Compare commits

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87 Commits

Author SHA1 Message Date
Michal Moskal
e0aad7227f Add file listing and delete apis 2019-09-03 16:00:46 -07:00
Michal Moskal
aca1b4a764 Improve naming of command line programs 2019-09-03 16:00:33 -07:00
Peli de Halleux
349caa4aed 1.1.17 2019-09-02 20:58:29 -07:00
Peli de Halleux
56bbcde299 Support for smooth acceleration/deceleration in run (#900)
* removed logging

* removing more logging

* always use step for single/multiple motors

* refactored schedule

* account for accel ramp up and down

* added default acc/decel

* rounding speed/angle

* remove hack

* use acceleration time in run too

* handle missing case

* adding notes on motors

* adding sample

* fixed ramp simulation

* clear defaults

* some docs, more later

* adding basic examples

* remove debug msg

* clean json

* added move schedule

* docs

* basic docs
2019-09-02 20:57:23 -07:00
Galen Nickel
7e9cc791ec Some edits for the new sensor/motor examples (#901)
* Some edits for the new sensor/motor examples

* article typo

* dark and bright

* fix block styling

* I like 'on'

* more block styling
2019-09-02 04:20:42 -07:00
Peli de Halleux
d5194b8d28 More samples (#896)
* coast or brake

* fix title

* added lesson
2019-08-31 06:05:36 -07:00
Peli de Halleux
12b1eb349b 1.1.16 2019-08-30 16:53:03 -07:00
Peli de Halleux
68dc195ea4 motor tutorials (#895)
* updated pivots

* redirect support to forum

* adding top level FLL link

* updated wording
2019-08-30 16:52:37 -07:00
Peli de Halleux
0251b914f2 color sensor examples (#894)
* tank zigzag

* reflected light measure

* adding links

* added reflected light calibration

* updated summary
2019-08-30 15:03:09 -07:00
Peli de Halleux
1fc818767c added vscode workspace 2019-08-30 13:57:27 -07:00
Peli de Halleux
9aeaec477f updated FLL page 2019-08-30 12:03:43 -07:00
Peli de Halleux
7fc796d2cb 1.1.15 2019-08-30 11:55:49 -07:00
Galen Nickel
cb1cd2a4b4 Tutorial category breakout (#437)
* Tutorial category breakout

* Put galleries in config

* restore default tutorial

* updated links

* update tutorials pages

* add infrared
2019-08-30 11:54:30 -07:00
Peli de Halleux
39bd7aa0eb 1.1.14 2019-08-30 10:59:15 -07:00
Peli de Halleux
140ba64462 Gyrofix (#893)
* disable drift correction by default

* disable drift correction

* better calibration sequence

* add comments

* updated comment about beta
2019-08-30 10:58:49 -07:00
Peli de Halleux
42fe96aa5a fix link 2019-08-30 09:40:41 -07:00
Peli de Halleux
1a5b42026d adding redirects for missing links 2019-08-30 09:39:28 -07:00
Peli de Halleux
9fe649aa3c fixed extensions.md 2019-08-30 05:48:41 -07:00
Peli de Halleux
a97dfb17b2 1.1.13 2019-08-30 05:41:11 -07:00
Peli de Halleux
277c9903bb Tank fixes (#892)
* fixing turnration computation

* updated tank computation

* fix rendering glitch

* restore tank computation

* rounding errors
2019-08-30 05:40:51 -07:00
Peli de Halleux
0de8a84de2 1.1.12 2019-08-29 13:11:34 -07:00
Peli de Halleux
a302bbfc2b Single tank (#891)
* add note about dual blocks

* fix simulator to match hardware

* updated wording
2019-08-29 13:11:01 -07:00
Peli de Halleux
bcb682b602 1.1.11 2019-08-28 23:00:03 -07:00
Peli de Halleux
e4a7531541 add rgbraw (#890) 2019-08-28 22:59:41 -07:00
Peli de Halleux
348964c888 1.1.10 2019-08-28 22:43:42 -07:00
Michał Moskal
8b3461bebd Add exitThread() polling the exit button (#888)
* Add exitThread() polling the exit button

* Add missing includes

* Remove redundant code
2019-08-28 22:43:21 -07:00
Peli de Halleux
e511630c2e Update README.md 2019-08-28 16:27:03 -07:00
Peli de Halleux
db156d5df0 Update README.md 2019-08-28 16:24:55 -07:00
Peli de Halleux
93c6975400 1.1.9 2019-08-28 16:21:41 -07:00
Peli de Halleux
abc93dd7da Multi sensor fix (#887)
* more logging

* set uart mode all at once

* updated logging

* pr feedback
2019-08-28 16:21:06 -07:00
Peli de Halleux
85cfc86bf8 1.1.8 2019-08-28 13:36:50 -07:00
Peli de Halleux
b66d4f2d64 enable storage extension (#886)
* enable storage extension

* fix -beta
2019-08-28 13:36:23 -07:00
Peli de Halleux
5843deab11 1.1.7 2019-08-28 11:39:18 -07:00
Peli de Halleux
8d5edc38bb bump common version (#885) 2019-08-28 11:30:59 -07:00
Peli de Halleux
0309e50058 1.1.6 2019-08-28 08:52:24 -07:00
Peli de Halleux
aa40e7b169 Endprogram (#884)
* moving end program logic to c++

* typo

* always stop on reset
2019-08-28 08:52:01 -07:00
Peli de Halleux
75cf8da396 1.1.5 2019-08-27 17:57:44 -07:00
Max
db9b6a995b IIC added (#870)
* IIC added

* Fixed bug with not detecting device
2019-08-27 17:57:21 -07:00
Peli de Halleux
fb255edafe 1.1.4 2019-08-27 17:28:57 -07:00
Peli de Halleux
f4c39f74e8 1.1.3 2019-08-27 17:05:49 -07:00
Peli de Halleux
3e56e2c3e2 Rgb raw tuning of blocs (#883)
* refactor blocks

* make non-private
2019-08-27 17:05:16 -07:00
Dmitriy Antipov
79b5f8cc88 Add rgb and reflection raw mods for color sensor (#876)
* Add reflection raw value

Add reflection raw value for color sensor

* update

* Combined rgbraw and refraw
2019-08-27 16:45:12 -07:00
Peli de Halleux
312729142f 1.1.2 2019-08-27 16:42:36 -07:00
Max
5bd4aed0e1 Multiple sensors 2 (#877)
* Fixed -1 mode in libs

* Deleted todo
2019-08-27 16:34:55 -07:00
Peli de Halleux
cfaa4ae3ef migrate build to travis 2019-08-27 16:29:18 -07:00
Peli de Halleux
faa839d59f 1.1.1 2019-08-27 16:26:37 -07:00
Peli de Halleux
630687bfce bump to 1.1 2019-08-27 16:26:19 -07:00
Peli de Halleux
2b300a4094 Maximmasterr set settle (#882)
* Added set settle time

* updated blocks
2019-08-27 14:57:28 -07:00
Peli de Halleux
5fb8c0de6e delete package-lock.json 2019-08-27 14:45:25 -07:00
dsbibby
1f65cd59a8 Fixes to "Line Following in Loop" Sample Solutions (#871)
Sample Solutions were wrong for both Methods of Line Following in a Loop
2019-08-27 14:27:20 -07:00
dsbibby
fd75bb61d6 Fix typos in sample programme description (#872)
1500 milliseconds is not one quarter of a second - fixed the text to reflect.
2019-08-06 14:50:19 -07:00
Max
4d2f72575b Fixed multiple sensor bug (#868) 2019-07-15 15:26:25 -07:00
Galen Nickel
1fe3d3e01a plug in offline page (#836) 2019-03-07 19:40:21 -08:00
Abhijith Chatra
0c6e65d828 Updateing Trademark in readme (#834)
* Updateing Trademark in readme

* Removed chat reference
2019-03-04 16:39:23 -08:00
Abhijith Chatra
ae9c0603f2 Releasing electron 1.0.11 (#832) 2018-12-06 10:16:17 -08:00
Abhijith Chatra
06aeca228a Updating offline-app.html to right version (#833) 2018-12-06 10:15:40 -08:00
Sam El-Husseini
31fd4799a5 Hot fix release (v1.0.11) (#831)
* Hot fix release (v1.0.10)
2018-12-04 13:24:06 -08:00
Sam El-Husseini
7d8e6891ee 1.0.11 2018-12-04 13:03:59 -08:00
Sam El-Husseini
462234b1c0 Re-enable trace from simulator configuration (#830) 2018-12-04 13:03:34 -08:00
Sam El-Husseini
dad1bd0cd4 1.0.10 2018-12-03 16:38:08 -08:00
Sam El-Husseini
b71bfef418 Call setOutputType with the right arguments (#828)
* Call setOutputType with the right arguments
2018-12-03 16:37:53 -08:00
Peli de Halleux
2e0a34c99b Calibration states (#820)
* color calibration
2018-12-03 16:37:40 -08:00
Galen Nickel
4133828a10 Update the join up link to the FLL Slack channel (#824) 2018-11-19 19:49:46 -08:00
Galen Nickel
f0c19bc976 Add LEGO video links to FLL page (#822) 2018-11-12 12:20:37 -08:00
Galen Nickel
a09b4a083f FLL page changes/add-ons (#821) 2018-11-12 12:02:19 -08:00
Peli de Halleux
15dff9af08 Update fll.md 2018-11-12 07:49:04 -08:00
Peli de Halleux
6fa5c1b688 Update fll.md 2018-11-12 07:47:31 -08:00
Peli de Halleux
d76cea1477 1.0.9 2018-11-06 09:08:51 -08:00
Galen Nickel
ca09a0a833 Add file delete workaround to 'FLL' page (#816) 2018-11-06 09:08:14 -08:00
Galen Nickel
fcc864823e Use single sentence 'getting-started' card (#817) 2018-11-05 18:04:42 -08:00
Galen Nickel
166dc27b93 Add FLL page to SUMMARY (#815) 2018-11-01 17:38:21 -07:00
Galen Nickel
66e50473c4 FLL info page (#814) 2018-11-01 07:46:43 -07:00
Abhijith
58452e1ca3 Fix for missing CAPS in certain parts of EULA 2018-10-26 09:13:03 -07:00
Abhijith Chatra
2b7498ea2d Updating new EULA from legal (#813) 2018-10-26 09:09:11 -07:00
Sam El-Husseini
5ab2b97663 Remove titles from videos in homescreen (#812) 2018-10-23 08:44:02 -07:00
Sam El-Husseini
ffe0f0fb32 Enable tracing from simulator to appTheme (#810) 2018-10-17 11:33:18 -07:00
Abhijith Chatra
f27d13f88e Updating offline docs to new release 1.0.8 (#808) 2018-09-26 16:26:35 -07:00
Peli de Halleux
31067dcef8 enable light toc 2018-09-26 16:13:15 -07:00
Abhijith Chatra
123f6c84b2 Release electron for auto update (#807)
This will enable auto update of the packages
2018-09-26 16:11:42 -07:00
Peli de Halleux
c5f07ca67c removing light toc 2018-09-26 15:43:20 -07:00
Peli de Halleux
22fc7dee18 added lighttoc 2018-09-26 15:42:28 -07:00
Abhijith Chatra
1f58b649c5 Release of 1.0.8 to live (#806)
Beta->release
2018-09-26 15:41:03 -07:00
Peli de Halleux
fc75fe8e16 fixed video title 2018-09-26 11:31:24 -07:00
Peli de Halleux
b399c37527 adding videos page to home 2018-09-26 11:28:32 -07:00
Sam El-Husseini
a054fdd3d3 1.0.8 2018-09-25 16:58:51 -07:00
Sam El-Husseini
a239589913 Move back to 4.0.9 2018-09-25 16:58:40 -07:00
Sam El-Husseini
98a046237c bump pxt-core to 4.1.1, 2018-09-25 16:56:45 -07:00
79 changed files with 1680 additions and 5161 deletions

9
.travis.yml Normal file
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@@ -0,0 +1,9 @@
language: node_js
node_js:
- "8.9.0"
script:
- "node node_modules/pxt-core/built/pxt.js travis"
sudo: false
cache:
directories:
- node_modules

View File

@@ -1,13 +1,8 @@
# LEGO® MINDSTORMS® Education EV3 for Microsoft MakeCode
[![Build Status](https://ci2.dot.net/buildStatus/icon?job=Private/pxt_project_rainbow/master/pxt-ev3_Push)](https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/job/pxt-ev3_Push/)
# LEGO® MINDSTORMS® Education EV3 for Microsoft MakeCode [![Build Status](https://travis-ci.org/microsoft/pxt-ev3.svg?branch=master)](https://travis-ci.org/microsoft/pxt-ev3)
This repo contains the editor target hosted at https://makecode.mindstorms.com
LEGO Auth: https://src.education.lego.com/groups/ev3-makecode (use Google Authenticator)
LEGO Chat: https://chat.internal.education.lego.com/make-code/channels/town-square
## Local Dev setup
## Local setup
These instructions assume familiarity with dev tools and languages.
@@ -15,10 +10,6 @@ These instructions assume familiarity with dev tools and languages.
* install Docker; make sure `docker` command is in your `PATH`
* (optional) install [Visual Studio Code](https://code.visualstudio.com/)
In a common folder,
* clone https://github.com/Microsoft/pxt to ``pxt`` folder
* clone https://github.com/Microsoft/pxt-common-packages to ``pxt-common-packages`` folder
* clone https://github.com/Microsoft/pxt-ev3 to ``pxt-ev3`` folder
* go to ``pxt`` and run
@@ -26,6 +17,18 @@ In a common folder,
npm install
```
* to run the local server,
```
pxt serve --cloud
```
## Local Dev setup
In the common folder,
* clone https://github.com/Microsoft/pxt to ``pxt`` folder
* clone https://github.com/Microsoft/pxt-common-packages to ``pxt-common-packages`` folder
* go to ``pxt-common-packages`` and run
```
@@ -57,12 +60,12 @@ cd libs/core
pxt deploy
```
### Jenkins build
https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/
## License
MIT
## Trademarks
MICROSOFT, the Microsoft Logo, and MAKECODE are registered trademarks of Microsoft Corporation. They can only be used for the purposes described in and in accordance with Microsofts Trademark and Brand guidelines published at https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general.aspx. If the use is not covered in Microsofts published guidelines or you are not sure, please consult your legal counsel or the MakeCode team (makecode@microsoft.com).
## Code of Conduct
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.

View File

@@ -5,6 +5,7 @@
* [Troubleshoot](/troubleshoot)
* [EV3 Manager](https://ev3manager.education.lego.com/)
* [LEGO Support](https://www.lego.com/service/)
* [FIRST LEGO League](/fll)
## Projects #projects
@@ -18,11 +19,14 @@
* [What Animal Am I?](/tutorials/what-animal-am-i)
* [Music Brick](/tutorials/music-brick)
* [Run Motors](/tutorials/run-motors)
* [Tank ZigZag](/tutorials/tank-zigzag)
* [Touch to Run](/tutorials/touch-to-run)
* [Touch Sensor Values](/tutorials/touch-sensor-values)
* [What Color?](/tutorials/what-color)
* [Line Following](/tutorials/line-following)
* [Red Light, Green Light](/tutorials/redlight-greenlight)
* [Reflected Light Measure](/tutorials/reflected-light-measure)
* [Reflected Light Calibration](/tutorials/reflected-light-calibration)
* [Object Near?](/tutorials/object-near)
* [Security Alert](/tutorials/security-alert)

View File

@@ -190,12 +190,10 @@ if (true) {
```blocks
forever(function () {
while (true) {
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Black)
while (sensors.color3.color() == ColorSensorColor.Black) {
motors.largeBC.steer(-30, 50)
}
while (true) {
sensors.color3.pauseUntilColorDetected(ColorSensorColor.White)
while (sensors.color3.color() == ColorSensorColor.White) {
motors.largeBC.steer(30, 50)
}
})
@@ -209,11 +207,9 @@ Else the Color Sensor detects the color white, start motors ``B`` and ``C`` (dri
```blocks
forever(function () {
if (true) {
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Black)
if (sensors.color3.color() == ColorSensorColor.Black) {
motors.largeBC.steer(-30, 50)
} else {
sensors.color3.pauseUntilColorDetected(ColorSensorColor.White)
motors.largeBC.steer(30, 50)
}
})

View File

@@ -101,9 +101,9 @@ The blocks inside the ``||loops:forever||`` loop have these actions:
1. Turn on the ``green`` EV3 Brick Status Light.
2. Wait for Ultrasonic Sensor to detect an object.
3. Turn on Motors ``A`` and ``D`` in opposite directions.
4. Wait for one quarter of a second (``1500`` milli seconds).
4. Wait for one and a half seconds (``1500`` milli seconds).
5. Reverse the direction of Motors ``A`` and ``D``.
6. Wait for one quarter of a second.
6. Wait for one and a half seconds.
7. Stop all motors.
8. Make an insect chirping sound.
9. Loop continuously so that the insect wanders around when the Ultrasonic Sensor is detects something.

18
docs/extensions.md Normal file
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@@ -0,0 +1,18 @@
# Extensions
## #gallery
## Using Extensions
In the web editor, click on ``Settings`` then ``Extensions`` to search and add extensions to the project.
The Blocks and JavaScript definitions will be automatically loaded in the editor.
## Custom extensions
The [Build Your Own Extension](https://makecode.com/extensions/getting-started) manual is for advanced users who want to publish their own extension.
## ~ hint
**Extensions** were previously called **Packages** in MakeCode.
## ~

112
docs/fll.md Normal file
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@@ -0,0 +1,112 @@
# MakeCode for _FIRST_ LEGO League
![FIRST LEGO League logo](/static/fll/fll-logo.png)
**For teams participating in the Open Software Platform Pilot utilizing MakeCode**, weve compiled a list of resources and information that we hope will be helpful for you.
* **Got a question? Post it on the forums** at https://forum.makecode.com/
## FAQ
### I found a bug what do I do?
If you found a bug, please try if it hasn't been fixed yet! Go to https://makecode.mindstorms.com/beta and try if the bug is corrected. Otherwise, please tell us at https://forum.makecode.com/.
### How do I use MakeCode with my EV3?
* You will need to install the latest EV3 firmware on your brick. Instructions on how to do that are located here: https://makecode.mindstorms.com/troubleshoot.
* You will need a computer with a USB port to connect to the EV3 in order to download your programs.
* You will need internet access and a browser on your computer to get to https://makecode.mindstorms.com.
### Whats the best way to get started with MakeCode?
Watch some of the videos at https://makecode.mindstorms.com (at the bottom of the page).
Try some of the provided tutorials:
* [Wake Up!](@homeurl@#tutorial:tutorials/wake-up) show your EV3 brick waking up
* [Animation](@homeurl@#tutorial:tutorials/make-an-animation) create a custom animation to show
* [Music Brick](@homeurl@#tutorial:tutorials/music-brick) transform your EV3 into a musical instrument
* [Run Motors](@homeurl@#tutorial:tutorials/run-motors) control the motors of your robot
* [Red Light, Green Light](@homeurl@#tutorial:tutorials/redlight-greenlight) play red light, green light with the color sensor
* [Line Following](@homeurl@#tutorial:tutorials/line-following) have your robot follow a line
### Can I load both LEGO MINDSTORMS EV3 Software and MakeCode programs onto my EV3?
Yes.
### How do I figure out what a block does?
You can right-click on any block and select “Help” in the context menu to open the documentation page describing what that block does.
![Select help in context menu for block](/static/fll/context-help.jpg)
### How do I program in JavaScript?
Click the **JavaScript** button at the top of the page to get to the JavaScript editor. Students can drag and drop code snippets from the Toolbox on the left, or type directly in the editor. You can switch back and forth between **Blocks** and **JavaScript** as you program.
![Coding in JavaScript](/static/fll/code-js.gif)
Also, watch the [Text-based Coding](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=3513a83b87fe536b2dc512237465fd1b&source=embed&photo%5fid=35719471) video for more about coding using the JavaScript editor.
### How do I use the Simulator?
The Simulator will show the physical representation of your code blocks. For example, based on this code snippet, the Simulator will show the touch sensor on Port 1, and a large motor on Port D.
```blocks
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
motors.largeD.run(50)
})
```
![Simulator demonstration](/static/fll/simulator.gif)
Note that the Simulator is also interactive, so you can simulate inputs with any of the sensors.
See the video [Block-based Coding and Simulation](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=629730c938e452f0fd7653fbc4708166&source=embed&photo%5fid=35719470) for more about using the simulator.
### How do I save my programs?
MakeCode will automatically save your recent projects in the browser. However, you can also save a copy of your project as a file on your computer:
* From the **Settings** menu, select **Save Project**
* This will download your program from the browser as a _lego-myproject.uf2_ file
![Save project menu selection](/static/fll/save-project.jpg)
* You can import your saved projects by clicking the Import button on the Home Page
![Import button on home screen](/static/fll/import-button.jpg)
### How do I share my programs?
You can share your projects by clicking on the **share** button in the top left of the screen. This will create a URL which you can send others to open and view your project.
![Share button in editor](/static/fll/share-button.jpg)
![Share button and dialogs demo](/static/fll/share-program.gif)
Sharing programs is also shown in the [Tips and Tricks](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=5c594c2373367f7870196f519f3bfc7a&source=embed&photo%5fid=35719472) video.
### Why can't I delete my program (*.uf2) files from the Brick?
There's a bug in the firmware which prevents you from deleting the programs (``*.uf2`` files) from your EV3 Brick. There isn't a firmware update to fix this yet. As a workaround, you can temporarily downgrade your firmware version, delete the files, and then upgrade back to the version that works with MakeCode.
Follow these steps to downgrade your firmware version, delete the files, and uprgade back again:
1. Go into **EV3 LabVIEW** - if it's not installed get it [here](https://education.lego.com/en-us/downloads/mindstorms-ev3/software)
2. Plug in your EV3 Brick and start a new project
3. Go to the **Tools** menu in the upper right corner, select **Firmware Update**
4. In the **Firmware Update** dialog box, click on the **Show Details** button
5. From the **Available Firmware Files** list, select **EV3 Firmware V1.09E**
6. Click the **Update Firmware** button and wait for the update to complete
Now the firmware version on the EV3 Brick will be **V1.09E**. Also, in the process, the downgrade deleted all of the saved programs from the EV3 Brick. To continue to use MakeCode, the firmware version must be at **V1.10E** or above. So, the Brick firmware needs to be upgraded again. If you don't know or do remember how to do this, see the **Upgrade your @drivename@** section in the [troubleshooting](/troubleshoot) page.
For other common questions, try the FAQ page https://makecode.mindstorms.com/faq.
## Workarounds
1. Deleting Programs from the EV3 brick
>* Description: Unable to delete program files from the EV3 brick after downloading them
>* Status: LEGO Education team is working on a fix, no estimated date yet

View File

@@ -7,7 +7,7 @@
{
"name": "Prepare",
"imageUrl": "/static/lessons/firmware.png",
"description": "To use Microsoft MakeCode with your EV3 Brick, you will need to install the latest LEGO® MINDSTORMS® Education EV3 firmware. Follow these steps to make sure you're up to date and install the latest firmware if you need to.",
"description": "To use Microsoft MakeCode with your EV3 Brick, you will need to install the latest LEGO® MINDSTORMS® Education EV3 firmware.",
"label": "New? Start Here!",
"labelClass": "red ribbon large",
"url": "https://makecode.mindstorms.com/troubleshoot"
@@ -25,6 +25,12 @@
"description": "Build a robot and drive into the world of robotics!",
"url": "/getting-started/use",
"cardType": "side"
},
{
"name": "First LEGO League",
"imageUrl": "/static/fll/fll-big.png",
"description": "Information about using MakeCode in FLL competitions",
"url": "/fll"
}
]
```

View File

@@ -1,3 +1,3 @@
{
"appref": "v0.4.2"
"appref": "v1.0.11"
}

View File

@@ -388,12 +388,12 @@
}
function downloadWin64() {
// TODO: Keep this link up-to-date with the desired release version
window.open("https://makecode.com/api/release/ev3/v0.4.2/win64");
window.open("https://makecode.com/api/release/ev3/v1.0.11/win64");
tickEvent("offlineapp.download", { "target": "ev3", "platform": "win64" });
}
function downloadMac64() {
// TODO: Keep this link up-to-date with the desired release version
window.open("https://makecode.com/api/release/ev3/v0.4.2/mac64");
window.open("https://makecode.com/api/release/ev3/v1.0.11/mac64");
tickEvent("offlineapp.download", { "target": "ev3", "platform": "mac64" });
}
</script>
@@ -461,25 +461,19 @@
<p class="c2">
<span class="c5 c1">3.</span>
<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c5 c1">Associated Online Services.</span>
<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Some features of the software may provide access
to, or rely on, Azure online services, including an associated Azure online service to the software
currently in development (the &ldquo;corresponding service&rdquo;). The use of those services
(but not the software) is governed by the separate terms and privacy policies in the agreement
under which you obtained the Azure services at</span>
<span class="c1">
<a class="c9" href="https://www.google.com/url?q=https://go.microsoft.com/fwLink/p/?LinkID%3D233178&amp;sa=D&amp;ust=1529596153826000">&nbsp;</a>
<span class="c5 c1">ASSOCIATED ONLINE SERVICES.</span>
<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Some features of the software provide access
to, or rely on, online services to provide you information about updates to the software or extensions,
or to enable you to retrieve content, collaborate with others, or otherwise supplement your development
experience. As used throughout these license terms, the term <q>software</q> includes these online
services and features. By using these online services and features you consent to the to the
transmission of information as described in Section 5, DATA.
</span>
<span class="c1 c18">
<a class="c9" href="https://www.google.com/url?q=https://go.microsoft.com/fwLink/p/?LinkID%3D233178&amp;sa=D&amp;ust=1529596153826000">https://go.microsoft.com/fwLink/p/?LinkID=233178</a>
</span>
<span class="c3 c1">&nbsp;(and, with respect to the corresponding service, the additional terms below). Please read them.
The services may not be available in all regions.</span>
</p>
<p class="c2">
<span class="c5 c1">4.</span>
<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c5 c1">Licenses for other components.</span>
<span class="c5 c1">LICENSES FOR OTHER COMPONENTS.</span>
<span class="c3 c1">&nbsp;The software may include third party components with separate legal notices or governed by
other agreements, as described in the ThirdPartyNotices file accompanying the software. Even
if such components are governed by other agreements, the disclaimers and the limitations on and
@@ -500,7 +494,7 @@
In using the software, you must comply with applicable law. You can learn more about data collection
and use in the help documentation and the privacy statement at </span>
<span class="c14 c1">
<a class="c9" href="https://www.google.com/url?q=http://go.microsoft.com/fwlink/?LinkId%3D398505&amp;sa=D&amp;ust=1529596153827000">http://go.microsoft.com/fwlink/?LinkId=398505</a>
<a class="c9" href="http://go.microsoft.com/fwlink/?LinkId=398505">http://go.microsoft.com/fwlink/?LinkId=398505</a>
</span>
<span class="c1">.</span>
<span class="c3 c1">&nbsp;Your use of the software operates as your consent to these practices.</span>
@@ -513,7 +507,7 @@
Microsoft makes the commitments in the European Union General Data Protection Regulation Terms
of the Online Services Terms to all customers effective May 25, 2018, at </span>
<span class="c1 c14">
<a class="c9" href="https://www.google.com/url?q=http://go.microsoft.com/?linkid%3D9840733&amp;sa=D&amp;ust=1529596153828000">http://go.microsoft.com/?linkid=9840733</a>
<a class="c9" href="http://go.microsoft.com/?linkid=9840733">http://go.microsoft.com/?linkid=9840733</a>
</span>
<span class="c3 c1">.</span>
</p>
@@ -794,4 +788,4 @@
</body>
</html>
</html>

11
docs/offline.md Normal file
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@@ -0,0 +1,11 @@
# @extends
## Offline app #target-app
The MakeCode editor is available as app which you can install on a computer with Windows or Mac OS. Once installed, the **[MakeCode Offline App](/offline-app)** lets you create, run, and download your projects to the @boardname@. It works the same as the Web application does in your browser but it's a stand-alone application that will work when a connection to the internet is restricted or not available.
### ~ hint
The [MakeCode Offline App](/offline-app) is currently in development and is made available as a **pre-release** version.
### ~

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@@ -0,0 +1,3 @@
{
"redirect": "/extensions"
}

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@@ -0,0 +1,3 @@
{
"redirect": "https://makecode.com/extensions/approval"
}

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@@ -0,0 +1,3 @@
{
"redirect": "https://makecode.com/extensions/getting-started"
}

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@@ -0,0 +1,3 @@
{
"redirect": "https://makecode.com/extensions/versioning"
}

View File

@@ -6,9 +6,9 @@ Set the rotation speed of the motor as a percentage of maximum speed.
motors.largeA.run(50)
```
The speed setting is a pecentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
The speed setting is a percentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
If you use just the **speed** number, the motor runs continously and won't stop unless you tell it to. You can also give a value for a certain amount of distance you want the motor to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
If you use just the **speed** number, the motor runs continuously and won't stop unless you tell it to. You can also give a value for a certain amount of distance you want the motor to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**.
@@ -30,8 +30,8 @@ Here is how you use each different movement unit to run the motor for a fixed ro
// Run motor for 700 Milliseconds.
motors.largeA.run(25, 700, MoveUnit.MilliSeconds);
// Run motor for 700 Milliseconds again but no units specified.
motors.largeA.run(25, 700);
// Run motors B and C for 700 Milliseconds again but no units specified.
motors.largeBC.run(25, 700);
// Run the motor for 45 seconds
motors.largeA.run(50, 45, MoveUnit.Seconds);
@@ -61,6 +61,14 @@ motors.largeB.run(-25)
## ~
## Multiple motors
When using **run** with multiple motors, there is no guarantee that their speed will stay in sync. Use [tank](/reference/motors/tank) or [steer](/reference/motors/steer) for synchronized motor operations.
```blocks
motors.largeBC.run(50)
```
## Examples
### Drive the motor for 20 seconds

View File

@@ -0,0 +1,22 @@
# Schedule
Schedules an acceleration, constant and deceleration phase at a given speed.
```sig
motors.largeA.schedule(50, 100, 500, 100)
```
The speed setting is a percentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
## Parameters
* **speed**: a [number](/types/number) that is the percentage of full speed. A negative value runs the motor in the reverse direction.
* **acceleration**: the [number](/types/number) of movement units to rotate for while accelerating.
* **value**: the [number](/types/number) of movement units to rotate for.
* **deceleration**: the [number](/types/number) of movement units to rotate for while decelerating.
* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
## See also
[tank](/reference/motors/synced/tank), [steer](/reference/motors/synced/steer), [stop](/reference/motors/motor/stop)

View File

@@ -0,0 +1,20 @@
# Set Run Acceleration Ramp
```sig
motors.largeD.setRunAccelerationRamp(1, MoveUnit.Seconds)
```
## Examples
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeB.run(50, 6, MoveUnit.Rotations)
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
motors.largeC.run(50, 6, MoveUnit.Seconds)
})
motors.largeB.setRunAccelerationRamp(360, MoveUnit.Degrees)
motors.largeB.setRunDecelerationRamp(360, MoveUnit.Degrees)
motors.largeC.setRunAccelerationRamp(2, MoveUnit.Seconds)
motors.largeC.setRunDecelerationRamp(2, MoveUnit.Seconds)
```

View File

@@ -0,0 +1,20 @@
# Set Run Deceleration Ramp
```sig
motors.largeD.setRunDecelerationRamp(1, MoveUnit.Seconds)
```
## Examples
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeB.run(50, 6, MoveUnit.Rotations)
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
motors.largeC.run(50, 6, MoveUnit.Seconds)
})
motors.largeB.setRunAccelerationRamp(360, MoveUnit.Degrees)
motors.largeB.setRunDecelerationRamp(360, MoveUnit.Degrees)
motors.largeC.setRunAccelerationRamp(2, MoveUnit.Seconds)
motors.largeC.setRunDecelerationRamp(2, MoveUnit.Seconds)
```

View File

@@ -39,6 +39,13 @@ motors.largeBC.steer(-15, -75)
## ~
## ~ hint
Only one set of synchronized motors will run at the same time. Once you launch tank/steer, it will cancel any existing synchronized speed command.
## ~
## Examples
### Make a slight right
@@ -79,6 +86,51 @@ for (let i = 0; i < 4; i++) {
motors.stopAll()
```
### Steer tester
This program lets you change the values of speed and turn ratio with the buttons.
```typescript
let speed = 0;
let turnRatio = 0;
brick.showString(`steer tester`, 1)
brick.showString(`connect motors BC`, 7)
brick.showString(`up/down for speed`, 8)
brick.showString(`left/right for turn ratio`, 9)
forever(function () {
brick.showString(`motor B speed ${motors.largeB.speed()}%`, 4)
brick.showString(`motor C speed ${motors.largeC.speed()}%`, 5)
pause(100)
})
function updateSteer() {
motors.largeBC.steer(turnRatio, speed);
brick.showString(`speed ${speed}%`, 2)
brick.showString(`turnRatio ${turnRatio}`, 3)
}
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
speed += 10
updateSteer()
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
speed -= 10
updateSteer()
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
turnRatio -= 10
updateSteer()
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
turnRatio += 10
updateSteer()
})
updateSteer()
```
## See also
[tank](/reference/motors/synced/tank), [run](/reference/motors/motor/run)

View File

@@ -35,6 +35,12 @@ motors.largeBC.tank(-75, -75)
## ~
## ~ hint
Only one set of synchronized motors will run at the same time. Once you launch tank/steer, it will cancel any existing synchronized speed command.
## ~
## Examples
### Tank forward and backward
@@ -76,6 +82,51 @@ pause(5000)
motors.stopAll()
```
### Tank tester
This program lets you change the tank values using the brick buttons.
```typescript
let tankB = 0;
let tankC = 0;
brick.showString(`tank tester`, 1)
brick.showString(`connect motors BC`, 7)
brick.showString(`up/down for tank B`, 8)
brick.showString(`left/right for tank C`, 9)
forever(function () {
brick.showString(`motor B speed ${motors.largeB.speed()}%`, 4)
brick.showString(`motor C speed ${motors.largeC.speed()}%`, 5)
pause(100)
})
function updateTank() {
brick.showString(`tank A: ${tankB}%`, 2)
brick.showString(`tank B: ${tankC}%`, 3)
motors.largeBC.tank(tankB, tankC);
}
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
tankB += 10
updateTank();
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
tankB -= 10
updateTank();
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
tankC += 10
updateTank();
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
tankC -= 10
updateTank();
})
updateTank();
```
## See also
[steer](/reference/motors/synced/steer), [run](/reference/motors/motor/run)

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@@ -2,113 +2,41 @@
Step by step guides to coding your @boardname@.
## Brick
## Tutorials
```codecard
[{
"name": "Wake Up!",
"description": "Show different moods on the screen. Is it tired, sleepy, or awake?",
"cardType": "tutorial",
"url":"/tutorials/wake-up",
"name": "Brick",
"description": "Learn how to use the screen and the buttons",
"url":"/tutorials/brick",
"imageUrl":"/static/tutorials/wake-up.png"
}, {
"name": "Make an Animation",
"description": "Create a custom animation on your EV3 Brick Display.",
"cardType": "tutorial",
"url":"/tutorials/make-an-animation",
"imageUrl":"/static/tutorials/make-an-animation.png"
}, {
"name": "What Animal Am I?",
"description": "Create different animal effects and have someone guess what the animal is.",
"cardType": "tutorial",
"url":"/tutorials/what-animal-am-i",
"imageUrl":"/static/tutorials/what-animal-am-i.png"
}, {
"name": "Music Brick",
"description": "Transform the brick into a musical instrument!",
"cardType": "tutorial",
"url":"/tutorials/music-brick",
"imageUrl":"/static/tutorials/music-brick.png"
}]
```
## Motors
```codecard
[{
"name": "Run Motors",
"description": "Use the EV3 Brick buttons to start and stop the Large Motor and Medium Motor.",
"cardType": "tutorial",
"url":"/tutorials/run-motors",
"name": "Motors",
"description": "User motors to move the brick.",
"url":"/tutorials/motors",
"imageUrl":"/static/tutorials/run-motors.png"
}]
```
## Touch Sensor
```codecard
[{
"name": "Touch to Run",
"description": "Press the Touch Sensor and run a motor.",
"cardType": "tutorial",
"url":"/tutorials/touch-to-run",
}, {
"name": "Touch Sensor",
"description": "Use touch sensors in your robot.",
"url":"/tutorials/touch-sensor",
"imageUrl":"/static/tutorials/touch-to-run.png"
}, {
"name": "Touch Sensor Values",
"description": "Check the value of a Touch Sensor and stop a motor if pressed.",
"cardType": "tutorial",
"url":"/tutorials/touch-sensor-values",
"imageUrl":"/static/tutorials/touch-sensor-values.png"
}]
```
## Color Sensor
```codecard
[{
"name": "What Color?",
"description": "Use the Color Sensor to detect different colors.",
"cardType": "tutorial",
"url":"/tutorials/what-color",
"name": "Color Sensor",
"description": "Use the color sensor to follow line or detect colors",
"url":"/tutorials/color-sensor",
"imageUrl":"/static/tutorials/what-color.png"
}, {
"name": "Line Following",
"description": "Use the Color Sensor to make a robot follow a line.",
"cardType": "tutorial",
"url":"/tutorials/line-following",
"imageUrl":"/static/tutorials/line-following.png"
}, {
"name": "Red Light, Green Light",
"description": "Play Red Light, Green Light using the Color Sensor and the robot.",
"cardType": "tutorial",
"url":"/tutorials/redlight-greenlight",
"imageUrl":"/static/tutorials/redlight-greenlight.png"
}]
```
## Infrared Sensor
```codecard
[{
"name": "Security Alert",
"description": "Build an security alert using the Infrared Sensor.",
"cardType": "tutorial",
"url":"/tutorials/security-alert",
"name": "Infrared Sensor",
"description": "Use the infrared sensor to detect objects",
"url":"/tutorials/infrared-sensor",
"imageUrl":"/static/tutorials/security-alert.png"
}]
```
## See Also
[Wake Up!](/tutorials/wake-up),
[Make An Animation](/tutorials/make-an-animation),
[What Animal Am I?](/tutorials/what-animal-am-i),
[Music Brick](/tutorials/music-brick),
[Run Motors](/tutorials/run-motors),
[Touch to Run](/tutorials/touch-to-run),
[Touch Sensor Values](/tutorials/touch-sensor-values),
[What Color?](/tutorials/what-color),
[Line Following](/tutorials/line-following),
[Red Light, Green Light](/tutorials/redlight-greenlight),
[Object Near?](/tutorials/object-near),
[Security Alert](/tutorials/security-alert)
[Brick tutorials](/tutorials/brick),
[Motors tutorials](/tutorials/motors),
[Touch sensor tutorials](/tutorials/touch-sensor),
[Color sensor tutorials](/tutorials/color-sensor),
[Infrared sensor tutorials](/tutorials/infrared-sensor)

38
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@@ -0,0 +1,38 @@
# Brick Tutorials
## Tutorials
```codecard
[{
"name": "Wake Up!",
"description": "Show different moods on the screen. Is it tired, sleepy, or awake?",
"cardType": "tutorial",
"url":"/tutorials/wake-up",
"imageUrl":"/static/tutorials/wake-up.png"
}, {
"name": "Make an Animation",
"description": "Create a custom animation on your EV3 Brick Display.",
"cardType": "tutorial",
"url":"/tutorials/make-an-animation",
"imageUrl":"/static/tutorials/make-an-animation.png"
}, {
"name": "What Animal Am I?",
"description": "Create different animal effects and have someone guess what the animal is.",
"cardType": "tutorial",
"url":"/tutorials/what-animal-am-i",
"imageUrl":"/static/tutorials/what-animal-am-i.png"
}, {
"name": "Music Brick",
"description": "Transform the brick into a musical instrument!",
"cardType": "tutorial",
"url":"/tutorials/music-brick",
"imageUrl":"/static/tutorials/music-brick.png"
}]
```
## See Also
[Wake Up!](/tutorials/wake-up),
[Make An Animation](/tutorials/make-an-animation),
[What Animal Am I?](/tutorials/what-animal-am-i),
[Music Brick](/tutorials/music-brick),

View File

@@ -0,0 +1,16 @@
# Coast or Brake
This code example will set the brake when button **A** is pressed or let the motor coast (turn freely when not running) when button **B** is pressed. The motor is turned by one rotation to cause motion.
```blocks
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
// tell motor to brake once the run command is done
motors.largeB.setBrake(true)
motors.largeB.run(100, 1, MoveUnit.Rotations)
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
// tell motor to coast once the run command is done
motors.largeB.setBrake(false)
motors.largeB.run(100, 1, MoveUnit.Rotations)
})
```

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@@ -0,0 +1,43 @@
# Color Sensor
## Tutorials
```codecard
[{
"name": "What Color?",
"description": "Use the Color Sensor to detect different colors.",
"cardType": "tutorial",
"url":"/tutorials/what-color",
"imageUrl":"/static/tutorials/what-color.png"
}, {
"name": "Line Following",
"description": "Use the Color Sensor to make a robot follow a line.",
"cardType": "tutorial",
"url":"/tutorials/line-following",
"imageUrl":"/static/tutorials/line-following.png"
}, {
"name": "Red Light, Green Light",
"description": "Play Red Light, Green Light using the Color Sensor and the robot.",
"cardType": "tutorial",
"url":"/tutorials/redlight-greenlight",
"imageUrl":"/static/tutorials/redlight-greenlight.png"
}, {
"name": "Reflected Light Measure",
"description": "Teach the sensor what light or dark is.",
"cardType": "example",
"url":"/tutorials/reflected-light-measure",
"imageUrl":"/static/tutorials/reflected-light-measure.png"
}, {
"name": "Reflected Light Calibration",
"description": "Use the auto-calibration feature to setup the dark and bright values.",
"cardType": "example",
"url":"/tutorials/reflected-light-calibration",
"imageUrl":"/static/tutorials/reflected-light-calibration.png"
}]
```
## See Also
[What Color?](/tutorials/what-color),
[Line Following](/tutorials/line-following),
[Red Light, Green Light](/tutorials/redlight-greenlight),

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@@ -0,0 +1,24 @@
# Infrared sensor
## Tutorials
```codecard
[{
"name": "Object Near",
"description": "Detect if objects are near.",
"cardType": "tutorial",
"url":"/tutorials/object-near",
"imageUrl":"/static/tutorials/object-near.png"
}, {
"name": "Security Alert",
"description": "Build an security alert using the Infrared Sensor.",
"cardType": "tutorial",
"url":"/tutorials/security-alert",
"imageUrl":"/static/tutorials/security-alert.png"
}]
```
## See Also
[Object Near?](/tutorials/object-near),
[Security Alert](/tutorials/security-alert)

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@@ -0,0 +1,52 @@
# Motors
## Tutorials
```codecard
[{
"name": "Run Motors",
"description": "Use the EV3 Brick buttons to start and stop the Large Motor and Medium Motor.",
"cardType": "tutorial",
"url":"/tutorials/run-motors",
"imageUrl":"/static/tutorials/run-motors.png"
}, {
"name": "Spin Turn",
"description": "Turn the driving base around its center.",
"cardType": "example",
"url":"/tutorials/spin-turn",
"imageUrl":"/static/tutorials/spin-turn.png"
}, {
"name": "Pivot Turn",
"description": "Turn the driving base around a wheel.",
"cardType": "example",
"url":"/tutorials/pivot-turn",
"imageUrl":"/static/tutorials/pivot-turn.png"
}, {
"name": "Smooth Turn",
"description": "Turn the driving base in a smooth, steering motion.",
"cardType": "example",
"url":"/tutorials/smooth-turn",
"imageUrl":"/static/tutorials/smooth-turn.png"
}, {
"name": "Tank ZigZag",
"description": "Use the tank block to keep motors in sync.",
"cardType": "example",
"url":"/tutorials/tank-zigzag",
"imageUrl":"/static/tutorials/tank-zigzag.png"
}, {
"name": "Coast Or Brake",
"description": "Tell motors to coast or brake once the run command is done.",
"cardType": "example",
"url":"/tutorials/coast-or-brake",
"imageUrl":"/static/tutorials/coast-or-brake.png"
}]
```
## See Also
[Run Motors](/tutorials/run-motors),
[Spin Turn](/tutorials/spin-turn),
[Pivot Turn](/tutorials/pivot-turn),
[Smooth Turn](/tutorials/smooth-turn),
[Tank ZigZag](/tutorials/tank-zigzag),
[Coast Or Brake](/tutorials/coast-or-brake)

View File

@@ -0,0 +1,9 @@
# Pause Until Pressed
This is a code example to detect contact or collision with another object. It uses a touch sensor to detect hitting a wall or other obstacle. The motors are run and then stopped when the sensor is pressed.
```blocks
motors.largeBC.tank(50, 50)
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
motors.largeBC.stop()
```

View File

@@ -0,0 +1,12 @@
# Pivot Turn
A **pivot turn** happens when a [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf) turns around the wheel on the inside of the turn by spinning just the single wheel at the outside of the turn.
You can make a turn happen with either a ``||motors:tank||`` or a ``||motors:steer||`` block.
```blocks
forever(function() {
motors.largeBC.tank(50, 0, 2, MoveUnit.Rotations)
motors.largeBC.tank(0, 50, 2, MoveUnit.Rotations)
})
```

View File

@@ -0,0 +1,24 @@
# Reflected light calibration
The ``||sensors:calibrateLight||`` blocks allows you to calibrate the reflected light of the color sensor in one block. At the time you run the block, move the sensor over a dark surface and a bright surface; then stop moving it.
```blocks
sensors.color3.onLightDetected(LightIntensityMode.Reflected, Light.Dark, function () {
brick.showString("dark", 2)
})
sensors.color3.onLightDetected(LightIntensityMode.Reflected, Light.Bright, function () {
brick.showString("bright", 2)
})
console.sendToScreen()
console.log("move color sensor")
console.log("over DARK and BRIGHT color")
console.log("and stop moving when done")
console.log("press ENTER when ready")
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
sensors.color3.calibrateLight(LightIntensityMode.Reflected)
brick.showValue("dark", sensors.color3.threshold(Light.Dark), 4)
brick.showValue("bright", sensors.color3.threshold(Light.Bright), 5)
forever(function () {
brick.showValue("reflected light", sensors.color3.light(LightIntensityMode.Reflected), 1)
})
```

View File

@@ -0,0 +1,29 @@
# Reflected light measure
This example uses a color sensor to measure the reflected light from a dark and light surface
and sets the light/dark thresholds.
```blocks
sensors.color3.onLightDetected(LightIntensityMode.Reflected, Light.Dark, function () {
brick.showString("dark", 2)
})
sensors.color3.onLightDetected(LightIntensityMode.Reflected, Light.Bright, function () {
brick.showString("bright", 2)
})
console.sendToScreen()
console.log("move color sensor")
console.log("over DARK color")
console.log("press ENTER when ready")
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
sensors.color3.setThreshold(Light.Dark, sensors.color3.light(LightIntensityMode.Reflected) + 5)
console.logValue("dark", sensors.color3.threshold(Light.Dark))
console.log("move color sensor")
console.log("over BRIGHT color")
console.log("press ENTER when ready")
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
sensors.color3.setThreshold(Light.Bright, sensors.color3.light(LightIntensityMode.Reflected) - 5)
console.logValue("bright", sensors.color3.threshold(Light.Bright))
forever(function () {
brick.showValue("reflected light", sensors.color3.light(LightIntensityMode.Reflected), 1)
})
```

View File

@@ -0,0 +1,12 @@
# Smooth Turn
A **smooth turn** happens when a [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf) makes a turn by spinning both both wheels but with each running at a different speed.
You can make a turn happen with either a ``||motors:tank||`` or a ``||motors:steer||`` block.
```blocks
forever(function() {
motors.largeBC.tank(50, 20, 2, MoveUnit.Rotations)
motors.largeBC.tank(20, 50, 2, MoveUnit.Rotations)
})
```

View File

@@ -0,0 +1,12 @@
# Spin Turn
A **spin turn** happens when a [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf) turns, or rotates, on a single spot by spinning both wheels, but with each turning in opposite directions.
You can make a turn happen with either a ``||motors:tank||`` or a ``||motors:steer||`` block.
```blocks
forever(function() {
motors.largeBC.tank(50, -50, 2, MoveUnit.Rotations)
motors.largeBC.tank(-50, 50, 2, MoveUnit.Rotations)
})
```

View File

@@ -0,0 +1,17 @@
# Tank ZigZag
This example shows how to use the [tank](/reference/motors/tank) block to keep the speed of 2 large motors synchronized. The [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
) will move in a zig zag pattern.
```blocks
/**
* Use the tank block to keep large motors synched.
Use this code with a EV3 driving base.
*/
forever(function () {
brick.showImage(images.eyesMiddleRight)
motors.largeBC.tank(50, 10, 2, MoveUnit.Rotations)
brick.showImage(images.eyesMiddleLeft)
motors.largeBC.tank(10, 50, 2, MoveUnit.Rotations)
})
```

View File

@@ -0,0 +1,31 @@
# Touch Sensor
## Tutorials
```codecard
[{
"name": "Touch to Run",
"description": "Press the Touch Sensor and run a motor.",
"cardType": "tutorial",
"url":"/tutorials/touch-to-run",
"imageUrl":"/static/tutorials/touch-to-run.png"
}, {
"name": "Sensor Values",
"description": "Check the value of a Touch Sensor and stop a motor if pressed.",
"cardType": "tutorial",
"url":"/tutorials/touch-sensor-values",
"imageUrl":"/static/tutorials/touch-sensor-values.png"
}, {
"name": "Pause Until Pressed",
"description": "Waits for the sensor to be pressed before continuing the program",
"cardType": "tutorial",
"url":"/tutorials/pause-until-pressed",
"imageUrl":"/static/tutorials/pause-until-pressed.png"
}]
```
## See Also
[Touch to Run](/tutorials/touch-to-run),
[Touch Sensor Values](/tutorials/touch-sensor-values),
[Pause Until Pressed](/tutorials/pause-until-pressed)

33
docs/videos.md Normal file
View File

@@ -0,0 +1,33 @@
# Videos
## Tutorials
```codecard
[
{
"name": "",
"url": "https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=5d009e5f93fbf479c2e5ed2bf87a7990&source=embed&photo%5fid=35719444",
"imageUrl": "https://legoeducation.videomarketingplatform.co/27288170/35719444/5d009e5f93fbf479c2e5ed2bf87a7990/thumbnail.png"
},
{
"name": "",
"url": "https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=2008a566f1fb034d58d5ebe19ba8621f&source=embed&photo%5fid=35719467",
"imageUrl": "https://legoeducation.videomarketingplatform.co/27288175/35719467/2008a566f1fb034d58d5ebe19ba8621f/thumbnail.png"
},
{
"name": "",
"url": "https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=629730c938e452f0fd7653fbc4708166&source=embed&photo%5fid=35719470",
"imageUrl": "https://legoeducation.videomarketingplatform.co/27288172/35719470/629730c938e452f0fd7653fbc4708166/thumbnail.png"
},
{
"name": "",
"url": "https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=3513a83b87fe536b2dc512237465fd1b&source=embed&photo%5fid=35719471",
"imageUrl": "https://legoeducation.videomarketingplatform.co/27288172/35719471/3513a83b87fe536b2dc512237465fd1b/thumbnail.png"
},
{
"name": "",
"url": "https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=5c594c2373367f7870196f519f3bfc7a&source=embed&photo%5fid=35719472",
"imageUrl": "https://legoeducation.videomarketingplatform.co/27288175/35719472/5c594c2373367f7870196f519f3bfc7a/thumbnail.png"
}
]
```

View File

@@ -63,7 +63,9 @@ const rbfTemplate = `
export function deployCoreAsync(resp: pxtc.CompileResult) {
let w: pxt.editor.Ev3Wrapper
let filename = resp.downloadFileBaseName || "pxt"
const origElfUF2 = UF2.parseFile(pxt.U.stringToUint8Array(ts.pxtc.decodeBase64(resp.outfiles[pxt.outputName()])))
let filename = resp.downloadFileBaseName || (origElfUF2[0].filename || "").replace(/^Projects\//, "").replace(/\.elf$/, "") || "pxt"
filename = filename.replace(/^lego-/, "")
let fspath = "../prjs/BrkProg_SAVE/"
@@ -77,8 +79,6 @@ export function deployCoreAsync(resp: pxtc.CompileResult) {
let rbfBIN = pxt.U.fromHex(rbfHex)
pxt.HF2.write16(rbfBIN, 4, rbfBIN.length)
let origElfUF2 = UF2.parseFile(pxt.U.stringToUint8Array(ts.pxtc.decodeBase64(resp.outfiles[pxt.outputName()])))
let mkFile = (ext: string, data: Uint8Array = null) => {
let f = UF2.newBlockFile()
f.filename = "Projects/" + filename + ext

13
ev3.code-workspace Normal file
View File

@@ -0,0 +1,13 @@
{
"folders": [
{
"path": "."
},
{
"path": "../pxt-common-packages"
},
{
"path": "../pxt"
}
]
}

View File

@@ -1,41 +0,0 @@
import jobs.generation.Utilities;
import jobs.generation.InternalUtilities;
def project = GithubProject
def projectName = "pxt-ev3"
[true, false].each { isPR ->
def newJobName = projectName
if (isPR) {
newJobName += "_PR"
} else {
newJobName += "_Push"
}
def newJob = job(newJobName) {
steps {
shell("chmod +x ./jenkins.sh")
shell("./jenkins.sh ${isPR}")
}
if (!isPR) {
wrappers {
credentialsBinding {
string("PXT_ACCESS_TOKEN", "pxt_access_token")
string("PXT_RELEASE_REPO", "pxt_release_repo_ev3")
string("CROWDIN_KEY", "pxt_crowdin_key")
}
}
}
}
Utilities.setMachineAffinity(newJob, "Ubuntu", "20161020")
InternalUtilities.standardJobSetup(newJob, project, isPR, "*/*")
if (isPR) {
Utilities.addGithubPRTrigger(newJob, "Default Testing")
} else {
Utilities.addGithubPushTrigger(newJob)
}
}

View File

@@ -1,56 +0,0 @@
#!/usr/bin/env bash
# Set up NVM
export NVM_DIR="/home/dotnet-bot/.nvm"
[ -s "$NVM_DIR/nvm.sh" ] && . "$NVM_DIR/nvm.sh"
nvm install 8
# Set up build environment variables
echo ---------- Setting build environment variables
echo Git branch: $GIT_BRANCH
echo isPR: $1
originRegex="^origin/.*"
branchRegex="^origin/\K.*(?=$)"
releaseBranchRegex="^(master|v\d+)$"
if [[ "$GIT_BRANCH" =~ $originRegex ]]; then
branchName=$(echo ${GIT_BRANCH} | grep -oP $branchRegex)
echo Setting TRAVIS_BRANCH to ${branchName}
export TRAVIS_BRANCH=${branchName}
else
echo Setting TRAVIS_BRANCH to $GIT_BRANCH
export TRAVIS_BRANCH=$GIT_BRANCH
fi
if [ "$1" == "false" ]; then
echo Setting TRAVIS_PULL_REQUEST to false
export TRAVIS_PULL_REQUEST=false
if [[ "$TRAVIS_BRANCH" =~ $releaseBranchRegex ]]; then
if [[ -z $PXT_RELEASE_REPO ]]; then
echo Cannot find release repo\; skipping tag checks
else
gitTag=$(git describe --tags --exact-match 2> /dev/null)
builtTag=$(git ls-remote --tags $PXT_RELEASE_REPO | grep -o "refs/tags/$gitTag$")
echo Current tag: $gitTag
echo Built tag: $builtTag
if [[ ! -z $gitTag && -z $builtTag ]]; then
echo Built tag not found\; building tag
echo Setting TRAVIS_BRANCH to $gitTag
export TRAVIS_BRANCH=$gitTag
echo Setting TRAVIS_TAG to $gitTag
export TRAVIS_TAG=$gitTag
else
echo Not a tag build
fi
fi
fi
fi
# Perform build
npm install
npm test

View File

@@ -1,5 +1,5 @@
const enum ColorSensorMode {
None = -1,
None = 0,
//% block="reflected light intensity"
ReflectedLightIntensity = 0,
//% block="ambient light intensity"
@@ -15,7 +15,9 @@ enum LightIntensityMode {
//% block="reflected light"
Reflected = ColorSensorMode.ReflectedLightIntensity,
//% block="ambient light"
Ambient = ColorSensorMode.AmbientLightIntensity
Ambient = ColorSensorMode.AmbientLightIntensity,
//% block="reflected light (raw)"
ReflectedRaw = ColorSensorMode.RefRaw
}
const enum ColorSensorColor {
@@ -93,6 +95,8 @@ namespace sensors {
|| this.mode == ColorSensorMode.AmbientLightIntensity
|| this.mode == ColorSensorMode.ReflectedLightIntensity)
return this.getNumber(NumberFormat.UInt8LE, 0)
if (this.mode == ColorSensorMode.RefRaw || this.mode == ColorSensorMode.RgbRaw)
return this.getNumber(NumberFormat.UInt16LE, 0)
return 0
}
@@ -114,7 +118,7 @@ namespace sensors {
_update(prev: number, curr: number) {
if (this.calibrating) return; // simply ignore data updates while calibrating
if (this.mode == ColorSensorMode.Color)
if (this.mode == ColorSensorMode.Color || this.mode == ColorSensorMode.RgbRaw || this.mode == ColorSensorMode.RefRaw)
control.raiseEvent(this._id, this._colorEventValue(curr));
else
this.thresholdDetector.setLevel(curr);
@@ -179,6 +183,23 @@ namespace sensors {
return this.getNumber(NumberFormat.UInt8LE, 0)
}
/**
* Get the current raw rgb values as an array from the color sensor.
* @param sensor the color sensor to query the request
*/
//% help=sensors/color-sensor/rgbraw
//% blockId=colorRgbRaw block="**color sensor** %this| RGB raw"
//% parts="colorsensor"
//% blockNamespace=sensors
//% this.fieldEditor="ports"
//% weight=1
//% group="Color Sensor"
//% blockGap=8
rgbRaw(): number[] {
this.setMode(ColorSensorMode.RgbRaw);
return [this.getNumber(NumberFormat.UInt16LE, 0), this.getNumber(NumberFormat.UInt16LE, 2), this.getNumber(NumberFormat.UInt16LE, 4)];
}
/**
* Registers code to run when the ambient light changes.
* @param condition the light condition
@@ -225,11 +246,16 @@ namespace sensors {
//% parts="colorsensor"
//% blockNamespace=sensors
//% this.fieldEditor="ports"
//% weight=87
//% weight=87 blockGap=8
//% group="Color Sensor"
light(mode: LightIntensityMode) {
this.setMode(<ColorSensorMode><number>mode)
return this.getNumber(NumberFormat.UInt8LE, 0)
switch(mode) {
case LightIntensityMode.ReflectedRaw:
return this.reflectedLightRaw();
default:
return this.getNumber(NumberFormat.UInt8LE, 0)
}
}
/**
@@ -248,6 +274,15 @@ namespace sensors {
return this.light(LightIntensityMode.Reflected);
}
/**
* Gets the raw reflection light value
*/
//%
reflectedLightRaw(): number {
this.setMode(ColorSensorMode.RefRaw);
return this.getNumber(NumberFormat.UInt16LE, 0);
}
/**
* Set a threshold value
* @param condition the dark or bright light condition
@@ -297,9 +332,22 @@ namespace sensors {
calibrateLight(mode: LightIntensityMode, deviation: number = 8) {
this.calibrating = true; // prevent events
this.light(mode); // trigger a read
pauseUntil(() => this.isActive()); // ensure sensor is live
const statusLight = brick.statusLight(); // save current status light
brick.setStatusLight(StatusLight.Orange);
this.light(mode); // trigger a read
pauseUntil(() => this.isActive(), 5000); // ensure sensor is live
// check sensor is ready
if (!this.isActive()) {
brick.setStatusLight(StatusLight.RedFlash); // didn't work
pause(2000);
brick.setStatusLight(statusLight); // restore previous light
return;
}
// calibrating
brick.setStatusLight(StatusLight.OrangePulse);
let vold = 0;
let vcount = 0;
@@ -331,6 +379,10 @@ namespace sensors {
this.thresholdDetector.setLowThreshold(min);
this.thresholdDetector.setHighThreshold(max);
brick.setStatusLight(StatusLight.Green); // success
pause(1000);
brick.setStatusLight(statusLight); // resture previous light
this.calibrating = false;
}

View File

@@ -13,6 +13,15 @@ Sometimes when external lighting conditions change, the light sensor measures li
* **mode**: the type of light threshold to calibrate. This is either ``ambient`` or ``reflected`` light.
* **deviation**: a [number](/types/number) that is the amount of light level change to adjust in a measurement.
## Calibration states
Calibration happens in the following phases and each phase is tracked by the brick status light.
* **orange**: sensor initialization. This phase ensures that the sensor is in the desired mode and ready to collect data.
* **orange pulse**: data collection. Light information is being collected, move the sensor over the various light sources to detect.
* **green**: calibration success. The calibration data has been saved.
* **red flash**: sensor failure. We were unable to connect to the sensor.
## Example
Calibrate the ``dark`` and ``light`` thresholds for the ``color 2`` sensor using reflected light.
@@ -23,4 +32,4 @@ sensors.color2.calibrateLight(LightIntensityMode.Reflected)
## See also
[set threshold](/reference/sensors/color-sensor/set-threshold)
[set threshold](/reference/sensors/color-sensor/set-threshold)

View File

@@ -159,12 +159,6 @@ namespace brick {
if (sl[i])
ret |= 1 << i
}
// this needs to be done in query(), which is run without the main JS execution mutex
// otherwise, while(true){} will lock the device
if (ret & DAL.BUTTON_ID_ESCAPE) {
motors.stopAll(); // ensuring that all motors are off
control.reset()
}
return ret
}
@@ -247,6 +241,15 @@ namespace brick {
// the brick starts with the red color
let currPattern: StatusLight = StatusLight.Off;
/**
* Gets the current light pattern.
*/
//% weight=99 group="Buttons"
//% help=brick/status-light
export function statusLight() {
return currPattern;
}
/**
* Set lights.
* @param pattern the lights pattern to use. eg: StatusLight.Orange

View File

@@ -25,8 +25,17 @@ namespace sensors.internal {
})
}
export function bufferToString(buf: Buffer): string {
let s = ''
for (let i = 0; i < buf.length; i++)
s += String.fromCharCode(buf[i])
return s
}
let analogMM: MMap
let uartMM: MMap
let IICMM: MMap
let devcon: Buffer
let sensorInfos: SensorInfo[]
@@ -36,11 +45,13 @@ namespace sensors.internal {
sensors: Sensor[]
connType: number
devType: number
iicid: string
constructor(p: number) {
this.port = p
this.connType = DAL.CONN_NONE
this.devType = DAL.DEVICE_TYPE_NONE
this.iicid = ''
this.sensors = []
}
}
@@ -57,20 +68,21 @@ namespace sensors.internal {
uartMM = control.mmap("/dev/lms_uart", UartOff.Size, 0)
if (!uartMM) control.fail("no uart sensor")
forever(() => {
detectDevices()
pause(500)
})
IICMM = control.mmap("/dev/lms_iic", IICOff.Size, 0)
if (!IICMM) control.fail("no iic sensor")
for (let info_ of sensorInfos) {
let info = info_
unsafePollForChanges(500,
() => { return hashDevices(); },
(prev, curr) => { detectDevices();
});
sensorInfos.forEach(info => {
unsafePollForChanges(50, () => {
if (info.sensor) return info.sensor._query()
return 0
}, (prev, curr) => {
if (info.sensor) info.sensor._update(prev, curr)
})
}
})
}
@@ -89,6 +101,15 @@ namespace sensors.internal {
//serial.writeLine("UART " + port + " / " + mode + " - " + info)
}
export function readIICID(port: number) {
const buf = output.createBuffer(IICStr.Size)
buf[IICStr.Port] = port
IICMM.ioctl(IO.IIC_READ_TYPE_INFO, buf)
const manufacturer = bufferToString(buf.slice(IICStr.Manufacturer, 8))
const sensorType = bufferToString(buf.slice(IICStr.SensorType, 8))
return manufacturer + sensorType;
}
export function getBatteryInfo(): { temp: number; current: number } {
init();
return {
@@ -97,52 +118,87 @@ namespace sensors.internal {
}
}
function detectDevices() {
let conns = analogMM.slice(AnalogOff.InConn, DAL.NUM_INPUTS)
let numChanged = 0
function hashDevices(): number {
const conns = analogMM.slice(AnalogOff.InConn, DAL.NUM_INPUTS)
let r = 0;
for(let i = 0; i < conns.length; ++i) {
r = (r << 8 | conns[i]);
}
return r;
}
for (let info of sensorInfos) {
let newConn = conns[info.port]
if (newConn == info.connType)
continue
let nonActivated = 0;
function detectDevices() {
//control.dmesg(`detect devices (${nonActivated} na)`)
const conns = analogMM.slice(AnalogOff.InConn, DAL.NUM_INPUTS)
let numChanged = 0;
const uartSensors: SensorInfo[] = [];
for (const sensorInfo of sensorInfos) {
const newConn = conns[sensorInfo.port]
if (newConn == sensorInfo.connType) {
// control.dmesg(`connection unchanged ${newConn} at ${sensorInfo.port}`)
continue;
}
numChanged++
info.connType = newConn
info.devType = DAL.DEVICE_TYPE_NONE
sensorInfo.connType = newConn
sensorInfo.devType = DAL.DEVICE_TYPE_NONE
if (newConn == DAL.CONN_INPUT_UART) {
control.dmesg(`new UART connection at ${info.port}`)
setUartMode(info.port, 0)
let uinfo = readUartInfo(info.port, 0)
info.devType = uinfo[TypesOff.Type]
control.dmesg(`UART type ${info.devType}`)
control.dmesg(`new UART connection at ${sensorInfo.port}`)
updateUartMode(sensorInfo.port, 0);
uartSensors.push(sensorInfo);
} else if (newConn == DAL.CONN_NXT_IIC) {
control.dmesg(`new IIC connection at ${sensorInfo.port}`)
sensorInfo.devType = DAL.DEVICE_TYPE_IIC_UNKNOWN
sensorInfo.iicid = readIICID(sensorInfo.port)
control.dmesg(`IIC ID ${sensorInfo.iicid.length}`)
} else if (newConn == DAL.CONN_INPUT_DUMB) {
control.dmesg(`new DUMB connection at ${info.port}`)
control.dmesg(`new DUMB connection at ${sensorInfo.port}`)
// TODO? for now assume touch
info.devType = DAL.DEVICE_TYPE_TOUCH
sensorInfo.devType = DAL.DEVICE_TYPE_TOUCH
} else if (newConn == DAL.CONN_NONE || newConn == 0) {
control.dmesg(`disconnect at ${info.port}`)
control.dmesg(`disconnect at port ${sensorInfo.port}`)
} else {
control.dmesg(`unknown connection type: ${newConn} at ${info.port}`)
control.dmesg(`unknown connection type: ${newConn} at ${sensorInfo.port}`)
}
}
if (numChanged == 0)
if (uartSensors.length > 0) {
setUartModes();
for (const sensorInfo of uartSensors) {
let uinfo = readUartInfo(sensorInfo.port, 0)
sensorInfo.devType = uinfo[TypesOff.Type]
control.dmesg(`UART type ${sensorInfo.devType}`)
}
}
if (numChanged == 0 && nonActivated == 0)
return
for (let si of sensorInfos) {
if (si.sensor && si.sensor._deviceType() != si.devType) {
si.sensor = null
}
if (si.devType != DAL.DEVICE_TYPE_NONE) {
// TODO figure out compiler problem when '|| null' is added here!
si.sensor = si.sensors.filter(s => s._deviceType() == si.devType)[0]
if (si.sensor == null) {
control.dmesg(`sensor not found for type=${si.devType} at ${si.port}`)
control.dmesg(`updating sensor status`)
nonActivated = 0;
for (const sensorInfo of sensorInfos) {
if (sensorInfo.devType == DAL.DEVICE_TYPE_IIC_UNKNOWN) {
sensorInfo.sensor = sensorInfo.sensors.filter(s => s._IICId() == sensorInfo.iicid)[0]
if (!sensorInfo.sensor) {
control.dmesg(`sensor not found for iicid=${sensorInfo.iicid} at ${sensorInfo.port}`)
nonActivated++;
} else {
control.dmesg(`sensor connected type=${si.devType} at ${si.port}`)
si.sensor._activated()
control.dmesg(`sensor connected iicid=${sensorInfo.iicid} at ${sensorInfo.port}`)
sensorInfo.sensor._activated()
}
} else if (sensorInfo.devType != DAL.DEVICE_TYPE_NONE) {
sensorInfo.sensor = sensorInfo.sensors.filter(s => s._deviceType() == sensorInfo.devType)[0]
if (!sensorInfo.sensor) {
control.dmesg(`sensor not found for type=${sensorInfo.devType} at ${sensorInfo.port}`)
nonActivated++;
} else {
control.dmesg(`sensor connected type=${sensorInfo.devType} at ${sensorInfo.port}`)
sensorInfo.sensor._activated()
}
}
}
//control.dmesg(`detect devices done`)
}
export class Sensor extends control.Component {
@@ -187,6 +243,10 @@ namespace sensors.internal {
_deviceType() {
return 0
}
_IICId() {
return ''
}
}
export class AnalogSensor extends Sensor {
@@ -207,12 +267,11 @@ namespace sensors.internal {
constructor(port: number) {
super(port)
this.mode = 0
this.realmode = -1
this.realmode = 0
}
_activated() {
this.realmode = 0
// uartReset(this.port) // TODO is it ever needed?
this._setMode(this.mode)
}
@@ -243,6 +302,55 @@ namespace sensors.internal {
}
}
export class IICSensor extends Sensor {
protected mode: number // the mode user asked for
protected realmode: number // the mode the hardware is in
private readLength: number
constructor(port: number) {
super(port)
this.mode = 0
this.realmode = 0
this.readLength = 1;
}
_activated() {
this.realmode = 0
this._setMode(this.mode)
}
protected _setMode(m: number) {
let v = m | 0
this.mode = v
if (!this.isActive()) return
if (this.realmode != this.mode) {
this.realmode = v
setIICMode(this._port, this._deviceType(), v)
}
}
getBytes(): Buffer {
return getIICBytes(this.isActive() ? this._port : -1, this.readLength)
}
getNumber(fmt: NumberFormat, off: number) {
if (!this.isActive())
return 0
return getIICNumber(this.readLength, fmt, off, this._port)
}
transaction(deviceAddress: number, write: number[], read: number) {
this.readLength = read;
transactionIIC(this._port, deviceAddress, write, read)
}
_deviceType() {
return DAL.DEVICE_TYPE_IIC_UNKNOWN
}
}
export const iicsensor = new IICSensor(3)
function uartReset(port: number) {
if (port < 0) return
control.dmesg(`UART reset at ${port}`)
@@ -267,6 +375,7 @@ namespace sensors.internal {
}
function uartClearChange(port: number) {
control.dmesg(`UART clear change`);
const UART_DATA_READY = 8
const UART_PORT_CHANGED = 1
while (true) {
@@ -288,20 +397,43 @@ namespace sensors.internal {
}
}
function setUartModes() {
control.dmesg(`UART set modes`)
uartMM.ioctl(IO.UART_SET_CONN, devcon)
const ports: number[] = [];
for (let port = 0; port < DAL.NUM_INPUTS; ++port) {
if (devcon.getNumber(NumberFormat.Int8LE, DevConOff.Connection + port) == DAL.CONN_INPUT_UART) {
ports.push(port);
}
}
while (ports.length) {
const port = ports.pop();
const status = waitNonZeroUartStatus(port)
control.dmesg(`UART set mode ${status} at ${port}`);
}
}
function updateUartMode(port: number, mode: number) {
control.dmesg(`UART set mode to ${mode} at ${port}`)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Connection + port, DAL.CONN_INPUT_UART)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Type + port, 33)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Mode + port, mode)
}
function setUartMode(port: number, mode: number) {
const UART_PORT_CHANGED = 1
while (true) {
if (port < 0) return
control.dmesg(`UART set mode to ${mode} at ${port}`)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Connection + port, DAL.CONN_INPUT_UART)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Type + port, 33)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Mode + port, mode)
updateUartMode(port, mode);
uartMM.ioctl(IO.UART_SET_CONN, devcon)
let status = waitNonZeroUartStatus(port)
if (status & UART_PORT_CHANGED) {
control.dmesg(`UART clear changed at ${port}`)
uartClearChange(port)
} else {
break
control.dmesg(`UART status ${status}`);
break;
}
pause(10)
}
@@ -322,6 +454,48 @@ namespace sensors.internal {
UartOff.Raw + DAL.MAX_DEVICE_DATALENGTH * 300 * port + DAL.MAX_DEVICE_DATALENGTH * index + off)
}
export function setIICMode(port: number, type: number, mode: number) {
if (port < 0) return;
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Connection + port, DAL.CONN_NXT_IIC)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Type + port, type)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Mode + port, mode)
IICMM.ioctl(IO.IIC_SET_CONN, devcon)
}
export function transactionIIC(port: number, deviceAddress: number, writeBuf: number[], readLen: number) {
if (port < 0) return;
let iicdata = output.createBuffer(IICDat.Size)
iicdata.setNumber(NumberFormat.Int8LE, IICDat.Port, port)
iicdata.setNumber(NumberFormat.Int8LE, IICDat.Repeat, 0)
iicdata.setNumber(NumberFormat.Int16LE, IICDat.Time, 0)
iicdata.setNumber(NumberFormat.Int8LE, IICDat.WrLng, writeBuf.length + 1)
for (let i = 0; i < writeBuf.length; i++)
iicdata.setNumber(NumberFormat.Int8LE, IICDat.WrData + i + 1, writeBuf[i])
iicdata.setNumber(NumberFormat.Int8LE, IICDat.WrData, deviceAddress)
iicdata.setNumber(NumberFormat.Int8LE, IICDat.RdLng, readLen)
IICMM.ioctl(IO.IIC_SETUP, iicdata)
}
export function getIICBytes(port: number, length: number) {
if (port < 0) return output.createBuffer(length);
let index = IICMM.getNumber(NumberFormat.UInt16LE, IICOff.Actual + port * 2);
let buf = IICMM.slice(
IICOff.Raw + DAL.MAX_DEVICE_DATALENGTH * 300 * port + DAL.MAX_DEVICE_DATALENGTH * index,
length
);
// Reverse
for (let i = 0; i < length / 2; i++) {
let c = buf[i]
buf[i] = buf[length - i - 1]
buf[length - i - 1] = c
}
return buf;
}
export function getIICNumber(length: number, format: NumberFormat, off: number, port: number) {
return getIICBytes(port, length).getNumber(format, off)
}
const enum NxtColOff {
Calibration = 0, // uint32[4][3]
@@ -405,6 +579,52 @@ namespace sensors.internal {
Size = 58
}
const enum IICOff {
TypeData = 0, // Types[8][4]
Repeat = 1792, // uint16[300][4]
Raw = 4192, // int8[32][300][4]
Actual = 42592, // uint16[4]
LogIn = 42600, // uint16[4]
Status = 42608, // int8[4]
Output = 42612, // int8[32][4]
OutputLength = 42740, // int8[4]
Size = 42744
}
const enum IICCtlOff {
TypeData = 0, // Types
Port = 56, // int8
Mode = 57, // int8
Size = 58
}
const enum IICDat {
Result = 0, // result
Port = 4, // int8
Repeat = 5, // int8
Time = 6, // int16
WrLng = 8, // int8
WrData = 9, // int8[32]
RdLng = 41, // int8
RdData = 42, //int8[32]
Size = 74,
}
const enum IICStr {
Port = 0, // int8
Time = 2, // int16
Type = 4, // int8
Mode = 5, // int8
Manufacturer = 6, // int8[9]
SensorType = 15, // int[9]
SetupLng = 24, // int8
SetupString = 28, // ulong
PollLng = 32, // int8
PollString = 36, // ulong
ReadLng = 40, // int8
Size = 44
}
const enum IO {
UART_SET_CONN = 0xc00c7500,
UART_READ_MODE_INFO = 0xc03c7501,
@@ -472,7 +692,7 @@ namespace sensors {
}
public threshold(t: ThresholdState): number {
switch(t) {
switch (t) {
case ThresholdState.High: return this.highThreshold;
case ThresholdState.Low: return this.lowThreshold;
default: return (this.max - this.min) / 2;
@@ -512,5 +732,5 @@ namespace sensors {
break;
}
}
}
}
}
}

View File

@@ -14,12 +14,19 @@
#include <errno.h>
#include <fcntl.h>
#include <malloc.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
#include "ev3const.h"
#define THREAD_DBG(...)
#define MALLOC_LIMIT (8 * 1024 * 1024)
#define MALLOC_CHECK_PERIOD (1024 * 1024)
namespace Array_ {
RefCollection *mk(unsigned flags);
}
void *xmalloc(size_t sz) {
static size_t allocBytes = 0;
allocBytes += sz;
@@ -144,6 +151,29 @@ static void startUsb() {
pthread_detach(pid);
}
static void *exitThread(void *) {
int fd = open("/dev/lms_ui", O_RDWR, 0666);
if (fd < 0)
return 0;
uint8_t *data =
(uint8_t *)mmap(NULL, NUM_BUTTONS, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
if (data == MAP_FAILED) {
close(fd);
return 0;
}
for (;;) {
if (data[5])
target_reset();
sleep_core_us(50000);
}
}
static void startExitThread() {
pthread_t pid;
pthread_create(&pid, NULL, exitThread, NULL);
pthread_detach(pid);
}
void sendUsb(uint16_t code, const char *data, int len) {
while (len > 0) {
int sz = len;
@@ -450,7 +480,7 @@ void stopLMS() {
if (!pid)
continue;
char namebuf[100];
snprintf(namebuf, 1000, "/proc/%d/cmdline", pid);
snprintf(namebuf, 100, "/proc/%d/cmdline", pid);
FILE *f = fopen(namebuf, "r");
if (f) {
fread(namebuf, 1, 99, f);
@@ -489,14 +519,22 @@ void runLMS() {
}
void stopMotors() {
uint8_t cmd[2] = { 0xA3, 0x0F };
uint8_t cmd[3] = {opOutputStop, 0x0F, 0};
int fd = open("/dev/lms_pwm", O_RDWR);
write(fd, cmd, 2);
write(fd, cmd, 3);
close(fd);
}
void stopProgram() {
uint8_t cmd[1] = {opOutputProgramStop};
int fd = open("/dev/lms_pwm", O_RDWR);
write(fd, cmd, 1);
close(fd);
}
extern "C" void target_reset() {
stopMotors();
stopProgram();
if (lmsPid)
runLMS();
else
@@ -510,6 +548,7 @@ void initRuntime() {
DMESG("runtime starting...");
stopLMS();
startUsb();
startExitThread();
pthread_t disp;
pthread_create(&disp, NULL, evtDispatcher, NULL);
pthread_detach(disp);
@@ -555,4 +594,66 @@ void dmesg(const char *format, ...) {
fflush(dmesgFile);
fdatasync(fileno(dmesgFile));
}
const char *progPath = "/mnt/ramdisk/prjs/BrkProg_SAVE";
//%
void deleteAllPrograms() {
char buf[1024];
struct dirent *ent;
DIR *dir;
dir = opendir(progPath);
if (dir == NULL)
return;
while ((ent = readdir(dir)) != NULL) {
if (ent->d_name[0] == '.')
continue;
snprintf(buf, sizeof(buf), "%s/%s", progPath, ent->d_name);
DMESG("FN: %s", ent->d_name);
// unlink(buf);
}
closedir(dir);
}
//%
void deletePrjFile(String filename) {
if (strlen(filename->data) > 500 || strchr(filename->data, '/'))
return;
char buf[1024];
snprintf(buf, sizeof(buf), "%s/%s", progPath, filename->data);
unlink(buf);
}
//%
RefCollection *listPrjFiles() {
auto res = Array_::mk(0);
//registerGCObj(res);
auto dp = opendir(progPath);
for (;;) {
dirent *ep = dp ? readdir(dp) : NULL;
if (!ep)
break;
if (ep->d_name[0] == '.')
continue;
auto str = mkString(ep->d_name, -1);
//registerGCObj(str);
res->push((TValue)str);
//unregisterGCObj(str);
}
if (dp)
closedir(dp);
//unregisterGCObj(res);
return res;
}
} // namespace pxt

View File

@@ -127,27 +127,43 @@ namespace motors {
reset(Output.ALL)
}
interface MoveSchedule {
speed: number;
useSteps: boolean;
steps: number[];
}
//% fixedInstances
export class MotorBase extends control.Component {
protected _port: Output;
protected _portName: string;
protected _brake: boolean;
protected _regulated: boolean;
private _pauseOnRun: boolean;
private _initialized: boolean;
private _brakeSettleTime: number;
private _init: () => void;
private _run: (speed: number) => void;
private _move: (steps: boolean, stepsOrTime: number, speed: number) => void;
private _accelerationSteps: number;
private _accelerationTime: number;
private _decelerationSteps: number;
private _decelerationTime: number;
constructor(port: Output, init: () => void, run: (speed: number) => void, move: (steps: boolean, stepsOrTime: number, speed: number) => void) {
protected static output_types: number[] = [0x7, 0x7, 0x7, 0x7];
constructor(port: Output, init: () => void) {
super();
this._port = port;
this._portName = outputToName(this._port);
this._brake = false;
this._regulated = true;
this._pauseOnRun = true;
this._initialized = false;
this._brakeSettleTime = 10;
this._init = init;
this._run = run;
this._move = move;
this._accelerationSteps = 0;
this._accelerationTime = 0;
this._decelerationSteps = 0;
this._decelerationTime = 0;
}
/**
@@ -202,6 +218,20 @@ namespace motors {
writePWM(b)
}
/**
* Set the settle time after braking in milliseconds (default is 10ms).
*/
//% blockId=motorSetBrakeSettleTime block="set %motor|brake settle time %millis|ms"
//% motor.fieldEditor="motors"
//% weight=1 blockGap=8
//% group="Properties"
//% millis.defl=200 millis.min=0 millis.max=500
setBrakeSettleTime(millis: number) {
this.init();
// ensure in [0,500]
this._brakeSettleTime = Math.max(0, Math.min(500, millis | 0))
}
/**
* Stops the motor(s).
*/
@@ -219,8 +249,8 @@ namespace motors {
protected settle() {
// if we've recently completed a motor command with brake
// allow 500ms for robot to settle
if (this._brake)
pause(500);
if (this._brake && this._brakeSettleTime > 0)
pause(this._brakeSettleTime);
}
protected pauseOnRun(stepsOrTime: number) {
@@ -245,6 +275,34 @@ namespace motors {
reset(this._port);
}
private normalizeSchedule(speed: number, step1: number, step2: number, step3: number, unit: MoveUnit): MoveSchedule {
const r: MoveSchedule = {
speed: Math.clamp(-100, 100, speed >> 0),
useSteps: true,
steps: [step1, step2, step3]
}
let scale = 1;
switch (unit) {
case MoveUnit.Rotations:
scale = 360;
r.useSteps = true;
break;
case MoveUnit.Degrees:
r.useSteps = true;
break;
case MoveUnit.Seconds:
scale = 1000;
r.useSteps = false;
break;
default:
r.useSteps = false;
break;
}
for (let i = 0; i < r.steps.length; ++i)
r.steps[i] = Math.max(0, (r.steps[i] * scale) | 0);
return r;
}
/**
* Runs the motor at a given speed for limited time or distance.
* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
@@ -259,41 +317,162 @@ namespace motors {
//% help=motors/motor/run
run(speed: number, value: number = 0, unit: MoveUnit = MoveUnit.MilliSeconds) {
this.init();
speed = Math.clamp(-100, 100, speed >> 0);
const schedule = this.normalizeSchedule(speed, 0, value, 0, unit);
// stop if speed is 0
if (!speed) {
if (!schedule.speed) {
this.stop();
return;
}
// special: 0 is infinity
if (value == 0) {
this._run(speed);
if (schedule.steps[0] + schedule.steps[1] + schedule.steps[2] == 0) {
this._run(schedule.speed);
return;
}
// timed motor moves
const steps = schedule.steps;
const useSteps = schedule.useSteps;
// compute ramp up and down
steps[0] = (useSteps ? this._accelerationSteps : this._accelerationTime) || 0;
steps[2] = (useSteps ? this._decelerationSteps : this._decelerationTime) || 0;
if (steps[0] + steps[2] > steps[1]) {
// rescale
const r = steps[1] / (steps[0] + steps[2]);
steps[0] = Math.floor(steps[0] * r);
steps[2] *= Math.floor(steps[2] * r);
}
steps[1] -= (steps[0] + steps[2]);
// send ramped command
this._schedule(schedule);
this.pauseOnRun(steps[0] + steps[1] + steps[2]);
}
/**
* Schedules a run of the motor with an acceleration, constant and deceleration phase.
* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
* @param acceleration acceleration phase measured distance or rotation
* @param value measured distance or rotation
* @param deceleration deceleration phase measured distance or rotation
* @param unit (optional) unit of the value
*/
//% blockId=motorSchedule block="schedule %motor at %speed=motorSpeedPicker|\\%|for %acceleration|%value|%deceleration||%unit"
//% weight=99 blockGap=8
//% group="Move"
//% motor.fieldEditor="motors"
//% help=motors/motor/schedule
//% inlineInputMode=inline
schedule(speed: number, acceleration: number, value: number, deceleration: number, unit: MoveUnit = MoveUnit.MilliSeconds) {
this.init();
const schedule = this.normalizeSchedule(speed, acceleration, value, deceleration, unit);
// stop if speed is 0
if (!schedule.speed) {
this.stop();
return;
}
// special case: do nothing
if (schedule.steps[0] + schedule.steps[1] + schedule.steps[2] == 0) {
return;
}
// timed motor moves
let useSteps: boolean;
let stepsOrTime: number;
const steps = schedule.steps;
// send ramped command
this._schedule(schedule);
this.pauseOnRun(steps[0] + steps[1] + steps[2]);
}
/**
* Specifies the amount of rotation or time for the acceleration
* of run commands.
*/
//% blockId=outputMotorsetRunAcceleration block="set %motor|run acceleration to $value||$unit"
//% motor.fieldEditor="motors"
//% weight=21 blockGap=8
//% group="Properties"
//% help=motors/motor/set-run-acceleration-ramp
setRunAccelerationRamp(value: number, unit: MoveUnit = MoveUnit.MilliSeconds) {
switch (unit) {
case MoveUnit.Rotations:
stepsOrTime = (value * 360) >> 0;
useSteps = true;
this._accelerationSteps = Math.max(0, (value * 360) | 0);
break;
case MoveUnit.Degrees:
stepsOrTime = value >> 0;
useSteps = true;
this._accelerationSteps = Math.max(0, value | 0);
break;
case MoveUnit.Seconds:
stepsOrTime = (value * 1000) >> 0;
useSteps = false;
this._accelerationTime = Math.max(0, (value * 1000) | 0);
break;
default:
stepsOrTime = value;
useSteps = false;
case MoveUnit.MilliSeconds:
this._accelerationTime = Math.max(0, value | 0);
break;
}
}
this._move(useSteps, stepsOrTime, speed);
this.pauseOnRun(stepsOrTime);
/**
* Specifies the amount of rotation or time for the acceleration
* of run commands.
*/
//% blockId=outputMotorsetRunDeceleration block="set %motor|run deceleration ramp to $value||$unit"
//% motor.fieldEditor="motors"
//% weight=20 blockGap=8
//% group="Properties"
//% help=motors/motor/set-run-deceleration-ramp
setRunDecelerationRamp(value: number, unit: MoveUnit = MoveUnit.MilliSeconds) {
switch (unit) {
case MoveUnit.Rotations:
this._decelerationSteps = Math.max(0, (value * 360) | 0);
break;
case MoveUnit.Degrees:
this._decelerationSteps = Math.max(0, value | 0);
break;
case MoveUnit.Seconds:
this._decelerationTime = Math.max(0, (value * 1000) | 0);
break;
case MoveUnit.MilliSeconds:
this._decelerationTime = Math.max(0, value | 0);
break;
}
}
private _run(speed: number) {
// ramp up acceleration
if (this._accelerationTime) {
this._schedule({ speed: speed, useSteps: false, steps: [this._accelerationTime, 100, 0] });
pause(this._accelerationTime);
}
// keep going
const b = mkCmd(this._port, this._regulated ? DAL.opOutputSpeed : DAL.opOutputPower, 1)
b.setNumber(NumberFormat.Int8LE, 2, speed)
writePWM(b)
if (speed) {
writePWM(mkCmd(this._port, DAL.opOutputStart, 0))
}
}
private _schedule(schedule: MoveSchedule) {
const p = {
useSteps: schedule.useSteps,
step1: schedule.steps[0],
step2: schedule.steps[1],
step3: schedule.steps[2],
speed: this._regulated ? schedule.speed : undefined,
power: this._regulated ? undefined : schedule.speed,
useBrake: this._brake
};
step(this._port, p)
}
/**
* Indicates if the motor(s) speed should be regulated. Default is true.
* @param value true for regulated motor
*/
//% blockId=outputMotorSetRegulated block="set %motor|regulated %value=toggleOnOff"
//% motor.fieldEditor="motors"
//% weight=58 blockGap=8
//% group="Properties"
//% help=motors/motor/set-regulated
setRegulated(value: boolean) {
this._regulated = value;
}
/**
@@ -320,33 +499,40 @@ namespace motors {
pauseUntil(() => this.isReady(), timeOut);
}
setRunSmoothness(accelerationPercent: number, decelerationPercent: number) {
}
protected setOutputType(large: boolean) {
/*
Instruction opOutput_Set_Type (LAYER, NO, TYPE)
Opcode 0xA1 Arguments (Data8) LAYER Specify chain layer number [0 - 3]
(Data8) NO Port number [0 - 3]
(Data8) TYPE Output device type, (0x07: Large motor, Medium motor = 0x08) Dispatch status Unchanged
Description This function enables specifying the output device type
*/
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
if (this._port & (1 << i)) {
const b = mkCmd(i, DAL.opOutputSetType, 1)
b.setNumber(NumberFormat.Int8LE, 2, large ? 0x07 : 0x08)
writePWM(b)
// (0x07: Large motor, Medium motor = 0x08)
MotorBase.output_types[i] = large ? 0x07 : 0x08;
}
}
MotorBase.setTypes();
}
// Note, we are having to create our own buffer here as mkCmd creates a buffer with a command
// In the case of opOutputSetType, it expects the arguments to be opOutputSetType [type0, type1, type2, type3]
static setTypes() {
const b = output.createBuffer(5)
b.setNumber(NumberFormat.UInt8LE, 0, DAL.opOutputSetType)
b.setNumber(NumberFormat.Int8LE, 1, MotorBase.output_types[0]);
b.setNumber(NumberFormat.Int8LE, 2, MotorBase.output_types[1]);
b.setNumber(NumberFormat.Int8LE, 3, MotorBase.output_types[2]);
b.setNumber(NumberFormat.Int8LE, 4, MotorBase.output_types[3]);
writePWM(b)
}
}
//% fixedInstances
export class Motor extends MotorBase {
private _large: boolean;
private _regulated: boolean;
constructor(port: Output, large: boolean) {
super(port, () => this.__init(), (speed) => this.__setSpeed(speed), (steps, stepsOrTime, speed) => this.__move(steps, stepsOrTime, speed));
super(port, () => this.__init());
this._large = large;
this._regulated = true;
this.markUsed();
}
@@ -358,44 +544,6 @@ namespace motors {
this.setOutputType(this._large);
}
private __setSpeed(speed: number) {
const b = mkCmd(this._port, this._regulated ? DAL.opOutputSpeed : DAL.opOutputPower, 1)
b.setNumber(NumberFormat.Int8LE, 2, speed)
writePWM(b)
if (speed) {
writePWM(mkCmd(this._port, DAL.opOutputStart, 0))
}
}
private __move(steps: boolean, stepsOrTime: number, speed: number) {
control.dmesg("motor.__move")
const p = {
useSteps: steps,
step1: 0,
step2: stepsOrTime,
step3: 0,
speed: this._regulated ? speed : undefined,
power: this._regulated ? undefined : speed,
useBrake: this._brake
};
control.dmesg("motor.1")
step(this._port, p)
control.dmesg("motor.__move end")
}
/**
* Indicates if the motor speed should be regulated. Default is true.
* @param value true for regulated motor
*/
//% blockId=outputMotorSetRegulated block="set %motor|regulated %value=toggleOnOff"
//% motor.fieldEditor="motors"
//% weight=58
//% group="Properties"
//% help=motors/motor/set-regulated
setRegulated(value: boolean) {
this._regulated = value;
}
/**
* Gets motor actual speed.
* @param motor the port which connects to the motor
@@ -483,7 +631,7 @@ namespace motors {
export class SynchedMotorPair extends MotorBase {
constructor(ports: Output) {
super(ports, () => this.__init(), (speed) => this.__setSpeed(speed), (steps, stepsOrTime, speed) => this.__move(steps, stepsOrTime, speed));
super(ports, () => this.__init());
this.markUsed();
}
@@ -495,24 +643,6 @@ namespace motors {
this.setOutputType(true);
}
private __setSpeed(speed: number) {
syncMotors(this._port, {
speed: speed,
turnRatio: 0, // same speed
useBrake: !!this._brake
})
}
private __move(steps: boolean, stepsOrTime: number, speed: number) {
syncMotors(this._port, {
useSteps: steps,
speed: speed,
turnRatio: 0, // same speed
stepsOrTime: stepsOrTime,
useBrake: this._brake
});
}
/**
* The Move Tank block can make a robot drive forward, backward, turn, or stop.
* Use the Move Tank block for robot vehicles that have two Large Motors,
@@ -538,10 +668,12 @@ namespace motors {
speedRight = Math.clamp(-100, 100, speedRight >> 0);
const speed = Math.abs(speedLeft) > Math.abs(speedRight) ? speedLeft : speedRight;
const turnRatio = speedLeft == speed
? (100 - speedRight / speedLeft * 100)
: (speedLeft / speedRight * 100 - 100);
let turnRatio = speedLeft == speed
? speedLeft == 0 ? 0 : (100 - speedRight / speedLeft * 100)
: speedRight == 0 ? 0 : (speedLeft / speedRight * 100 - 100);
turnRatio = Math.floor(turnRatio);
//control.dmesg(`tank ${speedLeft} ${speedRight} => ${turnRatio} ${speed}`)
this.steer(turnRatio, speed, value, unit);
}
@@ -720,37 +852,14 @@ namespace motors {
return
}
speed = Math.clamp(-100, 100, speed)
control.dmesg('speed: ' + speed)
let b = mkCmd(out, op, 15)
control.dmesg('STEP 5')
b.setNumber(NumberFormat.Int8LE, 2, speed)
// note that b[3] is padding
control.dmesg('STEP 1')
b.setNumber(NumberFormat.Int32LE, 4 + 4 * 0, opts.step1)
control.dmesg('STEP 2')
b.setNumber(NumberFormat.Int32LE, 4 + 4 * 1, opts.step2)
control.dmesg('STEP 3')
b.setNumber(NumberFormat.Int32LE, 4 + 4 * 2, opts.step3)
control.dmesg('STEP 4')
control.dmesg('br ' + opts.useBrake);
const br = !!opts.useBrake ? 1 : 0;
control.dmesg('Step 4.5 ' + br)
b.setNumber(NumberFormat.Int8LE, 4 + 4 * 3, br)
control.dmesg('STEP 5')
writePWM(b)
control.dmesg('end step')
}
const types = [0, 0, 0, 0]
export function setType(out: Output, type: OutputType) {
let b = mkCmd(out, DAL.opOutputSetType, 3)
for (let i = 0; i < 4; ++i) {
if (out & (1 << i)) {
types[i] = type
}
b.setNumber(NumberFormat.UInt8LE, i + 1, types[i])
}
writePWM(b)
}
}

View File

@@ -3,6 +3,7 @@
```cards
sensors.gyro1.angle();
sensors.gyro1.rate();
sensors.gyro1.calibrate();
sensors.gyro1.reset();
```
@@ -10,4 +11,6 @@ sensors.gyro1.reset();
[angle](/reference/sensors/gyro/angle),
[rate](/reference/sensors/gyro/rate),
[reset](/reference/sensors/gyro/calibrate),
[reset](/reference/sensors/gyro/reset)

View File

@@ -12,7 +12,7 @@ When the brick changes its position, it's moved in the direction of one of the a
## Accuracy and calibration
Gyro sensors aren't perfectly accurate. Sometimes, because of temperature and changes in the way elecricity behaves in the sensor, the gyro returns a small error in it's measurement. This causes the gyro sensor to return an incorrect value for the amount of angle it detected. This might make your robot drive off course and not go to where you want it to.
Gyro sensors aren't perfectly accurate. Sometimes, because of temperature and changes in the way electricity behaves in the sensor, the gyro returns a small error in it's measurement. This causes the gyro sensor to return an incorrect value for the amount of angle it detected. This might make your robot drive off course and not go to where you want it to.
### Drift
@@ -20,7 +20,7 @@ If you want to turn the tank or robot you built to the left by 45 degrees, you m
The problem is that when you need to read the angle measurement frequently, the amount of error in the angle measurement may continue to increase. If the sensor thought it moved by 45 degrees the first time instead of really 49 degrees, your second turn will put you at 98 degrees when the sensor said 90 degrees. If you want a robot to turn right 90 degrees and drive for 5 meters, it might actually turn 98 degrees and drive 0.7 meters off course before it stops. This error in the sensor's measurement is called _drift_.
### Time to reset
### Calibration
If errors in the angle values returned by the gyro sensor are making your project not work right, then it's time to **[reset](/reference/sensors/gyro/reset)**. A reset will return the gyro sensor's current angle value back to `0` and _calibrate_ for drift. Calibration is the process of finding out how much error there is in a sensor's measurement and then removing the error from the value returned to your program.
@@ -42,7 +42,14 @@ Turn the brick and press ENTER to see the current rotation angle of `gyro 2`.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
brick.showNumber(sensors.gyro2.angle(), 1)
sensors.gyro2.reset()
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
sensors.gyro2.calibrate()
})
forever(function () {
brick.showNumber(control.millis(), 1)
brick.showNumber(sensors.gyro2.angle(), 2)
})
```

View File

@@ -0,0 +1,51 @@
# calibrate
Reset the zero reference for the gyro to current position of the brick.
```sig
sensors.gyro2.calibrate()
```
To make the gyro measure rotation angle from the current position of the brick, it is recalibrated. That is, the brick's current position is set to `0` degrees and rotation angle measurements start from there.
This function adds a few pauses to ensure that the robot is still. If you only want to reset the sensor, use [reset](/reference/gyro-sensor/reset).
## ~hint
The current position is considered to be the [_horizon_](https://en.wikipedia.org/wiki/Attitude_indicator) or a place that is the _plane of reference_ (this is possibly someplace that's flat for a horizontal reference).
## ~
## ~hint
**Important**
To properly reset the gyro, the brick must remain still (undisturbed) while the reset operation takes place.
## ~
## Calibration states
Calibration happens in the following phases and each phase is tracked by the brick status light.
* **orange**: sensor initialization. This phase ensures that the sensor is in the desired mode and ready to collect data.
* **orange pulse**: data collection. Light information is being collected, move the sensor over the various light sources to detect.
* **green**: calibration success. The calibration data has been saved.
* **red flash**: sensor failure. We were unable to connect to the sensor.
## Example
Set the brick on a flat surface. Reset `gyro 2` and tilt the brick slightly. Reset it again while it's still tilted. Lay the brick down flat again and display the angle measurement.
```blocks
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
sensors.gyro2.calibrate()
})
forever(function() {
brick.showNumber(sensors.gyro2.angle(), 1)
})
```
## See also
[angle](/reference/sensors/gyro/angle), [rate](/reference/sensors/gyro/rate)

View File

@@ -13,12 +13,39 @@ When the brick is in motion, it moves in the direction of one of axes used to me
* a [number](/types/number) that is the current rate of rotation in degrees per second.
## ~hint
## Accuracy and calibration
Gyro sensors aren't perfectly accurate. Sometimes, because of temperature and changes in the way electricity behaves in the sensor, the gyro returns a small error in it's measurement. This causes the gyro sensor to return an incorrect value for the amount of angle it detected. This might make your robot drive off course and not go to where you want it to.
### Drift
If you want to turn the tank or robot you built to the left by 45 degrees, you might run the motor on the right side until the gyro reported that you turned by 45 degrees. What if the gyro was getting an error of 4 degrees every time it measured an angle? You may have actually turned 49 degrees when you expected to turn 45 degrees. Well, that might not be too bad if you use the gyro's angle value only once. It's fine if you just wanted to turn and stop or drive a short distance in only that direction.
The problem is that when you need to read the angle measurement frequently, the amount of error in the angle measurement may continue to increase. If the sensor thought it moved by 45 degrees the first time instead of really 49 degrees, your second turn will put you at 98 degrees when the sensor said 90 degrees. If you want a robot to turn right 90 degrees and drive for 5 meters, it might actually turn 98 degrees and drive 0.7 meters off course before it stops. This error in the sensor's measurement is called _drift_.
### Calibration
If errors in the angle values returned by the gyro sensor are making your project not work right, then it's time to **[reset](/reference/sensors/gyro/reset)**. A reset will return the gyro sensor's current angle value back to `0` and _calibrate_ for drift. Calibration is the process of finding out how much error there is in a sensor's measurement and then removing the error from the value returned to your program.
Are you using a gyro sensor in your project and need accuracy for your angle values? You should reset the gyro sensor at a regular intervals to improve precision in the values reported to your program.
## ~
## Example
Flash the status light to red if the roll rate of `gyro 2` is more that `30` degrees per second.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
sensors.gyro2.reset()
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
sensors.gyro2.calibrate()
})
forever(function () {
brick.showNumber(sensors.gyro2.rate(), 2)
if (sensors.gyro2.rate() > 30) {
brick.setStatusLight(StatusLight.RedFlash)
} else {

View File

@@ -1,6 +1,6 @@
# reset
Reset the zero reference for the gyro to current position of the brick.
Reset the gyro sensor.
```sig
sensors.gyro2.reset()
@@ -8,6 +8,8 @@ sensors.gyro2.reset()
To make the gyro measure rotation angle from the current position of the brick, it is recalibrated. That is, the brick's current position is set to `0` degrees and rotation angle measurements start from there.
This function only resets the sensor; if you wish to have progress indication and a more robust calibration sequence, use [calibrate](/reference/gyro-sensor/calibrate).
## ~hint
The current position is considered to be the [_horizon_](https://en.wikipedia.org/wiki/Attitude_indicator) or a place that is the _plane of reference_ (this is possibly someplace that's flat for a horizontal reference).
@@ -18,22 +20,22 @@ The current position is considered to be the [_horizon_](https://en.wikipedia.or
**Important**
To properly reset the gyro, the brick must remain still (undistrurbed) while the reset operation takes place.
To properly reset the gyro, the brick must remain still (undisturbed) while the reset operation takes place.
## ~
## Example
Set the brick on a flat surface. Reset `gyro 2` and tilt the brick slighly. Reset it again while it's still tilted. Lay the brick down flat again and display the angle measurement.
Set the brick on a flat surface. Reset `gyro 2` and tilt the brick slightly. Reset it again while it's still tilted. Lay the brick down flat again and display the angle measurement.
```blocks
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
sensors.gyro2.reset()
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
forever(function() {
brick.showNumber(sensors.gyro2.angle(), 1)
})
```
## See also
[angle](/reference/sensors/gyro/angle), [rate](/reference/sensors/gyro/rate)
[angle](/reference/sensors/gyro/angle), [rate](/reference/sensors/gyro/rate)

View File

@@ -1,5 +1,5 @@
const enum GyroSensorMode {
None = -1,
None = 0,
Angle = 0,
Rate = 1,
}
@@ -9,12 +9,12 @@ namespace sensors {
export class GyroSensor extends internal.UartSensor {
private calibrating: boolean;
private _drift: number;
private _drifting: boolean;
private _driftCorrection: boolean;
constructor(port: number) {
super(port)
this.calibrating = false;
this._drift = 0;
this._drifting = true;
this._driftCorrection = false;
this.setMode(GyroSensorMode.Rate);
}
@@ -70,14 +70,78 @@ namespace sensors {
this.setMode(GyroSensorMode.Rate);
let curr = this._query();
if (Math.abs(curr) < 20) {
const p = 0.0005;
if (Math.abs(curr) < 4 && this._driftCorrection) {
const p = 0.01;
this._drift = (1 - p) * this._drift + p * curr;
curr -= this._drift;
curr = Math.round(curr - this._drift);
}
return curr;
}
/**
* Forces a calibration of the with light progress indicators.
* Must be called when the sensor is completely still.
*/
//% help=sensors/gyro/calibrate
//% block="calibrate **gyro** %this|"
//% blockId=gyroCalibrate
//% parts="gyroscope"
//% blockNamespace=sensors
//% this.fieldEditor="ports"
//% weight=51 blockGap=8
//% group="Gyro Sensor"
calibrate(): void {
if (this.calibrating) return; // already in calibration mode
const statusLight = brick.statusLight(); // save current status light
brick.setStatusLight(StatusLight.Orange);
this.calibrating = true;
// may be triggered by a button click,
// give time for robot to settle
pause(700);
// calibrating
brick.setStatusLight(StatusLight.OrangePulse);
// send a reset command
super.reset();
// wait till sensor is live
pauseUntil(() => this.isActive(), 7000);
// mode toggling
this.setMode(GyroSensorMode.Rate);
this.setMode(GyroSensorMode.Angle);
// switch back to the desired mode
this.setMode(this.mode);
// check sensor is ready
if (!this.isActive()) {
brick.setStatusLight(StatusLight.RedFlash); // didn't work
pause(2000);
brick.setStatusLight(statusLight); // restore previous light
this.calibrating = false;
return;
}
// compute drift
this._drift = 0;
if (this._driftCorrection && this.mode == GyroSensorMode.Rate) {
const n = 100;
for (let i = 0; i < n; ++i) {
this._drift += this._query();
pause(4);
}
this._drift /= n;
}
brick.setStatusLight(StatusLight.Green); // success
pause(1000);
brick.setStatusLight(statusLight); // resture previous light
// and we're done
this.calibrating = false;
}
/**
* Forces a calibration of the gyro. Must be called when the sensor is completely still.
*/
@@ -93,27 +157,9 @@ namespace sensors {
if (this.calibrating) return; // already in calibration mode
this.calibrating = true;
// may be triggered by a button click,
// give time for robot to settle
pause(700);
// send a reset command
super.reset();
// switch back to the desired mode
this.setMode(this.mode);
// wait till sensor is live
pauseUntil(() => this.isActive());
// give it a bit of time to init
pause(1000)
// compute drift
this._drift = 0;
if (this.mode == GyroSensorMode.Rate) {
for (let i = 0; i < 200; ++i) {
this._drift += this._query();
pause(4);
}
this._drift /= 200;
}
// and we're done
// and done
this.calibrating = false;
}
@@ -131,7 +177,8 @@ namespace sensors {
*/
//%
setDriftCorrection(enabled: boolean) {
this._drifting = enabled;
this._driftCorrection = enabled;
this._drift = 0;
}
}

View File

@@ -1,5 +1,5 @@
const enum InfraredSensorMode {
None = -1,
None = 0,
Proximity = 0,
Seek = 1,
RemoteControl = 2,

View File

@@ -1,6 +1,6 @@
{
"name": "storage",
"description": "USB Pen-drive support and flash storage",
"description": "USB Pen-drive support and flash storage - beta",
"files": [
"storage.cpp",
"storage-core.ts",

4670
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -1,8 +1,8 @@
{
"name": "pxt-ev3",
"version": "1.0.7",
"version": "1.1.17",
"description": "LEGO MINDSTORMS EV3 for Microsoft MakeCode",
"private": true,
"private": false,
"keywords": [
"JavaScript",
"education",
@@ -39,8 +39,8 @@
"webfonts-generator": "^0.4.0"
},
"dependencies": {
"pxt-common-packages": "0.23.56",
"pxt-core": "4.0.8"
"pxt-common-packages": "0.23.61",
"pxt-core": "4.0.9"
},
"scripts": {
"test": "node node_modules/pxt-core/built/pxt.js travis"

View File

@@ -16,7 +16,8 @@
"libs/infrared-sensor",
"libs/gyro-sensor",
"libs/screen",
"libs/ev3"
"libs/ev3",
"libs/storage"
],
"simulator": {
"autoRun": true,
@@ -108,10 +109,11 @@
"zh-CN"
],
"highContrast": true,
"lightToc": true,
"docMenu": [
{
"name": "Support",
"path": "https://www.lego.com/service/"
"path": "https://forum.makecode.com/"
},
{
"name": "Troubleshoot",
@@ -177,7 +179,8 @@
"monacoColors": {
"editor.background": "#f9f9f9"
},
"fileNameExclusiveFilter": "[^a-zA-Z0-9]"
"fileNameExclusiveFilter": "[^a-zA-Z0-9]",
"enableTrace": true
},
"ignoreDocsErrors": true
}

View File

@@ -27,6 +27,7 @@ namespace pxsim.sensors {
export function __sensorUsed(port: number, type: number) {
//console.log("SENSOR INIT " + port + ", type: " + type);
if (type == DAL.DEVICE_TYPE_IIC_UNKNOWN) return; // Ignore IIC
if (!ev3board().hasSensor(port)) {
const sensor = ev3board().getSensor(port, type);
runtime.queueDisplayUpdate();

View File

@@ -1,4 +1,5 @@
namespace pxsim {
const MIN_RAMP_SPEED = 3;
export class MotorNode extends BaseNode {
isOutput = true;
@@ -30,11 +31,11 @@ namespace pxsim {
}
getSpeed() {
return this.speed * (!this._synchedMotor && this.polarity == 0 ? -1 : 1);
return Math.round(this.speed * (!this._synchedMotor && this.polarity == 0 ? -1 : 1));
}
getAngle() {
return this.angle;
return Math.round(this.angle);
}
// returns the slave motor if any
@@ -63,6 +64,12 @@ namespace pxsim {
delete this.speedCmd;
delete this.speedCmdValues;
delete this._synchedMotor;
this.setChangedState();
}
clearSyncCmd() {
if (this._synchedMotor)
this.clearSpeedCmd();
}
setLarge(large: boolean) {
@@ -154,13 +161,19 @@ namespace pxsim {
const dstep = isTimeCommand
? pxsim.U.now() - this.speedCmdTime
: this.tacho - this.speedCmdTacho;
if (dstep < step1) // rampup
if (step1 && dstep < step1) { // rampup
this.speed = speed * dstep / step1;
// ensure non-zero speed
this.speed = Math.max(MIN_RAMP_SPEED, Math.ceil(Math.abs(this.speed))) * Math.sign(speed);
}
else if (dstep < step1 + step2) // run
this.speed = speed;
else if (dstep < step1 + step2 + step3)
this.speed = speed * (step1 + step2 + step3 - dstep) / (step1 + step2 + step3);
else {
else if (step2 && dstep < step1 + step2 + step3) {
this.speed = speed * (step1 + step2 + step3 - dstep)
/ (step1 + step2 + step3) + 5;
// ensure non-zero speed
this.speed = Math.max(MIN_RAMP_SPEED, Math.ceil(Math.abs(this.speed))) * Math.sign(speed);
} else {
if (brake) this.speed = 0;
if (!isTimeCommand) {
// we need to patch the actual position of the motor when
@@ -179,11 +192,13 @@ namespace pxsim {
case DAL.opOutputStepSync:
case DAL.opOutputTimeSync: {
const otherMotor = this._synchedMotor;
if (otherMotor.port < this.port) // handled in other motor code
break;
const speed = this.speedCmdValues[0];
const turnRatio = this.speedCmdValues[1];
// if turnratio is negative, right motor at power level
// right motor -> this.port > otherMotor.port
if (Math.sign(this.port - otherMotor.port)
== Math.sign(turnRatio))
break; // handled in other motor code
const stepsOrTime = this.speedCmdValues[2];
const brake = this.speedCmdValues[3];
const dstep = this.speedCmd == DAL.opOutputTimeSync
@@ -199,12 +214,7 @@ namespace pxsim {
// turn ratio is a bit weird to interpret
// see https://communities.theiet.org/blogs/698/1706
if (turnRatio < 0) {
otherMotor.speed = speed;
this.speed *= (100 + turnRatio) / 100;
} else {
otherMotor.speed = this.speed * (100 - turnRatio) / 100;
}
otherMotor.speed = this.speed * (100 - Math.abs(turnRatio)) / 100;
// clamp
this.speed = Math.max(-100, Math.min(100, this.speed >> 0));
@@ -224,11 +234,10 @@ namespace pxsim {
this.angle = this.manualReferenceAngle + this.manualAngle;
this.setChangedState();
}
this.speed = Math.round(this.speed); // integer only
// don't round speed
// compute delta angle
const rotations = this.getSpeed() / 100 * this.rotationsPerMilliSecond * elapsed;
const deltaAngle = Math.round(rotations * 360);
const rotations = this.speed / 100 * this.rotationsPerMilliSecond * elapsed;
const deltaAngle = rotations * 360;
if (deltaAngle) {
this.angle += deltaAngle;
this.tacho += Math.abs(deltaAngle);

View File

@@ -80,6 +80,12 @@ namespace pxsim {
const brake = pxsim.BufferMethods.getNumber(buf, BufferMethods.NumberFormat.Int8LE, 12);
const motors = ev3board().getMotor(port);
// cancel any other sync command
for(const motor of ev3board().getMotors().filter(motor => motors.indexOf(motor) < 0)) {
motor.clearSyncCmd()
}
// apply commands to all motors
for (const motor of motors) {
const otherMotor = motors.filter(m => m.port != motor.port)[0];
motor.setSyncCmd(

View File

@@ -9,12 +9,17 @@
},
"galleries": {
"Getting Started": "getting-started",
"Tutorials": "tutorials",
"Brick Tutorials": "tutorials/brick",
"Motor Tutorials": "tutorials/motors",
"Touch Sensor Tutorials": "tutorials/touch-sensor",
"Color Sensor Tutorials": "tutorials/color-sensor",
"Infrared Sensor Tutorials": "tutorials/infrared-sensor",
"Design Engineering": "design-engineering",
"Coding": "coding",
"Maker": "maker"
"Maker": "maker",
"Videos": "videos"
},
"electronManifest": {
"latest": "v0.4.2"
"latest": "v1.0.11"
}
}