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377 Commits

Author SHA1 Message Date
b9c95ebb1e 0.3.52 2016-08-29 13:26:01 -07:00
b16d02ec66 Bump pxt-core to 0.3.59 2016-08-29 13:25:58 -07:00
38fb36087a fixing local deployment (pxtc import issue) 2016-08-26 17:51:15 -07:00
5dbbc2266f 0.3.51 2016-08-26 12:17:42 -07:00
2a22001e02 0.3.50 2016-08-26 12:12:32 -07:00
214ff25995 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-08-26 12:01:14 -07:00
f4768d99ff Merge pull request #220 from Microsoft/parts
adds "parts" annotations
2016-08-26 12:00:59 -07:00
8792f9fe36 0.3.49 2016-08-26 11:56:22 -07:00
3d45bef910 Bump pxt-core to 0.3.56 2016-08-26 11:56:20 -07:00
3de6b33163 added README.md in default blocks target 2016-08-26 09:58:13 -07:00
3f1c03ea51 added search / watch excludes 2016-08-26 09:31:06 -07:00
a4063d636d merging changes 2016-08-26 08:36:49 -07:00
92b5b76171 Add target-specific favicon; see https://github.com/Microsoft/pxt/issues/54 2016-08-26 16:35:13 +02:00
51d285b0b0 Set target-specific avatar; fixes https://github.com/Microsoft/pxt/issues/97 2016-08-26 16:15:58 +02:00
4d8afdd3ae Format 2016-08-26 16:12:22 +02:00
13b21ad275 0.3.48 2016-08-26 15:24:48 +02:00
d90a43a6d8 Bump pxt-core to 0.3.55 2016-08-26 15:24:48 +02:00
6fd14e718d Use the new pxtc namespace 2016-08-26 15:19:04 +02:00
c79f043529 0.3.47 2016-08-26 13:18:35 +02:00
3a676c7151 Bump pxt-core to 0.3.53 2016-08-26 13:18:34 +02:00
0023710209 String/ptr -> boolean helpers added 2016-08-26 13:14:48 +02:00
0756091e8c Remove st/ldglb (no longer used) 2016-08-26 11:09:18 +02:00
8144df0023 0.3.47 2016-08-25 22:19:12 -07:00
b2137e2622 Bump pxt-core to 0.3.52 2016-08-25 22:19:11 -07:00
39b30c8ae1 0.3.46 2016-08-25 16:02:54 -07:00
1c5d6316cc Bump pxt-core to 0.3.51 2016-08-25 16:02:53 -07:00
6d4d681898 Link to pxt package docs 2016-08-25 17:44:53 +02:00
7053fd1490 Ref-counting fix 2016-08-25 15:45:43 +02:00
e7a49acac0 0.3.45 2016-08-24 15:03:29 +03:00
d76cfb6e2e Bump pxt-core to 0.3.49 2016-08-24 15:03:28 +03:00
538f08052d Make Image ref-counted; fixes #171 2016-08-24 15:02:55 +03:00
b6fed71c58 0.3.44 2016-08-24 14:38:50 +03:00
6c86f98b66 Bump pxt-core to 0.3.48 2016-08-24 14:38:50 +03:00
26797545c6 0.3.43 2016-08-24 14:28:20 +03:00
3ce8aa1f47 Bump pxt-core to 0.3.47 2016-08-24 14:28:20 +03:00
8b46698f50 adds "parts" annotations...
...to libs/microbit and libs/microbit-bluetooth
2016-08-22 08:48:48 -07:00
47401e947c Missing a reference to the "Compile" button, changed to Download. 2016-08-19 11:09:12 -07:00
718cc9d530 Add script for running tests as in travis 2016-08-19 13:46:30 +03:00
b83d777144 0.3.42 2016-08-18 16:11:54 -07:00
cfb9acea34 Bump pxt-core to 0.3.46 2016-08-18 16:11:52 -07:00
53189830a1 Merge pull request #207 from Microsoft/microsoftsam/compiletodownload
Converting the term "Compile" to "Download" in the docs
2016-08-18 14:39:29 -07:00
67da22c135 Converting the term "Compile" to "Download" in the docs microsoft/pxt#236 2016-08-18 13:17:05 -07:00
7c7014a25f 0.3.41 2016-08-18 11:57:52 -07:00
851f395ec9 Bump pxt-core to 0.3.45 2016-08-18 11:57:51 -07:00
a343cbd065 0.3.40 2016-08-18 11:24:39 -07:00
a2c042f715 Bump pxt-core to 0.3.43 2016-08-18 11:24:33 -07:00
a4a97f31cb 0.3.39 2016-08-18 18:33:59 +03:00
5bd6a384ae Bump pxt-core to 0.3.42 2016-08-18 18:33:58 +03:00
943393dfa3 updated solution of uploader app 2016-08-18 08:32:36 -07:00
7089aa9c54 Merge pull request #206 from sgk/music-changeTempo-fix
Fix changeTempo() calculation
2016-08-18 07:45:49 -07:00
bd9e456bc5 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-08-18 07:43:39 -07:00
ea82d066c9 cleaning out old images 2016-08-18 07:23:26 -07:00
bb8338a0f0 launch editor with #uploader tag to notify client that uploader is available 2016-08-18 07:02:19 -07:00
b24b65abcd Call init() before using beatsPerMinute. 2016-08-18 22:19:03 +09:00
2cc0523f9a Fix changeTempo() calculation 2016-08-18 22:13:12 +09:00
a78f7f9601 0.3.38 2016-08-18 15:55:34 +03:00
b1cf3246ae Revert "Use embedded version of microbit to avoid yotta build"
This reverts commit 8eb3376cf5.
2016-08-18 15:55:23 +03:00
24eb6f64db 0.3.37 2016-08-18 15:31:31 +03:00
0c99eaf7bf Bump pxt-core to 0.3.40 2016-08-18 15:31:31 +03:00
8eb3376cf5 Use embedded version of microbit to avoid yotta build 2016-08-18 14:26:56 +03:00
b863d5663d Add buffer shift rotate tests (moved from pxt) 2016-08-18 10:52:19 +03:00
aeb4cb6a17 0.3.36 2016-08-17 23:27:03 -07:00
fd88e0b7f0 Bump pxt-core to 0.3.39 2016-08-17 23:27:00 -07:00
ea0d2d4d02 add i2c fram to package list 2016-08-17 18:23:08 -07:00
adff537013 0.3.35 2016-08-17 17:06:44 -07:00
19fc284884 Bump pxt-core to 0.3.38 2016-08-17 17:06:42 -07:00
5d9f85828d updated blocks template 2016-08-17 17:05:10 -07:00
9f31637000 support for max-duration in pulse-in 2016-08-17 11:35:54 -07:00
8e811b913e adding pins.pulseIn API 2016-08-17 11:18:15 -07:00
269254796d add descriptions 2016-08-17 09:44:15 -07:00
46995cbd54 Adding max6675 package in built-in list 2016-08-17 09:44:08 -07:00
380488528f Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-08-17 08:40:45 -07:00
aca863f436 adding translation docs 2016-08-17 08:39:50 -07:00
a1ec25fd79 0.3.34 2016-08-17 18:09:20 +03:00
3e9d6d5895 Bump pxt-core to 0.3.37 2016-08-17 18:09:19 +03:00
719370f6b0 Use the new lambdas 2016-08-17 18:08:46 +03:00
2780497d4f 0.3.33 2016-08-17 17:15:09 +03:00
3eeaf2eddc Bump pxt-core to 0.3.36 2016-08-17 17:15:09 +03:00
eb3e91420c 0.3.32 2016-08-17 15:09:56 +03:00
38cd913020 Bump pxt-core to 0.3.35 2016-08-17 15:08:24 +03:00
9159c297a5 added wait-micros function 2016-08-16 17:04:21 -07:00
851687dba8 0.3.31 2016-08-16 13:44:38 -07:00
28b8006ec5 removing spurious logging 2016-08-16 10:11:55 -07:00
271128c075 answering questions about saving 2016-08-16 09:21:41 -07:00
a04ca0d715 0.3.30 2016-08-16 07:46:43 -07:00
8b89fe721d Bump pxt-core to 0.3.34 2016-08-16 07:46:39 -07:00
1baf04b1fd added links to packages 2016-08-15 23:16:10 -07:00
6c7f0f911c 0.3.29 2016-08-15 15:44:05 -07:00
f2008f9263 Bump pxt-core to 0.3.33 2016-08-15 15:44:03 -07:00
62127f7269 Updated VS code instructions 2016-08-15 11:03:03 -07:00
740cedd978 added docs 2016-08-12 16:15:41 -07:00
4278ff2b37 0.3.28 2016-08-12 08:36:34 -07:00
e7bea34d95 Bump pxt-core to 0.3.32 2016-08-12 08:36:33 -07:00
825409b697 0.3.27 2016-08-12 04:03:06 -07:00
8f72ac0094 Bump pxt-core to 0.3.31 2016-08-12 04:03:03 -07:00
8a6bb610e3 updated description 2016-08-12 03:37:27 -07:00
94dc141062 0.3.26 2016-08-11 16:33:03 -07:00
286dd1e50b Bump pxt-core to 0.3.29 2016-08-11 16:33:00 -07:00
6451d9add9 0.3.25 2016-08-11 16:24:34 -07:00
fd1dcde86b Bump pxt-core to 0.3.28 2016-08-11 16:24:30 -07:00
99947a9e21 0.3.24 2016-08-11 16:07:31 -07:00
a69239abed Bump pxt-core to 0.3.27 2016-08-11 16:07:29 -07:00
fd06fae050 0.3.23 2016-08-11 15:05:30 -07:00
7fbb056edf Bump pxt-core to 0.3.26 2016-08-11 15:05:29 -07:00
06758863fb 0.3.22 2016-08-11 14:38:08 -07:00
ad8af16a5a 0.3.21 2016-08-11 14:15:02 -07:00
70dd6bcac5 Bump pxt-core to 0.3.25 2016-08-11 14:14:59 -07:00
b103423a53 0.3.20 2016-08-11 12:11:04 -07:00
a82a44e587 Bump pxt-core to 0.3.23 2016-08-11 12:11:02 -07:00
e6f612283f remove dead page 2016-08-11 11:41:59 -07:00
fcd60876ab Removing streaming menu dialog 2016-08-11 11:41:07 -07:00
5daa9a0bb6 broken links 2016-08-11 10:44:17 -07:00
4fb3926073 fix snippets 2016-08-11 10:40:48 -07:00
73932f4619 0.3.19 2016-08-10 23:27:46 -07:00
c99138b02e adding SPI support 2016-08-10 23:26:58 -07:00
64d584681a docs tweaks 2016-08-10 16:09:57 -07:00
9788dd49cc fix testsnippet crash 2016-08-10 14:06:26 -07:00
9d15c4e270 fixing docs issues 2016-08-10 13:46:11 -07:00
fe7b06d763 0.3.18 2016-08-10 13:12:26 -07:00
0e0275e496 doc fixes 2016-08-10 13:10:40 -07:00
ffd4d96539 properly escape values in json payload 2016-08-10 09:28:22 -07:00
a6b4c9645a Merge pull request #199 from Microsoft/ignore-snippets
-ignore snippet notation
2016-08-10 08:29:05 -07:00
a9141d027f Add package info for server side check 2016-08-10 13:44:10 +01:00
807e581c3d Addition of ignore notation
Some snippets are designed to show syntax errors or refer to earlier variables. In this case the automated checker needs to avoid compiling them
2016-08-10 13:43:48 +01:00
41a4dfeb68 Documentation snippet fixes 2016-08-10 10:51:55 +01:00
4430391e87 0.3.17 2016-08-09 22:16:31 -07:00
81667f4df5 Bump pxt-core to 0.3.22 2016-08-09 22:16:28 -07:00
835048132c adjustments to electron app 2016-08-09 22:08:46 -07:00
00217305c2 0.3.16 2016-08-09 12:38:30 -07:00
85e8a70f76 Bump pxt-core to 0.3.21 2016-08-09 12:38:28 -07:00
bbdf27de5a adding pxt-neopixel to pre-populated package list 2016-08-09 11:02:23 -07:00
3e63d4083e update title 2016-08-09 10:27:39 -07:00
d1b8e3c752 added electron host 2016-08-09 09:55:37 -07:00
1164feb754 More snippet types 2016-08-09 16:55:43 +01:00
9ebd9d4f04 Add more snippet types for better detection 2016-08-09 16:52:24 +01:00
9fd2a3a3e6 Remove trailing whitespace 2016-08-09 16:39:50 +01:00
7f40889103 Add package info to mic docs (for testing) 2016-08-09 16:35:45 +01:00
ee37b4a959 Add package info to radio docs (for testing) 2016-08-09 16:28:08 +01:00
99d05ec91b Merge branch 'master' of https://github.com/thomasdenney/pxt-microbit 2016-08-09 16:11:27 +01:00
412e5bd034 Fix doc comment 2016-08-09 16:10:53 +01:00
141420d337 Correct Bluetooth doc comment 2016-08-09 16:05:25 +01:00
084f83ba1b Merge branch 'master' of https://github.com/thomasdenney/pxt-microbit 2016-08-09 15:13:35 +01:00
8601eff170 fixed snippets 2016-08-08 20:44:43 -07:00
5da4d74a2a adding messenger project 2016-08-08 18:12:34 -07:00
4215574a7c 0.3.15 2016-08-08 16:58:02 -07:00
da9d986a3e Bump pxt-core to 0.3.19 2016-08-08 16:58:00 -07:00
7481b9c24c call receiveNumber in onDataReceived to flush queue if needed (startup race)
fixed simulator issue when event onDataReceived gets raised
2016-08-08 16:54:43 -07:00
de5def8dde adding led.toggle as a block 2016-08-08 16:53:55 -07:00
dd011b977a wired up onPinReleased to simulator 2016-08-08 15:27:13 -07:00
20d0dd91ad added input.onPinRelease. Fix for #294 2016-08-08 15:23:18 -07:00
825c6d57e7 testing fr jsdoc transtions 2016-08-08 13:47:45 -07:00
b3edb81d3c adding URL for SEO 2016-08-08 13:08:15 -07:00
78089da134 0.3.14 2016-08-05 08:37:58 -07:00
3aef765d35 Bump pxt-core to 0.3.18 2016-08-05 08:37:56 -07:00
f4727f12c9 0.3.13 2016-08-04 10:10:03 -07:00
a36cb65aa5 Bump pxt-core to 0.3.17 2016-08-04 10:09:56 -07:00
3b16e59ee1 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-08-04 10:09:42 -07:00
f2c43c74ac support for start/length in buffer methods 2016-08-04 08:42:47 -07:00
1c4c93dc60 0.3.12 2016-08-03 17:19:26 -07:00
d73847bfba Bump pxt-core to 0.3.15 2016-08-03 17:19:19 -07:00
4e46682489 keep older value longer 2016-08-02 15:35:33 -07:00
ab7aa00747 0.3.11 2016-08-02 13:25:13 -07:00
2bebb6056d Bump pxt-core to 0.3.14 2016-08-02 13:25:11 -07:00
22046c417c adding uservoice info 2016-08-02 13:18:07 -07:00
dc8afa6d45 0.3.10 2016-08-02 11:06:34 -07:00
22e2ab5ad9 Bump pxt-core to 0.3.13 2016-08-02 11:06:31 -07:00
f365726a8e fixed regfression in showleds
see 65594842fc
2016-08-02 11:04:49 -07:00
e329b3bd2e prepend all radio blocks with "radio" 2016-08-01 16:02:06 -07:00
d7b709e97b added screenshots 2016-08-01 16:01:45 -07:00
9714ec46e9 support page 2016-08-01 14:24:25 -07:00
20ef54f565 fixed win10 app 2016-08-01 14:23:40 -07:00
554df0bce9 0.3.9 2016-07-29 14:22:51 -07:00
6c89dddef6 Bump pxt-core to 0.3.12 2016-07-29 14:22:48 -07:00
23f91895f7 restore advanced section in reference 2016-07-29 14:19:21 -07:00
3f83cda087 mark serial messages as simulated 2016-07-29 13:42:21 -07:00
7e79635413 0.3.8 2016-07-29 10:49:38 -07:00
56e1cf91ac Bump pxt-core to 0.3.11 2016-07-29 10:49:36 -07:00
f9f96f33f0 0.3.7 2016-07-29 11:37:58 +01:00
0b33073be1 Bump pxt-core to 0.3.10 2016-07-29 11:37:57 +01:00
65594842fc Fix issue with multi digit numbers not scrolling all the way off screen as is the case on the physical pxt. 2016-07-28 15:54:10 -07:00
c6ed665f84 Fix for issue 176: basic.showNumber timing in the simulator
- updated basic.cpp::showNumber to use printChar instead of print.
2016-07-28 15:04:56 -07:00
79462deb24 Merge pull request #190 from Microsoft/microsoftsam/issue179
Fix for issue 179: Watch Challenges goes to Rock Paper Scissors instead of the challenges code
2016-07-28 14:21:18 -07:00
5c05f3e241 Fix for issue 179: Watch Challenges goes to Rock Paper Scissors instead of the challenges code 2016-07-28 13:13:33 -07:00
4f7dd75fbe Finished animation API 2016-07-28 12:16:18 -07:00
338e507b51 temporary fix for reference 2016-07-28 12:03:03 -07:00
601231a5dc 0.3.6 2016-07-28 11:54:23 -07:00
f0850336e5 Bump pxt-core to 0.3.9 2016-07-28 11:54:18 -07:00
a6b2187ec5 Edited advanced page 2016-07-28 10:56:37 -07:00
28ae4f4230 better board name detection 2016-07-28 10:22:05 -07:00
09933b6a8d advanced section 2016-07-28 09:15:31 -07:00
45bb6e7cb3 0.3.5 2016-07-28 12:47:58 +01:00
33c234a87e Bump pxt-core to 0.3.8 2016-07-28 12:47:57 +01:00
e9aa343d67 0.3.4 2016-07-28 11:51:44 +01:00
d83039430c Bump pxt-core to 0.3.7 2016-07-28 11:51:43 +01:00
5b2e877aef Merge branch 'master' of github.com:Microsoft/pxt-microbit 2016-07-28 11:49:04 +01:00
c5b28f5b8e Document testing 2016-07-28 11:47:45 +01:00
e765021bf9 Compile lang-tests to binary 2016-07-28 11:38:35 +01:00
dbcd9e535c Get generic part of lang-test from pxt-core package 2016-07-28 11:35:17 +01:00
cff88d67ad Update README.md 2016-07-27 13:48:57 -07:00
3f241e8bc9 Merge pull request #180 from Microsoft/snippetfixes
Fixes to documentation snippets
2016-07-27 13:30:39 -07:00
69c3d2d249 Update README.md 2016-07-27 13:28:57 -07:00
bc04d30595 some updates to setup instructions 2016-07-27 13:15:30 -07:00
63a26835b1 Format code 2016-07-27 19:32:58 +01:00
79113115e0 docs update 2016-07-27 10:57:18 -07:00
573ed7f6f2 updated localization strings in bundled packages 2016-07-27 08:42:58 -07:00
61da1032d6 0.3.3 2016-07-27 07:26:24 -07:00
36d455c693 Bump pxt-core to 0.3.5 2016-07-27 07:26:20 -07:00
42c766b6d7 updated shim definition 2016-07-26 16:17:54 -07:00
6f00384891 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-07-26 13:52:01 -07:00
8440f7c763 adding "pin is pressed" block 2016-07-26 13:51:41 -07:00
8a8e864f99 fix reference section 2016-07-26 14:18:44 -04:00
7a3402b782 add FAQ for language 2016-07-26 14:10:41 -04:00
5e9a5b29f4 fix formatting problem 2016-07-26 14:10:41 -04:00
aff9d1ee60 clean up docs 2016-07-26 09:03:42 -07:00
8add7e8efb updated radio strings / docs page 2016-07-26 08:47:45 -07:00
e7dfd0531b 0.3.2 2016-07-26 13:12:48 +01:00
d2b1f70ce2 Bump pxt-core to 0.3.2 2016-07-26 13:12:48 +01:00
fbf7513c44 0.3.1 2016-07-26 13:03:23 +01:00
e9bdc26d15 Bump to 0.3 2016-07-26 13:03:15 +01:00
52fafe9359 0.2.188 2016-07-26 12:59:11 +01:00
971dca6c96 0.2.187 2016-07-26 12:58:47 +01:00
a761c27b19 Bump pxt-core to 0.3.1 2016-07-26 12:58:47 +01:00
a062a85c7f Merge branch 'master' of github.com:Microsoft/pxt-microbit 2016-07-26 12:46:24 +01:00
a9865a731a Moved to separate repos 2016-07-26 12:41:30 +01:00
ba4095ac9c fix problem with semis 2016-07-26 00:45:39 -04:00
8606a00701 remove link to pxt 2016-07-26 00:37:14 -04:00
bf57ba2902 link to PXT 2016-07-25 20:05:27 -04:00
4cd61cd96a delete lang.md 2016-07-25 17:01:37 -04:00
c4139a862f some doc fixes 2016-07-25 17:00:51 -04:00
ca3cd1de22 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit
# Conflicts:
#	package.json
2016-07-25 16:53:33 -04:00
d7f22bc8e6 fix broken link 2016-07-25 11:33:14 -07:00
28b28d0b52 Change array declaration for first snippet in headbands 2016-07-25 11:11:51 +01:00
0ee2b285c0 Deleted list of bad snippets 2016-07-25 11:10:01 +01:00
d5cb085264 Rename function call in number documentation 2016-07-25 11:01:10 +01:00
c055a5d329 Syntax fixes to LED plotting docs 2016-07-25 11:00:34 +01:00
8fe8b78f4c Syntax fixes for hero lesson 2016-07-25 10:39:02 +01:00
f627f125c0 Syntax fixes for headbands lesson 2016-07-25 10:35:15 +01:00
7d3254477a Fix case of math in documentation snippet 2016-07-25 10:22:15 +01:00
3149ed4c1d Line numbers 2016-07-25 10:15:35 +01:00
baeafcdebe List of all snippets with errors 2016-07-25 09:39:34 +01:00
12754acc54 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-07-22 15:14:50 -07:00
329baaf9a4 0.2.192 2016-07-22 17:07:29 +01:00
47efcfb41f Bump pxt-core to 0.2.202 2016-07-22 17:07:29 +01:00
e2d1b8a55c Run tests 2016-07-22 17:06:56 +01:00
579eb29ce3 0.2.191 2016-07-22 15:22:50 +01:00
ada9560642 Bump pxt-core to 0.2.201 2016-07-22 15:22:49 +01:00
7b352b3a58 Use pre-cached TD scripts for testing 2016-07-22 15:21:16 +01:00
a5d5836ea2 Add some tests converted from TD 2016-07-22 15:18:38 +01:00
57dc26a127 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-07-22 07:15:57 -07:00
3e37b03808 0.2.190 2016-07-22 12:26:13 +01:00
d035713786 Bump pxt-core to 0.2.200 2016-07-22 12:26:13 +01:00
6e4a71b2f4 0.2.189 2016-07-22 12:12:21 +01:00
0b4dd534ab Bump pxt-core to 0.2.199 2016-07-22 12:12:20 +01:00
ed07f0baad 0.2.188 2016-07-22 11:57:15 +01:00
004d34b5df Bump pxt-core to 0.2.197 2016-07-22 11:57:15 +01:00
aa380baf1c 0.2.187 2016-07-22 11:39:39 +01:00
5123a962d9 Bump pxt-core to 0.2.196 2016-07-22 11:39:39 +01:00
7dcd770508 Cache sources for testconv in travis 2016-07-22 11:32:57 +01:00
ead4d32446 Update analog-read-pin.md 2016-07-21 16:36:33 -07:00
a51a14022a Update analog-pitch.md 2016-07-21 16:25:20 -07:00
05098252ed slightly more impressive about example 2016-07-21 15:32:59 -07:00
8e74965964 remove experiemental translations 2016-07-21 14:22:30 -07:00
63913c2182 updated getting-started intro 2016-07-21 13:46:22 -07:00
c55716e148 Control pages now link to Lancaster 2016-07-21 13:29:59 -07:00
dd94442555 Merge pull request #173 from gingemonster/master
fixing more help broken links
2016-07-21 11:10:55 -07:00
56f6a2fa56 Merge pull request #172 from gingemonster/patch-1
updated setPull help annotation
2016-07-21 11:10:15 -07:00
4ca9df141c Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-07-21 11:06:13 -07:00
a29e06abce removing dangling file 2016-07-21 11:06:02 -07:00
43e4d06fd9 Add tests (for pxt testdir) 2016-07-21 16:08:22 +01:00
3c8027425a Fix order of arguments for memset() 2016-07-21 09:54:53 +01:00
3f66870688 Getting started with Control 2016-07-20 16:25:09 -07:00
1f32a4851e Bump pxt-core to 0.2.195 2016-07-20 15:37:26 -07:00
478b1c84de Adding templates to Control directory 2016-07-20 11:31:14 -07:00
20ac14fdf6 fixing more help documentation links
set-accelerometer-range was wrong so fixing reference to help doc
2016-07-20 10:44:32 +01:00
c805d67cf6 fixing help for pins.pulseDuration
Help document at https://codethemicrobit.com/reference/pins/pulse-duration doesnt match the help annotation in the code so this fixes it
2016-07-20 06:29:44 +01:00
943c2e7716 Fixing help annotation on serial.redirect
Code currently points to help at https://codethemicrobit.com/reference/serial/redirect but the working url is https://codethemicrobit.com/reference/serial/redirect-to so fixed the help annotation
2016-07-20 06:21:15 +01:00
298a37e576 updated setPull help annotation
At some point Im guessing the help file has been renamed and its current url is https://codethemicrobit.com/reference/pins/set-pull. This change to the annotation of setPull removes the word "digital" so that the link should work again
2016-07-20 06:14:18 +01:00
327d52014c Misnamed, redundant file 2016-07-19 16:02:31 -07:00
6a5cfae5ff snake_case -> camelCase in docs 2016-07-19 11:42:42 +01:00
64ebb5c8c3 Correct assignment blocks in docs
Previously these blocks were not rendering.
2016-07-19 11:26:41 +01:00
bb97b57b01 Correct typo in string documentation
Note that currently you can't follow through with these instructions because string literals aren't supported, and there isn't support for converting the JS in this doc.
2016-07-19 09:25:48 +01:00
534e3723d2 Finishing fixing parameters 2016-07-18 15:51:28 -07:00
ad6ef04b1f Fixing parameters 2016-07-18 15:18:40 -07:00
2c09b7794f Fixing parameters 2016-07-18 14:23:05 -07:00
4941ce1694 Fixing parameters 2016-07-18 14:04:15 -07:00
aa6a965f59 Fixing parameters 2016-07-18 11:14:51 -07:00
1831c30050 Fixing parameters 2016-07-18 10:39:41 -07:00
df5989760c Make serial docs clearer, resolve issue #158 2016-07-18 17:17:16 +01:00
e942fb5733 Minor linting changes 2016-07-18 10:12:00 +01:00
6a7f65894c Added missing parameters sections 2016-07-15 16:43:26 -07:00
f56e9369dd Fixed some parameter names 2016-07-15 14:53:52 -07:00
e23c5e019f Fix param names 2016-07-15 14:12:10 -07:00
1aa08f63fe Another new Game topic and more fixes 2016-07-15 11:54:22 -07:00
8ef94d2854 update docs 2016-07-15 11:47:37 -07:00
797474063d New Game topic, some fixes 2016-07-15 10:24:16 -07:00
b76622542b Ensure title shows correctly for doc pages 2016-07-15 15:50:26 +01:00
6a1415b3e1 Default indentation for default project.
The editor lints the TS file every time it launches, might as well commit the change.
2016-07-15 15:39:16 +01:00
2d09aef287 Merge pull request #164 from thomasdenney/master
Fixed '@params' in Neopixel blocks' docs and 'about about'
2016-07-15 08:47:59 +01:00
3ce1fa9b6e New Game topic 2016-07-14 16:58:08 -07:00
155bbb25f7 New Game topic 2016-07-14 12:49:19 -07:00
5fb3da5a77 New Game topic 2016-07-14 12:47:33 -07:00
5b682cd8d9 some mods to the docs 2016-07-14 12:09:40 -07:00
4755f0953c update ignore file 2016-07-14 12:04:06 -07:00
bdcd299805 New Serial topic 2016-07-13 16:24:56 -07:00
3e23fe4814 New Game topic, some fixes 2016-07-13 15:04:10 -07:00
3782d26e64 New Game topic 2016-07-13 13:10:06 -07:00
84a29eec65 Merge remote-tracking branch 'upstream/master' 2016-07-13 09:17:32 +01:00
299efaf0f2 Merge branch 'master' of github.com:Microsoft/pxt-microbit 2016-07-12 18:34:32 +02:00
33c60b467b Add ignore file for ptrcheck 2016-07-12 18:34:21 +02:00
81f74f07b2 Fix typo, resolve issue #165 2016-07-12 09:46:46 +01:00
583b08df28 Wrote new Serial topic 2016-07-11 12:54:28 -07:00
01f80b67bc Fix parameters 2016-07-11 11:13:13 -07:00
a890d2a357 Wrote new Serial topic 2016-07-11 10:58:16 -07:00
0d1b91afc3 0.2.186 2016-07-11 17:10:00 +02:00
5c0d37d718 Bump pxt-core to 0.2.194 2016-07-11 17:10:00 +02:00
c81e56613e Mark microbit DAL config as just defaults 2016-07-11 14:29:49 +02:00
4cc7215d35 Updated Linux (and Windows) instructions 2016-07-08 16:34:56 -07:00
8751d2aaa1 Rewrote one Serial topic; shifted some material 2016-07-08 15:29:14 -07:00
af91622dda Wrote new Serial topic 2016-07-08 12:45:31 -07:00
45d4caf595 Rewrote/expanded serial topic 2016-07-08 11:46:51 -07:00
a8e1d2a86c Fixed '@params' in Neopixel blocks' docs 2016-07-08 14:30:45 +01:00
5099b11823 remove hint 2016-07-06 20:37:43 -07:00
37e0307698 Wrote two new Game topics 2016-07-06 15:19:43 -07:00
1b15eefa5a Wrote new Game topic 2016-07-06 13:31:42 -07:00
a4eccaf4f9 Wrote new advanced topic 2016-07-06 11:54:42 -07:00
5981863e3f more intellisense 2016-07-05 17:35:37 -07:00
9ac7a4c522 Wrote new advanced topic 2016-07-05 16:36:09 -07:00
9f1c3ee13c Created advanced topic 2016-07-05 14:04:12 -07:00
8b9c3d71d5 Wrote new I2C topic. 2016-07-05 12:40:04 -07:00
6d726b7499 Wrote new I2C topic. 2016-07-05 12:30:28 -07:00
b5da5afd1d 0.2.185 2016-07-03 15:57:20 -07:00
420898e98c fix links in cards 2016-07-03 15:56:13 -07:00
f6b392356c 0.2.184 2016-07-02 19:05:57 -04:00
f4896f8d7c update doc 2016-07-02 18:55:00 -04:00
4dbd691146 update docs 2016-07-02 18:27:58 -04:00
2742dba0c4 update 2016-07-02 18:27:49 -04:00
5bea47a094 more on js 2016-07-02 10:18:45 -04:00
835a4b5cf0 Edited advanced topic. 2016-07-01 13:03:53 -07:00
055704b3ef 0.2.183 2016-07-01 15:16:43 +01:00
60107aa7ce Bump pxt-core to 0.2.193 2016-07-01 15:16:43 +01:00
787ab021a7 0.2.182 2016-07-01 15:03:49 +01:00
f56a70f502 Bump pxt-core to 0.2.192 2016-07-01 15:03:48 +01:00
4ec6749ee6 Merge branch 'master' of github.com:Microsoft/pxt-microbit 2016-07-01 14:46:14 +01:00
8413b61397 Format code 2016-07-01 14:46:05 +01:00
ecbb970983 Add target-specific meta headers for social media 2016-07-01 09:26:54 +01:00
36e6570296 Edited advanced topic 2016-06-30 12:43:42 -07:00
92c63b615a Edited advanced topic. 2016-06-30 11:53:13 -07:00
f71267c988 Edited and expanded advanced topic. 2016-06-30 11:02:28 -07:00
38fc0f8099 Fix typo preventing docs upload 2016-06-30 18:10:15 +01:00
8c7238eab3 0.2.181 2016-06-30 16:36:17 +01:00
2baca30184 Bump pxt-core to 0.2.191 2016-06-30 16:36:17 +01:00
ac56979142 Merge branch 'master' of github.com:Microsoft/pxt-microbit 2016-06-30 16:36:13 +01:00
ff72858c42 Use new index.html includes/overrides 2016-06-30 16:36:07 +01:00
deac587164 Rewrote in simple language. Added hint about average values. 2016-06-29 13:10:45 -07:00
7a0a2fbd0a Rewrote in simple language. Added hint about averaging read values. 2016-06-29 12:41:35 -07:00
79c32097b5 Merge branch 'master' of github.com:Microsoft/pxt-microbit 2016-06-29 17:49:02 +01:00
26c20d9fc3 Set twitter card logo 2016-06-29 17:48:40 +01:00
fe826a508a start on doc for javascript 2016-06-28 13:35:40 -04:00
62d2140d24 Merge pull request #152 from bluetooth-mdw/master
Reordered links in See Also sections
2016-06-28 13:34:48 -04:00
499d619faf Reordered links in 'See also' sections 2016-06-27 13:54:44 +01:00
c178e58260 Added About Bluetooth page and links to profile reference and overview 2016-06-27 13:46:29 +01:00
d242501fe6 better aspect ratio 2016-06-25 20:21:33 -04:00
37a438735d add Next buttons to projects 2016-06-25 17:23:00 -04:00
b862cfc4ec Format code 2016-06-25 19:40:21 +01:00
31002ae1a8 Fix typo in onPulse; hook up createBuffer 2016-06-25 19:17:43 +01:00
e8a3a2f676 Merge branch 'master' of github.com:Microsoft/pxt-microbit 2016-06-25 15:22:12 +01:00
e6baf8c35e bring streaming into menu 2016-06-24 19:37:05 -04:00
b72ff9fe4f New page for accelerometer range. 2016-06-24 15:42:21 -07:00
58f79ea617 0.2.180 2016-06-24 13:54:47 -07:00
ed6d343992 Bump pxt-core to 0.2.190 2016-06-24 13:54:45 -07:00
92b46d5c7b using button instead of large links 2016-06-24 13:27:34 -07:00
9cf7f08ae2 0.2.179 2016-06-24 11:31:22 -07:00
3b05b8f2f6 Bump pxt-core to 0.2.189 2016-06-24 11:31:20 -07:00
774d614d79 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-24 11:26:51 -07:00
545f715eeb fixing uarl docs 2016-06-24 11:03:39 -07:00
45b480c6dd Rewrote in simple language. Deleted an irrelevant example. 2016-06-24 10:25:47 -07:00
8edd8ac73a Support macOS in automatic deployment 2016-06-23 23:55:36 -07:00
297 changed files with 5059 additions and 3358 deletions

7
.gitignore vendored
View File

@ -1,16 +1,21 @@
node_modules
yotta_modules
yotta_targets
pxt_modules
built
typings
tmp
temp
projects/**
clients/win10/app/AppPackages
clients/win10/app/BundlePackages
clients/win10/app/BundleArtifacts
clients/win10/app/bin
clients/win10/app/bld
clients/win10/*.opendb
clients/**/bin/**
clients/**/obj/**
clients/electron/projects
*.user
*.sw?
@ -18,4 +23,4 @@ clients/**/obj/**
*.tgz
*.db
*.suo
*.log
*.log

View File

@ -4,8 +4,12 @@ node_js:
script:
- "node node_modules/pxt-core/built/pxt.js travis"
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js run)"
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js run)"
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js test)"
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js test)"
- "node node_modules/pxt-core/built/pxt.js testdir tests"
- "node node_modules/pxt-core/built/pxt.js uploaddoc"
- "(cd libs/hello; node ../../node_modules/pxt-core/built/pxt.js testconv ../../testconv.json)"
- "(cd libs/hello; node ../../node_modules/pxt-core/built/pxt.js testconv https://az851932.vo.msecnd.net/files/td-converter-tests-v0.json)"
sudo: false
notifications:
email:
@ -14,4 +18,5 @@ cache:
directories:
- node_modules
- built/cache
- libs/hello/built/cache

15
.vscode/settings.json vendored
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@ -1,5 +1,20 @@
// Place your settings in this file to overwrite default and user settings.
{
"file.autoSave": "afterDelay",
"files.watcherExclude": {
"**/.git/objects/**": true,
"**/built/**": true,
"**/node_modules/**": true,
"**/yotta_modules/**": true,
"**/yotta_targets": true,
"**/pxt_modules/**": true
},
"search.exclude": {
"**/node_modules": true,
"**/yotta_modules/**": true,
"**/yotta_targets": true,
"**/pxt_modules/**": true
},
"tslint.enable": true,
"tslint.rulesDirectory": "node_modules/tslint-microsoft-contrib"
}

View File

@ -9,12 +9,19 @@ PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt
## Local server
The local server allows to run the editor and the documentation from your computer.
### Setup
The following commands are a 1-time setup after synching the repo on your machine.
* clone this repo to your computer
* install the PXT command line
* if not yet installed, install [Node.js 4.4.5 or higher](https://nodejs.org/en/download/)
* [clone this repo](https://help.github.com/articles/cloning-a-repository/) to your computer and go in the project folder
```
git clone https://github.com/microsoft/pxt-microbit
cd pxt-microbit
```
* install the PXT command line (add ``sudo`` for Mac/Linux shells).
```
npm install -g pxt
```
@ -37,7 +44,9 @@ If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt``
pxt serve -yt
```
To make sure you're running the latest tools, run (add ``sudo`` for Mac/Linux shells)
## Updates
To update your PXT version and make sure you're running the latest tools, run (add ``sudo`` for Mac/Linux shells)
```
pxt update
```
@ -54,6 +63,23 @@ that wraps ``codethemicrobit.com`` and provides additional features.
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
* open the ``win10/app.sln`` solution and launch the ``codethemicrobit`` project.
## Testing
The build automatically runs the following:
* make sure the built-in packages compile
* `pxt run` in `libs/lang-test*` - this will run the test in command line runner;
there is a number of asserts in both of these
* `pxt testdir` in `tests` - this makes sure all the files compile and generates .hex files
* run the TD->TS converter on a number of test scripts from `microbit.co.uk` and make sure the results compile
To test something on the device:
* do a `pxt deploy` in `libs/lang-test*` - they should show `1` or `2` on the screen (and not unhappy face)
* run `pxt testdir` in `tests` and deploy some of the hex files from `tests/built`
The `lang-test0` source comes from the `pxt-core` package. It's also tested with `pxt run` there.
## Code of Conduct
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.

67
clients/electron/main.js Normal file
View File

@ -0,0 +1,67 @@
const electron = require('electron')
// Module to control application life.
const app = electron.app
// Module to create native browser window.
const BrowserWindow = electron.BrowserWindow
// pxt toolchain
const pxt = require('pxt-core')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
function createWindow() {
console.log('starting app...')
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800, height: 600,
webPreferences: {
nodeIntegration: false,
}
})
ts.pxt.Util.debug = true;
pxt.mainCli("C:/gh/pxt-microbit/clients/electron/node_modules/pxt-microbit", ["serve", "-just"]);
// no menu
mainWindow.setMenu(null);
// and load the index.html of the app.
mainWindow.loadURL(`http://localhost:3232/#local_token=08ba9b8f-6ccb-4202-296d-28fac7a553d9`)
// Open the DevTools.
mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.

View File

@ -0,0 +1,19 @@
{
"name": "codethemicrobit",
"version": "0.1.0",
"description": "A Blocks / JavaScript editor for the micro:bit",
"main": "main.js",
"scripts": {
"start": "electron ."
},
"author": "Microsoft",
"license": "MIT",
"devDependencies": {
"electron-prebuilt": "^1.2.0"
},
"dependencies": {
"typescript": "1.8.7",
"pxt-core": "*",
"pxt-microbit": "*"
}
}

View File

@ -20,22 +20,18 @@
<ProjectConfiguration Include="Release|AnyCPU">
<Configuration>Release</Configuration>
<Platform>AnyCPU</Platform>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x86">
<Configuration>Release</Configuration>
<Platform>x86</Platform>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">

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@ -5,8 +5,6 @@ VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodeTheMicrobit", "Microbit.Uploader\CodeTheMicrobit.csproj", "{7DC6CA45-FD75-44BC-805E-708C812CD4BF}"
EndProject
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "codethemicrobitapp", "..\win10\app\codethemicrobitapp.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -35,30 +33,6 @@ Global
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x64.Build.0 = Release|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x86.ActiveCfg = Release|Any CPU
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x86.Build.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.ActiveCfg = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Deploy.0 = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.ActiveCfg = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Build.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -14,7 +14,7 @@ namespace Microsoft.MicroBit
public LicenseDialog()
{
InitializeComponent();
this.textBox.Rtf = Resources.MSR_LA___2576;
this.textBox.Text = Resources.MSR_LA___2576;
}
private void acceptButton_Click(object sender, EventArgs e)

View File

@ -32,7 +32,7 @@ namespace Microsoft.MicroBit
private void openEditor()
{
// lanch editor
try { Process.Start("https://codethemicrobit.com"); } catch (Exception) { }
try { Process.Start("https://codethemicrobit.com#uploader"); } catch (Exception) { }
}
private void initializeFileWatch()

View File

@ -34,7 +34,7 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.9.0.0")]
[assembly: AssemblyFileVersion("0.9.0.0")]
[assembly: AssemblyVersion("0.10.0.0")]
[assembly: AssemblyFileVersion("0.10.0.0")]
[assembly: CLSCompliant(true)]
[assembly: NeutralResourcesLanguage("en-US")]

View File

@ -81,8 +81,7 @@ namespace Microsoft.MicroBit.Properties {
}
/// <summary>
/// Looks up a localized string similar to {\rtf1\adeflang1025\ansi\ansicpg1252\uc1\adeff0\deff0\stshfdbch0\stshfloch0\stshfhich0\stshfbi0\deflang1033\deflangfe1033\themelang1033\themelangfe0\themelangcs0{\fonttbl{\f0\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f1\fbidi \fswiss\fcharset0\fprq2{\*\panose 020b0604020202020204}Arial;}
///{\f2\fbidi \fmodern\fcharset0\fprq1{\*\panose 02070309020205020404}Courier New;}{\f3\fbidi \froman\fcharset2\fprq2{\*\panose 05050102010706020507}Symbol;}{\f10\fbidi \fnil\fcharset2\fp [rest of string was truncated]&quot;;.
/// Looks up a localized string similar to TBD.
/// </summary>
internal static string MSR_LA___2576 {
get {

View File

@ -118,13 +118,13 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="MSR_LA___2576" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\MSR-LA - 2576.rtf;System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
<data name="microbit_red" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\microbit.red.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="MSFT_logo_png" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\MSFT_logo_png.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="microbit_red" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\microbit.red.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<data name="MSR_LA___2576" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\MSR-LA - 2576.rtf;System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
</data>
</root>

View File

@ -6,17 +6,19 @@ import * as child_process from "child_process";
let writeFileAsync: any = Promise.promisify(fs.writeFile)
let execAsync: (cmd: string, options?: { cwd?: string }) => Promise<Buffer> = Promise.promisify(child_process.exec)
let readDirAsync = Promise.promisify(fs.readdir)
export function deployCoreAsync(res: ts.pxt.CompileResult) {
export function deployCoreAsync(res: ts.pxtc.CompileResult) {
return getBitDrivesAsync()
.then(drives => {
if (drives.length == 0) {
console.log("cannot find any drives to deploy to")
} else {
console.log(`copy ${ts.pxt.BINARY_HEX} to ` + drives.join(", "))
console.log(`copy ${ts.pxtc.BINARY_HEX} to ` + drives.join(", "))
}
return Promise.map(drives, d =>
writeFileAsync(d + ts.pxt.BINARY_HEX, res.outfiles[ts.pxt.BINARY_HEX])
writeFileAsync(d + ts.pxtc.BINARY_HEX, res.outfiles[ts.pxtc.BINARY_HEX])
.then(() => {
console.log("wrote hex file to " + d)
}))
@ -26,17 +28,23 @@ export function deployCoreAsync(res: ts.pxt.CompileResult) {
function getBitDrivesAsync(): Promise<string[]> {
if (process.platform == "win32") {
let rx = new RegExp("^([A-Z]:).* " + pxt.appTarget.compile.deployDrives)
return execAsync("wmic PATH Win32_LogicalDisk get DeviceID, VolumeName, FileSystem")
.then(buf => {
let res: string[] = []
buf.toString("utf8").split(/\n/).forEach(ln => {
let m = /^([A-Z]:).* MICROBIT/.exec(ln)
let m = rx.exec(ln)
if (m) {
res.push(m[1] + "/")
}
})
return res
})
}
else if (process.platform == "darwin") {
let rx = new RegExp(pxt.appTarget.compile.deployDrives)
return readDirAsync("/Volumes")
.then(lst => lst.filter(s => rx.test(s)).map(s => "/Volumes/" + s + "/"))
} else {
return Promise.resolve([])
}

View File

@ -23,6 +23,8 @@ input.onButtonPressed(Button.B, () => {
```
# About
### @description A Blocks / Javascript code editor for the micro:bit, a pocket-size computer with 5x5 display, sensors and Bluetooth.
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
The BBC micro:bit was made possible by many [partners](https://www.microbit.co.uk/partners).
@ -31,33 +33,33 @@ Just like Arduino, the micro:bit can be connected to and interact with sensors,
## Hardware: The Device
Learn about about the [hardware components](/device) of the micro:bit to make the most of it!
Learn about the [hardware components](/device) of the micro:bit to make the most of it!
## Programming: Blocks or JavaScript
The student can program the BBC micro:bit using [Blocks](/blocks) or [JavaScript](/javascript), via the [micro:bit APIs](/reference):
You can program the micro:bit using [Blocks](/blocks) or [JavaScript](/javascript), via the [micro:bit APIs](/reference):
```blocks
basic.showString("Hi!");
input.onButtonPressed(Button.A, () => {
basic.showString("Hi!");
})
```
## Compile and Flash: Your Program!
When a user has her code ready, she can connect her BBC micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
When you have your code ready, you connect your micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser.
The student is prompted to save the ARM binary program to a file, which she then simply drags to the micro:bit mounted drive,
which flashes the micro:bit device with the new program.
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser. You save the ARM binary
program to a file, which you then copy to the micro:bit drive, which flashes the micro:bit device with the new program.
## Simulator: Test Your Code
Before a student compiles her code for the micro:bit, she can run it using the micro:bit simulator, all within the confines of a web browser.
You can run your code using the micro:bit simulator, all within the confines of a web browser.
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
## C++ Runtime
The [C++ BBC micro:bit runtime](http://lancaster-university.github.io/microbit-docs/), created at [Lancaster University](http://www.lancaster.ac.uk/), provides access to the hardware functions of the micro:bit,
The [C++ micro:bit runtime](http://lancaster-university.github.io/microbit-docs/), created at [Lancaster University](http://www.lancaster.ac.uk/), provides access to the hardware functions of the micro:bit,
as well as a set of helper functions (such as displaying a number/image/string on the LED screen).
The [micro:bit library](/reference) mirrors the functions of the C++ library.
@ -65,4 +67,4 @@ When code is compiled to ARM machine code, the calls to JavaScript micro:bit fun
## Open Source
The editor for the BBC micro:bit is [open source](/open-source) on GitHub. Contributors are welcome!
The code for the micro:bit is [open source](/open-source) on GitHub. Contributors are welcome!

View File

@ -1,8 +1,14 @@
# Blocks language
### @description Langugage constructs for the Block editor.
```namespaces
for (let i = 0;i<5;++i) {}
if (true){}
let x = 0;
Math.random(5);
```
```
## See Also
[logic](/blocks/logic), [loops](/blocks/loops), [math](/blocks/math), [variables](/blocks/variables)

View File

@ -86,7 +86,7 @@ if (led.point(1,1) && led.point(2,2)) {
When you compare two Numbers, you get a Boolean value, such as the comparison `x < 5` in the code below:
```blocks
let x = math.random(5)
let x = Math.random(5)
if(x < 5) {
basic.showString("low");
} else {

View File

@ -1,4 +1,4 @@
## Variables
# Variables
[Assign](/blocks/variables/assign) (set) a variable's value

View File

@ -46,7 +46,7 @@ basic.showNumber(counter);
To change the contents of a variable use the assignment operator. The following code sets `counter` to 1 and then increments `counter` by 10:
```blocks
```blocks
let counter = 1;
counter = counter + 10;
basic.showNumber(counter);

54
docs/code.md Normal file
View File

@ -0,0 +1,54 @@
# Visual Studio Code
Visual Studio Code is a Free Open Source code editor that you can use to edit your programs.
Working from Visual Studio code allows you to benefit from all the features
of a professional IDE while working with PXT: working with files,
git integration (or source control of your choice), hundreds of extensions.
![](https://code.visualstudio.com/home/home-screenshot-win-lg.png)
## Setup
Follow these instructions to setup your machine and edit your programs in Visual Studio Code.
* install [Visual Studio Code](https://code.visualstudio.com/)
* install [Node.JS](https://nodejs.org/en/)
* install the PXT Tools (on Mac or Linux, you might have to add ``sudo`` to the command).
```
pxt install -g pxt
```
* create a folder for your projects
```
mkdir microbit
```
* install the microbit target
```
pxt target microbit
```
That's it! You are ready to create new projects in code or open existing projects.
## Creating a new project
Open a shell to your ``microbit`` folder.
```
# create a new subfolder for your project
mkdir myproject
cd myproject
# start the project set
pxt init
# open code
code .
```
## Opening an existing project
You can extract a project from the embedded URL or .hex file. Open a shell to your projects folder
```
# extract the project from the URL
pxt extract EMBEDURL
```
where ``EMBEDURL`` is the published project URL.

View File

@ -1,6 +1,6 @@
# Device
All the bits and pieces that make up your BBC micro:bit
All the bits and pieces that make up the BBC micro:bit
![](/static/mb/device-0.png)
@ -77,7 +77,7 @@ You can attach an external device such as a motor to these and power it using th
### Serial Communication
The BBC micro:bit can send an receive data via [serial communication](/device/serial). The serial data can be transfered via USB or BLE.
The micro:bit can send an receive data via [serial communication](/device/serial). The serial data can be transfered via USB or BLE.
### Bluetooth Low Energy (BLE) Antenna

View File

@ -9,7 +9,15 @@ Below is a list of error numbers and what they mean:
* **10** (`MICROBIT_I2C_LOCKUP`): the micro:bit's I2C bus is not working
* **20** (`MICROBIT_OOM`): there is no free memory on the micro:bit
![](/static/mb/device/error-codes-0.png)
```sim
basic.showLeds(`
# . . . #
# # . # #
. . . . .
. # # # .
# . . . #
`)
```
### See also

View File

@ -48,41 +48,45 @@ The micro:bits *scheduler* provides the capability to concurrently execute di
The first job of the scheduler is to allow multiple *subprograms* to be queued up for later execution . For our purposes, a subprogram is just a statement or sequence of statements in the context of a larger program. Consider the Touch Develop program below for counting button presses.
```
export function countButtonPresses() {
input.onButtonPressed(Button.A, () => {
count = count + 1
})
basic.forever(() => {
basic.showNumber(count, 150)
})
count = 0
}
```
The program above contains three statements that execute in order from top to bottom. The first statement
```
```blocks
let count = 0
input.onButtonPressed(Button.A, () => {
count = count + 1
count++;
})
```
informs the scheduler that on each and every event of the A button being pressed, a subprogram (called the event handler) should be queued for execution. The event handler is demarcated by the do/end keywords; it increments the global variable `count` by one. The second statement
```
basic.forever(() => {
basic.showNumber(count, 150)
})
```
queues a `forever` loop for later execution by the scheduler; the body of this loop (between the do/end keywords) displays the current value of global variable `count` on the LED screen. The third statement
The program above contains three statements that execute in order from top to bottom.
The first statement initializes the global variable `count` to zero.
```
count = 0
```blocks
let count = 0
```
initializes the global variable `count` to zero. The function ends after the execution of these three statements, but this is not the end of program execution! Thats because the function queued the `forever` loop for execution by the scheduler.
The second statement informs the scheduler that on each and every event of the A button being pressed, a subprogram (called the event handler) should be queued for execution. The event handler is demarcated by the do/end keywords; it increments the global variable `count` by one.
```blocks
let count = 0
// ...
input.onButtonPressed(Button.A, () => {
count++;
})
```
The third statement queues a `forever` loop for later execution by the scheduler; the body of this loop (between the do/end keywords) displays the current value of global variable `count` on the LED screen. The third statement
```blocks
let count = 0
// ...
basic.forever(() => {
basic.showNumber(count, 150)
})
```
The function ends after the execution of these three statements, but this is not the end of program execution! Thats because the function queued the `forever` loop for execution by the scheduler.
The second job of the scheduler is to periodically interrupt execution to read (poll) the various inputs to the micro:bit (the buttons, pins, etc.) and fire off events (such as “button A pressed”). Recall that the firing of an event causes the event handler subprogram associated with that event to be queued for later execution. The scheduler uses a timer built into the micro:bit hardware to interrupt execution every 6 milliseconds and poll the inputs, which is more than fast enough to catch the quickest press of a button.
@ -96,9 +100,18 @@ If you hadnt guessed already, a footballer represents subprogram and dribblin
We will call this “passing control of execution” rather than “passing the ball”. However, in the world of the micro:bit, the concurrently executing subprograms are not aware of each other, so they dont actually pass control directly to one another. Rather they pass control of execution back to the scheduler and the scheduler determines the subprogram to pass control to next. The programmer inserts a call to the `pause` function to indicate a point in the subprogram where control of execution passes to the scheduler. Also, when a subprogram ends execution, control passes to the scheduler.
Lets take a look at the implementation of the `forever` statement to see an example of cooperative scheduling:
Lets take a look at the implementation of the `basic.forever` function to see an example of cooperative scheduling:
![](/static/mb/device/reactive-2.png)
```typescript
function forever(body: () => void) {
control.inBackground(() => {
while(true) {
body()
basic.pause(20)
}
})
}
```
The `forever` loop actually is a function that takes a subprogram (an *Action* in Touch Develop) as a parameter. The function uses the `control -> in background` function of the micro:bit runtime to queue a `while true` loop for execution by the scheduler. The while loop has two statements. The first statement runs the subprogram represented by the `body` parameter. The second statement passes control to the scheduler (requesting to “sleep” for 20 milliseconds).
@ -128,15 +141,15 @@ Through this example, we have seen that the micro:bit scheduler enables you to c
As a result, you can easily add a new capability to the micro:bit by just adding a new subprogram. For example, if you want to add a reset feature to the counter program, all you need to do is add a new event handler for a press of button B that sets the global variable "count" to zero, as shown below:
```
```typescript
export function countButtonPressesWithReset() {
let count = 0
input.onButtonPressed(Button.A, () => {
count = count + 1
})
basic.forever(() => {
basic.showNumber(count, 150)
})
count = 0
input.onButtonPressed(Button.B, () => {
count = 0
})

View File

@ -29,13 +29,21 @@ Unfortunately, using the serial library requires quite a bit of a setup.
If you are using the Google Chrome browser, you can use our extension to get serial data streaming in the editor.
* Install the [Extension for BBC micro:bit](https://chrome.google.com/webstore/detail/extension-for-bbc-microbi/cihhkhnngbjlhahcfmhekmbnnjcjdbge?hl=en-US) on the Chrome Web Store.
* Restart Chrome and open the web editor.
* Restart Chrome and open the [web editor](https://codethemicrobit.com)
* The serial data will show below the simulator
### Windows
You must install a device driver (for the computer to recognize the serial interface of the micro:bit); then, you must also install a terminal emulator (which is going to connect to the micro:bit and read its output). Here's how to do it:
You must install a device driver (for the computer to recognize the
serial interface of the micro:bit); then, you must also install a
terminal emulator (which is going to connect to the micro:bit and read
its output).
* Follow instructions at https://developer.mbed.org/handbook/Windows-serial-configuration in order to install the device driver
* Follow the instructions at
https://developer.mbed.org/handbook/Windows-serial-configuration to
install the device driver.
* Instructions for installing a terminal emulator are below.
#### Windows > Tera Term
@ -66,14 +74,16 @@ If you prefer another terminal emulator (such as [PuTTY](http://www.putty.org/))
### Linux
(Untested).
* Install the program `screen` if it is not already installed.
* Plug in the micro:bit.
* Open a terminal.
* Find which device node the micro:bit was assigned to with the command `ls /dev/ttyACM*`.
* If it was `/dev/ttyACM0`, type the command `screen /dev/ttyACM0 115200`. If it was some other device node,
use that one in the command instead. **Note:** You may need root access to run `screen`
successfully. You can probably use the command `sudo` like this: `sudo screen /dev/ttyACM0 115200`.
* To exit `screen`, type `Ctrl-A` `Ctrl-D`.
* Plug in the micro:bit
* Open a terminal
* `dmesg | tail` will show you which `/dev/` node the micro:bit was assigned (e.g. `/dev/ttyUSB0`)
* Then, do: `screen /dev/ttyUSB0 115200` (install the `screen` program if you don't have it). To exit, run `Ctrl-A` `Ctrl-D`.
Alternative programs include minicom, etc.
Alternative programs include `minicom` and so on.
### Mac OS

View File

@ -40,7 +40,7 @@ Next, compile your script:
2. Open your script (find the script in **My Scripts** and click `Edit`).
3. Click `compile`. Your script is converted into a hex file that you can transfer and run on your micro:bit.
3. Click **Download**. Your script is converted into a hex file that you can transfer and run on your micro:bit.
4. When prompted, choose to save the compiled file on your computer (or anywhere other than the micro:bit). Depending on which browser you are using, the download will adopt the download behaviour of that particular browser.
@ -66,13 +66,13 @@ A dialogue box will appear, asking whether you would like to open or save your h
**IE10**
Click on compile. You will see a message “Do you want to save this .hex file.” Select **Save**.
Click on **Download**. You will see a message “Do you want to save this .hex file.” Select **Save**.
### Mac
** Safari**
When you select **compile** in Safari on Mac, your file will be downloaded to your downloads folder. Go to your downloads folder and open the file. In Safari the file will appear as unknown.txt rather than a named .hex file. Drag and drop it onto your MICROBIT drive.
When you select **Download** in Safari on Mac, your file will be downloaded to your downloads folder. Go to your downloads folder and open the file. In Safari the file will appear as unknown.txt rather than a named .hex file. Drag and drop it onto your MICROBIT drive.
![](/static/mb/device/usb-4.jpg)
@ -86,7 +86,7 @@ A dialogue box will appear, asking whether you would like to open or save your h
**Chrome**
When you select **compile** in Chrome, the file will be downloaded to the bottom of the browser in .hex format. Click on the small arrow and select **Show in Finder**. This will show the file in your download folder. Drag and drop the file onto your MICROBIT drive.
When you select **Download** in Chrome, the file will be downloaded to the bottom of the browser in .hex format. Click on the small arrow and select **Show in Finder**. This will show the file in your download folder. Drag and drop the file onto your MICROBIT drive.
![](/static/mb/device/usb-7.jpg)

View File

@ -1,36 +1,29 @@
# Documentation
```sim
basic.forever(() => {
basic.showString("DOCS ");
})
input.onButtonPressed(Button.A, () => {
led.stopAnimation();
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .`);
});
input.onButtonPressed(Button.B, () => {
led.stopAnimation();
basic.showLeds(`
. # . # .
# . # . #
# . . . #
. # . # .
. . # . .`);
});
```
### @description Links to the documentation, reference and projects.
* **[getting started](/getting-started)**
* Get started with [projects](/projects)
* Browse the [micro:bit APIs](/reference)
* Learn more about the [micro:bit device](/device)
* Frequently Asked Question [faq](/faq)
* Follow up with the [release notes](/release-notes)
### Things to do
* **[Getting Started](/getting-started)**
* [Ten projects](/projects)
### Micro:bit reference
* [The micro:bit APIs](/reference)
* [The micro:bit device](/device)
### Language and data reference
* [Blocks language](/blocks)
* [JavaScript language](/javascript)
* [Streaming data](/streaming)
### More questions?
* [Frequently Asked Question](/faq)
* [Help Translate](/translate)
* [Release notes](/release-notes)
### Developers
* Learn about [packages](/packages) (possibly using C++ or ARM thumb)
* Learn about [packages](/packages)

View File

@ -1,9 +1,30 @@
# Frequently Asked Questions
### @description Frequently asked questions and answers from our users.
### Where can I get a BBC micro:bit?
More information at [http://uk.farnell.com/bbc-microbit](http://uk.farnell.com/bbc-microbit).
### How do I send feedback?
Find the small bubble icon on the bottom of the editor and
post your feedback from there!
### How do I save my code?
The web editor automatically saves your code in the browser cache. Simply reopen the browser and navigate to the web editor
to reopen your latest project. You can also open previous project stored locally through **More -> Open Project**.
The project source is also stored in each compiled ``.hex`` file. Drag and drop the ``.hex`` file into the web editor to load the project.
To share your project with others, you can use the **Embed** feature. It stores your project in the cloud and creates a URL that you can share with others.
If you are using [Visual Studio Code](/code), all your programs are stored as files on your computer and you can use your favorite source control system as needed.
## Is the web site available in other languages?
You can [help us translate](/translate) the web site, documentation and blocks via our crowd-source translations!
## Troubleshooting

BIN
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@ -1,17 +1,16 @@
# Getting started
## ~avatar
### @description An activity for beginners to get started with the micro:bit
Are you ready to build cool BBC micro:bit programs?
## ~avatar
Here are some challenges for you. Arrange the blocks in the editor
to make real programs that work!
## ~
Use the **Basic** drawer in the editor (to the left)
to drag out and arrange three blocks (two `show leds` and one `forever` block)
to create this program:
Use the **Basic** drawer in the editor
to drag out and arrange three blocks to create this program:
```blocks
basic.forever(() => {
@ -36,7 +35,9 @@ When this program runs, you will see a smiley face, then a blank
screen, then a smiley again -- it never stops! (That's because of the
``forever`` block.)
Click **Compile** to move your program to the BBC micro:bit!
Click **Download** to move your program to the BBC micro:bit!
Make sure to follow the instructions.
## [NEXT: THE SCREEN](/getting-started/screen)
### ~button /getting-started/screen
NEXT: THE SCREEN
### ~

View File

@ -37,7 +37,7 @@ You can find the letter `B` by clicking the letter `A` on the
#### ~
Click **Compile** to move your program to the BBC micro:bit!
Click **Download** to move your program to the BBC micro:bit!
#### Your turn!
@ -65,7 +65,7 @@ input.onPinPressed(TouchPin.P0, () => {
. . # . .`);
});
```
Click **Compile** to move your program to the BBC micro:bit!
Click **Download** to move your program to the BBC micro:bit!
## ~hint
@ -76,4 +76,6 @@ your handshake to make it happen!
## ~
## [NEXT: SHAKE](/getting-started/shake)
### ~button /getting-started/shake
NEXT: SHAKE
### ~

View File

@ -73,4 +73,6 @@ input.onButtonPressed(Button.AB, () => {
Flip until your thumbs get tired!
## [NEXT: ROCK PAPER SCISSORS](/getting-started/rock-paper-scissors)
### ~button /getting-started/rock-paper-scissors
NEXT: ROCK PAPER SCISSORS
### ~

View File

@ -152,7 +152,7 @@ That's why you can use an ``else`` instead of an ``else if``.
Your game is ready!
Click **Compile** to move your program to the BBC micro:bit!
Click **Download** to move your program to the BBC micro:bit!
Have fun!
@ -198,6 +198,8 @@ input.onButtonPressed(Button.B, () => {
basic.showNumber(game.score())
})
```
Click **Compile** to move your program to the BBC micro:bit!
Click **Download** to move your program to the BBC micro:bit!
## [NEXT: PROJECTS!](/projects)
### ~button /projects
NEXT: PROJECTS!
### ~

View File

@ -32,7 +32,7 @@ basic.forever(() => {
`)
});
```
Click **Compile** to move your program to the BBC micro:bit!
Click **Download** to move your program to the BBC micro:bit!
### Your turn!
@ -85,7 +85,7 @@ basic.forever(() => {
`)
});
```
Click **Compile** to move your program to the BBC micro:bit!
Click **Download** to move your program to the BBC micro:bit!
#### ~hint
@ -93,4 +93,6 @@ You can find the ``show leds`` block in the **Basic** part of the editor.
#### ~
## [NEXT: BUTTONS](/getting-started/buttons)
### ~button /getting-started/buttons
NEXT: BUTTONS
### ~

View File

@ -17,6 +17,8 @@ input.onGesture(Gesture.Shake, () => {
# . . . #`);
});
```
Click **Compile** to move your program to the BBC micro:bit!
Click **Download** to move your program to the BBC micro:bit!
## [NEXT: COIN FLIPPER GAME](/getting-started/coin-flipper)
### ~button /getting-started/coin-flipper
NEXT: COIN FLIPPER GAME
### ~

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@ -1,75 +1,41 @@
# JavaScript
You can write micro:bit programs in a subset of [TypeScript](https://www.typescriptlang.org), a superset of JavaScript.
Many micro:bit programs, especially at the beginner's level, are just plain JavaScript. TypeScript introduces class-based
object-oriented programming, such as:
Visit the cards below to starting programming JavaScript and TypeScript with the micro:bit:
```typescript
class Greeter {
greeting: string;
constructor(message: string) {
this.greeting = message;
}
greet() {
return "Hello, " + this.greeting;
}
```codecard
[{
"name": "Calling",
"url": "/js/call"
},{
"name": "Sequencing",
"url": "/js/sequence"
},{
"name": "Variables",
"url": "/js/variables"
},{
"name": "Operators",
"url": "/js/operators"
},{
"name": "Statements",
"url": "/js/statements"
},{
"name": "Functions",
"url": "/js/functions"
},{
"name": "Types",
"url": "/js/types"
},{
"name": "Classes",
"url": "/js/classes"
},{
"name": "FAQ",
"url": "/js/faq"
}
]
let greeter = new Greeter("world");
basic.showString(greeter.greet())
```
This site is meant for teaching programming first, and JavaScript second. For this
reason, we have stayed away from concepts that are specific to JavaScript (for
example, prototype inheritance), and instead focused on ones common to most
modern programming languages (for example, loops, lexically scoped variables,
functions, classes, lambdas).
### See Also
We leverage TypeScript's [type inference](http://www.typescriptlang.org/docs/handbook/type-inference.html) so that
students need not specify types when clear from context.
## Supported language features
* top-level code in the file: "Hello world!" really is just `basic.showString("Hello world!")`
* [basic types](http://www.typescriptlang.org/docs/handbook/basic-types.html)
* [variable declarations](http://www.typescriptlang.org/docs/handbook/variable-declarations.html): `let`, `const`, and `var`
* [functions](http://www.typescriptlang.org/docs/handbook/functions.html) with lexical scoping and recursion
### User-defined types and modules
* [classes](http://www.typescriptlang.org/docs/handbook/classes.html) with fields, methods and constructors; `new` keyword
* [enums](http://www.typescriptlang.org/docs/handbook/enums.html)
* [namespaces](http://www.typescriptlang.org/docs/handbook/namespaces.html) (a form of modules)
### Control-flow constructs
* `if ... else if ... else` statements
* `while` and `do ... while` loops
* `for(;;)` loops (see below about `for ... in/of`)
* `break/continue`; also with labeled loops
* `switch` statement (on numbers only)
* `debugger` statement for breakpoints
### Expressions
* conditional operator `? :`; lazy boolean operators
* all arithmetic operators (including bitwise operators); note that in microcontroller targets
all arithmetic is performed on integers, also when simulating in the browser
* strings (with a few common methods)
* [string templates](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Template_literals) (`` `x is ${x}` ``)
* arrow functions `() => ...`
* array literals `[1, 2, 3]`
## Unsupported language features
We generally stay away from the more dynamic parts of JavaScript.
Things you may miss and we may implement:
* exceptions (`throw`, `try ... catch`, `try ... finally`)
* `for ... of` statements
* object literals `{ foo: 1, bar: "two" }`
* method-like properties (get/set accessors)
* class inheritance
If there is something you'd like to see, please file an issue at [GitHub](http://github.com/microsoft/pxt/issues).
[calling](/js/call), [sequencing](/js/sequence), [variables](/js/variables), [operators](/js/operators), [statements](/js/statements), [functions](/js/functions),
[types](/js/types), [classes](/js/classes), [FAQ](/js/faq)

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# Call a function
The simplest way to get started in JavaScript with your micro:bit is to
call one of the micro:bit's built-in JavaScript functions. Just like Blocks
are organized into categories/drawers, the micro:bit functions are organized by
namespaces, with names corresponding to the drawer names. The `basic` namespace
contains a number of helpful functions, such as:
```typescript
basic.showString("Hello!")
```
If you want to see all functions available in the `basic` namespace, simply type `basic`
followed by `.` and a list of all the functions will appear.
![](/static/mb/js/basicFuns.png)
This feature is known as "Intellisense". Continue typing to select one of the functions,
or click on one of the functions to select. You also narrow down the set of functions by typing, as below:
![](/static/mb/js/basicIntell.png)
You can type anything to see what Intellisense will find for you. Here's an example
of what happens when you type the word `for`:
![](/static/mb/js/forIntell.png)
## Function parameter values
You might have noticed that the call `showString` above takes one parameter value,
the string to be scrolled on the LED screen. There is a second (optional)
parameter that controls the speed of the scroll. Try this:
```typescript
basic.showString("Hello!",50)
```
Intellisense shows all the available parameters for a function.
## Left and right parentheses, please!
Whenever you want to call a function, you give the name of the function
followed by `(` and ending with `)`. Inbetween the left and right
parentheses go the function arguments. If a function has zero arguments, you still
need the parentheses in order to call the function. For example
```typescript
basic.clearScreen()
```
It's a syntax error to have a left parenthesis without the "closing" right parenthesis:
```
basic.clearScreen(
```
### ~button /js/sequence
NEXT: Sequencing Commands
### ~

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# Classes
Traditional JavaScript focuses on functions and prototype-based inheritance as the basic means of building up reusable components,
but this may feel a bit awkward to programmers more comfortable with an object-oriented approach, where classes inherit functionality
and objects are built from these classes.
Starting with ECMAScript 2015, also known as ECMAScript 6, JavaScript programmers will be able to build their applications using
this object-oriented class-based approach. TypeScript, allows you to use these techniques now, compiling them
down to JavaScript that works across all major browsers and platforms, without having to wait for the next version of JavaScript.
Let's take a look at a simple class-based example:
```ts
class Greeter {
greeting: string;
constructor(message: string) {
this.greeting = message;
}
greet() {
return "Hello, " + this.greeting;
}
}
let greeter = new Greeter("world");
```
We declare a new class `Greeter`. This class has three members: a property called `greeting`, a constructor, and a method `greet`.
You'll notice that in the class when we refer to one of the members of the class we prepend `this.`.
This denotes that it's a member access.
In the last line we construct an instance of the `Greeter` class using `new`.
This calls into the constructor we defined earlier, creating a new object with the `Greeter` shape, and running the constructor to initialize it.
# Inheritance
### ~hint
### Inheritance is not supported yet for the micro:bit. Coming soon...
### ~
In TypeScript, we can use common object-oriented patterns.
Of course, one of the most fundamental patterns in class-based programming is being able to extend existing classes to create new ones using inheritance.
Let's take a look at an example:
```ts-ignore
class Animal {
name: string;
constructor(theName: string) { this.name = theName; }
move(distanceInMeters: number = 0) {
console.log(`${this.name} moved ${distanceInMeters}m.`);
}
}
class Snake extends Animal {
constructor(name: string) { super(name); }
move(distanceInMeters = 5) {
console.log("Slithering...");
super.move(distanceInMeters);
}
}
class Horse extends Animal {
constructor(name: string) { super(name); }
move(distanceInMeters = 45) {
console.log("Galloping...");
super.move(distanceInMeters);
}
}
let sam = new Snake("Sammy the Python");
let tom: Animal = new Horse("Tommy the Palomino");
sam.move();
tom.move(34);
```
This example covers quite a few of the inheritance features in TypeScript that are common to other languages.
Here we see the `extends` keywords used to create a subclass.
You can see this where `Horse` and `Snake` subclass the base class `Animal` and gain access to its features.
Derived classes that contain constructor functions must call `super()` which will execute the constructor function on the base class.
The example also shows how to override methods in the base class with methods that are specialized for the subclass.
Here both `Snake` and `Horse` create a `move` method that overrides the `move` from `Animal`, giving it functionality specific to each class.
Note that even though `tom` is declared as an `Animal`, since its value is a `Horse`, when `tom.move(34)` calls the overriding method in `Horse`:
```Text
Slithering...
Sammy the Python moved 5m.
Galloping...
Tommy the Palomino moved 34m.
```
# Public, private, and protected modifiers
## Public by default
In our examples, we've been able to freely access the members that we declared throughout our programs.
If you're familiar with classes in other languages, you may have noticed in the above examples
we haven't had to use the word `public` to accomplish this; for instance,
C# requires that each member be explicitly labeled `public` to be visible.
In TypeScript, each member is `public` by default.
You may still mark a member `public` explicitly.
We could have written the `Animal` class from the previous section in the following way:
```ts-ignore
class Animal {
public name: string;
public constructor(theName: string) { this.name = theName; }
public move(distanceInMeters: number) {
console.log(`${this.name} moved ${distanceInMeters}m.`);
}
}
```
## Understanding `private`
When a member is marked `private`, it cannot be accessed from outside of its containing class. For example:
```ts-ignore
class Animal {
private name: string;
constructor(theName: string) { this.name = theName; }
}
new Animal("Cat").name; // Error: 'name' is private;
```
TypeScript is a structural type system.
When we compare two different types, regardless of where they came from, if the types of all members are compatible, then we say the types themselves are compatible.
However, when comparing types that have `private` and `protected` members, we treat these types differently.
For two types to be considered compatible, if one of them has a `private` member,
then the other must have a `private` member that originated in the same declaration.
The same applies to `protected` members.
Let's look at an example to better see how this plays out in practice:
```ts-ignore
class Animal {
private name: string;
constructor(theName: string) { this.name = theName; }
}
class Rhino extends Animal {
constructor() { super("Rhino"); }
}
class Employee {
private name: string;
constructor(theName: string) { this.name = theName; }
}
let animal = new Animal("Goat");
let rhino = new Rhino();
let employee = new Employee("Bob");
animal = rhino;
animal = employee; // Error: 'Animal' and 'Employee' are not compatible
```
In this example, we have an `Animal` and a `Rhino`, with `Rhino` being a subclass of `Animal`.
We also have a new class `Employee` that looks identical to `Animal` in terms of shape.
We create some instances of these classes and then try to assign them to each other to see what will happen.
Because `Animal` and `Rhino` share the `private` side of their shape from the same declaration of
`private name: string` in `Animal`, they are compatible. However, this is not the case for `Employee`.
When we try to assign from an `Employee` to `Animal` we get an error that these types are not compatible.
Even though `Employee` also has a `private` member called `name`, it's not the one we declared in `Animal`.
## Understanding `protected`
The `protected` modifier acts much like the `private` modifier with the exception that members
declared `protected` can also be accessed by instances of deriving classes. For example,
```ts-ignore
class Person {
protected name: string;
constructor(name: string) { this.name = name; }
}
class Employee extends Person {
private department: string;
constructor(name: string, department: string) {
super(name);
this.department = department;
}
public getElevatorPitch() {
return `Hello, my name is ${this.name} and I work in ${this.department}.`;
}
}
let howard = new Employee("Howard", "Sales");
console.log(howard.getElevatorPitch());
console.log(howard.name); // error
```
Notice that while we can't use `name` from outside of `Person`,
we can still use it from within an instance method of `Employee` because `Employee` derives from `Person`.
A constructor may also be marked `protected`.
This means that the class cannot be instantiated outside of its containing class, but can be extended. For example,
```ts-ignore
class Person {
protected name: string;
protected constructor(theName: string) { this.name = theName; }
}
// Employee can extend Person
class Employee extends Person {
private department: string;
constructor(name: string, department: string) {
super(name);
this.department = department;
}
public getElevatorPitch() {
return `Hello, my name is ${this.name} and I work in ${this.department}.`;
}
}
let howard = new Employee("Howard", "Sales");
let john = new Person("John"); // Error: The 'Person' constructor is protected
```
# Readonly modifier
You can make properties readonly by using the `readonly` keyword.
Readonly properties must be initialized at their declaration or in the constructor.
```ts-ignore
class Octopus {
readonly name: string;
readonly numberOfLegs: number = 8;
constructor (theName: string) {
this.name = theName;
}
}
let dad = new Octopus("Man with the 8 strong legs");
dad.name = "Man with the 3-piece suit"; // error! name is readonly.
```
## Parameter properties
In our last example, we had to declare a readonly member `name` and a constructor parameter `theName` in the `Octopus` class, and we then immediately set `name` to `theName`.
This turns out to be a very common practice.
*Parameter properties* let you create and initialize a member in one place.
Here's a further revision of the previous `Octopus` class using a parameter property:
```ts-ignore
class Octopus {
readonly numberOfLegs: number = 8;
constructor(readonly name: string) {
}
}
```
Notice how we dropped `theName` altogether and just use the shortened `readonly name: string` parameter on the constructor to create and initialize the `name` member.
We've consolidated the declarations and assignment into one location.
Parameter properties are declared by prefixing a constructor parameter with an accessibility modifier or `readonly`, or both.
Using `private` for a parameter property declares and initializes a private member; likewise, the same is done for `public`, `protected`, and `readonly`.

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# Frequently asked questions
# What is the language supported for the micro:bit?
For the micro:bit, we support a "static" subset of TypeScript (itself a superset of JavaScript):
## Supported language features
* variables with `let`, `const`, and `var`
* functions with lexical scoping and recursion
* top-level code in the file; hello world really is `console.log("Hello world")`
* `if ... else if ... else` statements
* `while` and `do ... while` loops
* `for(;;)` loops (see below about `for ... in/of`)
* `break/continue`; also with labeled loops
* `switch` statement (on numbers only)
* `debugger` statement for breakpoints
* conditional operator `? :`; lazy boolean operators
* namespaces (a form of modules)
* all arithmetic operators (including bitwise operators); note that in microcontroller targets
all arithmetic is performed on integers, also when simulating in the browser
* strings (with a few common methods)
* [string templates](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Template_literals) (`` `x is ${x}` ``)
* arrow functions `() => ...`
* classes with fields, methods and constructors; `new` keyword
* array literals `[1, 2, 3]`
* enums
## Unsupported language features
We generally stay away from the more dynamic parts of JavaScript.
Things you may miss and we may implement:
* exceptions (`throw`, `try ... catch`, `try ... finally`)
* `for ... of` statements
* object literals `{ foo: 1, bar: "two" }`
* method-like properties (get/set accessors)
* class inheritance
For JS-only targets we may implement the following:
* regular expressions
* classes implementing interfaces
Things that we are not very likely to implement:
* file-based modules (`import * from ...`, `module.exports` etc); we do support namespaces
* spread operator
* `yield` expression and ``function*``
* `await` expression and `async function`
* `typeof` expression
* tagged templates ``tag `text ${expression} more text` ``; regular templates are supported
* binding with arrays or objects: `let [a, b] = ...; let { x, y } = ...`
* `with` statement
* `eval`
* `delete` statement
* `for ... in` statements
* JSX (HTML as part of JavaScript)

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# Functions
Functions are the fundamental building block of programs. Here is the simplest
way to make a function that adds two numbers:
```ts
// Named function
function add(x : number, y : number) {
return x + y;
}
basic.showNumber(add(1, 2))
```
### ~ hint
For the micro:bit, you must specify a [type](/js/types) for each function parameter.
### ~
Functions can refer to variables outside of the function body.
When they do so, they're said to `capture` these variables.
```ts
let z = 100;
function addToZ(x: number, y: number) {
return x + y + z;
}
basic.showNumber(addToZ(1, 2))
```
## Typing the function
Let's add a return type to our add function:
```ts
function add(x: number, y: number): number {
return x + y;
}
```
TypeScript can figure the return type out by looking at the return statements, so you can optionally leave this off in many cases.
# Optional and Default Parameters
In TypeScript, the number of arguments given to a function has to match the number of parameters the function expects.
```ts-ignore
function buildName(firstName: string, lastName: string) {
return firstName + " " + lastName;
}
let result1 = buildName("Bob"); // error, too few parameters
let result2 = buildName("Bob", "Adams", "Sr."); // error, too many parameters
let result3 = buildName("Bob", "Adams"); // ah, just right
```
In JavaScript, every parameter is optional, and users may leave them off as they see fit.
When they do, their value is `undefined`.
We can get this functionality in TypeScript by adding a `?` to the end of parameters we want to be optional.
For example, let's say we want the last name parameter from above to be optional:
```ts-ignore
function buildName(firstName: string, lastName?: string) {
if (lastName)
return firstName + " " + lastName;
else
return firstName;
}
let result1 = buildName("Bob"); // works correctly now
let result2 = buildName("Bob", "Adams", "Sr."); // error, too many parameters
let result3 = buildName("Bob", "Adams"); // ah, just right
```
Any optional parameters must follow required parameters.
Had we wanted to make the first name optional rather than the last name, we would need to change the order of parameters in the function, putting the first name last in the list.
In TypeScript, we can also set a value that a parameter will be assigned if the user does not provide one, or if the user passes `undefined` in its place.
These are called default-initialized parameters.
Let's take the previous example and default the last name to `"Smith"`.
```ts-ignore
function buildName(firstName: string, lastName = "Smith") {
return firstName + " " + lastName;
}
let result1 = buildName("Bob"); // works correctly now, returns "Bob Smith"
let result2 = buildName("Bob", undefined); // still works, also returns "Bob Smith"
let result3 = buildName("Bob", "Adams", "Sr."); // error, too many parameters
let result4 = buildName("Bob", "Adams"); // ah, just right
```
Default-initialized parameters that come after all required parameters are treated as optional, and just like optional parameters, can be omitted when calling their respective function.
This means optional parameters and trailing default parameters will share commonality in their types, so both
```ts
function buildName(firstName: string, lastName?: string) {
// ...
}
```
and
```ts
function buildName(firstName: string, lastName = "Smith") {
// ...
}
```
share the same type `(firstName: string, lastName?: string) => string`.
The default value of `lastName` disappears in the type, only leaving behind the fact that the parameter is optional.
Unlike plain optional parameters, default-initialized parameters don't *need* to occur after required parameters.
If a default-initialized parameter comes before a required parameter, users need to explicitly pass `undefined` to get the default initialized value.
For example, we could write our last example with only a default initializer on `firstName`:
```ts-ignore
function buildName(firstName = "Will", lastName: string) {
return firstName + " " + lastName;
}
let result1 = buildName("Bob"); // error, too few parameters
let result2 = buildName("Bob", "Adams", "Sr."); // error, too many parameters
let result3 = buildName("Bob", "Adams"); // okay and returns "Bob Adams"
let result4 = buildName(undefined, "Adams"); // okay and returns "Will Adams"
```
# Rest Parameters
Required, optional, and default parameters all have one thing in common: they talk about one parameter at a time.
Sometimes, you want to work with multiple parameters as a group, or you may not know how many parameters a function will ultimately take.
In JavaScript, you can work with the arguments directly using the `arguments` variable that is visible inside every function body.
In TypeScript, you can gather these arguments together into a variable:
```ts-ignore
function buildName(firstName: string, ...restOfName: string[]) {
return firstName + " " + restOfName.join(" ");
}
let employeeName = buildName("Joseph", "Samuel", "Lucas", "MacKinzie");
```
*Rest parameters* are treated as a boundless number of optional parameters.
When passing arguments for a rest parameter, you can use as many as you want; you can even pass none.
The compiler will build an array of the arguments passed in with the name given after the ellipsis (`...`), allowing you to use it in your function.
The ellipsis is also used in the type of the function with rest parameters:
```ts-ignore
function buildName(firstName: string, ...restOfName: string[]) {
return firstName + " " + restOfName.join(" ");
}
let buildNameFun: (fname: string, ...rest: string[]) => string = buildName;
```
### ~button /js/types
NEXT: Types
### ~

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## Operators
The following JavaScript operators are supported for the micro:bit.
### ~hint
Note that for the micro:bit all arithmetic is performed on integers, rather than floating point.
This also is true when simulating in the browser.
### ~
# Assignment, arithmetic and bitwise
* assignment operators - [read more](http://devdocs.io/javascript/operators/assignment_operators)
* arithmetic operators - [read more](http://devdocs.io/javascript/operators/arithmetic_operators)
* bitwise operators - [read more](http://devdocs.io/javascript/operators/bitwise_operators)
# Comparision and conditional
* comparison operators - [read more](http://devdocs.io/javascript/operators/comparison_operators)
* conditional operator - [read more](http://devdocs.io/javascript/operators/conditional_operator)
## More
* lambda functions `() => { ... }`
* array literals `[1, 2, 3]`
* strings, with a few common methods
* [string templates](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Template_literals) (`` `x is ${x}` ``)
### ~button /js/statements
NEXT: Statements
### ~

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# Sequencing
By calling one function after another, in sequence, you can create an animation:
```typescript
basic.showLeds(`
. # . # .
. . . . .
. . # . .
# . . . #
. # # # .
`);
basic.showLeds(`
. # . # .
. . . . .
. . . . .
. # # # .
# . . . #
`);
```
### The semicolon
In JavaScript, the semicolon (;) is used to terminate (or end) a statement. However, in most
cases, the semicolon is optional and can be omitted. So both code sequences below are
legal:
```typescript
basic.showNumber(1)
basic.showNumber(2)
```
```typescript
basic.showNumber(1);
basic.showNumber(2);
```
### The empty statement
In JavaScript, there is the concept of an *empty statement*, which is whitespace followed by
a semicolon in the context where a statement is expected.
So, the following code is an infinite loop
followed by a call to `showNumber` that will never execute:
```typescript
while(true) ;
basic.showNumber(1);
```
### ~hint
For the micro:bit, we don't allow a program to contain an empty statement, such as shown above.
If you really want an empty statement, you need to use curly braces to delimit an empty statement block:
```typescript
while(true) { }
basic.showNumber(1);
```
### ~
[Read more](http://inimino.org/~inimino/blog/javascript_semicolons) about semicolons in JavaScript.
### ~button /js/variables
NEXT: Variable Declarations
### ~

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# Statements
The following JavaScript statements are supported for the micro:bit:
## Variable declarations
* `const` statement - [read more](http://devdocs.io/javascript/statements/const)
* `let` statement - [read more](http://devdocs.io/javascript/statements/let)
* `var` statement - [read more](http://devdocs.io/javascript/statements/var)
## Block-structured statements
* `{ }` block statement - [read more](http://devdocs.io/javascript/statements/block)
* `if-else` conditional statement - [read more](http://devdocs.io/javascript/statements/if...else)
* `while` loop - [read more](http://devdocs.io/javascript/statements/do...while)
* `do-while` loop - [read more](http://devdocs.io/javascript/statements/do...while)
* `for(;;)` loop - [read more](http://devdocs.io/javascript/statements/for)
* `switch` statement (on numbers only) - [read more](http://devdocs.io/javascript/statements/switch)
## Control-flow commands
* `break` statement - [read more](http://devdocs.io/javascript/statements/break)
* `continue` statement - [read more](http://devdocs.io/javascript/statements/continue)
* `return` statement - [read more](http://devdocs.io/javascript/statements/return)
* `debugger` statement for breakpoints - [read more](http://devdocs.io/javascript/statements/debugger)
## Labelling statements
* labelled statement - [read more](http://devdocs.io/javascript/statements/label)
* `default` statement - [read more](http://devdocs.io/javascript/statements/default)
### ~button /js/functions
NEXT: Functions
### ~

140
docs/js/types.md Normal file
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@ -0,0 +1,140 @@
# Types
For programs to be useful, we need to be able to work with some of the simplest units of data:
numbers, strings, structures, boolean values, and the like.
# Boolean
The most basic datatype is the simple true/false value, which is called a `boolean` value.
```ts
let isDone: boolean = false;
```
# Number
### ~ hint
In JavaScript, `numbers` are floating point values.
However, for the micro:bit, `numbers` are integer values.
### ~
Integer values can be specified via decimal, hexadecimal and octal notation:
```ts
let decimal: number = 42;
let hex: number = 0xf00d;
let binary: number = 0b1010;
let octal: number = 0o744;
```
# String
As in other languages, we use the type `string` to refer to textual data.
Use double quotes (`"`) or single quotes (`'`) to surround string data.
```ts
let color: string = "blue";
color = 'red';
```
You can also use *template strings*, which can span multiple lines and have embedded expressions.
These strings are surrounded by the backtick/backquote (`` ` ``) character, and embedded expressions are of the form `${ expr }`.
```ts
let fullName: string = `Bob Bobbington`;
let age: number = 37;
let sentence: string = `Hello, my name is ${ fullName }.
I'll be ${ age + 1 } years old next month.`
```
This is equivalent to declaring `sentence` like so:
```ts
let sentence: string = "Hello, my name is " + fullName + ".\n\n" +
"I'll be " + (age + 1) + " years old next month."
```
# Array
Arrays allow you to work with an expandable sequence of values, addressed by an integer-valued index.
Array types can be written in one of two ways.
In the first, you use the type of the elements followed by `[]` to denote an array of that element type:
```ts
let list: number[] = [1, 2, 3];
```
The second way uses a generic array type, `Array<elemType>`:
```ts
let list: Array<number> = [1, 2, 3];
```
### ~hint
For the micro:bit, all elements of an array must have the same type.
### ~
# Enum
A helpful addition to the standard set of datatypes from JavaScript is the `enum`.
As in languages like C#, an enum is a way of giving more friendly names to sets of numeric values.
```ts
enum Color {Red, Green, Blue};
let c: Color = Color.Green;
```
By default, enums begin numbering their members starting at `0`.
You can change this by manually setting the value of one of its members.
For example, we can start the previous example at `1` instead of `0`:
```ts
enum Color {Red = 1, Green, Blue};
let c: Color = Color.Green;
```
Or, even manually set all the values in the enum:
```ts
enum Color {Red = 1, Green = 2, Blue = 4};
let c: Color = Color.Green;
```
# Any
The TypeScript type `any` is not supported in the micro:bit.
# Void
`void` is the absence of having any type at all.
You may commonly see this as the return type of functions that do not return a value:
```ts
function warnUser(): void {
basic.showString("This is my warning message");
}
```
Declaring variables of type `void` is not useful.
# Type Inference
In TypeScript, there are several places where type inference is used to provide type information when there is
no explicit type annotation. For example, in this code
```ts
let x = 3;
let y = x + 3
```
The type of the `x` variable is inferred to be `number`. Similarly, the type of `y` variable also is inferred to be `number`.
This kind of inference takes place when initializing variables and members,
setting parameter default values, and determining function return types.
### ~button /js/classes
NEXT: Classes
### ~

121
docs/js/variables.md Normal file
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@ -0,0 +1,121 @@
# Variable Declarations
Declaring a variable in JavaScript has always traditionally been done with the `var` keyword.
```typescript
var a = 10;
```
The `var` construct has some [problems](http://www.typescriptlang.org/docs/handbook/variable-declarations.html),
which is why `let` statements were introduced. Apart from the keyword used, `let` statements are written
the same way `var` statements are.
```typescript
let a = 10;
```
The key difference is not in the syntax, but in the semantics, which we'll now dive into.
## Block-scoping
When a variable is declared using `let`, it uses what some call *lexical-scoping* or *block-scoping*.
Unlike variables declared with `var` whose scopes leak out to their containing function,
block-scoped variables are not visible outside of their nearest containing block or `for`-loop.
```typescript
function f(input: boolean) {
let a = 100;
if (input) {
// Still okay to reference 'a'
let b = a + 1;
return b;
}
// Error: 'b' doesn't exist here
return b;
}
```
Here, we have two local variables `a` and `b`.
`a`'s scope is limited to the body of `f` while `b`'s scope is limited to the containing `if` statement's block.
Another property of block-scoped variables is that they can't be read or written to before they're actually declared.
While these variables are "present" throughout their scope, all points up until their declaration are part of their *temporal dead zone*.
This is just a sophisticated way of saying you can't access them before the `let` statement, and luckily TypeScript will let you know that.
```typescript-ignore
a++; // illegal to use 'a' before it's declared;
let a;
```
## Re-declarations
With `var` declarations, it doesn't matter how many times you declare your variables, you just get one:
```typescript
var x = 10;
var x = 20;
```
In the above example, all declarations of `x` actually refer to the *same* `x`, and this is perfectly valid.
This often ends up being a source of bugs. Thankfully, `let` declarations are not as forgiving.
```typescript
let x = 10;
let x = 20; // error: can't re-declare 'x' in the same scope
```
## Shadowing
The act of introducing a new name in a more deeply nested scope is called *shadowing*.
It is a bit of a double-edged sword in that it can introduce certain bugs on its own in the
event of accidental shadowing, while also preventing certain bugs.
For instance, imagine a `sumMatrix` function using `let` variables.
```typescript
function sumMatrix(matrix: number[][]) {
let sum = 0;
for (let i = 0; i < matrix.length; i++) {
var currentRow = matrix[i];
for (let i = 0; i < currentRow.length; i++) {
sum += currentRow[i];
}
}
return sum;
}
```
This version of the loop will actually perform the summation correctly because the inner loop's `i` shadows `i` from the outer loop.
Shadowing should *usually* be avoided in the interest of write clearer code, such as
```typescript
function sumMatrix(matrix: number[][]) {
let sum = 0;
for (let i = 0; i < matrix.length; i++) {
var currentRow = matrix[i];
for (let j = 0; j < currentRow.length; j++) {
sum += currentRow[j];
}
}
return sum;
}
```
While there are some scenarios where it may be fitting to take advantage of it, you should use your best judgement.
# `const` declarations
`const` declarations are another way of declaring variables.
```typescript
const numLivesForCat = 9;
```
They are like `let` declarations but, as their name implies, their value cannot be changed once they are bound.
In other words, they have the same scoping rules as `let`, but you can't re-assign to them.
### ~button /js/operators
NEXT: Operators
### ~

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@ -1,5 +1,7 @@
# Lessons
### @description Lessons to teach computer science and coding.
### @short Lessons
### ~column

View File

@ -42,7 +42,7 @@ We want the message "Press A!" to scroll across the BBC micro:bit, so right-clic
![](/static/mb/blocks/lessons/blocks-conditions-2.png)
So, to recap: the `forever` block makes sure our code runs forever. The BBC micro:bit checks if the user is pressing the left button, if the user is not then the “Press the button!” message will scroll across the LEDs. If the user is pressing the button then the “hello, world!” message will scroll across the screen. Check this in the simulator or attach the BBC micro:bit to the computer then click **compile** to send the code onto the BBC micro:bit.
So, to recap: the `forever` block makes sure our code runs forever. The BBC micro:bit checks if the user is pressing the left button, if the user is not then the “Press the button!” message will scroll across the LEDs. If the user is pressing the button then the “hello, world!” message will scroll across the screen. Check this in the simulator or attach the BBC micro:bit to the computer then click **Download** to send the code onto the BBC micro:bit.
## What is a condition?

View File

@ -41,7 +41,7 @@ Now let's add some more types of instructions for the player to follow. Let's ad
/**
* {highlight}
*/
export function newAction_() {
export function newAction() {
action = Math.random(4) // ***
if (action == 0) {
basic.showString("PUSH A", 150) // ***
@ -62,7 +62,7 @@ export function newAction_() {
Now let's implement `PRESS PIN 0` in the main. Create a condition of `input->on pin pressed("P0")` that will add one to the score and calls the method `new action`.
```
```blocks
// **. . .**
input.onButtonPressed(Button.B, () => {
basic.showNumber(game.score(), 150) // ***

View File

@ -86,3 +86,7 @@ Have fun reviewing your simulation and analyze the acceleration by chart the Exc
* The first person and second person take turns tilting the micro:bit in the "x" direction while the other player charts the data on the micro:bit!
* Review and analyze the actual micro:bit device acceleration data on Excel
* Display acceleration with y or z using plot bar graph by changing acceleration from "x" to "y" or "z"
```package
microbit-radio
```

View File

@ -34,8 +34,7 @@ Let's code the third part of Happy Birthday!
To do this, you need to add blocks after the last line of the `play` blocks. We want to continue to adding musical chords with the `play` block. Then insert the appropriate chord blocks `G`, `E`, `C`, `B`, `A` to complete the third part of the song. Modify your code so that your code looks like this.
``` blocks
```blocks
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
@ -57,8 +56,7 @@ music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
basic.pause(100);
```
```
* click *run * to see if the code works as expected.

View File

@ -5,7 +5,7 @@
Your beginning code should look like this:
```blocks
let coll = (<string[]>[])
let coll: string[] = []
coll.push("puppy")
coll.push("clock")
coll.push("night")
@ -27,7 +27,7 @@ game.startCountdown(30000)
Let's add more words for the player to act out! But first, we need to increase the time in one round to give the player more time get through all the words. Let's change the `game->start countdown` statement.
```blocks
let coll = (<string[]>[])
let coll: string[] = []
coll.push("puppy")
coll.push("clock")
coll.push("night")
@ -52,7 +52,8 @@ game.startCountdown(60000)
Now let's add 5 more words to our list of charade words. Right above the the line `word:=coll->at(index)` add 5 lines that say `coll->add("")`. In this example, we will add the words **bicycle, telephone, sun, car, and ant** but you can add whatever words you like.
```blocks
let coll.push("puppy")
let coll: string[] = []
coll.push("puppy")
coll.push("clock")
coll.push("night")
coll.push("cat")

View File

@ -19,7 +19,7 @@ A 'collection' is a group of variables of the same type stored together. A 'coll
## 2. Consider the following lines of code.
```blocks
let coll = (<string[]>[])
let coll: string[] = []
coll.push("puppy")
coll.push("clock")
```
@ -35,7 +35,7 @@ basic.showString(coll[0], 150)
## 3. Consider the following lines of code.
```blocks
let coll = (<string[]>[])
let coll: string[] = []
coll.push("puppy")
coll.push("clock")
coll.push("cat")
@ -52,7 +52,7 @@ basic.showString(coll[2], 150)
## 4. Consider the following line of code.
```blocks
let coll = (<string[]>[])
let coll: string[] = []
```
Write the five (5) lines of code that will add the following five words to `data->coll`: puppy, clock, night, cat, cow.
@ -60,7 +60,8 @@ Write the five (5) lines of code that will add the following five words to `data
<br/>
```blocks
let coll.push("puppy")
let coll: string[] = []
coll.push("puppy")
coll.push("clock")
coll.push("night")
coll.push("cat")
@ -72,6 +73,7 @@ coll.push("cow")
<br/>
```blocks
let coll: string[] = []
let index = Math.random(coll.length)
let word = coll[index]
```

View File

@ -39,7 +39,7 @@ coll.push("cat")
## 4. Write the five (5) lines of code that will add the following five words to `data->coll`: puppy, clock, night, cat, cow.
```
```ts
let coll = (<string[]>[])
```

View File

@ -211,7 +211,7 @@ Let's setup the logic for the food and the ghost to be in different quadrants. F
let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
let ghost.change(LedSpriteProperty.Blink, 100);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
while (true) {
basic.pause(400);
@ -265,7 +265,7 @@ while (true) {
}
}
0.set(LedSpriteProperty.X, 4);
ghost.set(LedSpriteProperty.X, 4);
```

View File

@ -42,3 +42,7 @@ radio.onDataReceived(() => { })
* learn how to conditionally run code depending on whether a condition is true or not
* learn how to run code when an input button is pressed
* learn how to pause your code for the specified number of milliseconds
```package
microbit-radio
```

View File

@ -162,3 +162,7 @@ radio.onDataReceived(() => {
Connect the first micro:bit to your computer using your USB cable and run the pogo script on it.
Connect the second micro:bit to your computer using your USB cable and run the pogo script on it.
The first person and second person take turns jumping in the “y” direction while the other player uses the micro:bit to track the results on the micro:bit!
```package
microbit-radio
```

View File

@ -33,3 +33,7 @@ radio.receiveNumber();
* learn how to return the sum of the two numbers
* learn how to get acceleration value in milli-gravitys
* learn how to read the connector value as analog as a value comprised between 0 and 1023
```package
microbit-radio
```

View File

@ -92,7 +92,7 @@ Connect a micro:bit to your computer using your USB cable
![](/static/mb/lessons/seismograph33.png)
Click or tap the compile button for the seismograph program to run the program on the micro:bit.
Click or tap the **Download** button for the seismograph program to run the program on the micro:bit.
![](/static/mb/lessons/seismograph22.png)

View File

@ -116,7 +116,7 @@ Connect the 2nd micro:bit to your computer using your USB cable. We should have
## 8.
Click or tap the compile button for the seismograph program to run the program on the 1st micro:bit and 2nd micro:bit.
Click or tap the **Download** button for the seismograph program to run the program on the 1st micro:bit and 2nd micro:bit.
## 9.
@ -195,4 +195,6 @@ Let's select Style 10 as an example.
* The first person and second person take shaking or moving the micor:bit in any direction while the other player charts the data on the micro:bit!
* Review and analyze the actual micro:bit device acceleration data on Excel
```package
microbit-radio
```

View File

@ -21,10 +21,10 @@ let count = 0
## 3. If the rectangle below represents the BBC micro:bit, shade the areas that will be displayed after two button presses on Button A. Explain why that particular area is shaded.
```blocks
let count_ = 0
let count = 0
input.onButtonPressed(Button.A, () => {
count_ = count_ + 1
basic.showNumber(count_, 100)
count = count + 1
basic.showNumber(count, 100)
})
```
@ -37,10 +37,10 @@ After two button presses, **count** will be equal to 2.
## 5. If the rectangle below represents the BBC micro:bit, shade the areas that will be displayed after five button presses on Button A. Explain why that particular area is shaded.
```blocks
let count_ = 0
let count = 0
input.onButtonPressed(Button.A, () => {
count_ = count_ + 1
basic.showNumber(count_, 100)
count = count + 1
basic.showNumber(count, 100)
})
```

View File

@ -23,10 +23,10 @@ let count = 0
## 3. Draw which LED is ON after running this code and pressing Button A twice. Explain why you chose to draw that number
```blocks
let count_ = 0
let count = 0
input.onButtonPressed(Button.A, () => {
count_ = count_ + 1
basic.showNumber(count_, 100)
count = count + 1
basic.showNumber(count, 100)
})
```
@ -37,10 +37,10 @@ input.onButtonPressed(Button.A, () => {
## 4. Draw which LED is ON after running this code and pressing Button A five times. Explain why you chose to draw that number.
```blocks
let count_ = 0
let count = 0
input.onButtonPressed(Button.A, () => {
count_ = count_ + 1
basic.showNumber(count_, 100)
count = count + 1
basic.showNumber(count, 100)
})
```

View File

@ -15,7 +15,7 @@ Write the line of code to measure the acceleration and then store in it a variab
<br/>
```blocks
let accX_ = input.acceleration("x")
let accX = input.acceleration("x")
```
Note: acceleration does not have be measured in the "x" direction. It can also be in the "y" or "z" direction.

View File

@ -2,8 +2,18 @@
The editor is open source on GitHub under the MIT license. Contributions are welcome, please check our GitHub repos.
### Repos
## Source Code
* [microsoft/pxt-microbit](https://github.com/Microsoft/pxt-microbit), PXT target for BBC micro:bit, also includes the documentation.
* [microbit/pxt](https://github.com/Microsoft/pxt), programming experience toolkit (PXT)
* [microsoft/pxt-microbit-core](https://github.com/Microsoft/pxt-microbit-core), Yotta module used to build the BBC micro:bit runtime
## C++ Runtime
The [C++ micro:bit runtime](http://lancaster-university.github.io/microbit-docs/), created at [Lancaster University](http://www.lancaster.ac.uk/), provides access to the hardware functions of the micro:bit,
as well as a set of helper functions (such as displaying a number/image/string on the LED screen).
## Packages
* [microsoft/pxt-neopixel](https://github.com/microsoft/pxt-neopixel), package for neopixel strips
* [microsoft/pxt-max6675](https://github.com/microsoft/pxt-max6675), package for Temperature Probe (MAX6675)

View File

@ -1,14 +1,19 @@
# Extensions
# Packages
You can publish libraries (also known as packages or extensions)
that users can then add to their scripts. These typically
provide a driver for a particular hardware device you can connect
to a microbit.
* [pxt-max6675](https://github.com/Microsoft/pxt-max6675) -- TypeScript
* [pxt-neopixel](https://github.com/Microsoft/pxt-neopixel) -- TypeScript + ARM Thumb assembly package
* [pxt-sonar](https://github.com/microsoft/pxt-sonar) -- TypeScript
* [pxt-i2c-fram](https://github.com/microsoft/pxt-i2c-fram) -- TypeScript
* [Sample C++ extension](https://github.com/Microsoft/pxt-microbit-cppsample)
* [Sample TypeScript extension](https://github.com/Microsoft/pxt-microbit/tree/master/libs/i2c-fram)
## Finding libraries
## Finding packages
From the editor, the user clicks on **More** then **Add Package** and searches for the package.
@ -16,11 +21,11 @@ To see the list of packages, click on **More** then **Show Files** to see the pr
To remove a package, click on the garbage button in the file list next to the package.
## Publishing libraries
## Publishing packages
Packages can be published from the pxt command line. We are still sorting out the details.
Packages can be published from the pxt command line. Check out [the docs](https://www.pxt.io/packages).
## Localizing libraries
## Localizing packages
It is possible to package localization strings for the **jsDoc** description associated to the API in the package.

View File

@ -14,7 +14,7 @@ Here are some cool projects that you can build with your micro:bit!
"imageUrl": "/static/mb/projects/a2-buttons.png"
},{
"name": "Love Meter",
"url":"/projects/lover-meter",
"url":"/projects/love-meter",
"imageUrl":"/static/mb/projects/a3-pins.png"
},{
"name": "Rock Paper Scissors",
@ -47,5 +47,6 @@ Here are some cool projects that you can build with your micro:bit!
}]
```
### See Also
[Flashing Heart](/projects/flashing-heart), [Smiley Buttons](/projects/smiley-buttons), [Love Meter](/projects/love-meter), [Rock Paper Scissors](/projects/rock-paper-scissors), [Compass](/projects/compass), [Hack your headphones](/projects/hack-your-headphones), [Banana keyboard](/projects/banana-keyboard), [Telegraph](/projects/telegraph), [Radio](/projects/radio), [Watch](/projects/the-watch)

View File

@ -59,5 +59,6 @@ input.onPinPressed(TouchPin.P2, () => {
* click *run* to see if the code works as expected.
### ~button /projects/telegraph
NEXT: Telegraph
### ~

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@ -104,3 +104,6 @@ basic.forever(() => {
});
```
### ~button /projects/hack-your-headphones
NEXT: Hack Your Headphones
### ~

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@ -112,4 +112,8 @@ basic.pause(500);
basic.clearScreen();
basic.pause(500);
})
```
```
### ~button /projects/smiley-buttons
NEXT: Smiley Buttons
### ~

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@ -69,5 +69,8 @@ input.onButtonPressed(Button.A, () => {
});
```
* click *compile* and run your code on the micro:bit.
* click **Download** and run your code on the micro:bit.
### ~button /projects/banana-keyboard
NEXT: Banana Keyboard
### ~

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@ -47,4 +47,8 @@ input.onPinPressed(TouchPin.P2, () => {
. . # . .
`);
});
```
```
### ~button /projects/rock-paper-scissors
NEXT: Rock Paper Scissors
### ~

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@ -0,0 +1,65 @@
# messenger
![](/static/mb/projects/a9-radio.png)
Use the radio to create an app that sends "YO" messages.
## Step 1
Use [on button pressed](/reference/input/on-button-pressed) to send the number "0" over radio.
```blocks
input.onButtonPressed(Button.A, () => {
radio.sendNumber(0);
});
```
## Step 2
Use [radio on data received](/reference/radio/on-data-received) display "YO" when the number ``0`` is received
by radio.
```blocks
let message = 0;
radio.onDataReceived(() => {
message = radio.receiveNumber();
if (message == 0) {
basic.showString("YO")
}
})
```
Download the program and **upload the same .hex file to 2 devices!**
## Step 3
Use [on button pressed](/reference/input/on-button-pressed) to send the number "1" over radio.
```blocks
input.onButtonPressed(Button.B, () => {
radio.sendNumber(1);
});
```
## Step 4
Add blocks in [radio on data received](/reference/radio/on-data-received) to display "BYE" when the number ``1`` is received
by radio.
```blocks
let message = 0;
radio.onDataReceived(() => {
message = radio.receiveNumber();
if (message == 0) {
basic.showString("YO")
}
if (message == 1) {
basic.showString("BYE")
}
})
```
```package
microbit-radio
```

View File

@ -86,3 +86,11 @@ Have fun reviewing your simulation and analyze the acceleration by chart the Exc
* The first person and second person take turns tilting the micro:bit in the "x" direction while the other player charts the data on the micro:bit!
* Review and analyze the actual micro:bit device acceleration data on Excel
* Display acceleration with y or z using plot bar graph by changing acceleration from "x" to "y" or "z"
### ~button /projects/the-watch
NEXT: The Watch
### ~
```package
microbit-radio
```

View File

@ -235,3 +235,7 @@ input.onButtonPressed(Button.B, () => {
How else can you make your game better?
Ever hear of [Rock Paper Scissors Spock Lizard](http://www.samkass.com/theories/RPSSL.html)?
### ~button /projects/compass
NEXT: Compass
### ~

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@ -66,4 +66,8 @@ input.onButtonPressed(Button.B, () => {
# . . . #
. # # # .`);
});
```
```
### ~button /projects/love-meter
NEXT: Love Meter
### ~

View File

@ -1,12 +1,12 @@
# telegraph activity
Build a telgraph.
Build a telegraph.
# micro:bit telegraph
Have you ever tried to communicate through a telegraph? Let's try coding a "Telegraph" on two BBC micro:bits !
Complete the following [guided tutorial](/projects/telegraph), your hack should look like this:
Complete the following [tutorial](/projects/telegraph), your hack should look like this:
![](/static/mb/lessons/telegraph-0.png)
@ -108,3 +108,7 @@ Your telegraph is ready!
* Connect the first micro:bit to your computer using your USB cable and put the telegraph script on it.
* Connect the second micro:bit to your computer using your USB cable and run the telegraph script on it.
* The first person and second person take turns pressing button A to play the telegraph game!
### ~button /projects/radio
NEXT: Radio
### ~

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@ -148,12 +148,6 @@ Trim any leftover fabric, threads or tape.
Your watch is ready!
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/projects/rock-paper-scissors)!
### ~
### Acknowledgements
Artistic design by Melinda Hoeneisen.

View File

@ -1,5 +1,7 @@
# Reference
### @description List of API categories available in the editors
```namespaces
basic.showNumber(0);
input.onButtonPressed(Button.A, () => {
@ -22,15 +24,19 @@ control.inBackground(() => {
});
```
## Advanced
```namespaces
devices.tellCameraTo(MesCameraEvent.TakePhoto);
bluetooth.onBluetoothConnected(() => {});
```
```package
microbit-radio
microbit-devices
microbit-bluetooth
```
```
### See Also
[basic](/reference/basic), [input](/reference/input), [music](/reference/music), [led](/reference/led), [Math (blocks)](/blocks/math), [String](/reference/types/string), [game](/reference/game), [images](/reference/images), [pins](/reference/pins), [serial](/reference/serial), [control](/reference/control), [radio](/reference/radio), [devices](/reference/devices), [bluetooth](/reference/bluetooth)

View File

@ -3,3 +3,7 @@
```cards
String.fromCharCode(0);
```
### See Also
[fromCharCode](/reference//math/string-from-char-code)

View File

@ -32,3 +32,7 @@ basic.showAnimation(`
. . . . .
`);
```
### See Also
[showNumber](/reference/basic/show-number), [showLeds](/reference/basic/show-leds), [showString](/reference/basic/show-string), [clearScreen](/reference/basic/clear-screen), [forever](/reference/basic/forever), [pause](/reference/basic/pause), [plotLeds](/reference/basic/plot-leds), [showAnimation](/reference/basic/show-animation)

View File

@ -23,7 +23,7 @@ In this animation, each row is 15 spaces wide because
there are three frames in the animation, and each frame is
five spaces wide, just like the screen on the BBC micro:bit.
```
```blocks
basic.showAnimation(`
. . # . . . # # # . . # # # .
. # # . . . . . # . . . . # .
@ -47,7 +47,7 @@ In this animation, each row is 30 spaces wide because
there are six frames in the animation, and each frame is
five spaces wide, just like the screen.
```
```blocks
basic.showAnimation(`
. . . . . # . . . . . . . . . . . . . # . . . . . # . . . .
. . # . . . . . . . . . # . . . . . . . . . # . . . . . . .

View File

@ -9,7 +9,7 @@ basic.showString("Hello!")
### Parameters
* `text` is a [String](/reference/types/string). It can contain letters, numbers, and punctuation.
* `ms` is an optional [Number](/reference/types/number). It means the number of milliseconds before sliding the [String](/reference/types/string) left by one LED each time. Bigger intervals make the sliding slower.
* `interval` is an optional [Number](/reference/types/number). It means the number of milliseconds before sliding the [String](/reference/types/string) left by one LED each time. Bigger intervals make the sliding slower.
### Examples:

View File

@ -21,4 +21,8 @@ bluetooth.onBluetoothDisconnected(() => {
```package
microbit-bluetooth
```
```
### See Also
[startAccelerometerService](/reference/bluetooth/start-accelerometer-service), [startButtonService](/reference/bluetooth/start-button-service), [startIOPinService](/reference/bluetooth/start-io-pin-service), [startLEDService](/reference/bluetooth/start-led-service), [startMagnetometerService](/reference/bluetooth/start-magnetometer-service), [startTemperatureService](/reference/bluetooth/start-temperature-service), [uartRead](/reference/bluetooth/uart-read), [uartWrite](/reference/bluetooth/uart-write), [onBluetoothConnected](/reference/bluetooth/on-bluetooth-connected), [onBluetoothDisconnected](/reference/bluetooth/on-bluetooth-disconnected)

View File

@ -0,0 +1,99 @@
# About Bluetooth
![](/static/bluetooth/Bluetooth_SIG.png)
## Introduction
Bluetooth is a wireless communications technology which allows devices to communicate with each other without the need for a central device like a router or access point.
Bluetooth has a special "low energy feature" which means it can be used without requiring much power from the devices using it. It's the Bluetooth low energy feature which the micro:bit uses.
In the world of Bluetooth low energy, a device has something called a "profile" which defines the way other devices are able to communicate over Bluetooth with it. In a way, the Bluetooth profile defines the way a device appears to other devices in terms of its features and the things it can do.
To put it another way, a Bluetooth profile is really an interface specification. It defines the data which a device has, what another device can do with that data over a Bluetooth connection and how the device with the profile should respond when a connected device acts upon its data in some way. Let's look at that description in a little more technical detail.
## Basic Concepts
A Bluetooth device contains a table of data called an Attribute Table which can be accessed by other connected devices in various possible ways. That table of data and the ways in which it can be exploited falls into a technical area of Bluetooth called the Generic Attribute profile or "GATT" for short and you may see the term GATT in some of the documentation for APIs such as those provided by the Android platform.
The Attribute Table contains something like a series of records of various types. The main types are called Services, Characteristics and Descriptors. Let's look at each of these terms in turn.
### Attributes
Services, Characteristics and Descriptors are all types of Attribute. Hence Generic Attribute Profile, Attribute Table and something called the Attribute Protocol. All attributes have a type which is identified by a UUID (Universally Unique Identifer). Some Attributes are defined by the Bluetooth SIG, the technical standards body for Bluetooth and these have UUIDs which are 16 bits in length. Some Attributes are custom designed for a particular device by the product team and these have 128 bit UUIDs. The micro:bit uses a mixture of 16 bit and 128 bit UUIDs.
### Structure
Services, Characteristics and Descriptors are organised in a hierarchy with Services at the top and Descriptors at the bottom. Services contain one or more Characteristics. A Characteristic owns zero or more Descriptors. Zero because Descriptors are completely optional whereas a Service must contain at least one Characteristic.
![](/static/bluetooth/gatt_hierarchy.png)
### Services
A Service is a container for logically related Bluetooth data items. Those data items are in fact called Characteristics. A Service can be thought of as the owner of the Characteristics inside it. Often a Service represents a particular feature (e.g. a hardware feature) of a device like the buttons or a particular sensor. An example of a Bluetooth SIG defined Service is the Device Information Service which, as the name suggests, is a container for various items of information about the device such as its manufacturer and serial number. The micro:bit has this service.
### Characteristics
Characteristics are items of data which relate to a particular internal state of the device or perhaps some state of the environment which the device can measure using a sensor. The current battery level is an example of internal state data whereas the ambient temperature could perhaps be measured by a sensor. Sometimes Characteristics represent configuration data such as the frequency at which you want something to be measured. In any of these cases, the way a device can expose such data to other devices to use via Bluetooth is by making them available as a Characteristic. An example of a Bluetooth SIG defined Characteristic is the Serial Number String which you'll find inside the Device Information service.
Characteristics contain various parts. They have a type, a value, some properties and some permissions.
Type is something already explained above, a UUID value which indicates which particular type of Characteristic an Attribute is. Value is the value of the associated state data item.
Properties define what another device can do with the characteristic over Bluetooth in terms of various defined operations such as READ, WRITE or NOTIFY. Reading a characteristic means transferring its current value from the attribute table to the connected device over Bluetooth. Writing allows the connected device to change that value in the state table. Notifications are a special message type which a device like the micro:bit can send to a connected device whenever the value of the associated characteristic changes or perhaps periodically, controlled by a timer. Not all Characteristics support all operations. The Characteristic's properties tell you which operations are supported.
Sometimes the device will have been programmed to respond in a special way when it processes an operation like reading or writing a value from the attribute table so operations can result in more happening than simply transferring data across the connection. Perhaps changing the value of a Characteristic will result in the device changing the frequency with which it samples readings from the device accelerometer for example.
Permissions are to do with security and further describe the security conditions that must be met before read or write access to the characteristic is to be granted.
### Descriptors
Descriptors contain meta data which either augments the details relating to the Characteristic which the Descriptor belongs to or allows the configuration of a behaviour involving that Characteristic. Notification messages are switched on or off using a special descriptor called the Client Characteristic Configuration Descriptor for example.
### Profile
A Bluetooth profile is a specification which pulls together all the required information about how a device behaves, how it can be accessed in terms of its services, characteristics and descriptors, security rules, concurrency limitations and so on.
## Client Server Architecture
When a smartphone application interacts with a device like the micro:bit over a Bluetooth connection we have a client/server architecture. The phone application is usually the GATT client and the micro:bit is usually the GATT server. They communicate using a protocol called the Attribute Protocol or just ATT for short. As a smartphone developer you work with APIs and do not have to worry about formulating ATT protocol data units and so on.
![](/static/bluetooth/services_and_GATT.png)
## Device Discovery
Everything described above relates to devices which are connected and communicating as GATT client and server. But there's a stage which precedes this where the two devices are not yet connected. How do they find each other and connect? The answer to this question is termed 'Device Discovery' and is the responsibility of another part of the Bluetooth architecture called the Generic Access Profile (GAP).
In GAP, one devices advertises, emitting small packets of data periodically. These packets contain information about the device doing the advertising. Other devices looking for devices to connect to perform something called scanning, receiving and processing advertising packets and filtering out those that come from devices of a type that are not of interest. Usually the user is given information about devices which are discovered and they then select one to be connected to. The device which advertises is called a Bluetooth Peripheral whereas the one doing the scanning is a Bluetooth Central device. micro:bit is a Bluetooth peripheral.
Bluetooth on the BBC micro:bit
Full documentation for the BBC micro:bit Bluetooth profile as used by this application can be found at the [Lancaster University documentation](http://lancaster-university.github.io/microbit-docs/ble/profile/) web site.
The micro:bit's accelerometer (motion detector), magnetometer (digital compass), two buttons on the front, LED Display, IO pins on the edge connector, internal message bus and internal temperature sensor are all exposed as Services so that applications can exploit these features of the device. In addition:
* the Bluetooth SIG defined Device Information Service is included to allow applications to obtain information such as firmware version details over Bluetooth
* there's a Device Firmware Update (DFU) service which allows new micro:bit code to be flahsed to the device over Bluetooth instead of over USB
* there's a UART service which allows arbitrary data to be exchanged with the micro:bit in a way resembling traditional serial communications.
Everything you can do with the micro:bit over Bluetooth is achieved through read, write and notify operations. Not all characteristics support all three so check the profile documentation. Often there are Characteristics whose purpose is to allow you to write configuration values which control other behviours. Technically these are called Control Points. For example you can specify the frequency with which accelerometer data is sampled before it is transmitted as a Notification message to your application.
## Want to Know More?
The Bluetooth SIG web site at http://www.bluetooth.com is a good place for further information about Bluetooth in general. You'll find all the SIG defined profiles, services, characteristics and descriptors there as well as the core specification for all Bluetooth technology.
That's it! Enjoy using Bluetooth on the BBC micro:bit!
Martin Woolley, Bluetooth SIG. Twitter: @bluetooth_mdw
#### Video
https://www.youtube.com/watch?v=aep_GVowKfs
### See also
[About Bluetooth](/reference/bluetooth/about-bluetooth), [micro:bit Bluetooth profile overview ](http://lancaster-university.github.io/microbit-docs/ble/profile/), [micro:bit Bluetooth profile reference](http://lancaster-university.github.io/microbit-docs/resources/bluetooth/microbit-profile-V1.9-Level-2.pdf), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html), [Bluetooth SIG](https://www.bluetooth.com)
```package
microbit-bluetooth
```

View File

@ -92,7 +92,8 @@ If you do find yourself needing to pair again you will first need to remove the
### See also
[Bluetooth SIG](https://www.bluetooth.com), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
[About Bluetooth](/reference/bluetooth/about-bluetooth), [micro:bit Bluetooth profile overview ](http://lancaster-university.github.io/microbit-docs/ble/profile/), [micro:bit Bluetooth profile reference](http://lancaster-university.github.io/microbit-docs/resources/bluetooth/microbit-profile-V1.9-Level-2.pdf), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html), [Bluetooth SIG](https://www.bluetooth.com)
```package
microbit-bluetooth

View File

@ -30,7 +30,7 @@ http://www.youtube.com/watch?v=HyBcsD9Eh6I
### See also
[Bluetooth SIG](https://www.bluetooth.com), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
[About Bluetooth](/reference/bluetooth/about-bluetooth), [micro:bit Bluetooth profile overview ](http://lancaster-university.github.io/microbit-docs/ble/profile/), [micro:bit Bluetooth profile reference](http://lancaster-university.github.io/microbit-docs/resources/bluetooth/microbit-profile-V1.9-Level-2.pdf), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html), [Bluetooth SIG](https://www.bluetooth.com)
```package
microbit-bluetooth

View File

@ -30,7 +30,7 @@ http://www.youtube.com/watch?v=HyBcsD9Eh6I
### See also
[Bluetooth SIG](https://www.bluetooth.com), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
[About Bluetooth](/reference/bluetooth/about-bluetooth), [micro:bit Bluetooth profile overview ](http://lancaster-university.github.io/microbit-docs/ble/profile/), [micro:bit Bluetooth profile reference](http://lancaster-university.github.io/microbit-docs/resources/bluetooth/microbit-profile-V1.9-Level-2.pdf), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html), [Bluetooth SIG](https://www.bluetooth.com)
```package
microbit-bluetooth

View File

@ -35,7 +35,7 @@ For more advanced information on the micro:bit Bluetooth accelerometer service i
### See also
[Bluetooth SIG](https://www.bluetooth.com), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
[About Bluetooth](/reference/bluetooth/about-bluetooth), [micro:bit Bluetooth profile overview ](http://lancaster-university.github.io/microbit-docs/ble/profile/), [micro:bit Bluetooth profile reference](http://lancaster-university.github.io/microbit-docs/resources/bluetooth/microbit-profile-V1.9-Level-2.pdf), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html), [Bluetooth SIG](https://www.bluetooth.com)
```package
microbit-bluetooth

View File

@ -39,7 +39,7 @@ For more advanced information on the micro:bit Bluetooth button service includin
### See also
[Bluetooth SIG](https://www.bluetooth.com),[Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
[About Bluetooth](/reference/bluetooth/about-bluetooth), [micro:bit Bluetooth profile overview ](http://lancaster-university.github.io/microbit-docs/ble/profile/), [micro:bit Bluetooth profile reference](http://lancaster-university.github.io/microbit-docs/resources/bluetooth/microbit-profile-V1.9-Level-2.pdf), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html), [Bluetooth SIG](https://www.bluetooth.com)
```package
microbit-bluetooth

View File

@ -33,7 +33,7 @@ For more advanced information on the micro:bit Bluetooth IO pin service includin
### See also
[Bluetooth SIG](https://www.bluetooth.com), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
[About Bluetooth](/reference/bluetooth/about-bluetooth), [micro:bit Bluetooth profile overview ](http://lancaster-university.github.io/microbit-docs/ble/profile/), [micro:bit Bluetooth profile reference](http://lancaster-university.github.io/microbit-docs/resources/bluetooth/microbit-profile-V1.9-Level-2.pdf), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html), [Bluetooth SIG](https://www.bluetooth.com)
```package
microbit-bluetooth

View File

@ -35,7 +35,7 @@ For more advanced information on the micro:bit Bluetooth LED service including i
### See also
[Bluetooth SIG](https://www.bluetooth.com), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
[About Bluetooth](/reference/bluetooth/about-bluetooth), [micro:bit Bluetooth profile overview ](http://lancaster-university.github.io/microbit-docs/ble/profile/), [micro:bit Bluetooth profile reference](http://lancaster-university.github.io/microbit-docs/resources/bluetooth/microbit-profile-V1.9-Level-2.pdf), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html), [Bluetooth SIG](https://www.bluetooth.com)
```package
microbit-bluetooth

View File

@ -35,7 +35,7 @@ For more advanced information on the micro:bit Bluetooth magnetometer service in
### See also
[Bluetooth SIG](https://www.bluetooth.com), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
[About Bluetooth](/reference/bluetooth/about-bluetooth), [micro:bit Bluetooth profile overview ](http://lancaster-university.github.io/microbit-docs/ble/profile/), [micro:bit Bluetooth profile reference](http://lancaster-university.github.io/microbit-docs/resources/bluetooth/microbit-profile-V1.9-Level-2.pdf), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html), [Bluetooth SIG](https://www.bluetooth.com)
```package

View File

@ -35,7 +35,7 @@ For more advanced information on the micro:bit Bluetooth temperature service inc
### See also
[Bluetooth SIG](https://www.bluetooth.com), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
[About Bluetooth](/reference/bluetooth/about-bluetooth), [micro:bit Bluetooth profile overview ](http://lancaster-university.github.io/microbit-docs/ble/profile/), [micro:bit Bluetooth profile reference](http://lancaster-university.github.io/microbit-docs/resources/bluetooth/microbit-profile-V1.9-Level-2.pdf), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html), [Bluetooth SIG](https://www.bluetooth.com)
```package

View File

@ -37,7 +37,7 @@ For more advanced information on the micro:bit Bluetooth UART service including
### See also
[Bluetooth SIG](https://www.bluetooth.com), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
[About Bluetooth](/reference/bluetooth/about-bluetooth), [micro:bit Bluetooth profile overview ](http://lancaster-university.github.io/microbit-docs/ble/profile/), [micro:bit Bluetooth profile reference](http://lancaster-university.github.io/microbit-docs/resources/bluetooth/microbit-profile-V1.9-Level-2.pdf), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html), [Bluetooth SIG](https://www.bluetooth.com)
```package
microbit-bluetooth

View File

@ -18,16 +18,15 @@ bluetooth.uartRead("");
### Example: Starting the Bluetooth UART service and then reading data received from another device which is terminated by ":" character and then displaying it
```blocks
let uart_data: string = "";
let uartData = "";
let connected = 0;
basic.showString("UART");
bluetooth.startUartService();
bluetooth.onBluetoothConnected(() => {
basic.showString("C");
connected = 1;
while (connected == 1) {
uart_data = bluetooth.uartRead(":");
basic.showString(uart_data);
uartData = bluetooth.uartRead(":");
basic.showString(uartData);
}
});
bluetooth.onBluetoothDisconnected(() => {
@ -46,7 +45,7 @@ For more advanced information on the micro:bit Bluetooth UART service including
### See also
[Bluetooth SIG](https://www.bluetooth.com), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
[About Bluetooth](/reference/bluetooth/about-bluetooth), [micro:bit Bluetooth profile overview ](http://lancaster-university.github.io/microbit-docs/ble/profile/), [micro:bit Bluetooth profile reference](http://lancaster-university.github.io/microbit-docs/resources/bluetooth/microbit-profile-V1.9-Level-2.pdf), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html), [Bluetooth SIG](https://www.bluetooth.com)
```package
microbit-bluetooth

View File

@ -27,7 +27,6 @@ bluetooth.onBluetoothDisconnected(() => {
basic.showString("D");
connected = 0;
});
bluetooth.startUartService();
input.onButtonPressed(Button.A, () => {
if (connected == 1) {
bluetooth.uartWrite("HELLO");
@ -45,7 +44,7 @@ For more advanced information on the micro:bit Bluetooth UART service including
### See also
[Bluetooth SIG](https://www.bluetooth.com), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html)
[About Bluetooth](/reference/bluetooth/about-bluetooth), [micro:bit Bluetooth profile overview ](http://lancaster-university.github.io/microbit-docs/ble/profile/), [micro:bit Bluetooth profile reference](http://lancaster-university.github.io/microbit-docs/resources/bluetooth/microbit-profile-V1.9-Level-2.pdf), [Bluetooth on micro:bit resources](http://bluetooth-mdw.blogspot.co.uk/p/bbc-microbit.html), [Bluetooth SIG](https://www.bluetooth.com)
```package
microbit-bluetooth

View File

@ -7,4 +7,9 @@ control.inBackground(() => {
});
control.reset();
control.waitMicros(4);
```
### See Also
[inBackground](/reference/control/in-background), [reset](/reference/control/reset), [wait-micros](/reference/control/wait-micros)

View File

@ -0,0 +1,11 @@
# Device Name
Gets a friendly name for the device derived from the its serial number.
```sig
control.deviceName();
```
**This is an advanced API.** For more information, see the
[micro:bit runtime messageBus documentation](https://lancaster-university.github.io/microbit-docs/ubit/messageBus/).

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