Compare commits

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22 Commits

Author SHA1 Message Date
Michal Moskal
e0aad7227f Add file listing and delete apis 2019-09-03 16:00:46 -07:00
Michal Moskal
aca1b4a764 Improve naming of command line programs 2019-09-03 16:00:33 -07:00
Peli de Halleux
349caa4aed 1.1.17 2019-09-02 20:58:29 -07:00
Peli de Halleux
56bbcde299 Support for smooth acceleration/deceleration in run (#900)
* removed logging

* removing more logging

* always use step for single/multiple motors

* refactored schedule

* account for accel ramp up and down

* added default acc/decel

* rounding speed/angle

* remove hack

* use acceleration time in run too

* handle missing case

* adding notes on motors

* adding sample

* fixed ramp simulation

* clear defaults

* some docs, more later

* adding basic examples

* remove debug msg

* clean json

* added move schedule

* docs

* basic docs
2019-09-02 20:57:23 -07:00
Galen Nickel
7e9cc791ec Some edits for the new sensor/motor examples (#901)
* Some edits for the new sensor/motor examples

* article typo

* dark and bright

* fix block styling

* I like 'on'

* more block styling
2019-09-02 04:20:42 -07:00
Peli de Halleux
d5194b8d28 More samples (#896)
* coast or brake

* fix title

* added lesson
2019-08-31 06:05:36 -07:00
Peli de Halleux
12b1eb349b 1.1.16 2019-08-30 16:53:03 -07:00
Peli de Halleux
68dc195ea4 motor tutorials (#895)
* updated pivots

* redirect support to forum

* adding top level FLL link

* updated wording
2019-08-30 16:52:37 -07:00
Peli de Halleux
0251b914f2 color sensor examples (#894)
* tank zigzag

* reflected light measure

* adding links

* added reflected light calibration

* updated summary
2019-08-30 15:03:09 -07:00
Peli de Halleux
1fc818767c added vscode workspace 2019-08-30 13:57:27 -07:00
Peli de Halleux
9aeaec477f updated FLL page 2019-08-30 12:03:43 -07:00
Peli de Halleux
7fc796d2cb 1.1.15 2019-08-30 11:55:49 -07:00
Galen Nickel
cb1cd2a4b4 Tutorial category breakout (#437)
* Tutorial category breakout

* Put galleries in config

* restore default tutorial

* updated links

* update tutorials pages

* add infrared
2019-08-30 11:54:30 -07:00
Peli de Halleux
39bd7aa0eb 1.1.14 2019-08-30 10:59:15 -07:00
Peli de Halleux
140ba64462 Gyrofix (#893)
* disable drift correction by default

* disable drift correction

* better calibration sequence

* add comments

* updated comment about beta
2019-08-30 10:58:49 -07:00
Peli de Halleux
42fe96aa5a fix link 2019-08-30 09:40:41 -07:00
Peli de Halleux
1a5b42026d adding redirects for missing links 2019-08-30 09:39:28 -07:00
Peli de Halleux
9fe649aa3c fixed extensions.md 2019-08-30 05:48:41 -07:00
Peli de Halleux
a97dfb17b2 1.1.13 2019-08-30 05:41:11 -07:00
Peli de Halleux
277c9903bb Tank fixes (#892)
* fixing turnration computation

* updated tank computation

* fix rendering glitch

* restore tank computation

* rounding errors
2019-08-30 05:40:51 -07:00
Peli de Halleux
0de8a84de2 1.1.12 2019-08-29 13:11:34 -07:00
Peli de Halleux
a302bbfc2b Single tank (#891)
* add note about dual blocks

* fix simulator to match hardware

* updated wording
2019-08-29 13:11:01 -07:00
53 changed files with 1054 additions and 292 deletions

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@@ -19,11 +19,14 @@
* [What Animal Am I?](/tutorials/what-animal-am-i)
* [Music Brick](/tutorials/music-brick)
* [Run Motors](/tutorials/run-motors)
* [Tank ZigZag](/tutorials/tank-zigzag)
* [Touch to Run](/tutorials/touch-to-run)
* [Touch Sensor Values](/tutorials/touch-sensor-values)
* [What Color?](/tutorials/what-color)
* [Line Following](/tutorials/line-following)
* [Red Light, Green Light](/tutorials/redlight-greenlight)
* [Reflected Light Measure](/tutorials/reflected-light-measure)
* [Reflected Light Calibration](/tutorials/reflected-light-calibration)
* [Object Near?](/tutorials/object-near)
* [Security Alert](/tutorials/security-alert)

18
docs/extensions.md Normal file
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@@ -0,0 +1,18 @@
# Extensions
## #gallery
## Using Extensions
In the web editor, click on ``Settings`` then ``Extensions`` to search and add extensions to the project.
The Blocks and JavaScript definitions will be automatically loaded in the editor.
## Custom extensions
The [Build Your Own Extension](https://makecode.com/extensions/getting-started) manual is for advanced users who want to publish their own extension.
## ~ hint
**Extensions** were previously called **Packages** in MakeCode.
## ~

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@@ -2,10 +2,16 @@
![FIRST LEGO League logo](/static/fll/fll-logo.png)
For teams participating in the Open Software Platform Pilot utilizing MakeCode, weve compiled a list of resources and information that we hope will be helpful for you.
**For teams participating in the Open Software Platform Pilot utilizing MakeCode**, weve compiled a list of resources and information that we hope will be helpful for you.
* **Got a question? Post it on the forums** at https://forum.makecode.com/
## FAQ
### I found a bug what do I do?
If you found a bug, please try if it hasn't been fixed yet! Go to https://makecode.mindstorms.com/beta and try if the bug is corrected. Otherwise, please tell us at https://forum.makecode.com/.
### How do I use MakeCode with my EV3?
* You will need to install the latest EV3 firmware on your brick. Instructions on how to do that are located here: https://makecode.mindstorms.com/troubleshoot.
@@ -104,9 +110,3 @@ For other common questions, try the FAQ page https://makecode.mindstorms.com/faq
>* Description: Unable to delete program files from the EV3 brick after downloading them
>* Status: LEGO Education team is working on a fix, no estimated date yet
## Community connection
For questions, issues, feedback and community for the Open Software Platform Pilot:
We are using a messaging service called **Slack**. Slack can be accessed via an app you download to your computer or mobile device, and via a web interface. For more information about Slack, click [here](https://slack.com/). Anyone in the pilot can participate by signing up with Slack first, and then clicking this [FIRST LEGO League Robot SW](https://fllrobotsw.slack.com/join/shared_invite/enQtNDgxOTQ5MDc2OTkyLTg2ZTRkYzQ4OGMyZTg1OTZmMDFhMWNlOTQ1OWRlNDdmNzNmMjlhMmZiM2M3OWUxYjU1ODEwY2FmODJkNjZkOTA) link to join the Slack workspace.

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@@ -25,6 +25,12 @@
"description": "Build a robot and drive into the world of robotics!",
"url": "/getting-started/use",
"cardType": "side"
},
{
"name": "First LEGO League",
"imageUrl": "/static/fll/fll-big.png",
"description": "Information about using MakeCode in FLL competitions",
"url": "/fll"
}
]
```

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@@ -0,0 +1,3 @@
{
"redirect": "/extensions"
}

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@@ -0,0 +1,3 @@
{
"redirect": "https://makecode.com/extensions/approval"
}

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@@ -0,0 +1,3 @@
{
"redirect": "https://makecode.com/extensions/getting-started"
}

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@@ -0,0 +1,3 @@
{
"redirect": "https://makecode.com/extensions/versioning"
}

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@@ -6,9 +6,9 @@ Set the rotation speed of the motor as a percentage of maximum speed.
motors.largeA.run(50)
```
The speed setting is a pecentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
The speed setting is a percentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
If you use just the **speed** number, the motor runs continously and won't stop unless you tell it to. You can also give a value for a certain amount of distance you want the motor to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
If you use just the **speed** number, the motor runs continuously and won't stop unless you tell it to. You can also give a value for a certain amount of distance you want the motor to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**.
@@ -30,8 +30,8 @@ Here is how you use each different movement unit to run the motor for a fixed ro
// Run motor for 700 Milliseconds.
motors.largeA.run(25, 700, MoveUnit.MilliSeconds);
// Run motor for 700 Milliseconds again but no units specified.
motors.largeA.run(25, 700);
// Run motors B and C for 700 Milliseconds again but no units specified.
motors.largeBC.run(25, 700);
// Run the motor for 45 seconds
motors.largeA.run(50, 45, MoveUnit.Seconds);
@@ -61,6 +61,14 @@ motors.largeB.run(-25)
## ~
## Multiple motors
When using **run** with multiple motors, there is no guarantee that their speed will stay in sync. Use [tank](/reference/motors/tank) or [steer](/reference/motors/steer) for synchronized motor operations.
```blocks
motors.largeBC.run(50)
```
## Examples
### Drive the motor for 20 seconds

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@@ -0,0 +1,22 @@
# Schedule
Schedules an acceleration, constant and deceleration phase at a given speed.
```sig
motors.largeA.schedule(50, 100, 500, 100)
```
The speed setting is a percentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
## Parameters
* **speed**: a [number](/types/number) that is the percentage of full speed. A negative value runs the motor in the reverse direction.
* **acceleration**: the [number](/types/number) of movement units to rotate for while accelerating.
* **value**: the [number](/types/number) of movement units to rotate for.
* **deceleration**: the [number](/types/number) of movement units to rotate for while decelerating.
* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
## See also
[tank](/reference/motors/synced/tank), [steer](/reference/motors/synced/steer), [stop](/reference/motors/motor/stop)

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@@ -0,0 +1,20 @@
# Set Run Acceleration Ramp
```sig
motors.largeD.setRunAccelerationRamp(1, MoveUnit.Seconds)
```
## Examples
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeB.run(50, 6, MoveUnit.Rotations)
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
motors.largeC.run(50, 6, MoveUnit.Seconds)
})
motors.largeB.setRunAccelerationRamp(360, MoveUnit.Degrees)
motors.largeB.setRunDecelerationRamp(360, MoveUnit.Degrees)
motors.largeC.setRunAccelerationRamp(2, MoveUnit.Seconds)
motors.largeC.setRunDecelerationRamp(2, MoveUnit.Seconds)
```

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@@ -0,0 +1,20 @@
# Set Run Deceleration Ramp
```sig
motors.largeD.setRunDecelerationRamp(1, MoveUnit.Seconds)
```
## Examples
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeB.run(50, 6, MoveUnit.Rotations)
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
motors.largeC.run(50, 6, MoveUnit.Seconds)
})
motors.largeB.setRunAccelerationRamp(360, MoveUnit.Degrees)
motors.largeB.setRunDecelerationRamp(360, MoveUnit.Degrees)
motors.largeC.setRunAccelerationRamp(2, MoveUnit.Seconds)
motors.largeC.setRunDecelerationRamp(2, MoveUnit.Seconds)
```

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@@ -39,6 +39,13 @@ motors.largeBC.steer(-15, -75)
## ~
## ~ hint
Only one set of synchronized motors will run at the same time. Once you launch tank/steer, it will cancel any existing synchronized speed command.
## ~
## Examples
### Make a slight right
@@ -79,6 +86,51 @@ for (let i = 0; i < 4; i++) {
motors.stopAll()
```
### Steer tester
This program lets you change the values of speed and turn ratio with the buttons.
```typescript
let speed = 0;
let turnRatio = 0;
brick.showString(`steer tester`, 1)
brick.showString(`connect motors BC`, 7)
brick.showString(`up/down for speed`, 8)
brick.showString(`left/right for turn ratio`, 9)
forever(function () {
brick.showString(`motor B speed ${motors.largeB.speed()}%`, 4)
brick.showString(`motor C speed ${motors.largeC.speed()}%`, 5)
pause(100)
})
function updateSteer() {
motors.largeBC.steer(turnRatio, speed);
brick.showString(`speed ${speed}%`, 2)
brick.showString(`turnRatio ${turnRatio}`, 3)
}
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
speed += 10
updateSteer()
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
speed -= 10
updateSteer()
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
turnRatio -= 10
updateSteer()
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
turnRatio += 10
updateSteer()
})
updateSteer()
```
## See also
[tank](/reference/motors/synced/tank), [run](/reference/motors/motor/run)

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@@ -35,6 +35,12 @@ motors.largeBC.tank(-75, -75)
## ~
## ~ hint
Only one set of synchronized motors will run at the same time. Once you launch tank/steer, it will cancel any existing synchronized speed command.
## ~
## Examples
### Tank forward and backward
@@ -76,6 +82,51 @@ pause(5000)
motors.stopAll()
```
### Tank tester
This program lets you change the tank values using the brick buttons.
```typescript
let tankB = 0;
let tankC = 0;
brick.showString(`tank tester`, 1)
brick.showString(`connect motors BC`, 7)
brick.showString(`up/down for tank B`, 8)
brick.showString(`left/right for tank C`, 9)
forever(function () {
brick.showString(`motor B speed ${motors.largeB.speed()}%`, 4)
brick.showString(`motor C speed ${motors.largeC.speed()}%`, 5)
pause(100)
})
function updateTank() {
brick.showString(`tank A: ${tankB}%`, 2)
brick.showString(`tank B: ${tankC}%`, 3)
motors.largeBC.tank(tankB, tankC);
}
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
tankB += 10
updateTank();
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
tankB -= 10
updateTank();
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
tankC += 10
updateTank();
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
tankC -= 10
updateTank();
})
updateTank();
```
## See also
[steer](/reference/motors/synced/steer), [run](/reference/motors/motor/run)

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@@ -2,113 +2,41 @@
Step by step guides to coding your @boardname@.
## Brick
## Tutorials
```codecard
[{
"name": "Wake Up!",
"description": "Show different moods on the screen. Is it tired, sleepy, or awake?",
"cardType": "tutorial",
"url":"/tutorials/wake-up",
"name": "Brick",
"description": "Learn how to use the screen and the buttons",
"url":"/tutorials/brick",
"imageUrl":"/static/tutorials/wake-up.png"
}, {
"name": "Make an Animation",
"description": "Create a custom animation on your EV3 Brick Display.",
"cardType": "tutorial",
"url":"/tutorials/make-an-animation",
"imageUrl":"/static/tutorials/make-an-animation.png"
}, {
"name": "What Animal Am I?",
"description": "Create different animal effects and have someone guess what the animal is.",
"cardType": "tutorial",
"url":"/tutorials/what-animal-am-i",
"imageUrl":"/static/tutorials/what-animal-am-i.png"
}, {
"name": "Music Brick",
"description": "Transform the brick into a musical instrument!",
"cardType": "tutorial",
"url":"/tutorials/music-brick",
"imageUrl":"/static/tutorials/music-brick.png"
}]
```
## Motors
```codecard
[{
"name": "Run Motors",
"description": "Use the EV3 Brick buttons to start and stop the Large Motor and Medium Motor.",
"cardType": "tutorial",
"url":"/tutorials/run-motors",
"name": "Motors",
"description": "User motors to move the brick.",
"url":"/tutorials/motors",
"imageUrl":"/static/tutorials/run-motors.png"
}]
```
## Touch Sensor
```codecard
[{
"name": "Touch to Run",
"description": "Press the Touch Sensor and run a motor.",
"cardType": "tutorial",
"url":"/tutorials/touch-to-run",
}, {
"name": "Touch Sensor",
"description": "Use touch sensors in your robot.",
"url":"/tutorials/touch-sensor",
"imageUrl":"/static/tutorials/touch-to-run.png"
}, {
"name": "Touch Sensor Values",
"description": "Check the value of a Touch Sensor and stop a motor if pressed.",
"cardType": "tutorial",
"url":"/tutorials/touch-sensor-values",
"imageUrl":"/static/tutorials/touch-sensor-values.png"
}]
```
## Color Sensor
```codecard
[{
"name": "What Color?",
"description": "Use the Color Sensor to detect different colors.",
"cardType": "tutorial",
"url":"/tutorials/what-color",
"name": "Color Sensor",
"description": "Use the color sensor to follow line or detect colors",
"url":"/tutorials/color-sensor",
"imageUrl":"/static/tutorials/what-color.png"
}, {
"name": "Line Following",
"description": "Use the Color Sensor to make a robot follow a line.",
"cardType": "tutorial",
"url":"/tutorials/line-following",
"imageUrl":"/static/tutorials/line-following.png"
}, {
"name": "Red Light, Green Light",
"description": "Play Red Light, Green Light using the Color Sensor and the robot.",
"cardType": "tutorial",
"url":"/tutorials/redlight-greenlight",
"imageUrl":"/static/tutorials/redlight-greenlight.png"
}]
```
## Infrared Sensor
```codecard
[{
"name": "Security Alert",
"description": "Build an security alert using the Infrared Sensor.",
"cardType": "tutorial",
"url":"/tutorials/security-alert",
"name": "Infrared Sensor",
"description": "Use the infrared sensor to detect objects",
"url":"/tutorials/infrared-sensor",
"imageUrl":"/static/tutorials/security-alert.png"
}]
```
## See Also
[Wake Up!](/tutorials/wake-up),
[Make An Animation](/tutorials/make-an-animation),
[What Animal Am I?](/tutorials/what-animal-am-i),
[Music Brick](/tutorials/music-brick),
[Run Motors](/tutorials/run-motors),
[Touch to Run](/tutorials/touch-to-run),
[Touch Sensor Values](/tutorials/touch-sensor-values),
[What Color?](/tutorials/what-color),
[Line Following](/tutorials/line-following),
[Red Light, Green Light](/tutorials/redlight-greenlight),
[Object Near?](/tutorials/object-near),
[Security Alert](/tutorials/security-alert)
[Brick tutorials](/tutorials/brick),
[Motors tutorials](/tutorials/motors),
[Touch sensor tutorials](/tutorials/touch-sensor),
[Color sensor tutorials](/tutorials/color-sensor),
[Infrared sensor tutorials](/tutorials/infrared-sensor)

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# Brick Tutorials
## Tutorials
```codecard
[{
"name": "Wake Up!",
"description": "Show different moods on the screen. Is it tired, sleepy, or awake?",
"cardType": "tutorial",
"url":"/tutorials/wake-up",
"imageUrl":"/static/tutorials/wake-up.png"
}, {
"name": "Make an Animation",
"description": "Create a custom animation on your EV3 Brick Display.",
"cardType": "tutorial",
"url":"/tutorials/make-an-animation",
"imageUrl":"/static/tutorials/make-an-animation.png"
}, {
"name": "What Animal Am I?",
"description": "Create different animal effects and have someone guess what the animal is.",
"cardType": "tutorial",
"url":"/tutorials/what-animal-am-i",
"imageUrl":"/static/tutorials/what-animal-am-i.png"
}, {
"name": "Music Brick",
"description": "Transform the brick into a musical instrument!",
"cardType": "tutorial",
"url":"/tutorials/music-brick",
"imageUrl":"/static/tutorials/music-brick.png"
}]
```
## See Also
[Wake Up!](/tutorials/wake-up),
[Make An Animation](/tutorials/make-an-animation),
[What Animal Am I?](/tutorials/what-animal-am-i),
[Music Brick](/tutorials/music-brick),

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@@ -0,0 +1,16 @@
# Coast or Brake
This code example will set the brake when button **A** is pressed or let the motor coast (turn freely when not running) when button **B** is pressed. The motor is turned by one rotation to cause motion.
```blocks
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
// tell motor to brake once the run command is done
motors.largeB.setBrake(true)
motors.largeB.run(100, 1, MoveUnit.Rotations)
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
// tell motor to coast once the run command is done
motors.largeB.setBrake(false)
motors.largeB.run(100, 1, MoveUnit.Rotations)
})
```

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# Color Sensor
## Tutorials
```codecard
[{
"name": "What Color?",
"description": "Use the Color Sensor to detect different colors.",
"cardType": "tutorial",
"url":"/tutorials/what-color",
"imageUrl":"/static/tutorials/what-color.png"
}, {
"name": "Line Following",
"description": "Use the Color Sensor to make a robot follow a line.",
"cardType": "tutorial",
"url":"/tutorials/line-following",
"imageUrl":"/static/tutorials/line-following.png"
}, {
"name": "Red Light, Green Light",
"description": "Play Red Light, Green Light using the Color Sensor and the robot.",
"cardType": "tutorial",
"url":"/tutorials/redlight-greenlight",
"imageUrl":"/static/tutorials/redlight-greenlight.png"
}, {
"name": "Reflected Light Measure",
"description": "Teach the sensor what light or dark is.",
"cardType": "example",
"url":"/tutorials/reflected-light-measure",
"imageUrl":"/static/tutorials/reflected-light-measure.png"
}, {
"name": "Reflected Light Calibration",
"description": "Use the auto-calibration feature to setup the dark and bright values.",
"cardType": "example",
"url":"/tutorials/reflected-light-calibration",
"imageUrl":"/static/tutorials/reflected-light-calibration.png"
}]
```
## See Also
[What Color?](/tutorials/what-color),
[Line Following](/tutorials/line-following),
[Red Light, Green Light](/tutorials/redlight-greenlight),

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@@ -0,0 +1,24 @@
# Infrared sensor
## Tutorials
```codecard
[{
"name": "Object Near",
"description": "Detect if objects are near.",
"cardType": "tutorial",
"url":"/tutorials/object-near",
"imageUrl":"/static/tutorials/object-near.png"
}, {
"name": "Security Alert",
"description": "Build an security alert using the Infrared Sensor.",
"cardType": "tutorial",
"url":"/tutorials/security-alert",
"imageUrl":"/static/tutorials/security-alert.png"
}]
```
## See Also
[Object Near?](/tutorials/object-near),
[Security Alert](/tutorials/security-alert)

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# Motors
## Tutorials
```codecard
[{
"name": "Run Motors",
"description": "Use the EV3 Brick buttons to start and stop the Large Motor and Medium Motor.",
"cardType": "tutorial",
"url":"/tutorials/run-motors",
"imageUrl":"/static/tutorials/run-motors.png"
}, {
"name": "Spin Turn",
"description": "Turn the driving base around its center.",
"cardType": "example",
"url":"/tutorials/spin-turn",
"imageUrl":"/static/tutorials/spin-turn.png"
}, {
"name": "Pivot Turn",
"description": "Turn the driving base around a wheel.",
"cardType": "example",
"url":"/tutorials/pivot-turn",
"imageUrl":"/static/tutorials/pivot-turn.png"
}, {
"name": "Smooth Turn",
"description": "Turn the driving base in a smooth, steering motion.",
"cardType": "example",
"url":"/tutorials/smooth-turn",
"imageUrl":"/static/tutorials/smooth-turn.png"
}, {
"name": "Tank ZigZag",
"description": "Use the tank block to keep motors in sync.",
"cardType": "example",
"url":"/tutorials/tank-zigzag",
"imageUrl":"/static/tutorials/tank-zigzag.png"
}, {
"name": "Coast Or Brake",
"description": "Tell motors to coast or brake once the run command is done.",
"cardType": "example",
"url":"/tutorials/coast-or-brake",
"imageUrl":"/static/tutorials/coast-or-brake.png"
}]
```
## See Also
[Run Motors](/tutorials/run-motors),
[Spin Turn](/tutorials/spin-turn),
[Pivot Turn](/tutorials/pivot-turn),
[Smooth Turn](/tutorials/smooth-turn),
[Tank ZigZag](/tutorials/tank-zigzag),
[Coast Or Brake](/tutorials/coast-or-brake)

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@@ -0,0 +1,9 @@
# Pause Until Pressed
This is a code example to detect contact or collision with another object. It uses a touch sensor to detect hitting a wall or other obstacle. The motors are run and then stopped when the sensor is pressed.
```blocks
motors.largeBC.tank(50, 50)
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
motors.largeBC.stop()
```

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@@ -0,0 +1,12 @@
# Pivot Turn
A **pivot turn** happens when a [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf) turns around the wheel on the inside of the turn by spinning just the single wheel at the outside of the turn.
You can make a turn happen with either a ``||motors:tank||`` or a ``||motors:steer||`` block.
```blocks
forever(function() {
motors.largeBC.tank(50, 0, 2, MoveUnit.Rotations)
motors.largeBC.tank(0, 50, 2, MoveUnit.Rotations)
})
```

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@@ -0,0 +1,24 @@
# Reflected light calibration
The ``||sensors:calibrateLight||`` blocks allows you to calibrate the reflected light of the color sensor in one block. At the time you run the block, move the sensor over a dark surface and a bright surface; then stop moving it.
```blocks
sensors.color3.onLightDetected(LightIntensityMode.Reflected, Light.Dark, function () {
brick.showString("dark", 2)
})
sensors.color3.onLightDetected(LightIntensityMode.Reflected, Light.Bright, function () {
brick.showString("bright", 2)
})
console.sendToScreen()
console.log("move color sensor")
console.log("over DARK and BRIGHT color")
console.log("and stop moving when done")
console.log("press ENTER when ready")
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
sensors.color3.calibrateLight(LightIntensityMode.Reflected)
brick.showValue("dark", sensors.color3.threshold(Light.Dark), 4)
brick.showValue("bright", sensors.color3.threshold(Light.Bright), 5)
forever(function () {
brick.showValue("reflected light", sensors.color3.light(LightIntensityMode.Reflected), 1)
})
```

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@@ -0,0 +1,29 @@
# Reflected light measure
This example uses a color sensor to measure the reflected light from a dark and light surface
and sets the light/dark thresholds.
```blocks
sensors.color3.onLightDetected(LightIntensityMode.Reflected, Light.Dark, function () {
brick.showString("dark", 2)
})
sensors.color3.onLightDetected(LightIntensityMode.Reflected, Light.Bright, function () {
brick.showString("bright", 2)
})
console.sendToScreen()
console.log("move color sensor")
console.log("over DARK color")
console.log("press ENTER when ready")
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
sensors.color3.setThreshold(Light.Dark, sensors.color3.light(LightIntensityMode.Reflected) + 5)
console.logValue("dark", sensors.color3.threshold(Light.Dark))
console.log("move color sensor")
console.log("over BRIGHT color")
console.log("press ENTER when ready")
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
sensors.color3.setThreshold(Light.Bright, sensors.color3.light(LightIntensityMode.Reflected) - 5)
console.logValue("bright", sensors.color3.threshold(Light.Bright))
forever(function () {
brick.showValue("reflected light", sensors.color3.light(LightIntensityMode.Reflected), 1)
})
```

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@@ -0,0 +1,12 @@
# Smooth Turn
A **smooth turn** happens when a [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf) makes a turn by spinning both both wheels but with each running at a different speed.
You can make a turn happen with either a ``||motors:tank||`` or a ``||motors:steer||`` block.
```blocks
forever(function() {
motors.largeBC.tank(50, 20, 2, MoveUnit.Rotations)
motors.largeBC.tank(20, 50, 2, MoveUnit.Rotations)
})
```

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@@ -0,0 +1,12 @@
# Spin Turn
A **spin turn** happens when a [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf) turns, or rotates, on a single spot by spinning both wheels, but with each turning in opposite directions.
You can make a turn happen with either a ``||motors:tank||`` or a ``||motors:steer||`` block.
```blocks
forever(function() {
motors.largeBC.tank(50, -50, 2, MoveUnit.Rotations)
motors.largeBC.tank(-50, 50, 2, MoveUnit.Rotations)
})
```

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@@ -0,0 +1,17 @@
# Tank ZigZag
This example shows how to use the [tank](/reference/motors/tank) block to keep the speed of 2 large motors synchronized. The [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
) will move in a zig zag pattern.
```blocks
/**
* Use the tank block to keep large motors synched.
Use this code with a EV3 driving base.
*/
forever(function () {
brick.showImage(images.eyesMiddleRight)
motors.largeBC.tank(50, 10, 2, MoveUnit.Rotations)
brick.showImage(images.eyesMiddleLeft)
motors.largeBC.tank(10, 50, 2, MoveUnit.Rotations)
})
```

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@@ -0,0 +1,31 @@
# Touch Sensor
## Tutorials
```codecard
[{
"name": "Touch to Run",
"description": "Press the Touch Sensor and run a motor.",
"cardType": "tutorial",
"url":"/tutorials/touch-to-run",
"imageUrl":"/static/tutorials/touch-to-run.png"
}, {
"name": "Sensor Values",
"description": "Check the value of a Touch Sensor and stop a motor if pressed.",
"cardType": "tutorial",
"url":"/tutorials/touch-sensor-values",
"imageUrl":"/static/tutorials/touch-sensor-values.png"
}, {
"name": "Pause Until Pressed",
"description": "Waits for the sensor to be pressed before continuing the program",
"cardType": "tutorial",
"url":"/tutorials/pause-until-pressed",
"imageUrl":"/static/tutorials/pause-until-pressed.png"
}]
```
## See Also
[Touch to Run](/tutorials/touch-to-run),
[Touch Sensor Values](/tutorials/touch-sensor-values),
[Pause Until Pressed](/tutorials/pause-until-pressed)

View File

@@ -63,7 +63,9 @@ const rbfTemplate = `
export function deployCoreAsync(resp: pxtc.CompileResult) {
let w: pxt.editor.Ev3Wrapper
let filename = resp.downloadFileBaseName || "pxt"
const origElfUF2 = UF2.parseFile(pxt.U.stringToUint8Array(ts.pxtc.decodeBase64(resp.outfiles[pxt.outputName()])))
let filename = resp.downloadFileBaseName || (origElfUF2[0].filename || "").replace(/^Projects\//, "").replace(/\.elf$/, "") || "pxt"
filename = filename.replace(/^lego-/, "")
let fspath = "../prjs/BrkProg_SAVE/"
@@ -77,8 +79,6 @@ export function deployCoreAsync(resp: pxtc.CompileResult) {
let rbfBIN = pxt.U.fromHex(rbfHex)
pxt.HF2.write16(rbfBIN, 4, rbfBIN.length)
let origElfUF2 = UF2.parseFile(pxt.U.stringToUint8Array(ts.pxtc.decodeBase64(resp.outfiles[pxt.outputName()])))
let mkFile = (ext: string, data: Uint8Array = null) => {
let f = UF2.newBlockFile()
f.filename = "Projects/" + filename + ext

13
ev3.code-workspace Normal file
View File

@@ -0,0 +1,13 @@
{
"folders": [
{
"path": "."
},
{
"path": "../pxt-common-packages"
},
{
"path": "../pxt"
}
]
}

View File

@@ -129,7 +129,7 @@ namespace sensors.internal {
let nonActivated = 0;
function detectDevices() {
control.dmesg(`detect devices (${nonActivated} na)`)
//control.dmesg(`detect devices (${nonActivated} na)`)
const conns = analogMM.slice(AnalogOff.InConn, DAL.NUM_INPUTS)
let numChanged = 0;
const uartSensors: SensorInfo[] = [];
@@ -198,7 +198,7 @@ namespace sensors.internal {
}
}
}
control.dmesg(`detect devices done`)
//control.dmesg(`detect devices done`)
}
export class Sensor extends control.Component {

View File

@@ -23,6 +23,10 @@
#define MALLOC_LIMIT (8 * 1024 * 1024)
#define MALLOC_CHECK_PERIOD (1024 * 1024)
namespace Array_ {
RefCollection *mk(unsigned flags);
}
void *xmalloc(size_t sz) {
static size_t allocBytes = 0;
allocBytes += sz;
@@ -476,7 +480,7 @@ void stopLMS() {
if (!pid)
continue;
char namebuf[100];
snprintf(namebuf, 1000, "/proc/%d/cmdline", pid);
snprintf(namebuf, 100, "/proc/%d/cmdline", pid);
FILE *f = fopen(namebuf, "r");
if (f) {
fread(namebuf, 1, 99, f);
@@ -590,4 +594,66 @@ void dmesg(const char *format, ...) {
fflush(dmesgFile);
fdatasync(fileno(dmesgFile));
}
const char *progPath = "/mnt/ramdisk/prjs/BrkProg_SAVE";
//%
void deleteAllPrograms() {
char buf[1024];
struct dirent *ent;
DIR *dir;
dir = opendir(progPath);
if (dir == NULL)
return;
while ((ent = readdir(dir)) != NULL) {
if (ent->d_name[0] == '.')
continue;
snprintf(buf, sizeof(buf), "%s/%s", progPath, ent->d_name);
DMESG("FN: %s", ent->d_name);
// unlink(buf);
}
closedir(dir);
}
//%
void deletePrjFile(String filename) {
if (strlen(filename->data) > 500 || strchr(filename->data, '/'))
return;
char buf[1024];
snprintf(buf, sizeof(buf), "%s/%s", progPath, filename->data);
unlink(buf);
}
//%
RefCollection *listPrjFiles() {
auto res = Array_::mk(0);
//registerGCObj(res);
auto dp = opendir(progPath);
for (;;) {
dirent *ep = dp ? readdir(dp) : NULL;
if (!ep)
break;
if (ep->d_name[0] == '.')
continue;
auto str = mkString(ep->d_name, -1);
//registerGCObj(str);
res->push((TValue)str);
//unregisterGCObj(str);
}
if (dp)
closedir(dp);
//unregisterGCObj(res);
return res;
}
} // namespace pxt

View File

@@ -127,31 +127,43 @@ namespace motors {
reset(Output.ALL)
}
interface MoveSchedule {
speed: number;
useSteps: boolean;
steps: number[];
}
//% fixedInstances
export class MotorBase extends control.Component {
protected _port: Output;
protected _portName: string;
protected _brake: boolean;
protected _regulated: boolean;
private _pauseOnRun: boolean;
private _initialized: boolean;
private _brakeSettleTime: number;
private _init: () => void;
private _run: (speed: number) => void;
private _move: (steps: boolean, stepsOrTime: number, speed: number) => void;
private _accelerationSteps: number;
private _accelerationTime: number;
private _decelerationSteps: number;
private _decelerationTime: number;
protected static output_types: number[] = [0x7, 0x7, 0x7, 0x7];
constructor(port: Output, init: () => void, run: (speed: number) => void, move: (steps: boolean, stepsOrTime: number, speed: number) => void) {
constructor(port: Output, init: () => void) {
super();
this._port = port;
this._portName = outputToName(this._port);
this._brake = false;
this._regulated = true;
this._pauseOnRun = true;
this._initialized = false;
this._brakeSettleTime = 10;
this._init = init;
this._run = run;
this._move = move;
this._accelerationSteps = 0;
this._accelerationTime = 0;
this._decelerationSteps = 0;
this._decelerationTime = 0;
}
/**
@@ -263,6 +275,34 @@ namespace motors {
reset(this._port);
}
private normalizeSchedule(speed: number, step1: number, step2: number, step3: number, unit: MoveUnit): MoveSchedule {
const r: MoveSchedule = {
speed: Math.clamp(-100, 100, speed >> 0),
useSteps: true,
steps: [step1, step2, step3]
}
let scale = 1;
switch (unit) {
case MoveUnit.Rotations:
scale = 360;
r.useSteps = true;
break;
case MoveUnit.Degrees:
r.useSteps = true;
break;
case MoveUnit.Seconds:
scale = 1000;
r.useSteps = false;
break;
default:
r.useSteps = false;
break;
}
for (let i = 0; i < r.steps.length; ++i)
r.steps[i] = Math.max(0, (r.steps[i] * scale) | 0);
return r;
}
/**
* Runs the motor at a given speed for limited time or distance.
* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
@@ -277,41 +317,162 @@ namespace motors {
//% help=motors/motor/run
run(speed: number, value: number = 0, unit: MoveUnit = MoveUnit.MilliSeconds) {
this.init();
speed = Math.clamp(-100, 100, speed >> 0);
const schedule = this.normalizeSchedule(speed, 0, value, 0, unit);
// stop if speed is 0
if (!speed) {
if (!schedule.speed) {
this.stop();
return;
}
// special: 0 is infinity
if (value == 0) {
this._run(speed);
if (schedule.steps[0] + schedule.steps[1] + schedule.steps[2] == 0) {
this._run(schedule.speed);
return;
}
// timed motor moves
const steps = schedule.steps;
const useSteps = schedule.useSteps;
// compute ramp up and down
steps[0] = (useSteps ? this._accelerationSteps : this._accelerationTime) || 0;
steps[2] = (useSteps ? this._decelerationSteps : this._decelerationTime) || 0;
if (steps[0] + steps[2] > steps[1]) {
// rescale
const r = steps[1] / (steps[0] + steps[2]);
steps[0] = Math.floor(steps[0] * r);
steps[2] *= Math.floor(steps[2] * r);
}
steps[1] -= (steps[0] + steps[2]);
// send ramped command
this._schedule(schedule);
this.pauseOnRun(steps[0] + steps[1] + steps[2]);
}
/**
* Schedules a run of the motor with an acceleration, constant and deceleration phase.
* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
* @param acceleration acceleration phase measured distance or rotation
* @param value measured distance or rotation
* @param deceleration deceleration phase measured distance or rotation
* @param unit (optional) unit of the value
*/
//% blockId=motorSchedule block="schedule %motor at %speed=motorSpeedPicker|\\%|for %acceleration|%value|%deceleration||%unit"
//% weight=99 blockGap=8
//% group="Move"
//% motor.fieldEditor="motors"
//% help=motors/motor/schedule
//% inlineInputMode=inline
schedule(speed: number, acceleration: number, value: number, deceleration: number, unit: MoveUnit = MoveUnit.MilliSeconds) {
this.init();
const schedule = this.normalizeSchedule(speed, acceleration, value, deceleration, unit);
// stop if speed is 0
if (!schedule.speed) {
this.stop();
return;
}
// special case: do nothing
if (schedule.steps[0] + schedule.steps[1] + schedule.steps[2] == 0) {
return;
}
// timed motor moves
let useSteps: boolean;
let stepsOrTime: number;
const steps = schedule.steps;
// send ramped command
this._schedule(schedule);
this.pauseOnRun(steps[0] + steps[1] + steps[2]);
}
/**
* Specifies the amount of rotation or time for the acceleration
* of run commands.
*/
//% blockId=outputMotorsetRunAcceleration block="set %motor|run acceleration to $value||$unit"
//% motor.fieldEditor="motors"
//% weight=21 blockGap=8
//% group="Properties"
//% help=motors/motor/set-run-acceleration-ramp
setRunAccelerationRamp(value: number, unit: MoveUnit = MoveUnit.MilliSeconds) {
switch (unit) {
case MoveUnit.Rotations:
stepsOrTime = (value * 360) >> 0;
useSteps = true;
this._accelerationSteps = Math.max(0, (value * 360) | 0);
break;
case MoveUnit.Degrees:
stepsOrTime = value >> 0;
useSteps = true;
this._accelerationSteps = Math.max(0, value | 0);
break;
case MoveUnit.Seconds:
stepsOrTime = (value * 1000) >> 0;
useSteps = false;
this._accelerationTime = Math.max(0, (value * 1000) | 0);
break;
default:
stepsOrTime = value;
useSteps = false;
case MoveUnit.MilliSeconds:
this._accelerationTime = Math.max(0, value | 0);
break;
}
}
this._move(useSteps, stepsOrTime, speed);
this.pauseOnRun(stepsOrTime);
/**
* Specifies the amount of rotation or time for the acceleration
* of run commands.
*/
//% blockId=outputMotorsetRunDeceleration block="set %motor|run deceleration ramp to $value||$unit"
//% motor.fieldEditor="motors"
//% weight=20 blockGap=8
//% group="Properties"
//% help=motors/motor/set-run-deceleration-ramp
setRunDecelerationRamp(value: number, unit: MoveUnit = MoveUnit.MilliSeconds) {
switch (unit) {
case MoveUnit.Rotations:
this._decelerationSteps = Math.max(0, (value * 360) | 0);
break;
case MoveUnit.Degrees:
this._decelerationSteps = Math.max(0, value | 0);
break;
case MoveUnit.Seconds:
this._decelerationTime = Math.max(0, (value * 1000) | 0);
break;
case MoveUnit.MilliSeconds:
this._decelerationTime = Math.max(0, value | 0);
break;
}
}
private _run(speed: number) {
// ramp up acceleration
if (this._accelerationTime) {
this._schedule({ speed: speed, useSteps: false, steps: [this._accelerationTime, 100, 0] });
pause(this._accelerationTime);
}
// keep going
const b = mkCmd(this._port, this._regulated ? DAL.opOutputSpeed : DAL.opOutputPower, 1)
b.setNumber(NumberFormat.Int8LE, 2, speed)
writePWM(b)
if (speed) {
writePWM(mkCmd(this._port, DAL.opOutputStart, 0))
}
}
private _schedule(schedule: MoveSchedule) {
const p = {
useSteps: schedule.useSteps,
step1: schedule.steps[0],
step2: schedule.steps[1],
step3: schedule.steps[2],
speed: this._regulated ? schedule.speed : undefined,
power: this._regulated ? undefined : schedule.speed,
useBrake: this._brake
};
step(this._port, p)
}
/**
* Indicates if the motor(s) speed should be regulated. Default is true.
* @param value true for regulated motor
*/
//% blockId=outputMotorSetRegulated block="set %motor|regulated %value=toggleOnOff"
//% motor.fieldEditor="motors"
//% weight=58 blockGap=8
//% group="Properties"
//% help=motors/motor/set-regulated
setRegulated(value: boolean) {
this._regulated = value;
}
/**
@@ -338,8 +499,12 @@ namespace motors {
pauseUntil(() => this.isReady(), timeOut);
}
setRunSmoothness(accelerationPercent: number, decelerationPercent: number) {
}
protected setOutputType(large: boolean) {
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
if (this._port & (1 << i)) {
// (0x07: Large motor, Medium motor = 0x08)
MotorBase.output_types[i] = large ? 0x07 : 0x08;
@@ -364,12 +529,10 @@ namespace motors {
//% fixedInstances
export class Motor extends MotorBase {
private _large: boolean;
private _regulated: boolean;
constructor(port: Output, large: boolean) {
super(port, () => this.__init(), (speed) => this.__setSpeed(speed), (steps, stepsOrTime, speed) => this.__move(steps, stepsOrTime, speed));
super(port, () => this.__init());
this._large = large;
this._regulated = true;
this.markUsed();
}
@@ -381,44 +544,6 @@ namespace motors {
this.setOutputType(this._large);
}
private __setSpeed(speed: number) {
const b = mkCmd(this._port, this._regulated ? DAL.opOutputSpeed : DAL.opOutputPower, 1)
b.setNumber(NumberFormat.Int8LE, 2, speed)
writePWM(b)
if (speed) {
writePWM(mkCmd(this._port, DAL.opOutputStart, 0))
}
}
private __move(steps: boolean, stepsOrTime: number, speed: number) {
control.dmesg("motor.__move")
const p = {
useSteps: steps,
step1: 0,
step2: stepsOrTime,
step3: 0,
speed: this._regulated ? speed : undefined,
power: this._regulated ? undefined : speed,
useBrake: this._brake
};
control.dmesg("motor.1")
step(this._port, p)
control.dmesg("motor.__move end")
}
/**
* Indicates if the motor speed should be regulated. Default is true.
* @param value true for regulated motor
*/
//% blockId=outputMotorSetRegulated block="set %motor|regulated %value=toggleOnOff"
//% motor.fieldEditor="motors"
//% weight=58 blockGap=8
//% group="Properties"
//% help=motors/motor/set-regulated
setRegulated(value: boolean) {
this._regulated = value;
}
/**
* Gets motor actual speed.
* @param motor the port which connects to the motor
@@ -506,7 +631,7 @@ namespace motors {
export class SynchedMotorPair extends MotorBase {
constructor(ports: Output) {
super(ports, () => this.__init(), (speed) => this.__setSpeed(speed), (steps, stepsOrTime, speed) => this.__move(steps, stepsOrTime, speed));
super(ports, () => this.__init());
this.markUsed();
}
@@ -518,24 +643,6 @@ namespace motors {
this.setOutputType(true);
}
private __setSpeed(speed: number) {
syncMotors(this._port, {
speed: speed,
turnRatio: 0, // same speed
useBrake: !!this._brake
})
}
private __move(steps: boolean, stepsOrTime: number, speed: number) {
syncMotors(this._port, {
useSteps: steps,
speed: speed,
turnRatio: 0, // same speed
stepsOrTime: stepsOrTime,
useBrake: this._brake
});
}
/**
* The Move Tank block can make a robot drive forward, backward, turn, or stop.
* Use the Move Tank block for robot vehicles that have two Large Motors,
@@ -561,10 +668,12 @@ namespace motors {
speedRight = Math.clamp(-100, 100, speedRight >> 0);
const speed = Math.abs(speedLeft) > Math.abs(speedRight) ? speedLeft : speedRight;
const turnRatio = speedLeft == speed
? (100 - speedRight / speedLeft * 100)
: (speedLeft / speedRight * 100 - 100);
let turnRatio = speedLeft == speed
? speedLeft == 0 ? 0 : (100 - speedRight / speedLeft * 100)
: speedRight == 0 ? 0 : (speedLeft / speedRight * 100 - 100);
turnRatio = Math.floor(turnRatio);
//control.dmesg(`tank ${speedLeft} ${speedRight} => ${turnRatio} ${speed}`)
this.steer(turnRatio, speed, value, unit);
}
@@ -743,26 +852,15 @@ namespace motors {
return
}
speed = Math.clamp(-100, 100, speed)
control.dmesg('speed: ' + speed)
let b = mkCmd(out, op, 15)
control.dmesg('STEP 5')
b.setNumber(NumberFormat.Int8LE, 2, speed)
// note that b[3] is padding
control.dmesg('STEP 1')
b.setNumber(NumberFormat.Int32LE, 4 + 4 * 0, opts.step1)
control.dmesg('STEP 2')
b.setNumber(NumberFormat.Int32LE, 4 + 4 * 1, opts.step2)
control.dmesg('STEP 3')
b.setNumber(NumberFormat.Int32LE, 4 + 4 * 2, opts.step3)
control.dmesg('STEP 4')
control.dmesg('br ' + opts.useBrake);
const br = !!opts.useBrake ? 1 : 0;
control.dmesg('Step 4.5 ' + br)
b.setNumber(NumberFormat.Int8LE, 4 + 4 * 3, br)
control.dmesg('STEP 5')
writePWM(b)
control.dmesg('end step')
}
}

View File

@@ -3,6 +3,7 @@
```cards
sensors.gyro1.angle();
sensors.gyro1.rate();
sensors.gyro1.calibrate();
sensors.gyro1.reset();
```
@@ -10,4 +11,6 @@ sensors.gyro1.reset();
[angle](/reference/sensors/gyro/angle),
[rate](/reference/sensors/gyro/rate),
[reset](/reference/sensors/gyro/calibrate),
[reset](/reference/sensors/gyro/reset)

View File

@@ -12,7 +12,7 @@ When the brick changes its position, it's moved in the direction of one of the a
## Accuracy and calibration
Gyro sensors aren't perfectly accurate. Sometimes, because of temperature and changes in the way elecricity behaves in the sensor, the gyro returns a small error in it's measurement. This causes the gyro sensor to return an incorrect value for the amount of angle it detected. This might make your robot drive off course and not go to where you want it to.
Gyro sensors aren't perfectly accurate. Sometimes, because of temperature and changes in the way electricity behaves in the sensor, the gyro returns a small error in it's measurement. This causes the gyro sensor to return an incorrect value for the amount of angle it detected. This might make your robot drive off course and not go to where you want it to.
### Drift
@@ -20,7 +20,7 @@ If you want to turn the tank or robot you built to the left by 45 degrees, you m
The problem is that when you need to read the angle measurement frequently, the amount of error in the angle measurement may continue to increase. If the sensor thought it moved by 45 degrees the first time instead of really 49 degrees, your second turn will put you at 98 degrees when the sensor said 90 degrees. If you want a robot to turn right 90 degrees and drive for 5 meters, it might actually turn 98 degrees and drive 0.7 meters off course before it stops. This error in the sensor's measurement is called _drift_.
### Time to reset
### Calibration
If errors in the angle values returned by the gyro sensor are making your project not work right, then it's time to **[reset](/reference/sensors/gyro/reset)**. A reset will return the gyro sensor's current angle value back to `0` and _calibrate_ for drift. Calibration is the process of finding out how much error there is in a sensor's measurement and then removing the error from the value returned to your program.
@@ -42,7 +42,14 @@ Turn the brick and press ENTER to see the current rotation angle of `gyro 2`.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
brick.showNumber(sensors.gyro2.angle(), 1)
sensors.gyro2.reset()
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
sensors.gyro2.calibrate()
})
forever(function () {
brick.showNumber(control.millis(), 1)
brick.showNumber(sensors.gyro2.angle(), 2)
})
```

View File

@@ -0,0 +1,51 @@
# calibrate
Reset the zero reference for the gyro to current position of the brick.
```sig
sensors.gyro2.calibrate()
```
To make the gyro measure rotation angle from the current position of the brick, it is recalibrated. That is, the brick's current position is set to `0` degrees and rotation angle measurements start from there.
This function adds a few pauses to ensure that the robot is still. If you only want to reset the sensor, use [reset](/reference/gyro-sensor/reset).
## ~hint
The current position is considered to be the [_horizon_](https://en.wikipedia.org/wiki/Attitude_indicator) or a place that is the _plane of reference_ (this is possibly someplace that's flat for a horizontal reference).
## ~
## ~hint
**Important**
To properly reset the gyro, the brick must remain still (undisturbed) while the reset operation takes place.
## ~
## Calibration states
Calibration happens in the following phases and each phase is tracked by the brick status light.
* **orange**: sensor initialization. This phase ensures that the sensor is in the desired mode and ready to collect data.
* **orange pulse**: data collection. Light information is being collected, move the sensor over the various light sources to detect.
* **green**: calibration success. The calibration data has been saved.
* **red flash**: sensor failure. We were unable to connect to the sensor.
## Example
Set the brick on a flat surface. Reset `gyro 2` and tilt the brick slightly. Reset it again while it's still tilted. Lay the brick down flat again and display the angle measurement.
```blocks
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
sensors.gyro2.calibrate()
})
forever(function() {
brick.showNumber(sensors.gyro2.angle(), 1)
})
```
## See also
[angle](/reference/sensors/gyro/angle), [rate](/reference/sensors/gyro/rate)

View File

@@ -13,12 +13,39 @@ When the brick is in motion, it moves in the direction of one of axes used to me
* a [number](/types/number) that is the current rate of rotation in degrees per second.
## ~hint
## Accuracy and calibration
Gyro sensors aren't perfectly accurate. Sometimes, because of temperature and changes in the way electricity behaves in the sensor, the gyro returns a small error in it's measurement. This causes the gyro sensor to return an incorrect value for the amount of angle it detected. This might make your robot drive off course and not go to where you want it to.
### Drift
If you want to turn the tank or robot you built to the left by 45 degrees, you might run the motor on the right side until the gyro reported that you turned by 45 degrees. What if the gyro was getting an error of 4 degrees every time it measured an angle? You may have actually turned 49 degrees when you expected to turn 45 degrees. Well, that might not be too bad if you use the gyro's angle value only once. It's fine if you just wanted to turn and stop or drive a short distance in only that direction.
The problem is that when you need to read the angle measurement frequently, the amount of error in the angle measurement may continue to increase. If the sensor thought it moved by 45 degrees the first time instead of really 49 degrees, your second turn will put you at 98 degrees when the sensor said 90 degrees. If you want a robot to turn right 90 degrees and drive for 5 meters, it might actually turn 98 degrees and drive 0.7 meters off course before it stops. This error in the sensor's measurement is called _drift_.
### Calibration
If errors in the angle values returned by the gyro sensor are making your project not work right, then it's time to **[reset](/reference/sensors/gyro/reset)**. A reset will return the gyro sensor's current angle value back to `0` and _calibrate_ for drift. Calibration is the process of finding out how much error there is in a sensor's measurement and then removing the error from the value returned to your program.
Are you using a gyro sensor in your project and need accuracy for your angle values? You should reset the gyro sensor at a regular intervals to improve precision in the values reported to your program.
## ~
## Example
Flash the status light to red if the roll rate of `gyro 2` is more that `30` degrees per second.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
sensors.gyro2.reset()
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
sensors.gyro2.calibrate()
})
forever(function () {
brick.showNumber(sensors.gyro2.rate(), 2)
if (sensors.gyro2.rate() > 30) {
brick.setStatusLight(StatusLight.RedFlash)
} else {

View File

@@ -1,6 +1,6 @@
# reset
Reset the zero reference for the gyro to current position of the brick.
Reset the gyro sensor.
```sig
sensors.gyro2.reset()
@@ -8,6 +8,8 @@ sensors.gyro2.reset()
To make the gyro measure rotation angle from the current position of the brick, it is recalibrated. That is, the brick's current position is set to `0` degrees and rotation angle measurements start from there.
This function only resets the sensor; if you wish to have progress indication and a more robust calibration sequence, use [calibrate](/reference/gyro-sensor/calibrate).
## ~hint
The current position is considered to be the [_horizon_](https://en.wikipedia.org/wiki/Attitude_indicator) or a place that is the _plane of reference_ (this is possibly someplace that's flat for a horizontal reference).
@@ -18,27 +20,18 @@ The current position is considered to be the [_horizon_](https://en.wikipedia.or
**Important**
To properly reset the gyro, the brick must remain still (undistrurbed) while the reset operation takes place.
To properly reset the gyro, the brick must remain still (undisturbed) while the reset operation takes place.
## ~
## Calibration states
Calibration happens in the following phases and each phase is tracked by the brick status light.
* **orange**: sensor initialization. This phase ensures that the sensor is in the desired mode and ready to collect data.
* **orange pulse**: data collection. Light information is being collected, move the sensor over the various light sources to detect.
* **green**: calibration success. The calibration data has been saved.
* **red flash**: sensor failure. We were unable to connect to the sensor.
## Example
Set the brick on a flat surface. Reset `gyro 2` and tilt the brick slighly. Reset it again while it's still tilted. Lay the brick down flat again and display the angle measurement.
Set the brick on a flat surface. Reset `gyro 2` and tilt the brick slightly. Reset it again while it's still tilted. Lay the brick down flat again and display the angle measurement.
```blocks
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
sensors.gyro2.reset()
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
forever(function() {
brick.showNumber(sensors.gyro2.angle(), 1)
})
```

View File

@@ -9,12 +9,12 @@ namespace sensors {
export class GyroSensor extends internal.UartSensor {
private calibrating: boolean;
private _drift: number;
private _drifting: boolean;
private _driftCorrection: boolean;
constructor(port: number) {
super(port)
this.calibrating = false;
this._drift = 0;
this._drifting = true;
this._driftCorrection = false;
this.setMode(GyroSensorMode.Rate);
}
@@ -70,14 +70,78 @@ namespace sensors {
this.setMode(GyroSensorMode.Rate);
let curr = this._query();
if (Math.abs(curr) < 20) {
const p = 0.0005;
if (Math.abs(curr) < 4 && this._driftCorrection) {
const p = 0.01;
this._drift = (1 - p) * this._drift + p * curr;
curr -= this._drift;
curr = Math.round(curr - this._drift);
}
return curr;
}
/**
* Forces a calibration of the with light progress indicators.
* Must be called when the sensor is completely still.
*/
//% help=sensors/gyro/calibrate
//% block="calibrate **gyro** %this|"
//% blockId=gyroCalibrate
//% parts="gyroscope"
//% blockNamespace=sensors
//% this.fieldEditor="ports"
//% weight=51 blockGap=8
//% group="Gyro Sensor"
calibrate(): void {
if (this.calibrating) return; // already in calibration mode
const statusLight = brick.statusLight(); // save current status light
brick.setStatusLight(StatusLight.Orange);
this.calibrating = true;
// may be triggered by a button click,
// give time for robot to settle
pause(700);
// calibrating
brick.setStatusLight(StatusLight.OrangePulse);
// send a reset command
super.reset();
// wait till sensor is live
pauseUntil(() => this.isActive(), 7000);
// mode toggling
this.setMode(GyroSensorMode.Rate);
this.setMode(GyroSensorMode.Angle);
// switch back to the desired mode
this.setMode(this.mode);
// check sensor is ready
if (!this.isActive()) {
brick.setStatusLight(StatusLight.RedFlash); // didn't work
pause(2000);
brick.setStatusLight(statusLight); // restore previous light
this.calibrating = false;
return;
}
// compute drift
this._drift = 0;
if (this._driftCorrection && this.mode == GyroSensorMode.Rate) {
const n = 100;
for (let i = 0; i < n; ++i) {
this._drift += this._query();
pause(4);
}
this._drift /= n;
}
brick.setStatusLight(StatusLight.Green); // success
pause(1000);
brick.setStatusLight(statusLight); // resture previous light
// and we're done
this.calibrating = false;
}
/**
* Forces a calibration of the gyro. Must be called when the sensor is completely still.
*/
@@ -92,49 +156,10 @@ namespace sensors {
reset(): void {
if (this.calibrating) return; // already in calibration mode
const statusLight = brick.statusLight(); // save current status light
brick.setStatusLight(StatusLight.Orange);
this.calibrating = true;
// may be triggered by a button click,
// give time for robot to settle
pause(700);
// send a reset command
super.reset();
// switch back to the desired mode
this.setMode(this.mode);
// wait till sensor is live
pauseUntil(() => this.isActive(), 5000);
// check sensor is ready
if (!this.isActive()) {
brick.setStatusLight(StatusLight.RedFlash); // didn't work
pause(2000);
brick.setStatusLight(statusLight); // restore previous light
return;
}
// give it a bit of time to init
pause(1000)
// calibrating
brick.setStatusLight(StatusLight.OrangePulse);
// compute drift
this._drift = 0;
if (this.mode == GyroSensorMode.Rate) {
for (let i = 0; i < 200; ++i) {
this._drift += this._query();
pause(4);
}
this._drift /= 200;
}
brick.setStatusLight(StatusLight.Green); // success
pause(1000);
brick.setStatusLight(statusLight); // resture previous light
// and we're done
// and done
this.calibrating = false;
}
@@ -152,7 +177,8 @@ namespace sensors {
*/
//%
setDriftCorrection(enabled: boolean) {
this._drifting = enabled;
this._driftCorrection = enabled;
this._drift = 0;
}
}

View File

@@ -1,6 +1,6 @@
{
"name": "pxt-ev3",
"version": "1.1.11",
"version": "1.1.17",
"description": "LEGO MINDSTORMS EV3 for Microsoft MakeCode",
"private": false,
"keywords": [

View File

@@ -113,7 +113,7 @@
"docMenu": [
{
"name": "Support",
"path": "https://www.lego.com/service/"
"path": "https://forum.makecode.com/"
},
{
"name": "Troubleshoot",

View File

@@ -1,4 +1,5 @@
namespace pxsim {
const MIN_RAMP_SPEED = 3;
export class MotorNode extends BaseNode {
isOutput = true;
@@ -30,11 +31,11 @@ namespace pxsim {
}
getSpeed() {
return this.speed * (!this._synchedMotor && this.polarity == 0 ? -1 : 1);
return Math.round(this.speed * (!this._synchedMotor && this.polarity == 0 ? -1 : 1));
}
getAngle() {
return this.angle;
return Math.round(this.angle);
}
// returns the slave motor if any
@@ -63,6 +64,12 @@ namespace pxsim {
delete this.speedCmd;
delete this.speedCmdValues;
delete this._synchedMotor;
this.setChangedState();
}
clearSyncCmd() {
if (this._synchedMotor)
this.clearSpeedCmd();
}
setLarge(large: boolean) {
@@ -154,13 +161,19 @@ namespace pxsim {
const dstep = isTimeCommand
? pxsim.U.now() - this.speedCmdTime
: this.tacho - this.speedCmdTacho;
if (dstep < step1) // rampup
if (step1 && dstep < step1) { // rampup
this.speed = speed * dstep / step1;
// ensure non-zero speed
this.speed = Math.max(MIN_RAMP_SPEED, Math.ceil(Math.abs(this.speed))) * Math.sign(speed);
}
else if (dstep < step1 + step2) // run
this.speed = speed;
else if (dstep < step1 + step2 + step3)
this.speed = speed * (step1 + step2 + step3 - dstep) / (step1 + step2 + step3);
else {
else if (step2 && dstep < step1 + step2 + step3) {
this.speed = speed * (step1 + step2 + step3 - dstep)
/ (step1 + step2 + step3) + 5;
// ensure non-zero speed
this.speed = Math.max(MIN_RAMP_SPEED, Math.ceil(Math.abs(this.speed))) * Math.sign(speed);
} else {
if (brake) this.speed = 0;
if (!isTimeCommand) {
// we need to patch the actual position of the motor when
@@ -179,11 +192,13 @@ namespace pxsim {
case DAL.opOutputStepSync:
case DAL.opOutputTimeSync: {
const otherMotor = this._synchedMotor;
if (otherMotor.port < this.port) // handled in other motor code
break;
const speed = this.speedCmdValues[0];
const turnRatio = this.speedCmdValues[1];
// if turnratio is negative, right motor at power level
// right motor -> this.port > otherMotor.port
if (Math.sign(this.port - otherMotor.port)
== Math.sign(turnRatio))
break; // handled in other motor code
const stepsOrTime = this.speedCmdValues[2];
const brake = this.speedCmdValues[3];
const dstep = this.speedCmd == DAL.opOutputTimeSync
@@ -199,12 +214,7 @@ namespace pxsim {
// turn ratio is a bit weird to interpret
// see https://communities.theiet.org/blogs/698/1706
if (turnRatio < 0) {
otherMotor.speed = speed;
this.speed *= (100 + turnRatio) / 100;
} else {
otherMotor.speed = this.speed * (100 - turnRatio) / 100;
}
otherMotor.speed = this.speed * (100 - Math.abs(turnRatio)) / 100;
// clamp
this.speed = Math.max(-100, Math.min(100, this.speed >> 0));
@@ -224,11 +234,10 @@ namespace pxsim {
this.angle = this.manualReferenceAngle + this.manualAngle;
this.setChangedState();
}
this.speed = Math.round(this.speed); // integer only
// don't round speed
// compute delta angle
const rotations = this.getSpeed() / 100 * this.rotationsPerMilliSecond * elapsed;
const deltaAngle = Math.round(rotations * 360);
const rotations = this.speed / 100 * this.rotationsPerMilliSecond * elapsed;
const deltaAngle = rotations * 360;
if (deltaAngle) {
this.angle += deltaAngle;
this.tacho += Math.abs(deltaAngle);

View File

@@ -80,6 +80,12 @@ namespace pxsim {
const brake = pxsim.BufferMethods.getNumber(buf, BufferMethods.NumberFormat.Int8LE, 12);
const motors = ev3board().getMotor(port);
// cancel any other sync command
for(const motor of ev3board().getMotors().filter(motor => motors.indexOf(motor) < 0)) {
motor.clearSyncCmd()
}
// apply commands to all motors
for (const motor of motors) {
const otherMotor = motors.filter(m => m.port != motor.port)[0];
motor.setSyncCmd(

View File

@@ -9,7 +9,11 @@
},
"galleries": {
"Getting Started": "getting-started",
"Tutorials": "tutorials",
"Brick Tutorials": "tutorials/brick",
"Motor Tutorials": "tutorials/motors",
"Touch Sensor Tutorials": "tutorials/touch-sensor",
"Color Sensor Tutorials": "tutorials/color-sensor",
"Infrared Sensor Tutorials": "tutorials/infrared-sensor",
"Design Engineering": "design-engineering",
"Coding": "coding",
"Maker": "maker",