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118 Commits

Author SHA1 Message Date
a6298078ba 0.1.3 2018-03-08 14:15:48 -08:00
acc55506cb Update index-ref.json 2018-03-08 14:14:33 -08:00
0c7d31770d Make a sound machine lesson (#363) 2018-03-08 07:12:52 -08:00
8c2ede17a0 'Make a security gadget' lesson (#362)
* Make a sound machine lesson

* Switch to security gadget
2018-03-08 07:12:18 -08:00
be55a342ff Bring back the pxt footer (#361) 2018-03-07 09:49:49 -08:00
d356c87c83 Remove social buttons in footer (#360) 2018-03-07 09:46:57 -08:00
2abf59010e Import 'object detection' activity (#359) 2018-03-02 18:02:26 -07:00
9360f938b7 Import 'line detection' activity (#358) 2018-03-02 17:35:40 -07:00
3006af3e63 Import 'autonomous parking' activity (#357) 2018-03-02 17:03:40 -07:00
d5b55585cd Remove redundant color word in the color blocks, refer to the color sensor with 'color sensor' (#356) 2018-03-02 09:01:18 -07:00
ab3c4c5267 Example overrides for 'music' api docs (#353)
* Example overrides for 'music' api docs

* Drop 'music' into card page
2018-02-27 17:15:26 -08:00
6d07d5bd23 Consolidate 'coding' activities into single pages (#354) 2018-02-27 17:15:12 -08:00
eb45a76928 Example overrides for 'control' api docs (#352)
* Add 'playSound' api docs

* Example overrides for 'control' api docs
2018-02-27 15:12:23 -08:00
fcba14aae1 Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2018-02-27 11:48:54 -08:00
44c68a7c0e fixing layout images 2018-02-27 11:48:50 -08:00
d4b3ebc2e4 Missing updatestats (#351)
* aligning screeninit with pxt32

* remove shim

* missing shim

* missing shim
2018-02-26 21:25:04 -08:00
fa5ba504c5 bump common packages 2018-02-26 16:21:18 -08:00
2d639b9a90 pointing master to 0.1.2 2018-02-26 16:14:04 -08:00
f8b8fbb1b4 0.1.2 2018-02-26 15:59:57 -08:00
594ead703c fixing mood block (#349) 2018-02-26 15:59:36 -08:00
5f05934dda 0.1.1 2018-02-26 15:17:14 -08:00
3e0ca1acb9 bump minor 2018-02-26 15:17:06 -08:00
c2d26a8418 Integrate screen APIs from common packages (#343)
* starting screen api intergration

* Further image integration

* Aligning with new screen apis

* Build fixes

* Adjust to common screen state

* Fix unpackPNG

* Add game library

* Optimize screen rendering

* bumping common packages

* updated shims

* moving images into ev3

* upgrading to common packages

* added try/use

* cap

* fixed tryp age
2018-02-26 15:16:17 -08:00
5bd9705966 0.0.109 2018-02-26 14:49:15 -08:00
1160d73b16 bump pxt-core to 3.4.9, bump pxt-common-packages to 0.20.3, 2018-02-26 14:49:00 -08:00
a2218d9ba5 Fix canvas (screen) user select options to disable selection in Safari, Mozilla, etc. (#348) 2018-02-26 13:58:51 -08:00
54576ae77a Fix authoring of the mood field editor. (#347) 2018-02-26 13:52:26 -08:00
f16549d7cd 0.0.108 2018-02-26 13:38:20 -08:00
a021c0b292 Use a color picker for the color field (color enum picker) (#346) 2018-02-26 13:37:58 -08:00
cda7013e96 fixing links 2018-02-26 13:27:03 -08:00
2f0fefbeaf updated images 2018-02-26 13:25:53 -08:00
b5303a660b 0.0.107 2018-02-26 11:22:44 -08:00
a60958f72a Update search icon and avatar SVG (#345) 2018-02-26 10:43:29 -08:00
33dcb6deee renaming infraredSensor to infrared (#344) 2018-02-26 10:39:15 -08:00
130a47d684 Sensor names are now part of the block text (#341)
* Sensor names are now part of the block text

* Use ports field editor
2018-02-26 11:33:50 -05:00
2d355bb2ca Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2018-02-23 20:38:53 -08:00
8ee63df325 Add in 'console' doc stuff (#342)
* Add 'playSound' api docs

* Add in 'console' doc stuff

* Add 'send to screen' in summary\
2018-02-23 14:13:08 -08:00
7d16cf10ac added make it smarter 2018-02-23 07:37:32 -08:00
60ec3f1c99 Add 'playSound' api docs (#340)
* Add 'playSound' api docs

* Linkup summary
2018-02-22 16:23:07 -08:00
6524b0a841 Add 'timer' api docs (#339) 2018-02-22 14:56:15 -08:00
d778232155 removing .mp4 file 2018-02-22 10:24:40 -08:00
c157b4d922 0.0.106 2018-02-22 10:18:13 -08:00
0837123828 bumping pxt 2018-02-22 10:15:58 -08:00
e51a32b69f use full motor names (#338) 2018-02-22 10:03:25 -08:00
029066000d updated style 2018-02-22 08:28:42 -08:00
7e35abeff3 lock on 0.0.104 2018-02-22 06:54:18 -08:00
0166785c1b 0.0.105 2018-02-22 06:36:41 -08:00
ea0f6a4734 updated pxt 2018-02-22 06:36:26 -08:00
271721561d turn sample into blocks 2018-02-21 22:39:35 -08:00
ed8f8bafa7 Add 'infrared beacon' api topics (#330)
* Add 'infrared beacon' api topics

* Include note about channel selection
2018-02-21 22:35:51 -08:00
8cfb70c97b Threshold api docs - 01 (#336)
* Local commit

* Throw on more topics

* Throw in threshold topics for infrared
2018-02-21 22:35:25 -08:00
84c8e31ff5 First burst of 'color' pages (#335)
* Add 'color sensor' api topics

* Last set of edits/adds
2018-02-21 14:03:55 -08:00
ceb9b7fabf 0.0.104 2018-02-21 06:45:29 -08:00
9e0670551f upgrading pxt 2018-02-21 06:45:14 -08:00
6613607503 Make it comm lesson (#331)
* integrating lego lesson

* fixed link

* adding various solutions

* updatring to 3.4.6

* using play sound effect until done

* revert pxtversion

* fixing link
2018-02-21 06:43:53 -08:00
3a67190914 Add some 'infrared' api docs (#326)
* Add some 'infrared' api docs

* Fix display messages

* Change discussion of distance to relative

* Include motor speed note
2018-02-20 10:38:41 -08:00
05e916e247 0.0.103 2018-02-19 07:35:38 -08:00
fad4ca98db renaming 'set speed' to 'run' (#327) 2018-02-19 07:35:08 -08:00
3b6cfed5b2 added distance measurer 2018-02-15 13:56:50 -08:00
472ea170d0 fixing default light 2018-02-15 13:49:04 -08:00
80f24948ec 0.0.102 2018-02-14 16:05:40 -08:00
daa88b299d replacing loops.pause -> pause, loops.forever -> forever 2018-02-14 16:05:31 -08:00
0384eb4d9d upgrading common packages 2018-02-14 15:59:08 -08:00
f33f88e87c fixing struture 2018-02-14 11:20:56 -08:00
239827c259 0.0.101 2018-02-14 11:06:56 -08:00
cd0097749a updated readme 2018-02-14 11:00:12 -08:00
94db31beb7 bring back the shims 2018-02-14 10:56:50 -08:00
408631d426 upgrading common packages 2018-02-14 10:32:09 -08:00
2407e7e179 0.0.100 2018-02-14 10:16:57 -08:00
f63b447fee upgraded to v3.4.3 2018-02-14 10:16:27 -08:00
bbd1a9d215 Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2018-02-14 10:15:28 -08:00
cfc4688fbe adding targetconfig to package 2018-02-14 09:49:47 -08:00
24d48c0171 update firmware url 2018-02-14 09:36:20 -08:00
523c507c35 Projectupdate1 (#325)
* integrating test lesson from lego

* adding side card annotations
2018-02-14 08:56:12 -08:00
d6cbbcc3d9 support for importing urls 2018-02-13 21:41:49 -08:00
2b5cedb404 0.0.99 2018-02-13 11:26:41 -08:00
224e9c54f0 color dropdown for color sensor (#324) 2018-02-13 10:44:46 -08:00
f3f33828f3 Fixed the dropdown for colors (#323) 2018-02-12 21:23:16 -08:00
2905814898 0.0.98 2018-02-12 12:26:08 -08:00
96f1086c8f Applying UI updates from Lego (#322) 2018-02-12 12:23:25 -08:00
7bd2192a0a Fill in some ultrasonic sensor topics (#321)
* Fill in some ultrasonic sensor topics

* Busted link

* Adjust those sea also links

* Busted snippets
2018-02-11 09:01:46 -08:00
6f539de2d2 Touch sensor doc fill-in (#320) 2018-02-09 18:17:12 -08:00
1d83d6c40e 0.0.97 2018-02-09 10:26:28 -08:00
53bff7b133 updated package lock 2018-02-09 10:26:20 -08:00
2f6ad3110a motor blocks with optional args (#290)
* motor blocks with optional args

* updated signatures

* added toggle mode

* adding annotations
2018-02-09 10:25:39 -08:00
22ce840181 Widget fixes (#316)
* Use bBox in motor slider

* Use setRate instead of setAngle in gyro widget
2018-02-08 16:55:23 -08:00
d8589ea98c Discussion note for gyro precsion (#317)
* Discussion note for gyro precsion

* Wrong sig
2018-02-08 15:06:08 -08:00
adb577547d 0.0.96 2018-02-08 12:53:17 -08:00
ab6290c76d Add blocky grid (#313) 2018-02-08 11:49:26 -08:00
99d4d87894 0.0.95 2018-02-08 09:36:08 -08:00
b73696e918 Gyro sensor topics (#311) 2018-02-08 09:35:47 -08:00
f53dbf4d83 Include Open Sans font and some UI tweaks reducing white space in the editor. (#312) 2018-02-08 09:35:27 -08:00
c9f6d873b1 Edit LabView user help doc (#310) 2018-02-07 13:55:49 -08:00
c274259472 0.0.94 2018-02-07 09:54:24 -08:00
74ca722aac updated IR arts 2018-02-07 09:53:58 -08:00
931ca40f49 updated IR art 2018-02-07 08:13:46 -08:00
458ac847b7 updated assets for LEGO 2018-02-07 07:13:22 -08:00
653d8f6f5c 0.0.93 2018-02-07 01:50:28 -08:00
ac0a9f0710 Various example of LavView vs MakeCode (#309)
* screenshots

* more screenshots

* added pics

* more writup

* more examples
2018-02-07 01:42:46 -08:00
2cce2a39b8 updated colors for motor/math 2018-02-07 01:42:16 -08:00
a337403afa 0.0.92 2018-02-06 23:19:06 -08:00
fd9d118fa4 reversed => Inverted (#308)
* renaming "setReversed" to "setInverted" to match LabView

* fixing samples

* typo
2018-02-06 23:18:36 -08:00
e94ac6f6f1 renaming brick.setLight to brick.setStatusLight (#307)
* renaming brick.setLight to brick.setStatusLight

* updated docs
2018-02-06 22:18:39 -08:00
88c58b4e76 First set of 'motors' topics (#305)
* Start of 'motors' topics

* Draft the 'motor motion' side doc

* Add / update more topics

* Last blast of edits

* Capture some more edits

* Put in movement and steering details
2018-02-06 19:43:50 -08:00
e2eb5f35af upgrading to node.js 8 (#306) 2018-02-06 12:50:39 -08:00
71fe612ced 0.0.91 2018-02-05 16:38:50 -08:00
e58ec06e91 IR button indexing fixes (#303)
* IR remote id fixes

* hiding private api

* fixing indexing of buttons
2018-02-05 15:11:11 -08:00
538493369b adding button class on remote buttons 2018-02-05 13:57:24 -08:00
56dd8e0875 enabling doc checks 2018-02-03 09:11:49 -08:00
1f7ef637b2 Fix links in target 2018-02-03 09:09:10 -08:00
f4f2e0ba0e 0.0.90 2018-02-02 14:19:17 -08:00
22c31c57df fix port bug 2018-02-02 14:19:07 -08:00
6879961297 0.0.89 2018-02-02 13:39:18 -08:00
69fcb7407a Simulator support for remote (#302)
* fixing up state

* upgrading ir simulator

* displaying remote

* updated infrared svg
2018-02-02 13:38:54 -08:00
4dfada877c Implement simulator sensor for ambient and reflected light (#301)
* Initial work

* More stuff

* Stuff

* Stuff

* Hardcoded dashed line

* High and low thresholds

* Use rect bBox

* Add back grabbing hand

* Threshold placement

* Cleanup

* Don't need defs

* pxtarget

* Remove dashed lines for now
2018-02-02 13:24:50 -08:00
b10b636766 0.0.88 2018-02-02 09:48:51 -08:00
ba47fb0589 Support for remote control buttons (#300)
* refactor beacon function inside IR sensor

* towards sim support

* channel labels

* reverting to singletons

* hiding unused apis

* lazy allocation of button instances

* tracking button state

* hook up the state
2018-02-02 09:48:27 -08:00
f36e14fe69 renaming remote button names 2018-02-01 22:33:05 -08:00
284 changed files with 15978 additions and 6593 deletions

2
.gitignore vendored
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@ -17,8 +17,6 @@ clients/**/bin/**
clients/**/obj/**
clients/electron/projects
libs/**/_locales/**
libs/**/shims.d.ts
libs/**/enums.d.ts
videos/**

View File

@ -2,7 +2,7 @@
[![Build Status](https://ci2.dot.net/buildStatus/icon?job=Private/pxt_project_rainbow/master/pxt-ev3_Push)](https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/job/pxt-ev3_Push/)
This repo contains the editor target hosted at https://d541eec2-1e96-4b7b-a223-da9d01d0337a.pxt.io/
This repo contains the editor target hosted at https://makecode.legoeducation.com
LEGO Auth: https://src.education.lego.com/groups/ev3-makecode (use Google Authenticator)
LEGO Chat: https://chat.internal.education.lego.com/make-code/channels/town-square
@ -11,7 +11,7 @@ LEGO Chat: https://chat.internal.education.lego.com/make-code/channels/town-squa
These instructions assume familiarity with dev tools and languages.
* install Node.js 6+
* install Node.js 8.9.4+
* install Docker; make sure `docker` command is in your `PATH`
* (optional) install [Visual Studio Code](https://code.visualstudio.com/)
@ -58,12 +58,6 @@ cd libs/core
pxt deploy
```
### Hosted editor
Currently hosted at:
https://d541eec2-1e96-4b7b-a223-da9d01d0337a.pxt.io/
### Jenkins build
https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/

View File

@ -2,14 +2,30 @@
## Projects #projects
* [Getting Started](/getting-started)
* [Try](/getting-started/try)
* [Use](/getting-started/use)
* [Coding](/coding)
* [Autonomous Parking](/coding/autonomous-parking)
* [Object Detection](/coding/object-detection)
* [Line Following](/coding/line-following)
* [Design Engineering](/design-engineering)
* [Make It Move Without Wheels](/design-engineering/make-it-move)
* [Make It Smarter and Faster](/design-engineering/make-it-smarter)
* [Make a System that Communicates](/design-engineering/make-it-communicate)
* [Maker](/maker)
* [Sound Machine](/maker/sound-machine)
* [Make a Sound Machine](/maker/sound-machine)
* [Examples](/examples)
* [Make it move](/lessons/make-it-move)
* [Line detection](/lessons/line-detection)
* [Sound of Color](/maker/sound-of-color)
* [Security Gadget](/maker/security-gadget)
* [Intruder detector](/maker/intruder-detector)
* [Puppet](/maker/puppet)
* [Coding](/coding)
* [Three Point Turn 1](/coding/three-point-turn-1)
* [Three Point Turn 2](/coding/three-point-turn-2)
* [Three Point Turn 3](/coding/three-point-turn-3)
@ -25,19 +41,11 @@
* [Reverse Beeper 1](/coding/reverse-beeper-1)
* [Reverse Beeper 2](/coding/reverse-beeper-2)
* [Reverse Beeper 3](/coding/reverse-beeper-3)
* [Ignition 1](/coding/ignition-1)
* [Ignition 2](/coding/ignition-2)
* [Ignition 3](/coding/ignition-3)
* [Cruise Control 1](/coding/cruise-control-1)
* [Cruise Control 2](/coding/cruise-control-2)
* [Cruise Control 3](/coding/cruise-control-3)
* [Ignition](/coding/ignition)
* [Cruise Control](/coding/cruise-control)
* [Roaming 1](/coding/roaming-1)
* [Roaming 2](/coding/roaming-2)
* [Lessons](/lessons)
* [Make it move](/lessons/make-it-move)
* [Line detection](/lessons/line-detection)
## Reference #reference
* [Reference](/reference)
@ -48,10 +56,76 @@
* [show mood](/reference/brick/show-mood)
* [show image](/reference/brick/show-image)
* [clear screen](/reference/brick/clear-screen)
* [print ports](/reference/brick/print-ports)
* [on event](/reference/brick/button/on-event)
* [is pressed](/reference/brick/button/is-pressed)
* [was pressed](/reference/brick/button/was-pressed)
* [pause until](/reference/brick/button/pause-until)
* [set light](/reference/brick/set-light)
* [set light](/reference/brick/set-status-light)
* [battery level](/reference/brick/battery-level)
* [Motors](/reference/motors)
* [run](/reference/motors/motor/run)
* [stop](/reference/motors/motor/stop)
* [reset](/reference/motors/motor/reset)
* [set brake](/reference/motors/motor/set-brake)
* [set inverted](/reference/motors/motor/set-inverted)
* [set regulated](/reference/motors/motor/set-regulated)
* [tank](/reference/motors/synced/tank)
* [steer](/reference/motors/synced/steer)
* [tacho](/reference/motors/motor/tacho)
* [angle](/reference/motors/motor/angle)
* [speed](/reference/motors/motor/speed)
* [clear counts](/reference/motors/motor/clear-counts)
* [stop all motors](/reference/motors/stop-all)
* [Sensors](/reference/sensors)
* [Touch](/reference/sensors/touch-sensor)
* [on event](/reference/sensors/touch-sensor/on-event)
* [pause until](/reference/sensors/touch-sensor/pause-until)
* [is pressed](/reference/sensors/touch-sensor/is-pressed)
* [was pressed](/reference/sensors/touch-sensor/was-pressed)
* [Gyro](/reference/sensors/gyro)
* [angle](/reference/sensors/gyro/angle)
* [rate](/reference/sensors/gyro/rate)
* [reset](/reference/sensors/gyro/reset)
* [Ultrasonic](/reference/sensors/ultrasonic)
* [on event](/reference/sensors/ultrasonic/on-event)
* [distance](reference/sensors/ultrasonic/distance)
* [pause until](reference/sensors/ultrasonic/pause-until)
* [Infrared](/reference/sensors/infrared)
* [on event](/reference/sensors/infrared/on-event)
* [distance](reference/sensors/infrared/proximity)
* [pause until](reference/sensors/infrared/pause-until)
* [Infrared beacon](/reference/sensors/beacon)
* [on event](/reference/sensors/beacon/on-event)
* [pause until](/reference/sensors/beacon/pause-until)
* [is pressed](/reference/sensors/beacon/is-pressed)
* [was pressed](/reference/sensors/beacon/was-pressed)
* [set remote channel](/reference/sensors/beacon/set-remote-channel)
* [Color](/reference/sensors/color-sensor)
* [on color detected](/reference/sensors/color-sensor/on-color-detected)
* [pause for color](/reference/sensors/color-sensor/pause-for-color)
* [on light changed](/reference/sensors/color-sensor/on-light-changed)
* [pause for light](/reference/sensors/color-sensor/pause-for-light)
* [color](/reference/sensors/color-sensor/color)
* [light](/reference/sensors/color-sensor/ambient-light)
* [Music](/reference/music)
* [play sound effect](/reference/music/play-sound-effect)
* [play sound effect until done](/reference/music/play-sound-effect-until-done)
* [play tone](/reference/music/play-tone)
* [ring tone](/reference/music/ring-tone)
* [stop all sounds](/reference/music/stop-all-sounds)
* [rest](/reference/music/rest)
* [change tempo by](/reference/music/change-tempo-by)
* [set tempo](/reference/music/set-tempo)
* [note frequency](/reference/music/note-frequency)
* [beat](/reference/music/beat)
* [set volume](/reference/music/set-volume)
* [Control](/reference/control)
* [Timer](/reference/control/timer)
* [seconds](/reference/control/timer/seconds)
* [millis](/reference/control/timer/millis)
* [reset](/reference/control/timer/reset)
* [pause until](/reference/control/timer/pause-until)
* [Console](/reference/console)
* [log](/reference/console/log)
* [log value](/reference/console/log-value)
* [send to screen](/reference/console/send-to-screen)

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@ -8,18 +8,18 @@ You can program the @boardname@ using [Blocks](/blocks) or [JavaScript](/javascr
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
motors.largeA.setSpeed(50)
motors.largeA.run(50)
})
```
```typescript
brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
motors.largeA.setSpeed(50)
motors.largeA.run(50)
})
```
The editor work in [most modern browsers](/browsers), work [offline](/offline) once loaded and do not require any installation.
## [Compile and Flash: Your Program!](/device/usb)
## Compile and Flash: Your Program!
When you have your code ready, you connect your @boardname@ to a computer via a USB cable
so it appears as a mounted drive (named **EV3**).
@ -34,6 +34,6 @@ The simulator has support for the LED screen, buttons, as well as compass, accel
```sim
brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
motors.largeA.setSpeed(50)
motors.largeA.run(50)
})
```

View File

@ -3,6 +3,6 @@
### #specific
```cards
loops.forever(() => {});
loops.pause(0)
forever(() => {});
pause(0)
```

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@ -1,171 +1,27 @@
# Coding Activites
12 computer science activities, with cross-curricular opportunities in design and technology, science, and math.
* [Download Curriculum Materials](https://education.lego.com/en-us/downloads/mindstorms-ev3)
## Three Point Turn
## Projects
```codecard
[
{
"name": "Three Point Turn 1",
"description": "Activity 1",
"url":"/coding/three-point-turn-1",
"cardType": "example"
"name": "Autonomous Parking",
"description": "Design cars that can park by themselves",
"url":"/coding/autonomous-parking",
"imageUrl": "/static/lessons/autonomous-parking.png",
"cardType": "side"
}, {
"name": "Three Point Turn 2",
"description": "Activity 2",
"url":"/coding/three-point-turn-2",
"cardType": "example"
"name": "Object Detection",
"description": "TBD",
"url":"/coding/object-detection",
"imageUrl": "/static/lessons/object-detection.jpg",
"cardType": "side"
}, {
"name": "Three Point Turn 3",
"description": "Activity 3",
"url":"/coding/three-point-turn-3",
"cardType": "example"
}]
```
## Reversing the robot
```codecard
[{
"name": "Reversing the robot 1",
"description": "Activity 1",
"url":"/coding/reversing-the-robot-1",
"cardType": "example"
}, {
"name": "Reversing the robot 2",
"description": "Activity 2",
"url":"/coding/reversing-the-robot-2",
"cardType": "example"
}, {
"name": "Reversing the robot 3",
"description": "Activity 3",
"url":"/coding/reversing-the-robot-3",
"cardType": "example"
}]
```
## Light the way
```codecard
[{
"name": "Light the way 1",
"description": "Activity 1",
"url":"/coding/light-the-way-1",
"cardType": "example"
}, {
"name": "Light the way 2",
"description": "Activity 2",
"url":"/coding/light-the-way-2",
"cardType": "example"
}, {
"name": "Light the way 3",
"description": "Activity 3",
"url":"/coding/light-the-way-3",
"cardType": "example"
}
]
```
## Traffic Lights
```codecard
[{
"name": "Traffic Lights 1",
"description": "Activity 1",
"url":"/coding/traffic-lights-1",
"cardType": "example"
}, {
"name": "Traffic Lights 2",
"description": "Activity 2",
"url":"/coding/traffic-lights-2",
"cardType": "example"
}, {
"name": "Traffic Lights 3",
"description": "Activity 3",
"url":"/coding/traffic-lights-3",
"cardType": "example"
}
]
```
## Reverse Bepper
```codecard
[{
"name": "Reverse Beeper 1",
"description": "Activity 1",
"url":"/coding/reverse-beeper-1",
"cardType": "example"
}, {
"name": "Reverse Beeper 2",
"description": "Activity 2",
"url":"/coding/reverse-beeper-2",
"cardType": "example"
}, {
"name": "Reverse Beeper 3",
"description": "Activity 3",
"url":"/coding/reverse-beeper-3",
"cardType": "example"
}]
```
## Ignition
```codecard
[{
"name": "Ignition 1",
"description": "Activity 1",
"url":"/coding/ingition-1",
"cardType": "example"
}, {
"name": "Ignition 2",
"description": "Activity 2",
"url":"/coding/ignition-2",
"cardType": "example"
}, {
"name": "Ignition 3",
"description": "Activity 3",
"url":"/coding/ignition-3",
"cardType": "example"
}]
```
## Cruise Control
```codecard
[{
"name": "Cruise Control 1",
"description": "Activity 1",
"url":"/coding/cruise-control-1",
"cardType": "example"
}, {
"name": "Cruise Control 2",
"description": "Activity 2",
"url":"/coding/cruise-control-2",
"cardType": "example"
}, {
"name": "Cruise Control 3",
"description": "Activity 3",
"url":"/coding/cruise-control-3",
"cardType": "example"
}]
```
## Roaming
```codecard
[{
"name": "Roaming 1",
"description": "Activity 1",
"url":"/coding/roaming-1",
"cardType": "example"
}, {
"name": "Roaming 2",
"description": "Activity 2",
"url":"/coding/roaming-2",
"cardType": "example"
"name": "Line Following",
"description": "TBD",
"url":"/coding/line-detection",
"imageUrl": "/static/lessons/line-detection.jpg",
"cardType": "side"
}]
```

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# Autonomous Parking
Design cars that can park themselves safely without driver intervention.
![Autonomous parking graphic](/static/coding/autonomous-parking/auto-parking-connect.jpg)
## Connect
**Think about:**
* How do autonomous cars work?
* What would it take to ensure that autonomous cars are safe?
* What types of movements do autonomous cars need to perform?
## Construct
### Build
Build a LEGO MINDSTORMS vehicle that can park itself safely without driver intervention.
Start by constructing this [model](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf).
![EV3- Robot Driving Base](/static/coding/autonomous-parking/ev3-robot-driving-base.jpg)
### Checks
Before you program, check:
* Are all the wires correctly connected from the motors to ports B and C?
* Are the wheels correctly installed?
* Are the wheels rotating freely?
### Program
Write a program that will make the robot turn three times in various ways.
**Think about:**
* How will you make the robot turn in different ways?
* How can the robot make a three point turn?
### ~hint
Consider using these blocks in your solution:
```block
motors.largeBC.tank(50, 50)
pause(500)
```
### ~
### Sample Solution - Three Point Turn
1. When the brick button is pressed, turn the driving base right and stop after 1.5 seconds.
2. Turn the driving base left and stop after 1 second.
3. Move the driving base forward for 3 seconds.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeBC.tank(75, 30)
loops.pause(1500)
motors.largeBC.tank(-30, -75)
loops.pause(1000)
motors.largeBC.tank(50, 50)
loops.pause(3000)
})
```
### Download and test
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
## Contemplate
Choose one of the following autonomous driving scenarios and create a program for it:
* Parallel parking
* Angle parking
* Perpendicular parking
### ~hint
Document pseudocode for your program before choosing programming blocks.
### ~
### Sample Solution - Parallel Parking
1. When the brick button is pressed, drive forward in a straight line for 3 rotations.
2. Wait for 1 second.
3. Reverse motor rotation while turning for 1.5 rotations.
4. Reverse motor rotation while turning the other way for 1.5 rotations.
5. Drive backward in a straight line for 0.5 rotations.
6. Drive forward in a straight line for 0.5 rotations.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeBC.steer(0, 50, 3, MoveUnit.Rotations)
pause(1000)
motors.largeBC.steer(-50, -50, 1.5, MoveUnit.Rotations)
motors.largeBC.steer(50, -50, 1.5, MoveUnit.Rotations)
motors.largeBC.steer(0, -50, 0.5, MoveUnit.Rotations)
motors.largeBC.steer(0, 50, 0.5, MoveUnit.Rotations)
})
```
### Download and test
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
### Differentiation
Create a program that simulates displaying appropriate warning lights while parking.
### ~hint
Consider using this block in your solution:
```block
brick.setStatusLight(StatusLight.OrangeFlash)
```
### ~
### Sample Solution - Simulating Reverse Gear and Reverse Warning Lights
1. When the brick button is pressed, drive forward in a straight line for 3 rotations.
2. Wait for 1 second.
3. Set brick status light to orange flash.
4. Reverse motor rotation while turning for 1.5 rotations.
5. Reverse motor rotation while turning the other way for 1.5 rotations.
6. Drive backward in a straight line for 0.5 rotations.
7. Set brick status light to off.
8. Drive forward in a straight line for 0.5 rotations.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeBC.steer(0, 50, 3, MoveUnit.Rotations)
pause(1000)
brick.setStatusLight(StatusLight.OrangeFlash)
motors.largeBC.steer(-50, -50, 1.5, MoveUnit.Rotations)
motors.largeBC.steer(50, -50, 1.5, MoveUnit.Rotations)
motors.largeBC.steer(0, -50, 0.5, MoveUnit.Rotations)
brick.setStatusLight(StatusLight.Off)
motors.largeBC.steer(0, 50, 0.5, MoveUnit.Rotations)
})
```
### Download and test
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
### Share
**Think about:**
* What challenged you?
* Were there any surprises?
* How can you improve your program?
* Can your program be more streamlined? Have you used too many blocks?
* Is there a more efficient way to build your program?
* How can your program be used in real-world scenarios?
## Continue
* Click on the JavaScript tab and experiment with changing the values in the code.
* Add a custom image or sounds from the Brick or Music menus.
* Create a video of your project, especially your final presentation and your robots performance. Explain some important features of your software program.
* Include an image of your program with comments.
* Add a team photograph!
Congratulations! What will you design next?

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@ -1,10 +0,0 @@
# Cruise Control Activity 1
```blocks
let speed = 0;
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
if (speed < 100)
speed = speed + 10;
motors.largeBC.setSpeed(speed);
})
```

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@ -1,15 +0,0 @@
# Cruise Control Activity 2
```blocks
let speed = 0;
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
if (speed < 100)
speed = speed + 10;
motors.largeBC.setSpeed(speed);
})
sensors.touch2.onEvent(ButtonEvent.Pressed, function () {
if (speed > -100)
speed = speed - 10;
motors.largeBC.setSpeed(speed);
})
```

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@ -1,28 +0,0 @@
# Cruise Control Activity 3
```blocks
let speed = 0
function decelerate() {
if (speed > -100) {
speed = speed - 10
}
}
function accelerate() {
if (speed < 100) {
speed = speed + 10
}
}
function update() {
brick.clearScreen()
brick.showString("speed: " + speed, 1)
motors.largeBC.setSpeed(speed)
}
sensors.touch2.onEvent(ButtonEvent.Pressed, function () {
accelerate()
update()
})
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
decelerate()
update()
})
```

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# Cruise Control
Learn how to set and adjust motor speeds.
## Activity 1
Increase motor speed when touch sensor `1` is pressed.
```blocks
let speed = 0;
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
if (speed < 100)
speed = speed + 10;
motors.largeBC.run(speed);
})
```
## Activity 2
Add a "reduce" motor speed action when touch sensor `2` is pressed.
```blocks
let speed = 0;
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
if (speed < 100)
speed = speed + 10;
motors.largeBC.run(speed);
})
sensors.touch2.onEvent(ButtonEvent.Pressed, function () {
if (speed > -100)
speed = speed - 10;
motors.largeBC.run(speed);
})
```
## Activity 3
Refactor your code by moving the speed increase and speed decrease code into ``||functions:accelerate||`` and ``||functions:decelerate||`` functions. Run the motors at the new speed in an ``||functions:update||`` function.
```blocks
let speed = 0
function decelerate() {
if (speed > -100) {
speed = speed - 10
}
}
function accelerate() {
if (speed < 100) {
speed = speed + 10
}
}
function update() {
brick.clearScreen()
brick.showString("speed: " + speed, 1)
motors.largeBC.run(speed)
}
sensors.touch2.onEvent(ButtonEvent.Pressed, function () {
accelerate()
update()
})
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
decelerate()
update()
})
```

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@ -1,11 +0,0 @@
# Ignition Activity 1
```blocks
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.eyesDizzy)
})
sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectDetected, function () {
brick.showImage(images.eyesTiredMiddle)
})
brick.showImage(images.eyesSleeping)
```

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@ -1,12 +0,0 @@
# Ignition Activity 2
```blocks
while (true) {
if (sensors.touch1.wasPressed() &&
sensors.ultrasonic4.distance() < 10) {
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
}
loops.pause(1);
}
```

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@ -1,13 +0,0 @@
# Ignition Activity 3
```blocks
while (true) {
if (sensors.ultrasonic4.distance() < 10 &&
sensors.touch1.wasPressed() &&
brick.buttonEnter.wasPressed()) {
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
}
loops.pause(1);
}
```

48
docs/coding/ignition.md Normal file
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@ -0,0 +1,48 @@
# Ignition
Explore sensor events and sensor status.
## Activity 1
Wait for a touch sensor press or ultrasonic object detection. Show an expression on the screen when they happen.
```blocks
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.eyesDizzy)
})
sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectDetected, function () {
brick.showImage(images.eyesTiredMiddle)
})
brick.showImage(images.eyesSleeping)
```
## Activity 2
Play some motor sounds if touch sensor `1` is pressed at the same moment when and object comes close.
```blocks
while (true) {
if (sensors.touch1.wasPressed() &&
sensors.ultrasonic4.distance() < 10) {
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
}
pause(1);
}
```
## Activity 3
Play some motor sounds if touch sensor `1` is pressed when both the `enter` button is pressed on the brick and an object comes close.
```blocks
while (true) {
if (sensors.ultrasonic4.distance() < 10 &&
sensors.touch1.wasPressed() &&
brick.buttonEnter.wasPressed()) {
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
}
pause(1);
}
```

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@ -3,7 +3,7 @@
```blocks
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
brick.showImage(images.objectsLightOn)
loops.pause(5000)
pause(5000)
brick.clearScreen()
})
```

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@ -0,0 +1,238 @@
# Line Detection
Design ways to improve driving safety by helping to prevent drivers from falling asleep and causing an accident.
![Car following the line on the road](/static/coding/line-detection/car-road-line.jpg)
## Connect
Think about:
* How can autonomous cars react to different traffic light signals?
* What can happen if a driver falls asleep while driving?
* How can we detect when a driver is falling asleep?
## Construct
### Build
Build a LEGO MINDSTORMS vehicle that can help prevent drivers from falling asleep and causing an accident.
Start by constructing this [model](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-color-sensor-down-driving-base-d30ed30610c3d6647d56e17bc64cf6e2.pdf):
![EV3 robot with color sensor](/static/coding/line-detection/ev3-robot-color-sensor-down.jpg)
Build red and green “lights” for your robot to detect. You can use LEGO bricks, colored tape, or marker on white paper. Read the building [instructions](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/color%20squares-0a88dfd98bb2e64b5b8151fc422bae36.pdf).
![IMAGE: Color Squares](/static/coding/line-detection/ev3-color-squares.jpg)
Before you program, check:
* Are all the wires correctly connected from the motors to ports B and C?
* Are the wheels correctly installed?
* Are the wheels rotating freely?
* Are the wires connected from the Color Sensor to port 3?
![IMAGE: EV3 Driving Base](/static/coding/line-detection/ev3-robot-driving-base.jpg)
### Program
Autonomous cars need to recognize and respond to traffic lights automatically. Create a program that will make your robot stop at red lights. Make sure your robot is only responding to the color red. Once you have succeeded, program your robot to drive forward again when the light changes from red to green.
Before you program, think about:
* How will you program the robot to detect a color?
* How will you program the robot to stop at a color?
* Which programming blocks will you use?
### ~ hint
Consider using these blocks in your solution:
```block
loops.forever(function () {
})
motors.largeBC.steer(0, 50)
sensors.color3.pauseForColor(ColorSensorColor.Red)
motors.stopAll()
```
### ~
### Sample Solution - Red light detection
1. Loop forever.
2. Start motors ``B`` and ``C`` (drive forward).
3. Wait for the color sensor to detect the color red.
4. Stop all motors.
```blocks
loops.forever(function () {
motors.largeBC.steer(0, 50)
sensors.color3.pauseForColor(ColorSensorColor.Red)
motors.stopAll()
})
```
### Download and test
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
Congratulations! Your robot can stop at a red light.
Now add to your program and have your robot to drive forward again when the light changes from red to green.
### Sample Solution - Red and green light detection in a loop
1. Start motors ``B`` and ``C`` (drive forward).
2. Wait for the color sensor to detect the color red.
3. Stop all motors.
4. Wait for the color sensor to detect the color green.
5. Loop forever.
```blocks
loops.forever(function () {
motors.largeBC.steer(0, 50)
sensors.color3.pauseForColor(ColorSensorColor.Red)
motors.stopAll()
sensors.color3.pauseForColor(ColorSensorColor.Green)
})
```
### Download and test
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
## Contemplate
To simulate what could happen if a driver falls asleep while driving, your robot could sound an alarm signal when it crosses the line. This feature is often available in new cars.
Program your robot to perform this function.
Draw a dark line with tape or marker for your robot to cross.
### ~hint
Consider using these blocks in your solution:
```block
motors.largeBC.steer(0, 50)
music.playSoundEffect(sounds.systemGeneralAlert)
```
### ~
### Sample Solution - Line detection in a loop
1. Start motors ``B`` and ``C`` (drive forward with a curve toward the line).
2. Wait for the color sensor to detect the color black.
3. Play sound effect “System General Alert.”
4. Start motors ``B`` and ``C`` (drive forward with a curve away from the line).
5. Wait for the color sensor to detect the color white.
6. Loop forever.
```blocks
loops.forever(function () {
motors.largeBC.steer(-30, 20)
sensors.color3.pauseForColor(ColorSensorColor.Black)
music.playSoundEffect(sounds.systemGeneralAlert)
motors.largeBC.steer(30, 20)
sensors.color3.pauseForColor(ColorSensorColor.White)
})
```
### Download and test
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
### Differentiation
Program your robot to drive on “autopilot” along a given route. You will need to create a program that recognizes and responds to a dark line (or white line). You will create a line-following program and your robot will need to travel along the line without losing contact with it.
You will need to constantly debug your program in order to make your robot travel as smoothly as possible along the line.
### ~hint
Consider using these blocks in your solution:
```block
while (true) {
}
motors.largeBC.steer(0, 50)
```
> **- OR -**
```block
if (true) {
}
```
### ~
### Sample Solutions
#### Line Following in Loop
1. While the Color Sensor detects the color black, start motors ``B`` and ``C`` (drive forward with a curve toward the line).
2. While the Color Sensor detects the color white, start motors ``B`` and ``C`` (drive forward with a curve away from the line).
3. Loop forever.
```blocks
forever(function () {
while (true) {
sensors.color3.pauseForColor(ColorSensorColor.Black)
motors.largeBC.steer(-30, 50)
}
while (true) {
sensors.color3.pauseForColor(ColorSensorColor.White)
motors.largeBC.steer(30, 50)
}
})
```
#### Line Following in Loop
1. If the Color Sensor detects the color black, start motors ``B`` and ``C`` (drive forward with a curve toward the line).
Else the Color Sensor detects the color white, start motors ``B`` and ``C`` (drive forward with a curve away from the line).
2. Loop forever.
```blocks
forever(function () {
if (true) {
sensors.color3.pauseForColor(ColorSensorColor.Black)
motors.largeBC.steer(-30, 50)
} else {
sensors.color3.pauseForColor(ColorSensorColor.White)
motors.largeBC.steer(30, 50)
}
})
```
### Download and test
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
### Share
Think about:
* What challenged you?
* Were there any surprises?
* How can you improve your program?
* Can your program be more streamlined? Have you used too many blocks?
* Is there a more efficient way to build your program?
* How can your program be used in real-world scenarios?
Personalize:
* Click on the **JavaScript** tab and experiment with changing the values in the code.
* Add a custom image or sounds from the ``||brick:Brick||`` or ``||music:Music||`` menus.
* Create a video of your project, especially your final presentation and your robots performance. Explain some important features of your software program.
* Include an image of your program with comments.
* Add a team photograph!
Congratulations! What will you design next?

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@ -0,0 +1,137 @@
# Object Detection
Design ways to avoid accidents between vehicles and objects in the road.
![Deer in the road](/static/coding/object-detection/road-deer.jpg)
## Connect
Think about:
* In what driving situations can a car hit an obstacle?
* What do you need to be aware of to avoid collisions with obstacles?
* What causes traffic jams in high density areas?
## Construct
### Build
Build a LEGO MINDSTORMS vehicle that can avoid accidents between vehicles and objects in the road.
Start by constructing this [model](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-ultrasonic-sensor-driving-base-61ffdfa461aee2470b8ddbeab16e2070.pdf).
![EV3 Robot Driving Base](/static/coding/object-detection/ev3-robot-driving-base.jpg)
Build an obstacle for your robot to detect. You can build the [cuboid model](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-cuboid-dc93b2e60bed2981e76b3bac9ea04558.pdf) out of LEGO bricks or an obstacle of your choice.
![Cubiod block](/static/coding/object-detection/ev3-cuboid.jpg)
Before you program, check:
* Are all the wires correctly connected from the motors to ports B and C?
* Are the wheels correctly installed?
* Are the wheels rotating freely?
* Are the wires connected from the Ultrasonic Sensor to port 4?
### Program
* Program your robot to detect any obstacles that might appear while the robot is moving forward (or backward).
* Make the robot stop when it detects an object that is less than 20 cm away.
Before you program, think about:
* How will you program the robot to detect obstacles?
* How will you program the robot to stop at obstacles?
* Which programming blocks will you use?
### ~hint
Consider using these blocks in your solution:
```block
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
})
motors.largeBC.steer(0, 50)
pauseUntil(() => true)
let near = sensors.ultrasonic4.distance() < 20
motors.stopAll()
```
### ~
### Sample Solution
1. Start the program when EV3 ``enter`` button is pressed.
2. Turn motors ``B`` and ``C`` on at speed ``50``.
3. Wait until Ultrasonic Sensor detects an obstacle at a distance of less than ``20`` cm.
4. Stops all motors.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeBC.steer(0, 50)
pauseUntil(() => sensors.ultrasonic4.distance() < 20)
motors.stopAll()
})
```
### Download and test
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
## Contemplate
On the road, when a driver sees and object, they slow their car down before coming to a full stop.
Program your EV3 Driving Base to do the same.
If the Ultrasonic Sensor:
* Detects an object less than `10` cm away, make the robot stop.
* Detects an object between `10` and `20` cm away, make the robot slow down.
* Does not detect any object, continue to move at full speed.
### ~hint
Consider using this block in your solution:
```block
if (true) {
}
```
### ~
### Sample Solution
```blocks
loops.forever(function () {
motors.largeBC.steer(0, 50)
if (sensors.ultrasonic4.distance() < 10) {
motors.stopAll()
} else if (sensors.ultrasonic4.distance() < 20) {
motors.largeBC.steer(0, 10)
}
})
```
### Download and test
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
## Continue
* Get together with other building teams and make a traffic jam by placing all of your robots in a line with varying amounts of space between them.
* Have everyone start their robots at the same time and see what happens.
* Refine your programs so that all of the robots continue driving at the same speed with equal distances between them.
* Click on the JavaScript tab and experiment with changing the values in the code.
* Add a custom image or sounds from the Brick or Music menus.
### Share
* Share what you think “efficiency in programming” means.
* Explore the different solutions other programmers came up with.
* Create a video of your project, especially your final presentation and your robots performance. Explain some important features of your software program.
* Include an image of your program with comments.
* Add a team photograph!
Congratulations! What will you design next

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@ -1,11 +1,11 @@
# Reverse Beeper Activity 1
```blocks
loops.forever(function () {
forever(function () {
music.playTone(440, sensors.ultrasonic4.distance());
loops.pause(50)
pause(50)
})
motors.largeBC.setSpeed(-20);
motors.largeBC.run(-20);
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
motors.largeBC.stop();
```

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@ -1,13 +1,13 @@
# Reverse Beeper Activity 2
```blocks
loops.forever(function () {
forever(function () {
if (motors.largeB.speed() != 0 && sensors.ultrasonic4.distance() < 20) {
music.playTone(440, sensors.ultrasonic4.distance());
loops.pause(50)
pause(50)
}
})
motors.largeBC.setSpeed(-20);
motors.largeBC.run(-20);
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
motors.largeBC.stop();
```

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@ -4,7 +4,7 @@
let beep = false
beep = true
control.runInParallel(function () {
motors.largeBC.setSpeed(-20)
motors.largeBC.run(-20)
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear)
motors.largeBC.stop()
beep = false
@ -13,7 +13,7 @@ control.runInParallel(function () {
while (beep) {
if (sensors.ultrasonic4.distance() < 20) {
music.playTone(440, sensors.ultrasonic4.distance())
loops.pause(50)
pause(50)
}
}
})

View File

@ -2,13 +2,13 @@
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
motors.largeBC.setSpeed(50)
motors.largeBC.run(50)
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
motors.largeBC.setSpeed(0)
loops.pause(1000)
brick.setLight(BrickLight.OrangeFlash)
motors.largeBC.setSpeed(-50)
loops.pause(2000)
motors.largeBC.setSpeed(0)
motors.largeBC.run(0)
pause(1000)
brick.setStatusLight(StatusLight.OrangeFlash)
motors.largeBC.run(-50)
pause(2000)
motors.largeBC.run(0)
})
```

View File

@ -3,13 +3,13 @@
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
motors.largeBC.setSpeed(50)
motors.largeBC.run(50)
sensors.touch2.pauseUntil(ButtonEvent.Pressed)
motors.largeBC.setSpeed(0)
loops.pause(1000)
brick.setLight(BrickLight.OrangeFlash)
motors.largeBC.setSpeed(-50)
loops.pause(2000)
motors.largeBC.setSpeed(0)
motors.largeBC.run(0)
pause(1000)
brick.setStatusLight(StatusLight.OrangeFlash)
motors.largeBC.run(-50)
pause(2000)
motors.largeBC.run(0)
})
```

View File

@ -5,15 +5,15 @@ brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
brick.showImage(images.eyesSleeping)
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
brick.showImage(images.eyesNeutral)
motors.largeBC.setSpeed(50)
motors.largeBC.run(50)
sensors.touch2.pauseUntil(ButtonEvent.Pressed)
brick.showImage(images.eyesTiredMiddle)
motors.largeBC.setSpeed(0)
loops.pause(1000)
brick.setLight(BrickLight.OrangeFlash)
motors.largeBC.run(0)
pause(1000)
brick.setStatusLight(StatusLight.OrangeFlash)
brick.showImage(images.eyesDizzy)
motors.largeBC.setSpeed(-50)
loops.pause(2000)
motors.largeBC.setSpeed(0)
motors.largeBC.run(-50)
pause(2000)
motors.largeBC.run(0)
})
```

View File

@ -15,17 +15,17 @@ brick.buttonDown.onEvent(ButtonEvent.Bumped, function () {
drive.push(5)
})
pauseUntil(() => drive.length >= 5)
loops.pause(1000)
pause(1000)
music.playSoundEffectUntilDone(sounds.communicationGo)
for (let d of drive) {
if (d == 1) {
motors.largeC.setSpeed(50, 360, MoveUnit.Degrees)
motors.largeC.run(50, 360, MoveUnit.Degrees)
} else if (d == 3) {
motors.largeB.setSpeed(50, 360, MoveUnit.Degrees)
motors.largeB.run(50, 360, MoveUnit.Degrees)
} else if (d == 4) {
motors.largeBC.setSpeed(50, 360, MoveUnit.Degrees)
motors.largeBC.run(50, 360, MoveUnit.Degrees)
} else {
motors.largeBC.setSpeed(-50, 360, MoveUnit.Degrees)
motors.largeBC.run(-50, 360, MoveUnit.Degrees)
}
}
music.playSoundEffectUntilDone(sounds.communicationGameOver)

View File

@ -19,17 +19,17 @@ brick.buttonDown.onEvent(ButtonEvent.Bumped, function () {
music.playSoundEffectUntilDone(sounds.systemClick)
})
brick.buttonEnter.pauseUntil(ButtonEvent.Bumped);
loops.pause(1000)
pause(1000)
music.playSoundEffectUntilDone(sounds.communicationGo)
for (let d of drive) {
if (d == 1) {
motors.largeC.setSpeed(50, 360, MoveUnit.Degrees)
motors.largeC.run(50, 360, MoveUnit.Degrees)
} else if (d == 3) {
motors.largeB.setSpeed(50, 360, MoveUnit.Degrees)
motors.largeB.run(50, 360, MoveUnit.Degrees)
} else if (d == 4) {
motors.largeBC.setSpeed(50, 360, MoveUnit.Degrees)
motors.largeBC.run(50, 360, MoveUnit.Degrees)
} else {
motors.largeBC.setSpeed(-50, 360, MoveUnit.Degrees)
motors.largeBC.run(-50, 360, MoveUnit.Degrees)
}
}
music.playSoundEffectUntilDone(sounds.communicationGameOver)

View File

@ -3,10 +3,10 @@
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
motors.largeBC.tank(75, 30)
loops.pause(1500)
pause(1500)
motors.largeBC.tank(-30, -75)
loops.pause(1000)
pause(1000)
motors.largeBC.tank(50, 50)
loops.pause(3000)
pause(3000)
})
```

View File

@ -3,12 +3,12 @@
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
motors.largeBC.tank(75, 30)
loops.pause(1500)
pause(1500)
motors.largeBC.tank(-30, -75)
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
motors.largeBC.tank(0, 0)
loops.pause(1000)
pause(1000)
motors.largeBC.tank(50, 50)
loops.pause(3000)
pause(3000)
})
```

View File

@ -3,13 +3,13 @@
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
motors.largeBC.tank(75, 30)
loops.pause(1500)
pause(1500)
motors.largeBC.tank(-30, -75)
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
motors.largeBC.tank(0, 0)
music.playSoundEffect(sounds.animalsDogBark1)
loops.pause(1000)
pause(1000)
motors.largeBC.tank(50, 50)
loops.pause(3000)
pause(3000)
})
```

View File

@ -1,7 +1,7 @@
# Traffic Lights Activity 3
```blocks
loops.forever(function () {
forever(function () {
if (sensors.color3.light(LightIntensityMode.Reflected) < 15) {
motors.largeBC.tank(30, 12)
} else {

View File

@ -0,0 +1,29 @@
# Design Engineering Projects
## Projects
```codecard
[
{
"name": "Make It Move Without Wheels",
"description": "TBD",
"imageUrl": "/static/lessons/make-it-move-without-wheels.png",
"url": "/design-engineering/make-it-move",
"cardType": "side"
},
{
"name": "Make It Smarter and Faster",
"description": "TBD",
"imageUrl": "/static/lessons/make-it-smarter-and-faster.png",
"url": "/design-engineering/make-it-smarter",
"cardType": "side"
},
{
"name": "Make a System that Communicates",
"description": "A robot that tells you what it is doing.",
"imageUrl": "/static/lessons/make-a-system-that-communicates.png",
"url": "/design-engineering/make-it-communicate",
"cardType": "side"
}
]
```

View File

@ -0,0 +1,164 @@
# Make A System That Communicates
## Connect
### Design Brief
Design, build and program a robotic system that follows a path and communicates its position at least twice along the way.
https://www.youtube.com/watch?v=6piMI1JPDQc
* Robotic systems are built from smaller, related subsystems. Look at the automobile system shown in the video. What subsystems can you see?
* What kinds of robots follow a path?
* What kind of system do you want to make?
### Brainstorm
Discuss different solutions to the design brief.
Think about:
* What kind of motorized mechanism can be used to control the movements of a robot?
* How can the robot sense where it is along the path?
* How can the robot communicate its position?
![EV3 + LEGO Bricks](/static/lessons/make-it-communicate/hero.png)
## Construct
### Build
You can start by tinkering with the LEGO elements in the picture and then build on.
More building ideas:
* [EV3 Frames](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/ev3%20frames-5054ee378e624fb4cb31158d2fc8e5cf.pdf)
* [Tracks](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/tracks-32d7554813af3f25cf5012d54a4bad2b.pdf)
* [Color Sensor 2](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/color%20sensor_v2-e7fd54b6fa3cdfe36f414c1d2510f9cb.pdf)
Build a path for your robot to follow. You can use electrical tape on a floor, or marker on paper. You can use objects as milestones to indicate a path that can be detected by either the Touch Sensor, Color Sensor, or Ultrasonic Sensor.
## Program
Before you program, think about:
* How will you program the robot to follow a path?
* How will you program the robot to communicate its position?
* Which programming blocks will you use?
### ~ hint
Explore the different Motor and Sensor blocks in the programming menu.
### ~
### Sample Solution
[Video: EV3 Track Rover](/static/lessons/make-it-communicate/trackrover.mp4)
The Track Rover follows a path using the color sensor. It identifies two locations by color.
[Building Instructions](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/ev3-dep/building%20instructions/track-rover-bi-6aadb1b053df0c58a0dea108b5ce0eea.pdf)
### Sample Program Solution
This program works with the Track Rover. If you create a different robot, adjust the program to fit your solution.
#### Program summary:
* If the Color Sensor sees black, Motor B runs at -50 power and Motor C turns off.
* If the Color Sensor sees white, Motor B turns off and Motor C runs at -50 power.
* If the Color Sensor sees green, all motors stop and the green sound plays.
* The robot waits one second, then motors move forward.
* If the Color Sensor sees red, all motors stop, and the red sound plays.
* The robot waits one second, then motors move forward.
* Loops unlimited.
```blocks
forever(function () {
if (sensors.color3.color() == ColorSensorColor.Black) {
motors.largeB.run(-50)
motors.largeC.run(0)
} else if (sensors.color3.color() == ColorSensorColor.White) {
motors.largeC.run(-50)
motors.largeB.run(0)
} else if (sensors.color3.color() == ColorSensorColor.Green) {
motors.stopAll()
music.playSoundEffectUntilDone(sounds.colorsGreen)
motors.largeBC.run(-50)
} else if (sensors.color3.color() == ColorSensorColor.Red) {
motors.stopAll()
music.playSoundEffectUntilDone(sounds.colorsRed)
motors.largeBC.run(-50)
} else {
}
})
```
```blocks
sensors.color3.onColorDetected(ColorSensorColor.Black, function () {
motors.largeB.run(-50)
motors.largeC.run(0)
})
sensors.color3.onColorDetected(ColorSensorColor.White, function () {
motors.largeB.run(0)
motors.largeC.run(-50)
})
sensors.color3.onColorDetected(ColorSensorColor.Green, function () {
motors.stopAll()
music.playSoundEffect(sounds.colorsGreen)
pause(1000)
motors.largeBC.run(-50)
})
sensors.color3.onColorDetected(ColorSensorColor.Red, function () {
motors.stopAll()
music.playSoundEffect(sounds.colorsRed)
pause(1000)
motors.largeBC.run(-50)
})
```
### Download and test
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
## Contemplate
### Test and Analyze
As you work on your solution:
1. Describe one part of your design that worked especially well.
2. Describe one design change that you had to make.
3. What will you try next?
### Review and Revise
Take a moment to reflect on your robot solution.
### Think about:
* Can the robots movement be more accurate?
* What are some ways that others have solved the problem?
Describe two ways you could improve your robot.
## Continue
### Personalize your project
* Add/remove LEGO elements to improve the way your robot moves.
* Click on the JavaScript tab and experiment with changing the values in the code.
* Add a custom image or sounds by adding blocks from the Brick or Music menus.
## Communicate
Here are some ideas:
* Create a video of your project, especially your final presentation and your robots performance.
* Explain some important features of your software program.
* Produce a building guide for your model by taking a series of photographs as you deconstruct it.
* Include an image of your program with comments.
* Add a team photograph!
Congratulations! What will you design next?

View File

@ -0,0 +1,90 @@
# Make It Move Without Wheels
## ~ avatar
Design, build and program a robot that can move itself using no wheels for locomotion.
## ~
## Connect
### Design Brief
Design, build and program a robot that can move itself a distance of at least 30cm, using at least one motor, using NO wheels for locomotion.
### Brainstorm
Discuss different solutions to the design brief.
Think about:
How can robots move without wheels? For example, how will you:
* Connect the motor(s) to something to make the robot walk, crawl, or wiggle?
How will you program the robot to move? For example, which programming blocks will you use to:
* Turn on and turn off the motor or motors?
* Display the distance moved?
### Select the Best Solution
Describe the solution that you have agreed to build and program.
Think about examples from your brainstorming discussion. Then explain why you chose this solution for the design brief.
![The Mars rover](/static/lessons/make-it-move/hero.png)
https://www.youtube.com/ErC_s3hLGMk
## Construct
### Build and Program
Now you are ready to start building and programming your solution!
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations);
motors.stopAll();
```
As you work on your solution:
* Describe one part of your design that worked especially well.
* Describe one design change that you had to make.
What will you try next?
As you test your design solution, use the table for recording your findings.
[**VIEW BUILDING INSTRUCTIONS**](TODO) for a sample solution. (7.8 MB, PDF)
## Contemplate
### Test and Analyze
How well does your solution satisfy the design brief? Record your data. Name the columns and rows, such as Trial Number, Distance Moved, and Observations.
### Review and Revise
Take a moment to reflect on your robot solution.
Think about:
* Is the robot using something other than wheels to move? Trace the movement from the motor axle to the mechanism(s) that drives the robot forward, backward or sideways. Wheels can be used to stabilize the robot but not to drive it.
* Does the robot display the distance moved?
* Is it accurate? How do you know?
Describe two ways you could improve your robot.
## Continue
### Communicate
Here are some ideas:
* Create a video of your project, especially your final presentation and your robots performance.
* Explain some important features of your software program.
* Produce a building guide for your model by taking a series of photographs as you deconstruct it.
* Include an image of your program with comments.
* Add a team photograph!
## ~ avatar
Congratulations! What will you design next?
## ~

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@ -0,0 +1,192 @@
# Make It Smarter and Faster
## Connect
### Design Brief
Design, build and program a robotic creature that can sense its environment and respond by moving.
https://www.youtube.com/watch?v=y9-A_C_08KY
* What do the robots in the video need to be able to sense, plan, and act?
* What senses do humans have and why are they important to us?
* How many human-like senses do you see the robots demonstrating?
### Brainstorm
Discuss different solutions to the design brief.
Think about:
* What kind of creature can it be?
* How can it move?
* What does it need to be aware so that it stays safe, well fed and warm (or cool)?
* Is it looking for food, a safe place to hide or a warm place to soak up the sun?
* Will the creature need to move fast or slow?
* Will it need to turn?
* Will it need to go backward?
![EV3 and bricks](/static/lessons/make-it-smarter/bricks.png)
## Construct
### Build
Think about a creatures movement for inspiration. Your mechanism can be attached or unattached to the EV3 brick. You can start by tinkering with the LEGO elements in the picture add then build on.
More building ideas:
* [EV3 Frames](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/ev3%20frames-5054ee378e624fb4cb31158d2fc8e5cf.pdf)
* [Color Sensor 1](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/color%20sensor_v1-16a7231bdc187cd88a8da120c68f58d5.pdf)
* [Gyro Sensor](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/gyro%20sensor-6f0fdbd82ae45fe0effa0ebf3f460f3d.pdf)
* [Ultrasonic Sensor](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/ultrasonic%20sensor-a56156c72e8946ed4c58c5e69f3520d3.pdf)
* [Touch Sensor](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/touch%20sensor-868fda1b9d6070a0a034fb22456a7fc9.pdf)
* [Jaw](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/jaw-ee93e8f3243e4d30cd34b0c337c33653.pdf)
* [Leg 1](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/leg%201-c14624046ea3a95148820ed404f5ac65.pdf)
* [Leg 2](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/leg%202-8855c35b990205f6b9d7130687a3d4db.pdf)
* [Leg 3](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/leg%203-575d52ef15fb79f1e4d3350d36607160.pdf)
### Program
Before you program, think about:
* How will you program the robot to sense?
* How will you program the robot to respond?
* Which programming blocks will you use?
### ~ hint
**Hint:** Explore the different Sensor blocks in the Sensors Menu
### ~
## SCREEN 5
Sample Solution
[Video: EV3 Insect]
This Insect uses its Ultrasonic Sensor to sense danger and move away from threat.
The Insect solution combines these building ideas:
* EV3 Frames
* Leg 2
* Leg 3
* Ultrasonic Sensor
Four copies of Leg 3 were built: one for the front left, one for the back right, and two mirror copies for the front right and back left.
* [Building Instructions](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/insect-94b8a46f0dc5082c9d78ddb734626dc9.pdf)
### Sample Solution
This program checks if the Ultrasonic Sensor senses something near.
This program:
* Turns on the green EV3 brick Status Light
```block
brick.setStatusLight(StatusLight.Green)
```
* Waits for Ultrasonic Sensor to detect an object
```block
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected)
```
* Turns on Motors A and D in opposite directions
```block
motors.largeAD.tank(50, -50)
```
* Waits for one half of a second (1500 milli seconds)
```block
pause(1500)
```
* Reverses the direction of Motors A and D
```block
motors.largeAD.tank(-50, 50)
```
* Waits for one half of a second
* Stops all motors
```block
motors.stopAll()
```
* Makes an insect chirping sound
```block
music.playSoundEffectUntilDone(sounds.animalsInsectChirp)
```
* Loops so the insect wanders around when the Ultrasonic Sensor is triggered
```blocks
forever(function () {
brick.setStatusLight(StatusLight.Green)
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected)
motors.largeAD.tank(50, -50)
pause(1500)
motors.largeAD.tank(-50, 50)
pause(1500)
motors.stopAll()
music.playSoundEffectUntilDone(sounds.animalsInsectChirp)
})
```
### Download and test
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
## Contemplate
### Test and Analyze
As you work on your solution:
1. Describe one part of your design that worked especially well.
2. Describe one design change that you had to make.
3. What will you try next?
### Review and Revise
Take a moment to reflect on your robot solution.
Think about:
* Does your robot move when the sensor is activated?
* If not, what will you change to make the robots ability to sense and respond more obvious?
* What other behaviors can you add to the robot to make it more realistic?
Describe two ways you could improve your robot.
## Continue
Personalize your project
* Add/remove LEGO elements to improve the way your robot moves.
* Click on the JavaScript tab and experiment with changing the values in the code.
* Add a custom image or sounds by adding blocks from the Brick or Music menus.
* Does your robot resemble a creature? Add arts and crafts materials to you project.
## Communicate
Here are some ideas:
* Create a video of your project, especially your final presentation and your robots performance. Explain some important features of your software program.
* Produce a building guide for your model by taking a series of photographs as you deconstruct it.
* Include an image of your program with comments.
* Add a team photograph!
Congratulations! What will you design next?

View File

@ -2,6 +2,207 @@
Here are some fun programs for your @boardname@!
## Maker
```codecard
[
{
"name": "Sound Of Color",
"description": "Play different sounds based on the color",
"url":"/maker/sound-of-color",
"cardType": "example",
"imageUrl": "/static/maker/sound-of-color.png"
},
{
"name": "Security Gadget",
"description": "Raise the alarm when your brick is lifted!",
"url":"/maker/security-gadget",
"cardType": "example",
"imageUrl": "/static/maker/security-gadget.png"
},
{
"name": "Intruder Detector",
"description": "Raise the alarm when an intruder sneaks in",
"url":"/maker/intruder-detector",
"cardType": "example",
"imageUrl": "/static/maker/intruder-detector.png"
},
{
"name": "Puppet",
"description": "Build an automated puppet",
"url":"/maker/puppet",
"cardType": "example",
"imageUrl": "/static/maker/puppet.png"
}
]
```
## Three Point Turn
```codecard
[
{
"name": "Three Point Turn 1",
"description": "Activity 1",
"url":"/coding/three-point-turn-1",
"cardType": "example"
}, {
"name": "Three Point Turn 2",
"description": "Activity 2",
"url":"/coding/three-point-turn-2",
"cardType": "example"
}, {
"name": "Three Point Turn 3",
"description": "Activity 3",
"url":"/coding/three-point-turn-3",
"cardType": "example"
}]
```
## Reversing the robot
```codecard
[{
"name": "Reversing the robot 1",
"description": "Activity 1",
"url":"/coding/reversing-the-robot-1",
"cardType": "example"
}, {
"name": "Reversing the robot 2",
"description": "Activity 2",
"url":"/coding/reversing-the-robot-2",
"cardType": "example"
}, {
"name": "Reversing the robot 3",
"description": "Activity 3",
"url":"/coding/reversing-the-robot-3",
"cardType": "example"
}]
```
## Light the way
```codecard
[{
"name": "Light the way 1",
"description": "Activity 1",
"url":"/coding/light-the-way-1",
"cardType": "example"
}, {
"name": "Light the way 2",
"description": "Activity 2",
"url":"/coding/light-the-way-2",
"cardType": "example"
}, {
"name": "Light the way 3",
"description": "Activity 3",
"url":"/coding/light-the-way-3",
"cardType": "example"
}
]
```
## Traffic Lights
```codecard
[{
"name": "Traffic Lights 1",
"description": "Activity 1",
"url":"/coding/traffic-lights-1",
"cardType": "example"
}, {
"name": "Traffic Lights 2",
"description": "Activity 2",
"url":"/coding/traffic-lights-2",
"cardType": "example"
}, {
"name": "Traffic Lights 3",
"description": "Activity 3",
"url":"/coding/traffic-lights-3",
"cardType": "example"
}
]
```
## Reverse Bepper
```codecard
[{
"name": "Reverse Beeper 1",
"description": "Activity 1",
"url":"/coding/reverse-beeper-1",
"cardType": "example"
}, {
"name": "Reverse Beeper 2",
"description": "Activity 2",
"url":"/coding/reverse-beeper-2",
"cardType": "example"
}, {
"name": "Reverse Beeper 3",
"description": "Activity 3",
"url":"/coding/reverse-beeper-3",
"cardType": "example"
}]
```
## Ignition
```codecard
[{
"name": "Ignition 1",
"description": "Activity 1",
"url":"/coding/ingition-1",
"cardType": "example"
}, {
"name": "Ignition 2",
"description": "Activity 2",
"url":"/coding/ignition-2",
"cardType": "example"
}, {
"name": "Ignition 3",
"description": "Activity 3",
"url":"/coding/ignition-3",
"cardType": "example"
}]
```
## Cruise Control
```codecard
[{
"name": "Cruise Control 1",
"description": "Activity 1",
"url":"/coding/cruise-control-1",
"cardType": "example"
}, {
"name": "Cruise Control 2",
"description": "Activity 2",
"url":"/coding/cruise-control-2",
"cardType": "example"
}, {
"name": "Cruise Control 3",
"description": "Activity 3",
"url":"/coding/cruise-control-3",
"cardType": "example"
}]
```
## Roaming
```codecard
[{
"name": "Roaming 1",
"description": "Activity 1",
"url":"/coding/roaming-1",
"cardType": "example"
}, {
"name": "Roaming 2",
"description": "Activity 2",
"url":"/coding/roaming-2",
"cardType": "example"
}]
```
## Fun stuff
```codecard
@ -11,5 +212,10 @@ Here are some fun programs for your @boardname@!
"description": "Keep your brick entertained and happy",
"url":"/examples/happy-unhappy",
"cardType": "example"
}, {
"name": "Distance Measurer",
"description": "Use a motor to measure angle and distance",
"url": "/examples/distance-measurer",
"cardType": "example"
}]
```

View File

@ -108,7 +108,7 @@ function checkFallen() {
// stop all motors and wait for touch button to be
// pressed
function stop() {
motors.stopAllMotors()
motors.stopAll()
state = 0
moods.knockedOut.show();
sensors.touch3.pauseUntil(ButtonEvent.Pressed)
@ -119,15 +119,15 @@ sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectNear, function () {
controlSteering = 0
oldControlDrive = controlDrive
controlDrive = -10
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
motors.mediumC.run(30, 30, MoveUnit.Degrees);
motors.mediumC.run(-30, 60, MoveUnit.Degrees);
motors.mediumC.run(30, 30, MoveUnit.Degrees);
if (Math.randomRange(-1, 1) >= 1) {
controlSteering = 70
} else {
controlSteering = -70
}
loops.pause(4000)
pause(4000)
music.playTone(2000, 100)
controlSteering = 0
controlDrive = oldControlDrive
@ -149,8 +149,8 @@ sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
})
// apply power to motors
function controlMotors() {
motors.largeA.setSpeed(power + controlSteering * 0.1)
motors.largeD.setSpeed(power - controlSteering * 0.1)
motors.largeA.run(power + controlSteering * 0.1)
motors.largeD.run(power - controlSteering * 0.1)
}
sensors.color1.onColorDetected(ColorSensorColor.Yellow, function () {
moods.middleLeft.show()
@ -162,7 +162,7 @@ sensors.color1.onColorDetected(ColorSensorColor.White, function () {
})
timestep = 0.014
// main loop
loops.forever(function () {
forever(function () {
reset()
while (!fallen) {
control.timer3.pauseUntil(5)

View File

@ -36,7 +36,7 @@ function RST() {
sensors.gyro2.reset()
sensors.gyro2.rate()
control.timer2.reset()
loops.pause(5000)
pause(5000)
mSum = 0;
mPos = 0;
mD = 0;
@ -65,7 +65,7 @@ function OS() {
gSum = gyro;
gMx = Math.max(gMx, gyro)
gMn = Math.min(gMn, gyro)
loops.pause(4);
pause(4);
}
} while (gMx - gMn > 2);
gOS = gSum / 200;
@ -121,7 +121,7 @@ function CHK() {
}
// M
loops.forever(function () {
forever(function () {
RST();
brick.showImage(images.eyesSleeping)
OS()
@ -137,24 +137,24 @@ loops.forever(function () {
GM();
EQ();
cntrl();
motors.largeA.setSpeed(lpwr)
motors.largeD.setSpeed(rpwr)
motors.largeA.run(lpwr)
motors.largeD.run(rpwr)
CHK()
let t2 = control.timer1.millis();
let p = 5 - (t2 - t1);
loops.pause(Math.max(1, p))
pause(Math.max(1, p))
}
motors.stopAllMotors()
motors.stopAll()
st = 0;
brick.setLight(BrickLight.RedPulse);
brick.setStatusLight(StatusLight.RedPulse);
brick.showImage(images.eyesKnockedOut)
music.playSoundEffect(sounds.movementsSpeedDown)
sensors.touch3.pauseUntil(ButtonEvent.Pressed)
brick.setLight(BrickLight.Off);
brick.setStatusLight(StatusLight.Off);
})
// BHV
loops.forever(function () {
forever(function () {
switch (st) {
case 0:
Cdrv = 0;
@ -162,7 +162,7 @@ loops.forever(function () {
break;
case 1:
Cdrv = 40;
loops.pause(4000);
pause(4000);
Cdrv = 0;
music.playTone(1000, 100);
st = 2;
@ -196,20 +196,20 @@ loops.forever(function () {
Cstr = 0;
oldDr = Cdrv;
Cdrv = -10;
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
motors.mediumC.run(30, 30, MoveUnit.Degrees);
motors.mediumC.run(-30, 60, MoveUnit.Degrees);
motors.mediumC.run(30, 30, MoveUnit.Degrees);
if (Math.randomRange(-1, 1) >= 1)
Cstr = 70;
else
Cstr = -70;
loops.pause(4000);
pause(4000);
music.playTone(2000, 100)
Cstr = 0;
Cdrv = oldDr;
}
break;
}
loops.pause(80);
pause(80);
})
```

View File

@ -21,7 +21,7 @@ let GTO = 0;
function DN() {
motors.largeAD.setBrake(true);
motors.largeAD.tank(50, 50, 1, MoveUnit.Seconds);
loops.pause(100);
pause(100);
motors.largeA.clearCounts()
motors.largeD.clearCounts()
}
@ -29,19 +29,19 @@ function DN() {
function MNRH() {
motors.mediumC.setBrake(true)
brick.showImage(images.legoEv3icon)
brick.setLight(BrickLight.OrangePulse)
brick.setStatusLight(StatusLight.OrangePulse)
while (!brick.buttonEnter.wasPressed()) {
if (brick.buttonUp.wasPressed()) {
motors.mediumC.setSpeed(-100);
motors.mediumC.run(-100);
} else if (brick.buttonDown.wasPressed()) {
motors.mediumC.setSpeed(100);
motors.mediumC.run(100);
} else {
motors.mediumC.stop();
}
}
motors.mediumC.stop();
motors.mediumC.clearCounts();
brick.setLight(BrickLight.Green);
brick.setStatusLight(StatusLight.Green);
}
function IS(t: number) {
@ -83,24 +83,24 @@ function UP() {
if (motors.largeA.angle() > -50) {
control.runInParallel(function () {
motors.largeD.clearCounts()
motors.largeD.setSpeed(-35);
motors.largeD.run(-35);
pauseUntil(() => motors.largeD.angle() < -25);
motors.largeD.stop();
motors.largeD.setRegulated(false)
motors.largeD.setSpeed(-15)
motors.largeD.run(-15)
pauseUntil(() => motors.largeD.angle() < -65);
motors.largeD.stop();
})
motors.largeA.clearCounts()
motors.largeA.setSpeed(-35);
motors.largeA.run(-35);
pauseUntil(() => motors.largeA.angle() < -25);
motors.largeA.stop();
motors.largeA.setRegulated(false)
motors.largeA.setSpeed(-15)
motors.largeA.run(-15)
pauseUntil(() => motors.largeA.angle() < -65);
motors.largeA.stop();
loops.pause(500);
pause(500);
}
}
@ -231,9 +231,9 @@ function IDL() {
function MHT(Pos: number) {
let _R = Pos - motors.mediumC.angle();
if (_R >= 0) {
motors.mediumC.setSpeed(100, _R, MoveUnit.Degrees);
motors.mediumC.run(100, _R, MoveUnit.Degrees);
} else {
motors.mediumC.setSpeed(-100, Math.abs(_R), MoveUnit.Degrees);
motors.mediumC.run(-100, Math.abs(_R), MoveUnit.Degrees);
}
}
@ -277,7 +277,7 @@ function NGR() {
IS(4)
music.playSoundEffect(sounds.animalsDogGrowl);
UP();
loops.pause(1500);
pause(1500);
music.stopAllSounds()
music.playSoundEffect(sounds.animalsDogBark1)
P_C--;
@ -303,16 +303,16 @@ function PPP() {
NS = false;
IS(2);
UP();
loops.pause(100)
motors.largeA.setSpeed(-30, 70, MoveUnit.Degrees);
loops.pause(800);
pause(100)
motors.largeA.run(-30, 70, MoveUnit.Degrees);
pause(800);
music.playSoundEffect(sounds.mechanicalHorn1);
loops.pause(1000);
pause(1000);
for(let i = 0; i < 3; ++i) {
motors.largeA.setSpeed(-30, 20, MoveUnit.Degrees);
motors.largeA.setSpeed(30, 20, MoveUnit.Degrees);
motors.largeA.run(-30, 20, MoveUnit.Degrees);
motors.largeA.run(30, 20, MoveUnit.Degrees);
}
motors.largeA.setSpeed(30, 70, MoveUnit.Degrees);
motors.largeA.run(30, 70, MoveUnit.Degrees);
F_C = 1;
CS(0);
}
@ -320,14 +320,14 @@ function PPP() {
function HPY() {
IS(8)
MHT(0);
motors.largeAD.setSpeed(10, 0.8, MoveUnit.Seconds);
motors.largeAD.run(10, 0.8, MoveUnit.Seconds);
for(let i = 0; i < 3; ++i) {
music.playSoundEffect(sounds.animalsDogBark1);
motors.largeAD.setSpeed(-100, 0.2, MoveUnit.Seconds);
loops.pause(300)
motors.largeAD.setSpeed(10, 0.3, MoveUnit.Seconds)
motors.largeAD.run(-100, 0.2, MoveUnit.Seconds);
pause(300)
motors.largeAD.run(10, 0.3, MoveUnit.Seconds)
}
loops.pause(500);
pause(500);
music.stopAllSounds();
DN();
RST();
@ -335,9 +335,9 @@ function HPY() {
function STL() {
UP();
motors.largeAD.setSpeed(-20, 60, MoveUnit.Degrees);
motors.largeAD.run(-20, 60, MoveUnit.Degrees);
music.playSoundEffect(sounds.animalsDogWhine);
motors.largeAD.setSpeed(20, 60, MoveUnit.Degrees);
motors.largeAD.run(20, 60, MoveUnit.Degrees);
}
function WKU() {
@ -347,7 +347,7 @@ function WKU() {
MHT(0)
DN()
STL()
loops.pause(1000);
pause(1000);
UP()
CS(0;)
}
@ -358,7 +358,7 @@ MNRH();
IS(1);
UP();
RST();
loops.forever(function () {
forever(function () {
MON();
switch (DB_S) {
case 0:

View File

@ -5,46 +5,46 @@ function INI() {
motors.largeB.setBrake(true)
motors.largeC.setBrake(true)
motors.mediumA.setBrake(true)
motors.largeB.setSpeed(-50)
motors.largeB.run(-50)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop();
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds);
motors.mediumA.setSpeed(-50, 90, MoveUnit.Degrees);
motors.largeC.setSpeed(50)
motors.mediumA.run(30, 1, MoveUnit.Seconds);
motors.mediumA.run(-50, 90, MoveUnit.Degrees);
motors.largeC.run(50)
sensors.touch1.pauseUntil(ButtonEvent.Pressed);
motors.largeC.setSpeed(-50, 0.86, MoveUnit.Rotations);
motors.largeC.run(-50, 0.86, MoveUnit.Rotations);
}
INI()
let down = false;
loops.forever(function () {
forever(function () {
brick.showImage(images.informationQuestionMark)
brick.setLight(BrickLight.OrangePulse);
brick.setStatusLight(StatusLight.OrangePulse);
pauseUntil(() => (down = brick.buttonDown.wasPressed()) || brick.buttonUp.wasPressed())
brick.setLight(BrickLight.Off)
brick.setStatusLight(StatusLight.Off)
music.playSoundEffect(sounds.mechanicalAirRelease)
brick.showImage(images.informationAccept)
if (down) {
brick.showImage(images.informationForward)
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
motors.largeC.run(65, 0.85, MoveUnit.Rotations);
} else {
brick.showImage(images.informationBackward)
motors.largeC.setSpeed(-65, 0.85, MoveUnit.Rotations);
motors.largeC.run(-65, 0.85, MoveUnit.Rotations);
}
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees)
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds)
motors.largeB.setSpeed(-55)
motors.largeB.run(20, 275, MoveUnit.Degrees)
motors.mediumA.run(30, 1, MoveUnit.Seconds)
motors.largeB.run(-55)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop();
if (down) {
motors.largeC.setSpeed(-65, 0.86, MoveUnit.Rotations);
motors.largeC.run(-65, 0.86, MoveUnit.Rotations);
} else {
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
motors.largeC.run(65, 0.85, MoveUnit.Rotations);
}
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees);
motors.mediumA.setSpeed(-30, 90, MoveUnit.Degrees);
motors.largeB.setSpeed(-55)
motors.largeB.run(20, 275, MoveUnit.Degrees);
motors.mediumA.run(-30, 90, MoveUnit.Degrees);
motors.largeB.run(-55)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop()
})

View File

@ -5,46 +5,46 @@ function INI() {
motors.largeB.setBrake(true)
motors.largeC.setBrake(true)
motors.mediumA.setBrake(true)
motors.largeB.setSpeed(-50)
motors.largeB.run(-50)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop();
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds);
motors.mediumA.setSpeed(-50, 90, MoveUnit.Degrees);
motors.largeC.setSpeed(50)
motors.mediumA.run(30, 1, MoveUnit.Seconds);
motors.mediumA.run(-50, 90, MoveUnit.Degrees);
motors.largeC.run(50)
sensors.touch1.pauseUntil(ButtonEvent.Pressed);
motors.largeC.setSpeed(-50, 0.86, MoveUnit.Rotations);
motors.largeC.run(-50, 0.86, MoveUnit.Rotations);
}
INI()
let down = false;
loops.forever(function () {
forever(function () {
brick.showImage(images.informationQuestionMark)
brick.setLight(BrickLight.OrangePulse);
brick.setStatusLight(StatusLight.OrangePulse);
pauseUntil(() => (down = brick.buttonDown.wasPressed()) || brick.buttonUp.wasPressed())
brick.setLight(BrickLight.Off)
brick.setStatusLight(StatusLight.Off)
music.playSoundEffect(sounds.mechanicalAirRelease)
brick.showImage(images.informationAccept)
if (down) {
brick.showImage(images.informationForward)
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
motors.largeC.run(65, 0.85, MoveUnit.Rotations);
} else {
brick.showImage(images.informationBackward)
motors.largeC.setSpeed(-65, 0.85, MoveUnit.Rotations);
motors.largeC.run(-65, 0.85, MoveUnit.Rotations);
}
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees)
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds)
motors.largeB.setSpeed(-55)
motors.largeB.run(20, 275, MoveUnit.Degrees)
motors.mediumA.run(30, 1, MoveUnit.Seconds)
motors.largeB.run(-55)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop();
if (down) {
motors.largeC.setSpeed(-65, 0.86, MoveUnit.Rotations);
motors.largeC.run(-65, 0.86, MoveUnit.Rotations);
} else {
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
motors.largeC.run(65, 0.85, MoveUnit.Rotations);
}
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees);
motors.mediumA.setSpeed(-30, 90, MoveUnit.Degrees);
motors.largeB.setSpeed(-55)
motors.largeB.run(20, 275, MoveUnit.Degrees);
motors.mediumA.run(-30, 90, MoveUnit.Degrees);
motors.largeB.run(-55)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop()
})

View File

@ -0,0 +1,34 @@
# Distance Measurer
```blocks
let distance = 0
let angle = 0
let measuring = false
let radius = 0
// Start and stop measuring with the enter button
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
if (measuring) {
// turn off the measuring
measuring = false
brick.setStatusLight(StatusLight.Off)
} else {
// turn on the measuring clear the counters so that
// the motor tracks the angle
measuring = true
motors.largeB.clearCounts()
brick.setStatusLight(StatusLight.GreenPulse)
}
})
radius = 2.5
brick.showString("Press ENTER to measure", 4)
forever(function () {
if (measuring) {
angle = motors.largeB.angle()
distance = angle / 180 * Math.PI * radius
brick.clearScreen()
brick.showValue("angle", angle, 2)
brick.showValue("distance", distance, 3)
}
pause(100)
})
```

View File

@ -36,7 +36,7 @@ function RST() {
sensors.gyro2.reset()
sensors.gyro2.rate()
control.timer2.reset()
loops.pause(5000)
pause(5000)
mSum = 0;
mPos = 0;
mD = 0;
@ -65,7 +65,7 @@ function OS() {
gSum = gyro;
gMx = Math.max(gMx, gyro)
gMn = Math.min(gMn, gyro)
loops.pause(4);
pause(4);
}
} while (gMx - gMn > 2);
gOS = gSum / 200;
@ -121,7 +121,7 @@ function CHK() {
}
// M
loops.forever(function () {
forever(function () {
RST();
brick.showImage(images.eyesSleeping)
OS()
@ -137,24 +137,24 @@ loops.forever(function () {
GM();
EQ();
cntrl();
motors.largeA.setSpeed(lpwr)
motors.largeD.setSpeed(rpwr)
motors.largeA.run(lpwr)
motors.largeD.run(rpwr)
CHK()
let t2 = control.timer1.millis();
let p = 5 - (t2 - t1);
loops.pause(Math.max(1, p))
pause(Math.max(1, p))
}
motors.stopAllMotors()
motors.stopAll()
st = 0;
brick.setLight(BrickLight.RedPulse);
brick.setStatusLight(StatusLight.RedPulse);
brick.showImage(images.eyesKnockedOut)
music.playSoundEffect(sounds.movementsSpeedDown)
sensors.touch3.pauseUntil(ButtonEvent.Pressed)
brick.setLight(BrickLight.Off);
brick.setStatusLight(StatusLight.Off);
})
// BHV
loops.forever(function () {
forever(function () {
switch (st) {
case 0:
Cdrv = 0;
@ -162,7 +162,7 @@ loops.forever(function () {
break;
case 1:
Cdrv = 40;
loops.pause(4000);
pause(4000);
Cdrv = 0;
music.playTone(1000, 100);
st = 2;
@ -196,20 +196,20 @@ loops.forever(function () {
Cstr = 0;
oldDr = Cdrv;
Cdrv = -10;
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
motors.mediumC.run(30, 30, MoveUnit.Degrees);
motors.mediumC.run(-30, 60, MoveUnit.Degrees);
motors.mediumC.run(30, 30, MoveUnit.Degrees);
if (Math.randomRange(-1, 1) >= 1)
Cstr = 70;
else
Cstr = -70;
loops.pause(4000);
pause(4000);
music.playTone(2000, 100)
Cstr = 0;
Cdrv = oldDr;
}
break;
}
loops.pause(80);
pause(80);
})
```

View File

@ -26,9 +26,9 @@ while (!(brick.buttonEnter.wasPressed())) {
brick.showValue("min", min, 4)
brick.showValue("max", v, 5)
brick.showValue("setpoint", setpoint, 6)
loops.pause(100)
pause(100)
}
loops.forever(function () {
forever(function () {
brick.clearScreen()
v = sensors.color3.light(LightIntensityMode.Reflected)
brick.showValue("light", v, 1)
@ -43,7 +43,7 @@ loops.forever(function () {
motors.largeBC.steer(P + (I + D), 100)
lasterror = error
if (brick.buttonEnter.wasPressed()) {
motors.largeBC.setSpeed(0)
motors.largeBC.run(0)
brick.buttonDown.pauseUntil(ButtonEvent.Bumped)
}
})

22
docs/getting-started.md Normal file
View File

@ -0,0 +1,22 @@
# Getting Started
## Projects
```codecard
[
{
"name": "Try",
"imageUrl": "/static/lessons/try.png",
"description": "Get a quick introduction to programming with EV3.",
"url": "/getting-started/try",
"cardType": "side"
},
{
"name": "Use",
"imageUrl": "/static/lessons/use.png",
"description": "Build a robot and drive into the world of robotics!",
"url": "/getting-started/use",
"cardType": "side"
}
]
```

178
docs/getting-started/try.md Normal file
View File

@ -0,0 +1,178 @@
# Try
[IMG: Neutral Image Display on EV3 Brick with Music Notes]
Get a quick introduction to programming with EV3.
We are excited to help you get started with LEGO MINDSTORMS Education EV3. In this project we will guide you through connecting your EV3 brick, creating your first program, controlling a Large Motor, a Touch Sensor and a Color Sensor. These steps can take up to 45 minutes.
## Turn on your EV3 Brick
[IMG: Hand pressing power button, Neutral Image Display, EV3 Brick]
Power on your EV3 Brick by pressing the Center Button.
## Connect Your EV3 Brick to Your Device
[IMG: Hand on cable & computer, Neutral Image Display, EV3 Brick]
Use the USB cable to connect your EV3 Brick to your device.
## Create and Run your First Program
[IMG: Try Program Blocks (see JavaScript below)]
1 - Create the program shown here:
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
brick.showMood(moods.neutral)
music.playSoundEffect(sounds.communicationHello)
})
```
* Drag a Brick Screen show mood block inside the on button block
* Change mood to
```block
brick.showMood(moods.neutral)
```
* Drag a Music play sound effect block below the show mood block
* Change sound effect to
```block
music.playSoundEffect(sounds.communicationHello)
```
2 Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
## ~ hint
Note: Click here for help and more information about the programming blocks.
## ~
## Did It Work?
[IMG: Neutral Image Display, EV3 Brick]
Verify that the program you just created shows eyes on the Brick Display, and that the EV3 Brick played the sound “Hello!”
**Well done!**
## Connect a Large Motor
[IMG: EV3 Brick with hands connecting Large Motor to Port D]
Now you will learn to control the Large Motor.
Connect a Large Motor to Port D of your EV3 Brick using any of the connector cables.
## Create and Run This Program
[IMG: Program Blocks (see JavaScript below)]
1) Create the program shown here:
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeD.run(50, 1, MoveUnit.Rotations)
})
```
* Start a new program
* Drag a run large A motor block inside the on button block
* Change large A to large D motors.largeD.run(50)
* Click on the + sign
* Change to 1 rotation
2) Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
## Did It Rotate?
[IMG: Large Motor D w/Rotating “WHRRR,” Hand, EV3 Brick]
Confirm that your motor has turned one rotation at power level 50 before stopping.
Download and run the program as many times as you want in order to verify this, or tinker with different power levels and different rotations.
## Connect a Touch Sensor
[IMG: Hands connecting Touch Sensor to Port 1 on EV3 Brick]
We will now control the Large Motor using a Touch Sensor.
Keeping the Large Motor connected to **Port D**, connect a Touch Sensor to **Port 1** of your EV3 Brick.
## Modify Your Program
[IMG: Program Blocks (see JavaScript below)]
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
motors.largeD.run(50, 1, MoveUnit.Rotations)
})
```
1) Add a pause until touch 1 pressed Sensor block on top of the run large D Motor block
```block
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
```
2) Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
## Press the Touch Sensor
[IMG: Hand Touch Sensor Pressed & EV3 Brick & Large Motor]
Confirm that the Large Motor has turned one rotation AFTER you press the Touch Sensor.
Download and run the program as many times as you want in order to verify this, or tinker with different Touch Sensor and Large Motor values.
## Connect a Color Sensor
[IMG: Hand connecting Color Sensor to Port 4, Large Motor D, EV3 Brick]
Now we will try to control the Large Motor using another sensor.
Keeping the Large Motor connected to **Port D**, connect the Color Sensor to **Port 4**.
Modify Your Program
[IMG: Program Blocks (see JavaScript below)]
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
sensors.color3.pauseForColor(ColorSensorColor.Green)
motors.largeD.run(50, 1, MoveUnit.Rotations)
})
```
1) Using the same program, replace the pause until touch 1 block with a pause color 3 for color block
```block
sensors.color3.pauseForColor(ColorSensorColor.Green)
```
2) Select the color you want to detect (e.g., green).
3) Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
## Place a Colored Brick in Front of the Color Sensor
[IMG: Colored bricks in front of Color Sensor, hands, EV3 Brick]
Confirm that the Large Motor has turned one rotation AFTER the Color Sensor has detected the colored brick.
Download and run the program as many times as you want in order to verify this, or tinker with different Color Sensor and Large Motor values.
Click on the JavaScript tab and change the color the Color Sensor detects to Black, Blue, Green, Yellow, Red, White, or Brown. Use Title Case for the color names.
## Well Done!
[IMG: EV3 Driving Base]
You have now learned how to control some of the inputs and outputs of the EV3.

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# Use
[IMG: EV3 Driving Base full w/cuboid]
Build a robot and drive into the world of robotics!
In this project we will guide you through building a Driving Base Robot and programming it to move straight and turn. You will also build and Object Detector Module, and program it to detect an object. Its a good idea to have done the [Try](/getting-started/try) sequence first.
## Connect
[IMG: Apple Picker]
What if your school had a multipurpose robot? How would you use it?
Would you use it to clean the school or plant trees?
## Build Your Driving Base Robot
[IMG: EV3 Driving Base Building Instructions Cover Image]
* [Building instructions](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
## Make It Move
[IMG: Program Blocks (see JavaScript below)]
1) Create a program that makes the Driving Base move forward and stop at the finish line, which is 1 meter away.
Start by building this program:
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
})
```
* Drag a steer large B+C motor block inside the on button block
* Click on the + sign
* Change to 1 rotation
### ~ hint
Hint: You will have to modify the number of rotations until you find the number that matches the robot moving forward 1 meter and stopping.
### ~
2) Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
## Make It Turn
[IMG: Program Blocks (see JavaScript below)]
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeBC.steer(-50, 50, 1, MoveUnit.Rotations)
})
```
1) Create a new program that turns the Driving Base 180 degrees.
### ~ hint
Hint: You will have to modify the turn ratio and the number of rotations until the robot reaches 180 degrees.
### ~
2) Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
## Add an Ultrasonic Sensor to Your Driving Base
[IMG: EV3 Ultrasonic Sensor Driving Base Building Instructions Main Image]
* [building instructions](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-ultrasonic-sensor-driving-base-61ffdfa461aee2470b8ddbeab16e2070.pdf)
## Detect an Object
[IMG: Program Blocks (see JavaScript below)]
1 - Create a program that moves the Driving Base and makes it stop ``6`` cm from the Cuboid.
Create a new program
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeBC.tank(50, 50)
sensors.ultrasonic4.setThreshold(UltrasonicSensorEvent.ObjectDetected, 6)
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected);
motors.stopAll()
})
```
* Drag a tank large B+C motor block inside the on button block
* Drag a threshold Ultrasonic Sensor block and place below the motor block
* Drag a stop all motors block and place it below the sensor block
### ~ hint
Hint: You will have to modify the values of the Ultrasonic Sensor block until the robot reaches the desired position.
### ~
2) Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
Click on the JavaScript tab and change and test the number value of the Ultrasonic Sensor
```typescript
sensors.ultrasonic4.setThreshold(UltrasonicSensorEvent.ObjectDetected, 10)
```
[IMG: EV3 Ultrasonic Sensor Driving Base Building Instructions Main Image]
**Congratulations!**
You are ready to move on to the next steps.
Try a LEGO MINDSTORMS Design Engineering, Coding, or Maker activity.

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@ -1,3 +1,3 @@
{
"appref": "v"
"appref": "v0"
}

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# Coding in MakeCode
This guide helps users who are used to the LabView LEGO Minstorms editor quickly get familiar with using blocks in MakeCode.
## Snap together the blocks
Just like with LabView, blocks in the MakeCode editor can be dragged from the cabinet and snapped together
to create a sequence of program instructions.
Take a look a the LabView program below: it **starts**, turns on motor A, waits a second, and finally stops motor A.
![sequence of block](/static/labview/sequencing.png)
The blocks in MakeCode have similar functions and go together in the same way: they snap into the ``||loops:on start||`` block and then connect to each other vertically.
```blocks
motors.largeA.run(50)
pause(1000)
motors.largeA.stop()
```
Any block program can be converted to JavaScript and you can edit it as lines of code too.
```typescript
motors.largeA.run(50)
pause(1000)
motors.largeA.stop()
```
## Download to the EV3
Before you actually run your program on the @boardname@, you can first try it in the simulator. The MakeCode editor includes a simulator in the browser for you to test your code. You can make changes to your program and check them out it the simulator to make sure your code works the way want. The similator knows when you modify your code and it restarts automatically to run the new code.
Once you're ready to transfer your program to the @boardname@, click the ``|Download|`` button and follow the instructions.
## Single motors
This program controls a large motor on port A in several different ways. It sets just the speed and then sets speed for: an amount of time, angle of movement, and a number of rotations.
![Single motor blocks](/static/labview/motors.png)
```blocks
motors.largeA.run(50);
motors.largeA.run(50, 1000, MoveUnit.MilliSeconds);
motors.largeA.run(50, 360, MoveUnit.Degrees);
motors.largeA.run(50, 1, MoveUnit.Rotations);
motors.largeA.stop();
```
## Steering
The **steering** blocks let you to synchronize two motors at a precise rate. They can also specify the duration, angle, or number of rotations for the motors to turn.
![Steering blocks](/static/labview/steer.png)
```blocks
motors.largeBC.steer(0, 50);
motors.largeBC.steer(0, 50, 1000, MoveUnit.MilliSeconds);
motors.largeBC.steer(0, 50, 360, MoveUnit.Degrees);
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations);
motors.largeBC.stop();
```
## Tank
The **tank** blocks control the speed of two motors. These are commonly used for a differential drive robot. The blocks can also specify the duration, angle, or number of rotations.
![Tank block](/static/labview/tank.png)
```blocks
motors.largeBC.tank(50, 50);
motors.largeBC.tank(50, 50, 1000, MoveUnit.MilliSeconds);
motors.largeBC.tank(50, 50, 360, MoveUnit.Degrees);
motors.largeBC.tank(50, 50, 1, MoveUnit.Rotations);
motors.largeBC.stop();
```
## Coasting and braking
By default, all motors coast when any command used to move finishes. You can keep them from coasting with the ``||motors:set brake||`` block.
![Brake block](/static/labview/brake.png)
```blocks
motors.largeD.setBrake(true);
motors.largeD.run(50, 1, MoveUnit.Rotations)
```
## Inverting and regulating motors
If you wan to change the direction that a motor turns, use the ``||motors:set inverted||`` block.
![Brake block](/static/labview/invertmotor.png)
```blocks
motors.largeA.setInverted(true);
```
By default, the speed of motors is regulated. This means that if your robot goes up a hill,
the regulator will adjust the power to match the desired speed. You can disable this feature
using ``||motors:set regulated||``.
![Brake block](/static/labview/unregulatedmotor.png)
```blocks
motors.largeA.setRegulated(false);
```
## Brick
The **Brick** category has a number of blocks to display graphics on the brick screen.
![brick image](/static/labview/brickimage.png)
```blocks
brick.clearScreen()
brick.showImage(images.expressionsWink)
```
![brick status light](/static/labview/brickstatuslight.png)
```blocks
brick.setStatusLight(StatusLight.Off);
brick.setStatusLight(StatusLight.Red);
brick.setStatusLight(StatusLight.OrangePulse);
```
## Waiting (pausing)
It is quite common to have to wait for a task to finish or for a sensor state to change, such as a touch button pressed. The ``||loops:pause||`` and ``||sensors:pause until||`` blocks provide a way for your program to wait for a period of time.
![pause for time](/static/labview/pausefortime.png)
```blocks
motors.largeD.run(50)
pause(1000)
motors.largeD.stop();
```
![pause for touch](/static/labview/pausefortouch.png)
```blocks
motors.largeD.run(50)
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
motors.largeD.stop();
```
![pause for distance](/static/labview/pausefordistance.png)
```blocks
motors.largeD.run(50)
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear)
motors.largeD.stop();
```
You can also use the ``||loops:pause until||`` block to wait on any [boolean](/types/boolean) expression. As your program runs, it waits until the condition (expression) inside becomes true.
```blocks
motors.largeD.run(50)
pauseUntil(() => sensors.touch1.isPressed())
motors.largeD.stop()
```
## Loops
![Single loop](/static/labview/loopinfinite.png)
```blocks
forever(() => {
motors.largeD.run(50, 1, MoveUnit.Rotations);
motors.largeD.run(-50, 1, MoveUnit.Rotations);
})
```
![While loop](/static/labview/while.png)
```blocks
for(let i = 0; i < 10; i++) {
motors.largeD.run(50, 1, MoveUnit.Rotations);
motors.largeD.run(-50, 1, MoveUnit.Rotations);
}
let k = 0;
while(k < 10) {
motors.largeD.run(50, 1, MoveUnit.Rotations);
motors.largeD.run(-50, 1, MoveUnit.Rotations);
k++;
}
```
## Variables
![Variable block](/static/labview/speedoflightvar.png)
```blocks
let light = 0;
forever(function () {
light = sensors.color3.light(LightIntensityMode.Reflected);
motors.largeD.run(light)
})
```
## Concurrent loops
You can start up multiple ``||loops:forever||`` loops that will run at the same time. Actually, only the code in just one of the loops is really running at any exact moment in time. Each loop, though, gets a turn to run all of its code and this makes them run [_concurrently_](https://en.wikipedia.org/wiki/Concurrent_computing).
![Multiple loops running at the same time](/static/labview/multipleloops.png)
```blocks
forever(() => {
motors.largeD.run(50, 1, MoveUnit.Rotations);
motors.largeD.run(-50, 1, MoveUnit.Rotations);
})
forever(() => {
brick.showImage(images.eyesMiddleRight)
pause(1000)
brick.showImage(images.eyesMiddleLeft)
pause(1000)
})
```
## Conditional
The ``||logic:if||`` block allows you to run different code depending on whether some condition ([boolean](/types/boolean) expression) is `true` or `false`. Also, this is similar to the ``||loops:switch||`` block.
![Brake block](/static/labview/ife.png)
```blocks
forever(function() {
if(sensors.touch1.isPressed()) {
motors.largeD.run(50)
} else {
motors.largeD.stop()
}
})
```
## Random
The ``||math:pick random||`` block returns a random number selected from a range of numbers.
![Brake block](/static/labview/random.png)
```blocks
forever(function () {
motors.largeBC.steer(Math.randomRange(-5, 5), 50)
pause(100)
})
```

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@ -81,7 +81,7 @@ Study the program...what do you think the program will do?
motors.largeBC.steer(0, 20)
while (true) {
sensors.color3.pauseForColor(ColorSensorColor.Red)
motors.stopAllMotors()
motors.stopAll()
}
```
@ -148,7 +148,7 @@ while (true) {
motors.largeBC.steer(0, 20)
while (true) {
sensors.color3.pauseForColor(ColorSensorColor.Red)
motors.stopAllMotors()
motors.stopAll()
}
}
```
@ -162,7 +162,7 @@ while (true) {
motors.largeBC.steer(0, 20)
while (true) {
sensors.color3.pauseForColor(ColorSensorColor.Red)
motors.stopAllMotors()
motors.stopAll()
}
while (true) {
@ -183,7 +183,7 @@ while (true) {
motors.largeBC.steer(0, 20)
while (true) {
sensors.color3.pauseForColor(ColorSensorColor.Red)
motors.stopAllMotors()
motors.stopAll()
}
while (true) {
sensors.color3.pauseForColor(ColorSensorColor.Red)
@ -213,13 +213,13 @@ music.playSoundEffect(sounds.systemGeneralAlert)
}
while (true) {
while (true) { sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
motors.largeB.setSpeed(10)
motors.largeC.setSpeed(-10)
motors.largeB.run(10)
motors.largeC.run(-10)
}
while (true) {
sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
motors.largeA.setSpeed(-10)
motors.largeA.setSpeed(10)
motors.largeA.run(-10)
motors.largeA.run(10)
}
}
```
@ -235,13 +235,13 @@ You will need to constantly debug your program in order to make your robot trave
```blocks
while (true) {
while (true) { sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
motors.largeB.setSpeed(10)
motors.largeC.setSpeed(-10)
motors.largeB.run(10)
motors.largeC.run(-10)
}
while (true) {
sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
motors.largeB.setSpeed(-10)
motors.largeC.setSpeed(10)
motors.largeB.run(-10)
motors.largeC.run(10)
}
}
```

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# Make a Security Gadget
![Maker Make a Security Gadget Main Image](/static/lessons/make-a-security-gadget/lego-maker-security.jpg)
Invent a Security Gadget that will protect your belongings by warning you!
## Connect
Over time, people have come up with many different ways to help protect their personal belongings from theft. These inventions include simple alarm systems and even traps!
![Make a Security Gadget 3 Stock Footage Images](/static/lessons/make-a-security-gadget/lego-security-gadget.jpg)
Look at the photos and think about:
* What do you see?
* Can you see any new design opportunities?
* What problems can you see?
* How could you make use of the LEGO bricks, the EV3 Programmable Brick, motors, and sensors?
### Things Youll Need
* [LEGO MINDSTORMS Education EV3 Core Set](https://education.lego.com/enus/products/legomindstormseducationev3coreset/5003400)
Additional materials to add to your Security Gadget:
* String
* Arts and crafts materials such as:
>* Cardboard
>* Construction paper
>* Pipe cleaners
>* Plastic or paper cups
>* Recycled materials
>* Rubber bands
>* Wire
### Prior Knowledge
This activity uses sensor inputs. You may want to try the Use or Object Detection activity before this one. Or, you can start out with this activity and tinker with coding sensor inputs on your own.
### Defining the Problem
![LEGO Education Maker Design Process](/static/lessons/make-a-security-gadget/lego-security-gadget.jpg)
1. What problems did you imagine?
2. Pick one problem and explain it to a partner.
### Brainstorm
Now that you have defined a problem, start to generate ideas for solving it.
### ~hint
Some things to do while brainstorming:
* Use the bricks from the LEGO set to help you brainstorm or sketch your ideas on paper.
* The goal of brainstorming is to explore as many solutions as possible. You can use the tinkering examples in the Sample Solutions section below as inspiration for getting started.
* Share your ideas and get some feedback. It may lead to more ideas!
### ~
### Define the Design Criteria
1. You should have generated a number of ideas. Now select the best one to make.
2. Write out two or three specific design criteria your design must meet.
## Go Make
It is time to start making!
* Use the components from the LEGO® MINDSTORMS EV3 Core Set and additional materials to make your chosen solution.
* Test and analyze your design as you go and record any improvements that you make.
### Review and Revise Your Solution
* Have you managed to solve the problem that you defined?
* Look back at your design criteria. How well does your solution work?
* How can you improve your design?
### Communicate Your Solution
Now that you have finished you can:
* Make a sketch or take a photo or video of your model.
* Label the three most important parts and explain how they work.
* Share your work with others.
### Sample Solutions
#### Phone Protector
![Security Gadget Tinkering Example #1 Phone Stand](/static/lessons/make-a-security-gadget/lego-security-gadget.jpg)
This example program combined with the small model will sound an alarm if someone picks it up. The program activates an alarm when an object is lifted from the Touch Sensor.
1. Drag a ``||sensors:pause until touch||`` block and place it inside the ``||loops:forever||`` loop.
2. Drag a ``||music:play sound effect||`` block and place it below the ``||sensors:pause until||`` block.
3. Change the sound effect to ``mechanical horn1``.
![Tinkering Example #1 Programming Blocks (see JavaScript below)](/static/lessons/make-a-security-gadget/lego-security-gadget.jpg)
```blocks
forever(function () {
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
music.playSoundEffect(sounds.mechanicalHorn1)
})
```
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
#### Object Detection
![Security Gadget Tinkering Example #1 Mouse detector](/static/lessons/make-a-security-gadget/lego-security-gadget.jpg)
This example program combined with the small model will sound an alarm if someone (or something) crosses its path! The program activates an alarm when an object moves in front of the Ultrasonic Sensor.
![Tinkering Example #2 Programming Blocks (see JavaScript below)](/static/lessons/make-a-security-gadget/lego-security-gadget.jpg)
1. Drag a ``||sensors:pause until ultrasonic||`` block and place it inside the ``||loops:forever||`` loop.
2. Drag a ``||music:play sound effect||`` block and place it below the ``||sensors:pause until||`` block.
3. Change the sound effect to ``mechanical horn1``.
```blocks
forever(function () {
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected)
music.playSoundEffect(sounds.mechanicalHorn1)
})
```
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
### Well done!
Click [here](#) to try out some more projects!

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# Make a Sound Machine
![Maker Make a Sound Machine Main Image](/static/lessons/make-a-sound-machine/lego-maker-sound-machine-1.jpg)
Make a Sound Machine that can play a rhythm, music or just noise!
## Connect
Music is made up of a combination of sounds, notes and rhythm. A rhythm is a regular movement or repeated pattern of movements that can be used in many different ways. In mechanical machines, a rhythm can help keep a machine running smoothly. It can also be used to generate different sounds in music.
![Sound Machine 3 Stock Footage Images](/static/lessons/make-a-sound-machine/three-stock.jpg)
Look at the photos and think about:
* What do you see?
* Can you see any new design opportunities?
* What problems can you see?
* How could you make use of the LEGO bricks, the EV3 Programmable Brick, motors, and sensors?
### Things Youll Need
* [LEGO MINDSTORMS Education EV3 Core Set](https://education.lego.com/enus/products/legomindstormseducationev3coreset/5003400)
Additional materials to add to your Sound Machine:
* Small musical instruments, such as chimes, bells, and small drums
* Arts and crafts materials such as:
>* Cardboard
>* Construction paper
>* Pipe cleaners
>* Plastic or paper cups
>* Recycled materials
>* Rubber bands
>* Wire
### Prior Knowledge
This activity uses motor rotations and sensor inputs. You may want to try the Use or Object Detection activity before this one. Or, you can start out with this activity and tinker with coding motor and sensor inputs on your own.
### Defining the Problem
![LEGO Education Maker Design Process](/static/lessons/make-a-sound-machine/lego-maker-sound-machine.jpg)
1. What problems did you imagine?
2. Pick one problem and explain it to a partner.
### Brainstorm
Now that you have defined a problem, start to generate ideas for solving it.
### ~hint
Some things to do while brainstorming:
* Use the bricks from the LEGO set to help you brainstorm or sketch your ideas on paper.
* The goal of brainstorming is to explore as many solutions as possible. You can use the tinkering examples in the Sample Solutions section below as inspiration for getting started.
* Share your ideas and get some feedback. It may lead to more ideas!
### ~
### Define the Design Criteria
* You should have generated a number of ideas. Now select the best one to make.
* Write out two or three specific design criteria your design must meet.
## Go Make
It is time to start making!
* Use the components from the LEGO® MINDSTORMS EV3 Core Set and additional materials to make your chosen solution.
* Test and analyze your design as you go and record any improvements that you make.
Review and Revise Your Solution
* Have you managed to solve the problem that you defined?
* Look back at your design criteria. How well does your solution work?
* How can you improve your design?
Communicate Your Solution
Now that you have finished you can:
* Make a sketch or take a photo or video of your model.
* Label the three most important parts and explain how they work.
* Share your work with others.
## Sample Solutions
### Rhythm Maker
![Sound Machine Tinkering Example #1](/static/lessons/make-a-sound-machine/lego-maker-sound-machine.jpg)
This example program combined with the small model will make a beat and rhythm on any surface when the program is run.
![Tinkering Example #1 Programming Blocks (see JavaScript below)](/static/lessons/make-a-sound-machine/lego-maker-sound-machine.jpg)
1. Drag a run ``||motors:large motor A||`` block inside the ``||loops:forever||`` loop.
2. Press the **(+)**.
3. Change the rotations to `2`.
4. Drag a ``||loops:pause||`` block and place it under the motor block.
5. Change the duration to ``200`` ms.
6. Drag a ``||run large motor A||`` block inside the ``||loops:forever||`` loop.
7. Press the **(+)**.
8. Change the power to `100`.
9. Change the rotations to `1`.
```blocks
forever(function () {
motors.largeA.run(50, 2, MoveUnit.Rotations)
pause(200)
motors.largeA.run(100, 1, MoveUnit.Rotations)
})
```
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
### Color Sensor Sounds
![Sound Machine Tinkering Example #1](/static/lessons/make-a-sound-machine/lego-maker-sound-machine.jpg)
You can also tinker with the use of sensors.
![Tinkering Example #2 Programming Blocks (see JavaScript below)](/static/lessons/make-a-sound-machine/lego-maker-sound-machine.jpg)
1. Drag an ``||logic:if else||`` Logic block and place it inside the ``||loops:forever||`` loop.
2. Drag a ``||sensors:pause color sensor||`` block and place it inside the ``||logic:if true then||`` block.
3. Change the color to ``blue``.
4. Drag a ``||music:play tone||`` block and place under the sensor block.
5. Change the tone to ``Middle G`` (392 Hz).
6. Drag a ``||sensors:pause color sensor||`` block and place it inside the ``||logic:else||`` block.
7. Change the color to ``red``.
8. Drag a ``||music:play tone||`` block and place under the new sensor block.
9. Change the tone to ``High C`` (523 Hz).
10. Press the **(+)**.
11. Drag a ``||sensors:pause color sensor||`` block and place it inside the ``||logic:else if||`` block.
12. Change the color to ``green``.
13. Drag a ``||music:play tone||`` block and place under the new sensor block.
14. Change the tone to ``High D`` (587 Hz).
```blocks
forever(function () {
if (true) {
sensors.color3.pauseForColor(ColorSensorColor.Blue)
music.playTone(392, music.beat(BeatFraction.Whole))
} else if (false) {
sensors.color3.pauseForColor(ColorSensorColor.Red)
music.playTone(523, music.beat(BeatFraction.Half))
} else {
sensors.color3.pauseForColor(ColorSensorColor.Green)
music.playTone(587, music.beat(BeatFraction.Half))
}
})
```
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
### Well done!
Click [here](#) to try out some more projects!

View File

@ -51,7 +51,7 @@ The ``||motors:tank large B+C||`` block will run for `9` rotations when the **ce
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
motors.stopAllMotors()
motors.stopAll()
```
## Program 3 @fullscreen
@ -63,7 +63,7 @@ The ``||motors:tank large B+C||`` will run for `9` rotations when the **center**
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
motors.stopAllMotors()
motors.stopAll()
brick.showString("30 cm", 1)
```

View File

@ -9,39 +9,20 @@ These six activities require the LEGO® MINDSTORMS® Education EV3 Core Set (455
```codecard
[
{
"name": "Sound Machine",
"name": "Make A Sound Machine",
"description": "Create instruments with your EV3 Brick!",
"url":"/maker/sound-machine",
"cardType": "example",
"imageUrl": "/static/maker/sound-machine.png"
"imageUrl": "/static/lessons/make-a-sound-machine.png",
"cardType": "side"
},
{
"name": "Sound Of Color",
"description": "Play different sounds based on the color",
"url":"/maker/sound-of-color",
"cardType": "example",
"imageUrl": "/static/maker/sound-of-color.png"
},
{
"name": "Security Gadget",
"description": "Raise the alarm when your brick is lifted!",
"name": "Make A Security Gadget",
"description": "TBD",
"url":"/maker/security-gadget",
"cardType": "example",
"imageUrl": "/static/maker/security-gadget.png"
},
{
"name": "Intruder Detector",
"description": "Raise the alarm when an intruder sneaks in",
"url":"/maker/intruder-detector",
"cardType": "example",
"imageUrl": "/static/maker/intruder-detector.png"
},
{
"name": "Puppet",
"description": "Build an automated puppet",
"url":"/maker/puppet",
"cardType": "example",
"imageUrl": "/static/maker/puppet.png"
"imageUrl": "/static/lessons/make-a-security-device.png",
"cardType": "side"
}
]
```

View File

@ -3,13 +3,13 @@
Use this program with the Programmable Brick and Large Motor.
```blocks
loops.forever(function () {
motors.largeA.setSpeed(30)
loops.pause(100)
forever(function () {
motors.largeA.run(30)
pause(100)
motors.largeA.stop()
music.playSoundEffectUntilDone(sounds.animalsCatPurr)
motors.largeA.setSpeed(-30)
loops.pause(100)
motors.largeA.run(-30)
pause(100)
motors.largeA.stop()
})
```

View File

@ -3,10 +3,10 @@
This example program combined with the small model will make a beat and rhythm on any surface when the program is run.
```blocks
loops.forever(function () {
motors.largeA.setSpeed(50)
loops.pause(200)
motors.largeA.setSpeed(100)
loops.pause(200)
forever(function () {
motors.largeA.run(50)
pause(200)
motors.largeA.run(100)
pause(200)
})
```

View File

@ -1,11 +1,24 @@
# Reference
```namespaces
music.playSoundEffect(sounds.animalsCatPurr);
sensors.color(null);
motors.stopAll();
brick.showMood(moods.sleeping);
```
## Advanced
```namespaces
console.log("");
control.runInParallel(function(){});
```
## See Also
[brick](/reference/brick),
[touch sensor](/reference/sensors/touch-sensor),
[color sensor](/reference/sensors/color-sensor)
[sensors](/reference/sensors),
[motors](/reference/motors),
[music](/reference/music),
[control](/reference/control),
[console](/reference/console)

View File

@ -20,7 +20,7 @@ brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
brick.buttonEnter.pauseUntil(ButtonEvent.Bumped);
brick.buttonEnter.isPressed()
brick.buttonEnter.wasPressed()
brick.setLight(BrickLight.Red);
brick.setStatusLight(StatusLight.Red);
```
## Other

View File

@ -16,18 +16,18 @@ Show the battery level percentage on the screen. Also, show a green light if the
```blocks
let battery = 0;
loops.forever(function() {
forever(function() {
brick.showString("Battery level:", 1)
brick.showNumber(battery, 2)
battery = brick.batteryLevel();
if (battery > 15)
{
brick.setLight(BrickLight.Green);
brick.setStatusLight(StatusLight.Green);
} else if (battery > 5) {
brick.setLight(BrickLight.Orange);
brick.setStatusLight(StatusLight.Orange);
} else {
brick.setLight(BrickLight.RedPulse)
brick.setStatusLight(StatusLight.RedPulse)
}
loops.pause(30000)
pause(30000)
})
```

View File

@ -32,13 +32,13 @@ Set the brick light to green when the `down` is pressed. When the button is not
```blocks
let isRed = false;
loops.forever(function() {
forever(function() {
if (brick.buttonLeft.isPressed()) {
brick.setLight(BrickLight.Green);
brick.setStatusLight(StatusLight.Green);
isRed = false;
} else {
if (!isRed) {
brick.setLight(BrickLight.Red);
brick.setStatusLight(StatusLight.Red);
isRed = true;
}
}

View File

@ -16,7 +16,7 @@ Your @boardname@ has touch sensors that work like buttons. Instead of saying `en
```block
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
brick.setLight(BrickLight.Orange);
brick.setStatusLight(StatusLight.Orange);
});
```

View File

@ -35,9 +35,9 @@ Set the brick light to green if the `right` button was pressed before the `left`
```blocks
brick.buttonLeft.onEvent(ButtonEvent.Bumped, function() {
if (brick.buttonRight.wasPressed()) {
brick.setLight(BrickLight.Green)
brick.setStatusLight(StatusLight.Green)
} else {
brick.setLight(BrickLight.Off)
brick.setStatusLight(StatusLight.Off)
}
})
```

View File

@ -16,7 +16,7 @@ brick.showString("self-destruct in:", 2);
brick.showString("seconds", 5);
for (let i = 0; i < 10; i++) {
brick.showNumber(10 - i, 4);
loops.pause(1000);
pause(1000);
}
brick.clearScreen();
```

View File

@ -3,7 +3,7 @@
Set the light on the brick to a solid or flashing color.
```sig
brick.setLight(BrickLight.Red);
brick.setStatusLight(StatusLight.Red);
```
## Parameters
@ -24,14 +24,14 @@ brick.setLight(BrickLight.Red);
Repeatedly show a different color pattern for the brick light.
```blocks
loops.forever(function () {
brick.setLight(BrickLight.Orange)
loops.pause(1000)
brick.setLight(BrickLight.GreenFlash)
loops.pause(2000)
brick.setLight(BrickLight.RedPulse)
loops.pause(2000)
brick.setLight(BrickLight.Off)
loops.pause(500)
forever(function () {
brick.setStatusLight(StatusLight.Orange)
pause(1000)
brick.setStatusLight(StatusLight.GreenFlash)
pause(2000)
brick.setStatusLight(StatusLight.RedPulse)
pause(2000)
brick.setStatusLight(StatusLight.Off)
pause(500)
})
```

15
docs/reference/console.md Normal file
View File

@ -0,0 +1,15 @@
# Console
Output text and data values to the console.
```cards
console.log("");
console.logValue("x", 0);
console.sendToScreen();
```
## See also
[log](/reference/console/log),
[log value](/reference/console/log-value),
[send to screen](/reference/console/send-to-screen)

View File

@ -0,0 +1,26 @@
# send To Screen
Direct the console output to go to the @boardname@ screen.
```sig
console.sendToScreen();
```
A "console" is a place for a user to see special messages from a device. It could be something connected to a serial port, a display that shows text, or even a text file. A console is typically used as a place to send information that is added to a message _log_ (a record of messages that are sent from a device). Your program can send log messages using the [console](/reference/console) functions. The MakeCode editor has a console view that lets you see the console output when your program runs in the simulator.
On the @boardname@, the screen can serve as a console too and you can make your console output go there. Before using the console log functions, set the screen as the console output location.
## Example
Direct the console output to go to the screen. Show 20 values on the screen. Use the up and down buttons to scroll through the values.
```blocks
console.sendToScreen()
for (let index = 0; index <= 20; index++) {
console.logValue("index", index)
}
```
## See also
[log](reference/console/log), [log value](/reference/console/log-value)

33
docs/reference/control.md Normal file
View File

@ -0,0 +1,33 @@
# Control
Program controls and events.
```cards
control.millis();
control.runInParallel(() => {
});
control.reset();
control.waitMicros(4);
control.deviceSerialNumber();
```
## Timer
```cards
control.timer1.reset()
control.timer1.pauseUntil(5)
control.timer1.millis()
control.timer1.seconds()
```
## Advanced #advanced
```cards
control.raiseEvent(0, 0);
control.onEvent(0, 0, () => {
});
control.assert(false, 0);
control.panic(0);
```

View File

@ -0,0 +1,12 @@
# @extends
## Example #example
Stop the program if the gyro dectects an angle greater than 45 degrees.
```blocks
forever(function () {
control.assert(sensors.gyro2.angle() > 45, 15)
pause(300)
})
```

View File

@ -0,0 +1,9 @@
# @extends
## Example #example
Log the device serial number to the console.
```blocks
console.logValue("serialnumber", control.deviceSerialNumber());
```

View File

@ -0,0 +1,25 @@
# @extends
# Example #example
Register two events coming from source `22`. Make the brick status light up when
the events of `0` and `1` are _raised_.
```blocks
const statusLighter = 22;
control.runInParallel(() => {
for (let i = 0; i < 2; i++) {
pause(1000);
control.raiseEvent(statusLighter, i);
}
})
control.onEvent(statusLighter, 0, () => {
brick.setStatusLight(StatusLight.OrangePulse)
})
control.onEvent(statusLighter, 1, () => {
brick.setStatusLight(StatusLight.GreenPulse)
})
```

View File

@ -0,0 +1,13 @@
# @extends
## Example #example
Send a 'code red' error that you created to the error display if the brick crashes into a wall.
```blocks
let codeRed = 1
let codeBlue = 2
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
control.panic(codeRed)
})
```

View File

@ -0,0 +1,25 @@
# @extends
# Example #example
Register two events coming from source `22`. Make the brick status light up when
the events of `0` and `1` are _raised_.
```blocks
const statusLighter = 22;
control.runInParallel(() => {
for (let i = 0; i < 2; i++) {
pause(1000);
control.raiseEvent(statusLighter, i);
}
})
control.onEvent(statusLighter, 0, () => {
brick.setStatusLight(StatusLight.OrangePulse)
})
control.onEvent(statusLighter, 1, () => {
brick.setStatusLight(StatusLight.GreenPulse)
})
```

View File

@ -0,0 +1,61 @@
# @extends
## Separate tasks #tasks
As an example, you could have a small task that checks the battery level and gives a warning when it drops below 15 percent. This is placed inside a ``||control:run in parallel||`` block:
```block
let powerCheck = false;
control.runInParallel(() => {
while (!powerCheck) {
if (brick.batteryLevel() <= 15) {
brick.setStatusLight(StatusLight.RedFlash)
powerCheck = true;
} else {
pause(5000);
}
}
})
```
The code the main program just drives the brick in a constant pattern until the battery check in the parallel task says that the battery level is too low.
```block
let powerCheck = false;
while (!powerCheck) {
motors.largeBC.tank(50, 50, 5, MoveUnit.Seconds)
motors.largeBC.steer(5, 50, 6, MoveUnit.Rotations)
}
motors.stopAll()
```
## #example
Tank the brick in a pattern until the battery warning variable is set. Have a separate task check the battery level and set a warning variable when the level is below `5` percent.
```blocks
let powerCheck = false;
control.runInParallel(() => {
while (!powerCheck) {
if (brick.batteryLevel() < 5) {
powerCheck = true;
} else {
pause(5000);
}
}
})
while (!powerCheck) {
motors.largeBC.tank(20, 20, 5, MoveUnit.Seconds)
motors.largeBC.steer(15, 20, 6, MoveUnit.Rotations)
motors.largeBC.tank(40, 40, 5, MoveUnit.Seconds)
motors.largeBC.steer(-10, 20, 3, MoveUnit.Rotations)
}
motors.stopAll()
```
## See also #seealso
[forever](/reference/loops/forever)

View File

@ -0,0 +1,8 @@
# Timer
```cards
control.timer1.reset()
control.timer1.pauseUntil(5)
control.timer1.millis()
control.timer1.seconds()
```

View File

@ -0,0 +1,25 @@
# millis
Get the amount of time counted by the timer in milliseconds.
The timer count begins from `0` when you program starts or is [reset](/reference/control/timer/reset).
## Returns
* a [number](/types/number) that is the amount of time elapsed, in milliseconds, since the timer was started or reset.
## Example
Find out how many milliseconds go by between presses of the `down` button on the brick.
```blocks
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
brick.showValue("DownButtonTime", control.timer1.millis(), 1)
control.timer1.reset()
})
```
## See also
[seconds](/reference/control/timer/seconds), [reset](/reference/control/timer/reset)

View File

@ -0,0 +1,32 @@
# pauseUntil
Pause until the timer counts up to a number of milliseconds.
```sig
control.timer1.pauseUntil(0)
```
When code in a block comes to a **pauseUntil**, it will wait until the timer count reaches the number of milliseconds you say. Code in blocks like **forever** and **runInParallel** will keep running while the current code is paused.
The time number you give is the number of milliseconds past the running timer count. If the timer is currently at `25000` milliseconds and you want to pause for `10` seconds, then use a pause time of `35000`. If you want your pause time number to match the actual wait time, then [reset](/reference/control/timer/reset) the timer first.
## Parameters
* **ms**: the [number](/types/number) of milliseconds that you want the timer to count up to. For seconds, convert to milliseconds: 100 milliseconds = 1/10 second and 1000 milliseconds = 1 second.
## Example
Pause between messages on the screen by `5` seconds.
```blocks
brick.clearScreen()
brick.showString("Testing my pause...", 1)
let startTime = control.timer1.millis()
brick.showValue("StartTime", startTime, 3)
control.timer1.pauseUntil(startTime + 5000)
brick.showValue("EndTime", control.timer1.millis() - startTime, 4)
```
## See also
[millis](/reference/control/timer/millis), [reset](/reference/control/timer/reset)

View File

@ -0,0 +1,49 @@
# reset
Reset the elapsed time of the timer back to `0`.
```sig
control.timer1.reset()
```
A timer starts counting from `0` when your program starts. It's time value always gets larger as your program runs. Maybe you want to meausure how long some task takes to finish or you want to do some action only for a little while. A timer can keep track of the time it takes to do it.
Resetting the timer sets the time value to `0` so the next time you check the time it's exactly the amount of time that has _elapsed_. Otherwise, you need to remember a start time value and then subtract it from the current time.
## Examples
### Press time
Find out how much time goes by between presses of the `enter` button on the brick.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
brick.showValue("PressTime", control.timer1.seconds(), 1)
control.timer1.reset()
})
```
### Difference timer
Use a difference timer and compare it to a timer that resets. Use the ``left`` button to start timing and the ``right`` button to stop.
```blocks
let startTime = 0
let timing = false
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
brick.clearScreen()
brick.showString("Starting timers...", 1)
startTime = control.timer1.seconds()
control.timer2.reset()
timing = true
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
if (timing) {
brick.clearScreen()
brick.showString("Timer results...", 1)
brick.showValue("timer 1", control.timer1.seconds() - startTime, 3)
brick.showValue("timer 2", control.timer2.seconds(), 4)
timing = false;
}
})
```

View File

@ -0,0 +1,25 @@
# seconds
Get the amount of time counted by the timer in seconds.
The timer count begins from `0` when you program starts or is [reset](/reference/control/timer/reset). The number of seconds returned also includes milliseconds if there is a fractional part of a second too.
## Returns
* a [number](/types/number) that is the amount of time elapsed, in seconds, since the timer was started or reset.
## Example
Find out how many seconds go by between presses of the `down` button on the brick.
```blocks
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
brick.showValue("DownButtonTime", control.timer1.seconds(), 1)
control.timer1.reset()
})
```
## See also
[millis](/reference/control/timer/millis), [reset](/reference/control/timer/reset)

View File

@ -0,0 +1,17 @@
# @extends
## Example #example
Use the a wait and the timer to generate a crazy number.
```blocks
let crazy = 0
for (let i = 0; i < 100; i++) {
control.waitMicros(100)
crazy = control.millis()
crazy += control.deviceSerialNumber()
if (crazy != 0) {
crazy = crazy / 1000000
}
}
```

24
docs/reference/motors.md Normal file
View File

@ -0,0 +1,24 @@
# Motors
## Motion
```cards
motors.largeA.run(50)
motors.largeAB.tank(50, 50)
motors.largeAB.steer(0, 50)
motors.largeA.pauseUntilReady()
motors.largeA.setBrake(false)
motors.largeA.setInverted(true)
motors.largeA.setRegulated(false)
motors.largeA.stop()
motors.largeA.reset()
motors.stopAll()
```
## Counters
```cards
motors.largeA.speed()
motors.largeA.angle()
motors.largeA.tacho()
motors.largeA.clearCounts()
```

View File

@ -0,0 +1,31 @@
# angle
Get the current angle of the motor's rotation in degrees.
```sig
motors.largeA.angle()
```
When a motor is started for the first time, or after a reset, it's angle of rotation starts at `0` degrees. A complete rotation (a turn in a full circle) is `360` degrees. At `360` degrees, the motor angle doesn't go back to `0` but keeps counting in degrees. So, one and a half turns adds up to `540` degrees of total rotation.
## Returns
* a [number](/types/number) which is the current angle of rotation for the motor.
## Example
Reset the motor connected to port **A** and run it for for 2 seconds at a speed of `45`. Stop and get the current angle of rotation.
```blocks
let motorAngle = 0;
motors.largeA.reset()
motors.largeA.run(45)
pause(2000)
motors.largeA.stop()
motorAngle = motors.largeA.angle()
```
## See also
[tacho](/reference/motors/motor/tacho), [speed](/reference/motors/motor/speed),
[reset](/reference/motors/motor/reset), [clear counts](/reference/motors/motor/clear-counts)

View File

@ -0,0 +1,35 @@
# clear Counts
Set all counters for the motor back to zero.
```sig
motors.largeA.clearCounts()
```
The counters for a motor are: **tacho**, **angle**, and **speed**. Each of these counters is set to start counting from `0` again. This is a way to begin new counts without having to reset the motor.
## Example
See if the motor turns the same number of times for each of two count periods. Run the motor connected to port **A** twice for 10 seconds and compare the tacho counts.
```blocks
let tachoCount = 0;
motors.largeA.reset()
motors.largeA.run(50)
pause(10000)
tachoCount = motors.largeA.tacho()
motors.largeA.clearCounts()
motors.largeA.run(50)
pause(10000)
if (tachoCount == motors.largeA.tacho()) {
brick.showString("Motor turns equal.", 1)
} else {
brick.showString("Motor turns NOT equal.", 1)
}
motors.largeA.stop()
```
## See also
[tacho](/reference/motors/motor/tacho), [angle](/reference/motors/motor/angle),
[speed](/reference/motors/motor/speed), [reset](/reference/motors/motor/reset)

View File

@ -0,0 +1,30 @@
# reset
Reset the motor's speed setting and it's counters.
```sig
motors.largeA.reset()
```
The motor's speed is set back to `0` and the **tacho**, **angle**, and **speed** counters are set to `0`.
## Example
See what the angle count is when a motor is stopped. Then, try it again after a reset.
```blocks
motors.largeA.run(30)
pause(2000)
motors.largeA.stop()
brick.showString("Angle count:", 1)
brick.showNumber(motors.largeA.angle(), 2)
motors.largeA.run(30)
pause(2000)
motors.largeA.reset()
brick.showString("Angle count:", 4)
brick.showNumber(motors.largeA.angle(), 5)
```
## See also
[stop](/reference/motors/motor/stop), [clear counts](/reference/motors/motor/clear-counts)

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@ -0,0 +1,96 @@
# run
Set the rotation speed of the motor as a percentage of maximum speed.
```sig
motors.largeA.run(50)
```
The speed setting is a pecentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
If you use just the **speed** number, the motor runs continously and won't stop unless you tell it to. You can also give a value for a certain amount of distance you want the motor to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**.
## ~hint
If you use a number of milliseconds as movement units, then you don't need to include the unit type.
To run the motor for 500 milliseconds:
```block
motors.largeA.run(50, 500)
```
## ~
Here is how you use each different movement unit to run the motor for a fixed rotation distance.
```blocks
// Run motor for 700 Milliseconds.
motors.largeA.run(25, 700, MoveUnit.MilliSeconds);
// Run motor for 700 Milliseconds again but no units specified.
motors.largeA.run(25, 700);
// Run the motor for 45 seconds
motors.largeA.run(50, 45, MoveUnit.Seconds);
// Turn the motor for 270 degrees
motors.largeA.run(50, 270, MoveUnit.Degrees)
// Turn the motor at full speed for 9 full rotations
motors.largeA.run(100, 9, MoveUnit.Rotations);
```
## Parameters
* **speed**: a [number](/types/number) that is the percentage of full speed. A negative value runs the motor in the reverse direction.
* **value**: the [number](/types/number) of movement units to rotate for. A value of `0` means run the motor continuously.
* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
## ~hint
** Reverse is negative speed**
Turning the motor in the opposite direction (reverse) is simple. Reverse is just a negative speed setting. To drive the motor in reverse at 25% speed:
```block
motors.largeB.run(-25)
```
## ~
## Examples
### Drive the motor for 20 seconds
Run the motor connected to port **A** continuously. Pause 20 seconds and then stop the motor.
```blocks
motors.largeA.run(75)
pause(20000)
motors.largeA.stop()
```
### Backwards motion
Run the motor connected to port **A** in reverse. Pause 5 seconds and then stop the motor.
```blocks
motors.largeA.run(-60)
pause(5000)
motors.largeA.stop()
```
### Run the motor for 35 rotations
Run the motor connected to port **B** for 35 full rotations and then stop.
```blocks
motors.largeB.run(50, 35, MoveUnit.Rotations)
```
## See also
[tank](/reference/motors/synced/tank), [steer](/reference/motors/synced/steer), [stop](/reference/motors/motor/stop)

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# set Brake
Set the brake on the motor so it won't turn when it has no power.
```sig
motors.largeA.setBrake(false)
```
When a the motor is stopped, it can still rotate if an external force is applied to it. This can happen, for example, if your're tanking your brick on a inclined surface and stop the motors. Gravity will push down on the brick and might cause it to start rolling again. You can prevent this movement by setting the brake.
Also, you can use the brake to do simple skid steering for your brick.
## Paramters
* **brake**: a [boolean](/types/boolean) value which is either `true` to set the brake on or `false` to set the brake off.
## Example
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and set the brake.
```blocks
motors.largeA.run(30)
pause(2000)
motors.largeA.stop()
motors.largeA.setBrake(true)
```
## See also
[stop](/reference/motors/motor/stop)

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# set Reversed
Change the direction of rotation for a motor.
```sig
motors.largeA.setInverted(true)
```
You use a positive value (some number greater than `0`) to drive you motor in the default direction. If you're using a motor in a way that makes more sense for your program to use a negative speed setting for that direction, you can reverse the speed range.
## Paramters
* **reversed**: a [boolean](/types/boolean) value that is `false` if the motor will use a speed value between `0` and `100` to turn in the default direction. If `true`, the motor uses a speed value between `0` and `-100` to turn in the default direction.
## Example
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and switch the direciton of rotation. Run the motor at a speed of `-30`. Watch and see if the motor turns in the same direction as before.
```blocks
motors.largeA.run(30)
pause(2000)
motors.largeA.stop()
pause(2000)
motors.largeA.setInverted(true)
motors.largeA.run(-30)
pause(2000)
motors.largeA.stop()
```
## See also
[stop](/reference/motors/motor/stop)

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# set Regulated
Tell a motor to regulate its speed or not.
```sig
motors.largeA.setRegulated(true)
```
In order for a motor to always rotate at a constant speed it needs regulation. This means that the motor control electronics need to continously measure how much rotation has happened. The controller takes several rotation counts for a small amount of time and compares them to see if the speed is changing. The output power is adjusted if the controller detects that the motor is running too slow or too fast.
If it's not regulated, your motor can change from the speed that you've set for it. Some examples are if your brick is driving forward and bumps into an object or it drives up a slope creating more load on the motor. In theses situations, if your motor speed is regulated, the controller will boost the power to the motor to keep it's speed from slowing down. Another example is when you run the motors to drive your brick down a slope. In this case, the motors would go faster than the speed you set for them if not regulated. To regulate this the controller reduces the power output to the motors to keep the brick from going faster.
Motor regulation is always set to **ON** when your program first starts or the motor is reset.
## Paramters
* **value**: a [boolean](/types/boolean) value which means that the motor speed is regulated if `true`. The motor speed is not regulated when this is `false`.
## Example
Turn off the speed regulation for the motor connected to port **A**.
```blocks
motors.largeA.setRegulated(false)
motors.largeA.run(75)
pause(20000)
motors.largeA.stop()
```
## See also
[run](/reference/motors/motor/run), [stop](/reference/motors/motor/stop)

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# speed
Get the current speed of motor rotation as a percentage of maximum speed.
```sig
motors.largeA.speed()
```
The actual speed of the motor is the same or very close to it's current speed setting when the motor is regulated. If not regulated, the actual speed can change from the speed you told it to run at (your desired or _set point_ speed) when a force, or load, is applied to it.
## Returns
* a [number](/types/number) which is the motor's current speed. This value is a percentage of maximum speed from `0` to `100`. This number is negative, like `-27`, if the direction of rotation is in reverse.
## Example
Turn speed regulation off and report the actual speed of the large motor in the forward direction. Occasionally touch the wheel on the motor to see if it changes the speed.
```blocks
motors.largeA.setRegulated(false)
motors.largeA.run(55)
brick.showString("Actual speed:", 1)
for (let i = 0; i < 30; i++) {
pause(500)
brick.showNumber(motors.largeA.speed(), 3)
}
motors.largeA.stop()
```
## See also
[tacho](/reference/motors/motor/tacho), [speed](/reference/motors/motor/speed),
[reset](/reference/motors/motor/reset), [clear counts](/reference/motors/motor/clear-counts)

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# stop
Stop the motor.
```sig
motors.largeA.stop()
```
The motor stops but any motion caused from previously running the motor continues until it runs down. If you are driving your brick and then stop the motors, it will coast for awhile before stopping. If you want the brick to stop right away, use ``||motors:set brake||`` to stop it.
## Example
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and wait for 2 seconds, then continue at a speed of `50`.
```blocks
motors.largeA.run(30)
pause(2000)
motors.largeA.stop()
pause(2000)
motors.largeA.run(50)
```
## See also
[set brake](/reference/motors/motor/set-brake), [reset](/reference/motors/motor/reset),

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# tacho
Get the current number of degress of rotation.
```sig
motors.largeA.tacho()
```
The motors that come with your @boardname@ have a way to detect their own turning motion. They count the amount of motor rotation in degrees. The motor will count each degree of angle rotation up to 360 degrees for a full rotation. As the motor continues to turn, the _tacho_ count keeps adding up the degrees even past one full rotation. So, if the motor makes 3 complete rotations, the count will be 1080.
The name _tacho_ comes from the first part of the word [tachometer](https://en.wikipedia.org/wiki/Tachometer) which is a device to measure how fast something is turning. The motor controller in the brick uses the tacho count to regulate the motor's speed.
## ~hint
**Measure RPM**
A standard way to know how fast a motor is turning is by measuring its _revolutions per minute_ (rpm). One revolution is the same thing as a rotation, or one turn. How do you measure rpm? Well, here's a simple way:
1. Record the current tacho count
2. Run the motor for 60 seconds
3. Get the tacho count again
4. Subtract the first tacho count from the second one
5. Divide that number by `360`
## ~
## Returns
* a [number](/types/number) which is the total count of degrees of rotation that the motor has turned since it was first started or reset.
## Example
Run the motor connected to port **A** at half speed for 5 seconds. Display the number of full rotations on the screen.
```blocks
motors.largeA.run(50)
pause(5000)
motors.largeA.stop()
brick.showString("Motor rotations:", 1)
brick.showNumber(motors.largeA.tacho() / 360, 3)
motors.largeA.run(50)
```
## See also
[angle](/reference/motors/motor/tacho), [speed](/reference/motors/motor/speed),
[set regulated](/reference/motors/motor/set-regulated),
[reset](/reference/motors/motor/reset), [clear counts](/reference/motors/motor/clear-counts)

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# stop All Motors
Stops all motors currently running on the brick.
```sig
motors.stopAll();
```
The motors stops but any motion caused from previously running the motors continues until it runs down. If you are driving your brick and then stop the motors, it will coast for awhile before stopping.
## Example
Tank the @boardname@ forward at half speed for 5 seconds and then stop.
```blocks
motors.largeAB.tank(50, 50);
pause(5000);
motors.stopAll();
```
## See also
[stop](/reference/motors/motor/stop),
[reset](/reference/motors/motor/reset),
[set brake](/reference/motors/motor/set-brake)

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# steer
Steer the brick in one direction using a turn ratio between two motors.
```sig
motors.largeAB.steer(0, 0)
```
A brick driving with two motors can steer itself by changing the speed of one motor compared to the speed of the other. To make a slow turn to the left, you might make the right motor run slightly faster than the left one. To make a fast, or sharp, turn to the right, the left motor could run at least twice as fast as the right one.
The @boardname@ steers by using a percentage value of _follow_ for one of the motors. This means that the motor in the turn direction will rotate slower than the other. It is the _follower_ motor and the other motor is the _drive_ motor. The drive motor runs at a percentage of full speed set in **speed**. The follower motor runs at a percentage of speed of the drive motor. So, it runs at a percentage of a percentage of full speed.
To make the turn happen you give a _turn ratio_ which is a percentage value of steer to the left or right. If you want to steer to the left at 30% of the of the drive motor speed, use the value of `-30` for **turnRatio**. Left turns use negative values and right turns use positive values. A really sharp turn to the right might use a turn ratio value of `80`.
## Speed and distance
The speed setting is a pecentage of the motor's full speed. Full speed is the speed that the motors run when the brick supplies maximum output voltage to the port.
If you use just the **speed** number, the motors run continously and won't stop unless you tell them to. You can also give a value for a certain amount of distance you want the motors to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**. Also, if you use a number of milliseconds as movement units, then you don't need to include the unit type. The description in [run](/reference/motors/motor/run) shows how to use different movement units.
## Parameters
* **turnRatio**: a [number](/types/number) that is the percentage of speed of the drive motor. The follower motor runs at this speed. A negative number steers to the left and a positive number steers to the right. This is a number between `-100` and `100`.
* **speed**: a [number](/types/number) that is the percentage of full speed. A negative value runs the motors in the reverse direction. This is the speed that the drive motor runs at.
* **value**: the [number](/types/number) of movement units to rotate for. A value of `0` means run the motor continuously.
* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
## ~hint
** Reverse is negative speed**
Steering the brick backwards (in reverse) is simple. Reverse is just a negative speed setting. To steer the brick to the left in reverse at 75% speed:
```block
motors.largeBC.steer(-15, -75)
```
## ~
## Examples
### Make a slight right
Turn to the right with a turn ratio of 10%.
```block
motors.largeBC.steer(10, 55)
```
### Make a sharp left
Turn sharply to the left.
```block
motors.largeBC.steer(-80, 40)
```
### Steer straight
Use **steer** but go straight ahead.
```block
motors.largeBC.steer(0, 100)
```
### Sneaky snake
Steer the brick in a snake pattern for a short time.
```block
for (let i = 0; i < 4; i++) {
motors.largeBC.steer(30, 30)
pause(5000)
motors.largeBC.steer(-30, 30)
pause(5000)
}
motors.stopAll()
```
## See also
[tank](/reference/motors/synced/tank), [run](/reference/motors/motor/run)

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# tank
Rotate two motors in synchronization.
```sig
motors.largeAB.tank(50, 50)
```
Tanking the brick will drive two motors in synchronization. This means that both motors will start at the same time. Also, each motor uses the same amount of rotation when running at the same speed. You can use different speed values for each motor to perform turns or spins.
## Speed and distance
The speed setting is a pecentage of the motor's full speed. Full speed is the speed that the motors run when the brick supplies maximum output voltage to the port.
If you use just the **speed** number, the motors run continously and won't stop unless you tell them to. You can also give a value for a certain amount of distance you want the motors to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**. Also, if you use a number of milliseconds as movement units, then you don't need to include the unit type. The description in [run](/reference/motors/motor/run) shows how to use different movement units.
## Parameters
* **speedLeft**: a [number](/types/number) that is the percentage of full speed for the motor attached to the left of the brick. A negative value runs the motor in the reverse direction.
* **speedRight**: a [number](/types/number) that is the percentage of full speed for the motor attached to the right of the brick. A negative value runs the motor in the reverse direction.
* **value**: the [number](/types/number) of movement units to rotate for. A value of `0` means run the motor continuously.
* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
## ~hint
** Reverse is negative speed**
Tankng the brick in the opposite direction (reverse) is simple. Reverse is just a negative speed setting. To drive the motors in reverse at 75% speed:
```block
motors.largeBC.tank(-75, -75)
```
## ~
## Examples
### Tank forward and backward
Move the brick straight ahead and then go backward.
```blocks
motors.largeAB.tank(75, 75)
pause(10000)
motors.largeAB.tank(-55, -55)
pause(10000)
motors.stopAll()
```
### Slip steer
Run the right motor at 50% and let the left motor spin freely.
```blocks
motors.largeAB.tank(0, 50)
```
### Skid steer
Set the brake on the right motor. Run the left motor at 60% and let the right motor skid.
```blocks
motors.largeB.setBrake(true)
motors.largeAB.tank(60, 0)
```
### Spin around
Run both motors in opposite directions to spin the brick around to the left.
```blocks
motors.largeAB.tank(-30, 30)
pause(5000)
motors.stopAll()
```
## See also
[steer](/reference/motors/synced/steer), [run](/reference/motors/motor/run)

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# @extends
## Example #example
This program checks the speed from the large `A` motor and uses the speed to adjust a tone it rings.
```blocks
loops.forever(function () {
music.ringTone(motors.largeA.speed() * 100)
})
```

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# @extends
## Example #example
Play a tyrannosaurus roar at half volume.
```blocks
music.setVolume(50)
music.playSoundEffect(sounds.animalsTRexRoar)
```

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# @extends
## Example #example
Play a sound effect but stop it right away.
```blocks
music.playSoundEffect(sounds.expressionsCrying)
music.stopAllSounds()
```

57
docs/reference/sensors.md Normal file
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# Sensors
# Color
```cards
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {})
sensors.color1.onLightChanged(LightIntensityMode.Reflected, LightCondition.Dark, function () {})
sensors.color1.pauseForLight(LightIntensityMode.Reflected, LightCondition.Dark)
sensors.color1.pauseForColor(ColorSensorColor.Blue)
sensors.color1.color();
sensors.color1.light(LightIntensityMode.Ambient)
sensors.color(ColorSensorColor.Blue)
```
## Touch
```cards
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {})
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
sensors.touch1.wasPressed()
sensors.touch1.isPressed()
```
## Gyro
```cards
sensors.gyro1.angle();
sensors.gyro1.rate();
sensors.gyro1.reset();
```
## Ultrasonic
```cards
sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectDetected, function () {});
sensors.ultrasonic1.distance();
sensors.ultrasonic1.pauseUntil(UltrasonicSensorEvent.ObjectDetected);
```
## Infrared
```cards
sensors.infrared1.onEvent(null, function () {});
sensors.infrared1.pauseUntil(null);
sensors.infrared1.proximity();
```
## Infrared beacon button
```cards
sensors.remoteButtonCenter.onEvent(ButtonEvent.Pressed, function () {})
sensors.remoteButtonCenter.pauseUntil(ButtonEvent.Pressed);
sensors.remoteButtonCenter.isPressed()
sensors.remoteButtonCenter.wasPressed()
sensors.infrared1.setRemoteChannel(null)
```

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