Compare commits

...

47 Commits

Author SHA1 Message Date
3d29c5e323 0.0.35 2017-11-30 10:16:04 -08:00
15d59269d4 bump pxt-core to 2.3.31, 2017-11-30 10:15:54 -08:00
73b5e7dc3f Merge pull request #65 from Microsoft/ultrasonicsensor
Ultrasonic/IR sensor refactoring work
2017-11-30 10:14:30 -08:00
a92edcffee adding waitUntil to buttons 2017-11-30 10:05:00 -08:00
305a650125 using threshold detector 2017-11-30 09:59:28 -08:00
34a5aeb7d2 moving IR as well 2017-11-30 09:53:43 -08:00
32f524ddd8 fixing build 2017-11-30 09:48:43 -08:00
b690c1634b updated distance detection 2017-11-30 09:41:34 -08:00
8089841892 wait until 2017-11-30 09:39:24 -08:00
3d8c697586 moving into separate project 2017-11-30 09:38:04 -08:00
e365e3d1be Merge pull request #64 from Microsoft/color-sensor
Color sensor refactoring
2017-11-30 08:55:50 -08:00
4ed41adb6a avoid conflicts of event values 2017-11-30 08:31:31 -08:00
39b7f99741 update mode selection 2017-11-30 08:20:00 -08:00
ad17191ae2 collapse reflected/ambient blocks 2017-11-29 22:47:17 -08:00
4a8633f506 updated descriptions 2017-11-29 22:11:59 -08:00
3690f409b0 docs skeleton 2017-11-29 22:09:12 -08:00
97663d2b83 updated naming 2017-11-29 21:57:05 -08:00
4d2b7ced71 moving color sensor to separate project 2017-11-29 21:41:00 -08:00
5676103052 Merge pull request #63 from Microsoft/speedispower
use speed when setting power
2017-11-29 21:22:32 -08:00
cb8c14fbb1 Allow waitForEvent on main thread; fixes #60
also use target_panic() instead of assert
2017-11-29 19:54:17 -03:00
815d438d86 use speed when setting power 2017-11-29 00:04:54 -08:00
da8de1e31e Merge pull request #56 from Microsoft/note 2017-11-28 17:00:57 -08:00
b028916025 Increment pxt-core and pxt-common-packages dependencies 2017-11-28 16:48:16 -08:00
b9be74bad8 Merge pull request #59 from Microsoft/touch
adding touch button examples
2017-11-28 16:35:48 -08:00
7e502b1749 adding bare docs 2017-11-28 16:24:22 -08:00
f22edac84d moving touch stuff into separate projects 2017-11-28 16:11:15 -08:00
ef2807a84e Fill in real min and max 2017-11-28 16:04:25 -08:00
580b40876c fixing bumped 2017-11-28 16:02:04 -08:00
b57ae5d588 implement wasPressed 2017-11-28 15:33:43 -08:00
71479d0caa adding touch button examples 2017-11-28 15:23:54 -08:00
7e39cdde9d Add a todo 2017-11-27 17:21:32 -08:00
85ca6b3698 Support for new data structure 2017-11-27 14:12:04 -08:00
2c89848fda More 2017-11-21 17:11:11 -08:00
ed1c187514 Initial work 2017-11-21 11:35:53 -08:00
52816e6de7 Merge pull request #51 from Microsoft/debugging
Add debug function
2017-11-20 10:54:44 -08:00
60ac3a9d00 0.0.34 2017-11-18 07:37:59 -08:00
d2c7a5ace0 support for wait/when 2017-11-18 07:37:46 -08:00
79fcd1c01e 0.0.33 2017-11-18 07:34:50 -08:00
2d48725c63 bump pxt-core to 2.3.28, bump pxt-common-packages to 0.14.3, 2017-11-18 07:34:40 -08:00
802c3db0ba 0.0.32 2017-11-17 14:12:32 -08:00
4a7e8c5fa8 adding block for sounds 2017-11-16 23:28:44 -08:00
0ebffd8549 0.0.31 2017-11-16 22:55:51 -08:00
988a2b638b add icon 2017-11-16 22:52:29 -08:00
fb743dea74 Merge pull request #50 from Microsoft/icons
Icons in blocks
2017-11-16 22:48:35 -08:00
e400637ba1 Merge branch 'master' into icons 2017-11-16 22:47:40 -08:00
b2768b1099 added showimage 2017-11-16 22:46:51 -08:00
ead69e3c6e Add debug function 2017-11-16 16:28:10 -08:00
59 changed files with 1114 additions and 443 deletions

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@ -4,5 +4,12 @@ Here are some fun programs for your @boardname@!
## Fun stuff
Coming soon.
```codecard
[
{
"name": "Happy unhappy",
"description": "Keep your brick entertained and happy",
"url":"/examples/happy-unhappy",
"cardType": "example"
}]
```

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@ -0,0 +1,12 @@
# Happy unhappy
Use a touch sensor to make the brick happy.
```blocks
sensors.touchSensor1.onEvent(TouchSensorEvent.Pressed, function () {
brick.showImage(images.expressionsBigSmile)
})
sensors.touchSensor1.onEvent(TouchSensorEvent.Released, function () {
brick.showImage(images.expressionsSick)
})
```

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@ -1,3 +1,8 @@
# Reference
TODO
## See Also
[touch sensor](/reference/sensors/touch-sensor),
[color sensor](/reference/sensors/color-sensor)

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@ -9,6 +9,13 @@ eval("if (typeof process === 'object' && process + '' === '[object process]') px
namespace pxt.editor {
import UF2 = pxtc.UF2;
export let ev3: Ev3Wrapper
export function debug() {
return initAsync()
.then(w => w.downloadFileAsync("/tmp/dmesg.txt", v => console.log(pxt.Util.uint8ArrayToString(v))))
}
// this comes from aux/pxt.lms
const rbfTemplate = `
4c45474f580000006d000100000000001c000000000000000e000000821b038405018130813e8053
@ -19,6 +26,7 @@ namespace pxt.editor {
return pxt.HF2.mkPacketIOAsync()
.then(h => {
let w = new Ev3Wrapper(h)
ev3 = w
return w.reconnectAsync(true)
.then(() => w)
})

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@ -252,6 +252,13 @@ namespace pxt.editor {
return loop()
}
downloadFileAsync(path: string, cb: (d: Uint8Array) => void) {
return this.lock.enqueue("file", () =>
this.streamFileOnceAsync(path, cb))
}
private initAsync() {
return Promise.resolve()
}

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@ -144,6 +144,12 @@
"loops.pause|param|ms": "how long to pause for, eg: 100, 200, 500, 1000, 2000",
"loops.timePicker": "Get the time field editor",
"loops.timePicker|param|ms": "time duration in milliseconds, eg: 500, 1000",
"loops.waitUntil": "Busy wait for a condition to be true",
"loops.waitUntil|param|condition": "condition to test for",
"loops.waitUntil|param|timeOut": "if positive, maximum duration to wait for in milliseconds",
"loops.when": "Runs code when the condition becomes true",
"loops.when|param|condition": "condition to test",
"loops.when|param|handler": "code to run",
"parseInt": "Convert a string to an integer.",
"serial": "Reading and writing data over a serial connection.",
"serial.writeBuffer": "Send a buffer across the serial connection.",

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@ -17,7 +17,8 @@
"control.cpp",
"control.ts",
"serial.cpp",
"serial.ts"
"serial.ts",
"loops.ts"
],
"testFiles": [
"test.ts"

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@ -0,0 +1,3 @@
# Color sensor
The library to interact with the Touch Sensor.

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@ -0,0 +1,12 @@
{
"sensors.ColorSensor": "The color sensor is a digital sensor that can detect the color or intensity\nof light that enters the small window on the face of the sensor.",
"sensors.ColorSensor.color": "Get the current color from the color sensor.",
"sensors.ColorSensor.colorMode": "Gets the current color mode",
"sensors.ColorSensor.light": "Measures the ambient or reflected light value from 0 (darkest) to 100 (brightest).",
"sensors.ColorSensor.onColorDetected": "Registers code to run when the given color is detected.",
"sensors.ColorSensor.onColorDetected|param|color": "the color to detect, eg: ColorSensorColor.Blue",
"sensors.ColorSensor.onColorDetected|param|handler": "the code to run when detected",
"sensors.ColorSensor.onLightChanged": "Registers code to run when the ambient light changes.",
"sensors.ColorSensor.onLightChanged|param|condition": "the light condition",
"sensors.ColorSensor.onLightChanged|param|handler": "the code to run when detected"
}

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@ -0,0 +1,27 @@
{
"ColorSensorColor.Black|block": "black",
"ColorSensorColor.Blue|block": "blue",
"ColorSensorColor.Brown|block": "brown",
"ColorSensorColor.Green|block": "green",
"ColorSensorColor.None|block": "none",
"ColorSensorColor.Red|block": "red",
"ColorSensorColor.White|block": "white",
"ColorSensorColor.Yellow|block": "yellow",
"ColorSensorMode.AmbientLightIntensity|block": "ambient light intensity",
"ColorSensorMode.Color|block": "color",
"ColorSensorMode.ReflectedLightIntensity|block": "reflected light intensity",
"LightCondition.Dark|block": "dark",
"LightIntensityMode.Ambient|block": "ambient light",
"LightIntensityMode.Reflected|block": "reflected light",
"sensors.ColorSensor.color|block": "`icons.colorSensor` %color| color",
"sensors.ColorSensor.light|block": "`icons.colorSensor` %color|%mode",
"sensors.ColorSensor.onColorDetected|block": "on `icons.colorSensor` %sensor|detected color %color",
"sensors.ColorSensor.onLightChanged|block": "on `icons.colorSensor` %sensor|%mode|%condition",
"sensors.color1|block": "1",
"sensors.color2|block": "2",
"sensors.color3|block": "3",
"sensors.color4|block": "4",
"sensors|block": "sensors",
"{id:category}Sensors": "Sensors",
"{id:group}Color Sensor": "Color Sensor"
}

185
libs/color-sensor/color.ts Normal file
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@ -0,0 +1,185 @@
const enum ColorSensorMode {
None = -1,
//% block="reflected light intensity"
ReflectedLightIntensity = 0,
//% block="ambient light intensity"
AmbientLightIntensity = 1,
//% block="color"
Color = 2,
RefRaw = 3,
RgbRaw = 4,
ColorCal = 5,
}
enum LightIntensityMode {
//% block="reflected light"
Reflected = ColorSensorMode.ReflectedLightIntensity,
//% block="ambient light"
Ambient = ColorSensorMode.AmbientLightIntensity
}
const enum ColorSensorColor {
//% block="none"
None,
//% block="black"
Black,
//% block="blue"
Blue,
//% block="green"
Green,
//% block="yellow"
Yellow,
//% block="red"
Red,
//% block="white"
White,
//% block="brown"
Brown,
}
enum LightCondition {
//% block="dark"
Dark = sensors.internal.ThresholdState.Low,
//$ block="bright"
Bright = sensors.internal.ThresholdState.High
}
namespace sensors {
/**
* The color sensor is a digital sensor that can detect the color or intensity
* of light that enters the small window on the face of the sensor.
*/
//% fixedInstances
export class ColorSensor extends internal.UartSensor {
thresholdDetector: sensors.internal.ThresholdDetector;
constructor(port: number) {
super(port)
this.thresholdDetector = new sensors.internal.ThresholdDetector(this.id());
}
_colorEventValue(value: number) {
return 0xff00 | value;
}
_deviceType() {
return DAL.DEVICE_TYPE_COLOR
}
setMode(m: ColorSensorMode) {
this._setMode(m)
}
/**
* Gets the current color mode
*/
colorMode() {
return <ColorSensorMode>this.mode;
}
_query() {
if (this.mode == ColorSensorMode.Color)
return this.getNumber(NumberFormat.UInt8LE, 0)
return 0
}
_update(prev: number, curr: number) {
if (this.mode == ColorSensorMode.Color)
control.raiseEvent(this._id, this._colorEventValue(curr));
else
this.thresholdDetector.setLevel(curr);
}
/**
* Registers code to run when the given color is detected.
* @param color the color to detect, eg: ColorSensorColor.Blue
* @param handler the code to run when detected
*/
//% help=sensors/color-sensor/on-color-detected
//% block="on `icons.colorSensor` %sensor|detected color %color"
//% blockId=colorOnColorDetected
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=100 blockGap=8
//% group="Color Sensor"
onColorDetected(color: ColorSensorColor, handler: () => void) {
const v = this._colorEventValue(<number>color);
control.onEvent(this._id, v, handler);
this.setMode(ColorSensorMode.Color)
if (this.color() == color)
control.raiseEvent(this._id, v);
}
/**
* Get the current color from the color sensor.
* @param color the color sensor to query the request
*/
//% help=sensors/color-sensor/color
//% block="`icons.colorSensor` %color| color"
//% blockId=colorGetColor
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=99
//% group="Color Sensor"
color(): ColorSensorColor {
this.setMode(ColorSensorMode.Color)
return this.getNumber(NumberFormat.UInt8LE, 0)
}
/**
* Registers code to run when the ambient light changes.
* @param condition the light condition
* @param handler the code to run when detected
*/
//% help=sensors/color-sensor/on-light-changed
//% block="on `icons.colorSensor` %sensor|%mode|%condition"
//% blockId=colorOnLightChanged
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=89 blockGap=8
//% group="Color Sensor"
onLightChanged(mode: LightIntensityMode, condition: LightCondition, handler: () => void) {
control.onEvent(this._id, <number>condition, handler);
this.setMode(<ColorSensorMode><number>mode)
}
/**
* Measures the ambient or reflected light value from 0 (darkest) to 100 (brightest).
* @param color the color sensor port
*/
//% help=sensors/color-sensor/light
//% block="`icons.colorSensor` %color|%mode"
//% blockId=colorLight
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=88
//% group="Color Sensor"
light(mode: LightIntensityMode) {
this.setMode(<ColorSensorMode><number>mode)
return this.getNumber(NumberFormat.UInt8LE, 0)
}
//%
ambientLight() {
return this.light(LightIntensityMode.Ambient);
}
//%
reflectedLight() {
return this.light(LightIntensityMode.Reflected);
}
}
//% whenUsed block="1" weight=95 fixedInstance
export const color1: ColorSensor = new ColorSensor(1)
//% whenUsed block="3" weight=90 fixedInstance
export const color3: ColorSensor = new ColorSensor(3)
//% whenUsed block="2" weight=90 fixedInstance
export const color2: ColorSensor = new ColorSensor(2)
//% whenUsed block="4" weight=90 fixedInstance
export const color4: ColorSensor = new ColorSensor(4)
}

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@ -0,0 +1,16 @@
# Color Sensor
```cards
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
})
sensors.color1.color();
sensors.color1.ambientLight();
sensors.color1.reflectedLight();
```
## See Also
[on color detected](/reference/sensors/color-sensor/on-color-detected),
[color](/reference/sensors/color-sensor/color),
[ambient light](/reference/sensors/color-sensor/ambient-light),
[reflected light](/reference/sensors/color-sensor/reflected-light),

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@ -0,0 +1,11 @@
# Ambient Light
```blocks
loops.forever(function () {
if (sensors.color1.ambientLight() > 20) {
brick.setStatusLight(LightsPattern.Green)
} else {
brick.setStatusLight(LightsPattern.Orange)
}
})
```

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@ -0,0 +1,11 @@
# color
```blocks
loops.forever(function () {
if (sensors.color1.color() == ColorSensorColor.Green) {
brick.setStatusLight(LightsPattern.Green)
} else {
brick.setStatusLight(LightsPattern.Orange)
}
})
```

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@ -0,0 +1,16 @@
# On Color Detected
```sig
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () { })
```
# Parameters
## Examples
```blocks
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
brick.showImage(images.expressionsSick)
})
```

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@ -0,0 +1,11 @@
# Reflected Light
```blocks
loops.forever(function () {
if (sensors.color1.reflectedLight() > 20) {
brick.setStatusLight(LightsPattern.Green)
} else {
brick.setStatusLight(LightsPattern.Orange)
}
})
```

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@ -0,0 +1,15 @@
{
"name": "color-sensor",
"description": "Color Sensor support",
"files": [
"README.md",
"color.ts"
],
"testFiles": [
"test.ts"
],
"public": true,
"dependencies": {
"core": "file:../core"
}
}

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@ -14,19 +14,22 @@
"MMap.setNumber": "Write a number in specified format in the buffer.",
"MMap.slice": "Read a range of bytes into a buffer.",
"MMap.write": "Perform write(2) on the underlaying file",
"TouchSensorEvent": "Touch sensor interactions",
"brick.Button": "Generic button class, for device buttons and sensors.",
"brick.Button.isPressed": "Check if button is currently pressed or not.",
"brick.Button.onEvent": "Do something when a button or sensor is clicked, up or down.",
"brick.Button.onEvent|param|body": "code to run when the event is raised",
"brick.Button.waitUntil": "Waits until the event is raised",
"brick.Button.waitUntil|param|ev": "the event to wait for",
"brick.Button.wasPressed": "See if the button was pressed again since the last time you checked.",
"brick._imagePicker": "An image",
"brick._imagePicker|param|image": "the image",
"brick.buttonDown": "Down button on the EV3 Brick.",
"brick.buttonEnter": "Enter button on the EV3 Brick.",
"brick.buttonLeft": "Left button on the EV3 Brick.",
"brick.buttonRight": "Right button on the EV3 Brick.",
"brick.buttonUp": "Up button on the EV3 Brick.",
"brick.pattern": "Pattern block.",
"brick.pattern|param|pattern": "the lights pattern to use. eg: LightsPattern.Green",
"brick.lightPattern": "Pattern block.",
"brick.lightPattern|param|pattern": "the lights pattern to use. eg: LightsPattern.Green",
"brick.print": "Show text on the screen.",
"brick.print|param|text": "the text to print on the screen, eg: \"Hello world\"",
"brick.print|param|x": "the starting position's x coordinate, eg: 0",
@ -37,6 +40,8 @@
"brick.setPixel|param|y": "the starting position's x coordinate, eg: 0",
"brick.setStatusLight": "Set lights.",
"brick.setStatusLight|param|pattern": "the lights pattern to use.",
"brick.showImage": "Shows an image on screen",
"brick.showImage|param|image": "image to draw",
"control": "Program controls and events.",
"control.allocateNotifyEvent": "Allocates the next user notification event",
"control.deviceFirmwareVersion": "Determine the version of system software currently running.",
@ -65,35 +70,8 @@
"screen.clear": "Clear screen and reset font to normal.",
"screen.imageOf": "Makes an image bound to a buffer.",
"screen.unpackPNG": "Decompresses a 1-bit gray scale PNG image to image format.",
"sensors.ColorSensor.ambientLight": "Get current ambient light value from the color sensor.",
"sensors.ColorSensor.color": "Get the current color from the color sensor.",
"sensors.ColorSensor.onColorDetected": "Registers code to run when the given color is detected",
"sensors.ColorSensor.onColorDetected|param|color": "the color to dtect",
"sensors.ColorSensor.onColorDetected|param|handler": "the code to run when detected",
"sensors.ColorSensor.reflectedLight": "Get current reflected light value from the color sensor.",
"sensors.GyroSensor.angle": "Get the current angle from the gyroscope.",
"sensors.GyroSensor.rate": "Get the current rotation rate from the gyroscope.",
"sensors.InfraredSensor.on": "Registers code to run when an object is getting near.",
"sensors.InfraredSensor.on|param|handler": "the code to run when detected",
"sensors.InfraredSensor.proximity": "Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)",
"sensors.InfraredSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
"sensors.InfraredSensor.wait": "Waits for the event to occur",
"sensors.RemoteInfraredBeaconButton.isPressed": "Check if a remote button is currently pressed or not.",
"sensors.RemoteInfraredBeaconButton.onEvent": "Do something when a button or sensor is clicked, up or down",
"sensors.RemoteInfraredBeaconButton.onEvent|param|body": "code to run when the event is raised",
"sensors.RemoteInfraredBeaconButton.wasPressed": "See if the remote button was pressed again since the last time you checked.",
"sensors.TouchSensor.isTouched": "Check if touch sensor is touched.",
"sensors.TouchSensor.onEvent": "Do something when a touch sensor is touched...",
"sensors.TouchSensor.onEvent|param|body": "code to run when the event is raised",
"sensors.UltraSonicSensor.distance": "Gets the distance from the sonar in millimeters",
"sensors.UltraSonicSensor.on": "Registers code to run when the given color is close",
"sensors.UltraSonicSensor.on|param|handler": "the code to run when detected",
"sensors.UltraSonicSensor.wait": "Waits for the event to occur",
"sensors.remoteButtonBottomLeft": "Remote bottom-left button.",
"sensors.remoteButtonBottomRight": "Remote bottom-right button.",
"sensors.remoteButtonCenter": "Remote beacon (center) button.",
"sensors.remoteButtonTopLeft": "Remote top-left button.",
"sensors.remoteButtonTopRight": "Remote top-right button.",
"serial": "Reading and writing data over a serial connection.",
"serial.writeDmesg": "Send DMESG debug buffer over serial."
}

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@ -2,16 +2,6 @@
"ButtonEvent.Click|block": "click",
"ButtonEvent.Down|block": "down",
"ButtonEvent.Up|block": "up",
"ColorSensorColor.Black|block": "black",
"ColorSensorColor.Blue|block": "blue",
"ColorSensorColor.Brown|block": "brown",
"ColorSensorColor.Green|block": "green",
"ColorSensorColor.None|block": "none",
"ColorSensorColor.Red|block": "red",
"ColorSensorColor.White|block": "white",
"ColorSensorColor.Yellow|block": "yellow",
"InfraredSensorEvent.ObjectDetected|block": "object detected",
"InfraredSensorEvent.ObjectNear|block": "object near",
"LightsPattern.GreenFlash|block": "Flashing Green",
"LightsPattern.GreenPulse|block": "Pulsing Green",
"LightsPattern.Green|block": "Green",
@ -27,23 +17,21 @@
"Output.B|block": "B",
"Output.C|block": "C",
"Output.D|block": "D",
"TouchSensorEvent.Bumped|block": "bumped",
"TouchSensorEvent.Pressed|block": "pressed",
"TouchSensorEvent.Released|block": "released",
"UltrasonicSensorEvent.ObjectDetected|block": "object detected",
"UltrasonicSensorEvent.ObjectNear|block": "object near",
"brick.Button.isPressed|block": "`icons.brickButtons` %button|is pressed",
"brick.Button.onEvent|block": "on `icons.brickButtons` %button|%event",
"brick.Button.waitUntil|block": "wait until `icons.brickButtons` %button|%event",
"brick.Button.wasPressed|block": "`icons.brickButtons` %button|was pressed",
"brick._imagePicker|block": "%image",
"brick.buttonDown|block": "down",
"brick.buttonEnter|block": "enter",
"brick.buttonLeft|block": "left",
"brick.buttonRight|block": "right",
"brick.buttonUp|block": "up",
"brick.pattern|block": "%pattern",
"brick.lightPattern|block": "%pattern",
"brick.print|block": "`icons.brickDisplay` print %text| at x: %x| y: %y",
"brick.setPixel|block": "`icons.brickDisplay` set pixel %on| at x: %x| y: %y",
"brick.setStatusLight|block": "set `icons.brickButtons` to %pattern=led_pattern",
"brick.showImage|block": "`icons.brickDisplay` show image %image=scren_image_picker",
"brick|block": "brick",
"control.raiseEvent|block": "raise event|from %src|with value %value",
"control|block": "control",
@ -67,50 +55,12 @@
"motors|block": "motors",
"output|block": "output",
"screen|block": "screen",
"sensors.ColorSensor.ambientLight|block": "`icons.colorSensor` %color| ambient light",
"sensors.ColorSensor.color|block": "`icons.colorSensor` %color| color",
"sensors.ColorSensor.onColorDetected|block": "on `icons.colorSensor` %sensor|detected %color",
"sensors.ColorSensor.reflectedLight|block": "`icons.colorSensor` %color| reflected light",
"sensors.GyroSensor.angle|block": "`icons.gyroSensor` %sensor|angle",
"sensors.GyroSensor.rate|block": "`icons.gyroSensor` %sensor|rotation rate",
"sensors.InfraredSensor.on|block": "on `icons.infraredSensor` %sensor|%event",
"sensors.InfraredSensor.proximity|block": "`icons.infraredSensor` %infrared|proximity",
"sensors.InfraredSensor.remoteCommand|block": "`icons.infraredSensor` %infrared|remote command",
"sensors.InfraredSensor.wait|block": "wait `icons.infraredSensor` %sensor|for %event",
"sensors.RemoteInfraredBeaconButton.isPressed|block": "`icons.infraredSensor` %button|is pressed",
"sensors.RemoteInfraredBeaconButton.onEvent|block": "on `icons.infraredSensor` %button|%event",
"sensors.RemoteInfraredBeaconButton.wasPressed|block": "`icons.infraredSensor` %button|was pressed",
"sensors.TouchSensor.isTouched|block": "`icons.touchSensor` %sensor|is touched",
"sensors.TouchSensor.onEvent|block": "on `icons.touchSensor` %sensor|%event",
"sensors.UltraSonicSensor.distance|block": "`icons.ultrasonicSensor` %sensor|distance",
"sensors.UltraSonicSensor.on|block": "on `icons.ultrasonicSensor` %sensor|%event",
"sensors.UltraSonicSensor.wait|block": "wait `icons.ultrasonicSensor` %sensor|for %event",
"sensors.color1|block": "1",
"sensors.color2|block": "2",
"sensors.color3|block": "3",
"sensors.color4|block": "4",
"sensors.gyro1|block": "1",
"sensors.gyro2|block": "2",
"sensors.gyro3|block": "3",
"sensors.gyro4|block": "4",
"sensors.infraredSensor1|block": "1",
"sensors.infraredSensor2|block": "2",
"sensors.infraredSensor3|block": "3",
"sensors.infraredSensor4|block": "4",
"sensors.remoteButtonBottomLeft|block": "bottom-left",
"sensors.remoteButtonBottomRight|block": "bottom-right",
"sensors.remoteButtonCenter|block": "center",
"sensors.remoteButtonTopLeft|block": "top-left",
"sensors.remoteButtonTopRight|block": "top-right",
"sensors.touchSensor1|block": "1",
"sensors.touchSensor2|block": "2",
"sensors.touchSensor3|block": "3",
"sensors.touchSensor4|block": "4",
"sensors.ultrasonic1|block": "1",
"sensors.ultrasonic2|block": "2",
"sensors.ultrasonic3|block": "3",
"sensors.ultrasonic4|block": "4",
"sensors|block": "sensors",
"serial|block": "serial",
"{id:category}Brick": "Brick",
"{id:category}Control": "Control",
@ -123,13 +73,8 @@
"{id:category}Sensors": "Sensors",
"{id:category}Serial": "Serial",
"{id:group}Buttons": "Buttons",
"{id:group}Color Sensor": "Color Sensor",
"{id:group}Gyro Sensor": "Gyro Sensor",
"{id:group}Infrared Sensor": "Infrared Sensor",
"{id:group}Light": "Light",
"{id:group}Motors": "Motors",
"{id:group}Remote Infrared Beacon": "Remote Infrared Beacon",
"{id:group}Screen": "Screen",
"{id:group}Touch Sensor": "Touch Sensor",
"{id:group}Ultrasonic Sensor": "Ultrasonic Sensor"
"{id:group}Screen": "Screen"
}

View File

@ -4,34 +4,34 @@
*/
const enum LightsPattern {
//% block=Off enumval=0
//% blockIdentity=output.pattern
//% blockIdentity=brick.lightPattern
Off = 0,
//% block=Green enumval=1
//% blockIdentity=output.pattern
//% blockIdentity=brick.lightPattern
Green = 1,
//% block=Red enumval=2
//% blockIdentity=output.pattern
//% blockIdentity=brick.lightPattern
Red = 2,
//% block=Orange enumval=3
//% blockIdentity=output.pattern
//% blockIdentity=brick.lightPattern
Orange = 3,
//% block="Flashing Green" enumval=4
//% blockIdentity=output.pattern
//% blockIdentity=brick.lightPattern
GreenFlash = 4,
//% block="Flashing Red" enumval=5
//% blockIdentity=output.pattern
//% blockIdentity=brick.lightPattern
RedFlash = 5,
//% block="Flashing Orange" enumval=6
//% blockIdentity=output.pattern
//% blockIdentity=brick.lightPattern
OrangeFlash = 6,
//% block="Pulsing Green" enumval=7
//% blockIdentity=output.pattern
//% blockIdentity=brick.lightPattern
GreenPulse = 7,
//% block="Pulsing Red" enumval=8
//% blockIdentity=output.pattern
//% blockIdentity=brick.lightPattern
RedPulse = 8,
//% block="Pulsing Orange" enumval=9
//% blockIdentity=output.pattern
//% blockIdentity=brick.lightPattern
OrangePulse = 9,
}
@ -69,13 +69,14 @@ namespace brick {
if (this._isPressed == curr) return
this._isPressed = curr
if (curr) {
this._wasPressed = true;
this.downTime = control.millis()
control.raiseEvent(this._id, ButtonEvent.Down)
} else {
control.raiseEvent(this._id, ButtonEvent.Up)
let delta = control.millis() - this.downTime
control.raiseEvent(this._id, ButtonEvent.Click)
//control.raiseEvent(this._id, delta > 500 ? ButtonEvent.LongClick : ButtonEvent.Click)
const delta = control.millis() - this.downTime;
if (delta < 500)
control.raiseEvent(this._id, ButtonEvent.Click)
}
}
@ -126,6 +127,20 @@ namespace brick {
onEvent(ev: ButtonEvent, body: () => void) {
control.onEvent(this._id, ev, body)
}
/**
* Waits until the event is raised
* @param ev the event to wait for
*/
//% help=input/button/wait-until
//% blockId=buttonWaitUntil block="wait until `icons.brickButtons` %button|%event"
//% parts="brick"
//% blockNamespace=brick
//% weight=98 blockGap=8
//% group="Buttons"
waitUntil(ev: ButtonEvent) {
control.waitForEvent(this._id, ev);
}
}
}
@ -252,7 +267,7 @@ namespace brick {
//% blockId=led_pattern block="%pattern"
//% shim=TD_ID colorSecondary="#6e9a36" group="Light"
//% blockHidden=true useEnumVal=1 pattern.fieldOptions.decompileLiterals=1
export function pattern(pattern: LightsPattern): number {
export function lightPattern(pattern: LightsPattern): number {
return pattern;
}
}

View File

@ -1,135 +0,0 @@
const enum ColorSensorMode {
None = -1,
Reflect = 0,
Ambient = 1,
Color = 2,
RefRaw = 3,
RgbRaw = 4,
ColorCal = 5,
}
const enum ColorSensorColor {
//% block="none"
None,
//% block="black"
Black,
//% block="blue"
Blue,
//% block="green"
Green,
//% block="yellow"
Yellow,
//% block="red"
Red,
//% block="white"
White,
//% block="brown"
Brown,
}
namespace sensors {
//% fixedInstances
export class ColorSensor extends internal.UartSensor {
constructor(port: number) {
super(port)
}
_deviceType() {
return DAL.DEVICE_TYPE_COLOR
}
setMode(m: ColorSensorMode) {
this._setMode(m)
}
_query() {
if (this.mode == ColorSensorMode.Color)
return this.getNumber(NumberFormat.UInt8LE, 0)
return 0
}
_update(prev: number, curr: number) {
control.raiseEvent(this._id, curr);
}
/**
* Registers code to run when the given color is detected
* @param color the color to dtect
* @param handler the code to run when detected
*/
//% help=input/color/on-color-detected
//% block="on `icons.colorSensor` %sensor|detected %color"
//% blockId=colorOnColorDetected
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=100 blockGap=8
//% group="Color Sensor"
onColorDetected(color: ColorSensorColor, handler: () => void) {
control.onEvent(this._id, <number>color, handler);
this.setMode(ColorSensorMode.Color)
if (this.color() == color)
control.runInBackground(handler)
}
/**
* Get current ambient light value from the color sensor.
* @param color the color sensor to query the request
*/
//% help=input/color/ambient-light
//% block="`icons.colorSensor` %color| ambient light"
//% blockId=colorGetAmbient
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=65 blockGap=8
//% group="Color Sensor"
ambientLight() {
this.setMode(ColorSensorMode.Ambient)
return this.getNumber(NumberFormat.UInt8LE, 0)
}
/**
* Get current reflected light value from the color sensor.
* @param color the color sensor to query the request
*/
//% help=input/color/refelected-light
//% block="`icons.colorSensor` %color| reflected light"
//% blockId=colorGetReflected
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=64 blockGap=8
//% group="Color Sensor"
reflectedLight(): number {
this.setMode(ColorSensorMode.Reflect)
return this.getNumber(NumberFormat.UInt8LE, 0)
}
/**
* Get the current color from the color sensor.
* @param color the color sensor to query the request
*/
//% help=input/color/color
//% block="`icons.colorSensor` %color| color"
//% blockId=colorGetColor
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=66 blockGap=8
//% group="Color Sensor"
color(): ColorSensorColor {
this.setMode(ColorSensorMode.Color)
return this.getNumber(NumberFormat.UInt8LE, 0)
}
}
//% whenUsed block="1" weight=95 fixedInstance
export const color1: ColorSensor = new ColorSensor(1)
//% whenUsed block="3" weight=90 fixedInstance
export const color3: ColorSensor = new ColorSensor(3)
//% whenUsed block="2" weight=90 fixedInstance
export const color2: ColorSensor = new ColorSensor(2)
//% whenUsed block="4" weight=90 fixedInstance
export const color4: ColorSensor = new ColorSensor(4)
}

View File

@ -10,7 +10,7 @@ namespace control {
this._id = id
}
getId() {
id() {
return this._id;
}
}

View File

@ -132,26 +132,26 @@ namespace sensors.internal {
}
export class Sensor extends control.Component {
protected port: number // this is 0-based
protected _port: number // this is 0-based
constructor(port_: number) {
super()
if (!(1 <= port_ && port_ <= DAL.NUM_INPUTS))
control.panic(120)
this.port = port_ - 1
this._port = port_ - 1
init()
sensorInfos[this.port].sensors.push(this)
sensorInfos[this._port].sensors.push(this)
}
_activated() { }
// 1-based
getPort() {
return this.port + 1
port() {
return this._port + 1
}
isActive() {
return sensorInfos[this.port].sensor == this
return sensorInfos[this._port].sensor == this
}
_query() {
@ -173,11 +173,85 @@ namespace sensors.internal {
_readPin6() {
if (!this.isActive()) return 0
return analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.InPin6 + 2 * this.port)
return analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.InPin6 + 2 * this._port)
}
}
export enum ThresholdState {
Normal = 1,
High = 2,
Low = 3,
}
export class ThresholdDetector {
public id: number;
private min: number;
private max: number;
private lowThreshold: number;
private highThreshold: number;
private level: number;
private state: ThresholdState;
constructor(id: number, min = 0, max = 100, lowThreshold = 20, highThreshold = 80) {
this.id = id;
this.min = min;
this.max = max;
this.lowThreshold = lowThreshold;
this.highThreshold = highThreshold;
this.level = Math.ceil((max - min) / 2);
this.state = ThresholdState.Normal;
}
public setLevel(level: number) {
this.level = this.clampValue(level);
if (this.level >= this.highThreshold) {
this.setState(ThresholdState.High);
}
else if (this.level <= this.lowThreshold) {
this.setState(ThresholdState.Low);
}
else {
this.setState(ThresholdState.Normal);
}
}
public setLowThreshold(value: number) {
this.lowThreshold = this.clampValue(value);
this.highThreshold = Math.max(this.lowThreshold + 1, this.highThreshold);
}
public setHighThreshold(value: number) {
this.highThreshold = this.clampValue(value);
this.lowThreshold = Math.min(this.highThreshold - 1, this.lowThreshold);
}
private clampValue(value: number) {
if (value < this.min) {
return this.min;
}
else if (value > this.max) {
return this.max;
}
return value;
}
private setState(state: ThresholdState) {
if (this.state == state) return;
this.state = state;
switch (state) {
case ThresholdState.High:
control.raiseEvent(this.id, ThresholdState.High);
break;
case ThresholdState.Low:
control.raiseEvent(this.id, ThresholdState.Low);
break;
case ThresholdState.Normal:
break;
}
}
}
export class UartSensor extends Sensor {
protected mode: number // the mode user asked for
@ -202,18 +276,18 @@ namespace sensors.internal {
if (!this.isActive()) return
if (this.realmode != this.mode) {
this.realmode = v
setUartMode(this.port, v)
setUartMode(this._port, v)
}
}
getBytes(): Buffer {
return getUartBytes(this.isActive() ? this.port : -1)
return getUartBytes(this.isActive() ? this._port : -1)
}
getNumber(fmt: NumberFormat, off: number) {
if (!this.isActive())
return 0
return getUartNumber(fmt, off, this.port)
return getUartNumber(fmt, off, this._port)
}
}

View File

@ -6,7 +6,6 @@
#include <time.h>
#include <cstdarg>
#include <pthread.h>
#include <assert.h>
#include <unistd.h>
#include <dirent.h>
#include <signal.h>
@ -15,6 +14,8 @@
#include <errno.h>
#include <fcntl.h>
#define THREAD_DBG(...)
void *operator new(size_t size) {
return malloc(size);
}
@ -229,6 +230,8 @@ static void runAct(Thread *thr) {
disposeThread(thr);
}
static void mainThread(Thread *) {}
void setupThread(Action a, TValue arg = 0, void (*runner)(Thread *) = NULL, TValue d0 = 0,
TValue d1 = 0) {
if (runner == NULL)
@ -242,8 +245,13 @@ void setupThread(Action a, TValue arg = 0, void (*runner)(Thread *) = NULL, TVal
thr->data0 = incr(d0);
thr->data1 = incr(d1);
pthread_cond_init(&thr->waitCond, NULL);
pthread_create(&thr->pid, NULL, (void *(*)(void *))runner, thr);
pthread_detach(thr->pid);
if (runner == mainThread) {
thr->pid = pthread_self();
} else {
pthread_create(&thr->pid, NULL, (void *(*)(void *))runner, thr);
THREAD_DBG("setup thread: %p (pid %p)", thr, thr->pid);
pthread_detach(thr->pid);
}
}
void runInBackground(Action a) {
@ -263,8 +271,10 @@ void runForever(Action a) {
}
void waitForEvent(int source, int value) {
THREAD_DBG("waitForEv: %d %d", source, value);
auto self = pthread_self();
for (auto t = allThreads; t; t = t->next) {
THREAD_DBG("t: %p", t);
if (t->pid == self) {
pthread_mutex_lock(&eventMutex);
t->waitSource = source;
@ -279,7 +289,8 @@ void waitForEvent(int source, int value) {
return;
}
}
assert(0);
DMESG("current thread not registered!");
target_panic(901);
}
static void dispatchEvent(Event &e) {
@ -342,7 +353,8 @@ void raiseEvent(int id, int event) {
auto e = mkEvent(id, event);
pthread_mutex_lock(&eventMutex);
if (eventTail == NULL) {
assert(eventHead == NULL);
if (eventHead != NULL)
target_panic(902);
eventHead = eventTail = e;
} else {
eventTail->next = e;
@ -467,6 +479,7 @@ void initRuntime() {
pthread_t disp;
pthread_create(&disp, NULL, evtDispatcher, NULL);
pthread_detach(disp);
setupThread(0, 0, mainThread);
target_init();
screen_init();
startUser();
@ -508,4 +521,4 @@ void dmesg(const char *format, ...) {
fflush(dmesgFile);
fdatasync(fileno(dmesgFile));
}
}
} // namespace pxt

View File

@ -97,7 +97,8 @@ namespace motors {
power(power: number) {
power = Math.clamp(-100, 100, power >> 0);
const b = mkCmd(this.port, DAL.opOutputPower, 1)
// per LEGO: call it power, use speed
const b = mkCmd(this.port, DAL.opOutputSpeed, 1)
b.setNumber(NumberFormat.Int8LE, 2, power)
writePWM(b)
if (power) {

View File

@ -18,11 +18,7 @@
"output.ts",
"core.ts",
"input.ts",
"ir.ts",
"color.ts",
"gyro.ts",
"ultrasonic.ts",
"touch.ts",
"shims.d.ts",
"enums.d.ts",
"dal.d.ts",

View File

@ -180,7 +180,7 @@ void init() {
mappedFrameBuffer = (uint8_t *)mmap(NULL, FB_SIZE, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
DMESG("map %p", mappedFrameBuffer);
if (mappedFrameBuffer == MAP_FAILED) {
target_panic(111);
target_panic(903);
}
clear();

View File

@ -133,6 +133,33 @@ namespace brick {
}
}
/**
* Shows an image on screen
* @param image image to draw
*/
//% blockId=screen_show_image block="`icons.brickDisplay` show image %image=scren_image_picker"
//% weight=95 group="Screen" blockGap=8
export function showImage(image: Image, delay: number = 400) {
if (!image) return;
image.draw(0, 0, Draw.Normal);
delay = Math.max(0, delay);
if (delay > 0)
loops.pause(delay);
}
/**
* An image
* @param image the image
*/
//% blockId=scren_image_picker block="%image" shim=TD_ID
//% image.fieldEditor="imagedropdown"
//% image.fieldOptions.columns=6
//% block.fieldOptions.hasSearchBar=true
//% group="Screen" weight=0 blockHidden=1
export function _imagePicker(image: Image): Image {
return image;
}
export function drawRect(x: number, y: number, w: number, h: number, mode = Draw.Normal) {
x |= 0;
y |= 0;

View File

@ -8,7 +8,11 @@
"dependencies": {
"base": "file:../base",
"core": "file:../core",
"music": "file:../music"
"music": "file:../music",
"color-sensor": "file:../color-sensor",
"touch-sensor": "file:../touch-sensor",
"ultrasonic-sensor": "file:../ultrasonic-sensor",
"infrared-sensor": "file:../infrared-sensor"
},
"public": true
}

View File

@ -0,0 +1,3 @@
# Infrared sensor
The library to interact with the Infrared Sensor.

View File

@ -0,0 +1,16 @@
{
"sensors.InfraredSensor.onEvent": "Registers code to run when an object is getting near.",
"sensors.InfraredSensor.onEvent|param|handler": "the code to run when detected",
"sensors.InfraredSensor.proximity": "Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)",
"sensors.InfraredSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
"sensors.InfraredSensor.waitUntil": "Waits for the event to occur",
"sensors.RemoteInfraredBeaconButton.isPressed": "Check if a remote button is currently pressed or not.",
"sensors.RemoteInfraredBeaconButton.onEvent": "Do something when a button or sensor is clicked, up or down",
"sensors.RemoteInfraredBeaconButton.onEvent|param|body": "code to run when the event is raised",
"sensors.RemoteInfraredBeaconButton.wasPressed": "See if the remote button was pressed again since the last time you checked.",
"sensors.remoteButtonBottomLeft": "Remote bottom-left button.",
"sensors.remoteButtonBottomRight": "Remote bottom-right button.",
"sensors.remoteButtonCenter": "Remote beacon (center) button.",
"sensors.remoteButtonTopLeft": "Remote top-left button.",
"sensors.remoteButtonTopRight": "Remote top-right button."
}

View File

@ -0,0 +1,24 @@
{
"InfraredSensorEvent.ObjectDetected|block": "object detected",
"InfraredSensorEvent.ObjectNear|block": "object near",
"sensors.InfraredSensor.onEvent|block": "on `icons.infraredSensor` %sensor|%event",
"sensors.InfraredSensor.proximity|block": "`icons.infraredSensor` %infrared|proximity",
"sensors.InfraredSensor.remoteCommand|block": "`icons.infraredSensor` %infrared|remote command",
"sensors.InfraredSensor.waitUntil|block": "wait until `icons.infraredSensor` %sensor| %event",
"sensors.RemoteInfraredBeaconButton.isPressed|block": "`icons.infraredSensor` %button|is pressed",
"sensors.RemoteInfraredBeaconButton.onEvent|block": "on `icons.infraredSensor` %button|%event",
"sensors.RemoteInfraredBeaconButton.wasPressed|block": "`icons.infraredSensor` %button|was pressed",
"sensors.infraredSensor1|block": "1",
"sensors.infraredSensor2|block": "2",
"sensors.infraredSensor3|block": "3",
"sensors.infraredSensor4|block": "4",
"sensors.remoteButtonBottomLeft|block": "bottom-left",
"sensors.remoteButtonBottomRight|block": "bottom-right",
"sensors.remoteButtonCenter|block": "center",
"sensors.remoteButtonTopLeft|block": "top-left",
"sensors.remoteButtonTopRight|block": "top-right",
"sensors|block": "sensors",
"{id:category}Sensors": "Sensors",
"{id:group}Infrared Sensor": "Infrared Sensor",
"{id:group}Remote Infrared Beacon": "Remote Infrared Beacon"
}

View File

@ -134,16 +134,16 @@ namespace sensors {
this.button.onEvent(ev, body);
}
}
//% fixedInstances
export class InfraredSensor extends internal.UartSensor {
private channel: IrRemoteChannel;
private proximityThreshold: number;
private proximityThreshold: sensors.internal.ThresholdDetector;
constructor(port: number) {
super(port)
this.channel = IrRemoteChannel.Ch0
this.proximityThreshold = 10;
this.proximityThreshold = new sensors.internal.ThresholdDetector(this._id, 0, 100, 10, 90);
irButton(0) // make sure buttons array is initalized
// and set the mode, as otherwise button events won't work
@ -154,10 +154,7 @@ namespace sensors {
if (this.mode == IrSensorMode.RemoteControl)
return mapButton(this.getNumber(NumberFormat.UInt8LE, this.channel));
else if (this.mode == IrSensorMode.Proximity) {
const d = this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
return d < this.proximityThreshold ? UltrasonicSensorEvent.ObjectNear
: d > this.proximityThreshold + 5 ? UltrasonicSensorEvent.ObjectDetected
: 0;
return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
}
return 0
}
@ -168,9 +165,8 @@ namespace sensors {
let v = !!(curr & (1 << i))
buttons[i]._update(v)
}
} else {
if (curr)
control.raiseEvent(this._id, curr);
} else if (this.mode == IrSensorMode.Proximity) {
this.proximityThreshold.setLevel(curr);
}
}
@ -181,7 +177,7 @@ namespace sensors {
setRemoteChannel(c: IrRemoteChannel) {
c = Math.clamp(0, 3, c | 0)
this.channel = c
this._setMode(IrSensorMode.RemoteControl)
this.setMode(IrSensorMode.RemoteControl)
}
setMode(m: IrSensorMode) {
@ -199,26 +195,24 @@ namespace sensors {
//% blockNamespace=sensors
//% weight=100 blockGap=8
//% group="Infrared Sensor"
on(event: InfraredSensorEvent, handler: () => void) {
control.onEvent(this._id, InfraredSensorEvent.ObjectNear, handler);
if ( this.proximity() == InfraredSensorEvent.ObjectNear)
control.runInBackground(handler);
onEvent(event: InfraredSensorEvent, handler: () => void) {
control.onEvent(this._id, event, handler);
}
/**
* Waits for the event to occur
*/
//% help=input/ultrasonic/wait
//% block="wait `icons.infraredSensor` %sensor|for %event"
//% block="wait until `icons.infraredSensor` %sensor| %event"
//% blockId=infraredwait
//% parts="infraredsensor"
//% blockNamespace=sensors
//% weight=99 blockGap=8
//% group="Infrared Sensor"
wait(event: InfraredSensorEvent) {
// TODO
waitUntil(event: InfraredSensorEvent) {
control.waitForEvent(this._id, event);
}
/**
* Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)
* @param ir the infrared sensor
@ -230,7 +224,7 @@ namespace sensors {
//% blockNamespace=sensors
//% weight=65 blockGap=8
//% group="Infrared Sensor"
proximity() {
proximity(): number {
this._setMode(IrSensorMode.Proximity)
return this.getNumber(NumberFormat.UInt8LE, 0)
}
@ -246,7 +240,7 @@ namespace sensors {
//% blockNamespace=sensors
//% weight=65 blockGap=8
//% group="Infrared Sensor"
remoteCommand() {
remoteCommand(): number {
this._setMode(IrSensorMode.RemoteControl)
return this.getNumber(NumberFormat.UInt8LE, this.channel)
}
@ -276,7 +270,7 @@ namespace sensors {
*/
//% whenUsed block="center" weight=95 fixedInstance
export const remoteButtonCenter = irButton(IrRemoteButton.CenterBeacon)
/**
* Remote top-left button.
*/

View File

@ -0,0 +1,15 @@
{
"name": "infrared-sensor",
"description": "Infrared Sensor support",
"files": [
"README.md",
"ir.ts"
],
"testFiles": [
"test.ts"
],
"public": true,
"dependencies": {
"core": "file:../core"
}
}

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View File

@ -2,6 +2,8 @@
"Sound.buffer": "Returns the underlaying Buffer object.",
"Sound.play": "Play sound.",
"music": "Generation of music tones.",
"music._soundPicker": "A sound",
"music._soundPicker|param|sound": "the sound",
"music.beat": "Return the duration of a beat in milliseconds (the beat fraction).",
"music.beat|param|fraction": "the fraction of the current whole note, eg: BeatFraction.Half",
"music.changeTempoBy": "Change the tempo up or down by some amount of beats per minute (bpm).",
@ -10,6 +12,8 @@
"music.noteFrequency": "Get the frequency of a note.",
"music.noteFrequency|param|name": "the note name, eg: Note.C",
"music.playSound": "Start playing a sound and don't wait for it to finish.\nNotes are expressed as a string of characters with this format: NOTE[octave][:duration]",
"music.playSoundEffect": "Plays a sound",
"music.playSoundEffect|param|sound": "the sound to play",
"music.playSoundUntilDone": "Play a sound and wait until the sound is done.\nNotes are expressed as a string of characters with this format: NOTE[octave][:duration]",
"music.playSoundUntilDone|param|sound": "the melody to play, eg: music.sounds(Sounds.PowerUp)",
"music.playSound|param|sound": "the melody to play, eg: music.sounds(Sounds.PowerUp)",

View File

@ -28,9 +28,11 @@
"Sounds.PowerUp|block": "power up",
"Sounds.Siren|block": "siren",
"Sounds.Wawawawaa|block": "wawawawaa",
"music._soundPicker|block": "%sound",
"music.beat|block": "%fraction|beat",
"music.changeTempoBy|block": "change tempo by %value|(bpm)",
"music.noteFrequency|block": "%note",
"music.playSoundEffect|block": "play %sound",
"music.playSoundUntilDone|block": "play sound %sound=music_sounds|until done",
"music.playSound|block": "play sound %sound=music_sounds",
"music.playTone|block": "play tone|at %note=device_note|for %duration=device_beat",
@ -42,6 +44,133 @@
"music.stopAllSounds|block": "stop all sounds",
"music.tempo|block": "tempo (bpm)",
"music|block": "music",
"sounds.animalsCatPurr|block": "Animals cat purr",
"sounds.animalsDogBark1|block": "Animals dog bark 1",
"sounds.animalsDogBark2|block": "Animals dog bark 2",
"sounds.animalsDogGrowl|block": "Animals dog growl",
"sounds.animalsDogSniff|block": "Animals dog sniff",
"sounds.animalsDogWhine|block": "Animals dog whine",
"sounds.animalsElephantCall|block": "Animals elephant call",
"sounds.animalsInsectBuzz1|block": "Animals insect buzz1",
"sounds.animalsInsectBuzz2|block": "Animals insect buzz2",
"sounds.animalsInsectChirp|block": "Animals insect chirp",
"sounds.animalsSnakeHiss|block": "Animals snake hiss",
"sounds.animalsSnakeRattle|block": "Animals snake rattle",
"sounds.animalsTRexRoar|block": "Animals trex roar",
"sounds.colorsBlack|block": "Colors black",
"sounds.colorsBlue|block": "Colors blue",
"sounds.colorsBrown|block": "Colors brown",
"sounds.colorsGreen|block": "Colors green",
"sounds.colorsRed|block": "Colors red",
"sounds.colorsWhite|block": "Colors white",
"sounds.colorsYellow|block": "Colors yellow",
"sounds.communicationBravo|block": "Communication bravo",
"sounds.communicationEv3|block": "Communication ev3",
"sounds.communicationFantastic|block": "Communication fantastic",
"sounds.communicationGameOver|block": "Communication game over",
"sounds.communicationGoodJob|block": "communicationGoodJob",
"sounds.communicationGoodbye|block": "communication goodbye",
"sounds.communicationGood|block": "communication good",
"sounds.communicationGo|block": "Communication go",
"sounds.communicationHello|block": "communication hello",
"sounds.communicationHi|block": "communication hi",
"sounds.communicationLego|block": "communication lego",
"sounds.communicationMindstorms|block": "communication mindstorms",
"sounds.communicationMorning|block": "communication morning",
"sounds.communicationNo|block": "communication no",
"sounds.communicationOkay|block": "communication okay",
"sounds.communicationOkeyDokey|block": "communication okey dokey",
"sounds.communicationSorry|block": "communication sorry",
"sounds.communicationThankYou|block": "communication thank you",
"sounds.communicationYes|block": "communication yes",
"sounds.expressionsBoing|block": "expressions boing",
"sounds.expressionsBoo|block": "expressions boo",
"sounds.expressionsCheering|block": "expressions cheering",
"sounds.expressionsCrunching|block": "expressions crunching",
"sounds.expressionsCrying|block": "expressions crying",
"sounds.expressionsFanfare|block": "expressions fanfare",
"sounds.expressionsKungFu|block": "expressions kung fu",
"sounds.expressionsLaughing1|block": "expressions laughing1",
"sounds.expressionsLaughing2|block": "expressions laughing2",
"sounds.expressionsMagicWand|block": "expressions magic wand",
"sounds.expressionsOuch|block": "expressions ouch",
"sounds.expressionsShouting|block": "expressions shouting",
"sounds.expressionsSmack|block": "expressions smack",
"sounds.expressionsSneezing|block": "expressions sneezing",
"sounds.expressionsSnoring|block": "expressions snoring",
"sounds.expressionsUhOh|block": "expressions uh oh",
"sounds.informationActivate|block": "information activate",
"sounds.informationAnalyze|block": "information analyze",
"sounds.informationBackwards|block": "information backwards",
"sounds.informationColor|block": "information color",
"sounds.informationDetected|block": "information detected",
"sounds.informationDown|block": "information down",
"sounds.informationErrorAlarm|block": "information error alarm",
"sounds.informationError|block": "information error",
"sounds.informationFlashing|block": "information flashing",
"sounds.informationForward|block": "information forward",
"sounds.informationLeft|block": "information left",
"sounds.informationObject|block": "information object",
"sounds.informationRight|block": "information right",
"sounds.informationSearching|block": "information searching",
"sounds.informationStart|block": "information start",
"sounds.informationStop|block": "information stop",
"sounds.informationTouch|block": "information touch",
"sounds.informationTurn|block": "information turn",
"sounds.informationUp|block": "information up",
"sounds.mechanicalAirRelease|block": "mechanical air release",
"sounds.mechanicalAirbrake|block": "mechanical airbrake",
"sounds.mechanicalBackingAlert|block": "mechanical backing alert",
"sounds.mechanicalBlip1|block": "mechanical blip1",
"sounds.mechanicalBlip2|block": "mechanical blip2",
"sounds.mechanicalBlip3|block": "mechanical blip3",
"sounds.mechanicalBlip4|block": "mechanical blip4",
"sounds.mechanicalHorn1|block": "mechanical horn1",
"sounds.mechanicalHorn2|block": "mechanical horn2",
"sounds.mechanicalLaser|block": "mechanical laser",
"sounds.mechanicalMotorIdle|block": "mechanical motor idle",
"sounds.mechanicalMotorStart|block": "mechanical motor start",
"sounds.mechanicalMotorStop|block": "mechanical motor stop",
"sounds.mechanicalRatchet|block": "mechanical ratchet",
"sounds.mechanicalSonar|block": "\"mechanical sonar\"",
"sounds.mechanicalTickTack|block": "mechanical tick tack",
"sounds.mechanicalWalk|block": "mechanical walk",
"sounds.movementsArm1|block": "movements arm1",
"sounds.movementsArm2|block": "movements arm2",
"sounds.movementsArm3|block": "movements arm3",
"sounds.movementsArm4|block": "movements arm4",
"sounds.movementsDropLoad|block": "movements drop load",
"sounds.movementsLiftLoad|block": "movements lift load",
"sounds.movementsServo1|block": "movements servo1",
"sounds.movementsServo2|block": "movements servo2",
"sounds.movementsServo3|block": "movements servo3",
"sounds.movementsServo4|block": "movements servo4",
"sounds.movementsSlideLoad|block": "movements slide load",
"sounds.movementsSnap|block": "movements snap",
"sounds.movementsSpeedDown|block": "movements speed down",
"sounds.movementsSpeedIdle|block": "movements speed idle",
"sounds.movementsSpeedUp|block": "movements speed up",
"sounds.movementsSpeeding|block": "movements speeding",
"sounds.numbersEight|block": "numbers eight",
"sounds.numbersFive|block": "numbers five",
"sounds.numbersFour|block": "numbers four",
"sounds.numbersNine|block": "numbers nine",
"sounds.numbersOne|block": "numbers one",
"sounds.numbersSeven|block": "numbers seven",
"sounds.numbersSix|block": "numbers six",
"sounds.numbersTen|block": "numbers ten",
"sounds.numbersThree|block": "numbers three",
"sounds.numbersTwo|block": "numbers two",
"sounds.numbersZero|block": "numbers zero",
"sounds.systemClick|block": "system click",
"sounds.systemConfirm|block": "system confirm",
"sounds.systemConnect|block": "system connect",
"sounds.systemDownload|block": "system download",
"sounds.systemGeneralAlert|block": "system general alert",
"sounds.systemOverpower|block": "system overpower",
"sounds.systemPowerDown|block": "system power down",
"sounds.systemReady|block": "system ready",
"sounds.systemStartUp|block": "S",
"{id:category}Music": "Music",
"{id:category}Sound": "Sound",
"{id:category}Sounds": "Sounds"

18
libs/music/piano.ts Normal file
View File

@ -0,0 +1,18 @@
namespace music {
/**
* Get the frequency of a note.
* @param name the note name, eg: Note.C
*/
//% weight=1 help=music/note-frequency
//% blockId=device_note block="%note"
//% shim=TD_ID color="#FFFFFF" colorSecondary="#FFFFFF"
//% note.fieldEditor="note" note.defl="262"
//% note.fieldOptions.editorColour="#FF1493" note.fieldOptions.decompileLiterals=true
//% note.fieldOptions.minNote=52 note.fieldOptions.maxNote=75
//% useEnumVal=1
//% weight=10 blockGap=8
export function noteFrequency(name: Note): number {
//TODO fill in actual min/max note values
return name;
}
}

View File

@ -8,6 +8,7 @@
"shims.d.ts",
"melodies.ts",
"music.ts",
"piano.ts",
"sounds.jres",
"sounds.ts",
"ns.ts"

View File

@ -1,256 +1,280 @@
namespace sounds {
//% fixedInstance jres
//% fixedInstance jres block="Animals cat purr"
export const animalsCatPurr = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals dog bark 1"
export const animalsDogBark1 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals dog bark 2"
export const animalsDogBark2 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals dog growl"
export const animalsDogGrowl = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals dog sniff"
export const animalsDogSniff = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals dog whine"
export const animalsDogWhine = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals elephant call"
export const animalsElephantCall = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals insect buzz1"
export const animalsInsectBuzz1 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals insect buzz2"
export const animalsInsectBuzz2 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals insect chirp"
export const animalsInsectChirp = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals snake hiss"
export const animalsSnakeHiss = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals snake rattle"
export const animalsSnakeRattle = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Animals trex roar"
export const animalsTRexRoar = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Colors black"
export const colorsBlack = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Colors blue"
export const colorsBlue = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Colors brown"
export const colorsBrown = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Colors green"
export const colorsGreen = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Colors red"
export const colorsRed = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Colors white"
export const colorsWhite = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Colors yellow"
export const colorsYellow = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Communication bravo"
export const communicationBravo = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Communication ev3"
export const communicationEv3 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Communication fantastic"
export const communicationFantastic = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Communication game over"
export const communicationGameOver = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="Communication go"
export const communicationGo = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communicationGoodJob"
export const communicationGoodJob = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication good"
export const communicationGood = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication goodbye"
export const communicationGoodbye = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication hello"
export const communicationHello = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication hi"
export const communicationHi = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication lego"
export const communicationLego = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication mindstorms"
export const communicationMindstorms = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication morning"
export const communicationMorning = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication no"
export const communicationNo = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication okay"
export const communicationOkay = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication okey dokey"
export const communicationOkeyDokey = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication sorry"
export const communicationSorry = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication thank you"
export const communicationThankYou = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="communication yes"
export const communicationYes = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions boing"
export const expressionsBoing = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions boo"
export const expressionsBoo = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions cheering"
export const expressionsCheering = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions crunching"
export const expressionsCrunching = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions crying"
export const expressionsCrying = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions fanfare"
export const expressionsFanfare = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions kung fu"
export const expressionsKungFu = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions laughing1"
export const expressionsLaughing1 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions laughing2"
export const expressionsLaughing2 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions magic wand"
export const expressionsMagicWand = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions ouch"
export const expressionsOuch = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions shouting"
export const expressionsShouting = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions smack"
export const expressionsSmack = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions sneezing"
export const expressionsSneezing = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions snoring"
export const expressionsSnoring = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="expressions uh oh"
export const expressionsUhOh = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information activate"
export const informationActivate = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information analyze"
export const informationAnalyze = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information backwards"
export const informationBackwards = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information color"
export const informationColor = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information detected"
export const informationDetected = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information down"
export const informationDown = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information error alarm"
export const informationErrorAlarm = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information error"
export const informationError = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information flashing"
export const informationFlashing = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information forward"
export const informationForward = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information left"
export const informationLeft = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information object"
export const informationObject = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information right"
export const informationRight = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information searching"
export const informationSearching = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information start"
export const informationStart = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information stop"
export const informationStop = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information touch"
export const informationTouch = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information turn"
export const informationTurn = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="information up"
export const informationUp = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical air release"
export const mechanicalAirRelease = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical airbrake"
export const mechanicalAirbrake = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical backing alert"
export const mechanicalBackingAlert = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical blip1"
export const mechanicalBlip1 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical blip2"
export const mechanicalBlip2 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical blip3"
export const mechanicalBlip3 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical blip4"
export const mechanicalBlip4 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical horn1"
export const mechanicalHorn1 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical horn2"
export const mechanicalHorn2 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical laser"
export const mechanicalLaser = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical motor idle"
export const mechanicalMotorIdle = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical motor start"
export const mechanicalMotorStart = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical motor stop"
export const mechanicalMotorStop = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical ratchet"
export const mechanicalRatchet = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block='"mechanical sonar"'
export const mechanicalSonar = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical tick tack"
export const mechanicalTickTack = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="mechanical walk"
export const mechanicalWalk = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements arm1"
export const movementsArm1 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements arm2"
export const movementsArm2 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements arm3"
export const movementsArm3 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements arm4"
export const movementsArm4 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements drop load"
export const movementsDropLoad = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements lift load"
export const movementsLiftLoad = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements servo1"
export const movementsServo1 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements servo2"
export const movementsServo2 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements servo3"
export const movementsServo3 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements servo4"
export const movementsServo4 = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements slide load"
export const movementsSlideLoad = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements snap"
export const movementsSnap = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements speed down"
export const movementsSpeedDown = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements speed idle"
export const movementsSpeedIdle = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements speed up"
export const movementsSpeedUp = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="movements speeding"
export const movementsSpeeding = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="numbers eight"
export const numbersEight = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="numbers five"
export const numbersFive = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="numbers four"
export const numbersFour = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="numbers nine"
export const numbersNine = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="numbers one"
export const numbersOne = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="numbers seven"
export const numbersSeven = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="numbers six"
export const numbersSix = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="numbers ten"
export const numbersTen = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="numbers three"
export const numbersThree = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="numbers two"
export const numbersTwo = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="numbers zero"
export const numbersZero = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="system click"
export const systemClick = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="system confirm"
export const systemConfirm = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="system connect"
export const systemConnect = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="system download"
export const systemDownload = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="system general alert"
export const systemGeneralAlert = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="system overpower"
export const systemOverpower = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="system power down"
export const systemPowerDown = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block="system ready"
export const systemReady = music.fromWAV(hex``);
//% fixedInstance jres
//% fixedInstance jres block=S
export const systemStartUp = music.fromWAV(hex``);
}
namespace music {
/**
* Plays a sound
* @param sound the sound to play
*/
//% blockId=music_play_sound_effect block="play %sound"
//% weight=98
export function playSoundEffect(sound: Sound) {
if (!sound) return;
sound.play();
}
/**
* A sound
* @param sound the sound
*/
//% blockId=music_sound_picker block="%sound" shim=TD_ID
//% weight=0 blockHidden=1
export function _soundPicker(sound: Sound): Sound {
return sound;
}
}

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@ -0,0 +1,3 @@
# Touch sensor
The library to interact with the Touch Sensor.

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@ -0,0 +1,8 @@
{
"TouchSensorEvent": "Touch sensor interactions",
"sensors.TouchSensor.isPressed": "Check if touch sensor is touched.",
"sensors.TouchSensor.onEvent": "Do something when a touch sensor is touched...",
"sensors.TouchSensor.onEvent|param|body": "code to run when the event is raised",
"sensors.TouchSensor.waitUntil": "Wait until the touch sensor is touched",
"sensors.TouchSensor.wasPressed": "Check if touch sensor is touched since it was last checked."
}

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@ -0,0 +1,15 @@
{
"TouchSensorEvent.Bumped|block": "bumped",
"TouchSensorEvent.Pressed|block": "pressed",
"TouchSensorEvent.Released|block": "released",
"sensors.TouchSensor.isPressed|block": "`icons.touchSensor` %sensor|is pressed",
"sensors.TouchSensor.onEvent|block": "on `icons.touchSensor` %sensor|%event",
"sensors.TouchSensor.waitUntil|block": "wait until `icons.touchSensor` %sensor|%event",
"sensors.TouchSensor.wasPressed|block": "`icons.touchSensor` %sensor|was pressed",
"sensors.touchSensor1|block": "1",
"sensors.touchSensor2|block": "2",
"sensors.touchSensor3|block": "3",
"sensors.touchSensor4|block": "4",
"{id:category}Sensors": "Sensors",
"{id:group}Touch Sensor": "Touch Sensor"
}

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@ -0,0 +1,15 @@
# Touch Sensor
```cards
sensors.touchSensor1.onEvent(TouchSensorEvent.Pressed, function () {
brick.showImage(images.expressionsBigSmile)
})
sensors.touchSensor1.isPressed();
sensors.touchSensor1.wasPressed();
```
## See Also
[on Event](/reference/sensors/touch-sensor/on-event),
[is pressed](reference/sensors/touch-sensor/is-pressed),
[was pressed](reference/sensors/touch-sensor/was-pressed)

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@ -0,0 +1,11 @@
# is Pressed
```blocks
loops.forever(function () {
if (sensors.touchSensor1.isPressed()) {
brick.setStatusLight(LightsPattern.Green)
} else {
brick.setStatusLight(LightsPattern.Orange)
}
})
```

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@ -0,0 +1,16 @@
# On Event
```sig
sensors.touchSensor1.onEvent(TouchSensorEvent.Released, function () { })
```
# Parameters
## Examples
```blocks
sensors.touchSensor1.onEvent(TouchSensorEvent.Released, function () {
brick.showImage(images.expressionsSick)
})
```

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@ -0,0 +1,11 @@
# was Pressed
```blocks
loops.forever(function () {
if (sensors.touchSensor1.wasPressed()) {
brick.setStatusLight(LightsPattern.Green)
} else {
brick.setStatusLight(LightsPattern.Orange)
}
})
```

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@ -0,0 +1,15 @@
{
"name": "touch-sensor",
"description": "Touch Sensor support",
"files": [
"README.md",
"touch.ts"
],
"testFiles": [
"test.ts"
],
"public": true,
"dependencies": {
"core": "file:../core"
}
}

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@ -0,0 +1,8 @@
sensors.touchSensor1.onEvent(TouchSensorEvent.Pressed, function () {
})
sensors.touchSensor2.onEvent(TouchSensorEvent.Bumped, function () {
})
sensors.touchSensor3.onEvent(TouchSensorEvent.Released, function () {
})
sensors.touchSensor4.isPressed();
sensors.touchSensor4.wasPressed();

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@ -41,7 +41,7 @@ namespace sensors {
* @param event the kind of button gesture that needs to be detected
* @param body code to run when the event is raised
*/
//% help=input/touch/on-event
//% help=input/touch-sensor/on-event
//% blockId=touchEvent block="on `icons.touchSensor` %sensor|%event"
//% parts="touch"
//% blockNamespace=sensors
@ -51,20 +51,50 @@ namespace sensors {
this.button.onEvent(<ButtonEvent><number>ev, body)
}
/**
* Wait until the touch sensor is touched
* @param sensor the touch sensor that needs to be clicked or used
* @param event the kind of button gesture that needs to be detected
*/
//% help=input/touch-sensor/wait-until
//% blockId=touchWaitUntil block="wait until `icons.touchSensor` %sensor|%event"
//% parts="touch"
//% blockNamespace=sensors
//% weight=98 blockGap=8
//% group="Touch Sensor"
waitUntil(ev: TouchSensorEvent) {
this.button.waitUntil(<ButtonEvent><number>ev);
}
/**
* Check if touch sensor is touched.
* @param sensor the port to query the request
*/
//% help=input/touch/is-touched
//% block="`icons.touchSensor` %sensor|is touched"
//% blockId=touchIsTouched
//% help=input/touch-sensor/is-pressed
//% block="`icons.touchSensor` %sensor|is pressed"
//% blockId=touchIsPressed
//% parts="touch"
//% blockNamespace=sensors
//% weight=81 blockGap=8
//% group="Touch Sensor"
isTouched() {
isPressed() {
return this.button.isPressed();
}
/**
* Check if touch sensor is touched since it was last checked.
* @param sensor the port to query the request
*/
//% help=input/touch-sensor/was-pressed
//% block="`icons.touchSensor` %sensor|was pressed"
//% blockId=touchWasPressed
//% parts="touch"
//% blockNamespace=sensors
//% weight=81 blockGap=8
//% group="Touch Sensor"
wasPressed() {
return this.button.wasPressed();
}
}
//% whenUsed block="1" weight=95 fixedInstance

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# Ultrasonic sensor
The library to interact with the Ultrasonic Sensor.

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@ -0,0 +1,6 @@
{
"sensors.UltraSonicSensor.distance": "Gets the distance from the sonar in centimeters",
"sensors.UltraSonicSensor.onEvent": "Registers code to run when the given color is close",
"sensors.UltraSonicSensor.onEvent|param|handler": "the code to run when detected",
"sensors.UltraSonicSensor.waitUntil": "Waits for the event to occur"
}

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@ -0,0 +1,14 @@
{
"UltrasonicSensorEvent.ObjectDetected|block": "object detected",
"UltrasonicSensorEvent.ObjectFar|block": "object far",
"UltrasonicSensorEvent.ObjectNear|block": "object near",
"sensors.UltraSonicSensor.distance|block": "`icons.ultrasonicSensor` %sensor|distance",
"sensors.UltraSonicSensor.onEvent|block": "on `icons.ultrasonicSensor` %sensor|%event",
"sensors.UltraSonicSensor.waitUntil|block": "wait until `icons.ultrasonicSensor` %sensor| %event",
"sensors.ultrasonic1|block": "1",
"sensors.ultrasonic2|block": "2",
"sensors.ultrasonic3|block": "3",
"sensors.ultrasonic4|block": "4",
"{id:category}Sensors": "Sensors",
"{id:group}Ultrasonic Sensor": "Ultrasonic Sensor"
}

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@ -0,0 +1,15 @@
{
"name": "ultrasonic-sensor",
"description": "Ultrasonic Sensor support",
"files": [
"README.md",
"ultrasonic.ts"
],
"testFiles": [
"test.ts"
],
"public": true,
"dependencies": {
"core": "file:../core"
}
}

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@ -1,20 +1,22 @@
const enum UltrasonicSensorEvent {
//% block="object near"
ObjectNear = 1,
enum UltrasonicSensorEvent {
//% block="object detected"
ObjectDetected = 2
ObjectDetected = 10,
//% block="object near"
ObjectNear = sensors.internal.ThresholdState.Low,
//% block="object far"
ObjectFar = sensors.internal.ThresholdState.High
}
namespace sensors {
//% fixedInstances
export class UltraSonicSensor extends internal.UartSensor {
private promixityThreshold: number;
private promixityThreshold: sensors.internal.ThresholdDetector;
private movementThreshold: number;
constructor(port: number) {
super(port)
this.promixityThreshold = 10;
this.promixityThreshold = new sensors.internal.ThresholdDetector(this.id(), 0, 255, 10, 100); // range is 0..255cm
this.movementThreshold = 1;
}
@ -28,12 +30,11 @@ namespace sensors {
_update(prev: number, curr: number) {
// is there an object near?
if (prev >= this.promixityThreshold && curr < this.promixityThreshold)
control.raiseEvent(this._id, UltrasonicSensorEvent.ObjectNear); // TODO proper HI-LO sensor
this.promixityThreshold.setLevel(curr);
// did something change?
if (Math.abs(prev - curr) > this.movementThreshold)
control.raiseEvent(this._id, UltrasonicSensorEvent.ObjectDetected); // TODO debouncing
control.raiseEvent(this._id, UltrasonicSensorEvent.ObjectDetected);
}
/**
@ -47,29 +48,26 @@ namespace sensors {
//% blockNamespace=sensors
//% weight=100 blockGap=8
//% group="Ultrasonic Sensor"
on(event: UltrasonicSensorEvent, handler: () => void) {
onEvent(event: UltrasonicSensorEvent, handler: () => void) {
control.onEvent(this._id, event, handler);
if (event == UltrasonicSensorEvent.ObjectNear
&& this.distance() < this.promixityThreshold)
control.runInBackground(handler);
}
/**
* Waits for the event to occur
*/
//% help=input/ultrasonic/wait
//% block="wait `icons.ultrasonicSensor` %sensor|for %event"
//% block="wait until `icons.ultrasonicSensor` %sensor| %event"
//% blockId=ultrasonicWait
//% parts="ultrasonicsensor"
//% blockNamespace=sensors
//% weight=99 blockGap=8
//% group="Ultrasonic Sensor"
wait(event: UltrasonicSensorEvent) {
// TODO
waitUntil(event: UltrasonicSensorEvent) {
control.waitForEvent(this._id, event);
}
/**
* Gets the distance from the sonar in millimeters
* Gets the distance from the sonar in centimeters
* @param sensor the ultrasonic sensor port
*/
//% help=input/ultrasonic/distance
@ -79,10 +77,10 @@ namespace sensors {
//% blockNamespace=sensors
//% weight=65 blockGap=8
//% group="Ultrasonic Sensor"
distance() {
distance(): number {
// it supposedly also has an inch mode, but we stick to cm
this._setMode(0)
return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff; // range is 0..255
}
}

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@ -1,6 +1,6 @@
{
"name": "pxt-ev3",
"version": "0.0.30",
"version": "0.0.35",
"description": "LEGO Mindstorms EV3 for Microsoft MakeCode",
"private": true,
"keywords": [
@ -39,8 +39,8 @@
"semantic-ui-less": "^2.2.4"
},
"dependencies": {
"pxt-common-packages": "0.14.2",
"pxt-core": "2.3.27"
"pxt-common-packages": "0.14.5",
"pxt-core": "2.3.31"
},
"scripts": {
"test": "node node_modules/pxt-core/built/pxt.js travis"

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@ -10,6 +10,10 @@
"libs/base",
"libs/core",
"libs/music",
"libs/color-sensor",
"libs/touch-sensor",
"libs/ultrasonic-sensor",
"libs/infrared-sensor",
"libs/ev3"
],
"simulator": {