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8
.gitignore
vendored
@ -6,9 +6,11 @@ typings
|
|||||||
tmp
|
tmp
|
||||||
temp
|
temp
|
||||||
projects/**
|
projects/**
|
||||||
win10/app/bin
|
clients/win10/app/bin
|
||||||
win10/app/bld
|
clients/win10/app/bld
|
||||||
win10/*.opendb
|
clients/win10/*.opendb
|
||||||
|
clients/**/bin/**
|
||||||
|
clients/**/obj/**
|
||||||
|
|
||||||
*.user
|
*.user
|
||||||
*.sw?
|
*.sw?
|
||||||
|
10
README.md
@ -3,7 +3,7 @@
|
|||||||
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using
|
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using
|
||||||
PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt)).
|
PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt)).
|
||||||
|
|
||||||
* [Try it live](https://m.pxt.io)
|
* [Try it live](https://codethemicrobit.com)
|
||||||
|
|
||||||
[](https://travis-ci.org/Microsoft/pxt-microbit)
|
[](https://travis-ci.org/Microsoft/pxt-microbit)
|
||||||
|
|
||||||
@ -47,9 +47,13 @@ More instructions at https://github.com/Microsoft/pxt#running-a-target-from-loca
|
|||||||
## Universal Windows App
|
## Universal Windows App
|
||||||
|
|
||||||
The Windows 10 app is a [Universal Windows Hosted Web App](https://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm)
|
The Windows 10 app is a [Universal Windows Hosted Web App](https://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm)
|
||||||
that wraps ``m.pxt.io`` and provides additional features.
|
that wraps ``codethemicrobit.com`` and provides additional features.
|
||||||
|
|
||||||
### Building
|
### Building
|
||||||
|
|
||||||
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
|
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
|
||||||
* open the ``win10/app.sln`` solution and launch the ``m.pxt.io`` project.
|
* open the ``win10/app.sln`` solution and launch the ``codethemicrobit`` project.
|
||||||
|
|
||||||
|
## Code of Conduct
|
||||||
|
|
||||||
|
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.
|
||||||
|
26
clients/chrome/README.md
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
# microbit-chrome
|
||||||
|
Prototype chrome addon that exposes the micro:bit's serial output to webpages.
|
||||||
|
* watch the [demo video](https://vimeo.com/146207766)
|
||||||
|
|
||||||
|
# Installation
|
||||||
|
See [developer.chrome.com](https://developer.chrome.com/extensions/getstarted#unpacked)
|
||||||
|
for instructions on how to install the local version into your chrome browser.
|
||||||
|
|
||||||
|
# Requirements
|
||||||
|
* Chrome 48 or later.
|
||||||
|
|
||||||
|
# Sample page
|
||||||
|
The `demo.html` webpage goes along with the
|
||||||
|
https://github.com/Microsoft/microbit-touchdevelop/blob/master/examples/tcs34725.cpp
|
||||||
|
program. Run `http-server` from this directory, then visit
|
||||||
|
http://localhost:8080/demo.html
|
||||||
|
(keep in mind that pages served from `file://` cannot open ports).
|
||||||
|
|
||||||
|
# Building
|
||||||
|
|
||||||
|
Open a command prompt and run the following commands.
|
||||||
|
|
||||||
|
````
|
||||||
|
npm install
|
||||||
|
typings update
|
||||||
|
````
|
68
clients/chrome/background.js
Normal file
@ -0,0 +1,68 @@
|
|||||||
|
///<reference path='typings/browser.d.ts'/>
|
||||||
|
var connections = [];
|
||||||
|
// A list of "ports", i.e. connected clients (such as web pages). Multiple web
|
||||||
|
// pages can connect to our service: they all receive the same data.
|
||||||
|
var ports = [];
|
||||||
|
function byPath(path) {
|
||||||
|
return connections.filter(function (x) { return x.path == path; });
|
||||||
|
}
|
||||||
|
function byId(id) {
|
||||||
|
return connections.filter(function (x) { return x.id == id; });
|
||||||
|
}
|
||||||
|
function onReceive(data, id) {
|
||||||
|
if (ports.length == 0)
|
||||||
|
return;
|
||||||
|
var view = new DataView(data);
|
||||||
|
var decoder = new TextDecoder("utf-8");
|
||||||
|
var decodedString = decoder.decode(view);
|
||||||
|
ports.forEach(function (port) { return port.postMessage({
|
||||||
|
type: "serial",
|
||||||
|
data: decodedString,
|
||||||
|
id: id
|
||||||
|
}); });
|
||||||
|
}
|
||||||
|
function findNewDevices() {
|
||||||
|
chrome.serial.getDevices(function (serialPorts) {
|
||||||
|
serialPorts.forEach(function (serialPort) {
|
||||||
|
if (byPath(serialPort.path).length == 0 &&
|
||||||
|
serialPort.displayName == "mbed Serial Port") {
|
||||||
|
chrome.serial.connect(serialPort.path, { bitrate: 115200 }, function (info) {
|
||||||
|
// In case the [connect] operation takes more than five seconds...
|
||||||
|
if (info && byPath(serialPort.path).length == 0)
|
||||||
|
connections.push({
|
||||||
|
id: info.connectionId,
|
||||||
|
path: serialPort.path
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
function main() {
|
||||||
|
// Register new clients in the [ports] global variable.
|
||||||
|
chrome.runtime.onConnectExternal.addListener(function (port) {
|
||||||
|
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit)$/.test(port.name)) {
|
||||||
|
ports.push(port);
|
||||||
|
port.onDisconnect.addListener(function () {
|
||||||
|
ports = ports.filter(function (x) { return x != port; });
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
// When receiving data for one of the connections that we're tracking, forward
|
||||||
|
// it to all connected clients.
|
||||||
|
chrome.serial.onReceive.addListener(function (info) {
|
||||||
|
if (byId(info.connectionId).length > 0)
|
||||||
|
onReceive(info.data, info.connectionId);
|
||||||
|
});
|
||||||
|
// When it looks like we've been disconnected, drop the corresponding
|
||||||
|
// connection object from the [connections] global variable.
|
||||||
|
chrome.serial.onReceiveError.addListener(function (info) {
|
||||||
|
if (info.error == "system_error" || info.error == "disconnected" || info.error == "device_lost")
|
||||||
|
connections = connections.filter(function (x) { return x.id != info.connectionId; });
|
||||||
|
});
|
||||||
|
// Probe serial connections at regular intervals. In case we find an mbed port
|
||||||
|
// we haven't yet connected to, connect to it.
|
||||||
|
setInterval(findNewDevices, 5000);
|
||||||
|
findNewDevices();
|
||||||
|
}
|
||||||
|
document.addEventListener("DOMContentLoaded", main);
|
92
clients/chrome/background.ts
Normal file
@ -0,0 +1,92 @@
|
|||||||
|
// A list of: {
|
||||||
|
// id: number;
|
||||||
|
// path: string;
|
||||||
|
// } where [id] is the [connectionId] (internal to Chrome) and [path] is the
|
||||||
|
// OS' name for the device (e.g. "COM4").
|
||||||
|
interface Connection {
|
||||||
|
id: string;
|
||||||
|
path: string;
|
||||||
|
}
|
||||||
|
let connections: Connection[] = [];
|
||||||
|
|
||||||
|
// A list of "ports", i.e. connected clients (such as web pages). Multiple web
|
||||||
|
// pages can connect to our service: they all receive the same data.
|
||||||
|
let ports = [];
|
||||||
|
|
||||||
|
interface Message {
|
||||||
|
type: string;
|
||||||
|
data: string;
|
||||||
|
id: string;
|
||||||
|
}
|
||||||
|
|
||||||
|
function byPath(path: string): Connection[] {
|
||||||
|
return connections.filter((x) => x.path == path);
|
||||||
|
}
|
||||||
|
|
||||||
|
function byId(id: string): Connection[] {
|
||||||
|
return connections.filter((x) => x.id == id);
|
||||||
|
}
|
||||||
|
|
||||||
|
function onReceive(data, id: string) {
|
||||||
|
if (ports.length == 0) return;
|
||||||
|
|
||||||
|
let view = new DataView(data);
|
||||||
|
let decoder = new TextDecoder("utf-8");
|
||||||
|
let decodedString = decoder.decode(view);
|
||||||
|
ports.forEach(port => port.postMessage(<Message>{
|
||||||
|
type: "serial",
|
||||||
|
data: decodedString,
|
||||||
|
id: id,
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
function findNewDevices() {
|
||||||
|
chrome.serial.getDevices(function (serialPorts) {
|
||||||
|
serialPorts.forEach(function (serialPort) {
|
||||||
|
if (byPath(serialPort.path).length == 0 &&
|
||||||
|
serialPort.displayName == "mbed Serial Port") {
|
||||||
|
chrome.serial.connect(serialPort.path, { bitrate: 115200 }, function (info) {
|
||||||
|
// In case the [connect] operation takes more than five seconds...
|
||||||
|
if (info && byPath(serialPort.path).length == 0)
|
||||||
|
connections.push({
|
||||||
|
id: info.connectionId,
|
||||||
|
path: serialPort.path
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
function main() {
|
||||||
|
// Register new clients in the [ports] global variable.
|
||||||
|
chrome.runtime.onConnectExternal.addListener(function (port) {
|
||||||
|
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit)$/.test(port.name)) {
|
||||||
|
ports.push(port);
|
||||||
|
port.onDisconnect.addListener(function () {
|
||||||
|
ports = ports.filter(function (x) { return x != port });
|
||||||
|
});
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
// When receiving data for one of the connections that we're tracking, forward
|
||||||
|
// it to all connected clients.
|
||||||
|
chrome.serial.onReceive.addListener(function (info) {
|
||||||
|
if (byId(info.connectionId).length > 0)
|
||||||
|
onReceive(info.data, info.connectionId);
|
||||||
|
});
|
||||||
|
|
||||||
|
// When it looks like we've been disconnected, drop the corresponding
|
||||||
|
// connection object from the [connections] global variable.
|
||||||
|
chrome.serial.onReceiveError.addListener(function (info) {
|
||||||
|
if (info.error == "system_error" || info.error == "disconnected" || info.error == "device_lost")
|
||||||
|
connections = connections.filter((x) => x.id != info.connectionId);
|
||||||
|
});
|
||||||
|
|
||||||
|
// Probe serial connections at regular intervals. In case we find an mbed port
|
||||||
|
// we haven't yet connected to, connect to it.
|
||||||
|
setInterval(findNewDevices, 5000);
|
||||||
|
findNewDevices();
|
||||||
|
}
|
||||||
|
|
||||||
|
document.addEventListener("DOMContentLoaded", main);
|
BIN
clients/chrome/logo128.png
Normal file
After Width: | Height: | Size: 5.9 KiB |
BIN
clients/chrome/logo48.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
30
clients/chrome/manifest.json
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
{
|
||||||
|
"app": {
|
||||||
|
"background": {
|
||||||
|
"scripts": [ "background.js" ]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
"manifest_version": 2,
|
||||||
|
"name": "code the micro:bit",
|
||||||
|
"version": "0.6.0",
|
||||||
|
"author": "Microsoft Corporation",
|
||||||
|
"short_name": "code the micro:bit",
|
||||||
|
|
||||||
|
"description": "Extension for https://codethemicrobit.com.",
|
||||||
|
"homepage_url": "https://codethemicrobit.com",
|
||||||
|
"offline_enabled": "true",
|
||||||
|
"icons": {
|
||||||
|
"48": "logo48.png",
|
||||||
|
"128": "logo128.png"
|
||||||
|
},
|
||||||
|
|
||||||
|
"permissions": [
|
||||||
|
"serial",
|
||||||
|
"usb"
|
||||||
|
],
|
||||||
|
|
||||||
|
"externally_connectable": {
|
||||||
|
"matches": [ "*://localhost/*", "https://codethemicrobit.com/*", "https://*.codethemicrobit.com/*" ]
|
||||||
|
}
|
||||||
|
}
|
BIN
clients/chrome/screenshot.png
Normal file
After Width: | Height: | Size: 138 KiB |
7
clients/chrome/tsconfig.json
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
{
|
||||||
|
"compiler-options": {
|
||||||
|
"target": "ES5",
|
||||||
|
"module": "amd",
|
||||||
|
"sourceMap": false
|
||||||
|
}
|
||||||
|
}
|
48
clients/win10/app/codethemicrobitapp.sln
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 14
|
||||||
|
VisualStudioVersion = 14.0.25123.0
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "codethemicrobitapp", "codethemicrobitapp.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Debug|ARM = Debug|ARM
|
||||||
|
Debug|x64 = Debug|x64
|
||||||
|
Debug|x86 = Debug|x86
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
Release|ARM = Release|ARM
|
||||||
|
Release|x64 = Release|x64
|
||||||
|
Release|x86 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Deploy.0 = Debug|ARM
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.ActiveCfg = Debug|x86
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Build.0 = Debug|x86
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 7.4 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 8.4 KiB After Width: | Height: | Size: 8.4 KiB |
@ -14,13 +14,13 @@
|
|||||||
<Resource Language="x-generate" />
|
<Resource Language="x-generate" />
|
||||||
</Resources>
|
</Resources>
|
||||||
<Applications>
|
<Applications>
|
||||||
<Application Id="App" StartPage="https://m.pxt.io/">
|
<Application Id="App" StartPage="https://codethemicrobit.com">
|
||||||
<uap:ApplicationContentUriRules>
|
<uap:ApplicationContentUriRules>
|
||||||
<uap:Rule Match="https://m.pxt.io/" Type="include" WindowsRuntimeAccess="all" />
|
<uap:Rule Match="https://m.pxt.io/" Type="include" WindowsRuntimeAccess="all" />
|
||||||
<uap:Rule Match="https://codemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
|
<uap:Rule Match="https://codemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
|
||||||
<uap:Rule Match="https://codethemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
|
<uap:Rule Match="https://codethemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
|
||||||
</uap:ApplicationContentUriRules>
|
</uap:ApplicationContentUriRules>
|
||||||
<uap:VisualElements DisplayName="codethemicrobit" Description="Code editors for the BBC micro:bit" BackgroundColor="white" Square150x150Logo="images\Square150x150Logo.png" Square44x44Logo="images\Square44x44Logo.png">
|
<uap:VisualElements DisplayName="code the micro:bit" Description="A code editor for the BBC micro:bit with Blocks or Javascript." BackgroundColor="white" Square150x150Logo="images\Square150x150Logo.png" Square44x44Logo="images\Square44x44Logo.png">
|
||||||
<uap:DefaultTile Wide310x150Logo="images\Wide310x150Logo.png" ShortName="code the micro:bit">
|
<uap:DefaultTile Wide310x150Logo="images\Wide310x150Logo.png" ShortName="code the micro:bit">
|
||||||
</uap:DefaultTile>
|
</uap:DefaultTile>
|
||||||
<uap:SplashScreen Image="images\splashscreen.png" />
|
<uap:SplashScreen Image="images\splashscreen.png" />
|
66
clients/winuploader/CodeTheMicroBit.sln
Normal file
@ -0,0 +1,66 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio 14
|
||||||
|
VisualStudioVersion = 14.0.25123.0
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodeTheMicrobit", "Microbit.Uploader\CodeTheMicrobit.csproj", "{7DC6CA45-FD75-44BC-805E-708C812CD4BF}"
|
||||||
|
EndProject
|
||||||
|
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "codethemicrobitapp", "..\win10\app\codethemicrobitapp.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Debug|ARM = Debug|ARM
|
||||||
|
Debug|x64 = Debug|x64
|
||||||
|
Debug|x86 = Debug|x86
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
Release|ARM = Release|ARM
|
||||||
|
Release|x64 = Release|x64
|
||||||
|
Release|x86 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|ARM.ActiveCfg = Debug|Any CPU
|
||||||
|
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|ARM.Build.0 = Debug|Any CPU
|
||||||
|
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||||
|
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x64.Build.0 = Debug|Any CPU
|
||||||
|
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||||
|
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x86.Build.0 = Debug|Any CPU
|
||||||
|
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|ARM.ActiveCfg = Release|Any CPU
|
||||||
|
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|ARM.Build.0 = Release|Any CPU
|
||||||
|
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x64.ActiveCfg = Release|Any CPU
|
||||||
|
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x64.Build.0 = Release|Any CPU
|
||||||
|
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x86.ActiveCfg = Release|Any CPU
|
||||||
|
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x86.Build.0 = Release|Any CPU
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Deploy.0 = Debug|ARM
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.ActiveCfg = Debug|x86
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Build.0 = Debug|x86
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
|
||||||
|
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
7
clients/winuploader/Microbit.Uploader/App.config
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
|
<configuration>
|
||||||
|
<startup>
|
||||||
|
<supportedRuntime version="v4.0"/>
|
||||||
|
<supportedRuntime version="v2.0.50727"/>
|
||||||
|
</startup>
|
||||||
|
</configuration>
|
123
clients/winuploader/Microbit.Uploader/CodeTheMicrobit.csproj
Normal file
@ -0,0 +1,123 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{7DC6CA45-FD75-44BC-805E-708C812CD4BF}</ProjectGuid>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||||
|
<RootNamespace>Microsoft.MicroBit</RootNamespace>
|
||||||
|
<AssemblyName>CodeTheMicrobit</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||||
|
<TargetFrameworkProfile />
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
<RunCodeAnalysis>true</RunCodeAnalysis>
|
||||||
|
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<ApplicationIcon>
|
||||||
|
</ApplicationIcon>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<SignAssembly>false</SignAssembly>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<DelaySign>false</DelaySign>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup />
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="Microsoft.VisualBasic" />
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Deployment" />
|
||||||
|
<Reference Include="System.Drawing" />
|
||||||
|
<Reference Include="System.Management" />
|
||||||
|
<Reference Include="System.Windows.Forms" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Settings.cs">
|
||||||
|
<SubType>Form</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Settings.Designer.cs">
|
||||||
|
<DependentUpon>Settings.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="GlobalSuppressions.cs" />
|
||||||
|
<Compile Include="KnownFolders.cs" />
|
||||||
|
<Compile Include="LicenseDialog.cs">
|
||||||
|
<SubType>Form</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="LicenseDialog.Designer.cs">
|
||||||
|
<DependentUpon>LicenseDialog.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="MainForm.cs">
|
||||||
|
<SubType>Form</SubType>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="MainForm.Designer.cs">
|
||||||
|
<DependentUpon>MainForm.cs</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
<Compile Include="Program.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="SingleInstanceAppHelper.cs" />
|
||||||
|
<Compile Include="SingleInstanceAppStarter.cs" />
|
||||||
|
<EmbeddedResource Include="LicenseDialog.resx">
|
||||||
|
<DependentUpon>LicenseDialog.cs</DependentUpon>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<EmbeddedResource Include="MainForm.resx">
|
||||||
|
<DependentUpon>MainForm.cs</DependentUpon>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<EmbeddedResource Include="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
<SubType>Designer</SubType>
|
||||||
|
</EmbeddedResource>
|
||||||
|
<Compile Include="Properties\Resources.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
</Compile>
|
||||||
|
<EmbeddedResource Include="Settings.resx">
|
||||||
|
<DependentUpon>Settings.cs</DependentUpon>
|
||||||
|
</EmbeddedResource>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Include="MSFT_logo_png.png" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="App.config" />
|
||||||
|
<None Include="Resources\MSR-LA - 2576.rtf" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Content Include="favicon.ico" />
|
||||||
|
<EmbeddedResource Include="microbit.red.png" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
BIN
clients/winuploader/Microbit.Uploader/GlobalSuppressions.cs
Normal file
33
clients/winuploader/Microbit.Uploader/KnownFolders.cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
using System;
|
||||||
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
using System.Management;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Security;
|
||||||
|
|
||||||
|
namespace Microsoft.MicroBit
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Class containing methods to retrieve specific file system paths.
|
||||||
|
/// </summary>
|
||||||
|
internal static class KnownFoldersNativeMethods
|
||||||
|
{
|
||||||
|
[SecurityCritical]
|
||||||
|
[SuppressMessage("Microsoft.Design", "CA1024:UsePropertiesWhereAppropriate")]
|
||||||
|
public static string GetDownloadPath()
|
||||||
|
{
|
||||||
|
IntPtr outPath;
|
||||||
|
int result = SHGetKnownFolderPath(new Guid("{374DE290-123F-4565-9164-39C4925E467B}"), 0x00004000, new IntPtr(0), out outPath);
|
||||||
|
if (result >= 0)
|
||||||
|
return Marshal.PtrToStringUni(outPath);
|
||||||
|
else return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SuppressMessage("Microsoft.Security", "CA5122:PInvokesShouldNotBeSafeCriticalFxCopRule")]
|
||||||
|
[DllImport("Shell32.dll")]
|
||||||
|
[SecurityCritical]
|
||||||
|
private static extern int SHGetKnownFolderPath(
|
||||||
|
[MarshalAs(UnmanagedType.LPStruct)]Guid rfid, uint dwFlags, IntPtr hToken,
|
||||||
|
out IntPtr ppszPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
93
clients/winuploader/Microbit.Uploader/LicenseDialog.Designer.cs
generated
Normal file
@ -0,0 +1,93 @@
|
|||||||
|
namespace Microsoft.MicroBit
|
||||||
|
{
|
||||||
|
partial class LicenseDialog
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
this.textBox = new System.Windows.Forms.RichTextBox();
|
||||||
|
this.acceptButton = new System.Windows.Forms.Button();
|
||||||
|
this.exitButton = new System.Windows.Forms.Button();
|
||||||
|
this.SuspendLayout();
|
||||||
|
//
|
||||||
|
// textBox
|
||||||
|
//
|
||||||
|
this.textBox.BorderStyle = System.Windows.Forms.BorderStyle.None;
|
||||||
|
this.textBox.Location = new System.Drawing.Point(13, 13);
|
||||||
|
this.textBox.Name = "textBox";
|
||||||
|
this.textBox.ReadOnly = true;
|
||||||
|
this.textBox.Size = new System.Drawing.Size(465, 438);
|
||||||
|
this.textBox.TabIndex = 0;
|
||||||
|
this.textBox.Text = "";
|
||||||
|
//
|
||||||
|
// acceptButton
|
||||||
|
//
|
||||||
|
this.acceptButton.Location = new System.Drawing.Point(322, 457);
|
||||||
|
this.acceptButton.Name = "acceptButton";
|
||||||
|
this.acceptButton.Size = new System.Drawing.Size(75, 23);
|
||||||
|
this.acceptButton.TabIndex = 1;
|
||||||
|
this.acceptButton.Text = "Accept";
|
||||||
|
this.acceptButton.UseVisualStyleBackColor = true;
|
||||||
|
this.acceptButton.Click += new System.EventHandler(this.acceptButton_Click);
|
||||||
|
//
|
||||||
|
// exitButton
|
||||||
|
//
|
||||||
|
this.exitButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||||
|
this.exitButton.Location = new System.Drawing.Point(403, 457);
|
||||||
|
this.exitButton.Name = "exitButton";
|
||||||
|
this.exitButton.Size = new System.Drawing.Size(75, 23);
|
||||||
|
this.exitButton.TabIndex = 2;
|
||||||
|
this.exitButton.Text = "Exit";
|
||||||
|
this.exitButton.UseVisualStyleBackColor = true;
|
||||||
|
this.exitButton.Click += new System.EventHandler(this.exitButton_Click);
|
||||||
|
//
|
||||||
|
// LicenseDialog
|
||||||
|
//
|
||||||
|
this.AcceptButton = this.acceptButton;
|
||||||
|
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.CancelButton = this.exitButton;
|
||||||
|
this.ClientSize = new System.Drawing.Size(490, 492);
|
||||||
|
this.ControlBox = false;
|
||||||
|
this.Controls.Add(this.exitButton);
|
||||||
|
this.Controls.Add(this.acceptButton);
|
||||||
|
this.Controls.Add(this.textBox);
|
||||||
|
this.MaximizeBox = false;
|
||||||
|
this.MinimizeBox = false;
|
||||||
|
this.Name = "LicenseDialog";
|
||||||
|
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||||
|
this.Text = "code the micro:bit terms of use";
|
||||||
|
this.ResumeLayout(false);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private System.Windows.Forms.RichTextBox textBox;
|
||||||
|
private System.Windows.Forms.Button acceptButton;
|
||||||
|
private System.Windows.Forms.Button exitButton;
|
||||||
|
}
|
||||||
|
}
|
32
clients/winuploader/Microbit.Uploader/LicenseDialog.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
using Microsoft.MicroBit.Properties;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Text;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace Microsoft.MicroBit
|
||||||
|
{
|
||||||
|
public partial class LicenseDialog : Form
|
||||||
|
{
|
||||||
|
public LicenseDialog()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
this.textBox.Rtf = Resources.MSR_LA___2576;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void acceptButton_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
this.DialogResult = DialogResult.Yes;
|
||||||
|
this.Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void exitButton_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
this.DialogResult = DialogResult.No;
|
||||||
|
this.Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
120
clients/winuploader/Microbit.Uploader/LicenseDialog.resx
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
BIN
clients/winuploader/Microbit.Uploader/MSFT_logo_png.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
173
clients/winuploader/Microbit.Uploader/MainForm.Designer.cs
generated
Normal file
@ -0,0 +1,173 @@
|
|||||||
|
namespace Microsoft.MicroBit
|
||||||
|
{
|
||||||
|
partial class MainForm
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
this.components = new System.ComponentModel.Container();
|
||||||
|
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
|
||||||
|
this.statusLabel = new System.Windows.Forms.Label();
|
||||||
|
this.backgroundPictureBox = new System.Windows.Forms.PictureBox();
|
||||||
|
this.trayIcon = new System.Windows.Forms.NotifyIcon(this.components);
|
||||||
|
this.versionLabel = new System.Windows.Forms.LinkLabel();
|
||||||
|
this.label1 = new System.Windows.Forms.Label();
|
||||||
|
this.SettingsLabel = new System.Windows.Forms.LinkLabel();
|
||||||
|
this.pictureBox1 = new System.Windows.Forms.PictureBox();
|
||||||
|
this.linkLabel1 = new System.Windows.Forms.LinkLabel();
|
||||||
|
((System.ComponentModel.ISupportInitialize)(this.backgroundPictureBox)).BeginInit();
|
||||||
|
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
||||||
|
this.SuspendLayout();
|
||||||
|
//
|
||||||
|
// statusLabel
|
||||||
|
//
|
||||||
|
this.statusLabel.BackColor = System.Drawing.SystemColors.Window;
|
||||||
|
this.statusLabel.Font = new System.Drawing.Font("Consolas", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||||
|
this.statusLabel.Location = new System.Drawing.Point(11, 30);
|
||||||
|
this.statusLabel.Name = "statusLabel";
|
||||||
|
this.statusLabel.Size = new System.Drawing.Size(364, 23);
|
||||||
|
this.statusLabel.TabIndex = 1;
|
||||||
|
this.statusLabel.Text = "loading...";
|
||||||
|
//
|
||||||
|
// backgroundPictureBox
|
||||||
|
//
|
||||||
|
this.backgroundPictureBox.BackColor = System.Drawing.Color.White;
|
||||||
|
this.backgroundPictureBox.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||||
|
this.backgroundPictureBox.Image = global::Microsoft.MicroBit.Properties.Resources.MSFT_logo_png;
|
||||||
|
this.backgroundPictureBox.InitialImage = null;
|
||||||
|
this.backgroundPictureBox.Location = new System.Drawing.Point(226, 91);
|
||||||
|
this.backgroundPictureBox.Name = "backgroundPictureBox";
|
||||||
|
this.backgroundPictureBox.Size = new System.Drawing.Size(149, 52);
|
||||||
|
this.backgroundPictureBox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
|
||||||
|
this.backgroundPictureBox.TabIndex = 0;
|
||||||
|
this.backgroundPictureBox.TabStop = false;
|
||||||
|
this.backgroundPictureBox.Click += new System.EventHandler(this.backgroundPictureBox_Click);
|
||||||
|
//
|
||||||
|
// trayIcon
|
||||||
|
//
|
||||||
|
this.trayIcon.Icon = ((System.Drawing.Icon)(resources.GetObject("trayIcon.Icon")));
|
||||||
|
this.trayIcon.Visible = true;
|
||||||
|
this.trayIcon.Click += new System.EventHandler(this.trayIcon_Click);
|
||||||
|
//
|
||||||
|
// versionLabel
|
||||||
|
//
|
||||||
|
this.versionLabel.AutoSize = true;
|
||||||
|
this.versionLabel.Location = new System.Drawing.Point(12, 121);
|
||||||
|
this.versionLabel.Name = "versionLabel";
|
||||||
|
this.versionLabel.Size = new System.Drawing.Size(28, 13);
|
||||||
|
this.versionLabel.TabIndex = 2;
|
||||||
|
this.versionLabel.TabStop = true;
|
||||||
|
this.versionLabel.Text = "v0.9";
|
||||||
|
this.versionLabel.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.versionLabel_LinkClicked);
|
||||||
|
//
|
||||||
|
// label1
|
||||||
|
//
|
||||||
|
this.label1.AutoSize = true;
|
||||||
|
this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||||
|
this.label1.Location = new System.Drawing.Point(12, 103);
|
||||||
|
this.label1.Name = "label1";
|
||||||
|
this.label1.Size = new System.Drawing.Size(169, 15);
|
||||||
|
this.label1.TabIndex = 3;
|
||||||
|
this.label1.Text = "Automatic upload of .hex files.";
|
||||||
|
//
|
||||||
|
// SettingsLabel
|
||||||
|
//
|
||||||
|
this.SettingsLabel.AutoSize = true;
|
||||||
|
this.SettingsLabel.Location = new System.Drawing.Point(151, 121);
|
||||||
|
this.SettingsLabel.Name = "SettingsLabel";
|
||||||
|
this.SettingsLabel.Size = new System.Drawing.Size(43, 13);
|
||||||
|
this.SettingsLabel.TabIndex = 4;
|
||||||
|
this.SettingsLabel.TabStop = true;
|
||||||
|
this.SettingsLabel.Text = "settings";
|
||||||
|
this.SettingsLabel.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.SettingsLabel_LinkClicked);
|
||||||
|
//
|
||||||
|
// pictureBox1
|
||||||
|
//
|
||||||
|
this.pictureBox1.BackColor = System.Drawing.Color.White;
|
||||||
|
this.pictureBox1.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||||
|
this.pictureBox1.Image = global::Microsoft.MicroBit.Properties.Resources.microbit_red;
|
||||||
|
this.pictureBox1.InitialImage = null;
|
||||||
|
this.pictureBox1.Location = new System.Drawing.Point(226, 6);
|
||||||
|
this.pictureBox1.Name = "pictureBox1";
|
||||||
|
this.pictureBox1.Size = new System.Drawing.Size(149, 79);
|
||||||
|
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
|
||||||
|
this.pictureBox1.TabIndex = 5;
|
||||||
|
this.pictureBox1.TabStop = false;
|
||||||
|
this.pictureBox1.Click += new System.EventHandler(this.pictureBox1_Click);
|
||||||
|
//
|
||||||
|
// linkLabel1
|
||||||
|
//
|
||||||
|
this.linkLabel1.AutoSize = true;
|
||||||
|
this.linkLabel1.Location = new System.Drawing.Point(62, 121);
|
||||||
|
this.linkLabel1.Name = "linkLabel1";
|
||||||
|
this.linkLabel1.Size = new System.Drawing.Size(60, 13);
|
||||||
|
this.linkLabel1.TabIndex = 6;
|
||||||
|
this.linkLabel1.TabStop = true;
|
||||||
|
this.linkLabel1.Text = "open editor";
|
||||||
|
this.linkLabel1.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.linkLabel1_LinkClicked);
|
||||||
|
//
|
||||||
|
// MainForm
|
||||||
|
//
|
||||||
|
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.BackColor = System.Drawing.Color.White;
|
||||||
|
this.ClientSize = new System.Drawing.Size(388, 143);
|
||||||
|
this.Controls.Add(this.linkLabel1);
|
||||||
|
this.Controls.Add(this.pictureBox1);
|
||||||
|
this.Controls.Add(this.SettingsLabel);
|
||||||
|
this.Controls.Add(this.label1);
|
||||||
|
this.Controls.Add(this.versionLabel);
|
||||||
|
this.Controls.Add(this.statusLabel);
|
||||||
|
this.Controls.Add(this.backgroundPictureBox);
|
||||||
|
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
|
||||||
|
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
|
||||||
|
this.MaximizeBox = false;
|
||||||
|
this.Name = "MainForm";
|
||||||
|
this.ShowInTaskbar = false;
|
||||||
|
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
|
||||||
|
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||||
|
this.Text = "code the micro:bit";
|
||||||
|
this.Load += new System.EventHandler(this.MainForm_Load);
|
||||||
|
((System.ComponentModel.ISupportInitialize)(this.backgroundPictureBox)).EndInit();
|
||||||
|
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
|
||||||
|
this.ResumeLayout(false);
|
||||||
|
this.PerformLayout();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private System.Windows.Forms.PictureBox backgroundPictureBox;
|
||||||
|
private System.Windows.Forms.Label statusLabel;
|
||||||
|
private System.Windows.Forms.NotifyIcon trayIcon;
|
||||||
|
private System.Windows.Forms.LinkLabel versionLabel;
|
||||||
|
private System.Windows.Forms.Label label1;
|
||||||
|
private System.Windows.Forms.LinkLabel SettingsLabel;
|
||||||
|
private System.Windows.Forms.PictureBox pictureBox1;
|
||||||
|
private System.Windows.Forms.LinkLabel linkLabel1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
267
clients/winuploader/Microbit.Uploader/MainForm.cs
Normal file
@ -0,0 +1,267 @@
|
|||||||
|
using Microsoft.Win32;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.IO;
|
||||||
|
using System.Security;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace Microsoft.MicroBit
|
||||||
|
{
|
||||||
|
internal partial class MainForm : Form
|
||||||
|
{
|
||||||
|
FileSystemWatcher watcher;
|
||||||
|
private string customcopypath = "";
|
||||||
|
|
||||||
|
public MainForm()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
var v = typeof(MainForm).Assembly.GetName().Version;
|
||||||
|
this.versionLabel.Text = "v" + v.Major + "." + v.Minor;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void MainForm_Load(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
this.initializeFileWatch();
|
||||||
|
customcopypath = (string)Application.UserAppDataRegistry.GetValue("CustomDirectory", "");
|
||||||
|
this.openEditor();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void openEditor()
|
||||||
|
{
|
||||||
|
// lanch editor
|
||||||
|
try { Process.Start("https://codethemicrobit.com"); } catch (Exception) { }
|
||||||
|
}
|
||||||
|
|
||||||
|
private void initializeFileWatch()
|
||||||
|
{
|
||||||
|
if (!checkTOU()) return;
|
||||||
|
|
||||||
|
var downloads = KnownFoldersNativeMethods.GetDownloadPath();
|
||||||
|
if (downloads == null)
|
||||||
|
{
|
||||||
|
this.updateStatus("oops, can't find the `Downloads` folder");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.watcher = new FileSystemWatcher(downloads);
|
||||||
|
this.watcher.Renamed += (sender, e) => this.handleFileEvent(e);
|
||||||
|
this.watcher.Created += (sender, e) => this.handleFileEvent(e);
|
||||||
|
this.watcher.EnableRaisingEvents = true;
|
||||||
|
|
||||||
|
this.waitingForHexFileStatus();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void waitingForHexFileStatus()
|
||||||
|
{
|
||||||
|
this.updateStatus("waiting for .hex file...");
|
||||||
|
this.trayIcon.ShowBalloonTip(3000, "ready...", "waiting for .hex file...", ToolTipIcon.None);
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool checkTOU()
|
||||||
|
{
|
||||||
|
var v = (int)Application.UserAppDataRegistry.GetValue("TermOfUse", 0);
|
||||||
|
if (v != 1)
|
||||||
|
{
|
||||||
|
using (var f = new LicenseDialog())
|
||||||
|
{
|
||||||
|
var r = f.ShowDialog();
|
||||||
|
if (r != DialogResult.Yes)
|
||||||
|
{
|
||||||
|
Application.Exit();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Application.UserAppDataRegistry.SetValue("TermOfUse", 1, RegistryValueKind.DWord);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
delegate void Callback();
|
||||||
|
|
||||||
|
private void updateStatus(string value)
|
||||||
|
{
|
||||||
|
Callback a = (Callback)(() =>
|
||||||
|
{
|
||||||
|
this.statusLabel.Text = value;
|
||||||
|
this.trayIcon.Text = value;
|
||||||
|
});
|
||||||
|
this.Invoke(a);
|
||||||
|
}
|
||||||
|
|
||||||
|
void handleFileEvent(FileSystemEventArgs e)
|
||||||
|
{
|
||||||
|
this.handleFile(e.FullPath);
|
||||||
|
}
|
||||||
|
|
||||||
|
volatile int copying;
|
||||||
|
void handleFile(string fullPath)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// In case this is data-url download, at least Chrome will not rename file, but instead write to it
|
||||||
|
// directly. This mean we may catch it in the act. Let's leave it some time to finish writing.
|
||||||
|
Thread.Sleep(500);
|
||||||
|
|
||||||
|
var info = new System.IO.FileInfo(fullPath);
|
||||||
|
Trace.WriteLine("download: " + info.FullName);
|
||||||
|
|
||||||
|
if (info.Extension != ".hex") return;
|
||||||
|
|
||||||
|
var infoName = info.Name;
|
||||||
|
Trace.WriteLine("download name: " + info.Name);
|
||||||
|
if (!infoName.StartsWith("microbit-", StringComparison.OrdinalIgnoreCase)) return;
|
||||||
|
if (info.Name.EndsWith(".uploaded.hex", StringComparison.OrdinalIgnoreCase)) return;
|
||||||
|
if (info.Length > 1000000) return; // make sure we don't try to copy large files
|
||||||
|
|
||||||
|
|
||||||
|
// already copying?
|
||||||
|
if (Interlocked.Exchange(ref this.copying, 1) == 1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
|
||||||
|
var driveletters = getMicrobitDrives();
|
||||||
|
List<String> drives = new List<String>();
|
||||||
|
foreach (var d in driveletters)
|
||||||
|
{
|
||||||
|
drives.Add(d.RootDirectory.FullName);
|
||||||
|
}
|
||||||
|
if (!String.IsNullOrEmpty(customcopypath) && Directory.Exists(customcopypath))
|
||||||
|
{
|
||||||
|
drives.Add(customcopypath);
|
||||||
|
}
|
||||||
|
if (drives.Count == 0)
|
||||||
|
{
|
||||||
|
this.updateStatus("no board found");
|
||||||
|
this.trayIcon.ShowBalloonTip(3000, "cancelled uploading...", "no board found", ToolTipIcon.None);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.updateStatus("uploading .hex file");
|
||||||
|
this.trayIcon.ShowBalloonTip(3000, "uploading...", "uploading .hex file", ToolTipIcon.None);
|
||||||
|
|
||||||
|
// copy to all boards
|
||||||
|
copyFirmware(info.FullName, drives);
|
||||||
|
|
||||||
|
// move away hex file
|
||||||
|
var temp = System.IO.Path.ChangeExtension(info.FullName, ".uploaded.hex");
|
||||||
|
try
|
||||||
|
{
|
||||||
|
File.Copy(info.FullName, temp, true);
|
||||||
|
File.Delete(info.FullName);
|
||||||
|
}
|
||||||
|
catch (IOException) { }
|
||||||
|
catch (NotSupportedException) { }
|
||||||
|
catch (UnauthorizedAccessException) { }
|
||||||
|
catch (ArgumentException) { }
|
||||||
|
|
||||||
|
// update ui
|
||||||
|
this.updateStatus("uploading done");
|
||||||
|
this.waitingForHexFileStatus();
|
||||||
|
}
|
||||||
|
finally
|
||||||
|
{
|
||||||
|
Interlocked.Exchange(ref this.copying, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (IOException) { }
|
||||||
|
catch (NotSupportedException) { }
|
||||||
|
catch (UnauthorizedAccessException) { }
|
||||||
|
catch (ArgumentException) { }
|
||||||
|
}
|
||||||
|
|
||||||
|
static void copyFirmware(string file, List<string> drives)
|
||||||
|
{
|
||||||
|
var waitHandles = new List<WaitHandle>();
|
||||||
|
foreach (var drive in drives)
|
||||||
|
{
|
||||||
|
var ev = new AutoResetEvent(false);
|
||||||
|
waitHandles.Add(ev);
|
||||||
|
ThreadPool.QueueUserWorkItem((state) =>
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var trg = System.IO.Path.Combine(drive, "firmware.hex");
|
||||||
|
File.Copy(file, trg, true);
|
||||||
|
}
|
||||||
|
catch (IOException) { }
|
||||||
|
catch (NotSupportedException) { }
|
||||||
|
catch (UnauthorizedAccessException) { }
|
||||||
|
catch (ArgumentException) { }
|
||||||
|
ev.Set();
|
||||||
|
}, ev);
|
||||||
|
}
|
||||||
|
|
||||||
|
//waits for all the threads (waitHandles) to call the .Set() method
|
||||||
|
//and inform that the execution has finished.
|
||||||
|
WaitHandle.WaitAll(waitHandles.ToArray());
|
||||||
|
}
|
||||||
|
|
||||||
|
static DriveInfo[] getMicrobitDrives()
|
||||||
|
{
|
||||||
|
var drives = System.IO.DriveInfo.GetDrives();
|
||||||
|
var r = new System.Collections.Generic.List<DriveInfo>();
|
||||||
|
foreach (var di in drives)
|
||||||
|
{
|
||||||
|
var label = getVolumeLabel(di);
|
||||||
|
if (label.StartsWith("MICROBIT", StringComparison.Ordinal))
|
||||||
|
r.Add(di);
|
||||||
|
}
|
||||||
|
return r.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
static string getVolumeLabel(DriveInfo di)
|
||||||
|
{
|
||||||
|
try { return di.VolumeLabel; }
|
||||||
|
catch (IOException) { }
|
||||||
|
catch (SecurityException) { }
|
||||||
|
catch (UnauthorizedAccessException) { }
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
private void trayIcon_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
this.WindowState = FormWindowState.Minimized;
|
||||||
|
this.WindowState = FormWindowState.Normal;
|
||||||
|
this.Show();
|
||||||
|
this.Activate();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void versionLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Process.Start("https://codethemicrobit.com/uploader");
|
||||||
|
}
|
||||||
|
catch (IOException) { }
|
||||||
|
}
|
||||||
|
|
||||||
|
private void backgroundPictureBox_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
this.openEditor();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SettingsLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
||||||
|
{
|
||||||
|
var settings = new Settings(customcopypath);
|
||||||
|
settings.ShowDialog();
|
||||||
|
customcopypath = settings.CustomCopyPath;
|
||||||
|
Application.UserAppDataRegistry.SetValue("CustomDirectory", customcopypath, RegistryValueKind.String);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void linkLabel1_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
||||||
|
{
|
||||||
|
this.openEditor();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void pictureBox1_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
this.openEditor();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
172
clients/winuploader/Microbit.Uploader/MainForm.resx
Normal file
@ -0,0 +1,172 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<metadata name="trayIcon.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||||
|
<value>17, 17</value>
|
||||||
|
</metadata>
|
||||||
|
<assembly alias="System.Drawing" name="System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||||
|
<data name="trayIcon.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>
|
||||||
|
AAABAAEAEBAAAAAAIABoBAAAFgAAACgAAAAQAAAAIAAAAAEAIAAAAAAAAAQAAMIOAADCDgAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAN6bIZTOkxoUtj62FL5W1hTWpzYUvlbWFLY+thTKgwoUxnb+FLY6shS6TsoUzpMaFL5a1hS2P
|
||||||
|
rYUxnb6FNZ2+ZTCTsvkriaf/KYKe/yuIpf8uk7L/K4il/ymBnP8tjqz/K4qn/yiBnP8qhaL/KoWh/yqG
|
||||||
|
o/8ogJv/JXeQ/yqDnvkRMjz/Di02/wofJv8MJS3/Di02/wskLP8HGB3/Di43/w0qM/8HFxz/CyMr/w4s
|
||||||
|
Nv8MJi7/CiAm/w4sNv8RMTv/BQsN/wUQE/8BAgL/AQQF/wYRFP8EBgf/AgIA/xAYJv8TGy3/AgIA/wMF
|
||||||
|
Bv8HEhX/AQUG/wECAv8FEBT/BQsN/wYFD/8LByT/AQAC/wAAAP8CAgL/AwMD/woKEv8LCxT/DAwY/woK
|
||||||
|
Ev8DAwT/AgIC/wAAAP8AAAD/AAAA/wICAv8JCA//IBs//wwMEP8AAAD/AgIC/wQEBv8bGzf/BgYK/wQE
|
||||||
|
Bf8bGzj/BgYJ/wMDA/8AAAD/CgoK/xEREf8HBwf/Li4u/1FRUf9ERET/AQEA/wwMGf8UFCj/BAQE/wMD
|
||||||
|
Av8DAwL/BAQE/xAQIP8RESL/AAAA/z8/P/9SUlH/NTU1/y4uLv9QUFD/QUFB/wEBAP8LCxf/EhIk/wIC
|
||||||
|
Af8JCRH/CwsV/wICAf8PDx3/Dw8f/wAAAP89PT3/UVFQ/zQ0M/8FBQX/DAwM/wgICP8AAAD/CwsW/xIS
|
||||||
|
JP8FBQb/Dg4b/xERIv8FBQb/Dw8d/w8PHv8AAAD/CAgK/xwXO/8KCRT/BAMI/wAAAP8AAAD/AAAA/wIC
|
||||||
|
Av8EBAX/HR06/wgIEP8GBgv/HR07/wYGCf8DAwL/AAAA/wAAAP8JBh3/BwUS/y0fhf8FBBD/AAAA/wAA
|
||||||
|
AP8AAAD/AAAA/xIOMv8fFVz/HhVa/xQPOP8AAQD/AAAA/wAAAP8AAAD/AAAA/wICAv9UO/v/MiKX/wUD
|
||||||
|
D/8FAw7/AwIK/wAAAP8RCzP/IBZi/yAWYP8TDTr/AAAA/wAAAP8AAAD/AAAA/wAAAP8CAgL/VTz/+FQ6
|
||||||
|
/P8yI5j/IBZg/ywehf8MCCX/BAMN/wUEEP8GBBH/AQED/wAAAP8AAAD/AAAA/wAAAP8AAAD/AgIC9Vc+
|
||||||
|
/2BVOv9+Ujj0fTwptH5ONul9OCapfRUOPn4AAAB+AAAAfQAAAH4AAAB+AAAAfQAAAH4AAAB+AAAAfgQE
|
||||||
|
BFkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAA//8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAA//8AAA==
|
||||||
|
</value>
|
||||||
|
</data>
|
||||||
|
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>
|
||||||
|
AAABAAEAEBAAAAAAIABoBAAAFgAAACgAAAAQAAAAIAAAAAEAIAAAAAAAAAQAAMIOAADCDgAAAAAAAAAA
|
||||||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAAN6bIZTOkxoUtj62FL5W1hTWpzYUvlbWFLY+thTKgwoUxnb+FLY6shS6TsoUzpMaFL5a1hS2P
|
||||||
|
rYUxnb6FNZ2+ZTCTsvkriaf/KYKe/yuIpf8uk7L/K4il/ymBnP8tjqz/K4qn/yiBnP8qhaL/KoWh/yqG
|
||||||
|
o/8ogJv/JXeQ/yqDnvkRMjz/Di02/wofJv8MJS3/Di02/wskLP8HGB3/Di43/w0qM/8HFxz/CyMr/w4s
|
||||||
|
Nv8MJi7/CiAm/w4sNv8RMTv/BQsN/wUQE/8BAgL/AQQF/wYRFP8EBgf/AgIA/xAYJv8TGy3/AgIA/wMF
|
||||||
|
Bv8HEhX/AQUG/wECAv8FEBT/BQsN/wYFD/8LByT/AQAC/wAAAP8CAgL/AwMD/woKEv8LCxT/DAwY/woK
|
||||||
|
Ev8DAwT/AgIC/wAAAP8AAAD/AAAA/wICAv8JCA//IBs//wwMEP8AAAD/AgIC/wQEBv8bGzf/BgYK/wQE
|
||||||
|
Bf8bGzj/BgYJ/wMDA/8AAAD/CgoK/xEREf8HBwf/Li4u/1FRUf9ERET/AQEA/wwMGf8UFCj/BAQE/wMD
|
||||||
|
Av8DAwL/BAQE/xAQIP8RESL/AAAA/z8/P/9SUlH/NTU1/y4uLv9QUFD/QUFB/wEBAP8LCxf/EhIk/wIC
|
||||||
|
Af8JCRH/CwsV/wICAf8PDx3/Dw8f/wAAAP89PT3/UVFQ/zQ0M/8FBQX/DAwM/wgICP8AAAD/CwsW/xIS
|
||||||
|
JP8FBQb/Dg4b/xERIv8FBQb/Dw8d/w8PHv8AAAD/CAgK/xwXO/8KCRT/BAMI/wAAAP8AAAD/AAAA/wIC
|
||||||
|
Av8EBAX/HR06/wgIEP8GBgv/HR07/wYGCf8DAwL/AAAA/wAAAP8JBh3/BwUS/y0fhf8FBBD/AAAA/wAA
|
||||||
|
AP8AAAD/AAAA/xIOMv8fFVz/HhVa/xQPOP8AAQD/AAAA/wAAAP8AAAD/AAAA/wICAv9UO/v/MiKX/wUD
|
||||||
|
D/8FAw7/AwIK/wAAAP8RCzP/IBZi/yAWYP8TDTr/AAAA/wAAAP8AAAD/AAAA/wAAAP8CAgL/VTz/+FQ6
|
||||||
|
/P8yI5j/IBZg/ywehf8MCCX/BAMN/wUEEP8GBBH/AQED/wAAAP8AAAD/AAAA/wAAAP8AAAD/AgIC9Vc+
|
||||||
|
/2BVOv9+Ujj0fTwptH5ONul9OCapfRUOPn4AAAB+AAAAfQAAAH4AAAB+AAAAfQAAAH4AAAB+AAAAfgQE
|
||||||
|
BFkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAA//8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||||
|
AAAAAAAA//8AAA==
|
||||||
|
</value>
|
||||||
|
</data>
|
||||||
|
</root>
|
30
clients/winuploader/Microbit.Uploader/Program.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
using Microsoft.VisualBasic.ApplicationServices;
|
||||||
|
using System;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace Microsoft.MicroBit
|
||||||
|
{
|
||||||
|
static class Program
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The main entry point for the application.
|
||||||
|
/// </summary>
|
||||||
|
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope")]
|
||||||
|
[STAThread]
|
||||||
|
static void Main()
|
||||||
|
{
|
||||||
|
Application.EnableVisualStyles();
|
||||||
|
Application.SetCompatibleTextRenderingDefault(false);
|
||||||
|
SingleInstanceAppStarter.Start(new MainForm(), StartNewInstance);
|
||||||
|
}
|
||||||
|
|
||||||
|
// The handler when attempting to start another instance of this application
|
||||||
|
// We can customize the logic here for which form to activate in different
|
||||||
|
// conditions. Like in this sample, we will be selectively activate the LoginForm
|
||||||
|
// or MainForm based on the login state of the user.
|
||||||
|
static void StartNewInstance(object sender, StartupNextInstanceEventArgs e)
|
||||||
|
{
|
||||||
|
e.BringToForeground = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,40 @@
|
|||||||
|
using System;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Resources;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// General Information about an assembly is controlled through the following
|
||||||
|
// set of attributes. Change these attribute values to modify the information
|
||||||
|
// associated with an assembly.
|
||||||
|
[assembly: AssemblyTitle("Code The micro:bit Uploader")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("Microsoft")]
|
||||||
|
[assembly: AssemblyProduct("MicrosoftMicrobitUploader")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © Microsoft 2016")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Setting ComVisible to false makes the types in this assembly not visible
|
||||||
|
// to COM components. If you need to access a type in this assembly from
|
||||||
|
// COM, set the ComVisible attribute to true on that type.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||||
|
[assembly: Guid("7dc6ca45-fd75-44bc-805e-708c812cd4bf")]
|
||||||
|
|
||||||
|
// Version information for an assembly consists of the following four values:
|
||||||
|
//
|
||||||
|
// Major Version
|
||||||
|
// Minor Version
|
||||||
|
// Build Number
|
||||||
|
// Revision
|
||||||
|
//
|
||||||
|
// You can specify all the values or you can default the Build and Revision Numbers
|
||||||
|
// by using the '*' as shown below:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("0.9.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("0.9.0.0")]
|
||||||
|
[assembly: CLSCompliant(true)]
|
||||||
|
[assembly: NeutralResourcesLanguage("en-US")]
|
93
clients/winuploader/Microbit.Uploader/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,93 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Runtime Version:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace Microsoft.MicroBit.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||||
|
/// </summary>
|
||||||
|
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||||
|
// class via a tool like ResGen or Visual Studio.
|
||||||
|
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||||
|
// with the /str option, or rebuild your VS project.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Returns the cached ResourceManager instance used by this class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Microsoft.MicroBit.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Overrides the current thread's CurrentUICulture property for all
|
||||||
|
/// resource lookups using this strongly typed resource class.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap microbit_red {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("microbit_red", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap MSFT_logo_png {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("MSFT_logo_png", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized string similar to {\rtf1\adeflang1025\ansi\ansicpg1252\uc1\adeff0\deff0\stshfdbch0\stshfloch0\stshfhich0\stshfbi0\deflang1033\deflangfe1033\themelang1033\themelangfe0\themelangcs0{\fonttbl{\f0\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f1\fbidi \fswiss\fcharset0\fprq2{\*\panose 020b0604020202020204}Arial;}
|
||||||
|
///{\f2\fbidi \fmodern\fcharset0\fprq1{\*\panose 02070309020205020404}Courier New;}{\f3\fbidi \froman\fcharset2\fprq2{\*\panose 05050102010706020507}Symbol;}{\f10\fbidi \fnil\fcharset2\fp [rest of string was truncated]";.
|
||||||
|
/// </summary>
|
||||||
|
internal static string MSR_LA___2576 {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("MSR_LA___2576", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
130
clients/winuploader/Microbit.Uploader/Properties/Resources.resx
Normal file
@ -0,0 +1,130 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||||
|
<data name="MSR_LA___2576" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\MSR-LA - 2576.rtf;System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</data>
|
||||||
|
<data name="MSFT_logo_png" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\MSFT_logo_png.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="microbit_red" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\microbit.red.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
</root>
|
@ -0,0 +1 @@
|
|||||||
|
TBD
|
76
clients/winuploader/Microbit.Uploader/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,76 @@
|
|||||||
|
namespace Microsoft.MicroBit
|
||||||
|
{
|
||||||
|
partial class Settings
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
this.textBox1 = new System.Windows.Forms.TextBox();
|
||||||
|
this.label1 = new System.Windows.Forms.Label();
|
||||||
|
this.SuspendLayout();
|
||||||
|
//
|
||||||
|
// textBox1
|
||||||
|
//
|
||||||
|
this.textBox1.Location = new System.Drawing.Point(107, 12);
|
||||||
|
this.textBox1.Name = "textBox1";
|
||||||
|
this.textBox1.Size = new System.Drawing.Size(100, 20);
|
||||||
|
this.textBox1.TabIndex = 0;
|
||||||
|
this.textBox1.TextChanged += new System.EventHandler(this.textBox1_TextChanged);
|
||||||
|
//
|
||||||
|
// label1
|
||||||
|
//
|
||||||
|
this.label1.AutoSize = true;
|
||||||
|
this.label1.Location = new System.Drawing.Point(34, 15);
|
||||||
|
this.label1.Name = "label1";
|
||||||
|
this.label1.Size = new System.Drawing.Size(67, 13);
|
||||||
|
this.label1.TabIndex = 1;
|
||||||
|
this.label1.Text = "Custom Path";
|
||||||
|
//
|
||||||
|
// Settings
|
||||||
|
//
|
||||||
|
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.ClientSize = new System.Drawing.Size(246, 48);
|
||||||
|
this.Controls.Add(this.label1);
|
||||||
|
this.Controls.Add(this.textBox1);
|
||||||
|
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
|
||||||
|
this.MaximizeBox = false;
|
||||||
|
this.MinimizeBox = false;
|
||||||
|
this.Name = "Settings";
|
||||||
|
this.ShowIcon = false;
|
||||||
|
this.Text = "Settings";
|
||||||
|
this.Load += new System.EventHandler(this.Settings_Load);
|
||||||
|
this.ResumeLayout(false);
|
||||||
|
this.PerformLayout();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private System.Windows.Forms.TextBox textBox1;
|
||||||
|
private System.Windows.Forms.Label label1;
|
||||||
|
}
|
||||||
|
}
|
37
clients/winuploader/Microbit.Uploader/Settings.cs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Data;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Security.AccessControl;
|
||||||
|
using System.Text;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace Microsoft.MicroBit
|
||||||
|
{
|
||||||
|
public partial class Settings : Form
|
||||||
|
{
|
||||||
|
public string CustomCopyPath;
|
||||||
|
public Settings(string currentpath)
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
CustomCopyPath = currentpath;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Settings_Load(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
textBox1.Text = CustomCopyPath;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void label1_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private void textBox1_TextChanged(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
CustomCopyPath = textBox1.Text;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
120
clients/winuploader/Microbit.Uploader/Settings.resx
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
@ -0,0 +1,39 @@
|
|||||||
|
/****************************** Module Header ******************************\
|
||||||
|
* Module Name: SingleInstanceAppHelper.cs
|
||||||
|
* Project: CSWinFormSingleInstanceApp
|
||||||
|
* Copyright (c) Microsoft Corporation.
|
||||||
|
*
|
||||||
|
* The sample demonstrates how to achieve the goal that only
|
||||||
|
* one instance of the application is allowed in Windows Forms application..
|
||||||
|
*
|
||||||
|
* This source is subject to the Microsoft Public License.
|
||||||
|
* See http://www.microsoft.com/en-us/openness/resources/licenses.aspx#MPL.
|
||||||
|
* All other rights reserved.
|
||||||
|
*
|
||||||
|
* THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
* EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
\***************************************************************************/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using Microsoft.VisualBasic.ApplicationServices;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
|
||||||
|
namespace Microsoft.MicroBit
|
||||||
|
{
|
||||||
|
// We need to add Microsoft.VisualBasic reference to use
|
||||||
|
// WindowsFormsApplicationBase type.
|
||||||
|
class SingleInstanceApp : WindowsFormsApplicationBase
|
||||||
|
{
|
||||||
|
public SingleInstanceApp()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
public SingleInstanceApp(Form f)
|
||||||
|
{
|
||||||
|
// Set IsSingleInstance property to true to make the application
|
||||||
|
base.IsSingleInstance = true;
|
||||||
|
// Set MainForm of the application.
|
||||||
|
this.MainForm = f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,39 @@
|
|||||||
|
/****************************** Module Header ******************************\
|
||||||
|
* Module Name: SingleInstanceAppStarter.cs
|
||||||
|
* Project: CSWinFormSingleInstanceApp
|
||||||
|
* Copyright (c) Microsoft Corporation.
|
||||||
|
*
|
||||||
|
* The sample demonstrates how to achieve the goal that only
|
||||||
|
* one instance of the application is allowed in Windows Forms application..
|
||||||
|
*
|
||||||
|
* This source is subject to the Microsoft Public License.
|
||||||
|
* See http://www.microsoft.com/en-us/openness/resources/licenses.aspx#MPL.
|
||||||
|
* All other rights reserved.
|
||||||
|
*
|
||||||
|
* THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
* EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
\***************************************************************************/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
using Microsoft.VisualBasic.ApplicationServices;
|
||||||
|
|
||||||
|
namespace Microsoft.MicroBit
|
||||||
|
{
|
||||||
|
internal static class SingleInstanceAppStarter
|
||||||
|
{
|
||||||
|
static SingleInstanceApp app = null;
|
||||||
|
|
||||||
|
// Construct SingleInstanceApp object, and invoke its run method.
|
||||||
|
public static void Start(Form f, StartupNextInstanceEventHandler handler)
|
||||||
|
{
|
||||||
|
if (app == null && f != null)
|
||||||
|
app = new SingleInstanceApp(f);
|
||||||
|
|
||||||
|
// Wire up StartupNextInstance event handler.
|
||||||
|
app.StartupNextInstance += handler;
|
||||||
|
app.Run(Environment.GetCommandLineArgs());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
BIN
clients/winuploader/Microbit.Uploader/favicon.ico
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
clients/winuploader/Microbit.Uploader/microbit.red.png
Normal file
After Width: | Height: | Size: 21 KiB |
@ -6,6 +6,8 @@ import * as child_process from "child_process";
|
|||||||
|
|
||||||
let writeFileAsync: any = Promise.promisify(fs.writeFile)
|
let writeFileAsync: any = Promise.promisify(fs.writeFile)
|
||||||
let execAsync: (cmd: string, options?: { cwd?: string }) => Promise<Buffer> = Promise.promisify(child_process.exec)
|
let execAsync: (cmd: string, options?: { cwd?: string }) => Promise<Buffer> = Promise.promisify(child_process.exec)
|
||||||
|
let readDirAsync = Promise.promisify(fs.readdir)
|
||||||
|
|
||||||
|
|
||||||
export function deployCoreAsync(res: ts.pxt.CompileResult) {
|
export function deployCoreAsync(res: ts.pxt.CompileResult) {
|
||||||
return getBitDrivesAsync()
|
return getBitDrivesAsync()
|
||||||
@ -37,6 +39,10 @@ function getBitDrivesAsync(): Promise<string[]> {
|
|||||||
})
|
})
|
||||||
return res
|
return res
|
||||||
})
|
})
|
||||||
|
}
|
||||||
|
else if (process.platform == "darwin") {
|
||||||
|
return readDirAsync("/Volumes")
|
||||||
|
.then(lst => lst.filter(s => /MICROBIT/.test(s)).map(s => "/Volumes/" + s + "/"))
|
||||||
} else {
|
} else {
|
||||||
return Promise.resolve([])
|
return Promise.resolve([])
|
||||||
}
|
}
|
||||||
|
@ -35,7 +35,7 @@ Learn about about the [hardware components](/device) of the micro:bit to make th
|
|||||||
|
|
||||||
## Programming: Blocks or JavaScript
|
## Programming: Blocks or JavaScript
|
||||||
|
|
||||||
The student can program the BBC micro:bit using [Blocks](/blocks) or [JavaScript](/typescript), via the [micro:bit APIs](/reference):
|
The student can program the BBC micro:bit using [Blocks](/blocks) or [JavaScript](/javascript), via the [micro:bit APIs](/reference):
|
||||||
|
|
||||||
```blocks
|
```blocks
|
||||||
basic.showString("Hi!");
|
basic.showString("Hi!");
|
||||||
@ -45,7 +45,7 @@ basic.showString("Hi!");
|
|||||||
|
|
||||||
When a user has her code ready, she can connect her BBC micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
|
When a user has her code ready, she can connect her BBC micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
|
||||||
|
|
||||||
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/typescript) happens in the browser.
|
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser.
|
||||||
|
|
||||||
The student is prompted to save the ARM binary program to a file, which she then simply drags to the micro:bit mounted drive,
|
The student is prompted to save the ARM binary program to a file, which she then simply drags to the micro:bit mounted drive,
|
||||||
which flashes the micro:bit device with the new program.
|
which flashes the micro:bit device with the new program.
|
||||||
|
@ -23,13 +23,13 @@ When you have downloaded and run your code onto your micro:bit, press Button R t
|
|||||||
|
|
||||||
### USB connection
|
### USB connection
|
||||||
|
|
||||||
When you plug in your micro:bit, it should appear as MICROBIT.
|
When you plug in your micro:bit, it should appear as ``MICROBIT``.
|
||||||
If you accidentally hold down the reset button as you’re plugging in your micro:bit,
|
If you accidentally hold down the reset button as you’re plugging in your micro:bit,
|
||||||
the micro:bit will appear as a MAINTENANCE drive instead of MICROBIT. This is known as maintenance mode.**
|
the micro:bit will appear as a MAINTENANCE drive instead of ``MICROBIT``. This is known as maintenance mode.**
|
||||||
|
|
||||||
To continue programming your micro:bit YOU MUST unplug your USB and reconnect it. Check that the drive now shows as MICROBIT.
|
To continue programming your micro:bit YOU MUST unplug your USB and reconnect it. Check that the drive now shows as ``MICROBIT``.
|
||||||
|
|
||||||
**Use with caution. If you click on the drive while it shows as MAINTENANCE,
|
**Use with caution. If you click on the drive while it shows as ``MAINTENANCE``,
|
||||||
you can see which version of firmware you have running on your micro:bit.
|
you can see which version of firmware you have running on your micro:bit.
|
||||||
Firmware on your micro:bit should be up-to-date already.
|
Firmware on your micro:bit should be up-to-date already.
|
||||||
You can find the version of firmware in the 'version.txt' file on the micro:bit. Further information on the firmware can be found here:
|
You can find the version of firmware in the 'version.txt' file on the micro:bit. Further information on the firmware can be found here:
|
||||||
@ -55,6 +55,10 @@ The pins can be a form of input or output.
|
|||||||
There are labels for the input/output pins P0, P1, P2, which you can attach external sensors to such as thermometers or moisture detectors.
|
There are labels for the input/output pins P0, P1, P2, which you can attach external sensors to such as thermometers or moisture detectors.
|
||||||
You can read more about large and small pins [here](/device/pins).
|
You can read more about large and small pins [here](/device/pins).
|
||||||
|
|
||||||
|
### Light level
|
||||||
|
|
||||||
|
The screen can also be used a light level sensor (it's a really cool trick).
|
||||||
|
|
||||||
### How do I connect the micro:bit to my computer?
|
### How do I connect the micro:bit to my computer?
|
||||||
|
|
||||||
Your micro:bit can be connected to your computer via a micro USB cable.
|
Your micro:bit can be connected to your computer via a micro USB cable.
|
||||||
@ -73,7 +77,7 @@ You can attach an external device such as a motor to these and power it using th
|
|||||||
|
|
||||||
### Serial Communication
|
### Serial Communication
|
||||||
|
|
||||||
The BBC micro:bit can send an receive data via [serial communication](/device/serial). The serial data can be transfered via USB or BlE.
|
The BBC micro:bit can send an receive data via [serial communication](/device/serial). The serial data can be transfered via USB or BLE.
|
||||||
|
|
||||||
### Bluetooth Low Energy (BLE) Antenna
|
### Bluetooth Low Energy (BLE) Antenna
|
||||||
|
|
||||||
|
@ -1,6 +1,12 @@
|
|||||||
# Frequently Asked Questions
|
# Frequently Asked Questions
|
||||||
|
|
||||||
## Where can I get a BBC micro:bit?
|
### Where can I get a BBC micro:bit?
|
||||||
|
|
||||||
More information at [http://uk.farnell.com/bbc-microbit](http://uk.farnell.com/bbc-microbit).
|
More information at [http://uk.farnell.com/bbc-microbit](http://uk.farnell.com/bbc-microbit).
|
||||||
|
|
||||||
|
|
||||||
|
## Troubleshooting
|
||||||
|
|
||||||
|
### My micro:bit does not show up as a drive when I connect it to my computer.
|
||||||
|
|
||||||
|
A common cause for this is a broken cable. Pick another USB cable and try it. Otherwise, try another computer as well.
|
@ -9,8 +9,6 @@ to make real programs that work!
|
|||||||
|
|
||||||
## ~
|
## ~
|
||||||
|
|
||||||
### Happy face
|
|
||||||
|
|
||||||
Use the **Basic** drawer in the editor (to the left)
|
Use the **Basic** drawer in the editor (to the left)
|
||||||
to drag out and arrange three blocks (two `show leds` and one `forever` block)
|
to drag out and arrange three blocks (two `show leds` and one `forever` block)
|
||||||
to create this program:
|
to create this program:
|
||||||
@ -34,470 +32,13 @@ basic.forever(() => {
|
|||||||
});
|
});
|
||||||
```
|
```
|
||||||
|
|
||||||
When you run this program (click the **Play** button) you will see a smiley face, then a blank
|
When this program runs, you will see a smiley face, then a blank
|
||||||
screen, then a smiley again -- it never stops! (That's because of the
|
screen, then a smiley again -- it never stops! (That's because of the
|
||||||
``forever`` block.)
|
``forever`` block.)
|
||||||
|
|
||||||
Click **Compile** to move your program to the BBC micro:bit!
|
Click **Compile** to move your program to the BBC micro:bit!
|
||||||
|
Make sure to follow the instructions.
|
||||||
|
|
||||||
### Happy unhappy face
|
### ~button /getting-started/screen
|
||||||
|
NEXT: THE SCREEN
|
||||||
Draw an unhappy face instead of the blank screen. Click on the dots
|
|
||||||
in the second ``show leds`` block until it matches the blocks below.
|
|
||||||
Now you have an **animation** (cartoon) that shows a happy face,
|
|
||||||
then an unhappy one, then a happy one again, forever (or until
|
|
||||||
you turn off your micro:bit)!
|
|
||||||
|
|
||||||
```blocks
|
|
||||||
basic.forever(() => {
|
|
||||||
basic.showLeds(`
|
|
||||||
. . . . .
|
|
||||||
. # . # .
|
|
||||||
. . . . .
|
|
||||||
# . . . #
|
|
||||||
. # # # .
|
|
||||||
`)
|
|
||||||
basic.showLeds(`
|
|
||||||
. . . . .
|
|
||||||
. # . # .
|
|
||||||
. . . . .
|
|
||||||
. # # # .
|
|
||||||
# . . . #
|
|
||||||
`)
|
|
||||||
});
|
|
||||||
```
|
|
||||||
Click **Compile** to move your program to the BBC micro:bit!
|
|
||||||
|
|
||||||
### Your turn!
|
|
||||||
|
|
||||||
Pile up more ``show leds`` blocks to create an animation! Create an
|
|
||||||
animation with at least 5 pictures. What does this animation show?
|
|
||||||
|
|
||||||
```blocks
|
|
||||||
basic.forever(() => {
|
|
||||||
basic.showLeds(`
|
|
||||||
. . . . .
|
|
||||||
. # . # .
|
|
||||||
. . . . .
|
|
||||||
# . . . #
|
|
||||||
. # # # .
|
|
||||||
`)
|
|
||||||
basic.showLeds(`
|
|
||||||
. . . . .
|
|
||||||
. # . # .
|
|
||||||
. . . . .
|
|
||||||
# # # # #
|
|
||||||
. . . . .
|
|
||||||
`)
|
|
||||||
basic.showLeds(`
|
|
||||||
. . . . .
|
|
||||||
. # . # .
|
|
||||||
. . . . .
|
|
||||||
. # # # .
|
|
||||||
# . . . #
|
|
||||||
`)
|
|
||||||
basic.showLeds(`
|
|
||||||
. . . . .
|
|
||||||
. # . # .
|
|
||||||
. . . . .
|
|
||||||
# # # # #
|
|
||||||
. . . # #
|
|
||||||
`)
|
|
||||||
basic.showLeds(`
|
|
||||||
. . . . .
|
|
||||||
# . # . .
|
|
||||||
. . . . .
|
|
||||||
# . . . #
|
|
||||||
. # # # .
|
|
||||||
`)
|
|
||||||
basic.showLeds(`
|
|
||||||
. . . . .
|
|
||||||
. . # . #
|
|
||||||
. . . . .
|
|
||||||
# . . . #
|
|
||||||
. # # # .
|
|
||||||
`)
|
|
||||||
});
|
|
||||||
```
|
|
||||||
Click **Compile** to move your program to the BBC micro:bit!
|
|
||||||
|
|
||||||
#### ~hint
|
|
||||||
|
|
||||||
You can find the ``show leds`` block in the **Basic** part of the editor.
|
|
||||||
|
|
||||||
#### ~
|
|
||||||
|
|
||||||
### Button A and button B
|
|
||||||
|
|
||||||
This program will show the word **ANTEATER** on the LED
|
|
||||||
screen when you press button `A`.
|
|
||||||
|
|
||||||
```blocks
|
|
||||||
input.onButtonPressed(Button.A, () => {
|
|
||||||
basic.showString("ANTEATER");
|
|
||||||
});
|
|
||||||
```
|
|
||||||
|
|
||||||
#### ~hint
|
|
||||||
|
|
||||||
The ``showString`` block can show letters, numbers, and punctuation
|
|
||||||
on the micro:bit screen.
|
|
||||||
|
|
||||||
#### ~
|
|
||||||
|
|
||||||
Now try to unscramble these blocks in the editor so that the micro:bit
|
|
||||||
shows **BANANA** when you press button `B`.
|
|
||||||
|
|
||||||
```shuffle
|
|
||||||
input.onButtonPressed(Button.B, () => {
|
|
||||||
basic.showString("BANANA");
|
|
||||||
});
|
|
||||||
```
|
|
||||||
#### ~hint
|
|
||||||
|
|
||||||
You can find the letter `B` by clicking the letter `A` on the
|
|
||||||
``onButtonPressed`` block.
|
|
||||||
|
|
||||||
#### ~
|
|
||||||
|
|
||||||
Click **Compile** to move your program to the BBC micro:bit!
|
|
||||||
|
|
||||||
#### Your turn!
|
|
||||||
|
|
||||||
Can you combine these blocks so your program shows your real name
|
|
||||||
instead of **ANTEATER** when you press `A`, but _your secret agent
|
|
||||||
name_ instead of **BANANA** when you press `B`?
|
|
||||||
|
|
||||||
### Shake
|
|
||||||
|
|
||||||
You can find when someone is shaking the BBC micro:bit by checking its
|
|
||||||
**accelerometer** (it finds whether the micro:bit is speeding up or
|
|
||||||
slowing down).
|
|
||||||
|
|
||||||
Unscramble these blocks in the editor to show a frownie when someone
|
|
||||||
shakes the micro:bit. (Ouch!)
|
|
||||||
|
|
||||||
```shuffle
|
|
||||||
input.onGesture(Gesture.Shake, () => {
|
|
||||||
basic.showLeds(`
|
|
||||||
. . . . .
|
|
||||||
. # . # .
|
|
||||||
. . . . .
|
|
||||||
. # # # .
|
|
||||||
# . . . #`);
|
|
||||||
});
|
|
||||||
```
|
|
||||||
Click **Compile** to move your program to the BBC micro:bit!
|
|
||||||
|
|
||||||
### Pins
|
|
||||||
|
|
||||||
You can also use the pins as buttons. (The pins are the holes in the
|
|
||||||
metal stripe at the bottom of the micro:bit board.) For example, hold
|
|
||||||
the ``GND`` button with one hand and touch the ``0`` pin (called
|
|
||||||
``P0``) with your other hand to tell the micro:bit you're pressing it.
|
|
||||||
|
|
||||||
Unscramble the blocks in the editor to show a heart when you touch
|
|
||||||
pin ``P0``.
|
|
||||||
|
|
||||||
```shuffle
|
|
||||||
input.onPinPressed(TouchPin.P0, () => {
|
|
||||||
basic.showLeds(`
|
|
||||||
. # . # .
|
|
||||||
# . # . #
|
|
||||||
# . . . #
|
|
||||||
. # . # .
|
|
||||||
. . # . .`);
|
|
||||||
});
|
|
||||||
```
|
|
||||||
Click **Compile** to move your program to the BBC micro:bit!
|
|
||||||
|
|
||||||
## ~hint
|
|
||||||
|
|
||||||
Try this experiment: find a friend and hold hands. Touch the ``GND``
|
|
||||||
pin while your friend presses the ``P0`` pin. You should see the
|
|
||||||
heart! The electric current is going through your bodies and across
|
|
||||||
your handshake to make it happen!
|
|
||||||
|
|
||||||
## ~
|
|
||||||
|
|
||||||
## The amazing coin flipper
|
|
||||||
|
|
||||||
### ~avatar avatar
|
|
||||||
|
|
||||||
Are you trying to choose whether to play soccer or go to the movies
|
|
||||||
instead, or which toppings to have on your pizza? Build a coin
|
|
||||||
flipping machine with the BBC micro:bit to choose for you!
|
|
||||||
|
|
||||||
### ~
|
### ~
|
||||||
|
|
||||||
Here are the blocks to make your coin flipper. When you press button
|
|
||||||
`B`, the coin flipper will show either `H` for heads or `T` for tails
|
|
||||||
on the LED screen.
|
|
||||||
|
|
||||||
```blocks
|
|
||||||
input.onButtonPressed(Button.B, () => {
|
|
||||||
if (Math.randomBoolean()) {
|
|
||||||
basic.showString("H");
|
|
||||||
} else {
|
|
||||||
basic.showString("T");
|
|
||||||
}
|
|
||||||
});
|
|
||||||
```
|
|
||||||
### ~hint
|
|
||||||
|
|
||||||
The ``pick random true or false`` block randomly tells the ``if``
|
|
||||||
block `true` or `false`. If the ``pick`` block picked `true`, the
|
|
||||||
``if`` block shows the letter `H`. Otherwise, it shows the letter `T`.
|
|
||||||
|
|
||||||
That's it!
|
|
||||||
|
|
||||||
### ~
|
|
||||||
|
|
||||||
### Keeping score
|
|
||||||
|
|
||||||
#### ~avatar
|
|
||||||
|
|
||||||
To keep track out of how many guesses you've won,
|
|
||||||
add these blocks to your coin flipper:
|
|
||||||
|
|
||||||
#### ~
|
|
||||||
|
|
||||||
```blocks
|
|
||||||
input.onButtonPressed(Button.A, () => {
|
|
||||||
game.addScore(1);
|
|
||||||
});
|
|
||||||
input.onButtonPressed(Button.AB, () => {
|
|
||||||
basic.showNumber(game.score());
|
|
||||||
});
|
|
||||||
```
|
|
||||||
|
|
||||||
These blocks mean that if you press button `A`, you will add `1` to
|
|
||||||
your score, and if you press `A` and `B` together, the micro:bit will
|
|
||||||
show your score.
|
|
||||||
|
|
||||||
When you're done, your coin flipping program should look like this:
|
|
||||||
|
|
||||||
```blocks
|
|
||||||
input.onButtonPressed(Button.B, () => {
|
|
||||||
if (Math.randomBoolean()) {
|
|
||||||
basic.showString("H");
|
|
||||||
} else {
|
|
||||||
basic.showString("T");
|
|
||||||
}
|
|
||||||
});
|
|
||||||
input.onButtonPressed(Button.A, () => {
|
|
||||||
game.addScore(1);
|
|
||||||
});
|
|
||||||
input.onButtonPressed(Button.AB, () => {
|
|
||||||
basic.showNumber(game.score());
|
|
||||||
});
|
|
||||||
```
|
|
||||||
|
|
||||||
Flip until your thumbs get tired!
|
|
||||||
|
|
||||||
## Let's play Rock Paper Scissors!
|
|
||||||
|
|
||||||
### ~avatar avatar
|
|
||||||
|
|
||||||
Build a Rock Paper Scissors game with the BBC micro:bit! You can play
|
|
||||||
the game with a friend who has it on a micro:bit. You can also play
|
|
||||||
it with friends who are just using their hands. (The game is built
|
|
||||||
like a coin flipper, but with three choices instead of two.)
|
|
||||||
|
|
||||||
### ~
|
|
||||||
|
|
||||||
## Step 1: Getting started
|
|
||||||
|
|
||||||
We want the micro:bit to choose rock, paper, or scissors when you
|
|
||||||
shake it. Try creating an ``on shake`` block so when you shake the
|
|
||||||
micro:bit, it will run part of a program.
|
|
||||||
|
|
||||||
Clear up the blocks and add the blocks below.
|
|
||||||
|
|
||||||
```blocks
|
|
||||||
input.onGesture(Gesture.Shake, () => {
|
|
||||||
|
|
||||||
})
|
|
||||||
```
|
|
||||||
|
|
||||||
Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
|
|
||||||
and store it in the variable `item`.
|
|
||||||
|
|
||||||
Add a ``set`` block with a variable. Then add a ``pick random`` block,
|
|
||||||
and store the random number in the variable,
|
|
||||||
like this:
|
|
||||||
|
|
||||||
```blocks
|
|
||||||
input.onGesture(Gesture.Shake, () => {
|
|
||||||
let item = Math.random(3)
|
|
||||||
})
|
|
||||||
|
|
||||||
```
|
|
||||||
|
|
||||||
### ~hint
|
|
||||||
No one can predict random numbers. That's what makes them great for Rock Paper Scissors!
|
|
||||||
### ~
|
|
||||||
|
|
||||||
Each possible number these blocks can make (`0`, `1`, or `2`) means a different picture.
|
|
||||||
We will show the right picture for that number on the LED screen.
|
|
||||||
|
|
||||||
|
|
||||||
## Step 2: Picking paper
|
|
||||||
|
|
||||||
Put an ``if`` block after the ``let`` block that checks whether
|
|
||||||
`item` is `0`. Make sure the ``if`` block has an ``else if`` part
|
|
||||||
and an ``else`` part.
|
|
||||||
|
|
||||||
Next, add a ``show leds`` block that shows a
|
|
||||||
picture of a piece of paper:
|
|
||||||
|
|
||||||
```blocks
|
|
||||||
input.onGesture(Gesture.Shake, () => {
|
|
||||||
let item = Math.random(3)
|
|
||||||
if (item == 0) {
|
|
||||||
basic.showLeds(`
|
|
||||||
# # # # #
|
|
||||||
# . . . #
|
|
||||||
# . . . #
|
|
||||||
# . . . #
|
|
||||||
# # # # #
|
|
||||||
`)
|
|
||||||
} else if (false) {
|
|
||||||
|
|
||||||
} else {
|
|
||||||
|
|
||||||
}
|
|
||||||
})
|
|
||||||
```
|
|
||||||
|
|
||||||
## Step 3: A random rock
|
|
||||||
|
|
||||||
Now we are going to add a new picture for the micro:bit to show
|
|
||||||
when another random number comes up.
|
|
||||||
|
|
||||||
Make the ``else if`` part check if the variable `item` is `1`.
|
|
||||||
Then add a ``show leds`` block with a picture of a rock.
|
|
||||||
|
|
||||||
```blocks
|
|
||||||
input.onGesture(Gesture.Shake, () => {
|
|
||||||
let item = Math.random(3)
|
|
||||||
if (item == 0) {
|
|
||||||
basic.showLeds(`
|
|
||||||
# # # # #
|
|
||||||
# . . . #
|
|
||||||
# . . . #
|
|
||||||
# . . . #
|
|
||||||
# # # # #
|
|
||||||
`)
|
|
||||||
} else if (item == 1) {
|
|
||||||
basic.showLeds(`
|
|
||||||
. . . . .
|
|
||||||
. # # # .
|
|
||||||
. # # # .
|
|
||||||
. # # # .
|
|
||||||
. . . . .
|
|
||||||
`)
|
|
||||||
} else {
|
|
||||||
|
|
||||||
}
|
|
||||||
})
|
|
||||||
```
|
|
||||||
|
|
||||||
## Step 4: Suddenly scissors
|
|
||||||
|
|
||||||
Add a ``show leds`` block with a picture of scissors to the ``else`` part:
|
|
||||||
|
|
||||||
```blocks
|
|
||||||
input.onGesture(Gesture.Shake, () => {
|
|
||||||
let item = Math.random(3)
|
|
||||||
if (item == 0) {
|
|
||||||
basic.showLeds(`
|
|
||||||
# # # # #
|
|
||||||
# . . . #
|
|
||||||
# . . . #
|
|
||||||
# . . . #
|
|
||||||
# # # # #
|
|
||||||
`)
|
|
||||||
|
|
||||||
} else if (item == 1) {
|
|
||||||
basic.showLeds(`
|
|
||||||
. . . . .
|
|
||||||
. # # # .
|
|
||||||
. # # # .
|
|
||||||
. # # # .
|
|
||||||
. . . . .
|
|
||||||
`)
|
|
||||||
} else {
|
|
||||||
basic.showLeds(`
|
|
||||||
# # . . #
|
|
||||||
# # . # .
|
|
||||||
. . # . .
|
|
||||||
# # . # .
|
|
||||||
# # . . #
|
|
||||||
`)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
```
|
|
||||||
|
|
||||||
### ~hint
|
|
||||||
|
|
||||||
You don't need to check if `item` is `2` because `2` is the only number left out of `0`, `1`, and `2`.
|
|
||||||
That's why you can use an ``else`` instead of an ``else if``.
|
|
||||||
|
|
||||||
### ~
|
|
||||||
|
|
||||||
Your game is ready!
|
|
||||||
|
|
||||||
Click **Compile** to move your program to the BBC micro:bit!
|
|
||||||
|
|
||||||
Have fun!
|
|
||||||
|
|
||||||
## Step 5: Are you the greatest?
|
|
||||||
|
|
||||||
Here is a way you can make your Rock Paper Scissors game better.
|
|
||||||
When button ``A`` is pressed,
|
|
||||||
the micro:bit will add `1` to your score.
|
|
||||||
|
|
||||||
Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
|
|
||||||
like this:
|
|
||||||
|
|
||||||
```blocks
|
|
||||||
input.onButtonPressed(Button.A, () => {
|
|
||||||
game.addScore(1)
|
|
||||||
})
|
|
||||||
|
|
||||||
```
|
|
||||||
|
|
||||||
## Step 6: Prove you're the greatest!
|
|
||||||
|
|
||||||
After your micro:bit can add `1` to the score, show how many wins you have.
|
|
||||||
|
|
||||||
```blocks
|
|
||||||
input.onButtonPressed(Button.A, () => {
|
|
||||||
game.addScore(1)
|
|
||||||
basic.showString("WINS:")
|
|
||||||
basic.showNumber(game.score())
|
|
||||||
})
|
|
||||||
```
|
|
||||||
## Step 7: Staying honest
|
|
||||||
|
|
||||||
Success! Your micro:bit can track wins!
|
|
||||||
But what about losses?
|
|
||||||
Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.
|
|
||||||
|
|
||||||
Here are all the blocks you will need:
|
|
||||||
|
|
||||||
```shuffle
|
|
||||||
input.onButtonPressed(Button.B, () => {
|
|
||||||
game.addScore(-1)
|
|
||||||
basic.showString("LOSSES:")
|
|
||||||
basic.showNumber(game.score())
|
|
||||||
})
|
|
||||||
```
|
|
||||||
Click **Compile** to move your program to the BBC micro:bit!
|
|
||||||
|
|
||||||
|
|
||||||
# Want to do more?
|
|
||||||
|
|
||||||
There are [10 great projects](/projects) waiting for you.
|
|
||||||
|
81
docs/getting-started/buttons.md
Normal file
@ -0,0 +1,81 @@
|
|||||||
|
# Button A and button B
|
||||||
|
|
||||||
|
### ~avatar avatar
|
||||||
|
|
||||||
|
Buttons are great to build games!
|
||||||
|
|
||||||
|
### ~
|
||||||
|
|
||||||
|
This program will show the word **ANTEATER** on the LED
|
||||||
|
screen when you press button `A`.
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
input.onButtonPressed(Button.A, () => {
|
||||||
|
basic.showString("ANTEATER");
|
||||||
|
});
|
||||||
|
```
|
||||||
|
|
||||||
|
#### ~hint
|
||||||
|
|
||||||
|
The ``showString`` block can show letters, numbers, and punctuation
|
||||||
|
on the micro:bit screen.
|
||||||
|
|
||||||
|
#### ~
|
||||||
|
|
||||||
|
Now try to unscramble these blocks in the editor so that the micro:bit
|
||||||
|
shows **BANANA** when you press button `B`.
|
||||||
|
|
||||||
|
```shuffle
|
||||||
|
input.onButtonPressed(Button.B, () => {
|
||||||
|
basic.showString("BANANA");
|
||||||
|
});
|
||||||
|
```
|
||||||
|
#### ~hint
|
||||||
|
|
||||||
|
You can find the letter `B` by clicking the letter `A` on the
|
||||||
|
``onButtonPressed`` block.
|
||||||
|
|
||||||
|
#### ~
|
||||||
|
|
||||||
|
Click **Compile** to move your program to the BBC micro:bit!
|
||||||
|
|
||||||
|
#### Your turn!
|
||||||
|
|
||||||
|
Can you combine these blocks so your program shows your real name
|
||||||
|
instead of **ANTEATER** when you press `A`, but _your secret agent
|
||||||
|
name_ instead of **BANANA** when you press `B`?
|
||||||
|
|
||||||
|
### Pins
|
||||||
|
|
||||||
|
You can also use the pins as buttons. (The pins are the holes in the
|
||||||
|
metal stripe at the bottom of the micro:bit board.) For example, hold
|
||||||
|
the ``GND`` button with one hand and touch the ``0`` pin (called
|
||||||
|
``P0``) with your other hand to tell the micro:bit you're pressing it.
|
||||||
|
|
||||||
|
Unscramble the blocks in the editor to show a heart when you touch
|
||||||
|
pin ``P0``.
|
||||||
|
|
||||||
|
```shuffle
|
||||||
|
input.onPinPressed(TouchPin.P0, () => {
|
||||||
|
basic.showLeds(`
|
||||||
|
. # . # .
|
||||||
|
# . # . #
|
||||||
|
# . . . #
|
||||||
|
. # . # .
|
||||||
|
. . # . .`);
|
||||||
|
});
|
||||||
|
```
|
||||||
|
Click **Compile** to move your program to the BBC micro:bit!
|
||||||
|
|
||||||
|
## ~hint
|
||||||
|
|
||||||
|
Try this experiment: find a friend and hold hands. Touch the ``GND``
|
||||||
|
pin while your friend presses the ``P0`` pin. You should see the
|
||||||
|
heart! The electric current is going through your bodies and across
|
||||||
|
your handshake to make it happen!
|
||||||
|
|
||||||
|
## ~
|
||||||
|
|
||||||
|
### ~button /getting-started/shake
|
||||||
|
NEXT: SHAKE
|
||||||
|
### ~
|
78
docs/getting-started/coin-flipper.md
Normal file
@ -0,0 +1,78 @@
|
|||||||
|
# The amazing coin flipper
|
||||||
|
|
||||||
|
### ~avatar avatar
|
||||||
|
|
||||||
|
Are you trying to choose whether to play soccer or go to the movies
|
||||||
|
instead, or which toppings to have on your pizza? Build a coin
|
||||||
|
flipping machine with the BBC micro:bit to choose for you!
|
||||||
|
|
||||||
|
### ~
|
||||||
|
|
||||||
|
Here are the blocks to make your coin flipper. When you press button
|
||||||
|
`B`, the coin flipper will show either `H` for heads or `T` for tails
|
||||||
|
on the LED screen.
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
input.onButtonPressed(Button.B, () => {
|
||||||
|
if (Math.randomBoolean()) {
|
||||||
|
basic.showString("H");
|
||||||
|
} else {
|
||||||
|
basic.showString("T");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
```
|
||||||
|
### ~hint
|
||||||
|
|
||||||
|
The ``pick random true or false`` block randomly tells the ``if``
|
||||||
|
block `true` or `false`. If the ``pick`` block picked `true`, the
|
||||||
|
``if`` block shows the letter `H`. Otherwise, it shows the letter `T`.
|
||||||
|
|
||||||
|
That's it!
|
||||||
|
|
||||||
|
### ~
|
||||||
|
|
||||||
|
### Keeping score
|
||||||
|
|
||||||
|
#### ~avatar
|
||||||
|
|
||||||
|
To keep track out of how many guesses you've won,
|
||||||
|
add these blocks to your coin flipper:
|
||||||
|
|
||||||
|
#### ~
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
input.onButtonPressed(Button.A, () => {
|
||||||
|
game.addScore(1);
|
||||||
|
});
|
||||||
|
input.onButtonPressed(Button.AB, () => {
|
||||||
|
basic.showNumber(game.score());
|
||||||
|
});
|
||||||
|
```
|
||||||
|
|
||||||
|
These blocks mean that if you press button `A`, you will add `1` to
|
||||||
|
your score, and if you press `A` and `B` together, the micro:bit will
|
||||||
|
show your score.
|
||||||
|
|
||||||
|
When you're done, your coin flipping program should look like this:
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
input.onButtonPressed(Button.B, () => {
|
||||||
|
if (Math.randomBoolean()) {
|
||||||
|
basic.showString("H");
|
||||||
|
} else {
|
||||||
|
basic.showString("T");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
input.onButtonPressed(Button.A, () => {
|
||||||
|
game.addScore(1);
|
||||||
|
});
|
||||||
|
input.onButtonPressed(Button.AB, () => {
|
||||||
|
basic.showNumber(game.score());
|
||||||
|
});
|
||||||
|
```
|
||||||
|
|
||||||
|
Flip until your thumbs get tired!
|
||||||
|
|
||||||
|
### ~button /getting-started/rock-paper-scissors
|
||||||
|
NEXT: ROCK PAPER SCISSORS
|
||||||
|
### ~
|
205
docs/getting-started/rock-paper-scissors.md
Normal file
@ -0,0 +1,205 @@
|
|||||||
|
# Rock Paper Scissors
|
||||||
|
|
||||||
|
### ~avatar avatar
|
||||||
|
|
||||||
|
Build a Rock Paper Scissors game with the BBC micro:bit! You can play
|
||||||
|
the game with a friend who has it on a micro:bit. You can also play
|
||||||
|
it with friends who are just using their hands. (The game is built
|
||||||
|
like a coin flipper, but with three choices instead of two.)
|
||||||
|
|
||||||
|
### ~
|
||||||
|
|
||||||
|
## Step 1: Getting started
|
||||||
|
|
||||||
|
We want the micro:bit to choose rock, paper, or scissors when you
|
||||||
|
shake it. Try creating an ``on shake`` block so when you shake the
|
||||||
|
micro:bit, it will run part of a program.
|
||||||
|
|
||||||
|
Clear up the blocks and add the blocks below.
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
input.onGesture(Gesture.Shake, () => {
|
||||||
|
|
||||||
|
})
|
||||||
|
```
|
||||||
|
|
||||||
|
Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
|
||||||
|
and store it in the variable `item`.
|
||||||
|
|
||||||
|
Add a ``set`` block with a variable. Then add a ``pick random`` block,
|
||||||
|
and store the random number in the variable,
|
||||||
|
like this:
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
input.onGesture(Gesture.Shake, () => {
|
||||||
|
let item = Math.random(3)
|
||||||
|
})
|
||||||
|
|
||||||
|
```
|
||||||
|
|
||||||
|
### ~hint
|
||||||
|
No one can predict random numbers. That's what makes them great for Rock Paper Scissors!
|
||||||
|
### ~
|
||||||
|
|
||||||
|
Each possible number these blocks can make (`0`, `1`, or `2`) means a different picture.
|
||||||
|
We will show the right picture for that number on the LED screen.
|
||||||
|
|
||||||
|
|
||||||
|
## Step 2: Picking paper
|
||||||
|
|
||||||
|
Put an ``if`` block after the ``let`` block that checks whether
|
||||||
|
`item` is `0`. Make sure the ``if`` block has an ``else if`` part
|
||||||
|
and an ``else`` part.
|
||||||
|
|
||||||
|
Next, add a ``show leds`` block that shows a
|
||||||
|
picture of a piece of paper:
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
input.onGesture(Gesture.Shake, () => {
|
||||||
|
let item = Math.random(3)
|
||||||
|
if (item == 0) {
|
||||||
|
basic.showLeds(`
|
||||||
|
# # # # #
|
||||||
|
# . . . #
|
||||||
|
# . . . #
|
||||||
|
# . . . #
|
||||||
|
# # # # #
|
||||||
|
`)
|
||||||
|
} else if (false) {
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
}
|
||||||
|
})
|
||||||
|
```
|
||||||
|
|
||||||
|
## Step 3: A random rock
|
||||||
|
|
||||||
|
Now we are going to add a new picture for the micro:bit to show
|
||||||
|
when another random number comes up.
|
||||||
|
|
||||||
|
Make the ``else if`` part check if the variable `item` is `1`.
|
||||||
|
Then add a ``show leds`` block with a picture of a rock.
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
input.onGesture(Gesture.Shake, () => {
|
||||||
|
let item = Math.random(3)
|
||||||
|
if (item == 0) {
|
||||||
|
basic.showLeds(`
|
||||||
|
# # # # #
|
||||||
|
# . . . #
|
||||||
|
# . . . #
|
||||||
|
# . . . #
|
||||||
|
# # # # #
|
||||||
|
`)
|
||||||
|
} else if (item == 1) {
|
||||||
|
basic.showLeds(`
|
||||||
|
. . . . .
|
||||||
|
. # # # .
|
||||||
|
. # # # .
|
||||||
|
. # # # .
|
||||||
|
. . . . .
|
||||||
|
`)
|
||||||
|
} else {
|
||||||
|
|
||||||
|
}
|
||||||
|
})
|
||||||
|
```
|
||||||
|
|
||||||
|
## Step 4: Suddenly scissors
|
||||||
|
|
||||||
|
Add a ``show leds`` block with a picture of scissors to the ``else`` part:
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
input.onGesture(Gesture.Shake, () => {
|
||||||
|
let item = Math.random(3)
|
||||||
|
if (item == 0) {
|
||||||
|
basic.showLeds(`
|
||||||
|
# # # # #
|
||||||
|
# . . . #
|
||||||
|
# . . . #
|
||||||
|
# . . . #
|
||||||
|
# # # # #
|
||||||
|
`)
|
||||||
|
|
||||||
|
} else if (item == 1) {
|
||||||
|
basic.showLeds(`
|
||||||
|
. . . . .
|
||||||
|
. # # # .
|
||||||
|
. # # # .
|
||||||
|
. # # # .
|
||||||
|
. . . . .
|
||||||
|
`)
|
||||||
|
} else {
|
||||||
|
basic.showLeds(`
|
||||||
|
# # . . #
|
||||||
|
# # . # .
|
||||||
|
. . # . .
|
||||||
|
# # . # .
|
||||||
|
# # . . #
|
||||||
|
`)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
```
|
||||||
|
|
||||||
|
### ~hint
|
||||||
|
|
||||||
|
You don't need to check if `item` is `2` because `2` is the only number left out of `0`, `1`, and `2`.
|
||||||
|
That's why you can use an ``else`` instead of an ``else if``.
|
||||||
|
|
||||||
|
### ~
|
||||||
|
|
||||||
|
Your game is ready!
|
||||||
|
|
||||||
|
Click **Compile** to move your program to the BBC micro:bit!
|
||||||
|
|
||||||
|
Have fun!
|
||||||
|
|
||||||
|
## Step 5: Are you the greatest?
|
||||||
|
|
||||||
|
Here is a way you can make your Rock Paper Scissors game better.
|
||||||
|
When button ``A`` is pressed,
|
||||||
|
the micro:bit will add `1` to your score.
|
||||||
|
|
||||||
|
Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
|
||||||
|
like this:
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
input.onButtonPressed(Button.A, () => {
|
||||||
|
game.addScore(1)
|
||||||
|
})
|
||||||
|
|
||||||
|
```
|
||||||
|
|
||||||
|
## Step 6: Prove you're the greatest!
|
||||||
|
|
||||||
|
After your micro:bit can add `1` to the score, show how many wins you have.
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
input.onButtonPressed(Button.A, () => {
|
||||||
|
game.addScore(1)
|
||||||
|
basic.showString("WINS:")
|
||||||
|
basic.showNumber(game.score())
|
||||||
|
})
|
||||||
|
```
|
||||||
|
## Step 7: Staying honest
|
||||||
|
|
||||||
|
Success! Your micro:bit can track wins!
|
||||||
|
But what about losses?
|
||||||
|
Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.
|
||||||
|
|
||||||
|
Here are all the blocks you will need:
|
||||||
|
|
||||||
|
```shuffle
|
||||||
|
input.onButtonPressed(Button.B, () => {
|
||||||
|
game.addScore(-1)
|
||||||
|
basic.showString("LOSSES:")
|
||||||
|
basic.showNumber(game.score())
|
||||||
|
})
|
||||||
|
```
|
||||||
|
Click **Compile** to move your program to the BBC micro:bit!
|
||||||
|
|
||||||
|
### ~button /projects
|
||||||
|
NEXT: PROJECTS!
|
||||||
|
### ~
|
98
docs/getting-started/screen.md
Normal file
@ -0,0 +1,98 @@
|
|||||||
|
# Screen
|
||||||
|
|
||||||
|
### ~avatar avatar
|
||||||
|
|
||||||
|
There are 25 bright LEDs on the micro:bit screen. Let's use them to create some cool animations!
|
||||||
|
|
||||||
|
### ~
|
||||||
|
|
||||||
|
### Happy unhappy face
|
||||||
|
|
||||||
|
Draw an unhappy face instead of the blank screen. Click on the dots
|
||||||
|
in the second ``show leds`` block until it matches the blocks below.
|
||||||
|
Now you have an **animation** (cartoon) that shows a happy face,
|
||||||
|
then an unhappy one, then a happy one again, forever (or until
|
||||||
|
you turn off your micro:bit)!
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
basic.forever(() => {
|
||||||
|
basic.showLeds(`
|
||||||
|
. . . . .
|
||||||
|
. # . # .
|
||||||
|
. . . . .
|
||||||
|
# . . . #
|
||||||
|
. # # # .
|
||||||
|
`)
|
||||||
|
basic.showLeds(`
|
||||||
|
. . . . .
|
||||||
|
. # . # .
|
||||||
|
. . . . .
|
||||||
|
. # # # .
|
||||||
|
# . . . #
|
||||||
|
`)
|
||||||
|
});
|
||||||
|
```
|
||||||
|
Click **Compile** to move your program to the BBC micro:bit!
|
||||||
|
|
||||||
|
### Your turn!
|
||||||
|
|
||||||
|
Pile up more ``show leds`` blocks to create an animation! Create an
|
||||||
|
animation with at least 5 pictures. What does this animation show?
|
||||||
|
|
||||||
|
```blocks
|
||||||
|
basic.forever(() => {
|
||||||
|
basic.showLeds(`
|
||||||
|
. . . . .
|
||||||
|
. # . # .
|
||||||
|
. . . . .
|
||||||
|
# . . . #
|
||||||
|
. # # # .
|
||||||
|
`)
|
||||||
|
basic.showLeds(`
|
||||||
|
. . . . .
|
||||||
|
. # . # .
|
||||||
|
. . . . .
|
||||||
|
# # # # #
|
||||||
|
. . . . .
|
||||||
|
`)
|
||||||
|
basic.showLeds(`
|
||||||
|
. . . . .
|
||||||
|
. # . # .
|
||||||
|
. . . . .
|
||||||
|
. # # # .
|
||||||
|
# . . . #
|
||||||
|
`)
|
||||||
|
basic.showLeds(`
|
||||||
|
. . . . .
|
||||||
|
. # . # .
|
||||||
|
. . . . .
|
||||||
|
# # # # #
|
||||||
|
. . . # #
|
||||||
|
`)
|
||||||
|
basic.showLeds(`
|
||||||
|
. . . . .
|
||||||
|
# . # . .
|
||||||
|
. . . . .
|
||||||
|
# . . . #
|
||||||
|
. # # # .
|
||||||
|
`)
|
||||||
|
basic.showLeds(`
|
||||||
|
. . . . .
|
||||||
|
. . # . #
|
||||||
|
. . . . .
|
||||||
|
# . . . #
|
||||||
|
. # # # .
|
||||||
|
`)
|
||||||
|
});
|
||||||
|
```
|
||||||
|
Click **Compile** to move your program to the BBC micro:bit!
|
||||||
|
|
||||||
|
#### ~hint
|
||||||
|
|
||||||
|
You can find the ``show leds`` block in the **Basic** part of the editor.
|
||||||
|
|
||||||
|
#### ~
|
||||||
|
|
||||||
|
### ~button /getting-started/buttons
|
||||||
|
NEXT: BUTTONS
|
||||||
|
### ~
|
24
docs/getting-started/shake.md
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
# Shake
|
||||||
|
|
||||||
|
You can find when someone is shaking the BBC micro:bit by checking its
|
||||||
|
**accelerometer** (it finds whether the micro:bit is speeding up or
|
||||||
|
slowing down).
|
||||||
|
|
||||||
|
Unscramble these blocks in the editor to show a frownie when someone
|
||||||
|
shakes the micro:bit. (Ouch!)
|
||||||
|
|
||||||
|
```shuffle
|
||||||
|
input.onGesture(Gesture.Shake, () => {
|
||||||
|
basic.showLeds(`
|
||||||
|
. . . . .
|
||||||
|
. # . # .
|
||||||
|
. . . . .
|
||||||
|
. # # # .
|
||||||
|
# . . . #`);
|
||||||
|
});
|
||||||
|
```
|
||||||
|
Click **Compile** to move your program to the BBC micro:bit!
|
||||||
|
|
||||||
|
### ~button /getting-started/coin-flipper
|
||||||
|
NEXT: COIN FLIPPER GAME
|
||||||
|
### ~
|
15
docs/javascript.md
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
# JavaScript
|
||||||
|
|
||||||
|
If you already know some JavaScript, you might be interested in [the JavaScript and TypeScript languages](/js/lang).
|
||||||
|
Otherwise, visit the cards below to starting programming JavaScript with the micro:bit:
|
||||||
|
|
||||||
|
```codecard
|
||||||
|
[{
|
||||||
|
"name": "Calling Functions",
|
||||||
|
"url":"/js/call"
|
||||||
|
},{
|
||||||
|
"name": "Sequencing Commands",
|
||||||
|
"url":"/js/sequence"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
```
|
54
docs/js/call.md
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
# Call a function
|
||||||
|
|
||||||
|
The simplest way to get started in JavaScript with your micro:bit is to
|
||||||
|
call one of the micro:bit's built-in JavaScript functions. Just like Blocks
|
||||||
|
are organized into categories/drawers, the micro:bit functions are organized by
|
||||||
|
namespaces. The `basic` namespace contains a number of very helpful
|
||||||
|
functions:
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
basic.showString("Hello!")
|
||||||
|
```
|
||||||
|
|
||||||
|
If you want to see all functions available in a namespace, simply type `basic`
|
||||||
|
followed by `.`; a list of all the functions will appear.
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
We call this feature "Intellisense". Continue typing to select one of the functions,
|
||||||
|
or click on one of the functions to select. You also narrow down the set of functions by typing, as below:
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
## Function parameter values
|
||||||
|
|
||||||
|
You might have noticed that the call `showString` above takes one parameter value,
|
||||||
|
the string to be scrolled on the LED screen. There is a second (optional)
|
||||||
|
parameter that controls the speed of the scroll. Try this:
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
basic.showString("Hello!",50)
|
||||||
|
```
|
||||||
|
|
||||||
|
Intellisense shows all the available parameters for a function.
|
||||||
|
|
||||||
|
## Left and right parentheses, please!
|
||||||
|
|
||||||
|
Whenever you want to call a function, you give the name of the function
|
||||||
|
followed by `(` and ending with `)`. Inbetween the left and right
|
||||||
|
parentheses go the function arguments. If a function has zero arguments, you still
|
||||||
|
need the parentheses in order to call the function. For example
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
basic.clearScreen()
|
||||||
|
```
|
||||||
|
|
||||||
|
It's a syntax error to have a left parenthesis without the "closing" right parenthesis:
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
basic.clearScreen(
|
||||||
|
```
|
||||||
|
|
||||||
|
### ~button /js/sequence
|
||||||
|
NEXT: Sequencing Commands
|
||||||
|
### ~
|
@ -1,10 +1,10 @@
|
|||||||
# TypeScript
|
# JavaScript and TypeScript
|
||||||
|
|
||||||
You can write micro:bit programs in a subset of [TypeScript](https://www.typescriptlang.org).
|
You can write micro:bit programs in a subset of [TypeScript](https://www.typescriptlang.org), a superset of JavaScript.
|
||||||
TypeScript itself is a superset of JavaScript, and many micro:bit programs,
|
Many micro:bit programs, especially at the beginner's level, are just plain JavaScript. TypeScript introduces class-based
|
||||||
especially at the beginner's level, are also just plain JavaScript.
|
object-oriented programming, such as:
|
||||||
|
|
||||||
```js
|
```typescript
|
||||||
class Greeter {
|
class Greeter {
|
||||||
greeting: string;
|
greeting: string;
|
||||||
constructor(message: string) {
|
constructor(message: string) {
|
25
docs/js/sequence.md
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
## Sequencing commands
|
||||||
|
|
||||||
|
By calling one function after another, you can create an animation:
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
basic.showLeds(`
|
||||||
|
. # . # .
|
||||||
|
. . . . .
|
||||||
|
. . # . .
|
||||||
|
# . . . #
|
||||||
|
. # # # .
|
||||||
|
`)
|
||||||
|
basic.showLeds(`
|
||||||
|
. # . # .
|
||||||
|
. . . . .
|
||||||
|
. . . . .
|
||||||
|
. # # # .
|
||||||
|
# . . . #
|
||||||
|
`)
|
||||||
|
```
|
||||||
|
|
||||||
|
## The Semicolon
|
||||||
|
|
||||||
|
Coming soon...
|
||||||
|
|
@ -7,7 +7,7 @@ Measure the acceleration on the micro:bit in the "x" direction.
|
|||||||
|
|
||||||
## Directions
|
## Directions
|
||||||
|
|
||||||
Use this activity document to guide your work in the [glowing pendulum activity](/lessons/charting/acceleration)
|
Use this activity document to guide your work in the [charting activity](/lessons/charting)
|
||||||
|
|
||||||
Answer the questions while completing the tutorial. Pay attention to the dialogues!
|
Answer the questions while completing the tutorial. Pay attention to the dialogues!
|
||||||
|
|
||||||
|
@ -49,5 +49,3 @@ input.onButtonPressed(Button.B, () => {
|
|||||||
### Challenge 3
|
### Challenge 3
|
||||||
|
|
||||||
Add an event handler with `on shake` to change the LED brightness back to a `255`.
|
Add an event handler with `on shake` to change the LED brightness back to a `255`.
|
||||||
|
|
||||||
* `Run main` your script to see the LEDs change brightness.
|
|
||||||
|
@ -1,94 +0,0 @@
|
|||||||
# offset image challenges
|
|
||||||
|
|
||||||
Coding challenges for the offset image tutorial.
|
|
||||||
|
|
||||||
## Before we get started
|
|
||||||
|
|
||||||
Complete the following exercise. Your code should look like this:
|
|
||||||
|
|
||||||
```blocks
|
|
||||||
offset = 0
|
|
||||||
basic.forever(() => {
|
|
||||||
if (offset == -4) {
|
|
||||||
basic.showString("Push button A", 150)
|
|
||||||
}
|
|
||||||
images.createImage(`
|
|
||||||
. . # . .
|
|
||||||
. . # . .
|
|
||||||
. . # . .
|
|
||||||
. # # # .
|
|
||||||
. . # . .
|
|
||||||
`).showImage(offset)
|
|
||||||
})
|
|
||||||
input.onButtonPressed(Button.A, () => {
|
|
||||||
offset = offset + 1
|
|
||||||
})
|
|
||||||
```
|
|
||||||
|
|
||||||
### Challenge 1
|
|
||||||
|
|
||||||
Create a condition for if button `B` is pressed. We want the image to move to the left when button `B` is pressed.
|
|
||||||
|
|
||||||
```
|
|
||||||
offset = 0
|
|
||||||
basic.forever(() => {
|
|
||||||
if (offset == -4) {
|
|
||||||
basic.showString("Push button A", 150)
|
|
||||||
}
|
|
||||||
images.createImage(`
|
|
||||||
. . # . .
|
|
||||||
. . # . .
|
|
||||||
. . # . .
|
|
||||||
. # # # .
|
|
||||||
. . # . .
|
|
||||||
`).showImage(offset)
|
|
||||||
})
|
|
||||||
input.onButtonPressed(Button.A, () => {
|
|
||||||
offset = offset + 1
|
|
||||||
})
|
|
||||||
input.onButtonPressed(Button.B, () => {
|
|
||||||
offset = offset - 1 // ***
|
|
||||||
}) // ***
|
|
||||||
```
|
|
||||||
|
|
||||||
* Run the code to see if it works as expected.
|
|
||||||
|
|
||||||
### Challenge 2
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Now we want to make sure that the button does not go off the screen to the right. Add a new line that checks to see if offset = 5 after button `A` is pressed.
|
|
||||||
|
|
||||||
If `offset = 5` then prompt the user to move the image to the left by displaying the text: "Push button B".
|
|
||||||
|
|
||||||
```
|
|
||||||
offset = 0
|
|
||||||
basic.forever(() => {
|
|
||||||
if (offset == -4) {
|
|
||||||
basic.showString("Push button A", 150)
|
|
||||||
}
|
|
||||||
if (offset == 5) {
|
|
||||||
basic.showString("Press Button B", 150) // ***
|
|
||||||
}
|
|
||||||
images.createImage(`
|
|
||||||
. . # . .
|
|
||||||
. . # . .
|
|
||||||
. . # . .
|
|
||||||
. # # # .
|
|
||||||
. . # . .
|
|
||||||
`).showImage(offset)
|
|
||||||
})
|
|
||||||
input.onButtonPressed(Button.A, () => {
|
|
||||||
offset = offset + 1
|
|
||||||
})
|
|
||||||
input.onButtonPressed(Button.B, () => {
|
|
||||||
offset = offset - 1
|
|
||||||
})
|
|
||||||
```
|
|
||||||
|
|
||||||
* Run the code to see if it works as expected.
|
|
||||||
|
|
||||||
### Challenge 3
|
|
||||||
|
|
||||||
Now make sure the image does not go off the left side and if it does, prompt the user to push button `A`.
|
|
||||||
|
|
@ -1,48 +0,0 @@
|
|||||||
# offset image quiz answers
|
|
||||||
|
|
||||||
shift an image horizontally across the display with offset.
|
|
||||||
|
|
||||||
This is the answer key for the [offset image quiz](/lessons/offset-image/quiz).
|
|
||||||
|
|
||||||
## 1. What is a 'if, then, else statement' ?
|
|
||||||
|
|
||||||
<br/>
|
|
||||||
|
|
||||||
An if-then statement will run a block of code if the condition specified is true. The statement will run the "else" block of code if that condition is false.
|
|
||||||
|
|
||||||
## 2. Consider the message
|
|
||||||
|
|
||||||
Write the line of code that that will create the message "Push button A" (Hint: This message appears `if` the offset is equal -4 then the BBC micro:bit will state "Push Button A").
|
|
||||||
|
|
||||||
<br/>
|
|
||||||
|
|
||||||
```
|
|
||||||
if (offset == -4) {
|
|
||||||
basic.showString("Push Button A", 150)
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
## 3. Consider the following image
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
When with this image be displayed?
|
|
||||||
|
|
||||||
<br/>
|
|
||||||
|
|
||||||
When the offset is NOT equal to -4 then the BBC micro:bit will show the image above.
|
|
||||||
|
|
||||||
## 4. Consider the following image
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
Write the two lines of code that cause the `variable` offset to increase by one when button `A` is pressed.
|
|
||||||
|
|
||||||
<br/>
|
|
||||||
|
|
||||||
```
|
|
||||||
input.onButtonPressed(Button.A, () => {
|
|
||||||
offset = offset + 1
|
|
||||||
})
|
|
||||||
```
|
|
||||||
|
|
@ -1,36 +0,0 @@
|
|||||||
# offset image quiz
|
|
||||||
|
|
||||||
shift an image horizontally across the display with offset.
|
|
||||||
|
|
||||||
## Name
|
|
||||||
|
|
||||||
## Directions
|
|
||||||
|
|
||||||
Use this activity document to guide your work in the [offset image activity](/lessons/offset-image/activity).
|
|
||||||
|
|
||||||
Answer the questions while completing the tutorial. Pay attention to the dialogues!
|
|
||||||
|
|
||||||
## 1. What is an 'if, then, else statement' ?
|
|
||||||
|
|
||||||
<br/>
|
|
||||||
|
|
||||||
## 2. Write the line condition that if true, will display the message "Push button A". This message appears if the offset is equal -4 then the BBC micro:bit will state "Push Button A".
|
|
||||||
|
|
||||||
<br/>
|
|
||||||
|
|
||||||
<br/>
|
|
||||||
|
|
||||||
## 3. Write the one line of code to show this image
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
<br/>
|
|
||||||
|
|
||||||
<br/>
|
|
||||||
|
|
||||||
## 4. Write the two lines of code that trigger the variable offset to increase by one.
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
<br/>
|
|
||||||
|
|
@ -106,7 +106,7 @@ Science: Welcome! The activity will teach you how to chart the acceleration of t
|
|||||||
## 6.
|
## 6.
|
||||||
First, notice that moving the 1st micro:bit in the simulator in any direction, you will change the acceleration value of the 2nd micro:bit. Also, notice that by moving the micro:bit simulator, there is a changing acceleration value of the second micro:bit. Second, the flat colored horizontal line will start a waving line on the 2nd micro:bit to display the value of the strength as measured in milli-gravities. Finally, notice that the LED display will fluctate based on the movement of the 2nd micro:bit simulator.
|
First, notice that moving the 1st micro:bit in the simulator in any direction, you will change the acceleration value of the 2nd micro:bit. Also, notice that by moving the micro:bit simulator, there is a changing acceleration value of the second micro:bit. Second, the flat colored horizontal line will start a waving line on the 2nd micro:bit to display the value of the strength as measured in milli-gravities. Finally, notice that the LED display will fluctate based on the movement of the 2nd micro:bit simulator.
|
||||||
|
|
||||||

|

|
||||||
|
|
||||||
## 7.
|
## 7.
|
||||||
|
|
||||||
|
@ -1,46 +1,51 @@
|
|||||||
# Ten Projects
|
# Projects
|
||||||
|
|
||||||

|
Here are some cool projects that you can build with your micro:bit!
|
||||||
|
|
||||||
## [Flashing Heart](/projects/flashing-heart)
|
|
||||||
|
|
||||||

|
```codecard
|
||||||
|
[{
|
||||||
## [Smiley Buttons](/projects/smiley-buttons)
|
"name": "Flashing Heart",
|
||||||
|
"url":"/projects/flashing-heart",
|
||||||

|
"imageUrl": "/static/mb/projects/a1-display.png"
|
||||||
|
},{
|
||||||
## [Love Meter](/projects/love-meter)
|
"name": "Smiley Buttons",
|
||||||
|
"url":"/projects/smiley-buttons",
|
||||||

|
"imageUrl": "/static/mb/projects/a2-buttons.png"
|
||||||
|
},{
|
||||||
## [Rock Paper Scissors](/projects/rock-paper-scissors)
|
"name": "Love Meter",
|
||||||
|
"url":"/projects/lover-meter",
|
||||||

|
"imageUrl":"/static/mb/projects/a3-pins.png"
|
||||||
|
},{
|
||||||
## [Compass](/projects/compass)
|
"name": "Rock Paper Scissors",
|
||||||
|
"url":"/projects/rock-paper-scissors",
|
||||||

|
"imageUrl":"/static/mb/projects/a4-motion.png"
|
||||||
|
},{
|
||||||
## [Hack your headphones](/projects/hack-your-headphones)
|
"name": "Compass",
|
||||||
|
"url":"/projects/compass",
|
||||||

|
"imageUrl":"/static/mb/projects/a5-compass.png"
|
||||||
|
},{
|
||||||
## [Banana keyboard](/projects/banana-keyboard)
|
"name": "Hack your headphones",
|
||||||
|
"url":"/projects/hack-your-headphones",
|
||||||

|
"imageUrl":"/static/mb/projects/a6-music.png"
|
||||||
|
},{
|
||||||
## [Telegraph](/projects/telegraph)
|
"name": "Banana keyboard",
|
||||||
|
"url":"/projects/banana-keyboard",
|
||||||

|
"imageUrl":"/static/mb/projects/a7-conductive.png"
|
||||||
|
},{
|
||||||
## [Radio](/projects/radio)
|
"name": "Telegraph",
|
||||||
|
"url":"/projects/telegraph",
|
||||||

|
"imageUrl":"/static/mb/projects/a8-network.png"
|
||||||
|
},{
|
||||||
## [Watch](/projects/the-watch)
|
"name": "Radio",
|
||||||
|
"url":"/projects/radio",
|
||||||

|
"imageUrl":"/static/mb/projects/a9-radio.png"
|
||||||
|
},{
|
||||||
|
"name": "Watch",
|
||||||
|
"url":"/projects/the-watch",
|
||||||
|
"imageUrl":"/static/mb/projects/a10-watch.png"
|
||||||
|
}]
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -59,5 +59,6 @@ input.onPinPressed(TouchPin.P2, () => {
|
|||||||
|
|
||||||
* click *run* to see if the code works as expected.
|
* click *run* to see if the code works as expected.
|
||||||
|
|
||||||
|
### ~button /projects/telegraph
|
||||||
|
NEXT: Telegraph
|
||||||
|
### ~
|
@ -104,3 +104,6 @@ basic.forever(() => {
|
|||||||
});
|
});
|
||||||
```
|
```
|
||||||
|
|
||||||
|
### ~button /projects/hack-your-headphones
|
||||||
|
NEXT: Hack Your Headphones
|
||||||
|
### ~
|
@ -113,3 +113,7 @@ basic.clearScreen();
|
|||||||
basic.pause(500);
|
basic.pause(500);
|
||||||
})
|
})
|
||||||
```
|
```
|
||||||
|
|
||||||
|
### ~button /projects/smiley-buttons
|
||||||
|
NEXT: Smiley Buttons
|
||||||
|
### ~
|
@ -71,3 +71,6 @@ input.onButtonPressed(Button.A, () => {
|
|||||||
|
|
||||||
* click *compile* and run your code on the micro:bit.
|
* click *compile* and run your code on the micro:bit.
|
||||||
|
|
||||||
|
### ~button /projects/banana-keyboard
|
||||||
|
NEXT: Banana Keyboard
|
||||||
|
### ~
|
@ -48,3 +48,7 @@ input.onPinPressed(TouchPin.P2, () => {
|
|||||||
`);
|
`);
|
||||||
});
|
});
|
||||||
```
|
```
|
||||||
|
|
||||||
|
### ~button /projects/rock-paper-scissors
|
||||||
|
NEXT: Rock Paper Scissors
|
||||||
|
### ~
|
@ -86,3 +86,7 @@ Have fun reviewing your simulation and analyze the acceleration by chart the Exc
|
|||||||
* The first person and second person take turns tilting the micro:bit in the "x" direction while the other player charts the data on the micro:bit!
|
* The first person and second person take turns tilting the micro:bit in the "x" direction while the other player charts the data on the micro:bit!
|
||||||
* Review and analyze the actual micro:bit device acceleration data on Excel
|
* Review and analyze the actual micro:bit device acceleration data on Excel
|
||||||
* Display acceleration with y or z using plot bar graph by changing acceleration from "x" to "y" or "z"
|
* Display acceleration with y or z using plot bar graph by changing acceleration from "x" to "y" or "z"
|
||||||
|
|
||||||
|
### ~button /projects/the-watch
|
||||||
|
NEXT: The Watch
|
||||||
|
### ~
|
@ -235,3 +235,7 @@ input.onButtonPressed(Button.B, () => {
|
|||||||
|
|
||||||
How else can you make your game better?
|
How else can you make your game better?
|
||||||
Ever hear of [Rock Paper Scissors Spock Lizard](http://www.samkass.com/theories/RPSSL.html)?
|
Ever hear of [Rock Paper Scissors Spock Lizard](http://www.samkass.com/theories/RPSSL.html)?
|
||||||
|
|
||||||
|
### ~button /projects/compass
|
||||||
|
NEXT: Compass
|
||||||
|
### ~
|
@ -67,3 +67,7 @@ input.onButtonPressed(Button.B, () => {
|
|||||||
. # # # .`);
|
. # # # .`);
|
||||||
});
|
});
|
||||||
```
|
```
|
||||||
|
|
||||||
|
### ~button /projects/love-meter
|
||||||
|
NEXT: Love Meter
|
||||||
|
### ~
|
@ -108,3 +108,7 @@ Your telegraph is ready!
|
|||||||
* Connect the first micro:bit to your computer using your USB cable and put the telegraph script on it.
|
* Connect the first micro:bit to your computer using your USB cable and put the telegraph script on it.
|
||||||
* Connect the second micro:bit to your computer using your USB cable and run the telegraph script on it.
|
* Connect the second micro:bit to your computer using your USB cable and run the telegraph script on it.
|
||||||
* The first person and second person take turns pressing button A to play the telegraph game!
|
* The first person and second person take turns pressing button A to play the telegraph game!
|
||||||
|
|
||||||
|
### ~button /projects/radio
|
||||||
|
NEXT: Radio
|
||||||
|
### ~
|
@ -22,3 +22,15 @@ control.inBackground(() => {
|
|||||||
|
|
||||||
});
|
});
|
||||||
```
|
```
|
||||||
|
|
||||||
|
## Advanced
|
||||||
|
|
||||||
|
```namespaces
|
||||||
|
devices.tellCameraTo(MesCameraEvent.TakePhoto);
|
||||||
|
bluetooth.onBluetoothConnected(() => {});
|
||||||
|
```
|
||||||
|
|
||||||
|
```package
|
||||||
|
microbit-devices
|
||||||
|
microbit-bluetooth
|
||||||
|
```
|
24
docs/reference/bluetooth.md
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
# Bluetooth
|
||||||
|
|
||||||
|
Support for additional Bluetooth services.
|
||||||
|
|
||||||
|
```cards
|
||||||
|
bluetooth.startAccelerometerService();
|
||||||
|
bluetooth.startButtonService();
|
||||||
|
bluetooth.startIOPinService();
|
||||||
|
bluetooth.startLEDService();
|
||||||
|
bluetooth.startMagnetometerService();
|
||||||
|
bluetooth.startTemperatureService();
|
||||||
|
bluetooth.uartRead("");
|
||||||
|
bluetooth.uartWrite("");
|
||||||
|
bluetooth.onBluetoothConnected(() => {
|
||||||
|
|
||||||
|
});
|
||||||
|
bluetooth.onBluetoothDisconnected(() => {
|
||||||
|
|
||||||
|
});
|
||||||
|
```
|
||||||
|
|
||||||
|
```package
|
||||||
|
microbit-bluetooth
|
||||||
|
```
|