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204 Commits

Author SHA1 Message Date
85ebbb28e3 0.5.9 2016-10-12 23:52:47 -07:00
f69db3faf7 Bump pxt-core to 0.4.55 2016-10-12 23:52:45 -07:00
4fc514e643 updated screen rendering 2016-10-12 23:40:33 -07:00
7c2512e56b fixing thermometer 2016-10-12 23:30:19 -07:00
d9eebf4a9f support for light level / thermometer simulation 2016-10-12 23:14:38 -07:00
8af383ec56 updated svg layout 2016-10-12 22:44:05 -07:00
573d7aff40 add svg with pins and connectors id-ed 2016-10-12 23:07:55 +02:00
f73274803c 0.5.8 2016-10-12 18:57:05 +02:00
63556ef14a update dependency 2016-10-12 18:56:51 +02:00
9607183587 0.5.7 2016-10-12 18:02:23 +02:00
4cca961e52 latest version with RGB led support 2016-10-12 18:02:16 +02:00
c2a1668d55 Merge remote-tracking branch 'origin/master' 2016-10-12 17:54:39 +02:00
7102eddc0b add color handling for LED 2016-10-12 17:54:25 +02:00
b34884fe00 updated readme 2016-10-12 08:13:15 -07:00
e768a4dc97 updated links 2016-10-12 08:11:05 -07:00
8b1b1bb869 0.5.6 2016-10-12 04:50:08 -07:00
57deb1749f Bump pxt-core to 0.4.54 2016-10-12 04:50:06 -07:00
fb82b94f69 0.5.5 2016-10-12 04:03:19 -07:00
d321170da9 Bump pxt-core to 0.4.53 2016-10-12 04:03:17 -07:00
dff4f3adb3 basic motor block support 2016-10-11 22:58:53 -07:00
5d8a1b69f6 0.5.4 2016-10-11 19:42:10 -07:00
0b0c2c9466 merged latest pxt 2016-10-11 19:41:59 -07:00
895a099ebf 0.4.44 2016-10-11 19:36:36 -07:00
f7ed06108d Inputorg (#275)
* use typescript from workspace

* fixed tracking in localhost

* updated ordering of input/radio
2016-10-11 19:36:00 -07:00
0ffccdca85 Bump pxt-core to 0.4.52 2016-10-11 17:51:09 -07:00
9f5ebdfb78 Adding advanced attribute to blocks and categories (#273) 2016-10-11 13:48:25 -07:00
9319f10430 0.5.3 2016-10-11 11:43:38 -07:00
c4787e1028 support for rgb led in simulator 2016-10-11 11:41:51 -07:00
cb280af783 fix json in libs/hello 2016-10-11 10:13:30 -07:00
6e64e80c05 Revert "re-enabling sharing after bug has been fixed"
This reverts commit dde16fec14.
2016-10-11 09:37:53 -07:00
4201cb3070 0.5.2 2016-10-11 09:34:26 -07:00
dde16fec14 re-enabling sharing after bug has been fixed 2016-10-11 09:29:44 -07:00
ec7bade8f4 missed file in previous move 2016-10-11 09:21:24 -07:00
d738d8bbf5 0.5.1 2016-10-11 09:14:47 -07:00
a8b1e0bc04 bumping version number 2016-10-11 09:14:32 -07:00
114b7958bc 0.4.32 2016-10-11 09:13:05 -07:00
f45ae5950c 0.4.31 2016-10-11 09:09:25 -07:00
4cdfaf06c0 0.4.30 2016-10-11 09:08:41 -07:00
d48404eb37 integrated pxt-microbit 2016-10-11 09:08:31 -07:00
f4ac599ec2 Bump pxt-core to 0.4.51 2016-10-11 09:05:10 -07:00
a783cdda92 0.4.29 2016-10-11 13:33:35 +02:00
5900c8c9f5 update dependency 2016-10-11 13:32:42 +02:00
e1e8eab93f 0.4.43 2016-10-10 22:10:45 -07:00
dface9083f Bump pxt-core to 0.4.51 2016-10-10 22:10:43 -07:00
31d4afc897 0.4.42 2016-10-10 17:45:43 -07:00
8427e89eb6 updating to pxt 0.4.50 2016-10-10 16:31:47 -07:00
277d5a721c rename "microbit" package to "core" #414 (#270)
* rename "microbit" package to "core" #414

* shouldn't edit the package id.

* updating package.json

* updated the wrong version

* missed updating pxt.json of tests
2016-10-10 16:21:50 -07:00
3911c6522d integrate pxt-microbit changes 2016-10-10 14:43:33 -07:00
00cdb6f9f5 0.4.28 2016-10-10 13:35:54 -07:00
df14445320 updated travis file 2016-10-10 13:34:24 -07:00
553b692a9a 0.4.27 2016-10-10 13:19:17 -07:00
7f2fd0dd09 positioning systemled 2016-10-10 13:16:39 -07:00
ae6917c7b3 0.4.26 2016-10-10 13:03:20 -07:00
5c1d9a342b updated to core v0.5.4 2016-10-10 13:03:08 -07:00
d41724d239 0.4.25 2016-10-10 12:58:42 -07:00
d6a006d18f Bump pxt-core to 0.4.48 2016-10-10 11:25:24 -07:00
cace68acf4 updated hello sample 2016-10-10 11:20:25 -07:00
80131f2928 updated tilt tempo video 2016-10-10 11:04:00 -07:00
51bd8d57aa updated raspbian docs 2016-10-09 21:50:13 -07:00
68ef7c2fc2 fix initialization of Accelerometer (delayed in uBit.init()), enable DAL debugging 2016-10-08 15:15:01 +02:00
4c502f0825 bump pxt-calliope-core dependency 2016-10-08 12:23:29 +02:00
acd974b964 0.4.41 2016-10-07 18:20:56 -07:00
04e0529610 disabling embed 2016-10-07 18:20:42 -07:00
ee3f2e6470 0.4.40 2016-10-07 14:46:24 -07:00
29a4f3cf69 Bump pxt-core to 0.4.48 2016-10-07 14:46:22 -07:00
a2f1cef9ae Merge branch 'master' of github.com:Microsoft/pxt-calliope 2016-10-07 11:39:31 -07:00
e857a94e04 0.4.24 2016-10-07 18:48:34 +02:00
5649495a28 0.4.39 2016-10-07 09:22:29 -07:00
a8a9d7dcf0 Bump pxt-core to 0.4.47 2016-10-07 09:22:27 -07:00
09d7ebaf78 storing target id, version if available 2016-10-07 09:19:14 -07:00
5c6b4c454b 0.4.38 2016-10-07 02:53:34 -07:00
7e1408fc12 Bump pxt-core to 0.4.46 2016-10-07 02:53:32 -07:00
09dc67717c added nickname / github search flag 2016-10-07 02:53:18 -07:00
20dcd5ce34 0.4.37 2016-10-05 17:17:12 -07:00
e092961b5b Bump pxt-core to 0.4.45 2016-10-05 17:17:11 -07:00
28044af979 merge 2016-10-05 17:16:58 -07:00
a9ba0a8f90 adding sharing flags 2016-10-05 17:14:49 -07:00
871694f99f 0.4.36 2016-10-05 15:17:45 -07:00
8f6c81cd53 Bump pxt-core to 0.4.44 2016-10-05 15:17:44 -07:00
c819b815c4 adding sharing flag to pxtarget.json 2016-10-05 15:17:16 -07:00
a714970344 0.4.35 2016-10-04 08:42:57 -07:00
77df714a08 Bump pxt-core to 0.4.42 2016-10-04 08:42:57 -07:00
693a6ba8a9 Remove 3 converter tests with overflowing numbers 2016-10-04 08:20:30 -07:00
5a8122bc8a 0.4.34 2016-10-03 22:35:53 -07:00
c382fc5050 Bump pxt-core to 0.4.41 2016-10-03 22:35:51 -07:00
d69a82d167 updated telegraph project 2016-10-03 22:32:27 -07:00
a30ca46fef merging changes 2016-10-03 22:23:01 -07:00
a56226c08d updated hack-your-headphone lesson 2016-10-03 22:21:36 -07:00
87d34ba030 restructed banana lesson 2016-10-03 19:07:54 -07:00
091917b765 removed linking between projects 2016-10-03 18:55:09 -07:00
42a93a1682 updated accent color 2016-10-03 18:54:07 -07:00
aea09c1830 Minor fixes to guitar demo 2016-10-03 16:37:46 -07:00
5e9eec61c5 Reject promise when deploy to board fails (#267)
* Reject promise when deploy to board fails

* Change var to let
2016-10-03 15:26:41 -07:00
a34f765681 adding guitar to project list 2016-10-03 15:18:20 -07:00
2ae78fe6b8 Updated guitar lessons (#268)
* initial notes

* updated code samples

* splitting the page and preparing layout

* missing gamepad api

* added basic guitar activty md files

added initial draft of guitar lesson - in progress

* word smithing and adding detail for concepts listed

* word smithing and adding detail for concepts listed

* typo in file name

* missing macro

* replaced guitar.png with image from Julia Carlson

* adding a few pictures

* adding cards macros

* few tweaks

* image for accellerometer lesson xyz axis

* fixed the numbering buttons page
-fixed the numbering to restart for each section and asdded spaces after so they don't wrap

* adding a few video links

* pin-press - added circuit info

* more vids

* fixing latest commit

* edits to light sensor and pin-press

* updated descriptions, linking lesson

* pin-press and display-buttons updates
-added dode samples to pin press

* updated making video

* light-sensor updated numbering

* Clean up
Clean up of headings to template style, other fixes

* putting display in template
use h2 with "Step 1:" and image before text

* removed numbered lists for display & light
these topics are code complete

* more consistent formating
Acceleromenter, buttons, light sensosr

* Acceleration Lesson, added art
Lesson steps for Acceleration, art for degree F to C for Map anology+clean up of light sensor topic

* Pin Press code complete
some other basic fomats and edits

* Removed dashes in lesson names
renamed and fixed references to files with "-" in names

* rest of fles w/ dash in name changes

* fixed links to guitar activities

* updated acceleraomter section

* transparency 4 art, image text
added transarency and renamed art, added descriptive text for video and still images

* renamed art

* fixing the merge

* fixing hint

* moved step 2 outside ~hint block

* fixing snippets

* remove guitar from project list

* Duration/Materials consistent  format
moved out of ~avatar block
2016-10-03 14:59:58 -07:00
e983c76e2f Remove unneeded tests 2016-10-03 11:15:49 -07:00
ced4565d5c 0.4.23 2016-10-01 15:52:41 -07:00
2475058b94 0.4.22 2016-10-01 15:45:43 -07:00
c6ee0db81c Bump pxt-core to 0.4.39 2016-10-01 15:45:41 -07:00
1b96e6332a 0.4.21 2016-10-01 21:02:36 +02:00
1ceec1d3b4 0.4.20 2016-10-01 20:59:44 +02:00
2e9ddb48df 0.4.19 2016-10-01 20:58:45 +02:00
33207f33e5 0.4.33 2016-09-30 22:08:18 -07:00
a487e102ef Bump pxt-core to 0.4.39 2016-09-30 22:08:16 -07:00
a6ffa99ceb 0.4.32 2016-09-30 21:51:56 -07:00
d2aa02c259 Bump pxt-core to 0.4.37 2016-09-30 21:51:54 -07:00
563d76b90a 0.4.31 2016-09-30 10:56:30 -07:00
b433585403 disable persistence of cookies 2016-09-30 10:56:11 -07:00
576f37171a 0.4.30 2016-09-30 08:29:54 -07:00
0bd92a433d Bump pxt-core to 0.4.36 2016-09-30 08:29:52 -07:00
2d5f3421ba updated docs page tracking 2016-09-30 08:29:44 -07:00
7956c6e6a1 disable persistence when initializig mix panel 2016-09-30 08:14:13 -07:00
1f7a56a451 0.4.29 2016-09-29 22:46:54 -07:00
0ea4583b20 fix typo in tracking 2016-09-29 22:45:55 -07:00
4bccb435f7 0.4.28 2016-09-29 22:35:06 -07:00
749c2111d2 disaable user-voice, disable cookies in mixpanel 2016-09-29 22:31:10 -07:00
96991447f8 0.4.27 2016-09-29 22:15:19 -07:00
22f36a623b Bump pxt-core to 0.4.35 2016-09-29 22:15:17 -07:00
8a47793f48 reorg lesson 2016-09-29 22:15:04 -07:00
2296220ad7 updated logos 2016-09-29 16:23:37 -07:00
22864bd26a pointing to cloud compile service 2016-09-29 16:13:33 -07:00
574a9e01d5 updating pinmap 2016-09-29 15:25:57 -07:00
00278036a4 fixing pin mapping 2016-09-29 15:20:45 -07:00
5cfedf7343 0.4.26 2016-09-29 08:32:27 -07:00
13383e6232 adding sketeches 2016-09-29 08:32:15 -07:00
165cd0c67e Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-29 08:16:14 -07:00
9c8886116e fix for microsoft/pxt#396 2016-09-29 08:15:58 -07:00
fc495b928e Implement getPinAddress in simulator 2016-09-29 10:47:50 +01:00
17644d4947 0.4.25 2016-09-28 22:36:26 -07:00
068ea80a45 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-28 22:36:04 -07:00
7a86bbd6b9 Timingate (#265)
* draft lesson

* basic timing gates lesson
2016-09-28 22:35:53 -07:00
78fffe0e01 typos 2016-09-28 19:24:43 -07:00
7bf1a29c83 0.4.24 2016-09-28 18:08:18 -07:00
446ef4d7b7 Bump pxt-core to 0.4.33 2016-09-28 18:08:14 -07:00
ca3e3a43a5 0.4.23 2016-09-28 17:05:17 -07:00
2225be7af1 added org info 2016-09-28 15:25:58 -07:00
1ce863df96 0.4.22 2016-09-28 11:55:00 -07:00
68ae9864a9 Bump pxt-core to 0.4.32 2016-09-28 11:54:57 -07:00
8cd670b22a 0.4.21 2016-09-28 00:29:43 -07:00
a36038a048 Bump pxt-core to 0.4.30 2016-09-28 00:29:39 -07:00
9d4b31fe4d updated share docs 2016-09-28 00:29:27 -07:00
3ea6d1e6bb 0.4.20 2016-09-27 18:11:07 -07:00
1698c4a012 Bump pxt-core to 0.4.27 2016-09-27 18:11:06 -07:00
4b583e221b limited support for RGB led 2016-09-27 13:35:48 -07:00
c88645d0cd support for AB / Shake buttons 2016-09-27 11:00:21 -07:00
14e8eabd25 updated simulator ratio, domain names 2016-09-27 09:35:52 -07:00
5fab789763 merging microbit 2016-09-26 22:00:04 -07:00
2c39e249f9 New guitar project (#264) 2016-09-26 21:55:39 -07:00
c486a9db94 0.4.19 2016-09-26 16:31:02 -07:00
816438fa79 Bump pxt-core to 0.4.26 2016-09-26 16:30:58 -07:00
33eca3c507 tweaked colors 2016-09-26 15:10:37 -07:00
9ccfcf19d9 initial round of visual updates 2016-09-26 15:05:06 -07:00
5edd06c9b9 migrating instruction generation logic to pxt 2016-09-26 13:26:43 -07:00
a114dc32e7 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-26 10:00:13 -07:00
019bc34d90 Fixing hover text /help window for blocks are not correct 2016-09-26 09:59:52 -07:00
0676d780ab Fixing beat fraction typo (#263) 2016-09-23 22:27:57 -07:00
96e23d99b2 Merge pull request #261 from Microsoft/note_fix
Add annotation to Note.C in music enum
2016-09-23 12:56:41 -07:00
15b1f95394 Add annotation to Note.C in music enum 2016-09-22 14:36:37 -07:00
552b0d8165 0.4.18 2016-09-22 03:56:03 -07:00
faed492a87 Embed docs (#259)
* Generic instructions for embedding

* Wordpress instructions, update Markdown instructions

* Blogger instructions

* Squarespace instructions

* Google sites info

* Sway restrictions

* Correct order
2016-09-22 03:50:59 -07:00
0ce1738653 Remove comment re Safari in private mode 2016-09-22 09:27:46 +01:00
f5cabe6e94 0.4.17 2016-09-21 22:30:10 -07:00
f2e7a640f1 Bump pxt-core to 0.4.25 2016-09-21 22:30:08 -07:00
7fb057af66 0.4.16 2016-09-21 22:14:40 -07:00
c0b9329401 Bump pxt-core to 0.4.24 2016-09-21 22:14:33 -07:00
c04ddbb459 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-21 16:34:06 -07:00
4aac4ef92d Fixing hero lesson 2016-09-21 16:31:03 -07:00
979b2b892a avoid name collision (embed.md => share.md) 2016-09-21 15:01:43 -07:00
4c3f9910f7 0.4.15 2016-09-21 10:55:54 -07:00
9aef584966 Bump pxt-core to 0.4.21 2016-09-21 10:55:52 -07:00
e62d15ba85 Embed docs (#257)
* embed docs

* adding embed docs
2016-09-21 10:15:59 -07:00
adf97d9b5c Add information about Safari being unsupported in private browsing mode 2016-09-21 11:23:43 +01:00
2bb6c6ae27 0.4.14 2016-09-20 22:56:14 -07:00
0919eff0c5 Bump pxt-core to 0.4.18 2016-09-20 22:56:12 -07:00
e31279938b 0.4.13 2016-09-20 22:13:15 -07:00
2655843b74 Bump pxt-core to 0.4.17 2016-09-20 22:13:08 -07:00
527d323ea7 New electron client (#256) 2016-09-20 22:02:18 -07:00
5d40a48477 Merge pull request #255 from Microsoft/browser-versions
More detailed information about which browser versions are supported
2016-09-20 11:54:59 +01:00
850fb54f52 missing shims for devices namespace 2016-09-19 09:49:58 -07:00
6bb35c1a72 More detailed information about which browser versions are supported 2016-09-19 09:31:03 +01:00
6569231ba6 0.4.12 2016-09-16 00:05:53 -07:00
a3a1c8a480 Bump pxt-core to 0.4.15 2016-09-16 00:05:51 -07:00
c90dfaa6e7 added headphone part 2016-09-15 23:50:52 -07:00
02cd0e1da3 remove "receivednumberat" from blocks 2016-09-15 23:49:50 -07:00
0f9dde0c4e convert event source/value into TD_ID shims 2016-09-15 23:49:14 -07:00
1e0cd48316 updated docs 2016-09-15 11:04:45 -07:00
d959282c68 0.4.11 2016-09-15 10:50:25 -07:00
d513ad7713 Bump pxt-core to 0.4.13 2016-09-15 10:50:23 -07:00
b7da28285e adding stubs for bluetooth functions 2016-09-15 09:40:58 -07:00
dbaf406703 splitted usb transfer instructions 2016-09-15 08:35:01 -07:00
2cb467f22b 0.4.10 2016-09-15 07:26:32 -07:00
9585e2276d Bump pxt-core to 0.4.12 2016-09-15 07:26:29 -07:00
a591d9f072 Release build of Mac client 2016-09-15 09:25:33 +01:00
471a30ca3d Minimise memory usage in Mac app directory watcher 2016-09-15 09:24:09 +01:00
205b94afe8 Launch editor menu item in Mac app 2016-09-15 09:23:48 +01:00
18caf554e9 Use micro:bit image for Mac app icon
I’m continuing to use the same menu bar image, as usually these are black and white on OS X, compared to coloured images being common on the Windows task bar.
2016-09-15 09:17:54 +01:00
67cdf16fe4 Remove redundant values from MainMenu.xib
A small section of this file is still required to build and run the app (it contains metadata that declares that AppDelegate.m is the main implementation, for example).
2016-09-15 08:51:49 +01:00
bdbe8371dd 0.4.9 2016-09-14 22:50:29 -07:00
21a36eb9ee fixing broken image paths 2016-09-14 22:43:59 -07:00
376b20b035 0.4.8 2016-09-14 22:28:23 -07:00
7ce41b52aa fixing path in docs 2016-09-14 22:28:05 -07:00
46f7831e7c 0.4.7 2016-09-14 22:21:00 -07:00
dda29a5cb6 Bump pxt-core to 0.4.11 2016-09-14 22:20:58 -07:00
6e4f4595a2 updated usb images 2016-09-14 22:18:01 -07:00
207 changed files with 6217 additions and 3011 deletions

View File

@ -3,17 +3,12 @@ node_js:
- "5.7.0"
script:
- "node node_modules/pxt-core/built/pxt.js travis"
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js run)"
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js run)"
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js test)"
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js test)"
- "node node_modules/pxt-core/built/pxt.js testdir tests"
- "node node_modules/pxt-core/built/pxt.js uploaddoc"
- "(cd libs/hello; node ../../node_modules/pxt-core/built/pxt.js testconv https://az851932.vo.msecnd.net/files/td-converter-tests-v0.json)"
sudo: false
notifications:
email:
- touchdevelop-build@microsoft.com
- kindscript@microsoft.com
cache:
directories:
- node_modules

View File

@ -16,5 +16,6 @@
"**/pxt_modules/**": true
},
"tslint.enable": true,
"tslint.rulesDirectory": "node_modules/tslint-microsoft-contrib"
"tslint.rulesDirectory": "node_modules/tslint-microsoft-contrib",
"typescript.tsdk": "./node_modules/typescript/lib"
}

View File

@ -1,11 +1,11 @@
# micro:bit target for PXT
# Calliope target for PXT
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using
This target allow to program a [Calliope](http://calliope.cc/) using
PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt)).
* [Try it live](https://codethemicrobit.com)
[![Build Status](https://travis-ci.org/Microsoft/pxt-calliope.svg?branch=master)](https://travis-ci.org/Microsoft/pxt-calliope)
[![Build Status](https://travis-ci.org/Microsoft/pxt-microbit.svg?branch=master)](https://travis-ci.org/Microsoft/pxt-microbit)
![](http://calliope.cc/content/1-ueber-mini/mini_board.png)
## Local server
@ -18,8 +18,8 @@ The following commands are a 1-time setup after synching the repo on your machin
* if not yet installed, install [Node.js 4.4.5 or higher](https://nodejs.org/en/download/)
* [clone this repo](https://help.github.com/articles/cloning-a-repository/) to your computer and go in the project folder
```
git clone https://github.com/microsoft/pxt-microbit
cd pxt-microbit
git clone https://github.com/microsoft/pxt-calliope
cd pxt-calliope
```
* install the PXT command line (add ``sudo`` for Mac/Linux shells).
```
@ -32,14 +32,15 @@ npm install
### Running
Run this command to open a local web server (add ``sudo`` for Mac/Linux shells)
Run this command to open a local web server (add ``sudo`` for Mac/Linux shells).
```
pxt serve
```
If the local server opens in the wrong browser, make sure to copy the URL containing the local token.
Otherwise, the editor will not be able to load the projects.
If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt`` flag (add ``sudo`` for Mac/Linux shells):
If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt`` flag (add ``sudo`` for Mac/Linux shells). On Windows, you must be running
from the ``Run Yotta`` command prompt.
```
pxt serve -yt
```
@ -53,11 +54,6 @@ pxt update
More instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
### Building
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
* open the ``win10/app.sln`` solution and launch the ``codethemicrobit`` project.
## Testing
The build automatically runs the following:
@ -66,7 +62,6 @@ The build automatically runs the following:
* `pxt run` in `libs/lang-test*` - this will run the test in command line runner;
there is a number of asserts in both of these
* `pxt testdir` in `tests` - this makes sure all the files compile and generates .hex files
* run the TD->TS converter on a number of test scripts from `microbit.co.uk` and make sure the results compile
To test something on the device:

2
clients/electron/.gitignore vendored Normal file
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@ -0,0 +1,2 @@
node_modules
projects

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# PXT micro:bit Electron app
A very basic wrapper around the web app. To install, copy the contents of this
directory to somewhere outside the main `pxt-microbit` repository. Then run `npm
install && npm start`.

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@ -0,0 +1,15 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>code the micro:bit</title>
</head>
<body>
<webview id="webview" style="position:absolute; left:0; top:0; right:0; bottom:0"/>
<script>
const webview = document.getElementById("webview")
const url = `http://localhost:3232/${window.location.hash}`
webview.src = url
</script>
</body>
</html>

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@ -1,67 +1,39 @@
const electron = require('electron')
// Module to control application life.
const app = electron.app
// Module to create native browser window.
const BrowserWindow = electron.BrowserWindow
// pxt toolchain
const {app, BrowserWindow, Menu} = require('electron')
const pxt = require('pxt-core')
const path = require('path')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
let win
function createWindow() {
console.log('starting app...')
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800, height: 600,
webPreferences: {
nodeIntegration: false,
}
const cliPath = path.join(process.cwd(), "node_modules/pxt-microbit")
function startServerAndCreateWindow() {
pxt.mainCli(cliPath, ["serve", "-no-browser"])
createWindow()
}
function createWindow () {
win = new BrowserWindow({
width: 800,
height: 600,
title: "code the micro:bit"
})
ts.pxt.Util.debug = true;
pxt.mainCli("C:/gh/pxt-microbit/clients/electron/node_modules/pxt-microbit", ["serve", "-just"]);
// no menu
mainWindow.setMenu(null);
// and load the index.html of the app.
mainWindow.loadURL(`http://localhost:3232/#local_token=08ba9b8f-6ccb-4202-296d-28fac7a553d9`)
// Open the DevTools.
mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
Menu.setApplicationMenu(null)
win.loadURL(`file://${__dirname}/index.html#local_token=${pxt.globalConfig.localToken}`)
win.on('closed', () => {
win = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
app.on('ready', startServerAndCreateWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
app.on('activate', () => {
if (win === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.

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@ -1,19 +1,14 @@
{
"name": "codethemicrobit",
"version": "0.1.0",
"description": "A Blocks / JavaScript editor for the micro:bit",
"main": "main.js",
"scripts": {
"start": "electron ."
},
"name" : "code-the-microbit",
"version" : "1.0.0",
"description": "Blocks / Javascript editor",
"author": "Microsoft",
"license": "MIT",
"devDependencies": {
"electron-prebuilt": "^1.2.0"
"main" : "main.js",
"scripts": {
"start": "node_modules/.bin/electron ."
},
"dependencies": {
"typescript": "1.8.7",
"pxt-core": "*",
"pxt-microbit": "*"
"devDependencies": {
"electron": "*",
"pxt-microbit": "*"
}
}
}

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@ -4,7 +4,6 @@
@interface AppDelegate ()<DirectoryWatcherDelegate, UploaderDelegate, NSUserNotificationCenterDelegate>
@property (weak) IBOutlet NSWindow *window;
@property DirectoryWatcher * watcher;
@property Uploader * uploader;
@property NSStatusItem * menubarItem;
@ -115,10 +114,17 @@
microBitCount.enabled = NO;
[menu addItem:microBitCount];
NSMenuItem * websiteItem = [[NSMenuItem alloc] initWithTitle:@"Editor" action:@selector(launchEditor:) keyEquivalent:@"e"];
[menu addItem:websiteItem];
NSMenuItem * quitItem = [[NSMenuItem alloc] initWithTitle:@"Quit" action:@selector(terminate:) keyEquivalent:@"q"];
[menu addItem:quitItem];
self.menubarItem.menu = menu;
}
- (void)launchEditor:(id)sender {
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"https://codethemicrobit.com/"]];
}
@end

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@ -12,670 +12,7 @@
</customObject>
<customObject id="-1" userLabel="First Responder" customClass="FirstResponder"/>
<customObject id="-3" userLabel="Application" customClass="NSObject"/>
<customObject id="Voe-Tx-rLC" customClass="AppDelegate">
<connections>
<outlet property="window" destination="QvC-M9-y7g" id="gIp-Ho-8D9"/>
</connections>
</customObject>
<customObject id="Voe-Tx-rLC" customClass="AppDelegate"/>
<customObject id="YLy-65-1bz" customClass="NSFontManager"/>
<menu title="Main Menu" systemMenu="main" id="AYu-sK-qS6">
<items>
<menuItem title="Microbit Uploader" id="1Xt-HY-uBw">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Microbit Uploader" systemMenu="apple" id="uQy-DD-JDr">
<items>
<menuItem title="About Microbit Uploader" id="5kV-Vb-QxS">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="orderFrontStandardAboutPanel:" target="-1" id="Exp-CZ-Vem"/>
</connections>
</menuItem>
<menuItem isSeparatorItem="YES" id="VOq-y0-SEH"/>
<menuItem title="Preferences…" keyEquivalent="," id="BOF-NM-1cW"/>
<menuItem isSeparatorItem="YES" id="wFC-TO-SCJ"/>
<menuItem title="Services" id="NMo-om-nkz">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Services" systemMenu="services" id="hz9-B4-Xy5"/>
</menuItem>
<menuItem isSeparatorItem="YES" id="4je-JR-u6R"/>
<menuItem title="Hide Microbit Uploader" keyEquivalent="h" id="Olw-nP-bQN">
<connections>
<action selector="hide:" target="-1" id="PnN-Uc-m68"/>
</connections>
</menuItem>
<menuItem title="Hide Others" keyEquivalent="h" id="Vdr-fp-XzO">
<modifierMask key="keyEquivalentModifierMask" option="YES" command="YES"/>
<connections>
<action selector="hideOtherApplications:" target="-1" id="VT4-aY-XCT"/>
</connections>
</menuItem>
<menuItem title="Show All" id="Kd2-mp-pUS">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="unhideAllApplications:" target="-1" id="Dhg-Le-xox"/>
</connections>
</menuItem>
<menuItem isSeparatorItem="YES" id="kCx-OE-vgT"/>
<menuItem title="Quit Microbit Uploader" keyEquivalent="q" id="4sb-4s-VLi">
<connections>
<action selector="terminate:" target="-1" id="Te7-pn-YzF"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
<menuItem title="File" id="dMs-cI-mzQ">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="File" id="bib-Uj-vzu">
<items>
<menuItem title="New" keyEquivalent="n" id="Was-JA-tGl">
<connections>
<action selector="newDocument:" target="-1" id="4Si-XN-c54"/>
</connections>
</menuItem>
<menuItem title="Open…" keyEquivalent="o" id="IAo-SY-fd9">
<connections>
<action selector="openDocument:" target="-1" id="bVn-NM-KNZ"/>
</connections>
</menuItem>
<menuItem title="Open Recent" id="tXI-mr-wws">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Open Recent" systemMenu="recentDocuments" id="oas-Oc-fiZ">
<items>
<menuItem title="Clear Menu" id="vNY-rz-j42">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="clearRecentDocuments:" target="-1" id="Daa-9d-B3U"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
<menuItem isSeparatorItem="YES" id="m54-Is-iLE"/>
<menuItem title="Close" keyEquivalent="w" id="DVo-aG-piG">
<connections>
<action selector="performClose:" target="-1" id="HmO-Ls-i7Q"/>
</connections>
</menuItem>
<menuItem title="Save…" keyEquivalent="s" id="pxx-59-PXV">
<connections>
<action selector="saveDocument:" target="-1" id="teZ-XB-qJY"/>
</connections>
</menuItem>
<menuItem title="Save As…" keyEquivalent="S" id="Bw7-FT-i3A">
<connections>
<action selector="saveDocumentAs:" target="-1" id="mDf-zr-I0C"/>
</connections>
</menuItem>
<menuItem title="Revert to Saved" id="KaW-ft-85H">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="revertDocumentToSaved:" target="-1" id="iJ3-Pv-kwq"/>
</connections>
</menuItem>
<menuItem isSeparatorItem="YES" id="aJh-i4-bef"/>
<menuItem title="Page Setup…" keyEquivalent="P" id="qIS-W8-SiK">
<modifierMask key="keyEquivalentModifierMask" shift="YES" command="YES"/>
<connections>
<action selector="runPageLayout:" target="-1" id="Din-rz-gC5"/>
</connections>
</menuItem>
<menuItem title="Print…" keyEquivalent="p" id="aTl-1u-JFS">
<connections>
<action selector="print:" target="-1" id="qaZ-4w-aoO"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
<menuItem title="Edit" id="5QF-Oa-p0T">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Edit" id="W48-6f-4Dl">
<items>
<menuItem title="Undo" keyEquivalent="z" id="dRJ-4n-Yzg">
<connections>
<action selector="undo:" target="-1" id="M6e-cu-g7V"/>
</connections>
</menuItem>
<menuItem title="Redo" keyEquivalent="Z" id="6dh-zS-Vam">
<connections>
<action selector="redo:" target="-1" id="oIA-Rs-6OD"/>
</connections>
</menuItem>
<menuItem isSeparatorItem="YES" id="WRV-NI-Exz"/>
<menuItem title="Cut" keyEquivalent="x" id="uRl-iY-unG">
<connections>
<action selector="cut:" target="-1" id="YJe-68-I9s"/>
</connections>
</menuItem>
<menuItem title="Copy" keyEquivalent="c" id="x3v-GG-iWU">
<connections>
<action selector="copy:" target="-1" id="G1f-GL-Joy"/>
</connections>
</menuItem>
<menuItem title="Paste" keyEquivalent="v" id="gVA-U4-sdL">
<connections>
<action selector="paste:" target="-1" id="UvS-8e-Qdg"/>
</connections>
</menuItem>
<menuItem title="Paste and Match Style" keyEquivalent="V" id="WeT-3V-zwk">
<modifierMask key="keyEquivalentModifierMask" option="YES" command="YES"/>
<connections>
<action selector="pasteAsPlainText:" target="-1" id="cEh-KX-wJQ"/>
</connections>
</menuItem>
<menuItem title="Delete" id="pa3-QI-u2k">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="delete:" target="-1" id="0Mk-Ml-PaM"/>
</connections>
</menuItem>
<menuItem title="Select All" keyEquivalent="a" id="Ruw-6m-B2m">
<connections>
<action selector="selectAll:" target="-1" id="VNm-Mi-diN"/>
</connections>
</menuItem>
<menuItem isSeparatorItem="YES" id="uyl-h8-XO2"/>
<menuItem title="Find" id="4EN-yA-p0u">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Find" id="1b7-l0-nxx">
<items>
<menuItem title="Find…" tag="1" keyEquivalent="f" id="Xz5-n4-O0W">
<connections>
<action selector="performFindPanelAction:" target="-1" id="cD7-Qs-BN4"/>
</connections>
</menuItem>
<menuItem title="Find and Replace…" tag="12" keyEquivalent="f" id="YEy-JH-Tfz">
<modifierMask key="keyEquivalentModifierMask" option="YES" command="YES"/>
<connections>
<action selector="performFindPanelAction:" target="-1" id="WD3-Gg-5AJ"/>
</connections>
</menuItem>
<menuItem title="Find Next" tag="2" keyEquivalent="g" id="q09-fT-Sye">
<connections>
<action selector="performFindPanelAction:" target="-1" id="NDo-RZ-v9R"/>
</connections>
</menuItem>
<menuItem title="Find Previous" tag="3" keyEquivalent="G" id="OwM-mh-QMV">
<connections>
<action selector="performFindPanelAction:" target="-1" id="HOh-sY-3ay"/>
</connections>
</menuItem>
<menuItem title="Use Selection for Find" tag="7" keyEquivalent="e" id="buJ-ug-pKt">
<connections>
<action selector="performFindPanelAction:" target="-1" id="U76-nv-p5D"/>
</connections>
</menuItem>
<menuItem title="Jump to Selection" keyEquivalent="j" id="S0p-oC-mLd">
<connections>
<action selector="centerSelectionInVisibleArea:" target="-1" id="IOG-6D-g5B"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
<menuItem title="Spelling and Grammar" id="Dv1-io-Yv7">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Spelling" id="3IN-sU-3Bg">
<items>
<menuItem title="Show Spelling and Grammar" keyEquivalent=":" id="HFo-cy-zxI">
<connections>
<action selector="showGuessPanel:" target="-1" id="vFj-Ks-hy3"/>
</connections>
</menuItem>
<menuItem title="Check Document Now" keyEquivalent=";" id="hz2-CU-CR7">
<connections>
<action selector="checkSpelling:" target="-1" id="fz7-VC-reM"/>
</connections>
</menuItem>
<menuItem isSeparatorItem="YES" id="bNw-od-mp5"/>
<menuItem title="Check Spelling While Typing" id="rbD-Rh-wIN">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="toggleContinuousSpellChecking:" target="-1" id="7w6-Qz-0kB"/>
</connections>
</menuItem>
<menuItem title="Check Grammar With Spelling" id="mK6-2p-4JG">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="toggleGrammarChecking:" target="-1" id="muD-Qn-j4w"/>
</connections>
</menuItem>
<menuItem title="Correct Spelling Automatically" id="78Y-hA-62v">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="toggleAutomaticSpellingCorrection:" target="-1" id="2lM-Qi-WAP"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
<menuItem title="Substitutions" id="9ic-FL-obx">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Substitutions" id="FeM-D8-WVr">
<items>
<menuItem title="Show Substitutions" id="z6F-FW-3nz">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="orderFrontSubstitutionsPanel:" target="-1" id="oku-mr-iSq"/>
</connections>
</menuItem>
<menuItem isSeparatorItem="YES" id="gPx-C9-uUO"/>
<menuItem title="Smart Copy/Paste" id="9yt-4B-nSM">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="toggleSmartInsertDelete:" target="-1" id="3IJ-Se-DZD"/>
</connections>
</menuItem>
<menuItem title="Smart Quotes" id="hQb-2v-fYv">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="toggleAutomaticQuoteSubstitution:" target="-1" id="ptq-xd-QOA"/>
</connections>
</menuItem>
<menuItem title="Smart Dashes" id="rgM-f4-ycn">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="toggleAutomaticDashSubstitution:" target="-1" id="oCt-pO-9gS"/>
</connections>
</menuItem>
<menuItem title="Smart Links" id="cwL-P1-jid">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="toggleAutomaticLinkDetection:" target="-1" id="Gip-E3-Fov"/>
</connections>
</menuItem>
<menuItem title="Data Detectors" id="tRr-pd-1PS">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="toggleAutomaticDataDetection:" target="-1" id="R1I-Nq-Kbl"/>
</connections>
</menuItem>
<menuItem title="Text Replacement" id="HFQ-gK-NFA">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="toggleAutomaticTextReplacement:" target="-1" id="DvP-Fe-Py6"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
<menuItem title="Transformations" id="2oI-Rn-ZJC">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Transformations" id="c8a-y6-VQd">
<items>
<menuItem title="Make Upper Case" id="vmV-6d-7jI">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="uppercaseWord:" target="-1" id="sPh-Tk-edu"/>
</connections>
</menuItem>
<menuItem title="Make Lower Case" id="d9M-CD-aMd">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="lowercaseWord:" target="-1" id="iUZ-b5-hil"/>
</connections>
</menuItem>
<menuItem title="Capitalize" id="UEZ-Bs-lqG">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="capitalizeWord:" target="-1" id="26H-TL-nsh"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
<menuItem title="Speech" id="xrE-MZ-jX0">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Speech" id="3rS-ZA-NoH">
<items>
<menuItem title="Start Speaking" id="Ynk-f8-cLZ">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="startSpeaking:" target="-1" id="654-Ng-kyl"/>
</connections>
</menuItem>
<menuItem title="Stop Speaking" id="Oyz-dy-DGm">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="stopSpeaking:" target="-1" id="dX8-6p-jy9"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
</items>
</menu>
</menuItem>
<menuItem title="Format" id="jxT-CU-nIS">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Format" id="GEO-Iw-cKr">
<items>
<menuItem title="Font" id="Gi5-1S-RQB">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Font" systemMenu="font" id="aXa-aM-Jaq">
<items>
<menuItem title="Show Fonts" keyEquivalent="t" id="Q5e-8K-NDq">
<connections>
<action selector="orderFrontFontPanel:" target="YLy-65-1bz" id="WHr-nq-2xA"/>
</connections>
</menuItem>
<menuItem title="Bold" tag="2" keyEquivalent="b" id="GB9-OM-e27">
<connections>
<action selector="addFontTrait:" target="YLy-65-1bz" id="hqk-hr-sYV"/>
</connections>
</menuItem>
<menuItem title="Italic" tag="1" keyEquivalent="i" id="Vjx-xi-njq">
<connections>
<action selector="addFontTrait:" target="YLy-65-1bz" id="IHV-OB-c03"/>
</connections>
</menuItem>
<menuItem title="Underline" keyEquivalent="u" id="WRG-CD-K1S">
<connections>
<action selector="underline:" target="-1" id="FYS-2b-JAY"/>
</connections>
</menuItem>
<menuItem isSeparatorItem="YES" id="5gT-KC-WSO"/>
<menuItem title="Bigger" tag="3" keyEquivalent="+" id="Ptp-SP-VEL">
<connections>
<action selector="modifyFont:" target="YLy-65-1bz" id="Uc7-di-UnL"/>
</connections>
</menuItem>
<menuItem title="Smaller" tag="4" keyEquivalent="-" id="i1d-Er-qST">
<connections>
<action selector="modifyFont:" target="YLy-65-1bz" id="HcX-Lf-eNd"/>
</connections>
</menuItem>
<menuItem isSeparatorItem="YES" id="kx3-Dk-x3B"/>
<menuItem title="Kern" id="jBQ-r6-VK2">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Kern" id="tlD-Oa-oAM">
<items>
<menuItem title="Use Default" id="GUa-eO-cwY">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="useStandardKerning:" target="-1" id="6dk-9l-Ckg"/>
</connections>
</menuItem>
<menuItem title="Use None" id="cDB-IK-hbR">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="turnOffKerning:" target="-1" id="U8a-gz-Maa"/>
</connections>
</menuItem>
<menuItem title="Tighten" id="46P-cB-AYj">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="tightenKerning:" target="-1" id="hr7-Nz-8ro"/>
</connections>
</menuItem>
<menuItem title="Loosen" id="ogc-rX-tC1">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="loosenKerning:" target="-1" id="8i4-f9-FKE"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
<menuItem title="Ligatures" id="o6e-r0-MWq">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Ligatures" id="w0m-vy-SC9">
<items>
<menuItem title="Use Default" id="agt-UL-0e3">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="useStandardLigatures:" target="-1" id="7uR-wd-Dx6"/>
</connections>
</menuItem>
<menuItem title="Use None" id="J7y-lM-qPV">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="turnOffLigatures:" target="-1" id="iX2-gA-Ilz"/>
</connections>
</menuItem>
<menuItem title="Use All" id="xQD-1f-W4t">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="useAllLigatures:" target="-1" id="KcB-kA-TuK"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
<menuItem title="Baseline" id="OaQ-X3-Vso">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Baseline" id="ijk-EB-dga">
<items>
<menuItem title="Use Default" id="3Om-Ey-2VK">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="unscript:" target="-1" id="0vZ-95-Ywn"/>
</connections>
</menuItem>
<menuItem title="Superscript" id="Rqc-34-cIF">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="superscript:" target="-1" id="3qV-fo-wpU"/>
</connections>
</menuItem>
<menuItem title="Subscript" id="I0S-gh-46l">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="subscript:" target="-1" id="Q6W-4W-IGz"/>
</connections>
</menuItem>
<menuItem title="Raise" id="2h7-ER-AoG">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="raiseBaseline:" target="-1" id="4sk-31-7Q9"/>
</connections>
</menuItem>
<menuItem title="Lower" id="1tx-W0-xDw">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="lowerBaseline:" target="-1" id="OF1-bc-KW4"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
<menuItem isSeparatorItem="YES" id="Ndw-q3-faq"/>
<menuItem title="Show Colors" keyEquivalent="C" id="bgn-CT-cEk">
<connections>
<action selector="orderFrontColorPanel:" target="-1" id="mSX-Xz-DV3"/>
</connections>
</menuItem>
<menuItem isSeparatorItem="YES" id="iMs-zA-UFJ"/>
<menuItem title="Copy Style" keyEquivalent="c" id="5Vv-lz-BsD">
<modifierMask key="keyEquivalentModifierMask" option="YES" command="YES"/>
<connections>
<action selector="copyFont:" target="-1" id="GJO-xA-L4q"/>
</connections>
</menuItem>
<menuItem title="Paste Style" keyEquivalent="v" id="vKC-jM-MkH">
<modifierMask key="keyEquivalentModifierMask" option="YES" command="YES"/>
<connections>
<action selector="pasteFont:" target="-1" id="JfD-CL-leO"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
<menuItem title="Text" id="Fal-I4-PZk">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Text" id="d9c-me-L2H">
<items>
<menuItem title="Align Left" keyEquivalent="{" id="ZM1-6Q-yy1">
<connections>
<action selector="alignLeft:" target="-1" id="zUv-R1-uAa"/>
</connections>
</menuItem>
<menuItem title="Center" keyEquivalent="|" id="VIY-Ag-zcb">
<connections>
<action selector="alignCenter:" target="-1" id="spX-mk-kcS"/>
</connections>
</menuItem>
<menuItem title="Justify" id="J5U-5w-g23">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="alignJustified:" target="-1" id="ljL-7U-jND"/>
</connections>
</menuItem>
<menuItem title="Align Right" keyEquivalent="}" id="wb2-vD-lq4">
<connections>
<action selector="alignRight:" target="-1" id="r48-bG-YeY"/>
</connections>
</menuItem>
<menuItem isSeparatorItem="YES" id="4s2-GY-VfK"/>
<menuItem title="Writing Direction" id="H1b-Si-o9J">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Writing Direction" id="8mr-sm-Yjd">
<items>
<menuItem title="Paragraph" enabled="NO" id="ZvO-Gk-QUH">
<modifierMask key="keyEquivalentModifierMask"/>
</menuItem>
<menuItem id="YGs-j5-SAR">
<string key="title"> Default</string>
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="makeBaseWritingDirectionNatural:" target="-1" id="qtV-5e-UBP"/>
</connections>
</menuItem>
<menuItem id="Lbh-J2-qVU">
<string key="title"> Left to Right</string>
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="makeBaseWritingDirectionLeftToRight:" target="-1" id="S0X-9S-QSf"/>
</connections>
</menuItem>
<menuItem id="jFq-tB-4Kx">
<string key="title"> Right to Left</string>
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="makeBaseWritingDirectionRightToLeft:" target="-1" id="5fk-qB-AqJ"/>
</connections>
</menuItem>
<menuItem isSeparatorItem="YES" id="swp-gr-a21"/>
<menuItem title="Selection" enabled="NO" id="cqv-fj-IhA">
<modifierMask key="keyEquivalentModifierMask"/>
</menuItem>
<menuItem id="Nop-cj-93Q">
<string key="title"> Default</string>
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="makeTextWritingDirectionNatural:" target="-1" id="lPI-Se-ZHp"/>
</connections>
</menuItem>
<menuItem id="BgM-ve-c93">
<string key="title"> Left to Right</string>
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="makeTextWritingDirectionLeftToRight:" target="-1" id="caW-Bv-w94"/>
</connections>
</menuItem>
<menuItem id="RB4-Sm-HuC">
<string key="title"> Right to Left</string>
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="makeTextWritingDirectionRightToLeft:" target="-1" id="EXD-6r-ZUu"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
<menuItem isSeparatorItem="YES" id="fKy-g9-1gm"/>
<menuItem title="Show Ruler" id="vLm-3I-IUL">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="toggleRuler:" target="-1" id="FOx-HJ-KwY"/>
</connections>
</menuItem>
<menuItem title="Copy Ruler" keyEquivalent="c" id="MkV-Pr-PK5">
<modifierMask key="keyEquivalentModifierMask" control="YES" command="YES"/>
<connections>
<action selector="copyRuler:" target="-1" id="71i-fW-3W2"/>
</connections>
</menuItem>
<menuItem title="Paste Ruler" keyEquivalent="v" id="LVM-kO-fVI">
<modifierMask key="keyEquivalentModifierMask" control="YES" command="YES"/>
<connections>
<action selector="pasteRuler:" target="-1" id="cSh-wd-qM2"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
</items>
</menu>
</menuItem>
<menuItem title="View" id="H8h-7b-M4v">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="View" id="HyV-fh-RgO">
<items>
<menuItem title="Show Toolbar" keyEquivalent="t" id="snW-S8-Cw5">
<modifierMask key="keyEquivalentModifierMask" option="YES" command="YES"/>
<connections>
<action selector="toggleToolbarShown:" target="-1" id="BXY-wc-z0C"/>
</connections>
</menuItem>
<menuItem title="Customize Toolbar…" id="1UK-8n-QPP">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="runToolbarCustomizationPalette:" target="-1" id="pQI-g3-MTW"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
<menuItem title="Window" id="aUF-d1-5bR">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Window" systemMenu="window" id="Td7-aD-5lo">
<items>
<menuItem title="Minimize" keyEquivalent="m" id="OY7-WF-poV">
<connections>
<action selector="performMiniaturize:" target="-1" id="VwT-WD-YPe"/>
</connections>
</menuItem>
<menuItem title="Zoom" id="R4o-n2-Eq4">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="performZoom:" target="-1" id="DIl-cC-cCs"/>
</connections>
</menuItem>
<menuItem isSeparatorItem="YES" id="eu3-7i-yIM"/>
<menuItem title="Bring All to Front" id="LE2-aR-0XJ">
<modifierMask key="keyEquivalentModifierMask"/>
<connections>
<action selector="arrangeInFront:" target="-1" id="DRN-fu-gQh"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
<menuItem title="Help" id="wpr-3q-Mcd">
<modifierMask key="keyEquivalentModifierMask"/>
<menu key="submenu" title="Help" systemMenu="help" id="F2S-fz-NVQ">
<items>
<menuItem title="Microbit Uploader Help" keyEquivalent="?" id="FKE-Sm-Kum">
<connections>
<action selector="showHelp:" target="-1" id="y7X-2Q-9no"/>
</connections>
</menuItem>
</items>
</menu>
</menuItem>
</items>
</menu>
<window title="Microbit Uploader" allowsToolTipsWhenApplicationIsInactive="NO" autorecalculatesKeyViewLoop="NO" releasedWhenClosed="NO" visibleAtLaunch="NO" animationBehavior="default" id="QvC-M9-y7g">
<windowStyleMask key="styleMask" titled="YES" closable="YES" miniaturizable="YES" resizable="YES"/>
<windowPositionMask key="initialPositionMask" leftStrut="YES" rightStrut="YES" topStrut="YES" bottomStrut="YES"/>
<rect key="contentRect" x="335" y="390" width="480" height="360"/>
<rect key="screenRect" x="0.0" y="0.0" width="1280" height="777"/>
<view key="contentView" id="EiT-Mj-1SZ">
<rect key="frame" x="0.0" y="0.0" width="480" height="360"/>
<autoresizingMask key="autoresizingMask"/>
</view>
</window>
</objects>
</document>

View File

@ -55,14 +55,16 @@ void callback(ConstFSEventStreamRef streamRef, void * info, size_t numEvents, vo
- (void)rescanPathWithEvents:(BOOL)sendEvents {
NSArray<NSString*>* downloadFiles = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:self.path error:nil];
NSMutableSet<NSString*>* fullSet = [NSMutableSet new];
for (NSString * file in downloadFiles) {
[fullSet addObject:file];
if (![self.knownFiles containsObject:file]) {
if (sendEvents) {
[self.delegate watcher:self observedNewFileAtPath:file];
}
[self.knownFiles addObject:file];
}
}
self.knownFiles = fullSet;
}
@end

View File

@ -2,8 +2,6 @@
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>LSUIElement</key>
<true/>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
@ -19,13 +17,15 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<string>1.01</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
<string>2</string>
<key>LSMinimumSystemVersion</key>
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
<key>LSUIElement</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2016 Thomas Denney. All rights reserved.</string>
<key>NSMainNibFile</key>

View File

@ -13,10 +13,13 @@ export function deployCoreAsync(res: ts.pxtc.CompileResult) {
return getBitDrivesAsync()
.then(drives => {
if (drives.length == 0) {
console.log("cannot find any drives to deploy to")
} else {
console.log(`copy ${ts.pxtc.BINARY_HEX} to ` + drives.join(", "))
let msg = "cannot find any drives to deploy to";
console.log(msg);
return Promise.reject(new Error(msg));
}
console.log(`copy ${ts.pxtc.BINARY_HEX} to ` + drives.join(", "))
return Promise.map(drives, d =>
writeFileAsync(d + ts.pxtc.BINARY_HEX, res.outfiles[ts.pxtc.BINARY_HEX])
.then(() => {

View File

@ -1,13 +1,6 @@
<script type="text/javascript">
var appInsights=window.appInsights||function(config){
function r(config){t[config]=function(){var i=arguments;t.queue.push(function(){t[config].apply(t,i)})}}var t={config:config},u=document,e=window,o="script",s=u.createElement(o),i,f;for(s.src=config.url||"//az416426.vo.msecnd.net/scripts/a/ai.0.js",u.getElementsByTagName(o)[0].parentNode.appendChild(s),t.cookie=u.cookie,t.queue=[],i=["Event","Exception","Metric","PageView","Trace"];i.length;)r("track"+i.pop());return r("setAuthenticatedUserContext"),r("clearAuthenticatedUserContext"),config.disableExceptionTracking||(i="onerror",r("_"+i),f=e[i],e[i]=function(config,r,u,e,o){var s=f&&f(config,r,u,e,o);return s!==!0&&t["_"+i](config,r,u,e,o),s}),t
}({
instrumentationKey:"e9ae05ca-350b-427a-9775-3ba3f6efabce"
});window.appInsights=appInsights;
</script>
<script type="text/javascript">
(function(e,b){if(!b.__SV){var a,f,i,g;window.mixpanel=b;b._i=[];b.init=function(a,e,d){function f(b,h){var a=h.split(".");2==a.length&&(b=b[a[0]],h=a[1]);b[h]=function(){b.push([h].concat(Array.prototype.slice.call(arguments,0)))}}var c=b;"undefined"!==typeof d?c=b[d]=[]:d="mixpanel";c.people=c.people||[];c.toString=function(b){var a="mixpanel";"mixpanel"!==d&&(a+="."+d);b||(a+=" (stub)");return a};c.people.toString=function(){return c.toString(1)+".people (stub)"};i="disable time_event track track_pageview track_links track_forms register register_once alias unregister identify name_tag set_config reset people.set people.set_once people.increment people.append people.union people.track_charge people.clear_charges people.delete_user".split(" ");
for(g=0;g<i.length;g++)f(c,i[g]);b._i.push([a,e,d])};b.__SV=1.2;a=e.createElement("script");a.type="text/javascript";a.async=!0;a.src="undefined"!==typeof MIXPANEL_CUSTOM_LIB_URL?MIXPANEL_CUSTOM_LIB_URL:"file:"===e.location.protocol&&"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js".match(/^\/\//)?"https://cdn.mxpnl.com/libs/mixpanel-2-latest.min.js":"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js";f=e.getElementsByTagName("script")[0];f.parentNode.insertBefore(a,f)}})(document,window.mixpanel||[]);
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e");
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e", { disable_persistence: true });
if (typeof pxtConfig !== "undefined") mixpanel.register({ target: pxtConfig.targetId, version: pxtConfig.targetVersion });
</script>

View File

@ -1,13 +1,6 @@
<script type="text/javascript">
var appInsights=window.appInsights||function(config){
function r(config){t[config]=function(){var i=arguments;t.queue.push(function(){t[config].apply(t,i)})}}var t={config:config},u=document,e=window,o="script",s=u.createElement(o),i,f;for(s.src=config.url||"//az416426.vo.msecnd.net/scripts/a/ai.0.js",u.getElementsByTagName(o)[0].parentNode.appendChild(s),t.cookie=u.cookie,t.queue=[],i=["Event","Exception","Metric","PageView","Trace"];i.length;)r("track"+i.pop());return r("setAuthenticatedUserContext"),r("clearAuthenticatedUserContext"),config.disableExceptionTracking||(i="onerror",r("_"+i),f=e[i],e[i]=function(config,r,u,e,o){var s=f&&f(config,r,u,e,o);return s!==!0&&t["_"+i](config,r,u,e,o),s}),t
}({
instrumentationKey:"e9ae05ca-350b-427a-9775-3ba3f6efabce"
});window.appInsights=appInsights;
</script>
<script type="text/javascript">
(function(e,b){if(!b.__SV){var a,f,i,g;window.mixpanel=b;b._i=[];b.init=function(a,e,d){function f(b,h){var a=h.split(".");2==a.length&&(b=b[a[0]],h=a[1]);b[h]=function(){b.push([h].concat(Array.prototype.slice.call(arguments,0)))}}var c=b;"undefined"!==typeof d?c=b[d]=[]:d="mixpanel";c.people=c.people||[];c.toString=function(b){var a="mixpanel";"mixpanel"!==d&&(a+="."+d);b||(a+=" (stub)");return a};c.people.toString=function(){return c.toString(1)+".people (stub)"};i="disable time_event track track_pageview track_links track_forms register register_once alias unregister identify name_tag set_config reset people.set people.set_once people.increment people.append people.union people.track_charge people.clear_charges people.delete_user".split(" ");
for(g=0;g<i.length;g++)f(c,i[g]);b._i.push([a,e,d])};b.__SV=1.2;a=e.createElement("script");a.type="text/javascript";a.async=!0;a.src="undefined"!==typeof MIXPANEL_CUSTOM_LIB_URL?MIXPANEL_CUSTOM_LIB_URL:"file:"===e.location.protocol&&"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js".match(/^\/\//)?"https://cdn.mxpnl.com/libs/mixpanel-2-latest.min.js":"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js";f=e.getElementsByTagName("script")[0];f.parentNode.insertBefore(a,f)}})(document,window.mixpanel||[]);
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e");
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e", { disable_persistence: true });
if (typeof pxtConfig !== "undefined") mixpanel.register({ target: pxtConfig.targetId, version: pxtConfig.targetVersion });
</script>

View File

@ -99,3 +99,6 @@ latest version of OS X then you'll be using the latest version of Safari.
* Click 'About Safari'
![](/static/configurations/safari-version.png)
IT administrators should check which browser versions are supported
[here](/browsers/technical).

View File

@ -1,6 +1,16 @@
# Unsupported configuration
# Recommended browser for Linux
As you are using Linux, it is recommended that you use Mozilla Firefox or Google
Chrome.
As you are using Linux, it is recommended that you use [Mozilla
Firefox][firefox] or [Google Chrome][chrome].
Please see [here](/browsers) for more information.
Please see [here][technical] for technical information on which browsers are
supported, or [here][versions] to check which version you are using.
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
[firefox]: https://www.mozilla.org/en-US/firefox/new/
[chrome]: https://www.google.com/chrome/
[opera]: https://www.opera.com
[safari]: http://www.apple.com/safari/
[technical]: /browsers/technical
[versions]: /browsers

View File

@ -1,6 +1,16 @@
# Unsupported configuration
# Recommended browser for Mac
As you are using OS X, it is recommended that you use Safari. Alternatively,
Google Chrome and Mozilla Firefox are also supported.
As you are using a Mac, it is recommended that you use [Safari][]. Alternatively,
[Google Chrome][chrome] and [Mozilla Firefox][firefox] are also supported.
Please see [here](/browsers) for more information.
Please see [here][technical] for technical information on which browsers are
supported, or [here][versions] to check which version you are using.
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
[firefox]: https://www.mozilla.org/en-US/firefox/new/
[chrome]: https://www.google.com/chrome/
[opera]: https://www.opera.com
[safari]: http://www.apple.com/safari/
[technical]: /browsers/technical
[versions]: /browsers

View File

@ -0,0 +1,36 @@
# Technical information about browser support
[codethemicrobit.com][] requires that you use a recent version of a modern
browser, such as Microsoft Edge, Google Chrome, Mozilla Firefox, Safari, Opera,
or IE11. This is because the editor uses modern web technologies such as [web
workers][] to enable compiling [TypeScript][] in the browser, or the using the
same [Monaco][] editor that powers [Visual Studio Code][].
[codethemicrobit.com]: https://codethemicrobit.com
[web workers]: http://www.w3.org/TR/workers/
[typescript]: http://www.typescriptlang.org
[monaco]: https://microsoft.github.io/monaco-editor/
[visual studio code]: http://code.visualstudio.com
Most modern browsers automatically update themselves, but in some environments
such as schools these automatic updates are disabled for security. **We
strongly recommend that you use the most recent version of any of these
browsers**, but if you can't then you must use at least:
| Browser | Minimum version | Release date | Windows | Mac |
| ----------------- | --------------- | -------------- | ----------- | ---------- |
| Edge | 12 | March 2015 | Windows 10+ | N/A |
| Internet Explorer | 11 | October 2013 | Windows 7+ | N/A |
| Mozilla Firefox | 31 ESR | July 2014 | Windows XP+ | OS X 10.6+ |
| Google Chrome | 38 | October 2014 | Windows XP+ | OS X 10.6+ |
| Safari | 9 | September 2015 | N/A | OS X 10.9+ |
| Opera | 21 | May 2014 | Windows 7+ | OS X 10.9+ |
Please see our information for which browsers are recommended for [Windows][],
[Mac][], [Linux][], or [Raspberry Pi][].
[Windows]: /browsers/windows
[Mac]: /browsers/mac
[Linux]: /browsers/linux
[Raspberry Pi]: /raspberry-pi

View File

@ -1,8 +1,18 @@
# Unsupported configuration
# Recommended browser for Windows
As you are using Windows, it is recommended that you use Microsoft Edge. If you
are running a version of Windows prior to Windows 10, you can use Internet
Explorer 11. Alternatively, Google Chrome and Mozilla Firefox are also
supported.
We recommend [Microsoft Edge][edge] if you are running Windows 10, but users on
Windows 7 or higher can use [Internet Explorer 11][ie] or recent versions of
[Mozilla Firefox][firefox], [Google Chrome][chrome], or [Opera][opera].
Please see [here](/browsers) for more information.
Please see [here][technical] for technical information on which browsers are
supported, or [here][versions] to check which version you are using.
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
[firefox]: https://www.mozilla.org/en-US/firefox/new/
[chrome]: https://www.google.com/chrome/
[opera]: https://www.opera.com
[safari]: http://www.apple.com/safari/
[technical]: /browsers/technical
[versions]: /browsers

View File

@ -1,6 +1,4 @@
# Running programs on your micro:bit
How to compile, transfer, and run a program on your micro:bit.
# Uploading programs on your micro:bit
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
@ -12,173 +10,22 @@ The basic steps are:
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
## Requirements
![](/static/mb/device/usb-thin.jpg)
You need the following things to transfer and run a script on your micro:bit:
## Instructions
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
Pick the instructions for your operating system and browser:
## Step 1: Connect your micro:bit to your computer
* [Windows - Microsoft Edge](/device/usb/windows-edge)
* [Windows - Internet Explorer](/device/usb/windows-ie)
* [Windows - Chrome](/device/usb/windows-chrome)
* [Windows - Firefox](/device/usb/windows-firefox)
* [Mac - Safari](/device/usb/mac-safari)
* [Mac - Chrome](/device/usb/mac-chrome)
* [Mac - Firefox](/device/usb/mac-firefox)
First, connect the micro:bit:
### ~hint
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
**Windows**
![](/static/mb/device/usb-windows-device.jpg)
**Mac**
![](/static/mb/device/usb-osx-device.png)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
### Windows
#### Chrome
Your `.hex` file appears as a download at the bottom of the browser. Click on
the arrow next to the name of the file and then click **Show in folder**.
![](/static/mb/device/usb-windows-chrome.png)
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
#### Firefox
A window will appear asking whether you want to save or open the `.hex` file.
Select **Save File** and then select **OK**.
![](/static/mb/device/usb-windows-firefox-1.png)
The file will then appear in your downloads in the top right of your browser.
Click the **folder icon** next to the filename to open it in Windows Explorer.
![](/static/mb/device/usb-windows-firefox-2.png)
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
#### Microsoft Edge
A message will appear at the bottom of the browser asking what you want to do
with the file. Click **Save**:
![](/static/mb/device/usb-windows-edge-1.png)
Then click **Open folder** and drag and drop the file from your Downloads to
your `MICROBIT` drive.
![](/static/mb/device/usb-windows-edge-2.png)
#### Internet Explorer
A message will appear at the bottom of the browser asking what you want to do
with the file. Click **Save**:
![](/static/mb/device/usb-windows-ie11-1.png)
Then click **Open folder** and drag and drop the file from your Downloads to
your `MICROBIT` drive.
![](/static/mb/device/usb-windows-ie11-2.png)
### Mac
#### Safari
When you select **Download** in Safari a file called `Unknown` will be
downloaded into your Downloads folder. Open your Downloads folder and drag and
drop the file onto your `MICROBIT` drive, under Devices:
![](/static/mb/device/usb-osx-dnd.png)
#### Firefox
A dialogue box will appear, asking whether you would like to open or save your
hex file. Select **Save file** and click **OK** and the file will then appear in
your downloads in the top right of your browser. Right click on the file and
click on **Show in Finder** and the file will appear in your downloads folder.
Select the file and drag and drop it onto your `MICROBIT` drive.
![](/static/mb/device/usb-osx-firefox-1.png)
![](/static/mb/device/usb-osx-firefox-2.png)
#### Chrome
When you select **Download** in Chrome, the file will appear at the bottom of
the browser. Click on the small arrow and select **Show in Finder**. This will
show the file in your download folder. Drag and drop the file onto your
`MICROBIT` drive.
![](/static/mb/device/usb-osx-chrome.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* If you're using Windows, you can use **Send to** as described below
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
**Send to**: If you're using Windows you use *Send to* in File Explorer:
- In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
If you want to save time, you can use the [micro:bit uploader](/uploader) to
automatically deploy hex files to your micro:bit. It works on Windows and is
compatible with any browser.
## Troubleshooting
You cant drag and drop more than one hex file at once onto your micro:bit. If
you try to drag and drop a second hex file onto your micro:bit before the first
file has finished downloading, then the second file may fail in different ways.
When the first program has been written to the micro:bit, the drive will
disengage. If you drag and drop a second file at this point it may not find the
drive and the second write will fail.
The errors may look like this:
**Windows**
![](/static/mb/device/usb-windows-copy-file-error.jpg)
**Mac**
![](/static/mb/device/usb-osx-copy-file-error.png)
Or it may appear that there are two hex files on your micro:bit so the micro:bit
wont be able to run multiple files. To rectify this, unplug your micro:bit and
plug it in again. Make sure that your micro:bit appears as `MICROBIT` and not
`MAINTENANCE`.
### See also
[Run code in a browser](/device/simulator)
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -0,0 +1,69 @@
# Uploading from Chrome for Mac
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-osx-device.png)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
When you select **Download** in Chrome, the file will appear at the bottom of
the browser. Click on the small arrow and select **Show in Finder**. This will
show the file in your download folder. Drag and drop the file onto your
`MICROBIT` drive.
![](/static/mb/device/usb-osx-chrome.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -0,0 +1,71 @@
# Uploading from Firefox for Mac
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-osx-device.png)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
A dialogue box will appear, asking whether you would like to open or save your
hex file. Select **Save file** and click **OK** and the file will then appear in
your downloads in the top right of your browser. Right click on the file and
click on **Show in Finder** and the file will appear in your downloads folder.
Select the file and drag and drop it onto your `MICROBIT` drive.
![](/static/mb/device/usb-osx-firefox-1.jpg)
![](/static/mb/device/usb-osx-firefox-2.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -0,0 +1,68 @@
# Uploading from Safari for Mac
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-osx-device.png)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
When you select **Download** in Safari a file called `Unknown` will be
downloaded into your Downloads folder. Open your Downloads folder and drag and
drop the file onto your `MICROBIT` drive, under Devices:
![](/static/mb/device/usb-osx-dnd.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -0,0 +1,24 @@
# Troubleshooting Transfer
You cant drag and drop more than one hex file at once onto your micro:bit. If
you try to drag and drop a second hex file onto your micro:bit before the first
file has finished downloading, then the second file may fail in different ways.
When the first program has been written to the micro:bit, the drive will
disengage. If you drag and drop a second file at this point it may not find the
drive and the second write will fail.
The errors may look like this:
**Windows**
![](/static/mb/device/usb-windows-copy-file-error.jpg)
**Mac**
![](/static/mb/device/usb-osx-copy-file-error.png)
Or it may appear that there are two hex files on your micro:bit so the micro:bit
wont be able to run multiple files. To rectify this, unplug your micro:bit and
plug it in again. Make sure that your micro:bit appears as `MICROBIT` and not
`MAINTENANCE`.

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@ -0,0 +1,79 @@
# Uploading from Chrome for Windows
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
### ~hint
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
![](/static/uploader/tooltip.png)
### ~
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-windows-device.jpg)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
Your `.hex` file appears as a download at the bottom of the browser. Click on
the arrow next to the name of the file and then click **Show in folder**.
![](/static/mb/device/usb-windows-chrome.png)
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -0,0 +1,89 @@
# Uploading from Edge on Windows
How to compile, transfer, and run a program on your micro:bit on **Microsoft Edge**.
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
### ~hint
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
![](/static/uploader/tooltip.png)
### ~
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-windows-device.jpg)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
A message will appear at the bottom of the browser asking what you want to do
with the file. Click **Save**:
![](/static/mb/device/usb-windows-edge-1.png)
Then click **Open folder** and drag and drop the file from your Downloads to
your `MICROBIT` drive.
![](/static/mb/device/usb-windows-edge-2.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* If you're using Windows, you can use **Send to** as described below
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
If you want to save time, you can use the [micro:bit uploader](/uploader) to
automatically deploy hex files to your micro:bit. It works on Windows and is
compatible with any browser.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -0,0 +1,86 @@
# Uploading from Firefox on Windows
How to compile, transfer, and run a program on your micro:bit on **Firefox for Windows**.
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
### ~hint
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
![](/static/uploader/tooltip.png)
### ~
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-windows-device.jpg)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
A window will appear asking whether you want to save or open the `.hex` file.
Select **Save File** and then select **OK**.
![](/static/mb/device/usb-windows-firefox-1.png)
The file will then appear in your downloads in the top right of your browser.
Click the **folder icon** next to the filename to open it in Windows Explorer.
![](/static/mb/device/usb-windows-firefox-2.jpg)
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* If you're using Windows, you can use **Send to** as described below
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -0,0 +1,86 @@
# Uploading from Internet Explorer on Windows
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
### ~hint
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
![](/static/uploader/tooltip.png)
### ~
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-windows-device.jpg)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
A message will appear at the bottom of the browser asking what you want to do
with the file. Click **Save**:
![](/static/mb/device/usb-windows-ie11-1.png)
Then click **Open folder** and drag and drop the file from your Downloads to
your `MICROBIT` drive.
![](/static/mb/device/usb-windows-ie11-2.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* If you're using Windows, you can use **Send to** as described below
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
**Send to**: If you're using Windows you use *Send to* in File Explorer:
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -21,6 +21,7 @@
### More questions?
* [Frequently Asked Question](/faq)
* [Embedding project](/share)
* [Help Translate](/translate)
* [Release notes](/release-notes)

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@ -18,7 +18,8 @@ to reopen your latest project. You can also open previous project stored locally
The project source is also stored in each compiled ``.hex`` file. Drag and drop the ``.hex`` file into the web editor to load the project.
To share your project with others, you can use the **Embed** feature. It stores your project in the cloud and creates a URL that you can share with others.
To share your project with others, you can use the [Embed Project...](/share).
It stores your project in the cloud and creates a URL that you can share with others.
If you are using [Visual Studio Code](/code), all your programs are stored as files on your computer and you can use your favorite source control system as needed.

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@ -13,14 +13,8 @@ Music
## Prior learning/place of lesson in scheme of work
Learn how to convert your BBC micro:bit into a music player using pins P0 and GND, earphones (or speakers), as well as crocodile clips (or spring clips). We will be learning how to code musical notes using simple commands such as play, keys, and notes.
## What the teacher needs to know / QuickStart Computing Glossary
* Hardware: The physical systems and components of digital devices; see also software.
* Programmable toys: Robots designed for children to use, accepting input, storing short sequences of simple instructions and moving according to this stored program.
* Program: A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output.
* Simulation: Using a computer to model the state and behaviour of real-world (or imaginary) systems, including physical or social systems; an integral part of most computer games.
Learn how to convert your BBC micro:bit into a music player using pins P0 and GND, earphones (or speakers), as well as crocodile clips (or spring clips).
We will be learning how to code musical notes using simple commands such as play, keys, and notes.
## Objectives

View File

@ -1,13 +1,13 @@
# happy birthday blocks activity
Play sounds with music blocks.
Play sounds with music blocks.
Have you ever tried to play a song on an instrument? Let's try coding the song "Happy Birthday" on the micro:bit !
Let's start by adding the code in the music drawer that includes a single musical chord (or pitched sound) with the `play` block. Then insert the chord "C". Once you are done coding, don't forget to run your code in the simulator or the micro:bit.
```blocks
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
```
* click run to see if the code works as expected.
@ -15,12 +15,12 @@ music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
We want to continue to adding musical chords with the `play` block. So insert the appropriate chord blocks: `D`, `F`, `G` to complete the first part of the song. Modify your code so that your code looks like this.
```blocks
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
basic.pause(100);
```
@ -29,19 +29,19 @@ basic.pause(100);
We want to continue to adding musical chords with the `play` block. Then insert the appropriate chords: `B`, `C`, `D`, `E` , `F` to complete the second part of the song. Modify your code so that your code looks like this.
```blocks
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
basic.pause(100);
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
basic.pause(100);
```

View File

@ -8,19 +8,19 @@ Complete the [happy birthday](/lessons/happy-birthday/activity) activity and you
```blocks
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
basic.pause(100);
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
basic.pause(100);
@ -35,26 +35,26 @@ Let's code the third part of Happy Birthday!
To do this, you need to add blocks after the last line of the `play` blocks. We want to continue to adding musical chords with the `play` block. Then insert the appropriate chord blocks `G`, `E`, `C`, `B`, `A` to complete the third part of the song. Modify your code so that your code looks like this.
```blocks
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
basic.pause(100);
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
basic.pause(100);
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
basic.pause(100);
```
@ -66,33 +66,33 @@ Finally, we continue to adding the appropriate `play` block and fit the followin
```blocks
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
basic.pause(100);
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
basic.pause(100);
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
basic.pause(100);
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.B), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.B), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
```

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@ -1,7 +1,5 @@
# hero
make a game to test hand-eye coordination.
Make a game to test hand-eye coordination
* [activity](/lessons/hero/activity)

View File

@ -44,7 +44,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
food.set(LedSpriteProperty.Brightness, 8);
```
@ -56,7 +56,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
food.set(LedSpriteProperty.Brightness, 8);
while (true) {
basic.pause(400);
}
@ -73,7 +73,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
food.set(LedSpriteProperty.Brightness, 8);
while (true) {
basic.pause(400);
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
@ -99,7 +99,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
food.set(LedSpriteProperty.Brightness, 8);
while (true) {
basic.pause(400);
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
@ -127,7 +127,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
food.set(LedSpriteProperty.Brightness, 8);
while (true) {
basic.pause(400);
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
@ -164,7 +164,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
food.set(LedSpriteProperty.Brightness, 8);
while (true) {
basic.pause(400);
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
@ -212,7 +212,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
food.set(LedSpriteProperty.Brightness, 8);
while (true) {
basic.pause(400);
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {

View File

@ -2,6 +2,9 @@
Here are some cool projects that you can build with your micro:bit!
## Games
Fun games to build with your micro:bit.
```codecard
[{
@ -20,18 +23,42 @@ Here are some cool projects that you can build with your micro:bit!
"name": "Rock Paper Scissors",
"url":"/projects/rock-paper-scissors",
"imageUrl":"/static/mb/projects/a4-motion.png"
},{
"name": "Compass",
"url":"/projects/compass",
"imageUrl":"/static/mb/projects/a5-compass.png"
},{
}]
```
## Maker, Arts, Fashion
```codecard
[{
"name": "Hack your headphones",
"url":"/projects/hack-your-headphones",
"imageUrl":"/static/mb/projects/a6-music.png"
},{
}, {
"name": "Banana keyboard",
"url":"/projects/banana-keyboard",
"imageUrl":"/static/mb/projects/a7-conductive.png"
}, {
"name": "Guitar",
"url":"/projects/guitar",
"imageUrl":"/static/mb/projects/guitar.png"
}, {
"name": "Watch",
"url":"/projects/the-watch",
"imageUrl":"/static/mb/projects/a10-watch.png"
}, {
"name": "Timing gates",
"url":"/projects/timing-gates",
"imageUrl":"/static/mb/projects/timing-gates.jpg"
}]
```
## More
```codecard
[{
"name": "Compass",
"url":"/projects/compass",
"imageUrl":"/static/mb/projects/a5-compass.png"
},{
"name": "Telegraph",
"url":"/projects/telegraph",
@ -40,13 +67,9 @@ Here are some cool projects that you can build with your micro:bit!
"name": "Radio",
"url":"/projects/radio",
"imageUrl":"/static/mb/projects/a9-radio.png"
},{
"name": "Watch",
"url":"/projects/the-watch",
"imageUrl":"/static/mb/projects/a10-watch.png"
}]
```
### See Also
[Flashing Heart](/projects/flashing-heart), [Smiley Buttons](/projects/smiley-buttons), [Love Meter](/projects/love-meter), [Rock Paper Scissors](/projects/rock-paper-scissors), [Compass](/projects/compass), [Hack your headphones](/projects/hack-your-headphones), [Banana keyboard](/projects/banana-keyboard), [Telegraph](/projects/telegraph), [Radio](/projects/radio), [Watch](/projects/the-watch)
[Flashing Heart](/projects/flashing-heart), [Smiley Buttons](/projects/smiley-buttons), [Love Meter](/projects/love-meter), [Rock Paper Scissors](/projects/rock-paper-scissors), [Compass](/projects/compass), [Hack your headphones](/projects/hack-your-headphones), [Banana keyboard](/projects/banana-keyboard), [Telegraph](/projects/telegraph), [Radio](/projects/radio), [Guitar](/projects/guitar), [Watch](/projects/the-watch)

View File

@ -1,12 +1,16 @@
# banana keyboard activity
# banana keyboard
build a banana keyboard
### @description A beginner maker activity, building a piano from bananas.
# micro:bit banana keyboard
### ~avatar
Build your own micro:bit piano using bananas!
### ~
![](/static/mb/lessons/banana-keyboard-0.png)
In this project, you will build your own music player micro:bit banana keyboard from household fruit. Project duration: 15 minutes.
## Duration: ~20 minutes.
## Materials
@ -15,86 +19,11 @@ In this project, you will build your own music player micro:bit banana keyboard
* Orange
* Crocodile clips
## Steps
## Activities
### Step 1
![](/static/mb/lessons/banana-keyboard-1.png)
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
### Step 2
![](/static/mb/lessons/banana-keyboard-2.png)
![](/static/mb/lessons/banana-keyboard-3.png)
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 0 pin on the micro:bit.
### Step 3
![](/static/mb/lessons/banana-keyboard-4.png)
Using the 1st crocodile clip, connect the second end of the crocodile clip onto based of the headphone jack.
### Step 4
![](/static/mb/lessons/banana-keyboard-5.png)
![](/static/mb/lessons/banana-keyboard-6.png)
Using the 2nd crocodile clip, connect the second end of the crocodile clip onto tip of the headphone jack.
### Step 5
![](/static/mb/lessons/banana-keyboard-7.png)
Using the 3rd crocodile clip, connect the end of the crocodile clip onto the 1st crocodile clip already clipped onto GND.
### Step 6
![](/static/mb/lessons/banana-keyboard-8.png)
![](/static/mb/lessons/banana-keyboard-9.png)
Using the 3rd crocodile clip, connect the unattached end of the crocodile clip onto the orange.
### Step 7
![](/static/mb/lessons/banana-keyboard-10.png)
Using the 4th crocodile clip, connect the end of the crocodile clip onto pin 1 on the micro:bit.
### Step 8
![](/static/mb/lessons/banana-keyboard-11.png)
Using the 4th crocodile clip, connect the unattached end of the crocodile clip onto the banana.
### Step 9
![](/static/mb/lessons/banana-keyboard-12.png)
Your banana keyboard is ready!
### Step 10
Connect your micro:bit to your computer using your USB cable and run this script:
```blocks
let sound = music.noteFrequency(Note.C);
input.onPinPressed(TouchPin.P1, () => {
for (let i = 0; i < 5; i++) {
sound = sound + 25;
music.playTone(sound, music.beat(BeatFraction.Sixteenth));
}
});
```
Tap your banana instrument to play sound against... the fruit!
### ~avatar boothing
Excellent, you're ready to continue with the [challenges](/projects/banana-keyboard-challenges)!
* [Making the keyboard](/projects/banana-keyboard/making)
* [Beat box](/projects/banana-keyboard/beat-box)
### ~button /projects/banana-keyboard/making
Let's get started!
### ~

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@ -1,10 +1,4 @@
# banana keyboard blocks challenges
control images with variables.
## Before we get started
Control images with variables.
# banana keyboard - beat box
Have you ever tried to making beat box sounds? Let's try making a beatbox with code!
@ -35,7 +29,7 @@ input.onPinPressed(TouchPin.P1, () => {
```
* click *run* to see if the code works as expected.
* click *Download* to see if the code works as expected.
@ -57,8 +51,4 @@ input.onPinPressed(TouchPin.P2, () => {
})
```
* click *run* to see if the code works as expected.
### ~button /projects/telegraph
NEXT: Telegraph
### ~
* click *Download* to see if the code works as expected.

View File

@ -0,0 +1,85 @@
# banana keyboard - making
## Materials
* micro:bit, battery holder and 2 AAA batteries
* Bananas
* Orange
* Crocodile clips
## Steps
### Step 1
![](/static/mb/lessons/banana-keyboard-1.png)
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
### Step 2
![](/static/mb/lessons/banana-keyboard-2.png)
![](/static/mb/lessons/banana-keyboard-3.png)
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 0 pin on the micro:bit.
### Step 3
![](/static/mb/lessons/banana-keyboard-4.png)
Using the 1st crocodile clip, connect the second end of the crocodile clip onto based of the headphone jack.
### Step 4
![](/static/mb/lessons/banana-keyboard-5.png)
![](/static/mb/lessons/banana-keyboard-6.png)
Using the 2nd crocodile clip, connect the second end of the crocodile clip onto tip of the headphone jack.
### Step 5
![](/static/mb/lessons/banana-keyboard-7.png)
Using the 3rd crocodile clip, connect the end of the crocodile clip onto the 1st crocodile clip already clipped onto GND.
### Step 6
![](/static/mb/lessons/banana-keyboard-8.png)
![](/static/mb/lessons/banana-keyboard-9.png)
Using the 3rd crocodile clip, connect the unattached end of the crocodile clip onto the orange.
### Step 7
![](/static/mb/lessons/banana-keyboard-10.png)
Using the 4th crocodile clip, connect the end of the crocodile clip onto pin 1 on the micro:bit.
### Step 8
![](/static/mb/lessons/banana-keyboard-11.png)
Using the 4th crocodile clip, connect the unattached end of the crocodile clip onto the banana.
### Step 9
![](/static/mb/lessons/banana-keyboard-12.png)
Your banana keyboard is ready!
### Step 10
Connect your micro:bit to your computer using your USB cable and run this script:
```blocks
input.onPinPressed(TouchPin.P1, () => {
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
});
```
Tap your banana instrument to play sound against... the fruit!
### ~button /projects/banana-keyboard/beat-box
NEXT: beat box
### ~

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@ -103,7 +103,3 @@ basic.forever(() => {
}
});
```
### ~button /projects/hack-your-headphones
NEXT: Hack Your Headphones
### ~

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@ -113,7 +113,3 @@ basic.clearScreen();
basic.pause(500);
})
```
### ~button /projects/smiley-buttons
NEXT: Smiley Buttons
### ~

42
docs/projects/guitar.md Normal file
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@ -0,0 +1,42 @@
# Guitar
![guitar icon](/static/mb/projects/guitar.png)
### @description A beginner-intermediate maker activity, building a guitar with the micro:bit
### ~avatar avatar
Make a micro:bit guitar with this guided tutorial!
### ~
*playing micro:bit guitar*
https://youtu.be/GYmdTFvxz80
## Duration
5 Activities, approx 30-45 min each based on familiarity with the coding concepts
## Materials
* Cardboard large pieces (recycle!)
* Tape (masking, duct tape, and/or packing tape)
* Markers and/or paint
* Aluminum Foil
* Scissors that can cut cardboard
* 1 micro:bit, battery holder and 2 AAA batteries
* 4-5 Crocodile clips
* Headphones
## Activities
* [Making the Guitar Body](/projects/guitar/making)
* [Buttons, Display & Sound](/projects/guitar/displaybuttons)
* [Light Sensor Tone control](/projects/guitar/lightsensor)
* [Accelerometer Beat control](/projects/guitar/accelerometer)
* [Pin Press Switch](/projects/guitar/pinpress)
### ~button /projects/guitar/making
Let's get started!
### ~

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@ -0,0 +1,115 @@
# Accelerometer Beat control
### @description micro:bit guitar: using accelerometer to control tempo
### ~avatar avatar
Use the Accelerometer to control guitar tempo
* Concepts:
* Gravity
* Acceleration
* X, Y, Z coordinates
* Tempo
* Beat
* Mapping
* Graphing
* Absolute value
### ~
## Duration: 30 - 45 minutes
*accelerometer controlled tempo*
https://youtu.be/kA0HpqCWsjs
## Blocks
```cards
input.acceleration(Dimension.Y)
music.setTempo(120)
pins.map(0, 0, 1023,60, 320)
Math.abs(1)
```
## Accelerometer, gravity and tilting!
The micro:bit contains an **accelerometer** sensor that is able to measure forces applied to the board.
On earth, we are subject to the **gravity force** which pulls us to the ground!
https://youtu.be/0SULoTKmkhI
When the micro:bit is flat on a table, with the screen pointing up, the gravity force is aligned
with the **Z** axis of the micro:bit.
![micro:bit x, y, z axis image](/static/mb/projects/guitar/accelleration_axis.png)
If you tilt it up and down, the force will align with the **Y** axis -- this is how we can detect tilting!!!
If the force along **Y** grows, the micro:bit is tilting more and more vertically!
## Measuring Acceleration along different coordinates (X, Y, Z axis)
The acceleration block approximately measures **milli-g**, which is 1/1000 of a **g** or the
acceleration of gravity.
### Step 1: Graphing acceleration
```blocks
basic.forever(() => {
led.plotBarGraph(input.acceleration(Dimension.Y), 1023)
})
```
**Create the code** that measures the change in the Y axis acceleration as a graph on the LEDs
**Dowload the code** to the micro:bit
**Test the movements that move the graph from 1 to 5 bars on the LEDs**
### Extra
Try graphing the acceleration along the **X** and **Z** axis. Can you explain the differences?
### ~hint
## Mapping
**It is common to map one standard to another - such as with temperature**
![Fahrenheit to Celsius](/static/mb/projects/guitar/map_analogy.png "Fahrenheit to Celsius")
### ~
### Step 2: Mapping acceleration to Beat
**micro:bit sensors produce signal values between 0 to 1023. The *[map block](/reference/pins/map)* converts the signal to a desired range.**
```blocks
basic.forever(() => {
music.setTempo(pins.map(Math.abs(input.acceleration(Dimension.Y)),
0, 1023,
60, 320))
music.playTone(Note.C, music.beat(BeatFraction.Quarter));
})
```
**Create the code** that *Maps* Y axis acceleration as *tempo*
**Download the code** to the micro:bit on the guitar
**Test the movements that speed and slow the tempo**
### Step 3: Combine with light sensor tone control
**Put it all together!**
```blocks
basic.forever(() => {
music.setTempo(pins.map(Math.abs(input.acceleration(Dimension.Y)),
0, 1023,
60, 320))
music.playTone(
input.lightLevel() * 25,
music.beat(BeatFraction.Quarter)
);
})
```
**Combine the code above with the light sensor tone control code from the previous activity**
**Download the code** to the micro:bit on the guitar
### Now play the guitar adjusting tone and tempo using the light sensor and accelerometer!
### ~button /projects/guitar/pinpress
NEXT: Pin Press on/off
### ~

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@ -0,0 +1,179 @@
# Buttons, Display & Sound
### @description micro:bit guitar: using buttons with display and sound
### ~avatar avatar
Use Button Events to control LED Display and play Sound
* **Concepts:**
* Events
* Tone/Note
* Sequence
### ~
## Duration: 30 - 45 minutes
## Materials
A micro:bit, battery pack and 2 x AAA batteries
![battery pack and micro:bit](/static/mb/projects/guitar/microbit.jpg)
2 to 4 crocodile clips
![crocodile clips](/static/mb/projects/guitar/crocclips.jpg)
Headphones
![earbud headphones](/static/mb/projects/guitar/headphones.jpg)
## Blocks
```cards
basic.showLeds(`
. # . # .
. . . . .
. # # # .
. # . # .
. # # # .
`);
input.onButtonPressed(Button.A, () => {});
music.playTone(Note.C, music.beat(BeatFraction.Quarter))
music.rest(music.beat(BeatFraction.Whole))
music.beat(BeatFraction.Quarter)
```
## Step 1: Make a Smiley
Open [codethemicrobit.com](https://codethemicrobit.com) in your web browser
```blocks
basic.showLeds(`
. # . # .
. . . . .
. # # # .
. # . # .
. # # # .
`);
```
From **Basics**, drag a **show LEDs** block into the coding area
* Create a face with LEDs
![micro:bit USB connection](/static/mb/projects/guitar/connectmicrobit.jpg)
Connect your micro:bit to your computer via USB and click **`Download`**.
Follow the instructions to move the code to your micro:bit.
## Step 2: Add Smiley LED Button Events
```blocks
input.onButtonPressed(Button.A, () => {
basic.showLeds(`
. # . # .
. . . . .
. # # # .
. # . # .
. # # # .
`)
})
input.onButtonPressed(Button.B, () => {
basic.showLeds(`
. # . # .
. . . . .
. . . . .
# . . . #
. # # # .
`)
})
```
From **Input**, drag an **on button 'A' pressed** block into the coding area
* Snap the LED face into the block
* Create a 'B' button block with a different LED face
* Download the code to your micro:bit and try the A & B buttons
## Step 3: Add Headphone Speakers using Crocodile clips
![crocodile clips attached to pins 0 and GND](/static/mb/projects/guitar/crocclipintoboard.jpg)
![crocodile clips attached to headphone jack](/static/mb/projects/guitar/jacktocrocs.jpg)
Connect **GND** to the **base of the headphone jack** using a second crocodile clip (usually black)
Connect **pin 0** to the **tip of the headphone jack** with a crocodile clip
*attaching batteries and micro:bit*
https://youtu.be/zwRTmpKIaVU
Attach the micro:bit & battery-pack to the guitar body
*connecting headphone speaker*
https://youtu.be/ewyEW_U5G9M
Connect the headphones with crocodile clips
### ~hint
## The micro:bit can play music
The **play tone** block allows a range letter note tones from **C** to **B5**.
Songs are played using sequences notes. Like the beginning of a birthday song (C, C, D, C, F, E).
```blocks
input.onButtonPressed(Button.A, () => {
music.playTone(Note.C, music.beat(BeatFraction.Quarter))
music.rest(music.beat(BeatFraction.Whole))
music.playTone(Note.C, music.beat(BeatFraction.Quarter))
music.rest(music.beat(BeatFraction.Whole))
music.playTone(Note.D, music.beat(BeatFraction.Quarter))
music.rest(music.beat(BeatFraction.Whole))
music.playTone(Note.C, music.beat(BeatFraction.Quarter))
music.rest(music.beat(BeatFraction.Whole))
music.rest(music.beat(BeatFraction.Whole))
music.playTone(Note.F, music.beat(BeatFraction.Half))
music.rest(music.beat(BeatFraction.Whole))
music.playTone(Note.E, music.beat(BeatFraction.Whole))
})
```
### ~
## Step 4: Add Tone Playing Events for Buttons A & B
```blocks
input.onButtonPressed(Button.A, () => {
basic.showLeds(`
. # . # .
. . . . .
. # # # .
. # . # .
. # # # .
`)
music.playTone(Note.A, music.beat(BeatFraction.Whole))
})
input.onButtonPressed(Button.B, () => {
basic.showLeds(`
. # . # .
. . . . .
. . . . .
# . . . #
. # # # .
`)
music.playTone(Note.G, music.beat(BeatFraction.Whole))
})
```
From **Music**, drag **play tone *C* for *1* beat** block under the **show leds** in **Button A Pressed**
* modify **tone** by choosing a note (*letter*) and experiment with high and low pitches
* set **beat** to 1
**Repeat** for **Button B** event
**Download the code** to the micro:bit
**Try the A & B buttons** with headphones and power connected
## Congratulations on completing the basic guitar!
**Challenge:** Create samples of longer music to play for each button instead of the single tone
* *Tip*: Search for "ABC music notation" or "Easy Music Notes" + the name of a song
## Extra
* [Smiley Buttons tutorial](/projects/smiley-buttons)
* [Hack your headphones](/projects/hack-your-headphones)
### ~button /projects/guitar/lightsensor
NEXT: Light Sensor Tone Control
### ~

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@ -0,0 +1,115 @@
# Light Sensor Tone control
### @description micro:bit guitar: using light sensor to control tone
### ~avatar avatar
Use the Light Sensor to the control tone for this [Theremin](https://en.wikipedia.org/wiki/Theremin) inspired guitar
* **Concepts:**
* Inputs
* Light Intensity
* Tone/Frequency
* Ratio Mapping
* Forever Loop
* Math (multiplication) with code properties
### ~
## Duration: 30 - 45 minutes
*playing tones with light sensor*
https://youtu.be/2cKg9pokVC4
## The micro:bit LEDs Light Sensors
- the micro:bit can detect external light level intensity reaching the LEDs
- the light level block reports a reading of values 0 (*dark*) to 255 (*bright*)
- a **Forever Loop** is required to continually measure the current light level and control the tone
## Forever Loop
The forever loop really does run forever. The forever loop is useful when there is a need to continually check for an event or use a changing value in code.
## Blocks
```cards
basic.forever(() => {})
input.lightLevel()
led.plotBarGraph(0, 255)
music.playTone(Note.C, music.beat(BeatFraction.Quarter))
```
## Step 1: Create a light level detector
```blocks
basic.forever(() => {
led.plotBarGraph(input.lightLevel(), 255)
})
```
**Build the blocks**
* From **Basic** drag a **forever loop** block into the coding area
* From **Led** drag a **plot bar graph** block into the **forever loop**
* From **Input** drag a **light level** block into **plot bar graph *of***
**Set the *plot bar graph* value *up to* = *255* **
## Step 2: Test the light required to move the bar graph height
*graphing light input*
https://youtu.be/pqU7bTcfQ_s
Experiment to see the effect on graph height when the **plot bar graph** value ***up to*** is changed
**255 is the maximum light input reading**, try numbers smaller than 255
**Find a value** that allows the graph to show 1 - 5 bars
### ~hint
### Frequency
**Frequency** measured in Hz which are cycles per second or vibrations per second
* A healthy human ear can detect frequencies in the range of 20Hz to 20,000Hz.
* The micro:bit + headphones reliably produce detectable output ~50Hz - 6,000Hz.
**261Hz** represents a C note
```blocks
music.playTone(261, music.beat(BeatFraction.Half))
```
**play tone** blocks can specify a numeric **Frequency**
by replacing the letter **C** note with a **number** block that has the value it represents
```blocks
music.playTone(261, music.beat(BeatFraction.Half))
```
### ~
## Step 3: Multiply Frequency using Math blocks
```blocks
input.onButtonPressed(Button.A, () => {
music.playTone(261 * 2, music.beat(BeatFraction.Half))
})
```
Create a **play tone** block using a **Math** section, **multiplication** block to set *tone*
### Next
**Add** a **B** button block that multiplies the **261** tone by a number other than 2 to set tone
**Download the code to the micro:bit**
**Test the sound for multiples of the 261Hz *C* frequency**
## Step 4: Control the Frequency with the light input
```blocks
basic.forever(() => {
music.playTone(input.lightLevel() * 25, music.beat(BeatFraction.Quarter))
})
```
**Create a *forever loop* containing a *play tone* block**
**Set *tone*, using *Math* multiplication block that multiplies *light level* input by 25**
or experiment with multipliers larger and smaller than 25
**Test light tone control on the guitar**
Cover the LEDs with your hand to vary light detected to control the tone
## Good work, this guitar is sounding good!
**Challenge:** Create a variable for the light level multiplier that you can change using buttons (optional)
### ~button /projects/guitar/accelerometer
NEXT: Accelerometer Beat control
### ~

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@ -0,0 +1,59 @@
# Making the Guitar Body
### @description Maker Project for Guitar Body for micro:bit
### ~avatar avatar
Make the Guitar Body for your micro:bit Guitar
### ~
## Duration: ~45 minutes
## Materials
* Cardboard large pieces (recycle!)
* Tape (masking, duct tape, and/or packing tape)
* Scissors that can cut cardboard
* Markers and/or paint
![Materials: cardboard, tape, scissors, markers](/static/mb/projects/guitar/materials.jpg)
## Step 1: Design the body
*tracing the guitar design*
https://youtu.be/xMSrWaOZkFg
* Search for [Guitar Silhouette](https://www.bing.com/images/search?q=Guitar+Silhouettes) design ideas and customize
the shape of your guitar
* Trace the design on a flat piece of cardboard (40-80 cm is best)
### ~hint
* Avoid small details that are difficult to cut into cardboard
* Unfolding a box gives longer pieces of cardboard and creases can be reinforced
### ~
## Step 2: Cut out the body
*cutting the cardboard*
https://youtu.be/aUQkrFoEank
## Step 3: Personalize the Guitar
Create unique styles using tape, markers, paint and other available materials (*calling all artists!*)
*decorating the guitar*
https://youtu.be/zNAZTJeSxY8
Everyone can come up with a unique design!
![guitar design samples](/static/mb/projects/guitar/otherdesigns.jpg)
## Extra!
*strengthening the guitar*
https://youtu.be/q0GkQdJmxjE
Strengthen the guitar next with an angled cardboard strip (*optional*).
### ~button /projects/guitar/displaybuttons
NEXT: Buttons, Display and Sound
### ~

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@ -0,0 +1,131 @@
# Pin Press Switch
### @description micro:bit guitar: use pin press to toggle guitar play on/off
### ~avatar avatar
Use pin press to switch guitar play on/off
* Concepts:
* Circuit
* Conductor
* Variable/Global-Variable
* Conditional: **`if`**, **`else`**
* Boolean: **`True`/`False`**
### ~
## Duration: approximately 45 minutes
## Materials:
2-3 Crocodile clips
## Blocks
```cards
var on = false
on;
if (on) { } else {}
input.onPinPressed(TouchPin.P1, () => {})
```
### ~hint
## Circuits & Switches
* **Circuits** need a power supply (battery), a resister (like a LED) & a conductor (metal, water, hand)
* **Switches** turn electric power on by closing (completing) a circuit with a conductor so power can flow
**Metal foil and wires make excellent conductors**
**In this activity we use YOU to conduct electricity**
**to close the circuit that switches the guitar ON and OFF!**
### ~
## Step 1: Pin Press Test
```blocks
input.onPinPressed(TouchPin.P0, () => {
basic.showNumber(0)
})
input.onPinPressed(TouchPin.P1, () => {
basic.showNumber(1)
})
input.onPinPressed(TouchPin.P2, () => {
basic.showNumber(2)
})
```
**Create the pin-press code**
**Download the code** on the micro:bit
https://youtu.be/PAIU-vHqyGU
**Hold the micro:bit touching The GND pin with one hand**
**with the other hand alternately touch the 0, 1 and 2 pins**
### ~hint
**The electric signal traveled from pins, between your hands to `GND` and the micro:bit detected the electric signal!**
### ~
## Step 2: Installing conductive foil on the guitar
https://youtu.be/NX0ECcpXFes
**Add foil to the guitar body where it is easy to touch while playing**
**Connect the foil to `GND` using a crocodile clip**
https://youtu.be/YkymZGNmkrE
**Add foil to the guitar neck**
**Connect the foil to `pin 1` using a crocodile clip**
## Step 3: Add a switch to turn the guitar ON and OFF
**Using the `on` global variable we can switch the message on the micro:bit**
**between ON and OFF**
```blocks
let on = false
basic.forever(() => {
if (on == true) {
basic.showString("ON")
} else {
basic.showString("OFF")
}
})
input.onPinPressed(TouchPin.P1, () => {
if (on == true) {
on = false
} else {
on = true
}
})
```
**Create the ON/OFF switch code**
**Download the code on the micro:bit**
**Test by touching `P1` to toggle the LED message between ON and OFF**
*Final code*
TODO: do we want to use `on = !on;` or be more direct in flipping the switch? `on = true; on = false;`
```blocks
var on = false
basic.forever(() => {
if (on) {
music.setTempo(pins.map(Math.abs(input.acceleration(Dimension.Y)),
0, 1023,
60, 320))
music.playTone(
input.lightLevel() * 25,
music.beat(BeatFraction.Quarter)
);
} else {
music.rest(music.beat())
}
})
input.onPinPressed(TouchPin.P1, () => {
on = !on;
})
```
## Now Play!
**Turn the guitar ON and OFF with a pin press on the connected foil by**
**touching both pieces of foil at the same time to connect the switches**
https://youtu.be/GYmdTFvxz80

View File

@ -1,12 +1,17 @@
# hack your headphones
Hack your headphones
### @description A beginner maker activity, building a piano from bananas.
# micro:bit music
### ~avatar
Build your own music player micro:bit from headphones.
### ~
![](/static/mb/lessons/hack-your-headphones-0.png)
In this project, you will build your own music player micro:bit from headphones. Project duration: 15 minutes.
## Duration: ~15 minutes.
## Materials
@ -14,48 +19,13 @@ In this project, you will build your own music player micro:bit from headphones.
* Headphones
* Crocodile clips
## Steps
## Activities
### Step 1
* [Connect your headphone](/projects/hack-your-headphone/making)
* [Play sounds!]()
![](/static/mb/lessons/banana-keyboard-1.png)
### ~button /projects/hack-your-headphones/making
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
### Step 2
![](/static/mb/lessons/banana-keyboard-2.png)
![](/static/mb/lessons/banana-keyboard-3.png)
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 0 pin on the micro:bit.
### Step 3
![](/static/mb/lessons/banana-keyboard-4.png)
Using the 1st crocodile clip, connect the second end of the crocodile clip onto based of the headphone jack. The base of your headphone jack is considered the ground so it is connected to the GND of the micro:bit.
### Step 4
![](/static/mb/lessons/banana-keyboard-5.png)
![](/static/mb/lessons/hack-your-headphones-1.png)
Using the 2nd crocodile clip, connect the second end of the crocodile clip onto the tip of the headphone jack. The tip of your headphone jack feeds into the right speaker on the headphone. You connect from the micro:bit pin 0 to the tip of the right side of your headphone. Use the tip of the headphone jack to play sounds.
### Step 5
![](/static/mb/lessons/hack-your-headphones-0.png)
You hacked your headphones!
### Step 6
Connect your micro:bit to your computer using your USB cable and program [light beatbox](/projects/hack-your-headphones-challenges) music on it. Press the reset button to restart your music player!
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/projects/hack-your-headphones-challenges)!
Let's get started!
### ~

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@ -0,0 +1,47 @@
# hack your headphones - making
### ~avatar avatar
Did you know you could attach your headhpones to the micro:bit to generate sounds?
### ~
### Step 1
![](/static/mb/lessons/banana-keyboard-1.png)
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
### Step 2
![](/static/mb/lessons/banana-keyboard-2.png)
![](/static/mb/lessons/banana-keyboard-3.png)
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 0 pin on the micro:bit.
### Step 3
![](/static/mb/lessons/banana-keyboard-4.png)
Using the 1st crocodile clip, connect the second end of the crocodile clip onto based of the headphone jack. The base of your headphone jack is considered the ground so it is connected to the GND of the micro:bit.
### Step 4
![](/static/mb/lessons/banana-keyboard-5.png)
![](/static/mb/lessons/hack-your-headphones-1.png)
Using the 2nd crocodile clip, connect the second end of the crocodile clip onto the tip of the headphone jack. The tip of your headphone jack feeds into the right speaker on the headphone. You connect from the micro:bit pin 0 to the tip of the right side of your headphone. Use the tip of the headphone jack to play sounds.
### Step 5
![](/static/mb/lessons/hack-your-headphones-0.png)
You hacked your headphones!
### ~button /projects/hack-your-headphones/music-of-light
NEXT: music of light
### ~

View File

@ -1,6 +1,4 @@
# hack your headphones challenges
Control sound with the light level.
# hack your headphones - music of light
### ~avatar avatar
@ -70,7 +68,3 @@ input.onButtonPressed(Button.A, () => {
```
* click **Download** and run your code on the micro:bit.
### ~button /projects/banana-keyboard
NEXT: Banana Keyboard
### ~

View File

@ -48,7 +48,3 @@ input.onPinPressed(TouchPin.P2, () => {
`);
});
```
### ~button /projects/rock-paper-scissors
NEXT: Rock Paper Scissors
### ~

View File

@ -89,10 +89,6 @@ Have fun reviewing your simulation and analyze the acceleration by chart the Exc
* Review and analyze the actual micro:bit device acceleration data on Excel
* Display acceleration with y or z using plot bar graph by changing acceleration from "x" to "y" or "z"
### ~button /projects/the-watch
NEXT: The Watch
### ~
```package
microbit-radio
```

View File

@ -236,6 +236,3 @@ input.onButtonPressed(Button.B, () => {
How else can you make your game better?
Ever hear of [Rock Paper Scissors Spock Lizard](http://www.samkass.com/theories/RPSSL.html)?
### ~button /projects/compass
NEXT: Compass
### ~

View File

@ -67,7 +67,3 @@ input.onButtonPressed(Button.B, () => {
. # # # .`);
});
```
### ~button /projects/love-meter
NEXT: Love Meter
### ~

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@ -1,75 +1,25 @@
# telegraph activity
Build a telgraph.
# micro:bit telegraph
![](/static/mb/lessons/telegraph-0.png)
In this project, you will build your telegraph between micro:bits. Project duration: 15 minutes.
### ~avatar
Build a telegraph between two micro:bits to communicate with your friends!
### ~
## Duration: ~30 minutes
## Materials
* micro:bit, battery holder and 2 AAA batteries
* Crocodile clips
## Steps
## Activities
### Step 1
![](/static/mb/lessons/banana-keyboard-1.png)
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
### Step 2
![](/static/mb/lessons/ornament-chain-2.png)
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 3V pin on the micro:bit.
### Step 3
![](/static/mb/lessons/ornament-chain-3.png)
Using the 3rd crocodile clip, connect the end of the crocodile clip onto pin 1 of the micro:bit.
### Step 4
![](/static/mb/lessons/ornament-chain-4.png)
Using the 4th crocodile clip, connect the end of the crocodile clip onto pin 2 of the micro:bit.
### Step 5
![](/static/mb/lessons/ornament-chain-5.png)
Using the 1st crocodile clip, connect the unattached end of the crocodile clip onto the GND on the 2nd micro:bit.
### Step 6
![](/static/mb/lessons/ornament-chain-6.png)
Using the 2nd crocodile clip, connect the unattached end of the crocodile clip onto the 3V pin on the 2nd micro:bit.
### Step 7
![](/static/mb/lessons/ornament-chain-7.png)
Using the 3rd crocodile clip, connect the unattached end of the crocodile clip onto pin 2 of the 2nd micro:bit.
### Step 8
![](/static/mb/lessons/ornament-chain-8.png)
Using the 4th crocodile clip, connect the unattached end of the crocodile clip onto pin 1 of the 2nd micro:bit
### Step 9
![](/static/mb/lessons/telegraph-0.png)
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/projects/telegraph-challenges)!
* [Making the circuit](/projects/telegraph/making)
* [Manual telegraph](/projects/telegraph/manual-telegraph)
### ~button /projects/telegraph/making
Let's get started!
### ~

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@ -0,0 +1,75 @@
# telegraph - making
### ~avatar
Let's build a telegraph between two micro:bits.
### ~
![](/static/mb/lessons/telegraph-0.png)
## Materials
* micro:bit, battery holder and 2 AAA batteries
* Crocodile clips
## Steps
### Step 1
![](/static/mb/lessons/banana-keyboard-1.png)
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
### Step 2
![](/static/mb/lessons/ornament-chain-2.png)
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 3V pin on the micro:bit.
### Step 3
![](/static/mb/lessons/ornament-chain-3.png)
Using the 3rd crocodile clip, connect the end of the crocodile clip onto pin 1 of the micro:bit.
### Step 4
![](/static/mb/lessons/ornament-chain-4.png)
Using the 4th crocodile clip, connect the end of the crocodile clip onto pin 2 of the micro:bit.
### Step 5
![](/static/mb/lessons/ornament-chain-5.png)
Using the 1st crocodile clip, connect the unattached end of the crocodile clip onto the GND on the 2nd micro:bit.
### Step 6
![](/static/mb/lessons/ornament-chain-6.png)
Using the 2nd crocodile clip, connect the unattached end of the crocodile clip onto the 3V pin on the 2nd micro:bit.
### Step 7
![](/static/mb/lessons/ornament-chain-7.png)
Using the 3rd crocodile clip, connect the unattached end of the crocodile clip onto pin 2 of the 2nd micro:bit.
### Step 8
![](/static/mb/lessons/ornament-chain-8.png)
Using the 4th crocodile clip, connect the unattached end of the crocodile clip onto pin 1 of the 2nd micro:bit
### Step 9
![](/static/mb/lessons/telegraph-0.png)
### ~button /projects/telegraph/manual-telegraph
NEXT: manual telegraph
### ~

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@ -1,18 +1,10 @@
# telegraph activity
# telegraph - manual telegraph
Build a telegraph.
# micro:bit telegraph
Have you ever tried to communicate through a telegraph? Let's try coding a "Telegraph" on two BBC micro:bits !
Complete the following [tutorial](/projects/telegraph), your hack should look like this:
![](/static/mb/lessons/telegraph-0.png)
Let's build the code that will send a impulse while the user presses ``A``.
### Step 1
We now need to digitally write to the specified pin (P0) as digital. Let's start by adding the code in the pin drawer that includes 'digital write (0,1) to pin P0'.. Then insert 1 for digital write.
We now need to digitally write to pin ``P0`` as **high** (1).
```blocks
pins.digitalWritePin(DigitalPin.P0, 1)
@ -21,7 +13,8 @@ pins.digitalWritePin(DigitalPin.P0, 1)
### Step 2
We want to add a block to turn on an LED in the middle area of the LED display using plot x, y. So insert the appropriate LED plot x, y.
We want to add a block to turn on an LED in the middle area of the LED display using plot x, y.
So insert the appropriate LED plot x, y.
```blocks
pins.digitalWritePin(DigitalPin.P0, 1)
@ -31,7 +24,8 @@ led.plot(2, 2)
### Step 3
We want to insert a condition that tells us when to turn on the LED. So insert the if block under logic drawer. Then add a condition that occurs if we do not turn on a LED with plot x, y. We also should plot an LED on the display if button A is pressed. Your code should appear as follows:
We want to insert a condition that tells us when to turn on the LED. So insert the if block under logic drawer.
Then add a condition that occurs if we do not turn on a LED with plot x, y. We also should plot an LED on the display if button A is pressed. Your code should appear as follows:
```blocks
if (input.buttonIsPressed(Button.A)) {
@ -45,7 +39,7 @@ if (input.buttonIsPressed(Button.A)) {
### Step 4
We want to write code if button A is NOT pressed. It is important to say that digital write is not on. We also want to turn off all LED lights on the LED screen
We want to write code if button A is NOT pressed. It is important to say that digital write is not on. We also want to turn off all the LED light.
```blocks
if (input.buttonIsPressed(Button.A)) {
@ -53,7 +47,7 @@ if (input.buttonIsPressed(Button.A)) {
led.plot(2, 2)
} else {
pins.digitalWritePin(DigitalPin.P0, 0)
basic.clearScreen()
led.unplot(2, 2)
}
```
@ -64,27 +58,24 @@ Let's add a forever loop so this code runs in the background forever. Modify you
```blocks
basic.forever(() => {
if (input.buttonIsPressed(Button.A)) {
pins.digitalWritePin(DigitalPin.P0, 1)
led.plot(2, 2)
} else {
pins.digitalWritePin(DigitalPin.P0, 0)
basic.clearScreen()
}
})
pins.digitalWritePin(DigitalPin.P0, 1)
led.plot(2, 2)
} else {
pins.digitalWritePin(DigitalPin.P0, 0)
led.unplot(2, 2)
})
```
### Step 6
We now need to digitally read to the specified pin (P1) as digital. Let's start by going to the pin drawer and adding digital read pin (0,1) and changing the pin to P1. Now we need to create a condition for digital read pin (0,1). So we go to the logic drawer and select the comparison operator. Then we want to set the comparison operator to 1 to turn on digital read on pin 1. We want to insert a condition that tells us if button A is pressed and we should turn on digital read on pin 1. So insert the if block under logic drawer. Then add a condition that occurs if digital read on P1 is on. Then we want to plot x, y at the x, y coordinates of 2,2. we also want to say that if digital read pin P1 is not on, we want to turn off all LED lights on the screen. Your code should appear as follows:
```blocks
if (pins.digitalReadPin(DigitalPin.P1) == 1) {
led.plot(2, 2);
led.plot(4, 4);
}
else {
basic.clearScreen();
led.unplot(4, 4);
}
basic.forever(() => {
if (input.buttonIsPressed(Button.A)) {
@ -108,7 +99,3 @@ Your telegraph is ready!
* Connect the first micro:bit to your computer using your USB cable and put the telegraph script on it.
* Connect the second micro:bit to your computer using your USB cable and run the telegraph script on it.
* The first person and second person take turns pressing button A to play the telegraph game!
### ~button /projects/radio
NEXT: Radio
### ~

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@ -0,0 +1,231 @@
# Timing gates
### ~avatar
This project explains the principles of timing gates using household materials.
### ~
## Timing gates
The two gates are connected to the micro:bit and can detect a car passing through.
![](/static/mb/projects/timing-gates/sketchgates.jpg "Sketch of the gates")
As the car passes through the gate ``0``, it sends an event to the micro:bit through the [on pin pressed](/reference/input/on-pin-pressed) block.
The micro:bit records the time in a variable ``t0``.
![](/static/mb/projects/timing-gates/sketchgate1.jpg "Sketch first gate")
As the car passes through the gate ``1``, it sends an event to the micro:bit through the [on pin pressed](/reference/input/on-pin-pressed) block.
The micro:bit records the time in a variable ``t1``.
![](/static/mb/projects/timing-gates/sketchgate2.jpg "Sketch first gate")
The rest is a bit of math and physics. The time taken to cross the gates is computed as the difference of ``t1 - t0``.
By dividing the distance between the gates by the duration, we get the speed of the car!
![](/static/mb/projects/timing-gates/sketchmath.jpg "Sketch math")
## Materials
* Carboard
* Aluminum fail
* Double-side tape (carpet tape)
* 4 crocodile clips
* A micro:bit board and USB cable
![](/static/mb/projects/timing-gates/materials.jpg "Materials")
## blocks
```cards
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
input.onPinPressed(TouchPin.P0, () => {})
let t = 0
input.runningTime()
t - 1
control.eventTimestamp();
basic.showNumber(0)
```
## Building the gate
The sensor is made by tapping two strips of fail on the cardboard as close as possible.
Add two strips of double-sided tape on the cardboard. Remove the protective film.
![](/static/mb/projects/timing-gates/tape.jpg "Double sided tape")
Lay the Aluminum foil on the double-sided tape. Press firmly on the tape to get a good bonding of the foil.
![](/static/mb/projects/timing-gates/stickfoil.jpg "Foil sensor")
Strip the out foil around and between the tape strips. Make sure both foil strips don't touch each other.
![](/static/mb/projects/timing-gates/spreadfoil.jpg "Foil taped")
Connect a crocodile strip to each foil strip.
![](/static/mb/projects/timing-gates/connectsensor.jpg "Connecting sensor")
Connect the crocodile plugs to the ``GND`` and ``P0`` pins on the micro:bit.
![](/static/mb/projects/timing-gates/connectcrocs.jpg "Connecting the micro:bit")
The gate is ready to use! Your circuit should look like the picture below:
![](/static/mb/projects/timing-gates/sensordone.jpg "A single gate")
## Detecting the car with code
The micro:bit provides an event [on pin pressed](/reference/pins/on-pin-pressed)
that is raised when a circuit between ``GND`` and a pin is detected. The circuit conductor could be a wire or even your body!
We will attach a foil to the bottom of the car. When it passes over the gate, it connect both foil strips, close the circuit and trigger the event.
Open the [code editor](/) and start a new project and add the following blocks. Notice that we are using pin ``P0`` here.
```blocks
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
input.onPinPressed(TouchPin.P0, () => {
basic.showLeds(`
# . . . .
# . . . .
# . . . .
# . . . .
# . . . .
`)
})
```
Testing the code with our finger, we see a LED column turn on when pressing both strips.
https://youtu.be/zi_-NAmdDpY
## Upgrading the car
In this lesson, we picked a random toy car and tapped foil to the bottom.
As the car goes through the gate, it will connect both sides of the gate and trigger it. Make sure to add enough foil to get a good connection on the ground.
![](/static/mb/projects/timing-gates/carfoil.jpg "Attaching foil to the car")
By moving the car (slowly) through the gate, you will see that it triggers the ``on pin pressed`` event.
https://youtu.be/M3DIUvDPlIA
### ~hint
It does not work always! Sometimes the foil does not touch long enough both strip to be detected. This is due to the poor quality of our sensor.
To fix this, you would have to consider using better sensors based on IR or Hall effect.
### ~
## Adding the second gate
Repeat the same process with tape and foil to build the first gate.
![](/static/mb/projects/timing-gates/sensor2.jpg "Double foil sensors")
Connect the crocodile plugs to the ``GND`` and ``P1`` pins on the micro:bit.
![](/static/mb/projects/timing-gates/sensormicrobit2.jpg "Sensor and microbit")
## Detecting the second gate
Since the second gate is connected to pin ``P1``, we add a second [on pin pressed](/reference/pins/on-pin-pressed) event
that display 2 columns of LEDs.
```blocks
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
input.onPinPressed(TouchPin.P0, () => {
basic.showLeds(`
# . . . .
# . . . .
# . . . .
# . . . .
# . . . .
`)
})
input.onPinPressed(TouchPin.P1, () => {
basic.showLeds(`
# . . . #
# . . . #
# . . . #
# . . . #
# . . . #
`)
})
```
Strolling the car over both gates, you can see how the first gate triggers then the second.
https://youtu.be/N4bWQcu6yWs
## Computing time
The micro:bit has a clock that measures time precisely. It measures how many seconds the micro:bit has been on.
We will record the time where each gate is tripped in variables ``t0`` and ``t1``.
We take the different between ``t1`` and ``t0`` to compute the duration between the gates.
```blocks
let t0 = 0;
let t1 = 0;
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
input.onPinPressed(TouchPin.P0, () => {
t0 = control.eventTimestamp();
basic.showLeds(`
# . . . .
# . . . .
# . . . .
# . . . .
# . . . .
`)
})
input.onPinPressed(TouchPin.P1, () => {
t1 = control.eventTimestamp();
basic.showLeds(`
# . . . #
# . . . #
# . . . #
# . . . #
# . . . #
`)
let d = t1 - t0
basic.showNumber(d)
})
```
https://youtu.be/piyym_ux1EM
## Computing velocity
Measure the distance between the gates and apply Newton's laws to compute the velocity of the car.
v = d / t
We'll let you try to code this one on your own!

View File

@ -1,20 +1,11 @@
# Raspberry Pi and Raspbian
It is possible to run the web editor or [command line interface](/cli) from Raspbian on Raspberry Pi 2 or 3.
It is possible to run the web editor or [command line interface](/cli) from Raspbian on Raspberry Pi 2 or 3
with [Raspbian Jessie with Pixel](https://www.raspberrypi.org/downloads/raspbian/).
## Web editor
The web editor requires to install IceWeasel (Firefox) as the built-in browser cannot handle it.
```
sudo apt-get install iceweasel
```
Once installed simply navigate to https://codethemicrobit.com or type
```
firefox https://codethemicrobit.com
```
Starting with **Raspbian Pixel**, Raspbian comes with Chromium. Simply open [](https://codethemicrobit.com).
## Command line

View File

@ -10,6 +10,10 @@ input.onButtonPressed(Button.A, () => {
music.playTone(0, 0);
led.plot(0, 0);
radio.sendNumber(0);
```
## Advanced
```namespaces
game.addScore(1);
images.createImage(`
. . . . .
@ -24,7 +28,8 @@ control.inBackground(() => {
});
```
## Advanced
## Bluetooth
```namespaces
devices.tellCameraTo(MesCameraEvent.TakePhoto);

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@ -0,0 +1,88 @@
# Sharing your project
Once you've made your project, you can save it the cloud, share it, or embed it on another website.
* Click **More...**, then **Embed Project**:
![Asks to embed](/static/embed/publish.png)
* Click **Publish project**. This will make the project publicly available
* You will then see this information:
![Embedding information](/static/embed/embed-info.png)
## Sharing the URL
You can share the URL for the project ([https://codethemicrobit.com/httuftrbtg](https://codethemicrobit.com/httuftrbtg) above) with other people, and they will be able to visit that page to see your project, download it, or edit it:
![Project page](/static/embed/project-page.png)
## Embedding into a blog or web site
Rather than just sharing the link, you can also embed the project so that your visitors can use the simulator, edit blocks or code, or download the project without having to leave your site.
### General instructions
Select the kind of embedding you would like.
* **Screenshot** - a lightweight screenshot of the blocks that links to the snippet
* **Editor** - embedded editor with minimal UI
* **Simulator** - embedded simulator only
* **Command line** - specific instructions to unpack the project using the [command line](/cli) tools
Copy the HTML for embedding the page from the publish dialog. It will look like the following:
Open the HTML editor for your blog or website and paste it with your content
### Wordpress
[wordpress.com][] blogs do not support embedding content from most websites, so you will need to link to your project instead. Alternatively, if you have a Wordpress VIP account you can follow [these instructions][wordpress-vip] to embed an `iframe` into your blog. The URL that you need to add is like `https://codethemicrobit.com/?sandbox=1#pub:httuftrbtg`, but replace `httuftrbtg` with your project's unique identifier.
If you self host a Wordpress blog you can install the [iframe-plugin][] and then write the following in your blog-post (again, replacing the `httuftrbtg` with your project's identifier):
```
[iframe src="https://codethemicrobit.com/?sandbox=1#pub:httuftrbtg"]
```
### Blogger
* Create a new post
* Click the 'HTML' button next to 'Compose' and paste in the HTML
![Blogger](/static/embed/blogger.png)
### Squarespace
[Squarespace][] allows you to embed HTML code inside a blog post or page. In the editor, click to add a new block:
![Squarespace block insertion](/static/embed/squarespace-insert.png)
Scroll to **More** and select **Code**. Paste the embed HTML and click **Apply**:
![Squarespace code insertion](/static/embed/squarespace-code.png)
### Google Sites
Google Sites doesn't currently [support iframes in custom HTML][google-sites-iframes], so you'll have to insert a link to your project's URL instead.
### Office Sway
[Microsoft Office Sway][sway] only allows iframes from [certain websites][sway-restricted], so you'll need to insert a link to your project instead.
### Embedding in Markdown documents
[Markdown][] is a popular text format supported by many blog editors. As Markdown supports embedded HTML, you should be able to paste the HTML into the document, although some sites may prevent you from doing this.
### ~hint
**Developers:** This page supports OEmbed as well
### ~
[wordpress.com]: https://wordpress.com
[wordpress-vip]: https://vip.wordpress.com/documentation/embedding-rich-media-from-around-the-web-with-protected-embeds/#scripts-iframes-and-objects
[iframe-plugin]: https://wordpress.org/plugins/iframe/
[squarespace]: https://squarespace.com
[google-sites-iframes]: https://support.google.com/sites/answer/2500646?hl=en
[sway]: https://sway.com/my
[sway-restricted]: https://support.office.com/en-us/article/Embed-content-in-your-Sway-1e1ab12a-f961-4a26-8afc-77a15f892b1d
[Markdown]: https://daringfireball.net/projects/markdown/

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