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98 Commits
cmdline
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offlineapp
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243600ad8f |
@ -6,13 +6,13 @@
|
||||
<a class="item" href="https://makecode.com/privacy" target="_blank" rel="noopener">Privacy & Cookies</a>
|
||||
<a class="item" href="https://makecode.com/termsofuse" target="_blank" rel="noopener"> Terms Of Use</a>
|
||||
<a class="item" href="https://makecode.com/trademarks" target="_blank" rel="noopener">Trademarks</a>
|
||||
<div class="item">© 2018 Microsoft</div>
|
||||
<div class="item">©2019 Microsoft</div>
|
||||
</div>
|
||||
<div class="ui container horizontal small divided link list">
|
||||
<a class="ui centered item" href="https://makecode.com/" title="Microsoft MakeCode" target="_blank" rel="noopener">Powered by Microsoft MakeCode</a>
|
||||
</div>
|
||||
<div class="ui centered container small list">
|
||||
<p class="item">LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS EV3 logo are trademarks and/ or copyrights of the LEGO Group. ©2018 The LEGO Group. All rights reserved.</p>
|
||||
<p class="item">@copyrightText@</p>
|
||||
</div>
|
||||
</div>
|
||||
</footer>
|
||||
|
@ -4,6 +4,8 @@
|
||||
|
||||
* [Troubleshoot](/troubleshoot)
|
||||
* [EV3 Manager](https://ev3manager.education.lego.com/)
|
||||
* [Bluetooth](/bluetooth)
|
||||
* [Forum](https://forum.makecode.com)
|
||||
* [LEGO Support](https://www.lego.com/service/)
|
||||
* [FIRST LEGO League](/fll)
|
||||
|
||||
|
@ -28,7 +28,7 @@ program to a **.uf2** file, which you then copy to the **@drivename@** drive. Th
|
||||
|
||||
### ~ hint
|
||||
|
||||
Not seeing the **@drivename@** drive? Make sure to upgrade your firmware at https://ev3manager.education.lego.com/. Try these [troubleshooting](/troubleshoot) tips if you still have trouble getting the drive to appear.
|
||||
**Experimental support** for Bluetooth download is now available. Please read the [Bluetooth](/bluetooth) page for more information.
|
||||
|
||||
### ~
|
||||
|
||||
|
62
docs/bluetooth.md
Normal file
@ -0,0 +1,62 @@
|
||||
# Bluetooth
|
||||
|
||||
This page describes the procedure to download MakeCode program to the EV3 brick
|
||||
over Bluetooth.
|
||||
|
||||
## ~ hint
|
||||
|
||||
### WARNING: EXPERIMENTAL FEATURES AHEAD!
|
||||
|
||||
Support for Bluetooth download relies on [Web Serial](https://wicg.github.io/serial/),
|
||||
an experimental browser feature. Web Serial is a work [in progress](https://www.chromestatus.com/feature/6577673212002304);
|
||||
it may change or be removed in future versions without notice.
|
||||
|
||||
By enabling these experimental browser features, you could lose browser data or compromise your device security
|
||||
or privacy.
|
||||
|
||||
## ~
|
||||
|
||||
https://youtu.be/VIq8-6Egtqs
|
||||
|
||||
## Supported browsers
|
||||
|
||||
* Chrome desktop, version 77 and higher, Windows 10 or Mac OS.
|
||||
* [Edge Insider desktop](https://www.microsoftedgeinsider.com), version 77 and higher, Windows 10 or Mac OS.
|
||||
|
||||
To make sure your browser is up to date, go to the '...' menu, click "Help" then "About".
|
||||
|
||||
Next you need to enable the experimental features (this may change in the future)
|
||||
|
||||
* go to **chrome://flags/#enable-experimental-web-platform-features** and **enable**
|
||||
**Experimental Web Platform features**
|
||||
|
||||

|
||||
|
||||
## Machine Setup
|
||||
|
||||
* pair your EV3 brick with your computer over Bluetooth. This is the usual pairing procedure.
|
||||
|
||||
## Download over Bluetooth
|
||||
|
||||
* go to https://makecode.mindstorms.com/
|
||||
* click on **Download** to start a file download as usual
|
||||
* on the download dialog, you should see a **Bluetooth** button. Click on the
|
||||
**Bluetooth** button to enable the mode.
|
||||
* **make sure the EV3 brick is not running a program**
|
||||
* click on **Download** again to download over bluetooth.
|
||||
|
||||
## Choosing the correct serial port
|
||||
|
||||
Unfortunately, the browser dialog does not make it easy to select which serial port is the brick.
|
||||
|
||||
* On Windows, choose ``Standard Serial over Bluetooth``. There might be multiple of those but only one works. Try your luck! Once you know the COM port number, remember it for the next time around.
|
||||
* On Mac OS, choose ``cu.BRICKNAME-SerialPort``
|
||||
|
||||
## Known issues
|
||||
|
||||
* We do not detect properly that the program is running on the brick. Make sure to stop the program before starting the download procedure.
|
||||
* The list of programs on the brick screen is not updated when uploading via bluetooth.
|
||||
|
||||
## Feedback
|
||||
|
||||
Please send us your feedback through https://forum.makecode.com.
|
@ -212,6 +212,12 @@ Here are some fun programs for your @boardname@!
|
||||
"description": "Keep your brick entertained and happy",
|
||||
"url":"/examples/happy-unhappy",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
{
|
||||
"name": "Turtle",
|
||||
"description": "Encode moves and run them on a driving base",
|
||||
"url":"/examples/turtle",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Distance Measurer",
|
||||
"description": "Use a motor to measure angle and distance",
|
||||
|
BIN
docs/file-manager.pdf
Normal file
44
docs/fll.md
@ -2,7 +2,9 @@
|
||||
|
||||

|
||||
|
||||
**For teams participating in the Open Software Platform Pilot utilizing MakeCode**, we’ve compiled a list of resources and information that we hope will be helpful for you.
|
||||
**For teams participating in City Shaper challenge**, you can use MakeCode for your challenge (see [City Shaper Challenge, page 7 bottom](https://firstinspiresst01.blob.core.windows.net/fll/2020/city-shaper-game-guide-pdf.pdf)!
|
||||
|
||||
We’ve compiled a list of resources and information that we hope will be helpful for you.
|
||||
|
||||
* **Got a question? Post it on the forums** at https://forum.makecode.com/
|
||||
|
||||
@ -17,23 +19,26 @@ If you found a bug, please try if it hasn't been fixed yet! Go to https://makeco
|
||||
* You will need to install the latest EV3 firmware on your brick. Instructions on how to do that are located here: https://makecode.mindstorms.com/troubleshoot.
|
||||
* You will need a computer with a USB port to connect to the EV3 in order to download your programs.
|
||||
* You will need internet access and a browser on your computer to get to https://makecode.mindstorms.com.
|
||||
* You can [install the app](/offline-app) to use the editor offline.
|
||||
|
||||
### I know LabView, how is MakeCode different?
|
||||
|
||||
We have compiled a guide for EV3 LabView users at https://makecode.mindstorms.com/labview.
|
||||
|
||||
### What’s the best way to get started with MakeCode?
|
||||
|
||||
Watch some of the videos at https://makecode.mindstorms.com (at the bottom of the page).
|
||||
Try some of the provided tutorials:
|
||||
Go to https://makecode.mindstorms.com. The home screen is filled with videos, tutorials and examples that might be relevant for your missions.
|
||||
|
||||
* [Wake Up!](@homeurl@#tutorial:tutorials/wake-up) – show your EV3 brick waking up
|
||||
* [Animation](@homeurl@#tutorial:tutorials/make-an-animation) – create a custom animation to show
|
||||
* [Music Brick](@homeurl@#tutorial:tutorials/music-brick) – transform your EV3 into a musical instrument
|
||||
* [Run Motors](@homeurl@#tutorial:tutorials/run-motors) – control the motors of your robot
|
||||
* [Red Light, Green Light](@homeurl@#tutorial:tutorials/redlight-greenlight) – play red light, green light with the color sensor
|
||||
* [Line Following](@homeurl@#tutorial:tutorials/line-following) – have your robot follow a line
|
||||
On the home page, scroll down to the **FLL / City Shaper** section for specific lessons related to Mission 2.
|
||||
|
||||
### Can I load both LEGO MINDSTORMS EV3 Software and MakeCode programs onto my EV3?
|
||||
|
||||
Yes.
|
||||
|
||||
### Does it work without internet?
|
||||
|
||||
No, the editor is cached in your browser cache. However, you can also download the [offline app](/offline-app) in case you need to install it on a computer.
|
||||
|
||||
### How do I figure out what a block does?
|
||||
|
||||
You can right-click on any block and select “Help” in the context menu to open the documentation page describing what that block does.
|
||||
@ -87,20 +92,19 @@ You can share your projects by clicking on the **share** button in the top left
|
||||
|
||||
Sharing programs is also shown in the [Tips and Tricks](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=5c594c2373367f7870196f519f3bfc7a&source=embed&photo%5fid=35719472) video.
|
||||
|
||||
### Can I use Bluetooth to transfer my program?
|
||||
|
||||
The official answer is currently no. That being said, we have **Experimental support** for Bluetooth download. Please read the [Bluetooth](/bluetooth) page for more information.
|
||||
|
||||
https://youtu.be/VIq8-6Egtqs
|
||||
|
||||
### Why can't I delete my program (*.uf2) files from the Brick?
|
||||
|
||||
There's a bug in the firmware which prevents you from deleting the programs (``*.uf2`` files) from your EV3 Brick. There isn't a firmware update to fix this yet. As a workaround, you can temporarily downgrade your firmware version, delete the files, and then upgrade back to the version that works with MakeCode.
|
||||
There's a bug in the firmware which prevents you from deleting the programs (``*.uf2`` files) from your EV3 Brick. There isn't a firmware update to fix this yet.
|
||||
|
||||
Follow these steps to downgrade your firmware version, delete the files, and uprgade back again:
|
||||
|
||||
1. Go into **EV3 LabVIEW** - if it's not installed get it [here](https://education.lego.com/en-us/downloads/mindstorms-ev3/software)
|
||||
2. Plug in your EV3 Brick and start a new project
|
||||
3. Go to the **Tools** menu in the upper right corner, select **Firmware Update**
|
||||
4. In the **Firmware Update** dialog box, click on the **Show Details** button
|
||||
5. From the **Available Firmware Files** list, select **EV3 Firmware V1.09E**
|
||||
6. Click the **Update Firmware** button and wait for the update to complete
|
||||
|
||||
Now the firmware version on the EV3 Brick will be **V1.09E**. Also, in the process, the downgrade deleted all of the saved programs from the EV3 Brick. To continue to use MakeCode, the firmware version must be at **V1.10E** or above. So, the Brick firmware needs to be upgraded again. If you don't know or do remember how to do this, see the **Upgrade your @drivename@** section in the [troubleshooting](/troubleshoot) page.
|
||||
We have prepared a special program that lets you delete UF2 files from the brick.
|
||||
Download [these PDF instructions](/file-manager.pdf) and drop the PDF on the brick drive.
|
||||
This will present you with an menu for deleting files.
|
||||
|
||||
For other common questions, try the FAQ page https://makecode.mindstorms.com/faq.
|
||||
|
||||
|
@ -1,3 +1,3 @@
|
||||
{
|
||||
"appref": "v1.0.11"
|
||||
"appref": "v1.2.22"
|
||||
}
|
||||
|
@ -61,6 +61,12 @@ motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations);
|
||||
motors.largeBC.stop();
|
||||
```
|
||||
|
||||
### ~ hint
|
||||
|
||||
The **turn ratio range is -200, 200** unlike LabView who used -100,100.
|
||||
|
||||
### ~
|
||||
|
||||
## Tank
|
||||
|
||||
The **tank** blocks control the speed of two motors. These are commonly used for a differential drive robot. The blocks can also specify the duration, angle, or number of rotations.
|
||||
|
@ -3,11 +3,20 @@
|
||||
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>LEGO® MINDSTORMS® Education EV3 Offline App</title>
|
||||
<meta name="Description" content="A MakeCode for LEGO® MINDSTORMS® Education EV3 offline app" />
|
||||
<title>@name@ Offline App</title>
|
||||
<meta name="Description" content="A MakeCode for @name@ offline app" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<!-- @include indexhead.html -->
|
||||
<link rel="stylesheet" data-rtl="/blb/rtlsemantic.css" href="/doccdn/semantic.css" />
|
||||
<link rel="stylesheet" href="/docfiles/style.css" />
|
||||
<link rel="stylesheet" href="/docfiles/target.css" />
|
||||
|
||||
<script src="/doccdn/jquery.js" type="text/javascript"></script>
|
||||
<script src="/doccdn/semantic.js" type="text/javascript"></script>
|
||||
<script src="/docfiles/target.js" type="text/javascript"></script>
|
||||
|
||||
<style>
|
||||
@targetstyle@
|
||||
</style>
|
||||
<style>
|
||||
p.item {
|
||||
color: rgba(0, 0, 0, 0.4);
|
||||
@ -55,6 +64,10 @@
|
||||
background-color: rgb(250, 250, 250);
|
||||
}
|
||||
|
||||
#legal-segment {
|
||||
background:white;
|
||||
}
|
||||
|
||||
@media only screen and (max-width: 800px) {
|
||||
.grid .column .image {
|
||||
display: none;
|
||||
@ -368,34 +381,61 @@
|
||||
</style>
|
||||
|
||||
<script>
|
||||
$(document).ready(function () {
|
||||
tickEvent = function (id, data) {
|
||||
if (!pxt.aiTrackEvent) return;
|
||||
if (!data) pxt.aiTrackEvent(id);
|
||||
else {
|
||||
var props = {};
|
||||
var measures = {};
|
||||
for (var k in data)
|
||||
if (typeof data[k] == "string") props[k] = data[k];
|
||||
else measures[k] = data[k];
|
||||
pxt.aiTrackEvent(id, props, measures);
|
||||
}
|
||||
var electronLatestVersion = "";
|
||||
function tickEvent(id, data) {
|
||||
if (!pxt.aiTrackEvent) return;
|
||||
if (!data) pxt.aiTrackEvent(id);
|
||||
else {
|
||||
var props = {};
|
||||
var measures = {};
|
||||
for (var k in data)
|
||||
if (typeof data[k] == "string") props[k] = data[k];
|
||||
else measures[k] = data[k];
|
||||
pxt.aiTrackEvent(id, props, measures);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function agreeCheckboxChanged() {
|
||||
var downloadSegment = document.getElementById("download-segment");
|
||||
downloadSegment.classList.toggle("hidden");
|
||||
showDownloads();
|
||||
}
|
||||
|
||||
function showAgree() {
|
||||
$("#agree-segment").removeClass("hidden");
|
||||
$("#read-segment").removeClass("hidden");
|
||||
$("#legal-segment").removeClass("hidden");
|
||||
}
|
||||
|
||||
function showNoDownloads() {
|
||||
$("#no-download-segment").removeClass("hidden");
|
||||
$("#read-segment").addClass("hidden");
|
||||
$("#legal-segment").addClass("hidden");
|
||||
}
|
||||
|
||||
function showDownloads() {
|
||||
$("#download-win64").attr("href", "https://makecode.com/api/release/@targetid@/" + electronLatestVersion + "/win64");
|
||||
$("#download-mac64").attr("href", "https://makecode.com/api/release/@targetid@/" + electronLatestVersion + "/mac64");
|
||||
$("#download-segment").removeClass("hidden");
|
||||
}
|
||||
function downloadWin64() {
|
||||
// TODO: Keep this link up-to-date with the desired release version
|
||||
window.open("https://makecode.com/api/release/ev3/v1.0.11/win64");
|
||||
tickEvent("offlineapp.download", { "target": "ev3", "platform": "win64" });
|
||||
tickEvent("offlineapp.download", { "target": "@targetid@", "platform": "win64" });
|
||||
}
|
||||
function downloadMac64() {
|
||||
// TODO: Keep this link up-to-date with the desired release version
|
||||
window.open("https://makecode.com/api/release/ev3/v1.0.11/mac64");
|
||||
tickEvent("offlineapp.download", { "target": "ev3", "platform": "mac64" });
|
||||
tickEvent("offlineapp.download", { "target": "@targetid@", "platform": "mac64" });
|
||||
}
|
||||
$(function () {
|
||||
$.getJSON("https://makecode.com/api/config/@targetid@/targetconfig")
|
||||
.then(function (data) {
|
||||
if (data && data.electronManifest && data.electronManifest.latest) {
|
||||
electronLatestVersion = data.electronManifest.latest;
|
||||
showAgree();
|
||||
} else {
|
||||
showNoDownloads();
|
||||
}
|
||||
})
|
||||
.catch(function () {
|
||||
showNoDownloads();
|
||||
})
|
||||
});
|
||||
</script>
|
||||
|
||||
</head>
|
||||
@ -406,35 +446,39 @@
|
||||
|
||||
<div class="ui grid topbar">
|
||||
<div class="three wide column">
|
||||
<img class="ui small image left" src="/static//lego_education_logo_white.png" />
|
||||
<img class="ui small image left" src="@cardLogo@" />
|
||||
</div>
|
||||
<div class="ten wide column">
|
||||
<h1 class="ui inverted welcomeheader">MakeCode Offline App</h1>
|
||||
<h1 class="ui inverted welcomeheader">@name@ Offline App</h1>
|
||||
</div>
|
||||
<div class="three wide column">
|
||||
<img class="ui small image right" src="/static//Microsoft-logo_rgb_c-white.png" />
|
||||
<img class="ui small image right" src="/static/Microsoft-logo_rgb_c-white.png" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="ui compact segments terms-container">
|
||||
<div class="ui secondary center aligned segment">
|
||||
<div id="segments" class="ui compact segments terms-container">
|
||||
<div id="read-segment" class="ui secondary center aligned segment hidden">
|
||||
Please read and accept the following terms to download the app.
|
||||
</div>
|
||||
<div class="ui left aligned segment terms">
|
||||
<div id="legal-segment" class="ui left aligned segment terms hidden">
|
||||
<div id="loader" class="ui active loader"></div>
|
||||
<div class="c17">
|
||||
<p class="c11">
|
||||
<span class="c4 c1">MICROSOFT PRE-RELEASE SOFTWARE LICENSE TERMS</span>
|
||||
</p>
|
||||
<p class="c11">
|
||||
<span class="c4 c1">MICROSOFT MAKECODE FOR LEGO MINDSTORMS EDUCATION EV3</span>
|
||||
<span class="c4 c1">MICROSOFT MAKECODE SOFTWARE FOR @name@</span>
|
||||
</p>
|
||||
<p class="c7">
|
||||
<span class="c4 c1"></span>
|
||||
</p>
|
||||
<p class="c11">
|
||||
<span class="c3 c1">These license terms are an agreement between Microsoft Corporation (or based on where you live, one
|
||||
of its affiliates) and you. They apply to the software named above. The terms also apply to any
|
||||
Microsoft services or updates for the software, except to the extent those have additional terms.</span>
|
||||
<span class="c3 c1">These license terms are an agreement between Microsoft Corporation (or based
|
||||
on where you live, one
|
||||
of its affiliates) and you. They apply to the software named above. The terms also apply to
|
||||
any
|
||||
Microsoft services or updates for the software, except to the extent those have additional
|
||||
terms.</span>
|
||||
</p>
|
||||
<p class="c7">
|
||||
<span class="c3 c1"></span>
|
||||
@ -446,27 +490,35 @@
|
||||
<span class="c5 c1">1.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">INSTALLATION AND USE RIGHTS. </span>
|
||||
<span class="c3 c1">You may install and use any number of copies of the software to evaluate it as you develop and test
|
||||
your software applications for use with Lego Mindstorms Education EV3 hardware.</span>
|
||||
<span class="c3 c1">You may install and use any number of copies of the software to evaluate it
|
||||
as you develop and test
|
||||
your software applications for use with @name@ hardware.</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c5 c1">2.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">PRE-RELEASE SOFTWARE. </span>
|
||||
<span class="c3 c1">The software is a pre-release version. It may not work the way a final version of the software will.
|
||||
Microsoft may change it for the final, commercial version. We also may not release a commercial
|
||||
version. Microsoft is not obligated to provide maintenance, technical support or updates to you
|
||||
<span class="c3 c1">The software is a pre-release version. It may not work the way a final
|
||||
version of the software will.
|
||||
Microsoft may change it for the final, commercial version. We also may not release a
|
||||
commercial
|
||||
version. Microsoft is not obligated to provide maintenance, technical support or updates to
|
||||
you
|
||||
for the software.</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c5 c1">3.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">ASSOCIATED ONLINE SERVICES.</span>
|
||||
<span class="c1"> Some features of the software provide access
|
||||
to, or rely on, online services to provide you information about updates to the software or extensions,
|
||||
or to enable you to retrieve content, collaborate with others, or otherwise supplement your development
|
||||
experience. As used throughout these license terms, the term <q>software</q> includes these online
|
||||
services and features. By using these online services and features you consent to the to the
|
||||
<span class="c1"> Some features of the software
|
||||
provide access
|
||||
to, or rely on, online services to provide you information about updates to the software or
|
||||
extensions,
|
||||
or to enable you to retrieve content, collaborate with others, or otherwise supplement your
|
||||
development
|
||||
experience. As used throughout these license terms, the term <q>software</q> includes these
|
||||
online
|
||||
services and features. By using these online services and features you consent to the to the
|
||||
transmission of information as described in Section 5, DATA.
|
||||
</span>
|
||||
</p>
|
||||
@ -474,9 +526,11 @@
|
||||
<span class="c5 c1">4.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">LICENSES FOR OTHER COMPONENTS.</span>
|
||||
<span class="c3 c1"> The software may include third party components with separate legal notices or governed by
|
||||
<span class="c3 c1"> The software may include third party components with separate legal
|
||||
notices or governed by
|
||||
other agreements, as described in the ThirdPartyNotices file accompanying the software. Even
|
||||
if such components are governed by other agreements, the disclaimers and the limitations on and
|
||||
if such components are governed by other agreements, the disclaimers and the limitations on
|
||||
and
|
||||
exclusions of damages below also apply.</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
@ -488,26 +542,35 @@
|
||||
<span class="c5 c1">a.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c1 c5">Data Collection. </span>
|
||||
<span class="c1">The software may collect information about you and your use of the software, and send that to Microsoft.
|
||||
Microsoft may use this information to provide services and improve our products and services.
|
||||
You may opt out of many of these scenarios, but not all, as described in the product documentation.
|
||||
In using the software, you must comply with applicable law. You can learn more about data collection
|
||||
<span class="c1">The software may collect information about you and your use of the software,
|
||||
and send that to Microsoft.
|
||||
Microsoft may use this information to provide services and improve our products and
|
||||
services.
|
||||
You may opt out of many of these scenarios, but not all, as described in the product
|
||||
documentation.
|
||||
In using the software, you must comply with applicable law. You can learn more about data
|
||||
collection
|
||||
and use in the help documentation and the privacy statement at </span>
|
||||
<span class="c14 c1">
|
||||
<a class="c9" href="http://go.microsoft.com/fwlink/?LinkId=398505">http://go.microsoft.com/fwlink/?LinkId=398505</a>
|
||||
<a class="c9"
|
||||
href="http://go.microsoft.com/fwlink/?LinkId=398505">http://go.microsoft.com/fwlink/?LinkId=398505</a>
|
||||
</span>
|
||||
<span class="c1">.</span>
|
||||
<span class="c3 c1"> Your use of the software operates as your consent to these practices.</span>
|
||||
<span class="c3 c1"> Your use of the software operates as your consent to these
|
||||
practices.</span>
|
||||
</p>
|
||||
<p class="c8">
|
||||
<span class="c5 c1">b.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">Processing of Personal Data. </span>
|
||||
<span class="c1">To the extent Microsoft is a processor or subprocessor of personal data in connection with the software,
|
||||
Microsoft makes the commitments in the European Union General Data Protection Regulation Terms
|
||||
<span class="c1">To the extent Microsoft is a processor or subprocessor of personal data in
|
||||
connection with the software,
|
||||
Microsoft makes the commitments in the European Union General Data Protection Regulation
|
||||
Terms
|
||||
of the Online Services Terms to all customers effective May 25, 2018, at </span>
|
||||
<span class="c1 c14">
|
||||
<a class="c9" href="http://go.microsoft.com/?linkid=9840733">http://go.microsoft.com/?linkid=9840733</a>
|
||||
<a class="c9"
|
||||
href="http://go.microsoft.com/?linkid=9840733">http://go.microsoft.com/?linkid=9840733</a>
|
||||
</span>
|
||||
<span class="c3 c1">.</span>
|
||||
</p>
|
||||
@ -515,48 +578,62 @@
|
||||
<span class="c5 c1">6.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">FEEDBACK. </span>
|
||||
<span class="c3 c1">If you give feedback about the software to Microsoft, you give to Microsoft, without charge, the
|
||||
<span class="c3 c1">If you give feedback about the software to Microsoft, you give to Microsoft,
|
||||
without charge, the
|
||||
right to use, share and commercialize your feedback in any way and for any purpose. You will
|
||||
not give feedback that is subject to a license that requires Microsoft to license its software
|
||||
or documentation to third parties because we include your feedback in them. These rights survive
|
||||
not give feedback that is subject to a license that requires Microsoft to license its
|
||||
software
|
||||
or documentation to third parties because we include your feedback in them. These rights
|
||||
survive
|
||||
this agreement.</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c5 c1">7.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">SCOPE OF LICENSE.</span>
|
||||
<span class="c3 c1"> The software is licensed, not sold. This agreement only gives you some rights to use the software.
|
||||
Microsoft reserves all other rights. Unless applicable law gives you more rights despite this
|
||||
<span class="c3 c1"> The software is licensed, not sold. This agreement only gives you some
|
||||
rights to use the software.
|
||||
Microsoft reserves all other rights. Unless applicable law gives you more rights despite
|
||||
this
|
||||
limitation, you may use the software only as expressly permitted in this agreement. In
|
||||
doing so, you must comply with any technical limitations in the software that only allow you
|
||||
to use it in certain ways. You may not:</span>
|
||||
</p>
|
||||
<p class="c8">
|
||||
<span class="c3 c1">- work around any technical limitations in the software;</span>
|
||||
<span class="c3 c1">- work around any technical limitations in the
|
||||
software;</span>
|
||||
</p>
|
||||
<p class="c8">
|
||||
<span class="c3 c1">- reverse engineer, decompile or disassemble the software, or attempt to do so, except
|
||||
<span class="c3 c1">- reverse engineer, decompile or disassemble the software, or
|
||||
attempt to do so, except
|
||||
and only to the extent required by third party licensing terms governing use of certain open
|
||||
source components that may be included with the software;</span>
|
||||
</p>
|
||||
<p class="c8">
|
||||
<span class="c3 c1">- remove, minimize, block or modify any notices of Microsoft or its suppliers in the
|
||||
<span class="c3 c1">- remove, minimize, block or modify any notices of Microsoft
|
||||
or its suppliers in the
|
||||
software;
|
||||
</span>
|
||||
</p>
|
||||
<p class="c8">
|
||||
<span class="c3 c1">- use the software in any way that is against the law; or</span>
|
||||
<span class="c3 c1">- use the software in any way that is against the law;
|
||||
or</span>
|
||||
</p>
|
||||
<p class="c8">
|
||||
<span class="c3 c1">- share, publish, rent or lease the software, or provide the software as a stand-alone
|
||||
<span class="c3 c1">- share, publish, rent or lease the software, or provide the
|
||||
software as a stand-alone
|
||||
offering for others to use.</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c5 c1">8. UPDATES. </span>
|
||||
<span class="c3 c1">The software may periodically check for updates and download and install them for you. You may obtain
|
||||
updates only from Microsoft or authorized sources. Microsoft may need to update your system to
|
||||
provide you with updates. You agree to receive these automatic updates without any additional
|
||||
notice. Updates may not include or support all existing software features, services, or peripheral
|
||||
<span class="c3 c1">The software may periodically check for updates and download and install
|
||||
them for you. You may obtain
|
||||
updates only from Microsoft or authorized sources. Microsoft may need to update your system
|
||||
to
|
||||
provide you with updates. You agree to receive these automatic updates without any
|
||||
additional
|
||||
notice. Updates may not include or support all existing software features, services, or
|
||||
peripheral
|
||||
devices.
|
||||
</span>
|
||||
</p>
|
||||
@ -564,57 +641,74 @@
|
||||
<span class="c5 c1">9.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">EXPORT RESTRICTIONS.</span>
|
||||
<span class="c3 c1"> You must comply with all domestic and international export laws and regulations that apply
|
||||
to the software, which include restrictions on destinations, end users and end use. For further
|
||||
<span class="c3 c1"> You must comply with all domestic and international export laws and
|
||||
regulations that apply
|
||||
to the software, which include restrictions on destinations, end users and end use. For
|
||||
further
|
||||
information on export restrictions, visit (aka.ms/exporting).</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c5 c1">10.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">SUPPORT SERVICES. </span>
|
||||
<span class="c3 c1">Because the software is “as is,” we may not provide support services for it.</span>
|
||||
<span class="c3 c1">Because the software is “as is,” we may not provide support
|
||||
services for it.</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c5 c1">11.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">ENTIRE AGREEMENT.</span>
|
||||
<span class="c3 c1"> This agreement, and the terms for supplements, updates, Internet-based services and support
|
||||
services that you use, are the entire agreement for the software and support services.</span>
|
||||
<span class="c3 c1"> This agreement, and the terms for supplements, updates, Internet-based
|
||||
services and support
|
||||
services that you use, are the entire agreement for the software and support
|
||||
services.</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c5 c1">12.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">APPLICABLE LAW. </span>
|
||||
<span class="c3 c1">If you acquired the software in the United States, Washington State law applies to interpretation
|
||||
of and claims for breach of this agreement, and the laws of the state where you live apply to
|
||||
<span class="c3 c1">If you acquired the software in the United States, Washington State law
|
||||
applies to interpretation
|
||||
of and claims for breach of this agreement, and the laws of the state where you live apply
|
||||
to
|
||||
all other claims. If you acquired the software in any other country, its laws apply.</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c5 c1">13.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">CONSUMER RIGHTS; REGIONAL VARIATIONS. </span>
|
||||
<span class="c3 c1">This agreement describes certain legal rights. You may have other rights, including consumer rights,
|
||||
under the laws of your state or country. Separate and apart from your relationship with Microsoft,
|
||||
you may also have rights with respect to the party from which you acquired the software. This
|
||||
agreement does not change those other rights if the laws of your state or country do not permit
|
||||
it to do so. For example, if you acquired the software in one of the below regions, or mandatory
|
||||
<span class="c3 c1">This agreement describes certain legal rights. You may have other rights,
|
||||
including consumer rights,
|
||||
under the laws of your state or country. Separate and apart from your relationship with
|
||||
Microsoft,
|
||||
you may also have rights with respect to the party from which you acquired the software.
|
||||
This
|
||||
agreement does not change those other rights if the laws of your state or country do not
|
||||
permit
|
||||
it to do so. For example, if you acquired the software in one of the below regions, or
|
||||
mandatory
|
||||
country law applies, then the following provisions apply to you:</span>
|
||||
</p>
|
||||
<p class="c8">
|
||||
<span class="c5 c1">a.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">Australia. </span>
|
||||
<span class="c3 c1">You have statutory guarantees under the Australian Consumer Law and nothing in this agreement is
|
||||
<span class="c3 c1">You have statutory guarantees under the Australian Consumer Law and nothing
|
||||
in this agreement is
|
||||
intended to affect those rights.</span>
|
||||
</p>
|
||||
<p class="c8">
|
||||
<span class="c5 c1">b.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">Canada. </span>
|
||||
<span class="c3 c1">If you acquired the software in Canada, you may stop receiving updates by turning off the automatic
|
||||
update feature, disconnecting your device from the Internet (if and when you re-connect to the
|
||||
Internet, however, the software will resume checking for and installing updates), or uninstalling
|
||||
the software. The product documentation, if any, may also specify how to turn off updates for
|
||||
<span class="c3 c1">If you acquired the software in Canada, you may stop receiving updates by
|
||||
turning off the automatic
|
||||
update feature, disconnecting your device from the Internet (if and when you re-connect to
|
||||
the
|
||||
Internet, however, the software will resume checking for and installing updates), or
|
||||
uninstalling
|
||||
the software. The product documentation, if any, may also specify how to turn off updates
|
||||
for
|
||||
your specific device or software.</span>
|
||||
</p>
|
||||
<p class="c8">
|
||||
@ -627,8 +721,10 @@
|
||||
<span class="c5 c1">(i)</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">Warranty</span>
|
||||
<span class="c3 c1">. The properly licensed software will perform substantially as described in any Microsoft materials
|
||||
that accompany the software. However, Microsoft gives no contractual guarantee in relation to
|
||||
<span class="c3 c1">. The properly licensed software will perform substantially as described in
|
||||
any Microsoft materials
|
||||
that accompany the software. However, Microsoft gives no contractual guarantee in relation
|
||||
to
|
||||
the licensed software.</span>
|
||||
</p>
|
||||
<p class="c6">
|
||||
@ -638,74 +734,103 @@
|
||||
<span class="c5 c1">(ii)</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">Limitation of Liability</span>
|
||||
<span class="c3 c1">. In case of intentional conduct, gross negligence, claims based on the Product Liability Act, as
|
||||
well as, in case of death or personal or physical injury, Microsoft is liable according to the
|
||||
<span class="c3 c1">. In case of intentional conduct, gross negligence, claims based on the
|
||||
Product Liability Act, as
|
||||
well as, in case of death or personal or physical injury, Microsoft is liable according to
|
||||
the
|
||||
statutory law.</span>
|
||||
</p>
|
||||
<p class="c10">
|
||||
<span class="c3 c1">Subject to the foregoing clause (ii), Microsoft will only be liable for slight negligence if Microsoft
|
||||
is in breach of such material contractual obligations, the fulfillment of which facilitate the
|
||||
due performance of this agreement, the breach of which would endanger the purpose of this agreement
|
||||
and the compliance with which a party may constantly trust in (so-called "cardinal obligations").
|
||||
In other cases of slight negligence, Microsoft will not be liable for slight negligence.</span>
|
||||
<span class="c3 c1">Subject to the foregoing clause (ii), Microsoft will only be liable for
|
||||
slight negligence if Microsoft
|
||||
is in breach of such material contractual obligations, the fulfillment of which facilitate
|
||||
the
|
||||
due performance of this agreement, the breach of which would endanger the purpose of this
|
||||
agreement
|
||||
and the compliance with which a party may constantly trust in (so-called "cardinal
|
||||
obligations").
|
||||
In other cases of slight negligence, Microsoft will not be liable for slight
|
||||
negligence.</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c5 c1">14.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c5 c1">LEGAL EFFECT.</span>
|
||||
<span class="c3 c1"> This agreement describes certain legal rights. You may have other rights under the laws of
|
||||
your country. You may also have rights with respect to the party from whom you acquired the software.
|
||||
This agreement does not change your rights under the laws of your country if the laws of your
|
||||
<span class="c3 c1"> This agreement describes certain legal rights. You may have other
|
||||
rights under the laws of
|
||||
your country. You may also have rights with respect to the party from whom you acquired the
|
||||
software.
|
||||
This agreement does not change your rights under the laws of your country if the laws of
|
||||
your
|
||||
country do not permit it to do so.</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c5 c1">15.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c4 c1">DISCLAIMER OF WARRANTY. THE SOFTWARE IS LICENSED “AS-IS.” YOU BEAR THE RISK OF
|
||||
USING IT. MICROSOFT GIVES NO EXPRESS WARRANTIES, GUARANTEES OR CONDITIONS. TO THE EXTENT PERMITTED
|
||||
<span class="c4 c1">DISCLAIMER OF WARRANTY. THE SOFTWARE IS LICENSED “AS-IS.”
|
||||
YOU BEAR THE RISK OF
|
||||
USING IT. MICROSOFT GIVES NO EXPRESS WARRANTIES, GUARANTEES OR CONDITIONS. TO THE EXTENT
|
||||
PERMITTED
|
||||
UNDER YOUR LOCAL LAWS, MICROSOFT EXCLUDES THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c5 c1">16.</span>
|
||||
<span class="c1"> </span>
|
||||
<span class="c4 c1">LIMITATION ON AND EXCLUSION OF DAMAGES. YOU CAN RECOVER FROM MICROSOFT AND ITS SUPPLIERS ONLY DIRECT
|
||||
DAMAGES UP TO U.S. $5.00. YOU CANNOT RECOVER ANY OTHER DAMAGES, INCLUDING CONSEQUENTIAL, LOST
|
||||
<span class="c4 c1">LIMITATION ON AND EXCLUSION OF DAMAGES. YOU CAN RECOVER FROM MICROSOFT AND
|
||||
ITS SUPPLIERS ONLY DIRECT
|
||||
DAMAGES UP TO U.S. $5.00. YOU CANNOT RECOVER ANY OTHER DAMAGES, INCLUDING CONSEQUENTIAL,
|
||||
LOST
|
||||
PROFITS, SPECIAL, INDIRECT OR INCIDENTAL DAMAGES.</span>
|
||||
</p>
|
||||
<p class="c0">
|
||||
<span class="c3 c1">This limitation applies to (a) anything related to the software, services, content (including code)
|
||||
on third party Internet sites, or third party programs; and (b) claims for breach of contract,
|
||||
breach of warranty, guarantee or condition, strict liability, negligence, or other tort to the
|
||||
<span class="c3 c1">This limitation applies to (a) anything related to the software, services,
|
||||
content (including code)
|
||||
on third party Internet sites, or third party programs; and (b) claims for breach of
|
||||
contract,
|
||||
breach of warranty, guarantee or condition, strict liability, negligence, or other tort to
|
||||
the
|
||||
extent permitted by applicable law.</span>
|
||||
</p>
|
||||
<p class="c0">
|
||||
<span class="c3 c1">It also applies even if Microsoft knew or should have known about the possibility of the damages.
|
||||
The above limitation or exclusion may not apply to you because your country may not allow the
|
||||
<span class="c3 c1">It also applies even if Microsoft knew or should have known about the
|
||||
possibility of the damages.
|
||||
The above limitation or exclusion may not apply to you because your country may not allow
|
||||
the
|
||||
exclusion or limitation of incidental, consequential or other damages.</span>
|
||||
</p>
|
||||
<p class="c12">
|
||||
<span class="c4 c1">Please note: As the software is distributed in Quebec, Canada, some of the clauses in this agreement
|
||||
<span class="c4 c1">Please note: As the software is distributed in Quebec, Canada, some of the
|
||||
clauses in this agreement
|
||||
are provided below in French.</span>
|
||||
</p>
|
||||
<p class="c12">
|
||||
<span class="c4 c1">Remarque : Ce logiciel étant distribué au Québec, Canada, certaines des clauses
|
||||
<span class="c4 c1">Remarque : Ce logiciel étant distribué au Québec,
|
||||
Canada, certaines des clauses
|
||||
dans ce contrat sont fournies ci-dessous en français.</span>
|
||||
</p>
|
||||
<p class="c11">
|
||||
<span class="c5 c1">EXONÉRATION DE GARANTIE.</span>
|
||||
<span class="c1 c3"> Le logiciel visé par une licence est offert « tel quel ». Toute utilisation
|
||||
de ce logiciel est à votre seule risque et péril. Microsoft n’accorde aucune
|
||||
autre garantie expresse. Vous pouvez bénéficier de droits additionnels en vertu
|
||||
du droit local sur la protection des consommateurs, que ce contrat ne peut modifier. La ou elles
|
||||
sont permises par le droit locale, les garanties implicites de qualité marchande, d’adéquation
|
||||
<span class="c1 c3"> Le logiciel visé par une licence est offert « tel quel
|
||||
». Toute utilisation
|
||||
de ce logiciel est à votre seule risque et péril. Microsoft n’accorde
|
||||
aucune
|
||||
autre garantie expresse. Vous pouvez bénéficier de droits additionnels en
|
||||
vertu
|
||||
du droit local sur la protection des consommateurs, que ce contrat ne peut modifier. La ou
|
||||
elles
|
||||
sont permises par le droit locale, les garanties implicites de qualité marchande,
|
||||
d’adéquation
|
||||
à un usage particulier et d’absence de contrefaçon sont exclues.
|
||||
</span>
|
||||
</p>
|
||||
<p class="c11">
|
||||
<span class="c5 c1">LIMITATION DES DOMMAGES-INTÉRÊTS ET EXCLUSION DE RESPONSABILITÉ POUR LES DOMMAGES.</span>
|
||||
<span class="c3 c1"> Vous pouvez obtenir de Microsoft et de ses fournisseurs une indemnisation en cas de dommages
|
||||
directs uniquement à hauteur de 5,00 $ US. Vous ne pouvez prétendre à aucune
|
||||
<span class="c5 c1">LIMITATION DES DOMMAGES-INTÉRÊTS ET EXCLUSION DE
|
||||
RESPONSABILITÉ POUR LES DOMMAGES.</span>
|
||||
<span class="c3 c1"> Vous pouvez obtenir de Microsoft et de ses fournisseurs une
|
||||
indemnisation en cas de dommages
|
||||
directs uniquement à hauteur de 5,00 $ US. Vous ne pouvez prétendre à
|
||||
aucune
|
||||
indemnisation pour les autres dommages, y compris les dommages spéciaux, indirects ou
|
||||
accessoires et pertes de bénéfices.</span>
|
||||
</p>
|
||||
@ -713,26 +838,36 @@
|
||||
<span class="c3 c1">Cette limitation concerne :</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c3 c1">- tout ce qui est relié au logiciel, aux services ou au contenu
|
||||
(y compris le code) figurant sur des sites Internet tiers ou dans des programmes tiers ; et</span>
|
||||
<span class="c3 c1">- tout ce qui est relié au logiciel, aux
|
||||
services ou au contenu
|
||||
(y compris le code) figurant sur des sites Internet tiers ou dans des programmes tiers ;
|
||||
et</span>
|
||||
</p>
|
||||
<p class="c2">
|
||||
<span class="c3 c1">- les réclamations au titre de violation de contrat ou de garantie,
|
||||
ou au titre de responsabilité stricte, de négligence ou d’une autre faute
|
||||
<span class="c3 c1">- les réclamations au titre de violation
|
||||
de contrat ou de garantie,
|
||||
ou au titre de responsabilité stricte, de négligence ou d’une autre
|
||||
faute
|
||||
dans la limite autorisée par la loi en vigueur.</span>
|
||||
</p>
|
||||
<p class="c12">
|
||||
<span class="c3 c1">Elle s’applique également, même si Microsoft connaissait ou devrait connaître
|
||||
<span class="c3 c1">Elle s’applique également, même si Microsoft connaissait
|
||||
ou devrait connaître
|
||||
l’éventualité d’un tel dommage. Si votre pays n’autorise pas
|
||||
l’exclusion ou la limitation de responsabilité pour les dommages indirects, accessoires
|
||||
ou de quelque nature que ce soit, il se peut que la limitation ou l’exclusion ci-dessus
|
||||
l’exclusion ou la limitation de responsabilité pour les dommages indirects,
|
||||
accessoires
|
||||
ou de quelque nature que ce soit, il se peut que la limitation ou l’exclusion
|
||||
ci-dessus
|
||||
ne s’appliquera pas à votre égard.</span>
|
||||
</p>
|
||||
<p class="c16">
|
||||
<span class="c5 c1">EFFET JURIDIQUE.</span>
|
||||
<span class="c3 c1"> Le présent contrat décrit certains droits juridiques. Vous pourriez avoir d’autres
|
||||
droits prévus par les lois de votre pays. Le présent contrat ne modifie pas les
|
||||
droits que vous confèrent les lois de votre pays si celles-ci ne le permettent pas.</span>
|
||||
<span class="c3 c1"> Le présent contrat décrit certains droits juridiques.
|
||||
Vous pourriez avoir d’autres
|
||||
droits prévus par les lois de votre pays. Le présent contrat ne modifie pas
|
||||
les
|
||||
droits que vous confèrent les lois de votre pays si celles-ci ne le permettent
|
||||
pas.</span>
|
||||
</p>
|
||||
<p class="c15">
|
||||
<span class="c3 c1"></span>
|
||||
@ -740,9 +875,9 @@
|
||||
<p class="c16">
|
||||
<span class="c3 c1"> </span>
|
||||
</p>
|
||||
|
||||
<p class="c11">
|
||||
<span class="c3 c1">LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS EV3 logo are trademarks and/ or copyrights of
|
||||
the LEGO Group. ©2018 The LEGO Group. All rights reserved.</span>
|
||||
<span class="c3 c1">@copyrightText@</span>
|
||||
</p>
|
||||
<p class="c11">
|
||||
<span class="c3 c1"> </span>
|
||||
@ -755,27 +890,30 @@
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="ui center aligned segment">
|
||||
<div id="agree-segment" class="ui center aligned segment hidden">
|
||||
<input id="agree-checkbox" type="checkbox" autocomplete="off" onchange="agreeCheckboxChanged(this)">
|
||||
<label for="agree-checkbox">I agree to these Microsoft Software License Terms and to the
|
||||
<a href="https://privacy.microsoft.com/en-us/privacystatement">Microsoft Privacy Statement.</a>
|
||||
</label>
|
||||
</div>
|
||||
<div id="no-download-segment" class="ui center aligned segment hidden">
|
||||
<p>Sorry, there is no Offline App available for this editor.</p>
|
||||
</div>
|
||||
<div id="download-segment" class="ui center aligned segment hidden">
|
||||
<div class="ui grid">
|
||||
<div class="eight wide column">
|
||||
<h3 class="ui">Windows</h3>
|
||||
<button class="ui icon button" onclick="downloadWin64()">
|
||||
<a id="download-win64" class="ui icon button" onclick="downloadWin64()">
|
||||
<i class="download icon"></i>
|
||||
makecode-ev3-setup-win64.exe
|
||||
</button>
|
||||
makecode-@targetid@-setup-win64.exe
|
||||
</a>
|
||||
</div>
|
||||
<div class="eight wide column">
|
||||
<h3 class="ui">Mac OS</h3>
|
||||
<button class="ui icon button" onclick="downloadMac64()">
|
||||
<a id="download-mac64" class="ui icon button" onclick="downloadMac64()">
|
||||
<i class="download icon"></i>
|
||||
makecode-ev3-mac64.zip
|
||||
</button>
|
||||
makecode-@targetid@-mac64.zip
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@ -788,4 +926,4 @@
|
||||
|
||||
</body>
|
||||
|
||||
</html>
|
||||
</html>
|
@ -3,9 +3,3 @@
|
||||
## Offline app #target-app
|
||||
|
||||
The MakeCode editor is available as app which you can install on a computer with Windows or Mac OS. Once installed, the **[MakeCode Offline App](/offline-app)** lets you create, run, and download your projects to the @boardname@. It works the same as the Web application does in your browser but it's a stand-alone application that will work when a connection to the internet is restricted or not available.
|
||||
|
||||
### ~ hint
|
||||
|
||||
The [MakeCode Offline App](/offline-app) is currently in development and is made available as a **pre-release** version.
|
||||
|
||||
### ~
|
||||
|
47
docs/reference/brick/battery-property.md
Normal file
@ -0,0 +1,47 @@
|
||||
# battery Property
|
||||
|
||||
Return the information about the battery
|
||||
|
||||
```sig
|
||||
brick.batteryInfo(BatteryProperty.Level)
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
* property: the kind of information
|
||||
|
||||
## Returns
|
||||
|
||||
* a [number](/types/number) which represents the value of the property requested.
|
||||
|
||||
## Example
|
||||
|
||||
Show the battery level percentage on the screen. Also, show a green light if the battery level is above 15%. If the battery level is below 15% but above 5%, show a orange light. But, if the battery level is below 5%, show a pulsing red light.
|
||||
|
||||
```blocks
|
||||
let battery = 0;
|
||||
forever(function() {
|
||||
brick.showString("Battery level:", 1)
|
||||
brick.showNumber(battery, 2)
|
||||
battery = brick.batteryInfo(BatteryProperty.Level);
|
||||
if (battery > 15)
|
||||
{
|
||||
brick.setStatusLight(StatusLight.Green);
|
||||
} else if (battery > 5) {
|
||||
brick.setStatusLight(StatusLight.Orange);
|
||||
} else {
|
||||
brick.setStatusLight(StatusLight.RedPulse)
|
||||
}
|
||||
pause(30000)
|
||||
})
|
||||
```
|
||||
|
||||
Or see all the values
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
brick.showValue("bat V", brick.batteryInfo(BatteryProperty.Voltage), 1)
|
||||
brick.showValue("bat %", brick.batteryInfo(BatteryProperty.Level), 2)
|
||||
brick.showValue("bat I", brick.batteryInfo(BatteryProperty.Current), 3)
|
||||
})
|
||||
```
|
@ -10,12 +10,12 @@ You can find out what's connected to the ports on the brick and show its status.
|
||||
|
||||
## Example
|
||||
|
||||
Show the status of the ports on the brick when the ``enter`` button is pressed.
|
||||
Show the status of the ports on the brick. Resets all motors when ENTER is pressed.
|
||||
|
||||
```blocks
|
||||
brick.showString("Press ENTER for port status", 1)
|
||||
brick.showPorts()
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showPorts()
|
||||
motors.resetAll()
|
||||
})
|
||||
```
|
||||
|
||||
|
59
docs/reference/motors/motor/ramp.md
Normal file
@ -0,0 +1,59 @@
|
||||
# Ramp
|
||||
|
||||
Schedules an acceleration, constant and deceleration phase at a given speed.
|
||||
|
||||
```sig
|
||||
motors.largeA.ramp(50, 100, 500, 100)
|
||||
```
|
||||
|
||||
The speed setting is a percentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
|
||||
|
||||
|
||||
## Parameters
|
||||
|
||||
* **speed**: a [number](/types/number) that is the percentage of full speed. A negative value runs the motor in the reverse direction.
|
||||
* **acceleration**: the [number](/types/number) of movement units to rotate for while accelerating.
|
||||
* **value**: the [number](/types/number) of movement units to rotate for.
|
||||
* **deceleration**: the [number](/types/number) of movement units to rotate for while decelerating.
|
||||
* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
|
||||
|
||||
## Example
|
||||
|
||||
This is an interactive program that lets you change the values of
|
||||
the acceleration and deceleration and see the effects.
|
||||
|
||||
```blocks
|
||||
let steady = 0
|
||||
let dec = 0
|
||||
let acc = 0
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
acc += -100
|
||||
})
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeB.ramp(50, steady, MoveUnit.MilliSeconds, acc, dec)
|
||||
})
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
acc += 100
|
||||
})
|
||||
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
|
||||
dec += 100
|
||||
})
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
dec += -100
|
||||
})
|
||||
acc = 500
|
||||
steady = 1000
|
||||
acc = 500
|
||||
forever(function () {
|
||||
brick.showValue("acc", acc, 1)
|
||||
brick.showValue("steady", steady, 2)
|
||||
brick.showValue("dec", dec, 3)
|
||||
brick.showString("acc: left/right", 5)
|
||||
brick.showString("dec: up/down", 6)
|
||||
brick.showString("run large B: enter", 7)
|
||||
})
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[tank](/reference/motors/synced/tank), [steer](/reference/motors/synced/steer), [stop](/reference/motors/motor/stop)
|
@ -1,22 +0,0 @@
|
||||
# Schedule
|
||||
|
||||
Schedules an acceleration, constant and deceleration phase at a given speed.
|
||||
|
||||
```sig
|
||||
motors.largeA.schedule(50, 100, 500, 100)
|
||||
```
|
||||
|
||||
The speed setting is a percentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
|
||||
|
||||
|
||||
## Parameters
|
||||
|
||||
* **speed**: a [number](/types/number) that is the percentage of full speed. A negative value runs the motor in the reverse direction.
|
||||
* **acceleration**: the [number](/types/number) of movement units to rotate for while accelerating.
|
||||
* **value**: the [number](/types/number) of movement units to rotate for.
|
||||
* **deceleration**: the [number](/types/number) of movement units to rotate for while decelerating.
|
||||
* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
|
||||
|
||||
## See also
|
||||
|
||||
[tank](/reference/motors/synced/tank), [steer](/reference/motors/synced/steer), [stop](/reference/motors/motor/stop)
|
30
docs/reference/motors/motor/set-brake-settle-time.md
Normal file
@ -0,0 +1,30 @@
|
||||
# set Brake Settle Time
|
||||
|
||||
Set the time to wait after a motor stopped to allow it settle
|
||||
when brake is enabled. Default is 10ms.
|
||||
|
||||
```sig
|
||||
motors.largeA.setBrakeSettleTime(200)
|
||||
```
|
||||
|
||||
When a the motor is stopped and brake is applied, it can still wiggle for a little while. You can use the settle time to automatically way after stopping and let the robot settle.
|
||||
|
||||
## Parameters
|
||||
|
||||
* **time**: a [number](/types/number) value which represents the number of milliseconds to wait after braking.
|
||||
|
||||
## Example
|
||||
|
||||
Set the brake mode and the settle time to 500ms. Run the motor connected to port **A** for 2 seconds at a speed of `30` and stop after 2s.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setBrake(true)
|
||||
motors.largeA.setBrakeSettleTime(500)
|
||||
motors.largeA.run(30)
|
||||
pause(2000)
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[stop](/reference/motors/motor/stop)
|
@ -1,28 +1,28 @@
|
||||
# set Brake
|
||||
|
||||
Set the brake on the motor so it won't turn when it has no power.
|
||||
Set the brake on the motor so it will brake when it finishes a brake command.
|
||||
|
||||
```sig
|
||||
motors.largeA.setBrake(false)
|
||||
```
|
||||
|
||||
When a the motor is stopped, it can still rotate if an external force is applied to it. This can happen, for example, if your're tanking your brick on a inclined surface and stop the motors. Gravity will push down on the brick and might cause it to start rolling again. You can prevent this movement by setting the brake.
|
||||
When a the motor is stopped, it can still rotate if an external force is applied to it. This can happen, for example, if you're tanking your brick on a inclined surface and stop the motors. Gravity will push down on the brick and might cause it to start rolling again. You can prevent this movement by setting the brake.
|
||||
|
||||
Also, you can use the brake to do simple skid steering for your brick.
|
||||
|
||||
## Paramters
|
||||
## Parameters
|
||||
|
||||
* **brake**: a [boolean](/types/boolean) value which is either `true` to set the brake on or `false` to set the brake off.
|
||||
|
||||
## Example
|
||||
|
||||
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and set the brake.
|
||||
Run the motor connected to port **A** for 2 seconds at a speed of `30` and stop after 2s.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setBrake(true)
|
||||
motors.largeA.run(30)
|
||||
pause(2000)
|
||||
motors.largeA.stop()
|
||||
motors.largeA.setBrake(true)
|
||||
```
|
||||
|
||||
## See also
|
||||
|
@ -1,20 +0,0 @@
|
||||
# Set Run Acceleration Ramp
|
||||
|
||||
```sig
|
||||
motors.largeD.setRunAccelerationRamp(1, MoveUnit.Seconds)
|
||||
```
|
||||
|
||||
## Examples
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeB.run(50, 6, MoveUnit.Rotations)
|
||||
})
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeC.run(50, 6, MoveUnit.Seconds)
|
||||
})
|
||||
motors.largeB.setRunAccelerationRamp(360, MoveUnit.Degrees)
|
||||
motors.largeB.setRunDecelerationRamp(360, MoveUnit.Degrees)
|
||||
motors.largeC.setRunAccelerationRamp(2, MoveUnit.Seconds)
|
||||
motors.largeC.setRunDecelerationRamp(2, MoveUnit.Seconds)
|
||||
```
|
@ -1,20 +0,0 @@
|
||||
# Set Run Deceleration Ramp
|
||||
|
||||
```sig
|
||||
motors.largeD.setRunDecelerationRamp(1, MoveUnit.Seconds)
|
||||
```
|
||||
|
||||
## Examples
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeB.run(50, 6, MoveUnit.Rotations)
|
||||
})
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeC.run(50, 6, MoveUnit.Seconds)
|
||||
})
|
||||
motors.largeB.setRunAccelerationRamp(360, MoveUnit.Degrees)
|
||||
motors.largeB.setRunDecelerationRamp(360, MoveUnit.Degrees)
|
||||
motors.largeC.setRunAccelerationRamp(2, MoveUnit.Seconds)
|
||||
motors.largeC.setRunDecelerationRamp(2, MoveUnit.Seconds)
|
||||
```
|
26
docs/reference/motors/motor/set-run-phase.md
Normal file
@ -0,0 +1,26 @@
|
||||
# Set Run Phase
|
||||
|
||||
Allows to specify an acceleration or deceleration phases for run commands.
|
||||
|
||||
```sig
|
||||
motors.largeD.setRunPhase(MovePhase.Acceleration, 1, MoveUnit.Seconds)
|
||||
```
|
||||
|
||||
Once the run phase is specified on a motor (or pair of motors),
|
||||
it will be automatically applied to [run](/reference/motors/run) commands.
|
||||
|
||||
## Time vs Rotation
|
||||
|
||||
The phases specified for time units (seconds, milliseconds) only apply to run with time
|
||||
moves. Similarly, the phases specified for rotation units (# rotation, degrees) only
|
||||
apply to run with rotation units.
|
||||
|
||||
## Examples
|
||||
|
||||
```blocks
|
||||
motors.largeB.setRunPhase(MovePhase.Acceleration, 0.5, MoveUnit.Seconds)
|
||||
motors.largeB.setRunPhase(MovePhase.Deceleration, 0.2, MoveUnit.Seconds)
|
||||
forever(function () {
|
||||
motors.largeB.run(50, 1, MoveUnit.Seconds)
|
||||
})
|
||||
```
|
25
docs/reference/motors/reset-all.md
Normal file
@ -0,0 +1,25 @@
|
||||
# reset All Motors
|
||||
|
||||
Reset all motors currently running on the brick.
|
||||
|
||||
```sig
|
||||
motors.resetAll();
|
||||
```
|
||||
|
||||
The motors counters are resetted.
|
||||
|
||||
## Example
|
||||
|
||||
Tank the EV3 Brick forward at half speed for 5 seconds and then stop.
|
||||
|
||||
```blocks
|
||||
motors.largeAB.tank(50, 50);
|
||||
pause(5000);
|
||||
motors.stopAll();
|
||||
motors.resetAll();
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[stop all](/reference/motors/motor/stop-all),
|
||||
[reset](/reference/motors/motor/reset)
|
@ -22,4 +22,5 @@ motors.stopAll();
|
||||
|
||||
[stop](/reference/motors/motor/stop),
|
||||
[reset](/reference/motors/motor/reset),
|
||||
[reset-all](/reference/motors/motor/reset-all),
|
||||
[set brake](/reference/motors/motor/set-brake)
|
@ -22,7 +22,7 @@ If you decide to use a **value** of rotation distance, you need to choose a type
|
||||
|
||||
## Parameters
|
||||
|
||||
* **turnRatio**: a [number](/types/number) that is the percentage of speed of the drive motor. The follower motor runs at this speed. A negative number steers to the left and a positive number steers to the right. This is a number between `-100` and `100`.
|
||||
* **turnRatio**: a [number](/types/number) that is the percentage of speed of the drive motor. The follower motor runs at this speed. A negative number steers to the left and a positive number steers to the right. This is a number between `-200` and `200`.
|
||||
* **speed**: a [number](/types/number) that is the percentage of full speed. A negative value runs the motors in the reverse direction. This is the speed that the drive motor runs at.
|
||||
* **value**: the [number](/types/number) of movement units to rotate for. A value of `0` means run the motor continuously.
|
||||
* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
|
||||
|
BIN
docs/static/bluetooth/experimental.png
vendored
Normal file
After Width: | Height: | Size: 26 KiB |
BIN
docs/static/tutorials/calibrate-gyro.png
vendored
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
docs/static/tutorials/city-shaper/robot1.jpg
vendored
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
docs/static/tutorials/city-shaper/robot2.jpg
vendored
Normal file
After Width: | Height: | Size: 31 KiB |
BIN
docs/static/tutorials/drifter.png
vendored
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
docs/static/tutorials/move-straight-with-gyro.png
vendored
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
docs/static/tutorials/move-to-color.png
vendored
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
docs/static/tutorials/pause-on-start.png
vendored
Normal file
After Width: | Height: | Size: 9.9 KiB |
BIN
docs/static/tutorials/turn-with-gyro.png
vendored
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
docs/static/tutorials/wall-follower.png
vendored
Normal file
After Width: | Height: | Size: 17 KiB |
@ -25,6 +25,16 @@ Step by step guides to coding your @boardname@.
|
||||
"description": "Use the color sensor to follow line or detect colors",
|
||||
"url":"/tutorials/color-sensor",
|
||||
"imageUrl":"/static/tutorials/what-color.png"
|
||||
}, {
|
||||
"name": "Gyro",
|
||||
"description": "Drive straight or turn more precisely with the gyro",
|
||||
"url":"/tutorials/gyro",
|
||||
"imageUrl":"/static/tutorials/calibrate-gyro.png"
|
||||
}, {
|
||||
"name": "Ultrasonic Sensor",
|
||||
"description": "Use the ultrasonic sensor to detect obstacles",
|
||||
"url":"/tutorials/ultrasonic-sensor",
|
||||
"imageUrl":"/static/tutorials/object-near.png"
|
||||
}, {
|
||||
"name": "Infrared Sensor",
|
||||
"description": "Use the infrared sensor to detect objects",
|
||||
|
@ -27,6 +27,12 @@
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/music-brick",
|
||||
"imageUrl":"/static/tutorials/music-brick.png"
|
||||
}, {
|
||||
"name": "Pause On Start",
|
||||
"description": "Don't start running immediately!",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/pause-on-start",
|
||||
"imageUrl":"/static/tutorials/pause-on-start.png"
|
||||
}]
|
||||
```
|
||||
|
||||
|
37
docs/tutorials/calibrate-gyro.md
Normal file
@ -0,0 +1,37 @@
|
||||
# Calibrate Gyro
|
||||
|
||||
## Introduction @fullscreen
|
||||
|
||||
The gyroscope is a very useful sensor in the EV3 system. It detects the rotation rate
|
||||
which can be very useful to correct the trajectory of the robot and do precise turns.
|
||||
|
||||
However, the sensor can be imprecise and subject to drifting. It is recommend to
|
||||
calibrate your sensor at least once after starting your brick. You don't have to
|
||||
recalibrate on every run.
|
||||
|
||||
* [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
|
||||
* [EV3 Driving Base with Gyro](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-gyro-sensor-driving-base-a521f8ebe355c281c006418395309e15.pdf)
|
||||
|
||||
|
||||
## Step 1 Show ports
|
||||
|
||||
Add the ``||brick:show ports||`` to see the status of the gyroscope.
|
||||
|
||||
```blocks
|
||||
brick.showPorts()
|
||||
```
|
||||
|
||||
|
||||
## Step 2 Calibration
|
||||
|
||||
Add a ``||sensors:calibrate gyro||`` block to calibrate the gyro. The block
|
||||
detects if the sensor is present and does a full reset of the sensor if necessary.
|
||||
|
||||
```blocks
|
||||
brick.showPorts()
|
||||
sensors.gyro2.calibrate()
|
||||
```
|
||||
|
||||
## Step 3 Download and run @fullscreen
|
||||
|
||||
Download this program to your brick and press the ENTER button.
|
54
docs/tutorials/city-shaper.md
Normal file
@ -0,0 +1,54 @@
|
||||
# City Shaper
|
||||
|
||||
## Tutorials
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Crane Mission / Robot 1",
|
||||
"description": "Learn the basics and build your first robot driving base.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/city-shaper/robot-1",
|
||||
"imageUrl": "/static/tutorials/city-shaper/robot1.jpg"
|
||||
}, {
|
||||
"name": "Crane Mission / Robot 2",
|
||||
"description": "Program your robot to move in different ways.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/city-shaper/robot-2",
|
||||
"imageUrl": "/static/tutorials/city-shaper/robot2.jpg"
|
||||
}, {
|
||||
"name": "Crane Mission / Video 1",
|
||||
"description": "A video of the Robot 1 tutorial",
|
||||
"youTubeId": "IqL0Pyeu5Ng"
|
||||
}, {
|
||||
"name": "Bluetooth download (beta)",
|
||||
"description": "EXPERIMENTAL! Learn how to download code via Bluetooth.",
|
||||
"youTubeId": "VIq8-6Egtqs"
|
||||
}, {
|
||||
"name": "Turn with Gyro",
|
||||
"description": "Use the gyro for precise turns.",
|
||||
"youTubeId": "I7ncuXAfBwk"
|
||||
}, {
|
||||
"name": "Moving with Gyro",
|
||||
"description": "Use the gyro for correct the robot trajectory.",
|
||||
"youTubeId": "ufiOPvW37xc"
|
||||
}, {
|
||||
"name": "Line following with 1 color sensor",
|
||||
"description": "Simple line following using the color sensor.",
|
||||
"youTubeId": "_LeduyKQVjg"
|
||||
}, {
|
||||
"name": "Proportional line following with 1 color sensor",
|
||||
"description": "Proportional line following using the color sensor.",
|
||||
"youTubeId": "-AirqwC9DL4"
|
||||
}, {
|
||||
"name": "Proportional line following with 2 color sensors",
|
||||
"description": "Proportional line following using two color sensor.",
|
||||
"youTubeId": "QWOflBuu9Oo"
|
||||
}]
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
[Robot 1](/tutorials/city-shaper/robot-1),
|
||||
[Robot 2](/tutorials/city-shaper/robot-2)
|
||||
|
27
docs/tutorials/city-shaper/crane-mission.md
Normal file
@ -0,0 +1,27 @@
|
||||
# Crane Mission Lessons
|
||||
|
||||
The [Crane Mission Lessons](https://firstinspiresst01.blob.core.windows.net/fll/2020/fll-ev3-overview.pdf) adapted for MakeCode.
|
||||
|
||||
## Lessons
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Crane Mission / Robot 1",
|
||||
"description": "Learn the basics and build your first robot driving base.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/city-shaper/robot-1"
|
||||
}, {
|
||||
"name": "Crane Mission / Robot 2",
|
||||
"description": "Program your robot to move in different ways.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/city-shaper/robot-2"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
[Robot 1](/tutorials/city-shaper/robot-1),
|
||||
[Robot 2](/tutorials/city-shaper/robot-2)
|
||||
|
20
docs/tutorials/city-shaper/mission-2.md
Normal file
@ -0,0 +1,20 @@
|
||||
# Mission 2 Lesson
|
||||
|
||||
Use the program below to tell your robot how to solve the Crane Mission (Mission 2).
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.steer(0, 25, 2.25, MoveUnit.Rotations)
|
||||
control.timer1.reset()
|
||||
while (control.timer1.seconds() < 1.5) {
|
||||
motors.largeBC.steer(sensors.color1.light(LightIntensityMode.Reflected) - 40, 50)
|
||||
}
|
||||
motors.largeBC.stop()
|
||||
motors.largeBC.steer(0, 15, 0.25, MoveUnit.Rotations)
|
||||
motors.mediumA.run(25, 60, MoveUnit.Degrees)
|
||||
pause(2000)
|
||||
motors.mediumA.run(-25, 1, MoveUnit.Seconds)
|
||||
motors.largeBC.steer(0, -100, 4, MoveUnit.Rotations)
|
||||
})
|
||||
motors.largeBC.setBrake(true)
|
||||
```
|
53
docs/tutorials/city-shaper/robot-1.md
Normal file
@ -0,0 +1,53 @@
|
||||
# Robot 1 Lesson
|
||||
|
||||
## Step 1 - Build Your Driving Base Robot @unplugged
|
||||
|
||||
Build the medium motor robot driving base:
|
||||
|
||||
* [Driving base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
|
||||
* [Medium motor driving base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-medium-motor-driving-base-e66e2fc0d917485ef1aa023e8358e7a7.pdf)
|
||||
|
||||
If clicking on the image above doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
|
||||
|
||||
## Step 2 - Show an image @fullscreen
|
||||
|
||||
At first, it's nice to know that your program is running. Plug in a ``||brick:show mood||`` from the **BRICK** toolbox drawer
|
||||
into the ``||loops:on start||`` block. Change the image to something else if you want!
|
||||
|
||||
```blocks
|
||||
brick.showMood(moods.sleeping)
|
||||
```
|
||||
|
||||
## Step 3 - Try your code @fullscreen
|
||||
|
||||
Look at the simulator and check that your image is showing on the screen. When you are ready, press the **DOWNLOAD** button
|
||||
and follow the instructions to transfer your code on the brick.
|
||||
|
||||
## Step 4 - Pause on Start @fullscreen
|
||||
|
||||
As you may have noticed, the code starts running immediately once you download it to the brick. To prevent the robot
|
||||
from rolling away, add a ``||brick:pause until enter pressed||`` button to wait for the user to press enter.
|
||||
|
||||
```blocks
|
||||
brick.showMood(moods.sleeping)
|
||||
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
|
||||
```
|
||||
|
||||
## Step 5 - Steer motors @fullscreen
|
||||
|
||||
Drag a ``||motors:steer motors||`` block from the **MOTORS** toolbox drawer and snap it in under ``||brick:show mood||``.
|
||||
Click on the **(+)** symbol and make sure to tell your motors to turn **1** rotation.
|
||||
|
||||
```blocks
|
||||
brick.showMood(moods.sleeping)
|
||||
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
|
||||
brick.showMood(moods.neutral)
|
||||
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
|
||||
```
|
||||
|
||||
## Step 6 - Try your code @fullscreen
|
||||
|
||||
Whenever you make a code change, the simulator will restart so you can see what your latest change will do.
|
||||
When you are ready, click **DOWNLOAD** and follow the instructions to transfer the code into your brick.
|
||||
|
||||
**Remember**: Take the driving base apart at the end of the session so that another group can build their robot too.
|
100
docs/tutorials/city-shaper/robot-2.md
Normal file
@ -0,0 +1,100 @@
|
||||
# Robot 2 Lesson
|
||||
|
||||
## Step 1 - Build Your Driving Base Robot @unplugged
|
||||
|
||||
Build the robot driving base:
|
||||
|
||||
[](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
|
||||
|
||||
If clicking on the image above doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
|
||||
|
||||
## Step 2 - Show an image and move @fullscreen
|
||||
|
||||
Add blocks to the ``||loops:on start||`` block to show an image and move the motors **B+C** for ``1`` rotation.
|
||||
|
||||
```blocks
|
||||
brick.showMood(moods.neutral)
|
||||
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
|
||||
```
|
||||
|
||||
## Step 3 - Brick button @fullscreen
|
||||
|
||||
Let's change the code so that your robot moves when the **UP** button is pressed.
|
||||
Add an ``||brick:on button up||`` block and move ``||motors:steer motors||`` inside of it.
|
||||
After downloading your code, press **UP** to move the robot.
|
||||
|
||||
```blocks
|
||||
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showMood(moods.awake)
|
||||
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
brick.showMood(moods.neutral)
|
||||
```
|
||||
|
||||
## Step 4 - Braking @fullscreen
|
||||
|
||||
When the motors are done turning, the robot keeps on moving for a short distance.
|
||||
Turn on the **brakes** so that your robot stops immediately.
|
||||
Drag a ``||motors:set brake||`` block into the ``||loops:on start||`` and set it to **ON** for the the **BC** motors.
|
||||
|
||||
```blocks
|
||||
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showMood(moods.awake)
|
||||
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
brick.showMood(moods.neutral)
|
||||
motors.largeBC.setBrake(true)
|
||||
```
|
||||
|
||||
## Step 5 - Left and Right turn @fullscreen
|
||||
|
||||
Let's make the robot turn to the left when the **LEFT** button is pressed on the brick.
|
||||
Find an ``||brick:on button||`` block and put a ``||motors:steer motors||`` in it. Make the turn ratio drive the motor to left.
|
||||
Get another ``||brick:on button||`` and set it to run when the **RIGHT** is pressed.
|
||||
Put a ``||motors:steer motors||`` in for that button and set the turn ratio to drive to the right.
|
||||
|
||||
```blocks
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showMood(moods.middleLeft)
|
||||
motors.largeBC.steer(-50, 50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showMood(moods.middleRight)
|
||||
motors.largeBC.steer(50, 50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 6 - Backwards @fullscreen
|
||||
|
||||
Let's make the robot go backwards when the **DOWN** button is pressed on the brick.
|
||||
Add a ``||motors:steer motors||`` to an ``||brick:on button||`` block and change the speed to be negative. This will make the motor go backwards.
|
||||
|
||||
```blocks
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showMood(moods.knockedOut)
|
||||
motors.largeBC.steer(0, -50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 7 - Add an Ultrasonic sensor @fullscreen
|
||||
|
||||
Add an Ultrasonic sensor to your driving base.
|
||||
|
||||
[](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-ultrasonic-sensor-driving-base-61ffdfa461aee2470b8ddbeab16e2070.pdf)
|
||||
|
||||
If clicking on the image above doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
|
||||
|
||||
## Step 8 - Stopping distance @fullscreen
|
||||
|
||||
Create a program that moves the Driving Base and makes it stop 6 cm from the Cuboid.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showMood(moods.dizzy)
|
||||
motors.largeBC.steer(0, 50)
|
||||
pauseUntil(() => sensors.ultrasonic4.distance() < 6)
|
||||
motors.largeBC.stop()
|
||||
})
|
||||
```
|
||||
|
||||
Try sending your robot towards a wall!
|
@ -21,6 +21,12 @@
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/redlight-greenlight",
|
||||
"imageUrl":"/static/tutorials/redlight-greenlight.png"
|
||||
}, {
|
||||
"name": "Move To Color",
|
||||
"description": "Move straight until a color is detected.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/move-to-color",
|
||||
"imageUrl":"/static/tutorials/move-to-color.png"
|
||||
}, {
|
||||
"name": "Reflected Light Measure",
|
||||
"description": "Teach the sensor what light or dark is.",
|
||||
|
34
docs/tutorials/drifter.md
Normal file
@ -0,0 +1,34 @@
|
||||
# Drifter
|
||||
|
||||
Use this program to try out the gyro sensor and the effect of drifting.
|
||||
|
||||
```typescript
|
||||
// this loop shows the rate, angle and drift of the robot
|
||||
forever(() => {
|
||||
brick.showValue("rate", sensors.gyro2.rate(), 1)
|
||||
brick.showValue("angle", sensors.gyro2.angle(), 2)
|
||||
brick.showValue("drift", sensors.gyro2.drift(), 3)
|
||||
})
|
||||
// this loop shows wheter the sensor is calibrating
|
||||
forever(() => {
|
||||
brick.showString(sensors.gyro2.isCalibrating() ? "calibrating..." : "", 4)
|
||||
})
|
||||
// instructions on how to use the buttons
|
||||
brick.showString("ENTER: calibrate", 7)
|
||||
brick.showString(" (reset+drift)", 8)
|
||||
brick.showString("LEFT: reset", 9)
|
||||
brick.showString("RIGHT: compute drift", 10)
|
||||
|
||||
// enter -> calibrate
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
sensors.gyro2.calibrate()
|
||||
})
|
||||
// right -> compute drift
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
sensors.gyro2.computeDrift()
|
||||
})
|
||||
// left -> reset
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
sensors.gyro2.reset()
|
||||
})
|
||||
```
|
31
docs/tutorials/gyro.md
Normal file
@ -0,0 +1,31 @@
|
||||
# Gyro tutorials
|
||||
|
||||
## Tutorials
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Calibrate",
|
||||
"description": "Make sure you gyro sensor is ready to use",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/calibrate-gyro",
|
||||
"imageUrl":"/static/tutorials/calibrate-gyro.png"
|
||||
}, {
|
||||
"name": "Turn",
|
||||
"description": "Use the gyro to turn precisely",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/turn-with-gyro",
|
||||
"imageUrl":"/static/tutorials/turn-with-gyro.png"
|
||||
}, {
|
||||
"name": "Move Straight",
|
||||
"description": "Use the gyro to correct the trajectory of the robot",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/move-straight-with-gyro",
|
||||
"imageUrl":"/static/tutorials/move-straight-with-gyro.png"
|
||||
}, {
|
||||
"name": "Drifter",
|
||||
"description": "Explore how the gyro is drifting",
|
||||
"cardType": "example",
|
||||
"url":"/tutorials/drifter",
|
||||
"imageUrl":"/static/tutorials/drifter.png"
|
||||
}]
|
||||
```
|
@ -4,12 +4,6 @@
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Object Near",
|
||||
"description": "Detect if objects are near.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/object-near",
|
||||
"imageUrl":"/static/tutorials/object-near.png"
|
||||
}, {
|
||||
"name": "Security Alert",
|
||||
"description": "Build an security alert using the Infrared Sensor.",
|
||||
"cardType": "tutorial",
|
||||
@ -20,5 +14,4 @@
|
||||
|
||||
## See Also
|
||||
|
||||
[Object Near?](/tutorials/object-near),
|
||||
[Security Alert](/tutorials/security-alert)
|
||||
|
@ -39,6 +39,11 @@
|
||||
"cardType": "example",
|
||||
"url":"/tutorials/coast-or-brake",
|
||||
"imageUrl":"/static/tutorials/coast-or-brake.png"
|
||||
}, {
|
||||
"name": "Turtle",
|
||||
"description": "Encode moves and run them on a driving base",
|
||||
"url":"/tutorials/turtle",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
@ -49,4 +54,5 @@
|
||||
[Pivot Turn](/tutorials/pivot-turn),
|
||||
[Smooth Turn](/tutorials/smooth-turn),
|
||||
[Tank ZigZag](/tutorials/tank-zigzag),
|
||||
[Coast Or Brake](/tutorials/coast-or-brake)
|
||||
[Coast Or Brake](/tutorials/coast-or-brake),
|
||||
[Turtle](/tutorials/turtle)
|
||||
|
61
docs/tutorials/move-straight-with-gyro.md
Normal file
@ -0,0 +1,61 @@
|
||||
# Move Straight With Gyro
|
||||
|
||||
## Introduction @fullscreen
|
||||
|
||||
Rotating using a wheel is not precise. The wheel can slip or the motors
|
||||
can be slightly different.
|
||||
With the help of the gyro you can detect and correct deviations in your trajectory.
|
||||
|
||||
* [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
|
||||
* [EV3 Driving Base with Gyro](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-gyro-sensor-driving-base-a521f8ebe355c281c006418395309e15.pdf)
|
||||
|
||||
|
||||
## Step 1 Calibration
|
||||
|
||||
Add a ``||sensors:calibrate gyro||`` block in a ``||brick:on button enter pressed||`` block so that you can manually start a calibration process. Run the calibration
|
||||
at least once after connecting the gyro.
|
||||
|
||||
```blocks
|
||||
brick.showPorts()
|
||||
sensors.gyro2.calibrate()
|
||||
```
|
||||
|
||||
## Step 2 Compute the error
|
||||
|
||||
Make a new **error** variable and drag the ``||sensors:gyro rate||``
|
||||
and multiply it by -1. Since the rate shows the rotation rate, we will
|
||||
counter it by negating it.
|
||||
|
||||
```blocks
|
||||
let error = 0
|
||||
brick.showPorts()
|
||||
sensors.gyro2.calibrate()
|
||||
while (true) {
|
||||
error = sensors.gyro2.rate() * -1
|
||||
}
|
||||
```
|
||||
|
||||
## Step 3 Steer with feedback
|
||||
|
||||
Drag a ``||motors:steer motors||`` block under the variable and pass
|
||||
the **error** variable into the turn ratio section.
|
||||
|
||||
If the robot is turning right, the gyro will report a positive rotation rate
|
||||
and the turn ratio will be negative which will the turn the robot left!
|
||||
|
||||
```blocks
|
||||
let error = 0
|
||||
brick.showPorts()
|
||||
sensors.gyro2.calibrate()
|
||||
while (true) {
|
||||
error = sensors.gyro2.rate() * -1
|
||||
motors.largeBC.steer(error, 50)
|
||||
}
|
||||
```
|
||||
|
||||
## Step 4 Run it!
|
||||
|
||||
Download to your brick and test out if the robot is going straight.
|
||||
|
||||
This kind of technique is called a proportional controller;
|
||||
it corrects the inputs (motor speed) with a feedback proportional to the output (rotation rate).
|
65
docs/tutorials/move-to-color.md
Normal file
@ -0,0 +1,65 @@
|
||||
# Move To Color
|
||||
|
||||
## Introduction @fullscreen
|
||||
|
||||
This tutorial shows how to move the EV3 driving base until the color sensor detects a color.
|
||||
|
||||
Here are the building instructions for the robot:
|
||||
|
||||
* [EV3 driving base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
|
||||
* [Color sensor down](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-color-sensor-down-driving-base-d30ed30610c3d6647d56e17bc64cf6e2.pdf)
|
||||
|
||||
|
||||
## Step 1 Run code on button pressed
|
||||
|
||||
Drag ``||brick:on button pressed||`` block so that your code starts when the enter button is pressed (and not at the start). We are also using the ``||brick:show string||``
|
||||
message easily diagnose if the program does not work.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showString("started", 1)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 2 Turn on the motors
|
||||
|
||||
Drag a ``||motors:steer motors B+C||`` block under the button pressed event. This will turn on both motors.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showString("started", 1)
|
||||
motors.largeBC.steer(0, 50)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 3 Pause until color
|
||||
|
||||
Drag a ``||sensors:pause until color detected||`` block after the steer and select the color you want to detect. This block will stop the program until the color is detected.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showString("started", 1)
|
||||
motors.largeBC.steer(0, 50)
|
||||
brick.showString("looking for red", 1)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
})
|
||||
```
|
||||
|
||||
### Step 4 Stop the motors!
|
||||
|
||||
Once the color is detected, the program will continue to run blocks. Drag a ``||motors:stop B+C motor||`` so that both motors stop.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showString("started", 1)
|
||||
motors.largeBC.steer(0, 50)
|
||||
brick.showString("looking for red", 1)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
brick.showString("stop", 1)
|
||||
motors.largeBC.stop()
|
||||
})
|
||||
```
|
||||
|
||||
## Step 5
|
||||
|
||||
Download your program to your brick and try it out!
|
33
docs/tutorials/pause-on-start.md
Normal file
@ -0,0 +1,33 @@
|
||||
# Pause On Start
|
||||
|
||||
## Introduction @unplugged
|
||||
|
||||
Sometimes you don't want your program to run right away... you can use a button to wait before moving the motors.
|
||||
|
||||
## Step 1
|
||||
|
||||
Let's start by showing an image on the screen so the user knows that the robot is ready and waiting.
|
||||
|
||||
```blocks
|
||||
brick.showImage(images.informationStop1)
|
||||
```
|
||||
|
||||
## Step 2
|
||||
|
||||
Drag the ``||brick:pause until enter pressed||`` button to wait for the user to press the Enter button.
|
||||
|
||||
```blocks
|
||||
brick.showImage(images.informationStop1)
|
||||
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
|
||||
```
|
||||
|
||||
## Step 3
|
||||
|
||||
Add all the motor and sensor code you want after those blocks!
|
||||
|
||||
```blocks
|
||||
brick.showImage(images.informationStop1)
|
||||
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
|
||||
brick.showImage(images.expressionsBigSmile)
|
||||
motors.largeBC.tank(50, 50, 1, MoveUnit.Seconds)
|
||||
```
|
9
docs/tutorials/stop-at-object.md
Normal file
@ -0,0 +1,9 @@
|
||||
# Stop At Object
|
||||
|
||||
This is a code example to detect contact or collision with another object. It uses a touch sensor to detect hitting a wall or other obstacle. The motors are run and then stopped when the sensor is pressed.
|
||||
|
||||
```blocks
|
||||
motors.largeBC.tank(50, 50)
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
motors.largeBC.stop()
|
||||
```
|
@ -16,10 +16,10 @@
|
||||
"url":"/tutorials/touch-sensor-values",
|
||||
"imageUrl":"/static/tutorials/touch-sensor-values.png"
|
||||
}, {
|
||||
"name": "Pause Until Pressed",
|
||||
"name": "Stop At Object",
|
||||
"description": "Waits for the sensor to be pressed before continuing the program",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/pause-until-pressed",
|
||||
"url":"/tutorials/stop-at-object",
|
||||
"imageUrl":"/static/tutorials/pause-until-pressed.png"
|
||||
}]
|
||||
```
|
||||
@ -28,4 +28,4 @@
|
||||
|
||||
[Touch to Run](/tutorials/touch-to-run),
|
||||
[Touch Sensor Values](/tutorials/touch-sensor-values),
|
||||
[Pause Until Pressed](/tutorials/pause-until-pressed)
|
||||
[Stop At Object](/tutorials/stop-at-object)
|
43
docs/tutorials/turn-with-gyro.md
Normal file
@ -0,0 +1,43 @@
|
||||
# Turn With Gyro
|
||||
|
||||
## Introduction @fullscreen
|
||||
|
||||
Use the gyro to measure how much the robot is turning, regardless if your wheels are slipping.
|
||||
|
||||
## Step 1 Calibrate
|
||||
|
||||
Add the ``||sensors:calibrate gyro||`` block to make sure your gyro is ready to use.
|
||||
|
||||
```blocks
|
||||
sensors.gyro2.calibrate()
|
||||
```
|
||||
|
||||
## Step 2 Turn
|
||||
|
||||
Use motor blocks to make the robot turn. Don't go too fast!
|
||||
|
||||
```blocks
|
||||
sensors.gyro2.calibrate()
|
||||
motors.largeBC.steer(200, 20)
|
||||
```
|
||||
|
||||
## Step 3 Pause for turn
|
||||
|
||||
Use the ``||sensors:pause until rotated||`` block to wait until the desired amount of rotation has occured.
|
||||
|
||||
```blocks
|
||||
sensors.gyro2.calibrate()
|
||||
motors.largeBC.steer(200, 20)
|
||||
sensors.gyro2.pauseUntilRotated(90)
|
||||
```
|
||||
|
||||
## Step 4 Stop
|
||||
|
||||
Stop the motors!
|
||||
|
||||
```blocks
|
||||
sensors.gyro2.calibrate()
|
||||
motors.largeBC.steer(200, 20)
|
||||
sensors.gyro2.pauseUntilRotated(90)
|
||||
motors.stopAll()
|
||||
```
|
52
docs/tutorials/turtle.md
Normal file
@ -0,0 +1,52 @@
|
||||
# Turtle
|
||||
|
||||
A fun interactive program where the user enters a sequence of moves using the buttons and the robot executes it.
|
||||
|
||||
|
||||
```blocks
|
||||
/**
|
||||
* Run this program with a driving base.
|
||||
**/
|
||||
let indent = ""
|
||||
let command = ""
|
||||
let c = ""
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
command = command + "L"
|
||||
})
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
command = command + "R"
|
||||
})
|
||||
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
|
||||
command = command + "F"
|
||||
})
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
command = command + "B"
|
||||
})
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
indent = ""
|
||||
for (let index = 0; index <= command.length; index++) {
|
||||
c = command[index]
|
||||
brick.showString("" + indent + c, 4)
|
||||
indent = "" + indent + " "
|
||||
if (c == "L") {
|
||||
motors.largeBC.steer(-100, 50, 378, MoveUnit.Degrees)
|
||||
} else if (c == "R") {
|
||||
motors.largeBC.steer(100, 50, 378, MoveUnit.Degrees)
|
||||
} else if (c == "F") {
|
||||
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
|
||||
} else if (c == "B") {
|
||||
motors.largeBC.steer(0, -50, 1, MoveUnit.Rotations)
|
||||
}
|
||||
}
|
||||
command = ""
|
||||
brick.showString("", 2)
|
||||
})
|
||||
motors.largeBC.setBrake(true)
|
||||
forever(function () {
|
||||
brick.showString("TURTLE", 1)
|
||||
brick.showString(command, 3)
|
||||
brick.showString("up/down: forward/backward", 8)
|
||||
brick.showString("left/right: turn", 9)
|
||||
brick.showString("enter: play commands", 10)
|
||||
})
|
||||
```
|
24
docs/tutorials/ultrasonic-sensor.md
Normal file
@ -0,0 +1,24 @@
|
||||
# Infrared sensor
|
||||
|
||||
## Tutorials
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Object Near",
|
||||
"description": "Detect if objects are near.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/object-near",
|
||||
"imageUrl":"/static/tutorials/object-near.png"
|
||||
}, {
|
||||
"name": "Wall Follower",
|
||||
"description": "Follow a wall at a distance using the ultrasonic sensor and a proportional controller.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/wall-follower",
|
||||
"imageUrl":"/static/tutorials/wall-follower.png"
|
||||
}]
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
[Object Near?](/tutorials/object-near),
|
||||
[Wall Follower](/tutorials/wall-follower)
|
191
docs/tutorials/wall-follower.md
Normal file
@ -0,0 +1,191 @@
|
||||
# Wall Follower
|
||||
|
||||
## Introduction @unplugged
|
||||
|
||||
This tutorial shows you how to use the ultrasonic sensor to
|
||||
move a [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
|
||||
along a wall.
|
||||
|
||||
Your ultrasonic sensor should be placed horizontally, near the driving wheel, facing the wall.
|
||||
|
||||
## Step 1 Measure distance
|
||||
|
||||
Declare a new variable ``distance`` and store the distance from
|
||||
the ultrasonic sensor on port 4.
|
||||
|
||||
```blocks
|
||||
let distance = 0
|
||||
forever(function () {
|
||||
distance = sensors.ultrasonic4.distance()
|
||||
})
|
||||
```
|
||||
|
||||
## Step 2 Show distance
|
||||
|
||||
Use a ``||brick:show value||`` block to display the distance value on the screen.
|
||||
This is **very** helpful when you are debugging your code on the robot.
|
||||
|
||||
Once your code is ready, download it to your robot and check that the measured distance looks ok.
|
||||
|
||||
```blocks
|
||||
let distance = 0
|
||||
forever(function () {
|
||||
distance = sensors.ultrasonic4.distance()
|
||||
brick.showValue("distance", distance, 1)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 3 Goal
|
||||
|
||||
Declare a new variable ``goal`` and assign it to ``10`` in ``on start``.
|
||||
The value should be the distance in centimeters between your robot and the wall.
|
||||
|
||||
```blocks
|
||||
let goal = 0
|
||||
goal = 10
|
||||
```
|
||||
|
||||
## Step 4 Compute Error
|
||||
|
||||
Declare a new variable ``error`` and assign a difference between ``distance`` and ``goal``.
|
||||
We will use this value to determine how much the robot needs to correct its trajectory.
|
||||
|
||||
```blocks
|
||||
let distance = 0
|
||||
let goal = 0
|
||||
let error = 0
|
||||
goal = 10
|
||||
forever(function () {
|
||||
distance = sensors.ultrasonic4.distance()
|
||||
brick.showValue("distance", distance, 1)
|
||||
error = distance - goal
|
||||
brick.showValue("error", error, 2)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 5 Show Error
|
||||
|
||||
Just like ``distance``, use ``||brick:show value||`` to display the value of the error (line 2).
|
||||
This will allow you to debug your code while it is running on the robot.
|
||||
|
||||
Download your program to the robot and check that the error goes to ``0`` when
|
||||
the robot is around 10cm from the wall.
|
||||
|
||||
```blocks
|
||||
let distance = 0
|
||||
let goal = 0
|
||||
let error = 0
|
||||
goal = 10
|
||||
forever(function () {
|
||||
distance = sensors.ultrasonic4.distance()
|
||||
brick.showValue("distance", distance, 1)
|
||||
error = distance - goal
|
||||
brick.showValue("error", error, 2)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 6 Kp
|
||||
|
||||
Declare a new variable ``kp`` and assign it to ``1``.
|
||||
This number determines how to convert the error into a ``turn ratio`` for the steer block.
|
||||
For starter, set it to 1 and we will go through the steps to tune its value later on.
|
||||
As usual, also use ``||brick:show value||`` to display the value of ``kp`` on the screen (line 3).
|
||||
|
||||
```blocks
|
||||
let distance = 0
|
||||
let goal = 0
|
||||
let error = 0
|
||||
let kp = 0
|
||||
goal = 10
|
||||
kp = 1
|
||||
forever(function () {
|
||||
distance = sensors.ultrasonic4.distance()
|
||||
brick.showValue("distance", distance, 1)
|
||||
error = distance - goal
|
||||
brick.showValue("error", error, 2)
|
||||
brick.showValue("kp", kp, 3)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 7 Turn ratio
|
||||
|
||||
Declare a new variable ``turnratio`` and store the product of ``error`` and ``kp`` in it.
|
||||
Also use ``||brick:show value||`` to display its value on screen.
|
||||
|
||||
Download the program on the robot and try moving the robot around the wall. You should see
|
||||
the value of ``turnratio`` change similarly to ``error``.
|
||||
|
||||
```blocks
|
||||
let distance = 0
|
||||
let goal = 0
|
||||
let error = 0
|
||||
let kp = 0
|
||||
let turnratio = 0
|
||||
goal = 10
|
||||
kp = 1
|
||||
forever(function () {
|
||||
distance = sensors.ultrasonic4.distance()
|
||||
brick.showValue("distance", distance, 1)
|
||||
error = distance - goal
|
||||
brick.showValue("error", error, 2)
|
||||
brick.showValue("kp", kp, 3)
|
||||
turnratio = error * kp
|
||||
brick.showValue("turn", turnratio, 4)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 8 Steering
|
||||
|
||||
Add a ``||motors:steer motors||`` block for ``large B+C`` at 35% and place the ``turnratio``
|
||||
variable for the turn value.
|
||||
|
||||
Download the code to your robot and try it out. Does it follow the wall?...
|
||||
Not really, this is because we need to tune the ``kp`` variable.
|
||||
|
||||
```blocks
|
||||
let distance = 0
|
||||
let goal = 0
|
||||
let error = 0
|
||||
let kp = 0
|
||||
let turnratio = 0
|
||||
goal = 10
|
||||
kp = 1
|
||||
forever(function () {
|
||||
distance = sensors.ultrasonic4.distance()
|
||||
brick.showValue("distance", distance, 1)
|
||||
error = distance - goal
|
||||
brick.showValue("error", error, 2)
|
||||
brick.showValue("kp", kp, 3)
|
||||
turnratio = error * kp
|
||||
brick.showValue("turn", turnratio, 4)
|
||||
motors.largeBC.steer(turnratio, 35)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 9 Tuning kp
|
||||
|
||||
As mentioned in a previous step, we need to find the right value for kp so that the robot
|
||||
follows the wall properly. This tuning can be tedious so we are going to the brick buttons
|
||||
to speed up the process.
|
||||
|
||||
Add ``||brick:on button||`` blocks to handle the left and right button pressed. When left is pressed, change ``kp`` by ``-1``. When right is pressed, change ``kp`` by 1.
|
||||
|
||||
Download your code to the robot and change the values of ``kp`` until the robot follows the wall. (Tip try something around -5 / -10).
|
||||
|
||||
```blocks
|
||||
let kp = 0
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
kp += -1
|
||||
})
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
kp += 1
|
||||
})
|
||||
```
|
||||
|
||||
## Step 10 @unplugged
|
||||
|
||||
Well done! Your robot is using the ultrasonic distance
|
||||
to correct is trajectory using a proportional controller!
|
||||
|
||||
The robot will be more precise if it goes slow... Try using a variable
|
||||
and the brick up and down events to control the speed as well.
|
273
editor/deploy.ts
@ -2,72 +2,236 @@
|
||||
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
|
||||
|
||||
import UF2 = pxtc.UF2;
|
||||
import { Ev3Wrapper } from "./wrap";
|
||||
|
||||
export let ev3: pxt.editor.Ev3Wrapper
|
||||
export let ev3: Ev3Wrapper;
|
||||
let confirmAsync: (options: any) => Promise<number>;
|
||||
|
||||
export function setConfirmAsync(cf: (options: any) => Promise<number>) {
|
||||
confirmAsync = cf;
|
||||
}
|
||||
|
||||
export function debug() {
|
||||
return initAsync()
|
||||
return initHidAsync()
|
||||
.then(w => w.downloadFileAsync("/tmp/dmesg.txt", v => console.log(pxt.Util.uint8ArrayToString(v))))
|
||||
}
|
||||
|
||||
function hf2Async() {
|
||||
return pxt.HF2.mkPacketIOAsync()
|
||||
.then(h => {
|
||||
let w = new pxt.editor.Ev3Wrapper(h)
|
||||
ev3 = w
|
||||
return w.reconnectAsync(true)
|
||||
.then(() => w)
|
||||
})
|
||||
|
||||
// Web Serial API https://wicg.github.io/serial/
|
||||
// chromium bug https://bugs.chromium.org/p/chromium/issues/detail?id=884928
|
||||
// Under experimental features in Chrome Desktop 77+
|
||||
enum ParityType {
|
||||
"none",
|
||||
"even",
|
||||
"odd",
|
||||
"mark",
|
||||
"space"
|
||||
}
|
||||
declare interface SerialOptions {
|
||||
baudrate?: number;
|
||||
databits?: number;
|
||||
stopbits?: number;
|
||||
parity?: ParityType;
|
||||
buffersize?: number;
|
||||
rtscts?: boolean;
|
||||
xon?: boolean;
|
||||
xoff?: boolean;
|
||||
xany?: boolean;
|
||||
}
|
||||
type SerialPortInfo = pxt.Map<string>;
|
||||
type SerialPortRequestOptions = any;
|
||||
declare class SerialPort {
|
||||
open(options?: SerialOptions): Promise<void>;
|
||||
close(): void;
|
||||
readonly readable: any;
|
||||
readonly writable: any;
|
||||
//getInfo(): SerialPortInfo;
|
||||
}
|
||||
declare interface Serial extends EventTarget {
|
||||
onconnect: any;
|
||||
ondisconnect: any;
|
||||
getPorts(): Promise<SerialPort[]>
|
||||
requestPort(options: SerialPortRequestOptions): Promise<SerialPort>;
|
||||
}
|
||||
|
||||
let noHID = false
|
||||
class WebSerialPackageIO implements pxt.HF2.PacketIO {
|
||||
onData: (v: Uint8Array) => void;
|
||||
onError: (e: Error) => void;
|
||||
onEvent: (v: Uint8Array) => void;
|
||||
onSerial: (v: Uint8Array, isErr: boolean) => void;
|
||||
sendSerialAsync: (buf: Uint8Array, useStdErr: boolean) => Promise<void>;
|
||||
private _reader: any;
|
||||
private _writer: any;
|
||||
|
||||
let initPromise: Promise<pxt.editor.Ev3Wrapper>
|
||||
export function initAsync() {
|
||||
if (initPromise)
|
||||
return initPromise
|
||||
constructor(private port: SerialPort, private options: SerialOptions) {
|
||||
}
|
||||
|
||||
let canHID = false
|
||||
async readSerialAsync() {
|
||||
this._reader = this.port.readable.getReader();
|
||||
let buffer: Uint8Array;
|
||||
const reader = this._reader;
|
||||
while (reader === this._reader) { // will change if we recycle the connection
|
||||
const { done, value } = await this._reader.read()
|
||||
if (!buffer) buffer = value;
|
||||
else { // concat
|
||||
let tmp = new Uint8Array(buffer.length + value.byteLength)
|
||||
tmp.set(buffer, 0)
|
||||
tmp.set(value, buffer.length)
|
||||
buffer = tmp;
|
||||
}
|
||||
if (buffer && buffer.length >= 6) {
|
||||
this.onData(new Uint8Array(buffer));
|
||||
buffer = undefined;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static isSupported(): boolean {
|
||||
return !!(<any>navigator).serial;
|
||||
}
|
||||
|
||||
static async mkPacketIOAsync(): Promise<pxt.HF2.PacketIO> {
|
||||
const serial = (<any>navigator).serial;
|
||||
if (serial) {
|
||||
try {
|
||||
const requestOptions: SerialPortRequestOptions = {};
|
||||
const port = await serial.requestPort(requestOptions);
|
||||
const options: SerialOptions = {
|
||||
baudrate: 460800,
|
||||
buffersize: 4096
|
||||
};
|
||||
return new WebSerialPackageIO(port, options);
|
||||
} catch (e) {
|
||||
console.log(`connection error`, e)
|
||||
}
|
||||
}
|
||||
throw new Error("could not open serial port");
|
||||
}
|
||||
|
||||
error(msg: string): any {
|
||||
console.error(msg);
|
||||
throw new Error(lf("error on brick ({0})", msg))
|
||||
}
|
||||
|
||||
private openAsync() {
|
||||
console.log(`serial: opening port`)
|
||||
if (!!this._reader) return Promise.resolve();
|
||||
this._reader = undefined;
|
||||
this._writer = undefined;
|
||||
return this.port.open(this.options)
|
||||
.then(() => {
|
||||
this.readSerialAsync();
|
||||
return Promise.resolve();
|
||||
});
|
||||
}
|
||||
|
||||
private closeAsync() {
|
||||
console.log(`serial: closing port`);
|
||||
this.port.close();
|
||||
this._reader = undefined;
|
||||
this._writer = undefined;
|
||||
return Promise.delay(500);
|
||||
}
|
||||
|
||||
reconnectAsync(): Promise<void> {
|
||||
return this.openAsync();
|
||||
}
|
||||
|
||||
disconnectAsync(): Promise<void> {
|
||||
return this.closeAsync();
|
||||
}
|
||||
|
||||
sendPacketAsync(pkt: Uint8Array): Promise<void> {
|
||||
if (!this._writer)
|
||||
this._writer = this.port.writable.getWriter();
|
||||
return this._writer.write(pkt);
|
||||
}
|
||||
}
|
||||
|
||||
function hf2Async() {
|
||||
const pktIOAsync: Promise<pxt.HF2.PacketIO> = useWebSerial
|
||||
? WebSerialPackageIO.mkPacketIOAsync() : pxt.HF2.mkPacketIOAsync()
|
||||
return pktIOAsync.then(h => {
|
||||
let w = new Ev3Wrapper(h)
|
||||
ev3 = w
|
||||
return w.reconnectAsync(true)
|
||||
.then(() => w)
|
||||
})
|
||||
}
|
||||
|
||||
let useHID = false;
|
||||
let useWebSerial = false;
|
||||
export function initAsync(): Promise<void> {
|
||||
if (pxt.U.isNodeJS) {
|
||||
// doesn't seem to work ATM
|
||||
canHID = false
|
||||
useHID = false
|
||||
} else {
|
||||
const forceHexDownload = /forceHexDownload/i.test(window.location.href);
|
||||
if (pxt.Cloud.isLocalHost() && pxt.Cloud.localToken && !forceHexDownload)
|
||||
canHID = true
|
||||
const nodehid = /nodehid/i.test(window.location.href);
|
||||
if (pxt.Cloud.isLocalHost() && pxt.Cloud.localToken && nodehid)
|
||||
useHID = true;
|
||||
}
|
||||
|
||||
if (noHID)
|
||||
canHID = false
|
||||
if (WebSerialPackageIO.isSupported())
|
||||
pxt.tickEvent("webserial.supported");
|
||||
|
||||
if (canHID) {
|
||||
initPromise = hf2Async()
|
||||
return Promise.resolve();
|
||||
}
|
||||
|
||||
export function canUseWebSerial() {
|
||||
return WebSerialPackageIO.isSupported();
|
||||
}
|
||||
|
||||
export function enableWebSerialAsync() {
|
||||
initPromise = undefined;
|
||||
useWebSerial = WebSerialPackageIO.isSupported();
|
||||
useHID = useWebSerial;
|
||||
if (useWebSerial)
|
||||
return initHidAsync().then(() => { });
|
||||
else return Promise.resolve();
|
||||
}
|
||||
|
||||
function cleanupAsync() {
|
||||
if (ev3) {
|
||||
console.log('cleanup previous port')
|
||||
return ev3.disconnectAsync()
|
||||
.catch(e => { })
|
||||
.finally(() => { ev3 = undefined; });
|
||||
}
|
||||
return Promise.resolve();
|
||||
}
|
||||
|
||||
let initPromise: Promise<Ev3Wrapper>
|
||||
function initHidAsync() { // needs to run within a click handler
|
||||
if (initPromise)
|
||||
return initPromise
|
||||
if (useHID) {
|
||||
initPromise = cleanupAsync()
|
||||
.then(() => hf2Async())
|
||||
.catch(err => {
|
||||
console.error(err);
|
||||
initPromise = null
|
||||
noHID = true
|
||||
return Promise.reject(err)
|
||||
useHID = false;
|
||||
useWebSerial = false;
|
||||
return Promise.reject(err);
|
||||
})
|
||||
} else {
|
||||
noHID = true
|
||||
useHID = false
|
||||
useWebSerial = false;
|
||||
initPromise = Promise.reject(new Error("no HID"))
|
||||
}
|
||||
|
||||
return initPromise
|
||||
return initPromise;
|
||||
}
|
||||
|
||||
// this comes from aux/pxt.lms
|
||||
const fspath = "../prjs/BrkProg_SAVE/"
|
||||
const rbfTemplate = `
|
||||
4c45474f580000006d000100000000001c000000000000000e000000821b038405018130813e8053
|
||||
74617274696e672e2e2e0084006080XX00448581644886488405018130813e80427965210084000a
|
||||
`
|
||||
export function deployCoreAsync(resp: pxtc.CompileResult) {
|
||||
let w: pxt.editor.Ev3Wrapper
|
||||
|
||||
let filename = resp.downloadFileBaseName || "pxt"
|
||||
filename = filename.replace(/^lego-/, "")
|
||||
|
||||
let fspath = "../prjs/BrkProg_SAVE/"
|
||||
|
||||
let elfPath = fspath + filename + ".elf"
|
||||
let rbfPath = fspath + filename + ".rbf"
|
||||
|
||||
@ -107,27 +271,54 @@ export function deployCoreAsync(resp: pxtc.CompileResult) {
|
||||
return Promise.resolve();
|
||||
}
|
||||
|
||||
if (noHID) return saveUF2Async()
|
||||
if (!useHID) return saveUF2Async()
|
||||
|
||||
return initAsync()
|
||||
pxt.tickEvent("webserial.flash");
|
||||
let w: Ev3Wrapper;
|
||||
return initHidAsync()
|
||||
.then(w_ => {
|
||||
w = w_
|
||||
if (w.isStreaming)
|
||||
pxt.U.userError("please stop the program first")
|
||||
return w.stopAsync()
|
||||
return w.reconnectAsync(false)
|
||||
.catch(e => {
|
||||
// user easily forgets to stop robot
|
||||
if (confirmAsync)
|
||||
return confirmAsync({
|
||||
header: lf("Bluetooth download failed..."),
|
||||
htmlBody:
|
||||
`<ul>
|
||||
<li>${lf("Make sure to stop your program or exit portview on the EV3.")}</li>
|
||||
<li>${lf("Check your battery level.")}</li>
|
||||
<li>${lf("Close EV3 LabView or other MakeCode editor tabs.")}
|
||||
</ul>`,
|
||||
hasCloseIcon: true,
|
||||
hideCancel: true,
|
||||
hideAgree: false,
|
||||
agreeLbl: lf("Try again"),
|
||||
}).then(() => w.disconnectAsync())
|
||||
.then(() => Promise.delay(1000))
|
||||
.then(() => w.reconnectAsync());
|
||||
|
||||
// nothing we can do
|
||||
return Promise.reject(e);
|
||||
})
|
||||
})
|
||||
.then(() => w.stopAsync())
|
||||
.then(() => w.rmAsync(elfPath))
|
||||
.then(() => w.flashAsync(elfPath, UF2.readBytes(origElfUF2, 0, origElfUF2.length * 256)))
|
||||
.then(() => w.flashAsync(rbfPath, rbfBIN))
|
||||
.then(() => w.runAsync(rbfPath))
|
||||
.then(() => Promise.delay(500))
|
||||
.then(() => {
|
||||
pxt.tickEvent("webserial.success");
|
||||
return w.disconnectAsync()
|
||||
//return Promise.delay(1000).then(() => w.dmesgAsync())
|
||||
}).catch(e => {
|
||||
// if we failed to initalize, retry
|
||||
if (noHID)
|
||||
return saveUF2Async()
|
||||
else
|
||||
return Promise.reject(e)
|
||||
pxt.tickEvent("webserial.fail");
|
||||
useHID = false;
|
||||
useWebSerial = false;
|
||||
// if we failed to initalize, tell the user to retry
|
||||
return Promise.reject(e)
|
||||
})
|
||||
}
|
||||
|
@ -1,28 +1,28 @@
|
||||
/// <reference path="../node_modules/pxt-core/built/pxteditor.d.ts"/>
|
||||
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
|
||||
|
||||
import { deployCoreAsync, initAsync } from "./deploy";
|
||||
import { deployCoreAsync, initAsync, canUseWebSerial, enableWebSerialAsync, setConfirmAsync } from "./deploy";
|
||||
|
||||
let bluetoothDialogShown = false;
|
||||
pxt.editor.initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): Promise<pxt.editor.ExtensionResult> {
|
||||
const projectView = opts.projectView;
|
||||
pxt.debug('loading pxt-ev3 target extensions...')
|
||||
|
||||
function enableWebSerialAndCompileAsync() {
|
||||
return enableWebSerialAsync()
|
||||
.then(() => Promise.delay(500))
|
||||
.then(() => projectView.compile());
|
||||
}
|
||||
|
||||
const res: pxt.editor.ExtensionResult = {
|
||||
deployCoreAsync,
|
||||
showUploadInstructionsAsync: (fn: string, url: string, confirmAsync: (options: any) => Promise<number>) => {
|
||||
let resolve: (thenableOrResult?: void | PromiseLike<void>) => void;
|
||||
let reject: (error: any) => void;
|
||||
const deferred = new Promise<void>((res, rej) => {
|
||||
resolve = res;
|
||||
reject = rej;
|
||||
});
|
||||
const boardName = pxt.appTarget.appTheme.boardName || "???";
|
||||
const boardDriveName = pxt.appTarget.appTheme.driveDisplayName || pxt.appTarget.compile.driveName || "???";
|
||||
|
||||
setConfirmAsync(confirmAsync);
|
||||
// https://msdn.microsoft.com/en-us/library/cc848897.aspx
|
||||
// "For security reasons, data URIs are restricted to downloaded resources.
|
||||
// Data URIs cannot be used for navigation, for scripting, or to populate frame or iframe elements"
|
||||
const downloadAgain = !pxt.BrowserUtils.isIE() && !pxt.BrowserUtils.isEdge();
|
||||
const docUrl = pxt.appTarget.appTheme.usbDocs;
|
||||
const saveAs = pxt.BrowserUtils.hasSaveAs();
|
||||
|
||||
const htmlBody = `
|
||||
<div class="ui grid stackable">
|
||||
@ -84,7 +84,38 @@ pxt.editor.initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): P
|
||||
hideAgree: false,
|
||||
agreeLbl: lf("I got it"),
|
||||
className: 'downloaddialog',
|
||||
buttons: [downloadAgain ? {
|
||||
buttons: [canUseWebSerial() ? {
|
||||
label: lf("Bluetooth"),
|
||||
icon: "bluetooth",
|
||||
className: "bluetooth focused",
|
||||
onclick: () => {
|
||||
pxt.tickEvent("bluetooth.enable");
|
||||
if (bluetoothDialogShown) {
|
||||
enableWebSerialAndCompileAsync().done();
|
||||
} else {
|
||||
bluetoothDialogShown = true;
|
||||
confirmAsync({
|
||||
header: lf("Bluetooth pairing"),
|
||||
hasCloseIcon: true,
|
||||
hideCancel: true,
|
||||
buttons: [{
|
||||
label: lf("Help"),
|
||||
icon: "question circle",
|
||||
className: "lightgrey",
|
||||
url: "/bluetooth"
|
||||
}],
|
||||
htmlBody: `<p>
|
||||
${lf("You will be prompted to select a serial port.")}
|
||||
${pxt.BrowserUtils.isWindows()
|
||||
? lf("Look for 'Standard Serial over Bluetooth link'.")
|
||||
: lf("Loop for 'cu.EV3-SerialPort'.")}
|
||||
${lf("If you have paired multiple EV3, you might have to try out multiple ports until you find the correct one.")}
|
||||
</p>
|
||||
`
|
||||
}).then(() => enableWebSerialAndCompileAsync())
|
||||
}
|
||||
}
|
||||
} : undefined, downloadAgain ? {
|
||||
label: fn,
|
||||
icon: "download",
|
||||
className: "lightgrey focused",
|
||||
|
535
editor/wrap.ts
@ -1,285 +1,286 @@
|
||||
namespace pxt.editor {
|
||||
import HF2 = pxt.HF2
|
||||
import U = pxt.U
|
||||
/**
|
||||
* See https://www.lego.com/cdn/cs/set/assets/blt6879b00ae6951482/LEGO_MINDSTORMS_EV3_Communication_Developer_Kit.pdf
|
||||
* https://github.com/mindboards/ev3sources/blob/master/lms2012/lms2012/source/bytecodes.h#L146
|
||||
*/
|
||||
import HF2 = pxt.HF2
|
||||
import U = pxt.U
|
||||
|
||||
function log(msg: string) {
|
||||
pxt.log("EWRAP: " + msg)
|
||||
function log(msg: string) {
|
||||
pxt.log("serial: " + msg)
|
||||
}
|
||||
|
||||
export interface DirEntry {
|
||||
name: string;
|
||||
md5?: string;
|
||||
size?: number;
|
||||
}
|
||||
|
||||
const runTemplate = "C00882010084XX0060640301606400"
|
||||
const usbMagic = 0x3d3f
|
||||
const DIRECT_COMMAND_NO_REPLY = 0x80
|
||||
|
||||
export class Ev3Wrapper {
|
||||
msgs = new U.PromiseBuffer<Uint8Array>()
|
||||
private cmdSeq = U.randomUint32() & 0xffff;
|
||||
private lock = new U.PromiseQueue();
|
||||
isStreaming = false;
|
||||
dataDump = /talkdbg=1/.test(window.location.href);
|
||||
|
||||
constructor(public io: pxt.HF2.PacketIO) {
|
||||
io.onData = buf => {
|
||||
buf = buf.slice(0, HF2.read16(buf, 0) + 2)
|
||||
if (HF2.read16(buf, 4) == usbMagic) {
|
||||
let code = HF2.read16(buf, 6)
|
||||
let payload = buf.slice(8)
|
||||
if (code == 1) {
|
||||
let str = U.uint8ArrayToString(payload)
|
||||
if (U.isNodeJS)
|
||||
pxt.debug("SERIAL: " + str.replace(/\n+$/, ""))
|
||||
else
|
||||
window.postMessage({
|
||||
type: 'serial',
|
||||
id: 'n/a', // TODO?
|
||||
data: str
|
||||
}, "*")
|
||||
} else
|
||||
pxt.debug("Magic: " + code + ": " + U.toHex(payload))
|
||||
return
|
||||
}
|
||||
if (this.dataDump)
|
||||
log("RECV: " + U.toHex(buf))
|
||||
this.msgs.push(buf)
|
||||
}
|
||||
}
|
||||
|
||||
export interface DirEntry {
|
||||
name: string;
|
||||
md5?: string;
|
||||
size?: number;
|
||||
private allocCore(addSize: number, replyType: number) {
|
||||
let len = 5 + addSize
|
||||
let buf = new Uint8Array(len)
|
||||
HF2.write16(buf, 0, len - 2) // pktLen
|
||||
HF2.write16(buf, 2, this.cmdSeq++) // msgCount
|
||||
buf[4] = replyType
|
||||
return buf
|
||||
}
|
||||
|
||||
const runTemplate = "C00882010084XX0060640301606400"
|
||||
const usbMagic = 0x3d3f
|
||||
private allocSystem(addSize: number, cmd: number, replyType = 1) {
|
||||
let buf = this.allocCore(addSize + 1, replyType)
|
||||
buf[5] = cmd
|
||||
return buf
|
||||
}
|
||||
|
||||
export class Ev3Wrapper {
|
||||
msgs = new U.PromiseBuffer<Uint8Array>()
|
||||
private cmdSeq = U.randomUint32() & 0xffff;
|
||||
private lock = new U.PromiseQueue();
|
||||
isStreaming = false;
|
||||
dataDump = false;
|
||||
private allocCustom(code: number, addSize = 0) {
|
||||
let buf = this.allocCore(1 + 2 + addSize, 0)
|
||||
HF2.write16(buf, 4, usbMagic)
|
||||
HF2.write16(buf, 6, code)
|
||||
return buf
|
||||
}
|
||||
|
||||
constructor(public io: pxt.HF2.PacketIO) {
|
||||
io.onData = buf => {
|
||||
buf = buf.slice(0, HF2.read16(buf, 0) + 2)
|
||||
if (HF2.read16(buf, 4) == usbMagic) {
|
||||
let code = HF2.read16(buf, 6)
|
||||
let payload = buf.slice(8)
|
||||
if (code == 1) {
|
||||
let str = U.uint8ArrayToString(payload)
|
||||
if (Util.isNodeJS)
|
||||
console.log("SERIAL: " + str.replace(/\n+$/, ""))
|
||||
else
|
||||
window.postMessage({
|
||||
type: 'serial',
|
||||
id: 'n/a', // TODO?
|
||||
data: str
|
||||
}, "*")
|
||||
} else
|
||||
console.log("Magic: " + code + ": " + U.toHex(payload))
|
||||
return
|
||||
}
|
||||
if (this.dataDump)
|
||||
log("RECV: " + U.toHex(buf))
|
||||
this.msgs.push(buf)
|
||||
}
|
||||
}
|
||||
|
||||
private allocCore(addSize: number, replyType: number) {
|
||||
let len = 5 + addSize
|
||||
let buf = new Uint8Array(len)
|
||||
HF2.write16(buf, 0, len - 2) // pktLen
|
||||
HF2.write16(buf, 2, this.cmdSeq++) // msgCount
|
||||
buf[4] = replyType
|
||||
return buf
|
||||
}
|
||||
|
||||
private allocSystem(addSize: number, cmd: number, replyType = 1) {
|
||||
let buf = this.allocCore(addSize + 1, replyType)
|
||||
buf[5] = cmd
|
||||
return buf
|
||||
}
|
||||
|
||||
private allocCustom(code: number, addSize = 0) {
|
||||
let buf = this.allocCore(1 + 2 + addSize, 0)
|
||||
HF2.write16(buf, 4, usbMagic)
|
||||
HF2.write16(buf, 6, code)
|
||||
return buf
|
||||
}
|
||||
|
||||
stopAsync() {
|
||||
return this.isVmAsync()
|
||||
.then(vm => {
|
||||
if (vm) return Promise.resolve();
|
||||
log(`stopping PXT app`)
|
||||
let buf = this.allocCustom(2)
|
||||
return this.justSendAsync(buf)
|
||||
.then(() => Promise.delay(500))
|
||||
})
|
||||
}
|
||||
|
||||
dmesgAsync() {
|
||||
log(`asking for DMESG buffer over serial`)
|
||||
let buf = this.allocCustom(3)
|
||||
return this.justSendAsync(buf)
|
||||
}
|
||||
|
||||
runAsync(path: string) {
|
||||
let codeHex = runTemplate.replace("XX", U.toHex(U.stringToUint8Array(path)))
|
||||
let code = U.fromHex(codeHex)
|
||||
let pkt = this.allocCore(2 + code.length, 0)
|
||||
HF2.write16(pkt, 5, 0x0800)
|
||||
U.memcpy(pkt, 7, code)
|
||||
log(`run ${path}`)
|
||||
return this.justSendAsync(pkt)
|
||||
}
|
||||
|
||||
justSendAsync(buf: Uint8Array) {
|
||||
return this.lock.enqueue("talk", () => {
|
||||
this.msgs.drain()
|
||||
if (this.dataDump)
|
||||
log("SEND: " + U.toHex(buf))
|
||||
return this.io.sendPacketAsync(buf)
|
||||
})
|
||||
}
|
||||
|
||||
talkAsync(buf: Uint8Array, altResponse = 0) {
|
||||
return this.lock.enqueue("talk", () => {
|
||||
this.msgs.drain()
|
||||
if (this.dataDump)
|
||||
log("TALK: " + U.toHex(buf))
|
||||
return this.io.sendPacketAsync(buf)
|
||||
.then(() => this.msgs.shiftAsync(1000))
|
||||
.then(resp => {
|
||||
if (resp[2] != buf[2] || resp[3] != buf[3])
|
||||
U.userError("msg count de-sync")
|
||||
if (buf[4] == 1) {
|
||||
if (altResponse != -1 && resp[5] != buf[5])
|
||||
U.userError("cmd de-sync")
|
||||
if (altResponse != -1 && resp[6] != 0 && resp[6] != altResponse)
|
||||
U.userError("cmd error: " + resp[6])
|
||||
}
|
||||
return resp
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
flashAsync(path: string, file: Uint8Array) {
|
||||
log(`write ${file.length} bytes to ${path}`)
|
||||
|
||||
let handle = -1
|
||||
|
||||
let loopAsync = (pos: number): Promise<void> => {
|
||||
if (pos >= file.length) return Promise.resolve()
|
||||
let size = file.length - pos
|
||||
if (size > 1000) size = 1000
|
||||
let upl = this.allocSystem(1 + size, 0x93, 0x1)
|
||||
upl[6] = handle
|
||||
U.memcpy(upl, 6 + 1, file, pos, size)
|
||||
return this.talkAsync(upl, 8) // 8=EOF
|
||||
.then(() => loopAsync(pos + size))
|
||||
}
|
||||
|
||||
let begin = this.allocSystem(4 + path.length + 1, 0x92)
|
||||
HF2.write32(begin, 6, file.length) // fileSize
|
||||
U.memcpy(begin, 10, U.stringToUint8Array(path))
|
||||
return this.lock.enqueue("file", () =>
|
||||
this.talkAsync(begin)
|
||||
.then(resp => {
|
||||
handle = resp[7]
|
||||
return loopAsync(0)
|
||||
}))
|
||||
}
|
||||
|
||||
lsAsync(path: string): Promise<DirEntry[]> {
|
||||
let lsReq = this.allocSystem(2 + path.length + 1, 0x99)
|
||||
HF2.write16(lsReq, 6, 1024) // maxRead
|
||||
U.memcpy(lsReq, 8, U.stringToUint8Array(path))
|
||||
|
||||
return this.talkAsync(lsReq, 8)
|
||||
.then(resp =>
|
||||
U.uint8ArrayToString(resp.slice(12)).split(/\n/).map(s => {
|
||||
if (!s) return null as DirEntry
|
||||
let m = /^([A-F0-9]+) ([A-F0-9]+) ([^\/]*)$/.exec(s)
|
||||
if (m)
|
||||
return {
|
||||
md5: m[1],
|
||||
size: parseInt(m[2], 16),
|
||||
name: m[3]
|
||||
}
|
||||
else
|
||||
return {
|
||||
name: s.replace(/\/$/, "")
|
||||
}
|
||||
}).filter(v => !!v))
|
||||
}
|
||||
|
||||
rmAsync(path: string): Promise<void> {
|
||||
log(`rm ${path}`)
|
||||
let rmReq = this.allocSystem(path.length + 1, 0x9c)
|
||||
U.memcpy(rmReq, 6, U.stringToUint8Array(path))
|
||||
|
||||
return this.talkAsync(rmReq, 5)
|
||||
.then(resp => { })
|
||||
}
|
||||
|
||||
isVmAsync(): Promise<boolean> {
|
||||
let path = "/no/such/dir"
|
||||
let mkdirReq = this.allocSystem(path.length + 1, 0x9b)
|
||||
U.memcpy(mkdirReq, 6, U.stringToUint8Array(path))
|
||||
return this.talkAsync(mkdirReq, -1)
|
||||
.then(resp => {
|
||||
let isVM = resp[6] == 0x05
|
||||
log(`${isVM ? "PXT app" : "VM"} running`)
|
||||
return isVM
|
||||
})
|
||||
}
|
||||
|
||||
private streamFileOnceAsync(path: string, cb: (d: Uint8Array) => void) {
|
||||
let fileSize = 0
|
||||
let filePtr = 0
|
||||
let handle = -1
|
||||
let resp = (buf: Uint8Array): Promise<void> => {
|
||||
if (buf[6] == 2) {
|
||||
// handle not ready - file is missing
|
||||
this.isStreaming = false
|
||||
return Promise.resolve()
|
||||
}
|
||||
|
||||
if (buf[6] != 0 && buf[6] != 8)
|
||||
U.userError("bad response when streaming file: " + buf[6] + " " + U.toHex(buf))
|
||||
|
||||
this.isStreaming = true
|
||||
fileSize = HF2.read32(buf, 7)
|
||||
if (handle == -1) {
|
||||
handle = buf[11]
|
||||
log(`stream on, handle=${handle}`)
|
||||
}
|
||||
let data = buf.slice(12)
|
||||
filePtr += data.length
|
||||
if (data.length > 0)
|
||||
cb(data)
|
||||
|
||||
if (buf[6] == 8) {
|
||||
// end of file
|
||||
this.isStreaming = false
|
||||
return this.rmAsync(path)
|
||||
}
|
||||
|
||||
let contFileReq = this.allocSystem(1 + 2, 0x97)
|
||||
HF2.write16(contFileReq, 7, 1000) // maxRead
|
||||
contFileReq[6] = handle
|
||||
return Promise.delay(data.length > 0 ? 0 : 500)
|
||||
.then(() => this.talkAsync(contFileReq, -1))
|
||||
.then(resp)
|
||||
}
|
||||
|
||||
let getFileReq = this.allocSystem(2 + path.length + 1, 0x96)
|
||||
HF2.write16(getFileReq, 6, 1000) // maxRead
|
||||
U.memcpy(getFileReq, 8, U.stringToUint8Array(path))
|
||||
return this.talkAsync(getFileReq, -1).then(resp)
|
||||
}
|
||||
|
||||
streamFileAsync(path: string, cb: (d: Uint8Array) => void) {
|
||||
let loop = (): Promise<void> =>
|
||||
this.lock.enqueue("file", () =>
|
||||
this.streamFileOnceAsync(path, cb))
|
||||
stopAsync() {
|
||||
return this.isVmAsync()
|
||||
.then(vm => {
|
||||
if (vm) return Promise.resolve();
|
||||
log(`stopping PXT app`)
|
||||
let buf = this.allocCustom(2)
|
||||
return this.justSendAsync(buf)
|
||||
.then(() => Promise.delay(500))
|
||||
.then(loop)
|
||||
return loop()
|
||||
})
|
||||
}
|
||||
|
||||
dmesgAsync() {
|
||||
log(`asking for DMESG buffer over serial`)
|
||||
let buf = this.allocCustom(3)
|
||||
return this.justSendAsync(buf)
|
||||
}
|
||||
|
||||
runAsync(path: string) {
|
||||
let codeHex = runTemplate.replace("XX", U.toHex(U.stringToUint8Array(path)))
|
||||
let code = U.fromHex(codeHex)
|
||||
let pkt = this.allocCore(2 + code.length, DIRECT_COMMAND_NO_REPLY)
|
||||
HF2.write16(pkt, 5, 0x0800)
|
||||
U.memcpy(pkt, 7, code)
|
||||
log(`run ${path}`)
|
||||
return this.justSendAsync(pkt)
|
||||
}
|
||||
|
||||
justSendAsync(buf: Uint8Array) {
|
||||
return this.lock.enqueue("talk", () => {
|
||||
this.msgs.drain()
|
||||
if (this.dataDump)
|
||||
log("SEND: " + U.toHex(buf))
|
||||
return this.io.sendPacketAsync(buf)
|
||||
})
|
||||
}
|
||||
|
||||
talkAsync(buf: Uint8Array, altResponse = 0) {
|
||||
return this.lock.enqueue("talk", () => {
|
||||
this.msgs.drain()
|
||||
if (this.dataDump)
|
||||
log("TALK: " + U.toHex(buf))
|
||||
return this.io.sendPacketAsync(buf)
|
||||
.then(() => this.msgs.shiftAsync(1000))
|
||||
.then(resp => {
|
||||
if (resp[2] != buf[2] || resp[3] != buf[3])
|
||||
U.userError("msg count de-sync")
|
||||
if (buf[4] == 1) {
|
||||
if (altResponse != -1 && resp[5] != buf[5])
|
||||
U.userError("cmd de-sync")
|
||||
if (altResponse != -1 && resp[6] != 0 && resp[6] != altResponse)
|
||||
U.userError("cmd error: " + resp[6])
|
||||
}
|
||||
return resp
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
flashAsync(path: string, file: Uint8Array) {
|
||||
log(`write ${file.length} bytes to ${path}`)
|
||||
|
||||
let handle = -1
|
||||
|
||||
let loopAsync = (pos: number): Promise<void> => {
|
||||
if (pos >= file.length) return Promise.resolve()
|
||||
let size = file.length - pos
|
||||
if (size > 1000) size = 1000
|
||||
let upl = this.allocSystem(1 + size, 0x93, 0x1)
|
||||
upl[6] = handle
|
||||
U.memcpy(upl, 6 + 1, file, pos, size)
|
||||
return this.talkAsync(upl, 8) // 8=EOF
|
||||
.then(() => loopAsync(pos + size))
|
||||
}
|
||||
|
||||
let begin = this.allocSystem(4 + path.length + 1, 0x92)
|
||||
HF2.write32(begin, 6, file.length) // fileSize
|
||||
U.memcpy(begin, 10, U.stringToUint8Array(path))
|
||||
return this.lock.enqueue("file", () =>
|
||||
this.talkAsync(begin)
|
||||
.then(resp => {
|
||||
handle = resp[7]
|
||||
return loopAsync(0)
|
||||
}))
|
||||
}
|
||||
|
||||
downloadFileAsync(path: string, cb: (d: Uint8Array) => void) {
|
||||
return this.lock.enqueue("file", () =>
|
||||
this.streamFileOnceAsync(path, cb))
|
||||
}
|
||||
|
||||
lsAsync(path: string): Promise<DirEntry[]> {
|
||||
let lsReq = this.allocSystem(2 + path.length + 1, 0x99)
|
||||
HF2.write16(lsReq, 6, 1024) // maxRead
|
||||
U.memcpy(lsReq, 8, U.stringToUint8Array(path))
|
||||
|
||||
private initAsync() {
|
||||
return Promise.resolve()
|
||||
return this.talkAsync(lsReq, 8)
|
||||
.then(resp =>
|
||||
U.uint8ArrayToString(resp.slice(12)).split(/\n/).map(s => {
|
||||
if (!s) return null as DirEntry
|
||||
let m = /^([A-F0-9]+) ([A-F0-9]+) ([^\/]*)$/.exec(s)
|
||||
if (m)
|
||||
return {
|
||||
md5: m[1],
|
||||
size: parseInt(m[2], 16),
|
||||
name: m[3]
|
||||
}
|
||||
else
|
||||
return {
|
||||
name: s.replace(/\/$/, "")
|
||||
}
|
||||
}).filter(v => !!v))
|
||||
}
|
||||
|
||||
rmAsync(path: string): Promise<void> {
|
||||
log(`rm ${path}`)
|
||||
let rmReq = this.allocSystem(path.length + 1, 0x9c)
|
||||
U.memcpy(rmReq, 6, U.stringToUint8Array(path))
|
||||
|
||||
return this.talkAsync(rmReq, 5)
|
||||
.then(resp => { })
|
||||
}
|
||||
|
||||
isVmAsync(): Promise<boolean> {
|
||||
let path = "/no/such/dir"
|
||||
let mkdirReq = this.allocSystem(path.length + 1, 0x9b)
|
||||
U.memcpy(mkdirReq, 6, U.stringToUint8Array(path))
|
||||
return this.talkAsync(mkdirReq, -1)
|
||||
.then(resp => {
|
||||
let isVM = resp[6] == 0x05
|
||||
log(`${isVM ? "PXT app" : "VM"} running`)
|
||||
return isVM
|
||||
})
|
||||
}
|
||||
|
||||
private streamFileOnceAsync(path: string, cb: (d: Uint8Array) => void) {
|
||||
let fileSize = 0
|
||||
let filePtr = 0
|
||||
let handle = -1
|
||||
let resp = (buf: Uint8Array): Promise<void> => {
|
||||
if (buf[6] == 2) {
|
||||
// handle not ready - file is missing
|
||||
this.isStreaming = false
|
||||
return Promise.resolve()
|
||||
}
|
||||
|
||||
if (buf[6] != 0 && buf[6] != 8)
|
||||
U.userError("bad response when streaming file: " + buf[6] + " " + U.toHex(buf))
|
||||
|
||||
this.isStreaming = true
|
||||
fileSize = HF2.read32(buf, 7)
|
||||
if (handle == -1) {
|
||||
handle = buf[11]
|
||||
log(`stream on, handle=${handle}`)
|
||||
}
|
||||
let data = buf.slice(12)
|
||||
filePtr += data.length
|
||||
if (data.length > 0)
|
||||
cb(data)
|
||||
|
||||
if (buf[6] == 8) {
|
||||
// end of file
|
||||
this.isStreaming = false
|
||||
return this.rmAsync(path)
|
||||
}
|
||||
|
||||
let contFileReq = this.allocSystem(1 + 2, 0x97)
|
||||
HF2.write16(contFileReq, 7, 1000) // maxRead
|
||||
contFileReq[6] = handle
|
||||
return Promise.delay(data.length > 0 ? 0 : 500)
|
||||
.then(() => this.talkAsync(contFileReq, -1))
|
||||
.then(resp)
|
||||
}
|
||||
|
||||
private resetState() {
|
||||
let getFileReq = this.allocSystem(2 + path.length + 1, 0x96)
|
||||
HF2.write16(getFileReq, 6, 1000) // maxRead
|
||||
U.memcpy(getFileReq, 8, U.stringToUint8Array(path))
|
||||
return this.talkAsync(getFileReq, -1).then(resp)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
reconnectAsync(first = false): Promise<void> {
|
||||
this.resetState()
|
||||
if (first) return this.initAsync()
|
||||
log(`reconnect`);
|
||||
return this.io.reconnectAsync()
|
||||
.then(() => this.initAsync())
|
||||
}
|
||||
|
||||
disconnectAsync() {
|
||||
log(`disconnect`);
|
||||
return this.io.disconnectAsync()
|
||||
}
|
||||
streamFileAsync(path: string, cb: (d: Uint8Array) => void) {
|
||||
let loop = (): Promise<void> =>
|
||||
this.lock.enqueue("file", () =>
|
||||
this.streamFileOnceAsync(path, cb))
|
||||
.then(() => Promise.delay(500))
|
||||
.then(loop)
|
||||
return loop()
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
downloadFileAsync(path: string, cb: (d: Uint8Array) => void) {
|
||||
return this.lock.enqueue("file", () =>
|
||||
this.streamFileOnceAsync(path, cb))
|
||||
}
|
||||
|
||||
|
||||
private initAsync() {
|
||||
return Promise.resolve()
|
||||
}
|
||||
|
||||
private resetState() {
|
||||
|
||||
}
|
||||
|
||||
reconnectAsync(first = false): Promise<void> {
|
||||
this.resetState()
|
||||
if (first) return this.initAsync()
|
||||
log(`reconnect`);
|
||||
return this.io.reconnectAsync()
|
||||
.then(() => this.initAsync())
|
||||
}
|
||||
|
||||
disconnectAsync() {
|
||||
log(`disconnect`);
|
||||
return this.io.disconnectAsync()
|
||||
}
|
||||
}
|
||||
|
@ -76,9 +76,10 @@ export class FieldSpeed extends Blockly.FieldSlider implements Blockly.FieldCust
|
||||
};
|
||||
|
||||
setReadout_(readout: Element, value: string) {
|
||||
this.updateSpeed(parseFloat(value));
|
||||
let x = parseFloat(value) || 0;
|
||||
this.updateSpeed(x);
|
||||
// Update reporter
|
||||
this.reporter.textContent = `${value}%`;
|
||||
this.reporter.textContent = `${x}%`;
|
||||
}
|
||||
|
||||
private updateSpeed(speed: number) {
|
||||
|
@ -23,7 +23,7 @@ export class FieldTurnRatio extends Blockly.FieldSlider implements Blockly.Field
|
||||
* @constructor
|
||||
*/
|
||||
constructor(value_: any, params: FieldTurnRatioOptions, opt_validator?: Function) {
|
||||
super(String(value_), '-100', '100', null, '10', 'TurnRatio', opt_validator);
|
||||
super(String(value_), '-200', '200', null, '10', 'TurnRatio', opt_validator);
|
||||
this.params = params;
|
||||
(this as any).sliderColor_ = '#a8aaa8';
|
||||
}
|
||||
@ -76,26 +76,26 @@ export class FieldTurnRatio extends Blockly.FieldSlider implements Blockly.Field
|
||||
if (!this.path_) {
|
||||
return;
|
||||
}
|
||||
let v = goog.math.clamp(parseFloat(this.getText()), -100, 100);
|
||||
let v = goog.math.clamp(parseFloat(this.getText()), -200, 200);
|
||||
if (isNaN(v)) {
|
||||
v = 0;
|
||||
}
|
||||
|
||||
const x = goog.math.clamp(parseFloat(this.getText()), -100, 100) / 100;
|
||||
const theta = x * Math.PI / 2;
|
||||
const cx = FieldTurnRatio.HALF;
|
||||
const cy = FieldTurnRatio.HALF - 14;
|
||||
const gamma = Math.PI - 2 * theta;
|
||||
const r = FieldTurnRatio.RADIUS;
|
||||
const alpha = 0.2 + Math.abs(x) * 0.5;
|
||||
const x1 = 0;
|
||||
const x = v / 100;
|
||||
const nx = Math.max(-1, Math.min(1, x));
|
||||
const theta = Math.max(nx) * Math.PI / 2;
|
||||
const r = FieldTurnRatio.RADIUS - 6;
|
||||
let cx = FieldTurnRatio.HALF;
|
||||
const cy = FieldTurnRatio.HALF - 22;
|
||||
if (Math.abs(x) > 1) {
|
||||
cx -= (x - (x > 0 ? 1 : -1)) * r / 2; // move center of circle
|
||||
}
|
||||
const alpha = 0.2 + Math.abs(nx) * 0.5;
|
||||
const y1 = r * alpha;
|
||||
const y2 = r * Math.sin(Math.PI / 2 - theta);
|
||||
const x2 = r * Math.cos(Math.PI / 2 - theta);
|
||||
const y3 = y2 - r * alpha * Math.cos(2 * theta);
|
||||
const x3 = x2 - r * alpha * Math.sin(2 * theta);
|
||||
|
||||
|
||||
const d = `M ${cx} ${cy} C ${cx} ${cy - y1} ${cx + x3} ${cy - y3} ${cx + x2} ${cy - y2}`;
|
||||
this.path_.setAttribute('d', d);
|
||||
|
||||
|
66
libs/broadcast/broadcast.ts
Normal file
@ -0,0 +1,66 @@
|
||||
/**
|
||||
* Message broadcasting
|
||||
*/
|
||||
//% weight=70
|
||||
//% color="#58AB41"
|
||||
namespace broadcast {
|
||||
const broadcastEventId = control.allocateNotifyEvent();
|
||||
const broadcastDoneEventId = control.allocateNotifyEvent();
|
||||
|
||||
function normalizeId(id: number) {
|
||||
// upper ids are reserved for answer
|
||||
return ((id + 1) | 0) & 0xffff;
|
||||
}
|
||||
|
||||
/**
|
||||
* An enum shim
|
||||
*/
|
||||
//% shim=ENUM_GET
|
||||
//% blockId=msg_enum_shim
|
||||
//% block="$arg"
|
||||
//% enumName="Messages"
|
||||
//% enumMemberName="message"
|
||||
//% enumPromptHint="e.g. Move, Turn, ..."
|
||||
//% enumInitialMembers="message1"
|
||||
//% blockHidden=1
|
||||
//% enumIsHash=1
|
||||
export function __messageShim(arg: number) {
|
||||
// This function should do nothing, but must take in a single
|
||||
// argument of type number and return a number value.
|
||||
return arg;
|
||||
}
|
||||
|
||||
/**
|
||||
* Register code to run when a message is received
|
||||
*/
|
||||
//% block="on %id=msg_enum_shim|received"
|
||||
//% blockId=broadcastonreceived draggableParameters
|
||||
export function onMessageReceived(message: number, body: () => void) {
|
||||
const messageid = normalizeId(message);
|
||||
control.onEvent(broadcastEventId, messageid, function () {
|
||||
body();
|
||||
control.raiseEvent(broadcastDoneEventId, messageid);
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a message to activate code
|
||||
*/
|
||||
//% block="send %id=msg_enum_shim"
|
||||
//% blockId=broadcastsend draggableParameters
|
||||
export function sendMessage(message: number) {
|
||||
const messageid = normalizeId(message);
|
||||
control.raiseEvent(broadcastEventId, messageid);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a message and pauses until the handler to finishes.
|
||||
*/
|
||||
//% block="send %id=msg_enum_shim| and pause"
|
||||
//% blockId=broadcastsendpause
|
||||
export function sendMessageAndPause(message: number) {
|
||||
const messageid = normalizeId(message);
|
||||
control.raiseEvent(broadcastEventId, messageid);
|
||||
control.waitForEvent(broadcastDoneEventId, messageid);
|
||||
}
|
||||
}
|
11
libs/broadcast/pxt.json
Normal file
@ -0,0 +1,11 @@
|
||||
{
|
||||
"name": "broadcast",
|
||||
"description": "Broadcasting messages - beta",
|
||||
"files": [
|
||||
"broadcast.ts"
|
||||
],
|
||||
"public": true,
|
||||
"dependencies": {
|
||||
"core": "file:../core"
|
||||
}
|
||||
}
|
@ -73,13 +73,7 @@ namespace sensors {
|
||||
}
|
||||
|
||||
setMode(m: ColorSensorMode) {
|
||||
if (m == ColorSensorMode.AmbientLightIntensity) {
|
||||
this.thresholdDetector.setLowThreshold(5);
|
||||
this.thresholdDetector.setHighThreshold(20);
|
||||
} else {
|
||||
this.thresholdDetector.setLowThreshold(20);
|
||||
this.thresholdDetector.setHighThreshold(80);
|
||||
}
|
||||
// don't change threshold after initialization
|
||||
this._setMode(m)
|
||||
}
|
||||
|
||||
@ -111,6 +105,9 @@ namespace sensors {
|
||||
"red",
|
||||
"white",
|
||||
"brown"][this._query()];
|
||||
case ColorSensorMode.AmbientLightIntensity:
|
||||
case ColorSensorMode.ReflectedLightIntensity:
|
||||
return `${this._query()}%`;
|
||||
default:
|
||||
return this._query().toString();
|
||||
}
|
||||
@ -179,6 +176,7 @@ namespace sensors {
|
||||
//% group="Color Sensor"
|
||||
//% blockGap=8
|
||||
color(): ColorSensorColor {
|
||||
this.poke();
|
||||
this.setMode(ColorSensorMode.Color)
|
||||
return this.getNumber(NumberFormat.UInt8LE, 0)
|
||||
}
|
||||
@ -196,6 +194,7 @@ namespace sensors {
|
||||
//% group="Color Sensor"
|
||||
//% blockGap=8
|
||||
rgbRaw(): number[] {
|
||||
this.poke();
|
||||
this.setMode(ColorSensorMode.RgbRaw);
|
||||
return [this.getNumber(NumberFormat.UInt16LE, 0), this.getNumber(NumberFormat.UInt16LE, 2), this.getNumber(NumberFormat.UInt16LE, 4)];
|
||||
}
|
||||
@ -249,8 +248,9 @@ namespace sensors {
|
||||
//% weight=87 blockGap=8
|
||||
//% group="Color Sensor"
|
||||
light(mode: LightIntensityMode) {
|
||||
this.poke();
|
||||
this.setMode(<ColorSensorMode><number>mode)
|
||||
switch(mode) {
|
||||
switch (mode) {
|
||||
case LightIntensityMode.ReflectedRaw:
|
||||
return this.reflectedLightRaw();
|
||||
default:
|
||||
@ -279,6 +279,7 @@ namespace sensors {
|
||||
*/
|
||||
//%
|
||||
reflectedLightRaw(): number {
|
||||
this.poke();
|
||||
this.setMode(ColorSensorMode.RefRaw);
|
||||
return this.getNumber(NumberFormat.UInt16LE, 0);
|
||||
}
|
||||
|
@ -1,13 +1,40 @@
|
||||
|
||||
const enum BatteryProperty {
|
||||
//% block="level (%)"
|
||||
Level,
|
||||
//% block="current (I)"
|
||||
Current,
|
||||
//% block="voltage (V)"
|
||||
Voltage
|
||||
}
|
||||
|
||||
namespace brick {
|
||||
/**
|
||||
* Returns the current battery level
|
||||
*/
|
||||
//% blockId=brickBatteryLevel block="battery level"
|
||||
//% group="More"
|
||||
//% group="Battery"
|
||||
//% help=brick/battery-level
|
||||
//% deprecated blockHidden=1
|
||||
export function batteryLevel(): number {
|
||||
const info = sensors.internal.getBatteryInfo();
|
||||
return info.current;
|
||||
return info.level;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns information about the battery
|
||||
*/
|
||||
//% blockId=brickBatteryProperty block="battery %property"
|
||||
//% group="Battery"
|
||||
//% help=brick/battery-property
|
||||
export function batteryInfo(property: BatteryProperty): number {
|
||||
const info = sensors.internal.getBatteryInfo();
|
||||
switch(property) {
|
||||
case BatteryProperty.Level: return info.level;
|
||||
case BatteryProperty.Current: return info.Ibatt;
|
||||
case BatteryProperty.Voltage: return info.Vbatt;
|
||||
default: return 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -55,6 +55,10 @@ namespace brick {
|
||||
this._wasPressed = false
|
||||
}
|
||||
|
||||
protected poke() {
|
||||
|
||||
}
|
||||
|
||||
//% hidden
|
||||
_update(curr: boolean) {
|
||||
if (this == null) return
|
||||
@ -85,6 +89,7 @@ namespace brick {
|
||||
//% group="Buttons"
|
||||
//% button.fieldEditor="brickbuttons"
|
||||
isPressed() {
|
||||
this.poke();
|
||||
return this._isPressed
|
||||
}
|
||||
|
||||
@ -102,6 +107,7 @@ namespace brick {
|
||||
//% group="Buttons"
|
||||
//% button.fieldEditor="brickbuttons"
|
||||
wasPressed() {
|
||||
this.poke();
|
||||
const r = this._wasPressed
|
||||
this._wasPressed = false
|
||||
return r
|
||||
@ -144,6 +150,7 @@ namespace brick {
|
||||
namespace brick {
|
||||
let btnsMM: MMap
|
||||
let buttons: DevButton[]
|
||||
let buttonPoller: sensors.internal.Poller;
|
||||
|
||||
export namespace internal {
|
||||
export function getBtnsMM() {
|
||||
@ -167,7 +174,7 @@ namespace brick {
|
||||
btnsMM = control.mmap("/dev/lms_ui", DAL.NUM_BUTTONS, 0)
|
||||
if (!btnsMM) control.fail("no buttons?")
|
||||
buttons = []
|
||||
sensors.internal.unsafePollForChanges(50, readButtons, (prev, curr) => {
|
||||
buttonPoller = new sensors.internal.Poller(50, readButtons, (prev, curr) => {
|
||||
for (let b of buttons)
|
||||
b._update(!!(curr & b.mask))
|
||||
})
|
||||
@ -182,6 +189,10 @@ namespace brick {
|
||||
initBtns()
|
||||
buttons.push(this)
|
||||
}
|
||||
|
||||
protected poke() {
|
||||
buttonPoller.poke();
|
||||
}
|
||||
}
|
||||
|
||||
initBtns() // always ON as it handles ESCAPE button
|
||||
|
@ -1,28 +1,51 @@
|
||||
namespace sensors.internal {
|
||||
//% shim=pxt::unsafePollForChanges
|
||||
export function unsafePollForChanges(
|
||||
periodMs: number,
|
||||
query: () => number,
|
||||
changeHandler: (prev: number, curr: number) => void
|
||||
) {
|
||||
// This is implemented in C++ without blocking the regular JS when query() is runnning
|
||||
// which is generally unsafe. Query should not update globally visible state, and cannot
|
||||
// call any yielding functions, like sleep().
|
||||
export class Poller {
|
||||
private query: () => number;
|
||||
private update: (previous: number, current: number) => void;
|
||||
public interval: number;
|
||||
|
||||
// This is implementation for the simulator.
|
||||
private previousValue: number;
|
||||
private currentValue: number;
|
||||
private lastQuery: number; // track down the last time we did a query/update cycle
|
||||
private lastPause: number; // track down the last time we pause in the sensor polling loop
|
||||
|
||||
control.runInParallel(() => {
|
||||
let prev = query()
|
||||
changeHandler(prev, prev)
|
||||
while (true) {
|
||||
pause(periodMs)
|
||||
let curr = query()
|
||||
if (prev !== curr) {
|
||||
changeHandler(prev, curr)
|
||||
prev = curr
|
||||
}
|
||||
constructor(interval: number, query: () => number, update: (previous: number, current: number) => void) {
|
||||
this.interval = interval | 0;
|
||||
this.query = query;
|
||||
this.update = update;
|
||||
|
||||
this.poll();
|
||||
}
|
||||
|
||||
poke(): void {
|
||||
const now = control.millis();
|
||||
if (now - this.lastQuery >= this.interval * 2)
|
||||
this.queryAndUpdate(); // sensor poller is not allowed to run
|
||||
if (now - this.lastPause >= this.interval * 5)
|
||||
pause(1); // allow events to trigger
|
||||
}
|
||||
|
||||
private queryAndUpdate() {
|
||||
this.lastQuery = control.millis();
|
||||
this.currentValue = this.query();
|
||||
if (this.previousValue != this.currentValue) {
|
||||
this.update(this.previousValue, this.currentValue);
|
||||
this.previousValue = this.currentValue;
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
private poll() {
|
||||
control.runInBackground(() => {
|
||||
this.lastQuery = this.lastPause = control.millis();
|
||||
this.previousValue = this.currentValue = this.query();
|
||||
this.update(this.previousValue, this.currentValue);
|
||||
while (true) {
|
||||
this.lastPause = control.millis();
|
||||
pause(this.interval);
|
||||
this.queryAndUpdate();
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
export function bufferToString(buf: Buffer): string {
|
||||
@ -36,8 +59,18 @@ namespace sensors.internal {
|
||||
let analogMM: MMap
|
||||
let uartMM: MMap
|
||||
let IICMM: MMap
|
||||
let powerMM: MMap
|
||||
let devcon: Buffer
|
||||
let sensorInfos: SensorInfo[]
|
||||
let devPoller: Poller
|
||||
let sensorInfos: SensorInfo[];
|
||||
|
||||
let batteryInfo: {
|
||||
CinCnt: number;
|
||||
CoutCnt: number;
|
||||
VinCnt: number;
|
||||
};
|
||||
let batteryVMin: number;
|
||||
let batteryVMax: number;
|
||||
|
||||
class SensorInfo {
|
||||
port: number
|
||||
@ -46,6 +79,7 @@ namespace sensors.internal {
|
||||
connType: number
|
||||
devType: number
|
||||
iicid: string
|
||||
poller: Poller;
|
||||
|
||||
constructor(p: number) {
|
||||
this.port = p
|
||||
@ -53,6 +87,20 @@ namespace sensors.internal {
|
||||
this.devType = DAL.DEVICE_TYPE_NONE
|
||||
this.iicid = ''
|
||||
this.sensors = []
|
||||
this.poller = new Poller(25, () => this.query(), (prev, curr) => this.update(prev, curr));
|
||||
}
|
||||
|
||||
poke() {
|
||||
this.poller.poke();
|
||||
}
|
||||
|
||||
private query() {
|
||||
if (this.sensor) return this.sensor._query();
|
||||
return 0;
|
||||
}
|
||||
|
||||
private update(prev: number, curr: number) {
|
||||
if (this.sensor) this.sensor._update(prev, curr)
|
||||
}
|
||||
}
|
||||
|
||||
@ -71,19 +119,12 @@ namespace sensors.internal {
|
||||
IICMM = control.mmap("/dev/lms_iic", IICOff.Size, 0)
|
||||
if (!IICMM) control.fail("no iic sensor")
|
||||
|
||||
unsafePollForChanges(500,
|
||||
() => { return hashDevices(); },
|
||||
(prev, curr) => { detectDevices();
|
||||
});
|
||||
sensorInfos.forEach(info => {
|
||||
unsafePollForChanges(50, () => {
|
||||
if (info.sensor) return info.sensor._query()
|
||||
return 0
|
||||
}, (prev, curr) => {
|
||||
if (info.sensor) info.sensor._update(prev, curr)
|
||||
})
|
||||
})
|
||||
powerMM = control.mmap("/dev/lms_power", 2, 0)
|
||||
|
||||
devPoller = new Poller(250, () => { return hashDevices(); },
|
||||
(prev, curr) => {
|
||||
detectDevices();
|
||||
});
|
||||
}
|
||||
|
||||
export function getActiveSensors(): Sensor[] {
|
||||
@ -110,18 +151,130 @@ namespace sensors.internal {
|
||||
return manufacturer + sensorType;
|
||||
}
|
||||
|
||||
export function getBatteryInfo(): { temp: number; current: number } {
|
||||
init();
|
||||
return {
|
||||
temp: analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.BatteryTemp),
|
||||
current: Math.round(analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.BatteryCurrent) / 10)
|
||||
const ADC_REF = 5000 //!< [mV] maximal value on ADC
|
||||
const ADC_RES = 4095 //!< [CNT] maximal count on ADC
|
||||
// see c_ui.c
|
||||
const SHUNT_IN = 0.11 // [Ohm]
|
||||
const AMP_CIN = 22.0 // [Times]
|
||||
|
||||
const EP2_SHUNT_IN = 0.05 // [Ohm]
|
||||
const EP2_AMP_CIN = 15.0 // [Times]
|
||||
|
||||
const SHUNT_OUT = 0.055 // [Ohm]
|
||||
const AMP_COUT = 19.0 // [Times]
|
||||
|
||||
const VCE = 0.05 // [V]
|
||||
const AMP_VIN = 0.5 // [Times]
|
||||
|
||||
const AVR_CIN = 300
|
||||
const AVR_COUT = 30
|
||||
const AVR_VIN = 30
|
||||
// lms2012
|
||||
const BATT_INDICATOR_HIGH = 7500 //!< Battery indicator high [mV]
|
||||
const BATT_INDICATOR_LOW = 6200 //!< Battery indicator low [mV]
|
||||
const ACCU_INDICATOR_HIGH = 7500 //!< Rechargeable battery indicator high [mV]
|
||||
const ACCU_INDICATOR_LOW = 7100 //!< Rechargeable battery indicator low [mV]
|
||||
|
||||
function CNT_V(C: number) {
|
||||
return ((C * ADC_REF) / (ADC_RES * 1000.0))
|
||||
}
|
||||
|
||||
function updateBatteryInfo() {
|
||||
let CinCnt = analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.BatteryCurrent);
|
||||
let CoutCnt = analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.MotorCurrent);
|
||||
let VinCnt = analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.Cell123456);
|
||||
if (!batteryInfo) {
|
||||
batteryVMin = BATT_INDICATOR_LOW;
|
||||
batteryVMax = BATT_INDICATOR_HIGH;
|
||||
if (powerMM) {
|
||||
const accu = powerMM.getNumber(NumberFormat.UInt8LE, 0);
|
||||
if (accu > 0) {
|
||||
control.dmesg("rechargeable battery")
|
||||
batteryVMin = ACCU_INDICATOR_LOW;
|
||||
batteryVMax = ACCU_INDICATOR_HIGH;
|
||||
}
|
||||
}
|
||||
batteryInfo = {
|
||||
CinCnt: CinCnt,
|
||||
CoutCnt: CoutCnt,
|
||||
VinCnt: VinCnt
|
||||
};
|
||||
// update in background
|
||||
control.runInParallel(() => forever(updateBatteryInfo));
|
||||
} else {
|
||||
CinCnt = batteryInfo.CinCnt = ((batteryInfo.CinCnt * (AVR_CIN - 1)) + CinCnt) / AVR_CIN;
|
||||
CoutCnt = batteryInfo.CoutCnt = ((batteryInfo.CoutCnt * (AVR_COUT - 1)) + CoutCnt) / AVR_COUT;
|
||||
VinCnt = batteryInfo.VinCnt = ((batteryInfo.VinCnt * (AVR_VIN - 1)) + VinCnt) / AVR_VIN;
|
||||
}
|
||||
}
|
||||
|
||||
export function getBatteryInfo(): {
|
||||
level: number;
|
||||
Ibatt: number,
|
||||
Vbatt: number,
|
||||
Imotor: number
|
||||
} {
|
||||
init();
|
||||
if (!batteryInfo) updateBatteryInfo();
|
||||
const CinCnt = batteryInfo.CinCnt;
|
||||
const CoutCnt = batteryInfo.CoutCnt;
|
||||
const VinCnt = batteryInfo.VinCnt;
|
||||
/*
|
||||
void cUiUpdatePower(void)
|
||||
{
|
||||
#ifndef Linux_X86
|
||||
DATAF CinV;
|
||||
DATAF CoutV;
|
||||
|
||||
if ((UiInstance.Hw == FINAL) || (UiInstance.Hw == FINALB))
|
||||
{
|
||||
CinV = CNT_V(UiInstance.CinCnt) / AMP_CIN;
|
||||
UiInstance.Vbatt = (CNT_V(UiInstance.VinCnt) / AMP_VIN) + CinV + VCE;
|
||||
|
||||
UiInstance.Ibatt = CinV / SHUNT_IN;
|
||||
CoutV = CNT_V(UiInstance.CoutCnt) / AMP_COUT;
|
||||
UiInstance.Imotor = CoutV / SHUNT_OUT;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
CinV = CNT_V(UiInstance.CinCnt) / EP2_AMP_CIN;
|
||||
UiInstance.Vbatt = (CNT_V(UiInstance.VinCnt) / AMP_VIN) + CinV + VCE;
|
||||
|
||||
UiInstance.Ibatt = CinV / EP2_SHUNT_IN;
|
||||
UiInstance.Imotor = 0;
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
#ifdef DEBUG_TEMP_SHUTDOWN
|
||||
|
||||
UiInstance.Vbatt = 7.0;
|
||||
UiInstance.Ibatt = 5.0;
|
||||
|
||||
#endif
|
||||
}
|
||||
*/
|
||||
const CinV = CNT_V(CinCnt) / AMP_CIN;
|
||||
const Vbatt = CNT_V(VinCnt) / AMP_VIN + CinV + VCE;
|
||||
const Ibatt = CinV / SHUNT_IN;
|
||||
const CoutV = CNT_V(CoutCnt) / AMP_COUT;
|
||||
const Imotor = CoutV / SHUNT_OUT;
|
||||
const level = Math.max(0, Math.min(100, Math.floor((Vbatt * 1000.0 - batteryVMin)
|
||||
/ (batteryVMax - batteryVMin) * 100)));
|
||||
|
||||
return {
|
||||
level: level,
|
||||
Vbatt: Vbatt,
|
||||
Ibatt: Ibatt,
|
||||
Imotor: Imotor
|
||||
};
|
||||
}
|
||||
|
||||
function hashDevices(): number {
|
||||
const conns = analogMM.slice(AnalogOff.InConn, DAL.NUM_INPUTS)
|
||||
let r = 0;
|
||||
for(let i = 0; i < conns.length; ++i) {
|
||||
for (let i = 0; i < conns.length; ++i) {
|
||||
r = (r << 8 | conns[i]);
|
||||
}
|
||||
return r;
|
||||
@ -157,7 +310,7 @@ namespace sensors.internal {
|
||||
// TODO? for now assume touch
|
||||
sensorInfo.devType = DAL.DEVICE_TYPE_TOUCH
|
||||
} else if (newConn == DAL.CONN_NONE || newConn == 0) {
|
||||
control.dmesg(`disconnect at port ${sensorInfo.port}`)
|
||||
//control.dmesg(`disconnect at port ${sensorInfo.port}`)
|
||||
} else {
|
||||
control.dmesg(`unknown connection type: ${newConn} at ${sensorInfo.port}`)
|
||||
}
|
||||
@ -175,7 +328,7 @@ namespace sensors.internal {
|
||||
if (numChanged == 0 && nonActivated == 0)
|
||||
return
|
||||
|
||||
control.dmesg(`updating sensor status`)
|
||||
//control.dmesg(`updating sensor status`)
|
||||
nonActivated = 0;
|
||||
for (const sensorInfo of sensorInfos) {
|
||||
if (sensorInfo.devType == DAL.DEVICE_TYPE_IIC_UNKNOWN) {
|
||||
@ -214,6 +367,11 @@ namespace sensors.internal {
|
||||
this.markUsed();
|
||||
}
|
||||
|
||||
poke() {
|
||||
if (this.isActive())
|
||||
sensorInfos[this._port].poke();
|
||||
}
|
||||
|
||||
markUsed() {
|
||||
sensors.__sensorUsed(this._port, this._deviceType());
|
||||
}
|
||||
@ -656,10 +814,10 @@ namespace sensors {
|
||||
|
||||
export class ThresholdDetector {
|
||||
public id: number;
|
||||
public min: number;
|
||||
public max: number;
|
||||
public lowThreshold: number;
|
||||
public highThreshold: number;
|
||||
private min: number;
|
||||
private max: number;
|
||||
private lowThreshold: number;
|
||||
private highThreshold: number;
|
||||
public level: number;
|
||||
public state: ThresholdState;
|
||||
|
||||
|
26
libs/core/integrator.ts
Normal file
@ -0,0 +1,26 @@
|
||||
namespace control {
|
||||
export class EulerIntegrator {
|
||||
public value: number;
|
||||
private t: number;
|
||||
private v: number;
|
||||
|
||||
constructor() {
|
||||
this.reset();
|
||||
}
|
||||
|
||||
public integrate(derivative: number): void {
|
||||
let now = control.millis();
|
||||
let dt = (now -this.t) / 1000.0;
|
||||
this.value += dt * (this.v + derivative) / 2;
|
||||
|
||||
this.t = now;
|
||||
this.v = derivative;
|
||||
}
|
||||
|
||||
public reset() {
|
||||
this.value = 0;
|
||||
this.v = 0;
|
||||
this.t = control.millis();
|
||||
}
|
||||
}
|
||||
}
|
@ -446,11 +446,6 @@ static void runPoller(Thread *thr) {
|
||||
// disposeThread(thr);
|
||||
}
|
||||
|
||||
//%
|
||||
void unsafePollForChanges(int ms, Action query, Action handler) {
|
||||
setupThread(handler, 0, runPoller, query, fromInt(ms));
|
||||
}
|
||||
|
||||
uint32_t afterProgramPage() {
|
||||
return 0;
|
||||
}
|
||||
@ -529,6 +524,7 @@ void stopProgram() {
|
||||
}
|
||||
|
||||
extern "C" void target_reset() {
|
||||
pthread_mutex_trylock(&execMutex);
|
||||
stopMotors();
|
||||
stopProgram();
|
||||
if (lmsPid)
|
||||
|
@ -36,6 +36,13 @@ enum MoveUnit {
|
||||
MilliSeconds
|
||||
}
|
||||
|
||||
enum MovePhase {
|
||||
//% block="acceleration"
|
||||
Acceleration,
|
||||
//% block="deceleration"
|
||||
Deceleration
|
||||
}
|
||||
|
||||
namespace motors {
|
||||
let pwmMM: MMap
|
||||
let motorMM: MMap
|
||||
@ -55,7 +62,7 @@ namespace motors {
|
||||
motorMM = control.mmap("/dev/lms_motor", MotorDataOff.Size * DAL.NUM_OUTPUTS, 0)
|
||||
if (!motorMM) control.fail("no motor file")
|
||||
|
||||
resetAllMotors()
|
||||
resetAll()
|
||||
|
||||
const buf = output.createBuffer(1)
|
||||
buf[0] = DAL.opProgramStart
|
||||
@ -111,20 +118,25 @@ namespace motors {
|
||||
* Stops all motors
|
||||
*/
|
||||
//% blockId=motorStopAll block="stop all motors"
|
||||
//% weight=1
|
||||
//% weight=2
|
||||
//% group="Move"
|
||||
//% help=motors/stop-all
|
||||
export function stopAll() {
|
||||
const b = mkCmd(Output.ALL, DAL.opOutputStop, 0)
|
||||
writePWM(b)
|
||||
writePWM(b);
|
||||
pause(1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets all motors
|
||||
*/
|
||||
//% blockId=motorResetAll block="reset all motors"
|
||||
//% weight=1
|
||||
//% group="Move"
|
||||
export function resetAllMotors() {
|
||||
//% help=motors/reset-all
|
||||
export function resetAll() {
|
||||
reset(Output.ALL)
|
||||
pause(1);
|
||||
}
|
||||
|
||||
interface MoveSchedule {
|
||||
@ -226,6 +238,7 @@ namespace motors {
|
||||
//% weight=1 blockGap=8
|
||||
//% group="Properties"
|
||||
//% millis.defl=200 millis.min=0 millis.max=500
|
||||
//% help=motors/motor/set-brake-settle-time
|
||||
setBrakeSettleTime(millis: number) {
|
||||
this.init();
|
||||
// ensure in [0,500]
|
||||
@ -251,6 +264,9 @@ namespace motors {
|
||||
// allow 500ms for robot to settle
|
||||
if (this._brake && this._brakeSettleTime > 0)
|
||||
pause(this._brakeSettleTime);
|
||||
else {
|
||||
pause(1);
|
||||
}
|
||||
}
|
||||
|
||||
protected pauseOnRun(stepsOrTime: number) {
|
||||
@ -259,6 +275,8 @@ namespace motors {
|
||||
this.pauseUntilReady();
|
||||
// allow robot to settle
|
||||
this.settle();
|
||||
} else {
|
||||
pause(1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -279,16 +297,24 @@ namespace motors {
|
||||
const r: MoveSchedule = {
|
||||
speed: Math.clamp(-100, 100, speed >> 0),
|
||||
useSteps: true,
|
||||
steps: [step1, step2, step3]
|
||||
steps: [step1 || 0, step2 || 0, step3 || 0]
|
||||
}
|
||||
let scale = 1;
|
||||
switch (unit) {
|
||||
case MoveUnit.Rotations:
|
||||
scale = 360;
|
||||
r.useSteps = true;
|
||||
if (r.steps[1] < 0) {
|
||||
r.speed = -r.speed;
|
||||
r.steps[1] = -r.steps[1];
|
||||
}
|
||||
break;
|
||||
case MoveUnit.Degrees:
|
||||
r.useSteps = true;
|
||||
if (r.steps[1] < 0) {
|
||||
r.speed = -r.speed;
|
||||
r.steps[1] = -r.steps[1];
|
||||
}
|
||||
break;
|
||||
case MoveUnit.Seconds:
|
||||
scale = 1000;
|
||||
@ -326,6 +352,7 @@ namespace motors {
|
||||
// special: 0 is infinity
|
||||
if (schedule.steps[0] + schedule.steps[1] + schedule.steps[2] == 0) {
|
||||
this._run(schedule.speed);
|
||||
pause(1);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -352,18 +379,20 @@ namespace motors {
|
||||
/**
|
||||
* Schedules a run of the motor with an acceleration, constant and deceleration phase.
|
||||
* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
|
||||
* @param acceleration acceleration phase measured distance or rotation
|
||||
* @param value measured distance or rotation
|
||||
* @param deceleration deceleration phase measured distance or rotation
|
||||
* @param unit (optional) unit of the value
|
||||
* @param value measured distance or rotation, eg: 500
|
||||
* @param unit (optional) unit of the value, eg: MoveUnit.MilliSeconds
|
||||
* @param acceleration acceleration phase measured distance or rotation, eg: 500
|
||||
* @param deceleration deceleration phase measured distance or rotation, eg: 500
|
||||
*/
|
||||
//% blockId=motorSchedule block="schedule %motor at %speed=motorSpeedPicker|\\%|for %acceleration|%value|%deceleration||%unit"
|
||||
//% blockId=motorSchedule block="ramp %motor at %speed=motorSpeedPicker|\\%|for %value|%unit||accelerate %acceleration|decelerate %deceleration"
|
||||
//% weight=99 blockGap=8
|
||||
//% group="Move"
|
||||
//% motor.fieldEditor="motors"
|
||||
//% help=motors/motor/schedule
|
||||
//% help=motors/motor/ramp
|
||||
//% inlineInputMode=inline
|
||||
schedule(speed: number, acceleration: number, value: number, deceleration: number, unit: MoveUnit = MoveUnit.MilliSeconds) {
|
||||
//% expandableArgumentMode=toggle
|
||||
//% value.defl=500
|
||||
ramp(speed: number, value: number = 500, unit: MoveUnit = MoveUnit.MilliSeconds, acceleration?: number, deceleration?: number) {
|
||||
this.init();
|
||||
const schedule = this.normalizeSchedule(speed, acceleration, value, deceleration, unit);
|
||||
// stop if speed is 0
|
||||
@ -386,50 +415,41 @@ namespace motors {
|
||||
* Specifies the amount of rotation or time for the acceleration
|
||||
* of run commands.
|
||||
*/
|
||||
//% blockId=outputMotorsetRunAcceleration block="set %motor|run acceleration to $value||$unit"
|
||||
//% blockId=outputMotorsetRunRamp block="set %motor|run %ramp to $value||$unit"
|
||||
//% motor.fieldEditor="motors"
|
||||
//% weight=21 blockGap=8
|
||||
//% group="Properties"
|
||||
//% help=motors/motor/set-run-acceleration-ramp
|
||||
setRunAccelerationRamp(value: number, unit: MoveUnit = MoveUnit.MilliSeconds) {
|
||||
//% help=motors/motor/set-run-phase
|
||||
setRunPhase(phase: MovePhase, value: number, unit: MoveUnit = MoveUnit.MilliSeconds) {
|
||||
let temp: number;
|
||||
switch (unit) {
|
||||
case MoveUnit.Rotations:
|
||||
this._accelerationSteps = Math.max(0, (value * 360) | 0);
|
||||
temp = Math.max(0, (value * 360) | 0);
|
||||
if (phase == MovePhase.Acceleration)
|
||||
this._accelerationSteps = temp;
|
||||
else
|
||||
this._decelerationSteps = temp;
|
||||
break;
|
||||
case MoveUnit.Degrees:
|
||||
this._accelerationSteps = Math.max(0, value | 0);
|
||||
temp = Math.max(0, value | 0);
|
||||
if (phase == MovePhase.Acceleration)
|
||||
this._accelerationSteps = temp;
|
||||
else
|
||||
this._decelerationSteps = temp;
|
||||
break;
|
||||
case MoveUnit.Seconds:
|
||||
this._accelerationTime = Math.max(0, (value * 1000) | 0);
|
||||
temp = Math.max(0, (value * 1000) | 0);
|
||||
if (phase == MovePhase.Acceleration)
|
||||
this._accelerationTime = temp;
|
||||
else
|
||||
this._decelerationTime = temp;
|
||||
break;
|
||||
case MoveUnit.MilliSeconds:
|
||||
this._accelerationTime = Math.max(0, value | 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Specifies the amount of rotation or time for the acceleration
|
||||
* of run commands.
|
||||
*/
|
||||
//% blockId=outputMotorsetRunDeceleration block="set %motor|run deceleration ramp to $value||$unit"
|
||||
//% motor.fieldEditor="motors"
|
||||
//% weight=20 blockGap=8
|
||||
//% group="Properties"
|
||||
//% help=motors/motor/set-run-deceleration-ramp
|
||||
setRunDecelerationRamp(value: number, unit: MoveUnit = MoveUnit.MilliSeconds) {
|
||||
switch (unit) {
|
||||
case MoveUnit.Rotations:
|
||||
this._decelerationSteps = Math.max(0, (value * 360) | 0);
|
||||
break;
|
||||
case MoveUnit.Degrees:
|
||||
this._decelerationSteps = Math.max(0, value | 0);
|
||||
break;
|
||||
case MoveUnit.Seconds:
|
||||
this._decelerationTime = Math.max(0, (value * 1000) | 0);
|
||||
break;
|
||||
case MoveUnit.MilliSeconds:
|
||||
this._decelerationTime = Math.max(0, value | 0);
|
||||
temp = Math.max(0, value | 0);
|
||||
if (phase == MovePhase.Acceleration)
|
||||
this._accelerationTime = temp;
|
||||
else
|
||||
this._decelerationTime = temp;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -493,7 +513,7 @@ namespace motors {
|
||||
*/
|
||||
//% blockId=motorPauseUntilRead block="pause until %motor|ready"
|
||||
//% motor.fieldEditor="motors"
|
||||
//% weight=90
|
||||
//% weight=90 blockGap=8
|
||||
//% group="Move"
|
||||
pauseUntilReady(timeOut?: number) {
|
||||
pauseUntil(() => this.isReady(), timeOut);
|
||||
@ -601,6 +621,33 @@ namespace motors {
|
||||
toString(): string {
|
||||
return `${this._large ? "" : "M"}${this._portName} ${this.speed()}% ${this.angle()}>`;
|
||||
}
|
||||
|
||||
/**
|
||||
* Pauses the program until the motor is stalled.
|
||||
*/
|
||||
//% blockId=motorPauseUntilStall block="pause until %motor|stalled"
|
||||
//% motor.fieldEditor="motors"
|
||||
//% weight=89
|
||||
//% group="Move"
|
||||
//% help=motors/motor/pause-until-stalled
|
||||
pauseUntilStalled(timeOut?: number): void {
|
||||
// let it start
|
||||
pause(50);
|
||||
let previous = this.angle();
|
||||
let stall = 0;
|
||||
pauseUntil(() => {
|
||||
let current = this.angle();
|
||||
if (Math.abs(current - previous) < 1) {
|
||||
if (stall++ > 2) {
|
||||
return true; // not moving
|
||||
}
|
||||
} else {
|
||||
stall = 0;
|
||||
previous = current;
|
||||
}
|
||||
return false;
|
||||
}, timeOut)
|
||||
}
|
||||
}
|
||||
|
||||
//% whenUsed fixedInstance block="large motor A" jres=icons.portA
|
||||
@ -696,7 +743,7 @@ namespace motors {
|
||||
this.init();
|
||||
speed = Math.clamp(-100, 100, speed >> 0);
|
||||
if (!speed) {
|
||||
stop(this._port, this._brake);
|
||||
this.stop();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -705,10 +752,18 @@ namespace motors {
|
||||
let stepsOrTime: number;
|
||||
switch (unit) {
|
||||
case MoveUnit.Rotations:
|
||||
if (value < 0) {
|
||||
value = -value;
|
||||
speed = -speed;
|
||||
}
|
||||
stepsOrTime = (value * 360) >> 0;
|
||||
useSteps = true;
|
||||
break;
|
||||
case MoveUnit.Degrees:
|
||||
if (value < 0) {
|
||||
value = -value;
|
||||
speed = -speed;
|
||||
}
|
||||
stepsOrTime = value >> 0;
|
||||
useSteps = true;
|
||||
break;
|
||||
|
@ -25,7 +25,8 @@
|
||||
"dal.d.ts",
|
||||
"icons.jres",
|
||||
"ns.ts",
|
||||
"platform.h"
|
||||
"platform.h",
|
||||
"integrator.ts"
|
||||
],
|
||||
"testFiles": [
|
||||
"test.ts"
|
||||
|
@ -1,6 +1,6 @@
|
||||
|
||||
//% color="#68C3E2" weight=100 icon="\uf106"
|
||||
//% groups='["Buttons", "Screen"]'
|
||||
//% groups='["Buttons", "Screen", "Battery"]'
|
||||
//% labelLineWidth=60
|
||||
namespace brick {
|
||||
}
|
||||
|
@ -1,5 +1,7 @@
|
||||
// This is the last thing executed before user code
|
||||
|
||||
console.addListener(function(msg: string) {
|
||||
control.dmesg(msg.substr(0, msg.length - 1))
|
||||
})
|
||||
// pulse green, play startup sound, turn off light
|
||||
brick.setStatusLight(StatusLight.GreenPulse);
|
||||
// We pause for 100ms to give time to read sensor values, so they work in on_start block
|
||||
|
@ -1,6 +1,6 @@
|
||||
# calibrate
|
||||
|
||||
Reset the zero reference for the gyro to current position of the brick.
|
||||
Detects if the gyro is drifting and performs a full reset if needed.
|
||||
|
||||
```sig
|
||||
sensors.gyro2.calibrate()
|
||||
|
@ -0,0 +1,37 @@
|
||||
# compute Drift
|
||||
|
||||
Called when the sensor is completely still, computes the current rate drift
|
||||
```sig
|
||||
sensors.gyro2.computeDrift()
|
||||
```
|
||||
|
||||
The gyroscope sensor is subject to rate drifting. This means that the measurement reported by the sensor is off by a few degrees per second over time: it is drifting.
|
||||
|
||||
To counter the effect of drifting, call the ``||sensors:compute drift||`` block when the sensor is still to compute the current drift. The rate meansurements will automatically be corrected based on that drift.
|
||||
|
||||
## Example
|
||||
|
||||
This example uses a gyro sensor to
|
||||
|
||||
```blocks
|
||||
let error = 0
|
||||
sensors.gyro2.computeDrift()
|
||||
while (sensors.color3.color() != ColorSensorColor.White) {
|
||||
error = sensors.gyro2.rate() * -1
|
||||
motors.largeBC.steer(error, 50)
|
||||
}
|
||||
motors.stopAll()
|
||||
pause(1000)
|
||||
sensors.gyro2.computeDrift()
|
||||
while (sensors.color3.color() != ColorSensorColor.Blue) {
|
||||
error = sensors.gyro2.rate() * -1
|
||||
motors.largeBC.steer(error, 50)
|
||||
}
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
[rate](/reference/sensors/gyro/rate),
|
||||
[compute drift](/reference/sensors/gyro/compute-drift)
|
||||
|
39
libs/gyro-sensor/docs/reference/sensors/gyro/drift.md
Normal file
@ -0,0 +1,39 @@
|
||||
# drift
|
||||
|
||||
Get the computed rate drift
|
||||
|
||||
```sig
|
||||
sensors.gyro2.drift()
|
||||
```
|
||||
|
||||
The gyroscope sensor is subject to rate drifting. This means that the measurement reported by the sensor is off by a few degrees per second over time: it is drifting.
|
||||
|
||||
To counter the effect of drifting, call the ``||sensors:compute drift||`` block when the sensor is still to compute the current drift. The rate meansurements will automatically be corrected based on that drift.
|
||||
|
||||
## Example
|
||||
|
||||
This example uses a gyro sensor to drive straight until while color is detected.
|
||||
The robot is stopped, the drift is computed and another movement is done.
|
||||
|
||||
```blocks
|
||||
let error = 0
|
||||
sensors.gyro2.computeDrift()
|
||||
while (sensors.color3.color() != ColorSensorColor.White) {
|
||||
error = sensors.gyro2.rate() * -1
|
||||
motors.largeBC.steer(error, 50)
|
||||
}
|
||||
motors.stopAll()
|
||||
pause(1000)
|
||||
sensors.gyro2.computeDrift()
|
||||
while (sensors.color3.color() != ColorSensorColor.Blue) {
|
||||
error = sensors.gyro2.rate() * -1
|
||||
motors.largeBC.steer(error, 50)
|
||||
}
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
[rate](/reference/sensors/gyro/rate),
|
||||
[compute drift](/reference/sensors/gyro/compute-drift)
|
||||
|
@ -0,0 +1,21 @@
|
||||
# Pause Until Rotated
|
||||
|
||||
Pauses the program until the gyro sensors detect that the desired amount of rotation
|
||||
has been acheived.
|
||||
|
||||
```
|
||||
sensors.gyro2.pauseUntilRotated(90)
|
||||
```
|
||||
|
||||
## Example
|
||||
|
||||
This program performs a square turn left, then right.
|
||||
|
||||
```blocks
|
||||
sensors.gyro2.calibrate()
|
||||
motors.largeBC.steer(200, 10)
|
||||
sensors.gyro2.pauseUntilRotated(90)
|
||||
motors.largeBC.steer(-200, 10)
|
||||
sensors.gyro2.pauseUntilRotated(-90)
|
||||
motors.largeBC.stop()
|
||||
```
|
@ -7,14 +7,15 @@ const enum GyroSensorMode {
|
||||
namespace sensors {
|
||||
//% fixedInstances
|
||||
export class GyroSensor extends internal.UartSensor {
|
||||
private calibrating: boolean;
|
||||
private _calibrating: boolean;
|
||||
private _drift: number;
|
||||
private _driftCorrection: boolean;
|
||||
private _angle: control.EulerIntegrator;
|
||||
constructor(port: number) {
|
||||
super(port)
|
||||
this.calibrating = false;
|
||||
this._calibrating = false;
|
||||
this._drift = 0;
|
||||
this._driftCorrection = false;
|
||||
this._angle = new control.EulerIntegrator();
|
||||
this._setMode(GyroSensorMode.Rate);
|
||||
this.setMode(GyroSensorMode.Rate);
|
||||
}
|
||||
|
||||
@ -23,13 +24,17 @@ namespace sensors {
|
||||
}
|
||||
|
||||
_query(): number {
|
||||
return this.getNumber(NumberFormat.Int16LE, 0);
|
||||
const v = this.getNumber(NumberFormat.Int16LE, 0);
|
||||
this._angle.integrate(v - this._drift);
|
||||
return v;
|
||||
}
|
||||
|
||||
setMode(m: GyroSensorMode) {
|
||||
if (m == GyroSensorMode.Rate && this.mode != m)
|
||||
this._drift = 0;
|
||||
this._setMode(m)
|
||||
// decrecated
|
||||
}
|
||||
|
||||
isCalibrating(): boolean {
|
||||
return this._calibrating;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -45,11 +50,11 @@ namespace sensors {
|
||||
//% weight=64 blockGap=8
|
||||
//% group="Gyro Sensor"
|
||||
angle(): number {
|
||||
if (this.calibrating)
|
||||
pauseUntil(() => !this.calibrating, 2000);
|
||||
this.poke();
|
||||
if (this._calibrating)
|
||||
pauseUntil(() => !this._calibrating, 2000);
|
||||
|
||||
this.setMode(GyroSensorMode.Angle);
|
||||
return this._query();
|
||||
return Math.round(this._angle.value);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -65,21 +70,14 @@ namespace sensors {
|
||||
//% weight=65 blockGap=8
|
||||
//% group="Gyro Sensor"
|
||||
rate(): number {
|
||||
if (this.calibrating)
|
||||
pauseUntil(() => !this.calibrating, 2000);
|
||||
|
||||
this.setMode(GyroSensorMode.Rate);
|
||||
let curr = this._query();
|
||||
if (Math.abs(curr) < 4 && this._driftCorrection) {
|
||||
const p = 0.01;
|
||||
this._drift = (1 - p) * this._drift + p * curr;
|
||||
curr = Math.round(curr - this._drift);
|
||||
}
|
||||
return curr;
|
||||
this.poke();
|
||||
if (this._calibrating)
|
||||
pauseUntil(() => !this._calibrating, 2000);
|
||||
return this._query() - this._drift;
|
||||
}
|
||||
|
||||
/**
|
||||
* Forces a calibration of the with light progress indicators.
|
||||
* Detects if calibration is necessary and performs a full reset, drift computation.
|
||||
* Must be called when the sensor is completely still.
|
||||
*/
|
||||
//% help=sensors/gyro/calibrate
|
||||
@ -91,16 +89,30 @@ namespace sensors {
|
||||
//% weight=51 blockGap=8
|
||||
//% group="Gyro Sensor"
|
||||
calibrate(): void {
|
||||
if (this.calibrating) return; // already in calibration mode
|
||||
if (this._calibrating) return; // already in calibration mode
|
||||
|
||||
const statusLight = brick.statusLight(); // save current status light
|
||||
brick.setStatusLight(StatusLight.Orange);
|
||||
|
||||
this.calibrating = true;
|
||||
this._calibrating = true;
|
||||
// may be triggered by a button click,
|
||||
// give time for robot to settle
|
||||
pause(700);
|
||||
|
||||
// compute drift
|
||||
this.computeDriftNoCalibration();
|
||||
if (Math.abs(this.drift()) < 0.1) {
|
||||
// no drift, skipping calibration
|
||||
brick.setStatusLight(StatusLight.Green); // success
|
||||
pause(1000);
|
||||
brick.setStatusLight(statusLight); // resture previous light
|
||||
|
||||
// and we're done
|
||||
this._angle.reset();
|
||||
this._calibrating = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// calibrating
|
||||
brick.setStatusLight(StatusLight.OrangePulse);
|
||||
|
||||
@ -109,37 +121,31 @@ namespace sensors {
|
||||
// wait till sensor is live
|
||||
pauseUntil(() => this.isActive(), 7000);
|
||||
// mode toggling
|
||||
this.setMode(GyroSensorMode.Rate);
|
||||
this.setMode(GyroSensorMode.Angle);
|
||||
// switch back to the desired mode
|
||||
this.setMode(this.mode);
|
||||
this._setMode(GyroSensorMode.Rate);
|
||||
this._setMode(GyroSensorMode.Angle);
|
||||
this._setMode(GyroSensorMode.Rate);
|
||||
|
||||
// check sensor is ready
|
||||
if (!this.isActive()) {
|
||||
brick.setStatusLight(StatusLight.RedFlash); // didn't work
|
||||
pause(2000);
|
||||
brick.setStatusLight(statusLight); // restore previous light
|
||||
this.calibrating = false;
|
||||
this._angle.reset();
|
||||
this._calibrating = false;
|
||||
return;
|
||||
}
|
||||
|
||||
// compute drift
|
||||
this._drift = 0;
|
||||
if (this._driftCorrection && this.mode == GyroSensorMode.Rate) {
|
||||
const n = 100;
|
||||
for (let i = 0; i < n; ++i) {
|
||||
this._drift += this._query();
|
||||
pause(4);
|
||||
}
|
||||
this._drift /= n;
|
||||
}
|
||||
// switch to rate mode
|
||||
this.computeDriftNoCalibration();
|
||||
|
||||
// and done
|
||||
brick.setStatusLight(StatusLight.Green); // success
|
||||
pause(1000);
|
||||
brick.setStatusLight(statusLight); // resture previous light
|
||||
|
||||
// and we're done
|
||||
this.calibrating = false;
|
||||
this._angle.reset();
|
||||
this._calibrating = false;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -151,34 +157,117 @@ namespace sensors {
|
||||
//% parts="gyroscope"
|
||||
//% blockNamespace=sensors
|
||||
//% this.fieldEditor="ports"
|
||||
//% weight=50
|
||||
//% weight=50 blockGap=8
|
||||
//% group="Gyro Sensor"
|
||||
reset(): void {
|
||||
if (this.calibrating) return; // already in calibration mode
|
||||
if (this._calibrating) return; // already in calibration mode
|
||||
|
||||
this._calibrating = true;
|
||||
const statusLight = brick.statusLight(); // save current status light
|
||||
brick.setStatusLight(StatusLight.Orange);
|
||||
|
||||
this.calibrating = true;
|
||||
// send a reset command
|
||||
super.reset();
|
||||
this._drift = 0;
|
||||
this._angle.reset();
|
||||
pauseUntil(() => this.isActive(), 7000);
|
||||
|
||||
// check sensor is ready
|
||||
if (!this.isActive()) {
|
||||
brick.setStatusLight(StatusLight.RedFlash); // didn't work
|
||||
pause(2000);
|
||||
brick.setStatusLight(statusLight); // restore previous light
|
||||
this._angle.reset();
|
||||
this._calibrating = false;
|
||||
return;
|
||||
}
|
||||
|
||||
this._setMode(GyroSensorMode.Rate);
|
||||
|
||||
// and done
|
||||
this.calibrating = false;
|
||||
brick.setStatusLight(StatusLight.Green); // success
|
||||
pause(1000);
|
||||
brick.setStatusLight(statusLight); // resture previous light
|
||||
// and done
|
||||
this._angle.reset();
|
||||
this._calibrating = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the computed rate drift
|
||||
*/
|
||||
//%
|
||||
//% help=sensors/gyro/drift
|
||||
//% block="**gyro** %this|drift"
|
||||
//% blockId=gyroDrift
|
||||
//% parts="gyroscope"
|
||||
//% blockNamespace=sensors
|
||||
//% this.fieldEditor="ports"
|
||||
//% weight=9 blockGap=8
|
||||
//% group="Gyro Sensor"
|
||||
drift(): number {
|
||||
return this._drift;
|
||||
}
|
||||
|
||||
/**
|
||||
* Enables or disable drift correction
|
||||
* @param enabled
|
||||
* Computes the current sensor drift when using rate measurements.
|
||||
*/
|
||||
//%
|
||||
setDriftCorrection(enabled: boolean) {
|
||||
this._driftCorrection = enabled;
|
||||
//% help=sensors/gyro/compute-drift
|
||||
//% block="compute **gyro** %this|drift"
|
||||
//% blockId=gyroComputeDrift
|
||||
//% parts="gyroscope"
|
||||
//% blockNamespace=sensors
|
||||
//% this.fieldEditor="ports"
|
||||
//% weight=10 blockGap=8
|
||||
//% group="Gyro Sensor"
|
||||
computeDrift() {
|
||||
if (this._calibrating)
|
||||
pauseUntil(() => !this._calibrating, 2000);
|
||||
pause(1000); // let the robot settle
|
||||
this.computeDriftNoCalibration();
|
||||
}
|
||||
|
||||
/**
|
||||
* Pauses the program until the gyro detected
|
||||
* that the angle changed by the desired amount of degrees.
|
||||
* @param degrees the degrees to turn
|
||||
*/
|
||||
//% help=sensors/gyro/pause-until-rotated
|
||||
//% block="pause until **gyro** %this|rotated %degrees=rotationPicker|degrees"
|
||||
//% blockId=gyroPauseUntilRotated
|
||||
//% parts="gyroscope"
|
||||
//% blockNamespace=sensors
|
||||
//% this.fieldEditor="ports"
|
||||
//% degrees.defl=90
|
||||
//% weight=63
|
||||
//% group="Gyro Sensor"
|
||||
pauseUntilRotated(degrees: number, timeOut?: number): void {
|
||||
let a = this.angle();
|
||||
const end = a + degrees;
|
||||
const direction = (end - a) > 0 ? 1 : -1;
|
||||
pauseUntil(() => (end - this.angle()) * direction <= 0, timeOut);
|
||||
}
|
||||
|
||||
private computeDriftNoCalibration() {
|
||||
// clear drift
|
||||
this._drift = 0;
|
||||
const n = 10;
|
||||
let d = 0;
|
||||
for (let i = 0; i < n; ++i) {
|
||||
d += this._query();
|
||||
pause(20);
|
||||
}
|
||||
this._drift = d / n;
|
||||
this._angle.reset();
|
||||
}
|
||||
|
||||
_info(): string {
|
||||
if (this._calibrating)
|
||||
return "cal...";
|
||||
|
||||
let r = `${this._query()}r`;
|
||||
if (this._drift != 0)
|
||||
r += `-${this._drift | 0}`;
|
||||
return r;
|
||||
}
|
||||
}
|
||||
|
||||
@ -193,4 +282,17 @@ namespace sensors {
|
||||
|
||||
//% fixedInstance whenUsed block="4" jres=icons.port4
|
||||
export const gyro4: GyroSensor = new GyroSensor(4)
|
||||
|
||||
/**
|
||||
* Get the rotation angle field editor
|
||||
* @param degrees angle in degrees, eg: 90
|
||||
*/
|
||||
//% blockId=rotationPicker block="%degrees"
|
||||
//% blockHidden=true shim=TD_ID
|
||||
//% colorSecondary="#FFFFFF"
|
||||
//% degrees.fieldEditor="numberdropdown" degrees.fieldOptions.decompileLiterals=true
|
||||
//% degrees.fieldOptions.data='[["30", 30], ["45", 45], ["60", 60], ["90", 90], ["180", 180], ["-30", -30], ["-45", -45], ["-60", -60], ["-90", -90], ["-180", -180]]'
|
||||
export function __rotationPicker(degrees: number): number {
|
||||
return degrees;
|
||||
}
|
||||
}
|
||||
|
@ -235,6 +235,7 @@ namespace sensors {
|
||||
//% group="Infrared Sensor"
|
||||
//% this.fieldEditor="ports"
|
||||
proximity(): number {
|
||||
this.poke();
|
||||
this._setMode(InfraredSensorMode.Proximity)
|
||||
return this.getNumber(NumberFormat.UInt8LE, 0)
|
||||
}
|
||||
@ -284,6 +285,7 @@ namespace sensors {
|
||||
|
||||
// TODO
|
||||
private getDirectionAndDistance() {
|
||||
this.poke();
|
||||
this._setMode(InfraredSensorMode.Seek)
|
||||
return this.getNumber(NumberFormat.UInt16LE, this._channel * 2)
|
||||
}
|
||||
|
@ -26,6 +26,7 @@ namespace brick {
|
||||
None,
|
||||
ShowLines,
|
||||
Image,
|
||||
Ports,
|
||||
Custom
|
||||
}
|
||||
let screenMode = ScreenMode.None;
|
||||
@ -124,15 +125,30 @@ namespace brick {
|
||||
//% help=brick/show-ports blockGap=8
|
||||
//% weight=10 group="Screen"
|
||||
export function showPorts() {
|
||||
screenMode = ScreenMode.Custom;
|
||||
if (screenMode == ScreenMode.Ports) return;
|
||||
|
||||
screenMode = ScreenMode.Ports;
|
||||
renderPorts();
|
||||
control.runInParallel(function() {
|
||||
while(screenMode == ScreenMode.Ports) {
|
||||
renderPorts();
|
||||
pause(50);
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
function renderPorts() {
|
||||
const col = 44;
|
||||
const lineHeight8 = image.font8.charHeight + 2;
|
||||
clearScreen();
|
||||
|
||||
function scale(x: number) {
|
||||
if (Math.abs(x) > 1000) return Math.round(x / 100) / 10 + "k";
|
||||
return ("" + (x >> 0));
|
||||
if (Math.abs(x) >= 5000) {
|
||||
const k = Math.floor(x / 1000);
|
||||
const r = Math.round((x - 1000 * k) / 100);
|
||||
return `${k}.${r}k`
|
||||
}
|
||||
return ("" + (x || 0));
|
||||
}
|
||||
|
||||
// motors
|
||||
@ -143,7 +159,7 @@ namespace brick {
|
||||
const x = i * col;
|
||||
screen.print("ABCD"[i], x + 2, 1 * lineHeight8, 1, image.font8)
|
||||
screen.print(`${scale(data.actualSpeed)}%`, x + 2, 3 * lineHeight8, 1, image.font8)
|
||||
screen.print(`${scale(data.count)}>`, x + 2, 4 * lineHeight8, 1, image.font5)
|
||||
screen.print(`${scale(data.count)}>`, x + 2, 4 * lineHeight8, 1, image.font8)
|
||||
}
|
||||
screen.drawLine(0, 5 * lineHeight8, screen.width, 5 * lineHeight8, 1);
|
||||
|
||||
|
@ -199,4 +199,10 @@ namespace storage {
|
||||
return '/' + filename;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Permanent storage on the brick, must be deleted with code.
|
||||
*/
|
||||
//% whenUsed fixedInstance block="permanent"
|
||||
export const permanent: Storage = new PermanentStorage();
|
||||
}
|
@ -3,7 +3,6 @@ namespace storage {
|
||||
storage.temporary.remove("console.txt");
|
||||
console.addListener(function(line) {
|
||||
const fn = "console.txt";
|
||||
const mxs = 65536;
|
||||
const t = control.millis();
|
||||
storage.temporary.appendLine(fn, `${t}> ${line}`);
|
||||
storage.temporary.limit(fn, 65536);
|
||||
|
@ -4,9 +4,9 @@ tests.onEvent(TestEvent.RunSetUp, function() {
|
||||
})
|
||||
tests.onEvent(TestEvent.TestSetUp, function() {
|
||||
motors.stopAll();
|
||||
motors.resetAllMotors();
|
||||
motors.resetAll();
|
||||
})
|
||||
tests.onEvent(TestEvent.TestTearDown, function() {
|
||||
motors.stopAll();
|
||||
motors.resetAllMotors();
|
||||
motors.resetAll();
|
||||
})
|
||||
|
@ -73,6 +73,7 @@ namespace sensors {
|
||||
//% weight=81 blockGap=8
|
||||
//% group="Touch Sensor"
|
||||
isPressed() {
|
||||
this.poke();
|
||||
return this.button.isPressed();
|
||||
}
|
||||
|
||||
@ -90,6 +91,7 @@ namespace sensors {
|
||||
//% weight=81
|
||||
//% group="Touch Sensor"
|
||||
wasPressed() {
|
||||
this.poke();
|
||||
return this.button.wasPressed();
|
||||
}
|
||||
}
|
||||
|
@ -84,6 +84,7 @@ namespace sensors {
|
||||
//% weight=65
|
||||
//% group="Ultrasonic Sensor"
|
||||
distance(): number {
|
||||
this.poke();
|
||||
// it supposedly also has an inch mode, but we stick to cm
|
||||
this._setMode(0)
|
||||
return this._query();
|
||||
|
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "pxt-ev3",
|
||||
"version": "1.1.17",
|
||||
"version": "1.2.22",
|
||||
"description": "LEGO MINDSTORMS EV3 for Microsoft MakeCode",
|
||||
"private": false,
|
||||
"keywords": [
|
||||
@ -40,7 +40,7 @@
|
||||
},
|
||||
"dependencies": {
|
||||
"pxt-common-packages": "0.23.61",
|
||||
"pxt-core": "4.0.9"
|
||||
"pxt-core": "4.0.11"
|
||||
},
|
||||
"scripts": {
|
||||
"test": "node node_modules/pxt-core/built/pxt.js travis"
|
||||
|
@ -17,7 +17,8 @@
|
||||
"libs/gyro-sensor",
|
||||
"libs/screen",
|
||||
"libs/ev3",
|
||||
"libs/storage"
|
||||
"libs/storage",
|
||||
"libs/broadcast"
|
||||
],
|
||||
"simulator": {
|
||||
"autoRun": true,
|
||||
@ -101,6 +102,7 @@
|
||||
"copyrightText": "LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS EV3 logo are trademarks and/ or copyrights of the LEGO Group. ©2018 The LEGO Group. All rights reserved.",
|
||||
"crowdinProject": "kindscript",
|
||||
"selectLanguage": true,
|
||||
"greenScreen": true,
|
||||
"availableLocales": [
|
||||
"en",
|
||||
"de",
|
||||
@ -130,6 +132,10 @@
|
||||
{
|
||||
"name": "Reference",
|
||||
"path": "/reference"
|
||||
},
|
||||
{
|
||||
"name": "FIRST LEGO League",
|
||||
"path": "/fll"
|
||||
}
|
||||
],
|
||||
"print": true,
|
||||
|
@ -1,5 +1,5 @@
|
||||
namespace pxsim {
|
||||
const enum GyroSensorMode {
|
||||
export const enum GyroSensorMode {
|
||||
None = -1,
|
||||
Angle = 0,
|
||||
Rate = 1,
|
||||
@ -8,7 +8,6 @@ namespace pxsim {
|
||||
export class GyroSensorNode extends UartSensorNode {
|
||||
id = NodeType.GyroSensor;
|
||||
|
||||
private angle: number = 0;
|
||||
private rate: number = 0;
|
||||
|
||||
constructor(port: number) {
|
||||
@ -19,23 +18,20 @@ namespace pxsim {
|
||||
return DAL.DEVICE_TYPE_GYRO;
|
||||
}
|
||||
|
||||
setAngle(angle: number) {
|
||||
if (this.angle != angle) {
|
||||
this.angle = angle;
|
||||
this.setChangedState();
|
||||
}
|
||||
}
|
||||
|
||||
setRate(rate: number) {
|
||||
rate = rate | 0;
|
||||
if (this.rate != rate) {
|
||||
this.rate = rate;
|
||||
this.setChangedState();
|
||||
}
|
||||
}
|
||||
|
||||
getRate() {
|
||||
return this.rate;
|
||||
}
|
||||
|
||||
getValue() {
|
||||
return this.mode == GyroSensorMode.Angle ? this.angle :
|
||||
this.mode == GyroSensorMode.Rate ? this.rate : 0;
|
||||
return this.getRate();
|
||||
}
|
||||
}
|
||||
}
|
@ -49,11 +49,13 @@ namespace pxsim.visuals {
|
||||
}
|
||||
|
||||
private updateDimensions(width: number, height: number, strict?: boolean) {
|
||||
width = Math.max(0, width);
|
||||
height = Math.max(0, height);
|
||||
if (this.content) {
|
||||
const currentWidth = this.getInnerWidth();
|
||||
const currentHeight = this.getInnerHeight();
|
||||
const newHeight = currentHeight / currentWidth * width;
|
||||
const newWidth = currentWidth / currentHeight * height;
|
||||
const newHeight = Math.max(0, currentHeight / currentWidth * width);
|
||||
const newWidth = Math.max(0, currentWidth / currentHeight * height);
|
||||
if (strict) {
|
||||
this.content.setAttribute('width', `${width}`);
|
||||
this.content.setAttribute('height', `${height}`);
|
||||
|
@ -1,13 +1,15 @@
|
||||
|
||||
|
||||
namespace pxsim.visuals {
|
||||
const MAX_RATE = 40;
|
||||
|
||||
export class RotationSliderControl extends ControlView<GyroSensorNode> {
|
||||
private group: SVGGElement;
|
||||
private slider: SVGGElement;
|
||||
private rateText: SVGTextElement;
|
||||
|
||||
private static SLIDER_WIDTH = 70;
|
||||
private static SLIDER_HEIGHT = 78;
|
||||
//private static SLIDER_HEIGHT = 78;
|
||||
|
||||
getInnerView(parent: SVGSVGElement, globalDefs: SVGDefsElement) {
|
||||
this.group = svg.elt("g") as SVGGElement;
|
||||
@ -23,6 +25,14 @@ namespace pxsim.visuals {
|
||||
pxsim.svg.child(this.slider, "circle", { 'cx': 9, 'cy': 50, 'r': 13, 'style': 'fill: #f12a21' });
|
||||
pxsim.svg.child(this.slider, "circle", { 'cx': 9, 'cy': 50, 'r': 12.5, 'style': 'fill: none;stroke: #b32e29' });
|
||||
|
||||
this.rateText = pxsim.svg.child(this.group, "text", {
|
||||
'x': this.getInnerWidth() / 2,
|
||||
'y': RotationSliderControl.SLIDER_WIDTH * 1.2,
|
||||
'text-anchor': 'middle', 'dominant-baseline': 'middle',
|
||||
'style': 'font-size: 16px',
|
||||
'class': 'sim-text inverted number'
|
||||
}) as SVGTextElement;
|
||||
|
||||
const dragSurface = svg.child(this.group, "rect", {
|
||||
x: 0,
|
||||
y: 0,
|
||||
@ -61,7 +71,10 @@ namespace pxsim.visuals {
|
||||
return;
|
||||
}
|
||||
const node = this.state;
|
||||
const percentage = node.getValue();
|
||||
const rate = node.getRate();
|
||||
this.rateText.textContent = `${rate}°/s`
|
||||
// cap rate at 40deg/s
|
||||
const percentage = 50 + Math.sign(rate) * Math.min(MAX_RATE, Math.abs(rate)) / MAX_RATE * 50;
|
||||
const x = RotationSliderControl.SLIDER_WIDTH * percentage / 100;
|
||||
const y = Math.abs((percentage - 50) / 50) * 10;
|
||||
this.slider.setAttribute("transform", `translate(${x}, ${y})`);
|
||||
@ -73,8 +86,10 @@ namespace pxsim.visuals {
|
||||
const bBox = this.content.getBoundingClientRect();
|
||||
let t = Math.max(0, Math.min(1, (width + bBox.left / this.scaleFactor - cur.x / this.scaleFactor) / width))
|
||||
|
||||
t = -(t - 0.5) * 2; // [-1,1]
|
||||
|
||||
const state = this.state;
|
||||
state.setRate((1 - t) * (100));
|
||||
state.setRate(MAX_RATE * t);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5,6 +5,10 @@
|
||||
"LEGO"
|
||||
],
|
||||
"approvedRepos": [
|
||||
"microsoft/pxt-automation"
|
||||
],
|
||||
"preferredRepos": [
|
||||
"microsoft/pxt-automation"
|
||||
]
|
||||
},
|
||||
"galleries": {
|
||||
@ -13,13 +17,16 @@
|
||||
"Motor Tutorials": "tutorials/motors",
|
||||
"Touch Sensor Tutorials": "tutorials/touch-sensor",
|
||||
"Color Sensor Tutorials": "tutorials/color-sensor",
|
||||
"Ultrasonic Sensor Tutorials": "tutorials/ultrasonic-sensor",
|
||||
"Gyro Tutorials": "tutorials/gyro",
|
||||
"Infrared Sensor Tutorials": "tutorials/infrared-sensor",
|
||||
"FLL / City Shaper": "tutorials/city-shaper",
|
||||
"Design Engineering": "design-engineering",
|
||||
"Coding": "coding",
|
||||
"Maker": "maker",
|
||||
"Videos": "videos"
|
||||
},
|
||||
"electronManifest": {
|
||||
"latest": "v1.0.11"
|
||||
"latest": "v1.1.22"
|
||||
}
|
||||
}
|
||||
|
@ -185,3 +185,8 @@
|
||||
font-family: 'legoIcons' !important;
|
||||
content: "\f119" !important;
|
||||
}
|
||||
|
||||
.bluetooth {
|
||||
background-color: #007EF4 !important;
|
||||
color: white !important;
|
||||
}
|