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210 Commits

Author SHA1 Message Date
7cc93507d9 0.2.178 2016-06-24 09:48:44 -07:00
80d3f67e6c Bump pxt-core to 0.2.188 2016-06-24 09:48:42 -07:00
dfbea2719b updated project landing page 2016-06-24 09:41:51 -07:00
ce5da6bf80 updated projects link 2016-06-24 09:14:07 -07:00
d8d2129685 removed strings page 2016-06-24 09:02:31 -07:00
5dd37a1494 updated bluetooth docs page 2016-06-24 09:02:14 -07:00
6cfe39dac3 patching up bluetooth uart 2016-06-24 08:12:52 -07:00
660b22b398 Merge pull request #146 from bluetooth-mdw/master
UART blocks plus pairing documentation and updated hints section
2016-06-24 07:57:33 -07:00
b9a24a4542 Documentation for pairing. Hint section updated to reference this. 2016-06-24 11:09:56 +01:00
af5bf6e04e Documentation for the uartRead block 2016-06-24 09:35:31 +01:00
ecc71a3295 UART read block with string param unlimited length added 2016-06-24 08:46:05 +01:00
0834402b18 Pairing documentation worj in progress. UART write block added 2016-06-24 07:59:08 +01:00
1207a91a7f 0.2.177 2016-06-23 23:53:58 -07:00
727490668c splitting the getting started page 2016-06-23 23:52:24 -07:00
f068b3d204 Merge remote-tracking branch 'upstream/master' 2016-06-24 07:37:21 +01:00
205a486e58 Bump pxt-core to 0.2.179 2016-06-24 07:28:23 +01:00
f3bfd41a75 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-23 23:23:16 -07:00
8d5c5daaaf added streaming page 2016-06-23 23:22:46 -07:00
83cfe8f534 Merge remote-tracking branch 'upstream/master' 2016-06-24 05:50:03 +01:00
9378e5e90c updated manifest 2016-06-23 16:29:26 -07:00
8617f0f3b4 Expanded stub. Rewrote in simple language. 2016-06-23 15:25:56 -07:00
0ecf3dc2b4 Rewrote in simple language. Updated example (needs work). 2016-06-23 14:29:32 -07:00
76005841fa Increased default power to 6, added UART write block 2016-06-23 11:38:23 +01:00
7bf00ff139 Merge remote-tracking branch 'upstream/master' 2016-06-23 08:06:34 +01:00
82e34d852c checking in 2016-06-23 08:05:49 +01:00
7cd8ee1e23 0.2.176 2016-06-22 20:25:02 -07:00
a91a87b628 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-22 20:24:53 -07:00
9d71f46e78 removed old test 2016-06-22 20:24:41 -07:00
ccf405e64c Rewrote in simple language 2016-06-22 16:24:14 -07:00
c0a75d1845 Rewrote in simpler language. Added another example. 2016-06-22 15:35:20 -07:00
e65a521bd4 Rewrote in simple language. Added second example. 2016-06-22 15:19:10 -07:00
1f203269ff updated chrome manifest 2016-06-22 14:48:51 -07:00
18feea45bb 0.2.175 2016-06-22 12:17:43 -07:00
597f0c895b Bump pxt-core to 0.2.187 2016-06-22 12:17:40 -07:00
5f21789d90 migration to codethemicrobit.com 2016-06-22 09:43:41 -07:00
64826db4aa importing chrome extension 2016-06-22 09:43:03 -07:00
b150ee873f updated bluetooth docs 2016-06-22 09:25:01 -07:00
34effcefc6 jsdoc on bluetooth 2016-06-21 14:30:05 -07:00
68be2384d9 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-21 13:19:40 -07:00
2629192bdb code of conduct 2016-06-21 13:17:42 -07:00
67b5afd73a integrating docs about "devices" namespace 2016-06-21 11:17:34 -07:00
5d8193301c adding reference pages for bluetooth 2016-06-21 09:46:13 -07:00
adf21fee6f 0.2.174 2016-06-21 09:35:55 -07:00
20f3e1d24e Bump pxt-core to 0.2.185 2016-06-21 09:35:51 -07:00
bf8f38fe38 docs formatting fixes 2016-06-21 09:17:46 -07:00
3e3b8ebec5 Merge pull request #142 from bluetooth-mdw/master
Documentation for Bluetooth LED service block
2016-06-21 09:12:11 -07:00
8faeeffecf Added documentation for on-bluetooth-connected and on-bluetooth-disconnected event handlers 2016-06-21 12:12:36 +01:00
343968cf09 Added documentation for Bluetooth temperature service 2016-06-21 10:10:02 +01:00
ca92f787e8 Added documentation for Bluetooth button service 2016-06-21 09:55:52 +01:00
49a67e73be Added documentation for Bluetooth accelerometer service 2016-06-21 09:40:51 +01:00
11af897c3d Added documentation for Bluetooth magnetometer service 2016-06-21 08:45:00 +01:00
08cd04b2c8 Merge remote-tracking branch 'upstream/master' 2016-06-21 08:08:12 +01:00
c1656cf441 Added documentation for Bluetooth LED service 2016-06-21 08:01:33 +01:00
8f3c585588 updated devices docs 2016-06-20 22:06:19 -07:00
dd181e4178 0.2.173 2016-06-20 13:39:34 -07:00
ff3689e92d Bump pxt-core to 0.2.184 2016-06-20 13:39:31 -07:00
fffcf0f809 added config section 2016-06-20 13:39:18 -07:00
240162370e Rewrote in simple language. New example. 2016-06-20 13:18:41 -07:00
98238caffb updated translations 2016-06-20 11:28:52 -07:00
f55977a51d Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-20 11:07:20 -07:00
91938f156a Merge pull request #136 from bluetooth-mdw/master
Documentation for Bluetooth IO Pin service block++
2016-06-20 11:07:04 -07:00
eb01245cce Added sig section 2016-06-20 18:11:02 +01:00
17cbea9989 refreshing localizations 2016-06-20 08:37:17 -07:00
22c03dfd7a Documentation for Bluetooth IO Pin service block.
Addition of event handler blocks for Bluetooth connection state changes.
2016-06-20 08:39:51 +01:00
cf3e8684d5 all pix are 300px wide 2016-06-19 17:50:56 -07:00
cd0b2a646f fixing various doc links 2016-06-19 05:28:46 -07:00
d7528c09e3 updated transmit power default value 2016-06-19 05:15:13 -07:00
e055484492 updated loc strings 2016-06-19 05:14:46 -07:00
947d69da48 added strings for block in microbit project 2016-06-17 22:11:32 -07:00
07822c47a3 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-17 21:57:51 -07:00
25d6746b7e Rewrote in simple language. Fixed broken links. 2016-06-17 16:20:17 -07:00
7cb85ff459 New page for 'create big image' 2016-06-17 15:00:24 -07:00
73d18c8d39 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-17 13:55:55 -07:00
74b6d99ab1 Rewrote in simple language. Added blocks example. 2016-06-17 13:42:01 -07:00
491ff29e40 0.2.172 2016-06-17 12:45:55 -07:00
d1db619c8d added entry to troubleshoot 2016-06-17 11:44:05 -07:00
733996f83e 0.2.171 2016-06-17 11:40:07 -07:00
4a624cb365 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-17 11:34:21 -07:00
637ea17f8e removing large image 2016-06-17 11:34:10 -07:00
f8d6bd280e change typescript to javascript 2016-06-17 09:02:06 -07:00
b91de5bad2 moving win10 app, bringing back uploader 2016-06-16 23:11:00 -07:00
d7c3433bb2 updated project page 2016-06-16 22:42:29 -07:00
43456e9a53 0.2.170 2016-06-16 16:09:22 -07:00
081244218f Bump pxt-core to 0.2.182 2016-06-16 16:09:20 -07:00
6ae39f192b Examples now set to same radio group 2016-06-16 15:33:35 -07:00
ed5263f248 First draft; need to debug examples 2016-06-16 15:15:14 -07:00
f1ee861eb4 0.2.169 2016-06-16 13:24:54 -07:00
2ce2fd95ba Bump pxt-core to 0.2.181 2016-06-16 13:24:52 -07:00
741f94ce6c typo fixed 2016-06-16 16:21:59 -04:00
4b7e415ae7 fixing package 2016-06-16 13:18:37 -07:00
3efbb4fbde Merge remote-tracking branch 'origin/master'
# Conflicts:
#	package.json
2016-06-16 16:16:08 -04:00
4d9450dd06 getting started 2016-06-16 16:15:24 -04:00
910870e46f Edited for simpler language 2016-06-16 12:52:47 -07:00
b664df4208 0.2.168 2016-06-16 12:12:48 -07:00
c660277a23 Bump pxt-core to 0.2.180 2016-06-16 12:12:46 -07:00
0416d88d59 Merge remote-tracking branch 'origin/master' 2016-06-16 14:56:37 -04:00
4f822e3cda update 2016-06-16 14:46:48 -04:00
20d4e473ff finishing with link to projects 2016-06-16 09:50:12 -07:00
e45190922e 0.2.167 2016-06-16 08:51:37 -07:00
1df118fa19 more docs on running locally 2016-06-16 08:01:28 -07:00
8ba27ccc2d 0.2.166 2016-06-15 23:18:13 -07:00
ff646d32b5 Bump pxt-core to 0.2.179 2016-06-15 23:18:09 -07:00
75d99b324c Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-15 23:14:30 -07:00
ece91d980a updated bundled translations 2016-06-15 23:12:44 -07:00
a6a9f25e86 updated docs and strings 2016-06-15 22:50:23 -07:00
cc5330bf3d removed broken cross link 2016-06-15 22:22:10 -07:00
4a9e1466e6 Added Parameters section. 2016-06-15 17:56:41 -07:00
fa947036f0 Rewrote in simple language, added xrefs, etc. 2016-06-15 17:01:18 -07:00
0b0884a7eb 0.2.165 2016-06-15 16:54:16 -07:00
d5b2a21d16 Bump pxt-core to 0.2.178 2016-06-15 16:54:14 -07:00
fe28dd9b92 0.2.164 2016-06-15 16:15:51 -07:00
cfcbe8fb41 Bump pxt-core to 0.2.177 2016-06-15 16:15:48 -07:00
d86f820a57 Rewrote in simple language. Replaced screenshot. Added xrefs. 2016-06-15 15:58:35 -07:00
ace1ddb00b 0.2.163 2016-06-15 15:35:15 -07:00
96be411ba2 Bump pxt-core to 0.2.176 2016-06-15 15:35:14 -07:00
f24f7c2279 Rewrote in simple language. Streamlined. Added example. 2016-06-15 14:56:58 -07:00
0130a7753e Rewrote in simple language. Streamlined. Added cross-refs. 2016-06-15 14:14:15 -07:00
54b72ba312 reduce to 5 menu items 2016-06-15 14:04:06 -04:00
7bced60466 fix more broken links 2016-06-15 08:09:40 -04:00
041b10ef04 fix broken links 2016-06-15 07:55:19 -04:00
0e08b58f84 add basic typescript page 2016-06-15 06:31:18 -04:00
dd14489f47 0.2.162 2016-06-14 21:06:14 -07:00
6d6c2b5e99 Bump pxt-core to 0.2.173 2016-06-14 21:06:13 -07:00
251f382e8e remove old stuff 2016-06-14 22:06:55 -04:00
887a652a06 more remapping 2016-06-14 21:44:51 -04:00
bbbb1ea6bc moving stuff around 2016-06-14 21:37:55 -04:00
2c399f198a move LED namespace after music 2016-06-14 19:16:08 -04:00
54213cf554 put lessons back for Michael 2016-06-14 17:28:08 -04:00
0c67cd8e8b Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-14 17:21:02 -04:00
a0a23a261c restructuring to separate language from API 2016-06-14 17:20:45 -04:00
20c7a16524 Used Dimension.X in sample instead of string 2016-06-14 14:01:00 -07:00
0a722b2196 0.2.161 2016-06-14 13:57:46 -07:00
4a537b1ce8 updated bluetooth library 2016-06-14 13:57:27 -07:00
cf0372aeaa adding bluetooth button service. fix for #106 2016-06-14 13:53:05 -07:00
918d2f1a3a support for bluetooth accelerometer service. fix for #105 2016-06-14 13:47:18 -07:00
c1a6c1c66a support for magnetometer service. fix for #112 2016-06-14 13:39:24 -07:00
7a2c4f0056 updated shims 2016-06-14 13:27:21 -07:00
23eefb28d2 support for starting the temperature service #113 2016-06-14 13:24:55 -07:00
2ab2535966 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-14 13:18:43 -07:00
bb20c1780b Add Bluetooth LED service. fix for #111 2016-06-14 13:17:20 -07:00
764505d2ca Rewrite in simple language. Improve code examples. 2016-06-14 12:51:21 -07:00
62b6b8e9eb Second pass. Clarify API's functionality. 2016-06-14 12:12:26 -07:00
beac252620 renaming... 2016-06-14 14:39:31 -04:00
6e62acb384 fixed typo 2016-06-14 12:17:54 -04:00
b5afe25387 avatar for flashing heart 2016-06-14 12:11:29 -04:00
ebea6b29f3 added device section 2016-06-14 11:58:01 -04:00
f4eca66648 move lessons out of web site
will move select lessons back to "educators" section
2016-06-14 11:49:58 -04:00
a6e6dd8287 10 projects, first draft complete 2016-06-14 11:30:25 -04:00
d94c7e0157 lessons to projects 2016-06-14 11:12:13 -04:00
4657263abb minor mods 2016-06-14 10:55:13 -04:00
a6c2b24e8d minor change 2016-06-14 10:31:21 -04:00
31651f9a11 more work on LED screen doc 2016-06-14 10:31:21 -04:00
43c7692a8f 0.2.160 2016-06-14 06:40:57 -07:00
7f05de734c Bump pxt-core to 0.2.171 2016-06-14 06:40:55 -07:00
fe39eec686 fixing color, help of io pin service 2016-06-14 06:40:44 -07:00
655fa0fde8 updated annotations 2016-06-14 06:33:18 -07:00
2841df6950 added 'microbit-bluetooth' package 2016-06-14 06:30:07 -07:00
713dfec949 pass over LED screen 2016-06-13 21:43:01 -04:00
23c4087830 Rewrote in simple language. 2016-06-13 15:47:08 -07:00
de293be4fc Rewrote (2nd pass). Changed to . 2016-06-13 14:15:39 -07:00
4e54649ce7 Rewrote in simpler language 2016-06-13 13:39:05 -07:00
caeef2f1e1 Rewrote in simple language 2016-06-13 12:57:42 -07:00
f3d7693a26 typos 2016-06-13 14:53:08 -04:00
2ceece6cdf typos 2016-06-13 14:49:07 -04:00
c2913aea82 fix typos 2016-06-13 14:41:08 -04:00
bf90e01e7e 0.2.159 2016-06-12 06:26:57 -07:00
bbee53607b updated square image 2016-06-12 06:26:45 -07:00
e94e2e7dc4 remove references to language primitives 2016-06-12 08:16:04 -04:00
02a0839a4e typos 2016-06-11 22:37:09 -04:00
67ea6c01f2 remove linksto lessons from references 2016-06-11 22:28:57 -04:00
5b5cac878b starting to reorganize lessons 2016-06-11 22:15:36 -04:00
56301d2d6f linking in maker activities 2016-06-11 21:12:08 -04:00
f8e80e6a9d pics for music 2016-06-11 20:54:12 -04:00
d1f314d790 added compass 2016-06-11 19:43:54 -04:00
27f39b4458 move rock paper scissors to correct position 2016-06-11 18:08:05 -04:00
0c40f79dec three projects down 2016-06-11 17:12:12 -04:00
346ec3d1a6 finish second lesson 2016-06-11 14:40:09 -04:00
5a2896808e fix up pics 2016-06-10 23:39:30 -04:00
4a34edeab0 get it in the menu 2016-06-10 23:15:12 -04:00
5c2833978b name change 2016-06-10 23:10:32 -04:00
edfc2274a2 change name 2016-06-10 23:10:00 -04:00
899c9fd8d6 finish first lesson 2016-06-10 23:09:18 -04:00
13f63c2f46 Rewrote in simple language. Purged legacy example. 2016-06-10 16:13:37 -07:00
8841c47638 Rewrote in simple language. Fixed some typos. 2016-06-10 14:44:49 -07:00
c6f5a8dcc6 updated help links. fix for #90 2016-06-09 21:41:41 -07:00
786c5f9733 0.2.158 2016-06-09 21:14:54 -07:00
0cdedd02b4 updated rendering of buttons 2016-06-09 21:14:33 -07:00
aba028b1e8 Rewrote in simple language. Updated code example. 2016-06-09 18:25:59 -07:00
3049c88d5b Simulator warnings, etc. 2016-06-09 15:30:47 -07:00
8239329c2e Rewrote with simple language 2016-06-09 15:09:48 -07:00
c9d4807f25 0.2.157 2016-06-09 14:08:27 -07:00
5f4ff08c09 Bump pxt-core to 0.2.170 2016-06-09 14:08:25 -07:00
b99be68ea5 display bolts on simulator button 2016-06-09 14:08:15 -07:00
c639cc3f83 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-09 13:05:21 -07:00
cd56181703 Rewrote in simple language. API might not be functional. 2016-06-09 12:34:56 -07:00
5b1a807443 updated windows 10 app manifest 2016-06-09 11:49:40 -07:00
e604b27c4f various docs updates 2016-06-09 11:10:01 -07:00
4727b105c4 Rewrote in simple language. May be an obsolete API. 2016-06-08 18:14:00 -07:00
4063b5aac8 Rewrote in simple language. Deleted redundant material. 2016-06-08 16:59:20 -07:00
ee8505b4f1 0.2.156 2016-06-08 14:52:16 -07:00
ab4e2c458a Bump pxt-core to 0.2.168 2016-06-08 14:52:15 -07:00
126c236b14 New topic. Double-checked example. 2016-06-08 11:21:58 -07:00
532abadb6b 0.2.155 2016-06-07 14:35:49 -07:00
eea179e07c Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-07 14:21:28 -07:00
f94015803f fixing some docs on microbit-devices 2016-06-07 14:21:19 -07:00
f085253306 bundling and fixing microbit-devices 2016-06-07 14:06:13 -07:00
6de2f22542 Deleted loop around event handlers in coin flipper 2016-06-07 11:44:42 -07:00
3051e09bcf updated yotta settings for neopixel package 2016-06-07 10:53:44 -07:00
bd835a8a6e Rewrote in simple language; added examples 2016-06-06 17:29:23 -07:00
f75a034a3f Rewrote in simple language 2016-06-06 17:02:15 -07:00
293 changed files with 6175 additions and 2336 deletions

8
.gitignore vendored
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@ -6,9 +6,11 @@ typings
tmp
temp
projects/**
win10/app/bin
win10/app/bld
win10/*.opendb
clients/win10/app/bin
clients/win10/app/bld
clients/win10/*.opendb
clients/**/bin/**
clients/**/obj/**
*.user
*.sw?

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@ -3,7 +3,7 @@
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using
PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt)).
* [Try it live](https://m.pxt.io)
* [Try it live](https://codethemicrobit.com)
[![Build Status](https://travis-ci.org/Microsoft/pxt-microbit.svg?branch=master)](https://travis-ci.org/Microsoft/pxt-microbit)
@ -13,6 +13,7 @@ PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt
The following commands are a 1-time setup after synching the repo on your machine.
* clone this repo to your computer
* install the PXT command line
```
npm install -g pxt
@ -46,9 +47,13 @@ More instructions at https://github.com/Microsoft/pxt#running-a-target-from-loca
## Universal Windows App
The Windows 10 app is a [Universal Windows Hosted Web App](https://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm)
that wraps ``m.pxt.io`` and provides additional features.
that wraps ``codethemicrobit.com`` and provides additional features.
### Building
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
* open the ``win10/app.sln`` solution and launch the ``m.pxt.io`` project.
* open the ``win10/app.sln`` solution and launch the ``codethemicrobit`` project.
## Code of Conduct
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.

26
clients/chrome/README.md Normal file
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@ -0,0 +1,26 @@
# microbit-chrome
Prototype chrome addon that exposes the micro:bit's serial output to webpages.
* watch the [demo video](https://vimeo.com/146207766)
# Installation
See [developer.chrome.com](https://developer.chrome.com/extensions/getstarted#unpacked)
for instructions on how to install the local version into your chrome browser.
# Requirements
* Chrome 48 or later.
# Sample page
The `demo.html` webpage goes along with the
https://github.com/Microsoft/microbit-touchdevelop/blob/master/examples/tcs34725.cpp
program. Run `http-server` from this directory, then visit
http://localhost:8080/demo.html
(keep in mind that pages served from `file://` cannot open ports).
# Building
Open a command prompt and run the following commands.
````
npm install
typings update
````

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@ -0,0 +1,68 @@
///<reference path='typings/browser.d.ts'/>
var connections = [];
// A list of "ports", i.e. connected clients (such as web pages). Multiple web
// pages can connect to our service: they all receive the same data.
var ports = [];
function byPath(path) {
return connections.filter(function (x) { return x.path == path; });
}
function byId(id) {
return connections.filter(function (x) { return x.id == id; });
}
function onReceive(data, id) {
if (ports.length == 0)
return;
var view = new DataView(data);
var decoder = new TextDecoder("utf-8");
var decodedString = decoder.decode(view);
ports.forEach(function (port) { return port.postMessage({
type: "serial",
data: decodedString,
id: id
}); });
}
function findNewDevices() {
chrome.serial.getDevices(function (serialPorts) {
serialPorts.forEach(function (serialPort) {
if (byPath(serialPort.path).length == 0 &&
serialPort.displayName == "mbed Serial Port") {
chrome.serial.connect(serialPort.path, { bitrate: 115200 }, function (info) {
// In case the [connect] operation takes more than five seconds...
if (info && byPath(serialPort.path).length == 0)
connections.push({
id: info.connectionId,
path: serialPort.path
});
});
}
});
});
}
function main() {
// Register new clients in the [ports] global variable.
chrome.runtime.onConnectExternal.addListener(function (port) {
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit)$/.test(port.name)) {
ports.push(port);
port.onDisconnect.addListener(function () {
ports = ports.filter(function (x) { return x != port; });
});
}
});
// When receiving data for one of the connections that we're tracking, forward
// it to all connected clients.
chrome.serial.onReceive.addListener(function (info) {
if (byId(info.connectionId).length > 0)
onReceive(info.data, info.connectionId);
});
// When it looks like we've been disconnected, drop the corresponding
// connection object from the [connections] global variable.
chrome.serial.onReceiveError.addListener(function (info) {
if (info.error == "system_error" || info.error == "disconnected" || info.error == "device_lost")
connections = connections.filter(function (x) { return x.id != info.connectionId; });
});
// Probe serial connections at regular intervals. In case we find an mbed port
// we haven't yet connected to, connect to it.
setInterval(findNewDevices, 5000);
findNewDevices();
}
document.addEventListener("DOMContentLoaded", main);

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@ -0,0 +1,92 @@
// A list of: {
// id: number;
// path: string;
// } where [id] is the [connectionId] (internal to Chrome) and [path] is the
// OS' name for the device (e.g. "COM4").
interface Connection {
id: string;
path: string;
}
let connections: Connection[] = [];
// A list of "ports", i.e. connected clients (such as web pages). Multiple web
// pages can connect to our service: they all receive the same data.
let ports = [];
interface Message {
type: string;
data: string;
id: string;
}
function byPath(path: string): Connection[] {
return connections.filter((x) => x.path == path);
}
function byId(id: string): Connection[] {
return connections.filter((x) => x.id == id);
}
function onReceive(data, id: string) {
if (ports.length == 0) return;
let view = new DataView(data);
let decoder = new TextDecoder("utf-8");
let decodedString = decoder.decode(view);
ports.forEach(port => port.postMessage(<Message>{
type: "serial",
data: decodedString,
id: id,
}));
}
function findNewDevices() {
chrome.serial.getDevices(function (serialPorts) {
serialPorts.forEach(function (serialPort) {
if (byPath(serialPort.path).length == 0 &&
serialPort.displayName == "mbed Serial Port") {
chrome.serial.connect(serialPort.path, { bitrate: 115200 }, function (info) {
// In case the [connect] operation takes more than five seconds...
if (info && byPath(serialPort.path).length == 0)
connections.push({
id: info.connectionId,
path: serialPort.path
});
});
}
});
});
}
function main() {
// Register new clients in the [ports] global variable.
chrome.runtime.onConnectExternal.addListener(function (port) {
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit)$/.test(port.name)) {
ports.push(port);
port.onDisconnect.addListener(function () {
ports = ports.filter(function (x) { return x != port });
});
}
});
// When receiving data for one of the connections that we're tracking, forward
// it to all connected clients.
chrome.serial.onReceive.addListener(function (info) {
if (byId(info.connectionId).length > 0)
onReceive(info.data, info.connectionId);
});
// When it looks like we've been disconnected, drop the corresponding
// connection object from the [connections] global variable.
chrome.serial.onReceiveError.addListener(function (info) {
if (info.error == "system_error" || info.error == "disconnected" || info.error == "device_lost")
connections = connections.filter((x) => x.id != info.connectionId);
});
// Probe serial connections at regular intervals. In case we find an mbed port
// we haven't yet connected to, connect to it.
setInterval(findNewDevices, 5000);
findNewDevices();
}
document.addEventListener("DOMContentLoaded", main);

BIN
clients/chrome/logo128.png Normal file

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@ -0,0 +1,30 @@
{
"app": {
"background": {
"scripts": [ "background.js" ]
}
},
"manifest_version": 2,
"name": "code the micro:bit",
"version": "0.6.0",
"author": "Microsoft Corporation",
"short_name": "code the micro:bit",
"description": "Extension for https://codethemicrobit.com.",
"homepage_url": "https://codethemicrobit.com",
"offline_enabled": "true",
"icons": {
"48": "logo48.png",
"128": "logo128.png"
},
"permissions": [
"serial",
"usb"
],
"externally_connectable": {
"matches": [ "*://localhost/*", "https://codethemicrobit.com/*", "https://*.codethemicrobit.com/*" ]
}
}

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{
"compiler-options": {
"target": "ES5",
"module": "amd",
"sourceMap": false
}
}

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "codethemicrobitapp", "codethemicrobitapp.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.ActiveCfg = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Deploy.0 = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.ActiveCfg = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Build.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
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@ -1,9 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp">
<Identity Name="39122940-ab16-4cd4-a0ce-79a3eb863ecf" Version="0.1.4.0" Publisher="CN=jhalleux" />
<Identity Name="39122940-ab16-4cd4-a0ce-79a3eb863ecf" Version="0.1.5.0" Publisher="CN=jhalleux" />
<mp:PhoneIdentity PhoneProductId="39122940-ab16-4cd4-a0ce-79a3eb863ecf" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
<Properties>
<DisplayName>codemicrobitapp</DisplayName>
<DisplayName>codethemicrobit</DisplayName>
<PublisherDisplayName>Microsoft</PublisherDisplayName>
<Logo>images\storelogo.png</Logo>
</Properties>
@ -14,12 +14,14 @@
<Resource Language="x-generate" />
</Resources>
<Applications>
<Application Id="App" StartPage="https://m.pxt.io/">
<Application Id="App" StartPage="https://codethemicrobit.com">
<uap:ApplicationContentUriRules>
<uap:Rule Match="https://m.pxt.io/" Type="include" WindowsRuntimeAccess="all" />
<uap:Rule Match="https://codemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
<uap:Rule Match="https://codethemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
</uap:ApplicationContentUriRules>
<uap:VisualElements DisplayName="m.pxt.io" Description="Code editors for the BBC micro:bit" BackgroundColor="white" Square150x150Logo="images\Square150x150Logo.png" Square44x44Logo="images\Square44x44Logo.png">
<uap:DefaultTile Wide310x150Logo="images\Wide310x150Logo.png" ShortName="m.pxt.io">
<uap:VisualElements DisplayName="code the micro:bit" Description="A code editor for the BBC micro:bit with Blocks or Javascript." BackgroundColor="white" Square150x150Logo="images\Square150x150Logo.png" Square44x44Logo="images\Square44x44Logo.png">
<uap:DefaultTile Wide310x150Logo="images\Wide310x150Logo.png" ShortName="code the micro:bit">
</uap:DefaultTile>
<uap:SplashScreen Image="images\splashscreen.png" />
</uap:VisualElements>
@ -27,7 +29,6 @@
<uap:Extension Category="windows.fileTypeAssociation">
<uap:FileTypeAssociation Name="microbithex">
<uap:DisplayName>BBC micro:bit binary file</uap:DisplayName>
<uap:InfoTip>.hex file created with m.pxt.io or microbit.co.uk</uap:InfoTip>
<uap:SupportedFileTypes>
<uap:FileType ContentType="application/x-microbit-hex">.hex</uap:FileType>
</uap:SupportedFileTypes>

View File

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodeTheMicrobit", "Microbit.Uploader\CodeTheMicrobit.csproj", "{7DC6CA45-FD75-44BC-805E-708C812CD4BF}"
EndProject
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "codethemicrobitapp", "..\win10\app\codethemicrobitapp.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|ARM.ActiveCfg = Debug|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|ARM.Build.0 = Debug|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x64.ActiveCfg = Debug|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x64.Build.0 = Debug|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x86.ActiveCfg = Debug|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x86.Build.0 = Debug|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|Any CPU.Build.0 = Release|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|ARM.ActiveCfg = Release|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|ARM.Build.0 = Release|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x64.ActiveCfg = Release|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x64.Build.0 = Release|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x86.ActiveCfg = Release|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x86.Build.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.ActiveCfg = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Deploy.0 = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.ActiveCfg = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Build.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
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GlobalSection(SolutionProperties) = preSolution
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EndGlobalSection
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View File

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0"/>
<supportedRuntime version="v2.0.50727"/>
</startup>
</configuration>

View File

@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{7DC6CA45-FD75-44BC-805E-708C812CD4BF}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Microsoft.MicroBit</RootNamespace>
<AssemblyName>CodeTheMicrobit</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<RunCodeAnalysis>true</RunCodeAnalysis>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>
</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<SignAssembly>false</SignAssembly>
</PropertyGroup>
<PropertyGroup>
<DelaySign>false</DelaySign>
</PropertyGroup>
<PropertyGroup />
<ItemGroup>
<Reference Include="Microsoft.VisualBasic" />
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Management" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Settings.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Settings.Designer.cs">
<DependentUpon>Settings.cs</DependentUpon>
</Compile>
<Compile Include="GlobalSuppressions.cs" />
<Compile Include="KnownFolders.cs" />
<Compile Include="LicenseDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="LicenseDialog.Designer.cs">
<DependentUpon>LicenseDialog.cs</DependentUpon>
</Compile>
<Compile Include="MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SingleInstanceAppHelper.cs" />
<Compile Include="SingleInstanceAppStarter.cs" />
<EmbeddedResource Include="LicenseDialog.resx">
<DependentUpon>LicenseDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<EmbeddedResource Include="Settings.resx">
<DependentUpon>Settings.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="MSFT_logo_png.png" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="Resources\MSR-LA - 2576.rtf" />
</ItemGroup>
<ItemGroup>
<Content Include="favicon.ico" />
<EmbeddedResource Include="microbit.red.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -0,0 +1,33 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Management;
using System.Runtime.InteropServices;
using System.Security;
namespace Microsoft.MicroBit
{
/// <summary>
/// Class containing methods to retrieve specific file system paths.
/// </summary>
internal static class KnownFoldersNativeMethods
{
[SecurityCritical]
[SuppressMessage("Microsoft.Design", "CA1024:UsePropertiesWhereAppropriate")]
public static string GetDownloadPath()
{
IntPtr outPath;
int result = SHGetKnownFolderPath(new Guid("{374DE290-123F-4565-9164-39C4925E467B}"), 0x00004000, new IntPtr(0), out outPath);
if (result >= 0)
return Marshal.PtrToStringUni(outPath);
else return null;
}
[SuppressMessage("Microsoft.Security", "CA5122:PInvokesShouldNotBeSafeCriticalFxCopRule")]
[DllImport("Shell32.dll")]
[SecurityCritical]
private static extern int SHGetKnownFolderPath(
[MarshalAs(UnmanagedType.LPStruct)]Guid rfid, uint dwFlags, IntPtr hToken,
out IntPtr ppszPath);
}
}

View File

@ -0,0 +1,93 @@
namespace Microsoft.MicroBit
{
partial class LicenseDialog
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.textBox = new System.Windows.Forms.RichTextBox();
this.acceptButton = new System.Windows.Forms.Button();
this.exitButton = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// textBox
//
this.textBox.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.textBox.Location = new System.Drawing.Point(13, 13);
this.textBox.Name = "textBox";
this.textBox.ReadOnly = true;
this.textBox.Size = new System.Drawing.Size(465, 438);
this.textBox.TabIndex = 0;
this.textBox.Text = "";
//
// acceptButton
//
this.acceptButton.Location = new System.Drawing.Point(322, 457);
this.acceptButton.Name = "acceptButton";
this.acceptButton.Size = new System.Drawing.Size(75, 23);
this.acceptButton.TabIndex = 1;
this.acceptButton.Text = "Accept";
this.acceptButton.UseVisualStyleBackColor = true;
this.acceptButton.Click += new System.EventHandler(this.acceptButton_Click);
//
// exitButton
//
this.exitButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.exitButton.Location = new System.Drawing.Point(403, 457);
this.exitButton.Name = "exitButton";
this.exitButton.Size = new System.Drawing.Size(75, 23);
this.exitButton.TabIndex = 2;
this.exitButton.Text = "Exit";
this.exitButton.UseVisualStyleBackColor = true;
this.exitButton.Click += new System.EventHandler(this.exitButton_Click);
//
// LicenseDialog
//
this.AcceptButton = this.acceptButton;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.exitButton;
this.ClientSize = new System.Drawing.Size(490, 492);
this.ControlBox = false;
this.Controls.Add(this.exitButton);
this.Controls.Add(this.acceptButton);
this.Controls.Add(this.textBox);
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "LicenseDialog";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "code the micro:bit terms of use";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.RichTextBox textBox;
private System.Windows.Forms.Button acceptButton;
private System.Windows.Forms.Button exitButton;
}
}

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using Microsoft.MicroBit.Properties;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace Microsoft.MicroBit
{
public partial class LicenseDialog : Form
{
public LicenseDialog()
{
InitializeComponent();
this.textBox.Rtf = Resources.MSR_LA___2576;
}
private void acceptButton_Click(object sender, EventArgs e)
{
this.DialogResult = DialogResult.Yes;
this.Close();
}
private void exitButton_Click(object sender, EventArgs e)
{
this.DialogResult = DialogResult.No;
this.Close();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

Binary file not shown.

After

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namespace Microsoft.MicroBit
{
partial class MainForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
this.statusLabel = new System.Windows.Forms.Label();
this.backgroundPictureBox = new System.Windows.Forms.PictureBox();
this.trayIcon = new System.Windows.Forms.NotifyIcon(this.components);
this.versionLabel = new System.Windows.Forms.LinkLabel();
this.label1 = new System.Windows.Forms.Label();
this.SettingsLabel = new System.Windows.Forms.LinkLabel();
this.pictureBox1 = new System.Windows.Forms.PictureBox();
this.linkLabel1 = new System.Windows.Forms.LinkLabel();
((System.ComponentModel.ISupportInitialize)(this.backgroundPictureBox)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
this.SuspendLayout();
//
// statusLabel
//
this.statusLabel.BackColor = System.Drawing.SystemColors.Window;
this.statusLabel.Font = new System.Drawing.Font("Consolas", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.statusLabel.Location = new System.Drawing.Point(11, 30);
this.statusLabel.Name = "statusLabel";
this.statusLabel.Size = new System.Drawing.Size(364, 23);
this.statusLabel.TabIndex = 1;
this.statusLabel.Text = "loading...";
//
// backgroundPictureBox
//
this.backgroundPictureBox.BackColor = System.Drawing.Color.White;
this.backgroundPictureBox.Cursor = System.Windows.Forms.Cursors.Hand;
this.backgroundPictureBox.Image = global::Microsoft.MicroBit.Properties.Resources.MSFT_logo_png;
this.backgroundPictureBox.InitialImage = null;
this.backgroundPictureBox.Location = new System.Drawing.Point(226, 91);
this.backgroundPictureBox.Name = "backgroundPictureBox";
this.backgroundPictureBox.Size = new System.Drawing.Size(149, 52);
this.backgroundPictureBox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.backgroundPictureBox.TabIndex = 0;
this.backgroundPictureBox.TabStop = false;
this.backgroundPictureBox.Click += new System.EventHandler(this.backgroundPictureBox_Click);
//
// trayIcon
//
this.trayIcon.Icon = ((System.Drawing.Icon)(resources.GetObject("trayIcon.Icon")));
this.trayIcon.Visible = true;
this.trayIcon.Click += new System.EventHandler(this.trayIcon_Click);
//
// versionLabel
//
this.versionLabel.AutoSize = true;
this.versionLabel.Location = new System.Drawing.Point(12, 121);
this.versionLabel.Name = "versionLabel";
this.versionLabel.Size = new System.Drawing.Size(28, 13);
this.versionLabel.TabIndex = 2;
this.versionLabel.TabStop = true;
this.versionLabel.Text = "v0.9";
this.versionLabel.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.versionLabel_LinkClicked);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.label1.Location = new System.Drawing.Point(12, 103);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(169, 15);
this.label1.TabIndex = 3;
this.label1.Text = "Automatic upload of .hex files.";
//
// SettingsLabel
//
this.SettingsLabel.AutoSize = true;
this.SettingsLabel.Location = new System.Drawing.Point(151, 121);
this.SettingsLabel.Name = "SettingsLabel";
this.SettingsLabel.Size = new System.Drawing.Size(43, 13);
this.SettingsLabel.TabIndex = 4;
this.SettingsLabel.TabStop = true;
this.SettingsLabel.Text = "settings";
this.SettingsLabel.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.SettingsLabel_LinkClicked);
//
// pictureBox1
//
this.pictureBox1.BackColor = System.Drawing.Color.White;
this.pictureBox1.Cursor = System.Windows.Forms.Cursors.Hand;
this.pictureBox1.Image = global::Microsoft.MicroBit.Properties.Resources.microbit_red;
this.pictureBox1.InitialImage = null;
this.pictureBox1.Location = new System.Drawing.Point(226, 6);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(149, 79);
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.pictureBox1.TabIndex = 5;
this.pictureBox1.TabStop = false;
this.pictureBox1.Click += new System.EventHandler(this.pictureBox1_Click);
//
// linkLabel1
//
this.linkLabel1.AutoSize = true;
this.linkLabel1.Location = new System.Drawing.Point(62, 121);
this.linkLabel1.Name = "linkLabel1";
this.linkLabel1.Size = new System.Drawing.Size(60, 13);
this.linkLabel1.TabIndex = 6;
this.linkLabel1.TabStop = true;
this.linkLabel1.Text = "open editor";
this.linkLabel1.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.linkLabel1_LinkClicked);
//
// MainForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.White;
this.ClientSize = new System.Drawing.Size(388, 143);
this.Controls.Add(this.linkLabel1);
this.Controls.Add(this.pictureBox1);
this.Controls.Add(this.SettingsLabel);
this.Controls.Add(this.label1);
this.Controls.Add(this.versionLabel);
this.Controls.Add(this.statusLabel);
this.Controls.Add(this.backgroundPictureBox);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.MaximizeBox = false;
this.Name = "MainForm";
this.ShowInTaskbar = false;
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "code the micro:bit";
this.Load += new System.EventHandler(this.MainForm_Load);
((System.ComponentModel.ISupportInitialize)(this.backgroundPictureBox)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.PictureBox backgroundPictureBox;
private System.Windows.Forms.Label statusLabel;
private System.Windows.Forms.NotifyIcon trayIcon;
private System.Windows.Forms.LinkLabel versionLabel;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.LinkLabel SettingsLabel;
private System.Windows.Forms.PictureBox pictureBox1;
private System.Windows.Forms.LinkLabel linkLabel1;
}
}

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@ -0,0 +1,267 @@
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Security;
using System.Threading;
using System.Windows.Forms;
namespace Microsoft.MicroBit
{
internal partial class MainForm : Form
{
FileSystemWatcher watcher;
private string customcopypath = "";
public MainForm()
{
InitializeComponent();
var v = typeof(MainForm).Assembly.GetName().Version;
this.versionLabel.Text = "v" + v.Major + "." + v.Minor;
}
private void MainForm_Load(object sender, EventArgs e)
{
this.initializeFileWatch();
customcopypath = (string)Application.UserAppDataRegistry.GetValue("CustomDirectory", "");
this.openEditor();
}
private void openEditor()
{
// lanch editor
try { Process.Start("https://codethemicrobit.com"); } catch (Exception) { }
}
private void initializeFileWatch()
{
if (!checkTOU()) return;
var downloads = KnownFoldersNativeMethods.GetDownloadPath();
if (downloads == null)
{
this.updateStatus("oops, can't find the `Downloads` folder");
return;
}
this.watcher = new FileSystemWatcher(downloads);
this.watcher.Renamed += (sender, e) => this.handleFileEvent(e);
this.watcher.Created += (sender, e) => this.handleFileEvent(e);
this.watcher.EnableRaisingEvents = true;
this.waitingForHexFileStatus();
}
private void waitingForHexFileStatus()
{
this.updateStatus("waiting for .hex file...");
this.trayIcon.ShowBalloonTip(3000, "ready...", "waiting for .hex file...", ToolTipIcon.None);
}
static bool checkTOU()
{
var v = (int)Application.UserAppDataRegistry.GetValue("TermOfUse", 0);
if (v != 1)
{
using (var f = new LicenseDialog())
{
var r = f.ShowDialog();
if (r != DialogResult.Yes)
{
Application.Exit();
return false;
}
}
Application.UserAppDataRegistry.SetValue("TermOfUse", 1, RegistryValueKind.DWord);
}
return true;
}
delegate void Callback();
private void updateStatus(string value)
{
Callback a = (Callback)(() =>
{
this.statusLabel.Text = value;
this.trayIcon.Text = value;
});
this.Invoke(a);
}
void handleFileEvent(FileSystemEventArgs e)
{
this.handleFile(e.FullPath);
}
volatile int copying;
void handleFile(string fullPath)
{
try
{
// In case this is data-url download, at least Chrome will not rename file, but instead write to it
// directly. This mean we may catch it in the act. Let's leave it some time to finish writing.
Thread.Sleep(500);
var info = new System.IO.FileInfo(fullPath);
Trace.WriteLine("download: " + info.FullName);
if (info.Extension != ".hex") return;
var infoName = info.Name;
Trace.WriteLine("download name: " + info.Name);
if (!infoName.StartsWith("microbit-", StringComparison.OrdinalIgnoreCase)) return;
if (info.Name.EndsWith(".uploaded.hex", StringComparison.OrdinalIgnoreCase)) return;
if (info.Length > 1000000) return; // make sure we don't try to copy large files
// already copying?
if (Interlocked.Exchange(ref this.copying, 1) == 1)
return;
try
{
var driveletters = getMicrobitDrives();
List<String> drives = new List<String>();
foreach (var d in driveletters)
{
drives.Add(d.RootDirectory.FullName);
}
if (!String.IsNullOrEmpty(customcopypath) && Directory.Exists(customcopypath))
{
drives.Add(customcopypath);
}
if (drives.Count == 0)
{
this.updateStatus("no board found");
this.trayIcon.ShowBalloonTip(3000, "cancelled uploading...", "no board found", ToolTipIcon.None);
return;
}
this.updateStatus("uploading .hex file");
this.trayIcon.ShowBalloonTip(3000, "uploading...", "uploading .hex file", ToolTipIcon.None);
// copy to all boards
copyFirmware(info.FullName, drives);
// move away hex file
var temp = System.IO.Path.ChangeExtension(info.FullName, ".uploaded.hex");
try
{
File.Copy(info.FullName, temp, true);
File.Delete(info.FullName);
}
catch (IOException) { }
catch (NotSupportedException) { }
catch (UnauthorizedAccessException) { }
catch (ArgumentException) { }
// update ui
this.updateStatus("uploading done");
this.waitingForHexFileStatus();
}
finally
{
Interlocked.Exchange(ref this.copying, 0);
}
}
catch (IOException) { }
catch (NotSupportedException) { }
catch (UnauthorizedAccessException) { }
catch (ArgumentException) { }
}
static void copyFirmware(string file, List<string> drives)
{
var waitHandles = new List<WaitHandle>();
foreach (var drive in drives)
{
var ev = new AutoResetEvent(false);
waitHandles.Add(ev);
ThreadPool.QueueUserWorkItem((state) =>
{
try
{
var trg = System.IO.Path.Combine(drive, "firmware.hex");
File.Copy(file, trg, true);
}
catch (IOException) { }
catch (NotSupportedException) { }
catch (UnauthorizedAccessException) { }
catch (ArgumentException) { }
ev.Set();
}, ev);
}
//waits for all the threads (waitHandles) to call the .Set() method
//and inform that the execution has finished.
WaitHandle.WaitAll(waitHandles.ToArray());
}
static DriveInfo[] getMicrobitDrives()
{
var drives = System.IO.DriveInfo.GetDrives();
var r = new System.Collections.Generic.List<DriveInfo>();
foreach (var di in drives)
{
var label = getVolumeLabel(di);
if (label.StartsWith("MICROBIT", StringComparison.Ordinal))
r.Add(di);
}
return r.ToArray();
}
static string getVolumeLabel(DriveInfo di)
{
try { return di.VolumeLabel; }
catch (IOException) { }
catch (SecurityException) { }
catch (UnauthorizedAccessException) { }
return "";
}
private void trayIcon_Click(object sender, EventArgs e)
{
this.WindowState = FormWindowState.Minimized;
this.WindowState = FormWindowState.Normal;
this.Show();
this.Activate();
}
private void versionLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
try
{
Process.Start("https://codethemicrobit.com/uploader");
}
catch (IOException) { }
}
private void backgroundPictureBox_Click(object sender, EventArgs e)
{
this.openEditor();
}
private void SettingsLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
var settings = new Settings(customcopypath);
settings.ShowDialog();
customcopypath = settings.CustomCopyPath;
Application.UserAppDataRegistry.SetValue("CustomDirectory", customcopypath, RegistryValueKind.String);
}
private void linkLabel1_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
this.openEditor();
}
private void pictureBox1_Click(object sender, EventArgs e)
{
this.openEditor();
}
}
}

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@ -0,0 +1,172 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="trayIcon.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<assembly alias="System.Drawing" name="System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="trayIcon.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
AAABAAEAEBAAAAAAIABoBAAAFgAAACgAAAAQAAAAIAAAAAEAIAAAAAAAAAQAAMIOAADCDgAAAAAAAAAA
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Bv8HEhX/AQUG/wECAv8FEBT/BQsN/wYFD/8LByT/AQAC/wAAAP8CAgL/AwMD/woKEv8LCxT/DAwY/woK
Ev8DAwT/AgIC/wAAAP8AAAD/AAAA/wICAv8JCA//IBs//wwMEP8AAAD/AgIC/wQEBv8bGzf/BgYK/wQE
Bf8bGzj/BgYJ/wMDA/8AAAD/CgoK/xEREf8HBwf/Li4u/1FRUf9ERET/AQEA/wwMGf8UFCj/BAQE/wMD
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JP8FBQb/Dg4b/xERIv8FBQb/Dw8d/w8PHv8AAAD/CAgK/xwXO/8KCRT/BAMI/wAAAP8AAAD/AAAA/wIC
Av8EBAX/HR06/wgIEP8GBgv/HR07/wYGCf8DAwL/AAAA/wAAAP8JBh3/BwUS/y0fhf8FBBD/AAAA/wAA
AP8AAAD/AAAA/xIOMv8fFVz/HhVa/xQPOP8AAQD/AAAA/wAAAP8AAAD/AAAA/wICAv9UO/v/MiKX/wUD
D/8FAw7/AwIK/wAAAP8RCzP/IBZi/yAWYP8TDTr/AAAA/wAAAP8AAAD/AAAA/wAAAP8CAgL/VTz/+FQ6
/P8yI5j/IBZg/ywehf8MCCX/BAMN/wUEEP8GBBH/AQED/wAAAP8AAAD/AAAA/wAAAP8AAAD/AgIC9Vc+
/2BVOv9+Ujj0fTwptH5ONul9OCapfRUOPn4AAAB+AAAAfQAAAH4AAAB+AAAAfQAAAH4AAAB+AAAAfgQE
BFkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAA//8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAA//8AAA==
</value>
</data>
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
AAABAAEAEBAAAAAAIABoBAAAFgAAACgAAAAQAAAAIAAAAAEAIAAAAAAAAAQAAMIOAADCDgAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAN6bIZTOkxoUtj62FL5W1hTWpzYUvlbWFLY+thTKgwoUxnb+FLY6shS6TsoUzpMaFL5a1hS2P
rYUxnb6FNZ2+ZTCTsvkriaf/KYKe/yuIpf8uk7L/K4il/ymBnP8tjqz/K4qn/yiBnP8qhaL/KoWh/yqG
o/8ogJv/JXeQ/yqDnvkRMjz/Di02/wofJv8MJS3/Di02/wskLP8HGB3/Di43/w0qM/8HFxz/CyMr/w4s
Nv8MJi7/CiAm/w4sNv8RMTv/BQsN/wUQE/8BAgL/AQQF/wYRFP8EBgf/AgIA/xAYJv8TGy3/AgIA/wMF
Bv8HEhX/AQUG/wECAv8FEBT/BQsN/wYFD/8LByT/AQAC/wAAAP8CAgL/AwMD/woKEv8LCxT/DAwY/woK
Ev8DAwT/AgIC/wAAAP8AAAD/AAAA/wICAv8JCA//IBs//wwMEP8AAAD/AgIC/wQEBv8bGzf/BgYK/wQE
Bf8bGzj/BgYJ/wMDA/8AAAD/CgoK/xEREf8HBwf/Li4u/1FRUf9ERET/AQEA/wwMGf8UFCj/BAQE/wMD
Av8DAwL/BAQE/xAQIP8RESL/AAAA/z8/P/9SUlH/NTU1/y4uLv9QUFD/QUFB/wEBAP8LCxf/EhIk/wIC
Af8JCRH/CwsV/wICAf8PDx3/Dw8f/wAAAP89PT3/UVFQ/zQ0M/8FBQX/DAwM/wgICP8AAAD/CwsW/xIS
JP8FBQb/Dg4b/xERIv8FBQb/Dw8d/w8PHv8AAAD/CAgK/xwXO/8KCRT/BAMI/wAAAP8AAAD/AAAA/wIC
Av8EBAX/HR06/wgIEP8GBgv/HR07/wYGCf8DAwL/AAAA/wAAAP8JBh3/BwUS/y0fhf8FBBD/AAAA/wAA
AP8AAAD/AAAA/xIOMv8fFVz/HhVa/xQPOP8AAQD/AAAA/wAAAP8AAAD/AAAA/wICAv9UO/v/MiKX/wUD
D/8FAw7/AwIK/wAAAP8RCzP/IBZi/yAWYP8TDTr/AAAA/wAAAP8AAAD/AAAA/wAAAP8CAgL/VTz/+FQ6
/P8yI5j/IBZg/ywehf8MCCX/BAMN/wUEEP8GBBH/AQED/wAAAP8AAAD/AAAA/wAAAP8AAAD/AgIC9Vc+
/2BVOv9+Ujj0fTwptH5ONul9OCapfRUOPn4AAAB+AAAAfQAAAH4AAAB+AAAAfQAAAH4AAAB+AAAAfgQE
BFkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAA//8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAA//8AAA==
</value>
</data>
</root>

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@ -0,0 +1,30 @@
using Microsoft.VisualBasic.ApplicationServices;
using System;
using System.Windows.Forms;
namespace Microsoft.MicroBit
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope")]
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
SingleInstanceAppStarter.Start(new MainForm(), StartNewInstance);
}
// The handler when attempting to start another instance of this application
// We can customize the logic here for which form to activate in different
// conditions. Like in this sample, we will be selectively activate the LoginForm
// or MainForm based on the login state of the user.
static void StartNewInstance(object sender, StartupNextInstanceEventArgs e)
{
e.BringToForeground = true;
}
}
}

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@ -0,0 +1,40 @@
using System;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Code The micro:bit Uploader")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Microsoft")]
[assembly: AssemblyProduct("MicrosoftMicrobitUploader")]
[assembly: AssemblyCopyright("Copyright © Microsoft 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("7dc6ca45-fd75-44bc-805e-708c812cd4bf")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.9.0.0")]
[assembly: AssemblyFileVersion("0.9.0.0")]
[assembly: CLSCompliant(true)]
[assembly: NeutralResourcesLanguage("en-US")]

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@ -0,0 +1,93 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Microsoft.MicroBit.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Microsoft.MicroBit.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap microbit_red {
get {
object obj = ResourceManager.GetObject("microbit_red", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap MSFT_logo_png {
get {
object obj = ResourceManager.GetObject("MSFT_logo_png", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to {\rtf1\adeflang1025\ansi\ansicpg1252\uc1\adeff0\deff0\stshfdbch0\stshfloch0\stshfhich0\stshfbi0\deflang1033\deflangfe1033\themelang1033\themelangfe0\themelangcs0{\fonttbl{\f0\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f1\fbidi \fswiss\fcharset0\fprq2{\*\panose 020b0604020202020204}Arial;}
///{\f2\fbidi \fmodern\fcharset0\fprq1{\*\panose 02070309020205020404}Courier New;}{\f3\fbidi \froman\fcharset2\fprq2{\*\panose 05050102010706020507}Symbol;}{\f10\fbidi \fnil\fcharset2\fp [rest of string was truncated]&quot;;.
/// </summary>
internal static string MSR_LA___2576 {
get {
return ResourceManager.GetString("MSR_LA___2576", resourceCulture);
}
}
}
}

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@ -0,0 +1,130 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="MSR_LA___2576" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\MSR-LA - 2576.rtf;System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="MSFT_logo_png" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\MSFT_logo_png.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="microbit_red" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\microbit.red.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

View File

@ -0,0 +1 @@
TBD

View File

@ -0,0 +1,76 @@
namespace Microsoft.MicroBit
{
partial class Settings
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.textBox1 = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(107, 12);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(100, 20);
this.textBox1.TabIndex = 0;
this.textBox1.TextChanged += new System.EventHandler(this.textBox1_TextChanged);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(34, 15);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(67, 13);
this.label1.TabIndex = 1;
this.label1.Text = "Custom Path";
//
// Settings
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(246, 48);
this.Controls.Add(this.label1);
this.Controls.Add(this.textBox1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "Settings";
this.ShowIcon = false;
this.Text = "Settings";
this.Load += new System.EventHandler(this.Settings_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Label label1;
}
}

View File

@ -0,0 +1,37 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Security.AccessControl;
using System.Text;
using System.Windows.Forms;
namespace Microsoft.MicroBit
{
public partial class Settings : Form
{
public string CustomCopyPath;
public Settings(string currentpath)
{
InitializeComponent();
CustomCopyPath = currentpath;
}
private void Settings_Load(object sender, EventArgs e)
{
textBox1.Text = CustomCopyPath;
}
private void label1_Click(object sender, EventArgs e)
{
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
CustomCopyPath = textBox1.Text;
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,39 @@
/****************************** Module Header ******************************\
* Module Name: SingleInstanceAppHelper.cs
* Project: CSWinFormSingleInstanceApp
* Copyright (c) Microsoft Corporation.
*
* The sample demonstrates how to achieve the goal that only
* one instance of the application is allowed in Windows Forms application..
*
* This source is subject to the Microsoft Public License.
* See http://www.microsoft.com/en-us/openness/resources/licenses.aspx#MPL.
* All other rights reserved.
*
* THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND,
* EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
\***************************************************************************/
using System;
using Microsoft.VisualBasic.ApplicationServices;
using System.Windows.Forms;
namespace Microsoft.MicroBit
{
// We need to add Microsoft.VisualBasic reference to use
// WindowsFormsApplicationBase type.
class SingleInstanceApp : WindowsFormsApplicationBase
{
public SingleInstanceApp()
{
}
public SingleInstanceApp(Form f)
{
// Set IsSingleInstance property to true to make the application
base.IsSingleInstance = true;
// Set MainForm of the application.
this.MainForm = f;
}
}
}

View File

@ -0,0 +1,39 @@
/****************************** Module Header ******************************\
* Module Name: SingleInstanceAppStarter.cs
* Project: CSWinFormSingleInstanceApp
* Copyright (c) Microsoft Corporation.
*
* The sample demonstrates how to achieve the goal that only
* one instance of the application is allowed in Windows Forms application..
*
* This source is subject to the Microsoft Public License.
* See http://www.microsoft.com/en-us/openness/resources/licenses.aspx#MPL.
* All other rights reserved.
*
* THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND,
* EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
\***************************************************************************/
using System;
using System.Windows.Forms;
using Microsoft.VisualBasic.ApplicationServices;
namespace Microsoft.MicroBit
{
internal static class SingleInstanceAppStarter
{
static SingleInstanceApp app = null;
// Construct SingleInstanceApp object, and invoke its run method.
public static void Start(Form f, StartupNextInstanceEventHandler handler)
{
if (app == null && f != null)
app = new SingleInstanceApp(f);
// Wire up StartupNextInstance event handler.
app.StartupNextInstance += handler;
app.Run(Environment.GetCommandLineArgs());
}
}
}

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@ -29,24 +29,29 @@ The BBC micro:bit was made possible by many [partners](https://www.microbit.co.u
The micro:bit provides an easy and fun introduction to programming and making switch on, program it to do something fun wear it, customize it.
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
## Blocks or JavaScript
## Hardware: The Device
The student can program the BBC micro:bit using [visual blocks](http://www.github.com/Google/blockly) or JavaScript.
Learn about about the [hardware components](/device) of the micro:bit to make the most of it!
## Programming: Blocks or JavaScript
The student can program the BBC micro:bit using [Blocks](/blocks) or [JavaScript](/javascript), via the [micro:bit APIs](/reference):
```blocks
basic.showString("BBC micro:bit!");
basic.showString("Hi!");
```
## Compile and Flash
## Compile and Flash: Your Program!
When a user has her code ready, she can connect her BBC micro:bit to a computer via a USB cable, so it appears as a mounted drive.
When a user has her code ready, she can connect her BBC micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
Compilation to the ARM thumb machine code happens in the browser.
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser.
The student is prompted to save the ARM binary program to a file, which she then simply drags to the micro:bit mounted drive,
which flashes the micro:bit device with the new program.
## Simulator: Test Your Code
Before a student compiles her code for the micro:bit, she can run it using the micro:bit simulator, all within the confines of a web browser.
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
@ -54,5 +59,10 @@ The simulator has support for the LED screen, buttons, as well as compass, accel
The [C++ BBC micro:bit runtime](http://lancaster-university.github.io/microbit-docs/), created at [Lancaster University](http://www.lancaster.ac.uk/), provides access to the hardware functions of the micro:bit,
as well as a set of helper functions (such as displaying a number/image/string on the LED screen).
The JavaScript micro:bit library mirrors the functions of the C++ library.
The [micro:bit library](/reference) mirrors the functions of the C++ library.
When code is compiled to ARM machine code, the calls to JavaScript micro:bit functions are replaced with calls to the corresponding C++ functions.
## Open Source
The editor for the BBC micro:bit is [open source](/open-source) on GitHub. Contributors are welcome!

8
docs/blocks.md Normal file
View File

@ -0,0 +1,8 @@
# Blocks language
```namespaces
for (let i = 0;i<5;++i) {}
if (true){}
let x = 0;
Math.random(5);
```

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@ -2,8 +2,6 @@
true or false.
### @parent blocks/language
A Boolean has one of two possible values: `true`; `false`. Boolean (logical) operators (*and*, *or*, *not*) take Boolean inputs and yields a Boolean value. Comparison operators on other types ([numbers](/reference/types/number), [strings](/reference/types/string) yields a Boolean value.
The following blocks represent the true and false Boolean values, which can be plugged in anywhere a Boolean value is expected:
@ -32,7 +30,7 @@ The next six blocks represent comparison operators that yield a Boolean value. M
42 >= 0;
```
Boolean values and operators are often used with an [if](/reference/logic/if) or [while](/reference/loops/while) statement to determine which code will execute next. For example:
Boolean values and operators are often used with an [if](/blocks/logic/if) or [while](/blocks/loops/while) statement to determine which code will execute next. For example:
### Functions that return a Boolean
@ -98,11 +96,7 @@ if(x < 5) {
See the documentation on [Numbers](/reference/types/number) for more information on comparing two Numbers. You can also [compare strings](/reference/types/string-functions) using the `equals` function.
### Lessons
[rotation animation](/lessons/rotation-animation), [love meter](/lessons/love-meter), [zoomer](/lessons/zoomer)
### See also
[if](/reference/logic/if), [while](/reference/loops/while), [number](/reference/types/number)
[if](/blocks/logic/if), [while](/blocks/loops/while), [number](/reference/types/number)

28
docs/blocks/logic/if.md Normal file
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@ -0,0 +1,28 @@
# If
### @parent blocks/language
Conditionally run code depending on whether a [Boolean](/blocks/logic/boolean) condition is true or false.
```blocks
if(true) {
}
```
Click on the dark blue gear icon (see above) to add an *else* or *if* to the current block.
### Example: adjusting screen brightness
```blocks
if(input.lightLevel()<100){
led.setBrightness(255);
}
```
If the [light level](/reference/input/light-level) is `< 100`, this code sets the brightness to `255`:
### See also
[while loop](/blocks/loops/while), [for](/blocks/loops/for), [boolean](/blocks/logic/boolean)

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@ -2,7 +2,6 @@
```cards
for(let i = 0;i<5;i++) {}
for(let i = 1;i<5;i++) {}
while(true) {}
basic.forever(() => {})
basic.forever(() => {});
```

View File

@ -14,11 +14,7 @@ basic.showNumber(i)
}
```
### Lessons
[looper](/lessons/looper)
### See also
[repeat](/reference/loops/repeat), [while](/reference/loops/while), [if](/reference/logic/if), [show number](/reference/basic/show-number)
[repeat](/blocks/loops/repeat), [while](/blocks/loops/while), [if](/blocks/logic/if), [show number](/reference/basic/show-number)

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@ -0,0 +1,12 @@
# Repeat
Run part of the program the number of times you say.
### Block Editor
![](/static/mb/blocks/contents-0.png)
### See also
[for](/blocks/loops/for), [while](/blocks/loops/while), [if](/blocks/logic/if), [show number](/reference/basic/show-number)

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@ -1,16 +1,13 @@
# While
### @parent blocks/language
Repeat code while a [Boolean](/reference/types/boolean) `condition` is true.
Repeat code while a [Boolean](/blocks/logic/boolean) `condition` is true.
```blocks
while(true) {
}
```
The while loop has a *condition* that evaluates to a [Boolean](/reference/types/boolean) value. After the `do` keyword, add the code that you want to run while the `condition` is `true`. The while loop concludes with `end while`.
The while loop has a *condition* that evaluates to a [Boolean](/blocks/logic/boolean) value. After the `do` keyword, add the code that you want to run while the `condition` is `true`. The while loop concludes with `end while`.
The condition is tested before any code runs. Which means that if the condition is false, the code inside the loop doesn't execute.
@ -26,11 +23,7 @@ while(index >= 0) {
}
```
### Lessons
[rotation animation](/lessons/rotation-animation)
### See also
[on button pressed](/reference/input/on-button-pressed), [for](/reference/loops/for), [if](/reference/logic/if), [forever](/reference/basic/forever)
[on button pressed](/reference/input/on-button-pressed), [for](/blocks/loops/for), [if](/blocks/logic/if), [forever](/reference/basic/forever)

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@ -1,15 +1,9 @@
# Math Library
Functions in the math library.
# Math functions
### @parent blocks/language
The math library includes math related functions that you can use with [Numbers](/reference/types/number).
* In the [Block editor](/blocks/editor), click **maths** on the left to see the available blocks
The functions available in Block Editor are:
### abs
math `->` abs (x : [Number](/reference/types/number)) *returns* [Number](/reference/types/number)
@ -42,11 +36,7 @@ returns a random [Number](/reference/types/number) between 0 and the parameter *
![](/static/mb/blocks/math-3.png)
### Lessons
[love meter](/lessons/love-meter)
### See also
[Block Editor documentation](/blocks/contents), [Number](/reference/types/number)
[Number](/reference/types/number)

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@ -1,6 +1,6 @@
## Variables
[Assign](/reference/variables/assign) (set) a variable's value
[Assign](/blocks/variables/assign) (set) a variable's value
```blocks
let x = 0;
@ -13,7 +13,7 @@ let x = 0;
x;
```
[Change](/reference/variables/change-var) a variable's value
[Change](/blocks/variables/change-var) a variable's value
```blocks
let x = 0;

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@ -1,6 +1,6 @@
# Assignment Operator
Use an equals sign to make a [variable](/reference/variables/var) store the [number](/reference/types/number)
Use an equals sign to make a [variable](/blocks/variables/var) store the [number](/reference/types/number)
or [string](/reference/types/string) you say.
When you use the equals sign to store something in a variable, the equals sign is called
@ -30,11 +30,7 @@ You can use the assignment operator with variables of
every [type](/reference/types). A *type* is which kind of thing
a variable can store, like a number or string.
### Lessons
[rotation animation](/lessons/rotation-animation)
### See also
[variable](/reference/variables/var), [types](/reference/types)
[variable](/blocks/variables/var), [types](/reference/types)

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@ -0,0 +1,40 @@
# Change Value
Set the value for local and global variables.
### @parent blocks/change-value
Change the value of a variable
```blocks
let x = 0
x += 1
```
### Declare a variable
Use the assignment operator to set the value of a [variable](/blocks/variables/var). Change the value of a variable from 0 to 1 using the change item block. Like this:
```blocks
let x = 0
x += 1
```
### Example
Use the assignment operator to set the value of a [variable](/blocks/variables/var). Change the value of a variable from 0 to 1 using the change item block. Then display the new value of the variable on the LED screen. Like this:
```blocks
let x = 0;
x += 1;
basic.showNumber(x);
```
### Notes
* You can use the assignment operator with variables of each of the supported [types](/reference/types).
### See also
[variable](/blocks/variables/var), [types](/reference/types)

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@ -13,7 +13,7 @@ A variable is a place where you can store and retrieve data. Variables have a na
### Var statement
Use the Block Editor variable statement to create a variable
and the [assignment operator](/reference/variables/assign)
and the [assignment operator](/blocks/variables/assign)
to store something in the variable.
For example, this code stores the number `2` in the `x` variable:
@ -27,7 +27,7 @@ Here's how to define a variable in the Block Editor:
2. Change the default variable name if you like.
3. Drag a block type on the right-side of the [assignment operator](/reference/variables/assign) and click the down arrow to change the variable name.
3. Drag a block type on the right-side of the [assignment operator](/blocks/variables/assign) and click the down arrow to change the variable name.
A variable is created for the number returned by the [brightness](/reference/led/brightness) function.
@ -81,11 +81,7 @@ if (led.brightness() > 128) {
* You can use the default variable names if you'd like, however, it's best to use descriptive variable names. To change a variable name in the editor, select the down arrow next to the variable and then click "new variable".
### Lessons
[glowing pendulum](/lessons/glowing-pendulum), [love meter](/lessons/love-meter), [temperature](/lessons/temperature), [zoomer](/lessons/zoomer)
### See also
[types](/reference/types), [assignment operator](/reference/variables/assign)
[types](/reference/types), [assignment operator](/blocks/variables/assign)

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@ -15,19 +15,21 @@ It flashes yellow when the system wants to tell the user that something has happ
### Buttons
Buttons A and B are a form of input. When you press a button, it completes an electrical circuit.
The micro:bit can detect either of its two buttons being pressed and un-pressed and be programmed
to act on that or send the information to another device.
The micro:bit can detect either of its two buttons being pressed/released and be programmed
to act on these events.
Button R on the back of the micro:bit is a system button. It has different uses.
When you have downloaded and run your code onto your micro:bit, press Button R to restart and run your program from the beginning.
When you plug in your micro:bit, it should appear as MICROBIT.
### USB connection
When you plug in your micro:bit, it should appear as ``MICROBIT``.
If you accidentally hold down the reset button as youre plugging in your micro:bit,
the micro:bit will appear as a MAINTENANCE drive instead of MICROBIT. This is known as maintenance mode.**
the micro:bit will appear as a MAINTENANCE drive instead of ``MICROBIT``. This is known as maintenance mode.**
To continue programming your micro:bit YOU MUST unplug your USB and reconnect it. Check that the drive now shows as MICROBIT.
To continue programming your micro:bit YOU MUST unplug your USB and reconnect it. Check that the drive now shows as ``MICROBIT``.
**Use with caution. If you click on the drive while it shows as MAINTENANCE,
**Use with caution. If you click on the drive while it shows as ``MAINTENANCE``,
you can see which version of firmware you have running on your micro:bit.
Firmware on your micro:bit should be up-to-date already.
You can find the version of firmware in the 'version.txt' file on the micro:bit. Further information on the firmware can be found here:
@ -43,7 +45,7 @@ This data can be used by the micro:bit in a program or be sent to another device
### Accelerometer
There is a an accelerometer on your micro:bit which detects changes in the micro:bits speed.
There is an accelerometer on your micro:bit which detects changes in the micro:bits speed.
It converts analogue information into digital form that can be used in micro:bit programs.
Output is in milli-g. The device will also detect a small number of standard actions e.g. shake, tilt and free-fall.
@ -53,6 +55,10 @@ The pins can be a form of input or output.
There are labels for the input/output pins P0, P1, P2, which you can attach external sensors to such as thermometers or moisture detectors.
You can read more about large and small pins [here](/device/pins).
### Light level
The screen can also be used a light level sensor (it's a really cool trick).
### How do I connect the micro:bit to my computer?
Your micro:bit can be connected to your computer via a micro USB cable.
@ -63,7 +69,7 @@ and about the error messages you might get [here](/device/error-codes).
### Powering your micro:bit
When your micro:bit is connected to your computer with the micro USB, it doesnt need another power source.
When your micro:bit is connected to your computer with the micro USB, it doesnt need another power source.
When your micro:bit isnt connected to your computer, tablet or mobile, you will need 2 x AAA 1.5 V batteries to power it.
The pins labelled 3V and GND are the power supply pins.
@ -71,11 +77,11 @@ You can attach an external device such as a motor to these and power it using th
### Serial Communication
The BBC micro:bit can send an receive data via [serial communication](/device/serial). The serial data can be transfered via USB or BlE.
The BBC micro:bit can send an receive data via [serial communication](/device/serial). The serial data can be transfered via USB or BLE.
### Bluetooth Low Energy (BLE) Antenna
You will see the label BLE ANNTENA on the back of your micro:bit. It is for a messaging service,
You will see the label BLE ANTENNA on the back of your micro:bit. It is for a messaging service,
so that devices can talk to each other. The micro:bit is a peripheral
device which can talk to a central device like a smart phone or tablet that has Bluetooth Low Energy (BLE).
The micro:bit can send signals and receive signals from a central device so another BLE device can

View File

@ -1,7 +1,5 @@
# micro:bit - the device
The micro:bit device
The micro:bit is a very capable device with many components:
* [the USB connector](/device/usb)

View File

@ -11,12 +11,6 @@ This example displays a random number every time the crocodile clip holds `GND`
### Connecting Crocodile Clips
### Lessons
[love meter](/lessons/love-meter)
### See also
[micro:bit pins](/device/pins), [pin is pressed](/reference/input/pin-is-pressed), [analog read pin](/reference/pins/analog-read-pin), [analog write pin](/reference/pins/analog-write-pin), [digital read pin](/reference/pins/digital-read-pin), [digital write pin](/reference/pins/digital-write-pin)

View File

@ -1,7 +1,5 @@
# The micro:bit - a reactive system
The micro:bit is a reactive system.
### Computing systems
What sort of a *computing system* is the micro:bit?

View File

@ -3,40 +3,61 @@
The micro:bit LED screen
```sim
basic.showString(" ");
basic.showLeds(`
# . # . #
. # . # .
# . # . #
. # . # .
# . # . #
`);
```
The micro:bit LED screen consists of 25 red LED lights arranged in a 5X5 grid (5 LEDs across by 5 LEDs down).
In the screen above, we created a checkerboard pattern using the LEDs.
### Which LED?
You use ``x , y`` coordinates to specify a particular LED in the grid; where ``x`` is the horizontal position and ``y`` is the vertical position (0, 1, 2, 3, 4). To figure out the ``x``, ``y`` coordinates, position your micro:bit horizontally, like a credit card (see picture above).
You use `(x ,y)` coordinates to specify a particular LED in the grid;
where `x` is the horizontal position (0,1,2,3,4) and `y` is the vertical position
(0, 1, 2, 3, 4).
To figure out the ``x``, ``y`` coordinates, position your micro:bit horizontally, like a credit card (see picture above).
Here are the x, y coordinates for the LEDs in the 5X5 grid:
`0, 0` `1, 0` `2, 0` `3, 0` `4, 0`
`(0,0)` `(1,0)` `(2,0)` `(3,0)` `(4,0)`
`0, 1` `1, 1` `2, 1` `3, 1` `4, 1`
`(0,1)` `(1,1)` `(2,1)` `(3,1)` `(4,1)`
`0, 2` `1, 2` `2, 2` `3, 2` `4, 2`
`(0,2)` `(1,2)` `(2,2)` `(3,2)` `(4,2)`
`0, 3` `1, 3` `2, 3` `3, 3` `4, 3`
`(0,3)` `(1,3)` `(2,3)` `(3,3)` `(4,3)`
`0, 4` `1, 4` `2, 4` `3, 4` `4, 4`
`(0,4)` `(1,4)` `(2,4)` `(3,4)` `(4,4)`
The x, y coordinates for the LED in the centre of the grid are `2, 2`. Starting from `0, 0` count over 2 columns and then down 2 rows.
The x, y coordinates for the LED in the centre of the grid are `(2,2)`. Starting from `(0,0)` count over 2 columns and then down 2 rows.
### Check your understanding
Which LEDs are turned on in the checkboard pattern above?
### Row, column - 1
Since the row and column numbers start at 0, an easy way to figure out the x, y coordinates is to subtract 1 from the row and column number (when counting from 1). In other words, to specify the LED in the 4th column 5th row, subtract 1 from each number to get coordinates `3, 4`.
Since the row and column numbers start at 0, an easy way to figure out the (x,y) coordinates
is to subtract 1 from the row and column number (when counting from 1).
In other words, to specify the LED in the 4th column 5th row, subtract 1 from each number to get coordinates `(3,4)`.
### Turn a LED on/off
Use [plot](/reference/led/plot) and [unplot](/reference/led/unplot) to turn a LED on or off
```blocks
led.plot(0,0)
led.unplot(0,0)
led.plot(0,0);
led.plot(1,1);
basic.pause(1000);
led.unplot(0,0);
basic.pause(1000);
led.unplot(1,1);
```
### Is a LED on/off?

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@ -11,16 +11,35 @@ input.onButtonPressed(Button.A, () => {
})
```
Data is also automatically streamed to serial by the ** bar graph** block
and picked up by the editor. This data can be streamed to the cloud as well.
```blocks
basic.forever(() => {
led.plotBarGraph(input.acceleration(Dimension.X), 0);
});
```
## How to read the micro:bit's serial output from your computer
Unfortunately, using the serial library requires quite a bit of a setup.
### BBC micro:bit Chrome Extension
If you are using the Google Chrome browser, you can use our extension to get serial data streaming in the editor.
* Install the [Extension for BBC micro:bit](https://chrome.google.com/webstore/detail/extension-for-bbc-microbi/cihhkhnngbjlhahcfmhekmbnnjcjdbge?hl=en-US) on the Chrome Web Store.
* Restart Chrome and open the web editor.
### Windows
You must install a device driver (for the computer to recognize the serial interface of the micro:bit); then, you must also install a terminal emulator (which is going to connect to the micro:bit and read its output). Here's how to do it:
* Follow instructions at https://developer.mbed.org/handbook/Windows-serial-configuration in order to install the device driver
* Install a terminal emulator; we recommend [Tera Term](https://ttssh2.osdn.jp/index.html.en). At the time of this writing, the latest version is 4.88 and can be downloaded [from here](http://en.osdn.jp/frs/redir.php?m=jaist&f=%2Fttssh2%2F63767%2Fteraterm-4.88.exe). Follow the instructions from the installer.
#### Windows > Tera Term
* Install the terminal emulator [Tera Term](https://ttssh2.osdn.jp/index.html.en). At the time of this writing, the latest version is 4.88 and can be downloaded [from here](http://en.osdn.jp/frs/redir.php?m=jaist&f=%2Fttssh2%2F63767%2Fteraterm-4.88.exe). Follow the instructions from the installer.
Once both the driver and the terminal emulator are installed, plug in the micro:bit and wait until the device is fully setup. Then, open TeraTerm.
@ -32,7 +51,7 @@ You should be good. Feel free to hit `Setup` > `Save Setup` in the menus to eras
Please note that Windows will assign you a different COM port if you plug in another micro:bit. If you're juggling between micro:bits, you'll have to change the COM port every time.
### Alternative Windows setup with Putty
#### Windows > Putty
If you prefer another terminal emulator (such as [PuTTY](http://www.putty.org/)), here are some instructions.

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@ -2,7 +2,8 @@
How to compile, transfer, and run a script on your micro:bit.
While you're writing and testing your Block Editor or Touch Develop scripts, you'll mostly be running scripts in your browser by clicking the `Run` button (see [run code in your browser](/device/simulator) for info about this).
While you're writing and testing your scripts, you'll mostly be running scripts in your browser by clicking the `PLay` button
(see [run code in your browser](/device/simulator) for info about this).
Once your masterpiece is complete, you can compile your script and run it on your micro:bit.

View File

@ -25,9 +25,9 @@ input.onButtonPressed(Button.B, () => {
```
* **[getting started](/getting-started)**
* Browse the [API reference](/reference)
* Learn more about the [device](/device)
* Get started with [lessons](/lessons)
* Get started with [projects](/projects)
* Browse the [micro:bit APIs](/reference)
* Learn more about the [micro:bit device](/device)
* Frequently Asked Question [faq](/faq)
* Follow up with the [release notes](/release-notes)

View File

@ -1,6 +1,12 @@
# Frequently Asked Questions
## Where can I get a BBC micro:bit?
### Where can I get a BBC micro:bit?
More information at [http://uk.farnell.com/bbc-microbit](http://uk.farnell.com/bbc-microbit).
## Troubleshooting
### My micro:bit does not show up as a drive when I connect it to my computer.
A common cause for this is a broken cable. Pick another USB cable and try it. Otherwise, try another computer as well.

View File

@ -4,15 +4,14 @@
Are you ready to build cool BBC micro:bit programs?
Here are some challenges for you. Unscramble the blocks in the editor
Here are some challenges for you. Arrange the blocks in the editor
to make real programs that work!
## ~
### Happy face
There are three blocks in the editor (the area to the left).
They should look like this:
Use the **Basic** drawer in the editor (to the left)
to drag out and arrange three blocks (two `show leds` and one `forever` block)
to create this program:
```blocks
basic.forever(() => {
@ -33,475 +32,11 @@ basic.forever(() => {
});
```
When you run this program, you will see a smiley face, then a blank
When this program runs, you will see a smiley face, then a blank
screen, then a smiley again -- it never stops! (That's because of the
``forever`` block.)
Click **Compile** to move your program to the BBC micro:bit!
Make sure to follow the instructions.
### Happy unhappy face
Draw an unhappy face instead of the blank screen. Click on the dots
in the second ``show leds`` block until it matches the blocks below.
Now you have an **animation** (cartoon) that shows a happy face,
then an unhappy one, then a happy one again, forever (or until
you turn off your micro:bit)!
```blocks
basic.forever(() => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #
`)
});
```
Click **Compile** to move your program to the BBC micro:bit!
### Your turn!
Pile up more ``show leds`` blocks to create your animation! Create an
animation with at least 5 pictures. What does this animation show?
```blocks
basic.forever(() => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# # # # #
. . . . .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# # # # #
. . . # #
`)
basic.showLeds(`
. . . . .
# . # . .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. . # . #
. . . . .
# . . . #
. # # # .
`)
});
```
Click **Compile** to move your program to the BBC micro:bit!
#### ~hint
You can find the ``show leds`` block in the **Basic** part of the editor.
#### ~
### Button A and button B
This program will show the word **ANTEATER** on the LED
screen when you press button `A`.
```blocks
input.onButtonPressed(Button.A, () => {
basic.showString("ANTEATER");
});
```
#### ~hint
The ``showString`` block can show letters, numbers, and punctuation
on the micro:bit screen.
#### ~
Now try to unscramble these blocks in the editor so that the micro:bit
shows **BANANA** when you press button `B`.
```shuffle
input.onButtonPressed(Button.B, () => {
basic.showString("BANANA");
});
```
#### ~hint
You can find the letter `B` by clicking the letter `A` on the
``onButtonPressed`` block.
#### ~
Click **Compile** to move your program to the BBC micro:bit!
#### Your turn!
Can you combine these blocks so your program shows your real name
instead of **ANTEATER** when you press `A`, but _your secret agent
name_ instead of **BANANA** when you press `B`?
### Shake
You can find when someone is shaking the BBC micro:bit by checking its
**accelerometer** (it finds whether the micro:bit is speeding up or
slowing down).
Unscramble these blocks in the editor to show a frownie when someone
shakes the micro:bit. (Ouch!)
```shuffle
input.onGesture(Gesture.Shake, () => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #`);
});
```
Click **Compile** to move your program to the BBC micro:bit!
### Pins
You can also use the pins as buttons. (The pins are the holes in the
metal stripe at the bottom of the micro:bit board.) For example, hold
the ``GND`` button with one hand and touch the ``0`` pin (called
``P0``) with your other hand to tell the micro:bit you're pressing it.
Unscramble the blocks in the editor to show a heart when you touch
pin ``P0``.
```shuffle
input.onPinPressed(TouchPin.P0, () => {
basic.showLeds(`
. # . # .
# . # . #
# . . . #
. # . # .
. . # . .`);
});
```
Click **Compile** to move your program to the BBC micro:bit!
## ~hint
Try this experiment: find a friend and hold hands. Touch the ``GND``
pin while your friend presses the ``P0`` pin. You should see the
heart! The electric current is going through your bodies and across
your handshake to make it happen!
## ~
## The amazing coin flipper
### ~avatar avatar
Are you trying to choose whether to play soccer or go to the movies
instead, or which toppings to have on your pizza? Build a coin
flipping machine with the BBC micro:bit to choose for you!
### ~
Here are the blocks to make your coin flipper. When you press button
`B`, the coin flipper will show either `H` for heads or `T` for tails
on the LED screen.
```blocks
basic.forever(() => {
input.onButtonPressed(Button.B, () => {
if (Math.randomBoolean()) {
basic.showString("H");
} else {
basic.showString("T");
}
});
});
```
### ~hint
The ``pick random true or false`` block randomly tells the ``if``
block `true` or `false`. If the ``pick`` block
picked `true`, the ``if`` block shows the letter `H`. Otherwise, it
shows the letter `T`.
That's it!
### ~
### Keeping score
#### ~avatar
To keep track out of how many guesses you've won,
add these blocks to your coin flipper:
#### ~
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1);
});
input.onButtonPressed(Button.AB, () => {
basic.showNumber(game.score());
});
```
These blocks mean that if you press button `A`, you will add `1` to
your score, and if you press `A` and `B` together, the micro:bit will
show your score.
When you're done, your coin flipping program should look like this:
```blocks
basic.forever(() => {
input.onButtonPressed(Button.B, () => {
if (Math.randomBoolean()) {
basic.showString("H");
} else {
basic.showString("T");
}
});
input.onButtonPressed(Button.A, () => {
game.addScore(1);
});
input.onButtonPressed(Button.AB, () => {
basic.showNumber(game.score());
});
});
```
Flip until your thumbs get tired!
## Let's play Rock Paper Scissors!
### ~avatar avatar
Build a Rock Paper Scissors game with the BBC micro:bit! You can play
the game with a friend who has it on a micro:bit. You can also play
it with friends who are just using their hands. (The game is built
like a coin flipper, but with three choices instead of two.)
### ~
## Step 1: Getting started
We want the micro:bit to choose rock, paper, or scissors when you
shake it. Try creating an ``on shake`` block so when you shake the
micro:bit, it will run part of a program.
Clear up the blocks and add the blocks below.
```blocks
input.onGesture(Gesture.Shake, () => {
})
```
Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
and store it in the variable `item`.
Add a ``set`` block with a variable. Then add a ``pick random`` block,
and store the random number in the variable,
like this:
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
})
```
### ~hint
No one can predict random numbers. That's what makes them great for Rock Paper Scissors!
### ~
Each possible number these blocks can make (`0`, `1`, or `2`) means a different picture.
We will show the right picture for that number on the LED screen.
## Step 2: Picking paper
Put an ``if`` block after the ``let`` block that checks whether
`item` is `0`. Make sure the ``if`` block has an ``else if`` part
and an ``else`` part.
Next, add a ``show leds`` block that shows a
picture of a piece of paper:
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (false) {
} else {
}
})
```
## Step 3: A random rock
Now we are going to add a new picture for the micro:bit to show
when another random number comes up.
Make the ``else if`` part check if the variable `item` is `1`.
Then add a ``show leds`` block with a picture of a rock.
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (item == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
}
})
```
## Step 4: Suddenly scissors
Add a ``show leds`` block with a picture of scissors to the ``else`` part:
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (item == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
})
```
### ~hint
You don't need to check if `item` is `2` because `2` is the only number left out of `0`, `1`, and `2`.
That's why you can use an ``else`` instead of an ``else if``.
### ~
Your game is ready!
Click **Compile** to move your program to the BBC micro:bit!
Have fun!
## Step 5: Are you the greatest?
Here is a way you can make your Rock Paper Scissors game better.
When button ``A`` is pressed,
the micro:bit will add `1` to your score.
Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
like this:
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
```
## Step 6: Prove you're the greatest!
After your micro:bit can add `1` to the score, show how many wins you have.
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
basic.showString("WINS:")
basic.showNumber(game.score())
})
```
## Step 7: Staying honest
Success! Your micro:bit can track wins!
But what about losses?
Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.
Here are all the blocks you will need:
```shuffle
input.onButtonPressed(Button.B, () => {
game.addScore(-1)
basic.showString("LOSSES:")
basic.showNumber(game.score())
})
```
Click **Compile** to move your program to the BBC micro:bit!
## Your turn!
How else can you make your game better?
Ever hear of [Rock Paper Scissors Spock Lizard](http://www.samkass.com/theories/RPSSL.html)?
## [NEXT: THE SCREEN](/getting-started/screen)

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@ -0,0 +1,79 @@
# Button A and button B
### ~avatar avatar
Buttons are great to build games!
### ~
This program will show the word **ANTEATER** on the LED
screen when you press button `A`.
```blocks
input.onButtonPressed(Button.A, () => {
basic.showString("ANTEATER");
});
```
#### ~hint
The ``showString`` block can show letters, numbers, and punctuation
on the micro:bit screen.
#### ~
Now try to unscramble these blocks in the editor so that the micro:bit
shows **BANANA** when you press button `B`.
```shuffle
input.onButtonPressed(Button.B, () => {
basic.showString("BANANA");
});
```
#### ~hint
You can find the letter `B` by clicking the letter `A` on the
``onButtonPressed`` block.
#### ~
Click **Compile** to move your program to the BBC micro:bit!
#### Your turn!
Can you combine these blocks so your program shows your real name
instead of **ANTEATER** when you press `A`, but _your secret agent
name_ instead of **BANANA** when you press `B`?
### Pins
You can also use the pins as buttons. (The pins are the holes in the
metal stripe at the bottom of the micro:bit board.) For example, hold
the ``GND`` button with one hand and touch the ``0`` pin (called
``P0``) with your other hand to tell the micro:bit you're pressing it.
Unscramble the blocks in the editor to show a heart when you touch
pin ``P0``.
```shuffle
input.onPinPressed(TouchPin.P0, () => {
basic.showLeds(`
. # . # .
# . # . #
# . . . #
. # . # .
. . # . .`);
});
```
Click **Compile** to move your program to the BBC micro:bit!
## ~hint
Try this experiment: find a friend and hold hands. Touch the ``GND``
pin while your friend presses the ``P0`` pin. You should see the
heart! The electric current is going through your bodies and across
your handshake to make it happen!
## ~
## [NEXT: SHAKE](/getting-started/shake)

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@ -0,0 +1,76 @@
# The amazing coin flipper
### ~avatar avatar
Are you trying to choose whether to play soccer or go to the movies
instead, or which toppings to have on your pizza? Build a coin
flipping machine with the BBC micro:bit to choose for you!
### ~
Here are the blocks to make your coin flipper. When you press button
`B`, the coin flipper will show either `H` for heads or `T` for tails
on the LED screen.
```blocks
input.onButtonPressed(Button.B, () => {
if (Math.randomBoolean()) {
basic.showString("H");
} else {
basic.showString("T");
}
});
```
### ~hint
The ``pick random true or false`` block randomly tells the ``if``
block `true` or `false`. If the ``pick`` block picked `true`, the
``if`` block shows the letter `H`. Otherwise, it shows the letter `T`.
That's it!
### ~
### Keeping score
#### ~avatar
To keep track out of how many guesses you've won,
add these blocks to your coin flipper:
#### ~
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1);
});
input.onButtonPressed(Button.AB, () => {
basic.showNumber(game.score());
});
```
These blocks mean that if you press button `A`, you will add `1` to
your score, and if you press `A` and `B` together, the micro:bit will
show your score.
When you're done, your coin flipping program should look like this:
```blocks
input.onButtonPressed(Button.B, () => {
if (Math.randomBoolean()) {
basic.showString("H");
} else {
basic.showString("T");
}
});
input.onButtonPressed(Button.A, () => {
game.addScore(1);
});
input.onButtonPressed(Button.AB, () => {
basic.showNumber(game.score());
});
```
Flip until your thumbs get tired!
## [NEXT: ROCK PAPER SCISSORS](/getting-started/rock-paper-scissors)

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@ -0,0 +1,203 @@
# Rock Paper Scissors
### ~avatar avatar
Build a Rock Paper Scissors game with the BBC micro:bit! You can play
the game with a friend who has it on a micro:bit. You can also play
it with friends who are just using their hands. (The game is built
like a coin flipper, but with three choices instead of two.)
### ~
## Step 1: Getting started
We want the micro:bit to choose rock, paper, or scissors when you
shake it. Try creating an ``on shake`` block so when you shake the
micro:bit, it will run part of a program.
Clear up the blocks and add the blocks below.
```blocks
input.onGesture(Gesture.Shake, () => {
})
```
Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
and store it in the variable `item`.
Add a ``set`` block with a variable. Then add a ``pick random`` block,
and store the random number in the variable,
like this:
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
})
```
### ~hint
No one can predict random numbers. That's what makes them great for Rock Paper Scissors!
### ~
Each possible number these blocks can make (`0`, `1`, or `2`) means a different picture.
We will show the right picture for that number on the LED screen.
## Step 2: Picking paper
Put an ``if`` block after the ``let`` block that checks whether
`item` is `0`. Make sure the ``if`` block has an ``else if`` part
and an ``else`` part.
Next, add a ``show leds`` block that shows a
picture of a piece of paper:
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (false) {
} else {
}
})
```
## Step 3: A random rock
Now we are going to add a new picture for the micro:bit to show
when another random number comes up.
Make the ``else if`` part check if the variable `item` is `1`.
Then add a ``show leds`` block with a picture of a rock.
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (item == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
}
})
```
## Step 4: Suddenly scissors
Add a ``show leds`` block with a picture of scissors to the ``else`` part:
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (item == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
})
```
### ~hint
You don't need to check if `item` is `2` because `2` is the only number left out of `0`, `1`, and `2`.
That's why you can use an ``else`` instead of an ``else if``.
### ~
Your game is ready!
Click **Compile** to move your program to the BBC micro:bit!
Have fun!
## Step 5: Are you the greatest?
Here is a way you can make your Rock Paper Scissors game better.
When button ``A`` is pressed,
the micro:bit will add `1` to your score.
Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
like this:
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
```
## Step 6: Prove you're the greatest!
After your micro:bit can add `1` to the score, show how many wins you have.
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
basic.showString("WINS:")
basic.showNumber(game.score())
})
```
## Step 7: Staying honest
Success! Your micro:bit can track wins!
But what about losses?
Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.
Here are all the blocks you will need:
```shuffle
input.onButtonPressed(Button.B, () => {
game.addScore(-1)
basic.showString("LOSSES:")
basic.showNumber(game.score())
})
```
Click **Compile** to move your program to the BBC micro:bit!
## [NEXT: PROJECTS!](/projects)

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@ -0,0 +1,96 @@
# Screen
### ~avatar avatar
There are 25 bright LEDs on the micro:bit screen. Let's use them to create some cool animations!
### ~
### Happy unhappy face
Draw an unhappy face instead of the blank screen. Click on the dots
in the second ``show leds`` block until it matches the blocks below.
Now you have an **animation** (cartoon) that shows a happy face,
then an unhappy one, then a happy one again, forever (or until
you turn off your micro:bit)!
```blocks
basic.forever(() => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #
`)
});
```
Click **Compile** to move your program to the BBC micro:bit!
### Your turn!
Pile up more ``show leds`` blocks to create an animation! Create an
animation with at least 5 pictures. What does this animation show?
```blocks
basic.forever(() => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# # # # #
. . . . .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# # # # #
. . . # #
`)
basic.showLeds(`
. . . . .
# . # . .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. . # . #
. . . . .
# . . . #
. # # # .
`)
});
```
Click **Compile** to move your program to the BBC micro:bit!
#### ~hint
You can find the ``show leds`` block in the **Basic** part of the editor.
#### ~
## [NEXT: BUTTONS](/getting-started/buttons)

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@ -0,0 +1,22 @@
# Shake
You can find when someone is shaking the BBC micro:bit by checking its
**accelerometer** (it finds whether the micro:bit is speeding up or
slowing down).
Unscramble these blocks in the editor to show a frownie when someone
shakes the micro:bit. (Ouch!)
```shuffle
input.onGesture(Gesture.Shake, () => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #`);
});
```
Click **Compile** to move your program to the BBC micro:bit!
## [NEXT: COIN FLIPPER GAME](/getting-started/coin-flipper)

75
docs/javascript.md Normal file
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@ -0,0 +1,75 @@
# JavaScript
You can write micro:bit programs in a subset of [TypeScript](https://www.typescriptlang.org), a superset of JavaScript.
Many micro:bit programs, especially at the beginner's level, are just plain JavaScript. TypeScript introduces class-based
object-oriented programming, such as:
```typescript
class Greeter {
greeting: string;
constructor(message: string) {
this.greeting = message;
}
greet() {
return "Hello, " + this.greeting;
}
}
let greeter = new Greeter("world");
basic.showString(greeter.greet())
```
This site is meant for teaching programming first, and JavaScript second. For this
reason, we have stayed away from concepts that are specific to JavaScript (for
example, prototype inheritance), and instead focused on ones common to most
modern programming languages (for example, loops, lexically scoped variables,
functions, classes, lambdas).
We leverage TypeScript's [type inference](http://www.typescriptlang.org/docs/handbook/type-inference.html) so that
students need not specify types when clear from context.
## Supported language features
* top-level code in the file: "Hello world!" really is just `basic.showString("Hello world!")`
* [basic types](http://www.typescriptlang.org/docs/handbook/basic-types.html)
* [variable declarations](http://www.typescriptlang.org/docs/handbook/variable-declarations.html): `let`, `const`, and `var`
* [functions](http://www.typescriptlang.org/docs/handbook/functions.html) with lexical scoping and recursion
### User-defined types and modules
* [classes](http://www.typescriptlang.org/docs/handbook/classes.html) with fields, methods and constructors; `new` keyword
* [enums](http://www.typescriptlang.org/docs/handbook/enums.html)
* [namespaces](http://www.typescriptlang.org/docs/handbook/namespaces.html) (a form of modules)
### Control-flow constructs
* `if ... else if ... else` statements
* `while` and `do ... while` loops
* `for(;;)` loops (see below about `for ... in/of`)
* `break/continue`; also with labeled loops
* `switch` statement (on numbers only)
* `debugger` statement for breakpoints
### Expressions
* conditional operator `? :`; lazy boolean operators
* all arithmetic operators (including bitwise operators); note that in microcontroller targets
all arithmetic is performed on integers, also when simulating in the browser
* strings (with a few common methods)
* [string templates](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Template_literals) (`` `x is ${x}` ``)
* arrow functions `() => ...`
* array literals `[1, 2, 3]`
## Unsupported language features
We generally stay away from the more dynamic parts of JavaScript.
Things you may miss and we may implement:
* exceptions (`throw`, `try ... catch`, `try ... finally`)
* `for ... of` statements
* object literals `{ foo: 1, bar: "two" }`
* method-like properties (get/set accessors)
* class inheritance
If there is something you'd like to see, please file an issue at [GitHub](http://github.com/microsoft/pxt/issues).

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@ -1,6 +1,5 @@
# Lessons
### @short Lessons
### ~column
@ -31,7 +30,6 @@
* [Guess the Number](/lessons/guess-the-number), guess a random number with pick number
* [Counter](/lessons/counter), display a number with a variable
* [Love Meter](/lessons/love-meter), create a love meter with on pin pressed
* [Rock Paper Scissors](/lessons/rock-paper-scissors), create the classic game of rock paper scissors with if statement
* [Truth or Dare](/lessons/truth-or-dare), a game that forces each player to reveal a secret or do something funny with if statement
* [Spinner](/lessons/spinner), spin the arrow with multiple if statements
* [Dice Roll](/lessons/dice-roll), spin with more if statements
@ -44,17 +42,12 @@
* [Zoomer](/lessons/zoomer), measure the force with acceleration
* [Glowing Pendulum](/lessons/glowing-pendulum), construct a pendulum that glows using acceleration
* [Classic Beatbox](/lessons/classic-beatbox), make a beatbox music player with variables
* [Light Beatbox](/lessons/light-beatbox), make a beatbox music player with light level
### ~
### ~column
## Maker
* [The Watch](/lessons/the-watch), design and create The Watch
* [Hack your Headphones](/lessons/hack-your-headphones), create music on the BBC micro:bit by hacking your headphones
* [Banana Keyboard](/lessons/banana-keyboard), create music with fruits
* [Telegraph](/lessons/telegraph), play the telegraph game between two BBC micro:bits
* [Pogo](/lessons/pogo), create a pogo game to test your jumping abilities
## Science
@ -70,5 +63,3 @@
### ~
### @section full
The lessons promote computational thinking and computer science literacy.

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