* starting screen api intergration
* Further image integration
* Aligning with new screen apis
* Build fixes
* Adjust to common screen state
* Fix unpackPNG
* Add game library
* Optimize screen rendering
* bumping common packages
* updated shims
* moving images into ev3
* upgrading to common packages
* added try/use
* cap
* fixed tryp age
* Initial work
* More stuff
* Stuff
* Stuff
* Hardcoded dashed line
* High and low thresholds
* Use rect bBox
* Add back grabbing hand
* Threshold placement
* Cleanup
* Don't need defs
* pxtarget
* Remove dashed lines for now
* refactor beacon function inside IR sensor
* towards sim support
* channel labels
* reverting to singletons
* hiding unused apis
* lazy allocation of button instances
* tracking button state
* hook up the state
* support for IR proximity
* fixing build issue
* missing break
* remove auto-start of sensor
* setting mode on onEvent
* flooring slider value
* bump up proximity
* fixing threshold blocks
* always start with full brick layout
* adding 'on start' to template
* render entire board when selected
* zoom brick when clicking on screen
* resize when zooming
* toggle zooming of the brick
* inject close icon when selected
* fix toggling
* First draft of storage APIs
* bumped pxt-core
* using fixed instances to seprate temp from permanent
* send console to storage
* sim support
* missing sim stubs
* adding storage blocks
* more sim support
* remove storage from default package
* fix rendering of ms
* render raw ms
* slize at better place
* duplicate bundled dir
* refactor limit
* simplify limit logic
* Turn ratio field editor (initial draft)
* Add field turn ratio editor
* Fix arrow rotation
* Fix left and right direction, remove unnecessary SVG circles.
* Update UI a little. add marker.
* updated math for turnratio angle
* slightly cuter
* cleanup
* consistent naming
* more cleanup
* fixing motor node issue
* updated package version