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4
.gitignore
vendored
@ -7,11 +7,15 @@ typings
|
||||
tmp
|
||||
temp
|
||||
projects/**
|
||||
clients/win10/app/AppPackages
|
||||
clients/win10/app/BundlePackages
|
||||
clients/win10/app/BundleArtifacts
|
||||
clients/win10/app/bin
|
||||
clients/win10/app/bld
|
||||
clients/win10/*.opendb
|
||||
clients/**/bin/**
|
||||
clients/**/obj/**
|
||||
clients/electron/projects
|
||||
|
||||
*.user
|
||||
*.sw?
|
||||
|
@ -4,6 +4,10 @@ node_js:
|
||||
script:
|
||||
- "node node_modules/pxt-core/built/pxt.js travis"
|
||||
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js run)"
|
||||
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js run)"
|
||||
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js test)"
|
||||
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js test)"
|
||||
- "node node_modules/pxt-core/built/pxt.js testdir tests"
|
||||
- "node node_modules/pxt-core/built/pxt.js uploaddoc"
|
||||
- "(cd libs/hello; node ../../node_modules/pxt-core/built/pxt.js testconv https://az851932.vo.msecnd.net/files/td-converter-tests-v0.json)"
|
||||
sudo: false
|
||||
|
15
.vscode/settings.json
vendored
@ -1,5 +1,20 @@
|
||||
// Place your settings in this file to overwrite default and user settings.
|
||||
{
|
||||
"file.autoSave": "afterDelay",
|
||||
"files.watcherExclude": {
|
||||
"**/.git/objects/**": true,
|
||||
"**/built/**": true,
|
||||
"**/node_modules/**": true,
|
||||
"**/yotta_modules/**": true,
|
||||
"**/yotta_targets": true,
|
||||
"**/pxt_modules/**": true
|
||||
},
|
||||
"search.exclude": {
|
||||
"**/node_modules": true,
|
||||
"**/yotta_modules/**": true,
|
||||
"**/yotta_targets": true,
|
||||
"**/pxt_modules/**": true
|
||||
},
|
||||
"tslint.enable": true,
|
||||
"tslint.rulesDirectory": "node_modules/tslint-microsoft-contrib"
|
||||
}
|
37
README.md
@ -9,12 +9,19 @@ PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt
|
||||
|
||||
## Local server
|
||||
|
||||
The local server allows to run the editor and the documentation from your computer.
|
||||
|
||||
### Setup
|
||||
|
||||
The following commands are a 1-time setup after synching the repo on your machine.
|
||||
|
||||
* clone this repo to your computer
|
||||
* install the PXT command line
|
||||
* if not yet installed, install [Node.js 4.4.5 or higher](https://nodejs.org/en/download/)
|
||||
* [clone this repo](https://help.github.com/articles/cloning-a-repository/) to your computer and go in the project folder
|
||||
```
|
||||
git clone https://github.com/microsoft/pxt-microbit
|
||||
cd pxt-microbit
|
||||
```
|
||||
* install the PXT command line (add ``sudo`` for Mac/Linux shells).
|
||||
```
|
||||
npm install -g pxt
|
||||
```
|
||||
@ -37,23 +44,37 @@ If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt``
|
||||
pxt serve -yt
|
||||
```
|
||||
|
||||
To make sure you're running the latest tools, run (add ``sudo`` for Mac/Linux shells)
|
||||
## Updates
|
||||
|
||||
To update your PXT version and make sure you're running the latest tools, run (add ``sudo`` for Mac/Linux shells)
|
||||
```
|
||||
pxt update
|
||||
```
|
||||
|
||||
More instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
|
||||
|
||||
## Universal Windows App
|
||||
|
||||
The Windows 10 app is a [Universal Windows Hosted Web App](https://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm)
|
||||
that wraps ``codethemicrobit.com`` and provides additional features.
|
||||
|
||||
### Building
|
||||
|
||||
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
|
||||
* open the ``win10/app.sln`` solution and launch the ``codethemicrobit`` project.
|
||||
|
||||
## Testing
|
||||
|
||||
The build automatically runs the following:
|
||||
|
||||
* make sure the built-in packages compile
|
||||
* `pxt run` in `libs/lang-test*` - this will run the test in command line runner;
|
||||
there is a number of asserts in both of these
|
||||
* `pxt testdir` in `tests` - this makes sure all the files compile and generates .hex files
|
||||
* run the TD->TS converter on a number of test scripts from `microbit.co.uk` and make sure the results compile
|
||||
|
||||
To test something on the device:
|
||||
|
||||
* do a `pxt deploy` in `libs/lang-test*` - they should show `1` or `2` on the screen (and not unhappy face)
|
||||
* run `pxt testdir` in `tests` and deploy some of the hex files from `tests/built`
|
||||
|
||||
The `lang-test0` source comes from the `pxt-core` package. It's also tested with `pxt run` there.
|
||||
|
||||
## Code of Conduct
|
||||
|
||||
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.
|
||||
|
2
clients/electron/.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
node_modules
|
||||
projects
|
5
clients/electron/README.md
Normal file
@ -0,0 +1,5 @@
|
||||
# PXT micro:bit Electron app
|
||||
|
||||
A very basic wrapper around the web app. To install, copy the contents of this
|
||||
directory to somewhere outside the main `pxt-microbit` repository. Then run `npm
|
||||
install && npm start`.
|
15
clients/electron/index.html
Normal file
@ -0,0 +1,15 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>code the micro:bit</title>
|
||||
</head>
|
||||
<body>
|
||||
<webview id="webview" style="position:absolute; left:0; top:0; right:0; bottom:0"/>
|
||||
<script>
|
||||
const webview = document.getElementById("webview")
|
||||
const url = `http://localhost:3232/${window.location.hash}`
|
||||
webview.src = url
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
39
clients/electron/main.js
Normal file
@ -0,0 +1,39 @@
|
||||
const {app, BrowserWindow, Menu} = require('electron')
|
||||
const pxt = require('pxt-core')
|
||||
const path = require('path')
|
||||
|
||||
let win
|
||||
|
||||
const cliPath = path.join(process.cwd(), "node_modules/pxt-microbit")
|
||||
|
||||
function startServerAndCreateWindow() {
|
||||
pxt.mainCli(cliPath, ["serve", "-no-browser"])
|
||||
createWindow()
|
||||
}
|
||||
|
||||
function createWindow () {
|
||||
win = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600,
|
||||
title: "code the micro:bit"
|
||||
})
|
||||
Menu.setApplicationMenu(null)
|
||||
win.loadURL(`file://${__dirname}/index.html#local_token=${pxt.globalConfig.localToken}`)
|
||||
win.on('closed', () => {
|
||||
win = null
|
||||
})
|
||||
}
|
||||
|
||||
app.on('ready', startServerAndCreateWindow)
|
||||
|
||||
app.on('window-all-closed', () => {
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
}
|
||||
})
|
||||
|
||||
app.on('activate', () => {
|
||||
if (win === null) {
|
||||
createWindow()
|
||||
}
|
||||
})
|
14
clients/electron/package.json
Normal file
@ -0,0 +1,14 @@
|
||||
{
|
||||
"name" : "code-the-microbit",
|
||||
"version" : "1.0.0",
|
||||
"description": "Blocks / Javascript editor",
|
||||
"author": "Microsoft",
|
||||
"main" : "main.js",
|
||||
"scripts": {
|
||||
"start": "node_modules/.bin/electron ."
|
||||
},
|
||||
"devDependencies": {
|
||||
"electron": "*",
|
||||
"pxt-microbit": "*"
|
||||
}
|
||||
}
|
137
clients/macuploader/.gitignore
vendored
Normal file
@ -0,0 +1,137 @@
|
||||
|
||||
# Created by https://www.gitignore.io/api/osx,xcode,objective-c,vim
|
||||
|
||||
### OSX ###
|
||||
*.DS_Store
|
||||
.AppleDouble
|
||||
.LSOverride
|
||||
|
||||
# Icon must end with two \r
|
||||
Icon
|
||||
|
||||
|
||||
# Thumbnails
|
||||
._*
|
||||
|
||||
# Files that might appear in the root of a volume
|
||||
.DocumentRevisions-V100
|
||||
.fseventsd
|
||||
.Spotlight-V100
|
||||
.TemporaryItems
|
||||
.Trashes
|
||||
.VolumeIcon.icns
|
||||
.com.apple.timemachine.donotpresent
|
||||
|
||||
# Directories potentially created on remote AFP share
|
||||
.AppleDB
|
||||
.AppleDesktop
|
||||
Network Trash Folder
|
||||
Temporary Items
|
||||
.apdisk
|
||||
|
||||
|
||||
### Xcode ###
|
||||
# Xcode
|
||||
#
|
||||
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
|
||||
|
||||
## Build generated
|
||||
build/
|
||||
DerivedData/
|
||||
|
||||
## Various settings
|
||||
*.pbxuser
|
||||
!default.pbxuser
|
||||
*.mode1v3
|
||||
!default.mode1v3
|
||||
*.mode2v3
|
||||
!default.mode2v3
|
||||
*.perspectivev3
|
||||
!default.perspectivev3
|
||||
xcuserdata/
|
||||
|
||||
## Other
|
||||
*.moved-aside
|
||||
*.xccheckout
|
||||
*.xcscmblueprint
|
||||
|
||||
|
||||
### Objective-C ###
|
||||
# Xcode
|
||||
#
|
||||
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
|
||||
|
||||
## Build generated
|
||||
build/
|
||||
DerivedData/
|
||||
|
||||
## Various settings
|
||||
*.pbxuser
|
||||
!default.pbxuser
|
||||
*.mode1v3
|
||||
!default.mode1v3
|
||||
*.mode2v3
|
||||
!default.mode2v3
|
||||
*.perspectivev3
|
||||
!default.perspectivev3
|
||||
xcuserdata/
|
||||
|
||||
## Other
|
||||
*.moved-aside
|
||||
*.xcuserstate
|
||||
|
||||
## Obj-C/Swift specific
|
||||
*.hmap
|
||||
*.ipa
|
||||
*.dSYM.zip
|
||||
*.dSYM
|
||||
|
||||
# CocoaPods
|
||||
#
|
||||
# We recommend against adding the Pods directory to your .gitignore. However
|
||||
# you should judge for yourself, the pros and cons are mentioned at:
|
||||
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
|
||||
#
|
||||
# Pods/
|
||||
|
||||
# Carthage
|
||||
#
|
||||
# Add this line if you want to avoid checking in source code from Carthage dependencies.
|
||||
# Carthage/Checkouts
|
||||
|
||||
Carthage/Build
|
||||
|
||||
# fastlane
|
||||
#
|
||||
# It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the
|
||||
# screenshots whenever they are needed.
|
||||
# For more information about the recommended setup visit:
|
||||
# https://github.com/fastlane/fastlane/blob/master/fastlane/docs/Gitignore.md
|
||||
|
||||
fastlane/report.xml
|
||||
fastlane/Preview.html
|
||||
fastlane/screenshots
|
||||
fastlane/test_output
|
||||
|
||||
# Code Injection
|
||||
#
|
||||
# After new code Injection tools there's a generated folder /iOSInjectionProject
|
||||
# https://github.com/johnno1962/injectionforxcode
|
||||
|
||||
iOSInjectionProject/
|
||||
|
||||
### Objective-C Patch ###
|
||||
*.xcscmblueprint
|
||||
|
||||
|
||||
### Vim ###
|
||||
# swap
|
||||
[._]*.s[a-w][a-z]
|
||||
[._]s[a-w][a-z]
|
||||
# session
|
||||
Session.vim
|
||||
# temporary
|
||||
.netrwhist
|
||||
*~
|
||||
# auto-generated tag files
|
||||
tags
|
BIN
clients/macuploader/Graphics/appicon.sketch
Normal file
BIN
clients/macuploader/Graphics/export.png
Normal file
After Width: | Height: | Size: 40 KiB |
BIN
clients/macuploader/Graphics/menubar.sketch
Normal file
307
clients/macuploader/Microbit Uploader.xcodeproj/project.pbxproj
Normal file
@ -0,0 +1,307 @@
|
||||
// !$*UTF8*$!
|
||||
{
|
||||
archiveVersion = 1;
|
||||
classes = {
|
||||
};
|
||||
objectVersion = 46;
|
||||
objects = {
|
||||
|
||||
/* Begin PBXBuildFile section */
|
||||
E93040071D895D1F00D931CA /* DirectoryWatcher.m in Sources */ = {isa = PBXBuildFile; fileRef = E93040061D895D1F00D931CA /* DirectoryWatcher.m */; };
|
||||
E930400A1D89620900D931CA /* Uploader.m in Sources */ = {isa = PBXBuildFile; fileRef = E93040091D89620900D931CA /* Uploader.m */; };
|
||||
E9F4FEE21D8709980071D783 /* AppDelegate.m in Sources */ = {isa = PBXBuildFile; fileRef = E9F4FEE11D8709980071D783 /* AppDelegate.m */; };
|
||||
E9F4FEE51D8709980071D783 /* main.m in Sources */ = {isa = PBXBuildFile; fileRef = E9F4FEE41D8709980071D783 /* main.m */; };
|
||||
E9F4FEE71D8709980071D783 /* Assets.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = E9F4FEE61D8709980071D783 /* Assets.xcassets */; };
|
||||
E9F4FEEA1D8709980071D783 /* MainMenu.xib in Resources */ = {isa = PBXBuildFile; fileRef = E9F4FEE81D8709980071D783 /* MainMenu.xib */; };
|
||||
/* End PBXBuildFile section */
|
||||
|
||||
/* Begin PBXFileReference section */
|
||||
E93040051D895D1F00D931CA /* DirectoryWatcher.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = DirectoryWatcher.h; sourceTree = "<group>"; };
|
||||
E93040061D895D1F00D931CA /* DirectoryWatcher.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = DirectoryWatcher.m; sourceTree = "<group>"; };
|
||||
E93040081D89620900D931CA /* Uploader.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Uploader.h; sourceTree = "<group>"; };
|
||||
E93040091D89620900D931CA /* Uploader.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = Uploader.m; sourceTree = "<group>"; };
|
||||
E9F4FEDD1D8709980071D783 /* Microbit Uploader.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = "Microbit Uploader.app"; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
E9F4FEE01D8709980071D783 /* AppDelegate.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = AppDelegate.h; sourceTree = "<group>"; };
|
||||
E9F4FEE11D8709980071D783 /* AppDelegate.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = AppDelegate.m; sourceTree = "<group>"; };
|
||||
E9F4FEE41D8709980071D783 /* main.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = main.m; sourceTree = "<group>"; };
|
||||
E9F4FEE61D8709980071D783 /* Assets.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; path = Assets.xcassets; sourceTree = "<group>"; };
|
||||
E9F4FEE91D8709980071D783 /* Base */ = {isa = PBXFileReference; lastKnownFileType = file.xib; name = Base; path = Base.lproj/MainMenu.xib; sourceTree = "<group>"; };
|
||||
E9F4FEEB1D8709980071D783 /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = "<group>"; };
|
||||
/* End PBXFileReference section */
|
||||
|
||||
/* Begin PBXFrameworksBuildPhase section */
|
||||
E9F4FEDA1D8709980071D783 /* Frameworks */ = {
|
||||
isa = PBXFrameworksBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
/* End PBXFrameworksBuildPhase section */
|
||||
|
||||
/* Begin PBXGroup section */
|
||||
E9F4FED41D8709980071D783 = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
E9F4FEDF1D8709980071D783 /* Microbit Uploader */,
|
||||
E9F4FEDE1D8709980071D783 /* Products */,
|
||||
);
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
E9F4FEDE1D8709980071D783 /* Products */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
E9F4FEDD1D8709980071D783 /* Microbit Uploader.app */,
|
||||
);
|
||||
name = Products;
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
E9F4FEDF1D8709980071D783 /* Microbit Uploader */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
E9F4FEE01D8709980071D783 /* AppDelegate.h */,
|
||||
E9F4FEE11D8709980071D783 /* AppDelegate.m */,
|
||||
E9F4FEE61D8709980071D783 /* Assets.xcassets */,
|
||||
E9F4FEE81D8709980071D783 /* MainMenu.xib */,
|
||||
E9F4FEEB1D8709980071D783 /* Info.plist */,
|
||||
E9F4FEE31D8709980071D783 /* Supporting Files */,
|
||||
E93040051D895D1F00D931CA /* DirectoryWatcher.h */,
|
||||
E93040061D895D1F00D931CA /* DirectoryWatcher.m */,
|
||||
E93040081D89620900D931CA /* Uploader.h */,
|
||||
E93040091D89620900D931CA /* Uploader.m */,
|
||||
);
|
||||
path = "Microbit Uploader";
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
E9F4FEE31D8709980071D783 /* Supporting Files */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
E9F4FEE41D8709980071D783 /* main.m */,
|
||||
);
|
||||
name = "Supporting Files";
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
/* End PBXGroup section */
|
||||
|
||||
/* Begin PBXNativeTarget section */
|
||||
E9F4FEDC1D8709980071D783 /* Microbit Uploader */ = {
|
||||
isa = PBXNativeTarget;
|
||||
buildConfigurationList = E9F4FEEE1D8709980071D783 /* Build configuration list for PBXNativeTarget "Microbit Uploader" */;
|
||||
buildPhases = (
|
||||
E9F4FED91D8709980071D783 /* Sources */,
|
||||
E9F4FEDA1D8709980071D783 /* Frameworks */,
|
||||
E9F4FEDB1D8709980071D783 /* Resources */,
|
||||
);
|
||||
buildRules = (
|
||||
);
|
||||
dependencies = (
|
||||
);
|
||||
name = "Microbit Uploader";
|
||||
productName = "Microbit Uploader";
|
||||
productReference = E9F4FEDD1D8709980071D783 /* Microbit Uploader.app */;
|
||||
productType = "com.apple.product-type.application";
|
||||
};
|
||||
/* End PBXNativeTarget section */
|
||||
|
||||
/* Begin PBXProject section */
|
||||
E9F4FED51D8709980071D783 /* Project object */ = {
|
||||
isa = PBXProject;
|
||||
attributes = {
|
||||
LastUpgradeCheck = 0800;
|
||||
ORGANIZATIONNAME = thomasdenney;
|
||||
TargetAttributes = {
|
||||
E9F4FEDC1D8709980071D783 = {
|
||||
CreatedOnToolsVersion = 7.3.1;
|
||||
};
|
||||
};
|
||||
};
|
||||
buildConfigurationList = E9F4FED81D8709980071D783 /* Build configuration list for PBXProject "Microbit Uploader" */;
|
||||
compatibilityVersion = "Xcode 3.2";
|
||||
developmentRegion = English;
|
||||
hasScannedForEncodings = 0;
|
||||
knownRegions = (
|
||||
en,
|
||||
Base,
|
||||
);
|
||||
mainGroup = E9F4FED41D8709980071D783;
|
||||
productRefGroup = E9F4FEDE1D8709980071D783 /* Products */;
|
||||
projectDirPath = "";
|
||||
projectRoot = "";
|
||||
targets = (
|
||||
E9F4FEDC1D8709980071D783 /* Microbit Uploader */,
|
||||
);
|
||||
};
|
||||
/* End PBXProject section */
|
||||
|
||||
/* Begin PBXResourcesBuildPhase section */
|
||||
E9F4FEDB1D8709980071D783 /* Resources */ = {
|
||||
isa = PBXResourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
E9F4FEE71D8709980071D783 /* Assets.xcassets in Resources */,
|
||||
E9F4FEEA1D8709980071D783 /* MainMenu.xib in Resources */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
/* End PBXResourcesBuildPhase section */
|
||||
|
||||
/* Begin PBXSourcesBuildPhase section */
|
||||
E9F4FED91D8709980071D783 /* Sources */ = {
|
||||
isa = PBXSourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
E9F4FEE51D8709980071D783 /* main.m in Sources */,
|
||||
E930400A1D89620900D931CA /* Uploader.m in Sources */,
|
||||
E9F4FEE21D8709980071D783 /* AppDelegate.m in Sources */,
|
||||
E93040071D895D1F00D931CA /* DirectoryWatcher.m in Sources */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
/* End PBXSourcesBuildPhase section */
|
||||
|
||||
/* Begin PBXVariantGroup section */
|
||||
E9F4FEE81D8709980071D783 /* MainMenu.xib */ = {
|
||||
isa = PBXVariantGroup;
|
||||
children = (
|
||||
E9F4FEE91D8709980071D783 /* Base */,
|
||||
);
|
||||
name = MainMenu.xib;
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
/* End PBXVariantGroup section */
|
||||
|
||||
/* Begin XCBuildConfiguration section */
|
||||
E9F4FEEC1D8709980071D783 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||
CLANG_ANALYZER_NONNULL = YES;
|
||||
CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
|
||||
CLANG_CXX_LIBRARY = "libc++";
|
||||
CLANG_ENABLE_MODULES = YES;
|
||||
CLANG_ENABLE_OBJC_ARC = YES;
|
||||
CLANG_WARN_BOOL_CONVERSION = YES;
|
||||
CLANG_WARN_CONSTANT_CONVERSION = YES;
|
||||
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
|
||||
CLANG_WARN_EMPTY_BODY = YES;
|
||||
CLANG_WARN_ENUM_CONVERSION = YES;
|
||||
CLANG_WARN_INFINITE_RECURSION = YES;
|
||||
CLANG_WARN_INT_CONVERSION = YES;
|
||||
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
|
||||
CLANG_WARN_SUSPICIOUS_MOVE = YES;
|
||||
CLANG_WARN_UNREACHABLE_CODE = YES;
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
CODE_SIGN_IDENTITY = "-";
|
||||
COPY_PHASE_STRIP = NO;
|
||||
DEBUG_INFORMATION_FORMAT = dwarf;
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
ENABLE_TESTABILITY = YES;
|
||||
GCC_C_LANGUAGE_STANDARD = gnu99;
|
||||
GCC_DYNAMIC_NO_PIC = NO;
|
||||
GCC_NO_COMMON_BLOCKS = YES;
|
||||
GCC_OPTIMIZATION_LEVEL = 0;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"DEBUG=1",
|
||||
"$(inherited)",
|
||||
);
|
||||
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
||||
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.11;
|
||||
MTL_ENABLE_DEBUG_INFO = YES;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
SDKROOT = macosx;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
E9F4FEED1D8709980071D783 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||
CLANG_ANALYZER_NONNULL = YES;
|
||||
CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
|
||||
CLANG_CXX_LIBRARY = "libc++";
|
||||
CLANG_ENABLE_MODULES = YES;
|
||||
CLANG_ENABLE_OBJC_ARC = YES;
|
||||
CLANG_WARN_BOOL_CONVERSION = YES;
|
||||
CLANG_WARN_CONSTANT_CONVERSION = YES;
|
||||
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
|
||||
CLANG_WARN_EMPTY_BODY = YES;
|
||||
CLANG_WARN_ENUM_CONVERSION = YES;
|
||||
CLANG_WARN_INFINITE_RECURSION = YES;
|
||||
CLANG_WARN_INT_CONVERSION = YES;
|
||||
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
|
||||
CLANG_WARN_SUSPICIOUS_MOVE = YES;
|
||||
CLANG_WARN_UNREACHABLE_CODE = YES;
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
CODE_SIGN_IDENTITY = "-";
|
||||
COPY_PHASE_STRIP = NO;
|
||||
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
|
||||
ENABLE_NS_ASSERTIONS = NO;
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
GCC_C_LANGUAGE_STANDARD = gnu99;
|
||||
GCC_NO_COMMON_BLOCKS = YES;
|
||||
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
||||
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.11;
|
||||
MTL_ENABLE_DEBUG_INFO = NO;
|
||||
SDKROOT = macosx;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
E9F4FEEF1D8709980071D783 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
|
||||
COMBINE_HIDPI_IMAGES = YES;
|
||||
INFOPLIST_FILE = "Microbit Uploader/Info.plist";
|
||||
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "org.thomasdenney.Microbit-Uploader";
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
E9F4FEF01D8709980071D783 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
|
||||
COMBINE_HIDPI_IMAGES = YES;
|
||||
INFOPLIST_FILE = "Microbit Uploader/Info.plist";
|
||||
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "org.thomasdenney.Microbit-Uploader";
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
/* End XCBuildConfiguration section */
|
||||
|
||||
/* Begin XCConfigurationList section */
|
||||
E9F4FED81D8709980071D783 /* Build configuration list for PBXProject "Microbit Uploader" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
E9F4FEEC1D8709980071D783 /* Debug */,
|
||||
E9F4FEED1D8709980071D783 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
E9F4FEEE1D8709980071D783 /* Build configuration list for PBXNativeTarget "Microbit Uploader" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
E9F4FEEF1D8709980071D783 /* Debug */,
|
||||
E9F4FEF01D8709980071D783 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
/* End XCConfigurationList section */
|
||||
};
|
||||
rootObject = E9F4FED51D8709980071D783 /* Project object */;
|
||||
}
|
7
clients/macuploader/Microbit Uploader.xcodeproj/project.xcworkspace/contents.xcworkspacedata
generated
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Workspace
|
||||
version = "1.0">
|
||||
<FileRef
|
||||
location = "self:Microbit Uploader.xcodeproj">
|
||||
</FileRef>
|
||||
</Workspace>
|
6
clients/macuploader/Microbit Uploader/AppDelegate.h
Normal file
@ -0,0 +1,6 @@
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
@interface AppDelegate : NSObject <NSApplicationDelegate>
|
||||
|
||||
@end
|
||||
|
130
clients/macuploader/Microbit Uploader/AppDelegate.m
Normal file
@ -0,0 +1,130 @@
|
||||
#import "AppDelegate.h"
|
||||
#import "DirectoryWatcher.h"
|
||||
#import "Uploader.h"
|
||||
|
||||
@interface AppDelegate ()<DirectoryWatcherDelegate, UploaderDelegate, NSUserNotificationCenterDelegate>
|
||||
|
||||
@property DirectoryWatcher * watcher;
|
||||
@property Uploader * uploader;
|
||||
@property NSStatusItem * menubarItem;
|
||||
|
||||
@end
|
||||
|
||||
@implementation AppDelegate
|
||||
|
||||
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
|
||||
// Insert code here to initialize your application
|
||||
self.watcher = [[DirectoryWatcher alloc] initWithPath:[self downloadsDirectory]];
|
||||
self.watcher.delegate = self;
|
||||
[self.watcher startWatching];
|
||||
|
||||
self.uploader = [[Uploader alloc] init];
|
||||
self.uploader.delegate = self;
|
||||
|
||||
[NSUserNotificationCenter defaultUserNotificationCenter].delegate = self;
|
||||
|
||||
[self createMenuBarIcon];
|
||||
[self configureVolumeMountNotifications];
|
||||
[self showActiveMicroBits];
|
||||
}
|
||||
|
||||
- (void)applicationWillTerminate:(NSNotification *)aNotification {
|
||||
// Insert code here to tear down your application
|
||||
[self.watcher stopWatching];
|
||||
}
|
||||
|
||||
- (void)dealloc {
|
||||
[[NSWorkspace sharedWorkspace].notificationCenter removeObserver:self];
|
||||
}
|
||||
|
||||
#pragma mark - Directory
|
||||
|
||||
- (void)watcher:(DirectoryWatcher *)watcher observedNewFileAtPath:(NSString *)path {
|
||||
NSString * fullPath = [watcher.path stringByAppendingPathComponent:path];
|
||||
if ([self.uploader shouldUploadFileAtPath:fullPath]) {
|
||||
[self.uploader uploadFile:fullPath];
|
||||
}
|
||||
}
|
||||
|
||||
- (NSString*)downloadsDirectory {
|
||||
NSArray * paths = NSSearchPathForDirectoriesInDomains(NSDownloadsDirectory, NSUserDomainMask, YES);
|
||||
return paths.firstObject;
|
||||
}
|
||||
|
||||
#pragma mark - Uploader delegate
|
||||
|
||||
- (void)uploader:(Uploader *)uploader transferredFile:(NSString *)file toMicroBit:(NSString *)microbit {
|
||||
[self showNotification:@"micro:bit upload" withDescription:[NSString stringWithFormat:@"%@ uploaded to %@", file.lastPathComponent, microbit]];
|
||||
}
|
||||
|
||||
- (void)uploader:(Uploader *)uploader failedToTransferFile:(NSString *)file toMicroBit:(NSString *)microbit {
|
||||
[self showNotification:@"micro:bit upload failed" withDescription:[NSString stringWithFormat:@"Couldn't transfer %@ to %@", file.lastPathComponent, microbit]];
|
||||
}
|
||||
|
||||
- (void)showNotification:(NSString*)title withDescription:(NSString*)description {
|
||||
NSUserNotification * notification = [NSUserNotification new];
|
||||
notification.title = title;
|
||||
notification.informativeText = description;
|
||||
notification.soundName = NSUserNotificationDefaultSoundName;
|
||||
[[NSUserNotificationCenter defaultUserNotificationCenter] deliverNotification:notification];
|
||||
}
|
||||
|
||||
#pragma mark - NSUserNotificationCenterDelegate
|
||||
|
||||
- (BOOL)userNotificationCenter:(NSUserNotificationCenter *)center shouldPresentNotification:(NSUserNotification *)notification {
|
||||
return YES;
|
||||
}
|
||||
|
||||
#pragma mark - Volume mount/unmount notification
|
||||
|
||||
- (void)configureVolumeMountNotifications {
|
||||
[[NSWorkspace sharedWorkspace].notificationCenter addObserver:self selector:@selector(volumeMountNotification:) name:NSWorkspaceDidRenameVolumeNotification object:nil];
|
||||
[[NSWorkspace sharedWorkspace].notificationCenter addObserver:self selector:@selector(volumeMountNotification:) name:NSWorkspaceDidMountNotification object:nil];
|
||||
[[NSWorkspace sharedWorkspace].notificationCenter addObserver:self selector:@selector(volumeMountNotification:) name:NSWorkspaceDidUnmountNotification object:nil];
|
||||
}
|
||||
|
||||
- (void)volumeMountNotification:(NSNotification*)sender {
|
||||
//Delay upadting the menu to give the chance for the disk to fully mount or unmount
|
||||
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
|
||||
[self showActiveMicroBits];
|
||||
});
|
||||
}
|
||||
|
||||
#pragma mark - Menu bar app
|
||||
|
||||
- (void)createMenuBarIcon {
|
||||
self.menubarItem = [[NSStatusBar systemStatusBar] statusItemWithLength:NSSquareStatusItemLength];
|
||||
self.menubarItem.button.image = [NSImage imageNamed:@"menubar"];
|
||||
}
|
||||
|
||||
- (void)showActiveMicroBits {
|
||||
NSMenu * menu = [NSMenu new];
|
||||
NSString * countString;
|
||||
NSUInteger count = self.uploader.microBitPaths.count;
|
||||
if (count == 0) {
|
||||
countString = @"No connect micro:bits";
|
||||
}
|
||||
else if (count == 1) {
|
||||
countString = @"1 connected micro:bit";
|
||||
}
|
||||
else {
|
||||
countString = [NSString stringWithFormat:@"%lu connected micro:bits", count];
|
||||
}
|
||||
NSMenuItem * microBitCount = [[NSMenuItem alloc] initWithTitle:countString action:nil keyEquivalent:@""];
|
||||
microBitCount.enabled = NO;
|
||||
[menu addItem:microBitCount];
|
||||
|
||||
NSMenuItem * websiteItem = [[NSMenuItem alloc] initWithTitle:@"Editor" action:@selector(launchEditor:) keyEquivalent:@"e"];
|
||||
[menu addItem:websiteItem];
|
||||
|
||||
NSMenuItem * quitItem = [[NSMenuItem alloc] initWithTitle:@"Quit" action:@selector(terminate:) keyEquivalent:@"q"];
|
||||
[menu addItem:quitItem];
|
||||
|
||||
self.menubarItem.menu = menu;
|
||||
}
|
||||
|
||||
- (void)launchEditor:(id)sender {
|
||||
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"https://codethemicrobit.com/"]];
|
||||
}
|
||||
|
||||
@end
|
@ -0,0 +1,68 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"size" : "16x16",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_16x16.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "16x16",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_16x16@2x.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"size" : "32x32",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_32x32.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "32x32",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_32x32@2x.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"size" : "128x128",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_128x128.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "128x128",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_128x128@2x.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"size" : "256x256",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_256x256.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "256x256",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_256x256@2x.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"size" : "512x512",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_512x512.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "512x512",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_512x512@2x.png",
|
||||
"scale" : "2x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 23 KiB |
After Width: | Height: | Size: 574 B |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 23 KiB |
After Width: | Height: | Size: 55 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 4.0 KiB |
After Width: | Height: | Size: 55 KiB |
After Width: | Height: | Size: 136 KiB |
@ -0,0 +1,6 @@
|
||||
{
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
15
clients/macuploader/Microbit Uploader/Assets.xcassets/menubar.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,15 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"filename" : "menubar.pdf"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
},
|
||||
"properties" : {
|
||||
"template-rendering-intent" : "template"
|
||||
}
|
||||
}
|
BIN
clients/macuploader/Microbit Uploader/Assets.xcassets/menubar.imageset/menubar.pdf
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<document type="com.apple.InterfaceBuilder3.Cocoa.XIB" version="3.0" toolsVersion="11201" systemVersion="15G1004" targetRuntime="MacOSX.Cocoa" propertyAccessControl="none" useAutolayout="YES" customObjectInstantitationMethod="direct">
|
||||
<dependencies>
|
||||
<deployment identifier="macosx"/>
|
||||
<plugIn identifier="com.apple.InterfaceBuilder.CocoaPlugin" version="11201"/>
|
||||
</dependencies>
|
||||
<objects>
|
||||
<customObject id="-2" userLabel="File's Owner" customClass="NSApplication">
|
||||
<connections>
|
||||
<outlet property="delegate" destination="Voe-Tx-rLC" id="GzC-gU-4Uq"/>
|
||||
</connections>
|
||||
</customObject>
|
||||
<customObject id="-1" userLabel="First Responder" customClass="FirstResponder"/>
|
||||
<customObject id="-3" userLabel="Application" customClass="NSObject"/>
|
||||
<customObject id="Voe-Tx-rLC" customClass="AppDelegate"/>
|
||||
<customObject id="YLy-65-1bz" customClass="NSFontManager"/>
|
||||
</objects>
|
||||
</document>
|
24
clients/macuploader/Microbit Uploader/DirectoryWatcher.h
Normal file
@ -0,0 +1,24 @@
|
||||
#import <Foundation/Foundation.h>
|
||||
|
||||
@class DirectoryWatcher;
|
||||
|
||||
@protocol DirectoryWatcherDelegate <NSObject>
|
||||
|
||||
- (void)watcher:(DirectoryWatcher*)watcher observedNewFileAtPath:(NSString*)path;
|
||||
|
||||
@end
|
||||
|
||||
@interface DirectoryWatcher : NSObject
|
||||
|
||||
- (instancetype)initWithPath:(NSString*)path;
|
||||
|
||||
@property (readonly) NSString * path;
|
||||
|
||||
@property id<DirectoryWatcherDelegate> delegate;
|
||||
|
||||
- (void)startWatching;
|
||||
|
||||
//Automatically called when deallocated
|
||||
- (void)stopWatching;
|
||||
|
||||
@end
|
75
clients/macuploader/Microbit Uploader/DirectoryWatcher.m
Normal file
@ -0,0 +1,75 @@
|
||||
#import "DirectoryWatcher.h"
|
||||
#import <CoreServices/CoreServices.h>
|
||||
|
||||
void callback(ConstFSEventStreamRef streamRef, void * info, size_t numEvents, void * eventPaths, const FSEventStreamEventFlags eventFlags[], const FSEventStreamEventId eventIds[]);
|
||||
|
||||
@interface DirectoryWatcher ()
|
||||
|
||||
@property NSString * path;
|
||||
@property NSMutableSet<NSString*>* knownFiles;
|
||||
@property FSEventStreamRef stream;
|
||||
|
||||
- (void)rescanPathWithEvents:(BOOL)sendEvents;
|
||||
|
||||
@end
|
||||
|
||||
@implementation DirectoryWatcher
|
||||
|
||||
- (instancetype)initWithPath:(NSString *)path {
|
||||
if (!path) {
|
||||
return nil;
|
||||
}
|
||||
|
||||
self = [super init];
|
||||
if (self) {
|
||||
self.path = path;
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)dealloc {
|
||||
[self stopWatching];
|
||||
}
|
||||
|
||||
- (void)startWatching {
|
||||
self.knownFiles = [NSMutableSet new];
|
||||
[self rescanPathWithEvents:NO];
|
||||
|
||||
CFStringRef path = (__bridge CFStringRef)(self.path);
|
||||
CFArrayRef pathsToWatch = CFArrayCreate(NULL, (const void**)&path, 1, NULL);
|
||||
CFAbsoluteTime latency = 1;
|
||||
FSEventStreamContext context = { 0, (__bridge void * _Nullable)(self), NULL, NULL, NULL };
|
||||
self.stream = FSEventStreamCreate(NULL, &callback, &context, pathsToWatch, kFSEventStreamEventIdSinceNow, latency, kFSEventStreamCreateFlagNone);
|
||||
FSEventStreamScheduleWithRunLoop(self.stream, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
|
||||
FSEventStreamStart(self.stream);
|
||||
}
|
||||
|
||||
- (void)stopWatching {
|
||||
if (self.stream) {
|
||||
FSEventStreamStop(self.stream);
|
||||
FSEventStreamInvalidate(self.stream);
|
||||
FSEventStreamRelease(self.stream);
|
||||
self.stream = nil;
|
||||
}
|
||||
}
|
||||
|
||||
- (void)rescanPathWithEvents:(BOOL)sendEvents {
|
||||
NSArray<NSString*>* downloadFiles = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:self.path error:nil];
|
||||
NSMutableSet<NSString*>* fullSet = [NSMutableSet new];
|
||||
for (NSString * file in downloadFiles) {
|
||||
[fullSet addObject:file];
|
||||
if (![self.knownFiles containsObject:file]) {
|
||||
if (sendEvents) {
|
||||
[self.delegate watcher:self observedNewFileAtPath:file];
|
||||
}
|
||||
}
|
||||
}
|
||||
self.knownFiles = fullSet;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
void callback(ConstFSEventStreamRef streamRef, void * info, size_t numEvents, void * eventPaths, const FSEventStreamEventFlags eventFlags[], const FSEventStreamEventId eventIds[]) {
|
||||
DirectoryWatcher * watcher = (__bridge DirectoryWatcher*)info;
|
||||
[watcher rescanPathWithEvents:YES];
|
||||
}
|
36
clients/macuploader/Microbit Uploader/Info.plist
Normal file
@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>$(EXECUTABLE_NAME)</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string></string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>$(PRODUCT_NAME)</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.01</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>2</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
|
||||
<key>LSUIElement</key>
|
||||
<true/>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright © 2016 Thomas Denney. All rights reserved.</string>
|
||||
<key>NSMainNibFile</key>
|
||||
<string>MainMenu</string>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>NSApplication</string>
|
||||
</dict>
|
||||
</plist>
|
21
clients/macuploader/Microbit Uploader/Uploader.h
Normal file
@ -0,0 +1,21 @@
|
||||
#import <Foundation/Foundation.h>
|
||||
|
||||
@class Uploader;
|
||||
|
||||
@protocol UploaderDelegate <NSObject>
|
||||
|
||||
- (void)uploader:(Uploader*)uploader transferredFile:(NSString*)file toMicroBit:(NSString*)microbit;
|
||||
- (void)uploader:(Uploader*)uploader failedToTransferFile:(NSString*)file toMicroBit:(NSString*)microbit;
|
||||
|
||||
@end
|
||||
|
||||
@interface Uploader : NSObject
|
||||
|
||||
@property id<UploaderDelegate> delegate;
|
||||
|
||||
- (BOOL)shouldUploadFileAtPath:(NSString*)path;
|
||||
- (NSArray<NSString*>*)microBitPaths;
|
||||
- (void)uploadFile:(NSString*)file;
|
||||
- (void)uploadFile:(NSString*)file toMicroBit:(NSString*)path;
|
||||
|
||||
@end
|
74
clients/macuploader/Microbit Uploader/Uploader.m
Normal file
@ -0,0 +1,74 @@
|
||||
#import "Uploader.h"
|
||||
|
||||
@interface Uploader ()
|
||||
|
||||
@property NSOperationQueue * backgroundCopyQueue;
|
||||
|
||||
@end
|
||||
|
||||
@implementation Uploader
|
||||
|
||||
- (instancetype)init {
|
||||
self = [super init];
|
||||
if (self) {
|
||||
self.backgroundCopyQueue = [NSOperationQueue new];
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (BOOL)shouldUploadFileAtPath:(NSString *)path {
|
||||
//Whilst Safari is downloading the file it appends .download to the name
|
||||
NSRegularExpression * ignoreDownload = [NSRegularExpression regularExpressionWithPattern:@".download$" options:NSRegularExpressionCaseInsensitive error:nil];
|
||||
if ([ignoreDownload numberOfMatchesInString:path.lastPathComponent options:0 range:NSMakeRange(0, path.lastPathComponent.length)] > 0) {
|
||||
return NO;
|
||||
}
|
||||
|
||||
//Chrome and Firefox create .hex files
|
||||
NSRegularExpression * hexFiles = [NSRegularExpression regularExpressionWithPattern:@".hex$" options:NSRegularExpressionCaseInsensitive error:nil];
|
||||
if ([hexFiles numberOfMatchesInString:path.lastPathComponent options:0 range:NSMakeRange(0, path.lastPathComponent.length)] > 0) {
|
||||
return YES;
|
||||
}
|
||||
|
||||
//Safari tends to just name files 'Unknown X'
|
||||
NSRegularExpression * unknownFiles = [NSRegularExpression regularExpressionWithPattern:@"^Unknown(( |-)[0-9]+)?" options:NSRegularExpressionCaseInsensitive error:nil];
|
||||
if ([unknownFiles numberOfMatchesInString:path.lastPathComponent options:0 range:NSMakeRange(0, path.lastPathComponent.length)]) {
|
||||
return YES;
|
||||
}
|
||||
|
||||
return NO;
|
||||
}
|
||||
|
||||
- (NSArray<NSString*>*)microBitPaths {
|
||||
NSArray<NSURL*>* allVolumes = [[NSFileManager defaultManager] mountedVolumeURLsIncludingResourceValuesForKeys:nil options:NSVolumeEnumerationSkipHiddenVolumes];
|
||||
NSMutableArray<NSString*>* microbitPaths = [NSMutableArray new];
|
||||
NSRegularExpression * microbitRegex = [NSRegularExpression regularExpressionWithPattern:@"^MICROBIT" options:NSRegularExpressionCaseInsensitive error:nil];
|
||||
for (NSURL * volume in allVolumes) {
|
||||
NSString * lastPathComponent = volume.lastPathComponent;
|
||||
if ([microbitRegex numberOfMatchesInString:lastPathComponent options:0 range:NSMakeRange(0, lastPathComponent.length)] > 0) {
|
||||
[microbitPaths addObject:volume.path];
|
||||
}
|
||||
}
|
||||
|
||||
return microbitPaths;
|
||||
}
|
||||
|
||||
- (void)uploadFile:(NSString *)file {
|
||||
for (NSString * microbit in [self microBitPaths]) {
|
||||
[self uploadFile:file toMicroBit:microbit];
|
||||
}
|
||||
}
|
||||
|
||||
- (void)uploadFile:(NSString *)file toMicroBit:(NSString *)path {
|
||||
[self.backgroundCopyQueue addOperationWithBlock:^{
|
||||
NSError * copyError;
|
||||
NSString * destination = [path stringByAppendingPathComponent:file.lastPathComponent];
|
||||
if (![[NSFileManager defaultManager] copyItemAtPath:file toPath:destination error:©Error]) {
|
||||
[self.delegate uploader:self failedToTransferFile:file toMicroBit:path.lastPathComponent];
|
||||
}
|
||||
else {
|
||||
[self.delegate uploader:self transferredFile:file toMicroBit:path.lastPathComponent];
|
||||
}
|
||||
}];
|
||||
}
|
||||
|
||||
@end
|
5
clients/macuploader/Microbit Uploader/main.m
Normal file
@ -0,0 +1,5 @@
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
int main(int argc, const char * argv[]) {
|
||||
return NSApplicationMain(argc, argv);
|
||||
}
|
40
clients/macuploader/README.md
Normal file
@ -0,0 +1,40 @@
|
||||
# micro:bit uploader for OS X
|
||||
|
||||

|
||||
|
||||
This project is a clone of the [Windows
|
||||
uploader](https://codethemicrobit.com/uploader), but for OS X. Once launched,
|
||||
the app runs in your menu bar and will automatically deploy any HEX files to
|
||||
your `micro:bit`. Like the Windows version, it is compatible with any browser
|
||||
that can run [codethemicrobit.com](http://codethemicrobit.com).
|
||||
|
||||
## Install the built version
|
||||
|
||||
1. Download the latest `.zip` release from the `Release` directory
|
||||
2. Unzip it
|
||||
3. Drag `Microbit Uploader` to your Applications folder and launch it
|
||||
|
||||
## Building
|
||||
|
||||
To build the project you'll need a copy of OS X 10.11 or higher and Xcode 8 or
|
||||
higher (you may be able to build on earlier OSes or versions of Xcode, but this
|
||||
remains untested). Once you have a development environment set up, just build
|
||||
and run `Microbit Uploader.xcodeproj`.
|
||||
|
||||
## Distributing
|
||||
|
||||
1. Open the Xcode project
|
||||
2. Product > Archive
|
||||
3. Export:
|
||||
|
||||

|
||||
|
||||
4. You will then have the option of either signing or not-signing the
|
||||
application:
|
||||
|
||||
a) If you have an Apple developer account, select 'Export a Developer
|
||||
ID-signed Application'
|
||||
|
||||
b) If you don't have a developer ID, select 'Export as a macOS App'
|
||||
|
||||
5. Zip the produced app and upload to CDN or equivalent
|
BIN
clients/macuploader/Release/Microbit Uploader v1.0.zip
Normal file
BIN
clients/macuploader/Release/Microbit Uploader v1.01.zip
Normal file
@ -20,22 +20,18 @@
|
||||
<ProjectConfiguration Include="Release|AnyCPU">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>AnyCPU</Platform>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x86">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x86</Platform>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
|
BIN
clients/win10/store/desktopblocks1366x768.png
Normal file
After Width: | Height: | Size: 172 KiB |
BIN
clients/win10/store/desktopjavascript1366x768.png
Normal file
After Width: | Height: | Size: 121 KiB |
BIN
clients/win10/store/mobileblocks480x800.png
Normal file
After Width: | Height: | Size: 54 KiB |
@ -5,8 +5,6 @@ VisualStudioVersion = 14.0.25123.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodeTheMicrobit", "Microbit.Uploader\CodeTheMicrobit.csproj", "{7DC6CA45-FD75-44BC-805E-708C812CD4BF}"
|
||||
EndProject
|
||||
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "codethemicrobitapp", "..\win10\app\codethemicrobitapp.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@ -35,30 +33,6 @@ Global
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x64.Build.0 = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x86.Build.0 = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Deploy.0 = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Build.0 = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -14,7 +14,7 @@ namespace Microsoft.MicroBit
|
||||
public LicenseDialog()
|
||||
{
|
||||
InitializeComponent();
|
||||
this.textBox.Rtf = Resources.MSR_LA___2576;
|
||||
this.textBox.Text = Resources.MSR_LA___2576;
|
||||
}
|
||||
|
||||
private void acceptButton_Click(object sender, EventArgs e)
|
||||
|
@ -32,7 +32,7 @@ namespace Microsoft.MicroBit
|
||||
private void openEditor()
|
||||
{
|
||||
// lanch editor
|
||||
try { Process.Start("https://codethemicrobit.com"); } catch (Exception) { }
|
||||
try { Process.Start("https://codethemicrobit.com#uploader"); } catch (Exception) { }
|
||||
}
|
||||
|
||||
private void initializeFileWatch()
|
||||
|
@ -34,7 +34,7 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.9.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.9.0.0")]
|
||||
[assembly: AssemblyVersion("0.10.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.10.0.0")]
|
||||
[assembly: CLSCompliant(true)]
|
||||
[assembly: NeutralResourcesLanguage("en-US")]
|
@ -81,8 +81,7 @@ namespace Microsoft.MicroBit.Properties {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to {\rtf1\adeflang1025\ansi\ansicpg1252\uc1\adeff0\deff0\stshfdbch0\stshfloch0\stshfhich0\stshfbi0\deflang1033\deflangfe1033\themelang1033\themelangfe0\themelangcs0{\fonttbl{\f0\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f1\fbidi \fswiss\fcharset0\fprq2{\*\panose 020b0604020202020204}Arial;}
|
||||
///{\f2\fbidi \fmodern\fcharset0\fprq1{\*\panose 02070309020205020404}Courier New;}{\f3\fbidi \froman\fcharset2\fprq2{\*\panose 05050102010706020507}Symbol;}{\f10\fbidi \fnil\fcharset2\fp [rest of string was truncated]";.
|
||||
/// Looks up a localized string similar to TBD.
|
||||
/// </summary>
|
||||
internal static string MSR_LA___2576 {
|
||||
get {
|
||||
|
@ -118,13 +118,13 @@
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="MSR_LA___2576" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\MSR-LA - 2576.rtf;System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
<data name="microbit_red" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\microbit.red.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="MSFT_logo_png" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\MSFT_logo_png.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="microbit_red" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\microbit.red.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
<data name="MSR_LA___2576" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\MSR-LA - 2576.rtf;System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
|
||||
</data>
|
||||
</root>
|
17
cmds/cmds.ts
@ -9,16 +9,16 @@ let execAsync: (cmd: string, options?: { cwd?: string }) => Promise<Buffer> = Pr
|
||||
let readDirAsync = Promise.promisify(fs.readdir)
|
||||
|
||||
|
||||
export function deployCoreAsync(res: ts.pxt.CompileResult) {
|
||||
export function deployCoreAsync(res: ts.pxtc.CompileResult) {
|
||||
return getBitDrivesAsync()
|
||||
.then(drives => {
|
||||
if (drives.length == 0) {
|
||||
console.log("cannot find any drives to deploy to")
|
||||
} else {
|
||||
console.log(`copy ${ts.pxt.BINARY_HEX} to ` + drives.join(", "))
|
||||
console.log(`copy ${ts.pxtc.BINARY_HEX} to ` + drives.join(", "))
|
||||
}
|
||||
return Promise.map(drives, d =>
|
||||
writeFileAsync(d + ts.pxt.BINARY_HEX, res.outfiles[ts.pxt.BINARY_HEX])
|
||||
writeFileAsync(d + ts.pxtc.BINARY_HEX, res.outfiles[ts.pxtc.BINARY_HEX])
|
||||
.then(() => {
|
||||
console.log("wrote hex file to " + d)
|
||||
}))
|
||||
@ -28,11 +28,12 @@ export function deployCoreAsync(res: ts.pxt.CompileResult) {
|
||||
|
||||
function getBitDrivesAsync(): Promise<string[]> {
|
||||
if (process.platform == "win32") {
|
||||
const rx = new RegExp("^([A-Z]:).* " + pxt.appTarget.compile.deployDrives)
|
||||
return execAsync("wmic PATH Win32_LogicalDisk get DeviceID, VolumeName, FileSystem")
|
||||
.then(buf => {
|
||||
let res: string[] = []
|
||||
buf.toString("utf8").split(/\n/).forEach(ln => {
|
||||
let m = /^([A-Z]:).* MICROBIT/.exec(ln)
|
||||
let m = rx.exec(ln)
|
||||
if (m) {
|
||||
res.push(m[1] + "/")
|
||||
}
|
||||
@ -41,8 +42,14 @@ function getBitDrivesAsync(): Promise<string[]> {
|
||||
})
|
||||
}
|
||||
else if (process.platform == "darwin") {
|
||||
const rx = new RegExp(pxt.appTarget.compile.deployDrives)
|
||||
return readDirAsync("/Volumes")
|
||||
.then(lst => lst.filter(s => /MICROBIT/.test(s)).map(s => "/Volumes/" + s + "/"))
|
||||
.then(lst => lst.filter(s => rx.test(s)).map(s => "/Volumes/" + s + "/"))
|
||||
} else if (process.platform == "linux") {
|
||||
const rx = new RegExp(pxt.appTarget.compile.deployDrives)
|
||||
const user = process.env["USER"]
|
||||
return readDirAsync(`/media/${user}`)
|
||||
.then(lst => lst.filter(s => rx.test(s)).map(s => `/media/${user}/${s}/`))
|
||||
} else {
|
||||
return Promise.resolve([])
|
||||
}
|
||||
|
21
docfiles/meta.html
Normal file
@ -0,0 +1,21 @@
|
||||
<meta name="twitter:card" content="summary" />
|
||||
<meta name="twitter:site" content="@codethemicrobit" />
|
||||
<meta name="twitter:title" content="@name@" />
|
||||
<meta name="twitter:description" content="@description@" />
|
||||
<meta name="twitter:image" content="@cardLogo@" />
|
||||
|
||||
<meta property="og:title" content="@name@" />
|
||||
<meta property="og:site_name" content="code the micro:bit" />
|
||||
<meta property="og:description" content="@description@" />
|
||||
<meta property="og:image" content="@cardLogo@" />
|
||||
<!--
|
||||
<meta property="og:type" content="website" />
|
||||
<meta property="fb:app_id" content="" />
|
||||
-->
|
||||
|
||||
<link rel="apple-touch-icon" href="@appLogo@">
|
||||
<link rel="icon" type="image/png" href="@appLogo@">
|
||||
<link rel="mask-icon" href="https://az851932.vo.msecnd.net/pub/zwxazere/safari-pinned-tab.svg" color="#000000">
|
||||
<link rel="shortcut icon" href="@appLogo@">
|
||||
<meta name="theme-color" content="@accentColor@">
|
||||
|
5
docfiles/target.css
Normal file
@ -0,0 +1,5 @@
|
||||
#root .avatar .avatar-image {
|
||||
background-image: url(https://az851932.vo.msecnd.net/pub/jovrytni/microbit.simplified.svg);
|
||||
background-size: contain;
|
||||
background-repeat: no-repeat;
|
||||
}
|
13
docfiles/tracking.html
Normal file
@ -0,0 +1,13 @@
|
||||
<script type="text/javascript">
|
||||
var appInsights=window.appInsights||function(config){
|
||||
function r(config){t[config]=function(){var i=arguments;t.queue.push(function(){t[config].apply(t,i)})}}var t={config:config},u=document,e=window,o="script",s=u.createElement(o),i,f;for(s.src=config.url||"//az416426.vo.msecnd.net/scripts/a/ai.0.js",u.getElementsByTagName(o)[0].parentNode.appendChild(s),t.cookie=u.cookie,t.queue=[],i=["Event","Exception","Metric","PageView","Trace"];i.length;)r("track"+i.pop());return r("setAuthenticatedUserContext"),r("clearAuthenticatedUserContext"),config.disableExceptionTracking||(i="onerror",r("_"+i),f=e[i],e[i]=function(config,r,u,e,o){var s=f&&f(config,r,u,e,o);return s!==!0&&t["_"+i](config,r,u,e,o),s}),t
|
||||
}({
|
||||
instrumentationKey:"e9ae05ca-350b-427a-9775-3ba3f6efabce"
|
||||
});window.appInsights=appInsights;
|
||||
</script>
|
||||
<script type="text/javascript">
|
||||
(function(e,b){if(!b.__SV){var a,f,i,g;window.mixpanel=b;b._i=[];b.init=function(a,e,d){function f(b,h){var a=h.split(".");2==a.length&&(b=b[a[0]],h=a[1]);b[h]=function(){b.push([h].concat(Array.prototype.slice.call(arguments,0)))}}var c=b;"undefined"!==typeof d?c=b[d]=[]:d="mixpanel";c.people=c.people||[];c.toString=function(b){var a="mixpanel";"mixpanel"!==d&&(a+="."+d);b||(a+=" (stub)");return a};c.people.toString=function(){return c.toString(1)+".people (stub)"};i="disable time_event track track_pageview track_links track_forms register register_once alias unregister identify name_tag set_config reset people.set people.set_once people.increment people.append people.union people.track_charge people.clear_charges people.delete_user".split(" ");
|
||||
for(g=0;g<i.length;g++)f(c,i[g]);b._i.push([a,e,d])};b.__SV=1.2;a=e.createElement("script");a.type="text/javascript";a.async=!0;a.src="undefined"!==typeof MIXPANEL_CUSTOM_LIB_URL?MIXPANEL_CUSTOM_LIB_URL:"file:"===e.location.protocol&&"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js".match(/^\/\//)?"https://cdn.mxpnl.com/libs/mixpanel-2-latest.min.js":"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js";f=e.getElementsByTagName("script")[0];f.parentNode.insertBefore(a,f)}})(document,window.mixpanel||[]);
|
||||
|
||||
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e");
|
||||
</script>
|
@ -1,3 +1,50 @@
|
||||

|
||||
|
||||
# About
|
||||
|
||||
### @description A Blocks / Javascript code editor for the micro:bit, a pocket-size computer with 5x5 display, sensors and Bluetooth.
|
||||
|
||||
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
|
||||
The BBC micro:bit was made possible by many [partners](https://www.microbit.co.uk/partners).
|
||||
|
||||
The micro:bit provides an easy and fun introduction to programming and making – switch on, program it to do something fun – wear it, customize it.
|
||||
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
|
||||
|
||||
* [Read the docs](/docs)
|
||||
|
||||
## [Hardware: The Device](/device)
|
||||
|
||||
The BBC micro:bit is packaged with sensors, radio and other goodies. Learn about the [hardware components](/device) of the micro:bit to make the most of it!
|
||||
|
||||
## Programming: [Blocks](/blocks) or [JavaScript](/javascript)
|
||||
|
||||
You can program the micro:bit using [Blocks](/blocks) or [JavaScript](/javascript) in your web browser via the [micro:bit APIs](/reference):
|
||||
|
||||
```block
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showString("Hi!");
|
||||
})
|
||||
```
|
||||
```typescript
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showString("Hi!");
|
||||
})
|
||||
```
|
||||
|
||||
The editor work in [most modern browsers](/browsers), work [offline](/offline) once loaded and do not require any installation.
|
||||
|
||||
## [Compile and Flash: Your Program!](/device/usb)
|
||||
|
||||
When you have your code ready, you connect your micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
|
||||
|
||||
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser. You save the ARM binary
|
||||
program to a file, which you then copy to the micro:bit drive, which flashes the micro:bit device with the new program.
|
||||
|
||||
## Simulator: Test Your Code
|
||||
|
||||
You can run your code using the micro:bit simulator, all within the confines of a web browser.
|
||||
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
|
||||
|
||||
```sim
|
||||
basic.forever(() => {
|
||||
basic.showString("Hi!");
|
||||
@ -20,39 +67,8 @@ input.onButtonPressed(Button.B, () => {
|
||||
. # . # .
|
||||
. . # . .`);
|
||||
});
|
||||
```
|
||||
# About
|
||||
|
||||
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
|
||||
The BBC micro:bit was made possible by many [partners](https://www.microbit.co.uk/partners).
|
||||
|
||||
The micro:bit provides an easy and fun introduction to programming and making – switch on, program it to do something fun – wear it, customize it.
|
||||
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
|
||||
|
||||
## Hardware: The Device
|
||||
|
||||
Learn about the [hardware components](/device) of the micro:bit to make the most of it!
|
||||
|
||||
## Programming: Blocks or JavaScript
|
||||
|
||||
You can program the micro:bit using [Blocks](/blocks) or [JavaScript](/javascript), via the [micro:bit APIs](/reference):
|
||||
|
||||
```blocks
|
||||
basic.showString("Hi!");
|
||||
```
|
||||
|
||||
## Compile and Flash: Your Program!
|
||||
|
||||
When you have your code ready, you connect your micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
|
||||
|
||||
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser. You save the ARM binary
|
||||
program to a file, which you then copy to the micro:bit drive, which flashes the micro:bit device with the new program.
|
||||
|
||||
## Simulator: Test Your Code
|
||||
|
||||
You can run your code using the micro:bit simulator, all within the confines of a web browser.
|
||||
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
|
||||
|
||||
## C++ Runtime
|
||||
|
||||
The [C++ micro:bit runtime](http://lancaster-university.github.io/microbit-docs/), created at [Lancaster University](http://www.lancaster.ac.uk/), provides access to the hardware functions of the micro:bit,
|
||||
@ -61,6 +77,15 @@ as well as a set of helper functions (such as displaying a number/image/string o
|
||||
The [micro:bit library](/reference) mirrors the functions of the C++ library.
|
||||
When code is compiled to ARM machine code, the calls to JavaScript micro:bit functions are replaced with calls to the corresponding C++ functions.
|
||||
|
||||
## Open Source
|
||||
## [Command Line Tools](/cli)
|
||||
|
||||
Looking to use codethemicrobit.com in your favorite editor? Install the [command line tools](/cli) and get rolling!
|
||||
|
||||
## [Packages](/packages)
|
||||
|
||||
Create, edit and distribute your own blocks and JavaScript using [packages](/packages). Packages are hosted on GitHub and may be written
|
||||
using C++, JavaScript and/or ARM thumb.
|
||||
|
||||
## [Open Source](/open-source)
|
||||
|
||||
The code for the micro:bit is [open source](/open-source) on GitHub. Contributors are welcome!
|
||||
|
@ -1,8 +1,14 @@
|
||||
# Blocks language
|
||||
|
||||
### @description Langugage constructs for the Block editor.
|
||||
|
||||
```namespaces
|
||||
for (let i = 0;i<5;++i) {}
|
||||
if (true){}
|
||||
let x = 0;
|
||||
Math.random(5);
|
||||
```
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
[logic](/blocks/logic), [loops](/blocks/loops), [math](/blocks/math), [variables](/blocks/variables)
|
@ -86,7 +86,7 @@ if (led.point(1,1) && led.point(2,2)) {
|
||||
When you compare two Numbers, you get a Boolean value, such as the comparison `x < 5` in the code below:
|
||||
|
||||
```blocks
|
||||
let x = math.random(5)
|
||||
let x = Math.random(5)
|
||||
if(x < 5) {
|
||||
basic.showString("low");
|
||||
} else {
|
||||
|
@ -1,37 +1,36 @@
|
||||
# Math
|
||||
|
||||
[Numeric](/reference/types/number) values: 0, 1, 2, ...
|
||||
### [Numeric](/reference/types/number) values: 0, 1, 2, ...
|
||||
|
||||
```blocks
|
||||
```block
|
||||
0;
|
||||
1;
|
||||
2;
|
||||
```
|
||||
|
||||
Arithmetic binary operation (+, -, *, /)
|
||||
### Arithmetic binary operation (+, -, *, /)
|
||||
|
||||
```blocks
|
||||
```block
|
||||
0+1;
|
||||
0-1;
|
||||
1*2;
|
||||
3/4;
|
||||
```
|
||||
|
||||
Absolute value
|
||||
### Absolute value
|
||||
|
||||
```blocks
|
||||
```block
|
||||
Math.abs(-5);
|
||||
```
|
||||
|
||||
Minimum/maximum of two values
|
||||
### Minimum/maximum of two values
|
||||
|
||||
```blocks
|
||||
```block
|
||||
Math.min(0, 1);
|
||||
Math.max(0, 1);
|
||||
```
|
||||
|
||||
Random value
|
||||
### Random value
|
||||
|
||||
```blocks
|
||||
```block
|
||||
Math.random(5);
|
||||
```
|
||||
|
@ -1,42 +0,0 @@
|
||||
# Math functions
|
||||
|
||||
### @parent blocks/language
|
||||
|
||||
The math library includes math related functions that you can use with [Numbers](/reference/types/number).
|
||||
|
||||
### abs
|
||||
|
||||
math `->` abs (x : [Number](/reference/types/number)) *returns* [Number](/reference/types/number)
|
||||
|
||||
returns the absolute value of input parameter `x`
|
||||
|
||||

|
||||
|
||||
### max
|
||||
|
||||
math `->` max (x : [Number](/reference/types/number), y : [Number](/reference/types/number)) *returns* [Number](/reference/types/number)
|
||||
|
||||
returns the larger of two input numbers (`x` and `y`)
|
||||
|
||||

|
||||
|
||||
### min
|
||||
|
||||
math `->` min (x : [Number](/reference/types/number), y : [Number](/reference/types/number)) *returns* [Number](/reference/types/number)
|
||||
|
||||
returns the smaller of two input numbers (`x` and `y`)
|
||||
|
||||

|
||||
|
||||
### random
|
||||
|
||||
math `->` random (limit : [Number](/reference/types/number)) *returns* [Number](/reference/types/number)
|
||||
|
||||
returns a random [Number](/reference/types/number) between 0 and the parameter *limit*
|
||||
|
||||

|
||||
|
||||
### See also
|
||||
|
||||
[Number](/reference/types/number)
|
||||
|
@ -46,7 +46,7 @@ basic.showNumber(counter);
|
||||
|
||||
To change the contents of a variable use the assignment operator. The following code sets `counter` to 1 and then increments `counter` by 10:
|
||||
|
||||
```blocks
|
||||
```blocks
|
||||
let counter = 1;
|
||||
counter = counter + 10;
|
||||
basic.showNumber(counter);
|
||||
|
104
docs/browsers.md
Normal file
@ -0,0 +1,104 @@
|
||||
# Unsupported configuration
|
||||
|
||||
[codethemicrobit.com](https://codethemicrobit.com) doesn't currently support
|
||||
your browser or operating system. The following configurations are supported:
|
||||
|
||||
## Windows
|
||||
|
||||
You need one of these browsers running on Windows 7, Windows 8, Windows 8.1, or
|
||||
Windows 10:
|
||||
|
||||
* Internet Explorer 11
|
||||
* Microsoft Edge
|
||||
* Google Chrome
|
||||
* Mozilla Firefox
|
||||
|
||||
## Mac
|
||||
|
||||
You need one of these browsers running on OS X 10.9 Mavericks, OS X 10.10
|
||||
Yosemite, OS X 10.11 El Capitan, or macOS 10.12 Sierra:
|
||||
|
||||
* Safari
|
||||
* Google Chrome
|
||||
* Mozilla Firefox
|
||||
|
||||
## Linux
|
||||
|
||||
If you're using a Raspberry Pi, please see [the documentation
|
||||
here](/raspberry-pi).
|
||||
|
||||
You need to be running a Linux distribution recent enough to run the most recent
|
||||
version of one of the following:
|
||||
|
||||
* Google Chrome, or Chromium
|
||||
* Mozilla Firefox, Iceweasel, or Seamonkey
|
||||
|
||||
## How to check your OS or browser
|
||||
|
||||
### Windows
|
||||
|
||||
* Click on the Start menu
|
||||
* Type 'System'
|
||||
* Click on the app called 'System'
|
||||
* The version of Windows you are using will be displayed:
|
||||
|
||||

|
||||
|
||||
### Mac
|
||||
|
||||
* Click on the Apple icon in the top left
|
||||
* Click on 'About this Mac'
|
||||
* This window will be displayed:
|
||||
|
||||

|
||||
|
||||
### Internet Explorer
|
||||
|
||||
* Click on the Settings icon in the top right
|
||||
* Click 'About Internet Explorer'
|
||||
* This window will be displayed:
|
||||
|
||||

|
||||
|
||||
### Edge
|
||||
|
||||
Edge automatically updates, so you should always be using the latest version
|
||||
|
||||
* Click on the menu icon in the top right (three dots)
|
||||
* Scroll to the bottom
|
||||
* Information similar to the following will be displayed:
|
||||
|
||||

|
||||
|
||||
### Google Chrome
|
||||
|
||||
Google Chrome automatically updates, so you should always be using the latest version
|
||||
|
||||
* Click on the menu icon in the top right (three dots)
|
||||
* Click Help, and About Google Chrome
|
||||
* Information similar to the following will be displayed:
|
||||
|
||||

|
||||
|
||||
### Firefox
|
||||
|
||||
Firefox automatically updates, so you should always be using the latest version
|
||||
|
||||
* Click on the menu icon in the top right (three horizontal lines)
|
||||
* Click the question mark icon (help button)
|
||||
* Click 'About Firefox'
|
||||
|
||||

|
||||
|
||||
### Safari
|
||||
|
||||
Safari updates when your operating system updates, so if you are using the
|
||||
latest version of OS X then you'll be using the latest version of Safari.
|
||||
|
||||
* Click on the Safari menu in the top left
|
||||
* Click 'About Safari'
|
||||
|
||||

|
||||
|
||||
IT administrators should check which browser versions are supported
|
||||
[here](/browsers/technical).
|
16
docs/browsers/linux.md
Normal file
@ -0,0 +1,16 @@
|
||||
# Recommended browser for Linux
|
||||
|
||||
As you are using Linux, it is recommended that you use [Mozilla
|
||||
Firefox][firefox] or [Google Chrome][chrome].
|
||||
|
||||
Please see [here][technical] for technical information on which browsers are
|
||||
supported, or [here][versions] to check which version you are using.
|
||||
|
||||
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
|
||||
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
|
||||
[firefox]: https://www.mozilla.org/en-US/firefox/new/
|
||||
[chrome]: https://www.google.com/chrome/
|
||||
[opera]: https://www.opera.com
|
||||
[safari]: http://www.apple.com/safari/
|
||||
[technical]: /browsers/technical
|
||||
[versions]: /browsers
|
16
docs/browsers/mac.md
Normal file
@ -0,0 +1,16 @@
|
||||
# Recommended browser for Mac
|
||||
|
||||
As you are using a Mac, it is recommended that you use [Safari][]. Alternatively,
|
||||
[Google Chrome][chrome] and [Mozilla Firefox][firefox] are also supported.
|
||||
|
||||
Please see [here][technical] for technical information on which browsers are
|
||||
supported, or [here][versions] to check which version you are using.
|
||||
|
||||
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
|
||||
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
|
||||
[firefox]: https://www.mozilla.org/en-US/firefox/new/
|
||||
[chrome]: https://www.google.com/chrome/
|
||||
[opera]: https://www.opera.com
|
||||
[safari]: http://www.apple.com/safari/
|
||||
[technical]: /browsers/technical
|
||||
[versions]: /browsers
|
36
docs/browsers/technical.md
Normal file
@ -0,0 +1,36 @@
|
||||
# Technical information about browser support
|
||||
|
||||
[codethemicrobit.com][] requires that you use a recent version of a modern
|
||||
browser, such as Microsoft Edge, Google Chrome, Mozilla Firefox, Safari, Opera,
|
||||
or IE11. This is because the editor uses modern web technologies such as [web
|
||||
workers][] to enable compiling [TypeScript][] in the browser, or the using the
|
||||
same [Monaco][] editor that powers [Visual Studio Code][].
|
||||
|
||||
[codethemicrobit.com]: https://codethemicrobit.com
|
||||
[web workers]: http://www.w3.org/TR/workers/
|
||||
[typescript]: http://www.typescriptlang.org
|
||||
[monaco]: https://microsoft.github.io/monaco-editor/
|
||||
[visual studio code]: http://code.visualstudio.com
|
||||
|
||||
Most modern browsers automatically update themselves, but in some environments
|
||||
such as schools these automatic updates are disabled for security. **We
|
||||
strongly recommend that you use the most recent version of any of these
|
||||
browsers**, but if you can't then you must use at least:
|
||||
|
||||
| Browser | Minimum version | Release date | Windows | Mac |
|
||||
| ----------------- | --------------- | -------------- | ----------- | ---------- |
|
||||
| Edge | 12 | March 2015 | Windows 10+ | N/A |
|
||||
| Internet Explorer | 11 | October 2013 | Windows 7+ | N/A |
|
||||
| Mozilla Firefox | 31 ESR | July 2014 | Windows XP+ | OS X 10.6+ |
|
||||
| Google Chrome | 38 | October 2014 | Windows XP+ | OS X 10.6+ |
|
||||
| Safari | 9 | September 2015 | N/A | OS X 10.9+ |
|
||||
| Opera | 21 | May 2014 | Windows 7+ | OS X 10.9+ |
|
||||
|
||||
|
||||
Please see our information for which browsers are recommended for [Windows][],
|
||||
[Mac][], [Linux][], or [Raspberry Pi][].
|
||||
|
||||
[Windows]: /browsers/windows
|
||||
[Mac]: /browsers/mac
|
||||
[Linux]: /browsers/linux
|
||||
[Raspberry Pi]: /raspberry-pi
|
18
docs/browsers/windows.md
Normal file
@ -0,0 +1,18 @@
|
||||
# Recommended browser for Windows
|
||||
|
||||
We recommend [Microsoft Edge][edge] if you are running Windows 10, but users on
|
||||
Windows 7 or higher can use [Internet Explorer 11][ie] or recent versions of
|
||||
[Mozilla Firefox][firefox], [Google Chrome][chrome], or [Opera][opera].
|
||||
|
||||
|
||||
Please see [here][technical] for technical information on which browsers are
|
||||
supported, or [here][versions] to check which version you are using.
|
||||
|
||||
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
|
||||
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
|
||||
[firefox]: https://www.mozilla.org/en-US/firefox/new/
|
||||
[chrome]: https://www.google.com/chrome/
|
||||
[opera]: https://www.opera.com
|
||||
[safari]: http://www.apple.com/safari/
|
||||
[technical]: /browsers/technical
|
||||
[versions]: /browsers
|
17
docs/cli.md
Normal file
@ -0,0 +1,17 @@
|
||||
# Command Line Interface
|
||||
|
||||
```sim
|
||||
basic.forever(() => {
|
||||
basic.showString("CLI<3")
|
||||
})
|
||||
```
|
||||
|
||||
It is possible to use the codethemicrobit tools from a command line interface (CLI). The PXT CLI allows to
|
||||
* edit, compile or deploy JavaScript programs
|
||||
* can easily be integrated in most IDEs. It comes with built-in support for [Visual Studio Code](/code)!
|
||||
* run a local web server for the web editor
|
||||
* author packages using JavaScript and/or C++
|
||||
|
||||
Using the CLI assumes that you have some experience with programming and will require to install tools on your machine as well.
|
||||
|
||||
* **[LET'S GET STARTED](https://pxt.io/cli)**
|
16
docs/code.md
Normal file
@ -0,0 +1,16 @@
|
||||
# Visual Studio Code
|
||||
|
||||
[Visual Studio Code](https://code.visualstudio.com) is a Free Open Source code editor that you can use to edit your programs.
|
||||
|
||||
Working from Visual Studio code allows you to benefit from all the features
|
||||
of a professional IDE while working with PXT: working with files,
|
||||
git integration (or source control of your choice), hundreds of extensions.
|
||||
|
||||
* background compilation
|
||||
* auto-completion
|
||||
* pxt command line integration
|
||||
|
||||
**Follow [these instructions](https://pxt.io/cli)** to setup your machine and edit your programs in Visual Studio Code.
|
||||
|
||||

|
||||
|
@ -7,10 +7,16 @@ Register an event that will execute whenever the user attaches one side of the c
|
||||
|
||||
This example displays a random number every time the crocodile clip holds `GND` then connects and disconnects the `P0` pin. Each time the crocodile clip is firmly connected and disconnected from pin `P0`, the micro:bit will return a random Number between 0 and the parameter limit
|
||||
|
||||

|
||||
```blocks
|
||||
input.onPinPressed(TouchPin.P0, () => {
|
||||
basic.showNumber(Math.random(10))
|
||||
})
|
||||
```
|
||||
|
||||
### Connecting Crocodile Clips
|
||||
|
||||

|
||||
|
||||
### See also
|
||||
|
||||
[micro:bit pins](/device/pins), [pin is pressed](/reference/input/pin-is-pressed), [analog read pin](/reference/pins/analog-read-pin), [analog write pin](/reference/pins/analog-write-pin), [digital read pin](/reference/pins/digital-read-pin), [digital write pin](/reference/pins/digital-write-pin)
|
||||
|
@ -9,7 +9,15 @@ Below is a list of error numbers and what they mean:
|
||||
* **10** (`MICROBIT_I2C_LOCKUP`): the micro:bit's I2C bus is not working
|
||||
* **20** (`MICROBIT_OOM`): there is no free memory on the micro:bit
|
||||
|
||||

|
||||
```sim
|
||||
basic.showLeds(`
|
||||
# . . . #
|
||||
# # . # #
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #
|
||||
`)
|
||||
```
|
||||
|
||||
### See also
|
||||
|
||||
|
@ -48,41 +48,45 @@ The micro:bit’s *scheduler* provides the capability to concurrently execute di
|
||||
|
||||
The first job of the scheduler is to allow multiple *subprograms* to be queued up for later execution . For our purposes, a subprogram is just a statement or sequence of statements in the context of a larger program. Consider the Touch Develop program below for counting button presses.
|
||||
|
||||
```
|
||||
export function countButtonPresses() {
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
count = count + 1
|
||||
})
|
||||
basic.forever(() => {
|
||||
basic.showNumber(count, 150)
|
||||
})
|
||||
count = 0
|
||||
}
|
||||
```
|
||||
|
||||
The program above contains three statements that execute in order from top to bottom. The first statement
|
||||
|
||||
```
|
||||
```blocks
|
||||
let count = 0
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
count = count + 1
|
||||
count++;
|
||||
})
|
||||
```
|
||||
|
||||
informs the scheduler that on each and every event of the A button being pressed, a subprogram (called the event handler) should be queued for execution. The event handler is demarcated by the do/end keywords; it increments the global variable `count` by one. The second statement
|
||||
|
||||
```
|
||||
basic.forever(() => {
|
||||
basic.showNumber(count, 150)
|
||||
})
|
||||
```
|
||||
|
||||
queues a `forever` loop for later execution by the scheduler; the body of this loop (between the do/end keywords) displays the current value of global variable `count` on the LED screen. The third statement
|
||||
The program above contains three statements that execute in order from top to bottom.
|
||||
The first statement initializes the global variable `count` to zero.
|
||||
|
||||
```
|
||||
count = 0
|
||||
```blocks
|
||||
let count = 0
|
||||
```
|
||||
|
||||
initializes the global variable `count` to zero. The function ends after the execution of these three statements, but this is not the end of program execution! That’s because the function queued the `forever` loop for execution by the scheduler.
|
||||
The second statement informs the scheduler that on each and every event of the A button being pressed, a subprogram (called the event handler) should be queued for execution. The event handler is demarcated by the do/end keywords; it increments the global variable `count` by one.
|
||||
|
||||
```blocks
|
||||
let count = 0
|
||||
// ...
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
count++;
|
||||
})
|
||||
```
|
||||
|
||||
The third statement queues a `forever` loop for later execution by the scheduler; the body of this loop (between the do/end keywords) displays the current value of global variable `count` on the LED screen. The third statement
|
||||
|
||||
```blocks
|
||||
let count = 0
|
||||
// ...
|
||||
basic.forever(() => {
|
||||
basic.showNumber(count, 150)
|
||||
})
|
||||
```
|
||||
|
||||
|
||||
The function ends after the execution of these three statements, but this is not the end of program execution! That’s because the function queued the `forever` loop for execution by the scheduler.
|
||||
|
||||
The second job of the scheduler is to periodically interrupt execution to read (poll) the various inputs to the micro:bit (the buttons, pins, etc.) and fire off events (such as “button A pressed”). Recall that the firing of an event causes the event handler subprogram associated with that event to be queued for later execution. The scheduler uses a timer built into the micro:bit hardware to interrupt execution every 6 milliseconds and poll the inputs, which is more than fast enough to catch the quickest press of a button.
|
||||
|
||||
@ -96,9 +100,18 @@ If you hadn’t guessed already, a footballer represents subprogram and dribblin
|
||||
|
||||
We will call this “passing control of execution” rather than “passing the ball”. However, in the world of the micro:bit, the concurrently executing subprograms are not aware of each other, so they don’t actually pass control directly to one another. Rather they pass control of execution back to the scheduler and the scheduler determines the subprogram to pass control to next. The programmer inserts a call to the `pause` function to indicate a point in the subprogram where control of execution passes to the scheduler. Also, when a subprogram ends execution, control passes to the scheduler.
|
||||
|
||||
Let’s take a look at the implementation of the `forever` statement to see an example of cooperative scheduling:
|
||||
Let’s take a look at the implementation of the `basic.forever` function to see an example of cooperative scheduling:
|
||||
|
||||

|
||||
```typescript
|
||||
function forever(body: () => void) {
|
||||
control.inBackground(() => {
|
||||
while(true) {
|
||||
body()
|
||||
basic.pause(20)
|
||||
}
|
||||
})
|
||||
}
|
||||
```
|
||||
|
||||
The `forever` loop actually is a function that takes a subprogram (an *Action* in Touch Develop) as a parameter. The function uses the `control -> in background` function of the micro:bit runtime to queue a `while true` loop for execution by the scheduler. The while loop has two statements. The first statement runs the subprogram represented by the `body` parameter. The second statement passes control to the scheduler (requesting to “sleep” for 20 milliseconds).
|
||||
|
||||
@ -128,15 +141,15 @@ Through this example, we have seen that the micro:bit scheduler enables you to c
|
||||
|
||||
As a result, you can easily add a new capability to the micro:bit by just adding a new subprogram. For example, if you want to add a reset feature to the counter program, all you need to do is add a new event handler for a press of button B that sets the global variable "count" to zero, as shown below:
|
||||
|
||||
```
|
||||
```typescript
|
||||
export function countButtonPressesWithReset() {
|
||||
let count = 0
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
count = count + 1
|
||||
})
|
||||
basic.forever(() => {
|
||||
basic.showNumber(count, 150)
|
||||
})
|
||||
count = 0
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
count = 0
|
||||
})
|
||||
|
@ -1,132 +1,31 @@
|
||||
# Run Scripts on your micro:bit
|
||||
# Uploading programs on your micro:bit
|
||||
|
||||
How to compile, transfer, and run a script on your micro:bit.
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
While you're writing and testing your scripts, you'll mostly be running scripts in your browser by clicking the `PLay` button
|
||||
(see [run code in your browser](/device/simulator) for info about this).
|
||||
The basic steps are:
|
||||
|
||||
Once your masterpiece is complete, you can compile your script and run it on your micro:bit.
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
## Requirements
|
||||

|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
## Instructions
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* a PC running Windows 7 of later, or a Mac running OS X 10.6 or later
|
||||
* access to the Internet
|
||||
Pick the instructions for your operating system and browser:
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
* [Windows - Microsoft Edge](/device/usb/windows-edge)
|
||||
* [Windows - Internet Explorer](/device/usb/windows-ie)
|
||||
* [Windows - Chrome](/device/usb/windows-chrome)
|
||||
* [Windows - Firefox](/device/usb/windows-firefox)
|
||||
* [Mac - Safari](/device/usb/mac-safari)
|
||||
* [Mac - Chrome](/device/usb/mac-chrome)
|
||||
* [Mac - Firefox](/device/usb/mac-firefox)
|
||||
|
||||
First, connect the micro:bit:
|
||||
### ~hint
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers running Windows, MICROBIT appears as a drive under Devices and drives. On a Mac it appears as a new drive under Devices.
|
||||
|
||||
Windows
|
||||
|
||||

|
||||
|
||||
Mac (picture bvabdbco)
|
||||
WARN: unknown picture: bvabdbco:5x3
|
||||
|
||||
## Step 2: Compile your script
|
||||
|
||||
Next, compile your script:
|
||||
|
||||
1. Sign in to Touch Develop on your computer.
|
||||
|
||||
2. Open your script (find the script in **My Scripts** and click `Edit`).
|
||||
|
||||
3. Click `compile`. Your script is converted into a hex file that you can transfer and run on your micro:bit.
|
||||
|
||||
4. When prompted, choose to save the compiled file on your computer (or anywhere other than the micro:bit). Depending on which browser you are using, the download will adopt the download behaviour of that particular browser.
|
||||
|
||||
### Windows
|
||||
|
||||
** Chrome**
|
||||
|
||||
Your .hex file appears as a download at the bottom of the browser. Open up your windows file explorer. Your micro:bit appears as a drive called MICROBIT.
|
||||
|
||||
**Right click** on the download and select **show in folder**. Drag and drop the hex file from the download folder onto the MICROBIT drive.
|
||||
|
||||
Alternatively, you can drag and drop the downloaded hex file from the bottom of the browser onto the file explorer and onto the MICROBIT drive.
|
||||
|
||||

|
||||
|
||||
**Firefox**
|
||||
|
||||
A dialogue box will appear, asking whether you would like to open or save your hex file. Select **Save**, then **OK** and the file will appear in your downloads in the top right of your browser. Select the **blue arrow**, select the relevant file and drag and drop it onto your Windows Explorer and onto your MICROBIT drive.
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
**IE10**
|
||||
|
||||
Click on compile. You will see a message “Do you want to save this .hex file.” Select **Save**.
|
||||
|
||||
### Mac
|
||||
|
||||
** Safari**
|
||||
|
||||
When you select **compile** in Safari on Mac, your file will be downloaded to your downloads folder. Go to your downloads folder and open the file. In Safari the file will appear as unknown.txt rather than a named .hex file. Drag and drop it onto your MICROBIT drive.
|
||||
|
||||

|
||||
|
||||
**Firefox**
|
||||
|
||||
A dialogue box will appear, asking whether you would like to open or save your hex file. Select **Save** and **OK** and the file will then appear in your downloads in the top right of your browser. Click on **Show in Finder** and the file will appear in your downloads folder. Select the file and drag and drop it onto your MICROBIT drive.
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
**Chrome**
|
||||
|
||||
When you select **compile** in Chrome, the file will be downloaded to the bottom of the browser in .hex format. Click on the small arrow and select **Show in Finder**. This will show the file in your download folder. Drag and drop the file onto your MICROBIT drive.
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
1. The file will transfer onto your micro:bit.
|
||||
|
||||
2. If you're using Windows, you can use **Send to** as described below.
|
||||
|
||||
3. The LED on the back of your micro:bit flashes during the transfer (which should only take a few seconds).
|
||||
|
||||
4. Once transferred, the code will run automatically on your micro:bit. To rerun your program, press the reset button on the back of your micro:bit. The reset button automatically runs the newest file on the micro:bit.
|
||||
|
||||
**Send to**: If you're using Windows you use *Send to* in File Explorer:
|
||||
|
||||
- In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the 'MICROBIT' drive, you have programmed it into the flash memory on the micro:bit, which means even after you unplug the micro:bit, your script will still run if the micro:bit is powered by battery.
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
You can’t drag and drop more than one hex file at once onto your micro:bit. If you try to drag and drop a second hex file onto your micro:bit before the first file has finished downloading, then the second file may fail in different ways.
|
||||
|
||||
When the first program has been written to the micro:bit, the drive will disengage. If you drag and drop a second file at this point it may not find the drive and the second write will fail.
|
||||
|
||||
The errors may look like this:
|
||||
|
||||
**Windows**
|
||||
|
||||

|
||||
|
||||
**Mac**
|
||||
|
||||

|
||||
|
||||
Or it may appear that there are two hex files on your micro:bit so the micro:bit won’t be able to run multiple files. To rectify this, unplug your micro:bit and plug it in again. Make sure that your micro:bit appears as MICROBIT and not MAINTENANCE.
|
||||
|
||||
### See also
|
||||
|
||||
[Run code in a browser](/device/simulator)
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
||||
|
69
docs/device/usb/mac-chrome.md
Normal file
@ -0,0 +1,69 @@
|
||||
# Uploading from Chrome for Mac
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
When you select **Download** in Chrome, the file will appear at the bottom of
|
||||
the browser. Click on the small arrow and select **Show in Finder**. This will
|
||||
show the file in your download folder. Drag and drop the file onto your
|
||||
`MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
71
docs/device/usb/mac-firefox.md
Normal file
@ -0,0 +1,71 @@
|
||||
# Uploading from Firefox for Mac
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
A dialogue box will appear, asking whether you would like to open or save your
|
||||
hex file. Select **Save file** and click **OK** and the file will then appear in
|
||||
your downloads in the top right of your browser. Right click on the file and
|
||||
click on **Show in Finder** and the file will appear in your downloads folder.
|
||||
Select the file and drag and drop it onto your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
68
docs/device/usb/mac-safari.md
Normal file
@ -0,0 +1,68 @@
|
||||
# Uploading from Safari for Mac
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
When you select **Download** in Safari a file called `Unknown` will be
|
||||
downloaded into your Downloads folder. Open your Downloads folder and drag and
|
||||
drop the file onto your `MICROBIT` drive, under Devices:
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
24
docs/device/usb/troubleshooting.md
Normal file
@ -0,0 +1,24 @@
|
||||
# Troubleshooting Transfer
|
||||
|
||||
You can’t drag and drop more than one hex file at once onto your micro:bit. If
|
||||
you try to drag and drop a second hex file onto your micro:bit before the first
|
||||
file has finished downloading, then the second file may fail in different ways.
|
||||
|
||||
When the first program has been written to the micro:bit, the drive will
|
||||
disengage. If you drag and drop a second file at this point it may not find the
|
||||
drive and the second write will fail.
|
||||
|
||||
The errors may look like this:
|
||||
|
||||
**Windows**
|
||||
|
||||

|
||||
|
||||
**Mac**
|
||||
|
||||

|
||||
|
||||
Or it may appear that there are two hex files on your micro:bit so the micro:bit
|
||||
won’t be able to run multiple files. To rectify this, unplug your micro:bit and
|
||||
plug it in again. Make sure that your micro:bit appears as `MICROBIT` and not
|
||||
`MAINTENANCE`.
|
79
docs/device/usb/windows-chrome.md
Normal file
@ -0,0 +1,79 @@
|
||||
# Uploading from Chrome for Windows
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
### ~hint
|
||||
|
||||
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
|
||||

|
||||
|
||||
### ~
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
Your `.hex` file appears as a download at the bottom of the browser. Click on
|
||||
the arrow next to the name of the file and then click **Show in folder**.
|
||||
|
||||

|
||||
|
||||
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
89
docs/device/usb/windows-edge.md
Normal file
@ -0,0 +1,89 @@
|
||||
# Uploading from Edge on Windows
|
||||
|
||||
How to compile, transfer, and run a program on your micro:bit on **Microsoft Edge**.
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
### ~hint
|
||||
|
||||
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
|
||||

|
||||
|
||||
### ~
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
A message will appear at the bottom of the browser asking what you want to do
|
||||
with the file. Click **Save**:
|
||||
|
||||

|
||||
|
||||
Then click **Open folder** and drag and drop the file from your Downloads to
|
||||
your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* If you're using Windows, you can use **Send to** as described below
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
If you want to save time, you can use the [micro:bit uploader](/uploader) to
|
||||
automatically deploy hex files to your micro:bit. It works on Windows and is
|
||||
compatible with any browser.
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
86
docs/device/usb/windows-firefox.md
Normal file
@ -0,0 +1,86 @@
|
||||
# Uploading from Firefox on Windows
|
||||
|
||||
How to compile, transfer, and run a program on your micro:bit on **Firefox for Windows**.
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
### ~hint
|
||||
|
||||
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
|
||||

|
||||
|
||||
### ~
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
A window will appear asking whether you want to save or open the `.hex` file.
|
||||
Select **Save File** and then select **OK**.
|
||||
|
||||

|
||||
|
||||
The file will then appear in your downloads in the top right of your browser.
|
||||
Click the **folder icon** next to the filename to open it in Windows Explorer.
|
||||
|
||||

|
||||
|
||||
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* If you're using Windows, you can use **Send to** as described below
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
86
docs/device/usb/windows-ie.md
Normal file
@ -0,0 +1,86 @@
|
||||
# Uploading from Internet Explorer on Windows
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
### ~hint
|
||||
|
||||
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
|
||||

|
||||
|
||||
### ~
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
A message will appear at the bottom of the browser asking what you want to do
|
||||
with the file. Click **Save**:
|
||||
|
||||

|
||||
|
||||
Then click **Open folder** and drag and drop the file from your Downloads to
|
||||
your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* If you're using Windows, you can use **Send to** as described below
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
**Send to**: If you're using Windows you use *Send to* in File Explorer:
|
||||
|
||||
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
@ -1,5 +1,7 @@
|
||||
# Documentation
|
||||
|
||||
### @description Links to the documentation, reference and projects.
|
||||
|
||||
### Things to do
|
||||
|
||||
* **[Getting Started](/getting-started)**
|
||||
@ -19,8 +21,10 @@
|
||||
### More questions?
|
||||
|
||||
* [Frequently Asked Question](/faq)
|
||||
* [Help Translate](/translate)
|
||||
* [Release notes](/release-notes)
|
||||
|
||||
### Developers
|
||||
|
||||
* [Command Line Interface](/cli)
|
||||
* Learn about [packages](/packages)
|
||||
|
21
docs/faq.md
@ -1,9 +1,30 @@
|
||||
# Frequently Asked Questions
|
||||
|
||||
### @description Frequently asked questions and answers from our users.
|
||||
|
||||
### Where can I get a BBC micro:bit?
|
||||
|
||||
More information at [http://uk.farnell.com/bbc-microbit](http://uk.farnell.com/bbc-microbit).
|
||||
|
||||
### How do I send feedback?
|
||||
|
||||
Find the small bubble icon on the bottom of the editor and
|
||||
post your feedback from there!
|
||||
|
||||
### How do I save my code?
|
||||
|
||||
The web editor automatically saves your code in the browser cache. Simply reopen the browser and navigate to the web editor
|
||||
to reopen your latest project. You can also open previous project stored locally through **More -> Open Project**.
|
||||
|
||||
The project source is also stored in each compiled ``.hex`` file. Drag and drop the ``.hex`` file into the web editor to load the project.
|
||||
|
||||
To share your project with others, you can use the **Embed** feature. It stores your project in the cloud and creates a URL that you can share with others.
|
||||
|
||||
If you are using [Visual Studio Code](/code), all your programs are stored as files on your computer and you can use your favorite source control system as needed.
|
||||
|
||||
## Is the web site available in other languages?
|
||||
|
||||
You can [help us translate](/translate) the web site, documentation and blocks via our crowd-source translations!
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
|
BIN
docs/favicon.ico
Normal file
After Width: | Height: | Size: 1.1 KiB |
@ -1,5 +1,7 @@
|
||||
# Getting started
|
||||
|
||||
### @description An activity for beginners to get started with the micro:bit
|
||||
|
||||
## ~avatar
|
||||
|
||||
Here are some challenges for you. Arrange the blocks in the editor
|
||||
@ -33,7 +35,7 @@ When this program runs, you will see a smiley face, then a blank
|
||||
screen, then a smiley again -- it never stops! (That's because of the
|
||||
``forever`` block.)
|
||||
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
Click **Download** to move your program to the BBC micro:bit!
|
||||
Make sure to follow the instructions.
|
||||
|
||||
### ~button /getting-started/screen
|
||||
|
@ -37,7 +37,7 @@ You can find the letter `B` by clicking the letter `A` on the
|
||||
|
||||
#### ~
|
||||
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
Click **Download** to move your program to the BBC micro:bit!
|
||||
|
||||
#### Your turn!
|
||||
|
||||
@ -65,7 +65,7 @@ input.onPinPressed(TouchPin.P0, () => {
|
||||
. . # . .`);
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
Click **Download** to move your program to the BBC micro:bit!
|
||||
|
||||
## ~hint
|
||||
|
||||
|
@ -152,7 +152,7 @@ That's why you can use an ``else`` instead of an ``else if``.
|
||||
|
||||
Your game is ready!
|
||||
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
Click **Download** to move your program to the BBC micro:bit!
|
||||
|
||||
Have fun!
|
||||
|
||||
@ -198,7 +198,7 @@ input.onButtonPressed(Button.B, () => {
|
||||
basic.showNumber(game.score())
|
||||
})
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
Click **Download** to move your program to the BBC micro:bit!
|
||||
|
||||
### ~button /projects
|
||||
NEXT: PROJECTS!
|
||||
|
@ -32,7 +32,7 @@ basic.forever(() => {
|
||||
`)
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
Click **Download** to move your program to the BBC micro:bit!
|
||||
|
||||
### Your turn!
|
||||
|
||||
@ -85,7 +85,7 @@ basic.forever(() => {
|
||||
`)
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
Click **Download** to move your program to the BBC micro:bit!
|
||||
|
||||
#### ~hint
|
||||
|
||||
|
@ -17,7 +17,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
# . . . #`);
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
Click **Download** to move your program to the BBC micro:bit!
|
||||
|
||||
### ~button /getting-started/coin-flipper
|
||||
NEXT: COIN FLIPPER GAME
|
||||
|
@ -1,15 +1,41 @@
|
||||
# JavaScript
|
||||
|
||||
If you already know some JavaScript, you might be interested in [the JavaScript and TypeScript languages](/js/lang).
|
||||
Otherwise, visit the cards below to starting programming JavaScript with the micro:bit:
|
||||
Visit the cards below to starting programming JavaScript and TypeScript with the micro:bit:
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Calling Functions",
|
||||
"url":"/js/call"
|
||||
"name": "Calling",
|
||||
"url": "/js/call"
|
||||
},{
|
||||
"name": "Sequencing Commands",
|
||||
"url":"/js/sequence"
|
||||
"name": "Sequencing",
|
||||
"url": "/js/sequence"
|
||||
},{
|
||||
"name": "Variables",
|
||||
"url": "/js/variables"
|
||||
},{
|
||||
"name": "Operators",
|
||||
"url": "/js/operators"
|
||||
},{
|
||||
"name": "Statements",
|
||||
"url": "/js/statements"
|
||||
},{
|
||||
"name": "Functions",
|
||||
"url": "/js/functions"
|
||||
},{
|
||||
"name": "Types",
|
||||
"url": "/js/types"
|
||||
},{
|
||||
"name": "Classes",
|
||||
"url": "/js/classes"
|
||||
},{
|
||||
"name": "FAQ",
|
||||
"url": "/js/faq"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
```
|
||||
|
||||
### See Also
|
||||
|
||||
[calling](/js/call), [sequencing](/js/sequence), [variables](/js/variables), [operators](/js/operators), [statements](/js/statements), [functions](/js/functions),
|
||||
[types](/js/types), [classes](/js/classes), [FAQ](/js/faq)
|
@ -3,8 +3,8 @@
|
||||
The simplest way to get started in JavaScript with your micro:bit is to
|
||||
call one of the micro:bit's built-in JavaScript functions. Just like Blocks
|
||||
are organized into categories/drawers, the micro:bit functions are organized by
|
||||
namespaces, with names corresponding to the drawer names.
|
||||
The `basic` namespace contains a number of very helpful functions:
|
||||
namespaces, with names corresponding to the drawer names. The `basic` namespace
|
||||
contains a number of helpful functions, such as:
|
||||
|
||||
```typescript
|
||||
basic.showString("Hello!")
|
||||
@ -49,7 +49,7 @@ basic.clearScreen()
|
||||
|
||||
It's a syntax error to have a left parenthesis without the "closing" right parenthesis:
|
||||
|
||||
```typescript
|
||||
```
|
||||
basic.clearScreen(
|
||||
```
|
||||
|
||||
|
268
docs/js/classes.md
Normal file
@ -0,0 +1,268 @@
|
||||
# Classes
|
||||
|
||||
Traditional JavaScript focuses on functions and prototype-based inheritance as the basic means of building up reusable components,
|
||||
but this may feel a bit awkward to programmers more comfortable with an object-oriented approach, where classes inherit functionality
|
||||
and objects are built from these classes.
|
||||
|
||||
Starting with ECMAScript 2015, also known as ECMAScript 6, JavaScript programmers will be able to build their applications using
|
||||
this object-oriented class-based approach. TypeScript, allows you to use these techniques now, compiling them
|
||||
down to JavaScript that works across all major browsers and platforms, without having to wait for the next version of JavaScript.
|
||||
|
||||
Let's take a look at a simple class-based example:
|
||||
|
||||
```ts
|
||||
class Greeter {
|
||||
greeting: string;
|
||||
constructor(message: string) {
|
||||
this.greeting = message;
|
||||
}
|
||||
greet() {
|
||||
return "Hello, " + this.greeting;
|
||||
}
|
||||
}
|
||||
|
||||
let greeter = new Greeter("world");
|
||||
```
|
||||
|
||||
We declare a new class `Greeter`. This class has three members: a property called `greeting`, a constructor, and a method `greet`.
|
||||
|
||||
You'll notice that in the class when we refer to one of the members of the class we prepend `this.`.
|
||||
This denotes that it's a member access.
|
||||
|
||||
In the last line we construct an instance of the `Greeter` class using `new`.
|
||||
This calls into the constructor we defined earlier, creating a new object with the `Greeter` shape, and running the constructor to initialize it.
|
||||
|
||||
# Inheritance
|
||||
|
||||
### ~hint
|
||||
### Inheritance is not supported yet for the micro:bit. Coming soon...
|
||||
### ~
|
||||
|
||||
In TypeScript, we can use common object-oriented patterns.
|
||||
Of course, one of the most fundamental patterns in class-based programming is being able to extend existing classes to create new ones using inheritance.
|
||||
|
||||
Let's take a look at an example:
|
||||
|
||||
```ts-ignore
|
||||
class Animal {
|
||||
name: string;
|
||||
constructor(theName: string) { this.name = theName; }
|
||||
move(distanceInMeters: number = 0) {
|
||||
console.log(`${this.name} moved ${distanceInMeters}m.`);
|
||||
}
|
||||
}
|
||||
|
||||
class Snake extends Animal {
|
||||
constructor(name: string) { super(name); }
|
||||
move(distanceInMeters = 5) {
|
||||
console.log("Slithering...");
|
||||
super.move(distanceInMeters);
|
||||
}
|
||||
}
|
||||
|
||||
class Horse extends Animal {
|
||||
constructor(name: string) { super(name); }
|
||||
move(distanceInMeters = 45) {
|
||||
console.log("Galloping...");
|
||||
super.move(distanceInMeters);
|
||||
}
|
||||
}
|
||||
|
||||
let sam = new Snake("Sammy the Python");
|
||||
let tom: Animal = new Horse("Tommy the Palomino");
|
||||
|
||||
sam.move();
|
||||
tom.move(34);
|
||||
```
|
||||
|
||||
This example covers quite a few of the inheritance features in TypeScript that are common to other languages.
|
||||
Here we see the `extends` keywords used to create a subclass.
|
||||
You can see this where `Horse` and `Snake` subclass the base class `Animal` and gain access to its features.
|
||||
|
||||
Derived classes that contain constructor functions must call `super()` which will execute the constructor function on the base class.
|
||||
|
||||
The example also shows how to override methods in the base class with methods that are specialized for the subclass.
|
||||
Here both `Snake` and `Horse` create a `move` method that overrides the `move` from `Animal`, giving it functionality specific to each class.
|
||||
Note that even though `tom` is declared as an `Animal`, since its value is a `Horse`, when `tom.move(34)` calls the overriding method in `Horse`:
|
||||
|
||||
```Text
|
||||
Slithering...
|
||||
Sammy the Python moved 5m.
|
||||
Galloping...
|
||||
Tommy the Palomino moved 34m.
|
||||
```
|
||||
|
||||
# Public, private, and protected modifiers
|
||||
|
||||
## Public by default
|
||||
|
||||
In our examples, we've been able to freely access the members that we declared throughout our programs.
|
||||
If you're familiar with classes in other languages, you may have noticed in the above examples
|
||||
we haven't had to use the word `public` to accomplish this; for instance,
|
||||
C# requires that each member be explicitly labeled `public` to be visible.
|
||||
In TypeScript, each member is `public` by default.
|
||||
|
||||
You may still mark a member `public` explicitly.
|
||||
We could have written the `Animal` class from the previous section in the following way:
|
||||
|
||||
```ts-ignore
|
||||
class Animal {
|
||||
public name: string;
|
||||
public constructor(theName: string) { this.name = theName; }
|
||||
public move(distanceInMeters: number) {
|
||||
console.log(`${this.name} moved ${distanceInMeters}m.`);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Understanding `private`
|
||||
|
||||
When a member is marked `private`, it cannot be accessed from outside of its containing class. For example:
|
||||
|
||||
```ts-ignore
|
||||
class Animal {
|
||||
private name: string;
|
||||
constructor(theName: string) { this.name = theName; }
|
||||
}
|
||||
|
||||
new Animal("Cat").name; // Error: 'name' is private;
|
||||
```
|
||||
|
||||
TypeScript is a structural type system.
|
||||
When we compare two different types, regardless of where they came from, if the types of all members are compatible, then we say the types themselves are compatible.
|
||||
|
||||
However, when comparing types that have `private` and `protected` members, we treat these types differently.
|
||||
For two types to be considered compatible, if one of them has a `private` member,
|
||||
then the other must have a `private` member that originated in the same declaration.
|
||||
The same applies to `protected` members.
|
||||
|
||||
Let's look at an example to better see how this plays out in practice:
|
||||
|
||||
```ts-ignore
|
||||
class Animal {
|
||||
private name: string;
|
||||
constructor(theName: string) { this.name = theName; }
|
||||
}
|
||||
|
||||
class Rhino extends Animal {
|
||||
constructor() { super("Rhino"); }
|
||||
}
|
||||
|
||||
class Employee {
|
||||
private name: string;
|
||||
constructor(theName: string) { this.name = theName; }
|
||||
}
|
||||
|
||||
let animal = new Animal("Goat");
|
||||
let rhino = new Rhino();
|
||||
let employee = new Employee("Bob");
|
||||
|
||||
animal = rhino;
|
||||
animal = employee; // Error: 'Animal' and 'Employee' are not compatible
|
||||
```
|
||||
|
||||
In this example, we have an `Animal` and a `Rhino`, with `Rhino` being a subclass of `Animal`.
|
||||
We also have a new class `Employee` that looks identical to `Animal` in terms of shape.
|
||||
We create some instances of these classes and then try to assign them to each other to see what will happen.
|
||||
Because `Animal` and `Rhino` share the `private` side of their shape from the same declaration of
|
||||
`private name: string` in `Animal`, they are compatible. However, this is not the case for `Employee`.
|
||||
When we try to assign from an `Employee` to `Animal` we get an error that these types are not compatible.
|
||||
Even though `Employee` also has a `private` member called `name`, it's not the one we declared in `Animal`.
|
||||
|
||||
## Understanding `protected`
|
||||
|
||||
The `protected` modifier acts much like the `private` modifier with the exception that members
|
||||
declared `protected` can also be accessed by instances of deriving classes. For example,
|
||||
|
||||
```ts-ignore
|
||||
class Person {
|
||||
protected name: string;
|
||||
constructor(name: string) { this.name = name; }
|
||||
}
|
||||
|
||||
class Employee extends Person {
|
||||
private department: string;
|
||||
|
||||
constructor(name: string, department: string) {
|
||||
super(name);
|
||||
this.department = department;
|
||||
}
|
||||
|
||||
public getElevatorPitch() {
|
||||
return `Hello, my name is ${this.name} and I work in ${this.department}.`;
|
||||
}
|
||||
}
|
||||
|
||||
let howard = new Employee("Howard", "Sales");
|
||||
console.log(howard.getElevatorPitch());
|
||||
console.log(howard.name); // error
|
||||
```
|
||||
|
||||
Notice that while we can't use `name` from outside of `Person`,
|
||||
we can still use it from within an instance method of `Employee` because `Employee` derives from `Person`.
|
||||
|
||||
A constructor may also be marked `protected`.
|
||||
This means that the class cannot be instantiated outside of its containing class, but can be extended. For example,
|
||||
|
||||
```ts-ignore
|
||||
class Person {
|
||||
protected name: string;
|
||||
protected constructor(theName: string) { this.name = theName; }
|
||||
}
|
||||
|
||||
// Employee can extend Person
|
||||
class Employee extends Person {
|
||||
private department: string;
|
||||
|
||||
constructor(name: string, department: string) {
|
||||
super(name);
|
||||
this.department = department;
|
||||
}
|
||||
|
||||
public getElevatorPitch() {
|
||||
return `Hello, my name is ${this.name} and I work in ${this.department}.`;
|
||||
}
|
||||
}
|
||||
|
||||
let howard = new Employee("Howard", "Sales");
|
||||
let john = new Person("John"); // Error: The 'Person' constructor is protected
|
||||
```
|
||||
|
||||
# Readonly modifier
|
||||
|
||||
You can make properties readonly by using the `readonly` keyword.
|
||||
Readonly properties must be initialized at their declaration or in the constructor.
|
||||
|
||||
```ts-ignore
|
||||
class Octopus {
|
||||
readonly name: string;
|
||||
readonly numberOfLegs: number = 8;
|
||||
constructor (theName: string) {
|
||||
this.name = theName;
|
||||
}
|
||||
}
|
||||
let dad = new Octopus("Man with the 8 strong legs");
|
||||
dad.name = "Man with the 3-piece suit"; // error! name is readonly.
|
||||
```
|
||||
|
||||
## Parameter properties
|
||||
|
||||
In our last example, we had to declare a readonly member `name` and a constructor parameter `theName` in the `Octopus` class, and we then immediately set `name` to `theName`.
|
||||
This turns out to be a very common practice.
|
||||
*Parameter properties* let you create and initialize a member in one place.
|
||||
Here's a further revision of the previous `Octopus` class using a parameter property:
|
||||
|
||||
```ts-ignore
|
||||
class Octopus {
|
||||
readonly numberOfLegs: number = 8;
|
||||
constructor(readonly name: string) {
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Notice how we dropped `theName` altogether and just use the shortened `readonly name: string` parameter on the constructor to create and initialize the `name` member.
|
||||
We've consolidated the declarations and assignment into one location.
|
||||
|
||||
Parameter properties are declared by prefixing a constructor parameter with an accessibility modifier or `readonly`, or both.
|
||||
Using `private` for a parameter property declares and initializes a private member; likewise, the same is done for `public`, `protected`, and `readonly`.
|
||||
|
58
docs/js/faq.md
Normal file
@ -0,0 +1,58 @@
|
||||
# Frequently asked questions
|
||||
|
||||
# What is the language supported for the micro:bit?
|
||||
|
||||
For the micro:bit, we support a "static" subset of TypeScript (itself a superset of JavaScript):
|
||||
|
||||
## Supported language features
|
||||
|
||||
* variables with `let`, `const`, and `var`
|
||||
* functions with lexical scoping and recursion
|
||||
* top-level code in the file; hello world really is `console.log("Hello world")`
|
||||
* `if ... else if ... else` statements
|
||||
* `while` and `do ... while` loops
|
||||
* `for(;;)` loops (see below about `for ... in/of`)
|
||||
* `break/continue`; also with labeled loops
|
||||
* `switch` statement (on numbers only)
|
||||
* `debugger` statement for breakpoints
|
||||
* conditional operator `? :`; lazy boolean operators
|
||||
* namespaces (a form of modules)
|
||||
* all arithmetic operators (including bitwise operators); note that in microcontroller targets
|
||||
all arithmetic is performed on integers, also when simulating in the browser
|
||||
* strings (with a few common methods)
|
||||
* [string templates](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Template_literals) (`` `x is ${x}` ``)
|
||||
* arrow functions `() => ...`
|
||||
* classes with fields, methods and constructors; `new` keyword
|
||||
* array literals `[1, 2, 3]`
|
||||
* enums
|
||||
|
||||
## Unsupported language features
|
||||
|
||||
We generally stay away from the more dynamic parts of JavaScript.
|
||||
Things you may miss and we may implement:
|
||||
|
||||
* exceptions (`throw`, `try ... catch`, `try ... finally`)
|
||||
* `for ... of` statements
|
||||
* object literals `{ foo: 1, bar: "two" }`
|
||||
* method-like properties (get/set accessors)
|
||||
* class inheritance
|
||||
|
||||
For JS-only targets we may implement the following:
|
||||
|
||||
* regular expressions
|
||||
* classes implementing interfaces
|
||||
|
||||
Things that we are not very likely to implement:
|
||||
|
||||
* file-based modules (`import * from ...`, `module.exports` etc); we do support namespaces
|
||||
* spread operator
|
||||
* `yield` expression and ``function*``
|
||||
* `await` expression and `async function`
|
||||
* `typeof` expression
|
||||
* tagged templates ``tag `text ${expression} more text` ``; regular templates are supported
|
||||
* binding with arrays or objects: `let [a, b] = ...; let { x, y } = ...`
|
||||
* `with` statement
|
||||
* `eval`
|
||||
* `delete` statement
|
||||
* `for ... in` statements
|
||||
* JSX (HTML as part of JavaScript)
|
161
docs/js/functions.md
Normal file
@ -0,0 +1,161 @@
|
||||
# Functions
|
||||
|
||||
Functions are the fundamental building block of programs. Here is the simplest
|
||||
way to make a function that adds two numbers:
|
||||
|
||||
```ts
|
||||
// Named function
|
||||
function add(x : number, y : number) {
|
||||
return x + y;
|
||||
}
|
||||
|
||||
basic.showNumber(add(1, 2))
|
||||
```
|
||||
|
||||
### ~ hint
|
||||
For the micro:bit, you must specify a [type](/js/types) for each function parameter.
|
||||
### ~
|
||||
|
||||
Functions can refer to variables outside of the function body.
|
||||
When they do so, they're said to `capture` these variables.
|
||||
|
||||
```ts
|
||||
let z = 100;
|
||||
|
||||
function addToZ(x: number, y: number) {
|
||||
return x + y + z;
|
||||
}
|
||||
|
||||
basic.showNumber(addToZ(1, 2))
|
||||
```
|
||||
|
||||
## Typing the function
|
||||
|
||||
Let's add a return type to our add function:
|
||||
|
||||
```ts
|
||||
function add(x: number, y: number): number {
|
||||
return x + y;
|
||||
}
|
||||
```
|
||||
|
||||
TypeScript can figure the return type out by looking at the return statements, so you can optionally leave this off in many cases.
|
||||
|
||||
# Optional and Default Parameters
|
||||
|
||||
In TypeScript, the number of arguments given to a function has to match the number of parameters the function expects.
|
||||
|
||||
```ts-ignore
|
||||
function buildName(firstName: string, lastName: string) {
|
||||
return firstName + " " + lastName;
|
||||
}
|
||||
|
||||
let result1 = buildName("Bob"); // error, too few parameters
|
||||
let result2 = buildName("Bob", "Adams", "Sr."); // error, too many parameters
|
||||
let result3 = buildName("Bob", "Adams"); // ah, just right
|
||||
```
|
||||
|
||||
In JavaScript, every parameter is optional, and users may leave them off as they see fit.
|
||||
When they do, their value is `undefined`.
|
||||
We can get this functionality in TypeScript by adding a `?` to the end of parameters we want to be optional.
|
||||
For example, let's say we want the last name parameter from above to be optional:
|
||||
|
||||
```ts-ignore
|
||||
function buildName(firstName: string, lastName?: string) {
|
||||
if (lastName)
|
||||
return firstName + " " + lastName;
|
||||
else
|
||||
return firstName;
|
||||
}
|
||||
|
||||
let result1 = buildName("Bob"); // works correctly now
|
||||
let result2 = buildName("Bob", "Adams", "Sr."); // error, too many parameters
|
||||
let result3 = buildName("Bob", "Adams"); // ah, just right
|
||||
```
|
||||
|
||||
Any optional parameters must follow required parameters.
|
||||
Had we wanted to make the first name optional rather than the last name, we would need to change the order of parameters in the function, putting the first name last in the list.
|
||||
|
||||
In TypeScript, we can also set a value that a parameter will be assigned if the user does not provide one, or if the user passes `undefined` in its place.
|
||||
These are called default-initialized parameters.
|
||||
Let's take the previous example and default the last name to `"Smith"`.
|
||||
|
||||
```ts-ignore
|
||||
function buildName(firstName: string, lastName = "Smith") {
|
||||
return firstName + " " + lastName;
|
||||
}
|
||||
|
||||
let result1 = buildName("Bob"); // works correctly now, returns "Bob Smith"
|
||||
let result2 = buildName("Bob", undefined); // still works, also returns "Bob Smith"
|
||||
let result3 = buildName("Bob", "Adams", "Sr."); // error, too many parameters
|
||||
let result4 = buildName("Bob", "Adams"); // ah, just right
|
||||
```
|
||||
|
||||
Default-initialized parameters that come after all required parameters are treated as optional, and just like optional parameters, can be omitted when calling their respective function.
|
||||
This means optional parameters and trailing default parameters will share commonality in their types, so both
|
||||
|
||||
```ts
|
||||
function buildName(firstName: string, lastName?: string) {
|
||||
// ...
|
||||
}
|
||||
```
|
||||
|
||||
and
|
||||
|
||||
```ts
|
||||
function buildName(firstName: string, lastName = "Smith") {
|
||||
// ...
|
||||
}
|
||||
```
|
||||
|
||||
share the same type `(firstName: string, lastName?: string) => string`.
|
||||
The default value of `lastName` disappears in the type, only leaving behind the fact that the parameter is optional.
|
||||
|
||||
Unlike plain optional parameters, default-initialized parameters don't *need* to occur after required parameters.
|
||||
If a default-initialized parameter comes before a required parameter, users need to explicitly pass `undefined` to get the default initialized value.
|
||||
For example, we could write our last example with only a default initializer on `firstName`:
|
||||
|
||||
```ts-ignore
|
||||
function buildName(firstName = "Will", lastName: string) {
|
||||
return firstName + " " + lastName;
|
||||
}
|
||||
|
||||
let result1 = buildName("Bob"); // error, too few parameters
|
||||
let result2 = buildName("Bob", "Adams", "Sr."); // error, too many parameters
|
||||
let result3 = buildName("Bob", "Adams"); // okay and returns "Bob Adams"
|
||||
let result4 = buildName(undefined, "Adams"); // okay and returns "Will Adams"
|
||||
```
|
||||
|
||||
# Rest Parameters
|
||||
|
||||
Required, optional, and default parameters all have one thing in common: they talk about one parameter at a time.
|
||||
Sometimes, you want to work with multiple parameters as a group, or you may not know how many parameters a function will ultimately take.
|
||||
In JavaScript, you can work with the arguments directly using the `arguments` variable that is visible inside every function body.
|
||||
|
||||
In TypeScript, you can gather these arguments together into a variable:
|
||||
|
||||
```ts-ignore
|
||||
function buildName(firstName: string, ...restOfName: string[]) {
|
||||
return firstName + " " + restOfName.join(" ");
|
||||
}
|
||||
|
||||
let employeeName = buildName("Joseph", "Samuel", "Lucas", "MacKinzie");
|
||||
```
|
||||
|
||||
*Rest parameters* are treated as a boundless number of optional parameters.
|
||||
When passing arguments for a rest parameter, you can use as many as you want; you can even pass none.
|
||||
The compiler will build an array of the arguments passed in with the name given after the ellipsis (`...`), allowing you to use it in your function.
|
||||
|
||||
The ellipsis is also used in the type of the function with rest parameters:
|
||||
|
||||
```ts-ignore
|
||||
function buildName(firstName: string, ...restOfName: string[]) {
|
||||
return firstName + " " + restOfName.join(" ");
|
||||
}
|
||||
|
||||
let buildNameFun: (fname: string, ...rest: string[]) => string = buildName;
|
||||
```
|
||||
|
||||
### ~button /js/types
|
||||
NEXT: Types
|
||||
### ~
|
0
docs/js/inference.md
Normal file
@ -1,75 +0,0 @@
|
||||
# JavaScript and TypeScript
|
||||
|
||||
You can write micro:bit programs in a subset of [TypeScript](https://www.typescriptlang.org), a superset of JavaScript.
|
||||
Many micro:bit programs, especially at the beginner's level, are just plain JavaScript. TypeScript introduces class-based
|
||||
object-oriented programming, such as:
|
||||
|
||||
```typescript
|
||||
class Greeter {
|
||||
greeting: string;
|
||||
constructor(message: string) {
|
||||
this.greeting = message;
|
||||
}
|
||||
greet() {
|
||||
return "Hello, " + this.greeting;
|
||||
}
|
||||
}
|
||||
|
||||
let greeter = new Greeter("world");
|
||||
basic.showString(greeter.greet())
|
||||
```
|
||||
|
||||
This site is meant for teaching programming first, and JavaScript second. For this
|
||||
reason, we have stayed away from concepts that are specific to JavaScript (for
|
||||
example, prototype inheritance), and instead focused on ones common to most
|
||||
modern programming languages (for example, loops, lexically scoped variables,
|
||||
functions, classes, lambdas).
|
||||
|
||||
We leverage TypeScript's [type inference](http://www.typescriptlang.org/docs/handbook/type-inference.html) so that
|
||||
students need not specify types when clear from context.
|
||||
|
||||
## Supported language features
|
||||
|
||||
* top-level code in the file: "Hello world!" really is just `basic.showString("Hello world!")`
|
||||
* [basic types](http://www.typescriptlang.org/docs/handbook/basic-types.html)
|
||||
* [variable declarations](http://www.typescriptlang.org/docs/handbook/variable-declarations.html): `let`, `const`, and `var`
|
||||
* [functions](http://www.typescriptlang.org/docs/handbook/functions.html) with lexical scoping and recursion
|
||||
|
||||
### User-defined types and modules
|
||||
|
||||
* [classes](http://www.typescriptlang.org/docs/handbook/classes.html) with fields, methods and constructors; `new` keyword
|
||||
* [enums](http://www.typescriptlang.org/docs/handbook/enums.html)
|
||||
* [namespaces](http://www.typescriptlang.org/docs/handbook/namespaces.html) (a form of modules)
|
||||
|
||||
### Control-flow constructs
|
||||
|
||||
* `if ... else if ... else` statements
|
||||
* `while` and `do ... while` loops
|
||||
* `for(;;)` loops (see below about `for ... in/of`)
|
||||
* `break/continue`; also with labeled loops
|
||||
* `switch` statement (on numbers only)
|
||||
* `debugger` statement for breakpoints
|
||||
|
||||
### Expressions
|
||||
|
||||
* conditional operator `? :`; lazy boolean operators
|
||||
* all arithmetic operators (including bitwise operators); note that in microcontroller targets
|
||||
all arithmetic is performed on integers, also when simulating in the browser
|
||||
* strings (with a few common methods)
|
||||
* [string templates](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Template_literals) (`` `x is ${x}` ``)
|
||||
* arrow functions `() => ...`
|
||||
* array literals `[1, 2, 3]`
|
||||
|
||||
|
||||
## Unsupported language features
|
||||
|
||||
We generally stay away from the more dynamic parts of JavaScript.
|
||||
Things you may miss and we may implement:
|
||||
|
||||
* exceptions (`throw`, `try ... catch`, `try ... finally`)
|
||||
* `for ... of` statements
|
||||
* object literals `{ foo: 1, bar: "two" }`
|
||||
* method-like properties (get/set accessors)
|
||||
* class inheritance
|
||||
|
||||
If there is something you'd like to see, please file an issue at [GitHub](http://github.com/microsoft/pxt/issues).
|
30
docs/js/operators.md
Normal file
@ -0,0 +1,30 @@
|
||||
## Operators
|
||||
|
||||
The following JavaScript operators are supported for the micro:bit.
|
||||
|
||||
### ~hint
|
||||
Note that for the micro:bit all arithmetic is performed on integers, rather than floating point.
|
||||
This also is true when simulating in the browser.
|
||||
### ~
|
||||
|
||||
# Assignment, arithmetic and bitwise
|
||||
|
||||
* assignment operators - [read more](http://devdocs.io/javascript/operators/assignment_operators)
|
||||
* arithmetic operators - [read more](http://devdocs.io/javascript/operators/arithmetic_operators)
|
||||
* bitwise operators - [read more](http://devdocs.io/javascript/operators/bitwise_operators)
|
||||
|
||||
# Comparision and conditional
|
||||
|
||||
* comparison operators - [read more](http://devdocs.io/javascript/operators/comparison_operators)
|
||||
* conditional operator - [read more](http://devdocs.io/javascript/operators/conditional_operator)
|
||||
|
||||
## More
|
||||
|
||||
* lambda functions `() => { ... }`
|
||||
* array literals `[1, 2, 3]`
|
||||
* strings, with a few common methods
|
||||
* [string templates](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Template_literals) (`` `x is ${x}` ``)
|
||||
|
||||
### ~button /js/statements
|
||||
NEXT: Statements
|
||||
### ~
|
@ -1,6 +1,6 @@
|
||||
# Sequencing commands
|
||||
# Sequencing
|
||||
|
||||
By calling one function after another, you can create an animation:
|
||||
By calling one function after another, in sequence, you can create an animation:
|
||||
|
||||
```typescript
|
||||
basic.showLeds(`
|
||||
@ -9,17 +9,55 @@ basic.showLeds(`
|
||||
. . # . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
`);
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. . . . .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #
|
||||
`)
|
||||
`);
|
||||
```
|
||||
|
||||
## The Semicolon
|
||||
### The semicolon
|
||||
|
||||
Coming soon...
|
||||
In JavaScript, the semicolon (;) is used to terminate (or end) a statement. However, in most
|
||||
cases, the semicolon is optional and can be omitted. So both code sequences below are
|
||||
legal:
|
||||
|
||||
```typescript
|
||||
basic.showNumber(1)
|
||||
basic.showNumber(2)
|
||||
```
|
||||
|
||||
```typescript
|
||||
basic.showNumber(1);
|
||||
basic.showNumber(2);
|
||||
```
|
||||
|
||||
### The empty statement
|
||||
|
||||
In JavaScript, there is the concept of an *empty statement*, which is whitespace followed by
|
||||
a semicolon in the context where a statement is expected.
|
||||
So, the following code is an infinite loop
|
||||
followed by a call to `showNumber` that will never execute:
|
||||
```typescript
|
||||
while(true) ;
|
||||
basic.showNumber(1);
|
||||
```
|
||||
|
||||
|
||||
### ~hint
|
||||
For the micro:bit, we don't allow a program to contain an empty statement, such as shown above.
|
||||
If you really want an empty statement, you need to use curly braces to delimit an empty statement block:
|
||||
```typescript
|
||||
while(true) { }
|
||||
basic.showNumber(1);
|
||||
```
|
||||
### ~
|
||||
|
||||
[Read more](http://inimino.org/~inimino/blog/javascript_semicolons) about semicolons in JavaScript.
|
||||
|
||||
### ~button /js/variables
|
||||
NEXT: Variable Declarations
|
||||
### ~
|
33
docs/js/statements.md
Normal file
@ -0,0 +1,33 @@
|
||||
# Statements
|
||||
|
||||
The following JavaScript statements are supported for the micro:bit:
|
||||
|
||||
## Variable declarations
|
||||
* `const` statement - [read more](http://devdocs.io/javascript/statements/const)
|
||||
* `let` statement - [read more](http://devdocs.io/javascript/statements/let)
|
||||
* `var` statement - [read more](http://devdocs.io/javascript/statements/var)
|
||||
|
||||
## Block-structured statements
|
||||
|
||||
* `{ }` block statement - [read more](http://devdocs.io/javascript/statements/block)
|
||||
* `if-else` conditional statement - [read more](http://devdocs.io/javascript/statements/if...else)
|
||||
* `while` loop - [read more](http://devdocs.io/javascript/statements/do...while)
|
||||
* `do-while` loop - [read more](http://devdocs.io/javascript/statements/do...while)
|
||||
* `for(;;)` loop - [read more](http://devdocs.io/javascript/statements/for)
|
||||
* `switch` statement (on numbers only) - [read more](http://devdocs.io/javascript/statements/switch)
|
||||
|
||||
## Control-flow commands
|
||||
|
||||
* `break` statement - [read more](http://devdocs.io/javascript/statements/break)
|
||||
* `continue` statement - [read more](http://devdocs.io/javascript/statements/continue)
|
||||
* `return` statement - [read more](http://devdocs.io/javascript/statements/return)
|
||||
* `debugger` statement for breakpoints - [read more](http://devdocs.io/javascript/statements/debugger)
|
||||
|
||||
## Labelling statements
|
||||
|
||||
* labelled statement - [read more](http://devdocs.io/javascript/statements/label)
|
||||
* `default` statement - [read more](http://devdocs.io/javascript/statements/default)
|
||||
|
||||
### ~button /js/functions
|
||||
NEXT: Functions
|
||||
### ~
|