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2
.gitignore
vendored
@ -17,8 +17,6 @@ clients/**/bin/**
|
||||
clients/**/obj/**
|
||||
clients/electron/projects
|
||||
libs/**/_locales/**
|
||||
libs/**/shims.d.ts
|
||||
libs/**/enums.d.ts
|
||||
|
||||
videos/**
|
||||
|
||||
|
10
README.md
@ -2,7 +2,7 @@
|
||||
|
||||
[](https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/job/pxt-ev3_Push/)
|
||||
|
||||
This repo contains the editor target hosted at https://d541eec2-1e96-4b7b-a223-da9d01d0337a.pxt.io/
|
||||
This repo contains the editor target hosted at https://makecode.legoeducation.com
|
||||
|
||||
LEGO Auth: https://src.education.lego.com/groups/ev3-makecode (use Google Authenticator)
|
||||
LEGO Chat: https://chat.internal.education.lego.com/make-code/channels/town-square
|
||||
@ -11,7 +11,7 @@ LEGO Chat: https://chat.internal.education.lego.com/make-code/channels/town-squa
|
||||
|
||||
These instructions assume familiarity with dev tools and languages.
|
||||
|
||||
* install Node.js 6+
|
||||
* install Node.js 8.9.4+
|
||||
* install Docker; make sure `docker` command is in your `PATH`
|
||||
* (optional) install [Visual Studio Code](https://code.visualstudio.com/)
|
||||
|
||||
@ -58,12 +58,6 @@ cd libs/core
|
||||
pxt deploy
|
||||
```
|
||||
|
||||
### Hosted editor
|
||||
|
||||
Currently hosted at:
|
||||
|
||||
https://d541eec2-1e96-4b7b-a223-da9d01d0337a.pxt.io/
|
||||
|
||||
### Jenkins build
|
||||
https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/
|
||||
|
||||
|
@ -2,14 +2,30 @@
|
||||
|
||||
## Projects #projects
|
||||
|
||||
* [Getting Started](/getting-started)
|
||||
* [Try](/getting-started/try)
|
||||
* [Use](/getting-started/use)
|
||||
|
||||
* [Coding](/coding)
|
||||
* [Autonomous Parking](/coding/autonomous-parking)
|
||||
* [Object Detection](/coding/object-detection)
|
||||
* [Line Following](/coding/line-following)
|
||||
|
||||
* [Design Engineering](/design-engineering)
|
||||
* [Make It Move Without Wheels](/design-engineering/make-it-move)
|
||||
* [Make It Smarter and Faster](/design-engineering/make-it-smarter)
|
||||
* [Make a System that Communicates](/design-engineering/make-it-communicate)
|
||||
|
||||
* [Maker](/maker)
|
||||
* [Sound Machine](/maker/sound-machine)
|
||||
* [Make a Sound Machine](/maker/sound-machine)
|
||||
|
||||
* [Examples](/examples)
|
||||
* [Make it move](/lessons/make-it-move)
|
||||
* [Line detection](/lessons/line-detection)
|
||||
* [Sound of Color](/maker/sound-of-color)
|
||||
* [Security Gadget](/maker/security-gadget)
|
||||
* [Intruder detector](/maker/intruder-detector)
|
||||
* [Puppet](/maker/puppet)
|
||||
|
||||
* [Coding](/coding)
|
||||
* [Three Point Turn 1](/coding/three-point-turn-1)
|
||||
* [Three Point Turn 2](/coding/three-point-turn-2)
|
||||
* [Three Point Turn 3](/coding/three-point-turn-3)
|
||||
@ -34,10 +50,6 @@
|
||||
* [Roaming 1](/coding/roaming-1)
|
||||
* [Roaming 2](/coding/roaming-2)
|
||||
|
||||
* [Lessons](/lessons)
|
||||
* [Make it move](/lessons/make-it-move)
|
||||
* [Line detection](/lessons/line-detection)
|
||||
|
||||
## Reference #reference
|
||||
|
||||
* [Reference](/reference)
|
||||
@ -55,7 +67,7 @@
|
||||
* [set light](/reference/brick/set-status-light)
|
||||
* [battery level](/reference/brick/battery-level)
|
||||
* [Motors](/reference/motors)
|
||||
* [set speed](/reference/motors/motor/set-speed)
|
||||
* [run](/reference/motors/motor/run)
|
||||
* [stop](/reference/motors/motor/stop)
|
||||
* [reset](/reference/motors/motor/reset)
|
||||
* [set brake](/reference/motors/motor/set-brake)
|
||||
@ -67,8 +79,57 @@
|
||||
* [angle](/reference/motors/motor/angle)
|
||||
* [speed](/reference/motors/motor/speed)
|
||||
* [clear counts](/reference/motors/motor/clear-counts)
|
||||
* [stop all motors](/reference/motors/stop-all-motors)
|
||||
* [stop all motors](/reference/motors/stop-all)
|
||||
* [Sensors](/reference/sensors)
|
||||
* [angle](/reference/sensors/gyro/angle)
|
||||
* [rate](/reference/sensors/gyro/rate)
|
||||
* [reset](/reference/sensors/gyro/reset)
|
||||
* [Touch](/reference/sensors/touch-sensor)
|
||||
* [on event](/reference/sensors/touch-sensor/on-event)
|
||||
* [pause until](/reference/sensors/touch-sensor/pause-until)
|
||||
* [is pressed](/reference/sensors/touch-sensor/is-pressed)
|
||||
* [was pressed](/reference/sensors/touch-sensor/was-pressed)
|
||||
* [Gyro](/reference/sensors/gyro)
|
||||
* [angle](/reference/sensors/gyro/angle)
|
||||
* [rate](/reference/sensors/gyro/rate)
|
||||
* [reset](/reference/sensors/gyro/reset)
|
||||
* [Ultrasonic](/reference/sensors/ultrasonic)
|
||||
* [on event](/reference/sensors/ultrasonic/on-event)
|
||||
* [distance](reference/sensors/ultrasonic/distance)
|
||||
* [pause until](reference/sensors/ultrasonic/pause-until)
|
||||
* [Infrared](/reference/sensors/infrared)
|
||||
* [on event](/reference/sensors/infrared/on-event)
|
||||
* [distance](reference/sensors/infrared/proximity)
|
||||
* [pause until](reference/sensors/infrared/pause-until)
|
||||
* [Infrared beacon](/reference/sensors/beacon)
|
||||
* [on event](/reference/sensors/beacon/on-event)
|
||||
* [pause until](/reference/sensors/beacon/pause-until)
|
||||
* [is pressed](/reference/sensors/beacon/is-pressed)
|
||||
* [was pressed](/reference/sensors/beacon/was-pressed)
|
||||
* [set remote channel](/reference/sensors/beacon/set-remote-channel)
|
||||
* [Color](/reference/sensors/color-sensor)
|
||||
* [on color detected](/reference/sensors/color-sensor/on-color-detected)
|
||||
* [pause for color](/reference/sensors/color-sensor/pause-for-color)
|
||||
* [on light changed](/reference/sensors/color-sensor/on-light-changed)
|
||||
* [pause for light](/reference/sensors/color-sensor/pause-for-light)
|
||||
* [color](/reference/sensors/color-sensor/color)
|
||||
* [light](/reference/sensors/color-sensor/ambient-light)
|
||||
* [Music](/reference/music)
|
||||
* [play sound effect](/reference/music/play-sound-effect)
|
||||
* [play sound effect until done](/reference/music/play-sound-effect-until-done)
|
||||
* [play tone](/reference/music/play-tone)
|
||||
* [ring tone](/reference/music/ring-tone)
|
||||
* [stop all sounds](/reference/music/stop-all-sounds)
|
||||
* [rest](/reference/music/rest)
|
||||
* [change tempo by](/reference/music/change-tempo-by)
|
||||
* [set tempo](/reference/music/set-tempo)
|
||||
* [note frequency](/reference/music/note-frequency)
|
||||
* [beat](/reference/music/beat)
|
||||
* [set volume](/reference/music/set-volume)
|
||||
* [Control](/reference/control)
|
||||
* [Timer](/reference/control/timer)
|
||||
* [seconds](/reference/control/timer/seconds)
|
||||
* [millis](/reference/control/timer/millis)
|
||||
* [reset](/reference/control/timer/reset)
|
||||
* [pause until](/reference/control/timer/pause-until)
|
||||
* [Console](/reference/console)
|
||||
* [log](/reference/console/log)
|
||||
* [log value](/reference/console/log-value)
|
||||
* [send to screen](/reference/console/send-to-screen)
|
||||
|
@ -8,12 +8,12 @@ You can program the @boardname@ using [Blocks](/blocks) or [JavaScript](/javascr
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
|
||||
motors.largeA.setSpeed(50)
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
```
|
||||
```typescript
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
|
||||
motors.largeA.setSpeed(50)
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
```
|
||||
|
||||
@ -34,6 +34,6 @@ The simulator has support for the LED screen, buttons, as well as compass, accel
|
||||
|
||||
```sim
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
|
||||
motors.largeA.setSpeed(50)
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
```
|
||||
|
@ -3,6 +3,6 @@
|
||||
### #specific
|
||||
|
||||
```cards
|
||||
loops.forever(() => {});
|
||||
loops.pause(0)
|
||||
forever(() => {});
|
||||
pause(0)
|
||||
```
|
173
docs/coding.md
@ -1,171 +1,24 @@
|
||||
# Coding Activites
|
||||
|
||||
12 computer science activities, with cross-curricular opportunities in design and technology, science, and math.
|
||||
|
||||
* [Download Curriculum Materials](https://education.lego.com/en-us/downloads/mindstorms-ev3)
|
||||
|
||||
## Three Point Turn
|
||||
## Projects
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Three Point Turn 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/three-point-turn-1",
|
||||
"cardType": "example"
|
||||
"name": "Autonomous Parking",
|
||||
"description": "TBD",
|
||||
"url":"/coding/autonomous-parking",
|
||||
"cardType": "side"
|
||||
}, {
|
||||
"name": "Three Point Turn 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/three-point-turn-2",
|
||||
"cardType": "example"
|
||||
"name": "Object Detection",
|
||||
"description": "TBD",
|
||||
"url":"/coding/object-detection",
|
||||
"cardType": "side"
|
||||
}, {
|
||||
"name": "Three Point Turn 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/three-point-turn-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Reversing the robot
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Reversing the robot 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/reversing-the-robot-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reversing the robot 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/reversing-the-robot-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reversing the robot 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/reversing-the-robot-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Light the way
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Light the way 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/light-the-way-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Light the way 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/light-the-way-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Light the way 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/light-the-way-3",
|
||||
"cardType": "example"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## Traffic Lights
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Traffic Lights 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/traffic-lights-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Traffic Lights 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/traffic-lights-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Traffic Lights 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/traffic-lights-3",
|
||||
"cardType": "example"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## Reverse Bepper
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Reverse Beeper 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/reverse-beeper-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reverse Beeper 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/reverse-beeper-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reverse Beeper 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/reverse-beeper-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Ignition
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Ignition 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/ingition-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Ignition 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/ignition-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Ignition 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/ignition-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Cruise Control
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Cruise Control 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/cruise-control-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Cruise Control 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/cruise-control-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Cruise Control 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/cruise-control-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Roaming
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Roaming 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/roaming-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Roaming 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/roaming-2",
|
||||
"cardType": "example"
|
||||
"name": "Line Following",
|
||||
"description": "TBD",
|
||||
"url":"/coding/line-following",
|
||||
"cardType": "side"
|
||||
}]
|
||||
```
|
||||
|
@ -5,6 +5,6 @@ let speed = 0;
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (speed < 100)
|
||||
speed = speed + 10;
|
||||
motors.largeBC.setSpeed(speed);
|
||||
motors.largeBC.run(speed);
|
||||
})
|
||||
```
|
@ -5,11 +5,11 @@ let speed = 0;
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (speed < 100)
|
||||
speed = speed + 10;
|
||||
motors.largeBC.setSpeed(speed);
|
||||
motors.largeBC.run(speed);
|
||||
})
|
||||
sensors.touch2.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (speed > -100)
|
||||
speed = speed - 10;
|
||||
motors.largeBC.setSpeed(speed);
|
||||
motors.largeBC.run(speed);
|
||||
})
|
||||
```
|
@ -15,7 +15,7 @@ function accelerate() {
|
||||
function update() {
|
||||
brick.clearScreen()
|
||||
brick.showString("speed: " + speed, 1)
|
||||
motors.largeBC.setSpeed(speed)
|
||||
motors.largeBC.run(speed)
|
||||
}
|
||||
sensors.touch2.onEvent(ButtonEvent.Pressed, function () {
|
||||
accelerate()
|
||||
|
@ -7,6 +7,6 @@ while (true) {
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
|
||||
}
|
||||
loops.pause(1);
|
||||
pause(1);
|
||||
}
|
||||
```
|
||||
|
@ -8,6 +8,6 @@ while (true) {
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
|
||||
}
|
||||
loops.pause(1);
|
||||
pause(1);
|
||||
}
|
||||
```
|
||||
|
@ -3,7 +3,7 @@
|
||||
```blocks
|
||||
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
|
||||
brick.showImage(images.objectsLightOn)
|
||||
loops.pause(5000)
|
||||
pause(5000)
|
||||
brick.clearScreen()
|
||||
})
|
||||
```
|
@ -1,11 +1,11 @@
|
||||
# Reverse Beeper Activity 1
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
music.playTone(440, sensors.ultrasonic4.distance());
|
||||
loops.pause(50)
|
||||
pause(50)
|
||||
})
|
||||
motors.largeBC.setSpeed(-20);
|
||||
motors.largeBC.run(-20);
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
|
||||
motors.largeBC.stop();
|
||||
```
|
||||
|
@ -1,13 +1,13 @@
|
||||
# Reverse Beeper Activity 2
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
if (motors.largeB.speed() != 0 && sensors.ultrasonic4.distance() < 20) {
|
||||
music.playTone(440, sensors.ultrasonic4.distance());
|
||||
loops.pause(50)
|
||||
pause(50)
|
||||
}
|
||||
})
|
||||
motors.largeBC.setSpeed(-20);
|
||||
motors.largeBC.run(-20);
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
|
||||
motors.largeBC.stop();
|
||||
```
|
||||
|
@ -4,7 +4,7 @@
|
||||
let beep = false
|
||||
beep = true
|
||||
control.runInParallel(function () {
|
||||
motors.largeBC.setSpeed(-20)
|
||||
motors.largeBC.run(-20)
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear)
|
||||
motors.largeBC.stop()
|
||||
beep = false
|
||||
@ -13,7 +13,7 @@ control.runInParallel(function () {
|
||||
while (beep) {
|
||||
if (sensors.ultrasonic4.distance() < 20) {
|
||||
music.playTone(440, sensors.ultrasonic4.distance())
|
||||
loops.pause(50)
|
||||
pause(50)
|
||||
}
|
||||
}
|
||||
})
|
||||
|
@ -2,13 +2,13 @@
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
motors.largeBC.setSpeed(50)
|
||||
motors.largeBC.run(50)
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
motors.largeBC.setSpeed(0)
|
||||
loops.pause(1000)
|
||||
motors.largeBC.run(0)
|
||||
pause(1000)
|
||||
brick.setStatusLight(StatusLight.OrangeFlash)
|
||||
motors.largeBC.setSpeed(-50)
|
||||
loops.pause(2000)
|
||||
motors.largeBC.setSpeed(0)
|
||||
motors.largeBC.run(-50)
|
||||
pause(2000)
|
||||
motors.largeBC.run(0)
|
||||
})
|
||||
```
|
@ -3,13 +3,13 @@
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
motors.largeBC.setSpeed(50)
|
||||
motors.largeBC.run(50)
|
||||
sensors.touch2.pauseUntil(ButtonEvent.Pressed)
|
||||
motors.largeBC.setSpeed(0)
|
||||
loops.pause(1000)
|
||||
motors.largeBC.run(0)
|
||||
pause(1000)
|
||||
brick.setStatusLight(StatusLight.OrangeFlash)
|
||||
motors.largeBC.setSpeed(-50)
|
||||
loops.pause(2000)
|
||||
motors.largeBC.setSpeed(0)
|
||||
motors.largeBC.run(-50)
|
||||
pause(2000)
|
||||
motors.largeBC.run(0)
|
||||
})
|
||||
```
|
@ -5,15 +5,15 @@ brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
brick.showImage(images.eyesSleeping)
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
brick.showImage(images.eyesNeutral)
|
||||
motors.largeBC.setSpeed(50)
|
||||
motors.largeBC.run(50)
|
||||
sensors.touch2.pauseUntil(ButtonEvent.Pressed)
|
||||
brick.showImage(images.eyesTiredMiddle)
|
||||
motors.largeBC.setSpeed(0)
|
||||
loops.pause(1000)
|
||||
motors.largeBC.run(0)
|
||||
pause(1000)
|
||||
brick.setStatusLight(StatusLight.OrangeFlash)
|
||||
brick.showImage(images.eyesDizzy)
|
||||
motors.largeBC.setSpeed(-50)
|
||||
loops.pause(2000)
|
||||
motors.largeBC.setSpeed(0)
|
||||
motors.largeBC.run(-50)
|
||||
pause(2000)
|
||||
motors.largeBC.run(0)
|
||||
})
|
||||
```
|
@ -15,17 +15,17 @@ brick.buttonDown.onEvent(ButtonEvent.Bumped, function () {
|
||||
drive.push(5)
|
||||
})
|
||||
pauseUntil(() => drive.length >= 5)
|
||||
loops.pause(1000)
|
||||
pause(1000)
|
||||
music.playSoundEffectUntilDone(sounds.communicationGo)
|
||||
for (let d of drive) {
|
||||
if (d == 1) {
|
||||
motors.largeC.setSpeed(50, 360, MoveUnit.Degrees)
|
||||
motors.largeC.run(50, 360, MoveUnit.Degrees)
|
||||
} else if (d == 3) {
|
||||
motors.largeB.setSpeed(50, 360, MoveUnit.Degrees)
|
||||
motors.largeB.run(50, 360, MoveUnit.Degrees)
|
||||
} else if (d == 4) {
|
||||
motors.largeBC.setSpeed(50, 360, MoveUnit.Degrees)
|
||||
motors.largeBC.run(50, 360, MoveUnit.Degrees)
|
||||
} else {
|
||||
motors.largeBC.setSpeed(-50, 360, MoveUnit.Degrees)
|
||||
motors.largeBC.run(-50, 360, MoveUnit.Degrees)
|
||||
}
|
||||
}
|
||||
music.playSoundEffectUntilDone(sounds.communicationGameOver)
|
||||
|
@ -19,17 +19,17 @@ brick.buttonDown.onEvent(ButtonEvent.Bumped, function () {
|
||||
music.playSoundEffectUntilDone(sounds.systemClick)
|
||||
})
|
||||
brick.buttonEnter.pauseUntil(ButtonEvent.Bumped);
|
||||
loops.pause(1000)
|
||||
pause(1000)
|
||||
music.playSoundEffectUntilDone(sounds.communicationGo)
|
||||
for (let d of drive) {
|
||||
if (d == 1) {
|
||||
motors.largeC.setSpeed(50, 360, MoveUnit.Degrees)
|
||||
motors.largeC.run(50, 360, MoveUnit.Degrees)
|
||||
} else if (d == 3) {
|
||||
motors.largeB.setSpeed(50, 360, MoveUnit.Degrees)
|
||||
motors.largeB.run(50, 360, MoveUnit.Degrees)
|
||||
} else if (d == 4) {
|
||||
motors.largeBC.setSpeed(50, 360, MoveUnit.Degrees)
|
||||
motors.largeBC.run(50, 360, MoveUnit.Degrees)
|
||||
} else {
|
||||
motors.largeBC.setSpeed(-50, 360, MoveUnit.Degrees)
|
||||
motors.largeBC.run(-50, 360, MoveUnit.Degrees)
|
||||
}
|
||||
}
|
||||
music.playSoundEffectUntilDone(sounds.communicationGameOver)
|
||||
|
@ -3,10 +3,10 @@
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
motors.largeBC.tank(75, 30)
|
||||
loops.pause(1500)
|
||||
pause(1500)
|
||||
motors.largeBC.tank(-30, -75)
|
||||
loops.pause(1000)
|
||||
pause(1000)
|
||||
motors.largeBC.tank(50, 50)
|
||||
loops.pause(3000)
|
||||
pause(3000)
|
||||
})
|
||||
```
|
@ -3,12 +3,12 @@
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
motors.largeBC.tank(75, 30)
|
||||
loops.pause(1500)
|
||||
pause(1500)
|
||||
motors.largeBC.tank(-30, -75)
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
|
||||
motors.largeBC.tank(0, 0)
|
||||
loops.pause(1000)
|
||||
pause(1000)
|
||||
motors.largeBC.tank(50, 50)
|
||||
loops.pause(3000)
|
||||
pause(3000)
|
||||
})
|
||||
```
|
@ -3,13 +3,13 @@
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
motors.largeBC.tank(75, 30)
|
||||
loops.pause(1500)
|
||||
pause(1500)
|
||||
motors.largeBC.tank(-30, -75)
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
|
||||
motors.largeBC.tank(0, 0)
|
||||
music.playSoundEffect(sounds.animalsDogBark1)
|
||||
loops.pause(1000)
|
||||
pause(1000)
|
||||
motors.largeBC.tank(50, 50)
|
||||
loops.pause(3000)
|
||||
pause(3000)
|
||||
})
|
||||
```
|
@ -1,7 +1,7 @@
|
||||
# Traffic Lights Activity 3
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
if (sensors.color3.light(LightIntensityMode.Reflected) < 15) {
|
||||
motors.largeBC.tank(30, 12)
|
||||
} else {
|
||||
|
29
docs/design-engineering.md
Normal file
@ -0,0 +1,29 @@
|
||||
# Design Engineering Projects
|
||||
|
||||
## Projects
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Make It Move Without Wheels",
|
||||
"description": "TBD",
|
||||
"imageUrl": "/static/lessons/make-it-move.png",
|
||||
"url": "/design-engineering/make-it-move",
|
||||
"cardType": "side"
|
||||
},
|
||||
{
|
||||
"name": "Make It Smarter and Faster",
|
||||
"description": "TBD",
|
||||
"imageUrl": "/static/lessons/make-it-smarter.png",
|
||||
"url": "/design-engineering/make-it-smarter",
|
||||
"cardType": "side"
|
||||
},
|
||||
{
|
||||
"name": "Make a System that Communicates",
|
||||
"description": "A robot that tells you what it is doing.",
|
||||
"imageUrl": "/static/lessons/make-it-communicate.png",
|
||||
"url": "/design-engineering/make-it-communicate",
|
||||
"cardType": "side"
|
||||
}
|
||||
]
|
||||
```
|
164
docs/design-engineering/make-it-communicate.md
Normal file
@ -0,0 +1,164 @@
|
||||
# Make A System That Communicates
|
||||
|
||||
## Connect
|
||||
|
||||
### Design Brief
|
||||
|
||||
Design, build and program a robotic system that follows a path and communicates its position at least twice along the way.
|
||||
|
||||
https://www.youtube.com/watch?v=6piMI1JPDQc
|
||||
|
||||
* Robotic systems are built from smaller, related subsystems. Look at the automobile system shown in the video. What subsystems can you see?
|
||||
* What kinds of robots follow a path?
|
||||
* What kind of system do you want to make?
|
||||
|
||||
### Brainstorm
|
||||
|
||||
Discuss different solutions to the design brief.
|
||||
|
||||
Think about:
|
||||
* What kind of motorized mechanism can be used to control the movements of a robot?
|
||||
* How can the robot sense where it is along the path?
|
||||
* How can the robot communicate its position?
|
||||
|
||||

|
||||
|
||||
## Construct
|
||||
|
||||
### Build
|
||||
|
||||
You can start by tinkering with the LEGO elements in the picture and then build on.
|
||||
|
||||
More building ideas:
|
||||
* [EV3 Frames](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/ev3%20frames-5054ee378e624fb4cb31158d2fc8e5cf.pdf)
|
||||
|
||||
* [Tracks](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/tracks-32d7554813af3f25cf5012d54a4bad2b.pdf)
|
||||
|
||||
* [Color Sensor 2](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/color%20sensor_v2-e7fd54b6fa3cdfe36f414c1d2510f9cb.pdf)
|
||||
|
||||
|
||||
Build a path for your robot to follow. You can use electrical tape on a floor, or marker on paper. You can use objects as milestones to indicate a path that can be detected by either the Touch Sensor, Color Sensor, or Ultrasonic Sensor.
|
||||
|
||||
## Program
|
||||
|
||||
Before you program, think about:
|
||||
|
||||
* How will you program the robot to follow a path?
|
||||
* How will you program the robot to communicate its position?
|
||||
* Which programming blocks will you use?
|
||||
|
||||
### ~ hint
|
||||
|
||||
Explore the different Motor and Sensor blocks in the programming menu.
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution
|
||||
|
||||
[Video: EV3 Track Rover](/static/lessons/make-it-communicate/trackrover.mp4)
|
||||
|
||||
The Track Rover follows a path using the color sensor. It identifies two locations by color.
|
||||
|
||||
[Building Instructions](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/ev3-dep/building%20instructions/track-rover-bi-6aadb1b053df0c58a0dea108b5ce0eea.pdf)
|
||||
|
||||
### Sample Program Solution
|
||||
|
||||
This program works with the Track Rover. If you create a different robot, adjust the program to fit your solution.
|
||||
|
||||
#### Program summary:
|
||||
|
||||
* If the Color Sensor sees black, Motor B runs at -50 power and Motor C turns off.
|
||||
* If the Color Sensor sees white, Motor B turns off and Motor C runs at -50 power.
|
||||
* If the Color Sensor sees green, all motors stop and the green sound plays.
|
||||
* The robot waits one second, then motors move forward.
|
||||
* If the Color Sensor sees red, all motors stop, and the red sound plays.
|
||||
* The robot waits one second, then motors move forward.
|
||||
* Loops unlimited.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (sensors.color3.color() == ColorSensorColor.Black) {
|
||||
motors.largeB.run(-50)
|
||||
motors.largeC.run(0)
|
||||
} else if (sensors.color3.color() == ColorSensorColor.White) {
|
||||
motors.largeC.run(-50)
|
||||
motors.largeB.run(0)
|
||||
} else if (sensors.color3.color() == ColorSensorColor.Green) {
|
||||
motors.stopAll()
|
||||
music.playSoundEffectUntilDone(sounds.colorsGreen)
|
||||
motors.largeBC.run(-50)
|
||||
} else if (sensors.color3.color() == ColorSensorColor.Red) {
|
||||
motors.stopAll()
|
||||
music.playSoundEffectUntilDone(sounds.colorsRed)
|
||||
motors.largeBC.run(-50)
|
||||
} else {
|
||||
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
```blocks
|
||||
sensors.color3.onColorDetected(ColorSensorColor.Black, function () {
|
||||
motors.largeB.run(-50)
|
||||
motors.largeC.run(0)
|
||||
})
|
||||
sensors.color3.onColorDetected(ColorSensorColor.White, function () {
|
||||
motors.largeB.run(0)
|
||||
motors.largeC.run(-50)
|
||||
})
|
||||
sensors.color3.onColorDetected(ColorSensorColor.Green, function () {
|
||||
motors.stopAll()
|
||||
music.playSoundEffect(sounds.colorsGreen)
|
||||
pause(1000)
|
||||
motors.largeBC.run(-50)
|
||||
})
|
||||
sensors.color3.onColorDetected(ColorSensorColor.Red, function () {
|
||||
motors.stopAll()
|
||||
music.playSoundEffect(sounds.colorsRed)
|
||||
pause(1000)
|
||||
motors.largeBC.run(-50)
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Contemplate
|
||||
|
||||
### Test and Analyze
|
||||
|
||||
As you work on your solution:
|
||||
1. Describe one part of your design that worked especially well.
|
||||
2. Describe one design change that you had to make.
|
||||
3. What will you try next?
|
||||
|
||||
|
||||
### Review and Revise
|
||||
Take a moment to reflect on your robot solution.
|
||||
|
||||
### Think about:
|
||||
* Can the robot’s movement be more accurate?
|
||||
* What are some ways that others have solved the problem?
|
||||
|
||||
Describe two ways you could improve your robot.
|
||||
|
||||
## Continue
|
||||
|
||||
### Personalize your project
|
||||
* Add/remove LEGO elements to improve the way your robot moves.
|
||||
* Click on the JavaScript tab and experiment with changing the values in the code.
|
||||
* Add a custom image or sounds by adding blocks from the Brick or Music menus.
|
||||
|
||||
## Communicate
|
||||
|
||||
Here are some ideas:
|
||||
* Create a video of your project, especially your final presentation and your robot’s performance.
|
||||
* Explain some important features of your software program.
|
||||
* Produce a building guide for your model by taking a series of photographs as you deconstruct it.
|
||||
* Include an image of your program with comments.
|
||||
* Add a team photograph!
|
||||
|
||||
Congratulations! What will you design next?
|
||||
|
||||
|
90
docs/design-engineering/make-it-move.md
Normal file
@ -0,0 +1,90 @@
|
||||
# Make It Move Without Wheels
|
||||
|
||||
## ~ avatar
|
||||
|
||||
Design, build and program a robot that can move itself using no wheels for locomotion.
|
||||
|
||||
## ~
|
||||
|
||||
## Connect
|
||||
|
||||
### Design Brief
|
||||
|
||||
Design, build and program a robot that can move itself a distance of at least 30cm, using at least one motor, using NO wheels for locomotion.
|
||||
|
||||
### Brainstorm
|
||||
|
||||
Discuss different solutions to the design brief.
|
||||
|
||||
Think about:
|
||||
|
||||
How can robots move without wheels? For example, how will you:
|
||||
* Connect the motor(s) to something to make the robot walk, crawl, or wiggle?
|
||||
How will you program the robot to move? For example, which programming blocks will you use to:
|
||||
* Turn on and turn off the motor or motors?
|
||||
* Display the distance moved?
|
||||
|
||||
### Select the Best Solution
|
||||
|
||||
Describe the solution that you have agreed to build and program.
|
||||
|
||||
Think about examples from your brainstorming discussion. Then explain why you chose this solution for the design brief.
|
||||
|
||||

|
||||
|
||||
https://www.youtube.com/ErC_s3hLGMk
|
||||
|
||||
## Construct
|
||||
|
||||
### Build and Program
|
||||
|
||||
Now you are ready to start building and programming your solution!
|
||||
|
||||
```blocks
|
||||
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations);
|
||||
motors.stopAll();
|
||||
```
|
||||
|
||||
As you work on your solution:
|
||||
|
||||
* Describe one part of your design that worked especially well.
|
||||
* Describe one design change that you had to make.
|
||||
|
||||
What will you try next?
|
||||
|
||||
As you test your design solution, use the table for recording your findings.
|
||||
|
||||
[**VIEW BUILDING INSTRUCTIONS**](TODO) for a sample solution. (7.8 MB, PDF)
|
||||
|
||||
## Contemplate
|
||||
|
||||
### Test and Analyze
|
||||
|
||||
How well does your solution satisfy the design brief? Record your data. Name the columns and rows, such as Trial Number, Distance Moved, and Observations.
|
||||
|
||||
### Review and Revise
|
||||
|
||||
Take a moment to reflect on your robot solution.
|
||||
|
||||
Think about:
|
||||
* Is the robot using something other than wheels to move? Trace the movement from the motor axle to the mechanism(s) that drives the robot forward, backward or sideways. Wheels can be used to stabilize the robot but not to drive it.
|
||||
* Does the robot display the distance moved?
|
||||
* Is it accurate? How do you know?
|
||||
Describe two ways you could improve your robot.
|
||||
|
||||
## Continue
|
||||
|
||||
### Communicate
|
||||
|
||||
Here are some ideas:
|
||||
* Create a video of your project, especially your final presentation and your robot’s performance.
|
||||
* Explain some important features of your software program.
|
||||
* Produce a building guide for your model by taking a series of photographs as you deconstruct it.
|
||||
* Include an image of your program with comments.
|
||||
* Add a team photograph!
|
||||
|
||||
## ~ avatar
|
||||
|
||||
Congratulations! What will you design next?
|
||||
|
||||
## ~
|
192
docs/design-engineering/make-it-smarter.md
Normal file
@ -0,0 +1,192 @@
|
||||
# Make It Smarter and Faster
|
||||
|
||||
|
||||
## Connect
|
||||
|
||||
### Design Brief
|
||||
|
||||
Design, build and program a robotic creature that can sense its environment and respond by moving.
|
||||
|
||||
https://www.youtube.com/watch?v=y9-A_C_08KY
|
||||
|
||||
* What do the robots in the video need to be able to sense, plan, and act?
|
||||
* What senses do humans have and why are they important to us?
|
||||
* How many human-like senses do you see the robots demonstrating?
|
||||
|
||||
### Brainstorm
|
||||
|
||||
Discuss different solutions to the design brief.
|
||||
|
||||
Think about:
|
||||
|
||||
* What kind of creature can it be?
|
||||
* How can it move?
|
||||
* What does it need to be aware so that it stays safe, well fed and warm (or cool)?
|
||||
* Is it looking for food, a safe place to hide or a warm place to soak up the sun?
|
||||
* Will the creature need to move fast or slow?
|
||||
* Will it need to turn?
|
||||
* Will it need to go backward?
|
||||
|
||||

|
||||
|
||||
## Construct
|
||||
|
||||
### Build
|
||||
|
||||
Think about a creature’s movement for inspiration. Your mechanism can be attached or unattached to the EV3 brick. You can start by tinkering with the LEGO elements in the picture add then build on.
|
||||
More building ideas:
|
||||
|
||||
* [EV3 Frames](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/ev3%20frames-5054ee378e624fb4cb31158d2fc8e5cf.pdf)
|
||||
* [Color Sensor 1](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/color%20sensor_v1-16a7231bdc187cd88a8da120c68f58d5.pdf)
|
||||
* [Gyro Sensor](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/gyro%20sensor-6f0fdbd82ae45fe0effa0ebf3f460f3d.pdf)
|
||||
* [Ultrasonic Sensor](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/ultrasonic%20sensor-a56156c72e8946ed4c58c5e69f3520d3.pdf)
|
||||
* [Touch Sensor](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/touch%20sensor-868fda1b9d6070a0a034fb22456a7fc9.pdf)
|
||||
* [Jaw](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/jaw-ee93e8f3243e4d30cd34b0c337c33653.pdf)
|
||||
* [Leg 1](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/leg%201-c14624046ea3a95148820ed404f5ac65.pdf)
|
||||
* [Leg 2](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/leg%202-8855c35b990205f6b9d7130687a3d4db.pdf)
|
||||
* [Leg 3](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/leg%203-575d52ef15fb79f1e4d3350d36607160.pdf)
|
||||
|
||||
|
||||
### Program
|
||||
|
||||
Before you program, think about:
|
||||
|
||||
* How will you program the robot to sense?
|
||||
* How will you program the robot to respond?
|
||||
* Which programming blocks will you use?
|
||||
|
||||
### ~ hint
|
||||
|
||||
**Hint:** Explore the different Sensor blocks in the Sensors Menu
|
||||
|
||||
### ~
|
||||
|
||||
## SCREEN 5
|
||||
|
||||
Sample Solution
|
||||
|
||||
[Video: EV3 Insect]
|
||||
|
||||
This Insect uses its Ultrasonic Sensor to sense danger and move away from threat.
|
||||
|
||||
The Insect solution combines these building ideas:
|
||||
|
||||
* EV3 Frames
|
||||
* Leg 2
|
||||
* Leg 3
|
||||
* Ultrasonic Sensor
|
||||
|
||||
Four copies of Leg 3 were built: one for the front left, one for the back right, and two mirror copies for the front right and back left.
|
||||
|
||||
* [Building Instructions](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/insect-94b8a46f0dc5082c9d78ddb734626dc9.pdf)
|
||||
|
||||
### Sample Solution
|
||||
|
||||
This program checks if the Ultrasonic Sensor senses something near.
|
||||
|
||||
This program:
|
||||
|
||||
* Turns on the green EV3 brick Status Light
|
||||
|
||||
```block
|
||||
brick.setStatusLight(StatusLight.Green)
|
||||
```
|
||||
|
||||
* Waits for Ultrasonic Sensor to detect an object
|
||||
|
||||
```block
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected)
|
||||
```
|
||||
|
||||
* Turns on Motors A and D in opposite directions
|
||||
|
||||
```block
|
||||
motors.largeAD.tank(50, -50)
|
||||
```
|
||||
|
||||
* Waits for one half of a second (1500 milli seconds)
|
||||
|
||||
```block
|
||||
pause(1500)
|
||||
```
|
||||
|
||||
* Reverses the direction of Motors A and D
|
||||
|
||||
```block
|
||||
motors.largeAD.tank(-50, 50)
|
||||
```
|
||||
|
||||
* Waits for one half of a second
|
||||
* Stops all motors
|
||||
|
||||
```block
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
* Makes an insect chirping sound
|
||||
|
||||
```block
|
||||
music.playSoundEffectUntilDone(sounds.animalsInsectChirp)
|
||||
```
|
||||
|
||||
* Loops so the insect wanders around when the Ultrasonic Sensor is triggered
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
brick.setStatusLight(StatusLight.Green)
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected)
|
||||
motors.largeAD.tank(50, -50)
|
||||
pause(1500)
|
||||
motors.largeAD.tank(-50, 50)
|
||||
pause(1500)
|
||||
motors.stopAll()
|
||||
music.playSoundEffectUntilDone(sounds.animalsInsectChirp)
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Contemplate
|
||||
|
||||
### Test and Analyze
|
||||
|
||||
As you work on your solution:
|
||||
1. Describe one part of your design that worked especially well.
|
||||
2. Describe one design change that you had to make.
|
||||
3. What will you try next?
|
||||
|
||||
|
||||
### Review and Revise
|
||||
|
||||
Take a moment to reflect on your robot solution.
|
||||
|
||||
Think about:
|
||||
|
||||
* Does your robot move when the sensor is activated?
|
||||
* If not, what will you change to make the robot’s ability to sense and respond more obvious?
|
||||
* What other behaviors can you add to the robot to make it more realistic?
|
||||
|
||||
Describe two ways you could improve your robot.
|
||||
|
||||
|
||||
## Continue
|
||||
|
||||
Personalize your project
|
||||
|
||||
* Add/remove LEGO elements to improve the way your robot moves.
|
||||
* Click on the JavaScript tab and experiment with changing the values in the code.
|
||||
* Add a custom image or sounds by adding blocks from the Brick or Music menus.
|
||||
* Does your robot resemble a creature? Add arts and crafts materials to you project.
|
||||
|
||||
## Communicate
|
||||
|
||||
Here are some ideas:
|
||||
|
||||
* Create a video of your project, especially your final presentation and your robot’s performance. Explain some important features of your software program.
|
||||
* Produce a building guide for your model by taking a series of photographs as you deconstruct it.
|
||||
* Include an image of your program with comments.
|
||||
* Add a team photograph!
|
||||
|
||||
Congratulations! What will you design next?
|
206
docs/examples.md
@ -2,6 +2,207 @@
|
||||
|
||||
Here are some fun programs for your @boardname@!
|
||||
|
||||
## Maker
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Sound Of Color",
|
||||
"description": "Play different sounds based on the color",
|
||||
"url":"/maker/sound-of-color",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/sound-of-color.png"
|
||||
},
|
||||
{
|
||||
"name": "Security Gadget",
|
||||
"description": "Raise the alarm when your brick is lifted!",
|
||||
"url":"/maker/security-gadget",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/security-gadget.png"
|
||||
},
|
||||
{
|
||||
"name": "Intruder Detector",
|
||||
"description": "Raise the alarm when an intruder sneaks in",
|
||||
"url":"/maker/intruder-detector",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/intruder-detector.png"
|
||||
},
|
||||
{
|
||||
"name": "Puppet",
|
||||
"description": "Build an automated puppet",
|
||||
"url":"/maker/puppet",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/puppet.png"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## Three Point Turn
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Three Point Turn 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/three-point-turn-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Three Point Turn 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/three-point-turn-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Three Point Turn 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/three-point-turn-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Reversing the robot
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Reversing the robot 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/reversing-the-robot-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reversing the robot 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/reversing-the-robot-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reversing the robot 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/reversing-the-robot-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Light the way
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Light the way 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/light-the-way-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Light the way 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/light-the-way-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Light the way 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/light-the-way-3",
|
||||
"cardType": "example"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## Traffic Lights
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Traffic Lights 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/traffic-lights-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Traffic Lights 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/traffic-lights-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Traffic Lights 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/traffic-lights-3",
|
||||
"cardType": "example"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## Reverse Bepper
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Reverse Beeper 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/reverse-beeper-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reverse Beeper 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/reverse-beeper-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reverse Beeper 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/reverse-beeper-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Ignition
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Ignition 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/ingition-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Ignition 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/ignition-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Ignition 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/ignition-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Cruise Control
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Cruise Control 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/cruise-control-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Cruise Control 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/cruise-control-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Cruise Control 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/cruise-control-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Roaming
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Roaming 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/roaming-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Roaming 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/roaming-2",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Fun stuff
|
||||
|
||||
```codecard
|
||||
@ -11,5 +212,10 @@ Here are some fun programs for your @boardname@!
|
||||
"description": "Keep your brick entertained and happy",
|
||||
"url":"/examples/happy-unhappy",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Distance Measurer",
|
||||
"description": "Use a motor to measure angle and distance",
|
||||
"url": "/examples/distance-measurer",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
@ -108,7 +108,7 @@ function checkFallen() {
|
||||
// stop all motors and wait for touch button to be
|
||||
// pressed
|
||||
function stop() {
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
state = 0
|
||||
moods.knockedOut.show();
|
||||
sensors.touch3.pauseUntil(ButtonEvent.Pressed)
|
||||
@ -119,15 +119,15 @@ sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectNear, function () {
|
||||
controlSteering = 0
|
||||
oldControlDrive = controlDrive
|
||||
controlDrive = -10
|
||||
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
|
||||
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.run(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.run(-30, 60, MoveUnit.Degrees);
|
||||
motors.mediumC.run(30, 30, MoveUnit.Degrees);
|
||||
if (Math.randomRange(-1, 1) >= 1) {
|
||||
controlSteering = 70
|
||||
} else {
|
||||
controlSteering = -70
|
||||
}
|
||||
loops.pause(4000)
|
||||
pause(4000)
|
||||
music.playTone(2000, 100)
|
||||
controlSteering = 0
|
||||
controlDrive = oldControlDrive
|
||||
@ -149,8 +149,8 @@ sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
|
||||
})
|
||||
// apply power to motors
|
||||
function controlMotors() {
|
||||
motors.largeA.setSpeed(power + controlSteering * 0.1)
|
||||
motors.largeD.setSpeed(power - controlSteering * 0.1)
|
||||
motors.largeA.run(power + controlSteering * 0.1)
|
||||
motors.largeD.run(power - controlSteering * 0.1)
|
||||
}
|
||||
sensors.color1.onColorDetected(ColorSensorColor.Yellow, function () {
|
||||
moods.middleLeft.show()
|
||||
@ -162,7 +162,7 @@ sensors.color1.onColorDetected(ColorSensorColor.White, function () {
|
||||
})
|
||||
timestep = 0.014
|
||||
// main loop
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
reset()
|
||||
while (!fallen) {
|
||||
control.timer3.pauseUntil(5)
|
||||
|
@ -36,7 +36,7 @@ function RST() {
|
||||
sensors.gyro2.reset()
|
||||
sensors.gyro2.rate()
|
||||
control.timer2.reset()
|
||||
loops.pause(5000)
|
||||
pause(5000)
|
||||
mSum = 0;
|
||||
mPos = 0;
|
||||
mD = 0;
|
||||
@ -65,7 +65,7 @@ function OS() {
|
||||
gSum = gyro;
|
||||
gMx = Math.max(gMx, gyro)
|
||||
gMn = Math.min(gMn, gyro)
|
||||
loops.pause(4);
|
||||
pause(4);
|
||||
}
|
||||
} while (gMx - gMn > 2);
|
||||
gOS = gSum / 200;
|
||||
@ -121,7 +121,7 @@ function CHK() {
|
||||
}
|
||||
|
||||
// M
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
RST();
|
||||
brick.showImage(images.eyesSleeping)
|
||||
OS()
|
||||
@ -137,14 +137,14 @@ loops.forever(function () {
|
||||
GM();
|
||||
EQ();
|
||||
cntrl();
|
||||
motors.largeA.setSpeed(lpwr)
|
||||
motors.largeD.setSpeed(rpwr)
|
||||
motors.largeA.run(lpwr)
|
||||
motors.largeD.run(rpwr)
|
||||
CHK()
|
||||
let t2 = control.timer1.millis();
|
||||
let p = 5 - (t2 - t1);
|
||||
loops.pause(Math.max(1, p))
|
||||
pause(Math.max(1, p))
|
||||
}
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
st = 0;
|
||||
brick.setStatusLight(StatusLight.RedPulse);
|
||||
brick.showImage(images.eyesKnockedOut)
|
||||
@ -154,7 +154,7 @@ loops.forever(function () {
|
||||
})
|
||||
|
||||
// BHV
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
switch (st) {
|
||||
case 0:
|
||||
Cdrv = 0;
|
||||
@ -162,7 +162,7 @@ loops.forever(function () {
|
||||
break;
|
||||
case 1:
|
||||
Cdrv = 40;
|
||||
loops.pause(4000);
|
||||
pause(4000);
|
||||
Cdrv = 0;
|
||||
music.playTone(1000, 100);
|
||||
st = 2;
|
||||
@ -196,20 +196,20 @@ loops.forever(function () {
|
||||
Cstr = 0;
|
||||
oldDr = Cdrv;
|
||||
Cdrv = -10;
|
||||
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
|
||||
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.run(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.run(-30, 60, MoveUnit.Degrees);
|
||||
motors.mediumC.run(30, 30, MoveUnit.Degrees);
|
||||
if (Math.randomRange(-1, 1) >= 1)
|
||||
Cstr = 70;
|
||||
else
|
||||
Cstr = -70;
|
||||
loops.pause(4000);
|
||||
pause(4000);
|
||||
music.playTone(2000, 100)
|
||||
Cstr = 0;
|
||||
Cdrv = oldDr;
|
||||
}
|
||||
break;
|
||||
}
|
||||
loops.pause(80);
|
||||
pause(80);
|
||||
})
|
||||
```
|
@ -21,7 +21,7 @@ let GTO = 0;
|
||||
function DN() {
|
||||
motors.largeAD.setBrake(true);
|
||||
motors.largeAD.tank(50, 50, 1, MoveUnit.Seconds);
|
||||
loops.pause(100);
|
||||
pause(100);
|
||||
motors.largeA.clearCounts()
|
||||
motors.largeD.clearCounts()
|
||||
}
|
||||
@ -32,9 +32,9 @@ function MNRH() {
|
||||
brick.setStatusLight(StatusLight.OrangePulse)
|
||||
while (!brick.buttonEnter.wasPressed()) {
|
||||
if (brick.buttonUp.wasPressed()) {
|
||||
motors.mediumC.setSpeed(-100);
|
||||
motors.mediumC.run(-100);
|
||||
} else if (brick.buttonDown.wasPressed()) {
|
||||
motors.mediumC.setSpeed(100);
|
||||
motors.mediumC.run(100);
|
||||
} else {
|
||||
motors.mediumC.stop();
|
||||
}
|
||||
@ -83,24 +83,24 @@ function UP() {
|
||||
if (motors.largeA.angle() > -50) {
|
||||
control.runInParallel(function () {
|
||||
motors.largeD.clearCounts()
|
||||
motors.largeD.setSpeed(-35);
|
||||
motors.largeD.run(-35);
|
||||
pauseUntil(() => motors.largeD.angle() < -25);
|
||||
motors.largeD.stop();
|
||||
motors.largeD.setRegulated(false)
|
||||
motors.largeD.setSpeed(-15)
|
||||
motors.largeD.run(-15)
|
||||
pauseUntil(() => motors.largeD.angle() < -65);
|
||||
motors.largeD.stop();
|
||||
})
|
||||
motors.largeA.clearCounts()
|
||||
motors.largeA.setSpeed(-35);
|
||||
motors.largeA.run(-35);
|
||||
pauseUntil(() => motors.largeA.angle() < -25);
|
||||
motors.largeA.stop();
|
||||
motors.largeA.setRegulated(false)
|
||||
motors.largeA.setSpeed(-15)
|
||||
motors.largeA.run(-15)
|
||||
pauseUntil(() => motors.largeA.angle() < -65);
|
||||
motors.largeA.stop();
|
||||
|
||||
loops.pause(500);
|
||||
pause(500);
|
||||
}
|
||||
}
|
||||
|
||||
@ -231,9 +231,9 @@ function IDL() {
|
||||
function MHT(Pos: number) {
|
||||
let _R = Pos - motors.mediumC.angle();
|
||||
if (_R >= 0) {
|
||||
motors.mediumC.setSpeed(100, _R, MoveUnit.Degrees);
|
||||
motors.mediumC.run(100, _R, MoveUnit.Degrees);
|
||||
} else {
|
||||
motors.mediumC.setSpeed(-100, Math.abs(_R), MoveUnit.Degrees);
|
||||
motors.mediumC.run(-100, Math.abs(_R), MoveUnit.Degrees);
|
||||
}
|
||||
}
|
||||
|
||||
@ -277,7 +277,7 @@ function NGR() {
|
||||
IS(4)
|
||||
music.playSoundEffect(sounds.animalsDogGrowl);
|
||||
UP();
|
||||
loops.pause(1500);
|
||||
pause(1500);
|
||||
music.stopAllSounds()
|
||||
music.playSoundEffect(sounds.animalsDogBark1)
|
||||
P_C--;
|
||||
@ -303,16 +303,16 @@ function PPP() {
|
||||
NS = false;
|
||||
IS(2);
|
||||
UP();
|
||||
loops.pause(100)
|
||||
motors.largeA.setSpeed(-30, 70, MoveUnit.Degrees);
|
||||
loops.pause(800);
|
||||
pause(100)
|
||||
motors.largeA.run(-30, 70, MoveUnit.Degrees);
|
||||
pause(800);
|
||||
music.playSoundEffect(sounds.mechanicalHorn1);
|
||||
loops.pause(1000);
|
||||
pause(1000);
|
||||
for(let i = 0; i < 3; ++i) {
|
||||
motors.largeA.setSpeed(-30, 20, MoveUnit.Degrees);
|
||||
motors.largeA.setSpeed(30, 20, MoveUnit.Degrees);
|
||||
motors.largeA.run(-30, 20, MoveUnit.Degrees);
|
||||
motors.largeA.run(30, 20, MoveUnit.Degrees);
|
||||
}
|
||||
motors.largeA.setSpeed(30, 70, MoveUnit.Degrees);
|
||||
motors.largeA.run(30, 70, MoveUnit.Degrees);
|
||||
F_C = 1;
|
||||
CS(0);
|
||||
}
|
||||
@ -320,14 +320,14 @@ function PPP() {
|
||||
function HPY() {
|
||||
IS(8)
|
||||
MHT(0);
|
||||
motors.largeAD.setSpeed(10, 0.8, MoveUnit.Seconds);
|
||||
motors.largeAD.run(10, 0.8, MoveUnit.Seconds);
|
||||
for(let i = 0; i < 3; ++i) {
|
||||
music.playSoundEffect(sounds.animalsDogBark1);
|
||||
motors.largeAD.setSpeed(-100, 0.2, MoveUnit.Seconds);
|
||||
loops.pause(300)
|
||||
motors.largeAD.setSpeed(10, 0.3, MoveUnit.Seconds)
|
||||
motors.largeAD.run(-100, 0.2, MoveUnit.Seconds);
|
||||
pause(300)
|
||||
motors.largeAD.run(10, 0.3, MoveUnit.Seconds)
|
||||
}
|
||||
loops.pause(500);
|
||||
pause(500);
|
||||
music.stopAllSounds();
|
||||
DN();
|
||||
RST();
|
||||
@ -335,9 +335,9 @@ function HPY() {
|
||||
|
||||
function STL() {
|
||||
UP();
|
||||
motors.largeAD.setSpeed(-20, 60, MoveUnit.Degrees);
|
||||
motors.largeAD.run(-20, 60, MoveUnit.Degrees);
|
||||
music.playSoundEffect(sounds.animalsDogWhine);
|
||||
motors.largeAD.setSpeed(20, 60, MoveUnit.Degrees);
|
||||
motors.largeAD.run(20, 60, MoveUnit.Degrees);
|
||||
}
|
||||
|
||||
function WKU() {
|
||||
@ -347,7 +347,7 @@ function WKU() {
|
||||
MHT(0)
|
||||
DN()
|
||||
STL()
|
||||
loops.pause(1000);
|
||||
pause(1000);
|
||||
UP()
|
||||
CS(0;)
|
||||
}
|
||||
@ -358,7 +358,7 @@ MNRH();
|
||||
IS(1);
|
||||
UP();
|
||||
RST();
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
MON();
|
||||
switch (DB_S) {
|
||||
case 0:
|
||||
|
@ -5,20 +5,20 @@ function INI() {
|
||||
motors.largeB.setBrake(true)
|
||||
motors.largeC.setBrake(true)
|
||||
motors.mediumA.setBrake(true)
|
||||
motors.largeB.setSpeed(-50)
|
||||
motors.largeB.run(-50)
|
||||
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
|
||||
motors.largeB.stop();
|
||||
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds);
|
||||
motors.mediumA.setSpeed(-50, 90, MoveUnit.Degrees);
|
||||
motors.largeC.setSpeed(50)
|
||||
motors.mediumA.run(30, 1, MoveUnit.Seconds);
|
||||
motors.mediumA.run(-50, 90, MoveUnit.Degrees);
|
||||
motors.largeC.run(50)
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed);
|
||||
motors.largeC.setSpeed(-50, 0.86, MoveUnit.Rotations);
|
||||
motors.largeC.run(-50, 0.86, MoveUnit.Rotations);
|
||||
}
|
||||
|
||||
INI()
|
||||
|
||||
let down = false;
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
brick.showImage(images.informationQuestionMark)
|
||||
brick.setStatusLight(StatusLight.OrangePulse);
|
||||
pauseUntil(() => (down = brick.buttonDown.wasPressed()) || brick.buttonUp.wasPressed())
|
||||
@ -27,24 +27,24 @@ loops.forever(function () {
|
||||
brick.showImage(images.informationAccept)
|
||||
if (down) {
|
||||
brick.showImage(images.informationForward)
|
||||
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
|
||||
motors.largeC.run(65, 0.85, MoveUnit.Rotations);
|
||||
} else {
|
||||
brick.showImage(images.informationBackward)
|
||||
motors.largeC.setSpeed(-65, 0.85, MoveUnit.Rotations);
|
||||
motors.largeC.run(-65, 0.85, MoveUnit.Rotations);
|
||||
}
|
||||
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees)
|
||||
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds)
|
||||
motors.largeB.setSpeed(-55)
|
||||
motors.largeB.run(20, 275, MoveUnit.Degrees)
|
||||
motors.mediumA.run(30, 1, MoveUnit.Seconds)
|
||||
motors.largeB.run(-55)
|
||||
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
|
||||
motors.largeB.stop();
|
||||
if (down) {
|
||||
motors.largeC.setSpeed(-65, 0.86, MoveUnit.Rotations);
|
||||
motors.largeC.run(-65, 0.86, MoveUnit.Rotations);
|
||||
} else {
|
||||
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
|
||||
motors.largeC.run(65, 0.85, MoveUnit.Rotations);
|
||||
}
|
||||
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees);
|
||||
motors.mediumA.setSpeed(-30, 90, MoveUnit.Degrees);
|
||||
motors.largeB.setSpeed(-55)
|
||||
motors.largeB.run(20, 275, MoveUnit.Degrees);
|
||||
motors.mediumA.run(-30, 90, MoveUnit.Degrees);
|
||||
motors.largeB.run(-55)
|
||||
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
|
||||
motors.largeB.stop()
|
||||
})
|
||||
|
@ -5,20 +5,20 @@ function INI() {
|
||||
motors.largeB.setBrake(true)
|
||||
motors.largeC.setBrake(true)
|
||||
motors.mediumA.setBrake(true)
|
||||
motors.largeB.setSpeed(-50)
|
||||
motors.largeB.run(-50)
|
||||
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
|
||||
motors.largeB.stop();
|
||||
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds);
|
||||
motors.mediumA.setSpeed(-50, 90, MoveUnit.Degrees);
|
||||
motors.largeC.setSpeed(50)
|
||||
motors.mediumA.run(30, 1, MoveUnit.Seconds);
|
||||
motors.mediumA.run(-50, 90, MoveUnit.Degrees);
|
||||
motors.largeC.run(50)
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed);
|
||||
motors.largeC.setSpeed(-50, 0.86, MoveUnit.Rotations);
|
||||
motors.largeC.run(-50, 0.86, MoveUnit.Rotations);
|
||||
}
|
||||
|
||||
INI()
|
||||
|
||||
let down = false;
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
brick.showImage(images.informationQuestionMark)
|
||||
brick.setStatusLight(StatusLight.OrangePulse);
|
||||
pauseUntil(() => (down = brick.buttonDown.wasPressed()) || brick.buttonUp.wasPressed())
|
||||
@ -27,24 +27,24 @@ loops.forever(function () {
|
||||
brick.showImage(images.informationAccept)
|
||||
if (down) {
|
||||
brick.showImage(images.informationForward)
|
||||
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
|
||||
motors.largeC.run(65, 0.85, MoveUnit.Rotations);
|
||||
} else {
|
||||
brick.showImage(images.informationBackward)
|
||||
motors.largeC.setSpeed(-65, 0.85, MoveUnit.Rotations);
|
||||
motors.largeC.run(-65, 0.85, MoveUnit.Rotations);
|
||||
}
|
||||
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees)
|
||||
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds)
|
||||
motors.largeB.setSpeed(-55)
|
||||
motors.largeB.run(20, 275, MoveUnit.Degrees)
|
||||
motors.mediumA.run(30, 1, MoveUnit.Seconds)
|
||||
motors.largeB.run(-55)
|
||||
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
|
||||
motors.largeB.stop();
|
||||
if (down) {
|
||||
motors.largeC.setSpeed(-65, 0.86, MoveUnit.Rotations);
|
||||
motors.largeC.run(-65, 0.86, MoveUnit.Rotations);
|
||||
} else {
|
||||
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
|
||||
motors.largeC.run(65, 0.85, MoveUnit.Rotations);
|
||||
}
|
||||
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees);
|
||||
motors.mediumA.setSpeed(-30, 90, MoveUnit.Degrees);
|
||||
motors.largeB.setSpeed(-55)
|
||||
motors.largeB.run(20, 275, MoveUnit.Degrees);
|
||||
motors.mediumA.run(-30, 90, MoveUnit.Degrees);
|
||||
motors.largeB.run(-55)
|
||||
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
|
||||
motors.largeB.stop()
|
||||
})
|
||||
|
34
docs/examples/distance-measurer.md
Normal file
@ -0,0 +1,34 @@
|
||||
# Distance Measurer
|
||||
|
||||
```blocks
|
||||
let distance = 0
|
||||
let angle = 0
|
||||
let measuring = false
|
||||
let radius = 0
|
||||
// Start and stop measuring with the enter button
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (measuring) {
|
||||
// turn off the measuring
|
||||
measuring = false
|
||||
brick.setStatusLight(StatusLight.Off)
|
||||
} else {
|
||||
// turn on the measuring clear the counters so that
|
||||
// the motor tracks the angle
|
||||
measuring = true
|
||||
motors.largeB.clearCounts()
|
||||
brick.setStatusLight(StatusLight.GreenPulse)
|
||||
}
|
||||
})
|
||||
radius = 2.5
|
||||
brick.showString("Press ENTER to measure", 4)
|
||||
forever(function () {
|
||||
if (measuring) {
|
||||
angle = motors.largeB.angle()
|
||||
distance = angle / 180 * Math.PI * radius
|
||||
brick.clearScreen()
|
||||
brick.showValue("angle", angle, 2)
|
||||
brick.showValue("distance", distance, 3)
|
||||
}
|
||||
pause(100)
|
||||
})
|
||||
```
|
@ -36,7 +36,7 @@ function RST() {
|
||||
sensors.gyro2.reset()
|
||||
sensors.gyro2.rate()
|
||||
control.timer2.reset()
|
||||
loops.pause(5000)
|
||||
pause(5000)
|
||||
mSum = 0;
|
||||
mPos = 0;
|
||||
mD = 0;
|
||||
@ -65,7 +65,7 @@ function OS() {
|
||||
gSum = gyro;
|
||||
gMx = Math.max(gMx, gyro)
|
||||
gMn = Math.min(gMn, gyro)
|
||||
loops.pause(4);
|
||||
pause(4);
|
||||
}
|
||||
} while (gMx - gMn > 2);
|
||||
gOS = gSum / 200;
|
||||
@ -121,7 +121,7 @@ function CHK() {
|
||||
}
|
||||
|
||||
// M
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
RST();
|
||||
brick.showImage(images.eyesSleeping)
|
||||
OS()
|
||||
@ -137,14 +137,14 @@ loops.forever(function () {
|
||||
GM();
|
||||
EQ();
|
||||
cntrl();
|
||||
motors.largeA.setSpeed(lpwr)
|
||||
motors.largeD.setSpeed(rpwr)
|
||||
motors.largeA.run(lpwr)
|
||||
motors.largeD.run(rpwr)
|
||||
CHK()
|
||||
let t2 = control.timer1.millis();
|
||||
let p = 5 - (t2 - t1);
|
||||
loops.pause(Math.max(1, p))
|
||||
pause(Math.max(1, p))
|
||||
}
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
st = 0;
|
||||
brick.setStatusLight(StatusLight.RedPulse);
|
||||
brick.showImage(images.eyesKnockedOut)
|
||||
@ -154,7 +154,7 @@ loops.forever(function () {
|
||||
})
|
||||
|
||||
// BHV
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
switch (st) {
|
||||
case 0:
|
||||
Cdrv = 0;
|
||||
@ -162,7 +162,7 @@ loops.forever(function () {
|
||||
break;
|
||||
case 1:
|
||||
Cdrv = 40;
|
||||
loops.pause(4000);
|
||||
pause(4000);
|
||||
Cdrv = 0;
|
||||
music.playTone(1000, 100);
|
||||
st = 2;
|
||||
@ -196,20 +196,20 @@ loops.forever(function () {
|
||||
Cstr = 0;
|
||||
oldDr = Cdrv;
|
||||
Cdrv = -10;
|
||||
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
|
||||
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.run(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.run(-30, 60, MoveUnit.Degrees);
|
||||
motors.mediumC.run(30, 30, MoveUnit.Degrees);
|
||||
if (Math.randomRange(-1, 1) >= 1)
|
||||
Cstr = 70;
|
||||
else
|
||||
Cstr = -70;
|
||||
loops.pause(4000);
|
||||
pause(4000);
|
||||
music.playTone(2000, 100)
|
||||
Cstr = 0;
|
||||
Cdrv = oldDr;
|
||||
}
|
||||
break;
|
||||
}
|
||||
loops.pause(80);
|
||||
pause(80);
|
||||
})
|
||||
```
|
@ -26,9 +26,9 @@ while (!(brick.buttonEnter.wasPressed())) {
|
||||
brick.showValue("min", min, 4)
|
||||
brick.showValue("max", v, 5)
|
||||
brick.showValue("setpoint", setpoint, 6)
|
||||
loops.pause(100)
|
||||
pause(100)
|
||||
}
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
brick.clearScreen()
|
||||
v = sensors.color3.light(LightIntensityMode.Reflected)
|
||||
brick.showValue("light", v, 1)
|
||||
@ -43,7 +43,7 @@ loops.forever(function () {
|
||||
motors.largeBC.steer(P + (I + D), 100)
|
||||
lasterror = error
|
||||
if (brick.buttonEnter.wasPressed()) {
|
||||
motors.largeBC.setSpeed(0)
|
||||
motors.largeBC.run(0)
|
||||
brick.buttonDown.pauseUntil(ButtonEvent.Bumped)
|
||||
}
|
||||
})
|
||||
|
22
docs/getting-started.md
Normal file
@ -0,0 +1,22 @@
|
||||
# Getting Started
|
||||
|
||||
## Projects
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Try",
|
||||
"imageUrl": "/static/lessons/try.png",
|
||||
"description": "TBD",
|
||||
"url": "/getting-started/try",
|
||||
"cardType": "side"
|
||||
},
|
||||
{
|
||||
"name": "use",
|
||||
"imageUrl": "/static/lessons/use.png",
|
||||
"description": "TBD",
|
||||
"url": "/getting-started/use",
|
||||
"cardType": "side"
|
||||
}
|
||||
]
|
||||
```
|
@ -1,3 +1,3 @@
|
||||
{
|
||||
"appref": "v"
|
||||
"appref": "v0.0.104"
|
||||
}
|
||||
|
@ -14,16 +14,16 @@ Take a look a the LabView program below: it **starts**, turns on motor A, waits
|
||||
The blocks in MakeCode have similar functions and go together in the same way: they snap into the ``||loops:on start||`` block and then connect to each other vertically.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setSpeed(50)
|
||||
loops.pause(1000)
|
||||
motors.largeA.run(50)
|
||||
pause(1000)
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
Any block program can be converted to JavaScript and you can edit it as lines of code too.
|
||||
|
||||
```typescript
|
||||
motors.largeA.setSpeed(50)
|
||||
loops.pause(1000)
|
||||
motors.largeA.run(50)
|
||||
pause(1000)
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
@ -40,10 +40,10 @@ This program controls a large motor on port A in several different ways. It sets
|
||||

|
||||
|
||||
```blocks
|
||||
motors.largeA.setSpeed(50);
|
||||
motors.largeA.setSpeed(50, 1000, MoveUnit.MilliSeconds);
|
||||
motors.largeA.setSpeed(50, 360, MoveUnit.Degrees);
|
||||
motors.largeA.setSpeed(50, 1, MoveUnit.Rotations);
|
||||
motors.largeA.run(50);
|
||||
motors.largeA.run(50, 1000, MoveUnit.MilliSeconds);
|
||||
motors.largeA.run(50, 360, MoveUnit.Degrees);
|
||||
motors.largeA.run(50, 1, MoveUnit.Rotations);
|
||||
motors.largeA.stop();
|
||||
```
|
||||
|
||||
@ -83,7 +83,7 @@ By default, all motors coast when any command used to move finishes. You can kee
|
||||
|
||||
```blocks
|
||||
motors.largeD.setBrake(true);
|
||||
motors.largeD.setSpeed(50, 1, MoveUnit.Rotations)
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations)
|
||||
```
|
||||
|
||||
## Inverting and regulating motors
|
||||
@ -132,15 +132,15 @@ It is quite common to have to wait for a task to finish or for a sensor state to
|
||||

|
||||
|
||||
```blocks
|
||||
motors.largeD.setSpeed(50)
|
||||
loops.pause(1000)
|
||||
motors.largeD.run(50)
|
||||
pause(1000)
|
||||
motors.largeD.stop();
|
||||
```
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
motors.largeD.setSpeed(50)
|
||||
motors.largeD.run(50)
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
motors.largeD.stop();
|
||||
```
|
||||
@ -148,7 +148,7 @@ motors.largeD.stop();
|
||||

|
||||
|
||||
```blocks
|
||||
motors.largeD.setSpeed(50)
|
||||
motors.largeD.run(50)
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear)
|
||||
motors.largeD.stop();
|
||||
```
|
||||
@ -156,7 +156,7 @@ motors.largeD.stop();
|
||||
You can also use the ``||loops:pause until||`` block to wait on any [boolean](/types/boolean) expression. As your program runs, it waits until the condition (expression) inside becomes true.
|
||||
|
||||
```blocks
|
||||
motors.largeD.setSpeed(50)
|
||||
motors.largeD.run(50)
|
||||
pauseUntil(() => sensors.touch1.isPressed())
|
||||
motors.largeD.stop()
|
||||
```
|
||||
@ -166,9 +166,9 @@ motors.largeD.stop()
|
||||

|
||||
|
||||
```blocks
|
||||
loops.forever(() => {
|
||||
motors.largeD.setSpeed(50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.setSpeed(-50, 1, MoveUnit.Rotations);
|
||||
forever(() => {
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.run(-50, 1, MoveUnit.Rotations);
|
||||
})
|
||||
```
|
||||
|
||||
@ -176,13 +176,13 @@ loops.forever(() => {
|
||||
|
||||
```blocks
|
||||
for(let i = 0; i < 10; i++) {
|
||||
motors.largeD.setSpeed(50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.setSpeed(-50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.run(-50, 1, MoveUnit.Rotations);
|
||||
}
|
||||
let k = 0;
|
||||
while(k < 10) {
|
||||
motors.largeD.setSpeed(50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.setSpeed(-50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.run(-50, 1, MoveUnit.Rotations);
|
||||
k++;
|
||||
}
|
||||
```
|
||||
@ -193,9 +193,9 @@ while(k < 10) {
|
||||
|
||||
```blocks
|
||||
let light = 0;
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
light = sensors.color3.light(LightIntensityMode.Reflected);
|
||||
motors.largeD.setSpeed(light)
|
||||
motors.largeD.run(light)
|
||||
})
|
||||
```
|
||||
|
||||
@ -206,15 +206,15 @@ You can start up multiple ``||loops:forever||`` loops that will run at the same
|
||||

|
||||
|
||||
```blocks
|
||||
loops.forever(() => {
|
||||
motors.largeD.setSpeed(50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.setSpeed(-50, 1, MoveUnit.Rotations);
|
||||
forever(() => {
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.run(-50, 1, MoveUnit.Rotations);
|
||||
})
|
||||
loops.forever(() => {
|
||||
forever(() => {
|
||||
brick.showImage(images.eyesMiddleRight)
|
||||
loops.pause(1000)
|
||||
pause(1000)
|
||||
brick.showImage(images.eyesMiddleLeft)
|
||||
loops.pause(1000)
|
||||
pause(1000)
|
||||
})
|
||||
```
|
||||
|
||||
@ -225,9 +225,9 @@ The ``||logic:if||`` block allows you to run different code depending on whether
|
||||

|
||||
|
||||
```blocks
|
||||
loops.forever(function() {
|
||||
forever(function() {
|
||||
if(sensors.touch1.isPressed()) {
|
||||
motors.largeD.setSpeed(50)
|
||||
motors.largeD.run(50)
|
||||
} else {
|
||||
motors.largeD.stop()
|
||||
}
|
||||
@ -241,8 +241,8 @@ The ``||math:pick random||`` block returns a random number selected from a range
|
||||

|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
motors.largeBC.steer(Math.randomRange(-5, 5), 50)
|
||||
loops.pause(100)
|
||||
pause(100)
|
||||
})
|
||||
```
|
@ -81,7 +81,7 @@ Study the program...what do you think the program will do?
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
}
|
||||
```
|
||||
|
||||
@ -148,7 +148,7 @@ while (true) {
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
}
|
||||
}
|
||||
```
|
||||
@ -162,7 +162,7 @@ while (true) {
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
}
|
||||
while (true) {
|
||||
|
||||
@ -183,7 +183,7 @@ while (true) {
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
}
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
@ -213,13 +213,13 @@ music.playSoundEffect(sounds.systemGeneralAlert)
|
||||
}
|
||||
while (true) {
|
||||
while (true) { sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
|
||||
motors.largeB.setSpeed(10)
|
||||
motors.largeC.setSpeed(-10)
|
||||
motors.largeB.run(10)
|
||||
motors.largeC.run(-10)
|
||||
}
|
||||
while (true) {
|
||||
sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
|
||||
motors.largeA.setSpeed(-10)
|
||||
motors.largeA.setSpeed(10)
|
||||
motors.largeA.run(-10)
|
||||
motors.largeA.run(10)
|
||||
}
|
||||
}
|
||||
```
|
||||
@ -235,13 +235,13 @@ You will need to constantly debug your program in order to make your robot trave
|
||||
```blocks
|
||||
while (true) {
|
||||
while (true) { sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
|
||||
motors.largeB.setSpeed(10)
|
||||
motors.largeC.setSpeed(-10)
|
||||
motors.largeB.run(10)
|
||||
motors.largeC.run(-10)
|
||||
}
|
||||
while (true) {
|
||||
sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
|
||||
motors.largeB.setSpeed(-10)
|
||||
motors.largeC.setSpeed(10)
|
||||
motors.largeB.run(-10)
|
||||
motors.largeC.run(10)
|
||||
}
|
||||
}
|
||||
```
|
||||
|
@ -51,7 +51,7 @@ The ``||motors:tank large B+C||`` block will run for `9` rotations when the **ce
|
||||
|
||||
```blocks
|
||||
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
## Program 3 @fullscreen
|
||||
@ -63,7 +63,7 @@ The ``||motors:tank large B+C||`` will run for `9` rotations when the **center**
|
||||
|
||||
```blocks
|
||||
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
brick.showString("30 cm", 1)
|
||||
```
|
||||
|
||||
|
@ -9,39 +9,12 @@ These six activities require the LEGO® MINDSTORMS® Education EV3 Core Set (455
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Sound Machine",
|
||||
"name": "Make A Sound Machine",
|
||||
"description": "Create instruments with your EV3 Brick!",
|
||||
"url":"/maker/sound-machine",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/sound-machine.png"
|
||||
},
|
||||
{
|
||||
"name": "Sound Of Color",
|
||||
"description": "Play different sounds based on the color",
|
||||
"url":"/maker/sound-of-color",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/sound-of-color.png"
|
||||
},
|
||||
{
|
||||
"name": "Security Gadget",
|
||||
"description": "Raise the alarm when your brick is lifted!",
|
||||
"url":"/maker/security-gadget",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/security-gadget.png"
|
||||
},
|
||||
{
|
||||
"name": "Intruder Detector",
|
||||
"description": "Raise the alarm when an intruder sneaks in",
|
||||
"url":"/maker/intruder-detector",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/intruder-detector.png"
|
||||
},
|
||||
{
|
||||
"name": "Puppet",
|
||||
"description": "Build an automated puppet",
|
||||
"url":"/maker/puppet",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/puppet.png"
|
||||
"imageUrl": "/static/maker/sound-machine.png",
|
||||
"cardType": "side"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
@ -3,13 +3,13 @@
|
||||
Use this program with the Programmable Brick and Large Motor.
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
motors.largeA.setSpeed(30)
|
||||
loops.pause(100)
|
||||
forever(function () {
|
||||
motors.largeA.run(30)
|
||||
pause(100)
|
||||
motors.largeA.stop()
|
||||
music.playSoundEffectUntilDone(sounds.animalsCatPurr)
|
||||
motors.largeA.setSpeed(-30)
|
||||
loops.pause(100)
|
||||
motors.largeA.run(-30)
|
||||
pause(100)
|
||||
motors.largeA.stop()
|
||||
})
|
||||
```
|
||||
|
@ -3,10 +3,10 @@
|
||||
This example program combined with the small model will make a beat and rhythm on any surface when the program is run.
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
motors.largeA.setSpeed(50)
|
||||
loops.pause(200)
|
||||
motors.largeA.setSpeed(100)
|
||||
loops.pause(200)
|
||||
forever(function () {
|
||||
motors.largeA.run(50)
|
||||
pause(200)
|
||||
motors.largeA.run(100)
|
||||
pause(200)
|
||||
})
|
||||
```
|
@ -1,9 +1,16 @@
|
||||
# Reference
|
||||
|
||||
```namespaces
|
||||
brick.showMood(moods.sleeping);
|
||||
sensors.color(null);
|
||||
motors.stopAllMotors();
|
||||
motors.stopAll();
|
||||
brick.showMood(moods.sleeping);
|
||||
```
|
||||
|
||||
## Advanced
|
||||
|
||||
```namespaces
|
||||
console.log("");
|
||||
control.runInParallel(function(){});
|
||||
```
|
||||
|
||||
## See Also
|
||||
@ -11,5 +18,5 @@ motors.stopAllMotors();
|
||||
[brick](/reference/brick),
|
||||
[sensors](/reference/sensors),
|
||||
[motors](/reference/motors),
|
||||
[touch sensor](/reference/sensors/touch-sensor),
|
||||
[color sensor](/reference/sensors/color-sensor)
|
||||
[control](/reference/control),
|
||||
[console](/reference/console)
|
||||
|
@ -16,7 +16,7 @@ Show the battery level percentage on the screen. Also, show a green light if the
|
||||
|
||||
```blocks
|
||||
let battery = 0;
|
||||
loops.forever(function() {
|
||||
forever(function() {
|
||||
brick.showString("Battery level:", 1)
|
||||
brick.showNumber(battery, 2)
|
||||
battery = brick.batteryLevel();
|
||||
@ -28,6 +28,6 @@ loops.forever(function() {
|
||||
} else {
|
||||
brick.setStatusLight(StatusLight.RedPulse)
|
||||
}
|
||||
loops.pause(30000)
|
||||
pause(30000)
|
||||
})
|
||||
```
|
@ -32,7 +32,7 @@ Set the brick light to green when the `down` is pressed. When the button is not
|
||||
|
||||
```blocks
|
||||
let isRed = false;
|
||||
loops.forever(function() {
|
||||
forever(function() {
|
||||
if (brick.buttonLeft.isPressed()) {
|
||||
brick.setStatusLight(StatusLight.Green);
|
||||
isRed = false;
|
||||
|
@ -16,7 +16,7 @@ brick.showString("self-destruct in:", 2);
|
||||
brick.showString("seconds", 5);
|
||||
for (let i = 0; i < 10; i++) {
|
||||
brick.showNumber(10 - i, 4);
|
||||
loops.pause(1000);
|
||||
pause(1000);
|
||||
}
|
||||
brick.clearScreen();
|
||||
```
|
||||
|
@ -24,14 +24,14 @@ brick.setStatusLight(StatusLight.Red);
|
||||
Repeatedly show a different color pattern for the brick light.
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
brick.setStatusLight(StatusLight.Orange)
|
||||
loops.pause(1000)
|
||||
pause(1000)
|
||||
brick.setStatusLight(StatusLight.GreenFlash)
|
||||
loops.pause(2000)
|
||||
pause(2000)
|
||||
brick.setStatusLight(StatusLight.RedPulse)
|
||||
loops.pause(2000)
|
||||
pause(2000)
|
||||
brick.setStatusLight(StatusLight.Off)
|
||||
loops.pause(500)
|
||||
pause(500)
|
||||
})
|
||||
```
|
||||
|
15
docs/reference/console.md
Normal file
@ -0,0 +1,15 @@
|
||||
# Console
|
||||
|
||||
Output text and data values to the console.
|
||||
|
||||
```cards
|
||||
console.log("");
|
||||
console.logValue("x", 0);
|
||||
console.sendToScreen();
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[log](/reference/console/log),
|
||||
[log value](/reference/console/log-value),
|
||||
[send to screen](/reference/console/send-to-screen)
|
26
docs/reference/console/send-to-screen.md
Normal file
@ -0,0 +1,26 @@
|
||||
# send To Screen
|
||||
|
||||
Direct the console output to go to the @boardname@ screen.
|
||||
|
||||
```sig
|
||||
console.sendToScreen();
|
||||
```
|
||||
|
||||
A "console" is a place for a user to see special messages from a device. It could be something connected to a serial port, a display that shows text, or even a text file. A console is typically used as a place to send information that is added to a message _log_ (a record of messages that are sent from a device). Your program can send log messages using the [console](/reference/console) functions. The MakeCode editor has a console view that lets you see the console output when your program runs in the simulator.
|
||||
|
||||
On the @boardname@, the screen can serve as a console too and you can make your console output go there. Before using the console log functions, set the screen as the console output location.
|
||||
|
||||
## Example
|
||||
|
||||
Direct the console output to go to the screen. Show 20 values on the screen. Use the up and down buttons to scroll through the values.
|
||||
|
||||
```blocks
|
||||
console.sendToScreen()
|
||||
for (let index = 0; index <= 20; index++) {
|
||||
console.logValue("index", index)
|
||||
}
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[log](reference/console/log), [log value](/reference/console/log-value)
|
33
docs/reference/control.md
Normal file
@ -0,0 +1,33 @@
|
||||
# Control
|
||||
|
||||
Program controls and events.
|
||||
|
||||
```cards
|
||||
control.millis();
|
||||
control.runInParallel(() => {
|
||||
|
||||
});
|
||||
control.reset();
|
||||
control.waitMicros(4);
|
||||
control.deviceSerialNumber();
|
||||
```
|
||||
|
||||
## Timer
|
||||
|
||||
```cards
|
||||
control.timer1.reset()
|
||||
control.timer1.pauseUntil(5)
|
||||
control.timer1.millis()
|
||||
control.timer1.seconds()
|
||||
```
|
||||
|
||||
## Advanced #advanced
|
||||
|
||||
```cards
|
||||
control.raiseEvent(0, 0);
|
||||
control.onEvent(0, 0, () => {
|
||||
|
||||
});
|
||||
control.assert(false, 0);
|
||||
control.panic(0);
|
||||
```
|
8
docs/reference/control/timer.md
Normal file
@ -0,0 +1,8 @@
|
||||
# Timer
|
||||
|
||||
```cards
|
||||
control.timer1.reset()
|
||||
control.timer1.pauseUntil(5)
|
||||
control.timer1.millis()
|
||||
control.timer1.seconds()
|
||||
```
|
25
docs/reference/control/timer/millis.md
Normal file
@ -0,0 +1,25 @@
|
||||
# millis
|
||||
|
||||
Get the amount of time counted by the timer in milliseconds.
|
||||
|
||||
The timer count begins from `0` when you program starts or is [reset](/reference/control/timer/reset).
|
||||
|
||||
## Returns
|
||||
|
||||
* a [number](/types/number) that is the amount of time elapsed, in milliseconds, since the timer was started or reset.
|
||||
|
||||
## Example
|
||||
|
||||
Find out how many milliseconds go by between presses of the `down` button on the brick.
|
||||
|
||||
```blocks
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showValue("DownButtonTime", control.timer1.millis(), 1)
|
||||
control.timer1.reset()
|
||||
})
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[seconds](/reference/control/timer/seconds), [reset](/reference/control/timer/reset)
|
||||
|
32
docs/reference/control/timer/pause-until.md
Normal file
@ -0,0 +1,32 @@
|
||||
# pauseUntil
|
||||
|
||||
Pause until the timer counts up to a number of milliseconds.
|
||||
|
||||
```sig
|
||||
control.timer1.pauseUntil(0)
|
||||
```
|
||||
|
||||
When code in a block comes to a **pauseUntil**, it will wait until the timer count reaches the number of milliseconds you say. Code in blocks like **forever** and **runInParallel** will keep running while the current code is paused.
|
||||
|
||||
The time number you give is the number of milliseconds past the running timer count. If the timer is currently at `25000` milliseconds and you want to pause for `10` seconds, then use a pause time of `35000`. If you want your pause time number to match the actual wait time, then [reset](/reference/control/timer/reset) the timer first.
|
||||
|
||||
## Parameters
|
||||
|
||||
* **ms**: the [number](/types/number) of milliseconds that you want the timer to count up to. For seconds, convert to milliseconds: 100 milliseconds = 1/10 second and 1000 milliseconds = 1 second.
|
||||
|
||||
## Example
|
||||
|
||||
Pause between messages on the screen by `5` seconds.
|
||||
|
||||
```blocks
|
||||
brick.clearScreen()
|
||||
brick.showString("Testing my pause...", 1)
|
||||
let startTime = control.timer1.millis()
|
||||
brick.showValue("StartTime", startTime, 3)
|
||||
control.timer1.pauseUntil(startTime + 5000)
|
||||
brick.showValue("EndTime", control.timer1.millis() - startTime, 4)
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[millis](/reference/control/timer/millis), [reset](/reference/control/timer/reset)
|
49
docs/reference/control/timer/reset.md
Normal file
@ -0,0 +1,49 @@
|
||||
# reset
|
||||
|
||||
Reset the elapsed time of the timer back to `0`.
|
||||
|
||||
```sig
|
||||
control.timer1.reset()
|
||||
```
|
||||
|
||||
A timer starts counting from `0` when your program starts. It's time value always gets larger as your program runs. Maybe you want to meausure how long some task takes to finish or you want to do some action only for a little while. A timer can keep track of the time it takes to do it.
|
||||
|
||||
Resetting the timer sets the time value to `0` so the next time you check the time it's exactly the amount of time that has _elapsed_. Otherwise, you need to remember a start time value and then subtract it from the current time.
|
||||
|
||||
## Examples
|
||||
|
||||
### Press time
|
||||
|
||||
Find out how much time goes by between presses of the `enter` button on the brick.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showValue("PressTime", control.timer1.seconds(), 1)
|
||||
control.timer1.reset()
|
||||
})
|
||||
```
|
||||
|
||||
### Difference timer
|
||||
|
||||
Use a difference timer and compare it to a timer that resets. Use the ``left`` button to start timing and the ``right`` button to stop.
|
||||
|
||||
```blocks
|
||||
let startTime = 0
|
||||
let timing = false
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.clearScreen()
|
||||
brick.showString("Starting timers...", 1)
|
||||
startTime = control.timer1.seconds()
|
||||
control.timer2.reset()
|
||||
timing = true
|
||||
})
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (timing) {
|
||||
brick.clearScreen()
|
||||
brick.showString("Timer results...", 1)
|
||||
brick.showValue("timer 1", control.timer1.seconds() - startTime, 3)
|
||||
brick.showValue("timer 2", control.timer2.seconds(), 4)
|
||||
timing = false;
|
||||
}
|
||||
})
|
||||
```
|
25
docs/reference/control/timer/seconds.md
Normal file
@ -0,0 +1,25 @@
|
||||
# seconds
|
||||
|
||||
Get the amount of time counted by the timer in seconds.
|
||||
|
||||
The timer count begins from `0` when you program starts or is [reset](/reference/control/timer/reset). The number of seconds returned also includes milliseconds if there is a fractional part of a second too.
|
||||
|
||||
## Returns
|
||||
|
||||
* a [number](/types/number) that is the amount of time elapsed, in seconds, since the timer was started or reset.
|
||||
|
||||
## Example
|
||||
|
||||
Find out how many seconds go by between presses of the `down` button on the brick.
|
||||
|
||||
```blocks
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showValue("DownButtonTime", control.timer1.seconds(), 1)
|
||||
control.timer1.reset()
|
||||
})
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[millis](/reference/control/timer/millis), [reset](/reference/control/timer/reset)
|
||||
|
@ -3,7 +3,7 @@
|
||||
## Motion
|
||||
|
||||
```cards
|
||||
motors.largeA.setSpeed(50)
|
||||
motors.largeA.run(50)
|
||||
motors.largeAB.tank(50, 50)
|
||||
motors.largeAB.steer(0, 50)
|
||||
motors.largeA.pauseUntilReady()
|
||||
@ -12,7 +12,7 @@ motors.largeA.setInverted(true)
|
||||
motors.largeA.setRegulated(false)
|
||||
motors.largeA.stop()
|
||||
motors.largeA.reset()
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
```
|
||||
## Counters
|
||||
|
||||
|
@ -6,11 +6,11 @@ Get the current angle of the motor's rotation in degrees.
|
||||
motors.largeA.angle()
|
||||
```
|
||||
|
||||
When a motor is started for the first time, or after a reset, it's angle of rotation starts at `0` degrees. A complete rotation (a turn in a full circle) is `360` degrees. At `360` degrees, the motor angle gets set back to `0`. So, one and a half turns adds up to `540` degrees of total rotation but the motor only cares about the current angle from `0` degrees which is `180` degrees.
|
||||
When a motor is started for the first time, or after a reset, it's angle of rotation starts at `0` degrees. A complete rotation (a turn in a full circle) is `360` degrees. At `360` degrees, the motor angle doesn't go back to `0` but keeps counting in degrees. So, one and a half turns adds up to `540` degrees of total rotation.
|
||||
|
||||
## Returns
|
||||
|
||||
* a [number](/types/number) which is the current angle of rotation for the motor. The value returned is the number of degrees from `0` to `359`.
|
||||
* a [number](/types/number) which is the current angle of rotation for the motor.
|
||||
|
||||
## Example
|
||||
|
||||
@ -19,8 +19,8 @@ Reset the motor connected to port **A** and run it for for 2 seconds at a speed
|
||||
```blocks
|
||||
let motorAngle = 0;
|
||||
motors.largeA.reset()
|
||||
motors.largeA.setSpeed(45)
|
||||
loops.pause(2000)
|
||||
motors.largeA.run(45)
|
||||
pause(2000)
|
||||
motors.largeA.stop()
|
||||
motorAngle = motors.largeA.angle()
|
||||
```
|
||||
|
@ -15,12 +15,12 @@ See if the motor turns the same number of times for each of two count periods. R
|
||||
```blocks
|
||||
let tachoCount = 0;
|
||||
motors.largeA.reset()
|
||||
motors.largeA.setSpeed(50)
|
||||
loops.pause(10000)
|
||||
motors.largeA.run(50)
|
||||
pause(10000)
|
||||
tachoCount = motors.largeA.tacho()
|
||||
motors.largeA.clearCounts()
|
||||
motors.largeA.setSpeed(50)
|
||||
loops.pause(10000)
|
||||
motors.largeA.run(50)
|
||||
pause(10000)
|
||||
if (tachoCount == motors.largeA.tacho()) {
|
||||
brick.showString("Motor turns equal.", 1)
|
||||
} else {
|
||||
|
@ -13,13 +13,13 @@ The motor's speed is set back to `0` and the **tacho**, **angle**, and **speed**
|
||||
See what the angle count is when a motor is stopped. Then, try it again after a reset.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setSpeed(30)
|
||||
loops.pause(2000)
|
||||
motors.largeA.run(30)
|
||||
pause(2000)
|
||||
motors.largeA.stop()
|
||||
brick.showString("Angle count:", 1)
|
||||
brick.showNumber(motors.largeA.angle(), 2)
|
||||
motors.largeA.setSpeed(30)
|
||||
loops.pause(2000)
|
||||
motors.largeA.run(30)
|
||||
pause(2000)
|
||||
motors.largeA.reset()
|
||||
brick.showString("Angle count:", 4)
|
||||
brick.showNumber(motors.largeA.angle(), 5)
|
||||
|
@ -1,9 +1,9 @@
|
||||
# set Speed
|
||||
# run
|
||||
|
||||
Set the rotation speed of the motor as a percentage of maximum speed.
|
||||
|
||||
```sig
|
||||
motors.largeA.setSpeed(50)
|
||||
motors.largeA.run(50)
|
||||
```
|
||||
|
||||
The speed setting is a pecentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
|
||||
@ -19,28 +19,28 @@ If you use a number of milliseconds as movement units, then you don't need to in
|
||||
To run the motor for 500 milliseconds:
|
||||
|
||||
```block
|
||||
motors.largeA.setSpeed(50, 500)
|
||||
motors.largeA.run(50, 500)
|
||||
```
|
||||
|
||||
## ~
|
||||
|
||||
Here is how you use each different movement unit to run the motor for a fixed rotation distance.
|
||||
|
||||
```typescript
|
||||
```blocks
|
||||
// Run motor for 700 Milliseconds.
|
||||
motors.largeA.setSpeed(25, 700, MoveUnit.MilliSeconds);
|
||||
motors.largeA.run(25, 700, MoveUnit.MilliSeconds);
|
||||
|
||||
// Run motor for 700 Milliseconds again but no units specified.
|
||||
motors.largeA.setSpeed(25, 700);
|
||||
motors.largeA.run(25, 700);
|
||||
|
||||
// Run the motor for 45 seconds
|
||||
motors.largeA.setSpeed(50, 45, MoveUnit.Seconds);
|
||||
motors.largeA.run(50, 45, MoveUnit.Seconds);
|
||||
|
||||
// Turn the motor for 270 degrees
|
||||
motors.largeA.setSpeed(50, 270, MoveUnit.Degrees)
|
||||
motors.largeA.run(50, 270, MoveUnit.Degrees)
|
||||
|
||||
// Turn the motor at full speed for 9 full rotations
|
||||
motors.largeA.setSpeed(100, 9, MoveUnit.Rotations);
|
||||
motors.largeA.run(100, 9, MoveUnit.Rotations);
|
||||
```
|
||||
|
||||
## Parameters
|
||||
@ -56,7 +56,7 @@ motors.largeA.setSpeed(100, 9, MoveUnit.Rotations);
|
||||
Turning the motor in the opposite direction (reverse) is simple. Reverse is just a negative speed setting. To drive the motor in reverse at 25% speed:
|
||||
|
||||
```block
|
||||
motors.largeB.setSpeed(-25)
|
||||
motors.largeB.run(-25)
|
||||
```
|
||||
|
||||
## ~
|
||||
@ -68,8 +68,8 @@ motors.largeB.setSpeed(-25)
|
||||
Run the motor connected to port **A** continuously. Pause 20 seconds and then stop the motor.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setSpeed(75)
|
||||
loops.pause(20000)
|
||||
motors.largeA.run(75)
|
||||
pause(20000)
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
@ -78,8 +78,8 @@ motors.largeA.stop()
|
||||
Run the motor connected to port **A** in reverse. Pause 5 seconds and then stop the motor.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setSpeed(-60)
|
||||
loops.pause(5000)
|
||||
motors.largeA.run(-60)
|
||||
pause(5000)
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
@ -88,7 +88,7 @@ motors.largeA.stop()
|
||||
Run the motor connected to port **B** for 35 full rotations and then stop.
|
||||
|
||||
```blocks
|
||||
motors.largeB.setSpeed(50, 35, MoveUnit.Rotations)
|
||||
motors.largeB.run(50, 35, MoveUnit.Rotations)
|
||||
```
|
||||
|
||||
## See also
|
@ -19,8 +19,8 @@ Also, you can use the brake to do simple skid steering for your brick.
|
||||
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and set the brake.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setSpeed(30)
|
||||
loops.pause(2000)
|
||||
motors.largeA.run(30)
|
||||
pause(2000)
|
||||
motors.largeA.stop()
|
||||
motors.largeA.setBrake(true)
|
||||
```
|
||||
|
@ -17,13 +17,13 @@ You use a positive value (some number greater than `0`) to drive you motor in th
|
||||
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and switch the direciton of rotation. Run the motor at a speed of `-30`. Watch and see if the motor turns in the same direction as before.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setSpeed(30)
|
||||
loops.pause(2000)
|
||||
motors.largeA.run(30)
|
||||
pause(2000)
|
||||
motors.largeA.stop()
|
||||
loops.pause(2000)
|
||||
pause(2000)
|
||||
motors.largeA.setInverted(true)
|
||||
motors.largeA.setSpeed(-30)
|
||||
loops.pause(2000)
|
||||
motors.largeA.run(-30)
|
||||
pause(2000)
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
|
@ -22,11 +22,11 @@ Turn off the speed regulation for the motor connected to port **A**.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setRegulated(false)
|
||||
motors.largeA.setSpeed(75)
|
||||
loops.pause(20000)
|
||||
motors.largeA.run(75)
|
||||
pause(20000)
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[set speed](/reference/motors/motor/set-speed), [stop](/reference/motors/motor/stop)
|
||||
[run](/reference/motors/motor/run), [stop](/reference/motors/motor/stop)
|
||||
|
@ -6,7 +6,7 @@ Get the current speed of motor rotation as a percentage of maximum speed.
|
||||
motors.largeA.speed()
|
||||
```
|
||||
|
||||
The actual speed of the motor is the same or very close to it's current speed setting when the motor is regulated. If not regulated, the actual speed can change from the set speed when a force, or load, is applied to it.
|
||||
The actual speed of the motor is the same or very close to it's current speed setting when the motor is regulated. If not regulated, the actual speed can change from the speed you told it to run at (your desired or _set point_ speed) when a force, or load, is applied to it.
|
||||
|
||||
## Returns
|
||||
|
||||
@ -18,10 +18,10 @@ Turn speed regulation off and report the actual speed of the large motor in the
|
||||
|
||||
```blocks
|
||||
motors.largeA.setRegulated(false)
|
||||
motors.largeA.setSpeed(55)
|
||||
motors.largeA.run(55)
|
||||
brick.showString("Actual speed:", 1)
|
||||
for (let i = 0; i < 30; i++) {
|
||||
loops.pause(500)
|
||||
pause(500)
|
||||
brick.showNumber(motors.largeA.speed(), 3)
|
||||
}
|
||||
motors.largeA.stop()
|
||||
|
@ -13,11 +13,11 @@ The motor stops but any motion caused from previously running the motor continue
|
||||
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and wait for 2 seconds, then continue at a speed of `50`.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setSpeed(30)
|
||||
loops.pause(2000)
|
||||
motors.largeA.run(30)
|
||||
pause(2000)
|
||||
motors.largeA.stop()
|
||||
loops.pause(2000)
|
||||
motors.largeA.setSpeed(50)
|
||||
pause(2000)
|
||||
motors.largeA.run(50)
|
||||
```
|
||||
|
||||
## See also
|
||||
|
@ -33,12 +33,12 @@ A standard way to know how fast a motor is turning is by measuring its _revoluti
|
||||
Run the motor connected to port **A** at half speed for 5 seconds. Display the number of full rotations on the screen.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setSpeed(50)
|
||||
loops.pause(5000)
|
||||
motors.largeA.run(50)
|
||||
pause(5000)
|
||||
motors.largeA.stop()
|
||||
brick.showString("Motor rotations:", 1)
|
||||
brick.showNumber(motors.largeA.tacho() / 360, 3)
|
||||
motors.largeA.setSpeed(50)
|
||||
motors.largeA.run(50)
|
||||
```
|
||||
|
||||
## See also
|
||||
|
@ -3,7 +3,7 @@
|
||||
Stops all motors currently running on the brick.
|
||||
|
||||
```sig
|
||||
motors.stopAllMotors();
|
||||
motors.stopAll();
|
||||
```
|
||||
|
||||
The motors stops but any motion caused from previously running the motors continues until it runs down. If you are driving your brick and then stop the motors, it will coast for awhile before stopping.
|
||||
@ -14,8 +14,8 @@ Tank the @boardname@ forward at half speed for 5 seconds and then stop.
|
||||
|
||||
```blocks
|
||||
motors.largeAB.tank(50, 50);
|
||||
loops.pause(5000);
|
||||
motors.stopAllMotors();
|
||||
pause(5000);
|
||||
motors.stopAll();
|
||||
```
|
||||
|
||||
## See also
|
@ -18,7 +18,7 @@ The speed setting is a pecentage of the motor's full speed. Full speed is the sp
|
||||
|
||||
If you use just the **speed** number, the motors run continously and won't stop unless you tell them to. You can also give a value for a certain amount of distance you want the motors to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
|
||||
|
||||
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**. Also, if you use a number of milliseconds as movement units, then you don't need to include the unit type. The description in [set speed](/reference/motors/motor/set-speed) shows how to use different movement units.
|
||||
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**. Also, if you use a number of milliseconds as movement units, then you don't need to include the unit type. The description in [run](/reference/motors/motor/run) shows how to use different movement units.
|
||||
|
||||
## Parameters
|
||||
|
||||
@ -72,13 +72,13 @@ Steer the brick in a snake pattern for a short time.
|
||||
```block
|
||||
for (let i = 0; i < 4; i++) {
|
||||
motors.largeBC.steer(30, 30)
|
||||
loops.pause(5000)
|
||||
pause(5000)
|
||||
motors.largeBC.steer(-30, 30)
|
||||
loops.pause(5000)
|
||||
pause(5000)
|
||||
}
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[tank](/reference/motors/synced/tank), [set speed](/reference/motors/motor/set-speed)
|
||||
[tank](/reference/motors/synced/tank), [run](/reference/motors/motor/run)
|
@ -14,7 +14,7 @@ The speed setting is a pecentage of the motor's full speed. Full speed is the sp
|
||||
|
||||
If you use just the **speed** number, the motors run continously and won't stop unless you tell them to. You can also give a value for a certain amount of distance you want the motors to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
|
||||
|
||||
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**. Also, if you use a number of milliseconds as movement units, then you don't need to include the unit type. The description in [set speed](/reference/motors/motor/set-speed) shows how to use different movement units.
|
||||
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**. Also, if you use a number of milliseconds as movement units, then you don't need to include the unit type. The description in [run](/reference/motors/motor/run) shows how to use different movement units.
|
||||
|
||||
## Parameters
|
||||
|
||||
@ -43,10 +43,10 @@ Move the brick straight ahead and then go backward.
|
||||
|
||||
```blocks
|
||||
motors.largeAB.tank(75, 75)
|
||||
loops.pause(10000)
|
||||
pause(10000)
|
||||
motors.largeAB.tank(-55, -55)
|
||||
loops.pause(10000)
|
||||
motors.stopAllMotors()
|
||||
pause(10000)
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
### Slip steer
|
||||
@ -72,10 +72,10 @@ Run both motors in opposite directions to spin the brick around to the left.
|
||||
|
||||
```blocks
|
||||
motors.largeAB.tank(-30, 30)
|
||||
loops.pause(5000)
|
||||
motors.stopAllMotors()
|
||||
pause(5000)
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[steer](/reference/motors/synced/steer), [set speed](/reference/motors/motor/set-speed)
|
||||
[steer](/reference/motors/synced/steer), [run](/reference/motors/motor/run)
|
@ -1,9 +1,57 @@
|
||||
# Sensors
|
||||
|
||||
# Color
|
||||
|
||||
```cards
|
||||
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {})
|
||||
sensors.color1.onLightChanged(LightIntensityMode.Reflected, LightCondition.Dark, function () {})
|
||||
sensors.color1.pauseForLight(LightIntensityMode.Reflected, LightCondition.Dark)
|
||||
sensors.color1.pauseForColor(ColorSensorColor.Blue)
|
||||
sensors.color1.color();
|
||||
sensors.color1.light(LightIntensityMode.Ambient)
|
||||
sensors.color(ColorSensorColor.Blue)
|
||||
```
|
||||
|
||||
## Touch
|
||||
|
||||
```cards
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {})
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
sensors.touch1.wasPressed()
|
||||
sensors.touch1.isPressed()
|
||||
```
|
||||
|
||||
## Gyro
|
||||
|
||||
```cards
|
||||
sensors.gyro1.angle();
|
||||
sensors.gyro1.rate();
|
||||
sensors.gyro1.reset();
|
||||
```
|
||||
```
|
||||
|
||||
## Ultrasonic
|
||||
|
||||
```cards
|
||||
sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectDetected, function () {});
|
||||
sensors.ultrasonic1.distance();
|
||||
sensors.ultrasonic1.pauseUntil(UltrasonicSensorEvent.ObjectDetected);
|
||||
```
|
||||
|
||||
## Infrared
|
||||
|
||||
```cards
|
||||
sensors.infrared1.onEvent(null, function () {});
|
||||
sensors.infrared1.pauseUntil(null);
|
||||
sensors.infrared1.proximity();
|
||||
|
||||
```
|
||||
|
||||
## Infrared beacon button
|
||||
|
||||
```cards
|
||||
sensors.remoteButtonCenter.onEvent(ButtonEvent.Pressed, function () {})
|
||||
sensors.remoteButtonCenter.pauseUntil(ButtonEvent.Pressed);
|
||||
sensors.remoteButtonCenter.isPressed()
|
||||
sensors.remoteButtonCenter.wasPressed()
|
||||
sensors.infrared1.setRemoteChannel(null)
|
||||
```
|
||||
|
142
docs/static/avatar.svg
vendored
@ -5,105 +5,53 @@
|
||||
xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" viewBox="0 0 32 32"
|
||||
style="enable-background:new 0 0 32 32;" xml:space="preserve">
|
||||
<style type="text/css">
|
||||
.st0{fill:#303030;}
|
||||
.st0{fill:#DE0612;}
|
||||
.st1{fill:#FFFFFF;stroke:#FFFFFF;stroke-width:0.4;stroke-miterlimit:10;}
|
||||
</style>
|
||||
<sodipodi:namedview bordercolor="#666666" borderopacity="1" gridtolerance="10" guidetolerance="10" id="namedview15" inkscape:current-layer="svg2" inkscape:cx="16" inkscape:cy="16" inkscape:pageopacity="0" inkscape:pageshadow="2" inkscape:window-height="661" inkscape:window-maximized="0" inkscape:window-width="997" inkscape:window-x="0" inkscape:window-y="0" inkscape:zoom="5.2149125" objecttolerance="10" pagecolor="#ffffff" showgrid="false">
|
||||
</sodipodi:namedview>
|
||||
<g id="avatar_mf" transform="translate(-5304.979 8145.745)">
|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
l0.7,0.6L14.7,13.5z"/>
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</g>
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</svg>
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||||
xmlns="http://www.w3.org/2000/svg"
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||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
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xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
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inkscape:version="0.91 r13725"
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inkscape:version="0.92.2 (5c3e80d, 2017-08-06)"
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sodipodi:docname="simulator.svg"
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||||
inkscape:export-filename="/Users/sam/pxt-ev3/docs/static/backgrounds/simulator.png"
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||||
inkscape:export-filename="C:\Users\samelh\pxt-ev3\docs\static\backgrounds\simulator.png"
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||||
inkscape:export-xdpi="50.11311"
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||||
inkscape:export-ydpi="50.11311">
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||||
<defs
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||||
@ -29,20 +29,20 @@
|
||||
inkscape:pageopacity="0"
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||||
inkscape:pageshadow="2"
|
||||
inkscape:zoom="4"
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inkscape:cx="134.33221"
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inkscape:cy="8.1953909"
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inkscape:cx="60.782211"
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inkscape:cy="-4.104587"
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||||
inkscape:document-units="px"
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||||
inkscape:current-layer="layer1"
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||||
showgrid="false"
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||||
fit-margin-top="28.3"
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||||
fit-margin-left="28.3"
|
||||
fit-margin-right="28.3"
|
||||
fit-margin-bottom="28.3"
|
||||
fit-margin-top="16"
|
||||
fit-margin-left="16"
|
||||
fit-margin-right="16"
|
||||
fit-margin-bottom="16"
|
||||
units="px"
|
||||
inkscape:window-width="2556"
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||||
inkscape:window-height="1395"
|
||||
inkscape:window-x="4"
|
||||
inkscape:window-y="1"
|
||||
inkscape:window-width="3000"
|
||||
inkscape:window-height="1875"
|
||||
inkscape:window-x="-13"
|
||||
inkscape:window-y="-13"
|
||||
inkscape:window-maximized="1" />
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||||
<metadata
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||||
id="metadata4143">
|
||||
@ -60,9 +60,9 @@
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||||
inkscape:label="Layer 1"
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||||
inkscape:groupmode="layer"
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||||
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||||
transform="translate(-68.659229,-124.25339)">
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||||
transform="translate(-80.959229,-136.55339)">
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||||
<ellipse
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||||
style="fill:none;fill-opacity:1;stroke:#ffffff;stroke-width:2.5;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.31372549"
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||||
style="fill:none;fill-opacity:1;stroke:#ffffff;stroke-width:2.5;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.47058824"
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docs/static/fonts/icons/iconfont.css
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@ -1,8 +1,8 @@
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||||
@font-face {
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||||
font-family: "iconfont";
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||||
src: url("iconfont.eot?8b7e57577c2d1f1ae9e810b9e010bc84?#iefix") format("embedded-opentype"),
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||||
url("iconfont.woff2?8b7e57577c2d1f1ae9e810b9e010bc84") format("woff2"),
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||||
url("iconfont.woff?8b7e57577c2d1f1ae9e810b9e010bc84") format("woff");
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||||
src: url("iconfont.eot?92b07c6c5392088e45983d845234d068?#iefix") format("embedded-opentype"),
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url("iconfont.woff2?92b07c6c5392088e45983d845234d068") format("woff2"),
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||||
url("iconfont.woff?92b07c6c5392088e45983d845234d068") format("woff");
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||||
}
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||||
|
||||
.icon {
|
||||
@ -91,3 +91,6 @@ url("iconfont.woff?8b7e57577c2d1f1ae9e810b9e010bc84") format("woff");
|
||||
.icon-blocks:before {
|
||||
content: "\f119";
|
||||
}
|
||||
.icon-search:before {
|
||||
content: "\f11a";
|
||||
}
|
||||
|
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docs/static/fonts/icons/iconfont.eot
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||||
<glyph glyph-name="blocks"
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unicode=""
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<glyph glyph-name="search"
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||||
unicode=""
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docs/static/fonts/icons/iconfont.woff
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docs/static/fonts/icons/iconfont.woff2
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docs/static/lessons/make-a-sound-machine.png
vendored
Normal file
After Width: | Height: | Size: 50 KiB |
BIN
docs/static/lessons/make-a-system.png
vendored
Normal file
After Width: | Height: | Size: 592 KiB |
BIN
docs/static/lessons/make-it-communicate.png
vendored
Normal file
After Width: | Height: | Size: 83 KiB |
BIN
docs/static/lessons/make-it-communicate/hero.png
vendored
Normal file
After Width: | Height: | Size: 83 KiB |
BIN
docs/static/lessons/make-it-move.jpg
vendored
Before Width: | Height: | Size: 16 KiB |
BIN
docs/static/lessons/make-it-move.png
vendored
Normal file
After Width: | Height: | Size: 357 KiB |
BIN
docs/static/lessons/make-it-move/hero.png
vendored
Normal file
After Width: | Height: | Size: 357 KiB |
BIN
docs/static/lessons/make-it-smarter.png
vendored
Normal file
After Width: | Height: | Size: 118 KiB |
BIN
docs/static/lessons/make-it-smarter/bricks.png
vendored
Normal file
After Width: | Height: | Size: 118 KiB |
BIN
docs/static/lessons/try.png
vendored
Normal file
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BIN
docs/static/lessons/use.png
vendored
Normal file
After Width: | Height: | Size: 236 KiB |
@ -73,7 +73,7 @@ pxt.editor.initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): P
|
||||
<span class="ui blue circular label">2</span>
|
||||
<strong>${lf("Make sure you have the latest EV3 firmware")}</strong>
|
||||
<br/>
|
||||
<a href="" target="_blank">${lf("Click here to update to latest firmware")}</a>
|
||||
<a href="https://ev3manager.education.lego.com/" target="_blank">${lf("Click here to update to latest firmware")}</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
34
libs/base/enums.d.ts
vendored
Normal file
@ -0,0 +1,34 @@
|
||||
// Auto-generated. Do not edit.
|
||||
|
||||
|
||||
declare const enum NumberFormat {
|
||||
Int8LE = 1,
|
||||
UInt8LE = 2,
|
||||
Int16LE = 3,
|
||||
UInt16LE = 4,
|
||||
Int32LE = 5,
|
||||
Int8BE = 6,
|
||||
UInt8BE = 7,
|
||||
Int16BE = 8,
|
||||
UInt16BE = 9,
|
||||
Int32BE = 10,
|
||||
|
||||
UInt32LE = 11,
|
||||
UInt32BE = 12,
|
||||
Float32LE = 13,
|
||||
Float64LE = 14,
|
||||
Float32BE = 15,
|
||||
Float64BE = 16,
|
||||
}
|
||||
|
||||
|
||||
declare const enum ValType {
|
||||
Undefined = 0,
|
||||
Boolean = 1,
|
||||
Number = 2,
|
||||
String = 3,
|
||||
Object = 4,
|
||||
Function = 5,
|
||||
}
|
||||
|
||||
// Auto-generated. Do not edit. Really.
|
159
libs/base/shims.d.ts
vendored
Normal file
@ -0,0 +1,159 @@
|
||||
// Auto-generated. Do not edit.
|
||||
|
||||
|
||||
|
||||
//% indexerGet=BufferMethods::getByte indexerSet=BufferMethods::setByte
|
||||
declare interface Buffer {
|
||||
/**
|
||||
* Write a number in specified format in the buffer.
|
||||
*/
|
||||
//% shim=BufferMethods::setNumber
|
||||
setNumber(format: NumberFormat, offset: int32, value: number): void;
|
||||
|
||||
/**
|
||||
* Read a number in specified format from the buffer.
|
||||
*/
|
||||
//% shim=BufferMethods::getNumber
|
||||
getNumber(format: NumberFormat, offset: int32): number;
|
||||
|
||||
/** Returns the length of a Buffer object. */
|
||||
//% property shim=BufferMethods::length
|
||||
length: int32;
|
||||
|
||||
/**
|
||||
* Fill (a fragment) of the buffer with given value.
|
||||
*/
|
||||
//% offset.defl=0 length.defl=-1 shim=BufferMethods::fill
|
||||
fill(value: int32, offset?: int32, length?: int32): void;
|
||||
|
||||
/**
|
||||
* Return a copy of a fragment of a buffer.
|
||||
*/
|
||||
//% offset.defl=0 length.defl=-1 shim=BufferMethods::slice
|
||||
slice(offset?: int32, length?: int32): Buffer;
|
||||
|
||||
/**
|
||||
* Shift buffer left in place, with zero padding.
|
||||
* @param offset number of bytes to shift; use negative value to shift right
|
||||
* @param start start offset in buffer. Default is 0.
|
||||
* @param length number of elements in buffer. If negative, length is set as the buffer length minus
|
||||
* start. eg: -1
|
||||
*/
|
||||
//% start.defl=0 length.defl=-1 shim=BufferMethods::shift
|
||||
shift(offset: int32, start?: int32, length?: int32): void;
|
||||
|
||||
/**
|
||||
* Convert a buffer to its hexadecimal representation.
|
||||
*/
|
||||
//% shim=BufferMethods::toHex
|
||||
toHex(): string;
|
||||
|
||||
/**
|
||||
* Rotate buffer left in place.
|
||||
* @param offset number of bytes to shift; use negative value to shift right
|
||||
* @param start start offset in buffer. Default is 0.
|
||||
* @param length number of elements in buffer. If negative, length is set as the buffer length minus
|
||||
* start. eg: -1
|
||||
*/
|
||||
//% start.defl=0 length.defl=-1 shim=BufferMethods::rotate
|
||||
rotate(offset: int32, start?: int32, length?: int32): void;
|
||||
|
||||
/**
|
||||
* Write contents of `src` at `dstOffset` in current buffer.
|
||||
*/
|
||||
//% shim=BufferMethods::write
|
||||
write(dstOffset: int32, src: Buffer): void;
|
||||
}
|
||||
declare namespace loops {
|
||||
|
||||
/**
|
||||
* Repeats the code forever in the background. On each iteration, allows other codes to run.
|
||||
* @param body code to execute
|
||||
*/
|
||||
//% help=loops/forever weight=100 afterOnStart=true deprecated=true
|
||||
//% blockId=forever_deprecated block="forever" blockAllowMultiple=1 shim=loops::forever
|
||||
function forever(a: () => void): void;
|
||||
|
||||
/**
|
||||
* Pause for the specified time in milliseconds
|
||||
* @param ms how long to pause for, eg: 100, 200, 500, 1000, 2000
|
||||
*/
|
||||
//% help=loops/pause weight=99 deprecated=true
|
||||
//% async block="pause %pause=timePicker|ms"
|
||||
//% blockId=device_pause_deprecated shim=loops::pause
|
||||
function pause(ms: int32): void;
|
||||
}
|
||||
declare namespace control {
|
||||
|
||||
/**
|
||||
* Gets the number of milliseconds elapsed since power on.
|
||||
*/
|
||||
//% help=control/millis weight=50
|
||||
//% blockId=control_running_time block="millis (ms)" shim=control::millis
|
||||
function millis(): int32;
|
||||
|
||||
/**
|
||||
* Run code when a registered event happens.
|
||||
* @param id the event compoent id
|
||||
* @param value the event value to match
|
||||
*/
|
||||
//% weight=20 blockGap=8 blockId="control_on_event" block="on event|from %src|with value %value"
|
||||
//% blockExternalInputs=1
|
||||
//% help="control/on-event" flags.defl=16 shim=control::onEvent
|
||||
function onEvent(src: int32, value: int32, handler: () => void, flags?: int32): void;
|
||||
|
||||
/**
|
||||
* Reset the device.
|
||||
*/
|
||||
//% weight=30 async help=control/reset blockGap=8
|
||||
//% blockId="control_reset" block="reset" shim=control::reset
|
||||
function reset(): void;
|
||||
|
||||
/**
|
||||
* Block the current fiber for the given microseconds
|
||||
* @param micros number of micro-seconds to wait. eg: 4
|
||||
*/
|
||||
//% help=control/wait-micros weight=29 async
|
||||
//% blockId="control_wait_us" block="wait (µs)%micros" shim=control::waitMicros
|
||||
function waitMicros(micros: int32): void;
|
||||
|
||||
/**
|
||||
* Run other code in the parallel.
|
||||
*/
|
||||
//% help=control/run-in-parallel handlerStatement=1
|
||||
//% blockId="control_run_in_parallel" block="run in parallel" blockGap=8 shim=control::runInParallel
|
||||
function runInParallel(a: () => void): void;
|
||||
|
||||
/**
|
||||
* Blocks the calling thread until the specified event is raised.
|
||||
*/
|
||||
//% help=control/wait-for-event async
|
||||
//% blockId=control_wait_for_event block="wait for event|from %src|with value %value" shim=control::waitForEvent
|
||||
function waitForEvent(src: int32, value: int32): void;
|
||||
|
||||
/**
|
||||
* Derive a unique, consistent serial number of this device from internal data.
|
||||
*/
|
||||
//% blockId="control_device_serial_number" block="device serial number" weight=9
|
||||
//% help=control/device-serial-number shim=control::deviceSerialNumber
|
||||
function deviceSerialNumber(): int32;
|
||||
}
|
||||
declare namespace serial {
|
||||
|
||||
/**
|
||||
* Write some text to the serial port.
|
||||
*/
|
||||
//% help=serial/write-string
|
||||
//% weight=87 blockHidden=true
|
||||
//% blockId=serial_writestring block="serial|write string %text" shim=serial::writeString
|
||||
function writeString(text: string): void;
|
||||
|
||||
/**
|
||||
* Send a buffer across the serial connection.
|
||||
*/
|
||||
//% help=serial/write-buffer weight=6 blockHidden=true
|
||||
//% blockId=serial_writebuffer block="serial|write buffer %buffer" shim=serial::writeBuffer
|
||||
function writeBuffer(buffer: Buffer): void;
|
||||
}
|
||||
|
||||
// Auto-generated. Do not edit. Really.
|
@ -19,28 +19,28 @@ enum LightIntensityMode {
|
||||
}
|
||||
|
||||
const enum ColorSensorColor {
|
||||
//% block="none" blockIdentity=sensors.color
|
||||
//% block="none" jres=colors.none blockIdentity=sensors.color
|
||||
None,
|
||||
//% block="black" blockIdentity=sensors.color
|
||||
//% block="black" jres=colors.black blockIdentity=sensors.color
|
||||
Black,
|
||||
//% block="blue" blockIdentity=sensors.color
|
||||
//% block="blue" jres=colors.blue blockIdentity=sensors.color
|
||||
Blue,
|
||||
//% block="green" blockIdentity=sensors.color
|
||||
//% block="green" jres=colors.green blockIdentity=sensors.color
|
||||
Green,
|
||||
//% block="yellow" blockIdentity=sensors.color
|
||||
//% block="yellow" jres=colors.yellow blockIdentity=sensors.color
|
||||
Yellow,
|
||||
//% block="red" blockIdentity=sensors.color
|
||||
//% block="red" jres=colors.red blockIdentity=sensors.color
|
||||
Red,
|
||||
//% block="white" blockIdentity=sensors.color
|
||||
//% block="white" jres=colors.white blockIdentity=sensors.color
|
||||
White,
|
||||
//% block="brown" blockIdentity=sensors.color
|
||||
Brown,
|
||||
//% block="brown" jres=colors.brown blockIdentity=sensors.color
|
||||
Brown
|
||||
}
|
||||
|
||||
enum LightCondition {
|
||||
//% block="dark"
|
||||
Dark = sensors.ThresholdState.Low,
|
||||
//$ block="bright"
|
||||
//% block="bright"
|
||||
Bright = sensors.ThresholdState.High
|
||||
}
|
||||
|
||||
@ -110,13 +110,18 @@ namespace sensors {
|
||||
* @param handler the code to run when detected
|
||||
*/
|
||||
//% help=sensors/color-sensor/on-color-detected
|
||||
//% block="on %sensor|detected color %color"
|
||||
//% block="on **color** %this|detected color %color"
|
||||
//% blockId=colorOnColorDetected
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=sensors
|
||||
//% sensor.fieldEditor="ports"
|
||||
//% this.fieldEditor="ports"
|
||||
//% weight=100 blockGap=12
|
||||
//% group="Color Sensor"
|
||||
//% color.fieldEditor="gridpicker"
|
||||
//% color.fieldOptions.columns=4
|
||||
//% color.fieldOptions.tooltips=true
|
||||
//% color.fieldOptions.hideRect=true
|
||||
//% color.fieldOptions.width=268
|
||||
onColorDetected(color: ColorSensorColor, handler: () => void) {
|
||||
this.setMode(ColorSensorMode.Color)
|
||||
const v = this._colorEventValue(<number>color);
|
||||
@ -130,13 +135,18 @@ namespace sensors {
|
||||
* @param color the color to detect
|
||||
*/
|
||||
//% help=sensors/color-sensor/pause-for-color
|
||||
//% block="pause %sensor|for color %color"
|
||||
//% block="pause **color** %this|for color %color"
|
||||
//% blockId=colorPauseForColorDetected
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=sensors
|
||||
//% sensor.fieldEditor="ports"
|
||||
//% this.fieldEditor="ports"
|
||||
//% weight=99 blockGap=8
|
||||
//% group="Color Sensor"
|
||||
//% color.fieldEditor="gridpicker"
|
||||
//% color.fieldOptions.columns=4
|
||||
//% color.fieldOptions.tooltips=true
|
||||
//% color.fieldOptions.hideRect=true
|
||||
//% color.fieldOptions.width=268
|
||||
pauseForColor(color: ColorSensorColor) {
|
||||
this.setMode(ColorSensorMode.Color);
|
||||
if (this.color() != color) {
|
||||
@ -150,11 +160,11 @@ namespace sensors {
|
||||
* @param sensor the color sensor to query the request
|
||||
*/
|
||||
//% help=sensors/color-sensor/color
|
||||
//% block="%sensor| color"
|
||||
//% block="**color** %this| color"
|
||||
//% blockId=colorGetColor
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=sensors
|
||||
//% sensor.fieldEditor="ports"
|
||||
//% this.fieldEditor="ports"
|
||||
//% weight=98
|
||||
//% group="Color Sensor"
|
||||
//% blockGap=8
|
||||
@ -169,11 +179,11 @@ namespace sensors {
|
||||
* @param handler the code to run when detected
|
||||
*/
|
||||
//% help=sensors/color-sensor/on-light-changed
|
||||
//% block="on %sensor|%mode|%condition"
|
||||
//% block="on **color** %this|%mode|%condition"
|
||||
//% blockId=colorOnLightChanged
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=sensors
|
||||
//% sensor.fieldEditor="ports"
|
||||
//% this.fieldEditor="ports"
|
||||
//% weight=89 blockGap=12
|
||||
//% group="Color Sensor"
|
||||
onLightChanged(mode: LightIntensityMode, condition: LightCondition, handler: () => void) {
|
||||
@ -182,15 +192,15 @@ namespace sensors {
|
||||
}
|
||||
|
||||
/**
|
||||
* Waits for the given color to be detected
|
||||
* Wait for the given color to be detected
|
||||
* @param color the color to detect
|
||||
*/
|
||||
//% help=sensors/color-sensor/pause-for-light
|
||||
//% block="pause %sensor|for %mode|%condition"
|
||||
//% block="pause **color** %this|for %mode|%condition"
|
||||
//% blockId=colorPauseForLight
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=sensors
|
||||
//% sensor.fieldEditor="ports"
|
||||
//% this.fieldEditor="ports"
|
||||
//% weight=88 blockGap=8
|
||||
//% group="Color Sensor"
|
||||
pauseForLight(mode: LightIntensityMode, condition: LightCondition) {
|
||||
@ -200,15 +210,15 @@ namespace sensors {
|
||||
}
|
||||
|
||||
/**
|
||||
* Measures the ambient or reflected light value from 0 (darkest) to 100 (brightest).
|
||||
* Measure the ambient or reflected light value from 0 (darkest) to 100 (brightest).
|
||||
* @param sensor the color sensor port
|
||||
*/
|
||||
//% help=sensors/color-sensor/light
|
||||
//% block="%sensor|%mode"
|
||||
//% block="**color** %this|%mode"
|
||||
//% blockId=colorLight
|
||||
//% parts="colorsensor"
|
||||
//% blockNamespace=sensors
|
||||
//% sensor.fieldEditor="ports"
|
||||
//% this.fieldEditor="ports"
|
||||
//% weight=87
|
||||
//% group="Color Sensor"
|
||||
light(mode: LightIntensityMode) {
|
||||
@ -227,14 +237,15 @@ namespace sensors {
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets a threshold value
|
||||
* Set a threshold value
|
||||
* @param condition the dark or bright light condition
|
||||
* @param value the value threshold
|
||||
*/
|
||||
//% blockId=colorSetThreshold block="set %sensor|%condition|to %value"
|
||||
//% blockId=colorSetThreshold block="set **color** %this|%condition|to %value"
|
||||
//% group="Threshold" blockGap=8 weight=90
|
||||
//% value.min=0 value.max=100
|
||||
//% sensor.fieldEditor="ports"
|
||||
//% this.fieldEditor="ports"
|
||||
//% help=sensors/color-sensor/set-threshold
|
||||
setThreshold(condition: LightCondition, value: number) {
|
||||
if (condition == LightCondition.Dark)
|
||||
this.thresholdDetector.setLowThreshold(value)
|
||||
@ -243,12 +254,13 @@ namespace sensors {
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the threshold value
|
||||
* Get a threshold value
|
||||
* @param condition the light condition
|
||||
*/
|
||||
//% blockId=colorGetThreshold block="%sensor|%condition"
|
||||
//% blockId=colorGetThreshold block="**color** %this|%condition"
|
||||
//% group="Threshold" blockGap=8 weight=89
|
||||
//% sensor.fieldEditor="ports"
|
||||
//% this.fieldEditor="ports"
|
||||
//% help=sensors/color-sensor/threshold
|
||||
threshold(condition: LightCondition): number {
|
||||
return this.thresholdDetector.threshold(<ThresholdState><number>LightCondition.Dark);
|
||||
}
|
||||
@ -256,9 +268,10 @@ namespace sensors {
|
||||
/**
|
||||
* Collects measurement of the light condition and adjusts the threshold to 10% / 90%.
|
||||
*/
|
||||
//% blockId=colorCalibrateLight block="calibrate|%sensor|for %mode|light"
|
||||
//% blockId=colorCalibrateLight block="calibrate **color** %this|for %mode"
|
||||
//% group="Threshold" weight=91 blockGap=8
|
||||
//% sensor.fieldEditor="ports"
|
||||
//% this.fieldEditor="ports"
|
||||
//% help=sensors/color-sensor/calibrate-light
|
||||
calibrateLight(mode: LightIntensityMode, deviation: number = 8) {
|
||||
this.calibrating = true; // prevent events
|
||||
|
||||
@ -284,7 +297,7 @@ namespace sensors {
|
||||
}
|
||||
|
||||
// wait a bit
|
||||
loops.pause(50);
|
||||
pause(50);
|
||||
}
|
||||
|
||||
// apply tolerance
|
||||
@ -303,24 +316,31 @@ namespace sensors {
|
||||
|
||||
/**
|
||||
* Returns a color that the sensor can detect
|
||||
* @param color the color sensed by the sensor, eg: ColorSensorColor.Red
|
||||
*/
|
||||
//% shim=TD_ID
|
||||
//% blockId=colorSensorColor block="color %color"
|
||||
//% group="Color Sensor"
|
||||
//% weight=97
|
||||
//% help=sensors/color
|
||||
//% color.fieldEditor="gridpicker"
|
||||
//% color.fieldOptions.columns=4
|
||||
//% color.fieldOptions.tooltips=true
|
||||
//% color.fieldOptions.hideRect=true
|
||||
//% color.fieldOptions.width=268
|
||||
export function color(color: ColorSensorColor): ColorSensorColor {
|
||||
return color;
|
||||
}
|
||||
|
||||
//% whenUsed block="color 3" weight=95 fixedInstance jres=icons.port3
|
||||
//% whenUsed block="3" weight=95 fixedInstance jres=icons.port3
|
||||
export const color3: ColorSensor = new ColorSensor(3)
|
||||
|
||||
//% whenUsed block="color 1" weight=90 fixedInstance jres=icons.port1
|
||||
//% whenUsed block="1" weight=90 fixedInstance jres=icons.port1
|
||||
export const color1: ColorSensor = new ColorSensor(1)
|
||||
|
||||
//% whenUsed block="color 2" weight=90 fixedInstance jres=icons.port2
|
||||
//% whenUsed block="2" weight=90 fixedInstance jres=icons.port2
|
||||
export const color2: ColorSensor = new ColorSensor(2)
|
||||
|
||||
//% whenUsed block="color 4" weight=90 fixedInstance jres=icons.port4
|
||||
//% whenUsed block="4" weight=90 fixedInstance jres=icons.port4
|
||||
export const color4: ColorSensor = new ColorSensor(4)
|
||||
}
|
||||
|
30
libs/color-sensor/colors.jres
Normal file
@ -0,0 +1,30 @@
|
||||
{
|
||||
"*": {
|
||||
"namespace": "colors",
|
||||
"dataEncoding": "base64"
|
||||
},
|
||||
"black": {
|
||||
"icon": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAMAAACdt4HsAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAMAUExURQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALMw9IgAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAZdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuMjHxIGmVAAAAG0lEQVRYR+3BgQAAAADDoPlT3+AEVQAAAABXDRBAAAFce08FAAAAAElFTkSuQmCC"
|
||||
},
|
||||
"blue": {
|
||||
"icon": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAMAAACdt4HsAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAMAUExURQAA/wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMczaloAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAZdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuMjHxIGmVAAAAG0lEQVRYR+3BgQAAAADDoPlT3+AEVQAAAABXDRBAAAFce08FAAAAAElFTkSuQmCC"
|
||||
},
|
||||
"brown": {
|
||||
"icon": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAMAAACdt4HsAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAMAUExURdm7ewAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANirJbgAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAZdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuMjHxIGmVAAAAG0lEQVRYR+3BgQAAAADDoPlT3+AEVQAAAABXDRBAAAFce08FAAAAAElFTkSuQmCC"
|
||||
},
|
||||
"green": {
|
||||
"icon": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAMAAACdt4HsAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAMAUExURQCZAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFempu0AAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAZdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuMjHxIGmVAAAAG0lEQVRYR+3BgQAAAADDoPlT3+AEVQAAAABXDRBAAAFce08FAAAAAElFTkSuQmCC"
|
||||
},
|
||||
"none": {
|
||||
"icon": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAMAAACdt4HsAAAABGdBTUEAALGPC/xhBQAAAwBQTFRFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAszD0iAAAAQB0Uk5T////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////AFP3ByUAAAAJcEhZcwAADsIAAA7CARUoSoAAAAAZdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuMjHxIGmVAAAALklEQVRYR+3MQQ0AIAADMfybHjkN/EgroGePBIIIBBEIIhBEIIhAEIEggg+C7QKnC/DiLFihnAAAAABJRU5ErkJggg=="
|
||||
},
|
||||
"red": {
|
||||
"icon": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAMAAACdt4HsAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAMAUExURf8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABeJmVUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAZdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuMjHxIGmVAAAAG0lEQVRYR+3BgQAAAADDoPlT3+AEVQAAAABXDRBAAAFce08FAAAAAElFTkSuQmCC"
|
||||
},
|
||||
"white": {
|
||||
"icon": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAMAAACdt4HsAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAMAUExURf///wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAsjt+EAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAZdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuMjHxIGmVAAAAG0lEQVRYR+3BgQAAAADDoPlT3+AEVQAAAABXDRBAAAFce08FAAAAAElFTkSuQmCC"
|
||||
},
|
||||
"yellow": {
|
||||
"icon": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAMAAACdt4HsAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAMAUExURf//AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH8gKTMAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAZdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuMjHxIGmVAAAAG0lEQVRYR+3BgQAAAADDoPlT3+AEVQAAAABXDRBAAAFce08FAAAAAElFTkSuQmCC"
|
||||
}
|
||||
}
|
@ -1,16 +1,19 @@
|
||||
# Color Sensor
|
||||
# Color sensor
|
||||
|
||||
```cards
|
||||
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
|
||||
})
|
||||
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {})
|
||||
sensors.color1.onLightChanged(LightIntensityMode.Reflected, LightCondition.Dark, function () {})
|
||||
sensors.color1.pauseForLight(LightIntensityMode.Reflected, LightCondition.Dark)
|
||||
sensors.color1.pauseForColor(ColorSensorColor.Blue)
|
||||
sensors.color1.color();
|
||||
sensors.color1.ambientLight();
|
||||
sensors.color1.reflectedLight();
|
||||
sensors.color1.light(LightIntensityMode.Ambient)
|
||||
```
|
||||
|
||||
## See Also
|
||||
## See slso
|
||||
|
||||
[on color detected](/reference/sensors/color-sensor/on-color-detected),
|
||||
[pause for color](/reference/sensors/color-sensor/pause-for-color),
|
||||
[on light changed](/reference/sensors/color-sensor/on-light-changed),
|
||||
[pause for light](/reference/sensors/color-sensor/pause-for-light),
|
||||
[color](/reference/sensors/color-sensor/color),
|
||||
[ambient light](/reference/sensors/color-sensor/ambient-light),
|
||||
[reflected light](/reference/sensors/color-sensor/reflected-light),
|
||||
[light](/reference/sensors/color-sensor/ambient-light)
|
||||
|