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440 Commits

Author SHA1 Message Date
61bab257eb 0.4.3 2016-09-12 11:45:22 -07:00
2e90b351da updated other download picture 2016-09-12 11:33:16 -07:00
801bd6c7a0 udpated download pictures 2016-09-12 11:30:12 -07:00
777ba40899 0.4.2 2016-09-12 11:19:41 -07:00
0d11c16ecf Bump pxt-core to 0.4.3 2016-09-12 11:19:39 -07:00
9c1628b977 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-12 11:11:12 -07:00
953b362b34 Download instructions (#250)
* Images of micro:bit attached t ostuff

* Cropped and enhanced USB images

* Define paths for USB images

* Added new matching criteria for images

* Help URL

* Add paths for all images

* Cropped images so they look better on dialog

* Add link to uploader
2016-09-12 11:10:30 -07:00
8b40850a94 tweaks to neopixel rendering 2016-09-11 21:55:54 -07:00
fc3a02cc41 0.4.1 2016-09-11 18:07:11 +01:00
80f2ff6757 Bump to 0.4 to match pxt-core 2016-09-11 18:07:05 +01:00
6f790d167c 0.3.89 2016-09-11 18:06:20 +01:00
ac7502074a Bump pxt-core to 0.4.2 2016-09-11 18:06:20 +01:00
50473255a8 Utylize the new target.css file 2016-09-11 17:51:41 +01:00
910772d54e refacotring various simulator features into pxt 2016-09-09 22:56:26 -07:00
33f12f9ecc 0.3.88 2016-09-09 16:41:31 -07:00
01fa4ef53a Bump pxt-core to 0.3.102 2016-09-09 16:41:14 -07:00
3858b0a0a0 moving wiring to pxt 2016-09-09 15:01:29 -07:00
da30afb121 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-09 13:43:45 -07:00
086bcf372f remove dependencies on dal.d.ts 2016-09-09 13:43:41 -07:00
236e7337e2 0.3.87 2016-09-09 20:49:21 +01:00
4cf223271f Bump pxt-core to 0.3.100 2016-09-09 20:49:21 +01:00
10180f4729 Merge branch 'master' of github.com:Microsoft/pxt-microbit 2016-09-09 20:49:19 +01:00
618dd33221 No longer used 2016-09-09 20:33:11 +01:00
7356e5e52e New index.html expansion 2016-09-09 20:26:18 +01:00
a59d148eb5 0.3.86 2016-09-09 12:23:25 -07:00
34ce687bbd Bump pxt-core to 0.3.98 2016-09-09 12:23:24 -07:00
5e241ed566 Use new doc templates 2016-09-09 20:19:52 +01:00
dcb2b21e66 removing dal dependency 2016-09-09 11:36:36 -07:00
95669e174a Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-09 09:59:21 -07:00
aca7d6113d enable streams in pxtarget 2016-09-09 09:59:07 -07:00
ef4b06a087 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-09 15:19:58 +01:00
afa69c23c4 0.3.85 2016-09-09 11:35:45 +01:00
8229e71d0a Bump pxt-core to 0.3.97 2016-09-09 11:35:45 +01:00
93770e5821 Merge branch 'master' of github.com:Microsoft/pxt-microbit 2016-09-09 10:17:35 +01:00
cb8e28beb0 Bump pxt-microbit-core to 0.5.0 2016-09-09 10:17:28 +01:00
8c7e6055ff enabling parts in target 2016-09-09 01:39:52 -07:00
8450db55ac 0.3.84 2016-09-09 01:25:28 -07:00
c63e2c85f1 new part definitions (#247)
* working on new part definitions

* draft of new part definitions

* updates comments

* starting new allocator

* starting from the old allocator

* alloc internals renaming

* alloc minor renaming

* alloc internal renaming

* progress on new parts definition

* progress on new part defs allocator

* refactors BBLoc; progress on new allocator

* more progress on new allocator

* finishing new allocator

* deleting old allocator

* moves new allocator and part definitions

* porting to new part definitions

* refactors instructions for new definitions

* debugging new allocator

* fixes ground and power wire colros

* fixing new part definition bugs

* fixes wire end offsets; fixes NeoPixel placement

* fixes colorGroup issue

* fixes led matrix wiring

* naming tweaks

* fixes instructions regressions

* typo
2016-09-09 01:23:39 -07:00
d8fc11a688 0.3.83 2016-09-09 01:20:45 -07:00
847a29848d Bump pxt-core to 0.3.96 2016-09-09 01:20:43 -07:00
39f4372ee5 0.3.82 2016-09-08 23:39:26 -07:00
a8bbbea8ed Bump pxt-core to 0.3.95 2016-09-08 23:39:24 -07:00
91a8d05e45 updated loc strings 2016-09-08 23:11:58 -07:00
3ecedd3a32 0.3.81 2016-09-08 01:02:46 -07:00
b6390d77dd Bump pxt-core to 0.3.94 2016-09-08 01:02:40 -07:00
e8f9e0f023 lighter rendering of breadboard in grayed 2016-09-08 00:54:19 -07:00
2bacb58fdd simpler instructions 2016-09-08 00:46:43 -07:00
af8babfea2 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-08 00:03:33 -07:00
1ee6274100 added raspberry-pi instructions 2016-09-08 00:00:07 -07:00
7448db5b98 makes instruction panels inline-block 2016-09-07 15:00:42 -07:00
983645403b 0.3.80 2016-09-07 11:49:41 -07:00
7a9f382bee Merge pull request #240 from Microsoft/neopixel-improvement
improves neopixel simulator
2016-09-07 11:22:40 -07:00
e59fd8469b improves neopixel simulator 2016-09-07 10:58:44 -07:00
008c886de9 0.3.79 2016-09-07 16:51:08 +01:00
c87fa30738 Bump pxt-core to 0.3.93 2016-09-07 16:51:08 +01:00
dd9d1299fa Merge branch 'master' of github.com:Microsoft/pxt-microbit 2016-09-07 16:27:42 +01:00
6a7d1bd95c Support for object literals
bump pxt-microbit-core to 0.4.4
see https://github.com/Microsoft/pxt/issues/287
2016-09-07 16:27:28 +01:00
dfe270d259 Correct filename of data.csv in radio challenge 2016-09-07 11:32:41 +01:00
6deb0683b6 Add GitHub URL property 2016-09-07 10:33:36 +01:00
0a746f5bbe 0.3.78 2016-09-06 20:41:04 -07:00
066408c317 Bump pxt-core to 0.3.92 2016-09-06 20:41:02 -07:00
90f7b229d1 0.3.77 2016-09-06 13:41:41 -07:00
c54e0b0e9d Bump pxt-core to 0.3.90 2016-09-06 13:41:35 -07:00
ea088ac828 renaming docs image files 2016-09-06 13:31:47 -07:00
29cf4d3e53 uses croc clips in instructions only for micro:bit 2016-09-06 10:52:22 -07:00
6d637eefd7 scaling, cropping,blurring 2016-09-06 10:06:09 -07:00
6310e96ac2 Merge pull request #239 from Microsoft/usb-docs-update
.hex file download and USB transfer docs update
2016-09-06 09:10:06 -07:00
dbb1e31822 Remove DS_STORE 2016-09-06 10:01:12 +01:00
5376bc2dce Rename images, remove redundant images 2016-09-06 09:57:45 +01:00
57bd293df8 Move arrow position on doc image 2016-09-06 09:52:17 +01:00
e570d46755 Rewrite instructions on downloading files to make them more clear 2016-09-06 09:49:08 +01:00
d37f284fce Added arrows to images and updated instructions 2016-09-06 09:28:20 +01:00
b716226889 Images for Windows 2016-09-06 09:05:33 +01:00
1bd19cc1a0 support list micro:bit on linux 2016-09-06 00:12:57 -07:00
ac8c9c5e85 Updating editor screenshots in js/cal, fixes #230 2016-09-05 09:04:03 -07:00
057260c483 Update OS X Firefox screenshots and instructions 2016-09-05 16:46:56 +01:00
568ae32f81 Update screenshot and instructions for OS X Chrome 2016-09-05 16:32:41 +01:00
ae605ff829 Update OS X file transfer screenshot 2016-09-05 16:22:06 +01:00
f25ddb1085 OS X screenshot 2016-09-05 15:50:27 +01:00
f175f973f0 0.3.76 2016-09-05 14:26:24 +01:00
c7e5fa490e Bump pxt-core to 0.3.87 2016-09-05 14:26:24 +01:00
61a29f7c67 Always diplay sad face on errors; use nullCheck() function; see https://github.com/Microsoft/pxt/issues/302 2016-09-05 14:26:07 +01:00
50293fc654 don't repace spaces 2016-09-02 21:38:22 -07:00
a9ecadaf09 Merge pull request #238 from Microsoft/power-usage
Direct power wires for single usages
2016-09-02 21:13:15 -07:00
6e56107eb5 Merge branch 'master' into power-usage 2016-09-02 16:12:48 -07:00
1f077beb65 directly wires power if there is single usage 2016-09-02 16:11:58 -07:00
8fff762156 removed uwp info 2016-09-02 16:08:49 -07:00
cebded2526 Merge pull request #237 from Microsoft/power-usage
finer grain power wires based on usage
2016-09-02 16:07:02 -07:00
13f53d730a fixes instruction steps for finer power usage 2016-09-02 15:43:26 -07:00
8adcab1cab finer grain power wires based on usage 2016-09-02 15:24:16 -07:00
8cb5f442f9 0.3.75 2016-09-02 12:07:49 -07:00
96448d5237 Bump pxt-core to 0.3.86 2016-09-02 12:07:34 -07:00
30f01bb0ac 0.3.74 2016-09-02 17:32:54 +01:00
3d0b397de2 Bump pxt-core to 0.3.85 2016-09-02 17:32:54 +01:00
e0de55d689 Add pxtrt::runtimeWarning() support; see https://github.com/Microsoft/pxt/issues/31 2016-09-02 17:29:40 +01:00
7637a98f07 0.3.73 2016-09-02 16:54:27 +01:00
95f94e0886 Bump pxt-core to 0.3.84 2016-09-02 16:54:26 +01:00
9a2367cf8e Add dummy implementations for some bluetooth functions to avoid crashes 2016-09-02 16:03:55 +01:00
15fecb77c4 0.3.72 2016-09-01 23:23:16 -07:00
4f69bbabfb Bump pxt-core to 0.3.82 2016-09-01 23:23:13 -07:00
8351ed0513 Merge pull request #227 from Microsoft/max6675
adds MAX6675; adds general SPI & I2C support to sim
2016-09-01 22:48:33 -07:00
c34b0a1aeb Merge branch 'master' into max6675 2016-09-01 22:48:02 -07:00
9bcd44d7e4 0.3.71 2016-09-01 22:39:31 -07:00
3403da8ce8 Bump pxt-core to 0.3.81 2016-09-01 22:39:27 -07:00
39c146329f perf optimization 2016-09-01 22:18:36 -07:00
8d0d0a7e9a 0.3.70 2016-09-01 22:00:15 -07:00
61b3783dd4 Bump pxt-core to 0.3.80 2016-09-01 22:00:13 -07:00
da16428842 merging master 2016-09-01 21:12:03 -07:00
359c456577 adds full-page instruction printing 2016-09-01 19:07:01 -07:00
b3d9c167e1 0.3.69 2016-09-01 17:13:25 -07:00
78398b220f Bump pxt-core to 0.3.79 2016-09-01 17:13:24 -07:00
a656fbbd7b embedding parts svg files in pxt.json 2016-09-01 16:24:12 -07:00
e681cc8c97 added parts to microbit 2016-09-01 15:37:39 -07:00
03beec9c49 0.3.68 2016-09-01 12:13:07 -07:00
1600644be5 Bump pxt-core to 0.3.77 2016-09-01 12:13:06 -07:00
a3dd64eb4c Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-01 12:12:48 -07:00
b865cce44e embedding neopixel / speaker svgs 2016-09-01 10:56:06 -07:00
dc42900c7f merges with master 2016-09-01 10:08:32 -07:00
dcc3bd95fe ignores max6675 2016-09-01 10:07:11 -07:00
61e63831aa 0.3.67 2016-09-01 09:10:49 -07:00
5651c3b9ba Bump pxt-core to 0.3.76 2016-09-01 09:10:44 -07:00
a562557bca Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-01 08:59:31 -07:00
d890c05229 moving parts .svg under simulator 2016-09-01 08:57:20 -07:00
4340e1f7ed Rename instructions.html to siminstructions.html; fixes #234 2016-09-01 16:47:32 +01:00
e2e4c68f85 0.3.66 2016-09-01 08:05:39 -07:00
3f6a3089f1 Bump pxt-core to 0.3.75 2016-09-01 08:05:35 -07:00
84a0c0fe56 0.3.65 2016-09-01 06:59:50 -07:00
5237b86cf5 docs cleanup 2016-09-01 06:49:39 -07:00
473950e491 0.3.64 2016-09-01 05:50:27 -07:00
fd33610511 Bump pxt-core to 0.3.74 2016-09-01 05:50:25 -07:00
47ea4e01d2 more docs cleanup 2016-09-01 05:28:27 -07:00
16199cfcea Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-01 05:11:58 -07:00
8a4556e70c Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-01 05:08:35 -07:00
bfc2641637 various docs cleanup 2016-09-01 05:08:27 -07:00
ef7fdc2ef7 Rename pxsim.pxt to pxsim.pxtcore 2016-09-01 13:06:03 +01:00
a8b427fd89 Merge branch 'master' of github.com:Microsoft/pxt-microbit 2016-09-01 12:13:54 +01:00
79c23e2e2a Bump pxt-microbit-core to 0.4.2 with class support 2016-09-01 12:13:40 +01:00
4070d4e691 Merge branch 'master' into max6675 2016-08-31 22:41:59 -07:00
7048156b46 draws small wires for small micro:bit pins 2016-08-31 22:41:30 -07:00
c11acce579 0.3.63 2016-08-31 22:30:24 -07:00
f79551073e Bump pxt-core to 0.3.72 2016-08-31 22:30:23 -07:00
232758805b removes "debugger" statement 2016-08-31 21:56:46 -07:00
211d4e5538 adds max6675 2016-08-31 21:55:55 -07:00
374d8c590d adds spi and i2c pins 2016-08-31 21:53:48 -07:00
c6c133ef9e Merge pull request #225 from Microsoft/generic-part
Adds support for generic parts; fixes generic boards to utilize BoardHost
2016-08-31 20:49:03 -07:00
817e86f5aa Merge branch 'master' into generic-part 2016-08-31 20:44:03 -07:00
19e33d029d removes dead code 2016-08-31 20:15:59 -07:00
e3671ca809 Merge branch 'arduino' into generic-part 2016-08-31 19:37:57 -07:00
1f3a2ab6fe adds generic parts to instructions parts list and requirements panels 2016-08-31 19:37:20 -07:00
dad3e89577 adds "extraColumnOffset" for generic parts 2016-08-31 19:28:28 -07:00
df9d3c4444 0.3.62 2016-08-31 19:22:39 -07:00
edc489c83d Merge pull request #223 from Microsoft/breadboarding
wires, breadboarding, hardware components and Arduino support
2016-08-31 19:17:23 -07:00
fb29af8011 Merge branch 'master' into breadboarding 2016-08-31 19:11:03 -07:00
516def7a3f 0.3.61 2016-08-31 19:10:31 -07:00
b5cb8deb93 Bump pxt-core to 0.3.71 2016-08-31 19:10:29 -07:00
658083b4eb removes all experimental boards 2016-08-31 19:03:11 -07:00
1441129355 adds support for generic components 2016-08-31 19:01:59 -07:00
2b87b26f00 adds support for arduino zero 2016-08-31 18:03:34 -07:00
741facc769 Merge branch 'master' into breadboarding 2016-08-31 16:47:40 -07:00
41a5bc72a1 0.3.60 2016-08-31 16:47:19 -07:00
9d5e93b879 Bump pxt-core to 0.3.69 2016-08-31 16:47:17 -07:00
32e0cb0fe8 Merge branch 'master' into breadboarding 2016-08-31 16:37:14 -07:00
a224259e74 0.3.59 2016-08-31 16:36:35 -07:00
c144f3a15d Bump pxt-core to 0.3.68 2016-08-31 16:36:34 -07:00
a3fa07463f Merge branch 'master' into breadboarding 2016-08-31 16:24:31 -07:00
aa20f2fa4d 0.3.58 2016-08-31 16:24:07 -07:00
4a1399de59 Bump pxt-core to 0.3.67 2016-08-31 16:24:06 -07:00
0b8e5c12c3 merging vnumber 2016-08-31 15:44:11 -07:00
445066776b 0.3.57 2016-08-31 15:42:18 -07:00
6cb204c548 Bump pxt-core to 0.3.66 2016-08-31 15:42:16 -07:00
6ed6a525fd 0.3.56 2016-08-31 15:41:46 -07:00
ba6dc9f136 Bump pxt-core to 0.3.66 2016-08-31 15:41:44 -07:00
98bc8d2a27 0.3.56 2016-08-31 15:20:34 -07:00
58d0e238e3 Bump pxt-core to 0.3.65 2016-08-31 15:20:33 -07:00
ae17d4380e re-adds arduino board definitino 2016-08-31 14:55:58 -07:00
f79b726f87 tiny progress on generic part support 2016-08-31 14:48:44 -07:00
0f3c7b8c0f Merge branch 'breadboarding' of https://github.com/Microsoft/pxt-microbit into breadboarding 2016-08-31 14:07:16 -07:00
dac6f5af73 specifying packages needed to render blocks 2016-08-31 14:07:10 -07:00
99fb074952 adds more padding under breadboard 2016-08-31 14:03:25 -07:00
66ba26586f fixes wire highlighting in instructions 2016-08-31 13:59:20 -07:00
e27c4de108 micro:bit wireframe 2016-08-31 13:39:47 -07:00
f19a110953 Merge branch 'breadboarding' of github.com:Microsoft/pxt-microbit into breadboarding 2016-08-31 11:34:58 -07:00
626055d3eb fixes microbit board height issue 2016-08-31 11:34:49 -07:00
9085c98c7f merging TD_ID 2016-08-31 11:23:30 -07:00
85e3148f23 Merge branch 'breadboarding' of https://github.com/Microsoft/pxt-microbit into breadboarding 2016-08-31 11:22:38 -07:00
60f8dd8228 annotating note with TD_ID 2016-08-31 11:22:07 -07:00
c2e37a2c6e refactoring instructions to work with boardHost 2016-08-31 11:14:16 -07:00
b4ad4819a5 adding additional built-in parts 2016-08-31 08:46:44 -07:00
d9f2c7cc42 don't show text cursor on labels 2016-08-31 05:31:09 -07:00
15638d2767 don't use 'let' in .html files 2016-08-31 04:55:26 -07:00
5ecd20583b Merge branch 'master' into breadboarding 2016-08-30 21:41:17 -07:00
4c27d62796 removing external boards 2016-08-30 21:15:27 -07:00
90da72a8de support for resizing simulator based on usage of parts 2016-08-30 17:18:03 -07:00
8f50beb938 adds new custom NeoPixel svg 2016-08-30 15:59:02 -07:00
52527dd584 fixes micro:bit + breadboard sim size issue 2016-08-30 15:33:57 -07:00
fc0faf5181 removes unused m:b params 2016-08-30 14:17:17 -07:00
cd9589e562 adds "boardhost" to handle composition of ...
... breadboard, board, wires, and definition allocation.
2016-08-30 14:13:44 -07:00
a34bcee7a2 added simulator 2016-08-30 13:39:31 -07:00
d011cdb37e updated cli / vscode docs 2016-08-30 13:34:05 -07:00
af7c51b954 renames state -> board 2016-08-30 12:42:30 -07:00
a65e71f3b1 moves all of pxt-arduino breadboarding here...
... see pxt-arduino history starting here: acd49bb795
2016-08-30 11:55:00 -07:00
89e899cc79 splits m:b simulator state 2016-08-30 11:51:32 -07:00
b37e823b57 0.3.55 2016-08-30 11:35:31 -07:00
8cb31daa48 Adding CLI pointer 2016-08-30 11:35:16 -07:00
a984778dfd renames simsvg and libmbit 2016-08-30 11:27:29 -07:00
008cbf543f adds "speaker" parts annotation 2016-08-30 11:17:15 -07:00
61ee841431 adds arduino & speaker svgs 2016-08-30 11:15:24 -07:00
e856d59235 0.3.54 2016-08-30 12:50:18 +02:00
32753d3395 Bump pxt-core to 0.3.61 2016-08-30 12:50:18 +02:00
7b11a04727 Upgrade pxt-microbit-core to 0.4.1 2016-08-30 12:48:58 +02:00
6d6c053e4f 0.3.53 2016-08-29 23:25:12 -07:00
1008fdd371 Bump pxt-core to 0.3.60 2016-08-29 23:25:11 -07:00
ddc2b7437b re-ordering of blocks in docs 2016-08-29 14:49:51 -07:00
b9c95ebb1e 0.3.52 2016-08-29 13:26:01 -07:00
b16d02ec66 Bump pxt-core to 0.3.59 2016-08-29 13:25:58 -07:00
38fb36087a fixing local deployment (pxtc import issue) 2016-08-26 17:51:15 -07:00
5dbbc2266f 0.3.51 2016-08-26 12:17:42 -07:00
2a22001e02 0.3.50 2016-08-26 12:12:32 -07:00
214ff25995 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-08-26 12:01:14 -07:00
f4768d99ff Merge pull request #220 from Microsoft/parts
adds "parts" annotations
2016-08-26 12:00:59 -07:00
8792f9fe36 0.3.49 2016-08-26 11:56:22 -07:00
3d45bef910 Bump pxt-core to 0.3.56 2016-08-26 11:56:20 -07:00
3de6b33163 added README.md in default blocks target 2016-08-26 09:58:13 -07:00
3f1c03ea51 added search / watch excludes 2016-08-26 09:31:06 -07:00
a4063d636d merging changes 2016-08-26 08:36:49 -07:00
92b5b76171 Add target-specific favicon; see https://github.com/Microsoft/pxt/issues/54 2016-08-26 16:35:13 +02:00
51d285b0b0 Set target-specific avatar; fixes https://github.com/Microsoft/pxt/issues/97 2016-08-26 16:15:58 +02:00
4d8afdd3ae Format 2016-08-26 16:12:22 +02:00
13b21ad275 0.3.48 2016-08-26 15:24:48 +02:00
d90a43a6d8 Bump pxt-core to 0.3.55 2016-08-26 15:24:48 +02:00
6fd14e718d Use the new pxtc namespace 2016-08-26 15:19:04 +02:00
c79f043529 0.3.47 2016-08-26 13:18:35 +02:00
3a676c7151 Bump pxt-core to 0.3.53 2016-08-26 13:18:34 +02:00
0023710209 String/ptr -> boolean helpers added 2016-08-26 13:14:48 +02:00
0756091e8c Remove st/ldglb (no longer used) 2016-08-26 11:09:18 +02:00
8144df0023 0.3.47 2016-08-25 22:19:12 -07:00
b2137e2622 Bump pxt-core to 0.3.52 2016-08-25 22:19:11 -07:00
39b30c8ae1 0.3.46 2016-08-25 16:02:54 -07:00
1c5d6316cc Bump pxt-core to 0.3.51 2016-08-25 16:02:53 -07:00
6d4d681898 Link to pxt package docs 2016-08-25 17:44:53 +02:00
7053fd1490 Ref-counting fix 2016-08-25 15:45:43 +02:00
e7a49acac0 0.3.45 2016-08-24 15:03:29 +03:00
d76cfb6e2e Bump pxt-core to 0.3.49 2016-08-24 15:03:28 +03:00
538f08052d Make Image ref-counted; fixes #171 2016-08-24 15:02:55 +03:00
b6fed71c58 0.3.44 2016-08-24 14:38:50 +03:00
6c86f98b66 Bump pxt-core to 0.3.48 2016-08-24 14:38:50 +03:00
26797545c6 0.3.43 2016-08-24 14:28:20 +03:00
3ce8aa1f47 Bump pxt-core to 0.3.47 2016-08-24 14:28:20 +03:00
8b46698f50 adds "parts" annotations...
...to libs/microbit and libs/microbit-bluetooth
2016-08-22 08:48:48 -07:00
47401e947c Missing a reference to the "Compile" button, changed to Download. 2016-08-19 11:09:12 -07:00
718cc9d530 Add script for running tests as in travis 2016-08-19 13:46:30 +03:00
b83d777144 0.3.42 2016-08-18 16:11:54 -07:00
cfb9acea34 Bump pxt-core to 0.3.46 2016-08-18 16:11:52 -07:00
53189830a1 Merge pull request #207 from Microsoft/microsoftsam/compiletodownload
Converting the term "Compile" to "Download" in the docs
2016-08-18 14:39:29 -07:00
67da22c135 Converting the term "Compile" to "Download" in the docs microsoft/pxt#236 2016-08-18 13:17:05 -07:00
7c7014a25f 0.3.41 2016-08-18 11:57:52 -07:00
851f395ec9 Bump pxt-core to 0.3.45 2016-08-18 11:57:51 -07:00
a343cbd065 0.3.40 2016-08-18 11:24:39 -07:00
a2c042f715 Bump pxt-core to 0.3.43 2016-08-18 11:24:33 -07:00
a4a97f31cb 0.3.39 2016-08-18 18:33:59 +03:00
5bd6a384ae Bump pxt-core to 0.3.42 2016-08-18 18:33:58 +03:00
943393dfa3 updated solution of uploader app 2016-08-18 08:32:36 -07:00
7089aa9c54 Merge pull request #206 from sgk/music-changeTempo-fix
Fix changeTempo() calculation
2016-08-18 07:45:49 -07:00
bd9e456bc5 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-08-18 07:43:39 -07:00
ea82d066c9 cleaning out old images 2016-08-18 07:23:26 -07:00
bb8338a0f0 launch editor with #uploader tag to notify client that uploader is available 2016-08-18 07:02:19 -07:00
b24b65abcd Call init() before using beatsPerMinute. 2016-08-18 22:19:03 +09:00
2cc0523f9a Fix changeTempo() calculation 2016-08-18 22:13:12 +09:00
a78f7f9601 0.3.38 2016-08-18 15:55:34 +03:00
b1cf3246ae Revert "Use embedded version of microbit to avoid yotta build"
This reverts commit 8eb3376cf5.
2016-08-18 15:55:23 +03:00
24eb6f64db 0.3.37 2016-08-18 15:31:31 +03:00
0c99eaf7bf Bump pxt-core to 0.3.40 2016-08-18 15:31:31 +03:00
8eb3376cf5 Use embedded version of microbit to avoid yotta build 2016-08-18 14:26:56 +03:00
b863d5663d Add buffer shift rotate tests (moved from pxt) 2016-08-18 10:52:19 +03:00
aeb4cb6a17 0.3.36 2016-08-17 23:27:03 -07:00
fd88e0b7f0 Bump pxt-core to 0.3.39 2016-08-17 23:27:00 -07:00
ea0d2d4d02 add i2c fram to package list 2016-08-17 18:23:08 -07:00
adff537013 0.3.35 2016-08-17 17:06:44 -07:00
19fc284884 Bump pxt-core to 0.3.38 2016-08-17 17:06:42 -07:00
5d9f85828d updated blocks template 2016-08-17 17:05:10 -07:00
9f31637000 support for max-duration in pulse-in 2016-08-17 11:35:54 -07:00
8e811b913e adding pins.pulseIn API 2016-08-17 11:18:15 -07:00
269254796d add descriptions 2016-08-17 09:44:15 -07:00
46995cbd54 Adding max6675 package in built-in list 2016-08-17 09:44:08 -07:00
380488528f Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-08-17 08:40:45 -07:00
aca863f436 adding translation docs 2016-08-17 08:39:50 -07:00
a1ec25fd79 0.3.34 2016-08-17 18:09:20 +03:00
3e9d6d5895 Bump pxt-core to 0.3.37 2016-08-17 18:09:19 +03:00
719370f6b0 Use the new lambdas 2016-08-17 18:08:46 +03:00
2780497d4f 0.3.33 2016-08-17 17:15:09 +03:00
3eeaf2eddc Bump pxt-core to 0.3.36 2016-08-17 17:15:09 +03:00
eb3e91420c 0.3.32 2016-08-17 15:09:56 +03:00
38cd913020 Bump pxt-core to 0.3.35 2016-08-17 15:08:24 +03:00
9159c297a5 added wait-micros function 2016-08-16 17:04:21 -07:00
851687dba8 0.3.31 2016-08-16 13:44:38 -07:00
28b8006ec5 removing spurious logging 2016-08-16 10:11:55 -07:00
271128c075 answering questions about saving 2016-08-16 09:21:41 -07:00
a04ca0d715 0.3.30 2016-08-16 07:46:43 -07:00
8b89fe721d Bump pxt-core to 0.3.34 2016-08-16 07:46:39 -07:00
1baf04b1fd added links to packages 2016-08-15 23:16:10 -07:00
6c7f0f911c 0.3.29 2016-08-15 15:44:05 -07:00
f2008f9263 Bump pxt-core to 0.3.33 2016-08-15 15:44:03 -07:00
62127f7269 Updated VS code instructions 2016-08-15 11:03:03 -07:00
740cedd978 added docs 2016-08-12 16:15:41 -07:00
4278ff2b37 0.3.28 2016-08-12 08:36:34 -07:00
e7bea34d95 Bump pxt-core to 0.3.32 2016-08-12 08:36:33 -07:00
825409b697 0.3.27 2016-08-12 04:03:06 -07:00
8f72ac0094 Bump pxt-core to 0.3.31 2016-08-12 04:03:03 -07:00
8a6bb610e3 updated description 2016-08-12 03:37:27 -07:00
94dc141062 0.3.26 2016-08-11 16:33:03 -07:00
286dd1e50b Bump pxt-core to 0.3.29 2016-08-11 16:33:00 -07:00
6451d9add9 0.3.25 2016-08-11 16:24:34 -07:00
fd1dcde86b Bump pxt-core to 0.3.28 2016-08-11 16:24:30 -07:00
99947a9e21 0.3.24 2016-08-11 16:07:31 -07:00
a69239abed Bump pxt-core to 0.3.27 2016-08-11 16:07:29 -07:00
fd06fae050 0.3.23 2016-08-11 15:05:30 -07:00
7fbb056edf Bump pxt-core to 0.3.26 2016-08-11 15:05:29 -07:00
06758863fb 0.3.22 2016-08-11 14:38:08 -07:00
ad8af16a5a 0.3.21 2016-08-11 14:15:02 -07:00
70dd6bcac5 Bump pxt-core to 0.3.25 2016-08-11 14:14:59 -07:00
b103423a53 0.3.20 2016-08-11 12:11:04 -07:00
a82a44e587 Bump pxt-core to 0.3.23 2016-08-11 12:11:02 -07:00
e6f612283f remove dead page 2016-08-11 11:41:59 -07:00
fcd60876ab Removing streaming menu dialog 2016-08-11 11:41:07 -07:00
5daa9a0bb6 broken links 2016-08-11 10:44:17 -07:00
4fb3926073 fix snippets 2016-08-11 10:40:48 -07:00
73932f4619 0.3.19 2016-08-10 23:27:46 -07:00
c99138b02e adding SPI support 2016-08-10 23:26:58 -07:00
64d584681a docs tweaks 2016-08-10 16:09:57 -07:00
9788dd49cc fix testsnippet crash 2016-08-10 14:06:26 -07:00
9d15c4e270 fixing docs issues 2016-08-10 13:46:11 -07:00
fe7b06d763 0.3.18 2016-08-10 13:12:26 -07:00
0e0275e496 doc fixes 2016-08-10 13:10:40 -07:00
ffd4d96539 properly escape values in json payload 2016-08-10 09:28:22 -07:00
a6b4c9645a Merge pull request #199 from Microsoft/ignore-snippets
-ignore snippet notation
2016-08-10 08:29:05 -07:00
a9141d027f Add package info for server side check 2016-08-10 13:44:10 +01:00
807e581c3d Addition of ignore notation
Some snippets are designed to show syntax errors or refer to earlier variables. In this case the automated checker needs to avoid compiling them
2016-08-10 13:43:48 +01:00
41a4dfeb68 Documentation snippet fixes 2016-08-10 10:51:55 +01:00
4430391e87 0.3.17 2016-08-09 22:16:31 -07:00
81667f4df5 Bump pxt-core to 0.3.22 2016-08-09 22:16:28 -07:00
835048132c adjustments to electron app 2016-08-09 22:08:46 -07:00
00217305c2 0.3.16 2016-08-09 12:38:30 -07:00
85e8a70f76 Bump pxt-core to 0.3.21 2016-08-09 12:38:28 -07:00
bbdf27de5a adding pxt-neopixel to pre-populated package list 2016-08-09 11:02:23 -07:00
3e63d4083e update title 2016-08-09 10:27:39 -07:00
d1b8e3c752 added electron host 2016-08-09 09:55:37 -07:00
1164feb754 More snippet types 2016-08-09 16:55:43 +01:00
9ebd9d4f04 Add more snippet types for better detection 2016-08-09 16:52:24 +01:00
9fd2a3a3e6 Remove trailing whitespace 2016-08-09 16:39:50 +01:00
7f40889103 Add package info to mic docs (for testing) 2016-08-09 16:35:45 +01:00
ee37b4a959 Add package info to radio docs (for testing) 2016-08-09 16:28:08 +01:00
99d05ec91b Merge branch 'master' of https://github.com/thomasdenney/pxt-microbit 2016-08-09 16:11:27 +01:00
412e5bd034 Fix doc comment 2016-08-09 16:10:53 +01:00
141420d337 Correct Bluetooth doc comment 2016-08-09 16:05:25 +01:00
084f83ba1b Merge branch 'master' of https://github.com/thomasdenney/pxt-microbit 2016-08-09 15:13:35 +01:00
8601eff170 fixed snippets 2016-08-08 20:44:43 -07:00
5da4d74a2a adding messenger project 2016-08-08 18:12:34 -07:00
4215574a7c 0.3.15 2016-08-08 16:58:02 -07:00
da9d986a3e Bump pxt-core to 0.3.19 2016-08-08 16:58:00 -07:00
7481b9c24c call receiveNumber in onDataReceived to flush queue if needed (startup race)
fixed simulator issue when event onDataReceived gets raised
2016-08-08 16:54:43 -07:00
de5def8dde adding led.toggle as a block 2016-08-08 16:53:55 -07:00
dd011b977a wired up onPinReleased to simulator 2016-08-08 15:27:13 -07:00
20d0dd91ad added input.onPinRelease. Fix for #294 2016-08-08 15:23:18 -07:00
825c6d57e7 testing fr jsdoc transtions 2016-08-08 13:47:45 -07:00
b3edb81d3c adding URL for SEO 2016-08-08 13:08:15 -07:00
78089da134 0.3.14 2016-08-05 08:37:58 -07:00
3aef765d35 Bump pxt-core to 0.3.18 2016-08-05 08:37:56 -07:00
f4727f12c9 0.3.13 2016-08-04 10:10:03 -07:00
a36cb65aa5 Bump pxt-core to 0.3.17 2016-08-04 10:09:56 -07:00
3b16e59ee1 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-08-04 10:09:42 -07:00
f2c43c74ac support for start/length in buffer methods 2016-08-04 08:42:47 -07:00
1c4c93dc60 0.3.12 2016-08-03 17:19:26 -07:00
d73847bfba Bump pxt-core to 0.3.15 2016-08-03 17:19:19 -07:00
4e46682489 keep older value longer 2016-08-02 15:35:33 -07:00
ab7aa00747 0.3.11 2016-08-02 13:25:13 -07:00
2bebb6056d Bump pxt-core to 0.3.14 2016-08-02 13:25:11 -07:00
22046c417c adding uservoice info 2016-08-02 13:18:07 -07:00
dc8afa6d45 0.3.10 2016-08-02 11:06:34 -07:00
22e2ab5ad9 Bump pxt-core to 0.3.13 2016-08-02 11:06:31 -07:00
f365726a8e fixed regfression in showleds
see 65594842fc
2016-08-02 11:04:49 -07:00
e329b3bd2e prepend all radio blocks with "radio" 2016-08-01 16:02:06 -07:00
d7b709e97b added screenshots 2016-08-01 16:01:45 -07:00
9714ec46e9 support page 2016-08-01 14:24:25 -07:00
20ef54f565 fixed win10 app 2016-08-01 14:23:40 -07:00
554df0bce9 0.3.9 2016-07-29 14:22:51 -07:00
6c89dddef6 Bump pxt-core to 0.3.12 2016-07-29 14:22:48 -07:00
23f91895f7 restore advanced section in reference 2016-07-29 14:19:21 -07:00
3f83cda087 mark serial messages as simulated 2016-07-29 13:42:21 -07:00
7e79635413 0.3.8 2016-07-29 10:49:38 -07:00
56e1cf91ac Bump pxt-core to 0.3.11 2016-07-29 10:49:36 -07:00
f9f96f33f0 0.3.7 2016-07-29 11:37:58 +01:00
0b33073be1 Bump pxt-core to 0.3.10 2016-07-29 11:37:57 +01:00
65594842fc Fix issue with multi digit numbers not scrolling all the way off screen as is the case on the physical pxt. 2016-07-28 15:54:10 -07:00
c6ed665f84 Fix for issue 176: basic.showNumber timing in the simulator
- updated basic.cpp::showNumber to use printChar instead of print.
2016-07-28 15:04:56 -07:00
79462deb24 Merge pull request #190 from Microsoft/microsoftsam/issue179
Fix for issue 179: Watch Challenges goes to Rock Paper Scissors instead of the challenges code
2016-07-28 14:21:18 -07:00
5c05f3e241 Fix for issue 179: Watch Challenges goes to Rock Paper Scissors instead of the challenges code 2016-07-28 13:13:33 -07:00
4f7dd75fbe Finished animation API 2016-07-28 12:16:18 -07:00
338e507b51 temporary fix for reference 2016-07-28 12:03:03 -07:00
601231a5dc 0.3.6 2016-07-28 11:54:23 -07:00
f0850336e5 Bump pxt-core to 0.3.9 2016-07-28 11:54:18 -07:00
a6b2187ec5 Edited advanced page 2016-07-28 10:56:37 -07:00
28ae4f4230 better board name detection 2016-07-28 10:22:05 -07:00
09933b6a8d advanced section 2016-07-28 09:15:31 -07:00
45bb6e7cb3 0.3.5 2016-07-28 12:47:58 +01:00
33c234a87e Bump pxt-core to 0.3.8 2016-07-28 12:47:57 +01:00
e9aa343d67 0.3.4 2016-07-28 11:51:44 +01:00
d83039430c Bump pxt-core to 0.3.7 2016-07-28 11:51:43 +01:00
5b2e877aef Merge branch 'master' of github.com:Microsoft/pxt-microbit 2016-07-28 11:49:04 +01:00
c5b28f5b8e Document testing 2016-07-28 11:47:45 +01:00
e765021bf9 Compile lang-tests to binary 2016-07-28 11:38:35 +01:00
dbcd9e535c Get generic part of lang-test from pxt-core package 2016-07-28 11:35:17 +01:00
cff88d67ad Update README.md 2016-07-27 13:48:57 -07:00
3f241e8bc9 Merge pull request #180 from Microsoft/snippetfixes
Fixes to documentation snippets
2016-07-27 13:30:39 -07:00
69c3d2d249 Update README.md 2016-07-27 13:28:57 -07:00
bc04d30595 some updates to setup instructions 2016-07-27 13:15:30 -07:00
63a26835b1 Format code 2016-07-27 19:32:58 +01:00
79113115e0 docs update 2016-07-27 10:57:18 -07:00
573ed7f6f2 updated localization strings in bundled packages 2016-07-27 08:42:58 -07:00
61da1032d6 0.3.3 2016-07-27 07:26:24 -07:00
36d455c693 Bump pxt-core to 0.3.5 2016-07-27 07:26:20 -07:00
42c766b6d7 updated shim definition 2016-07-26 16:17:54 -07:00
6f00384891 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-07-26 13:52:01 -07:00
8440f7c763 adding "pin is pressed" block 2016-07-26 13:51:41 -07:00
8a8e864f99 fix reference section 2016-07-26 14:18:44 -04:00
7a3402b782 add FAQ for language 2016-07-26 14:10:41 -04:00
5e9a5b29f4 fix formatting problem 2016-07-26 14:10:41 -04:00
aff9d1ee60 clean up docs 2016-07-26 09:03:42 -07:00
8add7e8efb updated radio strings / docs page 2016-07-26 08:47:45 -07:00
e7dfd0531b 0.3.2 2016-07-26 13:12:48 +01:00
d2b1f70ce2 Bump pxt-core to 0.3.2 2016-07-26 13:12:48 +01:00
28b28d0b52 Change array declaration for first snippet in headbands 2016-07-25 11:11:51 +01:00
0ee2b285c0 Deleted list of bad snippets 2016-07-25 11:10:01 +01:00
d5cb085264 Rename function call in number documentation 2016-07-25 11:01:10 +01:00
c055a5d329 Syntax fixes to LED plotting docs 2016-07-25 11:00:34 +01:00
8fe8b78f4c Syntax fixes for hero lesson 2016-07-25 10:39:02 +01:00
f627f125c0 Syntax fixes for headbands lesson 2016-07-25 10:35:15 +01:00
7d3254477a Fix case of math in documentation snippet 2016-07-25 10:22:15 +01:00
3149ed4c1d Line numbers 2016-07-25 10:15:35 +01:00
baeafcdebe List of all snippets with errors 2016-07-25 09:39:34 +01:00
e942fb5733 Minor linting changes 2016-07-18 10:12:00 +01:00
365 changed files with 6172 additions and 5001 deletions

4
.gitignore vendored
View File

@ -7,11 +7,15 @@ typings
tmp
temp
projects/**
clients/win10/app/AppPackages
clients/win10/app/BundlePackages
clients/win10/app/BundleArtifacts
clients/win10/app/bin
clients/win10/app/bld
clients/win10/*.opendb
clients/**/bin/**
clients/**/obj/**
clients/electron/projects
*.user
*.sw?

View File

@ -4,6 +4,9 @@ node_js:
script:
- "node node_modules/pxt-core/built/pxt.js travis"
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js run)"
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js run)"
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js test)"
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js test)"
- "node node_modules/pxt-core/built/pxt.js testdir tests"
- "node node_modules/pxt-core/built/pxt.js uploaddoc"
- "(cd libs/hello; node ../../node_modules/pxt-core/built/pxt.js testconv https://az851932.vo.msecnd.net/files/td-converter-tests-v0.json)"

15
.vscode/settings.json vendored
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@ -1,5 +1,20 @@
// Place your settings in this file to overwrite default and user settings.
{
"file.autoSave": "afterDelay",
"files.watcherExclude": {
"**/.git/objects/**": true,
"**/built/**": true,
"**/node_modules/**": true,
"**/yotta_modules/**": true,
"**/yotta_targets": true,
"**/pxt_modules/**": true
},
"search.exclude": {
"**/node_modules": true,
"**/yotta_modules/**": true,
"**/yotta_targets": true,
"**/pxt_modules/**": true
},
"tslint.enable": true,
"tslint.rulesDirectory": "node_modules/tslint-microsoft-contrib"
}

View File

@ -9,12 +9,19 @@ PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt
## Local server
The local server allows to run the editor and the documentation from your computer.
### Setup
The following commands are a 1-time setup after synching the repo on your machine.
* clone this repo to your computer
* install the PXT command line
* if not yet installed, install [Node.js 4.4.5 or higher](https://nodejs.org/en/download/)
* [clone this repo](https://help.github.com/articles/cloning-a-repository/) to your computer and go in the project folder
```
git clone https://github.com/microsoft/pxt-microbit
cd pxt-microbit
```
* install the PXT command line (add ``sudo`` for Mac/Linux shells).
```
npm install -g pxt
```
@ -37,23 +44,37 @@ If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt``
pxt serve -yt
```
To make sure you're running the latest tools, run (add ``sudo`` for Mac/Linux shells)
## Updates
To update your PXT version and make sure you're running the latest tools, run (add ``sudo`` for Mac/Linux shells)
```
pxt update
```
More instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
## Universal Windows App
The Windows 10 app is a [Universal Windows Hosted Web App](https://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm)
that wraps ``codethemicrobit.com`` and provides additional features.
### Building
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
* open the ``win10/app.sln`` solution and launch the ``codethemicrobit`` project.
## Testing
The build automatically runs the following:
* make sure the built-in packages compile
* `pxt run` in `libs/lang-test*` - this will run the test in command line runner;
there is a number of asserts in both of these
* `pxt testdir` in `tests` - this makes sure all the files compile and generates .hex files
* run the TD->TS converter on a number of test scripts from `microbit.co.uk` and make sure the results compile
To test something on the device:
* do a `pxt deploy` in `libs/lang-test*` - they should show `1` or `2` on the screen (and not unhappy face)
* run `pxt testdir` in `tests` and deploy some of the hex files from `tests/built`
The `lang-test0` source comes from the `pxt-core` package. It's also tested with `pxt run` there.
## Code of Conduct
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.

67
clients/electron/main.js Normal file
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@ -0,0 +1,67 @@
const electron = require('electron')
// Module to control application life.
const app = electron.app
// Module to create native browser window.
const BrowserWindow = electron.BrowserWindow
// pxt toolchain
const pxt = require('pxt-core')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
function createWindow() {
console.log('starting app...')
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800, height: 600,
webPreferences: {
nodeIntegration: false,
}
})
ts.pxt.Util.debug = true;
pxt.mainCli("C:/gh/pxt-microbit/clients/electron/node_modules/pxt-microbit", ["serve", "-just"]);
// no menu
mainWindow.setMenu(null);
// and load the index.html of the app.
mainWindow.loadURL(`http://localhost:3232/#local_token=08ba9b8f-6ccb-4202-296d-28fac7a553d9`)
// Open the DevTools.
mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.

View File

@ -0,0 +1,19 @@
{
"name": "codethemicrobit",
"version": "0.1.0",
"description": "A Blocks / JavaScript editor for the micro:bit",
"main": "main.js",
"scripts": {
"start": "electron ."
},
"author": "Microsoft",
"license": "MIT",
"devDependencies": {
"electron-prebuilt": "^1.2.0"
},
"dependencies": {
"typescript": "1.8.7",
"pxt-core": "*",
"pxt-microbit": "*"
}
}

View File

@ -20,22 +20,18 @@
<ProjectConfiguration Include="Release|AnyCPU">
<Configuration>Release</Configuration>
<Platform>AnyCPU</Platform>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x86">
<Configuration>Release</Configuration>
<Platform>x86</Platform>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">

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After

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@ -5,8 +5,6 @@ VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodeTheMicrobit", "Microbit.Uploader\CodeTheMicrobit.csproj", "{7DC6CA45-FD75-44BC-805E-708C812CD4BF}"
EndProject
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "codethemicrobitapp", "..\win10\app\codethemicrobitapp.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -35,30 +33,6 @@ Global
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x64.Build.0 = Release|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x86.ActiveCfg = Release|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x86.Build.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.ActiveCfg = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Deploy.0 = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.ActiveCfg = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Build.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -14,7 +14,7 @@ namespace Microsoft.MicroBit
public LicenseDialog()
{
InitializeComponent();
this.textBox.Rtf = Resources.MSR_LA___2576;
this.textBox.Text = Resources.MSR_LA___2576;
}
private void acceptButton_Click(object sender, EventArgs e)

View File

@ -32,7 +32,7 @@ namespace Microsoft.MicroBit
private void openEditor()
{
// lanch editor
try { Process.Start("https://codethemicrobit.com"); } catch (Exception) { }
try { Process.Start("https://codethemicrobit.com#uploader"); } catch (Exception) { }
}
private void initializeFileWatch()

View File

@ -34,7 +34,7 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.9.0.0")]
[assembly: AssemblyFileVersion("0.9.0.0")]
[assembly: AssemblyVersion("0.10.0.0")]
[assembly: AssemblyFileVersion("0.10.0.0")]
[assembly: CLSCompliant(true)]
[assembly: NeutralResourcesLanguage("en-US")]

View File

@ -81,8 +81,7 @@ namespace Microsoft.MicroBit.Properties {
}
/// <summary>
/// Looks up a localized string similar to {\rtf1\adeflang1025\ansi\ansicpg1252\uc1\adeff0\deff0\stshfdbch0\stshfloch0\stshfhich0\stshfbi0\deflang1033\deflangfe1033\themelang1033\themelangfe0\themelangcs0{\fonttbl{\f0\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f1\fbidi \fswiss\fcharset0\fprq2{\*\panose 020b0604020202020204}Arial;}
///{\f2\fbidi \fmodern\fcharset0\fprq1{\*\panose 02070309020205020404}Courier New;}{\f3\fbidi \froman\fcharset2\fprq2{\*\panose 05050102010706020507}Symbol;}{\f10\fbidi \fnil\fcharset2\fp [rest of string was truncated]&quot;;.
/// Looks up a localized string similar to TBD.
/// </summary>
internal static string MSR_LA___2576 {
get {

View File

@ -118,13 +118,13 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="MSR_LA___2576" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\MSR-LA - 2576.rtf;System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<data name="microbit_red" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\microbit.red.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="MSFT_logo_png" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\MSFT_logo_png.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="microbit_red" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\microbit.red.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<data name="MSR_LA___2576" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\MSR-LA - 2576.rtf;System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
</data>
</root>

View File

@ -9,16 +9,16 @@ let execAsync: (cmd: string, options?: { cwd?: string }) => Promise<Buffer> = Pr
let readDirAsync = Promise.promisify(fs.readdir)
export function deployCoreAsync(res: ts.pxt.CompileResult) {
export function deployCoreAsync(res: ts.pxtc.CompileResult) {
return getBitDrivesAsync()
.then(drives => {
if (drives.length == 0) {
console.log("cannot find any drives to deploy to")
} else {
console.log(`copy ${ts.pxt.BINARY_HEX} to ` + drives.join(", "))
console.log(`copy ${ts.pxtc.BINARY_HEX} to ` + drives.join(", "))
}
return Promise.map(drives, d =>
writeFileAsync(d + ts.pxt.BINARY_HEX, res.outfiles[ts.pxt.BINARY_HEX])
writeFileAsync(d + ts.pxtc.BINARY_HEX, res.outfiles[ts.pxtc.BINARY_HEX])
.then(() => {
console.log("wrote hex file to " + d)
}))
@ -28,11 +28,12 @@ export function deployCoreAsync(res: ts.pxt.CompileResult) {
function getBitDrivesAsync(): Promise<string[]> {
if (process.platform == "win32") {
const rx = new RegExp("^([A-Z]:).* " + pxt.appTarget.compile.deployDrives)
return execAsync("wmic PATH Win32_LogicalDisk get DeviceID, VolumeName, FileSystem")
.then(buf => {
let res: string[] = []
buf.toString("utf8").split(/\n/).forEach(ln => {
let m = /^([A-Z]:).* MICROBIT/.exec(ln)
let m = rx.exec(ln)
if (m) {
res.push(m[1] + "/")
}
@ -41,8 +42,14 @@ function getBitDrivesAsync(): Promise<string[]> {
})
}
else if (process.platform == "darwin") {
const rx = new RegExp(pxt.appTarget.compile.deployDrives)
return readDirAsync("/Volumes")
.then(lst => lst.filter(s => /MICROBIT/.test(s)).map(s => "/Volumes/" + s + "/"))
.then(lst => lst.filter(s => rx.test(s)).map(s => "/Volumes/" + s + "/"))
} else if (process.platform == "linux") {
const rx = new RegExp(pxt.appTarget.compile.deployDrives)
const user = process.env["USER"]
return readDirAsync(`/media/${user}`)
.then(lst => lst.filter(s => rx.test(s)).map(s => `/media/${user}/${s}/`))
} else {
return Promise.resolve([])
}

21
docfiles/meta.html Normal file
View File

@ -0,0 +1,21 @@
<meta name="twitter:card" content="summary" />
<meta name="twitter:site" content="@codethemicrobit" />
<meta name="twitter:title" content="@name@" />
<meta name="twitter:description" content="@description@" />
<meta name="twitter:image" content="@cardLogo@" />
<meta property="og:title" content="@name@" />
<meta property="og:site_name" content="code the micro:bit" />
<meta property="og:description" content="@description@" />
<meta property="og:image" content="@cardLogo@" />
<!--
<meta property="og:type" content="website" />
<meta property="fb:app_id" content="" />
-->
<link rel="apple-touch-icon" href="@appLogo@">
<link rel="icon" type="image/png" href="@appLogo@">
<link rel="mask-icon" href="https://az851932.vo.msecnd.net/pub/zwxazere/safari-pinned-tab.svg" color="#000000">
<link rel="shortcut icon" href="@appLogo@">
<meta name="theme-color" content="@accentColor@">

13
docfiles/tracking.html Normal file
View File

@ -0,0 +1,13 @@
<script type="text/javascript">
var appInsights=window.appInsights||function(config){
function r(config){t[config]=function(){var i=arguments;t.queue.push(function(){t[config].apply(t,i)})}}var t={config:config},u=document,e=window,o="script",s=u.createElement(o),i,f;for(s.src=config.url||"//az416426.vo.msecnd.net/scripts/a/ai.0.js",u.getElementsByTagName(o)[0].parentNode.appendChild(s),t.cookie=u.cookie,t.queue=[],i=["Event","Exception","Metric","PageView","Trace"];i.length;)r("track"+i.pop());return r("setAuthenticatedUserContext"),r("clearAuthenticatedUserContext"),config.disableExceptionTracking||(i="onerror",r("_"+i),f=e[i],e[i]=function(config,r,u,e,o){var s=f&&f(config,r,u,e,o);return s!==!0&&t["_"+i](config,r,u,e,o),s}),t
}({
instrumentationKey:"e9ae05ca-350b-427a-9775-3ba3f6efabce"
});window.appInsights=appInsights;
</script>
<script type="text/javascript">
(function(e,b){if(!b.__SV){var a,f,i,g;window.mixpanel=b;b._i=[];b.init=function(a,e,d){function f(b,h){var a=h.split(".");2==a.length&&(b=b[a[0]],h=a[1]);b[h]=function(){b.push([h].concat(Array.prototype.slice.call(arguments,0)))}}var c=b;"undefined"!==typeof d?c=b[d]=[]:d="mixpanel";c.people=c.people||[];c.toString=function(b){var a="mixpanel";"mixpanel"!==d&&(a+="."+d);b||(a+=" (stub)");return a};c.people.toString=function(){return c.toString(1)+".people (stub)"};i="disable time_event track track_pageview track_links track_forms register register_once alias unregister identify name_tag set_config reset people.set people.set_once people.increment people.append people.union people.track_charge people.clear_charges people.delete_user".split(" ");
for(g=0;g<i.length;g++)f(c,i[g]);b._i.push([a,e,d])};b.__SV=1.2;a=e.createElement("script");a.type="text/javascript";a.async=!0;a.src="undefined"!==typeof MIXPANEL_CUSTOM_LIB_URL?MIXPANEL_CUSTOM_LIB_URL:"file:"===e.location.protocol&&"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js".match(/^\/\//)?"https://cdn.mxpnl.com/libs/mixpanel-2-latest.min.js":"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js";f=e.getElementsByTagName("script")[0];f.parentNode.insertBefore(a,f)}})(document,window.mixpanel||[]);
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e");
</script>

View File

@ -23,6 +23,8 @@ input.onButtonPressed(Button.B, () => {
```
# About
### @description A Blocks / Javascript code editor for the micro:bit, a pocket-size computer with 5x5 display, sensors and Bluetooth.
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
The BBC micro:bit was made possible by many [partners](https://www.microbit.co.uk/partners).

View File

@ -1,8 +1,14 @@
# Blocks language
### @description Langugage constructs for the Block editor.
```namespaces
for (let i = 0;i<5;++i) {}
if (true){}
let x = 0;
Math.random(5);
```
```
## See Also
[logic](/blocks/logic), [loops](/blocks/loops), [math](/blocks/math), [variables](/blocks/variables)

View File

@ -86,7 +86,7 @@ if (led.point(1,1) && led.point(2,2)) {
When you compare two Numbers, you get a Boolean value, such as the comparison `x < 5` in the code below:
```blocks
let x = math.random(5)
let x = Math.random(5)
if(x < 5) {
basic.showString("low");
} else {

View File

@ -1,37 +1,36 @@
# Math
[Numeric](/reference/types/number) values: 0, 1, 2, ...
### [Numeric](/reference/types/number) values: 0, 1, 2, ...
```blocks
```block
0;
1;
2;
```
Arithmetic binary operation (+, -, *, /)
### Arithmetic binary operation (+, -, *, /)
```blocks
```block
0+1;
0-1;
1*2;
3/4;
```
Absolute value
### Absolute value
```blocks
```block
Math.abs(-5);
```
Minimum/maximum of two values
### Minimum/maximum of two values
```blocks
```block
Math.min(0, 1);
Math.max(0, 1);
```
Random value
### Random value
```blocks
```block
Math.random(5);
```

View File

@ -1,42 +0,0 @@
# Math functions
### @parent blocks/language
The math library includes math related functions that you can use with [Numbers](/reference/types/number).
### abs
math `->` abs (x : [Number](/reference/types/number)) *returns* [Number](/reference/types/number)
returns the absolute value of input parameter `x`
![](/static/mb/blocks/math-0.png)
### max
math `->` max (x : [Number](/reference/types/number), y : [Number](/reference/types/number)) *returns* [Number](/reference/types/number)
returns the larger of two input numbers (`x` and `y`)
![](/static/mb/blocks/math-1.png)
### min
math `->` min (x : [Number](/reference/types/number), y : [Number](/reference/types/number)) *returns* [Number](/reference/types/number)
returns the smaller of two input numbers (`x` and `y`)
![](/static/mb/blocks/math-2.png)
### random
math `->` random (limit : [Number](/reference/types/number)) *returns* [Number](/reference/types/number)
returns a random [Number](/reference/types/number) between 0 and the parameter *limit*
![](/static/mb/blocks/math-3.png)
### See also
[Number](/reference/types/number)

View File

@ -46,7 +46,7 @@ basic.showNumber(counter);
To change the contents of a variable use the assignment operator. The following code sets `counter` to 1 and then increments `counter` by 10:
```blocks
```blocks
let counter = 1;
counter = counter + 10;
basic.showNumber(counter);

17
docs/cli.md Normal file
View File

@ -0,0 +1,17 @@
# Command Line Interface
```sim
basic.forever(() => {
basic.showString("CLI<3")
})
```
It is possible to use the codethemicrobit tools from a command line interface (CLI). The PXT CLI allows to
* edit, compile or deploy JavaScript programs
* can easily be integrated in most IDEs. It comes with built-in support for [Visual Studio Code](/code)!
* run a local web server for the web editor
* author packages using JavaScript and/or C++
Using the CLI assumes that you have some experience with programming and will require to install tools on your machine as well.
* **[LET'S GET STARTED](https://pxt.io/cli)**

16
docs/code.md Normal file
View File

@ -0,0 +1,16 @@
# Visual Studio Code
[Visual Studio Code](https://code.visualstudio.com) is a Free Open Source code editor that you can use to edit your programs.
Working from Visual Studio code allows you to benefit from all the features
of a professional IDE while working with PXT: working with files,
git integration (or source control of your choice), hundreds of extensions.
* background compilation
* auto-completion
* pxt command line integration
**Follow [these instructions](https://pxt.io/cli)** to setup your machine and edit your programs in Visual Studio Code.
![](/static/mb/vscode.png)

View File

@ -7,10 +7,16 @@ Register an event that will execute whenever the user attaches one side of the c
This example displays a random number every time the crocodile clip holds `GND` then connects and disconnects the `P0` pin. Each time the crocodile clip is firmly connected and disconnected from pin `P0`, the micro:bit will return a random Number between 0 and the parameter limit
![](/static/mb/crocodile-clips-0.png)
```blocks
input.onPinPressed(TouchPin.P0, () => {
basic.showNumber(Math.random(10))
})
```
### Connecting Crocodile Clips
![](/static/mb/crocodile-clips-2.jpg)
### See also
[micro:bit pins](/device/pins), [pin is pressed](/reference/input/pin-is-pressed), [analog read pin](/reference/pins/analog-read-pin), [analog write pin](/reference/pins/analog-write-pin), [digital read pin](/reference/pins/digital-read-pin), [digital write pin](/reference/pins/digital-write-pin)

View File

@ -9,7 +9,15 @@ Below is a list of error numbers and what they mean:
* **10** (`MICROBIT_I2C_LOCKUP`): the micro:bit's I2C bus is not working
* **20** (`MICROBIT_OOM`): there is no free memory on the micro:bit
![](/static/mb/device/error-codes-0.png)
```sim
basic.showLeds(`
# . . . #
# # . # #
. . . . .
. # # # .
# . . . #
`)
```
### See also

View File

@ -48,41 +48,45 @@ The micro:bits *scheduler* provides the capability to concurrently execute di
The first job of the scheduler is to allow multiple *subprograms* to be queued up for later execution . For our purposes, a subprogram is just a statement or sequence of statements in the context of a larger program. Consider the Touch Develop program below for counting button presses.
```
export function countButtonPresses() {
input.onButtonPressed(Button.A, () => {
count = count + 1
})
basic.forever(() => {
basic.showNumber(count, 150)
})
count = 0
}
```
The program above contains three statements that execute in order from top to bottom. The first statement
```
```blocks
let count = 0
input.onButtonPressed(Button.A, () => {
count = count + 1
count++;
})
```
informs the scheduler that on each and every event of the A button being pressed, a subprogram (called the event handler) should be queued for execution. The event handler is demarcated by the do/end keywords; it increments the global variable `count` by one. The second statement
```
basic.forever(() => {
basic.showNumber(count, 150)
})
```
queues a `forever` loop for later execution by the scheduler; the body of this loop (between the do/end keywords) displays the current value of global variable `count` on the LED screen. The third statement
The program above contains three statements that execute in order from top to bottom.
The first statement initializes the global variable `count` to zero.
```
count = 0
```blocks
let count = 0
```
initializes the global variable `count` to zero. The function ends after the execution of these three statements, but this is not the end of program execution! Thats because the function queued the `forever` loop for execution by the scheduler.
The second statement informs the scheduler that on each and every event of the A button being pressed, a subprogram (called the event handler) should be queued for execution. The event handler is demarcated by the do/end keywords; it increments the global variable `count` by one.
```blocks
let count = 0
// ...
input.onButtonPressed(Button.A, () => {
count++;
})
```
The third statement queues a `forever` loop for later execution by the scheduler; the body of this loop (between the do/end keywords) displays the current value of global variable `count` on the LED screen. The third statement
```blocks
let count = 0
// ...
basic.forever(() => {
basic.showNumber(count, 150)
})
```
The function ends after the execution of these three statements, but this is not the end of program execution! Thats because the function queued the `forever` loop for execution by the scheduler.
The second job of the scheduler is to periodically interrupt execution to read (poll) the various inputs to the micro:bit (the buttons, pins, etc.) and fire off events (such as “button A pressed”). Recall that the firing of an event causes the event handler subprogram associated with that event to be queued for later execution. The scheduler uses a timer built into the micro:bit hardware to interrupt execution every 6 milliseconds and poll the inputs, which is more than fast enough to catch the quickest press of a button.
@ -96,9 +100,18 @@ If you hadnt guessed already, a footballer represents subprogram and dribblin
We will call this “passing control of execution” rather than “passing the ball”. However, in the world of the micro:bit, the concurrently executing subprograms are not aware of each other, so they dont actually pass control directly to one another. Rather they pass control of execution back to the scheduler and the scheduler determines the subprogram to pass control to next. The programmer inserts a call to the `pause` function to indicate a point in the subprogram where control of execution passes to the scheduler. Also, when a subprogram ends execution, control passes to the scheduler.
Lets take a look at the implementation of the `forever` statement to see an example of cooperative scheduling:
Lets take a look at the implementation of the `basic.forever` function to see an example of cooperative scheduling:
![](/static/mb/device/reactive-2.png)
```typescript
function forever(body: () => void) {
control.inBackground(() => {
while(true) {
body()
basic.pause(20)
}
})
}
```
The `forever` loop actually is a function that takes a subprogram (an *Action* in Touch Develop) as a parameter. The function uses the `control -> in background` function of the micro:bit runtime to queue a `while true` loop for execution by the scheduler. The while loop has two statements. The first statement runs the subprogram represented by the `body` parameter. The second statement passes control to the scheduler (requesting to “sleep” for 20 milliseconds).
@ -128,15 +141,15 @@ Through this example, we have seen that the micro:bit scheduler enables you to c
As a result, you can easily add a new capability to the micro:bit by just adding a new subprogram. For example, if you want to add a reset feature to the counter program, all you need to do is add a new event handler for a press of button B that sets the global variable "count" to zero, as shown below:
```
```typescript
export function countButtonPressesWithReset() {
let count = 0
input.onButtonPressed(Button.A, () => {
count = count + 1
})
basic.forever(() => {
basic.showNumber(count, 150)
})
count = 0
input.onButtonPressed(Button.B, () => {
count = 0
})

View File

@ -1,19 +1,24 @@
# Run Scripts on your micro:bit
# Running programs on your micro:bit
How to compile, transfer, and run a script on your micro:bit.
How to compile, transfer, and run a program on your micro:bit.
While you're writing and testing your scripts, you'll mostly be running scripts in your browser by clicking the `PLay` button
(see [run code in your browser](/device/simulator) for info about this).
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
Once your masterpiece is complete, you can compile your script and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is the same cable that is commonly used to connect a smart phone to a computer.
* a PC running Windows 7 of later, or a Mac running OS X 10.6 or later
* access to the Internet
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
@ -23,108 +28,155 @@ First, connect the micro:bit:
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers running Windows, MICROBIT appears as a drive under Devices and drives. On a Mac it appears as a new drive under Devices.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
Windows
**Windows**
![](/static/mb/device/usb-0.jpg)
![](/static/mb/device/usb-windows-device.jpg)
Mac (picture bvabdbco)
WARN: unknown picture: bvabdbco:5x3
**Mac**
## Step 2: Compile your script
![](/static/mb/device/usb-osx-device.png)
Next, compile your script:
## Step 2: Download your program
1. Sign in to Touch Develop on your computer.
2. Open your script (find the script in **My Scripts** and click `Edit`).
3. Click `compile`. Your script is converted into a hex file that you can transfer and run on your micro:bit.
4. When prompted, choose to save the compiled file on your computer (or anywhere other than the micro:bit). Depending on which browser you are using, the download will adopt the download behaviour of that particular browser.
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
### Windows
** Chrome**
#### Chrome
Your .hex file appears as a download at the bottom of the browser. Open up your windows file explorer. Your micro:bit appears as a drive called MICROBIT.
Your `.hex` file appears as a download at the bottom of the browser. Click on
the arrow next to the name of the file and then click **Show in folder**.
**Right click** on the download and select **show in folder**. Drag and drop the hex file from the download folder onto the MICROBIT drive.
![](/static/mb/device/usb-windows-chrome.png)
Alternatively, you can drag and drop the downloaded hex file from the bottom of the browser onto the file explorer and onto the MICROBIT drive.
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
![](/static/mb/device/usb-1.jpg)
#### Firefox
**Firefox**
A window will appear asking whether you want to save or open the `.hex` file.
Select **Save File** and then select **OK**.
A dialogue box will appear, asking whether you would like to open or save your hex file. Select **Save**, then **OK** and the file will appear in your downloads in the top right of your browser. Select the **blue arrow**, select the relevant file and drag and drop it onto your Windows Explorer and onto your MICROBIT drive.
![](/static/mb/device/usb-windows-firefox-1.png)
![](/static/mb/device/usb-2.jpg)
The file will then appear in your downloads in the top right of your browser.
Click the **folder icon** next to the filename to open it in Windows Explorer.
![](/static/mb/device/usb-3.jpg)
![](/static/mb/device/usb-windows-firefox-2.png)
**IE10**
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
Click on compile. You will see a message “Do you want to save this .hex file.” Select **Save**.
#### Microsoft Edge
A message will appear at the bottom of the browser asking what you want to do
with the file. Click **Save**:
![](/static/mb/device/usb-windows-edge-1.png)
Then click **Open folder** and drag and drop the file from your Downloads to
your `MICROBIT` drive.
![](/static/mb/device/usb-windows-edge-2.png)
#### Internet Explorer
A message will appear at the bottom of the browser asking what you want to do
with the file. Click **Save**:
![](/static/mb/device/usb-windows-ie11-1.png)
Then click **Open folder** and drag and drop the file from your Downloads to
your `MICROBIT` drive.
![](/static/mb/device/usb-windows-ie11-2.png)
### Mac
** Safari**
#### Safari
When you select **compile** in Safari on Mac, your file will be downloaded to your downloads folder. Go to your downloads folder and open the file. In Safari the file will appear as unknown.txt rather than a named .hex file. Drag and drop it onto your MICROBIT drive.
When you select **Download** in Safari a file called `Unknown` will be
downloaded into your Downloads folder. Open your Downloads folder and drag and
drop the file onto your `MICROBIT` drive, under Devices:
![](/static/mb/device/usb-4.jpg)
![](/static/mb/device/usb-osx-dnd.png)
**Firefox**
#### Firefox
A dialogue box will appear, asking whether you would like to open or save your hex file. Select **Save** and **OK** and the file will then appear in your downloads in the top right of your browser. Click on **Show in Finder** and the file will appear in your downloads folder. Select the file and drag and drop it onto your MICROBIT drive.
A dialogue box will appear, asking whether you would like to open or save your
hex file. Select **Save file** and click **OK** and the file will then appear in
your downloads in the top right of your browser. Right click on the file and
click on **Show in Finder** and the file will appear in your downloads folder.
Select the file and drag and drop it onto your `MICROBIT` drive.
![](/static/mb/device/usb-5.jpg)
![](/static/mb/device/usb-osx-firefox-1.png)
![](/static/mb/device/usb-6.jpg)
![](/static/mb/device/usb-osx-firefox-2.png)
**Chrome**
#### Chrome
When you select **compile** in Chrome, the file will be downloaded to the bottom of the browser in .hex format. Click on the small arrow and select **Show in Finder**. This will show the file in your download folder. Drag and drop the file onto your MICROBIT drive.
When you select **Download** in Chrome, the file will appear at the bottom of
the browser. Click on the small arrow and select **Show in Finder**. This will
show the file in your download folder. Drag and drop the file onto your
`MICROBIT` drive.
![](/static/mb/device/usb-7.jpg)
![](/static/mb/device/usb-osx-chrome.png)
## Step 3: Transfer the file to your micro:bit
1. The file will transfer onto your micro:bit.
2. If you're using Windows, you can use **Send to** as described below.
3. The LED on the back of your micro:bit flashes during the transfer (which should only take a few seconds).
4. Once transferred, the code will run automatically on your micro:bit. To rerun your program, press the reset button on the back of your micro:bit. The reset button automatically runs the newest file on the micro:bit.
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* If you're using Windows, you can use **Send to** as described below
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
**Send to**: If you're using Windows you use *Send to* in File Explorer:
- In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-8.jpg)
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the 'MICROBIT' drive, you have programmed it into the flash memory on the micro:bit, which means even after you unplug the micro:bit, your script will still run if the micro:bit is powered by battery.
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
If you want to save time, you can use the [micro:bit uploader](/uploader) to
automatically deploy hex files to your micro:bit. It works on Windows and is
compatible with any browser.
## Troubleshooting
You cant drag and drop more than one hex file at once onto your micro:bit. If you try to drag and drop a second hex file onto your micro:bit before the first file has finished downloading, then the second file may fail in different ways.
You cant drag and drop more than one hex file at once onto your micro:bit. If
you try to drag and drop a second hex file onto your micro:bit before the first
file has finished downloading, then the second file may fail in different ways.
When the first program has been written to the micro:bit, the drive will disengage. If you drag and drop a second file at this point it may not find the drive and the second write will fail.
When the first program has been written to the micro:bit, the drive will
disengage. If you drag and drop a second file at this point it may not find the
drive and the second write will fail.
The errors may look like this:
**Windows**
![](/static/mb/device/usb-9.jpg)
![](/static/mb/device/usb-windows-copy-file-error.jpg)
**Mac**
![](/static/mb/device/usb-10.png)
![](/static/mb/device/usb-osx-copy-file-error.png)
Or it may appear that there are two hex files on your micro:bit so the micro:bit wont be able to run multiple files. To rectify this, unplug your micro:bit and plug it in again. Make sure that your micro:bit appears as MICROBIT and not MAINTENANCE.
Or it may appear that there are two hex files on your micro:bit so the micro:bit
wont be able to run multiple files. To rectify this, unplug your micro:bit and
plug it in again. Make sure that your micro:bit appears as `MICROBIT` and not
`MAINTENANCE`.
### See also

View File

@ -1,5 +1,7 @@
# Documentation
### @description Links to the documentation, reference and projects.
### Things to do
* **[Getting Started](/getting-started)**
@ -19,8 +21,10 @@
### More questions?
* [Frequently Asked Question](/faq)
* [Help Translate](/translate)
* [Release notes](/release-notes)
### Developers
* [Command Line Interface](/cli)
* Learn about [packages](/packages)

View File

@ -1,9 +1,30 @@
# Frequently Asked Questions
### @description Frequently asked questions and answers from our users.
### Where can I get a BBC micro:bit?
More information at [http://uk.farnell.com/bbc-microbit](http://uk.farnell.com/bbc-microbit).
### How do I send feedback?
Find the small bubble icon on the bottom of the editor and
post your feedback from there!
### How do I save my code?
The web editor automatically saves your code in the browser cache. Simply reopen the browser and navigate to the web editor
to reopen your latest project. You can also open previous project stored locally through **More -> Open Project**.
The project source is also stored in each compiled ``.hex`` file. Drag and drop the ``.hex`` file into the web editor to load the project.
To share your project with others, you can use the **Embed** feature. It stores your project in the cloud and creates a URL that you can share with others.
If you are using [Visual Studio Code](/code), all your programs are stored as files on your computer and you can use your favorite source control system as needed.
## Is the web site available in other languages?
You can [help us translate](/translate) the web site, documentation and blocks via our crowd-source translations!
## Troubleshooting

BIN
docs/favicon.ico Normal file

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After

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@ -1,5 +1,7 @@
# Getting started
### @description An activity for beginners to get started with the micro:bit
## ~avatar
Here are some challenges for you. Arrange the blocks in the editor
@ -33,7 +35,7 @@ When this program runs, you will see a smiley face, then a blank
screen, then a smiley again -- it never stops! (That's because of the
``forever`` block.)
Click **Compile** to move your program to the BBC micro:bit!
Click **Download** to move your program to the BBC micro:bit!
Make sure to follow the instructions.
### ~button /getting-started/screen

View File

@ -37,7 +37,7 @@ You can find the letter `B` by clicking the letter `A` on the
#### ~
Click **Compile** to move your program to the BBC micro:bit!
Click **Download** to move your program to the BBC micro:bit!
#### Your turn!
@ -65,7 +65,7 @@ input.onPinPressed(TouchPin.P0, () => {
. . # . .`);
});
```
Click **Compile** to move your program to the BBC micro:bit!
Click **Download** to move your program to the BBC micro:bit!
## ~hint

View File

@ -152,7 +152,7 @@ That's why you can use an ``else`` instead of an ``else if``.
Your game is ready!
Click **Compile** to move your program to the BBC micro:bit!
Click **Download** to move your program to the BBC micro:bit!
Have fun!
@ -198,7 +198,7 @@ input.onButtonPressed(Button.B, () => {
basic.showNumber(game.score())
})
```
Click **Compile** to move your program to the BBC micro:bit!
Click **Download** to move your program to the BBC micro:bit!
### ~button /projects
NEXT: PROJECTS!

View File

@ -32,7 +32,7 @@ basic.forever(() => {
`)
});
```
Click **Compile** to move your program to the BBC micro:bit!
Click **Download** to move your program to the BBC micro:bit!
### Your turn!
@ -85,7 +85,7 @@ basic.forever(() => {
`)
});
```
Click **Compile** to move your program to the BBC micro:bit!
Click **Download** to move your program to the BBC micro:bit!
#### ~hint

View File

@ -17,7 +17,7 @@ input.onGesture(Gesture.Shake, () => {
# . . . #`);
});
```
Click **Compile** to move your program to the BBC micro:bit!
Click **Download** to move your program to the BBC micro:bit!
### ~button /getting-started/coin-flipper
NEXT: COIN FLIPPER GAME

View File

@ -1,4 +1,4 @@
# JavaScript and TypeScript
# JavaScript
Visit the cards below to starting programming JavaScript and TypeScript with the micro:bit:
@ -27,5 +27,15 @@ Visit the cards below to starting programming JavaScript and TypeScript with the
},{
"name": "Classes",
"url": "/js/classes"
}]
},{
"name": "FAQ",
"url": "/js/faq"
}
]
```
### See Also
[calling](/js/call), [sequencing](/js/sequence), [variables](/js/variables), [operators](/js/operators), [statements](/js/statements), [functions](/js/functions),
[types](/js/types), [classes](/js/classes), [FAQ](/js/faq)

View File

@ -49,7 +49,7 @@ basic.clearScreen()
It's a syntax error to have a left parenthesis without the "closing" right parenthesis:
```typescript
```
basic.clearScreen(
```

View File

@ -43,7 +43,7 @@ Of course, one of the most fundamental patterns in class-based programming is be
Let's take a look at an example:
```ts
```ts-ignore
class Animal {
name: string;
constructor(theName: string) { this.name = theName; }
@ -105,7 +105,7 @@ In TypeScript, each member is `public` by default.
You may still mark a member `public` explicitly.
We could have written the `Animal` class from the previous section in the following way:
```ts
```ts-ignore
class Animal {
public name: string;
public constructor(theName: string) { this.name = theName; }
@ -119,7 +119,7 @@ class Animal {
When a member is marked `private`, it cannot be accessed from outside of its containing class. For example:
```ts
```ts-ignore
class Animal {
private name: string;
constructor(theName: string) { this.name = theName; }
@ -138,7 +138,7 @@ The same applies to `protected` members.
Let's look at an example to better see how this plays out in practice:
```ts
```ts-ignore
class Animal {
private name: string;
constructor(theName: string) { this.name = theName; }
@ -174,7 +174,7 @@ Even though `Employee` also has a `private` member called `name`, it's not the o
The `protected` modifier acts much like the `private` modifier with the exception that members
declared `protected` can also be accessed by instances of deriving classes. For example,
```ts
```ts-ignore
class Person {
protected name: string;
constructor(name: string) { this.name = name; }
@ -204,7 +204,7 @@ we can still use it from within an instance method of `Employee` because `Employ
A constructor may also be marked `protected`.
This means that the class cannot be instantiated outside of its containing class, but can be extended. For example,
```ts
```ts-ignore
class Person {
protected name: string;
protected constructor(theName: string) { this.name = theName; }
@ -233,7 +233,7 @@ let john = new Person("John"); // Error: The 'Person' constructor is protected
You can make properties readonly by using the `readonly` keyword.
Readonly properties must be initialized at their declaration or in the constructor.
```ts
```ts-ignore
class Octopus {
readonly name: string;
readonly numberOfLegs: number = 8;
@ -252,7 +252,7 @@ This turns out to be a very common practice.
*Parameter properties* let you create and initialize a member in one place.
Here's a further revision of the previous `Octopus` class using a parameter property:
```ts
```ts-ignore
class Octopus {
readonly numberOfLegs: number = 8;
constructor(readonly name: string) {

58
docs/js/faq.md Normal file
View File

@ -0,0 +1,58 @@
# Frequently asked questions
# What is the language supported for the micro:bit?
For the micro:bit, we support a "static" subset of TypeScript (itself a superset of JavaScript):
## Supported language features
* variables with `let`, `const`, and `var`
* functions with lexical scoping and recursion
* top-level code in the file; hello world really is `console.log("Hello world")`
* `if ... else if ... else` statements
* `while` and `do ... while` loops
* `for(;;)` loops (see below about `for ... in/of`)
* `break/continue`; also with labeled loops
* `switch` statement (on numbers only)
* `debugger` statement for breakpoints
* conditional operator `? :`; lazy boolean operators
* namespaces (a form of modules)
* all arithmetic operators (including bitwise operators); note that in microcontroller targets
all arithmetic is performed on integers, also when simulating in the browser
* strings (with a few common methods)
* [string templates](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Template_literals) (`` `x is ${x}` ``)
* arrow functions `() => ...`
* classes with fields, methods and constructors; `new` keyword
* array literals `[1, 2, 3]`
* enums
## Unsupported language features
We generally stay away from the more dynamic parts of JavaScript.
Things you may miss and we may implement:
* exceptions (`throw`, `try ... catch`, `try ... finally`)
* `for ... of` statements
* object literals `{ foo: 1, bar: "two" }`
* method-like properties (get/set accessors)
* class inheritance
For JS-only targets we may implement the following:
* regular expressions
* classes implementing interfaces
Things that we are not very likely to implement:
* file-based modules (`import * from ...`, `module.exports` etc); we do support namespaces
* spread operator
* `yield` expression and ``function*``
* `await` expression and `async function`
* `typeof` expression
* tagged templates ``tag `text ${expression} more text` ``; regular templates are supported
* binding with arrays or objects: `let [a, b] = ...; let { x, y } = ...`
* `with` statement
* `eval`
* `delete` statement
* `for ... in` statements
* JSX (HTML as part of JavaScript)

View File

@ -45,7 +45,7 @@ TypeScript can figure the return type out by looking at the return statements, s
In TypeScript, the number of arguments given to a function has to match the number of parameters the function expects.
```ts
```ts-ignore
function buildName(firstName: string, lastName: string) {
return firstName + " " + lastName;
}
@ -60,7 +60,7 @@ When they do, their value is `undefined`.
We can get this functionality in TypeScript by adding a `?` to the end of parameters we want to be optional.
For example, let's say we want the last name parameter from above to be optional:
```ts
```ts-ignore
function buildName(firstName: string, lastName?: string) {
if (lastName)
return firstName + " " + lastName;
@ -80,7 +80,7 @@ In TypeScript, we can also set a value that a parameter will be assigned if the
These are called default-initialized parameters.
Let's take the previous example and default the last name to `"Smith"`.
```ts
```ts-ignore
function buildName(firstName: string, lastName = "Smith") {
return firstName + " " + lastName;
}
@ -115,7 +115,7 @@ Unlike plain optional parameters, default-initialized parameters don't *need* to
If a default-initialized parameter comes before a required parameter, users need to explicitly pass `undefined` to get the default initialized value.
For example, we could write our last example with only a default initializer on `firstName`:
```ts
```ts-ignore
function buildName(firstName = "Will", lastName: string) {
return firstName + " " + lastName;
}
@ -134,7 +134,7 @@ In JavaScript, you can work with the arguments directly using the `arguments` va
In TypeScript, you can gather these arguments together into a variable:
```ts
```ts-ignore
function buildName(firstName: string, ...restOfName: string[]) {
return firstName + " " + restOfName.join(" ");
}
@ -148,7 +148,7 @@ The compiler will build an array of the arguments passed in with the name given
The ellipsis is also used in the type of the function with rest parameters:
```ts
```ts-ignore
function buildName(firstName: string, ...restOfName: string[]) {
return firstName + " " + restOfName.join(" ");
}

View File

@ -35,7 +35,7 @@ basic.showNumber(1);
basic.showNumber(2);
```
## The empty statement
### The empty statement
In JavaScript, there is the concept of an *empty statement*, which is whitespace followed by
a semicolon in the context where a statement is expected.

View File

@ -44,7 +44,7 @@ Another property of block-scoped variables is that they can't be read or written
While these variables are "present" throughout their scope, all points up until their declaration are part of their *temporal dead zone*.
This is just a sophisticated way of saying you can't access them before the `let` statement, and luckily TypeScript will let you know that.
```typescript
```typescript-ignore
a++; // illegal to use 'a' before it's declared;
let a;
```

View File

@ -1,5 +1,7 @@
# Lessons
### @description Lessons to teach computer science and coding.
### @short Lessons
### ~column

View File

@ -4,9 +4,11 @@ An introduction to conditions for the Block Editor.
## Introduction to conditions
In the introduction to code, we made the BBC micro:bit automatically shows the message hello, world!:
In the introduction to code, we made the BBC micro:bit automatically shows the message hello world!:
![](/static/mb/blocks/lessons/blocks-conditions-0.png)
```blocks
basic.showString("hello world!")
```
This statement, or code, will happen as soon as the BBC micro:bit is activated. This means it is unconditional. We can add a condition to make code function in certain ways:
@ -16,11 +18,13 @@ This statement, or code, will happen as soon as the BBC micro:bit is activated.
In programming we use an if statement: if this condition is met, do something. Lets add an if statement to the code we had before; the BBC Micro:bit will wait for the user to press a button before showing the image.
### Write the code
Click the **if** category and drag an `if/do` block. Drag the`show string` block we wrote previously into the `do` section of the block. Next click the **input** tab and drag a `button pressed` block, connect it to the open jigsaw of the `if` block. This is our criteria: `if A button is pressed`. We can change which button (button A or B) by clicking the arrow next to A and changing the value. This means our BBC micro:bit is waiting for button A (the left button) to be pressed. Finally go to the **basic** tab and drag a `forever` block, and attach all our code inside. We add this block to ensure the BBC micro:bit is always waiting to show us this message, not just once. Your code should look like this:
![](/static/mb/blocks/lessons/blocks-conditions-1.png)
```blocks
basic.forever(() => {
if (input.buttonIsPressed(Button.A)) {
basic.showString("hello world!")
}
})
```
Again, test the code in the simulator. Try clicking **Button A** to display the "hello, world!" message every time the `button is pressed`.
@ -40,9 +44,17 @@ For example, we could make it so our BBC Micro:bit tells us to press the A butto
We want the message "Press A!" to scroll across the BBC micro:bit, so right-click the `show string` block and select **Duplicate**. Drag this new block into the `else` section and replace the “hello, world!” with "Press A!". Your code should look like this:
![](/static/mb/blocks/lessons/blocks-conditions-2.png)
```blocks
basic.forever(() => {
if (input.buttonIsPressed(Button.A)) {
basic.showString("hello world!")
} else {
basic.showString("PRESS A")
}
})
```
So, to recap: the `forever` block makes sure our code runs forever. The BBC micro:bit checks if the user is pressing the left button, if the user is not then the “Press the button!” message will scroll across the LEDs. If the user is pressing the button then the “hello, world!” message will scroll across the screen. Check this in the simulator or attach the BBC micro:bit to the computer then click **compile** to send the code onto the BBC micro:bit.
So, to recap: the `forever` block makes sure our code runs forever. The BBC micro:bit checks if the user is pressing the left button, if the user is not then the “Press the button!” message will scroll across the LEDs. If the user is pressing the button then the “hello, world!” message will scroll across the screen. Check this in the simulator or attach the BBC micro:bit to the computer then click **Download** to send the code onto the BBC micro:bit.
## What is a condition?

View File

@ -62,7 +62,7 @@ export function newAction() {
Now let's implement `PRESS PIN 0` in the main. Create a condition of `input->on pin pressed("P0")` that will add one to the score and calls the method `new action`.
```
```blocks
// **. . .**
input.onButtonPressed(Button.B, () => {
basic.showNumber(game.score(), 150) // ***

View File

@ -1,88 +0,0 @@
# blocks - challenges
Extra stuff for the Block Editor - an introduction to GPIO
## Before we get started
This section details challenges for the BBC micro:bit. Ensure you have completed all other sections of the Microsoft Block Editor tutorials before attempting these challenges!
## Quiz Challenge [1]
Using if statements, try to add more statements to create a simple quiz. The user will be told if the question is right or not, and will have two options (button A and button B).
Here is some sample code for a simple quiz:
![](/static/mb/blocks/lessons-0.png)
## Timer Challenge [2]
Create a timer that runs out after a certain amount of time (using the *count* loop). For an extra challenge, let the user input the amount of seconds they want the timer to run for using variables and the buttons as input. The solution is below.
![](/static/mb/blocks/lessons-1.png)
## Graphics Challenges [3]
Using the knowledge you have learnt from the [rendering graphics](/lessons/graphics) section, try creating an algorithm to draw these shapes. Before you write the code try to figure out how the BBC micro:bit will be thinking to plot these points. For example, with our diagonal line “count up from 0 to 4 by 1, and plot points x=i and y=i”.
* Another diagonal line
* A square going around the board
* A filled square
* A square which unplots itself after
* A filled square which then unplots itself
The solutions are below.
### Square [3.1]
![](/static/mb/blocks/lessons-2.png)
### Filled square [3.2]
![](/static/mb/blocks/lessons-3.png)
### Vanishing square [3.3]
Use the same code and algorithm for the square solution, only use the unplot block to make this LED turn off again. You could also reverse the algorithm.
### Vanishing filled square [3.4]
Use the same code and algorithm for the filled square solution, only use the `unplot` block to make this LED turn off again. You could also reverse the algorithm.
## Animation Challenge [4]
Use your new knowledge of animations and algorithms to program your BBC micro:bit to act human: for example, you could make your BBC micro:bit smile and wink. Remember you can display images with the `show image` and `create image` blocks. Sample code is below.
![](/static/mb/blocks/lessons-4.png)
## Electronic Dice Challenge [5]
Using the code in the Random Numbers tutorial in Section 6, or your own algorithm, create an electronic dice that displays the values appropriate for a dice (so 1 shows a single LED on in the center, two shows two LEDs on at each corner, etc.). You may want to declare image variables to do this, then check what it is equal to using an if statement. Sample code is below.
![](/static/mb/blocks/lessons-4.png)
## Calculator Challenge [6]
Using your knowledge of loops, counters and math, create a calculator.
The calculator should:
* Count the amount of times the user presses the left button before pressing the right button (this is the first value, or valueOne)
* Count the amount of times the user presses the left button before the right button again (this is the second value, or valueTwo)
* Scroll through operations (+,-, x and divide) until the user presses the right button to make a choice
* Perform the calculation
* Show the entire calculation, for example: 5 + 10 = 15
Sample code is below.
![](/static/mb/blocks/lessons-5.png)
## Smart watch Challenge [8]
Create a smart watch using the BBC micro:bit. Create a menu where the user presses one button to cycle through options and another button to choose this option. Add applications to this smart watch:
* Calculators
* Games
* Random number generators
And any other applications you can think of.

View File

@ -86,3 +86,7 @@ Have fun reviewing your simulation and analyze the acceleration by chart the Exc
* The first person and second person take turns tilting the micro:bit in the "x" direction while the other player charts the data on the micro:bit!
* Review and analyze the actual micro:bit device acceleration data on Excel
* Display acceleration with y or z using plot bar graph by changing acceleration from "x" to "y" or "z"
```package
microbit-radio
```

View File

@ -6,7 +6,9 @@ An introduction to graphics for the Block Editor.
Ensure you have completed the 'Hello, world!' and Loop tutorials and tested them on a simulator or on BBC micro:bit.
![](/static/mb/blocks/lessons/blocks-conditions-0.png)
```blocks
basic.showString("HI!");
```
The BBC micro:bit has a grid of 25 LEDs, so we can use these to display images.
@ -24,9 +26,16 @@ We can also code our bug to plot a point by giving an x (horizontal) and y (vert
We can also unplot a point (turn the LED off again) using the `unplot` block. So we could create a flashing LED program, using the `pause` block to create a delay.
![](/static/mb/blocks/lessons/graphics-1.png)
```blocks
basic.forever(() => {
led.plot(2,2)
basic.pause(100)
led.unplot(2,2)
basic.pause(100)
})
```
We can also use the `clear screen` block to turn off all LEDs.
We can also use the `basic.clearScreen` block to turn off all LEDs.
## Tip
@ -34,26 +43,35 @@ The pause block is in milliseconds, so setting it to 1000 will have a pause of a
### Devising algorithms for shapes
An algorithm is a set of steps to follow to solve a problem. We can begin to draw shapes on the BBC micro:bit using an algorithm. For example, we could draw a straight line with this code:
An algorithm is a set of steps to follow to solve a problem. We can begin to draw shapes on the BBC micro:bit using an algorithm.
For example, we could draw a straight line with this code:
![](/static/mb/blocks/lessons/graphics-2.png)
```blocks
for(let i = 0; i <=4; i++) {
led.plot(i, 0);
basic.pause(200)
}
```
Our algorithm is: increase **i** by 1 **from 0** to **4**, and **plot** the point **x=i**, **y=0**. The pause block allows this line to be animated (drawn frame by frame).
Try devising an algorithm for a diagonal line using the code above and the variable **i**. Your code should look like this; as our variable increases, so does the location that the BBC micro:bit is plotting at:
![](/static/mb/blocks/lessons/graphics-3.png)
We can create more complex algorithms for more complex shapes, too. See the [challenges](/lessons/challenges) section for additional graphical challenges and solutions.
Try devising an algorithm for a diagonal line using the code above and the variable **i**.
```sim
basic.forever(() => {
for(let i = 0; i <=4; i++) {
led.plot(i, i);
basic.pause(200)
}
basic.clearScreen();
})
```
### Animations
Animations are changes happening at a certain rate. For example, we could add the `delay` block from the **Basic** drawer with our square algorithm this will slowly draw a square (as an animation).
Animations are changes happening at a certain rate. For example, we could add the `pause` block from the **Basic** drawer with our square algorithm this will slowly draw a square (as an animation).
We could create more complex animations, for example we could make our BBC micro:bit display an explosion or fireworks.
See the [challenges](/lessons/challenges) section for some animation tasks.
### Image variables
We can create image variables so we can easily display an image at a later point. For example:

View File

@ -34,8 +34,7 @@ Let's code the third part of Happy Birthday!
To do this, you need to add blocks after the last line of the `play` blocks. We want to continue to adding musical chords with the `play` block. Then insert the appropriate chord blocks `G`, `E`, `C`, `B`, `A` to complete the third part of the song. Modify your code so that your code looks like this.
``` blocks
```blocks
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
@ -57,8 +56,7 @@ music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
basic.pause(100);
```
```
* click *run * to see if the code works as expected.

View File

@ -5,7 +5,7 @@
Your beginning code should look like this:
```blocks
let coll = (<string[]>[])
let coll: string[] = []
coll.push("puppy")
coll.push("clock")
coll.push("night")
@ -27,7 +27,7 @@ game.startCountdown(30000)
Let's add more words for the player to act out! But first, we need to increase the time in one round to give the player more time get through all the words. Let's change the `game->start countdown` statement.
```blocks
let coll = (<string[]>[])
let coll: string[] = []
coll.push("puppy")
coll.push("clock")
coll.push("night")
@ -52,7 +52,8 @@ game.startCountdown(60000)
Now let's add 5 more words to our list of charade words. Right above the the line `word:=coll->at(index)` add 5 lines that say `coll->add("")`. In this example, we will add the words **bicycle, telephone, sun, car, and ant** but you can add whatever words you like.
```blocks
let coll.push("puppy")
let coll: string[] = []
coll.push("puppy")
coll.push("clock")
coll.push("night")
coll.push("cat")

View File

@ -19,7 +19,7 @@ A 'collection' is a group of variables of the same type stored together. A 'coll
## 2. Consider the following lines of code.
```blocks
let coll = (<string[]>[])
let coll: string[] = []
coll.push("puppy")
coll.push("clock")
```
@ -35,7 +35,7 @@ basic.showString(coll[0], 150)
## 3. Consider the following lines of code.
```blocks
let coll = (<string[]>[])
let coll: string[] = []
coll.push("puppy")
coll.push("clock")
coll.push("cat")
@ -52,7 +52,7 @@ basic.showString(coll[2], 150)
## 4. Consider the following line of code.
```blocks
let coll = (<string[]>[])
let coll: string[] = []
```
Write the five (5) lines of code that will add the following five words to `data->coll`: puppy, clock, night, cat, cow.
@ -60,7 +60,8 @@ Write the five (5) lines of code that will add the following five words to `data
<br/>
```blocks
let coll.push("puppy")
let coll: string[] = []
coll.push("puppy")
coll.push("clock")
coll.push("night")
coll.push("cat")
@ -72,6 +73,7 @@ coll.push("cow")
<br/>
```blocks
let coll: string[] = []
let index = Math.random(coll.length)
let word = coll[index]
```

View File

@ -39,7 +39,7 @@ coll.push("cat")
## 4. Write the five (5) lines of code that will add the following five words to `data->coll`: puppy, clock, night, cat, cow.
```
```ts
let coll = (<string[]>[])
```

View File

@ -211,7 +211,7 @@ Let's setup the logic for the food and the ghost to be in different quadrants. F
let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
let ghost.change(LedSpriteProperty.Blink, 100);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
while (true) {
basic.pause(400);
@ -265,7 +265,7 @@ while (true) {
}
}
0.set(LedSpriteProperty.X, 4);
ghost.set(LedSpriteProperty.X, 4);
```

View File

@ -1,59 +0,0 @@
# blocks - loops
An introduction to Loops for the Block Editor.
We may want to handle the users input multiple times or remain waiting for their input for a long time. We use loops to make sure that our code runs multiple times. These can be found in the **Loops** drawer.
### Forever loops
In the Variables tutorial we utilised a forever loop to create a counter:
![](/static/mb/blocks/lessons/blocks-conditions-2.png)
This allows our BBC micro:bit to wait for the user to do something forever, for example wait for the user to press the correct button as the example above shows. If you were creating a quiz, you may want to loop forever until the user presses the correct button or answers the question.
### Repeat Loops
Repeat loops allow code to happen a certain amount of times. You may want to create a quiz that only gives the user a few tries to get the correct answer, for example. The number can be changed to facilitate your code.
![](/static/mb/blocks/lessons/loops-0.png)
The code above will scroll the message, “Hello world” three times.
### While & Until loops
The repeat while loop allows you to continue looping some code until a condition is met. The empty socket next to the while loop allows you to connect some Logic and construct a statement.
![](/static/mb/blocks/lessons/loops-1.png)
The code above will scroll the message, “Press it!”, while the user hasnt pressed the button.
* Drag a `set item` block from the **Variables** drawer. Click the **down arrow** and click **New Variable**, and type "pressed". Drag a `0` block from **Maths** to set the variable **pressed** to 0.
* Drag a `repeat while` block from the **Loops** drawer and attach an `=` block from the **Logic** drawer. Drag `item` from the **Variables** drawer and click the **down arrow**, select pressed. Drag a `0` block from Maths and connect it to the other side of the equals. This will carry out the code until pressed does not equal 0.
* Add a `show string` block from the **Basic** drawer and change the message to "Press it!"
* Add an `if` block from the **Logic** drawer, connect a `button pressed` block from the **Input** drawer, and add text from the **Basic** drawer. Change this to A to show we are waiting for button A.
* Inside the do part of the if statement, add a `set` block from the Variables drawer, click the **down arrow** to change it to **pressed** and drag a `1` from the Maths drawer
* Lastly underneath the while loop, add another `show string` block and fill in the gaps.
Test the code above on actual hardware or on the simulator window.
We can also change the code in subtle ways to have a completely different effect:
![](/static/mb/blocks/lessons/loops-2.png)
This time we have to press the button three times to leave the while loop.
## Tip
You can press the arrow next to a word in a block to change it. For example, you can change Math functions or change a Logic statement.
### Count or for loops
A count loop allows you to loop a certain amount of times and to change a variable as you do so. For example, we can create a simple counting program:
![](/static/mb/blocks/lessons/loops-3.png)
The count loop will repeat a certain amount of times whilst changing a variable. You can click the arrow next to **i** to replace it with any of your own variables. So this program will display numbers 1 to 10.
This loop allows you to repeat code for the amount of times you want to without worrying about manually changing variables. You could use this for a counting program or a timer.

View File

@ -42,3 +42,7 @@ radio.onDataReceived(() => { })
* learn how to conditionally run code depending on whether a condition is true or not
* learn how to run code when an input button is pressed
* learn how to pause your code for the specified number of milliseconds
```package
microbit-radio
```

View File

@ -162,3 +162,7 @@ radio.onDataReceived(() => {
Connect the first micro:bit to your computer using your USB cable and run the pogo script on it.
Connect the second micro:bit to your computer using your USB cable and run the pogo script on it.
The first person and second person take turns jumping in the “y” direction while the other player uses the micro:bit to track the results on the micro:bit!
```package
microbit-radio
```

View File

@ -33,3 +33,7 @@ radio.receiveNumber();
* learn how to return the sum of the two numbers
* learn how to get acceleration value in milli-gravitys
* learn how to read the connector value as analog as a value comprised between 0 and 1023
```package
microbit-radio
```

View File

@ -92,9 +92,7 @@ Connect a micro:bit to your computer using your USB cable
![](/static/mb/lessons/seismograph33.png)
Click or tap the compile button for the seismograph program to run the program on the micro:bit.
![](/static/mb/lessons/seismograph22.png)
Click or tap the **Download** button for the seismograph program to run the program on the micro:bit.
## 9.

View File

@ -116,7 +116,7 @@ Connect the 2nd micro:bit to your computer using your USB cable. We should have
## 8.
Click or tap the compile button for the seismograph program to run the program on the 1st micro:bit and 2nd micro:bit.
Click or tap the **Download** button for the seismograph program to run the program on the 1st micro:bit and 2nd micro:bit.
## 9.
@ -195,4 +195,6 @@ Let's select Style 10 as an example.
* The first person and second person take shaking or moving the micor:bit in any direction while the other player charts the data on the micro:bit!
* Review and analyze the actual micro:bit device acceleration data on Excel
```package
microbit-radio
```

18
docs/offline.md Normal file
View File

@ -0,0 +1,18 @@
# Offline editing
## Web application
**https://codethemicrobit.com is an HTML5 web application** that automatically gets cached locally by your browser.
Once the web app is loaded and you have compiled at least once, you will have all the code needed to work without an internet connection.
## Command line interface
For more experience users, you can download the entire toolchain and use the [command line interface](/cli) (CLI) to compile
and deploy your scripts locally. PXT provides a great out-of-the-box experience using [Visual Studio Code](/code),
a lightweight cross-platform code editor.
![](/static/mb/vscode.png)
## Native clients
There are no native clients available yet.

View File

@ -2,8 +2,18 @@
The editor is open source on GitHub under the MIT license. Contributions are welcome, please check our GitHub repos.
### Repos
## Source Code
* [microsoft/pxt-microbit](https://github.com/Microsoft/pxt-microbit), PXT target for BBC micro:bit, also includes the documentation.
* [microbit/pxt](https://github.com/Microsoft/pxt), programming experience toolkit (PXT)
* [microsoft/pxt-microbit-core](https://github.com/Microsoft/pxt-microbit-core), Yotta module used to build the BBC micro:bit runtime
## C++ Runtime
The [C++ micro:bit runtime](http://lancaster-university.github.io/microbit-docs/), created at [Lancaster University](http://www.lancaster.ac.uk/), provides access to the hardware functions of the micro:bit,
as well as a set of helper functions (such as displaying a number/image/string on the LED screen).
## Packages
* [microsoft/pxt-neopixel](https://github.com/microsoft/pxt-neopixel), package for neopixel strips
* [microsoft/pxt-max6675](https://github.com/microsoft/pxt-max6675), package for Temperature Probe (MAX6675)

View File

@ -1,14 +1,19 @@
# Extensions
# Packages
You can publish libraries (also known as packages or extensions)
that users can then add to their scripts. These typically
provide a driver for a particular hardware device you can connect
to a microbit.
* [pxt-max6675](https://github.com/Microsoft/pxt-max6675) -- TypeScript
* [pxt-neopixel](https://github.com/Microsoft/pxt-neopixel) -- TypeScript + ARM Thumb assembly package
* [pxt-sonar](https://github.com/microsoft/pxt-sonar) -- TypeScript
* [pxt-i2c-fram](https://github.com/microsoft/pxt-i2c-fram) -- TypeScript
* [Sample C++ extension](https://github.com/Microsoft/pxt-microbit-cppsample)
* [Sample TypeScript extension](https://github.com/Microsoft/pxt-microbit/tree/master/libs/i2c-fram)
## Finding libraries
## Finding packages
From the editor, the user clicks on **More** then **Add Package** and searches for the package.
@ -16,11 +21,11 @@ To see the list of packages, click on **More** then **Show Files** to see the pr
To remove a package, click on the garbage button in the file list next to the package.
## Publishing libraries
## Publishing packages
Packages can be published from the pxt command line. We are still sorting out the details.
Packages can be published from the pxt command line. Check out [the docs](https://www.pxt.io/packages).
## Localizing libraries
## Localizing packages
It is possible to package localization strings for the **jsDoc** description associated to the API in the package.

View File

@ -47,5 +47,6 @@ Here are some cool projects that you can build with your micro:bit!
}]
```
### See Also
[Flashing Heart](/projects/flashing-heart), [Smiley Buttons](/projects/smiley-buttons), [Love Meter](/projects/love-meter), [Rock Paper Scissors](/projects/rock-paper-scissors), [Compass](/projects/compass), [Hack your headphones](/projects/hack-your-headphones), [Banana keyboard](/projects/banana-keyboard), [Telegraph](/projects/telegraph), [Radio](/projects/radio), [Watch](/projects/the-watch)

View File

@ -69,7 +69,7 @@ input.onButtonPressed(Button.A, () => {
});
```
* click *compile* and run your code on the micro:bit.
* click **Download** and run your code on the micro:bit.
### ~button /projects/banana-keyboard
NEXT: Banana Keyboard

View File

@ -0,0 +1,65 @@
# messenger
![](/static/mb/projects/a9-radio.png)
Use the radio to create an app that sends "YO" messages.
## Step 1
Use [on button pressed](/reference/input/on-button-pressed) to send the number "0" over radio.
```blocks
input.onButtonPressed(Button.A, () => {
radio.sendNumber(0);
});
```
## Step 2
Use [radio on data received](/reference/radio/on-data-received) display "YO" when the number ``0`` is received
by radio.
```blocks
let message = 0;
radio.onDataReceived(() => {
message = radio.receiveNumber();
if (message == 0) {
basic.showString("YO")
}
})
```
Download the program and **upload the same .hex file to 2 devices!**
## Step 3
Use [on button pressed](/reference/input/on-button-pressed) to send the number "1" over radio.
```blocks
input.onButtonPressed(Button.B, () => {
radio.sendNumber(1);
});
```
## Step 4
Add blocks in [radio on data received](/reference/radio/on-data-received) to display "BYE" when the number ``1`` is received
by radio.
```blocks
let message = 0;
radio.onDataReceived(() => {
message = radio.receiveNumber();
if (message == 0) {
basic.showString("YO")
}
if (message == 1) {
basic.showString("BYE")
}
})
```
```package
microbit-radio
```

View File

@ -58,7 +58,9 @@ After running this simulation several seconds by moving the micro:bit side to si
![](/static/mb/acc2.png)
### ~
Finally, you must open the Excel CSV file by clicking on the data.xls file that was downloaded to Downloads Folder.
Finally, you must open the Excel CSV file by clicking on the `data.csv` file
that was downloaded to Downloads Folder.
![](/static/mb/data3.png)
@ -89,4 +91,8 @@ Have fun reviewing your simulation and analyze the acceleration by chart the Exc
### ~button /projects/the-watch
NEXT: The Watch
### ~
### ~
```package
microbit-radio
```

View File

@ -1,12 +1,12 @@
# telegraph activity
Build a telgraph.
Build a telegraph.
# micro:bit telegraph
Have you ever tried to communicate through a telegraph? Let's try coding a "Telegraph" on two BBC micro:bits !
Complete the following [guided tutorial](/projects/telegraph), your hack should look like this:
Complete the following [tutorial](/projects/telegraph), your hack should look like this:
![](/static/mb/lessons/telegraph-0.png)

View File

@ -148,12 +148,6 @@ Trim any leftover fabric, threads or tape.
Your watch is ready!
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/projects/rock-paper-scissors)!
### ~
### Acknowledgements
Artistic design by Melinda Hoeneisen.

29
docs/raspberry-pi.md Normal file
View File

@ -0,0 +1,29 @@
# Raspberry Pi and Raspbian
It is possible to run the web editor or [command line interface](/cli) from Raspbian on Raspberry Pi 2 or 3.
## Web editor
The web editor requires to install IceWeasel (Firefox) as the built-in browser cannot handle it.
```
sudo apt-get install iceweasel
```
Once installed simply navigate to https://codethemicrobit.com or type
```
firefox https://codethemicrobit.com
```
## Command line
The PXT command line also works on Raspbian and allows to run a local server and/or edit programs from any text editor.
* Node.JS 6.0 needs installed
To install all the tools,
```
curl -s https://raw.githubusercontent.com/Microsoft/pxt-rpi/master/install.sh | sh -
```

View File

@ -1,5 +1,7 @@
# Reference
### @description List of API categories available in the editors
```namespaces
basic.showNumber(0);
input.onButtonPressed(Button.A, () => {
@ -22,15 +24,19 @@ control.inBackground(() => {
});
```
## Advanced
```namespaces
devices.tellCameraTo(MesCameraEvent.TakePhoto);
bluetooth.onBluetoothConnected(() => {});
```
```package
microbit-radio
microbit-devices
microbit-bluetooth
```
```
### See Also
[basic](/reference/basic), [input](/reference/input), [music](/reference/music), [led](/reference/led), [Math (blocks)](/blocks/math), [String](/reference/types/string), [game](/reference/game), [images](/reference/images), [pins](/reference/pins), [serial](/reference/serial), [control](/reference/control), [radio](/reference/radio), [devices](/reference/devices), [bluetooth](/reference/bluetooth)

View File

@ -1,5 +0,0 @@
# String
```cards
String.fromCharCode(0);
```

View File

@ -32,3 +32,7 @@ basic.showAnimation(`
. . . . .
`);
```
### See Also
[showNumber](/reference/basic/show-number), [showLeds](/reference/basic/show-leds), [showString](/reference/basic/show-string), [clearScreen](/reference/basic/clear-screen), [forever](/reference/basic/forever), [pause](/reference/basic/pause), [plotLeds](/reference/basic/plot-leds), [showAnimation](/reference/basic/show-animation)

View File

@ -23,7 +23,7 @@ In this animation, each row is 15 spaces wide because
there are three frames in the animation, and each frame is
five spaces wide, just like the screen on the BBC micro:bit.
```
```blocks
basic.showAnimation(`
. . # . . . # # # . . # # # .
. # # . . . . . # . . . . # .
@ -47,7 +47,7 @@ In this animation, each row is 30 spaces wide because
there are six frames in the animation, and each frame is
five spaces wide, just like the screen.
```
```blocks
basic.showAnimation(`
. . . . . # . . . . . . . . . . . . . # . . . . . # . . . .
. . # . . . . . . . . . # . . . . . . . . . # . . . . . . .

View File

@ -21,4 +21,8 @@ bluetooth.onBluetoothDisconnected(() => {
```package
microbit-bluetooth
```
```
### See Also
[startAccelerometerService](/reference/bluetooth/start-accelerometer-service), [startButtonService](/reference/bluetooth/start-button-service), [startIOPinService](/reference/bluetooth/start-io-pin-service), [startLEDService](/reference/bluetooth/start-led-service), [startMagnetometerService](/reference/bluetooth/start-magnetometer-service), [startTemperatureService](/reference/bluetooth/start-temperature-service), [uartRead](/reference/bluetooth/uart-read), [uartWrite](/reference/bluetooth/uart-write), [onBluetoothConnected](/reference/bluetooth/on-bluetooth-connected), [onBluetoothDisconnected](/reference/bluetooth/on-bluetooth-disconnected)

View File

@ -7,4 +7,9 @@ control.inBackground(() => {
});
control.reset();
control.waitMicros(4);
```
### See Also
[inBackground](/reference/control/in-background), [reset](/reference/control/reset), [wait-micros](/reference/control/wait-micros)

View File

@ -0,0 +1,32 @@
# WaitMicros
Blocks the current fiber for the given amount of micro-seconds.
```sig
control.waitMicros(4)
```
### Example
This program sends a 10 micro-second HIGH pulse through pin ``P0``.
```blocks
// ensure pin is low to send a clean pulse
pins.digitalWritePin(DigitalPin.P0, 0)
control.waitMicros(2)
// set pin to 1 and wait 10 micros
pins.digitalWritePin(DigitalPin.P0, 1)
control.waitMicros(10)
// finish pulse
pins.digitalWritePin(DigitalPin.P0, 0)
```
#### ~hint
This function is not supported in the simulator.
#### ~
### See Also
[pause](/reference/basic/pause)

View File

@ -17,3 +17,11 @@ devices.onSignalStrengthChanged(() => {
});
```
```package
microbit-devices
```
### See Also
[tellCameraTo](/reference/devices/tell-camera-to), [tellRemoteControlTo](/reference/devices/tell-remote-control-to), [raiseAlertTo](/reference/devices/raise-alert-to), [onNotified](/reference/devices/on-notified), [onGamepadButton](/reference/devices/on-gamepad-button), [signalStrength](/reference/devices/signal-strength), [onSignalStrengthChanged](/reference/devices/on-signal-strength-changed)

View File

@ -0,0 +1,38 @@
# On Signal Strength Changed
Register code to run when the signal strength of the paired device changes.
### ~hint
The functions in the ``devices`` namespace allow the BBC micro:bit to communicate with a separate (remote) device,
such as a smartphone, over Bluetooth (Smart).
The set of supported events will depend on the remote device and the BBC micro:bit apps available for the remote device.
### ~
```sig
devices.onNotified(MesDeviceInfo.IncomingCall, () => {})
```
### Parameters
* ``body``: code to run when the signal strength changes.
### Examples
Display the signal strength on screen:
```blocks
devices.onNotified(MesDeviceInfo.IncomingCall, () => {
basic.showString("RING RING")
})
```
### See Also
[tell remote control to](/reference/devices/tell-remote-control-to), [raise alert to](/reference/devices/raise-alert-to), [signal strength](/reference/devices/signal-strength)
```package
microbit-devices
```

View File

@ -23,7 +23,7 @@ devices.onSignalStrengthChanged(() => {})
Display the signal strength on screen:
```
```blocks
devices.onSignalStrengthChanged(() => {
basic.showNumber(devices.signalStrength(), 150)
})

View File

@ -1,47 +0,0 @@
# tell microphone to
The tell microphone to function.
Access the audio recording capabilities of the device using the ``tell microphone to`` function.
The functions in the antenna namespace allow the BBC micro:bit to communicate with a separate (remote) device, such as a smartphone, over Bluetooth (Smart). The set of supported events will depend on the remote device and the BBC micro:bit apps available for the remote device.
### Block Editor
![](/static/mb/tell-microphone-to-0.png)
### JavaScript
```
export function tellMicrophoneTo(event: string)
```
### Parameters
* event - an event identifier
### Event values
* play
* stop
* pause
* forward
* rewind
* volume up
* volume down
* previous track
* next track
### Examples
To tell the connected device to start recording audio
```
devices.tellMicrophoneTo("start capture")
```
To tell the connected device to stop recording audio
```
devices.tellMicrophoneTo("stop capture")
```

View File

@ -9,3 +9,7 @@ game.startCountdown(10000);
game.gameOver();
game.setScore(0);
```
### See Also
[addScore](/reference/game/change-score-by), [score](/reference/game/score), [startCountdown](/reference/game/start-countdown), [gameOver](/reference/game/game-over), [setScore](/reference/game/set-score)

View File

@ -6,7 +6,7 @@ Turn off all the pixels in an [Image](/reference/images/image).
### JavaScript
```
```sig
export function clear(img: micro_bit.Image)
```
@ -18,7 +18,7 @@ export function clear(img: micro_bit.Image)
The following example turns off the pixels of `img` when the A input button is pressed:
```
```blocks
let img = images.createImage(`
. . . . .
. # # # .

View File

@ -1,148 +0,0 @@
# Game Library
The game library supports simple single-player time-based games. The player has a **sprite**, number of **lives** and a **score**. The game has a sprite, number of **levels** and a **countdown clock**. The general goal of a game will be to move the sprite and achieve a top score before time runs out or the number of lives goes to zero.
The code below shows a simple game where the user gets to press the button ``A`` as much times as possible in 10 seconds.
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
game.startCountdown(10000)
```
### [Create sprite](/reference/game/create-sprite)
Create sprite with x, y coordinates and returns a LED Sprite. Create a new LED sprite.
![](/static/mb/create-sprite-0.png)
```
export function createSprite(x: number, y: number) : micro_bitSprites.LedSprite
```
### [Move](/reference/game/move)
Sprite move by a certain number
![](/static/mb/game-library/move-0.png)
```
export function move(_this: micro_bitSprites.LedSprite, leds: number)
```
### [Turn](/reference/game/turn)
Rotates a sprite to the right by a certain number of degrees
![](/static/mb/game-library/turn-0.png)
```
export function turnRight(_this: micro_bitSprites.LedSprite, degrees: number)
```
Rotates a sprite to the left by a certain number of degrees
```
export function turnLeft(_this: micro_bitSprites.LedSprite, degrees: number)
```
### [Change](/reference/game/change)
Sprite will change the x position by this number
![](/static/mb/change-0.png)
```
export function changeXBy(_this: micro_bitSprites.LedSprite, x: number)
```
Sprite will change the y position by this number
```
export function changeYBy(_this: micro_bitSprites.LedSprite, y: number)
```
### [Set](/reference/game/set)
Sprite will change the x position by this number
```
export function setX(_this: micro_bitSprites.LedSprite, x: number)
```
Sprite will change the y position by this number
![](/static/mb/change-0.png)
```
export function changeYBy(_this: micro_bitSprites.LedSprite, y: number)
```
### [If on edge, bounce](/reference/game/if-on-edge-bounce)
Sprite - If the sprite is on the edge, the sprite will bounce
![](/static/mb/game-library/if-on-edge-bounce-0.png)
```
export function ifOnEdgeBounce(_this: micro_bitSprites.LedSprite)
```
### [Change score by](/reference/game/change-score-by)
When a player achieves a goal, you can increase the game score
* add score points to the current score
![](/static/mb/game-library/pic1.png)
```
export function addScore(points: number)
```
### [Score](/reference/game/score)
* set the current score to a particular value.
```
export function setScore(value: number)
```
* get the current score value
![](/static/mb/game-library/pic2.png)
```
export function score() : number
```
### [Countdown](/reference/game/start-countdown)
If your game has a time limit, you can start a countdown in which case `game->current time` returns the remaining time.
* start a countdown with the maximum duration of the game in milliseconds.
![](/static/mb/game-library/pic3.png)
```
export function startCountdown(ms: number)
```
### [Game over](/reference/game/game-over)
If the `life` reaches zero or the time expires (see countdown), the game enters the **game over** mode. When the game is over, `game->is running` returns false
* check if the game still running.
```
let running = game.isRunning()
```
You can also end the game by calling the `game -> game over` function:
![](/static/mb/game-library/pic0.png)
```
game.gameOver()
```

View File

@ -2,12 +2,12 @@
Reports the x position of a sprite on the LED screen
```
```sig
export function x(_this: micro_bitSprites.LedSprite) : number
```
Reports the y position of a sprite on the LED screen
```
```sig
export function y(_this: micro_bitSprites.LedSprite) : number
```

View File

@ -4,24 +4,24 @@ Reports the x or y position, the current direction of a sprite, or the brightne
Reports the x position of a sprite on the LED screen
```
```sig
export function x(_this: micro_bitSprites.LedSprite) : number
```
Reports the y position of a sprite on the LED screen
```
```sig
export function y(_this: micro_bitSprites.LedSprite) : number
```
Reports the brightness of a sprite on the LED screen
```
```sig
export function brightness(_this: micro_bitSprites.LedSprite) : number
```
Reports the current direction of a sprite on the LED screen
```
```sig
export function direction(_this: micro_bitSprites.LedSprite) : number
```

View File

@ -0,0 +1,30 @@
# Set Score
Sets the current score.
```sig
game.setScore(1)
```
### Parameters
* a [number](/reference/types/number) that represents the new score.
### Examples
This program is a simple game.
Press button ``A`` as much as possible to increase the score.
Press ``B`` to display the score and reset the score.
```blocks
input.onButtonPressed(Button.B, () => {
basic.showNumber(game.score())
game.setScore(0)
})
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
```
### See Also
[score](/reference/game/score), [start countdown](/reference/game/start-countdown)

View File

@ -18,3 +18,7 @@ images.createBigImage(`
. . . . .
`);
```
### See Also
[createImage](/reference/images/create-image), [createBigImage](/reference/images/create-big-image)

View File

@ -11,11 +11,16 @@ An *Image* is a matrix of pixels to show on the [LED screen](/device/screen)
To display an image:
* click `Basic` , `Show LEDs`, and tap on the LEDs`
* when you're done, return to your code
![](/static/mb/show-leds-1.png)
You should see code similar to this:
```blocks
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
```
### Creating an image

View File

@ -6,7 +6,7 @@ Get the state of a pixel in an [Image](/reference/images/image).
### JavaScript
```
```sig
export function pixel(_this: micro_bit.Image, x: number, y: number) : boolean
```
@ -29,7 +29,7 @@ This example gets the state of pixel `0, 0` in the `img` variable:
### ~hide
```
```blocks
let img = images.createImage(`
. . # . . . . . . .
. # . # . . . # . .
@ -41,7 +41,7 @@ let img = images.createImage(`
### ~
```
```typescript-ignore
let state = img.pixel(0, 0)
```

View File

@ -6,7 +6,7 @@ Display an [Image](/reference/images/image) on the BBC micro:bit's [LED screen](
### JavaScript
```
```sig
export function plotFrame(_this: micro_bit.Image, index: number)
```
@ -20,7 +20,7 @@ The `plot frame` function takes the index of the frame (if there are two frames,
### Example
```
```blocks
let img = images.createImage(`
# . . . # # . . . #
. # . # . . # # # .

View File

@ -6,7 +6,7 @@ Display an [Image](/reference/images/image) on the BBC micro:bit's [LED screen](
### JavaScript
```
```sig
export function plotImage(_this: micro_bit.Image, xOffset: number)
```
@ -20,7 +20,7 @@ The `show image` function has a built in delay of 400ms after display of the ima
### Example
```
```blocks
let img = images.createImage(`
# . . . # # . . . #
. # . # . . # # # .

View File

@ -6,7 +6,7 @@ Set the on/off state of pixel in an [Image](/reference/images/image).
### JavaScript
```
```sig
export function setPixel(_this: micro_bit.Image, x: number, y: number, value: boolean)
```
@ -24,7 +24,7 @@ To figure out the ``x``, ``y`` coordinates, see [LED screen](/device/screen).
The following example creates an image and stores it in the `img` variable. The `set pixel` function sets the centre pixel off, before `img` is shown using `show image`.
```
```blocks
let img = images.createImage(`
. . # . .
. # . # .

View File

@ -6,7 +6,7 @@ Display an [Image](/reference/images/image) on the BBC micro:bit's [LED screen](
### JavaScript
```
```sig
export function showFrame(img: micro_bit.Image, frame: number)
```
@ -16,11 +16,11 @@ export function showFrame(img: micro_bit.Image, frame: number)
### Difference from `plot frame`
The `show frame` function is the same as [plot frame](/reference/image/plot-frame), but contains a built-in delay after the LED screen has been updated (whereas `plot frame` has no built-in delay)
The `show frame` function is the same as [plot frame](/reference/images/plot-frame), but contains a built-in delay after the LED screen has been updated (whereas `plot frame` has no built-in delay)
### Example
```
```blocks
let img = images.createImage(`
# . . . # # . . . #
. # . # . . # # # .

View File

@ -20,7 +20,7 @@ The following example gets the width of `img` and stores it in the `w` variable:
### ~hide
```
```blocks
let img = images.createImage(`
. . # . . . . . . .
. # . # . . . # . .
@ -32,7 +32,7 @@ let img = images.createImage(`
### ~
```
```typescript-ignore
let w = img.width()
```
@ -40,7 +40,7 @@ let w = img.width()
The following example uses the `width` function with a [for](/blocks/loops/for) loop to show each image frame on the screen:
```
```typescript
let img2 = images.createImage(`
. . # . . . # # # # . # # # .
. # # . . . . . . # . . . # .

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