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121 Commits

Author SHA1 Message Date
7cc93507d9 0.2.178 2016-06-24 09:48:44 -07:00
80d3f67e6c Bump pxt-core to 0.2.188 2016-06-24 09:48:42 -07:00
dfbea2719b updated project landing page 2016-06-24 09:41:51 -07:00
ce5da6bf80 updated projects link 2016-06-24 09:14:07 -07:00
d8d2129685 removed strings page 2016-06-24 09:02:31 -07:00
5dd37a1494 updated bluetooth docs page 2016-06-24 09:02:14 -07:00
6cfe39dac3 patching up bluetooth uart 2016-06-24 08:12:52 -07:00
660b22b398 Merge pull request #146 from bluetooth-mdw/master
UART blocks plus pairing documentation and updated hints section
2016-06-24 07:57:33 -07:00
b9a24a4542 Documentation for pairing. Hint section updated to reference this. 2016-06-24 11:09:56 +01:00
af5bf6e04e Documentation for the uartRead block 2016-06-24 09:35:31 +01:00
ecc71a3295 UART read block with string param unlimited length added 2016-06-24 08:46:05 +01:00
0834402b18 Pairing documentation worj in progress. UART write block added 2016-06-24 07:59:08 +01:00
1207a91a7f 0.2.177 2016-06-23 23:53:58 -07:00
727490668c splitting the getting started page 2016-06-23 23:52:24 -07:00
f068b3d204 Merge remote-tracking branch 'upstream/master' 2016-06-24 07:37:21 +01:00
205a486e58 Bump pxt-core to 0.2.179 2016-06-24 07:28:23 +01:00
f3bfd41a75 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-23 23:23:16 -07:00
8d5c5daaaf added streaming page 2016-06-23 23:22:46 -07:00
83cfe8f534 Merge remote-tracking branch 'upstream/master' 2016-06-24 05:50:03 +01:00
9378e5e90c updated manifest 2016-06-23 16:29:26 -07:00
8617f0f3b4 Expanded stub. Rewrote in simple language. 2016-06-23 15:25:56 -07:00
0ecf3dc2b4 Rewrote in simple language. Updated example (needs work). 2016-06-23 14:29:32 -07:00
76005841fa Increased default power to 6, added UART write block 2016-06-23 11:38:23 +01:00
7bf00ff139 Merge remote-tracking branch 'upstream/master' 2016-06-23 08:06:34 +01:00
82e34d852c checking in 2016-06-23 08:05:49 +01:00
7cd8ee1e23 0.2.176 2016-06-22 20:25:02 -07:00
a91a87b628 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-22 20:24:53 -07:00
9d71f46e78 removed old test 2016-06-22 20:24:41 -07:00
ccf405e64c Rewrote in simple language 2016-06-22 16:24:14 -07:00
c0a75d1845 Rewrote in simpler language. Added another example. 2016-06-22 15:35:20 -07:00
e65a521bd4 Rewrote in simple language. Added second example. 2016-06-22 15:19:10 -07:00
1f203269ff updated chrome manifest 2016-06-22 14:48:51 -07:00
18feea45bb 0.2.175 2016-06-22 12:17:43 -07:00
597f0c895b Bump pxt-core to 0.2.187 2016-06-22 12:17:40 -07:00
5f21789d90 migration to codethemicrobit.com 2016-06-22 09:43:41 -07:00
64826db4aa importing chrome extension 2016-06-22 09:43:03 -07:00
b150ee873f updated bluetooth docs 2016-06-22 09:25:01 -07:00
34effcefc6 jsdoc on bluetooth 2016-06-21 14:30:05 -07:00
68be2384d9 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-21 13:19:40 -07:00
2629192bdb code of conduct 2016-06-21 13:17:42 -07:00
67b5afd73a integrating docs about "devices" namespace 2016-06-21 11:17:34 -07:00
5d8193301c adding reference pages for bluetooth 2016-06-21 09:46:13 -07:00
adf21fee6f 0.2.174 2016-06-21 09:35:55 -07:00
20f3e1d24e Bump pxt-core to 0.2.185 2016-06-21 09:35:51 -07:00
bf8f38fe38 docs formatting fixes 2016-06-21 09:17:46 -07:00
3e3b8ebec5 Merge pull request #142 from bluetooth-mdw/master
Documentation for Bluetooth LED service block
2016-06-21 09:12:11 -07:00
8faeeffecf Added documentation for on-bluetooth-connected and on-bluetooth-disconnected event handlers 2016-06-21 12:12:36 +01:00
343968cf09 Added documentation for Bluetooth temperature service 2016-06-21 10:10:02 +01:00
ca92f787e8 Added documentation for Bluetooth button service 2016-06-21 09:55:52 +01:00
49a67e73be Added documentation for Bluetooth accelerometer service 2016-06-21 09:40:51 +01:00
11af897c3d Added documentation for Bluetooth magnetometer service 2016-06-21 08:45:00 +01:00
08cd04b2c8 Merge remote-tracking branch 'upstream/master' 2016-06-21 08:08:12 +01:00
c1656cf441 Added documentation for Bluetooth LED service 2016-06-21 08:01:33 +01:00
8f3c585588 updated devices docs 2016-06-20 22:06:19 -07:00
dd181e4178 0.2.173 2016-06-20 13:39:34 -07:00
ff3689e92d Bump pxt-core to 0.2.184 2016-06-20 13:39:31 -07:00
fffcf0f809 added config section 2016-06-20 13:39:18 -07:00
240162370e Rewrote in simple language. New example. 2016-06-20 13:18:41 -07:00
98238caffb updated translations 2016-06-20 11:28:52 -07:00
f55977a51d Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-20 11:07:20 -07:00
91938f156a Merge pull request #136 from bluetooth-mdw/master
Documentation for Bluetooth IO Pin service block++
2016-06-20 11:07:04 -07:00
eb01245cce Added sig section 2016-06-20 18:11:02 +01:00
17cbea9989 refreshing localizations 2016-06-20 08:37:17 -07:00
22c03dfd7a Documentation for Bluetooth IO Pin service block.
Addition of event handler blocks for Bluetooth connection state changes.
2016-06-20 08:39:51 +01:00
cf3e8684d5 all pix are 300px wide 2016-06-19 17:50:56 -07:00
cd0b2a646f fixing various doc links 2016-06-19 05:28:46 -07:00
d7528c09e3 updated transmit power default value 2016-06-19 05:15:13 -07:00
e055484492 updated loc strings 2016-06-19 05:14:46 -07:00
947d69da48 added strings for block in microbit project 2016-06-17 22:11:32 -07:00
07822c47a3 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-17 21:57:51 -07:00
25d6746b7e Rewrote in simple language. Fixed broken links. 2016-06-17 16:20:17 -07:00
7cb85ff459 New page for 'create big image' 2016-06-17 15:00:24 -07:00
73d18c8d39 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-17 13:55:55 -07:00
74b6d99ab1 Rewrote in simple language. Added blocks example. 2016-06-17 13:42:01 -07:00
491ff29e40 0.2.172 2016-06-17 12:45:55 -07:00
d1db619c8d added entry to troubleshoot 2016-06-17 11:44:05 -07:00
733996f83e 0.2.171 2016-06-17 11:40:07 -07:00
4a624cb365 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-17 11:34:21 -07:00
637ea17f8e removing large image 2016-06-17 11:34:10 -07:00
f8d6bd280e change typescript to javascript 2016-06-17 09:02:06 -07:00
b91de5bad2 moving win10 app, bringing back uploader 2016-06-16 23:11:00 -07:00
d7c3433bb2 updated project page 2016-06-16 22:42:29 -07:00
43456e9a53 0.2.170 2016-06-16 16:09:22 -07:00
081244218f Bump pxt-core to 0.2.182 2016-06-16 16:09:20 -07:00
6ae39f192b Examples now set to same radio group 2016-06-16 15:33:35 -07:00
ed5263f248 First draft; need to debug examples 2016-06-16 15:15:14 -07:00
f1ee861eb4 0.2.169 2016-06-16 13:24:54 -07:00
2ce2fd95ba Bump pxt-core to 0.2.181 2016-06-16 13:24:52 -07:00
741f94ce6c typo fixed 2016-06-16 16:21:59 -04:00
4b7e415ae7 fixing package 2016-06-16 13:18:37 -07:00
3efbb4fbde Merge remote-tracking branch 'origin/master'
# Conflicts:
#	package.json
2016-06-16 16:16:08 -04:00
4d9450dd06 getting started 2016-06-16 16:15:24 -04:00
910870e46f Edited for simpler language 2016-06-16 12:52:47 -07:00
b664df4208 0.2.168 2016-06-16 12:12:48 -07:00
c660277a23 Bump pxt-core to 0.2.180 2016-06-16 12:12:46 -07:00
0416d88d59 Merge remote-tracking branch 'origin/master' 2016-06-16 14:56:37 -04:00
4f822e3cda update 2016-06-16 14:46:48 -04:00
20d4e473ff finishing with link to projects 2016-06-16 09:50:12 -07:00
e45190922e 0.2.167 2016-06-16 08:51:37 -07:00
1df118fa19 more docs on running locally 2016-06-16 08:01:28 -07:00
8ba27ccc2d 0.2.166 2016-06-15 23:18:13 -07:00
ff646d32b5 Bump pxt-core to 0.2.179 2016-06-15 23:18:09 -07:00
75d99b324c Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-15 23:14:30 -07:00
ece91d980a updated bundled translations 2016-06-15 23:12:44 -07:00
a6a9f25e86 updated docs and strings 2016-06-15 22:50:23 -07:00
cc5330bf3d removed broken cross link 2016-06-15 22:22:10 -07:00
4a9e1466e6 Added Parameters section. 2016-06-15 17:56:41 -07:00
fa947036f0 Rewrote in simple language, added xrefs, etc. 2016-06-15 17:01:18 -07:00
0b0884a7eb 0.2.165 2016-06-15 16:54:16 -07:00
d5b2a21d16 Bump pxt-core to 0.2.178 2016-06-15 16:54:14 -07:00
fe28dd9b92 0.2.164 2016-06-15 16:15:51 -07:00
cfcbe8fb41 Bump pxt-core to 0.2.177 2016-06-15 16:15:48 -07:00
d86f820a57 Rewrote in simple language. Replaced screenshot. Added xrefs. 2016-06-15 15:58:35 -07:00
ace1ddb00b 0.2.163 2016-06-15 15:35:15 -07:00
96be411ba2 Bump pxt-core to 0.2.176 2016-06-15 15:35:14 -07:00
f24f7c2279 Rewrote in simple language. Streamlined. Added example. 2016-06-15 14:56:58 -07:00
0130a7753e Rewrote in simple language. Streamlined. Added cross-refs. 2016-06-15 14:14:15 -07:00
54b72ba312 reduce to 5 menu items 2016-06-15 14:04:06 -04:00
7bced60466 fix more broken links 2016-06-15 08:09:40 -04:00
041b10ef04 fix broken links 2016-06-15 07:55:19 -04:00
0e08b58f84 add basic typescript page 2016-06-15 06:31:18 -04:00
183 changed files with 4857 additions and 1155 deletions

8
.gitignore vendored
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@ -6,9 +6,11 @@ typings
tmp tmp
temp temp
projects/** projects/**
win10/app/bin clients/win10/app/bin
win10/app/bld clients/win10/app/bld
win10/*.opendb clients/win10/*.opendb
clients/**/bin/**
clients/**/obj/**
*.user *.user
*.sw? *.sw?

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@ -3,7 +3,7 @@
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using
PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt)). PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt)).
* [Try it live](https://m.pxt.io) * [Try it live](https://codethemicrobit.com)
[![Build Status](https://travis-ci.org/Microsoft/pxt-microbit.svg?branch=master)](https://travis-ci.org/Microsoft/pxt-microbit) [![Build Status](https://travis-ci.org/Microsoft/pxt-microbit.svg?branch=master)](https://travis-ci.org/Microsoft/pxt-microbit)
@ -13,6 +13,7 @@ PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt
The following commands are a 1-time setup after synching the repo on your machine. The following commands are a 1-time setup after synching the repo on your machine.
* clone this repo to your computer
* install the PXT command line * install the PXT command line
``` ```
npm install -g pxt npm install -g pxt
@ -46,9 +47,13 @@ More instructions at https://github.com/Microsoft/pxt#running-a-target-from-loca
## Universal Windows App ## Universal Windows App
The Windows 10 app is a [Universal Windows Hosted Web App](https://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm) The Windows 10 app is a [Universal Windows Hosted Web App](https://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm)
that wraps ``m.pxt.io`` and provides additional features. that wraps ``codethemicrobit.com`` and provides additional features.
### Building ### Building
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed. * Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
* open the ``win10/app.sln`` solution and launch the ``m.pxt.io`` project. * open the ``win10/app.sln`` solution and launch the ``codethemicrobit`` project.
## Code of Conduct
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.

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@ -0,0 +1,26 @@
# microbit-chrome
Prototype chrome addon that exposes the micro:bit's serial output to webpages.
* watch the [demo video](https://vimeo.com/146207766)
# Installation
See [developer.chrome.com](https://developer.chrome.com/extensions/getstarted#unpacked)
for instructions on how to install the local version into your chrome browser.
# Requirements
* Chrome 48 or later.
# Sample page
The `demo.html` webpage goes along with the
https://github.com/Microsoft/microbit-touchdevelop/blob/master/examples/tcs34725.cpp
program. Run `http-server` from this directory, then visit
http://localhost:8080/demo.html
(keep in mind that pages served from `file://` cannot open ports).
# Building
Open a command prompt and run the following commands.
````
npm install
typings update
````

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///<reference path='typings/browser.d.ts'/>
var connections = [];
// A list of "ports", i.e. connected clients (such as web pages). Multiple web
// pages can connect to our service: they all receive the same data.
var ports = [];
function byPath(path) {
return connections.filter(function (x) { return x.path == path; });
}
function byId(id) {
return connections.filter(function (x) { return x.id == id; });
}
function onReceive(data, id) {
if (ports.length == 0)
return;
var view = new DataView(data);
var decoder = new TextDecoder("utf-8");
var decodedString = decoder.decode(view);
ports.forEach(function (port) { return port.postMessage({
type: "serial",
data: decodedString,
id: id
}); });
}
function findNewDevices() {
chrome.serial.getDevices(function (serialPorts) {
serialPorts.forEach(function (serialPort) {
if (byPath(serialPort.path).length == 0 &&
serialPort.displayName == "mbed Serial Port") {
chrome.serial.connect(serialPort.path, { bitrate: 115200 }, function (info) {
// In case the [connect] operation takes more than five seconds...
if (info && byPath(serialPort.path).length == 0)
connections.push({
id: info.connectionId,
path: serialPort.path
});
});
}
});
});
}
function main() {
// Register new clients in the [ports] global variable.
chrome.runtime.onConnectExternal.addListener(function (port) {
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit)$/.test(port.name)) {
ports.push(port);
port.onDisconnect.addListener(function () {
ports = ports.filter(function (x) { return x != port; });
});
}
});
// When receiving data for one of the connections that we're tracking, forward
// it to all connected clients.
chrome.serial.onReceive.addListener(function (info) {
if (byId(info.connectionId).length > 0)
onReceive(info.data, info.connectionId);
});
// When it looks like we've been disconnected, drop the corresponding
// connection object from the [connections] global variable.
chrome.serial.onReceiveError.addListener(function (info) {
if (info.error == "system_error" || info.error == "disconnected" || info.error == "device_lost")
connections = connections.filter(function (x) { return x.id != info.connectionId; });
});
// Probe serial connections at regular intervals. In case we find an mbed port
// we haven't yet connected to, connect to it.
setInterval(findNewDevices, 5000);
findNewDevices();
}
document.addEventListener("DOMContentLoaded", main);

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@ -0,0 +1,92 @@
// A list of: {
// id: number;
// path: string;
// } where [id] is the [connectionId] (internal to Chrome) and [path] is the
// OS' name for the device (e.g. "COM4").
interface Connection {
id: string;
path: string;
}
let connections: Connection[] = [];
// A list of "ports", i.e. connected clients (such as web pages). Multiple web
// pages can connect to our service: they all receive the same data.
let ports = [];
interface Message {
type: string;
data: string;
id: string;
}
function byPath(path: string): Connection[] {
return connections.filter((x) => x.path == path);
}
function byId(id: string): Connection[] {
return connections.filter((x) => x.id == id);
}
function onReceive(data, id: string) {
if (ports.length == 0) return;
let view = new DataView(data);
let decoder = new TextDecoder("utf-8");
let decodedString = decoder.decode(view);
ports.forEach(port => port.postMessage(<Message>{
type: "serial",
data: decodedString,
id: id,
}));
}
function findNewDevices() {
chrome.serial.getDevices(function (serialPorts) {
serialPorts.forEach(function (serialPort) {
if (byPath(serialPort.path).length == 0 &&
serialPort.displayName == "mbed Serial Port") {
chrome.serial.connect(serialPort.path, { bitrate: 115200 }, function (info) {
// In case the [connect] operation takes more than five seconds...
if (info && byPath(serialPort.path).length == 0)
connections.push({
id: info.connectionId,
path: serialPort.path
});
});
}
});
});
}
function main() {
// Register new clients in the [ports] global variable.
chrome.runtime.onConnectExternal.addListener(function (port) {
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit)$/.test(port.name)) {
ports.push(port);
port.onDisconnect.addListener(function () {
ports = ports.filter(function (x) { return x != port });
});
}
});
// When receiving data for one of the connections that we're tracking, forward
// it to all connected clients.
chrome.serial.onReceive.addListener(function (info) {
if (byId(info.connectionId).length > 0)
onReceive(info.data, info.connectionId);
});
// When it looks like we've been disconnected, drop the corresponding
// connection object from the [connections] global variable.
chrome.serial.onReceiveError.addListener(function (info) {
if (info.error == "system_error" || info.error == "disconnected" || info.error == "device_lost")
connections = connections.filter((x) => x.id != info.connectionId);
});
// Probe serial connections at regular intervals. In case we find an mbed port
// we haven't yet connected to, connect to it.
setInterval(findNewDevices, 5000);
findNewDevices();
}
document.addEventListener("DOMContentLoaded", main);

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{
"app": {
"background": {
"scripts": [ "background.js" ]
}
},
"manifest_version": 2,
"name": "code the micro:bit",
"version": "0.6.0",
"author": "Microsoft Corporation",
"short_name": "code the micro:bit",
"description": "Extension for https://codethemicrobit.com.",
"homepage_url": "https://codethemicrobit.com",
"offline_enabled": "true",
"icons": {
"48": "logo48.png",
"128": "logo128.png"
},
"permissions": [
"serial",
"usb"
],
"externally_connectable": {
"matches": [ "*://localhost/*", "https://codethemicrobit.com/*", "https://*.codethemicrobit.com/*" ]
}
}

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{
"compiler-options": {
"target": "ES5",
"module": "amd",
"sourceMap": false
}
}

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@ -0,0 +1,48 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "codethemicrobitapp", "codethemicrobitapp.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.ActiveCfg = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
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{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.ActiveCfg = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Build.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
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<Resource Language="x-generate" /> <Resource Language="x-generate" />
</Resources> </Resources>
<Applications> <Applications>
<Application Id="App" StartPage="https://m.pxt.io/"> <Application Id="App" StartPage="https://codethemicrobit.com">
<uap:ApplicationContentUriRules> <uap:ApplicationContentUriRules>
<uap:Rule Match="https://m.pxt.io/" Type="include" WindowsRuntimeAccess="all" /> <uap:Rule Match="https://m.pxt.io/" Type="include" WindowsRuntimeAccess="all" />
<uap:Rule Match="https://codemicrobit.com/" Type="include" WindowsRuntimeAccess="all" /> <uap:Rule Match="https://codemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
<uap:Rule Match="https://codethemicrobit.com/" Type="include" WindowsRuntimeAccess="all" /> <uap:Rule Match="https://codethemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
</uap:ApplicationContentUriRules> </uap:ApplicationContentUriRules>
<uap:VisualElements DisplayName="codethemicrobit" Description="Code editors for the BBC micro:bit" BackgroundColor="white" Square150x150Logo="images\Square150x150Logo.png" Square44x44Logo="images\Square44x44Logo.png"> <uap:VisualElements DisplayName="code the micro:bit" Description="A code editor for the BBC micro:bit with Blocks or Javascript." BackgroundColor="white" Square150x150Logo="images\Square150x150Logo.png" Square44x44Logo="images\Square44x44Logo.png">
<uap:DefaultTile Wide310x150Logo="images\Wide310x150Logo.png" ShortName="code the micro:bit"> <uap:DefaultTile Wide310x150Logo="images\Wide310x150Logo.png" ShortName="code the micro:bit">
</uap:DefaultTile> </uap:DefaultTile>
<uap:SplashScreen Image="images\splashscreen.png" /> <uap:SplashScreen Image="images\splashscreen.png" />

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodeTheMicrobit", "Microbit.Uploader\CodeTheMicrobit.csproj", "{7DC6CA45-FD75-44BC-805E-708C812CD4BF}"
EndProject
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "codethemicrobitapp", "..\win10\app\codethemicrobitapp.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|ARM.ActiveCfg = Debug|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|ARM.Build.0 = Debug|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x64.ActiveCfg = Debug|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x64.Build.0 = Debug|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x86.ActiveCfg = Debug|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x86.Build.0 = Debug|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|Any CPU.Build.0 = Release|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|ARM.ActiveCfg = Release|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|ARM.Build.0 = Release|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x64.ActiveCfg = Release|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x64.Build.0 = Release|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x86.ActiveCfg = Release|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x86.Build.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
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{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Deploy.0 = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
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{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0"/>
<supportedRuntime version="v2.0.50727"/>
</startup>
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{7DC6CA45-FD75-44BC-805E-708C812CD4BF}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Microsoft.MicroBit</RootNamespace>
<AssemblyName>CodeTheMicrobit</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<RunCodeAnalysis>true</RunCodeAnalysis>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>
</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<SignAssembly>false</SignAssembly>
</PropertyGroup>
<PropertyGroup>
<DelaySign>false</DelaySign>
</PropertyGroup>
<PropertyGroup />
<ItemGroup>
<Reference Include="Microsoft.VisualBasic" />
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Management" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Settings.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Settings.Designer.cs">
<DependentUpon>Settings.cs</DependentUpon>
</Compile>
<Compile Include="GlobalSuppressions.cs" />
<Compile Include="KnownFolders.cs" />
<Compile Include="LicenseDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="LicenseDialog.Designer.cs">
<DependentUpon>LicenseDialog.cs</DependentUpon>
</Compile>
<Compile Include="MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SingleInstanceAppHelper.cs" />
<Compile Include="SingleInstanceAppStarter.cs" />
<EmbeddedResource Include="LicenseDialog.resx">
<DependentUpon>LicenseDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<EmbeddedResource Include="Settings.resx">
<DependentUpon>Settings.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="MSFT_logo_png.png" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="Resources\MSR-LA - 2576.rtf" />
</ItemGroup>
<ItemGroup>
<Content Include="favicon.ico" />
<EmbeddedResource Include="microbit.red.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
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</Project>

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@ -0,0 +1,33 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Management;
using System.Runtime.InteropServices;
using System.Security;
namespace Microsoft.MicroBit
{
/// <summary>
/// Class containing methods to retrieve specific file system paths.
/// </summary>
internal static class KnownFoldersNativeMethods
{
[SecurityCritical]
[SuppressMessage("Microsoft.Design", "CA1024:UsePropertiesWhereAppropriate")]
public static string GetDownloadPath()
{
IntPtr outPath;
int result = SHGetKnownFolderPath(new Guid("{374DE290-123F-4565-9164-39C4925E467B}"), 0x00004000, new IntPtr(0), out outPath);
if (result >= 0)
return Marshal.PtrToStringUni(outPath);
else return null;
}
[SuppressMessage("Microsoft.Security", "CA5122:PInvokesShouldNotBeSafeCriticalFxCopRule")]
[DllImport("Shell32.dll")]
[SecurityCritical]
private static extern int SHGetKnownFolderPath(
[MarshalAs(UnmanagedType.LPStruct)]Guid rfid, uint dwFlags, IntPtr hToken,
out IntPtr ppszPath);
}
}

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@ -0,0 +1,93 @@
namespace Microsoft.MicroBit
{
partial class LicenseDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.textBox = new System.Windows.Forms.RichTextBox();
this.acceptButton = new System.Windows.Forms.Button();
this.exitButton = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// textBox
//
this.textBox.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.textBox.Location = new System.Drawing.Point(13, 13);
this.textBox.Name = "textBox";
this.textBox.ReadOnly = true;
this.textBox.Size = new System.Drawing.Size(465, 438);
this.textBox.TabIndex = 0;
this.textBox.Text = "";
//
// acceptButton
//
this.acceptButton.Location = new System.Drawing.Point(322, 457);
this.acceptButton.Name = "acceptButton";
this.acceptButton.Size = new System.Drawing.Size(75, 23);
this.acceptButton.TabIndex = 1;
this.acceptButton.Text = "Accept";
this.acceptButton.UseVisualStyleBackColor = true;
this.acceptButton.Click += new System.EventHandler(this.acceptButton_Click);
//
// exitButton
//
this.exitButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.exitButton.Location = new System.Drawing.Point(403, 457);
this.exitButton.Name = "exitButton";
this.exitButton.Size = new System.Drawing.Size(75, 23);
this.exitButton.TabIndex = 2;
this.exitButton.Text = "Exit";
this.exitButton.UseVisualStyleBackColor = true;
this.exitButton.Click += new System.EventHandler(this.exitButton_Click);
//
// LicenseDialog
//
this.AcceptButton = this.acceptButton;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.exitButton;
this.ClientSize = new System.Drawing.Size(490, 492);
this.ControlBox = false;
this.Controls.Add(this.exitButton);
this.Controls.Add(this.acceptButton);
this.Controls.Add(this.textBox);
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "LicenseDialog";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "code the micro:bit terms of use";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.RichTextBox textBox;
private System.Windows.Forms.Button acceptButton;
private System.Windows.Forms.Button exitButton;
}
}

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@ -0,0 +1,32 @@
using Microsoft.MicroBit.Properties;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace Microsoft.MicroBit
{
public partial class LicenseDialog : Form
{
public LicenseDialog()
{
InitializeComponent();
this.textBox.Rtf = Resources.MSR_LA___2576;
}
private void acceptButton_Click(object sender, EventArgs e)
{
this.DialogResult = DialogResult.Yes;
this.Close();
}
private void exitButton_Click(object sender, EventArgs e)
{
this.DialogResult = DialogResult.No;
this.Close();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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After

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View File

@ -0,0 +1,173 @@
namespace Microsoft.MicroBit
{
partial class MainForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
this.statusLabel = new System.Windows.Forms.Label();
this.backgroundPictureBox = new System.Windows.Forms.PictureBox();
this.trayIcon = new System.Windows.Forms.NotifyIcon(this.components);
this.versionLabel = new System.Windows.Forms.LinkLabel();
this.label1 = new System.Windows.Forms.Label();
this.SettingsLabel = new System.Windows.Forms.LinkLabel();
this.pictureBox1 = new System.Windows.Forms.PictureBox();
this.linkLabel1 = new System.Windows.Forms.LinkLabel();
((System.ComponentModel.ISupportInitialize)(this.backgroundPictureBox)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.SuspendLayout();
//
// statusLabel
//
this.statusLabel.BackColor = System.Drawing.SystemColors.Window;
this.statusLabel.Font = new System.Drawing.Font("Consolas", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.statusLabel.Location = new System.Drawing.Point(11, 30);
this.statusLabel.Name = "statusLabel";
this.statusLabel.Size = new System.Drawing.Size(364, 23);
this.statusLabel.TabIndex = 1;
this.statusLabel.Text = "loading...";
//
// backgroundPictureBox
//
this.backgroundPictureBox.BackColor = System.Drawing.Color.White;
this.backgroundPictureBox.Cursor = System.Windows.Forms.Cursors.Hand;
this.backgroundPictureBox.Image = global::Microsoft.MicroBit.Properties.Resources.MSFT_logo_png;
this.backgroundPictureBox.InitialImage = null;
this.backgroundPictureBox.Location = new System.Drawing.Point(226, 91);
this.backgroundPictureBox.Name = "backgroundPictureBox";
this.backgroundPictureBox.Size = new System.Drawing.Size(149, 52);
this.backgroundPictureBox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.backgroundPictureBox.TabIndex = 0;
this.backgroundPictureBox.TabStop = false;
this.backgroundPictureBox.Click += new System.EventHandler(this.backgroundPictureBox_Click);
//
// trayIcon
//
this.trayIcon.Icon = ((System.Drawing.Icon)(resources.GetObject("trayIcon.Icon")));
this.trayIcon.Visible = true;
this.trayIcon.Click += new System.EventHandler(this.trayIcon_Click);
//
// versionLabel
//
this.versionLabel.AutoSize = true;
this.versionLabel.Location = new System.Drawing.Point(12, 121);
this.versionLabel.Name = "versionLabel";
this.versionLabel.Size = new System.Drawing.Size(28, 13);
this.versionLabel.TabIndex = 2;
this.versionLabel.TabStop = true;
this.versionLabel.Text = "v0.9";
this.versionLabel.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.versionLabel_LinkClicked);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label1.Location = new System.Drawing.Point(12, 103);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(169, 15);
this.label1.TabIndex = 3;
this.label1.Text = "Automatic upload of .hex files.";
//
// SettingsLabel
//
this.SettingsLabel.AutoSize = true;
this.SettingsLabel.Location = new System.Drawing.Point(151, 121);
this.SettingsLabel.Name = "SettingsLabel";
this.SettingsLabel.Size = new System.Drawing.Size(43, 13);
this.SettingsLabel.TabIndex = 4;
this.SettingsLabel.TabStop = true;
this.SettingsLabel.Text = "settings";
this.SettingsLabel.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.SettingsLabel_LinkClicked);
//
// pictureBox1
//
this.pictureBox1.BackColor = System.Drawing.Color.White;
this.pictureBox1.Cursor = System.Windows.Forms.Cursors.Hand;
this.pictureBox1.Image = global::Microsoft.MicroBit.Properties.Resources.microbit_red;
this.pictureBox1.InitialImage = null;
this.pictureBox1.Location = new System.Drawing.Point(226, 6);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(149, 79);
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.pictureBox1.TabIndex = 5;
this.pictureBox1.TabStop = false;
this.pictureBox1.Click += new System.EventHandler(this.pictureBox1_Click);
//
// linkLabel1
//
this.linkLabel1.AutoSize = true;
this.linkLabel1.Location = new System.Drawing.Point(62, 121);
this.linkLabel1.Name = "linkLabel1";
this.linkLabel1.Size = new System.Drawing.Size(60, 13);
this.linkLabel1.TabIndex = 6;
this.linkLabel1.TabStop = true;
this.linkLabel1.Text = "open editor";
this.linkLabel1.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.linkLabel1_LinkClicked);
//
// MainForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.White;
this.ClientSize = new System.Drawing.Size(388, 143);
this.Controls.Add(this.linkLabel1);
this.Controls.Add(this.pictureBox1);
this.Controls.Add(this.SettingsLabel);
this.Controls.Add(this.label1);
this.Controls.Add(this.versionLabel);
this.Controls.Add(this.statusLabel);
this.Controls.Add(this.backgroundPictureBox);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.MaximizeBox = false;
this.Name = "MainForm";
this.ShowInTaskbar = false;
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "code the micro:bit";
this.Load += new System.EventHandler(this.MainForm_Load);
((System.ComponentModel.ISupportInitialize)(this.backgroundPictureBox)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.PictureBox backgroundPictureBox;
private System.Windows.Forms.Label statusLabel;
private System.Windows.Forms.NotifyIcon trayIcon;
private System.Windows.Forms.LinkLabel versionLabel;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.LinkLabel SettingsLabel;
private System.Windows.Forms.PictureBox pictureBox1;
private System.Windows.Forms.LinkLabel linkLabel1;
}
}

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@ -0,0 +1,267 @@
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Security;
using System.Threading;
using System.Windows.Forms;
namespace Microsoft.MicroBit
{
internal partial class MainForm : Form
{
FileSystemWatcher watcher;
private string customcopypath = "";
public MainForm()
{
InitializeComponent();
var v = typeof(MainForm).Assembly.GetName().Version;
this.versionLabel.Text = "v" + v.Major + "." + v.Minor;
}
private void MainForm_Load(object sender, EventArgs e)
{
this.initializeFileWatch();
customcopypath = (string)Application.UserAppDataRegistry.GetValue("CustomDirectory", "");
this.openEditor();
}
private void openEditor()
{
// lanch editor
try { Process.Start("https://codethemicrobit.com"); } catch (Exception) { }
}
private void initializeFileWatch()
{
if (!checkTOU()) return;
var downloads = KnownFoldersNativeMethods.GetDownloadPath();
if (downloads == null)
{
this.updateStatus("oops, can't find the `Downloads` folder");
return;
}
this.watcher = new FileSystemWatcher(downloads);
this.watcher.Renamed += (sender, e) => this.handleFileEvent(e);
this.watcher.Created += (sender, e) => this.handleFileEvent(e);
this.watcher.EnableRaisingEvents = true;
this.waitingForHexFileStatus();
}
private void waitingForHexFileStatus()
{
this.updateStatus("waiting for .hex file...");
this.trayIcon.ShowBalloonTip(3000, "ready...", "waiting for .hex file...", ToolTipIcon.None);
}
static bool checkTOU()
{
var v = (int)Application.UserAppDataRegistry.GetValue("TermOfUse", 0);
if (v != 1)
{
using (var f = new LicenseDialog())
{
var r = f.ShowDialog();
if (r != DialogResult.Yes)
{
Application.Exit();
return false;
}
}
Application.UserAppDataRegistry.SetValue("TermOfUse", 1, RegistryValueKind.DWord);
}
return true;
}
delegate void Callback();
private void updateStatus(string value)
{
Callback a = (Callback)(() =>
{
this.statusLabel.Text = value;
this.trayIcon.Text = value;
});
this.Invoke(a);
}
void handleFileEvent(FileSystemEventArgs e)
{
this.handleFile(e.FullPath);
}
volatile int copying;
void handleFile(string fullPath)
{
try
{
// In case this is data-url download, at least Chrome will not rename file, but instead write to it
// directly. This mean we may catch it in the act. Let's leave it some time to finish writing.
Thread.Sleep(500);
var info = new System.IO.FileInfo(fullPath);
Trace.WriteLine("download: " + info.FullName);
if (info.Extension != ".hex") return;
var infoName = info.Name;
Trace.WriteLine("download name: " + info.Name);
if (!infoName.StartsWith("microbit-", StringComparison.OrdinalIgnoreCase)) return;
if (info.Name.EndsWith(".uploaded.hex", StringComparison.OrdinalIgnoreCase)) return;
if (info.Length > 1000000) return; // make sure we don't try to copy large files
// already copying?
if (Interlocked.Exchange(ref this.copying, 1) == 1)
return;
try
{
var driveletters = getMicrobitDrives();
List<String> drives = new List<String>();
foreach (var d in driveletters)
{
drives.Add(d.RootDirectory.FullName);
}
if (!String.IsNullOrEmpty(customcopypath) && Directory.Exists(customcopypath))
{
drives.Add(customcopypath);
}
if (drives.Count == 0)
{
this.updateStatus("no board found");
this.trayIcon.ShowBalloonTip(3000, "cancelled uploading...", "no board found", ToolTipIcon.None);
return;
}
this.updateStatus("uploading .hex file");
this.trayIcon.ShowBalloonTip(3000, "uploading...", "uploading .hex file", ToolTipIcon.None);
// copy to all boards
copyFirmware(info.FullName, drives);
// move away hex file
var temp = System.IO.Path.ChangeExtension(info.FullName, ".uploaded.hex");
try
{
File.Copy(info.FullName, temp, true);
File.Delete(info.FullName);
}
catch (IOException) { }
catch (NotSupportedException) { }
catch (UnauthorizedAccessException) { }
catch (ArgumentException) { }
// update ui
this.updateStatus("uploading done");
this.waitingForHexFileStatus();
}
finally
{
Interlocked.Exchange(ref this.copying, 0);
}
}
catch (IOException) { }
catch (NotSupportedException) { }
catch (UnauthorizedAccessException) { }
catch (ArgumentException) { }
}
static void copyFirmware(string file, List<string> drives)
{
var waitHandles = new List<WaitHandle>();
foreach (var drive in drives)
{
var ev = new AutoResetEvent(false);
waitHandles.Add(ev);
ThreadPool.QueueUserWorkItem((state) =>
{
try
{
var trg = System.IO.Path.Combine(drive, "firmware.hex");
File.Copy(file, trg, true);
}
catch (IOException) { }
catch (NotSupportedException) { }
catch (UnauthorizedAccessException) { }
catch (ArgumentException) { }
ev.Set();
}, ev);
}
//waits for all the threads (waitHandles) to call the .Set() method
//and inform that the execution has finished.
WaitHandle.WaitAll(waitHandles.ToArray());
}
static DriveInfo[] getMicrobitDrives()
{
var drives = System.IO.DriveInfo.GetDrives();
var r = new System.Collections.Generic.List<DriveInfo>();
foreach (var di in drives)
{
var label = getVolumeLabel(di);
if (label.StartsWith("MICROBIT", StringComparison.Ordinal))
r.Add(di);
}
return r.ToArray();
}
static string getVolumeLabel(DriveInfo di)
{
try { return di.VolumeLabel; }
catch (IOException) { }
catch (SecurityException) { }
catch (UnauthorizedAccessException) { }
return "";
}
private void trayIcon_Click(object sender, EventArgs e)
{
this.WindowState = FormWindowState.Minimized;
this.WindowState = FormWindowState.Normal;
this.Show();
this.Activate();
}
private void versionLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
try
{
Process.Start("https://codethemicrobit.com/uploader");
}
catch (IOException) { }
}
private void backgroundPictureBox_Click(object sender, EventArgs e)
{
this.openEditor();
}
private void SettingsLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
var settings = new Settings(customcopypath);
settings.ShowDialog();
customcopypath = settings.CustomCopyPath;
Application.UserAppDataRegistry.SetValue("CustomDirectory", customcopypath, RegistryValueKind.String);
}
private void linkLabel1_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
this.openEditor();
}
private void pictureBox1_Click(object sender, EventArgs e)
{
this.openEditor();
}
}
}

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@ -0,0 +1,172 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
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: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
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<xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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<resheader name="resmimetype">
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<resheader name="version">
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</root>

View File

@ -0,0 +1,30 @@
using Microsoft.VisualBasic.ApplicationServices;
using System;
using System.Windows.Forms;
namespace Microsoft.MicroBit
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope")]
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
SingleInstanceAppStarter.Start(new MainForm(), StartNewInstance);
}
// The handler when attempting to start another instance of this application
// We can customize the logic here for which form to activate in different
// conditions. Like in this sample, we will be selectively activate the LoginForm
// or MainForm based on the login state of the user.
static void StartNewInstance(object sender, StartupNextInstanceEventArgs e)
{
e.BringToForeground = true;
}
}
}

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@ -0,0 +1,40 @@
using System;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Code The micro:bit Uploader")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("MicrosoftMicrobitUploader")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("7dc6ca45-fd75-44bc-805e-708c812cd4bf")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.9.0.0")]
[assembly: AssemblyFileVersion("0.9.0.0")]
[assembly: CLSCompliant(true)]
[assembly: NeutralResourcesLanguage("en-US")]

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@ -0,0 +1,93 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Microsoft.MicroBit.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Microsoft.MicroBit.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap microbit_red {
get {
object obj = ResourceManager.GetObject("microbit_red", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap MSFT_logo_png {
get {
object obj = ResourceManager.GetObject("MSFT_logo_png", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to {\rtf1\adeflang1025\ansi\ansicpg1252\uc1\adeff0\deff0\stshfdbch0\stshfloch0\stshfhich0\stshfbi0\deflang1033\deflangfe1033\themelang1033\themelangfe0\themelangcs0{\fonttbl{\f0\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f1\fbidi \fswiss\fcharset0\fprq2{\*\panose 020b0604020202020204}Arial;}
///{\f2\fbidi \fmodern\fcharset0\fprq1{\*\panose 02070309020205020404}Courier New;}{\f3\fbidi \froman\fcharset2\fprq2{\*\panose 05050102010706020507}Symbol;}{\f10\fbidi \fnil\fcharset2\fp [rest of string was truncated]&quot;;.
/// </summary>
internal static string MSR_LA___2576 {
get {
return ResourceManager.GetString("MSR_LA___2576", resourceCulture);
}
}
}
}

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@ -0,0 +1,130 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="MSR_LA___2576" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\MSR-LA - 2576.rtf;System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="MSFT_logo_png" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\MSFT_logo_png.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="microbit_red" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\microbit.red.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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@ -0,0 +1 @@
TBD

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@ -0,0 +1,76 @@
namespace Microsoft.MicroBit
{
partial class Settings
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.textBox1 = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(107, 12);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(100, 20);
this.textBox1.TabIndex = 0;
this.textBox1.TextChanged += new System.EventHandler(this.textBox1_TextChanged);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(34, 15);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(67, 13);
this.label1.TabIndex = 1;
this.label1.Text = "Custom Path";
//
// Settings
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(246, 48);
this.Controls.Add(this.label1);
this.Controls.Add(this.textBox1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "Settings";
this.ShowIcon = false;
this.Text = "Settings";
this.Load += new System.EventHandler(this.Settings_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Label label1;
}
}

View File

@ -0,0 +1,37 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Security.AccessControl;
using System.Text;
using System.Windows.Forms;
namespace Microsoft.MicroBit
{
public partial class Settings : Form
{
public string CustomCopyPath;
public Settings(string currentpath)
{
InitializeComponent();
CustomCopyPath = currentpath;
}
private void Settings_Load(object sender, EventArgs e)
{
textBox1.Text = CustomCopyPath;
}
private void label1_Click(object sender, EventArgs e)
{
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
CustomCopyPath = textBox1.Text;
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,39 @@
/****************************** Module Header ******************************\
* Module Name: SingleInstanceAppHelper.cs
* Project: CSWinFormSingleInstanceApp
* Copyright (c) Microsoft Corporation.
*
* The sample demonstrates how to achieve the goal that only
* one instance of the application is allowed in Windows Forms application..
*
* This source is subject to the Microsoft Public License.
* See http://www.microsoft.com/en-us/openness/resources/licenses.aspx#MPL.
* All other rights reserved.
*
* THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND,
* EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
\***************************************************************************/
using System;
using Microsoft.VisualBasic.ApplicationServices;
using System.Windows.Forms;
namespace Microsoft.MicroBit
{
// We need to add Microsoft.VisualBasic reference to use
// WindowsFormsApplicationBase type.
class SingleInstanceApp : WindowsFormsApplicationBase
{
public SingleInstanceApp()
{
}
public SingleInstanceApp(Form f)
{
// Set IsSingleInstance property to true to make the application
base.IsSingleInstance = true;
// Set MainForm of the application.
this.MainForm = f;
}
}
}

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@ -0,0 +1,39 @@
/****************************** Module Header ******************************\
* Module Name: SingleInstanceAppStarter.cs
* Project: CSWinFormSingleInstanceApp
* Copyright (c) Microsoft Corporation.
*
* The sample demonstrates how to achieve the goal that only
* one instance of the application is allowed in Windows Forms application..
*
* This source is subject to the Microsoft Public License.
* See http://www.microsoft.com/en-us/openness/resources/licenses.aspx#MPL.
* All other rights reserved.
*
* THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND,
* EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
\***************************************************************************/
using System;
using System.Windows.Forms;
using Microsoft.VisualBasic.ApplicationServices;
namespace Microsoft.MicroBit
{
internal static class SingleInstanceAppStarter
{
static SingleInstanceApp app = null;
// Construct SingleInstanceApp object, and invoke its run method.
public static void Start(Form f, StartupNextInstanceEventHandler handler)
{
if (app == null && f != null)
app = new SingleInstanceApp(f);
// Wire up StartupNextInstance event handler.
app.StartupNextInstance += handler;
app.Run(Environment.GetCommandLineArgs());
}
}
}

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@ -29,19 +29,23 @@ The BBC micro:bit was made possible by many [partners](https://www.microbit.co.u
The micro:bit provides an easy and fun introduction to programming and making switch on, program it to do something fun wear it, customize it. The micro:bit provides an easy and fun introduction to programming and making switch on, program it to do something fun wear it, customize it.
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices. Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
## Blocks or JavaScript ## Hardware: The Device
The student can program the BBC micro:bit using Blocks or JavaScript. Learn about about the [hardware components](/device) of the micro:bit to make the most of it!
## Programming: Blocks or JavaScript
The student can program the BBC micro:bit using [Blocks](/blocks) or [JavaScript](/javascript), via the [micro:bit APIs](/reference):
```blocks ```blocks
basic.showString("Hi!"); basic.showString("Hi!");
``` ```
## Compile and Flash ## Compile and Flash: Your Program!
When a user has her code ready, she can connect her BBC micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT). When a user has her code ready, she can connect her BBC micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
Compilation to the ARM thumb machine code happens in the browser. Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser.
The student is prompted to save the ARM binary program to a file, which she then simply drags to the micro:bit mounted drive, The student is prompted to save the ARM binary program to a file, which she then simply drags to the micro:bit mounted drive,
which flashes the micro:bit device with the new program. which flashes the micro:bit device with the new program.
@ -56,7 +60,7 @@ The simulator has support for the LED screen, buttons, as well as compass, accel
The [C++ BBC micro:bit runtime](http://lancaster-university.github.io/microbit-docs/), created at [Lancaster University](http://www.lancaster.ac.uk/), provides access to the hardware functions of the micro:bit, The [C++ BBC micro:bit runtime](http://lancaster-university.github.io/microbit-docs/), created at [Lancaster University](http://www.lancaster.ac.uk/), provides access to the hardware functions of the micro:bit,
as well as a set of helper functions (such as displaying a number/image/string on the LED screen). as well as a set of helper functions (such as displaying a number/image/string on the LED screen).
The JavaScript micro:bit library mirrors the functions of the C++ library. The [micro:bit library](/reference) mirrors the functions of the C++ library.
When code is compiled to ARM machine code, the calls to JavaScript micro:bit functions are replaced with calls to the corresponding C++ functions. When code is compiled to ARM machine code, the calls to JavaScript micro:bit functions are replaced with calls to the corresponding C++ functions.
## Open Source ## Open Source

View File

@ -3,7 +3,7 @@
### @parent blocks/language ### @parent blocks/language
Conditionally run code depending on whether a [Boolean](/reference/types/boolean) condition is true or false. Conditionally run code depending on whether a [Boolean](/blocks/logic/boolean) condition is true or false.
```blocks ```blocks
if(true) { if(true) {
@ -24,5 +24,5 @@ If the [light level](/reference/input/light-level) is `< 100`, this code sets th
### See also ### See also
[while loop](/blocks/loops/while), [for](/blocks/loops/for), [boolean](/reference/types/boolean) [while loop](/blocks/loops/while), [for](/blocks/loops/for), [boolean](/blocks/logic/boolean)

View File

@ -1,16 +1,13 @@
# While # While
### @parent blocks/language Repeat code while a [Boolean](/blocks/logic/boolean) `condition` is true.
Repeat code while a [Boolean](/reference/types/boolean) `condition` is true.
```blocks ```blocks
while(true) { while(true) {
} }
``` ```
The while loop has a *condition* that evaluates to a [Boolean](/reference/types/boolean) value. After the `do` keyword, add the code that you want to run while the `condition` is `true`. The while loop concludes with `end while`. The while loop has a *condition* that evaluates to a [Boolean](/blocks/logic/boolean) value. After the `do` keyword, add the code that you want to run while the `condition` is `true`. The while loop concludes with `end while`.
The condition is tested before any code runs. Which means that if the condition is false, the code inside the loop doesn't execute. The condition is tested before any code runs. Which means that if the condition is false, the code inside the loop doesn't execute.

View File

@ -23,13 +23,13 @@ When you have downloaded and run your code onto your micro:bit, press Button R t
### USB connection ### USB connection
When you plug in your micro:bit, it should appear as MICROBIT. When you plug in your micro:bit, it should appear as ``MICROBIT``.
If you accidentally hold down the reset button as youre plugging in your micro:bit, If you accidentally hold down the reset button as youre plugging in your micro:bit,
the micro:bit will appear as a MAINTENANCE drive instead of MICROBIT. This is known as maintenance mode.** the micro:bit will appear as a MAINTENANCE drive instead of ``MICROBIT``. This is known as maintenance mode.**
To continue programming your micro:bit YOU MUST unplug your USB and reconnect it. Check that the drive now shows as MICROBIT. To continue programming your micro:bit YOU MUST unplug your USB and reconnect it. Check that the drive now shows as ``MICROBIT``.
**Use with caution. If you click on the drive while it shows as MAINTENANCE, **Use with caution. If you click on the drive while it shows as ``MAINTENANCE``,
you can see which version of firmware you have running on your micro:bit. you can see which version of firmware you have running on your micro:bit.
Firmware on your micro:bit should be up-to-date already. Firmware on your micro:bit should be up-to-date already.
You can find the version of firmware in the 'version.txt' file on the micro:bit. Further information on the firmware can be found here: You can find the version of firmware in the 'version.txt' file on the micro:bit. Further information on the firmware can be found here:
@ -55,6 +55,10 @@ The pins can be a form of input or output.
There are labels for the input/output pins P0, P1, P2, which you can attach external sensors to such as thermometers or moisture detectors. There are labels for the input/output pins P0, P1, P2, which you can attach external sensors to such as thermometers or moisture detectors.
You can read more about large and small pins [here](/device/pins). You can read more about large and small pins [here](/device/pins).
### Light level
The screen can also be used a light level sensor (it's a really cool trick).
### How do I connect the micro:bit to my computer? ### How do I connect the micro:bit to my computer?
Your micro:bit can be connected to your computer via a micro USB cable. Your micro:bit can be connected to your computer via a micro USB cable.
@ -73,7 +77,7 @@ You can attach an external device such as a motor to these and power it using th
### Serial Communication ### Serial Communication
The BBC micro:bit can send an receive data via [serial communication](/device/serial). The serial data can be transfered via USB or BlE. The BBC micro:bit can send an receive data via [serial communication](/device/serial). The serial data can be transfered via USB or BLE.
### Bluetooth Low Energy (BLE) Antenna ### Bluetooth Low Energy (BLE) Antenna

View File

@ -1,6 +1,12 @@
# Frequently Asked Questions # Frequently Asked Questions
## Where can I get a BBC micro:bit? ### Where can I get a BBC micro:bit?
More information at [http://uk.farnell.com/bbc-microbit](http://uk.farnell.com/bbc-microbit). More information at [http://uk.farnell.com/bbc-microbit](http://uk.farnell.com/bbc-microbit).
## Troubleshooting
### My micro:bit does not show up as a drive when I connect it to my computer.
A common cause for this is a broken cable. Pick another USB cable and try it. Otherwise, try another computer as well.

View File

@ -9,10 +9,9 @@ to make real programs that work!
## ~ ## ~
### Happy face Use the **Basic** drawer in the editor (to the left)
to drag out and arrange three blocks (two `show leds` and one `forever` block)
There are three blocks in the editor (the area to the left). to create this program:
Arrange them to look like this:
```blocks ```blocks
basic.forever(() => { basic.forever(() => {
@ -33,470 +32,11 @@ basic.forever(() => {
}); });
``` ```
When you run this program, you will see a smiley face, then a blank When this program runs, you will see a smiley face, then a blank
screen, then a smiley again -- it never stops! (That's because of the screen, then a smiley again -- it never stops! (That's because of the
``forever`` block.) ``forever`` block.)
Click **Compile** to move your program to the BBC micro:bit! Click **Compile** to move your program to the BBC micro:bit!
Make sure to follow the instructions.
### Happy unhappy face ## [NEXT: THE SCREEN](/getting-started/screen)
Draw an unhappy face instead of the blank screen. Click on the dots
in the second ``show leds`` block until it matches the blocks below.
Now you have an **animation** (cartoon) that shows a happy face,
then an unhappy one, then a happy one again, forever (or until
you turn off your micro:bit)!
```blocks
basic.forever(() => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #
`)
});
```
Click **Compile** to move your program to the BBC micro:bit!
### Your turn!
Pile up more ``show leds`` blocks to create your animation! Create an
animation with at least 5 pictures. What does this animation show?
```blocks
basic.forever(() => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# # # # #
. . . . .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# # # # #
. . . # #
`)
basic.showLeds(`
. . . . .
# . # . .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. . # . #
. . . . .
# . . . #
. # # # .
`)
});
```
Click **Compile** to move your program to the BBC micro:bit!
#### ~hint
You can find the ``show leds`` block in the **Basic** part of the editor.
#### ~
### Button A and button B
This program will show the word **ANTEATER** on the LED
screen when you press button `A`.
```blocks
input.onButtonPressed(Button.A, () => {
basic.showString("ANTEATER");
});
```
#### ~hint
The ``showString`` block can show letters, numbers, and punctuation
on the micro:bit screen.
#### ~
Now try to unscramble these blocks in the editor so that the micro:bit
shows **BANANA** when you press button `B`.
```shuffle
input.onButtonPressed(Button.B, () => {
basic.showString("BANANA");
});
```
#### ~hint
You can find the letter `B` by clicking the letter `A` on the
``onButtonPressed`` block.
#### ~
Click **Compile** to move your program to the BBC micro:bit!
#### Your turn!
Can you combine these blocks so your program shows your real name
instead of **ANTEATER** when you press `A`, but _your secret agent
name_ instead of **BANANA** when you press `B`?
### Shake
You can find when someone is shaking the BBC micro:bit by checking its
**accelerometer** (it finds whether the micro:bit is speeding up or
slowing down).
Unscramble these blocks in the editor to show a frownie when someone
shakes the micro:bit. (Ouch!)
```shuffle
input.onGesture(Gesture.Shake, () => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #`);
});
```
Click **Compile** to move your program to the BBC micro:bit!
### Pins
You can also use the pins as buttons. (The pins are the holes in the
metal stripe at the bottom of the micro:bit board.) For example, hold
the ``GND`` button with one hand and touch the ``0`` pin (called
``P0``) with your other hand to tell the micro:bit you're pressing it.
Unscramble the blocks in the editor to show a heart when you touch
pin ``P0``.
```shuffle
input.onPinPressed(TouchPin.P0, () => {
basic.showLeds(`
. # . # .
# . # . #
# . . . #
. # . # .
. . # . .`);
});
```
Click **Compile** to move your program to the BBC micro:bit!
## ~hint
Try this experiment: find a friend and hold hands. Touch the ``GND``
pin while your friend presses the ``P0`` pin. You should see the
heart! The electric current is going through your bodies and across
your handshake to make it happen!
## ~
## The amazing coin flipper
### ~avatar avatar
Are you trying to choose whether to play soccer or go to the movies
instead, or which toppings to have on your pizza? Build a coin
flipping machine with the BBC micro:bit to choose for you!
### ~
Here are the blocks to make your coin flipper. When you press button
`B`, the coin flipper will show either `H` for heads or `T` for tails
on the LED screen.
```blocks
input.onButtonPressed(Button.B, () => {
if (Math.randomBoolean()) {
basic.showString("H");
} else {
basic.showString("T");
}
});
```
### ~hint
The ``pick random true or false`` block randomly tells the ``if``
block `true` or `false`. If the ``pick`` block picked `true`, the
``if`` block shows the letter `H`. Otherwise, it shows the letter `T`.
That's it!
### ~
### Keeping score
#### ~avatar
To keep track out of how many guesses you've won,
add these blocks to your coin flipper:
#### ~
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1);
});
input.onButtonPressed(Button.AB, () => {
basic.showNumber(game.score());
});
```
These blocks mean that if you press button `A`, you will add `1` to
your score, and if you press `A` and `B` together, the micro:bit will
show your score.
When you're done, your coin flipping program should look like this:
```blocks
input.onButtonPressed(Button.B, () => {
if (Math.randomBoolean()) {
basic.showString("H");
} else {
basic.showString("T");
}
});
input.onButtonPressed(Button.A, () => {
game.addScore(1);
});
input.onButtonPressed(Button.AB, () => {
basic.showNumber(game.score());
});
```
Flip until your thumbs get tired!
## Let's play Rock Paper Scissors!
### ~avatar avatar
Build a Rock Paper Scissors game with the BBC micro:bit! You can play
the game with a friend who has it on a micro:bit. You can also play
it with friends who are just using their hands. (The game is built
like a coin flipper, but with three choices instead of two.)
### ~
## Step 1: Getting started
We want the micro:bit to choose rock, paper, or scissors when you
shake it. Try creating an ``on shake`` block so when you shake the
micro:bit, it will run part of a program.
Clear up the blocks and add the blocks below.
```blocks
input.onGesture(Gesture.Shake, () => {
})
```
Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
and store it in the variable `item`.
Add a ``set`` block with a variable. Then add a ``pick random`` block,
and store the random number in the variable,
like this:
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
})
```
### ~hint
No one can predict random numbers. That's what makes them great for Rock Paper Scissors!
### ~
Each possible number these blocks can make (`0`, `1`, or `2`) means a different picture.
We will show the right picture for that number on the LED screen.
## Step 2: Picking paper
Put an ``if`` block after the ``let`` block that checks whether
`item` is `0`. Make sure the ``if`` block has an ``else if`` part
and an ``else`` part.
Next, add a ``show leds`` block that shows a
picture of a piece of paper:
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (false) {
} else {
}
})
```
## Step 3: A random rock
Now we are going to add a new picture for the micro:bit to show
when another random number comes up.
Make the ``else if`` part check if the variable `item` is `1`.
Then add a ``show leds`` block with a picture of a rock.
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (item == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
}
})
```
## Step 4: Suddenly scissors
Add a ``show leds`` block with a picture of scissors to the ``else`` part:
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (item == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
})
```
### ~hint
You don't need to check if `item` is `2` because `2` is the only number left out of `0`, `1`, and `2`.
That's why you can use an ``else`` instead of an ``else if``.
### ~
Your game is ready!
Click **Compile** to move your program to the BBC micro:bit!
Have fun!
## Step 5: Are you the greatest?
Here is a way you can make your Rock Paper Scissors game better.
When button ``A`` is pressed,
the micro:bit will add `1` to your score.
Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
like this:
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
```
## Step 6: Prove you're the greatest!
After your micro:bit can add `1` to the score, show how many wins you have.
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
basic.showString("WINS:")
basic.showNumber(game.score())
})
```
## Step 7: Staying honest
Success! Your micro:bit can track wins!
But what about losses?
Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.
Here are all the blocks you will need:
```shuffle
input.onButtonPressed(Button.B, () => {
game.addScore(-1)
basic.showString("LOSSES:")
basic.showNumber(game.score())
})
```
Click **Compile** to move your program to the BBC micro:bit!
## Your turn!
How else can you make your game better?
Ever hear of [Rock Paper Scissors Spock Lizard](http://www.samkass.com/theories/RPSSL.html)?

View File

@ -0,0 +1,79 @@
# Button A and button B
### ~avatar avatar
Buttons are great to build games!
### ~
This program will show the word **ANTEATER** on the LED
screen when you press button `A`.
```blocks
input.onButtonPressed(Button.A, () => {
basic.showString("ANTEATER");
});
```
#### ~hint
The ``showString`` block can show letters, numbers, and punctuation
on the micro:bit screen.
#### ~
Now try to unscramble these blocks in the editor so that the micro:bit
shows **BANANA** when you press button `B`.
```shuffle
input.onButtonPressed(Button.B, () => {
basic.showString("BANANA");
});
```
#### ~hint
You can find the letter `B` by clicking the letter `A` on the
``onButtonPressed`` block.
#### ~
Click **Compile** to move your program to the BBC micro:bit!
#### Your turn!
Can you combine these blocks so your program shows your real name
instead of **ANTEATER** when you press `A`, but _your secret agent
name_ instead of **BANANA** when you press `B`?
### Pins
You can also use the pins as buttons. (The pins are the holes in the
metal stripe at the bottom of the micro:bit board.) For example, hold
the ``GND`` button with one hand and touch the ``0`` pin (called
``P0``) with your other hand to tell the micro:bit you're pressing it.
Unscramble the blocks in the editor to show a heart when you touch
pin ``P0``.
```shuffle
input.onPinPressed(TouchPin.P0, () => {
basic.showLeds(`
. # . # .
# . # . #
# . . . #
. # . # .
. . # . .`);
});
```
Click **Compile** to move your program to the BBC micro:bit!
## ~hint
Try this experiment: find a friend and hold hands. Touch the ``GND``
pin while your friend presses the ``P0`` pin. You should see the
heart! The electric current is going through your bodies and across
your handshake to make it happen!
## ~
## [NEXT: SHAKE](/getting-started/shake)

View File

@ -0,0 +1,76 @@
# The amazing coin flipper
### ~avatar avatar
Are you trying to choose whether to play soccer or go to the movies
instead, or which toppings to have on your pizza? Build a coin
flipping machine with the BBC micro:bit to choose for you!
### ~
Here are the blocks to make your coin flipper. When you press button
`B`, the coin flipper will show either `H` for heads or `T` for tails
on the LED screen.
```blocks
input.onButtonPressed(Button.B, () => {
if (Math.randomBoolean()) {
basic.showString("H");
} else {
basic.showString("T");
}
});
```
### ~hint
The ``pick random true or false`` block randomly tells the ``if``
block `true` or `false`. If the ``pick`` block picked `true`, the
``if`` block shows the letter `H`. Otherwise, it shows the letter `T`.
That's it!
### ~
### Keeping score
#### ~avatar
To keep track out of how many guesses you've won,
add these blocks to your coin flipper:
#### ~
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1);
});
input.onButtonPressed(Button.AB, () => {
basic.showNumber(game.score());
});
```
These blocks mean that if you press button `A`, you will add `1` to
your score, and if you press `A` and `B` together, the micro:bit will
show your score.
When you're done, your coin flipping program should look like this:
```blocks
input.onButtonPressed(Button.B, () => {
if (Math.randomBoolean()) {
basic.showString("H");
} else {
basic.showString("T");
}
});
input.onButtonPressed(Button.A, () => {
game.addScore(1);
});
input.onButtonPressed(Button.AB, () => {
basic.showNumber(game.score());
});
```
Flip until your thumbs get tired!
## [NEXT: ROCK PAPER SCISSORS](/getting-started/rock-paper-scissors)

View File

@ -0,0 +1,203 @@
# Rock Paper Scissors
### ~avatar avatar
Build a Rock Paper Scissors game with the BBC micro:bit! You can play
the game with a friend who has it on a micro:bit. You can also play
it with friends who are just using their hands. (The game is built
like a coin flipper, but with three choices instead of two.)
### ~
## Step 1: Getting started
We want the micro:bit to choose rock, paper, or scissors when you
shake it. Try creating an ``on shake`` block so when you shake the
micro:bit, it will run part of a program.
Clear up the blocks and add the blocks below.
```blocks
input.onGesture(Gesture.Shake, () => {
})
```
Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
and store it in the variable `item`.
Add a ``set`` block with a variable. Then add a ``pick random`` block,
and store the random number in the variable,
like this:
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
})
```
### ~hint
No one can predict random numbers. That's what makes them great for Rock Paper Scissors!
### ~
Each possible number these blocks can make (`0`, `1`, or `2`) means a different picture.
We will show the right picture for that number on the LED screen.
## Step 2: Picking paper
Put an ``if`` block after the ``let`` block that checks whether
`item` is `0`. Make sure the ``if`` block has an ``else if`` part
and an ``else`` part.
Next, add a ``show leds`` block that shows a
picture of a piece of paper:
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (false) {
} else {
}
})
```
## Step 3: A random rock
Now we are going to add a new picture for the micro:bit to show
when another random number comes up.
Make the ``else if`` part check if the variable `item` is `1`.
Then add a ``show leds`` block with a picture of a rock.
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (item == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
}
})
```
## Step 4: Suddenly scissors
Add a ``show leds`` block with a picture of scissors to the ``else`` part:
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (item == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
})
```
### ~hint
You don't need to check if `item` is `2` because `2` is the only number left out of `0`, `1`, and `2`.
That's why you can use an ``else`` instead of an ``else if``.
### ~
Your game is ready!
Click **Compile** to move your program to the BBC micro:bit!
Have fun!
## Step 5: Are you the greatest?
Here is a way you can make your Rock Paper Scissors game better.
When button ``A`` is pressed,
the micro:bit will add `1` to your score.
Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
like this:
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
```
## Step 6: Prove you're the greatest!
After your micro:bit can add `1` to the score, show how many wins you have.
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
basic.showString("WINS:")
basic.showNumber(game.score())
})
```
## Step 7: Staying honest
Success! Your micro:bit can track wins!
But what about losses?
Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.
Here are all the blocks you will need:
```shuffle
input.onButtonPressed(Button.B, () => {
game.addScore(-1)
basic.showString("LOSSES:")
basic.showNumber(game.score())
})
```
Click **Compile** to move your program to the BBC micro:bit!
## [NEXT: PROJECTS!](/projects)

View File

@ -0,0 +1,96 @@
# Screen
### ~avatar avatar
There are 25 bright LEDs on the micro:bit screen. Let's use them to create some cool animations!
### ~
### Happy unhappy face
Draw an unhappy face instead of the blank screen. Click on the dots
in the second ``show leds`` block until it matches the blocks below.
Now you have an **animation** (cartoon) that shows a happy face,
then an unhappy one, then a happy one again, forever (or until
you turn off your micro:bit)!
```blocks
basic.forever(() => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #
`)
});
```
Click **Compile** to move your program to the BBC micro:bit!
### Your turn!
Pile up more ``show leds`` blocks to create an animation! Create an
animation with at least 5 pictures. What does this animation show?
```blocks
basic.forever(() => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# # # # #
. . . . .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# # # # #
. . . # #
`)
basic.showLeds(`
. . . . .
# . # . .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. . # . #
. . . . .
# . . . #
. # # # .
`)
});
```
Click **Compile** to move your program to the BBC micro:bit!
#### ~hint
You can find the ``show leds`` block in the **Basic** part of the editor.
#### ~
## [NEXT: BUTTONS](/getting-started/buttons)

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@ -0,0 +1,22 @@
# Shake
You can find when someone is shaking the BBC micro:bit by checking its
**accelerometer** (it finds whether the micro:bit is speeding up or
slowing down).
Unscramble these blocks in the editor to show a frownie when someone
shakes the micro:bit. (Ouch!)
```shuffle
input.onGesture(Gesture.Shake, () => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #`);
});
```
Click **Compile** to move your program to the BBC micro:bit!
## [NEXT: COIN FLIPPER GAME](/getting-started/coin-flipper)

75
docs/javascript.md Normal file
View File

@ -0,0 +1,75 @@
# JavaScript
You can write micro:bit programs in a subset of [TypeScript](https://www.typescriptlang.org), a superset of JavaScript.
Many micro:bit programs, especially at the beginner's level, are just plain JavaScript. TypeScript introduces class-based
object-oriented programming, such as:
```typescript
class Greeter {
greeting: string;
constructor(message: string) {
this.greeting = message;
}
greet() {
return "Hello, " + this.greeting;
}
}
let greeter = new Greeter("world");
basic.showString(greeter.greet())
```
This site is meant for teaching programming first, and JavaScript second. For this
reason, we have stayed away from concepts that are specific to JavaScript (for
example, prototype inheritance), and instead focused on ones common to most
modern programming languages (for example, loops, lexically scoped variables,
functions, classes, lambdas).
We leverage TypeScript's [type inference](http://www.typescriptlang.org/docs/handbook/type-inference.html) so that
students need not specify types when clear from context.
## Supported language features
* top-level code in the file: "Hello world!" really is just `basic.showString("Hello world!")`
* [basic types](http://www.typescriptlang.org/docs/handbook/basic-types.html)
* [variable declarations](http://www.typescriptlang.org/docs/handbook/variable-declarations.html): `let`, `const`, and `var`
* [functions](http://www.typescriptlang.org/docs/handbook/functions.html) with lexical scoping and recursion
### User-defined types and modules
* [classes](http://www.typescriptlang.org/docs/handbook/classes.html) with fields, methods and constructors; `new` keyword
* [enums](http://www.typescriptlang.org/docs/handbook/enums.html)
* [namespaces](http://www.typescriptlang.org/docs/handbook/namespaces.html) (a form of modules)
### Control-flow constructs
* `if ... else if ... else` statements
* `while` and `do ... while` loops
* `for(;;)` loops (see below about `for ... in/of`)
* `break/continue`; also with labeled loops
* `switch` statement (on numbers only)
* `debugger` statement for breakpoints
### Expressions
* conditional operator `? :`; lazy boolean operators
* all arithmetic operators (including bitwise operators); note that in microcontroller targets
all arithmetic is performed on integers, also when simulating in the browser
* strings (with a few common methods)
* [string templates](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Template_literals) (`` `x is ${x}` ``)
* arrow functions `() => ...`
* array literals `[1, 2, 3]`
## Unsupported language features
We generally stay away from the more dynamic parts of JavaScript.
Things you may miss and we may implement:
* exceptions (`throw`, `try ... catch`, `try ... finally`)
* `for ... of` statements
* object literals `{ foo: 1, bar: "two" }`
* method-like properties (get/set accessors)
* class inheritance
If there is something you'd like to see, please file an issue at [GitHub](http://github.com/microsoft/pxt/issues).

View File

@ -30,7 +30,6 @@
* [Guess the Number](/lessons/guess-the-number), guess a random number with pick number * [Guess the Number](/lessons/guess-the-number), guess a random number with pick number
* [Counter](/lessons/counter), display a number with a variable * [Counter](/lessons/counter), display a number with a variable
* [Love Meter](/lessons/love-meter), create a love meter with on pin pressed * [Love Meter](/lessons/love-meter), create a love meter with on pin pressed
* [Rock Paper Scissors](/lessons/rock-paper-scissors), create the classic game of rock paper scissors with if statement
* [Truth or Dare](/lessons/truth-or-dare), a game that forces each player to reveal a secret or do something funny with if statement * [Truth or Dare](/lessons/truth-or-dare), a game that forces each player to reveal a secret or do something funny with if statement
* [Spinner](/lessons/spinner), spin the arrow with multiple if statements * [Spinner](/lessons/spinner), spin the arrow with multiple if statements
* [Dice Roll](/lessons/dice-roll), spin with more if statements * [Dice Roll](/lessons/dice-roll), spin with more if statements
@ -43,7 +42,6 @@
* [Zoomer](/lessons/zoomer), measure the force with acceleration * [Zoomer](/lessons/zoomer), measure the force with acceleration
* [Glowing Pendulum](/lessons/glowing-pendulum), construct a pendulum that glows using acceleration * [Glowing Pendulum](/lessons/glowing-pendulum), construct a pendulum that glows using acceleration
* [Classic Beatbox](/lessons/classic-beatbox), make a beatbox music player with variables * [Classic Beatbox](/lessons/classic-beatbox), make a beatbox music player with variables
* [Light Beatbox](/lessons/light-beatbox), make a beatbox music player with light level
### ~ ### ~

View File

@ -7,7 +7,7 @@ Measure the acceleration on the micro:bit in the "x" direction.
## Directions ## Directions
Use this activity document to guide your work in the [glowing pendulum activity](/lessons/charting/acceleration) Use this activity document to guide your work in the [charting activity](/lessons/charting)
Answer the questions while completing the tutorial. Pay attention to the dialogues! Answer the questions while completing the tutorial. Pay attention to the dialogues!

View File

@ -34,7 +34,7 @@ basic.showLeds(`
`) `)
``` ```
* **variable**: [read more...](/reference/variables/var) * **variable**: [read more...](/blocks/variables)
* **arithmetic operators**: [read more...](/reference/types/number) * **arithmetic operators**: [read more...](/reference/types/number)
* **on button pressed** : [read more...](/reference/input/on-button-pressed) * **on button pressed** : [read more...](/reference/input/on-button-pressed)
* **show number** : [read more...](/reference/basic/show-number) * **show number** : [read more...](/reference/basic/show-number)

View File

@ -42,19 +42,18 @@ Learn how to create a charades game with **collections**, ` create -> Collection
## Documentation ## Documentation
* **collection** * **collection**
* **global variables** : [read more...](/reference/variables/globals.md) * **variables** : [read more...](/blocks/variables)
* **Boolean** : [read more...](/reference/types/boolean) * **Boolean** : [read more...](/blocks/logic/boolean)
* **on logo up** [read more...](/functions/on-logo-up) * **on logo up** [read more...](/reference/input/on-gesture)
* **on screen down** [read more...](/functions/on-screen-down) * **on screen down** [read more...](/reference/input/on-gesture)
* **on screen up** [read more...](/functions/on-screen-up) * **on screen up** [read more...](/reference/input/on-gesture)
* **show string** : [read more...](/reference/basic/show-string) * **show string** : [read more...](/reference/basic/show-string)
* **game library** : [read more...](/reference/game-library) * **game library** : [read more...](/reference/game)
## Resources ## Resources
* Activity: [tutorial](/lessons/headbands/activity) * Activity: [tutorial](/lessons/headbands/activity)
* Activity: [quiz](/lessons/headbands/quiz) * Quiz: [quiz](/lessons/headbands/quiz)
* Extended Activity: [challenges](/lessons/headbands/challenges)
## Objectives ## Objectives
@ -115,15 +114,6 @@ Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algor
* [tutorial](/lessons/headbands/activity) * [tutorial](/lessons/headbands/activity)
* [quiz](/lessons/headbands/quiz) * [quiz](/lessons/headbands/quiz)
## Extended Activity
* time: 20 min.
* [challenges](/lessons/headbands/challenges)
## Homework
* Extended Activity: [challenges](/lessons/headbands/challenges)
## Intended follow on ## Intended follow on
Publish script to the classroom. Publish script to the classroom.

View File

@ -49,5 +49,3 @@ input.onButtonPressed(Button.B, () => {
### Challenge 3 ### Challenge 3
Add an event handler with `on shake` to change the LED brightness back to a `255`. Add an event handler with `on shake` to change the LED brightness back to a `255`.
* `Run main` your script to see the LEDs change brightness.

View File

@ -1,94 +0,0 @@
# offset image challenges
Coding challenges for the offset image tutorial.
## Before we get started
Complete the following exercise. Your code should look like this:
```blocks
offset = 0
basic.forever(() => {
if (offset == -4) {
basic.showString("Push button A", 150)
}
images.createImage(`
. . # . .
. . # . .
. . # . .
. # # # .
. . # . .
`).showImage(offset)
})
input.onButtonPressed(Button.A, () => {
offset = offset + 1
})
```
### Challenge 1
Create a condition for if button `B` is pressed. We want the image to move to the left when button `B` is pressed.
```
offset = 0
basic.forever(() => {
if (offset == -4) {
basic.showString("Push button A", 150)
}
images.createImage(`
. . # . .
. . # . .
. . # . .
. # # # .
. . # . .
`).showImage(offset)
})
input.onButtonPressed(Button.A, () => {
offset = offset + 1
})
input.onButtonPressed(Button.B, () => {
offset = offset - 1 // ***
}) // ***
```
* Run the code to see if it works as expected.
### Challenge 2
Now we want to make sure that the button does not go off the screen to the right. Add a new line that checks to see if offset = 5 after button `A` is pressed.
If `offset = 5` then prompt the user to move the image to the left by displaying the text: "Push button B".
```
offset = 0
basic.forever(() => {
if (offset == -4) {
basic.showString("Push button A", 150)
}
if (offset == 5) {
basic.showString("Press Button B", 150) // ***
}
images.createImage(`
. . # . .
. . # . .
. . # . .
. # # # .
. . # . .
`).showImage(offset)
})
input.onButtonPressed(Button.A, () => {
offset = offset + 1
})
input.onButtonPressed(Button.B, () => {
offset = offset - 1
})
```
* Run the code to see if it works as expected.
### Challenge 3
Now make sure the image does not go off the left side and if it does, prompt the user to push button `A`.

View File

@ -1,48 +0,0 @@
# offset image quiz answers
shift an image horizontally across the display with offset.
This is the answer key for the [offset image quiz](/lessons/offset-image/quiz).
## 1. What is a 'if, then, else statement' ?
<br/>
An if-then statement will run a block of code if the condition specified is true. The statement will run the "else" block of code if that condition is false.
## 2. Consider the message
Write the line of code that that will create the message "Push button A" (Hint: This message appears `if` the offset is equal -4 then the BBC micro:bit will state "Push Button A").
<br/>
```
if (offset == -4) {
basic.showString("Push Button A", 150)
}
```
## 3. Consider the following image
![](/static/mb/lessons/offset-image-0.png)
When with this image be displayed?
<br/>
When the offset is NOT equal to -4 then the BBC micro:bit will show the image above.
## 4. Consider the following image
![](/static/mb/lessons/offset-image-1.png)
Write the two lines of code that cause the `variable` offset to increase by one when button `A` is pressed.
<br/>
```
input.onButtonPressed(Button.A, () => {
offset = offset + 1
})
```

View File

@ -1,36 +0,0 @@
# offset image quiz
shift an image horizontally across the display with offset.
## Name
## Directions
Use this activity document to guide your work in the [offset image activity](/lessons/offset-image/activity).
Answer the questions while completing the tutorial. Pay attention to the dialogues!
## 1. What is an 'if, then, else statement' ?
<br/>
## 2. Write the line condition that if true, will display the message "Push button A". This message appears if the offset is equal -4 then the BBC micro:bit will state "Push Button A".
<br/>
<br/>
## 3. Write the one line of code to show this image
![](/static/mb/lessons/offset-image-0.png)
<br/>
<br/>
## 4. Write the two lines of code that trigger the variable offset to increase by one.
![](/static/mb/lessons/offset-image-1.png)
<br/>

View File

@ -106,7 +106,7 @@ Science: Welcome! The activity will teach you how to chart the acceleration of t
## 6. ## 6.
First, notice that moving the 1st micro:bit in the simulator in any direction, you will change the acceleration value of the 2nd micro:bit. Also, notice that by moving the micro:bit simulator, there is a changing acceleration value of the second micro:bit. Second, the flat colored horizontal line will start a waving line on the 2nd micro:bit to display the value of the strength as measured in milli-gravities. Finally, notice that the LED display will fluctate based on the movement of the 2nd micro:bit simulator. First, notice that moving the 1st micro:bit in the simulator in any direction, you will change the acceleration value of the 2nd micro:bit. Also, notice that by moving the micro:bit simulator, there is a changing acceleration value of the second micro:bit. Second, the flat colored horizontal line will start a waving line on the 2nd micro:bit to display the value of the strength as measured in milli-gravities. Finally, notice that the LED display will fluctate based on the movement of the 2nd micro:bit simulator.
![](/static/mb//lessons/seis_challenge02.png) ![](/static/mb/lessons/seis_challenge02.png)
## 7. ## 7.

View File

@ -22,10 +22,10 @@ Learn how to declare a **Boolean** variable, `var t:= true` `var f:=false` for o
## Documentation ## Documentation
* **running time** : [read more...](/reference/input/running-time) * **running time** : [read more...](/reference/input/running-time)
* **global variable** : [read more...](/reference/variables/globals) * **variable** : [read more...](/blocks/variables)
* **Boolean** : [read more...](/reference/types/boolean) * **Boolean** : [read more...](/blocks/logic/boolean)
* **on button pressed** : [read more...](/reference/input/on-button-pressed) * **on button pressed** : [read more...](/reference/input/on-button-pressed)
* **if** : [read more...](/reference/logic/if) * **if** : [read more...](/blocks/logic/if)
* **show string** : [read more...](/reference/basic/show-string) * **show string** : [read more...](/reference/basic/show-string)
## Objectives ## Objectives

View File

@ -9,9 +9,9 @@ Overview of Blocks lessons for the BBC micro:bit.
## Science ## Science
* [Night Light](/lessons/night-light), dim the LEDs with set brightness * [Night Light](/lessons/night-light), dim the LEDs with set brightness
* [Hack your headphones](/lessons/hack-your-headphones), create music on the BBC micro:bit by hacking your headphones * [Hack your headphones](/projects/hack-your-headphones), create music on the BBC micro:bit by hacking your headphones
* [Banana Keyboard](/lessons/banana-keyboard), create music with fruits * [Banana Keyboard](/projects/banana-keyboard), create music with fruits
* [Telegraph](/lessons/telegraph), play the telegraph game between 2 BBC micro:bits * [Telegraph](/projects/telegraph), play the telegraph game between 2 BBC micro:bits
* [Zoomer](/lessons/zoomer), measure the force with acceleration * [Zoomer](/lessons/zoomer), measure the force with acceleration
* [Glowing pendulum](/lessons/glowing-pendulum), construct a pendulum that glows using acceleration * [Glowing pendulum](/lessons/glowing-pendulum), construct a pendulum that glows using acceleration

View File

@ -1,46 +1,51 @@
# Ten Projects # Projects
![](/static/mb/projects/all10.png) Here are some cool projects that you can build with your micro:bit!
## [Flashing Heart](/projects/flashing-heart)
![](/static/mb/projects/a1-display.png) ```codecard
[{
## [Smiley Buttons](/projects/smiley-buttons) "name": "Flashing Heart",
"url":"/projects/flashing-heart",
![](/static/mb/projects/a2-buttons.png) "imageUrl": "/static/mb/projects/a1-display.png"
},{
## [Love Meter](/projects/love-meter) "name": "Smiley Buttons",
"url":"/projects/smiley-buttons",
![](/static/mb/projects/a3-pins.png) "imageUrl": "/static/mb/projects/a2-buttons.png"
},{
## [Rock Paper Scissors](/projects/rock-paper-scissors) "name": "Love Meter",
"url":"/projects/lover-meter",
![](/static/mb/projects/a4-motion.png) "imageUrl":"/static/mb/projects/a3-pins.png"
},{
## [Compass](/projects/compass) "name": "Rock Paper Scissors",
"url":"/projects/rock-paper-scissors",
![](/static/mb/projects/a5-compass.png) "imageUrl":"/static/mb/projects/a4-motion.png"
},{
## [Hack your headphones](/projects/hack-your-headphones) "name": "Compass",
"url":"/projects/compass",
![](/static/mb/projects/a6-music.png) "imageUrl":"/static/mb/projects/a5-compass.png"
},{
## [Banana keyboard](/projects/banana-keyboard) "name": "Hack your headphones",
"url":"/projects/hack-your-headphones",
![](/static/mb/projects/a7-conductive.png) "imageUrl":"/static/mb/projects/a6-music.png"
},{
## [Telegraph](/projects/telegraph) "name": "Banana keyboard",
"url":"/projects/banana-keyboard",
![](/static/mb/projects/a8-network.png) "imageUrl":"/static/mb/projects/a7-conductive.png"
},{
## [Radio](/projects/radio) "name": "Telegraph",
"url":"/projects/telegraph",
![](/static/mb/projects/a9-radio.png) "imageUrl":"/static/mb/projects/a8-network.png"
},{
## [Watch](/projects/the-watch) "name": "Radio",
"url":"/projects/radio",
![](/static/mb/projects/a10-watch.png) "imageUrl":"/static/mb/projects/a9-radio.png"
},{
"name": "Watch",
"url":"/projects/the-watch",
"imageUrl":"/static/mb/projects/a10-watch.png"
}]
```

View File

@ -1,4 +1,4 @@
# Micro:bit APIs # Reference
```namespaces ```namespaces
basic.showNumber(0); basic.showNumber(0);
@ -22,3 +22,15 @@ control.inBackground(() => {
}); });
``` ```
## Advanced
```namespaces
devices.tellCameraTo(MesCameraEvent.TakePhoto);
bluetooth.onBluetoothConnected(() => {});
```
```package
microbit-devices
microbit-bluetooth
```

View File

@ -6,9 +6,9 @@ Turn off all the LED lights on the [LED screen](/device/screen).
basic.clearScreen() basic.clearScreen()
``` ```
### Example: vanishing heart ### Example: Vanishing heart
The following code shows a heart on the screen and then turns off all the LED lights using `clear screen`: The following code shows a heart on the screen and then turns off all the LED lights.
```blocks ```blocks
basic.showLeds(` basic.showLeds(`
@ -23,5 +23,5 @@ basic.clearScreen()
### See also ### See also
[set brightness](/reference/led/set-brightness), [unplot](/reference/led/unplot), [plot](/reference/led/plot), [Image](/reference/images/image), [clear](/reference/basic/clear-screen) [set brightness](/reference/led/set-brightness), [unplot](/reference/led/unplot), [plot](/reference/led/plot), [Image](/reference/images/image)

View File

@ -0,0 +1,24 @@
# Bluetooth
Support for additional Bluetooth services.
```cards
bluetooth.startAccelerometerService();
bluetooth.startButtonService();
bluetooth.startIOPinService();
bluetooth.startLEDService();
bluetooth.startMagnetometerService();
bluetooth.startTemperatureService();
bluetooth.uartRead("");
bluetooth.uartWrite("");
bluetooth.onBluetoothConnected(() => {
});
bluetooth.onBluetoothDisconnected(() => {
});
```
```package
microbit-bluetooth
```

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@ -0,0 +1,99 @@
# Bluetooth Pairing
### ~hint
![](/static/bluetooth/Bluetooth_SIG.png)
For another device like a smartphone to use any of the Bluetooth "services" which the micro:bit has, it must first be [paired with the micro:bit](/reference/bluetooth/bluetooth-pairing). Once paired, the other device may connect to the micro:bit and exchange data relating to many of the micro:bit's features.
### ~
### What is 'pairing'?
'Pairing' is what you have to do to have your micro:bit trust another device like a smartphone and similarly, have your smartphone trust your micro:bit. Why 'trust'? Well, pairing is all about security. You wouldn't usually want just anyone's smartphone connecting to your micro:bit and making it do things so by pairing *your* smartphone with *your* micro:bit you ensure that only your devices can talk to each other.
Once you've paired your micro:bit with another device it also means that they are able to exchange information privately, without someone else being able to "see" the data they're exchanging over the air using Bluetooth. This is accomplished by data being [encrypted](https://en.wikipedia.org/wiki/Encryption) and pairing makes it possible for devices who trust each other to encrypt and decrypt data from each other.
# How do you pair your micro:bit with another device?
Making your micro:bit pair requires you to follow some simple steps which will be described shortly. What you do with the device you're pairing it to will vary slightly depending on what that device is. We'll look at how it's done with common smartphones and tablets here too.
To get your micro:bit ready for pairing do the following:
1. Hold down buttons A and B on the front of your micro:bit together. The front is the side with two buttons and the LED display. Keep the two buttons held down. Don't let go of them yet!
2. While still holding down buttons A and B, press and then release the reset button on the back of the micro:bit. Keep holding down buttons A and B.
3. You should see "PAIRING MODE!" start to scroll across the micro:bit display. When you see this message start to appear you can release buttons A and B.
4. Eventually you'll see a strange pattern on your micro:bit display. This is like your micro:bit's signature. Other people's micro:bits will probably display a different pattern.
Your micro:bit is now ready to be paired with the other device. Read the section below which relates to your 'other' device and watch the video too.
### How do you pair your micro:bit with a Windows smartphone or tablet?
1. Go into Settings
2. Select Bluetooth
3. Switch your micro:bit into 'pairing mode' using the steps above
4. Wait until 'PAIRING MODE!' has finished scrolling across the micro:bit display. You should see your micro:bit listed on your Windows smartphone with a name something like 'BBC micro:bit [zatig]'. Note that the 5 characters in brackets at the end will vary.
5. On the Windows smartphone, tap the micro:bit named in the device list. This will initiate the pairing process.
6. The micro:bit will display a left pointing arrow and the Windows smartphone will pop up a box into which you will be invited to enter a "pin" (Personal Identity Number).
7. Press button A on the micro:bit and watch carefully as the micro:bit displays a sequence of 6 random numbers. You may find it easier to write them down than to remember them.
8. Enter the 6 digits which the micro:bit displayed into your Windows smartphone in the pop-up box provided and then select "done".
9. If you entered the right number the micro:bit will display a tick / check mark. If you made a mistake it will display a cross or X and you should repeat the process to try again.
#### Video
https://www.youtube.com/watch?v=AoW3mit7jIg
### How do you pair your micro:bit with an Android smartphone or tablet?
1. Go into Settings
2. Select Bluetooth
3. Switch your micro:bit into 'pairing mode' using the steps above
4. Wait until 'PAIRING MODE!' has finished scrolling across the micro:bit display. You should see your micro:bit listed on your Android smartphone under the heading "Available devices" with a name something like 'BBC micro:bit [zatig]'. Note that the 5 characters in brackets at the end will vary.
5. On the Android smartphone, tap the micro:bit named in the Available devices list. This will initiate the pairing process.
6. The micro:bit will display a left pointing arrow and the Android smartphone will pop up a box into which you will be invited to enter a "pin" (Personal Identity Number).
7. Press button A on the micro:bit and watch carefully as the micro:bit displays a sequence of 6 random numbers. You may find it easier to write them down than to remember them.
8. Enter the 6 digits which the micro:bit displayed into your Android smartphone in the pop-up box provided and then select "done".
9. If you entered the right number the micro:bit will display a tick / check mark. If you made a mistake it will display a cross or X and you should repeat the process to try again.
#### Video
https://www.youtube.com/watch?v=7hLBfdAGkZI
### How do you pair your micro:bit with an Apple iOS smartphone or tablet?
The steps to pair with an Apple iOS device are different to those followed for an Android or Windows device. To trigger pairing you need an application which will try to interact with your micro:bit and it's that interaction that triggers the iOS pairing process. There are many you could use but for the purposes of this documentation we'll suggest you install the "nRF Master Control Panel" (nRF MCP) application from Nordic Semiconductor. You'll find it in the Apple app store. It's a really useful Bluetooth application which will help you learn about Bluetooth as well as it having the ability to trigger the pairing process. After installing nRF MCP you should follow these steps to pair with your micro:bit:
1. Switch your micro:bit into 'pairing mode' using the steps above
2. Wait until 'PAIRING MODE!' has finished scrolling across the micro:bit display.
3. Launch the nRF MCP application. Your micro:bit should be listed and have a "Connect" button next to it.
4. Select "Connect" to connect your Apple device to the micro:bit. This will trigger the pairing process.
5. The micro:bit will display a left pointing arrow and the Apple device will pop up a box into which you will be invited to enter a "pin" (Personal Identity Number).
6. Press button A on the micro:bit and watch carefully as the micro:bit displays a sequence of 6 random numbers. You may find it easier to write them down than to remember them.
7. Enter the 6 digits which the micro:bit displayed into your Apple device in the pop-up box provided and then select "Pair".
8. If you entered the right number the micro:bit will display a tick / check mark. If you made a mistake it will display a cross or X and you should repeat the process to try again.
#### Video
https://www.youtube.com/watch?v=wslwyAMwMhs
### How often do I need to pair my micro:bit with my phone?
You do *not* need to pair your micro:bit and smartphone or tablet every time you use them together. Pairing establishes 'trust' which will be retained until it is somehow lost. When another device wants to talk to your micro:bit it must connect to it but connecting and pairing are not the same thing.
There are circumstances which will result in pairing data being lost however and when this happens you will need to pair again.
Currently, flashing new code via a USB cable causes the micro:bit's Bluetooth pairing data to be lost. Consequently, if you do flash new code to your micro:bit using a USB cable you will need to pair again.
In contrast if you upload new code to your micro:bit over Bluetooth, using for example the Samsung micro:bit application for Android devices, you will not need to pair again.
If you do find yourself needing to pair again you will first need to remove the pairing from your other device (i.e. smartphone or tablet):
* On Android go into Settings/Bluetooth, select the 'cog' next to your micro:bit and then select FORGET
* On iOS go into Settings/Bluetooth, select your micro:bit and then select Forget This Device
* On a Windows device go into Settings/Bluetooth. Press and hold the micro:bit entry on the Windows device. A pop-up will appear with the option "delete". Select "delete" to unpair your micro:bit.
### See also
[Bluetooth SIG](https://www.bluetooth.com), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
```package
microbit-bluetooth
```

View File

@ -0,0 +1,37 @@
# On Bluetooth Connected
### ~hint
![](/static/bluetooth/Bluetooth_SIG.png)
For another device like a smartphone to use any of the Bluetooth "services" which the micro:bit has, it must first be [paired with the micro:bit](/reference/bluetooth/bluetooth-pairing). Once paired, the other device may connect to the micro:bit and exchange data relating to many of the micro:bit's features.
### ~
This block starts an [event handler](/reference/event-handler) which in this case will run
when something connects to your micro:bit using Bluetooth.
```sig
bluetooth.onBluetoothConnected(() => {});
```
### Example
You could use this event handler to display a letter "C" on the micro:bit LED grid so you know you have a Bluetooth connection. Or you might want to send some data you've been accumulating to your smartphone as soon as it connects to your micro:bit. Maybe you've been using the accelerometer in your micro:bit to count your steps for example. Using this event handler you could send the accumulated step count to your phone when it establishes a Bluetooth connection.
```blocks
bluetooth.onBluetoothConnected(() => {
basic.showString("C");
});
```
### Video - on Bluetooth connected
http://www.youtube.com/watch?v=HyBcsD9Eh6I
### See also
[Bluetooth SIG](https://www.bluetooth.com), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
```package
microbit-bluetooth
```

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# On Bluetooth Disconnected
### ~hint
![](/static/bluetooth/Bluetooth_SIG.png)
For another device like a smartphone to use any of the Bluetooth "services" which the micro:bit has, it must first be [paired with the micro:bit](/reference/bluetooth/bluetooth-pairing). Once paired, the other device may connect to the micro:bit and exchange data relating to many of the micro:bit's features.
### ~
This block starts an [event handler](/reference/event-handler) which in this case will run when a device which is connected to your micro:bit over Bluetooth disconnects.
You could use this event handler to display a letter "D" on the micro:bit LED grid so you know that the Bluetooth connection has been closed.
```sig
bluetooth.onBluetoothDisconnected(() => {
});
```
### Example: Displaying "D" when a Bluetooth connection to the micro:bit is closed
```blocks
bluetooth.onBluetoothDisconnected(() => {
basic.showString("D");
});
```
### Video - on Bluetooth disconnected
http://www.youtube.com/watch?v=HyBcsD9Eh6I
### See also
[Bluetooth SIG](https://www.bluetooth.com), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
```package
microbit-bluetooth
```

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# Bluetooth Accelerometer Service
### ~hint
![](/static/bluetooth/Bluetooth_SIG.png)
For another device like a smartphone to use any of the Bluetooth "services" which the micro:bit has, it must first be [paired with the micro:bit](/reference/bluetooth/bluetooth-pairing). Once paired, the other device may connect to the micro:bit and exchange data relating to many of the micro:bit's features.
### ~
The Bluetooth accelerometer service allows another device such as a smartphone to wirelessly receive data from the micro:bit's accelerometer. An accelerometer detects motion. More precisely, it measures acceleration in one or more of three directions which we call X, Y and Z.
Using the Bluetooth accelerometer service you could, for example, create a smartphone application which makes a loud noise whenever your micro:bit (or the important thing you've attached it to) is moved. Or you could use your micro:bit to control the movement of a cartoon character in a game on your smartphone just by tilting the micro:bit in the direction you want the character to move in.
No additional code is needed on the micro:bit to use the Bluetooth accelerometer service from another device.
```sig
bluetooth.startAccelerometerService();
```
### Example: Starting the Bluetooth accelerometer service
The following code shows the Bluetooth accelerometer service being started:
```blocks
bluetooth.startAccelerometerService();
```
### Video - Accelerometer service demo - Starts at 0:18
http://www.youtube.com/watch?v=aep_GVowKfs#t=18s
### Advanced
For more advanced information on the micro:bit Bluetooth accelerometer service including information on using a smartphone, see the [Lancaster University micro:bit runtime technical documentation](http://lancaster-university.github.io/microbit-docs/ble/accelerometer-service/)
### See also
[Bluetooth SIG](https://www.bluetooth.com), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
```package
microbit-bluetooth
```

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# Bluetooth Button Service
### ~hint
![](/static/bluetooth/Bluetooth_SIG.png)
For another device like a smartphone to use any of the Bluetooth "services" which the micro:bit has, it must first be [paired with the micro:bit](/reference/bluetooth/bluetooth-pairing). Once paired, the other device may connect to the micro:bit and exchange data relating to many of the micro:bit's features.
### ~
The Bluetooth button service makes it possible for another device such as a smartphone to be notified wirelessly whenever a button on the front of a micro:bit is pressed. Each of the two micro:bit buttons can be in one of three possible states:
* Not pressed
* Pressed
* Long press - pressed and held down for at least 2 seconds
The button service allows you to make other things which are connected to your micro:bit using Bluetooth respond in some way when you press either of the buttons. You could, for example, hide your smartphone somewhere in the room and have it make an amusing noise when you press either of the buttons on your micro:bit. We'll leave it to you to decide what would be amusing.
No additional code is needed on the micro:bit to use the Bluetooth button service from another device.
```sig
bluetooth.startButtonService();
```
### Example: Starting the Bluetooth button service
The following code shows the Bluetooth button service being started:
```blocks
bluetooth.startButtonService();
```
### Video - Button service demo - Starts at 0:59
http://www.youtube.com/watch?v=aep_GVowKfs
### Advanced
For more advanced information on the micro:bit Bluetooth button service including information on using a smartphone, see the [Lancaster University micro:bit runtime technical documentation](http://lancaster-university.github.io/microbit-docs/ble/button-service/)
### See also
[Bluetooth SIG](https://www.bluetooth.com),[Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
```package
microbit-bluetooth
```

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