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7
.gitignore
vendored
@ -16,6 +16,7 @@ clients/win10/*.opendb
|
||||
clients/**/bin/**
|
||||
clients/**/obj/**
|
||||
clients/electron/projects
|
||||
hexcache
|
||||
|
||||
*.user
|
||||
*.sw?
|
||||
@ -24,3 +25,9 @@ clients/electron/projects
|
||||
*.db
|
||||
*.suo
|
||||
*.log
|
||||
|
||||
.DS_Store
|
||||
.idea
|
||||
*.iml
|
||||
.vscode/.BROWSE.VC.DB-shm
|
||||
.vscode/.BROWSE.VC.DB-wal
|
||||
|
@ -3,17 +3,12 @@ node_js:
|
||||
- "5.7.0"
|
||||
script:
|
||||
- "node node_modules/pxt-core/built/pxt.js travis"
|
||||
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js run)"
|
||||
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js run)"
|
||||
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js test)"
|
||||
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js test)"
|
||||
- "node node_modules/pxt-core/built/pxt.js testdir tests"
|
||||
- "node node_modules/pxt-core/built/pxt.js uploaddoc"
|
||||
- "(cd libs/hello; node ../../node_modules/pxt-core/built/pxt.js testconv https://az851932.vo.msecnd.net/files/td-converter-tests-v0.json)"
|
||||
sudo: false
|
||||
notifications:
|
||||
email:
|
||||
- touchdevelop-build@microsoft.com
|
||||
- kindscript@microsoft.com
|
||||
cache:
|
||||
directories:
|
||||
- node_modules
|
||||
|
3
.vscode/settings.json
vendored
@ -16,5 +16,6 @@
|
||||
"**/pxt_modules/**": true
|
||||
},
|
||||
"tslint.enable": true,
|
||||
"tslint.rulesDirectory": "node_modules/tslint-microsoft-contrib"
|
||||
"tslint.rulesDirectory": "node_modules/tslint-microsoft-contrib",
|
||||
"typescript.tsdk": "./node_modules/typescript/lib"
|
||||
}
|
23
README.md
@ -1,11 +1,11 @@
|
||||
# micro:bit target for PXT
|
||||
# Calliope target for PXT
|
||||
|
||||
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using
|
||||
This target allow to program a [Calliope](http://calliope.cc/) using
|
||||
PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt)).
|
||||
|
||||
* [Try it live](https://codethemicrobit.com)
|
||||
[](https://travis-ci.org/Microsoft/pxt-calliope)
|
||||
|
||||
[](https://travis-ci.org/Microsoft/pxt-microbit)
|
||||

|
||||
|
||||
## Local server
|
||||
|
||||
@ -18,8 +18,8 @@ The following commands are a 1-time setup after synching the repo on your machin
|
||||
* if not yet installed, install [Node.js 4.4.5 or higher](https://nodejs.org/en/download/)
|
||||
* [clone this repo](https://help.github.com/articles/cloning-a-repository/) to your computer and go in the project folder
|
||||
```
|
||||
git clone https://github.com/microsoft/pxt-microbit
|
||||
cd pxt-microbit
|
||||
git clone https://github.com/microsoft/pxt-calliope
|
||||
cd pxt-calliope
|
||||
```
|
||||
* install the PXT command line (add ``sudo`` for Mac/Linux shells).
|
||||
```
|
||||
@ -32,14 +32,15 @@ npm install
|
||||
|
||||
### Running
|
||||
|
||||
Run this command to open a local web server (add ``sudo`` for Mac/Linux shells)
|
||||
Run this command to open a local web server (add ``sudo`` for Mac/Linux shells).
|
||||
```
|
||||
pxt serve
|
||||
```
|
||||
If the local server opens in the wrong browser, make sure to copy the URL containing the local token.
|
||||
Otherwise, the editor will not be able to load the projects.
|
||||
|
||||
If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt`` flag (add ``sudo`` for Mac/Linux shells):
|
||||
If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt`` flag (add ``sudo`` for Mac/Linux shells). On Windows, you must be running
|
||||
from the ``Run Yotta`` command prompt.
|
||||
```
|
||||
pxt serve -yt
|
||||
```
|
||||
@ -53,11 +54,6 @@ pxt update
|
||||
|
||||
More instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
|
||||
|
||||
### Building
|
||||
|
||||
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
|
||||
* open the ``win10/app.sln`` solution and launch the ``codethemicrobit`` project.
|
||||
|
||||
## Testing
|
||||
|
||||
The build automatically runs the following:
|
||||
@ -66,7 +62,6 @@ The build automatically runs the following:
|
||||
* `pxt run` in `libs/lang-test*` - this will run the test in command line runner;
|
||||
there is a number of asserts in both of these
|
||||
* `pxt testdir` in `tests` - this makes sure all the files compile and generates .hex files
|
||||
* run the TD->TS converter on a number of test scripts from `microbit.co.uk` and make sure the results compile
|
||||
|
||||
To test something on the device:
|
||||
|
||||
|
@ -61,7 +61,7 @@ function findNewDevices() {
|
||||
function main() {
|
||||
// Register new clients in the [ports] global variable.
|
||||
chrome.runtime.onConnectExternal.addListener(function (port) {
|
||||
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit)$/.test(port.name)) {
|
||||
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit|pxt.microbit.org)$/.test(port.name)) {
|
||||
ports.push(port);
|
||||
port.onDisconnect.addListener(function () {
|
||||
ports = ports.filter(function (x) { return x != port });
|
||||
|
@ -11,8 +11,8 @@
|
||||
"author": "Microsoft Corporation",
|
||||
"short_name": "code the micro:bit",
|
||||
|
||||
"description": "Extension for https://codethemicrobit.com.",
|
||||
"homepage_url": "https://codethemicrobit.com",
|
||||
"description": "Extension for https://pxt.microbit.org.",
|
||||
"homepage_url": "https://pxt.microbit.org",
|
||||
"offline_enabled": "true",
|
||||
"icons": {
|
||||
"48": "logo48.png",
|
||||
@ -25,6 +25,6 @@
|
||||
],
|
||||
|
||||
"externally_connectable": {
|
||||
"matches": [ "*://localhost/*", "https://codethemicrobit.com/*", "https://*.codethemicrobit.com/*" ]
|
||||
"matches": [ "*://localhost/*", "https://pxt.microbit.org/*", "https://*.microbit.org/*" ]
|
||||
}
|
||||
}
|
||||
|
2
clients/electron/.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
node_modules
|
||||
projects
|
5
clients/electron/README.md
Normal file
@ -0,0 +1,5 @@
|
||||
# PXT micro:bit Electron app
|
||||
|
||||
A very basic wrapper around the web app. To install, copy the contents of this
|
||||
directory to somewhere outside the main `pxt-microbit` repository. Then run `npm
|
||||
install && npm start`.
|
15
clients/electron/index.html
Normal file
@ -0,0 +1,15 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>code the micro:bit</title>
|
||||
</head>
|
||||
<body>
|
||||
<webview id="webview" style="position:absolute; left:0; top:0; right:0; bottom:0"/>
|
||||
<script>
|
||||
const webview = document.getElementById("webview")
|
||||
const url = `http://localhost:3232/${window.location.hash}`
|
||||
webview.src = url
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
@ -1,67 +1,39 @@
|
||||
const electron = require('electron')
|
||||
// Module to control application life.
|
||||
const app = electron.app
|
||||
// Module to create native browser window.
|
||||
const BrowserWindow = electron.BrowserWindow
|
||||
// pxt toolchain
|
||||
const {app, BrowserWindow, Menu} = require('electron')
|
||||
const pxt = require('pxt-core')
|
||||
const path = require('path')
|
||||
|
||||
// Keep a global reference of the window object, if you don't, the window will
|
||||
// be closed automatically when the JavaScript object is garbage collected.
|
||||
let mainWindow
|
||||
let win
|
||||
|
||||
function createWindow() {
|
||||
console.log('starting app...')
|
||||
// Create the browser window.
|
||||
mainWindow = new BrowserWindow({
|
||||
width: 800, height: 600,
|
||||
webPreferences: {
|
||||
nodeIntegration: false,
|
||||
}
|
||||
const cliPath = path.join(process.cwd(), "node_modules/pxt-microbit")
|
||||
|
||||
function startServerAndCreateWindow() {
|
||||
pxt.mainCli(cliPath, ["serve", "-no-browser"])
|
||||
createWindow()
|
||||
}
|
||||
|
||||
function createWindow () {
|
||||
win = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600,
|
||||
title: "code the micro:bit"
|
||||
})
|
||||
|
||||
ts.pxt.Util.debug = true;
|
||||
pxt.mainCli("C:/gh/pxt-microbit/clients/electron/node_modules/pxt-microbit", ["serve", "-just"]);
|
||||
|
||||
// no menu
|
||||
mainWindow.setMenu(null);
|
||||
|
||||
// and load the index.html of the app.
|
||||
mainWindow.loadURL(`http://localhost:3232/#local_token=08ba9b8f-6ccb-4202-296d-28fac7a553d9`)
|
||||
|
||||
// Open the DevTools.
|
||||
mainWindow.webContents.openDevTools()
|
||||
|
||||
// Emitted when the window is closed.
|
||||
mainWindow.on('closed', function () {
|
||||
// Dereference the window object, usually you would store windows
|
||||
// in an array if your app supports multi windows, this is the time
|
||||
// when you should delete the corresponding element.
|
||||
mainWindow = null
|
||||
Menu.setApplicationMenu(null)
|
||||
win.loadURL(`file://${__dirname}/index.html#local_token=${pxt.globalConfig.localToken}`)
|
||||
win.on('closed', () => {
|
||||
win = null
|
||||
})
|
||||
}
|
||||
|
||||
// This method will be called when Electron has finished
|
||||
// initialization and is ready to create browser windows.
|
||||
// Some APIs can only be used after this event occurs.
|
||||
app.on('ready', createWindow)
|
||||
app.on('ready', startServerAndCreateWindow)
|
||||
|
||||
// Quit when all windows are closed.
|
||||
app.on('window-all-closed', function () {
|
||||
// On OS X it is common for applications and their menu bar
|
||||
// to stay active until the user quits explicitly with Cmd + Q
|
||||
app.on('window-all-closed', () => {
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
}
|
||||
})
|
||||
|
||||
app.on('activate', function () {
|
||||
// On OS X it's common to re-create a window in the app when the
|
||||
// dock icon is clicked and there are no other windows open.
|
||||
if (mainWindow === null) {
|
||||
app.on('activate', () => {
|
||||
if (win === null) {
|
||||
createWindow()
|
||||
}
|
||||
})
|
||||
|
||||
// In this file you can include the rest of your app's specific main process
|
||||
// code. You can also put them in separate files and require them here.
|
@ -1,19 +1,14 @@
|
||||
{
|
||||
"name": "codethemicrobit",
|
||||
"version": "0.1.0",
|
||||
"description": "A Blocks / JavaScript editor for the micro:bit",
|
||||
"main": "main.js",
|
||||
"scripts": {
|
||||
"start": "electron ."
|
||||
},
|
||||
"name" : "code-the-microbit",
|
||||
"version" : "1.0.0",
|
||||
"description": "Blocks / Javascript editor",
|
||||
"author": "Microsoft",
|
||||
"license": "MIT",
|
||||
"devDependencies": {
|
||||
"electron-prebuilt": "^1.2.0"
|
||||
"main" : "main.js",
|
||||
"scripts": {
|
||||
"start": "node_modules/.bin/electron ."
|
||||
},
|
||||
"dependencies": {
|
||||
"typescript": "1.8.7",
|
||||
"pxt-core": "*",
|
||||
"pxt-microbit": "*"
|
||||
"devDependencies": {
|
||||
"electron": "*",
|
||||
"pxt-microbit": "*"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -124,7 +124,7 @@
|
||||
}
|
||||
|
||||
- (void)launchEditor:(id)sender {
|
||||
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"https://codethemicrobit.com/"]];
|
||||
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"https://pxt.microbit.org/"]];
|
||||
}
|
||||
|
||||
@end
|
||||
|
@ -3,10 +3,10 @@
|
||||

|
||||
|
||||
This project is a clone of the [Windows
|
||||
uploader](https://codethemicrobit.com/uploader), but for OS X. Once launched,
|
||||
uploader](https://pxt.microbit.org/uploader), but for OS X. Once launched,
|
||||
the app runs in your menu bar and will automatically deploy any HEX files to
|
||||
your `micro:bit`. Like the Windows version, it is compatible with any browser
|
||||
that can run [codethemicrobit.com](http://codethemicrobit.com).
|
||||
that can run [pxt.microbit.org](http://pxt.microbit.org).
|
||||
|
||||
## Install the built version
|
||||
|
||||
|
@ -1,48 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25123.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "m.pxt.io", "app\m.pxt.io.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|ARM = Release|ARM
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Deploy.0 = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Build.0 = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -1 +0,0 @@
|
||||
MainPackage=C:\gh\pxt-microbit\win10\app\bin\Debug\m.pxt.io_0.1.4.0_AnyCPU_Debug.appx
|
@ -1,85 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|AnyCPU">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>AnyCPU</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x86">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x86</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|AnyCPU">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>AnyCPU</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x86">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x86</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>39122940-ab16-4cd4-a0ce-79a3eb863ecf</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup Condition="'$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' < '14.0'">
|
||||
<VisualStudioVersion>14.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\$(WMSJSProjectDirectory)\Microsoft.VisualStudio.$(WMSJSProject).Default.props" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\$(WMSJSProjectDirectory)\Microsoft.VisualStudio.$(WMSJSProject).props" />
|
||||
<PropertyGroup>
|
||||
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
|
||||
<TargetPlatformVersion>10.0.10586.0</TargetPlatformVersion>
|
||||
<TargetPlatformMinVersion>10.0.10240.0</TargetPlatformMinVersion>
|
||||
<MinimumVisualStudioVersion>$(VersionNumberMajor).$(VersionNumberMinor)</MinimumVisualStudioVersion>
|
||||
<DefaultLanguage>en-US</DefaultLanguage>
|
||||
<PackageCertificateKeyFile>pxtwinapp_TemporaryKey.pfx</PackageCertificateKeyFile>
|
||||
<AppxAutoIncrementPackageRevision>True</AppxAutoIncrementPackageRevision>
|
||||
<AppxBundle>Always</AppxBundle>
|
||||
<AppxBundlePlatforms>neutral</AppxBundlePlatforms>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<AppxManifest Include="package.appxmanifest">
|
||||
<SubType>Designer</SubType>
|
||||
</AppxManifest>
|
||||
<Content Include="msapp-error.js" />
|
||||
<Content Include="msapp-error.css" />
|
||||
<Content Include="msapp-error.html" />
|
||||
<Content Include="images\LockScreenLogo.scale-200.png" />
|
||||
<Content Include="images\SplashScreen.scale-200.png" />
|
||||
<Content Include="images\Square150x150Logo.scale-200.png" />
|
||||
<Content Include="images\Square44x44Logo.scale-200.png" />
|
||||
<Content Include="images\Square44x44Logo.targetsize-24_altform-unplated.png" />
|
||||
<Content Include="images\StoreLogo.png" />
|
||||
<Content Include="images\Wide310x150Logo.scale-200.png" />
|
||||
<None Include="pxtwinapp_TemporaryKey.pfx" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\$(WMSJSProjectDirectory)\Microsoft.VisualStudio.$(WMSJSProject).targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below then uncomment
|
||||
that target and the DisableFastUpToDateCheck PropertyGroup.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
<PropertyGroup>
|
||||
<DisableFastUpToDateCheck>true</DisableFastUpToDateCheck>
|
||||
</PropertyGroup>
|
||||
-->
|
||||
</Project>
|
@ -1,48 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25123.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "codethemicrobitapp", "codethemicrobitapp.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|ARM = Release|ARM
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Deploy.0 = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Build.0 = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Before Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 7.4 KiB |
Before Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 8.4 KiB |
@ -1,17 +0,0 @@
|
||||
body {
|
||||
margin: 10px;
|
||||
}
|
||||
|
||||
.tip {
|
||||
font-size: 90%;
|
||||
padding-left: 20px;
|
||||
}
|
||||
|
||||
.paramName {
|
||||
font-size: 100%;
|
||||
color: black;
|
||||
}
|
||||
|
||||
.paramValue {
|
||||
color: black;
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<title>Navigation Error</title>
|
||||
<link href="msapp-error.css" rel="stylesheet" type="text/css"/>
|
||||
<script src="msapp-error.js" type="text/javascript"></script>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Navigation Error</h1>
|
||||
<div id="failureUrl" class="param">
|
||||
<span>-</span><span class="paramName">failureUrl</span><span>=</span>
|
||||
<span id="failureUrlValue" class="paramValue"></span>
|
||||
<span class="tip">(indicates the url where the error occurred)</span><br/>
|
||||
</div><br/>
|
||||
<div id="httpStatus" class="param">
|
||||
<span>-</span><span class="paramName">httpStatus</span><span>=</span>
|
||||
<span id="httpStatusValue" class="paramValue"></span>
|
||||
<span class="tip">(available when the error has an http status code)</span><br/>
|
||||
</div><br/>
|
||||
<div id="failureName">
|
||||
<span>-</span><span class="paramName">failureName</span><span>=</span>
|
||||
<span id="failureNameValue" class="paramValue"></span>
|
||||
<span class="tip">(available only when the error does not have a http status code)</span><br/>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@ -1,22 +0,0 @@
|
||||
(function () {
|
||||
var validParameterNames = [ "httpStatus", "failureName", "failureUrl" ];
|
||||
|
||||
function parseQueryParameters() {
|
||||
var query = location.search.slice(1);
|
||||
return query.split("&").reduce(function (queryParameters, rawPair) {
|
||||
var pair = rawPair.split("=").map(decodeURIComponent);
|
||||
queryParameters[pair[0]] = pair[1];
|
||||
return queryParameters;
|
||||
}, {});
|
||||
}
|
||||
|
||||
function initialize() {
|
||||
var queryParameters = parseQueryParameters();
|
||||
validParameterNames.forEach(function (parameterName) {
|
||||
var parameterValue = queryParameters[parameterName] || "N/A";
|
||||
document.getElementById(parameterName + "Value").textContent = parameterValue;
|
||||
});
|
||||
}
|
||||
|
||||
document.addEventListener("DOMContentLoaded", initialize);
|
||||
}());
|
@ -1,50 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp">
|
||||
<Identity Name="39122940-ab16-4cd4-a0ce-79a3eb863ecf" Version="0.1.5.0" Publisher="CN=jhalleux" />
|
||||
<mp:PhoneIdentity PhoneProductId="39122940-ab16-4cd4-a0ce-79a3eb863ecf" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
|
||||
<Properties>
|
||||
<DisplayName>codethemicrobit</DisplayName>
|
||||
<PublisherDisplayName>Microsoft</PublisherDisplayName>
|
||||
<Logo>images\storelogo.png</Logo>
|
||||
</Properties>
|
||||
<Dependencies>
|
||||
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
|
||||
</Dependencies>
|
||||
<Resources>
|
||||
<Resource Language="x-generate" />
|
||||
</Resources>
|
||||
<Applications>
|
||||
<Application Id="App" StartPage="https://codethemicrobit.com">
|
||||
<uap:ApplicationContentUriRules>
|
||||
<uap:Rule Match="https://m.pxt.io/" Type="include" WindowsRuntimeAccess="all" />
|
||||
<uap:Rule Match="https://codemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
|
||||
<uap:Rule Match="https://codethemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
|
||||
</uap:ApplicationContentUriRules>
|
||||
<uap:VisualElements DisplayName="code the micro:bit" Description="A code editor for the BBC micro:bit with Blocks or Javascript." BackgroundColor="white" Square150x150Logo="images\Square150x150Logo.png" Square44x44Logo="images\Square44x44Logo.png">
|
||||
<uap:DefaultTile Wide310x150Logo="images\Wide310x150Logo.png" ShortName="code the micro:bit">
|
||||
</uap:DefaultTile>
|
||||
<uap:SplashScreen Image="images\splashscreen.png" />
|
||||
</uap:VisualElements>
|
||||
<Extensions>
|
||||
<uap:Extension Category="windows.fileTypeAssociation">
|
||||
<uap:FileTypeAssociation Name="microbithex">
|
||||
<uap:DisplayName>BBC micro:bit binary file</uap:DisplayName>
|
||||
<uap:SupportedFileTypes>
|
||||
<uap:FileType ContentType="application/x-microbit-hex">.hex</uap:FileType>
|
||||
</uap:SupportedFileTypes>
|
||||
</uap:FileTypeAssociation>
|
||||
</uap:Extension>
|
||||
</Extensions>
|
||||
</Application>
|
||||
</Applications>
|
||||
<Capabilities>
|
||||
<Capability Name="internetClient" />
|
||||
<uap:Capability Name="removableStorage" />
|
||||
<DeviceCapability Name="bluetooth" />
|
||||
<DeviceCapability Name="serialcommunication">
|
||||
<Device Id="any">
|
||||
<Function Type="name:serialPort" />
|
||||
</Device>
|
||||
</DeviceCapability>
|
||||
</Capabilities>
|
||||
</Package>
|
Before Width: | Height: | Size: 172 KiB |
Before Width: | Height: | Size: 121 KiB |
Before Width: | Height: | Size: 54 KiB |
@ -32,7 +32,7 @@ namespace Microsoft.MicroBit
|
||||
private void openEditor()
|
||||
{
|
||||
// lanch editor
|
||||
try { Process.Start("https://codethemicrobit.com#uploader"); } catch (Exception) { }
|
||||
try { Process.Start("https://pxt.microbit.org#uploader"); } catch (Exception) { }
|
||||
}
|
||||
|
||||
private void initializeFileWatch()
|
||||
@ -236,7 +236,7 @@ namespace Microsoft.MicroBit
|
||||
{
|
||||
try
|
||||
{
|
||||
Process.Start("https://codethemicrobit.com/uploader");
|
||||
Process.Start("https://pxt.microbit.org/uploader");
|
||||
}
|
||||
catch (IOException) { }
|
||||
}
|
||||
|
23
cmds/cmds.ts
@ -13,17 +13,20 @@ export function deployCoreAsync(res: ts.pxtc.CompileResult) {
|
||||
return getBitDrivesAsync()
|
||||
.then(drives => {
|
||||
if (drives.length == 0) {
|
||||
console.log("cannot find any drives to deploy to")
|
||||
} else {
|
||||
console.log(`copy ${ts.pxtc.BINARY_HEX} to ` + drives.join(", "))
|
||||
console.log("cannot find any drives to deploy to");
|
||||
return Promise.resolve(0);
|
||||
}
|
||||
return Promise.map(drives, d =>
|
||||
writeFileAsync(d + ts.pxtc.BINARY_HEX, res.outfiles[ts.pxtc.BINARY_HEX])
|
||||
.then(() => {
|
||||
console.log("wrote hex file to " + d)
|
||||
}))
|
||||
})
|
||||
.then(() => { })
|
||||
|
||||
console.log(`copy ${ts.pxtc.BINARY_HEX} to ` + drives.join(", "));
|
||||
|
||||
let writeHexFile = (filename: string) => {
|
||||
return writeFileAsync(filename + ts.pxtc.BINARY_HEX, res.outfiles[ts.pxtc.BINARY_HEX])
|
||||
.then(() => console.log("wrote hex file to " + filename));
|
||||
};
|
||||
|
||||
return Promise.map(drives, d => writeHexFile(d))
|
||||
.then(() => drives.length);
|
||||
});
|
||||
}
|
||||
|
||||
function getBitDrivesAsync(): Promise<string[]> {
|
||||
|
@ -1,13 +0,0 @@
|
||||
<script type="text/javascript">
|
||||
var appInsights=window.appInsights||function(config){
|
||||
function r(config){t[config]=function(){var i=arguments;t.queue.push(function(){t[config].apply(t,i)})}}var t={config:config},u=document,e=window,o="script",s=u.createElement(o),i,f;for(s.src=config.url||"//az416426.vo.msecnd.net/scripts/a/ai.0.js",u.getElementsByTagName(o)[0].parentNode.appendChild(s),t.cookie=u.cookie,t.queue=[],i=["Event","Exception","Metric","PageView","Trace"];i.length;)r("track"+i.pop());return r("setAuthenticatedUserContext"),r("clearAuthenticatedUserContext"),config.disableExceptionTracking||(i="onerror",r("_"+i),f=e[i],e[i]=function(config,r,u,e,o){var s=f&&f(config,r,u,e,o);return s!==!0&&t["_"+i](config,r,u,e,o),s}),t
|
||||
}({
|
||||
instrumentationKey:"e9ae05ca-350b-427a-9775-3ba3f6efabce"
|
||||
});window.appInsights=appInsights;
|
||||
</script>
|
||||
<script type="text/javascript">
|
||||
(function(e,b){if(!b.__SV){var a,f,i,g;window.mixpanel=b;b._i=[];b.init=function(a,e,d){function f(b,h){var a=h.split(".");2==a.length&&(b=b[a[0]],h=a[1]);b[h]=function(){b.push([h].concat(Array.prototype.slice.call(arguments,0)))}}var c=b;"undefined"!==typeof d?c=b[d]=[]:d="mixpanel";c.people=c.people||[];c.toString=function(b){var a="mixpanel";"mixpanel"!==d&&(a+="."+d);b||(a+=" (stub)");return a};c.people.toString=function(){return c.toString(1)+".people (stub)"};i="disable time_event track track_pageview track_links track_forms register register_once alias unregister identify name_tag set_config reset people.set people.set_once people.increment people.append people.union people.track_charge people.clear_charges people.delete_user".split(" ");
|
||||
for(g=0;g<i.length;g++)f(c,i[g]);b._i.push([a,e,d])};b.__SV=1.2;a=e.createElement("script");a.type="text/javascript";a.async=!0;a.src="undefined"!==typeof MIXPANEL_CUSTOM_LIB_URL?MIXPANEL_CUSTOM_LIB_URL:"file:"===e.location.protocol&&"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js".match(/^\/\//)?"https://cdn.mxpnl.com/libs/mixpanel-2-latest.min.js":"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js";f=e.getElementsByTagName("script")[0];f.parentNode.insertBefore(a,f)}})(document,window.mixpanel||[]);
|
||||
|
||||
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e");
|
||||
</script>
|
@ -1,13 +0,0 @@
|
||||
<script type="text/javascript">
|
||||
var appInsights=window.appInsights||function(config){
|
||||
function r(config){t[config]=function(){var i=arguments;t.queue.push(function(){t[config].apply(t,i)})}}var t={config:config},u=document,e=window,o="script",s=u.createElement(o),i,f;for(s.src=config.url||"//az416426.vo.msecnd.net/scripts/a/ai.0.js",u.getElementsByTagName(o)[0].parentNode.appendChild(s),t.cookie=u.cookie,t.queue=[],i=["Event","Exception","Metric","PageView","Trace"];i.length;)r("track"+i.pop());return r("setAuthenticatedUserContext"),r("clearAuthenticatedUserContext"),config.disableExceptionTracking||(i="onerror",r("_"+i),f=e[i],e[i]=function(config,r,u,e,o){var s=f&&f(config,r,u,e,o);return s!==!0&&t["_"+i](config,r,u,e,o),s}),t
|
||||
}({
|
||||
instrumentationKey:"e9ae05ca-350b-427a-9775-3ba3f6efabce"
|
||||
});window.appInsights=appInsights;
|
||||
</script>
|
||||
<script type="text/javascript">
|
||||
(function(e,b){if(!b.__SV){var a,f,i,g;window.mixpanel=b;b._i=[];b.init=function(a,e,d){function f(b,h){var a=h.split(".");2==a.length&&(b=b[a[0]],h=a[1]);b[h]=function(){b.push([h].concat(Array.prototype.slice.call(arguments,0)))}}var c=b;"undefined"!==typeof d?c=b[d]=[]:d="mixpanel";c.people=c.people||[];c.toString=function(b){var a="mixpanel";"mixpanel"!==d&&(a+="."+d);b||(a+=" (stub)");return a};c.people.toString=function(){return c.toString(1)+".people (stub)"};i="disable time_event track track_pageview track_links track_forms register register_once alias unregister identify name_tag set_config reset people.set people.set_once people.increment people.append people.union people.track_charge people.clear_charges people.delete_user".split(" ");
|
||||
for(g=0;g<i.length;g++)f(c,i[g]);b._i.push([a,e,d])};b.__SV=1.2;a=e.createElement("script");a.type="text/javascript";a.async=!0;a.src="undefined"!==typeof MIXPANEL_CUSTOM_LIB_URL?MIXPANEL_CUSTOM_LIB_URL:"file:"===e.location.protocol&&"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js".match(/^\/\//)?"https://cdn.mxpnl.com/libs/mixpanel-2-latest.min.js":"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js";f=e.getElementsByTagName("script")[0];f.parentNode.insertBefore(a,f)}})(document,window.mixpanel||[]);
|
||||
|
||||
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e");
|
||||
</script>
|
@ -79,7 +79,7 @@ When code is compiled to ARM machine code, the calls to JavaScript micro:bit fun
|
||||
|
||||
## [Command Line Tools](/cli)
|
||||
|
||||
Looking to use codethemicrobit.com in your favorite editor? Install the [command line tools](/cli) and get rolling!
|
||||
Looking to use pxt.microbit.org in your favorite editor? Install the [command line tools](/cli) and get rolling!
|
||||
|
||||
## [Packages](/packages)
|
||||
|
||||
|
3
docs/beta-ref.json
Normal file
@ -0,0 +1,3 @@
|
||||
{
|
||||
"appref": "v"
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
# Unsupported configuration
|
||||
|
||||
[codethemicrobit.com](https://codethemicrobit.com) doesn't currently support
|
||||
[pxt.microbit.org](https://pxt.microbit.org) doesn't currently support
|
||||
your browser or operating system. The following configurations are supported:
|
||||
|
||||
## Windows
|
||||
@ -99,3 +99,6 @@ latest version of OS X then you'll be using the latest version of Safari.
|
||||
* Click 'About Safari'
|
||||
|
||||

|
||||
|
||||
IT administrators should check which browser versions are supported
|
||||
[here](/browsers/technical).
|
||||
|
@ -1,6 +1,16 @@
|
||||
# Unsupported configuration
|
||||
# Recommended browser for Linux
|
||||
|
||||
As you are using Linux, it is recommended that you use Mozilla Firefox or Google
|
||||
Chrome.
|
||||
As you are using Linux, it is recommended that you use [Mozilla
|
||||
Firefox][firefox] or [Google Chrome][chrome].
|
||||
|
||||
Please see [here](/browsers) for more information.
|
||||
Please see [here][technical] for technical information on which browsers are
|
||||
supported, or [here][versions] to check which version you are using.
|
||||
|
||||
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
|
||||
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
|
||||
[firefox]: https://www.mozilla.org/en-US/firefox/new/
|
||||
[chrome]: https://www.google.com/chrome/
|
||||
[opera]: https://www.opera.com
|
||||
[safari]: http://www.apple.com/safari/
|
||||
[technical]: /browsers/technical
|
||||
[versions]: /browsers
|
||||
|
@ -1,6 +1,16 @@
|
||||
# Unsupported configuration
|
||||
# Recommended browser for Mac
|
||||
|
||||
As you are using OS X, it is recommended that you use Safari. Alternatively,
|
||||
Google Chrome and Mozilla Firefox are also supported.
|
||||
As you are using a Mac, it is recommended that you use [Safari][]. Alternatively,
|
||||
[Google Chrome][chrome] and [Mozilla Firefox][firefox] are also supported.
|
||||
|
||||
Please see [here](/browsers) for more information.
|
||||
Please see [here][technical] for technical information on which browsers are
|
||||
supported, or [here][versions] to check which version you are using.
|
||||
|
||||
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
|
||||
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
|
||||
[firefox]: https://www.mozilla.org/en-US/firefox/new/
|
||||
[chrome]: https://www.google.com/chrome/
|
||||
[opera]: https://www.opera.com
|
||||
[safari]: http://www.apple.com/safari/
|
||||
[technical]: /browsers/technical
|
||||
[versions]: /browsers
|
||||
|
36
docs/browsers/technical.md
Normal file
@ -0,0 +1,36 @@
|
||||
# Technical information about browser support
|
||||
|
||||
[pxt.microbit.org][] requires that you use a recent version of a modern
|
||||
browser, such as Microsoft Edge, Google Chrome, Mozilla Firefox, Safari, Opera,
|
||||
or IE11. This is because the editor uses modern web technologies such as [web
|
||||
workers][] to enable compiling [TypeScript][] in the browser, or the using the
|
||||
same [Monaco][] editor that powers [Visual Studio Code][].
|
||||
|
||||
[pxt.microbit.org]: https://pxt.microbit.org
|
||||
[web workers]: http://www.w3.org/TR/workers/
|
||||
[typescript]: http://www.typescriptlang.org
|
||||
[monaco]: https://microsoft.github.io/monaco-editor/
|
||||
[visual studio code]: http://code.visualstudio.com
|
||||
|
||||
Most modern browsers automatically update themselves, but in some environments
|
||||
such as schools these automatic updates are disabled for security. **We
|
||||
strongly recommend that you use the most recent version of any of these
|
||||
browsers**, but if you can't then you must use at least:
|
||||
|
||||
| Browser | Minimum version | Release date | Windows | Mac |
|
||||
| ----------------- | --------------- | -------------- | ----------- | ---------- |
|
||||
| Edge | 12 | March 2015 | Windows 10+ | N/A |
|
||||
| Internet Explorer | 11 | October 2013 | Windows 7+ | N/A |
|
||||
| Mozilla Firefox | 31 ESR | July 2014 | Windows XP+ | OS X 10.6+ |
|
||||
| Google Chrome | 38 | October 2014 | Windows XP+ | OS X 10.6+ |
|
||||
| Safari | 9 | September 2015 | N/A | OS X 10.9+ |
|
||||
| Opera | 21 | May 2014 | Windows 7+ | OS X 10.9+ |
|
||||
|
||||
|
||||
Please see our information for which browsers are recommended for [Windows][],
|
||||
[Mac][], [Linux][], or [Raspberry Pi][].
|
||||
|
||||
[Windows]: /browsers/windows
|
||||
[Mac]: /browsers/mac
|
||||
[Linux]: /browsers/linux
|
||||
[Raspberry Pi]: /raspberry-pi
|
@ -1,8 +1,18 @@
|
||||
# Unsupported configuration
|
||||
# Recommended browser for Windows
|
||||
|
||||
As you are using Windows, it is recommended that you use Microsoft Edge. If you
|
||||
are running a version of Windows prior to Windows 10, you can use Internet
|
||||
Explorer 11. Alternatively, Google Chrome and Mozilla Firefox are also
|
||||
supported.
|
||||
We recommend [Microsoft Edge][edge] if you are running Windows 10, but users on
|
||||
Windows 7 or higher can use [Internet Explorer 11][ie] or recent versions of
|
||||
[Mozilla Firefox][firefox], [Google Chrome][chrome], or [Opera][opera].
|
||||
|
||||
Please see [here](/browsers) for more information.
|
||||
|
||||
Please see [here][technical] for technical information on which browsers are
|
||||
supported, or [here][versions] to check which version you are using.
|
||||
|
||||
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
|
||||
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
|
||||
[firefox]: https://www.mozilla.org/en-US/firefox/new/
|
||||
[chrome]: https://www.google.com/chrome/
|
||||
[opera]: https://www.opera.com
|
||||
[safari]: http://www.apple.com/safari/
|
||||
[technical]: /browsers/technical
|
||||
[versions]: /browsers
|
||||
|
@ -6,7 +6,7 @@ basic.forever(() => {
|
||||
})
|
||||
```
|
||||
|
||||
It is possible to use the codethemicrobit tools from a command line interface (CLI). The PXT CLI allows to
|
||||
It is possible to use the tools from a command line interface (CLI). The PXT CLI allows to
|
||||
* edit, compile or deploy JavaScript programs
|
||||
* can easily be integrated in most IDEs. It comes with built-in support for [Visual Studio Code](/code)!
|
||||
* run a local web server for the web editor
|
||||
|
@ -1,11 +1,40 @@
|
||||
# crocodile clips
|
||||
|
||||
The large holes at the bottom of the board are designed to attach alligator/crocodile clips.
|
||||
Register an event that will execute whenever the user attaches one side of the crocodile clip to the `GND` pin, then connects and disconnects the unattached side of the crocodile clip to pin `0`, `1`, or `2`.
|
||||
The large holes at the bottom of the board are designed to attach alligator/crocodile clips
|
||||
to create electrical circuit with other components.
|
||||
|
||||
### Example: on pin pressed with random numbers
|
||||
# ~hint
|
||||
|
||||
This example displays a random number every time the crocodile clip holds `GND` then connects and disconnects the `P0` pin. Each time the crocodile clip is firmly connected and disconnected from pin `P0`, the micro:bit will return a random Number between 0 and the parameter limit
|
||||
**No crocodile clips!?!?!** Use wires or Aluminium foil! [Read more...](/device/foil-circuits)
|
||||
|
||||
# ~
|
||||
|
||||
|
||||
## Connecting Crocodile Clips
|
||||
|
||||
The hole for ``P0`` and ``GND`` allow to grab the board on the side which makes for a great grip.
|
||||
|
||||

|
||||
|
||||
Pass one jaw in the hole and grab the side of the board with the other jaw.
|
||||
|
||||

|
||||
|
||||
For the center holes, ``P1`` and ``P2``, you can also grab the bottom of the board but they are a bit harder to grip.
|
||||
|
||||
You can also grip the board between the jaws. In which case, you will want to make sure to avoid overlapping the jaws
|
||||
with the other pins as it will create short-circuit in the board.
|
||||
|
||||

|
||||
|
||||
Adding a little tape helps keeping the crocodile clips in place.
|
||||
|
||||

|
||||
|
||||
## Example: on pin pressed with random numbers
|
||||
|
||||
This example displays a random number every time the crocodile clip holds `GND` then connects and disconnects the `P0` pin.
|
||||
Each time the crocodile clip is firmly connected and disconnected from pin `P0`, the micro:bit will return a random Number between 0 and the parameter limit.
|
||||
|
||||
```blocks
|
||||
input.onPinPressed(TouchPin.P0, () => {
|
||||
@ -13,11 +42,6 @@ input.onPinPressed(TouchPin.P0, () => {
|
||||
})
|
||||
```
|
||||
|
||||
### Connecting Crocodile Clips
|
||||
|
||||

|
||||
|
||||
### See also
|
||||
|
||||
[micro:bit pins](/device/pins), [pin is pressed](/reference/input/pin-is-pressed), [analog read pin](/reference/pins/analog-read-pin), [analog write pin](/reference/pins/analog-write-pin), [digital read pin](/reference/pins/digital-read-pin), [digital write pin](/reference/pins/digital-write-pin)
|
||||
## See also
|
||||
|
||||
[micro:bit pins](/device/pins)
|
||||
|
@ -1,7 +1,5 @@
|
||||
# Error codes
|
||||
|
||||
The micro:bit error codes
|
||||
|
||||
Your micro:bit may encounter a situation that prevents it from running your code. When this happens, a frowny face will appear on your micro:bit screen (see picture) followed by an error number.
|
||||
|
||||
Below is a list of error numbers and what they mean:
|
||||
|
52
docs/device/foil-circuits.md
Normal file
@ -0,0 +1,52 @@
|
||||
# foil circuits
|
||||
|
||||
The large holes at the bottom of the board are designed to attach alligator/crocodile clips
|
||||
to create electrical circuit with other components.
|
||||
|
||||
If you do not have crocodile clips at hand, dyou can use wires or even Aluminium foil to acheive the same result.
|
||||
We will show you how to connect the micro:bit to headphones using Alumunium foil and tape.
|
||||
|
||||
https://youtu.be/mhXYyPuvpz0
|
||||
|
||||
### Materials
|
||||
|
||||
* micro:bit and battery pack (you can also power it via USB)
|
||||
* a small piece of cardboard
|
||||
* Aluminium foil
|
||||
* tape
|
||||
|
||||
### Assembly instructions
|
||||
|
||||
Tape the micro:bit and battery pack to the card board. Make sure to remove the batteries while you are building your circuit.
|
||||
|
||||

|
||||
|
||||
Cut the thinest strip of foil possible and roll it into a cable. You can also try to fold, whatever works for you.
|
||||
Build two of those wires.
|
||||
|
||||

|
||||
|
||||
Place the foil wire on the ``GND`` pin and attach with a piece of tape. Press hard to get the best connection between
|
||||
the foil and the pin board. Make sure the foil is not overlapping with the other pins!
|
||||
|
||||

|
||||
|
||||
Place the second wire on the ``P0`` pin the same way. Make sure the wire does not overlap with the other pins!
|
||||
|
||||

|
||||
|
||||
Tape the headphone jack connector to the cardboard and roll the wire coming from ``GND`` around the metal base.
|
||||
Make sure the wire does not touch the other metal rings on the jack.
|
||||
|
||||

|
||||
|
||||
Tape the second wire on the head of the jack connector.
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
|
||||
## See also
|
||||
|
||||
[micro:bit pins](/device/pins)
|
@ -29,7 +29,7 @@ Unfortunately, using the serial library requires quite a bit of a setup.
|
||||
If you are using the Google Chrome browser, you can use our extension to get serial data streaming in the editor.
|
||||
|
||||
* Install the [Extension for BBC micro:bit](https://chrome.google.com/webstore/detail/extension-for-bbc-microbi/cihhkhnngbjlhahcfmhekmbnnjcjdbge?hl=en-US) on the Chrome Web Store.
|
||||
* Restart Chrome and open the [web editor](https://codethemicrobit.com)
|
||||
* Restart Chrome and open the [web editor](https://pxt.microbit.org)
|
||||
* The serial data will show below the simulator
|
||||
|
||||
### Windows
|
||||
|
@ -1,6 +1,4 @@
|
||||
# Running programs on your micro:bit
|
||||
|
||||
How to compile, transfer, and run a program on your micro:bit.
|
||||
# Uploading programs on your micro:bit
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
@ -12,173 +10,22 @@ The basic steps are:
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
## Requirements
|
||||

|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
## Instructions
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
Pick the instructions for your operating system and browser:
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
* [Windows - Microsoft Edge](/device/usb/windows-edge)
|
||||
* [Windows - Internet Explorer](/device/usb/windows-ie)
|
||||
* [Windows - Chrome](/device/usb/windows-chrome)
|
||||
* [Windows - Firefox](/device/usb/windows-firefox)
|
||||
* [Mac - Safari](/device/usb/mac-safari)
|
||||
* [Mac - Chrome](/device/usb/mac-chrome)
|
||||
* [Mac - Firefox](/device/usb/mac-firefox)
|
||||
|
||||
First, connect the micro:bit:
|
||||
### ~hint
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||
**Windows**
|
||||
|
||||

|
||||
|
||||
**Mac**
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
### Windows
|
||||
|
||||
#### Chrome
|
||||
|
||||
Your `.hex` file appears as a download at the bottom of the browser. Click on
|
||||
the arrow next to the name of the file and then click **Show in folder**.
|
||||
|
||||

|
||||
|
||||
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
|
||||
|
||||
#### Firefox
|
||||
|
||||
A window will appear asking whether you want to save or open the `.hex` file.
|
||||
Select **Save File** and then select **OK**.
|
||||
|
||||

|
||||
|
||||
The file will then appear in your downloads in the top right of your browser.
|
||||
Click the **folder icon** next to the filename to open it in Windows Explorer.
|
||||
|
||||

|
||||
|
||||
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
|
||||
|
||||
#### Microsoft Edge
|
||||
|
||||
A message will appear at the bottom of the browser asking what you want to do
|
||||
with the file. Click **Save**:
|
||||
|
||||

|
||||
|
||||
Then click **Open folder** and drag and drop the file from your Downloads to
|
||||
your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
#### Internet Explorer
|
||||
|
||||
A message will appear at the bottom of the browser asking what you want to do
|
||||
with the file. Click **Save**:
|
||||
|
||||

|
||||
|
||||
Then click **Open folder** and drag and drop the file from your Downloads to
|
||||
your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
### Mac
|
||||
|
||||
#### Safari
|
||||
|
||||
When you select **Download** in Safari a file called `Unknown` will be
|
||||
downloaded into your Downloads folder. Open your Downloads folder and drag and
|
||||
drop the file onto your `MICROBIT` drive, under Devices:
|
||||
|
||||

|
||||
|
||||
#### Firefox
|
||||
|
||||
A dialogue box will appear, asking whether you would like to open or save your
|
||||
hex file. Select **Save file** and click **OK** and the file will then appear in
|
||||
your downloads in the top right of your browser. Right click on the file and
|
||||
click on **Show in Finder** and the file will appear in your downloads folder.
|
||||
Select the file and drag and drop it onto your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
#### Chrome
|
||||
|
||||
When you select **Download** in Chrome, the file will appear at the bottom of
|
||||
the browser. Click on the small arrow and select **Show in Finder**. This will
|
||||
show the file in your download folder. Drag and drop the file onto your
|
||||
`MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* If you're using Windows, you can use **Send to** as described below
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
**Send to**: If you're using Windows you use *Send to* in File Explorer:
|
||||
|
||||
- In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
If you want to save time, you can use the [micro:bit uploader](/uploader) to
|
||||
automatically deploy hex files to your micro:bit. It works on Windows and is
|
||||
compatible with any browser.
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
You can’t drag and drop more than one hex file at once onto your micro:bit. If
|
||||
you try to drag and drop a second hex file onto your micro:bit before the first
|
||||
file has finished downloading, then the second file may fail in different ways.
|
||||
|
||||
When the first program has been written to the micro:bit, the drive will
|
||||
disengage. If you drag and drop a second file at this point it may not find the
|
||||
drive and the second write will fail.
|
||||
|
||||
The errors may look like this:
|
||||
|
||||
**Windows**
|
||||
|
||||

|
||||
|
||||
**Mac**
|
||||
|
||||

|
||||
|
||||
Or it may appear that there are two hex files on your micro:bit so the micro:bit
|
||||
won’t be able to run multiple files. To rectify this, unplug your micro:bit and
|
||||
plug it in again. Make sure that your micro:bit appears as `MICROBIT` and not
|
||||
`MAINTENANCE`.
|
||||
|
||||
### See also
|
||||
|
||||
[Run code in a browser](/device/simulator)
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
||||
|
69
docs/device/usb/mac-chrome.md
Normal file
@ -0,0 +1,69 @@
|
||||
# Uploading from Chrome for Mac
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [pxt.microbit.org](https://pxt.microbit.org)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
When you select **Download** in Chrome, the file will appear at the bottom of
|
||||
the browser. Click on the small arrow and select **Show in Finder**. This will
|
||||
show the file in your download folder. Drag and drop the file onto your
|
||||
`MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
71
docs/device/usb/mac-firefox.md
Normal file
@ -0,0 +1,71 @@
|
||||
# Uploading from Firefox for Mac
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [pxt.microbit.org](https://pxt.microbit.org)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
A dialogue box will appear, asking whether you would like to open or save your
|
||||
hex file. Select **Save file** and click **OK** and the file will then appear in
|
||||
your downloads in the top right of your browser. Right click on the file and
|
||||
click on **Show in Finder** and the file will appear in your downloads folder.
|
||||
Select the file and drag and drop it onto your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
68
docs/device/usb/mac-safari.md
Normal file
@ -0,0 +1,68 @@
|
||||
# Uploading from Safari for Mac
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [pxt.microbit.org](https://pxt.microbit.org)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
When you select **Download** in Safari a file called `Unknown` will be
|
||||
downloaded into your Downloads folder. Open your Downloads folder and drag and
|
||||
drop the file onto your `MICROBIT` drive, under Devices:
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
24
docs/device/usb/troubleshooting.md
Normal file
@ -0,0 +1,24 @@
|
||||
# Troubleshooting Transfer
|
||||
|
||||
You can’t drag and drop more than one hex file at once onto your micro:bit. If
|
||||
you try to drag and drop a second hex file onto your micro:bit before the first
|
||||
file has finished downloading, then the second file may fail in different ways.
|
||||
|
||||
When the first program has been written to the micro:bit, the drive will
|
||||
disengage. If you drag and drop a second file at this point it may not find the
|
||||
drive and the second write will fail.
|
||||
|
||||
The errors may look like this:
|
||||
|
||||
**Windows**
|
||||
|
||||

|
||||
|
||||
**Mac**
|
||||
|
||||

|
||||
|
||||
Or it may appear that there are two hex files on your micro:bit so the micro:bit
|
||||
won’t be able to run multiple files. To rectify this, unplug your micro:bit and
|
||||
plug it in again. Make sure that your micro:bit appears as `MICROBIT` and not
|
||||
`MAINTENANCE`.
|
79
docs/device/usb/windows-chrome.md
Normal file
@ -0,0 +1,79 @@
|
||||
# Uploading from Chrome for Windows
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
### ~hint
|
||||
|
||||
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
|
||||

|
||||
|
||||
### ~
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [pxt.microbit.org](https://pxt.microbit.org)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
Your `.hex` file appears as a download at the bottom of the browser. Click on
|
||||
the arrow next to the name of the file and then click **Show in folder**.
|
||||
|
||||

|
||||
|
||||
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
89
docs/device/usb/windows-edge.md
Normal file
@ -0,0 +1,89 @@
|
||||
# Uploading from Edge on Windows
|
||||
|
||||
How to compile, transfer, and run a program on your micro:bit on **Microsoft Edge**.
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
### ~hint
|
||||
|
||||
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
|
||||

|
||||
|
||||
### ~
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [pxt.microbit.org](https://pxt.microbit.org)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
A message will appear at the bottom of the browser asking what you want to do
|
||||
with the file. Click **Save**:
|
||||
|
||||

|
||||
|
||||
Then click **Open folder** and drag and drop the file from your Downloads to
|
||||
your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* If you're using Windows, you can use **Send to** as described below
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
If you want to save time, you can use the [micro:bit uploader](/uploader) to
|
||||
automatically deploy hex files to your micro:bit. It works on Windows and is
|
||||
compatible with any browser.
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
86
docs/device/usb/windows-firefox.md
Normal file
@ -0,0 +1,86 @@
|
||||
# Uploading from Firefox on Windows
|
||||
|
||||
How to compile, transfer, and run a program on your micro:bit on **Firefox for Windows**.
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
### ~hint
|
||||
|
||||
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
|
||||

|
||||
|
||||
### ~
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [pxt.microbit.org](https://pxt.microbit.org)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
A window will appear asking whether you want to save or open the `.hex` file.
|
||||
Select **Save File** and then select **OK**.
|
||||
|
||||

|
||||
|
||||
The file will then appear in your downloads in the top right of your browser.
|
||||
Click the **folder icon** next to the filename to open it in Windows Explorer.
|
||||
|
||||

|
||||
|
||||
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* If you're using Windows, you can use **Send to** as described below
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
86
docs/device/usb/windows-ie.md
Normal file
@ -0,0 +1,86 @@
|
||||
# Uploading from Internet Explorer on Windows
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
### ~hint
|
||||
|
||||
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
|
||||

|
||||
|
||||
### ~
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [pxt.microbit.org](https://pxt.microbit.org)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
A message will appear at the bottom of the browser asking what you want to do
|
||||
with the file. Click **Save**:
|
||||
|
||||

|
||||
|
||||
Then click **Open folder** and drag and drop the file from your Downloads to
|
||||
your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* If you're using Windows, you can use **Send to** as described below
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
**Send to**: If you're using Windows you use *Send to* in File Explorer:
|
||||
|
||||
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
@ -5,7 +5,8 @@
|
||||
### Things to do
|
||||
|
||||
* **[Getting Started](/getting-started)**
|
||||
* [Ten projects](/projects)
|
||||
* [Projects](/projects)
|
||||
* [Lessons](/lessons)
|
||||
|
||||
### Micro:bit reference
|
||||
|
||||
@ -16,15 +17,15 @@
|
||||
|
||||
* [Blocks language](/blocks)
|
||||
* [JavaScript language](/javascript)
|
||||
* [Streaming data](/streaming)
|
||||
|
||||
### More questions?
|
||||
|
||||
* [Frequently Asked Question](/faq)
|
||||
* [Help Translate](/translate)
|
||||
* [Release notes](/release-notes)
|
||||
* [Embedding project](/share)
|
||||
|
||||
### Developers
|
||||
|
||||
* [Command Line Interface](/cli)
|
||||
* Learn about [packages](/packages)
|
||||
* [Release notes](/release-notes)
|
||||
|
30
docs/faq.md
@ -2,32 +2,4 @@
|
||||
|
||||
### @description Frequently asked questions and answers from our users.
|
||||
|
||||
### Where can I get a BBC micro:bit?
|
||||
|
||||
More information at [http://uk.farnell.com/bbc-microbit](http://uk.farnell.com/bbc-microbit).
|
||||
|
||||
### How do I send feedback?
|
||||
|
||||
Find the small bubble icon on the bottom of the editor and
|
||||
post your feedback from there!
|
||||
|
||||
### How do I save my code?
|
||||
|
||||
The web editor automatically saves your code in the browser cache. Simply reopen the browser and navigate to the web editor
|
||||
to reopen your latest project. You can also open previous project stored locally through **More -> Open Project**.
|
||||
|
||||
The project source is also stored in each compiled ``.hex`` file. Drag and drop the ``.hex`` file into the web editor to load the project.
|
||||
|
||||
To share your project with others, you can use the **Embed** feature. It stores your project in the cloud and creates a URL that you can share with others.
|
||||
|
||||
If you are using [Visual Studio Code](/code), all your programs are stored as files on your computer and you can use your favorite source control system as needed.
|
||||
|
||||
## Is the web site available in other languages?
|
||||
|
||||
You can [help us translate](/translate) the web site, documentation and blocks via our crowd-source translations!
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### My micro:bit does not show up as a drive when I connect it to my computer.
|
||||
|
||||
A common cause for this is a broken cable. Pick another USB cable and try it. Otherwise, try another computer as well.
|
||||
Please search for solutions or open a ticket at [support.microbit.org](https://support.microbit.org)!
|
||||
|
BIN
docs/favicon.ico
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 15 KiB |
3
docs/index-ref.json
Normal file
@ -0,0 +1,3 @@
|
||||
{
|
||||
"appref": "v0.5.51"
|
||||
}
|
@ -41,8 +41,8 @@ In JavaScript, there is the concept of an *empty statement*, which is whitespace
|
||||
a semicolon in the context where a statement is expected.
|
||||
So, the following code is an infinite loop
|
||||
followed by a call to `showNumber` that will never execute:
|
||||
```typescript
|
||||
while(true) ;
|
||||
```typescript-ignore
|
||||
while(true) ;
|
||||
basic.showNumber(1);
|
||||
```
|
||||
|
||||
|
@ -51,6 +51,8 @@ I'll be ${ age + 1 } years old next month.`
|
||||
This is equivalent to declaring `sentence` like so:
|
||||
|
||||
```ts
|
||||
let fullName: string = `Bob Bobbington`;
|
||||
let age: number = 37;
|
||||
let sentence: string = "Hello, my name is " + fullName + ".\n\n" +
|
||||
"I'll be " + (age + 1) + " years old next month."
|
||||
```
|
||||
@ -82,7 +84,7 @@ A helpful addition to the standard set of datatypes from JavaScript is the `enum
|
||||
As in languages like C#, an enum is a way of giving more friendly names to sets of numeric values.
|
||||
|
||||
```ts
|
||||
enum Color {Red, Green, Blue};
|
||||
enum Color {Red, Green, Blue}
|
||||
let c: Color = Color.Green;
|
||||
```
|
||||
|
||||
@ -91,14 +93,14 @@ You can change this by manually setting the value of one of its members.
|
||||
For example, we can start the previous example at `1` instead of `0`:
|
||||
|
||||
```ts
|
||||
enum Color {Red = 1, Green, Blue};
|
||||
enum Color {Red = 1, Green, Blue}
|
||||
let c: Color = Color.Green;
|
||||
```
|
||||
|
||||
Or, even manually set all the values in the enum:
|
||||
|
||||
```ts
|
||||
enum Color {Red = 1, Green = 2, Blue = 4};
|
||||
enum Color {Red = 1, Green = 2, Blue = 4}
|
||||
let c: Color = Color.Green;
|
||||
```
|
||||
|
||||
|
@ -6,43 +6,43 @@ a game similar to "Simon Says" with the BBC micro:bit.
|
||||
|
||||
Complete the following guided tutorial. Your code should look like this:
|
||||
|
||||
```blocks
|
||||
newAction() // ***
|
||||
```typescript
|
||||
let action = 0;
|
||||
function newAction() {}
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
if (action == 0) {
|
||||
game.addScore(1) // ***
|
||||
newAction() // ***
|
||||
game.addScore(1);
|
||||
newAction();
|
||||
}
|
||||
}) // ***
|
||||
})
|
||||
input.onLogoDown(() => {
|
||||
if (action == 1) {
|
||||
game.addScore(1) // ***
|
||||
newAction()
|
||||
game.addScore(1);
|
||||
newAction();
|
||||
}
|
||||
})
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
if (action == 2) {
|
||||
game.addScore(1)
|
||||
newAction()
|
||||
game.addScore(1);
|
||||
newAction();
|
||||
}
|
||||
})
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
basic.showNumber(game.score(), 150) // ***
|
||||
basic.pause(2000) // ***
|
||||
newAction() // ***
|
||||
basic.showNumber(game.score(), 150);
|
||||
basic.pause(2000);
|
||||
newAction();
|
||||
})
|
||||
```
|
||||
|
||||
### Challenge 1
|
||||
|
||||
Now let's add some more types of instructions for the player to follow. Let's add `PRESS PIN 0`. Change the global variable `action` to `math->random(4)` so that we can add a new **IF** statement that checks if `action=3`. If it does, display instructions to press pin 0.
|
||||
Now let's add some more types of instructions for the player to follow. Let's add `PRESS PIN 0`.
|
||||
Change the global variable `action` to `math->random(4)` so that we can add a new **IF** statement that checks if `action=3`. If it does, display instructions to press pin 0.
|
||||
|
||||
```blocks
|
||||
/**
|
||||
* {highlight}
|
||||
*/
|
||||
```typescript
|
||||
let action = 0;
|
||||
export function newAction() {
|
||||
action = Math.random(4) // ***
|
||||
action = Math.random(4)
|
||||
if (action == 0) {
|
||||
basic.showString("PUSH A", 150) // ***
|
||||
}
|
||||
@ -62,19 +62,22 @@ export function newAction() {
|
||||
|
||||
Now let's implement `PRESS PIN 0` in the main. Create a condition of `input->on pin pressed("P0")` that will add one to the score and calls the method `new action`.
|
||||
|
||||
```blocks
|
||||
// **. . .**
|
||||
```typescript
|
||||
let action = 0;
|
||||
export function newAction() {
|
||||
// ...
|
||||
}
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
basic.showNumber(game.score(), 150) // ***
|
||||
basic.pause(2000) // ***
|
||||
newAction() // ***
|
||||
}) // ***
|
||||
basic.showNumber(game.score(), 150)
|
||||
basic.pause(2000)
|
||||
newAction()
|
||||
})
|
||||
input.onPinPressed(TouchPin.P0, () => {
|
||||
if (action == 3) {
|
||||
game.addScore(1) // ***
|
||||
newAction() // ***
|
||||
game.addScore(1)
|
||||
newAction()
|
||||
}
|
||||
}) // ***
|
||||
})
|
||||
```
|
||||
|
||||
### Challenge 3
|
||||
|
@ -88,5 +88,5 @@ Have fun reviewing your simulation and analyze the acceleration by chart the Exc
|
||||
* Display acceleration with y or z using plot bar graph by changing acceleration from "x" to "y" or "z"
|
||||
|
||||
```package
|
||||
microbit-radio
|
||||
radio
|
||||
```
|
@ -13,14 +13,8 @@ Music
|
||||
|
||||
## Prior learning/place of lesson in scheme of work
|
||||
|
||||
Learn how to convert your BBC micro:bit into a music player using pins P0 and GND, earphones (or speakers), as well as crocodile clips (or spring clips). We will be learning how to code musical notes using simple commands such as play, keys, and notes.
|
||||
|
||||
## What the teacher needs to know / QuickStart Computing Glossary
|
||||
|
||||
* Hardware: The physical systems and components of digital devices; see also software.
|
||||
* Programmable toys: Robots designed for children to use, accepting input, storing short sequences of simple instructions and moving according to this stored program.
|
||||
* Program: A stored set of instructions encoded in a language understood by the computer that does some form of computation, processing input and/or stored data to generate output.
|
||||
* Simulation: Using a computer to model the state and behaviour of real-world (or imaginary) systems, including physical or social systems; an integral part of most computer games.
|
||||
Learn how to convert your BBC micro:bit into a music player using pins P0 and GND, earphones (or speakers), as well as crocodile clips (or spring clips).
|
||||
We will be learning how to code musical notes using simple commands such as play, keys, and notes.
|
||||
|
||||
## Objectives
|
||||
|
||||
|
@ -1,13 +1,13 @@
|
||||
# happy birthday blocks activity
|
||||
|
||||
Play sounds with music blocks.
|
||||
Play sounds with music blocks.
|
||||
|
||||
Have you ever tried to play a song on an instrument? Let's try coding the song "Happy Birthday" on the micro:bit !
|
||||
|
||||
Let's start by adding the code in the music drawer that includes a single musical chord (or pitched sound) with the `play` block. Then insert the chord "C". Once you are done coding, don't forget to run your code in the simulator or the micro:bit.
|
||||
|
||||
```blocks
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
```
|
||||
|
||||
* click run to see if the code works as expected.
|
||||
@ -15,12 +15,12 @@ music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
We want to continue to adding musical chords with the `play` block. So insert the appropriate chord blocks: `D`, `F`, `G` to complete the first part of the song. Modify your code so that your code looks like this.
|
||||
|
||||
```blocks
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
|
||||
basic.pause(100);
|
||||
```
|
||||
|
||||
@ -29,19 +29,19 @@ basic.pause(100);
|
||||
We want to continue to adding musical chords with the `play` block. Then insert the appropriate chords: `B`, `C`, `D`, `E` , `F` to complete the second part of the song. Modify your code so that your code looks like this.
|
||||
|
||||
```blocks
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
|
||||
basic.pause(100);
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
basic.pause(100);
|
||||
```
|
||||
|
||||
|
@ -8,19 +8,19 @@ Complete the [happy birthday](/lessons/happy-birthday/activity) activity and you
|
||||
|
||||
|
||||
```blocks
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
|
||||
basic.pause(100);
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
basic.pause(100);
|
||||
|
||||
|
||||
@ -35,26 +35,26 @@ Let's code the third part of Happy Birthday!
|
||||
To do this, you need to add blocks after the last line of the `play` blocks. We want to continue to adding musical chords with the `play` block. Then insert the appropriate chord blocks `G`, `E`, `C`, `B`, `A` to complete the third part of the song. Modify your code so that your code looks like this.
|
||||
|
||||
```blocks
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
|
||||
basic.pause(100);
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
basic.pause(100);
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
|
||||
basic.pause(100);
|
||||
```
|
||||
|
||||
@ -66,33 +66,33 @@ Finally, we continue to adding the appropriate `play` block and fit the followin
|
||||
|
||||
|
||||
```blocks
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
|
||||
basic.pause(100);
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
basic.pause(100);
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.E), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.D), music.beat(BeatFraction.Quarter));
|
||||
basic.pause(100);
|
||||
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.B), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quater));
|
||||
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.A), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.B), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.G), music.beat(BeatFraction.Quarter));
|
||||
music.playTone(music.noteFrequency(Note.F), music.beat(BeatFraction.Quarter));
|
||||
```
|
||||
|
||||
|
||||
|
@ -29,6 +29,7 @@ Write the line of code that will display the string "puppy" using `data->coll`.
|
||||
<br/>
|
||||
|
||||
```blocks
|
||||
let coll: string[] = []
|
||||
basic.showString(coll[0], 150)
|
||||
```
|
||||
|
||||
@ -46,6 +47,7 @@ Write the line of code that will display the string "cat" using `data->coll`.
|
||||
<br/>
|
||||
|
||||
```blocks
|
||||
let coll: string[] = []
|
||||
basic.showString(coll[2], 150)
|
||||
```
|
||||
|
||||
|
@ -1,7 +1,5 @@
|
||||
# hero
|
||||
|
||||
make a game to test hand-eye coordination.
|
||||
|
||||
Make a game to test hand-eye coordination
|
||||
|
||||
* [activity](/lessons/hero/activity)
|
||||
|
@ -44,7 +44,7 @@ let hero = game.createSprite(2, 2);
|
||||
let food = game.createSprite(4, 4);
|
||||
let ghost = game.createSprite(0, 0);
|
||||
ghost.change(LedSpriteProperty.Blink, 100);
|
||||
food = led.brightness() == 8;
|
||||
food.set(LedSpriteProperty.Brightness, 8);
|
||||
|
||||
```
|
||||
|
||||
@ -56,7 +56,7 @@ let hero = game.createSprite(2, 2);
|
||||
let food = game.createSprite(4, 4);
|
||||
let ghost = game.createSprite(0, 0);
|
||||
ghost.change(LedSpriteProperty.Blink, 100);
|
||||
food = led.brightness() == 8;
|
||||
food.set(LedSpriteProperty.Brightness, 8);
|
||||
while (true) {
|
||||
basic.pause(400);
|
||||
}
|
||||
@ -73,7 +73,7 @@ let hero = game.createSprite(2, 2);
|
||||
let food = game.createSprite(4, 4);
|
||||
let ghost = game.createSprite(0, 0);
|
||||
ghost.change(LedSpriteProperty.Blink, 100);
|
||||
food = led.brightness() == 8;
|
||||
food.set(LedSpriteProperty.Brightness, 8);
|
||||
while (true) {
|
||||
basic.pause(400);
|
||||
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
|
||||
@ -99,7 +99,7 @@ let hero = game.createSprite(2, 2);
|
||||
let food = game.createSprite(4, 4);
|
||||
let ghost = game.createSprite(0, 0);
|
||||
ghost.change(LedSpriteProperty.Blink, 100);
|
||||
food = led.brightness() == 8;
|
||||
food.set(LedSpriteProperty.Brightness, 8);
|
||||
while (true) {
|
||||
basic.pause(400);
|
||||
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
|
||||
@ -127,7 +127,7 @@ let hero = game.createSprite(2, 2);
|
||||
let food = game.createSprite(4, 4);
|
||||
let ghost = game.createSprite(0, 0);
|
||||
ghost.change(LedSpriteProperty.Blink, 100);
|
||||
food = led.brightness() == 8;
|
||||
food.set(LedSpriteProperty.Brightness, 8);
|
||||
while (true) {
|
||||
basic.pause(400);
|
||||
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
|
||||
@ -164,7 +164,7 @@ let hero = game.createSprite(2, 2);
|
||||
let food = game.createSprite(4, 4);
|
||||
let ghost = game.createSprite(0, 0);
|
||||
ghost.change(LedSpriteProperty.Blink, 100);
|
||||
food = led.brightness() == 8;
|
||||
food.set(LedSpriteProperty.Brightness, 8);
|
||||
while (true) {
|
||||
basic.pause(400);
|
||||
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
|
||||
@ -212,7 +212,7 @@ let hero = game.createSprite(2, 2);
|
||||
let food = game.createSprite(4, 4);
|
||||
let ghost = game.createSprite(0, 0);
|
||||
ghost.change(LedSpriteProperty.Blink, 100);
|
||||
food = led.brightness() == 8;
|
||||
food.set(LedSpriteProperty.Brightness, 8);
|
||||
while (true) {
|
||||
basic.pause(400);
|
||||
if (ghost.get(LedSpriteProperty.X) < hero.get(LedSpriteProperty.X)) {
|
||||
|
@ -44,5 +44,5 @@ radio.onDataReceived(() => { })
|
||||
* learn how to pause your code for the specified number of milliseconds
|
||||
|
||||
```package
|
||||
microbit-radio
|
||||
radio
|
||||
```
|
@ -164,5 +164,5 @@ Connect the second micro:bit to your computer using your USB cable and run the p
|
||||
The first person and second person take turns jumping in the “y” direction while the other player uses the micro:bit to track the results on the micro:bit!
|
||||
|
||||
```package
|
||||
microbit-radio
|
||||
radio
|
||||
```
|
@ -35,5 +35,5 @@ radio.receiveNumber();
|
||||
* learn how to read the connector value as analog as a value comprised between 0 and 1023
|
||||
|
||||
```package
|
||||
microbit-radio
|
||||
radio
|
||||
```
|
@ -196,5 +196,5 @@ Let's select Style 10 as an example.
|
||||
* Review and analyze the actual micro:bit device acceleration data on Excel
|
||||
|
||||
```package
|
||||
microbit-radio
|
||||
radio
|
||||
```
|
@ -25,8 +25,9 @@ let randomArrow = Math.random(4)
|
||||
<br/>
|
||||
|
||||
```blocks
|
||||
let randomArrow = Math.random(4);
|
||||
if (randomArrow == 1) {
|
||||
basic.plotImage(`
|
||||
basic.showLeds(`
|
||||
. . # . .
|
||||
. . # . .
|
||||
# # # # #
|
||||
@ -43,8 +44,9 @@ if (randomArrow == 1) {
|
||||
<br />
|
||||
|
||||
```blocks
|
||||
let randomArrow = Math.random(4);
|
||||
if (randomArrow == 2) {
|
||||
basic.plotImage(`
|
||||
basic.showLeds(`
|
||||
. . # . .
|
||||
. . # # .
|
||||
# # # # #
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
## Web application
|
||||
|
||||
**https://codethemicrobit.com is an HTML5 web application** that automatically gets cached locally by your browser.
|
||||
**https://pxt.microbit.org is an HTML5 web application** that automatically gets cached locally by your browser.
|
||||
Once the web app is loaded and you have compiled at least once, you will have all the code needed to work without an internet connection.
|
||||
|
||||
## Command line interface
|
||||
|
@ -2,6 +2,9 @@
|
||||
|
||||
Here are some cool projects that you can build with your micro:bit!
|
||||
|
||||
## Games
|
||||
|
||||
Fun games to build with your micro:bit.
|
||||
|
||||
```codecard
|
||||
[{
|
||||
@ -20,18 +23,42 @@ Here are some cool projects that you can build with your micro:bit!
|
||||
"name": "Rock Paper Scissors",
|
||||
"url":"/projects/rock-paper-scissors",
|
||||
"imageUrl":"/static/mb/projects/a4-motion.png"
|
||||
},{
|
||||
"name": "Compass",
|
||||
"url":"/projects/compass",
|
||||
"imageUrl":"/static/mb/projects/a5-compass.png"
|
||||
},{
|
||||
}]
|
||||
```
|
||||
|
||||
## Maker, Arts, Fashion
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Hack your headphones",
|
||||
"url":"/projects/hack-your-headphones",
|
||||
"imageUrl":"/static/mb/projects/a6-music.png"
|
||||
},{
|
||||
}, {
|
||||
"name": "Banana keyboard",
|
||||
"url":"/projects/banana-keyboard",
|
||||
"imageUrl":"/static/mb/projects/a7-conductive.png"
|
||||
}, {
|
||||
"name": "Guitar",
|
||||
"url":"/projects/guitar",
|
||||
"imageUrl":"/static/mb/projects/guitar.png"
|
||||
}, {
|
||||
"name": "Watch",
|
||||
"url":"/projects/the-watch",
|
||||
"imageUrl":"/static/mb/projects/a10-watch.png"
|
||||
}, {
|
||||
"name": "Timing gates",
|
||||
"url":"/projects/timing-gates",
|
||||
"imageUrl":"/static/mb/projects/timing-gates.jpg"
|
||||
}]
|
||||
```
|
||||
|
||||
## More
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Compass",
|
||||
"url":"/projects/compass",
|
||||
"imageUrl":"/static/mb/projects/a5-compass.png"
|
||||
},{
|
||||
"name": "Telegraph",
|
||||
"url":"/projects/telegraph",
|
||||
@ -40,13 +67,22 @@ Here are some cool projects that you can build with your micro:bit!
|
||||
"name": "Radio",
|
||||
"url":"/projects/radio",
|
||||
"imageUrl":"/static/mb/projects/a9-radio.png"
|
||||
},{
|
||||
"name": "Watch",
|
||||
"url":"/projects/the-watch",
|
||||
"imageUrl":"/static/mb/projects/a10-watch.png"
|
||||
}]
|
||||
```
|
||||
|
||||
## From the community
|
||||
|
||||
Projects contributed by the micro:bit community
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Magic Button Trick",
|
||||
"url":"/projects/magic-button-trick",
|
||||
"imageUrl":"/static/mb/projects/magic-button-trick.png"
|
||||
}]
|
||||
```
|
||||
|
||||
|
||||
### See Also
|
||||
|
||||
[Flashing Heart](/projects/flashing-heart), [Smiley Buttons](/projects/smiley-buttons), [Love Meter](/projects/love-meter), [Rock Paper Scissors](/projects/rock-paper-scissors), [Compass](/projects/compass), [Hack your headphones](/projects/hack-your-headphones), [Banana keyboard](/projects/banana-keyboard), [Telegraph](/projects/telegraph), [Radio](/projects/radio), [Watch](/projects/the-watch)
|
||||
[Flashing Heart](/projects/flashing-heart), [Smiley Buttons](/projects/smiley-buttons), [Love Meter](/projects/love-meter), [Rock Paper Scissors](/projects/rock-paper-scissors), [Compass](/projects/compass), [Hack your headphones](/projects/hack-your-headphones), [Banana keyboard](/projects/banana-keyboard), [Telegraph](/projects/telegraph), [Radio](/projects/radio), [Guitar](/projects/guitar), [Watch](/projects/the-watch)
|
@ -1,12 +1,16 @@
|
||||
# banana keyboard activity
|
||||
# banana keyboard
|
||||
|
||||
build a banana keyboard
|
||||
### @description A beginner maker activity, building a piano from bananas.
|
||||
|
||||
# micro:bit banana keyboard
|
||||
### ~avatar
|
||||
|
||||
Build your own micro:bit piano using bananas!
|
||||
|
||||
### ~
|
||||
|
||||

|
||||
|
||||
In this project, you will build your own music player micro:bit banana keyboard from household fruit. Project duration: 15 minutes.
|
||||
## Duration: ~20 minutes.
|
||||
|
||||
## Materials
|
||||
|
||||
@ -15,86 +19,11 @@ In this project, you will build your own music player micro:bit banana keyboard
|
||||
* Orange
|
||||
* Crocodile clips
|
||||
|
||||
## Steps
|
||||
## Activities
|
||||
|
||||
### Step 1
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
|
||||
|
||||
### Step 2
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 0 pin on the micro:bit.
|
||||
|
||||
### Step 3
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the second end of the crocodile clip onto based of the headphone jack.
|
||||
|
||||
### Step 4
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the second end of the crocodile clip onto tip of the headphone jack.
|
||||
|
||||
### Step 5
|
||||
|
||||

|
||||
|
||||
Using the 3rd crocodile clip, connect the end of the crocodile clip onto the 1st crocodile clip already clipped onto GND.
|
||||
|
||||
### Step 6
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 3rd crocodile clip, connect the unattached end of the crocodile clip onto the orange.
|
||||
|
||||
### Step 7
|
||||
|
||||

|
||||
|
||||
Using the 4th crocodile clip, connect the end of the crocodile clip onto pin 1 on the micro:bit.
|
||||
|
||||
### Step 8
|
||||
|
||||

|
||||
|
||||
Using the 4th crocodile clip, connect the unattached end of the crocodile clip onto the banana.
|
||||
|
||||
### Step 9
|
||||
|
||||

|
||||
|
||||
Your banana keyboard is ready!
|
||||
|
||||
### Step 10
|
||||
|
||||
Connect your micro:bit to your computer using your USB cable and run this script:
|
||||
```blocks
|
||||
let sound = music.noteFrequency(Note.C);
|
||||
input.onPinPressed(TouchPin.P1, () => {
|
||||
for (let i = 0; i < 5; i++) {
|
||||
sound = sound + 25;
|
||||
music.playTone(sound, music.beat(BeatFraction.Sixteenth));
|
||||
}
|
||||
});
|
||||
```
|
||||
|
||||
Tap your banana instrument to play sound against... the fruit!
|
||||
|
||||
|
||||
### ~avatar boothing
|
||||
|
||||
Excellent, you're ready to continue with the [challenges](/projects/banana-keyboard-challenges)!
|
||||
* [Making the keyboard](/projects/banana-keyboard/making)
|
||||
* [Beat box](/projects/banana-keyboard/beat-box)
|
||||
|
||||
### ~button /projects/banana-keyboard/making
|
||||
Let's get started!
|
||||
### ~
|
||||
|
@ -1,10 +1,4 @@
|
||||
# banana keyboard blocks challenges
|
||||
|
||||
control images with variables.
|
||||
|
||||
## Before we get started
|
||||
|
||||
Control images with variables.
|
||||
# banana keyboard - beat box
|
||||
|
||||
Have you ever tried to making beat box sounds? Let's try making a beatbox with code!
|
||||
|
||||
@ -35,7 +29,7 @@ input.onPinPressed(TouchPin.P1, () => {
|
||||
```
|
||||
|
||||
|
||||
* click *run* to see if the code works as expected.
|
||||
* click *Download* to see if the code works as expected.
|
||||
|
||||
|
||||
|
||||
@ -57,8 +51,4 @@ input.onPinPressed(TouchPin.P2, () => {
|
||||
})
|
||||
```
|
||||
|
||||
* click *run* to see if the code works as expected.
|
||||
|
||||
### ~button /projects/telegraph
|
||||
NEXT: Telegraph
|
||||
### ~
|
||||
* click *Download* to see if the code works as expected.
|
85
docs/projects/banana-keyboard/making.md
Normal file
@ -0,0 +1,85 @@
|
||||
# banana keyboard - making
|
||||
|
||||
## Materials
|
||||
|
||||
* micro:bit, battery holder and 2 AAA batteries
|
||||
* Bananas
|
||||
* Orange
|
||||
* Crocodile clips
|
||||
|
||||
## Steps
|
||||
|
||||
### Step 1
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
|
||||
|
||||
### Step 2
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the end of the crocodile clip onto the 0 pin on the micro:bit.
|
||||
|
||||
### Step 3
|
||||
|
||||

|
||||
|
||||
Using the 1st crocodile clip, connect the second end of the crocodile clip onto based of the headphone jack.
|
||||
|
||||
### Step 4
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 2nd crocodile clip, connect the second end of the crocodile clip onto tip of the headphone jack.
|
||||
|
||||
### Step 5
|
||||
|
||||

|
||||
|
||||
Using the 3rd crocodile clip, connect the end of the crocodile clip onto the 1st crocodile clip already clipped onto GND.
|
||||
|
||||
### Step 6
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
Using the 3rd crocodile clip, connect the unattached end of the crocodile clip onto the orange.
|
||||
|
||||
### Step 7
|
||||
|
||||

|
||||
|
||||
Using the 4th crocodile clip, connect the end of the crocodile clip onto pin 1 on the micro:bit.
|
||||
|
||||
### Step 8
|
||||
|
||||

|
||||
|
||||
Using the 4th crocodile clip, connect the unattached end of the crocodile clip onto the banana.
|
||||
|
||||
### Step 9
|
||||
|
||||

|
||||
|
||||
Your banana keyboard is ready!
|
||||
|
||||
### Step 10
|
||||
|
||||
Connect your micro:bit to your computer using your USB cable and run this script:
|
||||
```blocks
|
||||
input.onPinPressed(TouchPin.P1, () => {
|
||||
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Quarter));
|
||||
});
|
||||
```
|
||||
|
||||
Tap your banana instrument to play sound against... the fruit!
|
||||
|
||||
### ~button /projects/banana-keyboard/beat-box
|
||||
NEXT: beat box
|
||||
### ~
|
@ -103,7 +103,3 @@ basic.forever(() => {
|
||||
}
|
||||
});
|
||||
```
|
||||
|
||||
### ~button /projects/hack-your-headphones
|
||||
NEXT: Hack Your Headphones
|
||||
### ~
|