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282 Commits

Author SHA1 Message Date
eee52a5c04 0.7.27 2017-01-12 15:27:07 -08:00
1a0b0eac71 Bump pxt-core to 0.9.4 2017-01-12 15:27:04 -08:00
5a98ae0bb8 0.7.26 2017-01-12 11:54:33 -08:00
a9eea9a618 Bump pxt-core to 0.9.3 2017-01-12 11:54:30 -08:00
3086c521e3 0.7.25 2017-01-12 11:33:08 -08:00
6788f79650 Bump pxt-core to 0.9.2 2017-01-12 11:33:05 -08:00
5900239045 changing editor button colors 2017-01-12 10:45:39 -08:00
248267ec2c 0.7.24 2017-01-10 17:47:09 -08:00
9429075555 Bump pxt-core to 0.8.14 2017-01-10 17:47:07 -08:00
1fa871f2e7 Support for serial events (#339)
* added "serial->on data received"

* updated info

* updated docs

* added readline to read entire buffer

* lazy initialize of serial buffers

* init async on event

* updated docs
2017-01-10 16:27:02 -08:00
04dab7df2c One letter showString shouldn't disappear (#338)
* Fix for "One letter showString shouldn't disappear", fixes #798

* miss semicolon
2017-01-10 16:25:40 -08:00
b6474467bc Electron release (#333)
Set latest Electron app release to 0.7.23
2017-01-10 14:16:13 -08:00
79ead74af4 0.7.23 2017-01-10 10:31:04 -08:00
0f8ff95b72 Bump pxt-core to 0.8.13 2017-01-10 10:30:58 -08:00
05028c4527 Serial events (#337)
* added "serial->on data received"

* updated info

* updated docs

* added readline to read entire buffer

* lazy initialize of serial buffers

* init async on event

* updated docs
2017-01-10 10:26:44 -08:00
4054da3483 0.7.22 2017-01-09 21:33:47 -08:00
7052d27d6d Bump pxt-core to 0.8.12 2017-01-09 21:33:44 -08:00
365af8d672 Merge pull request #335 from Microsoft/default
Default values for array
2017-01-09 20:35:56 -08:00
5086ca308c 0.7.21 2017-01-09 16:08:58 -08:00
c1af770afc Bump pxt-core to 0.8.11 2017-01-09 16:08:58 -08:00
e175e70d01 Merge branch 'master' into editortoolbox 2017-01-09 16:01:35 -08:00
cbc228dca3 negative scroll fix
fix for Microsoft/pxt#813
2017-01-09 14:17:19 -08:00
462127c661 Loader (#336)
* Custom microbit loader

* updated animation

* use standardized name

* moving loader support to pxt
2017-01-09 07:51:00 -08:00
487da05eca Fix for https://github.com/Microsoft/pxt/issues/1057 2017-01-09 10:58:24 +00:00
c938618d29 adding default values for beyond the array.length access 2017-01-08 19:08:09 -08:00
91321dab83 Support for default values in array. 2017-01-08 18:43:14 -08:00
0cb3d6e44e Changes accompanying the editor toolbox. 2017-01-07 17:35:54 -08:00
7a98b06424 Custom microbit loader (#334)
* Custom microbit loader

* updated animation

* use standardized name
2017-01-06 17:39:48 -08:00
69c80d3aff Add css and default icon to NPM package for Electron app (#332) 2017-01-06 16:29:48 -08:00
1d82f08668 update instructions to use inline buttons 2017-01-06 14:41:33 -08:00
4681a68ffd added avatar image 2017-01-06 09:51:19 -08:00
0a69b773de missing package annotation 2017-01-06 07:19:00 -08:00
3f66a1c16d 0.7.20 2017-01-06 07:13:39 -08:00
d78781ad5a Bump pxt-core to 0.8.8 2017-01-06 07:13:38 -08:00
46281c3cd0 fixing broken links in docs 2017-01-06 06:12:39 -08:00
a58f67064f 0.7.19 2017-01-06 06:03:43 -08:00
efe784441f Bump pxt-core to 0.8.7 2017-01-06 06:03:41 -08:00
05174f094a updated translations 2017-01-06 06:03:33 -08:00
42773a1a0a updatd weights of radio 2017-01-06 05:43:50 -08:00
32f96d09d4 removing "getting-started" link 2017-01-06 04:58:00 -08:00
05d88cb4ba updated getting -started 2017-01-06 04:32:53 -08:00
7fe8dad1f6 0.7.18 2017-01-05 22:39:36 -08:00
858766ea3e Bump pxt-core to 0.8.6 2017-01-05 22:39:34 -08:00
81fe9afbb7 remove begin 2017-01-05 13:35:28 -08:00
65c615f256 Merge branch 'master' into tutorialmode 2017-01-05 13:33:41 -08:00
9c5c699fe7 0.7.17 2017-01-05 13:31:30 -08:00
dcede1703a fixing link 2017-01-05 13:31:05 -08:00
5d33ab019d 0.7.16 2017-01-05 13:30:30 -08:00
f7ec452ea0 updated steps 2017-01-05 13:30:14 -08:00
20260e8933 fixes to docs 2017-01-05 13:28:06 -08:00
d7704934e8 0.7.15 2017-01-05 13:17:24 -08:00
f1eafb0a6e Bump pxt-core to 0.8.5 2017-01-05 13:17:21 -08:00
27d6a8281a Inchworm (#331)
* images for inchworm project

* binding pictures

* updated inchworm lesson
2017-01-05 10:00:36 -08:00
c5128aa497 Merge branch 'master' into tutorialmode 2017-01-05 08:19:39 -08:00
a59394646c fixed docs 2017-01-05 07:37:46 -08:00
6851169dbe 0.7.14 2017-01-05 07:10:13 -08:00
36b3486194 Bump pxt-core to 0.8.3 2017-01-05 07:10:12 -08:00
5d8ccd1d6d adding namespace to api categories (#330)
* adding namespace to api categories

* add icon for led

* adding icons for control, game, images, pins and serial.
2017-01-05 07:01:50 -08:00
c713fe9bf4 0.7.13 2017-01-04 13:08:54 -08:00
f682e5e694 insertAt support for array (#328)
* Adding insertAt and setLength to array

* implemented review comments

* Bump pxt-core to 0.8.2
2017-01-04 13:07:58 -08:00
d2d776fd01 Updating getting started tutorial 2017-01-04 10:06:47 -08:00
641a5e9673 Merge branch 'master' into tutorialmode 2017-01-03 12:14:34 -08:00
93d90a2bde Few extra typing fixes. 2017-01-03 12:14:25 -08:00
a54504f31c Updating bluebird typings path 2017-01-03 11:38:21 -08:00
03111368e0 add more blocks 2017-01-02 22:14:40 -08:00
a973b2aec6 Merge branch 'master' into tutorialmode 2017-01-02 15:10:11 -08:00
a7adf0e6c6 minor ui fixes 2017-01-02 15:09:49 -08:00
c10761128e Tutorial mode changes 2017-01-01 18:52:22 -08:00
9965f169b2 0.7.12 2016-12-31 07:28:12 -08:00
8bf755c15c fixing eddystone uid encoding 2016-12-31 07:25:27 -08:00
d0b2a7db62 0.7.11 2016-12-31 06:49:30 -08:00
780192da3b Bump pxt-core to 0.7.13 2016-12-31 06:49:28 -08:00
07c1f08d18 fix for Microsoft/pxt#1014 2016-12-31 06:36:05 -08:00
25ac847266 converging with other targets on blockly toolbox width 2016-12-31 02:51:24 -08:00
63c8342b86 ui changes accompanying pxt mobile ui fixes 2016-12-31 01:43:45 -08:00
ea2bd7ba10 Merge pull request #326 from Microsoft/array
Array enhancements
2016-12-30 15:09:16 -08:00
cec2d1e8af 0.7.10 2016-12-30 15:05:31 -08:00
1b289b688b Bump pxt-core to 0.7.12 2016-12-30 15:05:28 -08:00
0cf91580cb Merge pull request #327 from Microsoft/pr/toggletheming
Blocks / JS menu toggle theming
2016-12-30 15:00:32 -08:00
392ebc8d07 0.7.9 2016-12-30 14:18:06 -08:00
9068aab12b Bump pxt-core to 0.7.11 2016-12-30 14:18:03 -08:00
85327a4e69 0.7.8 2016-12-30 13:50:03 -08:00
021260b3a4 Bump pxt-core to 0.7.10 2016-12-30 13:50:00 -08:00
4def93d7c5 Blocks / JS menu toggle theming 2016-12-30 13:07:16 -08:00
9aca0c19fc Merge branch 'master' into array 2016-12-23 19:53:06 -08:00
3fcbdbdd82 Array reimplementation as single segment with support for missing values 2016-12-23 19:49:15 -08:00
4b7b6eebca 0.7.7 2016-12-23 08:59:08 -08:00
2da0cf1178 support for buffer signature (#325) 2016-12-23 08:58:38 -08:00
141cb24e3d 0.7.6 2016-12-22 23:18:35 -08:00
35483487af Bump pxt-core to 0.7.9 2016-12-22 23:18:32 -08:00
ec3a805326 0.7.5 2016-12-22 11:35:58 -08:00
780d8bcf8d Bump pxt-core to 0.7.6 2016-12-22 11:35:56 -08:00
f9a12cac64 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-12-22 11:32:01 -08:00
03c2df3277 fixed default projects 2016-12-22 11:31:50 -08:00
a7e98ccb3d Change default product names for Electron app; Add release manifest 2016-12-21 12:31:00 -08:00
1014d2f361 0.7.4 2016-12-20 16:30:14 -08:00
89f20a64d5 Bump pxt-core to 0.7.5 2016-12-20 16:30:12 -08:00
fae36a74af 0.7.3 2016-12-20 13:06:13 -08:00
7e57c59b6f Bump pxt-core to 0.7.4 2016-12-20 13:06:09 -08:00
3141e12f4c support for 8G gestures 2016-12-20 13:05:06 -08:00
4ebe9f595a fix for Microsoft/pxt#961 2016-12-20 12:38:00 -08:00
50f0e85884 docs updates 2016-12-20 12:31:25 -08:00
e28b5d48d4 0.7.2 2016-12-19 16:08:31 -08:00
562e96e09e Bump pxt-core to 0.7.2 2016-12-19 16:08:21 -08:00
6c5088f811 update LESS variables 2016-12-19 16:08:01 -08:00
d5ccb7ad02 0.7.1 2016-12-19 14:11:17 -08:00
ade5176d21 upgraded to 0.7 2016-12-19 14:10:57 -08:00
d2f6d51c19 0.6.46 2016-12-19 14:10:12 -08:00
92b60a251d On start support (#324)
* annotating APIs to support onstart

* missed file

* updated templates

* adding new lines in main.ts

* fixing docs

* removing onstart

* updated docs

* updated various docs

* more docs

* adding upgrade policies for blocks

* updated pxt reference

* placing on start under "basic"
2016-12-19 14:09:35 -08:00
de9f2d7e67 More appropriate Electron app bundle ID on Mac OS 2016-12-19 07:59:52 -08:00
4de5e3bd11 0.6.45 2016-12-18 20:57:52 -08:00
86a33e8f65 Bump pxt-core to 0.6.7 2016-12-18 20:57:50 -08:00
89010b6a8a 0.6.44 2016-12-16 20:26:41 -08:00
48d4668a7a Bump pxt-core to 0.6.6 2016-12-16 20:26:39 -08:00
a2755dc4d2 annotate apis to support multiple forever blocks 2016-12-16 16:47:36 -08:00
52e67c6bfc 0.6.43 2016-12-16 15:29:33 -08:00
5a6f23a7d0 Bump pxt-core to 0.6.5 2016-12-16 15:29:26 -08:00
d1b36f2022 0.6.42 2016-12-16 14:57:24 -08:00
284579181b Bump pxt-core to 0.6.4 2016-12-16 14:57:09 -08:00
20fcb05538 0.6.41 2016-12-16 14:40:12 -08:00
e1a2074ef5 Bump pxt-core to 0.6.3 2016-12-16 14:39:58 -08:00
fa3e33dab9 Default product.json for enabling Electron builds (#323) 2016-12-16 12:16:06 -08:00
300a98b858 0.6.40 2016-12-13 21:58:35 -08:00
5986671bcb Bump pxt-core to 0.6.1 2016-12-13 21:58:29 -08:00
efd5c46143 0.6.39 2016-12-14 09:16:58 +11:00
62c1a1da35 Bump pxt-core to 0.5.102 2016-12-14 09:16:57 +11:00
ebbc7c983d 0.6.38 2016-12-13 12:49:06 -08:00
173fc4bf7b Bump pxt-core to 0.5.101 2016-12-13 12:49:04 -08:00
47f1eadd27 0.6.37 2016-12-13 12:33:39 -08:00
8c06277a92 Bump pxt-core to 0.5.100 2016-12-13 12:33:37 -08:00
395f482f11 Merge pull request #322 from Microsoft/pr/monacotoolbox
Pr/monacotoolbox
2016-12-13 12:29:42 -08:00
bbd21a84d6 annotating apis to support toolbox 2016-12-13 12:14:32 -08:00
fcf680e9bd automatically detect/add missing package references in project 2016-12-12 10:42:02 -08:00
8ac848c812 Merge branch 'master' into pr/monacotoolbox 2016-12-12 08:39:45 +11:00
dd591af224 Turning flag for monaco toolbox on 2016-12-11 09:01:08 +13:00
e5a7a81198 Better monaco flyout contrast 2016-12-11 08:52:02 +13:00
7a5228a5d0 Reverting toolbox color 2016-12-11 06:52:08 +13:00
fe5c8e520a monaco draggable block 2016-12-11 06:34:11 +13:00
96d354a8a8 Merge pull request #316 from OwenBrotherwood/patch-1
Correction for max. length of advertised url to 17
2016-12-09 15:13:12 -08:00
02480b1c54 updated master to 0.6.36 2016-12-09 13:51:23 -08:00
4fd321cccf 0.6.36 2016-12-09 13:43:41 -08:00
4641c9456f Bump pxt-core to 0.5.99 2016-12-09 13:43:37 -08:00
498b5ec095 0.6.35 2016-12-09 11:57:34 -08:00
912be2ddfd Bump pxt-core to 0.5.98 2016-12-09 11:57:32 -08:00
6d7f8c5841 0.6.34 2016-12-09 11:15:51 -08:00
a782f4731a Bump pxt-core to 0.5.97 2016-12-09 11:15:48 -08:00
6e067bffd5 using built-deploy deployment features
deploy to drives has been migrated to PXT
2016-12-08 21:10:46 -08:00
4a4007ba41 fixing uploader link 2016-12-08 12:33:31 -08:00
c9db08a2c6 0.6.33 2016-12-08 12:18:56 -08:00
5ec303b95c Bump pxt-core to 0.5.96 2016-12-08 12:18:53 -08:00
3d0523a298 fix for roll/pitch in simulator.
fix for https://github.com/Microsoft/pxt/issues/893
2016-12-08 12:14:34 -08:00
3469ad6f8d Added note about protocol encoding. 2016-12-08 12:01:35 -08:00
d791738d84 fixing y values in accelerometer simulator
fix for https://github.com/Microsoft/pxt/issues/893
2016-12-08 11:57:17 -08:00
355c341d36 0.6.32 2016-12-08 10:56:49 -08:00
1adb4a2bac Bump pxt-core to 0.5.95 2016-12-08 10:56:46 -08:00
03c0339e9a fixing docs snippets 2016-12-08 09:16:27 -08:00
1649811015 expose "delete" in blocks.
fix for https://github.com/Microsoft/pxt/issues/870
2016-12-08 08:54:05 -08:00
14f16f9b2c expose game.setScore in blocks
fix for https://github.com/Microsoft/pxt/issues/881
2016-12-08 08:51:18 -08:00
66d3c6c7e8 fix for https://github.com/Microsoft/pxt/issues/549 2016-12-08 08:28:28 -08:00
7f27432222 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-12-08 00:12:49 -08:00
870b26a85a updated lessons to use radio 2016-12-08 00:10:00 -08:00
aa6cb58dca Merge pull request #320 from Microsoft/delete
Placement new occurances need explicit delete
2016-12-07 18:09:35 -08:00
6398a42dad Placement new occurances need explicit delete 2016-12-07 18:00:03 -08:00
cfc3eae77c adding monacotoolboxbuttons margin 2016-12-07 17:03:28 -08:00
438b745d32 Merge branch 'master' into pr/monacotoolbox 2016-12-07 17:02:07 -08:00
21473f5b9b Fixing array deallocation leak (#317)
* Fixing array deallocation leak

* Moving delete down to the individual destroy methods
2016-12-07 15:44:35 -08:00
c85b6f9507 using calibrated powers for Eddystone 2016-12-07 11:37:33 -08:00
019b00209e moving blocks to advanced 2016-12-07 09:49:19 -08:00
6c11dbcdf4 added setTransmitPower in BLE 2016-12-07 09:05:03 -08:00
91197c5cec updated BLE settings 2016-12-07 08:07:08 -08:00
9e5d9787c7 linking to pxt issue tracker 2016-12-06 21:51:51 -08:00
1c11a4823b adjusting the blockly flyout opacity. 2016-12-06 21:48:21 -08:00
d457c3e8d0 exposing delete in blocks 2016-12-06 16:19:35 -08:00
2ae21efb7b Moving blockly toolbox button margins to target. 2016-12-06 15:06:16 -08:00
30211aa006 Correction for max. length of advertised url to 17
https://github.com/google/eddystone/tree/master/eddystone-url#frame-specification states 1-17
When one makes a general google for the max length, some have written 18 and some 17 :(
The difference could lie in the https://github.com/google/eddystone/tree/master/eddystone-url#url-scheme-prefix which adds an extra byte but it's use is to in someway allow for more bytes in the 1-17.
The implementation in the micro:bit Lancaster is unknown as to how the url-scheme-prefix is or is not used: there does not seem to be a scheme for "Just take the 1-17" for the url.

At the moment, "play it safe" and write 17 ?
2016-12-06 20:51:44 +01:00
485a42758c 0.6.31 2016-12-06 11:32:24 -08:00
0da5a5a349 Bump pxt-core to 0.5.91 2016-12-06 11:32:22 -08:00
efca68672a Support for monaco toolbox 2016-12-06 00:34:42 -08:00
41ce2f66fa removing add package less variable 2016-12-05 23:55:46 -08:00
9393fc166e Styling add package and undo blockly buttons 2016-12-05 21:24:57 -08:00
cfb4382941 support for monaco toolbox 2016-12-05 19:01:14 -08:00
aaca24ff5b using add package color less variable 2016-12-05 18:09:23 -08:00
0ce9be1a2b removing toolbox right border. 2016-12-05 17:59:20 -08:00
a88eb7fe02 Changing main menu color, primary color and adding tiny borders around blockly toolbox 2016-12-05 17:30:04 -08:00
06e4f7fb5c Updated BLE project settings 2016-12-05 15:33:40 -08:00
1b36485208 0.6.30 2016-12-05 15:10:13 -08:00
3b54cefa95 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-12-05 15:02:51 -08:00
52857c9541 added beacon configuration 2016-12-05 15:02:39 -08:00
d10c2a20bd More IE fixes. Using important to override blocky related CSS. 2016-12-05 13:43:57 -08:00
e2482cdf91 0.6.29 2016-12-05 13:22:06 -08:00
c045d87e4c Bump pxt-core to 0.5.90 2016-12-05 13:22:03 -08:00
34e23934b0 better bluetooth settings 2016-12-05 13:02:11 -08:00
354196e01e missing block annotation on led.enable 2016-12-05 09:17:42 -08:00
bb2e8d0aef 'devices' depends on 'bluetooth' 2016-12-05 09:05:54 -08:00
90f4e895d4 0.6.28 2016-12-03 23:22:42 -08:00
58c554caa6 Bump pxt-core to 0.5.88 2016-12-03 23:22:40 -08:00
6c688a7e59 Fix Edge / IE issue where the blockly toolbox background isn't respected. 2016-12-02 18:33:42 -08:00
71244065bb 0.6.27 2016-12-02 13:20:00 -08:00
bbb1bc3dd7 Merge pull request #314 from Microsoft/pr/theming
Theming the microbit target
2016-12-02 13:18:10 -08:00
806d0e2cff 0.6.26 2016-12-02 12:58:15 -08:00
e0c4af1cae Bump pxt-core to 0.5.87 2016-12-02 12:58:13 -08:00
475821564e fixing justworks support 2016-12-02 09:45:59 -08:00
9d65dd605b Monaco editor theming. 2016-12-01 22:05:37 -08:00
67eec44411 Minor fixes. 2016-12-01 21:58:16 -08:00
280b555f86 Theming the microbit target 2016-12-01 18:35:10 -08:00
2fcd32de0d 0.6.25 2016-11-30 23:36:40 -08:00
78694e86a2 0.6.24 2016-11-30 16:07:34 -08:00
aeaa3d7bc1 updated localization files 2016-11-30 16:07:04 -08:00
af8ce3fccf allow for double, breve note durations 2016-11-30 16:06:17 -08:00
47ef096b0f 0.6.23 2016-11-30 11:05:33 -08:00
86c5c27b12 Bump pxt-core to 0.5.85 2016-11-30 11:05:31 -08:00
520c9217a5 Merge pull request #313 from Microsoft/packageconfigs
support for specifying different pairings
2016-11-30 10:54:14 -08:00
4a34f2b932 support for specifying different pairings 2016-11-30 10:35:42 -08:00
034897b0a6 fixing docs issues 2016-11-30 05:00:34 -08:00
b504abc6da 0.6.22 2016-11-30 04:55:33 -08:00
6dbfb9e96e Bump pxt-core to 0.5.84 2016-11-30 04:55:31 -08:00
d1021a30ca Merge pull request #312 from Microsoft/eddystone
Eddystone
2016-11-30 04:55:08 -08:00
8d37be7cbe use optional config to allow override flags in referenced project 2016-11-30 04:35:24 -08:00
97066e1ba4 enabling justworks pairing mode for bluetooth 2016-11-30 04:30:53 -08:00
097564748c fixing simulator 2016-11-30 04:27:08 -08:00
d873cbb6c3 updated api definitions 2016-11-30 04:24:52 -08:00
adef3a6487 updated docs 2016-11-30 04:19:17 -08:00
be0984cc4a integrating eddystone into bluetooth package 2016-11-30 04:06:15 -08:00
f0947cddaa updated signatures 2016-11-29 23:39:52 -08:00
c5c5362b5d Merge branch 'master' into eddystone 2016-11-29 23:27:49 -08:00
bcbbb1366a Merge pull request #311 from Microsoft/coregone
merging ksbit.h into pxt.h
2016-11-29 23:26:24 -08:00
19fb5ecf01 merging ksbit.h into pxt.h 2016-11-29 21:35:26 -08:00
0401aa60d2 Merge pull request #310 from Microsoft/coregone
merging pxt-microbit-core into the target
2016-11-29 15:23:02 -08:00
e0c016fbf4 moving definition out of ksbit.h 2016-11-29 15:15:22 -08:00
f046f0e50c merging pxt-microbit-core into the target 2016-11-29 15:06:34 -08:00
90f48ac77a Enable reference help switch in javascript editor. 2016-11-29 14:53:26 -08:00
23f83df6df Merge pull request #309 from Microsoft/musicpin
support for setting music pin using analogSetPitchPin
2016-11-29 13:41:16 -08:00
98e4f80399 updated crowdin info 2016-11-29 13:12:32 -08:00
b1fcc51bc8 preparing support for eddystone 2016-11-29 09:21:23 -08:00
63e24ce90a support for setting music pin using analogSetPitchPin 2016-11-29 08:59:54 -08:00
63d0b86508 0.6.21 2016-11-29 00:04:43 -08:00
672f3b94ca Bump pxt-core to 0.5.81 2016-11-29 00:04:41 -08:00
f0b91b07c1 fix typo 2016-11-29 00:04:21 -08:00
2923d045b1 0.6.20 2016-11-28 22:59:39 -08:00
3cf36b4549 Bump pxt-core to 0.5.80 2016-11-28 22:59:38 -08:00
a42aa553e6 Merge pull request #308 from Microsoft/cmdsbuild
fixing imports in cmds.ts
2016-11-28 22:50:05 -08:00
b12598e421 working around import issue 2016-11-28 22:07:40 -08:00
9a85075456 0.6.19 2016-11-28 21:24:44 -08:00
ce7b630870 Bump pxt-core to 0.5.79 2016-11-28 21:24:41 -08:00
9ac308da92 0.6.18 2016-11-28 21:11:21 -08:00
6315ca90e5 Bump pxt-core to 0.5.78 2016-11-28 21:11:19 -08:00
ecfe0a7f16 0.6.17 2016-11-28 20:44:04 -08:00
f701bca23f Bump pxt-core to 0.5.77 2016-11-28 20:44:02 -08:00
7313c76e8b Updating with the MIT license text and contributing guideline 2016-11-28 17:11:45 -08:00
77003b30f2 fixed scroll-image reference 2016-11-28 11:38:37 -08:00
274bb9e042 0.6.16 2016-11-17 05:47:13 -08:00
e316f068e2 Bump pxt-core to 0.5.76 2016-11-17 05:47:11 -08:00
c75e77593a adding loc annotations 2016-11-17 05:30:10 -08:00
ecbf8409ea Merge pull request #307 from Microsoft/scrollimage
Fixing scrollImage to actually scroll
2016-11-17 04:44:44 -08:00
411fe52813 Fixing scrollimage to actually scroll. 2016-11-16 18:16:49 -08:00
0d04376413 0.6.15 2016-11-15 20:10:08 -08:00
5deffe832c Bump pxt-core to 0.5.75 2016-11-15 20:10:07 -08:00
528f696b8c Removing gettingStarted property from pxtarget.json. Using sideDoc instead. 2016-11-14 14:24:21 -08:00
dfb5f7dd11 0.6.14 2016-11-14 07:13:33 -08:00
a4fb934a18 Bump pxt-core to 0.5.73 2016-11-14 07:13:31 -08:00
59b11ec2a9 Updating the mutate attribute of radio block (#306) 2016-11-14 07:12:24 -08:00
d961e14e5c bumped to 0.6.13 2016-11-11 15:14:54 -08:00
83c8c07b94 0.6.13 2016-11-11 15:07:50 -08:00
152f84cd79 Bump pxt-core to 0.5.72 2016-11-11 15:07:47 -08:00
ef58b54fdb adding projects menu 2016-11-11 15:06:41 -08:00
50e2f3fa94 0.6.12 2016-11-11 14:05:00 -08:00
14f4e6092a Bump pxt-core to 0.5.71 2016-11-11 14:04:56 -08:00
f7a005c656 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-11-11 13:37:51 -08:00
7e19fbb3ca updated translations 2016-11-11 13:37:29 -08:00
e706809037 Adding getting-started option 2016-11-11 13:36:40 -08:00
5d6bc2f5df updated loc files 2016-11-11 10:44:21 -08:00
22433317b9 Updating the mutate attribute of radio block 2016-11-11 08:16:27 -08:00
fabf09477c fixing broken link 2016-11-11 06:54:17 -08:00
f9e0fe1b8d 0.6.11 2016-11-11 06:48:59 -08:00
c49fb27d4c Bump pxt-core to 0.5.68 2016-11-11 06:48:58 -08:00
24b20543c5 moving less, semantic to dev dependencies 2016-11-10 22:56:33 -08:00
be97665ea2 0.6.10 2016-11-10 14:53:50 -08:00
657cdeb53e Bump pxt-core to 0.5.66 2016-11-10 14:53:48 -08:00
08575d352b pxt-microbit can now be required and exports useful information about its bundled pxt-core (#305) 2016-11-10 12:12:57 -08:00
c9ba7af3f3 0.6.9 2016-11-10 08:53:57 -08:00
917072a336 Bump pxt-core to 0.5.64 2016-11-10 08:53:54 -08:00
fd5357b273 simplify projects 2016-11-10 08:37:13 -08:00
330 changed files with 6804 additions and 6119 deletions

6
.gitignore vendored
View File

@ -15,7 +15,7 @@ clients/win10/app/bld
clients/win10/*.opendb
clients/**/bin/**
clients/**/obj/**
clients/electron/projects
electron-out
hexcache
*.user
@ -25,9 +25,5 @@ hexcache
*.db
*.suo
*.log
.DS_Store
.idea
*.iml
.vscode/.BROWSE.VC.DB-shm
.vscode/.BROWSE.VC.DB-wal

View File

@ -3,11 +3,16 @@ node_js:
- "5.7.0"
script:
- "node node_modules/pxt-core/built/pxt.js travis"
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js run)"
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js run)"
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js test)"
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js test)"
- "node node_modules/pxt-core/built/pxt.js testdir tests"
- "(cd libs/hello; node ../../node_modules/pxt-core/built/pxt.js testconv https://az851932.vo.msecnd.net/files/td-converter-tests-v1.json)"
sudo: false
notifications:
email:
- kindscript@microsoft.com
- touchdevelop-build@microsoft.com
cache:
directories:
- node_modules

View File

@ -1,11 +1,15 @@
# Calliope target for PXT
# micro:bit target for PXT
This target allow to program a [Calliope](http://calliope.cc/) using
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using
PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt)).
[![Build Status](https://travis-ci.org/Microsoft/pxt-calliope.svg?branch=master)](https://travis-ci.org/Microsoft/pxt-calliope)
* [Try it live](https://pxt.microbit.org)
![](http://calliope.cc/content/1-ueber-mini/mini_board.png)
[![Build Status](https://travis-ci.org/Microsoft/pxt-microbit.svg?branch=master)](https://travis-ci.org/Microsoft/pxt-microbit)
## Issue tracking
All issue tracking for this repo happens at https://github.com/Microsoft/pxt, see you there!
## Local server
@ -18,8 +22,8 @@ The following commands are a 1-time setup after synching the repo on your machin
* See requirements for [pxt](https://github.com/Microsoft/pxt)
* [clone this repo](https://help.github.com/articles/cloning-a-repository/) to your computer and go in the project folder
```
git clone https://github.com/microsoft/pxt-calliope
cd pxt-calliope
git clone https://github.com/microsoft/pxt-microbit
cd pxt-microbit
```
* install the PXT command line (add ``sudo`` for Mac/Linux shells).
```
@ -32,15 +36,14 @@ npm install
### Running
Run this command to open a local web server (add ``sudo`` for Mac/Linux shells).
Run this command to open a local web server (add ``sudo`` for Mac/Linux shells)
```
pxt serve
```
If the local server opens in the wrong browser, make sure to copy the URL containing the local token.
Otherwise, the editor will not be able to load the projects.
If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt`` flag (add ``sudo`` for Mac/Linux shells). On Windows, you must be running
from the ``Run Yotta`` command prompt.
If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt`` flag (add ``sudo`` for Mac/Linux shells):
```
pxt serve -yt
```
@ -62,6 +65,7 @@ The build automatically runs the following:
* `pxt run` in `libs/lang-test*` - this will run the test in command line runner;
there is a number of asserts in both of these
* `pxt testdir` in `tests` - this makes sure all the files compile and generates .hex files
* run the TD->TS converter on a number of test scripts from `microbit.co.uk` and make sure the results compile
To test something on the device:

View File

@ -1,2 +0,0 @@
node_modules
projects

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@ -1,5 +0,0 @@
# PXT micro:bit Electron app
A very basic wrapper around the web app. To install, copy the contents of this
directory to somewhere outside the main `pxt-microbit` repository. Then run `npm
install && npm start`.

View File

@ -1,15 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>code the micro:bit</title>
</head>
<body>
<webview id="webview" style="position:absolute; left:0; top:0; right:0; bottom:0"/>
<script>
const webview = document.getElementById("webview")
const url = `http://localhost:3232/${window.location.hash}`
webview.src = url
</script>
</body>
</html>

View File

@ -1,39 +0,0 @@
const {app, BrowserWindow, Menu} = require('electron')
const pxt = require('pxt-core')
const path = require('path')
let win
const cliPath = path.join(process.cwd(), "node_modules/pxt-microbit")
function startServerAndCreateWindow() {
pxt.mainCli(cliPath, ["serve", "-no-browser"])
createWindow()
}
function createWindow () {
win = new BrowserWindow({
width: 800,
height: 600,
title: "code the micro:bit"
})
Menu.setApplicationMenu(null)
win.loadURL(`file://${__dirname}/index.html#local_token=${pxt.globalConfig.localToken}`)
win.on('closed', () => {
win = null
})
}
app.on('ready', startServerAndCreateWindow)
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
if (win === null) {
createWindow()
}
})

View File

@ -1,14 +0,0 @@
{
"name" : "code-the-microbit",
"version" : "1.0.0",
"description": "Blocks / Javascript editor",
"author": "Microsoft",
"main" : "main.js",
"scripts": {
"start": "node_modules/.bin/electron ."
},
"devDependencies": {
"electron": "*",
"pxt-microbit": "*"
}
}

View File

@ -1,4 +1,4 @@
/// <reference path="../node_modules/pxt-core/typings/node/node.d.ts"/>
/// <reference path="../node_modules/pxt-core/typings/globals/node/index.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtlib.d.ts" />
import * as path from "path";

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@ -1,6 +1,6 @@
# Blocks language
### @description Langugage constructs for the Block editor.
### @description Language constructs for the Block editor.
```namespaces
for (let i = 0;i<5;++i) {}
@ -11,4 +11,4 @@ Math.random(5);
## See Also
[logic](/blocks/logic), [loops](/blocks/loops), [math](/blocks/math), [variables](/blocks/variables)
[logic](/blocks/logic), [loops](/blocks/loops), [math](/blocks/math), [variables](/blocks/variables), [on-start](/blocks/on-start)

View File

@ -86,12 +86,14 @@ if (led.point(1,1) && led.point(2,2)) {
When you compare two Numbers, you get a Boolean value, such as the comparison `x < 5` in the code below:
```blocks
let x = Math.random(5)
if(x < 5) {
basic.showString("low");
} else {
basic.showString("high");
}
input.onButtonPressed(Button.A, () => {
let x = Math.random(5)
if(x < 5) {
basic.showString("low");
} else {
basic.showString("high");
}
})
```
See the documentation on [Numbers](/reference/types/number) for more information on comparing two Numbers. You can also [compare strings](/reference/types/string-functions) using the `equals` function.

View File

@ -14,13 +14,15 @@ Click on the dark blue gear icon (see above) to add an *else* or *if* to the cur
### Example: adjusting screen brightness
```blocks
if(input.lightLevel()<100){
led.setBrightness(255);
}
```
If the [light level](/reference/input/light-level) is `< 100`, this code sets the brightness to `255` when the button A is pressed:
If the [light level](/reference/input/light-level) is `< 100`, this code sets the brightness to `255`:
```blocks
input.onButtonPressed(Button.A, () => {
if(input.lightLevel()<100){
led.setBrightness(255);
}
})
```
### See also

View File

@ -4,14 +4,21 @@
Run part of the program the number of times you say.
```block
for(let i = 0; i <= 4; ++i) {
}
```
### Example: Count to 4
This program will show the numbers 0, 1, 2, 3, and 4 one after another on the LED screen.
```blocks
for(let i = 0; i < 5; ++i) {
basic.showNumber(i)
}
input.onButtonPressed(Button.A, () => {
for(let i = 0; i < 5; ++i) {
basic.showNumber(i)
}
})
```
### See also

View File

@ -2,7 +2,7 @@
Repeat code while a [Boolean](/blocks/logic/boolean) `condition` is true.
```blocks
```block
while(true) {
}
```
@ -16,11 +16,13 @@ The condition is tested before any code runs. Which means that if the condition
The following example uses a while loop to make a diagonal line on the LED screen (points `0, 0`, `1, 1`, `2, 2`, `3, 3`, `4, 4`).
```blocks
let index = 4;
while(index >= 0) {
led.plot(index, index);
index--;
}
input.onButtonPressed(Button.A, () => {
let index = 4;
while(index >= 0) {
led.plot(index, index);
index--;
}
})
```
### See also

22
docs/blocks/on-start.md Normal file
View File

@ -0,0 +1,22 @@
# On Start
An event that runs when the program starts.
The ``on start`` is a special event that runs when the program starts, before any other event.
Use this event to initialize your program.
## Example
In this example, ``on start`` sets a dimmer brightness on the screen and the button handler shows a string.
```blocks
input.onButtonPressed(Button.A, () => {
basic.showString("Hello!")
})
led.setBrightness(50)
```
## What about JavaScript?
``on-start`` only exists in the block editor. In JavaScript, all code executes sequentially from the first line.

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@ -33,7 +33,7 @@ basic.forever(() => {
When this program runs, you will see a smiley face, then a blank
screen, then a smiley again -- it never stops! (That's because of the
``forever`` block.)
`[basic.forever(() => {})]` block.)
Click **Download** to move your program to the @boardname@!
Make sure to follow the instructions.

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@ -17,7 +17,7 @@ input.onButtonPressed(Button.A, () => {
#### ~hint
The ``showString`` block can show letters, numbers, and punctuation
The `[basic.showString("HI")]` block can show letters, numbers, and punctuation
on the @boardname@ screen.
#### ~
@ -33,7 +33,7 @@ input.onButtonPressed(Button.B, () => {
#### ~hint
You can find the letter `B` by clicking the letter `A` on the
``onButtonPressed`` block.
`[input.onButtonPressed(Button.A, () => {})]` block.
#### ~

View File

@ -23,8 +23,8 @@ input.onButtonPressed(Button.B, () => {
```
### ~hint
The ``pick random true or false`` block randomly tells the ``if``
block `true` or `false`. If the ``pick`` block picked `true`, the
The `[Math.randomBoolean()]` block randomly tells the ``if``
block `true` or `false`. If value picked is `true`, the
``if`` block shows the letter `H`. Otherwise, it shows the letter `T`.
That's it!

View File

@ -9,7 +9,7 @@ There are 25 bright LEDs on the @boardname@ screen. Let's use them to create som
### Happy unhappy face
Draw an unhappy face instead of the blank screen. Click on the dots
in the second ``show leds`` block until it matches the blocks below.
in the second `[basic.showLeds("")]` block until it matches the blocks below.
Now you have an **animation** (cartoon) that shows a happy face,
then an unhappy one, then a happy one again, forever (or until
you turn off your @boardname@)!
@ -36,7 +36,7 @@ Click **Download** to move your program to the @boardname@!
### Your turn!
Pile up more ``show leds`` blocks to create an animation! Create an
Pile up more `[basic.showLeds("")]` blocks to create an animation! Create an
animation with at least 5 pictures. What does this animation show?
```blocks
@ -87,12 +87,6 @@ basic.forever(() => {
```
Click **Download** to move your program to the @boardname@!
#### ~hint
You can find the ``show leds`` block in the **Basic** part of the editor.
#### ~
### ~button /getting-started/buttons
NEXT: BUTTONS
### ~

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@ -1,3 +1,3 @@
{
"appref": "v0.5.89"
"appref": "v0.6.36"
}

View File

@ -57,7 +57,7 @@ Fun games to build with your @boardname@.
"imageUrl":"/static/mb/projects/wallet.png"
}, {
"name": "Watch",
"url":"/projects/the-watch",
"url":"/projects/watch",
"imageUrl":"/static/mb/projects/a10-watch.png"
}]
```
@ -66,6 +66,10 @@ Fun games to build with your @boardname@.
```codecard
[{
"name": "Inchworm",
"url":"/projects/inchworm",
"imageUrl":"/static/mb/projects/inchworm.jpg"
}, {
"name": "Timing gates",
"url":"/projects/timing-gates",
"imageUrl":"/static/mb/projects/timing-gates.jpg"
@ -92,4 +96,4 @@ Fun games to build with your @boardname@.
### See Also
[Flashing Heart](/projects/flashing-heart), [Smiley Buttons](/projects/smiley-buttons), [Love Meter](/projects/love-meter), [Rock Paper Scissors](/projects/rock-paper-scissors), [Compass](/projects/compass), [Hack your headphones](/projects/hack-your-headphones), [Banana keyboard](/projects/banana-keyboard), [Telegraph](/projects/telegraph), [Radio](/projects/radio), [Guitar](/projects/guitar), [Watch](/projects/the-watch)
[Flashing Heart](/projects/flashing-heart), [Smiley Buttons](/projects/smiley-buttons), [Love Meter](/projects/love-meter), [Rock Paper Scissors](/projects/rock-paper-scissors), [Compass](/projects/compass), [Hack your headphones](/projects/hack-your-headphones), [Banana keyboard](/projects/banana-keyboard), [Telegraph](/projects/telegraph), [Radio](/projects/radio), [Guitar](/projects/guitar), [Wallet](/projects/wallet), [Watch](/projects/watch)

View File

@ -10,12 +10,10 @@ Welcome! This guided tutorial will show you how to program a script that display
### ~
## Step 1
Create a loop that will continuously update the reading of the compass.
```blocks
basic.forever(() => {

View File

@ -1,26 +1,8 @@
# flashing heart
![](/static/mb/projects/a1-display.png)
### ~avatar avatar
```sim
basic.forever(() => {
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`
);
basic.pause(500);
basic.clearScreen();
basic.pause(500);
})
```
Use the LEDs to display a flashing heart, and then create
an animation of a broken heart. :(
Use the LEDs to display a flashing heart!
### ~
@ -55,19 +37,19 @@ basic.clearScreen();
## Step 3
Put a [forever loop](/reference/basic/forever) around it.
Put a [forever loop](/reference/basic/forever) around it to repeat the animation.
```blocks
basic.forever(() => {
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`
);
basic.pause(500);
basic.clearScreen();
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`
);
basic.pause(500);
basic.clearScreen();
})
```
@ -77,45 +59,50 @@ Add a [pause](/reference/basic/pause) to wait after clearing the screen.
```blocks
basic.forever(() => {
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`
);
basic.pause(500);
basic.clearScreen();
basic.pause(500);
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`
);
basic.pause(500);
basic.clearScreen();
basic.pause(500);
})
```
## Step 5
## Send your heartbeats over radio!
Add a second image of a broken heart.
Do you have a second @boardname@ at hand? You could use radio and send your heartbeats to other
@boardname@ and show a heart when you receive one.
* move the code in the **forever** inside
a [on data packet received](/reference/radio/on-data-packet-received) handler.
The handler will run whenever a message is received from another @boardname@.
* use [send number](/reference/radio/send-number) and [pause](/reference/basic/pause)
to broadcast a packet of data every second.
```blocks
basic.forever(() => {
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`
);
basic.pause(500);
basic.clearScreen();
basic.pause(500);
basic.showLeds(`
. # . # .
# . # # #
# . . . #
. # # # .
. . # . .`
);
basic.pause(500);
basic.clearScreen();
basic.pause(500);
radio.sendNumber(0)
basic.pause(1000)
})
radio.onDataPacketReceived(({receivedNumber}) => {
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`);
basic.pause(500)
basic.clearScreen()
basic.pause(500)
})
```
Download the .hex file onto both @boardname@ and try it out!
```package
radio
```

View File

@ -1,7 +1,5 @@
# Guitar
![guitar icon](/static/mb/projects/guitar.png)
### @description A beginner-intermediate maker activity, building a guitar with the @boardname@
### ~avatar avatar
@ -9,7 +7,7 @@
Make a @boardname@ guitar with this guided tutorial!
### ~
*playing @boardname@ guitar*
https://youtu.be/GYmdTFvxz80
## Duration

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@ -19,17 +19,17 @@ Build your own music player @boardname@ from headphones.
* Headphones
* Crocodile clips
## Activities
* [Connect your headphone](/projects/hack-your-headphones/make)
* [Play sounds!]()
# ~hint
**No crocodile clips!?!?!** Use wires or Aluminium foil! [Read more...](/device/foil-circuits)
# ~
## Activities
* [Connect your headphone](/projects/hack-your-headphones/make)
* [Play sounds!]()
### ~button /projects/hack-your-headphones/make
Let's get started!

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@ -10,7 +10,9 @@ Let's start by adding a variable where you can store data. Then rename the varia
```blocks
let light = input.lightLevel();
input.onButtonPressed(Button.A, () => {
let light = input.lightLevel();
});
```
We want to play music on button pressed in order to register an event handler that will execute whenever when you run a script and click on button pressed on the simulator. We must start by opening the Input drawer and adding `on button pressed` A. Then add a block `rest` to plays nothing for a `1/16` beat. Modify your code so that your code looks like this.

40
docs/projects/inchworm.md Normal file
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@ -0,0 +1,40 @@
# Inchworm
### @description A inchworm like robot built with the micro:bit
### ~avatar avatar
Make a funny inchworm robot!
### ~
https://youtu.be/BiZLjugXMbM
## Duration
3 Activities, approx 30-45 min each based on familiarity with the coding concepts
## Materials
* Cardboard pieces (recycle!)
* Glue gun or Tape (masking, duct tape, and/or packing tape)
* Scissors that can cut cardboard
* 1 @boardname@, battery holder and 2 AAA batteries
* 3 Crocodile clips
* 1 micro servo 9g SG90
* 1 paper clip
![Materials](/static/mb/projects/inchworm/materials.jpg)
## Activities
* [Servo](/projects/inchworm/servo)
* [Chassis](/projects/inchworm/chassis)
* [Code](/projects/inchworm/code)
### ~button /projects/inchworm/servo
Let's get started!
### ~

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@ -0,0 +1,88 @@
# Chassis
### @description Building the cardboard inchworm
### ~avatar avatar
Turn a piece of cardboard into an inchworm!
### ~
## Duration: ~45 minutes
## Materials
* Cardboard
* Scissors or cutters
* glue gun or tape
* 1 paper clip
## Step 1: cardboard
Cutout a cardboard rectangle. You can use the @boardname@ as a ruler to figure out the size.
![](/static/mb/projects/inchworm/chassis1.jpg)
## Step 2: center fold
Fold the cardboard in half over the short edge.
![](/static/mb/projects/inchworm/chassis2.jpg)
## Step 3: legs
Fold each end so they rest flat on the ground.
![](/static/mb/projects/inchworm/chassis3.jpg)
## Step 4: front teeth
Fold each corners on one end of the cardbard. This will be the front of the inchworm which is supposed to grip the ground.
![](/static/mb/projects/inchworm/chassis4.jpg)
## Step 5: back teeth
Using a scissor or a cutter (watch the fingers!), cut out various strips in the other edge. Fold one after the other.
![](/static/mb/projects/inchworm/chassis5.jpg)
## Step 6: mounting the board
Using tape or a glue gun, mount the @boardname@ on one side and the microservo on the cardobard.
![](/static/mb/projects/inchworm/chassis6.jpg)
## Step 7: mounting the servo
Attach the servo on the **edge** of the other cardboard side.
![](/static/mb/projects/inchworm/chassis7.jpg)
## Step 8: Cable clean up (optional)
Use tape to route the cables nicely on the inchworm.
![](/static/mb/projects/inchworm/chassis8.jpg)
## Step 9: attaching paper clip to servo
Unfold a paper clip and attach it to the servo arm.
![](/static/mb/projects/inchworm/clip2.jpg)
## Step 10: attaching paper clip to cardboard
Slide the folder paper clip into the cardboard, and use tape to secure it.
You might need to toy around with the size of the clip so that the servo rotation opens the inchworm sufficiently.
![](/static/mb/projects/inchworm/clip3.jpg)
## Step 11: it's ready!
Your inchworm is ready!
![](/static/mb/projects/inchworm/ready.jpg)
### ~button /projects/inchworm/code
NEXT: Code
### ~

View File

@ -0,0 +1,52 @@
# Code
### @description code to make the inchworm alive
### ~avatar avatar
Add code to make the inchworm move.
### ~
## Duration: ~30 minutes
## Step 1: walk forever
In order for the inchworm to move, the @boardname@ needs to command the servo to go between ``0`` and ``180`` degrees
at a certain pace. In the code below, the user pressed button ``A`` to launch the inchworm.
```blocks
input.onButtonPressed(Button.A, () => {
pins.servoWritePin(AnalogPin.P0, 0);
basic.pause(500);
pins.servoWritePin(AnalogPin.P0, 180);
basic.pause(500);
});
```
### ~ hint
You may have noticed that the inchworm can be rather slow or simply won't move. Try to improve the design of your legs, teeth
so that the inchworm goes as fast as possible. Trying it on carpet also great helps avoiding skidding.
### ~
## Step 2: radio controlled inchworm
You will need 2 @boardname@ for this part. By using the radio, we can make the inchworm controlled by another @boardname@.
Download the code below to the @boardname@ on the inchworm and another "controller" @boardname@. Whenere A is pressed, the inchworm will move once.
```blocks
radio.onDataPacketReceived(({receivedNumber}) => {
pins.servoWritePin(AnalogPin.P0, 0)
basic.pause(500)
pins.servoWritePin(AnalogPin.P0, 180)
basic.pause(500)
})
input.onButtonPressed(Button.A, () => {
radio.sendNumber(0)
})
```
```package
radio
```

View File

@ -0,0 +1,130 @@
# Preparing the servo
### @description Connecting the servo to crocodile clips
### ~avatar avatar
Equip the microservo with crocodile clips.
### ~
## Duration: ~30 minutes
## Materials
* Cutting pliers or wire cutter
* Tape (masking, duct tape, and/or packing tape)
* 3 crocodile clips, yellow, red and black.
* 1 micro servo 9g (SG90)
## Using a microservo with the @boardname@
The @boardname@ provides just enough current to operate the SG90 microservo.
The servo requires 3 connections: GND, 3V and a logic pin.
In this tutorial, we will equip the servo with crocodile clips to make it easier to use.
However, you could also use a shield or female to crocodile clips to acheive the same effect.
If you are running a class or activity, you should consider preparing all servos before hand.
### ~ hint
Kitronik wrote an excellent in-depth guide about using servos with the @boardname@.
Check it out at https://www.kitronik.co.uk/blog/using-bbc-microbit-control-servo/ .
### ~
## Step 1: cutout the connector
Using the cutting pliers, cut out the dark plastic connector.
![](/static/mb/projects/inchworm/servo1.jpg)
## Step 2: strip out cables
Using the plier or a wire stripper, strip the plastic from the cables.
![](/static/mb/projects/inchworm/servotrim.jpg)
## Step 3: threading the servo cablers
Thread the servo cables.
![](/static/mb/projects/inchworm/servo3.jpg)
## Step 4: crocobile clip claps
Cut a crocodile cable in two and strip out the casing.
If possible try to use the same cable colors as the servo!
![](/static/mb/projects/inchworm/servo4.jpg)
## Step 5: thread cables together
Place the cables next to each other
![](/static/mb/projects/inchworm/servo5.jpg)
... and thread them together.
![](/static/mb/projects/inchworm/servo6.jpg)
### ~ hint
It is very **important** to ensure that there is a good connection between the 2 cables.
If the connection is weak, the microservo will not receive enough current and it will not work.
If you have access to a soldering iron, we strongly recommend to solver this connection.
### ~
## Step 4: protect the connection
Protect the connection with electrical or duct tape.
![](/static/mb/projects/inchworm/servo7.jpg)
## Step 5: repeat for all cables
Repeat the same process until all cables are connected.
![](/static/mb/projects/inchworm/servo8.jpg)
## Step 6: testing!
It's time to test that your connection are all proper and that the servo will function **when the @boardname@ is powered by battery**.
* Connect the microservo to the @boardname@. Black cable on ``GND``, red cable on ``3V`` and remaining cable on ``P0``.
![](/static/mb/projects/inchworm/circuit1.jpg)
### ~ hint
When attaching the crocodile clips to the pins, don't hesitate to grab the side of the board with the jaws.
![](/static/mb/projects/inchworm/circuit2.jpg)
### ~
* Download the following code to your @boardname@
```blocks
let a = 0
basic.forever(() => {
a = input.acceleration(Dimension.X)
pins.servoWritePin(AnalogPin.P0, pins.map(
a,
-512,
512,
0,
180
))
})
```
* When powered by USB, make sure that the servo moves when you tilt the board.
* When powered by batteries **only**, make sure that the servo moves when you tilt the board.
If your servo seems to sutter and stay stuck at a particular position, it means that it is not receiving enough power.
This is probably due to a weak connection or low battery level. Check each connection and check your batteries.
### ~button /projects/inchworm/chassis
NEXT: Chassis
### ~

View File

@ -1,8 +1,10 @@
# love meter
![](/static/mb/projects/a3-pins.png)
### ~avatar avatar
Use pins P0, P1 and P2 to change the display by creating a circuit with your body.
Use pins and your body to change the display!
### ~
## Step 1

View File

@ -1,10 +1,8 @@
# magic button trick
Perform a magic trick where you appear to make the **A** and **B** button of your @boardname@ swap over just by moving a sticky label.
### ~avatar avatar
Welcome! This activity will teach you how to use the @boardname@'s compass to detect a nearby magnet
Build a magic trick that uses the @boardname@'s compass to detect a nearby magnet!
### ~
This is a simple magic trick you can perform to amaze your friends, where by moving the sticky labels on your @boardname@'s **A** and **B** button you appear to make the buttons really switch over. To see the trick performed watch the video below.
@ -39,7 +37,7 @@ input.onButtonPressed(Button.B, () => {
We will use the @boardname@'s compass to detect the magnet. Compass's tell us what direction we are pointing by detecting the Earth's magnetic field but they can also detect any other magnet nearby. We will use that to check if our magnet is next to the @boardname@ by using the [magnetic force](/reference/input/magnetic-force) block found in the input menu's 'more' section. As we only want to measure the strength we change the drop down to select 'strength':
```blocks
```block
input.magneticForce(Dimension.Strength)
```
@ -52,16 +50,19 @@ If you have ever played with magnets you know they have two ends, often called a
So in the code below we will check if the absolute value of our magnetic field strength reading is more than 100 and save the result of that check in a new variable called 'isSwitched':
```blocks
let isSwitched = Math.abs(input.magneticForce(Dimension.Strength)) > 100
let force = Math.abs(input.magneticForce(Dimension.Strength));
let isSwitched = force > 100
```
## Step 4: running our 'magnet nearby' check all the time
At the moment our code to detect the magnet being nearby will only run once so we need to put it into a [forever](/reference/basic/forever) block so that it keeps getting run again and again checking for the magnet to come near to the @boardname@. We should also make sure 'isSwitched' is false when our program starts.
```blocks
let force = 0;
let isSwitched = false;
basic.forever(() => {
let isSwitched = Math.abs(input.magneticForce(Dimension.Strength)) > 100
force = Math.abs(input.magneticForce(Dimension.Strength));
isSwitched = force > 100
})
```
@ -70,10 +71,11 @@ basic.forever(() => {
Now we can check the value of our variable 'isSwitched' whenever we want and we will know that the magnet is nearby if it's value is 'true'. Let's use that to change how the buttons work and complete the code for our trick. We will add an 'if, else' block to each button's code and check if we should swap over what each button displays because 'isSwitched' is equal to true:
```blocks
let force = 0;
let isSwitched = false;
basic.forever(() => {
isSwitched = Math.abs(input.magneticForce(Dimension.Strength)) > 100
force = Math.abs(input.magneticForce(Dimension.Strength));
isSwitched = force > 100
})
input.onButtonPressed(Button.A, () => {

View File

@ -1,51 +1,11 @@
# rock paper scissors
![](/static/mb/projects/a4-motion.png)
### ~avatar avatar
```sim
input.onGesture(Gesture.Shake, () => {
let img = Math.random(3)
if (img == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (img == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
})
```
In this project, you will build a Rock Paper Scissors game with the @boardname@.
You can play the game with a friend who has it on a @boardname@.
You can also play it with friends who are just using their hands.
Build a rock paper scissors game!
### ~
## Materials needed
* Your @boardname@ -- that's it!
## Step 1: Getting started
We want the @boardname@ to choose rock, paper, or scissors when you shake it.

View File

@ -1,8 +1,10 @@
# smiley buttons
![](/static/mb/projects/a2-buttons.png)
### ~avatar
Use buttons to show a smiley or frowny face.
Use buttons to show a smiley face!
### ~
## Step 1
@ -10,8 +12,8 @@ Use [show leds](/reference/basic/show-leds) to make a smiley face:
```blocks
basic.showLeds(`
. # . # .
. # . # .
# # . # #
# # . # #
. . . . .
# . . . #
. # # # .`
@ -20,56 +22,93 @@ basic.showLeds(`
## Step 2
Add an input block for when [button A is pressed](/reference/input/button-is-pressed), and put a
frowny face inside it:
Add an input block for when [button A is pressed](/reference/input/button-is-pressed),
and **move** the smiley face inside it:
```blocks
basic.showLeds(`
. # . # .
. # . # .
. . . . .
# . . . #
. # # # .`
);
input.onButtonPressed(Button.A, () => {
basic.showLeds(`
. # . # .
. # . # .
. . . . .
. # # # .
# . . . #`
);
});
```
## Step 3
Now add blocks so that when [button B is pressed](/reference/input/button-is-pressed), a smiley appears:
```blocks
basic.showLeds(`
. # . # .
. # . # .
. . . . .
# . . . #
. # # # .`
);
input.onButtonPressed(Button.A, () => {
basic.showLeds(`
. # . # .
. # . # .
. . . . .
. # # # .
# . . . #`
);
});
input.onButtonPressed(Button.B, () => {
basic.showLeds(`
. # . # .
. # . # .
# # . # #
# # . # #
. . . . .
# . . . #
. # # # .`
);
});
```
Try pressing button A!
## Step 3
Now add blocks so that when [button B is pressed](/reference/input/on-button-pressed),
a frowney appears:
```blocks
input.onButtonPressed(Button.A, () => {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
# . . . #
. # # # .`
);
});
input.onButtonPressed(Button.B, () => {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
. # # # .
# . . . #`
);
});
```
Try pressing ``A`` or ``B``!
## Send your smileys over radio
Do you have a second @boardname@ at hand? You could use radio and send your smileys or frownies to other
@boardname@.
Since radio can send numbers, we decide that ``0`` is the code for displaying a smiley
and ``1`` is the code for a frowney.
Change your code as follows:
* [radio send number](/reference/radio/send-number) sends a number
to any other @boardname@ in range
* [radio on data packet received](/reference/radio/on-data-packet-received) runs code
when data is received over radio
```blocks
input.onButtonPressed(Button.A, () => {
radio.sendNumber(0)
})
input.onButtonPressed(Button.B, () => {
radio.sendNumber(1)
})
radio.onDataPacketReceived(({receivedNumber}) => {
if (receivedNumber == 0) {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
# . . . #
. # # # .
`)
} else {
basic.showLeds(`
# # . # #
# # . # #
. . . . .
. # # # .
# . . . #
`)
}
})
```
```package
radio
```

View File

@ -1,7 +1,5 @@
# Wallet
![wallet icon](/static/mb/projects/wallet.png)
### @description A beginner maker activity, building a duct tape wallet with the @boardname@
### ~avatar avatar
@ -12,23 +10,6 @@ Make a @boardname@ wallet with this guided tutorial!
![wallet image](/static/mb/projects/wallet/wallet.jpg)
## Duration
2 Activities, approx 30-45 min each based on familiarity with the coding concepts
## Materials
* Paper sheet
* Tape (masking, duct tape, and/or packing tape)
* Scissors
* 1 @boardname@, battery holder and 2 AAA batteries
* Marker or pen
## Activities
* [Make](/projects/wallet/make)
* [Code](/projects/wallet/code)
### ~button /projects/wallet/make
Let's get started!

20
docs/projects/watch.md Normal file
View File

@ -0,0 +1,20 @@
# the watch
### ~avatar
Build your own @boardname@ watch from an old pair of jeans and T-shirt!
### ~
![](/static/mb/lessons/the-watch-1.png)
### ~button /projects/watch/make
Let's get started!
### ~
### Acknowledgements
Artistic design by Melinda Hoeneisen.

View File

@ -1,12 +1,14 @@
![](/static/mb/projects/a10-watch.png)
# the watch - Make
# the watch
### @description Maker Project for Watch
![](/static/mb/lessons/the-watch-0.png)
### ~avatar avatar
In this project, you will build your own wearable @boardname@ watch from an old pair of jeans and T-shirt. Project duration: 15 minutes.
Make a watch for your @boardname@
![](/static/mb/lessons/the-watch-1.png)
### ~
## Duration: ~30 minutes
## Materials
@ -147,8 +149,3 @@ Trim any leftover fabric, threads or tape.
![](/static/mb/lessons/the-watch-23.png)
Your watch is ready!
### Acknowledgements
Artistic design by Melinda Hoeneisen.

View File

@ -30,7 +30,7 @@ control.inBackground(() => {
```
## Bluetooth
```namespaces
devices.tellCameraTo(MesCameraEvent.TakePhoto);
bluetooth.onBluetoothConnected(() => {});

View File

@ -18,15 +18,15 @@ and updates the screen with the direction.
basic.forever(() => {
let heading = input.compassHeading()
if (heading < 45) {
basic.showString("N", 100)
basic.showString("N")
} else if (heading < 135) {
basic.showString("E", 100)
basic.showString("E")
}
else if (heading < 225) {
basic.showString("S", 100)
basic.showString("S")
}
else {
basic.showString("W", 100)
basic.showString("W")
}
})
```
@ -40,7 +40,7 @@ You can use a program like this to count things with your @boardname@.
```blocks
let num = 0
basic.forever(() => {
basic.showNumber(num, 150)
basic.showNumber(num)
})
input.onButtonPressed(Button.A, () => {
num = num + 1
@ -56,10 +56,10 @@ Try this on your @boardname@:
```blocks
basic.forever(() => {
basic.showNumber(6789, 150)
basic.showNumber(6789)
})
input.onButtonPressed(Button.A, () => {
basic.showNumber(2, 150)
basic.showNumber(2)
})
```

View File

@ -19,6 +19,7 @@ bluetooth.startMagnetometerService();
bluetooth.startTemperatureService();
bluetooth.onBluetoothConnected(() => {});
bluetooth.onBluetoothDisconnected(() => {});
bluetooth.setTransmitPower(7);
```
## UART
@ -31,6 +32,14 @@ bluetooth.uartWriteNumber(0);
bluetooth.uartWriteValue("", 0);
```
## Eddystone
```cards
bluetooth.advertiseUid(42, 1, 7, true);
bluetooth.advertiseUrl("https://pxt.microbit.org/", 7, true);
bluetooth.stopAdvertising();
```
```package
bluetooth
```
@ -47,4 +56,7 @@ For more advanced information on the @boardname@ Bluetooth UART service includin
[uartWriteString](/reference/bluetooth/uart-write-string),
[uartWriteNumber](/reference/bluetooth/uart-write-number),
[uartWriteValue](/reference/bluetooth/uart-write-value),
[onBluetoothConnected](/reference/bluetooth/on-bluetooth-connected), [onBluetoothDisconnected](/reference/bluetooth/on-bluetooth-disconnected)
[onBluetoothConnected](/reference/bluetooth/on-bluetooth-connected),
[onBluetoothDisconnected](/reference/bluetooth/on-bluetooth-disconnected),
[advertiseUrl](/reference/bluetooth/advertise-url),
[stopAdvertising](/reference/bluetooth/stop-advertising)

View File

@ -0,0 +1,37 @@
# Avertise UID Buffer
Advertises a UID via the Eddystone protocol over Bluetooth.
## ~hint
### Eddystone
Bluetooth beacons are used to indicate proximity to a place or object of interest.
Beacons use Bluetooth advertising to broadcast a small amount of data,
which can be received and acted upon by anyone in range with a suitable device and software, typically a smartphone and application.
There are various beacon message formats, which define the way Bluetooth advertising packets are used as containers for beacon data.
iBeacon is Apple's beacon message format. Eddystone comes from Google.
Read more at https://lancaster-university.github.io/microbit-docs/ble/eddystone/ .
## ~
```sig
bluetooth.advertiseUidBuffer(pins.createBuffer(16), 7, true);
```
### Parameters
* ``buffer`` - a 16 bytes buffer containing the namespace (first 10 bytes) and instance (last 6 bytes).
* ``power`` - a [number](/reference/types/number) representing the power level between 0 (short) and 7 (maximum range).
* ``connectable`` - a [boolean](/blocks/logic/boolean) indicating whether or not the micro:bit should accept connections.
## See Also
[stop-advertising](/reference/bluetooth/stop-advertising), [advertise-uid](/reference/bluetooth/advertise-uid)
```package
bluetooth
```

View File

@ -0,0 +1,46 @@
# Avertise UID
Advertises a UID via the Eddystone protocol over Bluetooth.
## ~hint
### Eddystone
Bluetooth beacons are used to indicate proximity to a place or object of interest.
Beacons use Bluetooth advertising to broadcast a small amount of data,
which can be received and acted upon by anyone in range with a suitable device and software, typically a smartphone and application.
There are various beacon message formats, which define the way Bluetooth advertising packets are used as containers for beacon data.
iBeacon is Apple's beacon message format. Eddystone comes from Google.
Read more at https://lancaster-university.github.io/microbit-docs/ble/eddystone/ .
## ~
```sig
bluetooth.advertiseUid(42, 1, 7, true);
```
### Parameters
* ``namespace`` last 4 bytes of the namespace uid (6 to 9)
* ``instance`` last 4 bytes of the instance (2 to 5)
* ``power`` - a [number](/reference/types/number) representing the power level between 0 (short) and 7 (maximum range).
* ``connectable`` - a [boolean](/blocks/logic/boolean) indicating whether or not the micro:bit should accept connections.
## Encoding
The bytes of ``namespace`` and ``instance`` are encoded to generate the 10 bytes UID namespace and 6 bytes UID instance.
```
UID namespace: [0, ..., namespace]
UID instance: [0, ..., instance]
```
## See Also
[stop-advertising](/reference/bluetooth/stop-advertising), [advertise-uid-buffer](/reference/bluetooth/advertise-uid-buffer)
```package
bluetooth
```

View File

@ -0,0 +1,42 @@
# Avertise Url
Advertises a URL via the Eddystone protocol over Bluetooth.
## ~hint
### Eddystone
Bluetooth beacons are used to indicate proximity to a place or object of interest.
Beacons use Bluetooth advertising to broadcast a small amount of data,
which can be received and acted upon by anyone in range with a suitable device and software, typically a smartphone and application.
There are various beacon message formats, which define the way Bluetooth advertising packets are used as containers for beacon data.
iBeacon is Apple's beacon message format. Eddystone comes from Google.
Read more at https://lancaster-university.github.io/microbit-docs/ble/eddystone/ .
## ~
```sig
bluetooth.advertiseUrl("https://pxt.microbit.org/", 7, true);
```
### Parameters
* ``url`` - a [string](/reference/types/string) containing the URL to broadcast, at most 17 characters long, excluding the protocol (eg: ``https://``) which gets encoded as 1 byte.
* ``power`` - a [number](/reference/types/number) representing the power level between 0 (short) and 7 (maximum range).
* ``connectable`` - a [boolean](/blocks/logic/boolean) indicating whether or not the micro:bit should accept connections.
### Example: Broadcast a secret code
```blocks
bluetooth.advertiseUrl("https://pxt.io?secret=42", 7, true);
```
## See Also
[stop-advertising](/reference/bluetooth/stop-advertising), [advertise-uid](/reference/bluetooth/advertise-uid)
```package
bluetooth
```

View File

@ -0,0 +1,26 @@
# Bluetooth Set Transmit Power
### ~hint
![](/static/bluetooth/Bluetooth_SIG.png)
For another device like a smartphone to use any of the Bluetooth "services" which the @boardname@ has, it must first be [paired with the @boardname@](/reference/bluetooth/bluetooth-pairing). Once paired, the other device may connect to the @boardname@ and exchange data relating to many of the @boardname@'s features.
### ~
Change the output power level of the transmitter to the given value.
```sig
bluetooth.setTransmitPower(7);
```
### Parameters
* `power`: a [number](/reference/types/number) in the range ``0..7``, where ``0`` is the lowest power and ``7`` is the highest.
### See also
[About Bluetooth](/reference/bluetooth/about-bluetooth), [@boardname@ Bluetooth profile overview ](http://lancaster-university.github.io/microbit-docs/ble/profile/), [@boardname@ Bluetooth profile reference](http://lancaster-university.github.io/microbit-docs/resources/bluetooth/microbit-profile-V1.9-Level-2.pdf), [Bluetooth on @boardname@ resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html), [Bluetooth SIG](https://www.bluetooth.com)
```package
bluetooth
```

View File

@ -0,0 +1,38 @@
# Stop Advertising
Stops advertising URL via the Eddystone protocol over Bluetooth.
## ~hint
### Eddystone
Bluetooth beacons are used to indicate proximity to a place or object of interest.
Beacons use Bluetooth advertising to broadcast a small amount of data,
which can be received and acted upon by anyone in range with a suitable device and software, typically a smartphone and application.
There are various beacon message formats, which define the way Bluetooth advertising packets are used as containers for beacon data.
iBeacon is Apple's beacon message format. Eddystone comes from Google.
Read more at https://lancaster-university.github.io/microbit-docs/ble/eddystone/ .
## ~
```sig
bluetooth.stopAdvertising();
```
### Example: stop advertising on button pressed
```blocks
input.onButtonPressed(Button.A, () => {
bluetooth.stopAdvertising();
})
```
## See Also
[advertise-url](/reference/bluetooth/advertise-url)
```package
bluetooth
```

View File

@ -25,6 +25,15 @@ let freq = music.noteFrequency(Note.C)
music.playTone(freq, 1000)
```
### Using other pins
Use [analogSetPitchPin](/reference/pins/analog-set-pitch-pin) to change that pin used to generate music.
```blocks
pins.analogSetPitchPin(AnalogPin.P1);
```
### See also
[rest](/reference/music/rest), [ring tone](/reference/music/ring-tone) , [tempo](/reference/music/tempo), [set tempo](/reference/music/set-tempo),

View File

@ -32,6 +32,14 @@ basic.forever(() => {
})
```
### Using other pins
Use [analogSetPitchPin](/reference/pins/analog-set-pitch-pin) to change that pin used to generate music.
```blocks
pins.analogSetPitchPin(AnalogPin.P1);
```
### See also
[rest](/reference/music/rest), [play tone](/reference/music/play-tone),

View File

@ -5,23 +5,23 @@ Control currents in Pins for analog/digital signals, servos, i2c, ...
```cards
pins.digitalReadPin(DigitalPin.P0);
pins.digitalWritePin(DigitalPin.P0, 0);
pins.analogReadPin(AnalogPin.P1);
pins.analogWritePin(AnalogPin.P1, 1023);
pins.analogSetPeriod(AnalogPin.P1, 20000);
pins.analogReadPin(AnalogPin.P0);
pins.analogWritePin(AnalogPin.P0, 1023);
pins.analogSetPeriod(AnalogPin.P0, 20000);
pins.map(0, 0, 1023, 0, 4);
pins.onPulsed(DigitalPin.P0, PulseValue.High, () => {
});
pins.pulseDuration();
pins.pulseIn(DigitalPin.P0, PulseValue.High);
pins.servoWritePin(AnalogPin.P1, 180);
pins.servoSetPulse(AnalogPin.P1, 1500);
pins.servoWritePin(AnalogPin.P0, 180);
pins.servoSetPulse(AnalogPin.P0, 1500);
pins.i2cReadNumber(0, NumberFormat.Int8LE);
pins.i2cWriteNumber(0, 0, NumberFormat.Int8LE);
pins.spiWrite(0);
pins.setPull(DigitalPin.P0, PinPullMode.PullDown);
pins.analogPitch(0, 0);
pins.analogSetPitchPin(AnalogPin.P1);
pins.analogSetPitchPin(AnalogPin.P0);
```
### See Also

View File

@ -1,6 +1,7 @@
# Analog Pitch
Emits a Pulse With Modulation (PWM) signal to the current pitch [pin](/device/pins). Use [analog set pitch pin](/reference/pins/analog-set-pitch-pin) to set the current pitch pin.
Emits a Pulse With Modulation (PWM) signal to the pin ``P0``.
Use [analog set pitch pin](/reference/pins/analog-set-pitch-pin) to set the current pitch pin.
```sig
pins.analogPitch(440, 300)
@ -17,6 +18,7 @@ pins.analogPitch(440, 300)
pins.analogSetPitchPin("P0")
let frequency1 = 440
let duration = 1000
pins.analogSetPitchPin(AnalogPin.P1);
pins.analogPitch(frequency1, duration)
```

View File

@ -4,7 +4,7 @@ Read an **analog** signal (`0` through `1023`) from the
[pin](/device/pins) you say.
```sig
pins.analogReadPin(AnalogPin.P1)
pins.analogReadPin(AnalogPin.P0)
```
### Parameters

View File

@ -5,7 +5,7 @@ analog [pin](/device/pins).
Before you call this function, you should set the specified pin as analog.
```sig
pins.analogSetPeriod(AnalogPin.P1, 20000)
pins.analogSetPeriod(AnalogPin.P0, 20000)
```
### Parameters
@ -17,8 +17,8 @@ The following code first sets `P0` to analog with **analog write
pin**, and then sets the PWM period of `P0` to 20,000 microseconds.
```blocks
pins.analogWritePin(AnalogPin.P1, 512)
pins.analogSetPeriod(AnalogPin.P1, 20000)
pins.analogWritePin(AnalogPin.P0, 512)
pins.analogSetPeriod(AnalogPin.P0, 20000)
```
### See also

View File

@ -3,7 +3,7 @@
Specify which [pin](/device/pins) (P0, P1, P2) is used to generate tones.
```sig
pins.analogSetPitchPin(AnalogPin.P1)
pins.analogSetPitchPin(AnalogPin.P0)
```
### Parameters
@ -13,7 +13,7 @@ pins.analogSetPitchPin(AnalogPin.P1)
### Example
```blocks
pins.analogSetPitchPin(AnalogPin.P1)
pins.analogSetPitchPin(AnalogPin.P0)
let frequency = 440
let duration = 1000
pins.analogPitch(frequency, duration)

View File

@ -4,7 +4,7 @@ Write an **analog** signal (`0` through `1023`) to the
[pin](/device/pins) you say.
```sig
pins.analogWritePin(AnalogPin.P1, 400)
pins.analogWritePin(AnalogPin.P0, 400)
```
### Parameters
@ -17,7 +17,7 @@ pins.analogWritePin(AnalogPin.P1, 400)
This program writes `1023` to pin `P0`.
```blocks
pins.analogWritePin(AnalogPin.P1, 1023)
pins.analogWritePin(AnalogPin.P0, 1023)
```
#### ~hint

View File

@ -28,7 +28,7 @@ This example maps the value read from the analog pin `P0` to an LED
coordinate between `0` and `4`.
```blocks
let value1 = pins.analogReadPin(AnalogPin.P1)
let value1 = pins.analogReadPin(AnalogPin.P0)
let index = pins.map(value1, 0, 1023, 0, 4)
led.plot(0, index)
```

View File

@ -17,7 +17,7 @@ pins.servoSetPulse(AnalogPin.P1, 1500)
The following code sets the servo pulse to `1000` microseconds.
```blocks
pins.servoSetPulse(AnalogPin.P1, 1000)
pins.servoSetPulse(AnalogPin.P0, 1000)
```
### See also

View File

@ -9,7 +9,7 @@ full speed in one direction, `180` specifies full speed in the other,
and approximately `90` specifies no movement.)
```sig
pins.servoWritePin(AnalogPin.P1, 180)
pins.servoWritePin(AnalogPin.P0, 180)
```
### Parameters
@ -22,7 +22,7 @@ pins.servoWritePin(AnalogPin.P1, 180)
#### Setting the shaft angle to midpoint on a servo
```blocks
pins.servoWritePin(AnalogPin.P1, 90)
pins.servoWritePin(AnalogPin.P0, 90)
```
#### Controlling the shaft by using the tilt information of the accelerometer
@ -32,14 +32,14 @@ basic.forever(() => {
let millig = input.acceleration(Dimension.X)
// map accelerometer readings to angle
let angle = pins.map(millig, -1023, 1023, 0, 180)
pins.servoWritePin(AnalogPin.P1, angle)
pins.servoWritePin(AnalogPin.P0, angle)
})
```
#### Setting the full speed on a continuous servo
```blocks
pins.servoWritePin(AnalogPin.P1, 0)
pins.servoWritePin(AnalogPin.P0, 0)
```
### See also

View File

@ -7,8 +7,11 @@ serial.writeLine("");
serial.writeNumber(0);
serial.writeValue("x", 0);
serial.writeString("");
serial.readUntil(",");
serial.readLine();
serial.readString();
serial.redirect(SerialPin.P0, SerialPin.P0, BaudRate.BaudRate115200);
serial.onDataReceived(",", () => {})
```
### See Also

View File

@ -0,0 +1,29 @@
# Serial On Data Received
Registers an event to be fired when one of the delimiter is matched.
```sig
serial.onDataReceived(",", () => {})
```
### Parameters
* `delimiters` is a [string](/reference/types/string) containing any of the character to match
### Example
Read values separated by `,`:
```blocks
serial.onDataReceived(serial.delimiters(Delimiters.Comma), () => {
basic.showString(serial.readUntil(serial.delimiters(Delimiters.Comma)))
})
```
### See also
[serial](/device/serial),
[serial write line](/reference/serial/write-line),
[serial write value](/reference/serial/write-value)

View File

@ -0,0 +1,27 @@
# Serial Read String
Read the buffered serial data as a string
```sig
serial.readString();
```
### Returns
* a [string](/reference/types/string) containing input from the serial port. Empty if no data available.
### Example
The following program scrolls text on the screen as it arrives from serial.
```blocks
basic.forever(() => {
basic.showString(serial.readString());
});
```
### See also
[serial](/device/serial),
[serial write line](/reference/serial/write-line),
[serial write value](/reference/serial/write-value)

View File

@ -0,0 +1,28 @@
# Serial Read Until
Read a text from the serial port until a delimiter is found.
```sig
serial.readUntil(",");
```
### Returns
* a [string](/reference/types/string) containing input from the serial port, such as a response typed by a user
### Example
The following example reads strings separated by commands (``,``).
```blocks
basic.forever(() => {
let answer = serial.readUntil(",");
serial.writeLine(answer);
});
```
### See also
[serial](/device/serial),
[serial write line](/reference/serial/write-line),
[serial write value](/reference/serial/write-value)

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