Compare commits

...

155 Commits

Author SHA1 Message Date
fb82b94f69 0.5.5 2016-10-12 04:03:19 -07:00
d321170da9 Bump pxt-core to 0.4.53 2016-10-12 04:03:17 -07:00
dff4f3adb3 basic motor block support 2016-10-11 22:58:53 -07:00
5d8a1b69f6 0.5.4 2016-10-11 19:42:10 -07:00
0b0c2c9466 merged latest pxt 2016-10-11 19:41:59 -07:00
895a099ebf 0.4.44 2016-10-11 19:36:36 -07:00
f7ed06108d Inputorg (#275)
* use typescript from workspace

* fixed tracking in localhost

* updated ordering of input/radio
2016-10-11 19:36:00 -07:00
0ffccdca85 Bump pxt-core to 0.4.52 2016-10-11 17:51:09 -07:00
9f5ebdfb78 Adding advanced attribute to blocks and categories (#273) 2016-10-11 13:48:25 -07:00
9319f10430 0.5.3 2016-10-11 11:43:38 -07:00
c4787e1028 support for rgb led in simulator 2016-10-11 11:41:51 -07:00
cb280af783 fix json in libs/hello 2016-10-11 10:13:30 -07:00
6e64e80c05 Revert "re-enabling sharing after bug has been fixed"
This reverts commit dde16fec14.
2016-10-11 09:37:53 -07:00
4201cb3070 0.5.2 2016-10-11 09:34:26 -07:00
dde16fec14 re-enabling sharing after bug has been fixed 2016-10-11 09:29:44 -07:00
ec7bade8f4 missed file in previous move 2016-10-11 09:21:24 -07:00
d738d8bbf5 0.5.1 2016-10-11 09:14:47 -07:00
a8b1e0bc04 bumping version number 2016-10-11 09:14:32 -07:00
114b7958bc 0.4.32 2016-10-11 09:13:05 -07:00
f45ae5950c 0.4.31 2016-10-11 09:09:25 -07:00
4cdfaf06c0 0.4.30 2016-10-11 09:08:41 -07:00
d48404eb37 integrated pxt-microbit 2016-10-11 09:08:31 -07:00
f4ac599ec2 Bump pxt-core to 0.4.51 2016-10-11 09:05:10 -07:00
a783cdda92 0.4.29 2016-10-11 13:33:35 +02:00
5900c8c9f5 update dependency 2016-10-11 13:32:42 +02:00
e1e8eab93f 0.4.43 2016-10-10 22:10:45 -07:00
dface9083f Bump pxt-core to 0.4.51 2016-10-10 22:10:43 -07:00
31d4afc897 0.4.42 2016-10-10 17:45:43 -07:00
8427e89eb6 updating to pxt 0.4.50 2016-10-10 16:31:47 -07:00
277d5a721c rename "microbit" package to "core" #414 (#270)
* rename "microbit" package to "core" #414

* shouldn't edit the package id.

* updating package.json

* updated the wrong version

* missed updating pxt.json of tests
2016-10-10 16:21:50 -07:00
3911c6522d integrate pxt-microbit changes 2016-10-10 14:43:33 -07:00
00cdb6f9f5 0.4.28 2016-10-10 13:35:54 -07:00
df14445320 updated travis file 2016-10-10 13:34:24 -07:00
553b692a9a 0.4.27 2016-10-10 13:19:17 -07:00
7f2fd0dd09 positioning systemled 2016-10-10 13:16:39 -07:00
ae6917c7b3 0.4.26 2016-10-10 13:03:20 -07:00
5c1d9a342b updated to core v0.5.4 2016-10-10 13:03:08 -07:00
d41724d239 0.4.25 2016-10-10 12:58:42 -07:00
d6a006d18f Bump pxt-core to 0.4.48 2016-10-10 11:25:24 -07:00
cace68acf4 updated hello sample 2016-10-10 11:20:25 -07:00
80131f2928 updated tilt tempo video 2016-10-10 11:04:00 -07:00
51bd8d57aa updated raspbian docs 2016-10-09 21:50:13 -07:00
68ef7c2fc2 fix initialization of Accelerometer (delayed in uBit.init()), enable DAL debugging 2016-10-08 15:15:01 +02:00
4c502f0825 bump pxt-calliope-core dependency 2016-10-08 12:23:29 +02:00
acd974b964 0.4.41 2016-10-07 18:20:56 -07:00
04e0529610 disabling embed 2016-10-07 18:20:42 -07:00
ee3f2e6470 0.4.40 2016-10-07 14:46:24 -07:00
29a4f3cf69 Bump pxt-core to 0.4.48 2016-10-07 14:46:22 -07:00
a2f1cef9ae Merge branch 'master' of github.com:Microsoft/pxt-calliope 2016-10-07 11:39:31 -07:00
e857a94e04 0.4.24 2016-10-07 18:48:34 +02:00
5649495a28 0.4.39 2016-10-07 09:22:29 -07:00
a8a9d7dcf0 Bump pxt-core to 0.4.47 2016-10-07 09:22:27 -07:00
09d7ebaf78 storing target id, version if available 2016-10-07 09:19:14 -07:00
5c6b4c454b 0.4.38 2016-10-07 02:53:34 -07:00
7e1408fc12 Bump pxt-core to 0.4.46 2016-10-07 02:53:32 -07:00
09dc67717c added nickname / github search flag 2016-10-07 02:53:18 -07:00
20dcd5ce34 0.4.37 2016-10-05 17:17:12 -07:00
e092961b5b Bump pxt-core to 0.4.45 2016-10-05 17:17:11 -07:00
28044af979 merge 2016-10-05 17:16:58 -07:00
a9ba0a8f90 adding sharing flags 2016-10-05 17:14:49 -07:00
871694f99f 0.4.36 2016-10-05 15:17:45 -07:00
8f6c81cd53 Bump pxt-core to 0.4.44 2016-10-05 15:17:44 -07:00
c819b815c4 adding sharing flag to pxtarget.json 2016-10-05 15:17:16 -07:00
a714970344 0.4.35 2016-10-04 08:42:57 -07:00
77df714a08 Bump pxt-core to 0.4.42 2016-10-04 08:42:57 -07:00
693a6ba8a9 Remove 3 converter tests with overflowing numbers 2016-10-04 08:20:30 -07:00
5a8122bc8a 0.4.34 2016-10-03 22:35:53 -07:00
c382fc5050 Bump pxt-core to 0.4.41 2016-10-03 22:35:51 -07:00
d69a82d167 updated telegraph project 2016-10-03 22:32:27 -07:00
a30ca46fef merging changes 2016-10-03 22:23:01 -07:00
a56226c08d updated hack-your-headphone lesson 2016-10-03 22:21:36 -07:00
87d34ba030 restructed banana lesson 2016-10-03 19:07:54 -07:00
091917b765 removed linking between projects 2016-10-03 18:55:09 -07:00
42a93a1682 updated accent color 2016-10-03 18:54:07 -07:00
aea09c1830 Minor fixes to guitar demo 2016-10-03 16:37:46 -07:00
5e9eec61c5 Reject promise when deploy to board fails (#267)
* Reject promise when deploy to board fails

* Change var to let
2016-10-03 15:26:41 -07:00
a34f765681 adding guitar to project list 2016-10-03 15:18:20 -07:00
2ae78fe6b8 Updated guitar lessons (#268)
* initial notes

* updated code samples

* splitting the page and preparing layout

* missing gamepad api

* added basic guitar activty md files

added initial draft of guitar lesson - in progress

* word smithing and adding detail for concepts listed

* word smithing and adding detail for concepts listed

* typo in file name

* missing macro

* replaced guitar.png with image from Julia Carlson

* adding a few pictures

* adding cards macros

* few tweaks

* image for accellerometer lesson xyz axis

* fixed the numbering buttons page
-fixed the numbering to restart for each section and asdded spaces after so they don't wrap

* adding a few video links

* pin-press - added circuit info

* more vids

* fixing latest commit

* edits to light sensor and pin-press

* updated descriptions, linking lesson

* pin-press and display-buttons updates
-added dode samples to pin press

* updated making video

* light-sensor updated numbering

* Clean up
Clean up of headings to template style, other fixes

* putting display in template
use h2 with "Step 1:" and image before text

* removed numbered lists for display & light
these topics are code complete

* more consistent formating
Acceleromenter, buttons, light sensosr

* Acceleration Lesson, added art
Lesson steps for Acceleration, art for degree F to C for Map anology+clean up of light sensor topic

* Pin Press code complete
some other basic fomats and edits

* Removed dashes in lesson names
renamed and fixed references to files with "-" in names

* rest of fles w/ dash in name changes

* fixed links to guitar activities

* updated acceleraomter section

* transparency 4 art, image text
added transarency and renamed art, added descriptive text for video and still images

* renamed art

* fixing the merge

* fixing hint

* moved step 2 outside ~hint block

* fixing snippets

* remove guitar from project list

* Duration/Materials consistent  format
moved out of ~avatar block
2016-10-03 14:59:58 -07:00
e983c76e2f Remove unneeded tests 2016-10-03 11:15:49 -07:00
ced4565d5c 0.4.23 2016-10-01 15:52:41 -07:00
2475058b94 0.4.22 2016-10-01 15:45:43 -07:00
c6ee0db81c Bump pxt-core to 0.4.39 2016-10-01 15:45:41 -07:00
1b96e6332a 0.4.21 2016-10-01 21:02:36 +02:00
1ceec1d3b4 0.4.20 2016-10-01 20:59:44 +02:00
2e9ddb48df 0.4.19 2016-10-01 20:58:45 +02:00
33207f33e5 0.4.33 2016-09-30 22:08:18 -07:00
a487e102ef Bump pxt-core to 0.4.39 2016-09-30 22:08:16 -07:00
a6ffa99ceb 0.4.32 2016-09-30 21:51:56 -07:00
d2aa02c259 Bump pxt-core to 0.4.37 2016-09-30 21:51:54 -07:00
563d76b90a 0.4.31 2016-09-30 10:56:30 -07:00
b433585403 disable persistence of cookies 2016-09-30 10:56:11 -07:00
576f37171a 0.4.30 2016-09-30 08:29:54 -07:00
0bd92a433d Bump pxt-core to 0.4.36 2016-09-30 08:29:52 -07:00
2d5f3421ba updated docs page tracking 2016-09-30 08:29:44 -07:00
7956c6e6a1 disable persistence when initializig mix panel 2016-09-30 08:14:13 -07:00
1f7a56a451 0.4.29 2016-09-29 22:46:54 -07:00
0ea4583b20 fix typo in tracking 2016-09-29 22:45:55 -07:00
4bccb435f7 0.4.28 2016-09-29 22:35:06 -07:00
749c2111d2 disaable user-voice, disable cookies in mixpanel 2016-09-29 22:31:10 -07:00
96991447f8 0.4.27 2016-09-29 22:15:19 -07:00
22f36a623b Bump pxt-core to 0.4.35 2016-09-29 22:15:17 -07:00
8a47793f48 reorg lesson 2016-09-29 22:15:04 -07:00
2296220ad7 updated logos 2016-09-29 16:23:37 -07:00
22864bd26a pointing to cloud compile service 2016-09-29 16:13:33 -07:00
574a9e01d5 updating pinmap 2016-09-29 15:25:57 -07:00
00278036a4 fixing pin mapping 2016-09-29 15:20:45 -07:00
5cfedf7343 0.4.26 2016-09-29 08:32:27 -07:00
13383e6232 adding sketeches 2016-09-29 08:32:15 -07:00
165cd0c67e Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-29 08:16:14 -07:00
9c8886116e fix for microsoft/pxt#396 2016-09-29 08:15:58 -07:00
fc495b928e Implement getPinAddress in simulator 2016-09-29 10:47:50 +01:00
17644d4947 0.4.25 2016-09-28 22:36:26 -07:00
068ea80a45 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-28 22:36:04 -07:00
7a86bbd6b9 Timingate (#265)
* draft lesson

* basic timing gates lesson
2016-09-28 22:35:53 -07:00
78fffe0e01 typos 2016-09-28 19:24:43 -07:00
7bf1a29c83 0.4.24 2016-09-28 18:08:18 -07:00
446ef4d7b7 Bump pxt-core to 0.4.33 2016-09-28 18:08:14 -07:00
ca3e3a43a5 0.4.23 2016-09-28 17:05:17 -07:00
2225be7af1 added org info 2016-09-28 15:25:58 -07:00
1ce863df96 0.4.22 2016-09-28 11:55:00 -07:00
68ae9864a9 Bump pxt-core to 0.4.32 2016-09-28 11:54:57 -07:00
8cd670b22a 0.4.21 2016-09-28 00:29:43 -07:00
a36038a048 Bump pxt-core to 0.4.30 2016-09-28 00:29:39 -07:00
9d4b31fe4d updated share docs 2016-09-28 00:29:27 -07:00
3ea6d1e6bb 0.4.20 2016-09-27 18:11:07 -07:00
1698c4a012 Bump pxt-core to 0.4.27 2016-09-27 18:11:06 -07:00
4b583e221b limited support for RGB led 2016-09-27 13:35:48 -07:00
c88645d0cd support for AB / Shake buttons 2016-09-27 11:00:21 -07:00
14e8eabd25 updated simulator ratio, domain names 2016-09-27 09:35:52 -07:00
5fab789763 merging microbit 2016-09-26 22:00:04 -07:00
2c39e249f9 New guitar project (#264) 2016-09-26 21:55:39 -07:00
c486a9db94 0.4.19 2016-09-26 16:31:02 -07:00
816438fa79 Bump pxt-core to 0.4.26 2016-09-26 16:30:58 -07:00
33eca3c507 tweaked colors 2016-09-26 15:10:37 -07:00
9ccfcf19d9 initial round of visual updates 2016-09-26 15:05:06 -07:00
5edd06c9b9 migrating instruction generation logic to pxt 2016-09-26 13:26:43 -07:00
a114dc32e7 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-26 10:00:13 -07:00
019bc34d90 Fixing hover text /help window for blocks are not correct 2016-09-26 09:59:52 -07:00
0676d780ab Fixing beat fraction typo (#263) 2016-09-23 22:27:57 -07:00
96e23d99b2 Merge pull request #261 from Microsoft/note_fix
Add annotation to Note.C in music enum
2016-09-23 12:56:41 -07:00
15b1f95394 Add annotation to Note.C in music enum 2016-09-22 14:36:37 -07:00
552b0d8165 0.4.18 2016-09-22 03:56:03 -07:00
faed492a87 Embed docs (#259)
* Generic instructions for embedding

* Wordpress instructions, update Markdown instructions

* Blogger instructions

* Squarespace instructions

* Google sites info

* Sway restrictions

* Correct order
2016-09-22 03:50:59 -07:00
0ce1738653 Remove comment re Safari in private mode 2016-09-22 09:27:46 +01:00
f5cabe6e94 0.4.17 2016-09-21 22:30:10 -07:00
f2e7a640f1 Bump pxt-core to 0.4.25 2016-09-21 22:30:08 -07:00
7fb057af66 0.4.16 2016-09-21 22:14:40 -07:00
c0b9329401 Bump pxt-core to 0.4.24 2016-09-21 22:14:33 -07:00
c04ddbb459 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-21 16:34:06 -07:00
4aac4ef92d Fixing hero lesson 2016-09-21 16:31:03 -07:00
979b2b892a avoid name collision (embed.md => share.md) 2016-09-21 15:01:43 -07:00
4c3f9910f7 0.4.15 2016-09-21 10:55:54 -07:00
9aef584966 Bump pxt-core to 0.4.21 2016-09-21 10:55:52 -07:00
e62d15ba85 Embed docs (#257)
* embed docs

* adding embed docs
2016-09-21 10:15:59 -07:00
adf97d9b5c Add information about Safari being unsupported in private browsing mode 2016-09-21 11:23:43 +01:00
162 changed files with 3841 additions and 2033 deletions

View File

@ -3,17 +3,12 @@ node_js:
- "5.7.0"
script:
- "node node_modules/pxt-core/built/pxt.js travis"
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js run)"
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js run)"
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js test)"
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js test)"
- "node node_modules/pxt-core/built/pxt.js testdir tests"
- "node node_modules/pxt-core/built/pxt.js uploaddoc"
- "(cd libs/hello; node ../../node_modules/pxt-core/built/pxt.js testconv https://az851932.vo.msecnd.net/files/td-converter-tests-v0.json)"
sudo: false
notifications:
email:
- touchdevelop-build@microsoft.com
- kindscript@microsoft.com
cache:
directories:
- node_modules

View File

@ -16,5 +16,6 @@
"**/pxt_modules/**": true
},
"tslint.enable": true,
"tslint.rulesDirectory": "node_modules/tslint-microsoft-contrib"
"tslint.rulesDirectory": "node_modules/tslint-microsoft-contrib",
"typescript.tsdk": "./node_modules/typescript/lib"
}

View File

@ -13,10 +13,13 @@ export function deployCoreAsync(res: ts.pxtc.CompileResult) {
return getBitDrivesAsync()
.then(drives => {
if (drives.length == 0) {
console.log("cannot find any drives to deploy to")
} else {
console.log(`copy ${ts.pxtc.BINARY_HEX} to ` + drives.join(", "))
let msg = "cannot find any drives to deploy to";
console.log(msg);
return Promise.reject(new Error(msg));
}
console.log(`copy ${ts.pxtc.BINARY_HEX} to ` + drives.join(", "))
return Promise.map(drives, d =>
writeFileAsync(d + ts.pxtc.BINARY_HEX, res.outfiles[ts.pxtc.BINARY_HEX])
.then(() => {

View File

@ -1,13 +1,6 @@
<script type="text/javascript">
var appInsights=window.appInsights||function(config){
function r(config){t[config]=function(){var i=arguments;t.queue.push(function(){t[config].apply(t,i)})}}var t={config:config},u=document,e=window,o="script",s=u.createElement(o),i,f;for(s.src=config.url||"//az416426.vo.msecnd.net/scripts/a/ai.0.js",u.getElementsByTagName(o)[0].parentNode.appendChild(s),t.cookie=u.cookie,t.queue=[],i=["Event","Exception","Metric","PageView","Trace"];i.length;)r("track"+i.pop());return r("setAuthenticatedUserContext"),r("clearAuthenticatedUserContext"),config.disableExceptionTracking||(i="onerror",r("_"+i),f=e[i],e[i]=function(config,r,u,e,o){var s=f&&f(config,r,u,e,o);return s!==!0&&t["_"+i](config,r,u,e,o),s}),t
}({
instrumentationKey:"e9ae05ca-350b-427a-9775-3ba3f6efabce"
});window.appInsights=appInsights;
</script>
<script type="text/javascript">
(function(e,b){if(!b.__SV){var a,f,i,g;window.mixpanel=b;b._i=[];b.init=function(a,e,d){function f(b,h){var a=h.split(".");2==a.length&&(b=b[a[0]],h=a[1]);b[h]=function(){b.push([h].concat(Array.prototype.slice.call(arguments,0)))}}var c=b;"undefined"!==typeof d?c=b[d]=[]:d="mixpanel";c.people=c.people||[];c.toString=function(b){var a="mixpanel";"mixpanel"!==d&&(a+="."+d);b||(a+=" (stub)");return a};c.people.toString=function(){return c.toString(1)+".people (stub)"};i="disable time_event track track_pageview track_links track_forms register register_once alias unregister identify name_tag set_config reset people.set people.set_once people.increment people.append people.union people.track_charge people.clear_charges people.delete_user".split(" ");
for(g=0;g<i.length;g++)f(c,i[g]);b._i.push([a,e,d])};b.__SV=1.2;a=e.createElement("script");a.type="text/javascript";a.async=!0;a.src="undefined"!==typeof MIXPANEL_CUSTOM_LIB_URL?MIXPANEL_CUSTOM_LIB_URL:"file:"===e.location.protocol&&"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js".match(/^\/\//)?"https://cdn.mxpnl.com/libs/mixpanel-2-latest.min.js":"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js";f=e.getElementsByTagName("script")[0];f.parentNode.insertBefore(a,f)}})(document,window.mixpanel||[]);
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e");
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e", { disable_persistence: true });
if (typeof pxtConfig !== "undefined") mixpanel.register({ target: pxtConfig.targetId, version: pxtConfig.targetVersion });
</script>

View File

@ -1,13 +1,6 @@
<script type="text/javascript">
var appInsights=window.appInsights||function(config){
function r(config){t[config]=function(){var i=arguments;t.queue.push(function(){t[config].apply(t,i)})}}var t={config:config},u=document,e=window,o="script",s=u.createElement(o),i,f;for(s.src=config.url||"//az416426.vo.msecnd.net/scripts/a/ai.0.js",u.getElementsByTagName(o)[0].parentNode.appendChild(s),t.cookie=u.cookie,t.queue=[],i=["Event","Exception","Metric","PageView","Trace"];i.length;)r("track"+i.pop());return r("setAuthenticatedUserContext"),r("clearAuthenticatedUserContext"),config.disableExceptionTracking||(i="onerror",r("_"+i),f=e[i],e[i]=function(config,r,u,e,o){var s=f&&f(config,r,u,e,o);return s!==!0&&t["_"+i](config,r,u,e,o),s}),t
}({
instrumentationKey:"e9ae05ca-350b-427a-9775-3ba3f6efabce"
});window.appInsights=appInsights;
</script>
<script type="text/javascript">
(function(e,b){if(!b.__SV){var a,f,i,g;window.mixpanel=b;b._i=[];b.init=function(a,e,d){function f(b,h){var a=h.split(".");2==a.length&&(b=b[a[0]],h=a[1]);b[h]=function(){b.push([h].concat(Array.prototype.slice.call(arguments,0)))}}var c=b;"undefined"!==typeof d?c=b[d]=[]:d="mixpanel";c.people=c.people||[];c.toString=function(b){var a="mixpanel";"mixpanel"!==d&&(a+="."+d);b||(a+=" (stub)");return a};c.people.toString=function(){return c.toString(1)+".people (stub)"};i="disable time_event track track_pageview track_links track_forms register register_once alias unregister identify name_tag set_config reset people.set people.set_once people.increment people.append people.union people.track_charge people.clear_charges people.delete_user".split(" ");
for(g=0;g<i.length;g++)f(c,i[g]);b._i.push([a,e,d])};b.__SV=1.2;a=e.createElement("script");a.type="text/javascript";a.async=!0;a.src="undefined"!==typeof MIXPANEL_CUSTOM_LIB_URL?MIXPANEL_CUSTOM_LIB_URL:"file:"===e.location.protocol&&"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js".match(/^\/\//)?"https://cdn.mxpnl.com/libs/mixpanel-2-latest.min.js":"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js";f=e.getElementsByTagName("script")[0];f.parentNode.insertBefore(a,f)}})(document,window.mixpanel||[]);
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e");
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e", { disable_persistence: true });
if (typeof pxtConfig !== "undefined") mixpanel.register({ target: pxtConfig.targetId, version: pxtConfig.targetVersion });
</script>

View File

@ -21,6 +21,7 @@
### More questions?
* [Frequently Asked Question](/faq)
* [Embedding project](/share)
* [Help Translate](/translate)
* [Release notes](/release-notes)

View File

@ -18,7 +18,8 @@ to reopen your latest project. You can also open previous project stored locally
The project source is also stored in each compiled ``.hex`` file. Drag and drop the ``.hex`` file into the web editor to load the project.
To share your project with others, you can use the **Embed** feature. It stores your project in the cloud and creates a URL that you can share with others.
To share your project with others, you can use the [Embed Project...](/share).
It stores your project in the cloud and creates a URL that you can share with others.
If you are using [Visual Studio Code](/code), all your programs are stored as files on your computer and you can use your favorite source control system as needed.

View File

@ -13,14 +13,8 @@ Music
## Prior learning/place of lesson in scheme of work
Learn how to convert your BBC micro:bit into a music player using pins P0 and GND, earphones (or speakers), as well as crocodile clips (or spring clips). We will be learning how to code musical notes using simple commands such as play, keys, and notes.
## What the teacher needs to know / QuickStart Computing Glossary
* Hardware: The physical systems and components of digital devices; see also software.
* Programmable toys: Robots designed for children to use, accepting input, storing short sequences of simple instructions and moving according to this stored program.
* Program: A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output.
* Simulation: Using a computer to model the state and behaviour of real-world (or imaginary) systems, including physical or social systems; an integral part of most computer games.
Learn how to convert your BBC micro:bit into a music player using pins P0 and GND, earphones (or speakers), as well as crocodile clips (or spring clips).
We will be learning how to code musical notes using simple commands such as play, keys, and notes.
## Objectives

View File

@ -1,13 +1,13 @@
# happy birthday blocks activity
Play sounds with music blocks.
Play sounds with music blocks.
Have you ever tried to play a song on an instrument? Let's try coding the song "Happy Birthday" on the micro:bit !
Let's start by adding the code in the music drawer that includes a single musical chord (or pitched sound) with the `play` block. Then insert the chord "C". Once you are done coding, don't forget to run your code in the simulator or the micro:bit.
```blocks
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
```
* click run to see if the code works as expected.
@ -15,12 +15,12 @@ music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
We want to continue to adding musical chords with the `play` block. So insert the appropriate chord blocks: `D`, `F`, `G` to complete the first part of the song. Modify your code so that your code looks like this.
```blocks
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
basic.pause(100);
```
@ -29,19 +29,19 @@ basic.pause(100);
We want to continue to adding musical chords with the `play` block. Then insert the appropriate chords: `B`, `C`, `D`, `E` , `F` to complete the second part of the song. Modify your code so that your code looks like this.
```blocks
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
basic.pause(100);
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
basic.pause(100);
```

View File

@ -8,19 +8,19 @@ Complete the [happy birthday](/lessons/happy-birthday/activity) activity and you
```blocks
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
basic.pause(100);
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
basic.pause(100);
@ -35,26 +35,26 @@ Let's code the third part of Happy Birthday!
To do this, you need to add blocks after the last line of the `play` blocks. We want to continue to adding musical chords with the `play` block. Then insert the appropriate chord blocks `G`, `E`, `C`, `B`, `A` to complete the third part of the song. Modify your code so that your code looks like this.
```blocks
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
basic.pause(100);
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
basic.pause(100);
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
basic.pause(100);
```
@ -66,33 +66,33 @@ Finally, we continue to adding the appropriate `play` block and fit the followin
```blocks
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
basic.pause(100);
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
basic.pause(100);
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
basic.pause(100);
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.B), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.B), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
```

View File

@ -1,7 +1,5 @@
# hero
make a game to test hand-eye coordination.
Make a game to test hand-eye coordination
* [activity](/lessons/hero/activity)

View File

@ -44,7 +44,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
food.set(LedSpriteProperty.Brightness, 8);
```
@ -56,7 +56,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
food.set(LedSpriteProperty.Brightness, 8);
while (true) {
basic.pause(400);
}
@ -73,7 +73,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
food.set(LedSpriteProperty.Brightness, 8);
while (true) {
basic.pause(400);
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
@ -99,7 +99,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
food.set(LedSpriteProperty.Brightness, 8);
while (true) {
basic.pause(400);
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
@ -127,7 +127,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
food.set(LedSpriteProperty.Brightness, 8);
while (true) {
basic.pause(400);
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
@ -164,7 +164,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
food.set(LedSpriteProperty.Brightness, 8);
while (true) {
basic.pause(400);
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
@ -212,7 +212,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
food.set(LedSpriteProperty.Brightness, 8);
while (true) {
basic.pause(400);
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {

View File

@ -2,6 +2,9 @@
Here are some cool projects that you can build with your micro:bit!
## Games
Fun games to build with your micro:bit.
```codecard
[{
@ -20,18 +23,42 @@ Here are some cool projects that you can build with your micro:bit!
"name": "Rock Paper Scissors",
"url":"/projects/rock-paper-scissors",
"imageUrl":"/static/mb/projects/a4-motion.png"
},{
"name": "Compass",
"url":"/projects/compass",
"imageUrl":"/static/mb/projects/a5-compass.png"
},{
}]
```
## Maker, Arts, Fashion
```codecard
[{
"name": "Hack your headphones",
"url":"/projects/hack-your-headphones",
"imageUrl":"/static/mb/projects/a6-music.png"
},{
}, {
"name": "Banana keyboard",
"url":"/projects/banana-keyboard",
"imageUrl":"/static/mb/projects/a7-conductive.png"
}, {
"name": "Guitar",
"url":"/projects/guitar",
"imageUrl":"/static/mb/projects/guitar.png"
}, {
"name": "Watch",
"url":"/projects/the-watch",
"imageUrl":"/static/mb/projects/a10-watch.png"
}, {
"name": "Timing gates",
"url":"/projects/timing-gates",
"imageUrl":"/static/mb/projects/timing-gates.jpg"
}]
```
## More
```codecard
[{
"name": "Compass",
"url":"/projects/compass",
"imageUrl":"/static/mb/projects/a5-compass.png"
},{
"name": "Telegraph",
"url":"/projects/telegraph",
@ -40,13 +67,9 @@ Here are some cool projects that you can build with your micro:bit!
"name": "Radio",
"url":"/projects/radio",
"imageUrl":"/static/mb/projects/a9-radio.png"
},{
"name": "Watch",
"url":"/projects/the-watch",
"imageUrl":"/static/mb/projects/a10-watch.png"
}]
```
### See Also
[Flashing Heart](/projects/flashing-heart), [Smiley Buttons](/projects/smiley-buttons), [Love Meter](/projects/love-meter), [Rock Paper Scissors](/projects/rock-paper-scissors), [Compass](/projects/compass), [Hack your headphones](/projects/hack-your-headphones), [Banana keyboard](/projects/banana-keyboard), [Telegraph](/projects/telegraph), [Radio](/projects/radio), [Watch](/projects/the-watch)
[Flashing Heart](/projects/flashing-heart), [Smiley Buttons](/projects/smiley-buttons), [Love Meter](/projects/love-meter), [Rock Paper Scissors](/projects/rock-paper-scissors), [Compass](/projects/compass), [Hack your headphones](/projects/hack-your-headphones), [Banana keyboard](/projects/banana-keyboard), [Telegraph](/projects/telegraph), [Radio](/projects/radio), [Guitar](/projects/guitar), [Watch](/projects/the-watch)

View File

@ -1,12 +1,16 @@
# banana keyboard activity
# banana keyboard
build a banana keyboard
### @description A beginner maker activity, building a piano from bananas.
# micro:bit banana keyboard
### ~avatar
Build your own micro:bit piano using bananas!
### ~
![](/static/mb/lessons/banana-keyboard-0.png)
In this project, you will build your own music player micro:bit banana keyboard from household fruit. Project duration: 15 minutes.
## Duration: ~20 minutes.
## Materials
@ -15,86 +19,11 @@ In this project, you will build your own music player micro:bit banana keyboard
* Orange
* Crocodile clips
## Steps
## Activities
### Step 1
![](/static/mb/lessons/banana-keyboard-1.png)
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
### Step 2
![](/static/mb/lessons/banana-keyboard-2.png)
![](/static/mb/lessons/banana-keyboard-3.png)
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 0 pin on the micro:bit.
### Step 3
![](/static/mb/lessons/banana-keyboard-4.png)
Using the 1st crocodile clip, connect the second end of the crocodile clip onto based of the headphone jack.
### Step 4
![](/static/mb/lessons/banana-keyboard-5.png)
![](/static/mb/lessons/banana-keyboard-6.png)
Using the 2nd crocodile clip, connect the second end of the crocodile clip onto tip of the headphone jack.
### Step 5
![](/static/mb/lessons/banana-keyboard-7.png)
Using the 3rd crocodile clip, connect the end of the crocodile clip onto the 1st crocodile clip already clipped onto GND.
### Step 6
![](/static/mb/lessons/banana-keyboard-8.png)
![](/static/mb/lessons/banana-keyboard-9.png)
Using the 3rd crocodile clip, connect the unattached end of the crocodile clip onto the orange.
### Step 7
![](/static/mb/lessons/banana-keyboard-10.png)
Using the 4th crocodile clip, connect the end of the crocodile clip onto pin 1 on the micro:bit.
### Step 8
![](/static/mb/lessons/banana-keyboard-11.png)
Using the 4th crocodile clip, connect the unattached end of the crocodile clip onto the banana.
### Step 9
![](/static/mb/lessons/banana-keyboard-12.png)
Your banana keyboard is ready!
### Step 10
Connect your micro:bit to your computer using your USB cable and run this script:
```blocks
let sound = music.noteFrequency(Note.C);
input.onPinPressed(TouchPin.P1, () => {
for (let i = 0; i < 5; i++) {
sound = sound + 25;
music.playTone(sound, music.beat(BeatFraction.Sixteenth));
}
});
```
Tap your banana instrument to play sound against... the fruit!
### ~avatar boothing
Excellent, you're ready to continue with the [challenges](/projects/banana-keyboard-challenges)!
* [Making the keyboard](/projects/banana-keyboard/making)
* [Beat box](/projects/banana-keyboard/beat-box)
### ~button /projects/banana-keyboard/making
Let's get started!
### ~

View File

@ -1,10 +1,4 @@
# banana keyboard blocks challenges
control images with variables.
## Before we get started
Control images with variables.
# banana keyboard - beat box
Have you ever tried to making beat box sounds? Let's try making a beatbox with code!
@ -35,7 +29,7 @@ input.onPinPressed(TouchPin.P1, () => {
```
* click *run* to see if the code works as expected.
* click *Download* to see if the code works as expected.
@ -57,8 +51,4 @@ input.onPinPressed(TouchPin.P2, () => {
})
```
* click *run* to see if the code works as expected.
### ~button /projects/telegraph
NEXT: Telegraph
### ~
* click *Download* to see if the code works as expected.

View File

@ -0,0 +1,85 @@
# banana keyboard - making
## Materials
* micro:bit, battery holder and 2 AAA batteries
* Bananas
* Orange
* Crocodile clips
## Steps
### Step 1
![](/static/mb/lessons/banana-keyboard-1.png)
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
### Step 2
![](/static/mb/lessons/banana-keyboard-2.png)
![](/static/mb/lessons/banana-keyboard-3.png)
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 0 pin on the micro:bit.
### Step 3
![](/static/mb/lessons/banana-keyboard-4.png)
Using the 1st crocodile clip, connect the second end of the crocodile clip onto based of the headphone jack.
### Step 4
![](/static/mb/lessons/banana-keyboard-5.png)
![](/static/mb/lessons/banana-keyboard-6.png)
Using the 2nd crocodile clip, connect the second end of the crocodile clip onto tip of the headphone jack.
### Step 5
![](/static/mb/lessons/banana-keyboard-7.png)
Using the 3rd crocodile clip, connect the end of the crocodile clip onto the 1st crocodile clip already clipped onto GND.
### Step 6
![](/static/mb/lessons/banana-keyboard-8.png)
![](/static/mb/lessons/banana-keyboard-9.png)
Using the 3rd crocodile clip, connect the unattached end of the crocodile clip onto the orange.
### Step 7
![](/static/mb/lessons/banana-keyboard-10.png)
Using the 4th crocodile clip, connect the end of the crocodile clip onto pin 1 on the micro:bit.
### Step 8
![](/static/mb/lessons/banana-keyboard-11.png)
Using the 4th crocodile clip, connect the unattached end of the crocodile clip onto the banana.
### Step 9
![](/static/mb/lessons/banana-keyboard-12.png)
Your banana keyboard is ready!
### Step 10
Connect your micro:bit to your computer using your USB cable and run this script:
```blocks
input.onPinPressed(TouchPin.P1, () => {
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
});
```
Tap your banana instrument to play sound against... the fruit!
### ~button /projects/banana-keyboard/beat-box
NEXT: beat box
### ~

View File

@ -103,7 +103,3 @@ basic.forever(() => {
}
});
```
### ~button /projects/hack-your-headphones
NEXT: Hack Your Headphones
### ~

View File

@ -113,7 +113,3 @@ basic.clearScreen();
basic.pause(500);
})
```
### ~button /projects/smiley-buttons
NEXT: Smiley Buttons
### ~

42
docs/projects/guitar.md Normal file
View File

@ -0,0 +1,42 @@
# Guitar
![guitar icon](/static/mb/projects/guitar.png)
### @description A beginner-intermediate maker activity, building a guitar with the micro:bit
### ~avatar avatar
Make a micro:bit guitar with this guided tutorial!
### ~
*playing micro:bit guitar*
https://youtu.be/GYmdTFvxz80
## Duration
5 Activities, approx 30-45 min each based on familiarity with the coding concepts
## Materials
* Cardboard large pieces (recycle!)
* Tape (masking, duct tape, and/or packing tape)
* Markers and/or paint
* Aluminum Foil
* Scissors that can cut cardboard
* 1 micro:bit, battery holder and 2 AAA batteries
* 4-5 Crocodile clips
* Headphones
## Activities
* [Making the Guitar Body](/projects/guitar/making)
* [Buttons, Display & Sound](/projects/guitar/displaybuttons)
* [Light Sensor Tone control](/projects/guitar/lightsensor)
* [Accelerometer Beat control](/projects/guitar/accelerometer)
* [Pin Press Switch](/projects/guitar/pinpress)
### ~button /projects/guitar/making
Let's get started!
### ~

View File

@ -0,0 +1,115 @@
# Accelerometer Beat control
### @description micro:bit guitar: using accelerometer to control tempo
### ~avatar avatar
Use the Accelerometer to control guitar tempo
* Concepts:
* Gravity
* Acceleration
* X, Y, Z coordinates
* Tempo
* Beat
* Mapping
* Graphing
* Absolute value
### ~
## Duration: 30 - 45 minutes
*accelerometer controlled tempo*
https://youtu.be/kA0HpqCWsjs
## Blocks
```cards
input.acceleration(Dimension.Y)
music.setTempo(120)
pins.map(0, 0, 1023,60, 320)
Math.abs(1)
```
## Accelerometer, gravity and tilting!
The micro:bit contains an **accelerometer** sensor that is able to measure forces applied to the board.
On earth, we are subject to the **gravity force** which pulls us to the ground!
https://youtu.be/0SULoTKmkhI
When the micro:bit is flat on a table, with the screen pointing up, the gravity force is aligned
with the **Z** axis of the micro:bit.
![micro:bit x, y, z axis image](/static/mb/projects/guitar/accelleration_axis.png)
If you tilt it up and down, the force will align with the **Y** axis -- this is how we can detect tilting!!!
If the force along **Y** grows, the micro:bit is tilting more and more vertically!
## Measuring Acceleration along different coordinates (X, Y, Z axis)
The acceleration block approximately measures **milli-g**, which is 1/1000 of a **g** or the
acceleration of gravity.
### Step 1: Graphing acceleration
```blocks
basic.forever(() => {
led.plotBarGraph(input.acceleration(Dimension.Y), 1023)
})
```
**Create the code** that measures the change in the Y axis acceleration as a graph on the LEDs
**Dowload the code** to the micro:bit
**Test the movements that move the graph from 1 to 5 bars on the LEDs**
### Extra
Try graphing the acceleration along the **X** and **Z** axis. Can you explain the differences?
### ~hint
## Mapping
**It is common to map one standard to another - such as with temperature**
![Fahrenheit to Celsius](/static/mb/projects/guitar/map_analogy.png "Fahrenheit to Celsius")
### ~
### Step 2: Mapping acceleration to Beat
**micro:bit sensors produce signal values between 0 to 1023. The *[map block](/reference/pins/map)* converts the signal to a desired range.**
```blocks
basic.forever(() => {
music.setTempo(pins.map(Math.abs(input.acceleration(Dimension.Y)),
0, 1023,
60, 320))
music.playTone(Note.C, music.beat(BeatFraction.Quarter));
})
```
**Create the code** that *Maps* Y axis acceleration as *tempo*
**Download the code** to the micro:bit on the guitar
**Test the movements that speed and slow the tempo**
### Step 3: Combine with light sensor tone control
**Put it all together!**
```blocks
basic.forever(() => {
music.setTempo(pins.map(Math.abs(input.acceleration(Dimension.Y)),
0, 1023,
60, 320))
music.playTone(
input.lightLevel() * 25,
music.beat(BeatFraction.Quarter)
);
})
```
**Combine the code above with the light sensor tone control code from the previous activity**
**Download the code** to the micro:bit on the guitar
### Now play the guitar adjusting tone and tempo using the light sensor and accelerometer!
### ~button /projects/guitar/pinpress
NEXT: Pin Press on/off
### ~

View File

@ -0,0 +1,179 @@
# Buttons, Display & Sound
### @description micro:bit guitar: using buttons with display and sound
### ~avatar avatar
Use Button Events to control LED Display and play Sound
* **Concepts:**
* Events
* Tone/Note
* Sequence
### ~
## Duration: 30 - 45 minutes
## Materials
A micro:bit, battery pack and 2 x AAA batteries
![battery pack and micro:bit](/static/mb/projects/guitar/microbit.jpg)
2 to 4 crocodile clips
![crocodile clips](/static/mb/projects/guitar/crocclips.jpg)
Headphones
![earbud headphones](/static/mb/projects/guitar/headphones.jpg)
## Blocks
```cards
basic.showLeds(`
. # . # .
. . . . .
. # # # .
. # . # .
. # # # .
`);
input.onButtonPressed(Button.A, () => {});
music.playTone(Note.C, music.beat(BeatFraction.Quarter))
music.rest(music.beat(BeatFraction.Whole))
music.beat(BeatFraction.Quarter)
```
## Step 1: Make a Smiley
Open [codethemicrobit.com](https://codethemicrobit.com) in your web browser
```blocks
basic.showLeds(`
. # . # .
. . . . .
. # # # .
. # . # .
. # # # .
`);
```
From **Basics**, drag a **show LEDs** block into the coding area
* Create a face with LEDs
![micro:bit USB connection](/static/mb/projects/guitar/connectmicrobit.jpg)
Connect your micro:bit to your computer via USB and click **`Download`**.
Follow the instructions to move the code to your micro:bit.
## Step 2: Add Smiley LED Button Events
```blocks
input.onButtonPressed(Button.A, () => {
basic.showLeds(`
. # . # .
. . . . .
. # # # .
. # . # .
. # # # .
`)
})
input.onButtonPressed(Button.B, () => {
basic.showLeds(`
. # . # .
. . . . .
. . . . .
# . . . #
. # # # .
`)
})
```
From **Input**, drag an **on button 'A' pressed** block into the coding area
* Snap the LED face into the block
* Create a 'B' button block with a different LED face
* Download the code to your micro:bit and try the A & B buttons
## Step 3: Add Headphone Speakers using Crocodile clips
![crocodile clips attached to pins 0 and GND](/static/mb/projects/guitar/crocclipintoboard.jpg)
![crocodile clips attached to headphone jack](/static/mb/projects/guitar/jacktocrocs.jpg)
Connect **GND** to the **base of the headphone jack** using a second crocodile clip (usually black)
Connect **pin 0** to the **tip of the headphone jack** with a crocodile clip
*attaching batteries and micro:bit*
https://youtu.be/zwRTmpKIaVU
Attach the micro:bit & battery-pack to the guitar body
*connecting headphone speaker*
https://youtu.be/ewyEW_U5G9M
Connect the headphones with crocodile clips
### ~hint
## The micro:bit can play music
The **play tone** block allows a range letter note tones from **C** to **B5**.
Songs are played using sequences notes. Like the beginning of a birthday song (C, C, D, C, F, E).
```blocks
input.onButtonPressed(Button.A, () => {
music.playTone(Note.C, music.beat(BeatFraction.Quarter))
music.rest(music.beat(BeatFraction.Whole))
music.playTone(Note.C, music.beat(BeatFraction.Quarter))
music.rest(music.beat(BeatFraction.Whole))
music.playTone(Note.D, music.beat(BeatFraction.Quarter))
music.rest(music.beat(BeatFraction.Whole))
music.playTone(Note.C, music.beat(BeatFraction.Quarter))
music.rest(music.beat(BeatFraction.Whole))
music.rest(music.beat(BeatFraction.Whole))
music.playTone(Note.F, music.beat(BeatFraction.Half))
music.rest(music.beat(BeatFraction.Whole))
music.playTone(Note.E, music.beat(BeatFraction.Whole))
})
```
### ~
## Step 4: Add Tone Playing Events for Buttons A & B
```blocks
input.onButtonPressed(Button.A, () => {
basic.showLeds(`
. # . # .
. . . . .
. # # # .
. # . # .
. # # # .
`)
music.playTone(Note.A, music.beat(BeatFraction.Whole))
})
input.onButtonPressed(Button.B, () => {
basic.showLeds(`
. # . # .
. . . . .
. . . . .
# . . . #
. # # # .
`)
music.playTone(Note.G, music.beat(BeatFraction.Whole))
})
```
From **Music**, drag **play tone *C* for *1* beat** block under the **show leds** in **Button A Pressed**
* modify **tone** by choosing a note (*letter*) and experiment with high and low pitches
* set **beat** to 1
**Repeat** for **Button B** event
**Download the code** to the micro:bit
**Try the A & B buttons** with headphones and power connected
## Congratulations on completing the basic guitar!
**Challenge:** Create samples of longer music to play for each button instead of the single tone
* *Tip*: Search for "ABC music notation" or "Easy Music Notes" + the name of a song
## Extra
* [Smiley Buttons tutorial](/projects/smiley-buttons)
* [Hack your headphones](/projects/hack-your-headphones)
### ~button /projects/guitar/lightsensor
NEXT: Light Sensor Tone Control
### ~

View File

@ -0,0 +1,115 @@
# Light Sensor Tone control
### @description micro:bit guitar: using light sensor to control tone
### ~avatar avatar
Use the Light Sensor to the control tone for this [Theremin](https://en.wikipedia.org/wiki/Theremin) inspired guitar
* **Concepts:**
* Inputs
* Light Intensity
* Tone/Frequency
* Ratio Mapping
* Forever Loop
* Math (multiplication) with code properties
### ~
## Duration: 30 - 45 minutes
*playing tones with light sensor*
https://youtu.be/2cKg9pokVC4
## The micro:bit LEDs Light Sensors
- the micro:bit can detect external light level intensity reaching the LEDs
- the light level block reports a reading of values 0 (*dark*) to 255 (*bright*)
- a **Forever Loop** is required to continually measure the current light level and control the tone
## Forever Loop
The forever loop really does run forever. The forever loop is useful when there is a need to continually check for an event or use a changing value in code.
## Blocks
```cards
basic.forever(() => {})
input.lightLevel()
led.plotBarGraph(0, 255)
music.playTone(Note.C, music.beat(BeatFraction.Quarter))
```
## Step 1: Create a light level detector
```blocks
basic.forever(() => {
led.plotBarGraph(input.lightLevel(), 255)
})
```
**Build the blocks**
* From **Basic** drag a **forever loop** block into the coding area
* From **Led** drag a **plot bar graph** block into the **forever loop**
* From **Input** drag a **light level** block into **plot bar graph *of***
**Set the *plot bar graph* value *up to* = *255* **
## Step 2: Test the light required to move the bar graph height
*graphing light input*
https://youtu.be/pqU7bTcfQ_s
Experiment to see the effect on graph height when the **plot bar graph** value ***up to*** is changed
**255 is the maximum light input reading**, try numbers smaller than 255
**Find a value** that allows the graph to show 1 - 5 bars
### ~hint
### Frequency
**Frequency** measured in Hz which are cycles per second or vibrations per second
* A healthy human ear can detect frequencies in the range of 20Hz to 20,000Hz.
* The micro:bit + headphones reliably produce detectable output ~50Hz - 6,000Hz.
**261Hz** represents a C note
```blocks
music.playTone(261, music.beat(BeatFraction.Half))
```
**play tone** blocks can specify a numeric **Frequency**
by replacing the letter **C** note with a **number** block that has the value it represents
```blocks
music.playTone(261, music.beat(BeatFraction.Half))
```
### ~
## Step 3: Multiply Frequency using Math blocks
```blocks
input.onButtonPressed(Button.A, () => {
music.playTone(261 * 2, music.beat(BeatFraction.Half))
})
```
Create a **play tone** block using a **Math** section, **multiplication** block to set *tone*
### Next
**Add** a **B** button block that multiplies the **261** tone by a number other than 2 to set tone
**Download the code to the micro:bit**
**Test the sound for multiples of the 261Hz *C* frequency**
## Step 4: Control the Frequency with the light input
```blocks
basic.forever(() => {
music.playTone(input.lightLevel() * 25, music.beat(BeatFraction.Quarter))
})
```
**Create a *forever loop* containing a *play tone* block**
**Set *tone*, using *Math* multiplication block that multiplies *light level* input by 25**
or experiment with multipliers larger and smaller than 25
**Test light tone control on the guitar**
Cover the LEDs with your hand to vary light detected to control the tone
## Good work, this guitar is sounding good!
**Challenge:** Create a variable for the light level multiplier that you can change using buttons (optional)
### ~button /projects/guitar/accelerometer
NEXT: Accelerometer Beat control
### ~

View File

@ -0,0 +1,59 @@
# Making the Guitar Body
### @description Maker Project for Guitar Body for micro:bit
### ~avatar avatar
Make the Guitar Body for your micro:bit Guitar
### ~
## Duration: ~45 minutes
## Materials
* Cardboard large pieces (recycle!)
* Tape (masking, duct tape, and/or packing tape)
* Scissors that can cut cardboard
* Markers and/or paint
![Materials: cardboard, tape, scissors, markers](/static/mb/projects/guitar/materials.jpg)
## Step 1: Design the body
*tracing the guitar design*
https://youtu.be/xMSrWaOZkFg
* Search for [Guitar Silhouette](https://www.bing.com/images/search?q=Guitar+Silhouettes) design ideas and customize
the shape of your guitar
* Trace the design on a flat piece of cardboard (40-80 cm is best)
### ~hint
* Avoid small details that are difficult to cut into cardboard
* Unfolding a box gives longer pieces of cardboard and creases can be reinforced
### ~
## Step 2: Cut out the body
*cutting the cardboard*
https://youtu.be/aUQkrFoEank
## Step 3: Personalize the Guitar
Create unique styles using tape, markers, paint and other available materials (*calling all artists!*)
*decorating the guitar*
https://youtu.be/zNAZTJeSxY8
Everyone can come up with a unique design!
![guitar design samples](/static/mb/projects/guitar/otherdesigns.jpg)
## Extra!
*strengthening the guitar*
https://youtu.be/q0GkQdJmxjE
Strengthen the guitar next with an angled cardboard strip (*optional*).
### ~button /projects/guitar/displaybuttons
NEXT: Buttons, Display and Sound
### ~

View File

@ -0,0 +1,131 @@
# Pin Press Switch
### @description micro:bit guitar: use pin press to toggle guitar play on/off
### ~avatar avatar
Use pin press to switch guitar play on/off
* Concepts:
* Circuit
* Conductor
* Variable/Global-Variable
* Conditional: **`if`**, **`else`**
* Boolean: **`True`/`False`**
### ~
## Duration: approximately 45 minutes
## Materials:
2-3 Crocodile clips
## Blocks
```cards
var on = false
on;
if (on) { } else {}
input.onPinPressed(TouchPin.P1, () => {})
```
### ~hint
## Circuits & Switches
* **Circuits** need a power supply (battery), a resister (like a LED) & a conductor (metal, water, hand)
* **Switches** turn electric power on by closing (completing) a circuit with a conductor so power can flow
**Metal foil and wires make excellent conductors**
**In this activity we use YOU to conduct electricity**
**to close the circuit that switches the guitar ON and OFF!**
### ~
## Step 1: Pin Press Test
```blocks
input.onPinPressed(TouchPin.P0, () => {
basic.showNumber(0)
})
input.onPinPressed(TouchPin.P1, () => {
basic.showNumber(1)
})
input.onPinPressed(TouchPin.P2, () => {
basic.showNumber(2)
})
```
**Create the pin-press code**
**Download the code** on the micro:bit
https://youtu.be/PAIU-vHqyGU
**Hold the micro:bit touching The GND pin with one hand**
**with the other hand alternately touch the 0, 1 and 2 pins**
### ~hint
**The electric signal traveled from pins, between your hands to `GND` and the micro:bit detected the electric signal!**
### ~
## Step 2: Installing conductive foil on the guitar
https://youtu.be/NX0ECcpXFes
**Add foil to the guitar body where it is easy to touch while playing**
**Connect the foil to `GND` using a crocodile clip**
https://youtu.be/YkymZGNmkrE
**Add foil to the guitar neck**
**Connect the foil to `pin 1` using a crocodile clip**
## Step 3: Add a switch to turn the guitar ON and OFF
**Using the `on` global variable we can switch the message on the micro:bit**
**between ON and OFF**
```blocks
let on = false
basic.forever(() => {
if (on == true) {
basic.showString("ON")
} else {
basic.showString("OFF")
}
})
input.onPinPressed(TouchPin.P1, () => {
if (on == true) {
on = false
} else {
on = true
}
})
```
**Create the ON/OFF switch code**
**Download the code on the micro:bit**
**Test by touching `P1` to toggle the LED message between ON and OFF**
*Final code*
TODO: do we want to use `on = !on;` or be more direct in flipping the switch? `on = true; on = false;`
```blocks
var on = false
basic.forever(() => {
if (on) {
music.setTempo(pins.map(Math.abs(input.acceleration(Dimension.Y)),
0, 1023,
60, 320))
music.playTone(
input.lightLevel() * 25,
music.beat(BeatFraction.Quarter)
);
} else {
music.rest(music.beat())
}
})
input.onPinPressed(TouchPin.P1, () => {
on = !on;
})
```
## Now Play!
**Turn the guitar ON and OFF with a pin press on the connected foil by**
**touching both pieces of foil at the same time to connect the switches**
https://youtu.be/GYmdTFvxz80

View File

@ -1,12 +1,17 @@
# hack your headphones
Hack your headphones
### @description A beginner maker activity, building a piano from bananas.
# micro:bit music
### ~avatar
Build your own music player micro:bit from headphones.
### ~
![](/static/mb/lessons/hack-your-headphones-0.png)
In this project, you will build your own music player micro:bit from headphones. Project duration: 15 minutes.
## Duration: ~15 minutes.
## Materials
@ -14,48 +19,13 @@ In this project, you will build your own music player micro:bit from headphones.
* Headphones
* Crocodile clips
## Steps
## Activities
### Step 1
* [Connect your headphone](/projects/hack-your-headphone/making)
* [Play sounds!]()
![](/static/mb/lessons/banana-keyboard-1.png)
### ~button /projects/hack-your-headphones/making
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
### Step 2
![](/static/mb/lessons/banana-keyboard-2.png)
![](/static/mb/lessons/banana-keyboard-3.png)
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 0 pin on the micro:bit.
### Step 3
![](/static/mb/lessons/banana-keyboard-4.png)
Using the 1st crocodile clip, connect the second end of the crocodile clip onto based of the headphone jack. The base of your headphone jack is considered the ground so it is connected to the GND of the micro:bit.
### Step 4
![](/static/mb/lessons/banana-keyboard-5.png)
![](/static/mb/lessons/hack-your-headphones-1.png)
Using the 2nd crocodile clip, connect the second end of the crocodile clip onto the tip of the headphone jack. The tip of your headphone jack feeds into the right speaker on the headphone. You connect from the micro:bit pin 0 to the tip of the right side of your headphone. Use the tip of the headphone jack to play sounds.
### Step 5
![](/static/mb/lessons/hack-your-headphones-0.png)
You hacked your headphones!
### Step 6
Connect your micro:bit to your computer using your USB cable and program [light beatbox](/projects/hack-your-headphones-challenges) music on it. Press the reset button to restart your music player!
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/projects/hack-your-headphones-challenges)!
Let's get started!
### ~

View File

@ -0,0 +1,47 @@
# hack your headphones - making
### ~avatar avatar
Did you know you could attach your headhpones to the micro:bit to generate sounds?
### ~
### Step 1
![](/static/mb/lessons/banana-keyboard-1.png)
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
### Step 2
![](/static/mb/lessons/banana-keyboard-2.png)
![](/static/mb/lessons/banana-keyboard-3.png)
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 0 pin on the micro:bit.
### Step 3
![](/static/mb/lessons/banana-keyboard-4.png)
Using the 1st crocodile clip, connect the second end of the crocodile clip onto based of the headphone jack. The base of your headphone jack is considered the ground so it is connected to the GND of the micro:bit.
### Step 4
![](/static/mb/lessons/banana-keyboard-5.png)
![](/static/mb/lessons/hack-your-headphones-1.png)
Using the 2nd crocodile clip, connect the second end of the crocodile clip onto the tip of the headphone jack. The tip of your headphone jack feeds into the right speaker on the headphone. You connect from the micro:bit pin 0 to the tip of the right side of your headphone. Use the tip of the headphone jack to play sounds.
### Step 5
![](/static/mb/lessons/hack-your-headphones-0.png)
You hacked your headphones!
### ~button /projects/hack-your-headphones/music-of-light
NEXT: music of light
### ~

View File

@ -1,6 +1,4 @@
# hack your headphones challenges
Control sound with the light level.
# hack your headphones - music of light
### ~avatar avatar
@ -70,7 +68,3 @@ input.onButtonPressed(Button.A, () => {
```
* click **Download** and run your code on the micro:bit.
### ~button /projects/banana-keyboard
NEXT: Banana Keyboard
### ~

View File

@ -48,7 +48,3 @@ input.onPinPressed(TouchPin.P2, () => {
`);
});
```
### ~button /projects/rock-paper-scissors
NEXT: Rock Paper Scissors
### ~

View File

@ -89,10 +89,6 @@ Have fun reviewing your simulation and analyze the acceleration by chart the Exc
* Review and analyze the actual micro:bit device acceleration data on Excel
* Display acceleration with y or z using plot bar graph by changing acceleration from "x" to "y" or "z"
### ~button /projects/the-watch
NEXT: The Watch
### ~
```package
microbit-radio
```

View File

@ -236,6 +236,3 @@ input.onButtonPressed(Button.B, () => {
How else can you make your game better?
Ever hear of [Rock Paper Scissors Spock Lizard](http://www.samkass.com/theories/RPSSL.html)?
### ~button /projects/compass
NEXT: Compass
### ~

View File

@ -67,7 +67,3 @@ input.onButtonPressed(Button.B, () => {
. # # # .`);
});
```
### ~button /projects/love-meter
NEXT: Love Meter
### ~

View File

@ -1,75 +1,25 @@
# telegraph activity
Build a telgraph.
# micro:bit telegraph
![](/static/mb/lessons/telegraph-0.png)
In this project, you will build your telegraph between micro:bits. Project duration: 15 minutes.
### ~avatar
Build a telegraph between two micro:bits to communicate with your friends!
### ~
## Duration: ~30 minutes
## Materials
* micro:bit, battery holder and 2 AAA batteries
* Crocodile clips
## Steps
## Activities
### Step 1
![](/static/mb/lessons/banana-keyboard-1.png)
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
### Step 2
![](/static/mb/lessons/ornament-chain-2.png)
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 3V pin on the micro:bit.
### Step 3
![](/static/mb/lessons/ornament-chain-3.png)
Using the 3rd crocodile clip, connect the end of the crocodile clip onto pin 1 of the micro:bit.
### Step 4
![](/static/mb/lessons/ornament-chain-4.png)
Using the 4th crocodile clip, connect the end of the crocodile clip onto pin 2 of the micro:bit.
### Step 5
![](/static/mb/lessons/ornament-chain-5.png)
Using the 1st crocodile clip, connect the unattached end of the crocodile clip onto the GND on the 2nd micro:bit.
### Step 6
![](/static/mb/lessons/ornament-chain-6.png)
Using the 2nd crocodile clip, connect the unattached end of the crocodile clip onto the 3V pin on the 2nd micro:bit.
### Step 7
![](/static/mb/lessons/ornament-chain-7.png)
Using the 3rd crocodile clip, connect the unattached end of the crocodile clip onto pin 2 of the 2nd micro:bit.
### Step 8
![](/static/mb/lessons/ornament-chain-8.png)
Using the 4th crocodile clip, connect the unattached end of the crocodile clip onto pin 1 of the 2nd micro:bit
### Step 9
![](/static/mb/lessons/telegraph-0.png)
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/projects/telegraph-challenges)!
* [Making the circuit](/projects/telegraph/making)
* [Manual telegraph](/projects/telegraph/manual-telegraph)
### ~button /projects/telegraph/making
Let's get started!
### ~

View File

@ -0,0 +1,75 @@
# telegraph - making
### ~avatar
Let's build a telegraph between two micro:bits.
### ~
![](/static/mb/lessons/telegraph-0.png)
## Materials
* micro:bit, battery holder and 2 AAA batteries
* Crocodile clips
## Steps
### Step 1
![](/static/mb/lessons/banana-keyboard-1.png)
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
### Step 2
![](/static/mb/lessons/ornament-chain-2.png)
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 3V pin on the micro:bit.
### Step 3
![](/static/mb/lessons/ornament-chain-3.png)
Using the 3rd crocodile clip, connect the end of the crocodile clip onto pin 1 of the micro:bit.
### Step 4
![](/static/mb/lessons/ornament-chain-4.png)
Using the 4th crocodile clip, connect the end of the crocodile clip onto pin 2 of the micro:bit.
### Step 5
![](/static/mb/lessons/ornament-chain-5.png)
Using the 1st crocodile clip, connect the unattached end of the crocodile clip onto the GND on the 2nd micro:bit.
### Step 6
![](/static/mb/lessons/ornament-chain-6.png)
Using the 2nd crocodile clip, connect the unattached end of the crocodile clip onto the 3V pin on the 2nd micro:bit.
### Step 7
![](/static/mb/lessons/ornament-chain-7.png)
Using the 3rd crocodile clip, connect the unattached end of the crocodile clip onto pin 2 of the 2nd micro:bit.
### Step 8
![](/static/mb/lessons/ornament-chain-8.png)
Using the 4th crocodile clip, connect the unattached end of the crocodile clip onto pin 1 of the 2nd micro:bit
### Step 9
![](/static/mb/lessons/telegraph-0.png)
### ~button /projects/telegraph/manual-telegraph
NEXT: manual telegraph
### ~

View File

@ -1,18 +1,10 @@
# telegraph activity
# telegraph - manual telegraph
Build a telegraph.
# micro:bit telegraph
Have you ever tried to communicate through a telegraph? Let's try coding a "Telegraph" on two BBC micro:bits !
Complete the following [tutorial](/projects/telegraph), your hack should look like this:
![](/static/mb/lessons/telegraph-0.png)
Let's build the code that will send a impulse while the user presses ``A``.
### Step 1
We now need to digitally write to the specified pin (P0) as digital. Let's start by adding the code in the pin drawer that includes 'digital write (0,1) to pin P0'.. Then insert 1 for digital write.
We now need to digitally write to pin ``P0`` as **high** (1).
```blocks
pins.digitalWritePin(DigitalPin.P0, 1)
@ -21,7 +13,8 @@ pins.digitalWritePin(DigitalPin.P0, 1)
### Step 2
We want to add a block to turn on an LED in the middle area of the LED display using plot x, y. So insert the appropriate LED plot x, y.
We want to add a block to turn on an LED in the middle area of the LED display using plot x, y.
So insert the appropriate LED plot x, y.
```blocks
pins.digitalWritePin(DigitalPin.P0, 1)
@ -31,7 +24,8 @@ led.plot(2, 2)
### Step 3
We want to insert a condition that tells us when to turn on the LED. So insert the if block under logic drawer. Then add a condition that occurs if we do not turn on a LED with plot x, y. We also should plot an LED on the display if button A is pressed. Your code should appear as follows:
We want to insert a condition that tells us when to turn on the LED. So insert the if block under logic drawer.
Then add a condition that occurs if we do not turn on a LED with plot x, y. We also should plot an LED on the display if button A is pressed. Your code should appear as follows:
```blocks
if (input.buttonIsPressed(Button.A)) {
@ -45,7 +39,7 @@ if (input.buttonIsPressed(Button.A)) {
### Step 4
We want to write code if button A is NOT pressed. It is important to say that digital write is not on. We also want to turn off all LED lights on the LED screen
We want to write code if button A is NOT pressed. It is important to say that digital write is not on. We also want to turn off all the LED light.
```blocks
if (input.buttonIsPressed(Button.A)) {
@ -53,7 +47,7 @@ if (input.buttonIsPressed(Button.A)) {
led.plot(2, 2)
} else {
pins.digitalWritePin(DigitalPin.P0, 0)
basic.clearScreen()
led.unplot(2, 2)
}
```
@ -64,27 +58,24 @@ Let's add a forever loop so this code runs in the background forever. Modify you
```blocks
basic.forever(() => {
if (input.buttonIsPressed(Button.A)) {
pins.digitalWritePin(DigitalPin.P0, 1)
led.plot(2, 2)
} else {
pins.digitalWritePin(DigitalPin.P0, 0)
basic.clearScreen()
}
})
pins.digitalWritePin(DigitalPin.P0, 1)
led.plot(2, 2)
} else {
pins.digitalWritePin(DigitalPin.P0, 0)
led.unplot(2, 2)
})
```
### Step 6
We now need to digitally read to the specified pin (P1) as digital. Let's start by going to the pin drawer and adding digital read pin (0,1) and changing the pin to P1. Now we need to create a condition for digital read pin (0,1). So we go to the logic drawer and select the comparison operator. Then we want to set the comparison operator to 1 to turn on digital read on pin 1. We want to insert a condition that tells us if button A is pressed and we should turn on digital read on pin 1. So insert the if block under logic drawer. Then add a condition that occurs if digital read on P1 is on. Then we want to plot x, y at the x, y coordinates of 2,2. we also want to say that if digital read pin P1 is not on, we want to turn off all LED lights on the screen. Your code should appear as follows:
```blocks
if (pins.digitalReadPin(DigitalPin.P1) == 1) {
led.plot(2, 2);
led.plot(4, 4);
}
else {
basic.clearScreen();
led.unplot(4, 4);
}
basic.forever(() => {
if (input.buttonIsPressed(Button.A)) {
@ -108,7 +99,3 @@ Your telegraph is ready!
* Connect the first micro:bit to your computer using your USB cable and put the telegraph script on it.
* Connect the second micro:bit to your computer using your USB cable and run the telegraph script on it.
* The first person and second person take turns pressing button A to play the telegraph game!
### ~button /projects/radio
NEXT: Radio
### ~

View File

@ -0,0 +1,231 @@
# Timing gates
### ~avatar
This project explains the principles of timing gates using household materials.
### ~
## Timing gates
The two gates are connected to the micro:bit and can detect a car passing through.
![](/static/mb/projects/timing-gates/sketchgates.jpg "Sketch of the gates")
As the car passes through the gate ``0``, it sends an event to the micro:bit through the [on pin pressed](/reference/input/on-pin-pressed) block.
The micro:bit records the time in a variable ``t0``.
![](/static/mb/projects/timing-gates/sketchgate1.jpg "Sketch first gate")
As the car passes through the gate ``1``, it sends an event to the micro:bit through the [on pin pressed](/reference/input/on-pin-pressed) block.
The micro:bit records the time in a variable ``t1``.
![](/static/mb/projects/timing-gates/sketchgate2.jpg "Sketch first gate")
The rest is a bit of math and physics. The time taken to cross the gates is computed as the difference of ``t1 - t0``.
By dividing the distance between the gates by the duration, we get the speed of the car!
![](/static/mb/projects/timing-gates/sketchmath.jpg "Sketch math")
## Materials
* Carboard
* Aluminum fail
* Double-side tape (carpet tape)
* 4 crocodile clips
* A micro:bit board and USB cable
![](/static/mb/projects/timing-gates/materials.jpg "Materials")
## blocks
```cards
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
input.onPinPressed(TouchPin.P0, () => {})
let t = 0
input.runningTime()
t - 1
control.eventTimestamp();
basic.showNumber(0)
```
## Building the gate
The sensor is made by tapping two strips of fail on the cardboard as close as possible.
Add two strips of double-sided tape on the cardboard. Remove the protective film.
![](/static/mb/projects/timing-gates/tape.jpg "Double sided tape")
Lay the Aluminum foil on the double-sided tape. Press firmly on the tape to get a good bonding of the foil.
![](/static/mb/projects/timing-gates/stickfoil.jpg "Foil sensor")
Strip the out foil around and between the tape strips. Make sure both foil strips don't touch each other.
![](/static/mb/projects/timing-gates/spreadfoil.jpg "Foil taped")
Connect a crocodile strip to each foil strip.
![](/static/mb/projects/timing-gates/connectsensor.jpg "Connecting sensor")
Connect the crocodile plugs to the ``GND`` and ``P0`` pins on the micro:bit.
![](/static/mb/projects/timing-gates/connectcrocs.jpg "Connecting the micro:bit")
The gate is ready to use! Your circuit should look like the picture below:
![](/static/mb/projects/timing-gates/sensordone.jpg "A single gate")
## Detecting the car with code
The micro:bit provides an event [on pin pressed](/reference/pins/on-pin-pressed)
that is raised when a circuit between ``GND`` and a pin is detected. The circuit conductor could be a wire or even your body!
We will attach a foil to the bottom of the car. When it passes over the gate, it connect both foil strips, close the circuit and trigger the event.
Open the [code editor](/) and start a new project and add the following blocks. Notice that we are using pin ``P0`` here.
```blocks
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
input.onPinPressed(TouchPin.P0, () => {
basic.showLeds(`
# . . . .
# . . . .
# . . . .
# . . . .
# . . . .
`)
})
```
Testing the code with our finger, we see a LED column turn on when pressing both strips.
https://youtu.be/zi_-NAmdDpY
## Upgrading the car
In this lesson, we picked a random toy car and tapped foil to the bottom.
As the car goes through the gate, it will connect both sides of the gate and trigger it. Make sure to add enough foil to get a good connection on the ground.
![](/static/mb/projects/timing-gates/carfoil.jpg "Attaching foil to the car")
By moving the car (slowly) through the gate, you will see that it triggers the ``on pin pressed`` event.
https://youtu.be/M3DIUvDPlIA
### ~hint
It does not work always! Sometimes the foil does not touch long enough both strip to be detected. This is due to the poor quality of our sensor.
To fix this, you would have to consider using better sensors based on IR or Hall effect.
### ~
## Adding the second gate
Repeat the same process with tape and foil to build the first gate.
![](/static/mb/projects/timing-gates/sensor2.jpg "Double foil sensors")
Connect the crocodile plugs to the ``GND`` and ``P1`` pins on the micro:bit.
![](/static/mb/projects/timing-gates/sensormicrobit2.jpg "Sensor and microbit")
## Detecting the second gate
Since the second gate is connected to pin ``P1``, we add a second [on pin pressed](/reference/pins/on-pin-pressed) event
that display 2 columns of LEDs.
```blocks
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
input.onPinPressed(TouchPin.P0, () => {
basic.showLeds(`
# . . . .
# . . . .
# . . . .
# . . . .
# . . . .
`)
})
input.onPinPressed(TouchPin.P1, () => {
basic.showLeds(`
# . . . #
# . . . #
# . . . #
# . . . #
# . . . #
`)
})
```
Strolling the car over both gates, you can see how the first gate triggers then the second.
https://youtu.be/N4bWQcu6yWs
## Computing time
The micro:bit has a clock that measures time precisely. It measures how many seconds the micro:bit has been on.
We will record the time where each gate is tripped in variables ``t0`` and ``t1``.
We take the different between ``t1`` and ``t0`` to compute the duration between the gates.
```blocks
let t0 = 0;
let t1 = 0;
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
input.onPinPressed(TouchPin.P0, () => {
t0 = control.eventTimestamp();
basic.showLeds(`
# . . . .
# . . . .
# . . . .
# . . . .
# . . . .
`)
})
input.onPinPressed(TouchPin.P1, () => {
t1 = control.eventTimestamp();
basic.showLeds(`
# . . . #
# . . . #
# . . . #
# . . . #
# . . . #
`)
let d = t1 - t0
basic.showNumber(d)
})
```
https://youtu.be/piyym_ux1EM
## Computing velocity
Measure the distance between the gates and apply Newton's laws to compute the velocity of the car.
v = d / t
We'll let you try to code this one on your own!

View File

@ -1,20 +1,11 @@
# Raspberry Pi and Raspbian
It is possible to run the web editor or [command line interface](/cli) from Raspbian on Raspberry Pi 2 or 3.
It is possible to run the web editor or [command line interface](/cli) from Raspbian on Raspberry Pi 2 or 3
with [Raspbian Jessie with Pixel](https://www.raspberrypi.org/downloads/raspbian/).
## Web editor
The web editor requires to install IceWeasel (Firefox) as the built-in browser cannot handle it.
```
sudo apt-get install iceweasel
```
Once installed simply navigate to https://codethemicrobit.com or type
```
firefox https://codethemicrobit.com
```
Starting with **Raspbian Pixel**, Raspbian comes with Chromium. Simply open [](https://codethemicrobit.com).
## Command line

View File

@ -10,6 +10,10 @@ input.onButtonPressed(Button.A, () => {
music.playTone(0, 0);
led.plot(0, 0);
radio.sendNumber(0);
```
## Advanced
```namespaces
game.addScore(1);
images.createImage(`
. . . . .
@ -24,7 +28,8 @@ control.inBackground(() => {
});
```
## Advanced
## Bluetooth
```namespaces
devices.tellCameraTo(MesCameraEvent.TakePhoto);

88
docs/share.md Normal file
View File

@ -0,0 +1,88 @@
# Sharing your project
Once you've made your project, you can save it the cloud, share it, or embed it on another website.
* Click **More...**, then **Embed Project**:
![Asks to embed](/static/embed/publish.png)
* Click **Publish project**. This will make the project publicly available
* You will then see this information:
![Embedding information](/static/embed/embed-info.png)
## Sharing the URL
You can share the URL for the project ([https://codethemicrobit.com/httuftrbtg](https://codethemicrobit.com/httuftrbtg) above) with other people, and they will be able to visit that page to see your project, download it, or edit it:
![Project page](/static/embed/project-page.png)
## Embedding into a blog or web site
Rather than just sharing the link, you can also embed the project so that your visitors can use the simulator, edit blocks or code, or download the project without having to leave your site.
### General instructions
Select the kind of embedding you would like.
* **Screenshot** - a lightweight screenshot of the blocks that links to the snippet
* **Editor** - embedded editor with minimal UI
* **Simulator** - embedded simulator only
* **Command line** - specific instructions to unpack the project using the [command line](/cli) tools
Copy the HTML for embedding the page from the publish dialog. It will look like the following:
Open the HTML editor for your blog or website and paste it with your content
### Wordpress
[wordpress.com][] blogs do not support embedding content from most websites, so you will need to link to your project instead. Alternatively, if you have a Wordpress VIP account you can follow [these instructions][wordpress-vip] to embed an `iframe` into your blog. The URL that you need to add is like `https://codethemicrobit.com/?sandbox=1#pub:httuftrbtg`, but replace `httuftrbtg` with your project's unique identifier.
If you self host a Wordpress blog you can install the [iframe-plugin][] and then write the following in your blog-post (again, replacing the `httuftrbtg` with your project's identifier):
```
[iframe src="https://codethemicrobit.com/?sandbox=1#pub:httuftrbtg"]
```
### Blogger
* Create a new post
* Click the 'HTML' button next to 'Compose' and paste in the HTML
![Blogger](/static/embed/blogger.png)
### Squarespace
[Squarespace][] allows you to embed HTML code inside a blog post or page. In the editor, click to add a new block:
![Squarespace block insertion](/static/embed/squarespace-insert.png)
Scroll to **More** and select **Code**. Paste the embed HTML and click **Apply**:
![Squarespace code insertion](/static/embed/squarespace-code.png)
### Google Sites
Google Sites doesn't currently [support iframes in custom HTML][google-sites-iframes], so you'll have to insert a link to your project's URL instead.
### Office Sway
[Microsoft Office Sway][sway] only allows iframes from [certain websites][sway-restricted], so you'll need to insert a link to your project instead.
### Embedding in Markdown documents
[Markdown][] is a popular text format supported by many blog editors. As Markdown supports embedded HTML, you should be able to paste the HTML into the document, although some sites may prevent you from doing this.
### ~hint
**Developers:** This page supports OEmbed as well
### ~
[wordpress.com]: https://wordpress.com
[wordpress-vip]: https://vip.wordpress.com/documentation/embedding-rich-media-from-around-the-web-with-protected-embeds/#scripts-iframes-and-objects
[iframe-plugin]: https://wordpress.org/plugins/iframe/
[squarespace]: https://squarespace.com
[google-sites-iframes]: https://support.google.com/sites/answer/2500646?hl=en
[sway]: https://sway.com/my
[sway-restricted]: https://support.office.com/en-us/article/Embed-content-in-your-Sway-1e1ab12a-f961-4a26-8afc-77a15f892b1d
[Markdown]: https://daringfireball.net/projects/markdown/

145
docs/static/Logo_Calliope_Woman.svg vendored Normal file
View File

@ -0,0 +1,145 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Generator: Adobe Illustrator 18.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
<svg
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
version="1.1"
id="Ebene_1"
x="0px"
y="0px"
viewBox="0 0 175.49999 172.4"
enable-background="new 0 0 841.9 595.3"
xml:space="preserve"
inkscape:version="0.91 r13725"
sodipodi:docname="Logo_Calliope_Woman.svg"
width="175.5"
height="172.39999"><metadata
id="metadata5011"><rdf:RDF><cc:Work
rdf:about=""><dc:format>image/svg+xml</dc:format><dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" /><dc:title></dc:title></cc:Work></rdf:RDF></metadata><defs
id="defs5009" /><sodipodi:namedview
pagecolor="#ffffff"
bordercolor="#666666"
borderopacity="1"
objecttolerance="10"
gridtolerance="10"
guidetolerance="10"
inkscape:pageopacity="0"
inkscape:pageshadow="2"
inkscape:window-width="1920"
inkscape:window-height="1137"
id="namedview5007"
showgrid="false"
inkscape:zoom="0.34208337"
inkscape:cx="420.95001"
inkscape:cy="297.64999"
inkscape:window-x="-8"
inkscape:window-y="156"
inkscape:window-maximized="1"
inkscape:current-layer="Ebene_1" /><g
id="g4955"
transform="translate(-260.90025,-204.1)"><g
id="g4957"><defs
id="defs4959"><rect
id="SVGID_7_"
x="193.10001"
y="204.10001"
width="318.29999"
height="256.29999" /></defs><clipPath
id="SVGID_1_"><use
xlink:href="#SVGID_7_"
overflow="visible"
id="use4963"
style="overflow:visible"
x="0"
y="0"
width="100%"
height="100%" /></clipPath></g><g
id="g4965"><defs
id="defs4967"><rect
id="SVGID_9_"
x="193.10001"
y="204.10001"
width="318.29999"
height="256.29999" /></defs><clipPath
id="SVGID_2_"><use
xlink:href="#SVGID_9_"
overflow="visible"
id="use4971"
style="overflow:visible"
x="0"
y="0"
width="100%"
height="100%" /></clipPath></g><g
id="g4973"><defs
id="defs4975"><rect
id="SVGID_11_"
x="193.10001"
y="204.10001"
width="318.29999"
height="256.29999" /></defs><clipPath
id="SVGID_3_"><use
xlink:href="#SVGID_11_"
overflow="visible"
id="use4979"
style="overflow:visible"
x="0"
y="0"
width="100%"
height="100%" /></clipPath><path
clip-path="url(#SVGID_3_)"
d="m 436.4,262 -47.9,0 0,-46 c 0,-4.7 3.8,-8.4 8.4,-8.4 l 31,0 c 4.7,0 8.4,3.8 8.4,8.4 l 0,46 z"
id="path4981"
inkscape:connector-curvature="0"
style="fill:#4a5261" /></g><rect
x="394.79999"
y="218.7"
width="35.099998"
height="43.200001"
id="rect4983"
style="fill:#8096a1" /><path
d="m 317.6,239.5 0,61 71,0.2 c 0,0 0,-57.3 0,-61 0,-19.5 -16.1,-35.6 -35.6,-35.6 -19.6,0 -35.4,15.8 -35.4,35.4"
id="path4985"
inkscape:connector-curvature="0"
style="fill:#855c33" /><path
d="m 412.4,376.5 -114.2,0 c -35.6,0 -50.9,-45.2 -22.6,-66.8 l 63.8,-47.8 96.9,0 0,90.7 c 0.1,13.2 -10.6,23.9 -23.9,23.9"
id="path4987"
inkscape:connector-curvature="0"
style="fill:#26a6ab" /><polygon
points="345.7,257.3 334.8,298.8 285.1,302.5 "
id="polygon4989"
style="fill:#42c9c9" /><polygon
points="354,283.8 332.5,283.8 345.7,257.3 "
id="polygon4991"
style="fill:#f7f5e8" /><polygon
points="375.4,283.8 354,283.8 362.2,257.3 "
id="polygon4993"
style="fill:#f7f5e8" /><polygon
points="373.1,298.8 334.8,298.8 332.5,283.8 375.4,283.8 "
id="polygon4995"
style="fill:#bdd1cf" /><path
d="m 400.6,376.5 c -3.5,-26.2 -10.6,-58 -27.3,-77.7 l -0.2,0 -19,0 -19,0 -0.2,0 c -16.7,19.8 -23.8,51.5 -27.3,77.7 l 93,0 z"
id="path4997"
inkscape:connector-curvature="0"
style="fill:#f7f5e8" /><path
d="m 357,258 -6.1,0 c -6.4,0 -11.5,-5.2 -11.5,-11.5 l 0,-19.7 29.2,0 0,19.7 c -0.1,6.3 -5.3,11.5 -11.6,11.5"
id="path4999"
inkscape:connector-curvature="0"
style="fill:#ffcc99" /><path
d="m 335.8,376.5 0,-77.7 c 12.4,29.1 27.7,64.3 46.5,77.7 l -46.5,0 z"
id="path5001"
inkscape:connector-curvature="0"
style="fill:#bdd1cf" /><polygon
points="362.2,257.3 345.7,257.3 354,283.8 "
id="polygon5003"
style="fill:#ffcc99" /><polygon
points="436.4,315.3 394.8,262 436.4,262 "
id="polygon5005"
style="fill:#42c9c9" /></g></svg>

After

Width:  |  Height:  |  Size: 5.2 KiB

70
docs/static/Logo_Calliope_lang.svg vendored Normal file
View File

@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Generator: Adobe Illustrator 18.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg version="1.1" id="Ebene_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
viewBox="0 0 841.9 595.3" enable-background="new 0 0 841.9 595.3" xml:space="preserve">
<path fill="#4A5261" d="M406.9,292.9l0.2,0l5.6,17l-11.1,0.1L406.9,292.9z M402,281.8l-14.3,42.2l-3.5,0.5l0.1,5.8l16.5-0.1
l-0.1-5.8l-3.4-0.6l2.1-6.7l15.7-0.1l2.2,6.6l-3.3,0.6l0,5.8l16.5-0.2l0-5.8l-3.5-0.5l-15-41.9L402,281.8z"/>
<polygon fill="#4A5261" points="454.9,281.9 445.2,282 440,282 440.1,287.9 445.2,288.8 445.6,323.5 440.4,324.6 440.5,330.4
476.9,330.1 476.7,316.5 469.3,316.6 468.9,322.7 455.3,322.8 454.9,288.7 460.1,287.7 460.1,281.8 "/>
<polygon fill="#4A5261" points="501.6,281.9 491.9,282 486.7,282 486.8,287.9 491.9,288.8 492.2,323.5 487.1,324.6 487.2,330.4
523.6,330.1 523.4,316.5 516,316.6 515.6,322.7 501.9,322.8 501.6,288.7 506.8,287.7 506.8,281.8 "/>
<polygon fill="#4A5261" points="533.4,282 533.4,287.9 538.6,288.8 538.9,323.5 533.8,324.6 533.8,330.4 553.9,330.2 553.8,324.4
548.6,323.5 548.3,288.7 553.5,287.7 553.4,281.8 "/>
<polygon fill="#4A5261" points="674.9,282 669.7,282 669.8,287.9 674.9,288.8 675.2,323.5 670.1,324.6 670.2,330.4 708.4,330.1
708.3,316.8 700.9,316.9 700.6,322.7 684.9,322.8 684.8,309 701.2,308.8 701.1,301.4 684.7,301.5 684.6,289.4 700.1,289.2
700.6,295 708.1,294.9 707.9,281.7 "/>
<g>
<g>
<defs>
<rect id="SVGID_7_" x="133.2" y="204.1" width="234.3" height="188.7"/>
</defs>
<clipPath id="SVGID_1_">
<use xlink:href="#SVGID_7_" overflow="visible"/>
</clipPath>
</g>
<g>
<defs>
<rect id="SVGID_9_" x="133.2" y="204.1" width="234.3" height="188.7"/>
</defs>
<clipPath id="SVGID_2_">
<use xlink:href="#SVGID_9_" overflow="visible"/>
</clipPath>
</g>
<g>
<defs>
<rect id="SVGID_11_" x="133.2" y="204.1" width="234.3" height="188.7"/>
</defs>
<clipPath id="SVGID_3_">
<use xlink:href="#SVGID_11_" overflow="visible"/>
</clipPath>
<path clip-path="url(#SVGID_3_)" fill="#4A5261" d="M312.3,246.7H277v-33.8c0-3.4,2.8-6.2,6.2-6.2h22.9c3.4,0,6.2,2.8,6.2,6.2
V246.7z"/>
</g>
<rect x="281.8" y="214.8" fill="#8096A1" width="25.8" height="31.8"/>
<path fill="#855C33" d="M224.9,230.1V275l52.3,0.2c0,0,0-42.2,0-44.9c0-14.4-11.8-26.2-26.2-26.2
C236.6,204.1,224.9,215.7,224.9,230.1"/>
<path fill="#26A6AB" d="M294.7,331h-84.1c-26.2,0-37.4-33.3-16.6-49.2l47-35.2h71.3v66.8C312.3,323.2,304.4,331,294.7,331"/>
<polygon fill="#42C9C9" points="237.6,273.8 201,276.6 245.6,243.3 "/>
<polygon fill="#F7F5E8" points="235.9,262.7 245.6,243.3 251.7,262.7 "/>
<polygon fill="#F7F5E8" points="251.7,262.7 257.7,243.3 267.4,262.7 "/>
<polygon fill="#BDD1CF" points="265.7,273.8 237.6,273.8 235.9,262.7 267.4,262.7 "/>
<path fill="#F7F5E8" d="M286,331c-2.6-19.3-7.8-42.7-20.1-57.2h-0.1h-14h-14h-0.1c-12.3,14.5-17.6,37.9-20.1,57.2H286z"/>
<path fill="#FFCC99" d="M253.9,243.8h-4.5c-4.7,0-8.5-3.8-8.5-8.5v-14.5h21.5v14.5C262.4,240,258.6,243.8,253.9,243.8"/>
<path fill="#BDD1CF" d="M238.3,331v-57.2c9.1,21.4,20.4,47.3,34.2,57.2H238.3z"/>
<polygon fill="#FFCC99" points="245.6,243.3 251.7,262.7 257.7,243.3 "/>
<polygon fill="#42C9C9" points="281.8,246.7 312.3,246.7 312.3,285.9 "/>
</g>
<path fill="#4A5261" d="M373.2,297.5l-7.2,0.1l-1.1-6.4c-1-0.9-2.2-1.7-3.6-2.2c-1.5-0.5-3.2-0.8-5.1-0.8c-4.2,0-7.4,1.6-9.7,4.7
c-2.2,3.1-3.3,7.1-3.3,12l0,1.7c0,4.9,1.2,8.9,3.5,12c2.3,3.1,5.5,4.6,9.6,4.5c1.9,0,3.7-0.3,5.2-0.9c1.6-0.6,2.8-1.3,3.7-2.3
l0.9-6.5l7.2-0.1l0.1,9.6c-1.9,2.3-4.4,4.1-7.4,5.5c-3,1.4-6.4,2.1-10.1,2.1c-6.5,0.1-11.8-2.1-16-6.6c-4.2-4.5-6.3-10.2-6.4-17.3
l0-1.6c-0.1-7,1.9-12.8,6-17.4c4.1-4.6,9.4-6.9,15.9-6.9c3.7,0,7.1,0.6,10.2,2c3,1.3,5.5,3.1,7.5,5.3L373.2,297.5z"/>
<path fill="#4A5261" d="M598.7,305c0-5-1.1-9.1-3.2-12.2c-2.1-3.1-5.2-4.6-9.3-4.6c-4.1,0-7.1,1.6-9.1,4.7c-2,3.1-2.9,7.2-2.9,12.3
l0,0.8c0,5.1,1.1,9.2,3.2,12.3c2.1,3.1,5.1,4.6,9.2,4.6c4.1,0,7.2-1.6,9.2-4.8c2-3.1,3-7.2,3-12.3L598.7,305z M608.4,305.7
c0.1,7.1-1.9,13-5.9,17.6c-4,4.7-9.3,7-15.9,7.1c-6.5,0.1-11.8-2.2-15.9-6.8c-4.1-4.6-6.1-10.4-6.2-17.5l0-0.7
c-0.1-7,1.9-12.9,5.9-17.6c4-4.7,9.2-7.1,15.8-7.1c6.6-0.1,11.9,2.2,16,6.8c4.1,4.6,6.2,10.4,6.3,17.5L608.4,305.7z"/>
<path fill="#4A5261" d="M633.9,305.2l8.2-0.1c2.7,0,4.7-0.8,6.1-2.3c1.4-1.5,2-3.4,2-5.7c0-2.3-0.7-4.2-2.1-5.7
c-1.4-1.5-3.5-2.2-6.2-2.2l-8.2,0.1L633.9,305.2z M641.9,281.8c5.5,0,9.9,1.3,13.2,4.1c3.2,2.8,4.9,6.5,4.9,11.1
c0,4.6-1.5,8.4-4.7,11.2s-7.5,4.3-13.1,4.3l-8.2,0.1l0.1,10.7l5.2,0.9l0,5.8l-20,0.2l-0.1-5.8l5.1-1l-0.3-34.7l-5.2-1l-0.1-5.9
l5.2,0L641.9,281.8z"/>
</svg>

After

Width:  |  Height:  |  Size: 4.7 KiB

228
docs/static/Logo_Calliope_norm.svg vendored Normal file
View File

@ -0,0 +1,228 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Generator: Adobe Illustrator 18.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
<svg
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
version="1.1"
id="Ebene_1"
x="0px"
y="0px"
viewBox="0 0 234.4 188.6"
enable-background="new 0 0 595.3 841.9"
xml:space="preserve"
inkscape:version="0.91 r13725"
sodipodi:docname="Logo_Calliope_norm.svg"
width="234.39999"
height="188.60001"><metadata
id="metadata89"><rdf:RDF><cc:Work
rdf:about=""><dc:format>image/svg+xml</dc:format><dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" /><dc:title></dc:title></cc:Work></rdf:RDF></metadata><defs
id="defs87" /><sodipodi:namedview
pagecolor="#ffffff"
bordercolor="#666666"
borderopacity="1"
objecttolerance="10"
gridtolerance="10"
guidetolerance="10"
inkscape:pageopacity="0"
inkscape:pageshadow="2"
inkscape:window-width="1920"
inkscape:window-height="1137"
id="namedview85"
showgrid="false"
inkscape:zoom="3.1714397"
inkscape:cx="73.725892"
inkscape:cy="132.25623"
inkscape:window-x="-8"
inkscape:window-y="156"
inkscape:window-maximized="1"
inkscape:current-layer="Ebene_1" /><g
id="g4307"
transform="translate(0.15971695,653.11241)"><g
transform="translate(-180.35972,-805.91209)"
id="g3"><defs
id="defs5"><rect
height="188.7"
width="234.3"
y="152.7"
x="180.2"
id="SVGID_1_" /></defs><clipPath
id="SVGID_2_"><use
height="100%"
width="100%"
y="0"
x="0"
style="overflow:visible"
id="use9"
overflow="visible"
xlink:href="#SVGID_1_" /></clipPath><path
style="fill:#4a5261"
inkscape:connector-curvature="0"
id="path11"
d="m 205,320.8 -4.5,0 -0.7,-4 c -0.6,-0.6 -1.4,-1.1 -2.3,-1.4 -0.9,-0.3 -2,-0.5 -3.2,-0.5 -2.6,0 -4.6,1 -6.1,2.9 -1.4,1.9 -2.1,4.4 -2.1,7.5 l 0,1.1 c 0,3.1 0.8,5.6 2.2,7.5 1.4,1.9 3.4,2.9 6,2.8 1.2,0 2.3,-0.2 3.3,-0.5 1,-0.4 1.7,-0.8 2.3,-1.4 l 0.6,-4 4.5,0 0.1,6 c -1.2,1.4 -2.7,2.6 -4.6,3.4 -1.9,0.8 -4,1.3 -6.3,1.3 -4.1,0 -7.4,-1.3 -10,-4.1 -2.6,-2.8 -3.9,-6.4 -4,-10.8 l 0,-1 c 0,-4.4 1.2,-8 3.8,-10.9 2.6,-2.8 5.9,-4.3 10,-4.3 2.3,0 4.5,0.4 6.3,1.2 1.9,0.8 3.5,1.9 4.7,3.3 l 0,5.9 z"
clip-path="url(#SVGID_2_)" /></g><path
style="fill:#4a5261"
inkscape:connector-curvature="0"
id="path13"
d="m 45.740275,-488.51209 0.1,0 3.5,10.6 -6.9,0.1 3.3,-10.7 z m -3.1,-6.9 -9,26.4 -2.2,0.3 0,3.6 10.3,-0.1 0,-3.6 -2.1,-0.4 1.3,-4.2 9.8,-0.1 1.4,4.1 -2.1,0.4 0,3.6 10.3,-0.1 0,-3.6 -2.2,-0.3 -9.4,-26.2 -6.1,0.2 z" /><polygon
style="fill:#4a5261"
transform="translate(-180.35972,-805.91209)"
id="polygon15"
points="256.3,335.8 256.1,314.4 259.4,313.8 259.3,310.1 256.1,310.2 250,310.2 246.8,310.3 246.8,313.9 250.1,314.5 250.3,336.2 247,336.9 247.1,340.5 269.8,340.3 269.7,331.8 265.1,331.9 264.9,335.7 " /><polygon
style="fill:#4a5261"
transform="translate(-180.35972,-805.91209)"
id="polygon17"
points="285.5,335.5 285.3,314.2 288.5,313.5 288.5,309.9 285.3,309.9 279.2,310 276,310 276,313.6 279.2,314.2 279.4,335.9 276.2,336.6 276.3,340.2 299,340 298.9,331.6 294.3,331.6 294,335.4 " /><polygon
style="fill:#4a5261"
transform="translate(-180.35972,-805.91209)"
id="polygon19"
points="305.1,309.7 305.2,313.4 308.4,314 308.6,335.7 305.4,336.3 305.4,340 317.9,339.9 317.9,336.2 314.7,335.6 314.5,313.9 317.7,313.3 317.7,309.6 " /><g
transform="translate(-180.35972,-805.91209)"
id="g21"><defs
id="defs23"><rect
height="188.7"
width="234.3"
y="152.7"
x="180.2"
id="SVGID_3_" /></defs><clipPath
id="SVGID_4_"><use
height="100%"
width="100%"
y="0"
x="0"
style="overflow:visible"
id="use27"
overflow="visible"
xlink:href="#SVGID_3_" /></clipPath><path
style="fill:#4a5261"
inkscape:connector-curvature="0"
id="path29"
d="m 346,324.2 c 0,-3.1 -0.7,-5.7 -2,-7.6 -1.3,-1.9 -3.3,-2.9 -5.8,-2.9 -2.6,0 -4.4,1 -5.7,3 -1.2,2 -1.8,4.5 -1.8,7.7 l 0,0.5 c 0,3.2 0.7,5.7 2,7.7 1.3,1.9 3.2,2.9 5.7,2.9 2.6,0 4.5,-1 5.7,-3 1.3,-2 1.9,-4.5 1.9,-7.7 l 0,-0.6 z m 6,0.4 c 0,4.4 -1.2,8.1 -3.7,11 -2.5,2.9 -5.8,4.4 -9.9,4.4 -4.1,0 -7.4,-1.4 -9.9,-4.3 -2.5,-2.9 -3.8,-6.5 -3.9,-11 l 0,-0.5 c 0,-4.4 1.2,-8.1 3.7,-11 2.5,-2.9 5.8,-4.4 9.8,-4.5 4.1,0 7.4,1.4 10,4.3 2.6,2.9 3.9,6.5 3.9,10.9 l 0,0.7 z"
clip-path="url(#SVGID_4_)" /><path
style="fill:#4a5261"
inkscape:connector-curvature="0"
id="path31"
d="m 368,323.8 5.1,0 c 1.7,0 3,-0.5 3.8,-1.4 0.9,-0.9 1.3,-2.1 1.3,-3.5 0,-1.5 -0.5,-2.7 -1.3,-3.6 -0.9,-0.9 -2.2,-1.4 -3.8,-1.4 l -5.1,0 0,9.9 z m 5,-14.7 c 3.5,0 6.2,0.8 8.2,2.6 2,1.8 3,4.1 3.1,7 0,2.9 -1,5.2 -2.9,7 -2,1.8 -4.7,2.7 -8.2,2.7 l -5.1,0 0.1,6.7 3.2,0.6 0,3.6 -12.5,0.1 0,-3.6 3.2,-0.7 -0.2,-21.7 -3.2,-0.6 0,-3.7 3.2,0 11.1,0 z"
clip-path="url(#SVGID_4_)" /></g><polygon
style="fill:#4a5261"
transform="translate(-180.35972,-805.91209)"
id="polygon33"
points="399.8,325.8 410,325.7 410,321 399.8,321.1 399.7,313.5 409.4,313.4 409.7,317 414.3,317 414.2,308.7 393.6,308.9 390.3,308.9 390.4,312.6 393.6,313.2 393.8,334.9 390.6,335.6 390.6,339.2 414.6,339 414.5,330.7 409.9,330.7 409.6,334.4 399.9,334.4 " /><g
transform="translate(-180.35972,-805.91209)"
id="g35"><defs
id="defs37"><rect
height="188.7"
width="234.3"
y="152.7"
x="180.2"
id="SVGID_5_" /></defs><clipPath
id="SVGID_6_"><use
height="100%"
width="100%"
y="0"
x="0"
style="overflow:visible"
id="use41"
overflow="visible"
xlink:href="#SVGID_5_" /></clipPath><path
style="fill:#4a5261"
inkscape:connector-curvature="0"
id="path43"
d="m 359.3,195.4 -35.3,0 0,-33.8 c 0,-3.4 2.8,-6.2 6.2,-6.2 l 22.9,0 c 3.4,0 6.2,2.8 6.2,6.2 l 0,33.8 z"
clip-path="url(#SVGID_6_)" /></g><rect
style="fill:#8096a1"
id="rect45"
height="31.799999"
width="25.799999"
y="-642.41211"
x="148.44026" /><g
transform="translate(-180.35972,-805.91209)"
id="g47"><defs
id="defs49"><rect
height="188.7"
width="234.3"
y="152.7"
x="180.2"
id="SVGID_7_" /></defs><clipPath
id="SVGID_8_"><use
height="100%"
width="100%"
y="0"
x="0"
style="overflow:visible"
id="use53"
overflow="visible"
xlink:href="#SVGID_7_" /></clipPath><path
style="fill:#855c33"
inkscape:connector-curvature="0"
id="path55"
d="m 271.9,178.8 0,44.9 52.3,0.2 c 0,0 0,-42.2 0,-44.9 0,-14.4 -11.8,-26.2 -26.2,-26.2 -14.4,-0.1 -26.1,11.6 -26.1,26"
clip-path="url(#SVGID_8_)" /><path
style="fill:#26a6ab"
inkscape:connector-curvature="0"
id="path57"
d="m 341.7,279.7 -84.1,0 c -26.2,0 -37.4,-33.3 -16.6,-49.2 l 47,-35.2 71.3,0 0,66.8 c 0,9.7 -7.9,17.6 -17.6,17.6"
clip-path="url(#SVGID_8_)" /></g><polygon
style="fill:#42c9c9"
transform="translate(-180.35972,-805.91209)"
id="polygon59"
points="284.6,222.5 248,225.2 292.6,191.9 " /><polygon
style="fill:#f7f5e8"
transform="translate(-180.35972,-805.91209)"
id="polygon61"
points="282.9,211.4 292.6,191.9 298.7,211.4 " /><polygon
style="fill:#f7f5e8"
transform="translate(-180.35972,-805.91209)"
id="polygon63"
points="298.7,211.4 304.7,191.9 314.4,211.4 " /><polygon
style="fill:#bdd1cf"
transform="translate(-180.35972,-805.91209)"
id="polygon65"
points="312.7,222.5 284.6,222.5 282.9,211.4 314.4,211.4 " /><g
transform="translate(-180.35972,-805.91209)"
id="g67"><defs
id="defs69"><rect
height="188.7"
width="234.3"
y="152.7"
x="180.2"
id="SVGID_9_" /></defs><clipPath
id="SVGID_10_"><use
height="100%"
width="100%"
y="0"
x="0"
style="overflow:visible"
id="use73"
overflow="visible"
xlink:href="#SVGID_9_" /></clipPath><path
style="fill:#f7f5e8"
inkscape:connector-curvature="0"
id="path75"
d="m 333,279.7 c -2.6,-19.3 -7.8,-42.7 -20.1,-57.2 l -0.1,0 -14,0 -14,0 -0.1,0 c -12.3,14.5 -17.6,37.9 -20.1,57.2 l 68.4,0 z"
clip-path="url(#SVGID_10_)" /><path
style="fill:#ffcc99"
inkscape:connector-curvature="0"
id="path77"
d="m 300.9,192.4 -4.5,0 c -4.7,0 -8.5,-3.8 -8.5,-8.5 l 0,-14.5 21.5,0 0,14.5 c 0,4.7 -3.8,8.5 -8.5,8.5"
clip-path="url(#SVGID_10_)" /><path
style="fill:#bdd1cf"
inkscape:connector-curvature="0"
id="path79"
d="m 285.3,279.7 0,-57.2 c 9.1,21.4 20.4,47.3 34.2,57.2 l -34.2,0 z"
clip-path="url(#SVGID_10_)" /></g><polygon
style="fill:#ffcc99"
transform="translate(-180.35972,-805.91209)"
id="polygon81"
points="292.6,191.9 298.7,211.4 304.7,191.9 " /><polygon
style="fill:#42c9c9"
transform="translate(-180.35972,-805.91209)"
id="polygon83"
points="328.8,195.4 359.3,195.4 359.3,234.6 " /></g></svg>

After

Width:  |  Height:  |  Size: 9.9 KiB

921
docs/static/calliope.simplified.svg vendored Normal file
View File

@ -0,0 +1,921 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Generator: Adobe Illustrator 18.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
<svg
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
version="1.1"
x="0px"
y="0px"
viewBox="0 0 340.2 311.8"
enable-background="new 0 0 340.2 311.8"
xml:space="preserve"
id="svg2"
inkscape:version="0.91 r13725"
sodipodi:docname="calliope.simplified.svg"><metadata
id="metadata945"><rdf:RDF><cc:Work
rdf:about=""><dc:format>image/svg+xml</dc:format><dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" /><dc:title></dc:title></cc:Work></rdf:RDF></metadata><defs
id="defs943" /><sodipodi:namedview
pagecolor="#ffffff"
bordercolor="#666666"
borderopacity="1"
objecttolerance="10"
gridtolerance="10"
guidetolerance="10"
inkscape:pageopacity="0"
inkscape:pageshadow="2"
inkscape:window-width="1920"
inkscape:window-height="1137"
id="namedview941"
showgrid="false"
inkscape:zoom="3.0275819"
inkscape:cx="131.29885"
inkscape:cy="162.10198"
inkscape:window-x="-8"
inkscape:window-y="156"
inkscape:window-maximized="1"
inkscape:current-layer="svg2" /><symbol
id="Mini_front"
viewBox="-122.3 -112.9 244.6 225.8"><g
id="g5"><use
xlink:href="#calliope_mini_backside"
width="298.9"
height="263.3"
id="XMLID_3_"
x="-150.5"
y="-131.7"
transform="matrix(0.8169 0 0 0.8169 0.6672 -5.3582)"
overflow="visible" /><g
id="holes_3_"><g
id="g9"><g
id="g11"><path
d="M-42.4-78.2c-1.2,0-2.1-1-2.1-2.1s1-2.1,2.1-2.1s2.1,1,2.1,2.1S-41.3-78.2-42.4-78.2z M-42.4-81.4 c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1c0.6,0,1-0.5,1-1C-41.4-80.9-41.9-81.4-42.4-81.4z"
id="path13"
fill="#EFDA48" /><path
d="M-42.4-81.4c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1c0.6,0,1-0.5,1-1C-41.4-80.9-41.9-81.4-42.4-81.4z"
id="path15" /></g><g
id="g17"><path
d="M-35.2-78.2c-1.2,0-2.1-1-2.1-2.1s1-2.1,2.1-2.1c1.2,0,2.1,1,2.1,2.1S-34.1-78.2-35.2-78.2z M-35.2-81.4c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1c0.6,0,1-0.5,1-1C-34.2-80.9-34.7-81.4-35.2-81.4z"
id="path19"
fill="#EFDA48" /><path
d="M-35.2-81.4c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1c0.6,0,1-0.5,1-1C-34.2-80.9-34.7-81.4-35.2-81.4z"
id="path21" /></g><g
id="g23"><path
d="M-28-78.2c-1.2,0-2.1-1-2.1-2.1s1-2.1,2.1-2.1c1.2,0,2.1,1,2.1,2.1S-26.9-78.2-28-78.2z M-28-81.4 c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C-27-80.9-27.5-81.4-28-81.4z"
id="path25"
fill="#EFDA48" /><path
d="M-28-81.4c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C-27-80.9-27.5-81.4-28-81.4z"
id="path27" /></g><g
id="g29"><path
d="M-20.9-78.2c-1.2,0-2.1-1-2.1-2.1s1-2.1,2.1-2.1c1.2,0,2.1,1,2.1,2.1S-19.7-78.2-20.9-78.2z M-20.9-81.4c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C-19.8-80.9-20.3-81.4-20.9-81.4z"
id="path31"
fill="#EFDA48" /><path
d="M-20.9-81.4c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C-19.8-80.9-20.3-81.4-20.9-81.4z"
id="path33" /></g><g
id="g35"><path
d="M-13.7-78.2c-1.2,0-2.1-1-2.1-2.1s1-2.1,2.1-2.1s2.1,1,2.1,2.1S-12.5-78.2-13.7-78.2z M-13.7-81.4 c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C-12.6-80.9-13.1-81.4-13.7-81.4z"
id="path37"
fill="#EFDA48" /><path
d="M-13.7-81.4c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C-12.6-80.9-13.1-81.4-13.7-81.4z"
id="path39" /></g><g
id="g41"><path
d="M-6.5-78.2c-1.2,0-2.1-1-2.1-2.1s1-2.1,2.1-2.1s2.1,1,2.1,2.1S-5.3-78.2-6.5-78.2z M-6.5-81.4 c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C-5.4-80.9-5.9-81.4-6.5-81.4z"
id="path43"
fill="#EFDA48" /><path
d="M-6.5-81.4c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C-5.4-80.9-5.9-81.4-6.5-81.4z"
id="path45" /></g><g
id="g47"><path
d="M0.7-78.2c-1.2,0-2.1-1-2.1-2.1s1-2.1,2.1-2.1s2.1,1,2.1,2.1S1.9-78.2,0.7-78.2z M0.7-81.4 c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C1.8-80.9,1.3-81.4,0.7-81.4z"
id="path49"
fill="#EFDA48" /><path
d="M0.7-81.4c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C1.8-80.9,1.3-81.4,0.7-81.4z"
id="path51" /></g><g
id="g53"><path
d="M7.9-78.2c-1.2,0-2.1-1-2.1-2.1s1-2.1,2.1-2.1s2.1,1,2.1,2.1S9.1-78.2,7.9-78.2z M7.9-81.4 c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C8.9-80.9,8.5-81.4,7.9-81.4z"
id="path55"
fill="#EFDA48" /><path
d="M7.9-81.4c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C8.9-80.9,8.5-81.4,7.9-81.4z"
id="path57" /></g><g
id="g59"><path
d="M15.1-78.2c-1.2,0-2.1-1-2.1-2.1s1-2.1,2.1-2.1s2.1,1,2.1,2.1S16.3-78.2,15.1-78.2z M15.1-81.4 c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1c0.6,0,1-0.5,1-1C16.1-80.9,15.7-81.4,15.1-81.4z"
id="path61"
fill="#EFDA48" /><path
d="M15.1-81.4c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1c0.6,0,1-0.5,1-1C16.1-80.9,15.7-81.4,15.1-81.4z"
id="path63" /></g><g
id="g65"><path
d="M22.3-78.2c-1.2,0-2.1-1-2.1-2.1s1-2.1,2.1-2.1c1.2,0,2.1,1,2.1,2.1S23.5-78.2,22.3-78.2z M22.3-81.4 c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C23.3-80.9,22.9-81.4,22.3-81.4z"
id="path67"
fill="#EFDA48" /><path
d="M22.3-81.4c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C23.3-80.9,22.9-81.4,22.3-81.4z"
id="path69" /></g><g
id="g71"><path
d="M29.5-78.2c-1.2,0-2.1-1-2.1-2.1s1-2.1,2.1-2.1c1.2,0,2.1,1,2.1,2.1S30.7-78.2,29.5-78.2z M29.5-81.4 c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C30.5-80.9,30.1-81.4,29.5-81.4z"
id="path73"
fill="#EFDA48" /><path
d="M29.5-81.4c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C30.5-80.9,30.1-81.4,29.5-81.4z"
id="path75" /></g><g
id="g77"><path
d="M36.7-78.2c-1.2,0-2.1-1-2.1-2.1s1-2.1,2.1-2.1c1.2,0,2.1,1,2.1,2.1S37.9-78.2,36.7-78.2z M36.7-81.4 c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1c0.6,0,1-0.5,1-1C37.7-80.9,37.3-81.4,36.7-81.4z"
id="path79"
fill="#EFDA48" /><path
d="M36.7-81.4c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1c0.6,0,1-0.5,1-1C37.7-80.9,37.3-81.4,36.7-81.4z"
id="path81" /></g><g
id="g83"><path
d="M43.9-78.2c-1.2,0-2.1-1-2.1-2.1s1-2.1,2.1-2.1c1.2,0,2.1,1,2.1,2.1S45.1-78.2,43.9-78.2z M43.9-81.4 c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1c0.6,0,1-0.5,1-1C44.9-80.9,44.5-81.4,43.9-81.4z"
id="path85"
fill="#EFDA48" /><path
d="M43.9-81.4c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1c0.6,0,1-0.5,1-1C44.9-80.9,44.5-81.4,43.9-81.4z"
id="path87" /></g></g><g
id="g89"><g
id="g91"><path
d="M-42.4-71c-1.2,0-2.1-1-2.1-2.1c0-1.2,1-2.1,2.1-2.1s2.1,1,2.1,2.1C-40.3-71.9-41.3-71-42.4-71z M-42.4-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1c0.6,0,1-0.5,1-1C-41.4-73.7-41.9-74.1-42.4-74.1z"
id="path93"
fill="#EFDA48" /><path
d="M-42.4-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1c0.6,0,1-0.5,1-1C-41.4-73.7-41.9-74.1-42.4-74.1z"
id="path95" /></g><g
id="g97"><path
d="M-35.2-71c-1.2,0-2.1-1-2.1-2.1c0-1.2,1-2.1,2.1-2.1c1.2,0,2.1,1,2.1,2.1C-33.1-71.9-34.1-71-35.2-71z M-35.2-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1c0.6,0,1-0.5,1-1C-34.2-73.7-34.7-74.1-35.2-74.1z"
id="path99"
fill="#EFDA48" /><path
d="M-35.2-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1c0.6,0,1-0.5,1-1C-34.2-73.7-34.7-74.1-35.2-74.1z"
id="path101" /></g><g
id="g103"><path
d="M-28-71c-1.2,0-2.1-1-2.1-2.1c0-1.2,1-2.1,2.1-2.1c1.2,0,2.1,1,2.1,2.1C-25.9-71.9-26.9-71-28-71z M-28-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C-27-73.7-27.5-74.1-28-74.1z"
id="path105"
fill="#EFDA48" /><path
d="M-28-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C-27-73.7-27.5-74.1-28-74.1z"
id="path107" /></g><g
id="g109"><path
d="M-20.9-71c-1.2,0-2.1-1-2.1-2.1c0-1.2,1-2.1,2.1-2.1c1.2,0,2.1,1,2.1,2.1C-18.7-71.9-19.7-71-20.9-71z M-20.9-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C-19.8-73.7-20.3-74.1-20.9-74.1z"
id="path111"
fill="#EFDA48" /><path
d="M-20.9-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C-19.8-73.7-20.3-74.1-20.9-74.1z"
id="path113" /></g><g
id="g115"><path
d="M-13.7-71c-1.2,0-2.1-1-2.1-2.1c0-1.2,1-2.1,2.1-2.1s2.1,1,2.1,2.1C-11.5-71.9-12.5-71-13.7-71z M-13.7-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C-12.6-73.7-13.1-74.1-13.7-74.1z"
id="path117"
fill="#EFDA48" /><path
d="M-13.7-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C-12.6-73.7-13.1-74.1-13.7-74.1z"
id="path119" /></g><g
id="g121"><path
d="M-6.5-71c-1.2,0-2.1-1-2.1-2.1c0-1.2,1-2.1,2.1-2.1s2.1,1,2.1,2.1C-4.3-71.9-5.3-71-6.5-71z M-6.5-74.1 c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C-5.4-73.7-5.9-74.1-6.5-74.1z"
id="path123"
fill="#EFDA48" /><path
d="M-6.5-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C-5.4-73.7-5.9-74.1-6.5-74.1z"
id="path125" /></g><g
id="g127"><path
d="M0.7-71c-1.2,0-2.1-1-2.1-2.1c0-1.2,1-2.1,2.1-2.1s2.1,1,2.1,2.1C2.9-71.9,1.9-71,0.7-71z M0.7-74.1 c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C1.8-73.7,1.3-74.1,0.7-74.1z"
id="path129"
fill="#EFDA48" /><path
d="M0.7-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C1.8-73.7,1.3-74.1,0.7-74.1z"
id="path131" /></g><g
id="g133"><path
d="M7.9-71c-1.2,0-2.1-1-2.1-2.1c0-1.2,1-2.1,2.1-2.1s2.1,1,2.1,2.1C10.1-71.9,9.1-71,7.9-71z M7.9-74.1 c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C8.9-73.7,8.5-74.1,7.9-74.1z"
id="path135"
fill="#EFDA48" /><path
d="M7.9-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C8.9-73.7,8.5-74.1,7.9-74.1z"
id="path137" /></g><g
id="g139"><path
d="M15.1-71c-1.2,0-2.1-1-2.1-2.1c0-1.2,1-2.1,2.1-2.1s2.1,1,2.1,2.1C17.3-71.9,16.3-71,15.1-71z M15.1-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1c0.6,0,1-0.5,1-1C16.1-73.7,15.7-74.1,15.1-74.1z"
id="path141"
fill="#EFDA48" /><path
d="M15.1-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1c0.6,0,1-0.5,1-1C16.1-73.7,15.7-74.1,15.1-74.1z"
id="path143" /></g><g
id="g145"><path
d="M22.3-71c-1.2,0-2.1-1-2.1-2.1c0-1.2,1-2.1,2.1-2.1c1.2,0,2.1,1,2.1,2.1C24.5-71.9,23.5-71,22.3-71z M22.3-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C23.3-73.7,22.9-74.1,22.3-74.1z"
id="path147"
fill="#EFDA48" /><path
d="M22.3-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C23.3-73.7,22.9-74.1,22.3-74.1z"
id="path149" /></g><g
id="g151"><path
d="M29.5-71c-1.2,0-2.1-1-2.1-2.1c0-1.2,1-2.1,2.1-2.1c1.2,0,2.1,1,2.1,2.1C31.7-71.9,30.7-71,29.5-71z M29.5-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C30.5-73.7,30.1-74.1,29.5-74.1z"
id="path153"
fill="#EFDA48" /><path
d="M29.5-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C30.5-73.7,30.1-74.1,29.5-74.1z"
id="path155" /></g><g
id="g157"><path
d="M36.7-71c-1.2,0-2.1-1-2.1-2.1c0-1.2,1-2.1,2.1-2.1c1.2,0,2.1,1,2.1,2.1C38.9-71.9,37.9-71,36.7-71z M36.7-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1c0.6,0,1-0.5,1-1C37.7-73.7,37.3-74.1,36.7-74.1z"
id="path159"
fill="#EFDA48" /><path
d="M36.7-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1c0.6,0,1-0.5,1-1C37.7-73.7,37.3-74.1,36.7-74.1z"
id="path161" /></g><g
id="g163"><path
d="M43.9-71c-1.2,0-2.1-1-2.1-2.1c0-1.2,1-2.1,2.1-2.1c1.2,0,2.1,1,2.1,2.1C46-71.9,45.1-71,43.9-71z M43.9-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1c0.6,0,1-0.5,1-1C44.9-73.7,44.5-74.1,43.9-74.1z"
id="path165"
fill="#EFDA48" /><path
d="M43.9-74.1c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1c0.6,0,1-0.5,1-1C44.9-73.7,44.5-74.1,43.9-74.1z"
id="path167" /></g></g><g
id="g169"><g
id="g171"><path
d="M-13.7-57.2c-1.2,0-2.1-1-2.1-2.1c0-1.2,1-2.1,2.1-2.1s2.1,1,2.1,2.1C-11.5-58.1-12.5-57.2-13.7-57.2z M-13.7-60.3c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C-12.6-59.9-13.1-60.3-13.7-60.3z"
id="path173"
fill="#EFDA48" /><path
d="M-13.7-60.3c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C-12.6-59.9-13.1-60.3-13.7-60.3z"
id="path175" /></g><g
id="g177"><path
d="M-6.5-57.2c-1.2,0-2.1-1-2.1-2.1c0-1.2,1-2.1,2.1-2.1s2.1,1,2.1,2.1C-4.3-58.1-5.3-57.2-6.5-57.2z M-6.5-60.3c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C-5.4-59.9-5.9-60.3-6.5-60.3z"
id="path179"
fill="#EFDA48" /><path
d="M-6.5-60.3c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C-5.4-59.9-5.9-60.3-6.5-60.3z"
id="path181" /></g><g
id="g183"><path
d="M0.7-57.2c-1.2,0-2.1-1-2.1-2.1c0-1.2,1-2.1,2.1-2.1s2.1,1,2.1,2.1C2.9-58.1,1.9-57.2,0.7-57.2z M0.7-60.3c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C1.8-59.9,1.3-60.3,0.7-60.3z"
id="path185"
fill="#EFDA48" /><path
d="M0.7-60.3c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C1.8-59.9,1.3-60.3,0.7-60.3z"
id="path187" /></g><g
id="g189"><path
d="M7.9-57.2c-1.2,0-2.1-1-2.1-2.1c0-1.2,1-2.1,2.1-2.1s2.1,1,2.1,2.1C10.1-58.1,9.1-57.2,7.9-57.2z M7.9-60.3c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C8.9-59.9,8.5-60.3,7.9-60.3z"
id="path191"
fill="#EFDA48" /><path
d="M7.9-60.3c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1s1-0.5,1-1C8.9-59.9,8.5-60.3,7.9-60.3z"
id="path193" /></g><g
id="g195"><path
d="M15.1-57.2c-1.2,0-2.1-1-2.1-2.1c0-1.2,1-2.1,2.1-2.1s2.1,1,2.1,2.1C17.3-58.1,16.3-57.2,15.1-57.2z M15.1-60.3c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1c0.6,0,1-0.5,1-1C16.1-59.9,15.7-60.3,15.1-60.3z"
id="path197"
fill="#EFDA48" /><path
d="M15.1-60.3c-0.6,0-1,0.5-1,1c0,0.6,0.5,1,1,1c0.6,0,1-0.5,1-1C16.1-59.9,15.7-60.3,15.1-60.3z"
id="path199" /></g></g><g
id="g201"><g
id="g203"><polygon
points="80.6,17.6 77.6,20.5 80.6,23.5 83.5,20.5 "
id="polygon205"
fill="#EFDA48" /><path
d="M79.9,19.8c-0.4,0.4-0.4,1,0,1.4c0.4,0.4,1,0.4,1.4,0s0.4-1,0-1.4C80.9,19.4,80.3,19.4,79.9,19.8z"
id="path207" /></g><g
id="g209"><path
d="M86.3,18.1c-0.8,0.8-2.2,0.8-3,0c-0.8-0.8-0.8-2.2,0-3c0.8-0.8,2.2-0.8,3,0 C87.1,15.9,87.1,17.2,86.3,18.1z M84.1,15.8c-0.4,0.4-0.4,1,0,1.4s1,0.4,1.4,0s0.4-1,0-1.4S84.5,15.4,84.1,15.8z"
id="path211"
fill="#EFDA48" /><path
d="M84.1,15.8c-0.4,0.4-0.4,1,0,1.4s1,0.4,1.4,0s0.4-1,0-1.4S84.5,15.4,84.1,15.8z"
id="path213" /></g><g
id="g215"><path
d="M90.1,14.3c-0.8,0.8-2.2,0.8-3,0c-0.8-0.8-0.8-2.2,0-3s2.2-0.8,3,0C90.9,12.1,90.9,13.5,90.1,14.3z M87.9,12.1c-0.4,0.4-0.4,1,0,1.4c0.4,0.4,1,0.4,1.4,0s0.4-1,0-1.4C88.9,11.7,88.3,11.7,87.9,12.1z"
id="path217"
fill="#EFDA48" /><path
d="M87.9,12.1c-0.4,0.4-0.4,1,0,1.4c0.4,0.4,1,0.4,1.4,0s0.4-1,0-1.4C88.9,11.7,88.3,11.7,87.9,12.1z"
id="path219" /></g><g
id="g221"><path
d="M94.4,10c-0.8,0.8-2.2,0.8-3,0c-0.8-0.8-0.8-2.2,0-3s2.2-0.8,3,0C95.3,7.8,95.3,9.2,94.4,10z M92.2,7.8 c-0.4,0.4-0.4,1,0,1.4c0.4,0.4,1,0.4,1.4,0s0.4-1,0-1.4C93.2,7.4,92.6,7.4,92.2,7.8z"
id="path223"
fill="#EFDA48" /><path
d="M92.2,7.8c-0.4,0.4-0.4,1,0,1.4c0.4,0.4,1,0.4,1.4,0s0.4-1,0-1.4C93.2,7.4,92.6,7.4,92.2,7.8z"
id="path225" /></g></g><g
id="g227"><g
id="g229"><polygon
points="-88,8.6 -91,5.7 -94,8.6 -91,11.6 "
id="polygon231"
fill="#EFDA48" /><path
d="M-90.3,8c-0.4-0.4-1-0.4-1.4,0c-0.4,0.4-0.4,1,0,1.4s1,0.4,1.4,0C-89.9,9-89.9,8.3-90.3,8z"
id="path233" /></g><g
id="g235"><path
d="M-88.5,14.4c-0.8-0.8-0.8-2.2,0-3c0.8-0.8,2.2-0.8,3,0c0.8,0.8,0.8,2.2,0,3 C-86.3,15.2-87.7,15.2-88.5,14.4z M-86.3,12.2c-0.4-0.4-1-0.4-1.4,0c-0.4,0.4-0.4,1,0,1.4s1,0.4,1.4,0 C-85.9,13.2-85.9,12.5-86.3,12.2z"
id="path237"
fill="#EFDA48" /><path
d="M-86.3,12.2c-0.4-0.4-1-0.4-1.4,0c-0.4,0.4-0.4,1,0,1.4s1,0.4,1.4,0C-85.9,13.2-85.9,12.5-86.3,12.2z"
id="path239" /></g><g
id="g241"><path
d="M-84.8,18.2c-0.8-0.8-0.8-2.2,0-3c0.8-0.8,2.2-0.8,3,0c0.8,0.8,0.8,2.2,0,3C-82.6,19-84,19-84.8,18.2z M-82.6,16c-0.4-0.4-1-0.4-1.4,0c-0.4,0.4-0.4,1,0,1.4s1,0.4,1.4,0C-82.2,17-82.2,16.4-82.6,16z"
id="path243"
fill="#EFDA48" /><path
d="M-82.6,16c-0.4-0.4-1-0.4-1.4,0c-0.4,0.4-0.4,1,0,1.4s1,0.4,1.4,0C-82.2,17-82.2,16.4-82.6,16z"
id="path245" /></g><g
id="g247"><path
d="M-80.5,22.5c-0.8-0.8-0.8-2.2,0-3c0.8-0.8,2.2-0.8,3,0c0.8,0.8,0.8,2.2,0,3 C-78.3,23.3-79.7,23.3-80.5,22.5z M-78.3,20.3c-0.4-0.4-1-0.4-1.4,0c-0.4,0.4-0.4,1,0,1.4s1,0.4,1.4,0 C-77.9,21.3-77.9,20.7-78.3,20.3z"
id="path249"
fill="#EFDA48" /><path
d="M-78.3,20.3c-0.4-0.4-1-0.4-1.4,0c-0.4,0.4-0.4,1,0,1.4s1,0.4,1.4,0C-77.9,21.3-77.9,20.7-78.3,20.3z"
id="path251" /></g></g><g
id="g253"><path
d="M-107.8,8.6c-7.7,0-13.9-6.2-13.9-13.9s6.2-13.9,13.9-13.9s13.9,6.2,13.9,13.9S-100.1,8.6-107.8,8.6z M-107.8-12c-3.7,0-6.6,3-6.6,6.6s3,6.6,6.6,6.6c3.7,0,6.6-3,6.6-6.6S-104.1-12-107.8-12z"
id="path255"
fill="#EFDA48" /><path
d="M54.8,102.3c-7.7,0-13.9-6.2-13.9-13.9s6.2-13.9,13.9-13.9s13.9,6.2,13.9,13.9S62.4,102.3,54.8,102.3z M54.8,81.7c-3.7,0-6.6,3-6.6,6.6s3,6.6,6.6,6.6s6.6-3,6.6-6.6S58.4,81.7,54.8,81.7z"
id="path257"
fill="#EFDA48" /><path
d="M108.4,8.6c-7.7,0-13.9-6.2-13.9-13.9s6.2-13.9,13.9-13.9s13.9,6.2,13.9,13.9S116.1,8.6,108.4,8.6z M108.4-12c-3.7,0-6.6,3-6.6,6.6s3,6.6,6.6,6.6s6.6-3,6.6-6.6S112-12,108.4-12z"
id="path259"
fill="#EFDA48" /><path
d="M54.8-84.2c-7.7,0-13.9-6.2-13.9-13.9S47.1-112,54.8-112s13.9,6.2,13.9,13.9S62.4-84.2,54.8-84.2z M54.8-104.7c-3.7,0-6.6,3-6.6,6.6s3,6.6,6.6,6.6c3.7,0,6.6-3,6.6-6.6S58.4-104.7,54.8-104.7z"
id="path261"
fill="#EFDA48" /><path
d="M-53.1-85C-60.8-85-67-91.2-67-98.9s6.2-13.9,13.9-13.9s13.9,6.2,13.9,13.9S-45.4-85-53.1-85z M-53.1-105.5c-3.7,0-6.6,3-6.6,6.6c0,3.7,3,6.6,6.6,6.6s6.6-3,6.6-6.6C-46.5-102.6-49.4-105.5-53.1-105.5z"
id="path263"
fill="#EFDA48" /><path
d="M-53.1,102.3c-7.7,0-13.9-6.2-13.9-13.9s6.2-13.9,13.9-13.9s13.9,6.2,13.9,13.9S-45.4,102.3-53.1,102.3z M-53.1,81.7c-3.7,0-6.6,3-6.6,6.6s3,6.6,6.6,6.6c3.7,0,6.6-3,6.6-6.6S-49.4,81.7-53.1,81.7z"
id="path265"
fill="#EFDA48" /></g></g></g><g
id="g273"><g
id="g275"><polygon
points="-20.9,36.6 -23,36.6 -23,42 -20.9,42 "
id="polygon277"
fill="#FFFFFF" /><polygon
points="-9.9,36.6 -12.1,36.6 -12.1,42 -9.9,42 "
id="polygon279"
fill="#FFFFFF" /><polygon
points="1,36.6 -1.1,36.6 -1.1,42 1,42 "
id="polygon281"
fill="#FFFFFF" /><polygon
points="12,36.6 9.8,36.6 9.8,42 12,42 "
id="polygon283"
fill="#FFFFFF" /><polygon
points="22.9,36.6 20.8,36.6 20.8,42 22.9,42 "
id="polygon285"
fill="#FFFFFF" /></g><g
id="g287"><polygon
points="-20.9,25.9 -23,25.9 -23,31.3 -20.9,31.3 "
id="polygon289"
fill="#FFFFFF" /><polygon
points="-9.9,25.9 -12.1,25.9 -12.1,31.3 -9.9,31.3 "
id="polygon291"
fill="#FFFFFF" /><polygon
points="1,25.9 -1.1,25.9 -1.1,31.3 1,31.3 "
id="polygon293"
fill="#FFFFFF" /><polygon
points="12,25.9 9.8,25.9 9.8,31.3 12,31.3 "
id="polygon295"
fill="#FFFFFF" /><polygon
points="22.9,25.9 20.8,25.9 20.8,31.3 22.9,31.3 "
id="polygon297"
fill="#FFFFFF" /></g><g
id="g299"><polygon
points="-20.9,15.1 -23,15.1 -23,20.6 -20.9,20.6 "
id="polygon301"
fill="#FFFFFF" /><polygon
points="-9.9,15.1 -12.1,15.1 -12.1,20.6 -9.9,20.6 "
id="polygon303"
fill="#FFFFFF" /><polygon
points="1,15.1 -1.1,15.1 -1.1,20.6 1,20.6 "
id="polygon305"
fill="#FFFFFF" /><polygon
points="12,15.1 9.8,15.1 9.8,20.6 12,20.6 "
id="polygon307"
fill="#FFFFFF" /><polygon
points="22.9,15.1 20.8,15.1 20.8,20.6 22.9,20.6 "
id="polygon309"
fill="#FFFFFF" /></g><g
id="g311"><polygon
points="-20.9,4.4 -23,4.4 -23,9.9 -20.9,9.9 "
id="polygon313"
fill="#FFFFFF" /><polygon
points="-9.9,4.4 -12.1,4.4 -12.1,9.9 -9.9,9.9 "
id="polygon315"
fill="#FFFFFF" /><polygon
points="1,4.4 -1.1,4.4 -1.1,9.9 1,9.9 "
id="polygon317"
fill="#FFFFFF" /><polygon
points="12,4.4 9.8,4.4 9.8,9.9 12,9.9 "
id="polygon319"
fill="#FFFFFF" /><polygon
points="22.9,4.4 20.8,4.4 20.8,9.9 22.9,9.9 "
id="polygon321"
fill="#FFFFFF" /></g><g
id="g323"><polygon
points="-20.9,-6.3 -23,-6.3 -23,-0.9 -20.9,-0.9 "
id="polygon325"
fill="#FFFFFF" /><polygon
points="-9.9,-6.3 -12.1,-6.3 -12.1,-0.9 -9.9,-0.9 "
id="polygon327"
fill="#FFFFFF" /><polygon
points="1,-6.3 -1.1,-6.3 -1.1,-0.9 1,-0.9 "
id="polygon329"
fill="#FFFFFF" /><polygon
points="12,-6.3 9.8,-6.3 9.8,-0.9 12,-0.9 "
id="polygon331"
fill="#FFFFFF" /><polygon
points="22.9,-6.3 20.8,-6.3 20.8,-0.9 22.9,-0.9 "
id="polygon333"
fill="#FFFFFF" /></g></g><g
id="g335"><path
d="M-61.4,47.4c0-0.9-0.7-1.6-1.6-1.6s-1.6,0.7-1.6,1.6s0.7,1.6,1.6,1.6S-61.4,48.3-61.4,47.4z"
id="path337"
fill="#EFDA48" /><path
d="M-55.9,47.4c0-0.9-0.7-1.6-1.6-1.6s-1.6,0.7-1.6,1.6s0.7,1.6,1.6,1.6S-55.9,48.3-55.9,47.4z"
id="path339"
fill="#EFDA48" /><path
d="M-50.4,47.4c0-0.9-0.7-1.6-1.6-1.6s-1.6,0.7-1.6,1.6s0.7,1.6,1.6,1.6S-50.4,48.3-50.4,47.4z"
id="path341"
fill="#EFDA48" /><path
d="M-45,47.4c0-0.9-0.7-1.6-1.6-1.6c-0.9,0-1.6,0.7-1.6,1.6s0.7,1.6,1.6,1.6C-45.7,49.1-45,48.3-45,47.4z"
id="path343"
fill="#EFDA48" /><path
d="M-39.5,47.4c0-0.9-0.7-1.6-1.6-1.6s-1.6,0.7-1.6,1.6s0.7,1.6,1.6,1.6S-39.5,48.3-39.5,47.4z"
id="path345"
fill="#EFDA48" /><path
d="M-34.1,47.4c0-0.9-0.7-1.6-1.6-1.6s-1.6,0.7-1.6,1.6s0.7,1.6,1.6,1.6S-34.1,48.3-34.1,47.4z"
id="path347"
fill="#EFDA48" /></g><g
id="g349"><path
d="M-39.5,76.6c0-0.9-0.7-1.6-1.6-1.6s-1.6,0.7-1.6,1.6c0,0.9,0.7,1.6,1.6,1.6S-39.5,77.5-39.5,76.6z"
id="path351"
fill="#EFDA48" /><path
d="M-34.1,76.6c0-0.9-0.7-1.6-1.6-1.6s-1.6,0.7-1.6,1.6c0,0.9,0.7,1.6,1.6,1.6S-34.1,77.5-34.1,76.6z"
id="path353"
fill="#EFDA48" /><path
d="M-28.6,76.6c0-0.9-0.7-1.6-1.6-1.6s-1.6,0.7-1.6,1.6c0,0.9,0.7,1.6,1.6,1.6S-28.6,77.5-28.6,76.6z"
id="path355"
fill="#EFDA48" /><path
d="M-23.1,76.6c0-0.9-0.7-1.6-1.6-1.6s-1.6,0.7-1.6,1.6c0,0.9,0.7,1.6,1.6,1.6S-23.1,77.5-23.1,76.6z"
id="path357"
fill="#EFDA48" /><path
d="M-17.7,76.6c0-0.9-0.7-1.6-1.6-1.6s-1.6,0.7-1.6,1.6c0,0.9,0.7,1.6,1.6,1.6S-17.7,77.5-17.7,76.6z"
id="path359"
fill="#EFDA48" /><path
d="M-17.7,68.3c0-0.9-0.7-1.6-1.6-1.6s-1.6,0.7-1.6,1.6c0,0.9,0.7,1.6,1.6,1.6S-17.7,69.1-17.7,68.3z"
id="path361"
fill="#EFDA48" /></g><g
id="g363"><path
d="M-0.1,47.4c0-0.9-0.7-1.6-1.6-1.6s-1.6,0.7-1.6,1.6s0.7,1.6,1.6,1.6S-0.1,48.3-0.1,47.4z"
id="path365"
fill="#EFDA48" /><path
d="M5.4,47.4c0-0.9-0.7-1.6-1.6-1.6s-1.6,0.7-1.6,1.6s0.7,1.6,1.6,1.6S5.4,48.3,5.4,47.4z"
id="path367"
fill="#EFDA48" /></g><path
d="M8.8,66.6H-8.8c-0.7,0-1.2,0.5-1.2,1.2v13.5c0,0.7,0.5,1.2,1.2,1.2H8.8c0.7,0,1.2-0.5,1.2-1.2V67.8 C10,67.2,9.4,66.6,8.8,66.6z"
id="path369"
fill="#BDD1CF" /><g
id="g371"><g
id="g373"><polygon
points="-59.9,36.6 -62,36.6 -62,42 -59.9,42 "
id="polygon375"
fill="#FFFFFF" /><polygon
points="-48.2,36.6 -50.3,36.6 -50.3,42 -48.2,42 "
id="polygon377"
fill="#FFFFFF" /><polygon
points="-59.9,16 -62,16 -62,21.5 -59.9,21.5 "
id="polygon379"
fill="#FFFFFF" /><polygon
points="-48.2,16 -50.3,16 -50.3,21.5 -48.2,21.5 "
id="polygon381"
fill="#FFFFFF" /></g><path
d="M-48.3,21.4h-13.6c-0.6,0-1.1,0.5-1.1,1.1v13.7c0,0.6,0.5,1.1,1.1,1.1h13.6c0.6,0,1.1-0.5,1.1-1.1V22.4 C-47.2,21.8-47.7,21.4-48.3,21.4z"
id="path383"
fill="#BDD1CF" /><path
d="M-50.2,29.3c0-2.7-2.2-4.9-4.9-4.9c-2.7,0-4.9,2.2-4.9,4.9s2.2,4.9,4.9,4.9C-52.4,34.2-50.2,32-50.2,29.3z "
id="path385"
fill="#476975" /><path
d="M-59.3,35.2c0-0.9-0.7-1.6-1.6-1.6c-0.9,0-1.6,0.7-1.6,1.6c0,0.9,0.7,1.6,1.6,1.6C-60,36.8-59.3,36.1-59.3,35.2z"
id="path387" /><path
d="M-47.6,35.2c0-0.9-0.7-1.6-1.6-1.6c-0.9,0-1.6,0.7-1.6,1.6c0,0.9,0.7,1.6,1.6,1.6C-48.4,36.8-47.6,36.1-47.6,35.2z"
id="path389" /><path
d="M-59.3,23.6c0-0.9-0.7-1.6-1.6-1.6c-0.9,0-1.6,0.7-1.6,1.6s0.7,1.6,1.6,1.6C-60,25.2-59.3,24.5-59.3,23.6z"
id="path391" /><path
d="M-47.6,23.6c0-0.9-0.7-1.6-1.6-1.6c-0.9,0-1.6,0.7-1.6,1.6s0.7,1.6,1.6,1.6C-48.4,25.2-47.6,24.5-47.6,23.6z"
id="path393" /></g><g
id="g395"><path
d="M68.7-61.4h-17c-0.8,0-1.5,0.7-1.5,1.5V-39c0,0.8,0.7,1.5,1.5,1.5h17c0.8,0,1.5-0.7,1.5-1.5v-20.9 C70.2-60.7,69.5-61.4,68.7-61.4z"
id="path397"
fill="#FFFFFF" /><polygon
points="54.4,-40.8 44,-40.8 44,-37.5 54.4,-37.5 "
id="polygon399"
fill="#FFFFFF" /><polygon
points="54.4,-61.4 44,-61.4 44,-58 54.4,-58 "
id="polygon401"
fill="#FFFFFF" /></g><path
d="M76.6-2.2c-9.9,0-17.9-8-17.9-17.9S66.7-38,76.6-38s17.9,8,17.9,17.9S86.5-2.2,76.6-2.2z"
id="path403" /><g
id="g405"><path
d="M39.1-57.2c-1.2,0-2.1-1-2.1-2.1c0-1.2,1-2.1,2.1-2.1s2.1,1,2.1,2.1C41.3-58.1,40.3-57.2,39.1-57.2z"
id="path407"
fill="#EFDA48" /></g><g
id="g409"><g
id="g411"><polygon
points="51.6,36.6 49.5,36.6 49.5,42 51.6,42 "
id="polygon413"
fill="#FFFFFF" /><polygon
points="63.3,36.6 61.1,36.6 61.1,42 63.3,42 "
id="polygon415"
fill="#FFFFFF" /><polygon
points="51.6,16 49.5,16 49.5,21.5 51.6,21.5 "
id="polygon417"
fill="#FFFFFF" /><polygon
points="63.3,16 61.1,16 61.1,21.5 63.3,21.5 "
id="polygon419"
fill="#FFFFFF" /></g><path
d="M63.2,21.4H49.6c-0.6,0-1.1,0.5-1.1,1.1v13.7c0,0.6,0.5,1.1,1.1,1.1h13.6c0.6,0,1.1-0.5,1.1-1.1V22.4 C64.3,21.8,63.8,21.4,63.2,21.4z"
id="path421"
fill="#BDD1CF" /><path
d="M61.3,29.3c0-2.7-2.2-4.9-4.9-4.9c-2.7,0-4.9,2.2-4.9,4.9s2.2,4.9,4.9,4.9C59.1,34.2,61.3,32,61.3,29.3z"
id="path423"
fill="#476975" /><path
d="M52.2,35.2c0-0.9-0.7-1.6-1.6-1.6c-0.9,0-1.6,0.7-1.6,1.6c0,0.9,0.7,1.6,1.6,1.6C51.5,36.8,52.2,36.1,52.2,35.2z"
id="path425" /><path
d="M63.8,35.2c0-0.9-0.7-1.6-1.6-1.6c-0.9,0-1.6,0.7-1.6,1.6c0,0.9,0.7,1.6,1.6,1.6C63.1,36.8,63.8,36.1,63.8,35.2z"
id="path427" /><path
d="M52.2,23.6c0-0.9-0.7-1.6-1.6-1.6c-0.9,0-1.6,0.7-1.6,1.6s0.7,1.6,1.6,1.6C51.5,25.2,52.2,24.5,52.2,23.6z"
id="path429" /><path
d="M63.8,23.6c0-0.9-0.7-1.6-1.6-1.6c-0.9,0-1.6,0.7-1.6,1.6s0.7,1.6,1.6,1.6C63.1,25.2,63.8,24.5,63.8,23.6z"
id="path431" /></g><g
id="g433"><path
d="M37.3,60H23.7c-0.6,0-1.1,0.5-1.1,1.1v13.7c0,0.6,0.5,1.1,1.1,1.1h13.6c0.6,0,1.1-0.5,1.1-1.1V61.1 C38.4,60.5,37.9,60,37.3,60z"
id="path435"
fill="#BDD1CF" /><path
d="M35.5,68c0-2.7-2.2-4.9-4.9-4.9s-4.9,2.2-4.9,4.9s2.2,4.9,4.9,4.9S35.5,70.7,35.5,68z"
id="path437"
fill="#476975" /></g><polygon
points="37.1,-46 25.4,-46 25.4,-25 37.1,-25 "
id="polygon439"
fill="#F9B233" /><polygon
points="-31.8,-47.4 -43.7,-35.5 -31.8,-23.6 -19.9,-35.5 "
id="polygon441" /><polygon
points="-3.6,-52.5 -3.6,-46.4 2.5,-46.4 2.5,-52.5 "
id="polygon443" /><g
id="g445"><polygon
points="5.3,-35.5 -5.5,-35.5 -5.5,-25 5.3,-25 "
id="polygon447"
fill="#FFFFFF" /><path
d="M4-30.2c0-2.3-1.8-4.1-4.1-4.1s-4.1,1.8-4.1,4.1s1.8,4.1,4.1,4.1S4-28,4-30.2z"
id="path449"
fill="#BDD1CF" /></g><polygon
points="-36.8,-54.6 -43.6,-59 -47.5,-52.9 -40.7,-48.5 "
id="polygon451"
fill="#FFFFFF" /></symbol><symbol
id="calliope_mini_backside"
viewBox="-150.5 -131.7 298.9 263.3"><path
d="M-77.1,127.5L-77.1,127.5c6.2,4.6,14.6,4.8,20.9,0.5c12.5-8.4,34.7-21,56-21c23.2,0,45.7,13.5,56.4,21 c4.3,3,9.8,3.8,14.7,2l0.6-0.2c7.3-2.6,11.8-9.8,11-17.4c-1.7-15.4-3-41.9,13-62.9c16.8-21.9,31.7-31.2,42.3-34.8 c5.9-2,9.9-7.4,10.4-13.6v0c0.5-8-5.1-13.6-12.3-17c-12-5.7-30.8-15.7-42.8-36.2C78.7-77,80.1-103.4,81.7-114.8 c0.7-5.1-1.6-10.1-5.9-12.8c-4.8-3-11.9-4.6-21.4,1.5c-5.5,3.6-12,8.6-20.8,12c-10.8,4.1-16.9,5.5-20.3,5.8c-2.4,0.2-4.4,1.8-5.2,4 c-1.1,2.9-3.4,6.2-8.2,6.2c-5,0-7.2-3.6-8.2-6.6c-0.8-2.5-3.3-3.4-5.9-3.7c-4.9-0.4-12.5-2.4-20.5-6.1c-7.1-3.3-14-7.9-20.4-12.7 c-5.5-4.1-15-5.5-20.4-1.3l0,0c-5.7,4.4-7.4,11.7-6.5,18.8c1.9,15.3,1.1,43.3-16.7,64.2c-17.6,20.8-28.2,26.2-37.2,29.2 c-3.9,1.3-11.4,5.4-12.3,14.1s3,14.5,10.9,18.4c12.3,6.1,30.5,17.2,42.1,34.1c15.1,22,15.1,48.1,13.1,61.7 C-82.8,117.7-81.7,124.1-77.1,127.5z"
id="path454"
fill="#034854" /><g
id="holes_9_"><g
display="none"
id="g457"><g
display="inline"
id="g459"><path
d="M-53.5-89.3c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6s2.6,1.2,2.6,2.6S-52-89.3-53.5-89.3z M-53.5-93.1 c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2C-52.2-92.6-52.8-93.1-53.5-93.1z"
id="path461"
fill="#EFDA48" /><path
d="M-53.5-93.1c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2C-52.2-92.6-52.8-93.1-53.5-93.1z"
id="path463" /></g><g
display="inline"
id="g465"><path
d="M-44.7-89.3c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6s2.6,1.2,2.6,2.6S-43.2-89.3-44.7-89.3z M-44.7-93.1 c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2C-43.4-92.6-44-93.1-44.7-93.1z"
id="path467"
fill="#EFDA48" /><path
d="M-44.7-93.1c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2C-43.4-92.6-44-93.1-44.7-93.1z"
id="path469" /></g><g
display="inline"
id="g471"><path
d="M-35.9-89.3c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6s2.6,1.2,2.6,2.6S-34.4-89.3-35.9-89.3z M-35.9-93.1 c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2C-34.6-92.6-35.2-93.1-35.9-93.1z"
id="path473"
fill="#EFDA48" /><path
d="M-35.9-93.1c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2C-34.6-92.6-35.2-93.1-35.9-93.1z"
id="path475" /></g><g
display="inline"
id="g477"><path
d="M-27-89.3c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6c1.4,0,2.6,1.2,2.6,2.6S-25.6-89.3-27-89.3z M-27-93.1 c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2C-25.8-92.6-26.4-93.1-27-93.1z"
id="path479"
fill="#EFDA48" /><path
d="M-27-93.1c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2C-25.8-92.6-26.4-93.1-27-93.1z"
id="path481" /></g><g
display="inline"
id="g483"><path
d="M-18.2-89.3c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6c1.4,0,2.6,1.2,2.6,2.6S-16.8-89.3-18.2-89.3z M-18.2-93.1c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2C-17-92.6-17.6-93.1-18.2-93.1z"
id="path485"
fill="#EFDA48" /><path
d="M-18.2-93.1c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2C-17-92.6-17.6-93.1-18.2-93.1z"
id="path487" /></g><g
display="inline"
id="g489"><path
d="M-9.4-89.3c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6s2.6,1.2,2.6,2.6S-8-89.3-9.4-89.3z M-9.4-93.1 c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2C-8.2-92.6-8.7-93.1-9.4-93.1z"
id="path491"
fill="#EFDA48" /><path
d="M-9.4-93.1c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2C-8.2-92.6-8.7-93.1-9.4-93.1z"
id="path493" /></g><g
display="inline"
id="g495"><path
d="M-0.6-89.3c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6S2-93.3,2-91.9S0.8-89.3-0.6-89.3z M-0.6-93.1 c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2C0.6-92.6,0.1-93.1-0.6-93.1z"
id="path497"
fill="#EFDA48" /><path
d="M-0.6-93.1c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2C0.6-92.6,0.1-93.1-0.6-93.1z"
id="path499" /></g><g
display="inline"
id="g501"><path
d="M8.2-89.3c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6s2.6,1.2,2.6,2.6S9.6-89.3,8.2-89.3z M8.2-93.1 c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2C9.4-92.6,8.9-93.1,8.2-93.1z"
id="path503"
fill="#EFDA48" /><path
d="M8.2-93.1c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2C9.4-92.6,8.9-93.1,8.2-93.1z"
id="path505" /></g><g
display="inline"
id="g507"><path
d="M17-89.3c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6s2.6,1.2,2.6,2.6S18.4-89.3,17-89.3z M17-93.1 c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2C18.2-92.6,17.7-93.1,17-93.1z"
id="path509"
fill="#EFDA48" /><path
d="M17-93.1c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2C18.2-92.6,17.7-93.1,17-93.1z"
id="path511" /></g><g
display="inline"
id="g513"><path
d="M25.8-89.3c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6c1.4,0,2.6,1.2,2.6,2.6S27.2-89.3,25.8-89.3z M25.8-93.1c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2C27-92.6,26.5-93.1,25.8-93.1z"
id="path515"
fill="#EFDA48" /><path
d="M25.8-93.1c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2C27-92.6,26.5-93.1,25.8-93.1z"
id="path517" /></g><g
display="inline"
id="g519"><path
d="M34.6-89.3c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6s2.6,1.2,2.6,2.6S36.1-89.3,34.6-89.3z M34.6-93.1 c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2C35.9-92.6,35.3-93.1,34.6-93.1z"
id="path521"
fill="#EFDA48" /><path
d="M34.6-93.1c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2C35.9-92.6,35.3-93.1,34.6-93.1z"
id="path523" /></g><g
display="inline"
id="g525"><path
d="M43.4-89.3c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6s2.6,1.2,2.6,2.6S44.9-89.3,43.4-89.3z M43.4-93.1 c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2C44.7-92.6,44.1-93.1,43.4-93.1z"
id="path527"
fill="#EFDA48" /><path
d="M43.4-93.1c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2C44.7-92.6,44.1-93.1,43.4-93.1z"
id="path529" /></g><g
display="inline"
id="g531"><path
d="M52.2-89.3c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6s2.6,1.2,2.6,2.6S53.7-89.3,52.2-89.3z M52.2-93.1 c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2C53.5-92.6,52.9-93.1,52.2-93.1z"
id="path533"
fill="#EFDA48" /><path
d="M52.2-93.1c-0.7,0-1.2,0.6-1.2,1.2c0,0.7,0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2C53.5-92.6,52.9-93.1,52.2-93.1z"
id="path535" /></g></g><g
display="none"
id="g537"><g
display="inline"
id="g539"><path
d="M-53.5-80.4c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6s2.6,1.2,2.6,2.6S-52-80.4-53.5-80.4z M-53.5-84.3 c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2S-52.8-84.3-53.5-84.3z"
id="path541"
fill="#EFDA48" /><path
d="M-53.5-84.3c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2S-52.8-84.3-53.5-84.3z"
id="path543" /></g><g
display="inline"
id="g545"><path
d="M-44.7-80.4c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6s2.6,1.2,2.6,2.6S-43.2-80.4-44.7-80.4z M-44.7-84.3 c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2S-44-84.3-44.7-84.3z"
id="path547"
fill="#EFDA48" /><path
d="M-44.7-84.3c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2S-44-84.3-44.7-84.3z"
id="path549" /></g><g
display="inline"
id="g551"><path
d="M-35.9-80.4c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6s2.6,1.2,2.6,2.6S-34.4-80.4-35.9-80.4z M-35.9-84.3 c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2S-35.2-84.3-35.9-84.3z"
id="path553"
fill="#EFDA48" /><path
d="M-35.9-84.3c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2S-35.2-84.3-35.9-84.3z"
id="path555" /></g><g
display="inline"
id="g557"><path
d="M-27-80.4c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6c1.4,0,2.6,1.2,2.6,2.6S-25.6-80.4-27-80.4z M-27-84.3 c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2S-26.4-84.3-27-84.3z"
id="path559"
fill="#EFDA48" /><path
d="M-27-84.3c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2S-26.4-84.3-27-84.3z"
id="path561" /></g><g
display="inline"
id="g563"><path
d="M-18.2-80.4c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6c1.4,0,2.6,1.2,2.6,2.6S-16.8-80.4-18.2-80.4z M-18.2-84.3c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2S-17.6-84.3-18.2-84.3z"
id="path565"
fill="#EFDA48" /><path
d="M-18.2-84.3c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2S-17.6-84.3-18.2-84.3z"
id="path567" /></g><g
display="inline"
id="g569"><path
d="M-9.4-80.4c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6s2.6,1.2,2.6,2.6S-8-80.4-9.4-80.4z M-9.4-84.3 c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2S-8.7-84.3-9.4-84.3z"
id="path571"
fill="#EFDA48" /><path
d="M-9.4-84.3c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2S-8.7-84.3-9.4-84.3z"
id="path573" /></g><g
display="inline"
id="g575"><path
d="M-0.6-80.4c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6S2-84.5,2-83.1S0.8-80.4-0.6-80.4z M-0.6-84.3 c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2S0.1-84.3-0.6-84.3z"
id="path577"
fill="#EFDA48" /><path
d="M-0.6-84.3c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2S0.1-84.3-0.6-84.3z"
id="path579" /></g><g
display="inline"
id="g581"><path
d="M8.2-80.4c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6s2.6,1.2,2.6,2.6S9.6-80.4,8.2-80.4z M8.2-84.3 c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2S8.9-84.3,8.2-84.3z"
id="path583"
fill="#EFDA48" /><path
d="M8.2-84.3c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2S8.9-84.3,8.2-84.3z"
id="path585" /></g><g
display="inline"
id="g587"><path
d="M17-80.4c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6s2.6,1.2,2.6,2.6S18.4-80.4,17-80.4z M17-84.3 c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2S17.7-84.3,17-84.3z"
id="path589"
fill="#EFDA48" /><path
d="M17-84.3c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2S17.7-84.3,17-84.3z"
id="path591" /></g><g
display="inline"
id="g593"><path
d="M25.8-80.4c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6c1.4,0,2.6,1.2,2.6,2.6S27.2-80.4,25.8-80.4z M25.8-84.3c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2S26.5-84.3,25.8-84.3z"
id="path595"
fill="#EFDA48" /><path
d="M25.8-84.3c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2S26.5-84.3,25.8-84.3z"
id="path597" /></g><g
display="inline"
id="g599"><path
d="M34.6-80.4c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6s2.6,1.2,2.6,2.6S36.1-80.4,34.6-80.4z M34.6-84.3 c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2S35.3-84.3,34.6-84.3z"
id="path601"
fill="#EFDA48" /><path
d="M34.6-84.3c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2S35.3-84.3,34.6-84.3z"
id="path603" /></g><g
display="inline"
id="g605"><path
d="M43.4-80.4c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6s2.6,1.2,2.6,2.6S44.9-80.4,43.4-80.4z M43.4-84.3 c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2S44.1-84.3,43.4-84.3z"
id="path607"
fill="#EFDA48" /><path
d="M43.4-84.3c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2S44.1-84.3,43.4-84.3z"
id="path609" /></g><g
display="inline"
id="g611"><path
d="M52.2-80.4c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6s2.6,1.2,2.6,2.6S53.7-80.4,52.2-80.4z M52.2-84.3 c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2S52.9-84.3,52.2-84.3z"
id="path613"
fill="#EFDA48" /><path
d="M52.2-84.3c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2S52.9-84.3,52.2-84.3z"
id="path615" /></g></g><g
display="none"
id="g617"><g
display="inline"
id="g619"><path
d="M-18.2-63.5c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6c1.4,0,2.6,1.2,2.6,2.6S-16.8-63.5-18.2-63.5z M-18.2-67.4c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2S-17.6-67.4-18.2-67.4z"
id="path621"
fill="#EFDA48" /><path
d="M-18.2-67.4c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2S-17.6-67.4-18.2-67.4z"
id="path623" /></g><g
display="inline"
id="g625"><path
d="M-9.4-63.5c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6s2.6,1.2,2.6,2.6S-8-63.5-9.4-63.5z M-9.4-67.4 c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2S-8.7-67.4-9.4-67.4z"
id="path627"
fill="#EFDA48" /><path
d="M-9.4-67.4c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2S-8.7-67.4-9.4-67.4z"
id="path629" /></g><g
display="inline"
id="g631"><path
d="M-0.6-63.5c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6S2-67.6,2-66.1S0.8-63.5-0.6-63.5z M-0.6-67.4 c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2S0.1-67.4-0.6-67.4z"
id="path633"
fill="#EFDA48" /><path
d="M-0.6-67.4c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2S0.1-67.4-0.6-67.4z"
id="path635" /></g><g
display="inline"
id="g637"><path
d="M8.2-63.5c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6s2.6,1.2,2.6,2.6S9.6-63.5,8.2-63.5z M8.2-67.4 c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2S8.9-67.4,8.2-67.4z"
id="path639"
fill="#EFDA48" /><path
d="M8.2-67.4c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2s1.2-0.6,1.2-1.2S8.9-67.4,8.2-67.4z"
id="path641" /></g><g
display="inline"
id="g643"><path
d="M17-63.5c-1.4,0-2.6-1.2-2.6-2.6s1.2-2.6,2.6-2.6s2.6,1.2,2.6,2.6S18.4-63.5,17-63.5z M17-67.4 c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2S17.7-67.4,17-67.4z"
id="path645"
fill="#EFDA48" /><path
d="M17-67.4c-0.7,0-1.2,0.6-1.2,1.2s0.6,1.2,1.2,1.2c0.7,0,1.2-0.6,1.2-1.2S17.7-67.4,17-67.4z"
id="path647" /></g></g><g
display="none"
id="g649"><g
display="inline"
id="g651"><polygon
points="97.1,28 93.5,31.6 97.1,35.2 100.7,31.6 "
id="polygon653"
fill="#EFDA48" /><path
d="M96.2,30.8c-0.5,0.5-0.5,1.3,0,1.8c0.5,0.5,1.3,0.5,1.8,0c0.5-0.5,0.5-1.3,0-1.8C97.5,30.3,96.7,30.3,96.2,30.8z"
id="path655" /></g><g
display="inline"
id="g657"><path
d="M104.1,28.6c-1,1-2.7,1-3.7,0s-1-2.7,0-3.7c1-1,2.7-1,3.7,0S105.1,27.5,104.1,28.6z M101.4,25.8 c-0.5,0.5-0.5,1.3,0,1.8c0.5,0.5,1.3,0.5,1.8,0c0.5-0.5,0.5-1.3,0-1.8C102.7,25.3,101.9,25.3,101.4,25.8z"
id="path659"
fill="#EFDA48" /><path
d="M101.4,25.8c-0.5,0.5-0.5,1.3,0,1.8c0.5,0.5,1.3,0.5,1.8,0c0.5-0.5,0.5-1.3,0-1.8C102.7,25.3,101.9,25.3,101.4,25.8z"
id="path661" /></g><g
display="inline"
id="g663"><path
d="M108.8,24c-1,1-2.7,1-3.7,0s-1-2.7,0-3.7c1-1,2.7-1,3.7,0S109.8,23,108.8,24z M106,21.3 c-0.5,0.5-0.5,1.3,0,1.8c0.5,0.5,1.3,0.5,1.8,0c0.5-0.5,0.5-1.3,0-1.8C107.3,20.8,106.5,20.8,106,21.3z"
id="path665"
fill="#EFDA48" /><path
d="M106,21.3c-0.5,0.5-0.5,1.3,0,1.8c0.5,0.5,1.3,0.5,1.8,0c0.5-0.5,0.5-1.3,0-1.8C107.3,20.8,106.5,20.8,106,21.3z"
id="path667" /></g><g
display="inline"
id="g669"><path
d="M114.1,18.7c-1,1-2.7,1-3.7,0s-1-2.7,0-3.7s2.7-1,3.7,0S115.1,17.7,114.1,18.7z M111.3,16 c-0.5,0.5-0.5,1.3,0,1.8c0.5,0.5,1.3,0.5,1.8,0c0.5-0.5,0.5-1.3,0-1.8C112.6,15.5,111.8,15.5,111.3,16z"
id="path671"
fill="#EFDA48" /><path
d="M111.3,16c-0.5,0.5-0.5,1.3,0,1.8c0.5,0.5,1.3,0.5,1.8,0c0.5-0.5,0.5-1.3,0-1.8C112.6,15.5,111.8,15.5,111.3,16z"
id="path673" /></g></g><g
display="none"
id="g675"><g
display="inline"
id="g677"><polygon
points="-109.3,17 -112.9,13.4 -116.6,17 -112.9,20.7 "
id="polygon679"
fill="#EFDA48" /><path
d="M-112.1,16.2c-0.5-0.5-1.3-0.5-1.8,0c-0.5,0.5-0.5,1.3,0,1.8c0.5,0.5,1.3,0.5,1.8,0C-111.6,17.5-111.6,16.7-112.1,16.2z "
id="path681" /></g><g
display="inline"
id="g683"><path
d="M-109.9,24.1c-1-1-1-2.7,0-3.7c1-1,2.7-1,3.7,0s1,2.7,0,3.7S-108.9,25.1-109.9,24.1z M-107.2,21.3 c-0.5-0.5-1.3-0.5-1.8,0c-0.5,0.5-0.5,1.3,0,1.8c0.5,0.5,1.3,0.5,1.8,0C-106.7,22.6-106.7,21.8-107.2,21.3z"
id="path685"
fill="#EFDA48" /><path
d="M-107.2,21.3c-0.5-0.5-1.3-0.5-1.8,0c-0.5,0.5-0.5,1.3,0,1.8c0.5,0.5,1.3,0.5,1.8,0C-106.7,22.6-106.7,21.8-107.2,21.3z "
id="path687" /></g><g
display="inline"
id="g689"><path
d="M-105.3,28.7c-1-1-1-2.7,0-3.7s2.7-1,3.7,0s1,2.7,0,3.7S-104.3,29.8-105.3,28.7z M-102.6,26 c-0.5-0.5-1.3-0.5-1.8,0c-0.5,0.5-0.5,1.3,0,1.8c0.5,0.5,1.3,0.5,1.8,0C-102.1,27.3-102.1,26.5-102.6,26z"
id="path691"
fill="#EFDA48" /><path
d="M-102.6,26c-0.5-0.5-1.3-0.5-1.8,0c-0.5,0.5-0.5,1.3,0,1.8c0.5,0.5,1.3,0.5,1.8,0C-102.1,27.3-102.1,26.5-102.6,26z"
id="path693" /></g><g
display="inline"
id="g695"><path
d="M-100.1,34c-1-1-1-2.7,0-3.7c1-1,2.7-1,3.7,0c1,1,1,2.7,0,3.7S-99,35-100.1,34z M-97.3,31.3 c-0.5-0.5-1.3-0.5-1.8,0c-0.5,0.5-0.5,1.3,0,1.8s1.3,0.5,1.8,0C-96.8,32.6-96.8,31.8-97.3,31.3z"
id="path697"
fill="#EFDA48" /><path
d="M-97.3,31.3c-0.5-0.5-1.3-0.5-1.8,0c-0.5,0.5-0.5,1.3,0,1.8s1.3,0.5,1.8,0C-96.8,32.6-96.8,31.8-97.3,31.3z"
id="path699" /></g></g><g
id="g701"><path
d="M-133.5,17c-9.4,0-17.1-7.6-17.1-17.1s7.6-17.1,17.1-17.1s17.1,7.6,17.1,17.1S-124.1,17-133.5,17z M-133.5-8.2c-4.5,0-8.1,3.6-8.1,8.1S-138,8-133.5,8s8.1-3.6,8.1-8.1S-129-8.2-133.5-8.2z"
id="path703"
fill="#EFDA48" /><path
d="M65.5,131.7c-9.4,0-17.1-7.6-17.1-17.1s7.6-17.1,17.1-17.1s17.1,7.6,17.1,17.1S74.9,131.7,65.5,131.7z M65.5,106.5c-4.5,0-8.1,3.6-8.1,8.1c0,4.5,3.6,8.1,8.1,8.1s8.1-3.6,8.1-8.1C73.6,110.1,70,106.5,65.5,106.5z"
id="path705"
fill="#EFDA48" /><path
d="M131.2,17c-9.4,0-17.1-7.6-17.1-17.1s7.6-17.1,17.1-17.1s17.1,7.6,17.1,17.1S140.6,17,131.2,17z M131.2-8.2c-4.5,0-8.1,3.6-8.1,8.1s3.6,8.1,8.1,8.1s8.1-3.6,8.1-8.1S135.6-8.2,131.2-8.2z"
id="path707"
fill="#EFDA48" /><path
d="M65.5-96.6c-9.4,0-17.1-7.6-17.1-17.1s7.6-17.1,17.1-17.1s17.1,7.6,17.1,17.1S74.9-96.6,65.5-96.6z M65.5-121.7c-4.5,0-8.1,3.6-8.1,8.1c0,4.5,3.6,8.1,8.1,8.1s8.1-3.6,8.1-8.1C73.6-118.1,70-121.7,65.5-121.7z"
id="path709"
fill="#EFDA48" /><path
d="M-66.5-97.6c-9.4,0-17.1-7.6-17.1-17.1s7.6-17.1,17.1-17.1s17.1,7.6,17.1,17.1S-57.1-97.6-66.5-97.6z M-66.5-122.7c-4.5,0-8.1,3.6-8.1,8.1c0,4.5,3.6,8.1,8.1,8.1c4.5,0,8.1-3.6,8.1-8.1C-58.4-119.1-62-122.7-66.5-122.7z"
id="path711"
fill="#EFDA48" /><path
d="M-66.5,131.7c-9.4,0-17.1-7.6-17.1-17.1s7.6-17.1,17.1-17.1s17.1,7.6,17.1,17.1S-57.1,131.7-66.5,131.7z M-66.5,106.5c-4.5,0-8.1,3.6-8.1,8.1c0,4.5,3.6,8.1,8.1,8.1s8.1-3.6,8.1-8.1C-58.4,110.1-62,106.5-66.5,106.5z"
id="path713"
fill="#EFDA48" /></g></g><path
d="M131.2-8.2c-4.5,0-8.1,3.6-8.1,8.1s3.6,8.1,8.1,8.1s8.1-3.6,8.1-8.1S135.6-8.2,131.2-8.2z"
id="path715"
fill="#FFFFFF" /><path
d="M65.5,106.5c-4.5,0-8.1,3.6-8.1,8.1c0,4.5,3.6,8.1,8.1,8.1s8.1-3.6,8.1-8.1C73.6,110.1,70,106.5,65.5,106.5 z"
id="path717"
fill="#FFFFFF" /><path
d="M-66.5,106.5c-4.5,0-8.1,3.6-8.1,8.1c0,4.5,3.6,8.1,8.1,8.1c4.5,0,8.1-3.6,8.1-8.1 C-58.4,110.1-62,106.5-66.5,106.5z"
id="path719"
fill="#FFFFFF" /><path
d="M-133.5-8.1c-4.5,0-8.1,3.6-8.1,8.1s3.6,8.1,8.1,8.1s8.1-3.6,8.1-8.1S-129-8.1-133.5-8.1z"
id="path721"
fill="#FFFFFF" /><path
d="M-66.5-122.7c-4.5,0-8.1,3.6-8.1,8.1c0,4.5,3.6,8.1,8.1,8.1c4.5,0,8.1-3.6,8.1-8.1 C-58.4-119.1-62-122.7-66.5-122.7z"
id="path723"
fill="#FFFFFF" /><path
d="M65.5-121.7c-4.5,0-8.1,3.6-8.1,8.1c0,4.5,3.6,8.1,8.1,8.1s8.1-3.6,8.1-8.1C73.6-118.1,70-121.7,65.5-121.7 z"
id="path725"
fill="#FFFFFF" /></symbol><g
id="Ebene_2"
display="none"><image
display="inline"
overflow="visible"
width="1024"
height="898"
xlink:href="file:///C:/Users/jhalleux/AppData/Local/Microsoft/Windows/INetCache/Content.Outlook/POK9Z6FJ/../../1607_Juli/Calliope/mini_mit_logo_1024.png"
transform="matrix(0.3025 0 0 0.3025 17.8521 265.1405)"
id="image728"
sodipodi:absref="C:\Users\jhalleux\AppData\Local\Microsoft\Windows\INetCache\Content.Outlook\POK9Z6FJ\..\..\1607_Juli\Calliope\mini_mit_logo_1024.png" /></g><g
id="Ebene_1" /><g
id="Ebene_3" /><g
id="Ebene_4" /><use
style="overflow:visible"
overflow="visible"
transform="matrix(1.3709867,0,0,-1.3709867,170.13972,147.46239)"
y="-112.9"
x="-122.3"
id="XMLID_11_"
height="225.8"
width="244.60001"
xlink:href="#Mini_front" /><g
id="Ebene_7"
display="none"><polygon
display="inline"
points="717.6,154.6 604.5,154.6 604.5,54.2 589.7,54.2 589.7,154.6 476.6,154.6 476.6,169.4 589.7,169.4 589.7,221.4 604.5,221.4 604.5,169.4 717.6,169.4 "
id="polygon928"
fill="#E6007E" /><polygon
display="inline"
points="1145.9,152.4 1032.8,152.4 1032.8,52 1018,52 1018,152.4 904.9,152.4 904.9,167.2 1018,167.2 1018,219.2 1032.8,219.2 1032.8,167.2 1145.9,167.2 "
id="polygon930"
fill="#E6007E" /><polygon
display="inline"
points="1986.9,163.6 1873.8,163.6 1873.8,63.2 1859.1,63.2 1859.1,163.6 1746,163.6 1746,178.4 1859.1,178.4 1859.1,230.5 1873.8,230.5 1873.8,178.4 1986.9,178.4 "
id="polygon932"
fill="#E6007E" /><polygon
display="inline"
points="2403,163.6 2289.9,163.6 2289.9,63.2 2275.1,63.2 2275.1,163.6 2162,163.6 2162,178.4 2275.1,178.4 2275.1,230.5 2289.9,230.5 2289.9,178.4 2403,178.4 "
id="polygon934"
fill="#E6007E" /></g><g
id="Ebene_6"
display="none"><rect
x="1859.1"
y="432.2"
display="inline"
width="14.8"
height="167.2"
id="rect937"
fill="#E6007E" /><rect
x="1746"
y="532.6"
display="inline"
width="240.9"
height="14.8"
id="rect939"
fill="#E6007E" /></g></svg>

After

Width:  |  Height:  |  Size: 55 KiB

134
docs/static/calliope.svg vendored Normal file

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 36 KiB

BIN
docs/static/embed/blogger.png vendored Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 101 KiB

BIN
docs/static/embed/embed-info.png vendored Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 20 KiB

BIN
docs/static/embed/project-page.png vendored Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 207 KiB

BIN
docs/static/embed/publish.png vendored Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 54 KiB

BIN
docs/static/embed/squarespace-code.png vendored Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 81 KiB

BIN
docs/static/embed/squarespace-insert.png vendored Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 59 KiB

BIN
docs/static/mb/projects/guitar.png vendored Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 46 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 67 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 66 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 59 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 71 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 86 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 28 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 21 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 94 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 102 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 92 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 51 KiB

BIN
docs/static/mb/projects/timing-gates.jpg vendored Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 8.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 46 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 56 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 75 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 75 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 69 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 78 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 70 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 52 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 46 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 53 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 70 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 91 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 87 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 108 KiB

File diff suppressed because one or more lines are too long

Before

Width:  |  Height:  |  Size: 18 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 21 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 21 KiB

File diff suppressed because one or more lines are too long

Before

Width:  |  Height:  |  Size: 18 KiB

File diff suppressed because one or more lines are too long

Before

Width:  |  Height:  |  Size: 20 KiB

View File

@ -1,5 +1,5 @@
{
"name": "microbit-bluetooth",
"name": "bluetooth",
"description": "Bluetooth services",
"files": [
"README.md",
@ -10,7 +10,7 @@
],
"public": true,
"dependencies": {
"microbit": "file:../microbit"
"core": "file:../core"
},
"yotta": {
"config": {

View File

@ -41,14 +41,14 @@
"input.acceleration|param|dimension": "TODO",
"input.buttonIsPressed": "Get the button state (pressed or not) for ``A`` and ``B``.",
"input.calibrate": "Obsolete, compass calibration is automatic.",
"input.compassHeading": "Get the current compass compass heading in degrees.",
"input.compassHeading": "Get the current compass heading in degrees.",
"input.lightLevel": "Reads the light level applied to the LED screen in a range from ``0`` (dark) to ``255`` bright.",
"input.magneticForce": "Get the magnetic force value in ``micro-Teslas`` (``µT``). This function is not supported in the simulator.",
"input.magneticForce|param|dimension": "TODO",
"input.onButtonPressed": "Do something when a button (``A``, ``B`` or both ``A+B``) is pressed",
"input.onButtonPressed|param|body": "TODO",
"input.onButtonPressed|param|button": "TODO",
"input.onGesture": "Attaches code to run when the screen is facing up.",
"input.onGesture": "Do something when when a gesture is done (like shaking the micro:bit).",
"input.onGesture|param|body": "TODO",
"input.onLogoDown": "Attaches code to run when the logo is oriented downwards and the board is vertical.",
"input.onLogoDown|param|body": "TODO",
@ -68,7 +68,7 @@
"input.onShake|param|body": "TODO",
"input.pinIsPressed": "Get the pin state (pressed or not). Requires to hold the ground to close the circuit.",
"input.pinIsPressed|param|name": "pin used to detect the touch",
"input.rotation": "The pitch of the device, rotation along the ``x-axis``, in degrees.",
"input.rotation": "The pitch or roll of the device, rotation along the ``x-axis`` or ``y-axis``, in degrees.",
"input.rotation|param|kind": "TODO",
"input.runningTime": "Gets the number of milliseconds elapsed since power on.",
"input.setAccelerometerRange": "Sets the accelerometer sample range in gravities.",

View File

@ -6,6 +6,26 @@
*/
//% color=#0078D7 weight=100
namespace basic {
/**
* Sets the color on the build-in LED. Set to 0 to turn off.
*/
//% blockId=device_set_led_color block="set led to %color=color_id" icon="\uf00a"
//% weight=50
void setLedColor(int color) {
if (!color) {
uBit.rgb.Off();
return;
}
int w = (color >> 24) & 0xFF;
int r = (color >> 16) & 0xFF;
int g = (color >> 8) & 0xFF;
int b = (color) & 0xFF;
uBit.rgb.Set_Color(r,g,b,w);
uBit.rgb.On();
uBit.rgb.Send_to_LED();
}
/**
* Scroll a number on the screen. If the number fits on the screen (i.e. is a single digit), do not scroll.

59
libs/core/basic.ts Normal file
View File

@ -0,0 +1,59 @@
/**
Well known colors
*/
enum Colors {
//% blockIdentity=basic.color
//% block=red
Red = 0x00FF0000,
//% blockIdentity=basic.color
//% block=orange
Orange = 0x00FFA500,
//% blockIdentity=basic.color
//% block=yellow
Yellow = 0x00FFFF00,
//% blockIdentity=basic.color
//% block=green
Green = 0x0000FF00,
//% blockIdentity=basic.color
//% block=blue
Blue = 0x000000FF,
//% blockIdentity=basic.color
//% block=indigo
Indigo = 0x004b0082,
//% blockIdentity=basic.color
//% block=violet
Violet = 0x008a2be2,
//% blockIdentity=basic.color
//% block=purple
Purple = 0x00FF00FF,
//% blockIdentity=basic.color
//% block=white
White = 0xFF00000
}
/**
* Provides access to basic micro:bit functionality.
*/
//% color=#0078D7 weight=100
namespace basic {
/**
* Converts the color name to a number
*/
//% blockId=color_id block="%c" shim=TD_ID
export function color(c: Colors): number {
return c;
}
/**
* Converts red, green, blue channels into a RGB color
* @param red value of the red channel between 0 and 255. eg: 255
* @param green value of the green channel between 0 and 255. eg: 255
* @param blue value of the blue channel between 0 and 255. eg: 255
* @param white value of the white channel between 0 and 255. eg: 0
*/
//% weight=1
//% blockId="core_rgb" block="red %red|green %green|blue %blue|white %white"
export function rgbw(red: number, green: number, blue: number, white:number): number {
return ((white & 0xFF) << 24) | ((red & 0xFF) << 16) | ((green & 0xFF) << 8) | (blue & 0xFF);
}
}

Some files were not shown because too many files have changed in this diff Show More