Sam El-Husseini
30a67b729d
Align all modules to a minimum height. ( #563 )
2018-05-03 15:02:13 -07:00
Sam El-Husseini
e4c3fa0e57
Make the light around the color sensor appear bright and not a reflection of the current color detected. ( #561 )
2018-05-03 08:39:06 -07:00
Peli de Halleux
7e58b9b699
Motor angle ( #559 )
...
* control angle with slider
* called changed state
* remove logging
2018-05-02 22:04:29 -07:00
Sam El-Husseini
b323929f03
Fix color grid on IE. ( #556 )
2018-05-02 16:23:53 -07:00
Sam El-Husseini
84990d66a9
Update simulator as per latest lego UI design for sensors. Fix full screen layout issues. ( #554 )
2018-05-02 13:58:59 -07:00
Sam El-Husseini
b69af383a6
Better mouse event handling ( #552 )
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* Use learnings from touch events in Blockly and apply to the Ev3 sim. Register move and up events on the document rather than the individual element allowing users greater flexibility where they move their mouse once it's down.
* Add mouse leave events
2018-05-02 13:54:06 -07:00
Sam El-Husseini
ab85cf2d0a
Remove jquery typings ( #547 )
2018-04-30 16:29:23 -04:00
Peli de Halleux
7c3d499109
fix dmesg duplicate definition issue ( #542 )
2018-04-25 16:45:26 -04:00
Michał Moskal
8ed79e7133
Swap X/y in images ( #528 )
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* Swap X/Y in image encoding
* Fix PNG decoder
* Now really fix png
* reducing deps
* moving png.cpp into ev3
* bumped pxt
* updated shims
* fixing c++ compilation
* updated shims
* Fix pixel order
* update pxt
* Fix C++ image decoding
* Add expanded PNG images
* Generate E1 format images (in libs/ev3 run 'pxt buildsprites images')
* Go back to white background
* Remove PNG support
2018-04-19 12:08:16 -07:00
Sam El-Husseini
83700b4e14
Music field editor ( #529 )
...
Music fiele editor
2018-04-17 22:16:19 -07:00
Sam El-Husseini
3c96cfcc0a
Change to always show the sensor controls. ( #526 )
2018-04-16 11:50:12 -07:00
Sam El-Husseini
e43837d358
Hide or remove logging ( #523 )
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* Hide or remove logging
* Remote dmsg
2018-04-15 19:36:10 -07:00
Sam El-Husseini
d0331720b4
Fix slider gradient bug when loading components from a previous sim run. ( #514 )
2018-04-13 15:52:38 -07:00
Sam El-Husseini
3e534f7329
Update state of the landscape brick view as well to be consistent with the portrait view (main) ( #508 )
2018-04-13 14:01:37 -07:00
Sam El-Husseini
7f8499bb5f
Always show the motor value regardless if it's 0. ( #509 )
2018-04-13 14:01:25 -07:00
Peli de Halleux
4627328bcd
Output set Type fix ( #487 )
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* properly send outputsettype info
* fix simulator
* bump pxt
* typo in docs
2018-04-11 08:48:07 -06:00
Sam El-Husseini
379a6a26be
Add large and medium motor speed labels ( #480 )
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* Add large and medium motor speed labels
* Support dual motor labels.
2018-04-10 11:50:58 -07:00
Sam El-Husseini
8398c8efdb
Dispose correctly of gradient definitions in the control. Attach to port number not id.
2018-04-10 11:49:15 -07:00
Sam El-Husseini
f41310e879
Update large motor holes to be transparent (like the real thing) ( #476 )
2018-04-09 17:27:57 -07:00
Sam El-Husseini
6d29cd40cb
Make both the simulator color picker and the Blockly editor color picker match in shape and the colors as well as order of colors. ( #474 )
2018-04-09 16:48:57 -07:00
Sam El-Husseini
b8286ab0b9
Medium motor resizing ( #472 )
2018-04-09 16:24:01 -07:00
Sam El-Husseini
ac1380ec92
Better screen zoom that makes use of the full width of the simulator. ( #471 )
2018-04-09 16:21:41 -07:00
Sam El-Husseini
d837a515dc
Fix brick color not changing to the color red. Fixes 453 ( #456 )
2018-04-08 03:35:02 -06:00
Sam El-Husseini
0dc2548d0b
Optimize simulator for light mode. ( #379 )
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* Optimize simulator for light mode.
* Add user-select none.
2018-03-28 13:36:52 -07:00
Peli de Halleux
06f66571cf
Upgrading to pxt 3.5.4 ( #367 )
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* pxt/common updates
* added game lib
* removing gamelib
2018-03-16 14:32:11 -07:00
Sam El-Husseini
49dc3b0a75
Fix resizing of screen canvas to ensure it fits within the area in the ev3 svg ( #365 )
2018-03-08 14:34:27 -08:00
Peli de Halleux
d4b3ebc2e4
Missing updatestats ( #351 )
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* aligning screeninit with pxt32
* remove shim
* missing shim
* missing shim
2018-02-26 21:25:04 -08:00
Michał Moskal
c2d26a8418
Integrate screen APIs from common packages ( #343 )
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* starting screen api intergration
* Further image integration
* Aligning with new screen apis
* Build fixes
* Adjust to common screen state
* Fix unpackPNG
* Add game library
* Optimize screen rendering
* bumping common packages
* updated shims
* moving images into ev3
* upgrading to common packages
* added try/use
* cap
* fixed tryp age
2018-02-26 15:16:17 -08:00
Sam El-Husseini
a2218d9ba5
Fix canvas (screen) user select options to disable selection in Safari, Mozilla, etc. ( #348 )
2018-02-26 13:58:51 -08:00
Caitlin Hennessy
22ce840181
Widget fixes ( #316 )
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* Use bBox in motor slider
* Use setRate instead of setAngle in gyro widget
2018-02-08 16:55:23 -08:00
Peli de Halleux
74ca722aac
updated IR arts
2018-02-07 09:53:58 -08:00
Peli de Halleux
931ca40f49
updated IR art
2018-02-07 08:13:46 -08:00
Peli de Halleux
e58ec06e91
IR button indexing fixes ( #303 )
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* IR remote id fixes
* hiding private api
* fixing indexing of buttons
2018-02-05 15:11:11 -08:00
Peli de Halleux
538493369b
adding button class on remote buttons
2018-02-05 13:57:24 -08:00
Peli de Halleux
22c31c57df
fix port bug
2018-02-02 14:19:07 -08:00
Peli de Halleux
69fcb7407a
Simulator support for remote ( #302 )
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* fixing up state
* upgrading ir simulator
* displaying remote
* updated infrared svg
2018-02-02 13:38:54 -08:00
Caitlin Hennessy
4dfada877c
Implement simulator sensor for ambient and reflected light ( #301 )
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* Initial work
* More stuff
* Stuff
* Stuff
* Hardcoded dashed line
* High and low thresholds
* Use rect bBox
* Add back grabbing hand
* Threshold placement
* Cleanup
* Don't need defs
* pxtarget
* Remove dashed lines for now
2018-02-02 13:24:50 -08:00
Peli de Halleux
ba47fb0589
Support for remote control buttons ( #300 )
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* refactor beacon function inside IR sensor
* towards sim support
* channel labels
* reverting to singletons
* hiding unused apis
* lazy allocation of button instances
* tracking button state
* hook up the state
2018-02-02 09:48:27 -08:00
Peli de Halleux
89a82b54dc
Ir proximity in simulator ( #299 )
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* support for IR proximity
* fixing build issue
* missing break
* remove auto-start of sensor
* setting mode on onEvent
* flooring slider value
* bump up proximity
* fixing threshold blocks
2018-02-01 22:03:01 -08:00
Peli de Halleux
d7ef7c353c
typo in generated filter
2018-02-01 14:08:28 -08:00
Peli de Halleux
c7cb300cd9
fixing lights in Edge/Firefox
2018-02-01 14:03:36 -08:00
Peli de Halleux
2c0cc6a3d7
Use decodebase64 ( #295 )
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* avoid atob directly
* prevent port names to be selected
* updated pxt
2018-01-31 18:10:15 -08:00
Peli de Halleux
a0907e7229
fixing button down issues on touch/mouse ( #294 )
2018-01-31 14:21:17 -08:00
Peli de Halleux
635d4a7624
Fixing race condition of button animation ( #292 )
2018-01-31 11:48:53 -08:00
Peli de Halleux
fcf91caeb4
Zoom screen ( #285 )
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* always start with full brick layout
* adding 'on start' to template
* render entire board when selected
* zoom brick when clicking on screen
* resize when zooming
* toggle zooming of the brick
* inject close icon when selected
* fix toggling
2018-01-30 22:22:21 -08:00
Peli de Halleux
8a331648d6
Field editor fixes in Firefox ( #284 )
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* fixing speed field picker
* switching to open sans
* alignment-baseline not support in FF
2018-01-30 20:40:41 -08:00
Peli de Halleux
a60427e2cf
using audio context manager function ( #243 )
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* using audio context manager function
* updated pxt reference
* trigger build
2018-01-18 13:53:33 -08:00
Peli de Halleux
9fadf49b0e
Support for multiple motors in "used" logic. ( #238 )
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* handle registerion of dual / single motors
* updated puppy
2018-01-15 23:57:21 -08:00
Sam El-Husseini
da9bea30b5
Update large motor view SVG so that the drop shadow is outside the hole SVG
2018-01-12 13:50:09 -08:00
Sam El-Husseini
751ea1494b
motor slider fixes and fix motor output in vm
2018-01-12 13:33:25 -08:00