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{
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"Sound.buffer" : "Returns the underlaying Buffer object." ,
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"Sound.play" : "Play sound." ,
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"music" : "Generation of music tones." ,
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"music._soundPicker" : "A sound" ,
"music._soundPicker|param|sound" : "the sound" ,
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"music.beat" : "Return the duration of a beat in milliseconds (the beat fraction)." ,
"music.beat|param|fraction" : "the fraction of the current whole note, eg: BeatFraction.Half" ,
"music.changeTempoBy" : "Change the tempo up or down by some amount of beats per minute (bpm)." ,
"music.changeTempoBy|param|bpm" : "The change in beats per minute to the tempo, eg: 20" ,
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"music.fromWAV" : "Makes a sound bound to a buffer in WAV format." ,
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"music.noteFrequency" : "Get the frequency of a note." ,
"music.noteFrequency|param|name" : "the note name, eg: Note.C" ,
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"music.playSoundEffect" : "Start playing a sound and don't wait for it to finish." ,
"music.playSoundEffectUntilDone" : "Plays a sound" ,
"music.playSoundEffectUntilDone|param|sound" : "the sound to play" ,
"music.playSoundEffect|param|sound" : "the sound to play" ,
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"music.playTone" : "Play a tone through the speaker for some amount of time." ,
"music.playTone|param|frequency" : "pitch of the tone to play in Hertz (Hz)" ,
"music.playTone|param|ms" : "tone duration in milliseconds (ms)" ,
"music.rest" : "Rest, or play silence, for some time (in milleseconds)." ,
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"music.rest|param|ms" : "rest duration in milliseconds (ms), eg: 100" ,
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"music.ringTone" : "Play a tone." ,
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"music.ringTone|param|frequency" : "pitch of the tone to play in Hertz (Hz), eg: Note.C" ,
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"music.setTempo" : "Set the tempo a number of beats per minute (bpm)." ,
"music.setTempo|param|bpm" : "The new tempo in beats per minute, eg: 120" ,
"music.setVolume" : "Set the output volume of the sound synthesizer." ,
"music.setVolume|param|volume" : "the volume 0...256, eg: 128" ,
"music.tempo" : "Return the tempo in beats per minute (bpm).\nTempo is the speed (bpm = beats per minute) at which notes play. The larger the tempo value, the faster the notes will play."
}