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168 Commits

Author SHA1 Message Date
7fe8dad1f6 0.7.18 2017-01-05 22:39:36 -08:00
858766ea3e Bump pxt-core to 0.8.6 2017-01-05 22:39:34 -08:00
81fe9afbb7 remove begin 2017-01-05 13:35:28 -08:00
65c615f256 Merge branch 'master' into tutorialmode 2017-01-05 13:33:41 -08:00
9c5c699fe7 0.7.17 2017-01-05 13:31:30 -08:00
dcede1703a fixing link 2017-01-05 13:31:05 -08:00
5d33ab019d 0.7.16 2017-01-05 13:30:30 -08:00
f7ec452ea0 updated steps 2017-01-05 13:30:14 -08:00
20260e8933 fixes to docs 2017-01-05 13:28:06 -08:00
d7704934e8 0.7.15 2017-01-05 13:17:24 -08:00
f1eafb0a6e Bump pxt-core to 0.8.5 2017-01-05 13:17:21 -08:00
27d6a8281a Inchworm (#331)
* images for inchworm project

* binding pictures

* updated inchworm lesson
2017-01-05 10:00:36 -08:00
c5128aa497 Merge branch 'master' into tutorialmode 2017-01-05 08:19:39 -08:00
a59394646c fixed docs 2017-01-05 07:37:46 -08:00
6851169dbe 0.7.14 2017-01-05 07:10:13 -08:00
36b3486194 Bump pxt-core to 0.8.3 2017-01-05 07:10:12 -08:00
5d8ccd1d6d adding namespace to api categories (#330)
* adding namespace to api categories

* add icon for led

* adding icons for control, game, images, pins and serial.
2017-01-05 07:01:50 -08:00
c713fe9bf4 0.7.13 2017-01-04 13:08:54 -08:00
f682e5e694 insertAt support for array (#328)
* Adding insertAt and setLength to array

* implemented review comments

* Bump pxt-core to 0.8.2
2017-01-04 13:07:58 -08:00
d2d776fd01 Updating getting started tutorial 2017-01-04 10:06:47 -08:00
641a5e9673 Merge branch 'master' into tutorialmode 2017-01-03 12:14:34 -08:00
93d90a2bde Few extra typing fixes. 2017-01-03 12:14:25 -08:00
a54504f31c Updating bluebird typings path 2017-01-03 11:38:21 -08:00
03111368e0 add more blocks 2017-01-02 22:14:40 -08:00
a973b2aec6 Merge branch 'master' into tutorialmode 2017-01-02 15:10:11 -08:00
a7adf0e6c6 minor ui fixes 2017-01-02 15:09:49 -08:00
c10761128e Tutorial mode changes 2017-01-01 18:52:22 -08:00
9965f169b2 0.7.12 2016-12-31 07:28:12 -08:00
8bf755c15c fixing eddystone uid encoding 2016-12-31 07:25:27 -08:00
d0b2a7db62 0.7.11 2016-12-31 06:49:30 -08:00
780192da3b Bump pxt-core to 0.7.13 2016-12-31 06:49:28 -08:00
07c1f08d18 fix for Microsoft/pxt#1014 2016-12-31 06:36:05 -08:00
25ac847266 converging with other targets on blockly toolbox width 2016-12-31 02:51:24 -08:00
63c8342b86 ui changes accompanying pxt mobile ui fixes 2016-12-31 01:43:45 -08:00
ea2bd7ba10 Merge pull request #326 from Microsoft/array
Array enhancements
2016-12-30 15:09:16 -08:00
cec2d1e8af 0.7.10 2016-12-30 15:05:31 -08:00
1b289b688b Bump pxt-core to 0.7.12 2016-12-30 15:05:28 -08:00
0cf91580cb Merge pull request #327 from Microsoft/pr/toggletheming
Blocks / JS menu toggle theming
2016-12-30 15:00:32 -08:00
392ebc8d07 0.7.9 2016-12-30 14:18:06 -08:00
9068aab12b Bump pxt-core to 0.7.11 2016-12-30 14:18:03 -08:00
85327a4e69 0.7.8 2016-12-30 13:50:03 -08:00
021260b3a4 Bump pxt-core to 0.7.10 2016-12-30 13:50:00 -08:00
4def93d7c5 Blocks / JS menu toggle theming 2016-12-30 13:07:16 -08:00
9aca0c19fc Merge branch 'master' into array 2016-12-23 19:53:06 -08:00
3fcbdbdd82 Array reimplementation as single segment with support for missing values 2016-12-23 19:49:15 -08:00
4b7b6eebca 0.7.7 2016-12-23 08:59:08 -08:00
2da0cf1178 support for buffer signature (#325) 2016-12-23 08:58:38 -08:00
141cb24e3d 0.7.6 2016-12-22 23:18:35 -08:00
35483487af Bump pxt-core to 0.7.9 2016-12-22 23:18:32 -08:00
ec3a805326 0.7.5 2016-12-22 11:35:58 -08:00
780d8bcf8d Bump pxt-core to 0.7.6 2016-12-22 11:35:56 -08:00
f9a12cac64 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-12-22 11:32:01 -08:00
03c2df3277 fixed default projects 2016-12-22 11:31:50 -08:00
a7e98ccb3d Change default product names for Electron app; Add release manifest 2016-12-21 12:31:00 -08:00
1014d2f361 0.7.4 2016-12-20 16:30:14 -08:00
89f20a64d5 Bump pxt-core to 0.7.5 2016-12-20 16:30:12 -08:00
fae36a74af 0.7.3 2016-12-20 13:06:13 -08:00
7e57c59b6f Bump pxt-core to 0.7.4 2016-12-20 13:06:09 -08:00
3141e12f4c support for 8G gestures 2016-12-20 13:05:06 -08:00
4ebe9f595a fix for Microsoft/pxt#961 2016-12-20 12:38:00 -08:00
50f0e85884 docs updates 2016-12-20 12:31:25 -08:00
e28b5d48d4 0.7.2 2016-12-19 16:08:31 -08:00
562e96e09e Bump pxt-core to 0.7.2 2016-12-19 16:08:21 -08:00
6c5088f811 update LESS variables 2016-12-19 16:08:01 -08:00
d5ccb7ad02 0.7.1 2016-12-19 14:11:17 -08:00
ade5176d21 upgraded to 0.7 2016-12-19 14:10:57 -08:00
d2f6d51c19 0.6.46 2016-12-19 14:10:12 -08:00
92b60a251d On start support (#324)
* annotating APIs to support onstart

* missed file

* updated templates

* adding new lines in main.ts

* fixing docs

* removing onstart

* updated docs

* updated various docs

* more docs

* adding upgrade policies for blocks

* updated pxt reference

* placing on start under "basic"
2016-12-19 14:09:35 -08:00
de9f2d7e67 More appropriate Electron app bundle ID on Mac OS 2016-12-19 07:59:52 -08:00
4de5e3bd11 0.6.45 2016-12-18 20:57:52 -08:00
86a33e8f65 Bump pxt-core to 0.6.7 2016-12-18 20:57:50 -08:00
89010b6a8a 0.6.44 2016-12-16 20:26:41 -08:00
48d4668a7a Bump pxt-core to 0.6.6 2016-12-16 20:26:39 -08:00
a2755dc4d2 annotate apis to support multiple forever blocks 2016-12-16 16:47:36 -08:00
52e67c6bfc 0.6.43 2016-12-16 15:29:33 -08:00
5a6f23a7d0 Bump pxt-core to 0.6.5 2016-12-16 15:29:26 -08:00
d1b36f2022 0.6.42 2016-12-16 14:57:24 -08:00
284579181b Bump pxt-core to 0.6.4 2016-12-16 14:57:09 -08:00
20fcb05538 0.6.41 2016-12-16 14:40:12 -08:00
e1a2074ef5 Bump pxt-core to 0.6.3 2016-12-16 14:39:58 -08:00
fa3e33dab9 Default product.json for enabling Electron builds (#323) 2016-12-16 12:16:06 -08:00
300a98b858 0.6.40 2016-12-13 21:58:35 -08:00
5986671bcb Bump pxt-core to 0.6.1 2016-12-13 21:58:29 -08:00
efd5c46143 0.6.39 2016-12-14 09:16:58 +11:00
62c1a1da35 Bump pxt-core to 0.5.102 2016-12-14 09:16:57 +11:00
ebbc7c983d 0.6.38 2016-12-13 12:49:06 -08:00
173fc4bf7b Bump pxt-core to 0.5.101 2016-12-13 12:49:04 -08:00
47f1eadd27 0.6.37 2016-12-13 12:33:39 -08:00
8c06277a92 Bump pxt-core to 0.5.100 2016-12-13 12:33:37 -08:00
395f482f11 Merge pull request #322 from Microsoft/pr/monacotoolbox
Pr/monacotoolbox
2016-12-13 12:29:42 -08:00
bbd21a84d6 annotating apis to support toolbox 2016-12-13 12:14:32 -08:00
fcf680e9bd automatically detect/add missing package references in project 2016-12-12 10:42:02 -08:00
8ac848c812 Merge branch 'master' into pr/monacotoolbox 2016-12-12 08:39:45 +11:00
dd591af224 Turning flag for monaco toolbox on 2016-12-11 09:01:08 +13:00
e5a7a81198 Better monaco flyout contrast 2016-12-11 08:52:02 +13:00
7a5228a5d0 Reverting toolbox color 2016-12-11 06:52:08 +13:00
fe5c8e520a monaco draggable block 2016-12-11 06:34:11 +13:00
96d354a8a8 Merge pull request #316 from OwenBrotherwood/patch-1
Correction for max. length of advertised url to 17
2016-12-09 15:13:12 -08:00
02480b1c54 updated master to 0.6.36 2016-12-09 13:51:23 -08:00
4fd321cccf 0.6.36 2016-12-09 13:43:41 -08:00
4641c9456f Bump pxt-core to 0.5.99 2016-12-09 13:43:37 -08:00
498b5ec095 0.6.35 2016-12-09 11:57:34 -08:00
912be2ddfd Bump pxt-core to 0.5.98 2016-12-09 11:57:32 -08:00
6d7f8c5841 0.6.34 2016-12-09 11:15:51 -08:00
a782f4731a Bump pxt-core to 0.5.97 2016-12-09 11:15:48 -08:00
6e067bffd5 using built-deploy deployment features
deploy to drives has been migrated to PXT
2016-12-08 21:10:46 -08:00
4a4007ba41 fixing uploader link 2016-12-08 12:33:31 -08:00
c9db08a2c6 0.6.33 2016-12-08 12:18:56 -08:00
5ec303b95c Bump pxt-core to 0.5.96 2016-12-08 12:18:53 -08:00
3d0523a298 fix for roll/pitch in simulator.
fix for https://github.com/Microsoft/pxt/issues/893
2016-12-08 12:14:34 -08:00
3469ad6f8d Added note about protocol encoding. 2016-12-08 12:01:35 -08:00
d791738d84 fixing y values in accelerometer simulator
fix for https://github.com/Microsoft/pxt/issues/893
2016-12-08 11:57:17 -08:00
355c341d36 0.6.32 2016-12-08 10:56:49 -08:00
1adb4a2bac Bump pxt-core to 0.5.95 2016-12-08 10:56:46 -08:00
03c0339e9a fixing docs snippets 2016-12-08 09:16:27 -08:00
1649811015 expose "delete" in blocks.
fix for https://github.com/Microsoft/pxt/issues/870
2016-12-08 08:54:05 -08:00
14f16f9b2c expose game.setScore in blocks
fix for https://github.com/Microsoft/pxt/issues/881
2016-12-08 08:51:18 -08:00
66d3c6c7e8 fix for https://github.com/Microsoft/pxt/issues/549 2016-12-08 08:28:28 -08:00
7f27432222 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-12-08 00:12:49 -08:00
870b26a85a updated lessons to use radio 2016-12-08 00:10:00 -08:00
aa6cb58dca Merge pull request #320 from Microsoft/delete
Placement new occurances need explicit delete
2016-12-07 18:09:35 -08:00
6398a42dad Placement new occurances need explicit delete 2016-12-07 18:00:03 -08:00
cfc3eae77c adding monacotoolboxbuttons margin 2016-12-07 17:03:28 -08:00
438b745d32 Merge branch 'master' into pr/monacotoolbox 2016-12-07 17:02:07 -08:00
21473f5b9b Fixing array deallocation leak (#317)
* Fixing array deallocation leak

* Moving delete down to the individual destroy methods
2016-12-07 15:44:35 -08:00
c85b6f9507 using calibrated powers for Eddystone 2016-12-07 11:37:33 -08:00
019b00209e moving blocks to advanced 2016-12-07 09:49:19 -08:00
6c11dbcdf4 added setTransmitPower in BLE 2016-12-07 09:05:03 -08:00
91197c5cec updated BLE settings 2016-12-07 08:07:08 -08:00
9e5d9787c7 linking to pxt issue tracker 2016-12-06 21:51:51 -08:00
1c11a4823b adjusting the blockly flyout opacity. 2016-12-06 21:48:21 -08:00
d457c3e8d0 exposing delete in blocks 2016-12-06 16:19:35 -08:00
2ae21efb7b Moving blockly toolbox button margins to target. 2016-12-06 15:06:16 -08:00
30211aa006 Correction for max. length of advertised url to 17
https://github.com/google/eddystone/tree/master/eddystone-url#frame-specification states 1-17
When one makes a general google for the max length, some have written 18 and some 17 :(
The difference could lie in the https://github.com/google/eddystone/tree/master/eddystone-url#url-scheme-prefix which adds an extra byte but it's use is to in someway allow for more bytes in the 1-17.
The implementation in the micro:bit Lancaster is unknown as to how the url-scheme-prefix is or is not used: there does not seem to be a scheme for "Just take the 1-17" for the url.

At the moment, "play it safe" and write 17 ?
2016-12-06 20:51:44 +01:00
485a42758c 0.6.31 2016-12-06 11:32:24 -08:00
0da5a5a349 Bump pxt-core to 0.5.91 2016-12-06 11:32:22 -08:00
efca68672a Support for monaco toolbox 2016-12-06 00:34:42 -08:00
41ce2f66fa removing add package less variable 2016-12-05 23:55:46 -08:00
9393fc166e Styling add package and undo blockly buttons 2016-12-05 21:24:57 -08:00
cfb4382941 support for monaco toolbox 2016-12-05 19:01:14 -08:00
aaca24ff5b using add package color less variable 2016-12-05 18:09:23 -08:00
0ce9be1a2b removing toolbox right border. 2016-12-05 17:59:20 -08:00
a88eb7fe02 Changing main menu color, primary color and adding tiny borders around blockly toolbox 2016-12-05 17:30:04 -08:00
06e4f7fb5c Updated BLE project settings 2016-12-05 15:33:40 -08:00
1b36485208 0.6.30 2016-12-05 15:10:13 -08:00
3b54cefa95 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-12-05 15:02:51 -08:00
52857c9541 added beacon configuration 2016-12-05 15:02:39 -08:00
d10c2a20bd More IE fixes. Using important to override blocky related CSS. 2016-12-05 13:43:57 -08:00
e2482cdf91 0.6.29 2016-12-05 13:22:06 -08:00
c045d87e4c Bump pxt-core to 0.5.90 2016-12-05 13:22:03 -08:00
34e23934b0 better bluetooth settings 2016-12-05 13:02:11 -08:00
354196e01e missing block annotation on led.enable 2016-12-05 09:17:42 -08:00
bb2e8d0aef 'devices' depends on 'bluetooth' 2016-12-05 09:05:54 -08:00
90f4e895d4 0.6.28 2016-12-03 23:22:42 -08:00
58c554caa6 Bump pxt-core to 0.5.88 2016-12-03 23:22:40 -08:00
6c688a7e59 Fix Edge / IE issue where the blockly toolbox background isn't respected. 2016-12-02 18:33:42 -08:00
71244065bb 0.6.27 2016-12-02 13:20:00 -08:00
bbb1bc3dd7 Merge pull request #314 from Microsoft/pr/theming
Theming the microbit target
2016-12-02 13:18:10 -08:00
806d0e2cff 0.6.26 2016-12-02 12:58:15 -08:00
e0c4af1cae Bump pxt-core to 0.5.87 2016-12-02 12:58:13 -08:00
475821564e fixing justworks support 2016-12-02 09:45:59 -08:00
9d65dd605b Monaco editor theming. 2016-12-01 22:05:37 -08:00
67eec44411 Minor fixes. 2016-12-01 21:58:16 -08:00
280b555f86 Theming the microbit target 2016-12-01 18:35:10 -08:00
2fcd32de0d 0.6.25 2016-11-30 23:36:40 -08:00
78694e86a2 0.6.24 2016-11-30 16:07:34 -08:00
aeaa3d7bc1 updated localization files 2016-11-30 16:07:04 -08:00
af8ce3fccf allow for double, breve note durations 2016-11-30 16:06:17 -08:00
113 changed files with 1892 additions and 793 deletions

2
.gitignore vendored
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@ -15,7 +15,7 @@ clients/win10/app/bld
clients/win10/*.opendb
clients/**/bin/**
clients/**/obj/**
clients/electron/projects
electron-out
hexcache
*.user

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@ -7,6 +7,10 @@ PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt
[![Build Status](https://travis-ci.org/Microsoft/pxt-microbit.svg?branch=master)](https://travis-ci.org/Microsoft/pxt-microbit)
## Issue tracking
All issue tracking for this repo happens at https://github.com/Microsoft/pxt, see you there!
## Local server
The local server allows to run the editor and the documentation from your computer.

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@ -1,2 +0,0 @@
node_modules
projects

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@ -1,5 +0,0 @@
# PXT micro:bit Electron app
A very basic wrapper around the web app. To install, copy the contents of this
directory to somewhere outside the main `pxt-microbit` repository. Then run `npm
install && npm start`.

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@ -1,15 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>code the micro:bit</title>
</head>
<body>
<webview id="webview" style="position:absolute; left:0; top:0; right:0; bottom:0"/>
<script>
const webview = document.getElementById("webview")
const url = `http://localhost:3232/${window.location.hash}`
webview.src = url
</script>
</body>
</html>

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@ -1,39 +0,0 @@
const {app, BrowserWindow, Menu} = require('electron')
const pxt = require('pxt-core')
const path = require('path')
let win
const cliPath = path.join(process.cwd(), "node_modules/pxt-microbit")
function startServerAndCreateWindow() {
pxt.mainCli(cliPath, ["serve", "-no-browser"])
createWindow()
}
function createWindow () {
win = new BrowserWindow({
width: 800,
height: 600,
title: "code the micro:bit"
})
Menu.setApplicationMenu(null)
win.loadURL(`file://${__dirname}/index.html#local_token=${pxt.globalConfig.localToken}`)
win.on('closed', () => {
win = null
})
}
app.on('ready', startServerAndCreateWindow)
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
if (win === null) {
createWindow()
}
})

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@ -1,14 +0,0 @@
{
"name" : "code-the-microbit",
"version" : "1.0.0",
"description": "Blocks / Javascript editor",
"author": "Microsoft",
"main" : "main.js",
"scripts": {
"start": "node_modules/.bin/electron ."
},
"devDependencies": {
"electron": "*",
"pxt-microbit": "*"
}
}

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@ -1,60 +0,0 @@
/// <reference path="../node_modules/pxt-core/typings/node/node.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtlib.d.ts" />
import * as fs from "fs";
import * as path from "path";
import * as child_process from "child_process";
let writeFileAsync: any = Promise.promisify(fs.writeFile)
let execAsync: (cmd: string, options?: { cwd?: string }) => Promise<Buffer> = Promise.promisify(child_process.exec)
let readDirAsync = Promise.promisify(fs.readdir)
export function deployCoreAsync(res: ts.pxtc.CompileResult) {
return getBitDrivesAsync()
.then(drives => {
if (drives.length == 0) {
console.log("cannot find any drives to deploy to");
return Promise.resolve(0);
}
console.log(`copy ${ts.pxtc.BINARY_HEX} to ` + drives.join(", "));
let writeHexFile = (filename: string) => {
return writeFileAsync(filename + ts.pxtc.BINARY_HEX, res.outfiles[ts.pxtc.BINARY_HEX])
.then(() => console.log("wrote hex file to " + filename));
};
return Promise.map(drives, d => writeHexFile(d))
.then(() => drives.length);
});
}
function getBitDrivesAsync(): Promise<string[]> {
if (process.platform == "win32") {
const rx = new RegExp("^([A-Z]:).* " + pxt.appTarget.compile.deployDrives)
return execAsync("wmic PATH Win32_LogicalDisk get DeviceID, VolumeName, FileSystem")
.then(buf => {
let res: string[] = []
buf.toString("utf8").split(/\n/).forEach(ln => {
let m = rx.exec(ln)
if (m) {
res.push(m[1] + "/")
}
})
return res
})
}
else if (process.platform == "darwin") {
const rx = new RegExp(pxt.appTarget.compile.deployDrives)
return readDirAsync("/Volumes")
.then(lst => lst.filter(s => rx.test(s)).map(s => "/Volumes/" + s + "/"))
} else if (process.platform == "linux") {
const rx = new RegExp(pxt.appTarget.compile.deployDrives)
const user = process.env["USER"]
return readDirAsync(`/media/${user}`)
.then(lst => lst.filter(s => rx.test(s)).map(s => `/media/${user}/${s}/`))
} else {
return Promise.resolve([])
}
}

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@ -1,3 +1,6 @@
/// <reference path="../node_modules/pxt-core/typings/globals/node/index.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtlib.d.ts" />
import * as path from "path";
export let pxtCore = require("pxt-core");
// require.resolve() gives path to [pxt dir]/built/pxt.js, so move up twice to get pxt root dir

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@ -11,4 +11,4 @@ Math.random(5);
## See Also
[logic](/blocks/logic), [loops](/blocks/loops), [math](/blocks/math), [variables](/blocks/variables)
[logic](/blocks/logic), [loops](/blocks/loops), [math](/blocks/math), [variables](/blocks/variables), [on-start](/blocks/on-start)

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@ -86,12 +86,14 @@ if (led.point(1,1) && led.point(2,2)) {
When you compare two Numbers, you get a Boolean value, such as the comparison `x < 5` in the code below:
```blocks
let x = Math.random(5)
if(x < 5) {
basic.showString("low");
} else {
basic.showString("high");
}
input.onButtonPressed(Button.A, () => {
let x = Math.random(5)
if(x < 5) {
basic.showString("low");
} else {
basic.showString("high");
}
})
```
See the documentation on [Numbers](/reference/types/number) for more information on comparing two Numbers. You can also [compare strings](/reference/types/string-functions) using the `equals` function.

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@ -14,13 +14,15 @@ Click on the dark blue gear icon (see above) to add an *else* or *if* to the cur
### Example: adjusting screen brightness
```blocks
if(input.lightLevel()<100){
led.setBrightness(255);
}
```
If the [light level](/reference/input/light-level) is `< 100`, this code sets the brightness to `255` when the button A is pressed:
If the [light level](/reference/input/light-level) is `< 100`, this code sets the brightness to `255`:
```blocks
input.onButtonPressed(Button.A, () => {
if(input.lightLevel()<100){
led.setBrightness(255);
}
})
```
### See also

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@ -4,14 +4,21 @@
Run part of the program the number of times you say.
```block
for(let i = 0; i <= 4; ++i) {
}
```
### Example: Count to 4
This program will show the numbers 0, 1, 2, 3, and 4 one after another on the LED screen.
```blocks
for(let i = 0; i < 5; ++i) {
basic.showNumber(i)
}
input.onButtonPressed(Button.A, () => {
for(let i = 0; i < 5; ++i) {
basic.showNumber(i)
}
})
```
### See also

View File

@ -2,7 +2,7 @@
Repeat code while a [Boolean](/blocks/logic/boolean) `condition` is true.
```blocks
```block
while(true) {
}
```
@ -16,11 +16,13 @@ The condition is tested before any code runs. Which means that if the condition
The following example uses a while loop to make a diagonal line on the LED screen (points `0, 0`, `1, 1`, `2, 2`, `3, 3`, `4, 4`).
```blocks
let index = 4;
while(index >= 0) {
led.plot(index, index);
index--;
}
input.onButtonPressed(Button.A, () => {
let index = 4;
while(index >= 0) {
led.plot(index, index);
index--;
}
})
```
### See also

22
docs/blocks/on-start.md Normal file
View File

@ -0,0 +1,22 @@
# On Start
An event that runs when the program starts.
The ``on start`` is a special event that runs when the program starts, before any other event.
Use this event to initialize your program.
## Example
In this example, ``on start`` sets a dimmer brightness on the screen and the button handler shows a string.
```blocks
input.onButtonPressed(Button.A, () => {
basic.showString("Hello!")
})
led.setBrightness(50)
```
## What about JavaScript?
``on-start`` only exists in the block editor. In JavaScript, all code executes sequentially from the first line.

View File

@ -33,7 +33,7 @@ basic.forever(() => {
When this program runs, you will see a smiley face, then a blank
screen, then a smiley again -- it never stops! (That's because of the
``forever`` block.)
`[basic.forever(() => {})]` block.)
Click **Download** to move your program to the @boardname@!
Make sure to follow the instructions.

View File

@ -17,7 +17,7 @@ input.onButtonPressed(Button.A, () => {
#### ~hint
The ``showString`` block can show letters, numbers, and punctuation
The `[basic.showString("HI")]` block can show letters, numbers, and punctuation
on the @boardname@ screen.
#### ~
@ -33,7 +33,7 @@ input.onButtonPressed(Button.B, () => {
#### ~hint
You can find the letter `B` by clicking the letter `A` on the
``onButtonPressed`` block.
`[input.onButtonPressed(Button.A, () => {})]` block.
#### ~

View File

@ -23,8 +23,8 @@ input.onButtonPressed(Button.B, () => {
```
### ~hint
The ``pick random true or false`` block randomly tells the ``if``
block `true` or `false`. If the ``pick`` block picked `true`, the
The `[Math.randomBoolean()]` block randomly tells the ``if``
block `true` or `false`. If value picked is `true`, the
``if`` block shows the letter `H`. Otherwise, it shows the letter `T`.
That's it!

View File

@ -9,7 +9,7 @@ There are 25 bright LEDs on the @boardname@ screen. Let's use them to create som
### Happy unhappy face
Draw an unhappy face instead of the blank screen. Click on the dots
in the second ``show leds`` block until it matches the blocks below.
in the second `[basic.showLeds("")]` block until it matches the blocks below.
Now you have an **animation** (cartoon) that shows a happy face,
then an unhappy one, then a happy one again, forever (or until
you turn off your @boardname@)!
@ -36,7 +36,7 @@ Click **Download** to move your program to the @boardname@!
### Your turn!
Pile up more ``show leds`` blocks to create an animation! Create an
Pile up more `[basic.showLeds("")]` blocks to create an animation! Create an
animation with at least 5 pictures. What does this animation show?
```blocks
@ -87,12 +87,6 @@ basic.forever(() => {
```
Click **Download** to move your program to the @boardname@!
#### ~hint
You can find the ``show leds`` block in the **Basic** part of the editor.
#### ~
### ~button /getting-started/buttons
NEXT: BUTTONS
### ~

View File

@ -1,3 +1,3 @@
{
"appref": "v0.6.13"
"appref": "v0.6.36"
}

View File

@ -66,6 +66,10 @@ Fun games to build with your @boardname@.
```codecard
[{
"name": "Inchworm",
"url":"/projects/inchworm",
"imageUrl":"/static/mb/projects/inchworm.jpg"
}, {
"name": "Timing gates",
"url":"/projects/timing-gates",
"imageUrl":"/static/mb/projects/timing-gates.jpg"

View File

@ -10,12 +10,10 @@ Welcome! This guided tutorial will show you how to program a script that display
### ~
## Step 1
Create a loop that will continuously update the reading of the compass.
```blocks
basic.forever(() => {

View File

@ -2,8 +2,7 @@
### ~avatar avatar
Use the LEDs to display a flashing heart, and then create
an animation of a broken heart. :(
Use the LEDs to display a flashing heart!
### ~
@ -38,19 +37,19 @@ basic.clearScreen();
## Step 3
Put a [forever loop](/reference/basic/forever) around it.
Put a [forever loop](/reference/basic/forever) around it to repeat the animation.
```blocks
basic.forever(() => {
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`
);
basic.pause(500);
basic.clearScreen();
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`
);
basic.pause(500);
basic.clearScreen();
})
```
@ -60,45 +59,50 @@ Add a [pause](/reference/basic/pause) to wait after clearing the screen.
```blocks
basic.forever(() => {
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`
);
basic.pause(500);
basic.clearScreen();
basic.pause(500);
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`
);
basic.pause(500);
basic.clearScreen();
basic.pause(500);
})
```
## Step 5
## Send your heartbeats over radio!
Add a second image of a broken heart.
Do you have a second @boardname@ at hand? You could use radio and send your heartbeats to other
@boardname@ and show a heart when you receive one.
* move the code in the **forever** inside
a [on data packet received](/reference/radio/on-data-packet-received) handler.
The handler will run whenever a message is received from another @boardname@.
* use [send number](/reference/radio/send-number) and [pause](/reference/basic/pause)
to broadcast a packet of data every second.
```blocks
basic.forever(() => {
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`
);
basic.pause(500);
basic.clearScreen();
basic.pause(500);
basic.showLeds(`
. # . # .
# . # # #
# . . . #
. # # # .
. . # . .`
);
basic.pause(500);
basic.clearScreen();
basic.pause(500);
radio.sendNumber(0)
basic.pause(1000)
})
radio.onDataPacketReceived(({receivedNumber}) => {
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`);
basic.pause(500)
basic.clearScreen()
basic.pause(500)
})
```
Download the .hex file onto both @boardname@ and try it out!
```package
radio
```

View File

@ -10,7 +10,9 @@ Let's start by adding a variable where you can store data. Then rename the varia
```blocks
let light = input.lightLevel();
input.onButtonPressed(Button.A, () => {
let light = input.lightLevel();
});
```
We want to play music on button pressed in order to register an event handler that will execute whenever when you run a script and click on button pressed on the simulator. We must start by opening the Input drawer and adding `on button pressed` A. Then add a block `rest` to plays nothing for a `1/16` beat. Modify your code so that your code looks like this.

40
docs/projects/inchworm.md Normal file
View File

@ -0,0 +1,40 @@
# Inchworm
### @description A inchworm like robot built with the micro:bit
### ~avatar avatar
Make a funny inchworm robot!
### ~
https://youtu.be/BiZLjugXMbM
## Duration
3 Activities, approx 30-45 min each based on familiarity with the coding concepts
## Materials
* Cardboard pieces (recycle!)
* Glue gun or Tape (masking, duct tape, and/or packing tape)
* Scissors that can cut cardboard
* 1 @boardname@, battery holder and 2 AAA batteries
* 3 Crocodile clips
* 1 micro servo 9g SG90
* 1 paper clip
![Materials](/static/mb/projects/inchworm/materials.jpg)
## Activities
* [Servo](/projects/inchworm/servo)
* [Chassis](/projects/inchworm/chassis)
* [Code](/projects/inchworm/code)
### ~button /projects/inchworm/servo
Let's get started!
### ~

View File

@ -0,0 +1,88 @@
# Chassis
### @description Building the cardboard inchworm
### ~avatar avatar
Turn a piece of cardboard into an inchworm!
### ~
## Duration: ~45 minutes
## Materials
* Cardboard
* Scissors or cutters
* glue gun or tape
* 1 paper clip
## Step 1: cardboard
Cutout a cardboard rectangle. You can use the @boardname@ as a ruler to figure out the size.
![](/static/mb/projects/inchworm/chassis1.jpg)
## Step 2: center fold
Fold the cardboard in half over the short edge.
![](/static/mb/projects/inchworm/chassis2.jpg)
## Step 3: legs
Fold each end so they rest flat on the ground.
![](/static/mb/projects/inchworm/chassis3.jpg)
## Step 4: front teeth
Fold each corners on one end of the cardbard. This will be the front of the inchworm which is supposed to grip the ground.
![](/static/mb/projects/inchworm/chassis4.jpg)
## Step 5: back teeth
Using a scissor or a cutter (watch the fingers!), cut out various strips in the other edge. Fold one after the other.
![](/static/mb/projects/inchworm/chassis5.jpg)
## Step 6: mounting the board
Using tape or a glue gun, mount the @boardname@ on one side and the microservo on the cardobard.
![](/static/mb/projects/inchworm/chassis6.jpg)
## Step 7: mounting the servo
Attach the servo on the **edge** of the other cardboard side.
![](/static/mb/projects/inchworm/chassis7.jpg)
## Step 8: Cable clean up (optional)
Use tape to route the cables nicely on the inchworm.
![](/static/mb/projects/inchworm/chassis8.jpg)
## Step 9: attaching paper clip to servo
Unfold a paper clip and attach it to the servo arm.
![](/static/mb/projects/inchworm/clip2.jpg)
## Step 10: attaching paper clip to cardboard
Slide the folder paper clip into the cardboard, and use tape to secure it.
You might need to toy around with the size of the clip so that the servo rotation opens the inchworm sufficiently.
![](/static/mb/projects/inchworm/clip3.jpg)
## Step 11: it's ready!
Your inchworm is ready!
![](/static/mb/projects/inchworm/ready.jpg)
### ~button /projects/inchworm/code
NEXT: Code
### ~

View File

@ -0,0 +1,48 @@
# Code
### @description code to make the inchworm alive
### ~avatar avatar
Add code to make the inchworm move.
### ~
## Duration: ~30 minutes
## Step 1: walk forever
In order for the inchworm to move, the @boardname@ needs to command the servo to go between ``0`` and ``180`` degrees
at a certain pace. In the code below, the user pressed button ``A`` to launch the inchworm.
```blocks
input.onButtonPressed(Button.A, () => {
pins.servoWritePin(AnalogPin.P0, 0)
basic.pause(500)
pins.servoWritePin(AnalogPin.P0, 180)
basic.pause(500)
});
```
### ~ hint
You may have noticed that the inchworm can be rather slow or simply won't move. Try to improve the design of your legs, teeth
so that the inchworm goes as fast as possible. Trying it on carpet also great helps avoiding skidding.
### ~
## Step 2: radio controlled inchworm
You will need 2 @boardname@ for this part. By using the radio, we can make the inchworm controlled by another @boardname@.
Download the code below to the @boardname@ on the inchworm and another "controller" @boardname@. Whenere A is pressed, the inchworm will move once.
```blocks
radio.onDataPacketReceived(({receivedNumber}) => {
pins.servoWritePin(AnalogPin.P0, 0)
basic.pause(500)
pins.servoWritePin(AnalogPin.P0, 180)
basic.pause(500)
})
input.onButtonPressed(Button.A, () => {
radio.sendNumber(0)
})
```

View File

@ -0,0 +1,130 @@
# Preparing the servo
### @description Connecting the servo to crocodile clips
### ~avatar avatar
Equip the microservo with crocodile clips.
### ~
## Duration: ~30 minutes
## Materials
* Cutting pliers or wire cutter
* Tape (masking, duct tape, and/or packing tape)
* 3 crocodile clips, yellow, red and black.
* 1 micro servo 9g (SG90)
## Using a microservo with the @boardname@
The @boardname@ provides just enough current to operate the SG90 microservo.
The servo requires 3 connections: GND, 3V and a logic pin.
In this tutorial, we will equip the servo with crocodile clips to make it easier to use.
However, you could also use a shield or female to crocodile clips to acheive the same effect.
If you are running a class or activity, you should consider preparing all servos before hand.
### ~ hint
Kitronik wrote an excellent in-depth guide about using servos with the @boardname@.
Check it out at https://www.kitronik.co.uk/blog/using-bbc-microbit-control-servo/ .
### ~
## Step 1: cutout the connector
Using the cutting pliers, cut out the dark plastic connector.
![](/static/mb/projects/inchworm/servo1.jpg)
## Step 2: strip out cables
Using the plier or a wire stripper, strip the plastic from the cables.
![](/static/mb/projects/inchworm/servo2.jpg)
## Step 3: threading the servo cablers
Thread the servo cables.
![](/static/mb/projects/inchworm/servo3.jpg)
## Step 4: crocobile clip claps
Cut a crocodile cable in two and strip out the casing.
If possible try to use the same cable colors as the servo!
![](/static/mb/projects/inchworm/servo4.jpg)
## Step 5: thread cables together
Place the cables next to each other
![](/static/mb/projects/inchworm/servo5.jpg)
... and thread them together.
![](/static/mb/projects/inchworm/servo6.jpg)
### ~ hint
It is very **important** to ensure that there is a good connection between the 2 cables.
If the connection is weak, the microservo will not receive enough current and it will not work.
If you have access to a soldering iron, we strongly recommend to solver this connection.
### ~
## Step 4: protect the connection
Protect the connection with electrical or duct tape.
![](/static/mb/projects/inchworm/servo7.jpg)
## Step 5: repeat for all cables
Repeat the same process until all cables are connected.
![](/static/mb/projects/inchworm/servo8.jpg)
## Step 6: testing!
It's time to test that your connection are all proper and that the servo will function **when the @boardname@ is powered by battery**.
* Connect the microservo to the @boardname@. Black cable on ``GND``, red cable on ``3V`` and remaining cable on ``P0``.
![](/static/mb/projects/inchworm/circuit1.jpg)
### ~ hint
When attaching the crocodile clips to the pins, don't hesitate to grab the side of the board with the jaws.
![](/static/mb/projects/inchworm/circuit2.jpg)
### ~
* Download the following code to your @boardname@
```blocks
let a = 0
basic.forever(() => {
a = input.acceleration(Dimension.X)
pins.servoWritePin(AnalogPin.P0, pins.map(
a,
-512,
512,
0,
180
))
})
```
* When powered by USB, make sure that the servo moves when you tilt the board.
* When powered by batteries **only**, make sure that the servo moves when you tilt the board.
If your servo seems to sutter and stay stuck at a particular position, it means that it is not receiving enough power.
This is probably due to a weak connection or low battery level. Check each connection and check your batteries.
### ~button /projects/inchworm/chassis
NEXT: Chassis
### ~

View File

@ -37,7 +37,7 @@ input.onButtonPressed(Button.B, () => {
We will use the @boardname@'s compass to detect the magnet. Compass's tell us what direction we are pointing by detecting the Earth's magnetic field but they can also detect any other magnet nearby. We will use that to check if our magnet is next to the @boardname@ by using the [magnetic force](/reference/input/magnetic-force) block found in the input menu's 'more' section. As we only want to measure the strength we change the drop down to select 'strength':
```blocks
```block
input.magneticForce(Dimension.Strength)
```
@ -50,16 +50,19 @@ If you have ever played with magnets you know they have two ends, often called a
So in the code below we will check if the absolute value of our magnetic field strength reading is more than 100 and save the result of that check in a new variable called 'isSwitched':
```blocks
let isSwitched = Math.abs(input.magneticForce(Dimension.Strength)) > 100
let force = Math.abs(input.magneticForce(Dimension.Strength));
let isSwitched = force > 100
```
## Step 4: running our 'magnet nearby' check all the time
At the moment our code to detect the magnet being nearby will only run once so we need to put it into a [forever](/reference/basic/forever) block so that it keeps getting run again and again checking for the magnet to come near to the @boardname@. We should also make sure 'isSwitched' is false when our program starts.
```blocks
let force = 0;
let isSwitched = false;
basic.forever(() => {
let isSwitched = Math.abs(input.magneticForce(Dimension.Strength)) > 100
force = Math.abs(input.magneticForce(Dimension.Strength));
isSwitched = force > 100
})
```
@ -68,10 +71,11 @@ basic.forever(() => {
Now we can check the value of our variable 'isSwitched' whenever we want and we will know that the magnet is nearby if it's value is 'true'. Let's use that to change how the buttons work and complete the code for our trick. We will add an 'if, else' block to each button's code and check if we should swap over what each button displays because 'isSwitched' is equal to true:
```blocks
let force = 0;
let isSwitched = false;
basic.forever(() => {
isSwitched = Math.abs(input.magneticForce(Dimension.Strength)) > 100
force = Math.abs(input.magneticForce(Dimension.Strength));
isSwitched = force > 100
})
input.onButtonPressed(Button.A, () => {

View File

@ -12,8 +12,8 @@ Use [show leds](/reference/basic/show-leds) to make a smiley face:
```blocks
basic.showLeds(`
. # . # .
. # . # .
# # . # #
# # . # #
. . . . .
# . . . #
. # # # .`
@ -22,56 +22,93 @@ basic.showLeds(`
## Step 2
Add an input block for when [button A is pressed](/reference/input/button-is-pressed), and put a
frowny face inside it:
Add an input block for when [button A is pressed](/reference/input/button-is-pressed),
and **move** the smiley face inside it:
```blocks
basic.showLeds(`
. # . # .
. # . # .
. . . . .
# . . . #
. # # # .`
);
input.onButtonPressed(Button.A, () => {
basic.showLeds(`
. # . # .
. # . # .
. . . . .
. # # # .
# . . . #`
);
});
```
## Step 3
Now add blocks so that when [button B is pressed](/reference/input/button-is-pressed), a smiley appears:
```blocks
basic.showLeds(`
. # . # .
. # . # .
. . . . .
# . . . #
. # # # .`
);
input.onButtonPressed(Button.A, () => {
basic.showLeds(`
. # . # .
. # . # .
. . . . .
. # # # .
# . . . #`
);
});
input.onButtonPressed(Button.B, () => {
basic.showLeds(`
. # . # .
. # . # .
# # . # #
# # . # #
. . . . .
# . . . #
. # # # .`
);
});
```
Try pressing button A!
## Step 3
Now add blocks so that when [button B is pressed](/reference/input/on-button-pressed),
a frowney appears:
```blocks
input.onButtonPressed(Button.A, () => {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
# . . . #
. # # # .`
);
});
input.onButtonPressed(Button.B, () => {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
. # # # .
# . . . #`
);
});
```
Try pressing ``A`` or ``B``!
## Send your smileys over radio
Do you have a second @boardname@ at hand? You could use radio and send your smileys or frownies to other
@boardname@.
Since radio can send numbers, we decide that ``0`` is the code for displaying a smiley
and ``1`` is the code for a frowney.
Change your code as follows:
* [radio send number](/reference/radio/send-number) sends a number
to any other @boardname@ in range
* [radio on data packet received](/reference/radio/on-data-packet-received) runs code
when data is received over radio
```blocks
input.onButtonPressed(Button.A, () => {
radio.sendNumber(0)
})
input.onButtonPressed(Button.B, () => {
radio.sendNumber(1)
})
radio.onDataPacketReceived(({receivedNumber}) => {
if (receivedNumber == 0) {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
# . . . #
. # # # .
`)
} else {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
. # # # .
# . . . #
`)
}
})
```
```package
radio
```

View File

@ -18,15 +18,15 @@ and updates the screen with the direction.
basic.forever(() => {
let heading = input.compassHeading()
if (heading < 45) {
basic.showString("N", 100)
basic.showString("N")
} else if (heading < 135) {
basic.showString("E", 100)
basic.showString("E")
}
else if (heading < 225) {
basic.showString("S", 100)
basic.showString("S")
}
else {
basic.showString("W", 100)
basic.showString("W")
}
})
```
@ -40,7 +40,7 @@ You can use a program like this to count things with your @boardname@.
```blocks
let num = 0
basic.forever(() => {
basic.showNumber(num, 150)
basic.showNumber(num)
})
input.onButtonPressed(Button.A, () => {
num = num + 1
@ -56,10 +56,10 @@ Try this on your @boardname@:
```blocks
basic.forever(() => {
basic.showNumber(6789, 150)
basic.showNumber(6789)
})
input.onButtonPressed(Button.A, () => {
basic.showNumber(2, 150)
basic.showNumber(2)
})
```

View File

@ -19,6 +19,7 @@ bluetooth.startMagnetometerService();
bluetooth.startTemperatureService();
bluetooth.onBluetoothConnected(() => {});
bluetooth.onBluetoothDisconnected(() => {});
bluetooth.setTransmitPower(7);
```
## UART
@ -34,7 +35,8 @@ bluetooth.uartWriteValue("", 0);
## Eddystone
```cards
bluetooth.advertiseUrl("https://pxt.microbit.org/", 7);
bluetooth.advertiseUid(42, 1, 7, true);
bluetooth.advertiseUrl("https://pxt.microbit.org/", 7, true);
bluetooth.stopAdvertising();
```

View File

@ -0,0 +1,37 @@
# Avertise UID Buffer
Advertises a UID via the Eddystone protocol over Bluetooth.
## ~hint
### Eddystone
Bluetooth beacons are used to indicate proximity to a place or object of interest.
Beacons use Bluetooth advertising to broadcast a small amount of data,
which can be received and acted upon by anyone in range with a suitable device and software, typically a smartphone and application.
There are various beacon message formats, which define the way Bluetooth advertising packets are used as containers for beacon data.
iBeacon is Apple's beacon message format. Eddystone comes from Google.
Read more at https://lancaster-university.github.io/microbit-docs/ble/eddystone/ .
## ~
```sig
bluetooth.advertiseUidBuffer(pins.createBuffer(16), 7, true);
```
### Parameters
* ``buffer`` - a 16 bytes buffer containing the namespace (first 10 bytes) and instance (last 6 bytes).
* ``power`` - a [number](/reference/types/number) representing the power level between 0 (short) and 7 (maximum range).
* ``connectable`` - a [boolean](/reference/type/boolean) indicating whether or not the micro:bit should accept connections.
## See Also
[stop-advertising](/reference/bluetooth/stop-advertising), [advertise-uid](/reference/bluetooth/advertise-uid)
```package
bluetooth
```

View File

@ -0,0 +1,46 @@
# Avertise UID
Advertises a UID via the Eddystone protocol over Bluetooth.
## ~hint
### Eddystone
Bluetooth beacons are used to indicate proximity to a place or object of interest.
Beacons use Bluetooth advertising to broadcast a small amount of data,
which can be received and acted upon by anyone in range with a suitable device and software, typically a smartphone and application.
There are various beacon message formats, which define the way Bluetooth advertising packets are used as containers for beacon data.
iBeacon is Apple's beacon message format. Eddystone comes from Google.
Read more at https://lancaster-university.github.io/microbit-docs/ble/eddystone/ .
## ~
```sig
bluetooth.advertiseUid(42, 1, 7, true);
```
### Parameters
* ``namespace`` last 4 bytes of the namespace uid (6 to 9)
* ``instance`` last 4 bytes of the instance (2 to 5)
* ``power`` - a [number](/reference/types/number) representing the power level between 0 (short) and 7 (maximum range).
* ``connectable`` - a [boolean](/reference/type/boolean) indicating whether or not the micro:bit should accept connections.
## Encoding
The bytes of ``namespace`` and ``instance`` are encoded to generate the 10 bytes UID namespace and 6 bytes UID instance.
```
UID namespace: [0, ..., namespace]
UID instance: [0, ..., instance]
```
## See Also
[stop-advertising](/reference/bluetooth/stop-advertising), [advertise-uid-buffer](/reference/bluetooth/advertise-uid-buffer)
```package
bluetooth
```

View File

@ -18,24 +18,25 @@ Read more at https://lancaster-university.github.io/microbit-docs/ble/eddystone/
## ~
```sig
bluetooth.advertiseUrl("https://pxt.microbit.org/", 7);
bluetooth.advertiseUrl("https://pxt.microbit.org/", 7, true);
```
### Parameters
* ``url`` - a [string](/reference/types/string) containing the URL to broadcast, at most 18 characters long
* ``url`` - a [string](/reference/types/string) containing the URL to broadcast, at most 17 characters long, excluding the protocol (eg: ``https://``) which gets encoded as 1 byte.
* ``power`` - a [number](/reference/types/number) representing the power level between 0 (short) and 7 (maximum range).
* ``connectable`` - a [boolean](/reference/type/boolean) indicating whether or not the micro:bit should accept connections.
### Example: Broadcast a secret code
```blocks
bluetooth.advertiseUrl("https://pxt.io?secret=42", 7);
bluetooth.advertiseUrl("https://pxt.io?secret=42", 7, true);
```
## See Also
[stop-advertising](/reference/bluetooth/stop-advertising)
[stop-advertising](/reference/bluetooth/stop-advertising), [advertise-uid](/reference/bluetooth/advertise-uid)
```package
bluetooth
```
```

View File

@ -0,0 +1,26 @@
# Bluetooth Set Transmit Power
### ~hint
![](/static/bluetooth/Bluetooth_SIG.png)
For another device like a smartphone to use any of the Bluetooth "services" which the @boardname@ has, it must first be [paired with the @boardname@](/reference/bluetooth/bluetooth-pairing). Once paired, the other device may connect to the @boardname@ and exchange data relating to many of the @boardname@'s features.
### ~
Change the output power level of the transmitter to the given value.
```sig
bluetooth.setTransmitPower(7);
```
### Parameters
* `power`: a [number](/reference/types/number) in the range ``0..7``, where ``0`` is the lowest power and ``7`` is the highest.
### See also
[About Bluetooth](/reference/bluetooth/about-bluetooth), [@boardname@ Bluetooth profile overview ](http://lancaster-university.github.io/microbit-docs/ble/profile/), [@boardname@ Bluetooth profile reference](http://lancaster-university.github.io/microbit-docs/resources/bluetooth/microbit-profile-V1.9-Level-2.pdf), [Bluetooth on @boardname@ resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html), [Bluetooth SIG](https://www.bluetooth.com)
```package
bluetooth
```

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@ -0,0 +1,28 @@
# Serial Read Until
Read a text from the serial port until a delimiter is found.
```sig
serial.readUntil(",");
```
### Returns
* a [string](/reference/types/string) containing input from the serial port, such as a response typed by a user
### Example
The following example reads strings separated by commands (``,``).
```blocks
basic.forever(() => {
let answer = serial.readUntil(",");
serial.writeLine(answer);
});
```
### See also
[serial](/device/serial),
[serial write line](/reference/serial/write-line),
[serial write value](/reference/serial/write-value)

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@ -0,0 +1,53 @@
# Getting started
### Step 1
Use the **Basic** drawer in the editor
to drag out and arrange three blocks to create this program:
```block
basic.showString("Hello world")
```
### Step 2
Use the **Basic** drawer in the editor
to drag out and arrange three blocks to create this program:
### Step 3
Use the **Basic** drawer in the editor
to drag out and arrange three blocks to create this program:
```block
basic.forever(() => {
basic.showNumber(0)
})
```
### Step 4
Use the **Basic** drawer in the editor
to drag out and arrange three blocks to create this program:
```block
input.onButtonPressed(Button.B, () => {
basic.showLeds(`
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
`)
})
```
### Step 5
Use the **Basic** drawer in the editor
to drag out and arrange three blocks to create this program:
```block
input.onButtonPressed(Button.A, () => {
basic.showString("Hello!")
})
```

View File

@ -38,7 +38,7 @@ That's it!
### Installation Instructions
* Download the [Microsoft.Uploader.Microbit.zip](https://pxt.microbit.org/microbit-uploader.zip) file to your local computer.
* Download the [Microsoft.Uploader.Microbit.zip](https://www.touchdevelop.com/microbituploader.zip) file to your local computer.
* Unzip the .zip file to your desktop.
* Launch the Microsoft.Uploader.exe file before working on your @boardname@.

14
electron/product.json Normal file
View File

@ -0,0 +1,14 @@
{
"applicationName": "pxt-microbit-oss",
"dataFolderName": ".pxt-microbit-oss",
"darwinBundleIdentifier": "com.microsoft.pxtmicrobitoss",
"nameShort": "PXT microbit - OSS",
"nameLong": "PXT micro:bit - OSS",
"targetId": "pxt-microbit",
"win32AppId": "{{92db071a-6f58-4938-8c97-13c873f4da13}",
"win32AppUserModelId": "Microsoft.PXTmicrobitOss",
"win32DirName": "Microsoft PXT microbit - OSS",
"win32MutexName": "pxtmicrobitoss",
"win32NameVersion": "Microsoft PXT microbit-OSS",
"win32RegValueName": "PXTmicrobitOss"
}

9
electron/release.json Normal file
View File

@ -0,0 +1,9 @@
{
"versions": {
"0": {
"latest": "v0.6.45",
"banned": [],
"prompt": "v0.0.0"
}
}
}

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@ -1,62 +1,3 @@
<xml xmlns="http://www.w3.org/1999/xhtml">
<block type="device_forever">
<statement name="HANDLER">
<block type="device_show_leds">
<field name="LED00">FALSE</field>
<field name="LED10">FALSE</field>
<field name="LED20">FALSE</field>
<field name="LED30">FALSE</field>
<field name="LED40">FALSE</field>
<field name="LED01">FALSE</field>
<field name="LED11">TRUE</field>
<field name="LED21">FALSE</field>
<field name="LED31">TRUE</field>
<field name="LED41">FALSE</field>
<field name="LED02">FALSE</field>
<field name="LED12">FALSE</field>
<field name="LED22">FALSE</field>
<field name="LED32">FALSE</field>
<field name="LED42">FALSE</field>
<field name="LED03">TRUE</field>
<field name="LED13">FALSE</field>
<field name="LED23">FALSE</field>
<field name="LED33">FALSE</field>
<field name="LED43">TRUE</field>
<field name="LED04">FALSE</field>
<field name="LED14">TRUE</field>
<field name="LED24">TRUE</field>
<field name="LED34">TRUE</field>
<field name="LED44">FALSE</field>
<next>
<block type="device_show_leds">
<field name="LED00">FALSE</field>
<field name="LED10">FALSE</field>
<field name="LED20">FALSE</field>
<field name="LED30">FALSE</field>
<field name="LED40">FALSE</field>
<field name="LED01">FALSE</field>
<field name="LED11">FALSE</field>
<field name="LED21">FALSE</field>
<field name="LED31">FALSE</field>
<field name="LED41">FALSE</field>
<field name="LED02">FALSE</field>
<field name="LED12">FALSE</field>
<field name="LED22">FALSE</field>
<field name="LED32">FALSE</field>
<field name="LED42">FALSE</field>
<field name="LED03">FALSE</field>
<field name="LED13">FALSE</field>
<field name="LED23">FALSE</field>
<field name="LED33">FALSE</field>
<field name="LED43">FALSE</field>
<field name="LED04">FALSE</field>
<field name="LED14">FALSE</field>
<field name="LED24">FALSE</field>
<field name="LED34">FALSE</field>
<field name="LED44">FALSE</field>
</block>
</next>
</block>
</statement>
</block>
<block type="pxt-on-start"></block>
</xml>

View File

@ -1,16 +1 @@
basic.forever(() => {
basic.showLeds(`
. # . # .
# . # . #
# . . . #
. # . # .
. . # . .
`)
basic.showLeds(`
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
`)
})

View File

@ -1,12 +1,24 @@
{
"bluetooth": "Support for additional Bluetooth services.",
"bluetooth": "Support for additional Bluetooth services.\n\nSupport for additional Bluetooth services.",
"bluetooth.advertiseUid": "Advertise an Eddystone UID",
"bluetooth.advertiseUidBuffer": "Advertise an Eddystone UID",
"bluetooth.advertiseUidBuffer|param|connectable": "true to keep bluetooth connectable for other services, false otherwise.",
"bluetooth.advertiseUidBuffer|param|nsAndInstance": "16 bytes buffer of namespace (bytes 0-9) and instance (bytes 10-15)",
"bluetooth.advertiseUidBuffer|param|power": "power level between 0 and 7, eg: 7",
"bluetooth.advertiseUid|param|connectable": "true to keep bluetooth connectable for other services, false otherwise.",
"bluetooth.advertiseUid|param|instance": "4 last bytes of the instance uid",
"bluetooth.advertiseUid|param|ns": "4 last bytes of the namespace uid",
"bluetooth.advertiseUid|param|power": "power level between 0 and 7, eg: 7",
"bluetooth.advertiseUrl": "Advertise an Eddystone URL",
"bluetooth.advertiseUrl|param|power": "power level between 0 and 7, e.g.: 7",
"bluetooth.advertiseUrl|param|url": "the url to transmit. Must be no longer than the supported eddystone url length",
"bluetooth.advertiseUrl|param|connectable": "true to keep bluetooth connectable for other services, false otherwise.",
"bluetooth.advertiseUrl|param|power": "power level between 0 and 7, eg: 7",
"bluetooth.advertiseUrl|param|url": "the url to transmit. Must be no longer than the supported eddystone url length, eg: \"https://pxt.io/\"",
"bluetooth.onBluetoothConnected": "Register code to run when the micro:bit is connected to over Bluetooth",
"bluetooth.onBluetoothConnected|param|body": "Code to run when a Bluetooth connection is established",
"bluetooth.onBluetoothDisconnected": "Register code to run when a bluetooth connection to the micro:bit is lost",
"bluetooth.onBluetoothDisconnected|param|body": "Code to run when a Bluetooth connection is lost",
"bluetooth.setTransmitPower": "Sets the bluetooth transmit power between 0 (minimal) and 7 (maximum).",
"bluetooth.setTransmitPower|param|power": "power level between 0 (minimal) and 7 (maximum), eg: 7.",
"bluetooth.startAccelerometerService": "Starts the Bluetooth accelerometer service",
"bluetooth.startButtonService": "Starts the Bluetooth button service",
"bluetooth.startIOPinService": "Starts the Bluetooth IO pin service.",

View File

@ -1,7 +1,9 @@
{
"bluetooth.advertiseUrl|block": "bluetooth advertise url %url|with power %power",
"bluetooth.advertiseUid|block": "bluetooth advertise UID|namespace (bytes 6-9)%ns|instance (bytes 2-6)%instance|with power %power|connectable %connectable",
"bluetooth.advertiseUrl|block": "bluetooth advertise url %url|with power %power|connectable %connectable",
"bluetooth.onBluetoothConnected|block": "on bluetooth connected",
"bluetooth.onBluetoothDisconnected|block": "on bluetooth disconnected",
"bluetooth.setTransmitPower|block": "bluetooth set transmit power %power",
"bluetooth.startAccelerometerService|block": "bluetooth accelerometer service",
"bluetooth.startButtonService|block": "bluetooth button service",
"bluetooth.startIOPinService|block": "bluetooth io pin service",

View File

@ -7,7 +7,7 @@ using namespace pxt;
/**
* Support for additional Bluetooth services.
*/
//% color=#0082FB weight=20
//% color=#0082FB weight=20 icon="\uf294"
namespace bluetooth {
MicroBitUARTService *uart = NULL;
@ -121,18 +121,48 @@ namespace bluetooth {
}
const int8_t CALIBRATED_POWERS[] = {-49, -37, -33, -28, -25, -20, -15, -10};
/**
* Advertise an Eddystone URL
* @param url the url to transmit. Must be no longer than the supported eddystone url length
* @param power power level between 0 and 7, e.g.: 7
* @param url the url to transmit. Must be no longer than the supported eddystone url length, eg: "https://pxt.io/"
* @param power power level between 0 and 7, eg: 7
* @param connectable true to keep bluetooth connectable for other services, false otherwise.
*/
//% blockId=eddystone_advertise_url block="bluetooth advertise url %url|with power %power"
//% blockId=eddystone_advertise_url block="bluetooth advertise url %url|with power %power|connectable %connectable"
//% parts=bluetooth weight=11 blockGap=8
//% help=bluetooth/advertise-url
void advertiseUrl(StringData* url, int power) {
int8_t level = CALIBRATED_POWERS[min(7, max(0, power))];
uBit.bleManager.advertiseEddystoneUrl(ManagedString(url), level);
//% help=bluetooth/advertise-url blockExternalInputs=1
void advertiseUrl(StringData* url, int power, bool connectable) {
power = min(MICROBIT_BLE_POWER_LEVELS-1, max(0, power));
int8_t level = CALIBRATED_POWERS[power];
uBit.bleManager.advertiseEddystoneUrl(ManagedString(url), level, connectable);
uBit.bleManager.setTransmitPower(power);
}
/**
* Advertise an Eddystone UID
* @param nsAndInstance 16 bytes buffer of namespace (bytes 0-9) and instance (bytes 10-15)
* @param power power level between 0 and 7, eg: 7
* @param connectable true to keep bluetooth connectable for other services, false otherwise.
*/
//% parts=bluetooth weight=12 advanced=true
void advertiseUidBuffer(Buffer nsAndInstance, int power, bool connectable) {
ManagedBuffer buf(nsAndInstance);
if (buf.length() != 16) return;
power = min(MICROBIT_BLE_POWER_LEVELS-1, max(0, power));
int8_t level = CALIBRATED_POWERS[power];
uint8_t uidNs[10]; buf.readBytes(uidNs, 0, 10);
uint8_t uidInst[6]; buf.readBytes(uidInst, 10, 6);
uBit.bleManager.advertiseEddystoneUid((const char*)uidNs, (const char*)uidInst, level, connectable);
}
/**
* Sets the bluetooth transmit power between 0 (minimal) and 7 (maximum).
* @param power power level between 0 (minimal) and 7 (maximum), eg: 7.
*/
//% parts=bluetooth weight=5 help=bluetooth/set-transmit-power advanced=true
//% blockId=bluetooth_settransmitpower block="bluetooth set transmit power %power"
void setTransmitPower(int power) {
uBit.bleManager.setTransmitPower(min(MICROBIT_BLE_POWER_LEVELS-1, max(0, power)));
}
/**
@ -140,7 +170,7 @@ namespace bluetooth {
*/
//% blockId=eddystone_stop_advertising block="bluetooth stop advertising"
//% parts=bluetooth weight=10
//% help=bluetooth/stop-advertising
//% help=bluetooth/stop-advertising advanced=true
void stopAdvertising() {
uBit.bleManager.stopAdvertising();
}

View File

@ -1,7 +1,7 @@
/**
* Support for additional Bluetooth services.
*/
//% color=#0082FB weight=20
//% color=#0082FB weight=20 icon="\uf294"
namespace bluetooth {
/**
* Writes to the Bluetooth UART service buffer. From there the data is transmitted over Bluetooth to a connected device.
@ -46,4 +46,21 @@ namespace bluetooth {
// dummy implementation for simulator
return "???"
}
/**
* Advertise an Eddystone UID
* @param ns 4 last bytes of the namespace uid
* @param instance 4 last bytes of the instance uid
* @param power power level between 0 and 7, eg: 7
* @param connectable true to keep bluetooth connectable for other services, false otherwise.
*/
//% blockId=eddystone_advertise_uid block="bluetooth advertise UID|namespace (bytes 6-9)%ns|instance (bytes 2-6)%instance|with power %power|connectable %connectable"
//% parts=bluetooth weight=12 blockGap=8
//% help=bluetooth/advertise-uid blockExternalInputs=1
export function advertiseUid(ns: number, instance: number, power: number, connectable: boolean) {
const buf = pins.createBuffer(16);
buf.setNumber(NumberFormat.Int32BE, 6, ns);
buf.setNumber(NumberFormat.Int32BE, 12, instance);
bluetooth.advertiseUidBuffer(buf, power, connectable);
}
}

View File

@ -24,41 +24,56 @@
"microbit-dal": {
"bluetooth": {
"private_addressing": 0,
"whitelist": 1,
"advertising_timeout": 0,
"tx_power": 6,
"dfu_service": 1,
"event_service": 1,
"device_info_service": 1,
"eddystone_url": 1,
"eddystone_uid": 0,
"pairing_mode": 1,
"eddystone_uid": 1,
"open": 0,
"security_level": "SECURITY_MODE_ENCRYPTION_WITH_MITM"
}
},
"gatt_table_size": "0x700"
"pairing_mode": 1,
"whitelist": 1,
"security_level": "SECURITY_MODE_ENCRYPTION_NO_MITM"
},
"gatt_table_size": "0x700"
}
},
"userConfigs": [
{
"description": "No pairing: Anyone can connect via Bluetooth.",
"description": "Unsecure: Anyone can connect via Bluetooth.",
"config": {
"microbit-dal": {
"bluetooth": {
"open": 1,
"pairing_mode": null,
"pairing_mode": 0,
"whitelist": 0,
"security_level": null
}
}
}
},
{
"description": "Passkey pairing: Button press and 6 digit key to pair via Bluetooth.",
"description": "JustWorks pairing (default): Button press to pair.",
"config": {
"microbit-dal": {
"bluetooth": {
"open": null,
"pairing_mode": null,
"whitelist": null,
"security_level": null
}
}
}
},
{
"description": "Passkey pairing: Button press and 6 digit key to pair.",
"config": {
"microbit-dal": {
"bluetooth": {
"open": 0,
"pairing_mode": 1,
"whitelist": 1,
"security_level": "SECURITY_MODE_ENCRYPTION_WITH_MITM"
}
}

View File

@ -4,7 +4,7 @@
/**
* Support for additional Bluetooth services.
*/
//% color=#0082FB weight=20
//% color=#0082FB weight=20 icon="\uf294"
declare namespace bluetooth {
/**
@ -83,20 +83,38 @@ declare namespace bluetooth {
/**
* Advertise an Eddystone URL
* @param url the url to transmit. Must be no longer than the supported eddystone url length
* @param power power level between 0 and 7, e.g.: 7
* @param url the url to transmit. Must be no longer than the supported eddystone url length, eg: "https://pxt.io/"
* @param power power level between 0 and 7, eg: 7
* @param connectable true to keep bluetooth connectable for other services, false otherwise.
*/
//% blockId=eddystone_advertise_url block="bluetooth advertise url %url|with power %power"
//% blockId=eddystone_advertise_url block="bluetooth advertise url %url|with power %power|connectable %connectable"
//% parts=bluetooth weight=11 blockGap=8
//% help=bluetooth/advertise-url shim=bluetooth::advertiseUrl
function advertiseUrl(url: string, power: number): void;
//% help=bluetooth/advertise-url blockExternalInputs=1 shim=bluetooth::advertiseUrl
function advertiseUrl(url: string, power: number, connectable: boolean): void;
/**
* Advertise an Eddystone UID
* @param nsAndInstance 16 bytes buffer of namespace (bytes 0-9) and instance (bytes 10-15)
* @param power power level between 0 and 7, eg: 7
* @param connectable true to keep bluetooth connectable for other services, false otherwise.
*/
//% parts=bluetooth weight=12 advanced=true shim=bluetooth::advertiseUidBuffer
function advertiseUidBuffer(nsAndInstance: Buffer, power: number, connectable: boolean): void;
/**
* Sets the bluetooth transmit power between 0 (minimal) and 7 (maximum).
* @param power power level between 0 (minimal) and 7 (maximum), eg: 7.
*/
//% parts=bluetooth weight=5 help=bluetooth/set-transmit-power advanced=true
//% blockId=bluetooth_settransmitpower block="bluetooth set transmit power %power" shim=bluetooth::setTransmitPower
function setTransmitPower(power: number): void;
/**
* Stops advertising Eddystone end points
*/
//% blockId=eddystone_stop_advertising block="bluetooth stop advertising"
//% parts=bluetooth weight=10
//% help=bluetooth/stop-advertising shim=bluetooth::stopAdvertising
//% help=bluetooth/stop-advertising advanced=true shim=bluetooth::stopAdvertising
function stopAdvertising(): void;
}

View File

@ -1,62 +1,3 @@
<xml xmlns="http://www.w3.org/1999/xhtml">
<block type="device_forever">
<statement name="HANDLER">
<block type="device_show_leds">
<field name="LED00">FALSE</field>
<field name="LED10">FALSE</field>
<field name="LED20">FALSE</field>
<field name="LED30">FALSE</field>
<field name="LED40">FALSE</field>
<field name="LED01">FALSE</field>
<field name="LED11">TRUE</field>
<field name="LED21">FALSE</field>
<field name="LED31">TRUE</field>
<field name="LED41">FALSE</field>
<field name="LED02">FALSE</field>
<field name="LED12">FALSE</field>
<field name="LED22">FALSE</field>
<field name="LED32">FALSE</field>
<field name="LED42">FALSE</field>
<field name="LED03">TRUE</field>
<field name="LED13">FALSE</field>
<field name="LED23">FALSE</field>
<field name="LED33">FALSE</field>
<field name="LED43">TRUE</field>
<field name="LED04">FALSE</field>
<field name="LED14">TRUE</field>
<field name="LED24">TRUE</field>
<field name="LED34">TRUE</field>
<field name="LED44">FALSE</field>
<next>
<block type="device_show_leds">
<field name="LED00">FALSE</field>
<field name="LED10">FALSE</field>
<field name="LED20">FALSE</field>
<field name="LED30">FALSE</field>
<field name="LED40">FALSE</field>
<field name="LED01">FALSE</field>
<field name="LED11">FALSE</field>
<field name="LED21">FALSE</field>
<field name="LED31">FALSE</field>
<field name="LED41">FALSE</field>
<field name="LED02">FALSE</field>
<field name="LED12">FALSE</field>
<field name="LED22">FALSE</field>
<field name="LED32">FALSE</field>
<field name="LED42">FALSE</field>
<field name="LED03">FALSE</field>
<field name="LED13">FALSE</field>
<field name="LED23">FALSE</field>
<field name="LED33">FALSE</field>
<field name="LED43">FALSE</field>
<field name="LED04">FALSE</field>
<field name="LED14">FALSE</field>
<field name="LED24">FALSE</field>
<field name="LED34">FALSE</field>
<field name="LED44">FALSE</field>
</block>
</next>
</block>
</statement>
</block>
<block type="pxt-on-start"></block>
</xml>

View File

@ -1,16 +1 @@
basic.forever(() => {
basic.showLeds(`
. # . # .
# . # . #
# . . . #
. # . # .
. . # . .
`)
basic.showLeds(`
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
`)
})

View File

@ -85,7 +85,7 @@
"game.setLife": "Sets the current life value",
"game.setLife|param|value": "TODO",
"game.setScore": "Sets the current score value",
"game.setScore|param|value": "TODO",
"game.setScore|param|value": "new score value.",
"game.showScore": "Displays the score on the screen.",
"game.startCountdown": "Starts a game countdown timer",
"game.startCountdown|param|ms": "countdown duration in milliseconds, eg: 10000",
@ -97,26 +97,28 @@
"input.acceleration": "Get the acceleration value in milli-gravitys (when the board is laying flat with the screen up, x=0, y=0 and z=-1024)",
"input.acceleration|param|dimension": "TODO",
"input.buttonIsPressed": "Get the button state (pressed or not) for ``A`` and ``B``.",
"input.buttonIsPressed|param|button": "the button to query the request, eg: Button.A",
"input.calibrate": "Obsolete, compass calibration is automatic.",
"input.compassHeading": "Get the current compass heading in degrees.",
"input.lightLevel": "Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright.",
"input.magneticForce": "Get the magnetic force value in ``micro-Teslas`` (``µT``). This function is not supported in the simulator.",
"input.magneticForce|param|dimension": "TODO",
"input.onButtonPressed": "Do something when a button (``A``, ``B`` or both ``A+B``) is pressed",
"input.onButtonPressed|param|body": "TODO",
"input.onButtonPressed|param|button": "TODO",
"input.onButtonPressed|param|body": "code to run when event is raised",
"input.onButtonPressed|param|button": "the button that needs to be pressed",
"input.onGesture": "Do something when when a gesture is done (like shaking the micro:bit).",
"input.onGesture|param|body": "TODO",
"input.onGesture|param|body": "code to run when gesture is raised",
"input.onGesture|param|gesture": "the type of gesture to track, eg: Gesture.Shake",
"input.onLogoDown": "Attaches code to run when the logo is oriented downwards and the board is vertical.",
"input.onLogoDown|param|body": "TODO",
"input.onLogoUp": "Attaches code to run when the logo is oriented upwards and the board is vertical.",
"input.onLogoUp|param|body": "TODO",
"input.onPinPressed": "Do something when a pin is pressed.",
"input.onPinPressed|param|body": "the code to run when the pin is pressed",
"input.onPinPressed|param|name": "the pin that needs to be pressed",
"input.onPinPressed|param|name": "the pin that needs to be pressed, eg: TouchPin.P0",
"input.onPinReleased": "Do something when a pin is released.",
"input.onPinReleased|param|body": "the code to run when the pin is released",
"input.onPinReleased|param|name": "the pin that needs to be released",
"input.onPinReleased|param|name": "the pin that needs to be released, eg: TouchPin.P0",
"input.onScreenDown": "Attaches code to run when the screen is facing down.",
"input.onScreenDown|param|body": "TODO",
"input.onScreenUp": "Attaches code to run when the screen is facing up.",
@ -124,7 +126,7 @@
"input.onShake": "Attaches code to run when the device is shaken.",
"input.onShake|param|body": "TODO",
"input.pinIsPressed": "Get the pin state (pressed or not). Requires to hold the ground to close the circuit.",
"input.pinIsPressed|param|name": "pin used to detect the touch",
"input.pinIsPressed|param|name": "pin used to detect the touch, eg: TouchPin.P0",
"input.rotation": "The pitch or roll of the device, rotation along the ``x-axis`` or ``y-axis``, in degrees.",
"input.rotation|param|kind": "TODO",
"input.runningTime": "Gets the number of milliseconds elapsed since power on.",
@ -166,7 +168,7 @@
"music.changeTempoBy": "Change the tempo by the specified amount",
"music.changeTempoBy|param|bpm": "The change in beats per minute to the tempo, eg: 20",
"music.noteFrequency": "Gets the frequency of a note.",
"music.noteFrequency|param|name": "the note name",
"music.noteFrequency|param|name": "the note name, eg: Note.C",
"music.playTone": "Plays a tone through pin ``P0`` for the given duration.",
"music.playTone|param|frequency": "pitch of the tone to play in Hertz (Hz)",
"music.playTone|param|ms": "tone duration in milliseconds (ms)",
@ -182,21 +184,21 @@
"pins.analogPitch|param|frequency": "frequency to modulate in Hz.",
"pins.analogPitch|param|ms": "duration of the pitch in milli seconds.",
"pins.analogReadPin": "Read the connector value as analog, that is, as a value comprised between 0 and 1023.",
"pins.analogReadPin|param|name": "pin to write to",
"pins.analogReadPin|param|name": "pin to write to, eg: AnalogPin.P0",
"pins.analogSetPeriod": "Configures the Pulse-width modulation (PWM) of the analog output to the given value in **microseconds** or `1/1000` milliseconds.\nIf this pin is not configured as an analog output (using `analog write pin`), the operation has no effect.",
"pins.analogSetPeriod|param|micros": "period in micro seconds. eg:20000",
"pins.analogSetPeriod|param|name": "analog pin to set period to",
"pins.analogSetPeriod|param|name": "analog pin to set period to, eg: AnalogPin.P0",
"pins.analogSetPitchPin": "Sets the pin used when using `analog pitch` or music.",
"pins.analogSetPitchPin|param|name": "pin to modulate pitch from",
"pins.analogWritePin": "Set the connector value as analog. Value must be comprised between 0 and 1023.",
"pins.analogWritePin|param|name": "pin name to write to",
"pins.analogWritePin|param|name": "pin name to write to, eg: AnalogPin.P0",
"pins.analogWritePin|param|value": "value to write to the pin between ``0`` and ``1023``. eg:1023,0",
"pins.createBuffer": "Create a new zero-initialized buffer.",
"pins.createBuffer|param|size": "number of bytes in the buffer",
"pins.digitalReadPin": "Read the specified pin or connector as either 0 or 1",
"pins.digitalReadPin|param|name": "pin to read from",
"pins.digitalReadPin|param|name": "pin to read from, eg: DigitalPin.P0",
"pins.digitalWritePin": "Set a pin or connector value to either 0 or 1.",
"pins.digitalWritePin|param|name": "pin to write to",
"pins.digitalWritePin|param|name": "pin to write to, eg: DigitalPin.P0",
"pins.digitalWritePin|param|value": "value to set on the pin, 1 eg,0",
"pins.i2cReadBuffer": "Read `size` bytes from a 7-bit I2C `address`.",
"pins.i2cReadNumber": "Read one number from 7-bit I2C address.",
@ -209,19 +211,21 @@
"pins.map|param|toLow": "the lower bound of the value's target range",
"pins.map|param|value": "value to map in ranges",
"pins.onPulsed": "Configures this pin to a digital input, and generates events where the timestamp is the duration that this pin was either ``high`` or ``low``.",
"pins.onPulsed|param|name": "digital pin to register to, eg: DigitalPin.P0",
"pins.onPulsed|param|pulse": "the value of the pulse, eg: PulseValue.High",
"pins.pulseDuration": "Gets the duration of the last pulse in micro-seconds. This function should be called from a ``onPulsed`` handler.",
"pins.pulseIn": "Returns the duration of a pulse in microseconds",
"pins.pulseIn|param|name": "the pin which measures the pulse",
"pins.pulseIn|param|value": "the value of the pulse (default high)",
"pins.pulseIn|param|name": "the pin which measures the pulse, eg: DigitalPin.P0",
"pins.pulseIn|param|value": "the value of the pulse, eg: PulseValue.High",
"pins.servoSetPulse": "Configures this IO pin as an analog/pwm output, configures the period to be 20 ms, and sets the pulse width, based on the value it is given **microseconds** or `1/1000` milliseconds.",
"pins.servoSetPulse|param|micros": "pulse duration in micro seconds, eg:1500",
"pins.servoSetPulse|param|name": "pin name",
"pins.servoWritePin": "Writes a value to the servo, controlling the shaft accordingly. On a standard servo, this will set the angle of the shaft (in degrees), moving the shaft to that orientation. On a continuous rotation servo, this will set the speed of the servo (with ``0`` being full-speed in one direction, ``180`` being full speed in the other, and a value near ``90`` being no movement).",
"pins.servoWritePin|param|name": "pin to write to",
"pins.servoWritePin|param|name": "pin to write to, eg: AnalogPin.P0",
"pins.servoWritePin|param|value": "angle or rotation speed, eg:180,90,0",
"pins.setPull": "Configures the pull of this pin.",
"pins.setPull|param|name": "pin to set the pull mode on",
"pins.setPull|param|pull": "one of the mbed pull configurations: PullUp, PullDown, PullNone ",
"pins.setPull|param|name": "pin to set the pull mode on, eg: DigitalPin.P0",
"pins.setPull|param|pull": "one of the mbed pull configurations, eg: PinPullMode.PullUp",
"pins.sizeOf": "Get the size in bytes of specified number format.",
"pins.spiWrite": "Write to the SPI slave and return the response",
"pins.spiWrite|param|value": "Data to be sent to the SPI slave",
@ -232,8 +236,9 @@
"serial.readUntil": "Reads a line of text from the serial port and returns the buffer when the delimiter is met.",
"serial.readUntil|param|delimiter": "text delimiter that separates each text chunk",
"serial.redirect": "Dynamically configuring the serial instance to use pins other than USBTX and USBRX.",
"serial.redirect|param|rx": "the new reception pin",
"serial.redirect|param|tx": "the new transmission pins",
"serial.redirect|param|rate": "the new baud rate. eg: 115200",
"serial.redirect|param|rx": "the new reception pin, eg: SerialPin.P1",
"serial.redirect|param|tx": "the new transmission pins, eg: SerialPin.P0",
"serial.writeLine": "Prints a line of text to the serial",
"serial.writeNumber": "Prints a numeric value to the serial",
"serial.writeString": "Sends a piece of text through Serial connection.",

View File

@ -9,6 +9,8 @@
"AcceleratorRange.TwoG|block": "2g",
"BaudRate.BaudRate115200|block": "115200",
"BaudRate.BaudRate9600|block": "9600",
"BeatFraction.Breve|block": "4",
"BeatFraction.Double|block": "2",
"BeatFraction.Eighth|block": "1/8",
"BeatFraction.Half|block": "1/2",
"BeatFraction.Quarter|block": "1/4",
@ -31,6 +33,8 @@
"DisplayMode.Greyscale|block": "greyscale",
"EventCreationMode.CreateAndFire": "MicroBitEvent is initialised, and its event handlers are immediately fired (not suitable for use in interrupts!).",
"EventCreationMode.CreateOnly": "MicroBitEvent is initialised, and no further processing takes place.",
"Gesture.EightG": "Raised when a 8G shock is detected",
"Gesture.EightG|block": "8g",
"Gesture.FreeFall": "Raised when the board is falling!",
"Gesture.FreeFall|block": "free fall",
"Gesture.LogoDown": "Raised when the logo is downward and the screen is vertical",
@ -108,6 +112,7 @@
"game.createSprite|block": "create sprite at|x: %x|y: %y",
"game.gameOver|block": "game over",
"game.score|block": "score",
"game.setScore|block": "set score %points",
"game.startCountdown|block": "start countdown|(ms) %duration",
"game|block": "game",
"images.createBigImage|block": "create big image",
@ -120,7 +125,7 @@
"input.magneticForce|block": "magnetic force (µT)|%NAME",
"input.onButtonPressed|block": "on button|%NAME|pressed",
"input.onGesture|block": "on |%NAME",
"input.onPinPressed|block": "on pin %NAME|pressed",
"input.onPinPressed|block": "on pin %name|pressed",
"input.onPinReleased|block": "on pin %NAME|released",
"input.pinIsPressed|block": "pin %NAME|is pressed",
"input.rotation|block": "rotation (°)|%NAME",
@ -129,6 +134,7 @@
"input.temperature|block": "temperature (°C)",
"input|block": "input",
"led.brightness|block": "brightness",
"led.enable|block": "led enable %on",
"led.plotBarGraph|block": "plot bar graph of %value |up to %high",
"led.plot|block": "plot|x %x|y %y",
"led.point|block": "point|x %x|y %y",

View File

@ -4,7 +4,7 @@
/**
* Provides access to basic micro:bit functionality.
*/
//% color=#0078D7 weight=100
//% color=#0078D7 weight=100 icon="\uf00a"
namespace basic {
/**
@ -13,7 +13,7 @@ namespace basic {
*/
//% help=basic/show-number
//% weight=96
//% blockId=device_show_number block="show|number %number" blockGap=8 icon="\uf1ec"
//% blockId=device_show_number block="show|number %number" blockGap=8
//% async
//% parts="ledmatrix"
void showNumber(int value, int interval = 150) {
@ -50,7 +50,7 @@ namespace basic {
*/
//% help=basic/show-string
//% weight=87 blockGap=8
//% block="show|string %text" icon="\uf031"
//% block="show|string %text"
//% async
//% blockId=device_print_message
//% parts="ledmatrix"
@ -73,7 +73,7 @@ namespace basic {
* Turn off all LEDs
*/
//% help=basic/clear-screen weight=79
//% blockId=device_clear_display block="clear screen" icon="\uf12d"
//% blockId=device_clear_display block="clear screen"
//% parts="ledmatrix"
void clearScreen() {
uBit.display.image.clear();
@ -112,7 +112,7 @@ namespace basic {
* Repeats the code forever in the background. On each iteration, allows other codes to run.
* @param body code to execute
*/
//% help=basic/forever weight=55 blockGap=8
//% help=basic/forever weight=55 blockGap=8 blockAllowMultiple=1
//% blockId=device_forever block="forever" icon="\uf01e"
void forever(Action a) {
if (a != 0) {

View File

@ -121,7 +121,7 @@ namespace control {
/**
* Schedules code that run in the background.
*/
//% help=control/in-background
//% help=control/in-background blockAllowMultiple=1
//% blockId="control_in_background" block="run in background" blockGap=8
void inBackground(Action a) {
runInBackground(a);

View File

@ -1,7 +1,7 @@
/**
* Runtime and event utilities.
*/
//% weight=1 color="#333333"
//% weight=1 color="#333333" icon="\uf233"
//% advanced=true
namespace control {
@ -31,7 +31,7 @@ namespace control {
/**
* If the condition is false, display msg on serial console, and panic with code 098.
*/
export function assert(condition: boolean, msg ?: string) {
export function assert(condition: boolean, msg?: string) {
if (!condition) {
console.log("ASSERTION FAILED")
if (msg != null) {

View File

@ -153,13 +153,19 @@ namespace Array_ {
//%
int length(RefCollection *c) { return c->length(); }
//%
void setLength(RefCollection *c, int newLength) { c->setLength(newLength); }
//%
void push(RefCollection *c, uint32_t x) { c->push(x); }
//%
uint32_t pop(RefCollection *c) { return c->pop(); }
//%
uint32_t getAt(RefCollection *c, int x) { return c->getAt(x); }
//%
void removeAt(RefCollection *c, int x) { c->removeAt(x); }
void setAt(RefCollection *c, int x, uint32_t y) { c->setAt(x, y); }
//%
void setAt(RefCollection *c, int x, uint32_t y) { c->setAt(x, y); }
uint32_t removeAt(RefCollection *c, int x) { return c->removeAt(x); }
//%
void insertAt(RefCollection *c, int x, uint32_t value) { c->insertAt(x, value); }
//%
int indexOf(RefCollection *c, uint32_t x, int start) { return c->indexOf(x, start); }
//%

View File

@ -115,6 +115,11 @@ declare namespace basic {
*/
//% block="6g"
SixG = 9, // MICROBIT_ACCELEROMETER_EVT_6G
/**
* Raised when a 8G shock is detected
*/
//% block="8g"
EightG = 10, // MICROBIT_ACCELEROMETER_EVT_8G
}
declare namespace input {
}

View File

@ -21,7 +21,7 @@ enum LedSpriteProperty {
/**
* A single-LED sprite game engine
*/
//% color=#008272 weight=32
//% color=#008272 weight=32 icon="\uf11b"
//% advanced=true
namespace game {
let _score: number = 0;
@ -40,7 +40,7 @@ namespace game {
* @param x sprite horizontal coordinate, eg: 2
* @param y sprite vertical coordinate, eg: 2
*/
//% weight=60
//% weight=60 blockGap=8
//% blockId=game_create_sprite block="create sprite at|x: %x|y: %y"
//% parts="ledmatrix"
export function createSprite(x: number, y: number): LedSprite {
@ -146,8 +146,9 @@ namespace game {
/**
* Sets the current score value
* @param value TODO
* @param value new score value.
*/
//% blockId=game_set_score block="set score %points" blockGap=8
//% weight=10 help=game/set-score
export function setScore(value: number): void {
_score = Math.max(0, value);
@ -589,7 +590,7 @@ namespace game {
/**
* Turns on the sprite (on by default)
* @param this TODO
* @param this the sprite
*/
public on(): void {
this.setBrightness(255);
@ -597,7 +598,7 @@ namespace game {
/**
* Turns off the sprite (on by default)
* @param this TODO
* @param this the sprite
*/
public off(): void {
this.setBrightness(0);
@ -605,8 +606,8 @@ namespace game {
/**
* Set the ``brightness`` of a sprite
* @param this TODO
* @param brightness TODO
* @param this the sprite
* @param brightness the brightness from 0 (off) to 255 (on), eg: 255.
*/
//% parts="ledmatrix"
public setBrightness(brightness: number): void {
@ -616,8 +617,9 @@ namespace game {
/**
* Reports the ``brightness` of a sprite on the LED screen
* @param this TODO
* @param this the sprite
*/
//% parts="ledmatrix"
public brightness(): number {
let r: number;
return this._brightness;
@ -625,8 +627,8 @@ namespace game {
/**
* Changes the ``y`` position by the given amount
* @param this TODO
* @param value TODO
* @param this the sprite
* @param value the value to change brightness
*/
public changeBrightnessBy(value: number): void {
this.setBrightness(this._brightness + value);
@ -643,10 +645,12 @@ namespace game {
/**
* Deletes the sprite from the game engine. All further operation of the sprite will not have any effect.
* @param sprite TODO
* @param this sprite to delete
*/
public delete(sprite: LedSprite): void {
sprites.removeElement(sprite);
//% weight=59
//% blockId="game_delete_sprite" block="delete %this"
public delete(): void {
sprites.removeElement(this);
}
/**

View File

@ -3,7 +3,7 @@
/**
* Creation, manipulation and display of LED images.
*/
//% color=#5C2D91 weight=31
//% color=#5C2D91 weight=31 icon="\uf03e"
//% advanced=true
namespace images {
/**

View File

@ -104,18 +104,23 @@ enum class Gesture {
* Raised when a 6G shock is detected
*/
//% block="6g"
SixG = MICROBIT_ACCELEROMETER_EVT_6G
SixG = MICROBIT_ACCELEROMETER_EVT_6G,
/**
* Raised when a 8G shock is detected
*/
//% block="8g"
EightG = MICROBIT_ACCELEROMETER_EVT_8G
};
//% color=300 weight=99
//% color=300 weight=99 icon="\uf192"
namespace input {
/**
* Do something when a button (``A``, ``B`` or both ``A+B``) is pressed
* @param button TODO
* @param body TODO
* @param button the button that needs to be pressed
* @param body code to run when event is raised
*/
//% help=input/on-button-pressed weight=85 blockGap=8
//% blockId=device_button_event block="on button|%NAME|pressed" icon="\uf192"
//% blockId=device_button_event block="on button|%NAME|pressed"
//% parts="buttonpair"
void onButtonPressed(Button button, Action body) {
registerWithDal((int)button, MICROBIT_BUTTON_EVT_CLICK, body);
@ -123,26 +128,28 @@ namespace input {
/**
* Do something when when a gesture is done (like shaking the micro:bit).
* @param body TODO
* @param gesture the type of gesture to track, eg: Gesture.Shake
* @param body code to run when gesture is raised
*/
//% help=input/on-gesture weight=84 blockGap=8
//% blockId=device_gesture_event block="on |%NAME" icon="\uf135"
//% blockId=device_gesture_event block="on |%NAME"
//% parts="accelerometer"
void onGesture(Gesture gesture, Action body) {
if ((int)gesture == MICROBIT_ACCELEROMETER_EVT_3G && uBit.accelerometer.getRange() < 3)
int gi = (int)gesture;
if (gi == MICROBIT_ACCELEROMETER_EVT_3G && uBit.accelerometer.getRange() < 3)
uBit.accelerometer.setRange(4);
else if ((int)gesture == MICROBIT_ACCELEROMETER_EVT_6G && uBit.accelerometer.getRange() < 6)
else if ((gi == MICROBIT_ACCELEROMETER_EVT_6G || gi == MICROBIT_ACCELEROMETER_EVT_8G) && uBit.accelerometer.getRange() < 6)
uBit.accelerometer.setRange(8);
registerWithDal(MICROBIT_ID_GESTURE, (int)gesture, body);
registerWithDal(MICROBIT_ID_GESTURE, gi, body);
}
/**
* Do something when a pin is pressed.
* @param name the pin that needs to be pressed
* @param name the pin that needs to be pressed, eg: TouchPin.P0
* @param body the code to run when the pin is pressed
*/
//% help=input/on-pin-pressed weight=83
//% blockId=device_pin_event block="on pin %NAME|pressed" icon="\uf094"
//% blockId=device_pin_event block="on pin %name|pressed"
void onPinPressed(TouchPin name, Action body) {
auto pin = getPin((int)name);
if (!pin) return;
@ -154,11 +161,11 @@ namespace input {
/**
* Do something when a pin is released.
* @param name the pin that needs to be released
* @param name the pin that needs to be released, eg: TouchPin.P0
* @param body the code to run when the pin is released
*/
//% help=input/on-pin-released weight=6 blockGap=8
//% blockId=device_pin_released block="on pin %NAME|released" icon="\uf094"
//% blockId=device_pin_released block="on pin %NAME|released"
//% advanced=true
void onPinReleased(TouchPin name, Action body) {
auto pin = getPin((int)name);
@ -171,6 +178,7 @@ namespace input {
/**
* Get the button state (pressed or not) for ``A`` and ``B``.
* @param button the button to query the request, eg: Button.A
*/
//% help=input/button-is-pressed weight=60
//% block="button|%NAME|is pressed"
@ -189,10 +197,10 @@ namespace input {
/**
* Get the pin state (pressed or not). Requires to hold the ground to close the circuit.
* @param name pin used to detect the touch
* @param name pin used to detect the touch, eg: TouchPin.P0
*/
//% help=input/pin-is-pressed weight=58
//% blockId="device_pin_is_pressed" block="pin %NAME|is pressed" icon="\uf094"
//% blockId="device_pin_is_pressed" block="pin %NAME|is pressed"
//% blockGap=8
bool pinIsPressed(TouchPin name) {
auto pin = getPin((int)name);
@ -210,7 +218,7 @@ namespace input {
* Get the acceleration value in milli-gravitys (when the board is laying flat with the screen up, x=0, y=0 and z=-1024)
* @param dimension TODO
*/
//% help=input/acceleration weight=58 icon="\uf135"
//% help=input/acceleration weight=58
//% blockId=device_acceleration block="acceleration (mg)|%NAME" blockGap=8
//% parts="accelerometer"
int acceleration(Dimension dimension) {
@ -227,7 +235,7 @@ namespace input {
* Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright.
*/
//% help=input/light-level weight=57
//% blockId=device_get_light_level block="light level" blockGap=8 icon="\uf185"
//% blockId=device_get_light_level block="light level" blockGap=8
//% parts="ledmatrix"
int lightLevel() {
return uBit.display.readLightLevel();
@ -237,7 +245,7 @@ namespace input {
* Get the current compass heading in degrees.
*/
//% help=input/compass-heading
//% weight=56 icon="\uf14e"
//% weight=56
//% blockId=device_heading block="compass heading (°)" blockGap=8
//% parts="compass"
int compassHeading() {
@ -248,7 +256,7 @@ namespace input {
/**
* Gets the temperature in Celsius degrees (°C).
*/
//% weight=55 icon="\uf06d"
//% weight=55
//% help=input/temperature
//% blockId=device_temperature block="temperature (°C)" blockGap=8
//% parts="thermometer"
@ -261,7 +269,7 @@ namespace input {
* @param kind TODO
*/
//% help=input/rotation weight=52
//% blockId=device_get_rotation block="rotation (°)|%NAME" blockGap=8 icon="\uf197"
//% blockId=device_get_rotation block="rotation (°)|%NAME" blockGap=8
//% parts="accelerometer" advanced=true
int rotation(Rotation kind) {
switch (kind) {
@ -276,7 +284,7 @@ namespace input {
* @param dimension TODO
*/
//% help=input/magnetic-force weight=51
//% blockId=device_get_magnetic_force block="magnetic force (µT)|%NAME" blockGap=8 icon="\uf076"
//% blockId=device_get_magnetic_force block="magnetic force (µT)|%NAME" blockGap=8
//% parts="compass"
//% advanced=true
int magneticForce(Dimension dimension) {
@ -296,7 +304,7 @@ namespace input {
* Gets the number of milliseconds elapsed since power on.
*/
//% help=input/running-time weight=50
//% blockId=device_get_running_time block="running time (ms)" icon="\uf017"
//% blockId=device_get_running_time block="running time (ms)"
//% advanced=true
int runningTime() {
return system_timer_current_time();
@ -313,7 +321,7 @@ namespace input {
* @param range a value describe the maximum strengh of acceleration measured
*/
//% help=input/set-accelerometer-range
//% blockId=device_set_accelerometer_range block="set accelerometer|range %range" icon="\uf135"
//% blockId=device_set_accelerometer_range block="set accelerometer|range %range"
//% weight=5
//% parts="accelerometer"
//% advanced=true

View File

@ -1,7 +1,7 @@
/**
* Events and data from sensors
*/
//% color=#B4009E weight=99
//% color=#B4009E weight=99 icon="\uf192"
namespace input {
/**
* Attaches code to run when the screen is facing up.

View File

@ -8,7 +8,7 @@ enum class DisplayMode_ {
// TODO DISPLAY_MODE_BLACK_AND_WHITE_LIGHT_SENSE
};
//% color=3 weight=35
//% color=3 weight=35 icon="\uf205"
namespace led {
/**
@ -17,7 +17,7 @@ namespace led {
* @param y TODO
*/
//% help=led/plot weight=78
//% blockId=device_plot block="plot|x %x|y %y" icon="\uf205" blockGap=8
//% blockId=device_plot block="plot|x %x|y %y" blockGap=8
//% parts="ledmatrix"
void plot(int x, int y) {
uBit.display.image.setPixelValue(x, y, 1);
@ -29,7 +29,7 @@ namespace led {
* @param y TODO
*/
//% help=led/unplot weight=77
//% blockId=device_unplot block="unplot|x %x|y %y" icon="\uf204" blockGap=8
//% blockId=device_unplot block="unplot|x %x|y %y" blockGap=8
//% parts="ledmatrix"
void unplot(int x, int y) {
uBit.display.image.setPixelValue(x, y, 0);
@ -41,7 +41,7 @@ namespace led {
* @param y TODO
*/
//% help=led/point weight=76
//% blockId=device_point block="point|x %x|y %y" icon="\uf10c"
//% blockId=device_point block="point|x %x|y %y"
//% parts="ledmatrix"
bool point(int x, int y) {
int pix = uBit.display.image.getPixelValue(x, y);
@ -52,7 +52,7 @@ namespace led {
* Get the screen brightness from 0 (off) to 255 (full bright).
*/
//% help=led/brightness weight=60
//% blockId=device_get_brightness block="brightness" icon="\uf042" blockGap=8
//% blockId=device_get_brightness block="brightness" blockGap=8
//% parts="ledmatrix"
//% advanced=true
int brightness() {
@ -64,7 +64,7 @@ namespace led {
* @param value the brightness value, eg:255, 127, 0
*/
//% help=led/set-brightness weight=59
//% blockId=device_set_brightness block="set brightness %value" icon="\uf042"
//% blockId=device_set_brightness block="set brightness %value"
//% parts="ledmatrix"
//% advanced=true
void setBrightness(int value) {
@ -75,7 +75,7 @@ namespace led {
* Cancels the current animation and clears other pending animations.
*/
//% weight=50 help=led/stop-animation
//% blockId=device_stop_animation block="stop animation" icon="\uf04d"
//% blockId=device_stop_animation block="stop animation"
//% parts="ledmatrix"
//% advanced=true
void stopAnimation() {
@ -95,7 +95,7 @@ namespace led {
/**
* Turns on or off the display
*/
//% help=led/enable blockId=device_led_enable icon="\uf04d"
//% help=led/enable blockId=device_led_enable block="led enable %on"
//% advanced=true parts="ledmatrix"
void enable(bool on) {
if (on) uBit.display.enable();

View File

@ -1,7 +1,7 @@
/**
* Control of the LED screen.
*/
//% color=#5C2D91 weight=97
//% color=#5C2D91 weight=97 icon="\uf205"
namespace led {
// what's the current high value

View File

@ -119,13 +119,17 @@ enum BeatFraction {
//% block="1/8"
Eighth = 8,
//% block="1/16"
Sixteenth = 16
Sixteenth = 16,
//% block="2"
Double = 32,
//% block="4",
Breve = 64
}
/**
* Generation of music tones through pin ``P0``.
*/
//% color=#D83B01 weight=98
//% color=#D83B01 weight=98 icon="\uf025"
namespace music {
let beatsPerMinute: number = 120;
@ -135,7 +139,7 @@ namespace music {
* @param ms tone duration in milliseconds (ms)
*/
//% help=music/play-tone weight=90
//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" icon="\uf025" blockGap=8
//% blockId=device_play_note block="play|tone %note=device_note|for %duration=device_beat" blockGap=8
//% parts="headphone"
export function playTone(frequency: number, ms: number): void {
pins.analogPitch(frequency, ms);
@ -146,7 +150,7 @@ namespace music {
* @param frequency pitch of the tone to play in Hertz (Hz)
*/
//% help=music/ring-tone weight=80
//% blockId=device_ring block="ring tone (Hz)|%note=device_note" icon="\uf025" blockGap=8
//% blockId=device_ring block="ring tone (Hz)|%note=device_note" blockGap=8
//% parts="headphone"
export function ringTone(frequency: number): void {
pins.analogPitch(frequency, 0);
@ -166,7 +170,7 @@ namespace music {
/**
* Gets the frequency of a note.
* @param name the note name
* @param name the note name, eg: Note.C
*/
//% weight=50 help=music/note-frequency
//% blockId=device_note block="%note"
@ -188,11 +192,15 @@ namespace music {
init();
if (fraction == null) fraction = BeatFraction.Whole;
let beat = 60000 / beatsPerMinute;
if (fraction == BeatFraction.Whole) return beat;
else if (fraction == BeatFraction.Half) return beat / 2;
else if (fraction == BeatFraction.Quarter) return beat / 4
else if (fraction == BeatFraction.Eighth) return beat / 8;
else return beat / 16;
switch (fraction) {
case BeatFraction.Half: return beat / 2;
case BeatFraction.Quarter: return beat / 4;
case BeatFraction.Eighth: return beat / 8;
case BeatFraction.Sixteenth: return beat / 16;
case BeatFraction.Double: return beat * 2;
case BeatFraction.Breve: return beat * 4;
default: return beat;
}
}
/**

View File

@ -92,7 +92,7 @@ namespace pins {
/**
* Read the specified pin or connector as either 0 or 1
* @param name pin to read from
* @param name pin to read from, eg: DigitalPin.P0
*/
//% help=pins/digital-read-pin weight=30
//% blockId=device_get_digital_pin block="digital read|pin %name" blockGap=8
@ -102,7 +102,7 @@ namespace pins {
/**
* Set a pin or connector value to either 0 or 1.
* @param name pin to write to
* @param name pin to write to, eg: DigitalPin.P0
* @param value value to set on the pin, 1 eg,0
*/
//% help=pins/digital-write-pin weight=29
@ -113,7 +113,7 @@ namespace pins {
/**
* Read the connector value as analog, that is, as a value comprised between 0 and 1023.
* @param name pin to write to
* @param name pin to write to, eg: AnalogPin.P0
*/
//% help=pins/analog-read-pin weight=25
//% blockId=device_get_analog_pin block="analog read|pin %name" blockGap="8"
@ -123,7 +123,7 @@ namespace pins {
/**
* Set the connector value as analog. Value must be comprised between 0 and 1023.
* @param name pin name to write to
* @param name pin name to write to, eg: AnalogPin.P0
* @param value value to write to the pin between ``0`` and ``1023``. eg:1023,0
*/
//% help=pins/analog-write-pin weight=24
@ -135,7 +135,7 @@ namespace pins {
/**
* Configures the Pulse-width modulation (PWM) of the analog output to the given value in **microseconds** or `1/1000` milliseconds.
* If this pin is not configured as an analog output (using `analog write pin`), the operation has no effect.
* @param name analog pin to set period to
* @param name analog pin to set period to, eg: AnalogPin.P0
* @param micros period in micro seconds. eg:20000
*/
//% help=pins/analog-set-period weight=23 blockGap=8
@ -146,6 +146,8 @@ namespace pins {
/**
* Configures this pin to a digital input, and generates events where the timestamp is the duration that this pin was either ``high`` or ``low``.
* @param name digital pin to register to, eg: DigitalPin.P0
* @param pulse the value of the pulse, eg: PulseValue.High
*/
//% help=pins/on-pulsed weight=22 blockGap=8 advanced=true
//% blockId=pins_on_pulsed block="on|pin %pin|pulsed %pulse"
@ -169,8 +171,8 @@ namespace pins {
/**
* Returns the duration of a pulse in microseconds
* @param name the pin which measures the pulse
* @param value the value of the pulse (default high)
* @param name the pin which measures the pulse, eg: DigitalPin.P0
* @param value the value of the pulse, eg: PulseValue.High
* @param maximum duration in micro-seconds
*/
//% blockId="pins_pulse_in" block="pulse in (µs)|pin %name|pulsed %value"
@ -198,7 +200,7 @@ namespace pins {
/**
* Writes a value to the servo, controlling the shaft accordingly. On a standard servo, this will set the angle of the shaft (in degrees), moving the shaft to that orientation. On a continuous rotation servo, this will set the speed of the servo (with ``0`` being full-speed in one direction, ``180`` being full speed in the other, and a value near ``90`` being no movement).
* @param name pin to write to
* @param name pin to write to, eg: AnalogPin.P0
* @param value angle or rotation speed, eg:180,90,0
*/
//% help=pins/servo-write-pin weight=20
@ -260,8 +262,8 @@ namespace pins {
/**
* Configures the pull of this pin.
* @param name pin to set the pull mode on
* @param pull one of the mbed pull configurations: PullUp, PullDown, PullNone
* @param name pin to set the pull mode on, eg: DigitalPin.P0
* @param pull one of the mbed pull configurations, eg: PinPullMode.PullUp
*/
//% help=pins/set-pull weight=3 advanced=true
//% blockId=device_set_pull block="set pull|pin %pin|to %pull"

View File

@ -1,7 +1,7 @@
/**
* Control currents in Pins for analog/digital signals, servos, i2c, ...
*/
//% color=#A80000 weight=30
//% color=#A80000 weight=30 icon="\uf140"
//% advanced=true
namespace pins {
/**

View File

@ -79,7 +79,7 @@ namespace pxt {
intcheck(vtable->methods[0] == &RefRecord_destroy, ERR_SIZE, 3);
intcheck(vtable->methods[1] == &RefRecord_print, ERR_SIZE, 4);
void *ptr = ::operator new(vtable->numbytes);
RefRecord *r = new (ptr) RefRecord(PXT_VTABLE_TO_INT(vtable));
memset(r->fields, 0, vtable->numbytes - sizeof(RefRecord));
@ -117,7 +117,6 @@ namespace pxt {
void RefObject::destroy() {
((RefObjectMethod)getVTable()->methods[0])(this);
delete this;
}
void RefObject::print() {
@ -132,6 +131,9 @@ namespace pxt {
if (refmask[i]) decr(r->fields[i]);
r->fields[i] = 0;
}
//RefRecord is allocated using placement new
r->~RefRecord();
::operator delete(r);
}
void RefRecord_print(RefRecord *r)
@ -139,63 +141,373 @@ namespace pxt {
printf("RefRecord %p r=%d size=%d bytes\n", r, r->refcnt, r->getVTable()->numbytes);
}
void RefCollection::push(uint32_t x) {
if (isRef()) incr(x);
data.push_back(x);
uint32_t Segment::get(uint32_t i)
{
#ifdef DEBUG_BUILD
printf("In Segment::get index:%u\n", i);
this->print();
#endif
if (i < length)
{
if (data[i] != Segment::MissingValue)
{
return data[i];
}
error(ERR_MISSING_VALUE);
return 0;
}
error(ERR_OUT_OF_BOUNDS);
return 0;
}
uint32_t RefCollection::getAt(int x) {
if (in_range(x)) {
uint32_t tmp = data.at(x);
if (isRef()) incr(tmp);
void Segment::set(uint32_t i, uint32_t value)
{
if (i < size)
{
data[i] = value;
}
else if (i < Segment::MaxSize)
{
growByMin(i + 1);
data[i] = value;
}
if (length <= i)
{
length = i + 1;
}
#ifdef DEBUG_BUILD
printf("In Segment::set\n");
this->print();
#endif
return;
}
uint16_t Segment::growthFactor(uint16_t size)
{
if (size == 0)
{
return 4;
}
if (size < 64)
{
return size * 2; // Double
}
if (size < 512)
{
return size * 5/3; //Grow by 1.66 rate
}
return size + 256; //Grow by constant rate
}
void Segment::growByMin(uint16_t minSize)
{
growBy(max(minSize, growthFactor(size)));
}
void Segment::growBy(uint16_t newSize)
{
#ifdef DEBUG_BUILD
printf("growBy: %d\n", newSize);
this->print();
#endif
if (size < newSize)
{
//this will throw if unable to allocate
uint32_t *tmp = (uint32_t*)(::operator new(newSize * sizeof(uint32_t)));
//Copy existing data
if (size)
{
memcpy(tmp, data, size * sizeof(uint32_t));
}
//fill the rest with missing values;
for(uint16_t i = size; i < newSize; i++)
{
tmp[i] = Segment::MissingValue;
}
//free older segment;
::operator delete(data);
data = tmp;
size = newSize;
#ifdef DEBUG_BUILD
printf("growBy - after reallocation\n");
this->print();
#endif
}
//else { no shrinking yet; }
return;
}
void Segment::ensure(uint16_t newSize)
{
if (newSize < size)
{
return;
}
growByMin(newSize);
}
void Segment::setLength(uint32_t newLength)
{
if (newLength > size)
{
ensure(length);
}
length = newLength;
return;
}
void Segment::push(uint32_t value)
{
this->set(length, value);
}
uint32_t Segment::pop()
{
#ifdef DEBUG_BUILD
printf("In Segment::pop\n");
this->print();
#endif
if (length > 0)
{
uint32_t value = data[length];
data[length] = Segment::MissingValue;
--length;
return value;
}
error(ERR_OUT_OF_BOUNDS);
return 0;
}
//this function removes an element at index i and shifts the rest of the elements to
//left to fill the gap
uint32_t Segment::remove(uint32_t i)
{
#ifdef DEBUG_BUILD
printf("In Segment::remove index:%u\n", i);
this->print();
#endif
if (i < length)
{
//value to return
uint32_t ret = data[i];
if (i + 1 < length)
{
//Move the rest of the elements to fill in the gap.
memmove(data + i, data + i + 1, (length - i - 1) * sizeof(uint32_t));
}
length--;
data[length] = Segment::MissingValue;
#ifdef DEBUG_BUILD
printf("After Segment::remove index:%u\n", i);
this->print();
#endif
return ret;
}
error(ERR_OUT_OF_BOUNDS);
return 0;
}
//this function inserts element value at index i by shifting the rest of the elements right.
void Segment::insert(uint32_t i, uint32_t value)
{
#ifdef DEBUG_BUILD
printf("In Segment::insert index:%u value:%u\n", i, value);
this->print();
#endif
if (i < length)
{
ensure(length + 1);
if (i + 1 < length)
{
//Move the rest of the elements to fill in the gap.
memmove(data + i + 1, data + i, (length - i) * sizeof(uint32_t));
}
data[i] = value;
length++;
}
else
{
//This is insert beyond the length, just call set which will adjust the length
set(i, value);
}
#ifdef DEBUG_BUILD
printf("After Segment::insert index:%u\n", i);
this->print();
#endif
}
void Segment::print()
{
printf("Segment: %x, length: %u, size: %u\n", data, (uint)length, (uint)size);
for(uint i = 0; i < size; i++)
{
printf("%d ",(uint)data[i]);
}
printf("\n");
}
bool Segment::isValidIndex(uint32_t i)
{
if (i > length || data[i] == Segment::MissingValue)
{
return false;
}
return true;
}
bool Segment::getNextValidIndex(uint32_t i, uint32_t *result)
{
while (i < length)
{
if (data[i] != Segment::MissingValue)
{
*result = i;
#ifdef DEBUG_BUILD
printf("In Segment::getNextValidIndex result=%u\n",i);
this->print();
#endif
return true;
}
i++;
}
return false;
}
void Segment::destroy()
{
#ifdef DEBUG_BUILD
printf("In Segment::destroy\n");
this->print();
#endif
length = size = 0;
::operator delete(data);
data = nullptr;
}
void RefCollection::push(uint32_t x)
{
if (isRef()) incr(x);
head.push(x);
}
uint32_t RefCollection::pop()
{
uint32_t ret = head.pop();
if (isRef())
{
incr(ret);
}
return ret;
}
uint32_t RefCollection::getAt(int i)
{
if (head.isValidIndex(i))
{
uint32_t tmp = head.get(i);
if (isRef())
{
incr(tmp);
}
return tmp;
}
else {
else
{
error(ERR_OUT_OF_BOUNDS);
return 0;
}
}
void RefCollection::removeAt(int x) {
if (!in_range(x))
return;
if (isRef()) decr(data.at(x));
data.erase(data.begin()+x);
}
void RefCollection::setAt(int x, uint32_t y) {
if (!in_range(x))
return;
if (isRef()) {
decr(data.at(x));
incr(y);
uint32_t RefCollection::removeAt(int i)
{
if (!head.isValidIndex((uint32_t)i))
{
error(ERR_OUT_OF_BOUNDS);
return 0;
}
data.at(x) = y;
if (isRef())
{
decr(head.get(i));
}
return head.remove(i);
}
int RefCollection::indexOf(uint32_t x, int start) {
if (!in_range(start))
return -1;
void RefCollection::insertAt(int i, uint32_t value)
{
if (i < length())
{
head.insert(i, value);
if (isRef())
{
incr(value);
}
}
else
{
error(ERR_OUT_OF_BOUNDS);
}
}
if (isString()) {
StringData *xx = (StringData*)x;
for (uint32_t i = start; i < data.size(); ++i) {
StringData *ee = (StringData*)data.at(i);
if (xx->len == ee->len && memcmp(xx->data, ee->data, xx->len) == 0)
return (int)i;
void RefCollection::setAt(int i, uint32_t value)
{
if (isRef())
{
if (head.isValidIndex((uint32_t)i))
{
decr(head.get(i));
}
} else {
for (uint32_t i = start; i < data.size(); ++i)
if (data.at(i) == x)
incr(value);
}
head.set(i, value);
}
int RefCollection::indexOf(uint32_t x, int start)
{
if (isString())
{
StringData *xx = (StringData*)x;
uint32_t i = start;
while(head.getNextValidIndex(start, &i))
{
StringData *ee = (StringData*)head.get(i);
if (xx->len == ee->len && memcmp(xx->data, ee->data, xx->len) == 0)
{
return (int)i;
}
start = i;
}
}
else
{
uint32_t i = start;
while(head.getNextValidIndex(start, &i))
{
if (head.get(i) == x)
{
return (int)i;
}
start = i;
}
}
return -1;
}
int RefCollection::removeElement(uint32_t x) {
int RefCollection::removeElement(uint32_t x)
{
int idx = indexOf(x, 0);
if (idx >= 0) {
removeAt(idx);
@ -237,16 +549,23 @@ namespace pxt {
void RefCollection::destroy()
{
if (this->isRef())
for (uint32_t i = 0; i < this->data.size(); ++i) {
decr(this->data[i]);
this->data[i] = 0;
{
uint32_t start = 0;
uint32_t i = 0;
while(head.getNextValidIndex(start, &i))
{
decr(this->head.get(i));
start = i;
}
this->data.resize(0);
}
this->head.destroy();
delete this;
}
void RefCollection::print()
{
printf("RefCollection %p r=%d flags=%d size=%d [%p, ...]\n", this, refcnt, getFlags(), data.size(), data.size() > 0 ? data[0] : 0);
printf("RefCollection %p r=%d flags=%d size=%d\n", this, refcnt, getFlags(), head.getLength());
head.print();
}
PXT_VTABLE_CTOR(RefAction) {}
@ -258,6 +577,9 @@ namespace pxt {
decr(fields[i]);
fields[i] = 0;
}
//RefAction is allocated using placement new
this->~RefAction();
::operator delete(this);
}
void RefAction::print()
@ -272,6 +594,7 @@ namespace pxt {
void RefLocal::destroy()
{
delete this;
}
PXT_VTABLE_CTOR(RefLocal) {
@ -290,6 +613,7 @@ namespace pxt {
void RefRefLocal::destroy()
{
decr(v);
delete this;
}
PXT_VTABLE_BEGIN(RefMap, 0, RefMapMarker)
@ -304,6 +628,7 @@ namespace pxt {
data[i].val = 0;
}
data.resize(0);
delete this;
}
int RefMap::findIdx(uint32_t key) {
@ -328,7 +653,7 @@ namespace pxt {
for(std::set<RefObject*>::iterator itr = allptrs.begin();itr!=allptrs.end();itr++)
{
(*itr)->print();
}
}
printf("\n");
}
#else
@ -341,16 +666,16 @@ namespace pxt {
// ---------------------------------------------------------------------------
map<pair<int, int>, Action> handlersMap;
MicroBitEvent lastEvent;
// We have the invariant that if [dispatchEvent] is registered against the DAL
// for a given event, then [handlersMap] contains a valid entry for that
// event.
void dispatchEvent(MicroBitEvent e) {
lastEvent = e;
Action curr = handlersMap[{ e.source, e.value }];
if (curr)
runAction1(curr, e.value);
@ -383,7 +708,7 @@ namespace pxt {
create_fiber((void(*)(void*))runAction0, (void*)a, fiberDone);
}
}
void error(ERROR code, int subcode)
{
@ -435,10 +760,10 @@ namespace pxt {
// unique group for radio based on source hash
// ::touch_develop::micro_bit::radioDefaultGroup = programHash();
// repeat error 4 times and restart as needed
microbit_panic_timeout(4);
int32_t ver = *pc++;
checkStr(ver == 0x4209, ":( Bad runtime version");
@ -467,6 +792,6 @@ namespace pxt {
{
exec_binary((int32_t*)functionsAndBytecode);
}
}
}
// vim: ts=2 sw=2 expandtab

View File

@ -1,7 +1,7 @@
#ifndef __PXT_H
#define __PXT_H
// #define DEBUG_MEMLEAKS 1
//#define DEBUG_MEMLEAKS 1
#pragma GCC diagnostic ignored "-Wunused-parameter"
@ -38,6 +38,7 @@ namespace pxt {
ERR_OUT_OF_BOUNDS = 8,
ERR_REF_DELETED = 7,
ERR_SIZE = 9,
ERR_MISSING_VALUE = 10,
} ERROR;
extern const uint32_t functionsAndBytecode[];
@ -167,11 +168,53 @@ namespace pxt {
}
};
class Segment {
private:
uint32_t* data;
uint16_t length;
uint16_t size;
static const uint16_t MaxSize = 0xFFFF;
static const uint32_t MissingValue = 0x80000000;
static uint16_t growthFactor(uint16_t size);
void growByMin(uint16_t minSize);
void growBy(uint16_t newSize);
void ensure(uint16_t newSize);
public:
Segment() : data (nullptr), length(0), size(0) {};
uint32_t get(uint32_t i);
void set(uint32_t i, uint32_t value);
uint32_t getLength() { return length;};
void setLength(uint32_t newLength);
void push(uint32_t value);
uint32_t pop();
uint32_t remove(uint32_t i);
void insert(uint32_t i, uint32_t value);
//Returns true if there is a valid index greater than or equal to 'i', returns false otherwise
//If 'i' is valid returns it in 'result', if not tries to find the next valid
//index < length which is valid.
bool getNextValidIndex(uint32_t i, uint32_t *result);
bool isValidIndex(uint32_t i);
void destroy();
void print();
};
// A ref-counted collection of either primitive or ref-counted objects (String, Image,
// user-defined record, another collection)
class RefCollection
: public RefObject
{
private:
Segment head;
public:
// 1 - collection of refs (need decr)
// 2 - collection of strings (in fact we always have 3, never 2 alone)
@ -179,23 +222,23 @@ namespace pxt {
inline bool isRef() { return getFlags() & 1; }
inline bool isString() { return getFlags() & 2; }
std::vector<uint32_t> data;
RefCollection(uint16_t f);
inline bool in_range(int x) {
return (0 <= x && x < (int)data.size());
}
inline int length() { return data.size(); }
void destroy();
void print();
uint32_t length() { return head.getLength();}
void setLength(uint32_t newLength) { head.setLength(newLength); }
void push(uint32_t x);
uint32_t getAt(int x);
void removeAt(int x);
void setAt(int x, uint32_t y);
uint32_t pop();
uint32_t getAt(int i);
void setAt(int i, uint32_t x);
//removes the element at index i and shifts the other elements left
uint32_t removeAt(int i);
//inserts the element at index i and moves the other elements right.
void insertAt(int i, uint32_t x);
int indexOf(uint32_t x, int start);
int removeElement(uint32_t x);
};

View File

@ -34,7 +34,7 @@ enum Delimiters {
Hash = 6,
};
//% weight=2 color=30
//% weight=2 color=30 icon="\uf287"
//% advanced=true
namespace serial {
// note that at least one // followed by % is needed per declaration!
@ -83,16 +83,19 @@ namespace serial {
/**
* Dynamically configuring the serial instance to use pins other than USBTX and USBRX.
* @param tx the new transmission pins
* @param rx the new reception pin
* @param baud the new baud rate. eg: 115200
* @param tx the new transmission pins, eg: SerialPin.P0
* @param rx the new reception pin, eg: SerialPin.P1
* @param rate the new baud rate. eg: 115200
*/
//% weight=10
//% help=serial/redirect-to
//% blockId=serial_redirect block="serial|redirect to|TX %tx|RX %rx|at baud rate %rate"
//% blockExternalInputs=1
void redirect(SerialPin tx, SerialPin rx, BaudRate rate) {
uBit.serial.redirect((PinName)tx, (PinName)rx);
MicroBitPin* txp = getPin(tx); if (!tx) return;
MicroBitPin* rxp = getPin(rx); if (!rx) return;
uBit.serial.redirect(txp->name, rxp->name);
uBit.serial.baud((int)rate);
}
}

View File

@ -1,7 +1,7 @@
/**
* Reading and writing data over a serial connection.
*/
//% weight=2 color=#002050
//% weight=2 color=#002050 icon="\uf287"
//% advanced=true
namespace serial {
/**

102
libs/core/shims.d.ts vendored
View File

@ -4,7 +4,7 @@
/**
* Creation, manipulation and display of LED images.
*/
//% color=#5C2D91 weight=31
//% color=#5C2D91 weight=31 icon="\uf03e"
//% advanced=true
declare namespace images {
@ -126,7 +126,7 @@ declare interface Image {
/**
* Provides access to basic micro:bit functionality.
*/
//% color=#0078D7 weight=100
//% color=#0078D7 weight=100 icon="\uf00a"
declare namespace basic {
/**
@ -135,7 +135,7 @@ declare namespace basic {
*/
//% help=basic/show-number
//% weight=96
//% blockId=device_show_number block="show|number %number" blockGap=8 icon="\uf1ec"
//% blockId=device_show_number block="show|number %number" blockGap=8
//% async
//% parts="ledmatrix" interval.defl=150 shim=basic::showNumber
function showNumber(value: number, interval?: number): void;
@ -160,7 +160,7 @@ declare namespace basic {
*/
//% help=basic/show-string
//% weight=87 blockGap=8
//% block="show|string %text" icon="\uf031"
//% block="show|string %text"
//% async
//% blockId=device_print_message
//% parts="ledmatrix" interval.defl=150 shim=basic::showString
@ -170,7 +170,7 @@ declare namespace basic {
* Turn off all LEDs
*/
//% help=basic/clear-screen weight=79
//% blockId=device_clear_display block="clear screen" icon="\uf12d"
//% blockId=device_clear_display block="clear screen"
//% parts="ledmatrix" shim=basic::clearScreen
function clearScreen(): void;
@ -195,7 +195,7 @@ declare namespace basic {
* Repeats the code forever in the background. On each iteration, allows other codes to run.
* @param body code to execute
*/
//% help=basic/forever weight=55 blockGap=8
//% help=basic/forever weight=55 blockGap=8 blockAllowMultiple=1
//% blockId=device_forever block="forever" icon="\uf01e" shim=basic::forever
function forever(a: () => void): void;
@ -211,49 +211,51 @@ declare namespace basic {
//% color=300 weight=99
//% color=300 weight=99 icon="\uf192"
declare namespace input {
/**
* Do something when a button (``A``, ``B`` or both ``A+B``) is pressed
* @param button TODO
* @param body TODO
* @param button the button that needs to be pressed
* @param body code to run when event is raised
*/
//% help=input/on-button-pressed weight=85 blockGap=8
//% blockId=device_button_event block="on button|%NAME|pressed" icon="\uf192"
//% blockId=device_button_event block="on button|%NAME|pressed"
//% parts="buttonpair" shim=input::onButtonPressed
function onButtonPressed(button: Button, body: () => void): void;
/**
* Do something when when a gesture is done (like shaking the micro:bit).
* @param body TODO
* @param gesture the type of gesture to track, eg: Gesture.Shake
* @param body code to run when gesture is raised
*/
//% help=input/on-gesture weight=84 blockGap=8
//% blockId=device_gesture_event block="on |%NAME" icon="\uf135"
//% blockId=device_gesture_event block="on |%NAME"
//% parts="accelerometer" shim=input::onGesture
function onGesture(gesture: Gesture, body: () => void): void;
/**
* Do something when a pin is pressed.
* @param name the pin that needs to be pressed
* @param name the pin that needs to be pressed, eg: TouchPin.P0
* @param body the code to run when the pin is pressed
*/
//% help=input/on-pin-pressed weight=83
//% blockId=device_pin_event block="on pin %NAME|pressed" icon="\uf094" shim=input::onPinPressed
//% blockId=device_pin_event block="on pin %name|pressed" shim=input::onPinPressed
function onPinPressed(name: TouchPin, body: () => void): void;
/**
* Do something when a pin is released.
* @param name the pin that needs to be released
* @param name the pin that needs to be released, eg: TouchPin.P0
* @param body the code to run when the pin is released
*/
//% help=input/on-pin-released weight=6 blockGap=8
//% blockId=device_pin_released block="on pin %NAME|released" icon="\uf094"
//% blockId=device_pin_released block="on pin %NAME|released"
//% advanced=true shim=input::onPinReleased
function onPinReleased(name: TouchPin, body: () => void): void;
/**
* Get the button state (pressed or not) for ``A`` and ``B``.
* @param button the button to query the request, eg: Button.A
*/
//% help=input/button-is-pressed weight=60
//% block="button|%NAME|is pressed"
@ -264,10 +266,10 @@ declare namespace input {
/**
* Get the pin state (pressed or not). Requires to hold the ground to close the circuit.
* @param name pin used to detect the touch
* @param name pin used to detect the touch, eg: TouchPin.P0
*/
//% help=input/pin-is-pressed weight=58
//% blockId="device_pin_is_pressed" block="pin %NAME|is pressed" icon="\uf094"
//% blockId="device_pin_is_pressed" block="pin %NAME|is pressed"
//% blockGap=8 shim=input::pinIsPressed
function pinIsPressed(name: TouchPin): boolean;
@ -275,7 +277,7 @@ declare namespace input {
* Get the acceleration value in milli-gravitys (when the board is laying flat with the screen up, x=0, y=0 and z=-1024)
* @param dimension TODO
*/
//% help=input/acceleration weight=58 icon="\uf135"
//% help=input/acceleration weight=58
//% blockId=device_acceleration block="acceleration (mg)|%NAME" blockGap=8
//% parts="accelerometer" shim=input::acceleration
function acceleration(dimension: Dimension): number;
@ -284,7 +286,7 @@ declare namespace input {
* Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright.
*/
//% help=input/light-level weight=57
//% blockId=device_get_light_level block="light level" blockGap=8 icon="\uf185"
//% blockId=device_get_light_level block="light level" blockGap=8
//% parts="ledmatrix" shim=input::lightLevel
function lightLevel(): number;
@ -292,7 +294,7 @@ declare namespace input {
* Get the current compass heading in degrees.
*/
//% help=input/compass-heading
//% weight=56 icon="\uf14e"
//% weight=56
//% blockId=device_heading block="compass heading (°)" blockGap=8
//% parts="compass" shim=input::compassHeading
function compassHeading(): number;
@ -300,7 +302,7 @@ declare namespace input {
/**
* Gets the temperature in Celsius degrees (°C).
*/
//% weight=55 icon="\uf06d"
//% weight=55
//% help=input/temperature
//% blockId=device_temperature block="temperature (°C)" blockGap=8
//% parts="thermometer" shim=input::temperature
@ -311,7 +313,7 @@ declare namespace input {
* @param kind TODO
*/
//% help=input/rotation weight=52
//% blockId=device_get_rotation block="rotation (°)|%NAME" blockGap=8 icon="\uf197"
//% blockId=device_get_rotation block="rotation (°)|%NAME" blockGap=8
//% parts="accelerometer" advanced=true shim=input::rotation
function rotation(kind: Rotation): number;
@ -320,7 +322,7 @@ declare namespace input {
* @param dimension TODO
*/
//% help=input/magnetic-force weight=51
//% blockId=device_get_magnetic_force block="magnetic force (µT)|%NAME" blockGap=8 icon="\uf076"
//% blockId=device_get_magnetic_force block="magnetic force (µT)|%NAME" blockGap=8
//% parts="compass"
//% advanced=true shim=input::magneticForce
function magneticForce(dimension: Dimension): number;
@ -329,7 +331,7 @@ declare namespace input {
* Gets the number of milliseconds elapsed since power on.
*/
//% help=input/running-time weight=50
//% blockId=device_get_running_time block="running time (ms)" icon="\uf017"
//% blockId=device_get_running_time block="running time (ms)"
//% advanced=true shim=input::runningTime
function runningTime(): number;
@ -344,7 +346,7 @@ declare namespace input {
* @param range a value describe the maximum strengh of acceleration measured
*/
//% help=input/set-accelerometer-range
//% blockId=device_set_accelerometer_range block="set accelerometer|range %range" icon="\uf135"
//% blockId=device_set_accelerometer_range block="set accelerometer|range %range"
//% weight=5
//% parts="accelerometer"
//% advanced=true shim=input::setAccelerometerRange
@ -360,7 +362,7 @@ declare namespace control {
/**
* Schedules code that run in the background.
*/
//% help=control/in-background
//% help=control/in-background blockAllowMultiple=1
//% blockId="control_in_background" block="run in background" blockGap=8 shim=control::inBackground
function inBackground(a: () => void): void;
@ -425,7 +427,7 @@ declare namespace control {
//% color=3 weight=35
//% color=3 weight=35 icon="\uf205"
declare namespace led {
/**
@ -434,7 +436,7 @@ declare namespace led {
* @param y TODO
*/
//% help=led/plot weight=78
//% blockId=device_plot block="plot|x %x|y %y" icon="\uf205" blockGap=8
//% blockId=device_plot block="plot|x %x|y %y" blockGap=8
//% parts="ledmatrix" shim=led::plot
function plot(x: number, y: number): void;
@ -444,7 +446,7 @@ declare namespace led {
* @param y TODO
*/
//% help=led/unplot weight=77
//% blockId=device_unplot block="unplot|x %x|y %y" icon="\uf204" blockGap=8
//% blockId=device_unplot block="unplot|x %x|y %y" blockGap=8
//% parts="ledmatrix" shim=led::unplot
function unplot(x: number, y: number): void;
@ -454,7 +456,7 @@ declare namespace led {
* @param y TODO
*/
//% help=led/point weight=76
//% blockId=device_point block="point|x %x|y %y" icon="\uf10c"
//% blockId=device_point block="point|x %x|y %y"
//% parts="ledmatrix" shim=led::point
function point(x: number, y: number): boolean;
@ -462,7 +464,7 @@ declare namespace led {
* Get the screen brightness from 0 (off) to 255 (full bright).
*/
//% help=led/brightness weight=60
//% blockId=device_get_brightness block="brightness" icon="\uf042" blockGap=8
//% blockId=device_get_brightness block="brightness" blockGap=8
//% parts="ledmatrix"
//% advanced=true shim=led::brightness
function brightness(): number;
@ -472,7 +474,7 @@ declare namespace led {
* @param value the brightness value, eg:255, 127, 0
*/
//% help=led/set-brightness weight=59
//% blockId=device_set_brightness block="set brightness %value" icon="\uf042"
//% blockId=device_set_brightness block="set brightness %value"
//% parts="ledmatrix"
//% advanced=true shim=led::setBrightness
function setBrightness(value: number): void;
@ -481,7 +483,7 @@ declare namespace led {
* Cancels the current animation and clears other pending animations.
*/
//% weight=50 help=led/stop-animation
//% blockId=device_stop_animation block="stop animation" icon="\uf04d"
//% blockId=device_stop_animation block="stop animation"
//% parts="ledmatrix"
//% advanced=true shim=led::stopAnimation
function stopAnimation(): void;
@ -497,7 +499,7 @@ declare namespace led {
/**
* Turns on or off the display
*/
//% help=led/enable blockId=device_led_enable icon="\uf04d"
//% help=led/enable blockId=device_led_enable block="led enable %on"
//% advanced=true parts="ledmatrix" shim=led::enable
function enable(on: boolean): void;
@ -512,7 +514,7 @@ declare namespace pins {
/**
* Read the specified pin or connector as either 0 or 1
* @param name pin to read from
* @param name pin to read from, eg: DigitalPin.P0
*/
//% help=pins/digital-read-pin weight=30
//% blockId=device_get_digital_pin block="digital read|pin %name" blockGap=8 shim=pins::digitalReadPin
@ -520,7 +522,7 @@ declare namespace pins {
/**
* Set a pin or connector value to either 0 or 1.
* @param name pin to write to
* @param name pin to write to, eg: DigitalPin.P0
* @param value value to set on the pin, 1 eg,0
*/
//% help=pins/digital-write-pin weight=29
@ -529,7 +531,7 @@ declare namespace pins {
/**
* Read the connector value as analog, that is, as a value comprised between 0 and 1023.
* @param name pin to write to
* @param name pin to write to, eg: AnalogPin.P0
*/
//% help=pins/analog-read-pin weight=25
//% blockId=device_get_analog_pin block="analog read|pin %name" blockGap="8" shim=pins::analogReadPin
@ -537,7 +539,7 @@ declare namespace pins {
/**
* Set the connector value as analog. Value must be comprised between 0 and 1023.
* @param name pin name to write to
* @param name pin name to write to, eg: AnalogPin.P0
* @param value value to write to the pin between ``0`` and ``1023``. eg:1023,0
*/
//% help=pins/analog-write-pin weight=24
@ -547,7 +549,7 @@ declare namespace pins {
/**
* Configures the Pulse-width modulation (PWM) of the analog output to the given value in **microseconds** or `1/1000` milliseconds.
* If this pin is not configured as an analog output (using `analog write pin`), the operation has no effect.
* @param name analog pin to set period to
* @param name analog pin to set period to, eg: AnalogPin.P0
* @param micros period in micro seconds. eg:20000
*/
//% help=pins/analog-set-period weight=23 blockGap=8
@ -556,6 +558,8 @@ declare namespace pins {
/**
* Configures this pin to a digital input, and generates events where the timestamp is the duration that this pin was either ``high`` or ``low``.
* @param name digital pin to register to, eg: DigitalPin.P0
* @param pulse the value of the pulse, eg: PulseValue.High
*/
//% help=pins/on-pulsed weight=22 blockGap=8 advanced=true
//% blockId=pins_on_pulsed block="on|pin %pin|pulsed %pulse" shim=pins::onPulsed
@ -571,8 +575,8 @@ declare namespace pins {
/**
* Returns the duration of a pulse in microseconds
* @param name the pin which measures the pulse
* @param value the value of the pulse (default high)
* @param name the pin which measures the pulse, eg: DigitalPin.P0
* @param value the value of the pulse, eg: PulseValue.High
* @param maximum duration in micro-seconds
*/
//% blockId="pins_pulse_in" block="pulse in (µs)|pin %name|pulsed %value"
@ -581,7 +585,7 @@ declare namespace pins {
/**
* Writes a value to the servo, controlling the shaft accordingly. On a standard servo, this will set the angle of the shaft (in degrees), moving the shaft to that orientation. On a continuous rotation servo, this will set the speed of the servo (with ``0`` being full-speed in one direction, ``180`` being full speed in the other, and a value near ``90`` being no movement).
* @param name pin to write to
* @param name pin to write to, eg: AnalogPin.P0
* @param value angle or rotation speed, eg:180,90,0
*/
//% help=pins/servo-write-pin weight=20
@ -617,8 +621,8 @@ declare namespace pins {
/**
* Configures the pull of this pin.
* @param name pin to set the pull mode on
* @param pull one of the mbed pull configurations: PullUp, PullDown, PullNone
* @param name pin to set the pull mode on, eg: DigitalPin.P0
* @param pull one of the mbed pull configurations, eg: PinPullMode.PullUp
*/
//% help=pins/set-pull weight=3 advanced=true
//% blockId=device_set_pull block="set pull|pin %pin|to %pull" shim=pins::setPull
@ -654,7 +658,7 @@ declare namespace pins {
//% weight=2 color=30
//% weight=2 color=30 icon="\uf287"
//% advanced=true
declare namespace serial {
@ -685,9 +689,9 @@ declare namespace serial {
/**
* Dynamically configuring the serial instance to use pins other than USBTX and USBRX.
* @param tx the new transmission pins
* @param rx the new reception pin
* @param baud the new baud rate. eg: 115200
* @param tx the new transmission pins, eg: SerialPin.P0
* @param rx the new reception pin, eg: SerialPin.P1
* @param rate the new baud rate. eg: 115200
*/
//% weight=10
//% help=serial/redirect-to

View File

@ -1,6 +1,6 @@
{
"name": "devices",
"description": "The BLE specific services",
"description": "Camera, remote control and other Bluetooth services",
"files": [
"README.md",
"enums.d.ts",
@ -9,16 +9,8 @@
],
"public": true,
"dependencies": {
"core": "file:../core"
},
"yotta": {
"config": {
"microbit-dal": {
"bluetooth": {
"enabled": 1
}
}
}
"core": "file:../core",
"bluetooth": "file:../bluetooth"
},
"installedVersion": "ljipgq"
}

View File

@ -24,7 +24,7 @@ using namespace pxt;
// payload: string length (9), string (10 ... 28)
#define PACKET_TYPE_STRING 2
//% color=270 weight=34
//% color=270 weight=34 icon="\uf012"
namespace radio {
// -------------------------------------------------------------------------

View File

@ -1,7 +1,7 @@
/**
* Communicate data using radio packets
*/
//% color=#E3008C weight=34
//% color=#E3008C weight=34 icon="\uf012"
namespace radio {
export class Packet {
/**

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