Compare commits

...

49 Commits

Author SHA1 Message Date
280963d1eb 0.0.67 2018-01-15 23:58:31 -08:00
9fadf49b0e Support for multiple motors in "used" logic. (#238)
* handle registerion of dual / single motors

* updated puppy
2018-01-15 23:57:21 -08:00
3c2be25384 some core set adapted codes 2018-01-15 21:27:19 -08:00
e1f623a94d Added description to timers 2018-01-15 03:41:14 -08:00
cb5f9648f5 fixed sound name 2018-01-14 19:49:40 -08:00
9158cfe4f6 0.0.66 2018-01-13 08:31:38 -08:00
0b763978f2 gyro boy improvements (#236)
gyro boy improvements
2018-01-13 08:31:10 -08:00
25fded6afb 0.0.65 2018-01-13 00:02:01 -08:00
fc6fb0811f Timers (#235)
* adding timer support

* updates strings
2018-01-13 00:00:55 -08:00
49bedcbcc5 0.0.64 2018-01-12 16:12:02 -08:00
32876f4584 Merge pull request #234 from Microsoft/largemotorview
Fix large motor SVG hole
2018-01-12 13:51:00 -08:00
da9bea30b5 Update large motor view SVG so that the drop shadow is outside the hole SVG 2018-01-12 13:50:09 -08:00
d0aa68aeee 0.0.63 2018-01-12 13:33:45 -08:00
51731fbbc9 bump pxt-common-packages to 0.15.5, 2018-01-12 13:33:40 -08:00
751ea1494b motor slider fixes and fix motor output in vm 2018-01-12 13:33:25 -08:00
dfe84471e8 Merge pull request #144 from Microsoft/motorslider
Add motor slider control
2018-01-12 13:04:45 -08:00
0f3de6cf07 0.0.62 2018-01-11 22:56:34 -08:00
21195e4abf Datalog (#233)
* support for custom csv separator

* simple datalog frameowrk

* api strings

* hide setfile

* storage fixes

* log seconds, not milliseconds
2018-01-11 22:53:28 -08:00
c992100a38 added option to append CSV headers 2018-01-11 21:36:43 -08:00
20a4673f98 First draft of storage APIs (#122)
* First draft of storage APIs

* bumped pxt-core

* using fixed instances to seprate temp from permanent

* send console to storage

* sim support

* missing sim stubs

* adding storage blocks

* more sim support

* remove storage from default package

* fix rendering of ms

* render raw ms

* slize at better place

* duplicate bundled dir

* refactor limit

* simplify limit logic
2018-01-11 20:05:45 -08:00
966fd81870 0.0.61 2018-01-11 14:08:14 -08:00
cb9d2aeb39 bumping pxt dependency 2018-01-11 14:08:01 -08:00
3cee55f4c2 0.0.60 2018-01-11 13:43:41 -08:00
3815d2fd3b simplifiying brick light api (#231) 2018-01-11 13:43:11 -08:00
1453b7e0a3 gyro reset fix 2018-01-11 11:17:23 -08:00
6fb5c54280 fix build break 2018-01-11 08:55:31 -08:00
9d5ca35e83 fix battery encoding 2018-01-11 08:47:09 -08:00
893dd0f9c4 rename "enter..." to "button enter" 2018-01-11 08:28:25 -08:00
c3419c0b74 support for unregulated motors (#227) 2018-01-10 23:34:27 -08:00
a4164470d8 updated api to align with labview 2018-01-10 22:29:35 -08:00
0dd5ab9bde appliying manual speed 2018-01-10 14:08:50 -08:00
e93e659e8a nit: remove unnecessary comment 2018-01-10 13:51:35 -08:00
8357372fb5 Update to make it more like a crank 2018-01-10 13:47:39 -08:00
54cb076002 Merge pull request #226 from Microsoft/legoavatar
Add lego avatar
2018-01-10 13:03:15 -08:00
dbd3eb464b Add lego avatar 2018-01-10 12:59:53 -08:00
10cd39a4ec Merge branch 'master' into motorslider 2018-01-10 12:52:51 -08:00
fddc4e647a 0.0.59 2018-01-10 12:52:48 -08:00
798a351f15 updated package lock 2018-01-10 12:52:36 -08:00
e61dffff03 fixing threshold 2018-01-10 11:45:08 -08:00
b9f5096480 pause until motor measured move is done 2018-01-10 11:29:27 -08:00
9912d68c8b fixing chassis 2018-01-10 11:14:25 -08:00
951b9be6e4 fixing motors 2018-01-10 11:14:18 -08:00
aa8635c4e7 Always use the motor slider control 2018-01-10 10:00:48 -08:00
4e4f5495da Merge branch 'master' into motorslider 2018-01-10 09:56:59 -08:00
f64bf57000 Merge master 2018-01-10 09:56:32 -08:00
f1242724b5 Fix legofont icons 2018-01-10 09:55:58 -08:00
cd0c9df86e bump to 3.0.8 2018-01-10 08:58:54 -08:00
16b9a5027d Add rotate icons 2017-12-29 11:39:06 -08:00
cbe68b3199 Add motor slider control 2017-12-28 13:23:30 -08:00
63 changed files with 2349 additions and 442 deletions

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# Gyroboy LabView
```typescript
let mSum = 0;
let mPos = 0;
let mSpd = 0;
let mD = 0;
let mDP1 = 0;
let mDP2 = 0;
let mDP3 = 0;
let Crdv = 0;
let cLo = 0;
let gAng = 0;
let ok = false;
let pwr = 0;
let Cstr = 0;
let Cdrv = 0;
let gMn = 0;
let gMx = 0;
let gSum = 0;
let gyro = 0;
let gOS = 0;
let gSpd = 0;
let tInt = 0.014;
let lpwr = 0
let rpwr = 0
let tStart = 0
let st = 0
let oldDr = 0
function RST() {
motors.largeA.reset()
motors.largeD.reset()
motors.largeA.setRegulated(false)
motors.largeD.setRegulated(false)
sensors.gyro2.reset()
sensors.gyro2.rate()
control.timer2.reset()
loops.pause(5000)
mSum = 0;
mPos = 0;
mD = 0;
mDP1 = 0;
mDP2 = 0;
mDP3 = 0;
Crdv = 0;
cLo = 0;
gAng = 0;
ok = false;
pwr = 0;
st = 0;
Cstr = 0;
Cdrv = 0;
}
function OS() {
// OSL
do {
gMn = 1000;
gMx = -100;
gSum = 0;
// gChk
for (let i = 0; i < 200; i++) {
gyro = sensors.gyro2.rate()
gSum = gyro;
gMx = Math.max(gMx, gyro)
gMn = Math.min(gMn, gyro)
loops.pause(4);
}
} while (gMx - gMn > 2);
gOS = gSum / 200;
}
function GT() {
if (cLo == 0) {
tInt = 0.014;
control.timer1.reset();
} else {
tInt = control.timer1.seconds() / cLo;
}
cLo++;
}
function GG() {
gyro = sensors.gyro2.rate();
gOS = 0.0005 * gyro + (1 - 0.0005) * gOS
gSpd = gyro - gOS;
gAng = gAng + tInt * gSpd;
}
function GM() {
let temp = mSum
mSum = motors.largeD.angle() + motors.largeA.angle();
mD = mSum - temp;
mPos = mPos + mD;
mSpd = ((mDP1 + mDP2 + mDP3 + mD) / 4) / tInt;
mDP3 = mDP2;
mDP2 = mDP1;
mDP1 = mD;
}
function EQ() {
mPos = mPos - Cdrv * tInt;
pwr = (0.8 * gSpd + 15 * gAng) + (0.08 * mSpd + 0.12 * mPos) - 0.01 * Cdrv
if (pwr > 100) pwr = 100
else if (pwr < -100) pwr = -100
}
function cntrl() {
mPos = mPos - tInt * Cdrv
lpwr = (pwr + Cstr * 0.1)
rpwr = (pwr - Cstr * 0.1)
}
function CHK() {
if (Math.abs(pwr) < 100)
control.timer2.reset();
if (control.timer2.seconds() > 2) {
ok = true;
}
}
// M
loops.forever(function () {
RST();
brick.showImage(images.eyesSleeping)
OS()
gAng = -0.25;
music.playSoundEffect(sounds.movementsSpeedUp)
brick.showImage(images.eyesAwake)
st = 1;
// BALANCE
while (!ok) {
GT();
let t1 = control.timer1.millis()
GG();
GM();
EQ();
cntrl();
motors.largeA.setSpeed(lpwr)
motors.largeD.setSpeed(rpwr)
CHK()
let t2 = control.timer1.millis();
let p = 5 - (t2 - t1);
loops.pause(Math.max(1, p))
}
motors.stopAllMotors()
st = 0;
brick.setLight(BrickLight.RedPulse);
brick.showImage(images.eyesKnockedOut)
music.playSoundEffect(sounds.movementsSpeedDown)
sensors.touch3.pauseUntil(TouchSensorEvent.Pressed)
brick.setLight(BrickLight.Off);
})
// BHV
loops.forever(function () {
switch (st) {
case 0:
Cdrv = 0;
Cstr = 0;
break;
case 1:
Cdrv = 40;
loops.pause(4000);
Cdrv = 0;
music.playTone(1000, 100);
st = 2;
break;
case 2:
switch (sensors.color1.color()) {
case ColorSensorColor.Red:
music.playTone(2000, 100);
Cdrv = 0;
Cstr = 0;
break;
case ColorSensorColor.Green:
music.playTone(2000, 100);
Cdrv = 150;
Cstr = 0;
break;
case ColorSensorColor.Blue:
music.playTone(2000, 100);
Cstr = 70;
break;
case ColorSensorColor.Yellow:
music.playTone(2000, 100);
Cstr = -70;
break;
case ColorSensorColor.White:
music.playTone(2000, 100);
Cdrv = -75;
break;
}
if (sensors.ultrasonic4.distance() < 25) {
Cstr = 0;
oldDr = Cdrv;
Cdrv = -10;
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
if (Math.randomRange(-1, 1) >= 1)
Cstr = 70;
else
Cstr = -70;
loops.pause(4000);
music.playTone(2000, 100)
Cstr = 0;
Cdrv = oldDr;
}
break;
}
loops.pause(80);
})
```

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# Puppy
```typescript
let P_T = 0;
let ISS = 0;
let F_T = 0;
let P_C = 0;
let F_C = 0;
let DB_S = 0;
let NS = false;
let IBP = 0;
let IAP = 0;
let C = false;
let TC = false;
let OTC = false;
let COL = 0;
let OCOL = 0;
let _C = false;
let GTO = 0;
function DN() {
motors.largeAD.setBrake(true);
motors.largeAD.tank(50, 50, 1, MoveUnit.Seconds);
loops.pause(100);
motors.largeA.clearCounts()
motors.largeD.clearCounts()
}
function MNRH() {
motors.mediumC.setBrake(true)
brick.showImage(images.legoEv3icon)
brick.setLight(BrickLight.OrangePulse)
while (!brick.buttonEnter.wasPressed()) {
if (brick.buttonUp.wasPressed()) {
motors.mediumC.setSpeed(-100);
} else if (brick.buttonDown.wasPressed()) {
motors.mediumC.setSpeed(100);
} else {
motors.mediumC.stop();
}
}
motors.mediumC.stop();
motors.mediumC.clearCounts();
brick.setLight(BrickLight.Green);
}
function IS(t: number) {
ISS = t;
switch (t) {
case 0:
brick.showImage(images.eyesNeutral);
break;
case 1:
brick.showImage(images.eyesSleeping);
break;
case 2:
brick.showImage(images.eyesTear);
// draw rect...
break;
case 3:
brick.showImage(images.eyesHurt);
break;
case 4:
brick.showImage(images.eyesAngry);
break;
case 5:
brick.showImage(images.eyesTiredMiddle);
break;
case 6:
brick.showImage(images.eyesTiredRight);
break;
case 7:
brick.showImage(images.eyesTiredLeft);
break;
case 8:
brick.showImage(images.eyesLove);
break;
}
}
function UP() {
if (motors.largeA.angle() > -50) {
control.runInBackground(function () {
motors.largeD.clearCounts()
motors.largeD.setSpeed(-35);
pauseUntil(() => motors.largeD.angle() < -25);
motors.largeD.stop();
motors.largeD.setRegulated(false)
motors.largeD.setSpeed(-15)
pauseUntil(() => motors.largeD.angle() < -65);
motors.largeD.stop();
})
motors.largeA.clearCounts()
motors.largeA.setSpeed(-35);
pauseUntil(() => motors.largeA.angle() < -25);
motors.largeA.stop();
motors.largeA.setRegulated(false)
motors.largeA.setSpeed(-15)
pauseUntil(() => motors.largeA.angle() < -65);
motors.largeA.stop();
loops.pause(500);
}
}
function RST() {
P_T = Math.randomRange(3, 6);
F_T = Math.randomRange(2, 4);
P_C = 1;
F_C = 1;
control.timer1.reset();
control.timer2.reset();
control.timer3.reset();
CS(0);
}
function CS(db: number) {
if (DB_S != db) {
DB_S = db;
NS = true;
}
}
function MON() {
if (control.timer2.seconds() > 10) {
control.timer2.reset();
P_C--;
if (P_C < 0) {
P_C = 0;
}
}
if (control.timer1.seconds() > 20) {
control.timer1.reset()
F_C--;
if (F_C < 0) {
F_C = 0;
}
}
if (control.timer3.seconds() > 30) {
control.timer3.reset();
CS(1);
}
}
function UIS() {
if (control.timer5.seconds() > IBP) {
control.timer5.reset();
if (ISS == 1) {
ISS = 6;
IBP = Math.randomRange(1, 5);
} else {
ISS = 1;
IBP = 0.25;
}
IS(ISS);
}
if (control.timer6.seconds() > IAP) {
if (ISS != 1) {
control.timer6.reset();
IAP = Math.randomRange(1, 10)
if (ISS != 7) {
ISS = 7
} else {
ISS = 6;
}
IS(ISS);
}
}
}
function UPDB() {
if ((P_T == P_C) && (F_T == F_C)) {
CS(6);
}
if ((P_T > P_C) && (F_T < F_C)) {
CS(3);
}
if ((P_T < P_C) && (F_T > F_C)) {
CS(5);
}
if ((P_C == 0) && (F_C > 0)) {
CS(2)
}
if (F_C == 0) {
CS(4)
}
}
function PTC() {
C = false;
OTC = TC;
TC = sensors.touch1.isPressed()
if (TC != OTC && TC) {
P_C++;
control.timer3.reset();
if (DB_S != 4) {
IS(2);
music.playSoundEffect(sounds.animalsDogSniff);
C = true;
}
}
return C;
}
function FDC() {
OCOL = COL;
COL = sensors.color4.color();
_C = false;
if ((COL != 0) && (OCOL != COL)) {
F_C++;
_C = true;
control.timer3.reset();
IS(2);
music.playSoundEffect(sounds.expressionsCrunching)
}
return _C;
}
function IDL() {
if (NS) {
NS = false;
UP();
}
UIS();
UPDB();
PTC();
FDC();
}
function MHT(Pos: number) {
let _R = Pos - motors.mediumC.angle();
if (_R >= 0) {
motors.mediumC.setSpeed(100, _R, MoveUnit.Degrees);
} else {
motors.mediumC.setSpeed(-100, Math.abs(_R), MoveUnit.Degrees);
}
}
function SLP() {
if (NS) {
NS = false;
IS(5)
DN()
MHT(3000)
IS(1)
music.playSoundEffect(sounds.expressionsSnoring)
}
if (sensors.touch1.isPressed() || brick.buttonEnter.isPressed()) {
music.stopAllSounds();
control.timer3.reset();
CS(7);
}
}
function PLF() {
if (NS) {
NS = false
IS(0)
UP()
music.playSoundEffect(sounds.animalsDogBark2)
control.timer4.reset()
GTO = Math.randomRange(4, 8);
}
if(PTC()) {
CS(0);
}
if (control.timer4.seconds() > GTO) {
music.playSoundEffect(sounds.animalsDogBark2)
control.timer4.reset();
GTO = Math.randomRange(4, 8);
}
}
function NGR() {
NS = false
IS(4)
music.playSoundEffect(sounds.animalsDogGrowl);
UP();
loops.pause(1500);
music.stopAllSounds()
music.playSoundEffect(sounds.animalsDogBark1)
P_C--;
CS(0);
}
function HNG() {
if (NS) {
NS = false;
IS(3)
DN();
music.playSoundEffect(sounds.animalsDogWhine);
}
if(FDC()) {
CS(0)
}
if (PTC()) {
CS(3);
}
}
function PPP() {
NS = false;
IS(2);
UP();
loops.pause(100)
motors.largeA.setSpeed(-30, 70, MoveUnit.Degrees);
loops.pause(800);
music.playSoundEffect(sounds.mechanicalHorn1);
loops.pause(1000);
for(let i = 0; i < 3; ++i) {
motors.largeA.setSpeed(-30, 20, MoveUnit.Degrees);
motors.largeA.setSpeed(30, 20, MoveUnit.Degrees);
}
motors.largeA.setSpeed(30, 70, MoveUnit.Degrees);
F_C = 1;
CS(0);
}
function HPY() {
IS(8)
MHT(0);
motors.largeAD.setSpeed(10, 0.8, MoveUnit.Seconds);
for(let i = 0; i < 3; ++i) {
music.playSoundEffect(sounds.animalsDogBark1);
motors.largeAD.setSpeed(-100, 0.2, MoveUnit.Seconds);
loops.pause(300)
motors.largeAD.setSpeed(10, 0.3, MoveUnit.Seconds)
}
loops.pause(500);
music.stopAllSounds();
DN();
RST();
}
function STL() {
UP();
motors.largeAD.setSpeed(-20, 60, MoveUnit.Degrees);
music.playSoundEffect(sounds.animalsDogWhine);
motors.largeAD.setSpeed(20, 60, MoveUnit.Degrees);
}
function WKU() {
let stateC = false;
IS(5);
music.playSoundEffect(sounds.animalsDogWhine)
MHT(0)
DN()
STL()
loops.pause(1000);
UP()
CS(0;)
}
DN();
MNRH();
// compare button state???
IS(1);
UP();
RST();
loops.forever(function () {
MON();
switch (DB_S) {
case 0:
IDL();
break;
case 1:
SLP();
break;
case 2:
PLF();
break;
case 3:
NGR();
break;
case 4:
HNG();
break;
case 5:
PPP();
break;
case 6:
HPY();
break;
case 7:
WKU();
break;
}
})
```

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# Robot Arm
```typescript
function INI() {
motors.largeB.setBrake(true)
motors.largeC.setBrake(true)
motors.mediumA.setBrake(true)
motors.largeB.setSpeed(-50)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop();
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds);
motors.mediumA.setSpeed(-50, 90, MoveUnit.Degrees);
motors.largeC.setSpeed(50)
sensors.touch1.pauseUntil(TouchSensorEvent.Pressed);
motors.largeC.setSpeed(-50, 0.86, MoveUnit.Rotations);
}
INI()
let down = false;
loops.forever(function () {
brick.showImage(images.informationQuestionMark)
brick.setLight(BrickLight.OrangePulse);
pauseUntil(() => (down = brick.buttonDown.wasPressed()) || brick.buttonUp.wasPressed())
brick.setLight(BrickLight.Off)
music.playSoundEffect(sounds.mechanicalAirRelease)
brick.showImage(images.informationAccept)
if (down) {
brick.showImage(images.informationForward)
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
} else {
brick.showImage(images.informationBackward)
motors.largeC.setSpeed(-65, 0.85, MoveUnit.Rotations);
}
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees)
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds)
motors.largeB.setSpeed(-55)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop();
if (down) {
motors.largeC.setSpeed(-65, 0.86, MoveUnit.Rotations);
} else {
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
}
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees);
motors.mediumA.setSpeed(-30, 90, MoveUnit.Degrees);
motors.largeB.setSpeed(-55)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop()
})
```

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# Crane LabView
```blocks
function INI() {
motors.largeB.setBrake(true)
motors.largeC.setBrake(true)
motors.mediumA.setBrake(true)
motors.largeB.setSpeed(-50)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop();
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds);
motors.mediumA.setSpeed(-50, 90, MoveUnit.Degrees);
motors.largeC.setSpeed(50)
sensors.touch1.pauseUntil(TouchSensorEvent.Pressed);
motors.largeC.setSpeed(-50, 0.86, MoveUnit.Rotations);
}
INI()
let down = false;
loops.forever(function () {
brick.showImage(images.informationQuestionMark)
brick.setLight(BrickLight.OrangePulse);
pauseUntil(() => (down = brick.buttonDown.wasPressed()) || brick.buttonUp.wasPressed())
brick.setLight(BrickLight.Off)
music.playSoundEffect(sounds.mechanicalAirRelease)
brick.showImage(images.informationAccept)
if (down) {
brick.showImage(images.informationForward)
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
} else {
brick.showImage(images.informationBackward)
motors.largeC.setSpeed(-65, 0.85, MoveUnit.Rotations);
}
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees)
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds)
motors.largeB.setSpeed(-55)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop();
if (down) {
motors.largeC.setSpeed(-65, 0.86, MoveUnit.Rotations);
} else {
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
}
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees);
motors.mediumA.setSpeed(-30, 90, MoveUnit.Degrees);
motors.largeB.setSpeed(-55)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop()
})
```

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# Gyro Boy LabView
```blocks
let mSum = 0;
let mPos = 0;
let mSpd = 0;
let mD = 0;
let mDP1 = 0;
let mDP2 = 0;
let mDP3 = 0;
let Crdv = 0;
let cLo = 0;
let gAng = 0;
let ok = false;
let pwr = 0;
let Cstr = 0;
let Cdrv = 0;
let gMn = 0;
let gMx = 0;
let gSum = 0;
let gyro = 0;
let gOS = 0;
let gSpd = 0;
let tInt = 0.014;
let lpwr = 0
let rpwr = 0
let tStart = 0
let st = 0
let oldDr = 0
function RST() {
motors.largeA.reset()
motors.largeD.reset()
motors.largeA.setRegulated(false)
motors.largeD.setRegulated(false)
sensors.gyro2.reset()
sensors.gyro2.rate()
control.timer2.reset()
loops.pause(5000)
mSum = 0;
mPos = 0;
mD = 0;
mDP1 = 0;
mDP2 = 0;
mDP3 = 0;
Crdv = 0;
cLo = 0;
gAng = 0;
ok = false;
pwr = 0;
st = 0;
Cstr = 0;
Cdrv = 0;
}
function OS() {
// OSL
do {
gMn = 1000;
gMx = -100;
gSum = 0;
// gChk
for (let i = 0; i < 200; i++) {
gyro = sensors.gyro2.rate()
gSum = gyro;
gMx = Math.max(gMx, gyro)
gMn = Math.min(gMn, gyro)
loops.pause(4);
}
} while (gMx - gMn > 2);
gOS = gSum / 200;
}
function GT() {
if (cLo == 0) {
tInt = 0.014;
control.timer1.reset();
} else {
tInt = control.timer1.seconds() / cLo;
}
cLo++;
}
function GG() {
gyro = sensors.gyro2.rate();
gOS = 0.0005 * gyro + (1 - 0.0005) * gOS
gSpd = gyro - gOS;
gAng = gAng + tInt * gSpd;
}
function GM() {
let temp = mSum
mSum = motors.largeD.angle() + motors.largeA.angle();
mD = mSum - temp;
mPos = mPos + mD;
mSpd = ((mDP1 + mDP2 + mDP3 + mD) / 4) / tInt;
mDP3 = mDP2;
mDP2 = mDP1;
mDP1 = mD;
}
function EQ() {
mPos = mPos - Cdrv * tInt;
pwr = (0.8 * gSpd + 15 * gAng) + (0.095 * mSpd + 0.13 * mPos) - 0.01 * Cdrv
if (pwr > 100) pwr = 100
else if (pwr < -100) pwr = -100
}
function cntrl() {
mPos = mPos - tInt * Cdrv
lpwr = (pwr + Cstr * 0.1)
rpwr = (pwr - Cstr * 0.1)
}
function CHK() {
if (Math.abs(pwr) < 100)
control.timer2.reset();
if (control.timer2.seconds() > 2) {
ok = true;
}
}
// M
loops.forever(function () {
RST();
brick.showImage(images.eyesSleeping)
OS()
gAng = -0.25;
music.playSoundEffect(sounds.movementsSpeedUp)
brick.showImage(images.eyesAwake)
st = 1;
// BALANCE
while (!ok) {
GT();
let t1 = control.timer1.millis()
GG();
GM();
EQ();
cntrl();
motors.largeA.setSpeed(lpwr)
motors.largeD.setSpeed(rpwr)
CHK()
let t2 = control.timer1.millis();
let p = 5 - (t2 - t1);
loops.pause(Math.max(1, p))
}
motors.stopAllMotors()
st = 0;
brick.setLight(BrickLight.RedPulse);
brick.showImage(images.eyesKnockedOut)
music.playSoundEffect(sounds.movementsSpeedDown)
sensors.touch3.pauseUntil(TouchSensorEvent.Pressed)
brick.setLight(BrickLight.Off);
})
// BHV
loops.forever(function () {
switch (st) {
case 0:
Cdrv = 0;
Cstr = 0;
break;
case 1:
Cdrv = 40;
loops.pause(4000);
Cdrv = 0;
music.playTone(1000, 100);
st = 2;
break;
case 2:
switch (sensors.color1.color()) {
case ColorSensorColor.Red:
music.playTone(2000, 100);
Cdrv = 0;
Cstr = 0;
break;
case ColorSensorColor.Green:
music.playTone(2000, 100);
Cdrv = 150;
Cstr = 0;
break;
case ColorSensorColor.Blue:
music.playTone(2000, 100);
Cstr = 70;
break;
case ColorSensorColor.Yellow:
music.playTone(2000, 100);
Cstr = -70;
break;
case ColorSensorColor.White:
music.playTone(2000, 100);
Cdrv = -75;
break;
}
if (sensors.ultrasonic4.distance() < 25) {
Cstr = 0;
oldDr = Cdrv;
Cdrv = -10;
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
if (Math.randomRange(-1, 1) >= 1)
Cstr = 70;
else
Cstr = -70;
loops.pause(4000);
music.playTone(2000, 100)
Cstr = 0;
Cdrv = oldDr;
}
break;
}
loops.pause(80);
})
```

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@ -1,12 +1,9 @@
{
"chassis.Chassis": "A differential drive robot",
"chassis.Chassis.drive": "Makes a differential drive robot move with a given speed (cm/s) and rotation rate (deg/s)\nusing a unicycle model.",
"chassis.Chassis.driveFor": "Makes a differential drive robot move with a given speed (cm/s) and rotation rate (deg/s)\nusing a unicycle model.",
"chassis.Chassis.driveFor|param|rotationSpeed": "rotation of the robot around the center point, eg: 30",
"chassis.Chassis.driveFor|param|speed": "speed of the center point between motors, eg: 10",
"chassis.Chassis.driveFor|param|value": "the amount of movement, eg: 2",
"chassis.Chassis.drive|param|rotationSpeed": "rotation of the robot around the center point, eg: 30",
"chassis.Chassis.drive|param|speed": "speed of the center point between motors, eg: 10",
"chassis.Chassis.drive|param|value": "the amount of movement, eg: 2",
"chassis.Chassis.setMotors": "Sets the motors used by the chassis, default is B+C",
"chassis.Chassis.setProperty": "Sets a property of the robot",
"chassis.Chassis.setProperty|param|property": "the property to set",

View File

@ -1,7 +1,6 @@
{
"ChassisProperty.BaseLength|block": "base length (cm)",
"ChassisProperty.WheelRadius|block": "wheel radius (cm)",
"chassis.Chassis.driveFor|block": "drive %chassis|at %speed|cm/s|turning %rotationSpeed|deg/s|for %value|%unit",
"chassis.Chassis.drive|block": "drive %chassis|at %speed|cm/s|turning %rotationSpeed|deg/s",
"chassis.Chassis.setMotors|block": "set %chassis|motors to %motors",
"chassis.Chassis.setProperty|block": "set %chassis|%property|to %value",

View File

@ -24,19 +24,6 @@ namespace chassis {
this.baseLength = 12;
}
/**
* Makes a differential drive robot move with a given speed (cm/s) and rotation rate (deg/s)
* using a unicycle model.
* @param speed speed of the center point between motors, eg: 10
* @param rotationSpeed rotation of the robot around the center point, eg: 30
*/
//% blockId=motorDrive block="drive %chassis|at %speed|cm/s|turning %rotationSpeed|deg/s"
//% inlineInputMode=inline
//% weight=99 blockGap=8
drive(speed: number, rotationSpeed: number) {
this.driveFor(speed, rotationSpeed, 0, MoveUnit.Degrees);
}
/**
* Makes a differential drive robot move with a given speed (cm/s) and rotation rate (deg/s)
* using a unicycle model.
@ -45,10 +32,10 @@ namespace chassis {
* @param value the amount of movement, eg: 2
* @param unit
*/
//% blockId=motorDriveFor block="drive %chassis|at %speed|cm/s|turning %rotationSpeed|deg/s|for %value|%unit"
//% blockId=motorDrive block="drive %chassis|at %speed|cm/s|turning %rotationSpeed|deg/s"
//% inlineInputMode=inline
//% weight=95 blockGap=8
driveFor(speed: number, rotationSpeed: number, value: number, unit: MoveUnit) {
drive(speed: number, rotationSpeed: number, value: number = 0, unit: MoveUnit = MoveUnit.MilliSeconds) {
// speed is expressed in %
const R = this.wheelRadius; // cm
const L = this.baseLength; // cm
@ -65,7 +52,7 @@ namespace chassis {
const sr = vr / maxw * 100; // %
const sl = vl / maxw * 100; // %
this.motors.tankFor(sr, sl, value, unit)
this.motors.tank(sr, sl, value, unit)
}
/**

View File

@ -19,7 +19,7 @@
"sensors.ColorSensor.onLightChanged|block": "on %sensor|%mode|%condition",
"sensors.ColorSensor.pauseForColor|block": "pause %sensor|for color %color",
"sensors.ColorSensor.pauseForLight|block": "pause %sensor|for %mode|%condition",
"sensors.ColorSensor.setThreshold|block": "set %condition|to %value",
"sensors.ColorSensor.setThreshold|block": "set %sensor|%condition|to %value",
"sensors.color1|block": "color 1",
"sensors.color2|block": "color 2",
"sensors.color3|block": "color 3",

View File

@ -227,8 +227,9 @@ namespace sensors {
* @param condition the dark or bright light condition
* @param value the value threshold
*/
//% blockId=colorSetThreshold block="set %condition|to %value"
//% blockId=colorSetThreshold block="set %sensor|%condition|to %value"
//% group="Threshold" blockGap=8 weight=90
//% value.min=0 value.max=100
setThreshold(condition: LightCondition, value: number) {
if (condition == LightCondition.Dark)
this.thresholdDetector.setLowThreshold(value)

View File

@ -1,4 +1,5 @@
{
"BrickLight": "Patterns for lights under the buttons.",
"ButtonEvent": "User interaction on buttons",
"Draw": "Drawing modes",
"Image.buffer": "Returns the underlaying Buffer object.",
@ -6,14 +7,15 @@
"Image.draw": "Draw an image on the screen.",
"Image.height": "Returns the height of an image.",
"Image.width": "Returns the width of an image.",
"LightsPattern": "Patterns for lights under the buttons.",
"MMap.getNumber": "Read a number in specified format from the buffer.",
"MMap.ioctl": "Perform ioctl(2) on the underlaying file",
"MMap.length": "Returns the length of a Buffer object.",
"MMap.lseek": "Set pointer on the underlaying file.",
"MMap.read": "Perform read(2) on the underlaying file",
"MMap.setNumber": "Write a number in specified format in the buffer.",
"MMap.slice": "Read a range of bytes into a buffer.",
"MMap.write": "Perform write(2) on the underlaying file",
"SeekWhence": "Mode for lseek()",
"brick.Button": "Generic button class, for device buttons and sensors.",
"brick.Button.isPressed": "Check if button is currently pressed or not.",
"brick.Button.onEvent": "Do something when a button or sensor is clicked, up or down.",
@ -28,11 +30,9 @@
"brick.buttonRight": "Right button on the EV3 Brick.",
"brick.buttonUp": "Up button on the EV3 Brick.",
"brick.clearScreen": "Clears the screen",
"brick.lightPattern": "Pattern block.",
"brick.lightPattern|param|pattern": "the lights pattern to use. eg: LightsPattern.Green",
"brick.printPorts": "Prints the port states on the screen",
"brick.setLight": "Set lights.",
"brick.setLight|param|pattern": "the lights pattern to use.",
"brick.setLight|param|pattern": "the lights pattern to use. eg: BrickLight.Orange",
"brick.showImage": "Shows an image on screen",
"brick.showImage|param|image": "image to draw",
"brick.showNumber": "Shows a number on the screen",
@ -52,6 +52,12 @@
"console.logValue|param|value": "to write",
"console.sendToScreen": "Sends the log messages to the brick screen and uses the brick up and down buttons to scroll.",
"control": "Program controls and events.",
"control.Timer": "A timer",
"control.Timer.millis": "Gets the elapsed time in millis since the last reset",
"control.Timer.pauseUntil": "Pauses until the timer reaches the given amount of milliseconds",
"control.Timer.pauseUntil|param|ms": "how long to pause for, eg: 5, 100, 200, 500, 1000, 2000",
"control.Timer.reset": "Resets the timer",
"control.Timer.seconds": "Gets the elapsed time in seconds since the last reset",
"control.allocateNotifyEvent": "Allocates the next user notification event",
"control.deviceFirmwareVersion": "Determine the version of system software currently running.",
"control.dmesg": "Write data to DMESG debugging buffer.",
@ -61,6 +67,8 @@
"control.raiseEvent|param|value": "Component specific code indicating the cause of the event.",
"motors.Motor.angle": "Gets motor angle.",
"motors.Motor.clearCounts": "Clears the motor count",
"motors.Motor.setRegulated": "Indicates if the motor speed should be regulated. Default is true.",
"motors.Motor.setRegulated|param|value": "true for regulated motor",
"motors.Motor.speed": "Gets motor actual speed.",
"motors.Motor.tacho": "Gets motor tachometer count.",
"motors.Motor.toString": "Returns the status of the motor",

View File

@ -1,17 +1,17 @@
{
"BrickLight.GreenFlash|block": "green flash",
"BrickLight.GreenPulse|block": "green pulse",
"BrickLight.Green|block": "green",
"BrickLight.Off|block": "off",
"BrickLight.OrangeFlash|block": "orange flash",
"BrickLight.OrangePulse|block": "orange pulse",
"BrickLight.Orange|block": "orange",
"BrickLight.RedFlash|block": "red flash",
"BrickLight.RedPulse|block": "red pulse",
"BrickLight.Red|block": "red",
"ButtonEvent.Click|block": "click",
"ButtonEvent.Down|block": "down",
"ButtonEvent.Up|block": "up",
"LightsPattern.GreenFlash|block": "Flashing Green",
"LightsPattern.GreenPulse|block": "Pulsing Green",
"LightsPattern.Green|block": "Green",
"LightsPattern.Off|block": "Off",
"LightsPattern.OrangeFlash|block": "Flashing Orange",
"LightsPattern.OrangePulse|block": "Pulsing Orange",
"LightsPattern.Orange|block": "Orange",
"LightsPattern.RedFlash|block": "Flashing Red",
"LightsPattern.RedPulse|block": "Pulsing Red",
"LightsPattern.Red|block": "Red",
"MoveUnit.Degrees|block": "degrees",
"MoveUnit.MilliSeconds|block": "milliseconds",
"MoveUnit.Rotations|block": "rotations",
@ -30,15 +30,14 @@
"brick.Button.pauseUntil|block": "pause until %button|%event",
"brick.Button.wasPressed|block": "%button|was pressed",
"brick.batteryLevel|block": "battery level",
"brick.buttonDown|block": "down",
"brick.buttonEnter|block": "enter",
"brick.buttonLeft|block": "left",
"brick.buttonRight|block": "right",
"brick.buttonUp|block": "up",
"brick.buttonDown|block": "button down",
"brick.buttonEnter|block": "button enter",
"brick.buttonLeft|block": "button left",
"brick.buttonRight|block": "button right",
"brick.buttonUp|block": "button up",
"brick.clearScreen|block": "clear screen",
"brick.lightPattern|block": "%pattern",
"brick.printPorts|block": "print ports",
"brick.setLight|block": "set light to %pattern=led_pattern",
"brick.setLight|block": "set light to %pattern",
"brick.showImage|block": "show image %image=screen_image_picker",
"brick.showNumber|block": "show number %name|at line %line",
"brick.showString|block": "show string %text|at line %line",
@ -48,13 +47,27 @@
"console.log|block": "console|log %text",
"console.sendToScreen|block": "send console to screen",
"console|block": "console",
"control.Timer.millis|block": "%timer|millis",
"control.Timer.pauseUntil|block": "%timer|pause until (ms) %ms",
"control.Timer.reset|block": "%timer|reset",
"control.Timer.seconds|block": "%timer|seconds",
"control.raiseEvent|block": "raise event|from %src|with value %value",
"control.timer1|block": "timer 1",
"control.timer2|block": "timer 2",
"control.timer3|block": "timer 3",
"control.timer4|block": "timer 4",
"control.timer5|block": "timer 5",
"control.timer6|block": "timer 6",
"control.timer7|block": "timer 7",
"control.timer8|block": "timer 8",
"control|block": "control",
"motors.Motor.angle|block": "%motor|angle",
"motors.Motor.clearCounts|block": "%motor|clear counts",
"motors.Motor.setRegulated|block": "set %motor|regulated %value",
"motors.Motor.speed|block": "%motor|speed",
"motors.Motor.tacho|block": "%motor|tacho",
"motors.MotorBase.pauseUntilReady|block": "%motor|pause until ready",
"motors.MotorBase.reset|block": "%motors|reset",
"motors.MotorBase.setBrake|block": "set %motor|brake %brake",
"motors.MotorBase.setReversed|block": "set %motor|reversed %reversed",
"motors.MotorBase.setSpeed|block": "set %motor|speed to %speed=motorSpeedPicker|%",
@ -91,7 +104,6 @@
"{id:category}Serial": "Serial",
"{id:group}Buttons": "Buttons",
"{id:group}Counters": "Counters",
"{id:group}Light": "Light",
"{id:group}More": "More",
"{id:group}Move": "Move",
"{id:group}Screen": "Screen",

View File

@ -2,35 +2,35 @@
/**
* Patterns for lights under the buttons.
*/
const enum LightsPattern {
//% block=Off enumval=0
const enum BrickLight {
//% block=off enumval=0
//% blockIdentity=brick.lightPattern
Off = 0,
//% block=Green enumval=1
//% block=green enumval=1
//% blockIdentity=brick.lightPattern
Green = 1,
//% block=Red enumval=2
//% block=red enumval=2
//% blockIdentity=brick.lightPattern
Red = 2,
//% block=Orange enumval=3
//% block=orange enumval=3
//% blockIdentity=brick.lightPattern
Orange = 3,
//% block="Flashing Green" enumval=4
//% block="green flash" enumval=4
//% blockIdentity=brick.lightPattern
GreenFlash = 4,
//% block="Flashing Red" enumval=5
//% block="red flash" enumval=5
//% blockIdentity=brick.lightPattern
RedFlash = 5,
//% block="Flashing Orange" enumval=6
//% block="orange flash" enumval=6
//% blockIdentity=brick.lightPattern
OrangeFlash = 6,
//% block="Pulsing Green" enumval=7
//% block="green pulse" enumval=7
//% blockIdentity=brick.lightPattern
GreenPulse = 7,
//% block="Pulsing Red" enumval=8
//% block="red pulse" enumval=8
//% blockIdentity=brick.lightPattern
RedPulse = 8,
//% block="Pulsing Orange" enumval=9
//% block="orange pulse" enumval=9
//% blockIdentity=brick.lightPattern
OrangePulse = 9,
}
@ -170,6 +170,7 @@ namespace brick {
// this needs to be done in query(), which is run without the main JS execution mutex
// otherwise, while(true){} will lock the device
if (ret & DAL.BUTTON_ID_ESCAPE) {
motors.stopAllMotors(); // ensuring that all motors are off
control.reset()
}
return ret
@ -203,31 +204,31 @@ namespace brick {
/**
* Enter button on the EV3 Brick.
*/
//% whenUsed block="enter" weight=95 fixedInstance
//% whenUsed block="button enter" weight=95 fixedInstance
export const buttonEnter: Button = new DevButton(DAL.BUTTON_ID_ENTER)
/**
* Left button on the EV3 Brick.
*/
//% whenUsed block="left" weight=95 fixedInstance
//% whenUsed block="button left" weight=95 fixedInstance
export const buttonLeft: Button = new DevButton(DAL.BUTTON_ID_LEFT)
/**
* Right button on the EV3 Brick.
*/
//% whenUsed block="right" weight=94 fixedInstance
//% whenUsed block="button right" weight=94 fixedInstance
export const buttonRight: Button = new DevButton(DAL.BUTTON_ID_RIGHT)
/**
* Up button on the EV3 Brick.
*/
//% whenUsed block="up" weight=95 fixedInstance
//% whenUsed block="button up" weight=95 fixedInstance
export const buttonUp: Button = new DevButton(DAL.BUTTON_ID_UP)
/**
* Down button on the EV3 Brick.
*/
//% whenUsed block="down" weight=95 fixedInstance
//% whenUsed block="button down" weight=95 fixedInstance
export const buttonDown: Button = new DevButton(DAL.BUTTON_ID_DOWN)
}
@ -251,32 +252,21 @@ namespace control {
}
namespace brick {
let currPattern: LightsPattern
// the brick starts with the red color
let currPattern: BrickLight = BrickLight.Red;
/**
* Set lights.
* @param pattern the lights pattern to use.
* @param pattern the lights pattern to use. eg: BrickLight.Orange
*/
//% blockId=setLights block="set light to %pattern=led_pattern"
//% blockId=setLights block="set light to %pattern"
//% weight=100 group="Buttons"
export function setLight(pattern: number): void {
export function setLight(pattern: BrickLight): void {
if (currPattern === pattern)
return
currPattern = pattern
let cmd = output.createBuffer(2)
currPattern = pattern;
const cmd = output.createBuffer(2)
cmd[0] = pattern + 48
brick.internal.getBtnsMM().write(cmd)
}
/**
* Pattern block.
* @param pattern the lights pattern to use. eg: LightsPattern.Green
*/
//% blockId=led_pattern block="%pattern"
//% shim=TD_ID colorSecondary="#6e9a36" group="Light"
//% blockHidden=true useEnumVal=1 pattern.fieldOptions.decompileLiterals=1
export function lightPattern(pattern: LightsPattern): number {
return pattern;
}
}

View File

@ -58,7 +58,7 @@ namespace console {
namespace console.screen {
const maxLines = 100;
const screenLines = 8;
const screenLines = 10;
let lines: string[];
let scrollPosition = 0;
@ -66,8 +66,8 @@ namespace console.screen {
if (!lines) {
lines = [];
console.addListener(log);
brick.buttonUp.onEvent(ButtonEvent.Click, () => scroll(-1))
brick.buttonDown.onEvent(ButtonEvent.Click, () => scroll(1))
brick.buttonUp.onEvent(ButtonEvent.Click, () => scroll(-3))
brick.buttonDown.onEvent(ButtonEvent.Click, () => scroll(3))
}
}

11
libs/core/enums.d.ts vendored
View File

@ -1,6 +1,17 @@
// Auto-generated. Do not edit.
/**
* Mode for lseek()
*/
declare const enum SeekWhence {
Set = 0,
Current = 1,
End = 2,
}
/**
* Drawing modes
*/

View File

@ -93,7 +93,7 @@ namespace sensors.internal {
init();
return {
temp: analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.BatteryTemp),
current: analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.BatteryCurrent)
current: Math.round(analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.BatteryCurrent) / 10)
}
}
@ -310,8 +310,9 @@ namespace sensors.internal {
return getUartNumber(fmt, off, this._port)
}
protected reset() {
reset() {
if (this.isActive()) uartReset(this._port);
this.realmode = 0;
}
}

View File

@ -7,6 +7,16 @@
#include <fcntl.h>
#include <sys/ioctl.h>
/**
* Mode for lseek()
*/
enum class SeekWhence {
Set = 0,
Current = 1,
End = 2,
};
namespace pxt {
PXT_VTABLE_CTOR(MMap) {
length = 0;
@ -111,4 +121,10 @@ int read(MMap *mmap, Buffer data) {
return ::read(mmap->fd, data->data, data->length);
}
/** Set pointer on the underlaying file. */
//%
int lseek(MMap *mmap, int offset, SeekWhence whence) {
return ::lseek(mmap->fd, offset, (int)whence);
}
}

View File

@ -111,7 +111,7 @@ namespace motors {
* Stops all motors
*/
//% blockId=motorStopAll block="stop all motors"
//% weight=5
//% weight=1
//% group="Move"
export function stopAllMotors() {
const b = mkCmd(Output.ALL, DAL.opOutputStop, 0)
@ -175,7 +175,7 @@ namespace motors {
*/
//% blockId=motorSetReversed block="set %motor|reversed %reversed"
//% reversed.fieldEditor=toggleonoff
//% weight=59
//% weight=59 blockGap=8
//% group="Move"
setReversed(reversed: boolean) {
this.init();
@ -198,7 +198,9 @@ namespace motors {
/**
* Resets the motor(s).
*/
//%
//% weight=5
//% group="Move"
//% blockId=motorReset block="%motors|reset"
reset() {
this.init();
reset(this._port);
@ -216,10 +218,17 @@ namespace motors {
setSpeed(speed: number, value: number = 0, unit: MoveUnit = MoveUnit.MilliSeconds) {
this.init();
speed = Math.clamp(-100, 100, speed >> 0);
// stop if speed is 0
if (!speed) {
this.stop();
return;
}
// special: 0 is infinity
if (value == 0) {
this._setSpeed(speed);
return;
}
// timed motor moves
let useSteps: boolean;
let stepsOrTime: number;
switch (unit) {
@ -242,6 +251,8 @@ namespace motors {
}
this._move(useSteps, stepsOrTime, speed);
// wait till motor is done with this work
this.pauseUntilReady();
}
/**
@ -271,10 +282,12 @@ namespace motors {
//% fixedInstances
export class Motor extends MotorBase {
private _large: boolean;
private _regulated: boolean;
constructor(port: Output, large: boolean) {
super(port, () => this.__init(), (speed) => this.__setSpeed(speed), (steps, stepsOrTime, speed) => this.__move(steps, stepsOrTime, speed));
this._large = large;
this._regulated = true;
this.markUsed();
}
@ -290,7 +303,7 @@ namespace motors {
}
private __setSpeed(speed: number) {
const b = mkCmd(this._port, DAL.opOutputSpeed, 1)
const b = mkCmd(this._port, this._regulated ? DAL.opOutputSpeed : DAL.opOutputPower, 1)
b.setNumber(NumberFormat.Int8LE, 2, speed)
writePWM(b)
if (speed) {
@ -304,11 +317,24 @@ namespace motors {
step1: 0,
step2: stepsOrTime,
step3: 0,
speed: speed,
speed: this._regulated ? speed : undefined,
power: this._regulated ? undefined : speed,
useBrake: this._brake
})
}
/**
* Indicates if the motor speed should be regulated. Default is true.
* @param value true for regulated motor
*/
//% blockId=outputMotorSetRegulated block="set %motor|regulated %value"
//% value.fieldEditor=toggleonoff
//% weight=58
//% group="Move"
setRegulated(value: boolean) {
this._regulated = value;
}
/**
* Gets motor actual speed.
* @param motor the port which connects to the motor

View File

@ -11,6 +11,7 @@
"mmap.cpp",
"control.cpp",
"console.ts",
"timer.ts",
"serialnumber.cpp",
"buttons.ts",
"png.cpp",

View File

@ -41,6 +41,10 @@ declare interface MMap {
/** Perform read(2) on the underlaying file */
//% shim=MMapMethods::read
read(data: Buffer): int32;
/** Set pointer on the underlaying file. */
//% shim=MMapMethods::lseek
lseek(offset: int32, whence: SeekWhence): int32;
}
declare namespace control {

View File

@ -2,7 +2,7 @@ screen.clear()
brick.print("PXT!", 10, 30, Draw.Quad)
brick.drawRect(40, 40, 20, 10, Draw.Fill)
brick.setLight(LightsPattern.Orange)
brick.setLight(BrickLight.Orange)
brick.heart.doubled().draw(100, 50, Draw.Double | Draw.Transparent)
@ -12,7 +12,7 @@ brick.buttonEnter.onEvent(ButtonEvent.Click, () => {
brick.buttonLeft.onEvent(ButtonEvent.Click, () => {
brick.drawRect(10, 70, 20, 10, Draw.Fill)
brick.setLight(LightsPattern.Red)
brick.setLight(BrickLight.Red)
brick.setFont(brick.microbitFont())
})

64
libs/core/timer.ts Normal file
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@ -0,0 +1,64 @@
namespace control {
/**
* A timer
*/
//% fixedInstances
export class Timer {
start: number;
constructor() {
this.start = control.millis();
}
/**
* Gets the elapsed time in millis since the last reset
*/
//% blockId=timerMillis block="%timer|millis"
millis(): number {
return control.millis() - this.start;
}
/**
* Gets the elapsed time in seconds since the last reset
*/
//% blockId=timerSeconds block="%timer|seconds"
seconds(): number {
return this.millis() / 1000;
}
/**
* Resets the timer
*/
//% blockId=timerRest block="%timer|reset"
reset() {
this.start = control.millis();
}
/**
* Pauses until the timer reaches the given amount of milliseconds
* @param ms how long to pause for, eg: 5, 100, 200, 500, 1000, 2000
*/
//% blockId=timerPauseUntil block="%timer|pause until (ms) %ms"
pauseUntil(ms: number) {
const remaining = this.millis() - ms;
loops.pause(Math.max(0, remaining));
}
}
//% whenUsed fixedInstance block="timer 1"
export const timer1 = new Timer();
//% whenUsed fixedInstance block="timer 2"
export const timer2 = new Timer();
//% whenUsed fixedInstance block="timer 3"
export const timer3 = new Timer();
//% whenUsed fixedInstance block="timer 4"
export const timer4 = new Timer();
//% whenUsed fixedInstance block="timer 5"
export const timer5 = new Timer();
//% whenUsed fixedInstance block="timer 6"
export const timer6 = new Timer();
//% whenUsed fixedInstance block="timer 7"
export const timer7 = new Timer();
//% whenUsed fixedInstance block="timer 8"
export const timer8 = new Timer();
}

3
libs/datalog/README.md Normal file
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@ -0,0 +1,3 @@
# Datalog
A tiny libraty to create CSV datalog files.

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@ -0,0 +1,11 @@
{
"datalog.addRow": "Starts a row of data",
"datalog.addValue": "Adds a cell to the row of data",
"datalog.addValue|param|name": "name of the cell, eg: \"x\"",
"datalog.addValue|param|value": "value of the cell, eg: 0",
"datalog.flush": "Commits any buffered row to disk",
"datalog.setEnabled": "Turns on or off datalogging",
"datalog.setFile": "Starts a new data logger for the given file",
"datalog.setFile|param|filename": "the filename, eg: \"datalog.csv\"",
"datalog.setStorage": "* @param storage custom storage solution"
}

View File

@ -0,0 +1,7 @@
{
"datalog.addRow|block": "datalog add row",
"datalog.addValue|block": "datalog add %name|=%value",
"datalog.setEnabled|block": "datalog %enabled",
"datalog|block": "datalog",
"{id:category}Datalog": "Datalog"
}

122
libs/datalog/datalog.ts Normal file
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@ -0,0 +1,122 @@
//% weight=100 color=#0fbc11 icon=""
namespace datalog {
let _headers: string[] = undefined;
let _headersLength: number;
let _values: number[];
let _buffer: string = "";
let _start: number;
let _filename = "datalog.csv";
let _storage: storage.Storage = storage.temporary;
let _enabled = true;
function clear() {
_headers = undefined;
_values = undefined;
_buffer = "";
}
function init() {
if (!_headers) {
_headers = [];
_headersLength = 0;
_start = control.millis();
_storage.remove(_filename);
}
_values = [];
}
function commit() {
// write row if any data
if (_values && _values.length > 0) {
// write headers for the first row
if (!_headersLength) {
_storage.appendCSVHeaders(_filename, _headers);
_headersLength = _storage.size(_filename);
}
// commit row data
_buffer += storage.toCSV(_values, _storage.csvSeparator);
// buffered writes
if (_buffer.length > 1024)
flush();
}
// clear values
_values = undefined;
}
/**
* Starts a row of data
*/
//% weight=100
//% blockId=datalogAddRow block="datalog add row"
export function addRow(): void {
if (!_enabled) return;
commit();
init();
const s = (control.millis() - _start) / 1000;
addValue("time (s)", s);
}
/**
* Adds a cell to the row of data
* @param name name of the cell, eg: "x"
* @param value value of the cell, eg: 0
*/
//% weight=99
//% blockId=datalogAddValue block="datalog add %name|=%value"
export function addValue(name: string, value: number) {
if (!_values) return;
let i = _headers.indexOf(name);
if (i < 0) {
_headers.push(name);
i = _headers.length - 1;
}
_values[i] = value;
}
/**
* Starts a new data logger for the given file
* @param filename the filename, eg: "datalog.csv"
*/
//%
export function setFile(filename: string) {
flush();
_filename = filename;
clear();
}
/**
*
* @param storage custom storage solution
*/
//%
export function setStorage(storage: storage.Storage) {
flush();
_storage = storage;
clear();
}
/**
* Commits any buffered row to disk
*/
//%
export function flush() {
if (_buffer) {
const b = _buffer;
_buffer = "";
_storage.append(_filename, b);
}
}
/**
* Turns on or off datalogging
* @param enabled
*/
//% blockId=datalogEnabled block="datalog %enabled"
//% enabled.fieldEditor=fieldonoff
export function setEnabled(enabled: boolean) {
flush();
_enabled = enabled;
}
}

16
libs/datalog/pxt.json Normal file
View File

@ -0,0 +1,16 @@
{
"name": "datalog",
"description": "Tiny data logging framework",
"files": [
"README.md",
"datalog.ts"
],
"testFiles": [
"test.ts"
],
"public": true,
"dependencies": {
"core": "file:../core",
"storage": "file:../storage"
}
}

6
libs/datalog/test.ts Normal file
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@ -0,0 +1,6 @@
loops.forever(function () {
datalog.addRow()
datalog.addValue("x", Math.random())
datalog.addValue("y", Math.random())
})

View File

@ -56,4 +56,9 @@ namespace loops {
//% color="#1E5AA8"
namespace light {
}
//% color="#b0b0b0" advanced=true weight=5
namespace storage {
}

View File

@ -1,5 +1,7 @@
{
"sensors.GyroSensor.angle": "Get the current angle from the gyroscope.",
"sensors.GyroSensor.calibrate": "Forces a calibration of the gyro. Must be called when the sensor is completely still.",
"sensors.GyroSensor.rotationRate": "Get the current rotation rate from the gyroscope."
"sensors.GyroSensor.drift": "Gets the computed rate drift",
"sensors.GyroSensor.rate": "Get the current rotation rate from the gyroscope.",
"sensors.GyroSensor.reset": "Forces a calibration of the gyro. Must be called when the sensor is completely still.",
"sensors.GyroSensor.setDriftCorrection": "Enables or disable drift correction"
}

View File

@ -1,7 +1,7 @@
{
"sensors.GyroSensor.angle|block": "%sensor|angle",
"sensors.GyroSensor.calibrate|block": "%sensor|calibrate",
"sensors.GyroSensor.rotationRate|block": "%sensor|rotation rate",
"sensors.GyroSensor.rate|block": "%sensor|rate",
"sensors.GyroSensor.reset|block": "%sensor|reset",
"sensors.gyro1|block": "gyro 1",
"sensors.gyro2|block": "gyro 2",
"sensors.gyro3|block": "gyro 3",

View File

@ -8,16 +8,27 @@ namespace sensors {
//% fixedInstances
export class GyroSensor extends internal.UartSensor {
private calibrating: boolean;
private _drift: number;
private _drifting: boolean;
constructor(port: number) {
super(port)
this.calibrating = false;
this._drift = 0;
this._drifting = true;
this.setMode(GyroSensorMode.Rate);
}
_deviceType() {
return DAL.DEVICE_TYPE_GYRO
}
_query(): number {
return this.getNumber(NumberFormat.Int16LE, 0);
}
setMode(m: GyroSensorMode) {
if (m == GyroSensorMode.Rate && this.mode != m)
this._drift = 0;
this._setMode(m)
}
@ -37,61 +48,91 @@ namespace sensors {
if (this.calibrating)
pauseUntil(() => !this.calibrating, 2000);
this.setMode(GyroSensorMode.Angle)
return this.getNumber(NumberFormat.Int16LE, 0)
this.setMode(GyroSensorMode.Angle);
return this._query();
}
/**
* Get the current rotation rate from the gyroscope.
* @param sensor the gyroscope to query the request
*/
//% help=input/gyro/rotation-rate
//% block="%sensor|rotation rate"
//% help=input/gyro/rate
//% block="%sensor|rate"
//% blockId=gyroGetRate
//% parts="gyroscope"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=65 blockGap=8
//% group="Gyro Sensor"
rotationRate(): number {
rate(): number {
if (this.calibrating)
pauseUntil(() => !this.calibrating, 2000);
this.setMode(GyroSensorMode.Rate)
return this.getNumber(NumberFormat.Int16LE, 0)
this.setMode(GyroSensorMode.Rate);
let curr = this._query();
if (Math.abs(curr) < 20) {
const p = 0.0005;
this._drift = (1 - p) * this._drift + p * curr;
curr -= this._drift;
}
return curr;
}
/**
* Forces a calibration of the gyro. Must be called when the sensor is completely still.
*/
//% help=input/gyro/calibrate
//% block="%sensor|calibrate"
//% blockId=gyroCalibrate
//% block="%sensor|reset"
//% blockId=gyroReset
//% parts="gyroscope"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=50 blockGap=8
//% group="Gyro Sensor"
calibrate(): void {
reset(): void {
if (this.calibrating) return; // already in calibration mode
this.calibrating = true;
// may be triggered by a button click, give time to settle
loops.pause(500);
// may be triggered by a button click,
// give time for robot to settle
loops.pause(700);
// send a reset command
this.reset();
// we need to switch mode twice to perform a calibration
if (this.mode == GyroSensorMode.Rate)
this.setMode(GyroSensorMode.Angle);
else
this.setMode(GyroSensorMode.Rate);
// switch back and wait
if (this.mode == GyroSensorMode.Rate)
this.setMode(GyroSensorMode.Angle);
else
this.setMode(GyroSensorMode.Rate);
super.reset();
// switch back to the desired mode
this.setMode(this.mode);
// wait till sensor is live
pauseUntil(() => this.isActive());
// give it a bit of time to init
loops.pause(1000)
// compute drift
this._drift = 0;
if (this.mode == GyroSensorMode.Rate) {
for (let i = 0; i < 200; ++i) {
this._drift += this._query();
loops.pause(4);
}
this._drift /= 200;
}
// and we're done
this.calibrating = false;
}
/**
* Gets the computed rate drift
*/
//%
drift(): number {
return this._drift;
}
/**
* Enables or disable drift correction
* @param enabled
*/
//%
setDriftCorrection(enabled: boolean) {
this._drifting = enabled;
}
}
//% fixedInstance whenUsed block="gyro 2" weight=95 jres=icons.port2

View File

@ -5,7 +5,7 @@
"sensors.InfraredSensor.pauseUntil|block": "pause until %sensor| %event",
"sensors.InfraredSensor.proximity|block": "%sensor|proximity",
"sensors.InfraredSensor.remoteCommand|block": "%sensor|remote command",
"sensors.InfraredSensor.setThreshold|block": "set %condition|to %value",
"sensors.InfraredSensor.setThreshold|block": "set %sensor|%condition|to %value",
"sensors.RemoteInfraredBeaconButton.isPressed|block": "%button|is pressed",
"sensors.RemoteInfraredBeaconButton.onEvent|block": "on %button|%event",
"sensors.RemoteInfraredBeaconButton.wasPressed|block": "%button|was pressed",

View File

@ -257,8 +257,9 @@ namespace sensors {
* @param condition the dark or bright light condition
* @param value the value threshold
*/
//% blockId=irSetThreshold block="set %condition|to %value"
//% blockId=irSetThreshold block="set %sensor|%condition|to %value"
//% group="Threshold" blockGap=8
//% value.min=0 value.max=100
setThreshold(condition: InfraredSensorEvent, value: number) {
if (condition == InfraredSensorEvent.ObjectNear)
this.proximityThreshold.setLowThreshold(value)

View File

@ -121,7 +121,7 @@
"sounds.mechanicalMotorStart|block": "mechanical motor start",
"sounds.mechanicalMotorStop|block": "mechanical motor stop",
"sounds.mechanicalRatchet|block": "mechanical ratchet",
"sounds.mechanicalSonar|block": "\"mechanical sonar\"",
"sounds.mechanicalSonar|block": "mechanical sonar",
"sounds.mechanicalTickTack|block": "mechanical tick tack",
"sounds.mechanicalWalk|block": "mechanical walk",
"sounds.movementsArm1|block": "movements arm1",

View File

@ -175,7 +175,7 @@ namespace sounds {
export const mechanicalMotorStop = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical ratchet"
export const mechanicalRatchet = music.fromWAV(hex``);
//% fixedInstance jres block='"mechanical sonar"'
//% fixedInstance jres block="mechanical sonar"
export const mechanicalSonar = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical tick tack"
export const mechanicalTickTack = music.fromWAV(hex``);

View File

@ -0,0 +1,29 @@
{
"storage.Storage.append": "Append string data to a new or existing file.",
"storage.Storage.appendBuffer": "Append a buffer to a new or existing file.",
"storage.Storage.appendCSV": "Append a row of CSV data",
"storage.Storage.appendCSVHeaders": "Append a row of CSV headers",
"storage.Storage.appendCSVHeaders|param|filename": "the file name to append data, eg: \"data.csv\"",
"storage.Storage.appendCSVHeaders|param|headers": "the data to append",
"storage.Storage.appendCSV|param|data": "the data to append",
"storage.Storage.appendCSV|param|filename": "the file name to append data, eg: \"data.csv\"",
"storage.Storage.appendLine": "Appends a new line of data in the file",
"storage.Storage.appendLine|param|data": "the data to append",
"storage.Storage.appendLine|param|filename": "the file name to append data, eg: \"data.txt\"",
"storage.Storage.append|param|data": "the data to append",
"storage.Storage.append|param|filename": "the file name to append data, eg: \"data.txt\"",
"storage.Storage.exists": "Tests if a file exists",
"storage.Storage.exists|param|filename": "the file name to append data, eg: \"data.txt\"",
"storage.Storage.limit": "Resizing the size of a file to stay under the limit",
"storage.Storage.limit|param|filename": "name of the file to drop",
"storage.Storage.limit|param|size": "maximum length",
"storage.Storage.overwrite": "Overwrite file with string data.",
"storage.Storage.overwriteWithBuffer": "Overwrite file with a buffer.",
"storage.Storage.overwrite|param|data": "the data to append",
"storage.Storage.overwrite|param|filename": "the file name to append data, eg: \"data.txt\"",
"storage.Storage.read": "Read contents of file as a string.",
"storage.Storage.readAsBuffer": "Read contents of file as a buffer.",
"storage.Storage.remove": "Delete a file, or do nothing if it doesn't exist.",
"storage.Storage.size": "Return the size of the file, or -1 if it doesn't exists.",
"storage.temporary": "Temporary storage in memory, deleted when the device restarts."
}

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@ -0,0 +1,15 @@
{
"storage.Storage.appendCSVHeaders|block": "storage %source|%filename|append CSV headers %headers",
"storage.Storage.appendCSV|block": "storage %source|%filename|append CSV %data",
"storage.Storage.appendLine|block": "storage %source|%filename|append line %data",
"storage.Storage.append|block": "storage %source|%filename|append %data",
"storage.Storage.exists|block": "storage %source|%filename|exists",
"storage.Storage.limit|block": "storage %source|limit %filename|to %size|bytes",
"storage.Storage.overwrite|block": "storage %source|%filename|overwrite with|%data",
"storage.Storage.read|block": "storage %source|read %filename|as string",
"storage.Storage.remove|block": "storage %source|remove %filename",
"storage.Storage.size|block": "storage %source|%filename|size",
"storage.temporary|block": "temporary",
"storage|block": "storage",
"{id:category}Storage": "Storage"
}

14
libs/storage/pxt.json Normal file
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@ -0,0 +1,14 @@
{
"name": "storage",
"description": "USB Pen-drive support and flash storage",
"files": [
"storage.cpp",
"storage-core.ts",
"storage.ts",
"shims.d.ts"
],
"public": true,
"dependencies": {
"core": "file:../core"
}
}

17
libs/storage/shims.d.ts vendored Normal file
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@ -0,0 +1,17 @@
// Auto-generated. Do not edit.
declare namespace storage {
/** Will be moved. */
//% shim=storage::__stringToBuffer
function __stringToBuffer(s: string): Buffer;
/** Will be moved. */
//% shim=storage::__bufferToString
function __bufferToString(s: Buffer): string;
/** Create named directory. */
//% shim=storage::__mkdir
function __mkdir(filename: string): void;
}
// Auto-generated. Do not edit. Really.

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@ -0,0 +1,202 @@
namespace storage {
//% shim=storage::__unlink
function __unlink(filename: string): void { }
//% shim=storage::__truncate
function __truncate(filename: string): void { }
//% fixedInstances
export class Storage {
csvSeparator: string;
constructor() {
this.csvSeparator = ",";
}
protected mapFilename(filename: string) {
return filename;
}
private getFile(filename: string): MMap {
filename = this.mapFilename(filename)
let r = control.mmap(filename, 0, 0)
if (!r) {
__mkdir(this.dirname(filename))
__truncate(filename)
r = control.mmap(filename, 0, 0)
}
if (!r)
control.panic(906)
return r
}
dirname(filename: string) {
let last = 0
for (let i = 0; i < filename.length; ++i)
if (filename[i] == "/")
last = i
return filename.substr(0, last)
}
/**
* Append string data to a new or existing file.
* @param filename the file name to append data, eg: "data.txt"
* @param data the data to append
*/
//% blockId=storageAppend block="storage %source|%filename|append %data"
append(filename: string, data: string): void {
this.appendBuffer(filename, __stringToBuffer(data))
}
/**
* Appends a new line of data in the file
* @param filename the file name to append data, eg: "data.txt"
* @param data the data to append
*/
//% blockId=storageAppendLine block="storage %source|%filename|append line %data"
appendLine(filename: string, data: string): void {
this.append(filename, data + "\r\n");
}
/** Append a buffer to a new or existing file. */
appendBuffer(filename: string, data: Buffer): void {
let f = this.getFile(filename);
f.lseek(0, SeekWhence.End)
f.write(data)
}
/**
* Append a row of CSV headers
* @param filename the file name to append data, eg: "data.csv"
* @param headers the data to append
*/
//% blockId=storageAppendCSVHeaders block="storage %source|%filename|append CSV headers %headers"
appendCSVHeaders(filename: string, headers: string[]) {
let s = ""
for (const d of headers) {
if (s) s += this.csvSeparator;
s = s + d;
}
s += "\r\n"
this.append(filename, s)
}
/**
* Append a row of CSV data
* @param filename the file name to append data, eg: "data.csv"
* @param data the data to append
*/
//% blockId=storageAppendCSV block="storage %source|%filename|append CSV %data"
appendCSV(filename: string, data: number[]) {
let s = toCSV(data, this.csvSeparator);
this.append(filename, s)
}
/** Overwrite file with string data.
* @param filename the file name to append data, eg: "data.txt"
* @param data the data to append
*/
//% blockId=storageOverwrite block="storage %source|%filename|overwrite with|%data"
overwrite(filename: string, data: string): void {
this.overwriteWithBuffer(filename, __stringToBuffer(data))
}
/** Overwrite file with a buffer. */
overwriteWithBuffer(filename: string, data: Buffer): void {
__truncate(this.mapFilename(filename))
this.appendBuffer(filename, data)
}
/** Tests if a file exists
* @param filename the file name to append data, eg: "data.txt"
*/
//% blockId=storageExists block="storage %source|%filename|exists"
exists(filename: string): boolean {
return !!control.mmap(this.mapFilename(filename), 0, 0);
}
/** Delete a file, or do nothing if it doesn't exist. */
//% blockId=storageRemove block="storage %source|remove %filename"
remove(filename: string): void {
__unlink(this.mapFilename(filename))
}
/** Return the size of the file, or -1 if it doesn't exists. */
//% blockId=storageSize block="storage %source|%filename|size"
size(filename: string): int32 {
let f = control.mmap(this.mapFilename(filename), 0, 0)
if (!f) return -1;
return f.lseek(0, SeekWhence.End)
}
/** Read contents of file as a string. */
//% blockId=storageRead block="storage %source|read %filename|as string"
read(filename: string): string {
return __bufferToString(this.readAsBuffer(filename))
}
/** Read contents of file as a buffer. */
//%
readAsBuffer(filename: string): Buffer {
let f = this.getFile(filename)
let sz = f.lseek(0, SeekWhence.End)
let b = output.createBuffer(sz)
f.lseek(0, SeekWhence.Set);
f.read(b)
return b
}
/**
* Resizing the size of a file to stay under the limit
* @param filename name of the file to drop
* @param size maximum length
*/
//% blockId=storageLimit block="storage %source|limit %filename|to %size|bytes"
limit(filename: string, size: number) {
if (!this.exists(filename) || size < 0) return;
const sz = storage.temporary.size(filename);
if (sz > size) {
let buf = storage.temporary.readAsBuffer(filename)
buf = buf.slice(buf.length / 2);
storage.temporary.overwriteWithBuffer(filename, buf);
}
}
}
export function toCSV(data: number[], sep: string) {
let s = ""
for (const d of data) {
if (s) s += sep;
s = s + d;
}
s += "\r\n"
return s;
}
class TemporaryStorage extends Storage {
constructor() {
super();
}
protected mapFilename(filename: string) {
if (filename[0] == '/') filename = filename.substr(1);
return '/tmp/logs/' + filename;
}
}
/**
* Temporary storage in memory, deleted when the device restarts.
*/
//% whenUsed fixedInstance block="temporary"
export const temporary: Storage = new TemporaryStorage();
class PermanentStorage extends Storage {
constructor() {
super()
}
protected mapFilename(filename: string) {
if (filename[0] == '/') return filename;
return '/' + filename;
}
}
}

44
libs/storage/storage.cpp Normal file
View File

@ -0,0 +1,44 @@
#include "pxt.h"
#include <sys/types.h>
#include <unistd.h>
#include <sys/stat.h>
#include <fcntl.h>
namespace storage {
/** Will be moved. */
//%
Buffer __stringToBuffer(String s) {
return mkBuffer((uint8_t *)s->data, s->length);
}
/** Will be moved. */
//%
String __bufferToString(Buffer s) {
return mkString((char*)s->data, s->length);
}
//%
void __init() {
// do nothing
}
//%
void __unlink(String filename) {
::unlink(filename->data);
}
//%
void __truncate(String filename) {
int fd = open(filename->data, O_CREAT | O_TRUNC | O_WRONLY, 0777);
close(fd);
}
/** Create named directory. */
//%
void __mkdir(String filename) {
::mkdir(filename->data, 0777);
}
} // namespace storage

11
libs/storage/storage.ts Normal file
View File

@ -0,0 +1,11 @@
namespace storage {
// automatically send console output to temp storage
storage.temporary.remove("console.txt");
console.addListener(function(line) {
const fn = "console.txt";
const mxs = 65536;
const t = control.millis();
storage.temporary.appendLine(fn, `${t}> ${line}`);
storage.temporary.limit(fn, 65536);
})
}

View File

@ -5,7 +5,7 @@
"sensors.UltraSonicSensor.distance|block": "%sensor|distance",
"sensors.UltraSonicSensor.onEvent|block": "on %sensor|%event",
"sensors.UltraSonicSensor.pauseUntil|block": "pause until %sensor| %event",
"sensors.UltraSonicSensor.setThreshold|block": "set %condition|to %value",
"sensors.UltraSonicSensor.setThreshold|block": "set %sensor|%condition|to %value",
"sensors.ultrasonic1|block": "ultrasonic 1",
"sensors.ultrasonic2|block": "ultrasonic 2",
"sensors.ultrasonic3|block": "ultrasonic 3",

View File

@ -92,8 +92,9 @@ namespace sensors {
* @param condition the dark or bright light condition
* @param value the value threshold
*/
//% blockId=ultrasonicSetThreshold block="set %condition|to %value"
//% blockId=ultrasonicSetThreshold block="set %sensor|%condition|to %value"
//% group="Threshold" blockGap=8
//% value.min=0 value.max=255
setThreshold(condition: UltrasonicSensorEvent, value: number) {
switch(condition) {
case UltrasonicSensorEvent.ObjectNear: this.promixityThreshold.setLowThreshold(value); break;

87
package-lock.json generated
View File

@ -1,6 +1,6 @@
{
"name": "pxt-ev3",
"version": "0.0.51",
"version": "0.0.64",
"lockfileVersion": 1,
"requires": true,
"dependencies": {
@ -399,7 +399,7 @@
"integrity": "sha1-IeCr+vbyApzy+vsTNWenAdQTVSQ=",
"requires": {
"bn.js": "4.11.8",
"randombytes": "2.0.5"
"randombytes": "2.0.6"
}
},
"browserify-sign": {
@ -792,7 +792,7 @@
"inherits": "2.0.3",
"pbkdf2": "3.0.14",
"public-encrypt": "4.0.0",
"randombytes": "2.0.5",
"randombytes": "2.0.6",
"randomfill": "1.0.3"
}
},
@ -956,7 +956,7 @@
"requires": {
"bn.js": "4.11.8",
"miller-rabin": "4.0.1",
"randombytes": "2.0.5"
"randombytes": "2.0.6"
}
},
"domain-browser": {
@ -1009,9 +1009,9 @@
}
},
"end-of-stream": {
"version": "1.4.0",
"resolved": "https://registry.npmjs.org/end-of-stream/-/end-of-stream-1.4.0.tgz",
"integrity": "sha1-epDYM+/abPpurA9JSduw+tOmMgY=",
"version": "1.4.1",
"resolved": "https://registry.npmjs.org/end-of-stream/-/end-of-stream-1.4.1.tgz",
"integrity": "sha512-1MkrZNvWTKCaigbn+W15elq2BB/L22nqrSY5DKlo3X6+vclJm8Bb5djXJBmEX6fS3+zCh/F4VBK5Z2KxJt4s2Q==",
"requires": {
"once": "1.4.0"
}
@ -1562,6 +1562,15 @@
"verror": "1.10.0"
}
},
"keytar": {
"version": "3.0.2",
"resolved": "https://registry.npmjs.org/keytar/-/keytar-3.0.2.tgz",
"integrity": "sha1-TcFd01I/4wYx+dOIV4pAFRpgWG8=",
"optional": true,
"requires": {
"nan": "2.3.2"
}
},
"kind-of": {
"version": "3.2.2",
"resolved": "https://registry.npmjs.org/kind-of/-/kind-of-3.2.2.tgz",
@ -1833,9 +1842,9 @@
"integrity": "sha1-WQTcU3w57G2+/q6QIycTX6hRHxI="
},
"marked": {
"version": "0.3.9",
"resolved": "https://registry.npmjs.org/marked/-/marked-0.3.9.tgz",
"integrity": "sha512-nW5u0dxpXxHfkHzzrveY45gCbi+R4PaO4WRZYqZNl+vB0hVGeqlFn0aOg1c8AKL63TrNFn9Bm2UP4AdiZ9TPLw=="
"version": "0.3.12",
"resolved": "https://registry.npmjs.org/marked/-/marked-0.3.12.tgz",
"integrity": "sha512-k4NaW+vS7ytQn6MgJn3fYpQt20/mOgYM5Ft9BYMfQJDz2QT6yEeS9XJ8k2Nw8JTeWK/znPPW2n3UJGzyYEiMoA=="
},
"math-expression-evaluator": {
"version": "1.2.17",
@ -1966,8 +1975,7 @@
"nan": {
"version": "2.3.2",
"resolved": "https://registry.npmjs.org/nan/-/nan-2.3.2.tgz",
"integrity": "sha1-TU7PF+HaTpie+08nPY0AIBytCH4=",
"dev": true
"integrity": "sha1-TU7PF+HaTpie+08nPY0AIBytCH4="
},
"neatequal": {
"version": "1.0.0",
@ -2510,7 +2518,7 @@
"npmlog": "4.1.2",
"os-homedir": "1.0.2",
"pump": "1.0.3",
"rc": "1.2.2",
"rc": "1.2.3",
"simple-get": "1.4.3",
"tar-fs": "1.16.0",
"tunnel-agent": "0.6.0",
@ -2558,7 +2566,7 @@
"browserify-rsa": "4.0.1",
"create-hash": "1.1.3",
"parse-asn1": "5.1.0",
"randombytes": "2.0.5"
"randombytes": "2.0.6"
}
},
"pump": {
@ -2566,7 +2574,7 @@
"resolved": "https://registry.npmjs.org/pump/-/pump-1.0.3.tgz",
"integrity": "sha512-8k0JupWme55+9tCVE+FS5ULT3K6AbgqrGa58lTT49RpyfwwcGedHqaC5LlQNdEAumn/wFsu6aPwkuPMioy8kqw==",
"requires": {
"end-of-stream": "1.4.0",
"end-of-stream": "1.4.1",
"once": "1.4.0"
}
},
@ -2576,19 +2584,19 @@
"integrity": "sha1-wNWmOycYgArY4esPpSachN1BhF4="
},
"pxt-common-packages": {
"version": "0.14.13",
"resolved": "https://registry.npmjs.org/pxt-common-packages/-/pxt-common-packages-0.14.13.tgz",
"integrity": "sha1-L/axrdv7I1g6xjGC8JXNx/Bv0Ss=",
"version": "0.15.4",
"resolved": "https://registry.npmjs.org/pxt-common-packages/-/pxt-common-packages-0.15.4.tgz",
"integrity": "sha1-hI1q5+UQ7vIuBqlOrIy66PmiePo=",
"requires": {
"autoprefixer": "6.7.7",
"pxt-core": "3.0.2",
"pxt-core": "3.0.8",
"rtlcss": "2.2.1"
}
},
"pxt-core": {
"version": "3.0.2",
"resolved": "https://registry.npmjs.org/pxt-core/-/pxt-core-3.0.2.tgz",
"integrity": "sha1-q7aCkAXRwvsmhPaeHR1S9osLK98=",
"version": "3.0.8",
"resolved": "https://registry.npmjs.org/pxt-core/-/pxt-core-3.0.8.tgz",
"integrity": "sha1-wmvgLvyX1lV5ZB6EM9APj22/gIo=",
"requires": {
"bluebird": "3.5.1",
"browserify": "13.3.0",
@ -2596,15 +2604,16 @@
"faye-websocket": "0.11.1",
"fuse.js": "2.6.1",
"highlight.js": "9.12.0",
"keytar": "3.0.2",
"lzma": "2.3.2",
"marked": "0.3.9",
"marked": "0.3.12",
"node-hid": "0.5.7",
"postcss": "6.0.15",
"postcss": "6.0.16",
"request": "2.83.0",
"rimraf": "2.5.4",
"rtlcss": "2.2.1",
"serialport": "4.0.7",
"uglify-js": "3.3.4"
"uglify-js": "3.3.5"
},
"dependencies": {
"ansi-styles": {
@ -2641,9 +2650,9 @@
"integrity": "sha1-6CB68cx7MNRGzHC3NLXovhj4jVE="
},
"postcss": {
"version": "6.0.15",
"resolved": "https://registry.npmjs.org/postcss/-/postcss-6.0.15.tgz",
"integrity": "sha512-v/SpyMzLbtkmh45zUdaqLAaqXqzPdSrw8p4cQVO0/w6YiYfpj4k+Wkzhn68qk9br+H+0qfddhdPEVnbmBPfXVQ==",
"version": "6.0.16",
"resolved": "https://registry.npmjs.org/postcss/-/postcss-6.0.16.tgz",
"integrity": "sha512-m758RWPmSjFH/2MyyG3UOW1fgYbR9rtdzz5UNJnlm7OLtu4B2h9C6gi+bE4qFKghsBRFfZT8NzoQBs6JhLotoA==",
"requires": {
"chalk": "2.3.0",
"source-map": "0.6.1",
@ -2695,9 +2704,9 @@
"integrity": "sha1-nsYfeQSYdXB9aUFFlv2Qek1xHnM="
},
"randombytes": {
"version": "2.0.5",
"resolved": "https://registry.npmjs.org/randombytes/-/randombytes-2.0.5.tgz",
"integrity": "sha512-8T7Zn1AhMsQ/HI1SjcCfT/t4ii3eAqco3yOcSzS4mozsOz69lHLsoMXmF9nZgnFanYscnSlUSgs8uZyKzpE6kg==",
"version": "2.0.6",
"resolved": "https://registry.npmjs.org/randombytes/-/randombytes-2.0.6.tgz",
"integrity": "sha512-CIQ5OFxf4Jou6uOKe9t1AOgqpeU5fd70A8NPdHSGeYXqXsPe6peOwI0cUl88RWZ6sP1vPMV3avd/R6cZ5/sP1A==",
"requires": {
"safe-buffer": "5.1.1"
}
@ -2707,14 +2716,14 @@
"resolved": "https://registry.npmjs.org/randomfill/-/randomfill-1.0.3.tgz",
"integrity": "sha512-YL6GrhrWoic0Eq8rXVbMptH7dAxCs0J+mh5Y0euNekPPYaxEmdVGim6GdoxoRzKW2yJoU8tueifS7mYxvcFDEQ==",
"requires": {
"randombytes": "2.0.5",
"randombytes": "2.0.6",
"safe-buffer": "5.1.1"
}
},
"rc": {
"version": "1.2.2",
"resolved": "https://registry.npmjs.org/rc/-/rc-1.2.2.tgz",
"integrity": "sha1-2M6ctX6NZNnHut2YdsfDTL48cHc=",
"version": "1.2.3",
"resolved": "https://registry.npmjs.org/rc/-/rc-1.2.3.tgz",
"integrity": "sha1-UVdakA+N1oOBxxC0cSwhVMPiA1s=",
"optional": true,
"requires": {
"deep-extend": "0.4.2",
@ -4310,7 +4319,7 @@
"optional": true,
"requires": {
"bl": "1.2.1",
"end-of-stream": "1.4.0",
"end-of-stream": "1.4.1",
"readable-stream": "2.3.3",
"xtend": "4.0.1"
}
@ -4422,9 +4431,9 @@
"dev": true
},
"uglify-js": {
"version": "3.3.4",
"resolved": "https://registry.npmjs.org/uglify-js/-/uglify-js-3.3.4.tgz",
"integrity": "sha512-hfIwuAQI5dlXP30UtdmWoYF9k+ypVqBXIdmd6ZKBiaNHHvA8ty7ZloMe3+7S5AEKVkxHbjByl4DfRHQ7QpZquw==",
"version": "3.3.5",
"resolved": "https://registry.npmjs.org/uglify-js/-/uglify-js-3.3.5.tgz",
"integrity": "sha512-ZebM2kgBL/UI9rKeAbsS2J0UPPv7SBy5hJNZml/YxB1zC6JK8IztcPs+cxilE4pu0li6vadVSFqiO7xFTKuSrg==",
"requires": {
"commander": "2.12.2",
"source-map": "0.6.1"

View File

@ -1,6 +1,6 @@
{
"name": "pxt-ev3",
"version": "0.0.58",
"version": "0.0.67",
"description": "LEGO Mindstorms EV3 for Microsoft MakeCode",
"private": true,
"keywords": [
@ -44,8 +44,8 @@
"webfonts-generator": "^0.4.0"
},
"dependencies": {
"pxt-common-packages": "0.15.4",
"pxt-core": "3.0.7"
"pxt-common-packages": "0.15.6",
"pxt-core": "3.0.11"
},
"scripts": {
"test": "node node_modules/pxt-core/built/pxt.js travis"

View File

@ -17,6 +17,8 @@
"libs/gyro-sensor",
"libs/chassis",
"libs/ev3",
"libs/storage",
"libs/datalog",
"libs/tests",
"libs/behaviors"
],

View File

@ -97,28 +97,21 @@ namespace pxsim {
return this.brickNode;
}
motorUsed(port: number, large: boolean) {
motorUsed(ports: number, large: boolean): boolean {
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
const p = 1 << i;
if (port & p) {
const motorPort = this.motorMap[p];
if (!this.outputNodes[motorPort])
this.outputNodes[motorPort] = new MotorNode(motorPort, large);
}
}
}
hasMotor(port: number) {
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
const p = 1 << i;
if (port & p) {
if (ports & p) {
const motorPort = this.motorMap[p];
const outputNode = this.outputNodes[motorPort];
if (outputNode)
return true;
if (!outputNode) {
this.outputNodes[motorPort] = new MotorNode(motorPort, large);
continue;
}
if (outputNode && outputNode.isLarge() != large)
return false;
}
}
return false;
return true;
}
getMotor(port: number, large?: boolean): MotorNode[] {

View File

@ -30,8 +30,8 @@ namespace pxsim {
data,
beforeMemRead: () => {
//console.log("analog before read");
data[AnalogOff.BatteryTemp] = 21; // TODO simulate this
data[AnalogOff.BatteryCurrent] = 100; // TODO simulate this
util.map16Bit(data, AnalogOff.BatteryTemp, 21);
util.map16Bit(data, AnalogOff.BatteryCurrent, 900);
const inputNodes = ev3board().getInputNodes();
for (let port = 0; port < DAL.NUM_INPUTS; port++) {
const node = inputNodes[port];

View File

@ -8,6 +8,7 @@ namespace pxsim.MMapMethods {
read?: (d: Buffer) => number;
write?: (d: Buffer) => number;
ioctl?: (id: number, d: Buffer) => number;
lseek?: (offset: number, whence: number) => number;
}
import BM = pxsim.BufferMethods
@ -23,6 +24,7 @@ namespace pxsim.MMapMethods {
if (!impl.read) impl.read = () => 0
if (!impl.write) impl.write = () => 0
if (!impl.ioctl) impl.ioctl = () => -1
if (!impl.lseek) impl.lseek = (offset, whence) => -1
}
destroy() {
}
@ -68,6 +70,10 @@ namespace pxsim.MMapMethods {
export function read(m: MMap, data: Buffer): number {
return m.impl.read(data)
}
export function lseek(m: MMap, offset: number, whence: number): number {
return m.impl.lseek(offset, whence);
}
}
namespace pxsim.control {

View File

@ -3,15 +3,23 @@
import lf = pxsim.localization.lf;
namespace pxsim.motors {
export function __motorUsed(port: number, large: boolean) {
//console.log("MOTOR INIT " + port);
if (!ev3board().hasMotor(port)) {
ev3board().motorUsed(port, large);
runtime.queueDisplayUpdate();
} else {
U.userError(`${lf("Multiple motors are connected to Port")} ${String.fromCharCode('A'.charCodeAt(0) + ev3board().motorMap[port])}`);
function portsToString(out: number): string {
let r = "";
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
if (out & (1 << i)) {
if (r.length > 0) r += "+";
r += "ABCD"[i];
}
}
return r;
}
export function __motorUsed(ports: number, large: boolean) {
//console.log("MOTOR INIT " + port);
if (ev3board().motorUsed(ports, large))
runtime.queueDisplayUpdate();
else
U.userError(`${lf("Multiple motors are connected to Port")} ${portsToString(ports)}`);
}
}

View File

@ -17,6 +17,8 @@ namespace pxsim {
private speedCmdTime: number;
private _synchedMotor: MotorNode; // non-null if synchronized
private manualSpeed: number = undefined;
constructor(port: number, large: boolean) {
super(port);
this.setLarge(large);
@ -42,7 +44,7 @@ namespace pxsim {
setSpeedCmd(cmd: DAL, values: number[]) {
if (this.speedCmd != cmd ||
JSON.stringify(this.speedCmdValues) != JSON.stringify(values))
this.setChangedState();
this.setChangedState();
// new command TODO: values
this.speedCmd = cmd;
this.speedCmdValues = values;
@ -68,6 +70,10 @@ namespace pxsim {
this.rotationsPerMilliSecond = (large ? 170 : 250) / 60000;
}
isLarge(): boolean {
return this.id == NodeType.LargeMotor;
}
setPolarity(polarity: number) {
// Either 1 or 255 (reverse)
/*
@ -96,6 +102,17 @@ namespace pxsim {
this.started = true;
}
manualMotorDown() {
}
manualMotorMove(speed: number) {
this.manualSpeed = speed;
}
manualMotorUp() {
this.manualSpeed = undefined;
}
updateState(elapsed: number) {
//console.log(`motor: ${elapsed}ms - ${this.speed}% - ${this.angle}> - ${this.tacho}|`)
const interval = Math.min(20, elapsed);
@ -109,79 +126,84 @@ namespace pxsim {
}
private updateStateStep(elapsed: number) {
// compute new speed
switch (this.speedCmd) {
case DAL.opOutputSpeed:
case DAL.opOutputPower:
// assume power == speed
// TODO: PID
this.speed = this.speedCmdValues[0];
break;
case DAL.opOutputTimeSpeed:
case DAL.opOutputTimePower:
case DAL.opOutputStepPower:
case DAL.opOutputStepSpeed: {
// ramp up, run, ramp down, <brake> using time
const speed = this.speedCmdValues[0];
const step1 = this.speedCmdValues[1];
const step2 = this.speedCmdValues[2];
const step3 = this.speedCmdValues[3];
const brake = this.speedCmdValues[4];
const dstep = (this.speedCmd == DAL.opOutputTimePower || this.speedCmd == DAL.opOutputTimeSpeed)
? pxsim.U.now() - this.speedCmdTime
: this.tacho - this.speedCmdTacho;
if (dstep < step1) // rampup
this.speed = speed * dstep / step1;
else if (dstep < step1 + step2) // run
this.speed = speed;
else if (dstep < step1 + step2 + step3)
this.speed = speed * (step1 + step2 + step3 - dstep) / (step1 + step2 + step3);
else {
if (brake) this.speed = 0;
this.clearSpeedCmd();
}
break;
}
case DAL.opOutputStepSync:
case DAL.opOutputTimeSync: {
const otherMotor = this._synchedMotor;
if (otherMotor.port < this.port) // handled in other motor code
if (!this.manualSpeed) {
// compute new speed
switch (this.speedCmd) {
case DAL.opOutputSpeed:
case DAL.opOutputPower:
// assume power == speed
// TODO: PID
this.speed = this.speedCmdValues[0];
break;
case DAL.opOutputTimeSpeed:
case DAL.opOutputTimePower:
case DAL.opOutputStepPower:
case DAL.opOutputStepSpeed: {
// ramp up, run, ramp down, <brake> using time
const speed = this.speedCmdValues[0];
const step1 = this.speedCmdValues[1];
const step2 = this.speedCmdValues[2];
const step3 = this.speedCmdValues[3];
const brake = this.speedCmdValues[4];
const dstep = (this.speedCmd == DAL.opOutputTimePower || this.speedCmd == DAL.opOutputTimeSpeed)
? pxsim.U.now() - this.speedCmdTime
: this.tacho - this.speedCmdTacho;
if (dstep < step1) // rampup
this.speed = speed * dstep / step1;
else if (dstep < step1 + step2) // run
this.speed = speed;
else if (dstep < step1 + step2 + step3)
this.speed = speed * (step1 + step2 + step3 - dstep) / (step1 + step2 + step3);
else {
if (brake) this.speed = 0;
this.clearSpeedCmd();
}
break;
const speed = this.speedCmdValues[0];
const turnRatio = this.speedCmdValues[1];
const stepsOrTime = this.speedCmdValues[2];
const brake = this.speedCmdValues[3];
const dstep = this.speedCmd == DAL.opOutputTimeSync
? pxsim.U.now() - this.speedCmdTime
: this.tacho - this.speedCmdTacho;
// 0 is special case, run infinite
if (!stepsOrTime || dstep < stepsOrTime)
this.speed = speed;
else {
if (brake) this.speed = 0;
this.clearSpeedCmd();
}
case DAL.opOutputStepSync:
case DAL.opOutputTimeSync: {
const otherMotor = this._synchedMotor;
if (otherMotor.port < this.port) // handled in other motor code
break;
// turn ratio is a bit weird to interpret
// see https://communities.theiet.org/blogs/698/1706
if (turnRatio < 0) {
otherMotor.speed = speed;
this.speed *= (100 + turnRatio) / 100;
} else {
otherMotor.speed = this.speed * (100 - turnRatio) / 100;
const speed = this.speedCmdValues[0];
const turnRatio = this.speedCmdValues[1];
const stepsOrTime = this.speedCmdValues[2];
const brake = this.speedCmdValues[3];
const dstep = this.speedCmd == DAL.opOutputTimeSync
? pxsim.U.now() - this.speedCmdTime
: this.tacho - this.speedCmdTacho;
// 0 is special case, run infinite
if (!stepsOrTime || dstep < stepsOrTime)
this.speed = speed;
else {
if (brake) this.speed = 0;
this.clearSpeedCmd();
}
// turn ratio is a bit weird to interpret
// see https://communities.theiet.org/blogs/698/1706
if (turnRatio < 0) {
otherMotor.speed = speed;
this.speed *= (100 + turnRatio) / 100;
} else {
otherMotor.speed = this.speed * (100 - turnRatio) / 100;
}
// clamp
this.speed = Math.max(-100, Math.min(100, this.speed >> 0));
otherMotor.speed = Math.max(-100, Math.min(100, otherMotor.speed >> 0));;
// stop other motor if needed
if (!this._synchedMotor)
otherMotor.clearSpeedCmd();
break;
}
// clamp
this.speed = Math.max(-100, Math.min(100, this.speed >> 0));
otherMotor.speed = Math.max(-100, Math.min(100, otherMotor.speed >> 0));;
// stop other motor if needed
if (!this._synchedMotor)
otherMotor.clearSpeedCmd();
break;
}
}
else {
this.speed = this.manualSpeed;
}
this.speed = Math.round(this.speed); // integer only
// compute delta angle

View File

@ -97,6 +97,7 @@ namespace pxsim {
motors.forEach(motor => motor.stop());
return 2;
}
case DAL.opOutputPower:
case DAL.opOutputSpeed: {
// setSpeed
const port = buf.data[1];

23
sim/state/storage.ts Normal file
View File

@ -0,0 +1,23 @@
namespace pxsim.storage {
export function __stringToBuffer(s: string): RefBuffer {
// TODO
return new RefBuffer(new Uint8Array([]));
}
export function __bufferToString(b: RefBuffer): string {
// TODO
return "";
}
export function __mkdir(fn: string) {
// TODO
}
export function __unlink(filename: string): void {
// TODO
}
export function __truncate(filename: string): void {
// TODO
}
}

View File

@ -1,92 +1,77 @@
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namespace pxsim {
export const LARGE_MOTOR_SVG = `<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 82 156">
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</clipPath>
</defs>
<title>Large Motor</title>
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<g style="clip-path: url(#clip-path)">
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<g id="LM_leftside" data-name="LM leftside">
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<g id="LM_whitepart" data-name="LM whitepart">
<g style="clip-path: url(#clip-path-2)">
<g id="LM_whitepart_combined" data-name="LM whitepart combined">
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export const LARGE_MOTOR_SVG = `<?xml version="1.0" encoding="UTF-8"?>
<svg width="82px" height="156px" viewBox="0 0 82 156" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<!-- Generator: Sketch 48.2 (47327) - http://www.bohemiancoding.com/sketch -->
<title>Large Motor</title>
<desc>Created with Sketch.</desc>
<defs></defs>
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<g id="Group" transform="translate(9.000000, 136.000000)">
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<circle id="LM_detail_1" data-name="LM detail 1" cx="21.66" cy="86.59" r="2.24" style="fill: #9a9a9a"/>
<g id="hole">
<g>
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}

View File

@ -44,7 +44,7 @@ namespace pxsim.visuals {
}
.sim-text.number {
font-family: Courier, Lato, Work Sans, PT Serif, Source Serif Pro;
font-weight: bold;
/*font-weight: bold;*/
}
.sim-text.inverted {
fill:#5A5A5A;
@ -71,6 +71,15 @@ namespace pxsim.visuals {
fill: gray !important;
cursor: pointer;
}
/* Motor slider */
.sim-motor-btn {
cursor: pointer;
}
.sim-motor-btn:hover .btn {
stroke-width: 2px;
stroke: black !important;
}
`;
const EV3_WIDTH = 99.984346;
@ -222,9 +231,8 @@ namespace pxsim.visuals {
}
case NodeType.MediumMotor:
case NodeType.LargeMotor: {
// TODO: figure out if the motor is in "input" or "output" mode
const state = ev3board().getMotors()[port];
view = new MotorReporterControl(this.element, this.defs, state, port);
view = new MotorSliderControl(this.element, this.defs, state, port);
break;
}
}

View File

@ -27,8 +27,8 @@ namespace pxsim.visuals {
this.group = svg.elt("g") as SVGGElement;
const reporterGroup = pxsim.svg.child(this.group, "g");
reporterGroup.setAttribute("transform", `translate(31, 42)`);
this.reporter = pxsim.svg.child(reporterGroup, "text", { 'x': 0, 'y': '0', 'class': 'sim-text number large inverted' }) as SVGTextElement;
reporterGroup.setAttribute("transform", `translate(${this.getWidth() / 2}, 42)`);
this.reporter = pxsim.svg.child(reporterGroup, "text", { 'text-anchor': 'middle', 'x': 0, 'y': '0', 'class': 'sim-text number large inverted' }) as SVGTextElement;
const sliderGroup = pxsim.svg.child(this.group, "g");
sliderGroup.setAttribute("transform", `translate(${this.getWidth() / 2 - this.getSliderWidth() / 2}, ${this.getReporterHeight()})`)
@ -60,12 +60,15 @@ namespace pxsim.visuals {
}, ev => {
captured = true;
if ((ev as MouseEvent).clientY != undefined) {
dragSurface.setAttribute('cursor', '-webkit-grabbing');
this.updateSliderValue(pt, parent, ev as MouseEvent);
}
}, () => {
captured = false;
dragSurface.setAttribute('cursor', '-webkit-grab');
}, () => {
captured = false;
dragSurface.setAttribute('cursor', '-webkit-grab');
})
return this.group;

View File

@ -0,0 +1,167 @@
namespace pxsim.visuals {
export class MotorSliderControl extends ControlView<MotorNode> {
private group: SVGGElement;
private gradient: SVGLinearGradientElement;
private slider: SVGGElement;
private reporter: SVGTextElement;
private dial: SVGGElement;
private static SLIDER_RADIUS = 100;
private internalSpeed: number = 0;
getInnerView(parent: SVGSVGElement, globalDefs: SVGDefsElement) {
this.group = svg.elt("g") as SVGGElement;
const slider = pxsim.svg.child(this.group, 'g', { 'transform': 'translate(25,25)' })
const outerCircle = pxsim.svg.child(slider, "circle", {
'stroke-dasharray': '565.48', 'stroke-dashoffset': '0',
'cx': 100, 'cy': 100, 'r': '90', 'style': `fill:transparent;`,
'stroke': '#a8aaa8', 'stroke-width': '1rem'
}) as SVGCircleElement;
this.reporter = pxsim.svg.child(this.group, "text", {
'x': this.getInnerWidth() / 2, 'y': this.getInnerHeight() / 2,
'text-anchor': 'middle', 'alignment-baseline': 'middle',
'style': 'font-size: 50px',
'class': 'sim-text inverted number'
}) as SVGTextElement;
this.dial = pxsim.svg.child(slider, "g", { 'cursor': '-webkit-grab' }) as SVGGElement;
const handleInner = pxsim.svg.child(this.dial, "g");
pxsim.svg.child(handleInner, "circle", { 'cx': 0, 'cy': 0, 'r': 30, 'style': 'fill: #f12a21;' });
pxsim.svg.child(handleInner, "circle", { 'cx': 0, 'cy': 0, 'r': 29.5, 'style': 'fill: none;stroke: #b32e29' });
this.updateDial();
let pt = parent.createSVGPoint();
let captured = false;
const dragSurface = svg.child(this.group, "rect", {
x: 0,
y: 0,
width: this.getInnerWidth(),
height: this.getInnerHeight(),
opacity: 0,
cursor: '-webkit-grab'
})
touchEvents(dragSurface, ev => {
if (captured && (ev as MouseEvent).clientY != undefined) {
ev.preventDefault();
this.updateSliderValue(pt, parent, ev as MouseEvent);
this.handleSliderMove();
}
}, ev => {
captured = true;
if ((ev as MouseEvent).clientY != undefined) {
this.updateSliderValue(pt, parent, ev as MouseEvent);
this.handleSliderDown();
}
}, () => {
captured = false;
this.handleSliderUp();
}, () => {
captured = false;
this.handleSliderUp();
})
return this.group;
}
getInnerWidth() {
return 250;
}
getInnerHeight() {
return 250;
}
private lastPosition: number;
private prevVal: number;
private updateSliderValue(pt: SVGPoint, parent: SVGSVGElement, ev: MouseEvent) {
let cur = svg.cursorPoint(pt, parent, ev);
const coords = {
x: cur.x / this.scaleFactor - this.left / this.scaleFactor,
y: cur.y / this.scaleFactor - this.top / this.scaleFactor
};
const radius = MotorSliderControl.SLIDER_RADIUS / 2;
const dx = coords.x - radius;
const dy = coords.y - radius;
const atan = Math.atan(-dy / dx);
let deg = Math.ceil(atan * (180 / Math.PI));
if (dx < 0) {
deg -= 270;
} else if (dy > 0) {
deg -= 450;
} else if (dx >= 0 && dy <= 0) {
deg = 90 - deg;
}
const value = Math.abs(Math.ceil((deg % 360) / 360 * this.getMax()));
this.internalSpeed = value;
this.updateDial();
this.prevVal = deg;
this.lastPosition = cur.x;
}
private handleSliderDown() {
const state = this.state;
state.manualMotorDown();
}
private handleSliderMove() {
this.dial.setAttribute('cursor', '-webkit-grabbing');
const state = this.state;
state.manualMotorMove(this.internalSpeed);
}
private handleSliderUp() {
this.dial.setAttribute('cursor', '-webkit-grab');
const state = this.state;
state.manualMotorUp();
this.internalSpeed = 0;
this.updateDial();
}
private updateDial() {
let speed = this.internalSpeed;
// Update dial position
const deg = speed / this.getMax() * 360; // degrees
const radius = MotorSliderControl.SLIDER_RADIUS;
const dialRadius = 5;
const x = Math.ceil((radius - dialRadius) * Math.sin(deg * Math.PI / 180)) + radius;
const y = Math.ceil((radius - dialRadius) * -Math.cos(deg * Math.PI / 180)) + radius;
this.dial.setAttribute('transform', `translate(${x}, ${y})`);
}
updateState() {
if (!this.visible) {
return;
}
const node = this.state;
const speed = node.getSpeed();
// Update reporter
this.reporter.textContent = `${speed}`;
}
private getMin() {
return 0;
}
private getMax() {
return 100;
}
}
}

View File

@ -46,9 +46,9 @@ namespace pxsim.visuals {
}
protected renderMotorAngle(holeEl: Element, angle: number) {
const width = 125.92;
const height = 37.9;
const transform = `rotate(${angle} ${width / 2} ${height / 2})`;
const width = 35.92;
const height = 35.9;
const transform = `translate(45.000000, 1.000000) rotate(${angle} ${width / 2} ${height / 2})`;
holeEl.setAttribute("transform", transform);
}

View File

@ -18,7 +18,7 @@
}
.blocklyFlyoutLabel .blocklyFlyoutLabelIcon {
font-family: 'legoIcons';
font-family: 'legoIcons' !important;
}
span.blocklyTreeIcon {