Commit Graph

48 Commits

Author SHA1 Message Date
Richard Knoll
bef4ebac43
Updating npm dependencies and getting the build to work (#1001)
* Updating npm dependencies and getting the build to work

* update node in github actions to 14.x
2021-09-22 15:51:32 -07:00
Michał Moskal
c5cec3a6ba update to pxt 5 and pxt-common-packages 6 (#934)
* bump pxt

* fix build issues

* Auto-gen of projects/summary

* removing feild editors moved to pxt

* various typing fixes

* more typing fixes

* fixing various typing issues

* Start on integration of new pxt

* serial number fixes

* gc-ify MMap object

* Re-build generated files

* fix console listeners

* clear lf() warnings

* More generated files

* also auto-generated

* Compilation fixes

* fix merge

* mostly fixing blocks

* fix sim

* fix field motors

* enable a few features

* moving to tsx

* try to fix edtiro compilation

* more defs

* removing commands

* removing extra $

* fix blockly warning

* hiding images

* enabling more pxt features

* hide images

* setup autorun

* add lock on target_reset

* update deps

* return trylock result

* updated pxt

* rename video section

* add alpha channel

* upgraded pxt

* bump pxt/version

* removed alpha ref

* var ceanup

* don't do major bump
2019-10-08 21:57:55 -07:00
Sam El-Husseini
f0df0222c0
Fixes for High contrast mode as per lego design. Most changes are in PXT. Adding high contrast theme in the simulator (#564) 2018-05-04 10:36:48 -07:00
Sam El-Husseini
84990d66a9
Update simulator as per latest lego UI design for sensors. Fix full screen layout issues. (#554) 2018-05-02 13:58:59 -07:00
Sam El-Husseini
3c96cfcc0a Change to always show the sensor controls. (#526) 2018-04-16 11:50:12 -07:00
Sam El-Husseini
3e534f7329
Update state of the landscape brick view as well to be consistent with the portrait view (main) (#508) 2018-04-13 14:01:37 -07:00
Sam El-Husseini
379a6a26be
Add large and medium motor speed labels (#480)
* Add large and medium motor speed labels

* Support dual motor labels.
2018-04-10 11:50:58 -07:00
Sam El-Husseini
ac1380ec92
Better screen zoom that makes use of the full width of the simulator. (#471) 2018-04-09 16:21:41 -07:00
Sam El-Husseini
0dc2548d0b
Optimize simulator for light mode. (#379)
* Optimize simulator for light mode.

* Add user-select none.
2018-03-28 13:36:52 -07:00
Sam El-Husseini
49dc3b0a75
Fix resizing of screen canvas to ensure it fits within the area in the ev3 svg (#365) 2018-03-08 14:34:27 -08:00
Michał Moskal
c2d26a8418 Integrate screen APIs from common packages (#343)
* starting screen api intergration

* Further image integration

* Aligning with new screen apis

* Build fixes

* Adjust to common screen state

* Fix unpackPNG

* Add game library

* Optimize screen rendering

* bumping common packages

* updated shims

* moving images into ev3

* upgrading to common packages

* added try/use

* cap

* fixed tryp age
2018-02-26 15:16:17 -08:00
Sam El-Husseini
a2218d9ba5
Fix canvas (screen) user select options to disable selection in Safari, Mozilla, etc. (#348) 2018-02-26 13:58:51 -08:00
Peli de Halleux
22c31c57df fix port bug 2018-02-02 14:19:07 -08:00
Peli de Halleux
ba47fb0589
Support for remote control buttons (#300)
* refactor beacon function inside IR sensor

* towards sim support

* channel labels

* reverting to singletons

* hiding unused apis

* lazy allocation of button instances

* tracking button state

* hook up the state
2018-02-02 09:48:27 -08:00
Peli de Halleux
89a82b54dc
Ir proximity in simulator (#299)
* support for IR proximity

* fixing build issue

* missing break

* remove auto-start of sensor

* setting mode on onEvent

* flooring slider value

* bump up proximity

* fixing threshold blocks
2018-02-01 22:03:01 -08:00
Peli de Halleux
a0907e7229
fixing button down issues on touch/mouse (#294) 2018-01-31 14:21:17 -08:00
Peli de Halleux
fcf91caeb4
Zoom screen (#285)
* always start with full brick layout

* adding 'on start' to template

* render entire board when selected

* zoom brick when clicking on screen

* resize when zooming

* toggle zooming of the brick

* inject close icon when selected

* fix toggling
2018-01-30 22:22:21 -08:00
Sam El-Husseini
aa8635c4e7 Always use the motor slider control 2018-01-10 10:00:48 -08:00
Sam El-Husseini
4e4f5495da Merge branch 'master' into motorslider 2018-01-10 09:56:59 -08:00
Sam El-Husseini
9890f2340a Add no-drag class and set on synced motor labels. Fixes #213 (#221) 2018-01-09 12:04:37 -08:00
Sam El-Husseini
3c4c38eb59 Fix null dereferencing issue. Fix sensor mode changed not clearing cached control. 2018-01-02 22:22:14 -08:00
Sam El-Husseini
16b9a5027d Add rotate icons 2017-12-29 11:39:06 -08:00
Sam El-Husseini
cbe68b3199 Add motor slider control 2017-12-28 13:23:30 -08:00
Sam El-Husseini
f30eac41e9 Persist selected state of controls across simulator restarts 2017-12-28 11:17:18 -08:00
Peli de Halleux
01f7fe633c
Motorworks2 (#141)
* fixing polarity

* allocate motor on motorUsed only

* perform sub-step integration step for better precision
2017-12-28 09:07:57 -08:00
Sam El-Husseini
a9a9a89811 Better fonts and better alignment of motor reporter control 2017-12-27 20:43:39 -08:00
Sam El-Husseini
2fb75a2d83 Added todo 2017-12-27 17:07:50 -08:00
Sam El-Husseini
0da175a8cd Add motor reporter control 2017-12-27 17:06:23 -08:00
Sam El-Husseini
8be4bb11d8 Fix resizing in controls to work for all sizes including full screen 2017-12-27 16:30:42 -08:00
Sam El-Husseini
0aa41e9a64 Fix resizing flickering issue, remove flip animation on start, remove the need for a default height and width in the layout engine 2017-12-24 11:59:01 -08:00
Sam El-Husseini
180f32f25c Simulator refactoring to support better resizing of modules and controls 2017-12-22 14:00:23 -08:00
Sam El-Husseini
ac1e5d2846 Remove constant resize 2017-12-19 21:20:06 -08:00
Sam El-Husseini
11b4bbc07e Fix controls 2017-12-19 17:20:01 -08:00
Peli de Halleux
9cca35d49f encoding 32bit angle into data buffer 2017-12-19 16:54:44 -08:00
Peli de Halleux
aa031036ee updating motor state in game loop 2017-12-19 16:03:26 -08:00
Sam El-Husseini
ef5fa9ae82 Minor fix to killing the animation when the sim is killed 2017-12-19 14:55:43 -08:00
Sam El-Husseini
2157af3e63 Using game loop instead of queueAnimationUpdate 2017-12-19 14:20:35 -08:00
Sam El-Husseini
785ddff706 Reverting screen optimization to use SetInterval and didChange 2017-12-19 12:53:12 -08:00
Sam El-Husseini
e6e1dce59f Add tiny padding around the screen for the canvas. 2017-12-18 17:07:23 -08:00
Sam El-Husseini
84c1079e50 Fix Safari bug. 2017-12-18 13:19:49 -08:00
Sam El-Husseini
6320379d02 Initial sim implementation 2017-12-18 13:04:17 -08:00
Peli de Halleux
8fa6cf41ca updated build files 2017-10-23 13:43:59 -07:00
Michal Moskal
0dfde3b65f Implement text/icon methods in simulator 2017-07-13 22:01:39 +02:00
Sam El-Husseini
5ea8048f0c Limit screen updates to once every 30ms and only if needed. 2017-07-12 12:26:14 +03:00
Sam El-Husseini
8215e8446a Sim screen canvas implementation and _setPixel. 2017-07-12 10:25:17 +03:00
Sam El-Husseini
b4428b1eef Update lights orange color 2017-07-11 16:20:19 +03:00
Sam El-Husseini
0ef0fdf69a Fixed button mappings. 2017-07-11 13:04:01 +03:00
Sam El-Husseini
46c18af461 Initial board SVG and basic simulator 2017-07-11 11:15:17 +03:00