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1
.gitignore
vendored
1
.gitignore
vendored
@ -31,3 +31,4 @@ videos/**
|
||||
lib/
|
||||
.vscode/
|
||||
bin
|
||||
scripts/out.*
|
||||
|
@ -1,6 +1,6 @@
|
||||
# LEGO Mindstorms EV3 target for PXT
|
||||
|
||||
[](https://ci2.dot.net/job/Private/job/pxt_project_pink/job/master/job/pxt-ev3_Push/)
|
||||
[](https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/job/pxt-ev3_Push/)
|
||||
|
||||
This repo contains the editor target hosted at https://d541eec2-1e96-4b7b-a223-da9d01d0337a.pxt.io/
|
||||
|
||||
|
47
docs/maker.md
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47
docs/maker.md
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@ -0,0 +1,47 @@
|
||||
# Maker Activites
|
||||
|
||||
These six activities require the LEGO® MINDSTORMS® Education EV3 Core Set (45544). Supporting materials for teachers and middle school students are provided, offering everything teachers and students need to explore their inner makers as they follow the design process to solve open-ended, themed challenges...
|
||||
|
||||
* [Download Curriculum Materials](https://education.lego.com/en-us/downloads/mindstorms-ev3)
|
||||
|
||||
## Activites
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Sound Machine",
|
||||
"description": "Create instruments with your EV3 Brick!",
|
||||
"url":"/maker/sound-machine",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/sound-machine.png"
|
||||
},
|
||||
{
|
||||
"name": "Sound Of Color",
|
||||
"description": "Play different sounds based on the color",
|
||||
"url":"/maker/sound-of-color",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/sound-of-color.png"
|
||||
},
|
||||
{
|
||||
"name": "Security Gadget",
|
||||
"description": "Raise the alarm when your brick is lifted!",
|
||||
"url":"/maker/security-gadget",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/security-gadget.png"
|
||||
},
|
||||
{
|
||||
"name": "Intruder Detector",
|
||||
"description": "Raise the alarm when an intruder sneaks in",
|
||||
"url":"/maker/intruder-detector",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/intruder-detector.png"
|
||||
},
|
||||
{
|
||||
"name": "Puppet",
|
||||
"description": "Build an automated puppet",
|
||||
"url":"/maker/puppet",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/puppet.png"
|
||||
}
|
||||
]
|
||||
```
|
11
docs/maker/intruder-detector.md
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11
docs/maker/intruder-detector.md
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@ -0,0 +1,11 @@
|
||||
# Intruder Detector
|
||||
|
||||
This program will activate an alarm when an object moves in front of the Ultrasonic Sensor.
|
||||
|
||||
TODO support for event when value changes
|
||||
|
||||
```blocks
|
||||
input.ultrasonic4.onObjectNear(function () {
|
||||
music.playSoundUntilDone(music.sounds(Sounds.PowerUp))
|
||||
})
|
||||
```
|
17
docs/maker/puppet.md
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17
docs/maker/puppet.md
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@ -0,0 +1,17 @@
|
||||
# Puppet
|
||||
|
||||
Use this program with the Programmable Brick and Large Motor.
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
output.largeMotorA.setPower(30)
|
||||
output.largeMotorA.on(true)
|
||||
loops.pause(100)
|
||||
output.largeMotorA.on(false)
|
||||
music.playSoundUntilDone(music.sounds(Sounds.PowerUp))
|
||||
output.largeMotorA.setPower(-30)
|
||||
output.largeMotorA.on(true)
|
||||
loops.pause(100)
|
||||
output.largeMotorA.on(false)
|
||||
})
|
||||
```
|
9
docs/maker/security-gadget.md
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9
docs/maker/security-gadget.md
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@ -0,0 +1,9 @@
|
||||
# Security Gadget
|
||||
|
||||
This program will activate an alarm when an object is lifted from the Touch Sensor.
|
||||
|
||||
```blocks
|
||||
input.touchSensor1.onEvent(TouchSensorEvent.Released, function () {
|
||||
music.playSoundUntilDone(music.sounds(Sounds.PowerUp))
|
||||
})
|
||||
```
|
12
docs/maker/sound-machine.md
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12
docs/maker/sound-machine.md
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@ -0,0 +1,12 @@
|
||||
# Sound Machine
|
||||
|
||||
This example program combined with the small model will make a beat and rhythm on any surface when the program is run.
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
output.motorA.on(50)
|
||||
loops.pause(200)
|
||||
output.motorA.on(100)
|
||||
loops.pause(200)
|
||||
})
|
||||
```
|
15
docs/maker/sound-of-color.md
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15
docs/maker/sound-of-color.md
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@ -0,0 +1,15 @@
|
||||
# Sound Of Color
|
||||
|
||||
This program will play different sounds when the wheel is rotated. The sound is determined by which color is placed in front of the color Sensor.
|
||||
|
||||
```blocks
|
||||
input.color3.onColorDetected(ColorSensorColor.Blue, function () {
|
||||
music.playTone(Note.G4, music.beat(BeatFraction.Half))
|
||||
})
|
||||
input.color3.onColorDetected(ColorSensorColor.Red, function () {
|
||||
music.playTone(Note.C5, music.beat(BeatFraction.Half))
|
||||
})
|
||||
input.color3.onColorDetected(ColorSensorColor.Green, function () {
|
||||
music.playTone(Note.D5, music.beat(BeatFraction.Half))
|
||||
})
|
||||
```
|
BIN
docs/static/hero.png
vendored
Normal file
BIN
docs/static/hero.png
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Normal file
Binary file not shown.
After Width: | Height: | Size: 40 KiB |
BIN
docs/static/maker/intruder-detector.png
vendored
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BIN
docs/static/maker/intruder-detector.png
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 96 KiB |
BIN
docs/static/maker/puppet.png
vendored
Normal file
BIN
docs/static/maker/puppet.png
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 377 KiB |
BIN
docs/static/maker/security-gadget.png
vendored
Normal file
BIN
docs/static/maker/security-gadget.png
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 38 KiB |
BIN
docs/static/maker/sound-machine.png
vendored
Normal file
BIN
docs/static/maker/sound-machine.png
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 141 KiB |
BIN
docs/static/maker/sound-of-color.png
vendored
Normal file
BIN
docs/static/maker/sound-of-color.png
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 159 KiB |
@ -9,6 +9,7 @@
|
||||
"MMap.setNumber": "Write a number in specified format in the buffer.",
|
||||
"MMap.slice": "Read a range of bytes into a buffer.",
|
||||
"MMap.write": "Perform write(2) on the underlaying file",
|
||||
"TouchSensorEvent": "Touch sensor interactions",
|
||||
"control": "Program controls and events.",
|
||||
"control.allocateNotifyEvent": "Allocates the next user notification event",
|
||||
"control.deviceFirmwareVersion": "Determine the version of system software currently running.",
|
||||
@ -20,51 +21,70 @@
|
||||
"input": "Respond to and read data from buttons and sensors.",
|
||||
"input.Button": "Generic button class, for device buttons and sensors.",
|
||||
"input.Button.isPressed": "Check if button is currently pressed or not.",
|
||||
"input.Button.onEvent": "Do something when a button or sensor is clicked, double clicked, etc...",
|
||||
"input.Button.onEvent": "Do something when a button or sensor is clicked, up or down.",
|
||||
"input.Button.onEvent|param|body": "code to run when the event is raised",
|
||||
"input.Button.wasPressed": "See if the button was pressed again since the last time you checked.",
|
||||
"input.ColorSensor.getAmbientLight": "Get current ambient light value from the color sensor.",
|
||||
"input.ColorSensor.getColor": "Get the current color from the color sensor.",
|
||||
"input.ColorSensor.getReflectedLight": "Get current reflected light value from the color sensor.",
|
||||
"input.UltraSonicSensor.getDistance": "Get distance in mm",
|
||||
"input.buttonDown": "Down button.",
|
||||
"input.buttonEnter": "Enter button.",
|
||||
"input.buttonLeft": "Left button.",
|
||||
"input.buttonRight": "Right button.",
|
||||
"input.buttonUp": "Up button.",
|
||||
"input.remoteBottomLeft": "Remote bottom-left button.",
|
||||
"input.remoteBottomRight": "Remote bottom-right button.",
|
||||
"input.remoteCenter": "Remote beacon (center) button.",
|
||||
"input.remoteTopLeft": "Remote top-left button.",
|
||||
"input.remoteTopRight": "Remote top-right button.",
|
||||
"input.ColorSensor.ambientLight": "Get current ambient light value from the color sensor.",
|
||||
"input.ColorSensor.color": "Get the current color from the color sensor.",
|
||||
"input.ColorSensor.onColorDetected": "Registers code to run when the given color is detected",
|
||||
"input.ColorSensor.onColorDetected|param|color": "the color to dtect",
|
||||
"input.ColorSensor.onColorDetected|param|handler": "the code to run when detected",
|
||||
"input.ColorSensor.reflectedLight": "Get current reflected light value from the color sensor.",
|
||||
"input.GyroSensor.angle": "Get the current angle from the gyroscope.",
|
||||
"input.GyroSensor.rate": "Get the current rotation rate from the gyroscope.",
|
||||
"input.InfraredSensor.onObjectNear": "Registers code to run when an object is getting near.",
|
||||
"input.InfraredSensor.onObjectNear|param|handler": "the code to run when detected",
|
||||
"input.InfraredSensor.proximity": "Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)",
|
||||
"input.InfraredSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
|
||||
"input.RemoteInfraredBeaconButton.isPressed": "Check if a remote button is currently pressed or not.",
|
||||
"input.RemoteInfraredBeaconButton.onEvent": "Do something when a button or sensor is clicked, up or down",
|
||||
"input.RemoteInfraredBeaconButton.onEvent|param|body": "code to run when the event is raised",
|
||||
"input.RemoteInfraredBeaconButton.wasPressed": "See if the remote button was pressed again since the last time you checked.",
|
||||
"input.TouchSensor.isTouched": "Check if touch sensor is touched.",
|
||||
"input.TouchSensor.onEvent": "Do something when a touch sensor is touched...",
|
||||
"input.TouchSensor.onEvent|param|body": "code to run when the event is raised",
|
||||
"input.UltraSonicSensor.distance": "Gets the distance from the sonar in millimeters",
|
||||
"input.UltraSonicSensor.onObjectNear": "Registers code to run when the given color is close",
|
||||
"input.UltraSonicSensor.onObjectNear|param|handler": "the code to run when detected",
|
||||
"input.buttonDown": "Down button on the EV3 Brick.",
|
||||
"input.buttonEnter": "Enter button on the EV3 Brick.",
|
||||
"input.buttonLeft": "Left button on the EV3 Brick.",
|
||||
"input.buttonRight": "Right button on the EV3 Brick.",
|
||||
"input.buttonUp": "Up button on the EV3 Brick.",
|
||||
"input.remoteButtonBottomLeft": "Remote bottom-left button.",
|
||||
"input.remoteButtonBottomRight": "Remote bottom-right button.",
|
||||
"input.remoteButtonCenter": "Remote beacon (center) button.",
|
||||
"input.remoteButtonTopLeft": "Remote top-left button.",
|
||||
"input.remoteButtonTopRight": "Remote top-right button.",
|
||||
"output.Motor.clearCount": "Clears the motor count",
|
||||
"output.Motor.count": "Gets motor step count.",
|
||||
"output.Motor.on": "Power on or off the motor.",
|
||||
"output.Motor.reset": "Resets the motor.",
|
||||
"output.Motor.setBrake": "Sets the automatic brake on or off when the motor is off",
|
||||
"output.Motor.setBrake|param|brake": "a value indicating if the motor should break when off",
|
||||
"output.Motor.setPower": "Sets the motor power level from ``-100`` to ``100``.",
|
||||
"output.Motor.setPower|param|power": "the desired speed to use. eg: 50",
|
||||
"output.Motor.setReversed": "Reverses the motor polarity",
|
||||
"output.Motor.speed": "Gets motor actual speed.",
|
||||
"output.Motor.tachoCount": "Gets motor tacho count.",
|
||||
"output.createBuffer": "Create a new zero-initialized buffer.",
|
||||
"output.createBuffer|param|size": "number of bytes in the buffer",
|
||||
"output.getCurrentSpeed": "Get motor speed.",
|
||||
"output.getCurrentSpeed|param|out": "the output connection that the motor is connected to",
|
||||
"output.getPattern": "Pattern block.",
|
||||
"output.getPattern|param|pattern": "the lights pattern to use. eg: LightsPattern.Green",
|
||||
"output.setLights": "Set lights.",
|
||||
"output.setLights|param|pattern": "the lights pattern to use.",
|
||||
"output.setPower": "Set motor power.",
|
||||
"output.setPower|param|out": "the output connection that the motor is connected to",
|
||||
"output.setPower|param|power": "the desired power to use. eg: 100",
|
||||
"output.setSpeed": "Set motor speed.",
|
||||
"output.setSpeed|param|out": "the output connection that the motor is connected to",
|
||||
"output.setSpeed|param|speed": "the desired speed to use. eg: 100",
|
||||
"output.switchMotor": "Switch the motor on or off.",
|
||||
"output.switchMotor|param|on": "1 to turn the motor on, 0 to turn it off",
|
||||
"output.switchMotor|param|out": "the output connection that the motor is connected to",
|
||||
"output.turn": "Turn a motor on for a specified number of milliseconds.",
|
||||
"output.turn|param|ms": "the number of milliseconds to turn the motor on, eg: 500",
|
||||
"output.turn|param|out": "the output connection that the motor is connected to",
|
||||
"output.turn|param|useBrake": "whether or not to use the brake, defaults to false",
|
||||
"output.pattern": "Pattern block.",
|
||||
"output.pattern|param|pattern": "the lights pattern to use. eg: LightsPattern.Green",
|
||||
"output.setStatusLight": "Set lights.",
|
||||
"output.setStatusLight|param|pattern": "the lights pattern to use.",
|
||||
"output.stopAllMotors": "Stops all motors",
|
||||
"screen.clear": "Clear screen and reset font to normal.",
|
||||
"screen.doubleIcon": "Double size of an icon.",
|
||||
"screen.drawIcon": "Draw an icon on the screen.",
|
||||
"screen.drawText": "Show text on the screen.",
|
||||
"screen.drawText|param|text": "the text to print on the screen, eg: \"Hello world\"",
|
||||
"screen.drawText|param|x": "the starting position's x coordinate, eg: 0",
|
||||
"screen.drawText|param|y": "the starting position's x coordinate, eg: 0",
|
||||
"screen.print": "Show text on the screen.",
|
||||
"screen.print|param|text": "the text to print on the screen, eg: \"Hello world\"",
|
||||
"screen.print|param|x": "the starting position's x coordinate, eg: 0",
|
||||
"screen.print|param|y": "the starting position's x coordinate, eg: 0",
|
||||
"screen.setPixel": "Sets a pixel on or off",
|
||||
"screen.setPixel|param|on": "a value indicating if the pixel should be on or off",
|
||||
"screen.setPixel|param|x": "the starting position's x coordinate, eg: 0",
|
||||
"screen.setPixel|param|y": "the starting position's x coordinate, eg: 0",
|
||||
"serial": "Reading and writing data over a serial connection.",
|
||||
"serial.writeDmesg": "Send DMESG debug buffer over serial."
|
||||
}
|
@ -1,8 +1,15 @@
|
||||
{
|
||||
"ButtonEvent.Click|block": "click",
|
||||
"ButtonEvent.Down|block": "down",
|
||||
"ButtonEvent.LongClick|block": "long click",
|
||||
"ButtonEvent.Up|block": "up",
|
||||
"ColorSensorColor.Black|block": "black",
|
||||
"ColorSensorColor.Blue|block": "blue",
|
||||
"ColorSensorColor.Brown|block": "brown",
|
||||
"ColorSensorColor.Green|block": "green",
|
||||
"ColorSensorColor.None|block": "none",
|
||||
"ColorSensorColor.Red|block": "red",
|
||||
"ColorSensorColor.White|block": "white",
|
||||
"ColorSensorColor.Yellow|block": "yellow",
|
||||
"LightsPattern.GreenFlash|block": "Flashing Green",
|
||||
"LightsPattern.GreenPulse|block": "Pulsing Green",
|
||||
"LightsPattern.Green|block": "Green",
|
||||
@ -13,36 +20,89 @@
|
||||
"LightsPattern.RedFlash|block": "Flashing Red",
|
||||
"LightsPattern.RedPulse|block": "Pulsing Red",
|
||||
"LightsPattern.Red|block": "Red",
|
||||
"Output.ALL|block": "All",
|
||||
"Output.A|block": "A",
|
||||
"Output.B|block": "B",
|
||||
"Output.C|block": "C",
|
||||
"Output.D|block": "D",
|
||||
"PromixityEvent.ObjectDetected|block": "object detected",
|
||||
"PromixityEvent.ObjectNear|block": "object near",
|
||||
"TouchSensorEvent.Bumped|block": "bumped",
|
||||
"TouchSensorEvent.Pressed|block": "pressed",
|
||||
"TouchSensorEvent.Released|block": "released",
|
||||
"control.raiseEvent|block": "raise event|from %src|with value %value",
|
||||
"control|block": "control",
|
||||
"input.Button.isPressed|block": "%button|is pressed",
|
||||
"input.Button.onEvent|block": "on %button|%event",
|
||||
"input.Button.wasPressed|block": "%button|was pressed",
|
||||
"input.ColorSensor.getAmbientLight|block": "%color| ambient light",
|
||||
"input.ColorSensor.getColor|block": "%color| color",
|
||||
"input.ColorSensor.getReflectedLight|block": "%color| reflected light",
|
||||
"input.buttonDown|block": "button down",
|
||||
"input.buttonEnter|block": "button enter",
|
||||
"input.buttonLeft|block": "button left",
|
||||
"input.buttonRight|block": "button right",
|
||||
"input.buttonUp|block": "button up",
|
||||
"input.color|block": "color sensor",
|
||||
"input.remoteBottomLeft|block": "remote bottom-left",
|
||||
"input.remoteBottomRight|block": "remote bottom-right",
|
||||
"input.remoteCenter|block": "remote center",
|
||||
"input.remoteTopLeft|block": "remote top-left",
|
||||
"input.remoteTopRight|block": "remote top-right",
|
||||
"input.touchSensor|block": "touch sensor",
|
||||
"input.ColorSensor.ambientLight|block": "%color| ambient light",
|
||||
"input.ColorSensor.color|block": "%color| color",
|
||||
"input.ColorSensor.onColorDetected|block": "on %sensor|detected %color",
|
||||
"input.ColorSensor.reflectedLight|block": "%color| reflected light",
|
||||
"input.GyroSensor.angle|block": "%sensor|angle",
|
||||
"input.GyroSensor.rate|block": "%sensor|rotation rate",
|
||||
"input.InfraredSensor.onObjectNear|block": "on %sensor|object near",
|
||||
"input.InfraredSensor.proximity|block": "%infrared|proximity",
|
||||
"input.InfraredSensor.remoteCommand|block": "%infrared|remote command",
|
||||
"input.RemoteInfraredBeaconButton.isPressed|block": "%button|is pressed",
|
||||
"input.RemoteInfraredBeaconButton.onEvent|block": "on %button|%event",
|
||||
"input.RemoteInfraredBeaconButton.wasPressed|block": "%button|was pressed",
|
||||
"input.TouchSensor.isTouched|block": "%sensor|is touched",
|
||||
"input.TouchSensor.onEvent|block": "on %sensor|%event",
|
||||
"input.UltraSonicSensor.distance|block": "%sensor|distance",
|
||||
"input.UltraSonicSensor.onObjectNear|block": "on %sensor|object near",
|
||||
"input.buttonDown|block": "brick button down",
|
||||
"input.buttonEnter|block": "brick button enter",
|
||||
"input.buttonLeft|block": "brick button left",
|
||||
"input.buttonRight|block": "brick button right",
|
||||
"input.buttonUp|block": "brick button up",
|
||||
"input.color1|block": "color sensor 1",
|
||||
"input.color2|block": "color sensor 2",
|
||||
"input.color3|block": "color sensor 3",
|
||||
"input.color4|block": "color sensor 4",
|
||||
"input.gyro1|block": "gyro sensor 1",
|
||||
"input.gyro2|block": "gyro sensor 2",
|
||||
"input.gyro3|block": "gyro sensor 3",
|
||||
"input.gyro4|block": "gyro sensor 4",
|
||||
"input.infraredSensor1|block": "infrared sensor 1",
|
||||
"input.infraredSensor2|block": "infrared sensor 2",
|
||||
"input.infraredSensor3|block": "infrared sensor 3",
|
||||
"input.infraredSensor4|block": "infrared sensor 4",
|
||||
"input.remoteButtonBottomLeft|block": "remote button bottom-left",
|
||||
"input.remoteButtonBottomRight|block": "remote button bottom-right",
|
||||
"input.remoteButtonCenter|block": "remote button center",
|
||||
"input.remoteButtonTopLeft|block": "remote button top-left",
|
||||
"input.remoteButtonTopRight|block": "remote button top-right",
|
||||
"input.touchSensor1|block": "touch sensor 1",
|
||||
"input.touchSensor2|block": "touch sensor 2",
|
||||
"input.touchSensor3|block": "touch sensor 3",
|
||||
"input.touchSensor4|block": "touch sensor 4",
|
||||
"input.ultrasonic1|block": "ultrasonic sensor 1",
|
||||
"input.ultrasonic2|block": "ultrasonic sensor 2",
|
||||
"input.ultrasonic3|block": "ultrasonic sensor 3",
|
||||
"input.ultrasonic4|block": "ultrasonic sensor 4",
|
||||
"input|block": "input",
|
||||
"output.getCurrentSpeed|block": "motor %out|speed",
|
||||
"output.getPattern|block": "%pattern",
|
||||
"output.setLights|block": "set status light %pattern=led_pattern",
|
||||
"output.setPower|block": "set motor %out| power to %power",
|
||||
"output.setSpeed|block": "set motor %out| speed to %speed",
|
||||
"output.switchMotor|block": "turn motor %out|%on",
|
||||
"output.turn|block": "turn motor %out| on for %ms|milliseconds",
|
||||
"output.Motor.count|block": "%motor|count",
|
||||
"output.Motor.on|block": "%motor|%onOrOff",
|
||||
"output.Motor.setBrake|block": "%motor|set brake %brake",
|
||||
"output.Motor.setPower|block": "%motor|set power to %speed",
|
||||
"output.Motor.setReversed|block": "%motor|set reversed %reversed",
|
||||
"output.Motor.speed|block": "%motor|speed",
|
||||
"output.Motor.tachoCount|block": "%motor|tacho count",
|
||||
"output.largeMotorA|block": "large motor A",
|
||||
"output.largeMotorB|block": "large motor B",
|
||||
"output.largeMotorC|block": "large motor C",
|
||||
"output.largeMotorD|block": "large motor D",
|
||||
"output.mediumMotorA|block": "medium motor A",
|
||||
"output.mediumMotorB|block": "medium motor B",
|
||||
"output.mediumMotorC|block": "medium motor C",
|
||||
"output.mediumMotorD|block": "medium motor D",
|
||||
"output.pattern|block": "%pattern",
|
||||
"output.setStatusLight|block": "set status light %pattern=led_pattern",
|
||||
"output.stopAllMotors|block": "stop all motors",
|
||||
"output|block": "output",
|
||||
"screen.drawText|block": "print %text| at x: %x| y: %y",
|
||||
"screen.print|block": "print %text| at x: %x| y: %y",
|
||||
"screen.setPixel|block": "set pixel %on| at x: %x| y: %y",
|
||||
"screen|block": "screen",
|
||||
"serial|block": "serial",
|
||||
"{id:category}Control": "Control",
|
||||
@ -51,7 +111,12 @@
|
||||
"{id:category}Output": "Output",
|
||||
"{id:category}Screen": "Screen",
|
||||
"{id:category}Serial": "Serial",
|
||||
"{id:group}Lights": "Lights",
|
||||
"{id:group}Brick": "Brick",
|
||||
"{id:group}Color Sensor": "Color Sensor",
|
||||
"{id:group}Gyro Sensor": "Gyro Sensor",
|
||||
"{id:group}Infrared Sensor": "Infrared Sensor",
|
||||
"{id:group}Motors": "Motors",
|
||||
"{id:group}Screen": "Screen"
|
||||
"{id:group}Remote Infrared Beacon": "Remote Infrared Beacon",
|
||||
"{id:group}Touch Sensor": "Touch Sensor",
|
||||
"{id:group}Ultrasonic Sensor": "Ultrasonic Sensor"
|
||||
}
|
@ -4,34 +4,34 @@
|
||||
*/
|
||||
const enum LightsPattern {
|
||||
//% block=Off enumval=0
|
||||
//% blockIdentity=output.getPattern
|
||||
//% blockIdentity=output.pattern
|
||||
Off = 0,
|
||||
//% block=Green enumval=1
|
||||
//% blockIdentity=output.getPattern
|
||||
//% blockIdentity=output.pattern
|
||||
Green = 1,
|
||||
//% block=Red enumval=2
|
||||
//% blockIdentity=output.getPattern
|
||||
//% blockIdentity=output.pattern
|
||||
Red = 2,
|
||||
//% block=Orange enumval=3
|
||||
//% blockIdentity=output.getPattern
|
||||
//% blockIdentity=output.pattern
|
||||
Orange = 3,
|
||||
//% block="Flashing Green" enumval=4
|
||||
//% blockIdentity=output.getPattern
|
||||
//% blockIdentity=output.pattern
|
||||
GreenFlash = 4,
|
||||
//% block="Flashing Red" enumval=5
|
||||
//% blockIdentity=output.getPattern
|
||||
//% blockIdentity=output.pattern
|
||||
RedFlash = 5,
|
||||
//% block="Flashing Orange" enumval=6
|
||||
//% blockIdentity=output.getPattern
|
||||
//% blockIdentity=output.pattern
|
||||
OrangeFlash = 6,
|
||||
//% block="Pulsing Green" enumval=7
|
||||
//% blockIdentity=output.getPattern
|
||||
//% blockIdentity=output.pattern
|
||||
GreenPulse = 7,
|
||||
//% block="Pulsing Red" enumval=8
|
||||
//% blockIdentity=output.getPattern
|
||||
//% blockIdentity=output.pattern
|
||||
RedPulse = 8,
|
||||
//% block="Pulsing Orange" enumval=9
|
||||
//% blockIdentity=output.getPattern
|
||||
//% blockIdentity=output.pattern
|
||||
OrangePulse = 9,
|
||||
}
|
||||
|
||||
@ -41,8 +41,6 @@ const enum LightsPattern {
|
||||
const enum ButtonEvent {
|
||||
//% block="click"
|
||||
Click = 1,
|
||||
//% block="long click"
|
||||
LongClick = 2,
|
||||
//% block="up"
|
||||
Up = 3,
|
||||
//% block="down"
|
||||
@ -67,7 +65,7 @@ namespace input {
|
||||
}
|
||||
|
||||
//% hidden
|
||||
update(curr: boolean) {
|
||||
_update(curr: boolean) {
|
||||
if (this._isPressed == curr) return
|
||||
this._isPressed = curr
|
||||
if (curr) {
|
||||
@ -76,7 +74,8 @@ namespace input {
|
||||
} else {
|
||||
control.raiseEvent(this._id, ButtonEvent.Up)
|
||||
let delta = control.millis() - this.downTime
|
||||
control.raiseEvent(this._id, delta > 500 ? ButtonEvent.LongClick : ButtonEvent.Click)
|
||||
control.raiseEvent(this._id, ButtonEvent.Click)
|
||||
//control.raiseEvent(this._id, delta > 500 ? ButtonEvent.LongClick : ButtonEvent.Click)
|
||||
}
|
||||
}
|
||||
|
||||
@ -87,12 +86,10 @@ namespace input {
|
||||
//% help=input/button/is-pressed
|
||||
//% block="%button|is pressed"
|
||||
//% blockId=buttonIsPressed
|
||||
//% parts="buttonpair"
|
||||
//% parts="brick"
|
||||
//% blockNamespace=input
|
||||
//% button.fieldEditor="gridpicker"
|
||||
//% button.fieldOptions.width=220
|
||||
//% button.fieldOptions.columns=3
|
||||
//% weight=81 blockGap=8
|
||||
//% group="Brick"
|
||||
isPressed() {
|
||||
return this._isPressed
|
||||
}
|
||||
@ -104,12 +101,10 @@ namespace input {
|
||||
//% help=input/button/was-pressed
|
||||
//% block="%button|was pressed"
|
||||
//% blockId=buttonWasPressed
|
||||
//% parts="buttonpair"
|
||||
//% parts="brick"
|
||||
//% blockNamespace=input
|
||||
//% button.fieldEditor="gridpicker"
|
||||
//% button.fieldOptions.width=220
|
||||
//% button.fieldOptions.columns=3
|
||||
//% weight=80 blockGap=8
|
||||
//% group="Brick"
|
||||
wasPressed() {
|
||||
const r = this._wasPressed
|
||||
this._wasPressed = false
|
||||
@ -117,19 +112,17 @@ namespace input {
|
||||
}
|
||||
|
||||
/**
|
||||
* Do something when a button or sensor is clicked, double clicked, etc...
|
||||
* Do something when a button or sensor is clicked, up or down.
|
||||
* @param button the button that needs to be clicked or used
|
||||
* @param event the kind of button gesture that needs to be detected
|
||||
* @param body code to run when the event is raised
|
||||
*/
|
||||
//% help=input/button/on-event
|
||||
//% blockId=buttonEvent block="on %button|%event"
|
||||
//% parts="buttonpair"
|
||||
//% parts="brick"
|
||||
//% blockNamespace=input
|
||||
//% button.fieldEditor="gridpicker"
|
||||
//% button.fieldOptions.width=220
|
||||
//% button.fieldOptions.columns=3
|
||||
//% weight=99
|
||||
//% weight=99 blockGap=8
|
||||
//% group="Brick"
|
||||
onEvent(ev: ButtonEvent, body: () => void) {
|
||||
control.onEvent(this._id, ev, body)
|
||||
}
|
||||
@ -166,7 +159,7 @@ namespace input {
|
||||
if (curr & DAL.BUTTON_ID_ESCAPE)
|
||||
control.reset()
|
||||
for (let b of buttons)
|
||||
b.update(!!(curr & b.mask))
|
||||
b._update(!!(curr & b.mask))
|
||||
})
|
||||
control.dmesg("runtime started, " + control.deviceFirmwareVersion())
|
||||
}
|
||||
@ -183,35 +176,36 @@ namespace input {
|
||||
|
||||
initBtns() // always ON as it handles ESCAPE button
|
||||
|
||||
|
||||
/**
|
||||
* Left button.
|
||||
* Enter button on the EV3 Brick.
|
||||
*/
|
||||
//% whenUsed block="button left" weight=95 fixedInstance
|
||||
//% whenUsed block="brick button enter" weight=95 fixedInstance
|
||||
export const buttonEnter: Button = new DevButton(DAL.BUTTON_ID_ENTER)
|
||||
|
||||
/**
|
||||
* Left button on the EV3 Brick.
|
||||
*/
|
||||
//% whenUsed block="brick button left" weight=95 fixedInstance
|
||||
export const buttonLeft: Button = new DevButton(DAL.BUTTON_ID_LEFT)
|
||||
|
||||
/**
|
||||
* Right button.
|
||||
* Right button on the EV3 Brick.
|
||||
*/
|
||||
//% whenUsed block="button right" weight=94 fixedInstance
|
||||
//% whenUsed block="brick button right" weight=94 fixedInstance
|
||||
export const buttonRight: Button = new DevButton(DAL.BUTTON_ID_RIGHT)
|
||||
|
||||
/**
|
||||
* Up button.
|
||||
* Up button on the EV3 Brick.
|
||||
*/
|
||||
//% whenUsed block="button up" weight=95 fixedInstance
|
||||
//% whenUsed block="brick button up" weight=95 fixedInstance
|
||||
export const buttonUp: Button = new DevButton(DAL.BUTTON_ID_UP)
|
||||
|
||||
/**
|
||||
* Down button.
|
||||
* Down button on the EV3 Brick.
|
||||
*/
|
||||
//% whenUsed block="button down" weight=95 fixedInstance
|
||||
//% whenUsed block="brick button down" weight=95 fixedInstance
|
||||
export const buttonDown: Button = new DevButton(DAL.BUTTON_ID_DOWN)
|
||||
|
||||
/**
|
||||
* Enter button.
|
||||
*/
|
||||
//% whenUsed block="button enter" weight=95 fixedInstance
|
||||
export const buttonEnter: Button = new DevButton(DAL.BUTTON_ID_ENTER)
|
||||
}
|
||||
|
||||
|
||||
@ -240,8 +234,8 @@ namespace output {
|
||||
* @param pattern the lights pattern to use.
|
||||
*/
|
||||
//% blockId=setLights block="set status light %pattern=led_pattern"
|
||||
//% weight=100 group="Lights"
|
||||
export function setLights(pattern: number): void {
|
||||
//% weight=100 group="Brick"
|
||||
export function setStatusLight(pattern: number): void {
|
||||
if (currPattern === pattern)
|
||||
return
|
||||
currPattern = pattern
|
||||
@ -258,7 +252,7 @@ namespace output {
|
||||
//% blockId=led_pattern block="%pattern"
|
||||
//% shim=TD_ID colorSecondary="#6e9a36"
|
||||
//% blockHidden=true useEnumVal=1 pattern.fieldOptions.decompileLiterals=1
|
||||
export function getPattern(pattern: LightsPattern): number {
|
||||
export function pattern(pattern: LightsPattern): number {
|
||||
return pattern;
|
||||
}
|
||||
}
|
||||
|
@ -9,13 +9,21 @@ const enum ColorSensorMode {
|
||||
}
|
||||
|
||||
const enum ColorSensorColor {
|
||||
//% block="none"
|
||||
None,
|
||||
//% block="black"
|
||||
Black,
|
||||
//% block="blue"
|
||||
Blue,
|
||||
//% block="green"
|
||||
Green,
|
||||
//% block="yellow"
|
||||
Yellow,
|
||||
//% block="red"
|
||||
Red,
|
||||
//% block="white"
|
||||
White,
|
||||
//% block="brown"
|
||||
Brown,
|
||||
}
|
||||
|
||||
@ -23,8 +31,8 @@ namespace input {
|
||||
|
||||
//% fixedInstances
|
||||
export class ColorSensor extends internal.UartSensor {
|
||||
constructor() {
|
||||
super()
|
||||
constructor(port: number) {
|
||||
super(port)
|
||||
}
|
||||
|
||||
_deviceType() {
|
||||
@ -35,6 +43,35 @@ namespace input {
|
||||
this._setMode(m)
|
||||
}
|
||||
|
||||
_query() {
|
||||
if (this.mode == ColorSensorMode.Color)
|
||||
return this.getNumber(NumberFormat.UInt8LE, 0)
|
||||
return 0
|
||||
}
|
||||
|
||||
_update(prev: number, curr: number) {
|
||||
control.raiseEvent(this._id, curr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers code to run when the given color is detected
|
||||
* @param color the color to dtect
|
||||
* @param handler the code to run when detected
|
||||
*/
|
||||
//% help=input/color/on-color-detected
|
||||
//% block="on %sensor|detected %color"
|
||||
//% blockId=colorOnColorDetected
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=input
|
||||
//% weight=100 blockGap=8
|
||||
//% group="Color Sensor"
|
||||
onColorDetected(color: ColorSensorColor, handler: () => void) {
|
||||
control.onEvent(this._id, <number>color, handler);
|
||||
this.setMode(ColorSensorMode.Color)
|
||||
if (this.color() == color)
|
||||
control.runInBackground(handler)
|
||||
}
|
||||
|
||||
/**
|
||||
* Get current ambient light value from the color sensor.
|
||||
* @param color the color sensor to query the request
|
||||
@ -45,7 +82,8 @@ namespace input {
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=input
|
||||
//% weight=65 blockGap=8
|
||||
getAmbientLight() {
|
||||
//% group="Color Sensor"
|
||||
ambientLight() {
|
||||
this.setMode(ColorSensorMode.Ambient)
|
||||
return this.getNumber(NumberFormat.UInt8LE, 0)
|
||||
}
|
||||
@ -60,7 +98,8 @@ namespace input {
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=input
|
||||
//% weight=64 blockGap=8
|
||||
getReflectedLight(): number {
|
||||
//% group="Color Sensor"
|
||||
reflectedLight(): number {
|
||||
this.setMode(ColorSensorMode.Reflect)
|
||||
return this.getNumber(NumberFormat.UInt8LE, 0)
|
||||
}
|
||||
@ -75,12 +114,22 @@ namespace input {
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=input
|
||||
//% weight=66 blockGap=8
|
||||
getColor(): ColorSensorColor {
|
||||
//% group="Color Sensor"
|
||||
color(): ColorSensorColor {
|
||||
this.setMode(ColorSensorMode.Color)
|
||||
return this.getNumber(NumberFormat.UInt8LE, 0)
|
||||
}
|
||||
}
|
||||
|
||||
//% whenUsed block="color sensor" weight=95 fixedInstance
|
||||
export const color: ColorSensor = new ColorSensor()
|
||||
//% whenUsed block="color sensor 3" weight=95 fixedInstance
|
||||
export const color3: ColorSensor = new ColorSensor(3)
|
||||
|
||||
//% whenUsed block="color sensor 1" weight=95 fixedInstance
|
||||
export const color1: ColorSensor = new ColorSensor(1)
|
||||
|
||||
//% whenUsed block="color sensor 2" weight=95 fixedInstance
|
||||
export const color2: ColorSensor = new ColorSensor(2)
|
||||
|
||||
//% whenUsed block="color sensor 4" weight=95 fixedInstance
|
||||
export const color4: ColorSensor = new ColorSensor(4)
|
||||
}
|
||||
|
@ -5,9 +5,10 @@ const enum GyroSensorMode {
|
||||
}
|
||||
|
||||
namespace input {
|
||||
//% fixedInstances
|
||||
export class GyroSensor extends internal.UartSensor {
|
||||
constructor() {
|
||||
super()
|
||||
constructor(port: number) {
|
||||
super(port)
|
||||
}
|
||||
|
||||
_deviceType() {
|
||||
@ -18,17 +19,48 @@ namespace input {
|
||||
this._setMode(m)
|
||||
}
|
||||
|
||||
getAngle() {
|
||||
/**
|
||||
* Get the current angle from the gyroscope.
|
||||
* @param sensor the gyroscope to query the request
|
||||
*/
|
||||
//% help=input/gyro/angle
|
||||
//% block="%sensor|angle"
|
||||
//% blockId=gyroGetAngle
|
||||
//% parts="gyroscope"
|
||||
//% blockNamespace=input
|
||||
//% weight=65 blockGap=8
|
||||
//% group="Gyro Sensor"
|
||||
angle() {
|
||||
this.setMode(GyroSensorMode.Angle)
|
||||
return this.getNumber(NumberFormat.Int16LE, 0)
|
||||
}
|
||||
|
||||
getRate() {
|
||||
/**
|
||||
* Get the current rotation rate from the gyroscope.
|
||||
* @param sensor the gyroscope to query the request
|
||||
*/
|
||||
//% help=input/gyro/rate
|
||||
//% block="%sensor|rotation rate"
|
||||
//% blockId=gyroGetRate
|
||||
//% parts="gyroscope"
|
||||
//% blockNamespace=input
|
||||
//% weight=65 blockGap=8
|
||||
//% group="Gyro Sensor"
|
||||
rate() {
|
||||
this.setMode(GyroSensorMode.Rate)
|
||||
return this.getNumber(NumberFormat.Int16LE, 0)
|
||||
}
|
||||
}
|
||||
|
||||
//% whenUsed
|
||||
export const gyro: GyroSensor = new GyroSensor()
|
||||
//% fixedInstance whenUsed block="gyro sensor 2"
|
||||
export const gyro2: GyroSensor = new GyroSensor(2)
|
||||
|
||||
//% fixedInstance whenUsed block="gyro sensor 1"
|
||||
export const gyro1: GyroSensor = new GyroSensor(1)
|
||||
|
||||
//% fixedInstance whenUsed block="gyro sensor 3"
|
||||
export const gyro3: GyroSensor = new GyroSensor(3)
|
||||
|
||||
//% fixedInstance whenUsed block="gyro sensor 4"
|
||||
export const gyro4: GyroSensor = new GyroSensor(4)
|
||||
}
|
||||
|
@ -27,30 +27,27 @@ namespace input.internal {
|
||||
let analogMM: MMap
|
||||
let uartMM: MMap
|
||||
let devcon: Buffer
|
||||
let sensors: SensorInfo[]
|
||||
let autoSensors: Sensor[]
|
||||
let sensorInfos: SensorInfo[]
|
||||
|
||||
class SensorInfo {
|
||||
port: number
|
||||
sensor: Sensor
|
||||
sensors: Sensor[]
|
||||
connType: number
|
||||
devType: number
|
||||
manual: boolean
|
||||
|
||||
constructor(p: number) {
|
||||
this.port = p
|
||||
this.connType = DAL.CONN_NONE
|
||||
this.devType = DAL.DEVICE_TYPE_NONE
|
||||
this.sensor = null
|
||||
this.manual = false
|
||||
this.sensors = []
|
||||
}
|
||||
}
|
||||
|
||||
function init() {
|
||||
if (sensors) return
|
||||
sensors = []
|
||||
for (let i = 0; i < DAL.NUM_INPUTS; ++i) sensors.push(new SensorInfo(i))
|
||||
autoSensors = []
|
||||
if (sensorInfos) return
|
||||
sensorInfos = []
|
||||
for (let i = 0; i < DAL.NUM_INPUTS; ++i) sensorInfos.push(new SensorInfo(i))
|
||||
devcon = output.createBuffer(DevConOff.Size)
|
||||
|
||||
analogMM = control.mmap("/dev/lms_analog", AnalogOff.Size, 0)
|
||||
@ -64,7 +61,7 @@ namespace input.internal {
|
||||
loops.pause(500)
|
||||
})
|
||||
|
||||
for (let info_ of sensors) {
|
||||
for (let info_ of sensorInfos) {
|
||||
let info = info_
|
||||
unsafePollForChanges(50, () => {
|
||||
if (info.sensor) return info.sensor._query()
|
||||
@ -90,7 +87,7 @@ namespace input.internal {
|
||||
let conns = analogMM.slice(AnalogOff.InConn, DAL.NUM_INPUTS)
|
||||
let numChanged = 0
|
||||
|
||||
for (let info of sensors) {
|
||||
for (let info of sensorInfos) {
|
||||
let newConn = conns[info.port]
|
||||
if (newConn == info.connType)
|
||||
continue
|
||||
@ -117,77 +114,44 @@ namespace input.internal {
|
||||
if (numChanged == 0)
|
||||
return
|
||||
|
||||
let autos = sensors.filter(s => !s.manual)
|
||||
|
||||
// first free up disconnected sensors
|
||||
for (let info of autos) {
|
||||
if (info.sensor && info.devType == DAL.DEVICE_TYPE_NONE)
|
||||
info.sensor._setPort(0)
|
||||
}
|
||||
|
||||
for (let info of autos) {
|
||||
if (!info.sensor && info.devType != DAL.DEVICE_TYPE_NONE) {
|
||||
let found = false
|
||||
for (let s of autoSensors) {
|
||||
if (s.getPort() == 0 && s._deviceType() == info.devType) {
|
||||
s._setPort(info.port + 1)
|
||||
found = true
|
||||
break
|
||||
}
|
||||
for (let si of sensorInfos) {
|
||||
if (si.sensor && si.sensor._deviceType() != si.devType) {
|
||||
si.sensor = null
|
||||
}
|
||||
if (si.devType != DAL.DEVICE_TYPE_NONE) {
|
||||
// TODO figure out compiler problem when '|| null' is added here!
|
||||
si.sensor = si.sensors.filter(s => s._deviceType() == si.devType)[0]
|
||||
if (si.sensor == null) {
|
||||
control.dmesg(`sensor not found for type=${si.devType} at ${si.port}`)
|
||||
} else {
|
||||
control.dmesg(`sensor connected type=${si.devType} at ${si.port}`)
|
||||
si.sensor._activated()
|
||||
}
|
||||
if (!found)
|
||||
control.dmesg(`sensor not found for type=${info.devType} at ${info.port}`)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class Sensor extends control.Component {
|
||||
protected port: number
|
||||
protected port: number // this is 0-based
|
||||
|
||||
constructor() {
|
||||
constructor(port_: number) {
|
||||
super()
|
||||
if (!(1 <= port_ && port_ <= DAL.NUM_INPUTS))
|
||||
control.panic(120)
|
||||
this.port = port_ - 1
|
||||
init()
|
||||
this.port = -1
|
||||
let tp = this._deviceType()
|
||||
if (autoSensors.filter(s => s._deviceType() == tp).length == 0) {
|
||||
autoSensors.push(this)
|
||||
}
|
||||
sensorInfos[this.port].sensors.push(this)
|
||||
}
|
||||
|
||||
// 0 - disable, 1-4 port number
|
||||
_setPort(port: number, manual = false) {
|
||||
port = Math.clamp(0, 4, port | 0) - 1;
|
||||
if (port == this.port) return
|
||||
this.port = port
|
||||
control.dmesg(`sensor set port ${port} on devtype=${this._deviceType()}`)
|
||||
for (let i = 0; i < sensors.length; ++i) {
|
||||
if (i != this.port && sensors[i].sensor == this) {
|
||||
sensors[i].sensor = null
|
||||
sensors[i].manual = false
|
||||
}
|
||||
}
|
||||
if (this.port >= 0) {
|
||||
let prev = sensors[this.port].sensor
|
||||
if (prev && prev != this)
|
||||
prev._setPort(0)
|
||||
sensors[this.port].sensor = this
|
||||
sensors[this.port].manual = manual
|
||||
}
|
||||
this._portUpdated()
|
||||
}
|
||||
|
||||
protected _portUpdated() { }
|
||||
|
||||
setPort(port: number) {
|
||||
this._setPort(port, true)
|
||||
}
|
||||
_activated() { }
|
||||
|
||||
// 1-based
|
||||
getPort() {
|
||||
return this.port + 1
|
||||
}
|
||||
|
||||
isManual() {
|
||||
return this.port >= 0 && sensors[this.port].manual
|
||||
isActive() {
|
||||
return sensorInfos[this.port].sensor == this
|
||||
}
|
||||
|
||||
_query() {
|
||||
@ -203,12 +167,12 @@ namespace input.internal {
|
||||
}
|
||||
|
||||
export class AnalogSensor extends Sensor {
|
||||
constructor() {
|
||||
super()
|
||||
constructor(port: number) {
|
||||
super(port)
|
||||
}
|
||||
|
||||
_readPin6() {
|
||||
if (this.port < 0) return 0
|
||||
if (!this.isActive()) return 0
|
||||
return analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.InPin6 + 2 * this.port)
|
||||
}
|
||||
}
|
||||
@ -216,32 +180,26 @@ namespace input.internal {
|
||||
|
||||
|
||||
export class UartSensor extends Sensor {
|
||||
protected mode: number
|
||||
protected realmode: number
|
||||
protected mode: number // the mode user asked for
|
||||
protected realmode: number // the mode the hardware is in
|
||||
|
||||
constructor() {
|
||||
super()
|
||||
constructor(port: number) {
|
||||
super(port)
|
||||
this.mode = 0
|
||||
this.realmode = -1
|
||||
}
|
||||
|
||||
protected _portUpdated() {
|
||||
this.realmode = -1
|
||||
if (this.port >= 0) {
|
||||
if (this.isManual()) {
|
||||
uartReset(this.port)
|
||||
} else {
|
||||
this.realmode = 0
|
||||
}
|
||||
this._setMode(this.mode)
|
||||
}
|
||||
_activated() {
|
||||
this.realmode = 0
|
||||
// uartReset(this.port) // TODO is it ever needed?
|
||||
this._setMode(this.mode)
|
||||
}
|
||||
|
||||
protected _setMode(m: number) {
|
||||
//control.dmesg(`_setMode p=${this.port} m: ${this.realmode} -> ${m}`)
|
||||
let v = m | 0
|
||||
this.mode = v
|
||||
if (this.port < 0) return
|
||||
if (!this.isActive()) return
|
||||
if (this.realmode != this.mode) {
|
||||
this.realmode = v
|
||||
setUartMode(this.port, v)
|
||||
@ -249,10 +207,12 @@ namespace input.internal {
|
||||
}
|
||||
|
||||
getBytes(): Buffer {
|
||||
return getUartBytes(this.port)
|
||||
return getUartBytes(this.isActive() ? this.port : -1)
|
||||
}
|
||||
|
||||
getNumber(fmt: NumberFormat, off: number) {
|
||||
if (!this.isActive())
|
||||
return 0
|
||||
return getUartNumber(fmt, off, this.port)
|
||||
}
|
||||
}
|
||||
|
247
libs/core/ir.ts
247
libs/core/ir.ts
@ -40,41 +40,130 @@ namespace input {
|
||||
}
|
||||
}
|
||||
|
||||
export class IrSensor extends internal.UartSensor {
|
||||
private channel: IrRemoteChannel
|
||||
private buttons: Button[];
|
||||
let buttons: RemoteInfraredBeaconButton[]
|
||||
|
||||
constructor() {
|
||||
super()
|
||||
this.channel = IrRemoteChannel.Ch0
|
||||
this.buttons = []
|
||||
// otherwise button events won't work
|
||||
this.mode = IrSensorMode.RemoteControl
|
||||
function create(ir: InfraredSensor) {
|
||||
// it's created by referencing it
|
||||
}
|
||||
|
||||
export function irButton(id: IrRemoteButton): RemoteInfraredBeaconButton {
|
||||
if (buttons == null) {
|
||||
buttons = []
|
||||
for (let i = 0; i < 5; ++i) {
|
||||
this.buttons.push(new Button())
|
||||
buttons.push(new RemoteInfraredBeaconButton(new Button()))
|
||||
}
|
||||
|
||||
// make sure sensors are up
|
||||
create(infraredSensor1)
|
||||
create(infraredSensor2)
|
||||
create(infraredSensor3)
|
||||
create(infraredSensor4)
|
||||
}
|
||||
|
||||
button(id: IrRemoteButton) {
|
||||
let num = -1
|
||||
while (id) {
|
||||
id >>= 1;
|
||||
num++;
|
||||
}
|
||||
num = Math.clamp(0, this.buttons.length - 1, num)
|
||||
return this.buttons[num]
|
||||
let num = -1
|
||||
while (id) {
|
||||
id >>= 1;
|
||||
num++;
|
||||
}
|
||||
num = Math.clamp(0, buttons.length - 1, num)
|
||||
return buttons[num]
|
||||
}
|
||||
|
||||
//% fixedInstances
|
||||
export class RemoteInfraredBeaconButton extends control.Component {
|
||||
private button: Button;
|
||||
constructor(button: Button) {
|
||||
super();
|
||||
this.button = button;
|
||||
}
|
||||
|
||||
_update(curr: boolean) {
|
||||
this.button._update(curr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a remote button is currently pressed or not.
|
||||
* @param button the remote button to query the request
|
||||
*/
|
||||
//% help=input/remote-infrared-beacon/is-pressed
|
||||
//% block="%button|is pressed"
|
||||
//% blockId=remoteButtonIsPressed
|
||||
//% parts="remote"
|
||||
//% blockNamespace=input
|
||||
//% weight=81 blockGap=8
|
||||
//% group="Remote Infrared Beacon"
|
||||
isPressed() {
|
||||
return this.button.isPressed();
|
||||
}
|
||||
|
||||
/**
|
||||
* See if the remote button was pressed again since the last time you checked.
|
||||
* @param button the remote button to query the request
|
||||
*/
|
||||
//% help=input/remote-infrared-beacon/was-pressed
|
||||
//% block="%button|was pressed"
|
||||
//% blockId=remotebuttonWasPressed
|
||||
//% parts="remote"
|
||||
//% blockNamespace=input
|
||||
//% weight=80 blockGap=8
|
||||
//% group="Remote Infrared Beacon"
|
||||
wasPressed() {
|
||||
return this.button.wasPressed();
|
||||
}
|
||||
|
||||
/**
|
||||
* Do something when a button or sensor is clicked, up or down
|
||||
* @param button the button that needs to be clicked or used
|
||||
* @param event the kind of button gesture that needs to be detected
|
||||
* @param body code to run when the event is raised
|
||||
*/
|
||||
//% help=input/remote-infrared-beacon/on-event
|
||||
//% blockId=remotebuttonEvent block="on %button|%event"
|
||||
//% parts="remote"
|
||||
//% blockNamespace=input
|
||||
//% weight=99 blockGap=8
|
||||
//% group="Remote Infrared Beacon"
|
||||
onEvent(ev: ButtonEvent, body: () => void) {
|
||||
this.button.onEvent(ev, body);
|
||||
}
|
||||
}
|
||||
|
||||
//% fixedInstances
|
||||
export class InfraredSensor extends internal.UartSensor {
|
||||
private channel: IrRemoteChannel;
|
||||
private proximityThreshold: number;
|
||||
|
||||
constructor(port: number) {
|
||||
super(port)
|
||||
this.channel = IrRemoteChannel.Ch0
|
||||
this.proximityThreshold = 10;
|
||||
irButton(0) // make sure buttons array is initalized
|
||||
|
||||
// and set the mode, as otherwise button events won't work
|
||||
this.mode = IrSensorMode.RemoteControl;
|
||||
}
|
||||
|
||||
_query() {
|
||||
if (this.mode == IrSensorMode.RemoteControl)
|
||||
return mapButton(this.getNumber(NumberFormat.UInt8LE, this.channel))
|
||||
return mapButton(this.getNumber(NumberFormat.UInt8LE, this.channel));
|
||||
else if (this.mode == IrSensorMode.Proximity) {
|
||||
const d = this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
|
||||
return d < this.proximityThreshold ? PromixityEvent.ObjectNear
|
||||
: d > this.proximityThreshold + 5 ? PromixityEvent.ObjectDetected
|
||||
: 0;
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
_update(prev: number, curr: number) {
|
||||
for (let i = 0; i < this.buttons.length; ++i) {
|
||||
let v = !!(curr & (1 << i))
|
||||
this.buttons[i].update(v)
|
||||
if (this.mode == IrSensorMode.RemoteControl) {
|
||||
for (let i = 0; i < buttons.length; ++i) {
|
||||
let v = !!(curr & (1 << i))
|
||||
buttons[i]._update(v)
|
||||
}
|
||||
} else {
|
||||
if (curr)
|
||||
control.raiseEvent(this._id, curr);
|
||||
}
|
||||
}
|
||||
|
||||
@ -85,59 +174,113 @@ namespace input {
|
||||
setRemoteChannel(c: IrRemoteChannel) {
|
||||
c = Math.clamp(0, 3, c | 0)
|
||||
this.channel = c
|
||||
this.setMode(IrSensorMode.RemoteControl)
|
||||
this._setMode(IrSensorMode.RemoteControl)
|
||||
}
|
||||
|
||||
setMode(m: IrSensorMode) {
|
||||
this._setMode(m)
|
||||
}
|
||||
|
||||
getDistance() {
|
||||
this.setMode(IrSensorMode.Proximity)
|
||||
/**
|
||||
* Registers code to run when an object is getting near.
|
||||
* @param handler the code to run when detected
|
||||
*/
|
||||
//% help=input/infrared/on-object-near
|
||||
//% block="on %sensor|object near"
|
||||
//% blockId=infraredOnObjectNear
|
||||
//% parts="infraredsensor"
|
||||
//% blockNamespace=input
|
||||
//% weight=100 blockGap=8
|
||||
//% group="Infrared Sensor"
|
||||
onObjectNear(handler: () => void) {
|
||||
control.onEvent(this._id, PromixityEvent.ObjectNear, handler);
|
||||
if (this.proximity() == PromixityEvent.ObjectNear)
|
||||
control.runInBackground(handler);
|
||||
}
|
||||
|
||||
setObjectNearThreshold(distance: number) {
|
||||
this.proximityThreshold = Math.max(1, Math.min(95, distance));
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)
|
||||
* @param ir the infrared sensor
|
||||
*/
|
||||
//% help=input/infrared/proximity
|
||||
//% block="%infrared|proximity"
|
||||
//% blockId=infraredGetProximity
|
||||
//% parts="infrared"
|
||||
//% blockNamespace=input
|
||||
//% weight=65 blockGap=8
|
||||
//% group="Infrared Sensor"
|
||||
proximity() {
|
||||
this._setMode(IrSensorMode.Proximity)
|
||||
return this.getNumber(NumberFormat.UInt8LE, 0)
|
||||
}
|
||||
|
||||
getRemoteCommand() {
|
||||
this.setMode(IrSensorMode.RemoteControl)
|
||||
/**
|
||||
* Get the remote commandreceived the infrared sensor.
|
||||
* @param ir the infrared sensor
|
||||
*/
|
||||
//% help=input/infrared/remote-command
|
||||
//% block="%infrared|remote command"
|
||||
//% blockId=infraredGetRemoteCommand
|
||||
//% parts="infrared"
|
||||
//% blockNamespace=input
|
||||
//% weight=65 blockGap=8
|
||||
//% group="Infrared Sensor"
|
||||
remoteCommand() {
|
||||
this._setMode(IrSensorMode.RemoteControl)
|
||||
return this.getNumber(NumberFormat.UInt8LE, this.channel)
|
||||
}
|
||||
|
||||
// TODO
|
||||
getDirectionAndDistance() {
|
||||
this.setMode(IrSensorMode.Seek)
|
||||
this._setMode(IrSensorMode.Seek)
|
||||
return this.getNumber(NumberFormat.UInt16LE, this.channel * 2)
|
||||
}
|
||||
}
|
||||
|
||||
//% whenUsed
|
||||
export const ir: IrSensor = new IrSensor()
|
||||
//% fixedInstance whenUsed block="infrared sensor 1"
|
||||
export const infraredSensor1: InfraredSensor = new InfraredSensor(1)
|
||||
|
||||
/**
|
||||
* Remote top-left button.
|
||||
*/
|
||||
//% whenUsed block="remote top-left" weight=95 fixedInstance
|
||||
export const remoteTopLeft = ir.button(IrRemoteButton.TopLeft)
|
||||
//% fixedInstance whenUsed block="infrared sensor 2"
|
||||
export const infraredSensor2: InfraredSensor = new InfraredSensor(2)
|
||||
|
||||
/**
|
||||
* Remote top-right button.
|
||||
*/
|
||||
//% whenUsed block="remote top-right" weight=95 fixedInstance
|
||||
export const remoteTopRight = ir.button(IrRemoteButton.TopRight)
|
||||
//% fixedInstance whenUsed block="infrared sensor 3"
|
||||
export const infraredSensor3: InfraredSensor = new InfraredSensor(3)
|
||||
|
||||
/**
|
||||
* Remote bottom-left button.
|
||||
*/
|
||||
//% whenUsed block="remote bottom-left" weight=95 fixedInstance
|
||||
export const remoteBottomLeft = ir.button(IrRemoteButton.BottomLeft)
|
||||
//% fixedInstance whenUsed block="infrared sensor 4"
|
||||
export const infraredSensor4: InfraredSensor = new InfraredSensor(4)
|
||||
|
||||
/**
|
||||
* Remote bottom-right button.
|
||||
*/
|
||||
//% whenUsed block="remote bottom-right" weight=95 fixedInstance
|
||||
export const remoteBottomRight = ir.button(IrRemoteButton.BottomRight)
|
||||
|
||||
/**
|
||||
* Remote beacon (center) button.
|
||||
*/
|
||||
//% whenUsed block="remote center" weight=95 fixedInstance
|
||||
export const remoteCenter = ir.button(IrRemoteButton.CenterBeacon)
|
||||
//% whenUsed block="remote button center" weight=95 fixedInstance
|
||||
export const remoteButtonCenter = irButton(IrRemoteButton.CenterBeacon)
|
||||
|
||||
/**
|
||||
* Remote top-left button.
|
||||
*/
|
||||
//% whenUsed block="remote button top-left" weight=95 fixedInstance
|
||||
export const remoteButtonTopLeft = irButton(IrRemoteButton.TopLeft)
|
||||
|
||||
/**
|
||||
* Remote top-right button.
|
||||
*/
|
||||
//% whenUsed block="remote button top-right" weight=95 fixedInstance
|
||||
export const remoteButtonTopRight = irButton(IrRemoteButton.TopRight)
|
||||
|
||||
/**
|
||||
* Remote bottom-left button.
|
||||
*/
|
||||
//% whenUsed block="remote button bottom-left" weight=95 fixedInstance
|
||||
export const remoteButtonBottomLeft = irButton(IrRemoteButton.BottomLeft)
|
||||
|
||||
/**
|
||||
* Remote bottom-right button.
|
||||
*/
|
||||
//% whenUsed block="remote button bottom-right" weight=95 fixedInstance
|
||||
export const remoteButtonBottomRight = irButton(IrRemoteButton.BottomRight)
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
|
||||
//% color="#B4009E" weight=98 icon="\uf192"
|
||||
//% groups='["Brick", "Touch Sensor", "Color Sensor", "Ultrasonic Sensor", "Infrared Sensor", "Remote Infrared Beacon", "Gyro Sensor"]'
|
||||
namespace input {
|
||||
}
|
||||
|
@ -1,8 +1,13 @@
|
||||
enum Output {
|
||||
//% block="A"
|
||||
A = 0x01,
|
||||
//% block="B"
|
||||
B = 0x02,
|
||||
//% block="C"
|
||||
C = 0x04,
|
||||
//% block="D"
|
||||
D = 0x08,
|
||||
//% block="All"
|
||||
ALL = 0x0f
|
||||
}
|
||||
|
||||
@ -15,7 +20,6 @@ enum OutputType {
|
||||
namespace output {
|
||||
let pwmMM: MMap
|
||||
let motorMM: MMap
|
||||
let currentSpeed: number[] = []
|
||||
|
||||
const enum MotorDataOff {
|
||||
TachoCounts = 0, // int32
|
||||
@ -31,13 +35,7 @@ namespace output {
|
||||
if (!pwmMM) control.fail("no PWM file")
|
||||
motorMM = control.mmap("/dev/lms_motor", MotorDataOff.Size * DAL.NUM_OUTPUTS, 0)
|
||||
|
||||
stop(Output.ALL)
|
||||
|
||||
currentSpeed[Output.A] = -1;
|
||||
currentSpeed[Output.B] = -1;
|
||||
currentSpeed[Output.C] = -1;
|
||||
currentSpeed[Output.D] = -1;
|
||||
currentSpeed[Output.ALL] = -1;
|
||||
resetMotors()
|
||||
|
||||
let buf = output.createBuffer(1)
|
||||
buf[0] = DAL.opProgramStart
|
||||
@ -55,88 +53,173 @@ namespace output {
|
||||
}
|
||||
|
||||
function mkCmd(out: Output, cmd: number, addSize: number) {
|
||||
let b = createBuffer(2 + addSize)
|
||||
const b = createBuffer(2 + addSize)
|
||||
b.setNumber(NumberFormat.UInt8LE, 0, cmd)
|
||||
b.setNumber(NumberFormat.UInt8LE, 1, out)
|
||||
return b
|
||||
}
|
||||
|
||||
/**
|
||||
* Turn a motor on for a specified number of milliseconds.
|
||||
* @param out the output connection that the motor is connected to
|
||||
* @param ms the number of milliseconds to turn the motor on, eg: 500
|
||||
* @param useBrake whether or not to use the brake, defaults to false
|
||||
*/
|
||||
//% blockId=output_turn block="turn motor %out| on for %ms|milliseconds"
|
||||
//% weight=100 group="Motors"
|
||||
export function turn(out: Output, ms: number, useBrake = false) {
|
||||
// TODO: use current power / speed configuration
|
||||
output.step(out, {
|
||||
speed: 100,
|
||||
step1: 0,
|
||||
step2: ms,
|
||||
step3: 0,
|
||||
useSteps: false,
|
||||
useBrake: useBrake
|
||||
})
|
||||
function resetMotors() {
|
||||
reset(Output.ALL)
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Switch the motor on or off.
|
||||
* @param out the output connection that the motor is connected to
|
||||
* @param on 1 to turn the motor on, 0 to turn it off
|
||||
* Stops all motors
|
||||
*/
|
||||
//% blockId=output_switch block="turn motor %out|%on"
|
||||
//% weight=90 group="Motors"
|
||||
//% on.fieldEditor="toggle"
|
||||
export function switchMotor(out: Output, on: number, useBrake = false) {
|
||||
if (on == 0) {
|
||||
output.stop(out, useBrake);
|
||||
} else {
|
||||
output.start(out);
|
||||
//% blockId=motorStopAll block="stop all motors"
|
||||
//% weight=10 group="Motors" blockGap=8
|
||||
export function stopAllMotors() {
|
||||
const b = mkCmd(Output.ALL, DAL.opOutputStop, 0)
|
||||
writePWM(b)
|
||||
}
|
||||
|
||||
//% fixedInstances
|
||||
export class Motor extends control.Component {
|
||||
private port: Output;
|
||||
private large: boolean;
|
||||
private brake: boolean;
|
||||
|
||||
constructor(port: Output, large: boolean) {
|
||||
super();
|
||||
this.port = port;
|
||||
this.large = large;
|
||||
this.brake = false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Turn motor off.
|
||||
* @param out the output connection that the motor is connected to
|
||||
*/
|
||||
//% blockId=output_stop block="turn motor %out|off"
|
||||
//% weight=90 group="Motors"
|
||||
//% deprecated=1
|
||||
export function stop(out: Output, useBrake = false) {
|
||||
let b = mkCmd(out, DAL.opOutputStop, 1)
|
||||
b.setNumber(NumberFormat.UInt8LE, 2, useBrake ? 1 : 0)
|
||||
writePWM(b)
|
||||
}
|
||||
|
||||
/**
|
||||
* Turn motor on.
|
||||
* @param out the output connection that the motor is connected to
|
||||
*/
|
||||
//% blockId=output_start block="turn motor %out|on"
|
||||
//% weight=95 group="Motors"
|
||||
//% deprecated=1
|
||||
export function start(out: Output) {
|
||||
if (currentSpeed[out] == -1) setSpeed(out, 50)
|
||||
let b = mkCmd(out, DAL.opOutputStart, 0)
|
||||
writePWM(b)
|
||||
}
|
||||
|
||||
export function reset(out: Output) {
|
||||
let b = mkCmd(out, DAL.opOutputReset, 0)
|
||||
writePWM(b)
|
||||
}
|
||||
|
||||
export function clearCount(out: Output) {
|
||||
let b = mkCmd(out, DAL.opOutputClearCount, 0)
|
||||
writePWM(b)
|
||||
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
|
||||
if (out & (1 << i)) {
|
||||
motorMM.setNumber(NumberFormat.Int32LE, i * MotorDataOff.Size + MotorDataOff.TachoSensor, 0)
|
||||
/**
|
||||
* Power on or off the motor.
|
||||
* @param motor the motor to turn on
|
||||
* @param power the motor power level from ``-100`` to ``100``, eg: 50
|
||||
*/
|
||||
//% blockId=outputMotorOn block="%motor|%onOrOff"
|
||||
//% onOrOff.fieldEditor=toggleonoff
|
||||
//% weight=99 group="Motors" blockGap=8
|
||||
on(onOrOff: boolean = true) {
|
||||
if (onOrOff) {
|
||||
const b = mkCmd(this.port, DAL.opOutputStart, 0)
|
||||
writePWM(b);
|
||||
} else {
|
||||
const b = mkCmd(this.port, DAL.opOutputStop, 1)
|
||||
b.setNumber(NumberFormat.UInt8LE, 2, this.brake ? 1 : 0)
|
||||
writePWM(b)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the motor power level from ``-100`` to ``100``.
|
||||
* @param motor the output connection that the motor is connected to
|
||||
* @param power the desired speed to use. eg: 50
|
||||
*/
|
||||
//% blockId=motorSetPower block="%motor|set power to %speed"
|
||||
//% weight=62 group="Motors" blockGap=8
|
||||
//% speed.min=-100 speed.max=100
|
||||
setPower(power: number) {
|
||||
const b = mkCmd(this.port, DAL.opOutputPower, 1)
|
||||
b.setNumber(NumberFormat.Int8LE, 2, Math.clamp(-100, 100, power))
|
||||
writePWM(b)
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the automatic brake on or off when the motor is off
|
||||
* @param brake a value indicating if the motor should break when off
|
||||
*/
|
||||
//% blockId=outputMotorSetBrakeMode block="%motor|set brake %brake"
|
||||
//% brake.fieldEditor=toggleonoff
|
||||
//% weight=60 group="Motors" blockGap=8
|
||||
setBrake(brake: boolean) {
|
||||
this.brake = brake;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reverses the motor polarity
|
||||
*/
|
||||
//% blockId=motorSetReversed block="%motor|set reversed %reversed"
|
||||
//% reversed.fieldEditor=toggleonoff
|
||||
//% weight=59 group="Motors"
|
||||
setReversed(reversed: boolean) {
|
||||
const b = mkCmd(this.port, DAL.opOutputPolarity, 1)
|
||||
b.setNumber(NumberFormat.Int8LE, 2, reversed ? -1 : 1);
|
||||
writePWM(b)
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets motor actual speed.
|
||||
* @param motor the port which connects to the motor
|
||||
*/
|
||||
//% blockId=motorSpeed block="%motor|speed"
|
||||
//% weight=50 group="Motors" blockGap=8
|
||||
speed(): number {
|
||||
return getMotorData(this.port).actualSpeed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets motor step count.
|
||||
* @param motor the port which connects to the motor
|
||||
*/
|
||||
//% blockId=motorCount block="%motor|count"
|
||||
//% weight=49 group="Motors" blockGap=8
|
||||
count(): number {
|
||||
return getMotorData(this.port).count;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets motor tacho count.
|
||||
* @param motor the port which connects to the motor
|
||||
*/
|
||||
//% blockId=motorTachoCount block="%motor|tacho count"
|
||||
//% weight=48 group="Motors"
|
||||
tachoCount(): number {
|
||||
return getMotorData(this.port).tachoCount;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears the motor count
|
||||
*/
|
||||
clearCount() {
|
||||
const b = mkCmd(this.port, DAL.opOutputClearCount, 0)
|
||||
writePWM(b)
|
||||
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
|
||||
if (this.port & (1 << i)) {
|
||||
motorMM.setNumber(NumberFormat.Int32LE, i * MotorDataOff.Size + MotorDataOff.TachoSensor, 0)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the motor.
|
||||
*/
|
||||
reset() {
|
||||
reset(this.port);
|
||||
}
|
||||
}
|
||||
|
||||
//% whenUsed fixedInstance block="large motor A"
|
||||
export const largeMotorA = new Motor(Output.A, true);
|
||||
|
||||
//% whenUsed fixedInstance block="large motor B"
|
||||
export const largeMotorB = new Motor(Output.B, true);
|
||||
|
||||
//% whenUsed fixedInstance block="large motor C"
|
||||
export const largeMotorC = new Motor(Output.C, true);
|
||||
|
||||
//% whenUsed fixedInstance block="large motor D"
|
||||
export const largeMotorD = new Motor(Output.D, true);
|
||||
|
||||
//% whenUsed fixedInstance block="medium motor A"
|
||||
export const mediumMotorA = new Motor(Output.A, false);
|
||||
|
||||
//% whenUsed fixedInstance block="medium motor B"
|
||||
export const mediumMotorB = new Motor(Output.B, false);
|
||||
|
||||
//% whenUsed fixedInstance block="medium motor C"
|
||||
export const mediumMotorC = new Motor(Output.C, false);
|
||||
|
||||
//% whenUsed fixedInstance block="medium motor D"
|
||||
export const mediumMotorD = new Motor(Output.D, false);
|
||||
|
||||
function reset(out: Output) {
|
||||
let b = mkCmd(out, DAL.opOutputReset, 0)
|
||||
writePWM(b)
|
||||
}
|
||||
|
||||
function outOffset(out: Output) {
|
||||
@ -147,14 +230,14 @@ namespace output {
|
||||
return 0
|
||||
}
|
||||
|
||||
export interface MotorData {
|
||||
interface MotorData {
|
||||
actualSpeed: number; // -100..+100
|
||||
tachoCount: number;
|
||||
count: number;
|
||||
}
|
||||
|
||||
// only a single output at a time
|
||||
export function getMotorData(out: Output): MotorData {
|
||||
function getMotorData(out: Output): MotorData {
|
||||
let buf = motorMM.slice(outOffset(out), MotorDataOff.Size)
|
||||
return {
|
||||
actualSpeed: buf.getNumber(NumberFormat.Int8LE, MotorDataOff.Speed),
|
||||
@ -163,52 +246,7 @@ namespace output {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get motor speed.
|
||||
* @param out the output connection that the motor is connected to
|
||||
*/
|
||||
//% blockId=output_getCurrentSpeed block="motor %out|speed"
|
||||
//% weight=70 group="Motors"
|
||||
export function getCurrentSpeed(out: Output) {
|
||||
return getMotorData(out).actualSpeed;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set motor speed.
|
||||
* @param out the output connection that the motor is connected to
|
||||
* @param speed the desired speed to use. eg: 100
|
||||
*/
|
||||
//% blockId=output_setSpeed block="set motor %out| speed to %speed"
|
||||
//% weight=81 group="Motors"
|
||||
//% speed.min=-100 speed.max=100
|
||||
export function setSpeed(out: Output, speed: number) {
|
||||
currentSpeed[out] = speed;
|
||||
let b = mkCmd(out, DAL.opOutputSpeed, 1)
|
||||
b.setNumber(NumberFormat.Int8LE, 2, Math.clamp(-100, 100, speed))
|
||||
writePWM(b)
|
||||
}
|
||||
|
||||
/**
|
||||
* Set motor power.
|
||||
* @param out the output connection that the motor is connected to
|
||||
* @param power the desired power to use. eg: 100
|
||||
*/
|
||||
//% blockId=output_setPower block="set motor %out| power to %power"
|
||||
//% weight=80 group="Motors"
|
||||
//% power.min=-100 power.max=100
|
||||
export function setPower(out: Output, power: number) {
|
||||
let b = mkCmd(out, DAL.opOutputPower, 1)
|
||||
b.setNumber(NumberFormat.Int8LE, 2, Math.clamp(-100, 100, power))
|
||||
writePWM(b)
|
||||
}
|
||||
|
||||
export function setPolarity(out: Output, polarity: number) {
|
||||
let b = mkCmd(out, DAL.opOutputPolarity, 1)
|
||||
b.setNumber(NumberFormat.Int8LE, 2, Math.clamp(-1, 1, polarity))
|
||||
writePWM(b)
|
||||
}
|
||||
|
||||
export interface StepOptions {
|
||||
interface StepOptions {
|
||||
power?: number;
|
||||
speed?: number; // either speed or power has to be present
|
||||
step1: number;
|
||||
@ -218,7 +256,7 @@ namespace output {
|
||||
useBrake?: boolean;
|
||||
}
|
||||
|
||||
export function step(out: Output, opts: StepOptions) {
|
||||
function step(out: Output, opts: StepOptions) {
|
||||
let op = opts.useSteps ? DAL.opOutputStepSpeed : DAL.opOutputTimeSpeed
|
||||
let speed = opts.speed
|
||||
if (speed == null) {
|
||||
|
@ -78,13 +78,21 @@ namespace screen {
|
||||
}
|
||||
}
|
||||
|
||||
export function setPixel(x: number, y: number, mode = Draw.Normal) {
|
||||
/**
|
||||
* Sets a pixel on or off
|
||||
* @param on a value indicating if the pixel should be on or off
|
||||
* @param x the starting position's x coordinate, eg: 0
|
||||
* @param y the starting position's x coordinate, eg: 0
|
||||
*/
|
||||
//% blockId=screen_setpixel block="set pixel %on| at x: %x| y: %y"
|
||||
//% weight=98 group="Brick" blockNamespace=output
|
||||
//% x.min=0 x.max=178 y.min=0 y.max=128 on.fieldEditor=toggleonoff
|
||||
export function setPixel(on: boolean, x: number, y: number) {
|
||||
x |= 0
|
||||
y |= 0
|
||||
if (0 <= x && x < DAL.LCD_WIDTH && 0 <= y && y < DAL.LCD_HEIGHT)
|
||||
_setPixel(x, y, mode)
|
||||
_setPixel(x, y, on ? Draw.Normal : Draw.Clear)
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Show text on the screen.
|
||||
@ -92,10 +100,10 @@ namespace screen {
|
||||
* @param x the starting position's x coordinate, eg: 0
|
||||
* @param y the starting position's x coordinate, eg: 0
|
||||
*/
|
||||
//% blockId=screen_drawText block="print %text| at x: %x| y: %y"
|
||||
//% weight=99 group="Screen" blockNamespace=output inlineInputMode="inline"
|
||||
//% blockId=screen_print block="print %text| at x: %x| y: %y"
|
||||
//% weight=99 group="Brick" blockNamespace=output inlineInputMode="inline"
|
||||
//% x.min=0 x.max=178 y.min=0 y.max=128
|
||||
export function drawText(text: string, x: number, y: number, mode = Draw.Normal) {
|
||||
export function print(text: string, x: number, y: number, mode = Draw.Normal) {
|
||||
x |= 0
|
||||
y |= 0
|
||||
if (!currFont) currFont = defaultFont()
|
||||
|
@ -1,8 +1,8 @@
|
||||
screen.clear()
|
||||
screen.drawText("PXT!", 10, 30, Draw.Quad)
|
||||
screen.print("PXT!", 10, 30, Draw.Quad)
|
||||
|
||||
screen.drawRect(40, 40, 20, 10, Draw.Fill)
|
||||
output.setLights(LightsPattern.Orange)
|
||||
output.setStatusLight(LightsPattern.Orange)
|
||||
|
||||
screen.drawIcon(100, 50, screen.doubleIcon(screen.heart), Draw.Double | Draw.Transparent)
|
||||
|
||||
@ -12,37 +12,37 @@ input.buttonEnter.onEvent(ButtonEvent.Click, () => {
|
||||
|
||||
input.buttonLeft.onEvent(ButtonEvent.Click, () => {
|
||||
screen.drawRect(10, 70, 20, 10, Draw.Fill)
|
||||
output.setLights(LightsPattern.Red)
|
||||
output.setStatusLight(LightsPattern.Red)
|
||||
screen.setFont(screen.microbitFont())
|
||||
})
|
||||
|
||||
input.buttonRight.onEvent(ButtonEvent.Click, () => {
|
||||
screen.drawText("Right!", 10, 60)
|
||||
screen.print("Right!", 10, 60)
|
||||
})
|
||||
|
||||
input.buttonDown.onEvent(ButtonEvent.Click, () => {
|
||||
screen.drawText("Down! ", 10, 60)
|
||||
screen.print("Down! ", 10, 60)
|
||||
})
|
||||
|
||||
input.buttonUp.onEvent(ButtonEvent.Click, () => {
|
||||
screen.drawText("Up! ", 10, 60)
|
||||
screen.print("Up! ", 10, 60)
|
||||
})
|
||||
|
||||
|
||||
let num = 0
|
||||
|
||||
input.touchSensor.onEvent(ButtonEvent.Click, () => {
|
||||
screen.drawText("Click! " + num, 10, 60)
|
||||
input.touchSensor1.onEvent(TouchSensorEvent.Bumped, () => {
|
||||
screen.print("Click! " + num, 10, 60)
|
||||
num++
|
||||
})
|
||||
|
||||
input.remoteTopLeft.onEvent(ButtonEvent.Click, () => {
|
||||
screen.drawText("TOPLEFT " + num, 10, 60)
|
||||
input.remoteButtonTopLeft.onEvent(ButtonEvent.Click, () => {
|
||||
screen.print("TOPLEFT " + num, 10, 60)
|
||||
num++
|
||||
})
|
||||
|
||||
input.remoteTopRight.onEvent(ButtonEvent.Down, () => {
|
||||
screen.drawText("TOPRIGH " + num, 10, 60)
|
||||
input.remoteButtonTopRight.onEvent(ButtonEvent.Down, () => {
|
||||
screen.print("TOPRIGH " + num, 10, 60)
|
||||
num++
|
||||
})
|
||||
|
||||
@ -54,7 +54,7 @@ loops.forever(() => {
|
||||
/*
|
||||
loops.forever(() => {
|
||||
let v = input.color.getColor()
|
||||
screen.drawText(10, 60, v + " ")
|
||||
screen.print(10, 60, v + " ")
|
||||
loops.pause(200)
|
||||
})
|
||||
*/
|
||||
*/
|
||||
|
@ -1,12 +1,26 @@
|
||||
// keep TouchSensorEvent in sync with ButtonEvent
|
||||
|
||||
/**
|
||||
* Touch sensor interactions
|
||||
*/
|
||||
const enum TouchSensorEvent {
|
||||
//% block="pressed"
|
||||
Pressed = 4,
|
||||
//% block="bumped"
|
||||
Bumped = 1,
|
||||
//% block="released"
|
||||
Released = 3,
|
||||
}
|
||||
|
||||
namespace input {
|
||||
|
||||
//% fixedInstances
|
||||
export class TouchSensor extends internal.AnalogSensor {
|
||||
button: Button;
|
||||
private button: Button;
|
||||
|
||||
constructor() {
|
||||
super()
|
||||
this.button = new Button()
|
||||
constructor(port: number) {
|
||||
super(port)
|
||||
this.button = new Button();
|
||||
}
|
||||
|
||||
_query() {
|
||||
@ -14,17 +28,51 @@ namespace input {
|
||||
}
|
||||
|
||||
_update(prev: number, curr: number) {
|
||||
this.button.update(curr > 0)
|
||||
this.button._update(curr > 0)
|
||||
}
|
||||
|
||||
_deviceType() {
|
||||
return DAL.DEVICE_TYPE_TOUCH
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if touch sensor is touched.
|
||||
* @param sensor the port to query the request
|
||||
*/
|
||||
//% help=input/touch/is-touched
|
||||
//% block="%sensor|is touched"
|
||||
//% blockId=touchIsTouched
|
||||
//% parts="touch"
|
||||
//% blockNamespace=input
|
||||
//% weight=81 blockGap=8
|
||||
//% group="Touch Sensor"
|
||||
isTouched() {
|
||||
return this.button.isPressed();
|
||||
}
|
||||
|
||||
/**
|
||||
* Do something when a touch sensor is touched...
|
||||
* @param sensor the touch sensor that needs to be clicked or used
|
||||
* @param event the kind of button gesture that needs to be detected
|
||||
* @param body code to run when the event is raised
|
||||
*/
|
||||
//% help=input/touch/on-event
|
||||
//% blockId=touchEvent block="on %sensor|%event"
|
||||
//% parts="touch"
|
||||
//% blockNamespace=input
|
||||
//% weight=99 blockGap=8
|
||||
//% group="Touch Sensor"
|
||||
onEvent(ev: TouchSensorEvent, body: () => void) {
|
||||
this.button.onEvent(<ButtonEvent><number>ev, body)
|
||||
}
|
||||
}
|
||||
|
||||
//% whenUsed
|
||||
export const touchSensorImpl: TouchSensor = new TouchSensor()
|
||||
|
||||
//% whenUsed block="touch sensor" weight=95 fixedInstance
|
||||
export const touchSensor: Button = touchSensorImpl.button
|
||||
//% whenUsed block="touch sensor 1" weight=95 fixedInstance
|
||||
export const touchSensor1: TouchSensor = new TouchSensor(1)
|
||||
//% whenUsed block="touch sensor 2" weight=95 fixedInstance
|
||||
export const touchSensor2: TouchSensor = new TouchSensor(2)
|
||||
//% whenUsed block="touch sensor 3" weight=95 fixedInstance
|
||||
export const touchSensor3: TouchSensor = new TouchSensor(3)
|
||||
//% whenUsed block="touch sensor 4" weight=95 fixedInstance
|
||||
export const touchSensor4: TouchSensor = new TouchSensor(4)
|
||||
}
|
||||
|
@ -1,22 +1,85 @@
|
||||
const enum PromixityEvent {
|
||||
//% block="object near"
|
||||
ObjectNear = 1,
|
||||
//% block="object detected"
|
||||
ObjectDetected = 2
|
||||
}
|
||||
|
||||
namespace input {
|
||||
|
||||
//% fixedInstances
|
||||
export class UltraSonicSensor extends internal.UartSensor {
|
||||
constructor() {
|
||||
super()
|
||||
private promixityThreshold: number;
|
||||
|
||||
constructor(port: number) {
|
||||
super(port)
|
||||
this.promixityThreshold = 10;
|
||||
}
|
||||
|
||||
_deviceType() {
|
||||
return DAL.DEVICE_TYPE_ULTRASONIC
|
||||
}
|
||||
|
||||
/** Get distance in mm */
|
||||
getDistance() {
|
||||
_query(): number {
|
||||
const d = this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
|
||||
return d < this.promixityThreshold ? PromixityEvent.ObjectNear
|
||||
: d > this.promixityThreshold + 5 ? PromixityEvent.ObjectDetected
|
||||
: 0;
|
||||
}
|
||||
|
||||
_update(prev: number, curr: number) {
|
||||
if (curr)
|
||||
control.raiseEvent(this._id, curr);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers code to run when the given color is close
|
||||
* @param handler the code to run when detected
|
||||
*/
|
||||
//% help=input/ultrasonic/on-object-near
|
||||
//% block="on %sensor|object near"
|
||||
//% blockId=ultrasonicOnObjectClose
|
||||
//% parts="infraredsensor"
|
||||
//% blockNamespace=input
|
||||
//% weight=100 blockGap=8
|
||||
//% group="Ultrasonic Sensor"
|
||||
onObjectNear(handler: () => void) {
|
||||
control.onEvent(this._id, PromixityEvent.ObjectNear, handler);
|
||||
if (this.distance() == PromixityEvent.ObjectNear)
|
||||
control.runInBackground(handler);
|
||||
}
|
||||
|
||||
setObjectNearThreshold(distance: number) {
|
||||
this.promixityThreshold = Math.max(1, Math.min(250, distance));
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the distance from the sonar in millimeters
|
||||
* @param sensor the ultrasonic sensor port
|
||||
*/
|
||||
//% help=input/ultrasonic/distance
|
||||
//% block="%sensor|distance"
|
||||
//% blockId=sonarGetDistance
|
||||
//% parts="ultrasonic"
|
||||
//% blockNamespace=input
|
||||
//% weight=65 blockGap=8
|
||||
//% group="Ultrasonic Sensor"
|
||||
distance() {
|
||||
// it supposedly also has an inch mode, but we stick to mm
|
||||
this._setMode(0)
|
||||
return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff
|
||||
return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
|
||||
}
|
||||
}
|
||||
|
||||
//% whenUsed
|
||||
export const ultrasonic: UltraSonicSensor = new UltraSonicSensor()
|
||||
//% fixedInstance whenUsed block="ultrasonic sensor 4"
|
||||
export const ultrasonic4: UltraSonicSensor = new UltraSonicSensor(4)
|
||||
|
||||
//% fixedInstance whenUsed block="ultrasonic sensor 1"
|
||||
export const ultrasonic1: UltraSonicSensor = new UltraSonicSensor(1)
|
||||
|
||||
//% fixedInstance whenUsed block="ultrasonic sensor 2"
|
||||
export const ultrasonic2: UltraSonicSensor = new UltraSonicSensor(2)
|
||||
|
||||
//% fixedInstance whenUsed block="ultrasonic sensor 3"
|
||||
export const ultrasonic3: UltraSonicSensor = new UltraSonicSensor(3)
|
||||
}
|
||||
|
@ -4,7 +4,7 @@ namespace input {
|
||||
}
|
||||
|
||||
//% color="#8AC044" weight=90 icon="\uf185"
|
||||
//% groups='["Lights", "Screen", "Motors"]'
|
||||
//% groups='["Motors", "Brick"]'
|
||||
namespace output {
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "pxt-ev3",
|
||||
"version": "0.0.20",
|
||||
"version": "0.0.26",
|
||||
"description": "LEGO Mindstorms EV3 for Microsoft MakeCode",
|
||||
"private": true,
|
||||
"keywords": [
|
||||
|
@ -89,10 +89,6 @@
|
||||
"name": "About",
|
||||
"path": "/about"
|
||||
},
|
||||
{
|
||||
"name": "Examples",
|
||||
"path": "#projects:Examples"
|
||||
},
|
||||
{
|
||||
"name": "Blocks",
|
||||
"path": "/blocks"
|
||||
@ -104,18 +100,14 @@
|
||||
{
|
||||
"name": "Reference",
|
||||
"path": "/reference"
|
||||
},
|
||||
{
|
||||
"name": "Buy",
|
||||
"path": "https://www.lego.com/en-us/mindstorms/products/mindstorms-ev3-31313"
|
||||
}
|
||||
],
|
||||
"useStartPage": true,
|
||||
"showHomeScreen": true,
|
||||
"homeScreenHero": "./static/hero.png",
|
||||
"invertedMenu": false,
|
||||
"invertedMonaco": false,
|
||||
"monacoToolbox": true,
|
||||
"invertedToolbox": true,
|
||||
"exampleGallery": "examples",
|
||||
"hasAudio": true,
|
||||
"usbHelp": [],
|
||||
"extendEditor": true,
|
||||
|
157
scripts/rgf2png.js
Executable file
157
scripts/rgf2png.js
Executable file
@ -0,0 +1,157 @@
|
||||
#!/usr/bin/env node
|
||||
|
||||
const fs = require("fs")
|
||||
const zlib = require("zlib")
|
||||
|
||||
function compressImg(fn) {
|
||||
const rgf = fs.readFileSync(fn)
|
||||
|
||||
const width = rgf[0]
|
||||
const height = rgf[1]
|
||||
|
||||
const expSz = ((width + 7) >> 3) * height + 2
|
||||
|
||||
console.log(`w=${width} h=${height} sz=${rgf.length} exp=${expSz}`)
|
||||
|
||||
let crcTable
|
||||
|
||||
function crc32(buf) {
|
||||
if (!crcTable) {
|
||||
crcTable = []
|
||||
for (let i = 0; i < 256; i++) {
|
||||
let curr = i;
|
||||
for (let j = 0; j < 8; j++) {
|
||||
if (curr & 1) {
|
||||
curr = 0xedb88320 ^ (curr >>> 1);
|
||||
} else {
|
||||
curr = curr >>> 1;
|
||||
}
|
||||
}
|
||||
crcTable[i] = curr
|
||||
}
|
||||
}
|
||||
|
||||
let crc = -1;
|
||||
for (var i = 0; i < buf.length; i++) {
|
||||
crc = crcTable[(crc ^ buf[i]) & 0xff] ^ (crc >>> 8);
|
||||
}
|
||||
return (crc ^ -1) >>> 0;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Width 4 bytes
|
||||
Height 4 bytes
|
||||
Bit depth 1 byte
|
||||
Colour type 1 byte
|
||||
Compression method 1 byte
|
||||
Filter method 1 byte
|
||||
Interlace method 1 byte
|
||||
*/
|
||||
|
||||
const chunks = []
|
||||
|
||||
function addChunk(mark, addsize) {
|
||||
const buf = Buffer.alloc(mark.length + addsize)
|
||||
for (let i = 0; i < mark.length; ++i) {
|
||||
buf[i] = mark.charCodeAt(i)
|
||||
}
|
||||
chunks.push(buf)
|
||||
return buf
|
||||
}
|
||||
|
||||
const hd = addChunk("IHDR", 4 + 4 + 5)
|
||||
hd.writeInt32BE(width, 4)
|
||||
hd.writeInt32BE(height, 8)
|
||||
hd[12] = 1 // bit depth
|
||||
hd[13] = 0 // color type - grayscale
|
||||
hd[14] = 0 // compression - deflate
|
||||
hd[15] = 0 // filter method
|
||||
hd[16] = 0 // interlace method - no interlace
|
||||
|
||||
const scanlines = []
|
||||
const scanlen = (width + 7) >> 3
|
||||
|
||||
let srcptr = 2
|
||||
let srcmask = 0x01
|
||||
for (let y = 0; y < height; ++y) {
|
||||
const scan = Buffer.alloc(1 + scanlen)
|
||||
scanlines.push(scan)
|
||||
let dstptr = 1
|
||||
let dstmask = 0x80
|
||||
for (let x = 0; x < width; ++x) {
|
||||
if (!(rgf[srcptr] & srcmask)) {
|
||||
scan[dstptr] |= dstmask
|
||||
}
|
||||
dstmask >>= 1;
|
||||
if (dstmask == 0) {
|
||||
dstmask = 0x80
|
||||
dstptr++
|
||||
}
|
||||
srcmask <<= 1;
|
||||
if (srcmask > 0x80) {
|
||||
srcmask = 0x01
|
||||
srcptr++
|
||||
}
|
||||
}
|
||||
if (srcmask != 0x01) {
|
||||
srcmask = 0x01
|
||||
srcptr++
|
||||
}
|
||||
|
||||
if (false) {
|
||||
// seems to increase file size
|
||||
scan[0] = 1 // sub
|
||||
let prev = 0
|
||||
for (let i = 1; i < scan.length; ++i) {
|
||||
let p = scan[i]
|
||||
scan[i] = (p - prev) & 0xff
|
||||
prev = p
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const dat = zlib.deflateSync(Buffer.concat(scanlines), {
|
||||
level: 9
|
||||
})
|
||||
const idat = addChunk("IDAT", dat.length)
|
||||
dat.copy(idat, 4)
|
||||
addChunk("IEND", 0)
|
||||
|
||||
const output = [new Buffer([137, 80, 78, 71, 13, 10, 26, 10])]
|
||||
|
||||
function intBuf(v) {
|
||||
let b = new Buffer(4)
|
||||
b.writeUInt32BE(v, 0)
|
||||
return b
|
||||
}
|
||||
for (let ch of chunks) {
|
||||
output.push(intBuf(ch.length - 4))
|
||||
output.push(ch)
|
||||
output.push(intBuf(crc32(ch)))
|
||||
}
|
||||
|
||||
let outp = Buffer.concat(output)
|
||||
return outp
|
||||
}
|
||||
|
||||
let sz = 0
|
||||
let bf
|
||||
let out = {}
|
||||
for (let i = 2; i < process.argv.length; ++i) {
|
||||
let fn = process.argv[i]
|
||||
let m = /([^\/]+\/[^/]+)\.rgf$/.exec(fn)
|
||||
let bn = m[1]
|
||||
bf = compressImg(fn)
|
||||
out[bn] = "data:image/png;base64," + bf.toString("base64")
|
||||
sz += bf.length
|
||||
}
|
||||
|
||||
console.log("total " + sz)
|
||||
fs.writeFileSync("out.json", JSON.stringify(out, null, 4))
|
||||
fs.writeFileSync("out.png", bf)
|
||||
|
||||
//if (require("os").platform() == "darwin")
|
||||
// require('child_process').execSync("afplay out.wav")
|
||||
|
||||
// TODO also play on Windows
|
46
scripts/rsf2wav.js
Executable file
46
scripts/rsf2wav.js
Executable file
@ -0,0 +1,46 @@
|
||||
#!/usr/bin/env node
|
||||
|
||||
const fs = require("fs")
|
||||
const rsf = fs.readFileSync(process.argv[2])
|
||||
|
||||
const fmt = rsf.readInt16BE(0) // 0x0100
|
||||
if (fmt != 0x0100) {
|
||||
throw new Error("Invalid input format: " + fmt)
|
||||
}
|
||||
const size = rsf.readInt16BE(2)
|
||||
const samplerate = rsf.readInt16BE(4)
|
||||
const repeat = rsf.readInt16BE(6)
|
||||
|
||||
const datasize = rsf.length - 8
|
||||
|
||||
const wavHd = new Buffer(44)
|
||||
|
||||
function writeMark(off, mark) {
|
||||
for (let i = 0; i < mark.length; ++i) {
|
||||
wavHd[off + i] = mark.charCodeAt(i)
|
||||
}
|
||||
}
|
||||
|
||||
writeMark(0, 'RIFF')
|
||||
wavHd.writeInt32LE(datasize + 36, 4)
|
||||
writeMark(8, 'WAVE')
|
||||
writeMark(12, 'fmt ')
|
||||
wavHd.writeInt32LE(16, 16) // fmt size
|
||||
wavHd.writeInt16LE(1, 20) // PCM
|
||||
wavHd.writeInt16LE(1, 22) // mono, 1ch
|
||||
wavHd.writeInt32LE(samplerate, 24)
|
||||
wavHd.writeInt32LE(samplerate, 28) // byterate
|
||||
wavHd.writeInt16LE(1, 32) // block align
|
||||
wavHd.writeInt16LE(8, 34) // bits per sample
|
||||
writeMark(36, 'data')
|
||||
wavHd.writeInt32LE(datasize, 40)
|
||||
|
||||
const wav = Buffer.concat([wavHd, rsf.slice(8)])
|
||||
|
||||
console.log("writing out.wav; " + samplerate + "Hz")
|
||||
fs.writeFileSync("out.wav", wav)
|
||||
|
||||
if (require("os").platform() == "darwin")
|
||||
require('child_process').execSync("afplay out.wav")
|
||||
|
||||
// TODO also play on Windows
|
@ -6,5 +6,8 @@
|
||||
],
|
||||
"approvedRepos": [
|
||||
]
|
||||
},
|
||||
"galleries": {
|
||||
"Maker Activities": "maker"
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user