Commit Graph

37 Commits

Author SHA1 Message Date
Peli de Halleux
daa88b299d replacing loops.pause -> pause, loops.forever -> forever 2018-02-14 16:05:31 -08:00
Peli de Halleux
94db31beb7 bring back the shims 2018-02-14 10:56:50 -08:00
Peli de Halleux
f08f9105ba
Clean generated files (#289)
* clean generated files

* updating gitingore to drop generated files

* updated package lock
2018-01-31 10:04:40 -08:00
Peli de Halleux
387effbdd0 upgraded to run in parallel 2018-01-23 14:52:41 -08:00
Peli de Halleux
a60427e2cf
using audio context manager function (#243)
* using audio context manager function

* updated pxt reference

* trigger build
2018-01-18 13:53:33 -08:00
Peli de Halleux
e50c88008a updated gyrobox 2018-01-16 17:05:57 -08:00
Peli de Halleux
cb5f9648f5 fixed sound name 2018-01-14 19:49:40 -08:00
Peli de Halleux
892a2d585f
Thresholds (#222)
* add threshold blocks

* updated strings

* added gap

* reorg color/gyro blocks

* fixing sound names

* adding stop block

* fixing exanmples
2018-01-09 12:46:48 -08:00
Caitlin Hennessy
39ba9b81af Initial work 2018-01-04 12:20:31 -08:00
Sam El-Husseini
4d671f6cb0 Block layout fixes. Fixes to screen blocks. Adding print line API. 2018-01-03 14:00:08 -08:00
System Administrator
bfd34cedd6 Update built files 2017-12-15 11:04:16 -08:00
Caitlin Hennessy
a02f364a4c Update function names for consistency 2017-12-15 10:42:44 -08:00
Caitlin Hennessy
cb648019bb Progress 2017-12-14 09:17:47 -08:00
Caitlin Hennessy
2d81be3b24 Add 'stopAllSounds' block 2017-12-13 16:31:42 -08:00
System Administrator
2d7a108e79 Fix merge conflict 2017-12-07 16:28:30 -08:00
System Administrator
193f66fd2d Limit sound concurrency to 1 2017-12-07 16:27:28 -08:00
Peli de Halleux
2c22ea925f
Merge pull request #69 from Microsoft/sounds
Get rid of "play sound" blocks; add non-blocking "play sound effect"
2017-12-07 11:53:04 -08:00
Caitlin Hennessy
4e4aa266d5 Limit sound concurrency 2017-12-07 11:27:29 -08:00
Caitlin Hennessy
064d6f9411 Check if sound not defined 2017-12-04 12:24:41 -08:00
Caitlin Hennessy
330aff8082 Restore 'play sound effect' name 2017-12-01 09:59:59 -08:00
Caitlin Hennessy
aa636aef96 Separate blocks for 'play sound' and 'play sound until done' 2017-11-30 15:49:50 -08:00
Caitlin Hennessy
b940befe85 Default piano note should be 1046 2017-11-30 12:44:22 -08:00
Caitlin Hennessy
ef2807a84e Fill in real min and max 2017-11-28 16:04:25 -08:00
Caitlin Hennessy
7e39cdde9d Add a todo 2017-11-27 17:21:32 -08:00
Caitlin Hennessy
85ca6b3698 Support for new data structure 2017-11-27 14:12:04 -08:00
Caitlin Hennessy
2c89848fda More 2017-11-21 17:11:11 -08:00
Caitlin Hennessy
ed1c187514 Initial work 2017-11-21 11:35:53 -08:00
Peli de Halleux
4a7e8c5fa8 adding block for sounds 2017-11-16 23:28:44 -08:00
Michal Moskal
a082807455 Fix locking in waitForEvent() and sample playing 2017-10-30 19:18:01 +00:00
Michal Moskal
2df90152fe Remove debug output 2017-10-30 18:56:03 +00:00
Michal Moskal
e25590539e Add sample-playing code 2017-10-30 18:55:23 +00:00
Michal Moskal
ebbbe6e86c Add sounds (only simulator for now) 2017-10-30 17:25:58 +00:00
Peli de Halleux
8fa6cf41ca updated build files 2017-10-23 13:43:59 -07:00
Sam El-Husseini
84d80131d4 Various UI fixes. Block refactoring and adding touch and color blocks. 2017-10-03 02:28:44 -04:00
Michal Moskal
02e45762b4 Own implementation of music 2017-07-11 16:44:35 +02:00
Sam El-Husseini
46c18af461 Initial board SVG and basic simulator 2017-07-11 11:15:17 +03:00
Michal Moskal
97b6c7dc4b Add music 2017-07-07 11:44:34 +01:00