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131 Commits

Author SHA1 Message Date
603e4c0fc1 0.0.69 2018-01-16 17:06:52 -08:00
e50c88008a updated gyrobox 2018-01-16 17:05:57 -08:00
f057964a50 pausing until sound is done in mood 2018-01-16 16:44:32 -08:00
2eda2061cf updated modified gyro boy 2018-01-16 16:26:49 -08:00
a4ebf4c746 moving moods in separate namespace 2018-01-16 16:21:02 -08:00
f1880897d4 0.0.68 2018-01-16 16:08:53 -08:00
ad2e82060d removing BrickLight blockIdenity notations 2018-01-16 15:59:40 -08:00
d1bb19e30e adding a mood block (image+sound+light) 2018-01-16 14:52:49 -08:00
280963d1eb 0.0.67 2018-01-15 23:58:31 -08:00
9fadf49b0e Support for multiple motors in "used" logic. (#238)
* handle registerion of dual / single motors

* updated puppy
2018-01-15 23:57:21 -08:00
3c2be25384 some core set adapted codes 2018-01-15 21:27:19 -08:00
e1f623a94d Added description to timers 2018-01-15 03:41:14 -08:00
cb5f9648f5 fixed sound name 2018-01-14 19:49:40 -08:00
9158cfe4f6 0.0.66 2018-01-13 08:31:38 -08:00
0b763978f2 gyro boy improvements (#236)
gyro boy improvements
2018-01-13 08:31:10 -08:00
25fded6afb 0.0.65 2018-01-13 00:02:01 -08:00
fc6fb0811f Timers (#235)
* adding timer support

* updates strings
2018-01-13 00:00:55 -08:00
49bedcbcc5 0.0.64 2018-01-12 16:12:02 -08:00
32876f4584 Merge pull request #234 from Microsoft/largemotorview
Fix large motor SVG hole
2018-01-12 13:51:00 -08:00
da9bea30b5 Update large motor view SVG so that the drop shadow is outside the hole SVG 2018-01-12 13:50:09 -08:00
d0aa68aeee 0.0.63 2018-01-12 13:33:45 -08:00
51731fbbc9 bump pxt-common-packages to 0.15.5, 2018-01-12 13:33:40 -08:00
751ea1494b motor slider fixes and fix motor output in vm 2018-01-12 13:33:25 -08:00
dfe84471e8 Merge pull request #144 from Microsoft/motorslider
Add motor slider control
2018-01-12 13:04:45 -08:00
0f3de6cf07 0.0.62 2018-01-11 22:56:34 -08:00
21195e4abf Datalog (#233)
* support for custom csv separator

* simple datalog frameowrk

* api strings

* hide setfile

* storage fixes

* log seconds, not milliseconds
2018-01-11 22:53:28 -08:00
c992100a38 added option to append CSV headers 2018-01-11 21:36:43 -08:00
20a4673f98 First draft of storage APIs (#122)
* First draft of storage APIs

* bumped pxt-core

* using fixed instances to seprate temp from permanent

* send console to storage

* sim support

* missing sim stubs

* adding storage blocks

* more sim support

* remove storage from default package

* fix rendering of ms

* render raw ms

* slize at better place

* duplicate bundled dir

* refactor limit

* simplify limit logic
2018-01-11 20:05:45 -08:00
966fd81870 0.0.61 2018-01-11 14:08:14 -08:00
cb9d2aeb39 bumping pxt dependency 2018-01-11 14:08:01 -08:00
3cee55f4c2 0.0.60 2018-01-11 13:43:41 -08:00
3815d2fd3b simplifiying brick light api (#231) 2018-01-11 13:43:11 -08:00
1453b7e0a3 gyro reset fix 2018-01-11 11:17:23 -08:00
6fb5c54280 fix build break 2018-01-11 08:55:31 -08:00
9d5ca35e83 fix battery encoding 2018-01-11 08:47:09 -08:00
893dd0f9c4 rename "enter..." to "button enter" 2018-01-11 08:28:25 -08:00
c3419c0b74 support for unregulated motors (#227) 2018-01-10 23:34:27 -08:00
a4164470d8 updated api to align with labview 2018-01-10 22:29:35 -08:00
0dd5ab9bde appliying manual speed 2018-01-10 14:08:50 -08:00
e93e659e8a nit: remove unnecessary comment 2018-01-10 13:51:35 -08:00
8357372fb5 Update to make it more like a crank 2018-01-10 13:47:39 -08:00
54cb076002 Merge pull request #226 from Microsoft/legoavatar
Add lego avatar
2018-01-10 13:03:15 -08:00
dbd3eb464b Add lego avatar 2018-01-10 12:59:53 -08:00
10cd39a4ec Merge branch 'master' into motorslider 2018-01-10 12:52:51 -08:00
fddc4e647a 0.0.59 2018-01-10 12:52:48 -08:00
798a351f15 updated package lock 2018-01-10 12:52:36 -08:00
e61dffff03 fixing threshold 2018-01-10 11:45:08 -08:00
b9f5096480 pause until motor measured move is done 2018-01-10 11:29:27 -08:00
9912d68c8b fixing chassis 2018-01-10 11:14:25 -08:00
951b9be6e4 fixing motors 2018-01-10 11:14:18 -08:00
aa8635c4e7 Always use the motor slider control 2018-01-10 10:00:48 -08:00
4e4f5495da Merge branch 'master' into motorslider 2018-01-10 09:56:59 -08:00
f64bf57000 Merge master 2018-01-10 09:56:32 -08:00
f1242724b5 Fix legofont icons 2018-01-10 09:55:58 -08:00
cd0c9df86e bump to 3.0.8 2018-01-10 08:58:54 -08:00
337d42287a 0.0.58 2018-01-09 22:14:43 -08:00
ce3383f1b7 Turn ratio field editor (#225)
* Turn ratio field editor (initial draft)

* Add field turn ratio editor

* Fix arrow rotation

* Fix left and right direction, remove unnecessary SVG circles.

* Update UI a little. add marker.

* updated math for turnratio angle

* slightly cuter

* cleanup

* consistent naming

* more cleanup

* fixing motor node issue

* updated package version
2018-01-09 22:05:26 -08:00
e51721303a Merge pull request #224 from Microsoft/fixportlabels
Fix port labels in the simulator.
2018-01-09 14:43:26 -08:00
50f6c77fdb Fix port labels in the simulator. Fixes #219 2018-01-09 14:43:01 -08:00
5ed0135124 cleaning up images (#223)
* cleaning up images

* extra comma
2018-01-09 12:51:44 -08:00
892a2d585f Thresholds (#222)
* add threshold blocks

* updated strings

* added gap

* reorg color/gyro blocks

* fixing sound names

* adding stop block

* fixing exanmples
2018-01-09 12:46:48 -08:00
9890f2340a Add no-drag class and set on synced motor labels. Fixes #213 (#221) 2018-01-09 12:04:37 -08:00
109b809909 Sort field port values. Fixes #212 (#220) 2018-01-09 12:01:42 -08:00
9cbf5efd7e 0.0.57 2018-01-08 22:01:11 -08:00
a27a7fcd55 removing measured overloads until blocks support (#215) 2018-01-08 15:27:37 -08:00
85263fb84d Merge branch 'master' of https://github.com/Microsoft/pxt-ev3 2018-01-08 15:13:20 -08:00
b5ad898c9e Screentweak (#214)
* adding pid

* hiding functions

* precision of value
2018-01-08 15:00:00 -08:00
456df3c442 Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2018-01-08 14:43:19 -08:00
1552eb05b4 matter most info 2018-01-08 14:43:15 -08:00
d60e2c4a7d adding pid 2018-01-08 14:36:34 -08:00
f4b78c3ee7 PID example 2018-01-08 14:06:39 -08:00
dd5e1957d5 fix coding page 2018-01-08 14:06:29 -08:00
d61a63f70a avoid overlaps in port view 2018-01-08 09:08:59 -08:00
4207bd06c0 removing microbit font 2018-01-08 08:53:03 -08:00
58763e398b 0.0.56 2018-01-07 23:39:04 -08:00
f77bf165eb updates strings 2018-01-07 20:51:48 -08:00
4880d9ea5b Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2018-01-07 20:45:56 -08:00
ab4fb019f9 more changes to "print" 2018-01-07 20:45:48 -08:00
2c2df31ba3 Merge pull request #205 from Microsoft/motorshuffle
shuffling motor blocks
2018-01-07 20:34:20 -08:00
0f2bda2496 shuffling motor blocks 2018-01-07 20:33:02 -08:00
44386be3c7 Merge pull request #185 from Microsoft/printlineinverted
invert arguments in print line
2018-01-07 12:14:16 -08:00
89ca66b8a9 Merge pull request #201 from Microsoft/speedfield
Add a speed field editor
2018-01-07 12:11:40 -08:00
64389a7689 more annotations 2018-01-07 10:06:02 -08:00
f77778ef85 Merge branch 'master' into speedfield 2018-01-07 09:59:11 -08:00
7d01823caf remove stopAllMotors on escape key 2018-01-07 09:58:08 -08:00
b3f9a4c92f Make sure we stop motors on exit (#199) 2018-01-07 07:54:40 -08:00
7fe8580de8 Add brick buttons field editor (#202)
* Add brick buttons field editor

* add hover title text
2018-01-07 07:52:07 -08:00
c70d6fe01a Remove unnecessary extra 'light' text in block pauseUntilLight (#203) 2018-01-07 00:12:29 -08:00
ed7099cc97 more square shaped corners 2018-01-06 21:00:39 -08:00
a79704fecc Decompilation and minor PR feedback 2018-01-06 17:16:08 -08:00
6a1b560101 Fix default 2018-01-06 14:40:09 -08:00
5e21f9ab6d Add a speed field editor 2018-01-06 14:25:50 -08:00
74648bd1df Merge pull request #198 from Microsoft/moresquarecorners
More square shaped corners on blocks
2018-01-06 12:55:51 -08:00
e24d4d56b1 More square shaped corners on blocks (toggle rect and arrow corner) 2018-01-06 00:12:32 -08:00
0345277bef 0.0.55 2018-01-06 00:00:40 -08:00
9ae6482f28 fixing isReady query on motors (#197) 2018-01-06 00:00:04 -08:00
77fb64043d stop all motors when pressing escape 2018-01-05 22:56:11 -08:00
f875681661 added roaming 2018-01-05 22:04:18 -08:00
fbb1fa688d fixing gallery 2018-01-05 21:50:50 -08:00
485f02ed27 cruise control activities 2018-01-05 21:49:04 -08:00
81f406c6cc ignition activities 2018-01-05 21:40:11 -08:00
ac0a7b326f 0.0.54 2018-01-05 21:30:05 -08:00
c814728354 pdated ultrasonic default 2018-01-05 21:29:52 -08:00
abeb378b17 reverse beeper 2018-01-05 21:20:00 -08:00
6928f9e50e traffic lights activity 2018-01-05 19:28:24 -08:00
931987468a light the way activities 2018-01-05 19:14:55 -08:00
94c4e508fe reversing the robot 2018-01-05 18:36:20 -08:00
ea46f1cbc7 3 activies from curriculum (#194)
* 3 activies from curriculum

* fixing style
2018-01-05 18:24:23 -08:00
9f9ce29476 Merge branch 'master' of https://github.com/Microsoft/pxt-ev3 2018-01-05 17:35:47 -08:00
50f6b04ed4 Re-implement Math.sign so it works on IE 11 (not supported). Square shaped corners for Flyout 2018-01-05 17:35:25 -08:00
64d6c2b090 Motors cleanup (#192)
* refactoring

* moving chassis into separate project

* added set motors
2018-01-05 16:02:52 -08:00
76ff39605a Remove synced motor label when motors are no longer in sync (#189) 2018-01-05 10:54:42 -08:00
2d3ea5631a Merge pull request #190 from Microsoft/consoleicon
Add console icon and set color.
2018-01-05 10:38:52 -08:00
e938f354fd Add console icon and set color. Fixes #152 2018-01-05 10:38:26 -08:00
886464b470 Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2018-01-05 08:47:26 -08:00
b9ff9d21f1 bump common packages 2018-01-05 08:47:22 -08:00
aa06fd344a store synched motor info always (#187) 2018-01-05 08:40:49 -08:00
dc6ce0efc7 0.0.53 2018-01-05 08:39:30 -08:00
4039a85bc9 Make sure the ESC button always stops the program 2018-01-05 16:17:33 +00:00
7bd6280292 Disable HID deploy from command line (seems broken; was crashing until my previous checkin) 2018-01-05 16:17:20 +00:00
2ebe96e563 Fix command line deploy 2018-01-05 15:33:09 +00:00
a9be582f90 gyro calibration done right (#186) 2018-01-04 23:21:19 -08:00
ac428a3936 invert arguments in print line 2018-01-04 22:13:17 -08:00
de91dc6ab7 Handle the case where multiple motors or multiple sensors are connected to the same port. (#181) 2018-01-04 21:57:01 -08:00
1e460eef9e basic reading of battery level (#182) 2018-01-04 21:50:13 -08:00
0db6987ee5 Add loader and animation (#180) 2018-01-04 16:17:14 -08:00
148657908c Merge pull request #179 from Microsoft/syncedmotorui
Synced motors label (in simulator)
2018-01-04 14:38:29 -08:00
f3f87331c8 nit 2018-01-04 14:09:10 -08:00
5aef77ccc6 Generalizing motorView for both medium and large motor views. Initial work towards synced motor views. Adding sync label for controller motor. 2018-01-04 14:03:50 -08:00
16b9a5027d Add rotate icons 2017-12-29 11:39:06 -08:00
cbe68b3199 Add motor slider control 2017-12-28 13:23:30 -08:00
142 changed files with 4517 additions and 809 deletions

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This repo contains the editor target hosted at https://d541eec2-1e96-4b7b-a223-da9d01d0337a.pxt.io/
Issue tracker: https://src.education.lego.com/groups/ev3-makecode
LEGO Auth: https://src.education.lego.com/groups/ev3-makecode (use Google Authenticator)
LEGO Chat: https://chat.internal.education.lego.com/make-code/channels/town-square
## Local Dev setup

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import * as fs from 'fs';
require("./editor/deploy")
declare namespace pxt.editor {
function deployCoreAsync(resp: pxtc.CompileResult, disconnect?: boolean): Promise<void>;
}
const deploy = require("./editor/deploy")
export function deployCoreAsync(resp: pxtc.CompileResult) {
return pxt.editor.deployCoreAsync(resp, process.env["PXT_SERIAL"] ? false : true)
return deploy.deployCoreAsync(resp, process.env["PXT_SERIAL"] ? false : true)
.then(() => {
fs.writeFileSync("built/full-" + pxtc.BINARY_UF2, resp.outfiles[pxtc.BINARY_UF2], {
encoding: "base64"

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# Coding Activites
12 computer science activities, with cross-curricular opportunities in design and technology, science, and math.
* [Download Curriculum Materials](https://education.lego.com/en-us/downloads/mindstorms-ev3)
## Three Point Turn
```codecard
[
{
"name": "Three Point Turn 1",
"description": "Activity 1",
"url":"/coding/three-point-turn-1",
"cardType": "example"
}, {
"name": "Three Point Turn 2",
"description": "Activity 2",
"url":"/coding/three-point-turn-2",
"cardType": "example"
}, {
"name": "Three Point Turn 3",
"description": "Activity 3",
"url":"/coding/three-point-turn-3",
"cardType": "example"
}]
```
## Reversing the robot
```codecard
[{
"name": "Reversing the robot 1",
"description": "Activity 1",
"url":"/coding/reversing-the-robot-1",
"cardType": "example"
}, {
"name": "Reversing the robot 2",
"description": "Activity 2",
"url":"/coding/reversing-the-robot-2",
"cardType": "example"
}, {
"name": "Reversing the robot 3",
"description": "Activity 3",
"url":"/coding/reversing-the-robot-3",
"cardType": "example"
}]
```
## Light the way
```codecard
[{
"name": "Light the way 1",
"description": "Activity 1",
"url":"/coding/light-the-way-1",
"cardType": "example"
}, {
"name": "Light the way 2",
"description": "Activity 2",
"url":"/coding/light-the-way-2",
"cardType": "example"
}, {
"name": "Light the way 3",
"description": "Activity 3",
"url":"/coding/light-the-way-3",
"cardType": "example"
}
]
```
## Traffic Lights
```codecard
[{
"name": "Traffic Lights 1",
"description": "Activity 1",
"url":"/coding/traffic-lights-1",
"cardType": "example"
}, {
"name": "Traffic Lights 2",
"description": "Activity 2",
"url":"/coding/traffic-lights-2",
"cardType": "example"
}, {
"name": "Traffic Lights 3",
"description": "Activity 3",
"url":"/coding/traffic-lights-3",
"cardType": "example"
}
]
```
## Reverse Bepper
```codecard
[{
"name": "Reverse Beeper 1",
"description": "Activity 1",
"url":"/coding/reverse-beeper-1",
"cardType": "example"
}, {
"name": "Reverse Beeper 2",
"description": "Activity 2",
"url":"/coding/reverse-beeper-2",
"cardType": "example"
}, {
"name": "Reverse Beeper 3",
"description": "Activity 3",
"url":"/coding/reverse-beeper-3",
"cardType": "example"
}]
```
## Ignition
```codecard
[{
"name": "Ignition 1",
"description": "Activity 1",
"url":"/coding/ingition-1",
"cardType": "example"
}, {
"name": "Ignition 2",
"description": "Activity 2",
"url":"/coding/ignition-2",
"cardType": "example"
}, {
"name": "Ignition 3",
"description": "Activity 3",
"url":"/coding/ignition-3",
"cardType": "example"
}]
```
## Cruise Control
```codecard
[{
"name": "Cruise Control 1",
"description": "Activity 1",
"url":"/coding/cruise-control-1",
"cardType": "example"
}, {
"name": "Cruise Control 2",
"description": "Activity 2",
"url":"/coding/cruise-control-2",
"cardType": "example"
}, {
"name": "Cruise Control 3",
"description": "Activity 3",
"url":"/coding/cruise-control-3",
"cardType": "example"
}]
```
## Roaming
```codecard
[{
"name": "Roaming 1",
"description": "Activity 1",
"url":"/coding/roaming-1",
"cardType": "example"
}, {
"name": "Roaming 2",
"description": "Activity 2",
"url":"/coding/roaming-2",
"cardType": "example"
}]
```

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# Cruise Control Activity 1
```blocks
let speed = 0;
sensors.touch1.onEvent(TouchSensorEvent.Pressed, function () {
if (speed < 100)
speed = speed + 10;
motors.largeBC.setSpeed(speed);
})
```

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# Cruise Control Activity 2
```blocks
let speed = 0;
sensors.touch1.onEvent(TouchSensorEvent.Pressed, function () {
if (speed < 100)
speed = speed + 10;
motors.largeBC.setSpeed(speed);
})
sensors.touch2.onEvent(TouchSensorEvent.Pressed, function () {
if (speed > -100)
speed = speed - 10;
motors.largeBC.setSpeed(speed);
})
```

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# Cruise Control Activity 3
```blocks
let speed = 0
function decelerate() {
if (speed > -100) {
speed = speed - 10
}
}
function accelerate() {
if (speed < 100) {
speed = speed + 10
}
}
function update() {
brick.clearScreen()
brick.showString("speed: " + speed, 1)
motors.largeBC.setSpeed(speed)
}
sensors.touch2.onEvent(TouchSensorEvent.Pressed, function () {
accelerate()
update()
})
sensors.touch1.onEvent(TouchSensorEvent.Pressed, function () {
decelerate()
update()
})
```

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# Ignition Activity 1
```blocks
sensors.touch1.onEvent(TouchSensorEvent.Pressed, function () {
brick.showImage(images.eyesDizzy)
})
sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectDetected, function () {
brick.showImage(images.eyesTiredMiddle)
})
brick.showImage(images.eyesSleeping)
```

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# Ignition Activity 2
```blocks
while (true) {
if (sensors.touch1.wasPressed() &&
sensors.ultrasonic4.distance() < 10) {
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
}
loops.pause(1);
}
```

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# Ignition Activity 3
```blocks
while (true) {
if (sensors.ultrasonic4.distance() < 10 &&
sensors.touch1.wasPressed() &&
brick.buttonEnter.wasPressed()) {
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
}
loops.pause(1);
}
```

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# Light the way Activity 1
```blocks
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
brick.showImage(images.objectsLightOn)
loops.pause(5000)
brick.clearScreen()
})
```

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# Light the way Activity 2
```blocks
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Bright, function () {
brick.clearScreen()
})
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
brick.showImage(images.objectsLightOn)
})
```

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# Light the way Activity 3
```blocks
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Bright, function () {
brick.clearScreen()
})
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
brick.showImage(images.objectsLightOn)
})
sensors.touch1.onEvent(TouchSensorEvent.Pressed, function () {
brick.showImage(images.objectsLightOn);
})
```

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# Reverse Beeper Activity 1
```blocks
loops.forever(function () {
music.playTone(440, sensors.ultrasonic4.distance());
loops.pause(50)
})
motors.largeBC.setSpeed(-20);
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
motors.largeBC.stop();
```

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# Reverse Beeper Activity 2
```blocks
loops.forever(function () {
if (motors.largeB.speed() != 0 && sensors.ultrasonic4.distance() < 20) {
music.playTone(440, sensors.ultrasonic4.distance());
loops.pause(50)
}
})
motors.largeBC.setSpeed(-20);
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
motors.largeBC.stop();
```

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# Reverse Beeper Activity 2
```blocks
let beep = false
beep = true
control.runInBackground(function () {
motors.largeBC.setSpeed(-20)
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear)
motors.largeBC.stop()
beep = false
})
control.runInBackground(function () {
while (beep) {
if (sensors.ultrasonic4.distance() < 20) {
music.playTone(440, sensors.ultrasonic4.distance())
loops.pause(50)
}
}
})
```

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# Reversing the robot Activity 1
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Click, function () {
motors.largeBC.setSpeed(50)
sensors.touchSensor1.pauseUntil(TouchSensorEvent.Pressed)
motors.largeBC.setSpeed(0)
loops.pause(1000)
brick.setLight(LightsPattern.OrangeFlash)
motors.largeBC.setSpeed(-50)
loops.pause(2000)
motors.largeBC.setSpeed(0)
})
```

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# Reversing the robot Activity 2
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Click, function () {
sensors.touchSensor1.pauseUntil(TouchSensorEvent.Pressed)
motors.largeBC.setSpeed(50)
sensors.touchSensor2.pauseUntil(TouchSensorEvent.Pressed)
motors.largeBC.setSpeed(0)
loops.pause(1000)
brick.setLight(LightsPattern.OrangeFlash)
motors.largeBC.setSpeed(-50)
loops.pause(2000)
motors.largeBC.setSpeed(0)
})
```

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# Reversing the robot Activity 3
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Click, function () {
brick.showImage(images.eyesSleeping)
sensors.touchSensor1.pauseUntil(TouchSensorEvent.Pressed)
brick.showImage(images.eyesNeutral)
motors.largeBC.setSpeed(50)
sensors.touchSensor2.pauseUntil(TouchSensorEvent.Pressed)
brick.showImage(images.eyesTiredMiddle)
motors.largeBC.setSpeed(0)
loops.pause(1000)
brick.setLight(LightsPattern.OrangeFlash)
brick.showImage(images.eyesDizzy)
motors.largeBC.setSpeed(-50)
loops.pause(2000)
motors.largeBC.setSpeed(0)
})
```

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# Roaming Activity 1
```blocks
let drive: number[] = []
brick.buttonLeft.onEvent(ButtonEvent.Click, function () {
drive.push(1)
})
brick.buttonRight.onEvent(ButtonEvent.Click, function () {
drive.push(3)
})
brick.buttonUp.onEvent(ButtonEvent.Click, function () {
drive.push(4)
})
brick.buttonDown.onEvent(ButtonEvent.Click, function () {
drive.push(5)
})
pauseUntil(() => drive.length >= 5)
loops.pause(1000)
music.playSoundEffectUntilDone(sounds.communicationGo)
for (let d of drive) {
if (d == 1) {
motors.largeC.setSpeedFor(50, 360, MoveUnit.Degrees)
motors.largeC.pauseUntilReady()
} else if (d == 3) {
motors.largeB.setSpeedFor(50, 360, MoveUnit.Degrees)
motors.largeB.pauseUntilReady()
} else if (d == 4) {
motors.largeBC.setSpeedFor(50, 360, MoveUnit.Degrees)
motors.largeBC.pauseUntilReady()
} else {
motors.largeBC.setSpeedFor(-50, 360, MoveUnit.Degrees)
motors.largeBC.pauseUntilReady()
}
}
music.playSoundEffectUntilDone(sounds.communicationGameOver)
```

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# Roaming Activity 2
```blocks
let drive: number[] = []
brick.buttonLeft.onEvent(ButtonEvent.Click, function () {
drive.push(1)
music.playSoundEffectUntilDone(sounds.systemClick)
})
brick.buttonRight.onEvent(ButtonEvent.Click, function () {
drive.push(3)
music.playSoundEffectUntilDone(sounds.systemClick)
})
brick.buttonUp.onEvent(ButtonEvent.Click, function () {
drive.push(4)
music.playSoundEffectUntilDone(sounds.systemClick)
})
brick.buttonDown.onEvent(ButtonEvent.Click, function () {
drive.push(5)
music.playSoundEffectUntilDone(sounds.systemClick)
})
brick.buttonEnter.pauseUntil(ButtonEvent.Click);
loops.pause(1000)
music.playSoundEffectUntilDone(sounds.communicationGo)
for (let d of drive) {
if (d == 1) {
motors.largeC.setSpeedFor(50, 360, MoveUnit.Degrees)
motors.largeC.pauseUntilReady()
} else if (d == 3) {
motors.largeB.setSpeedFor(50, 360, MoveUnit.Degrees)
motors.largeB.pauseUntilReady()
} else if (d == 4) {
motors.largeBC.setSpeedFor(50, 360, MoveUnit.Degrees)
motors.largeBC.pauseUntilReady()
} else {
motors.largeBC.setSpeedFor(-50, 360, MoveUnit.Degrees)
motors.largeBC.pauseUntilReady()
}
}
music.playSoundEffectUntilDone(sounds.communicationGameOver)
```

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# Three Point Turn Activity 1
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Click, function () {
motors.largeBC.tank(75, 30)
loops.pause(1500)
motors.largeBC.tank(-30, -75)
loops.pause(1000)
motors.largeBC.tank(50, 50)
loops.pause(3000)
})
```

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# Three Point Turn Activity 2
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Click, function () {
motors.largeBC.tank(75, 30)
loops.pause(1500)
motors.largeBC.tank(-30, -75)
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
motors.largeBC.tank(0, 0)
loops.pause(1000)
motors.largeBC.tank(50, 50)
loops.pause(3000)
})
```

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# Three Point Turn Activity 3
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Click, function () {
motors.largeBC.tank(75, 30)
loops.pause(1500)
motors.largeBC.tank(-30, -75)
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
motors.largeBC.tank(0, 0)
music.playSoundEffect(sounds.animalsDogBark1)
loops.pause(1000)
motors.largeBC.tank(50, 50)
loops.pause(3000)
})
```

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# Traffic Lights Activity 1
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Click, function () {
motors.largeBC.tank(20, 20)
sensors.color3.pauseForColor(ColorSensorColor.Red)
motors.largeBC.tank(0, 0)
})
```

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# Traffic Lights Activity 2
```blocks
sensors.color3.onColorDetected(ColorSensorColor.Red, function () {
motors.largeBC.tank(0, 0)
})
sensors.color3.onColorDetected(ColorSensorColor.Green, function () {
motors.largeBC.tank(20, 20)
})
```

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# Traffic Lights Activity 3
```blocks
loops.forever(function () {
if (sensors.color3.light(LightIntensityMode.Reflected) < 15) {
motors.largeBC.tank(30, 12)
} else {
motors.largeBC.tank(12, 30)
}
})
```

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# Gyroboy
Work in progress
```blocks
let motorSpeed1 = 0
let motorSpeed2 = 0
let motorSpeed3 = 0
let motorSpeed = 0
let fallen = false
let motorSpeed0 = 0
let oldControlDrive = 0
let controlDrive = 0
let power = 0
let motorAngle = 0
let gyroAngle = 0
let controlSteering = 0
let state = 0
let motorPosition = 0
let temp = 0
let gyroRate = 0
let timestep = 0
sensors.color1.onColorDetected(ColorSensorColor.Red, function () {
music.playTone(2000, 100)
controlDrive = 0
controlSteering = 0
})
// reads the motor angle and computes the motor speed,
// position
function computeMotors() {
temp = motorAngle
// read angle on both motors
motorAngle = motors.largeD.angle() + motors.largeA.angle()
// and estimate speed as angle difference
motorSpeed0 = motorAngle - temp
// average last 4 speed readings
motorSpeed = (motorSpeed0 + motorSpeed1 + motorSpeed2 + motorSpeed3) / 4 / timestep
// shift all previous recorded speeds by one
motorSpeed3 = motorSpeed2
motorSpeed2 = motorSpeed1
motorSpeed1 = motorSpeed0
// compute position from speed
motorPosition = motorPosition + timestep * motorSpeed
}
// read the gyro rate and computes the angle
function computeGyro() {
gyroRate = sensors.gyro2.rate()
gyroAngle = gyroAngle + timestep * gyroRate
}
function reset() {
state = 0
// sleeping
moods.sleeping.show();
// reset counters
motors.largeA.reset()
motors.largeD.reset()
// motors are unregulated
motors.largeA.setRegulated(false)
motors.largeD.setRegulated(false)
// clear the gyro sensor to remove drift
sensors.gyro2.reset()
// fall detection timer
control.timer2.reset()
// timestep computation timer
control.timer3.reset()
motorAngle = 0
motorPosition = 0
motorSpeed = 0
motorSpeed0 = 0
motorSpeed1 = 0
motorSpeed2 = 0
motorSpeed3 = 0
gyroRate = 0
gyroAngle = 0
fallen = false
power = 0
controlSteering = 0
controlDrive = 0
// awake
moods.awake.show();
gyroAngle = -0.25
state = 1;
}
// compute set point for motor position and required
// motor power
function computePower() {
// apply control and compute desired motor position
motorPosition -= timestep * controlDrive;
// estimate power based on sensor readings and control
// values
power = 0.8 * gyroRate + 15 * gyroAngle + (0.08 * motorSpeed + 0.12 * motorPosition) - 0.01 * controlDrive
// ensure that power stays within -100, 100
if (power > 100) {
power = 100
} else if (power < -100) {
power = -100
}
}
// test if the robot has fallen off
function checkFallen() {
if (Math.abs(power) < 100) {
control.timer2.reset()
}
if (control.timer2.seconds() > 2) {
fallen = true
}
}
// stop all motors and wait for touch button to be
// pressed
function stop() {
motors.stopAllMotors()
state = 0
moods.knockedOut.show();
sensors.touch3.pauseUntil(TouchSensorEvent.Pressed)
moods.neutral.show();
}
sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectNear, function () {
moods.dizzy.show()
controlSteering = 0
oldControlDrive = controlDrive
controlDrive = -10
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
if (Math.randomRange(-1, 1) >= 1) {
controlSteering = 70
} else {
controlSteering = -70
}
loops.pause(4000)
music.playTone(2000, 100)
controlSteering = 0
controlDrive = oldControlDrive
moods.neutral.show()
})
// compute the elapsed time since the last iteration
function computeTimestep() {
timestep = control.timer3.seconds()
control.timer3.reset()
}
sensors.color1.onColorDetected(ColorSensorColor.Green, function () {
moods.winking.show()
controlDrive = 150
controlSteering = 0
})
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
moods.middleRight.show()
controlSteering = 70
})
// apply power to motors
function controlMotors() {
motors.largeA.setSpeed(power + controlSteering * 0.1)
motors.largeD.setSpeed(power - controlSteering * 0.1)
}
sensors.color1.onColorDetected(ColorSensorColor.Yellow, function () {
moods.middleLeft.show()
controlSteering = -70
})
sensors.color1.onColorDetected(ColorSensorColor.White, function () {
moods.sad.show();
controlDrive = -75
})
timestep = 0.014
// main loop
loops.forever(function () {
reset()
while (!fallen) {
control.timer3.pauseUntil(5)
computeTimestep()
computeGyro()
computeMotors()
computePower()
controlMotors()
checkFallen()
}
stop()
})
```

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# Gyroboy LabView
```typescript
let mSum = 0;
let mPos = 0;
let mSpd = 0;
let mD = 0;
let mDP1 = 0;
let mDP2 = 0;
let mDP3 = 0;
let Crdv = 0;
let cLo = 0;
let gAng = 0;
let ok = false;
let pwr = 0;
let Cstr = 0;
let Cdrv = 0;
let gMn = 0;
let gMx = 0;
let gSum = 0;
let gyro = 0;
let gOS = 0;
let gSpd = 0;
let tInt = 0.014;
let lpwr = 0
let rpwr = 0
let tStart = 0
let st = 0
let oldDr = 0
function RST() {
motors.largeA.reset()
motors.largeD.reset()
motors.largeA.setRegulated(false)
motors.largeD.setRegulated(false)
sensors.gyro2.reset()
sensors.gyro2.rate()
control.timer2.reset()
loops.pause(5000)
mSum = 0;
mPos = 0;
mD = 0;
mDP1 = 0;
mDP2 = 0;
mDP3 = 0;
Crdv = 0;
cLo = 0;
gAng = 0;
ok = false;
pwr = 0;
st = 0;
Cstr = 0;
Cdrv = 0;
}
function OS() {
// OSL
do {
gMn = 1000;
gMx = -100;
gSum = 0;
// gChk
for (let i = 0; i < 200; i++) {
gyro = sensors.gyro2.rate()
gSum = gyro;
gMx = Math.max(gMx, gyro)
gMn = Math.min(gMn, gyro)
loops.pause(4);
}
} while (gMx - gMn > 2);
gOS = gSum / 200;
}
function GT() {
if (cLo == 0) {
tInt = 0.014;
control.timer1.reset();
} else {
tInt = control.timer1.seconds() / cLo;
}
cLo++;
}
function GG() {
gyro = sensors.gyro2.rate();
gOS = 0.0005 * gyro + (1 - 0.0005) * gOS
gSpd = gyro - gOS;
gAng = gAng + tInt * gSpd;
}
function GM() {
let temp = mSum
mSum = motors.largeD.angle() + motors.largeA.angle();
mD = mSum - temp;
mPos = mPos + mD;
mSpd = ((mDP1 + mDP2 + mDP3 + mD) / 4) / tInt;
mDP3 = mDP2;
mDP2 = mDP1;
mDP1 = mD;
}
function EQ() {
mPos = mPos - Cdrv * tInt;
pwr = (0.8 * gSpd + 15 * gAng) + (0.08 * mSpd + 0.12 * mPos) - 0.01 * Cdrv
if (pwr > 100) pwr = 100
else if (pwr < -100) pwr = -100
}
function cntrl() {
mPos = mPos - tInt * Cdrv
lpwr = (pwr + Cstr * 0.1)
rpwr = (pwr - Cstr * 0.1)
}
function CHK() {
if (Math.abs(pwr) < 100)
control.timer2.reset();
if (control.timer2.seconds() > 2) {
ok = true;
}
}
// M
loops.forever(function () {
RST();
brick.showImage(images.eyesSleeping)
OS()
gAng = -0.25;
music.playSoundEffect(sounds.movementsSpeedUp)
brick.showImage(images.eyesAwake)
st = 1;
// BALANCE
while (!ok) {
GT();
let t1 = control.timer1.millis()
GG();
GM();
EQ();
cntrl();
motors.largeA.setSpeed(lpwr)
motors.largeD.setSpeed(rpwr)
CHK()
let t2 = control.timer1.millis();
let p = 5 - (t2 - t1);
loops.pause(Math.max(1, p))
}
motors.stopAllMotors()
st = 0;
brick.setLight(BrickLight.RedPulse);
brick.showImage(images.eyesKnockedOut)
music.playSoundEffect(sounds.movementsSpeedDown)
sensors.touch3.pauseUntil(TouchSensorEvent.Pressed)
brick.setLight(BrickLight.Off);
})
// BHV
loops.forever(function () {
switch (st) {
case 0:
Cdrv = 0;
Cstr = 0;
break;
case 1:
Cdrv = 40;
loops.pause(4000);
Cdrv = 0;
music.playTone(1000, 100);
st = 2;
break;
case 2:
switch (sensors.color1.color()) {
case ColorSensorColor.Red:
music.playTone(2000, 100);
Cdrv = 0;
Cstr = 0;
break;
case ColorSensorColor.Green:
music.playTone(2000, 100);
Cdrv = 150;
Cstr = 0;
break;
case ColorSensorColor.Blue:
music.playTone(2000, 100);
Cstr = 70;
break;
case ColorSensorColor.Yellow:
music.playTone(2000, 100);
Cstr = -70;
break;
case ColorSensorColor.White:
music.playTone(2000, 100);
Cdrv = -75;
break;
}
if (sensors.ultrasonic4.distance() < 25) {
Cstr = 0;
oldDr = Cdrv;
Cdrv = -10;
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
if (Math.randomRange(-1, 1) >= 1)
Cstr = 70;
else
Cstr = -70;
loops.pause(4000);
music.playTone(2000, 100)
Cstr = 0;
Cdrv = oldDr;
}
break;
}
loops.pause(80);
})
```

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# Puppy
```typescript
let P_T = 0;
let ISS = 0;
let F_T = 0;
let P_C = 0;
let F_C = 0;
let DB_S = 0;
let NS = false;
let IBP = 0;
let IAP = 0;
let C = false;
let TC = false;
let OTC = false;
let COL = 0;
let OCOL = 0;
let _C = false;
let GTO = 0;
function DN() {
motors.largeAD.setBrake(true);
motors.largeAD.tank(50, 50, 1, MoveUnit.Seconds);
loops.pause(100);
motors.largeA.clearCounts()
motors.largeD.clearCounts()
}
function MNRH() {
motors.mediumC.setBrake(true)
brick.showImage(images.legoEv3icon)
brick.setLight(BrickLight.OrangePulse)
while (!brick.buttonEnter.wasPressed()) {
if (brick.buttonUp.wasPressed()) {
motors.mediumC.setSpeed(-100);
} else if (brick.buttonDown.wasPressed()) {
motors.mediumC.setSpeed(100);
} else {
motors.mediumC.stop();
}
}
motors.mediumC.stop();
motors.mediumC.clearCounts();
brick.setLight(BrickLight.Green);
}
function IS(t: number) {
ISS = t;
switch (t) {
case 0:
brick.showImage(images.eyesNeutral);
break;
case 1:
brick.showImage(images.eyesSleeping);
break;
case 2:
brick.showImage(images.eyesTear);
// draw rect...
break;
case 3:
brick.showImage(images.eyesHurt);
break;
case 4:
brick.showImage(images.eyesAngry);
break;
case 5:
brick.showImage(images.eyesTiredMiddle);
break;
case 6:
brick.showImage(images.eyesTiredRight);
break;
case 7:
brick.showImage(images.eyesTiredLeft);
break;
case 8:
brick.showImage(images.eyesLove);
break;
}
}
function UP() {
if (motors.largeA.angle() > -50) {
control.runInBackground(function () {
motors.largeD.clearCounts()
motors.largeD.setSpeed(-35);
pauseUntil(() => motors.largeD.angle() < -25);
motors.largeD.stop();
motors.largeD.setRegulated(false)
motors.largeD.setSpeed(-15)
pauseUntil(() => motors.largeD.angle() < -65);
motors.largeD.stop();
})
motors.largeA.clearCounts()
motors.largeA.setSpeed(-35);
pauseUntil(() => motors.largeA.angle() < -25);
motors.largeA.stop();
motors.largeA.setRegulated(false)
motors.largeA.setSpeed(-15)
pauseUntil(() => motors.largeA.angle() < -65);
motors.largeA.stop();
loops.pause(500);
}
}
function RST() {
P_T = Math.randomRange(3, 6);
F_T = Math.randomRange(2, 4);
P_C = 1;
F_C = 1;
control.timer1.reset();
control.timer2.reset();
control.timer3.reset();
CS(0);
}
function CS(db: number) {
if (DB_S != db) {
DB_S = db;
NS = true;
}
}
function MON() {
if (control.timer2.seconds() > 10) {
control.timer2.reset();
P_C--;
if (P_C < 0) {
P_C = 0;
}
}
if (control.timer1.seconds() > 20) {
control.timer1.reset()
F_C--;
if (F_C < 0) {
F_C = 0;
}
}
if (control.timer3.seconds() > 30) {
control.timer3.reset();
CS(1);
}
}
function UIS() {
if (control.timer5.seconds() > IBP) {
control.timer5.reset();
if (ISS == 1) {
ISS = 6;
IBP = Math.randomRange(1, 5);
} else {
ISS = 1;
IBP = 0.25;
}
IS(ISS);
}
if (control.timer6.seconds() > IAP) {
if (ISS != 1) {
control.timer6.reset();
IAP = Math.randomRange(1, 10)
if (ISS != 7) {
ISS = 7
} else {
ISS = 6;
}
IS(ISS);
}
}
}
function UPDB() {
if ((P_T == P_C) && (F_T == F_C)) {
CS(6);
}
if ((P_T > P_C) && (F_T < F_C)) {
CS(3);
}
if ((P_T < P_C) && (F_T > F_C)) {
CS(5);
}
if ((P_C == 0) && (F_C > 0)) {
CS(2)
}
if (F_C == 0) {
CS(4)
}
}
function PTC() {
C = false;
OTC = TC;
TC = sensors.touch1.isPressed()
if (TC != OTC && TC) {
P_C++;
control.timer3.reset();
if (DB_S != 4) {
IS(2);
music.playSoundEffect(sounds.animalsDogSniff);
C = true;
}
}
return C;
}
function FDC() {
OCOL = COL;
COL = sensors.color4.color();
_C = false;
if ((COL != 0) && (OCOL != COL)) {
F_C++;
_C = true;
control.timer3.reset();
IS(2);
music.playSoundEffect(sounds.expressionsCrunching)
}
return _C;
}
function IDL() {
if (NS) {
NS = false;
UP();
}
UIS();
UPDB();
PTC();
FDC();
}
function MHT(Pos: number) {
let _R = Pos - motors.mediumC.angle();
if (_R >= 0) {
motors.mediumC.setSpeed(100, _R, MoveUnit.Degrees);
} else {
motors.mediumC.setSpeed(-100, Math.abs(_R), MoveUnit.Degrees);
}
}
function SLP() {
if (NS) {
NS = false;
IS(5)
DN()
MHT(3000)
IS(1)
music.playSoundEffect(sounds.expressionsSnoring)
}
if (sensors.touch1.isPressed() || brick.buttonEnter.isPressed()) {
music.stopAllSounds();
control.timer3.reset();
CS(7);
}
}
function PLF() {
if (NS) {
NS = false
IS(0)
UP()
music.playSoundEffect(sounds.animalsDogBark2)
control.timer4.reset()
GTO = Math.randomRange(4, 8);
}
if(PTC()) {
CS(0);
}
if (control.timer4.seconds() > GTO) {
music.playSoundEffect(sounds.animalsDogBark2)
control.timer4.reset();
GTO = Math.randomRange(4, 8);
}
}
function NGR() {
NS = false
IS(4)
music.playSoundEffect(sounds.animalsDogGrowl);
UP();
loops.pause(1500);
music.stopAllSounds()
music.playSoundEffect(sounds.animalsDogBark1)
P_C--;
CS(0);
}
function HNG() {
if (NS) {
NS = false;
IS(3)
DN();
music.playSoundEffect(sounds.animalsDogWhine);
}
if(FDC()) {
CS(0)
}
if (PTC()) {
CS(3);
}
}
function PPP() {
NS = false;
IS(2);
UP();
loops.pause(100)
motors.largeA.setSpeed(-30, 70, MoveUnit.Degrees);
loops.pause(800);
music.playSoundEffect(sounds.mechanicalHorn1);
loops.pause(1000);
for(let i = 0; i < 3; ++i) {
motors.largeA.setSpeed(-30, 20, MoveUnit.Degrees);
motors.largeA.setSpeed(30, 20, MoveUnit.Degrees);
}
motors.largeA.setSpeed(30, 70, MoveUnit.Degrees);
F_C = 1;
CS(0);
}
function HPY() {
IS(8)
MHT(0);
motors.largeAD.setSpeed(10, 0.8, MoveUnit.Seconds);
for(let i = 0; i < 3; ++i) {
music.playSoundEffect(sounds.animalsDogBark1);
motors.largeAD.setSpeed(-100, 0.2, MoveUnit.Seconds);
loops.pause(300)
motors.largeAD.setSpeed(10, 0.3, MoveUnit.Seconds)
}
loops.pause(500);
music.stopAllSounds();
DN();
RST();
}
function STL() {
UP();
motors.largeAD.setSpeed(-20, 60, MoveUnit.Degrees);
music.playSoundEffect(sounds.animalsDogWhine);
motors.largeAD.setSpeed(20, 60, MoveUnit.Degrees);
}
function WKU() {
let stateC = false;
IS(5);
music.playSoundEffect(sounds.animalsDogWhine)
MHT(0)
DN()
STL()
loops.pause(1000);
UP()
CS(0;)
}
DN();
MNRH();
// compare button state???
IS(1);
UP();
RST();
loops.forever(function () {
MON();
switch (DB_S) {
case 0:
IDL();
break;
case 1:
SLP();
break;
case 2:
PLF();
break;
case 3:
NGR();
break;
case 4:
HNG();
break;
case 5:
PPP();
break;
case 6:
HPY();
break;
case 7:
WKU();
break;
}
})
```

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# Robot Arm
```typescript
function INI() {
motors.largeB.setBrake(true)
motors.largeC.setBrake(true)
motors.mediumA.setBrake(true)
motors.largeB.setSpeed(-50)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop();
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds);
motors.mediumA.setSpeed(-50, 90, MoveUnit.Degrees);
motors.largeC.setSpeed(50)
sensors.touch1.pauseUntil(TouchSensorEvent.Pressed);
motors.largeC.setSpeed(-50, 0.86, MoveUnit.Rotations);
}
INI()
let down = false;
loops.forever(function () {
brick.showImage(images.informationQuestionMark)
brick.setLight(BrickLight.OrangePulse);
pauseUntil(() => (down = brick.buttonDown.wasPressed()) || brick.buttonUp.wasPressed())
brick.setLight(BrickLight.Off)
music.playSoundEffect(sounds.mechanicalAirRelease)
brick.showImage(images.informationAccept)
if (down) {
brick.showImage(images.informationForward)
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
} else {
brick.showImage(images.informationBackward)
motors.largeC.setSpeed(-65, 0.85, MoveUnit.Rotations);
}
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees)
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds)
motors.largeB.setSpeed(-55)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop();
if (down) {
motors.largeC.setSpeed(-65, 0.86, MoveUnit.Rotations);
} else {
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
}
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees);
motors.mediumA.setSpeed(-30, 90, MoveUnit.Degrees);
motors.largeB.setSpeed(-55)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop()
})
```

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# Crane LabView
```blocks
function INI() {
motors.largeB.setBrake(true)
motors.largeC.setBrake(true)
motors.mediumA.setBrake(true)
motors.largeB.setSpeed(-50)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop();
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds);
motors.mediumA.setSpeed(-50, 90, MoveUnit.Degrees);
motors.largeC.setSpeed(50)
sensors.touch1.pauseUntil(TouchSensorEvent.Pressed);
motors.largeC.setSpeed(-50, 0.86, MoveUnit.Rotations);
}
INI()
let down = false;
loops.forever(function () {
brick.showImage(images.informationQuestionMark)
brick.setLight(BrickLight.OrangePulse);
pauseUntil(() => (down = brick.buttonDown.wasPressed()) || brick.buttonUp.wasPressed())
brick.setLight(BrickLight.Off)
music.playSoundEffect(sounds.mechanicalAirRelease)
brick.showImage(images.informationAccept)
if (down) {
brick.showImage(images.informationForward)
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
} else {
brick.showImage(images.informationBackward)
motors.largeC.setSpeed(-65, 0.85, MoveUnit.Rotations);
}
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees)
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds)
motors.largeB.setSpeed(-55)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop();
if (down) {
motors.largeC.setSpeed(-65, 0.86, MoveUnit.Rotations);
} else {
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
}
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees);
motors.mediumA.setSpeed(-30, 90, MoveUnit.Degrees);
motors.largeB.setSpeed(-55)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop()
})
```

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# Gyro Boy LabView
```blocks
let mSum = 0;
let mPos = 0;
let mSpd = 0;
let mD = 0;
let mDP1 = 0;
let mDP2 = 0;
let mDP3 = 0;
let Crdv = 0;
let cLo = 0;
let gAng = 0;
let ok = false;
let pwr = 0;
let Cstr = 0;
let Cdrv = 0;
let gMn = 0;
let gMx = 0;
let gSum = 0;
let gyro = 0;
let gOS = 0;
let gSpd = 0;
let tInt = 0.014;
let lpwr = 0
let rpwr = 0
let tStart = 0
let st = 0
let oldDr = 0
function RST() {
motors.largeA.reset()
motors.largeD.reset()
motors.largeA.setRegulated(false)
motors.largeD.setRegulated(false)
sensors.gyro2.reset()
sensors.gyro2.rate()
control.timer2.reset()
loops.pause(5000)
mSum = 0;
mPos = 0;
mD = 0;
mDP1 = 0;
mDP2 = 0;
mDP3 = 0;
Crdv = 0;
cLo = 0;
gAng = 0;
ok = false;
pwr = 0;
st = 0;
Cstr = 0;
Cdrv = 0;
}
function OS() {
// OSL
do {
gMn = 1000;
gMx = -100;
gSum = 0;
// gChk
for (let i = 0; i < 200; i++) {
gyro = sensors.gyro2.rate()
gSum = gyro;
gMx = Math.max(gMx, gyro)
gMn = Math.min(gMn, gyro)
loops.pause(4);
}
} while (gMx - gMn > 2);
gOS = gSum / 200;
}
function GT() {
if (cLo == 0) {
tInt = 0.014;
control.timer1.reset();
} else {
tInt = control.timer1.seconds() / cLo;
}
cLo++;
}
function GG() {
gyro = sensors.gyro2.rate();
gOS = 0.0005 * gyro + (1 - 0.0005) * gOS
gSpd = gyro - gOS;
gAng = gAng + tInt * gSpd;
}
function GM() {
let temp = mSum
mSum = motors.largeD.angle() + motors.largeA.angle();
mD = mSum - temp;
mPos = mPos + mD;
mSpd = ((mDP1 + mDP2 + mDP3 + mD) / 4) / tInt;
mDP3 = mDP2;
mDP2 = mDP1;
mDP1 = mD;
}
function EQ() {
mPos = mPos - Cdrv * tInt;
pwr = (0.8 * gSpd + 15 * gAng) + (0.095 * mSpd + 0.13 * mPos) - 0.01 * Cdrv
if (pwr > 100) pwr = 100
else if (pwr < -100) pwr = -100
}
function cntrl() {
mPos = mPos - tInt * Cdrv
lpwr = (pwr + Cstr * 0.1)
rpwr = (pwr - Cstr * 0.1)
}
function CHK() {
if (Math.abs(pwr) < 100)
control.timer2.reset();
if (control.timer2.seconds() > 2) {
ok = true;
}
}
// M
loops.forever(function () {
RST();
brick.showImage(images.eyesSleeping)
OS()
gAng = -0.25;
music.playSoundEffect(sounds.movementsSpeedUp)
brick.showImage(images.eyesAwake)
st = 1;
// BALANCE
while (!ok) {
GT();
let t1 = control.timer1.millis()
GG();
GM();
EQ();
cntrl();
motors.largeA.setSpeed(lpwr)
motors.largeD.setSpeed(rpwr)
CHK()
let t2 = control.timer1.millis();
let p = 5 - (t2 - t1);
loops.pause(Math.max(1, p))
}
motors.stopAllMotors()
st = 0;
brick.setLight(BrickLight.RedPulse);
brick.showImage(images.eyesKnockedOut)
music.playSoundEffect(sounds.movementsSpeedDown)
sensors.touch3.pauseUntil(TouchSensorEvent.Pressed)
brick.setLight(BrickLight.Off);
})
// BHV
loops.forever(function () {
switch (st) {
case 0:
Cdrv = 0;
Cstr = 0;
break;
case 1:
Cdrv = 40;
loops.pause(4000);
Cdrv = 0;
music.playTone(1000, 100);
st = 2;
break;
case 2:
switch (sensors.color1.color()) {
case ColorSensorColor.Red:
music.playTone(2000, 100);
Cdrv = 0;
Cstr = 0;
break;
case ColorSensorColor.Green:
music.playTone(2000, 100);
Cdrv = 150;
Cstr = 0;
break;
case ColorSensorColor.Blue:
music.playTone(2000, 100);
Cstr = 70;
break;
case ColorSensorColor.Yellow:
music.playTone(2000, 100);
Cstr = -70;
break;
case ColorSensorColor.White:
music.playTone(2000, 100);
Cdrv = -75;
break;
}
if (sensors.ultrasonic4.distance() < 25) {
Cstr = 0;
oldDr = Cdrv;
Cdrv = -10;
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
if (Math.randomRange(-1, 1) >= 1)
Cstr = 70;
else
Cstr = -70;
loops.pause(4000);
music.playTone(2000, 100)
Cstr = 0;
Cdrv = oldDr;
}
break;
}
loops.pause(80);
})
```

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# Gradien follower PID + calibration
```blocks
let lasterror = 0
let D = 0
let I = 0
let P = 0
let error = 0
let setpoint = 0
let max = 0
let min = 0
let v = 0
v = sensors.color3.light(LightIntensityMode.Reflected)
min = v
max = v
setpoint = v
while (!(brick.buttonEnter.wasPressed())) {
brick.clearScreen()
brick.showString("Move robot on terrain", 1)
brick.showString("Press ENTER when done", 2)
v = sensors.color3.light(LightIntensityMode.Reflected)
min = Math.min(min, v)
max = Math.max(max, v)
setpoint = (max + min) / 2
brick.showValue("v", v, 3)
brick.showValue("min", min, 4)
brick.showValue("max", v, 5)
brick.showValue("setpoint", setpoint, 6)
loops.pause(100)
}
loops.forever(function () {
brick.clearScreen()
v = sensors.color3.light(LightIntensityMode.Reflected)
brick.showValue("light", v, 1)
error = v - setpoint
brick.showValue("error", error, 2)
P = error * 5
brick.showValue("P", P, 3)
I = I + error * 0.01
brick.showValue("I", I, 4)
D = (error - lasterror) * 0.2
brick.showValue("D", D, 5)
motors.largeBC.steer(P + (I + D), 100)
lasterror = error
if (brick.buttonEnter.wasPressed()) {
motors.largeBC.setSpeed(0)
brick.buttonDown.pauseUntil(ButtonEvent.Click)
}
})
```

109
docs/static/avatar.svg vendored Normal file
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@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="301.499" height="179.742" viewBox="0 0 282.655 168.508"><g transform="translate(-41.005 -446.364)"><rect ry="30" rx="30" y="458.77" x="53.41" height="143.698" width="105.312" stroke="#000" stroke-width="17.724" stroke-linecap="round" stroke-linejoin="round"/><rect width="105.668" height="144.183" x="53.232" y="458.527" rx="30.101" ry="30.101" fill="#fff"/></g><g transform="translate(124.66 -243.829)" stroke="#000" stroke-linecap="round" stroke-linejoin="round"><circle r="25.968" cy="356.872" cx="-38.891" fill="none"/><circle cx="-38.891" cy="356.872" r="21.013" stroke-width=".809"/><path d="M-30.581 341.741a13.835 13.835 0 0 1 5.76 4.504l-11.099 8.26z" fill="#fff" stroke-width=".533"/></g><g transform="translate(111.528 -446.364)"><rect width="105.312" height="143.698" x="53.41" y="458.77" rx="30" ry="30" stroke="#000" stroke-width="17.724" stroke-linecap="round" stroke-linejoin="round"/><rect ry="30.101" rx="30.101" y="458.527" x="53.232" height="144.183" width="105.668" fill="#fff"/></g><g transform="translate(277.193 -243.829)" stroke="#000" stroke-linecap="round" stroke-linejoin="round"><circle cx="-38.891" cy="356.872" r="25.968" fill="none"/><circle r="21.013" cy="356.872" cx="-38.891" stroke-width=".809"/><path d="M-30.581 341.741a13.835 13.835 0 0 1 5.76 4.504l-11.099 8.26z" fill="#fff" stroke-width=".533"/></g></svg>

After

Width:  |  Height:  |  Size: 1.4 KiB

View File

@ -29,7 +29,8 @@ export function initAsync() {
let canHID = false
if (pxt.U.isNodeJS) {
canHID = true
// doesn't seem to work ATM
canHID = false
} else {
const forceHexDownload = /forceHexDownload/i.test(window.location.href);
if (pxt.Cloud.isLocalHost() && pxt.Cloud.localToken && !forceHexDownload)

View File

@ -4,6 +4,9 @@
import { deployCoreAsync, initAsync } from "./deploy";
import { FieldPorts } from "./field_ports";
import { FieldImages } from "./field_images";
import { FieldSpeed } from "./field_speed";
import { FieldBrickButtons } from "./field_brickbuttons";
import { FieldTurnRatio } from "./field_turnratio";
pxt.editor.initExtensionsAsync = function(opts: pxt.editor.ExtensionOptions): Promise<pxt.editor.ExtensionResult> {
pxt.debug('loading pxt-ev3 target extensions...')
@ -15,6 +18,15 @@ pxt.editor.initExtensionsAsync = function(opts: pxt.editor.ExtensionOptions): Pr
}, {
selector: "images",
editor: FieldImages
}, {
selector: "speed",
editor: FieldSpeed
}, {
selector: "brickbuttons",
editor: FieldBrickButtons
}, {
selector: "turnratio",
editor: FieldTurnRatio
}],
deployCoreAsync
};
@ -111,6 +123,20 @@ function updateBlocklyShape() {
'l ' + 0 + ',' + (Blockly.BlockSvg as any).CORNER_RADIUS * 2 +
'l ' + (Blockly.BlockSvg as any).CORNER_RADIUS + ',' + 0;
/**
* Corner radius of the flyout background.
* @type {number}
* @const
*/
(Blockly as any).Flyout.prototype.CORNER_RADIUS = 0;
/**
* Margin around the edges of the blocks in the flyout.
* @type {number}
* @const
*/
(Blockly as any).Flyout.prototype.MARGIN = 8;
}
// When require()d from node, bind the global pxt namespace

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@ -0,0 +1,159 @@
/// <reference path="../node_modules/pxt-core/localtypings/blockly.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
export interface FieldPortsOptions extends Blockly.FieldCustomDropdownOptions {
columns?: string;
width?: string;
}
export class FieldBrickButtons extends Blockly.FieldDropdown implements Blockly.FieldCustom {
public isFieldCustom_ = true;
// Width in pixels
private width_: number;
// Columns in grid
private columns_: number;
private savedPrimary_: string;
constructor(text: string, options: FieldPortsOptions, validator?: Function) {
super(options.data);
this.columns_ = parseInt(options.columns) || 4;
this.width_ = parseInt(options.width) || 150;
}
/**
* Create a dropdown menu under the text.
* @private
*/
public showEditor_() {
// If there is an existing drop-down we own, this is a request to hide the drop-down.
if (Blockly.DropDownDiv.hideIfOwner(this)) {
return;
}
// If there is an existing drop-down someone else owns, hide it immediately and clear it.
Blockly.DropDownDiv.hideWithoutAnimation();
Blockly.DropDownDiv.clearContent();
// Populate the drop-down with the icons for this field.
let dropdownDiv = Blockly.DropDownDiv.getContentDiv();
let contentDiv = document.createElement('div');
// Accessibility properties
contentDiv.setAttribute('role', 'menu');
contentDiv.setAttribute('aria-haspopup', 'true');
const buttonsSVG = document.createElementNS("http://www.w3.org/2000/svg", "svg") as SVGGElement;
pxsim.svg.hydrate(buttonsSVG, {
viewBox: "0 0 256.68237 256.68237",
width: this.width_,
height: this.width_
});
contentDiv.appendChild(buttonsSVG);
const gWrapper = pxsim.svg.child(buttonsSVG, 'g', { 'transform': 'translate(-4.695057,58.29823)' });
const gInnerWrapper = pxsim.svg.child(gWrapper, 'g', { 'transform': 'translate(3.9780427e-6,-32.677281)' });
const back = pxsim.svg.child(gInnerWrapper, 'path', {
style: 'fill:#6a6a6a;stroke-width:3.91719985',
d: 'M 106.30882,198.38022 C 84.431262,177.26258 50.453467,142.52878 50.453467,142.52878 v -7.12931 H 37.087971 a 32.381533,32.381533 0 1 1 0,-64.763062 H 50.457376 V 63.503186 L 105.71731,7.0563355 h 55.25604 c 25.02699,25.5048885 55.25994,55.2599395 55.25994,55.2599395 v 8.320133 h 12.77398 a 32.381533,32.381533 0 0 1 0,64.763062 h -12.77398 v 7.13323 c -29.43384,30.27603 -54.66454,55.85144 -54.66454,55.85144 z'
})
const buttonLeft = pxsim.svg.child(gInnerWrapper, 'path', {
style: 'fill:#a8a9a8;stroke-width:3.91719985',
d: 'm 36.492567,78.357208 h 40.69971 V 126.48393 H 36.492567 A 24.063359,24.063359 0 0 1 12.429199,102.42057 v 0 A 24.063359,24.063359 0 0 1 36.492567,78.357208 Z'
})
const buttonRight = pxsim.svg.child(gInnerWrapper, 'path', {
style: 'fill:#a8a9a8;stroke-width:3.91719985',
d: 'M 229.00727,126.48784 H 188.30756 V 78.361126 h 40.69971 a 24.063359,24.063359 0 0 1 24.06335,24.063354 v 0 a 24.063359,24.063359 0 0 1 -24.06335,24.06336 z'
})
const buttonEnter = pxsim.svg.child(gInnerWrapper, 'path', {
style: 'fill:#3c3c3c;stroke-width:3.91719985',
d: 'm 109.27806,78.357208 h 46.9398 a 1.782326,1.782326 0 0 1 1.78233,1.782326 V 124.7016 a 1.782326,1.782326 0 0 1 -1.78233,1.78233 h -46.9398 a 1.782326,1.782326 0 0 1 -1.78233,-1.78233 V 80.139534 a 1.782326,1.782326 0 0 1 1.78233,-1.782326 z'
})
const buttonTop = pxsim.svg.child(gInnerWrapper, 'path', {
style: 'fill:#a8a9a8;stroke-width:3.91719985',
d: 'm 108.09114,15.967966 49.90905,-0.59542 37.43276,38.619675 -15.44943,15.449437 V 97.367379 H 165.7249 V 81.306861 A 11.978797,11.978797 0 0 0 153.84012,69.422075 c -11.59883,-0.184102 -43.37516,0 -43.37516,0 A 9.6676495,9.6676495 0 0 0 100.36251,79.520618 V 97.347793 H 86.103905 V 69.422075 L 70.654464,53.97264 Z'
})
const buttonBottom = pxsim.svg.child(gInnerWrapper, 'path', {
style: 'fill:#a8a9a8;stroke-width:3.91719985',
d: 'M 157.78865,189.01028 108.18908,189.38233 70.654464,150.794 86.323259,135.4895 v -28.08625 h 14.101921 v 16.11144 a 12.006218,12.006218 0 0 0 11.85346,11.9788 c 11.59882,0.1841 43.13227,0 43.13227,0 a 10.18472,10.18472 0 0 0 10.38059,-10.38058 v -17.70966 h 14.39179 v 28.08632 l 15.3045,15.3045 z'
})
const buttons = [buttonEnter, buttonLeft, buttonRight, buttonTop, buttonBottom];
const options = this.getOptions();
for (let i = 0, option: any; option = options[i]; i++) {
let content = (options[i] as any)[0]; // Human-readable text or image.
const value = (options[i] as any)[1]; // Language-neutral value.
const button = buttons[i];
button.setAttribute('id', ':' + i); // For aria-activedescendant
button.setAttribute('role', 'menuitem');
button.setAttribute('cursor', 'pointer');
const title = pxsim.svg.child(button, 'title');
title.textContent = content;
Blockly.bindEvent_(button, 'click', this, this.buttonClick_);
Blockly.bindEvent_(button, 'mouseup', this, this.buttonClick_);
// These are applied manually instead of using the :hover pseudoclass
// because Android has a bad long press "helper" menu and green highlight
// that we must prevent with ontouchstart preventDefault
Blockly.bindEvent_(button, 'mousedown', button, function (e) {
this.setAttribute('stroke', '#ffffff');
e.preventDefault();
});
Blockly.bindEvent_(button, 'mouseover', button, function () {
this.setAttribute('stroke', '#ffffff');
});
Blockly.bindEvent_(button, 'mouseout', button, function () {
this.setAttribute('stroke', 'transparent');
});
button.setAttribute('data-value', value);
}
contentDiv.style.width = this.width_ + 'px';
dropdownDiv.appendChild(contentDiv);
Blockly.DropDownDiv.setColour('#ffffff', '#dddddd');
// Calculate positioning based on the field position.
var scale = this.sourceBlock_.workspace.scale;
var bBox = { width: this.size_.width, height: this.size_.height };
bBox.width *= scale;
bBox.height *= scale;
var position = this.fieldGroup_.getBoundingClientRect();
var primaryX = position.left + bBox.width / 2;
var primaryY = position.top + bBox.height;
var secondaryX = primaryX;
var secondaryY = position.top;
// Set bounds to workspace; show the drop-down.
(Blockly.DropDownDiv as any).setBoundsElement(this.sourceBlock_.workspace.getParentSvg().parentNode);
(Blockly.DropDownDiv as any).show(this, primaryX, primaryY, secondaryX, secondaryY,
this.onHide_.bind(this));
}
/**
* Callback for when a button is clicked inside the drop-down.
* Should be bound to the FieldIconMenu.
* @param {Event} e DOM event for the click/touch
* @private
*/
private buttonClick_ = function (e: any) {
let value = e.target.getAttribute('data-value');
this.setValue(value);
Blockly.DropDownDiv.hide();
};
/**
* Callback for when the drop-down is hidden.
*/
private onHide_ = function () {
Blockly.DropDownDiv.content_.removeAttribute('role');
Blockly.DropDownDiv.content_.removeAttribute('aria-haspopup');
Blockly.DropDownDiv.content_.removeAttribute('aria-activedescendant');
};
}

View File

@ -24,6 +24,9 @@ export class FieldPorts extends Blockly.FieldDropdown implements Blockly.FieldCu
this.width_ = parseInt(options.width) || 300;
}
trimOptions_() {
}
/**
* Create a dropdown menu under the text.
* @private
@ -42,7 +45,8 @@ export class FieldPorts extends Blockly.FieldDropdown implements Blockly.FieldCu
// Accessibility properties
contentDiv.setAttribute('role', 'menu');
contentDiv.setAttribute('aria-haspopup', 'true');
const options = this.getOptions();
let options = this.getOptions();
options = options.sort();
for (let i = 0, option: any; option = options[i]; i++) {
let content = (options[i] as any)[0]; // Human-readable text or image.
const value = (options[i] as any)[1]; // Language-neutral value.

96
editor/field_speed.ts Normal file
View File

@ -0,0 +1,96 @@
/// <reference path="../node_modules/pxt-core/localtypings/blockly.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
export interface FieldSpeedOptions extends Blockly.FieldCustomOptions {
min?: string;
max?: string;
label?: string;
}
export class FieldSpeed extends Blockly.FieldSlider implements Blockly.FieldCustom {
public isFieldCustom_ = true;
private params: any;
private speedSVG: SVGElement;
private circleBar: SVGCircleElement;
private reporter: SVGTextElement;
/**
* Class for a color wheel field.
* @param {number|string} value The initial content of the field.
* @param {Function=} opt_validator An optional function that is called
* to validate any constraints on what the user entered. Takes the new
* text as an argument and returns either the accepted text, a replacement
* text, or null to abort the change.
* @extends {Blockly.FieldNumber}
* @constructor
*/
constructor(value_: any, params: FieldSpeedOptions, opt_validator?: Function) {
super(String(value_), '-100', '100', null, '10', 'Speed', opt_validator);
this.params = params;
if (this.params['min']) this.min_ = parseFloat(this.params.min);
if (this.params['max']) this.max_ = parseFloat(this.params.max);
if (this.params['label']) this.labelText_ = this.params.label;
(this as any).sliderColor_ = '#a8aaa8';
}
createLabelDom_(labelText: string) {
var labelContainer = document.createElement('div');
this.speedSVG = document.createElementNS("http://www.w3.org/2000/svg", "svg") as SVGGElement;
pxsim.svg.hydrate(this.speedSVG, {
viewBox: "0 0 200 100"
});
labelContainer.appendChild(this.speedSVG);
const outerCircle = pxsim.svg.child(this.speedSVG, "circle", {
'stroke-dasharray': '565.48', 'stroke-dashoffset': '0',
'cx': 100, 'cy': 100, 'r': '90', 'style': `fill:transparent; transition: stroke-dashoffset 0.1s linear;`,
'stroke': '#a8aaa8', 'stroke-width': '1rem'
}) as SVGCircleElement;
this.circleBar = pxsim.svg.child(this.speedSVG, "circle", {
'stroke-dasharray': '565.48', 'stroke-dashoffset': '0',
'cx': 100, 'cy': 100, 'r': '90', 'style': `fill:transparent; transition: stroke-dashoffset 0.1s linear;`,
'stroke': '#f12a21', 'stroke-width': '1rem'
}) as SVGCircleElement;
this.reporter = pxsim.svg.child(this.speedSVG, "text", {
'x': 100, 'y': 80,
'text-anchor': 'middle', 'alignment-baseline': 'middle',
'style': 'font-size: 50px',
'class': 'sim-text inverted number'
}) as SVGTextElement;
// labelContainer.setAttribute('class', 'blocklyFieldSliderLabel');
var readout = document.createElement('span');
readout.setAttribute('class', 'blocklyFieldSliderReadout');
// var label = document.createElement('span');
// label.setAttribute('class', 'blocklyFieldSliderLabelText');
// label.innerHTML = labelText;
// labelContainer.appendChild(label);
// labelContainer.appendChild(readout);
return [labelContainer, readout];
};
setReadout_(readout: Element, value: string) {
this.updateSpeed(parseFloat(value));
// Update reporter
this.reporter.textContent = `${value}%`;
}
private updateSpeed(speed: number) {
let sign = this.sign(speed);
speed = (Math.abs(speed) / 100 * 50) + 50;
if (sign == -1) speed = 50 - speed;
let c = Math.PI * (90 * 2);
let pct = ((100 - speed) / 100) * c;
this.circleBar.setAttribute('stroke-dashoffset', `${pct}`);
}
// A re-implementation of Math.sign (since IE11 doesn't support it)
private sign(num: number) {
return num ? num < 0 ? -1 : 1 : 0;
}
}

108
editor/field_turnratio.ts Normal file
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@ -0,0 +1,108 @@
/// <reference path="../node_modules/pxt-core/localtypings/blockly.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
export interface FieldTurnRatioOptions extends Blockly.FieldCustomOptions {
}
export class FieldTurnRatio extends Blockly.FieldSlider implements Blockly.FieldCustom {
public isFieldCustom_ = true;
private params: any;
private path_: SVGPathElement;
private reporter_: SVGTextElement;
/**
* Class for a color wheel field.
* @param {number|string} value The initial content of the field.
* @param {Function=} opt_validator An optional function that is called
* to validate any constraints on what the user entered. Takes the new
* text as an argument and returns either the accepted text, a replacement
* text, or null to abort the change.
* @extends {Blockly.FieldNumber}
* @constructor
*/
constructor(value_: any, params: FieldTurnRatioOptions, opt_validator?: Function) {
super(String(value_), '-100', '100', null, '10', 'TurnRatio', opt_validator);
this.params = params;
(this as any).sliderColor_ = '#a8aaa8';
}
static HALF = 80;
static HANDLE_RADIUS = 30;
static RADIUS = FieldTurnRatio.HALF - FieldTurnRatio.HANDLE_RADIUS - 1;
createLabelDom_(labelText: string) {
let labelContainer = document.createElement('div');
let svg = Blockly.utils.createSvgElement('svg', {
'xmlns': 'http://www.w3.org/2000/svg',
'xmlns:html': 'http://www.w3.org/1999/xhtml',
'xmlns:xlink': 'http://www.w3.org/1999/xlink',
'version': '1.1',
'height': (FieldTurnRatio.HALF + FieldTurnRatio.HANDLE_RADIUS + 10) + 'px',
'width': (FieldTurnRatio.HALF * 2) + 'px'
}, labelContainer);
let defs = Blockly.utils.createSvgElement('defs', {}, svg);
let marker = Blockly.utils.createSvgElement('marker', {
'id': 'head',
'orient': "auto",
'markerWidth': '2',
'markerHeight': '4',
'refX': '0.1', 'refY': '1.5'
}, defs);
let markerPath = Blockly.utils.createSvgElement('path', {
'd': 'M0,0 V3 L1.5,1.5 Z',
'fill': '#f12a21'
}, marker);
this.reporter_ = pxsim.svg.child(svg, "text", {
'x': FieldTurnRatio.HALF, 'y': 96,
'text-anchor': 'middle', 'alignment-baseline': 'middle',
'style': 'font-size: 50px',
'class': 'sim-text inverted number'
}) as SVGTextElement;
this.path_ = Blockly.utils.createSvgElement('path', {
'x1': FieldTurnRatio.HALF,
'y1': FieldTurnRatio.HALF,
'marker-end': 'url(#head)',
'style': 'fill: none; stroke: #f12a21; stroke-width: 10'
}, svg);
this.updateGraph_();
let readout = document.createElement('span');
readout.setAttribute('class', 'blocklyFieldSliderReadout');
return [labelContainer, readout];
};
updateGraph_() {
if (!this.path_) {
return;
}
let v = goog.math.clamp(parseFloat(this.getText()), -100, 100);
if (isNaN(v)) {
v = 0;
}
const x = goog.math.clamp(parseFloat(this.getText()), -100, 100) / 100;
const theta = x * Math.PI / 2;
const cx = FieldTurnRatio.HALF;
const cy = FieldTurnRatio.HALF - 14;
const gamma = Math.PI - 2 * theta;
const r = FieldTurnRatio.RADIUS;
const alpha = 0.2 + Math.abs(x) * 0.5;
const x1 = 0;
const y1 = r * alpha;
const y2 = r * Math.sin(Math.PI / 2 - theta);
const x2 = r * Math.cos(Math.PI / 2 - theta);
const y3 = y2 - r * alpha * Math.cos(2 * theta);
const x3 = x2 - r * alpha * Math.sin(2 * theta);
const d = `M ${cx} ${cy} C ${cx} ${cy - y1} ${cx + x3} ${cy - y3} ${cx + x2} ${cy - y2}`;
this.path_.setAttribute('d', d);
this.reporter_.textContent = `${v}`;
}
setReadout_(readout: Element, value: string) {
this.updateGraph_();
}
}

View File

@ -1,7 +1,7 @@
{
"behaviors.addBehavior|block": "add behavior %behavior",
"behaviors.avoidCrash|block": "avoid crash using %ultrasonic",
"behaviors.driveForward|block": "drive %motors|forward at %speed|%",
"behaviors.driveForward|block": "drive %motors|forward at %speed=motorSpeedPicker|%",
"behaviors|block": "behaviors",
"{id:category}Behaviors": "Behaviors"
}

View File

@ -49,7 +49,7 @@ namespace behaviors {
* @param motors
* @param speed the desired speed, eg: 50
*/
//% blockId=behaviorsDriveForward block="drive %motors|forward at %speed|%"
//% blockId=behaviorsDriveForward block="drive %motors|forward at %speed=motorSpeedPicker|%"
export function driveForward(motors: motors.MotorBase, speed: number): behaviors.Behavior {
return new DriveForwardBehavior(motors, speed);
}

3
libs/chassis/README.md Normal file
View File

@ -0,0 +1,3 @@
# Chassis
A library to control a chassis.

View File

@ -0,0 +1,11 @@
{
"chassis.Chassis": "A differential drive robot",
"chassis.Chassis.drive": "Makes a differential drive robot move with a given speed (cm/s) and rotation rate (deg/s)\nusing a unicycle model.",
"chassis.Chassis.drive|param|rotationSpeed": "rotation of the robot around the center point, eg: 30",
"chassis.Chassis.drive|param|speed": "speed of the center point between motors, eg: 10",
"chassis.Chassis.drive|param|value": "the amount of movement, eg: 2",
"chassis.Chassis.setMotors": "Sets the motors used by the chassis, default is B+C",
"chassis.Chassis.setProperty": "Sets a property of the robot",
"chassis.Chassis.setProperty|param|property": "the property to set",
"chassis.Chassis.setProperty|param|value": "the value to set"
}

View File

@ -0,0 +1,9 @@
{
"ChassisProperty.BaseLength|block": "base length (cm)",
"ChassisProperty.WheelRadius|block": "wheel radius (cm)",
"chassis.Chassis.drive|block": "drive %chassis|at %speed|cm/s|turning %rotationSpeed|deg/s",
"chassis.Chassis.setMotors|block": "set %chassis|motors to %motors",
"chassis.Chassis.setProperty|block": "set %chassis|%property|to %value",
"chassis|block": "chassis",
"{id:category}Chassis": "Chassis"
}

88
libs/chassis/chassis.ts Normal file
View File

@ -0,0 +1,88 @@
enum ChassisProperty {
//% block="wheel radius (cm)"
WheelRadius,
//% block="base length (cm)"
BaseLength
}
namespace chassis {
/**
* A differential drive robot
*/
//% fixedInstances
export class Chassis {
// the motor pair
public motors: motors.SynchedMotorPair;
// the radius of the wheel (cm)
public wheelRadius: number;
// the distance between the wheels (cm)
public baseLength: number;
constructor() {
this.motors = motors.largeBC;
this.wheelRadius = 3;
this.baseLength = 12;
}
/**
* Makes a differential drive robot move with a given speed (cm/s) and rotation rate (deg/s)
* using a unicycle model.
* @param speed speed of the center point between motors, eg: 10
* @param rotationSpeed rotation of the robot around the center point, eg: 30
* @param value the amount of movement, eg: 2
* @param unit
*/
//% blockId=motorDrive block="drive %chassis|at %speed|cm/s|turning %rotationSpeed|deg/s"
//% inlineInputMode=inline
//% weight=95 blockGap=8
drive(speed: number, rotationSpeed: number, value: number = 0, unit: MoveUnit = MoveUnit.MilliSeconds) {
// speed is expressed in %
const R = this.wheelRadius; // cm
const L = this.baseLength; // cm
const PI = 3.14;
const maxw = 170 / 60 * 2 * PI; // rad / s
const maxv = maxw * R; // cm / s
// speed is cm / s
const v = speed; // cm / s
const w = rotationSpeed / 360 * 2 * PI; // rad / s
const vr = (2 * v + w * L) / (2 * R); // rad / s
const vl = (2 * v - w * L) / (2 * R); // rad / s
const sr = vr / maxw * 100; // %
const sl = vl / maxw * 100; // %
this.motors.tank(sr, sl, value, unit)
}
/**
* Sets a property of the robot
* @param property the property to set
* @param value the value to set
*/
//% blockId=chassisSetProperty block="set %chassis|%property|to %value"
//% blockGap=8
//% weight=10
setProperty(property: ChassisProperty, value: number) {
switch (property) {
case ChassisProperty.WheelRadius:
this.wheelRadius = Math.max(0.1, value); break;
case ChassisProperty.BaseLength:
this.baseLength = Math.max(0.1, value); break;
}
}
/**
* Sets the motors used by the chassis, default is B+C
* @param motors
*/
//% blockId=chassisSetMotors block="set %chassis|motors to %motors"
//% weight=10
setMotors(motors: motors.SynchedMotorPair) {
this.motors = motors;
}
}
//% fixedInstance whenUsed
export const chassis = new Chassis();
}

15
libs/chassis/pxt.json Normal file
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@ -0,0 +1,15 @@
{
"name": "chassis",
"description": "Chassis robot support",
"files": [
"README.md",
"chassis.ts"
],
"testFiles": [
"test.ts"
],
"public": true,
"dependencies": {
"core": "file:../core"
}
}

1
libs/chassis/test.ts Normal file
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@ -0,0 +1 @@

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@ -11,5 +11,8 @@
"sensors.ColorSensor.onLightChanged|param|handler": "the code to run when detected",
"sensors.ColorSensor.pauseForColor": "Waits for the given color to be detected",
"sensors.ColorSensor.pauseForColor|param|color": "the color to detect",
"sensors.ColorSensor.pauseForLight": "Waits for the given color to be detected"
"sensors.ColorSensor.pauseForLight": "Waits for the given color to be detected",
"sensors.ColorSensor.setThreshold": "Sets a threshold value",
"sensors.ColorSensor.setThreshold|param|condition": "the dark or bright light condition",
"sensors.ColorSensor.setThreshold|param|value": "the value threshold"
}

View File

@ -18,12 +18,14 @@
"sensors.ColorSensor.onColorDetected|block": "on %sensor|detected color %color",
"sensors.ColorSensor.onLightChanged|block": "on %sensor|%mode|%condition",
"sensors.ColorSensor.pauseForColor|block": "pause %sensor|for color %color",
"sensors.ColorSensor.pauseForLight|block": "pause %sensor|for %mode|light %condition",
"sensors.ColorSensor.pauseForLight|block": "pause %sensor|for %mode|%condition",
"sensors.ColorSensor.setThreshold|block": "set %sensor|%condition|to %value",
"sensors.color1|block": "color 1",
"sensors.color2|block": "color 2",
"sensors.color3|block": "color 3",
"sensors.color4|block": "color 4",
"sensors|block": "sensors",
"{id:category}Sensors": "Sensors",
"{id:group}Color Sensor": "Color Sensor"
"{id:group}Color Sensor": "Color Sensor",
"{id:group}Threshold": "Threshold"
}

View File

@ -152,7 +152,7 @@ namespace sensors {
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=99
//% weight=98
//% group="Color Sensor"
color(): ColorSensorColor {
this.setMode(ColorSensorMode.Color)
@ -182,7 +182,7 @@ namespace sensors {
* @param color the color to detect
*/
//% help=sensors/color-sensor/pause-for-light
//% block="pause %sensor|for %mode|light %condition"
//% block="pause %sensor|for %mode|%condition"
//% blockId=colorPauseForLight
//% parts="colorsensor"
//% blockNamespace=sensors
@ -221,17 +221,32 @@ namespace sensors {
reflectedLight() {
return this.light(LightIntensityMode.Reflected);
}
/**
* Sets a threshold value
* @param condition the dark or bright light condition
* @param value the value threshold
*/
//% blockId=colorSetThreshold block="set %sensor|%condition|to %value"
//% group="Threshold" blockGap=8 weight=90
//% value.min=0 value.max=100
setThreshold(condition: LightCondition, value: number) {
if (condition == LightCondition.Dark)
this.thresholdDetector.setLowThreshold(value)
else
this.thresholdDetector.setHighThreshold(value);
}
}
//% whenUsed block="color 3" weight=90 fixedInstance jres=icons.port3
export const color3: ColorSensor = new ColorSensor(3)
//% whenUsed block="color 1" weight=95 fixedInstance jres=icons.port1
export const color1: ColorSensor = new ColorSensor(1)
//% whenUsed block="color 2" weight=90 fixedInstance jres=icons.port2
export const color2: ColorSensor = new ColorSensor(2)
//% whenUsed block="color 3" weight=90 fixedInstance jres=icons.port3
export const color3: ColorSensor = new ColorSensor(3)
//% whenUsed block="color 4" weight=90 fixedInstance jres=icons.port4
export const color4: ColorSensor = new ColorSensor(4)
}

View File

@ -1,4 +1,5 @@
{
"BrickLight": "Patterns for lights under the buttons.",
"ButtonEvent": "User interaction on buttons",
"Draw": "Drawing modes",
"Image.buffer": "Returns the underlaying Buffer object.",
@ -6,14 +7,15 @@
"Image.draw": "Draw an image on the screen.",
"Image.height": "Returns the height of an image.",
"Image.width": "Returns the width of an image.",
"LightsPattern": "Patterns for lights under the buttons.",
"MMap.getNumber": "Read a number in specified format from the buffer.",
"MMap.ioctl": "Perform ioctl(2) on the underlaying file",
"MMap.length": "Returns the length of a Buffer object.",
"MMap.lseek": "Set pointer on the underlaying file.",
"MMap.read": "Perform read(2) on the underlaying file",
"MMap.setNumber": "Write a number in specified format in the buffer.",
"MMap.slice": "Read a range of bytes into a buffer.",
"MMap.write": "Perform write(2) on the underlaying file",
"SeekWhence": "Mode for lseek()",
"brick.Button": "Generic button class, for device buttons and sensors.",
"brick.Button.isPressed": "Check if button is currently pressed or not.",
"brick.Button.onEvent": "Do something when a button or sensor is clicked, up or down.",
@ -21,22 +23,27 @@
"brick.Button.pauseUntil": "Waits until the event is raised",
"brick.Button.pauseUntil|param|ev": "the event to wait for",
"brick.Button.wasPressed": "See if the button was pressed again since the last time you checked.",
"brick.batteryLevel": "Returns the current battery level",
"brick.buttonDown": "Down button on the EV3 Brick.",
"brick.buttonEnter": "Enter button on the EV3 Brick.",
"brick.buttonLeft": "Left button on the EV3 Brick.",
"brick.buttonRight": "Right button on the EV3 Brick.",
"brick.buttonUp": "Up button on the EV3 Brick.",
"brick.clearScreen": "Clears the screen",
"brick.lightPattern": "Pattern block.",
"brick.lightPattern|param|pattern": "the lights pattern to use. eg: LightsPattern.Green",
"brick.printLine": "Show text on the screen at a specific line.",
"brick.printLine|param|line": "the line number to print the text at, eg: 0",
"brick.printLine|param|text": "the text to print on the screen, eg: \"Hello world\"",
"brick.printPorts": "Prints the port states on the screen",
"brick.setLight": "Set lights.",
"brick.setLight|param|pattern": "the lights pattern to use.",
"brick.setLight|param|pattern": "the lights pattern to use. eg: BrickLight.Orange",
"brick.showImage": "Shows an image on screen",
"brick.showImage|param|image": "image to draw",
"brick.showNumber": "Shows a number on the screen",
"brick.showNumber|param|line": "the line number to print the text at, eg: 1",
"brick.showNumber|param|value": "the numeric value",
"brick.showString": "Show text on the screen at a specific line.",
"brick.showString|param|line": "the line number to print the text at, eg: 1",
"brick.showString|param|text": "the text to print on the screen, eg: \"Hello world\"",
"brick.showValue": "Shows a name, value pair on the screen",
"brick.showValue|param|line": "the line number to print the text at, eg: 1",
"brick.showValue|param|value": "the numeric value",
"console": "Reading and writing data to the console output.\n\nReading and writing data to the console output.",
"console.addListener": "Adds a listener for the log messages",
"console.log": "Write a line of text to the console output.",
@ -45,6 +52,12 @@
"console.logValue|param|value": "to write",
"console.sendToScreen": "Sends the log messages to the brick screen and uses the brick up and down buttons to scroll.",
"control": "Program controls and events.",
"control.Timer": "A timer",
"control.Timer.millis": "Gets the elapsed time in millis since the last reset",
"control.Timer.pauseUntil": "Pauses until the timer reaches the given amount of milliseconds",
"control.Timer.pauseUntil|param|ms": "how long to pause for, eg: 5, 100, 200, 500, 1000, 2000",
"control.Timer.reset": "Resets the timer",
"control.Timer.seconds": "Gets the elapsed time in seconds since the last reset",
"control.allocateNotifyEvent": "Allocates the next user notification event",
"control.deviceFirmwareVersion": "Determine the version of system software currently running.",
"control.dmesg": "Write data to DMESG debugging buffer.",
@ -54,38 +67,33 @@
"control.raiseEvent|param|value": "Component specific code indicating the cause of the event.",
"motors.Motor.angle": "Gets motor angle.",
"motors.Motor.clearCounts": "Clears the motor count",
"motors.Motor.setRegulated": "Indicates if the motor speed should be regulated. Default is true.",
"motors.Motor.setRegulated|param|value": "true for regulated motor",
"motors.Motor.speed": "Gets motor actual speed.",
"motors.Motor.tacho": "Gets motor tachometer count.",
"motors.Motor.toString": "Returns the status of the motor",
"motors.MotorBase.isReady": "Returns a value indicating if the motor is still running a previous command.",
"motors.MotorBase.move": "Moves the motor by a number of rotations, degress or seconds",
"motors.MotorBase.move|param|speed": "the speed from ``100`` full forward to ``-100`` full backward, eg: 50",
"motors.MotorBase.move|param|unit": "the meaning of the value",
"motors.MotorBase.move|param|value": "the move quantity, eg: 2",
"motors.MotorBase.pauseUntilReady": "Pauses the execution until the previous command finished.",
"motors.MotorBase.pauseUntilReady|param|timeOut": "optional maximum pausing time in milliseconds",
"motors.MotorBase.reset": "Resets the motor(s).",
"motors.MotorBase.setBrake": "Sets the automatic brake on or off when the motor is off",
"motors.MotorBase.setBrake|param|brake": "a value indicating if the motor should break when off",
"motors.MotorBase.setReversed": "Reverses the motor polarity",
"motors.MotorBase.setSpeed": "Sets the speed of the motor.",
"motors.MotorBase.setSpeed": "Sets the motor speed for limited time or distance.",
"motors.MotorBase.setSpeed|param|speed": "the speed from ``100`` full forward to ``-100`` full backward, eg: 50",
"motors.MotorBase.setSpeed|param|unit": "(optional) unit of the value",
"motors.MotorBase.setSpeed|param|value": "(optional) measured distance or rotation",
"motors.MotorBase.stop": "Stops the motor(s).",
"motors.SynchedMotorPair.drive": "Makes a differential drive robot move with a given speed (%) and rotation rate (deg/s)\nusing a unicycle model.",
"motors.SynchedMotorPair.drive|param|rotationSpeed": "rotation of the robot around the center point, eg: 30",
"motors.SynchedMotorPair.drive|param|speed": "speed of the center point between motors, eg: 10",
"motors.SynchedMotorPair.drive|param|value": "the amount of movement, eg: 2",
"motors.SynchedMotorPair.setDimensions": "Sets the wheels radius and base length of a directional drive robot",
"motors.SynchedMotorPair.setDimensions|param|wheelRadius": "@param baseLength ",
"motors.SynchedMotorPair.steer": "Turns the motor and the follower motor by a number of rotations",
"motors.SynchedMotorPair.steer|param|speed": "the speed from ``100`` full forward to ``-100`` full backward, eg: 50",
"motors.SynchedMotorPair.steer|param|turnRatio": "the ratio of power sent to the follower motor, from ``-200`` to ``200``, eg: 0",
"motors.SynchedMotorPair.steer|param|unit": "the meaning of the value",
"motors.SynchedMotorPair.steer|param|value": "the move quantity, eg: 2",
"motors.SynchedMotorPair.steer|param|unit": "(optional) unit of the value",
"motors.SynchedMotorPair.steer|param|value": "(optional) move duration or rotation",
"motors.SynchedMotorPair.tank": "The Move Tank block can make a robot drive forward, backward, turn, or stop. \nUse the Move Tank block for robot vehicles that have two Large Motors, \nwith one motor driving the left side of the vehicle and the other the right side. \nYou can make the two motors go at different speeds or in different directions \nto make your robot turn.",
"motors.SynchedMotorPair.tank|param|speedLeft": "the speed on the left motor, eg: 50",
"motors.SynchedMotorPair.tank|param|speedRight": "the speed on the right motor, eg: 50",
"motors.SynchedMotorPair.tank|param|unit": "@param speedLeft the speed on the left motor, eg: 50",
"motors.SynchedMotorPair.tank|param|value": "the amount of movement, eg: 2",
"motors.SynchedMotorPair.tank|param|unit": "(optional) unit of the value",
"motors.SynchedMotorPair.tank|param|value": "(optional) move duration or rotation",
"motors.SynchedMotorPair.toString": "Returns the name(s) of the motor",
"motors.mkCmd": "Allocates a message buffer",
"motors.mkCmd|param|addSize": "required additional bytes",

View File

@ -1,20 +1,21 @@
{
"BrickLight.GreenFlash|block": "green flash",
"BrickLight.GreenPulse|block": "green pulse",
"BrickLight.Green|block": "green",
"BrickLight.Off|block": "off",
"BrickLight.OrangeFlash|block": "orange flash",
"BrickLight.OrangePulse|block": "orange pulse",
"BrickLight.Orange|block": "orange",
"BrickLight.RedFlash|block": "red flash",
"BrickLight.RedPulse|block": "red pulse",
"BrickLight.Red|block": "red",
"ButtonEvent.Click|block": "click",
"ButtonEvent.Down|block": "down",
"ButtonEvent.Up|block": "up",
"LightsPattern.GreenFlash|block": "Flashing Green",
"LightsPattern.GreenPulse|block": "Pulsing Green",
"LightsPattern.Green|block": "Green",
"LightsPattern.Off|block": "Off",
"LightsPattern.OrangeFlash|block": "Flashing Orange",
"LightsPattern.OrangePulse|block": "Pulsing Orange",
"LightsPattern.Orange|block": "Orange",
"LightsPattern.RedFlash|block": "Flashing Red",
"LightsPattern.RedPulse|block": "Pulsing Red",
"LightsPattern.Red|block": "Red",
"MoveUnit.Degrees|block": "degrees",
"MoveUnit.MilliSeconds|block": "milliseconds",
"MoveUnit.Rotations|block": "rotations",
"MoveUnit.Seconds|block": "seconds",
"Output.AB|block": "A+B",
"Output.AD|block": "A+D",
"Output.ALL|block": "All",
@ -28,36 +29,51 @@
"brick.Button.onEvent|block": "on %button|%event",
"brick.Button.pauseUntil|block": "pause until %button|%event",
"brick.Button.wasPressed|block": "%button|was pressed",
"brick.buttonDown|block": "down",
"brick.buttonEnter|block": "enter",
"brick.buttonLeft|block": "left",
"brick.buttonRight|block": "right",
"brick.buttonUp|block": "up",
"brick.batteryLevel|block": "battery level",
"brick.buttonDown|block": "button down",
"brick.buttonEnter|block": "button enter",
"brick.buttonLeft|block": "button left",
"brick.buttonRight|block": "button right",
"brick.buttonUp|block": "button up",
"brick.clearScreen|block": "clear screen",
"brick.lightPattern|block": "%pattern",
"brick.printLine|block": "print %text| at line %line",
"brick.printPorts|block": "print ports",
"brick.setLight|block": "set light to %pattern=led_pattern",
"brick.setLight|block": "set light to %pattern",
"brick.showImage|block": "show image %image=screen_image_picker",
"brick.showNumber|block": "show number %name|at line %line",
"brick.showString|block": "show string %text|at line %line",
"brick.showValue|block": "show value %name|= %text|at line %line",
"brick|block": "brick",
"console.logValue|block": "console|log value %name|= %value",
"console.log|block": "console|log %text",
"console.sendToScreen|block": "send console to screen",
"console|block": "console",
"control.Timer.millis|block": "%timer|millis",
"control.Timer.pauseUntil|block": "%timer|pause until (ms) %ms",
"control.Timer.reset|block": "%timer|reset",
"control.Timer.seconds|block": "%timer|seconds",
"control.raiseEvent|block": "raise event|from %src|with value %value",
"control.timer1|block": "timer 1",
"control.timer2|block": "timer 2",
"control.timer3|block": "timer 3",
"control.timer4|block": "timer 4",
"control.timer5|block": "timer 5",
"control.timer6|block": "timer 6",
"control.timer7|block": "timer 7",
"control.timer8|block": "timer 8",
"control|block": "control",
"motors.Motor.angle|block": "%motor|angle",
"motors.Motor.clearCounts|block": "%motor|clear counts",
"motors.Motor.setRegulated|block": "set %motor|regulated %value",
"motors.Motor.speed|block": "%motor|speed",
"motors.Motor.tacho|block": "%motor|tacho",
"motors.MotorBase.move|block": "move %motor|for %value|%unit|at %speed|%",
"motors.MotorBase.pauseUntilReady|block": "%motor|pause until ready",
"motors.MotorBase.reset|block": "%motors|reset",
"motors.MotorBase.setBrake|block": "set %motor|brake %brake",
"motors.MotorBase.setReversed|block": "set %motor|reversed %reversed",
"motors.MotorBase.setSpeed|block": "set speed of %motor|to %speed|%",
"motors.SynchedMotorPair.drive|block": "drive %chassis|at %speed|cm/s|turning %rotationSpeed|deg/s|for %value|%unit",
"motors.SynchedMotorPair.steer|block": "steer %chassis turn by|%turnRatio|at speed %speed|%|for %value|%unit",
"motors.SynchedMotorPair.tank|block": "tank %chassis|left %speedLeft|%|right %speedRight|%|for %value|%unit",
"motors.MotorBase.setSpeed|block": "set %motor|speed to %speed=motorSpeedPicker|%",
"motors.MotorBase.stop|block": "%motors|stop",
"motors.SynchedMotorPair.steer|block": "steer %chassis|turn ratio %turnRatio=motorTurnRatioPicker|speed %speed=motorSpeedPicker|%",
"motors.SynchedMotorPair.tank|block": "tank %motors|%speedLeft=motorSpeedPicker|%|%speedRight=motorSpeedPicker|%",
"motors.largeAB|block": "large A+B",
"motors.largeAD|block": "large A+D",
"motors.largeA|block": "large A",
@ -87,9 +103,9 @@
"{id:category}Screen": "Screen",
"{id:category}Serial": "Serial",
"{id:group}Buttons": "Buttons",
"{id:group}Chassis": "Chassis",
"{id:group}Light": "Light",
"{id:group}Motion": "Motion",
"{id:group}Counters": "Counters",
"{id:group}More": "More",
"{id:group}Move": "Move",
"{id:group}Screen": "Screen",
"{id:group}Sensors": "Sensors"
}

12
libs/core/battery.ts Normal file
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@ -0,0 +1,12 @@
namespace brick {
/**
* Returns the current battery level
*/
//% blockId=brickBatteryLevel block="battery level"
//% group="More"
export function batteryLevel(): number {
const info = sensors.internal.getBatteryInfo();
return info.current;
}
}

View File

@ -2,36 +2,26 @@
/**
* Patterns for lights under the buttons.
*/
const enum LightsPattern {
//% block=Off enumval=0
//% blockIdentity=brick.lightPattern
const enum BrickLight {
//% block=off enumval=0
Off = 0,
//% block=Green enumval=1
//% blockIdentity=brick.lightPattern
//% block=green enumval=1
Green = 1,
//% block=Red enumval=2
//% blockIdentity=brick.lightPattern
//% block=red enumval=2
Red = 2,
//% block=Orange enumval=3
//% blockIdentity=brick.lightPattern
//% block=orange enumval=3
Orange = 3,
//% block="Flashing Green" enumval=4
//% blockIdentity=brick.lightPattern
//% block="green flash" enumval=4
GreenFlash = 4,
//% block="Flashing Red" enumval=5
//% blockIdentity=brick.lightPattern
//% block="red flash" enumval=5
RedFlash = 5,
//% block="Flashing Orange" enumval=6
//% blockIdentity=brick.lightPattern
//% block="orange flash" enumval=6
OrangeFlash = 6,
//% block="Pulsing Green" enumval=7
//% blockIdentity=brick.lightPattern
//% block="green pulse" enumval=7
GreenPulse = 7,
//% block="Pulsing Red" enumval=8
//% blockIdentity=brick.lightPattern
//% block="red pulse" enumval=8
RedPulse = 8,
//% block="Pulsing Orange" enumval=9
//% blockIdentity=brick.lightPattern
//% block="orange pulse" enumval=9
OrangePulse = 9,
}
@ -92,6 +82,7 @@ namespace brick {
//% blockNamespace=brick
//% weight=81 blockGap=8
//% group="Buttons"
//% button.fieldEditor="brickbuttons"
isPressed() {
return this._isPressed
}
@ -107,6 +98,7 @@ namespace brick {
//% blockNamespace=brick
//% weight=80
//% group="Buttons"
//% button.fieldEditor="brickbuttons"
wasPressed() {
const r = this._wasPressed
this._wasPressed = false
@ -125,6 +117,7 @@ namespace brick {
//% blockNamespace=brick
//% weight=99 blockGap=8
//% group="Buttons"
//% button.fieldEditor="brickbuttons"
onEvent(ev: ButtonEvent, body: () => void) {
control.onEvent(this._id, ev, body)
}
@ -139,6 +132,7 @@ namespace brick {
//% blockNamespace=brick
//% weight=98 blockGap=8
//% group="Buttons"
//% button.fieldEditor="brickbuttons"
pauseUntil(ev: ButtonEvent) {
control.waitForEvent(this._id, ev);
}
@ -163,6 +157,12 @@ namespace brick {
if (sl[i])
ret |= 1 << i
}
// this needs to be done in query(), which is run without the main JS execution mutex
// otherwise, while(true){} will lock the device
if (ret & DAL.BUTTON_ID_ESCAPE) {
motors.stopAllMotors(); // ensuring that all motors are off
control.reset()
}
return ret
}
@ -172,8 +172,6 @@ namespace brick {
if (!btnsMM) control.fail("no buttons?")
buttons = []
sensors.internal.unsafePollForChanges(50, readButtons, (prev, curr) => {
if (curr & DAL.BUTTON_ID_ESCAPE)
control.reset()
for (let b of buttons)
b._update(!!(curr & b.mask))
})
@ -188,7 +186,7 @@ namespace brick {
initBtns()
buttons.push(this)
}
}
}
initBtns() // always ON as it handles ESCAPE button
@ -196,31 +194,31 @@ namespace brick {
/**
* Enter button on the EV3 Brick.
*/
//% whenUsed block="enter" weight=95 fixedInstance
//% whenUsed block="button enter" weight=95 fixedInstance
export const buttonEnter: Button = new DevButton(DAL.BUTTON_ID_ENTER)
/**
* Left button on the EV3 Brick.
*/
//% whenUsed block="left" weight=95 fixedInstance
//% whenUsed block="button left" weight=95 fixedInstance
export const buttonLeft: Button = new DevButton(DAL.BUTTON_ID_LEFT)
/**
* Right button on the EV3 Brick.
*/
//% whenUsed block="right" weight=94 fixedInstance
//% whenUsed block="button right" weight=94 fixedInstance
export const buttonRight: Button = new DevButton(DAL.BUTTON_ID_RIGHT)
/**
* Up button on the EV3 Brick.
*/
//% whenUsed block="up" weight=95 fixedInstance
//% whenUsed block="button up" weight=95 fixedInstance
export const buttonUp: Button = new DevButton(DAL.BUTTON_ID_UP)
/**
* Down button on the EV3 Brick.
*/
//% whenUsed block="down" weight=95 fixedInstance
//% whenUsed block="button down" weight=95 fixedInstance
export const buttonDown: Button = new DevButton(DAL.BUTTON_ID_DOWN)
}
@ -229,6 +227,7 @@ namespace control {
/**
* Determine the version of system software currently running.
*/
//%
export function deviceFirmwareVersion(): string {
let buf = output.createBuffer(6)
brick.internal.getBtnsMM().read(buf)
@ -243,32 +242,21 @@ namespace control {
}
namespace brick {
let currPattern: LightsPattern
// the brick starts with the red color
let currPattern: BrickLight = BrickLight.Red;
/**
* Set lights.
* @param pattern the lights pattern to use.
* @param pattern the lights pattern to use. eg: BrickLight.Orange
*/
//% blockId=setLights block="set light to %pattern=led_pattern"
//% blockId=setLights block="set light to %pattern"
//% weight=100 group="Buttons"
export function setLight(pattern: number): void {
export function setLight(pattern: BrickLight): void {
if (currPattern === pattern)
return
currPattern = pattern
let cmd = output.createBuffer(2)
currPattern = pattern;
const cmd = output.createBuffer(2)
cmd[0] = pattern + 48
brick.internal.getBtnsMM().write(cmd)
}
/**
* Pattern block.
* @param pattern the lights pattern to use. eg: LightsPattern.Green
*/
//% blockId=led_pattern block="%pattern"
//% shim=TD_ID colorSecondary="#6e9a36" group="Light"
//% blockHidden=true useEnumVal=1 pattern.fieldOptions.decompileLiterals=1
export function lightPattern(pattern: LightsPattern): number {
return pattern;
}
}

View File

@ -3,7 +3,7 @@
/**
* Reading and writing data to the console output.
*/
//% weight=12 color=#002050 icon="\uf120"
//% weight=12 color=#00451A icon="\uf112"
//% advanced=true
namespace console {
type Listener = (text: string) => void;
@ -58,7 +58,7 @@ namespace console {
namespace console.screen {
const maxLines = 100;
const screenLines = 8;
const screenLines = 10;
let lines: string[];
let scrollPosition = 0;
@ -66,8 +66,8 @@ namespace console.screen {
if (!lines) {
lines = [];
console.addListener(log);
brick.buttonUp.onEvent(ButtonEvent.Click, () => scroll(-1))
brick.buttonDown.onEvent(ButtonEvent.Click, () => scroll(1))
brick.buttonUp.onEvent(ButtonEvent.Click, () => scroll(-3))
brick.buttonDown.onEvent(ButtonEvent.Click, () => scroll(3))
}
}

11
libs/core/enums.d.ts vendored
View File

@ -1,6 +1,17 @@
// Auto-generated. Do not edit.
/**
* Mode for lseek()
*/
declare const enum SeekWhence {
Set = 0,
Current = 1,
End = 2,
}
/**
* Drawing modes
*/

View File

@ -114,23 +114,7 @@
"progressWaterLevel3": "iVBORw0KGgoAAAANSUhEUgAAALIAAACAAQAAAACHQw5jAAABP0lEQVR42u2VMWrEMBBFRxGsGrNqXYT4CltuFV9lj5EqVlhImyPkKoKFbJcrrHKCKJ2XKFb+BGxsGBdbBRJ/mGHm+VtjJGNT/srQO6cG8cnFKXvKLVdHRFcjfXD3xDyybY9IFVJgbpgHtilEa5E8XJ1m/gJbVwJFXuwRrqSYa9hSCZt/A1/B1VLjqdMG1mu0bgeD4W5Te2r1A6YVJne0qfNP57fWU9AY5dYKd29tDgodldoTqagjGaoc3VAiiibQmlg1ApeIQIjuufDUq+C0Q1z1xaJFi/60iluZ28aJ3Jy9yPU5iFxlmesZvsry+kUz8/z/5qTuZKyizM2F3IYZfnDyuR7kc61fL+P4qYmq0mCZ+tuhfHZjPvhV8iKnMVejuZNXrjnK3O77aeo03hEzNGqyUcbNnJdfPjqLFv2+vgH+JtBJ4nz/SAAAAABJRU5ErkJggg==",
"systemAccept1": "iVBORw0KGgoAAAANSUhEUgAAABgAAAAQAQAAAAAkX4I4AAAAQElEQVR42mM4wMDMsP//X4b6//+AWI6h/p8dQ/2fOob6H/8YKj/+Y6h4/I+hxvkfQx07UJ4fiOf/A6sF6QHqBQDsYh9jNdETHwAAAABJRU5ErkJggg==",
"systemAccept2": "iVBORw0KGgoAAAANSUhEUgAAABgAAAAQAQAAAAAkX4I4AAAAQUlEQVR42mM4wMDMsP//X4YEBjYGB4ZHDA6MhxgcmJsYHNiZGNz4mBjcZZgYnPcwMTj+YGJw+ADECUxgtSA9QL0A+IIPxwiZFtwAAAAASUVORK5CYII=",
"systemAlert": "iVBORw0KGgoAAAANSUhEUgAAABgAAAAVAQAAAAB0khOLAAAARUlEQVR42iXD0QmAIAAE0IvWCtqmMbLG8MtVhAZwjBvALyE85XzwoE/QO8f5WPsd0K+An6c3Jq8sThIUUVg9qfmDDRn7AD/WMAQEJ+pCAAAAAElFTkSuQmCC",
"systemBox": "iVBORw0KGgoAAAANSUhEUgAAABgAAAAQAQAAAAAkX4I4AAAAGklEQVR42mM4wMDMsP//X4b6//9IwiA9QL0AlQYkzY8nCoAAAAAASUVORK5CYII=",
"systemBusy0": "iVBORw0KGgoAAAANSUhEUgAAABMAAAAPAQAAAAAuP8mBAAAAMElEQVR42mPY/38Bg/x/BgbnHw4Msd8dGKLeA+k4IL0XSGdB6TioOFAepA6kHqgPAJCPFdTsOCPGAAAAAElFTkSuQmCC",
"systemBusy1": "iVBORw0KGgoAAAANSUhEUgAAAA8AAAATAQAAAABnuWoHAAAAOUlEQVR42mNoYGKw/8EAJO9/A6GrYQyv1jF8jWP4tY/hbx3D730M3+4xvH/HcO8bw90yhlvbGGDqAdjhGYsKgwC5AAAAAElFTkSuQmCC",
"systemDecline1": "iVBORw0KGgoAAAANSUhEUgAAABgAAAAQAQAAAAAkX4I4AAAANUlEQVR42mM4wMDMsP//X4b6//8Y6urtGOrt6hjq5/xjqD8JxI+hGMQGiQHlwGqAakF6gHoBybUeX0RcSJEAAAAASUVORK5CYII=",
"systemDecline2": "iVBORw0KGgoAAAANSUhEUgAAABgAAAAQAQAAAAAkX4I4AAAANUlEQVR42mM4wMDMsP//X4YEBjYGx4ZDDA4HmxgckpkYHMyAWAaKQWyQGFAOpAakFqQHqBcAGz4QyzSHE/gAAAAASUVORK5CYII=",
"systemDotEmpty": "iVBORw0KGgoAAAANSUhEUgAAAB8AAAAfAQAAAAA31SuUAAAAYklEQVR42oWOMQ5AQBRE5yZ7FEfSKTmC25CQuILehkahkc12IvgjRqHUTPX/ew+MzsByNlhxGq7ochz90mFL9gmBFjCSGTxZoSUb1OTwTkquP/Md61cU8USWQzZ5VaCWp+oGeLZn9EklJaAAAAAASUVORK5CYII=",
"systemDotFull": "iVBORw0KGgoAAAANSUhEUgAAAB8AAAAfAQAAAAA31SuUAAAAX0lEQVR42mP4/0H+H8P//sf/GP7V//nH8PeDfB3D7wPs+xi+MzDeY3jHAER3GBjKGG4wMJgx7GBgsGLYwMAgBSESGBh4CBAIxWC9YFPA5oFNBtsBtg1sL9gFYLeAXAUAPIwyHWLMTS8AAAAASUVORK5CYII=",
"systemEv3small": "iVBORw0KGgoAAAANSUhEUgAAACsAAAANAQAAAAAY06pGAAAAPUlEQVR42mNg4LFvYwACFEr+n32fPYiS5/8P5PLLyz8AUXwQqs8eSMn/b7H/D6IO1NmDBA/UgbTzP/gHpwBcwBWO2QYBDwAAAABJRU5ErkJggg==",
"systemPlay": "iVBORw0KGgoAAAANSUhEUgAAABAAAAAQAQAAAAA3iMLMAAAAMElEQVR42mP4Y8/wsZ/h+XOG858Z5v5k2POXwcaGoUYOhIAMIBcoCJQCKgAq+2MPAAFKFVmziLfGAAAAAElFTkSuQmCC",
"systemSlider0": "iVBORw0KGgoAAAANSUhEUgAAAAwAAAAbAQAAAABg3VNpAAAAEklEQVR42mM4YMBwfwPV0AEDAHmKKNims3dJAAAAAElFTkSuQmCC",
"systemSlider1": "iVBORw0KGgoAAAANSUhEUgAAAAwAAAAbAQAAAABg3VNpAAAAGklEQVR42mM4YMBwfwNFCAKuGjCc2sBwwAAAT7olG9TpXdAAAAAASUVORK5CYII=",
"systemSlider2": "iVBORw0KGgoAAAANSUhEUgAAAAwAAAAbAQAAAABg3VNpAAAAG0lEQVR42mM4YMBwfwM5CAJObWC4aoAgDxgAACpUJGftPg+WAAAAAElFTkSuQmCC",
"systemSlider3": "iVBORw0KGgoAAAANSUhEUgAAAAwAAAAbAQAAAABg3VNpAAAAG0lEQVR42mM4YMBwfwMJCAKuGjCc2oCFPGAAAPSIIz417p4OAAAAAElFTkSuQmCC",
"systemSlider4": "iVBORw0KGgoAAAANSUhEUgAAAAwAAAAbAQAAAABg3VNpAAAAG0lEQVR42mM4YMBwfwNhBAGnNjBcNcBHHjAAAMJ6IooqNLP/AAAAAElFTkSuQmCC",
"systemSlider5": "iVBORw0KGgoAAAANSUhEUgAAAAwAAAAbAQAAAABg3VNpAAAAG0lEQVR42mM4YMBwfwNOBAFXDRhObSCKPGAAAHfbIWHuFKlNAAAAAElFTkSuQmCC",
"systemSlider6": "iVBORw0KGgoAAAANSUhEUgAAAAwAAAAbAQAAAABg3VNpAAAAG0lEQVR42mM4YMBwfwM6goBTGxiuGpBGHjAAADklIK1PooVQAAAAAElFTkSuQmCC",
"systemSlider7": "iVBORw0KGgoAAAANSUhEUgAAAAwAAAAbAQAAAABg3VNpAAAAG0lEQVR42mM4YMBwfwMUQcBVA4ZTG8gkDxgAANmVH4SOiUHMAAAAAElFTkSuQmCC",
"systemSlider8": "iVBORw0KGgoAAAANSUhEUgAAAAwAAAAbAQAAAABg3VNpAAAAFElEQVR42mM4YMBwagPDVSqRBwwASoohT92wVBIAAAAASUVORK5CYII="
"systemDecline2": "iVBORw0KGgoAAAANSUhEUgAAABgAAAAQAQAAAAAkX4I4AAAANUlEQVR42mM4wMDMsP//X4YEBjYGx4ZDDA4HmxgckpkYHMyAWAaKQWyQGFAOpAakFqQHqBcAGz4QyzSHE/gAAAAASUVORK5CYII="
}

View File

@ -220,41 +220,10 @@ namespace images {
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemAccept2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemAlert = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemBox = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemBusy0 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemBusy1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemDecline1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemDecline2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemDotEmpty = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemDotFull = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemEv3small = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemPlay = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider0 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider1 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider2 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider3 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider4 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider5 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider6 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider7 = screen.unpackPNG(hex``);
//% fixedInstance jres blockIdentity=brick.__imagePicker
export const systemSlider8 = screen.unpackPNG(hex``);
}

View File

@ -89,6 +89,14 @@ namespace sensors.internal {
//serial.writeLine("UART " + port + " / " + mode + " - " + info)
}
export function getBatteryInfo(): { temp: number; current: number } {
init();
return {
temp: analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.BatteryTemp),
current: Math.round(analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.BatteryCurrent) / 10)
}
}
function detectDevices() {
let conns = analogMM.slice(AnalogOff.InConn, DAL.NUM_INPUTS)
let numChanged = 0
@ -301,6 +309,11 @@ namespace sensors.internal {
return 0
return getUartNumber(fmt, off, this._port)
}
reset() {
if (this.isActive()) uartReset(this._port);
this.realmode = 0;
}
}
function uartReset(port: number) {

View File

@ -483,7 +483,15 @@ void runLMS() {
*/
}
void stopMotors() {
uint8_t cmd[2] = { 0xA3, 0x0F };
int fd = open("/dev/lms_pwm", O_RDWR);
write(fd, cmd, 2);
close(fd);
}
extern "C" void target_reset() {
stopMotors();
if (lmsPid)
runLMS();
else

View File

@ -7,6 +7,16 @@
#include <fcntl.h>
#include <sys/ioctl.h>
/**
* Mode for lseek()
*/
enum class SeekWhence {
Set = 0,
Current = 1,
End = 2,
};
namespace pxt {
PXT_VTABLE_CTOR(MMap) {
length = 0;
@ -111,4 +121,10 @@ int read(MMap *mmap, Buffer data) {
return ::read(mmap->fd, data->data, data->length);
}
/** Set pointer on the underlaying file. */
//%
int lseek(MMap *mmap, int offset, SeekWhence whence) {
return ::lseek(mmap->fd, offset, (int)whence);
}
}

View File

@ -1 +1,25 @@
namespace motors {
/**
* A speed picker
* @param speed the speed, eg: 50
*/
//% blockId=motorSpeedPicker block="%speed" shim=TD_ID
//% speed.fieldEditor="speed" colorSecondary="#FFFFFF"
//% weight=0 blockHidden=1 speed.fieldOptions.decompileLiterals=1
export function __speedPicker(speed: number): number {
return speed;
}
/**
* A turn ratio picker
* @param turnratio the turn ratio, eg: 0
*/
//% blockId=motorTurnRatioPicker block="%turnratio" shim=TD_ID
//% turnratio.fieldEditor="turnratio" colorSecondary="#FFFFFF"
//% weight=0 blockHidden=1 turnRatio.fieldOptions.decompileLiterals=1
export function __turnRatioPicker(turnratio: number): number {
return turnratio;
}
}

View File

@ -30,6 +30,8 @@ enum MoveUnit {
Rotations,
//% block="degrees"
Degrees,
//% block="seconds"
Seconds,
//% block="milliseconds"
MilliSeconds
}
@ -94,7 +96,7 @@ namespace motors {
return b
}
function outputToName(out: Output): string {
export function outputToName(out: Output): string {
let r = "";
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
if (out & (1 << i)) {
@ -109,8 +111,8 @@ namespace motors {
* Stops all motors
*/
//% blockId=motorStopAll block="stop all motors"
//% weight=5
//% group="Motion"
//% weight=1
//% group="Move"
export function stopAllMotors() {
const b = mkCmd(Output.ALL, DAL.opOutputStop, 0)
writePWM(b)
@ -119,7 +121,7 @@ namespace motors {
/**
* Resets all motors
*/
//% group="Motion"
//% group="Move"
export function resetAllMotors() {
reset(Output.ALL)
}
@ -162,7 +164,7 @@ namespace motors {
//% blockId=outputMotorSetBrakeMode block="set %motor|brake %brake"
//% brake.fieldEditor=toggleonoff
//% weight=60 blockGap=8
//% group="Motion"
//% group="Move"
setBrake(brake: boolean) {
this.init();
this._brake = brake;
@ -173,8 +175,8 @@ namespace motors {
*/
//% blockId=motorSetReversed block="set %motor|reversed %reversed"
//% reversed.fieldEditor=toggleonoff
//% weight=59
//% group="Motion"
//% weight=59 blockGap=8
//% group="Move"
setReversed(reversed: boolean) {
this.init();
const b = mkCmd(this._port, DAL.opOutputPolarity, 1)
@ -185,7 +187,9 @@ namespace motors {
/**
* Stops the motor(s).
*/
//%
//% weight=6 blockGap=8
//% group="Move"
//% blockId=motorStop block="%motors|stop"
stop() {
this.init();
stop(this._port, this._brake);
@ -194,47 +198,37 @@ namespace motors {
/**
* Resets the motor(s).
*/
//%
//% weight=5
//% group="Move"
//% blockId=motorReset block="%motors|reset"
reset() {
this.init();
reset(this._port);
}
/**
* Sets the speed of the motor.
* Sets the motor speed for limited time or distance.
* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
* @param value (optional) measured distance or rotation
* @param unit (optional) unit of the value
*/
//% blockId=motorSetSpeed block="set speed of %motor|to %speed|%"
//% on.fieldEditor=toggleonoff
//% weight=99 blockGap=8
//% speed.min=-100 speed.max=100
//% group="Motion"
setSpeed(speed: number) {
this.init();
speed = Math.clamp(-100, 100, speed >> 0);
if (!speed) // always stop
this.stop();
else
this._setSpeed(speed);
}
/**
* Moves the motor by a number of rotations, degress or seconds
* @param value the move quantity, eg: 2
* @param unit the meaning of the value
* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
*/
//% blockId=motorMove block="move %motor|for %value|%unit|at %speed|%"
//% weight=98 blockGap=8
//% speed.min=-100 speed.max=100
//% group="Motion"
move(value: number, unit: MoveUnit, speed: number) {
//% blockId=motorSetSpeed block="set %motor|speed to %speed=motorSpeedPicker|%"
//% weight=100 blockGap=8
//% group="Move"
setSpeed(speed: number, value: number = 0, unit: MoveUnit = MoveUnit.MilliSeconds) {
this.init();
speed = Math.clamp(-100, 100, speed >> 0);
// stop if speed is 0
if (!speed) {
this.stop();
return;
}
// special: 0 is infinity
if (value == 0) {
this._setSpeed(speed);
return;
}
// timed motor moves
let useSteps: boolean;
let stepsOrTime: number;
switch (unit) {
@ -246,6 +240,10 @@ namespace motors {
stepsOrTime = value >> 0;
useSteps = true;
break;
case MoveUnit.Seconds:
stepsOrTime = (value * 1000) >> 0;
useSteps = false;
break;
default:
stepsOrTime = value;
useSteps = false;
@ -253,6 +251,8 @@ namespace motors {
}
this._move(useSteps, stepsOrTime, speed);
// wait till motor is done with this work
this.pauseUntilReady();
}
/**
@ -264,13 +264,7 @@ namespace motors {
const buf = mkCmd(this._port, DAL.opOutputTest, 2);
readPWM(buf)
const flags = buf.getNumber(NumberFormat.UInt8LE, 2);
// TODO: FIX with ~ support
for(let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
const flag = 1 << i;
if ((this._port & flag) && (flags & flag))
return false;
}
return true;
return (~flags & this._port) == this._port;
}
/**
@ -278,8 +272,8 @@ namespace motors {
* @param timeOut optional maximum pausing time in milliseconds
*/
//% blockId=motorPauseUntilRead block="%motor|pause until ready"
//% weight=97
//% group="Motion"
//% weight=90
//% group="Move"
pauseUntilReady(timeOut?: number) {
pauseUntil(() => this.isReady(), timeOut);
}
@ -288,10 +282,12 @@ namespace motors {
//% fixedInstances
export class Motor extends MotorBase {
private _large: boolean;
private _regulated: boolean;
constructor(port: Output, large: boolean) {
super(port, () => this.__init(), (speed) => this.__setSpeed(speed), (steps, stepsOrTime, speed) => this.__move(steps, stepsOrTime, speed));
this._large = large;
this._regulated = true;
this.markUsed();
}
@ -307,7 +303,7 @@ namespace motors {
}
private __setSpeed(speed: number) {
const b = mkCmd(this._port, DAL.opOutputSpeed, 1)
const b = mkCmd(this._port, this._regulated ? DAL.opOutputSpeed : DAL.opOutputPower, 1)
b.setNumber(NumberFormat.Int8LE, 2, speed)
writePWM(b)
if (speed) {
@ -321,11 +317,24 @@ namespace motors {
step1: 0,
step2: stepsOrTime,
step3: 0,
speed: speed,
speed: this._regulated ? speed : undefined,
power: this._regulated ? undefined : speed,
useBrake: this._brake
})
}
/**
* Indicates if the motor speed should be regulated. Default is true.
* @param value true for regulated motor
*/
//% blockId=outputMotorSetRegulated block="set %motor|regulated %value"
//% value.fieldEditor=toggleonoff
//% weight=58
//% group="Move"
setRegulated(value: boolean) {
this._regulated = value;
}
/**
* Gets motor actual speed.
* @param motor the port which connects to the motor
@ -333,7 +342,7 @@ namespace motors {
//% blockId=motorSpeed block="%motor|speed"
//% weight=72
//% blockGap=8
//% group="Sensors"
//% group="Counters"
speed(): number {
this.init();
return getMotorData(this._port).actualSpeed;
@ -345,7 +354,8 @@ namespace motors {
*/
//% blockId=motorAngle block="%motor|angle"
//% weight=70
//% group="Sensors"
//% blockGap=8
//% group="Counters"
angle(): number {
this.init();
return getMotorData(this._port).count;
@ -359,7 +369,7 @@ namespace motors {
//% blockId=motorTachoCount block="%motor|tacho"
//% weight=69
//% blockGap=8
//% group="Sensors"
//% group="Counters"
tacho(): number {
this.init();
return getMotorData(this._port).tachoCount;
@ -371,7 +381,7 @@ namespace motors {
//% blockId=motorClearCount block="%motor|clear counts"
//% weight=68
//% blockGap=8
//% group="Sensors"
//% group="Counters"
clearCounts() {
this.init();
const b = mkCmd(this._port, DAL.opOutputClearCount, 0)
@ -418,13 +428,9 @@ namespace motors {
//% fixedInstances
export class SynchedMotorPair extends MotorBase {
private wheelRadius: number;
private baseLength: number;
constructor(ports: Output) {
super(ports, () => this.__init(), (speed) => this.__setSpeed(speed), (steps, stepsOrTime, speed) => this.__move(steps, stepsOrTime, speed));
this.wheelRadius = 3;
this.baseLength = 12;
this.markUsed();
}
@ -445,7 +451,7 @@ namespace motors {
private __setSpeed(speed: number) {
syncMotors(this._port, {
speed: speed,
turnRatio: 100, // same speed
turnRatio: 0, // same speed
useBrake: !!this._brake
})
}
@ -454,7 +460,7 @@ namespace motors {
syncMotors(this._port, {
useSteps: steps,
speed: speed,
turnRatio: 100, // same speed
turnRatio: 0, // same speed
stepsOrTime: stepsOrTime,
useBrake: this._brake
});
@ -466,18 +472,16 @@ namespace motors {
* with one motor driving the left side of the vehicle and the other the right side.
* You can make the two motors go at different speeds or in different directions
* to make your robot turn.
* @param value the amount of movement, eg: 2
* @param unit
* @param speedLeft the speed on the left motor, eg: 50
* @param speedRight the speed on the right motor, eg: 50
* @param value (optional) move duration or rotation
* @param unit (optional) unit of the value
*/
//% blockId=motorPairTank block="tank %chassis|left %speedLeft|%|right %speedRight|%|for %value|%unit"
//% weight=9 blockGap=8
//% speedLeft.min=-100 speedLeft=100
//% speedRight.min=-100 speedRight=100
//% blockId=motorPairTank block="tank %motors|%speedLeft=motorSpeedPicker|%|%speedRight=motorSpeedPicker|%"
//% weight=96 blockGap=8
//% inlineInputMode=inline
//% group="Chassis"
tank(speedLeft: number, speedRight: number, value: number, unit: MoveUnit) {
//% group="Move"
tank(speedLeft: number, speedRight: number, value: number = 0, unit: MoveUnit = MoveUnit.MilliSeconds) {
this.init();
speedLeft = Math.clamp(-100, 100, speedLeft >> 0);
@ -487,56 +491,23 @@ namespace motors {
const turnRatio = speedLeft == speed
? (100 - speedRight / speedLeft * 100)
: (speedLeft / speedRight * 100 - 100);
this.steer(turnRatio, speed, value, unit);
}
/**
* Makes a differential drive robot move with a given speed (%) and rotation rate (deg/s)
* using a unicycle model.
* @param speed speed of the center point between motors, eg: 10
* @param rotationSpeed rotation of the robot around the center point, eg: 30
* @param value the amount of movement, eg: 2
* @param unit
*/
//% blockId=motorDrive block="drive %chassis|at %speed|cm/s|turning %rotationSpeed|deg/s|for %value|%unit"
//% inlineInputMode=inline
//% group="Chassis"
//% weight=8 blockGap=8
drive(speed: number, rotationSpeed: number, value: number, unit: MoveUnit) {
this.init();
// speed is expressed in %
const R = this.wheelRadius; // cm
const L = this.baseLength; // cm
const PI = 3.14;
const maxw = 170 / 60 * 2 * PI; // rad / s
const maxv = maxw * R; // cm / s
// speed is cm / s
const v = speed; // cm / s
const w = rotationSpeed / 360 * 2 * PI; // rad / s
const vr = (2 * v + w * L) / (2 * R); // rad / s
const vl = (2 * v - w * L) / (2 * R); // rad / s
const sr = vr / maxw * 100; // %
const sl = vl / maxw * 100; // %
this.tank(sr, sl, value, unit)
}
/**
* Turns the motor and the follower motor by a number of rotations
* @param turnRatio the ratio of power sent to the follower motor, from ``-200`` to ``200``, eg: 0
* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
* @param value the move quantity, eg: 2
* @param unit the meaning of the value
* @param value (optional) move duration or rotation
* @param unit (optional) unit of the value
*/
//% blockId=motorPairTurn block="steer %chassis turn by|%turnRatio|at speed %speed|%|for %value|%unit"
//% weight=6 blockGap=8
//% blockId=motorPairSteer block="steer %chassis|turn ratio %turnRatio=motorTurnRatioPicker|speed %speed=motorSpeedPicker|%"
//% weight=95
//% turnRatio.min=-200 turnRatio=200
//% inlineInputMode=inline
//% group="Chassis"
steer(turnRatio: number, speed: number, value: number, unit: MoveUnit) {
//% group="Move"
steer(turnRatio: number, speed: number, value: number = 0, unit: MoveUnit = MoveUnit.MilliSeconds) {
this.init();
speed = Math.clamp(-100, 100, speed >> 0);
if (!speed) {
@ -556,6 +527,10 @@ namespace motors {
stepsOrTime = value >> 0;
useSteps = true;
break;
case MoveUnit.Seconds:
stepsOrTime = (value * 1000) >> 0;
useSteps = false;
break;
default:
stepsOrTime = value >> 0;
useSteps = false;
@ -569,17 +544,6 @@ namespace motors {
stepsOrTime: stepsOrTime,
useBrake: this._brake
});
}
/**
* Sets the wheels radius and base length of a directional drive robot
* @param wheelRadius
* @param baseLength
*/
//% group="Chassis"
setDimensions(wheelRadius: number, baseLength: number): void {
this.wheelRadius = wheelRadius;
this.baseLength = baseLength;
}
/**

View File

@ -11,11 +11,13 @@
"mmap.cpp",
"control.cpp",
"console.ts",
"timer.ts",
"serialnumber.cpp",
"buttons.ts",
"png.cpp",
"screen.cpp",
"screen.ts",
"battery.ts",
"output.cpp",
"output.ts",
"core.ts",

View File

@ -58,29 +58,7 @@ namespace brick {
}
}
export function microbitFont() {
return {
charWidth: 6,
charHeight: 5,
firstChar: 32,
// source https://github.com/lancaster-university/microbit-dal/blob/master/source/core/MicroBitFont.cpp
data: hex`
0000000000 0202020002 0a0a000000 0a1f0a1f0a 0e130e190e 1309041219 0609060916 0202000000 0402020204
0204040402 000a040a00 00040e0400 0000000402 00000e0000 0000000200 1008040201 0609090906 040604040e
070806010f 0f08040906 0c0a091f08 1f010f100f 08040e110e 1f08040201 0e110e110e 0e110e0402 0002000200
0004000402 0804020408 000e000e00 0204080402 0e110c0004 0e11151906 06090f0909 0709070907 0e0101010e
0709090907 0f0107010f 0f01070101 0e0119110e 09090f0909 0702020207 1f08080906 0905030509 010101010f
111b151111 1113151911 0609090906 0709070101 060909060c 0709070911 0e01060807 1f04040404 0909090906
1111110a04 1111151b11 0909060909 110a040404 0f0402010f 0e0202020e 0102040810 0e0808080e 040a000000
000000001f 0204000000 000e09091e 0101070907 000e01010e 08080e090e 060907010e 0c02070202 0e090e0806
0101070909 0200020202 0800080806 0105030509 020202020c 001b151111 0007090909 0006090906 0007090701
000e090e08 000e010101 000c020403 02020e021c 000909091e 0011110a04 001111151b 0009060609 00110a0403
000f04020f 0c0406040c 0202020202 0302060203 0000061800
`
}
}
export function setPixel(on: boolean, x: number, y: number) {
function setPixel(on: boolean, x: number, y: number) {
x |= 0
y |= 0
if (0 <= x && x < DAL.LCD_WIDTH && 0 <= y && y < DAL.LCD_HEIGHT)
@ -90,18 +68,43 @@ namespace brick {
/**
* Show text on the screen at a specific line.
* @param text the text to print on the screen, eg: "Hello world"
* @param line the line number to print the text at, eg: 0
* @param line the line number to print the text at, eg: 1
*/
//% blockId=screen_print block="print %text| at line %line"
//% blockId=screen_print block="show string %text|at line %line"
//% weight=98 group="Screen" inlineInputMode="inline" blockGap=8
//% line.min=0 line.max=9
export function printLine(text: string, line: number) {
//% line.min=1 line.max=10
export function showString(text: string, line: number) {
const NUM_LINES = 9;
const offset = 5;
const y = offset + (Math.clamp(0, NUM_LINES, line) / (NUM_LINES + 2)) * DAL.LCD_HEIGHT;
const y = offset + (Math.clamp(0, NUM_LINES, line - 1) / (NUM_LINES + 2)) * DAL.LCD_HEIGHT;
brick.print(text, offset, y);
}
/**
* Shows a number on the screen
* @param value the numeric value
* @param line the line number to print the text at, eg: 1
*/
//% blockId=screenShowNumber block="show number %name|at line %line"
//% weight=96 group="Screen" inlineInputMode="inline" blockGap=8
//% line.min=1 line.max=10
export function showNumber(value: number, line: number) {
showString("" + value, line);
}
/**
* Shows a name, value pair on the screen
* @param value the numeric value
* @param line the line number to print the text at, eg: 1
*/
//% blockId=screenShowValue block="show value %name|= %text|at line %line"
//% weight=96 group="Screen" inlineInputMode="inline" blockGap=8
//% line.min=1 line.max=10
export function showValue(name: string, value: number, line: number) {
value = Math.round(value * 1000) / 1000;
showString((name ? name + ": " : "") + value, line);
}
export function print(text: string, x: number, y: number, mode = Draw.Normal) {
x |= 0
y |= 0
@ -138,12 +141,9 @@ namespace brick {
*/
//% blockId=screen_show_image block="show image %image=screen_image_picker"
//% weight=100 group="Screen" blockGap=8
export function showImage(image: Image, delay: number = 400) {
export function showImage(image: Image) {
if (!image) return;
image.draw(0, 0, Draw.Normal);
delay = Math.max(0, delay);
if (delay > 0)
loops.pause(delay);
}
/**
@ -168,7 +168,7 @@ namespace brick {
screen.clear();
}
export function drawRect(x: number, y: number, w: number, h: number, mode = Draw.Normal) {
function drawRect(x: number, y: number, w: number, h: number, mode = Draw.Normal) {
x |= 0;
y |= 0;
w |= 0;
@ -213,30 +213,32 @@ namespace brick {
//% blockId=brickPrintPorts block="print ports"
//% weight=1 group="Screen"
export function printPorts() {
const col = 44;
clearScreen();
function scale(x: number) {
if (Math.abs(x) > 1000) return Math.round(x / 100) / 10 + "k";
return ("" + (x >> 0));
}
// motors
const datas = motors.getAllMotorData();
for(let i = 0; i < datas.length; ++i) {
const data = datas[i];
if (!data.actualSpeed && !data.count) continue;
const x = i * 52;
print(`${data.actualSpeed}%`, x, brick.LINE_HEIGHT)
print(`${data.count}>`, x, 2 * brick.LINE_HEIGHT)
console.logValue(`speed.` + "ABCD"[i], data.actualSpeed);
console.logValue(`angle.` + "ABCD"[i], data.count);
const x = i * col;
print(`${scale(data.actualSpeed)}%`, x, brick.LINE_HEIGHT)
print(`${scale(data.count)}>`, x, 2 * brick.LINE_HEIGHT)
print(`${scale(data.tachoCount)}|`, x, 3 * brick.LINE_HEIGHT)
}
// sensors
const sis = sensors.internal.getActiveSensors();
for(let i =0; i < sis.length; ++i) {
const si = sis[i];
const x = (si.port() - 1) * 52;
const x = (si.port() - 1) * col;
const v = si._query();
print(`${v}`, x, 9 * brick.LINE_HEIGHT)
console.logValue(`sensor.` + si.port(), v);
print(`${scale(v)}`, x, 9 * brick.LINE_HEIGHT)
}
}
}

View File

@ -41,6 +41,10 @@ declare interface MMap {
/** Perform read(2) on the underlaying file */
//% shim=MMapMethods::read
read(data: Buffer): int32;
/** Set pointer on the underlaying file. */
//% shim=MMapMethods::lseek
lseek(offset: int32, whence: SeekWhence): int32;
}
declare namespace control {

View File

@ -2,7 +2,7 @@ screen.clear()
brick.print("PXT!", 10, 30, Draw.Quad)
brick.drawRect(40, 40, 20, 10, Draw.Fill)
brick.setLight(LightsPattern.Orange)
brick.setLight(BrickLight.Orange)
brick.heart.doubled().draw(100, 50, Draw.Double | Draw.Transparent)
@ -12,7 +12,7 @@ brick.buttonEnter.onEvent(ButtonEvent.Click, () => {
brick.buttonLeft.onEvent(ButtonEvent.Click, () => {
brick.drawRect(10, 70, 20, 10, Draw.Fill)
brick.setLight(LightsPattern.Red)
brick.setLight(BrickLight.Red)
brick.setFont(brick.microbitFont())
})

64
libs/core/timer.ts Normal file
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@ -0,0 +1,64 @@
namespace control {
/**
* A timer
*/
//% fixedInstances
export class Timer {
start: number;
constructor() {
this.start = control.millis();
}
/**
* Gets the elapsed time in millis since the last reset
*/
//% blockId=timerMillis block="%timer|millis"
millis(): number {
return control.millis() - this.start;
}
/**
* Gets the elapsed time in seconds since the last reset
*/
//% blockId=timerSeconds block="%timer|seconds"
seconds(): number {
return this.millis() / 1000;
}
/**
* Resets the timer
*/
//% blockId=timerRest block="%timer|reset"
reset() {
this.start = control.millis();
}
/**
* Pauses until the timer reaches the given amount of milliseconds
* @param ms how long to pause for, eg: 5, 100, 200, 500, 1000, 2000
*/
//% blockId=timerPauseUntil block="%timer|pause until (ms) %ms"
pauseUntil(ms: number) {
const remaining = this.millis() - ms;
loops.pause(Math.max(0, remaining));
}
}
//% whenUsed fixedInstance block="timer 1"
export const timer1 = new Timer();
//% whenUsed fixedInstance block="timer 2"
export const timer2 = new Timer();
//% whenUsed fixedInstance block="timer 3"
export const timer3 = new Timer();
//% whenUsed fixedInstance block="timer 4"
export const timer4 = new Timer();
//% whenUsed fixedInstance block="timer 5"
export const timer5 = new Timer();
//% whenUsed fixedInstance block="timer 6"
export const timer6 = new Timer();
//% whenUsed fixedInstance block="timer 7"
export const timer7 = new Timer();
//% whenUsed fixedInstance block="timer 8"
export const timer8 = new Timer();
}

3
libs/datalog/README.md Normal file
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@ -0,0 +1,3 @@
# Datalog
A tiny libraty to create CSV datalog files.

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@ -0,0 +1,11 @@
{
"datalog.addRow": "Starts a row of data",
"datalog.addValue": "Adds a cell to the row of data",
"datalog.addValue|param|name": "name of the cell, eg: \"x\"",
"datalog.addValue|param|value": "value of the cell, eg: 0",
"datalog.flush": "Commits any buffered row to disk",
"datalog.setEnabled": "Turns on or off datalogging",
"datalog.setFile": "Starts a new data logger for the given file",
"datalog.setFile|param|filename": "the filename, eg: \"datalog.csv\"",
"datalog.setStorage": "* @param storage custom storage solution"
}

View File

@ -0,0 +1,7 @@
{
"datalog.addRow|block": "datalog add row",
"datalog.addValue|block": "datalog add %name|=%value",
"datalog.setEnabled|block": "datalog %enabled",
"datalog|block": "datalog",
"{id:category}Datalog": "Datalog"
}

122
libs/datalog/datalog.ts Normal file
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@ -0,0 +1,122 @@
//% weight=100 color=#0fbc11 icon=""
namespace datalog {
let _headers: string[] = undefined;
let _headersLength: number;
let _values: number[];
let _buffer: string = "";
let _start: number;
let _filename = "datalog.csv";
let _storage: storage.Storage = storage.temporary;
let _enabled = true;
function clear() {
_headers = undefined;
_values = undefined;
_buffer = "";
}
function init() {
if (!_headers) {
_headers = [];
_headersLength = 0;
_start = control.millis();
_storage.remove(_filename);
}
_values = [];
}
function commit() {
// write row if any data
if (_values && _values.length > 0) {
// write headers for the first row
if (!_headersLength) {
_storage.appendCSVHeaders(_filename, _headers);
_headersLength = _storage.size(_filename);
}
// commit row data
_buffer += storage.toCSV(_values, _storage.csvSeparator);
// buffered writes
if (_buffer.length > 1024)
flush();
}
// clear values
_values = undefined;
}
/**
* Starts a row of data
*/
//% weight=100
//% blockId=datalogAddRow block="datalog add row"
export function addRow(): void {
if (!_enabled) return;
commit();
init();
const s = (control.millis() - _start) / 1000;
addValue("time (s)", s);
}
/**
* Adds a cell to the row of data
* @param name name of the cell, eg: "x"
* @param value value of the cell, eg: 0
*/
//% weight=99
//% blockId=datalogAddValue block="datalog add %name|=%value"
export function addValue(name: string, value: number) {
if (!_values) return;
let i = _headers.indexOf(name);
if (i < 0) {
_headers.push(name);
i = _headers.length - 1;
}
_values[i] = value;
}
/**
* Starts a new data logger for the given file
* @param filename the filename, eg: "datalog.csv"
*/
//%
export function setFile(filename: string) {
flush();
_filename = filename;
clear();
}
/**
*
* @param storage custom storage solution
*/
//%
export function setStorage(storage: storage.Storage) {
flush();
_storage = storage;
clear();
}
/**
* Commits any buffered row to disk
*/
//%
export function flush() {
if (_buffer) {
const b = _buffer;
_buffer = "";
_storage.append(_filename, b);
}
}
/**
* Turns on or off datalogging
* @param enabled
*/
//% blockId=datalogEnabled block="datalog %enabled"
//% enabled.fieldEditor=fieldonoff
export function setEnabled(enabled: boolean) {
flush();
_enabled = enabled;
}
}

16
libs/datalog/pxt.json Normal file
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@ -0,0 +1,16 @@
{
"name": "datalog",
"description": "Tiny data logging framework",
"files": [
"README.md",
"datalog.ts"
],
"testFiles": [
"test.ts"
],
"public": true,
"dependencies": {
"core": "file:../core",
"storage": "file:../storage"
}
}

6
libs/datalog/test.ts Normal file
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@ -0,0 +1,6 @@
loops.forever(function () {
datalog.addRow()
datalog.addValue("x", Math.random())
datalog.addValue("y", Math.random())
})

View File

@ -8,17 +8,22 @@ namespace brick {
//% color="#C8509B" weight=95 icon="\uf10f"
//% labelLineWidth=0
//% groups='["Ultrasonic Sensor", "Touch Sensor", "Color Sensor", "Infrared Sensor", "Remote Infrared Beacon", "Gyro Sensor"]'
//% groups='["Touch Sensor", "Color Sensor", "Ultrasonic Sensor", "Gyro Sensor", "Infrared Sensor", "Remote Infrared Beacon", "Threshold"]'
//% groupIcons='["\uf101","\uf103","\uf102","","","\uf104"]'
namespace sensors {
}
//% color="#A5CA18" weight=90 icon="\uf10d"
//% groups='["Motion", "Sensors", "Chassis"]'
//% groups='["Move", "Counters"]'
//% labelLineWidth=0
namespace motors {
}
//% labelLineWidth=0
namespace chassis {
}
//% labelLineWidth=0
namespace behaviors {
}
@ -51,4 +56,9 @@ namespace loops {
//% color="#1E5AA8"
namespace light {
}
//% color="#b0b0b0" advanced=true weight=5
namespace storage {
}

View File

@ -13,7 +13,8 @@
"color-sensor": "file:../color-sensor",
"touch-sensor": "file:../touch-sensor",
"ultrasonic-sensor": "file:../ultrasonic-sensor",
"gyro-sensor": "file:../gyro-sensor"
"gyro-sensor": "file:../gyro-sensor",
"mood": "file:../mood"
},
"public": true
}

View File

@ -1,4 +1,7 @@
{
"sensors.GyroSensor.angle": "Get the current angle from the gyroscope.",
"sensors.GyroSensor.rate": "Get the current rotation rate from the gyroscope."
"sensors.GyroSensor.drift": "Gets the computed rate drift",
"sensors.GyroSensor.rate": "Get the current rotation rate from the gyroscope.",
"sensors.GyroSensor.reset": "Forces a calibration of the gyro. Must be called when the sensor is completely still.",
"sensors.GyroSensor.setDriftCorrection": "Enables or disable drift correction"
}

View File

@ -1,6 +1,7 @@
{
"sensors.GyroSensor.angle|block": "%sensor|angle",
"sensors.GyroSensor.rate|block": "%sensor|rotation rate",
"sensors.GyroSensor.rate|block": "%sensor|rate",
"sensors.GyroSensor.reset|block": "%sensor|reset",
"sensors.gyro1|block": "gyro 1",
"sensors.gyro2|block": "gyro 2",
"sensors.gyro3|block": "gyro 3",

View File

@ -7,15 +7,28 @@ const enum GyroSensorMode {
namespace sensors {
//% fixedInstances
export class GyroSensor extends internal.UartSensor {
private calibrating: boolean;
private _drift: number;
private _drifting: boolean;
constructor(port: number) {
super(port)
this.calibrating = false;
this._drift = 0;
this._drifting = true;
this.setMode(GyroSensorMode.Rate);
}
_deviceType() {
return DAL.DEVICE_TYPE_GYRO
}
_query(): number {
return this.getNumber(NumberFormat.Int16LE, 0);
}
setMode(m: GyroSensorMode) {
if (m == GyroSensorMode.Rate && this.mode != m)
this._drift = 0;
this._setMode(m)
}
@ -29,11 +42,14 @@ namespace sensors {
//% parts="gyroscope"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=65 blockGap=8
//% weight=64 blockGap=8
//% group="Gyro Sensor"
angle(): number {
this.setMode(GyroSensorMode.Angle)
return this.getNumber(NumberFormat.Int16LE, 0)
if (this.calibrating)
pauseUntil(() => !this.calibrating, 2000);
this.setMode(GyroSensorMode.Angle);
return this._query();
}
/**
@ -41,7 +57,7 @@ namespace sensors {
* @param sensor the gyroscope to query the request
*/
//% help=input/gyro/rate
//% block="%sensor|rotation rate"
//% block="%sensor|rate"
//% blockId=gyroGetRate
//% parts="gyroscope"
//% blockNamespace=sensors
@ -49,17 +65,82 @@ namespace sensors {
//% weight=65 blockGap=8
//% group="Gyro Sensor"
rate(): number {
this.setMode(GyroSensorMode.Rate)
return this.getNumber(NumberFormat.Int16LE, 0)
if (this.calibrating)
pauseUntil(() => !this.calibrating, 2000);
this.setMode(GyroSensorMode.Rate);
let curr = this._query();
if (Math.abs(curr) < 20) {
const p = 0.0005;
this._drift = (1 - p) * this._drift + p * curr;
curr -= this._drift;
}
return curr;
}
/**
* Forces a calibration of the gyro. Must be called when the sensor is completely still.
*/
//% help=input/gyro/calibrate
//% block="%sensor|reset"
//% blockId=gyroReset
//% parts="gyroscope"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% weight=50 blockGap=8
//% group="Gyro Sensor"
reset(): void {
if (this.calibrating) return; // already in calibration mode
this.calibrating = true;
// may be triggered by a button click,
// give time for robot to settle
loops.pause(700);
// send a reset command
super.reset();
// switch back to the desired mode
this.setMode(this.mode);
// wait till sensor is live
pauseUntil(() => this.isActive());
// give it a bit of time to init
loops.pause(1000)
// compute drift
this._drift = 0;
if (this.mode == GyroSensorMode.Rate) {
for (let i = 0; i < 200; ++i) {
this._drift += this._query();
loops.pause(4);
}
this._drift /= 200;
}
// and we're done
this.calibrating = false;
}
/**
* Gets the computed rate drift
*/
//%
drift(): number {
return this._drift;
}
/**
* Enables or disable drift correction
* @param enabled
*/
//%
setDriftCorrection(enabled: boolean) {
this._drifting = enabled;
}
}
//% fixedInstance whenUsed block="gyro 1" jres=icons.port1
export const gyro1: GyroSensor = new GyroSensor(1)
//% fixedInstance whenUsed block="gyro 2" weight=95 jres=icons.port2
export const gyro2: GyroSensor = new GyroSensor(2)
//% fixedInstance whenUsed block="gyro 1" jres=icons.port1
export const gyro1: GyroSensor = new GyroSensor(1)
//% fixedInstance whenUsed block="gyro 3" jres=icons.port3
export const gyro3: GyroSensor = new GyroSensor(3)

View File

@ -4,6 +4,9 @@
"sensors.InfraredSensor.pauseUntil": "Waits for the event to occur",
"sensors.InfraredSensor.proximity": "Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)",
"sensors.InfraredSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
"sensors.InfraredSensor.setThreshold": "Sets a threshold value",
"sensors.InfraredSensor.setThreshold|param|condition": "the dark or bright light condition",
"sensors.InfraredSensor.setThreshold|param|value": "the value threshold",
"sensors.RemoteInfraredBeaconButton.isPressed": "Check if a remote button is currently pressed or not.",
"sensors.RemoteInfraredBeaconButton.onEvent": "Do something when a button or sensor is clicked, up or down",
"sensors.RemoteInfraredBeaconButton.onEvent|param|body": "code to run when the event is raised",

View File

@ -5,6 +5,7 @@
"sensors.InfraredSensor.pauseUntil|block": "pause until %sensor| %event",
"sensors.InfraredSensor.proximity|block": "%sensor|proximity",
"sensors.InfraredSensor.remoteCommand|block": "%sensor|remote command",
"sensors.InfraredSensor.setThreshold|block": "set %sensor|%condition|to %value",
"sensors.RemoteInfraredBeaconButton.isPressed|block": "%button|is pressed",
"sensors.RemoteInfraredBeaconButton.onEvent|block": "on %button|%event",
"sensors.RemoteInfraredBeaconButton.wasPressed|block": "%button|was pressed",
@ -20,5 +21,6 @@
"sensors|block": "sensors",
"{id:category}Sensors": "Sensors",
"{id:group}Infrared Sensor": "Infrared Sensor",
"{id:group}Remote Infrared Beacon": "Remote Infrared Beacon"
"{id:group}Remote Infrared Beacon": "Remote Infrared Beacon",
"{id:group}Threshold": "Threshold"
}

View File

@ -250,6 +250,22 @@ namespace sensors {
this._setMode(IrSensorMode.Seek)
return this.getNumber(NumberFormat.UInt16LE, this.channel * 2)
}
/**
* Sets a threshold value
* @param condition the dark or bright light condition
* @param value the value threshold
*/
//% blockId=irSetThreshold block="set %sensor|%condition|to %value"
//% group="Threshold" blockGap=8
//% value.min=0 value.max=100
setThreshold(condition: InfraredSensorEvent, value: number) {
if (condition == InfraredSensorEvent.ObjectNear)
this.proximityThreshold.setLowThreshold(value)
else
this.proximityThreshold.setHighThreshold(value);
}
}
//% fixedInstance whenUsed block="infrared 1" jres=icons.port1

3
libs/mood/README.md Normal file
View File

@ -0,0 +1,3 @@
# mood
A package to put the EV3 in various moods.

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{
"brick.Mood": "A mood",
"brick.Mood.show": "Shows the mood on the EV3",
"brick.showMood": "Shows a mood",
"moods.angry": "An angry mood",
"moods.awake": "A awake mood",
"moods.dizzy": "A dizzy mood",
"moods.knockedOut": "A knocked out mood",
"moods.love": "In love mood",
"moods.middleLeft": "Looking around left",
"moods.middleRight": "Looking around right",
"moods.neutral": "In a neutral mood",
"moods.sad": "A sad mood",
"moods.sleeping": "A sleeping mood",
"moods.tired": "A tired mood",
"moods.winking": "In laughing mood"
}

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{
"brick.showMood|block": "show mood %mood=mood_image_picker",
"brick|block": "brick",
"moods|block": "moods",
"{id:category}Brick": "Brick",
"{id:category}Moods": "Moods",
"{id:group}Screen": "Screen"
}

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libs/mood/mood.ts Normal file
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namespace brick {
/**
* Shows a mood
*/
//% weight=90
//% blockId=moodShow block="show mood %mood=mood_image_picker"
//% weight=101 group="Screen" blockGap=8
export function showMood(mood: Mood) {
if(mood)
mood.show();
}
/**
* A mood
*/
//% fixedInstances
export class Mood {
private image: Image;
private sound: Sound;
private light: BrickLight;
constructor(image: Image, sound: Sound, light: BrickLight) {
this.image = image;
this.sound = sound;
this.light = light;
}
/**
* Shows the mood on the EV3
*/
show() {
brick.setLight(this.light);
brick.showImage(this.image);
music.playSoundEffectUntilDone(this.sound);
loops.pause(20);
}
}
/**
* An image
* @param image the image
*/
//% blockId=mood_image_picker block="%image" shim=TD_ID
//% image.fieldEditor="images"
//% image.fieldOptions.columns=4
//% image.fieldOptions.width=400
//% group="Screen" weight=0 blockHidden=1
export function __moodImagePicker(mood: Mood): Mood {
return mood;
}
}
namespace moods {
/**
* A sleeping mood
*/
//% fixedInstance jres=images.eyesSleeping
export const sleeping = new brick.Mood(images.eyesSleeping, sounds.expressionsSnoring, BrickLight.OrangePulse);
/**
* A awake mood
*/
//% fixedInstance jres=images.eyesAwake
export const awake = new brick.Mood(images.eyesAwake, sounds.informationActivate, BrickLight.Orange);
/**
* A tired mood
*/
//% fixedInstance jres=images.eyesTiredMiddle
export const tired = new brick.Mood(images.eyesTiredMiddle, sounds.expressionsSneezing, BrickLight.OrangeFlash);
/**
* An angry mood
*/
//% fixedInstance jres=images.eyesAngry
export const angry = new brick.Mood(images.eyesAngry, sounds.animalsDogGrowl, BrickLight.RedPulse);
/**
* A sad mood
*/
//% fixedInstance jres=images.eyesTear
export const sad = new brick.Mood(images.eyesTear, sounds.animalsDogWhine, BrickLight.Red);
/**
* A dizzy mood
*/
//% fixedInstance jres=images.eyesDizzy
export const dizzy = new brick.Mood(images.eyesDizzy, sounds.expressionsUhOh, BrickLight.OrangeFlash);
/**
* A knocked out mood
*/
//% fixedInstance jres=images.eyesKnockedOut
export const knockedOut = new brick.Mood(images.eyesKnockedOut, sounds.informationError, BrickLight.RedFlash);
/**
* Looking around left
*/
//% fixedInstance jres=images.eyesMiddleLeft
export const middleLeft = new brick.Mood(images.eyesMiddleLeft, sounds.informationAnalyze, BrickLight.Off);
/**
* Looking around right
*/
//% fixedInstance jres=images.eyesMiddleRight
export const middleRight = new brick.Mood(images.eyesMiddleRight, sounds.informationAnalyze, BrickLight.Off);
/**
* In love mood
*/
//% fixedInstance jres=images.eyesLove
export const love = new brick.Mood(images.eyesLove, sounds.expressionsMagicWand, BrickLight.GreenPulse);
/**
* In laughing mood
*/
//% fixedInstance jres=images.eyesWinking
export const winking = new brick.Mood(images.eyesWinking, sounds.expressionsLaughing1, BrickLight.GreenFlash);
/**
* In a neutral mood
*/
//% fixedInstance jres=images.eyesNeutral
export const neutral = new brick.Mood(images.eyesNeutral, undefined, BrickLight.Green);
}

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libs/mood/pxt.json Normal file
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{
"name": "mood",
"description": "The EV3 mood library",
"files": [
"README.md",
"mood.ts"
],
"testFiles": [
],
"public": true,
"dependencies": {
"core": "file:../core",
"music": "file:../music"
}
}

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"music.setTempo": "Set the tempo a number of beats per minute (bpm).",
"music.setTempo|param|bpm": "The new tempo in beats per minute, eg: 120",
"music.setVolume": "Set the output volume of the sound synthesizer.",
"music.setVolume|param|volume": "the volume 0...256, eg: 128",
"music.setVolume|param|volume": "the volume 0...100, eg: 50",
"music.stopAllSounds": "Play a tone through the speaker for some amount of time.",
"music.tempo": "Return the tempo in beats per minute (bpm).\nTempo is the speed (bpm = beats per minute) at which notes play. The larger the tempo value, the faster the notes will play."
}

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"music.stopAllSounds|block": "stop all sounds",
"music.tempo|block": "tempo (bpm)",
"music|block": "music",
"sounds.animalsCatPurr|block": "Animals cat purr",
"sounds.animalsDogBark1|block": "Animals dog bark 1",
"sounds.animalsDogBark2|block": "Animals dog bark 2",
"sounds.animalsDogGrowl|block": "Animals dog growl",
"sounds.animalsDogSniff|block": "Animals dog sniff",
"sounds.animalsDogWhine|block": "Animals dog whine",
"sounds.animalsElephantCall|block": "Animals elephant call",
"sounds.animalsInsectBuzz1|block": "Animals insect buzz1",
"sounds.animalsInsectBuzz2|block": "Animals insect buzz2",
"sounds.animalsInsectChirp|block": "Animals insect chirp",
"sounds.animalsSnakeHiss|block": "Animals snake hiss",
"sounds.animalsSnakeRattle|block": "Animals snake rattle",
"sounds.animalsTRexRoar|block": "Animals trex roar",
"sounds.colorsBlack|block": "Colors black",
"sounds.colorsBlue|block": "Colors blue",
"sounds.colorsBrown|block": "Colors brown",
"sounds.colorsGreen|block": "Colors green",
"sounds.colorsRed|block": "Colors red",
"sounds.colorsWhite|block": "Colors white",
"sounds.colorsYellow|block": "Colors yellow",
"sounds.communicationBravo|block": "Communication bravo",
"sounds.communicationEv3|block": "Communication ev3",
"sounds.communicationFantastic|block": "Communication fantastic",
"sounds.communicationGameOver|block": "Communication game over",
"sounds.animalsCatPurr|block": "animals cat purr",
"sounds.animalsDogBark1|block": "animals dog bark 1",
"sounds.animalsDogBark2|block": "animals dog bark 2",
"sounds.animalsDogGrowl|block": "animals dog growl",
"sounds.animalsDogSniff|block": "animals dog sniff",
"sounds.animalsDogWhine|block": "animals dog whine",
"sounds.animalsElephantCall|block": "animals elephant call",
"sounds.animalsInsectBuzz1|block": "animals insect buzz1",
"sounds.animalsInsectBuzz2|block": "animals insect buzz2",
"sounds.animalsInsectChirp|block": "animals insect chirp",
"sounds.animalsSnakeHiss|block": "animals snake hiss",
"sounds.animalsSnakeRattle|block": "animals snake rattle",
"sounds.animalsTRexRoar|block": "animals trex roar",
"sounds.colorsBlack|block": "colors black",
"sounds.colorsBlue|block": "colors blue",
"sounds.colorsBrown|block": "colors brown",
"sounds.colorsGreen|block": "colors green",
"sounds.colorsRed|block": "colors red",
"sounds.colorsWhite|block": "colors white",
"sounds.colorsYellow|block": "colors yellow",
"sounds.communicationBravo|block": "communication bravo",
"sounds.communicationEv3|block": "communication ev3",
"sounds.communicationFantastic|block": "communication fantastic",
"sounds.communicationGameOver|block": "communication game over",
"sounds.communicationGoodJob|block": "communicationGoodJob",
"sounds.communicationGoodbye|block": "communication goodbye",
"sounds.communicationGood|block": "communication good",
"sounds.communicationGo|block": "Communication go",
"sounds.communicationGo|block": "communication go",
"sounds.communicationHello|block": "communication hello",
"sounds.communicationHi|block": "communication hi",
"sounds.communicationLego|block": "communication lego",
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"sounds.mechanicalMotorStart|block": "mechanical motor start",
"sounds.mechanicalMotorStop|block": "mechanical motor stop",
"sounds.mechanicalRatchet|block": "mechanical ratchet",
"sounds.mechanicalSonar|block": "\"mechanical sonar\"",
"sounds.mechanicalSonar|block": "mechanical sonar",
"sounds.mechanicalTickTack|block": "mechanical tick tack",
"sounds.mechanicalWalk|block": "mechanical walk",
"sounds.movementsArm1|block": "movements arm1",
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"sounds.systemOverpower|block": "system overpower",
"sounds.systemPowerDown|block": "system power down",
"sounds.systemReady|block": "system ready",
"sounds.systemStartUp|block": "S",
"sounds.systemStartUp|block": "system start up",
"{id:category}Music": "Music",
"{id:category}Sound": "Sound",
"{id:category}Sounds": "Sounds"

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namespace music {
uint8_t currVolume = 2;
uint8_t currVolume = 50;
uint8_t *lmsSoundMMap;
int writeDev(void *data, int size) {
@ -25,16 +25,16 @@ int writeDev(void *data, int size) {
/**
* Set the output volume of the sound synthesizer.
* @param volume the volume 0...256, eg: 128
* @param volume the volume 0...100, eg: 50
*/
//% weight=96
//% blockId=synth_set_volume block="set volume %volume"
//% parts="speaker" blockGap=8
//% volume.min=0 volume.max=256
//% volume.min=0 volume.max=100
//% help=music/set-volume
//% weight=1
void setVolume(int volume) {
currVolume = max(0, min(100, volume * 100 / 256));
currVolume = max(0, min(100, volume));
}
#define SOUND_CMD_BREAK 0

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