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13ff7cd0ec |
@ -13,4 +13,5 @@ notifications:
|
||||
cache:
|
||||
directories:
|
||||
- node_modules
|
||||
- built/cache
|
||||
|
||||
|
5
.vscode/settings.json
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
// Place your settings in this file to overwrite default and user settings.
|
||||
{
|
||||
"tslint.enable": true,
|
||||
"tslint.rulesDirectory": "node_modules/tslint-microsoft-contrib"
|
||||
}
|
@ -3,6 +3,8 @@
|
||||
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using
|
||||
[Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt).
|
||||
|
||||
* [Try it live](https://m.pxt.io)
|
||||
|
||||
[](https://travis-ci.org/Microsoft/pxt-microbit)
|
||||
|
||||
# Getting started
|
||||
@ -12,7 +14,7 @@ Please follow instructions at https://github.com/Microsoft/pxt#running-a-target-
|
||||
## Universal Windows App
|
||||
|
||||
The Windows 10 app is a [Universal Windows Hosted Web App](https://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm)
|
||||
that wraps codemicrobit.com and provides additional features.
|
||||
that wraps m.pxt.io and provides additional features.
|
||||
|
||||
### Sideloading
|
||||
|
||||
@ -23,4 +25,4 @@ that wraps codemicrobit.com and provides additional features.
|
||||
### Building
|
||||
|
||||
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
|
||||
* open the ``win10/app.sln`` solution and launch the ``codemicrobit`` project.
|
||||
* open the ``win10/app.sln`` solution and launch the ``m.pxt.io`` project.
|
||||
|
22
docs/_locales/pl/_theme.json
Normal file
@ -0,0 +1,22 @@
|
||||
{
|
||||
"name": "koduj z micro:bit",
|
||||
"title": "koduj z micro:bit",
|
||||
"docMenu": [
|
||||
{
|
||||
"name": "O nas",
|
||||
"path": "/about"
|
||||
},
|
||||
{
|
||||
"name": "Lekcje",
|
||||
"path": "/lessons"
|
||||
},
|
||||
{
|
||||
"name": "Instrukcja obsługi",
|
||||
"path": "/reference"
|
||||
},
|
||||
{
|
||||
"name": "Urządzenie",
|
||||
"path": "/device"
|
||||
}
|
||||
]
|
||||
}
|
171
docs/camp.md
Normal file
@ -0,0 +1,171 @@
|
||||
# Getting started
|
||||
|
||||
Are you ready to build cool BBC micro:bit programs? For each challenge, reorder the blocks to recreate the program.
|
||||
|
||||
* If you haven't done so, open [https://m.pxt.io](/) and create a new **Blocks Editor** project
|
||||
|
||||
## Basic
|
||||
|
||||
### Show leds
|
||||
|
||||
Use the blocks below to draw a figure on the screen. You can redo the smiley face or try something else!
|
||||
|
||||
```shuffle
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
```
|
||||
|
||||
To transfer your code to the BBC micro:bit,
|
||||
* connect your micro:bit to the computer using the USB cable
|
||||
* click on **Download**
|
||||
* drag&drop the **.hex** file into the **MICROBIT** drive
|
||||
* wait till the yellow light is done blinking!
|
||||
|
||||
### Show animation Forever
|
||||
|
||||
Show one image after the other to create an animation.,
|
||||
|
||||
Reorder the blocks to make the micro:bit show a happy, then unhappy face.
|
||||
```shuffle
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #
|
||||
`)
|
||||
```
|
||||
|
||||
### Repeat forever
|
||||
|
||||
Use the ``forever`` block to repeat your code and have a continuous animation.
|
||||
|
||||
Unsuffle the blocks to create a happy, unhappy animation.... or changes the image to make it your own!
|
||||
```shuffle
|
||||
basic.forever(() => {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #
|
||||
`)
|
||||
});
|
||||
```
|
||||
|
||||
### Your turn now!
|
||||
|
||||
Use the blocks ``show leds`` and ``forever``
|
||||
to create your own custom awesome animation!
|
||||
|
||||
## Inputs
|
||||
|
||||
### Button A and B
|
||||
|
||||
Unshuffle the blocks so that the micro:bit shows "YES" when button A is pressed, and "NO" when B is pressed.
|
||||
The key idea is that all the blocks nested under `on button ... pressed` will run when that button is pressed.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showString("AAAAA");
|
||||
});
|
||||
```
|
||||
|
||||
Try to unshuffle those blocks:
|
||||
```shuffle
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showString("YES");
|
||||
});
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
basic.showString("NO");
|
||||
});
|
||||
```
|
||||
|
||||
### Shake
|
||||
|
||||
Using the data from the **accelerometer**, it is possible to detect that the BBC micro:bit is being shaken.
|
||||
|
||||
Unshuffle the code to display a frownie when shaken.
|
||||
```shuffle
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #`);
|
||||
});
|
||||
```
|
||||
|
||||
### Tilting
|
||||
|
||||
Aside from shake, it is also possible to detect tilt left and right, logo up and down or face up and down.
|
||||
Let's build a rock paper scissors game where you turn the micro:bit left to display paper, right to display scissors and down to display rock.
|
||||
|
||||
Unshuffle and try this code on the micro:bit itself!
|
||||
```shuffle
|
||||
input.onGesture(Gesture.TiltLeft, () => {
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# # # # #`);
|
||||
});
|
||||
input.onGesture(Gesture.LogoDown, () => {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. . . . .`);
|
||||
});
|
||||
input.onGesture(Gesture.TiltRight, () => {
|
||||
basic.showLeds(`
|
||||
# # . . #
|
||||
# # . # .
|
||||
. . # . .
|
||||
# # . # .
|
||||
# # . . #`);
|
||||
});
|
||||
```
|
||||
|
||||
### Pins
|
||||
|
||||
It is possible to use the pins (big metal bar at the bottom of the board) as button. Hold the ``GND`` button with one hand and press the ``0`` pin
|
||||
(called ``P0``) with the other hand to trigger a pin pressed.
|
||||
|
||||
Unshuffle the blocks to display a smiley when pin ``P0`` is pressed.
|
||||
```shuffle
|
||||
input.onPinPressed(TouchPin.P0, () => {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .`);
|
||||
});
|
||||
```
|
||||
|
||||
### Your turn now!
|
||||
|
||||
Use the scree, buttons, gestures, pins to create a fun game using the micro:bit.
|
@ -2,6 +2,7 @@
|
||||
|
||||
Welcome to the documentation.
|
||||
|
||||
* Browse the [reference](/reference)
|
||||
* Browse the [API reference](/reference)
|
||||
* Learn more about the [device](/device)
|
||||
* Get started with [lessons](/lessons)
|
||||
* Learn about [libraries](/libraries) (possibly using C++)
|
||||
|
@ -5,9 +5,6 @@
|
||||
|
||||
### ~column
|
||||
|
||||
## O365 Integration
|
||||
* [Science Experiments: Chart](/lessons/charting), create an app for simulating and measuring sensor data of acceleration, temperature, light level, and rotation
|
||||
|
||||
## Beginner
|
||||
|
||||
* [Beautiful Image](/lessons/beautiful-image), show a beautiful image with show LEDs
|
||||
@ -60,6 +57,9 @@
|
||||
* [Telegraph](/lessons/telegraph), play the telegraph game between two BBC micro:bits
|
||||
* [Pogo](/lessons/pogo), create a pogo game to test your jumping abilities
|
||||
|
||||
## Science
|
||||
* [Charting](/lessons/charting), measure and chart acceleration
|
||||
|
||||
## Advanced
|
||||
* [Prank WiFi](/lessons/prank-wifi), create fake WiFi to trick your friends
|
||||
* [Speed Button](/lessons/speed-button), code a speed game with running time
|
||||
@ -70,5 +70,4 @@
|
||||
|
||||
### @section full
|
||||
|
||||
The lessons promote computational thinking and computer science literacy[ read more...](/lessons/teach)
|
||||
|
||||
The lessons promote computational thinking and computer science literacy[ read more...](/lessons/teach)
|
@ -21,7 +21,6 @@ basic.showString("ASK ME A QUESTION")
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showString("Yes")
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
* `Run` the code to see if it works as expected.
|
||||
@ -45,7 +44,6 @@ input.onButtonPressed(Button.B, () => {
|
||||
|
||||
* `Run` the code to see if it works as expected.
|
||||
|
||||
**Challenge 3**
|
||||
|
||||
When you are asked a yes or no question, do you always say yes or no? Add a condition for `on shake` that displays `MAYBE`.
|
||||
### Challenge 3
|
||||
|
||||
When you are asked a yes or no question, do you always say yes or no? Add a condition for `on shake` that displays `MAYBE`.
|
@ -12,7 +12,6 @@ Answers may vary. This is a function that will show a string on the LED screen o
|
||||
|
||||
```blocks
|
||||
basic.showString("Y")
|
||||
|
||||
```
|
||||
|
||||

|
||||
@ -22,7 +21,6 @@ basic.showString("Y")
|
||||
|
||||
```blocks
|
||||
basic.showString("Hi")
|
||||
|
||||
```
|
||||
|
||||

|
||||
@ -35,7 +33,6 @@ basic.showString("Hi")
|
||||
|
||||
```blocks
|
||||
basic.showString("Z")
|
||||
|
||||
```
|
||||
|
||||
|
||||
|
@ -39,9 +39,9 @@ basic.showLeds(`
|
||||
`)
|
||||
```
|
||||
|
||||
* *Run* your code to see if it works as expected.
|
||||
* Does your code work as expected?
|
||||
|
||||
### Challenge 2
|
||||
|
||||
Nice job! Why don't we create a third image that will show after the other two? Remember to add a pause before you create and show the image.
|
||||
Nice job! Why don't we create a third image that will show after the other two?
|
||||
|
||||
|
@ -12,17 +12,14 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
|
||||
|
||||
## 1. Write the code that will store the global variable named 'action' and returns a random number between 0 and 2
|
||||
|
||||
<br/>
|
||||
|
||||
```
|
||||
action = Math.random(3)
|
||||
```blocks
|
||||
let action = Math.random(3)
|
||||
```
|
||||
|
||||
## 2. Write the code that will display the string, "PUSH A" if the global variable called 'action' is equal to 0
|
||||
|
||||
<br />
|
||||
|
||||
```
|
||||
```blocks
|
||||
let action = Math.random(3)
|
||||
if (action == 0) {
|
||||
basic.showString("PUSH A", 150)
|
||||
}
|
||||
@ -30,10 +27,9 @@ if (action == 0) {
|
||||
|
||||
## 3. Write the code that increments the score if button A is pressed when the global variable called 'action' is equal to 1
|
||||
|
||||
<br />
|
||||
|
||||
```
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
let action = Math.random(3)
|
||||
if (action == 0) {
|
||||
game.addScore(1)
|
||||
}
|
||||
@ -42,9 +38,8 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
## 4. Write the code that will display the string "LOGO DOWN" if the global variable called 'action' is equal to 1
|
||||
|
||||
<br />
|
||||
|
||||
```
|
||||
```blocks
|
||||
let action = Math.random(3)
|
||||
if (action == 1) {
|
||||
basic.showString("LOGO DOWN", 150)
|
||||
}
|
||||
@ -52,10 +47,9 @@ if (action == 1) {
|
||||
|
||||
## 5. Write the code that increments the score if the BBC micro:bit logo is tilted down when the global variable called 'action' is equal to 1
|
||||
|
||||
<br />
|
||||
|
||||
```
|
||||
```blocks
|
||||
input.onLogoDown(() => {
|
||||
let action = Math.random(3)
|
||||
if (action == 1) {
|
||||
game.addScore(1)
|
||||
}
|
||||
@ -64,9 +58,8 @@ input.onLogoDown(() => {
|
||||
|
||||
## 6. Write the code that will display the string "SHAKE" if the global variable called 'action' is equal to 2
|
||||
|
||||
<br />
|
||||
|
||||
```
|
||||
```blocks
|
||||
let action = Math.random(3)
|
||||
if (action == 2) {
|
||||
basic.showString("SHAKE", 150)
|
||||
}
|
||||
@ -74,13 +67,11 @@ if (action == 2) {
|
||||
|
||||
## 7. Write the code that increments the score if the BBC micro:bit is shaken when the global variable called 'action' is equal to 2
|
||||
|
||||
<br/>
|
||||
|
||||
```
|
||||
```blocks
|
||||
input.onLogoDown(() => {
|
||||
let action = Math.random(3)
|
||||
if (action == 1) {
|
||||
game.addScore(1)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
|
@ -11,6 +11,7 @@ Variables
|
||||
## Quick Links
|
||||
|
||||
* [activity](/lessons/catch-the-egg-game/activity)
|
||||
* [tutorial](/lessons/catch-the-egg-game/tutorial)
|
||||
* [quiz](/lessons/catch-the-egg-game/quiz)
|
||||
* [quiz answers](/lessons/catch-the-egg-game/quiz-answers)
|
||||
|
||||
@ -20,18 +21,21 @@ Learn how to create a catch the egg game game with **plot**, `led->plot` , **unp
|
||||
|
||||
## Documentation
|
||||
|
||||
* **variables** : [read more...](/reference/variables/var)
|
||||
* **forever** : [read more...](/reference/basic/forever)
|
||||
* **unplot** : [read more...](/reference/led/unplot)
|
||||
* **plot** : [read more...](/reference/led/plot)
|
||||
* **if** : [read more...](/reference/logic/if)
|
||||
* **acceleration** : [read more...](/reference/input/acceleration)
|
||||
* **math minimum number** : [read more...](/reference/math)
|
||||
* **math maximum number** : [read more...](/reference/math)
|
||||
* **math random number** : [read more...](/reference/math)
|
||||
* **math modulus** : [read more...](/reference/math)
|
||||
* **show number** : [read more...](/reference/basic/show-number)
|
||||
* **pause** : [read more...](/reference/basic/pause)
|
||||
```cards
|
||||
let x = 2;
|
||||
led.unplot(0, 0);
|
||||
basic.forever(() => {});
|
||||
x += 1;
|
||||
led.plot(0, 0);
|
||||
basic.pause(300);
|
||||
input.acceleration(Dimension.X);
|
||||
Math.min(0,0);
|
||||
Math.max(0,1);
|
||||
Math.random(5);
|
||||
game.addScore(1);
|
||||
game.score();
|
||||
game.removeLife(1);
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
||||
|
@ -1,7 +1,5 @@
|
||||
# catch the egg game challenges
|
||||
|
||||
Coding challenges for catch the egg game.
|
||||
|
||||
## Before we get started
|
||||
|
||||
Your starting code should look like this:
|
||||
|
29
docs/lessons/catch-the-egg-game/tutorial.md
Normal file
@ -0,0 +1,29 @@
|
||||
# catch the egg game tutorial
|
||||
|
||||
### Rebuild the game!
|
||||
|
||||
The blocks have been shuffled! Put them back together so that...
|
||||
* an egg LED falls from the top of the screen, row by row.
|
||||
* a basket LED is on the bottom row and can be moved by using the accelerometer `X` data.
|
||||
* if the egg LED reaches the last row, reset the egg position to the first row.
|
||||
|
||||
```shuffle
|
||||
let basketX = 2
|
||||
let eggX = 2
|
||||
let eggY = 0
|
||||
basic.forever(() => {
|
||||
led.unplot(basketX, 4)
|
||||
led.unplot(eggX, eggY)
|
||||
eggY = eggY + 1
|
||||
led.plot(eggX, eggY)
|
||||
basic.pause(300)
|
||||
let accX = input.acceleration(Dimension.X)
|
||||
basketX = 2 + Math.min(2, Math.max(-2, accX / 200))
|
||||
led.plot(basketX, 4)
|
||||
if (eggY > 4) {
|
||||
eggY = -1
|
||||
eggX = Math.random(5)
|
||||
}
|
||||
basic.pause(300)
|
||||
})
|
||||
```
|
@ -17,7 +17,7 @@ input.onPinPressed(TouchPin.P1, () => {
|
||||
})
|
||||
```
|
||||
|
||||
**Challenge 1**
|
||||
### Challenge 1
|
||||
|
||||
Let's include a second sound `on pin pressed` *P2*. To do this, you need to add the same blocks as the banana keyboard activity. However, you must change alter `on pin pressed` from P1 to P2. Additionally, you must *decrease* the frequency of the variable "sound" by 25. Modify your code so that your code looks like this
|
||||
|
||||
@ -42,7 +42,7 @@ input.onPinPressed(TouchPin.P2, () => {
|
||||
|
||||
* click *run* to see if the code works as expected.
|
||||
|
||||
**Challenge 2**
|
||||
### Challenge 2
|
||||
|
||||
Finally, we want images to be displayed with sounds `on pin pressed`. Add `show LEDs` blocks under `on pin pressed` P1 and P2.
|
||||
|
||||
|
@ -42,7 +42,7 @@ input.onButtonPressed(Button.B, () => {
|
||||
|
||||
* `Run` the code to see if it works as expected.
|
||||
|
||||
**Challenge 3**
|
||||
### Challenge 3
|
||||
|
||||
When you are asked a yes or no question, do you always say yes or no? Add a condition for `on shake` that displays `TRY AGAIN`.
|
||||
|
||||
|
@ -9,6 +9,7 @@ Acceleration
|
||||
## Quick Links
|
||||
|
||||
* [activity](/lessons/glowing-pendulum/activity)
|
||||
* [tutorial](/lessons/glowing-pendulum/tutorial)
|
||||
* [challenges](/lessons/glowing-pendulum/challenges)
|
||||
* [quiz](/lessons/glowing-pendulum/quiz)
|
||||
* [quiz answers](/lessons/glowing-pendulum/quiz-answers)
|
||||
|
@ -4,10 +4,29 @@ Construct a pendulum that glows using acceleration.
|
||||
|
||||
Welcome! This activity will teach how to construct a pendulum that glows using acceleration. Let's get started!
|
||||
|
||||
Turn on all the LEDs.
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
```
|
||||
|
||||
Create a **forever** loop that will constantly display the appropriate brightness on the LED display.
|
||||
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
basic.forever(() => {
|
||||
|
||||
})
|
||||
@ -16,6 +35,13 @@ basic.forever(() => {
|
||||
Now let's measure the acceleration on the `y` axis and store that value in a variable. The `acceleration(y)` function will provide the value.
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
basic.forever(() => {
|
||||
let acceleration = input.acceleration(Dimension.Y);
|
||||
});
|
||||
@ -25,9 +51,15 @@ Since the micro:bit will be swinging back and forth, the acceleration will only
|
||||
|
||||
|
||||
```blocks
|
||||
let acceleration = 0;
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
basic.forever(() => {
|
||||
acceleration = input.acceleration(Dimension.Y);
|
||||
let acceleration = input.acceleration(Dimension.Y);
|
||||
acceleration = Math.abs(acceleration)
|
||||
});
|
||||
```
|
||||
@ -35,6 +67,13 @@ basic.forever(() => {
|
||||
The function `acceleration(y)` returns a number between 0 and 1024. We want to use this value for the brightness of the micro:bit, but the `set brightness()` only accepts a value between 0 and 256. Thus, we need to divide the acceleration by 4 to ensure we will be in the appropriate range.
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
basic.forever(() => {
|
||||
let acceleration = input.acceleration(Dimension.Y);
|
||||
acceleration = Math.abs(acceleration);
|
||||
@ -46,37 +85,19 @@ basic.forever(() => {
|
||||
Now let's use our acceleration value to set the brightness on the micro:bit.
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
basic.forever(() => {
|
||||
let acceleration = input.acceleration(Dimension.Y);
|
||||
acceleration = Math.abs(acceleration);
|
||||
acceleration = acceleration / 4;
|
||||
led.setBrightness(acceleration)
|
||||
});
|
||||
|
||||
|
||||
|
||||
```
|
||||
|
||||
|
||||
Let's show what the brightness of the micro:bit is by turning all the LEDs on!
|
||||
|
||||
```blocks
|
||||
|
||||
basic.forever(() => {
|
||||
let acceleration = input.acceleration(Dimension.Y);
|
||||
acceleration = Math.abs(acceleration);
|
||||
acceleration = acceleration / 4;
|
||||
led.setBrightness(acceleration)
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
});
|
||||
|
||||
|
||||
```
|
||||
|
||||
### ~avatar avatar
|
||||
|
@ -24,13 +24,13 @@ basic.forever(() => {
|
||||
|
||||
```
|
||||
|
||||
**Challenge 1**
|
||||
### Challenge 1
|
||||
|
||||

|
||||
|
||||
Hold the micro:bit in your hand in a dark room. Move the micro:bit like a pendulum and produce a slow image that captures the pattern of the micro:bit LEDs.
|
||||
|
||||
**Challenge 2**
|
||||
### Challenge 2
|
||||
|
||||
Replace "y" in `acceleration(y)` with "x" or "z". Changing the axis will cause the micro:bit to measure the force in a different direction. What differences in the resulting pattern does this replacement make?
|
||||
|
||||
|
29
docs/lessons/glowing-pendulum/tutorial.md
Normal file
@ -0,0 +1,29 @@
|
||||
# glowing pendulum block tutorial
|
||||
|
||||
The glowing pendulum changes the screen brightness based on the acceleration measured on the BBC micro:bit.
|
||||
|
||||
### Rebuild the game!
|
||||
|
||||
The blocks have been shuffled! Put them back together so that...
|
||||
* all LEDs are turned on
|
||||
* the BBC micro:bit repeats code **forever** that
|
||||
* reads the acceleration along the ``y`` axis,
|
||||
* calculate the absolute value of the acceleration
|
||||
* scales down the acceleration value by a factor of `4`
|
||||
* uses the scaled value to set the screen **brightness**
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
basic.forever(() => {
|
||||
let acceleration = input.acceleration(Dimension.Y);
|
||||
acceleration = Math.abs(acceleration);
|
||||
acceleration = acceleration / 4;
|
||||
led.setBrightness(acceleration)
|
||||
});
|
||||
```
|
@ -11,6 +11,7 @@ Math - Pick Random
|
||||
## Quick links
|
||||
|
||||
* [activity](/lessons/guess-the-number/activity)
|
||||
* [tutorial](/lessons/guess-the-number/tutorial)
|
||||
* [challenges](/lessons/guess-the-number/challenges)
|
||||
* [quiz](/lessons/guess-the-number/quiz)
|
||||
* [quiz answers](/lessons/guess-the-number/quiz-answers)
|
||||
|
@ -19,12 +19,11 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
```
|
||||
|
||||
Create a local variable of type number `x` and set it to a random number using `pick random`. `pick random` 9 generates a random number between `0` and `09`.
|
||||
|
||||
Create a local variable of type number `x` and set it to a random number using `pick random`. `pick random` 9 generates a random number between `0` and `9`.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
let x = Math.random(9)
|
||||
let x = Math.random(10)
|
||||
})
|
||||
|
||||
```
|
||||
@ -34,7 +33,7 @@ Show the random number on the screen.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
let x = Math.random(9)
|
||||
let x = Math.random(10)
|
||||
basic.showNumber(x)
|
||||
})
|
||||
|
||||
|
25
docs/lessons/guess-the-number/tutorial.md
Normal file
@ -0,0 +1,25 @@
|
||||
# guess the number tutorial
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/guess-the-number-0
|
||||
|
||||
This tutorial will help you create a guess the number game! Let's get started!
|
||||
|
||||
### ~
|
||||
|
||||
### Rebuild the game!
|
||||
|
||||
The blocks have been shuffled! Put them back together so that...
|
||||
* when the user presses button ``A``,
|
||||
* generate a random number
|
||||
* show the number on screen
|
||||
|
||||
|
||||
```shuffle
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
let x = Math.random(10)
|
||||
basic.showNumber(x)
|
||||
})
|
||||
```
|
||||
|
@ -35,5 +35,5 @@ basic.showNumber(14)
|
||||
|
||||
### Challenge 3
|
||||
|
||||
Keep displaying multiples of 7 such as 21 and 28, but don't forget to add pauses between the numbers!
|
||||
Keep displaying multiples of 7 such as 21 and 28...
|
||||
|
||||
|
@ -9,6 +9,7 @@ If (Conditionals)
|
||||
## Quick Links
|
||||
|
||||
* [activity](/lessons/magic-8/activity)
|
||||
* [tutorial](/lessons/magic-8/tutorial)
|
||||
* [challenges](/lessons/magic-8/challenges)
|
||||
* [quiz](/lessons/magic-8/quiz)
|
||||
* [quiz answers](/lessons/magic-8/quiz-answers)
|
||||
|
@ -1,8 +1,6 @@
|
||||
# magic 8 activity
|
||||
|
||||
A fortune teller game on the micro:bit
|
||||
|
||||
Welcome! This tutorial will help you create a magic 8 ball on the micro:bit. Let's get started!
|
||||
Welcome! This activity will help you create a magic 8 ball on the micro:bit. Let's get started!
|
||||
|
||||
Show a string to instruct the user how to play Magic 8! The magic 8 ball can only answer true or false questions.
|
||||
|
||||
@ -32,16 +30,13 @@ input.onGesture(Gesture.Shake, () => {
|
||||
Create a variable of type number called **randomNumber**. Set **randomNumber** to a random number with a limit of 2. Remember the random function in the math library, picks a random number from 0 to the limit, but not including the limit unless it is 0.
|
||||
|
||||
```blocks
|
||||
|
||||
basic.showString("ASK A QUESTION")
|
||||
basic.showNumber(8)
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.clearScreen()
|
||||
let randomNumber = Math.random(2)
|
||||
let randomNumber = Math.random(3)
|
||||
|
||||
});
|
||||
|
||||
|
||||
```
|
||||
|
||||
Create an if statement for the condition `if randomNumber = 2`. If **randomNumber** is 2, display the string 'Yes'
|
||||
@ -52,7 +47,7 @@ basic.showString("ASK A QUESTION")
|
||||
basic.showNumber(8)
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.clearScreen();
|
||||
let randomNumber = Math.random(2);
|
||||
let randomNumber = Math.random(3);
|
||||
if (randomNumber == 2) {
|
||||
basic.showString("YES");
|
||||
}
|
||||
@ -68,7 +63,7 @@ basic.showString("ASK A QUESTION")
|
||||
basic.showNumber(8)
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.clearScreen()
|
||||
let randomNumber = Math.random(2)
|
||||
let randomNumber = Math.random(3)
|
||||
if (randomNumber == 2) {
|
||||
basic.showString("YES")
|
||||
} else if (randomNumber == 1) {
|
||||
@ -84,7 +79,7 @@ basic.showString("ASK A QUESTION")
|
||||
basic.showNumber(8)
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.clearScreen()
|
||||
let randomNumber = Math.random(2)
|
||||
let randomNumber = Math.random(3)
|
||||
if (randomNumber == 2) {
|
||||
basic.showString("YES")
|
||||
} else if (randomNumber == 1) {
|
||||
@ -106,14 +101,13 @@ basic.showString("ASK A QUESTION")
|
||||
basic.showNumber(8)
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.clearScreen()
|
||||
let randomNumber = Math.random(2)
|
||||
let randomNumber = Math.random(3)
|
||||
if (randomNumber == 2) {
|
||||
basic.showString("YES")
|
||||
} else if (randomNumber == 1) {
|
||||
basic.showString("NO")
|
||||
} else {
|
||||
basic.showString("I DON'T KNOW")
|
||||
|
||||
}
|
||||
basic.showNumber(8)
|
||||
|
||||
|
@ -26,7 +26,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
```
|
||||
|
||||
|
||||
**Challenge 1**
|
||||
### Challenge 1
|
||||
|
||||
Now let's increase the number of responses the magic 8 ball can give. How about 5 responses instead? Let's change the limit of `pick random` to 4.
|
||||
|
||||
@ -49,7 +49,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
})
|
||||
```
|
||||
|
||||
**Challenge 2**
|
||||
### Challenge 2
|
||||
|
||||
Now have the magic 8 ball respond "Try again" if **randomNumber** is 3.
|
||||
|
||||
@ -73,7 +73,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
})
|
||||
```
|
||||
|
||||
**Challenge 3**
|
||||
### Challenge 3
|
||||
|
||||
Now what about if **randomNumber** is 4? Let's have the magic 8 ball respond "Definitely!".
|
||||
|
||||
|
27
docs/lessons/magic-8/tutorial.md
Normal file
@ -0,0 +1,27 @@
|
||||
# Magic 8 tutorial
|
||||
|
||||
Show a string to instruct the user how to play Magic 8! The magic 8 ball can only answer questions with "YES", "NO", or "MAYBE"...
|
||||
|
||||
### Rebuild the game!
|
||||
|
||||
The blocks have been shuffled! Put them back together so that...
|
||||
* show "ASK A QUESTION" on the screen
|
||||
* when the micro:bit is shaken,
|
||||
* generate a random number between 0 and 2.
|
||||
* if the number is `2`, show "YES"
|
||||
* if the number is `1`, show "NO"
|
||||
* otherwise show "MAYBE"...
|
||||
|
||||
```shuffle
|
||||
basic.showString("ASK A QUESTION")
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let randomNumber = Math.random(3)
|
||||
if (randomNumber == 2) {
|
||||
basic.showString("YES")
|
||||
} else if (randomNumber == 1) {
|
||||
basic.showString("NO")
|
||||
} else {
|
||||
basic.showString("MAYBE")
|
||||
}
|
||||
})
|
||||
```
|
@ -30,8 +30,6 @@ input.onGesture(Gesture.LogoUp, () => {
|
||||
. . # . .
|
||||
`)
|
||||
})
|
||||
|
||||
|
||||
```
|
||||
|
||||
Run your code and try to turn around the micro:bit to see the **logo up** event in action!
|
||||
|
@ -46,7 +46,7 @@ input.onButtonPressed(Button.B, () => {
|
||||
```
|
||||
|
||||
|
||||
**Challenge 3**
|
||||
### Challenge 3
|
||||
|
||||
Add an event handler with `on shake` to change the LED brightness back to a `255`.
|
||||
|
||||
|
@ -88,7 +88,7 @@ input.onButtonPressed(Button.B, () => {
|
||||
|
||||
* Run the code to see if it works as expected.
|
||||
|
||||
**Challenge 3**
|
||||
### Challenge 3
|
||||
|
||||
Now make sure the image does not go off the left side and if it does, prompt the user to push button `A`.
|
||||
|
||||
|
@ -42,7 +42,7 @@ basic.forever(() => {
|
||||
|
||||
```
|
||||
|
||||
**Challenge 1**
|
||||
### Challenge 1
|
||||
|
||||
What if wanted to show the maximum connectivity of wifi instead of just 1, 3, or 4 bars?
|
||||
|
||||
@ -86,7 +86,7 @@ basic.forever(() => {
|
||||
})
|
||||
```
|
||||
|
||||
**Challenge 2**
|
||||
### Challenge 2
|
||||
|
||||
Let's add an **IF** at the bottom of your code that checks to see if `sum >= to 1200` **and** if `sum <1400`
|
||||
|
||||
@ -135,7 +135,7 @@ basic.forever(() => {
|
||||
})
|
||||
```
|
||||
|
||||
**Challenge 3**
|
||||
### Challenge 3
|
||||
|
||||
Now it's your turn! Be creative and change the Wifi meter images to your own wifi image you're sure will prank your friends by editing the lines that call `showLeds()`.
|
||||
|
||||
|
@ -41,7 +41,7 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
```
|
||||
|
||||
**Challenge 1**
|
||||
### Challenge 1
|
||||
|
||||
Create an event handler for Button B.
|
||||
|
||||
@ -83,7 +83,7 @@ input.onButtonPressed(Button.B, () => {
|
||||
|
||||
```
|
||||
|
||||
**Challenge 2**
|
||||
### Challenge 2
|
||||
|
||||
### @video td/videos/screen-wipe-2
|
||||
|
||||
@ -155,7 +155,7 @@ basic.showLeds(`
|
||||
```
|
||||
|
||||
|
||||
**Challenge 3**
|
||||
### Challenge 3
|
||||
|
||||
Show an animation that scrolls back up when you press button "B".
|
||||
|
||||
|
@ -11,6 +11,7 @@ If (Conditionals)
|
||||
## Quick Links
|
||||
|
||||
* [activity](/lessons/truth-or-dare/activity)
|
||||
* [tutorial](/lessons/truth-or-dare/tutorial)
|
||||
* [challenges](/lessons/truth-or-dare/challenges)
|
||||
* [quiz](/lessons/truth-or-dare/quiz)
|
||||
* [quiz answers](/lessons/truth-or-dare/quiz-answers)
|
||||
|
63
docs/lessons/truth-or-dare/tutorial.md
Normal file
@ -0,0 +1,63 @@
|
||||
# truth or dare tutorial
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/truth-or-dare-0
|
||||
|
||||
The *Truth or dare!* game works as follows: a player spins the BBC micro:bit on the table.
|
||||
When the micro:bit stops spinning, the player pointed by the arrow (displayed on screen) must press the button "A"
|
||||
to see if she has to provide a *truth* or a *dare*.
|
||||
|
||||
### ~
|
||||
|
||||
### Rebuild the game!
|
||||
|
||||
The blocks have been shuffled! Put them back together so that...
|
||||
* an up arrow is displayed when the micro:bit is powered on.
|
||||
* on button `A` is pressed,
|
||||
* randomly display "TRUTH" or "DARE" on the screen
|
||||
* show the up arrow again.
|
||||
|
||||
```shuffle
|
||||
basic.showLeds(`
|
||||
. . # . .
|
||||
. # # # .
|
||||
# # # # #
|
||||
. . # . .
|
||||
. . # . .
|
||||
`)
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
let random = Math.random(2)
|
||||
if (random == 0) {
|
||||
basic.showString("TRUTH")
|
||||
} else {
|
||||
basic.showString("DARE")
|
||||
}
|
||||
basic.showLeds(`
|
||||
. . # . .
|
||||
. # # # .
|
||||
# # # # #
|
||||
. . # . .
|
||||
. . # . .
|
||||
`)
|
||||
})
|
||||
```
|
||||
### Hints and tips
|
||||
Cut out these documentation cards to help you!
|
||||
|
||||
```cards
|
||||
basic.showLeds(`
|
||||
. . # . .
|
||||
. # # # .
|
||||
# . # . #
|
||||
. . # . .
|
||||
. . # . .
|
||||
`);
|
||||
Math.random(2);
|
||||
basic.showString("TRUTH");
|
||||
if (true) {} else {}
|
||||
"TRUTH";
|
||||
0;
|
||||
input.onButtonPressed(Button.A, () => {});
|
||||
```
|
||||
|
14
docs/libraries.md
Normal file
@ -0,0 +1,14 @@
|
||||
# Extensions
|
||||
|
||||
You can publish libraries (also known as packages or extensions)
|
||||
that users can then add to their scripts. These typically
|
||||
provide a driver for a particular hardware device you can connect
|
||||
to a microbit.
|
||||
|
||||
* [Sample C++ extension](https://github.com/Microsoft/pxt-microbit-cppsample)
|
||||
* [Sample TypeScript extension](https://github.com/Microsoft/pxt-microbit/tree/master/libs/i2c-fram)
|
||||
|
||||
## Finding libraries
|
||||
|
||||
## Publishing libraries
|
||||
|
23
docs/microbit-reference.md
Normal file
@ -0,0 +1,23 @@
|
||||
# microbit Reference
|
||||
|
||||
```namespaces
|
||||
basic.showNumber(0);
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
|
||||
});
|
||||
led.plot(0, 0);
|
||||
music.playTone(0, 0);
|
||||
game.addScore(1);
|
||||
images.createImage(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
. . # . .
|
||||
. . . . .
|
||||
. . . . .
|
||||
`);
|
||||
pins.digitalReadPin(DigitalPin.P0);
|
||||
serial.writeValue(x, 0);
|
||||
control.inBackground(() => {
|
||||
|
||||
});
|
||||
```
|
@ -1,17 +1,27 @@
|
||||
# Reference
|
||||
|
||||
```namespaces
|
||||
basic.showString("Hello!");
|
||||
input.onButtonPressed(Button.A, () => {});
|
||||
for (let i = 0;i<5;++i) {}
|
||||
if (true){}
|
||||
let x = 0;
|
||||
Math.random(5);
|
||||
led.plot(0,0);
|
||||
radio.sendNumber(0);
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Whole));
|
||||
game.createSprite(2,2);
|
||||
basic.showNumber(0);
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
|
||||
});
|
||||
led.plot(0, 0);
|
||||
music.playTone(0, 0);
|
||||
game.addScore(1);
|
||||
images.createImage(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
. . # . .
|
||||
. . . . .
|
||||
. . . . .
|
||||
`);
|
||||
pins.digitalReadPin(DigitalPin.P0);
|
||||
serial.writeLine("Hello!");
|
||||
control.inBackground(() => {});
|
||||
serial.writeValue(x, 0);
|
||||
control.inBackground(() => {
|
||||
|
||||
});
|
||||
```
|
||||
|
@ -2,7 +2,6 @@
|
||||
|
||||
Provides access to basic micro:bit functionality.
|
||||
|
||||
|
||||
```cards
|
||||
basic.showNumber(0);
|
||||
basic.showLeds(`
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Control
|
||||
|
||||
|
||||
|
||||
Runtime and event utilities.
|
||||
|
||||
```cards
|
||||
control.inBackground(() => {
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Game
|
||||
|
||||
|
||||
|
||||
A single-LED sprite game engine
|
||||
|
||||
```cards
|
||||
game.addScore(1);
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Images
|
||||
|
||||
|
||||
|
||||
Creation, manipulation and display of LED images.
|
||||
|
||||
```cards
|
||||
images.createImage(`
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Input
|
||||
|
||||
|
||||
|
||||
Events and data from sensors
|
||||
|
||||
```cards
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Led
|
||||
|
||||
|
||||
|
||||
Control of the LED screen.
|
||||
|
||||
```cards
|
||||
led.plot(0, 0);
|
||||
@ -10,7 +9,7 @@ led.point(0, 0);
|
||||
led.brightness();
|
||||
led.setBrightness(255);
|
||||
led.stopAnimation();
|
||||
led.plotBarGraph(0, 1023);
|
||||
led.plotBarGraph(0, 0);
|
||||
led.fadeIn();
|
||||
led.fadeOut();
|
||||
led.plotAll();
|
||||
|
@ -1,14 +1,13 @@
|
||||
# Music
|
||||
|
||||
|
||||
|
||||
Generation of music tones through pin ``P0``.
|
||||
|
||||
```cards
|
||||
music.playTone(0, 0);
|
||||
music.ringTone(0);
|
||||
music.rest(0);
|
||||
music.noteFrequency(Note.C);
|
||||
music.beat();
|
||||
music.beat(BeatFraction.Whole);
|
||||
music.tempo();
|
||||
music.changeTempoBy(20);
|
||||
music.setTempo(120);
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Pins
|
||||
|
||||
|
||||
|
||||
Control currents in Pins for analog/digital signals, servos, i2c, ...
|
||||
|
||||
```cards
|
||||
pins.digitalReadPin(DigitalPin.P0);
|
||||
|
@ -1,7 +1,6 @@
|
||||
# Radio
|
||||
|
||||
|
||||
|
||||
Communicate data using radio packets
|
||||
|
||||
```cards
|
||||
radio.sendNumber(0);
|
||||
|
@ -1,8 +1,8 @@
|
||||
# Serial
|
||||
|
||||
[Serial communication](/device/serial) between the BBC micro:bit and another computer.
|
||||
Reading and writing data over a serial connection.
|
||||
|
||||
```cards
|
||||
serial.writeValue(x, 0);
|
||||
serial.writeLine("");
|
||||
serial.writeValue("x", 0);
|
||||
```
|
||||
|
BIN
docs/static/Microsoft-logo_rgb_c-gray.png
vendored
Normal file
After Width: | Height: | Size: 20 KiB |
1
docs/static/docslogo.svg
vendored
@ -1 +0,0 @@
|
||||
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|
Before Width: | Height: | Size: 3.8 KiB |
BIN
docs/static/favicon.png
vendored
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 9.3 KiB |
1
docs/static/footerlogo.svg
vendored
@ -1 +0,0 @@
|
||||
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docs/static/microbit.red.png
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docs/static/microbit.red.square.png
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Before Width: | Height: | Size: 2.3 KiB |
@ -36,7 +36,7 @@ namespace i2c_fram {
|
||||
|
||||
pins.i2cWriteBuffer(devaddr, buf)
|
||||
}
|
||||
|
||||
|
||||
export function readBuffer(addr: number, length: number) {
|
||||
if (addr < 0 || length < 0 || (addr + length) > memend)
|
||||
die();
|
||||
@ -45,8 +45,8 @@ namespace i2c_fram {
|
||||
buf[i] = readByte(addr + i)
|
||||
return buf
|
||||
}
|
||||
|
||||
export function writeBuffer(addr:number, buf: Buffer) {
|
||||
|
||||
export function writeBuffer(addr: number, buf: Buffer) {
|
||||
if (addr < 0 || (addr + buf.length) > memend)
|
||||
die();
|
||||
for (let i = 0; i < buf.length; ++i)
|
||||
|
@ -2,6 +2,8 @@
|
||||
|
||||
using namespace pxt;
|
||||
|
||||
#define MAX_FIELD_NAME_LENGTH 12
|
||||
|
||||
//% color=270 weight=34
|
||||
namespace radio {
|
||||
|
||||
@ -9,6 +11,8 @@ namespace radio {
|
||||
// Radio
|
||||
// -------------------------------------------------------------------------
|
||||
bool radioEnabled = false;
|
||||
bool transmitSerialNumber = false;
|
||||
|
||||
PacketBuffer packet;
|
||||
|
||||
int radioEnable() {
|
||||
@ -34,17 +38,100 @@ namespace radio {
|
||||
registerWithDal(MES_BROADCAST_GENERAL_ID, message, f);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Broadcasts 4 numbers over radio to any connected micro:bit in the group.
|
||||
*/
|
||||
//% help=radio/send-numbers
|
||||
* Broadcasts a number over radio to any connected micro:bit in the group.
|
||||
*/
|
||||
//% help=radio/send-number
|
||||
//% weight=60
|
||||
//% blockId=radio_datagram_send block="send number %value" blockGap=8
|
||||
void sendNumber(int value) {
|
||||
if (radioEnable() != MICROBIT_OK) return;
|
||||
uint32_t t = system_timer_current_time();
|
||||
uint32_t sn = transmitSerialNumber ? microbit_serial_number() : 0;
|
||||
uint32_t buf[] = { (uint32_t)value, t, sn };
|
||||
uBit.radio.datagram.send((uint8_t*)buf, 3*sizeof(uint32_t));
|
||||
}
|
||||
|
||||
/**
|
||||
* Broadcasts a name / value pair along with the device serial number
|
||||
* and running time to any connected BBC micro:bit in the group.
|
||||
* @param name the field name (max 12 characters), eg: "data"
|
||||
* @param value the numberic value
|
||||
*/
|
||||
//% help=radio/send-value
|
||||
//% weight=59
|
||||
//% blockId=radio_datagram_send_numbers block="send numbers|0: %VALUE0|1: %VALUE1|2: %VALUE2|3: %VALUE3"
|
||||
void sendNumbers(int value_0, int value_1, int value_2, int value_3) {
|
||||
//% blockId=radio_datagram_send_value block="send|value %name|= %value" blockGap=8
|
||||
void sendValue(StringData* name, int value) {
|
||||
if (radioEnable() != MICROBIT_OK) return;
|
||||
int buf[] = { value_0, value_1, value_2, value_3 };
|
||||
uBit.radio.datagram.send((uint8_t*)buf, 4*sizeof(int));
|
||||
|
||||
ManagedString n(name);
|
||||
uint32_t t = system_timer_current_time();
|
||||
uint32_t sn = transmitSerialNumber ? microbit_serial_number() : 0;
|
||||
uint8_t buf[32];
|
||||
uint32_t* buf32 = (uint32_t*)buf;
|
||||
memset(buf, 32, 0);
|
||||
buf32[0] = value; // 4 bytes: value
|
||||
buf32[1] = t; // 4 bytes: running time
|
||||
buf32[2] = sn; // 4 bytes: serial number
|
||||
uint8_t len = min(MAX_FIELD_NAME_LENGTH, n.length()); // 1 byte: string length
|
||||
if (len > 0) {
|
||||
buf[12] = len; //
|
||||
memcpy(buf + 13, n.toCharArray(), len); // 13-25: field name
|
||||
}
|
||||
uBit.radio.datagram.send(buf, 13 + len);
|
||||
}
|
||||
|
||||
/**
|
||||
* Broadcasts a number over radio to any connected micro:bit in the group.
|
||||
*/
|
||||
//% help=radio/send-string
|
||||
//% weight=58
|
||||
//% blockId=radio_datagram_send_string block="send string %msg"
|
||||
void sendString(StringData* msg) {
|
||||
if (radioEnable() != MICROBIT_OK) return;
|
||||
|
||||
ManagedString s(msg);
|
||||
if (s.length() > MICROBIT_RADIO_MAX_PACKET_SIZE)
|
||||
s = s.substring(0, MICROBIT_RADIO_MAX_PACKET_SIZE);
|
||||
|
||||
uBit.radio.datagram.send(s);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads a value sent with `stream value` and writes it
|
||||
* to the serial stream as JSON
|
||||
*/
|
||||
//% help=radio/write-value-to-serial
|
||||
//% weight=3
|
||||
//% blockId=radio_write_value_serial block="write value to serial"
|
||||
void writeValueToSerial() {
|
||||
if (radioEnable() != MICROBIT_OK) return;
|
||||
PacketBuffer p = uBit.radio.datagram.recv();
|
||||
int length = p.length();
|
||||
uint8_t* bytes = p.getBytes();
|
||||
int value;
|
||||
|
||||
uBit.serial.send("{");
|
||||
if (length >= 4) {
|
||||
memcpy(&value, bytes, 4);
|
||||
uBit.serial.send("v:"); uBit.serial.send(value);
|
||||
if(length >= 8) {
|
||||
memcpy(&value, bytes + 4, 4);
|
||||
uBit.serial.send(",t:"); uBit.serial.send(value);
|
||||
if (length >= 12) {
|
||||
memcpy(&value, bytes + 8, 4);
|
||||
uBit.serial.send(",s:"); uBit.serial.send(value);
|
||||
if (length >= 13) {
|
||||
char name[MAX_FIELD_NAME_LENGTH+1];
|
||||
uint8_t len = min(MAX_FIELD_NAME_LENGTH, bytes[12]);
|
||||
memcpy(name, bytes + 13, len);
|
||||
name[len] = 0;
|
||||
uBit.serial.send(",n:\""); uBit.serial.send(name); uBit.serial.send("\"");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
uBit.serial.send("}\r\n");
|
||||
}
|
||||
|
||||
/**
|
||||
@ -63,7 +150,7 @@ namespace radio {
|
||||
* @param index index of the number to read from 0 to 3. 1 eg
|
||||
*/
|
||||
//% help=radio/received-number-at
|
||||
//% weight=45
|
||||
//% weight=45 debug=true
|
||||
//% blockId=radio_datagram_received_number_at block="receive number|at %VALUE" blockGap=8
|
||||
int receivedNumberAt(int index) {
|
||||
if (radioEnable() != MICROBIT_OK) return 0;
|
||||
@ -88,7 +175,19 @@ namespace radio {
|
||||
packet = uBit.radio.datagram.recv();
|
||||
return receivedNumberAt(0);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Reads the next packet as a string and returns it.
|
||||
*/
|
||||
//% blockId=radio_datagram_receive_string block="receive string" blockGap=8
|
||||
//% weight=44
|
||||
//% help=radio/receive-string
|
||||
StringData* receiveString() {
|
||||
if (radioEnable() != MICROBIT_OK) return ManagedString().leakData();
|
||||
packet = uBit.radio.datagram.recv();
|
||||
return ManagedString(packet).leakData();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the received signal strength indicator (RSSI) from the packet received by ``receive number``. Not supported in simulator.
|
||||
* namespace=radio
|
||||
@ -124,4 +223,14 @@ namespace radio {
|
||||
if (radioEnable() != MICROBIT_OK) return;
|
||||
uBit.radio.setTransmitPower(power);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the radio to transmit the serial number in each message.
|
||||
*/
|
||||
//% help=radio/set-transmit-serial-number
|
||||
//% weight=8
|
||||
//% block=radio_set_transmit_serial_number block="set tranmist serial number %transmit"
|
||||
void setTransmitSerialNumber(bool transmit) {
|
||||
transmitSerialNumber = transmit;
|
||||
}
|
||||
}
|
||||
|
@ -3,13 +3,4 @@
|
||||
*/
|
||||
//% color=270 weight=34
|
||||
namespace radio {
|
||||
/**
|
||||
* Broadcasts a number over radio to any connected micro:bit in the group.
|
||||
*/
|
||||
//% help=radio/send-number
|
||||
//% weight=60
|
||||
//% blockId=radio_datagram_send block="send number %MESSAGE" blockGap=8
|
||||
export function sendNumber(value: number) : void {
|
||||
sendNumbers(value, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
54
libs/microbit-radio/shims.d.ts
vendored
@ -6,12 +6,40 @@
|
||||
declare namespace radio {
|
||||
|
||||
/**
|
||||
* Broadcasts 4 numbers over radio to any connected micro:bit in the group.
|
||||
* Broadcasts a number over radio to any connected micro:bit in the group.
|
||||
*/
|
||||
//% help=radio/send-numbers
|
||||
//% help=radio/send-number
|
||||
//% weight=60
|
||||
//% blockId=radio_datagram_send block="send number %value" blockGap=8 shim=radio::sendNumber
|
||||
function sendNumber(value: number): void;
|
||||
|
||||
/**
|
||||
* Broadcasts a name / value pair along with the device serial number
|
||||
* and running time to any connected BBC micro:bit in the group.
|
||||
* @param name the field name (max 12 characters), eg: "data"
|
||||
* @param value the numberic value
|
||||
*/
|
||||
//% help=radio/send-value
|
||||
//% weight=59
|
||||
//% blockId=radio_datagram_send_numbers block="send numbers|0: %VALUE0|1: %VALUE1|2: %VALUE2|3: %VALUE3" shim=radio::sendNumbers
|
||||
function sendNumbers(value_0: number, value_1: number, value_2: number, value_3: number): void;
|
||||
//% blockId=radio_datagram_send_value block="send|value %name|= %value" blockGap=8 shim=radio::sendValue
|
||||
function sendValue(name: string, value: number): void;
|
||||
|
||||
/**
|
||||
* Broadcasts a number over radio to any connected micro:bit in the group.
|
||||
*/
|
||||
//% help=radio/send-string
|
||||
//% weight=58
|
||||
//% blockId=radio_datagram_send_string block="send string %msg" shim=radio::sendString
|
||||
function sendString(msg: string): void;
|
||||
|
||||
/**
|
||||
* Reads a value sent with `stream value` and writes it
|
||||
* to the serial stream as JSON
|
||||
*/
|
||||
//% help=radio/write-value-to-serial
|
||||
//% weight=3
|
||||
//% blockId=radio_write_value_serial block="write value to serial" shim=radio::writeValueToSerial
|
||||
function writeValueToSerial(): void;
|
||||
|
||||
/**
|
||||
* Registers code to run when a packet is received over radio.
|
||||
@ -26,7 +54,7 @@ declare namespace radio {
|
||||
* @param index index of the number to read from 0 to 3. 1 eg
|
||||
*/
|
||||
//% help=radio/received-number-at
|
||||
//% weight=45
|
||||
//% weight=45 debug=true
|
||||
//% blockId=radio_datagram_received_number_at block="receive number|at %VALUE" blockGap=8 shim=radio::receivedNumberAt
|
||||
function receivedNumberAt(index: number): number;
|
||||
|
||||
@ -38,6 +66,14 @@ declare namespace radio {
|
||||
//% blockId=radio_datagram_receive block="receive number" blockGap=8 shim=radio::receiveNumber
|
||||
function receiveNumber(): number;
|
||||
|
||||
/**
|
||||
* Reads the next packet as a string and returns it.
|
||||
*/
|
||||
//% blockId=radio_datagram_receive_string block="receive string" blockGap=8
|
||||
//% weight=44
|
||||
//% help=radio/receive-string shim=radio::receiveString
|
||||
function receiveString(): string;
|
||||
|
||||
/**
|
||||
* Gets the received signal strength indicator (RSSI) from the packet received by ``receive number``. Not supported in simulator.
|
||||
* namespace=radio
|
||||
@ -64,6 +100,14 @@ declare namespace radio {
|
||||
//% weight=9
|
||||
//% blockId=radio_set_transmit_power block="set transmit power %power" shim=radio::setTransmitPower
|
||||
function setTransmitPower(power: number): void;
|
||||
|
||||
/**
|
||||
* Set the radio to transmit the serial number in each message.
|
||||
*/
|
||||
//% help=radio/set-transmit-serial-number
|
||||
//% weight=8
|
||||
//% block=radio_set_transmit_serial_number block="set tranmist serial number %transmit" shim=radio::setTransmitSerialNumber
|
||||
function setTransmitSerialNumber(transmit: boolean): void;
|
||||
}
|
||||
|
||||
// Auto-generated. Do not edit. Really.
|
||||
|
81
libs/microbit/_locales/microbit-strings.json
Normal file
@ -0,0 +1,81 @@
|
||||
{
|
||||
"basic": "Provides access to basic micro:bit functionality.",
|
||||
"basic.clearScreen": "Turn off all LEDs",
|
||||
"basic.forever": "Repeats the code forever in the background. On each iteration, allows other codes to run.",
|
||||
"basic.pause": "Pause for the specified time in milliseconds",
|
||||
"basic.plotLeds": "Draws an image on the LED screen.",
|
||||
"basic.showAnimation": "Shows a sequence of LED screens as an animation.",
|
||||
"basic.showLeds": "Draws an image on the LED screen.",
|
||||
"basic.showNumber": "Scroll a number on the screen. If the number fits on the screen (i.e. is a single digit), do not scroll.",
|
||||
"basic.showString": "Display text on the display, one character at a time. If the string fits on the screen (i.e. is one letter), does not scroll.",
|
||||
"control": "Runtime and event utilities.",
|
||||
"control.inBackground": "Schedules code that run in the background.",
|
||||
"control.reset": "Resets the BBC micro:bit.",
|
||||
"game": "A single-LED sprite game engine",
|
||||
"game.addScore": "Adds points to the current score",
|
||||
"game.gameOver": "Displays a game over animation.",
|
||||
"game.score": "Gets the current score",
|
||||
"game.setScore": "Sets the current score value",
|
||||
"game.startCountdown": "Starts a game countdown timer",
|
||||
"images": "Creation, manipulation and display of LED images.",
|
||||
"images.createBigImage": "Creates an image with 2 frames.",
|
||||
"images.createImage": "Creates an image that fits on the LED screen.",
|
||||
"input": "Events and data from sensors",
|
||||
"input.acceleration": "Get the acceleration value in milli-gravitys (when the board is laying flat with the screen up, x=0, y=0 and z=-1024)",
|
||||
"input.buttonIsPressed": "Get the button state (pressed or not) for ``A`` and ``B``.",
|
||||
"input.calibrate": "Obsolete, compass calibration is automatic.",
|
||||
"input.compassHeading": "Get the current compass compass heading in degrees.",
|
||||
"input.lightLevel": "Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright.",
|
||||
"input.magneticForce": "Get the magnetic force value in ``micro-Teslas`` (``µT``). This function is not supported in the simulator.",
|
||||
"input.onButtonPressed": "Do something when a button (``A``, ``B`` or both ``A+B``) is pressed",
|
||||
"input.onGesture": "Attaches code to run when the screen is facing up.",
|
||||
"input.onLogoDown": "Attaches code to run when the logo is oriented downwards and the board is vertical.",
|
||||
"input.onLogoUp": "Attaches code to run when the logo is oriented upwards and the board is vertical.",
|
||||
"input.onPinPressed": "Do something when a pin(``P0``, ``P1`` or both ``P2``) is pressed.",
|
||||
"input.onScreenDown": "Attaches code to run when the screen is facing down.",
|
||||
"input.onScreenUp": "Attaches code to run when the screen is facing up.",
|
||||
"input.onShake": "Attaches code to run when the device is shaken.",
|
||||
"input.pinIsPressed": "Get the pin state (pressed or not). Requires to hold the ground to close the circuit.",
|
||||
"input.rotation": "The pitch of the device, rotation along the ``x-axis``, in degrees.",
|
||||
"input.runningTime": "Gets the number of milliseconds elapsed since power on.",
|
||||
"input.setAccelerometerRange": "Sets the accelerometer sample range in gravities.",
|
||||
"input.temperature": "Gets the temperature in Celsius degrees (°C).",
|
||||
"led": "Control of the LED screen.",
|
||||
"led.brightness": "Get the screen brightness from 0 (off) to 255 (full bright).",
|
||||
"led.fadeIn": "Fades in the screen display.",
|
||||
"led.fadeOut": "Fades out the screen brightness.",
|
||||
"led.plot": "Turn on the specified LED using x, y coordinates (x is horizontal, y is vertical). (0,0) is upper left.",
|
||||
"led.plotAll": "Turns all LEDS on",
|
||||
"led.plotBarGraph": "Displays a vertical bar graph based on the `value` and `high` value.\nIf `high` is 0, the chart gets adjusted automatically.",
|
||||
"led.point": "Get the on/off state of the specified LED using x, y coordinates. (0,0) is upper left.",
|
||||
"led.screenshot": "Takes a screenshot of the LED screen and returns an image.",
|
||||
"led.setBrightness": "Set the screen brightness from 0 (off) to 255 (full bright).",
|
||||
"led.setDisplayMode": "Sets the display mode between black and white and greyscale for rendering LEDs.",
|
||||
"led.stopAnimation": "Cancels the current animation and clears other pending animations.",
|
||||
"led.toggle": "Toggles a particular pixel",
|
||||
"led.toggleAll": "Inverts the current LED display",
|
||||
"led.unplot": "Turn off the specified LED using x, y coordinates (x is horizontal, y is vertical). (0,0) is upper left.",
|
||||
"music": "Generation of music tones through pin ``P0``.",
|
||||
"music.beat": "Returns the duration of a beat in milli-seconds",
|
||||
"music.changeTempoBy": "Change the tempo by the specified amount",
|
||||
"music.noteFrequency": "Gets the frequency of a note.",
|
||||
"music.playTone": "Plays a tone through pin ``P0`` for the given duration.",
|
||||
"music.rest": "Rests (plays nothing) for a specified time through pin ``P0``.",
|
||||
"music.ringTone": "Plays a tone through pin ``P0``.",
|
||||
"music.setTempo": "Sets the tempo to the specified amount",
|
||||
"music.tempo": "Returns the tempo in beats per minute. Tempo is the speed (bpm = beats per minute) at which notes play. The larger the tempo value, the faster the notes will play.",
|
||||
"pins": "Control currents in Pins for analog/digital signals, servos, i2c, ...",
|
||||
"pins.analogPitch": "Emits a Pulse-width modulation (PWM) signal to the current pitch pin. Use `analog set pitch pin` to define the pitch pin.",
|
||||
"pins.analogReadPin": "Read the connector value as analog, that is, as a value comprised between 0 and 1023.",
|
||||
"pins.analogSetPeriod": "Configures the Pulse-width modulation (PWM) of the analog output to the given value in **microseconds** or `1/1000` milliseconds.\nIf this pin is not configured as an analog output (using `analog write pin`), the operation has no effect.",
|
||||
"pins.analogSetPitchPin": "Sets the pin used when using `pins->analog pitch`.",
|
||||
"pins.analogWritePin": "Set the connector value as analog. Value must be comprised between 0 and 1023.",
|
||||
"pins.digitalReadPin": "Read the specified pin or connector as either 0 or 1",
|
||||
"pins.digitalWritePin": "Set a pin or connector value to either 0 or 1.",
|
||||
"pins.map": "Re-maps a number from one range to another. That is, a value of ``from low`` would get mapped to ``to low``, a value of ``from high`` to ``to high``, values in-between to values in-between, etc.",
|
||||
"pins.servoSetPulse": "Configures this IO pin as an analog/pwm output, configures the period to be 20 ms, and sets the pulse width, based on the value it is given **microseconds** or `1/1000` milliseconds.",
|
||||
"pins.servoWritePin": "Writes a value to the servo, controlling the shaft accordingly. On a standard servo, this will set the angle of the shaft (in degrees), moving the shaft to that orientation. On a continuous rotation servo, this will set the speed of the servo (with ``0`` being full-speed in one direction, ``180`` being full speed in the other, and a value near ``90`` being no movement).",
|
||||
"serial": "Reading and writing data over a serial connection.",
|
||||
"serial.writeLine": "Prints a line of text to the serial",
|
||||
"serial.writeValue": "Writes a ``name: value`` pair line to the serial."
|
||||
}
|
28
libs/microbit/dal.d.ts
vendored
@ -86,7 +86,7 @@ declare const enum DAL {
|
||||
MICROBIT_DFU_HISTOGRAM_HEIGHT = 5,
|
||||
// built/yt/yotta_modules/microbit-dal/inc//bluetooth/MicroBitEventService.h
|
||||
// built/yt/yotta_modules/microbit-dal/inc//bluetooth/MicroBitIOPinService.h
|
||||
MICROBIT_IO_PIN_SERVICE_PINCOUNT = 20,
|
||||
MICROBIT_IO_PIN_SERVICE_PINCOUNT = 19,
|
||||
MICROBIT_IO_PIN_SERVICE_DATA_SIZE = 10,
|
||||
// built/yt/yotta_modules/microbit-dal/inc//bluetooth/MicroBitLEDService.h
|
||||
MICROBIT_BLE_MAXIMUM_SCROLLTEXT = 20,
|
||||
@ -208,6 +208,7 @@ declare const enum DAL {
|
||||
MMA8653_SAMPLE_RANGES = 3,
|
||||
MMA8653_SAMPLE_RATES = 8,
|
||||
MICROBIT_ACCELEROMETER_EVT_DATA_UPDATE = 1,
|
||||
MICROBIT_ACCELEROMETER_EVT_NONE = 0,
|
||||
MICROBIT_ACCELEROMETER_EVT_TILT_UP = 1,
|
||||
MICROBIT_ACCELEROMETER_EVT_TILT_DOWN = 2,
|
||||
MICROBIT_ACCELEROMETER_EVT_TILT_LEFT = 3,
|
||||
@ -229,18 +230,6 @@ declare const enum DAL {
|
||||
MICROBIT_ACCELEROMETER_GESTURE_DAMPING = 10,
|
||||
MICROBIT_ACCELEROMETER_SHAKE_DAMPING = 10,
|
||||
MICROBIT_ACCELEROMETER_SHAKE_COUNT_THRESHOLD = 4,
|
||||
GESTURE_NONE = 0,
|
||||
GESTURE_UP = 1,
|
||||
GESTURE_DOWN = 2,
|
||||
GESTURE_LEFT = 3,
|
||||
GESTURE_RIGHT = 4,
|
||||
GESTURE_FACE_UP = 5,
|
||||
GESTURE_FACE_DOWN = 6,
|
||||
GESTURE_FREEFALL = 7,
|
||||
GESTURE_3G = 8,
|
||||
GESTURE_6G = 9,
|
||||
GESTURE_8G = 10,
|
||||
GESTURE_SHAKE = 11,
|
||||
// built/yt/yotta_modules/microbit-dal/inc//drivers/MicroBitButton.h
|
||||
MICROBIT_BUTTON_EVT_DOWN = 1,
|
||||
MICROBIT_BUTTON_EVT_UP = 2,
|
||||
@ -343,14 +332,22 @@ declare const enum DAL {
|
||||
IO_STATUS_ANALOG_IN = 0x04,
|
||||
IO_STATUS_ANALOG_OUT = 0x08,
|
||||
IO_STATUS_TOUCH_IN = 0x10,
|
||||
IO_STATUS_EVENTBUS_ENABLED = 0x80,
|
||||
IO_STATUS_EVENT_ON_EDGE = 0x20,
|
||||
IO_STATUS_EVENT_PULSE_ON_EDGE = 0x40,
|
||||
MICROBIT_PIN_MAX_OUTPUT = 1023,
|
||||
MICROBIT_PIN_MAX_SERVO_RANGE = 180,
|
||||
MICROBIT_PIN_DEFAULT_SERVO_RANGE = 2000,
|
||||
MICROBIT_PIN_DEFAULT_SERVO_CENTER = 1500,
|
||||
MICROBIT_PIN_EVENT_NONE = 0,
|
||||
MICROBIT_PIN_EVENT_ON_EDGE = 1,
|
||||
MICROBIT_PIN_EVENT_ON_PULSE = 2,
|
||||
MICROBIT_PIN_EVENT_ON_TOUCH = 3,
|
||||
MICROBIT_PIN_EVT_RISE = 2,
|
||||
MICROBIT_PIN_EVT_FALL = 3,
|
||||
MICROBIT_PIN_EVT_PULSE_HI = 4,
|
||||
MICROBIT_PIN_EVT_PULSE_LO = 5,
|
||||
PIN_CAPABILITY_DIGITAL = 0x01,
|
||||
PIN_CAPABILITY_ANALOG = 0x02,
|
||||
PIN_CAPABILITY_TOUCH = 0x04,
|
||||
// built/yt/yotta_modules/microbit-dal/inc//drivers/MicroBitRadio.h
|
||||
MICROBIT_RADIO_STATUS_INITIALISED = 0x0001,
|
||||
MICROBIT_RADIO_BASE_ADDRESS = 0x75626974,
|
||||
@ -388,6 +385,7 @@ declare const enum DAL {
|
||||
MICROBIT_THERMOMETER_PERIOD = 1000,
|
||||
MICROBIT_THERMOMETER_EVT_UPDATE = 1,
|
||||
MICROBIT_THERMOMETER_ADDED_TO_IDLE = 2,
|
||||
// built/yt/yotta_modules/microbit-dal/inc//drivers/TimedInterruptIn.h
|
||||
// built/yt/yotta_modules/microbit-dal/inc//platform/yotta_cfg_mappings.h
|
||||
// built/yt/yotta_modules/microbit-dal/inc//types/ManagedString.h
|
||||
// built/yt/yotta_modules/microbit-dal/inc//types/ManagedType.h
|
||||
|
18
libs/microbit/enums.d.ts
vendored
@ -69,42 +69,42 @@ declare namespace basic {
|
||||
* Raised when shaken
|
||||
*/
|
||||
//% block=shake
|
||||
Shake = 11, // GESTURE_SHAKE
|
||||
Shake = 11, // MICROBIT_ACCELEROMETER_EVT_SHAKE
|
||||
/**
|
||||
* Raised when the logo is upward and the screen is vertical
|
||||
*/
|
||||
//% block="logo up"
|
||||
LogoUp = 1, // GESTURE_UP
|
||||
LogoUp = 1, // MICROBIT_ACCELEROMETER_EVT_TILT_UP
|
||||
/**
|
||||
* Raised when the logo is downward and the screen is vertical
|
||||
*/
|
||||
//% block="logo down"
|
||||
LogoDown = 2, // GESTURE_DOWN
|
||||
LogoDown = 2, // MICROBIT_ACCELEROMETER_EVT_TILT_DOWN
|
||||
/**
|
||||
* Raised when the screen is pointing down and the board is horizontal
|
||||
*/
|
||||
//% block="screen up"
|
||||
ScreenUp = 5, // GESTURE_FACE_UP
|
||||
ScreenUp = 5, // MICROBIT_ACCELEROMETER_EVT_FACE_UP
|
||||
/**
|
||||
* Raised when the screen is pointing up and the board is horizontal
|
||||
*/
|
||||
//% block="screen down"
|
||||
ScreenDown = 6, // GESTURE_FACE_DOWN
|
||||
ScreenDown = 6, // MICROBIT_ACCELEROMETER_EVT_FACE_DOWN
|
||||
/**
|
||||
* Raised when the screen is pointing left
|
||||
*/
|
||||
//% block="tilt left"
|
||||
TiltLeft = 3, // GESTURE_LEFT
|
||||
TiltLeft = 3, // MICROBIT_ACCELEROMETER_EVT_TILT_LEFT
|
||||
/**
|
||||
* Raised when the screen is pointing right
|
||||
*/
|
||||
//% block="tilt right"
|
||||
TiltRight = 4, // GESTURE_RIGHT
|
||||
TiltRight = 4, // MICROBIT_ACCELEROMETER_EVT_TILT_RIGHT
|
||||
/**
|
||||
* Raised when the board is falling!
|
||||
*/
|
||||
//% block="free fall"
|
||||
FreeFall = 7, // GESTURE_FREEFALL
|
||||
FreeFall = 7, // MICROBIT_ACCELEROMETER_EVT_FREEFALL
|
||||
}
|
||||
declare namespace input {
|
||||
}
|
||||
@ -281,7 +281,5 @@ declare namespace serial {
|
||||
Int32BE = 10,
|
||||
// UInt32,
|
||||
}
|
||||
declare namespace storage {
|
||||
}
|
||||
|
||||
// Auto-generated. Do not edit. Really.
|
||||
|
@ -59,42 +59,42 @@ enum class Gesture {
|
||||
* Raised when shaken
|
||||
*/
|
||||
//% block=shake
|
||||
Shake = GESTURE_SHAKE,
|
||||
Shake = MICROBIT_ACCELEROMETER_EVT_SHAKE,
|
||||
/**
|
||||
* Raised when the logo is upward and the screen is vertical
|
||||
*/
|
||||
//% block="logo up"
|
||||
LogoUp = GESTURE_UP,
|
||||
LogoUp = MICROBIT_ACCELEROMETER_EVT_TILT_UP,
|
||||
/**
|
||||
* Raised when the logo is downward and the screen is vertical
|
||||
*/
|
||||
//% block="logo down"
|
||||
LogoDown = GESTURE_DOWN,
|
||||
LogoDown = MICROBIT_ACCELEROMETER_EVT_TILT_DOWN,
|
||||
/**
|
||||
* Raised when the screen is pointing down and the board is horizontal
|
||||
*/
|
||||
//% block="screen up"
|
||||
ScreenUp = GESTURE_FACE_UP,
|
||||
ScreenUp = MICROBIT_ACCELEROMETER_EVT_FACE_UP,
|
||||
/**
|
||||
* Raised when the screen is pointing up and the board is horizontal
|
||||
*/
|
||||
//% block="screen down"
|
||||
ScreenDown = GESTURE_FACE_DOWN,
|
||||
ScreenDown = MICROBIT_ACCELEROMETER_EVT_FACE_DOWN,
|
||||
/**
|
||||
* Raised when the screen is pointing left
|
||||
*/
|
||||
//% block="tilt left"
|
||||
TiltLeft = GESTURE_LEFT,
|
||||
TiltLeft = MICROBIT_ACCELEROMETER_EVT_TILT_LEFT,
|
||||
/**
|
||||
* Raised when the screen is pointing right
|
||||
*/
|
||||
//% block="tilt right"
|
||||
TiltRight = GESTURE_RIGHT,
|
||||
TiltRight = MICROBIT_ACCELEROMETER_EVT_TILT_RIGHT,
|
||||
/**
|
||||
* Raised when the board is falling!
|
||||
*/
|
||||
//% block="free fall"
|
||||
FreeFall = GESTURE_FREEFALL
|
||||
FreeFall = MICROBIT_ACCELEROMETER_EVT_FREEFALL
|
||||
};
|
||||
|
||||
//% color=300 weight=99
|
||||
|