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@ -13,7 +13,7 @@
|
||||
|
||||
* [Design Engineering](/design-engineering)
|
||||
* [Make It Move Without Wheels](/design-engineering/make-it-move)
|
||||
* [Make It Smarter and Faster](/design-engineering/make-it-faster)
|
||||
* [Make It Smarter and Faster](/design-engineering/make-it-smarter)
|
||||
* [Make a System that Communicates](/design-engineering/make-it-communicate)
|
||||
|
||||
* [Maker](/maker)
|
||||
@ -41,12 +41,8 @@
|
||||
* [Reverse Beeper 1](/coding/reverse-beeper-1)
|
||||
* [Reverse Beeper 2](/coding/reverse-beeper-2)
|
||||
* [Reverse Beeper 3](/coding/reverse-beeper-3)
|
||||
* [Ignition 1](/coding/ignition-1)
|
||||
* [Ignition 2](/coding/ignition-2)
|
||||
* [Ignition 3](/coding/ignition-3)
|
||||
* [Cruise Control 1](/coding/cruise-control-1)
|
||||
* [Cruise Control 2](/coding/cruise-control-2)
|
||||
* [Cruise Control 3](/coding/cruise-control-3)
|
||||
* [Ignition](/coding/ignition)
|
||||
* [Cruise Control](/coding/cruise-control)
|
||||
* [Roaming 1](/coding/roaming-1)
|
||||
* [Roaming 2](/coding/roaming-2)
|
||||
|
||||
@ -91,6 +87,45 @@
|
||||
* [rate](/reference/sensors/gyro/rate)
|
||||
* [reset](/reference/sensors/gyro/reset)
|
||||
* [Ultrasonic](/reference/sensors/ultrasonic)
|
||||
* [on event](/reference/sensors/ultrasonic/on-event),
|
||||
* [distance](reference/sensors/ultrasonic/distance),
|
||||
* [pause until](reference/sensors/ultrasonic/pause-until)
|
||||
* [on event](/reference/sensors/ultrasonic/on-event)
|
||||
* [distance](reference/sensors/ultrasonic/distance)
|
||||
* [pause until](reference/sensors/ultrasonic/pause-until)
|
||||
* [Infrared](/reference/sensors/infrared)
|
||||
* [on event](/reference/sensors/infrared/on-event)
|
||||
* [distance](reference/sensors/infrared/proximity)
|
||||
* [pause until](reference/sensors/infrared/pause-until)
|
||||
* [Infrared beacon](/reference/sensors/beacon)
|
||||
* [on event](/reference/sensors/beacon/on-event)
|
||||
* [pause until](/reference/sensors/beacon/pause-until)
|
||||
* [is pressed](/reference/sensors/beacon/is-pressed)
|
||||
* [was pressed](/reference/sensors/beacon/was-pressed)
|
||||
* [set remote channel](/reference/sensors/beacon/set-remote-channel)
|
||||
* [Color](/reference/sensors/color-sensor)
|
||||
* [on color detected](/reference/sensors/color-sensor/on-color-detected)
|
||||
* [pause for color](/reference/sensors/color-sensor/pause-for-color)
|
||||
* [on light changed](/reference/sensors/color-sensor/on-light-changed)
|
||||
* [pause for light](/reference/sensors/color-sensor/pause-for-light)
|
||||
* [color](/reference/sensors/color-sensor/color)
|
||||
* [light](/reference/sensors/color-sensor/ambient-light)
|
||||
* [Music](/reference/music)
|
||||
* [play sound effect](/reference/music/play-sound-effect)
|
||||
* [play sound effect until done](/reference/music/play-sound-effect-until-done)
|
||||
* [play tone](/reference/music/play-tone)
|
||||
* [ring tone](/reference/music/ring-tone)
|
||||
* [stop all sounds](/reference/music/stop-all-sounds)
|
||||
* [rest](/reference/music/rest)
|
||||
* [change tempo by](/reference/music/change-tempo-by)
|
||||
* [set tempo](/reference/music/set-tempo)
|
||||
* [note frequency](/reference/music/note-frequency)
|
||||
* [beat](/reference/music/beat)
|
||||
* [set volume](/reference/music/set-volume)
|
||||
* [Control](/reference/control)
|
||||
* [Timer](/reference/control/timer)
|
||||
* [seconds](/reference/control/timer/seconds)
|
||||
* [millis](/reference/control/timer/millis)
|
||||
* [reset](/reference/control/timer/reset)
|
||||
* [pause until](/reference/control/timer/pause-until)
|
||||
* [Console](/reference/console)
|
||||
* [log](/reference/console/log)
|
||||
* [log value](/reference/console/log-value)
|
||||
* [send to screen](/reference/console/send-to-screen)
|
||||
|
@ -7,18 +7,21 @@
|
||||
[
|
||||
{
|
||||
"name": "Autonomous Parking",
|
||||
"description": "TBD",
|
||||
"description": "Design cars that can park by themselves",
|
||||
"url":"/coding/autonomous-parking",
|
||||
"imageUrl": "/static/lessons/autonomous-parking.png",
|
||||
"cardType": "side"
|
||||
}, {
|
||||
"name": "Object Detection",
|
||||
"description": "TBD",
|
||||
"url":"/coding/object-detection",
|
||||
"imageUrl": "/static/lessons/object-detection.jpg",
|
||||
"cardType": "side"
|
||||
}, {
|
||||
"name": "Line Following",
|
||||
"description": "TBD",
|
||||
"url":"/coding/line-following",
|
||||
"url":"/coding/line-detection",
|
||||
"imageUrl": "/static/lessons/line-detection.jpg",
|
||||
"cardType": "side"
|
||||
}]
|
||||
```
|
||||
|
172
docs/coding/autonomous-parking.md
Normal file
@ -0,0 +1,172 @@
|
||||
# Autonomous Parking
|
||||
|
||||
Design cars that can park themselves safely without driver intervention.
|
||||
|
||||

|
||||
|
||||
## Connect
|
||||
|
||||
**Think about:**
|
||||
|
||||
* How do autonomous cars work?
|
||||
* What would it take to ensure that autonomous cars are safe?
|
||||
* What types of movements do autonomous cars need to perform?
|
||||
|
||||
## Construct
|
||||
|
||||
### Build
|
||||
|
||||
Build a LEGO MINDSTORMS vehicle that can park itself safely without driver intervention.
|
||||
Start by constructing this [model](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf).
|
||||
|
||||

|
||||
|
||||
### Checks
|
||||
|
||||
Before you program, check:
|
||||
|
||||
* Are all the wires correctly connected from the motors to ports B and C?
|
||||
* Are the wheels correctly installed?
|
||||
* Are the wheels rotating freely?
|
||||
|
||||
### Program
|
||||
|
||||
Write a program that will make the robot turn three times in various ways.
|
||||
|
||||
**Think about:**
|
||||
|
||||
* How will you make the robot turn in different ways?
|
||||
* How can the robot make a three point turn?
|
||||
|
||||
### ~hint
|
||||
|
||||
Consider using these blocks in your solution:
|
||||
|
||||
```block
|
||||
motors.largeBC.tank(50, 50)
|
||||
pause(500)
|
||||
```
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution - Three Point Turn
|
||||
|
||||
1. When the brick button is pressed, turn the driving base right and stop after 1.5 seconds.
|
||||
2. Turn the driving base left and stop after 1 second.
|
||||
3. Move the driving base forward for 3 seconds.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.tank(75, 30)
|
||||
loops.pause(1500)
|
||||
motors.largeBC.tank(-30, -75)
|
||||
loops.pause(1000)
|
||||
motors.largeBC.tank(50, 50)
|
||||
loops.pause(3000)
|
||||
})
|
||||
```
|
||||
### Download and test
|
||||
|
||||
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Contemplate
|
||||
|
||||
Choose one of the following autonomous driving scenarios and create a program for it:
|
||||
|
||||
* Parallel parking
|
||||
* Angle parking
|
||||
* Perpendicular parking
|
||||
|
||||
### ~hint
|
||||
|
||||
Document pseudocode for your program before choosing programming blocks.
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution - Parallel Parking
|
||||
|
||||
1. When the brick button is pressed, drive forward in a straight line for 3 rotations.
|
||||
2. Wait for 1 second.
|
||||
3. Reverse motor rotation while turning for 1.5 rotations.
|
||||
4. Reverse motor rotation while turning the other way for 1.5 rotations.
|
||||
5. Drive backward in a straight line for 0.5 rotations.
|
||||
6. Drive forward in a straight line for 0.5 rotations.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.steer(0, 50, 3, MoveUnit.Rotations)
|
||||
pause(1000)
|
||||
motors.largeBC.steer(-50, -50, 1.5, MoveUnit.Rotations)
|
||||
motors.largeBC.steer(50, -50, 1.5, MoveUnit.Rotations)
|
||||
motors.largeBC.steer(0, -50, 0.5, MoveUnit.Rotations)
|
||||
motors.largeBC.steer(0, 50, 0.5, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
### Differentiation
|
||||
|
||||
Create a program that simulates displaying appropriate warning lights while parking.
|
||||
|
||||
### ~hint
|
||||
|
||||
Consider using this block in your solution:
|
||||
|
||||
```block
|
||||
brick.setStatusLight(StatusLight.OrangeFlash)
|
||||
```
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution - Simulating Reverse Gear and Reverse Warning Lights
|
||||
|
||||
1. When the brick button is pressed, drive forward in a straight line for 3 rotations.
|
||||
2. Wait for 1 second.
|
||||
3. Set brick status light to orange flash.
|
||||
4. Reverse motor rotation while turning for 1.5 rotations.
|
||||
5. Reverse motor rotation while turning the other way for 1.5 rotations.
|
||||
6. Drive backward in a straight line for 0.5 rotations.
|
||||
7. Set brick status light to off.
|
||||
8. Drive forward in a straight line for 0.5 rotations.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.steer(0, 50, 3, MoveUnit.Rotations)
|
||||
pause(1000)
|
||||
brick.setStatusLight(StatusLight.OrangeFlash)
|
||||
motors.largeBC.steer(-50, -50, 1.5, MoveUnit.Rotations)
|
||||
motors.largeBC.steer(50, -50, 1.5, MoveUnit.Rotations)
|
||||
motors.largeBC.steer(0, -50, 0.5, MoveUnit.Rotations)
|
||||
brick.setStatusLight(StatusLight.Off)
|
||||
motors.largeBC.steer(0, 50, 0.5, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
### Share
|
||||
|
||||
**Think about:**
|
||||
|
||||
* What challenged you?
|
||||
* Were there any surprises?
|
||||
* How can you improve your program?
|
||||
* Can your program be more streamlined? Have you used too many blocks?
|
||||
* Is there a more efficient way to build your program?
|
||||
* How can your program be used in real-world scenarios?
|
||||
|
||||
|
||||
## Continue
|
||||
|
||||
* Click on the JavaScript tab and experiment with changing the values in the code.
|
||||
* Add a custom image or sounds from the Brick or Music menus.
|
||||
* Create a video of your project, especially your final presentation and your robot’s performance. Explain some important features of your software program.
|
||||
* Include an image of your program with comments.
|
||||
* Add a team photograph!
|
||||
|
||||
Congratulations! What will you design next?
|
@ -1,10 +0,0 @@
|
||||
# Cruise Control Activity 1
|
||||
|
||||
```blocks
|
||||
let speed = 0;
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (speed < 100)
|
||||
speed = speed + 10;
|
||||
motors.largeBC.run(speed);
|
||||
})
|
||||
```
|
@ -1,15 +0,0 @@
|
||||
# Cruise Control Activity 2
|
||||
|
||||
```blocks
|
||||
let speed = 0;
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (speed < 100)
|
||||
speed = speed + 10;
|
||||
motors.largeBC.run(speed);
|
||||
})
|
||||
sensors.touch2.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (speed > -100)
|
||||
speed = speed - 10;
|
||||
motors.largeBC.run(speed);
|
||||
})
|
||||
```
|
@ -1,28 +0,0 @@
|
||||
# Cruise Control Activity 3
|
||||
|
||||
```blocks
|
||||
let speed = 0
|
||||
function decelerate() {
|
||||
if (speed > -100) {
|
||||
speed = speed - 10
|
||||
}
|
||||
}
|
||||
function accelerate() {
|
||||
if (speed < 100) {
|
||||
speed = speed + 10
|
||||
}
|
||||
}
|
||||
function update() {
|
||||
brick.clearScreen()
|
||||
brick.showString("speed: " + speed, 1)
|
||||
motors.largeBC.run(speed)
|
||||
}
|
||||
sensors.touch2.onEvent(ButtonEvent.Pressed, function () {
|
||||
accelerate()
|
||||
update()
|
||||
})
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
decelerate()
|
||||
update()
|
||||
})
|
||||
```
|
65
docs/coding/cruise-control.md
Normal file
@ -0,0 +1,65 @@
|
||||
# Cruise Control
|
||||
|
||||
Learn how to set and adjust motor speeds.
|
||||
|
||||
## Activity 1
|
||||
|
||||
Increase motor speed when touch sensor `1` is pressed.
|
||||
|
||||
```blocks
|
||||
let speed = 0;
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (speed < 100)
|
||||
speed = speed + 10;
|
||||
motors.largeBC.run(speed);
|
||||
})
|
||||
```
|
||||
|
||||
## Activity 2
|
||||
|
||||
Add a "reduce" motor speed action when touch sensor `2` is pressed.
|
||||
|
||||
```blocks
|
||||
let speed = 0;
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (speed < 100)
|
||||
speed = speed + 10;
|
||||
motors.largeBC.run(speed);
|
||||
})
|
||||
sensors.touch2.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (speed > -100)
|
||||
speed = speed - 10;
|
||||
motors.largeBC.run(speed);
|
||||
})
|
||||
```
|
||||
|
||||
## Activity 3
|
||||
|
||||
Refactor your code by moving the speed increase and speed decrease code into ``||functions:accelerate||`` and ``||functions:decelerate||`` functions. Run the motors at the new speed in an ``||functions:update||`` function.
|
||||
|
||||
```blocks
|
||||
let speed = 0
|
||||
function decelerate() {
|
||||
if (speed > -100) {
|
||||
speed = speed - 10
|
||||
}
|
||||
}
|
||||
function accelerate() {
|
||||
if (speed < 100) {
|
||||
speed = speed + 10
|
||||
}
|
||||
}
|
||||
function update() {
|
||||
brick.clearScreen()
|
||||
brick.showString("speed: " + speed, 1)
|
||||
motors.largeBC.run(speed)
|
||||
}
|
||||
sensors.touch2.onEvent(ButtonEvent.Pressed, function () {
|
||||
accelerate()
|
||||
update()
|
||||
})
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
decelerate()
|
||||
update()
|
||||
})
|
||||
```
|
@ -1,11 +0,0 @@
|
||||
# Ignition Activity 1
|
||||
|
||||
```blocks
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showImage(images.eyesDizzy)
|
||||
})
|
||||
sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectDetected, function () {
|
||||
brick.showImage(images.eyesTiredMiddle)
|
||||
})
|
||||
brick.showImage(images.eyesSleeping)
|
||||
```
|
@ -1,12 +0,0 @@
|
||||
# Ignition Activity 2
|
||||
|
||||
```blocks
|
||||
while (true) {
|
||||
if (sensors.touch1.wasPressed() &&
|
||||
sensors.ultrasonic4.distance() < 10) {
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
|
||||
}
|
||||
pause(1);
|
||||
}
|
||||
```
|
@ -1,13 +0,0 @@
|
||||
# Ignition Activity 3
|
||||
|
||||
```blocks
|
||||
while (true) {
|
||||
if (sensors.ultrasonic4.distance() < 10 &&
|
||||
sensors.touch1.wasPressed() &&
|
||||
brick.buttonEnter.wasPressed()) {
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
|
||||
}
|
||||
pause(1);
|
||||
}
|
||||
```
|
48
docs/coding/ignition.md
Normal file
@ -0,0 +1,48 @@
|
||||
# Ignition
|
||||
|
||||
Explore sensor events and sensor status.
|
||||
|
||||
## Activity 1
|
||||
|
||||
Wait for a touch sensor press or ultrasonic object detection. Show an expression on the screen when they happen.
|
||||
|
||||
```blocks
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showImage(images.eyesDizzy)
|
||||
})
|
||||
sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectDetected, function () {
|
||||
brick.showImage(images.eyesTiredMiddle)
|
||||
})
|
||||
brick.showImage(images.eyesSleeping)
|
||||
```
|
||||
|
||||
## Activity 2
|
||||
|
||||
Play some motor sounds if touch sensor `1` is pressed at the same moment when and object comes close.
|
||||
|
||||
```blocks
|
||||
while (true) {
|
||||
if (sensors.touch1.wasPressed() &&
|
||||
sensors.ultrasonic4.distance() < 10) {
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
|
||||
}
|
||||
pause(1);
|
||||
}
|
||||
```
|
||||
|
||||
## Activity 3
|
||||
|
||||
Play some motor sounds if touch sensor `1` is pressed when both the `enter` button is pressed on the brick and an object comes close.
|
||||
|
||||
```blocks
|
||||
while (true) {
|
||||
if (sensors.ultrasonic4.distance() < 10 &&
|
||||
sensors.touch1.wasPressed() &&
|
||||
brick.buttonEnter.wasPressed()) {
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
|
||||
}
|
||||
pause(1);
|
||||
}
|
||||
```
|
238
docs/coding/line-detection.md
Normal file
@ -0,0 +1,238 @@
|
||||
# Line Detection
|
||||
|
||||
Design ways to improve driving safety by helping to prevent drivers from falling asleep and causing an accident.
|
||||
|
||||

|
||||
|
||||
## Connect
|
||||
|
||||
Think about:
|
||||
|
||||
* How can autonomous cars react to different traffic light signals?
|
||||
* What can happen if a driver falls asleep while driving?
|
||||
* How can we detect when a driver is falling asleep?
|
||||
|
||||
## Construct
|
||||
|
||||
### Build
|
||||
|
||||
Build a LEGO MINDSTORMS vehicle that can help prevent drivers from falling asleep and causing an accident.
|
||||
|
||||
Start by constructing this [model](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-color-sensor-down-driving-base-d30ed30610c3d6647d56e17bc64cf6e2.pdf):
|
||||
|
||||

|
||||
|
||||
Build red and green “lights” for your robot to detect. You can use LEGO bricks, colored tape, or marker on white paper. Read the building [instructions](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/color%20squares-0a88dfd98bb2e64b5b8151fc422bae36.pdf).
|
||||
|
||||

|
||||
|
||||
Before you program, check:
|
||||
|
||||
* Are all the wires correctly connected from the motors to ports B and C?
|
||||
* Are the wheels correctly installed?
|
||||
* Are the wheels rotating freely?
|
||||
* Are the wires connected from the Color Sensor to port 3?
|
||||
|
||||

|
||||
|
||||
### Program
|
||||
|
||||
Autonomous cars need to recognize and respond to traffic lights automatically. Create a program that will make your robot stop at red lights. Make sure your robot is only responding to the color red. Once you have succeeded, program your robot to drive forward again when the light changes from red to green.
|
||||
|
||||
Before you program, think about:
|
||||
|
||||
* How will you program the robot to detect a color?
|
||||
* How will you program the robot to stop at a color?
|
||||
* Which programming blocks will you use?
|
||||
|
||||
### ~ hint
|
||||
|
||||
Consider using these blocks in your solution:
|
||||
|
||||
```block
|
||||
loops.forever(function () {
|
||||
|
||||
})
|
||||
motors.largeBC.steer(0, 50)
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution - Red light detection
|
||||
|
||||
1. Loop forever.
|
||||
2. Start motors ``B`` and ``C`` (drive forward).
|
||||
3. Wait for the color sensor to detect the color red.
|
||||
4. Stop all motors.
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
motors.largeBC.steer(0, 50)
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
motors.stopAll()
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
|
||||
|
||||
Congratulations! Your robot can stop at a red light.
|
||||
|
||||
Now add to your program and have your robot to drive forward again when the light changes from red to green.
|
||||
|
||||
### Sample Solution - Red and green light detection in a loop
|
||||
|
||||
1. Start motors ``B`` and ``C`` (drive forward).
|
||||
2. Wait for the color sensor to detect the color red.
|
||||
3. Stop all motors.
|
||||
4. Wait for the color sensor to detect the color green.
|
||||
5. Loop forever.
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
motors.largeBC.steer(0, 50)
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
motors.stopAll()
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Green)
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
|
||||
|
||||
## Contemplate
|
||||
|
||||
To simulate what could happen if a driver falls asleep while driving, your robot could sound an alarm signal when it crosses the line. This feature is often available in new cars.
|
||||
|
||||
Program your robot to perform this function.
|
||||
|
||||
Draw a dark line with tape or marker for your robot to cross.
|
||||
|
||||
### ~hint
|
||||
|
||||
Consider using these blocks in your solution:
|
||||
|
||||
```block
|
||||
motors.largeBC.steer(0, 50)
|
||||
music.playSoundEffect(sounds.systemGeneralAlert)
|
||||
```
|
||||
### ~
|
||||
|
||||
### Sample Solution - Line detection in a loop
|
||||
|
||||
1. Start motors ``B`` and ``C`` (drive forward with a curve toward the line).
|
||||
2. Wait for the color sensor to detect the color black.
|
||||
3. Play sound effect “System General Alert.”
|
||||
4. Start motors ``B`` and ``C`` (drive forward with a curve away from the line).
|
||||
5. Wait for the color sensor to detect the color white.
|
||||
6. Loop forever.
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
motors.largeBC.steer(-30, 20)
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Black)
|
||||
music.playSoundEffect(sounds.systemGeneralAlert)
|
||||
motors.largeBC.steer(30, 20)
|
||||
sensors.color3.pauseForColor(ColorSensorColor.White)
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
|
||||
|
||||
### Differentiation
|
||||
|
||||
Program your robot to drive on “autopilot” along a given route. You will need to create a program that recognizes and responds to a dark line (or white line). You will create a line-following program and your robot will need to travel along the line without losing contact with it.
|
||||
|
||||
You will need to constantly debug your program in order to make your robot travel as smoothly as possible along the line.
|
||||
|
||||
### ~hint
|
||||
|
||||
Consider using these blocks in your solution:
|
||||
|
||||
```block
|
||||
while (true) {
|
||||
|
||||
}
|
||||
motors.largeBC.steer(0, 50)
|
||||
```
|
||||
|
||||
> **- OR -**
|
||||
|
||||
```block
|
||||
if (true) {
|
||||
|
||||
}
|
||||
```
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solutions
|
||||
|
||||
#### Line Following in Loop
|
||||
|
||||
1. While the Color Sensor detects the color black, start motors ``B`` and ``C`` (drive forward with a curve toward the line).
|
||||
2. While the Color Sensor detects the color white, start motors ``B`` and ``C`` (drive forward with a curve away from the line).
|
||||
3. Loop forever.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Black)
|
||||
motors.largeBC.steer(-30, 50)
|
||||
}
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.White)
|
||||
motors.largeBC.steer(30, 50)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
#### Line Following in Loop
|
||||
|
||||
1. If the Color Sensor detects the color black, start motors ``B`` and ``C`` (drive forward with a curve toward the line).
|
||||
Else the Color Sensor detects the color white, start motors ``B`` and ``C`` (drive forward with a curve away from the line).
|
||||
2. Loop forever.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Black)
|
||||
motors.largeBC.steer(-30, 50)
|
||||
} else {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.White)
|
||||
motors.largeBC.steer(30, 50)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
|
||||
|
||||
### Share
|
||||
|
||||
Think about:
|
||||
|
||||
* What challenged you?
|
||||
* Were there any surprises?
|
||||
* How can you improve your program?
|
||||
* Can your program be more streamlined? Have you used too many blocks?
|
||||
* Is there a more efficient way to build your program?
|
||||
* How can your program be used in real-world scenarios?
|
||||
|
||||
Personalize:
|
||||
|
||||
* Click on the **JavaScript** tab and experiment with changing the values in the code.
|
||||
* Add a custom image or sounds from the ``||brick:Brick||`` or ``||music:Music||`` menus.
|
||||
* Create a video of your project, especially your final presentation and your robot’s performance. Explain some important features of your software program.
|
||||
* Include an image of your program with comments.
|
||||
* Add a team photograph!
|
||||
|
||||
Congratulations! What will you design next?
|
||||
|
137
docs/coding/object-detection.md
Normal file
@ -0,0 +1,137 @@
|
||||
# Object Detection
|
||||
|
||||
Design ways to avoid accidents between vehicles and objects in the road.
|
||||
|
||||

|
||||
|
||||
## Connect
|
||||
|
||||
Think about:
|
||||
|
||||
* In what driving situations can a car hit an obstacle?
|
||||
* What do you need to be aware of to avoid collisions with obstacles?
|
||||
* What causes traffic jams in high density areas?
|
||||
|
||||
## Construct
|
||||
|
||||
### Build
|
||||
|
||||
Build a LEGO MINDSTORMS vehicle that can avoid accidents between vehicles and objects in the road.
|
||||
|
||||
Start by constructing this [model](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-ultrasonic-sensor-driving-base-61ffdfa461aee2470b8ddbeab16e2070.pdf).
|
||||
|
||||

|
||||
|
||||
Build an obstacle for your robot to detect. You can build the [cuboid model](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-cuboid-dc93b2e60bed2981e76b3bac9ea04558.pdf) out of LEGO bricks or an obstacle of your choice.
|
||||
|
||||

|
||||
|
||||
Before you program, check:
|
||||
|
||||
* Are all the wires correctly connected from the motors to ports B and C?
|
||||
* Are the wheels correctly installed?
|
||||
* Are the wheels rotating freely?
|
||||
* Are the wires connected from the Ultrasonic Sensor to port 4?
|
||||
|
||||
### Program
|
||||
|
||||
* Program your robot to detect any obstacles that might appear while the robot is moving forward (or backward).
|
||||
* Make the robot stop when it detects an object that is less than 20 cm away.
|
||||
|
||||
Before you program, think about:
|
||||
* How will you program the robot to detect obstacles?
|
||||
* How will you program the robot to stop at obstacles?
|
||||
* Which programming blocks will you use?
|
||||
|
||||
### ~hint
|
||||
|
||||
Consider using these blocks in your solution:
|
||||
|
||||
```block
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
|
||||
})
|
||||
motors.largeBC.steer(0, 50)
|
||||
pauseUntil(() => true)
|
||||
let near = sensors.ultrasonic4.distance() < 20
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution
|
||||
|
||||
1. Start the program when EV3 ``enter`` button is pressed.
|
||||
2. Turn motors ``B`` and ``C`` on at speed ``50``.
|
||||
3. Wait until Ultrasonic Sensor detects an obstacle at a distance of less than ``20`` cm.
|
||||
4. Stops all motors.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.steer(0, 50)
|
||||
pauseUntil(() => sensors.ultrasonic4.distance() < 20)
|
||||
motors.stopAll()
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
## Contemplate
|
||||
|
||||
On the road, when a driver sees and object, they slow their car down before coming to a full stop.
|
||||
|
||||
Program your EV3 Driving Base to do the same.
|
||||
|
||||
If the Ultrasonic Sensor:
|
||||
|
||||
* Detects an object less than `10` cm away, make the robot stop.
|
||||
* Detects an object between `10` and `20` cm away, make the robot slow down.
|
||||
* Does not detect any object, continue to move at full speed.
|
||||
|
||||
### ~hint
|
||||
|
||||
Consider using this block in your solution:
|
||||
|
||||
```block
|
||||
if (true) {
|
||||
}
|
||||
```
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
motors.largeBC.steer(0, 50)
|
||||
if (sensors.ultrasonic4.distance() < 10) {
|
||||
motors.stopAll()
|
||||
} else if (sensors.ultrasonic4.distance() < 20) {
|
||||
motors.largeBC.steer(0, 10)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
## Continue
|
||||
|
||||
* Get together with other building teams and make a traffic jam by placing all of your robots in a line with varying amounts of space between them.
|
||||
* Have everyone start their robots at the same time and see what happens.
|
||||
* Refine your programs so that all of the robots continue driving at the same speed with equal distances between them.
|
||||
* Click on the JavaScript tab and experiment with changing the values in the code.
|
||||
* Add a custom image or sounds from the Brick or Music menus.
|
||||
|
||||
### Share
|
||||
|
||||
* Share what you think “efficiency in programming” means.
|
||||
* Explore the different solutions other programmers came up with.
|
||||
* Create a video of your project, especially your final presentation and your robot’s performance. Explain some important features of your software program.
|
||||
* Include an image of your program with comments.
|
||||
* Add a team photograph!
|
||||
|
||||
Congratulations! What will you design next
|
@ -7,22 +7,22 @@
|
||||
{
|
||||
"name": "Make It Move Without Wheels",
|
||||
"description": "TBD",
|
||||
"imageUrl": "/static/lessons/make-it-move.png",
|
||||
"imageUrl": "/static/lessons/make-it-move-without-wheels.png",
|
||||
"url": "/design-engineering/make-it-move",
|
||||
"cardType": "side"
|
||||
},
|
||||
{
|
||||
"name": "Make It Smarter and Faster",
|
||||
"description": "TBD",
|
||||
"imageUrl": "/static/lessons/make-it-smarter.png",
|
||||
"url": "/design-engineering/make-it-move",
|
||||
"imageUrl": "/static/lessons/make-it-smarter-and-faster.png",
|
||||
"url": "/design-engineering/make-it-smarter",
|
||||
"cardType": "side"
|
||||
},
|
||||
{
|
||||
"name": "Make a System that Communicates",
|
||||
"description": "TBD",
|
||||
"imageUrl": "/static/lessons/make-a-system.png",
|
||||
"url": "/design-engineering/make-it-move",
|
||||
"description": "A robot that tells you what it is doing.",
|
||||
"imageUrl": "/static/lessons/make-a-system-that-communicates.png",
|
||||
"url": "/design-engineering/make-it-communicate",
|
||||
"cardType": "side"
|
||||
}
|
||||
]
|
||||
|
164
docs/design-engineering/make-it-communicate.md
Normal file
@ -0,0 +1,164 @@
|
||||
# Make A System That Communicates
|
||||
|
||||
## Connect
|
||||
|
||||
### Design Brief
|
||||
|
||||
Design, build and program a robotic system that follows a path and communicates its position at least twice along the way.
|
||||
|
||||
https://www.youtube.com/watch?v=6piMI1JPDQc
|
||||
|
||||
* Robotic systems are built from smaller, related subsystems. Look at the automobile system shown in the video. What subsystems can you see?
|
||||
* What kinds of robots follow a path?
|
||||
* What kind of system do you want to make?
|
||||
|
||||
### Brainstorm
|
||||
|
||||
Discuss different solutions to the design brief.
|
||||
|
||||
Think about:
|
||||
* What kind of motorized mechanism can be used to control the movements of a robot?
|
||||
* How can the robot sense where it is along the path?
|
||||
* How can the robot communicate its position?
|
||||
|
||||

|
||||
|
||||
## Construct
|
||||
|
||||
### Build
|
||||
|
||||
You can start by tinkering with the LEGO elements in the picture and then build on.
|
||||
|
||||
More building ideas:
|
||||
* [EV3 Frames](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/ev3%20frames-5054ee378e624fb4cb31158d2fc8e5cf.pdf)
|
||||
|
||||
* [Tracks](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/tracks-32d7554813af3f25cf5012d54a4bad2b.pdf)
|
||||
|
||||
* [Color Sensor 2](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/color%20sensor_v2-e7fd54b6fa3cdfe36f414c1d2510f9cb.pdf)
|
||||
|
||||
|
||||
Build a path for your robot to follow. You can use electrical tape on a floor, or marker on paper. You can use objects as milestones to indicate a path that can be detected by either the Touch Sensor, Color Sensor, or Ultrasonic Sensor.
|
||||
|
||||
## Program
|
||||
|
||||
Before you program, think about:
|
||||
|
||||
* How will you program the robot to follow a path?
|
||||
* How will you program the robot to communicate its position?
|
||||
* Which programming blocks will you use?
|
||||
|
||||
### ~ hint
|
||||
|
||||
Explore the different Motor and Sensor blocks in the programming menu.
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution
|
||||
|
||||
[Video: EV3 Track Rover](/static/lessons/make-it-communicate/trackrover.mp4)
|
||||
|
||||
The Track Rover follows a path using the color sensor. It identifies two locations by color.
|
||||
|
||||
[Building Instructions](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/ev3-dep/building%20instructions/track-rover-bi-6aadb1b053df0c58a0dea108b5ce0eea.pdf)
|
||||
|
||||
### Sample Program Solution
|
||||
|
||||
This program works with the Track Rover. If you create a different robot, adjust the program to fit your solution.
|
||||
|
||||
#### Program summary:
|
||||
|
||||
* If the Color Sensor sees black, Motor B runs at -50 power and Motor C turns off.
|
||||
* If the Color Sensor sees white, Motor B turns off and Motor C runs at -50 power.
|
||||
* If the Color Sensor sees green, all motors stop and the green sound plays.
|
||||
* The robot waits one second, then motors move forward.
|
||||
* If the Color Sensor sees red, all motors stop, and the red sound plays.
|
||||
* The robot waits one second, then motors move forward.
|
||||
* Loops unlimited.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (sensors.color3.color() == ColorSensorColor.Black) {
|
||||
motors.largeB.run(-50)
|
||||
motors.largeC.run(0)
|
||||
} else if (sensors.color3.color() == ColorSensorColor.White) {
|
||||
motors.largeC.run(-50)
|
||||
motors.largeB.run(0)
|
||||
} else if (sensors.color3.color() == ColorSensorColor.Green) {
|
||||
motors.stopAll()
|
||||
music.playSoundEffectUntilDone(sounds.colorsGreen)
|
||||
motors.largeBC.run(-50)
|
||||
} else if (sensors.color3.color() == ColorSensorColor.Red) {
|
||||
motors.stopAll()
|
||||
music.playSoundEffectUntilDone(sounds.colorsRed)
|
||||
motors.largeBC.run(-50)
|
||||
} else {
|
||||
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
```blocks
|
||||
sensors.color3.onColorDetected(ColorSensorColor.Black, function () {
|
||||
motors.largeB.run(-50)
|
||||
motors.largeC.run(0)
|
||||
})
|
||||
sensors.color3.onColorDetected(ColorSensorColor.White, function () {
|
||||
motors.largeB.run(0)
|
||||
motors.largeC.run(-50)
|
||||
})
|
||||
sensors.color3.onColorDetected(ColorSensorColor.Green, function () {
|
||||
motors.stopAll()
|
||||
music.playSoundEffect(sounds.colorsGreen)
|
||||
pause(1000)
|
||||
motors.largeBC.run(-50)
|
||||
})
|
||||
sensors.color3.onColorDetected(ColorSensorColor.Red, function () {
|
||||
motors.stopAll()
|
||||
music.playSoundEffect(sounds.colorsRed)
|
||||
pause(1000)
|
||||
motors.largeBC.run(-50)
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Contemplate
|
||||
|
||||
### Test and Analyze
|
||||
|
||||
As you work on your solution:
|
||||
1. Describe one part of your design that worked especially well.
|
||||
2. Describe one design change that you had to make.
|
||||
3. What will you try next?
|
||||
|
||||
|
||||
### Review and Revise
|
||||
Take a moment to reflect on your robot solution.
|
||||
|
||||
### Think about:
|
||||
* Can the robot’s movement be more accurate?
|
||||
* What are some ways that others have solved the problem?
|
||||
|
||||
Describe two ways you could improve your robot.
|
||||
|
||||
## Continue
|
||||
|
||||
### Personalize your project
|
||||
* Add/remove LEGO elements to improve the way your robot moves.
|
||||
* Click on the JavaScript tab and experiment with changing the values in the code.
|
||||
* Add a custom image or sounds by adding blocks from the Brick or Music menus.
|
||||
|
||||
## Communicate
|
||||
|
||||
Here are some ideas:
|
||||
* Create a video of your project, especially your final presentation and your robot’s performance.
|
||||
* Explain some important features of your software program.
|
||||
* Produce a building guide for your model by taking a series of photographs as you deconstruct it.
|
||||
* Include an image of your program with comments.
|
||||
* Add a team photograph!
|
||||
|
||||
Congratulations! What will you design next?
|
||||
|
||||
|
192
docs/design-engineering/make-it-smarter.md
Normal file
@ -0,0 +1,192 @@
|
||||
# Make It Smarter and Faster
|
||||
|
||||
|
||||
## Connect
|
||||
|
||||
### Design Brief
|
||||
|
||||
Design, build and program a robotic creature that can sense its environment and respond by moving.
|
||||
|
||||
https://www.youtube.com/watch?v=y9-A_C_08KY
|
||||
|
||||
* What do the robots in the video need to be able to sense, plan, and act?
|
||||
* What senses do humans have and why are they important to us?
|
||||
* How many human-like senses do you see the robots demonstrating?
|
||||
|
||||
### Brainstorm
|
||||
|
||||
Discuss different solutions to the design brief.
|
||||
|
||||
Think about:
|
||||
|
||||
* What kind of creature can it be?
|
||||
* How can it move?
|
||||
* What does it need to be aware so that it stays safe, well fed and warm (or cool)?
|
||||
* Is it looking for food, a safe place to hide or a warm place to soak up the sun?
|
||||
* Will the creature need to move fast or slow?
|
||||
* Will it need to turn?
|
||||
* Will it need to go backward?
|
||||
|
||||

|
||||
|
||||
## Construct
|
||||
|
||||
### Build
|
||||
|
||||
Think about a creature’s movement for inspiration. Your mechanism can be attached or unattached to the EV3 brick. You can start by tinkering with the LEGO elements in the picture add then build on.
|
||||
More building ideas:
|
||||
|
||||
* [EV3 Frames](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/ev3%20frames-5054ee378e624fb4cb31158d2fc8e5cf.pdf)
|
||||
* [Color Sensor 1](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/color%20sensor_v1-16a7231bdc187cd88a8da120c68f58d5.pdf)
|
||||
* [Gyro Sensor](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/gyro%20sensor-6f0fdbd82ae45fe0effa0ebf3f460f3d.pdf)
|
||||
* [Ultrasonic Sensor](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/ultrasonic%20sensor-a56156c72e8946ed4c58c5e69f3520d3.pdf)
|
||||
* [Touch Sensor](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/touch%20sensor-868fda1b9d6070a0a034fb22456a7fc9.pdf)
|
||||
* [Jaw](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/jaw-ee93e8f3243e4d30cd34b0c337c33653.pdf)
|
||||
* [Leg 1](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/leg%201-c14624046ea3a95148820ed404f5ac65.pdf)
|
||||
* [Leg 2](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/leg%202-8855c35b990205f6b9d7130687a3d4db.pdf)
|
||||
* [Leg 3](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/leg%203-575d52ef15fb79f1e4d3350d36607160.pdf)
|
||||
|
||||
|
||||
### Program
|
||||
|
||||
Before you program, think about:
|
||||
|
||||
* How will you program the robot to sense?
|
||||
* How will you program the robot to respond?
|
||||
* Which programming blocks will you use?
|
||||
|
||||
### ~ hint
|
||||
|
||||
**Hint:** Explore the different Sensor blocks in the Sensors Menu
|
||||
|
||||
### ~
|
||||
|
||||
## SCREEN 5
|
||||
|
||||
Sample Solution
|
||||
|
||||
[Video: EV3 Insect]
|
||||
|
||||
This Insect uses its Ultrasonic Sensor to sense danger and move away from threat.
|
||||
|
||||
The Insect solution combines these building ideas:
|
||||
|
||||
* EV3 Frames
|
||||
* Leg 2
|
||||
* Leg 3
|
||||
* Ultrasonic Sensor
|
||||
|
||||
Four copies of Leg 3 were built: one for the front left, one for the back right, and two mirror copies for the front right and back left.
|
||||
|
||||
* [Building Instructions](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/insect-94b8a46f0dc5082c9d78ddb734626dc9.pdf)
|
||||
|
||||
### Sample Solution
|
||||
|
||||
This program checks if the Ultrasonic Sensor senses something near.
|
||||
|
||||
This program:
|
||||
|
||||
* Turns on the green EV3 brick Status Light
|
||||
|
||||
```block
|
||||
brick.setStatusLight(StatusLight.Green)
|
||||
```
|
||||
|
||||
* Waits for Ultrasonic Sensor to detect an object
|
||||
|
||||
```block
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected)
|
||||
```
|
||||
|
||||
* Turns on Motors A and D in opposite directions
|
||||
|
||||
```block
|
||||
motors.largeAD.tank(50, -50)
|
||||
```
|
||||
|
||||
* Waits for one half of a second (1500 milli seconds)
|
||||
|
||||
```block
|
||||
pause(1500)
|
||||
```
|
||||
|
||||
* Reverses the direction of Motors A and D
|
||||
|
||||
```block
|
||||
motors.largeAD.tank(-50, 50)
|
||||
```
|
||||
|
||||
* Waits for one half of a second
|
||||
* Stops all motors
|
||||
|
||||
```block
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
* Makes an insect chirping sound
|
||||
|
||||
```block
|
||||
music.playSoundEffectUntilDone(sounds.animalsInsectChirp)
|
||||
```
|
||||
|
||||
* Loops so the insect wanders around when the Ultrasonic Sensor is triggered
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
brick.setStatusLight(StatusLight.Green)
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected)
|
||||
motors.largeAD.tank(50, -50)
|
||||
pause(1500)
|
||||
motors.largeAD.tank(-50, 50)
|
||||
pause(1500)
|
||||
motors.stopAll()
|
||||
music.playSoundEffectUntilDone(sounds.animalsInsectChirp)
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Contemplate
|
||||
|
||||
### Test and Analyze
|
||||
|
||||
As you work on your solution:
|
||||
1. Describe one part of your design that worked especially well.
|
||||
2. Describe one design change that you had to make.
|
||||
3. What will you try next?
|
||||
|
||||
|
||||
### Review and Revise
|
||||
|
||||
Take a moment to reflect on your robot solution.
|
||||
|
||||
Think about:
|
||||
|
||||
* Does your robot move when the sensor is activated?
|
||||
* If not, what will you change to make the robot’s ability to sense and respond more obvious?
|
||||
* What other behaviors can you add to the robot to make it more realistic?
|
||||
|
||||
Describe two ways you could improve your robot.
|
||||
|
||||
|
||||
## Continue
|
||||
|
||||
Personalize your project
|
||||
|
||||
* Add/remove LEGO elements to improve the way your robot moves.
|
||||
* Click on the JavaScript tab and experiment with changing the values in the code.
|
||||
* Add a custom image or sounds by adding blocks from the Brick or Music menus.
|
||||
* Does your robot resemble a creature? Add arts and crafts materials to you project.
|
||||
|
||||
## Communicate
|
||||
|
||||
Here are some ideas:
|
||||
|
||||
* Create a video of your project, especially your final presentation and your robot’s performance. Explain some important features of your software program.
|
||||
* Produce a building guide for your model by taking a series of photographs as you deconstruct it.
|
||||
* Include an image of your program with comments.
|
||||
* Add a team photograph!
|
||||
|
||||
Congratulations! What will you design next?
|
@ -7,14 +7,14 @@
|
||||
{
|
||||
"name": "Try",
|
||||
"imageUrl": "/static/lessons/try.png",
|
||||
"description": "TBD",
|
||||
"description": "Get a quick introduction to programming with EV3.",
|
||||
"url": "/getting-started/try",
|
||||
"cardType": "side"
|
||||
},
|
||||
{
|
||||
"name": "use",
|
||||
"name": "Use",
|
||||
"imageUrl": "/static/lessons/use.png",
|
||||
"description": "TBD",
|
||||
"description": "Build a robot and drive into the world of robotics!",
|
||||
"url": "/getting-started/use",
|
||||
"cardType": "side"
|
||||
}
|
||||
|
178
docs/getting-started/try.md
Normal file
@ -0,0 +1,178 @@
|
||||
# Try
|
||||
|
||||
[IMG: Neutral Image Display on EV3 Brick with Music Notes]
|
||||
|
||||
Get a quick introduction to programming with EV3.
|
||||
|
||||
We are excited to help you get started with LEGO MINDSTORMS Education EV3. In this project we will guide you through connecting your EV3 brick, creating your first program, controlling a Large Motor, a Touch Sensor and a Color Sensor. These steps can take up to 45 minutes.
|
||||
|
||||
## Turn on your EV3 Brick
|
||||
|
||||
[IMG: Hand pressing power button, Neutral Image Display, EV3 Brick]
|
||||
|
||||
Power on your EV3 Brick by pressing the Center Button.
|
||||
|
||||
## Connect Your EV3 Brick to Your Device
|
||||
|
||||
[IMG: Hand on cable & computer, Neutral Image Display, EV3 Brick]
|
||||
|
||||
Use the USB cable to connect your EV3 Brick to your device.
|
||||
|
||||
## Create and Run your First Program
|
||||
|
||||
[IMG: Try Program Blocks (see JavaScript below)]
|
||||
|
||||
1 - Create the program shown here:
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showMood(moods.neutral)
|
||||
music.playSoundEffect(sounds.communicationHello)
|
||||
})
|
||||
```
|
||||
|
||||
* Drag a Brick Screen show mood block inside the on button block
|
||||
* Change mood to
|
||||
|
||||
```block
|
||||
brick.showMood(moods.neutral)
|
||||
```
|
||||
|
||||
* Drag a Music play sound effect block below the show mood block
|
||||
* Change sound effect to
|
||||
|
||||
```block
|
||||
music.playSoundEffect(sounds.communicationHello)
|
||||
```
|
||||
|
||||
2 – Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## ~ hint
|
||||
|
||||
Note: Click here for help and more information about the programming blocks.
|
||||
|
||||
## ~
|
||||
|
||||
## Did It Work?
|
||||
|
||||
[IMG: Neutral Image Display, EV3 Brick]
|
||||
|
||||
Verify that the program you just created shows eyes on the Brick Display, and that the EV3 Brick played the sound “Hello!”
|
||||
|
||||
**Well done!**
|
||||
|
||||
## Connect a Large Motor
|
||||
|
||||
[IMG: EV3 Brick with hands connecting Large Motor to Port D]
|
||||
|
||||
Now you will learn to control the Large Motor.
|
||||
|
||||
Connect a Large Motor to Port D of your EV3 Brick using any of the connector cables.
|
||||
|
||||
## Create and Run This Program
|
||||
|
||||
[IMG: Program Blocks (see JavaScript below)]
|
||||
|
||||
1) Create the program shown here:
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
* Start a new program
|
||||
* Drag a run large A motor block inside the on button block
|
||||
* Change large A to large D motors.largeD.run(50)
|
||||
* Click on the + sign
|
||||
* Change to 1 rotation
|
||||
|
||||
2) Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Did It Rotate?
|
||||
|
||||
[IMG: Large Motor D w/Rotating “WHRRR,” Hand, EV3 Brick]
|
||||
|
||||
Confirm that your motor has turned one rotation at power level 50 before stopping.
|
||||
|
||||
Download and run the program as many times as you want in order to verify this, or tinker with different power levels and different rotations.
|
||||
|
||||
## Connect a Touch Sensor
|
||||
|
||||
[IMG: Hands connecting Touch Sensor to Port 1 on EV3 Brick]
|
||||
|
||||
We will now control the Large Motor using a Touch Sensor.
|
||||
|
||||
Keeping the Large Motor connected to **Port D**, connect a Touch Sensor to **Port 1** of your EV3 Brick.
|
||||
|
||||
## Modify Your Program
|
||||
|
||||
[IMG: Program Blocks (see JavaScript below)]
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
1) Add a pause until touch 1 pressed Sensor block on top of the run large D Motor block
|
||||
|
||||
```block
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
```
|
||||
|
||||
2) Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Press the Touch Sensor
|
||||
|
||||
[IMG: Hand Touch Sensor Pressed & EV3 Brick & Large Motor]
|
||||
|
||||
Confirm that the Large Motor has turned one rotation AFTER you press the Touch Sensor.
|
||||
|
||||
Download and run the program as many times as you want in order to verify this, or tinker with different Touch Sensor and Large Motor values.
|
||||
|
||||
## Connect a Color Sensor
|
||||
|
||||
[IMG: Hand connecting Color Sensor to Port 4, Large Motor D, EV3 Brick]
|
||||
|
||||
Now we will try to control the Large Motor using another sensor.
|
||||
|
||||
Keeping the Large Motor connected to **Port D**, connect the Color Sensor to **Port 4**.
|
||||
Modify Your Program
|
||||
|
||||
[IMG: Program Blocks (see JavaScript below)]
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Green)
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
1) Using the same program, replace the pause until touch 1 block with a pause color 3 for color block
|
||||
|
||||
```block
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Green)
|
||||
```
|
||||
|
||||
2) Select the color you want to detect (e.g., green).
|
||||
|
||||
3) Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Place a Colored Brick in Front of the Color Sensor
|
||||
|
||||
[IMG: Colored bricks in front of Color Sensor, hands, EV3 Brick]
|
||||
|
||||
Confirm that the Large Motor has turned one rotation AFTER the Color Sensor has detected the colored brick.
|
||||
|
||||
Download and run the program as many times as you want in order to verify this, or tinker with different Color Sensor and Large Motor values.
|
||||
|
||||
Click on the JavaScript tab and change the color the Color Sensor detects to Black, Blue, Green, Yellow, Red, White, or Brown. Use Title Case for the color names.
|
||||
|
||||
## Well Done!
|
||||
|
||||
[IMG: EV3 Driving Base]
|
||||
|
||||
You have now learned how to control some of the inputs and outputs of the EV3.
|
||||
|
114
docs/getting-started/use.md
Normal file
@ -0,0 +1,114 @@
|
||||
# Use
|
||||
|
||||
[IMG: EV3 Driving Base full w/cuboid]
|
||||
|
||||
Build a robot and drive into the world of robotics!
|
||||
In this project we will guide you through building a Driving Base Robot and programming it to move straight and turn. You will also build and Object Detector Module, and program it to detect an object. It’s a good idea to have done the [Try](/getting-started/try) sequence first.
|
||||
|
||||
## Connect
|
||||
|
||||
[IMG: Apple Picker]
|
||||
|
||||
What if your school had a multipurpose robot? How would you use it?
|
||||
|
||||
Would you use it to clean the school or plant trees?
|
||||
|
||||
## Build Your Driving Base Robot
|
||||
|
||||
[IMG: EV3 Driving Base Building Instructions Cover Image]
|
||||
|
||||
* [Building instructions](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
|
||||
|
||||
## Make It Move
|
||||
|
||||
[IMG: Program Blocks (see JavaScript below)]
|
||||
|
||||
1) Create a program that makes the Driving Base move forward and stop at the finish line, which is 1 meter away.
|
||||
|
||||
Start by building this program:
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
* Drag a steer large B+C motor block inside the on button block
|
||||
* Click on the + sign
|
||||
* Change to 1 rotation
|
||||
|
||||
### ~ hint
|
||||
|
||||
Hint: You will have to modify the number of rotations until you find the number that matches the robot moving forward 1 meter and stopping.
|
||||
|
||||
### ~
|
||||
|
||||
2) Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Make It Turn
|
||||
|
||||
[IMG: Program Blocks (see JavaScript below)]
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.steer(-50, 50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
1) Create a new program that turns the Driving Base 180 degrees.
|
||||
|
||||
### ~ hint
|
||||
|
||||
Hint: You will have to modify the turn ratio and the number of rotations until the robot reaches 180 degrees.
|
||||
|
||||
### ~
|
||||
|
||||
|
||||
2) Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Add an Ultrasonic Sensor to Your Driving Base
|
||||
|
||||
[IMG: EV3 Ultrasonic Sensor Driving Base Building Instructions Main Image]
|
||||
|
||||
* [building instructions](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-ultrasonic-sensor-driving-base-61ffdfa461aee2470b8ddbeab16e2070.pdf)
|
||||
|
||||
## Detect an Object
|
||||
|
||||
[IMG: Program Blocks (see JavaScript below)]
|
||||
|
||||
1 - Create a program that moves the Driving Base and makes it stop ``6`` cm from the Cuboid.
|
||||
|
||||
Create a new program
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.tank(50, 50)
|
||||
sensors.ultrasonic4.setThreshold(UltrasonicSensorEvent.ObjectDetected, 6)
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected);
|
||||
motors.stopAll()
|
||||
})
|
||||
```
|
||||
|
||||
* Drag a tank large B+C motor block inside the on button block
|
||||
* Drag a threshold Ultrasonic Sensor block and place below the motor block
|
||||
* Drag a stop all motors block and place it below the sensor block
|
||||
|
||||
### ~ hint
|
||||
|
||||
Hint: You will have to modify the values of the Ultrasonic Sensor block until the robot reaches the desired position.
|
||||
|
||||
### ~
|
||||
|
||||
2) Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
Click on the JavaScript tab and change and test the number value of the Ultrasonic Sensor
|
||||
|
||||
```typescript
|
||||
sensors.ultrasonic4.setThreshold(UltrasonicSensorEvent.ObjectDetected, 10)
|
||||
```
|
||||
|
||||
[IMG: EV3 Ultrasonic Sensor Driving Base Building Instructions Main Image]
|
||||
|
||||
**Congratulations!**
|
||||
|
||||
You are ready to move on to the next steps.
|
||||
Try a LEGO MINDSTORMS Design Engineering, Coding, or Maker activity.
|
@ -1,3 +1,3 @@
|
||||
{
|
||||
"appref": "v"
|
||||
"appref": "v0"
|
||||
}
|
||||
|
135
docs/lessons/make-a-security-gadget.md
Normal file
@ -0,0 +1,135 @@
|
||||
|
||||
# Make a Security Gadget
|
||||
|
||||

|
||||
|
||||
Invent a Security Gadget that will protect your belongings by warning you!
|
||||
|
||||
## Connect
|
||||
|
||||
Over time, people have come up with many different ways to help protect their personal belongings from theft. These inventions include simple alarm systems and even traps!
|
||||
|
||||

|
||||
|
||||
Look at the photos and think about:
|
||||
|
||||
* What do you see?
|
||||
* Can you see any new design opportunities?
|
||||
* What problems can you see?
|
||||
* How could you make use of the LEGO bricks, the EV3 Programmable Brick, motors, and sensors?
|
||||
|
||||
### Things You’ll Need
|
||||
|
||||
* [LEGO MINDSTORMS Education EV3 Core Set](https://education.lego.com/enus/products/legomindstormseducationev3coreset/5003400)
|
||||
|
||||
Additional materials to add to your Security Gadget:
|
||||
|
||||
* String
|
||||
* Arts and crafts materials such as:
|
||||
>* Cardboard
|
||||
>* Construction paper
|
||||
>* Pipe cleaners
|
||||
>* Plastic or paper cups
|
||||
>* Recycled materials
|
||||
>* Rubber bands
|
||||
>* Wire
|
||||
|
||||
### Prior Knowledge
|
||||
|
||||
This activity uses sensor inputs. You may want to try the Use or Object Detection activity before this one. Or, you can start out with this activity and tinker with coding sensor inputs on your own.
|
||||
|
||||
### Defining the Problem
|
||||
|
||||

|
||||
|
||||
1. What problems did you imagine?
|
||||
2. Pick one problem and explain it to a partner.
|
||||
|
||||
### Brainstorm
|
||||
|
||||
Now that you have defined a problem, start to generate ideas for solving it.
|
||||
|
||||
### ~hint
|
||||
|
||||
Some things to do while brainstorming:
|
||||
|
||||
* Use the bricks from the LEGO set to help you brainstorm or sketch your ideas on paper.
|
||||
* The goal of brainstorming is to explore as many solutions as possible. You can use the tinkering examples in the Sample Solutions section below as inspiration for getting started.
|
||||
* Share your ideas and get some feedback. It may lead to more ideas!
|
||||
|
||||
### ~
|
||||
|
||||
### Define the Design Criteria
|
||||
|
||||
1. You should have generated a number of ideas. Now select the best one to make.
|
||||
2. Write out two or three specific design criteria your design must meet.
|
||||
|
||||
## Go Make
|
||||
|
||||
It is time to start making!
|
||||
|
||||
* Use the components from the LEGO® MINDSTORMS EV3 Core Set and additional materials to make your chosen solution.
|
||||
* Test and analyze your design as you go and record any improvements that you make.
|
||||
|
||||
### Review and Revise Your Solution
|
||||
|
||||
* Have you managed to solve the problem that you defined?
|
||||
* Look back at your design criteria. How well does your solution work?
|
||||
* How can you improve your design?
|
||||
|
||||
### Communicate Your Solution
|
||||
|
||||
Now that you have finished you can:
|
||||
|
||||
* Make a sketch or take a photo or video of your model.
|
||||
* Label the three most important parts and explain how they work.
|
||||
* Share your work with others.
|
||||
|
||||
### Sample Solutions
|
||||
|
||||
#### Phone Protector
|
||||
|
||||

|
||||
|
||||
This example program combined with the small model will sound an alarm if someone picks it up. The program activates an alarm when an object is lifted from the Touch Sensor.
|
||||
|
||||
1. Drag a ``||sensors:pause until touch||`` block and place it inside the ``||loops:forever||`` loop.
|
||||
2. Drag a ``||music:play sound effect||`` block and place it below the ``||sensors:pause until||`` block.
|
||||
3. Change the sound effect to ``mechanical horn1``.
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
music.playSoundEffect(sounds.mechanicalHorn1)
|
||||
})
|
||||
```
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
#### Object Detection
|
||||
|
||||

|
||||
|
||||
This example program combined with the small model will sound an alarm if someone (or something) crosses its path! The program activates an alarm when an object moves in front of the Ultrasonic Sensor.
|
||||
|
||||

|
||||
|
||||
1. Drag a ``||sensors:pause until ultrasonic||`` block and place it inside the ``||loops:forever||`` loop.
|
||||
2. Drag a ``||music:play sound effect||`` block and place it below the ``||sensors:pause until||`` block.
|
||||
3. Change the sound effect to ``mechanical horn1``.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected)
|
||||
music.playSoundEffect(sounds.mechanicalHorn1)
|
||||
})
|
||||
```
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
### Well done!
|
||||
|
||||
Click [here](#) to try out some more projects!
|
||||
|
157
docs/lessons/make-a-sound-machine.md
Normal file
@ -0,0 +1,157 @@
|
||||
# Make a Sound Machine
|
||||
|
||||

|
||||
|
||||
Make a Sound Machine that can play a rhythm, music or just noise!
|
||||
|
||||
## Connect
|
||||
|
||||
Music is made up of a combination of sounds, notes and rhythm. A rhythm is a regular movement or repeated pattern of movements that can be used in many different ways. In mechanical machines, a rhythm can help keep a machine running smoothly. It can also be used to generate different sounds in music.
|
||||
|
||||

|
||||
|
||||
Look at the photos and think about:
|
||||
|
||||
* What do you see?
|
||||
* Can you see any new design opportunities?
|
||||
* What problems can you see?
|
||||
* How could you make use of the LEGO bricks, the EV3 Programmable Brick, motors, and sensors?
|
||||
|
||||
### Things You’ll Need
|
||||
|
||||
* [LEGO MINDSTORMS Education EV3 Core Set](https://education.lego.com/enus/products/legomindstormseducationev3coreset/5003400)
|
||||
|
||||
Additional materials to add to your Sound Machine:
|
||||
|
||||
* Small musical instruments, such as chimes, bells, and small drums
|
||||
* Arts and crafts materials such as:
|
||||
>* Cardboard
|
||||
>* Construction paper
|
||||
>* Pipe cleaners
|
||||
>* Plastic or paper cups
|
||||
>* Recycled materials
|
||||
>* Rubber bands
|
||||
>* Wire
|
||||
|
||||
### Prior Knowledge
|
||||
|
||||
This activity uses motor rotations and sensor inputs. You may want to try the Use or Object Detection activity before this one. Or, you can start out with this activity and tinker with coding motor and sensor inputs on your own.
|
||||
|
||||
### Defining the Problem
|
||||
|
||||

|
||||
|
||||
1. What problems did you imagine?
|
||||
2. Pick one problem and explain it to a partner.
|
||||
|
||||
### Brainstorm
|
||||
|
||||
Now that you have defined a problem, start to generate ideas for solving it.
|
||||
|
||||
### ~hint
|
||||
|
||||
Some things to do while brainstorming:
|
||||
|
||||
* Use the bricks from the LEGO set to help you brainstorm or sketch your ideas on paper.
|
||||
* The goal of brainstorming is to explore as many solutions as possible. You can use the tinkering examples in the Sample Solutions section below as inspiration for getting started.
|
||||
* Share your ideas and get some feedback. It may lead to more ideas!
|
||||
|
||||
### ~
|
||||
|
||||
### Define the Design Criteria
|
||||
|
||||
* You should have generated a number of ideas. Now select the best one to make.
|
||||
* Write out two or three specific design criteria your design must meet.
|
||||
|
||||
## Go Make
|
||||
|
||||
It is time to start making!
|
||||
* Use the components from the LEGO® MINDSTORMS EV3 Core Set and additional materials to make your chosen solution.
|
||||
* Test and analyze your design as you go and record any improvements that you make.
|
||||
|
||||
Review and Revise Your Solution
|
||||
* Have you managed to solve the problem that you defined?
|
||||
* Look back at your design criteria. How well does your solution work?
|
||||
* How can you improve your design?
|
||||
|
||||
Communicate Your Solution
|
||||
Now that you have finished you can:
|
||||
* Make a sketch or take a photo or video of your model.
|
||||
* Label the three most important parts and explain how they work.
|
||||
* Share your work with others.
|
||||
|
||||
## Sample Solutions
|
||||
|
||||
### Rhythm Maker
|
||||
|
||||

|
||||
|
||||
This example program combined with the small model will make a beat and rhythm on any surface when the program is run.
|
||||
|
||||

|
||||
|
||||
1. Drag a run ``||motors:large motor A||`` block inside the ``||loops:forever||`` loop.
|
||||
2. Press the **(+)**.
|
||||
3. Change the rotations to `2`.
|
||||
4. Drag a ``||loops:pause||`` block and place it under the motor block.
|
||||
5. Change the duration to ``200`` ms.
|
||||
6. Drag a ``||run large motor A||`` block inside the ``||loops:forever||`` loop.
|
||||
7. Press the **(+)**.
|
||||
8. Change the power to `100`.
|
||||
9. Change the rotations to `1`.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
motors.largeA.run(50, 2, MoveUnit.Rotations)
|
||||
pause(200)
|
||||
motors.largeA.run(100, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
### Color Sensor Sounds
|
||||
|
||||

|
||||
|
||||
You can also tinker with the use of sensors.
|
||||
|
||||

|
||||
|
||||
1. Drag an ``||logic:if else||`` Logic block and place it inside the ``||loops:forever||`` loop.
|
||||
2. Drag a ``||sensors:pause color sensor||`` block and place it inside the ``||logic:if true then||`` block.
|
||||
3. Change the color to ``blue``.
|
||||
4. Drag a ``||music:play tone||`` block and place under the sensor block.
|
||||
5. Change the tone to ``Middle G`` (392 Hz).
|
||||
6. Drag a ``||sensors:pause color sensor||`` block and place it inside the ``||logic:else||`` block.
|
||||
7. Change the color to ``red``.
|
||||
8. Drag a ``||music:play tone||`` block and place under the new sensor block.
|
||||
9. Change the tone to ``High C`` (523 Hz).
|
||||
10. Press the **(+)**.
|
||||
11. Drag a ``||sensors:pause color sensor||`` block and place it inside the ``||logic:else if||`` block.
|
||||
12. Change the color to ``green``.
|
||||
13. Drag a ``||music:play tone||`` block and place under the new sensor block.
|
||||
14. Change the tone to ``High D`` (587 Hz).
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Blue)
|
||||
music.playTone(392, music.beat(BeatFraction.Whole))
|
||||
} else if (false) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
music.playTone(523, music.beat(BeatFraction.Half))
|
||||
} else {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Green)
|
||||
music.playTone(587, music.beat(BeatFraction.Half))
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
### Well done!
|
||||
|
||||
Click [here](#) to try out some more projects!
|
||||
|
||||
|
@ -13,7 +13,15 @@ These six activities require the LEGO® MINDSTORMS® Education EV3 Core Set (455
|
||||
"description": "Create instruments with your EV3 Brick!",
|
||||
"url":"/maker/sound-machine",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/sound-machine.png",
|
||||
"imageUrl": "/static/lessons/make-a-sound-machine.png",
|
||||
"cardType": "side"
|
||||
},
|
||||
{
|
||||
"name": "Make A Security Gadget",
|
||||
"description": "TBD",
|
||||
"url":"/maker/security-gadget",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/lessons/make-a-security-device.png",
|
||||
"cardType": "side"
|
||||
}
|
||||
]
|
||||
|
@ -1,9 +1,17 @@
|
||||
# Reference
|
||||
|
||||
```namespaces
|
||||
brick.showMood(moods.sleeping);
|
||||
music.playSoundEffect(sounds.animalsCatPurr);
|
||||
sensors.color(null);
|
||||
motors.stopAll();
|
||||
brick.showMood(moods.sleeping);
|
||||
```
|
||||
|
||||
## Advanced
|
||||
|
||||
```namespaces
|
||||
console.log("");
|
||||
control.runInParallel(function(){});
|
||||
```
|
||||
|
||||
## See Also
|
||||
@ -11,5 +19,6 @@ motors.stopAll();
|
||||
[brick](/reference/brick),
|
||||
[sensors](/reference/sensors),
|
||||
[motors](/reference/motors),
|
||||
[touch sensor](/reference/sensors/touch-sensor),
|
||||
[color sensor](/reference/sensors/color-sensor)
|
||||
[music](/reference/music),
|
||||
[control](/reference/control),
|
||||
[console](/reference/console)
|
||||
|
15
docs/reference/console.md
Normal file
@ -0,0 +1,15 @@
|
||||
# Console
|
||||
|
||||
Output text and data values to the console.
|
||||
|
||||
```cards
|
||||
console.log("");
|
||||
console.logValue("x", 0);
|
||||
console.sendToScreen();
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[log](/reference/console/log),
|
||||
[log value](/reference/console/log-value),
|
||||
[send to screen](/reference/console/send-to-screen)
|
26
docs/reference/console/send-to-screen.md
Normal file
@ -0,0 +1,26 @@
|
||||
# send To Screen
|
||||
|
||||
Direct the console output to go to the @boardname@ screen.
|
||||
|
||||
```sig
|
||||
console.sendToScreen();
|
||||
```
|
||||
|
||||
A "console" is a place for a user to see special messages from a device. It could be something connected to a serial port, a display that shows text, or even a text file. A console is typically used as a place to send information that is added to a message _log_ (a record of messages that are sent from a device). Your program can send log messages using the [console](/reference/console) functions. The MakeCode editor has a console view that lets you see the console output when your program runs in the simulator.
|
||||
|
||||
On the @boardname@, the screen can serve as a console too and you can make your console output go there. Before using the console log functions, set the screen as the console output location.
|
||||
|
||||
## Example
|
||||
|
||||
Direct the console output to go to the screen. Show 20 values on the screen. Use the up and down buttons to scroll through the values.
|
||||
|
||||
```blocks
|
||||
console.sendToScreen()
|
||||
for (let index = 0; index <= 20; index++) {
|
||||
console.logValue("index", index)
|
||||
}
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[log](reference/console/log), [log value](/reference/console/log-value)
|
33
docs/reference/control.md
Normal file
@ -0,0 +1,33 @@
|
||||
# Control
|
||||
|
||||
Program controls and events.
|
||||
|
||||
```cards
|
||||
control.millis();
|
||||
control.runInParallel(() => {
|
||||
|
||||
});
|
||||
control.reset();
|
||||
control.waitMicros(4);
|
||||
control.deviceSerialNumber();
|
||||
```
|
||||
|
||||
## Timer
|
||||
|
||||
```cards
|
||||
control.timer1.reset()
|
||||
control.timer1.pauseUntil(5)
|
||||
control.timer1.millis()
|
||||
control.timer1.seconds()
|
||||
```
|
||||
|
||||
## Advanced #advanced
|
||||
|
||||
```cards
|
||||
control.raiseEvent(0, 0);
|
||||
control.onEvent(0, 0, () => {
|
||||
|
||||
});
|
||||
control.assert(false, 0);
|
||||
control.panic(0);
|
||||
```
|
12
docs/reference/control/assert.md
Normal file
@ -0,0 +1,12 @@
|
||||
# @extends
|
||||
|
||||
## Example #example
|
||||
|
||||
Stop the program if the gyro dectects an angle greater than 45 degrees.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
control.assert(sensors.gyro2.angle() > 45, 15)
|
||||
pause(300)
|
||||
})
|
||||
```
|
9
docs/reference/control/device-serial-number.md
Normal file
@ -0,0 +1,9 @@
|
||||
# @extends
|
||||
|
||||
## Example #example
|
||||
|
||||
Log the device serial number to the console.
|
||||
|
||||
```blocks
|
||||
console.logValue("serialnumber", control.deviceSerialNumber());
|
||||
```
|
25
docs/reference/control/on-event.md
Normal file
@ -0,0 +1,25 @@
|
||||
# @extends
|
||||
|
||||
# Example #example
|
||||
|
||||
Register two events coming from source `22`. Make the brick status light up when
|
||||
the events of `0` and `1` are _raised_.
|
||||
|
||||
```blocks
|
||||
const statusLighter = 22;
|
||||
|
||||
control.runInParallel(() => {
|
||||
for (let i = 0; i < 2; i++) {
|
||||
pause(1000);
|
||||
control.raiseEvent(statusLighter, i);
|
||||
}
|
||||
})
|
||||
|
||||
control.onEvent(statusLighter, 0, () => {
|
||||
brick.setStatusLight(StatusLight.OrangePulse)
|
||||
})
|
||||
|
||||
control.onEvent(statusLighter, 1, () => {
|
||||
brick.setStatusLight(StatusLight.GreenPulse)
|
||||
})
|
||||
```
|
13
docs/reference/control/panic.md
Normal file
@ -0,0 +1,13 @@
|
||||
# @extends
|
||||
|
||||
## Example #example
|
||||
|
||||
Send a 'code red' error that you created to the error display if the brick crashes into a wall.
|
||||
|
||||
```blocks
|
||||
let codeRed = 1
|
||||
let codeBlue = 2
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
control.panic(codeRed)
|
||||
})
|
||||
```
|
25
docs/reference/control/raise-event.md
Normal file
@ -0,0 +1,25 @@
|
||||
# @extends
|
||||
|
||||
# Example #example
|
||||
|
||||
Register two events coming from source `22`. Make the brick status light up when
|
||||
the events of `0` and `1` are _raised_.
|
||||
|
||||
```blocks
|
||||
const statusLighter = 22;
|
||||
|
||||
control.runInParallel(() => {
|
||||
for (let i = 0; i < 2; i++) {
|
||||
pause(1000);
|
||||
control.raiseEvent(statusLighter, i);
|
||||
}
|
||||
})
|
||||
|
||||
control.onEvent(statusLighter, 0, () => {
|
||||
brick.setStatusLight(StatusLight.OrangePulse)
|
||||
})
|
||||
|
||||
control.onEvent(statusLighter, 1, () => {
|
||||
brick.setStatusLight(StatusLight.GreenPulse)
|
||||
})
|
||||
```
|
61
docs/reference/control/run-in-parallel.md
Normal file
@ -0,0 +1,61 @@
|
||||
# @extends
|
||||
|
||||
## Separate tasks #tasks
|
||||
|
||||
As an example, you could have a small task that checks the battery level and gives a warning when it drops below 15 percent. This is placed inside a ``||control:run in parallel||`` block:
|
||||
|
||||
```block
|
||||
let powerCheck = false;
|
||||
|
||||
control.runInParallel(() => {
|
||||
while (!powerCheck) {
|
||||
if (brick.batteryLevel() <= 15) {
|
||||
brick.setStatusLight(StatusLight.RedFlash)
|
||||
powerCheck = true;
|
||||
} else {
|
||||
pause(5000);
|
||||
}
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
The code the main program just drives the brick in a constant pattern until the battery check in the parallel task says that the battery level is too low.
|
||||
|
||||
```block
|
||||
let powerCheck = false;
|
||||
while (!powerCheck) {
|
||||
motors.largeBC.tank(50, 50, 5, MoveUnit.Seconds)
|
||||
motors.largeBC.steer(5, 50, 6, MoveUnit.Rotations)
|
||||
}
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
## #example
|
||||
|
||||
Tank the brick in a pattern until the battery warning variable is set. Have a separate task check the battery level and set a warning variable when the level is below `5` percent.
|
||||
|
||||
```blocks
|
||||
let powerCheck = false;
|
||||
|
||||
control.runInParallel(() => {
|
||||
while (!powerCheck) {
|
||||
if (brick.batteryLevel() < 5) {
|
||||
powerCheck = true;
|
||||
} else {
|
||||
pause(5000);
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
while (!powerCheck) {
|
||||
motors.largeBC.tank(20, 20, 5, MoveUnit.Seconds)
|
||||
motors.largeBC.steer(15, 20, 6, MoveUnit.Rotations)
|
||||
motors.largeBC.tank(40, 40, 5, MoveUnit.Seconds)
|
||||
motors.largeBC.steer(-10, 20, 3, MoveUnit.Rotations)
|
||||
}
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
## See also #seealso
|
||||
|
||||
[forever](/reference/loops/forever)
|
8
docs/reference/control/timer.md
Normal file
@ -0,0 +1,8 @@
|
||||
# Timer
|
||||
|
||||
```cards
|
||||
control.timer1.reset()
|
||||
control.timer1.pauseUntil(5)
|
||||
control.timer1.millis()
|
||||
control.timer1.seconds()
|
||||
```
|
25
docs/reference/control/timer/millis.md
Normal file
@ -0,0 +1,25 @@
|
||||
# millis
|
||||
|
||||
Get the amount of time counted by the timer in milliseconds.
|
||||
|
||||
The timer count begins from `0` when you program starts or is [reset](/reference/control/timer/reset).
|
||||
|
||||
## Returns
|
||||
|
||||
* a [number](/types/number) that is the amount of time elapsed, in milliseconds, since the timer was started or reset.
|
||||
|
||||
## Example
|
||||
|
||||
Find out how many milliseconds go by between presses of the `down` button on the brick.
|
||||
|
||||
```blocks
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showValue("DownButtonTime", control.timer1.millis(), 1)
|
||||
control.timer1.reset()
|
||||
})
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[seconds](/reference/control/timer/seconds), [reset](/reference/control/timer/reset)
|
||||
|
32
docs/reference/control/timer/pause-until.md
Normal file
@ -0,0 +1,32 @@
|
||||
# pauseUntil
|
||||
|
||||
Pause until the timer counts up to a number of milliseconds.
|
||||
|
||||
```sig
|
||||
control.timer1.pauseUntil(0)
|
||||
```
|
||||
|
||||
When code in a block comes to a **pauseUntil**, it will wait until the timer count reaches the number of milliseconds you say. Code in blocks like **forever** and **runInParallel** will keep running while the current code is paused.
|
||||
|
||||
The time number you give is the number of milliseconds past the running timer count. If the timer is currently at `25000` milliseconds and you want to pause for `10` seconds, then use a pause time of `35000`. If you want your pause time number to match the actual wait time, then [reset](/reference/control/timer/reset) the timer first.
|
||||
|
||||
## Parameters
|
||||
|
||||
* **ms**: the [number](/types/number) of milliseconds that you want the timer to count up to. For seconds, convert to milliseconds: 100 milliseconds = 1/10 second and 1000 milliseconds = 1 second.
|
||||
|
||||
## Example
|
||||
|
||||
Pause between messages on the screen by `5` seconds.
|
||||
|
||||
```blocks
|
||||
brick.clearScreen()
|
||||
brick.showString("Testing my pause...", 1)
|
||||
let startTime = control.timer1.millis()
|
||||
brick.showValue("StartTime", startTime, 3)
|
||||
control.timer1.pauseUntil(startTime + 5000)
|
||||
brick.showValue("EndTime", control.timer1.millis() - startTime, 4)
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[millis](/reference/control/timer/millis), [reset](/reference/control/timer/reset)
|
49
docs/reference/control/timer/reset.md
Normal file
@ -0,0 +1,49 @@
|
||||
# reset
|
||||
|
||||
Reset the elapsed time of the timer back to `0`.
|
||||
|
||||
```sig
|
||||
control.timer1.reset()
|
||||
```
|
||||
|
||||
A timer starts counting from `0` when your program starts. It's time value always gets larger as your program runs. Maybe you want to meausure how long some task takes to finish or you want to do some action only for a little while. A timer can keep track of the time it takes to do it.
|
||||
|
||||
Resetting the timer sets the time value to `0` so the next time you check the time it's exactly the amount of time that has _elapsed_. Otherwise, you need to remember a start time value and then subtract it from the current time.
|
||||
|
||||
## Examples
|
||||
|
||||
### Press time
|
||||
|
||||
Find out how much time goes by between presses of the `enter` button on the brick.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showValue("PressTime", control.timer1.seconds(), 1)
|
||||
control.timer1.reset()
|
||||
})
|
||||
```
|
||||
|
||||
### Difference timer
|
||||
|
||||
Use a difference timer and compare it to a timer that resets. Use the ``left`` button to start timing and the ``right`` button to stop.
|
||||
|
||||
```blocks
|
||||
let startTime = 0
|
||||
let timing = false
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.clearScreen()
|
||||
brick.showString("Starting timers...", 1)
|
||||
startTime = control.timer1.seconds()
|
||||
control.timer2.reset()
|
||||
timing = true
|
||||
})
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (timing) {
|
||||
brick.clearScreen()
|
||||
brick.showString("Timer results...", 1)
|
||||
brick.showValue("timer 1", control.timer1.seconds() - startTime, 3)
|
||||
brick.showValue("timer 2", control.timer2.seconds(), 4)
|
||||
timing = false;
|
||||
}
|
||||
})
|
||||
```
|
25
docs/reference/control/timer/seconds.md
Normal file
@ -0,0 +1,25 @@
|
||||
# seconds
|
||||
|
||||
Get the amount of time counted by the timer in seconds.
|
||||
|
||||
The timer count begins from `0` when you program starts or is [reset](/reference/control/timer/reset). The number of seconds returned also includes milliseconds if there is a fractional part of a second too.
|
||||
|
||||
## Returns
|
||||
|
||||
* a [number](/types/number) that is the amount of time elapsed, in seconds, since the timer was started or reset.
|
||||
|
||||
## Example
|
||||
|
||||
Find out how many seconds go by between presses of the `down` button on the brick.
|
||||
|
||||
```blocks
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showValue("DownButtonTime", control.timer1.seconds(), 1)
|
||||
control.timer1.reset()
|
||||
})
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[millis](/reference/control/timer/millis), [reset](/reference/control/timer/reset)
|
||||
|
17
docs/reference/control/wait-micros.md
Normal file
@ -0,0 +1,17 @@
|
||||
# @extends
|
||||
|
||||
## Example #example
|
||||
|
||||
Use the a wait and the timer to generate a crazy number.
|
||||
|
||||
```blocks
|
||||
let crazy = 0
|
||||
for (let i = 0; i < 100; i++) {
|
||||
control.waitMicros(100)
|
||||
crazy = control.millis()
|
||||
crazy += control.deviceSerialNumber()
|
||||
if (crazy != 0) {
|
||||
crazy = crazy / 1000000
|
||||
}
|
||||
}
|
||||
```
|
@ -26,7 +26,7 @@ motors.largeA.run(50, 500)
|
||||
|
||||
Here is how you use each different movement unit to run the motor for a fixed rotation distance.
|
||||
|
||||
```typescript
|
||||
```blocks
|
||||
// Run motor for 700 Milliseconds.
|
||||
motors.largeA.run(25, 700, MoveUnit.MilliSeconds);
|
||||
|
||||
|
@ -6,7 +6,7 @@ Get the current speed of motor rotation as a percentage of maximum speed.
|
||||
motors.largeA.speed()
|
||||
```
|
||||
|
||||
The actual speed of the motor is the same or very close to it's current speed setting when the motor is regulated. If not regulated, the actual speed can change from the set point speed when a force, or load, is applied to it.
|
||||
The actual speed of the motor is the same or very close to it's current speed setting when the motor is regulated. If not regulated, the actual speed can change from the speed you told it to run at (your desired or _set point_ speed) when a force, or load, is applied to it.
|
||||
|
||||
## Returns
|
||||
|
||||
|
11
docs/reference/music/ring-tone.md
Normal file
@ -0,0 +1,11 @@
|
||||
# @extends
|
||||
|
||||
## Example #example
|
||||
|
||||
This program checks the speed from the large `A` motor and uses the speed to adjust a tone it rings.
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
music.ringTone(motors.largeA.speed() * 100)
|
||||
})
|
||||
```
|
10
docs/reference/music/set-volume.md
Normal file
@ -0,0 +1,10 @@
|
||||
# @extends
|
||||
|
||||
## Example #example
|
||||
|
||||
Play a tyrannosaurus roar at half volume.
|
||||
|
||||
```blocks
|
||||
music.setVolume(50)
|
||||
music.playSoundEffect(sounds.animalsTRexRoar)
|
||||
```
|
10
docs/reference/music/stop-all-sounds.md
Normal file
@ -0,0 +1,10 @@
|
||||
# @extends
|
||||
|
||||
## Example #example
|
||||
|
||||
Play a sound effect but stop it right away.
|
||||
|
||||
```blocks
|
||||
music.playSoundEffect(sounds.expressionsCrying)
|
||||
music.stopAllSounds()
|
||||
```
|
@ -1,5 +1,17 @@
|
||||
# Sensors
|
||||
|
||||
# Color
|
||||
|
||||
```cards
|
||||
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {})
|
||||
sensors.color1.onLightChanged(LightIntensityMode.Reflected, LightCondition.Dark, function () {})
|
||||
sensors.color1.pauseForLight(LightIntensityMode.Reflected, LightCondition.Dark)
|
||||
sensors.color1.pauseForColor(ColorSensorColor.Blue)
|
||||
sensors.color1.color();
|
||||
sensors.color1.light(LightIntensityMode.Ambient)
|
||||
sensors.color(ColorSensorColor.Blue)
|
||||
```
|
||||
|
||||
## Touch
|
||||
|
||||
```cards
|
||||
@ -24,3 +36,22 @@ sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectDetected, function () {}
|
||||
sensors.ultrasonic1.distance();
|
||||
sensors.ultrasonic1.pauseUntil(UltrasonicSensorEvent.ObjectDetected);
|
||||
```
|
||||
|
||||
## Infrared
|
||||
|
||||
```cards
|
||||
sensors.infrared1.onEvent(null, function () {});
|
||||
sensors.infrared1.pauseUntil(null);
|
||||
sensors.infrared1.proximity();
|
||||
|
||||
```
|
||||
|
||||
## Infrared beacon button
|
||||
|
||||
```cards
|
||||
sensors.remoteButtonCenter.onEvent(ButtonEvent.Pressed, function () {})
|
||||
sensors.remoteButtonCenter.pauseUntil(ButtonEvent.Pressed);
|
||||
sensors.remoteButtonCenter.isPressed()
|
||||
sensors.remoteButtonCenter.wasPressed()
|
||||
sensors.infrared1.setRemoteChannel(null)
|
||||
```
|
||||
|
142
docs/static/avatar.svg
vendored
@ -5,105 +5,53 @@
|
||||
xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" viewBox="0 0 32 32"
|
||||
style="enable-background:new 0 0 32 32;" xml:space="preserve">
|
||||
<style type="text/css">
|
||||
.st0{fill:#303030;}
|
||||
.st0{fill:#DE0612;}
|
||||
.st1{fill:#FFFFFF;stroke:#FFFFFF;stroke-width:0.4;stroke-miterlimit:10;}
|
||||
</style>
|
||||
<sodipodi:namedview bordercolor="#666666" borderopacity="1" gridtolerance="10" guidetolerance="10" id="namedview15" inkscape:current-layer="svg2" inkscape:cx="16" inkscape:cy="16" inkscape:pageopacity="0" inkscape:pageshadow="2" inkscape:window-height="661" inkscape:window-maximized="0" inkscape:window-width="997" inkscape:window-x="0" inkscape:window-y="0" inkscape:zoom="5.2149125" objecttolerance="10" pagecolor="#ffffff" showgrid="false">
|
||||
</sodipodi:namedview>
|
||||
<g id="avatar_mf" transform="translate(-5304.979 8145.745)">
|
||||
<path id="Path_180" class="st0" d="M5317.1-8125.6c0.2,0,0.3-0.1,0.5-0.1l2.9-0.6c1.3-0.3,2.5-0.5,3.8-0.8c0.5-0.1,1-0.2,1.5-0.3
|
||||
c0.1,0,0.1,0,0.1-0.1c0-0.5,0-1-0.1-1.5c-0.1-0.6-0.2-1.1-0.3-1.7c-0.1-0.4-0.1-0.8-0.2-1.2c-0.1-0.7-0.2-1.4-0.3-2
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docs/static/coding/object-detection/ev3-cuboid.jpg
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After Width: | Height: | Size: 26 KiB |
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docs/static/coding/object-detection/ev3-robot-driving-base.jpg
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After Width: | Height: | Size: 44 KiB |
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After Width: | Height: | Size: 42 KiB |
9
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@ -1,8 +1,8 @@
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||||
@font-face {
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font-family: "iconfont";
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src: url("iconfont.eot?8b7e57577c2d1f1ae9e810b9e010bc84?#iefix") format("embedded-opentype"),
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url("iconfont.woff2?8b7e57577c2d1f1ae9e810b9e010bc84") format("woff2"),
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url("iconfont.woff?8b7e57577c2d1f1ae9e810b9e010bc84") format("woff");
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src: url("iconfont.eot?92b07c6c5392088e45983d845234d068?#iefix") format("embedded-opentype"),
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url("iconfont.woff2?92b07c6c5392088e45983d845234d068") format("woff2"),
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url("iconfont.woff?92b07c6c5392088e45983d845234d068") format("woff");
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}
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.icon {
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@ -91,3 +91,6 @@ url("iconfont.woff?8b7e57577c2d1f1ae9e810b9e010bc84") format("woff");
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.icon-blocks:before {
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content: "\f119";
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}
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.icon-search:before {
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content: "\f11a";
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}
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unicode=""
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docs/static/lessons/line-detection.jpg
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docs/static/lessons/make-a-security-gadget/lego-maker-security.jpg
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docs/static/lessons/make-a-sound-machine/lego-maker-sound-machine-1.jpg
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docs/static/lessons/make-a-sound-machine/lego-maker-sound-machine.jpg
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docs/static/lessons/make-a-system-that-communicates.png
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@ -7,6 +7,7 @@ import { FieldImages } from "./field_images";
|
||||
import { FieldSpeed } from "./field_speed";
|
||||
import { FieldBrickButtons } from "./field_brickbuttons";
|
||||
import { FieldTurnRatio } from "./field_turnratio";
|
||||
import { FieldColorEnum } from "./field_color";
|
||||
|
||||
pxt.editor.initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): Promise<pxt.editor.ExtensionResult> {
|
||||
pxt.debug('loading pxt-ev3 target extensions...')
|
||||
@ -27,6 +28,9 @@ pxt.editor.initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): P
|
||||
}, {
|
||||
selector: "turnratio",
|
||||
editor: FieldTurnRatio
|
||||
}, {
|
||||
selector: "colorenum",
|
||||
editor: FieldColorEnum
|
||||
}],
|
||||
deployCoreAsync,
|
||||
showUploadInstructionsAsync: (fn: string, url: string, confirmAsync: (options: any) => Promise<number>) => {
|
||||
|
71
editor/field_color.ts
Normal file
@ -0,0 +1,71 @@
|
||||
/// <reference path="../node_modules/pxt-core/localtypings/blockly.d.ts"/>
|
||||
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
|
||||
|
||||
export interface FieldColorEnumOptions extends pxtblockly.FieldColourNumberOptions {
|
||||
}
|
||||
|
||||
export class FieldColorEnum extends pxtblockly.FieldColorNumber implements Blockly.FieldCustom {
|
||||
public isFieldCustom_ = true;
|
||||
|
||||
constructor(text: string, params: FieldColorEnumOptions, opt_validator?: Function) {
|
||||
super(text, params, opt_validator);
|
||||
}
|
||||
|
||||
mapColour(enumString: string) {
|
||||
switch(enumString) {
|
||||
case '#000000': return 'ColorSensorColor.Black';
|
||||
case '#006db3': return 'ColorSensorColor.Blue';
|
||||
case '#00934b': return 'ColorSensorColor.Green';
|
||||
case '#ffd01b': return 'ColorSensorColor.Yellow';
|
||||
case '#f12a21': return 'ColorSensorColor.Red';
|
||||
case '#ffffff': return 'ColorSensorColor.White';
|
||||
case '#6c2d00': return 'ColorSensorColor.Brown';
|
||||
default: return 'ColorSensorColor.None';
|
||||
}
|
||||
}
|
||||
|
||||
mapEnum(colorString: string) {
|
||||
console.log(colorString);
|
||||
switch(colorString) {
|
||||
case 'ColorSensorColor.Black': return '#000000';
|
||||
case 'ColorSensorColor.Blue': return '#006db3';
|
||||
case 'ColorSensorColor.Green': return '#00934b';
|
||||
case 'ColorSensorColor.Yellow': return '#ffd01b';
|
||||
case 'ColorSensorColor.Red': return '#f12a21';
|
||||
case 'ColorSensorColor.White': return '#ffffff';
|
||||
case 'ColorSensorColor.Brown': return '#6c2d00';
|
||||
case 'ColorSensorColor.None': return '#dfe6e9'; // Grey
|
||||
default: return colorString;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the current colour.
|
||||
* @param {boolean} opt_asHex optional field if the returned value should be a hex
|
||||
* @return {string} Current colour in '#rrggbb' format.
|
||||
*/
|
||||
getValue(opt_asHex?: boolean) {
|
||||
var colour = this.mapColour(this.colour_);
|
||||
if (!opt_asHex && colour.indexOf('#') > -1) {
|
||||
return `0x${colour.replace(/^#/, '')}`;
|
||||
}
|
||||
return colour;
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the colour.
|
||||
* @param {string} colour The new colour in '#rrggbb' format.
|
||||
*/
|
||||
setValue(colorStr: string) {
|
||||
var colour = this.mapEnum(colorStr);
|
||||
if (this.sourceBlock_ && Blockly.Events.isEnabled() &&
|
||||
this.colour_ != colour) {
|
||||
Blockly.Events.fire(new (Blockly as any).Events.BlockChange(
|
||||
this.sourceBlock_, 'field', this.name, this.colour_, colour));
|
||||
}
|
||||
this.colour_ = colour;
|
||||
if (this.sourceBlock_) {
|
||||
this.sourceBlock_.setColour(colour, colour, colour);
|
||||
}
|
||||
}
|
||||
}
|
9
libs/base/shims.d.ts
vendored
@ -64,6 +64,15 @@ declare interface Buffer {
|
||||
//% shim=BufferMethods::write
|
||||
write(dstOffset: int32, src: Buffer): void;
|
||||
}
|
||||
declare namespace control {
|
||||
|
||||
/**
|
||||
* Create a new zero-initialized buffer.
|
||||
* @param size number of bytes in the buffer
|
||||
*/
|
||||
//% shim=control::createBuffer
|
||||
function createBuffer(size: int32): Buffer;
|
||||
}
|
||||
declare namespace loops {
|
||||
|
||||
/**
|
||||
|
@ -19,28 +19,28 @@ enum LightIntensityMode {
|
||||
}
|
||||
|
||||
const enum ColorSensorColor {
|
||||
//% block="none" jres=colors.none
|
||||
//% block="none" blockIdentity=sensors.__colorEnumPicker
|
||||
None,
|
||||
//% block="black" jres=colors.black
|
||||
//% block="black" blockIdentity=sensors.__colorEnumPicker
|
||||
Black,
|
||||
//% block="blue" jres=colors.blue
|
||||
//% block="blue" blockIdentity=sensors.__colorEnumPicker
|
||||
Blue,
|
||||
//% block="green" jres=colors.green
|
||||
//% block="green" blockIdentity=sensors.__colorEnumPicker
|
||||
Green,
|
||||
//% block="yellow" jres=colors.yellow
|
||||
//% block="yellow" blockIdentity=sensors.__colorEnumPicker
|
||||
Yellow,
|
||||
//% block="red" jres=colors.red
|
||||
//% block="red" blockIdentity=sensors.__colorEnumPicker
|
||||
Red,
|
||||
//% block="white" jres=colors.white
|
||||
//% block="white" blockIdentity=sensors.__colorEnumPicker
|
||||
White,
|
||||
//% block="brown" jres=colors.brown
|
||||
//% block="brown" blockIdentity=sensors.__colorEnumPicker
|
||||
Brown
|
||||
}
|
||||
|
||||
enum LightCondition {
|
||||
//% block="dark"
|
||||
Dark = sensors.ThresholdState.Low,
|
||||
//$ block="bright"
|
||||
//% block="bright"
|
||||
Bright = sensors.ThresholdState.High
|
||||
}
|
||||
|
||||
@ -110,19 +110,14 @@ namespace sensors {
|
||||
* @param handler the code to run when detected
|
||||
*/
|
||||
//% help=sensors/color-sensor/on-color-detected
|
||||
//% block="on %sensor|detected color %color"
|
||||
//% block="on **color sensor** %this|detected %color=colorEnumPicker"
|
||||
//% blockId=colorOnColorDetected
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=sensors
|
||||
//% sensor.fieldEditor="ports"
|
||||
//% this.fieldEditor="ports"
|
||||
//% weight=100 blockGap=12
|
||||
//% group="Color Sensor"
|
||||
//% color.fieldEditor="gridpicker"
|
||||
//% color.fieldOptions.columns=4
|
||||
//% color.fieldOptions.tooltips=true
|
||||
//% color.fieldOptions.hideRect=true
|
||||
//% color.fieldOptions.width=268
|
||||
onColorDetected(color: ColorSensorColor, handler: () => void) {
|
||||
onColorDetected(color: number, handler: () => void) {
|
||||
this.setMode(ColorSensorMode.Color)
|
||||
const v = this._colorEventValue(<number>color);
|
||||
control.onEvent(this._id, v, handler);
|
||||
@ -135,19 +130,14 @@ namespace sensors {
|
||||
* @param color the color to detect
|
||||
*/
|
||||
//% help=sensors/color-sensor/pause-for-color
|
||||
//% block="pause %sensor|for color %color"
|
||||
//% block="pause **color sensor** %this|for %color=colorEnumPicker"
|
||||
//% blockId=colorPauseForColorDetected
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=sensors
|
||||
//% sensor.fieldEditor="ports"
|
||||
//% this.fieldEditor="ports"
|
||||
//% weight=99 blockGap=8
|
||||
//% group="Color Sensor"
|
||||
//% color.fieldEditor="gridpicker"
|
||||
//% color.fieldOptions.columns=4
|
||||
//% color.fieldOptions.tooltips=true
|
||||
//% color.fieldOptions.hideRect=true
|
||||
//% color.fieldOptions.width=268
|
||||
pauseForColor(color: ColorSensorColor) {
|
||||
pauseForColor(color: number) {
|
||||
this.setMode(ColorSensorMode.Color);
|
||||
if (this.color() != color) {
|
||||
const v = this._colorEventValue(<number>color);
|
||||
@ -160,11 +150,11 @@ namespace sensors {
|
||||
* @param sensor the color sensor to query the request
|
||||
*/
|
||||
//% help=sensors/color-sensor/color
|
||||
//% block="%sensor| color"
|
||||
//% block="**color sensor** %this| color"
|
||||
//% blockId=colorGetColor
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=sensors
|
||||
//% sensor.fieldEditor="ports"
|
||||
//% this.fieldEditor="ports"
|
||||
//% weight=98
|
||||
//% group="Color Sensor"
|
||||
//% blockGap=8
|
||||
@ -179,11 +169,11 @@ namespace sensors {
|
||||
* @param handler the code to run when detected
|
||||
*/
|
||||
//% help=sensors/color-sensor/on-light-changed
|
||||
//% block="on %sensor|%mode|%condition"
|
||||
//% block="on **color sensor** %this|%mode|%condition"
|
||||
//% blockId=colorOnLightChanged
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=sensors
|
||||
//% sensor.fieldEditor="ports"
|
||||
//% this.fieldEditor="ports"
|
||||
//% weight=89 blockGap=12
|
||||
//% group="Color Sensor"
|
||||
onLightChanged(mode: LightIntensityMode, condition: LightCondition, handler: () => void) {
|
||||
@ -192,15 +182,15 @@ namespace sensors {
|
||||
}
|
||||
|
||||
/**
|
||||
* Waits for the given color to be detected
|
||||
* Wait for the given color to be detected
|
||||
* @param color the color to detect
|
||||
*/
|
||||
//% help=sensors/color-sensor/pause-for-light
|
||||
//% block="pause %sensor|for %mode|%condition"
|
||||
//% block="pause **color sensor** %this|for %mode|%condition"
|
||||
//% blockId=colorPauseForLight
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=sensors
|
||||
//% sensor.fieldEditor="ports"
|
||||
//% this.fieldEditor="ports"
|
||||
//% weight=88 blockGap=8
|
||||
//% group="Color Sensor"
|
||||
pauseForLight(mode: LightIntensityMode, condition: LightCondition) {
|
||||
@ -210,15 +200,15 @@ namespace sensors {
|
||||
}
|
||||
|
||||
/**
|
||||
* Measures the ambient or reflected light value from 0 (darkest) to 100 (brightest).
|
||||
* Measure the ambient or reflected light value from 0 (darkest) to 100 (brightest).
|
||||
* @param sensor the color sensor port
|
||||
*/
|
||||
//% help=sensors/color-sensor/light
|
||||
//% block="%sensor|%mode"
|
||||
//% block="**color sensor** %this|%mode"
|
||||
//% blockId=colorLight
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=sensors
|
||||
//% sensor.fieldEditor="ports"
|
||||
//% this.fieldEditor="ports"
|
||||
//% weight=87
|
||||
//% group="Color Sensor"
|
||||
light(mode: LightIntensityMode) {
|
||||
@ -237,14 +227,15 @@ namespace sensors {
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a threshold value
|
||||
* Set a threshold value
|
||||
* @param condition the dark or bright light condition
|
||||
* @param value the value threshold
|
||||
*/
|
||||
//% blockId=colorSetThreshold block="set %sensor|%condition|to %value"
|
||||
//% blockId=colorSetThreshold block="set **color sensor** %this|%condition|to %value"
|
||||
//% group="Threshold" blockGap=8 weight=90
|
||||
//% value.min=0 value.max=100
|
||||
//% sensor.fieldEditor="ports"
|
||||
//% this.fieldEditor="ports"
|
||||
//% help=sensors/color-sensor/set-threshold
|
||||
setThreshold(condition: LightCondition, value: number) {
|
||||
if (condition == LightCondition.Dark)
|
||||
this.thresholdDetector.setLowThreshold(value)
|
||||
@ -253,12 +244,13 @@ namespace sensors {
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the threshold value
|
||||
* Get a threshold value
|
||||
* @param condition the light condition
|
||||
*/
|
||||
//% blockId=colorGetThreshold block="%sensor|%condition"
|
||||
//% blockId=colorGetThreshold block="**color sensor** %this|%condition"
|
||||
//% group="Threshold" blockGap=8 weight=89
|
||||
//% sensor.fieldEditor="ports"
|
||||
//% this.fieldEditor="ports"
|
||||
//% help=sensors/color-sensor/threshold
|
||||
threshold(condition: LightCondition): number {
|
||||
return this.thresholdDetector.threshold(<ThresholdState><number>LightCondition.Dark);
|
||||
}
|
||||
@ -266,9 +258,10 @@ namespace sensors {
|
||||
/**
|
||||
* Collects measurement of the light condition and adjusts the threshold to 10% / 90%.
|
||||
*/
|
||||
//% blockId=colorCalibrateLight block="calibrate|%sensor|for %mode|light"
|
||||
//% blockId=colorCalibrateLight block="calibrate **color sensor** %this|for %mode"
|
||||
//% group="Threshold" weight=91 blockGap=8
|
||||
//% sensor.fieldEditor="ports"
|
||||
//% this.fieldEditor="ports"
|
||||
//% help=sensors/color-sensor/calibrate-light
|
||||
calibrateLight(mode: LightIntensityMode, deviation: number = 8) {
|
||||
this.calibrating = true; // prevent events
|
||||
|
||||
@ -313,24 +306,26 @@ namespace sensors {
|
||||
|
||||
/**
|
||||
* Returns a color that the sensor can detect
|
||||
* @param color the color sensed by the sensor, eg: ColorSensorColor.Red
|
||||
*/
|
||||
//% shim=TD_ID
|
||||
//% blockId=colorSensorColor block="color %color"
|
||||
//% blockId=colorSensorColor block="color %color=colorEnumPicker"
|
||||
//% group="Color Sensor"
|
||||
//% weight=97
|
||||
export function color(color: ColorSensorColor): ColorSensorColor {
|
||||
//% help=sensors/color
|
||||
export function color(color: number): ColorSensorColor {
|
||||
return color;
|
||||
}
|
||||
|
||||
//% whenUsed block="color 3" weight=95 fixedInstance jres=icons.port3
|
||||
//% whenUsed block="3" weight=95 fixedInstance jres=icons.port3
|
||||
export const color3: ColorSensor = new ColorSensor(3)
|
||||
|
||||
//% whenUsed block="color 1" weight=90 fixedInstance jres=icons.port1
|
||||
//% whenUsed block="1" weight=90 fixedInstance jres=icons.port1
|
||||
export const color1: ColorSensor = new ColorSensor(1)
|
||||
|
||||
//% whenUsed block="color 2" weight=90 fixedInstance jres=icons.port2
|
||||
//% whenUsed block="2" weight=90 fixedInstance jres=icons.port2
|
||||
export const color2: ColorSensor = new ColorSensor(2)
|
||||
|
||||
//% whenUsed block="color 4" weight=90 fixedInstance jres=icons.port4
|
||||
//% whenUsed block="4" weight=90 fixedInstance jres=icons.port4
|
||||
export const color4: ColorSensor = new ColorSensor(4)
|
||||
}
|
||||
|
@ -1,16 +1,19 @@
|
||||
# Color Sensor
|
||||
# Color sensor
|
||||
|
||||
```cards
|
||||
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
|
||||
})
|
||||
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {})
|
||||
sensors.color1.onLightChanged(LightIntensityMode.Reflected, LightCondition.Dark, function () {})
|
||||
sensors.color1.pauseForLight(LightIntensityMode.Reflected, LightCondition.Dark)
|
||||
sensors.color1.pauseForColor(ColorSensorColor.Blue)
|
||||
sensors.color1.color();
|
||||
sensors.color1.ambientLight();
|
||||
sensors.color1.reflectedLight();
|
||||
sensors.color1.light(LightIntensityMode.Ambient)
|
||||
```
|
||||
|
||||
## See Also
|
||||
## See slso
|
||||
|
||||
[on color detected](/reference/sensors/color-sensor/on-color-detected),
|
||||
[pause for color](/reference/sensors/color-sensor/pause-for-color),
|
||||
[on light changed](/reference/sensors/color-sensor/on-light-changed),
|
||||
[pause for light](/reference/sensors/color-sensor/pause-for-light),
|
||||
[color](/reference/sensors/color-sensor/color),
|
||||
[ambient light](/reference/sensors/color-sensor/ambient-light),
|
||||
[reflected light](/reference/sensors/color-sensor/reflected-light),
|
||||
[light](/reference/sensors/color-sensor/ambient-light)
|
||||
|
@ -1,4 +1,20 @@
|
||||
# Ambient Light
|
||||
# ambient Light
|
||||
|
||||
Get the amount of ambient light dectected.
|
||||
|
||||
```sig
|
||||
sensors.color1.ambientLight()
|
||||
```
|
||||
|
||||
The amount of ambient light measured is in the range of `0` (darkest) to `100` (brightest).
|
||||
|
||||
## Returns
|
||||
|
||||
* a [number](/types/number) that is the amount of ambiernt light measured. No light (darkness) is `0` and the brightest light is `100`.
|
||||
|
||||
## Example
|
||||
|
||||
Make the status light show ``green`` if the ambient light is greater than `20`.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
@ -8,4 +24,8 @@ forever(function () {
|
||||
brick.setStatusLight(StatusLight.Orange)
|
||||
}
|
||||
})
|
||||
```
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[reflected light](/reference/sensors/color-sensor/reflected-light)
|
@ -0,0 +1,26 @@
|
||||
# calibrate Light
|
||||
|
||||
Calibrate the thresholds for dark and bright in current lighting conditions.
|
||||
|
||||
```sig
|
||||
sensors.color1.calibrateLight(LightIntensityMode.Ambient, 0)
|
||||
```
|
||||
|
||||
Sometimes when external lighting conditions change, the light sensor measures light intensty differently than when its thresholds were set before. You can calibrate the light sensor to adjust the thresholds slightly for current conditions. This is so that both the ``dark`` and ``bright`` threshold conditions happen with a similar amount of light to what you set the thresholds before.
|
||||
|
||||
## Parameters
|
||||
|
||||
* **mode**: the type of light threshold to calibrate. This is either ``ambient`` or ``reflected`` light.
|
||||
* **deviation**: a [number](/types/number) that is the amount of light level change to adjust in a measurement.
|
||||
|
||||
## Example
|
||||
|
||||
Calibrate the ``dark`` and ``light`` thresholds for the ``color 2`` sensor using reflected light.
|
||||
|
||||
```blocks
|
||||
sensors.color2.calibrateLight(LightIntensityMode.Reflected)
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[set threshold](/reference/sensors/color-sensor/set-threshold)
|
@ -1,5 +1,29 @@
|
||||
# color
|
||||
|
||||
Get the current color detected by the sensor.
|
||||
|
||||
```sig
|
||||
sensors.color1.color()
|
||||
```
|
||||
|
||||
The [color](/reference/sensors/color) value returned is one of the colors that the sensor can detect. If you want to use colors for tracking, it's best to use a color that is the same or very close to the ones the sensor detects.
|
||||
|
||||
## Returns
|
||||
|
||||
* a color value for the current color detected by the color sensor. The colors detected are:
|
||||
|
||||
>* ``none``: no color is detected.
|
||||
>* ``blue``
|
||||
>* ``green``
|
||||
>* ``yellow``
|
||||
>* ``red``
|
||||
>* ``white``
|
||||
>* ``brown``
|
||||
|
||||
## Example
|
||||
|
||||
Turn the status light to ``green`` if the color detected by the ``color 1`` sensor is green.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (sensors.color1.color() == ColorSensorColor.Green) {
|
||||
@ -8,4 +32,8 @@ forever(function () {
|
||||
brick.setStatusLight(StatusLight.Orange)
|
||||
}
|
||||
})
|
||||
```
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[color](/reference/sensors/color-sensor/color)
|
@ -0,0 +1,35 @@
|
||||
# light
|
||||
|
||||
Get the amount of ambient or reflected light measured by the sensor.
|
||||
|
||||
```sig
|
||||
sensors.color1.light(LightIntensityMode.Ambient)
|
||||
```
|
||||
|
||||
The light sensor adjusts itself to more accurately measure light depending on the source of the light. You decide if you want to measure _ambient_ light (light all around or direct light) or if you want to know how much light is reflected from a surface. The amount of light measured is in the range of `0` (darkest) to `100` (brightest).
|
||||
|
||||
## Parameters
|
||||
|
||||
* **mode**: the type of measurement for light. This is either ``ambient`` or ``reflected`` light.
|
||||
|
||||
## Returns
|
||||
|
||||
* a number that is the amount of light measured. No light (darkness) is `0` and the brightest light is `100`.
|
||||
|
||||
## Example
|
||||
|
||||
Make the status light show ``green`` if the ambient light is greater than `20`.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (sensors.color1.light(LightIntensityMode.Ambient) > 20) {
|
||||
brick.setStatusLight(StatusLight.Green)
|
||||
} else {
|
||||
brick.setStatusLight(StatusLight.Orange)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[calibrate light](/reference/sensors/color-sensor/calibrate-light)
|
@ -1,16 +1,27 @@
|
||||
# On Color Detected
|
||||
# on Color Detected
|
||||
|
||||
Run some code when the color you want to watch for is detected.
|
||||
|
||||
```sig
|
||||
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () { })
|
||||
```
|
||||
|
||||
# Parameters
|
||||
The [color](/reference/sensors/color) you choose to look for is one of the colors that the sensor can detect. If you want to use colors for tracking, it's best to use a color that is the same or very close to the ones the sensor detects.
|
||||
|
||||
## Examples
|
||||
## Parameters
|
||||
|
||||
* **color**: the [color](/reference/sensors/color) to watch for.
|
||||
* **handler**: the code you want to run when the color is detected.
|
||||
|
||||
## Example
|
||||
|
||||
Show an expression on the screen when the color sensor ``color 1`` sees ``blue``.
|
||||
|
||||
```blocks
|
||||
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
|
||||
brick.showImage(images.expressionsSick)
|
||||
})
|
||||
```
|
||||
## See also
|
||||
|
||||
[pause for color](/reference/sensors/color-sensor/pause-for-color), [color](/reference/sensors/color)
|
@ -0,0 +1,33 @@
|
||||
# on Light Changed
|
||||
|
||||
Run some code when the amount of light dectected changes.
|
||||
|
||||
```sig
|
||||
sensors.color1.onLightChanged(LightIntensityMode.Reflected, LightCondition.Dark, function () {
|
||||
|
||||
})
|
||||
```
|
||||
|
||||
You can check for a change in either _ambient_ or _reflected_ light and run some code when it happens. This event happens when the sensor detects light going to ``dark`` or to ``bright``. You choose what condition you will run your code for.
|
||||
|
||||
## Parameters
|
||||
|
||||
* **mode**: lighting mode to use for detection. This is for either ``ambient`` or ``reflected`` light.
|
||||
* **condition**: the condition that the light changed to: ``dark`` or ``bright``.
|
||||
* **handler**: the code you want to run when the light changes.
|
||||
|
||||
## Example
|
||||
|
||||
Show a message on the screen when the ambient light goes dark.
|
||||
|
||||
```blocks
|
||||
sensors.color1.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function() {
|
||||
brick.clearScreen();
|
||||
brick.showString("It just got dark", 1)
|
||||
brick.showString("Can you see me?", 2)
|
||||
})
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[light](/reference/sensors/color-sensor/light), [on color detected](/reference/sensors/color-sensor/on-color-detected)
|
@ -0,0 +1,28 @@
|
||||
# pause For Color
|
||||
|
||||
Wait for the sensor to see a certain color.
|
||||
|
||||
```sig
|
||||
sensors.color1.pauseForColor(ColorSensorColor.Blue)
|
||||
```
|
||||
|
||||
The [color](/reference/sensors/color) you choose to look for is one of the colors that the sensor can detect. If you want to use colors for tracking, it's best to use a color that is the same or very close to the ones the sensor detects.
|
||||
|
||||
## Parameters
|
||||
|
||||
* **color**: the [color](/reference/sensors/color) to watch for.
|
||||
|
||||
## Example
|
||||
|
||||
Wait for the sensor to see ``blue``. Then, show an expression on the screen.
|
||||
|
||||
```blocks
|
||||
brick.showString("Waiting for blue", 1)
|
||||
sensors.color1.pauseForColor(ColorSensorColor.Blue)
|
||||
brick.clearScreen()
|
||||
brick.showImage(images.expressionsSick)
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[on color detected](/reference/sensors/color-sensor/on-color-detected), [color](/reference/sensors/color)
|
@ -0,0 +1,29 @@
|
||||
# pause For Light
|
||||
|
||||
Wait for the light condition to change.
|
||||
|
||||
```sig
|
||||
sensors.color1.pauseForLight(LightIntensityMode.Reflected, LightCondition.Dark)
|
||||
```
|
||||
|
||||
You can wait for a change in either _ambient_ or _reflected_ light. This event happens when the sensor detects light going to ``dark`` or to ``bright``. You choose what condition you will wait for.
|
||||
|
||||
## Parameters
|
||||
|
||||
* **mode**: lighting mode to use for detection. This is for either ``ambient`` or ``reflected`` light.
|
||||
* **condition**: the condition that the light changed to: ``dark`` or ``bright``.
|
||||
|
||||
## Example
|
||||
|
||||
Wait for the ambient light to go dark, then show an expression on the screen.
|
||||
|
||||
```blocks
|
||||
brick.showString("Waiting for dark", 1)
|
||||
sensors.color1.pauseForLight(LightIntensityMode.Reflected, LightCondition.Dark)
|
||||
brick.clearScreen()
|
||||
brick.showImage(images.expressionsSick)
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[on light changed](/reference/sensors/color-sensor/on-light-changed)
|
@ -1,4 +1,20 @@
|
||||
# Reflected Light
|
||||
# reflected Light
|
||||
|
||||
Get the amount of reflected light dectected.
|
||||
|
||||
```sig
|
||||
sensors.color1.reflectedLight()
|
||||
```
|
||||
|
||||
The amount of reflected light measured is in the range of `0` (darkest) to `100` (brightest).
|
||||
|
||||
## Returns
|
||||
|
||||
* a [number](/types/number) that is the amount of ambiernt light measured. No light (darkness) is `0` and the brightest light is `100`.
|
||||
|
||||
## Example
|
||||
|
||||
Make the status light show ``green`` if the reflected light is greater than `20`.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
@ -8,4 +24,8 @@ forever(function () {
|
||||
brick.setStatusLight(StatusLight.Orange)
|
||||
}
|
||||
})
|
||||
```
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[ambient light](/reference/sensors/color-sensor/ambient-light)
|
@ -0,0 +1,41 @@
|
||||
# set Threshold
|
||||
|
||||
Set the threshold value for dark or bright light.
|
||||
|
||||
```sig
|
||||
sensors.color1.setThreshold(LightCondition.Dark, 0)
|
||||
```
|
||||
|
||||
Light intensity is measured from `0` (very dark) to `100` (very bright). You can decide what dark and bright mean for your purposes and set a _threshold_ for them. A threshold is a boundary or a limit. If you want a light intensity of `20` mean that it's dark, then you set the sensor threshold for ``dark`` to `20`. Also, if you think that `75` is bright, then you can set the threshold for ``bright`` to that.
|
||||
|
||||
After setting a threshold, any event for that light condition won't happen until the amount of light reaches your threshold value:
|
||||
|
||||
```block
|
||||
sensors.color1.setThreshold(LightCondition.Dark, 20)
|
||||
sensors.color1.onLightChanged(LightIntensityMode.Reflected, LightCondition.Dark, function () {
|
||||
brick.showMood(moods.sleeping)
|
||||
})
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
* **condition**: the light intensity threshold to set, ``dark`` or ``bright``.
|
||||
* **value**: the value of light intensity for the threshold: `0` for very dark to `100` for very bright.
|
||||
|
||||
## Example
|
||||
|
||||
Make a daylight alarm. When the ambient light reaches `70` flash the status light and play a sound.
|
||||
|
||||
```blocks
|
||||
sensors.color3.setThreshold(LightCondition.Bright, 70)
|
||||
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Bright, function () {
|
||||
brick.setStatusLight(StatusLight.GreenFlash)
|
||||
for (let i = 0; i < 5; i++) {
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalBackingAlert)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[threshold](/reference/sensors/color-sensor/threshold)
|
@ -0,0 +1,27 @@
|
||||
# threshold
|
||||
|
||||
Get the threshold value for dark or bright light.
|
||||
|
||||
```sig
|
||||
sensors.color1.threshold(LightCondition.Dark)
|
||||
```
|
||||
|
||||
Light intensity is measured from `0` (very dark) to `100` (very bright). A _threshold_ sets what dark and bright mean for your purposes. A threshold is a boundary or a limit. If a light intensity of `20` means that it's dark, then the sensor threshold for ``dark`` is `20`. Also, if `75` means bright, then the threshold value for ``bright`` is `75`.
|
||||
|
||||
## Returns
|
||||
|
||||
* a [number](/types/number) that is the amount of light set for the threshold. No light (darkness) is `0` and the brightest light is `100`.
|
||||
|
||||
## Example
|
||||
|
||||
Find out what light level is set as the ``dark`` threshold when a dark light event happens.
|
||||
|
||||
```blocks
|
||||
sensors.color3.onLightChanged(LightIntensityMode.Reflected, LightCondition.Dark, function () {
|
||||
brick.showValue("DarknessThresholdValue", sensors.color3.threshold(LightCondition.Dark), 1)
|
||||
})
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[set threshold](/reference/sensors/color-sensor/set-threshold)
|
55
libs/color-sensor/docs/reference/sensors/color.md
Normal file
@ -0,0 +1,55 @@
|
||||
# color
|
||||
|
||||
Get a color that the sensor can detect that is close to the color you asked for.
|
||||
|
||||
```sig
|
||||
sensors.color(ColorSensorColor.Blue)
|
||||
```
|
||||
|
||||
Since the color sensor can accurately detect some basic colors, you can't just tell it to look for any color. The sensor may recoginze some color component of the color you ask for. So, you can get a simple color that matches some of your color and tell the sensor to look for that.
|
||||
|
||||
## Parameters
|
||||
|
||||
* **color**: a color to match with a detectable color. The colors to choose from are:
|
||||
|
||||
>* ``blue``
|
||||
>* ``green``
|
||||
>* ``yellow``
|
||||
>* ``red``
|
||||
>* ``white``
|
||||
>* ``brown``
|
||||
|
||||
## Returns
|
||||
|
||||
* a color value that the color sensor can detect. The detectable colors are:
|
||||
|
||||
>* ``blue``
|
||||
>* ``green``
|
||||
>* ``yellow``
|
||||
>* ``red``
|
||||
>* ``white``
|
||||
>* ``brown``
|
||||
|
||||
## ~hint
|
||||
|
||||
Currently, the colors you can ask for (input colors) and the colors returned are the same.
|
||||
|
||||
## ~
|
||||
|
||||
## Example
|
||||
|
||||
Turn the status light to ``green`` if the color detected by the ``color 1`` sensor is green.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (sensors.color1.color() == sensors.color(ColorSensorColor.Green)) {
|
||||
brick.setStatusLight(StatusLight.Green)
|
||||
} else {
|
||||
brick.setStatusLight(StatusLight.Orange)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[color](/reference/sensors/color-sensor/color)
|
17
libs/color-sensor/ns.ts
Normal file
@ -0,0 +1,17 @@
|
||||
|
||||
|
||||
namespace sensors {
|
||||
|
||||
/**
|
||||
* A color enum picker
|
||||
* @param color to use, eg: ColorSensorColor.Blue
|
||||
*/
|
||||
//% blockId=colorEnumPicker block="%color" shim=TD_ID
|
||||
//% weight=0 blockHidden=1 turnRatio.fieldOptions.decompileLiterals=1
|
||||
//% color.fieldEditor="colorenum"
|
||||
//% color.fieldOptions.colours='["#f12a21", "#ffd01b", "#006db3", "#00934b", "#ffffff", "#6c2d00", "#000000"]'
|
||||
//% color.fieldOptions.columns=2 color.fieldOptions.className='legoColorPicker'
|
||||
export function __colorEnumPicker(color: ColorSensorColor): number {
|
||||
return color;
|
||||
}
|
||||
}
|
@ -4,7 +4,8 @@
|
||||
"files": [
|
||||
"README.md",
|
||||
"colors.jres",
|
||||
"color.ts"
|
||||
"color.ts",
|
||||
"ns.ts"
|
||||
],
|
||||
"testFiles": [
|
||||
"test.ts"
|
||||
|