Compare commits

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390 Commits

Author SHA1 Message Date
89ceeefc32 0.5.52 2016-10-30 22:23:02 -07:00
91235d2377 Bump pxt-core to 0.5.29 2016-10-30 22:23:00 -07:00
a805d7b8a8 updated ref version 2016-10-28 16:44:22 -07:00
89fdbcdc4f 0.5.51 2016-10-28 16:14:51 -07:00
92d1d2ffc3 Merge branch 'master' of https://github.com/Microsoft/pxt-calliope 2016-10-28 14:08:22 -07:00
82c9af836f bumped to 0.5.50 2016-10-28 14:08:14 -07:00
da90401fe6 0.5.50 2016-10-28 14:05:33 -07:00
315a12dd8b Bump pxt-core to 0.5.28 2016-10-28 14:05:32 -07:00
72ec2d617e 0.5.49 2016-10-28 13:53:46 -07:00
4d9ae63831 Bump pxt-core to 0.5.27 2016-10-28 13:53:41 -07:00
3eab21cff1 udpated icons 2016-10-28 13:52:17 -07:00
5a37385d14 0.5.48 2016-10-28 13:31:48 -07:00
9fa412ff6f Bump pxt-core to 0.5.26 2016-10-28 13:31:43 -07:00
3f7fbb70ba Removing blockly trash icon 2016-10-28 11:27:26 -07:00
20189a709b Using Google font: Roboto 2016-10-28 11:15:19 -07:00
111b321722 0.5.47 2016-10-28 10:41:47 -07:00
b8fe8f9294 Bump pxt-core to 0.5.24 2016-10-28 10:41:45 -07:00
7b478c4c38 update ref version 2016-10-28 17:47:48 +02:00
a68e1a611d 0.5.46 2016-10-28 17:47:33 +02:00
b3b2944b46 add dnd picture 2016-10-28 17:39:57 +02:00
c809ee4fdf 0.5.45 2016-10-28 00:36:26 -07:00
8e67e69602 Bump pxt-core to 0.5.23 2016-10-28 00:36:23 -07:00
0b508e37b1 0.5.44 2016-10-27 23:21:21 -07:00
e1a3aca9f8 Removing blockly custom media folder 2016-10-27 23:21:05 -07:00
bbe93ae9a2 UI changes: fixing mobile view. 2016-10-27 18:43:09 -07:00
6fd18b4f4c 0.5.43 2016-10-27 16:20:39 -07:00
b511537348 Bump pxt-core to 0.5.21 2016-10-27 16:20:37 -07:00
749ba6b984 UI changes to match the calliope design. 2016-10-27 16:15:44 -07:00
e571bec213 0.5.42 2016-10-27 14:30:07 -07:00
1ad90eda81 Bump pxt-core to 0.5.18 2016-10-27 14:30:05 -07:00
0c604498d3 0.5.41 2016-10-27 13:48:27 -07:00
a8ec408f96 Merge branch 'master' of https://github.com/Microsoft/pxt-calliope 2016-10-27 13:47:58 -07:00
40fe1b4616 fix simulator support for music 2016-10-27 13:47:39 -07:00
e52da19925 0.5.40 2016-10-27 20:50:10 +02:00
d558f70118 add first pictures of calliope 2016-10-27 20:47:09 +02:00
8fca50e907 0.5.39 2016-10-27 11:31:10 -07:00
8c4abe979b Bump pxt-core to 0.5.17 2016-10-27 11:31:08 -07:00
d4fa9dab1b 0.5.38 2016-10-27 19:49:35 +02:00
955b67b6b8 rev. 0.2 sound patches 2016-10-27 19:48:42 +02:00
739be09ac9 Bumping main version to 0.5.37 with fixed icons 2016-10-25 19:53:38 +01:00
5877adc595 0.5.37 2016-10-25 18:55:41 +01:00
0380f4f0d0 Bump pxt-core to 0.5.11 2016-10-25 18:55:40 +01:00
13a4b03e9a 0.5.36 2016-10-24 23:18:56 -07:00
4b21d51769 Bump pxt-core to 0.5.9 2016-10-24 23:18:52 -07:00
e7aed1d162 fixed sounds in simulator 2016-10-24 23:17:16 -07:00
60e71e3e35 0.5.35 2016-10-24 16:39:57 -07:00
b003d89061 Bump pxt-core to 0.5.7 2016-10-24 16:39:55 -07:00
a5eb93d3e1 Updating theme.config to use the pxt theme. 2016-10-24 14:07:20 -07:00
224cb446e4 0.5.34 2016-10-24 13:51:08 -07:00
62b3d7504f Bump pxt-core to 0.5.4 2016-10-24 13:51:06 -07:00
c937cba17e merging pxt-microbit updates 2016-10-24 13:00:39 -07:00
79c89b832a New Radio API (#287)
* Adding radio API for receiving a packet

* More new radio API changes

* renaming some properties

* Redoing radio packet parsing and updating new callback api
2016-10-24 12:55:44 -07:00
0765159633 0.5.33 2016-10-24 20:53:32 +01:00
b14a025b14 Bump pxt-core to 0.5.3 2016-10-24 20:53:32 +01:00
3ccc8b7db3 0.5.3 2016-10-24 12:52:33 -07:00
7c8bae3cf0 0.5.2 2016-10-24 20:51:33 +01:00
000f784011 Bump pxt-core to 0.5.3 2016-10-24 20:51:33 +01:00
d85446d34d Support for offline hex cache (#282) 2016-10-24 12:32:05 -07:00
74f8cc7b2e 0.5.32 2016-10-24 10:28:24 -07:00
cf778686c3 Merging microbit/master 2016-10-24 10:27:48 -07:00
99bee9e796 Merge branch 'master' of https://github.com/Microsoft/pxt-calliope 2016-10-24 10:14:43 -07:00
cb61c1a712 Bump main version to 0.5.31 with fixed icons 2016-10-24 18:01:45 +01:00
fdf3d1b66c 0.5.31 2016-10-24 17:39:33 +01:00
25ddbf9ffd Bump pxt-core to 0.5.2 2016-10-24 17:39:32 +01:00
578f971d26 Add tagged release names 2016-10-24 16:59:46 +01:00
06641d4e5c Beta is latest tagged releases 2016-10-24 16:58:12 +01:00
a705c4882b Add initial release pointers 2016-10-24 16:48:03 +01:00
b36ffaf29c 0.5.30 2016-10-24 16:32:56 +01:00
bff088fced Bump pxt-core to 0.5.1 2016-10-24 16:32:56 +01:00
784565b24e 0.5.1 2016-10-24 16:31:48 +01:00
b59e4effff Bump pxt-core to 0.5.1 2016-10-24 16:31:48 +01:00
2db2741b08 Bumping to 0.5 (to ~sync with pxt) 2016-10-24 16:30:56 +01:00
66a46e4046 fixing links in docs 2016-10-22 23:04:08 -07:00
2f11d603e7 Added a range of original TouchDevelop scripts converted to .ts for tests (#283) 2016-10-22 21:32:57 -07:00
8089fe262e 0.4.64 2016-10-22 21:29:43 -07:00
7d7d13f3ab Bump pxt-core to 0.4.74 2016-10-22 21:29:41 -07:00
bd1536132d fixing references / snippets
cleanup "snippets" compilation state
2016-10-22 21:29:31 -07:00
fcefe1ed36 Fixing a few typos 2016-10-22 20:34:18 -07:00
748581d76d 0.4.63 2016-10-22 20:31:17 -07:00
f21f9e6e88 Bump pxt-core to 0.4.73 2016-10-22 20:31:15 -07:00
3f1817037e Added a new project, the magic button trick (#284)
* adding the 'magic button trick' project

* tweaking text and fixing spelling mistakes

* adding vscode temp files to gitignore

* updated after feedback

* removing vscode temp files

* missed two vars

* deleting vscode temp file
2016-10-22 19:53:48 -07:00
4bcba9b9e5 0.4.62 2016-10-21 14:51:39 -07:00
b3b836d77c Bump pxt-core to 0.4.72 2016-10-21 14:50:55 -07:00
a2cb2c2ed0 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-10-21 14:46:23 -07:00
44e2ffc874 Merge pull request #281 from Microsoft/musicfix
Fixing music doc issues
2016-10-21 14:21:19 -07:00
64b68c7439 updated faq to point to support 2016-10-21 11:45:29 -07:00
198b24c6a4 use secure support link 2016-10-21 11:42:29 -07:00
a90a43d719 updated logo 2016-10-21 11:12:03 -07:00
f9d138cb42 migrating to pxt.microbit.org settings 2016-10-21 10:49:04 -07:00
f2c87db3ed using default analytics settings 2016-10-21 10:23:23 -07:00
13089f92a8 using default tracking settings 2016-10-21 09:56:28 -07:00
0b1b312e76 Fixing music doc issues 2016-10-21 08:48:43 -07:00
958ff2ef40 0.4.61 2016-10-20 22:45:57 -07:00
eaf982903f Bump pxt-core to 0.4.71 2016-10-20 22:45:50 -07:00
8c15af11db 0.5.29 2016-10-20 20:16:52 -07:00
35e414764f missing tools 2016-10-20 20:14:25 -07:00
333659c320 0.5.28 2016-10-20 20:12:03 -07:00
8c161583eb Bump pxt-core to 0.4.71 2016-10-20 20:12:02 -07:00
b20e185bf2 parameterize download button color 2016-10-20 19:36:00 -07:00
299b595581 added custom theme style 2016-10-20 19:29:10 -07:00
65433216e6 adding semantic ui files 2016-10-20 16:40:39 -07:00
cbfbcd080a 0.4.60 2016-10-20 15:09:13 -07:00
9c389e290e Bump pxt-core to 0.4.70 2016-10-20 15:09:11 -07:00
4dd26f854c 0.4.59 2016-10-20 12:18:39 -07:00
66444b886c Bump pxt-core to 0.4.69 2016-10-20 12:18:37 -07:00
9ea2081e89 0.5.27 2016-10-20 11:48:48 -07:00
808e5fa17b Bump pxt-core to 0.4.68 2016-10-20 11:48:46 -07:00
20d967a230 removing .ico file 2016-10-20 11:30:04 -07:00
c1e5419e45 updated icons 2016-10-20 11:26:44 -07:00
0c01fdb30b adding favicon configuration file 2016-10-20 11:09:34 -07:00
75c2ccdea9 0.4.58 2016-10-20 10:12:33 -07:00
2dff5c1140 Bump pxt-core to 0.4.68 2016-10-20 10:12:31 -07:00
0ab28076f3 removing windows 10 client, updated urls in chrome/macos/uploaders 2016-10-20 10:01:02 -07:00
27f5411404 0.5.26 2016-10-20 08:29:16 -07:00
f53eab0539 Bump pxt-core to 0.4.67 2016-10-20 08:29:11 -07:00
8030f27fb7 0.4.57 2016-10-19 22:47:10 -07:00
33c4b2b9b7 Bump pxt-core to 0.4.67 2016-10-19 22:47:07 -07:00
2463faf8d6 updated tracking info 2016-10-19 22:46:44 -07:00
6db78761c4 0.4.56 2016-10-19 16:53:30 -07:00
a0893cdaff Bump pxt-core to 0.4.66 2016-10-19 16:53:25 -07:00
c6fa997f02 updated docs from codethemicrobit to pxt.microbit.org 2016-10-19 16:49:05 -07:00
76d236e4d9 updated loc files 2016-10-19 10:45:39 -07:00
445fe12629 0.5.25 2016-10-19 19:11:13 +02:00
ddd6e90c6d Merge remote-tracking branch 'origin/master' 2016-10-19 19:08:52 +02:00
fd14ba6ff1 fix touch pins, add test for buttons and pins, update dependency 2016-10-19 19:08:41 +02:00
28a8f21d40 merging ble changes 2016-10-18 21:55:02 -07:00
0f7323f2da 0.4.55 2016-10-18 21:52:38 -07:00
23d30484d4 updated docs page 2016-10-18 21:52:10 -07:00
6ad59e04a6 fixed uart issues 2016-10-18 21:47:54 -07:00
ae5d5c74a7 better support for BLE UART and alignment with serial blocks. (#276)
* aligning uart apis with serial

* reorganizing serial/bluetooth blocks

* Autoupdate configuration for UART. (#279)

* Autoupdate configuration for UART.

* removing serial autoupdates.
2016-10-18 21:36:42 -07:00
3f626105cd 0.5.24 2016-10-18 21:07:02 -07:00
d9ff9c4800 Bump pxt-core to 0.4.65 2016-10-18 21:07:00 -07:00
75baca4a97 0.4.54 2016-10-18 21:03:36 -07:00
58ae4945cb Bump pxt-core to 0.4.65 2016-10-18 21:03:34 -07:00
fba37d96b2 updated localization help 2016-10-18 13:19:46 -07:00
31998fec05 0.5.23 2016-10-18 13:18:45 -07:00
342aa3ca32 Bump pxt-core to 0.4.63 2016-10-18 13:18:43 -07:00
5eb8704382 0.4.53 2016-10-18 13:18:20 -07:00
81b66664ef Bump pxt-core to 0.4.63 2016-10-18 13:18:19 -07:00
135aaf4855 0.4.52 2016-10-18 09:08:25 -07:00
9b599b6242 0.5.22 2016-10-18 16:56:58 +02:00
e5e63c548f update dal defines 2016-10-18 16:56:42 +02:00
f3eb9a988f update dependencies 2016-10-18 16:56:15 +02:00
e7e2ff7752 gesture updates 2016-10-18 16:40:53 +02:00
f10ac93268 add handling of gestures (we only have 2g, 6g ... no 3g), add mac/idea ignored files 2016-10-18 15:44:49 +02:00
47f46553e0 fix name of board 2016-10-18 15:43:52 +02:00
3158e95cde 0.5.21 2016-10-17 21:39:08 -07:00
854029fe33 updated board name 2016-10-17 21:38:58 -07:00
1b379bddd0 0.5.20 2016-10-17 21:35:07 -07:00
9495da9a53 0.5.19 2016-10-17 21:25:11 -07:00
128b3f2f51 Bump pxt-core to 0.4.62 2016-10-17 21:25:08 -07:00
1fbf257619 0.4.51 2016-10-17 21:12:33 -07:00
932c01f394 Bump pxt-core to 0.4.62 2016-10-17 21:12:30 -07:00
c3b2b99d7c 0.4.50 2016-10-17 16:45:20 -07:00
ec910cb10f Bump pxt-core to 0.4.60 2016-10-17 16:45:17 -07:00
a19d1c848b renaming board name 2016-10-17 16:18:04 -07:00
a331a017b8 merged microbit changes 2016-10-17 13:36:54 -07:00
790b9f557a renaming translation files 2016-10-17 13:33:27 -07:00
0b469f69b6 Fix i18n not working after 277d5a7 (#277)
* Fix i18n not working after 277d5a7

The translation strings file in "core" package should have file names
"core-strings.json" or "core-jsdoc-strings.json".

* Enable ja translation

Rename "core-strings.json" to "core-jsdoc-strings.json".
Add new "core-strings.json" as a copy of the template.
Add two lines for the files in "pxt.json".
2016-10-17 11:13:38 -07:00
5cce86ec7e 0.5.18 2016-10-17 10:54:19 -07:00
65e01dc0df Bump pxt-core to 0.4.59 2016-10-17 10:54:17 -07:00
1a3c31c9f3 Deploy no longer throws when no drives found (#269)
pxt deploy no longer throws when no drives found
2016-10-17 07:39:29 -07:00
7aeb216462 0.5.17 2016-10-16 20:26:19 -07:00
543659b0e8 specifying pin positions 2016-10-16 20:25:55 -07:00
a2b5ff68af 0.5.16 2016-10-16 20:09:30 -07:00
b968d3b1de fixing simulator in IE11 2016-10-16 20:09:13 -07:00
4dbebe3e15 fixing logo in IE11 2016-10-16 09:28:30 -07:00
3b95fede48 optimizing logo 2016-10-16 09:19:40 -07:00
5d4bd77bf4 0.4.49 2016-10-14 22:57:42 -07:00
c83d7e9f07 Bump pxt-core to 0.4.58 2016-10-14 22:57:35 -07:00
971faed80a 0.5.15 2016-10-14 21:56:38 -07:00
02a58caf7a Bump pxt-core to 0.4.58 2016-10-14 21:56:37 -07:00
912e2e6159 enabling inverted menu 2016-10-14 11:32:00 -07:00
efee05c7f5 0.4.48 2016-10-14 11:30:47 -07:00
cc9ab86181 Bump pxt-core to 0.4.57 2016-10-14 11:30:41 -07:00
e834ae0656 0.5.14 2016-10-14 08:04:04 -07:00
175923fcb9 updated logos 2016-10-14 08:00:34 -07:00
42ebdde3df 0.5.13 2016-10-14 07:48:36 -07:00
20c63359af hiding microsoft logo 2016-10-14 07:48:23 -07:00
841f3dc7d6 0.5.12 2016-10-14 07:35:12 -07:00
f7377f6a21 Bump pxt-core to 0.4.57 2016-10-14 07:35:09 -07:00
1104ab5b33 updated logos 2016-10-14 07:21:50 -07:00
e2fe660012 towards pin placement 2016-10-14 06:46:56 -07:00
7d4b800637 identifying and naming pins 2016-10-13 23:53:24 -07:00
ef8d7185ee adding lessons to create circuit using aluminium foil 2016-10-13 12:52:47 -07:00
b0392da8b1 Fix indentation of showLeds in a couple of projects. 2016-10-13 11:32:25 -07:00
c817f9e3ff re-enabling sharing after bug in share-editor has been fixed. 2016-10-13 10:55:52 -07:00
746728759d setting default locale to German 2016-10-13 10:21:56 -07:00
3d3b9e2718 Bump pxt-core to 0.4.56 2016-10-13 10:06:10 -07:00
0459cd693d 0.5.11 2016-10-13 16:58:33 +02:00
9c43714126 fix dependency 2016-10-13 16:58:14 +02:00
9bf7459628 0.5.10 2016-10-13 16:30:38 +02:00
b52432e103 update dependency 2016-10-13 16:26:30 +02:00
3ac0a060dd added pin mapping 2016-10-13 11:16:10 +02:00
85ebbb28e3 0.5.9 2016-10-12 23:52:47 -07:00
f69db3faf7 Bump pxt-core to 0.4.55 2016-10-12 23:52:45 -07:00
5f78f98f94 0.4.47 2016-10-12 23:52:11 -07:00
395b6184b9 Bump pxt-core to 0.4.55 2016-10-12 23:52:09 -07:00
4fc514e643 updated screen rendering 2016-10-12 23:40:33 -07:00
7c2512e56b fixing thermometer 2016-10-12 23:30:19 -07:00
d9eebf4a9f support for light level / thermometer simulation 2016-10-12 23:14:38 -07:00
8af383ec56 updated svg layout 2016-10-12 22:44:05 -07:00
573d7aff40 add svg with pins and connectors id-ed 2016-10-12 23:07:55 +02:00
f73274803c 0.5.8 2016-10-12 18:57:05 +02:00
63556ef14a update dependency 2016-10-12 18:56:51 +02:00
9607183587 0.5.7 2016-10-12 18:02:23 +02:00
4cca961e52 latest version with RGB led support 2016-10-12 18:02:16 +02:00
c2a1668d55 Merge remote-tracking branch 'origin/master' 2016-10-12 17:54:39 +02:00
7102eddc0b add color handling for LED 2016-10-12 17:54:25 +02:00
b34884fe00 updated readme 2016-10-12 08:13:15 -07:00
e768a4dc97 updated links 2016-10-12 08:11:05 -07:00
8b1b1bb869 0.5.6 2016-10-12 04:50:08 -07:00
57deb1749f Bump pxt-core to 0.4.54 2016-10-12 04:50:06 -07:00
3274964a11 0.4.46 2016-10-12 04:49:42 -07:00
f5e8b35df4 Bump pxt-core to 0.4.54 2016-10-12 04:49:40 -07:00
fb82b94f69 0.5.5 2016-10-12 04:03:19 -07:00
d321170da9 Bump pxt-core to 0.4.53 2016-10-12 04:03:17 -07:00
996073728c 0.4.45 2016-10-12 04:02:55 -07:00
1e964ba1ea Bump pxt-core to 0.4.53 2016-10-12 04:02:53 -07:00
dff4f3adb3 basic motor block support 2016-10-11 22:58:53 -07:00
5d8a1b69f6 0.5.4 2016-10-11 19:42:10 -07:00
0b0c2c9466 merged latest pxt 2016-10-11 19:41:59 -07:00
895a099ebf 0.4.44 2016-10-11 19:36:36 -07:00
f7ed06108d Inputorg (#275)
* use typescript from workspace

* fixed tracking in localhost

* updated ordering of input/radio
2016-10-11 19:36:00 -07:00
0ffccdca85 Bump pxt-core to 0.4.52 2016-10-11 17:51:09 -07:00
9f5ebdfb78 Adding advanced attribute to blocks and categories (#273) 2016-10-11 13:48:25 -07:00
9319f10430 0.5.3 2016-10-11 11:43:38 -07:00
c4787e1028 support for rgb led in simulator 2016-10-11 11:41:51 -07:00
cb280af783 fix json in libs/hello 2016-10-11 10:13:30 -07:00
6e64e80c05 Revert "re-enabling sharing after bug has been fixed"
This reverts commit dde16fec14.
2016-10-11 09:37:53 -07:00
4201cb3070 0.5.2 2016-10-11 09:34:26 -07:00
dde16fec14 re-enabling sharing after bug has been fixed 2016-10-11 09:29:44 -07:00
ec7bade8f4 missed file in previous move 2016-10-11 09:21:24 -07:00
d738d8bbf5 0.5.1 2016-10-11 09:14:47 -07:00
a8b1e0bc04 bumping version number 2016-10-11 09:14:32 -07:00
114b7958bc 0.4.32 2016-10-11 09:13:05 -07:00
f45ae5950c 0.4.31 2016-10-11 09:09:25 -07:00
4cdfaf06c0 0.4.30 2016-10-11 09:08:41 -07:00
d48404eb37 integrated pxt-microbit 2016-10-11 09:08:31 -07:00
f4ac599ec2 Bump pxt-core to 0.4.51 2016-10-11 09:05:10 -07:00
a783cdda92 0.4.29 2016-10-11 13:33:35 +02:00
5900c8c9f5 update dependency 2016-10-11 13:32:42 +02:00
e1e8eab93f 0.4.43 2016-10-10 22:10:45 -07:00
dface9083f Bump pxt-core to 0.4.51 2016-10-10 22:10:43 -07:00
31d4afc897 0.4.42 2016-10-10 17:45:43 -07:00
8427e89eb6 updating to pxt 0.4.50 2016-10-10 16:31:47 -07:00
277d5a721c rename "microbit" package to "core" #414 (#270)
* rename "microbit" package to "core" #414

* shouldn't edit the package id.

* updating package.json

* updated the wrong version

* missed updating pxt.json of tests
2016-10-10 16:21:50 -07:00
3911c6522d integrate pxt-microbit changes 2016-10-10 14:43:33 -07:00
00cdb6f9f5 0.4.28 2016-10-10 13:35:54 -07:00
df14445320 updated travis file 2016-10-10 13:34:24 -07:00
553b692a9a 0.4.27 2016-10-10 13:19:17 -07:00
7f2fd0dd09 positioning systemled 2016-10-10 13:16:39 -07:00
ae6917c7b3 0.4.26 2016-10-10 13:03:20 -07:00
5c1d9a342b updated to core v0.5.4 2016-10-10 13:03:08 -07:00
d41724d239 0.4.25 2016-10-10 12:58:42 -07:00
d6a006d18f Bump pxt-core to 0.4.48 2016-10-10 11:25:24 -07:00
cace68acf4 updated hello sample 2016-10-10 11:20:25 -07:00
80131f2928 updated tilt tempo video 2016-10-10 11:04:00 -07:00
51bd8d57aa updated raspbian docs 2016-10-09 21:50:13 -07:00
68ef7c2fc2 fix initialization of Accelerometer (delayed in uBit.init()), enable DAL debugging 2016-10-08 15:15:01 +02:00
4c502f0825 bump pxt-calliope-core dependency 2016-10-08 12:23:29 +02:00
acd974b964 0.4.41 2016-10-07 18:20:56 -07:00
04e0529610 disabling embed 2016-10-07 18:20:42 -07:00
ee3f2e6470 0.4.40 2016-10-07 14:46:24 -07:00
29a4f3cf69 Bump pxt-core to 0.4.48 2016-10-07 14:46:22 -07:00
a2f1cef9ae Merge branch 'master' of github.com:Microsoft/pxt-calliope 2016-10-07 11:39:31 -07:00
e857a94e04 0.4.24 2016-10-07 18:48:34 +02:00
5649495a28 0.4.39 2016-10-07 09:22:29 -07:00
a8a9d7dcf0 Bump pxt-core to 0.4.47 2016-10-07 09:22:27 -07:00
09d7ebaf78 storing target id, version if available 2016-10-07 09:19:14 -07:00
5c6b4c454b 0.4.38 2016-10-07 02:53:34 -07:00
7e1408fc12 Bump pxt-core to 0.4.46 2016-10-07 02:53:32 -07:00
09dc67717c added nickname / github search flag 2016-10-07 02:53:18 -07:00
20dcd5ce34 0.4.37 2016-10-05 17:17:12 -07:00
e092961b5b Bump pxt-core to 0.4.45 2016-10-05 17:17:11 -07:00
28044af979 merge 2016-10-05 17:16:58 -07:00
a9ba0a8f90 adding sharing flags 2016-10-05 17:14:49 -07:00
871694f99f 0.4.36 2016-10-05 15:17:45 -07:00
8f6c81cd53 Bump pxt-core to 0.4.44 2016-10-05 15:17:44 -07:00
c819b815c4 adding sharing flag to pxtarget.json 2016-10-05 15:17:16 -07:00
a714970344 0.4.35 2016-10-04 08:42:57 -07:00
77df714a08 Bump pxt-core to 0.4.42 2016-10-04 08:42:57 -07:00
693a6ba8a9 Remove 3 converter tests with overflowing numbers 2016-10-04 08:20:30 -07:00
5a8122bc8a 0.4.34 2016-10-03 22:35:53 -07:00
c382fc5050 Bump pxt-core to 0.4.41 2016-10-03 22:35:51 -07:00
d69a82d167 updated telegraph project 2016-10-03 22:32:27 -07:00
a30ca46fef merging changes 2016-10-03 22:23:01 -07:00
a56226c08d updated hack-your-headphone lesson 2016-10-03 22:21:36 -07:00
87d34ba030 restructed banana lesson 2016-10-03 19:07:54 -07:00
091917b765 removed linking between projects 2016-10-03 18:55:09 -07:00
42a93a1682 updated accent color 2016-10-03 18:54:07 -07:00
aea09c1830 Minor fixes to guitar demo 2016-10-03 16:37:46 -07:00
5e9eec61c5 Reject promise when deploy to board fails (#267)
* Reject promise when deploy to board fails

* Change var to let
2016-10-03 15:26:41 -07:00
a34f765681 adding guitar to project list 2016-10-03 15:18:20 -07:00
2ae78fe6b8 Updated guitar lessons (#268)
* initial notes

* updated code samples

* splitting the page and preparing layout

* missing gamepad api

* added basic guitar activty md files

added initial draft of guitar lesson - in progress

* word smithing and adding detail for concepts listed

* word smithing and adding detail for concepts listed

* typo in file name

* missing macro

* replaced guitar.png with image from Julia Carlson

* adding a few pictures

* adding cards macros

* few tweaks

* image for accellerometer lesson xyz axis

* fixed the numbering buttons page
-fixed the numbering to restart for each section and asdded spaces after so they don't wrap

* adding a few video links

* pin-press - added circuit info

* more vids

* fixing latest commit

* edits to light sensor and pin-press

* updated descriptions, linking lesson

* pin-press and display-buttons updates
-added dode samples to pin press

* updated making video

* light-sensor updated numbering

* Clean up
Clean up of headings to template style, other fixes

* putting display in template
use h2 with "Step 1:" and image before text

* removed numbered lists for display & light
these topics are code complete

* more consistent formating
Acceleromenter, buttons, light sensosr

* Acceleration Lesson, added art
Lesson steps for Acceleration, art for degree F to C for Map anology+clean up of light sensor topic

* Pin Press code complete
some other basic fomats and edits

* Removed dashes in lesson names
renamed and fixed references to files with "-" in names

* rest of fles w/ dash in name changes

* fixed links to guitar activities

* updated acceleraomter section

* transparency 4 art, image text
added transarency and renamed art, added descriptive text for video and still images

* renamed art

* fixing the merge

* fixing hint

* moved step 2 outside ~hint block

* fixing snippets

* remove guitar from project list

* Duration/Materials consistent  format
moved out of ~avatar block
2016-10-03 14:59:58 -07:00
e983c76e2f Remove unneeded tests 2016-10-03 11:15:49 -07:00
ced4565d5c 0.4.23 2016-10-01 15:52:41 -07:00
2475058b94 0.4.22 2016-10-01 15:45:43 -07:00
c6ee0db81c Bump pxt-core to 0.4.39 2016-10-01 15:45:41 -07:00
1b96e6332a 0.4.21 2016-10-01 21:02:36 +02:00
1ceec1d3b4 0.4.20 2016-10-01 20:59:44 +02:00
2e9ddb48df 0.4.19 2016-10-01 20:58:45 +02:00
33207f33e5 0.4.33 2016-09-30 22:08:18 -07:00
a487e102ef Bump pxt-core to 0.4.39 2016-09-30 22:08:16 -07:00
a6ffa99ceb 0.4.32 2016-09-30 21:51:56 -07:00
d2aa02c259 Bump pxt-core to 0.4.37 2016-09-30 21:51:54 -07:00
563d76b90a 0.4.31 2016-09-30 10:56:30 -07:00
b433585403 disable persistence of cookies 2016-09-30 10:56:11 -07:00
576f37171a 0.4.30 2016-09-30 08:29:54 -07:00
0bd92a433d Bump pxt-core to 0.4.36 2016-09-30 08:29:52 -07:00
2d5f3421ba updated docs page tracking 2016-09-30 08:29:44 -07:00
7956c6e6a1 disable persistence when initializig mix panel 2016-09-30 08:14:13 -07:00
1f7a56a451 0.4.29 2016-09-29 22:46:54 -07:00
0ea4583b20 fix typo in tracking 2016-09-29 22:45:55 -07:00
4bccb435f7 0.4.28 2016-09-29 22:35:06 -07:00
749c2111d2 disaable user-voice, disable cookies in mixpanel 2016-09-29 22:31:10 -07:00
96991447f8 0.4.27 2016-09-29 22:15:19 -07:00
22f36a623b Bump pxt-core to 0.4.35 2016-09-29 22:15:17 -07:00
8a47793f48 reorg lesson 2016-09-29 22:15:04 -07:00
2296220ad7 updated logos 2016-09-29 16:23:37 -07:00
22864bd26a pointing to cloud compile service 2016-09-29 16:13:33 -07:00
574a9e01d5 updating pinmap 2016-09-29 15:25:57 -07:00
00278036a4 fixing pin mapping 2016-09-29 15:20:45 -07:00
5cfedf7343 0.4.26 2016-09-29 08:32:27 -07:00
13383e6232 adding sketeches 2016-09-29 08:32:15 -07:00
165cd0c67e Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-29 08:16:14 -07:00
9c8886116e fix for microsoft/pxt#396 2016-09-29 08:15:58 -07:00
fc495b928e Implement getPinAddress in simulator 2016-09-29 10:47:50 +01:00
17644d4947 0.4.25 2016-09-28 22:36:26 -07:00
068ea80a45 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-28 22:36:04 -07:00
7a86bbd6b9 Timingate (#265)
* draft lesson

* basic timing gates lesson
2016-09-28 22:35:53 -07:00
78fffe0e01 typos 2016-09-28 19:24:43 -07:00
7bf1a29c83 0.4.24 2016-09-28 18:08:18 -07:00
446ef4d7b7 Bump pxt-core to 0.4.33 2016-09-28 18:08:14 -07:00
ca3e3a43a5 0.4.23 2016-09-28 17:05:17 -07:00
2225be7af1 added org info 2016-09-28 15:25:58 -07:00
1ce863df96 0.4.22 2016-09-28 11:55:00 -07:00
68ae9864a9 Bump pxt-core to 0.4.32 2016-09-28 11:54:57 -07:00
8cd670b22a 0.4.21 2016-09-28 00:29:43 -07:00
a36038a048 Bump pxt-core to 0.4.30 2016-09-28 00:29:39 -07:00
9d4b31fe4d updated share docs 2016-09-28 00:29:27 -07:00
3ea6d1e6bb 0.4.20 2016-09-27 18:11:07 -07:00
1698c4a012 Bump pxt-core to 0.4.27 2016-09-27 18:11:06 -07:00
4b583e221b limited support for RGB led 2016-09-27 13:35:48 -07:00
c88645d0cd support for AB / Shake buttons 2016-09-27 11:00:21 -07:00
14e8eabd25 updated simulator ratio, domain names 2016-09-27 09:35:52 -07:00
5fab789763 merging microbit 2016-09-26 22:00:04 -07:00
2c39e249f9 New guitar project (#264) 2016-09-26 21:55:39 -07:00
c486a9db94 0.4.19 2016-09-26 16:31:02 -07:00
816438fa79 Bump pxt-core to 0.4.26 2016-09-26 16:30:58 -07:00
33eca3c507 tweaked colors 2016-09-26 15:10:37 -07:00
9ccfcf19d9 initial round of visual updates 2016-09-26 15:05:06 -07:00
5edd06c9b9 migrating instruction generation logic to pxt 2016-09-26 13:26:43 -07:00
a114dc32e7 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-26 10:00:13 -07:00
019bc34d90 Fixing hover text /help window for blocks are not correct 2016-09-26 09:59:52 -07:00
0676d780ab Fixing beat fraction typo (#263) 2016-09-23 22:27:57 -07:00
96e23d99b2 Merge pull request #261 from Microsoft/note_fix
Add annotation to Note.C in music enum
2016-09-23 12:56:41 -07:00
15b1f95394 Add annotation to Note.C in music enum 2016-09-22 14:36:37 -07:00
552b0d8165 0.4.18 2016-09-22 03:56:03 -07:00
faed492a87 Embed docs (#259)
* Generic instructions for embedding

* Wordpress instructions, update Markdown instructions

* Blogger instructions

* Squarespace instructions

* Google sites info

* Sway restrictions

* Correct order
2016-09-22 03:50:59 -07:00
0ce1738653 Remove comment re Safari in private mode 2016-09-22 09:27:46 +01:00
f5cabe6e94 0.4.17 2016-09-21 22:30:10 -07:00
f2e7a640f1 Bump pxt-core to 0.4.25 2016-09-21 22:30:08 -07:00
7fb057af66 0.4.16 2016-09-21 22:14:40 -07:00
c0b9329401 Bump pxt-core to 0.4.24 2016-09-21 22:14:33 -07:00
c04ddbb459 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-09-21 16:34:06 -07:00
4aac4ef92d Fixing hero lesson 2016-09-21 16:31:03 -07:00
979b2b892a avoid name collision (embed.md => share.md) 2016-09-21 15:01:43 -07:00
4c3f9910f7 0.4.15 2016-09-21 10:55:54 -07:00
9aef584966 Bump pxt-core to 0.4.21 2016-09-21 10:55:52 -07:00
e62d15ba85 Embed docs (#257)
* embed docs

* adding embed docs
2016-09-21 10:15:59 -07:00
adf97d9b5c Add information about Safari being unsupported in private browsing mode 2016-09-21 11:23:43 +01:00
2bb6c6ae27 0.4.14 2016-09-20 22:56:14 -07:00
0919eff0c5 Bump pxt-core to 0.4.18 2016-09-20 22:56:12 -07:00
e31279938b 0.4.13 2016-09-20 22:13:15 -07:00
2655843b74 Bump pxt-core to 0.4.17 2016-09-20 22:13:08 -07:00
527d323ea7 New electron client (#256) 2016-09-20 22:02:18 -07:00
5d40a48477 Merge pull request #255 from Microsoft/browser-versions
More detailed information about which browser versions are supported
2016-09-20 11:54:59 +01:00
850fb54f52 missing shims for devices namespace 2016-09-19 09:49:58 -07:00
6bb35c1a72 More detailed information about which browser versions are supported 2016-09-19 09:31:03 +01:00
6569231ba6 0.4.12 2016-09-16 00:05:53 -07:00
a3a1c8a480 Bump pxt-core to 0.4.15 2016-09-16 00:05:51 -07:00
c90dfaa6e7 added headphone part 2016-09-15 23:50:52 -07:00
02cd0e1da3 remove "receivednumberat" from blocks 2016-09-15 23:49:50 -07:00
0f9dde0c4e convert event source/value into TD_ID shims 2016-09-15 23:49:14 -07:00
1e0cd48316 updated docs 2016-09-15 11:04:45 -07:00
d959282c68 0.4.11 2016-09-15 10:50:25 -07:00
d513ad7713 Bump pxt-core to 0.4.13 2016-09-15 10:50:23 -07:00
b7da28285e adding stubs for bluetooth functions 2016-09-15 09:40:58 -07:00
dbaf406703 splitted usb transfer instructions 2016-09-15 08:35:01 -07:00
479 changed files with 12527 additions and 3528 deletions

7
.gitignore vendored
View File

@ -16,6 +16,7 @@ clients/win10/*.opendb
clients/**/bin/**
clients/**/obj/**
clients/electron/projects
hexcache
*.user
*.sw?
@ -24,3 +25,9 @@ clients/electron/projects
*.db
*.suo
*.log
.DS_Store
.idea
*.iml
.vscode/.BROWSE.VC.DB-shm
.vscode/.BROWSE.VC.DB-wal

View File

@ -3,17 +3,12 @@ node_js:
- "5.7.0"
script:
- "node node_modules/pxt-core/built/pxt.js travis"
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js run)"
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js run)"
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js test)"
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js test)"
- "node node_modules/pxt-core/built/pxt.js testdir tests"
- "node node_modules/pxt-core/built/pxt.js uploaddoc"
- "(cd libs/hello; node ../../node_modules/pxt-core/built/pxt.js testconv https://az851932.vo.msecnd.net/files/td-converter-tests-v0.json)"
sudo: false
notifications:
email:
- touchdevelop-build@microsoft.com
- kindscript@microsoft.com
cache:
directories:
- node_modules

View File

@ -16,5 +16,6 @@
"**/pxt_modules/**": true
},
"tslint.enable": true,
"tslint.rulesDirectory": "node_modules/tslint-microsoft-contrib"
"tslint.rulesDirectory": "node_modules/tslint-microsoft-contrib",
"typescript.tsdk": "./node_modules/typescript/lib"
}

View File

@ -1,11 +1,11 @@
# micro:bit target for PXT
# Calliope target for PXT
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using
This target allow to program a [Calliope](http://calliope.cc/) using
PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt)).
* [Try it live](https://codethemicrobit.com)
[![Build Status](https://travis-ci.org/Microsoft/pxt-calliope.svg?branch=master)](https://travis-ci.org/Microsoft/pxt-calliope)
[![Build Status](https://travis-ci.org/Microsoft/pxt-microbit.svg?branch=master)](https://travis-ci.org/Microsoft/pxt-microbit)
![](http://calliope.cc/content/1-ueber-mini/mini_board.png)
## Local server
@ -18,8 +18,8 @@ The following commands are a 1-time setup after synching the repo on your machin
* if not yet installed, install [Node.js 4.4.5 or higher](https://nodejs.org/en/download/)
* [clone this repo](https://help.github.com/articles/cloning-a-repository/) to your computer and go in the project folder
```
git clone https://github.com/microsoft/pxt-microbit
cd pxt-microbit
git clone https://github.com/microsoft/pxt-calliope
cd pxt-calliope
```
* install the PXT command line (add ``sudo`` for Mac/Linux shells).
```
@ -32,14 +32,15 @@ npm install
### Running
Run this command to open a local web server (add ``sudo`` for Mac/Linux shells)
Run this command to open a local web server (add ``sudo`` for Mac/Linux shells).
```
pxt serve
```
If the local server opens in the wrong browser, make sure to copy the URL containing the local token.
Otherwise, the editor will not be able to load the projects.
If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt`` flag (add ``sudo`` for Mac/Linux shells):
If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt`` flag (add ``sudo`` for Mac/Linux shells). On Windows, you must be running
from the ``Run Yotta`` command prompt.
```
pxt serve -yt
```
@ -53,11 +54,6 @@ pxt update
More instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
### Building
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
* open the ``win10/app.sln`` solution and launch the ``codethemicrobit`` project.
## Testing
The build automatically runs the following:
@ -66,7 +62,6 @@ The build automatically runs the following:
* `pxt run` in `libs/lang-test*` - this will run the test in command line runner;
there is a number of asserts in both of these
* `pxt testdir` in `tests` - this makes sure all the files compile and generates .hex files
* run the TD->TS converter on a number of test scripts from `microbit.co.uk` and make sure the results compile
To test something on the device:

View File

@ -61,7 +61,7 @@ function findNewDevices() {
function main() {
// Register new clients in the [ports] global variable.
chrome.runtime.onConnectExternal.addListener(function (port) {
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit)$/.test(port.name)) {
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit|pxt.microbit.org)$/.test(port.name)) {
ports.push(port);
port.onDisconnect.addListener(function () {
ports = ports.filter(function (x) { return x != port });

View File

@ -11,8 +11,8 @@
"author": "Microsoft Corporation",
"short_name": "code the micro:bit",
"description": "Extension for https://codethemicrobit.com.",
"homepage_url": "https://codethemicrobit.com",
"description": "Extension for https://pxt.microbit.org.",
"homepage_url": "https://pxt.microbit.org",
"offline_enabled": "true",
"icons": {
"48": "logo48.png",
@ -25,6 +25,6 @@
],
"externally_connectable": {
"matches": [ "*://localhost/*", "https://codethemicrobit.com/*", "https://*.codethemicrobit.com/*" ]
"matches": [ "*://localhost/*", "https://pxt.microbit.org/*", "https://*.microbit.org/*" ]
}
}

2
clients/electron/.gitignore vendored Normal file
View File

@ -0,0 +1,2 @@
node_modules
projects

View File

@ -0,0 +1,5 @@
# PXT micro:bit Electron app
A very basic wrapper around the web app. To install, copy the contents of this
directory to somewhere outside the main `pxt-microbit` repository. Then run `npm
install && npm start`.

View File

@ -0,0 +1,15 @@
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>code the micro:bit</title>
</head>
<body>
<webview id="webview" style="position:absolute; left:0; top:0; right:0; bottom:0"/>
<script>
const webview = document.getElementById("webview")
const url = `http://localhost:3232/${window.location.hash}`
webview.src = url
</script>
</body>
</html>

View File

@ -1,67 +1,39 @@
const electron = require('electron')
// Module to control application life.
const app = electron.app
// Module to create native browser window.
const BrowserWindow = electron.BrowserWindow
// pxt toolchain
const {app, BrowserWindow, Menu} = require('electron')
const pxt = require('pxt-core')
const path = require('path')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
let win
function createWindow() {
console.log('starting app...')
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800, height: 600,
webPreferences: {
nodeIntegration: false,
}
const cliPath = path.join(process.cwd(), "node_modules/pxt-microbit")
function startServerAndCreateWindow() {
pxt.mainCli(cliPath, ["serve", "-no-browser"])
createWindow()
}
function createWindow () {
win = new BrowserWindow({
width: 800,
height: 600,
title: "code the micro:bit"
})
ts.pxt.Util.debug = true;
pxt.mainCli("C:/gh/pxt-microbit/clients/electron/node_modules/pxt-microbit", ["serve", "-just"]);
// no menu
mainWindow.setMenu(null);
// and load the index.html of the app.
mainWindow.loadURL(`http://localhost:3232/#local_token=08ba9b8f-6ccb-4202-296d-28fac7a553d9`)
// Open the DevTools.
mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
Menu.setApplicationMenu(null)
win.loadURL(`file://${__dirname}/index.html#local_token=${pxt.globalConfig.localToken}`)
win.on('closed', () => {
win = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
app.on('ready', startServerAndCreateWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
app.on('window-all-closed', () => {
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
app.on('activate', () => {
if (win === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.

View File

@ -1,19 +1,14 @@
{
"name": "codethemicrobit",
"version": "0.1.0",
"description": "A Blocks / JavaScript editor for the micro:bit",
"main": "main.js",
"scripts": {
"start": "electron ."
},
"name" : "code-the-microbit",
"version" : "1.0.0",
"description": "Blocks / Javascript editor",
"author": "Microsoft",
"license": "MIT",
"devDependencies": {
"electron-prebuilt": "^1.2.0"
"main" : "main.js",
"scripts": {
"start": "node_modules/.bin/electron ."
},
"dependencies": {
"typescript": "1.8.7",
"pxt-core": "*",
"pxt-microbit": "*"
"devDependencies": {
"electron": "*",
"pxt-microbit": "*"
}
}
}

View File

@ -124,7 +124,7 @@
}
- (void)launchEditor:(id)sender {
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"https://codethemicrobit.com/"]];
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"https://pxt.microbit.org/"]];
}
@end

View File

@ -3,10 +3,10 @@
![](Microbit Uploader/Assets.xcassets/AppIcon.appiconset/icon_256x256.png)
This project is a clone of the [Windows
uploader](https://codethemicrobit.com/uploader), but for OS X. Once launched,
uploader](https://pxt.microbit.org/uploader), but for OS X. Once launched,
the app runs in your menu bar and will automatically deploy any HEX files to
your `micro:bit`. Like the Windows version, it is compatible with any browser
that can run [codethemicrobit.com](http://codethemicrobit.com).
that can run [pxt.microbit.org](http://pxt.microbit.org).
## Install the built version

View File

@ -1,48 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "m.pxt.io", "app\m.pxt.io.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.ActiveCfg = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Deploy.0 = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.ActiveCfg = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Build.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -1 +0,0 @@
MainPackage=C:\gh\pxt-microbit\win10\app\bin\Debug\m.pxt.io_0.1.4.0_AnyCPU_Debug.appx

View File

@ -1,85 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|AnyCPU">
<Configuration>Debug</Configuration>
<Platform>AnyCPU</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x86">
<Configuration>Debug</Configuration>
<Platform>x86</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|AnyCPU">
<Configuration>Release</Configuration>
<Platform>AnyCPU</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x86">
<Configuration>Release</Configuration>
<Platform>x86</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>39122940-ab16-4cd4-a0ce-79a3eb863ecf</ProjectGuid>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup Condition="'$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0'">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\$(WMSJSProjectDirectory)\Microsoft.VisualStudio.$(WMSJSProject).Default.props" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\$(WMSJSProjectDirectory)\Microsoft.VisualStudio.$(WMSJSProject).props" />
<PropertyGroup>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion>10.0.10586.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.10240.0</TargetPlatformMinVersion>
<MinimumVisualStudioVersion>$(VersionNumberMajor).$(VersionNumberMinor)</MinimumVisualStudioVersion>
<DefaultLanguage>en-US</DefaultLanguage>
<PackageCertificateKeyFile>pxtwinapp_TemporaryKey.pfx</PackageCertificateKeyFile>
<AppxAutoIncrementPackageRevision>True</AppxAutoIncrementPackageRevision>
<AppxBundle>Always</AppxBundle>
<AppxBundlePlatforms>neutral</AppxBundlePlatforms>
</PropertyGroup>
<ItemGroup>
<AppxManifest Include="package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
<Content Include="msapp-error.js" />
<Content Include="msapp-error.css" />
<Content Include="msapp-error.html" />
<Content Include="images\LockScreenLogo.scale-200.png" />
<Content Include="images\SplashScreen.scale-200.png" />
<Content Include="images\Square150x150Logo.scale-200.png" />
<Content Include="images\Square44x44Logo.scale-200.png" />
<Content Include="images\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="images\StoreLogo.png" />
<Content Include="images\Wide310x150Logo.scale-200.png" />
<None Include="pxtwinapp_TemporaryKey.pfx" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\$(WMSJSProjectDirectory)\Microsoft.VisualStudio.$(WMSJSProject).targets" />
<!-- To modify your build process, add your task inside one of the targets below then uncomment
that target and the DisableFastUpToDateCheck PropertyGroup.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
<PropertyGroup>
<DisableFastUpToDateCheck>true</DisableFastUpToDateCheck>
</PropertyGroup>
-->
</Project>

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@ -1,48 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "codethemicrobitapp", "codethemicrobitapp.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.ActiveCfg = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Deploy.0 = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.ActiveCfg = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Build.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
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HideSolutionNode = FALSE
EndGlobalSection
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@ -1,17 +0,0 @@
body {
margin: 10px;
}
.tip {
font-size: 90%;
padding-left: 20px;
}
.paramName {
font-size: 100%;
color: black;
}
.paramValue {
color: black;
}

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@ -1,26 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<title>Navigation Error</title>
<link href="msapp-error.css" rel="stylesheet" type="text/css"/>
<script src="msapp-error.js" type="text/javascript"></script>
</head>
<body>
<h1>Navigation Error</h1>
<div id="failureUrl" class="param">
<span>-</span><span class="paramName">failureUrl</span><span>=</span>
<span id="failureUrlValue" class="paramValue"></span>
<span class="tip">(indicates the url where the error occurred)</span><br/>
</div><br/>
<div id="httpStatus" class="param">
<span>-</span><span class="paramName">httpStatus</span><span>=</span>
<span id="httpStatusValue" class="paramValue"></span>
<span class="tip">(available when the error has an http status code)</span><br/>
</div><br/>
<div id="failureName">
<span>-</span><span class="paramName">failureName</span><span>=</span>
<span id="failureNameValue" class="paramValue"></span>
<span class="tip">(available only when the error does not have a http status code)</span><br/>
</div>
</body>
</html>

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@ -1,22 +0,0 @@
(function () {
var validParameterNames = [ "httpStatus", "failureName", "failureUrl" ];
function parseQueryParameters() {
var query = location.search.slice(1);
return query.split("&").reduce(function (queryParameters, rawPair) {
var pair = rawPair.split("=").map(decodeURIComponent);
queryParameters[pair[0]] = pair[1];
return queryParameters;
}, {});
}
function initialize() {
var queryParameters = parseQueryParameters();
validParameterNames.forEach(function (parameterName) {
var parameterValue = queryParameters[parameterName] || "N/A";
document.getElementById(parameterName + "Value").textContent = parameterValue;
});
}
document.addEventListener("DOMContentLoaded", initialize);
}());

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@ -1,50 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp">
<Identity Name="39122940-ab16-4cd4-a0ce-79a3eb863ecf" Version="0.1.5.0" Publisher="CN=jhalleux" />
<mp:PhoneIdentity PhoneProductId="39122940-ab16-4cd4-a0ce-79a3eb863ecf" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
<Properties>
<DisplayName>codethemicrobit</DisplayName>
<PublisherDisplayName>Microsoft</PublisherDisplayName>
<Logo>images\storelogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate" />
</Resources>
<Applications>
<Application Id="App" StartPage="https://codethemicrobit.com">
<uap:ApplicationContentUriRules>
<uap:Rule Match="https://m.pxt.io/" Type="include" WindowsRuntimeAccess="all" />
<uap:Rule Match="https://codemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
<uap:Rule Match="https://codethemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
</uap:ApplicationContentUriRules>
<uap:VisualElements DisplayName="code the micro:bit" Description="A code editor for the BBC micro:bit with Blocks or Javascript." BackgroundColor="white" Square150x150Logo="images\Square150x150Logo.png" Square44x44Logo="images\Square44x44Logo.png">
<uap:DefaultTile Wide310x150Logo="images\Wide310x150Logo.png" ShortName="code the micro:bit">
</uap:DefaultTile>
<uap:SplashScreen Image="images\splashscreen.png" />
</uap:VisualElements>
<Extensions>
<uap:Extension Category="windows.fileTypeAssociation">
<uap:FileTypeAssociation Name="microbithex">
<uap:DisplayName>BBC micro:bit binary file</uap:DisplayName>
<uap:SupportedFileTypes>
<uap:FileType ContentType="application/x-microbit-hex">.hex</uap:FileType>
</uap:SupportedFileTypes>
</uap:FileTypeAssociation>
</uap:Extension>
</Extensions>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
<uap:Capability Name="removableStorage" />
<DeviceCapability Name="bluetooth" />
<DeviceCapability Name="serialcommunication">
<Device Id="any">
<Function Type="name:serialPort" />
</Device>
</DeviceCapability>
</Capabilities>
</Package>

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@ -32,7 +32,7 @@ namespace Microsoft.MicroBit
private void openEditor()
{
// lanch editor
try { Process.Start("https://codethemicrobit.com#uploader"); } catch (Exception) { }
try { Process.Start("https://pxt.microbit.org#uploader"); } catch (Exception) { }
}
private void initializeFileWatch()
@ -236,7 +236,7 @@ namespace Microsoft.MicroBit
{
try
{
Process.Start("https://codethemicrobit.com/uploader");
Process.Start("https://pxt.microbit.org/uploader");
}
catch (IOException) { }
}

View File

@ -13,17 +13,20 @@ export function deployCoreAsync(res: ts.pxtc.CompileResult) {
return getBitDrivesAsync()
.then(drives => {
if (drives.length == 0) {
console.log("cannot find any drives to deploy to")
} else {
console.log(`copy ${ts.pxtc.BINARY_HEX} to ` + drives.join(", "))
console.log("cannot find any drives to deploy to");
return Promise.resolve(0);
}
return Promise.map(drives, d =>
writeFileAsync(d + ts.pxtc.BINARY_HEX, res.outfiles[ts.pxtc.BINARY_HEX])
.then(() => {
console.log("wrote hex file to " + d)
}))
})
.then(() => { })
console.log(`copy ${ts.pxtc.BINARY_HEX} to ` + drives.join(", "));
let writeHexFile = (filename: string) => {
return writeFileAsync(filename + ts.pxtc.BINARY_HEX, res.outfiles[ts.pxtc.BINARY_HEX])
.then(() => console.log("wrote hex file to " + filename));
};
return Promise.map(drives, d => writeHexFile(d))
.then(() => drives.length);
});
}
function getBitDrivesAsync(): Promise<string[]> {

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@ -1,13 +0,0 @@
<script type="text/javascript">
var appInsights=window.appInsights||function(config){
function r(config){t[config]=function(){var i=arguments;t.queue.push(function(){t[config].apply(t,i)})}}var t={config:config},u=document,e=window,o="script",s=u.createElement(o),i,f;for(s.src=config.url||"//az416426.vo.msecnd.net/scripts/a/ai.0.js",u.getElementsByTagName(o)[0].parentNode.appendChild(s),t.cookie=u.cookie,t.queue=[],i=["Event","Exception","Metric","PageView","Trace"];i.length;)r("track"+i.pop());return r("setAuthenticatedUserContext"),r("clearAuthenticatedUserContext"),config.disableExceptionTracking||(i="onerror",r("_"+i),f=e[i],e[i]=function(config,r,u,e,o){var s=f&&f(config,r,u,e,o);return s!==!0&&t["_"+i](config,r,u,e,o),s}),t
}({
instrumentationKey:"e9ae05ca-350b-427a-9775-3ba3f6efabce"
});window.appInsights=appInsights;
</script>
<script type="text/javascript">
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mixpanel.init("762fef19c053a0ea4cec43d2fecae76e");
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View File

@ -1,13 +0,0 @@
<script type="text/javascript">
var appInsights=window.appInsights||function(config){
function r(config){t[config]=function(){var i=arguments;t.queue.push(function(){t[config].apply(t,i)})}}var t={config:config},u=document,e=window,o="script",s=u.createElement(o),i,f;for(s.src=config.url||"//az416426.vo.msecnd.net/scripts/a/ai.0.js",u.getElementsByTagName(o)[0].parentNode.appendChild(s),t.cookie=u.cookie,t.queue=[],i=["Event","Exception","Metric","PageView","Trace"];i.length;)r("track"+i.pop());return r("setAuthenticatedUserContext"),r("clearAuthenticatedUserContext"),config.disableExceptionTracking||(i="onerror",r("_"+i),f=e[i],e[i]=function(config,r,u,e,o){var s=f&&f(config,r,u,e,o);return s!==!0&&t["_"+i](config,r,u,e,o),s}),t
}({
instrumentationKey:"e9ae05ca-350b-427a-9775-3ba3f6efabce"
});window.appInsights=appInsights;
</script>
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for(g=0;g<i.length;g++)f(c,i[g]);b._i.push([a,e,d])};b.__SV=1.2;a=e.createElement("script");a.type="text/javascript";a.async=!0;a.src="undefined"!==typeof MIXPANEL_CUSTOM_LIB_URL?MIXPANEL_CUSTOM_LIB_URL:"file:"===e.location.protocol&&"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js".match(/^\/\//)?"https://cdn.mxpnl.com/libs/mixpanel-2-latest.min.js":"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js";f=e.getElementsByTagName("script")[0];f.parentNode.insertBefore(a,f)}})(document,window.mixpanel||[]);
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View File

@ -79,7 +79,7 @@ When code is compiled to ARM machine code, the calls to JavaScript micro:bit fun
## [Command Line Tools](/cli)
Looking to use codethemicrobit.com in your favorite editor? Install the [command line tools](/cli) and get rolling!
Looking to use pxt.microbit.org in your favorite editor? Install the [command line tools](/cli) and get rolling!
## [Packages](/packages)

3
docs/beta-ref.json Normal file
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@ -0,0 +1,3 @@
{
"appref": "v"
}

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@ -1,6 +1,6 @@
# Unsupported configuration
[codethemicrobit.com](https://codethemicrobit.com) doesn't currently support
[pxt.microbit.org](https://pxt.microbit.org) doesn't currently support
your browser or operating system. The following configurations are supported:
## Windows
@ -99,3 +99,6 @@ latest version of OS X then you'll be using the latest version of Safari.
* Click 'About Safari'
![](/static/configurations/safari-version.png)
IT administrators should check which browser versions are supported
[here](/browsers/technical).

View File

@ -1,6 +1,16 @@
# Unsupported configuration
# Recommended browser for Linux
As you are using Linux, it is recommended that you use Mozilla Firefox or Google
Chrome.
As you are using Linux, it is recommended that you use [Mozilla
Firefox][firefox] or [Google Chrome][chrome].
Please see [here](/browsers) for more information.
Please see [here][technical] for technical information on which browsers are
supported, or [here][versions] to check which version you are using.
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
[firefox]: https://www.mozilla.org/en-US/firefox/new/
[chrome]: https://www.google.com/chrome/
[opera]: https://www.opera.com
[safari]: http://www.apple.com/safari/
[technical]: /browsers/technical
[versions]: /browsers

View File

@ -1,6 +1,16 @@
# Unsupported configuration
# Recommended browser for Mac
As you are using OS X, it is recommended that you use Safari. Alternatively,
Google Chrome and Mozilla Firefox are also supported.
As you are using a Mac, it is recommended that you use [Safari][]. Alternatively,
[Google Chrome][chrome] and [Mozilla Firefox][firefox] are also supported.
Please see [here](/browsers) for more information.
Please see [here][technical] for technical information on which browsers are
supported, or [here][versions] to check which version you are using.
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
[firefox]: https://www.mozilla.org/en-US/firefox/new/
[chrome]: https://www.google.com/chrome/
[opera]: https://www.opera.com
[safari]: http://www.apple.com/safari/
[technical]: /browsers/technical
[versions]: /browsers

View File

@ -0,0 +1,36 @@
# Technical information about browser support
[pxt.microbit.org][] requires that you use a recent version of a modern
browser, such as Microsoft Edge, Google Chrome, Mozilla Firefox, Safari, Opera,
or IE11. This is because the editor uses modern web technologies such as [web
workers][] to enable compiling [TypeScript][] in the browser, or the using the
same [Monaco][] editor that powers [Visual Studio Code][].
[pxt.microbit.org]: https://pxt.microbit.org
[web workers]: http://www.w3.org/TR/workers/
[typescript]: http://www.typescriptlang.org
[monaco]: https://microsoft.github.io/monaco-editor/
[visual studio code]: http://code.visualstudio.com
Most modern browsers automatically update themselves, but in some environments
such as schools these automatic updates are disabled for security. **We
strongly recommend that you use the most recent version of any of these
browsers**, but if you can't then you must use at least:
| Browser | Minimum version | Release date | Windows | Mac |
| ----------------- | --------------- | -------------- | ----------- | ---------- |
| Edge | 12 | March 2015 | Windows 10+ | N/A |
| Internet Explorer | 11 | October 2013 | Windows 7+ | N/A |
| Mozilla Firefox | 31 ESR | July 2014 | Windows XP+ | OS X 10.6+ |
| Google Chrome | 38 | October 2014 | Windows XP+ | OS X 10.6+ |
| Safari | 9 | September 2015 | N/A | OS X 10.9+ |
| Opera | 21 | May 2014 | Windows 7+ | OS X 10.9+ |
Please see our information for which browsers are recommended for [Windows][],
[Mac][], [Linux][], or [Raspberry Pi][].
[Windows]: /browsers/windows
[Mac]: /browsers/mac
[Linux]: /browsers/linux
[Raspberry Pi]: /raspberry-pi

View File

@ -1,8 +1,18 @@
# Unsupported configuration
# Recommended browser for Windows
As you are using Windows, it is recommended that you use Microsoft Edge. If you
are running a version of Windows prior to Windows 10, you can use Internet
Explorer 11. Alternatively, Google Chrome and Mozilla Firefox are also
supported.
We recommend [Microsoft Edge][edge] if you are running Windows 10, but users on
Windows 7 or higher can use [Internet Explorer 11][ie] or recent versions of
[Mozilla Firefox][firefox], [Google Chrome][chrome], or [Opera][opera].
Please see [here](/browsers) for more information.
Please see [here][technical] for technical information on which browsers are
supported, or [here][versions] to check which version you are using.
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
[firefox]: https://www.mozilla.org/en-US/firefox/new/
[chrome]: https://www.google.com/chrome/
[opera]: https://www.opera.com
[safari]: http://www.apple.com/safari/
[technical]: /browsers/technical
[versions]: /browsers

View File

@ -6,7 +6,7 @@ basic.forever(() => {
})
```
It is possible to use the codethemicrobit tools from a command line interface (CLI). The PXT CLI allows to
It is possible to use the tools from a command line interface (CLI). The PXT CLI allows to
* edit, compile or deploy JavaScript programs
* can easily be integrated in most IDEs. It comes with built-in support for [Visual Studio Code](/code)!
* run a local web server for the web editor

View File

@ -1,11 +1,40 @@
# crocodile clips
The large holes at the bottom of the board are designed to attach alligator/crocodile clips.
Register an event that will execute whenever the user attaches one side of the crocodile clip to the `GND` pin, then connects and disconnects the unattached side of the crocodile clip to pin `0`, `1`, or `2`.
The large holes at the bottom of the board are designed to attach alligator/crocodile clips
to create electrical circuit with other components.
### Example: on pin pressed with random numbers
# ~hint
This example displays a random number every time the crocodile clip holds `GND` then connects and disconnects the `P0` pin. Each time the crocodile clip is firmly connected and disconnected from pin `P0`, the micro:bit will return a random Number between 0 and the parameter limit
**No crocodile clips!?!?!** Use wires or Aluminium foil! [Read more...](/device/foil-circuits)
# ~
## Connecting Crocodile Clips
The hole for ``P0`` and ``GND`` allow to grab the board on the side which makes for a great grip.
![](/static/mb/device/croc-clips/crocclipsclamped.jpg)
Pass one jaw in the hole and grab the side of the board with the other jaw.
![](/static/mb/device/croc-clips/sideclamp.jpg)
For the center holes, ``P1`` and ``P2``, you can also grab the bottom of the board but they are a bit harder to grip.
You can also grip the board between the jaws. In which case, you will want to make sure to avoid overlapping the jaws
with the other pins as it will create short-circuit in the board.
![](/static/mb/device/croc-clips/badclamp.jpg)
Adding a little tape helps keeping the crocodile clips in place.
![](/static/mb/device/croc-clips/frontclamp.jpg)
## Example: on pin pressed with random numbers
This example displays a random number every time the crocodile clip holds `GND` then connects and disconnects the `P0` pin.
Each time the crocodile clip is firmly connected and disconnected from pin `P0`, the micro:bit will return a random Number between 0 and the parameter limit.
```blocks
input.onPinPressed(TouchPin.P0, () => {
@ -13,11 +42,6 @@ input.onPinPressed(TouchPin.P0, () => {
})
```
### Connecting Crocodile Clips
![](/static/mb/crocodile-clips-2.jpg)
### See also
[micro:bit pins](/device/pins), [pin is pressed](/reference/input/pin-is-pressed), [analog read pin](/reference/pins/analog-read-pin), [analog write pin](/reference/pins/analog-write-pin), [digital read pin](/reference/pins/digital-read-pin), [digital write pin](/reference/pins/digital-write-pin)
## See also
[micro:bit pins](/device/pins)

View File

@ -1,7 +1,5 @@
# Error codes
The micro:bit error codes
Your micro:bit may encounter a situation that prevents it from running your code. When this happens, a frowny face will appear on your micro:bit screen (see picture) followed by an error number.
Below is a list of error numbers and what they mean:

View File

@ -0,0 +1,52 @@
# foil circuits
The large holes at the bottom of the board are designed to attach alligator/crocodile clips
to create electrical circuit with other components.
If you do not have crocodile clips at hand, dyou can use wires or even Aluminium foil to acheive the same result.
We will show you how to connect the micro:bit to headphones using Alumunium foil and tape.
https://youtu.be/mhXYyPuvpz0
### Materials
* micro:bit and battery pack (you can also power it via USB)
* a small piece of cardboard
* Aluminium foil
* tape
### Assembly instructions
Tape the micro:bit and battery pack to the card board. Make sure to remove the batteries while you are building your circuit.
![](/static/mb/device/croc-clips/microbitattached.jpg)
Cut the thinest strip of foil possible and roll it into a cable. You can also try to fold, whatever works for you.
Build two of those wires.
![](/static/mb/device/croc-clips/foilcut.jpg)
Place the foil wire on the ``GND`` pin and attach with a piece of tape. Press hard to get the best connection between
the foil and the pin board. Make sure the foil is not overlapping with the other pins!
![](/static/mb/device/croc-clips/groundconnected.jpg)
Place the second wire on the ``P0`` pin the same way. Make sure the wire does not overlap with the other pins!
![](/static/mb/device/croc-clips/microbitconnect.jpg)
Tape the headphone jack connector to the cardboard and roll the wire coming from ``GND`` around the metal base.
Make sure the wire does not touch the other metal rings on the jack.
![](/static/mb/device/croc-clips/jackground.jpg)
Tape the second wire on the head of the jack connector.
![](/static/mb/device/croc-clips/jackconnect.jpg)
![](/static/mb/device/croc-clips/foilcircuit.jpg)
## See also
[micro:bit pins](/device/pins)

View File

@ -29,7 +29,7 @@ Unfortunately, using the serial library requires quite a bit of a setup.
If you are using the Google Chrome browser, you can use our extension to get serial data streaming in the editor.
* Install the [Extension for BBC micro:bit](https://chrome.google.com/webstore/detail/extension-for-bbc-microbi/cihhkhnngbjlhahcfmhekmbnnjcjdbge?hl=en-US) on the Chrome Web Store.
* Restart Chrome and open the [web editor](https://codethemicrobit.com)
* Restart Chrome and open the [web editor](https://pxt.microbit.org)
* The serial data will show below the simulator
### Windows

View File

@ -1,6 +1,4 @@
# Running programs on your micro:bit
How to compile, transfer, and run a program on your micro:bit.
# Uploading programs on your micro:bit
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
@ -12,173 +10,22 @@ The basic steps are:
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
## Requirements
![](/static/mb/device/usb-thin.jpg)
You need the following things to transfer and run a script on your micro:bit:
## Instructions
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
Pick the instructions for your operating system and browser:
## Step 1: Connect your micro:bit to your computer
* [Windows - Microsoft Edge](/device/usb/windows-edge)
* [Windows - Internet Explorer](/device/usb/windows-ie)
* [Windows - Chrome](/device/usb/windows-chrome)
* [Windows - Firefox](/device/usb/windows-firefox)
* [Mac - Safari](/device/usb/mac-safari)
* [Mac - Chrome](/device/usb/mac-chrome)
* [Mac - Firefox](/device/usb/mac-firefox)
First, connect the micro:bit:
### ~hint
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
**Windows**
![](/static/mb/device/usb-windows-device.jpg)
**Mac**
![](/static/mb/device/usb-osx-device.png)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
### Windows
#### Chrome
Your `.hex` file appears as a download at the bottom of the browser. Click on
the arrow next to the name of the file and then click **Show in folder**.
![](/static/mb/device/usb-windows-chrome.png)
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
#### Firefox
A window will appear asking whether you want to save or open the `.hex` file.
Select **Save File** and then select **OK**.
![](/static/mb/device/usb-windows-firefox-1.png)
The file will then appear in your downloads in the top right of your browser.
Click the **folder icon** next to the filename to open it in Windows Explorer.
![](/static/mb/device/usb-windows-firefox-2.jpg)
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
#### Microsoft Edge
A message will appear at the bottom of the browser asking what you want to do
with the file. Click **Save**:
![](/static/mb/device/usb-windows-edge-1.png)
Then click **Open folder** and drag and drop the file from your Downloads to
your `MICROBIT` drive.
![](/static/mb/device/usb-windows-edge-2.png)
#### Internet Explorer
A message will appear at the bottom of the browser asking what you want to do
with the file. Click **Save**:
![](/static/mb/device/usb-windows-ie11-1.png)
Then click **Open folder** and drag and drop the file from your Downloads to
your `MICROBIT` drive.
![](/static/mb/device/usb-windows-ie11-2.png)
### Mac
#### Safari
When you select **Download** in Safari a file called `Unknown` will be
downloaded into your Downloads folder. Open your Downloads folder and drag and
drop the file onto your `MICROBIT` drive, under Devices:
![](/static/mb/device/usb-osx-dnd.png)
#### Firefox
A dialogue box will appear, asking whether you would like to open or save your
hex file. Select **Save file** and click **OK** and the file will then appear in
your downloads in the top right of your browser. Right click on the file and
click on **Show in Finder** and the file will appear in your downloads folder.
Select the file and drag and drop it onto your `MICROBIT` drive.
![](/static/mb/device/usb-osx-firefox-1.jpg)
![](/static/mb/device/usb-osx-firefox-2.png)
#### Chrome
When you select **Download** in Chrome, the file will appear at the bottom of
the browser. Click on the small arrow and select **Show in Finder**. This will
show the file in your download folder. Drag and drop the file onto your
`MICROBIT` drive.
![](/static/mb/device/usb-osx-chrome.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* If you're using Windows, you can use **Send to** as described below
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
**Send to**: If you're using Windows you use *Send to* in File Explorer:
- In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
If you want to save time, you can use the [micro:bit uploader](/uploader) to
automatically deploy hex files to your micro:bit. It works on Windows and is
compatible with any browser.
## Troubleshooting
You cant drag and drop more than one hex file at once onto your micro:bit. If
you try to drag and drop a second hex file onto your micro:bit before the first
file has finished downloading, then the second file may fail in different ways.
When the first program has been written to the micro:bit, the drive will
disengage. If you drag and drop a second file at this point it may not find the
drive and the second write will fail.
The errors may look like this:
**Windows**
![](/static/mb/device/usb-windows-copy-file-error.jpg)
**Mac**
![](/static/mb/device/usb-osx-copy-file-error.png)
Or it may appear that there are two hex files on your micro:bit so the micro:bit
wont be able to run multiple files. To rectify this, unplug your micro:bit and
plug it in again. Make sure that your micro:bit appears as `MICROBIT` and not
`MAINTENANCE`.
### See also
[Run code in a browser](/device/simulator)
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

View File

@ -0,0 +1,69 @@
# Uploading from Chrome for Mac
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-osx-device.png)
## Step 2: Download your program
1. Open your project on [pxt.microbit.org](https://pxt.microbit.org)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
When you select **Download** in Chrome, the file will appear at the bottom of
the browser. Click on the small arrow and select **Show in Finder**. This will
show the file in your download folder. Drag and drop the file onto your
`MICROBIT` drive.
![](/static/mb/device/usb-osx-chrome.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

View File

@ -0,0 +1,71 @@
# Uploading from Firefox for Mac
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-osx-device.png)
## Step 2: Download your program
1. Open your project on [pxt.microbit.org](https://pxt.microbit.org)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
A dialogue box will appear, asking whether you would like to open or save your
hex file. Select **Save file** and click **OK** and the file will then appear in
your downloads in the top right of your browser. Right click on the file and
click on **Show in Finder** and the file will appear in your downloads folder.
Select the file and drag and drop it onto your `MICROBIT` drive.
![](/static/mb/device/usb-osx-firefox-1.jpg)
![](/static/mb/device/usb-osx-firefox-2.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

View File

@ -0,0 +1,68 @@
# Uploading from Safari for Mac
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-osx-device.png)
## Step 2: Download your program
1. Open your project on [pxt.microbit.org](https://pxt.microbit.org)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
When you select **Download** in Safari a file called `Unknown` will be
downloaded into your Downloads folder. Open your Downloads folder and drag and
drop the file onto your `MICROBIT` drive, under Devices:
![](/static/mb/device/usb-osx-dnd.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

View File

@ -0,0 +1,24 @@
# Troubleshooting Transfer
You cant drag and drop more than one hex file at once onto your micro:bit. If
you try to drag and drop a second hex file onto your micro:bit before the first
file has finished downloading, then the second file may fail in different ways.
When the first program has been written to the micro:bit, the drive will
disengage. If you drag and drop a second file at this point it may not find the
drive and the second write will fail.
The errors may look like this:
**Windows**
![](/static/mb/device/usb-windows-copy-file-error.jpg)
**Mac**
![](/static/mb/device/usb-osx-copy-file-error.png)
Or it may appear that there are two hex files on your micro:bit so the micro:bit
wont be able to run multiple files. To rectify this, unplug your micro:bit and
plug it in again. Make sure that your micro:bit appears as `MICROBIT` and not
`MAINTENANCE`.

View File

@ -0,0 +1,79 @@
# Uploading from Chrome for Windows
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
### ~hint
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
![](/static/uploader/tooltip.png)
### ~
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-windows-device.jpg)
## Step 2: Download your program
1. Open your project on [pxt.microbit.org](https://pxt.microbit.org)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
Your `.hex` file appears as a download at the bottom of the browser. Click on
the arrow next to the name of the file and then click **Show in folder**.
![](/static/mb/device/usb-windows-chrome.png)
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -0,0 +1,89 @@
# Uploading from Edge on Windows
How to compile, transfer, and run a program on your micro:bit on **Microsoft Edge**.
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
### ~hint
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
![](/static/uploader/tooltip.png)
### ~
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-windows-device.jpg)
## Step 2: Download your program
1. Open your project on [pxt.microbit.org](https://pxt.microbit.org)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
A message will appear at the bottom of the browser asking what you want to do
with the file. Click **Save**:
![](/static/mb/device/usb-windows-edge-1.png)
Then click **Open folder** and drag and drop the file from your Downloads to
your `MICROBIT` drive.
![](/static/mb/device/usb-windows-edge-2.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* If you're using Windows, you can use **Send to** as described below
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
If you want to save time, you can use the [micro:bit uploader](/uploader) to
automatically deploy hex files to your micro:bit. It works on Windows and is
compatible with any browser.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -0,0 +1,86 @@
# Uploading from Firefox on Windows
How to compile, transfer, and run a program on your micro:bit on **Firefox for Windows**.
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
### ~hint
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
![](/static/uploader/tooltip.png)
### ~
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-windows-device.jpg)
## Step 2: Download your program
1. Open your project on [pxt.microbit.org](https://pxt.microbit.org)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
A window will appear asking whether you want to save or open the `.hex` file.
Select **Save File** and then select **OK**.
![](/static/mb/device/usb-windows-firefox-1.png)
The file will then appear in your downloads in the top right of your browser.
Click the **folder icon** next to the filename to open it in Windows Explorer.
![](/static/mb/device/usb-windows-firefox-2.jpg)
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* If you're using Windows, you can use **Send to** as described below
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -0,0 +1,86 @@
# Uploading from Internet Explorer on Windows
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
### ~hint
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
![](/static/uploader/tooltip.png)
### ~
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-windows-device.jpg)
## Step 2: Download your program
1. Open your project on [pxt.microbit.org](https://pxt.microbit.org)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
A message will appear at the bottom of the browser asking what you want to do
with the file. Click **Save**:
![](/static/mb/device/usb-windows-ie11-1.png)
Then click **Open folder** and drag and drop the file from your Downloads to
your `MICROBIT` drive.
![](/static/mb/device/usb-windows-ie11-2.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* If you're using Windows, you can use **Send to** as described below
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
**Send to**: If you're using Windows you use *Send to* in File Explorer:
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

View File

@ -5,7 +5,8 @@
### Things to do
* **[Getting Started](/getting-started)**
* [Ten projects](/projects)
* [Projects](/projects)
* [Lessons](/lessons)
### Micro:bit reference
@ -16,15 +17,15 @@
* [Blocks language](/blocks)
* [JavaScript language](/javascript)
* [Streaming data](/streaming)
### More questions?
* [Frequently Asked Question](/faq)
* [Help Translate](/translate)
* [Release notes](/release-notes)
* [Embedding project](/share)
### Developers
* [Command Line Interface](/cli)
* Learn about [packages](/packages)
* [Release notes](/release-notes)

View File

@ -2,32 +2,4 @@
### @description Frequently asked questions and answers from our users.
### Where can I get a BBC micro:bit?
More information at [http://uk.farnell.com/bbc-microbit](http://uk.farnell.com/bbc-microbit).
### How do I send feedback?
Find the small bubble icon on the bottom of the editor and
post your feedback from there!
### How do I save my code?
The web editor automatically saves your code in the browser cache. Simply reopen the browser and navigate to the web editor
to reopen your latest project. You can also open previous project stored locally through **More -> Open Project**.
The project source is also stored in each compiled ``.hex`` file. Drag and drop the ``.hex`` file into the web editor to load the project.
To share your project with others, you can use the **Embed** feature. It stores your project in the cloud and creates a URL that you can share with others.
If you are using [Visual Studio Code](/code), all your programs are stored as files on your computer and you can use your favorite source control system as needed.
## Is the web site available in other languages?
You can [help us translate](/translate) the web site, documentation and blocks via our crowd-source translations!
## Troubleshooting
### My micro:bit does not show up as a drive when I connect it to my computer.
A common cause for this is a broken cable. Pick another USB cable and try it. Otherwise, try another computer as well.
Please search for solutions or open a ticket at [support.microbit.org](https://support.microbit.org)!

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docs/index-ref.json Normal file
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@ -0,0 +1,3 @@
{
"appref": "v0.5.51"
}

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@ -41,8 +41,8 @@ In JavaScript, there is the concept of an *empty statement*, which is whitespace
a semicolon in the context where a statement is expected.
So, the following code is an infinite loop
followed by a call to `showNumber` that will never execute:
```typescript
while(true) ;
```typescript-ignore
while(true) ;
basic.showNumber(1);
```

View File

@ -51,6 +51,8 @@ I'll be ${ age + 1 } years old next month.`
This is equivalent to declaring `sentence` like so:
```ts
let fullName: string = `Bob Bobbington`;
let age: number = 37;
let sentence: string = "Hello, my name is " + fullName + ".\n\n" +
"I'll be " + (age + 1) + " years old next month."
```
@ -82,7 +84,7 @@ A helpful addition to the standard set of datatypes from JavaScript is the `enum
As in languages like C#, an enum is a way of giving more friendly names to sets of numeric values.
```ts
enum Color {Red, Green, Blue};
enum Color {Red, Green, Blue}
let c: Color = Color.Green;
```
@ -91,14 +93,14 @@ You can change this by manually setting the value of one of its members.
For example, we can start the previous example at `1` instead of `0`:
```ts
enum Color {Red = 1, Green, Blue};
enum Color {Red = 1, Green, Blue}
let c: Color = Color.Green;
```
Or, even manually set all the values in the enum:
```ts
enum Color {Red = 1, Green = 2, Blue = 4};
enum Color {Red = 1, Green = 2, Blue = 4}
let c: Color = Color.Green;
```

View File

@ -6,43 +6,43 @@ a game similar to "Simon Says" with the BBC micro:bit.
Complete the following guided tutorial. Your code should look like this:
```blocks
newAction() // ***
```typescript
let action = 0;
function newAction() {}
input.onButtonPressed(Button.A, () => {
if (action == 0) {
game.addScore(1) // ***
newAction() // ***
game.addScore(1);
newAction();
}
}) // ***
})
input.onLogoDown(() => {
if (action == 1) {
game.addScore(1) // ***
newAction()
game.addScore(1);
newAction();
}
})
input.onGesture(Gesture.Shake, () => {
if (action == 2) {
game.addScore(1)
newAction()
game.addScore(1);
newAction();
}
})
input.onButtonPressed(Button.B, () => {
basic.showNumber(game.score(), 150) // ***
basic.pause(2000) // ***
newAction() // ***
basic.showNumber(game.score(), 150);
basic.pause(2000);
newAction();
})
```
### Challenge 1
Now let's add some more types of instructions for the player to follow. Let's add `PRESS PIN 0`. Change the global variable `action` to `math->random(4)` so that we can add a new **IF** statement that checks if `action=3`. If it does, display instructions to press pin 0.
Now let's add some more types of instructions for the player to follow. Let's add `PRESS PIN 0`.
Change the global variable `action` to `math->random(4)` so that we can add a new **IF** statement that checks if `action=3`. If it does, display instructions to press pin 0.
```blocks
/**
* {highlight}
*/
```typescript
let action = 0;
export function newAction() {
action = Math.random(4) // ***
action = Math.random(4)
if (action == 0) {
basic.showString("PUSH A", 150) // ***
}
@ -62,19 +62,22 @@ export function newAction() {
Now let's implement `PRESS PIN 0` in the main. Create a condition of `input->on pin pressed("P0")` that will add one to the score and calls the method `new action`.
```blocks
// **. . .**
```typescript
let action = 0;
export function newAction() {
// ...
}
input.onButtonPressed(Button.B, () => {
basic.showNumber(game.score(), 150) // ***
basic.pause(2000) // ***
newAction() // ***
}) // ***
basic.showNumber(game.score(), 150)
basic.pause(2000)
newAction()
})
input.onPinPressed(TouchPin.P0, () => {
if (action == 3) {
game.addScore(1) // ***
newAction() // ***
game.addScore(1)
newAction()
}
}) // ***
})
```
### Challenge 3

View File

@ -88,5 +88,5 @@ Have fun reviewing your simulation and analyze the acceleration by chart the Exc
* Display acceleration with y or z using plot bar graph by changing acceleration from "x" to "y" or "z"
```package
microbit-radio
radio
```

View File

@ -13,14 +13,8 @@ Music
## Prior learning/place of lesson in scheme of work
Learn how to convert your BBC micro:bit into a music player using pins P0 and GND, earphones (or speakers), as well as crocodile clips (or spring clips). We will be learning how to code musical notes using simple commands such as play, keys, and notes.
## What the teacher needs to know / QuickStart Computing Glossary
* Hardware: The physical systems and components of digital devices; see also software.
* Programmable toys: Robots designed for children to use, accepting input, storing short sequences of simple instructions and moving according to this stored program.
* Program: A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output.
* Simulation: Using a computer to model the state and behaviour of real-world (or imaginary) systems, including physical or social systems; an integral part of most computer games.
Learn how to convert your BBC micro:bit into a music player using pins P0 and GND, earphones (or speakers), as well as crocodile clips (or spring clips).
We will be learning how to code musical notes using simple commands such as play, keys, and notes.
## Objectives

View File

@ -1,13 +1,13 @@
# happy birthday blocks activity
Play sounds with music blocks.
Play sounds with music blocks.
Have you ever tried to play a song on an instrument? Let's try coding the song "Happy Birthday" on the micro:bit !
Let's start by adding the code in the music drawer that includes a single musical chord (or pitched sound) with the `play` block. Then insert the chord "C". Once you are done coding, don't forget to run your code in the simulator or the micro:bit.
```blocks
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
```
* click run to see if the code works as expected.
@ -15,12 +15,12 @@ music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
We want to continue to adding musical chords with the `play` block. So insert the appropriate chord blocks: `D`, `F`, `G` to complete the first part of the song. Modify your code so that your code looks like this.
```blocks
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
basic.pause(100);
```
@ -29,19 +29,19 @@ basic.pause(100);
We want to continue to adding musical chords with the `play` block. Then insert the appropriate chords: `B`, `C`, `D`, `E` , `F` to complete the second part of the song. Modify your code so that your code looks like this.
```blocks
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
basic.pause(100);
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
basic.pause(100);
```

View File

@ -8,19 +8,19 @@ Complete the [happy birthday](/lessons/happy-birthday/activity) activity and you
```blocks
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
basic.pause(100);
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
basic.pause(100);
@ -35,26 +35,26 @@ Let's code the third part of Happy Birthday!
To do this, you need to add blocks after the last line of the `play` blocks. We want to continue to adding musical chords with the `play` block. Then insert the appropriate chord blocks `G`, `E`, `C`, `B`, `A` to complete the third part of the song. Modify your code so that your code looks like this.
```blocks
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
basic.pause(100);
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
basic.pause(100);
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
basic.pause(100);
```
@ -66,33 +66,33 @@ Finally, we continue to adding the appropriate `play` block and fit the followin
```blocks
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
basic.pause(100);
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
basic.pause(100);
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
basic.pause(100);
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.B), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.B), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
```

View File

@ -29,6 +29,7 @@ Write the line of code that will display the string "puppy" using `data->coll`.
<br/>
```blocks
let coll: string[] = []
basic.showString(coll[0], 150)
```
@ -46,6 +47,7 @@ Write the line of code that will display the string "cat" using `data->coll`.
<br/>
```blocks
let coll: string[] = []
basic.showString(coll[2], 150)
```

View File

@ -1,7 +1,5 @@
# hero
make a game to test hand-eye coordination.
Make a game to test hand-eye coordination
* [activity](/lessons/hero/activity)

View File

@ -44,7 +44,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
food.set(LedSpriteProperty.Brightness, 8);
```
@ -56,7 +56,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
food.set(LedSpriteProperty.Brightness, 8);
while (true) {
basic.pause(400);
}
@ -73,7 +73,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
food.set(LedSpriteProperty.Brightness, 8);
while (true) {
basic.pause(400);
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
@ -99,7 +99,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
food.set(LedSpriteProperty.Brightness, 8);
while (true) {
basic.pause(400);
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
@ -127,7 +127,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
food.set(LedSpriteProperty.Brightness, 8);
while (true) {
basic.pause(400);
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
@ -164,7 +164,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
food.set(LedSpriteProperty.Brightness, 8);
while (true) {
basic.pause(400);
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
@ -212,7 +212,7 @@ let hero = game.createSprite(2, 2);
let food = game.createSprite(4, 4);
let ghost = game.createSprite(0, 0);
ghost.change(LedSpriteProperty.Blink, 100);
food = led.brightness() == 8;
food.set(LedSpriteProperty.Brightness, 8);
while (true) {
basic.pause(400);
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {

View File

@ -44,5 +44,5 @@ radio.onDataReceived(() => { })
* learn how to pause your code for the specified number of milliseconds
```package
microbit-radio
radio
```

View File

@ -164,5 +164,5 @@ Connect the second micro:bit to your computer using your USB cable and run the p
The first person and second person take turns jumping in the “y” direction while the other player uses the micro:bit to track the results on the micro:bit!
```package
microbit-radio
radio
```

View File

@ -35,5 +35,5 @@ radio.receiveNumber();
* learn how to read the connector value as analog as a value comprised between 0 and 1023
```package
microbit-radio
radio
```

View File

@ -196,5 +196,5 @@ Let's select Style 10 as an example.
* Review and analyze the actual micro:bit device acceleration data on Excel
```package
microbit-radio
radio
```

View File

@ -25,8 +25,9 @@ let randomArrow = Math.random(4)
<br/>
```blocks
let randomArrow = Math.random(4);
if (randomArrow == 1) {
basic.plotImage(`
basic.showLeds(`
. . # . .
. . # . .
# # # # #
@ -43,8 +44,9 @@ if (randomArrow == 1) {
<br />
```blocks
let randomArrow = Math.random(4);
if (randomArrow == 2) {
basic.plotImage(`
basic.showLeds(`
. . # . .
. . # # .
# # # # #

View File

@ -2,7 +2,7 @@
## Web application
**https://codethemicrobit.com is an HTML5 web application** that automatically gets cached locally by your browser.
**https://pxt.microbit.org is an HTML5 web application** that automatically gets cached locally by your browser.
Once the web app is loaded and you have compiled at least once, you will have all the code needed to work without an internet connection.
## Command line interface

View File

@ -2,6 +2,9 @@
Here are some cool projects that you can build with your micro:bit!
## Games
Fun games to build with your micro:bit.
```codecard
[{
@ -20,18 +23,42 @@ Here are some cool projects that you can build with your micro:bit!
"name": "Rock Paper Scissors",
"url":"/projects/rock-paper-scissors",
"imageUrl":"/static/mb/projects/a4-motion.png"
},{
"name": "Compass",
"url":"/projects/compass",
"imageUrl":"/static/mb/projects/a5-compass.png"
},{
}]
```
## Maker, Arts, Fashion
```codecard
[{
"name": "Hack your headphones",
"url":"/projects/hack-your-headphones",
"imageUrl":"/static/mb/projects/a6-music.png"
},{
}, {
"name": "Banana keyboard",
"url":"/projects/banana-keyboard",
"imageUrl":"/static/mb/projects/a7-conductive.png"
}, {
"name": "Guitar",
"url":"/projects/guitar",
"imageUrl":"/static/mb/projects/guitar.png"
}, {
"name": "Watch",
"url":"/projects/the-watch",
"imageUrl":"/static/mb/projects/a10-watch.png"
}, {
"name": "Timing gates",
"url":"/projects/timing-gates",
"imageUrl":"/static/mb/projects/timing-gates.jpg"
}]
```
## More
```codecard
[{
"name": "Compass",
"url":"/projects/compass",
"imageUrl":"/static/mb/projects/a5-compass.png"
},{
"name": "Telegraph",
"url":"/projects/telegraph",
@ -40,13 +67,22 @@ Here are some cool projects that you can build with your micro:bit!
"name": "Radio",
"url":"/projects/radio",
"imageUrl":"/static/mb/projects/a9-radio.png"
},{
"name": "Watch",
"url":"/projects/the-watch",
"imageUrl":"/static/mb/projects/a10-watch.png"
}]
```
## From the community
Projects contributed by the micro:bit community
```codecard
[{
"name": "Magic Button Trick",
"url":"/projects/magic-button-trick",
"imageUrl":"/static/mb/projects/magic-button-trick.png"
}]
```
### See Also
[Flashing Heart](/projects/flashing-heart), [Smiley Buttons](/projects/smiley-buttons), [Love Meter](/projects/love-meter), [Rock Paper Scissors](/projects/rock-paper-scissors), [Compass](/projects/compass), [Hack your headphones](/projects/hack-your-headphones), [Banana keyboard](/projects/banana-keyboard), [Telegraph](/projects/telegraph), [Radio](/projects/radio), [Watch](/projects/the-watch)
[Flashing Heart](/projects/flashing-heart), [Smiley Buttons](/projects/smiley-buttons), [Love Meter](/projects/love-meter), [Rock Paper Scissors](/projects/rock-paper-scissors), [Compass](/projects/compass), [Hack your headphones](/projects/hack-your-headphones), [Banana keyboard](/projects/banana-keyboard), [Telegraph](/projects/telegraph), [Radio](/projects/radio), [Guitar](/projects/guitar), [Watch](/projects/the-watch)

View File

@ -1,12 +1,16 @@
# banana keyboard activity
# banana keyboard
build a banana keyboard
### @description A beginner maker activity, building a piano from bananas.
# micro:bit banana keyboard
### ~avatar
Build your own micro:bit piano using bananas!
### ~
![](/static/mb/lessons/banana-keyboard-0.png)
In this project, you will build your own music player micro:bit banana keyboard from household fruit. Project duration: 15 minutes.
## Duration: ~20 minutes.
## Materials
@ -15,86 +19,11 @@ In this project, you will build your own music player micro:bit banana keyboard
* Orange
* Crocodile clips
## Steps
## Activities
### Step 1
![](/static/mb/lessons/banana-keyboard-1.png)
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
### Step 2
![](/static/mb/lessons/banana-keyboard-2.png)
![](/static/mb/lessons/banana-keyboard-3.png)
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 0 pin on the micro:bit.
### Step 3
![](/static/mb/lessons/banana-keyboard-4.png)
Using the 1st crocodile clip, connect the second end of the crocodile clip onto based of the headphone jack.
### Step 4
![](/static/mb/lessons/banana-keyboard-5.png)
![](/static/mb/lessons/banana-keyboard-6.png)
Using the 2nd crocodile clip, connect the second end of the crocodile clip onto tip of the headphone jack.
### Step 5
![](/static/mb/lessons/banana-keyboard-7.png)
Using the 3rd crocodile clip, connect the end of the crocodile clip onto the 1st crocodile clip already clipped onto GND.
### Step 6
![](/static/mb/lessons/banana-keyboard-8.png)
![](/static/mb/lessons/banana-keyboard-9.png)
Using the 3rd crocodile clip, connect the unattached end of the crocodile clip onto the orange.
### Step 7
![](/static/mb/lessons/banana-keyboard-10.png)
Using the 4th crocodile clip, connect the end of the crocodile clip onto pin 1 on the micro:bit.
### Step 8
![](/static/mb/lessons/banana-keyboard-11.png)
Using the 4th crocodile clip, connect the unattached end of the crocodile clip onto the banana.
### Step 9
![](/static/mb/lessons/banana-keyboard-12.png)
Your banana keyboard is ready!
### Step 10
Connect your micro:bit to your computer using your USB cable and run this script:
```blocks
let sound = music.noteFrequency(Note.C);
input.onPinPressed(TouchPin.P1, () => {
for (let i = 0; i < 5; i++) {
sound = sound + 25;
music.playTone(sound, music.beat(BeatFraction.Sixteenth));
}
});
```
Tap your banana instrument to play sound against... the fruit!
### ~avatar boothing
Excellent, you're ready to continue with the [challenges](/projects/banana-keyboard-challenges)!
* [Making the keyboard](/projects/banana-keyboard/making)
* [Beat box](/projects/banana-keyboard/beat-box)
### ~button /projects/banana-keyboard/making
Let's get started!
### ~

View File

@ -1,10 +1,4 @@
# banana keyboard blocks challenges
control images with variables.
## Before we get started
Control images with variables.
# banana keyboard - beat box
Have you ever tried to making beat box sounds? Let's try making a beatbox with code!
@ -35,7 +29,7 @@ input.onPinPressed(TouchPin.P1, () => {
```
* click *run* to see if the code works as expected.
* click *Download* to see if the code works as expected.
@ -57,8 +51,4 @@ input.onPinPressed(TouchPin.P2, () => {
})
```
* click *run* to see if the code works as expected.
### ~button /projects/telegraph
NEXT: Telegraph
### ~
* click *Download* to see if the code works as expected.

View File

@ -0,0 +1,85 @@
# banana keyboard - making
## Materials
* micro:bit, battery holder and 2 AAA batteries
* Bananas
* Orange
* Crocodile clips
## Steps
### Step 1
![](/static/mb/lessons/banana-keyboard-1.png)
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
### Step 2
![](/static/mb/lessons/banana-keyboard-2.png)
![](/static/mb/lessons/banana-keyboard-3.png)
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 0 pin on the micro:bit.
### Step 3
![](/static/mb/lessons/banana-keyboard-4.png)
Using the 1st crocodile clip, connect the second end of the crocodile clip onto based of the headphone jack.
### Step 4
![](/static/mb/lessons/banana-keyboard-5.png)
![](/static/mb/lessons/banana-keyboard-6.png)
Using the 2nd crocodile clip, connect the second end of the crocodile clip onto tip of the headphone jack.
### Step 5
![](/static/mb/lessons/banana-keyboard-7.png)
Using the 3rd crocodile clip, connect the end of the crocodile clip onto the 1st crocodile clip already clipped onto GND.
### Step 6
![](/static/mb/lessons/banana-keyboard-8.png)
![](/static/mb/lessons/banana-keyboard-9.png)
Using the 3rd crocodile clip, connect the unattached end of the crocodile clip onto the orange.
### Step 7
![](/static/mb/lessons/banana-keyboard-10.png)
Using the 4th crocodile clip, connect the end of the crocodile clip onto pin 1 on the micro:bit.
### Step 8
![](/static/mb/lessons/banana-keyboard-11.png)
Using the 4th crocodile clip, connect the unattached end of the crocodile clip onto the banana.
### Step 9
![](/static/mb/lessons/banana-keyboard-12.png)
Your banana keyboard is ready!
### Step 10
Connect your micro:bit to your computer using your USB cable and run this script:
```blocks
input.onPinPressed(TouchPin.P1, () => {
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
});
```
Tap your banana instrument to play sound against... the fruit!
### ~button /projects/banana-keyboard/beat-box
NEXT: beat box
### ~

View File

@ -103,7 +103,3 @@ basic.forever(() => {
}
});
```
### ~button /projects/hack-your-headphones
NEXT: Hack Your Headphones
### ~

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