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134 Commits

Author SHA1 Message Date
8fd0bf92fa move electron to v1.1.22 2019-10-07 14:23:34 -07:00
a33bff0520 offline template 2019-10-07 14:22:05 -07:00
7549f865d6 move master to 1.2.22 2019-10-02 13:59:58 -07:00
a5de9d88bb adding latest video 2019-10-02 13:53:22 -07:00
0437df10de 1.2.22 2019-10-02 13:27:53 -07:00
2079173dfa lock execution thread before exiting (#935) 2019-10-02 12:40:45 -07:00
018a1e7528 added proportional line follower 2019-10-02 12:26:51 -07:00
757f95d984 move master to v1.2.21 2019-10-02 10:59:50 -07:00
8bc3fdc8ba 1.2.21 2019-10-01 15:56:22 -07:00
e8a1e73cf5 1.2.20 2019-10-01 14:54:42 -07:00
e9b2b239ad More gyro lessons (#933)
* updated pauseuntil

* updated youtube link

* updated docs
2019-10-01 14:54:17 -07:00
5ad2288a9f updated docs 2019-10-01 13:38:33 -07:00
92d13ef343 updated bluetooth info 2019-10-01 13:36:53 -07:00
471ca5d915 1.2.19 2019-10-01 13:28:01 -07:00
f745079728 Don't reset threashold when resetting color mode (#932)
* don't reset threshold when changing modes

* updated docs
2019-10-01 13:27:37 -07:00
d179f18ef3 added gyro movies 2019-10-01 11:05:44 -07:00
805fc6c787 1.2.18 2019-10-01 10:12:21 -07:00
374bbb8304 Drift-compensated angle in gyro (#931)
* compute angle based on undrifted rate

* add is calibrating function

* fix integrator

* added example

* docs

* poll faster
2019-10-01 10:11:58 -07:00
25452efc92 1.2.17 2019-09-30 22:44:09 -07:00
80b9c715b2 Gyro tutorials (#930)
* gyro tutorials

* tutorials

* fix gyro simulator

* images

* updated image

* fix svg errors
2019-09-30 22:43:50 -07:00
cb816c91ad updated drift 2019-09-30 14:33:57 -07:00
3012068986 1.2.16 2019-09-30 13:44:27 -07:00
4c9c7d6a69 add delay to fix mac deployment (#929) 2019-09-30 13:43:12 -07:00
ad3652c290 bump master to 1.2.15 2019-09-30 13:03:48 -07:00
d8971829e3 1.2.15 2019-09-30 11:13:45 -07:00
8ca4558fc2 web serial cleanup (#928)
* updated ticks

* fix enable and compile

* add debug mode

* don't try to change UI while downloading

* cleanup

* don't double open

* use cu

* add delay before reconnecting

* support for 200 ragne in field turn ratio

* updated docs

* fix docs
2019-09-30 11:13:28 -07:00
d85b5c5129 updated info for macs (#925) 2019-09-30 10:30:21 -07:00
95b1c6a50f 1.2.14 2019-09-29 23:09:07 -07:00
4dc2872286 Better bt download flow (#927)
* round the drif

* restart compile automatically

* add settle
2019-09-29 23:08:46 -07:00
6c9ff804c8 1.2.13 2019-09-29 09:49:35 -07:00
7581b5af9e Drift support (#926)
* upgrading drift support

* updated showports

* typos
2019-09-29 09:49:13 -07:00
07504027f9 1.2.12 2019-09-27 16:46:20 -07:00
a0e133864a background show ports (#924)
* background show ports

* render once at least

* better rendering

* bumped up scale
2019-09-27 16:45:57 -07:00
0285711954 added automation package 2019-09-27 16:08:54 -07:00
91be998d7e 1.2.11 2019-09-27 15:49:43 -07:00
e862869327 Snap backwards (#923)
* snap to multiple of 5

* normalize negative values
2019-09-27 15:49:21 -07:00
8047cb2612 beta notation 2019-09-27 11:45:25 -07:00
8e2ffefd2c adding walkthrough video 2019-09-27 11:43:04 -07:00
092e7b0522 1.2.10 2019-09-27 11:15:29 -07:00
42454ecd57 graceful handling of bluetooth connectivity issues (#922)
* more cleanup

* cleanup life cycle

* more error checking
2019-09-27 11:15:10 -07:00
2563fd6031 move image 2019-09-27 09:36:25 -07:00
e0c1f2dca0 added other issue 2019-09-27 09:25:46 -07:00
c80574ed3f 1.2.9 2019-09-27 09:16:45 -07:00
b28b5cb6b7 better flow + handle unclosed connection (#921)
* better flow + handle unclosed connection

* more checks
2019-09-27 09:16:27 -07:00
d1f11059db updated text 2019-09-27 08:46:50 -07:00
6de5c6afdf added beta note 2019-09-27 06:56:03 -07:00
b72c7c0c4f 1.2.8 2019-09-27 06:54:03 -07:00
352c1ca5ec Experiment BT support using Chrome web serial (#920)
* plumbing

* plumbing

* logging

* more notes

* fixing typing

* more plumbing

* more plumbing

* different baud rate

* talking to the brick

* first over the air drop

* fix buffer

* tweak paraetmers

* formatting fixing double upload

* reduce console.log

* cleanup

* add BLE button to download dialog

* changed label

* recover from broken COM port

* fix function call

* reduce log level

* adding ticks

* some help

* updated support matrix

* more docs

* updated browser help

* more docs

* add link

* add device

* added image
2019-09-27 06:53:26 -07:00
6d940a9ec7 other color snesor tutorial (#919) 2019-09-25 22:35:10 -07:00
c070173346 adding moods 2019-09-25 21:12:45 -07:00
6fcf68f174 fix tutorial 2019-09-25 21:08:44 -07:00
02f2a85d28 added images 2019-09-25 15:16:36 -07:00
f63196908e updated robot 1 2019-09-25 13:20:20 -07:00
ad48ee12ca 1.2.7 2019-09-24 21:45:20 -07:00
83aeb24a98 broadcast project (#918)
* broadcast project

* revert chaanges
2019-09-24 21:44:59 -07:00
fc5ecd9f10 added pause-on-start uttorial 2019-09-24 20:47:29 -07:00
0b3b840ac1 1.2.6 2019-09-17 15:14:32 -07:00
60c09809e7 Stall (#897)
* stall detection

* arrange blocks

* updated blocks

* tested on hw
2019-09-17 15:14:14 -07:00
148067a143 1.2.5 2019-09-17 14:30:20 -07:00
6f34887c94 Safepolling (#915)
* headstart on safe polling

* poke in sensors

* more poking

* typo
2019-09-17 14:30:02 -07:00
64a9930c2e 1.2.4 2019-09-17 12:36:35 -07:00
5815e16647 update pxt reference (#914) 2019-09-17 12:36:11 -07:00
c4f5e425c2 1.2.3 2019-09-17 11:26:52 -07:00
361ae7a2d2 adding a few pause to allow motors to settle 2019-09-17 11:23:40 -07:00
3769402ade 1.2.2 2019-09-17 10:52:14 -07:00
5c3c83eb52 add a run to avoid tight loop hogging (#913) 2019-09-17 10:52:00 -07:00
0f07a89981 updated docs on offline-app 2019-09-11 19:37:26 -07:00
11d887a213 Releaseing offline app version 1.1.20 (#912) 2019-09-11 18:24:47 -07:00
8150b2dbb0 fix turtle link 2019-09-11 13:23:09 -07:00
89f41f23da 1.2.1 2019-09-10 07:13:42 -07:00
6b78e08053 Edits for 'citys shaper' robot tutorials (#911) 2019-09-09 16:59:12 -07:00
186c86d2b1 rev minor version 2019-09-09 09:09:27 -07:00
181c71d2dd 1.1.22 2019-09-09 09:08:50 -07:00
be05da3232 enabled green screen 2019-09-09 09:08:38 -07:00
5958157a76 1.1.21 2019-09-09 09:04:28 -07:00
f72b825377 reenable permanent storage (#909) 2019-09-09 09:04:12 -07:00
d76af5e5af moving turtle 2019-09-08 21:36:04 -07:00
23f48db20b added turtle program 2019-09-08 21:29:27 -07:00
2975bf2b55 Console to dmesg (#910)
* always pip console.log to dmesg

* trim new line

* restore storage

* restore new line

* remove unused variable
2019-09-07 18:22:39 -07:00
5314515619 Crane mission (#907)
* dummy page

* robot 1 lesson

* added lesson 2

* added mission 2

* added link
2019-09-06 16:10:33 -07:00
75b2db9f67 releasing to 1.1.20 (#908) 2019-09-06 14:24:19 -07:00
cf2e39f1b2 renamed tutorial 2019-09-06 08:47:56 -07:00
6d15d69aa1 updated fll page 2019-09-06 08:33:25 -07:00
72a0940235 1.1.20 2019-09-06 06:22:43 -07:00
b08dd8a7d2 Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2019-09-06 06:22:36 -07:00
def648a98b Block updates follow blog post (#905)
* fix battery block comment

* update run phase blocks

* some more docs
2019-09-06 06:22:12 -07:00
32a92789b3 fix battery block comment 2019-09-06 05:23:48 -07:00
9956bb06fb adding wall follower 2019-09-04 21:42:08 -07:00
83b9aecd7a 1.1.19 2019-09-04 14:52:02 -07:00
17ab24eaa9 Ramp (#904)
* updated ramp block

* updated example
2019-09-04 14:51:45 -07:00
9c5d5f9a86 updated block 2019-09-04 13:50:13 -07:00
43a13e0877 added example 2019-09-04 13:42:29 -07:00
fe0915484d 1.1.18 2019-09-04 12:57:17 -07:00
87a65aa38f battery properties (#903)
* Battery params

* move category

* cleanup

* use property

* fix level

* fix battery computation

* fix level comp

* docs
2019-09-04 12:56:45 -07:00
1317da8904 Remove old instructions 2019-09-03 17:34:34 -07:00
62b2881e2a Embed file deleter in PDF file so we can serve it 2019-09-03 16:29:31 -07:00
bf482a2ac9 Do ZIP not UF2 for file manager 2019-09-03 16:11:02 -07:00
243600ad8f Adding file manager program 2019-09-03 16:08:56 -07:00
349caa4aed 1.1.17 2019-09-02 20:58:29 -07:00
56bbcde299 Support for smooth acceleration/deceleration in run (#900)
* removed logging

* removing more logging

* always use step for single/multiple motors

* refactored schedule

* account for accel ramp up and down

* added default acc/decel

* rounding speed/angle

* remove hack

* use acceleration time in run too

* handle missing case

* adding notes on motors

* adding sample

* fixed ramp simulation

* clear defaults

* some docs, more later

* adding basic examples

* remove debug msg

* clean json

* added move schedule

* docs

* basic docs
2019-09-02 20:57:23 -07:00
7e9cc791ec Some edits for the new sensor/motor examples (#901)
* Some edits for the new sensor/motor examples

* article typo

* dark and bright

* fix block styling

* I like 'on'

* more block styling
2019-09-02 04:20:42 -07:00
d5194b8d28 More samples (#896)
* coast or brake

* fix title

* added lesson
2019-08-31 06:05:36 -07:00
12b1eb349b 1.1.16 2019-08-30 16:53:03 -07:00
68dc195ea4 motor tutorials (#895)
* updated pivots

* redirect support to forum

* adding top level FLL link

* updated wording
2019-08-30 16:52:37 -07:00
0251b914f2 color sensor examples (#894)
* tank zigzag

* reflected light measure

* adding links

* added reflected light calibration

* updated summary
2019-08-30 15:03:09 -07:00
1fc818767c added vscode workspace 2019-08-30 13:57:27 -07:00
9aeaec477f updated FLL page 2019-08-30 12:03:43 -07:00
7fc796d2cb 1.1.15 2019-08-30 11:55:49 -07:00
cb1cd2a4b4 Tutorial category breakout (#437)
* Tutorial category breakout

* Put galleries in config

* restore default tutorial

* updated links

* update tutorials pages

* add infrared
2019-08-30 11:54:30 -07:00
39bd7aa0eb 1.1.14 2019-08-30 10:59:15 -07:00
140ba64462 Gyrofix (#893)
* disable drift correction by default

* disable drift correction

* better calibration sequence

* add comments

* updated comment about beta
2019-08-30 10:58:49 -07:00
42fe96aa5a fix link 2019-08-30 09:40:41 -07:00
1a5b42026d adding redirects for missing links 2019-08-30 09:39:28 -07:00
9fe649aa3c fixed extensions.md 2019-08-30 05:48:41 -07:00
a97dfb17b2 1.1.13 2019-08-30 05:41:11 -07:00
277c9903bb Tank fixes (#892)
* fixing turnration computation

* updated tank computation

* fix rendering glitch

* restore tank computation

* rounding errors
2019-08-30 05:40:51 -07:00
0de8a84de2 1.1.12 2019-08-29 13:11:34 -07:00
a302bbfc2b Single tank (#891)
* add note about dual blocks

* fix simulator to match hardware

* updated wording
2019-08-29 13:11:01 -07:00
bcb682b602 1.1.11 2019-08-28 23:00:03 -07:00
e4a7531541 add rgbraw (#890) 2019-08-28 22:59:41 -07:00
348964c888 1.1.10 2019-08-28 22:43:42 -07:00
8b3461bebd Add exitThread() polling the exit button (#888)
* Add exitThread() polling the exit button

* Add missing includes

* Remove redundant code
2019-08-28 22:43:21 -07:00
e511630c2e Update README.md 2019-08-28 16:27:03 -07:00
db156d5df0 Update README.md 2019-08-28 16:24:55 -07:00
93c6975400 1.1.9 2019-08-28 16:21:41 -07:00
abc93dd7da Multi sensor fix (#887)
* more logging

* set uart mode all at once

* updated logging

* pr feedback
2019-08-28 16:21:06 -07:00
85cfc86bf8 1.1.8 2019-08-28 13:36:50 -07:00
b66d4f2d64 enable storage extension (#886)
* enable storage extension

* fix -beta
2019-08-28 13:36:23 -07:00
5843deab11 1.1.7 2019-08-28 11:39:18 -07:00
8d5edc38bb bump common version (#885) 2019-08-28 11:30:59 -07:00
0309e50058 1.1.6 2019-08-28 08:52:24 -07:00
aa40e7b169 Endprogram (#884)
* moving end program logic to c++

* typo

* always stop on reset
2019-08-28 08:52:01 -07:00
75cf8da396 1.1.5 2019-08-27 17:57:44 -07:00
Max
db9b6a995b IIC added (#870)
* IIC added

* Fixed bug with not detecting device
2019-08-27 17:57:21 -07:00
123 changed files with 3938 additions and 959 deletions

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@ -1,10 +1,8 @@
# LEGO® MINDSTORMS® Education EV3 for Microsoft MakeCode
[![Build Status](https://ci2.dot.net/buildStatus/icon?job=Private/pxt_project_rainbow/master/pxt-ev3_Push)](https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/job/pxt-ev3_Push/)
# LEGO® MINDSTORMS® Education EV3 for Microsoft MakeCode [![Build Status](https://travis-ci.org/microsoft/pxt-ev3.svg?branch=master)](https://travis-ci.org/microsoft/pxt-ev3)
This repo contains the editor target hosted at https://makecode.mindstorms.com
## Local Dev setup
## Local setup
These instructions assume familiarity with dev tools and languages.
@ -12,10 +10,6 @@ These instructions assume familiarity with dev tools and languages.
* install Docker; make sure `docker` command is in your `PATH`
* (optional) install [Visual Studio Code](https://code.visualstudio.com/)
In a common folder,
* clone https://github.com/Microsoft/pxt to ``pxt`` folder
* clone https://github.com/Microsoft/pxt-common-packages to ``pxt-common-packages`` folder
* clone https://github.com/Microsoft/pxt-ev3 to ``pxt-ev3`` folder
* go to ``pxt`` and run
@ -23,6 +17,18 @@ In a common folder,
npm install
```
* to run the local server,
```
pxt serve --cloud
```
## Local Dev setup
In the common folder,
* clone https://github.com/Microsoft/pxt to ``pxt`` folder
* clone https://github.com/Microsoft/pxt-common-packages to ``pxt-common-packages`` folder
* go to ``pxt-common-packages`` and run
```
@ -54,9 +60,6 @@ cd libs/core
pxt deploy
```
### Jenkins build
https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/
## License
MIT

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@ -6,13 +6,13 @@
<a class="item" href="https://makecode.com/privacy" target="_blank" rel="noopener">Privacy &amp; Cookies</a>
<a class="item" href="https://makecode.com/termsofuse" target="_blank" rel="noopener"> Terms Of Use</a>
<a class="item" href="https://makecode.com/trademarks" target="_blank" rel="noopener">Trademarks</a>
<div class="item">© 2018 Microsoft</div>
<div class="item">©2019 Microsoft</div>
</div>
<div class="ui container horizontal small divided link list">
<a class="ui centered item" href="https://makecode.com/" title="Microsoft MakeCode" target="_blank" rel="noopener">Powered by Microsoft MakeCode</a>
</div>
<div class="ui centered container small list">
<p class="item">LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS EV3 logo are trademarks and/ or copyrights of the LEGO Group. ©2018 The LEGO Group. All rights reserved.</p>
<p class="item">@copyrightText@</p>
</div>
</div>
</footer>

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@ -4,6 +4,8 @@
* [Troubleshoot](/troubleshoot)
* [EV3 Manager](https://ev3manager.education.lego.com/)
* [Bluetooth](/bluetooth)
* [Forum](https://forum.makecode.com)
* [LEGO Support](https://www.lego.com/service/)
* [FIRST LEGO League](/fll)
@ -19,11 +21,14 @@
* [What Animal Am I?](/tutorials/what-animal-am-i)
* [Music Brick](/tutorials/music-brick)
* [Run Motors](/tutorials/run-motors)
* [Tank ZigZag](/tutorials/tank-zigzag)
* [Touch to Run](/tutorials/touch-to-run)
* [Touch Sensor Values](/tutorials/touch-sensor-values)
* [What Color?](/tutorials/what-color)
* [Line Following](/tutorials/line-following)
* [Red Light, Green Light](/tutorials/redlight-greenlight)
* [Reflected Light Measure](/tutorials/reflected-light-measure)
* [Reflected Light Calibration](/tutorials/reflected-light-calibration)
* [Object Near?](/tutorials/object-near)
* [Security Alert](/tutorials/security-alert)

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@ -28,7 +28,7 @@ program to a **.uf2** file, which you then copy to the **@drivename@** drive. Th
### ~ hint
Not seeing the **@drivename@** drive? Make sure to upgrade your firmware at https://ev3manager.education.lego.com/. Try these [troubleshooting](/troubleshoot) tips if you still have trouble getting the drive to appear.
**Experimental support** for Bluetooth download is now available. Please read the [Bluetooth](/bluetooth) page for more information.
### ~

62
docs/bluetooth.md Normal file
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@ -0,0 +1,62 @@
# Bluetooth
This page describes the procedure to download MakeCode program to the EV3 brick
over Bluetooth.
## ~ hint
### WARNING: EXPERIMENTAL FEATURES AHEAD!
Support for Bluetooth download relies on [Web Serial](https://wicg.github.io/serial/),
an experimental browser feature. Web Serial is a work [in progress](https://www.chromestatus.com/feature/6577673212002304);
it may change or be removed in future versions without notice.
By enabling these experimental browser features, you could lose browser data or compromise your device security
or privacy.
## ~
https://youtu.be/VIq8-6Egtqs
## Supported browsers
* Chrome desktop, version 77 and higher, Windows 10 or Mac OS.
* [Edge Insider desktop](https://www.microsoftedgeinsider.com), version 77 and higher, Windows 10 or Mac OS.
To make sure your browser is up to date, go to the '...' menu, click "Help" then "About".
Next you need to enable the experimental features (this may change in the future)
* go to **chrome://flags/#enable-experimental-web-platform-features** and **enable**
**Experimental Web Platform features**
![A screenshot of the flags page in chrome](/static/bluetooth/experimental.png)
## Machine Setup
* pair your EV3 brick with your computer over Bluetooth. This is the usual pairing procedure.
## Download over Bluetooth
* go to https://makecode.mindstorms.com/
* click on **Download** to start a file download as usual
* on the download dialog, you should see a **Bluetooth** button. Click on the
**Bluetooth** button to enable the mode.
* **make sure the EV3 brick is not running a program**
* click on **Download** again to download over bluetooth.
## Choosing the correct serial port
Unfortunately, the browser dialog does not make it easy to select which serial port is the brick.
* On Windows, choose ``Standard Serial over Bluetooth``. There might be multiple of those but only one works. Try your luck! Once you know the COM port number, remember it for the next time around.
* On Mac OS, choose ``cu.BRICKNAME-SerialPort``
## Known issues
* We do not detect properly that the program is running on the brick. Make sure to stop the program before starting the download procedure.
* The list of programs on the brick screen is not updated when uploading via bluetooth.
## Feedback
Please send us your feedback through https://forum.makecode.com.

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@ -212,6 +212,12 @@ Here are some fun programs for your @boardname@!
"description": "Keep your brick entertained and happy",
"url":"/examples/happy-unhappy",
"cardType": "example"
}, {
{
"name": "Turtle",
"description": "Encode moves and run them on a driving base",
"url":"/examples/turtle",
"cardType": "example"
}, {
"name": "Distance Measurer",
"description": "Use a motor to measure angle and distance",

18
docs/extensions.md Normal file
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@ -0,0 +1,18 @@
# Extensions
## #gallery
## Using Extensions
In the web editor, click on ``Settings`` then ``Extensions`` to search and add extensions to the project.
The Blocks and JavaScript definitions will be automatically loaded in the editor.
## Custom extensions
The [Build Your Own Extension](https://makecode.com/extensions/getting-started) manual is for advanced users who want to publish their own extension.
## ~ hint
**Extensions** were previously called **Packages** in MakeCode.
## ~

BIN
docs/file-manager.pdf Normal file

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@ -2,32 +2,43 @@
![FIRST LEGO League logo](/static/fll/fll-logo.png)
For teams participating in the Open Software Platform Pilot utilizing MakeCode, weve compiled a list of resources and information that we hope will be helpful for you.
**For teams participating in City Shaper challenge**, you can use MakeCode for your challenge (see [City Shaper Challenge, page 7 bottom](https://firstinspiresst01.blob.core.windows.net/fll/2020/city-shaper-game-guide-pdf.pdf)!
Weve compiled a list of resources and information that we hope will be helpful for you.
* **Got a question? Post it on the forums** at https://forum.makecode.com/
## FAQ
### I found a bug what do I do?
If you found a bug, please try if it hasn't been fixed yet! Go to https://makecode.mindstorms.com/beta and try if the bug is corrected. Otherwise, please tell us at https://forum.makecode.com/.
### How do I use MakeCode with my EV3?
* You will need to install the latest EV3 firmware on your brick. Instructions on how to do that are located here: https://makecode.mindstorms.com/troubleshoot.
* You will need a computer with a USB port to connect to the EV3 in order to download your programs.
* You will need internet access and a browser on your computer to get to https://makecode.mindstorms.com.
* You can [install the app](/offline-app) to use the editor offline.
### I know LabView, how is MakeCode different?
We have compiled a guide for EV3 LabView users at https://makecode.mindstorms.com/labview.
### Whats the best way to get started with MakeCode?
Watch some of the videos at https://makecode.mindstorms.com (at the bottom of the page).
Try some of the provided tutorials:
Go to https://makecode.mindstorms.com. The home screen is filled with videos, tutorials and examples that might be relevant for your missions.
* [Wake Up!](@homeurl@#tutorial:tutorials/wake-up) show your EV3 brick waking up
* [Animation](@homeurl@#tutorial:tutorials/make-an-animation) create a custom animation to show
* [Music Brick](@homeurl@#tutorial:tutorials/music-brick) transform your EV3 into a musical instrument
* [Run Motors](@homeurl@#tutorial:tutorials/run-motors) control the motors of your robot
* [Red Light, Green Light](@homeurl@#tutorial:tutorials/redlight-greenlight) play red light, green light with the color sensor
* [Line Following](@homeurl@#tutorial:tutorials/line-following) have your robot follow a line
On the home page, scroll down to the **FLL / City Shaper** section for specific lessons related to Mission 2.
### Can I load both LEGO MINDSTORMS EV3 Software and MakeCode programs onto my EV3?
Yes.
### Does it work without internet?
No, the editor is cached in your browser cache. However, you can also download the [offline app](/offline-app) in case you need to install it on a computer.
### How do I figure out what a block does?
You can right-click on any block and select “Help” in the context menu to open the documentation page describing what that block does.
@ -81,20 +92,19 @@ You can share your projects by clicking on the **share** button in the top left
Sharing programs is also shown in the [Tips and Tricks](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=5c594c2373367f7870196f519f3bfc7a&source=embed&photo%5fid=35719472) video.
### Can I use Bluetooth to transfer my program?
The official answer is currently no. That being said, we have **Experimental support** for Bluetooth download. Please read the [Bluetooth](/bluetooth) page for more information.
https://youtu.be/VIq8-6Egtqs
### Why can't I delete my program (*.uf2) files from the Brick?
There's a bug in the firmware which prevents you from deleting the programs (``*.uf2`` files) from your EV3 Brick. There isn't a firmware update to fix this yet. As a workaround, you can temporarily downgrade your firmware version, delete the files, and then upgrade back to the version that works with MakeCode.
There's a bug in the firmware which prevents you from deleting the programs (``*.uf2`` files) from your EV3 Brick. There isn't a firmware update to fix this yet.
Follow these steps to downgrade your firmware version, delete the files, and uprgade back again:
1. Go into **EV3 LabVIEW** - if it's not installed get it [here](https://education.lego.com/en-us/downloads/mindstorms-ev3/software)
2. Plug in your EV3 Brick and start a new project
3. Go to the **Tools** menu in the upper right corner, select **Firmware Update**
4. In the **Firmware Update** dialog box, click on the **Show Details** button
5. From the **Available Firmware Files** list, select **EV3 Firmware V1.09E**
6. Click the **Update Firmware** button and wait for the update to complete
Now the firmware version on the EV3 Brick will be **V1.09E**. Also, in the process, the downgrade deleted all of the saved programs from the EV3 Brick. To continue to use MakeCode, the firmware version must be at **V1.10E** or above. So, the Brick firmware needs to be upgraded again. If you don't know or do remember how to do this, see the **Upgrade your @drivename@** section in the [troubleshooting](/troubleshoot) page.
We have prepared a special program that lets you delete UF2 files from the brick.
Download [these PDF instructions](/file-manager.pdf) and drop the PDF on the brick drive.
This will present you with an menu for deleting files.
For other common questions, try the FAQ page https://makecode.mindstorms.com/faq.
@ -104,9 +114,3 @@ For other common questions, try the FAQ page https://makecode.mindstorms.com/faq
>* Description: Unable to delete program files from the EV3 brick after downloading them
>* Status: LEGO Education team is working on a fix, no estimated date yet
## Community connection
For questions, issues, feedback and community for the Open Software Platform Pilot:
We are using a messaging service called **Slack**. Slack can be accessed via an app you download to your computer or mobile device, and via a web interface. For more information about Slack, click [here](https://slack.com/). Anyone in the pilot can participate by signing up with Slack first, and then clicking this [FIRST LEGO League Robot SW](https://fllrobotsw.slack.com/join/shared_invite/enQtNDgxOTQ5MDc2OTkyLTg2ZTRkYzQ4OGMyZTg1OTZmMDFhMWNlOTQ1OWRlNDdmNzNmMjlhMmZiM2M3OWUxYjU1ODEwY2FmODJkNjZkOTA) link to join the Slack workspace.

View File

@ -25,6 +25,12 @@
"description": "Build a robot and drive into the world of robotics!",
"url": "/getting-started/use",
"cardType": "side"
},
{
"name": "First LEGO League",
"imageUrl": "/static/fll/fll-big.png",
"description": "Information about using MakeCode in FLL competitions",
"url": "/fll"
}
]
```

View File

@ -1,3 +1,3 @@
{
"appref": "v1.0.11"
"appref": "v1.2.22"
}

View File

@ -61,6 +61,12 @@ motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations);
motors.largeBC.stop();
```
### ~ hint
The **turn ratio range is -200, 200** unlike LabView who used -100,100.
### ~
## Tank
The **tank** blocks control the speed of two motors. These are commonly used for a differential drive robot. The blocks can also specify the duration, angle, or number of rotations.

View File

@ -3,11 +3,20 @@
<head>
<meta charset="UTF-8">
<title>LEGO® MINDSTORMS® Education EV3 Offline App</title>
<meta name="Description" content="A MakeCode for LEGO® MINDSTORMS® Education EV3 offline app" />
<title>@name@ Offline App</title>
<meta name="Description" content="A MakeCode for @name@ offline app" />
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<!-- @include indexhead.html -->
<link rel="stylesheet" data-rtl="/blb/rtlsemantic.css" href="/doccdn/semantic.css" />
<link rel="stylesheet" href="/docfiles/style.css" />
<link rel="stylesheet" href="/docfiles/target.css" />
<script src="/doccdn/jquery.js" type="text/javascript"></script>
<script src="/doccdn/semantic.js" type="text/javascript"></script>
<script src="/docfiles/target.js" type="text/javascript"></script>
<style>
@targetstyle@
</style>
<style>
p.item {
color: rgba(0, 0, 0, 0.4);
@ -55,6 +64,10 @@
background-color: rgb(250, 250, 250);
}
#legal-segment {
background:white;
}
@media only screen and (max-width: 800px) {
.grid .column .image {
display: none;
@ -368,34 +381,61 @@
</style>
<script>
$(document).ready(function () {
tickEvent = function (id, data) {
if (!pxt.aiTrackEvent) return;
if (!data) pxt.aiTrackEvent(id);
else {
var props = {};
var measures = {};
for (var k in data)
if (typeof data[k] == "string") props[k] = data[k];
else measures[k] = data[k];
pxt.aiTrackEvent(id, props, measures);
}
var electronLatestVersion = "";
function tickEvent(id, data) {
if (!pxt.aiTrackEvent) return;
if (!data) pxt.aiTrackEvent(id);
else {
var props = {};
var measures = {};
for (var k in data)
if (typeof data[k] == "string") props[k] = data[k];
else measures[k] = data[k];
pxt.aiTrackEvent(id, props, measures);
}
});
}
function agreeCheckboxChanged() {
var downloadSegment = document.getElementById("download-segment");
downloadSegment.classList.toggle("hidden");
showDownloads();
}
function showAgree() {
$("#agree-segment").removeClass("hidden");
$("#read-segment").removeClass("hidden");
$("#legal-segment").removeClass("hidden");
}
function showNoDownloads() {
$("#no-download-segment").removeClass("hidden");
$("#read-segment").addClass("hidden");
$("#legal-segment").addClass("hidden");
}
function showDownloads() {
$("#download-win64").attr("href", "https://makecode.com/api/release/@targetid@/" + electronLatestVersion + "/win64");
$("#download-mac64").attr("href", "https://makecode.com/api/release/@targetid@/" + electronLatestVersion + "/mac64");
$("#download-segment").removeClass("hidden");
}
function downloadWin64() {
// TODO: Keep this link up-to-date with the desired release version
window.open("https://makecode.com/api/release/ev3/v1.0.11/win64");
tickEvent("offlineapp.download", { "target": "ev3", "platform": "win64" });
tickEvent("offlineapp.download", { "target": "@targetid@", "platform": "win64" });
}
function downloadMac64() {
// TODO: Keep this link up-to-date with the desired release version
window.open("https://makecode.com/api/release/ev3/v1.0.11/mac64");
tickEvent("offlineapp.download", { "target": "ev3", "platform": "mac64" });
tickEvent("offlineapp.download", { "target": "@targetid@", "platform": "mac64" });
}
$(function () {
$.getJSON("https://makecode.com/api/config/@targetid@/targetconfig")
.then(function (data) {
if (data && data.electronManifest && data.electronManifest.latest) {
electronLatestVersion = data.electronManifest.latest;
showAgree();
} else {
showNoDownloads();
}
})
.catch(function () {
showNoDownloads();
})
});
</script>
</head>
@ -406,35 +446,39 @@
<div class="ui grid topbar">
<div class="three wide column">
<img class="ui small image left" src="/static//lego_education_logo_white.png" />
<img class="ui small image left" src="@cardLogo@" />
</div>
<div class="ten wide column">
<h1 class="ui inverted welcomeheader">MakeCode Offline App</h1>
<h1 class="ui inverted welcomeheader">@name@ Offline App</h1>
</div>
<div class="three wide column">
<img class="ui small image right" src="/static//Microsoft-logo_rgb_c-white.png" />
<img class="ui small image right" src="/static/Microsoft-logo_rgb_c-white.png" />
</div>
</div>
<div class="ui compact segments terms-container">
<div class="ui secondary center aligned segment">
<div id="segments" class="ui compact segments terms-container">
<div id="read-segment" class="ui secondary center aligned segment hidden">
Please read and accept the following terms to download the app.
</div>
<div class="ui left aligned segment terms">
<div id="legal-segment" class="ui left aligned segment terms hidden">
<div id="loader" class="ui active loader"></div>
<div class="c17">
<p class="c11">
<span class="c4 c1">MICROSOFT PRE-RELEASE SOFTWARE LICENSE TERMS</span>
</p>
<p class="c11">
<span class="c4 c1">MICROSOFT MAKECODE FOR LEGO MINDSTORMS EDUCATION EV3</span>
<span class="c4 c1">MICROSOFT MAKECODE SOFTWARE FOR @name@</span>
</p>
<p class="c7">
<span class="c4 c1"></span>
</p>
<p class="c11">
<span class="c3 c1">These license terms are an agreement between Microsoft Corporation (or based on where you live, one
of its affiliates) and you. They apply to the software named above. The terms also apply to any
Microsoft services or updates for the software, except to the extent those have additional terms.</span>
<span class="c3 c1">These license terms are an agreement between Microsoft Corporation (or based
on where you live, one
of its affiliates) and you. They apply to the software named above. The terms also apply to
any
Microsoft services or updates for the software, except to the extent those have additional
terms.</span>
</p>
<p class="c7">
<span class="c3 c1"></span>
@ -446,27 +490,35 @@
<span class="c5 c1">1.</span>
<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c5 c1">INSTALLATION AND USE RIGHTS. </span>
<span class="c3 c1">You may install and use any number of copies of the software to evaluate it as you develop and test
your software applications for use with Lego Mindstorms Education EV3 hardware.</span>
<span class="c3 c1">You may install and use any number of copies of the software to evaluate it
as you develop and test
your software applications for use with @name@ hardware.</span>
</p>
<p class="c2">
<span class="c5 c1">2.</span>
<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c5 c1">PRE-RELEASE SOFTWARE. </span>
<span class="c3 c1">The software is a pre-release version. It may not work the way a final version of the software will.
Microsoft may change it for the final, commercial version. We also may not release a commercial
version. Microsoft is not obligated to provide maintenance, technical support or updates to you
<span class="c3 c1">The software is a pre-release version. It may not work the way a final
version of the software will.
Microsoft may change it for the final, commercial version. We also may not release a
commercial
version. Microsoft is not obligated to provide maintenance, technical support or updates to
you
for the software.</span>
</p>
<p class="c2">
<span class="c5 c1">3.</span>
<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c5 c1">ASSOCIATED ONLINE SERVICES.</span>
<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Some features of the software provide access
to, or rely on, online services to provide you information about updates to the software or extensions,
or to enable you to retrieve content, collaborate with others, or otherwise supplement your development
experience. As used throughout these license terms, the term <q>software</q> includes these online
services and features. By using these online services and features you consent to the to the
<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Some features of the software
provide access
to, or rely on, online services to provide you information about updates to the software or
extensions,
or to enable you to retrieve content, collaborate with others, or otherwise supplement your
development
experience. As used throughout these license terms, the term <q>software</q> includes these
online
services and features. By using these online services and features you consent to the to the
transmission of information as described in Section 5, DATA.
</span>
</p>
@ -474,9 +526,11 @@
<span class="c5 c1">4.</span>
<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c5 c1">LICENSES FOR OTHER COMPONENTS.</span>
<span class="c3 c1">&nbsp;The software may include third party components with separate legal notices or governed by
<span class="c3 c1">&nbsp;The software may include third party components with separate legal
notices or governed by
other agreements, as described in the ThirdPartyNotices file accompanying the software. Even
if such components are governed by other agreements, the disclaimers and the limitations on and
if such components are governed by other agreements, the disclaimers and the limitations on
and
exclusions of damages below also apply.</span>
</p>
<p class="c2">
@ -488,26 +542,35 @@
<span class="c5 c1">a.</span>
<span class="c1">&nbsp; &nbsp;</span>
<span class="c1 c5">Data Collection. </span>
<span class="c1">The software may collect information about you and your use of the software, and send that to Microsoft.
Microsoft may use this information to provide services and improve our products and services.
You may opt out of many of these scenarios, but not all, as described in the product documentation.
In using the software, you must comply with applicable law. You can learn more about data collection
<span class="c1">The software may collect information about you and your use of the software,
and send that to Microsoft.
Microsoft may use this information to provide services and improve our products and
services.
You may opt out of many of these scenarios, but not all, as described in the product
documentation.
In using the software, you must comply with applicable law. You can learn more about data
collection
and use in the help documentation and the privacy statement at </span>
<span class="c14 c1">
<a class="c9" href="http://go.microsoft.com/fwlink/?LinkId=398505">http://go.microsoft.com/fwlink/?LinkId=398505</a>
<a class="c9"
href="http://go.microsoft.com/fwlink/?LinkId=398505">http://go.microsoft.com/fwlink/?LinkId=398505</a>
</span>
<span class="c1">.</span>
<span class="c3 c1">&nbsp;Your use of the software operates as your consent to these practices.</span>
<span class="c3 c1">&nbsp;Your use of the software operates as your consent to these
practices.</span>
</p>
<p class="c8">
<span class="c5 c1">b.</span>
<span class="c1">&nbsp; &nbsp;</span>
<span class="c5 c1">Processing of Personal Data. </span>
<span class="c1">To the extent Microsoft is a processor or subprocessor of personal data in connection with the software,
Microsoft makes the commitments in the European Union General Data Protection Regulation Terms
<span class="c1">To the extent Microsoft is a processor or subprocessor of personal data in
connection with the software,
Microsoft makes the commitments in the European Union General Data Protection Regulation
Terms
of the Online Services Terms to all customers effective May 25, 2018, at </span>
<span class="c1 c14">
<a class="c9" href="http://go.microsoft.com/?linkid=9840733">http://go.microsoft.com/?linkid=9840733</a>
<a class="c9"
href="http://go.microsoft.com/?linkid=9840733">http://go.microsoft.com/?linkid=9840733</a>
</span>
<span class="c3 c1">.</span>
</p>
@ -515,48 +578,62 @@
<span class="c5 c1">6.</span>
<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c5 c1">FEEDBACK. </span>
<span class="c3 c1">If you give feedback about the software to Microsoft, you give to Microsoft, without charge, the
<span class="c3 c1">If you give feedback about the software to Microsoft, you give to Microsoft,
without charge, the
right to use, share and commercialize your feedback in any way and for any purpose. You will
not give feedback that is subject to a license that requires Microsoft to license its software
or documentation to third parties because we include your feedback in them. These rights survive
not give feedback that is subject to a license that requires Microsoft to license its
software
or documentation to third parties because we include your feedback in them. These rights
survive
this agreement.</span>
</p>
<p class="c2">
<span class="c5 c1">7.</span>
<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c5 c1">SCOPE OF LICENSE.</span>
<span class="c3 c1">&nbsp;The software is licensed, not sold. This agreement only gives you some rights to use the software.
Microsoft reserves all other rights. Unless applicable law gives you more rights despite this
<span class="c3 c1">&nbsp;The software is licensed, not sold. This agreement only gives you some
rights to use the software.
Microsoft reserves all other rights. Unless applicable law gives you more rights despite
this
limitation, you may use the software only as expressly permitted in this agreement. &nbsp;In
doing so, you must comply with any technical limitations in the software that only allow you
to use it in certain ways. You may not:</span>
</p>
<p class="c8">
<span class="c3 c1">- &nbsp; &nbsp; work around any technical limitations in the software;</span>
<span class="c3 c1">- &nbsp; &nbsp; work around any technical limitations in the
software;</span>
</p>
<p class="c8">
<span class="c3 c1">- &nbsp; &nbsp; reverse engineer, decompile or disassemble the software, or attempt to do so, except
<span class="c3 c1">- &nbsp; &nbsp; reverse engineer, decompile or disassemble the software, or
attempt to do so, except
and only to the extent required by third party licensing terms governing use of certain open
source components that may be included with the software;</span>
</p>
<p class="c8">
<span class="c3 c1">- &nbsp; &nbsp; remove, minimize, block or modify any notices of Microsoft or its suppliers in the
<span class="c3 c1">- &nbsp; &nbsp; remove, minimize, block or modify any notices of Microsoft
or its suppliers in the
software;
</span>
</p>
<p class="c8">
<span class="c3 c1">- &nbsp; &nbsp; use the software in any way that is against the law; or</span>
<span class="c3 c1">- &nbsp; &nbsp; use the software in any way that is against the law;
or</span>
</p>
<p class="c8">
<span class="c3 c1">- &nbsp; &nbsp; share, publish, rent or lease the software, or provide the software as a stand-alone
<span class="c3 c1">- &nbsp; &nbsp; share, publish, rent or lease the software, or provide the
software as a stand-alone
offering for others to use.</span>
</p>
<p class="c2">
<span class="c5 c1">8. &nbsp; UPDATES. </span>
<span class="c3 c1">The software may periodically check for updates and download and install them for you. You may obtain
updates only from Microsoft or authorized sources. Microsoft may need to update your system to
provide you with updates. You agree to receive these automatic updates without any additional
notice. Updates may not include or support all existing software features, services, or peripheral
<span class="c3 c1">The software may periodically check for updates and download and install
them for you. You may obtain
updates only from Microsoft or authorized sources. Microsoft may need to update your system
to
provide you with updates. You agree to receive these automatic updates without any
additional
notice. Updates may not include or support all existing software features, services, or
peripheral
devices.
</span>
</p>
@ -564,57 +641,74 @@
<span class="c5 c1">9.</span>
<span class="c1">&nbsp; &nbsp;</span>
<span class="c5 c1">EXPORT RESTRICTIONS.</span>
<span class="c3 c1">&nbsp;You must comply with all domestic and international export laws and regulations that apply
to the software, which include restrictions on destinations, end users and end use. For further
<span class="c3 c1">&nbsp;You must comply with all domestic and international export laws and
regulations that apply
to the software, which include restrictions on destinations, end users and end use. For
further
information on export restrictions, visit (aka.ms/exporting).</span>
</p>
<p class="c2">
<span class="c5 c1">10.</span>
<span class="c1">&nbsp;</span>
<span class="c5 c1">SUPPORT SERVICES. </span>
<span class="c3 c1">Because the software is &ldquo;as is,&rdquo; we may not provide support services for it.</span>
<span class="c3 c1">Because the software is &ldquo;as is,&rdquo; we may not provide support
services for it.</span>
</p>
<p class="c2">
<span class="c5 c1">11.</span>
<span class="c1">&nbsp;</span>
<span class="c5 c1">ENTIRE AGREEMENT.</span>
<span class="c3 c1">&nbsp;This agreement, and the terms for supplements, updates, Internet-based services and support
services that you use, are the entire agreement for the software and support services.</span>
<span class="c3 c1">&nbsp;This agreement, and the terms for supplements, updates, Internet-based
services and support
services that you use, are the entire agreement for the software and support
services.</span>
</p>
<p class="c2">
<span class="c5 c1">12.</span>
<span class="c1">&nbsp;</span>
<span class="c5 c1">APPLICABLE LAW. </span>
<span class="c3 c1">If you acquired the software in the United States, Washington State law applies to interpretation
of and claims for breach of this agreement, and the laws of the state where you live apply to
<span class="c3 c1">If you acquired the software in the United States, Washington State law
applies to interpretation
of and claims for breach of this agreement, and the laws of the state where you live apply
to
all other claims. If you acquired the software in any other country, its laws apply.</span>
</p>
<p class="c2">
<span class="c5 c1">13.</span>
<span class="c1">&nbsp;</span>
<span class="c5 c1">CONSUMER RIGHTS; REGIONAL VARIATIONS. </span>
<span class="c3 c1">This agreement describes certain legal rights. You may have other rights, including consumer rights,
under the laws of your state or country. Separate and apart from your relationship with Microsoft,
you may also have rights with respect to the party from which you acquired the software. This
agreement does not change those other rights if the laws of your state or country do not permit
it to do so. For example, if you acquired the software in one of the below regions, or mandatory
<span class="c3 c1">This agreement describes certain legal rights. You may have other rights,
including consumer rights,
under the laws of your state or country. Separate and apart from your relationship with
Microsoft,
you may also have rights with respect to the party from which you acquired the software.
This
agreement does not change those other rights if the laws of your state or country do not
permit
it to do so. For example, if you acquired the software in one of the below regions, or
mandatory
country law applies, then the following provisions apply to you:</span>
</p>
<p class="c8">
<span class="c5 c1">a.</span>
<span class="c1">&nbsp; &nbsp;</span>
<span class="c5 c1">Australia. </span>
<span class="c3 c1">You have statutory guarantees under the Australian Consumer Law and nothing in this agreement is
<span class="c3 c1">You have statutory guarantees under the Australian Consumer Law and nothing
in this agreement is
intended to affect those rights.</span>
</p>
<p class="c8">
<span class="c5 c1">b.</span>
<span class="c1">&nbsp; &nbsp;</span>
<span class="c5 c1">Canada. </span>
<span class="c3 c1">If you acquired the software in Canada, you may stop receiving updates by turning off the automatic
update feature, disconnecting your device from the Internet (if and when you re-connect to the
Internet, however, the software will resume checking for and installing updates), or uninstalling
the software. The product documentation, if any, may also specify how to turn off updates for
<span class="c3 c1">If you acquired the software in Canada, you may stop receiving updates by
turning off the automatic
update feature, disconnecting your device from the Internet (if and when you re-connect to
the
Internet, however, the software will resume checking for and installing updates), or
uninstalling
the software. The product documentation, if any, may also specify how to turn off updates
for
your specific device or software.</span>
</p>
<p class="c8">
@ -627,8 +721,10 @@
<span class="c5 c1">(i)</span>
<span class="c1">&nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c5 c1">Warranty</span>
<span class="c3 c1">. The properly licensed software will perform substantially as described in any Microsoft materials
that accompany the software. However, Microsoft gives no contractual guarantee in relation to
<span class="c3 c1">. The properly licensed software will perform substantially as described in
any Microsoft materials
that accompany the software. However, Microsoft gives no contractual guarantee in relation
to
the licensed software.</span>
</p>
<p class="c6">
@ -638,74 +734,103 @@
<span class="c5 c1">(ii)</span>
<span class="c1">&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c5 c1">Limitation of Liability</span>
<span class="c3 c1">. In case of intentional conduct, gross negligence, claims based on the Product Liability Act, as
well as, in case of death or personal or physical injury, Microsoft is liable according to the
<span class="c3 c1">. In case of intentional conduct, gross negligence, claims based on the
Product Liability Act, as
well as, in case of death or personal or physical injury, Microsoft is liable according to
the
statutory law.</span>
</p>
<p class="c10">
<span class="c3 c1">Subject to the foregoing clause (ii), Microsoft will only be liable for slight negligence if Microsoft
is in breach of such material contractual obligations, the fulfillment of which facilitate the
due performance of this agreement, the breach of which would endanger the purpose of this agreement
and the compliance with which a party may constantly trust in (so-called &quot;cardinal obligations&quot;).
In other cases of slight negligence, Microsoft will not be liable for slight negligence.</span>
<span class="c3 c1">Subject to the foregoing clause (ii), Microsoft will only be liable for
slight negligence if Microsoft
is in breach of such material contractual obligations, the fulfillment of which facilitate
the
due performance of this agreement, the breach of which would endanger the purpose of this
agreement
and the compliance with which a party may constantly trust in (so-called &quot;cardinal
obligations&quot;).
In other cases of slight negligence, Microsoft will not be liable for slight
negligence.</span>
</p>
<p class="c2">
<span class="c5 c1">14.</span>
<span class="c1">&nbsp;</span>
<span class="c5 c1">LEGAL EFFECT.</span>
<span class="c3 c1">&nbsp;This agreement describes certain legal rights. You may have other rights under the laws of
your country. You may also have rights with respect to the party from whom you acquired the software.
This agreement does not change your rights under the laws of your country if the laws of your
<span class="c3 c1">&nbsp;This agreement describes certain legal rights. You may have other
rights under the laws of
your country. You may also have rights with respect to the party from whom you acquired the
software.
This agreement does not change your rights under the laws of your country if the laws of
your
country do not permit it to do so.</span>
</p>
<p class="c2">
<span class="c5 c1">15.</span>
<span class="c1">&nbsp;</span>
<span class="c4 c1">DISCLAIMER OF WARRANTY. THE SOFTWARE IS LICENSED &ldquo;AS-IS.&rdquo; &nbsp;YOU BEAR THE RISK OF
USING IT. MICROSOFT GIVES NO EXPRESS WARRANTIES, GUARANTEES OR CONDITIONS. TO THE EXTENT PERMITTED
<span class="c4 c1">DISCLAIMER OF WARRANTY. THE SOFTWARE IS LICENSED &ldquo;AS-IS.&rdquo;
&nbsp;YOU BEAR THE RISK OF
USING IT. MICROSOFT GIVES NO EXPRESS WARRANTIES, GUARANTEES OR CONDITIONS. TO THE EXTENT
PERMITTED
UNDER YOUR LOCAL LAWS, MICROSOFT EXCLUDES THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.</span>
</p>
<p class="c2">
<span class="c5 c1">16.</span>
<span class="c1">&nbsp;</span>
<span class="c4 c1">LIMITATION ON AND EXCLUSION OF DAMAGES. YOU CAN RECOVER FROM MICROSOFT AND ITS SUPPLIERS ONLY DIRECT
DAMAGES UP TO U.S. $5.00. YOU CANNOT RECOVER ANY OTHER DAMAGES, INCLUDING CONSEQUENTIAL, LOST
<span class="c4 c1">LIMITATION ON AND EXCLUSION OF DAMAGES. YOU CAN RECOVER FROM MICROSOFT AND
ITS SUPPLIERS ONLY DIRECT
DAMAGES UP TO U.S. $5.00. YOU CANNOT RECOVER ANY OTHER DAMAGES, INCLUDING CONSEQUENTIAL,
LOST
PROFITS, SPECIAL, INDIRECT OR INCIDENTAL DAMAGES.</span>
</p>
<p class="c0">
<span class="c3 c1">This limitation applies to (a) anything related to the software, services, content (including code)
on third party Internet sites, or third party programs; and (b) claims for breach of contract,
breach of warranty, guarantee or condition, strict liability, negligence, or other tort to the
<span class="c3 c1">This limitation applies to (a) anything related to the software, services,
content (including code)
on third party Internet sites, or third party programs; and (b) claims for breach of
contract,
breach of warranty, guarantee or condition, strict liability, negligence, or other tort to
the
extent permitted by applicable law.</span>
</p>
<p class="c0">
<span class="c3 c1">It also applies even if Microsoft knew or should have known about the possibility of the damages.
The above limitation or exclusion may not apply to you because your country may not allow the
<span class="c3 c1">It also applies even if Microsoft knew or should have known about the
possibility of the damages.
The above limitation or exclusion may not apply to you because your country may not allow
the
exclusion or limitation of incidental, consequential or other damages.</span>
</p>
<p class="c12">
<span class="c4 c1">Please note: As the software is distributed in Quebec, Canada, some of the clauses in this agreement
<span class="c4 c1">Please note: As the software is distributed in Quebec, Canada, some of the
clauses in this agreement
are provided below in French.</span>
</p>
<p class="c12">
<span class="c4 c1">Remarque : Ce logiciel &eacute;tant distribu&eacute; au Qu&eacute;bec, Canada, certaines des clauses
<span class="c4 c1">Remarque : Ce logiciel &eacute;tant distribu&eacute; au Qu&eacute;bec,
Canada, certaines des clauses
dans ce contrat sont fournies ci-dessous en fran&ccedil;ais.</span>
</p>
<p class="c11">
<span class="c5 c1">EXON&Eacute;RATION DE GARANTIE.</span>
<span class="c1 c3">&nbsp;Le logiciel vis&eacute; par une licence est offert &laquo; tel quel &raquo;. Toute utilisation
de ce logiciel est &agrave; votre seule risque et p&eacute;ril. Microsoft n&rsquo;accorde aucune
autre garantie expresse. Vous pouvez b&eacute;n&eacute;ficier de droits additionnels en vertu
du droit local sur la protection des consommateurs, que ce contrat ne peut modifier. La ou elles
sont permises par le droit locale, les garanties implicites de qualit&eacute; marchande, d&rsquo;ad&eacute;quation
<span class="c1 c3">&nbsp;Le logiciel vis&eacute; par une licence est offert &laquo; tel quel
&raquo;. Toute utilisation
de ce logiciel est &agrave; votre seule risque et p&eacute;ril. Microsoft n&rsquo;accorde
aucune
autre garantie expresse. Vous pouvez b&eacute;n&eacute;ficier de droits additionnels en
vertu
du droit local sur la protection des consommateurs, que ce contrat ne peut modifier. La ou
elles
sont permises par le droit locale, les garanties implicites de qualit&eacute; marchande,
d&rsquo;ad&eacute;quation
&agrave; un usage particulier et d&rsquo;absence de contrefa&ccedil;on sont exclues.
</span>
</p>
<p class="c11">
<span class="c5 c1">LIMITATION DES DOMMAGES-INT&Eacute;R&Ecirc;TS ET EXCLUSION DE RESPONSABILIT&Eacute; POUR LES DOMMAGES.</span>
<span class="c3 c1">&nbsp;Vous pouvez obtenir de Microsoft et de ses fournisseurs une indemnisation en cas de dommages
directs uniquement &agrave; hauteur de 5,00 $ US. Vous ne pouvez pr&eacute;tendre &agrave; aucune
<span class="c5 c1">LIMITATION DES DOMMAGES-INT&Eacute;R&Ecirc;TS ET EXCLUSION DE
RESPONSABILIT&Eacute; POUR LES DOMMAGES.</span>
<span class="c3 c1">&nbsp;Vous pouvez obtenir de Microsoft et de ses fournisseurs une
indemnisation en cas de dommages
directs uniquement &agrave; hauteur de 5,00 $ US. Vous ne pouvez pr&eacute;tendre &agrave;
aucune
indemnisation pour les autres dommages, y compris les dommages sp&eacute;ciaux, indirects ou
accessoires et pertes de b&eacute;n&eacute;fices.</span>
</p>
@ -713,26 +838,36 @@
<span class="c3 c1">Cette limitation concerne :</span>
</p>
<p class="c2">
<span class="c3 c1">- &nbsp; &nbsp; &nbsp; &nbsp; tout ce qui est reli&eacute; au logiciel, aux services ou au contenu
(y compris le code) figurant sur des sites Internet tiers ou dans des programmes tiers ; et</span>
<span class="c3 c1">- &nbsp; &nbsp; &nbsp; &nbsp; tout ce qui est reli&eacute; au logiciel, aux
services ou au contenu
(y compris le code) figurant sur des sites Internet tiers ou dans des programmes tiers ;
et</span>
</p>
<p class="c2">
<span class="c3 c1">- &nbsp; &nbsp; &nbsp; &nbsp; les r&eacute;clamations au titre de violation de contrat ou de garantie,
ou au titre de responsabilit&eacute; stricte, de n&eacute;gligence ou d&rsquo;une autre faute
<span class="c3 c1">- &nbsp; &nbsp; &nbsp; &nbsp; les r&eacute;clamations au titre de violation
de contrat ou de garantie,
ou au titre de responsabilit&eacute; stricte, de n&eacute;gligence ou d&rsquo;une autre
faute
dans la limite autoris&eacute;e par la loi en vigueur.</span>
</p>
<p class="c12">
<span class="c3 c1">Elle s&rsquo;applique &eacute;galement, m&ecirc;me si Microsoft connaissait ou devrait conna&icirc;tre
<span class="c3 c1">Elle s&rsquo;applique &eacute;galement, m&ecirc;me si Microsoft connaissait
ou devrait conna&icirc;tre
l&rsquo;&eacute;ventualit&eacute; d&rsquo;un tel dommage. Si votre pays n&rsquo;autorise pas
l&rsquo;exclusion ou la limitation de responsabilit&eacute; pour les dommages indirects, accessoires
ou de quelque nature que ce soit, il se peut que la limitation ou l&rsquo;exclusion ci-dessus
l&rsquo;exclusion ou la limitation de responsabilit&eacute; pour les dommages indirects,
accessoires
ou de quelque nature que ce soit, il se peut que la limitation ou l&rsquo;exclusion
ci-dessus
ne s&rsquo;appliquera pas &agrave; votre &eacute;gard.</span>
</p>
<p class="c16">
<span class="c5 c1">EFFET JURIDIQUE.</span>
<span class="c3 c1">&nbsp;Le pr&eacute;sent contrat d&eacute;crit certains droits juridiques. Vous pourriez avoir d&rsquo;autres
droits pr&eacute;vus par les lois de votre pays. Le pr&eacute;sent contrat ne modifie pas les
droits que vous conf&egrave;rent les lois de votre pays si celles-ci ne le permettent pas.</span>
<span class="c3 c1">&nbsp;Le pr&eacute;sent contrat d&eacute;crit certains droits juridiques.
Vous pourriez avoir d&rsquo;autres
droits pr&eacute;vus par les lois de votre pays. Le pr&eacute;sent contrat ne modifie pas
les
droits que vous conf&egrave;rent les lois de votre pays si celles-ci ne le permettent
pas.</span>
</p>
<p class="c15">
<span class="c3 c1"></span>
@ -740,9 +875,9 @@
<p class="c16">
<span class="c3 c1">&nbsp;</span>
</p>
<p class="c11">
<span class="c3 c1">LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS EV3 logo are trademarks and/ or copyrights of
the LEGO Group. &copy;2018 The LEGO Group. All rights reserved.</span>
<span class="c3 c1">@copyrightText@</span>
</p>
<p class="c11">
<span class="c3 c1">&nbsp;</span>
@ -755,27 +890,30 @@
</p>
</div>
</div>
<div class="ui center aligned segment">
<div id="agree-segment" class="ui center aligned segment hidden">
<input id="agree-checkbox" type="checkbox" autocomplete="off" onchange="agreeCheckboxChanged(this)">
<label for="agree-checkbox">I agree to these Microsoft Software License Terms and to the
<a href="https://privacy.microsoft.com/en-us/privacystatement">Microsoft Privacy Statement.</a>
</label>
</div>
<div id="no-download-segment" class="ui center aligned segment hidden">
<p>Sorry, there is no Offline App available for this editor.</p>
</div>
<div id="download-segment" class="ui center aligned segment hidden">
<div class="ui grid">
<div class="eight wide column">
<h3 class="ui">Windows</h3>
<button class="ui icon button" onclick="downloadWin64()">
<a id="download-win64" class="ui icon button" onclick="downloadWin64()">
<i class="download icon"></i>
makecode-ev3-setup-win64.exe
</button>
makecode-@targetid@-setup-win64.exe
</a>
</div>
<div class="eight wide column">
<h3 class="ui">Mac OS</h3>
<button class="ui icon button" onclick="downloadMac64()">
<a id="download-mac64" class="ui icon button" onclick="downloadMac64()">
<i class="download icon"></i>
makecode-ev3-mac64.zip
</button>
makecode-@targetid@-mac64.zip
</a>
</div>
</div>
</div>
@ -788,4 +926,4 @@
</body>
</html>
</html>

View File

@ -3,9 +3,3 @@
## Offline app #target-app
The MakeCode editor is available as app which you can install on a computer with Windows or Mac OS. Once installed, the **[MakeCode Offline App](/offline-app)** lets you create, run, and download your projects to the @boardname@. It works the same as the Web application does in your browser but it's a stand-alone application that will work when a connection to the internet is restricted or not available.
### ~ hint
The [MakeCode Offline App](/offline-app) is currently in development and is made available as a **pre-release** version.
### ~

3
docs/packages-ref.json Normal file
View File

@ -0,0 +1,3 @@
{
"redirect": "/extensions"
}

View File

@ -0,0 +1,3 @@
{
"redirect": "https://makecode.com/extensions/approval"
}

View File

@ -0,0 +1,3 @@
{
"redirect": "https://makecode.com/extensions/getting-started"
}

View File

@ -0,0 +1,3 @@
{
"redirect": "https://makecode.com/extensions/versioning"
}

View File

@ -0,0 +1,47 @@
# battery Property
Return the information about the battery
```sig
brick.batteryInfo(BatteryProperty.Level)
```
## Parameters
* property: the kind of information
## Returns
* a [number](/types/number) which represents the value of the property requested.
## Example
Show the battery level percentage on the screen. Also, show a green light if the battery level is above 15%. If the battery level is below 15% but above 5%, show a orange light. But, if the battery level is below 5%, show a pulsing red light.
```blocks
let battery = 0;
forever(function() {
brick.showString("Battery level:", 1)
brick.showNumber(battery, 2)
battery = brick.batteryInfo(BatteryProperty.Level);
if (battery > 15)
{
brick.setStatusLight(StatusLight.Green);
} else if (battery > 5) {
brick.setStatusLight(StatusLight.Orange);
} else {
brick.setStatusLight(StatusLight.RedPulse)
}
pause(30000)
})
```
Or see all the values
```blocks
forever(function () {
brick.showValue("bat V", brick.batteryInfo(BatteryProperty.Voltage), 1)
brick.showValue("bat %", brick.batteryInfo(BatteryProperty.Level), 2)
brick.showValue("bat I", brick.batteryInfo(BatteryProperty.Current), 3)
})
```

View File

@ -10,12 +10,12 @@ You can find out what's connected to the ports on the brick and show its status.
## Example
Show the status of the ports on the brick when the ``enter`` button is pressed.
Show the status of the ports on the brick. Resets all motors when ENTER is pressed.
```blocks
brick.showString("Press ENTER for port status", 1)
brick.showPorts()
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
brick.showPorts()
motors.resetAll()
})
```

View File

@ -0,0 +1,59 @@
# Ramp
Schedules an acceleration, constant and deceleration phase at a given speed.
```sig
motors.largeA.ramp(50, 100, 500, 100)
```
The speed setting is a percentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
## Parameters
* **speed**: a [number](/types/number) that is the percentage of full speed. A negative value runs the motor in the reverse direction.
* **acceleration**: the [number](/types/number) of movement units to rotate for while accelerating.
* **value**: the [number](/types/number) of movement units to rotate for.
* **deceleration**: the [number](/types/number) of movement units to rotate for while decelerating.
* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
## Example
This is an interactive program that lets you change the values of
the acceleration and deceleration and see the effects.
```blocks
let steady = 0
let dec = 0
let acc = 0
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
acc += -100
})
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeB.ramp(50, steady, MoveUnit.MilliSeconds, acc, dec)
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
acc += 100
})
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
dec += 100
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
dec += -100
})
acc = 500
steady = 1000
acc = 500
forever(function () {
brick.showValue("acc", acc, 1)
brick.showValue("steady", steady, 2)
brick.showValue("dec", dec, 3)
brick.showString("acc: left/right", 5)
brick.showString("dec: up/down", 6)
brick.showString("run large B: enter", 7)
})
```
## See also
[tank](/reference/motors/synced/tank), [steer](/reference/motors/synced/steer), [stop](/reference/motors/motor/stop)

View File

@ -6,9 +6,9 @@ Set the rotation speed of the motor as a percentage of maximum speed.
motors.largeA.run(50)
```
The speed setting is a pecentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
The speed setting is a percentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
If you use just the **speed** number, the motor runs continously and won't stop unless you tell it to. You can also give a value for a certain amount of distance you want the motor to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
If you use just the **speed** number, the motor runs continuously and won't stop unless you tell it to. You can also give a value for a certain amount of distance you want the motor to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**.
@ -30,8 +30,8 @@ Here is how you use each different movement unit to run the motor for a fixed ro
// Run motor for 700 Milliseconds.
motors.largeA.run(25, 700, MoveUnit.MilliSeconds);
// Run motor for 700 Milliseconds again but no units specified.
motors.largeA.run(25, 700);
// Run motors B and C for 700 Milliseconds again but no units specified.
motors.largeBC.run(25, 700);
// Run the motor for 45 seconds
motors.largeA.run(50, 45, MoveUnit.Seconds);
@ -61,6 +61,14 @@ motors.largeB.run(-25)
## ~
## Multiple motors
When using **run** with multiple motors, there is no guarantee that their speed will stay in sync. Use [tank](/reference/motors/tank) or [steer](/reference/motors/steer) for synchronized motor operations.
```blocks
motors.largeBC.run(50)
```
## Examples
### Drive the motor for 20 seconds

View File

@ -0,0 +1,30 @@
# set Brake Settle Time
Set the time to wait after a motor stopped to allow it settle
when brake is enabled. Default is 10ms.
```sig
motors.largeA.setBrakeSettleTime(200)
```
When a the motor is stopped and brake is applied, it can still wiggle for a little while. You can use the settle time to automatically way after stopping and let the robot settle.
## Parameters
* **time**: a [number](/types/number) value which represents the number of milliseconds to wait after braking.
## Example
Set the brake mode and the settle time to 500ms. Run the motor connected to port **A** for 2 seconds at a speed of `30` and stop after 2s.
```blocks
motors.largeA.setBrake(true)
motors.largeA.setBrakeSettleTime(500)
motors.largeA.run(30)
pause(2000)
motors.largeA.stop()
```
## See also
[stop](/reference/motors/motor/stop)

View File

@ -1,28 +1,28 @@
# set Brake
Set the brake on the motor so it won't turn when it has no power.
Set the brake on the motor so it will brake when it finishes a brake command.
```sig
motors.largeA.setBrake(false)
```
When a the motor is stopped, it can still rotate if an external force is applied to it. This can happen, for example, if your're tanking your brick on a inclined surface and stop the motors. Gravity will push down on the brick and might cause it to start rolling again. You can prevent this movement by setting the brake.
When a the motor is stopped, it can still rotate if an external force is applied to it. This can happen, for example, if you're tanking your brick on a inclined surface and stop the motors. Gravity will push down on the brick and might cause it to start rolling again. You can prevent this movement by setting the brake.
Also, you can use the brake to do simple skid steering for your brick.
## Paramters
## Parameters
* **brake**: a [boolean](/types/boolean) value which is either `true` to set the brake on or `false` to set the brake off.
## Example
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and set the brake.
Run the motor connected to port **A** for 2 seconds at a speed of `30` and stop after 2s.
```blocks
motors.largeA.setBrake(true)
motors.largeA.run(30)
pause(2000)
motors.largeA.stop()
motors.largeA.setBrake(true)
```
## See also

View File

@ -0,0 +1,26 @@
# Set Run Phase
Allows to specify an acceleration or deceleration phases for run commands.
```sig
motors.largeD.setRunPhase(MovePhase.Acceleration, 1, MoveUnit.Seconds)
```
Once the run phase is specified on a motor (or pair of motors),
it will be automatically applied to [run](/reference/motors/run) commands.
## Time vs Rotation
The phases specified for time units (seconds, milliseconds) only apply to run with time
moves. Similarly, the phases specified for rotation units (# rotation, degrees) only
apply to run with rotation units.
## Examples
```blocks
motors.largeB.setRunPhase(MovePhase.Acceleration, 0.5, MoveUnit.Seconds)
motors.largeB.setRunPhase(MovePhase.Deceleration, 0.2, MoveUnit.Seconds)
forever(function () {
motors.largeB.run(50, 1, MoveUnit.Seconds)
})
```

View File

@ -0,0 +1,25 @@
# reset All Motors
Reset all motors currently running on the brick.
```sig
motors.resetAll();
```
The motors counters are resetted.
## Example
Tank the EV3 Brick forward at half speed for 5 seconds and then stop.
```blocks
motors.largeAB.tank(50, 50);
pause(5000);
motors.stopAll();
motors.resetAll();
```
## See also
[stop all](/reference/motors/motor/stop-all),
[reset](/reference/motors/motor/reset)

View File

@ -22,4 +22,5 @@ motors.stopAll();
[stop](/reference/motors/motor/stop),
[reset](/reference/motors/motor/reset),
[reset-all](/reference/motors/motor/reset-all),
[set brake](/reference/motors/motor/set-brake)

View File

@ -22,7 +22,7 @@ If you decide to use a **value** of rotation distance, you need to choose a type
## Parameters
* **turnRatio**: a [number](/types/number) that is the percentage of speed of the drive motor. The follower motor runs at this speed. A negative number steers to the left and a positive number steers to the right. This is a number between `-100` and `100`.
* **turnRatio**: a [number](/types/number) that is the percentage of speed of the drive motor. The follower motor runs at this speed. A negative number steers to the left and a positive number steers to the right. This is a number between `-200` and `200`.
* **speed**: a [number](/types/number) that is the percentage of full speed. A negative value runs the motors in the reverse direction. This is the speed that the drive motor runs at.
* **value**: the [number](/types/number) of movement units to rotate for. A value of `0` means run the motor continuously.
* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
@ -39,6 +39,13 @@ motors.largeBC.steer(-15, -75)
## ~
## ~ hint
Only one set of synchronized motors will run at the same time. Once you launch tank/steer, it will cancel any existing synchronized speed command.
## ~
## Examples
### Make a slight right
@ -79,6 +86,51 @@ for (let i = 0; i < 4; i++) {
motors.stopAll()
```
### Steer tester
This program lets you change the values of speed and turn ratio with the buttons.
```typescript
let speed = 0;
let turnRatio = 0;
brick.showString(`steer tester`, 1)
brick.showString(`connect motors BC`, 7)
brick.showString(`up/down for speed`, 8)
brick.showString(`left/right for turn ratio`, 9)
forever(function () {
brick.showString(`motor B speed ${motors.largeB.speed()}%`, 4)
brick.showString(`motor C speed ${motors.largeC.speed()}%`, 5)
pause(100)
})
function updateSteer() {
motors.largeBC.steer(turnRatio, speed);
brick.showString(`speed ${speed}%`, 2)
brick.showString(`turnRatio ${turnRatio}`, 3)
}
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
speed += 10
updateSteer()
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
speed -= 10
updateSteer()
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
turnRatio -= 10
updateSteer()
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
turnRatio += 10
updateSteer()
})
updateSteer()
```
## See also
[tank](/reference/motors/synced/tank), [run](/reference/motors/motor/run)

View File

@ -35,6 +35,12 @@ motors.largeBC.tank(-75, -75)
## ~
## ~ hint
Only one set of synchronized motors will run at the same time. Once you launch tank/steer, it will cancel any existing synchronized speed command.
## ~
## Examples
### Tank forward and backward
@ -76,6 +82,51 @@ pause(5000)
motors.stopAll()
```
### Tank tester
This program lets you change the tank values using the brick buttons.
```typescript
let tankB = 0;
let tankC = 0;
brick.showString(`tank tester`, 1)
brick.showString(`connect motors BC`, 7)
brick.showString(`up/down for tank B`, 8)
brick.showString(`left/right for tank C`, 9)
forever(function () {
brick.showString(`motor B speed ${motors.largeB.speed()}%`, 4)
brick.showString(`motor C speed ${motors.largeC.speed()}%`, 5)
pause(100)
})
function updateTank() {
brick.showString(`tank A: ${tankB}%`, 2)
brick.showString(`tank B: ${tankC}%`, 3)
motors.largeBC.tank(tankB, tankC);
}
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
tankB += 10
updateTank();
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
tankB -= 10
updateTank();
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
tankC += 10
updateTank();
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
tankC -= 10
updateTank();
})
updateTank();
```
## See also
[steer](/reference/motors/synced/steer), [run](/reference/motors/motor/run)

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Step by step guides to coding your @boardname@.
## Brick
## Tutorials
```codecard
[{
"name": "Wake Up!",
"description": "Show different moods on the screen. Is it tired, sleepy, or awake?",
"cardType": "tutorial",
"url":"/tutorials/wake-up",
"name": "Brick",
"description": "Learn how to use the screen and the buttons",
"url":"/tutorials/brick",
"imageUrl":"/static/tutorials/wake-up.png"
}, {
"name": "Make an Animation",
"description": "Create a custom animation on your EV3 Brick Display.",
"cardType": "tutorial",
"url":"/tutorials/make-an-animation",
"imageUrl":"/static/tutorials/make-an-animation.png"
}, {
"name": "What Animal Am I?",
"description": "Create different animal effects and have someone guess what the animal is.",
"cardType": "tutorial",
"url":"/tutorials/what-animal-am-i",
"imageUrl":"/static/tutorials/what-animal-am-i.png"
}, {
"name": "Music Brick",
"description": "Transform the brick into a musical instrument!",
"cardType": "tutorial",
"url":"/tutorials/music-brick",
"imageUrl":"/static/tutorials/music-brick.png"
}]
```
## Motors
```codecard
[{
"name": "Run Motors",
"description": "Use the EV3 Brick buttons to start and stop the Large Motor and Medium Motor.",
"cardType": "tutorial",
"url":"/tutorials/run-motors",
"name": "Motors",
"description": "User motors to move the brick.",
"url":"/tutorials/motors",
"imageUrl":"/static/tutorials/run-motors.png"
}]
```
## Touch Sensor
```codecard
[{
"name": "Touch to Run",
"description": "Press the Touch Sensor and run a motor.",
"cardType": "tutorial",
"url":"/tutorials/touch-to-run",
}, {
"name": "Touch Sensor",
"description": "Use touch sensors in your robot.",
"url":"/tutorials/touch-sensor",
"imageUrl":"/static/tutorials/touch-to-run.png"
}, {
"name": "Touch Sensor Values",
"description": "Check the value of a Touch Sensor and stop a motor if pressed.",
"cardType": "tutorial",
"url":"/tutorials/touch-sensor-values",
"imageUrl":"/static/tutorials/touch-sensor-values.png"
}]
```
## Color Sensor
```codecard
[{
"name": "What Color?",
"description": "Use the Color Sensor to detect different colors.",
"cardType": "tutorial",
"url":"/tutorials/what-color",
"name": "Color Sensor",
"description": "Use the color sensor to follow line or detect colors",
"url":"/tutorials/color-sensor",
"imageUrl":"/static/tutorials/what-color.png"
}, {
"name": "Line Following",
"description": "Use the Color Sensor to make a robot follow a line.",
"cardType": "tutorial",
"url":"/tutorials/line-following",
"imageUrl":"/static/tutorials/line-following.png"
"name": "Gyro",
"description": "Drive straight or turn more precisely with the gyro",
"url":"/tutorials/gyro",
"imageUrl":"/static/tutorials/calibrate-gyro.png"
}, {
"name": "Red Light, Green Light",
"description": "Play Red Light, Green Light using the Color Sensor and the robot.",
"cardType": "tutorial",
"url":"/tutorials/redlight-greenlight",
"imageUrl":"/static/tutorials/redlight-greenlight.png"
}]
```
## Infrared Sensor
```codecard
[{
"name": "Security Alert",
"description": "Build an security alert using the Infrared Sensor.",
"cardType": "tutorial",
"url":"/tutorials/security-alert",
"name": "Ultrasonic Sensor",
"description": "Use the ultrasonic sensor to detect obstacles",
"url":"/tutorials/ultrasonic-sensor",
"imageUrl":"/static/tutorials/object-near.png"
}, {
"name": "Infrared Sensor",
"description": "Use the infrared sensor to detect objects",
"url":"/tutorials/infrared-sensor",
"imageUrl":"/static/tutorials/security-alert.png"
}]
```
## See Also
[Wake Up!](/tutorials/wake-up),
[Make An Animation](/tutorials/make-an-animation),
[What Animal Am I?](/tutorials/what-animal-am-i),
[Music Brick](/tutorials/music-brick),
[Run Motors](/tutorials/run-motors),
[Touch to Run](/tutorials/touch-to-run),
[Touch Sensor Values](/tutorials/touch-sensor-values),
[What Color?](/tutorials/what-color),
[Line Following](/tutorials/line-following),
[Red Light, Green Light](/tutorials/redlight-greenlight),
[Object Near?](/tutorials/object-near),
[Security Alert](/tutorials/security-alert)
[Brick tutorials](/tutorials/brick),
[Motors tutorials](/tutorials/motors),
[Touch sensor tutorials](/tutorials/touch-sensor),
[Color sensor tutorials](/tutorials/color-sensor),
[Infrared sensor tutorials](/tutorials/infrared-sensor)

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# Brick Tutorials
## Tutorials
```codecard
[{
"name": "Wake Up!",
"description": "Show different moods on the screen. Is it tired, sleepy, or awake?",
"cardType": "tutorial",
"url":"/tutorials/wake-up",
"imageUrl":"/static/tutorials/wake-up.png"
}, {
"name": "Make an Animation",
"description": "Create a custom animation on your EV3 Brick Display.",
"cardType": "tutorial",
"url":"/tutorials/make-an-animation",
"imageUrl":"/static/tutorials/make-an-animation.png"
}, {
"name": "What Animal Am I?",
"description": "Create different animal effects and have someone guess what the animal is.",
"cardType": "tutorial",
"url":"/tutorials/what-animal-am-i",
"imageUrl":"/static/tutorials/what-animal-am-i.png"
}, {
"name": "Music Brick",
"description": "Transform the brick into a musical instrument!",
"cardType": "tutorial",
"url":"/tutorials/music-brick",
"imageUrl":"/static/tutorials/music-brick.png"
}, {
"name": "Pause On Start",
"description": "Don't start running immediately!",
"cardType": "tutorial",
"url":"/tutorials/pause-on-start",
"imageUrl":"/static/tutorials/pause-on-start.png"
}]
```
## See Also
[Wake Up!](/tutorials/wake-up),
[Make An Animation](/tutorials/make-an-animation),
[What Animal Am I?](/tutorials/what-animal-am-i),
[Music Brick](/tutorials/music-brick),

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# Calibrate Gyro
## Introduction @fullscreen
The gyroscope is a very useful sensor in the EV3 system. It detects the rotation rate
which can be very useful to correct the trajectory of the robot and do precise turns.
However, the sensor can be imprecise and subject to drifting. It is recommend to
calibrate your sensor at least once after starting your brick. You don't have to
recalibrate on every run.
* [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
* [EV3 Driving Base with Gyro](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-gyro-sensor-driving-base-a521f8ebe355c281c006418395309e15.pdf)
## Step 1 Show ports
Add the ``||brick:show ports||`` to see the status of the gyroscope.
```blocks
brick.showPorts()
```
## Step 2 Calibration
Add a ``||sensors:calibrate gyro||`` block to calibrate the gyro. The block
detects if the sensor is present and does a full reset of the sensor if necessary.
```blocks
brick.showPorts()
sensors.gyro2.calibrate()
```
## Step 3 Download and run @fullscreen
Download this program to your brick and press the ENTER button.

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# City Shaper
## Tutorials
```codecard
[
{
"name": "Crane Mission / Robot 1",
"description": "Learn the basics and build your first robot driving base.",
"cardType": "tutorial",
"url":"/tutorials/city-shaper/robot-1",
"imageUrl": "/static/tutorials/city-shaper/robot1.jpg"
}, {
"name": "Crane Mission / Robot 2",
"description": "Program your robot to move in different ways.",
"cardType": "tutorial",
"url":"/tutorials/city-shaper/robot-2",
"imageUrl": "/static/tutorials/city-shaper/robot2.jpg"
}, {
"name": "Crane Mission / Video 1",
"description": "A video of the Robot 1 tutorial",
"youTubeId": "IqL0Pyeu5Ng"
}, {
"name": "Bluetooth download (beta)",
"description": "EXPERIMENTAL! Learn how to download code via Bluetooth.",
"youTubeId": "VIq8-6Egtqs"
}, {
"name": "Turn with Gyro",
"description": "Use the gyro for precise turns.",
"youTubeId": "I7ncuXAfBwk"
}, {
"name": "Moving with Gyro",
"description": "Use the gyro for correct the robot trajectory.",
"youTubeId": "ufiOPvW37xc"
}, {
"name": "Line following with 1 color sensor",
"description": "Simple line following using the color sensor.",
"youTubeId": "_LeduyKQVjg"
}, {
"name": "Proportional line following with 1 color sensor",
"description": "Proportional line following using the color sensor.",
"youTubeId": "-AirqwC9DL4"
}, {
"name": "Proportional line following with 2 color sensors",
"description": "Proportional line following using two color sensor.",
"youTubeId": "QWOflBuu9Oo"
}]
```
## See Also
[Robot 1](/tutorials/city-shaper/robot-1),
[Robot 2](/tutorials/city-shaper/robot-2)

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# Crane Mission Lessons
The [Crane Mission Lessons](https://firstinspiresst01.blob.core.windows.net/fll/2020/fll-ev3-overview.pdf) adapted for MakeCode.
## Lessons
```codecard
[
{
"name": "Crane Mission / Robot 1",
"description": "Learn the basics and build your first robot driving base.",
"cardType": "tutorial",
"url":"/tutorials/city-shaper/robot-1"
}, {
"name": "Crane Mission / Robot 2",
"description": "Program your robot to move in different ways.",
"cardType": "tutorial",
"url":"/tutorials/city-shaper/robot-2"
}
]
```
## See Also
[Robot 1](/tutorials/city-shaper/robot-1),
[Robot 2](/tutorials/city-shaper/robot-2)

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# Mission 2 Lesson
Use the program below to tell your robot how to solve the Crane Mission (Mission 2).
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeBC.steer(0, 25, 2.25, MoveUnit.Rotations)
control.timer1.reset()
while (control.timer1.seconds() < 1.5) {
motors.largeBC.steer(sensors.color1.light(LightIntensityMode.Reflected) - 40, 50)
}
motors.largeBC.stop()
motors.largeBC.steer(0, 15, 0.25, MoveUnit.Rotations)
motors.mediumA.run(25, 60, MoveUnit.Degrees)
pause(2000)
motors.mediumA.run(-25, 1, MoveUnit.Seconds)
motors.largeBC.steer(0, -100, 4, MoveUnit.Rotations)
})
motors.largeBC.setBrake(true)
```

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# Robot 1 Lesson
## Step 1 - Build Your Driving Base Robot @unplugged
Build the medium motor robot driving base:
* [Driving base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
* [Medium motor driving base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-medium-motor-driving-base-e66e2fc0d917485ef1aa023e8358e7a7.pdf)
If clicking on the image above doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
## Step 2 - Show an image @fullscreen
At first, it's nice to know that your program is running. Plug in a ``||brick:show mood||`` from the **BRICK** toolbox drawer
into the ``||loops:on start||`` block. Change the image to something else if you want!
```blocks
brick.showMood(moods.sleeping)
```
## Step 3 - Try your code @fullscreen
Look at the simulator and check that your image is showing on the screen. When you are ready, press the **DOWNLOAD** button
and follow the instructions to transfer your code on the brick.
## Step 4 - Pause on Start @fullscreen
As you may have noticed, the code starts running immediately once you download it to the brick. To prevent the robot
from rolling away, add a ``||brick:pause until enter pressed||`` button to wait for the user to press enter.
```blocks
brick.showMood(moods.sleeping)
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
```
## Step 5 - Steer motors @fullscreen
Drag a ``||motors:steer motors||`` block from the **MOTORS** toolbox drawer and snap it in under ``||brick:show mood||``.
Click on the **(+)** symbol and make sure to tell your motors to turn **1** rotation.
```blocks
brick.showMood(moods.sleeping)
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
brick.showMood(moods.neutral)
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
```
## Step 6 - Try your code @fullscreen
Whenever you make a code change, the simulator will restart so you can see what your latest change will do.
When you are ready, click **DOWNLOAD** and follow the instructions to transfer the code into your brick.
**Remember**: Take the driving base apart at the end of the session so that another group can build their robot too.

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# Robot 2 Lesson
## Step 1 - Build Your Driving Base Robot @unplugged
Build the robot driving base:
[![EV3 Driving Base](/static/lessons/common/ev3-driving-base.jpg)](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
If clicking on the image above doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
## Step 2 - Show an image and move @fullscreen
Add blocks to the ``||loops:on start||`` block to show an image and move the motors **B+C** for ``1`` rotation.
```blocks
brick.showMood(moods.neutral)
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
```
## Step 3 - Brick button @fullscreen
Let's change the code so that your robot moves when the **UP** button is pressed.
Add an ``||brick:on button up||`` block and move ``||motors:steer motors||`` inside of it.
After downloading your code, press **UP** to move the robot.
```blocks
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
brick.showMood(moods.awake)
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
})
brick.showMood(moods.neutral)
```
## Step 4 - Braking @fullscreen
When the motors are done turning, the robot keeps on moving for a short distance.
Turn on the **brakes** so that your robot stops immediately.
Drag a ``||motors:set brake||`` block into the ``||loops:on start||`` and set it to **ON** for the the **BC** motors.
```blocks
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
brick.showMood(moods.awake)
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
})
brick.showMood(moods.neutral)
motors.largeBC.setBrake(true)
```
## Step 5 - Left and Right turn @fullscreen
Let's make the robot turn to the left when the **LEFT** button is pressed on the brick.
Find an ``||brick:on button||`` block and put a ``||motors:steer motors||`` in it. Make the turn ratio drive the motor to left.
Get another ``||brick:on button||`` and set it to run when the **RIGHT** is pressed.
Put a ``||motors:steer motors||`` in for that button and set the turn ratio to drive to the right.
```blocks
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
brick.showMood(moods.middleLeft)
motors.largeBC.steer(-50, 50, 1, MoveUnit.Rotations)
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
brick.showMood(moods.middleRight)
motors.largeBC.steer(50, 50, 1, MoveUnit.Rotations)
})
```
## Step 6 - Backwards @fullscreen
Let's make the robot go backwards when the **DOWN** button is pressed on the brick.
Add a ``||motors:steer motors||`` to an ``||brick:on button||`` block and change the speed to be negative. This will make the motor go backwards.
```blocks
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
brick.showMood(moods.knockedOut)
motors.largeBC.steer(0, -50, 1, MoveUnit.Rotations)
})
```
## Step 7 - Add an Ultrasonic sensor @fullscreen
Add an Ultrasonic sensor to your driving base.
[![EV3 Driving Base with Ultrasonic Sensor](/static/lessons/common/ev3-ultrasonic-sensor-driving-base.jpg)](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-ultrasonic-sensor-driving-base-61ffdfa461aee2470b8ddbeab16e2070.pdf)
If clicking on the image above doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
## Step 8 - Stopping distance @fullscreen
Create a program that moves the Driving Base and makes it stop 6 cm from the Cuboid.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
brick.showMood(moods.dizzy)
motors.largeBC.steer(0, 50)
pauseUntil(() => sensors.ultrasonic4.distance() < 6)
motors.largeBC.stop()
})
```
Try sending your robot towards a wall!

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# Coast or Brake
This code example will set the brake when button **A** is pressed or let the motor coast (turn freely when not running) when button **B** is pressed. The motor is turned by one rotation to cause motion.
```blocks
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
// tell motor to brake once the run command is done
motors.largeB.setBrake(true)
motors.largeB.run(100, 1, MoveUnit.Rotations)
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
// tell motor to coast once the run command is done
motors.largeB.setBrake(false)
motors.largeB.run(100, 1, MoveUnit.Rotations)
})
```

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# Color Sensor
## Tutorials
```codecard
[{
"name": "What Color?",
"description": "Use the Color Sensor to detect different colors.",
"cardType": "tutorial",
"url":"/tutorials/what-color",
"imageUrl":"/static/tutorials/what-color.png"
}, {
"name": "Line Following",
"description": "Use the Color Sensor to make a robot follow a line.",
"cardType": "tutorial",
"url":"/tutorials/line-following",
"imageUrl":"/static/tutorials/line-following.png"
}, {
"name": "Red Light, Green Light",
"description": "Play Red Light, Green Light using the Color Sensor and the robot.",
"cardType": "tutorial",
"url":"/tutorials/redlight-greenlight",
"imageUrl":"/static/tutorials/redlight-greenlight.png"
}, {
"name": "Move To Color",
"description": "Move straight until a color is detected.",
"cardType": "tutorial",
"url":"/tutorials/move-to-color",
"imageUrl":"/static/tutorials/move-to-color.png"
}, {
"name": "Reflected Light Measure",
"description": "Teach the sensor what light or dark is.",
"cardType": "example",
"url":"/tutorials/reflected-light-measure",
"imageUrl":"/static/tutorials/reflected-light-measure.png"
}, {
"name": "Reflected Light Calibration",
"description": "Use the auto-calibration feature to setup the dark and bright values.",
"cardType": "example",
"url":"/tutorials/reflected-light-calibration",
"imageUrl":"/static/tutorials/reflected-light-calibration.png"
}]
```
## See Also
[What Color?](/tutorials/what-color),
[Line Following](/tutorials/line-following),
[Red Light, Green Light](/tutorials/redlight-greenlight),

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# Drifter
Use this program to try out the gyro sensor and the effect of drifting.
```typescript
// this loop shows the rate, angle and drift of the robot
forever(() => {
brick.showValue("rate", sensors.gyro2.rate(), 1)
brick.showValue("angle", sensors.gyro2.angle(), 2)
brick.showValue("drift", sensors.gyro2.drift(), 3)
})
// this loop shows wheter the sensor is calibrating
forever(() => {
brick.showString(sensors.gyro2.isCalibrating() ? "calibrating..." : "", 4)
})
// instructions on how to use the buttons
brick.showString("ENTER: calibrate", 7)
brick.showString(" (reset+drift)", 8)
brick.showString("LEFT: reset", 9)
brick.showString("RIGHT: compute drift", 10)
// enter -> calibrate
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
sensors.gyro2.calibrate()
})
// right -> compute drift
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
sensors.gyro2.computeDrift()
})
// left -> reset
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
sensors.gyro2.reset()
})
```

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# Gyro tutorials
## Tutorials
```codecard
[{
"name": "Calibrate",
"description": "Make sure you gyro sensor is ready to use",
"cardType": "tutorial",
"url":"/tutorials/calibrate-gyro",
"imageUrl":"/static/tutorials/calibrate-gyro.png"
}, {
"name": "Turn",
"description": "Use the gyro to turn precisely",
"cardType": "tutorial",
"url":"/tutorials/turn-with-gyro",
"imageUrl":"/static/tutorials/turn-with-gyro.png"
}, {
"name": "Move Straight",
"description": "Use the gyro to correct the trajectory of the robot",
"cardType": "tutorial",
"url":"/tutorials/move-straight-with-gyro",
"imageUrl":"/static/tutorials/move-straight-with-gyro.png"
}, {
"name": "Drifter",
"description": "Explore how the gyro is drifting",
"cardType": "example",
"url":"/tutorials/drifter",
"imageUrl":"/static/tutorials/drifter.png"
}]
```

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# Infrared sensor
## Tutorials
```codecard
[{
"name": "Security Alert",
"description": "Build an security alert using the Infrared Sensor.",
"cardType": "tutorial",
"url":"/tutorials/security-alert",
"imageUrl":"/static/tutorials/security-alert.png"
}]
```
## See Also
[Security Alert](/tutorials/security-alert)

58
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# Motors
## Tutorials
```codecard
[{
"name": "Run Motors",
"description": "Use the EV3 Brick buttons to start and stop the Large Motor and Medium Motor.",
"cardType": "tutorial",
"url":"/tutorials/run-motors",
"imageUrl":"/static/tutorials/run-motors.png"
}, {
"name": "Spin Turn",
"description": "Turn the driving base around its center.",
"cardType": "example",
"url":"/tutorials/spin-turn",
"imageUrl":"/static/tutorials/spin-turn.png"
}, {
"name": "Pivot Turn",
"description": "Turn the driving base around a wheel.",
"cardType": "example",
"url":"/tutorials/pivot-turn",
"imageUrl":"/static/tutorials/pivot-turn.png"
}, {
"name": "Smooth Turn",
"description": "Turn the driving base in a smooth, steering motion.",
"cardType": "example",
"url":"/tutorials/smooth-turn",
"imageUrl":"/static/tutorials/smooth-turn.png"
}, {
"name": "Tank ZigZag",
"description": "Use the tank block to keep motors in sync.",
"cardType": "example",
"url":"/tutorials/tank-zigzag",
"imageUrl":"/static/tutorials/tank-zigzag.png"
}, {
"name": "Coast Or Brake",
"description": "Tell motors to coast or brake once the run command is done.",
"cardType": "example",
"url":"/tutorials/coast-or-brake",
"imageUrl":"/static/tutorials/coast-or-brake.png"
}, {
"name": "Turtle",
"description": "Encode moves and run them on a driving base",
"url":"/tutorials/turtle",
"cardType": "example"
}]
```
## See Also
[Run Motors](/tutorials/run-motors),
[Spin Turn](/tutorials/spin-turn),
[Pivot Turn](/tutorials/pivot-turn),
[Smooth Turn](/tutorials/smooth-turn),
[Tank ZigZag](/tutorials/tank-zigzag),
[Coast Or Brake](/tutorials/coast-or-brake),
[Turtle](/tutorials/turtle)

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# Move Straight With Gyro
## Introduction @fullscreen
Rotating using a wheel is not precise. The wheel can slip or the motors
can be slightly different.
With the help of the gyro you can detect and correct deviations in your trajectory.
* [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
* [EV3 Driving Base with Gyro](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-gyro-sensor-driving-base-a521f8ebe355c281c006418395309e15.pdf)
## Step 1 Calibration
Add a ``||sensors:calibrate gyro||`` block in a ``||brick:on button enter pressed||`` block so that you can manually start a calibration process. Run the calibration
at least once after connecting the gyro.
```blocks
brick.showPorts()
sensors.gyro2.calibrate()
```
## Step 2 Compute the error
Make a new **error** variable and drag the ``||sensors:gyro rate||``
and multiply it by -1. Since the rate shows the rotation rate, we will
counter it by negating it.
```blocks
let error = 0
brick.showPorts()
sensors.gyro2.calibrate()
while (true) {
error = sensors.gyro2.rate() * -1
}
```
## Step 3 Steer with feedback
Drag a ``||motors:steer motors||`` block under the variable and pass
the **error** variable into the turn ratio section.
If the robot is turning right, the gyro will report a positive rotation rate
and the turn ratio will be negative which will the turn the robot left!
```blocks
let error = 0
brick.showPorts()
sensors.gyro2.calibrate()
while (true) {
error = sensors.gyro2.rate() * -1
motors.largeBC.steer(error, 50)
}
```
## Step 4 Run it!
Download to your brick and test out if the robot is going straight.
This kind of technique is called a proportional controller;
it corrects the inputs (motor speed) with a feedback proportional to the output (rotation rate).

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# Move To Color
## Introduction @fullscreen
This tutorial shows how to move the EV3 driving base until the color sensor detects a color.
Here are the building instructions for the robot:
* [EV3 driving base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
* [Color sensor down](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-color-sensor-down-driving-base-d30ed30610c3d6647d56e17bc64cf6e2.pdf)
## Step 1 Run code on button pressed
Drag ``||brick:on button pressed||`` block so that your code starts when the enter button is pressed (and not at the start). We are also using the ``||brick:show string||``
message easily diagnose if the program does not work.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
brick.showString("started", 1)
})
```
## Step 2 Turn on the motors
Drag a ``||motors:steer motors B+C||`` block under the button pressed event. This will turn on both motors.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
brick.showString("started", 1)
motors.largeBC.steer(0, 50)
})
```
## Step 3 Pause until color
Drag a ``||sensors:pause until color detected||`` block after the steer and select the color you want to detect. This block will stop the program until the color is detected.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
brick.showString("started", 1)
motors.largeBC.steer(0, 50)
brick.showString("looking for red", 1)
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
})
```
### Step 4 Stop the motors!
Once the color is detected, the program will continue to run blocks. Drag a ``||motors:stop B+C motor||`` so that both motors stop.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
brick.showString("started", 1)
motors.largeBC.steer(0, 50)
brick.showString("looking for red", 1)
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
brick.showString("stop", 1)
motors.largeBC.stop()
})
```
## Step 5
Download your program to your brick and try it out!

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# Pause On Start
## Introduction @unplugged
Sometimes you don't want your program to run right away... you can use a button to wait before moving the motors.
## Step 1
Let's start by showing an image on the screen so the user knows that the robot is ready and waiting.
```blocks
brick.showImage(images.informationStop1)
```
## Step 2
Drag the ``||brick:pause until enter pressed||`` button to wait for the user to press the Enter button.
```blocks
brick.showImage(images.informationStop1)
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
```
## Step 3
Add all the motor and sensor code you want after those blocks!
```blocks
brick.showImage(images.informationStop1)
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
brick.showImage(images.expressionsBigSmile)
motors.largeBC.tank(50, 50, 1, MoveUnit.Seconds)
```

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# Pause Until Pressed
This is a code example to detect contact or collision with another object. It uses a touch sensor to detect hitting a wall or other obstacle. The motors are run and then stopped when the sensor is pressed.
```blocks
motors.largeBC.tank(50, 50)
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
motors.largeBC.stop()
```

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# Pivot Turn
A **pivot turn** happens when a [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf) turns around the wheel on the inside of the turn by spinning just the single wheel at the outside of the turn.
You can make a turn happen with either a ``||motors:tank||`` or a ``||motors:steer||`` block.
```blocks
forever(function() {
motors.largeBC.tank(50, 0, 2, MoveUnit.Rotations)
motors.largeBC.tank(0, 50, 2, MoveUnit.Rotations)
})
```

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# Reflected light calibration
The ``||sensors:calibrateLight||`` blocks allows you to calibrate the reflected light of the color sensor in one block. At the time you run the block, move the sensor over a dark surface and a bright surface; then stop moving it.
```blocks
sensors.color3.onLightDetected(LightIntensityMode.Reflected, Light.Dark, function () {
brick.showString("dark", 2)
})
sensors.color3.onLightDetected(LightIntensityMode.Reflected, Light.Bright, function () {
brick.showString("bright", 2)
})
console.sendToScreen()
console.log("move color sensor")
console.log("over DARK and BRIGHT color")
console.log("and stop moving when done")
console.log("press ENTER when ready")
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
sensors.color3.calibrateLight(LightIntensityMode.Reflected)
brick.showValue("dark", sensors.color3.threshold(Light.Dark), 4)
brick.showValue("bright", sensors.color3.threshold(Light.Bright), 5)
forever(function () {
brick.showValue("reflected light", sensors.color3.light(LightIntensityMode.Reflected), 1)
})
```

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# Reflected light measure
This example uses a color sensor to measure the reflected light from a dark and light surface
and sets the light/dark thresholds.
```blocks
sensors.color3.onLightDetected(LightIntensityMode.Reflected, Light.Dark, function () {
brick.showString("dark", 2)
})
sensors.color3.onLightDetected(LightIntensityMode.Reflected, Light.Bright, function () {
brick.showString("bright", 2)
})
console.sendToScreen()
console.log("move color sensor")
console.log("over DARK color")
console.log("press ENTER when ready")
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
sensors.color3.setThreshold(Light.Dark, sensors.color3.light(LightIntensityMode.Reflected) + 5)
console.logValue("dark", sensors.color3.threshold(Light.Dark))
console.log("move color sensor")
console.log("over BRIGHT color")
console.log("press ENTER when ready")
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
sensors.color3.setThreshold(Light.Bright, sensors.color3.light(LightIntensityMode.Reflected) - 5)
console.logValue("bright", sensors.color3.threshold(Light.Bright))
forever(function () {
brick.showValue("reflected light", sensors.color3.light(LightIntensityMode.Reflected), 1)
})
```

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# Smooth Turn
A **smooth turn** happens when a [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf) makes a turn by spinning both both wheels but with each running at a different speed.
You can make a turn happen with either a ``||motors:tank||`` or a ``||motors:steer||`` block.
```blocks
forever(function() {
motors.largeBC.tank(50, 20, 2, MoveUnit.Rotations)
motors.largeBC.tank(20, 50, 2, MoveUnit.Rotations)
})
```

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# Spin Turn
A **spin turn** happens when a [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf) turns, or rotates, on a single spot by spinning both wheels, but with each turning in opposite directions.
You can make a turn happen with either a ``||motors:tank||`` or a ``||motors:steer||`` block.
```blocks
forever(function() {
motors.largeBC.tank(50, -50, 2, MoveUnit.Rotations)
motors.largeBC.tank(-50, 50, 2, MoveUnit.Rotations)
})
```

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# Stop At Object
This is a code example to detect contact or collision with another object. It uses a touch sensor to detect hitting a wall or other obstacle. The motors are run and then stopped when the sensor is pressed.
```blocks
motors.largeBC.tank(50, 50)
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
motors.largeBC.stop()
```

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# Tank ZigZag
This example shows how to use the [tank](/reference/motors/tank) block to keep the speed of 2 large motors synchronized. The [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
) will move in a zig zag pattern.
```blocks
/**
* Use the tank block to keep large motors synched.
Use this code with a EV3 driving base.
*/
forever(function () {
brick.showImage(images.eyesMiddleRight)
motors.largeBC.tank(50, 10, 2, MoveUnit.Rotations)
brick.showImage(images.eyesMiddleLeft)
motors.largeBC.tank(10, 50, 2, MoveUnit.Rotations)
})
```

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# Touch Sensor
## Tutorials
```codecard
[{
"name": "Touch to Run",
"description": "Press the Touch Sensor and run a motor.",
"cardType": "tutorial",
"url":"/tutorials/touch-to-run",
"imageUrl":"/static/tutorials/touch-to-run.png"
}, {
"name": "Sensor Values",
"description": "Check the value of a Touch Sensor and stop a motor if pressed.",
"cardType": "tutorial",
"url":"/tutorials/touch-sensor-values",
"imageUrl":"/static/tutorials/touch-sensor-values.png"
}, {
"name": "Stop At Object",
"description": "Waits for the sensor to be pressed before continuing the program",
"cardType": "tutorial",
"url":"/tutorials/stop-at-object",
"imageUrl":"/static/tutorials/pause-until-pressed.png"
}]
```
## See Also
[Touch to Run](/tutorials/touch-to-run),
[Touch Sensor Values](/tutorials/touch-sensor-values),
[Stop At Object](/tutorials/stop-at-object)

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# Turn With Gyro
## Introduction @fullscreen
Use the gyro to measure how much the robot is turning, regardless if your wheels are slipping.
## Step 1 Calibrate
Add the ``||sensors:calibrate gyro||`` block to make sure your gyro is ready to use.
```blocks
sensors.gyro2.calibrate()
```
## Step 2 Turn
Use motor blocks to make the robot turn. Don't go too fast!
```blocks
sensors.gyro2.calibrate()
motors.largeBC.steer(200, 20)
```
## Step 3 Pause for turn
Use the ``||sensors:pause until rotated||`` block to wait until the desired amount of rotation has occured.
```blocks
sensors.gyro2.calibrate()
motors.largeBC.steer(200, 20)
sensors.gyro2.pauseUntilRotated(90)
```
## Step 4 Stop
Stop the motors!
```blocks
sensors.gyro2.calibrate()
motors.largeBC.steer(200, 20)
sensors.gyro2.pauseUntilRotated(90)
motors.stopAll()
```

52
docs/tutorials/turtle.md Normal file
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# Turtle
A fun interactive program where the user enters a sequence of moves using the buttons and the robot executes it.
```blocks
/**
* Run this program with a driving base.
**/
let indent = ""
let command = ""
let c = ""
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
command = command + "L"
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
command = command + "R"
})
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
command = command + "F"
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
command = command + "B"
})
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
indent = ""
for (let index = 0; index <= command.length; index++) {
c = command[index]
brick.showString("" + indent + c, 4)
indent = "" + indent + " "
if (c == "L") {
motors.largeBC.steer(-100, 50, 378, MoveUnit.Degrees)
} else if (c == "R") {
motors.largeBC.steer(100, 50, 378, MoveUnit.Degrees)
} else if (c == "F") {
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
} else if (c == "B") {
motors.largeBC.steer(0, -50, 1, MoveUnit.Rotations)
}
}
command = ""
brick.showString("", 2)
})
motors.largeBC.setBrake(true)
forever(function () {
brick.showString("TURTLE", 1)
brick.showString(command, 3)
brick.showString("up/down: forward/backward", 8)
brick.showString("left/right: turn", 9)
brick.showString("enter: play commands", 10)
})
```

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# Infrared sensor
## Tutorials
```codecard
[{
"name": "Object Near",
"description": "Detect if objects are near.",
"cardType": "tutorial",
"url":"/tutorials/object-near",
"imageUrl":"/static/tutorials/object-near.png"
}, {
"name": "Wall Follower",
"description": "Follow a wall at a distance using the ultrasonic sensor and a proportional controller.",
"cardType": "tutorial",
"url":"/tutorials/wall-follower",
"imageUrl":"/static/tutorials/wall-follower.png"
}]
```
## See Also
[Object Near?](/tutorials/object-near),
[Wall Follower](/tutorials/wall-follower)

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# Wall Follower
## Introduction @unplugged
This tutorial shows you how to use the ultrasonic sensor to
move a [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
along a wall.
Your ultrasonic sensor should be placed horizontally, near the driving wheel, facing the wall.
## Step 1 Measure distance
Declare a new variable ``distance`` and store the distance from
the ultrasonic sensor on port 4.
```blocks
let distance = 0
forever(function () {
distance = sensors.ultrasonic4.distance()
})
```
## Step 2 Show distance
Use a ``||brick:show value||`` block to display the distance value on the screen.
This is **very** helpful when you are debugging your code on the robot.
Once your code is ready, download it to your robot and check that the measured distance looks ok.
```blocks
let distance = 0
forever(function () {
distance = sensors.ultrasonic4.distance()
brick.showValue("distance", distance, 1)
})
```
## Step 3 Goal
Declare a new variable ``goal`` and assign it to ``10`` in ``on start``.
The value should be the distance in centimeters between your robot and the wall.
```blocks
let goal = 0
goal = 10
```
## Step 4 Compute Error
Declare a new variable ``error`` and assign a difference between ``distance`` and ``goal``.
We will use this value to determine how much the robot needs to correct its trajectory.
```blocks
let distance = 0
let goal = 0
let error = 0
goal = 10
forever(function () {
distance = sensors.ultrasonic4.distance()
brick.showValue("distance", distance, 1)
error = distance - goal
brick.showValue("error", error, 2)
})
```
## Step 5 Show Error
Just like ``distance``, use ``||brick:show value||`` to display the value of the error (line 2).
This will allow you to debug your code while it is running on the robot.
Download your program to the robot and check that the error goes to ``0`` when
the robot is around 10cm from the wall.
```blocks
let distance = 0
let goal = 0
let error = 0
goal = 10
forever(function () {
distance = sensors.ultrasonic4.distance()
brick.showValue("distance", distance, 1)
error = distance - goal
brick.showValue("error", error, 2)
})
```
## Step 6 Kp
Declare a new variable ``kp`` and assign it to ``1``.
This number determines how to convert the error into a ``turn ratio`` for the steer block.
For starter, set it to 1 and we will go through the steps to tune its value later on.
As usual, also use ``||brick:show value||`` to display the value of ``kp`` on the screen (line 3).
```blocks
let distance = 0
let goal = 0
let error = 0
let kp = 0
goal = 10
kp = 1
forever(function () {
distance = sensors.ultrasonic4.distance()
brick.showValue("distance", distance, 1)
error = distance - goal
brick.showValue("error", error, 2)
brick.showValue("kp", kp, 3)
})
```
## Step 7 Turn ratio
Declare a new variable ``turnratio`` and store the product of ``error`` and ``kp`` in it.
Also use ``||brick:show value||`` to display its value on screen.
Download the program on the robot and try moving the robot around the wall. You should see
the value of ``turnratio`` change similarly to ``error``.
```blocks
let distance = 0
let goal = 0
let error = 0
let kp = 0
let turnratio = 0
goal = 10
kp = 1
forever(function () {
distance = sensors.ultrasonic4.distance()
brick.showValue("distance", distance, 1)
error = distance - goal
brick.showValue("error", error, 2)
brick.showValue("kp", kp, 3)
turnratio = error * kp
brick.showValue("turn", turnratio, 4)
})
```
## Step 8 Steering
Add a ``||motors:steer motors||`` block for ``large B+C`` at 35% and place the ``turnratio``
variable for the turn value.
Download the code to your robot and try it out. Does it follow the wall?...
Not really, this is because we need to tune the ``kp`` variable.
```blocks
let distance = 0
let goal = 0
let error = 0
let kp = 0
let turnratio = 0
goal = 10
kp = 1
forever(function () {
distance = sensors.ultrasonic4.distance()
brick.showValue("distance", distance, 1)
error = distance - goal
brick.showValue("error", error, 2)
brick.showValue("kp", kp, 3)
turnratio = error * kp
brick.showValue("turn", turnratio, 4)
motors.largeBC.steer(turnratio, 35)
})
```
## Step 9 Tuning kp
As mentioned in a previous step, we need to find the right value for kp so that the robot
follows the wall properly. This tuning can be tedious so we are going to the brick buttons
to speed up the process.
Add ``||brick:on button||`` blocks to handle the left and right button pressed. When left is pressed, change ``kp`` by ``-1``. When right is pressed, change ``kp`` by 1.
Download your code to the robot and change the values of ``kp`` until the robot follows the wall. (Tip try something around -5 / -10).
```blocks
let kp = 0
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
kp += -1
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
kp += 1
})
```
## Step 10 @unplugged
Well done! Your robot is using the ultrasonic distance
to correct is trajectory using a proportional controller!
The robot will be more precise if it goes slow... Try using a variable
and the brick up and down events to control the speed as well.

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@ -2,72 +2,236 @@
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
import UF2 = pxtc.UF2;
import { Ev3Wrapper } from "./wrap";
export let ev3: pxt.editor.Ev3Wrapper
export let ev3: Ev3Wrapper;
let confirmAsync: (options: any) => Promise<number>;
export function setConfirmAsync(cf: (options: any) => Promise<number>) {
confirmAsync = cf;
}
export function debug() {
return initAsync()
return initHidAsync()
.then(w => w.downloadFileAsync("/tmp/dmesg.txt", v => console.log(pxt.Util.uint8ArrayToString(v))))
}
function hf2Async() {
return pxt.HF2.mkPacketIOAsync()
.then(h => {
let w = new pxt.editor.Ev3Wrapper(h)
ev3 = w
return w.reconnectAsync(true)
.then(() => w)
})
// Web Serial API https://wicg.github.io/serial/
// chromium bug https://bugs.chromium.org/p/chromium/issues/detail?id=884928
// Under experimental features in Chrome Desktop 77+
enum ParityType {
"none",
"even",
"odd",
"mark",
"space"
}
declare interface SerialOptions {
baudrate?: number;
databits?: number;
stopbits?: number;
parity?: ParityType;
buffersize?: number;
rtscts?: boolean;
xon?: boolean;
xoff?: boolean;
xany?: boolean;
}
type SerialPortInfo = pxt.Map<string>;
type SerialPortRequestOptions = any;
declare class SerialPort {
open(options?: SerialOptions): Promise<void>;
close(): void;
readonly readable: any;
readonly writable: any;
//getInfo(): SerialPortInfo;
}
declare interface Serial extends EventTarget {
onconnect: any;
ondisconnect: any;
getPorts(): Promise<SerialPort[]>
requestPort(options: SerialPortRequestOptions): Promise<SerialPort>;
}
let noHID = false
class WebSerialPackageIO implements pxt.HF2.PacketIO {
onData: (v: Uint8Array) => void;
onError: (e: Error) => void;
onEvent: (v: Uint8Array) => void;
onSerial: (v: Uint8Array, isErr: boolean) => void;
sendSerialAsync: (buf: Uint8Array, useStdErr: boolean) => Promise<void>;
private _reader: any;
private _writer: any;
let initPromise: Promise<pxt.editor.Ev3Wrapper>
export function initAsync() {
if (initPromise)
return initPromise
constructor(private port: SerialPort, private options: SerialOptions) {
}
let canHID = false
async readSerialAsync() {
this._reader = this.port.readable.getReader();
let buffer: Uint8Array;
const reader = this._reader;
while (reader === this._reader) { // will change if we recycle the connection
const { done, value } = await this._reader.read()
if (!buffer) buffer = value;
else { // concat
let tmp = new Uint8Array(buffer.length + value.byteLength)
tmp.set(buffer, 0)
tmp.set(value, buffer.length)
buffer = tmp;
}
if (buffer && buffer.length >= 6) {
this.onData(new Uint8Array(buffer));
buffer = undefined;
}
}
}
static isSupported(): boolean {
return !!(<any>navigator).serial;
}
static async mkPacketIOAsync(): Promise<pxt.HF2.PacketIO> {
const serial = (<any>navigator).serial;
if (serial) {
try {
const requestOptions: SerialPortRequestOptions = {};
const port = await serial.requestPort(requestOptions);
const options: SerialOptions = {
baudrate: 460800,
buffersize: 4096
};
return new WebSerialPackageIO(port, options);
} catch (e) {
console.log(`connection error`, e)
}
}
throw new Error("could not open serial port");
}
error(msg: string): any {
console.error(msg);
throw new Error(lf("error on brick ({0})", msg))
}
private openAsync() {
console.log(`serial: opening port`)
if (!!this._reader) return Promise.resolve();
this._reader = undefined;
this._writer = undefined;
return this.port.open(this.options)
.then(() => {
this.readSerialAsync();
return Promise.resolve();
});
}
private closeAsync() {
console.log(`serial: closing port`);
this.port.close();
this._reader = undefined;
this._writer = undefined;
return Promise.delay(500);
}
reconnectAsync(): Promise<void> {
return this.openAsync();
}
disconnectAsync(): Promise<void> {
return this.closeAsync();
}
sendPacketAsync(pkt: Uint8Array): Promise<void> {
if (!this._writer)
this._writer = this.port.writable.getWriter();
return this._writer.write(pkt);
}
}
function hf2Async() {
const pktIOAsync: Promise<pxt.HF2.PacketIO> = useWebSerial
? WebSerialPackageIO.mkPacketIOAsync() : pxt.HF2.mkPacketIOAsync()
return pktIOAsync.then(h => {
let w = new Ev3Wrapper(h)
ev3 = w
return w.reconnectAsync(true)
.then(() => w)
})
}
let useHID = false;
let useWebSerial = false;
export function initAsync(): Promise<void> {
if (pxt.U.isNodeJS) {
// doesn't seem to work ATM
canHID = false
useHID = false
} else {
const forceHexDownload = /forceHexDownload/i.test(window.location.href);
if (pxt.Cloud.isLocalHost() && pxt.Cloud.localToken && !forceHexDownload)
canHID = true
const nodehid = /nodehid/i.test(window.location.href);
if (pxt.Cloud.isLocalHost() && pxt.Cloud.localToken && nodehid)
useHID = true;
}
if (noHID)
canHID = false
if (WebSerialPackageIO.isSupported())
pxt.tickEvent("webserial.supported");
if (canHID) {
initPromise = hf2Async()
return Promise.resolve();
}
export function canUseWebSerial() {
return WebSerialPackageIO.isSupported();
}
export function enableWebSerialAsync() {
initPromise = undefined;
useWebSerial = WebSerialPackageIO.isSupported();
useHID = useWebSerial;
if (useWebSerial)
return initHidAsync().then(() => { });
else return Promise.resolve();
}
function cleanupAsync() {
if (ev3) {
console.log('cleanup previous port')
return ev3.disconnectAsync()
.catch(e => { })
.finally(() => { ev3 = undefined; });
}
return Promise.resolve();
}
let initPromise: Promise<Ev3Wrapper>
function initHidAsync() { // needs to run within a click handler
if (initPromise)
return initPromise
if (useHID) {
initPromise = cleanupAsync()
.then(() => hf2Async())
.catch(err => {
console.error(err);
initPromise = null
noHID = true
return Promise.reject(err)
useHID = false;
useWebSerial = false;
return Promise.reject(err);
})
} else {
noHID = true
useHID = false
useWebSerial = false;
initPromise = Promise.reject(new Error("no HID"))
}
return initPromise
return initPromise;
}
// this comes from aux/pxt.lms
const fspath = "../prjs/BrkProg_SAVE/"
const rbfTemplate = `
4c45474f580000006d000100000000001c000000000000000e000000821b038405018130813e8053
74617274696e672e2e2e0084006080XX00448581644886488405018130813e80427965210084000a
`
export function deployCoreAsync(resp: pxtc.CompileResult) {
let w: pxt.editor.Ev3Wrapper
let filename = resp.downloadFileBaseName || "pxt"
filename = filename.replace(/^lego-/, "")
let fspath = "../prjs/BrkProg_SAVE/"
let elfPath = fspath + filename + ".elf"
let rbfPath = fspath + filename + ".rbf"
@ -107,27 +271,54 @@ export function deployCoreAsync(resp: pxtc.CompileResult) {
return Promise.resolve();
}
if (noHID) return saveUF2Async()
if (!useHID) return saveUF2Async()
return initAsync()
pxt.tickEvent("webserial.flash");
let w: Ev3Wrapper;
return initHidAsync()
.then(w_ => {
w = w_
if (w.isStreaming)
pxt.U.userError("please stop the program first")
return w.stopAsync()
return w.reconnectAsync(false)
.catch(e => {
// user easily forgets to stop robot
if (confirmAsync)
return confirmAsync({
header: lf("Bluetooth download failed..."),
htmlBody:
`<ul>
<li>${lf("Make sure to stop your program or exit portview on the EV3.")}</li>
<li>${lf("Check your battery level.")}</li>
<li>${lf("Close EV3 LabView or other MakeCode editor tabs.")}
</ul>`,
hasCloseIcon: true,
hideCancel: true,
hideAgree: false,
agreeLbl: lf("Try again"),
}).then(() => w.disconnectAsync())
.then(() => Promise.delay(1000))
.then(() => w.reconnectAsync());
// nothing we can do
return Promise.reject(e);
})
})
.then(() => w.stopAsync())
.then(() => w.rmAsync(elfPath))
.then(() => w.flashAsync(elfPath, UF2.readBytes(origElfUF2, 0, origElfUF2.length * 256)))
.then(() => w.flashAsync(rbfPath, rbfBIN))
.then(() => w.runAsync(rbfPath))
.then(() => Promise.delay(500))
.then(() => {
pxt.tickEvent("webserial.success");
return w.disconnectAsync()
//return Promise.delay(1000).then(() => w.dmesgAsync())
}).catch(e => {
// if we failed to initalize, retry
if (noHID)
return saveUF2Async()
else
return Promise.reject(e)
pxt.tickEvent("webserial.fail");
useHID = false;
useWebSerial = false;
// if we failed to initalize, tell the user to retry
return Promise.reject(e)
})
}

View File

@ -1,28 +1,28 @@
/// <reference path="../node_modules/pxt-core/built/pxteditor.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
import { deployCoreAsync, initAsync } from "./deploy";
import { deployCoreAsync, initAsync, canUseWebSerial, enableWebSerialAsync, setConfirmAsync } from "./deploy";
let bluetoothDialogShown = false;
pxt.editor.initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): Promise<pxt.editor.ExtensionResult> {
const projectView = opts.projectView;
pxt.debug('loading pxt-ev3 target extensions...')
function enableWebSerialAndCompileAsync() {
return enableWebSerialAsync()
.then(() => Promise.delay(500))
.then(() => projectView.compile());
}
const res: pxt.editor.ExtensionResult = {
deployCoreAsync,
showUploadInstructionsAsync: (fn: string, url: string, confirmAsync: (options: any) => Promise<number>) => {
let resolve: (thenableOrResult?: void | PromiseLike<void>) => void;
let reject: (error: any) => void;
const deferred = new Promise<void>((res, rej) => {
resolve = res;
reject = rej;
});
const boardName = pxt.appTarget.appTheme.boardName || "???";
const boardDriveName = pxt.appTarget.appTheme.driveDisplayName || pxt.appTarget.compile.driveName || "???";
setConfirmAsync(confirmAsync);
// https://msdn.microsoft.com/en-us/library/cc848897.aspx
// "For security reasons, data URIs are restricted to downloaded resources.
// Data URIs cannot be used for navigation, for scripting, or to populate frame or iframe elements"
const downloadAgain = !pxt.BrowserUtils.isIE() && !pxt.BrowserUtils.isEdge();
const docUrl = pxt.appTarget.appTheme.usbDocs;
const saveAs = pxt.BrowserUtils.hasSaveAs();
const htmlBody = `
<div class="ui grid stackable">
@ -84,7 +84,38 @@ pxt.editor.initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): P
hideAgree: false,
agreeLbl: lf("I got it"),
className: 'downloaddialog',
buttons: [downloadAgain ? {
buttons: [canUseWebSerial() ? {
label: lf("Bluetooth"),
icon: "bluetooth",
className: "bluetooth focused",
onclick: () => {
pxt.tickEvent("bluetooth.enable");
if (bluetoothDialogShown) {
enableWebSerialAndCompileAsync().done();
} else {
bluetoothDialogShown = true;
confirmAsync({
header: lf("Bluetooth pairing"),
hasCloseIcon: true,
hideCancel: true,
buttons: [{
label: lf("Help"),
icon: "question circle",
className: "lightgrey",
url: "/bluetooth"
}],
htmlBody: `<p>
${lf("You will be prompted to select a serial port.")}
${pxt.BrowserUtils.isWindows()
? lf("Look for 'Standard Serial over Bluetooth link'.")
: lf("Loop for 'cu.EV3-SerialPort'.")}
${lf("If you have paired multiple EV3, you might have to try out multiple ports until you find the correct one.")}
</p>
`
}).then(() => enableWebSerialAndCompileAsync())
}
}
} : undefined, downloadAgain ? {
label: fn,
icon: "download",
className: "lightgrey focused",

View File

@ -1,285 +1,286 @@
namespace pxt.editor {
import HF2 = pxt.HF2
import U = pxt.U
/**
* See https://www.lego.com/cdn/cs/set/assets/blt6879b00ae6951482/LEGO_MINDSTORMS_EV3_Communication_Developer_Kit.pdf
* https://github.com/mindboards/ev3sources/blob/master/lms2012/lms2012/source/bytecodes.h#L146
*/
import HF2 = pxt.HF2
import U = pxt.U
function log(msg: string) {
pxt.log("EWRAP: " + msg)
function log(msg: string) {
pxt.log("serial: " + msg)
}
export interface DirEntry {
name: string;
md5?: string;
size?: number;
}
const runTemplate = "C00882010084XX0060640301606400"
const usbMagic = 0x3d3f
const DIRECT_COMMAND_NO_REPLY = 0x80
export class Ev3Wrapper {
msgs = new U.PromiseBuffer<Uint8Array>()
private cmdSeq = U.randomUint32() & 0xffff;
private lock = new U.PromiseQueue();
isStreaming = false;
dataDump = /talkdbg=1/.test(window.location.href);
constructor(public io: pxt.HF2.PacketIO) {
io.onData = buf => {
buf = buf.slice(0, HF2.read16(buf, 0) + 2)
if (HF2.read16(buf, 4) == usbMagic) {
let code = HF2.read16(buf, 6)
let payload = buf.slice(8)
if (code == 1) {
let str = U.uint8ArrayToString(payload)
if (U.isNodeJS)
pxt.debug("SERIAL: " + str.replace(/\n+$/, ""))
else
window.postMessage({
type: 'serial',
id: 'n/a', // TODO?
data: str
}, "*")
} else
pxt.debug("Magic: " + code + ": " + U.toHex(payload))
return
}
if (this.dataDump)
log("RECV: " + U.toHex(buf))
this.msgs.push(buf)
}
}
export interface DirEntry {
name: string;
md5?: string;
size?: number;
private allocCore(addSize: number, replyType: number) {
let len = 5 + addSize
let buf = new Uint8Array(len)
HF2.write16(buf, 0, len - 2) // pktLen
HF2.write16(buf, 2, this.cmdSeq++) // msgCount
buf[4] = replyType
return buf
}
const runTemplate = "C00882010084XX0060640301606400"
const usbMagic = 0x3d3f
private allocSystem(addSize: number, cmd: number, replyType = 1) {
let buf = this.allocCore(addSize + 1, replyType)
buf[5] = cmd
return buf
}
export class Ev3Wrapper {
msgs = new U.PromiseBuffer<Uint8Array>()
private cmdSeq = U.randomUint32() & 0xffff;
private lock = new U.PromiseQueue();
isStreaming = false;
dataDump = false;
private allocCustom(code: number, addSize = 0) {
let buf = this.allocCore(1 + 2 + addSize, 0)
HF2.write16(buf, 4, usbMagic)
HF2.write16(buf, 6, code)
return buf
}
constructor(public io: pxt.HF2.PacketIO) {
io.onData = buf => {
buf = buf.slice(0, HF2.read16(buf, 0) + 2)
if (HF2.read16(buf, 4) == usbMagic) {
let code = HF2.read16(buf, 6)
let payload = buf.slice(8)
if (code == 1) {
let str = U.uint8ArrayToString(payload)
if (Util.isNodeJS)
console.log("SERIAL: " + str.replace(/\n+$/, ""))
else
window.postMessage({
type: 'serial',
id: 'n/a', // TODO?
data: str
}, "*")
} else
console.log("Magic: " + code + ": " + U.toHex(payload))
return
}
if (this.dataDump)
log("RECV: " + U.toHex(buf))
this.msgs.push(buf)
}
}
private allocCore(addSize: number, replyType: number) {
let len = 5 + addSize
let buf = new Uint8Array(len)
HF2.write16(buf, 0, len - 2) // pktLen
HF2.write16(buf, 2, this.cmdSeq++) // msgCount
buf[4] = replyType
return buf
}
private allocSystem(addSize: number, cmd: number, replyType = 1) {
let buf = this.allocCore(addSize + 1, replyType)
buf[5] = cmd
return buf
}
private allocCustom(code: number, addSize = 0) {
let buf = this.allocCore(1 + 2 + addSize, 0)
HF2.write16(buf, 4, usbMagic)
HF2.write16(buf, 6, code)
return buf
}
stopAsync() {
return this.isVmAsync()
.then(vm => {
if (vm) return Promise.resolve();
log(`stopping PXT app`)
let buf = this.allocCustom(2)
return this.justSendAsync(buf)
.then(() => Promise.delay(500))
})
}
dmesgAsync() {
log(`asking for DMESG buffer over serial`)
let buf = this.allocCustom(3)
return this.justSendAsync(buf)
}
runAsync(path: string) {
let codeHex = runTemplate.replace("XX", U.toHex(U.stringToUint8Array(path)))
let code = U.fromHex(codeHex)
let pkt = this.allocCore(2 + code.length, 0)
HF2.write16(pkt, 5, 0x0800)
U.memcpy(pkt, 7, code)
log(`run ${path}`)
return this.justSendAsync(pkt)
}
justSendAsync(buf: Uint8Array) {
return this.lock.enqueue("talk", () => {
this.msgs.drain()
if (this.dataDump)
log("SEND: " + U.toHex(buf))
return this.io.sendPacketAsync(buf)
})
}
talkAsync(buf: Uint8Array, altResponse = 0) {
return this.lock.enqueue("talk", () => {
this.msgs.drain()
if (this.dataDump)
log("TALK: " + U.toHex(buf))
return this.io.sendPacketAsync(buf)
.then(() => this.msgs.shiftAsync(1000))
.then(resp => {
if (resp[2] != buf[2] || resp[3] != buf[3])
U.userError("msg count de-sync")
if (buf[4] == 1) {
if (altResponse != -1 && resp[5] != buf[5])
U.userError("cmd de-sync")
if (altResponse != -1 && resp[6] != 0 && resp[6] != altResponse)
U.userError("cmd error: " + resp[6])
}
return resp
})
})
}
flashAsync(path: string, file: Uint8Array) {
log(`write ${file.length} bytes to ${path}`)
let handle = -1
let loopAsync = (pos: number): Promise<void> => {
if (pos >= file.length) return Promise.resolve()
let size = file.length - pos
if (size > 1000) size = 1000
let upl = this.allocSystem(1 + size, 0x93, 0x1)
upl[6] = handle
U.memcpy(upl, 6 + 1, file, pos, size)
return this.talkAsync(upl, 8) // 8=EOF
.then(() => loopAsync(pos + size))
}
let begin = this.allocSystem(4 + path.length + 1, 0x92)
HF2.write32(begin, 6, file.length) // fileSize
U.memcpy(begin, 10, U.stringToUint8Array(path))
return this.lock.enqueue("file", () =>
this.talkAsync(begin)
.then(resp => {
handle = resp[7]
return loopAsync(0)
}))
}
lsAsync(path: string): Promise<DirEntry[]> {
let lsReq = this.allocSystem(2 + path.length + 1, 0x99)
HF2.write16(lsReq, 6, 1024) // maxRead
U.memcpy(lsReq, 8, U.stringToUint8Array(path))
return this.talkAsync(lsReq, 8)
.then(resp =>
U.uint8ArrayToString(resp.slice(12)).split(/\n/).map(s => {
if (!s) return null as DirEntry
let m = /^([A-F0-9]+) ([A-F0-9]+) ([^\/]*)$/.exec(s)
if (m)
return {
md5: m[1],
size: parseInt(m[2], 16),
name: m[3]
}
else
return {
name: s.replace(/\/$/, "")
}
}).filter(v => !!v))
}
rmAsync(path: string): Promise<void> {
log(`rm ${path}`)
let rmReq = this.allocSystem(path.length + 1, 0x9c)
U.memcpy(rmReq, 6, U.stringToUint8Array(path))
return this.talkAsync(rmReq, 5)
.then(resp => { })
}
isVmAsync(): Promise<boolean> {
let path = "/no/such/dir"
let mkdirReq = this.allocSystem(path.length + 1, 0x9b)
U.memcpy(mkdirReq, 6, U.stringToUint8Array(path))
return this.talkAsync(mkdirReq, -1)
.then(resp => {
let isVM = resp[6] == 0x05
log(`${isVM ? "PXT app" : "VM"} running`)
return isVM
})
}
private streamFileOnceAsync(path: string, cb: (d: Uint8Array) => void) {
let fileSize = 0
let filePtr = 0
let handle = -1
let resp = (buf: Uint8Array): Promise<void> => {
if (buf[6] == 2) {
// handle not ready - file is missing
this.isStreaming = false
return Promise.resolve()
}
if (buf[6] != 0 && buf[6] != 8)
U.userError("bad response when streaming file: " + buf[6] + " " + U.toHex(buf))
this.isStreaming = true
fileSize = HF2.read32(buf, 7)
if (handle == -1) {
handle = buf[11]
log(`stream on, handle=${handle}`)
}
let data = buf.slice(12)
filePtr += data.length
if (data.length > 0)
cb(data)
if (buf[6] == 8) {
// end of file
this.isStreaming = false
return this.rmAsync(path)
}
let contFileReq = this.allocSystem(1 + 2, 0x97)
HF2.write16(contFileReq, 7, 1000) // maxRead
contFileReq[6] = handle
return Promise.delay(data.length > 0 ? 0 : 500)
.then(() => this.talkAsync(contFileReq, -1))
.then(resp)
}
let getFileReq = this.allocSystem(2 + path.length + 1, 0x96)
HF2.write16(getFileReq, 6, 1000) // maxRead
U.memcpy(getFileReq, 8, U.stringToUint8Array(path))
return this.talkAsync(getFileReq, -1).then(resp)
}
streamFileAsync(path: string, cb: (d: Uint8Array) => void) {
let loop = (): Promise<void> =>
this.lock.enqueue("file", () =>
this.streamFileOnceAsync(path, cb))
stopAsync() {
return this.isVmAsync()
.then(vm => {
if (vm) return Promise.resolve();
log(`stopping PXT app`)
let buf = this.allocCustom(2)
return this.justSendAsync(buf)
.then(() => Promise.delay(500))
.then(loop)
return loop()
})
}
dmesgAsync() {
log(`asking for DMESG buffer over serial`)
let buf = this.allocCustom(3)
return this.justSendAsync(buf)
}
runAsync(path: string) {
let codeHex = runTemplate.replace("XX", U.toHex(U.stringToUint8Array(path)))
let code = U.fromHex(codeHex)
let pkt = this.allocCore(2 + code.length, DIRECT_COMMAND_NO_REPLY)
HF2.write16(pkt, 5, 0x0800)
U.memcpy(pkt, 7, code)
log(`run ${path}`)
return this.justSendAsync(pkt)
}
justSendAsync(buf: Uint8Array) {
return this.lock.enqueue("talk", () => {
this.msgs.drain()
if (this.dataDump)
log("SEND: " + U.toHex(buf))
return this.io.sendPacketAsync(buf)
})
}
talkAsync(buf: Uint8Array, altResponse = 0) {
return this.lock.enqueue("talk", () => {
this.msgs.drain()
if (this.dataDump)
log("TALK: " + U.toHex(buf))
return this.io.sendPacketAsync(buf)
.then(() => this.msgs.shiftAsync(1000))
.then(resp => {
if (resp[2] != buf[2] || resp[3] != buf[3])
U.userError("msg count de-sync")
if (buf[4] == 1) {
if (altResponse != -1 && resp[5] != buf[5])
U.userError("cmd de-sync")
if (altResponse != -1 && resp[6] != 0 && resp[6] != altResponse)
U.userError("cmd error: " + resp[6])
}
return resp
})
})
}
flashAsync(path: string, file: Uint8Array) {
log(`write ${file.length} bytes to ${path}`)
let handle = -1
let loopAsync = (pos: number): Promise<void> => {
if (pos >= file.length) return Promise.resolve()
let size = file.length - pos
if (size > 1000) size = 1000
let upl = this.allocSystem(1 + size, 0x93, 0x1)
upl[6] = handle
U.memcpy(upl, 6 + 1, file, pos, size)
return this.talkAsync(upl, 8) // 8=EOF
.then(() => loopAsync(pos + size))
}
let begin = this.allocSystem(4 + path.length + 1, 0x92)
HF2.write32(begin, 6, file.length) // fileSize
U.memcpy(begin, 10, U.stringToUint8Array(path))
return this.lock.enqueue("file", () =>
this.talkAsync(begin)
.then(resp => {
handle = resp[7]
return loopAsync(0)
}))
}
downloadFileAsync(path: string, cb: (d: Uint8Array) => void) {
return this.lock.enqueue("file", () =>
this.streamFileOnceAsync(path, cb))
}
lsAsync(path: string): Promise<DirEntry[]> {
let lsReq = this.allocSystem(2 + path.length + 1, 0x99)
HF2.write16(lsReq, 6, 1024) // maxRead
U.memcpy(lsReq, 8, U.stringToUint8Array(path))
private initAsync() {
return Promise.resolve()
return this.talkAsync(lsReq, 8)
.then(resp =>
U.uint8ArrayToString(resp.slice(12)).split(/\n/).map(s => {
if (!s) return null as DirEntry
let m = /^([A-F0-9]+) ([A-F0-9]+) ([^\/]*)$/.exec(s)
if (m)
return {
md5: m[1],
size: parseInt(m[2], 16),
name: m[3]
}
else
return {
name: s.replace(/\/$/, "")
}
}).filter(v => !!v))
}
rmAsync(path: string): Promise<void> {
log(`rm ${path}`)
let rmReq = this.allocSystem(path.length + 1, 0x9c)
U.memcpy(rmReq, 6, U.stringToUint8Array(path))
return this.talkAsync(rmReq, 5)
.then(resp => { })
}
isVmAsync(): Promise<boolean> {
let path = "/no/such/dir"
let mkdirReq = this.allocSystem(path.length + 1, 0x9b)
U.memcpy(mkdirReq, 6, U.stringToUint8Array(path))
return this.talkAsync(mkdirReq, -1)
.then(resp => {
let isVM = resp[6] == 0x05
log(`${isVM ? "PXT app" : "VM"} running`)
return isVM
})
}
private streamFileOnceAsync(path: string, cb: (d: Uint8Array) => void) {
let fileSize = 0
let filePtr = 0
let handle = -1
let resp = (buf: Uint8Array): Promise<void> => {
if (buf[6] == 2) {
// handle not ready - file is missing
this.isStreaming = false
return Promise.resolve()
}
if (buf[6] != 0 && buf[6] != 8)
U.userError("bad response when streaming file: " + buf[6] + " " + U.toHex(buf))
this.isStreaming = true
fileSize = HF2.read32(buf, 7)
if (handle == -1) {
handle = buf[11]
log(`stream on, handle=${handle}`)
}
let data = buf.slice(12)
filePtr += data.length
if (data.length > 0)
cb(data)
if (buf[6] == 8) {
// end of file
this.isStreaming = false
return this.rmAsync(path)
}
let contFileReq = this.allocSystem(1 + 2, 0x97)
HF2.write16(contFileReq, 7, 1000) // maxRead
contFileReq[6] = handle
return Promise.delay(data.length > 0 ? 0 : 500)
.then(() => this.talkAsync(contFileReq, -1))
.then(resp)
}
private resetState() {
let getFileReq = this.allocSystem(2 + path.length + 1, 0x96)
HF2.write16(getFileReq, 6, 1000) // maxRead
U.memcpy(getFileReq, 8, U.stringToUint8Array(path))
return this.talkAsync(getFileReq, -1).then(resp)
}
}
reconnectAsync(first = false): Promise<void> {
this.resetState()
if (first) return this.initAsync()
log(`reconnect`);
return this.io.reconnectAsync()
.then(() => this.initAsync())
}
disconnectAsync() {
log(`disconnect`);
return this.io.disconnectAsync()
}
streamFileAsync(path: string, cb: (d: Uint8Array) => void) {
let loop = (): Promise<void> =>
this.lock.enqueue("file", () =>
this.streamFileOnceAsync(path, cb))
.then(() => Promise.delay(500))
.then(loop)
return loop()
}
}
downloadFileAsync(path: string, cb: (d: Uint8Array) => void) {
return this.lock.enqueue("file", () =>
this.streamFileOnceAsync(path, cb))
}
private initAsync() {
return Promise.resolve()
}
private resetState() {
}
reconnectAsync(first = false): Promise<void> {
this.resetState()
if (first) return this.initAsync()
log(`reconnect`);
return this.io.reconnectAsync()
.then(() => this.initAsync())
}
disconnectAsync() {
log(`disconnect`);
return this.io.disconnectAsync()
}
}

13
ev3.code-workspace Normal file
View File

@ -0,0 +1,13 @@
{
"folders": [
{
"path": "."
},
{
"path": "../pxt-common-packages"
},
{
"path": "../pxt"
}
]
}

View File

@ -76,9 +76,10 @@ export class FieldSpeed extends Blockly.FieldSlider implements Blockly.FieldCust
};
setReadout_(readout: Element, value: string) {
this.updateSpeed(parseFloat(value));
let x = parseFloat(value) || 0;
this.updateSpeed(x);
// Update reporter
this.reporter.textContent = `${value}%`;
this.reporter.textContent = `${x}%`;
}
private updateSpeed(speed: number) {

View File

@ -23,7 +23,7 @@ export class FieldTurnRatio extends Blockly.FieldSlider implements Blockly.Field
* @constructor
*/
constructor(value_: any, params: FieldTurnRatioOptions, opt_validator?: Function) {
super(String(value_), '-100', '100', null, '10', 'TurnRatio', opt_validator);
super(String(value_), '-200', '200', null, '10', 'TurnRatio', opt_validator);
this.params = params;
(this as any).sliderColor_ = '#a8aaa8';
}
@ -76,26 +76,26 @@ export class FieldTurnRatio extends Blockly.FieldSlider implements Blockly.Field
if (!this.path_) {
return;
}
let v = goog.math.clamp(parseFloat(this.getText()), -100, 100);
let v = goog.math.clamp(parseFloat(this.getText()), -200, 200);
if (isNaN(v)) {
v = 0;
}
const x = goog.math.clamp(parseFloat(this.getText()), -100, 100) / 100;
const theta = x * Math.PI / 2;
const cx = FieldTurnRatio.HALF;
const cy = FieldTurnRatio.HALF - 14;
const gamma = Math.PI - 2 * theta;
const r = FieldTurnRatio.RADIUS;
const alpha = 0.2 + Math.abs(x) * 0.5;
const x1 = 0;
const x = v / 100;
const nx = Math.max(-1, Math.min(1, x));
const theta = Math.max(nx) * Math.PI / 2;
const r = FieldTurnRatio.RADIUS - 6;
let cx = FieldTurnRatio.HALF;
const cy = FieldTurnRatio.HALF - 22;
if (Math.abs(x) > 1) {
cx -= (x - (x > 0 ? 1 : -1)) * r / 2; // move center of circle
}
const alpha = 0.2 + Math.abs(nx) * 0.5;
const y1 = r * alpha;
const y2 = r * Math.sin(Math.PI / 2 - theta);
const x2 = r * Math.cos(Math.PI / 2 - theta);
const y3 = y2 - r * alpha * Math.cos(2 * theta);
const x3 = x2 - r * alpha * Math.sin(2 * theta);
const d = `M ${cx} ${cy} C ${cx} ${cy - y1} ${cx + x3} ${cy - y3} ${cx + x2} ${cy - y2}`;
this.path_.setAttribute('d', d);

View File

@ -0,0 +1,66 @@
/**
* Message broadcasting
*/
//% weight=70
//% color="#58AB41"
namespace broadcast {
const broadcastEventId = control.allocateNotifyEvent();
const broadcastDoneEventId = control.allocateNotifyEvent();
function normalizeId(id: number) {
// upper ids are reserved for answer
return ((id + 1) | 0) & 0xffff;
}
/**
* An enum shim
*/
//% shim=ENUM_GET
//% blockId=msg_enum_shim
//% block="$arg"
//% enumName="Messages"
//% enumMemberName="message"
//% enumPromptHint="e.g. Move, Turn, ..."
//% enumInitialMembers="message1"
//% blockHidden=1
//% enumIsHash=1
export function __messageShim(arg: number) {
// This function should do nothing, but must take in a single
// argument of type number and return a number value.
return arg;
}
/**
* Register code to run when a message is received
*/
//% block="on %id=msg_enum_shim|received"
//% blockId=broadcastonreceived draggableParameters
export function onMessageReceived(message: number, body: () => void) {
const messageid = normalizeId(message);
control.onEvent(broadcastEventId, messageid, function () {
body();
control.raiseEvent(broadcastDoneEventId, messageid);
})
}
/**
* Sends a message to activate code
*/
//% block="send %id=msg_enum_shim"
//% blockId=broadcastsend draggableParameters
export function sendMessage(message: number) {
const messageid = normalizeId(message);
control.raiseEvent(broadcastEventId, messageid);
}
/**
* Sends a message and pauses until the handler to finishes.
*/
//% block="send %id=msg_enum_shim| and pause"
//% blockId=broadcastsendpause
export function sendMessageAndPause(message: number) {
const messageid = normalizeId(message);
control.raiseEvent(broadcastEventId, messageid);
control.waitForEvent(broadcastDoneEventId, messageid);
}
}

11
libs/broadcast/pxt.json Normal file
View File

@ -0,0 +1,11 @@
{
"name": "broadcast",
"description": "Broadcasting messages - beta",
"files": [
"broadcast.ts"
],
"public": true,
"dependencies": {
"core": "file:../core"
}
}

View File

@ -73,13 +73,7 @@ namespace sensors {
}
setMode(m: ColorSensorMode) {
if (m == ColorSensorMode.AmbientLightIntensity) {
this.thresholdDetector.setLowThreshold(5);
this.thresholdDetector.setHighThreshold(20);
} else {
this.thresholdDetector.setLowThreshold(20);
this.thresholdDetector.setHighThreshold(80);
}
// don't change threshold after initialization
this._setMode(m)
}
@ -111,6 +105,9 @@ namespace sensors {
"red",
"white",
"brown"][this._query()];
case ColorSensorMode.AmbientLightIntensity:
case ColorSensorMode.ReflectedLightIntensity:
return `${this._query()}%`;
default:
return this._query().toString();
}
@ -179,22 +176,25 @@ namespace sensors {
//% group="Color Sensor"
//% blockGap=8
color(): ColorSensorColor {
this.poke();
this.setMode(ColorSensorMode.Color)
return this.getNumber(NumberFormat.UInt8LE, 0)
}
/**
* Get the current raw rgb values from the color sensor.
* Get the current raw rgb values as an array from the color sensor.
* @param sensor the color sensor to query the request
*/
//% help=sensors/color-sensor/rgbraw
//% blockId=colorRgbRaw block="**color sensor** %this| RGB raw"
//% parts="colorsensor"
//% blockNamespace=sensors
//% this.fieldEditor="ports"
//% weight=98
//% weight=1
//% group="Color Sensor"
//% blockGap=8
rgbRaw(): number[] {
this.poke();
this.setMode(ColorSensorMode.RgbRaw);
return [this.getNumber(NumberFormat.UInt16LE, 0), this.getNumber(NumberFormat.UInt16LE, 2), this.getNumber(NumberFormat.UInt16LE, 4)];
}
@ -245,11 +245,12 @@ namespace sensors {
//% parts="colorsensor"
//% blockNamespace=sensors
//% this.fieldEditor="ports"
//% weight=87
//% weight=87 blockGap=8
//% group="Color Sensor"
light(mode: LightIntensityMode) {
this.poke();
this.setMode(<ColorSensorMode><number>mode)
switch(mode) {
switch (mode) {
case LightIntensityMode.ReflectedRaw:
return this.reflectedLightRaw();
default:
@ -278,6 +279,7 @@ namespace sensors {
*/
//%
reflectedLightRaw(): number {
this.poke();
this.setMode(ColorSensorMode.RefRaw);
return this.getNumber(NumberFormat.UInt16LE, 0);
}

View File

@ -1,13 +1,40 @@
const enum BatteryProperty {
//% block="level (%)"
Level,
//% block="current (I)"
Current,
//% block="voltage (V)"
Voltage
}
namespace brick {
/**
* Returns the current battery level
*/
//% blockId=brickBatteryLevel block="battery level"
//% group="More"
//% group="Battery"
//% help=brick/battery-level
//% deprecated blockHidden=1
export function batteryLevel(): number {
const info = sensors.internal.getBatteryInfo();
return info.current;
return info.level;
}
/**
* Returns information about the battery
*/
//% blockId=brickBatteryProperty block="battery %property"
//% group="Battery"
//% help=brick/battery-property
export function batteryInfo(property: BatteryProperty): number {
const info = sensors.internal.getBatteryInfo();
switch(property) {
case BatteryProperty.Level: return info.level;
case BatteryProperty.Current: return info.Ibatt;
case BatteryProperty.Voltage: return info.Vbatt;
default: return 0;
}
}
}

View File

@ -55,6 +55,10 @@ namespace brick {
this._wasPressed = false
}
protected poke() {
}
//% hidden
_update(curr: boolean) {
if (this == null) return
@ -85,6 +89,7 @@ namespace brick {
//% group="Buttons"
//% button.fieldEditor="brickbuttons"
isPressed() {
this.poke();
return this._isPressed
}
@ -102,6 +107,7 @@ namespace brick {
//% group="Buttons"
//% button.fieldEditor="brickbuttons"
wasPressed() {
this.poke();
const r = this._wasPressed
this._wasPressed = false
return r
@ -144,6 +150,7 @@ namespace brick {
namespace brick {
let btnsMM: MMap
let buttons: DevButton[]
let buttonPoller: sensors.internal.Poller;
export namespace internal {
export function getBtnsMM() {
@ -159,12 +166,6 @@ namespace brick {
if (sl[i])
ret |= 1 << i
}
// this needs to be done in query(), which is run without the main JS execution mutex
// otherwise, while(true){} will lock the device
if (ret & DAL.BUTTON_ID_ESCAPE) {
motors.stopAll(); // ensuring that all motors are off
control.reset()
}
return ret
}
@ -173,7 +174,7 @@ namespace brick {
btnsMM = control.mmap("/dev/lms_ui", DAL.NUM_BUTTONS, 0)
if (!btnsMM) control.fail("no buttons?")
buttons = []
sensors.internal.unsafePollForChanges(50, readButtons, (prev, curr) => {
buttonPoller = new sensors.internal.Poller(50, readButtons, (prev, curr) => {
for (let b of buttons)
b._update(!!(curr & b.mask))
})
@ -188,6 +189,10 @@ namespace brick {
initBtns()
buttons.push(this)
}
protected poke() {
buttonPoller.poke();
}
}
initBtns() // always ON as it handles ESCAPE button

View File

@ -1,34 +1,76 @@
namespace sensors.internal {
//% shim=pxt::unsafePollForChanges
export function unsafePollForChanges(
periodMs: number,
query: () => number,
changeHandler: (prev: number, curr: number) => void
) {
// This is implemented in C++ without blocking the regular JS when query() is runnning
// which is generally unsafe. Query should not update globally visible state, and cannot
// call any yielding functions, like sleep().
export class Poller {
private query: () => number;
private update: (previous: number, current: number) => void;
public interval: number;
// This is implementation for the simulator.
private previousValue: number;
private currentValue: number;
private lastQuery: number; // track down the last time we did a query/update cycle
private lastPause: number; // track down the last time we pause in the sensor polling loop
control.runInParallel(() => {
let prev = query()
changeHandler(prev, prev)
while (true) {
pause(periodMs)
let curr = query()
if (prev !== curr) {
changeHandler(prev, curr)
prev = curr
}
constructor(interval: number, query: () => number, update: (previous: number, current: number) => void) {
this.interval = interval | 0;
this.query = query;
this.update = update;
this.poll();
}
poke(): void {
const now = control.millis();
if (now - this.lastQuery >= this.interval * 2)
this.queryAndUpdate(); // sensor poller is not allowed to run
if (now - this.lastPause >= this.interval * 5)
pause(1); // allow events to trigger
}
private queryAndUpdate() {
this.lastQuery = control.millis();
this.currentValue = this.query();
if (this.previousValue != this.currentValue) {
this.update(this.previousValue, this.currentValue);
this.previousValue = this.currentValue;
}
})
}
private poll() {
control.runInBackground(() => {
this.lastQuery = this.lastPause = control.millis();
this.previousValue = this.currentValue = this.query();
this.update(this.previousValue, this.currentValue);
while (true) {
this.lastPause = control.millis();
pause(this.interval);
this.queryAndUpdate();
}
})
}
}
export function bufferToString(buf: Buffer): string {
let s = ''
for (let i = 0; i < buf.length; i++)
s += String.fromCharCode(buf[i])
return s
}
let analogMM: MMap
let uartMM: MMap
let IICMM: MMap
let powerMM: MMap
let devcon: Buffer
let sensorInfos: SensorInfo[]
let devPoller: Poller
let sensorInfos: SensorInfo[];
let batteryInfo: {
CinCnt: number;
CoutCnt: number;
VinCnt: number;
};
let batteryVMin: number;
let batteryVMax: number;
class SensorInfo {
port: number
@ -36,12 +78,29 @@ namespace sensors.internal {
sensors: Sensor[]
connType: number
devType: number
iicid: string
poller: Poller;
constructor(p: number) {
this.port = p
this.connType = DAL.CONN_NONE
this.devType = DAL.DEVICE_TYPE_NONE
this.iicid = ''
this.sensors = []
this.poller = new Poller(25, () => this.query(), (prev, curr) => this.update(prev, curr));
}
poke() {
this.poller.poke();
}
private query() {
if (this.sensor) return this.sensor._query();
return 0;
}
private update(prev: number, curr: number) {
if (this.sensor) this.sensor._update(prev, curr)
}
}
@ -57,21 +116,15 @@ namespace sensors.internal {
uartMM = control.mmap("/dev/lms_uart", UartOff.Size, 0)
if (!uartMM) control.fail("no uart sensor")
forever(() => {
detectDevices()
pause(500)
})
IICMM = control.mmap("/dev/lms_iic", IICOff.Size, 0)
if (!IICMM) control.fail("no iic sensor")
for (let info_ of sensorInfos) {
let info = info_
unsafePollForChanges(50, () => {
if (info.sensor) return info.sensor._query()
return 0
}, (prev, curr) => {
if (info.sensor) info.sensor._update(prev, curr)
})
}
powerMM = control.mmap("/dev/lms_power", 2, 0)
devPoller = new Poller(250, () => { return hashDevices(); },
(prev, curr) => {
detectDevices();
});
}
export function getActiveSensors(): Sensor[] {
@ -89,60 +142,216 @@ namespace sensors.internal {
//serial.writeLine("UART " + port + " / " + mode + " - " + info)
}
export function getBatteryInfo(): { temp: number; current: number } {
init();
return {
temp: analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.BatteryTemp),
current: Math.round(analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.BatteryCurrent) / 10)
export function readIICID(port: number) {
const buf = output.createBuffer(IICStr.Size)
buf[IICStr.Port] = port
IICMM.ioctl(IO.IIC_READ_TYPE_INFO, buf)
const manufacturer = bufferToString(buf.slice(IICStr.Manufacturer, 8))
const sensorType = bufferToString(buf.slice(IICStr.SensorType, 8))
return manufacturer + sensorType;
}
const ADC_REF = 5000 //!< [mV] maximal value on ADC
const ADC_RES = 4095 //!< [CNT] maximal count on ADC
// see c_ui.c
const SHUNT_IN = 0.11 // [Ohm]
const AMP_CIN = 22.0 // [Times]
const EP2_SHUNT_IN = 0.05 // [Ohm]
const EP2_AMP_CIN = 15.0 // [Times]
const SHUNT_OUT = 0.055 // [Ohm]
const AMP_COUT = 19.0 // [Times]
const VCE = 0.05 // [V]
const AMP_VIN = 0.5 // [Times]
const AVR_CIN = 300
const AVR_COUT = 30
const AVR_VIN = 30
// lms2012
const BATT_INDICATOR_HIGH = 7500 //!< Battery indicator high [mV]
const BATT_INDICATOR_LOW = 6200 //!< Battery indicator low [mV]
const ACCU_INDICATOR_HIGH = 7500 //!< Rechargeable battery indicator high [mV]
const ACCU_INDICATOR_LOW = 7100 //!< Rechargeable battery indicator low [mV]
function CNT_V(C: number) {
return ((C * ADC_REF) / (ADC_RES * 1000.0))
}
function updateBatteryInfo() {
let CinCnt = analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.BatteryCurrent);
let CoutCnt = analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.MotorCurrent);
let VinCnt = analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.Cell123456);
if (!batteryInfo) {
batteryVMin = BATT_INDICATOR_LOW;
batteryVMax = BATT_INDICATOR_HIGH;
if (powerMM) {
const accu = powerMM.getNumber(NumberFormat.UInt8LE, 0);
if (accu > 0) {
control.dmesg("rechargeable battery")
batteryVMin = ACCU_INDICATOR_LOW;
batteryVMax = ACCU_INDICATOR_HIGH;
}
}
batteryInfo = {
CinCnt: CinCnt,
CoutCnt: CoutCnt,
VinCnt: VinCnt
};
// update in background
control.runInParallel(() => forever(updateBatteryInfo));
} else {
CinCnt = batteryInfo.CinCnt = ((batteryInfo.CinCnt * (AVR_CIN - 1)) + CinCnt) / AVR_CIN;
CoutCnt = batteryInfo.CoutCnt = ((batteryInfo.CoutCnt * (AVR_COUT - 1)) + CoutCnt) / AVR_COUT;
VinCnt = batteryInfo.VinCnt = ((batteryInfo.VinCnt * (AVR_VIN - 1)) + VinCnt) / AVR_VIN;
}
}
function detectDevices() {
let conns = analogMM.slice(AnalogOff.InConn, DAL.NUM_INPUTS)
let numChanged = 0
export function getBatteryInfo(): {
level: number;
Ibatt: number,
Vbatt: number,
Imotor: number
} {
init();
if (!batteryInfo) updateBatteryInfo();
const CinCnt = batteryInfo.CinCnt;
const CoutCnt = batteryInfo.CoutCnt;
const VinCnt = batteryInfo.VinCnt;
/*
void cUiUpdatePower(void)
{
#ifndef Linux_X86
DATAF CinV;
DATAF CoutV;
for (let info of sensorInfos) {
let newConn = conns[info.port]
if (newConn == info.connType)
continue
if ((UiInstance.Hw == FINAL) || (UiInstance.Hw == FINALB))
{
CinV = CNT_V(UiInstance.CinCnt) / AMP_CIN;
UiInstance.Vbatt = (CNT_V(UiInstance.VinCnt) / AMP_VIN) + CinV + VCE;
UiInstance.Ibatt = CinV / SHUNT_IN;
CoutV = CNT_V(UiInstance.CoutCnt) / AMP_COUT;
UiInstance.Imotor = CoutV / SHUNT_OUT;
}
else
{
CinV = CNT_V(UiInstance.CinCnt) / EP2_AMP_CIN;
UiInstance.Vbatt = (CNT_V(UiInstance.VinCnt) / AMP_VIN) + CinV + VCE;
UiInstance.Ibatt = CinV / EP2_SHUNT_IN;
UiInstance.Imotor = 0;
}
#endif
#ifdef DEBUG_TEMP_SHUTDOWN
UiInstance.Vbatt = 7.0;
UiInstance.Ibatt = 5.0;
#endif
}
*/
const CinV = CNT_V(CinCnt) / AMP_CIN;
const Vbatt = CNT_V(VinCnt) / AMP_VIN + CinV + VCE;
const Ibatt = CinV / SHUNT_IN;
const CoutV = CNT_V(CoutCnt) / AMP_COUT;
const Imotor = CoutV / SHUNT_OUT;
const level = Math.max(0, Math.min(100, Math.floor((Vbatt * 1000.0 - batteryVMin)
/ (batteryVMax - batteryVMin) * 100)));
return {
level: level,
Vbatt: Vbatt,
Ibatt: Ibatt,
Imotor: Imotor
};
}
function hashDevices(): number {
const conns = analogMM.slice(AnalogOff.InConn, DAL.NUM_INPUTS)
let r = 0;
for (let i = 0; i < conns.length; ++i) {
r = (r << 8 | conns[i]);
}
return r;
}
let nonActivated = 0;
function detectDevices() {
//control.dmesg(`detect devices (${nonActivated} na)`)
const conns = analogMM.slice(AnalogOff.InConn, DAL.NUM_INPUTS)
let numChanged = 0;
const uartSensors: SensorInfo[] = [];
for (const sensorInfo of sensorInfos) {
const newConn = conns[sensorInfo.port]
if (newConn == sensorInfo.connType) {
// control.dmesg(`connection unchanged ${newConn} at ${sensorInfo.port}`)
continue;
}
numChanged++
info.connType = newConn
info.devType = DAL.DEVICE_TYPE_NONE
sensorInfo.connType = newConn
sensorInfo.devType = DAL.DEVICE_TYPE_NONE
if (newConn == DAL.CONN_INPUT_UART) {
control.dmesg(`new UART connection at ${info.port}`)
setUartMode(info.port, 0)
let uinfo = readUartInfo(info.port, 0)
info.devType = uinfo[TypesOff.Type]
control.dmesg(`UART type ${info.devType}`)
control.dmesg(`new UART connection at ${sensorInfo.port}`)
updateUartMode(sensorInfo.port, 0);
uartSensors.push(sensorInfo);
} else if (newConn == DAL.CONN_NXT_IIC) {
control.dmesg(`new IIC connection at ${sensorInfo.port}`)
sensorInfo.devType = DAL.DEVICE_TYPE_IIC_UNKNOWN
sensorInfo.iicid = readIICID(sensorInfo.port)
control.dmesg(`IIC ID ${sensorInfo.iicid.length}`)
} else if (newConn == DAL.CONN_INPUT_DUMB) {
control.dmesg(`new DUMB connection at ${info.port}`)
control.dmesg(`new DUMB connection at ${sensorInfo.port}`)
// TODO? for now assume touch
info.devType = DAL.DEVICE_TYPE_TOUCH
sensorInfo.devType = DAL.DEVICE_TYPE_TOUCH
} else if (newConn == DAL.CONN_NONE || newConn == 0) {
control.dmesg(`disconnect at ${info.port}`)
//control.dmesg(`disconnect at port ${sensorInfo.port}`)
} else {
control.dmesg(`unknown connection type: ${newConn} at ${info.port}`)
control.dmesg(`unknown connection type: ${newConn} at ${sensorInfo.port}`)
}
}
if (numChanged == 0)
if (uartSensors.length > 0) {
setUartModes();
for (const sensorInfo of uartSensors) {
let uinfo = readUartInfo(sensorInfo.port, 0)
sensorInfo.devType = uinfo[TypesOff.Type]
control.dmesg(`UART type ${sensorInfo.devType}`)
}
}
if (numChanged == 0 && nonActivated == 0)
return
for (let si of sensorInfos) {
if (si.sensor && si.sensor._deviceType() != si.devType) {
si.sensor = null
}
if (si.devType != DAL.DEVICE_TYPE_NONE) {
// TODO figure out compiler problem when '|| null' is added here!
si.sensor = si.sensors.filter(s => s._deviceType() == si.devType)[0]
if (si.sensor == null) {
control.dmesg(`sensor not found for type=${si.devType} at ${si.port}`)
//control.dmesg(`updating sensor status`)
nonActivated = 0;
for (const sensorInfo of sensorInfos) {
if (sensorInfo.devType == DAL.DEVICE_TYPE_IIC_UNKNOWN) {
sensorInfo.sensor = sensorInfo.sensors.filter(s => s._IICId() == sensorInfo.iicid)[0]
if (!sensorInfo.sensor) {
control.dmesg(`sensor not found for iicid=${sensorInfo.iicid} at ${sensorInfo.port}`)
nonActivated++;
} else {
control.dmesg(`sensor connected type=${si.devType} at ${si.port}`)
si.sensor._activated()
control.dmesg(`sensor connected iicid=${sensorInfo.iicid} at ${sensorInfo.port}`)
sensorInfo.sensor._activated()
}
} else if (sensorInfo.devType != DAL.DEVICE_TYPE_NONE) {
sensorInfo.sensor = sensorInfo.sensors.filter(s => s._deviceType() == sensorInfo.devType)[0]
if (!sensorInfo.sensor) {
control.dmesg(`sensor not found for type=${sensorInfo.devType} at ${sensorInfo.port}`)
nonActivated++;
} else {
control.dmesg(`sensor connected type=${sensorInfo.devType} at ${sensorInfo.port}`)
sensorInfo.sensor._activated()
}
}
}
//control.dmesg(`detect devices done`)
}
export class Sensor extends control.Component {
@ -158,6 +367,11 @@ namespace sensors.internal {
this.markUsed();
}
poke() {
if (this.isActive())
sensorInfos[this._port].poke();
}
markUsed() {
sensors.__sensorUsed(this._port, this._deviceType());
}
@ -187,6 +401,10 @@ namespace sensors.internal {
_deviceType() {
return 0
}
_IICId() {
return ''
}
}
export class AnalogSensor extends Sensor {
@ -242,6 +460,55 @@ namespace sensors.internal {
}
}
export class IICSensor extends Sensor {
protected mode: number // the mode user asked for
protected realmode: number // the mode the hardware is in
private readLength: number
constructor(port: number) {
super(port)
this.mode = 0
this.realmode = 0
this.readLength = 1;
}
_activated() {
this.realmode = 0
this._setMode(this.mode)
}
protected _setMode(m: number) {
let v = m | 0
this.mode = v
if (!this.isActive()) return
if (this.realmode != this.mode) {
this.realmode = v
setIICMode(this._port, this._deviceType(), v)
}
}
getBytes(): Buffer {
return getIICBytes(this.isActive() ? this._port : -1, this.readLength)
}
getNumber(fmt: NumberFormat, off: number) {
if (!this.isActive())
return 0
return getIICNumber(this.readLength, fmt, off, this._port)
}
transaction(deviceAddress: number, write: number[], read: number) {
this.readLength = read;
transactionIIC(this._port, deviceAddress, write, read)
}
_deviceType() {
return DAL.DEVICE_TYPE_IIC_UNKNOWN
}
}
export const iicsensor = new IICSensor(3)
function uartReset(port: number) {
if (port < 0) return
control.dmesg(`UART reset at ${port}`)
@ -266,6 +533,7 @@ namespace sensors.internal {
}
function uartClearChange(port: number) {
control.dmesg(`UART clear change`);
const UART_DATA_READY = 8
const UART_PORT_CHANGED = 1
while (true) {
@ -287,20 +555,43 @@ namespace sensors.internal {
}
}
function setUartModes() {
control.dmesg(`UART set modes`)
uartMM.ioctl(IO.UART_SET_CONN, devcon)
const ports: number[] = [];
for (let port = 0; port < DAL.NUM_INPUTS; ++port) {
if (devcon.getNumber(NumberFormat.Int8LE, DevConOff.Connection + port) == DAL.CONN_INPUT_UART) {
ports.push(port);
}
}
while (ports.length) {
const port = ports.pop();
const status = waitNonZeroUartStatus(port)
control.dmesg(`UART set mode ${status} at ${port}`);
}
}
function updateUartMode(port: number, mode: number) {
control.dmesg(`UART set mode to ${mode} at ${port}`)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Connection + port, DAL.CONN_INPUT_UART)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Type + port, 33)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Mode + port, mode)
}
function setUartMode(port: number, mode: number) {
const UART_PORT_CHANGED = 1
while (true) {
if (port < 0) return
control.dmesg(`UART set mode to ${mode} at ${port}`)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Connection + port, DAL.CONN_INPUT_UART)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Type + port, 33)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Mode + port, mode)
updateUartMode(port, mode);
uartMM.ioctl(IO.UART_SET_CONN, devcon)
let status = waitNonZeroUartStatus(port)
if (status & UART_PORT_CHANGED) {
control.dmesg(`UART clear changed at ${port}`)
uartClearChange(port)
} else {
break
control.dmesg(`UART status ${status}`);
break;
}
pause(10)
}
@ -321,6 +612,48 @@ namespace sensors.internal {
UartOff.Raw + DAL.MAX_DEVICE_DATALENGTH * 300 * port + DAL.MAX_DEVICE_DATALENGTH * index + off)
}
export function setIICMode(port: number, type: number, mode: number) {
if (port < 0) return;
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Connection + port, DAL.CONN_NXT_IIC)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Type + port, type)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Mode + port, mode)
IICMM.ioctl(IO.IIC_SET_CONN, devcon)
}
export function transactionIIC(port: number, deviceAddress: number, writeBuf: number[], readLen: number) {
if (port < 0) return;
let iicdata = output.createBuffer(IICDat.Size)
iicdata.setNumber(NumberFormat.Int8LE, IICDat.Port, port)
iicdata.setNumber(NumberFormat.Int8LE, IICDat.Repeat, 0)
iicdata.setNumber(NumberFormat.Int16LE, IICDat.Time, 0)
iicdata.setNumber(NumberFormat.Int8LE, IICDat.WrLng, writeBuf.length + 1)
for (let i = 0; i < writeBuf.length; i++)
iicdata.setNumber(NumberFormat.Int8LE, IICDat.WrData + i + 1, writeBuf[i])
iicdata.setNumber(NumberFormat.Int8LE, IICDat.WrData, deviceAddress)
iicdata.setNumber(NumberFormat.Int8LE, IICDat.RdLng, readLen)
IICMM.ioctl(IO.IIC_SETUP, iicdata)
}
export function getIICBytes(port: number, length: number) {
if (port < 0) return output.createBuffer(length);
let index = IICMM.getNumber(NumberFormat.UInt16LE, IICOff.Actual + port * 2);
let buf = IICMM.slice(
IICOff.Raw + DAL.MAX_DEVICE_DATALENGTH * 300 * port + DAL.MAX_DEVICE_DATALENGTH * index,
length
);
// Reverse
for (let i = 0; i < length / 2; i++) {
let c = buf[i]
buf[i] = buf[length - i - 1]
buf[length - i - 1] = c
}
return buf;
}
export function getIICNumber(length: number, format: NumberFormat, off: number, port: number) {
return getIICBytes(port, length).getNumber(format, off)
}
const enum NxtColOff {
Calibration = 0, // uint32[4][3]
@ -404,6 +737,52 @@ namespace sensors.internal {
Size = 58
}
const enum IICOff {
TypeData = 0, // Types[8][4]
Repeat = 1792, // uint16[300][4]
Raw = 4192, // int8[32][300][4]
Actual = 42592, // uint16[4]
LogIn = 42600, // uint16[4]
Status = 42608, // int8[4]
Output = 42612, // int8[32][4]
OutputLength = 42740, // int8[4]
Size = 42744
}
const enum IICCtlOff {
TypeData = 0, // Types
Port = 56, // int8
Mode = 57, // int8
Size = 58
}
const enum IICDat {
Result = 0, // result
Port = 4, // int8
Repeat = 5, // int8
Time = 6, // int16
WrLng = 8, // int8
WrData = 9, // int8[32]
RdLng = 41, // int8
RdData = 42, //int8[32]
Size = 74,
}
const enum IICStr {
Port = 0, // int8
Time = 2, // int16
Type = 4, // int8
Mode = 5, // int8
Manufacturer = 6, // int8[9]
SensorType = 15, // int[9]
SetupLng = 24, // int8
SetupString = 28, // ulong
PollLng = 32, // int8
PollString = 36, // ulong
ReadLng = 40, // int8
Size = 44
}
const enum IO {
UART_SET_CONN = 0xc00c7500,
UART_READ_MODE_INFO = 0xc03c7501,
@ -435,10 +814,10 @@ namespace sensors {
export class ThresholdDetector {
public id: number;
public min: number;
public max: number;
public lowThreshold: number;
public highThreshold: number;
private min: number;
private max: number;
private lowThreshold: number;
private highThreshold: number;
public level: number;
public state: ThresholdState;
@ -471,7 +850,7 @@ namespace sensors {
}
public threshold(t: ThresholdState): number {
switch(t) {
switch (t) {
case ThresholdState.High: return this.highThreshold;
case ThresholdState.Low: return this.lowThreshold;
default: return (this.max - this.min) / 2;
@ -511,5 +890,5 @@ namespace sensors {
break;
}
}
}
}
}

26
libs/core/integrator.ts Normal file
View File

@ -0,0 +1,26 @@
namespace control {
export class EulerIntegrator {
public value: number;
private t: number;
private v: number;
constructor() {
this.reset();
}
public integrate(derivative: number): void {
let now = control.millis();
let dt = (now -this.t) / 1000.0;
this.value += dt * (this.v + derivative) / 2;
this.t = now;
this.v = derivative;
}
public reset() {
this.value = 0;
this.v = 0;
this.t = control.millis();
}
}
}

View File

@ -14,6 +14,9 @@
#include <errno.h>
#include <fcntl.h>
#include <malloc.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
#include "ev3const.h"
#define THREAD_DBG(...)
@ -144,6 +147,29 @@ static void startUsb() {
pthread_detach(pid);
}
static void *exitThread(void *) {
int fd = open("/dev/lms_ui", O_RDWR, 0666);
if (fd < 0)
return 0;
uint8_t *data =
(uint8_t *)mmap(NULL, NUM_BUTTONS, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
if (data == MAP_FAILED) {
close(fd);
return 0;
}
for (;;) {
if (data[5])
target_reset();
sleep_core_us(50000);
}
}
static void startExitThread() {
pthread_t pid;
pthread_create(&pid, NULL, exitThread, NULL);
pthread_detach(pid);
}
void sendUsb(uint16_t code, const char *data, int len) {
while (len > 0) {
int sz = len;
@ -420,11 +446,6 @@ static void runPoller(Thread *thr) {
// disposeThread(thr);
}
//%
void unsafePollForChanges(int ms, Action query, Action handler) {
setupThread(handler, 0, runPoller, query, fromInt(ms));
}
uint32_t afterProgramPage() {
return 0;
}
@ -489,14 +510,23 @@ void runLMS() {
}
void stopMotors() {
uint8_t cmd[2] = { 0xA3, 0x0F };
uint8_t cmd[3] = {opOutputStop, 0x0F, 0};
int fd = open("/dev/lms_pwm", O_RDWR);
write(fd, cmd, 2);
write(fd, cmd, 3);
close(fd);
}
void stopProgram() {
uint8_t cmd[1] = {opOutputProgramStop};
int fd = open("/dev/lms_pwm", O_RDWR);
write(fd, cmd, 1);
close(fd);
}
extern "C" void target_reset() {
pthread_mutex_trylock(&execMutex);
stopMotors();
stopProgram();
if (lmsPid)
runLMS();
else
@ -510,6 +540,7 @@ void initRuntime() {
DMESG("runtime starting...");
stopLMS();
startUsb();
startExitThread();
pthread_t disp;
pthread_create(&disp, NULL, evtDispatcher, NULL);
pthread_detach(disp);

View File

@ -36,6 +36,13 @@ enum MoveUnit {
MilliSeconds
}
enum MovePhase {
//% block="acceleration"
Acceleration,
//% block="deceleration"
Deceleration
}
namespace motors {
let pwmMM: MMap
let motorMM: MMap
@ -55,7 +62,7 @@ namespace motors {
motorMM = control.mmap("/dev/lms_motor", MotorDataOff.Size * DAL.NUM_OUTPUTS, 0)
if (!motorMM) control.fail("no motor file")
resetAllMotors()
resetAll()
const buf = output.createBuffer(1)
buf[0] = DAL.opProgramStart
@ -111,20 +118,31 @@ namespace motors {
* Stops all motors
*/
//% blockId=motorStopAll block="stop all motors"
//% weight=1
//% weight=2
//% group="Move"
//% help=motors/stop-all
export function stopAll() {
const b = mkCmd(Output.ALL, DAL.opOutputStop, 0)
writePWM(b)
writePWM(b);
pause(1);
}
/**
* Resets all motors
*/
//% blockId=motorResetAll block="reset all motors"
//% weight=1
//% group="Move"
export function resetAllMotors() {
//% help=motors/reset-all
export function resetAll() {
reset(Output.ALL)
pause(1);
}
interface MoveSchedule {
speed: number;
useSteps: boolean;
steps: number[];
}
//% fixedInstances
@ -132,26 +150,32 @@ namespace motors {
protected _port: Output;
protected _portName: string;
protected _brake: boolean;
protected _regulated: boolean;
private _pauseOnRun: boolean;
private _initialized: boolean;
private _brakeSettleTime: number;
private _init: () => void;
private _run: (speed: number) => void;
private _move: (steps: boolean, stepsOrTime: number, speed: number) => void;
private _accelerationSteps: number;
private _accelerationTime: number;
private _decelerationSteps: number;
private _decelerationTime: number;
protected static output_types: number[] = [0x7, 0x7, 0x7, 0x7];
constructor(port: Output, init: () => void, run: (speed: number) => void, move: (steps: boolean, stepsOrTime: number, speed: number) => void) {
constructor(port: Output, init: () => void) {
super();
this._port = port;
this._portName = outputToName(this._port);
this._brake = false;
this._regulated = true;
this._pauseOnRun = true;
this._initialized = false;
this._brakeSettleTime = 10;
this._init = init;
this._run = run;
this._move = move;
this._accelerationSteps = 0;
this._accelerationTime = 0;
this._decelerationSteps = 0;
this._decelerationTime = 0;
}
/**
@ -214,6 +238,7 @@ namespace motors {
//% weight=1 blockGap=8
//% group="Properties"
//% millis.defl=200 millis.min=0 millis.max=500
//% help=motors/motor/set-brake-settle-time
setBrakeSettleTime(millis: number) {
this.init();
// ensure in [0,500]
@ -239,6 +264,9 @@ namespace motors {
// allow 500ms for robot to settle
if (this._brake && this._brakeSettleTime > 0)
pause(this._brakeSettleTime);
else {
pause(1);
}
}
protected pauseOnRun(stepsOrTime: number) {
@ -247,6 +275,8 @@ namespace motors {
this.pauseUntilReady();
// allow robot to settle
this.settle();
} else {
pause(1);
}
}
@ -263,6 +293,42 @@ namespace motors {
reset(this._port);
}
private normalizeSchedule(speed: number, step1: number, step2: number, step3: number, unit: MoveUnit): MoveSchedule {
const r: MoveSchedule = {
speed: Math.clamp(-100, 100, speed >> 0),
useSteps: true,
steps: [step1 || 0, step2 || 0, step3 || 0]
}
let scale = 1;
switch (unit) {
case MoveUnit.Rotations:
scale = 360;
r.useSteps = true;
if (r.steps[1] < 0) {
r.speed = -r.speed;
r.steps[1] = -r.steps[1];
}
break;
case MoveUnit.Degrees:
r.useSteps = true;
if (r.steps[1] < 0) {
r.speed = -r.speed;
r.steps[1] = -r.steps[1];
}
break;
case MoveUnit.Seconds:
scale = 1000;
r.useSteps = false;
break;
default:
r.useSteps = false;
break;
}
for (let i = 0; i < r.steps.length; ++i)
r.steps[i] = Math.max(0, (r.steps[i] * scale) | 0);
return r;
}
/**
* Runs the motor at a given speed for limited time or distance.
* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
@ -277,41 +343,156 @@ namespace motors {
//% help=motors/motor/run
run(speed: number, value: number = 0, unit: MoveUnit = MoveUnit.MilliSeconds) {
this.init();
speed = Math.clamp(-100, 100, speed >> 0);
const schedule = this.normalizeSchedule(speed, 0, value, 0, unit);
// stop if speed is 0
if (!speed) {
if (!schedule.speed) {
this.stop();
return;
}
// special: 0 is infinity
if (value == 0) {
this._run(speed);
if (schedule.steps[0] + schedule.steps[1] + schedule.steps[2] == 0) {
this._run(schedule.speed);
pause(1);
return;
}
// timed motor moves
const steps = schedule.steps;
const useSteps = schedule.useSteps;
// compute ramp up and down
steps[0] = (useSteps ? this._accelerationSteps : this._accelerationTime) || 0;
steps[2] = (useSteps ? this._decelerationSteps : this._decelerationTime) || 0;
if (steps[0] + steps[2] > steps[1]) {
// rescale
const r = steps[1] / (steps[0] + steps[2]);
steps[0] = Math.floor(steps[0] * r);
steps[2] *= Math.floor(steps[2] * r);
}
steps[1] -= (steps[0] + steps[2]);
// send ramped command
this._schedule(schedule);
this.pauseOnRun(steps[0] + steps[1] + steps[2]);
}
/**
* Schedules a run of the motor with an acceleration, constant and deceleration phase.
* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
* @param value measured distance or rotation, eg: 500
* @param unit (optional) unit of the value, eg: MoveUnit.MilliSeconds
* @param acceleration acceleration phase measured distance or rotation, eg: 500
* @param deceleration deceleration phase measured distance or rotation, eg: 500
*/
//% blockId=motorSchedule block="ramp %motor at %speed=motorSpeedPicker|\\%|for %value|%unit||accelerate %acceleration|decelerate %deceleration"
//% weight=99 blockGap=8
//% group="Move"
//% motor.fieldEditor="motors"
//% help=motors/motor/ramp
//% inlineInputMode=inline
//% expandableArgumentMode=toggle
//% value.defl=500
ramp(speed: number, value: number = 500, unit: MoveUnit = MoveUnit.MilliSeconds, acceleration?: number, deceleration?: number) {
this.init();
const schedule = this.normalizeSchedule(speed, acceleration, value, deceleration, unit);
// stop if speed is 0
if (!schedule.speed) {
this.stop();
return;
}
// special case: do nothing
if (schedule.steps[0] + schedule.steps[1] + schedule.steps[2] == 0) {
return;
}
// timed motor moves
let useSteps: boolean;
let stepsOrTime: number;
const steps = schedule.steps;
// send ramped command
this._schedule(schedule);
this.pauseOnRun(steps[0] + steps[1] + steps[2]);
}
/**
* Specifies the amount of rotation or time for the acceleration
* of run commands.
*/
//% blockId=outputMotorsetRunRamp block="set %motor|run %ramp to $value||$unit"
//% motor.fieldEditor="motors"
//% weight=21 blockGap=8
//% group="Properties"
//% help=motors/motor/set-run-phase
setRunPhase(phase: MovePhase, value: number, unit: MoveUnit = MoveUnit.MilliSeconds) {
let temp: number;
switch (unit) {
case MoveUnit.Rotations:
stepsOrTime = (value * 360) >> 0;
useSteps = true;
temp = Math.max(0, (value * 360) | 0);
if (phase == MovePhase.Acceleration)
this._accelerationSteps = temp;
else
this._decelerationSteps = temp;
break;
case MoveUnit.Degrees:
stepsOrTime = value >> 0;
useSteps = true;
temp = Math.max(0, value | 0);
if (phase == MovePhase.Acceleration)
this._accelerationSteps = temp;
else
this._decelerationSteps = temp;
break;
case MoveUnit.Seconds:
stepsOrTime = (value * 1000) >> 0;
useSteps = false;
temp = Math.max(0, (value * 1000) | 0);
if (phase == MovePhase.Acceleration)
this._accelerationTime = temp;
else
this._decelerationTime = temp;
break;
default:
stepsOrTime = value;
useSteps = false;
case MoveUnit.MilliSeconds:
temp = Math.max(0, value | 0);
if (phase == MovePhase.Acceleration)
this._accelerationTime = temp;
else
this._decelerationTime = temp;
break;
}
}
this._move(useSteps, stepsOrTime, speed);
this.pauseOnRun(stepsOrTime);
private _run(speed: number) {
// ramp up acceleration
if (this._accelerationTime) {
this._schedule({ speed: speed, useSteps: false, steps: [this._accelerationTime, 100, 0] });
pause(this._accelerationTime);
}
// keep going
const b = mkCmd(this._port, this._regulated ? DAL.opOutputSpeed : DAL.opOutputPower, 1)
b.setNumber(NumberFormat.Int8LE, 2, speed)
writePWM(b)
if (speed) {
writePWM(mkCmd(this._port, DAL.opOutputStart, 0))
}
}
private _schedule(schedule: MoveSchedule) {
const p = {
useSteps: schedule.useSteps,
step1: schedule.steps[0],
step2: schedule.steps[1],
step3: schedule.steps[2],
speed: this._regulated ? schedule.speed : undefined,
power: this._regulated ? undefined : schedule.speed,
useBrake: this._brake
};
step(this._port, p)
}
/**
* Indicates if the motor(s) speed should be regulated. Default is true.
* @param value true for regulated motor
*/
//% blockId=outputMotorSetRegulated block="set %motor|regulated %value=toggleOnOff"
//% motor.fieldEditor="motors"
//% weight=58 blockGap=8
//% group="Properties"
//% help=motors/motor/set-regulated
setRegulated(value: boolean) {
this._regulated = value;
}
/**
@ -332,14 +513,18 @@ namespace motors {
*/
//% blockId=motorPauseUntilRead block="pause until %motor|ready"
//% motor.fieldEditor="motors"
//% weight=90
//% weight=90 blockGap=8
//% group="Move"
pauseUntilReady(timeOut?: number) {
pauseUntil(() => this.isReady(), timeOut);
}
setRunSmoothness(accelerationPercent: number, decelerationPercent: number) {
}
protected setOutputType(large: boolean) {
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
if (this._port & (1 << i)) {
// (0x07: Large motor, Medium motor = 0x08)
MotorBase.output_types[i] = large ? 0x07 : 0x08;
@ -364,12 +549,10 @@ namespace motors {
//% fixedInstances
export class Motor extends MotorBase {
private _large: boolean;
private _regulated: boolean;
constructor(port: Output, large: boolean) {
super(port, () => this.__init(), (speed) => this.__setSpeed(speed), (steps, stepsOrTime, speed) => this.__move(steps, stepsOrTime, speed));
super(port, () => this.__init());
this._large = large;
this._regulated = true;
this.markUsed();
}
@ -381,44 +564,6 @@ namespace motors {
this.setOutputType(this._large);
}
private __setSpeed(speed: number) {
const b = mkCmd(this._port, this._regulated ? DAL.opOutputSpeed : DAL.opOutputPower, 1)
b.setNumber(NumberFormat.Int8LE, 2, speed)
writePWM(b)
if (speed) {
writePWM(mkCmd(this._port, DAL.opOutputStart, 0))
}
}
private __move(steps: boolean, stepsOrTime: number, speed: number) {
control.dmesg("motor.__move")
const p = {
useSteps: steps,
step1: 0,
step2: stepsOrTime,
step3: 0,
speed: this._regulated ? speed : undefined,
power: this._regulated ? undefined : speed,
useBrake: this._brake
};
control.dmesg("motor.1")
step(this._port, p)
control.dmesg("motor.__move end")
}
/**
* Indicates if the motor speed should be regulated. Default is true.
* @param value true for regulated motor
*/
//% blockId=outputMotorSetRegulated block="set %motor|regulated %value=toggleOnOff"
//% motor.fieldEditor="motors"
//% weight=58 blockGap=8
//% group="Properties"
//% help=motors/motor/set-regulated
setRegulated(value: boolean) {
this._regulated = value;
}
/**
* Gets motor actual speed.
* @param motor the port which connects to the motor
@ -476,6 +621,33 @@ namespace motors {
toString(): string {
return `${this._large ? "" : "M"}${this._portName} ${this.speed()}% ${this.angle()}>`;
}
/**
* Pauses the program until the motor is stalled.
*/
//% blockId=motorPauseUntilStall block="pause until %motor|stalled"
//% motor.fieldEditor="motors"
//% weight=89
//% group="Move"
//% help=motors/motor/pause-until-stalled
pauseUntilStalled(timeOut?: number): void {
// let it start
pause(50);
let previous = this.angle();
let stall = 0;
pauseUntil(() => {
let current = this.angle();
if (Math.abs(current - previous) < 1) {
if (stall++ > 2) {
return true; // not moving
}
} else {
stall = 0;
previous = current;
}
return false;
}, timeOut)
}
}
//% whenUsed fixedInstance block="large motor A" jres=icons.portA
@ -506,7 +678,7 @@ namespace motors {
export class SynchedMotorPair extends MotorBase {
constructor(ports: Output) {
super(ports, () => this.__init(), (speed) => this.__setSpeed(speed), (steps, stepsOrTime, speed) => this.__move(steps, stepsOrTime, speed));
super(ports, () => this.__init());
this.markUsed();
}
@ -518,24 +690,6 @@ namespace motors {
this.setOutputType(true);
}
private __setSpeed(speed: number) {
syncMotors(this._port, {
speed: speed,
turnRatio: 0, // same speed
useBrake: !!this._brake
})
}
private __move(steps: boolean, stepsOrTime: number, speed: number) {
syncMotors(this._port, {
useSteps: steps,
speed: speed,
turnRatio: 0, // same speed
stepsOrTime: stepsOrTime,
useBrake: this._brake
});
}
/**
* The Move Tank block can make a robot drive forward, backward, turn, or stop.
* Use the Move Tank block for robot vehicles that have two Large Motors,
@ -561,10 +715,12 @@ namespace motors {
speedRight = Math.clamp(-100, 100, speedRight >> 0);
const speed = Math.abs(speedLeft) > Math.abs(speedRight) ? speedLeft : speedRight;
const turnRatio = speedLeft == speed
? (100 - speedRight / speedLeft * 100)
: (speedLeft / speedRight * 100 - 100);
let turnRatio = speedLeft == speed
? speedLeft == 0 ? 0 : (100 - speedRight / speedLeft * 100)
: speedRight == 0 ? 0 : (speedLeft / speedRight * 100 - 100);
turnRatio = Math.floor(turnRatio);
//control.dmesg(`tank ${speedLeft} ${speedRight} => ${turnRatio} ${speed}`)
this.steer(turnRatio, speed, value, unit);
}
@ -587,7 +743,7 @@ namespace motors {
this.init();
speed = Math.clamp(-100, 100, speed >> 0);
if (!speed) {
stop(this._port, this._brake);
this.stop();
return;
}
@ -596,10 +752,18 @@ namespace motors {
let stepsOrTime: number;
switch (unit) {
case MoveUnit.Rotations:
if (value < 0) {
value = -value;
speed = -speed;
}
stepsOrTime = (value * 360) >> 0;
useSteps = true;
break;
case MoveUnit.Degrees:
if (value < 0) {
value = -value;
speed = -speed;
}
stepsOrTime = value >> 0;
useSteps = true;
break;
@ -743,26 +907,15 @@ namespace motors {
return
}
speed = Math.clamp(-100, 100, speed)
control.dmesg('speed: ' + speed)
let b = mkCmd(out, op, 15)
control.dmesg('STEP 5')
b.setNumber(NumberFormat.Int8LE, 2, speed)
// note that b[3] is padding
control.dmesg('STEP 1')
b.setNumber(NumberFormat.Int32LE, 4 + 4 * 0, opts.step1)
control.dmesg('STEP 2')
b.setNumber(NumberFormat.Int32LE, 4 + 4 * 1, opts.step2)
control.dmesg('STEP 3')
b.setNumber(NumberFormat.Int32LE, 4 + 4 * 2, opts.step3)
control.dmesg('STEP 4')
control.dmesg('br ' + opts.useBrake);
const br = !!opts.useBrake ? 1 : 0;
control.dmesg('Step 4.5 ' + br)
b.setNumber(NumberFormat.Int8LE, 4 + 4 * 3, br)
control.dmesg('STEP 5')
writePWM(b)
control.dmesg('end step')
}
}

View File

@ -25,7 +25,8 @@
"dal.d.ts",
"icons.jres",
"ns.ts",
"platform.h"
"platform.h",
"integrator.ts"
],
"testFiles": [
"test.ts"

View File

@ -1,6 +1,6 @@
//% color="#68C3E2" weight=100 icon="\uf106"
//% groups='["Buttons", "Screen"]'
//% groups='["Buttons", "Screen", "Battery"]'
//% labelLineWidth=60
namespace brick {
}

View File

@ -1,5 +1,7 @@
// This is the last thing executed before user code
console.addListener(function(msg: string) {
control.dmesg(msg.substr(0, msg.length - 1))
})
// pulse green, play startup sound, turn off light
brick.setStatusLight(StatusLight.GreenPulse);
// We pause for 100ms to give time to read sensor values, so they work in on_start block

View File

@ -3,6 +3,7 @@
```cards
sensors.gyro1.angle();
sensors.gyro1.rate();
sensors.gyro1.calibrate();
sensors.gyro1.reset();
```
@ -10,4 +11,6 @@ sensors.gyro1.reset();
[angle](/reference/sensors/gyro/angle),
[rate](/reference/sensors/gyro/rate),
[reset](/reference/sensors/gyro/calibrate),
[reset](/reference/sensors/gyro/reset)

View File

@ -12,7 +12,7 @@ When the brick changes its position, it's moved in the direction of one of the a
## Accuracy and calibration
Gyro sensors aren't perfectly accurate. Sometimes, because of temperature and changes in the way elecricity behaves in the sensor, the gyro returns a small error in it's measurement. This causes the gyro sensor to return an incorrect value for the amount of angle it detected. This might make your robot drive off course and not go to where you want it to.
Gyro sensors aren't perfectly accurate. Sometimes, because of temperature and changes in the way electricity behaves in the sensor, the gyro returns a small error in it's measurement. This causes the gyro sensor to return an incorrect value for the amount of angle it detected. This might make your robot drive off course and not go to where you want it to.
### Drift
@ -20,7 +20,7 @@ If you want to turn the tank or robot you built to the left by 45 degrees, you m
The problem is that when you need to read the angle measurement frequently, the amount of error in the angle measurement may continue to increase. If the sensor thought it moved by 45 degrees the first time instead of really 49 degrees, your second turn will put you at 98 degrees when the sensor said 90 degrees. If you want a robot to turn right 90 degrees and drive for 5 meters, it might actually turn 98 degrees and drive 0.7 meters off course before it stops. This error in the sensor's measurement is called _drift_.
### Time to reset
### Calibration
If errors in the angle values returned by the gyro sensor are making your project not work right, then it's time to **[reset](/reference/sensors/gyro/reset)**. A reset will return the gyro sensor's current angle value back to `0` and _calibrate_ for drift. Calibration is the process of finding out how much error there is in a sensor's measurement and then removing the error from the value returned to your program.
@ -42,7 +42,14 @@ Turn the brick and press ENTER to see the current rotation angle of `gyro 2`.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
brick.showNumber(sensors.gyro2.angle(), 1)
sensors.gyro2.reset()
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
sensors.gyro2.calibrate()
})
forever(function () {
brick.showNumber(control.millis(), 1)
brick.showNumber(sensors.gyro2.angle(), 2)
})
```

View File

@ -0,0 +1,51 @@
# calibrate
Detects if the gyro is drifting and performs a full reset if needed.
```sig
sensors.gyro2.calibrate()
```
To make the gyro measure rotation angle from the current position of the brick, it is recalibrated. That is, the brick's current position is set to `0` degrees and rotation angle measurements start from there.
This function adds a few pauses to ensure that the robot is still. If you only want to reset the sensor, use [reset](/reference/gyro-sensor/reset).
## ~hint
The current position is considered to be the [_horizon_](https://en.wikipedia.org/wiki/Attitude_indicator) or a place that is the _plane of reference_ (this is possibly someplace that's flat for a horizontal reference).
## ~
## ~hint
**Important**
To properly reset the gyro, the brick must remain still (undisturbed) while the reset operation takes place.
## ~
## Calibration states
Calibration happens in the following phases and each phase is tracked by the brick status light.
* **orange**: sensor initialization. This phase ensures that the sensor is in the desired mode and ready to collect data.
* **orange pulse**: data collection. Light information is being collected, move the sensor over the various light sources to detect.
* **green**: calibration success. The calibration data has been saved.
* **red flash**: sensor failure. We were unable to connect to the sensor.
## Example
Set the brick on a flat surface. Reset `gyro 2` and tilt the brick slightly. Reset it again while it's still tilted. Lay the brick down flat again and display the angle measurement.
```blocks
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
sensors.gyro2.calibrate()
})
forever(function() {
brick.showNumber(sensors.gyro2.angle(), 1)
})
```
## See also
[angle](/reference/sensors/gyro/angle), [rate](/reference/sensors/gyro/rate)

View File

@ -0,0 +1,37 @@
# compute Drift
Called when the sensor is completely still, computes the current rate drift
```sig
sensors.gyro2.computeDrift()
```
The gyroscope sensor is subject to rate drifting. This means that the measurement reported by the sensor is off by a few degrees per second over time: it is drifting.
To counter the effect of drifting, call the ``||sensors:compute drift||`` block when the sensor is still to compute the current drift. The rate meansurements will automatically be corrected based on that drift.
## Example
This example uses a gyro sensor to
```blocks
let error = 0
sensors.gyro2.computeDrift()
while (sensors.color3.color() != ColorSensorColor.White) {
error = sensors.gyro2.rate() * -1
motors.largeBC.steer(error, 50)
}
motors.stopAll()
pause(1000)
sensors.gyro2.computeDrift()
while (sensors.color3.color() != ColorSensorColor.Blue) {
error = sensors.gyro2.rate() * -1
motors.largeBC.steer(error, 50)
}
motors.stopAll()
```
## See Also
[rate](/reference/sensors/gyro/rate),
[compute drift](/reference/sensors/gyro/compute-drift)

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