Compare commits
102 Commits
Author | SHA1 | Date | |
---|---|---|---|
8ba27ccc2d | |||
ff646d32b5 | |||
75d99b324c | |||
ece91d980a | |||
a6a9f25e86 | |||
cc5330bf3d | |||
4a9e1466e6 | |||
fa947036f0 | |||
0b0884a7eb | |||
d5b2a21d16 | |||
fe28dd9b92 | |||
cfcbe8fb41 | |||
d86f820a57 | |||
ace1ddb00b | |||
96be411ba2 | |||
f24f7c2279 | |||
0130a7753e | |||
54b72ba312 | |||
7bced60466 | |||
041b10ef04 | |||
0e08b58f84 | |||
dd14489f47 | |||
6d6c2b5e99 | |||
251f382e8e | |||
887a652a06 | |||
bbbb1ea6bc | |||
2c399f198a | |||
54213cf554 | |||
0c67cd8e8b | |||
a0a23a261c | |||
20c7a16524 | |||
0a722b2196 | |||
4a537b1ce8 | |||
cf0372aeaa | |||
918d2f1a3a | |||
c1a6c1c66a | |||
7a2c4f0056 | |||
23eefb28d2 | |||
2ab2535966 | |||
bb20c1780b | |||
764505d2ca | |||
62b6b8e9eb | |||
beac252620 | |||
6e62acb384 | |||
b5afe25387 | |||
ebea6b29f3 | |||
f4eca66648 | |||
a6e6dd8287 | |||
d94c7e0157 | |||
4657263abb | |||
a6c2b24e8d | |||
31651f9a11 | |||
43c7692a8f | |||
7f05de734c | |||
fe39eec686 | |||
655fa0fde8 | |||
2841df6950 | |||
713dfec949 | |||
23c4087830 | |||
de293be4fc | |||
4e54649ce7 | |||
caeef2f1e1 | |||
f3d7693a26 | |||
2ceece6cdf | |||
c2913aea82 | |||
bf90e01e7e | |||
bbee53607b | |||
e94e2e7dc4 | |||
02a0839a4e | |||
67ea6c01f2 | |||
5b5cac878b | |||
56301d2d6f | |||
f8e80e6a9d | |||
d1f314d790 | |||
27f39b4458 | |||
0c40f79dec | |||
346ec3d1a6 | |||
5a2896808e | |||
4a34edeab0 | |||
5c2833978b | |||
edfc2274a2 | |||
899c9fd8d6 | |||
13f63c2f46 | |||
8841c47638 | |||
c6f5a8dcc6 | |||
786c5f9733 | |||
0cdedd02b4 | |||
aba028b1e8 | |||
3049c88d5b | |||
8239329c2e | |||
c9d4807f25 | |||
5f4ff08c09 | |||
b99be68ea5 | |||
c639cc3f83 | |||
cd56181703 | |||
5b1a807443 | |||
e604b27c4f | |||
4727b105c4 | |||
4063b5aac8 | |||
ee8505b4f1 | |||
ab4e2c458a | |||
126c236b14 |
@ -29,24 +29,29 @@ The BBC micro:bit was made possible by many [partners](https://www.microbit.co.u
|
||||
The micro:bit provides an easy and fun introduction to programming and making – switch on, program it to do something fun – wear it, customize it.
|
||||
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
|
||||
|
||||
## Blocks or JavaScript
|
||||
## Hardware: The Device
|
||||
|
||||
The student can program the BBC micro:bit using [visual blocks](http://www.github.com/Google/blockly) or JavaScript.
|
||||
Learn about about the [hardware components](/device) of the micro:bit to make the most of it!
|
||||
|
||||
## Programming: Blocks or JavaScript
|
||||
|
||||
The student can program the BBC micro:bit using [Blocks](/blocks) or [JavaScript](/typescript), via the [micro:bit APIs](/reference):
|
||||
|
||||
```blocks
|
||||
basic.showString("BBC micro:bit!");
|
||||
basic.showString("Hi!");
|
||||
```
|
||||
|
||||
## Compile and Flash
|
||||
## Compile and Flash: Your Program!
|
||||
|
||||
When a user has her code ready, she can connect her BBC micro:bit to a computer via a USB cable, so it appears as a mounted drive.
|
||||
When a user has her code ready, she can connect her BBC micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
|
||||
|
||||
Compilation to the ARM thumb machine code happens in the browser.
|
||||
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/typescript) happens in the browser.
|
||||
|
||||
The student is prompted to save the ARM binary program to a file, which she then simply drags to the micro:bit mounted drive,
|
||||
which flashes the micro:bit device with the new program.
|
||||
|
||||
## Simulator: Test Your Code
|
||||
|
||||
Before a student compiles her code for the micro:bit, she can run it using the micro:bit simulator, all within the confines of a web browser.
|
||||
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
|
||||
|
||||
@ -54,5 +59,10 @@ The simulator has support for the LED screen, buttons, as well as compass, accel
|
||||
|
||||
The [C++ BBC micro:bit runtime](http://lancaster-university.github.io/microbit-docs/), created at [Lancaster University](http://www.lancaster.ac.uk/), provides access to the hardware functions of the micro:bit,
|
||||
as well as a set of helper functions (such as displaying a number/image/string on the LED screen).
|
||||
The JavaScript micro:bit library mirrors the functions of the C++ library.
|
||||
|
||||
The [micro:bit library](/reference) mirrors the functions of the C++ library.
|
||||
When code is compiled to ARM machine code, the calls to JavaScript micro:bit functions are replaced with calls to the corresponding C++ functions.
|
||||
|
||||
## Open Source
|
||||
|
||||
The editor for the BBC micro:bit is [open source](/open-source) on GitHub. Contributors are welcome!
|
||||
|
8
docs/blocks.md
Normal file
8
docs/blocks.md
Normal file
@ -0,0 +1,8 @@
|
||||
# Blocks language
|
||||
|
||||
```namespaces
|
||||
for (let i = 0;i<5;++i) {}
|
||||
if (true){}
|
||||
let x = 0;
|
||||
Math.random(5);
|
||||
```
|
@ -2,8 +2,6 @@
|
||||
|
||||
true or false.
|
||||
|
||||
### @parent blocks/language
|
||||
|
||||
A Boolean has one of two possible values: `true`; `false`. Boolean (logical) operators (*and*, *or*, *not*) take Boolean inputs and yields a Boolean value. Comparison operators on other types ([numbers](/reference/types/number), [strings](/reference/types/string) yields a Boolean value.
|
||||
|
||||
The following blocks represent the true and false Boolean values, which can be plugged in anywhere a Boolean value is expected:
|
||||
@ -32,7 +30,7 @@ The next six blocks represent comparison operators that yield a Boolean value. M
|
||||
42 >= 0;
|
||||
```
|
||||
|
||||
Boolean values and operators are often used with an [if](/reference/logic/if) or [while](/reference/loops/while) statement to determine which code will execute next. For example:
|
||||
Boolean values and operators are often used with an [if](/blocks/logic/if) or [while](/blocks/loops/while) statement to determine which code will execute next. For example:
|
||||
|
||||
### Functions that return a Boolean
|
||||
|
||||
@ -98,11 +96,7 @@ if(x < 5) {
|
||||
|
||||
See the documentation on [Numbers](/reference/types/number) for more information on comparing two Numbers. You can also [compare strings](/reference/types/string-functions) using the `equals` function.
|
||||
|
||||
### Lessons
|
||||
|
||||
[rotation animation](/lessons/rotation-animation), [love meter](/lessons/love-meter), [zoomer](/lessons/zoomer)
|
||||
|
||||
### See also
|
||||
|
||||
[if](/reference/logic/if), [while](/reference/loops/while), [number](/reference/types/number)
|
||||
[if](/blocks/logic/if), [while](/blocks/loops/while), [number](/reference/types/number)
|
||||
|
28
docs/blocks/logic/if.md
Normal file
28
docs/blocks/logic/if.md
Normal file
@ -0,0 +1,28 @@
|
||||
# If
|
||||
|
||||
### @parent blocks/language
|
||||
|
||||
|
||||
Conditionally run code depending on whether a [Boolean](/blocks/logic/boolean) condition is true or false.
|
||||
|
||||
```blocks
|
||||
if(true) {
|
||||
}
|
||||
```
|
||||
|
||||
Click on the dark blue gear icon (see above) to add an *else* or *if* to the current block.
|
||||
|
||||
### Example: adjusting screen brightness
|
||||
|
||||
```blocks
|
||||
if(input.lightLevel()<100){
|
||||
led.setBrightness(255);
|
||||
}
|
||||
```
|
||||
|
||||
If the [light level](/reference/input/light-level) is `< 100`, this code sets the brightness to `255`:
|
||||
|
||||
### See also
|
||||
|
||||
[while loop](/blocks/loops/while), [for](/blocks/loops/for), [boolean](/blocks/logic/boolean)
|
||||
|
@ -2,7 +2,6 @@
|
||||
|
||||
```cards
|
||||
for(let i = 0;i<5;i++) {}
|
||||
for(let i = 1;i<5;i++) {}
|
||||
while(true) {}
|
||||
basic.forever(() => {})
|
||||
basic.forever(() => {});
|
||||
```
|
@ -14,11 +14,7 @@ basic.showNumber(i)
|
||||
}
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[looper](/lessons/looper)
|
||||
|
||||
### See also
|
||||
|
||||
[repeat](/reference/loops/repeat), [while](/reference/loops/while), [if](/reference/logic/if), [show number](/reference/basic/show-number)
|
||||
[repeat](/blocks/loops/repeat), [while](/blocks/loops/while), [if](/blocks/logic/if), [show number](/reference/basic/show-number)
|
||||
|
12
docs/blocks/loops/repeat.md
Normal file
12
docs/blocks/loops/repeat.md
Normal file
@ -0,0 +1,12 @@
|
||||
# Repeat
|
||||
|
||||
Run part of the program the number of times you say.
|
||||
|
||||
### Block Editor
|
||||
|
||||

|
||||
|
||||
### See also
|
||||
|
||||
[for](/blocks/loops/for), [while](/blocks/loops/while), [if](/blocks/logic/if), [show number](/reference/basic/show-number)
|
||||
|
@ -1,16 +1,13 @@
|
||||
# While
|
||||
|
||||
### @parent blocks/language
|
||||
|
||||
|
||||
Repeat code while a [Boolean](/reference/types/boolean) `condition` is true.
|
||||
Repeat code while a [Boolean](/blocks/logic/boolean) `condition` is true.
|
||||
|
||||
```blocks
|
||||
while(true) {
|
||||
}
|
||||
```
|
||||
|
||||
The while loop has a *condition* that evaluates to a [Boolean](/reference/types/boolean) value. After the `do` keyword, add the code that you want to run while the `condition` is `true`. The while loop concludes with `end while`.
|
||||
The while loop has a *condition* that evaluates to a [Boolean](/blocks/logic/boolean) value. After the `do` keyword, add the code that you want to run while the `condition` is `true`. The while loop concludes with `end while`.
|
||||
|
||||
The condition is tested before any code runs. Which means that if the condition is false, the code inside the loop doesn't execute.
|
||||
|
||||
@ -26,11 +23,7 @@ while(index >= 0) {
|
||||
}
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[rotation animation](/lessons/rotation-animation)
|
||||
|
||||
### See also
|
||||
|
||||
[on button pressed](/reference/input/on-button-pressed), [for](/reference/loops/for), [if](/reference/logic/if), [forever](/reference/basic/forever)
|
||||
[on button pressed](/reference/input/on-button-pressed), [for](/blocks/loops/for), [if](/blocks/logic/if), [forever](/reference/basic/forever)
|
||||
|
@ -1,15 +1,9 @@
|
||||
# Math Library
|
||||
|
||||
Functions in the math library.
|
||||
# Math functions
|
||||
|
||||
### @parent blocks/language
|
||||
|
||||
The math library includes math related functions that you can use with [Numbers](/reference/types/number).
|
||||
|
||||
* In the [Block editor](/blocks/editor), click **maths** on the left to see the available blocks
|
||||
|
||||
The functions available in Block Editor are:
|
||||
|
||||
### abs
|
||||
|
||||
math `->` abs (x : [Number](/reference/types/number)) *returns* [Number](/reference/types/number)
|
||||
@ -42,11 +36,7 @@ returns a random [Number](/reference/types/number) between 0 and the parameter *
|
||||
|
||||

|
||||
|
||||
### Lessons
|
||||
|
||||
[love meter](/lessons/love-meter)
|
||||
|
||||
### See also
|
||||
|
||||
[Block Editor documentation](/blocks/contents), [Number](/reference/types/number)
|
||||
[Number](/reference/types/number)
|
||||
|
@ -1,6 +1,6 @@
|
||||
## Variables
|
||||
|
||||
[Assign](/reference/variables/assign) (set) a variable's value
|
||||
[Assign](/blocks/variables/assign) (set) a variable's value
|
||||
|
||||
```blocks
|
||||
let x = 0;
|
||||
@ -13,7 +13,7 @@ let x = 0;
|
||||
x;
|
||||
```
|
||||
|
||||
[Change](/reference/variables/change-var) a variable's value
|
||||
[Change](/blocks/variables/change-var) a variable's value
|
||||
|
||||
```blocks
|
||||
let x = 0;
|
@ -1,6 +1,6 @@
|
||||
# Assignment Operator
|
||||
|
||||
Use an equals sign to make a [variable](/reference/variables/var) store the [number](/reference/types/number)
|
||||
Use an equals sign to make a [variable](/blocks/variables/var) store the [number](/reference/types/number)
|
||||
or [string](/reference/types/string) you say.
|
||||
|
||||
When you use the equals sign to store something in a variable, the equals sign is called
|
||||
@ -30,11 +30,7 @@ You can use the assignment operator with variables of
|
||||
every [type](/reference/types). A *type* is which kind of thing
|
||||
a variable can store, like a number or string.
|
||||
|
||||
### Lessons
|
||||
|
||||
[rotation animation](/lessons/rotation-animation)
|
||||
|
||||
### See also
|
||||
|
||||
[variable](/reference/variables/var), [types](/reference/types)
|
||||
[variable](/blocks/variables/var), [types](/reference/types)
|
||||
|
40
docs/blocks/variables/change-var.md
Normal file
40
docs/blocks/variables/change-var.md
Normal file
@ -0,0 +1,40 @@
|
||||
# Change Value
|
||||
|
||||
Set the value for local and global variables.
|
||||
|
||||
### @parent blocks/change-value
|
||||
|
||||
Change the value of a variable
|
||||
|
||||
```blocks
|
||||
let x = 0
|
||||
x += 1
|
||||
```
|
||||
|
||||
### Declare a variable
|
||||
|
||||
Use the assignment operator to set the value of a [variable](/blocks/variables/var). Change the value of a variable from 0 to 1 using the change item block. Like this:
|
||||
|
||||
```blocks
|
||||
let x = 0
|
||||
x += 1
|
||||
```
|
||||
|
||||
### Example
|
||||
|
||||
Use the assignment operator to set the value of a [variable](/blocks/variables/var). Change the value of a variable from 0 to 1 using the change item block. Then display the new value of the variable on the LED screen. Like this:
|
||||
|
||||
```blocks
|
||||
let x = 0;
|
||||
x += 1;
|
||||
basic.showNumber(x);
|
||||
```
|
||||
|
||||
### Notes
|
||||
|
||||
* You can use the assignment operator with variables of each of the supported [types](/reference/types).
|
||||
|
||||
### See also
|
||||
|
||||
[variable](/blocks/variables/var), [types](/reference/types)
|
||||
|
@ -13,7 +13,7 @@ A variable is a place where you can store and retrieve data. Variables have a na
|
||||
### Var statement
|
||||
|
||||
Use the Block Editor variable statement to create a variable
|
||||
and the [assignment operator](/reference/variables/assign)
|
||||
and the [assignment operator](/blocks/variables/assign)
|
||||
to store something in the variable.
|
||||
|
||||
For example, this code stores the number `2` in the `x` variable:
|
||||
@ -27,7 +27,7 @@ Here's how to define a variable in the Block Editor:
|
||||
|
||||
2. Change the default variable name if you like.
|
||||
|
||||
3. Drag a block type on the right-side of the [assignment operator](/reference/variables/assign) and click the down arrow to change the variable name.
|
||||
3. Drag a block type on the right-side of the [assignment operator](/blocks/variables/assign) and click the down arrow to change the variable name.
|
||||
|
||||
A variable is created for the number returned by the [brightness](/reference/led/brightness) function.
|
||||
|
||||
@ -81,11 +81,7 @@ if (led.brightness() > 128) {
|
||||
|
||||
* You can use the default variable names if you'd like, however, it's best to use descriptive variable names. To change a variable name in the editor, select the down arrow next to the variable and then click "new variable".
|
||||
|
||||
### Lessons
|
||||
|
||||
[glowing pendulum](/lessons/glowing-pendulum), [love meter](/lessons/love-meter), [temperature](/lessons/temperature), [zoomer](/lessons/zoomer)
|
||||
|
||||
### See also
|
||||
|
||||
[types](/reference/types), [assignment operator](/reference/variables/assign)
|
||||
[types](/reference/types), [assignment operator](/blocks/variables/assign)
|
||||
|
@ -15,12 +15,14 @@ It flashes yellow when the system wants to tell the user that something has happ
|
||||
### Buttons
|
||||
|
||||
Buttons A and B are a form of input. When you press a button, it completes an electrical circuit.
|
||||
The micro:bit can detect either of its two buttons being pressed and un-pressed and be programmed
|
||||
to act on that or send the information to another device.
|
||||
The micro:bit can detect either of its two buttons being pressed/released and be programmed
|
||||
to act on these events.
|
||||
|
||||
Button R on the back of the micro:bit is a system button. It has different uses.
|
||||
When you have downloaded and run your code onto your micro:bit, press Button R to restart and run your program from the beginning.
|
||||
|
||||
### USB connection
|
||||
|
||||
When you plug in your micro:bit, it should appear as MICROBIT.
|
||||
If you accidentally hold down the reset button as you’re plugging in your micro:bit,
|
||||
the micro:bit will appear as a MAINTENANCE drive instead of MICROBIT. This is known as maintenance mode.**
|
||||
@ -43,7 +45,7 @@ This data can be used by the micro:bit in a program or be sent to another device
|
||||
|
||||
### Accelerometer
|
||||
|
||||
There is a an accelerometer on your micro:bit which detects changes in the micro:bit’s speed.
|
||||
There is an accelerometer on your micro:bit which detects changes in the micro:bit’s speed.
|
||||
It converts analogue information into digital form that can be used in micro:bit programs.
|
||||
Output is in milli-g. The device will also detect a small number of standard actions e.g. shake, tilt and free-fall.
|
||||
|
||||
@ -63,7 +65,7 @@ and about the error messages you might get [here](/device/error-codes).
|
||||
|
||||
### Powering your micro:bit
|
||||
|
||||
When your micro:bit is connected to your computer with the micro USB, it doesn’t need another power source.
|
||||
When your micro:bit is connected to your computer with the micro USB, it doesn’t need another power source.
|
||||
When your micro:bit isn’t connected to your computer, tablet or mobile, you will need 2 x AAA 1.5 V batteries to power it.
|
||||
|
||||
The pins labelled 3V and GND are the power supply pins.
|
||||
@ -75,7 +77,7 @@ The BBC micro:bit can send an receive data via [serial communication](/device/se
|
||||
|
||||
### Bluetooth Low Energy (BLE) Antenna
|
||||
|
||||
You will see the label BLE ANNTENA on the back of your micro:bit. It is for a messaging service,
|
||||
You will see the label BLE ANTENNA on the back of your micro:bit. It is for a messaging service,
|
||||
so that devices can talk to each other. The micro:bit is a peripheral
|
||||
device which can talk to a central device like a smart phone or tablet that has Bluetooth Low Energy (BLE).
|
||||
The micro:bit can send signals and receive signals from a central device so another BLE device can
|
||||
|
@ -1,7 +1,5 @@
|
||||
# micro:bit - the device
|
||||
|
||||
The micro:bit device
|
||||
|
||||
The micro:bit is a very capable device with many components:
|
||||
|
||||
* [the USB connector](/device/usb)
|
||||
|
@ -11,12 +11,6 @@ This example displays a random number every time the crocodile clip holds `GND`
|
||||
|
||||
### Connecting Crocodile Clips
|
||||
|
||||
|
||||
|
||||
### Lessons
|
||||
|
||||
[love meter](/lessons/love-meter)
|
||||
|
||||
### See also
|
||||
|
||||
[micro:bit pins](/device/pins), [pin is pressed](/reference/input/pin-is-pressed), [analog read pin](/reference/pins/analog-read-pin), [analog write pin](/reference/pins/analog-write-pin), [digital read pin](/reference/pins/digital-read-pin), [digital write pin](/reference/pins/digital-write-pin)
|
||||
|
@ -1,7 +1,5 @@
|
||||
# The micro:bit - a reactive system
|
||||
|
||||
The micro:bit is a reactive system.
|
||||
|
||||
### Computing systems
|
||||
|
||||
What sort of a *computing system* is the micro:bit?
|
||||
|
@ -3,40 +3,61 @@
|
||||
The micro:bit LED screen
|
||||
|
||||
```sim
|
||||
basic.showString(" ");
|
||||
basic.showLeds(`
|
||||
# . # . #
|
||||
. # . # .
|
||||
# . # . #
|
||||
. # . # .
|
||||
# . # . #
|
||||
`);
|
||||
```
|
||||
|
||||
The micro:bit LED screen consists of 25 red LED lights arranged in a 5X5 grid (5 LEDs across by 5 LEDs down).
|
||||
In the screen above, we created a checkerboard pattern using the LEDs.
|
||||
|
||||
### Which LED?
|
||||
|
||||
You use ``x , y`` coordinates to specify a particular LED in the grid; where ``x`` is the horizontal position and ``y`` is the vertical position (0, 1, 2, 3, 4). To figure out the ``x``, ``y`` coordinates, position your micro:bit horizontally, like a credit card (see picture above).
|
||||
You use `(x ,y)` coordinates to specify a particular LED in the grid;
|
||||
where `x` is the horizontal position (0,1,2,3,4) and `y` is the vertical position
|
||||
(0, 1, 2, 3, 4).
|
||||
|
||||
To figure out the ``x``, ``y`` coordinates, position your micro:bit horizontally, like a credit card (see picture above).
|
||||
|
||||
Here are the x, y coordinates for the LEDs in the 5X5 grid:
|
||||
|
||||
`0, 0` `1, 0` `2, 0` `3, 0` `4, 0`
|
||||
`(0,0)` `(1,0)` `(2,0)` `(3,0)` `(4,0)`
|
||||
|
||||
`0, 1` `1, 1` `2, 1` `3, 1` `4, 1`
|
||||
`(0,1)` `(1,1)` `(2,1)` `(3,1)` `(4,1)`
|
||||
|
||||
`0, 2` `1, 2` `2, 2` `3, 2` `4, 2`
|
||||
`(0,2)` `(1,2)` `(2,2)` `(3,2)` `(4,2)`
|
||||
|
||||
`0, 3` `1, 3` `2, 3` `3, 3` `4, 3`
|
||||
`(0,3)` `(1,3)` `(2,3)` `(3,3)` `(4,3)`
|
||||
|
||||
`0, 4` `1, 4` `2, 4` `3, 4` `4, 4`
|
||||
`(0,4)` `(1,4)` `(2,4)` `(3,4)` `(4,4)`
|
||||
|
||||
The x, y coordinates for the LED in the centre of the grid are `2, 2`. Starting from `0, 0` count over 2 columns and then down 2 rows.
|
||||
The x, y coordinates for the LED in the centre of the grid are `(2,2)`. Starting from `(0,0)` count over 2 columns and then down 2 rows.
|
||||
|
||||
### Check your understanding
|
||||
|
||||
Which LEDs are turned on in the checkboard pattern above?
|
||||
|
||||
### Row, column - 1
|
||||
|
||||
Since the row and column numbers start at 0, an easy way to figure out the x, y coordinates is to subtract 1 from the row and column number (when counting from 1). In other words, to specify the LED in the 4th column 5th row, subtract 1 from each number to get coordinates `3, 4`.
|
||||
Since the row and column numbers start at 0, an easy way to figure out the (x,y) coordinates
|
||||
is to subtract 1 from the row and column number (when counting from 1).
|
||||
In other words, to specify the LED in the 4th column 5th row, subtract 1 from each number to get coordinates `(3,4)`.
|
||||
|
||||
### Turn a LED on/off
|
||||
|
||||
Use [plot](/reference/led/plot) and [unplot](/reference/led/unplot) to turn a LED on or off
|
||||
|
||||
```blocks
|
||||
led.plot(0,0)
|
||||
led.unplot(0,0)
|
||||
led.plot(0,0);
|
||||
led.plot(1,1);
|
||||
basic.pause(1000);
|
||||
led.unplot(0,0);
|
||||
basic.pause(1000);
|
||||
led.unplot(1,1);
|
||||
```
|
||||
|
||||
### Is a LED on/off?
|
||||
|
@ -11,16 +11,35 @@ input.onButtonPressed(Button.A, () => {
|
||||
})
|
||||
```
|
||||
|
||||
Data is also automatically streamed to serial by the ** bar graph** block
|
||||
and picked up by the editor. This data can be streamed to the cloud as well.
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
led.plotBarGraph(input.acceleration(Dimension.X), 0);
|
||||
});
|
||||
```
|
||||
|
||||
## How to read the micro:bit's serial output from your computer
|
||||
|
||||
Unfortunately, using the serial library requires quite a bit of a setup.
|
||||
|
||||
### BBC micro:bit Chrome Extension
|
||||
|
||||
If you are using the Google Chrome browser, you can use our extension to get serial data streaming in the editor.
|
||||
|
||||
* Install the [Extension for BBC micro:bit](https://chrome.google.com/webstore/detail/extension-for-bbc-microbi/cihhkhnngbjlhahcfmhekmbnnjcjdbge?hl=en-US) on the Chrome Web Store.
|
||||
* Restart Chrome and open the web editor.
|
||||
|
||||
### Windows
|
||||
|
||||
You must install a device driver (for the computer to recognize the serial interface of the micro:bit); then, you must also install a terminal emulator (which is going to connect to the micro:bit and read its output). Here's how to do it:
|
||||
|
||||
* Follow instructions at https://developer.mbed.org/handbook/Windows-serial-configuration in order to install the device driver
|
||||
* Install a terminal emulator; we recommend [Tera Term](https://ttssh2.osdn.jp/index.html.en). At the time of this writing, the latest version is 4.88 and can be downloaded [from here](http://en.osdn.jp/frs/redir.php?m=jaist&f=%2Fttssh2%2F63767%2Fteraterm-4.88.exe). Follow the instructions from the installer.
|
||||
|
||||
#### Windows > Tera Term
|
||||
|
||||
* Install the terminal emulator [Tera Term](https://ttssh2.osdn.jp/index.html.en). At the time of this writing, the latest version is 4.88 and can be downloaded [from here](http://en.osdn.jp/frs/redir.php?m=jaist&f=%2Fttssh2%2F63767%2Fteraterm-4.88.exe). Follow the instructions from the installer.
|
||||
|
||||
Once both the driver and the terminal emulator are installed, plug in the micro:bit and wait until the device is fully setup. Then, open TeraTerm.
|
||||
|
||||
@ -32,7 +51,7 @@ You should be good. Feel free to hit `Setup` > `Save Setup` in the menus to eras
|
||||
|
||||
Please note that Windows will assign you a different COM port if you plug in another micro:bit. If you're juggling between micro:bits, you'll have to change the COM port every time.
|
||||
|
||||
### Alternative Windows setup with Putty
|
||||
#### Windows > Putty
|
||||
|
||||
If you prefer another terminal emulator (such as [PuTTY](http://www.putty.org/)), here are some instructions.
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
|
||||
How to compile, transfer, and run a script on your micro:bit.
|
||||
|
||||
While you're writing and testing your Block Editor or Touch Develop scripts, you'll mostly be running scripts in your browser by clicking the `Run` button (see [run code in your browser](/device/simulator) for info about this).
|
||||
While you're writing and testing your scripts, you'll mostly be running scripts in your browser by clicking the `PLay` button
|
||||
(see [run code in your browser](/device/simulator) for info about this).
|
||||
|
||||
Once your masterpiece is complete, you can compile your script and run it on your micro:bit.
|
||||
|
||||
|
@ -24,10 +24,10 @@ input.onButtonPressed(Button.B, () => {
|
||||
});
|
||||
```
|
||||
|
||||
* **[getting started](/getting-started)**
|
||||
* Browse the [API reference](/reference)
|
||||
* Learn more about the [device](/device)
|
||||
* Get started with [lessons](/lessons)
|
||||
* **[getting started](/getting-started)**
|
||||
* Get started with [projects](/projects)
|
||||
* Browse the [micro:bit APIs](/reference)
|
||||
* Learn more about the [micro:bit device](/device)
|
||||
* Frequently Asked Question [faq](/faq)
|
||||
* Follow up with the [release notes](/release-notes)
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
|
||||
Are you ready to build cool BBC micro:bit programs?
|
||||
|
||||
Here are some challenges for you. Unscramble the blocks in the editor
|
||||
Here are some challenges for you. Arrange the blocks in the editor
|
||||
to make real programs that work!
|
||||
|
||||
## ~
|
||||
@ -12,7 +12,7 @@ to make real programs that work!
|
||||
### Happy face
|
||||
|
||||
There are three blocks in the editor (the area to the left).
|
||||
They should look like this:
|
||||
Arrange them to look like this:
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
|
@ -1,6 +1,5 @@
|
||||
# Lessons
|
||||
|
||||
|
||||
### @short Lessons
|
||||
|
||||
### ~column
|
||||
@ -31,7 +30,6 @@
|
||||
* [Guess the Number](/lessons/guess-the-number), guess a random number with pick number
|
||||
* [Counter](/lessons/counter), display a number with a variable
|
||||
* [Love Meter](/lessons/love-meter), create a love meter with on pin pressed
|
||||
* [Rock Paper Scissors](/lessons/rock-paper-scissors), create the classic game of rock paper scissors with if statement
|
||||
* [Truth or Dare](/lessons/truth-or-dare), a game that forces each player to reveal a secret or do something funny with if statement
|
||||
* [Spinner](/lessons/spinner), spin the arrow with multiple if statements
|
||||
* [Dice Roll](/lessons/dice-roll), spin with more if statements
|
||||
@ -44,17 +42,12 @@
|
||||
* [Zoomer](/lessons/zoomer), measure the force with acceleration
|
||||
* [Glowing Pendulum](/lessons/glowing-pendulum), construct a pendulum that glows using acceleration
|
||||
* [Classic Beatbox](/lessons/classic-beatbox), make a beatbox music player with variables
|
||||
* [Light Beatbox](/lessons/light-beatbox), make a beatbox music player with light level
|
||||
|
||||
### ~
|
||||
|
||||
### ~column
|
||||
|
||||
## Maker
|
||||
* [The Watch](/lessons/the-watch), design and create The Watch
|
||||
* [Hack your Headphones](/lessons/hack-your-headphones), create music on the BBC micro:bit by hacking your headphones
|
||||
* [Banana Keyboard](/lessons/banana-keyboard), create music with fruits
|
||||
* [Telegraph](/lessons/telegraph), play the telegraph game between two BBC micro:bits
|
||||
* [Pogo](/lessons/pogo), create a pogo game to test your jumping abilities
|
||||
|
||||
## Science
|
||||
@ -70,5 +63,3 @@
|
||||
### ~
|
||||
|
||||
### @section full
|
||||
|
||||
The lessons promote computational thinking and computer science literacy.
|
@ -1,21 +0,0 @@
|
||||
# banana keyboard blocks lesson
|
||||
|
||||
display beautiful images on the BBC micro:bit.
|
||||
|
||||
## Topic
|
||||
|
||||
Music
|
||||
|
||||
## Quick Links
|
||||
|
||||
* [activity](/lessons/banana-keyboard/activity)
|
||||
|
||||
## Prior learning/place of lesson in scheme of work
|
||||
|
||||
Learn how to convert your BBC micro:bit into a music player using pins P0 and GND, earphones (or speakers), as well as crocodile clips (or spring clips). The connect fruit using pins P1 and GND.
|
||||
|
||||
## Objectives
|
||||
|
||||
* learn how to setup the BBC micro:bit with earphones to play music
|
||||
* learn how to setup the BBC micro:bit with fruit be the musical instrument
|
||||
|
@ -34,7 +34,7 @@ basic.showLeds(`
|
||||
`)
|
||||
```
|
||||
|
||||
* **variable**: [read more...](/reference/variables/var)
|
||||
* **variable**: [read more...](/blocks/variables)
|
||||
* **arithmetic operators**: [read more...](/reference/types/number)
|
||||
* **on button pressed** : [read more...](/reference/input/on-button-pressed)
|
||||
* **show number** : [read more...](/reference/basic/show-number)
|
||||
|
@ -1,20 +0,0 @@
|
||||
# hack your headphones lesson
|
||||
|
||||
display beautiful images on the BBC micro:bit.
|
||||
|
||||
## Topic
|
||||
|
||||
Hack your headphone
|
||||
|
||||
## Quick Links
|
||||
|
||||
* [activity](/lessons/hack-your-headphones/activity)
|
||||
|
||||
## Prior learning/place of lesson in scheme of work
|
||||
|
||||
Learn how to convert your BBC micro:bit into a music player using pins P0 and GND, headphones (or speakers), as well as crocodile clips (or spring clips).
|
||||
|
||||
## Objectives
|
||||
|
||||
* learn how to setup the BBC micro:bit with headphones to play music
|
||||
|
@ -42,19 +42,18 @@ Learn how to create a charades game with **collections**, ` create -> Collection
|
||||
## Documentation
|
||||
|
||||
* **collection**
|
||||
* **global variables** : [read more...](/reference/variables/globals.md)
|
||||
* **Boolean** : [read more...](/reference/types/boolean)
|
||||
* **on logo up** [read more...](/functions/on-logo-up)
|
||||
* **on screen down** [read more...](/functions/on-screen-down)
|
||||
* **on screen up** [read more...](/functions/on-screen-up)
|
||||
* **variables** : [read more...](/blocks/variables)
|
||||
* **Boolean** : [read more...](/blocks/logic/boolean)
|
||||
* **on logo up** [read more...](/reference/input/on-gesture)
|
||||
* **on screen down** [read more...](/reference/input/on-gesture)
|
||||
* **on screen up** [read more...](/reference/input/on-gesture)
|
||||
* **show string** : [read more...](/reference/basic/show-string)
|
||||
* **game library** : [read more...](/reference/game-library)
|
||||
* **game library** : [read more...](/reference/game)
|
||||
|
||||
## Resources
|
||||
|
||||
* Activity: [tutorial](/lessons/headbands/activity)
|
||||
* Activity: [quiz](/lessons/headbands/quiz)
|
||||
* Extended Activity: [challenges](/lessons/headbands/challenges)
|
||||
* Quiz: [quiz](/lessons/headbands/quiz)
|
||||
|
||||
## Objectives
|
||||
|
||||
@ -115,15 +114,6 @@ Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algor
|
||||
* [tutorial](/lessons/headbands/activity)
|
||||
* [quiz](/lessons/headbands/quiz)
|
||||
|
||||
## Extended Activity
|
||||
|
||||
* time: 20 min.
|
||||
* [challenges](/lessons/headbands/challenges)
|
||||
|
||||
## Homework
|
||||
|
||||
* Extended Activity: [challenges](/lessons/headbands/challenges)
|
||||
|
||||
## Intended follow on
|
||||
|
||||
Publish script to the classroom.
|
||||
|
@ -1,21 +0,0 @@
|
||||
# light beatbox
|
||||
|
||||
display beautiful images on the BBC micro:bit.
|
||||
|
||||
## Topic
|
||||
|
||||
Music
|
||||
|
||||
## Quick Links
|
||||
|
||||
* [activity](/lessons/light-beatbox/activity)
|
||||
|
||||
## Prior learning/place of lesson in scheme of work
|
||||
|
||||
Learn how to make a light beatbox music player using the light sensor. We will be learning how to code musical notes using light level, a local variable, conditionals, on button pressed as well as simple commands such as ring tone and rest.
|
||||
|
||||
## Objectives
|
||||
|
||||
* learn how to control the light sensor on the BBC micro:bit
|
||||
* learn how to code music on the BBC micro:bit
|
||||
|
@ -1,62 +0,0 @@
|
||||
# rock paper scissors lesson
|
||||
|
||||
A game against the BBC micro:bit.
|
||||
|
||||
## Topic
|
||||
|
||||
Local Variables
|
||||
|
||||
## Quick Links
|
||||
|
||||
* [activity](/lessons/rock-paper-scissors/activity)
|
||||
* [challenges](/lessons/rock-paper-scissors/challenges)
|
||||
|
||||
## Class
|
||||
|
||||
Year 7
|
||||
|
||||
## Prior learning/place of lesson in scheme of work
|
||||
|
||||
Learn how to create a **local variable**, `var t :=time` where you can store data, so that you can use it in your code. We will be learning how to create a classic rock paper scissors game using global variables, input on shake, local variables, math random as well as simple commands such as create image, show image, show string, and show number.
|
||||
|
||||
## Documentation
|
||||
|
||||
```cards
|
||||
input.onGesture(Gesture.Shake, () => {})
|
||||
Math.random(3)
|
||||
let x = 0
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
. . # . .
|
||||
. . . . .
|
||||
. . . . .
|
||||
`)
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
||||
* learn how to create a condition so the micro:bit will run code when it is shaken
|
||||
* learn how to create a local variable for a place where you can store data
|
||||
* learn how to create an image to show on the micro:bit's LED screen
|
||||
* learn how to show an image on the micro:bit's LED screen
|
||||
|
||||
## Progression Pathways / Computational Thinking Framework
|
||||
|
||||
#### Algorithms
|
||||
|
||||
* Uses diagrams to express solutions.(AB)
|
||||
* Represents solutions using a structured notation (AL) (AB)
|
||||
|
||||
#### Programming & Development
|
||||
|
||||
* Creates programs that implement algorithms to achieve given goals (AL)
|
||||
* Declares and assigns variables(AB)
|
||||
* Selects the appropriate data types(AL) (AB
|
||||
|
||||
#### Data & Data Representation
|
||||
|
||||
* Defines data types: real numbers and Boolean (AB)
|
||||
|
||||
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
|
||||
|
@ -1,121 +0,0 @@
|
||||
# rock paper scissors activity
|
||||
|
||||
A classic game against the micro:bit.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
|
||||
|
||||
Welcome! This tutorial will help you create a game of rock paper scissors with the micro:bit. Let's get started!
|
||||
|
||||
### ~
|
||||
|
||||
We want the micro:bit to choose rock, paper, or scissors when it is shaken. Let's begin by creating an on shake condition so the micro:bit will run code when it is shaken.
|
||||
|
||||
|
||||
```blocks
|
||||
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
Next, create a variable and store pick random number from 0 to 2. On shake, a number will be randomly picked from 0-2. We will randomly display an image based on the random number returned.
|
||||
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let img = Math.random(3)
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
The micro:bit will look like it's showing 1 frame of the image by displaying the whole image when pick random is equal to 2. We can help the micro:bit randomly decide which image to use by pick random. The micro:bit will randomly pick the image to display with show LEDs and the pick random function.
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let img = Math.random(3)
|
||||
if (img == 2) {
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# # # # #
|
||||
`)
|
||||
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
```
|
||||
|
||||
The micro:bit will look like it's showing 1 frame of the image by displaying the whole image when pick random is equal to 1. We can help the micro:bit randomly decide which image to use by pick random. The micro:bit will randomly pick the image to display with show LEDs and the pick random function.
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let img = Math.random(3)
|
||||
if (img == 2) {
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# # # # #
|
||||
`)
|
||||
|
||||
} else if (img == 1) {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. . . . .
|
||||
`)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
The micro:bit will look like it's showing 1 frame of the image by displaying the whole image when pick random is not equal to 2 and not equal to 1. We can help the micro:bit randomly decide which image to use by pick random. The micro:bit will randomly pick the image to display with show LEDs and the pick random function.
|
||||
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let img = Math.random(3)
|
||||
if (img == 2) {
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# # # # #
|
||||
`)
|
||||
|
||||
} else if (img == 1) {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. . . . .
|
||||
`)
|
||||
} else {
|
||||
basic.showLeds(`
|
||||
. . . # #
|
||||
# # . # .
|
||||
. . # . .
|
||||
# # . # .
|
||||
. . . # #
|
||||
`)
|
||||
}
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Excellent, you're ready to continue with the [challenges](/lessons/rock-paper-scissors/challenges)!
|
||||
|
||||
### ~
|
||||
|
@ -1,133 +0,0 @@
|
||||
# rock paper scissors challenges
|
||||
|
||||
Coding challenges for rock paper scissors.
|
||||
|
||||
## Before we get started
|
||||
|
||||
Complete the following [guided activity](/lessons/rock-paper-scissors/activity) , your code should look like this:
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let img = Math.random(3)
|
||||
if (img == 2) {
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# # # # #
|
||||
`)
|
||||
|
||||
} else if (img == 1) {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. . . . .
|
||||
`)
|
||||
} else {
|
||||
basic.showLeds(`
|
||||
. . . # #
|
||||
# # . # .
|
||||
. . # . .
|
||||
# # . # .
|
||||
. . . # #
|
||||
`)
|
||||
}
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
### Challenge 1
|
||||
|
||||
When the A button is pressed, increment the score by 1. You can select Game drawer then add change score by 1.
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let img = Math.random(2)
|
||||
if (img == 2) {
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# # # # #
|
||||
`)
|
||||
|
||||
} else if (img == 1) {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. . . . .
|
||||
`)
|
||||
} else {
|
||||
basic.showLeds(`
|
||||
. . . # #
|
||||
# # . # .
|
||||
. . # . .
|
||||
# # . # .
|
||||
. . . # #
|
||||
`)
|
||||
}
|
||||
})
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
game.addScore(1)
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
* Click *run* to execute your code in the simulator
|
||||
|
||||
### Challenge 2
|
||||
|
||||
After incrementing the score, display the total number of wins you have.
|
||||
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let img = Math.random(2)
|
||||
if (img == 2) {
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# # # # #
|
||||
`)
|
||||
|
||||
} else if (img == 1) {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. . . . .
|
||||
`)
|
||||
} else {
|
||||
basic.showLeds(`
|
||||
. . . # #
|
||||
# # . # .
|
||||
. . # . .
|
||||
# # . # .
|
||||
. . . # #
|
||||
`)
|
||||
}
|
||||
})
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
game.addScore(1)
|
||||
basic.showString("WINS:")
|
||||
basic.showNumber(game.score())
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
* Run and compile the code to see if it works as expected.
|
||||
|
||||
### Challenge 3
|
||||
|
||||
You have successfully tracked and displayed the number of wins on the micro:bit! However, what about losses? Use the Game drawer to change score by -1 when button `B` is pressed.
|
||||
|
||||
* Run and compile the code to see if it works as expected.
|
@ -1,74 +0,0 @@
|
||||
# rock paper scissors quiz
|
||||
|
||||
shift an image horizontally across the display with offset.
|
||||
|
||||
## Name
|
||||
|
||||
## Directions
|
||||
|
||||
Use this activity document to guide your work in the [rock paper scissors tutorial](/lessons/rock-paper-scissors/activity).
|
||||
|
||||
Answer the questions while completing the tutorial. Pay attention to the dialogues!
|
||||
|
||||
## 1. Describe what `offset` does?
|
||||
|
||||
<br/>
|
||||
|
||||
## 2. Draw which LEDs are ON after running this code and the random number returned is 0
|
||||
|
||||
```blocks
|
||||
let img = images.createImage(`
|
||||
. . . . . # # # # # . . . . #
|
||||
. # # # . # . . . # # # . # .
|
||||
. # # # . # . . . # . # # . .
|
||||
. # # # . # . . . # # # . # .
|
||||
. . . . . # # # # # . . . . #
|
||||
`)
|
||||
let offset = Math.random(3) * 5
|
||||
img.showImage(offset)
|
||||
```
|
||||
|
||||

|
||||
|
||||
<br/>
|
||||
|
||||
<br/>
|
||||
|
||||
## 3. Draw which LEDs are ON after running this code with an offset of 5. This would occur if the random number returned is 1.
|
||||
|
||||
```blocks
|
||||
let img_ = images.createImage(`
|
||||
. . . . . # # # # # . . . . #
|
||||
. # # # . # . . . # # # . # .
|
||||
. # # # . # . . . # . # # . .
|
||||
. # # # . # . . . # # # . # .
|
||||
. . . . . # # # # # . . . . #
|
||||
`)
|
||||
let offset_ = Math.random(3) * 5
|
||||
img.showImage(offset)
|
||||
```
|
||||
|
||||

|
||||
|
||||
<br/>
|
||||
|
||||
<br/>
|
||||
|
||||
## 4. Draw which LEDs are ON after running this code with an offset of 10. This would occur if the random number returned is 2.
|
||||
|
||||
```blocks
|
||||
let img_1 = images.createImage(`
|
||||
. . . . . # # # # # . . . . #
|
||||
. # # # . # . . . # # # . # .
|
||||
. # # # . # . . . # . # # . .
|
||||
. # # # . # . . . # # # . # .
|
||||
. . . . . # # # # # . . . . #
|
||||
`)
|
||||
let offset_1 = Math.random(3) * 5
|
||||
img.showImage(offset)
|
||||
```
|
||||
|
||||

|
||||
|
||||
<br/>
|
||||
|
@ -22,10 +22,10 @@ Learn how to declare a **Boolean** variable, `var t:= true` `var f:=false` for o
|
||||
## Documentation
|
||||
|
||||
* **running time** : [read more...](/reference/input/running-time)
|
||||
* **global variable** : [read more...](/reference/variables/globals)
|
||||
* **Boolean** : [read more...](/reference/types/boolean)
|
||||
* **variable** : [read more...](/blocks/variables)
|
||||
* **Boolean** : [read more...](/blocks/logic/boolean)
|
||||
* **on button pressed** : [read more...](/reference/input/on-button-pressed)
|
||||
* **if** : [read more...](/reference/logic/if)
|
||||
* **if** : [read more...](/blocks/logic/if)
|
||||
* **show string** : [read more...](/reference/basic/show-string)
|
||||
|
||||
## Objectives
|
||||
|
@ -9,9 +9,9 @@ Overview of Blocks lessons for the BBC micro:bit.
|
||||
## Science
|
||||
|
||||
* [Night Light](/lessons/night-light), dim the LEDs with set brightness
|
||||
* [Hack your headphones](/lessons/hack-your-headphones), create music on the BBC micro:bit by hacking your headphones
|
||||
* [Banana Keyboard](/lessons/banana-keyboard), create music with fruits
|
||||
* [Telegraph](/lessons/telegraph), play the telegraph game between 2 BBC micro:bits
|
||||
* [Hack your headphones](/projects/hack-your-headphones), create music on the BBC micro:bit by hacking your headphones
|
||||
* [Banana Keyboard](/projects/banana-keyboard), create music with fruits
|
||||
* [Telegraph](/projects/telegraph), play the telegraph game between 2 BBC micro:bits
|
||||
* [Zoomer](/lessons/zoomer), measure the force with acceleration
|
||||
* [Glowing pendulum](/lessons/glowing-pendulum), construct a pendulum that glows using acceleration
|
||||
|
||||
@ -38,7 +38,6 @@ Overview of Blocks lessons for the BBC micro:bit.
|
||||
|
||||
## Engineering
|
||||
|
||||
* [The Watch](/lessons/the-watch), design and create The Watch
|
||||
* [Truth or dare](/lessons/truth-or-dare), a game that forces each player to reveal a secret or do something funny with if statement
|
||||
* [Spinner](/lessons/spinner), spin the arrow with multiple if statements
|
||||
* [Dice roll](/lessons/dice-roll), spin with more if statements
|
||||
|
@ -1,24 +0,0 @@
|
||||
# telegraph lesson
|
||||
|
||||
display beautiful images on the BBC micro:bit.
|
||||
|
||||
## Topic
|
||||
|
||||
Telegraph
|
||||
|
||||
## Quick Links
|
||||
|
||||
* [activity](/lessons/telegraph/activity)
|
||||
* [challenges](/lessons/telegraph/challenges)
|
||||
|
||||
|
||||
## Prior learning/place of lesson in scheme of work
|
||||
|
||||
Learn how to convert your BBC micro:bit into a telegraph using a second BBC micro:bit as well as pin P1, P2, 3V, GND,
|
||||
and crocodile clips (or spring clips). The connect BBC micro:bit uses pins P1, P2, 3V, GND.
|
||||
|
||||
## Objectives
|
||||
|
||||
* learn how to setup the BBC micro:bit with crocodile clips
|
||||
* learn how to telegraph to another BBC micro:bit
|
||||
|
@ -1,23 +0,0 @@
|
||||
# the watch lesson
|
||||
|
||||
display beautiful images on the BBC micro:bit.
|
||||
|
||||

|
||||
|
||||
## Topic
|
||||
|
||||
The Watch
|
||||
|
||||
## Quick Links
|
||||
|
||||
* [activity](/lessons/the-watch/activity)
|
||||
|
||||
|
||||
|
||||
## Prior learning/place of lesson in scheme of work
|
||||
|
||||
Learn how to design the BBC micro:bit watch with household supplies.
|
||||
|
||||
## Objectives
|
||||
|
||||
* learn how to design and make the watch with the BBC micro:bit
|
@ -4,6 +4,6 @@ The editor is open source on GitHub under the MIT license. Contributions are wel
|
||||
|
||||
### Repos
|
||||
|
||||
* [microsoft/pxt-microbit](https://github.com/Microsoft/pxt-microbit), PXT target for BBC micro:bit, also includes the documentation.
|
||||
* [microbit/pxt](https://github.com/Microsoft/pxt), programming experience toolkit (PXT)
|
||||
* [microsoft/pxt-microbit](https://github.com/Microsoft/pxt-microbit), PXT target for BBC micro:bit
|
||||
* [microsoft/pxt-microbit-core](https://github.com/Microsoft/pxt-microbit-core), Yotta module used to build the BBC micro:bit runtime
|
||||
|
@ -1,15 +1,46 @@
|
||||
# Projects
|
||||
# Ten Projects
|
||||
|
||||

|
||||
|
||||
## [Flashing Heart](/projects/flashing-heart)
|
||||
|
||||

|
||||
|
||||
## [Smiley Buttons](/projects/smiley-buttons)
|
||||
|
||||

|
||||
|
||||
## [Love Meter](/projects/love-meter)
|
||||
|
||||

|
||||
|
||||
## [Rock Paper Scissors](/projects/rock-paper-scissors)
|
||||
|
||||

|
||||
|
||||
## [Compass](/projects/compass)
|
||||
|
||||

|
||||
|
||||
## [Hack your headphones](/projects/hack-your-headphones)
|
||||
|
||||

|
||||
|
||||
## [Banana keyboard](/projects/banana-keyboard)
|
||||
|
||||

|
||||
|
||||
## [Telegraph](/projects/telegraph)
|
||||
|
||||

|
||||
|
||||
## [Radio](/projects/radio)
|
||||
|
||||

|
||||
|
||||
## [Watch](/projects/the-watch)
|
||||
|
||||

|
||||
|
||||
|
||||
### @short Projects
|
||||
|
||||
### ~column
|
||||
|
||||
## Beginner
|
||||
|
||||
* [Rock Paper Scissors](/projects/rock-paper-scissors)
|
||||
|
||||
### ~
|
||||
|
||||
### ~column
|
||||
|
||||
|
@ -1,34 +0,0 @@
|
||||
## Getting started
|
||||
• Go to https://m.pxt.io/
|
||||
• To create a new project, click new Project
|
||||
Tap or click Blocks.
|
||||
|
||||
## Step 1
|
||||
|
||||
Use [show leds](/reference/basic/showLeds) and make your code look like this:
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
# # # # #
|
||||
# # # # #
|
||||
. # # # .
|
||||
. . # . .`);
|
||||
```
|
||||
|
||||
Once you are done coding, don't forget to run your code with the Play button.
|
||||
|
||||
## Step 2
|
||||
|
||||
Add a [pause](/reference/basic/pause) to wait and [clear screen](/reference/basic/clearScreen) to turn off the LEDs.
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
# # # # #
|
||||
# # # # #
|
||||
. # # # .
|
||||
. . # . .`);
|
||||
basic.pause(500);
|
||||
basic.clearScreen();
|
||||
```
|
@ -95,6 +95,6 @@ Tap your banana instrument to play sound against... the fruit!
|
||||
|
||||
### ~avatar boothing
|
||||
|
||||
Excellent, you're ready to continue with the [challenges](/lessons/banana-keyboard/challenges)!
|
||||
Excellent, you're ready to continue with the [challenges](/projects/banana-keyboard-challenges)!
|
||||
|
||||
### ~
|
106
docs/projects/compass.md
Normal file
106
docs/projects/compass.md
Normal file
@ -0,0 +1,106 @@
|
||||
# compass
|
||||
|
||||

|
||||
|
||||
Display the direction that the micro:bit is facing using the compass
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Welcome! This guided tutorial will show you how to program a script that displays the direction the micro:bit is pointing. Let's get started!
|
||||
|
||||
### ~
|
||||
|
||||
|
||||
## Step 1
|
||||
|
||||
Create a loop that will continuously update the reading of the compass.
|
||||
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
|
||||
})
|
||||
```
|
||||
|
||||
## Step 2
|
||||
|
||||
Store the reading of the micro:bit in a variable called `degrees`.
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
let degrees = input.compassHeading()
|
||||
})
|
||||
```
|
||||
|
||||
## Step 3
|
||||
|
||||
If `degrees` is less than `45`, then the compass heading is mostly pointing toward North. Display `N` on the micro:bit.
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
let degrees = input.compassHeading();
|
||||
if (degrees < 45) {
|
||||
basic.showString("N");
|
||||
}
|
||||
});
|
||||
```
|
||||
|
||||
## Step 4
|
||||
|
||||
If `degrees` is less than 135, the micro:bit is mostly pointing East. Display `E` on the micro:bit.
|
||||
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
let degrees = input.compassHeading();
|
||||
if (degrees < 45) {
|
||||
basic.showString("N");
|
||||
}
|
||||
else if (degrees < 135) {
|
||||
basic.showString("E");
|
||||
}
|
||||
});
|
||||
```
|
||||
|
||||
## Step 5
|
||||
|
||||
If `degrees` is less than 225, the micro:bit is mostly pointing South. Display `S` on the micro:bit.
|
||||
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
let degrees = input.compassHeading();
|
||||
if (degrees < 45) {
|
||||
basic.showString("N");
|
||||
}
|
||||
else if (degrees < 135) {
|
||||
basic.showString("E");
|
||||
}
|
||||
else if (degrees < 225) {
|
||||
basic.showString("S");
|
||||
}
|
||||
});
|
||||
```
|
||||
|
||||
## Step 6
|
||||
|
||||
If none of these conditions returned true, then the micro:bit must be pointing West. Display `W` on the micro:bit.
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
let degrees = input.compassHeading();
|
||||
if (degrees < 45) {
|
||||
basic.showString("N");
|
||||
}
|
||||
else if (degrees < 135) {
|
||||
basic.showString("E");
|
||||
}
|
||||
else if (degrees < 225) {
|
||||
basic.showString("S");
|
||||
}
|
||||
else {
|
||||
basic.showString("W");
|
||||
}
|
||||
});
|
||||
```
|
||||
|
115
docs/projects/flashing-heart.md
Normal file
115
docs/projects/flashing-heart.md
Normal file
@ -0,0 +1,115 @@
|
||||
# flashing heart
|
||||
|
||||

|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
```sim
|
||||
basic.forever(() => {
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
# # # # #
|
||||
# # # # #
|
||||
. # # # .
|
||||
. . # . .`);
|
||||
basic.pause(500);
|
||||
basic.clearScreen();
|
||||
basic.pause(500);
|
||||
})
|
||||
```
|
||||
|
||||
Use the LEDs to display a flashing heart, and then create
|
||||
an animation of a broken heart. :(
|
||||
|
||||
### ~
|
||||
|
||||
## Step 1
|
||||
|
||||
Use [show leds](/reference/basic/show-leds) and make your code look like this:
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
# # # # #
|
||||
# # # # #
|
||||
. # # # .
|
||||
. . # . .`);
|
||||
```
|
||||
|
||||
## Step 2
|
||||
|
||||
Add a [pause](/reference/basic/pause) to wait and [clear screen](/reference/basic/clear-screen) to turn off the LEDs.
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
# # # # #
|
||||
# # # # #
|
||||
. # # # .
|
||||
. . # . .`);
|
||||
basic.pause(500);
|
||||
basic.clearScreen();
|
||||
```
|
||||
|
||||
## Step 3
|
||||
|
||||
Put a [forever loop](/reference/basic/forever) around it.
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
# # # # #
|
||||
# # # # #
|
||||
. # # # .
|
||||
. . # . .`);
|
||||
basic.pause(500);
|
||||
basic.clearScreen();
|
||||
})
|
||||
```
|
||||
|
||||
## Step 4
|
||||
|
||||
Add a [pause](/reference/basic/pause) to wait after clearing the screen.
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
# # # # #
|
||||
# # # # #
|
||||
. # # # .
|
||||
. . # . .`);
|
||||
basic.pause(500);
|
||||
basic.clearScreen();
|
||||
basic.pause(500);
|
||||
})
|
||||
```
|
||||
|
||||
## Step 5
|
||||
|
||||
Add a second image of a broken heart.
|
||||
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
# # # # #
|
||||
# # # # #
|
||||
. # # # .
|
||||
. . # . .`);
|
||||
basic.pause(500);
|
||||
basic.clearScreen();
|
||||
basic.pause(500);
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
# . # # #
|
||||
# . . . #
|
||||
. # # # .
|
||||
. . # . .`);
|
||||
basic.pause(500);
|
||||
basic.clearScreen();
|
||||
basic.pause(500);
|
||||
})
|
||||
```
|
@ -1,4 +1,4 @@
|
||||
# light beatbox activity
|
||||
# hack your headphones challenges
|
||||
|
||||
Control sound with the light level.
|
||||
|
||||
@ -71,10 +71,3 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
* click *compile* and run your code on the micro:bit.
|
||||
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Excellent, you're ready to continue by connecting your headphones with these [challenges](/lessons/hack-your-headphones/activity)!
|
||||
|
||||
### ~
|
||||
|
@ -1,4 +1,4 @@
|
||||
# hack your headphones activity
|
||||
# hack your headphones
|
||||
|
||||
Hack your headphones
|
||||
|
||||
@ -52,10 +52,10 @@ You hacked your headphones!
|
||||
|
||||
### Step 6
|
||||
|
||||
Connect your micro:bit to your computer using your USB cable and program [light beatbox](/lessons/light-beatbox/activity) music on it. Press the reset button to restart your music player!
|
||||
Connect your micro:bit to your computer using your USB cable and program [light beatbox](/projects/hack-your-headphones-challenges) music on it. Press the reset button to restart your music player!
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Excellent, you're ready to continue with the [challenges](/lessons/light-beatbox/activity)!
|
||||
Excellent, you're ready to continue with the [challenges](/projects/hack-your-headphones-challenges)!
|
||||
|
||||
### ~
|
50
docs/projects/love-meter.md
Normal file
50
docs/projects/love-meter.md
Normal file
@ -0,0 +1,50 @@
|
||||
# love meter
|
||||
|
||||

|
||||
|
||||
Use pins P0, P1 and P2 to change the display by creating a circuit with your body.
|
||||
|
||||
## Step 1
|
||||
|
||||
Use [on pin pressed](/reference/input/on-pin-pressed) to show a random number
|
||||
when pin P0 is pressed (hold the GND pin with other hand):
|
||||
|
||||
```blocks
|
||||
input.onPinPressed(TouchPin.P0, () => {
|
||||
basic.showNumber(Math.random(11));
|
||||
});
|
||||
```
|
||||
## Step 2
|
||||
|
||||
Show a string when pin P1 is pressed:
|
||||
|
||||
```blocks
|
||||
input.onPinPressed(TouchPin.P0, () => {
|
||||
basic.showNumber(Math.random(11));
|
||||
});
|
||||
input.onPinPressed(TouchPin.P1, () => {
|
||||
basic.showString("LOVE?");
|
||||
});
|
||||
```
|
||||
|
||||
## Step 3
|
||||
|
||||
Show a heart when pin P2 is pressed:
|
||||
|
||||
```blocks
|
||||
input.onPinPressed(TouchPin.P0, () => {
|
||||
basic.showNumber(Math.random(11));
|
||||
});
|
||||
input.onPinPressed(TouchPin.P1, () => {
|
||||
basic.showString("LOVE?");
|
||||
});
|
||||
input.onPinPressed(TouchPin.P2, () => {
|
||||
basic.showLeds(`
|
||||
. # # # .
|
||||
# # # # #
|
||||
# # # # #
|
||||
. # # # .
|
||||
. . # . .
|
||||
`);
|
||||
});
|
||||
```
|
88
docs/projects/radio-challenges.md
Normal file
88
docs/projects/radio-challenges.md
Normal file
@ -0,0 +1,88 @@
|
||||
# Challenge
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Welcome! The activity will teach you how to use the acceleration of the 1st micro:bit and to visualize the acceleration on the 2nd micro:bit.
|
||||
Let's get started!
|
||||
|
||||
### ~
|
||||
Let's measure `acceleration (mg)` and then `send number`. `Acceleration` is measured in **milli-gravities**, so a value of -1000 is equivalent to -1g or -9.81m/s^2. We will be able to get the acceleration value (g-force), in the specified "x" dimension. `Send number` will broadcast a number data packet to other micro:bits connected via radio.
|
||||
|
||||
```blocks
|
||||
radio.sendNumber(input.acceleration(Dimension.X));
|
||||
```
|
||||
### ~
|
||||
We want to display the acceleration forever. In order to do so, we need a `forever` loop. A forever loop will repeat code in the background forever.
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
radio.sendNumber(input.acceleration(Dimension.X));
|
||||
});
|
||||
|
||||
|
||||
```
|
||||
### ~
|
||||
We want to register code to run when a packet is received over radio. We can implement this code by adding `on data received`.
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
radio.sendNumber(input.acceleration(Dimension.X))
|
||||
})
|
||||
radio.onDataReceived(() => {
|
||||
|
||||
})
|
||||
```
|
||||
### ~
|
||||
Finally, we want to chart the acceleration. So we must first implement `plot bar graph`. `Plot Bar Graph` will display a vertical bar graph based on the value and high value. In order to transfer the receive the number from the 1st micro:bit, we must implement `receive number` to constantly display a vertical bar graph based on the value. Remember, the value will equal to the micro:bit's acceleration in the "x" direction.
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
radio.sendNumber(input.acceleration(Dimension.X))
|
||||
})
|
||||
radio.onDataReceived(() => {
|
||||
led.plotBarGraph(radio.receiveNumber(), 1023)
|
||||
})
|
||||
|
||||
```
|
||||
### ~
|
||||
Notice that moving the micro:bit the farthest direction in the x direction will be -1023 on the charting beneath the simulator. The second observation will be that the LEDs will be full brightness on the 2nd micro:bit. There is a single LED turned on with the 1st micro:bit. Additionally, the graphs will reflect 0 acceleation for the 1st micro:bit. In this scenario, if you are adjusting the acceleration in the simualator, you are also changing your chart that will be produced.
|
||||
|
||||

|
||||
|
||||
### ~
|
||||
NOTE: The colors of the charts reflect the color of the micro:bit simulator. In this instance, the micro:bits are blue and green. So the colors of the line graphs reflect the colors of the micro:bit
|
||||
|
||||
### ~
|
||||
After running this simulation several seconds by moving the micro:bit side to side in the x direction, you are ready to graph or chart the accceleration of the micro:bit. We want a printout of our acceleration on Excel. We will graph the fluctuating acceleration of the simulation experiment.
|
||||
|
||||

|
||||
|
||||
### ~
|
||||
Finally, you must open the Excel CSV file by clicking on the data.xls file that was downloaded to Downloads Folder.
|
||||
|
||||

|
||||
|
||||
Use the Recommended Charts command on the Insert tab to quickly create a chart that’s just right for your data.
|
||||
|
||||
* Select the data that you want to include in your chart.
|
||||
|
||||
* Click Insert > Recommended Charts.
|
||||
|
||||

|
||||
|
||||
* On the Recommended Charts tab, scroll through the list of chart types that Excel recommends for your data. Pick the **scatter plot**.
|
||||
|
||||

|
||||
|
||||
* Use the Chart Elements, Chart Styles, and Chart Filters buttons next to the upper-right corner of the chart to add chart elements like axis titles or data labels, to customize the look of your chart
|
||||
|
||||

|
||||
|
||||
### ~
|
||||
Have fun reviewing your simulation and analyze the acceleration by chart the Excel data using Excel.
|
||||
|
||||
* Connect the first micro:bit to your computer using your USB cable and run the charting script on it.
|
||||
* Connect the second micro:bit to your computer using your USB cable and run the charting script on it.
|
||||
* The first person and second person take turns tilting the micro:bit in the "x" direction while the other player charts the data on the micro:bit!
|
||||
* Review and analyze the actual micro:bit device acceleration data on Excel
|
||||
* Display acceleration with y or z using plot bar graph by changing acceleration from "x" to "y" or "z"
|
68
docs/projects/radio.md
Normal file
68
docs/projects/radio.md
Normal file
@ -0,0 +1,68 @@
|
||||
# radio
|
||||
|
||||
Measure the acceleration on the micro:bit in the "x" direction.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Welcome! This activity will teach how to use the micro:bit to chart the acceleration in the "x" direction. Let's get started!
|
||||
|
||||
|
||||
### ~
|
||||
Let's measure `acceleration (mg)` in the "x" direction. Get the acceleration value (milli g-force), in one of three specified dimensions.
|
||||
|
||||
|
||||
```blocks
|
||||
input.acceleration(Dimension.X)
|
||||
```
|
||||
|
||||
### ~
|
||||
Use the plot bar chart to visualize the acceleration on the LED screen of the micro:bit in the specified range. You implement plot Bar Graph to display a vertical bar graph based on the "value" and "high" value. Then you must insert acceleration in the X dimension to measure the acceleration.
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
led.plotBarGraph(input.acceleration(Dimension.X), 0)
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
### ~
|
||||
Notice that moving the micro:bit in the simulator from left to right (x direction) changes the values beneath the micro:bit in a range from 1023 to -1023 as measured in milli-gravities. By hovering over the micro:bit from left to right, you can observe changing values beneath the micro:bit simulator. Also, the LEDs shown on the Bar Graph fluctates based on the movement of the micro:bit simulator in the x direction. The line underneath the micro:bit simulator reflect the acceleration in the x direction.
|
||||
|
||||
NOTE: The colors of the charts reflect the color of the micro:bit simulator. In this instance, the micro:bit is yellow. So the color of the data line reflects the color of the micro:bit
|
||||
|
||||

|
||||
|
||||
### ~
|
||||
|
||||
Vigorously move the micro:bit in the micro:bit simulatator by moving the micro:bit image from side to side. Every time the micro:bit moves in the x direction in the simulator, you are generating data points that can be reviewed in Excel. The more attempts to move the micro:bit from side to side, the more data being saved in Excel. After you have vigarously moved the micro:bit simulator from side to side for a sufficient amount of time, you are ready to graph or chart the accceleration of the micro:bit. We want a printout of our acceleration on Excel that can be graphed in Excel.
|
||||
|
||||
### ~
|
||||
|
||||
We want to chart the data collected by using a tool in Excel.
|
||||
|
||||
The final part of this experiment is opening and reviewing the data in the Excel CSV file. Simply click on the line beneath the simulator. A CSV file will be generated to display the data points collected by moving the micro:bit in the X direction. Then click or tap on the data Excel file that was downloaded to your local ``Downloads`` Folder.
|
||||
|
||||
|
||||
### ~
|
||||
|
||||
|
||||
First, click or tap on the first two columns (A, B) to include the time of the data being collected; b) the results of acceleration data on the micro:bit
|
||||
|
||||

|
||||
|
||||
Use the Recommended Charts command on the Insert tab to quickly create a chart that’s just right for your data.
|
||||
|
||||
* Select the data that you want to include in your chart.
|
||||
|
||||
* Click Insert > Recommended Charts.
|
||||
|
||||

|
||||
|
||||
* On the Recommended Charts tab, scroll through the list of chart types that Excel recommends for your data. Pick the **scatter plot**.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Excellent, you're ready to continue with the [challenges](/projects/radio-challenges)
|
||||
|
||||
### ~
|
||||
|
@ -1,5 +1,7 @@
|
||||
# rock paper scissors
|
||||
|
||||

|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
```sim
|
||||
@ -37,8 +39,6 @@ In this project, you will build a Rock Paper Scissors game with the BBC micro:bi
|
||||
You can play the game with a friend who has it on a micro:bit.
|
||||
You can also play it with friends who are just using their hands.
|
||||
|
||||
## [START PROJECT](/#follow:/projects/rock-paper-scissors)
|
||||
|
||||
### ~
|
||||
|
||||
|
||||
|
69
docs/projects/smiley-buttons.md
Normal file
69
docs/projects/smiley-buttons.md
Normal file
@ -0,0 +1,69 @@
|
||||
# smiley buttons
|
||||
|
||||

|
||||
|
||||
Use buttons to show a smiley or frowny face.
|
||||
|
||||
## Step 1
|
||||
|
||||
Use [show leds](/reference/basic/show-leds) to make a smiley face:
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .`);
|
||||
```
|
||||
|
||||
## Step 2
|
||||
|
||||
Add an input block for when [button A is pressed](/reference/input/button-is-pressed), and put a
|
||||
frowny face inside it:
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .`);
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #`);
|
||||
});
|
||||
```
|
||||
|
||||
## Step 3
|
||||
|
||||
Now add blocks so that when [button B is pressed](/reference/input/button-is-pressed), a smiley appears:
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .`);
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #`);
|
||||
});
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .`);
|
||||
});
|
||||
```
|
@ -4,13 +4,9 @@ Build a telgraph.
|
||||
|
||||
# micro:bit telegraph
|
||||
|
||||
|
||||
|
||||
|
||||
Have you ever tried to communicate through a telegraph? Let's try coding a "Telegraph" on two BBC micro:bits !
|
||||
|
||||
|
||||
Complete the following [guided tutorial](/lessons/telegraph/activity), your hack should look like this:
|
||||
Complete the following [guided tutorial](/projects/telegraph), your hack should look like this:
|
||||
|
||||

|
||||
|
||||
@ -109,6 +105,6 @@ Your telegraph is ready!
|
||||
|
||||
### Step 7
|
||||
|
||||
* Connect the first micro:bit to your computer using your USB cable and run the [telegraph](/nnudbr) script on it.
|
||||
* Connect the second micro:bit to your computer using your USB cable and run the [telegraph](/nnudbr) script on it.
|
||||
* Connect the first micro:bit to your computer using your USB cable and put the telegraph script on it.
|
||||
* Connect the second micro:bit to your computer using your USB cable and run the telegraph script on it.
|
||||
* The first person and second person take turns pressing button A to play the telegraph game!
|
@ -70,6 +70,6 @@ Using the 4th crocodile clip, connect the unattached end of the crocodile clip o
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Excellent, you're ready to continue with the [challenges](/lessons/telegraph/challenges)!
|
||||
Excellent, you're ready to continue with the [challenges](/projects/telegraph-challenges)!
|
||||
|
||||
### ~
|
@ -1,8 +1,6 @@
|
||||
# The watch activity
|
||||

|
||||
|
||||
Control images with variables.
|
||||
|
||||
# micro:bit watch
|
||||
# the watch
|
||||
|
||||

|
||||
|
||||
@ -152,7 +150,7 @@ Your watch is ready!
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Excellent, you're ready to continue with the [challenges](/lessons/rock-paper-scissors/activity)!
|
||||
Excellent, you're ready to continue with the [challenges](/projects/rock-paper-scissors)!
|
||||
|
||||
### ~
|
||||
|
@ -1,10 +1,6 @@
|
||||
# Reference
|
||||
# Micro:bit APIs
|
||||
|
||||
```namespaces
|
||||
for (let i = 0;i<5;++i) {}
|
||||
if (true){}
|
||||
let x = 0;
|
||||
Math.random(5);
|
||||
basic.showNumber(0);
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
|
||||
@ -21,8 +17,8 @@ images.createImage(`
|
||||
. . . . .
|
||||
`);
|
||||
pins.digitalReadPin(DigitalPin.P0);
|
||||
serial.writeValue(x, 0);
|
||||
serial.writeNumber(0);
|
||||
control.inBackground(() => {
|
||||
|
||||
});
|
||||
```
|
||||
```
|
@ -21,10 +21,6 @@ basic.showLeds(`
|
||||
basic.clearScreen()
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[blink](/lessons/blink), [flashing heart](/lessons/flashing-heart), [screen wipe](/lessons/screen-wipe)
|
||||
|
||||
### See also
|
||||
|
||||
[set brightness](/reference/led/set-brightness), [unplot](/reference/led/unplot), [plot](/reference/led/plot), [Image](/reference/images/image), [clear](/reference/basic/clear-screen)
|
||||
|
@ -63,11 +63,7 @@ input.onButtonPressed(Button.A, () => {
|
||||
})
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[blink](/lessons/blink), [snowflake-fall](/lessons/snowflake-fall), [flashing-heart](/lessons/flashing-heart)
|
||||
|
||||
### See also
|
||||
|
||||
[while](/reference/loops/while), [on button pressed](/reference/input/on-button-pressed), [in background](/reference/control/in-background)
|
||||
[while](/blocks/loops/while), [on button pressed](/reference/input/on-button-pressed), [in background](/reference/control/in-background)
|
||||
|
||||
|
@ -24,11 +24,7 @@ for (let i = 0; i < 5; i++) {
|
||||
}
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[blink](/lessons/blink), [lucky 7](/lessons/lucky-7), [smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart)
|
||||
|
||||
### See also
|
||||
|
||||
[while](/reference/loops/while), [running time](/reference/input/running-time), [for](/reference/loops/for)
|
||||
[while](/blocks/loops/while), [running time](/reference/input/running-time), [for](/blocks/loops/for)
|
||||
|
||||
|
@ -62,8 +62,3 @@ basic.showAnimation(`
|
||||
Use [forever](/reference/basic/forever) to show an animation over and over.
|
||||
|
||||
### ~
|
||||
|
||||
### Lessons
|
||||
|
||||
[smiley](/lessons/smiley), [snowflake fall](/lessons/snowflake-fall), [rotation animation](/lessons/rotation-animation)
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
# Show LEDs
|
||||
|
||||
Display an image on the BBC micro:bit's [LED screen](/device/screen).
|
||||
Shows a picture on the [LED screen](/device/screen).
|
||||
|
||||
```sig
|
||||
basic.showLeds(`
|
||||
@ -15,13 +15,13 @@ basic.showLeds(`
|
||||
|
||||
### Parameters
|
||||
|
||||
* `leds` is a [String](/reference/types/string) that shows which LEDs are on and off.
|
||||
* `ms` is an optional [Number](/reference/types/number) that shows how many milliseconds to wait after showing a picture.
|
||||
If you are programming with blocks, `ms` starts out as 400 milliseconds.
|
||||
* `leds` is a [string](/reference/types/string) that controls which LEDs are on and off.
|
||||
* `interval` is an optional [number](/reference/types/number) that means how many milliseconds to wait after showing a picture.
|
||||
If you are programming with blocks, `interval` is set at 400 milliseconds.
|
||||
|
||||
### Example
|
||||
|
||||
Open the `basic` card in the Block Editor and select the `show leds` blocks.
|
||||
This program shows a picture with the ``show leds`` function.
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
@ -34,11 +34,12 @@ basic.showLeds(`
|
||||
)
|
||||
```
|
||||
|
||||
If you are programming in JavaScript, `#` means an LED that is turned on and `.` means an LED that is turned off.
|
||||
### ~hint
|
||||
|
||||
### Lessons
|
||||
If you are programming in JavaScript, `#` means an LED that is turned
|
||||
on and `.` means an LED that is turned off.
|
||||
|
||||
[smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart), [magic logo](/lessons/magic-logo)
|
||||
### ~
|
||||
|
||||
### See also
|
||||
|
||||
|
@ -28,7 +28,7 @@ basic.showNumber(x)
|
||||
|
||||
### Example: count to 5
|
||||
|
||||
This example uses a [for](/reference/loops/for) loop to show numbers ``0`` through ``5`` on the screen:
|
||||
This example uses a [for](/blocks/loops/for) loop to show numbers ``0`` through ``5`` on the screen:
|
||||
|
||||
~~~~blocks
|
||||
for (let i = 0; i < 6; i++) {
|
||||
@ -42,11 +42,7 @@ for (let i = 0; i < 6; i++) {
|
||||
* Use [show string](/reference/basic/show-string) to show a [String](/reference/types/string) with letters on the screen.
|
||||
* Use [show animation](/reference/basic/show-animation) to show a group of pictures on the screen, one after another.
|
||||
|
||||
### Lessons
|
||||
|
||||
* [lucky 7](/lessons/lucky-7)
|
||||
|
||||
### See also
|
||||
|
||||
[show string](/reference/basic/show-string), [show animation](/reference/basic/show-animation), [Number](/reference/types/number), [math library](/reference/math)
|
||||
[show string](/reference/basic/show-string), [show animation](/reference/basic/show-animation), [Number](/reference/types/number), [math](/blocks/math)
|
||||
|
||||
|
@ -31,10 +31,6 @@ basic.showString(s)
|
||||
* Use [show number](/reference/basic/show-number) to show a number on the [LED screen](/device/screen).
|
||||
* Use [show animation](/reference/basic/show-animation) to show a group of pictures on the screen, one after another.
|
||||
|
||||
### Lessons
|
||||
|
||||
[answering machine](/lessons/answering-machine), [rock paper scissors](/lessons/rock-paper-scissors), [love meter](/lessons/love-meter)
|
||||
|
||||
### See also
|
||||
|
||||
[String](/reference/types/string), [show number](/reference/basic/show-number), [show animation](/reference/basic/show-animation)
|
||||
|
@ -51,5 +51,5 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
### See also
|
||||
|
||||
[while](/reference/loops/while), [forever](/reference/basic/forever), [on button pressed](/reference/input/on-button-pressed)
|
||||
[while](/blocks/loops/while), [forever](/reference/basic/forever), [on button pressed](/reference/input/on-button-pressed)
|
||||
|
||||
|
@ -1,6 +1,19 @@
|
||||
# Change Score By
|
||||
|
||||
The code below shows a simple game where the user gets to press the button ``A`` as much times as possible and the score will display on the screen.
|
||||
Add the amount you say to the score for the game.
|
||||
|
||||
```sig
|
||||
game.addScore(1)
|
||||
```
|
||||
### Parameters
|
||||
|
||||
* a [number](/reference/types/number) that means how much to add to the score. A negative number means to subtract from the score.
|
||||
|
||||
### Examples
|
||||
|
||||
This program is a simple game.
|
||||
Press button ``A`` as much as possible.
|
||||
At the end of 10 seconds, the program will show your score.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
@ -9,23 +22,6 @@ input.onButtonPressed(Button.A, () => {
|
||||
game.startCountdown(10000)
|
||||
```
|
||||
|
||||
### Score
|
||||
|
||||
When a player achieves a goal, you can increase the game score
|
||||
|
||||
* add score points to the current score
|
||||
|
||||
```
|
||||
export function addScore(points: number)
|
||||
```
|
||||
|
||||
* get the current score value
|
||||
|
||||
```
|
||||
export function score() : number
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[game of chance](/lessons/game-of-chance), [game counter](/lessons/game-counter)
|
||||
### See Also
|
||||
|
||||
[score](/reference/game/score), [start countdown](/reference/game/start-countdown)
|
||||
|
@ -19,8 +19,3 @@ Sprite will change the y position by this number
|
||||
```
|
||||
export function changeYBy(_this: micro_bitSprites.LedSprite, y: number)
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
|
||||
|
||||
|
@ -11,7 +11,7 @@ input.onButtonPressed(Button.A, () => {
|
||||
game.startCountdown(10000)
|
||||
```
|
||||
|
||||
### [Create sprite](/functions/game-library/create-sprite)
|
||||
### [Create sprite](/reference/game/create-sprite)
|
||||
|
||||
Create sprite with x, y coordinates and returns a LED Sprite. Create a new LED sprite.
|
||||
|
||||
@ -21,7 +21,7 @@ Create sprite with x, y coordinates and returns a LED Sprite. Create a new LED s
|
||||
export function createSprite(x: number, y: number) : micro_bitSprites.LedSprite
|
||||
```
|
||||
|
||||
### [Move](/functions/game-library/move)
|
||||
### [Move](/reference/game/move)
|
||||
|
||||
Sprite move by a certain number
|
||||
|
||||
@ -31,7 +31,7 @@ Sprite move by a certain number
|
||||
export function move(_this: micro_bitSprites.LedSprite, leds: number)
|
||||
```
|
||||
|
||||
### [Turn](/functions/game-library/turn)
|
||||
### [Turn](/reference/game/turn)
|
||||
|
||||
Rotates a sprite to the right by a certain number of degrees
|
||||
|
||||
@ -47,7 +47,7 @@ Rotates a sprite to the left by a certain number of degrees
|
||||
export function turnLeft(_this: micro_bitSprites.LedSprite, degrees: number)
|
||||
```
|
||||
|
||||
### [Change](/functions/game-library/change)
|
||||
### [Change](/reference/game/change)
|
||||
|
||||
Sprite will change the x position by this number
|
||||
|
||||
@ -63,7 +63,7 @@ Sprite will change the y position by this number
|
||||
export function changeYBy(_this: micro_bitSprites.LedSprite, y: number)
|
||||
```
|
||||
|
||||
### [Set](/functions/game-library/set)
|
||||
### [Set](/reference/game/set)
|
||||
|
||||
Sprite will change the x position by this number
|
||||
|
||||
@ -79,7 +79,7 @@ Sprite will change the y position by this number
|
||||
export function changeYBy(_this: micro_bitSprites.LedSprite, y: number)
|
||||
```
|
||||
|
||||
### [If on edge, bounce](/functions/game-library/if-on-edge-bounce)
|
||||
### [If on edge, bounce](/reference/game/if-on-edge-bounce)
|
||||
|
||||
Sprite - If the sprite is on the edge, the sprite will bounce
|
||||
|
||||
@ -89,7 +89,7 @@ Sprite - If the sprite is on the edge, the sprite will bounce
|
||||
export function ifOnEdge_Bounce(_this: micro_bitSprites.LedSprite)
|
||||
```
|
||||
|
||||
### [Change score by](/functions/game-library/change-score-by)
|
||||
### [Change score by](/reference/game/change-score-by)
|
||||
|
||||
When a player achieves a goal, you can increase the game score
|
||||
|
||||
@ -101,7 +101,7 @@ When a player achieves a goal, you can increase the game score
|
||||
export function addScore(points: number)
|
||||
```
|
||||
|
||||
### [Score](/functions/game-library/score)
|
||||
### [Score](/reference/game/score)
|
||||
|
||||
* set the current score to a particular value.
|
||||
|
||||
@ -117,7 +117,7 @@ export function setScore(value: number)
|
||||
export function score() : number
|
||||
```
|
||||
|
||||
### [Countdown](/functions/game-library/start-countdown)
|
||||
### [Countdown](/reference/game/start-countdown)
|
||||
|
||||
If your game has a time limit, you can start a countdown in which case `game->current time` returns the remaining time.
|
||||
|
||||
@ -129,7 +129,7 @@ If your game has a time limit, you can start a countdown in which case `game->cu
|
||||
export function startCountdown(ms: number)
|
||||
```
|
||||
|
||||
### [Game over](/functions/game-library/game-over)
|
||||
### [Game over](/reference/game/game-over)
|
||||
|
||||
If the `life` reaches zero or the time expires (see countdown), the game enters the **game over** mode. When the game is over, `game->is running` returns false
|
||||
|
||||
@ -146,8 +146,3 @@ You can also end the game by calling the `game -> game over` function:
|
||||
```
|
||||
game.gameOver()
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
|
||||
|
||||
|
@ -1,24 +1,24 @@
|
||||
# Game Over
|
||||
|
||||
The game library
|
||||
End the game and show the score.
|
||||
|
||||
The game library supports simple single-player time-based games. The game can end the game by calling the `game over` function
|
||||
### Example
|
||||
|
||||
## Block Editor
|
||||
This program asks you to pick a button.
|
||||
If you press button `A`, the program says `YOU WIN!`.
|
||||
If you press button `B`, it shows an animation and ends the game.
|
||||
|
||||
You can end the game by calling the `game over ` function. In this example, if BBC micro:bit's answer to the question is GAME OVER, GAME OVER will be displayed to end the game.
|
||||
|
||||

|
||||
|
||||
## KindScript
|
||||
|
||||
You can end the game by calling the `game -> game over` function:
|
||||
|
||||
```
|
||||
game.gameOver()
|
||||
```blocks
|
||||
basic.showString("PICK A BUTTON");
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showString("YOU WIN!");
|
||||
});
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
game.gameOver();
|
||||
});
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[game of chance](/lessons/game-of-chance)
|
||||
### See Also
|
||||
|
||||
[score](/reference/game/score),
|
||||
[change score by](/reference/game/change-score-by), [start countdown](/reference/game/start-countdown)
|
||||
|
@ -5,8 +5,3 @@ Sprite move by a certain number of LEDs
|
||||
```
|
||||
export function move(_this: micro_bitSprites.LedSprite, leds: number)
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
|
||||
|
||||
|
@ -11,8 +11,3 @@ Reports the y position of a sprite on the LED screen
|
||||
```
|
||||
export function y(_this: micro_bitSprites.LedSprite) : number
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
|
||||
|
||||
|
@ -25,8 +25,3 @@ Reports the current direction of a sprite on the LED screen
|
||||
```
|
||||
export function direction(_this: micro_bitSprites.LedSprite) : number
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
|
||||
|
||||
|
@ -1,49 +1,25 @@
|
||||
# Score
|
||||
|
||||
The game library supports simple single-player games. The player has a **score**.
|
||||
Find the number of points scored in your game.
|
||||
|
||||
The code below shows a simple game where the user gets to press the button ``A`` as much times as possible in 10 seconds.
|
||||
```sig
|
||||
game.score()
|
||||
```
|
||||
|
||||
### Example
|
||||
|
||||
This program adds one point to your score every time you press button
|
||||
`A`, and shows an animation. Then it waits 500 milliseconds (half a
|
||||
second) and shows your score.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
game.addScore(1)
|
||||
})
|
||||
game.startCountdown(10000)
|
||||
game.addScore(1);
|
||||
basic.pause(500);
|
||||
basic.showNumber(game.score());
|
||||
});
|
||||
```
|
||||
|
||||
### Score
|
||||
|
||||
When a player achieves a goal, you can increase the game score
|
||||
|
||||
* add score points to the current score
|
||||
|
||||
```
|
||||
export function addScore(points: number)
|
||||
```
|
||||
|
||||
* set the current score to a particular value.
|
||||
|
||||
```
|
||||
export function setScore(value: number)
|
||||
```
|
||||
|
||||
* get the current score value
|
||||
|
||||
```
|
||||
export function score() : number
|
||||
```
|
||||
|
||||
### Countdown
|
||||
|
||||
If your game has a time limit, you can start a countdown in which case `game->current time` returns the remaining time.
|
||||
|
||||
* start a countdown with the maximum duration of the game in milliseconds.
|
||||
|
||||
```
|
||||
export function startCountdown(ms: number)
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[game of chance](/lessons/game-of-chance), [game counter](/lessons/game-counter)
|
||||
### See Also
|
||||
|
||||
[change score by](/reference/game/score), [start countdown](/reference/game/start-countdown)
|
||||
|
@ -1,47 +1,29 @@
|
||||
# Start Countdown
|
||||
|
||||
The code below shows a simple game where the user gets to press the button ``A`` as much times as possible in 10 seconds.
|
||||
Start counting down time from the number of milliseconds you say.
|
||||
|
||||
```sig
|
||||
game.startCountdown(1000)
|
||||
```
|
||||
|
||||
### Parameters
|
||||
|
||||
* a [number](/reference/types/number) that means how many milliseconds to count down (one second is 1000 milliseconds)
|
||||
|
||||
### Examples
|
||||
|
||||
This program is a simple game.
|
||||
Press button ``A`` as much as possible.
|
||||
At the end of 10 seconds, the program will show your score.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
game.addScore(1)
|
||||
})
|
||||
game.startCountdown(10000)
|
||||
```
|
||||
|
||||
### Score
|
||||
### See Also
|
||||
|
||||
When a player achieves a goal, you can increase the game score
|
||||
|
||||
* add score points to the current score
|
||||
|
||||
```
|
||||
export function addScore(points: number)
|
||||
```
|
||||
|
||||
* set the current score to a particular value.
|
||||
|
||||
```
|
||||
export function setScore(value: number)
|
||||
```
|
||||
|
||||
* get the current score value
|
||||
|
||||
```
|
||||
export function score() : number
|
||||
```
|
||||
|
||||
### Countdown
|
||||
|
||||
If your game has a time limit, you can start a countdown in which case `game->current time` returns the remaining time.
|
||||
|
||||
* start a countdown with the maximum duration of the game in milliseconds.
|
||||
|
||||
```
|
||||
export function startCountdown(ms: number)
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[bop it](/lessons/bop-it) | [game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
|
||||
[score](/reference/game/score), [change score by](/reference/game/change-score-by)
|
||||
|
||||
|
@ -6,7 +6,3 @@ Reports true if sprite is touching specified sprite
|
||||
export function isTouching(_this: micro_bitSprites.LedSprite, other: micro_bitSprites.LedSprite) : boolean
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
|
||||
|
||||
|
@ -12,7 +12,3 @@ Rotates a sprite to the left by a certain number of degrees
|
||||
export function turnLeft(_this: micro_bitSprites.LedSprite, degrees: number)
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)
|
||||
|
||||
|
@ -29,10 +29,6 @@ input.onGesture(Gesture.Shake, () => {
|
||||
})
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[rock paper scissors](/lessons/rock-paper-scissors), [digital pet](/lessons/digital-pet), [offset-image](/lessons/offset-image)
|
||||
|
||||
### See also
|
||||
|
||||
[show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/image/show-image), [scroll image](/reference/image/scroll-image)
|
||||
|
@ -8,7 +8,7 @@ An *Image* is a matrix of pixels to show on the [LED screen](/device/screen)
|
||||
|
||||
### Block Editor: Show LEDs
|
||||
|
||||
To display an image using the [Block Editor](/blocks/editor):
|
||||
To display an image:
|
||||
|
||||
* click `Basic` , `Show LEDs`, and tap on the LEDs`
|
||||
* when you're done, return to your code
|
||||
@ -21,10 +21,6 @@ You should see code similar to this:
|
||||
|
||||
To create an image that you can later modify, see the [create image](/reference/images/create-image) function.
|
||||
|
||||
### Block editor: create and show images
|
||||
|
||||
To create images using the [Block editor](/blocks/editor):
|
||||
|
||||
1. Click the **Images** category on the left.
|
||||
|
||||
2. Drag and drop the **show image** block into your code.
|
||||
@ -46,10 +42,6 @@ You should see code similar to this:
|
||||
* [show image](/reference/images/show-image): show an image on the screen
|
||||
* [scroll image](/reference/images/scroll-image): scroll an image on the screen
|
||||
|
||||
### Lessons
|
||||
|
||||
* [smiley](/lessons/smiley)
|
||||
|
||||
### See also
|
||||
|
||||
[Show LEDs](/reference/basic/show-leds), [create image](/reference/images/create-image), [show image](/reference/images/show-image), [LED screen](/device/screen)
|
||||
|
@ -21,7 +21,7 @@ To figure out the ``x``, ``y`` coordinates, see [LED screen](/device/screen).
|
||||
|
||||
### Returns
|
||||
|
||||
* [Boolean](/reference/types/boolean) - `true` for on and `false` for off
|
||||
* [Boolean](/blocks/logic/boolean) - `true` for on and `false` for off
|
||||
|
||||
### Example
|
||||
|
||||
|
@ -31,10 +31,6 @@ let img = images.createImage(`
|
||||
img.plotFrame(1)
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart), [magic logo](/lessons/magic-logo)
|
||||
|
||||
### See also
|
||||
|
||||
[create image](/reference/images/create-image), [show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/images/show-image), [scroll image](/reference/images/scroll-image)
|
||||
|
@ -31,10 +31,6 @@ let img = images.createImage(`
|
||||
img.plotImage(0)
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart), [magic logo](/lessons/magic-logo)
|
||||
|
||||
### See also
|
||||
|
||||
[create image](/reference/images/create-image), [show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/images/show-image), [scroll image](/reference/images/scroll-image)
|
||||
|
@ -14,7 +14,7 @@ export function setPixel(_this: micro_bit.Image, x: number, y: number, value: bo
|
||||
|
||||
* x - [Number](/reference/types/number); the *x coordinate* or horizontal position of a pixel in an [image](/reference/images/image)
|
||||
* x - [Number](/reference/types/number); the *y coordinate* or vertical position of a pixel in an [image](/reference/images/image)
|
||||
* value -[Boolean](/reference/types/boolean); the on/off state of a pixel; `true` for on, `false` for off
|
||||
* value -[Boolean](/blocks/logic/boolean); the on/off state of a pixel; `true` for on, `false` for off
|
||||
|
||||
### x, y coordinates?
|
||||
|
||||
|
@ -31,10 +31,6 @@ let img = images.createImage(`
|
||||
img.showFrame(1)
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart), [magic logo](/lessons/magic-logo)
|
||||
|
||||
### See also
|
||||
|
||||
[create image](/reference/images/create-image), [show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/images/show-image), [scroll image](/reference/images/scroll-image)
|
||||
|
@ -29,7 +29,7 @@ img.showImage(0)
|
||||
|
||||
### Example: display numbers 1-5
|
||||
|
||||
The following example creates an image with 5 frames and then uses a [for loop](/reference/loops/for) to show each frame on the screen:
|
||||
The following example creates an image with 5 frames and then uses a [for loop](/blocks/loops/for) to show each frame on the screen:
|
||||
|
||||
```
|
||||
let img2 = images.createImage(`
|
||||
@ -45,10 +45,6 @@ for (let i = 0; i < 5; i++) {
|
||||
}
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[rock paper scissors](/lessons/rock-paper-scissors), [digital pet](/lessons/digital-pet), [offset-image](/lessons/offset-image)
|
||||
|
||||
### See also
|
||||
|
||||
[show animation](/reference/basic/show-animation), [image](/reference/images/image), [create image](/reference/images/create-image), [scroll image](/reference/images/scroll-image)
|
||||
|
@ -38,7 +38,7 @@ let w = img.width()
|
||||
|
||||
### Example: show each frame
|
||||
|
||||
The following example uses the `width` function with a [for](/reference/loops/for) loop to show each image frame on the screen:
|
||||
The following example uses the `width` function with a [for](/blocks/loops/for) loop to show each image frame on the screen:
|
||||
|
||||
```
|
||||
let img2 = images.createImage(`
|
||||
|
@ -2,48 +2,41 @@
|
||||
|
||||
Get the acceleration value (milli g-force), in one of three specified dimensions.
|
||||
|
||||
Find the acceleration of the micro:bit (how fast it is speeding up or slowing down).
|
||||
|
||||
```sig
|
||||
input.acceleration(Dimension.X);
|
||||
```
|
||||
|
||||
## ~hint
|
||||
|
||||
You measure acceleration with the **milli-g**, which is 1/1000 of a **g**.
|
||||
A **g** is as much acceleration as you get from Earth's gravity.
|
||||
|
||||
## ~
|
||||
|
||||
|
||||
|
||||
### Parameters
|
||||
|
||||
* dimension : [String](/reference/types/string) - one of three values specifying the axis of acceleration: ``x`` (left/right); ``y`` (forward/backwards); ``z`` (up/down)
|
||||
* which direction you are checking for acceleration, either `Dimension.X` (left and right), `Dimension.Y` (forward and backward), or `Dimension.Z` (up and down)
|
||||
|
||||
### Returns
|
||||
|
||||
* [Number](/reference/types/number) - acceleration, in milli-gravities. When the micro:bit is laying flat with the screen up, x=0, y=0 and z=-1023.
|
||||
* a [number](/reference/types/number) that means the amount of acceleration. When the micro:bit is lying flat on a surface with the screen pointing up, `x` is `0`, `y` is `0`, and `z` is `-1023`.
|
||||
|
||||
### Example: bar chart
|
||||
|
||||
Use the ``plot bar chart`` to visual the acceleration on the LED screen.
|
||||
This example shows the acceleration of the micro:bit with a bar graph.
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
led.plotBarGraph(input.acceleration("x"), 1023)
|
||||
led.plotBarGraph(input.acceleration(Dimension.X), 1023)
|
||||
})
|
||||
```
|
||||
|
||||
### Example: micro:bit leveller
|
||||
|
||||
The following example uses the `acceleration` and the `plot` function to help you move the micro:bit until it's level (the centre LED is *on* when the device is level). When running this code in a web browser, move your mouse to simulate the accelerometer.
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
let ax = input.acceleration(Dimension.X)
|
||||
let x = pins.map(-1023, 1023, 0, 4, ax)
|
||||
let ay = input.acceleration("y")
|
||||
let y = pins.map(-1023, 1023, 0, 4, ay)
|
||||
basic.clearScreen()
|
||||
led.plot(x, y)
|
||||
})
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[zoomer](/lessons/zoomer)
|
||||
|
||||
### See also
|
||||
|
||||
[compass-heading](/reference/input/compass-heading), [lightlevel](/reference/input/lightlevel)
|
||||
[compass-heading](/reference/input/compass-heading), [lightlevel](/reference/input/light-level)
|
||||
|
||||
|
@ -12,11 +12,11 @@ input.buttonIsPressed(Button.A);
|
||||
|
||||
### Returns
|
||||
|
||||
* [Boolean](/reference/types/boolean) that is `true` if the button you are checking is pressed, `false` if it is not pressed.
|
||||
* [Boolean](/blocks/logic/boolean) that is `true` if the button you are checking is pressed, `false` if it is not pressed.
|
||||
|
||||
### Example
|
||||
|
||||
This program uses an [if](/reference/logic/if) to run
|
||||
This program uses an [if](/blocks/logic/if) to run
|
||||
one part of the program if the `A` button is pressed, and
|
||||
another part if it is not pressed.
|
||||
|
||||
@ -33,11 +33,7 @@ basic.forever(() => {
|
||||
})
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[zoomer](/lessons/zoomer)
|
||||
|
||||
### See also
|
||||
|
||||
[on button pressed](/reference/input/on-button-pressed), [if](/reference/logic/if), [forever](/reference/basic/forever)
|
||||
[on button pressed](/reference/input/on-button-pressed), [if](/blocks/logic/if), [forever](/reference/basic/forever)
|
||||
|
||||
|
@ -1,6 +1,10 @@
|
||||
# Compass Heading
|
||||
|
||||
Get the compass heading of the micro:bit in degrees. Your micro:bit has a built-in **magnetometer** so it can your direction with respect to the North Magnetic Pole.
|
||||
Find which direction on a compass the micro:bit is facing.
|
||||
|
||||
The micro:bit measures the **compass heading** from `0` to `360`
|
||||
degrees with its **magnetometer** chip. Different numbers mean north,
|
||||
east, south, and west.
|
||||
|
||||
```sig
|
||||
input.compassHeading();
|
||||
@ -8,15 +12,12 @@ input.compassHeading();
|
||||
|
||||
### Returns
|
||||
|
||||
* [Number](/reference/types/number) - the heading in degrees (0 to 360 degrees). If the compass is calibrating, it returns ``-1003``.
|
||||
|
||||
## Simulator
|
||||
|
||||
Calibration does not work on the simulator.
|
||||
* a [number](/reference/types/number) from `0` to `360` degrees, which means the compass heading. If the compass isn't ready, it returns `-1003`.
|
||||
|
||||
### Example
|
||||
|
||||
The following code gets the compass heading and stores it in the `degrees` variable:
|
||||
This program finds the compass heading and stores it in the
|
||||
`degrees` variable.
|
||||
|
||||
```blocks
|
||||
let degrees = input.compassHeading()
|
||||
@ -24,13 +25,16 @@ let degrees = input.compassHeading()
|
||||
|
||||
### ~hint
|
||||
|
||||
When running code with this function in a web browser, click and drag the on-screen compass needle to change heading.
|
||||
When you run a program that uses this function in a browser, click and drag
|
||||
the compass needle on the screen to change the compass heading.
|
||||
|
||||
### ~
|
||||
|
||||
### Example: compass
|
||||
|
||||
The following example gets the `compass heading` and then displays a letter depending on the value of `degrees`: N for north, E for East, S for South, and W for West.
|
||||
This program finds the compass heading and then shows a letter
|
||||
that means whether the micro:bit is facing north (N), south (S),
|
||||
east (E), or west (W).
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
@ -47,17 +51,14 @@ basic.forever(() => {
|
||||
|
||||
### Calibration
|
||||
|
||||
On the first use of the compass, the **calibration** procedure will automatically start. The user must draw a circle with the device until it is fully calibrated.
|
||||
Every time you start to use the compass (for example, if you have just
|
||||
turned the micro:bit on), the micro:bit will start to **calibrate**
|
||||
(adjust itself). It will ask you to draw a circle by tilting the
|
||||
micro:bit.
|
||||
|
||||
An enclosure made from metal, or using in proximity of metal objects, might affect the accuracy of the reading and calibration.
|
||||
|
||||
During calibration, ``compass heading`` returns ``-1003``.
|
||||
|
||||
### Lessons
|
||||
|
||||
[compass](/lessons/compass)
|
||||
If you are calibrating or using the compass near metal, it might
|
||||
confuse the micro:bit.
|
||||
|
||||
### See also
|
||||
|
||||
[acceleration](/reference/input/acceleration)
|
||||
|
||||
|
@ -43,8 +43,6 @@ basic.forever(() => {
|
||||
})
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
### See also
|
||||
|
||||
[acceleration](/reference/input/acceleration), [compass-heading](/reference/input/compass-heading)
|
||||
|
@ -1,22 +1,30 @@
|
||||
# Magnetic Force
|
||||
|
||||
Get the magnetic force (micro Teslas), in one of three specified dimensions.
|
||||
Find the amount of magnetic force (the strength of a magnet) in the direction you say.
|
||||
|
||||
```sig
|
||||
input.magneticForce(Dimension.X);
|
||||
```
|
||||
|
||||
## ~hint
|
||||
|
||||
The micro:bit measures magnetic force with **microteslas**.
|
||||
|
||||
## ~
|
||||
|
||||
|
||||
### Parameters
|
||||
|
||||
* dimension : [String](/reference/types/string) - one of three values specifying the axis of the force: ``x`` (left/right); ``y`` (forward/backwards); ``z`` (up/down); ``strength`` (the length of the vector)
|
||||
* a [string](/reference/types/string) that says which direction the micro:bit should measure magnetic force in: either `x` (the left-right direction), `y` (the forward/backward direction), or `z` (the up/down direction)
|
||||
|
||||
### Returns
|
||||
|
||||
* [Number](/reference/types/number) - magnetic force, in micro-Teslas.
|
||||
* a [number](/reference/types/number) of microteslas that means the strength of the magnet
|
||||
|
||||
### Example: metal detector
|
||||
|
||||
The following example uses the `magnetic force` to control the brightness of the screen. When the magnetic force increases, the center LED will appear brighter.
|
||||
This program makes the center LED of the micro:bit get brighter when
|
||||
the magnetic force is stronger, and dimmer when it is weaker.
|
||||
|
||||
```blocks
|
||||
led.plot(2, 2)
|
||||
@ -29,4 +37,3 @@ basic.forever(() => {
|
||||
### See also
|
||||
|
||||
[compass heading](/reference/input/compass-heading)
|
||||
|
||||
|
@ -41,11 +41,7 @@ Otherwise, sometimes they would show a `0`.
|
||||
|
||||
### ~
|
||||
|
||||
### Lessons
|
||||
|
||||
[smiley](/lessons/smiley), [answering machine](/lessons/answering-machine), [screen wipe](/lessons/screen-wipe), [rotation animation](/lessons/rotation-animation)
|
||||
|
||||
### See also
|
||||
|
||||
[button is pressed](/reference/input/button-is-pressed), [forever](/reference/basic/forever), [random](/reference/math/math)
|
||||
[button is pressed](/reference/input/button-is-pressed), [forever](/reference/basic/forever), [random](/blocks/math)
|
||||
|
||||
|
@ -1,19 +1,17 @@
|
||||
# On Gesture
|
||||
|
||||
Register an [event handler](/reference/event-handler) that will execute whenever the user executes a gesture withthe BBC micro:bit.
|
||||
Start an [event handler](/reference/event-handler) (part of the
|
||||
program that will run when something happens) This handler works when
|
||||
you do a **gesture** (like shake, tilt, or drop the micro:bit).
|
||||
|
||||
```sig
|
||||
input.onGesture(Gesture.Shake,() => {
|
||||
})
|
||||
```
|
||||
|
||||
## Gestures
|
||||
## Example: random number
|
||||
|
||||
|
||||
|
||||
### Example: random number
|
||||
|
||||
The following example displays a number from 0-9 on the screen when you shake the BBC micro:bit.
|
||||
This program shows a number from `0` to `9` when you shake the micro:bit.
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake,() => {
|
||||
@ -22,24 +20,3 @@ input.onGesture(Gesture.Shake,() => {
|
||||
})
|
||||
```
|
||||
|
||||
### Example: rock, paper, scissors
|
||||
|
||||
The following example shows one of three images (rock, paper, or scissors) when you shake the BBC micro:bit.
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake,() => {
|
||||
let img = images.createImage(`
|
||||
. . . . . # # # # # . . . . #
|
||||
. # # # . # . . . # # # . # .
|
||||
. # # # . # . . . # . # # . .
|
||||
. # # # . # . . . # # # . # .
|
||||
. . . . . # # # # # . . . . #
|
||||
`)
|
||||
img.showFrame(Math.random(3))
|
||||
})
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[bounce image](/lessons/bounce-image), [rock paper scissors](/lessons/rock-paper-scissors)
|
||||
|
||||
|
@ -1,17 +1,31 @@
|
||||
# On Pin Pressed
|
||||
|
||||
Register an [event handler](/reference/event-handler) that will execute whenever the user holds the `GND` pin with one hand, and presses pin `0`, `1`, or `2` with the other hand, thus completing a circuit; when you run a script with this function in a web browser, click pins 0 , 1, or 2 on the simulator.
|
||||
Start an [event handler](/reference/event-handler) (part of the program
|
||||
that will run when something happens, like when a button is pressed).
|
||||
This handler works when you press pin `0`, `1`, or `2` together with `GND`.
|
||||
When you are using this function in a web browser, click the pins on the screen instead of the ones
|
||||
on the BBC micro:bit.
|
||||
|
||||
*Note* that this function works best when the BBC micro:bit is powered by AAA battery.
|
||||
If you hold the `GND` pin with one hand and touch pin `0`, `1`, or `2` with the other,
|
||||
a very small (safe) amount of electricity will flow through your body and back into
|
||||
the micro:bit. This is called **completing a circuit**. It's like you're a big wire!
|
||||
|
||||
```sig
|
||||
input.onPinPressed(TouchPin.P0, () => {
|
||||
})
|
||||
```
|
||||
|
||||
## ~hint
|
||||
|
||||
This function works best when the BBC micro:bit is using batteries for power,
|
||||
instead of the USB cable.
|
||||
|
||||
## ~
|
||||
|
||||
### Example: pin pressed counter
|
||||
|
||||
This example counts how many times the P0 pin is pressed. Each time the pin is pressed, the global count variable is increased by 1 and displayed on the screen.
|
||||
This program counts how many times you press the `P0` pin.
|
||||
Every time you press the pin, the program shows the number of times on the screen.
|
||||
|
||||
```blocks
|
||||
let count = 0
|
||||
@ -22,10 +36,6 @@ input.onPinPressed(TouchPin.P0, () => {
|
||||
})
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[love meter](/lessons/love-meter)
|
||||
|
||||
### See also
|
||||
|
||||
[BBC micro:bit pins](/device/pins), [pin is pressed](/reference/input/pin-is-pressed), [analog read pin](/reference/pins/analog-read-pin), [analog write pin](/reference/pins/analog-write-pin), [digital read pin](/reference/pins/digital-read-pin), [digital write pin](/reference/pins/digital-write-pin)
|
||||
|
@ -1,24 +1,33 @@
|
||||
# Pin Is Pressed
|
||||
|
||||
Gets the pin state (pressed or not pressed), by detecting when the user holds the `GND` pin with one hand, and presses pin `0`, `1`, or `2` with the other hand, thus completing a circuit.
|
||||
Find whether the pin you say is pressed or not pressed.
|
||||
|
||||
*Note* that this function works best when the BBC micro:bit is powered by AAA battery.
|
||||
If you hold the `GND` pin with one hand and touch pin `0`, `1`, or `2` with the other,
|
||||
a very small (safe) amount of electricity will flow through your body and back into
|
||||
the micro:bit. This is called **completing a circuit**. It's like you're a big wire!
|
||||
|
||||
```sig
|
||||
input.pinIsPressed(TouchPin.P0);
|
||||
```
|
||||
|
||||
## ~hint
|
||||
|
||||
This function works best when the BBC micro:bit is using batteries for power,
|
||||
instead of the USB cable.
|
||||
|
||||
## ~
|
||||
|
||||
### Parameters
|
||||
|
||||
* name - [String](/reference/types/string); the pin name ("P0", "P1", or "P2")
|
||||
* a [string](/reference/types/string) that holds the pin name (**P0**, **P1**, or **P2**)
|
||||
|
||||
### returns
|
||||
|
||||
* [Boolean](/reference/types/boolean) - `true` if pressed, `false` if not pressed
|
||||
* a [boolean](/blocks/logic/boolean) that means whether the pin you say is pressed (`true` or `false`)
|
||||
|
||||
### Example
|
||||
|
||||
This example displays 1 if P0 is pressed, and 0 if P0 is not pressed:
|
||||
This program shows `1` if `P0` is pressed, and `0` if `P0` is not pressed:
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
|
@ -1,45 +1,58 @@
|
||||
# Rotation
|
||||
|
||||
Get a rotation angle in degrees inferred from the accelerometer readings.
|
||||
Find how much the micro:bit is tilted in different directions.
|
||||
|
||||
```sig
|
||||
input.rotation(Rotation.Roll);
|
||||
```
|
||||
|
||||
## ~hint
|
||||
|
||||
The BBC micro:bit has a part called the **accelerometer** that can
|
||||
check how the micro:bit is moving.
|
||||
|
||||
## ~
|
||||
|
||||
### Parameters
|
||||
|
||||
* kind: [String](/reference/types/string) - one of values specifying the kind of rotation: ``pitch`` (up/down around the ``x`` axis); ``roll`` (left/right around the ``y`` axis)
|
||||
* which direction you are checking: `Rotation.Pitch` (up and down) or `Rotation.Roll` (left and right)
|
||||
|
||||
### Returns
|
||||
|
||||
* [Number](/reference/types/number) - angle, in degrees.
|
||||
* a [number](/reference/types/number) that means how much the microbit is tilted in the direction you say, from `0` to `360` degrees
|
||||
|
||||
### Example: micro:bit leveller
|
||||
### Example: micro:bit leveler
|
||||
|
||||
The following example uses the `rotation` and the `plot leds` function to help you move the BBC micro:bit until it's level: when it is level, a smiley shows up on the screen. When running this code in a web browser, move your mouse to simulate the rotation.
|
||||
This program helps you move the BBC micro:bit until it is level. When
|
||||
it is level, the micro:bit shows a smiley.
|
||||
|
||||
```sig
|
||||
If you are running this program in a browser, you can tilt the
|
||||
micro:bit with your mouse.
|
||||
|
||||
|
||||
```blocks
|
||||
let pitch = 0;
|
||||
basic.forever(() => {
|
||||
let pitch = input.rotation(Rotation.Pitch)
|
||||
let roll = input.rotation(Rotation.Roll)
|
||||
pitch = input.rotation(Rotation.Pitch);
|
||||
let roll = input.rotation(Rotation.Roll);
|
||||
if (Math.abs(pitch) < 10 && Math.abs(roll) < 10) {
|
||||
basic.plotLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. . . . .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`);
|
||||
} else {
|
||||
basic.plotLeds(`
|
||||
# . . . #
|
||||
. # . # .
|
||||
. . # . .
|
||||
. # . # .
|
||||
# . . . #
|
||||
`)
|
||||
}
|
||||
})
|
||||
basic.showLeds(`
|
||||
# . . . #
|
||||
. # . # .
|
||||
. . # . .
|
||||
. # . # .
|
||||
# . . . #
|
||||
`);
|
||||
}
|
||||
});
|
||||
```
|
||||
|
||||
### See also
|
||||
|
@ -24,9 +24,6 @@ input.onButtonPressed(Button.B, () => {
|
||||
})
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[speed button](/lessons/speed-button)
|
||||
|
||||
### See also
|
||||
|
||||
|
@ -52,8 +52,6 @@ better thermometer.
|
||||
|
||||
### ~
|
||||
|
||||
### Lessons
|
||||
|
||||
### See also
|
||||
|
||||
[compass-heading](/reference/input/compass-heading), [acceleration](/reference/input/acceleration)
|
||||
|
@ -1,6 +1,6 @@
|
||||
# Brightness
|
||||
|
||||
Find how bright the [LED screen](/device/screen) is.
|
||||
Find how bright the [LED screen](/device/screen) is _when it is turned on_.
|
||||
|
||||
```sig
|
||||
led.brightness();
|
||||
@ -8,11 +8,11 @@ led.brightness();
|
||||
|
||||
### Returns
|
||||
|
||||
* a [Number](/reference/types/number) that means how bright the screen is, from `0` (darkest) to `255` (brightest). For example, the number `127` means the screen is halfway bright.
|
||||
* a [number](/reference/types/number) that means how bright the screen is when it is turned on, from `0` (darkest) to `255` (brightest). For example, the number `127` means the screen is halfway bright when it is turned on.
|
||||
|
||||
### Example: highest brightness
|
||||
|
||||
This program makes the screen completely bright if it is not that way already:
|
||||
This program makes the screen completely bright when it is turned on (if it is not that way already):
|
||||
|
||||
```blocks
|
||||
if (led.brightness() < 255) {
|
||||
@ -20,6 +20,20 @@ if (led.brightness() < 255) {
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
### Example: change brightness
|
||||
|
||||
This program makes the screen brightness 100% (255). Then it turns on
|
||||
the center LED (`2, 2`), waits for one second and then sets the screen
|
||||
brightness to 50% (128):
|
||||
|
||||
```blocks
|
||||
led.setBrightness(255)
|
||||
led.plot(2, 2)
|
||||
basic.pause(1000)
|
||||
led.setBrightness(led.brightness() / 2)
|
||||
```
|
||||
|
||||
### See also
|
||||
|
||||
[set brightness](/reference/led/set-brightness), [fade in](/reference/led/fade-in), [fade out](/reference/led/fade-out)
|
||||
|
@ -24,10 +24,6 @@ for (let i = 0; i < 5; i++) {
|
||||
}
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[glowing sword](/lessons/glowing-sword)
|
||||
|
||||
### See also
|
||||
|
||||
[brightness](/reference/led/brightness), [fade out](/reference/led/fade-out), [set brightness](/reference/led/set-brightness)
|
||||
|
@ -20,10 +20,6 @@ basic.showString("A", 1000)
|
||||
led.fadeOut(1000)
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[glowing sword](/lessons/glowing-sword)
|
||||
|
||||
### See also
|
||||
|
||||
[brightness](/reference/led/brightness), [fade in](/reference/led/fade-in), [set brightness](/reference/led/set-brightness)
|
||||
|
@ -6,10 +6,6 @@ Turn on all the 25 LEDs on the [LED screen](/device/screen).
|
||||
led.plotAll()
|
||||
```
|
||||
|
||||
### Lessons
|
||||
|
||||
[night light](/lessons/night-light)
|
||||
|
||||
### See also
|
||||
|
||||
[LED screen](/device/screen), [clear screen](/reference/basic/clear-screen)
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user