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6e4f4595a2 |
@ -3,17 +3,12 @@ node_js:
|
||||
- "5.7.0"
|
||||
script:
|
||||
- "node node_modules/pxt-core/built/pxt.js travis"
|
||||
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js run)"
|
||||
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js run)"
|
||||
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js test)"
|
||||
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js test)"
|
||||
- "node node_modules/pxt-core/built/pxt.js testdir tests"
|
||||
- "node node_modules/pxt-core/built/pxt.js uploaddoc"
|
||||
- "(cd libs/hello; node ../../node_modules/pxt-core/built/pxt.js testconv https://az851932.vo.msecnd.net/files/td-converter-tests-v0.json)"
|
||||
sudo: false
|
||||
notifications:
|
||||
email:
|
||||
- touchdevelop-build@microsoft.com
|
||||
- kindscript@microsoft.com
|
||||
cache:
|
||||
directories:
|
||||
- node_modules
|
||||
|
3
.vscode/settings.json
vendored
@ -16,5 +16,6 @@
|
||||
"**/pxt_modules/**": true
|
||||
},
|
||||
"tslint.enable": true,
|
||||
"tslint.rulesDirectory": "node_modules/tslint-microsoft-contrib"
|
||||
"tslint.rulesDirectory": "node_modules/tslint-microsoft-contrib",
|
||||
"typescript.tsdk": "./node_modules/typescript/lib"
|
||||
}
|
23
README.md
@ -1,11 +1,11 @@
|
||||
# micro:bit target for PXT
|
||||
# Calliope target for PXT
|
||||
|
||||
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using
|
||||
This target allow to program a [Calliope](http://calliope.cc/) using
|
||||
PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt)).
|
||||
|
||||
* [Try it live](https://codethemicrobit.com)
|
||||
[](https://travis-ci.org/Microsoft/pxt-calliope)
|
||||
|
||||
[](https://travis-ci.org/Microsoft/pxt-microbit)
|
||||

|
||||
|
||||
## Local server
|
||||
|
||||
@ -18,8 +18,8 @@ The following commands are a 1-time setup after synching the repo on your machin
|
||||
* if not yet installed, install [Node.js 4.4.5 or higher](https://nodejs.org/en/download/)
|
||||
* [clone this repo](https://help.github.com/articles/cloning-a-repository/) to your computer and go in the project folder
|
||||
```
|
||||
git clone https://github.com/microsoft/pxt-microbit
|
||||
cd pxt-microbit
|
||||
git clone https://github.com/microsoft/pxt-calliope
|
||||
cd pxt-calliope
|
||||
```
|
||||
* install the PXT command line (add ``sudo`` for Mac/Linux shells).
|
||||
```
|
||||
@ -32,14 +32,15 @@ npm install
|
||||
|
||||
### Running
|
||||
|
||||
Run this command to open a local web server (add ``sudo`` for Mac/Linux shells)
|
||||
Run this command to open a local web server (add ``sudo`` for Mac/Linux shells).
|
||||
```
|
||||
pxt serve
|
||||
```
|
||||
If the local server opens in the wrong browser, make sure to copy the URL containing the local token.
|
||||
Otherwise, the editor will not be able to load the projects.
|
||||
|
||||
If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt`` flag (add ``sudo`` for Mac/Linux shells):
|
||||
If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt`` flag (add ``sudo`` for Mac/Linux shells). On Windows, you must be running
|
||||
from the ``Run Yotta`` command prompt.
|
||||
```
|
||||
pxt serve -yt
|
||||
```
|
||||
@ -53,11 +54,6 @@ pxt update
|
||||
|
||||
More instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
|
||||
|
||||
### Building
|
||||
|
||||
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
|
||||
* open the ``win10/app.sln`` solution and launch the ``codethemicrobit`` project.
|
||||
|
||||
## Testing
|
||||
|
||||
The build automatically runs the following:
|
||||
@ -66,7 +62,6 @@ The build automatically runs the following:
|
||||
* `pxt run` in `libs/lang-test*` - this will run the test in command line runner;
|
||||
there is a number of asserts in both of these
|
||||
* `pxt testdir` in `tests` - this makes sure all the files compile and generates .hex files
|
||||
* run the TD->TS converter on a number of test scripts from `microbit.co.uk` and make sure the results compile
|
||||
|
||||
To test something on the device:
|
||||
|
||||
|
2
clients/electron/.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
node_modules
|
||||
projects
|
5
clients/electron/README.md
Normal file
@ -0,0 +1,5 @@
|
||||
# PXT micro:bit Electron app
|
||||
|
||||
A very basic wrapper around the web app. To install, copy the contents of this
|
||||
directory to somewhere outside the main `pxt-microbit` repository. Then run `npm
|
||||
install && npm start`.
|
15
clients/electron/index.html
Normal file
@ -0,0 +1,15 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>code the micro:bit</title>
|
||||
</head>
|
||||
<body>
|
||||
<webview id="webview" style="position:absolute; left:0; top:0; right:0; bottom:0"/>
|
||||
<script>
|
||||
const webview = document.getElementById("webview")
|
||||
const url = `http://localhost:3232/${window.location.hash}`
|
||||
webview.src = url
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
@ -1,67 +1,39 @@
|
||||
const electron = require('electron')
|
||||
// Module to control application life.
|
||||
const app = electron.app
|
||||
// Module to create native browser window.
|
||||
const BrowserWindow = electron.BrowserWindow
|
||||
// pxt toolchain
|
||||
const {app, BrowserWindow, Menu} = require('electron')
|
||||
const pxt = require('pxt-core')
|
||||
const path = require('path')
|
||||
|
||||
// Keep a global reference of the window object, if you don't, the window will
|
||||
// be closed automatically when the JavaScript object is garbage collected.
|
||||
let mainWindow
|
||||
let win
|
||||
|
||||
function createWindow() {
|
||||
console.log('starting app...')
|
||||
// Create the browser window.
|
||||
mainWindow = new BrowserWindow({
|
||||
width: 800, height: 600,
|
||||
webPreferences: {
|
||||
nodeIntegration: false,
|
||||
}
|
||||
const cliPath = path.join(process.cwd(), "node_modules/pxt-microbit")
|
||||
|
||||
function startServerAndCreateWindow() {
|
||||
pxt.mainCli(cliPath, ["serve", "-no-browser"])
|
||||
createWindow()
|
||||
}
|
||||
|
||||
function createWindow () {
|
||||
win = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600,
|
||||
title: "code the micro:bit"
|
||||
})
|
||||
|
||||
ts.pxt.Util.debug = true;
|
||||
pxt.mainCli("C:/gh/pxt-microbit/clients/electron/node_modules/pxt-microbit", ["serve", "-just"]);
|
||||
|
||||
// no menu
|
||||
mainWindow.setMenu(null);
|
||||
|
||||
// and load the index.html of the app.
|
||||
mainWindow.loadURL(`http://localhost:3232/#local_token=08ba9b8f-6ccb-4202-296d-28fac7a553d9`)
|
||||
|
||||
// Open the DevTools.
|
||||
mainWindow.webContents.openDevTools()
|
||||
|
||||
// Emitted when the window is closed.
|
||||
mainWindow.on('closed', function () {
|
||||
// Dereference the window object, usually you would store windows
|
||||
// in an array if your app supports multi windows, this is the time
|
||||
// when you should delete the corresponding element.
|
||||
mainWindow = null
|
||||
Menu.setApplicationMenu(null)
|
||||
win.loadURL(`file://${__dirname}/index.html#local_token=${pxt.globalConfig.localToken}`)
|
||||
win.on('closed', () => {
|
||||
win = null
|
||||
})
|
||||
}
|
||||
|
||||
// This method will be called when Electron has finished
|
||||
// initialization and is ready to create browser windows.
|
||||
// Some APIs can only be used after this event occurs.
|
||||
app.on('ready', createWindow)
|
||||
app.on('ready', startServerAndCreateWindow)
|
||||
|
||||
// Quit when all windows are closed.
|
||||
app.on('window-all-closed', function () {
|
||||
// On OS X it is common for applications and their menu bar
|
||||
// to stay active until the user quits explicitly with Cmd + Q
|
||||
app.on('window-all-closed', () => {
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
}
|
||||
})
|
||||
|
||||
app.on('activate', function () {
|
||||
// On OS X it's common to re-create a window in the app when the
|
||||
// dock icon is clicked and there are no other windows open.
|
||||
if (mainWindow === null) {
|
||||
app.on('activate', () => {
|
||||
if (win === null) {
|
||||
createWindow()
|
||||
}
|
||||
})
|
||||
|
||||
// In this file you can include the rest of your app's specific main process
|
||||
// code. You can also put them in separate files and require them here.
|
@ -1,19 +1,14 @@
|
||||
{
|
||||
"name": "codethemicrobit",
|
||||
"version": "0.1.0",
|
||||
"description": "A Blocks / JavaScript editor for the micro:bit",
|
||||
"main": "main.js",
|
||||
"scripts": {
|
||||
"start": "electron ."
|
||||
},
|
||||
"name" : "code-the-microbit",
|
||||
"version" : "1.0.0",
|
||||
"description": "Blocks / Javascript editor",
|
||||
"author": "Microsoft",
|
||||
"license": "MIT",
|
||||
"devDependencies": {
|
||||
"electron-prebuilt": "^1.2.0"
|
||||
"main" : "main.js",
|
||||
"scripts": {
|
||||
"start": "node_modules/.bin/electron ."
|
||||
},
|
||||
"dependencies": {
|
||||
"typescript": "1.8.7",
|
||||
"pxt-core": "*",
|
||||
"pxt-microbit": "*"
|
||||
"devDependencies": {
|
||||
"electron": "*",
|
||||
"pxt-microbit": "*"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
|
||||
@interface AppDelegate ()<DirectoryWatcherDelegate, UploaderDelegate, NSUserNotificationCenterDelegate>
|
||||
|
||||
@property (weak) IBOutlet NSWindow *window;
|
||||
@property DirectoryWatcher * watcher;
|
||||
@property Uploader * uploader;
|
||||
@property NSStatusItem * menubarItem;
|
||||
@ -115,10 +114,17 @@
|
||||
microBitCount.enabled = NO;
|
||||
[menu addItem:microBitCount];
|
||||
|
||||
NSMenuItem * websiteItem = [[NSMenuItem alloc] initWithTitle:@"Editor" action:@selector(launchEditor:) keyEquivalent:@"e"];
|
||||
[menu addItem:websiteItem];
|
||||
|
||||
NSMenuItem * quitItem = [[NSMenuItem alloc] initWithTitle:@"Quit" action:@selector(terminate:) keyEquivalent:@"q"];
|
||||
[menu addItem:quitItem];
|
||||
|
||||
self.menubarItem.menu = menu;
|
||||
}
|
||||
|
||||
- (void)launchEditor:(id)sender {
|
||||
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"https://codethemicrobit.com/"]];
|
||||
}
|
||||
|
||||
@end
|
||||
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 23 KiB |
Before Width: | Height: | Size: 744 B After Width: | Height: | Size: 574 B |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 23 KiB |
Before Width: | Height: | Size: 149 KiB After Width: | Height: | Size: 55 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 4.0 KiB |
Before Width: | Height: | Size: 149 KiB After Width: | Height: | Size: 55 KiB |
Before Width: | Height: | Size: 435 KiB After Width: | Height: | Size: 136 KiB |
@ -12,670 +12,7 @@
|
||||
</customObject>
|
||||
<customObject id="-1" userLabel="First Responder" customClass="FirstResponder"/>
|
||||
<customObject id="-3" userLabel="Application" customClass="NSObject"/>
|
||||
<customObject id="Voe-Tx-rLC" customClass="AppDelegate">
|
||||
<connections>
|
||||
<outlet property="window" destination="QvC-M9-y7g" id="gIp-Ho-8D9"/>
|
||||
</connections>
|
||||
</customObject>
|
||||
<customObject id="Voe-Tx-rLC" customClass="AppDelegate"/>
|
||||
<customObject id="YLy-65-1bz" customClass="NSFontManager"/>
|
||||
<menu title="Main Menu" systemMenu="main" id="AYu-sK-qS6">
|
||||
<items>
|
||||
<menuItem title="Microbit Uploader" id="1Xt-HY-uBw">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Microbit Uploader" systemMenu="apple" id="uQy-DD-JDr">
|
||||
<items>
|
||||
<menuItem title="About Microbit Uploader" id="5kV-Vb-QxS">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="orderFrontStandardAboutPanel:" target="-1" id="Exp-CZ-Vem"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="VOq-y0-SEH"/>
|
||||
<menuItem title="Preferences…" keyEquivalent="," id="BOF-NM-1cW"/>
|
||||
<menuItem isSeparatorItem="YES" id="wFC-TO-SCJ"/>
|
||||
<menuItem title="Services" id="NMo-om-nkz">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Services" systemMenu="services" id="hz9-B4-Xy5"/>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="4je-JR-u6R"/>
|
||||
<menuItem title="Hide Microbit Uploader" keyEquivalent="h" id="Olw-nP-bQN">
|
||||
<connections>
|
||||
<action selector="hide:" target="-1" id="PnN-Uc-m68"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Hide Others" keyEquivalent="h" id="Vdr-fp-XzO">
|
||||
<modifierMask key="keyEquivalentModifierMask" option="YES" command="YES"/>
|
||||
<connections>
|
||||
<action selector="hideOtherApplications:" target="-1" id="VT4-aY-XCT"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Show All" id="Kd2-mp-pUS">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="unhideAllApplications:" target="-1" id="Dhg-Le-xox"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="kCx-OE-vgT"/>
|
||||
<menuItem title="Quit Microbit Uploader" keyEquivalent="q" id="4sb-4s-VLi">
|
||||
<connections>
|
||||
<action selector="terminate:" target="-1" id="Te7-pn-YzF"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem title="File" id="dMs-cI-mzQ">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="File" id="bib-Uj-vzu">
|
||||
<items>
|
||||
<menuItem title="New" keyEquivalent="n" id="Was-JA-tGl">
|
||||
<connections>
|
||||
<action selector="newDocument:" target="-1" id="4Si-XN-c54"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Open…" keyEquivalent="o" id="IAo-SY-fd9">
|
||||
<connections>
|
||||
<action selector="openDocument:" target="-1" id="bVn-NM-KNZ"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Open Recent" id="tXI-mr-wws">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Open Recent" systemMenu="recentDocuments" id="oas-Oc-fiZ">
|
||||
<items>
|
||||
<menuItem title="Clear Menu" id="vNY-rz-j42">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="clearRecentDocuments:" target="-1" id="Daa-9d-B3U"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="m54-Is-iLE"/>
|
||||
<menuItem title="Close" keyEquivalent="w" id="DVo-aG-piG">
|
||||
<connections>
|
||||
<action selector="performClose:" target="-1" id="HmO-Ls-i7Q"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Save…" keyEquivalent="s" id="pxx-59-PXV">
|
||||
<connections>
|
||||
<action selector="saveDocument:" target="-1" id="teZ-XB-qJY"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Save As…" keyEquivalent="S" id="Bw7-FT-i3A">
|
||||
<connections>
|
||||
<action selector="saveDocumentAs:" target="-1" id="mDf-zr-I0C"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Revert to Saved" id="KaW-ft-85H">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="revertDocumentToSaved:" target="-1" id="iJ3-Pv-kwq"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="aJh-i4-bef"/>
|
||||
<menuItem title="Page Setup…" keyEquivalent="P" id="qIS-W8-SiK">
|
||||
<modifierMask key="keyEquivalentModifierMask" shift="YES" command="YES"/>
|
||||
<connections>
|
||||
<action selector="runPageLayout:" target="-1" id="Din-rz-gC5"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Print…" keyEquivalent="p" id="aTl-1u-JFS">
|
||||
<connections>
|
||||
<action selector="print:" target="-1" id="qaZ-4w-aoO"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem title="Edit" id="5QF-Oa-p0T">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Edit" id="W48-6f-4Dl">
|
||||
<items>
|
||||
<menuItem title="Undo" keyEquivalent="z" id="dRJ-4n-Yzg">
|
||||
<connections>
|
||||
<action selector="undo:" target="-1" id="M6e-cu-g7V"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Redo" keyEquivalent="Z" id="6dh-zS-Vam">
|
||||
<connections>
|
||||
<action selector="redo:" target="-1" id="oIA-Rs-6OD"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="WRV-NI-Exz"/>
|
||||
<menuItem title="Cut" keyEquivalent="x" id="uRl-iY-unG">
|
||||
<connections>
|
||||
<action selector="cut:" target="-1" id="YJe-68-I9s"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Copy" keyEquivalent="c" id="x3v-GG-iWU">
|
||||
<connections>
|
||||
<action selector="copy:" target="-1" id="G1f-GL-Joy"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Paste" keyEquivalent="v" id="gVA-U4-sdL">
|
||||
<connections>
|
||||
<action selector="paste:" target="-1" id="UvS-8e-Qdg"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Paste and Match Style" keyEquivalent="V" id="WeT-3V-zwk">
|
||||
<modifierMask key="keyEquivalentModifierMask" option="YES" command="YES"/>
|
||||
<connections>
|
||||
<action selector="pasteAsPlainText:" target="-1" id="cEh-KX-wJQ"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Delete" id="pa3-QI-u2k">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="delete:" target="-1" id="0Mk-Ml-PaM"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Select All" keyEquivalent="a" id="Ruw-6m-B2m">
|
||||
<connections>
|
||||
<action selector="selectAll:" target="-1" id="VNm-Mi-diN"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="uyl-h8-XO2"/>
|
||||
<menuItem title="Find" id="4EN-yA-p0u">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Find" id="1b7-l0-nxx">
|
||||
<items>
|
||||
<menuItem title="Find…" tag="1" keyEquivalent="f" id="Xz5-n4-O0W">
|
||||
<connections>
|
||||
<action selector="performFindPanelAction:" target="-1" id="cD7-Qs-BN4"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Find and Replace…" tag="12" keyEquivalent="f" id="YEy-JH-Tfz">
|
||||
<modifierMask key="keyEquivalentModifierMask" option="YES" command="YES"/>
|
||||
<connections>
|
||||
<action selector="performFindPanelAction:" target="-1" id="WD3-Gg-5AJ"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Find Next" tag="2" keyEquivalent="g" id="q09-fT-Sye">
|
||||
<connections>
|
||||
<action selector="performFindPanelAction:" target="-1" id="NDo-RZ-v9R"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Find Previous" tag="3" keyEquivalent="G" id="OwM-mh-QMV">
|
||||
<connections>
|
||||
<action selector="performFindPanelAction:" target="-1" id="HOh-sY-3ay"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Use Selection for Find" tag="7" keyEquivalent="e" id="buJ-ug-pKt">
|
||||
<connections>
|
||||
<action selector="performFindPanelAction:" target="-1" id="U76-nv-p5D"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Jump to Selection" keyEquivalent="j" id="S0p-oC-mLd">
|
||||
<connections>
|
||||
<action selector="centerSelectionInVisibleArea:" target="-1" id="IOG-6D-g5B"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem title="Spelling and Grammar" id="Dv1-io-Yv7">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Spelling" id="3IN-sU-3Bg">
|
||||
<items>
|
||||
<menuItem title="Show Spelling and Grammar" keyEquivalent=":" id="HFo-cy-zxI">
|
||||
<connections>
|
||||
<action selector="showGuessPanel:" target="-1" id="vFj-Ks-hy3"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Check Document Now" keyEquivalent=";" id="hz2-CU-CR7">
|
||||
<connections>
|
||||
<action selector="checkSpelling:" target="-1" id="fz7-VC-reM"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="bNw-od-mp5"/>
|
||||
<menuItem title="Check Spelling While Typing" id="rbD-Rh-wIN">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="toggleContinuousSpellChecking:" target="-1" id="7w6-Qz-0kB"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Check Grammar With Spelling" id="mK6-2p-4JG">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="toggleGrammarChecking:" target="-1" id="muD-Qn-j4w"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Correct Spelling Automatically" id="78Y-hA-62v">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="toggleAutomaticSpellingCorrection:" target="-1" id="2lM-Qi-WAP"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem title="Substitutions" id="9ic-FL-obx">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Substitutions" id="FeM-D8-WVr">
|
||||
<items>
|
||||
<menuItem title="Show Substitutions" id="z6F-FW-3nz">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="orderFrontSubstitutionsPanel:" target="-1" id="oku-mr-iSq"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="gPx-C9-uUO"/>
|
||||
<menuItem title="Smart Copy/Paste" id="9yt-4B-nSM">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="toggleSmartInsertDelete:" target="-1" id="3IJ-Se-DZD"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Smart Quotes" id="hQb-2v-fYv">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="toggleAutomaticQuoteSubstitution:" target="-1" id="ptq-xd-QOA"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Smart Dashes" id="rgM-f4-ycn">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="toggleAutomaticDashSubstitution:" target="-1" id="oCt-pO-9gS"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Smart Links" id="cwL-P1-jid">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="toggleAutomaticLinkDetection:" target="-1" id="Gip-E3-Fov"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Data Detectors" id="tRr-pd-1PS">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="toggleAutomaticDataDetection:" target="-1" id="R1I-Nq-Kbl"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Text Replacement" id="HFQ-gK-NFA">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="toggleAutomaticTextReplacement:" target="-1" id="DvP-Fe-Py6"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem title="Transformations" id="2oI-Rn-ZJC">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Transformations" id="c8a-y6-VQd">
|
||||
<items>
|
||||
<menuItem title="Make Upper Case" id="vmV-6d-7jI">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="uppercaseWord:" target="-1" id="sPh-Tk-edu"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Make Lower Case" id="d9M-CD-aMd">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="lowercaseWord:" target="-1" id="iUZ-b5-hil"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Capitalize" id="UEZ-Bs-lqG">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="capitalizeWord:" target="-1" id="26H-TL-nsh"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem title="Speech" id="xrE-MZ-jX0">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Speech" id="3rS-ZA-NoH">
|
||||
<items>
|
||||
<menuItem title="Start Speaking" id="Ynk-f8-cLZ">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="startSpeaking:" target="-1" id="654-Ng-kyl"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Stop Speaking" id="Oyz-dy-DGm">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="stopSpeaking:" target="-1" id="dX8-6p-jy9"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem title="Format" id="jxT-CU-nIS">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Format" id="GEO-Iw-cKr">
|
||||
<items>
|
||||
<menuItem title="Font" id="Gi5-1S-RQB">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Font" systemMenu="font" id="aXa-aM-Jaq">
|
||||
<items>
|
||||
<menuItem title="Show Fonts" keyEquivalent="t" id="Q5e-8K-NDq">
|
||||
<connections>
|
||||
<action selector="orderFrontFontPanel:" target="YLy-65-1bz" id="WHr-nq-2xA"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Bold" tag="2" keyEquivalent="b" id="GB9-OM-e27">
|
||||
<connections>
|
||||
<action selector="addFontTrait:" target="YLy-65-1bz" id="hqk-hr-sYV"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Italic" tag="1" keyEquivalent="i" id="Vjx-xi-njq">
|
||||
<connections>
|
||||
<action selector="addFontTrait:" target="YLy-65-1bz" id="IHV-OB-c03"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Underline" keyEquivalent="u" id="WRG-CD-K1S">
|
||||
<connections>
|
||||
<action selector="underline:" target="-1" id="FYS-2b-JAY"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="5gT-KC-WSO"/>
|
||||
<menuItem title="Bigger" tag="3" keyEquivalent="+" id="Ptp-SP-VEL">
|
||||
<connections>
|
||||
<action selector="modifyFont:" target="YLy-65-1bz" id="Uc7-di-UnL"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Smaller" tag="4" keyEquivalent="-" id="i1d-Er-qST">
|
||||
<connections>
|
||||
<action selector="modifyFont:" target="YLy-65-1bz" id="HcX-Lf-eNd"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="kx3-Dk-x3B"/>
|
||||
<menuItem title="Kern" id="jBQ-r6-VK2">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Kern" id="tlD-Oa-oAM">
|
||||
<items>
|
||||
<menuItem title="Use Default" id="GUa-eO-cwY">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="useStandardKerning:" target="-1" id="6dk-9l-Ckg"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Use None" id="cDB-IK-hbR">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="turnOffKerning:" target="-1" id="U8a-gz-Maa"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Tighten" id="46P-cB-AYj">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="tightenKerning:" target="-1" id="hr7-Nz-8ro"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Loosen" id="ogc-rX-tC1">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="loosenKerning:" target="-1" id="8i4-f9-FKE"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem title="Ligatures" id="o6e-r0-MWq">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Ligatures" id="w0m-vy-SC9">
|
||||
<items>
|
||||
<menuItem title="Use Default" id="agt-UL-0e3">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="useStandardLigatures:" target="-1" id="7uR-wd-Dx6"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Use None" id="J7y-lM-qPV">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="turnOffLigatures:" target="-1" id="iX2-gA-Ilz"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Use All" id="xQD-1f-W4t">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="useAllLigatures:" target="-1" id="KcB-kA-TuK"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem title="Baseline" id="OaQ-X3-Vso">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Baseline" id="ijk-EB-dga">
|
||||
<items>
|
||||
<menuItem title="Use Default" id="3Om-Ey-2VK">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="unscript:" target="-1" id="0vZ-95-Ywn"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Superscript" id="Rqc-34-cIF">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="superscript:" target="-1" id="3qV-fo-wpU"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Subscript" id="I0S-gh-46l">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="subscript:" target="-1" id="Q6W-4W-IGz"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Raise" id="2h7-ER-AoG">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="raiseBaseline:" target="-1" id="4sk-31-7Q9"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Lower" id="1tx-W0-xDw">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="lowerBaseline:" target="-1" id="OF1-bc-KW4"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="Ndw-q3-faq"/>
|
||||
<menuItem title="Show Colors" keyEquivalent="C" id="bgn-CT-cEk">
|
||||
<connections>
|
||||
<action selector="orderFrontColorPanel:" target="-1" id="mSX-Xz-DV3"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="iMs-zA-UFJ"/>
|
||||
<menuItem title="Copy Style" keyEquivalent="c" id="5Vv-lz-BsD">
|
||||
<modifierMask key="keyEquivalentModifierMask" option="YES" command="YES"/>
|
||||
<connections>
|
||||
<action selector="copyFont:" target="-1" id="GJO-xA-L4q"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Paste Style" keyEquivalent="v" id="vKC-jM-MkH">
|
||||
<modifierMask key="keyEquivalentModifierMask" option="YES" command="YES"/>
|
||||
<connections>
|
||||
<action selector="pasteFont:" target="-1" id="JfD-CL-leO"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem title="Text" id="Fal-I4-PZk">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Text" id="d9c-me-L2H">
|
||||
<items>
|
||||
<menuItem title="Align Left" keyEquivalent="{" id="ZM1-6Q-yy1">
|
||||
<connections>
|
||||
<action selector="alignLeft:" target="-1" id="zUv-R1-uAa"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Center" keyEquivalent="|" id="VIY-Ag-zcb">
|
||||
<connections>
|
||||
<action selector="alignCenter:" target="-1" id="spX-mk-kcS"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Justify" id="J5U-5w-g23">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="alignJustified:" target="-1" id="ljL-7U-jND"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Align Right" keyEquivalent="}" id="wb2-vD-lq4">
|
||||
<connections>
|
||||
<action selector="alignRight:" target="-1" id="r48-bG-YeY"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="4s2-GY-VfK"/>
|
||||
<menuItem title="Writing Direction" id="H1b-Si-o9J">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Writing Direction" id="8mr-sm-Yjd">
|
||||
<items>
|
||||
<menuItem title="Paragraph" enabled="NO" id="ZvO-Gk-QUH">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
</menuItem>
|
||||
<menuItem id="YGs-j5-SAR">
|
||||
<string key="title"> Default</string>
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="makeBaseWritingDirectionNatural:" target="-1" id="qtV-5e-UBP"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem id="Lbh-J2-qVU">
|
||||
<string key="title"> Left to Right</string>
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="makeBaseWritingDirectionLeftToRight:" target="-1" id="S0X-9S-QSf"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem id="jFq-tB-4Kx">
|
||||
<string key="title"> Right to Left</string>
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="makeBaseWritingDirectionRightToLeft:" target="-1" id="5fk-qB-AqJ"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="swp-gr-a21"/>
|
||||
<menuItem title="Selection" enabled="NO" id="cqv-fj-IhA">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
</menuItem>
|
||||
<menuItem id="Nop-cj-93Q">
|
||||
<string key="title"> Default</string>
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="makeTextWritingDirectionNatural:" target="-1" id="lPI-Se-ZHp"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem id="BgM-ve-c93">
|
||||
<string key="title"> Left to Right</string>
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="makeTextWritingDirectionLeftToRight:" target="-1" id="caW-Bv-w94"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem id="RB4-Sm-HuC">
|
||||
<string key="title"> Right to Left</string>
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="makeTextWritingDirectionRightToLeft:" target="-1" id="EXD-6r-ZUu"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="fKy-g9-1gm"/>
|
||||
<menuItem title="Show Ruler" id="vLm-3I-IUL">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="toggleRuler:" target="-1" id="FOx-HJ-KwY"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Copy Ruler" keyEquivalent="c" id="MkV-Pr-PK5">
|
||||
<modifierMask key="keyEquivalentModifierMask" control="YES" command="YES"/>
|
||||
<connections>
|
||||
<action selector="copyRuler:" target="-1" id="71i-fW-3W2"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Paste Ruler" keyEquivalent="v" id="LVM-kO-fVI">
|
||||
<modifierMask key="keyEquivalentModifierMask" control="YES" command="YES"/>
|
||||
<connections>
|
||||
<action selector="pasteRuler:" target="-1" id="cSh-wd-qM2"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem title="View" id="H8h-7b-M4v">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="View" id="HyV-fh-RgO">
|
||||
<items>
|
||||
<menuItem title="Show Toolbar" keyEquivalent="t" id="snW-S8-Cw5">
|
||||
<modifierMask key="keyEquivalentModifierMask" option="YES" command="YES"/>
|
||||
<connections>
|
||||
<action selector="toggleToolbarShown:" target="-1" id="BXY-wc-z0C"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Customize Toolbar…" id="1UK-8n-QPP">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="runToolbarCustomizationPalette:" target="-1" id="pQI-g3-MTW"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem title="Window" id="aUF-d1-5bR">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Window" systemMenu="window" id="Td7-aD-5lo">
|
||||
<items>
|
||||
<menuItem title="Minimize" keyEquivalent="m" id="OY7-WF-poV">
|
||||
<connections>
|
||||
<action selector="performMiniaturize:" target="-1" id="VwT-WD-YPe"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem title="Zoom" id="R4o-n2-Eq4">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="performZoom:" target="-1" id="DIl-cC-cCs"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
<menuItem isSeparatorItem="YES" id="eu3-7i-yIM"/>
|
||||
<menuItem title="Bring All to Front" id="LE2-aR-0XJ">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<connections>
|
||||
<action selector="arrangeInFront:" target="-1" id="DRN-fu-gQh"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
<menuItem title="Help" id="wpr-3q-Mcd">
|
||||
<modifierMask key="keyEquivalentModifierMask"/>
|
||||
<menu key="submenu" title="Help" systemMenu="help" id="F2S-fz-NVQ">
|
||||
<items>
|
||||
<menuItem title="Microbit Uploader Help" keyEquivalent="?" id="FKE-Sm-Kum">
|
||||
<connections>
|
||||
<action selector="showHelp:" target="-1" id="y7X-2Q-9no"/>
|
||||
</connections>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
</menuItem>
|
||||
</items>
|
||||
</menu>
|
||||
<window title="Microbit Uploader" allowsToolTipsWhenApplicationIsInactive="NO" autorecalculatesKeyViewLoop="NO" releasedWhenClosed="NO" visibleAtLaunch="NO" animationBehavior="default" id="QvC-M9-y7g">
|
||||
<windowStyleMask key="styleMask" titled="YES" closable="YES" miniaturizable="YES" resizable="YES"/>
|
||||
<windowPositionMask key="initialPositionMask" leftStrut="YES" rightStrut="YES" topStrut="YES" bottomStrut="YES"/>
|
||||
<rect key="contentRect" x="335" y="390" width="480" height="360"/>
|
||||
<rect key="screenRect" x="0.0" y="0.0" width="1280" height="777"/>
|
||||
<view key="contentView" id="EiT-Mj-1SZ">
|
||||
<rect key="frame" x="0.0" y="0.0" width="480" height="360"/>
|
||||
<autoresizingMask key="autoresizingMask"/>
|
||||
</view>
|
||||
</window>
|
||||
</objects>
|
||||
</document>
|
||||
|
@ -55,14 +55,16 @@ void callback(ConstFSEventStreamRef streamRef, void * info, size_t numEvents, vo
|
||||
|
||||
- (void)rescanPathWithEvents:(BOOL)sendEvents {
|
||||
NSArray<NSString*>* downloadFiles = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:self.path error:nil];
|
||||
NSMutableSet<NSString*>* fullSet = [NSMutableSet new];
|
||||
for (NSString * file in downloadFiles) {
|
||||
[fullSet addObject:file];
|
||||
if (![self.knownFiles containsObject:file]) {
|
||||
if (sendEvents) {
|
||||
[self.delegate watcher:self observedNewFileAtPath:file];
|
||||
}
|
||||
[self.knownFiles addObject:file];
|
||||
}
|
||||
}
|
||||
self.knownFiles = fullSet;
|
||||
}
|
||||
|
||||
@end
|
||||
|
@ -2,8 +2,6 @@
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>LSUIElement</key>
|
||||
<true/>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
@ -19,13 +17,15 @@
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<string>1.01</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1</string>
|
||||
<string>2</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
|
||||
<key>LSUIElement</key>
|
||||
<true/>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright © 2016 Thomas Denney. All rights reserved.</string>
|
||||
<key>NSMainNibFile</key>
|
||||
|
BIN
clients/macuploader/Release/Microbit Uploader v1.01.zip
Normal file
@ -13,10 +13,13 @@ export function deployCoreAsync(res: ts.pxtc.CompileResult) {
|
||||
return getBitDrivesAsync()
|
||||
.then(drives => {
|
||||
if (drives.length == 0) {
|
||||
console.log("cannot find any drives to deploy to")
|
||||
} else {
|
||||
console.log(`copy ${ts.pxtc.BINARY_HEX} to ` + drives.join(", "))
|
||||
let msg = "cannot find any drives to deploy to";
|
||||
console.log(msg);
|
||||
return Promise.reject(new Error(msg));
|
||||
}
|
||||
|
||||
console.log(`copy ${ts.pxtc.BINARY_HEX} to ` + drives.join(", "))
|
||||
|
||||
return Promise.map(drives, d =>
|
||||
writeFileAsync(d + ts.pxtc.BINARY_HEX, res.outfiles[ts.pxtc.BINARY_HEX])
|
||||
.then(() => {
|
||||
|
@ -1,13 +1,6 @@
|
||||
<script type="text/javascript">
|
||||
var appInsights=window.appInsights||function(config){
|
||||
function r(config){t[config]=function(){var i=arguments;t.queue.push(function(){t[config].apply(t,i)})}}var t={config:config},u=document,e=window,o="script",s=u.createElement(o),i,f;for(s.src=config.url||"//az416426.vo.msecnd.net/scripts/a/ai.0.js",u.getElementsByTagName(o)[0].parentNode.appendChild(s),t.cookie=u.cookie,t.queue=[],i=["Event","Exception","Metric","PageView","Trace"];i.length;)r("track"+i.pop());return r("setAuthenticatedUserContext"),r("clearAuthenticatedUserContext"),config.disableExceptionTracking||(i="onerror",r("_"+i),f=e[i],e[i]=function(config,r,u,e,o){var s=f&&f(config,r,u,e,o);return s!==!0&&t["_"+i](config,r,u,e,o),s}),t
|
||||
}({
|
||||
instrumentationKey:"e9ae05ca-350b-427a-9775-3ba3f6efabce"
|
||||
});window.appInsights=appInsights;
|
||||
</script>
|
||||
<script type="text/javascript">
|
||||
(function(e,b){if(!b.__SV){var a,f,i,g;window.mixpanel=b;b._i=[];b.init=function(a,e,d){function f(b,h){var a=h.split(".");2==a.length&&(b=b[a[0]],h=a[1]);b[h]=function(){b.push([h].concat(Array.prototype.slice.call(arguments,0)))}}var c=b;"undefined"!==typeof d?c=b[d]=[]:d="mixpanel";c.people=c.people||[];c.toString=function(b){var a="mixpanel";"mixpanel"!==d&&(a+="."+d);b||(a+=" (stub)");return a};c.people.toString=function(){return c.toString(1)+".people (stub)"};i="disable time_event track track_pageview track_links track_forms register register_once alias unregister identify name_tag set_config reset people.set people.set_once people.increment people.append people.union people.track_charge people.clear_charges people.delete_user".split(" ");
|
||||
for(g=0;g<i.length;g++)f(c,i[g]);b._i.push([a,e,d])};b.__SV=1.2;a=e.createElement("script");a.type="text/javascript";a.async=!0;a.src="undefined"!==typeof MIXPANEL_CUSTOM_LIB_URL?MIXPANEL_CUSTOM_LIB_URL:"file:"===e.location.protocol&&"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js".match(/^\/\//)?"https://cdn.mxpnl.com/libs/mixpanel-2-latest.min.js":"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js";f=e.getElementsByTagName("script")[0];f.parentNode.insertBefore(a,f)}})(document,window.mixpanel||[]);
|
||||
|
||||
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e");
|
||||
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e", { disable_persistence: true });
|
||||
if (typeof pxtConfig !== "undefined") mixpanel.register({ target: pxtConfig.targetId, version: pxtConfig.targetVersion });
|
||||
</script>
|
||||
|
@ -1,13 +1,6 @@
|
||||
<script type="text/javascript">
|
||||
var appInsights=window.appInsights||function(config){
|
||||
function r(config){t[config]=function(){var i=arguments;t.queue.push(function(){t[config].apply(t,i)})}}var t={config:config},u=document,e=window,o="script",s=u.createElement(o),i,f;for(s.src=config.url||"//az416426.vo.msecnd.net/scripts/a/ai.0.js",u.getElementsByTagName(o)[0].parentNode.appendChild(s),t.cookie=u.cookie,t.queue=[],i=["Event","Exception","Metric","PageView","Trace"];i.length;)r("track"+i.pop());return r("setAuthenticatedUserContext"),r("clearAuthenticatedUserContext"),config.disableExceptionTracking||(i="onerror",r("_"+i),f=e[i],e[i]=function(config,r,u,e,o){var s=f&&f(config,r,u,e,o);return s!==!0&&t["_"+i](config,r,u,e,o),s}),t
|
||||
}({
|
||||
instrumentationKey:"e9ae05ca-350b-427a-9775-3ba3f6efabce"
|
||||
});window.appInsights=appInsights;
|
||||
</script>
|
||||
<script type="text/javascript">
|
||||
(function(e,b){if(!b.__SV){var a,f,i,g;window.mixpanel=b;b._i=[];b.init=function(a,e,d){function f(b,h){var a=h.split(".");2==a.length&&(b=b[a[0]],h=a[1]);b[h]=function(){b.push([h].concat(Array.prototype.slice.call(arguments,0)))}}var c=b;"undefined"!==typeof d?c=b[d]=[]:d="mixpanel";c.people=c.people||[];c.toString=function(b){var a="mixpanel";"mixpanel"!==d&&(a+="."+d);b||(a+=" (stub)");return a};c.people.toString=function(){return c.toString(1)+".people (stub)"};i="disable time_event track track_pageview track_links track_forms register register_once alias unregister identify name_tag set_config reset people.set people.set_once people.increment people.append people.union people.track_charge people.clear_charges people.delete_user".split(" ");
|
||||
for(g=0;g<i.length;g++)f(c,i[g]);b._i.push([a,e,d])};b.__SV=1.2;a=e.createElement("script");a.type="text/javascript";a.async=!0;a.src="undefined"!==typeof MIXPANEL_CUSTOM_LIB_URL?MIXPANEL_CUSTOM_LIB_URL:"file:"===e.location.protocol&&"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js".match(/^\/\//)?"https://cdn.mxpnl.com/libs/mixpanel-2-latest.min.js":"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js";f=e.getElementsByTagName("script")[0];f.parentNode.insertBefore(a,f)}})(document,window.mixpanel||[]);
|
||||
|
||||
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e");
|
||||
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e", { disable_persistence: true });
|
||||
if (typeof pxtConfig !== "undefined") mixpanel.register({ target: pxtConfig.targetId, version: pxtConfig.targetVersion });
|
||||
</script>
|
||||
|
@ -99,3 +99,6 @@ latest version of OS X then you'll be using the latest version of Safari.
|
||||
* Click 'About Safari'
|
||||
|
||||

|
||||
|
||||
IT administrators should check which browser versions are supported
|
||||
[here](/browsers/technical).
|
||||
|
@ -1,6 +1,16 @@
|
||||
# Unsupported configuration
|
||||
# Recommended browser for Linux
|
||||
|
||||
As you are using Linux, it is recommended that you use Mozilla Firefox or Google
|
||||
Chrome.
|
||||
As you are using Linux, it is recommended that you use [Mozilla
|
||||
Firefox][firefox] or [Google Chrome][chrome].
|
||||
|
||||
Please see [here](/browsers) for more information.
|
||||
Please see [here][technical] for technical information on which browsers are
|
||||
supported, or [here][versions] to check which version you are using.
|
||||
|
||||
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
|
||||
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
|
||||
[firefox]: https://www.mozilla.org/en-US/firefox/new/
|
||||
[chrome]: https://www.google.com/chrome/
|
||||
[opera]: https://www.opera.com
|
||||
[safari]: http://www.apple.com/safari/
|
||||
[technical]: /browsers/technical
|
||||
[versions]: /browsers
|
||||
|
@ -1,6 +1,16 @@
|
||||
# Unsupported configuration
|
||||
# Recommended browser for Mac
|
||||
|
||||
As you are using OS X, it is recommended that you use Safari. Alternatively,
|
||||
Google Chrome and Mozilla Firefox are also supported.
|
||||
As you are using a Mac, it is recommended that you use [Safari][]. Alternatively,
|
||||
[Google Chrome][chrome] and [Mozilla Firefox][firefox] are also supported.
|
||||
|
||||
Please see [here](/browsers) for more information.
|
||||
Please see [here][technical] for technical information on which browsers are
|
||||
supported, or [here][versions] to check which version you are using.
|
||||
|
||||
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
|
||||
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
|
||||
[firefox]: https://www.mozilla.org/en-US/firefox/new/
|
||||
[chrome]: https://www.google.com/chrome/
|
||||
[opera]: https://www.opera.com
|
||||
[safari]: http://www.apple.com/safari/
|
||||
[technical]: /browsers/technical
|
||||
[versions]: /browsers
|
||||
|
36
docs/browsers/technical.md
Normal file
@ -0,0 +1,36 @@
|
||||
# Technical information about browser support
|
||||
|
||||
[codethemicrobit.com][] requires that you use a recent version of a modern
|
||||
browser, such as Microsoft Edge, Google Chrome, Mozilla Firefox, Safari, Opera,
|
||||
or IE11. This is because the editor uses modern web technologies such as [web
|
||||
workers][] to enable compiling [TypeScript][] in the browser, or the using the
|
||||
same [Monaco][] editor that powers [Visual Studio Code][].
|
||||
|
||||
[codethemicrobit.com]: https://codethemicrobit.com
|
||||
[web workers]: http://www.w3.org/TR/workers/
|
||||
[typescript]: http://www.typescriptlang.org
|
||||
[monaco]: https://microsoft.github.io/monaco-editor/
|
||||
[visual studio code]: http://code.visualstudio.com
|
||||
|
||||
Most modern browsers automatically update themselves, but in some environments
|
||||
such as schools these automatic updates are disabled for security. **We
|
||||
strongly recommend that you use the most recent version of any of these
|
||||
browsers**, but if you can't then you must use at least:
|
||||
|
||||
| Browser | Minimum version | Release date | Windows | Mac |
|
||||
| ----------------- | --------------- | -------------- | ----------- | ---------- |
|
||||
| Edge | 12 | March 2015 | Windows 10+ | N/A |
|
||||
| Internet Explorer | 11 | October 2013 | Windows 7+ | N/A |
|
||||
| Mozilla Firefox | 31 ESR | July 2014 | Windows XP+ | OS X 10.6+ |
|
||||
| Google Chrome | 38 | October 2014 | Windows XP+ | OS X 10.6+ |
|
||||
| Safari | 9 | September 2015 | N/A | OS X 10.9+ |
|
||||
| Opera | 21 | May 2014 | Windows 7+ | OS X 10.9+ |
|
||||
|
||||
|
||||
Please see our information for which browsers are recommended for [Windows][],
|
||||
[Mac][], [Linux][], or [Raspberry Pi][].
|
||||
|
||||
[Windows]: /browsers/windows
|
||||
[Mac]: /browsers/mac
|
||||
[Linux]: /browsers/linux
|
||||
[Raspberry Pi]: /raspberry-pi
|
@ -1,8 +1,18 @@
|
||||
# Unsupported configuration
|
||||
# Recommended browser for Windows
|
||||
|
||||
As you are using Windows, it is recommended that you use Microsoft Edge. If you
|
||||
are running a version of Windows prior to Windows 10, you can use Internet
|
||||
Explorer 11. Alternatively, Google Chrome and Mozilla Firefox are also
|
||||
supported.
|
||||
We recommend [Microsoft Edge][edge] if you are running Windows 10, but users on
|
||||
Windows 7 or higher can use [Internet Explorer 11][ie] or recent versions of
|
||||
[Mozilla Firefox][firefox], [Google Chrome][chrome], or [Opera][opera].
|
||||
|
||||
Please see [here](/browsers) for more information.
|
||||
|
||||
Please see [here][technical] for technical information on which browsers are
|
||||
supported, or [here][versions] to check which version you are using.
|
||||
|
||||
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
|
||||
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
|
||||
[firefox]: https://www.mozilla.org/en-US/firefox/new/
|
||||
[chrome]: https://www.google.com/chrome/
|
||||
[opera]: https://www.opera.com
|
||||
[safari]: http://www.apple.com/safari/
|
||||
[technical]: /browsers/technical
|
||||
[versions]: /browsers
|
||||
|
@ -1,6 +1,4 @@
|
||||
# Running programs on your micro:bit
|
||||
|
||||
How to compile, transfer, and run a program on your micro:bit.
|
||||
# Uploading programs on your micro:bit
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
@ -12,173 +10,22 @@ The basic steps are:
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
## Requirements
|
||||

|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
## Instructions
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
Pick the instructions for your operating system and browser:
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
* [Windows - Microsoft Edge](/device/usb/windows-edge)
|
||||
* [Windows - Internet Explorer](/device/usb/windows-ie)
|
||||
* [Windows - Chrome](/device/usb/windows-chrome)
|
||||
* [Windows - Firefox](/device/usb/windows-firefox)
|
||||
* [Mac - Safari](/device/usb/mac-safari)
|
||||
* [Mac - Chrome](/device/usb/mac-chrome)
|
||||
* [Mac - Firefox](/device/usb/mac-firefox)
|
||||
|
||||
First, connect the micro:bit:
|
||||
### ~hint
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||
**Windows**
|
||||
|
||||

|
||||
|
||||
**Mac**
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
### Windows
|
||||
|
||||
#### Chrome
|
||||
|
||||
Your `.hex` file appears as a download at the bottom of the browser. Click on
|
||||
the arrow next to the name of the file and then click **Show in folder**.
|
||||
|
||||

|
||||
|
||||
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
|
||||
|
||||
#### Firefox
|
||||
|
||||
A window will appear asking whether you want to save or open the `.hex` file.
|
||||
Select **Save File** and then select **OK**.
|
||||
|
||||

|
||||
|
||||
The file will then appear in your downloads in the top right of your browser.
|
||||
Click the **folder icon** next to the filename to open it in Windows Explorer.
|
||||
|
||||

|
||||
|
||||
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
|
||||
|
||||
#### Microsoft Edge
|
||||
|
||||
A message will appear at the bottom of the browser asking what you want to do
|
||||
with the file. Click **Save**:
|
||||
|
||||

|
||||
|
||||
Then click **Open folder** and drag and drop the file from your Downloads to
|
||||
your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
#### Internet Explorer
|
||||
|
||||
A message will appear at the bottom of the browser asking what you want to do
|
||||
with the file. Click **Save**:
|
||||
|
||||

|
||||
|
||||
Then click **Open folder** and drag and drop the file from your Downloads to
|
||||
your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
### Mac
|
||||
|
||||
#### Safari
|
||||
|
||||
When you select **Download** in Safari a file called `Unknown` will be
|
||||
downloaded into your Downloads folder. Open your Downloads folder and drag and
|
||||
drop the file onto your `MICROBIT` drive, under Devices:
|
||||
|
||||

|
||||
|
||||
#### Firefox
|
||||
|
||||
A dialogue box will appear, asking whether you would like to open or save your
|
||||
hex file. Select **Save file** and click **OK** and the file will then appear in
|
||||
your downloads in the top right of your browser. Right click on the file and
|
||||
click on **Show in Finder** and the file will appear in your downloads folder.
|
||||
Select the file and drag and drop it onto your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
#### Chrome
|
||||
|
||||
When you select **Download** in Chrome, the file will appear at the bottom of
|
||||
the browser. Click on the small arrow and select **Show in Finder**. This will
|
||||
show the file in your download folder. Drag and drop the file onto your
|
||||
`MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* If you're using Windows, you can use **Send to** as described below
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
**Send to**: If you're using Windows you use *Send to* in File Explorer:
|
||||
|
||||
- In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
If you want to save time, you can use the [micro:bit uploader](/uploader) to
|
||||
automatically deploy hex files to your micro:bit. It works on Windows and is
|
||||
compatible with any browser.
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
You can’t drag and drop more than one hex file at once onto your micro:bit. If
|
||||
you try to drag and drop a second hex file onto your micro:bit before the first
|
||||
file has finished downloading, then the second file may fail in different ways.
|
||||
|
||||
When the first program has been written to the micro:bit, the drive will
|
||||
disengage. If you drag and drop a second file at this point it may not find the
|
||||
drive and the second write will fail.
|
||||
|
||||
The errors may look like this:
|
||||
|
||||
**Windows**
|
||||
|
||||

|
||||
|
||||
**Mac**
|
||||
|
||||

|
||||
|
||||
Or it may appear that there are two hex files on your micro:bit so the micro:bit
|
||||
won’t be able to run multiple files. To rectify this, unplug your micro:bit and
|
||||
plug it in again. Make sure that your micro:bit appears as `MICROBIT` and not
|
||||
`MAINTENANCE`.
|
||||
|
||||
### See also
|
||||
|
||||
[Run code in a browser](/device/simulator)
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
||||
|
69
docs/device/usb/mac-chrome.md
Normal file
@ -0,0 +1,69 @@
|
||||
# Uploading from Chrome for Mac
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
When you select **Download** in Chrome, the file will appear at the bottom of
|
||||
the browser. Click on the small arrow and select **Show in Finder**. This will
|
||||
show the file in your download folder. Drag and drop the file onto your
|
||||
`MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
71
docs/device/usb/mac-firefox.md
Normal file
@ -0,0 +1,71 @@
|
||||
# Uploading from Firefox for Mac
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
A dialogue box will appear, asking whether you would like to open or save your
|
||||
hex file. Select **Save file** and click **OK** and the file will then appear in
|
||||
your downloads in the top right of your browser. Right click on the file and
|
||||
click on **Show in Finder** and the file will appear in your downloads folder.
|
||||
Select the file and drag and drop it onto your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
68
docs/device/usb/mac-safari.md
Normal file
@ -0,0 +1,68 @@
|
||||
# Uploading from Safari for Mac
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
When you select **Download** in Safari a file called `Unknown` will be
|
||||
downloaded into your Downloads folder. Open your Downloads folder and drag and
|
||||
drop the file onto your `MICROBIT` drive, under Devices:
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
24
docs/device/usb/troubleshooting.md
Normal file
@ -0,0 +1,24 @@
|
||||
# Troubleshooting Transfer
|
||||
|
||||
You can’t drag and drop more than one hex file at once onto your micro:bit. If
|
||||
you try to drag and drop a second hex file onto your micro:bit before the first
|
||||
file has finished downloading, then the second file may fail in different ways.
|
||||
|
||||
When the first program has been written to the micro:bit, the drive will
|
||||
disengage. If you drag and drop a second file at this point it may not find the
|
||||
drive and the second write will fail.
|
||||
|
||||
The errors may look like this:
|
||||
|
||||
**Windows**
|
||||
|
||||

|
||||
|
||||
**Mac**
|
||||
|
||||

|
||||
|
||||
Or it may appear that there are two hex files on your micro:bit so the micro:bit
|
||||
won’t be able to run multiple files. To rectify this, unplug your micro:bit and
|
||||
plug it in again. Make sure that your micro:bit appears as `MICROBIT` and not
|
||||
`MAINTENANCE`.
|
79
docs/device/usb/windows-chrome.md
Normal file
@ -0,0 +1,79 @@
|
||||
# Uploading from Chrome for Windows
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
### ~hint
|
||||
|
||||
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
|
||||

|
||||
|
||||
### ~
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
Your `.hex` file appears as a download at the bottom of the browser. Click on
|
||||
the arrow next to the name of the file and then click **Show in folder**.
|
||||
|
||||

|
||||
|
||||
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
89
docs/device/usb/windows-edge.md
Normal file
@ -0,0 +1,89 @@
|
||||
# Uploading from Edge on Windows
|
||||
|
||||
How to compile, transfer, and run a program on your micro:bit on **Microsoft Edge**.
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
### ~hint
|
||||
|
||||
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
|
||||

|
||||
|
||||
### ~
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
A message will appear at the bottom of the browser asking what you want to do
|
||||
with the file. Click **Save**:
|
||||
|
||||

|
||||
|
||||
Then click **Open folder** and drag and drop the file from your Downloads to
|
||||
your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* If you're using Windows, you can use **Send to** as described below
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
If you want to save time, you can use the [micro:bit uploader](/uploader) to
|
||||
automatically deploy hex files to your micro:bit. It works on Windows and is
|
||||
compatible with any browser.
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
86
docs/device/usb/windows-firefox.md
Normal file
@ -0,0 +1,86 @@
|
||||
# Uploading from Firefox on Windows
|
||||
|
||||
How to compile, transfer, and run a program on your micro:bit on **Firefox for Windows**.
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
### ~hint
|
||||
|
||||
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
|
||||

|
||||
|
||||
### ~
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
A window will appear asking whether you want to save or open the `.hex` file.
|
||||
Select **Save File** and then select **OK**.
|
||||
|
||||

|
||||
|
||||
The file will then appear in your downloads in the top right of your browser.
|
||||
Click the **folder icon** next to the filename to open it in Windows Explorer.
|
||||
|
||||

|
||||
|
||||
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* If you're using Windows, you can use **Send to** as described below
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
86
docs/device/usb/windows-ie.md
Normal file
@ -0,0 +1,86 @@
|
||||
# Uploading from Internet Explorer on Windows
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
### ~hint
|
||||
|
||||
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
|
||||

|
||||
|
||||
### ~
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
A message will appear at the bottom of the browser asking what you want to do
|
||||
with the file. Click **Save**:
|
||||
|
||||

|
||||
|
||||
Then click **Open folder** and drag and drop the file from your Downloads to
|
||||
your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* If you're using Windows, you can use **Send to** as described below
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
**Send to**: If you're using Windows you use *Send to* in File Explorer:
|
||||
|
||||
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
@ -21,6 +21,7 @@
|
||||
### More questions?
|
||||
|
||||
* [Frequently Asked Question](/faq)
|
||||
* [Embedding project](/share)
|
||||
* [Help Translate](/translate)
|
||||
* [Release notes](/release-notes)
|
||||
|
||||
|
@ -18,7 +18,8 @@ to reopen your latest project. You can also open previous project stored locally
|
||||
|
||||
The project source is also stored in each compiled ``.hex`` file. Drag and drop the ``.hex`` file into the web editor to load the project.
|
||||
|
||||
To share your project with others, you can use the **Embed** feature. It stores your project in the cloud and creates a URL that you can share with others.
|
||||
To share your project with others, you can use the [Embed Project...](/share).
|
||||
It stores your project in the cloud and creates a URL that you can share with others.
|
||||
|
||||
If you are using [Visual Studio Code](/code), all your programs are stored as files on your computer and you can use your favorite source control system as needed.
|
||||
|
||||
|
@ -13,14 +13,8 @@ Music
|
||||
|
||||
## Prior learning/place of lesson in scheme of work
|
||||
|
||||
Learn how to convert your BBC micro:bit into a music player using pins P0 and GND, earphones (or speakers), as well as crocodile clips (or spring clips). We will be learning how to code musical notes using simple commands such as play, keys, and notes.
|
||||
|
||||
## What the teacher needs to know / QuickStart Computing Glossary
|
||||
|
||||
* Hardware: The physical systems and components of digital devices; see also software.
|
||||
* Programmable toys: Robots designed for children to use, accepting input, storing short sequences of simple instructions and moving according to this stored program.
|
||||
* Program: A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output.
|
||||
* Simulation: Using a computer to model the state and behaviour of real-world (or imaginary) systems, including physical or social systems; an integral part of most computer games.
|
||||
Learn how to convert your BBC micro:bit into a music player using pins P0 and GND, earphones (or speakers), as well as crocodile clips (or spring clips).
|
||||
We will be learning how to code musical notes using simple commands such as play, keys, and notes.
|
||||
|
||||
## Objectives
|
||||
|
||||
|
@ -1,13 +1,13 @@
|
||||
# happy birthday blocks activity
|
||||
|
||||
Play sounds with music blocks.
|
||||
Play sounds with music blocks.
|
||||
|
||||
Have you ever tried to play a song on an instrument? Let's try coding the song "Happy Birthday" on the micro:bit !
|
||||
|
||||
Let's start by adding the code in the music drawer that includes a single musical chord (or pitched sound) with the `play` block. Then insert the chord "C". Once you are done coding, don't forget to run your code in the simulator or the micro:bit.
|
||||
|
||||
```blocks
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
```
|
||||
|
||||
* click run to see if the code works as expected.
|
||||
@ -15,12 +15,12 @@ music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
We want to continue to adding musical chords with the `play` block. So insert the appropriate chord blocks: `D`, `F`, `G` to complete the first part of the song. Modify your code so that your code looks like this.
|
||||
|
||||
```blocks
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
|
||||
basic.pause(100);
|
||||
```
|
||||
|
||||
@ -29,19 +29,19 @@ basic.pause(100);
|
||||
We want to continue to adding musical chords with the `play` block. Then insert the appropriate chords: `B`, `C`, `D`, `E` , `F` to complete the second part of the song. Modify your code so that your code looks like this.
|
||||
|
||||
```blocks
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
|
||||
basic.pause(100);
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
basic.pause(100);
|
||||
```
|
||||
|
||||
|
@ -8,19 +8,19 @@ Complete the [happy birthday](/lessons/happy-birthday/activity) activity and you
|
||||
|
||||
|
||||
```blocks
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
|
||||
basic.pause(100);
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
basic.pause(100);
|
||||
|
||||
|
||||
@ -35,26 +35,26 @@ Let's code the third part of Happy Birthday!
|
||||
To do this, you need to add blocks after the last line of the `play` blocks. We want to continue to adding musical chords with the `play` block. Then insert the appropriate chord blocks `G`, `E`, `C`, `B`, `A` to complete the third part of the song. Modify your code so that your code looks like this.
|
||||
|
||||
```blocks
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
|
||||
basic.pause(100);
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
basic.pause(100);
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
|
||||
basic.pause(100);
|
||||
```
|
||||
|
||||
@ -66,33 +66,33 @@ Finally, we continue to adding the appropriate `play` block and fit the followin
|
||||
|
||||
|
||||
```blocks
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
|
||||
basic.pause(100);
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
basic.pause(100);
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
|
||||
basic.pause(100);
|
||||
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.B), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.B), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
```
|
||||
|
||||
|
||||
|
@ -1,7 +1,5 @@
|
||||
# hero
|
||||
|
||||
make a game to test hand-eye coordination.
|
||||
|
||||
Make a game to test hand-eye coordination
|
||||
|
||||
* [activity](/lessons/hero/activity)
|
||||
|
@ -44,7 +44,7 @@ let hero = game.createSprite(2, 2);
|
||||
let food = game.createSprite(4, 4);
|
||||
let ghost = game.createSprite(0, 0);
|
||||
ghost.change(LedSpriteProperty.Blink, 100);
|
||||
food = led.brightness() == 8;
|
||||
food.set(LedSpriteProperty.Brightness, 8);
|
||||
|
||||
```
|
||||
|
||||
@ -56,7 +56,7 @@ let hero = game.createSprite(2, 2);
|
||||
let food = game.createSprite(4, 4);
|
||||
let ghost = game.createSprite(0, 0);
|
||||
ghost.change(LedSpriteProperty.Blink, 100);
|
||||
food = led.brightness() == 8;
|
||||
food.set(LedSpriteProperty.Brightness, 8);
|
||||
while (true) {
|
||||
basic.pause(400);
|
||||
}
|
||||
@ -73,7 +73,7 @@ let hero = game.createSprite(2, 2);
|
||||
let food = game.createSprite(4, 4);
|
||||
let ghost = game.createSprite(0, 0);
|
||||
ghost.change(LedSpriteProperty.Blink, 100);
|
||||
food = led.brightness() == 8;
|
||||
food.set(LedSpriteProperty.Brightness, 8);
|
||||
while (true) {
|
||||
basic.pause(400);
|
||||
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
|
||||
@ -99,7 +99,7 @@ let hero = game.createSprite(2, 2);
|
||||
let food = game.createSprite(4, 4);
|
||||
let ghost = game.createSprite(0, 0);
|
||||
ghost.change(LedSpriteProperty.Blink, 100);
|
||||
food = led.brightness() == 8;
|
||||
food.set(LedSpriteProperty.Brightness, 8);
|
||||
while (true) {
|
||||
basic.pause(400);
|
||||
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
|
||||
@ -127,7 +127,7 @@ let hero = game.createSprite(2, 2);
|
||||
let food = game.createSprite(4, 4);
|
||||
let ghost = game.createSprite(0, 0);
|
||||
ghost.change(LedSpriteProperty.Blink, 100);
|
||||
food = led.brightness() == 8;
|
||||
food.set(LedSpriteProperty.Brightness, 8);
|
||||
while (true) {
|
||||
basic.pause(400);
|
||||
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
|
||||
@ -164,7 +164,7 @@ let hero = game.createSprite(2, 2);
|
||||
let food = game.createSprite(4, 4);
|
||||
let ghost = game.createSprite(0, 0);
|
||||
ghost.change(LedSpriteProperty.Blink, 100);
|
||||
food = led.brightness() == 8;
|
||||
food.set(LedSpriteProperty.Brightness, 8);
|
||||
while (true) {
|
||||
basic.pause(400);
|
||||
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
|
||||
@ -212,7 +212,7 @@ let hero = game.createSprite(2, 2);
|
||||
let food = game.createSprite(4, 4);
|
||||
let ghost = game.createSprite(0, 0);
|
||||
ghost.change(LedSpriteProperty.Blink, 100);
|
||||
food = led.brightness() == 8;
|
||||
food.set(LedSpriteProperty.Brightness, 8);
|
||||
while (true) {
|
||||
basic.pause(400);
|
||||
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
|
||||
|
@ -2,6 +2,9 @@
|
||||
|
||||
Here are some cool projects that you can build with your micro:bit!
|
||||
|
||||
## Games
|
||||
|
||||
Fun games to build with your micro:bit.
|
||||
|
||||
```codecard
|
||||
[{
|
||||
@ -20,18 +23,42 @@ Here are some cool projects that you can build with your micro:bit!
|
||||
"name": "Rock Paper Scissors",
|
||||
"url":"/projects/rock-paper-scissors",
|
||||
"imageUrl":"/static/mb/projects/a4-motion.png"
|
||||
},{
|
||||
"name": "Compass",
|
||||
"url":"/projects/compass",
|
||||
"imageUrl":"/static/mb/projects/a5-compass.png"
|
||||
},{
|
||||
}]
|
||||
```
|
||||
|
||||
## Maker, Arts, Fashion
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Hack your headphones",
|
||||
"url":"/projects/hack-your-headphones",
|
||||
"imageUrl":"/static/mb/projects/a6-music.png"
|
||||
},{
|
||||
}, {
|
||||
"name": "Banana keyboard",
|
||||
"url":"/projects/banana-keyboard",
|
||||
"imageUrl":"/static/mb/projects/a7-conductive.png"
|
||||
}, {
|
||||
"name": "Guitar",
|
||||
"url":"/projects/guitar",
|
||||
"imageUrl":"/static/mb/projects/guitar.png"
|
||||
}, {
|
||||
"name": "Watch",
|
||||
"url":"/projects/the-watch",
|
||||
"imageUrl":"/static/mb/projects/a10-watch.png"
|
||||
}, {
|
||||
"name": "Timing gates",
|
||||
"url":"/projects/timing-gates",
|
||||
"imageUrl":"/static/mb/projects/timing-gates.jpg"
|
||||
}]
|
||||
```
|
||||
|
||||
## More
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Compass",
|
||||
"url":"/projects/compass",
|
||||
"imageUrl":"/static/mb/projects/a5-compass.png"
|
||||
},{
|
||||
"name": "Telegraph",
|
||||
"url":"/projects/telegraph",
|
||||
@ -40,13 +67,9 @@ Here are some cool projects that you can build with your micro:bit!
|
||||
"name": "Radio",
|
||||
"url":"/projects/radio",
|
||||
"imageUrl":"/static/mb/projects/a9-radio.png"
|
||||
},{
|
||||
"name": "Watch",
|
||||
"url":"/projects/the-watch",
|
||||
"imageUrl":"/static/mb/projects/a10-watch.png"
|
||||
}]
|
||||
```
|
||||
|
||||
### See Also
|
||||
|
||||
[Flashing Heart](/projects/flashing-heart), [Smiley Buttons](/projects/smiley-buttons), [Love Meter](/projects/love-meter), [Rock Paper Scissors](/projects/rock-paper-scissors), [Compass](/projects/compass), [Hack your headphones](/projects/hack-your-headphones), [Banana keyboard](/projects/banana-keyboard), [Telegraph](/projects/telegraph), [Radio](/projects/radio), [Watch](/projects/the-watch)
|
||||
[Flashing Heart](/projects/flashing-heart), [Smiley Buttons](/projects/smiley-buttons), [Love Meter](/projects/love-meter), [Rock Paper Scissors](/projects/rock-paper-scissors), [Compass](/projects/compass), [Hack your headphones](/projects/hack-your-headphones), [Banana keyboard](/projects/banana-keyboard), [Telegraph](/projects/telegraph), [Radio](/projects/radio), [Guitar](/projects/guitar), [Watch](/projects/the-watch)
|
@ -1,12 +1,16 @@
|
||||
# banana keyboard activity
|
||||
# banana keyboard
|
||||
|
||||
build a banana keyboard
|
||||
### @description A beginner maker activity, building a piano from bananas.
|
||||
|
||||
# micro:bit banana keyboard
|
||||
### ~avatar
|
||||
|
||||
Build your own micro:bit piano using bananas!
|
||||
|
||||
### ~
|
||||
|
||||

|
||||
|
||||
In this project, you will build your own music player micro:bit banana keyboard from household fruit. Project duration: 15 minutes.
|
||||
## Duration: ~20 minutes.
|
||||
|
||||
## Materials
|
||||
|
||||
@ -15,86 +19,11 @@ In this project, you will build your own music player micro:bit banana keyboard
|
||||
* Orange
|
||||
* Crocodile clips
|
||||
|
||||
## Steps
|
||||
## Activities
|
||||
|
||||
### Step 1
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
|
||||
|
||||
### Step 2
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 0 pin on the micro:bit.
|
||||
|
||||
### Step 3
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the second end of the crocodile clip onto based of the headphone jack.
|
||||
|
||||
### Step 4
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the second end of the crocodile clip onto tip of the headphone jack.
|
||||
|
||||
### Step 5
|
||||
|
||||

|
||||
|
||||
Using the 3rd crocodile clip, connect the end of the crocodile clip onto the 1st crocodile clip already clipped onto GND.
|
||||
|
||||
### Step 6
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 3rd crocodile clip, connect the unattached end of the crocodile clip onto the orange.
|
||||
|
||||
### Step 7
|
||||
|
||||

|
||||
|
||||
Using the 4th crocodile clip, connect the end of the crocodile clip onto pin 1 on the micro:bit.
|
||||
|
||||
### Step 8
|
||||
|
||||

|
||||
|
||||
Using the 4th crocodile clip, connect the unattached end of the crocodile clip onto the banana.
|
||||
|
||||
### Step 9
|
||||
|
||||

|
||||
|
||||
Your banana keyboard is ready!
|
||||
|
||||
### Step 10
|
||||
|
||||
Connect your micro:bit to your computer using your USB cable and run this script:
|
||||
```blocks
|
||||
let sound = music.noteFrequency(Note.C);
|
||||
input.onPinPressed(TouchPin.P1, () => {
|
||||
for (let i = 0; i < 5; i++) {
|
||||
sound = sound + 25;
|
||||
music.playTone(sound, music.beat(BeatFraction.Sixteenth));
|
||||
}
|
||||
});
|
||||
```
|
||||
|
||||
Tap your banana instrument to play sound against... the fruit!
|
||||
|
||||
|
||||
### ~avatar boothing
|
||||
|
||||
Excellent, you're ready to continue with the [challenges](/projects/banana-keyboard-challenges)!
|
||||
* [Making the keyboard](/projects/banana-keyboard/making)
|
||||
* [Beat box](/projects/banana-keyboard/beat-box)
|
||||
|
||||
### ~button /projects/banana-keyboard/making
|
||||
Let's get started!
|
||||
### ~
|
||||
|
@ -1,10 +1,4 @@
|
||||
# banana keyboard blocks challenges
|
||||
|
||||
control images with variables.
|
||||
|
||||
## Before we get started
|
||||
|
||||
Control images with variables.
|
||||
# banana keyboard - beat box
|
||||
|
||||
Have you ever tried to making beat box sounds? Let's try making a beatbox with code!
|
||||
|
||||
@ -35,7 +29,7 @@ input.onPinPressed(TouchPin.P1, () => {
|
||||
```
|
||||
|
||||
|
||||
* click *run* to see if the code works as expected.
|
||||
* click *Download* to see if the code works as expected.
|
||||
|
||||
|
||||
|
||||
@ -57,8 +51,4 @@ input.onPinPressed(TouchPin.P2, () => {
|
||||
})
|
||||
```
|
||||
|
||||
* click *run* to see if the code works as expected.
|
||||
|
||||
### ~button /projects/telegraph
|
||||
NEXT: Telegraph
|
||||
### ~
|
||||
* click *Download* to see if the code works as expected.
|
85
docs/projects/banana-keyboard/making.md
Normal file
@ -0,0 +1,85 @@
|
||||
# banana keyboard - making
|
||||
|
||||
## Materials
|
||||
|
||||
* micro:bit, battery holder and 2 AAA batteries
|
||||
* Bananas
|
||||
* Orange
|
||||
* Crocodile clips
|
||||
|
||||
## Steps
|
||||
|
||||
### Step 1
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
|
||||
|
||||
### Step 2
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 0 pin on the micro:bit.
|
||||
|
||||
### Step 3
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the second end of the crocodile clip onto based of the headphone jack.
|
||||
|
||||
### Step 4
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the second end of the crocodile clip onto tip of the headphone jack.
|
||||
|
||||
### Step 5
|
||||
|
||||

|
||||
|
||||
Using the 3rd crocodile clip, connect the end of the crocodile clip onto the 1st crocodile clip already clipped onto GND.
|
||||
|
||||
### Step 6
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 3rd crocodile clip, connect the unattached end of the crocodile clip onto the orange.
|
||||
|
||||
### Step 7
|
||||
|
||||

|
||||
|
||||
Using the 4th crocodile clip, connect the end of the crocodile clip onto pin 1 on the micro:bit.
|
||||
|
||||
### Step 8
|
||||
|
||||

|
||||
|
||||
Using the 4th crocodile clip, connect the unattached end of the crocodile clip onto the banana.
|
||||
|
||||
### Step 9
|
||||
|
||||

|
||||
|
||||
Your banana keyboard is ready!
|
||||
|
||||
### Step 10
|
||||
|
||||
Connect your micro:bit to your computer using your USB cable and run this script:
|
||||
```blocks
|
||||
input.onPinPressed(TouchPin.P1, () => {
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
});
|
||||
```
|
||||
|
||||
Tap your banana instrument to play sound against... the fruit!
|
||||
|
||||
### ~button /projects/banana-keyboard/beat-box
|
||||
NEXT: beat box
|
||||
### ~
|
@ -103,7 +103,3 @@ basic.forever(() => {
|
||||
}
|
||||
});
|
||||
```
|
||||
|
||||
### ~button /projects/hack-your-headphones
|
||||
NEXT: Hack Your Headphones
|
||||
### ~
|
@ -113,7 +113,3 @@ basic.clearScreen();
|
||||
basic.pause(500);
|
||||
})
|
||||
```
|
||||
|
||||
### ~button /projects/smiley-buttons
|
||||
NEXT: Smiley Buttons
|
||||
### ~
|
42
docs/projects/guitar.md
Normal file
@ -0,0 +1,42 @@
|
||||
# Guitar
|
||||
|
||||

|
||||
|
||||
### @description A beginner-intermediate maker activity, building a guitar with the micro:bit
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Make a micro:bit guitar with this guided tutorial!
|
||||
|
||||
### ~
|
||||
*playing micro:bit guitar*
|
||||
https://youtu.be/GYmdTFvxz80
|
||||
|
||||
## Duration
|
||||
|
||||
5 Activities, approx 30-45 min each based on familiarity with the coding concepts
|
||||
|
||||
## Materials
|
||||
|
||||
* Cardboard large pieces (recycle!)
|
||||
* Tape (masking, duct tape, and/or packing tape)
|
||||
* Markers and/or paint
|
||||
* Aluminum Foil
|
||||
* Scissors that can cut cardboard
|
||||
* 1 micro:bit, battery holder and 2 AAA batteries
|
||||
* 4-5 Crocodile clips
|
||||
* Headphones
|
||||
|
||||
## Activities
|
||||
|
||||
* [Making the Guitar Body](/projects/guitar/making)
|
||||
* [Buttons, Display & Sound](/projects/guitar/displaybuttons)
|
||||
* [Light Sensor Tone control](/projects/guitar/lightsensor)
|
||||
* [Accelerometer Beat control](/projects/guitar/accelerometer)
|
||||
* [Pin Press Switch](/projects/guitar/pinpress)
|
||||
|
||||
### ~button /projects/guitar/making
|
||||
|
||||
Let's get started!
|
||||
|
||||
### ~
|
115
docs/projects/guitar/accelerometer.md
Normal file
@ -0,0 +1,115 @@
|
||||
# Accelerometer Beat control
|
||||
|
||||
### @description micro:bit guitar: using accelerometer to control tempo
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Use the Accelerometer to control guitar tempo
|
||||
* Concepts:
|
||||
* Gravity
|
||||
* Acceleration
|
||||
* X, Y, Z coordinates
|
||||
* Tempo
|
||||
* Beat
|
||||
* Mapping
|
||||
* Graphing
|
||||
* Absolute value
|
||||
|
||||
### ~
|
||||
|
||||
## Duration: 30 - 45 minutes
|
||||
|
||||
*accelerometer controlled tempo*
|
||||
https://youtu.be/kA0HpqCWsjs
|
||||
|
||||
## Blocks
|
||||
|
||||
```cards
|
||||
input.acceleration(Dimension.Y)
|
||||
music.setTempo(120)
|
||||
pins.map(0, 0, 1023,60, 320)
|
||||
Math.abs(1)
|
||||
```
|
||||
|
||||
## Accelerometer, gravity and tilting!
|
||||
|
||||
The micro:bit contains an **accelerometer** sensor that is able to measure forces applied to the board.
|
||||
On earth, we are subject to the **gravity force** which pulls us to the ground!
|
||||
|
||||
https://youtu.be/0SULoTKmkhI
|
||||
|
||||
When the micro:bit is flat on a table, with the screen pointing up, the gravity force is aligned
|
||||
with the **Z** axis of the micro:bit.
|
||||
|
||||

|
||||
|
||||
If you tilt it up and down, the force will align with the **Y** axis -- this is how we can detect tilting!!!
|
||||
If the force along **Y** grows, the micro:bit is tilting more and more vertically!
|
||||
|
||||
## Measuring Acceleration along different coordinates (X, Y, Z axis)
|
||||
|
||||
The acceleration block approximately measures **milli-g**, which is 1/1000 of a **g** or the
|
||||
acceleration of gravity.
|
||||
|
||||
### Step 1: Graphing acceleration
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
led.plotBarGraph(input.acceleration(Dimension.Y), 1023)
|
||||
})
|
||||
```
|
||||
**Create the code** that measures the change in the Y axis acceleration as a graph on the LEDs
|
||||
|
||||
**Dowload the code** to the micro:bit
|
||||
|
||||
**Test the movements that move the graph from 1 to 5 bars on the LEDs**
|
||||
|
||||
### Extra
|
||||
|
||||
Try graphing the acceleration along the **X** and **Z** axis. Can you explain the differences?
|
||||
|
||||
### ~hint
|
||||
## Mapping
|
||||
**It is common to map one standard to another - such as with temperature**
|
||||

|
||||
### ~
|
||||
|
||||
### Step 2: Mapping acceleration to Beat
|
||||
**micro:bit sensors produce signal values between 0 to 1023. The *[map block](/reference/pins/map)* converts the signal to a desired range.**
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
music.setTempo(pins.map(Math.abs(input.acceleration(Dimension.Y)),
|
||||
0, 1023,
|
||||
60, 320))
|
||||
music.playTone(Note.C, music.beat(BeatFraction.Quarter));
|
||||
})
|
||||
```
|
||||
|
||||
**Create the code** that *Maps* Y axis acceleration as *tempo*
|
||||
|
||||
**Download the code** to the micro:bit on the guitar
|
||||
|
||||
**Test the movements that speed and slow the tempo**
|
||||
|
||||
### Step 3: Combine with light sensor tone control
|
||||
**Put it all together!**
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
music.setTempo(pins.map(Math.abs(input.acceleration(Dimension.Y)),
|
||||
0, 1023,
|
||||
60, 320))
|
||||
music.playTone(
|
||||
input.lightLevel() * 25,
|
||||
music.beat(BeatFraction.Quarter)
|
||||
);
|
||||
})
|
||||
```
|
||||
**Combine the code above with the light sensor tone control code from the previous activity**
|
||||
|
||||
**Download the code** to the micro:bit on the guitar
|
||||
|
||||
### Now play the guitar adjusting tone and tempo using the light sensor and accelerometer!
|
||||
|
||||
### ~button /projects/guitar/pinpress
|
||||
NEXT: Pin Press on/off
|
||||
### ~
|
179
docs/projects/guitar/displaybuttons.md
Normal file
@ -0,0 +1,179 @@
|
||||
# Buttons, Display & Sound
|
||||
### @description micro:bit guitar: using buttons with display and sound
|
||||
|
||||
### ~avatar avatar
|
||||
Use Button Events to control LED Display and play Sound
|
||||
* **Concepts:**
|
||||
* Events
|
||||
* Tone/Note
|
||||
* Sequence
|
||||
|
||||
### ~
|
||||
|
||||
## Duration: 30 - 45 minutes
|
||||
|
||||
## Materials
|
||||
|
||||
A micro:bit, battery pack and 2 x AAA batteries
|
||||
|
||||

|
||||
|
||||
2 to 4 crocodile clips
|
||||
|
||||

|
||||
|
||||
Headphones
|
||||
|
||||

|
||||
|
||||
## Blocks
|
||||
|
||||
```cards
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # . # .
|
||||
. # # # .
|
||||
`);
|
||||
input.onButtonPressed(Button.A, () => {});
|
||||
music.playTone(Note.C, music.beat(BeatFraction.Quarter))
|
||||
music.rest(music.beat(BeatFraction.Whole))
|
||||
music.beat(BeatFraction.Quarter)
|
||||
```
|
||||
|
||||
## Step 1: Make a Smiley
|
||||
Open [codethemicrobit.com](https://codethemicrobit.com) in your web browser
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # . # .
|
||||
. # # # .
|
||||
`);
|
||||
```
|
||||
From **Basics**, drag a **show LEDs** block into the coding area
|
||||
* Create a face with LEDs
|
||||
|
||||

|
||||
Connect your micro:bit to your computer via USB and click **`Download`**.
|
||||
Follow the instructions to move the code to your micro:bit.
|
||||
|
||||
## Step 2: Add Smiley LED Button Events
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # . # .
|
||||
. # # # .
|
||||
`)
|
||||
})
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. . . . .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
})
|
||||
```
|
||||
|
||||
From **Input**, drag an **on button 'A' pressed** block into the coding area
|
||||
|
||||
* Snap the LED face into the block
|
||||
|
||||
* Create a 'B' button block with a different LED face
|
||||
|
||||
* Download the code to your micro:bit and try the A & B buttons
|
||||
|
||||
|
||||
## Step 3: Add Headphone Speakers using Crocodile clips
|
||||
|
||||

|
||||
|
||||

|
||||
Connect **GND** to the **base of the headphone jack** using a second crocodile clip (usually black)
|
||||
|
||||
Connect **pin 0** to the **tip of the headphone jack** with a crocodile clip
|
||||
|
||||
*attaching batteries and micro:bit*
|
||||
https://youtu.be/zwRTmpKIaVU
|
||||
Attach the micro:bit & battery-pack to the guitar body
|
||||
|
||||
*connecting headphone speaker*
|
||||
https://youtu.be/ewyEW_U5G9M
|
||||
Connect the headphones with crocodile clips
|
||||
|
||||
### ~hint
|
||||
## The micro:bit can play music
|
||||
|
||||
The **play tone** block allows a range letter note tones from **C** to **B5**.
|
||||
Songs are played using sequences notes. Like the beginning of a birthday song (C, C, D, C, F, E).
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
music.playTone(Note.C, music.beat(BeatFraction.Quarter))
|
||||
music.rest(music.beat(BeatFraction.Whole))
|
||||
music.playTone(Note.C, music.beat(BeatFraction.Quarter))
|
||||
music.rest(music.beat(BeatFraction.Whole))
|
||||
music.playTone(Note.D, music.beat(BeatFraction.Quarter))
|
||||
music.rest(music.beat(BeatFraction.Whole))
|
||||
music.playTone(Note.C, music.beat(BeatFraction.Quarter))
|
||||
music.rest(music.beat(BeatFraction.Whole))
|
||||
music.rest(music.beat(BeatFraction.Whole))
|
||||
music.playTone(Note.F, music.beat(BeatFraction.Half))
|
||||
music.rest(music.beat(BeatFraction.Whole))
|
||||
music.playTone(Note.E, music.beat(BeatFraction.Whole))
|
||||
})
|
||||
```
|
||||
### ~
|
||||
## Step 4: Add Tone Playing Events for Buttons A & B
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # . # .
|
||||
. # # # .
|
||||
`)
|
||||
music.playTone(Note.A, music.beat(BeatFraction.Whole))
|
||||
})
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
. . . . .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
music.playTone(Note.G, music.beat(BeatFraction.Whole))
|
||||
})
|
||||
```
|
||||
From **Music**, drag **play tone *C* for *1* beat** block under the **show leds** in **Button A Pressed**
|
||||
|
||||
* modify **tone** by choosing a note (*letter*) and experiment with high and low pitches
|
||||
* set **beat** to 1
|
||||
|
||||
**Repeat** for **Button B** event
|
||||
|
||||
**Download the code** to the micro:bit
|
||||
|
||||
**Try the A & B buttons** with headphones and power connected
|
||||
|
||||
## Congratulations on completing the basic guitar!
|
||||
**Challenge:** Create samples of longer music to play for each button instead of the single tone
|
||||
* *Tip*: Search for "ABC music notation" or "Easy Music Notes" + the name of a song
|
||||
|
||||
## Extra
|
||||
|
||||
* [Smiley Buttons tutorial](/projects/smiley-buttons)
|
||||
* [Hack your headphones](/projects/hack-your-headphones)
|
||||
|
||||
|
||||
### ~button /projects/guitar/lightsensor
|
||||
NEXT: Light Sensor Tone Control
|
||||
### ~
|
115
docs/projects/guitar/lightsensor.md
Normal file
@ -0,0 +1,115 @@
|
||||
# Light Sensor Tone control
|
||||
|
||||
### @description micro:bit guitar: using light sensor to control tone
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Use the Light Sensor to the control tone for this [Theremin](https://en.wikipedia.org/wiki/Theremin) inspired guitar
|
||||
|
||||
* **Concepts:**
|
||||
* Inputs
|
||||
* Light Intensity
|
||||
* Tone/Frequency
|
||||
* Ratio Mapping
|
||||
* Forever Loop
|
||||
* Math (multiplication) with code properties
|
||||
### ~
|
||||
|
||||
## Duration: 30 - 45 minutes
|
||||
|
||||
*playing tones with light sensor*
|
||||
https://youtu.be/2cKg9pokVC4
|
||||
|
||||
## The micro:bit LEDs Light Sensors
|
||||
|
||||
- the micro:bit can detect external light level intensity reaching the LEDs
|
||||
- the light level block reports a reading of values 0 (*dark*) to 255 (*bright*)
|
||||
- a **Forever Loop** is required to continually measure the current light level and control the tone
|
||||
|
||||
## Forever Loop
|
||||
|
||||
The forever loop really does run forever. The forever loop is useful when there is a need to continually check for an event or use a changing value in code.
|
||||
|
||||
## Blocks
|
||||
|
||||
```cards
|
||||
basic.forever(() => {})
|
||||
input.lightLevel()
|
||||
led.plotBarGraph(0, 255)
|
||||
music.playTone(Note.C, music.beat(BeatFraction.Quarter))
|
||||
```
|
||||
|
||||
## Step 1: Create a light level detector
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
led.plotBarGraph(input.lightLevel(), 255)
|
||||
})
|
||||
```
|
||||
**Build the blocks**
|
||||
* From **Basic** drag a **forever loop** block into the coding area
|
||||
* From **Led** drag a **plot bar graph** block into the **forever loop**
|
||||
* From **Input** drag a **light level** block into **plot bar graph *of***
|
||||
|
||||
**Set the *plot bar graph* value *up to* = *255* **
|
||||
|
||||
## Step 2: Test the light required to move the bar graph height
|
||||
|
||||
*graphing light input*
|
||||
https://youtu.be/pqU7bTcfQ_s
|
||||
Experiment to see the effect on graph height when the **plot bar graph** value ***up to*** is changed
|
||||
|
||||
**255 is the maximum light input reading**, try numbers smaller than 255
|
||||
**Find a value** that allows the graph to show 1 - 5 bars
|
||||
|
||||
### ~hint
|
||||
### Frequency
|
||||
**Frequency** measured in Hz which are cycles per second or vibrations per second
|
||||
* A healthy human ear can detect frequencies in the range of 20Hz to 20,000Hz.
|
||||
* The micro:bit + headphones reliably produce detectable output ~50Hz - 6,000Hz.
|
||||
|
||||
**261Hz** represents a C note
|
||||
```blocks
|
||||
music.playTone(261, music.beat(BeatFraction.Half))
|
||||
```
|
||||
**play tone** blocks can specify a numeric **Frequency**
|
||||
by replacing the letter **C** note with a **number** block that has the value it represents
|
||||
```blocks
|
||||
music.playTone(261, music.beat(BeatFraction.Half))
|
||||
```
|
||||
### ~
|
||||
|
||||
## Step 3: Multiply Frequency using Math blocks
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
music.playTone(261 * 2, music.beat(BeatFraction.Half))
|
||||
})
|
||||
```
|
||||
Create a **play tone** block using a **Math** section, **multiplication** block to set *tone*
|
||||
|
||||
### Next
|
||||
**Add** a **B** button block that multiplies the **261** tone by a number other than 2 to set tone
|
||||
|
||||
**Download the code to the micro:bit**
|
||||
|
||||
**Test the sound for multiples of the 261Hz *C* frequency**
|
||||
|
||||
## Step 4: Control the Frequency with the light input
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
music.playTone(input.lightLevel() * 25, music.beat(BeatFraction.Quarter))
|
||||
})
|
||||
```
|
||||
**Create a *forever loop* containing a *play tone* block**
|
||||
|
||||
**Set *tone*, using *Math* multiplication block that multiplies *light level* input by 25**
|
||||
or experiment with multipliers larger and smaller than 25
|
||||
|
||||
**Test light tone control on the guitar**
|
||||
Cover the LEDs with your hand to vary light detected to control the tone
|
||||
|
||||
## Good work, this guitar is sounding good!
|
||||
**Challenge:** Create a variable for the light level multiplier that you can change using buttons (optional)
|
||||
|
||||
### ~button /projects/guitar/accelerometer
|
||||
NEXT: Accelerometer Beat control
|
||||
### ~
|
59
docs/projects/guitar/making.md
Normal file
@ -0,0 +1,59 @@
|
||||
# Making the Guitar Body
|
||||
### @description Maker Project for Guitar Body for micro:bit
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Make the Guitar Body for your micro:bit Guitar
|
||||
|
||||
### ~
|
||||
|
||||
## Duration: ~45 minutes
|
||||
|
||||
## Materials
|
||||
* Cardboard large pieces (recycle!)
|
||||
* Tape (masking, duct tape, and/or packing tape)
|
||||
* Scissors that can cut cardboard
|
||||
* Markers and/or paint
|
||||
|
||||

|
||||
|
||||
## Step 1: Design the body
|
||||
*tracing the guitar design*
|
||||
https://youtu.be/xMSrWaOZkFg
|
||||
|
||||
* Search for [Guitar Silhouette](https://www.bing.com/images/search?q=Guitar+Silhouettes) design ideas and customize
|
||||
the shape of your guitar
|
||||
* Trace the design on a flat piece of cardboard (40-80 cm is best)
|
||||
|
||||
### ~hint
|
||||
|
||||
* Avoid small details that are difficult to cut into cardboard
|
||||
* Unfolding a box gives longer pieces of cardboard and creases can be reinforced
|
||||
|
||||
### ~
|
||||
|
||||
## Step 2: Cut out the body
|
||||
*cutting the cardboard*
|
||||
https://youtu.be/aUQkrFoEank
|
||||
|
||||
|
||||
## Step 3: Personalize the Guitar
|
||||
|
||||
Create unique styles using tape, markers, paint and other available materials (*calling all artists!*)
|
||||
|
||||
*decorating the guitar*
|
||||
https://youtu.be/zNAZTJeSxY8
|
||||
|
||||
Everyone can come up with a unique design!
|
||||
|
||||

|
||||
|
||||
## Extra!
|
||||
*strengthening the guitar*
|
||||
https://youtu.be/q0GkQdJmxjE
|
||||
|
||||
Strengthen the guitar next with an angled cardboard strip (*optional*).
|
||||
|
||||
### ~button /projects/guitar/displaybuttons
|
||||
NEXT: Buttons, Display and Sound
|
||||
### ~
|
131
docs/projects/guitar/pinpress.md
Normal file
@ -0,0 +1,131 @@
|
||||
# Pin Press Switch
|
||||
|
||||
### @description micro:bit guitar: use pin press to toggle guitar play on/off
|
||||
|
||||
### ~avatar avatar
|
||||
Use pin press to switch guitar play on/off
|
||||
|
||||
* Concepts:
|
||||
* Circuit
|
||||
* Conductor
|
||||
* Variable/Global-Variable
|
||||
* Conditional: **`if`**, **`else`**
|
||||
* Boolean: **`True`/`False`**
|
||||
### ~
|
||||
|
||||
## Duration: approximately 45 minutes
|
||||
|
||||
## Materials:
|
||||
2-3 Crocodile clips
|
||||
|
||||
## Blocks
|
||||
|
||||
```cards
|
||||
var on = false
|
||||
on;
|
||||
if (on) { } else {}
|
||||
input.onPinPressed(TouchPin.P1, () => {})
|
||||
```
|
||||
|
||||
|
||||
|
||||
### ~hint
|
||||
## Circuits & Switches
|
||||
* **Circuits** need a power supply (battery), a resister (like a LED) & a conductor (metal, water, hand)
|
||||
* **Switches** turn electric power on by closing (completing) a circuit with a conductor so power can flow
|
||||
|
||||
**Metal foil and wires make excellent conductors**
|
||||
|
||||
**In this activity we use YOU to conduct electricity**
|
||||
**to close the circuit that switches the guitar ON and OFF!**
|
||||
### ~
|
||||
|
||||
## Step 1: Pin Press Test
|
||||
|
||||
```blocks
|
||||
input.onPinPressed(TouchPin.P0, () => {
|
||||
basic.showNumber(0)
|
||||
})
|
||||
input.onPinPressed(TouchPin.P1, () => {
|
||||
basic.showNumber(1)
|
||||
})
|
||||
input.onPinPressed(TouchPin.P2, () => {
|
||||
basic.showNumber(2)
|
||||
})
|
||||
```
|
||||
**Create the pin-press code**
|
||||
|
||||
**Download the code** on the micro:bit
|
||||
|
||||
https://youtu.be/PAIU-vHqyGU
|
||||
|
||||
**Hold the micro:bit touching The GND pin with one hand**
|
||||
**with the other hand alternately touch the 0, 1 and 2 pins**
|
||||
|
||||
### ~hint
|
||||
**The electric signal traveled from pins, between your hands to `GND` and the micro:bit detected the electric signal!**
|
||||
### ~
|
||||
|
||||
## Step 2: Installing conductive foil on the guitar
|
||||
https://youtu.be/NX0ECcpXFes
|
||||
**Add foil to the guitar body where it is easy to touch while playing**
|
||||
|
||||
**Connect the foil to `GND` using a crocodile clip**
|
||||
|
||||
https://youtu.be/YkymZGNmkrE
|
||||
**Add foil to the guitar neck**
|
||||
|
||||
**Connect the foil to `pin 1` using a crocodile clip**
|
||||
|
||||
## Step 3: Add a switch to turn the guitar ON and OFF
|
||||
**Using the `on` global variable we can switch the message on the micro:bit**
|
||||
**between ON and OFF**
|
||||
```blocks
|
||||
let on = false
|
||||
basic.forever(() => {
|
||||
if (on == true) {
|
||||
basic.showString("ON")
|
||||
} else {
|
||||
basic.showString("OFF")
|
||||
}
|
||||
})
|
||||
input.onPinPressed(TouchPin.P1, () => {
|
||||
if (on == true) {
|
||||
on = false
|
||||
} else {
|
||||
on = true
|
||||
}
|
||||
})
|
||||
```
|
||||
**Create the ON/OFF switch code**
|
||||
|
||||
**Download the code on the micro:bit**
|
||||
|
||||
**Test by touching `P1` to toggle the LED message between ON and OFF**
|
||||
|
||||
*Final code*
|
||||
TODO: do we want to use `on = !on;` or be more direct in flipping the switch? `on = true; on = false;`
|
||||
```blocks
|
||||
var on = false
|
||||
basic.forever(() => {
|
||||
if (on) {
|
||||
music.setTempo(pins.map(Math.abs(input.acceleration(Dimension.Y)),
|
||||
0, 1023,
|
||||
60, 320))
|
||||
music.playTone(
|
||||
input.lightLevel() * 25,
|
||||
music.beat(BeatFraction.Quarter)
|
||||
);
|
||||
} else {
|
||||
music.rest(music.beat())
|
||||
}
|
||||
})
|
||||
input.onPinPressed(TouchPin.P1, () => {
|
||||
on = !on;
|
||||
})
|
||||
```
|
||||
## Now Play!
|
||||
**Turn the guitar ON and OFF with a pin press on the connected foil by**
|
||||
**touching both pieces of foil at the same time to connect the switches**
|
||||
|
||||
https://youtu.be/GYmdTFvxz80
|
@ -1,12 +1,17 @@
|
||||
# hack your headphones
|
||||
|
||||
Hack your headphones
|
||||
### @description A beginner maker activity, building a piano from bananas.
|
||||
|
||||
# micro:bit music
|
||||
### ~avatar
|
||||
|
||||
Build your own music player micro:bit from headphones.
|
||||
|
||||
### ~
|
||||
|
||||

|
||||
|
||||
In this project, you will build your own music player micro:bit from headphones. Project duration: 15 minutes.
|
||||
|
||||
## Duration: ~15 minutes.
|
||||
|
||||
## Materials
|
||||
|
||||
@ -14,48 +19,13 @@ In this project, you will build your own music player micro:bit from headphones.
|
||||
* Headphones
|
||||
* Crocodile clips
|
||||
|
||||
## Steps
|
||||
## Activities
|
||||
|
||||
### Step 1
|
||||
* [Connect your headphone](/projects/hack-your-headphone/making)
|
||||
* [Play sounds!]()
|
||||
|
||||

|
||||
### ~button /projects/hack-your-headphones/making
|
||||
|
||||
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
|
||||
|
||||
### Step 2
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 0 pin on the micro:bit.
|
||||
|
||||
### Step 3
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the second end of the crocodile clip onto based of the headphone jack. The base of your headphone jack is considered the ground so it is connected to the GND of the micro:bit.
|
||||
|
||||
### Step 4
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the second end of the crocodile clip onto the tip of the headphone jack. The tip of your headphone jack feeds into the right speaker on the headphone. You connect from the micro:bit pin 0 to the tip of the right side of your headphone. Use the tip of the headphone jack to play sounds.
|
||||
|
||||
### Step 5
|
||||
|
||||

|
||||
|
||||
You hacked your headphones!
|
||||
|
||||
### Step 6
|
||||
|
||||
Connect your micro:bit to your computer using your USB cable and program [light beatbox](/projects/hack-your-headphones-challenges) music on it. Press the reset button to restart your music player!
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Excellent, you're ready to continue with the [challenges](/projects/hack-your-headphones-challenges)!
|
||||
Let's get started!
|
||||
|
||||
### ~
|
||||
|
47
docs/projects/hack-your-headphones/making.md
Normal file
@ -0,0 +1,47 @@
|
||||
# hack your headphones - making
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Did you know you could attach your headhpones to the micro:bit to generate sounds?
|
||||
|
||||
### ~
|
||||
|
||||
### Step 1
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
|
||||
|
||||
### Step 2
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 0 pin on the micro:bit.
|
||||
|
||||
### Step 3
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the second end of the crocodile clip onto based of the headphone jack. The base of your headphone jack is considered the ground so it is connected to the GND of the micro:bit.
|
||||
|
||||
### Step 4
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the second end of the crocodile clip onto the tip of the headphone jack. The tip of your headphone jack feeds into the right speaker on the headphone. You connect from the micro:bit pin 0 to the tip of the right side of your headphone. Use the tip of the headphone jack to play sounds.
|
||||
|
||||
### Step 5
|
||||
|
||||

|
||||
|
||||
You hacked your headphones!
|
||||
|
||||
### ~button /projects/hack-your-headphones/music-of-light
|
||||
|
||||
NEXT: music of light
|
||||
|
||||
### ~
|
@ -1,6 +1,4 @@
|
||||
# hack your headphones challenges
|
||||
|
||||
Control sound with the light level.
|
||||
# hack your headphones - music of light
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
@ -70,7 +68,3 @@ input.onButtonPressed(Button.A, () => {
|
||||
```
|
||||
|
||||
* click **Download** and run your code on the micro:bit.
|
||||
|
||||
### ~button /projects/banana-keyboard
|
||||
NEXT: Banana Keyboard
|
||||
### ~
|
@ -48,7 +48,3 @@ input.onPinPressed(TouchPin.P2, () => {
|
||||
`);
|
||||
});
|
||||
```
|
||||
|
||||
### ~button /projects/rock-paper-scissors
|
||||
NEXT: Rock Paper Scissors
|
||||
### ~
|
@ -89,10 +89,6 @@ Have fun reviewing your simulation and analyze the acceleration by chart the Exc
|
||||
* Review and analyze the actual micro:bit device acceleration data on Excel
|
||||
* Display acceleration with y or z using plot bar graph by changing acceleration from "x" to "y" or "z"
|
||||
|
||||
### ~button /projects/the-watch
|
||||
NEXT: The Watch
|
||||
### ~
|
||||
|
||||
```package
|
||||
microbit-radio
|
||||
```
|
||||
|
@ -236,6 +236,3 @@ input.onButtonPressed(Button.B, () => {
|
||||
How else can you make your game better?
|
||||
Ever hear of [Rock Paper Scissors Spock Lizard](http://www.samkass.com/theories/RPSSL.html)?
|
||||
|
||||
### ~button /projects/compass
|
||||
NEXT: Compass
|
||||
### ~
|
@ -67,7 +67,3 @@ input.onButtonPressed(Button.B, () => {
|
||||
. # # # .`);
|
||||
});
|
||||
```
|
||||
|
||||
### ~button /projects/love-meter
|
||||
NEXT: Love Meter
|
||||
### ~
|
@ -1,75 +1,25 @@
|
||||
# telegraph activity
|
||||
|
||||
Build a telgraph.
|
||||
|
||||
# micro:bit telegraph
|
||||
|
||||

|
||||
|
||||
In this project, you will build your telegraph between micro:bits. Project duration: 15 minutes.
|
||||
### ~avatar
|
||||
|
||||
Build a telegraph between two micro:bits to communicate with your friends!
|
||||
|
||||
### ~
|
||||
|
||||
## Duration: ~30 minutes
|
||||
|
||||
## Materials
|
||||
|
||||
* micro:bit, battery holder and 2 AAA batteries
|
||||
* Crocodile clips
|
||||
|
||||
## Steps
|
||||
## Activities
|
||||
|
||||
### Step 1
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
|
||||
|
||||
### Step 2
|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 3V pin on the micro:bit.
|
||||
|
||||
### Step 3
|
||||
|
||||

|
||||
|
||||
Using the 3rd crocodile clip, connect the end of the crocodile clip onto pin 1 of the micro:bit.
|
||||
|
||||
### Step 4
|
||||
|
||||

|
||||
|
||||
Using the 4th crocodile clip, connect the end of the crocodile clip onto pin 2 of the micro:bit.
|
||||
|
||||
### Step 5
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the unattached end of the crocodile clip onto the GND on the 2nd micro:bit.
|
||||
|
||||
### Step 6
|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the unattached end of the crocodile clip onto the 3V pin on the 2nd micro:bit.
|
||||
|
||||
### Step 7
|
||||
|
||||

|
||||
|
||||
Using the 3rd crocodile clip, connect the unattached end of the crocodile clip onto pin 2 of the 2nd micro:bit.
|
||||
|
||||
### Step 8
|
||||
|
||||

|
||||
|
||||
Using the 4th crocodile clip, connect the unattached end of the crocodile clip onto pin 1 of the 2nd micro:bit
|
||||
|
||||
### Step 9
|
||||
|
||||

|
||||
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Excellent, you're ready to continue with the [challenges](/projects/telegraph-challenges)!
|
||||
* [Making the circuit](/projects/telegraph/making)
|
||||
* [Manual telegraph](/projects/telegraph/manual-telegraph)
|
||||
|
||||
### ~button /projects/telegraph/making
|
||||
Let's get started!
|
||||
### ~
|
||||
|
75
docs/projects/telegraph/making.md
Normal file
@ -0,0 +1,75 @@
|
||||
# telegraph - making
|
||||
|
||||
### ~avatar
|
||||
|
||||
Let's build a telegraph between two micro:bits.
|
||||
|
||||
### ~
|
||||
|
||||

|
||||
|
||||
## Materials
|
||||
|
||||
* micro:bit, battery holder and 2 AAA batteries
|
||||
* Crocodile clips
|
||||
|
||||
## Steps
|
||||
|
||||
### Step 1
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
|
||||
|
||||
### Step 2
|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 3V pin on the micro:bit.
|
||||
|
||||
### Step 3
|
||||
|
||||

|
||||
|
||||
Using the 3rd crocodile clip, connect the end of the crocodile clip onto pin 1 of the micro:bit.
|
||||
|
||||
### Step 4
|
||||
|
||||

|
||||
|
||||
Using the 4th crocodile clip, connect the end of the crocodile clip onto pin 2 of the micro:bit.
|
||||
|
||||
### Step 5
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the unattached end of the crocodile clip onto the GND on the 2nd micro:bit.
|
||||
|
||||
### Step 6
|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the unattached end of the crocodile clip onto the 3V pin on the 2nd micro:bit.
|
||||
|
||||
### Step 7
|
||||
|
||||

|
||||
|
||||
Using the 3rd crocodile clip, connect the unattached end of the crocodile clip onto pin 2 of the 2nd micro:bit.
|
||||
|
||||
### Step 8
|
||||
|
||||

|
||||
|
||||
Using the 4th crocodile clip, connect the unattached end of the crocodile clip onto pin 1 of the 2nd micro:bit
|
||||
|
||||
### Step 9
|
||||
|
||||

|
||||
|
||||
|
||||
### ~button /projects/telegraph/manual-telegraph
|
||||
|
||||
NEXT: manual telegraph
|
||||
|
||||
### ~
|
@ -1,18 +1,10 @@
|
||||
# telegraph activity
|
||||
# telegraph - manual telegraph
|
||||
|
||||
Build a telegraph.
|
||||
|
||||
# micro:bit telegraph
|
||||
|
||||
Have you ever tried to communicate through a telegraph? Let's try coding a "Telegraph" on two BBC micro:bits !
|
||||
|
||||
Complete the following [tutorial](/projects/telegraph), your hack should look like this:
|
||||
|
||||

|
||||
Let's build the code that will send a impulse while the user presses ``A``.
|
||||
|
||||
### Step 1
|
||||
|
||||
We now need to digitally write to the specified pin (P0) as digital. Let's start by adding the code in the pin drawer that includes 'digital write (0,1) to pin P0'.. Then insert 1 for digital write.
|
||||
We now need to digitally write to pin ``P0`` as **high** (1).
|
||||
|
||||
```blocks
|
||||
pins.digitalWritePin(DigitalPin.P0, 1)
|
||||
@ -21,7 +13,8 @@ pins.digitalWritePin(DigitalPin.P0, 1)
|
||||
|
||||
### Step 2
|
||||
|
||||
We want to add a block to turn on an LED in the middle area of the LED display using plot x, y. So insert the appropriate LED plot x, y.
|
||||
We want to add a block to turn on an LED in the middle area of the LED display using plot x, y.
|
||||
So insert the appropriate LED plot x, y.
|
||||
|
||||
```blocks
|
||||
pins.digitalWritePin(DigitalPin.P0, 1)
|
||||
@ -31,7 +24,8 @@ led.plot(2, 2)
|
||||
|
||||
### Step 3
|
||||
|
||||
We want to insert a condition that tells us when to turn on the LED. So insert the if block under logic drawer. Then add a condition that occurs if we do not turn on a LED with plot x, y. We also should plot an LED on the display if button A is pressed. Your code should appear as follows:
|
||||
We want to insert a condition that tells us when to turn on the LED. So insert the if block under logic drawer.
|
||||
Then add a condition that occurs if we do not turn on a LED with plot x, y. We also should plot an LED on the display if button A is pressed. Your code should appear as follows:
|
||||
|
||||
```blocks
|
||||
if (input.buttonIsPressed(Button.A)) {
|
||||
@ -45,7 +39,7 @@ if (input.buttonIsPressed(Button.A)) {
|
||||
|
||||
### Step 4
|
||||
|
||||
We want to write code if button A is NOT pressed. It is important to say that digital write is not on. We also want to turn off all LED lights on the LED screen
|
||||
We want to write code if button A is NOT pressed. It is important to say that digital write is not on. We also want to turn off all the LED light.
|
||||
|
||||
```blocks
|
||||
if (input.buttonIsPressed(Button.A)) {
|
||||
@ -53,7 +47,7 @@ if (input.buttonIsPressed(Button.A)) {
|
||||
led.plot(2, 2)
|
||||
} else {
|
||||
pins.digitalWritePin(DigitalPin.P0, 0)
|
||||
basic.clearScreen()
|
||||
led.unplot(2, 2)
|
||||
}
|
||||
```
|
||||
|
||||
@ -64,27 +58,24 @@ Let's add a forever loop so this code runs in the background forever. Modify you
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
if (input.buttonIsPressed(Button.A)) {
|
||||
pins.digitalWritePin(DigitalPin.P0, 1)
|
||||
led.plot(2, 2)
|
||||
} else {
|
||||
pins.digitalWritePin(DigitalPin.P0, 0)
|
||||
basic.clearScreen()
|
||||
}
|
||||
})
|
||||
|
||||
pins.digitalWritePin(DigitalPin.P0, 1)
|
||||
led.plot(2, 2)
|
||||
} else {
|
||||
pins.digitalWritePin(DigitalPin.P0, 0)
|
||||
led.unplot(2, 2)
|
||||
})
|
||||
```
|
||||
|
||||
### Step 6
|
||||
|
||||
|
||||
We now need to digitally read to the specified pin (P1) as digital. Let's start by going to the pin drawer and adding digital read pin (0,1) and changing the pin to P1. Now we need to create a condition for digital read pin (0,1). So we go to the logic drawer and select the comparison operator. Then we want to set the comparison operator to 1 to turn on digital read on pin 1. We want to insert a condition that tells us if button A is pressed and we should turn on digital read on pin 1. So insert the if block under logic drawer. Then add a condition that occurs if digital read on P1 is on. Then we want to plot x, y at the x, y coordinates of 2,2. we also want to say that if digital read pin P1 is not on, we want to turn off all LED lights on the screen. Your code should appear as follows:
|
||||
|
||||
```blocks
|
||||
if (pins.digitalReadPin(DigitalPin.P1) == 1) {
|
||||
led.plot(2, 2);
|
||||
led.plot(4, 4);
|
||||
}
|
||||
else {
|
||||
basic.clearScreen();
|
||||
led.unplot(4, 4);
|
||||
}
|
||||
basic.forever(() => {
|
||||
if (input.buttonIsPressed(Button.A)) {
|
||||
@ -108,7 +99,3 @@ Your telegraph is ready!
|
||||
* Connect the first micro:bit to your computer using your USB cable and put the telegraph script on it.
|
||||
* Connect the second micro:bit to your computer using your USB cable and run the telegraph script on it.
|
||||
* The first person and second person take turns pressing button A to play the telegraph game!
|
||||
|
||||
### ~button /projects/radio
|
||||
NEXT: Radio
|
||||
### ~
|
231
docs/projects/timing-gates.md
Normal file
@ -0,0 +1,231 @@
|
||||
# Timing gates
|
||||
|
||||
### ~avatar
|
||||
|
||||
This project explains the principles of timing gates using household materials.
|
||||
|
||||
### ~
|
||||
|
||||
## Timing gates
|
||||
|
||||
The two gates are connected to the micro:bit and can detect a car passing through.
|
||||
|
||||

|
||||
|
||||
As the car passes through the gate ``0``, it sends an event to the micro:bit through the [on pin pressed](/reference/input/on-pin-pressed) block.
|
||||
The micro:bit records the time in a variable ``t0``.
|
||||
|
||||

|
||||
|
||||
As the car passes through the gate ``1``, it sends an event to the micro:bit through the [on pin pressed](/reference/input/on-pin-pressed) block.
|
||||
The micro:bit records the time in a variable ``t1``.
|
||||
|
||||

|
||||
|
||||
The rest is a bit of math and physics. The time taken to cross the gates is computed as the difference of ``t1 - t0``.
|
||||
By dividing the distance between the gates by the duration, we get the speed of the car!
|
||||
|
||||

|
||||
|
||||
|
||||
## Materials
|
||||
|
||||
* Carboard
|
||||
* Aluminum fail
|
||||
* Double-side tape (carpet tape)
|
||||
* 4 crocodile clips
|
||||
* A micro:bit board and USB cable
|
||||
|
||||

|
||||
|
||||
## blocks
|
||||
|
||||
```cards
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
. . # . .
|
||||
. . . . .
|
||||
. . . . .
|
||||
`)
|
||||
input.onPinPressed(TouchPin.P0, () => {})
|
||||
let t = 0
|
||||
input.runningTime()
|
||||
t - 1
|
||||
control.eventTimestamp();
|
||||
basic.showNumber(0)
|
||||
```
|
||||
|
||||
## Building the gate
|
||||
|
||||
The sensor is made by tapping two strips of fail on the cardboard as close as possible.
|
||||
|
||||
Add two strips of double-sided tape on the cardboard. Remove the protective film.
|
||||
|
||||

|
||||
|
||||
Lay the Aluminum foil on the double-sided tape. Press firmly on the tape to get a good bonding of the foil.
|
||||
|
||||

|
||||
|
||||
Strip the out foil around and between the tape strips. Make sure both foil strips don't touch each other.
|
||||
|
||||

|
||||
|
||||
Connect a crocodile strip to each foil strip.
|
||||
|
||||

|
||||
|
||||
Connect the crocodile plugs to the ``GND`` and ``P0`` pins on the micro:bit.
|
||||
|
||||

|
||||
|
||||
The gate is ready to use! Your circuit should look like the picture below:
|
||||
|
||||

|
||||
|
||||
|
||||
## Detecting the car with code
|
||||
|
||||
The micro:bit provides an event [on pin pressed](/reference/pins/on-pin-pressed)
|
||||
that is raised when a circuit between ``GND`` and a pin is detected. The circuit conductor could be a wire or even your body!
|
||||
We will attach a foil to the bottom of the car. When it passes over the gate, it connect both foil strips, close the circuit and trigger the event.
|
||||
|
||||
Open the [code editor](/) and start a new project and add the following blocks. Notice that we are using pin ``P0`` here.
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
. . # . .
|
||||
. . . . .
|
||||
. . . . .
|
||||
`)
|
||||
input.onPinPressed(TouchPin.P0, () => {
|
||||
basic.showLeds(`
|
||||
# . . . .
|
||||
# . . . .
|
||||
# . . . .
|
||||
# . . . .
|
||||
# . . . .
|
||||
`)
|
||||
})
|
||||
```
|
||||
|
||||
Testing the code with our finger, we see a LED column turn on when pressing both strips.
|
||||
|
||||
https://youtu.be/zi_-NAmdDpY
|
||||
|
||||
## Upgrading the car
|
||||
|
||||
In this lesson, we picked a random toy car and tapped foil to the bottom.
|
||||
As the car goes through the gate, it will connect both sides of the gate and trigger it. Make sure to add enough foil to get a good connection on the ground.
|
||||
|
||||

|
||||
|
||||
By moving the car (slowly) through the gate, you will see that it triggers the ``on pin pressed`` event.
|
||||
|
||||
https://youtu.be/M3DIUvDPlIA
|
||||
|
||||
### ~hint
|
||||
|
||||
It does not work always! Sometimes the foil does not touch long enough both strip to be detected. This is due to the poor quality of our sensor.
|
||||
To fix this, you would have to consider using better sensors based on IR or Hall effect.
|
||||
|
||||
### ~
|
||||
|
||||
## Adding the second gate
|
||||
|
||||
Repeat the same process with tape and foil to build the first gate.
|
||||
|
||||

|
||||
|
||||
Connect the crocodile plugs to the ``GND`` and ``P1`` pins on the micro:bit.
|
||||
|
||||

|
||||
|
||||
## Detecting the second gate
|
||||
|
||||
Since the second gate is connected to pin ``P1``, we add a second [on pin pressed](/reference/pins/on-pin-pressed) event
|
||||
that display 2 columns of LEDs.
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
. . # . .
|
||||
. . . . .
|
||||
. . . . .
|
||||
`)
|
||||
input.onPinPressed(TouchPin.P0, () => {
|
||||
basic.showLeds(`
|
||||
# . . . .
|
||||
# . . . .
|
||||
# . . . .
|
||||
# . . . .
|
||||
# . . . .
|
||||
`)
|
||||
})
|
||||
input.onPinPressed(TouchPin.P1, () => {
|
||||
basic.showLeds(`
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
`)
|
||||
})
|
||||
```
|
||||
Strolling the car over both gates, you can see how the first gate triggers then the second.
|
||||
|
||||
https://youtu.be/N4bWQcu6yWs
|
||||
|
||||
## Computing time
|
||||
|
||||
The micro:bit has a clock that measures time precisely. It measures how many seconds the micro:bit has been on.
|
||||
We will record the time where each gate is tripped in variables ``t0`` and ``t1``.
|
||||
We take the different between ``t1`` and ``t0`` to compute the duration between the gates.
|
||||
|
||||
```blocks
|
||||
let t0 = 0;
|
||||
let t1 = 0;
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
. . # . .
|
||||
. . . . .
|
||||
. . . . .
|
||||
`)
|
||||
input.onPinPressed(TouchPin.P0, () => {
|
||||
t0 = control.eventTimestamp();
|
||||
basic.showLeds(`
|
||||
# . . . .
|
||||
# . . . .
|
||||
# . . . .
|
||||
# . . . .
|
||||
# . . . .
|
||||
`)
|
||||
})
|
||||
input.onPinPressed(TouchPin.P1, () => {
|
||||
t1 = control.eventTimestamp();
|
||||
basic.showLeds(`
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
`)
|
||||
let d = t1 - t0
|
||||
basic.showNumber(d)
|
||||
})
|
||||
```
|
||||
|
||||
https://youtu.be/piyym_ux1EM
|
||||
|
||||
## Computing velocity
|
||||
|
||||
Measure the distance between the gates and apply Newton's laws to compute the velocity of the car.
|
||||
|
||||
v = d / t
|
||||
|
||||
We'll let you try to code this one on your own!
|
@ -1,20 +1,11 @@
|
||||
# Raspberry Pi and Raspbian
|
||||
|
||||
It is possible to run the web editor or [command line interface](/cli) from Raspbian on Raspberry Pi 2 or 3.
|
||||
It is possible to run the web editor or [command line interface](/cli) from Raspbian on Raspberry Pi 2 or 3
|
||||
with [Raspbian Jessie with Pixel](https://www.raspberrypi.org/downloads/raspbian/).
|
||||
|
||||
## Web editor
|
||||
|
||||
The web editor requires to install IceWeasel (Firefox) as the built-in browser cannot handle it.
|
||||
|
||||
```
|
||||
sudo apt-get install iceweasel
|
||||
```
|
||||
|
||||
Once installed simply navigate to https://codethemicrobit.com or type
|
||||
|
||||
```
|
||||
firefox https://codethemicrobit.com
|
||||
```
|
||||
Starting with **Raspbian Pixel**, Raspbian comes with Chromium. Simply open [](https://codethemicrobit.com).
|
||||
|
||||
## Command line
|
||||
|
||||
|
@ -10,6 +10,10 @@ input.onButtonPressed(Button.A, () => {
|
||||
music.playTone(0, 0);
|
||||
led.plot(0, 0);
|
||||
radio.sendNumber(0);
|
||||
```
|
||||
## Advanced
|
||||
|
||||
```namespaces
|
||||
game.addScore(1);
|
||||
images.createImage(`
|
||||
. . . . .
|
||||
@ -24,7 +28,8 @@ control.inBackground(() => {
|
||||
|
||||
});
|
||||
```
|
||||
## Advanced
|
||||
|
||||
## Bluetooth
|
||||
|
||||
```namespaces
|
||||
devices.tellCameraTo(MesCameraEvent.TakePhoto);
|
||||
|
88
docs/share.md
Normal file
@ -0,0 +1,88 @@
|
||||
# Sharing your project
|
||||
|
||||
Once you've made your project, you can save it the cloud, share it, or embed it on another website.
|
||||
|
||||
* Click **More...**, then **Embed Project**:
|
||||
|
||||

|
||||
|
||||
* Click **Publish project**. This will make the project publicly available
|
||||
* You will then see this information:
|
||||
|
||||

|
||||
|
||||
## Sharing the URL
|
||||
|
||||
You can share the URL for the project ([https://codethemicrobit.com/httuftrbtg](https://codethemicrobit.com/httuftrbtg) above) with other people, and they will be able to visit that page to see your project, download it, or edit it:
|
||||
|
||||

|
||||
|
||||
## Embedding into a blog or web site
|
||||
|
||||
Rather than just sharing the link, you can also embed the project so that your visitors can use the simulator, edit blocks or code, or download the project without having to leave your site.
|
||||
|
||||
### General instructions
|
||||
|
||||
Select the kind of embedding you would like.
|
||||
|
||||
* **Screenshot** - a lightweight screenshot of the blocks that links to the snippet
|
||||
* **Editor** - embedded editor with minimal UI
|
||||
* **Simulator** - embedded simulator only
|
||||
* **Command line** - specific instructions to unpack the project using the [command line](/cli) tools
|
||||
|
||||
Copy the HTML for embedding the page from the publish dialog. It will look like the following:
|
||||
|
||||
Open the HTML editor for your blog or website and paste it with your content
|
||||
|
||||
### Wordpress
|
||||
|
||||
[wordpress.com][] blogs do not support embedding content from most websites, so you will need to link to your project instead. Alternatively, if you have a Wordpress VIP account you can follow [these instructions][wordpress-vip] to embed an `iframe` into your blog. The URL that you need to add is like `https://codethemicrobit.com/?sandbox=1#pub:httuftrbtg`, but replace `httuftrbtg` with your project's unique identifier.
|
||||
|
||||
If you self host a Wordpress blog you can install the [iframe-plugin][] and then write the following in your blog-post (again, replacing the `httuftrbtg` with your project's identifier):
|
||||
|
||||
```
|
||||
[iframe src="https://codethemicrobit.com/?sandbox=1#pub:httuftrbtg"]
|
||||
```
|
||||
|
||||
### Blogger
|
||||
|
||||
* Create a new post
|
||||
* Click the 'HTML' button next to 'Compose' and paste in the HTML
|
||||
|
||||

|
||||
|
||||
### Squarespace
|
||||
|
||||
[Squarespace][] allows you to embed HTML code inside a blog post or page. In the editor, click to add a new block:
|
||||
|
||||

|
||||
|
||||
Scroll to **More** and select **Code**. Paste the embed HTML and click **Apply**:
|
||||
|
||||

|
||||
|
||||
### Google Sites
|
||||
|
||||
Google Sites doesn't currently [support iframes in custom HTML][google-sites-iframes], so you'll have to insert a link to your project's URL instead.
|
||||
|
||||
### Office Sway
|
||||
|
||||
[Microsoft Office Sway][sway] only allows iframes from [certain websites][sway-restricted], so you'll need to insert a link to your project instead.
|
||||
### Embedding in Markdown documents
|
||||
|
||||
[Markdown][] is a popular text format supported by many blog editors. As Markdown supports embedded HTML, you should be able to paste the HTML into the document, although some sites may prevent you from doing this.
|
||||
|
||||
### ~hint
|
||||
|
||||
**Developers:** This page supports OEmbed as well
|
||||
|
||||
### ~
|
||||
|
||||
[wordpress.com]: https://wordpress.com
|
||||
[wordpress-vip]: https://vip.wordpress.com/documentation/embedding-rich-media-from-around-the-web-with-protected-embeds/#scripts-iframes-and-objects
|
||||
[iframe-plugin]: https://wordpress.org/plugins/iframe/
|
||||
[squarespace]: https://squarespace.com
|
||||
[google-sites-iframes]: https://support.google.com/sites/answer/2500646?hl=en
|
||||
[sway]: https://sway.com/my
|
||||
[sway-restricted]: https://support.office.com/en-us/article/Embed-content-in-your-Sway-1e1ab12a-f961-4a26-8afc-77a15f892b1d
|
||||
[Markdown]: https://daringfireball.net/projects/markdown/
|
145
docs/static/Logo_Calliope_Woman.svg
vendored
Normal file
@ -0,0 +1,145 @@
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70
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vendored
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