Compare commits
126 Commits
Author | SHA1 | Date | |
---|---|---|---|
a6298078ba | |||
acc55506cb | |||
0c7d31770d | |||
8c2ede17a0 | |||
be55a342ff | |||
d356c87c83 | |||
2abf59010e | |||
9360f938b7 | |||
3006af3e63 | |||
d5b55585cd | |||
ab3c4c5267 | |||
6d07d5bd23 | |||
eb45a76928 | |||
fcba14aae1 | |||
44c68a7c0e | |||
d4b3ebc2e4 | |||
fa5ba504c5 | |||
2d639b9a90 | |||
f8b8fbb1b4 | |||
594ead703c | |||
5f05934dda | |||
3e0ca1acb9 | |||
c2d26a8418 | |||
5bd9705966 | |||
1160d73b16 | |||
a2218d9ba5 | |||
54576ae77a | |||
f16549d7cd | |||
a021c0b292 | |||
cda7013e96 | |||
2f0fefbeaf | |||
b5303a660b | |||
a60958f72a | |||
33dcb6deee | |||
130a47d684 | |||
2d355bb2ca | |||
8ee63df325 | |||
7d16cf10ac | |||
60ec3f1c99 | |||
6524b0a841 | |||
d778232155 | |||
c157b4d922 | |||
0837123828 | |||
e51a32b69f | |||
029066000d | |||
7e35abeff3 | |||
0166785c1b | |||
ea0f6a4734 | |||
271721561d | |||
ed8f8bafa7 | |||
8cfb70c97b | |||
84c8e31ff5 | |||
ceb9b7fabf | |||
9e0670551f | |||
6613607503 | |||
3a67190914 | |||
05e916e247 | |||
fad4ca98db | |||
3b6cfed5b2 | |||
472ea170d0 | |||
80f24948ec | |||
daa88b299d | |||
0384eb4d9d | |||
f33f88e87c | |||
239827c259 | |||
cd0097749a | |||
94db31beb7 | |||
408631d426 | |||
2407e7e179 | |||
f63b447fee | |||
bbd1a9d215 | |||
cfc4688fbe | |||
24d48c0171 | |||
523c507c35 | |||
d6cbbcc3d9 | |||
2b5cedb404 | |||
224e9c54f0 | |||
f3f33828f3 | |||
2905814898 | |||
96f1086c8f | |||
7bd2192a0a | |||
6f539de2d2 | |||
1d83d6c40e | |||
53bff7b133 | |||
2f6ad3110a | |||
22ce840181 | |||
d8589ea98c | |||
adb577547d | |||
ab6290c76d | |||
99d4d87894 | |||
b73696e918 | |||
f53dbf4d83 | |||
c9f6d873b1 | |||
c274259472 | |||
74ca722aac | |||
931ca40f49 | |||
458ac847b7 | |||
653d8f6f5c | |||
ac0a9f0710 | |||
2cce2a39b8 | |||
a337403afa | |||
fd9d118fa4 | |||
e94ac6f6f1 | |||
88c58b4e76 | |||
e2eb5f35af | |||
71fe612ced | |||
e58ec06e91 | |||
538493369b | |||
56dd8e0875 | |||
1f7ef637b2 | |||
f4f2e0ba0e | |||
22c31c57df | |||
6879961297 | |||
69fcb7407a | |||
4dfada877c | |||
b10b636766 | |||
ba47fb0589 | |||
f36e14fe69 | |||
8bab919db2 | |||
89a82b54dc | |||
15ee6ebe9c | |||
9bf50665fc | |||
f594cdefac | |||
5ce7a83f5d | |||
d7ef7c353c | |||
c7cb300cd9 |
2
.gitignore
vendored
2
.gitignore
vendored
@ -17,8 +17,6 @@ clients/**/bin/**
|
||||
clients/**/obj/**
|
||||
clients/electron/projects
|
||||
libs/**/_locales/**
|
||||
libs/**/shims.d.ts
|
||||
libs/**/enums.d.ts
|
||||
|
||||
videos/**
|
||||
|
||||
|
10
README.md
10
README.md
@ -2,7 +2,7 @@
|
||||
|
||||
[](https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/job/pxt-ev3_Push/)
|
||||
|
||||
This repo contains the editor target hosted at https://d541eec2-1e96-4b7b-a223-da9d01d0337a.pxt.io/
|
||||
This repo contains the editor target hosted at https://makecode.legoeducation.com
|
||||
|
||||
LEGO Auth: https://src.education.lego.com/groups/ev3-makecode (use Google Authenticator)
|
||||
LEGO Chat: https://chat.internal.education.lego.com/make-code/channels/town-square
|
||||
@ -11,7 +11,7 @@ LEGO Chat: https://chat.internal.education.lego.com/make-code/channels/town-squa
|
||||
|
||||
These instructions assume familiarity with dev tools and languages.
|
||||
|
||||
* install Node.js 6+
|
||||
* install Node.js 8.9.4+
|
||||
* install Docker; make sure `docker` command is in your `PATH`
|
||||
* (optional) install [Visual Studio Code](https://code.visualstudio.com/)
|
||||
|
||||
@ -58,12 +58,6 @@ cd libs/core
|
||||
pxt deploy
|
||||
```
|
||||
|
||||
### Hosted editor
|
||||
|
||||
Currently hosted at:
|
||||
|
||||
https://d541eec2-1e96-4b7b-a223-da9d01d0337a.pxt.io/
|
||||
|
||||
### Jenkins build
|
||||
https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/
|
||||
|
||||
|
104
docs/SUMMARY.md
104
docs/SUMMARY.md
@ -2,14 +2,30 @@
|
||||
|
||||
## Projects #projects
|
||||
|
||||
* [Getting Started](/getting-started)
|
||||
* [Try](/getting-started/try)
|
||||
* [Use](/getting-started/use)
|
||||
|
||||
* [Coding](/coding)
|
||||
* [Autonomous Parking](/coding/autonomous-parking)
|
||||
* [Object Detection](/coding/object-detection)
|
||||
* [Line Following](/coding/line-following)
|
||||
|
||||
* [Design Engineering](/design-engineering)
|
||||
* [Make It Move Without Wheels](/design-engineering/make-it-move)
|
||||
* [Make It Smarter and Faster](/design-engineering/make-it-smarter)
|
||||
* [Make a System that Communicates](/design-engineering/make-it-communicate)
|
||||
|
||||
* [Maker](/maker)
|
||||
* [Sound Machine](/maker/sound-machine)
|
||||
* [Make a Sound Machine](/maker/sound-machine)
|
||||
|
||||
* [Examples](/examples)
|
||||
* [Make it move](/lessons/make-it-move)
|
||||
* [Line detection](/lessons/line-detection)
|
||||
* [Sound of Color](/maker/sound-of-color)
|
||||
* [Security Gadget](/maker/security-gadget)
|
||||
* [Intruder detector](/maker/intruder-detector)
|
||||
* [Puppet](/maker/puppet)
|
||||
|
||||
* [Coding](/coding)
|
||||
* [Three Point Turn 1](/coding/three-point-turn-1)
|
||||
* [Three Point Turn 2](/coding/three-point-turn-2)
|
||||
* [Three Point Turn 3](/coding/three-point-turn-3)
|
||||
@ -25,19 +41,11 @@
|
||||
* [Reverse Beeper 1](/coding/reverse-beeper-1)
|
||||
* [Reverse Beeper 2](/coding/reverse-beeper-2)
|
||||
* [Reverse Beeper 3](/coding/reverse-beeper-3)
|
||||
* [Ignition 1](/coding/ignition-1)
|
||||
* [Ignition 2](/coding/ignition-2)
|
||||
* [Ignition 3](/coding/ignition-3)
|
||||
* [Cruise Control 1](/coding/cruise-control-1)
|
||||
* [Cruise Control 2](/coding/cruise-control-2)
|
||||
* [Cruise Control 3](/coding/cruise-control-3)
|
||||
* [Ignition](/coding/ignition)
|
||||
* [Cruise Control](/coding/cruise-control)
|
||||
* [Roaming 1](/coding/roaming-1)
|
||||
* [Roaming 2](/coding/roaming-2)
|
||||
|
||||
* [Lessons](/lessons)
|
||||
* [Make it move](/lessons/make-it-move)
|
||||
* [Line detection](/lessons/line-detection)
|
||||
|
||||
## Reference #reference
|
||||
|
||||
* [Reference](/reference)
|
||||
@ -48,10 +56,76 @@
|
||||
* [show mood](/reference/brick/show-mood)
|
||||
* [show image](/reference/brick/show-image)
|
||||
* [clear screen](/reference/brick/clear-screen)
|
||||
* [print ports](/reference/brick/print-ports)
|
||||
* [on event](/reference/brick/button/on-event)
|
||||
* [is pressed](/reference/brick/button/is-pressed)
|
||||
* [was pressed](/reference/brick/button/was-pressed)
|
||||
* [pause until](/reference/brick/button/pause-until)
|
||||
* [set light](/reference/brick/set-light)
|
||||
* [set light](/reference/brick/set-status-light)
|
||||
* [battery level](/reference/brick/battery-level)
|
||||
* [Motors](/reference/motors)
|
||||
* [run](/reference/motors/motor/run)
|
||||
* [stop](/reference/motors/motor/stop)
|
||||
* [reset](/reference/motors/motor/reset)
|
||||
* [set brake](/reference/motors/motor/set-brake)
|
||||
* [set inverted](/reference/motors/motor/set-inverted)
|
||||
* [set regulated](/reference/motors/motor/set-regulated)
|
||||
* [tank](/reference/motors/synced/tank)
|
||||
* [steer](/reference/motors/synced/steer)
|
||||
* [tacho](/reference/motors/motor/tacho)
|
||||
* [angle](/reference/motors/motor/angle)
|
||||
* [speed](/reference/motors/motor/speed)
|
||||
* [clear counts](/reference/motors/motor/clear-counts)
|
||||
* [stop all motors](/reference/motors/stop-all)
|
||||
* [Sensors](/reference/sensors)
|
||||
* [Touch](/reference/sensors/touch-sensor)
|
||||
* [on event](/reference/sensors/touch-sensor/on-event)
|
||||
* [pause until](/reference/sensors/touch-sensor/pause-until)
|
||||
* [is pressed](/reference/sensors/touch-sensor/is-pressed)
|
||||
* [was pressed](/reference/sensors/touch-sensor/was-pressed)
|
||||
* [Gyro](/reference/sensors/gyro)
|
||||
* [angle](/reference/sensors/gyro/angle)
|
||||
* [rate](/reference/sensors/gyro/rate)
|
||||
* [reset](/reference/sensors/gyro/reset)
|
||||
* [Ultrasonic](/reference/sensors/ultrasonic)
|
||||
* [on event](/reference/sensors/ultrasonic/on-event)
|
||||
* [distance](reference/sensors/ultrasonic/distance)
|
||||
* [pause until](reference/sensors/ultrasonic/pause-until)
|
||||
* [Infrared](/reference/sensors/infrared)
|
||||
* [on event](/reference/sensors/infrared/on-event)
|
||||
* [distance](reference/sensors/infrared/proximity)
|
||||
* [pause until](reference/sensors/infrared/pause-until)
|
||||
* [Infrared beacon](/reference/sensors/beacon)
|
||||
* [on event](/reference/sensors/beacon/on-event)
|
||||
* [pause until](/reference/sensors/beacon/pause-until)
|
||||
* [is pressed](/reference/sensors/beacon/is-pressed)
|
||||
* [was pressed](/reference/sensors/beacon/was-pressed)
|
||||
* [set remote channel](/reference/sensors/beacon/set-remote-channel)
|
||||
* [Color](/reference/sensors/color-sensor)
|
||||
* [on color detected](/reference/sensors/color-sensor/on-color-detected)
|
||||
* [pause for color](/reference/sensors/color-sensor/pause-for-color)
|
||||
* [on light changed](/reference/sensors/color-sensor/on-light-changed)
|
||||
* [pause for light](/reference/sensors/color-sensor/pause-for-light)
|
||||
* [color](/reference/sensors/color-sensor/color)
|
||||
* [light](/reference/sensors/color-sensor/ambient-light)
|
||||
* [Music](/reference/music)
|
||||
* [play sound effect](/reference/music/play-sound-effect)
|
||||
* [play sound effect until done](/reference/music/play-sound-effect-until-done)
|
||||
* [play tone](/reference/music/play-tone)
|
||||
* [ring tone](/reference/music/ring-tone)
|
||||
* [stop all sounds](/reference/music/stop-all-sounds)
|
||||
* [rest](/reference/music/rest)
|
||||
* [change tempo by](/reference/music/change-tempo-by)
|
||||
* [set tempo](/reference/music/set-tempo)
|
||||
* [note frequency](/reference/music/note-frequency)
|
||||
* [beat](/reference/music/beat)
|
||||
* [set volume](/reference/music/set-volume)
|
||||
* [Control](/reference/control)
|
||||
* [Timer](/reference/control/timer)
|
||||
* [seconds](/reference/control/timer/seconds)
|
||||
* [millis](/reference/control/timer/millis)
|
||||
* [reset](/reference/control/timer/reset)
|
||||
* [pause until](/reference/control/timer/pause-until)
|
||||
* [Console](/reference/console)
|
||||
* [log](/reference/console/log)
|
||||
* [log value](/reference/console/log-value)
|
||||
* [send to screen](/reference/console/send-to-screen)
|
||||
|
@ -8,18 +8,18 @@ You can program the @boardname@ using [Blocks](/blocks) or [JavaScript](/javascr
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
|
||||
motors.largeA.setSpeed(50)
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
```
|
||||
```typescript
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
|
||||
motors.largeA.setSpeed(50)
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
```
|
||||
|
||||
The editor work in [most modern browsers](/browsers), work [offline](/offline) once loaded and do not require any installation.
|
||||
|
||||
## [Compile and Flash: Your Program!](/device/usb)
|
||||
## Compile and Flash: Your Program!
|
||||
|
||||
When you have your code ready, you connect your @boardname@ to a computer via a USB cable
|
||||
so it appears as a mounted drive (named **EV3**).
|
||||
@ -34,6 +34,6 @@ The simulator has support for the LED screen, buttons, as well as compass, accel
|
||||
|
||||
```sim
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
|
||||
motors.largeA.setSpeed(50)
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
```
|
||||
|
@ -3,6 +3,6 @@
|
||||
### #specific
|
||||
|
||||
```cards
|
||||
loops.forever(() => {});
|
||||
loops.pause(0)
|
||||
forever(() => {});
|
||||
pause(0)
|
||||
```
|
176
docs/coding.md
176
docs/coding.md
@ -1,171 +1,27 @@
|
||||
# Coding Activites
|
||||
|
||||
12 computer science activities, with cross-curricular opportunities in design and technology, science, and math.
|
||||
|
||||
* [Download Curriculum Materials](https://education.lego.com/en-us/downloads/mindstorms-ev3)
|
||||
|
||||
## Three Point Turn
|
||||
## Projects
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Three Point Turn 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/three-point-turn-1",
|
||||
"cardType": "example"
|
||||
"name": "Autonomous Parking",
|
||||
"description": "Design cars that can park by themselves",
|
||||
"url":"/coding/autonomous-parking",
|
||||
"imageUrl": "/static/lessons/autonomous-parking.png",
|
||||
"cardType": "side"
|
||||
}, {
|
||||
"name": "Three Point Turn 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/three-point-turn-2",
|
||||
"cardType": "example"
|
||||
"name": "Object Detection",
|
||||
"description": "TBD",
|
||||
"url":"/coding/object-detection",
|
||||
"imageUrl": "/static/lessons/object-detection.jpg",
|
||||
"cardType": "side"
|
||||
}, {
|
||||
"name": "Three Point Turn 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/three-point-turn-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Reversing the robot
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Reversing the robot 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/reversing-the-robot-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reversing the robot 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/reversing-the-robot-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reversing the robot 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/reversing-the-robot-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Light the way
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Light the way 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/light-the-way-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Light the way 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/light-the-way-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Light the way 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/light-the-way-3",
|
||||
"cardType": "example"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## Traffic Lights
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Traffic Lights 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/traffic-lights-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Traffic Lights 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/traffic-lights-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Traffic Lights 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/traffic-lights-3",
|
||||
"cardType": "example"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## Reverse Bepper
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Reverse Beeper 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/reverse-beeper-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reverse Beeper 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/reverse-beeper-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reverse Beeper 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/reverse-beeper-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Ignition
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Ignition 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/ingition-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Ignition 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/ignition-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Ignition 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/ignition-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Cruise Control
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Cruise Control 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/cruise-control-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Cruise Control 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/cruise-control-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Cruise Control 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/cruise-control-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Roaming
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Roaming 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/roaming-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Roaming 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/roaming-2",
|
||||
"cardType": "example"
|
||||
"name": "Line Following",
|
||||
"description": "TBD",
|
||||
"url":"/coding/line-detection",
|
||||
"imageUrl": "/static/lessons/line-detection.jpg",
|
||||
"cardType": "side"
|
||||
}]
|
||||
```
|
||||
|
172
docs/coding/autonomous-parking.md
Normal file
172
docs/coding/autonomous-parking.md
Normal file
@ -0,0 +1,172 @@
|
||||
# Autonomous Parking
|
||||
|
||||
Design cars that can park themselves safely without driver intervention.
|
||||
|
||||

|
||||
|
||||
## Connect
|
||||
|
||||
**Think about:**
|
||||
|
||||
* How do autonomous cars work?
|
||||
* What would it take to ensure that autonomous cars are safe?
|
||||
* What types of movements do autonomous cars need to perform?
|
||||
|
||||
## Construct
|
||||
|
||||
### Build
|
||||
|
||||
Build a LEGO MINDSTORMS vehicle that can park itself safely without driver intervention.
|
||||
Start by constructing this [model](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf).
|
||||
|
||||

|
||||
|
||||
### Checks
|
||||
|
||||
Before you program, check:
|
||||
|
||||
* Are all the wires correctly connected from the motors to ports B and C?
|
||||
* Are the wheels correctly installed?
|
||||
* Are the wheels rotating freely?
|
||||
|
||||
### Program
|
||||
|
||||
Write a program that will make the robot turn three times in various ways.
|
||||
|
||||
**Think about:**
|
||||
|
||||
* How will you make the robot turn in different ways?
|
||||
* How can the robot make a three point turn?
|
||||
|
||||
### ~hint
|
||||
|
||||
Consider using these blocks in your solution:
|
||||
|
||||
```block
|
||||
motors.largeBC.tank(50, 50)
|
||||
pause(500)
|
||||
```
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution - Three Point Turn
|
||||
|
||||
1. When the brick button is pressed, turn the driving base right and stop after 1.5 seconds.
|
||||
2. Turn the driving base left and stop after 1 second.
|
||||
3. Move the driving base forward for 3 seconds.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.tank(75, 30)
|
||||
loops.pause(1500)
|
||||
motors.largeBC.tank(-30, -75)
|
||||
loops.pause(1000)
|
||||
motors.largeBC.tank(50, 50)
|
||||
loops.pause(3000)
|
||||
})
|
||||
```
|
||||
### Download and test
|
||||
|
||||
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Contemplate
|
||||
|
||||
Choose one of the following autonomous driving scenarios and create a program for it:
|
||||
|
||||
* Parallel parking
|
||||
* Angle parking
|
||||
* Perpendicular parking
|
||||
|
||||
### ~hint
|
||||
|
||||
Document pseudocode for your program before choosing programming blocks.
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution - Parallel Parking
|
||||
|
||||
1. When the brick button is pressed, drive forward in a straight line for 3 rotations.
|
||||
2. Wait for 1 second.
|
||||
3. Reverse motor rotation while turning for 1.5 rotations.
|
||||
4. Reverse motor rotation while turning the other way for 1.5 rotations.
|
||||
5. Drive backward in a straight line for 0.5 rotations.
|
||||
6. Drive forward in a straight line for 0.5 rotations.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.steer(0, 50, 3, MoveUnit.Rotations)
|
||||
pause(1000)
|
||||
motors.largeBC.steer(-50, -50, 1.5, MoveUnit.Rotations)
|
||||
motors.largeBC.steer(50, -50, 1.5, MoveUnit.Rotations)
|
||||
motors.largeBC.steer(0, -50, 0.5, MoveUnit.Rotations)
|
||||
motors.largeBC.steer(0, 50, 0.5, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
### Differentiation
|
||||
|
||||
Create a program that simulates displaying appropriate warning lights while parking.
|
||||
|
||||
### ~hint
|
||||
|
||||
Consider using this block in your solution:
|
||||
|
||||
```block
|
||||
brick.setStatusLight(StatusLight.OrangeFlash)
|
||||
```
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution - Simulating Reverse Gear and Reverse Warning Lights
|
||||
|
||||
1. When the brick button is pressed, drive forward in a straight line for 3 rotations.
|
||||
2. Wait for 1 second.
|
||||
3. Set brick status light to orange flash.
|
||||
4. Reverse motor rotation while turning for 1.5 rotations.
|
||||
5. Reverse motor rotation while turning the other way for 1.5 rotations.
|
||||
6. Drive backward in a straight line for 0.5 rotations.
|
||||
7. Set brick status light to off.
|
||||
8. Drive forward in a straight line for 0.5 rotations.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.steer(0, 50, 3, MoveUnit.Rotations)
|
||||
pause(1000)
|
||||
brick.setStatusLight(StatusLight.OrangeFlash)
|
||||
motors.largeBC.steer(-50, -50, 1.5, MoveUnit.Rotations)
|
||||
motors.largeBC.steer(50, -50, 1.5, MoveUnit.Rotations)
|
||||
motors.largeBC.steer(0, -50, 0.5, MoveUnit.Rotations)
|
||||
brick.setStatusLight(StatusLight.Off)
|
||||
motors.largeBC.steer(0, 50, 0.5, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
### Share
|
||||
|
||||
**Think about:**
|
||||
|
||||
* What challenged you?
|
||||
* Were there any surprises?
|
||||
* How can you improve your program?
|
||||
* Can your program be more streamlined? Have you used too many blocks?
|
||||
* Is there a more efficient way to build your program?
|
||||
* How can your program be used in real-world scenarios?
|
||||
|
||||
|
||||
## Continue
|
||||
|
||||
* Click on the JavaScript tab and experiment with changing the values in the code.
|
||||
* Add a custom image or sounds from the Brick or Music menus.
|
||||
* Create a video of your project, especially your final presentation and your robot’s performance. Explain some important features of your software program.
|
||||
* Include an image of your program with comments.
|
||||
* Add a team photograph!
|
||||
|
||||
Congratulations! What will you design next?
|
@ -1,10 +0,0 @@
|
||||
# Cruise Control Activity 1
|
||||
|
||||
```blocks
|
||||
let speed = 0;
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (speed < 100)
|
||||
speed = speed + 10;
|
||||
motors.largeBC.setSpeed(speed);
|
||||
})
|
||||
```
|
@ -1,15 +0,0 @@
|
||||
# Cruise Control Activity 2
|
||||
|
||||
```blocks
|
||||
let speed = 0;
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (speed < 100)
|
||||
speed = speed + 10;
|
||||
motors.largeBC.setSpeed(speed);
|
||||
})
|
||||
sensors.touch2.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (speed > -100)
|
||||
speed = speed - 10;
|
||||
motors.largeBC.setSpeed(speed);
|
||||
})
|
||||
```
|
@ -1,28 +0,0 @@
|
||||
# Cruise Control Activity 3
|
||||
|
||||
```blocks
|
||||
let speed = 0
|
||||
function decelerate() {
|
||||
if (speed > -100) {
|
||||
speed = speed - 10
|
||||
}
|
||||
}
|
||||
function accelerate() {
|
||||
if (speed < 100) {
|
||||
speed = speed + 10
|
||||
}
|
||||
}
|
||||
function update() {
|
||||
brick.clearScreen()
|
||||
brick.showString("speed: " + speed, 1)
|
||||
motors.largeBC.setSpeed(speed)
|
||||
}
|
||||
sensors.touch2.onEvent(ButtonEvent.Pressed, function () {
|
||||
accelerate()
|
||||
update()
|
||||
})
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
decelerate()
|
||||
update()
|
||||
})
|
||||
```
|
65
docs/coding/cruise-control.md
Normal file
65
docs/coding/cruise-control.md
Normal file
@ -0,0 +1,65 @@
|
||||
# Cruise Control
|
||||
|
||||
Learn how to set and adjust motor speeds.
|
||||
|
||||
## Activity 1
|
||||
|
||||
Increase motor speed when touch sensor `1` is pressed.
|
||||
|
||||
```blocks
|
||||
let speed = 0;
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (speed < 100)
|
||||
speed = speed + 10;
|
||||
motors.largeBC.run(speed);
|
||||
})
|
||||
```
|
||||
|
||||
## Activity 2
|
||||
|
||||
Add a "reduce" motor speed action when touch sensor `2` is pressed.
|
||||
|
||||
```blocks
|
||||
let speed = 0;
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (speed < 100)
|
||||
speed = speed + 10;
|
||||
motors.largeBC.run(speed);
|
||||
})
|
||||
sensors.touch2.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (speed > -100)
|
||||
speed = speed - 10;
|
||||
motors.largeBC.run(speed);
|
||||
})
|
||||
```
|
||||
|
||||
## Activity 3
|
||||
|
||||
Refactor your code by moving the speed increase and speed decrease code into ``||functions:accelerate||`` and ``||functions:decelerate||`` functions. Run the motors at the new speed in an ``||functions:update||`` function.
|
||||
|
||||
```blocks
|
||||
let speed = 0
|
||||
function decelerate() {
|
||||
if (speed > -100) {
|
||||
speed = speed - 10
|
||||
}
|
||||
}
|
||||
function accelerate() {
|
||||
if (speed < 100) {
|
||||
speed = speed + 10
|
||||
}
|
||||
}
|
||||
function update() {
|
||||
brick.clearScreen()
|
||||
brick.showString("speed: " + speed, 1)
|
||||
motors.largeBC.run(speed)
|
||||
}
|
||||
sensors.touch2.onEvent(ButtonEvent.Pressed, function () {
|
||||
accelerate()
|
||||
update()
|
||||
})
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
decelerate()
|
||||
update()
|
||||
})
|
||||
```
|
@ -1,11 +0,0 @@
|
||||
# Ignition Activity 1
|
||||
|
||||
```blocks
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showImage(images.eyesDizzy)
|
||||
})
|
||||
sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectDetected, function () {
|
||||
brick.showImage(images.eyesTiredMiddle)
|
||||
})
|
||||
brick.showImage(images.eyesSleeping)
|
||||
```
|
@ -1,12 +0,0 @@
|
||||
# Ignition Activity 2
|
||||
|
||||
```blocks
|
||||
while (true) {
|
||||
if (sensors.touch1.wasPressed() &&
|
||||
sensors.ultrasonic4.distance() < 10) {
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
|
||||
}
|
||||
loops.pause(1);
|
||||
}
|
||||
```
|
@ -1,13 +0,0 @@
|
||||
# Ignition Activity 3
|
||||
|
||||
```blocks
|
||||
while (true) {
|
||||
if (sensors.ultrasonic4.distance() < 10 &&
|
||||
sensors.touch1.wasPressed() &&
|
||||
brick.buttonEnter.wasPressed()) {
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
|
||||
}
|
||||
loops.pause(1);
|
||||
}
|
||||
```
|
48
docs/coding/ignition.md
Normal file
48
docs/coding/ignition.md
Normal file
@ -0,0 +1,48 @@
|
||||
# Ignition
|
||||
|
||||
Explore sensor events and sensor status.
|
||||
|
||||
## Activity 1
|
||||
|
||||
Wait for a touch sensor press or ultrasonic object detection. Show an expression on the screen when they happen.
|
||||
|
||||
```blocks
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showImage(images.eyesDizzy)
|
||||
})
|
||||
sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectDetected, function () {
|
||||
brick.showImage(images.eyesTiredMiddle)
|
||||
})
|
||||
brick.showImage(images.eyesSleeping)
|
||||
```
|
||||
|
||||
## Activity 2
|
||||
|
||||
Play some motor sounds if touch sensor `1` is pressed at the same moment when and object comes close.
|
||||
|
||||
```blocks
|
||||
while (true) {
|
||||
if (sensors.touch1.wasPressed() &&
|
||||
sensors.ultrasonic4.distance() < 10) {
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
|
||||
}
|
||||
pause(1);
|
||||
}
|
||||
```
|
||||
|
||||
## Activity 3
|
||||
|
||||
Play some motor sounds if touch sensor `1` is pressed when both the `enter` button is pressed on the brick and an object comes close.
|
||||
|
||||
```blocks
|
||||
while (true) {
|
||||
if (sensors.ultrasonic4.distance() < 10 &&
|
||||
sensors.touch1.wasPressed() &&
|
||||
brick.buttonEnter.wasPressed()) {
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
|
||||
}
|
||||
pause(1);
|
||||
}
|
||||
```
|
@ -3,7 +3,7 @@
|
||||
```blocks
|
||||
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
|
||||
brick.showImage(images.objectsLightOn)
|
||||
loops.pause(5000)
|
||||
pause(5000)
|
||||
brick.clearScreen()
|
||||
})
|
||||
```
|
238
docs/coding/line-detection.md
Normal file
238
docs/coding/line-detection.md
Normal file
@ -0,0 +1,238 @@
|
||||
# Line Detection
|
||||
|
||||
Design ways to improve driving safety by helping to prevent drivers from falling asleep and causing an accident.
|
||||
|
||||

|
||||
|
||||
## Connect
|
||||
|
||||
Think about:
|
||||
|
||||
* How can autonomous cars react to different traffic light signals?
|
||||
* What can happen if a driver falls asleep while driving?
|
||||
* How can we detect when a driver is falling asleep?
|
||||
|
||||
## Construct
|
||||
|
||||
### Build
|
||||
|
||||
Build a LEGO MINDSTORMS vehicle that can help prevent drivers from falling asleep and causing an accident.
|
||||
|
||||
Start by constructing this [model](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-color-sensor-down-driving-base-d30ed30610c3d6647d56e17bc64cf6e2.pdf):
|
||||
|
||||

|
||||
|
||||
Build red and green “lights” for your robot to detect. You can use LEGO bricks, colored tape, or marker on white paper. Read the building [instructions](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/color%20squares-0a88dfd98bb2e64b5b8151fc422bae36.pdf).
|
||||
|
||||

|
||||
|
||||
Before you program, check:
|
||||
|
||||
* Are all the wires correctly connected from the motors to ports B and C?
|
||||
* Are the wheels correctly installed?
|
||||
* Are the wheels rotating freely?
|
||||
* Are the wires connected from the Color Sensor to port 3?
|
||||
|
||||

|
||||
|
||||
### Program
|
||||
|
||||
Autonomous cars need to recognize and respond to traffic lights automatically. Create a program that will make your robot stop at red lights. Make sure your robot is only responding to the color red. Once you have succeeded, program your robot to drive forward again when the light changes from red to green.
|
||||
|
||||
Before you program, think about:
|
||||
|
||||
* How will you program the robot to detect a color?
|
||||
* How will you program the robot to stop at a color?
|
||||
* Which programming blocks will you use?
|
||||
|
||||
### ~ hint
|
||||
|
||||
Consider using these blocks in your solution:
|
||||
|
||||
```block
|
||||
loops.forever(function () {
|
||||
|
||||
})
|
||||
motors.largeBC.steer(0, 50)
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution - Red light detection
|
||||
|
||||
1. Loop forever.
|
||||
2. Start motors ``B`` and ``C`` (drive forward).
|
||||
3. Wait for the color sensor to detect the color red.
|
||||
4. Stop all motors.
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
motors.largeBC.steer(0, 50)
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
motors.stopAll()
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
|
||||
|
||||
Congratulations! Your robot can stop at a red light.
|
||||
|
||||
Now add to your program and have your robot to drive forward again when the light changes from red to green.
|
||||
|
||||
### Sample Solution - Red and green light detection in a loop
|
||||
|
||||
1. Start motors ``B`` and ``C`` (drive forward).
|
||||
2. Wait for the color sensor to detect the color red.
|
||||
3. Stop all motors.
|
||||
4. Wait for the color sensor to detect the color green.
|
||||
5. Loop forever.
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
motors.largeBC.steer(0, 50)
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
motors.stopAll()
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Green)
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
|
||||
|
||||
## Contemplate
|
||||
|
||||
To simulate what could happen if a driver falls asleep while driving, your robot could sound an alarm signal when it crosses the line. This feature is often available in new cars.
|
||||
|
||||
Program your robot to perform this function.
|
||||
|
||||
Draw a dark line with tape or marker for your robot to cross.
|
||||
|
||||
### ~hint
|
||||
|
||||
Consider using these blocks in your solution:
|
||||
|
||||
```block
|
||||
motors.largeBC.steer(0, 50)
|
||||
music.playSoundEffect(sounds.systemGeneralAlert)
|
||||
```
|
||||
### ~
|
||||
|
||||
### Sample Solution - Line detection in a loop
|
||||
|
||||
1. Start motors ``B`` and ``C`` (drive forward with a curve toward the line).
|
||||
2. Wait for the color sensor to detect the color black.
|
||||
3. Play sound effect “System General Alert.”
|
||||
4. Start motors ``B`` and ``C`` (drive forward with a curve away from the line).
|
||||
5. Wait for the color sensor to detect the color white.
|
||||
6. Loop forever.
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
motors.largeBC.steer(-30, 20)
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Black)
|
||||
music.playSoundEffect(sounds.systemGeneralAlert)
|
||||
motors.largeBC.steer(30, 20)
|
||||
sensors.color3.pauseForColor(ColorSensorColor.White)
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
|
||||
|
||||
### Differentiation
|
||||
|
||||
Program your robot to drive on “autopilot” along a given route. You will need to create a program that recognizes and responds to a dark line (or white line). You will create a line-following program and your robot will need to travel along the line without losing contact with it.
|
||||
|
||||
You will need to constantly debug your program in order to make your robot travel as smoothly as possible along the line.
|
||||
|
||||
### ~hint
|
||||
|
||||
Consider using these blocks in your solution:
|
||||
|
||||
```block
|
||||
while (true) {
|
||||
|
||||
}
|
||||
motors.largeBC.steer(0, 50)
|
||||
```
|
||||
|
||||
> **- OR -**
|
||||
|
||||
```block
|
||||
if (true) {
|
||||
|
||||
}
|
||||
```
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solutions
|
||||
|
||||
#### Line Following in Loop
|
||||
|
||||
1. While the Color Sensor detects the color black, start motors ``B`` and ``C`` (drive forward with a curve toward the line).
|
||||
2. While the Color Sensor detects the color white, start motors ``B`` and ``C`` (drive forward with a curve away from the line).
|
||||
3. Loop forever.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Black)
|
||||
motors.largeBC.steer(-30, 50)
|
||||
}
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.White)
|
||||
motors.largeBC.steer(30, 50)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
#### Line Following in Loop
|
||||
|
||||
1. If the Color Sensor detects the color black, start motors ``B`` and ``C`` (drive forward with a curve toward the line).
|
||||
Else the Color Sensor detects the color white, start motors ``B`` and ``C`` (drive forward with a curve away from the line).
|
||||
2. Loop forever.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Black)
|
||||
motors.largeBC.steer(-30, 50)
|
||||
} else {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.White)
|
||||
motors.largeBC.steer(30, 50)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
|
||||
|
||||
### Share
|
||||
|
||||
Think about:
|
||||
|
||||
* What challenged you?
|
||||
* Were there any surprises?
|
||||
* How can you improve your program?
|
||||
* Can your program be more streamlined? Have you used too many blocks?
|
||||
* Is there a more efficient way to build your program?
|
||||
* How can your program be used in real-world scenarios?
|
||||
|
||||
Personalize:
|
||||
|
||||
* Click on the **JavaScript** tab and experiment with changing the values in the code.
|
||||
* Add a custom image or sounds from the ``||brick:Brick||`` or ``||music:Music||`` menus.
|
||||
* Create a video of your project, especially your final presentation and your robot’s performance. Explain some important features of your software program.
|
||||
* Include an image of your program with comments.
|
||||
* Add a team photograph!
|
||||
|
||||
Congratulations! What will you design next?
|
||||
|
137
docs/coding/object-detection.md
Normal file
137
docs/coding/object-detection.md
Normal file
@ -0,0 +1,137 @@
|
||||
# Object Detection
|
||||
|
||||
Design ways to avoid accidents between vehicles and objects in the road.
|
||||
|
||||

|
||||
|
||||
## Connect
|
||||
|
||||
Think about:
|
||||
|
||||
* In what driving situations can a car hit an obstacle?
|
||||
* What do you need to be aware of to avoid collisions with obstacles?
|
||||
* What causes traffic jams in high density areas?
|
||||
|
||||
## Construct
|
||||
|
||||
### Build
|
||||
|
||||
Build a LEGO MINDSTORMS vehicle that can avoid accidents between vehicles and objects in the road.
|
||||
|
||||
Start by constructing this [model](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-ultrasonic-sensor-driving-base-61ffdfa461aee2470b8ddbeab16e2070.pdf).
|
||||
|
||||

|
||||
|
||||
Build an obstacle for your robot to detect. You can build the [cuboid model](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-cuboid-dc93b2e60bed2981e76b3bac9ea04558.pdf) out of LEGO bricks or an obstacle of your choice.
|
||||
|
||||

|
||||
|
||||
Before you program, check:
|
||||
|
||||
* Are all the wires correctly connected from the motors to ports B and C?
|
||||
* Are the wheels correctly installed?
|
||||
* Are the wheels rotating freely?
|
||||
* Are the wires connected from the Ultrasonic Sensor to port 4?
|
||||
|
||||
### Program
|
||||
|
||||
* Program your robot to detect any obstacles that might appear while the robot is moving forward (or backward).
|
||||
* Make the robot stop when it detects an object that is less than 20 cm away.
|
||||
|
||||
Before you program, think about:
|
||||
* How will you program the robot to detect obstacles?
|
||||
* How will you program the robot to stop at obstacles?
|
||||
* Which programming blocks will you use?
|
||||
|
||||
### ~hint
|
||||
|
||||
Consider using these blocks in your solution:
|
||||
|
||||
```block
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
|
||||
})
|
||||
motors.largeBC.steer(0, 50)
|
||||
pauseUntil(() => true)
|
||||
let near = sensors.ultrasonic4.distance() < 20
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution
|
||||
|
||||
1. Start the program when EV3 ``enter`` button is pressed.
|
||||
2. Turn motors ``B`` and ``C`` on at speed ``50``.
|
||||
3. Wait until Ultrasonic Sensor detects an obstacle at a distance of less than ``20`` cm.
|
||||
4. Stops all motors.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.steer(0, 50)
|
||||
pauseUntil(() => sensors.ultrasonic4.distance() < 20)
|
||||
motors.stopAll()
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
## Contemplate
|
||||
|
||||
On the road, when a driver sees and object, they slow their car down before coming to a full stop.
|
||||
|
||||
Program your EV3 Driving Base to do the same.
|
||||
|
||||
If the Ultrasonic Sensor:
|
||||
|
||||
* Detects an object less than `10` cm away, make the robot stop.
|
||||
* Detects an object between `10` and `20` cm away, make the robot slow down.
|
||||
* Does not detect any object, continue to move at full speed.
|
||||
|
||||
### ~hint
|
||||
|
||||
Consider using this block in your solution:
|
||||
|
||||
```block
|
||||
if (true) {
|
||||
}
|
||||
```
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
motors.largeBC.steer(0, 50)
|
||||
if (sensors.ultrasonic4.distance() < 10) {
|
||||
motors.stopAll()
|
||||
} else if (sensors.ultrasonic4.distance() < 20) {
|
||||
motors.largeBC.steer(0, 10)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
## Continue
|
||||
|
||||
* Get together with other building teams and make a traffic jam by placing all of your robots in a line with varying amounts of space between them.
|
||||
* Have everyone start their robots at the same time and see what happens.
|
||||
* Refine your programs so that all of the robots continue driving at the same speed with equal distances between them.
|
||||
* Click on the JavaScript tab and experiment with changing the values in the code.
|
||||
* Add a custom image or sounds from the Brick or Music menus.
|
||||
|
||||
### Share
|
||||
|
||||
* Share what you think “efficiency in programming” means.
|
||||
* Explore the different solutions other programmers came up with.
|
||||
* Create a video of your project, especially your final presentation and your robot’s performance. Explain some important features of your software program.
|
||||
* Include an image of your program with comments.
|
||||
* Add a team photograph!
|
||||
|
||||
Congratulations! What will you design next
|
@ -1,11 +1,11 @@
|
||||
# Reverse Beeper Activity 1
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
music.playTone(440, sensors.ultrasonic4.distance());
|
||||
loops.pause(50)
|
||||
pause(50)
|
||||
})
|
||||
motors.largeBC.setSpeed(-20);
|
||||
motors.largeBC.run(-20);
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
|
||||
motors.largeBC.stop();
|
||||
```
|
||||
|
@ -1,13 +1,13 @@
|
||||
# Reverse Beeper Activity 2
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
if (motors.largeB.speed() != 0 && sensors.ultrasonic4.distance() < 20) {
|
||||
music.playTone(440, sensors.ultrasonic4.distance());
|
||||
loops.pause(50)
|
||||
pause(50)
|
||||
}
|
||||
})
|
||||
motors.largeBC.setSpeed(-20);
|
||||
motors.largeBC.run(-20);
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
|
||||
motors.largeBC.stop();
|
||||
```
|
||||
|
@ -4,7 +4,7 @@
|
||||
let beep = false
|
||||
beep = true
|
||||
control.runInParallel(function () {
|
||||
motors.largeBC.setSpeed(-20)
|
||||
motors.largeBC.run(-20)
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear)
|
||||
motors.largeBC.stop()
|
||||
beep = false
|
||||
@ -13,7 +13,7 @@ control.runInParallel(function () {
|
||||
while (beep) {
|
||||
if (sensors.ultrasonic4.distance() < 20) {
|
||||
music.playTone(440, sensors.ultrasonic4.distance())
|
||||
loops.pause(50)
|
||||
pause(50)
|
||||
}
|
||||
}
|
||||
})
|
||||
|
@ -2,13 +2,13 @@
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
motors.largeBC.setSpeed(50)
|
||||
motors.largeBC.run(50)
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
motors.largeBC.setSpeed(0)
|
||||
loops.pause(1000)
|
||||
brick.setLight(BrickLight.OrangeFlash)
|
||||
motors.largeBC.setSpeed(-50)
|
||||
loops.pause(2000)
|
||||
motors.largeBC.setSpeed(0)
|
||||
motors.largeBC.run(0)
|
||||
pause(1000)
|
||||
brick.setStatusLight(StatusLight.OrangeFlash)
|
||||
motors.largeBC.run(-50)
|
||||
pause(2000)
|
||||
motors.largeBC.run(0)
|
||||
})
|
||||
```
|
@ -3,13 +3,13 @@
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
motors.largeBC.setSpeed(50)
|
||||
motors.largeBC.run(50)
|
||||
sensors.touch2.pauseUntil(ButtonEvent.Pressed)
|
||||
motors.largeBC.setSpeed(0)
|
||||
loops.pause(1000)
|
||||
brick.setLight(BrickLight.OrangeFlash)
|
||||
motors.largeBC.setSpeed(-50)
|
||||
loops.pause(2000)
|
||||
motors.largeBC.setSpeed(0)
|
||||
motors.largeBC.run(0)
|
||||
pause(1000)
|
||||
brick.setStatusLight(StatusLight.OrangeFlash)
|
||||
motors.largeBC.run(-50)
|
||||
pause(2000)
|
||||
motors.largeBC.run(0)
|
||||
})
|
||||
```
|
@ -5,15 +5,15 @@ brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
brick.showImage(images.eyesSleeping)
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
brick.showImage(images.eyesNeutral)
|
||||
motors.largeBC.setSpeed(50)
|
||||
motors.largeBC.run(50)
|
||||
sensors.touch2.pauseUntil(ButtonEvent.Pressed)
|
||||
brick.showImage(images.eyesTiredMiddle)
|
||||
motors.largeBC.setSpeed(0)
|
||||
loops.pause(1000)
|
||||
brick.setLight(BrickLight.OrangeFlash)
|
||||
motors.largeBC.run(0)
|
||||
pause(1000)
|
||||
brick.setStatusLight(StatusLight.OrangeFlash)
|
||||
brick.showImage(images.eyesDizzy)
|
||||
motors.largeBC.setSpeed(-50)
|
||||
loops.pause(2000)
|
||||
motors.largeBC.setSpeed(0)
|
||||
motors.largeBC.run(-50)
|
||||
pause(2000)
|
||||
motors.largeBC.run(0)
|
||||
})
|
||||
```
|
@ -15,17 +15,17 @@ brick.buttonDown.onEvent(ButtonEvent.Bumped, function () {
|
||||
drive.push(5)
|
||||
})
|
||||
pauseUntil(() => drive.length >= 5)
|
||||
loops.pause(1000)
|
||||
pause(1000)
|
||||
music.playSoundEffectUntilDone(sounds.communicationGo)
|
||||
for (let d of drive) {
|
||||
if (d == 1) {
|
||||
motors.largeC.setSpeed(50, 360, MoveUnit.Degrees)
|
||||
motors.largeC.run(50, 360, MoveUnit.Degrees)
|
||||
} else if (d == 3) {
|
||||
motors.largeB.setSpeed(50, 360, MoveUnit.Degrees)
|
||||
motors.largeB.run(50, 360, MoveUnit.Degrees)
|
||||
} else if (d == 4) {
|
||||
motors.largeBC.setSpeed(50, 360, MoveUnit.Degrees)
|
||||
motors.largeBC.run(50, 360, MoveUnit.Degrees)
|
||||
} else {
|
||||
motors.largeBC.setSpeed(-50, 360, MoveUnit.Degrees)
|
||||
motors.largeBC.run(-50, 360, MoveUnit.Degrees)
|
||||
}
|
||||
}
|
||||
music.playSoundEffectUntilDone(sounds.communicationGameOver)
|
||||
|
@ -19,17 +19,17 @@ brick.buttonDown.onEvent(ButtonEvent.Bumped, function () {
|
||||
music.playSoundEffectUntilDone(sounds.systemClick)
|
||||
})
|
||||
brick.buttonEnter.pauseUntil(ButtonEvent.Bumped);
|
||||
loops.pause(1000)
|
||||
pause(1000)
|
||||
music.playSoundEffectUntilDone(sounds.communicationGo)
|
||||
for (let d of drive) {
|
||||
if (d == 1) {
|
||||
motors.largeC.setSpeed(50, 360, MoveUnit.Degrees)
|
||||
motors.largeC.run(50, 360, MoveUnit.Degrees)
|
||||
} else if (d == 3) {
|
||||
motors.largeB.setSpeed(50, 360, MoveUnit.Degrees)
|
||||
motors.largeB.run(50, 360, MoveUnit.Degrees)
|
||||
} else if (d == 4) {
|
||||
motors.largeBC.setSpeed(50, 360, MoveUnit.Degrees)
|
||||
motors.largeBC.run(50, 360, MoveUnit.Degrees)
|
||||
} else {
|
||||
motors.largeBC.setSpeed(-50, 360, MoveUnit.Degrees)
|
||||
motors.largeBC.run(-50, 360, MoveUnit.Degrees)
|
||||
}
|
||||
}
|
||||
music.playSoundEffectUntilDone(sounds.communicationGameOver)
|
||||
|
@ -3,10 +3,10 @@
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
motors.largeBC.tank(75, 30)
|
||||
loops.pause(1500)
|
||||
pause(1500)
|
||||
motors.largeBC.tank(-30, -75)
|
||||
loops.pause(1000)
|
||||
pause(1000)
|
||||
motors.largeBC.tank(50, 50)
|
||||
loops.pause(3000)
|
||||
pause(3000)
|
||||
})
|
||||
```
|
@ -3,12 +3,12 @@
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
motors.largeBC.tank(75, 30)
|
||||
loops.pause(1500)
|
||||
pause(1500)
|
||||
motors.largeBC.tank(-30, -75)
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
|
||||
motors.largeBC.tank(0, 0)
|
||||
loops.pause(1000)
|
||||
pause(1000)
|
||||
motors.largeBC.tank(50, 50)
|
||||
loops.pause(3000)
|
||||
pause(3000)
|
||||
})
|
||||
```
|
@ -3,13 +3,13 @@
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
motors.largeBC.tank(75, 30)
|
||||
loops.pause(1500)
|
||||
pause(1500)
|
||||
motors.largeBC.tank(-30, -75)
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
|
||||
motors.largeBC.tank(0, 0)
|
||||
music.playSoundEffect(sounds.animalsDogBark1)
|
||||
loops.pause(1000)
|
||||
pause(1000)
|
||||
motors.largeBC.tank(50, 50)
|
||||
loops.pause(3000)
|
||||
pause(3000)
|
||||
})
|
||||
```
|
@ -1,7 +1,7 @@
|
||||
# Traffic Lights Activity 3
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
if (sensors.color3.light(LightIntensityMode.Reflected) < 15) {
|
||||
motors.largeBC.tank(30, 12)
|
||||
} else {
|
||||
|
29
docs/design-engineering.md
Normal file
29
docs/design-engineering.md
Normal file
@ -0,0 +1,29 @@
|
||||
# Design Engineering Projects
|
||||
|
||||
## Projects
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Make It Move Without Wheels",
|
||||
"description": "TBD",
|
||||
"imageUrl": "/static/lessons/make-it-move-without-wheels.png",
|
||||
"url": "/design-engineering/make-it-move",
|
||||
"cardType": "side"
|
||||
},
|
||||
{
|
||||
"name": "Make It Smarter and Faster",
|
||||
"description": "TBD",
|
||||
"imageUrl": "/static/lessons/make-it-smarter-and-faster.png",
|
||||
"url": "/design-engineering/make-it-smarter",
|
||||
"cardType": "side"
|
||||
},
|
||||
{
|
||||
"name": "Make a System that Communicates",
|
||||
"description": "A robot that tells you what it is doing.",
|
||||
"imageUrl": "/static/lessons/make-a-system-that-communicates.png",
|
||||
"url": "/design-engineering/make-it-communicate",
|
||||
"cardType": "side"
|
||||
}
|
||||
]
|
||||
```
|
164
docs/design-engineering/make-it-communicate.md
Normal file
164
docs/design-engineering/make-it-communicate.md
Normal file
@ -0,0 +1,164 @@
|
||||
# Make A System That Communicates
|
||||
|
||||
## Connect
|
||||
|
||||
### Design Brief
|
||||
|
||||
Design, build and program a robotic system that follows a path and communicates its position at least twice along the way.
|
||||
|
||||
https://www.youtube.com/watch?v=6piMI1JPDQc
|
||||
|
||||
* Robotic systems are built from smaller, related subsystems. Look at the automobile system shown in the video. What subsystems can you see?
|
||||
* What kinds of robots follow a path?
|
||||
* What kind of system do you want to make?
|
||||
|
||||
### Brainstorm
|
||||
|
||||
Discuss different solutions to the design brief.
|
||||
|
||||
Think about:
|
||||
* What kind of motorized mechanism can be used to control the movements of a robot?
|
||||
* How can the robot sense where it is along the path?
|
||||
* How can the robot communicate its position?
|
||||
|
||||

|
||||
|
||||
## Construct
|
||||
|
||||
### Build
|
||||
|
||||
You can start by tinkering with the LEGO elements in the picture and then build on.
|
||||
|
||||
More building ideas:
|
||||
* [EV3 Frames](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/ev3%20frames-5054ee378e624fb4cb31158d2fc8e5cf.pdf)
|
||||
|
||||
* [Tracks](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/tracks-32d7554813af3f25cf5012d54a4bad2b.pdf)
|
||||
|
||||
* [Color Sensor 2](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/color%20sensor_v2-e7fd54b6fa3cdfe36f414c1d2510f9cb.pdf)
|
||||
|
||||
|
||||
Build a path for your robot to follow. You can use electrical tape on a floor, or marker on paper. You can use objects as milestones to indicate a path that can be detected by either the Touch Sensor, Color Sensor, or Ultrasonic Sensor.
|
||||
|
||||
## Program
|
||||
|
||||
Before you program, think about:
|
||||
|
||||
* How will you program the robot to follow a path?
|
||||
* How will you program the robot to communicate its position?
|
||||
* Which programming blocks will you use?
|
||||
|
||||
### ~ hint
|
||||
|
||||
Explore the different Motor and Sensor blocks in the programming menu.
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution
|
||||
|
||||
[Video: EV3 Track Rover](/static/lessons/make-it-communicate/trackrover.mp4)
|
||||
|
||||
The Track Rover follows a path using the color sensor. It identifies two locations by color.
|
||||
|
||||
[Building Instructions](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/ev3-dep/building%20instructions/track-rover-bi-6aadb1b053df0c58a0dea108b5ce0eea.pdf)
|
||||
|
||||
### Sample Program Solution
|
||||
|
||||
This program works with the Track Rover. If you create a different robot, adjust the program to fit your solution.
|
||||
|
||||
#### Program summary:
|
||||
|
||||
* If the Color Sensor sees black, Motor B runs at -50 power and Motor C turns off.
|
||||
* If the Color Sensor sees white, Motor B turns off and Motor C runs at -50 power.
|
||||
* If the Color Sensor sees green, all motors stop and the green sound plays.
|
||||
* The robot waits one second, then motors move forward.
|
||||
* If the Color Sensor sees red, all motors stop, and the red sound plays.
|
||||
* The robot waits one second, then motors move forward.
|
||||
* Loops unlimited.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (sensors.color3.color() == ColorSensorColor.Black) {
|
||||
motors.largeB.run(-50)
|
||||
motors.largeC.run(0)
|
||||
} else if (sensors.color3.color() == ColorSensorColor.White) {
|
||||
motors.largeC.run(-50)
|
||||
motors.largeB.run(0)
|
||||
} else if (sensors.color3.color() == ColorSensorColor.Green) {
|
||||
motors.stopAll()
|
||||
music.playSoundEffectUntilDone(sounds.colorsGreen)
|
||||
motors.largeBC.run(-50)
|
||||
} else if (sensors.color3.color() == ColorSensorColor.Red) {
|
||||
motors.stopAll()
|
||||
music.playSoundEffectUntilDone(sounds.colorsRed)
|
||||
motors.largeBC.run(-50)
|
||||
} else {
|
||||
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
```blocks
|
||||
sensors.color3.onColorDetected(ColorSensorColor.Black, function () {
|
||||
motors.largeB.run(-50)
|
||||
motors.largeC.run(0)
|
||||
})
|
||||
sensors.color3.onColorDetected(ColorSensorColor.White, function () {
|
||||
motors.largeB.run(0)
|
||||
motors.largeC.run(-50)
|
||||
})
|
||||
sensors.color3.onColorDetected(ColorSensorColor.Green, function () {
|
||||
motors.stopAll()
|
||||
music.playSoundEffect(sounds.colorsGreen)
|
||||
pause(1000)
|
||||
motors.largeBC.run(-50)
|
||||
})
|
||||
sensors.color3.onColorDetected(ColorSensorColor.Red, function () {
|
||||
motors.stopAll()
|
||||
music.playSoundEffect(sounds.colorsRed)
|
||||
pause(1000)
|
||||
motors.largeBC.run(-50)
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Contemplate
|
||||
|
||||
### Test and Analyze
|
||||
|
||||
As you work on your solution:
|
||||
1. Describe one part of your design that worked especially well.
|
||||
2. Describe one design change that you had to make.
|
||||
3. What will you try next?
|
||||
|
||||
|
||||
### Review and Revise
|
||||
Take a moment to reflect on your robot solution.
|
||||
|
||||
### Think about:
|
||||
* Can the robot’s movement be more accurate?
|
||||
* What are some ways that others have solved the problem?
|
||||
|
||||
Describe two ways you could improve your robot.
|
||||
|
||||
## Continue
|
||||
|
||||
### Personalize your project
|
||||
* Add/remove LEGO elements to improve the way your robot moves.
|
||||
* Click on the JavaScript tab and experiment with changing the values in the code.
|
||||
* Add a custom image or sounds by adding blocks from the Brick or Music menus.
|
||||
|
||||
## Communicate
|
||||
|
||||
Here are some ideas:
|
||||
* Create a video of your project, especially your final presentation and your robot’s performance.
|
||||
* Explain some important features of your software program.
|
||||
* Produce a building guide for your model by taking a series of photographs as you deconstruct it.
|
||||
* Include an image of your program with comments.
|
||||
* Add a team photograph!
|
||||
|
||||
Congratulations! What will you design next?
|
||||
|
||||
|
90
docs/design-engineering/make-it-move.md
Normal file
90
docs/design-engineering/make-it-move.md
Normal file
@ -0,0 +1,90 @@
|
||||
# Make It Move Without Wheels
|
||||
|
||||
## ~ avatar
|
||||
|
||||
Design, build and program a robot that can move itself using no wheels for locomotion.
|
||||
|
||||
## ~
|
||||
|
||||
## Connect
|
||||
|
||||
### Design Brief
|
||||
|
||||
Design, build and program a robot that can move itself a distance of at least 30cm, using at least one motor, using NO wheels for locomotion.
|
||||
|
||||
### Brainstorm
|
||||
|
||||
Discuss different solutions to the design brief.
|
||||
|
||||
Think about:
|
||||
|
||||
How can robots move without wheels? For example, how will you:
|
||||
* Connect the motor(s) to something to make the robot walk, crawl, or wiggle?
|
||||
How will you program the robot to move? For example, which programming blocks will you use to:
|
||||
* Turn on and turn off the motor or motors?
|
||||
* Display the distance moved?
|
||||
|
||||
### Select the Best Solution
|
||||
|
||||
Describe the solution that you have agreed to build and program.
|
||||
|
||||
Think about examples from your brainstorming discussion. Then explain why you chose this solution for the design brief.
|
||||
|
||||

|
||||
|
||||
https://www.youtube.com/ErC_s3hLGMk
|
||||
|
||||
## Construct
|
||||
|
||||
### Build and Program
|
||||
|
||||
Now you are ready to start building and programming your solution!
|
||||
|
||||
```blocks
|
||||
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations);
|
||||
motors.stopAll();
|
||||
```
|
||||
|
||||
As you work on your solution:
|
||||
|
||||
* Describe one part of your design that worked especially well.
|
||||
* Describe one design change that you had to make.
|
||||
|
||||
What will you try next?
|
||||
|
||||
As you test your design solution, use the table for recording your findings.
|
||||
|
||||
[**VIEW BUILDING INSTRUCTIONS**](TODO) for a sample solution. (7.8 MB, PDF)
|
||||
|
||||
## Contemplate
|
||||
|
||||
### Test and Analyze
|
||||
|
||||
How well does your solution satisfy the design brief? Record your data. Name the columns and rows, such as Trial Number, Distance Moved, and Observations.
|
||||
|
||||
### Review and Revise
|
||||
|
||||
Take a moment to reflect on your robot solution.
|
||||
|
||||
Think about:
|
||||
* Is the robot using something other than wheels to move? Trace the movement from the motor axle to the mechanism(s) that drives the robot forward, backward or sideways. Wheels can be used to stabilize the robot but not to drive it.
|
||||
* Does the robot display the distance moved?
|
||||
* Is it accurate? How do you know?
|
||||
Describe two ways you could improve your robot.
|
||||
|
||||
## Continue
|
||||
|
||||
### Communicate
|
||||
|
||||
Here are some ideas:
|
||||
* Create a video of your project, especially your final presentation and your robot’s performance.
|
||||
* Explain some important features of your software program.
|
||||
* Produce a building guide for your model by taking a series of photographs as you deconstruct it.
|
||||
* Include an image of your program with comments.
|
||||
* Add a team photograph!
|
||||
|
||||
## ~ avatar
|
||||
|
||||
Congratulations! What will you design next?
|
||||
|
||||
## ~
|
192
docs/design-engineering/make-it-smarter.md
Normal file
192
docs/design-engineering/make-it-smarter.md
Normal file
@ -0,0 +1,192 @@
|
||||
# Make It Smarter and Faster
|
||||
|
||||
|
||||
## Connect
|
||||
|
||||
### Design Brief
|
||||
|
||||
Design, build and program a robotic creature that can sense its environment and respond by moving.
|
||||
|
||||
https://www.youtube.com/watch?v=y9-A_C_08KY
|
||||
|
||||
* What do the robots in the video need to be able to sense, plan, and act?
|
||||
* What senses do humans have and why are they important to us?
|
||||
* How many human-like senses do you see the robots demonstrating?
|
||||
|
||||
### Brainstorm
|
||||
|
||||
Discuss different solutions to the design brief.
|
||||
|
||||
Think about:
|
||||
|
||||
* What kind of creature can it be?
|
||||
* How can it move?
|
||||
* What does it need to be aware so that it stays safe, well fed and warm (or cool)?
|
||||
* Is it looking for food, a safe place to hide or a warm place to soak up the sun?
|
||||
* Will the creature need to move fast or slow?
|
||||
* Will it need to turn?
|
||||
* Will it need to go backward?
|
||||
|
||||

|
||||
|
||||
## Construct
|
||||
|
||||
### Build
|
||||
|
||||
Think about a creature’s movement for inspiration. Your mechanism can be attached or unattached to the EV3 brick. You can start by tinkering with the LEGO elements in the picture add then build on.
|
||||
More building ideas:
|
||||
|
||||
* [EV3 Frames](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/ev3%20frames-5054ee378e624fb4cb31158d2fc8e5cf.pdf)
|
||||
* [Color Sensor 1](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/color%20sensor_v1-16a7231bdc187cd88a8da120c68f58d5.pdf)
|
||||
* [Gyro Sensor](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/gyro%20sensor-6f0fdbd82ae45fe0effa0ebf3f460f3d.pdf)
|
||||
* [Ultrasonic Sensor](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/ultrasonic%20sensor-a56156c72e8946ed4c58c5e69f3520d3.pdf)
|
||||
* [Touch Sensor](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/touch%20sensor-868fda1b9d6070a0a034fb22456a7fc9.pdf)
|
||||
* [Jaw](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/jaw-ee93e8f3243e4d30cd34b0c337c33653.pdf)
|
||||
* [Leg 1](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/leg%201-c14624046ea3a95148820ed404f5ac65.pdf)
|
||||
* [Leg 2](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/leg%202-8855c35b990205f6b9d7130687a3d4db.pdf)
|
||||
* [Leg 3](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/leg%203-575d52ef15fb79f1e4d3350d36607160.pdf)
|
||||
|
||||
|
||||
### Program
|
||||
|
||||
Before you program, think about:
|
||||
|
||||
* How will you program the robot to sense?
|
||||
* How will you program the robot to respond?
|
||||
* Which programming blocks will you use?
|
||||
|
||||
### ~ hint
|
||||
|
||||
**Hint:** Explore the different Sensor blocks in the Sensors Menu
|
||||
|
||||
### ~
|
||||
|
||||
## SCREEN 5
|
||||
|
||||
Sample Solution
|
||||
|
||||
[Video: EV3 Insect]
|
||||
|
||||
This Insect uses its Ultrasonic Sensor to sense danger and move away from threat.
|
||||
|
||||
The Insect solution combines these building ideas:
|
||||
|
||||
* EV3 Frames
|
||||
* Leg 2
|
||||
* Leg 3
|
||||
* Ultrasonic Sensor
|
||||
|
||||
Four copies of Leg 3 were built: one for the front left, one for the back right, and two mirror copies for the front right and back left.
|
||||
|
||||
* [Building Instructions](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/insect-94b8a46f0dc5082c9d78ddb734626dc9.pdf)
|
||||
|
||||
### Sample Solution
|
||||
|
||||
This program checks if the Ultrasonic Sensor senses something near.
|
||||
|
||||
This program:
|
||||
|
||||
* Turns on the green EV3 brick Status Light
|
||||
|
||||
```block
|
||||
brick.setStatusLight(StatusLight.Green)
|
||||
```
|
||||
|
||||
* Waits for Ultrasonic Sensor to detect an object
|
||||
|
||||
```block
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected)
|
||||
```
|
||||
|
||||
* Turns on Motors A and D in opposite directions
|
||||
|
||||
```block
|
||||
motors.largeAD.tank(50, -50)
|
||||
```
|
||||
|
||||
* Waits for one half of a second (1500 milli seconds)
|
||||
|
||||
```block
|
||||
pause(1500)
|
||||
```
|
||||
|
||||
* Reverses the direction of Motors A and D
|
||||
|
||||
```block
|
||||
motors.largeAD.tank(-50, 50)
|
||||
```
|
||||
|
||||
* Waits for one half of a second
|
||||
* Stops all motors
|
||||
|
||||
```block
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
* Makes an insect chirping sound
|
||||
|
||||
```block
|
||||
music.playSoundEffectUntilDone(sounds.animalsInsectChirp)
|
||||
```
|
||||
|
||||
* Loops so the insect wanders around when the Ultrasonic Sensor is triggered
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
brick.setStatusLight(StatusLight.Green)
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected)
|
||||
motors.largeAD.tank(50, -50)
|
||||
pause(1500)
|
||||
motors.largeAD.tank(-50, 50)
|
||||
pause(1500)
|
||||
motors.stopAll()
|
||||
music.playSoundEffectUntilDone(sounds.animalsInsectChirp)
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Contemplate
|
||||
|
||||
### Test and Analyze
|
||||
|
||||
As you work on your solution:
|
||||
1. Describe one part of your design that worked especially well.
|
||||
2. Describe one design change that you had to make.
|
||||
3. What will you try next?
|
||||
|
||||
|
||||
### Review and Revise
|
||||
|
||||
Take a moment to reflect on your robot solution.
|
||||
|
||||
Think about:
|
||||
|
||||
* Does your robot move when the sensor is activated?
|
||||
* If not, what will you change to make the robot’s ability to sense and respond more obvious?
|
||||
* What other behaviors can you add to the robot to make it more realistic?
|
||||
|
||||
Describe two ways you could improve your robot.
|
||||
|
||||
|
||||
## Continue
|
||||
|
||||
Personalize your project
|
||||
|
||||
* Add/remove LEGO elements to improve the way your robot moves.
|
||||
* Click on the JavaScript tab and experiment with changing the values in the code.
|
||||
* Add a custom image or sounds by adding blocks from the Brick or Music menus.
|
||||
* Does your robot resemble a creature? Add arts and crafts materials to you project.
|
||||
|
||||
## Communicate
|
||||
|
||||
Here are some ideas:
|
||||
|
||||
* Create a video of your project, especially your final presentation and your robot’s performance. Explain some important features of your software program.
|
||||
* Produce a building guide for your model by taking a series of photographs as you deconstruct it.
|
||||
* Include an image of your program with comments.
|
||||
* Add a team photograph!
|
||||
|
||||
Congratulations! What will you design next?
|
206
docs/examples.md
206
docs/examples.md
@ -2,6 +2,207 @@
|
||||
|
||||
Here are some fun programs for your @boardname@!
|
||||
|
||||
## Maker
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Sound Of Color",
|
||||
"description": "Play different sounds based on the color",
|
||||
"url":"/maker/sound-of-color",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/sound-of-color.png"
|
||||
},
|
||||
{
|
||||
"name": "Security Gadget",
|
||||
"description": "Raise the alarm when your brick is lifted!",
|
||||
"url":"/maker/security-gadget",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/security-gadget.png"
|
||||
},
|
||||
{
|
||||
"name": "Intruder Detector",
|
||||
"description": "Raise the alarm when an intruder sneaks in",
|
||||
"url":"/maker/intruder-detector",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/intruder-detector.png"
|
||||
},
|
||||
{
|
||||
"name": "Puppet",
|
||||
"description": "Build an automated puppet",
|
||||
"url":"/maker/puppet",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/puppet.png"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## Three Point Turn
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Three Point Turn 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/three-point-turn-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Three Point Turn 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/three-point-turn-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Three Point Turn 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/three-point-turn-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Reversing the robot
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Reversing the robot 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/reversing-the-robot-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reversing the robot 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/reversing-the-robot-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reversing the robot 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/reversing-the-robot-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Light the way
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Light the way 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/light-the-way-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Light the way 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/light-the-way-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Light the way 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/light-the-way-3",
|
||||
"cardType": "example"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## Traffic Lights
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Traffic Lights 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/traffic-lights-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Traffic Lights 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/traffic-lights-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Traffic Lights 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/traffic-lights-3",
|
||||
"cardType": "example"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## Reverse Bepper
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Reverse Beeper 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/reverse-beeper-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reverse Beeper 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/reverse-beeper-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reverse Beeper 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/reverse-beeper-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Ignition
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Ignition 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/ingition-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Ignition 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/ignition-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Ignition 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/ignition-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Cruise Control
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Cruise Control 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/cruise-control-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Cruise Control 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/cruise-control-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Cruise Control 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/cruise-control-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Roaming
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Roaming 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/roaming-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Roaming 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/roaming-2",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Fun stuff
|
||||
|
||||
```codecard
|
||||
@ -11,5 +212,10 @@ Here are some fun programs for your @boardname@!
|
||||
"description": "Keep your brick entertained and happy",
|
||||
"url":"/examples/happy-unhappy",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Distance Measurer",
|
||||
"description": "Use a motor to measure angle and distance",
|
||||
"url": "/examples/distance-measurer",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
@ -108,7 +108,7 @@ function checkFallen() {
|
||||
// stop all motors and wait for touch button to be
|
||||
// pressed
|
||||
function stop() {
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
state = 0
|
||||
moods.knockedOut.show();
|
||||
sensors.touch3.pauseUntil(ButtonEvent.Pressed)
|
||||
@ -119,15 +119,15 @@ sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectNear, function () {
|
||||
controlSteering = 0
|
||||
oldControlDrive = controlDrive
|
||||
controlDrive = -10
|
||||
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
|
||||
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.run(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.run(-30, 60, MoveUnit.Degrees);
|
||||
motors.mediumC.run(30, 30, MoveUnit.Degrees);
|
||||
if (Math.randomRange(-1, 1) >= 1) {
|
||||
controlSteering = 70
|
||||
} else {
|
||||
controlSteering = -70
|
||||
}
|
||||
loops.pause(4000)
|
||||
pause(4000)
|
||||
music.playTone(2000, 100)
|
||||
controlSteering = 0
|
||||
controlDrive = oldControlDrive
|
||||
@ -149,8 +149,8 @@ sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
|
||||
})
|
||||
// apply power to motors
|
||||
function controlMotors() {
|
||||
motors.largeA.setSpeed(power + controlSteering * 0.1)
|
||||
motors.largeD.setSpeed(power - controlSteering * 0.1)
|
||||
motors.largeA.run(power + controlSteering * 0.1)
|
||||
motors.largeD.run(power - controlSteering * 0.1)
|
||||
}
|
||||
sensors.color1.onColorDetected(ColorSensorColor.Yellow, function () {
|
||||
moods.middleLeft.show()
|
||||
@ -162,7 +162,7 @@ sensors.color1.onColorDetected(ColorSensorColor.White, function () {
|
||||
})
|
||||
timestep = 0.014
|
||||
// main loop
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
reset()
|
||||
while (!fallen) {
|
||||
control.timer3.pauseUntil(5)
|
||||
|
@ -36,7 +36,7 @@ function RST() {
|
||||
sensors.gyro2.reset()
|
||||
sensors.gyro2.rate()
|
||||
control.timer2.reset()
|
||||
loops.pause(5000)
|
||||
pause(5000)
|
||||
mSum = 0;
|
||||
mPos = 0;
|
||||
mD = 0;
|
||||
@ -65,7 +65,7 @@ function OS() {
|
||||
gSum = gyro;
|
||||
gMx = Math.max(gMx, gyro)
|
||||
gMn = Math.min(gMn, gyro)
|
||||
loops.pause(4);
|
||||
pause(4);
|
||||
}
|
||||
} while (gMx - gMn > 2);
|
||||
gOS = gSum / 200;
|
||||
@ -121,7 +121,7 @@ function CHK() {
|
||||
}
|
||||
|
||||
// M
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
RST();
|
||||
brick.showImage(images.eyesSleeping)
|
||||
OS()
|
||||
@ -137,24 +137,24 @@ loops.forever(function () {
|
||||
GM();
|
||||
EQ();
|
||||
cntrl();
|
||||
motors.largeA.setSpeed(lpwr)
|
||||
motors.largeD.setSpeed(rpwr)
|
||||
motors.largeA.run(lpwr)
|
||||
motors.largeD.run(rpwr)
|
||||
CHK()
|
||||
let t2 = control.timer1.millis();
|
||||
let p = 5 - (t2 - t1);
|
||||
loops.pause(Math.max(1, p))
|
||||
pause(Math.max(1, p))
|
||||
}
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
st = 0;
|
||||
brick.setLight(BrickLight.RedPulse);
|
||||
brick.setStatusLight(StatusLight.RedPulse);
|
||||
brick.showImage(images.eyesKnockedOut)
|
||||
music.playSoundEffect(sounds.movementsSpeedDown)
|
||||
sensors.touch3.pauseUntil(ButtonEvent.Pressed)
|
||||
brick.setLight(BrickLight.Off);
|
||||
brick.setStatusLight(StatusLight.Off);
|
||||
})
|
||||
|
||||
// BHV
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
switch (st) {
|
||||
case 0:
|
||||
Cdrv = 0;
|
||||
@ -162,7 +162,7 @@ loops.forever(function () {
|
||||
break;
|
||||
case 1:
|
||||
Cdrv = 40;
|
||||
loops.pause(4000);
|
||||
pause(4000);
|
||||
Cdrv = 0;
|
||||
music.playTone(1000, 100);
|
||||
st = 2;
|
||||
@ -196,20 +196,20 @@ loops.forever(function () {
|
||||
Cstr = 0;
|
||||
oldDr = Cdrv;
|
||||
Cdrv = -10;
|
||||
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
|
||||
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.run(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.run(-30, 60, MoveUnit.Degrees);
|
||||
motors.mediumC.run(30, 30, MoveUnit.Degrees);
|
||||
if (Math.randomRange(-1, 1) >= 1)
|
||||
Cstr = 70;
|
||||
else
|
||||
Cstr = -70;
|
||||
loops.pause(4000);
|
||||
pause(4000);
|
||||
music.playTone(2000, 100)
|
||||
Cstr = 0;
|
||||
Cdrv = oldDr;
|
||||
}
|
||||
break;
|
||||
}
|
||||
loops.pause(80);
|
||||
pause(80);
|
||||
})
|
||||
```
|
@ -21,7 +21,7 @@ let GTO = 0;
|
||||
function DN() {
|
||||
motors.largeAD.setBrake(true);
|
||||
motors.largeAD.tank(50, 50, 1, MoveUnit.Seconds);
|
||||
loops.pause(100);
|
||||
pause(100);
|
||||
motors.largeA.clearCounts()
|
||||
motors.largeD.clearCounts()
|
||||
}
|
||||
@ -29,19 +29,19 @@ function DN() {
|
||||
function MNRH() {
|
||||
motors.mediumC.setBrake(true)
|
||||
brick.showImage(images.legoEv3icon)
|
||||
brick.setLight(BrickLight.OrangePulse)
|
||||
brick.setStatusLight(StatusLight.OrangePulse)
|
||||
while (!brick.buttonEnter.wasPressed()) {
|
||||
if (brick.buttonUp.wasPressed()) {
|
||||
motors.mediumC.setSpeed(-100);
|
||||
motors.mediumC.run(-100);
|
||||
} else if (brick.buttonDown.wasPressed()) {
|
||||
motors.mediumC.setSpeed(100);
|
||||
motors.mediumC.run(100);
|
||||
} else {
|
||||
motors.mediumC.stop();
|
||||
}
|
||||
}
|
||||
motors.mediumC.stop();
|
||||
motors.mediumC.clearCounts();
|
||||
brick.setLight(BrickLight.Green);
|
||||
brick.setStatusLight(StatusLight.Green);
|
||||
}
|
||||
|
||||
function IS(t: number) {
|
||||
@ -83,24 +83,24 @@ function UP() {
|
||||
if (motors.largeA.angle() > -50) {
|
||||
control.runInParallel(function () {
|
||||
motors.largeD.clearCounts()
|
||||
motors.largeD.setSpeed(-35);
|
||||
motors.largeD.run(-35);
|
||||
pauseUntil(() => motors.largeD.angle() < -25);
|
||||
motors.largeD.stop();
|
||||
motors.largeD.setRegulated(false)
|
||||
motors.largeD.setSpeed(-15)
|
||||
motors.largeD.run(-15)
|
||||
pauseUntil(() => motors.largeD.angle() < -65);
|
||||
motors.largeD.stop();
|
||||
})
|
||||
motors.largeA.clearCounts()
|
||||
motors.largeA.setSpeed(-35);
|
||||
motors.largeA.run(-35);
|
||||
pauseUntil(() => motors.largeA.angle() < -25);
|
||||
motors.largeA.stop();
|
||||
motors.largeA.setRegulated(false)
|
||||
motors.largeA.setSpeed(-15)
|
||||
motors.largeA.run(-15)
|
||||
pauseUntil(() => motors.largeA.angle() < -65);
|
||||
motors.largeA.stop();
|
||||
|
||||
loops.pause(500);
|
||||
pause(500);
|
||||
}
|
||||
}
|
||||
|
||||
@ -231,9 +231,9 @@ function IDL() {
|
||||
function MHT(Pos: number) {
|
||||
let _R = Pos - motors.mediumC.angle();
|
||||
if (_R >= 0) {
|
||||
motors.mediumC.setSpeed(100, _R, MoveUnit.Degrees);
|
||||
motors.mediumC.run(100, _R, MoveUnit.Degrees);
|
||||
} else {
|
||||
motors.mediumC.setSpeed(-100, Math.abs(_R), MoveUnit.Degrees);
|
||||
motors.mediumC.run(-100, Math.abs(_R), MoveUnit.Degrees);
|
||||
}
|
||||
}
|
||||
|
||||
@ -277,7 +277,7 @@ function NGR() {
|
||||
IS(4)
|
||||
music.playSoundEffect(sounds.animalsDogGrowl);
|
||||
UP();
|
||||
loops.pause(1500);
|
||||
pause(1500);
|
||||
music.stopAllSounds()
|
||||
music.playSoundEffect(sounds.animalsDogBark1)
|
||||
P_C--;
|
||||
@ -303,16 +303,16 @@ function PPP() {
|
||||
NS = false;
|
||||
IS(2);
|
||||
UP();
|
||||
loops.pause(100)
|
||||
motors.largeA.setSpeed(-30, 70, MoveUnit.Degrees);
|
||||
loops.pause(800);
|
||||
pause(100)
|
||||
motors.largeA.run(-30, 70, MoveUnit.Degrees);
|
||||
pause(800);
|
||||
music.playSoundEffect(sounds.mechanicalHorn1);
|
||||
loops.pause(1000);
|
||||
pause(1000);
|
||||
for(let i = 0; i < 3; ++i) {
|
||||
motors.largeA.setSpeed(-30, 20, MoveUnit.Degrees);
|
||||
motors.largeA.setSpeed(30, 20, MoveUnit.Degrees);
|
||||
motors.largeA.run(-30, 20, MoveUnit.Degrees);
|
||||
motors.largeA.run(30, 20, MoveUnit.Degrees);
|
||||
}
|
||||
motors.largeA.setSpeed(30, 70, MoveUnit.Degrees);
|
||||
motors.largeA.run(30, 70, MoveUnit.Degrees);
|
||||
F_C = 1;
|
||||
CS(0);
|
||||
}
|
||||
@ -320,14 +320,14 @@ function PPP() {
|
||||
function HPY() {
|
||||
IS(8)
|
||||
MHT(0);
|
||||
motors.largeAD.setSpeed(10, 0.8, MoveUnit.Seconds);
|
||||
motors.largeAD.run(10, 0.8, MoveUnit.Seconds);
|
||||
for(let i = 0; i < 3; ++i) {
|
||||
music.playSoundEffect(sounds.animalsDogBark1);
|
||||
motors.largeAD.setSpeed(-100, 0.2, MoveUnit.Seconds);
|
||||
loops.pause(300)
|
||||
motors.largeAD.setSpeed(10, 0.3, MoveUnit.Seconds)
|
||||
motors.largeAD.run(-100, 0.2, MoveUnit.Seconds);
|
||||
pause(300)
|
||||
motors.largeAD.run(10, 0.3, MoveUnit.Seconds)
|
||||
}
|
||||
loops.pause(500);
|
||||
pause(500);
|
||||
music.stopAllSounds();
|
||||
DN();
|
||||
RST();
|
||||
@ -335,9 +335,9 @@ function HPY() {
|
||||
|
||||
function STL() {
|
||||
UP();
|
||||
motors.largeAD.setSpeed(-20, 60, MoveUnit.Degrees);
|
||||
motors.largeAD.run(-20, 60, MoveUnit.Degrees);
|
||||
music.playSoundEffect(sounds.animalsDogWhine);
|
||||
motors.largeAD.setSpeed(20, 60, MoveUnit.Degrees);
|
||||
motors.largeAD.run(20, 60, MoveUnit.Degrees);
|
||||
}
|
||||
|
||||
function WKU() {
|
||||
@ -347,7 +347,7 @@ function WKU() {
|
||||
MHT(0)
|
||||
DN()
|
||||
STL()
|
||||
loops.pause(1000);
|
||||
pause(1000);
|
||||
UP()
|
||||
CS(0;)
|
||||
}
|
||||
@ -358,7 +358,7 @@ MNRH();
|
||||
IS(1);
|
||||
UP();
|
||||
RST();
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
MON();
|
||||
switch (DB_S) {
|
||||
case 0:
|
||||
|
@ -5,46 +5,46 @@ function INI() {
|
||||
motors.largeB.setBrake(true)
|
||||
motors.largeC.setBrake(true)
|
||||
motors.mediumA.setBrake(true)
|
||||
motors.largeB.setSpeed(-50)
|
||||
motors.largeB.run(-50)
|
||||
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
|
||||
motors.largeB.stop();
|
||||
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds);
|
||||
motors.mediumA.setSpeed(-50, 90, MoveUnit.Degrees);
|
||||
motors.largeC.setSpeed(50)
|
||||
motors.mediumA.run(30, 1, MoveUnit.Seconds);
|
||||
motors.mediumA.run(-50, 90, MoveUnit.Degrees);
|
||||
motors.largeC.run(50)
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed);
|
||||
motors.largeC.setSpeed(-50, 0.86, MoveUnit.Rotations);
|
||||
motors.largeC.run(-50, 0.86, MoveUnit.Rotations);
|
||||
}
|
||||
|
||||
INI()
|
||||
|
||||
let down = false;
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
brick.showImage(images.informationQuestionMark)
|
||||
brick.setLight(BrickLight.OrangePulse);
|
||||
brick.setStatusLight(StatusLight.OrangePulse);
|
||||
pauseUntil(() => (down = brick.buttonDown.wasPressed()) || brick.buttonUp.wasPressed())
|
||||
brick.setLight(BrickLight.Off)
|
||||
brick.setStatusLight(StatusLight.Off)
|
||||
music.playSoundEffect(sounds.mechanicalAirRelease)
|
||||
brick.showImage(images.informationAccept)
|
||||
if (down) {
|
||||
brick.showImage(images.informationForward)
|
||||
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
|
||||
motors.largeC.run(65, 0.85, MoveUnit.Rotations);
|
||||
} else {
|
||||
brick.showImage(images.informationBackward)
|
||||
motors.largeC.setSpeed(-65, 0.85, MoveUnit.Rotations);
|
||||
motors.largeC.run(-65, 0.85, MoveUnit.Rotations);
|
||||
}
|
||||
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees)
|
||||
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds)
|
||||
motors.largeB.setSpeed(-55)
|
||||
motors.largeB.run(20, 275, MoveUnit.Degrees)
|
||||
motors.mediumA.run(30, 1, MoveUnit.Seconds)
|
||||
motors.largeB.run(-55)
|
||||
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
|
||||
motors.largeB.stop();
|
||||
if (down) {
|
||||
motors.largeC.setSpeed(-65, 0.86, MoveUnit.Rotations);
|
||||
motors.largeC.run(-65, 0.86, MoveUnit.Rotations);
|
||||
} else {
|
||||
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
|
||||
motors.largeC.run(65, 0.85, MoveUnit.Rotations);
|
||||
}
|
||||
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees);
|
||||
motors.mediumA.setSpeed(-30, 90, MoveUnit.Degrees);
|
||||
motors.largeB.setSpeed(-55)
|
||||
motors.largeB.run(20, 275, MoveUnit.Degrees);
|
||||
motors.mediumA.run(-30, 90, MoveUnit.Degrees);
|
||||
motors.largeB.run(-55)
|
||||
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
|
||||
motors.largeB.stop()
|
||||
})
|
||||
|
@ -5,46 +5,46 @@ function INI() {
|
||||
motors.largeB.setBrake(true)
|
||||
motors.largeC.setBrake(true)
|
||||
motors.mediumA.setBrake(true)
|
||||
motors.largeB.setSpeed(-50)
|
||||
motors.largeB.run(-50)
|
||||
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
|
||||
motors.largeB.stop();
|
||||
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds);
|
||||
motors.mediumA.setSpeed(-50, 90, MoveUnit.Degrees);
|
||||
motors.largeC.setSpeed(50)
|
||||
motors.mediumA.run(30, 1, MoveUnit.Seconds);
|
||||
motors.mediumA.run(-50, 90, MoveUnit.Degrees);
|
||||
motors.largeC.run(50)
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed);
|
||||
motors.largeC.setSpeed(-50, 0.86, MoveUnit.Rotations);
|
||||
motors.largeC.run(-50, 0.86, MoveUnit.Rotations);
|
||||
}
|
||||
|
||||
INI()
|
||||
|
||||
let down = false;
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
brick.showImage(images.informationQuestionMark)
|
||||
brick.setLight(BrickLight.OrangePulse);
|
||||
brick.setStatusLight(StatusLight.OrangePulse);
|
||||
pauseUntil(() => (down = brick.buttonDown.wasPressed()) || brick.buttonUp.wasPressed())
|
||||
brick.setLight(BrickLight.Off)
|
||||
brick.setStatusLight(StatusLight.Off)
|
||||
music.playSoundEffect(sounds.mechanicalAirRelease)
|
||||
brick.showImage(images.informationAccept)
|
||||
if (down) {
|
||||
brick.showImage(images.informationForward)
|
||||
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
|
||||
motors.largeC.run(65, 0.85, MoveUnit.Rotations);
|
||||
} else {
|
||||
brick.showImage(images.informationBackward)
|
||||
motors.largeC.setSpeed(-65, 0.85, MoveUnit.Rotations);
|
||||
motors.largeC.run(-65, 0.85, MoveUnit.Rotations);
|
||||
}
|
||||
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees)
|
||||
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds)
|
||||
motors.largeB.setSpeed(-55)
|
||||
motors.largeB.run(20, 275, MoveUnit.Degrees)
|
||||
motors.mediumA.run(30, 1, MoveUnit.Seconds)
|
||||
motors.largeB.run(-55)
|
||||
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
|
||||
motors.largeB.stop();
|
||||
if (down) {
|
||||
motors.largeC.setSpeed(-65, 0.86, MoveUnit.Rotations);
|
||||
motors.largeC.run(-65, 0.86, MoveUnit.Rotations);
|
||||
} else {
|
||||
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
|
||||
motors.largeC.run(65, 0.85, MoveUnit.Rotations);
|
||||
}
|
||||
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees);
|
||||
motors.mediumA.setSpeed(-30, 90, MoveUnit.Degrees);
|
||||
motors.largeB.setSpeed(-55)
|
||||
motors.largeB.run(20, 275, MoveUnit.Degrees);
|
||||
motors.mediumA.run(-30, 90, MoveUnit.Degrees);
|
||||
motors.largeB.run(-55)
|
||||
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
|
||||
motors.largeB.stop()
|
||||
})
|
||||
|
34
docs/examples/distance-measurer.md
Normal file
34
docs/examples/distance-measurer.md
Normal file
@ -0,0 +1,34 @@
|
||||
# Distance Measurer
|
||||
|
||||
```blocks
|
||||
let distance = 0
|
||||
let angle = 0
|
||||
let measuring = false
|
||||
let radius = 0
|
||||
// Start and stop measuring with the enter button
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (measuring) {
|
||||
// turn off the measuring
|
||||
measuring = false
|
||||
brick.setStatusLight(StatusLight.Off)
|
||||
} else {
|
||||
// turn on the measuring clear the counters so that
|
||||
// the motor tracks the angle
|
||||
measuring = true
|
||||
motors.largeB.clearCounts()
|
||||
brick.setStatusLight(StatusLight.GreenPulse)
|
||||
}
|
||||
})
|
||||
radius = 2.5
|
||||
brick.showString("Press ENTER to measure", 4)
|
||||
forever(function () {
|
||||
if (measuring) {
|
||||
angle = motors.largeB.angle()
|
||||
distance = angle / 180 * Math.PI * radius
|
||||
brick.clearScreen()
|
||||
brick.showValue("angle", angle, 2)
|
||||
brick.showValue("distance", distance, 3)
|
||||
}
|
||||
pause(100)
|
||||
})
|
||||
```
|
@ -36,7 +36,7 @@ function RST() {
|
||||
sensors.gyro2.reset()
|
||||
sensors.gyro2.rate()
|
||||
control.timer2.reset()
|
||||
loops.pause(5000)
|
||||
pause(5000)
|
||||
mSum = 0;
|
||||
mPos = 0;
|
||||
mD = 0;
|
||||
@ -65,7 +65,7 @@ function OS() {
|
||||
gSum = gyro;
|
||||
gMx = Math.max(gMx, gyro)
|
||||
gMn = Math.min(gMn, gyro)
|
||||
loops.pause(4);
|
||||
pause(4);
|
||||
}
|
||||
} while (gMx - gMn > 2);
|
||||
gOS = gSum / 200;
|
||||
@ -121,7 +121,7 @@ function CHK() {
|
||||
}
|
||||
|
||||
// M
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
RST();
|
||||
brick.showImage(images.eyesSleeping)
|
||||
OS()
|
||||
@ -137,24 +137,24 @@ loops.forever(function () {
|
||||
GM();
|
||||
EQ();
|
||||
cntrl();
|
||||
motors.largeA.setSpeed(lpwr)
|
||||
motors.largeD.setSpeed(rpwr)
|
||||
motors.largeA.run(lpwr)
|
||||
motors.largeD.run(rpwr)
|
||||
CHK()
|
||||
let t2 = control.timer1.millis();
|
||||
let p = 5 - (t2 - t1);
|
||||
loops.pause(Math.max(1, p))
|
||||
pause(Math.max(1, p))
|
||||
}
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
st = 0;
|
||||
brick.setLight(BrickLight.RedPulse);
|
||||
brick.setStatusLight(StatusLight.RedPulse);
|
||||
brick.showImage(images.eyesKnockedOut)
|
||||
music.playSoundEffect(sounds.movementsSpeedDown)
|
||||
sensors.touch3.pauseUntil(ButtonEvent.Pressed)
|
||||
brick.setLight(BrickLight.Off);
|
||||
brick.setStatusLight(StatusLight.Off);
|
||||
})
|
||||
|
||||
// BHV
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
switch (st) {
|
||||
case 0:
|
||||
Cdrv = 0;
|
||||
@ -162,7 +162,7 @@ loops.forever(function () {
|
||||
break;
|
||||
case 1:
|
||||
Cdrv = 40;
|
||||
loops.pause(4000);
|
||||
pause(4000);
|
||||
Cdrv = 0;
|
||||
music.playTone(1000, 100);
|
||||
st = 2;
|
||||
@ -196,20 +196,20 @@ loops.forever(function () {
|
||||
Cstr = 0;
|
||||
oldDr = Cdrv;
|
||||
Cdrv = -10;
|
||||
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
|
||||
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.run(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.run(-30, 60, MoveUnit.Degrees);
|
||||
motors.mediumC.run(30, 30, MoveUnit.Degrees);
|
||||
if (Math.randomRange(-1, 1) >= 1)
|
||||
Cstr = 70;
|
||||
else
|
||||
Cstr = -70;
|
||||
loops.pause(4000);
|
||||
pause(4000);
|
||||
music.playTone(2000, 100)
|
||||
Cstr = 0;
|
||||
Cdrv = oldDr;
|
||||
}
|
||||
break;
|
||||
}
|
||||
loops.pause(80);
|
||||
pause(80);
|
||||
})
|
||||
```
|
@ -26,9 +26,9 @@ while (!(brick.buttonEnter.wasPressed())) {
|
||||
brick.showValue("min", min, 4)
|
||||
brick.showValue("max", v, 5)
|
||||
brick.showValue("setpoint", setpoint, 6)
|
||||
loops.pause(100)
|
||||
pause(100)
|
||||
}
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
brick.clearScreen()
|
||||
v = sensors.color3.light(LightIntensityMode.Reflected)
|
||||
brick.showValue("light", v, 1)
|
||||
@ -43,7 +43,7 @@ loops.forever(function () {
|
||||
motors.largeBC.steer(P + (I + D), 100)
|
||||
lasterror = error
|
||||
if (brick.buttonEnter.wasPressed()) {
|
||||
motors.largeBC.setSpeed(0)
|
||||
motors.largeBC.run(0)
|
||||
brick.buttonDown.pauseUntil(ButtonEvent.Bumped)
|
||||
}
|
||||
})
|
||||
|
22
docs/getting-started.md
Normal file
22
docs/getting-started.md
Normal file
@ -0,0 +1,22 @@
|
||||
# Getting Started
|
||||
|
||||
## Projects
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Try",
|
||||
"imageUrl": "/static/lessons/try.png",
|
||||
"description": "Get a quick introduction to programming with EV3.",
|
||||
"url": "/getting-started/try",
|
||||
"cardType": "side"
|
||||
},
|
||||
{
|
||||
"name": "Use",
|
||||
"imageUrl": "/static/lessons/use.png",
|
||||
"description": "Build a robot and drive into the world of robotics!",
|
||||
"url": "/getting-started/use",
|
||||
"cardType": "side"
|
||||
}
|
||||
]
|
||||
```
|
178
docs/getting-started/try.md
Normal file
178
docs/getting-started/try.md
Normal file
@ -0,0 +1,178 @@
|
||||
# Try
|
||||
|
||||
[IMG: Neutral Image Display on EV3 Brick with Music Notes]
|
||||
|
||||
Get a quick introduction to programming with EV3.
|
||||
|
||||
We are excited to help you get started with LEGO MINDSTORMS Education EV3. In this project we will guide you through connecting your EV3 brick, creating your first program, controlling a Large Motor, a Touch Sensor and a Color Sensor. These steps can take up to 45 minutes.
|
||||
|
||||
## Turn on your EV3 Brick
|
||||
|
||||
[IMG: Hand pressing power button, Neutral Image Display, EV3 Brick]
|
||||
|
||||
Power on your EV3 Brick by pressing the Center Button.
|
||||
|
||||
## Connect Your EV3 Brick to Your Device
|
||||
|
||||
[IMG: Hand on cable & computer, Neutral Image Display, EV3 Brick]
|
||||
|
||||
Use the USB cable to connect your EV3 Brick to your device.
|
||||
|
||||
## Create and Run your First Program
|
||||
|
||||
[IMG: Try Program Blocks (see JavaScript below)]
|
||||
|
||||
1 - Create the program shown here:
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showMood(moods.neutral)
|
||||
music.playSoundEffect(sounds.communicationHello)
|
||||
})
|
||||
```
|
||||
|
||||
* Drag a Brick Screen show mood block inside the on button block
|
||||
* Change mood to
|
||||
|
||||
```block
|
||||
brick.showMood(moods.neutral)
|
||||
```
|
||||
|
||||
* Drag a Music play sound effect block below the show mood block
|
||||
* Change sound effect to
|
||||
|
||||
```block
|
||||
music.playSoundEffect(sounds.communicationHello)
|
||||
```
|
||||
|
||||
2 – Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## ~ hint
|
||||
|
||||
Note: Click here for help and more information about the programming blocks.
|
||||
|
||||
## ~
|
||||
|
||||
## Did It Work?
|
||||
|
||||
[IMG: Neutral Image Display, EV3 Brick]
|
||||
|
||||
Verify that the program you just created shows eyes on the Brick Display, and that the EV3 Brick played the sound “Hello!”
|
||||
|
||||
**Well done!**
|
||||
|
||||
## Connect a Large Motor
|
||||
|
||||
[IMG: EV3 Brick with hands connecting Large Motor to Port D]
|
||||
|
||||
Now you will learn to control the Large Motor.
|
||||
|
||||
Connect a Large Motor to Port D of your EV3 Brick using any of the connector cables.
|
||||
|
||||
## Create and Run This Program
|
||||
|
||||
[IMG: Program Blocks (see JavaScript below)]
|
||||
|
||||
1) Create the program shown here:
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
* Start a new program
|
||||
* Drag a run large A motor block inside the on button block
|
||||
* Change large A to large D motors.largeD.run(50)
|
||||
* Click on the + sign
|
||||
* Change to 1 rotation
|
||||
|
||||
2) Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Did It Rotate?
|
||||
|
||||
[IMG: Large Motor D w/Rotating “WHRRR,” Hand, EV3 Brick]
|
||||
|
||||
Confirm that your motor has turned one rotation at power level 50 before stopping.
|
||||
|
||||
Download and run the program as many times as you want in order to verify this, or tinker with different power levels and different rotations.
|
||||
|
||||
## Connect a Touch Sensor
|
||||
|
||||
[IMG: Hands connecting Touch Sensor to Port 1 on EV3 Brick]
|
||||
|
||||
We will now control the Large Motor using a Touch Sensor.
|
||||
|
||||
Keeping the Large Motor connected to **Port D**, connect a Touch Sensor to **Port 1** of your EV3 Brick.
|
||||
|
||||
## Modify Your Program
|
||||
|
||||
[IMG: Program Blocks (see JavaScript below)]
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
1) Add a pause until touch 1 pressed Sensor block on top of the run large D Motor block
|
||||
|
||||
```block
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
```
|
||||
|
||||
2) Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Press the Touch Sensor
|
||||
|
||||
[IMG: Hand Touch Sensor Pressed & EV3 Brick & Large Motor]
|
||||
|
||||
Confirm that the Large Motor has turned one rotation AFTER you press the Touch Sensor.
|
||||
|
||||
Download and run the program as many times as you want in order to verify this, or tinker with different Touch Sensor and Large Motor values.
|
||||
|
||||
## Connect a Color Sensor
|
||||
|
||||
[IMG: Hand connecting Color Sensor to Port 4, Large Motor D, EV3 Brick]
|
||||
|
||||
Now we will try to control the Large Motor using another sensor.
|
||||
|
||||
Keeping the Large Motor connected to **Port D**, connect the Color Sensor to **Port 4**.
|
||||
Modify Your Program
|
||||
|
||||
[IMG: Program Blocks (see JavaScript below)]
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Green)
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
1) Using the same program, replace the pause until touch 1 block with a pause color 3 for color block
|
||||
|
||||
```block
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Green)
|
||||
```
|
||||
|
||||
2) Select the color you want to detect (e.g., green).
|
||||
|
||||
3) Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Place a Colored Brick in Front of the Color Sensor
|
||||
|
||||
[IMG: Colored bricks in front of Color Sensor, hands, EV3 Brick]
|
||||
|
||||
Confirm that the Large Motor has turned one rotation AFTER the Color Sensor has detected the colored brick.
|
||||
|
||||
Download and run the program as many times as you want in order to verify this, or tinker with different Color Sensor and Large Motor values.
|
||||
|
||||
Click on the JavaScript tab and change the color the Color Sensor detects to Black, Blue, Green, Yellow, Red, White, or Brown. Use Title Case for the color names.
|
||||
|
||||
## Well Done!
|
||||
|
||||
[IMG: EV3 Driving Base]
|
||||
|
||||
You have now learned how to control some of the inputs and outputs of the EV3.
|
||||
|
114
docs/getting-started/use.md
Normal file
114
docs/getting-started/use.md
Normal file
@ -0,0 +1,114 @@
|
||||
# Use
|
||||
|
||||
[IMG: EV3 Driving Base full w/cuboid]
|
||||
|
||||
Build a robot and drive into the world of robotics!
|
||||
In this project we will guide you through building a Driving Base Robot and programming it to move straight and turn. You will also build and Object Detector Module, and program it to detect an object. It’s a good idea to have done the [Try](/getting-started/try) sequence first.
|
||||
|
||||
## Connect
|
||||
|
||||
[IMG: Apple Picker]
|
||||
|
||||
What if your school had a multipurpose robot? How would you use it?
|
||||
|
||||
Would you use it to clean the school or plant trees?
|
||||
|
||||
## Build Your Driving Base Robot
|
||||
|
||||
[IMG: EV3 Driving Base Building Instructions Cover Image]
|
||||
|
||||
* [Building instructions](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
|
||||
|
||||
## Make It Move
|
||||
|
||||
[IMG: Program Blocks (see JavaScript below)]
|
||||
|
||||
1) Create a program that makes the Driving Base move forward and stop at the finish line, which is 1 meter away.
|
||||
|
||||
Start by building this program:
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
* Drag a steer large B+C motor block inside the on button block
|
||||
* Click on the + sign
|
||||
* Change to 1 rotation
|
||||
|
||||
### ~ hint
|
||||
|
||||
Hint: You will have to modify the number of rotations until you find the number that matches the robot moving forward 1 meter and stopping.
|
||||
|
||||
### ~
|
||||
|
||||
2) Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Make It Turn
|
||||
|
||||
[IMG: Program Blocks (see JavaScript below)]
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.steer(-50, 50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
1) Create a new program that turns the Driving Base 180 degrees.
|
||||
|
||||
### ~ hint
|
||||
|
||||
Hint: You will have to modify the turn ratio and the number of rotations until the robot reaches 180 degrees.
|
||||
|
||||
### ~
|
||||
|
||||
|
||||
2) Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Add an Ultrasonic Sensor to Your Driving Base
|
||||
|
||||
[IMG: EV3 Ultrasonic Sensor Driving Base Building Instructions Main Image]
|
||||
|
||||
* [building instructions](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-ultrasonic-sensor-driving-base-61ffdfa461aee2470b8ddbeab16e2070.pdf)
|
||||
|
||||
## Detect an Object
|
||||
|
||||
[IMG: Program Blocks (see JavaScript below)]
|
||||
|
||||
1 - Create a program that moves the Driving Base and makes it stop ``6`` cm from the Cuboid.
|
||||
|
||||
Create a new program
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.tank(50, 50)
|
||||
sensors.ultrasonic4.setThreshold(UltrasonicSensorEvent.ObjectDetected, 6)
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected);
|
||||
motors.stopAll()
|
||||
})
|
||||
```
|
||||
|
||||
* Drag a tank large B+C motor block inside the on button block
|
||||
* Drag a threshold Ultrasonic Sensor block and place below the motor block
|
||||
* Drag a stop all motors block and place it below the sensor block
|
||||
|
||||
### ~ hint
|
||||
|
||||
Hint: You will have to modify the values of the Ultrasonic Sensor block until the robot reaches the desired position.
|
||||
|
||||
### ~
|
||||
|
||||
2) Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
Click on the JavaScript tab and change and test the number value of the Ultrasonic Sensor
|
||||
|
||||
```typescript
|
||||
sensors.ultrasonic4.setThreshold(UltrasonicSensorEvent.ObjectDetected, 10)
|
||||
```
|
||||
|
||||
[IMG: EV3 Ultrasonic Sensor Driving Base Building Instructions Main Image]
|
||||
|
||||
**Congratulations!**
|
||||
|
||||
You are ready to move on to the next steps.
|
||||
Try a LEGO MINDSTORMS Design Engineering, Coding, or Maker activity.
|
@ -1,3 +1,3 @@
|
||||
{
|
||||
"appref": "v"
|
||||
"appref": "v0"
|
||||
}
|
||||
|
248
docs/labview.md
Normal file
248
docs/labview.md
Normal file
@ -0,0 +1,248 @@
|
||||
# Coding in MakeCode
|
||||
|
||||
This guide helps users who are used to the LabView LEGO Minstorms editor quickly get familiar with using blocks in MakeCode.
|
||||
|
||||
## Snap together the blocks
|
||||
|
||||
Just like with LabView, blocks in the MakeCode editor can be dragged from the cabinet and snapped together
|
||||
to create a sequence of program instructions.
|
||||
|
||||
Take a look a the LabView program below: it **starts**, turns on motor A, waits a second, and finally stops motor A.
|
||||
|
||||

|
||||
|
||||
The blocks in MakeCode have similar functions and go together in the same way: they snap into the ``||loops:on start||`` block and then connect to each other vertically.
|
||||
|
||||
```blocks
|
||||
motors.largeA.run(50)
|
||||
pause(1000)
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
Any block program can be converted to JavaScript and you can edit it as lines of code too.
|
||||
|
||||
```typescript
|
||||
motors.largeA.run(50)
|
||||
pause(1000)
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
## Download to the EV3
|
||||
|
||||
Before you actually run your program on the @boardname@, you can first try it in the simulator. The MakeCode editor includes a simulator in the browser for you to test your code. You can make changes to your program and check them out it the simulator to make sure your code works the way want. The similator knows when you modify your code and it restarts automatically to run the new code.
|
||||
|
||||
Once you're ready to transfer your program to the @boardname@, click the ``|Download|`` button and follow the instructions.
|
||||
|
||||
## Single motors
|
||||
|
||||
This program controls a large motor on port A in several different ways. It sets just the speed and then sets speed for: an amount of time, angle of movement, and a number of rotations.
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
motors.largeA.run(50);
|
||||
motors.largeA.run(50, 1000, MoveUnit.MilliSeconds);
|
||||
motors.largeA.run(50, 360, MoveUnit.Degrees);
|
||||
motors.largeA.run(50, 1, MoveUnit.Rotations);
|
||||
motors.largeA.stop();
|
||||
```
|
||||
|
||||
## Steering
|
||||
|
||||
The **steering** blocks let you to synchronize two motors at a precise rate. They can also specify the duration, angle, or number of rotations for the motors to turn.
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
motors.largeBC.steer(0, 50);
|
||||
motors.largeBC.steer(0, 50, 1000, MoveUnit.MilliSeconds);
|
||||
motors.largeBC.steer(0, 50, 360, MoveUnit.Degrees);
|
||||
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations);
|
||||
motors.largeBC.stop();
|
||||
```
|
||||
|
||||
## Tank
|
||||
|
||||
The **tank** blocks control the speed of two motors. These are commonly used for a differential drive robot. The blocks can also specify the duration, angle, or number of rotations.
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
motors.largeBC.tank(50, 50);
|
||||
motors.largeBC.tank(50, 50, 1000, MoveUnit.MilliSeconds);
|
||||
motors.largeBC.tank(50, 50, 360, MoveUnit.Degrees);
|
||||
motors.largeBC.tank(50, 50, 1, MoveUnit.Rotations);
|
||||
motors.largeBC.stop();
|
||||
```
|
||||
|
||||
## Coasting and braking
|
||||
|
||||
By default, all motors coast when any command used to move finishes. You can keep them from coasting with the ``||motors:set brake||`` block.
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
motors.largeD.setBrake(true);
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations)
|
||||
```
|
||||
|
||||
## Inverting and regulating motors
|
||||
|
||||
If you wan to change the direction that a motor turns, use the ``||motors:set inverted||`` block.
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
motors.largeA.setInverted(true);
|
||||
```
|
||||
|
||||
By default, the speed of motors is regulated. This means that if your robot goes up a hill,
|
||||
the regulator will adjust the power to match the desired speed. You can disable this feature
|
||||
using ``||motors:set regulated||``.
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
motors.largeA.setRegulated(false);
|
||||
```
|
||||
|
||||
## Brick
|
||||
|
||||
The **Brick** category has a number of blocks to display graphics on the brick screen.
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
brick.clearScreen()
|
||||
brick.showImage(images.expressionsWink)
|
||||
```
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
brick.setStatusLight(StatusLight.Off);
|
||||
brick.setStatusLight(StatusLight.Red);
|
||||
brick.setStatusLight(StatusLight.OrangePulse);
|
||||
```
|
||||
|
||||
## Waiting (pausing)
|
||||
|
||||
It is quite common to have to wait for a task to finish or for a sensor state to change, such as a touch button pressed. The ``||loops:pause||`` and ``||sensors:pause until||`` blocks provide a way for your program to wait for a period of time.
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
motors.largeD.run(50)
|
||||
pause(1000)
|
||||
motors.largeD.stop();
|
||||
```
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
motors.largeD.run(50)
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
motors.largeD.stop();
|
||||
```
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
motors.largeD.run(50)
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear)
|
||||
motors.largeD.stop();
|
||||
```
|
||||
|
||||
You can also use the ``||loops:pause until||`` block to wait on any [boolean](/types/boolean) expression. As your program runs, it waits until the condition (expression) inside becomes true.
|
||||
|
||||
```blocks
|
||||
motors.largeD.run(50)
|
||||
pauseUntil(() => sensors.touch1.isPressed())
|
||||
motors.largeD.stop()
|
||||
```
|
||||
|
||||
## Loops
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
forever(() => {
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.run(-50, 1, MoveUnit.Rotations);
|
||||
})
|
||||
```
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
for(let i = 0; i < 10; i++) {
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.run(-50, 1, MoveUnit.Rotations);
|
||||
}
|
||||
let k = 0;
|
||||
while(k < 10) {
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.run(-50, 1, MoveUnit.Rotations);
|
||||
k++;
|
||||
}
|
||||
```
|
||||
|
||||
## Variables
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
let light = 0;
|
||||
forever(function () {
|
||||
light = sensors.color3.light(LightIntensityMode.Reflected);
|
||||
motors.largeD.run(light)
|
||||
})
|
||||
```
|
||||
|
||||
## Concurrent loops
|
||||
|
||||
You can start up multiple ``||loops:forever||`` loops that will run at the same time. Actually, only the code in just one of the loops is really running at any exact moment in time. Each loop, though, gets a turn to run all of its code and this makes them run [_concurrently_](https://en.wikipedia.org/wiki/Concurrent_computing).
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
forever(() => {
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.run(-50, 1, MoveUnit.Rotations);
|
||||
})
|
||||
forever(() => {
|
||||
brick.showImage(images.eyesMiddleRight)
|
||||
pause(1000)
|
||||
brick.showImage(images.eyesMiddleLeft)
|
||||
pause(1000)
|
||||
})
|
||||
```
|
||||
|
||||
## Conditional
|
||||
|
||||
The ``||logic:if||`` block allows you to run different code depending on whether some condition ([boolean](/types/boolean) expression) is `true` or `false`. Also, this is similar to the ``||loops:switch||`` block.
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
forever(function() {
|
||||
if(sensors.touch1.isPressed()) {
|
||||
motors.largeD.run(50)
|
||||
} else {
|
||||
motors.largeD.stop()
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Random
|
||||
|
||||
The ``||math:pick random||`` block returns a random number selected from a range of numbers.
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
motors.largeBC.steer(Math.randomRange(-5, 5), 50)
|
||||
pause(100)
|
||||
})
|
||||
```
|
@ -81,7 +81,7 @@ Study the program...what do you think the program will do?
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
}
|
||||
```
|
||||
|
||||
@ -148,7 +148,7 @@ while (true) {
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
}
|
||||
}
|
||||
```
|
||||
@ -162,7 +162,7 @@ while (true) {
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
}
|
||||
while (true) {
|
||||
|
||||
@ -183,7 +183,7 @@ while (true) {
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
}
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
@ -213,13 +213,13 @@ music.playSoundEffect(sounds.systemGeneralAlert)
|
||||
}
|
||||
while (true) {
|
||||
while (true) { sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
|
||||
motors.largeB.setSpeed(10)
|
||||
motors.largeC.setSpeed(-10)
|
||||
motors.largeB.run(10)
|
||||
motors.largeC.run(-10)
|
||||
}
|
||||
while (true) {
|
||||
sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
|
||||
motors.largeA.setSpeed(-10)
|
||||
motors.largeA.setSpeed(10)
|
||||
motors.largeA.run(-10)
|
||||
motors.largeA.run(10)
|
||||
}
|
||||
}
|
||||
```
|
||||
@ -235,13 +235,13 @@ You will need to constantly debug your program in order to make your robot trave
|
||||
```blocks
|
||||
while (true) {
|
||||
while (true) { sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
|
||||
motors.largeB.setSpeed(10)
|
||||
motors.largeC.setSpeed(-10)
|
||||
motors.largeB.run(10)
|
||||
motors.largeC.run(-10)
|
||||
}
|
||||
while (true) {
|
||||
sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
|
||||
motors.largeB.setSpeed(-10)
|
||||
motors.largeC.setSpeed(10)
|
||||
motors.largeB.run(-10)
|
||||
motors.largeC.run(10)
|
||||
}
|
||||
}
|
||||
```
|
||||
|
135
docs/lessons/make-a-security-gadget.md
Normal file
135
docs/lessons/make-a-security-gadget.md
Normal file
@ -0,0 +1,135 @@
|
||||
|
||||
# Make a Security Gadget
|
||||
|
||||

|
||||
|
||||
Invent a Security Gadget that will protect your belongings by warning you!
|
||||
|
||||
## Connect
|
||||
|
||||
Over time, people have come up with many different ways to help protect their personal belongings from theft. These inventions include simple alarm systems and even traps!
|
||||
|
||||

|
||||
|
||||
Look at the photos and think about:
|
||||
|
||||
* What do you see?
|
||||
* Can you see any new design opportunities?
|
||||
* What problems can you see?
|
||||
* How could you make use of the LEGO bricks, the EV3 Programmable Brick, motors, and sensors?
|
||||
|
||||
### Things You’ll Need
|
||||
|
||||
* [LEGO MINDSTORMS Education EV3 Core Set](https://education.lego.com/enus/products/legomindstormseducationev3coreset/5003400)
|
||||
|
||||
Additional materials to add to your Security Gadget:
|
||||
|
||||
* String
|
||||
* Arts and crafts materials such as:
|
||||
>* Cardboard
|
||||
>* Construction paper
|
||||
>* Pipe cleaners
|
||||
>* Plastic or paper cups
|
||||
>* Recycled materials
|
||||
>* Rubber bands
|
||||
>* Wire
|
||||
|
||||
### Prior Knowledge
|
||||
|
||||
This activity uses sensor inputs. You may want to try the Use or Object Detection activity before this one. Or, you can start out with this activity and tinker with coding sensor inputs on your own.
|
||||
|
||||
### Defining the Problem
|
||||
|
||||

|
||||
|
||||
1. What problems did you imagine?
|
||||
2. Pick one problem and explain it to a partner.
|
||||
|
||||
### Brainstorm
|
||||
|
||||
Now that you have defined a problem, start to generate ideas for solving it.
|
||||
|
||||
### ~hint
|
||||
|
||||
Some things to do while brainstorming:
|
||||
|
||||
* Use the bricks from the LEGO set to help you brainstorm or sketch your ideas on paper.
|
||||
* The goal of brainstorming is to explore as many solutions as possible. You can use the tinkering examples in the Sample Solutions section below as inspiration for getting started.
|
||||
* Share your ideas and get some feedback. It may lead to more ideas!
|
||||
|
||||
### ~
|
||||
|
||||
### Define the Design Criteria
|
||||
|
||||
1. You should have generated a number of ideas. Now select the best one to make.
|
||||
2. Write out two or three specific design criteria your design must meet.
|
||||
|
||||
## Go Make
|
||||
|
||||
It is time to start making!
|
||||
|
||||
* Use the components from the LEGO® MINDSTORMS EV3 Core Set and additional materials to make your chosen solution.
|
||||
* Test and analyze your design as you go and record any improvements that you make.
|
||||
|
||||
### Review and Revise Your Solution
|
||||
|
||||
* Have you managed to solve the problem that you defined?
|
||||
* Look back at your design criteria. How well does your solution work?
|
||||
* How can you improve your design?
|
||||
|
||||
### Communicate Your Solution
|
||||
|
||||
Now that you have finished you can:
|
||||
|
||||
* Make a sketch or take a photo or video of your model.
|
||||
* Label the three most important parts and explain how they work.
|
||||
* Share your work with others.
|
||||
|
||||
### Sample Solutions
|
||||
|
||||
#### Phone Protector
|
||||
|
||||

|
||||
|
||||
This example program combined with the small model will sound an alarm if someone picks it up. The program activates an alarm when an object is lifted from the Touch Sensor.
|
||||
|
||||
1. Drag a ``||sensors:pause until touch||`` block and place it inside the ``||loops:forever||`` loop.
|
||||
2. Drag a ``||music:play sound effect||`` block and place it below the ``||sensors:pause until||`` block.
|
||||
3. Change the sound effect to ``mechanical horn1``.
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
music.playSoundEffect(sounds.mechanicalHorn1)
|
||||
})
|
||||
```
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
#### Object Detection
|
||||
|
||||

|
||||
|
||||
This example program combined with the small model will sound an alarm if someone (or something) crosses its path! The program activates an alarm when an object moves in front of the Ultrasonic Sensor.
|
||||
|
||||

|
||||
|
||||
1. Drag a ``||sensors:pause until ultrasonic||`` block and place it inside the ``||loops:forever||`` loop.
|
||||
2. Drag a ``||music:play sound effect||`` block and place it below the ``||sensors:pause until||`` block.
|
||||
3. Change the sound effect to ``mechanical horn1``.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected)
|
||||
music.playSoundEffect(sounds.mechanicalHorn1)
|
||||
})
|
||||
```
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
### Well done!
|
||||
|
||||
Click [here](#) to try out some more projects!
|
||||
|
157
docs/lessons/make-a-sound-machine.md
Normal file
157
docs/lessons/make-a-sound-machine.md
Normal file
@ -0,0 +1,157 @@
|
||||
# Make a Sound Machine
|
||||
|
||||

|
||||
|
||||
Make a Sound Machine that can play a rhythm, music or just noise!
|
||||
|
||||
## Connect
|
||||
|
||||
Music is made up of a combination of sounds, notes and rhythm. A rhythm is a regular movement or repeated pattern of movements that can be used in many different ways. In mechanical machines, a rhythm can help keep a machine running smoothly. It can also be used to generate different sounds in music.
|
||||
|
||||

|
||||
|
||||
Look at the photos and think about:
|
||||
|
||||
* What do you see?
|
||||
* Can you see any new design opportunities?
|
||||
* What problems can you see?
|
||||
* How could you make use of the LEGO bricks, the EV3 Programmable Brick, motors, and sensors?
|
||||
|
||||
### Things You’ll Need
|
||||
|
||||
* [LEGO MINDSTORMS Education EV3 Core Set](https://education.lego.com/enus/products/legomindstormseducationev3coreset/5003400)
|
||||
|
||||
Additional materials to add to your Sound Machine:
|
||||
|
||||
* Small musical instruments, such as chimes, bells, and small drums
|
||||
* Arts and crafts materials such as:
|
||||
>* Cardboard
|
||||
>* Construction paper
|
||||
>* Pipe cleaners
|
||||
>* Plastic or paper cups
|
||||
>* Recycled materials
|
||||
>* Rubber bands
|
||||
>* Wire
|
||||
|
||||
### Prior Knowledge
|
||||
|
||||
This activity uses motor rotations and sensor inputs. You may want to try the Use or Object Detection activity before this one. Or, you can start out with this activity and tinker with coding motor and sensor inputs on your own.
|
||||
|
||||
### Defining the Problem
|
||||
|
||||

|
||||
|
||||
1. What problems did you imagine?
|
||||
2. Pick one problem and explain it to a partner.
|
||||
|
||||
### Brainstorm
|
||||
|
||||
Now that you have defined a problem, start to generate ideas for solving it.
|
||||
|
||||
### ~hint
|
||||
|
||||
Some things to do while brainstorming:
|
||||
|
||||
* Use the bricks from the LEGO set to help you brainstorm or sketch your ideas on paper.
|
||||
* The goal of brainstorming is to explore as many solutions as possible. You can use the tinkering examples in the Sample Solutions section below as inspiration for getting started.
|
||||
* Share your ideas and get some feedback. It may lead to more ideas!
|
||||
|
||||
### ~
|
||||
|
||||
### Define the Design Criteria
|
||||
|
||||
* You should have generated a number of ideas. Now select the best one to make.
|
||||
* Write out two or three specific design criteria your design must meet.
|
||||
|
||||
## Go Make
|
||||
|
||||
It is time to start making!
|
||||
* Use the components from the LEGO® MINDSTORMS EV3 Core Set and additional materials to make your chosen solution.
|
||||
* Test and analyze your design as you go and record any improvements that you make.
|
||||
|
||||
Review and Revise Your Solution
|
||||
* Have you managed to solve the problem that you defined?
|
||||
* Look back at your design criteria. How well does your solution work?
|
||||
* How can you improve your design?
|
||||
|
||||
Communicate Your Solution
|
||||
Now that you have finished you can:
|
||||
* Make a sketch or take a photo or video of your model.
|
||||
* Label the three most important parts and explain how they work.
|
||||
* Share your work with others.
|
||||
|
||||
## Sample Solutions
|
||||
|
||||
### Rhythm Maker
|
||||
|
||||

|
||||
|
||||
This example program combined with the small model will make a beat and rhythm on any surface when the program is run.
|
||||
|
||||

|
||||
|
||||
1. Drag a run ``||motors:large motor A||`` block inside the ``||loops:forever||`` loop.
|
||||
2. Press the **(+)**.
|
||||
3. Change the rotations to `2`.
|
||||
4. Drag a ``||loops:pause||`` block and place it under the motor block.
|
||||
5. Change the duration to ``200`` ms.
|
||||
6. Drag a ``||run large motor A||`` block inside the ``||loops:forever||`` loop.
|
||||
7. Press the **(+)**.
|
||||
8. Change the power to `100`.
|
||||
9. Change the rotations to `1`.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
motors.largeA.run(50, 2, MoveUnit.Rotations)
|
||||
pause(200)
|
||||
motors.largeA.run(100, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
### Color Sensor Sounds
|
||||
|
||||

|
||||
|
||||
You can also tinker with the use of sensors.
|
||||
|
||||

|
||||
|
||||
1. Drag an ``||logic:if else||`` Logic block and place it inside the ``||loops:forever||`` loop.
|
||||
2. Drag a ``||sensors:pause color sensor||`` block and place it inside the ``||logic:if true then||`` block.
|
||||
3. Change the color to ``blue``.
|
||||
4. Drag a ``||music:play tone||`` block and place under the sensor block.
|
||||
5. Change the tone to ``Middle G`` (392 Hz).
|
||||
6. Drag a ``||sensors:pause color sensor||`` block and place it inside the ``||logic:else||`` block.
|
||||
7. Change the color to ``red``.
|
||||
8. Drag a ``||music:play tone||`` block and place under the new sensor block.
|
||||
9. Change the tone to ``High C`` (523 Hz).
|
||||
10. Press the **(+)**.
|
||||
11. Drag a ``||sensors:pause color sensor||`` block and place it inside the ``||logic:else if||`` block.
|
||||
12. Change the color to ``green``.
|
||||
13. Drag a ``||music:play tone||`` block and place under the new sensor block.
|
||||
14. Change the tone to ``High D`` (587 Hz).
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Blue)
|
||||
music.playTone(392, music.beat(BeatFraction.Whole))
|
||||
} else if (false) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
music.playTone(523, music.beat(BeatFraction.Half))
|
||||
} else {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Green)
|
||||
music.playTone(587, music.beat(BeatFraction.Half))
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
### Well done!
|
||||
|
||||
Click [here](#) to try out some more projects!
|
||||
|
||||
|
@ -51,7 +51,7 @@ The ``||motors:tank large B+C||`` block will run for `9` rotations when the **ce
|
||||
|
||||
```blocks
|
||||
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
## Program 3 @fullscreen
|
||||
@ -63,7 +63,7 @@ The ``||motors:tank large B+C||`` will run for `9` rotations when the **center**
|
||||
|
||||
```blocks
|
||||
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
brick.showString("30 cm", 1)
|
||||
```
|
||||
|
||||
|
@ -9,39 +9,20 @@ These six activities require the LEGO® MINDSTORMS® Education EV3 Core Set (455
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Sound Machine",
|
||||
"name": "Make A Sound Machine",
|
||||
"description": "Create instruments with your EV3 Brick!",
|
||||
"url":"/maker/sound-machine",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/sound-machine.png"
|
||||
"imageUrl": "/static/lessons/make-a-sound-machine.png",
|
||||
"cardType": "side"
|
||||
},
|
||||
{
|
||||
"name": "Sound Of Color",
|
||||
"description": "Play different sounds based on the color",
|
||||
"url":"/maker/sound-of-color",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/sound-of-color.png"
|
||||
},
|
||||
{
|
||||
"name": "Security Gadget",
|
||||
"description": "Raise the alarm when your brick is lifted!",
|
||||
"name": "Make A Security Gadget",
|
||||
"description": "TBD",
|
||||
"url":"/maker/security-gadget",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/security-gadget.png"
|
||||
},
|
||||
{
|
||||
"name": "Intruder Detector",
|
||||
"description": "Raise the alarm when an intruder sneaks in",
|
||||
"url":"/maker/intruder-detector",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/intruder-detector.png"
|
||||
},
|
||||
{
|
||||
"name": "Puppet",
|
||||
"description": "Build an automated puppet",
|
||||
"url":"/maker/puppet",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/puppet.png"
|
||||
"imageUrl": "/static/lessons/make-a-security-device.png",
|
||||
"cardType": "side"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
@ -3,13 +3,13 @@
|
||||
Use this program with the Programmable Brick and Large Motor.
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
motors.largeA.setSpeed(30)
|
||||
loops.pause(100)
|
||||
forever(function () {
|
||||
motors.largeA.run(30)
|
||||
pause(100)
|
||||
motors.largeA.stop()
|
||||
music.playSoundEffectUntilDone(sounds.animalsCatPurr)
|
||||
motors.largeA.setSpeed(-30)
|
||||
loops.pause(100)
|
||||
motors.largeA.run(-30)
|
||||
pause(100)
|
||||
motors.largeA.stop()
|
||||
})
|
||||
```
|
||||
|
@ -3,10 +3,10 @@
|
||||
This example program combined with the small model will make a beat and rhythm on any surface when the program is run.
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
motors.largeA.setSpeed(50)
|
||||
loops.pause(200)
|
||||
motors.largeA.setSpeed(100)
|
||||
loops.pause(200)
|
||||
forever(function () {
|
||||
motors.largeA.run(50)
|
||||
pause(200)
|
||||
motors.largeA.run(100)
|
||||
pause(200)
|
||||
})
|
||||
```
|
@ -1,11 +1,24 @@
|
||||
# Reference
|
||||
|
||||
```namespaces
|
||||
music.playSoundEffect(sounds.animalsCatPurr);
|
||||
sensors.color(null);
|
||||
motors.stopAll();
|
||||
brick.showMood(moods.sleeping);
|
||||
```
|
||||
|
||||
## Advanced
|
||||
|
||||
```namespaces
|
||||
console.log("");
|
||||
control.runInParallel(function(){});
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
[brick](/reference/brick),
|
||||
[touch sensor](/reference/sensors/touch-sensor),
|
||||
[color sensor](/reference/sensors/color-sensor)
|
||||
[sensors](/reference/sensors),
|
||||
[motors](/reference/motors),
|
||||
[music](/reference/music),
|
||||
[control](/reference/control),
|
||||
[console](/reference/console)
|
||||
|
@ -20,7 +20,7 @@ brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
brick.buttonEnter.pauseUntil(ButtonEvent.Bumped);
|
||||
brick.buttonEnter.isPressed()
|
||||
brick.buttonEnter.wasPressed()
|
||||
brick.setLight(BrickLight.Red);
|
||||
brick.setStatusLight(StatusLight.Red);
|
||||
```
|
||||
|
||||
## Other
|
||||
|
@ -16,18 +16,18 @@ Show the battery level percentage on the screen. Also, show a green light if the
|
||||
|
||||
```blocks
|
||||
let battery = 0;
|
||||
loops.forever(function() {
|
||||
forever(function() {
|
||||
brick.showString("Battery level:", 1)
|
||||
brick.showNumber(battery, 2)
|
||||
battery = brick.batteryLevel();
|
||||
if (battery > 15)
|
||||
{
|
||||
brick.setLight(BrickLight.Green);
|
||||
brick.setStatusLight(StatusLight.Green);
|
||||
} else if (battery > 5) {
|
||||
brick.setLight(BrickLight.Orange);
|
||||
brick.setStatusLight(StatusLight.Orange);
|
||||
} else {
|
||||
brick.setLight(BrickLight.RedPulse)
|
||||
brick.setStatusLight(StatusLight.RedPulse)
|
||||
}
|
||||
loops.pause(30000)
|
||||
pause(30000)
|
||||
})
|
||||
```
|
@ -32,13 +32,13 @@ Set the brick light to green when the `down` is pressed. When the button is not
|
||||
|
||||
```blocks
|
||||
let isRed = false;
|
||||
loops.forever(function() {
|
||||
forever(function() {
|
||||
if (brick.buttonLeft.isPressed()) {
|
||||
brick.setLight(BrickLight.Green);
|
||||
brick.setStatusLight(StatusLight.Green);
|
||||
isRed = false;
|
||||
} else {
|
||||
if (!isRed) {
|
||||
brick.setLight(BrickLight.Red);
|
||||
brick.setStatusLight(StatusLight.Red);
|
||||
isRed = true;
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ Your @boardname@ has touch sensors that work like buttons. Instead of saying `en
|
||||
|
||||
```block
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.setLight(BrickLight.Orange);
|
||||
brick.setStatusLight(StatusLight.Orange);
|
||||
});
|
||||
```
|
||||
|
||||
|
@ -35,9 +35,9 @@ Set the brick light to green if the `right` button was pressed before the `left`
|
||||
```blocks
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Bumped, function() {
|
||||
if (brick.buttonRight.wasPressed()) {
|
||||
brick.setLight(BrickLight.Green)
|
||||
brick.setStatusLight(StatusLight.Green)
|
||||
} else {
|
||||
brick.setLight(BrickLight.Off)
|
||||
brick.setStatusLight(StatusLight.Off)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
@ -16,7 +16,7 @@ brick.showString("self-destruct in:", 2);
|
||||
brick.showString("seconds", 5);
|
||||
for (let i = 0; i < 10; i++) {
|
||||
brick.showNumber(10 - i, 4);
|
||||
loops.pause(1000);
|
||||
pause(1000);
|
||||
}
|
||||
brick.clearScreen();
|
||||
```
|
||||
|
@ -3,7 +3,7 @@
|
||||
Set the light on the brick to a solid or flashing color.
|
||||
|
||||
```sig
|
||||
brick.setLight(BrickLight.Red);
|
||||
brick.setStatusLight(StatusLight.Red);
|
||||
```
|
||||
## Parameters
|
||||
|
||||
@ -24,14 +24,14 @@ brick.setLight(BrickLight.Red);
|
||||
Repeatedly show a different color pattern for the brick light.
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
brick.setLight(BrickLight.Orange)
|
||||
loops.pause(1000)
|
||||
brick.setLight(BrickLight.GreenFlash)
|
||||
loops.pause(2000)
|
||||
brick.setLight(BrickLight.RedPulse)
|
||||
loops.pause(2000)
|
||||
brick.setLight(BrickLight.Off)
|
||||
loops.pause(500)
|
||||
forever(function () {
|
||||
brick.setStatusLight(StatusLight.Orange)
|
||||
pause(1000)
|
||||
brick.setStatusLight(StatusLight.GreenFlash)
|
||||
pause(2000)
|
||||
brick.setStatusLight(StatusLight.RedPulse)
|
||||
pause(2000)
|
||||
brick.setStatusLight(StatusLight.Off)
|
||||
pause(500)
|
||||
})
|
||||
```
|
15
docs/reference/console.md
Normal file
15
docs/reference/console.md
Normal file
@ -0,0 +1,15 @@
|
||||
# Console
|
||||
|
||||
Output text and data values to the console.
|
||||
|
||||
```cards
|
||||
console.log("");
|
||||
console.logValue("x", 0);
|
||||
console.sendToScreen();
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[log](/reference/console/log),
|
||||
[log value](/reference/console/log-value),
|
||||
[send to screen](/reference/console/send-to-screen)
|
26
docs/reference/console/send-to-screen.md
Normal file
26
docs/reference/console/send-to-screen.md
Normal file
@ -0,0 +1,26 @@
|
||||
# send To Screen
|
||||
|
||||
Direct the console output to go to the @boardname@ screen.
|
||||
|
||||
```sig
|
||||
console.sendToScreen();
|
||||
```
|
||||
|
||||
A "console" is a place for a user to see special messages from a device. It could be something connected to a serial port, a display that shows text, or even a text file. A console is typically used as a place to send information that is added to a message _log_ (a record of messages that are sent from a device). Your program can send log messages using the [console](/reference/console) functions. The MakeCode editor has a console view that lets you see the console output when your program runs in the simulator.
|
||||
|
||||
On the @boardname@, the screen can serve as a console too and you can make your console output go there. Before using the console log functions, set the screen as the console output location.
|
||||
|
||||
## Example
|
||||
|
||||
Direct the console output to go to the screen. Show 20 values on the screen. Use the up and down buttons to scroll through the values.
|
||||
|
||||
```blocks
|
||||
console.sendToScreen()
|
||||
for (let index = 0; index <= 20; index++) {
|
||||
console.logValue("index", index)
|
||||
}
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[log](reference/console/log), [log value](/reference/console/log-value)
|
33
docs/reference/control.md
Normal file
33
docs/reference/control.md
Normal file
@ -0,0 +1,33 @@
|
||||
# Control
|
||||
|
||||
Program controls and events.
|
||||
|
||||
```cards
|
||||
control.millis();
|
||||
control.runInParallel(() => {
|
||||
|
||||
});
|
||||
control.reset();
|
||||
control.waitMicros(4);
|
||||
control.deviceSerialNumber();
|
||||
```
|
||||
|
||||
## Timer
|
||||
|
||||
```cards
|
||||
control.timer1.reset()
|
||||
control.timer1.pauseUntil(5)
|
||||
control.timer1.millis()
|
||||
control.timer1.seconds()
|
||||
```
|
||||
|
||||
## Advanced #advanced
|
||||
|
||||
```cards
|
||||
control.raiseEvent(0, 0);
|
||||
control.onEvent(0, 0, () => {
|
||||
|
||||
});
|
||||
control.assert(false, 0);
|
||||
control.panic(0);
|
||||
```
|
12
docs/reference/control/assert.md
Normal file
12
docs/reference/control/assert.md
Normal file
@ -0,0 +1,12 @@
|
||||
# @extends
|
||||
|
||||
## Example #example
|
||||
|
||||
Stop the program if the gyro dectects an angle greater than 45 degrees.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
control.assert(sensors.gyro2.angle() > 45, 15)
|
||||
pause(300)
|
||||
})
|
||||
```
|
9
docs/reference/control/device-serial-number.md
Normal file
9
docs/reference/control/device-serial-number.md
Normal file
@ -0,0 +1,9 @@
|
||||
# @extends
|
||||
|
||||
## Example #example
|
||||
|
||||
Log the device serial number to the console.
|
||||
|
||||
```blocks
|
||||
console.logValue("serialnumber", control.deviceSerialNumber());
|
||||
```
|
25
docs/reference/control/on-event.md
Normal file
25
docs/reference/control/on-event.md
Normal file
@ -0,0 +1,25 @@
|
||||
# @extends
|
||||
|
||||
# Example #example
|
||||
|
||||
Register two events coming from source `22`. Make the brick status light up when
|
||||
the events of `0` and `1` are _raised_.
|
||||
|
||||
```blocks
|
||||
const statusLighter = 22;
|
||||
|
||||
control.runInParallel(() => {
|
||||
for (let i = 0; i < 2; i++) {
|
||||
pause(1000);
|
||||
control.raiseEvent(statusLighter, i);
|
||||
}
|
||||
})
|
||||
|
||||
control.onEvent(statusLighter, 0, () => {
|
||||
brick.setStatusLight(StatusLight.OrangePulse)
|
||||
})
|
||||
|
||||
control.onEvent(statusLighter, 1, () => {
|
||||
brick.setStatusLight(StatusLight.GreenPulse)
|
||||
})
|
||||
```
|
13
docs/reference/control/panic.md
Normal file
13
docs/reference/control/panic.md
Normal file
@ -0,0 +1,13 @@
|
||||
# @extends
|
||||
|
||||
## Example #example
|
||||
|
||||
Send a 'code red' error that you created to the error display if the brick crashes into a wall.
|
||||
|
||||
```blocks
|
||||
let codeRed = 1
|
||||
let codeBlue = 2
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
control.panic(codeRed)
|
||||
})
|
||||
```
|
25
docs/reference/control/raise-event.md
Normal file
25
docs/reference/control/raise-event.md
Normal file
@ -0,0 +1,25 @@
|
||||
# @extends
|
||||
|
||||
# Example #example
|
||||
|
||||
Register two events coming from source `22`. Make the brick status light up when
|
||||
the events of `0` and `1` are _raised_.
|
||||
|
||||
```blocks
|
||||
const statusLighter = 22;
|
||||
|
||||
control.runInParallel(() => {
|
||||
for (let i = 0; i < 2; i++) {
|
||||
pause(1000);
|
||||
control.raiseEvent(statusLighter, i);
|
||||
}
|
||||
})
|
||||
|
||||
control.onEvent(statusLighter, 0, () => {
|
||||
brick.setStatusLight(StatusLight.OrangePulse)
|
||||
})
|
||||
|
||||
control.onEvent(statusLighter, 1, () => {
|
||||
brick.setStatusLight(StatusLight.GreenPulse)
|
||||
})
|
||||
```
|
61
docs/reference/control/run-in-parallel.md
Normal file
61
docs/reference/control/run-in-parallel.md
Normal file
@ -0,0 +1,61 @@
|
||||
# @extends
|
||||
|
||||
## Separate tasks #tasks
|
||||
|
||||
As an example, you could have a small task that checks the battery level and gives a warning when it drops below 15 percent. This is placed inside a ``||control:run in parallel||`` block:
|
||||
|
||||
```block
|
||||
let powerCheck = false;
|
||||
|
||||
control.runInParallel(() => {
|
||||
while (!powerCheck) {
|
||||
if (brick.batteryLevel() <= 15) {
|
||||
brick.setStatusLight(StatusLight.RedFlash)
|
||||
powerCheck = true;
|
||||
} else {
|
||||
pause(5000);
|
||||
}
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
The code the main program just drives the brick in a constant pattern until the battery check in the parallel task says that the battery level is too low.
|
||||
|
||||
```block
|
||||
let powerCheck = false;
|
||||
while (!powerCheck) {
|
||||
motors.largeBC.tank(50, 50, 5, MoveUnit.Seconds)
|
||||
motors.largeBC.steer(5, 50, 6, MoveUnit.Rotations)
|
||||
}
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
## #example
|
||||
|
||||
Tank the brick in a pattern until the battery warning variable is set. Have a separate task check the battery level and set a warning variable when the level is below `5` percent.
|
||||
|
||||
```blocks
|
||||
let powerCheck = false;
|
||||
|
||||
control.runInParallel(() => {
|
||||
while (!powerCheck) {
|
||||
if (brick.batteryLevel() < 5) {
|
||||
powerCheck = true;
|
||||
} else {
|
||||
pause(5000);
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
while (!powerCheck) {
|
||||
motors.largeBC.tank(20, 20, 5, MoveUnit.Seconds)
|
||||
motors.largeBC.steer(15, 20, 6, MoveUnit.Rotations)
|
||||
motors.largeBC.tank(40, 40, 5, MoveUnit.Seconds)
|
||||
motors.largeBC.steer(-10, 20, 3, MoveUnit.Rotations)
|
||||
}
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
## See also #seealso
|
||||
|
||||
[forever](/reference/loops/forever)
|
8
docs/reference/control/timer.md
Normal file
8
docs/reference/control/timer.md
Normal file
@ -0,0 +1,8 @@
|
||||
# Timer
|
||||
|
||||
```cards
|
||||
control.timer1.reset()
|
||||
control.timer1.pauseUntil(5)
|
||||
control.timer1.millis()
|
||||
control.timer1.seconds()
|
||||
```
|
25
docs/reference/control/timer/millis.md
Normal file
25
docs/reference/control/timer/millis.md
Normal file
@ -0,0 +1,25 @@
|
||||
# millis
|
||||
|
||||
Get the amount of time counted by the timer in milliseconds.
|
||||
|
||||
The timer count begins from `0` when you program starts or is [reset](/reference/control/timer/reset).
|
||||
|
||||
## Returns
|
||||
|
||||
* a [number](/types/number) that is the amount of time elapsed, in milliseconds, since the timer was started or reset.
|
||||
|
||||
## Example
|
||||
|
||||
Find out how many milliseconds go by between presses of the `down` button on the brick.
|
||||
|
||||
```blocks
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showValue("DownButtonTime", control.timer1.millis(), 1)
|
||||
control.timer1.reset()
|
||||
})
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[seconds](/reference/control/timer/seconds), [reset](/reference/control/timer/reset)
|
||||
|
32
docs/reference/control/timer/pause-until.md
Normal file
32
docs/reference/control/timer/pause-until.md
Normal file
@ -0,0 +1,32 @@
|
||||
# pauseUntil
|
||||
|
||||
Pause until the timer counts up to a number of milliseconds.
|
||||
|
||||
```sig
|
||||
control.timer1.pauseUntil(0)
|
||||
```
|
||||
|
||||
When code in a block comes to a **pauseUntil**, it will wait until the timer count reaches the number of milliseconds you say. Code in blocks like **forever** and **runInParallel** will keep running while the current code is paused.
|
||||
|
||||
The time number you give is the number of milliseconds past the running timer count. If the timer is currently at `25000` milliseconds and you want to pause for `10` seconds, then use a pause time of `35000`. If you want your pause time number to match the actual wait time, then [reset](/reference/control/timer/reset) the timer first.
|
||||
|
||||
## Parameters
|
||||
|
||||
* **ms**: the [number](/types/number) of milliseconds that you want the timer to count up to. For seconds, convert to milliseconds: 100 milliseconds = 1/10 second and 1000 milliseconds = 1 second.
|
||||
|
||||
## Example
|
||||
|
||||
Pause between messages on the screen by `5` seconds.
|
||||
|
||||
```blocks
|
||||
brick.clearScreen()
|
||||
brick.showString("Testing my pause...", 1)
|
||||
let startTime = control.timer1.millis()
|
||||
brick.showValue("StartTime", startTime, 3)
|
||||
control.timer1.pauseUntil(startTime + 5000)
|
||||
brick.showValue("EndTime", control.timer1.millis() - startTime, 4)
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[millis](/reference/control/timer/millis), [reset](/reference/control/timer/reset)
|
49
docs/reference/control/timer/reset.md
Normal file
49
docs/reference/control/timer/reset.md
Normal file
@ -0,0 +1,49 @@
|
||||
# reset
|
||||
|
||||
Reset the elapsed time of the timer back to `0`.
|
||||
|
||||
```sig
|
||||
control.timer1.reset()
|
||||
```
|
||||
|
||||
A timer starts counting from `0` when your program starts. It's time value always gets larger as your program runs. Maybe you want to meausure how long some task takes to finish or you want to do some action only for a little while. A timer can keep track of the time it takes to do it.
|
||||
|
||||
Resetting the timer sets the time value to `0` so the next time you check the time it's exactly the amount of time that has _elapsed_. Otherwise, you need to remember a start time value and then subtract it from the current time.
|
||||
|
||||
## Examples
|
||||
|
||||
### Press time
|
||||
|
||||
Find out how much time goes by between presses of the `enter` button on the brick.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showValue("PressTime", control.timer1.seconds(), 1)
|
||||
control.timer1.reset()
|
||||
})
|
||||
```
|
||||
|
||||
### Difference timer
|
||||
|
||||
Use a difference timer and compare it to a timer that resets. Use the ``left`` button to start timing and the ``right`` button to stop.
|
||||
|
||||
```blocks
|
||||
let startTime = 0
|
||||
let timing = false
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.clearScreen()
|
||||
brick.showString("Starting timers...", 1)
|
||||
startTime = control.timer1.seconds()
|
||||
control.timer2.reset()
|
||||
timing = true
|
||||
})
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (timing) {
|
||||
brick.clearScreen()
|
||||
brick.showString("Timer results...", 1)
|
||||
brick.showValue("timer 1", control.timer1.seconds() - startTime, 3)
|
||||
brick.showValue("timer 2", control.timer2.seconds(), 4)
|
||||
timing = false;
|
||||
}
|
||||
})
|
||||
```
|
25
docs/reference/control/timer/seconds.md
Normal file
25
docs/reference/control/timer/seconds.md
Normal file
@ -0,0 +1,25 @@
|
||||
# seconds
|
||||
|
||||
Get the amount of time counted by the timer in seconds.
|
||||
|
||||
The timer count begins from `0` when you program starts or is [reset](/reference/control/timer/reset). The number of seconds returned also includes milliseconds if there is a fractional part of a second too.
|
||||
|
||||
## Returns
|
||||
|
||||
* a [number](/types/number) that is the amount of time elapsed, in seconds, since the timer was started or reset.
|
||||
|
||||
## Example
|
||||
|
||||
Find out how many seconds go by between presses of the `down` button on the brick.
|
||||
|
||||
```blocks
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showValue("DownButtonTime", control.timer1.seconds(), 1)
|
||||
control.timer1.reset()
|
||||
})
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[millis](/reference/control/timer/millis), [reset](/reference/control/timer/reset)
|
||||
|
17
docs/reference/control/wait-micros.md
Normal file
17
docs/reference/control/wait-micros.md
Normal file
@ -0,0 +1,17 @@
|
||||
# @extends
|
||||
|
||||
## Example #example
|
||||
|
||||
Use the a wait and the timer to generate a crazy number.
|
||||
|
||||
```blocks
|
||||
let crazy = 0
|
||||
for (let i = 0; i < 100; i++) {
|
||||
control.waitMicros(100)
|
||||
crazy = control.millis()
|
||||
crazy += control.deviceSerialNumber()
|
||||
if (crazy != 0) {
|
||||
crazy = crazy / 1000000
|
||||
}
|
||||
}
|
||||
```
|
24
docs/reference/motors.md
Normal file
24
docs/reference/motors.md
Normal file
@ -0,0 +1,24 @@
|
||||
# Motors
|
||||
|
||||
## Motion
|
||||
|
||||
```cards
|
||||
motors.largeA.run(50)
|
||||
motors.largeAB.tank(50, 50)
|
||||
motors.largeAB.steer(0, 50)
|
||||
motors.largeA.pauseUntilReady()
|
||||
motors.largeA.setBrake(false)
|
||||
motors.largeA.setInverted(true)
|
||||
motors.largeA.setRegulated(false)
|
||||
motors.largeA.stop()
|
||||
motors.largeA.reset()
|
||||
motors.stopAll()
|
||||
```
|
||||
## Counters
|
||||
|
||||
```cards
|
||||
motors.largeA.speed()
|
||||
motors.largeA.angle()
|
||||
motors.largeA.tacho()
|
||||
motors.largeA.clearCounts()
|
||||
```
|
31
docs/reference/motors/motor/angle.md
Normal file
31
docs/reference/motors/motor/angle.md
Normal file
@ -0,0 +1,31 @@
|
||||
# angle
|
||||
|
||||
Get the current angle of the motor's rotation in degrees.
|
||||
|
||||
```sig
|
||||
motors.largeA.angle()
|
||||
```
|
||||
|
||||
When a motor is started for the first time, or after a reset, it's angle of rotation starts at `0` degrees. A complete rotation (a turn in a full circle) is `360` degrees. At `360` degrees, the motor angle doesn't go back to `0` but keeps counting in degrees. So, one and a half turns adds up to `540` degrees of total rotation.
|
||||
|
||||
## Returns
|
||||
|
||||
* a [number](/types/number) which is the current angle of rotation for the motor.
|
||||
|
||||
## Example
|
||||
|
||||
Reset the motor connected to port **A** and run it for for 2 seconds at a speed of `45`. Stop and get the current angle of rotation.
|
||||
|
||||
```blocks
|
||||
let motorAngle = 0;
|
||||
motors.largeA.reset()
|
||||
motors.largeA.run(45)
|
||||
pause(2000)
|
||||
motors.largeA.stop()
|
||||
motorAngle = motors.largeA.angle()
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[tacho](/reference/motors/motor/tacho), [speed](/reference/motors/motor/speed),
|
||||
[reset](/reference/motors/motor/reset), [clear counts](/reference/motors/motor/clear-counts)
|
35
docs/reference/motors/motor/clear-counts.md
Normal file
35
docs/reference/motors/motor/clear-counts.md
Normal file
@ -0,0 +1,35 @@
|
||||
# clear Counts
|
||||
|
||||
Set all counters for the motor back to zero.
|
||||
|
||||
```sig
|
||||
motors.largeA.clearCounts()
|
||||
```
|
||||
|
||||
The counters for a motor are: **tacho**, **angle**, and **speed**. Each of these counters is set to start counting from `0` again. This is a way to begin new counts without having to reset the motor.
|
||||
|
||||
## Example
|
||||
|
||||
See if the motor turns the same number of times for each of two count periods. Run the motor connected to port **A** twice for 10 seconds and compare the tacho counts.
|
||||
|
||||
```blocks
|
||||
let tachoCount = 0;
|
||||
motors.largeA.reset()
|
||||
motors.largeA.run(50)
|
||||
pause(10000)
|
||||
tachoCount = motors.largeA.tacho()
|
||||
motors.largeA.clearCounts()
|
||||
motors.largeA.run(50)
|
||||
pause(10000)
|
||||
if (tachoCount == motors.largeA.tacho()) {
|
||||
brick.showString("Motor turns equal.", 1)
|
||||
} else {
|
||||
brick.showString("Motor turns NOT equal.", 1)
|
||||
}
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[tacho](/reference/motors/motor/tacho), [angle](/reference/motors/motor/angle),
|
||||
[speed](/reference/motors/motor/speed), [reset](/reference/motors/motor/reset)
|
30
docs/reference/motors/motor/reset.md
Normal file
30
docs/reference/motors/motor/reset.md
Normal file
@ -0,0 +1,30 @@
|
||||
# reset
|
||||
|
||||
Reset the motor's speed setting and it's counters.
|
||||
|
||||
```sig
|
||||
motors.largeA.reset()
|
||||
```
|
||||
|
||||
The motor's speed is set back to `0` and the **tacho**, **angle**, and **speed** counters are set to `0`.
|
||||
|
||||
## Example
|
||||
|
||||
See what the angle count is when a motor is stopped. Then, try it again after a reset.
|
||||
|
||||
```blocks
|
||||
motors.largeA.run(30)
|
||||
pause(2000)
|
||||
motors.largeA.stop()
|
||||
brick.showString("Angle count:", 1)
|
||||
brick.showNumber(motors.largeA.angle(), 2)
|
||||
motors.largeA.run(30)
|
||||
pause(2000)
|
||||
motors.largeA.reset()
|
||||
brick.showString("Angle count:", 4)
|
||||
brick.showNumber(motors.largeA.angle(), 5)
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[stop](/reference/motors/motor/stop), [clear counts](/reference/motors/motor/clear-counts)
|
96
docs/reference/motors/motor/run.md
Normal file
96
docs/reference/motors/motor/run.md
Normal file
@ -0,0 +1,96 @@
|
||||
# run
|
||||
|
||||
Set the rotation speed of the motor as a percentage of maximum speed.
|
||||
|
||||
```sig
|
||||
motors.largeA.run(50)
|
||||
```
|
||||
|
||||
The speed setting is a pecentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
|
||||
|
||||
If you use just the **speed** number, the motor runs continously and won't stop unless you tell it to. You can also give a value for a certain amount of distance you want the motor to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
|
||||
|
||||
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**.
|
||||
|
||||
## ~hint
|
||||
|
||||
If you use a number of milliseconds as movement units, then you don't need to include the unit type.
|
||||
|
||||
To run the motor for 500 milliseconds:
|
||||
|
||||
```block
|
||||
motors.largeA.run(50, 500)
|
||||
```
|
||||
|
||||
## ~
|
||||
|
||||
Here is how you use each different movement unit to run the motor for a fixed rotation distance.
|
||||
|
||||
```blocks
|
||||
// Run motor for 700 Milliseconds.
|
||||
motors.largeA.run(25, 700, MoveUnit.MilliSeconds);
|
||||
|
||||
// Run motor for 700 Milliseconds again but no units specified.
|
||||
motors.largeA.run(25, 700);
|
||||
|
||||
// Run the motor for 45 seconds
|
||||
motors.largeA.run(50, 45, MoveUnit.Seconds);
|
||||
|
||||
// Turn the motor for 270 degrees
|
||||
motors.largeA.run(50, 270, MoveUnit.Degrees)
|
||||
|
||||
// Turn the motor at full speed for 9 full rotations
|
||||
motors.largeA.run(100, 9, MoveUnit.Rotations);
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
* **speed**: a [number](/types/number) that is the percentage of full speed. A negative value runs the motor in the reverse direction.
|
||||
* **value**: the [number](/types/number) of movement units to rotate for. A value of `0` means run the motor continuously.
|
||||
* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
|
||||
|
||||
## ~hint
|
||||
|
||||
** Reverse is negative speed**
|
||||
|
||||
Turning the motor in the opposite direction (reverse) is simple. Reverse is just a negative speed setting. To drive the motor in reverse at 25% speed:
|
||||
|
||||
```block
|
||||
motors.largeB.run(-25)
|
||||
```
|
||||
|
||||
## ~
|
||||
|
||||
## Examples
|
||||
|
||||
### Drive the motor for 20 seconds
|
||||
|
||||
Run the motor connected to port **A** continuously. Pause 20 seconds and then stop the motor.
|
||||
|
||||
```blocks
|
||||
motors.largeA.run(75)
|
||||
pause(20000)
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
### Backwards motion
|
||||
|
||||
Run the motor connected to port **A** in reverse. Pause 5 seconds and then stop the motor.
|
||||
|
||||
```blocks
|
||||
motors.largeA.run(-60)
|
||||
pause(5000)
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
### Run the motor for 35 rotations
|
||||
|
||||
Run the motor connected to port **B** for 35 full rotations and then stop.
|
||||
|
||||
```blocks
|
||||
motors.largeB.run(50, 35, MoveUnit.Rotations)
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[tank](/reference/motors/synced/tank), [steer](/reference/motors/synced/steer), [stop](/reference/motors/motor/stop)
|
30
docs/reference/motors/motor/set-brake.md
Normal file
30
docs/reference/motors/motor/set-brake.md
Normal file
@ -0,0 +1,30 @@
|
||||
# set Brake
|
||||
|
||||
Set the brake on the motor so it won't turn when it has no power.
|
||||
|
||||
```sig
|
||||
motors.largeA.setBrake(false)
|
||||
```
|
||||
|
||||
When a the motor is stopped, it can still rotate if an external force is applied to it. This can happen, for example, if your're tanking your brick on a inclined surface and stop the motors. Gravity will push down on the brick and might cause it to start rolling again. You can prevent this movement by setting the brake.
|
||||
|
||||
Also, you can use the brake to do simple skid steering for your brick.
|
||||
|
||||
## Paramters
|
||||
|
||||
* **brake**: a [boolean](/types/boolean) value which is either `true` to set the brake on or `false` to set the brake off.
|
||||
|
||||
## Example
|
||||
|
||||
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and set the brake.
|
||||
|
||||
```blocks
|
||||
motors.largeA.run(30)
|
||||
pause(2000)
|
||||
motors.largeA.stop()
|
||||
motors.largeA.setBrake(true)
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[stop](/reference/motors/motor/stop)
|
32
docs/reference/motors/motor/set-inverted.md
Normal file
32
docs/reference/motors/motor/set-inverted.md
Normal file
@ -0,0 +1,32 @@
|
||||
# set Reversed
|
||||
|
||||
Change the direction of rotation for a motor.
|
||||
|
||||
```sig
|
||||
motors.largeA.setInverted(true)
|
||||
```
|
||||
|
||||
You use a positive value (some number greater than `0`) to drive you motor in the default direction. If you're using a motor in a way that makes more sense for your program to use a negative speed setting for that direction, you can reverse the speed range.
|
||||
|
||||
## Paramters
|
||||
|
||||
* **reversed**: a [boolean](/types/boolean) value that is `false` if the motor will use a speed value between `0` and `100` to turn in the default direction. If `true`, the motor uses a speed value between `0` and `-100` to turn in the default direction.
|
||||
|
||||
## Example
|
||||
|
||||
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and switch the direciton of rotation. Run the motor at a speed of `-30`. Watch and see if the motor turns in the same direction as before.
|
||||
|
||||
```blocks
|
||||
motors.largeA.run(30)
|
||||
pause(2000)
|
||||
motors.largeA.stop()
|
||||
pause(2000)
|
||||
motors.largeA.setInverted(true)
|
||||
motors.largeA.run(-30)
|
||||
pause(2000)
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[stop](/reference/motors/motor/stop)
|
32
docs/reference/motors/motor/set-regulated.md
Normal file
32
docs/reference/motors/motor/set-regulated.md
Normal file
@ -0,0 +1,32 @@
|
||||
# set Regulated
|
||||
|
||||
Tell a motor to regulate its speed or not.
|
||||
|
||||
```sig
|
||||
motors.largeA.setRegulated(true)
|
||||
```
|
||||
|
||||
In order for a motor to always rotate at a constant speed it needs regulation. This means that the motor control electronics need to continously measure how much rotation has happened. The controller takes several rotation counts for a small amount of time and compares them to see if the speed is changing. The output power is adjusted if the controller detects that the motor is running too slow or too fast.
|
||||
|
||||
If it's not regulated, your motor can change from the speed that you've set for it. Some examples are if your brick is driving forward and bumps into an object or it drives up a slope creating more load on the motor. In theses situations, if your motor speed is regulated, the controller will boost the power to the motor to keep it's speed from slowing down. Another example is when you run the motors to drive your brick down a slope. In this case, the motors would go faster than the speed you set for them if not regulated. To regulate this the controller reduces the power output to the motors to keep the brick from going faster.
|
||||
|
||||
Motor regulation is always set to **ON** when your program first starts or the motor is reset.
|
||||
|
||||
## Paramters
|
||||
|
||||
* **value**: a [boolean](/types/boolean) value which means that the motor speed is regulated if `true`. The motor speed is not regulated when this is `false`.
|
||||
|
||||
## Example
|
||||
|
||||
Turn off the speed regulation for the motor connected to port **A**.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setRegulated(false)
|
||||
motors.largeA.run(75)
|
||||
pause(20000)
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[run](/reference/motors/motor/run), [stop](/reference/motors/motor/stop)
|
33
docs/reference/motors/motor/speed.md
Normal file
33
docs/reference/motors/motor/speed.md
Normal file
@ -0,0 +1,33 @@
|
||||
# speed
|
||||
|
||||
Get the current speed of motor rotation as a percentage of maximum speed.
|
||||
|
||||
```sig
|
||||
motors.largeA.speed()
|
||||
```
|
||||
|
||||
The actual speed of the motor is the same or very close to it's current speed setting when the motor is regulated. If not regulated, the actual speed can change from the speed you told it to run at (your desired or _set point_ speed) when a force, or load, is applied to it.
|
||||
|
||||
## Returns
|
||||
|
||||
* a [number](/types/number) which is the motor's current speed. This value is a percentage of maximum speed from `0` to `100`. This number is negative, like `-27`, if the direction of rotation is in reverse.
|
||||
|
||||
## Example
|
||||
|
||||
Turn speed regulation off and report the actual speed of the large motor in the forward direction. Occasionally touch the wheel on the motor to see if it changes the speed.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setRegulated(false)
|
||||
motors.largeA.run(55)
|
||||
brick.showString("Actual speed:", 1)
|
||||
for (let i = 0; i < 30; i++) {
|
||||
pause(500)
|
||||
brick.showNumber(motors.largeA.speed(), 3)
|
||||
}
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[tacho](/reference/motors/motor/tacho), [speed](/reference/motors/motor/speed),
|
||||
[reset](/reference/motors/motor/reset), [clear counts](/reference/motors/motor/clear-counts)
|
25
docs/reference/motors/motor/stop.md
Normal file
25
docs/reference/motors/motor/stop.md
Normal file
@ -0,0 +1,25 @@
|
||||
# stop
|
||||
|
||||
Stop the motor.
|
||||
|
||||
```sig
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
The motor stops but any motion caused from previously running the motor continues until it runs down. If you are driving your brick and then stop the motors, it will coast for awhile before stopping. If you want the brick to stop right away, use ``||motors:set brake||`` to stop it.
|
||||
|
||||
## Example
|
||||
|
||||
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and wait for 2 seconds, then continue at a speed of `50`.
|
||||
|
||||
```blocks
|
||||
motors.largeA.run(30)
|
||||
pause(2000)
|
||||
motors.largeA.stop()
|
||||
pause(2000)
|
||||
motors.largeA.run(50)
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[set brake](/reference/motors/motor/set-brake), [reset](/reference/motors/motor/reset),
|
48
docs/reference/motors/motor/tacho.md
Normal file
48
docs/reference/motors/motor/tacho.md
Normal file
@ -0,0 +1,48 @@
|
||||
# tacho
|
||||
|
||||
Get the current number of degress of rotation.
|
||||
|
||||
```sig
|
||||
motors.largeA.tacho()
|
||||
```
|
||||
|
||||
The motors that come with your @boardname@ have a way to detect their own turning motion. They count the amount of motor rotation in degrees. The motor will count each degree of angle rotation up to 360 degrees for a full rotation. As the motor continues to turn, the _tacho_ count keeps adding up the degrees even past one full rotation. So, if the motor makes 3 complete rotations, the count will be 1080.
|
||||
|
||||
The name _tacho_ comes from the first part of the word [tachometer](https://en.wikipedia.org/wiki/Tachometer) which is a device to measure how fast something is turning. The motor controller in the brick uses the tacho count to regulate the motor's speed.
|
||||
|
||||
## ~hint
|
||||
|
||||
**Measure RPM**
|
||||
|
||||
A standard way to know how fast a motor is turning is by measuring its _revolutions per minute_ (rpm). One revolution is the same thing as a rotation, or one turn. How do you measure rpm? Well, here's a simple way:
|
||||
|
||||
1. Record the current tacho count
|
||||
2. Run the motor for 60 seconds
|
||||
3. Get the tacho count again
|
||||
4. Subtract the first tacho count from the second one
|
||||
5. Divide that number by `360`
|
||||
|
||||
## ~
|
||||
|
||||
## Returns
|
||||
|
||||
* a [number](/types/number) which is the total count of degrees of rotation that the motor has turned since it was first started or reset.
|
||||
|
||||
## Example
|
||||
|
||||
Run the motor connected to port **A** at half speed for 5 seconds. Display the number of full rotations on the screen.
|
||||
|
||||
```blocks
|
||||
motors.largeA.run(50)
|
||||
pause(5000)
|
||||
motors.largeA.stop()
|
||||
brick.showString("Motor rotations:", 1)
|
||||
brick.showNumber(motors.largeA.tacho() / 360, 3)
|
||||
motors.largeA.run(50)
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[angle](/reference/motors/motor/tacho), [speed](/reference/motors/motor/speed),
|
||||
[set regulated](/reference/motors/motor/set-regulated),
|
||||
[reset](/reference/motors/motor/reset), [clear counts](/reference/motors/motor/clear-counts)
|
25
docs/reference/motors/stop-all.md
Normal file
25
docs/reference/motors/stop-all.md
Normal file
@ -0,0 +1,25 @@
|
||||
# stop All Motors
|
||||
|
||||
Stops all motors currently running on the brick.
|
||||
|
||||
```sig
|
||||
motors.stopAll();
|
||||
```
|
||||
|
||||
The motors stops but any motion caused from previously running the motors continues until it runs down. If you are driving your brick and then stop the motors, it will coast for awhile before stopping.
|
||||
|
||||
## Example
|
||||
|
||||
Tank the @boardname@ forward at half speed for 5 seconds and then stop.
|
||||
|
||||
```blocks
|
||||
motors.largeAB.tank(50, 50);
|
||||
pause(5000);
|
||||
motors.stopAll();
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[stop](/reference/motors/motor/stop),
|
||||
[reset](/reference/motors/motor/reset),
|
||||
[set brake](/reference/motors/motor/set-brake)
|
84
docs/reference/motors/synced/steer.md
Normal file
84
docs/reference/motors/synced/steer.md
Normal file
@ -0,0 +1,84 @@
|
||||
# steer
|
||||
|
||||
Steer the brick in one direction using a turn ratio between two motors.
|
||||
|
||||
```sig
|
||||
motors.largeAB.steer(0, 0)
|
||||
```
|
||||
|
||||
A brick driving with two motors can steer itself by changing the speed of one motor compared to the speed of the other. To make a slow turn to the left, you might make the right motor run slightly faster than the left one. To make a fast, or sharp, turn to the right, the left motor could run at least twice as fast as the right one.
|
||||
|
||||
The @boardname@ steers by using a percentage value of _follow_ for one of the motors. This means that the motor in the turn direction will rotate slower than the other. It is the _follower_ motor and the other motor is the _drive_ motor. The drive motor runs at a percentage of full speed set in **speed**. The follower motor runs at a percentage of speed of the drive motor. So, it runs at a percentage of a percentage of full speed.
|
||||
|
||||
To make the turn happen you give a _turn ratio_ which is a percentage value of steer to the left or right. If you want to steer to the left at 30% of the of the drive motor speed, use the value of `-30` for **turnRatio**. Left turns use negative values and right turns use positive values. A really sharp turn to the right might use a turn ratio value of `80`.
|
||||
|
||||
## Speed and distance
|
||||
|
||||
The speed setting is a pecentage of the motor's full speed. Full speed is the speed that the motors run when the brick supplies maximum output voltage to the port.
|
||||
|
||||
If you use just the **speed** number, the motors run continously and won't stop unless you tell them to. You can also give a value for a certain amount of distance you want the motors to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
|
||||
|
||||
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**. Also, if you use a number of milliseconds as movement units, then you don't need to include the unit type. The description in [run](/reference/motors/motor/run) shows how to use different movement units.
|
||||
|
||||
## Parameters
|
||||
|
||||
* **turnRatio**: a [number](/types/number) that is the percentage of speed of the drive motor. The follower motor runs at this speed. A negative number steers to the left and a positive number steers to the right. This is a number between `-100` and `100`.
|
||||
* **speed**: a [number](/types/number) that is the percentage of full speed. A negative value runs the motors in the reverse direction. This is the speed that the drive motor runs at.
|
||||
* **value**: the [number](/types/number) of movement units to rotate for. A value of `0` means run the motor continuously.
|
||||
* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
|
||||
|
||||
## ~hint
|
||||
|
||||
** Reverse is negative speed**
|
||||
|
||||
Steering the brick backwards (in reverse) is simple. Reverse is just a negative speed setting. To steer the brick to the left in reverse at 75% speed:
|
||||
|
||||
```block
|
||||
motors.largeBC.steer(-15, -75)
|
||||
```
|
||||
|
||||
## ~
|
||||
|
||||
## Examples
|
||||
|
||||
### Make a slight right
|
||||
|
||||
Turn to the right with a turn ratio of 10%.
|
||||
|
||||
```block
|
||||
motors.largeBC.steer(10, 55)
|
||||
```
|
||||
|
||||
### Make a sharp left
|
||||
|
||||
Turn sharply to the left.
|
||||
|
||||
```block
|
||||
motors.largeBC.steer(-80, 40)
|
||||
```
|
||||
|
||||
### Steer straight
|
||||
|
||||
Use **steer** but go straight ahead.
|
||||
|
||||
```block
|
||||
motors.largeBC.steer(0, 100)
|
||||
```
|
||||
|
||||
### Sneaky snake
|
||||
|
||||
Steer the brick in a snake pattern for a short time.
|
||||
|
||||
```block
|
||||
for (let i = 0; i < 4; i++) {
|
||||
motors.largeBC.steer(30, 30)
|
||||
pause(5000)
|
||||
motors.largeBC.steer(-30, 30)
|
||||
pause(5000)
|
||||
}
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[tank](/reference/motors/synced/tank), [run](/reference/motors/motor/run)
|
81
docs/reference/motors/synced/tank.md
Normal file
81
docs/reference/motors/synced/tank.md
Normal file
@ -0,0 +1,81 @@
|
||||
# tank
|
||||
|
||||
Rotate two motors in synchronization.
|
||||
|
||||
```sig
|
||||
motors.largeAB.tank(50, 50)
|
||||
```
|
||||
|
||||
Tanking the brick will drive two motors in synchronization. This means that both motors will start at the same time. Also, each motor uses the same amount of rotation when running at the same speed. You can use different speed values for each motor to perform turns or spins.
|
||||
|
||||
## Speed and distance
|
||||
|
||||
The speed setting is a pecentage of the motor's full speed. Full speed is the speed that the motors run when the brick supplies maximum output voltage to the port.
|
||||
|
||||
If you use just the **speed** number, the motors run continously and won't stop unless you tell them to. You can also give a value for a certain amount of distance you want the motors to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
|
||||
|
||||
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**. Also, if you use a number of milliseconds as movement units, then you don't need to include the unit type. The description in [run](/reference/motors/motor/run) shows how to use different movement units.
|
||||
|
||||
## Parameters
|
||||
|
||||
* **speedLeft**: a [number](/types/number) that is the percentage of full speed for the motor attached to the left of the brick. A negative value runs the motor in the reverse direction.
|
||||
* **speedRight**: a [number](/types/number) that is the percentage of full speed for the motor attached to the right of the brick. A negative value runs the motor in the reverse direction.
|
||||
* **value**: the [number](/types/number) of movement units to rotate for. A value of `0` means run the motor continuously.
|
||||
* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
|
||||
|
||||
## ~hint
|
||||
|
||||
** Reverse is negative speed**
|
||||
|
||||
Tankng the brick in the opposite direction (reverse) is simple. Reverse is just a negative speed setting. To drive the motors in reverse at 75% speed:
|
||||
|
||||
```block
|
||||
motors.largeBC.tank(-75, -75)
|
||||
```
|
||||
|
||||
## ~
|
||||
|
||||
## Examples
|
||||
|
||||
### Tank forward and backward
|
||||
|
||||
Move the brick straight ahead and then go backward.
|
||||
|
||||
```blocks
|
||||
motors.largeAB.tank(75, 75)
|
||||
pause(10000)
|
||||
motors.largeAB.tank(-55, -55)
|
||||
pause(10000)
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
### Slip steer
|
||||
|
||||
Run the right motor at 50% and let the left motor spin freely.
|
||||
|
||||
```blocks
|
||||
motors.largeAB.tank(0, 50)
|
||||
```
|
||||
|
||||
### Skid steer
|
||||
|
||||
Set the brake on the right motor. Run the left motor at 60% and let the right motor skid.
|
||||
|
||||
```blocks
|
||||
motors.largeB.setBrake(true)
|
||||
motors.largeAB.tank(60, 0)
|
||||
```
|
||||
|
||||
### Spin around
|
||||
|
||||
Run both motors in opposite directions to spin the brick around to the left.
|
||||
|
||||
```blocks
|
||||
motors.largeAB.tank(-30, 30)
|
||||
pause(5000)
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[steer](/reference/motors/synced/steer), [run](/reference/motors/motor/run)
|
11
docs/reference/music/ring-tone.md
Normal file
11
docs/reference/music/ring-tone.md
Normal file
@ -0,0 +1,11 @@
|
||||
# @extends
|
||||
|
||||
## Example #example
|
||||
|
||||
This program checks the speed from the large `A` motor and uses the speed to adjust a tone it rings.
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
music.ringTone(motors.largeA.speed() * 100)
|
||||
})
|
||||
```
|
10
docs/reference/music/set-volume.md
Normal file
10
docs/reference/music/set-volume.md
Normal file
@ -0,0 +1,10 @@
|
||||
# @extends
|
||||
|
||||
## Example #example
|
||||
|
||||
Play a tyrannosaurus roar at half volume.
|
||||
|
||||
```blocks
|
||||
music.setVolume(50)
|
||||
music.playSoundEffect(sounds.animalsTRexRoar)
|
||||
```
|
10
docs/reference/music/stop-all-sounds.md
Normal file
10
docs/reference/music/stop-all-sounds.md
Normal file
@ -0,0 +1,10 @@
|
||||
# @extends
|
||||
|
||||
## Example #example
|
||||
|
||||
Play a sound effect but stop it right away.
|
||||
|
||||
```blocks
|
||||
music.playSoundEffect(sounds.expressionsCrying)
|
||||
music.stopAllSounds()
|
||||
```
|
57
docs/reference/sensors.md
Normal file
57
docs/reference/sensors.md
Normal file
@ -0,0 +1,57 @@
|
||||
# Sensors
|
||||
|
||||
# Color
|
||||
|
||||
```cards
|
||||
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {})
|
||||
sensors.color1.onLightChanged(LightIntensityMode.Reflected, LightCondition.Dark, function () {})
|
||||
sensors.color1.pauseForLight(LightIntensityMode.Reflected, LightCondition.Dark)
|
||||
sensors.color1.pauseForColor(ColorSensorColor.Blue)
|
||||
sensors.color1.color();
|
||||
sensors.color1.light(LightIntensityMode.Ambient)
|
||||
sensors.color(ColorSensorColor.Blue)
|
||||
```
|
||||
|
||||
## Touch
|
||||
|
||||
```cards
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {})
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
sensors.touch1.wasPressed()
|
||||
sensors.touch1.isPressed()
|
||||
```
|
||||
|
||||
## Gyro
|
||||
|
||||
```cards
|
||||
sensors.gyro1.angle();
|
||||
sensors.gyro1.rate();
|
||||
sensors.gyro1.reset();
|
||||
```
|
||||
|
||||
## Ultrasonic
|
||||
|
||||
```cards
|
||||
sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectDetected, function () {});
|
||||
sensors.ultrasonic1.distance();
|
||||
sensors.ultrasonic1.pauseUntil(UltrasonicSensorEvent.ObjectDetected);
|
||||
```
|
||||
|
||||
## Infrared
|
||||
|
||||
```cards
|
||||
sensors.infrared1.onEvent(null, function () {});
|
||||
sensors.infrared1.pauseUntil(null);
|
||||
sensors.infrared1.proximity();
|
||||
|
||||
```
|
||||
|
||||
## Infrared beacon button
|
||||
|
||||
```cards
|
||||
sensors.remoteButtonCenter.onEvent(ButtonEvent.Pressed, function () {})
|
||||
sensors.remoteButtonCenter.pauseUntil(ButtonEvent.Pressed);
|
||||
sensors.remoteButtonCenter.isPressed()
|
||||
sensors.remoteButtonCenter.wasPressed()
|
||||
sensors.infrared1.setRemoteChannel(null)
|
||||
```
|
142
docs/static/avatar.svg
vendored
142
docs/static/avatar.svg
vendored
@ -5,105 +5,53 @@
|
||||
xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" viewBox="0 0 32 32"
|
||||
style="enable-background:new 0 0 32 32;" xml:space="preserve">
|
||||
<style type="text/css">
|
||||
.st0{fill:#303030;}
|
||||
.st0{fill:#DE0612;}
|
||||
.st1{fill:#FFFFFF;stroke:#FFFFFF;stroke-width:0.4;stroke-miterlimit:10;}
|
||||
</style>
|
||||
<sodipodi:namedview bordercolor="#666666" borderopacity="1" gridtolerance="10" guidetolerance="10" id="namedview15" inkscape:current-layer="svg2" inkscape:cx="16" inkscape:cy="16" inkscape:pageopacity="0" inkscape:pageshadow="2" inkscape:window-height="661" inkscape:window-maximized="0" inkscape:window-width="997" inkscape:window-x="0" inkscape:window-y="0" inkscape:zoom="5.2149125" objecttolerance="10" pagecolor="#ffffff" showgrid="false">
|
||||
</sodipodi:namedview>
|
||||
<g id="avatar_mf" transform="translate(-5304.979 8145.745)">
|
||||
<path id="Path_180" class="st0" d="M5317.1-8125.6c0.2,0,0.3-0.1,0.5-0.1l2.9-0.6c1.3-0.3,2.5-0.5,3.8-0.8c0.5-0.1,1-0.2,1.5-0.3
|
||||
c0.1,0,0.1,0,0.1-0.1c0-0.5,0-1-0.1-1.5c-0.1-0.6-0.2-1.1-0.3-1.7c-0.1-0.4-0.1-0.8-0.2-1.2c-0.1-0.7-0.2-1.4-0.3-2
|
||||
c-0.1-0.6-0.2-1.1-0.3-1.7c0-0.2-0.2-0.4-0.4-0.4c0,0,0,0-0.1,0c-0.2,0-0.5,0.1-0.7,0.1c-0.5,0.1-1,0.1-1.5,0.2
|
||||
c-0.5,0.1-1,0.1-1.6,0.2c-0.5,0.1-1,0.1-1.4,0.2c-0.2,0-0.3,0-0.5,0.1c-0.2,0-0.4,0.2-0.5,0.4c0,0.2-0.1,0.4-0.1,0.5
|
||||
c0,0.4-0.1,0.8-0.1,1.2c-0.1,0.5-0.1,1-0.2,1.5c0,0.4-0.1,0.9-0.1,1.3l-0.1,1.3l-0.1,1.3c-0.1,0.5-0.1,1-0.2,1.5
|
||||
C5317.1-8126,5317.1-8125.8,5317.1-8125.6z"/>
|
||||
<path id="Path_181" class="st0" d="M5316.1-8140c0,0.6,0.1,1.2,0.1,1.8c0,0.4,0.2,0.8,0.6,1c0.3,0.2,0.7,0.3,1.1,0.3
|
||||
c0.7,0.1,1.4,0.1,2.1,0c0.6,0,1.2-0.1,1.8-0.2c0.4,0,0.9-0.2,1.2-0.5c0.3-0.3,0.5-0.7,0.5-1.1c0-1.2,0-2.3-0.1-3.5
|
||||
c0-0.3-0.1-0.6-0.3-0.8c-0.3-0.4-0.8-0.6-1.4-0.6c0,0,0,0-0.1,0c-0.2,0.1-0.4,0.1-0.6,0.1c-0.9,0-1.8,0.1-2.7,0.1
|
||||
c-0.1,0-0.3,0-0.4,0c-0.4-0.1-0.8,0-1.2,0.2c-0.4,0.2-0.6,0.6-0.7,1c0,0.1,0,0.2,0,0.3C5316-8141.2,5316.1-8140.6,5316.1-8140
|
||||
L5316.1-8140z"/>
|
||||
<path id="Path_182" class="st0" d="M5312-8129.2c0,0.6,0,1.2,0,1.8c0,0.1,0,0.1,0.1,0.1c0.3,0,0.6,0.1,0.9,0.1c0.3,0,0.7,0,1,0
|
||||
c0.1,0,0.2,0,0.3,0c0.1,0,0.1,0,0.1-0.1c0.1-0.4,0.2-0.8,0.2-1.2c0.1-0.5,0.2-1,0.3-1.4c0-0.1,0.1-0.1,0.1-0.1
|
||||
c0.4-0.2,0.8-0.5,1.2-0.8c0.4-0.4,0.7-0.9,0.8-1.5c0.1-0.6,0-1.2-0.4-1.7c-0.2-0.3-0.6-0.4-0.9-0.3c-0.3,0.1-0.6,0.3-0.9,0.5
|
||||
c-0.7,0.6-1.5,1.2-2.2,1.8c-0.3,0.2-0.5,0.5-0.6,0.8c0,0.2-0.1,0.4-0.1,0.6C5311.9-8130.2,5311.9-8129.7,5312-8129.2
|
||||
C5311.9-8129.2,5312-8129.2,5312-8129.2z"/>
|
||||
<path id="Path_183" class="st0" d="M5315.5-8124.7c0,0.2-0.1,0.5-0.1,0.7c-0.1,0.5-0.4,0.9-0.8,1.1c0,0,0,0,0,0
|
||||
c-0.1,0-0.2,0.2-0.2,0.3c-0.4,1.4-0.9,2.7-1.3,4.1c0,0,0,0.1,0,0.1c0.8,1.1,1.6,2.2,2.4,3.3c0,0,0,0,0.1,0.1
|
||||
c0.1-0.2,0.1-0.3,0.2-0.5c0.1-0.3,0.2-0.5,0.3-0.8c0,0,0-0.1,0-0.1c-0.2-0.3-0.5-0.7-0.7-1c0,0,0-0.1,0-0.2
|
||||
c0.3-0.9,0.6-1.7,0.9-2.6c0,0,0-0.1,0.1-0.1c0.5-0.2,0.9-0.6,1.1-1.1c0.1-0.3,0.1-0.7,0.1-1.1c0-0.4-0.1-0.8-0.3-1.2
|
||||
c-0.2-0.4-0.5-0.8-1-1C5315.9-8124.7,5315.7-8124.7,5315.5-8124.7z"/>
|
||||
<path id="Path_184" class="st0" d="M5314.7-8134.2c0.1-0.1,0.2-0.1,0.3-0.2c0.3-0.2,0.7-0.3,1-0.3c0.4,0,0.7,0.2,0.8,0.6
|
||||
c0.6,1.1,0.5,2.4-0.4,3.3c-0.4,0.4-0.8,0.7-1.3,1c0,0-0.1,0.1-0.1,0.1c-0.2,0.8-0.3,1.6-0.5,2.5c0,0,0,0.1,0,0.1
|
||||
c0,0.2,0,0.2-0.2,0.2c-0.1,0-0.1,0-0.2,0c0,0.1,0,0.2,0,0.3c0,0,0,0,0.1,0.1l1.9,0.7c0.2,0.1,0.4,0.2,0.7,0.2c0-0.1,0-0.2,0-0.2
|
||||
c0-0.3,0-0.6,0-0.8l0.2-1.5l0.2-1.5c0.1-0.5,0.1-1,0.2-1.5c0.1-0.5,0.1-1.1,0.2-1.6c0.1-0.5,0.1-1,0.2-1.5c0-0.2,0-0.4,0-0.6
|
||||
c0-0.2-0.1-0.4-0.3-0.4c0,0,0,0,0,0c-0.1,0-0.1,0-0.2,0c-0.6-0.1-1.2-0.2-1.9-0.3c-0.1,0-0.2,0-0.3,0c-0.1,0-0.2,0.1-0.3,0.3
|
||||
C5314.8-8135,5314.7-8134.6,5314.7-8134.2z"/>
|
||||
<path id="Path_185" class="st0" d="M5324.5-8117.2c-0.2-0.7-0.5-1.3-0.7-2l-0.7,0.3c0,0-0.1,0-0.1,0c-0.1,0.1-0.2,0-0.2-0.1
|
||||
c-0.1-0.3-0.2-0.5-0.3-0.8c-0.2-0.7-0.5-1.4-0.7-2.1c0,0,0-0.1,0-0.1c0,0,0,0.1-0.1,0.1c-0.1,0.2-0.3,0.3-0.5,0.5c0,0-0.1,0-0.1,0
|
||||
c-0.3,0.1-0.6,0.1-0.8,0.2c0,0-0.1,0-0.1,0c0,0.2-0.1,0.3-0.1,0.5c0.6,1.5,1.1,3.1,1.7,4.6c0,0,0,0,0,0.1
|
||||
C5322.7-8116.3,5323.6-8116.7,5324.5-8117.2z"/>
|
||||
<path id="Path_186" class="st0" d="M5325.4-8123.1c-0.7,0.2-1.3,0.3-2,0.5c-0.5,0.1-0.9,0.2-1.4,0.3c-0.1,0-0.2,0.1-0.1,0.2
|
||||
c0,0,0,0,0,0.1c0.2,0.5,0.3,0.9,0.5,1.4c0.2,0.5,0.4,1.1,0.6,1.6c0,0,0,0,0,0c0.1-0.1,0.2-0.1,0.3-0.2c0.2-0.1,0.3-0.2,0.5-0.2
|
||||
c0.2-0.1,0.4-0.1,0.6-0.2c0.7-0.2,1.5-0.4,2.2-0.6c0,0,0,0,0.1,0C5326.3-8121.1,5325.9-8122.1,5325.4-8123.1z"/>
|
||||
<path id="Path_187" class="st0" d="M5320.7-8124.4c-0.4,0.1-0.8,0.2-1.2,0.3c-0.6,0.1-1.3,0.3-1.9,0.4c0,0-0.1,0-0.1,0
|
||||
c-0.1,0-0.2-0.1-0.3-0.1c0,0,0,0.1,0,0.1c0.3,0.7,0.4,1.5,0.3,2.2c-0.1,0.4-0.3,0.8-0.5,1.1c0,0,0,0-0.1,0.1
|
||||
c0.2-0.1,0.4-0.1,0.6-0.1l2.5-0.6c0.5-0.1,0.9-0.6,1-1.1c0.1-0.5,0-1-0.1-1.5C5320.8-8124,5320.8-8124.2,5320.7-8124.4z"/>
|
||||
<path id="Path_188" class="st0" d="M5325.5-8127c-2.7,0.5-5.3,1.1-7.9,1.6c0,0.5,0,0.9,0.1,1.4c0.1,0,0.2,0,0.3-0.1
|
||||
c1.2-0.3,2.3-0.5,3.5-0.8c1.2-0.3,2.4-0.5,3.6-0.8c0.1,0,0.3-0.1,0.4-0.1c0,0,0.1,0,0.1-0.1
|
||||
C5325.6-8126.2,5325.5-8126.6,5325.5-8127z"/>
|
||||
<path id="Path_189" class="st0" d="M5328.6-8118.4c-0.2-0.4-0.3-0.7-0.5-1.1c-0.1-0.2-0.2-0.5-0.3-0.7c0-0.1,0-0.1-0.1,0
|
||||
c-1.2,0.3-2.4,0.6-3.6,1c0,0,0,0-0.1,0c0.2,0.7,0.5,1.3,0.7,2C5326-8117.6,5327.3-8118,5328.6-8118.4z"/>
|
||||
<path id="Path_190" class="st0" d="M5319.9-8120.9l-0.6,0.1c-1,0.2-2,0.5-3,0.7c-0.1,0-0.1,0.1-0.1,0.1c-0.3,0.7-0.5,1.5-0.8,2.2
|
||||
c0,0,0,0,0,0.1c0.2,0,0.4-0.1,0.5-0.1c1-0.3,2-0.5,3.1-0.8c0.1,0,0.2-0.1,0.3-0.2C5319.5-8119.5,5319.7-8120.2,5319.9-8120.9z"/>
|
||||
<path id="Path_191" class="st0" d="M5325.1-8125.4c-1.1,0.2-2.2,0.5-3.3,0.7c0.3,0.7,0.4,1.4,0.3,2.2c0.2,0,0.4-0.1,0.5-0.1
|
||||
c0.9-0.2,1.8-0.4,2.7-0.6c0.1,0,0.1,0,0.1-0.1c0.1-0.4,0-0.9-0.1-1.3C5325.3-8124.9,5325.2-8125.1,5325.1-8125.4
|
||||
C5325.1-8125.3,5325.1-8125.4,5325.1-8125.4z"/>
|
||||
<path id="Path_192" class="st0" d="M5325.6-8132c0.2,0,0.4,0,0.5,0c0.2,0,0.4,0,0.6,0c0.3,0,0.6-0.2,0.8-0.4c0.3-0.4,0.7-0.8,1-1.2
|
||||
c-0.1-0.1-0.1-0.1-0.1-0.2c0,0,0,0-0.1,0c-0.7-0.1-1.3-0.5-1.4-1.2c-0.1-0.2-0.1-0.4-0.1-0.6c-0.2,0.1-0.3,0.3-0.5,0.4
|
||||
c-0.1,0.1-0.2,0.1-0.3,0.2c0,0-0.1,0.1-0.2,0c-0.2,0-0.5-0.1-0.7-0.1c0,0,0,0-0.1,0C5325.3-8134.1,5325.4-8133.1,5325.6-8132z"/>
|
||||
<path id="Path_193" class="st0" d="M5328.4-8134.2c0.2-0.3,0.5-0.5,0.8-0.7c0.4-0.4,0.6-0.8,0.7-1.4c0-0.1,0-0.2-0.1-0.3
|
||||
c-0.3-0.5-0.7-1.1-1-1.6c0-0.1-0.1-0.1-0.1,0c-0.4,0.2-0.8,0.5-1.1,0.8c-0.2,0.2-0.4,0.4-0.6,0.6c-0.1,0.1-0.1,0.3,0,0.4
|
||||
c0.5,0.7,1,1.5,1.4,2.2C5328.4-8134.2,5328.4-8134.2,5328.4-8134.2z"/>
|
||||
<path id="Path_194" class="st0" d="M5314.3-8126.1c-0.1-0.1-0.1-0.1-0.2-0.2c-0.1,0-0.1-0.1-0.1-0.2c0-0.1,0-0.3,0-0.4h-0.1
|
||||
c-0.6,0-1.2-0.1-1.7-0.2c0,0-0.1,0-0.1,0c-0.4,0.2-0.7,0.4-1,0.8c-0.4,0.6-0.4,1.4,0.1,1.9c0.2,0.2,0.4,0.4,0.6,0.6
|
||||
c0.1,0.1,0.2,0.2,0.3,0.2c-0.2-0.6,0-1.3,0.5-1.8C5313-8125.9,5313.6-8126.2,5314.3-8126.1z"/>
|
||||
<path id="Path_195" class="st0" d="M5315.7-8114.9c0.5-0.1,0.9-0.3,1.4-0.4c0.8-0.2,1.6-0.4,2.4-0.7c0.1,0,0.1,0,0.1-0.1
|
||||
c0.1-0.4,0.2-0.7,0.4-1.1c0,0,0,0,0-0.1c-0.1,0-0.2,0-0.3,0.1c-1.2,0.3-2.3,0.6-3.5,1c-0.1,0-0.1,0.1-0.1,0.1
|
||||
c-0.1,0.4-0.3,0.7-0.4,1.1C5315.7-8115,5315.7-8115,5315.7-8114.9z"/>
|
||||
<path id="Path_196" class="st0" d="M5315.4-8117.4c0.2,0.3,0.4,0.6,0.6,0.9c0,0,0.1,0,0.1,0c1-0.3,1.9-0.5,2.9-0.8
|
||||
c0.3-0.1,0.6-0.2,0.9-0.2c-0.1-0.1-0.1-0.2-0.2-0.2c-0.2-0.2-0.3-0.4-0.5-0.6c0,0-0.1-0.1-0.1,0c-0.9,0.3-1.9,0.5-2.8,0.8
|
||||
C5316-8117.5,5315.7-8117.5,5315.4-8117.4z"/>
|
||||
<path id="Path_197" class="st0" d="M5321.3-8143.6c0-0.3,0-0.7,0-1c0,0-0.1,0-0.1,0c-0.7,0-1.5,0-2.2,0.1c-0.4,0-0.7,0-1.1,0.1
|
||||
c-0.1,0-0.1,0-0.1,0.1c0,0.3,0,0.6,0,0.8c0,0,0,0.1,0.1,0.1c0.4,0,0.8,0,1.1,0c0.5,0,1.1,0,1.6-0.1
|
||||
C5320.9-8143.5,5321.1-8143.6,5321.3-8143.6z"/>
|
||||
<path id="Path_198" class="st0" d="M5329.2-8134.3c0.1,0,0.2,0,0.2-0.1c0.4-0.2,0.8-0.4,1.1-0.7c0.3-0.2,0.4-0.5,0.6-0.8
|
||||
c0.1-0.3,0.1-0.6-0.1-0.9c-0.4-0.5-0.7-1-1.1-1.6c0,0,0,0-0.1-0.1c-0.2,0.2-0.4,0.4-0.6,0.6c0,0,0,0,0,0c0,0,0,0.1,0,0.1
|
||||
c0.2,0.4,0.5,0.7,0.7,1c0.1,0.2,0.2,0.4,0.1,0.6c0,0.5-0.1,0.9-0.4,1.3c-0.1,0.1-0.2,0.2-0.3,0.3
|
||||
C5329.4-8134.5,5329.3-8134.4,5329.2-8134.3C5329.2-8134.3,5329.2-8134.3,5329.2-8134.3z"/>
|
||||
<path id="Path_199" class="st0" d="M5317.5-8136.7c0,0.2,0,0.3,0,0.5c0,0,0,0.1,0.1,0.1c0.2,0,0.3,0.1,0.5,0.1c0.7,0.1,1.4,0.1,2,0
|
||||
c0.4,0,0.8-0.1,1.2-0.1c0.2,0,0.5-0.1,0.7-0.1c0.1,0,0.1,0,0.1-0.1c0-0.2,0-0.3,0-0.5C5320.5-8136.6,5319-8136.5,5317.5-8136.7z"/>
|
||||
<path id="Path_200" class="st0" d="M5312.5-8123.2c0.1-0.4,0.1-0.8,0.2-1.2c0.1-0.6,0.6-1,1.2-1c0.3,0,0.5,0.1,0.7,0.3
|
||||
c0.2,0.2,0.2,0.4,0.2,0.7c-0.1,0.3-0.2,0.6-0.2,0.9c0,0.1-0.1,0.2-0.1,0.4c0,0,0,0,0,0c0.1-0.1,0.2-0.2,0.3-0.3
|
||||
c0.3-0.4,0.4-0.9,0.4-1.4c0-0.6-0.4-1-0.9-1.1c-0.1,0-0.1,0-0.2,0c-0.5,0-1,0.3-1.4,0.7c-0.3,0.3-0.4,0.6-0.5,1
|
||||
c-0.1,0.3,0,0.7,0.2,1C5312.5-8123.2,5312.5-8123.2,5312.5-8123.2z"/>
|
||||
<path id="Path_201" class="st0" d="M5314.3-8123.2c0.1-0.5,0.3-0.9,0.4-1.4c0.1-0.2,0-0.4-0.2-0.5c-0.4-0.2-0.9-0.1-1.2,0.2
|
||||
c0,0,0,0,0,0.1c0,0.2,0,0.4,0.1,0.6c0,0.1,0.1,0.2,0.2,0.3C5313.7-8123.6,5314-8123.4,5314.3-8123.2
|
||||
C5314.2-8123.2,5314.3-8123.2,5314.3-8123.2z"/>
|
||||
<path id="Path_202" class="st0" d="M5317.4-8124.1c0-0.4,0-0.9-0.1-1.3c-0.1,0-0.1,0-0.2,0c-0.1,0-0.2,0-0.3,0
|
||||
c-0.7-0.3-1.4-0.5-2.1-0.8c0,0,0,0,0,0c0.1,0.1,0.1,0.1,0.2,0.2c0.3,0.2,0.5,0.6,0.6,0.9c0,0,0,0,0,0c0.1,0,0.3,0,0.4,0.1
|
||||
c0.3,0.1,0.6,0.3,0.9,0.5c0,0,0.1,0.1,0.1,0.1C5317.1-8124.2,5317.2-8124.1,5317.4-8124.1z"/>
|
||||
<path id="Path_203" class="st0" d="M5321.6-8124.6c-0.2,0-0.4,0.1-0.6,0.1c0.1,0.2,0.1,0.4,0.2,0.6c0.1,0.4,0.2,0.8,0.1,1.2
|
||||
c0,0.5-0.1,0.9-0.4,1.3c0,0,0,0,0,0c0.3,0,0.6-0.2,0.7-0.5c0.2-0.3,0.3-0.6,0.3-0.9C5321.9-8123.4,5321.8-8124,5321.6-8124.6z"/>
|
||||
<path id="Path_204" class="st0" d="M5315.7-8135.8c0.2,0,0.3,0.1,0.5,0.1c0.5,0.1,1,0.2,1.5,0.2c0.2,0,0.5,0,0.7,0
|
||||
c0.7-0.1,1.4-0.2,2.1-0.2c0.6-0.1,1.2-0.2,1.8-0.2c0.5-0.1,1.1-0.1,1.6-0.2l-1.5-0.2c0,0,0,0,0,0c0,0.2-0.1,0.3-0.2,0.3
|
||||
c0,0,0,0,0,0c-0.3,0.1-0.5,0.1-0.8,0.2c-0.8,0.1-1.6,0.1-2.3,0.1c-0.4,0-0.9,0-1.3-0.1c-0.1,0-0.2-0.1-0.3-0.2c0,0-0.1,0-0.1,0
|
||||
c-0.3,0-0.6,0.1-0.9,0.1L5315.7-8135.8L5315.7-8135.8z"/>
|
||||
<path id="Path_205" class="st0" d="M5327.3-8117.7c-0.3,0.1-0.5,0.2-0.8,0.2c-0.6,0.2-1.1,0.3-1.7,0.5c0,0-0.1,0-0.1,0.1
|
||||
c-0.5,0.2-1,0.5-1.5,0.7c0,0,0,0,0,0c0.3-0.1,0.5-0.1,0.8-0.2c0.5-0.2,1.1-0.3,1.6-0.5c0.1,0,0.2-0.1,0.2-0.1
|
||||
C5326.2-8117.2,5326.8-8117.5,5327.3-8117.7C5327.3-8117.7,5327.3-8117.7,5327.3-8117.7C5327.3-8117.7,5327.3-8117.7,5327.3-8117.7
|
||||
z"/>
|
||||
<path id="Path_206" class="st0" d="M5327-8135.8c0,0.1,0,0.2,0,0.4c0.1,0.5,0.3,0.9,0.7,1.1c0.1,0.1,0.3,0.1,0.4,0.2l0,0
|
||||
C5327.8-8134.7,5327.4-8135.2,5327-8135.8L5327-8135.8z"/>
|
||||
<path id="Path_207" class="st0" d="M5329-8134.4c-0.1,0.1-0.2,0.2-0.3,0.4c0,0,0,0,0,0.1c0,0.1,0,0.1,0.1,0.1c0.1,0,0.2,0,0.3-0.1
|
||||
c0.1,0,0.2-0.1,0.3-0.1c-0.1,0-0.1-0.1-0.2-0.1C5329-8134.2,5329-8134.3,5329-8134.4z"/>
|
||||
<g>
|
||||
<polygon class="st0" points="2,9.9 5.8,8.2 5.8,8 6.2,7.4 6.9,6.9 8,6.6 9.1,6.5 9.5,6.6 13.1,5 13.1,4.8 13.4,4.3 14,3.9
|
||||
14.9,3.6 16,3.5 17.1,3.6 18,3.9 18.6,4.3 18.9,4.8 18.9,5 22.4,6.6 23,6.6 24,6.7 25,7 25.8,7.5 26.2,8 26.2,8.3 29.9,10
|
||||
28.8,19.3 15.9,28.5 3.1,19.2 "/>
|
||||
<g>
|
||||
<path class="st1" d="M15.9,28.6C15.9,28.6,15.9,28.6,15.9,28.6L15.9,28.6C15.9,28.6,15.9,28.6,15.9,28.6
|
||||
C15.9,28.6,15.9,28.6,15.9,28.6L15.9,28.6C15.9,28.6,15.9,28.6,15.9,28.6L15.9,28.6C15.9,28.6,15.9,28.6,15.9,28.6L15.9,28.6
|
||||
C15.9,28.6,15.9,28.6,15.9,28.6L15.9,28.6C15.9,28.6,15.9,28.6,15.9,28.6C15.9,28.6,15.9,28.6,15.9,28.6
|
||||
C15.9,28.6,15.9,28.6,15.9,28.6C15.9,28.6,15.9,28.6,15.9,28.6L3.1,19.3c0,0,0,0,0,0L2,9.9c0,0,0,0,0,0c0,0,0,0,0,0l0,0
|
||||
c0,0,0,0,0,0c0,0,0,0,0,0c0,0,0,0,0,0l0,0c0,0,0,0,0,0v0c0,0,0,0,0,0c0,0,0,0,0,0c0,0,0,0,0,0h0c0,0,0,0,0,0c0,0,0,0,0,0
|
||||
c0,0,0,0,0,0l3.8-1.7l0-0.1l0-0.1c0,0,0,0,0,0l0.4-0.6c0,0,0,0,0,0l0.7-0.5c0,0,0,0,0,0l1-0.3c0,0,0,0,0,0l1.2-0.1c0,0,0,0,0,0
|
||||
l0.4,0l3.6-1.6l0-0.1c0,0,0,0,0,0c0,0,0,0,0,0l0,0l0.2-0.5c0,0,0,0,0,0L14,3.8c0,0,0,0,0,0l0.9-0.3c0,0,0,0,0,0L16,3.4
|
||||
c0,0,0,0,0,0l1.1,0.1c0,0,0,0,0,0L18,3.8c0,0,0,0,0,0l0.6,0.4c0,0,0,0,0,0l0.3,0.5c0,0,0,0,0,0v0c0,0,0,0,0,0l0,0.2l3.6,1.6l0.4,0
|
||||
c0,0,0,0,0,0L24,6.6c0,0,0,0,0,0l1,0.3c0,0,0,0,0,0l0.8,0.5c0,0,0,0,0,0L26.2,8c0,0,0,0,0,0c0,0,0,0,0,0l0,0.2L30,9.9c0,0,0,0,0,0
|
||||
l0,0c0,0,0,0,0,0l0,0c0,0,0,0,0,0c0,0,0,0,0,0c0,0,0,0,0,0c0,0,0,0,0,0l0,0c0,0,0,0,0,0c0,0,0,0,0,0c0,0,0,0,0,0c0,0,0,0,0,0
|
||||
c0,0,0,0,0,0c0,0,0,0,0,0c0,0,0,0,0,0c0,0,0,0,0,0l-1.2,9.3c0,0,0,0,0,0L15.9,28.6C15.9,28.6,15.9,28.6,15.9,28.6
|
||||
C15.9,28.6,15.9,28.6,15.9,28.6L15.9,28.6C15.9,28.6,15.9,28.6,15.9,28.6z M16,18.5L16,28.4l12.8-9.1l1.2-9.2L16,18.5z M3.2,19.2
|
||||
l12.7,9.2l0.1-9.9L2.1,10L3.2,19.2z M2.1,9.9L16,18.4L29.9,10l-3.6-1.6L26.1,10L26,10.6c0,0,0,0,0,0l-0.6,0.5c0,0,0,0,0,0
|
||||
l-0.9,0.4c0,0,0,0,0,0l-1.2,0.1c0,0,0,0,0,0L22,11.5c0,0,0,0,0,0l-1.1-0.4c0,0,0,0,0,0l-0.7-0.5c0,0,0,0,0,0L19.9,10c0,0,0,0,0,0
|
||||
L20,8c0,0,0,0,0,0v0c0,0,0,0,0,0s0,0,0,0v0c0,0,0,0,0,0l0.2-0.6c0,0,0,0,0,0l0.6-0.5c0,0,0,0,0,0l0.9-0.3c0,0,0,0,0,0l0.5-0.1
|
||||
l-3.3-1.5l0,1.5c0,0,0,0,0,0l-0.2,0.5c0,0,0,0,0,0l-0.6,0.4c0,0,0,0,0,0l-0.9,0.3c0,0,0,0,0,0L16,8c0,0,0,0,0,0l-1.1-0.1
|
||||
c0,0,0,0,0,0l-0.9-0.3c0,0,0,0,0,0l-0.6-0.5c0,0,0,0,0,0l-0.2-0.5c0,0,0,0,0,0l0-1.5L9.7,6.5l0.5,0.1c0,0,0,0,0,0l0.9,0.3
|
||||
c0,0,0,0,0,0l0,0c0,0,0,0,0,0l0.6,0.5c0,0,0,0,0,0L12,8c0,0,0,0,0,0l0.1,1.9c0,0,0,0,0,0l-0.3,0.5l0,0.1c0,0,0,0,0,0L11,11.1
|
||||
c0,0,0,0,0,0L10,11.5c0,0,0,0,0,0l-1.2,0.1c0,0,0,0,0,0l-1.2-0.1c0,0,0,0,0,0l-0.9-0.4c0,0,0,0,0,0L6,10.5c0,0,0,0,0,0L5.9,9.9
|
||||
L5.8,8.3L2.1,9.9z M22,11.4l1.2,0.1l1.2-0.1l0.9-0.3l0.5-0.5L26,9.9l0.1-1.2L26,8.8l-0.1,0.1l-0.3,0.3c0,0,0,0,0,0l-1,0.3
|
||||
c0,0,0,0,0,0l-1.2,0.1c0,0,0,0,0,0l-1.2-0.1c0,0,0,0,0,0L21,9.2c0,0,0,0,0,0l-0.7-0.5c0,0,0,0,0,0l-0.2-0.4L20,9.9l0.3,0.6L21,11
|
||||
L22,11.4z M7.6,11.3l1.2,0.1l1.2-0.1l1-0.3l0.7-0.5l0,0L12,9.9l-0.1-1.7l-0.2,0.4c0,0,0,0,0,0L11,9.2c0,0,0,0,0,0L9.9,9.5
|
||||
c0,0,0,0,0,0L8.7,9.6c0,0,0,0,0,0L7.4,9.5c0,0,0,0,0,0l-1-0.4c0,0,0,0,0,0L5.9,8.7L6,9.9l0.1,0.6L6.7,11L7.6,11.3z M22.1,9.4
|
||||
l1.2,0.1l1.2-0.1l1-0.3l0.3-0.3l0.1-0.1L26,8.6l0.1-0.5l0,0l-0.3-0.5L25,7l-1-0.3l-1.2-0.1l-0.4,0l-0.7,0.1L20.8,7l-0.6,0.5
|
||||
L20.1,8l0.3,0.5l0.7,0.5L22.1,9.4z M7.4,9.4l1.2,0.1l1.2-0.1l1.1-0.3l0.7-0.5L11.9,8l-0.2-0.5L11.1,7l-0.9-0.3L9.5,6.6
|
||||
c0,0,0,0,0,0l-0.4,0l0,0L8,6.7L6.9,7L6.2,7.4L5.9,8l0,0c0,0,0,0,0,0L6,8.5L6.5,9L7.4,9.4z M14.9,7.8L16,7.9l1.1-0.1l0.1,0L18,7.5
|
||||
l0.6-0.4l0.2-0.5l0-1.4l-0.1,0.2c0,0,0,0,0,0l-0.6,0.4c0,0,0,0,0,0l-0.9,0.3c0,0,0,0,0,0L16,6.2c0,0,0,0,0,0l-1.1-0.1c0,0,0,0,0,0
|
||||
l-0.9-0.3c0,0,0,0,0,0l-0.6-0.4c0,0,0,0,0,0l-0.1-0.2l0,1.5l0.2,0.5L14,7.5L14.9,7.8z M14.9,5.9L16,6.1L17.1,6L18,5.7l0.6-0.4
|
||||
l0.2-0.5l-0.2-0.5L18,3.9L17,3.6L16,3.6l-1.1,0.1L14,3.9l-0.6,0.4l-0.2,0.5l0.2,0.5L14,5.7L14.9,5.9z M16,15.8
|
||||
C16,15.8,16,15.8,16,15.8l-1.3-0.2c0,0,0,0,0,0l-1.1-0.4c0,0,0,0,0,0l-0.7-0.6c0,0,0,0,0,0l-0.2-0.7c0,0,0,0,0,0l0-2l0,0
|
||||
c0,0,0,0,0,0l0.3-0.7c0,0,0,0,0,0l0.7-0.6c0,0,0,0,0,0l1.1-0.4c0,0,0,0,0,0L16,10c0,0,0,0,0,0l1.3,0.1c0,0,0,0,0,0l1.1,0.4
|
||||
c0,0,0,0,0,0l0.7,0.6c0,0,0,0,0,0l0.3,0.7c0,0,0,0,0,0l0,0l-0.1,2c0,0,0,0,0,0l-0.2,0.7c0,0,0,0,0,0l-0.7,0.6c0,0,0,0,0,0
|
||||
l-1.1,0.4c0,0,0,0,0,0L16,15.8C16,15.8,16,15.8,16,15.8z M14.7,15.5l1.3,0.1l1.3-0.1l1.1-0.4l0.7-0.6l0.2-0.7v0l0-1.5l-0.1,0.2
|
||||
c0,0,0,0,0,0l-0.7,0.6c0,0,0,0,0,0l-1.1,0.4c0,0,0,0,0,0L16,13.7c0,0,0,0,0,0l-1.3-0.1c0,0,0,0,0,0l-1.1-0.4c0,0,0,0,0,0l-0.7-0.6
|
||||
c0,0,0,0,0,0l-0.1-0.3l0,1.5l0.2,0.7l0.7,0.6L14.7,15.5z M14.7,13.5l1.3,0.1l1.3-0.1l1.1-0.4l0.7-0.6l0.1-0.3l0,0c0,0,0,0,0,0
|
||||
l0-0.1l0,0c0,0,0,0,0,0l0,0l0-0.1L19,11.2l-0.7-0.5l-1.1-0.4L16,10.2l-1.2,0.1l-1.1,0.4L13,11.2l-0.3,0.6l0,0c0,0,0,0,0,0l0.2,0.7
|
||||
l0.7,0.6L14.7,13.5z"/>
|
||||
</g>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 5.9 KiB |
BIN
docs/static/backgrounds/simulator.png
vendored
Normal file
BIN
docs/static/backgrounds/simulator.png
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 681 B |
72
docs/static/backgrounds/simulator.svg
vendored
Normal file
72
docs/static/backgrounds/simulator.svg
vendored
Normal file
@ -0,0 +1,72 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!-- Created with Inkscape (http://www.inkscape.org/) -->
|
||||
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
width="76.47757"
|
||||
height="75.972496"
|
||||
viewBox="0 0 76.477571 75.972499"
|
||||
id="svg4138"
|
||||
version="1.1"
|
||||
inkscape:version="0.92.2 (5c3e80d, 2017-08-06)"
|
||||
sodipodi:docname="simulator.svg"
|
||||
inkscape:export-filename="C:\Users\samelh\pxt-ev3\docs\static\backgrounds\simulator.png"
|
||||
inkscape:export-xdpi="50.11311"
|
||||
inkscape:export-ydpi="50.11311">
|
||||
<defs
|
||||
id="defs4140" />
|
||||
<sodipodi:namedview
|
||||
id="base"
|
||||
pagecolor="#dbeeff"
|
||||
bordercolor="#666666"
|
||||
borderopacity="1.0"
|
||||
inkscape:pageopacity="0"
|
||||
inkscape:pageshadow="2"
|
||||
inkscape:zoom="4"
|
||||
inkscape:cx="60.782211"
|
||||
inkscape:cy="-4.104587"
|
||||
inkscape:document-units="px"
|
||||
inkscape:current-layer="layer1"
|
||||
showgrid="false"
|
||||
fit-margin-top="16"
|
||||
fit-margin-left="16"
|
||||
fit-margin-right="16"
|
||||
fit-margin-bottom="16"
|
||||
units="px"
|
||||
inkscape:window-width="3000"
|
||||
inkscape:window-height="1875"
|
||||
inkscape:window-x="-13"
|
||||
inkscape:window-y="-13"
|
||||
inkscape:window-maximized="1" />
|
||||
<metadata
|
||||
id="metadata4143">
|
||||
<rdf:RDF>
|
||||
<cc:Work
|
||||
rdf:about="">
|
||||
<dc:format>image/svg+xml</dc:format>
|
||||
<dc:type
|
||||
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
|
||||
<dc:title></dc:title>
|
||||
</cc:Work>
|
||||
</rdf:RDF>
|
||||
</metadata>
|
||||
<g
|
||||
inkscape:label="Layer 1"
|
||||
inkscape:groupmode="layer"
|
||||
id="layer1"
|
||||
transform="translate(-80.959229,-136.55339)">
|
||||
<ellipse
|
||||
style="fill:none;fill-opacity:1;stroke:#ffffff;stroke-width:2.5;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.47058824"
|
||||
id="path4699"
|
||||
cx="119.19801"
|
||||
cy="174.53964"
|
||||
rx="20.988785"
|
||||
ry="20.736248" />
|
||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 2.2 KiB |
BIN
docs/static/coding/autonomous-parking/auto-parking-connect.jpg
vendored
Normal file
BIN
docs/static/coding/autonomous-parking/auto-parking-connect.jpg
vendored
Normal file
Binary file not shown.
After Width: | Height: | Size: 61 KiB |
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user