Compare commits

..

56 Commits

Author SHA1 Message Date
b5303a660b 0.0.107 2018-02-26 11:22:44 -08:00
a60958f72a Update search icon and avatar SVG (#345) 2018-02-26 10:43:29 -08:00
33dcb6deee renaming infraredSensor to infrared (#344) 2018-02-26 10:39:15 -08:00
130a47d684 Sensor names are now part of the block text (#341)
* Sensor names are now part of the block text

* Use ports field editor
2018-02-26 11:33:50 -05:00
2d355bb2ca Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2018-02-23 20:38:53 -08:00
8ee63df325 Add in 'console' doc stuff (#342)
* Add 'playSound' api docs

* Add in 'console' doc stuff

* Add 'send to screen' in summary\
2018-02-23 14:13:08 -08:00
7d16cf10ac added make it smarter 2018-02-23 07:37:32 -08:00
60ec3f1c99 Add 'playSound' api docs (#340)
* Add 'playSound' api docs

* Linkup summary
2018-02-22 16:23:07 -08:00
6524b0a841 Add 'timer' api docs (#339) 2018-02-22 14:56:15 -08:00
d778232155 removing .mp4 file 2018-02-22 10:24:40 -08:00
c157b4d922 0.0.106 2018-02-22 10:18:13 -08:00
0837123828 bumping pxt 2018-02-22 10:15:58 -08:00
e51a32b69f use full motor names (#338) 2018-02-22 10:03:25 -08:00
029066000d updated style 2018-02-22 08:28:42 -08:00
7e35abeff3 lock on 0.0.104 2018-02-22 06:54:18 -08:00
0166785c1b 0.0.105 2018-02-22 06:36:41 -08:00
ea0f6a4734 updated pxt 2018-02-22 06:36:26 -08:00
271721561d turn sample into blocks 2018-02-21 22:39:35 -08:00
ed8f8bafa7 Add 'infrared beacon' api topics (#330)
* Add 'infrared beacon' api topics

* Include note about channel selection
2018-02-21 22:35:51 -08:00
8cfb70c97b Threshold api docs - 01 (#336)
* Local commit

* Throw on more topics

* Throw in threshold topics for infrared
2018-02-21 22:35:25 -08:00
84c8e31ff5 First burst of 'color' pages (#335)
* Add 'color sensor' api topics

* Last set of edits/adds
2018-02-21 14:03:55 -08:00
ceb9b7fabf 0.0.104 2018-02-21 06:45:29 -08:00
9e0670551f upgrading pxt 2018-02-21 06:45:14 -08:00
6613607503 Make it comm lesson (#331)
* integrating lego lesson

* fixed link

* adding various solutions

* updatring to 3.4.6

* using play sound effect until done

* revert pxtversion

* fixing link
2018-02-21 06:43:53 -08:00
3a67190914 Add some 'infrared' api docs (#326)
* Add some 'infrared' api docs

* Fix display messages

* Change discussion of distance to relative

* Include motor speed note
2018-02-20 10:38:41 -08:00
05e916e247 0.0.103 2018-02-19 07:35:38 -08:00
fad4ca98db renaming 'set speed' to 'run' (#327) 2018-02-19 07:35:08 -08:00
3b6cfed5b2 added distance measurer 2018-02-15 13:56:50 -08:00
472ea170d0 fixing default light 2018-02-15 13:49:04 -08:00
80f24948ec 0.0.102 2018-02-14 16:05:40 -08:00
daa88b299d replacing loops.pause -> pause, loops.forever -> forever 2018-02-14 16:05:31 -08:00
0384eb4d9d upgrading common packages 2018-02-14 15:59:08 -08:00
f33f88e87c fixing struture 2018-02-14 11:20:56 -08:00
239827c259 0.0.101 2018-02-14 11:06:56 -08:00
cd0097749a updated readme 2018-02-14 11:00:12 -08:00
94db31beb7 bring back the shims 2018-02-14 10:56:50 -08:00
408631d426 upgrading common packages 2018-02-14 10:32:09 -08:00
2407e7e179 0.0.100 2018-02-14 10:16:57 -08:00
f63b447fee upgraded to v3.4.3 2018-02-14 10:16:27 -08:00
bbd1a9d215 Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2018-02-14 10:15:28 -08:00
cfc4688fbe adding targetconfig to package 2018-02-14 09:49:47 -08:00
24d48c0171 update firmware url 2018-02-14 09:36:20 -08:00
523c507c35 Projectupdate1 (#325)
* integrating test lesson from lego

* adding side card annotations
2018-02-14 08:56:12 -08:00
d6cbbcc3d9 support for importing urls 2018-02-13 21:41:49 -08:00
2b5cedb404 0.0.99 2018-02-13 11:26:41 -08:00
224e9c54f0 color dropdown for color sensor (#324) 2018-02-13 10:44:46 -08:00
f3f33828f3 Fixed the dropdown for colors (#323) 2018-02-12 21:23:16 -08:00
2905814898 0.0.98 2018-02-12 12:26:08 -08:00
96f1086c8f Applying UI updates from Lego (#322) 2018-02-12 12:23:25 -08:00
7bd2192a0a Fill in some ultrasonic sensor topics (#321)
* Fill in some ultrasonic sensor topics

* Busted link

* Adjust those sea also links

* Busted snippets
2018-02-11 09:01:46 -08:00
6f539de2d2 Touch sensor doc fill-in (#320) 2018-02-09 18:17:12 -08:00
1d83d6c40e 0.0.97 2018-02-09 10:26:28 -08:00
53bff7b133 updated package lock 2018-02-09 10:26:20 -08:00
2f6ad3110a motor blocks with optional args (#290)
* motor blocks with optional args

* updated signatures

* added toggle mode

* adding annotations
2018-02-09 10:25:39 -08:00
22ce840181 Widget fixes (#316)
* Use bBox in motor slider

* Use setRate instead of setAngle in gyro widget
2018-02-08 16:55:23 -08:00
d8589ea98c Discussion note for gyro precsion (#317)
* Discussion note for gyro precsion

* Wrong sig
2018-02-08 15:06:08 -08:00
184 changed files with 10321 additions and 6684 deletions

2
.gitignore vendored
View File

@ -17,8 +17,6 @@ clients/**/bin/**
clients/**/obj/**
clients/electron/projects
libs/**/_locales/**
libs/**/shims.d.ts
libs/**/enums.d.ts
videos/**

View File

@ -2,7 +2,7 @@
[![Build Status](https://ci2.dot.net/buildStatus/icon?job=Private/pxt_project_rainbow/master/pxt-ev3_Push)](https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/job/pxt-ev3_Push/)
This repo contains the editor target hosted at https://d541eec2-1e96-4b7b-a223-da9d01d0337a.pxt.io/
This repo contains the editor target hosted at https://makecode.legoeducation.com
LEGO Auth: https://src.education.lego.com/groups/ev3-makecode (use Google Authenticator)
LEGO Chat: https://chat.internal.education.lego.com/make-code/channels/town-square
@ -11,7 +11,7 @@ LEGO Chat: https://chat.internal.education.lego.com/make-code/channels/town-squa
These instructions assume familiarity with dev tools and languages.
* install Node.js 6+
* install Node.js 8.9.4+
* install Docker; make sure `docker` command is in your `PATH`
* (optional) install [Visual Studio Code](https://code.visualstudio.com/)
@ -58,12 +58,6 @@ cd libs/core
pxt deploy
```
### Hosted editor
Currently hosted at:
https://d541eec2-1e96-4b7b-a223-da9d01d0337a.pxt.io/
### Jenkins build
https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/

View File

@ -2,14 +2,30 @@
## Projects #projects
* [Getting Started](/getting-started)
* [Try](/getting-started/try)
* [Use](/getting-started/use)
* [Coding](/coding)
* [Autonomous Parking](/coding/autonomous-parking)
* [Object Detection](/coding/object-detection)
* [Line Following](/coding/line-following)
* [Design Engineering](/design-engineering)
* [Make It Move Without Wheels](/design-engineering/make-it-move)
* [Make It Smarter and Faster](/design-engineering/make-it-smarter)
* [Make a System that Communicates](/design-engineering/make-it-communicate)
* [Maker](/maker)
* [Sound Machine](/maker/sound-machine)
* [Make a Sound Machine](/maker/sound-machine)
* [Examples](/examples)
* [Make it move](/lessons/make-it-move)
* [Line detection](/lessons/line-detection)
* [Sound of Color](/maker/sound-of-color)
* [Security Gadget](/maker/security-gadget)
* [Intruder detector](/maker/intruder-detector)
* [Puppet](/maker/puppet)
* [Coding](/coding)
* [Three Point Turn 1](/coding/three-point-turn-1)
* [Three Point Turn 2](/coding/three-point-turn-2)
* [Three Point Turn 3](/coding/three-point-turn-3)
@ -34,10 +50,6 @@
* [Roaming 1](/coding/roaming-1)
* [Roaming 2](/coding/roaming-2)
* [Lessons](/lessons)
* [Make it move](/lessons/make-it-move)
* [Line detection](/lessons/line-detection)
## Reference #reference
* [Reference](/reference)
@ -55,7 +67,7 @@
* [set light](/reference/brick/set-status-light)
* [battery level](/reference/brick/battery-level)
* [Motors](/reference/motors)
* [set speed](/reference/motors/motor/set-speed)
* [run](/reference/motors/motor/run)
* [stop](/reference/motors/motor/stop)
* [reset](/reference/motors/motor/reset)
* [set brake](/reference/motors/motor/set-brake)
@ -67,8 +79,57 @@
* [angle](/reference/motors/motor/angle)
* [speed](/reference/motors/motor/speed)
* [clear counts](/reference/motors/motor/clear-counts)
* [stop all motors](/reference/motors/stop-all-motors)
* [stop all motors](/reference/motors/stop-all)
* [Sensors](/reference/sensors)
* [angle](/reference/sensors/gyro/angle)
* [rate](/reference/sensors/gyro/rate)
* [reset](/reference/sensors/gyro/reset)
* [Touch](/reference/sensors/touch-sensor)
* [on event](/reference/sensors/touch-sensor/on-event)
* [pause until](/reference/sensors/touch-sensor/pause-until)
* [is pressed](/reference/sensors/touch-sensor/is-pressed)
* [was pressed](/reference/sensors/touch-sensor/was-pressed)
* [Gyro](/reference/sensors/gyro)
* [angle](/reference/sensors/gyro/angle)
* [rate](/reference/sensors/gyro/rate)
* [reset](/reference/sensors/gyro/reset)
* [Ultrasonic](/reference/sensors/ultrasonic)
* [on event](/reference/sensors/ultrasonic/on-event)
* [distance](reference/sensors/ultrasonic/distance)
* [pause until](reference/sensors/ultrasonic/pause-until)
* [Infrared](/reference/sensors/infrared)
* [on event](/reference/sensors/infrared/on-event)
* [distance](reference/sensors/infrared/proximity)
* [pause until](reference/sensors/infrared/pause-until)
* [Infrared beacon](/reference/sensors/beacon)
* [on event](/reference/sensors/beacon/on-event)
* [pause until](/reference/sensors/beacon/pause-until)
* [is pressed](/reference/sensors/beacon/is-pressed)
* [was pressed](/reference/sensors/beacon/was-pressed)
* [set remote channel](/reference/sensors/beacon/set-remote-channel)
* [Color](/reference/sensors/color-sensor)
* [on color detected](/reference/sensors/color-sensor/on-color-detected)
* [pause for color](/reference/sensors/color-sensor/pause-for-color)
* [on light changed](/reference/sensors/color-sensor/on-light-changed)
* [pause for light](/reference/sensors/color-sensor/pause-for-light)
* [color](/reference/sensors/color-sensor/color)
* [light](/reference/sensors/color-sensor/ambient-light)
* [Music](/reference/music)
* [play sound effect](/reference/music/play-sound-effect)
* [play sound effect until done](/reference/music/play-sound-effect-until-done)
* [play tone](/reference/music/play-tone)
* [ring tone](/reference/music/ring-tone)
* [stop all sounds](/reference/music/stop-all-sounds)
* [rest](/reference/music/rest)
* [change tempo by](/reference/music/change-tempo-by)
* [set tempo](/reference/music/set-tempo)
* [note frequency](/reference/music/note-frequency)
* [beat](/reference/music/beat)
* [set volume](/reference/music/set-volume)
* [Control](/reference/control)
* [Timer](/reference/control/timer)
* [seconds](/reference/control/timer/seconds)
* [millis](/reference/control/timer/millis)
* [reset](/reference/control/timer/reset)
* [pause until](/reference/control/timer/pause-until)
* [Console](/reference/console)
* [log](/reference/console/log)
* [log value](/reference/console/log-value)
* [send to screen](/reference/console/send-to-screen)

View File

@ -8,12 +8,12 @@ You can program the @boardname@ using [Blocks](/blocks) or [JavaScript](/javascr
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
motors.largeA.setSpeed(50)
motors.largeA.run(50)
})
```
```typescript
brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
motors.largeA.setSpeed(50)
motors.largeA.run(50)
})
```
@ -34,6 +34,6 @@ The simulator has support for the LED screen, buttons, as well as compass, accel
```sim
brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
motors.largeA.setSpeed(50)
motors.largeA.run(50)
})
```

View File

@ -3,6 +3,6 @@
### #specific
```cards
loops.forever(() => {});
loops.pause(0)
forever(() => {});
pause(0)
```

View File

@ -1,171 +1,24 @@
# Coding Activites
12 computer science activities, with cross-curricular opportunities in design and technology, science, and math.
* [Download Curriculum Materials](https://education.lego.com/en-us/downloads/mindstorms-ev3)
## Three Point Turn
## Projects
```codecard
[
{
"name": "Three Point Turn 1",
"description": "Activity 1",
"url":"/coding/three-point-turn-1",
"cardType": "example"
"name": "Autonomous Parking",
"description": "TBD",
"url":"/coding/autonomous-parking",
"cardType": "side"
}, {
"name": "Three Point Turn 2",
"description": "Activity 2",
"url":"/coding/three-point-turn-2",
"cardType": "example"
"name": "Object Detection",
"description": "TBD",
"url":"/coding/object-detection",
"cardType": "side"
}, {
"name": "Three Point Turn 3",
"description": "Activity 3",
"url":"/coding/three-point-turn-3",
"cardType": "example"
}]
```
## Reversing the robot
```codecard
[{
"name": "Reversing the robot 1",
"description": "Activity 1",
"url":"/coding/reversing-the-robot-1",
"cardType": "example"
}, {
"name": "Reversing the robot 2",
"description": "Activity 2",
"url":"/coding/reversing-the-robot-2",
"cardType": "example"
}, {
"name": "Reversing the robot 3",
"description": "Activity 3",
"url":"/coding/reversing-the-robot-3",
"cardType": "example"
}]
```
## Light the way
```codecard
[{
"name": "Light the way 1",
"description": "Activity 1",
"url":"/coding/light-the-way-1",
"cardType": "example"
}, {
"name": "Light the way 2",
"description": "Activity 2",
"url":"/coding/light-the-way-2",
"cardType": "example"
}, {
"name": "Light the way 3",
"description": "Activity 3",
"url":"/coding/light-the-way-3",
"cardType": "example"
}
]
```
## Traffic Lights
```codecard
[{
"name": "Traffic Lights 1",
"description": "Activity 1",
"url":"/coding/traffic-lights-1",
"cardType": "example"
}, {
"name": "Traffic Lights 2",
"description": "Activity 2",
"url":"/coding/traffic-lights-2",
"cardType": "example"
}, {
"name": "Traffic Lights 3",
"description": "Activity 3",
"url":"/coding/traffic-lights-3",
"cardType": "example"
}
]
```
## Reverse Bepper
```codecard
[{
"name": "Reverse Beeper 1",
"description": "Activity 1",
"url":"/coding/reverse-beeper-1",
"cardType": "example"
}, {
"name": "Reverse Beeper 2",
"description": "Activity 2",
"url":"/coding/reverse-beeper-2",
"cardType": "example"
}, {
"name": "Reverse Beeper 3",
"description": "Activity 3",
"url":"/coding/reverse-beeper-3",
"cardType": "example"
}]
```
## Ignition
```codecard
[{
"name": "Ignition 1",
"description": "Activity 1",
"url":"/coding/ingition-1",
"cardType": "example"
}, {
"name": "Ignition 2",
"description": "Activity 2",
"url":"/coding/ignition-2",
"cardType": "example"
}, {
"name": "Ignition 3",
"description": "Activity 3",
"url":"/coding/ignition-3",
"cardType": "example"
}]
```
## Cruise Control
```codecard
[{
"name": "Cruise Control 1",
"description": "Activity 1",
"url":"/coding/cruise-control-1",
"cardType": "example"
}, {
"name": "Cruise Control 2",
"description": "Activity 2",
"url":"/coding/cruise-control-2",
"cardType": "example"
}, {
"name": "Cruise Control 3",
"description": "Activity 3",
"url":"/coding/cruise-control-3",
"cardType": "example"
}]
```
## Roaming
```codecard
[{
"name": "Roaming 1",
"description": "Activity 1",
"url":"/coding/roaming-1",
"cardType": "example"
}, {
"name": "Roaming 2",
"description": "Activity 2",
"url":"/coding/roaming-2",
"cardType": "example"
"name": "Line Following",
"description": "TBD",
"url":"/coding/line-following",
"cardType": "side"
}]
```

View File

@ -5,6 +5,6 @@ let speed = 0;
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
if (speed < 100)
speed = speed + 10;
motors.largeBC.setSpeed(speed);
motors.largeBC.run(speed);
})
```

View File

@ -5,11 +5,11 @@ let speed = 0;
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
if (speed < 100)
speed = speed + 10;
motors.largeBC.setSpeed(speed);
motors.largeBC.run(speed);
})
sensors.touch2.onEvent(ButtonEvent.Pressed, function () {
if (speed > -100)
speed = speed - 10;
motors.largeBC.setSpeed(speed);
motors.largeBC.run(speed);
})
```

View File

@ -15,7 +15,7 @@ function accelerate() {
function update() {
brick.clearScreen()
brick.showString("speed: " + speed, 1)
motors.largeBC.setSpeed(speed)
motors.largeBC.run(speed)
}
sensors.touch2.onEvent(ButtonEvent.Pressed, function () {
accelerate()

View File

@ -7,6 +7,6 @@ while (true) {
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
}
loops.pause(1);
pause(1);
}
```

View File

@ -8,6 +8,6 @@ while (true) {
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
}
loops.pause(1);
pause(1);
}
```

View File

@ -3,7 +3,7 @@
```blocks
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
brick.showImage(images.objectsLightOn)
loops.pause(5000)
pause(5000)
brick.clearScreen()
})
```

View File

@ -1,11 +1,11 @@
# Reverse Beeper Activity 1
```blocks
loops.forever(function () {
forever(function () {
music.playTone(440, sensors.ultrasonic4.distance());
loops.pause(50)
pause(50)
})
motors.largeBC.setSpeed(-20);
motors.largeBC.run(-20);
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
motors.largeBC.stop();
```

View File

@ -1,13 +1,13 @@
# Reverse Beeper Activity 2
```blocks
loops.forever(function () {
forever(function () {
if (motors.largeB.speed() != 0 && sensors.ultrasonic4.distance() < 20) {
music.playTone(440, sensors.ultrasonic4.distance());
loops.pause(50)
pause(50)
}
})
motors.largeBC.setSpeed(-20);
motors.largeBC.run(-20);
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
motors.largeBC.stop();
```

View File

@ -4,7 +4,7 @@
let beep = false
beep = true
control.runInParallel(function () {
motors.largeBC.setSpeed(-20)
motors.largeBC.run(-20)
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear)
motors.largeBC.stop()
beep = false
@ -13,7 +13,7 @@ control.runInParallel(function () {
while (beep) {
if (sensors.ultrasonic4.distance() < 20) {
music.playTone(440, sensors.ultrasonic4.distance())
loops.pause(50)
pause(50)
}
}
})

View File

@ -2,13 +2,13 @@
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
motors.largeBC.setSpeed(50)
motors.largeBC.run(50)
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
motors.largeBC.setSpeed(0)
loops.pause(1000)
motors.largeBC.run(0)
pause(1000)
brick.setStatusLight(StatusLight.OrangeFlash)
motors.largeBC.setSpeed(-50)
loops.pause(2000)
motors.largeBC.setSpeed(0)
motors.largeBC.run(-50)
pause(2000)
motors.largeBC.run(0)
})
```

View File

@ -3,13 +3,13 @@
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
motors.largeBC.setSpeed(50)
motors.largeBC.run(50)
sensors.touch2.pauseUntil(ButtonEvent.Pressed)
motors.largeBC.setSpeed(0)
loops.pause(1000)
motors.largeBC.run(0)
pause(1000)
brick.setStatusLight(StatusLight.OrangeFlash)
motors.largeBC.setSpeed(-50)
loops.pause(2000)
motors.largeBC.setSpeed(0)
motors.largeBC.run(-50)
pause(2000)
motors.largeBC.run(0)
})
```

View File

@ -5,15 +5,15 @@ brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
brick.showImage(images.eyesSleeping)
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
brick.showImage(images.eyesNeutral)
motors.largeBC.setSpeed(50)
motors.largeBC.run(50)
sensors.touch2.pauseUntil(ButtonEvent.Pressed)
brick.showImage(images.eyesTiredMiddle)
motors.largeBC.setSpeed(0)
loops.pause(1000)
motors.largeBC.run(0)
pause(1000)
brick.setStatusLight(StatusLight.OrangeFlash)
brick.showImage(images.eyesDizzy)
motors.largeBC.setSpeed(-50)
loops.pause(2000)
motors.largeBC.setSpeed(0)
motors.largeBC.run(-50)
pause(2000)
motors.largeBC.run(0)
})
```

View File

@ -15,17 +15,17 @@ brick.buttonDown.onEvent(ButtonEvent.Bumped, function () {
drive.push(5)
})
pauseUntil(() => drive.length >= 5)
loops.pause(1000)
pause(1000)
music.playSoundEffectUntilDone(sounds.communicationGo)
for (let d of drive) {
if (d == 1) {
motors.largeC.setSpeed(50, 360, MoveUnit.Degrees)
motors.largeC.run(50, 360, MoveUnit.Degrees)
} else if (d == 3) {
motors.largeB.setSpeed(50, 360, MoveUnit.Degrees)
motors.largeB.run(50, 360, MoveUnit.Degrees)
} else if (d == 4) {
motors.largeBC.setSpeed(50, 360, MoveUnit.Degrees)
motors.largeBC.run(50, 360, MoveUnit.Degrees)
} else {
motors.largeBC.setSpeed(-50, 360, MoveUnit.Degrees)
motors.largeBC.run(-50, 360, MoveUnit.Degrees)
}
}
music.playSoundEffectUntilDone(sounds.communicationGameOver)

View File

@ -19,17 +19,17 @@ brick.buttonDown.onEvent(ButtonEvent.Bumped, function () {
music.playSoundEffectUntilDone(sounds.systemClick)
})
brick.buttonEnter.pauseUntil(ButtonEvent.Bumped);
loops.pause(1000)
pause(1000)
music.playSoundEffectUntilDone(sounds.communicationGo)
for (let d of drive) {
if (d == 1) {
motors.largeC.setSpeed(50, 360, MoveUnit.Degrees)
motors.largeC.run(50, 360, MoveUnit.Degrees)
} else if (d == 3) {
motors.largeB.setSpeed(50, 360, MoveUnit.Degrees)
motors.largeB.run(50, 360, MoveUnit.Degrees)
} else if (d == 4) {
motors.largeBC.setSpeed(50, 360, MoveUnit.Degrees)
motors.largeBC.run(50, 360, MoveUnit.Degrees)
} else {
motors.largeBC.setSpeed(-50, 360, MoveUnit.Degrees)
motors.largeBC.run(-50, 360, MoveUnit.Degrees)
}
}
music.playSoundEffectUntilDone(sounds.communicationGameOver)

View File

@ -3,10 +3,10 @@
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
motors.largeBC.tank(75, 30)
loops.pause(1500)
pause(1500)
motors.largeBC.tank(-30, -75)
loops.pause(1000)
pause(1000)
motors.largeBC.tank(50, 50)
loops.pause(3000)
pause(3000)
})
```

View File

@ -3,12 +3,12 @@
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
motors.largeBC.tank(75, 30)
loops.pause(1500)
pause(1500)
motors.largeBC.tank(-30, -75)
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
motors.largeBC.tank(0, 0)
loops.pause(1000)
pause(1000)
motors.largeBC.tank(50, 50)
loops.pause(3000)
pause(3000)
})
```

View File

@ -3,13 +3,13 @@
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
motors.largeBC.tank(75, 30)
loops.pause(1500)
pause(1500)
motors.largeBC.tank(-30, -75)
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
motors.largeBC.tank(0, 0)
music.playSoundEffect(sounds.animalsDogBark1)
loops.pause(1000)
pause(1000)
motors.largeBC.tank(50, 50)
loops.pause(3000)
pause(3000)
})
```

View File

@ -1,7 +1,7 @@
# Traffic Lights Activity 3
```blocks
loops.forever(function () {
forever(function () {
if (sensors.color3.light(LightIntensityMode.Reflected) < 15) {
motors.largeBC.tank(30, 12)
} else {

View File

@ -0,0 +1,29 @@
# Design Engineering Projects
## Projects
```codecard
[
{
"name": "Make It Move Without Wheels",
"description": "TBD",
"imageUrl": "/static/lessons/make-it-move.png",
"url": "/design-engineering/make-it-move",
"cardType": "side"
},
{
"name": "Make It Smarter and Faster",
"description": "TBD",
"imageUrl": "/static/lessons/make-it-smarter.png",
"url": "/design-engineering/make-it-smarter",
"cardType": "side"
},
{
"name": "Make a System that Communicates",
"description": "A robot that tells you what it is doing.",
"imageUrl": "/static/lessons/make-it-communicate.png",
"url": "/design-engineering/make-it-communicate",
"cardType": "side"
}
]
```

View File

@ -0,0 +1,164 @@
# Make A System That Communicates
## Connect
### Design Brief
Design, build and program a robotic system that follows a path and communicates its position at least twice along the way.
https://www.youtube.com/watch?v=6piMI1JPDQc
* Robotic systems are built from smaller, related subsystems. Look at the automobile system shown in the video. What subsystems can you see?
* What kinds of robots follow a path?
* What kind of system do you want to make?
### Brainstorm
Discuss different solutions to the design brief.
Think about:
* What kind of motorized mechanism can be used to control the movements of a robot?
* How can the robot sense where it is along the path?
* How can the robot communicate its position?
![EV3 + LEGO Bricks](/static/lessons/make-it-communicate/hero.png)
## Construct
### Build
You can start by tinkering with the LEGO elements in the picture and then build on.
More building ideas:
* [EV3 Frames](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/ev3%20frames-5054ee378e624fb4cb31158d2fc8e5cf.pdf)
* [Tracks](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/tracks-32d7554813af3f25cf5012d54a4bad2b.pdf)
* [Color Sensor 2](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/color%20sensor_v2-e7fd54b6fa3cdfe36f414c1d2510f9cb.pdf)
Build a path for your robot to follow. You can use electrical tape on a floor, or marker on paper. You can use objects as milestones to indicate a path that can be detected by either the Touch Sensor, Color Sensor, or Ultrasonic Sensor.
## Program
Before you program, think about:
* How will you program the robot to follow a path?
* How will you program the robot to communicate its position?
* Which programming blocks will you use?
### ~ hint
Explore the different Motor and Sensor blocks in the programming menu.
### ~
### Sample Solution
[Video: EV3 Track Rover](/static/lessons/make-it-communicate/trackrover.mp4)
The Track Rover follows a path using the color sensor. It identifies two locations by color.
[Building Instructions](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/ev3-dep/building%20instructions/track-rover-bi-6aadb1b053df0c58a0dea108b5ce0eea.pdf)
### Sample Program Solution
This program works with the Track Rover. If you create a different robot, adjust the program to fit your solution.
#### Program summary:
* If the Color Sensor sees black, Motor B runs at -50 power and Motor C turns off.
* If the Color Sensor sees white, Motor B turns off and Motor C runs at -50 power.
* If the Color Sensor sees green, all motors stop and the green sound plays.
* The robot waits one second, then motors move forward.
* If the Color Sensor sees red, all motors stop, and the red sound plays.
* The robot waits one second, then motors move forward.
* Loops unlimited.
```blocks
forever(function () {
if (sensors.color3.color() == ColorSensorColor.Black) {
motors.largeB.run(-50)
motors.largeC.run(0)
} else if (sensors.color3.color() == ColorSensorColor.White) {
motors.largeC.run(-50)
motors.largeB.run(0)
} else if (sensors.color3.color() == ColorSensorColor.Green) {
motors.stopAll()
music.playSoundEffectUntilDone(sounds.colorsGreen)
motors.largeBC.run(-50)
} else if (sensors.color3.color() == ColorSensorColor.Red) {
motors.stopAll()
music.playSoundEffectUntilDone(sounds.colorsRed)
motors.largeBC.run(-50)
} else {
}
})
```
```blocks
sensors.color3.onColorDetected(ColorSensorColor.Black, function () {
motors.largeB.run(-50)
motors.largeC.run(0)
})
sensors.color3.onColorDetected(ColorSensorColor.White, function () {
motors.largeB.run(0)
motors.largeC.run(-50)
})
sensors.color3.onColorDetected(ColorSensorColor.Green, function () {
motors.stopAll()
music.playSoundEffect(sounds.colorsGreen)
pause(1000)
motors.largeBC.run(-50)
})
sensors.color3.onColorDetected(ColorSensorColor.Red, function () {
motors.stopAll()
music.playSoundEffect(sounds.colorsRed)
pause(1000)
motors.largeBC.run(-50)
})
```
### Download and test
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
## Contemplate
### Test and Analyze
As you work on your solution:
1. Describe one part of your design that worked especially well.
2. Describe one design change that you had to make.
3. What will you try next?
### Review and Revise
Take a moment to reflect on your robot solution.
### Think about:
* Can the robots movement be more accurate?
* What are some ways that others have solved the problem?
Describe two ways you could improve your robot.
## Continue
### Personalize your project
* Add/remove LEGO elements to improve the way your robot moves.
* Click on the JavaScript tab and experiment with changing the values in the code.
* Add a custom image or sounds by adding blocks from the Brick or Music menus.
## Communicate
Here are some ideas:
* Create a video of your project, especially your final presentation and your robots performance.
* Explain some important features of your software program.
* Produce a building guide for your model by taking a series of photographs as you deconstruct it.
* Include an image of your program with comments.
* Add a team photograph!
Congratulations! What will you design next?

View File

@ -0,0 +1,90 @@
# Make It Move Without Wheels
## ~ avatar
Design, build and program a robot that can move itself using no wheels for locomotion.
## ~
## Connect
### Design Brief
Design, build and program a robot that can move itself a distance of at least 30cm, using at least one motor, using NO wheels for locomotion.
### Brainstorm
Discuss different solutions to the design brief.
Think about:
How can robots move without wheels? For example, how will you:
* Connect the motor(s) to something to make the robot walk, crawl, or wiggle?
How will you program the robot to move? For example, which programming blocks will you use to:
* Turn on and turn off the motor or motors?
* Display the distance moved?
### Select the Best Solution
Describe the solution that you have agreed to build and program.
Think about examples from your brainstorming discussion. Then explain why you chose this solution for the design brief.
![The Mars rover](/static/lessons/make-it-move/hero.png)
https://www.youtube.com/ErC_s3hLGMk
## Construct
### Build and Program
Now you are ready to start building and programming your solution!
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations);
motors.stopAll();
```
As you work on your solution:
* Describe one part of your design that worked especially well.
* Describe one design change that you had to make.
What will you try next?
As you test your design solution, use the table for recording your findings.
[**VIEW BUILDING INSTRUCTIONS**](TODO) for a sample solution. (7.8 MB, PDF)
## Contemplate
### Test and Analyze
How well does your solution satisfy the design brief? Record your data. Name the columns and rows, such as Trial Number, Distance Moved, and Observations.
### Review and Revise
Take a moment to reflect on your robot solution.
Think about:
* Is the robot using something other than wheels to move? Trace the movement from the motor axle to the mechanism(s) that drives the robot forward, backward or sideways. Wheels can be used to stabilize the robot but not to drive it.
* Does the robot display the distance moved?
* Is it accurate? How do you know?
Describe two ways you could improve your robot.
## Continue
### Communicate
Here are some ideas:
* Create a video of your project, especially your final presentation and your robots performance.
* Explain some important features of your software program.
* Produce a building guide for your model by taking a series of photographs as you deconstruct it.
* Include an image of your program with comments.
* Add a team photograph!
## ~ avatar
Congratulations! What will you design next?
## ~

View File

@ -0,0 +1,192 @@
# Make It Smarter and Faster
## Connect
### Design Brief
Design, build and program a robotic creature that can sense its environment and respond by moving.
https://www.youtube.com/watch?v=y9-A_C_08KY
* What do the robots in the video need to be able to sense, plan, and act?
* What senses do humans have and why are they important to us?
* How many human-like senses do you see the robots demonstrating?
### Brainstorm
Discuss different solutions to the design brief.
Think about:
* What kind of creature can it be?
* How can it move?
* What does it need to be aware so that it stays safe, well fed and warm (or cool)?
* Is it looking for food, a safe place to hide or a warm place to soak up the sun?
* Will the creature need to move fast or slow?
* Will it need to turn?
* Will it need to go backward?
![EV3 and bricks](/static/lessons/make-it-smarter/bricks.png)
## Construct
### Build
Think about a creatures movement for inspiration. Your mechanism can be attached or unattached to the EV3 brick. You can start by tinkering with the LEGO elements in the picture add then build on.
More building ideas:
* [EV3 Frames](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/ev3%20frames-5054ee378e624fb4cb31158d2fc8e5cf.pdf)
* [Color Sensor 1](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/color%20sensor_v1-16a7231bdc187cd88a8da120c68f58d5.pdf)
* [Gyro Sensor](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/gyro%20sensor-6f0fdbd82ae45fe0effa0ebf3f460f3d.pdf)
* [Ultrasonic Sensor](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/ultrasonic%20sensor-a56156c72e8946ed4c58c5e69f3520d3.pdf)
* [Touch Sensor](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/touch%20sensor-868fda1b9d6070a0a034fb22456a7fc9.pdf)
* [Jaw](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/jaw-ee93e8f3243e4d30cd34b0c337c33653.pdf)
* [Leg 1](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/leg%201-c14624046ea3a95148820ed404f5ac65.pdf)
* [Leg 2](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/leg%202-8855c35b990205f6b9d7130687a3d4db.pdf)
* [Leg 3](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/leg%203-575d52ef15fb79f1e4d3350d36607160.pdf)
### Program
Before you program, think about:
* How will you program the robot to sense?
* How will you program the robot to respond?
* Which programming blocks will you use?
### ~ hint
**Hint:** Explore the different Sensor blocks in the Sensors Menu
### ~
## SCREEN 5
Sample Solution
[Video: EV3 Insect]
This Insect uses its Ultrasonic Sensor to sense danger and move away from threat.
The Insect solution combines these building ideas:
* EV3 Frames
* Leg 2
* Leg 3
* Ultrasonic Sensor
Four copies of Leg 3 were built: one for the front left, one for the back right, and two mirror copies for the front right and back left.
* [Building Instructions](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/insect-94b8a46f0dc5082c9d78ddb734626dc9.pdf)
### Sample Solution
This program checks if the Ultrasonic Sensor senses something near.
This program:
* Turns on the green EV3 brick Status Light
```block
brick.setStatusLight(StatusLight.Green)
```
* Waits for Ultrasonic Sensor to detect an object
```block
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected)
```
* Turns on Motors A and D in opposite directions
```block
motors.largeAD.tank(50, -50)
```
* Waits for one half of a second (1500 milli seconds)
```block
pause(1500)
```
* Reverses the direction of Motors A and D
```block
motors.largeAD.tank(-50, 50)
```
* Waits for one half of a second
* Stops all motors
```block
motors.stopAll()
```
* Makes an insect chirping sound
```block
music.playSoundEffectUntilDone(sounds.animalsInsectChirp)
```
* Loops so the insect wanders around when the Ultrasonic Sensor is triggered
```blocks
forever(function () {
brick.setStatusLight(StatusLight.Green)
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected)
motors.largeAD.tank(50, -50)
pause(1500)
motors.largeAD.tank(-50, 50)
pause(1500)
motors.stopAll()
music.playSoundEffectUntilDone(sounds.animalsInsectChirp)
})
```
### Download and test
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
## Contemplate
### Test and Analyze
As you work on your solution:
1. Describe one part of your design that worked especially well.
2. Describe one design change that you had to make.
3. What will you try next?
### Review and Revise
Take a moment to reflect on your robot solution.
Think about:
* Does your robot move when the sensor is activated?
* If not, what will you change to make the robots ability to sense and respond more obvious?
* What other behaviors can you add to the robot to make it more realistic?
Describe two ways you could improve your robot.
## Continue
Personalize your project
* Add/remove LEGO elements to improve the way your robot moves.
* Click on the JavaScript tab and experiment with changing the values in the code.
* Add a custom image or sounds by adding blocks from the Brick or Music menus.
* Does your robot resemble a creature? Add arts and crafts materials to you project.
## Communicate
Here are some ideas:
* Create a video of your project, especially your final presentation and your robots performance. Explain some important features of your software program.
* Produce a building guide for your model by taking a series of photographs as you deconstruct it.
* Include an image of your program with comments.
* Add a team photograph!
Congratulations! What will you design next?

View File

@ -2,6 +2,207 @@
Here are some fun programs for your @boardname@!
## Maker
```codecard
[
{
"name": "Sound Of Color",
"description": "Play different sounds based on the color",
"url":"/maker/sound-of-color",
"cardType": "example",
"imageUrl": "/static/maker/sound-of-color.png"
},
{
"name": "Security Gadget",
"description": "Raise the alarm when your brick is lifted!",
"url":"/maker/security-gadget",
"cardType": "example",
"imageUrl": "/static/maker/security-gadget.png"
},
{
"name": "Intruder Detector",
"description": "Raise the alarm when an intruder sneaks in",
"url":"/maker/intruder-detector",
"cardType": "example",
"imageUrl": "/static/maker/intruder-detector.png"
},
{
"name": "Puppet",
"description": "Build an automated puppet",
"url":"/maker/puppet",
"cardType": "example",
"imageUrl": "/static/maker/puppet.png"
}
]
```
## Three Point Turn
```codecard
[
{
"name": "Three Point Turn 1",
"description": "Activity 1",
"url":"/coding/three-point-turn-1",
"cardType": "example"
}, {
"name": "Three Point Turn 2",
"description": "Activity 2",
"url":"/coding/three-point-turn-2",
"cardType": "example"
}, {
"name": "Three Point Turn 3",
"description": "Activity 3",
"url":"/coding/three-point-turn-3",
"cardType": "example"
}]
```
## Reversing the robot
```codecard
[{
"name": "Reversing the robot 1",
"description": "Activity 1",
"url":"/coding/reversing-the-robot-1",
"cardType": "example"
}, {
"name": "Reversing the robot 2",
"description": "Activity 2",
"url":"/coding/reversing-the-robot-2",
"cardType": "example"
}, {
"name": "Reversing the robot 3",
"description": "Activity 3",
"url":"/coding/reversing-the-robot-3",
"cardType": "example"
}]
```
## Light the way
```codecard
[{
"name": "Light the way 1",
"description": "Activity 1",
"url":"/coding/light-the-way-1",
"cardType": "example"
}, {
"name": "Light the way 2",
"description": "Activity 2",
"url":"/coding/light-the-way-2",
"cardType": "example"
}, {
"name": "Light the way 3",
"description": "Activity 3",
"url":"/coding/light-the-way-3",
"cardType": "example"
}
]
```
## Traffic Lights
```codecard
[{
"name": "Traffic Lights 1",
"description": "Activity 1",
"url":"/coding/traffic-lights-1",
"cardType": "example"
}, {
"name": "Traffic Lights 2",
"description": "Activity 2",
"url":"/coding/traffic-lights-2",
"cardType": "example"
}, {
"name": "Traffic Lights 3",
"description": "Activity 3",
"url":"/coding/traffic-lights-3",
"cardType": "example"
}
]
```
## Reverse Bepper
```codecard
[{
"name": "Reverse Beeper 1",
"description": "Activity 1",
"url":"/coding/reverse-beeper-1",
"cardType": "example"
}, {
"name": "Reverse Beeper 2",
"description": "Activity 2",
"url":"/coding/reverse-beeper-2",
"cardType": "example"
}, {
"name": "Reverse Beeper 3",
"description": "Activity 3",
"url":"/coding/reverse-beeper-3",
"cardType": "example"
}]
```
## Ignition
```codecard
[{
"name": "Ignition 1",
"description": "Activity 1",
"url":"/coding/ingition-1",
"cardType": "example"
}, {
"name": "Ignition 2",
"description": "Activity 2",
"url":"/coding/ignition-2",
"cardType": "example"
}, {
"name": "Ignition 3",
"description": "Activity 3",
"url":"/coding/ignition-3",
"cardType": "example"
}]
```
## Cruise Control
```codecard
[{
"name": "Cruise Control 1",
"description": "Activity 1",
"url":"/coding/cruise-control-1",
"cardType": "example"
}, {
"name": "Cruise Control 2",
"description": "Activity 2",
"url":"/coding/cruise-control-2",
"cardType": "example"
}, {
"name": "Cruise Control 3",
"description": "Activity 3",
"url":"/coding/cruise-control-3",
"cardType": "example"
}]
```
## Roaming
```codecard
[{
"name": "Roaming 1",
"description": "Activity 1",
"url":"/coding/roaming-1",
"cardType": "example"
}, {
"name": "Roaming 2",
"description": "Activity 2",
"url":"/coding/roaming-2",
"cardType": "example"
}]
```
## Fun stuff
```codecard
@ -11,5 +212,10 @@ Here are some fun programs for your @boardname@!
"description": "Keep your brick entertained and happy",
"url":"/examples/happy-unhappy",
"cardType": "example"
}, {
"name": "Distance Measurer",
"description": "Use a motor to measure angle and distance",
"url": "/examples/distance-measurer",
"cardType": "example"
}]
```

View File

@ -108,7 +108,7 @@ function checkFallen() {
// stop all motors and wait for touch button to be
// pressed
function stop() {
motors.stopAllMotors()
motors.stopAll()
state = 0
moods.knockedOut.show();
sensors.touch3.pauseUntil(ButtonEvent.Pressed)
@ -119,15 +119,15 @@ sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectNear, function () {
controlSteering = 0
oldControlDrive = controlDrive
controlDrive = -10
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
motors.mediumC.run(30, 30, MoveUnit.Degrees);
motors.mediumC.run(-30, 60, MoveUnit.Degrees);
motors.mediumC.run(30, 30, MoveUnit.Degrees);
if (Math.randomRange(-1, 1) >= 1) {
controlSteering = 70
} else {
controlSteering = -70
}
loops.pause(4000)
pause(4000)
music.playTone(2000, 100)
controlSteering = 0
controlDrive = oldControlDrive
@ -149,8 +149,8 @@ sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
})
// apply power to motors
function controlMotors() {
motors.largeA.setSpeed(power + controlSteering * 0.1)
motors.largeD.setSpeed(power - controlSteering * 0.1)
motors.largeA.run(power + controlSteering * 0.1)
motors.largeD.run(power - controlSteering * 0.1)
}
sensors.color1.onColorDetected(ColorSensorColor.Yellow, function () {
moods.middleLeft.show()
@ -162,7 +162,7 @@ sensors.color1.onColorDetected(ColorSensorColor.White, function () {
})
timestep = 0.014
// main loop
loops.forever(function () {
forever(function () {
reset()
while (!fallen) {
control.timer3.pauseUntil(5)

View File

@ -36,7 +36,7 @@ function RST() {
sensors.gyro2.reset()
sensors.gyro2.rate()
control.timer2.reset()
loops.pause(5000)
pause(5000)
mSum = 0;
mPos = 0;
mD = 0;
@ -65,7 +65,7 @@ function OS() {
gSum = gyro;
gMx = Math.max(gMx, gyro)
gMn = Math.min(gMn, gyro)
loops.pause(4);
pause(4);
}
} while (gMx - gMn > 2);
gOS = gSum / 200;
@ -121,7 +121,7 @@ function CHK() {
}
// M
loops.forever(function () {
forever(function () {
RST();
brick.showImage(images.eyesSleeping)
OS()
@ -137,14 +137,14 @@ loops.forever(function () {
GM();
EQ();
cntrl();
motors.largeA.setSpeed(lpwr)
motors.largeD.setSpeed(rpwr)
motors.largeA.run(lpwr)
motors.largeD.run(rpwr)
CHK()
let t2 = control.timer1.millis();
let p = 5 - (t2 - t1);
loops.pause(Math.max(1, p))
pause(Math.max(1, p))
}
motors.stopAllMotors()
motors.stopAll()
st = 0;
brick.setStatusLight(StatusLight.RedPulse);
brick.showImage(images.eyesKnockedOut)
@ -154,7 +154,7 @@ loops.forever(function () {
})
// BHV
loops.forever(function () {
forever(function () {
switch (st) {
case 0:
Cdrv = 0;
@ -162,7 +162,7 @@ loops.forever(function () {
break;
case 1:
Cdrv = 40;
loops.pause(4000);
pause(4000);
Cdrv = 0;
music.playTone(1000, 100);
st = 2;
@ -196,20 +196,20 @@ loops.forever(function () {
Cstr = 0;
oldDr = Cdrv;
Cdrv = -10;
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
motors.mediumC.run(30, 30, MoveUnit.Degrees);
motors.mediumC.run(-30, 60, MoveUnit.Degrees);
motors.mediumC.run(30, 30, MoveUnit.Degrees);
if (Math.randomRange(-1, 1) >= 1)
Cstr = 70;
else
Cstr = -70;
loops.pause(4000);
pause(4000);
music.playTone(2000, 100)
Cstr = 0;
Cdrv = oldDr;
}
break;
}
loops.pause(80);
pause(80);
})
```

View File

@ -21,7 +21,7 @@ let GTO = 0;
function DN() {
motors.largeAD.setBrake(true);
motors.largeAD.tank(50, 50, 1, MoveUnit.Seconds);
loops.pause(100);
pause(100);
motors.largeA.clearCounts()
motors.largeD.clearCounts()
}
@ -32,9 +32,9 @@ function MNRH() {
brick.setStatusLight(StatusLight.OrangePulse)
while (!brick.buttonEnter.wasPressed()) {
if (brick.buttonUp.wasPressed()) {
motors.mediumC.setSpeed(-100);
motors.mediumC.run(-100);
} else if (brick.buttonDown.wasPressed()) {
motors.mediumC.setSpeed(100);
motors.mediumC.run(100);
} else {
motors.mediumC.stop();
}
@ -83,24 +83,24 @@ function UP() {
if (motors.largeA.angle() > -50) {
control.runInParallel(function () {
motors.largeD.clearCounts()
motors.largeD.setSpeed(-35);
motors.largeD.run(-35);
pauseUntil(() => motors.largeD.angle() < -25);
motors.largeD.stop();
motors.largeD.setRegulated(false)
motors.largeD.setSpeed(-15)
motors.largeD.run(-15)
pauseUntil(() => motors.largeD.angle() < -65);
motors.largeD.stop();
})
motors.largeA.clearCounts()
motors.largeA.setSpeed(-35);
motors.largeA.run(-35);
pauseUntil(() => motors.largeA.angle() < -25);
motors.largeA.stop();
motors.largeA.setRegulated(false)
motors.largeA.setSpeed(-15)
motors.largeA.run(-15)
pauseUntil(() => motors.largeA.angle() < -65);
motors.largeA.stop();
loops.pause(500);
pause(500);
}
}
@ -231,9 +231,9 @@ function IDL() {
function MHT(Pos: number) {
let _R = Pos - motors.mediumC.angle();
if (_R >= 0) {
motors.mediumC.setSpeed(100, _R, MoveUnit.Degrees);
motors.mediumC.run(100, _R, MoveUnit.Degrees);
} else {
motors.mediumC.setSpeed(-100, Math.abs(_R), MoveUnit.Degrees);
motors.mediumC.run(-100, Math.abs(_R), MoveUnit.Degrees);
}
}
@ -277,7 +277,7 @@ function NGR() {
IS(4)
music.playSoundEffect(sounds.animalsDogGrowl);
UP();
loops.pause(1500);
pause(1500);
music.stopAllSounds()
music.playSoundEffect(sounds.animalsDogBark1)
P_C--;
@ -303,16 +303,16 @@ function PPP() {
NS = false;
IS(2);
UP();
loops.pause(100)
motors.largeA.setSpeed(-30, 70, MoveUnit.Degrees);
loops.pause(800);
pause(100)
motors.largeA.run(-30, 70, MoveUnit.Degrees);
pause(800);
music.playSoundEffect(sounds.mechanicalHorn1);
loops.pause(1000);
pause(1000);
for(let i = 0; i < 3; ++i) {
motors.largeA.setSpeed(-30, 20, MoveUnit.Degrees);
motors.largeA.setSpeed(30, 20, MoveUnit.Degrees);
motors.largeA.run(-30, 20, MoveUnit.Degrees);
motors.largeA.run(30, 20, MoveUnit.Degrees);
}
motors.largeA.setSpeed(30, 70, MoveUnit.Degrees);
motors.largeA.run(30, 70, MoveUnit.Degrees);
F_C = 1;
CS(0);
}
@ -320,14 +320,14 @@ function PPP() {
function HPY() {
IS(8)
MHT(0);
motors.largeAD.setSpeed(10, 0.8, MoveUnit.Seconds);
motors.largeAD.run(10, 0.8, MoveUnit.Seconds);
for(let i = 0; i < 3; ++i) {
music.playSoundEffect(sounds.animalsDogBark1);
motors.largeAD.setSpeed(-100, 0.2, MoveUnit.Seconds);
loops.pause(300)
motors.largeAD.setSpeed(10, 0.3, MoveUnit.Seconds)
motors.largeAD.run(-100, 0.2, MoveUnit.Seconds);
pause(300)
motors.largeAD.run(10, 0.3, MoveUnit.Seconds)
}
loops.pause(500);
pause(500);
music.stopAllSounds();
DN();
RST();
@ -335,9 +335,9 @@ function HPY() {
function STL() {
UP();
motors.largeAD.setSpeed(-20, 60, MoveUnit.Degrees);
motors.largeAD.run(-20, 60, MoveUnit.Degrees);
music.playSoundEffect(sounds.animalsDogWhine);
motors.largeAD.setSpeed(20, 60, MoveUnit.Degrees);
motors.largeAD.run(20, 60, MoveUnit.Degrees);
}
function WKU() {
@ -347,7 +347,7 @@ function WKU() {
MHT(0)
DN()
STL()
loops.pause(1000);
pause(1000);
UP()
CS(0;)
}
@ -358,7 +358,7 @@ MNRH();
IS(1);
UP();
RST();
loops.forever(function () {
forever(function () {
MON();
switch (DB_S) {
case 0:

View File

@ -5,20 +5,20 @@ function INI() {
motors.largeB.setBrake(true)
motors.largeC.setBrake(true)
motors.mediumA.setBrake(true)
motors.largeB.setSpeed(-50)
motors.largeB.run(-50)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop();
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds);
motors.mediumA.setSpeed(-50, 90, MoveUnit.Degrees);
motors.largeC.setSpeed(50)
motors.mediumA.run(30, 1, MoveUnit.Seconds);
motors.mediumA.run(-50, 90, MoveUnit.Degrees);
motors.largeC.run(50)
sensors.touch1.pauseUntil(ButtonEvent.Pressed);
motors.largeC.setSpeed(-50, 0.86, MoveUnit.Rotations);
motors.largeC.run(-50, 0.86, MoveUnit.Rotations);
}
INI()
let down = false;
loops.forever(function () {
forever(function () {
brick.showImage(images.informationQuestionMark)
brick.setStatusLight(StatusLight.OrangePulse);
pauseUntil(() => (down = brick.buttonDown.wasPressed()) || brick.buttonUp.wasPressed())
@ -27,24 +27,24 @@ loops.forever(function () {
brick.showImage(images.informationAccept)
if (down) {
brick.showImage(images.informationForward)
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
motors.largeC.run(65, 0.85, MoveUnit.Rotations);
} else {
brick.showImage(images.informationBackward)
motors.largeC.setSpeed(-65, 0.85, MoveUnit.Rotations);
motors.largeC.run(-65, 0.85, MoveUnit.Rotations);
}
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees)
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds)
motors.largeB.setSpeed(-55)
motors.largeB.run(20, 275, MoveUnit.Degrees)
motors.mediumA.run(30, 1, MoveUnit.Seconds)
motors.largeB.run(-55)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop();
if (down) {
motors.largeC.setSpeed(-65, 0.86, MoveUnit.Rotations);
motors.largeC.run(-65, 0.86, MoveUnit.Rotations);
} else {
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
motors.largeC.run(65, 0.85, MoveUnit.Rotations);
}
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees);
motors.mediumA.setSpeed(-30, 90, MoveUnit.Degrees);
motors.largeB.setSpeed(-55)
motors.largeB.run(20, 275, MoveUnit.Degrees);
motors.mediumA.run(-30, 90, MoveUnit.Degrees);
motors.largeB.run(-55)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop()
})

View File

@ -5,20 +5,20 @@ function INI() {
motors.largeB.setBrake(true)
motors.largeC.setBrake(true)
motors.mediumA.setBrake(true)
motors.largeB.setSpeed(-50)
motors.largeB.run(-50)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop();
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds);
motors.mediumA.setSpeed(-50, 90, MoveUnit.Degrees);
motors.largeC.setSpeed(50)
motors.mediumA.run(30, 1, MoveUnit.Seconds);
motors.mediumA.run(-50, 90, MoveUnit.Degrees);
motors.largeC.run(50)
sensors.touch1.pauseUntil(ButtonEvent.Pressed);
motors.largeC.setSpeed(-50, 0.86, MoveUnit.Rotations);
motors.largeC.run(-50, 0.86, MoveUnit.Rotations);
}
INI()
let down = false;
loops.forever(function () {
forever(function () {
brick.showImage(images.informationQuestionMark)
brick.setStatusLight(StatusLight.OrangePulse);
pauseUntil(() => (down = brick.buttonDown.wasPressed()) || brick.buttonUp.wasPressed())
@ -27,24 +27,24 @@ loops.forever(function () {
brick.showImage(images.informationAccept)
if (down) {
brick.showImage(images.informationForward)
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
motors.largeC.run(65, 0.85, MoveUnit.Rotations);
} else {
brick.showImage(images.informationBackward)
motors.largeC.setSpeed(-65, 0.85, MoveUnit.Rotations);
motors.largeC.run(-65, 0.85, MoveUnit.Rotations);
}
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees)
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds)
motors.largeB.setSpeed(-55)
motors.largeB.run(20, 275, MoveUnit.Degrees)
motors.mediumA.run(30, 1, MoveUnit.Seconds)
motors.largeB.run(-55)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop();
if (down) {
motors.largeC.setSpeed(-65, 0.86, MoveUnit.Rotations);
motors.largeC.run(-65, 0.86, MoveUnit.Rotations);
} else {
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
motors.largeC.run(65, 0.85, MoveUnit.Rotations);
}
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees);
motors.mediumA.setSpeed(-30, 90, MoveUnit.Degrees);
motors.largeB.setSpeed(-55)
motors.largeB.run(20, 275, MoveUnit.Degrees);
motors.mediumA.run(-30, 90, MoveUnit.Degrees);
motors.largeB.run(-55)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop()
})

View File

@ -0,0 +1,34 @@
# Distance Measurer
```blocks
let distance = 0
let angle = 0
let measuring = false
let radius = 0
// Start and stop measuring with the enter button
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
if (measuring) {
// turn off the measuring
measuring = false
brick.setStatusLight(StatusLight.Off)
} else {
// turn on the measuring clear the counters so that
// the motor tracks the angle
measuring = true
motors.largeB.clearCounts()
brick.setStatusLight(StatusLight.GreenPulse)
}
})
radius = 2.5
brick.showString("Press ENTER to measure", 4)
forever(function () {
if (measuring) {
angle = motors.largeB.angle()
distance = angle / 180 * Math.PI * radius
brick.clearScreen()
brick.showValue("angle", angle, 2)
brick.showValue("distance", distance, 3)
}
pause(100)
})
```

View File

@ -36,7 +36,7 @@ function RST() {
sensors.gyro2.reset()
sensors.gyro2.rate()
control.timer2.reset()
loops.pause(5000)
pause(5000)
mSum = 0;
mPos = 0;
mD = 0;
@ -65,7 +65,7 @@ function OS() {
gSum = gyro;
gMx = Math.max(gMx, gyro)
gMn = Math.min(gMn, gyro)
loops.pause(4);
pause(4);
}
} while (gMx - gMn > 2);
gOS = gSum / 200;
@ -121,7 +121,7 @@ function CHK() {
}
// M
loops.forever(function () {
forever(function () {
RST();
brick.showImage(images.eyesSleeping)
OS()
@ -137,14 +137,14 @@ loops.forever(function () {
GM();
EQ();
cntrl();
motors.largeA.setSpeed(lpwr)
motors.largeD.setSpeed(rpwr)
motors.largeA.run(lpwr)
motors.largeD.run(rpwr)
CHK()
let t2 = control.timer1.millis();
let p = 5 - (t2 - t1);
loops.pause(Math.max(1, p))
pause(Math.max(1, p))
}
motors.stopAllMotors()
motors.stopAll()
st = 0;
brick.setStatusLight(StatusLight.RedPulse);
brick.showImage(images.eyesKnockedOut)
@ -154,7 +154,7 @@ loops.forever(function () {
})
// BHV
loops.forever(function () {
forever(function () {
switch (st) {
case 0:
Cdrv = 0;
@ -162,7 +162,7 @@ loops.forever(function () {
break;
case 1:
Cdrv = 40;
loops.pause(4000);
pause(4000);
Cdrv = 0;
music.playTone(1000, 100);
st = 2;
@ -196,20 +196,20 @@ loops.forever(function () {
Cstr = 0;
oldDr = Cdrv;
Cdrv = -10;
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
motors.mediumC.run(30, 30, MoveUnit.Degrees);
motors.mediumC.run(-30, 60, MoveUnit.Degrees);
motors.mediumC.run(30, 30, MoveUnit.Degrees);
if (Math.randomRange(-1, 1) >= 1)
Cstr = 70;
else
Cstr = -70;
loops.pause(4000);
pause(4000);
music.playTone(2000, 100)
Cstr = 0;
Cdrv = oldDr;
}
break;
}
loops.pause(80);
pause(80);
})
```

View File

@ -26,9 +26,9 @@ while (!(brick.buttonEnter.wasPressed())) {
brick.showValue("min", min, 4)
brick.showValue("max", v, 5)
brick.showValue("setpoint", setpoint, 6)
loops.pause(100)
pause(100)
}
loops.forever(function () {
forever(function () {
brick.clearScreen()
v = sensors.color3.light(LightIntensityMode.Reflected)
brick.showValue("light", v, 1)
@ -43,7 +43,7 @@ loops.forever(function () {
motors.largeBC.steer(P + (I + D), 100)
lasterror = error
if (brick.buttonEnter.wasPressed()) {
motors.largeBC.setSpeed(0)
motors.largeBC.run(0)
brick.buttonDown.pauseUntil(ButtonEvent.Bumped)
}
})

22
docs/getting-started.md Normal file
View File

@ -0,0 +1,22 @@
# Getting Started
## Projects
```codecard
[
{
"name": "Try",
"imageUrl": "/static/lessons/try.png",
"description": "TBD",
"url": "/getting-started/try",
"cardType": "side"
},
{
"name": "use",
"imageUrl": "/static/lessons/use.png",
"description": "TBD",
"url": "/getting-started/use",
"cardType": "side"
}
]
```

View File

@ -1,3 +1,3 @@
{
"appref": "v"
"appref": "v0.0.104"
}

View File

@ -14,16 +14,16 @@ Take a look a the LabView program below: it **starts**, turns on motor A, waits
The blocks in MakeCode have similar functions and go together in the same way: they snap into the ``||loops:on start||`` block and then connect to each other vertically.
```blocks
motors.largeA.setSpeed(50)
loops.pause(1000)
motors.largeA.run(50)
pause(1000)
motors.largeA.stop()
```
Any block program can be converted to JavaScript and you can edit it as lines of code too.
```typescript
motors.largeA.setSpeed(50)
loops.pause(1000)
motors.largeA.run(50)
pause(1000)
motors.largeA.stop()
```
@ -40,10 +40,10 @@ This program controls a large motor on port A in several different ways. It sets
![Single motor blocks](/static/labview/motors.png)
```blocks
motors.largeA.setSpeed(50);
motors.largeA.setSpeed(50, 1000, MoveUnit.MilliSeconds);
motors.largeA.setSpeed(50, 360, MoveUnit.Degrees);
motors.largeA.setSpeed(50, 1, MoveUnit.Rotations);
motors.largeA.run(50);
motors.largeA.run(50, 1000, MoveUnit.MilliSeconds);
motors.largeA.run(50, 360, MoveUnit.Degrees);
motors.largeA.run(50, 1, MoveUnit.Rotations);
motors.largeA.stop();
```
@ -83,7 +83,7 @@ By default, all motors coast when any command used to move finishes. You can kee
```blocks
motors.largeD.setBrake(true);
motors.largeD.setSpeed(50, 1, MoveUnit.Rotations)
motors.largeD.run(50, 1, MoveUnit.Rotations)
```
## Inverting and regulating motors
@ -132,15 +132,15 @@ It is quite common to have to wait for a task to finish or for a sensor state to
![pause for time](/static/labview/pausefortime.png)
```blocks
motors.largeD.setSpeed(50)
loops.pause(1000)
motors.largeD.run(50)
pause(1000)
motors.largeD.stop();
```
![pause for touch](/static/labview/pausefortouch.png)
```blocks
motors.largeD.setSpeed(50)
motors.largeD.run(50)
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
motors.largeD.stop();
```
@ -148,7 +148,7 @@ motors.largeD.stop();
![pause for distance](/static/labview/pausefordistance.png)
```blocks
motors.largeD.setSpeed(50)
motors.largeD.run(50)
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear)
motors.largeD.stop();
```
@ -156,7 +156,7 @@ motors.largeD.stop();
You can also use the ``||loops:pause until||`` block to wait on any [boolean](/types/boolean) expression. As your program runs, it waits until the condition (expression) inside becomes true.
```blocks
motors.largeD.setSpeed(50)
motors.largeD.run(50)
pauseUntil(() => sensors.touch1.isPressed())
motors.largeD.stop()
```
@ -166,9 +166,9 @@ motors.largeD.stop()
![Single loop](/static/labview/loopinfinite.png)
```blocks
loops.forever(() => {
motors.largeD.setSpeed(50, 1, MoveUnit.Rotations);
motors.largeD.setSpeed(-50, 1, MoveUnit.Rotations);
forever(() => {
motors.largeD.run(50, 1, MoveUnit.Rotations);
motors.largeD.run(-50, 1, MoveUnit.Rotations);
})
```
@ -176,13 +176,13 @@ loops.forever(() => {
```blocks
for(let i = 0; i < 10; i++) {
motors.largeD.setSpeed(50, 1, MoveUnit.Rotations);
motors.largeD.setSpeed(-50, 1, MoveUnit.Rotations);
motors.largeD.run(50, 1, MoveUnit.Rotations);
motors.largeD.run(-50, 1, MoveUnit.Rotations);
}
let k = 0;
while(k < 10) {
motors.largeD.setSpeed(50, 1, MoveUnit.Rotations);
motors.largeD.setSpeed(-50, 1, MoveUnit.Rotations);
motors.largeD.run(50, 1, MoveUnit.Rotations);
motors.largeD.run(-50, 1, MoveUnit.Rotations);
k++;
}
```
@ -193,9 +193,9 @@ while(k < 10) {
```blocks
let light = 0;
loops.forever(function () {
forever(function () {
light = sensors.color3.light(LightIntensityMode.Reflected);
motors.largeD.setSpeed(light)
motors.largeD.run(light)
})
```
@ -206,15 +206,15 @@ You can start up multiple ``||loops:forever||`` loops that will run at the same
![Multiple loops running at the same time](/static/labview/multipleloops.png)
```blocks
loops.forever(() => {
motors.largeD.setSpeed(50, 1, MoveUnit.Rotations);
motors.largeD.setSpeed(-50, 1, MoveUnit.Rotations);
forever(() => {
motors.largeD.run(50, 1, MoveUnit.Rotations);
motors.largeD.run(-50, 1, MoveUnit.Rotations);
})
loops.forever(() => {
forever(() => {
brick.showImage(images.eyesMiddleRight)
loops.pause(1000)
pause(1000)
brick.showImage(images.eyesMiddleLeft)
loops.pause(1000)
pause(1000)
})
```
@ -225,9 +225,9 @@ The ``||logic:if||`` block allows you to run different code depending on whether
![Brake block](/static/labview/ife.png)
```blocks
loops.forever(function() {
forever(function() {
if(sensors.touch1.isPressed()) {
motors.largeD.setSpeed(50)
motors.largeD.run(50)
} else {
motors.largeD.stop()
}
@ -241,8 +241,8 @@ The ``||math:pick random||`` block returns a random number selected from a range
![Brake block](/static/labview/random.png)
```blocks
loops.forever(function () {
forever(function () {
motors.largeBC.steer(Math.randomRange(-5, 5), 50)
loops.pause(100)
pause(100)
})
```

View File

@ -81,7 +81,7 @@ Study the program...what do you think the program will do?
motors.largeBC.steer(0, 20)
while (true) {
sensors.color3.pauseForColor(ColorSensorColor.Red)
motors.stopAllMotors()
motors.stopAll()
}
```
@ -148,7 +148,7 @@ while (true) {
motors.largeBC.steer(0, 20)
while (true) {
sensors.color3.pauseForColor(ColorSensorColor.Red)
motors.stopAllMotors()
motors.stopAll()
}
}
```
@ -162,7 +162,7 @@ while (true) {
motors.largeBC.steer(0, 20)
while (true) {
sensors.color3.pauseForColor(ColorSensorColor.Red)
motors.stopAllMotors()
motors.stopAll()
}
while (true) {
@ -183,7 +183,7 @@ while (true) {
motors.largeBC.steer(0, 20)
while (true) {
sensors.color3.pauseForColor(ColorSensorColor.Red)
motors.stopAllMotors()
motors.stopAll()
}
while (true) {
sensors.color3.pauseForColor(ColorSensorColor.Red)
@ -213,13 +213,13 @@ music.playSoundEffect(sounds.systemGeneralAlert)
}
while (true) {
while (true) { sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
motors.largeB.setSpeed(10)
motors.largeC.setSpeed(-10)
motors.largeB.run(10)
motors.largeC.run(-10)
}
while (true) {
sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
motors.largeA.setSpeed(-10)
motors.largeA.setSpeed(10)
motors.largeA.run(-10)
motors.largeA.run(10)
}
}
```
@ -235,13 +235,13 @@ You will need to constantly debug your program in order to make your robot trave
```blocks
while (true) {
while (true) { sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
motors.largeB.setSpeed(10)
motors.largeC.setSpeed(-10)
motors.largeB.run(10)
motors.largeC.run(-10)
}
while (true) {
sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
motors.largeB.setSpeed(-10)
motors.largeC.setSpeed(10)
motors.largeB.run(-10)
motors.largeC.run(10)
}
}
```

View File

@ -51,7 +51,7 @@ The ``||motors:tank large B+C||`` block will run for `9` rotations when the **ce
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
motors.stopAllMotors()
motors.stopAll()
```
## Program 3 @fullscreen
@ -63,7 +63,7 @@ The ``||motors:tank large B+C||`` will run for `9` rotations when the **center**
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
motors.stopAllMotors()
motors.stopAll()
brick.showString("30 cm", 1)
```

View File

@ -9,39 +9,12 @@ These six activities require the LEGO® MINDSTORMS® Education EV3 Core Set (455
```codecard
[
{
"name": "Sound Machine",
"name": "Make A Sound Machine",
"description": "Create instruments with your EV3 Brick!",
"url":"/maker/sound-machine",
"cardType": "example",
"imageUrl": "/static/maker/sound-machine.png"
},
{
"name": "Sound Of Color",
"description": "Play different sounds based on the color",
"url":"/maker/sound-of-color",
"cardType": "example",
"imageUrl": "/static/maker/sound-of-color.png"
},
{
"name": "Security Gadget",
"description": "Raise the alarm when your brick is lifted!",
"url":"/maker/security-gadget",
"cardType": "example",
"imageUrl": "/static/maker/security-gadget.png"
},
{
"name": "Intruder Detector",
"description": "Raise the alarm when an intruder sneaks in",
"url":"/maker/intruder-detector",
"cardType": "example",
"imageUrl": "/static/maker/intruder-detector.png"
},
{
"name": "Puppet",
"description": "Build an automated puppet",
"url":"/maker/puppet",
"cardType": "example",
"imageUrl": "/static/maker/puppet.png"
"imageUrl": "/static/maker/sound-machine.png",
"cardType": "side"
}
]
```

View File

@ -3,13 +3,13 @@
Use this program with the Programmable Brick and Large Motor.
```blocks
loops.forever(function () {
motors.largeA.setSpeed(30)
loops.pause(100)
forever(function () {
motors.largeA.run(30)
pause(100)
motors.largeA.stop()
music.playSoundEffectUntilDone(sounds.animalsCatPurr)
motors.largeA.setSpeed(-30)
loops.pause(100)
motors.largeA.run(-30)
pause(100)
motors.largeA.stop()
})
```

View File

@ -3,10 +3,10 @@
This example program combined with the small model will make a beat and rhythm on any surface when the program is run.
```blocks
loops.forever(function () {
motors.largeA.setSpeed(50)
loops.pause(200)
motors.largeA.setSpeed(100)
loops.pause(200)
forever(function () {
motors.largeA.run(50)
pause(200)
motors.largeA.run(100)
pause(200)
})
```

View File

@ -1,9 +1,16 @@
# Reference
```namespaces
brick.showMood(moods.sleeping);
sensors.color(null);
motors.stopAllMotors();
motors.stopAll();
brick.showMood(moods.sleeping);
```
## Advanced
```namespaces
console.log("");
control.runInParallel(function(){});
```
## See Also
@ -11,5 +18,5 @@ motors.stopAllMotors();
[brick](/reference/brick),
[sensors](/reference/sensors),
[motors](/reference/motors),
[touch sensor](/reference/sensors/touch-sensor),
[color sensor](/reference/sensors/color-sensor)
[control](/reference/control),
[console](/reference/console)

View File

@ -16,7 +16,7 @@ Show the battery level percentage on the screen. Also, show a green light if the
```blocks
let battery = 0;
loops.forever(function() {
forever(function() {
brick.showString("Battery level:", 1)
brick.showNumber(battery, 2)
battery = brick.batteryLevel();
@ -28,6 +28,6 @@ loops.forever(function() {
} else {
brick.setStatusLight(StatusLight.RedPulse)
}
loops.pause(30000)
pause(30000)
})
```

View File

@ -32,7 +32,7 @@ Set the brick light to green when the `down` is pressed. When the button is not
```blocks
let isRed = false;
loops.forever(function() {
forever(function() {
if (brick.buttonLeft.isPressed()) {
brick.setStatusLight(StatusLight.Green);
isRed = false;

View File

@ -16,7 +16,7 @@ brick.showString("self-destruct in:", 2);
brick.showString("seconds", 5);
for (let i = 0; i < 10; i++) {
brick.showNumber(10 - i, 4);
loops.pause(1000);
pause(1000);
}
brick.clearScreen();
```

View File

@ -24,14 +24,14 @@ brick.setStatusLight(StatusLight.Red);
Repeatedly show a different color pattern for the brick light.
```blocks
loops.forever(function () {
forever(function () {
brick.setStatusLight(StatusLight.Orange)
loops.pause(1000)
pause(1000)
brick.setStatusLight(StatusLight.GreenFlash)
loops.pause(2000)
pause(2000)
brick.setStatusLight(StatusLight.RedPulse)
loops.pause(2000)
pause(2000)
brick.setStatusLight(StatusLight.Off)
loops.pause(500)
pause(500)
})
```

15
docs/reference/console.md Normal file
View File

@ -0,0 +1,15 @@
# Console
Output text and data values to the console.
```cards
console.log("");
console.logValue("x", 0);
console.sendToScreen();
```
## See also
[log](/reference/console/log),
[log value](/reference/console/log-value),
[send to screen](/reference/console/send-to-screen)

View File

@ -0,0 +1,26 @@
# send To Screen
Direct the console output to go to the @boardname@ screen.
```sig
console.sendToScreen();
```
A "console" is a place for a user to see special messages from a device. It could be something connected to a serial port, a display that shows text, or even a text file. A console is typically used as a place to send information that is added to a message _log_ (a record of messages that are sent from a device). Your program can send log messages using the [console](/reference/console) functions. The MakeCode editor has a console view that lets you see the console output when your program runs in the simulator.
On the @boardname@, the screen can serve as a console too and you can make your console output go there. Before using the console log functions, set the screen as the console output location.
## Example
Direct the console output to go to the screen. Show 20 values on the screen. Use the up and down buttons to scroll through the values.
```blocks
console.sendToScreen()
for (let index = 0; index <= 20; index++) {
console.logValue("index", index)
}
```
## See also
[log](reference/console/log), [log value](/reference/console/log-value)

33
docs/reference/control.md Normal file
View File

@ -0,0 +1,33 @@
# Control
Program controls and events.
```cards
control.millis();
control.runInParallel(() => {
});
control.reset();
control.waitMicros(4);
control.deviceSerialNumber();
```
## Timer
```cards
control.timer1.reset()
control.timer1.pauseUntil(5)
control.timer1.millis()
control.timer1.seconds()
```
## Advanced #advanced
```cards
control.raiseEvent(0, 0);
control.onEvent(0, 0, () => {
});
control.assert(false, 0);
control.panic(0);
```

View File

@ -0,0 +1,8 @@
# Timer
```cards
control.timer1.reset()
control.timer1.pauseUntil(5)
control.timer1.millis()
control.timer1.seconds()
```

View File

@ -0,0 +1,25 @@
# millis
Get the amount of time counted by the timer in milliseconds.
The timer count begins from `0` when you program starts or is [reset](/reference/control/timer/reset).
## Returns
* a [number](/types/number) that is the amount of time elapsed, in milliseconds, since the timer was started or reset.
## Example
Find out how many milliseconds go by between presses of the `down` button on the brick.
```blocks
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
brick.showValue("DownButtonTime", control.timer1.millis(), 1)
control.timer1.reset()
})
```
## See also
[seconds](/reference/control/timer/seconds), [reset](/reference/control/timer/reset)

View File

@ -0,0 +1,32 @@
# pauseUntil
Pause until the timer counts up to a number of milliseconds.
```sig
control.timer1.pauseUntil(0)
```
When code in a block comes to a **pauseUntil**, it will wait until the timer count reaches the number of milliseconds you say. Code in blocks like **forever** and **runInParallel** will keep running while the current code is paused.
The time number you give is the number of milliseconds past the running timer count. If the timer is currently at `25000` milliseconds and you want to pause for `10` seconds, then use a pause time of `35000`. If you want your pause time number to match the actual wait time, then [reset](/reference/control/timer/reset) the timer first.
## Parameters
* **ms**: the [number](/types/number) of milliseconds that you want the timer to count up to. For seconds, convert to milliseconds: 100 milliseconds = 1/10 second and 1000 milliseconds = 1 second.
## Example
Pause between messages on the screen by `5` seconds.
```blocks
brick.clearScreen()
brick.showString("Testing my pause...", 1)
let startTime = control.timer1.millis()
brick.showValue("StartTime", startTime, 3)
control.timer1.pauseUntil(startTime + 5000)
brick.showValue("EndTime", control.timer1.millis() - startTime, 4)
```
## See also
[millis](/reference/control/timer/millis), [reset](/reference/control/timer/reset)

View File

@ -0,0 +1,49 @@
# reset
Reset the elapsed time of the timer back to `0`.
```sig
control.timer1.reset()
```
A timer starts counting from `0` when your program starts. It's time value always gets larger as your program runs. Maybe you want to meausure how long some task takes to finish or you want to do some action only for a little while. A timer can keep track of the time it takes to do it.
Resetting the timer sets the time value to `0` so the next time you check the time it's exactly the amount of time that has _elapsed_. Otherwise, you need to remember a start time value and then subtract it from the current time.
## Examples
### Press time
Find out how much time goes by between presses of the `enter` button on the brick.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
brick.showValue("PressTime", control.timer1.seconds(), 1)
control.timer1.reset()
})
```
### Difference timer
Use a difference timer and compare it to a timer that resets. Use the ``left`` button to start timing and the ``right`` button to stop.
```blocks
let startTime = 0
let timing = false
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
brick.clearScreen()
brick.showString("Starting timers...", 1)
startTime = control.timer1.seconds()
control.timer2.reset()
timing = true
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
if (timing) {
brick.clearScreen()
brick.showString("Timer results...", 1)
brick.showValue("timer 1", control.timer1.seconds() - startTime, 3)
brick.showValue("timer 2", control.timer2.seconds(), 4)
timing = false;
}
})
```

View File

@ -0,0 +1,25 @@
# seconds
Get the amount of time counted by the timer in seconds.
The timer count begins from `0` when you program starts or is [reset](/reference/control/timer/reset). The number of seconds returned also includes milliseconds if there is a fractional part of a second too.
## Returns
* a [number](/types/number) that is the amount of time elapsed, in seconds, since the timer was started or reset.
## Example
Find out how many seconds go by between presses of the `down` button on the brick.
```blocks
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
brick.showValue("DownButtonTime", control.timer1.seconds(), 1)
control.timer1.reset()
})
```
## See also
[millis](/reference/control/timer/millis), [reset](/reference/control/timer/reset)

View File

@ -3,7 +3,7 @@
## Motion
```cards
motors.largeA.setSpeed(50)
motors.largeA.run(50)
motors.largeAB.tank(50, 50)
motors.largeAB.steer(0, 50)
motors.largeA.pauseUntilReady()
@ -12,7 +12,7 @@ motors.largeA.setInverted(true)
motors.largeA.setRegulated(false)
motors.largeA.stop()
motors.largeA.reset()
motors.stopAllMotors()
motors.stopAll()
```
## Counters

View File

@ -6,11 +6,11 @@ Get the current angle of the motor's rotation in degrees.
motors.largeA.angle()
```
When a motor is started for the first time, or after a reset, it's angle of rotation starts at `0` degrees. A complete rotation (a turn in a full circle) is `360` degrees. At `360` degrees, the motor angle gets set back to `0`. So, one and a half turns adds up to `540` degrees of total rotation but the motor only cares about the current angle from `0` degrees which is `180` degrees.
When a motor is started for the first time, or after a reset, it's angle of rotation starts at `0` degrees. A complete rotation (a turn in a full circle) is `360` degrees. At `360` degrees, the motor angle doesn't go back to `0` but keeps counting in degrees. So, one and a half turns adds up to `540` degrees of total rotation.
## Returns
* a [number](/types/number) which is the current angle of rotation for the motor. The value returned is the number of degrees from `0` to `359`.
* a [number](/types/number) which is the current angle of rotation for the motor.
## Example
@ -19,8 +19,8 @@ Reset the motor connected to port **A** and run it for for 2 seconds at a speed
```blocks
let motorAngle = 0;
motors.largeA.reset()
motors.largeA.setSpeed(45)
loops.pause(2000)
motors.largeA.run(45)
pause(2000)
motors.largeA.stop()
motorAngle = motors.largeA.angle()
```

View File

@ -15,12 +15,12 @@ See if the motor turns the same number of times for each of two count periods. R
```blocks
let tachoCount = 0;
motors.largeA.reset()
motors.largeA.setSpeed(50)
loops.pause(10000)
motors.largeA.run(50)
pause(10000)
tachoCount = motors.largeA.tacho()
motors.largeA.clearCounts()
motors.largeA.setSpeed(50)
loops.pause(10000)
motors.largeA.run(50)
pause(10000)
if (tachoCount == motors.largeA.tacho()) {
brick.showString("Motor turns equal.", 1)
} else {

View File

@ -13,13 +13,13 @@ The motor's speed is set back to `0` and the **tacho**, **angle**, and **speed**
See what the angle count is when a motor is stopped. Then, try it again after a reset.
```blocks
motors.largeA.setSpeed(30)
loops.pause(2000)
motors.largeA.run(30)
pause(2000)
motors.largeA.stop()
brick.showString("Angle count:", 1)
brick.showNumber(motors.largeA.angle(), 2)
motors.largeA.setSpeed(30)
loops.pause(2000)
motors.largeA.run(30)
pause(2000)
motors.largeA.reset()
brick.showString("Angle count:", 4)
brick.showNumber(motors.largeA.angle(), 5)

View File

@ -1,9 +1,9 @@
# set Speed
# run
Set the rotation speed of the motor as a percentage of maximum speed.
```sig
motors.largeA.setSpeed(50)
motors.largeA.run(50)
```
The speed setting is a pecentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
@ -19,28 +19,28 @@ If you use a number of milliseconds as movement units, then you don't need to in
To run the motor for 500 milliseconds:
```block
motors.largeA.setSpeed(50, 500)
motors.largeA.run(50, 500)
```
## ~
Here is how you use each different movement unit to run the motor for a fixed rotation distance.
```typescript
```blocks
// Run motor for 700 Milliseconds.
motors.largeA.setSpeed(25, 700, MoveUnit.MilliSeconds);
motors.largeA.run(25, 700, MoveUnit.MilliSeconds);
// Run motor for 700 Milliseconds again but no units specified.
motors.largeA.setSpeed(25, 700);
motors.largeA.run(25, 700);
// Run the motor for 45 seconds
motors.largeA.setSpeed(50, 45, MoveUnit.Seconds);
motors.largeA.run(50, 45, MoveUnit.Seconds);
// Turn the motor for 270 degrees
motors.largeA.setSpeed(50, 270, MoveUnit.Degrees)
motors.largeA.run(50, 270, MoveUnit.Degrees)
// Turn the motor at full speed for 9 full rotations
motors.largeA.setSpeed(100, 9, MoveUnit.Rotations);
motors.largeA.run(100, 9, MoveUnit.Rotations);
```
## Parameters
@ -56,7 +56,7 @@ motors.largeA.setSpeed(100, 9, MoveUnit.Rotations);
Turning the motor in the opposite direction (reverse) is simple. Reverse is just a negative speed setting. To drive the motor in reverse at 25% speed:
```block
motors.largeB.setSpeed(-25)
motors.largeB.run(-25)
```
## ~
@ -68,8 +68,8 @@ motors.largeB.setSpeed(-25)
Run the motor connected to port **A** continuously. Pause 20 seconds and then stop the motor.
```blocks
motors.largeA.setSpeed(75)
loops.pause(20000)
motors.largeA.run(75)
pause(20000)
motors.largeA.stop()
```
@ -78,8 +78,8 @@ motors.largeA.stop()
Run the motor connected to port **A** in reverse. Pause 5 seconds and then stop the motor.
```blocks
motors.largeA.setSpeed(-60)
loops.pause(5000)
motors.largeA.run(-60)
pause(5000)
motors.largeA.stop()
```
@ -88,7 +88,7 @@ motors.largeA.stop()
Run the motor connected to port **B** for 35 full rotations and then stop.
```blocks
motors.largeB.setSpeed(50, 35, MoveUnit.Rotations)
motors.largeB.run(50, 35, MoveUnit.Rotations)
```
## See also

View File

@ -19,8 +19,8 @@ Also, you can use the brake to do simple skid steering for your brick.
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and set the brake.
```blocks
motors.largeA.setSpeed(30)
loops.pause(2000)
motors.largeA.run(30)
pause(2000)
motors.largeA.stop()
motors.largeA.setBrake(true)
```

View File

@ -17,13 +17,13 @@ You use a positive value (some number greater than `0`) to drive you motor in th
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and switch the direciton of rotation. Run the motor at a speed of `-30`. Watch and see if the motor turns in the same direction as before.
```blocks
motors.largeA.setSpeed(30)
loops.pause(2000)
motors.largeA.run(30)
pause(2000)
motors.largeA.stop()
loops.pause(2000)
pause(2000)
motors.largeA.setInverted(true)
motors.largeA.setSpeed(-30)
loops.pause(2000)
motors.largeA.run(-30)
pause(2000)
motors.largeA.stop()
```

View File

@ -22,11 +22,11 @@ Turn off the speed regulation for the motor connected to port **A**.
```blocks
motors.largeA.setRegulated(false)
motors.largeA.setSpeed(75)
loops.pause(20000)
motors.largeA.run(75)
pause(20000)
motors.largeA.stop()
```
## See also
[set speed](/reference/motors/motor/set-speed), [stop](/reference/motors/motor/stop)
[run](/reference/motors/motor/run), [stop](/reference/motors/motor/stop)

View File

@ -6,7 +6,7 @@ Get the current speed of motor rotation as a percentage of maximum speed.
motors.largeA.speed()
```
The actual speed of the motor is the same or very close to it's current speed setting when the motor is regulated. If not regulated, the actual speed can change from the set speed when a force, or load, is applied to it.
The actual speed of the motor is the same or very close to it's current speed setting when the motor is regulated. If not regulated, the actual speed can change from the speed you told it to run at (your desired or _set point_ speed) when a force, or load, is applied to it.
## Returns
@ -18,10 +18,10 @@ Turn speed regulation off and report the actual speed of the large motor in the
```blocks
motors.largeA.setRegulated(false)
motors.largeA.setSpeed(55)
motors.largeA.run(55)
brick.showString("Actual speed:", 1)
for (let i = 0; i < 30; i++) {
loops.pause(500)
pause(500)
brick.showNumber(motors.largeA.speed(), 3)
}
motors.largeA.stop()

View File

@ -13,11 +13,11 @@ The motor stops but any motion caused from previously running the motor continue
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and wait for 2 seconds, then continue at a speed of `50`.
```blocks
motors.largeA.setSpeed(30)
loops.pause(2000)
motors.largeA.run(30)
pause(2000)
motors.largeA.stop()
loops.pause(2000)
motors.largeA.setSpeed(50)
pause(2000)
motors.largeA.run(50)
```
## See also

View File

@ -33,12 +33,12 @@ A standard way to know how fast a motor is turning is by measuring its _revoluti
Run the motor connected to port **A** at half speed for 5 seconds. Display the number of full rotations on the screen.
```blocks
motors.largeA.setSpeed(50)
loops.pause(5000)
motors.largeA.run(50)
pause(5000)
motors.largeA.stop()
brick.showString("Motor rotations:", 1)
brick.showNumber(motors.largeA.tacho() / 360, 3)
motors.largeA.setSpeed(50)
motors.largeA.run(50)
```
## See also

View File

@ -3,7 +3,7 @@
Stops all motors currently running on the brick.
```sig
motors.stopAllMotors();
motors.stopAll();
```
The motors stops but any motion caused from previously running the motors continues until it runs down. If you are driving your brick and then stop the motors, it will coast for awhile before stopping.
@ -14,8 +14,8 @@ Tank the @boardname@ forward at half speed for 5 seconds and then stop.
```blocks
motors.largeAB.tank(50, 50);
loops.pause(5000);
motors.stopAllMotors();
pause(5000);
motors.stopAll();
```
## See also

View File

@ -18,7 +18,7 @@ The speed setting is a pecentage of the motor's full speed. Full speed is the sp
If you use just the **speed** number, the motors run continously and won't stop unless you tell them to. You can also give a value for a certain amount of distance you want the motors to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**. Also, if you use a number of milliseconds as movement units, then you don't need to include the unit type. The description in [set speed](/reference/motors/motor/set-speed) shows how to use different movement units.
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**. Also, if you use a number of milliseconds as movement units, then you don't need to include the unit type. The description in [run](/reference/motors/motor/run) shows how to use different movement units.
## Parameters
@ -72,13 +72,13 @@ Steer the brick in a snake pattern for a short time.
```block
for (let i = 0; i < 4; i++) {
motors.largeBC.steer(30, 30)
loops.pause(5000)
pause(5000)
motors.largeBC.steer(-30, 30)
loops.pause(5000)
pause(5000)
}
motors.stopAllMotors()
motors.stopAll()
```
## See also
[tank](/reference/motors/synced/tank), [set speed](/reference/motors/motor/set-speed)
[tank](/reference/motors/synced/tank), [run](/reference/motors/motor/run)

View File

@ -14,7 +14,7 @@ The speed setting is a pecentage of the motor's full speed. Full speed is the sp
If you use just the **speed** number, the motors run continously and won't stop unless you tell them to. You can also give a value for a certain amount of distance you want the motors to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**. Also, if you use a number of milliseconds as movement units, then you don't need to include the unit type. The description in [set speed](/reference/motors/motor/set-speed) shows how to use different movement units.
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**. Also, if you use a number of milliseconds as movement units, then you don't need to include the unit type. The description in [run](/reference/motors/motor/run) shows how to use different movement units.
## Parameters
@ -43,10 +43,10 @@ Move the brick straight ahead and then go backward.
```blocks
motors.largeAB.tank(75, 75)
loops.pause(10000)
pause(10000)
motors.largeAB.tank(-55, -55)
loops.pause(10000)
motors.stopAllMotors()
pause(10000)
motors.stopAll()
```
### Slip steer
@ -72,10 +72,10 @@ Run both motors in opposite directions to spin the brick around to the left.
```blocks
motors.largeAB.tank(-30, 30)
loops.pause(5000)
motors.stopAllMotors()
pause(5000)
motors.stopAll()
```
## See also
[steer](/reference/motors/synced/steer), [set speed](/reference/motors/motor/set-speed)
[steer](/reference/motors/synced/steer), [run](/reference/motors/motor/run)

View File

@ -1,9 +1,57 @@
# Sensors
# Color
```cards
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {})
sensors.color1.onLightChanged(LightIntensityMode.Reflected, LightCondition.Dark, function () {})
sensors.color1.pauseForLight(LightIntensityMode.Reflected, LightCondition.Dark)
sensors.color1.pauseForColor(ColorSensorColor.Blue)
sensors.color1.color();
sensors.color1.light(LightIntensityMode.Ambient)
sensors.color(ColorSensorColor.Blue)
```
## Touch
```cards
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {})
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
sensors.touch1.wasPressed()
sensors.touch1.isPressed()
```
## Gyro
```cards
sensors.gyro1.angle();
sensors.gyro1.rate();
sensors.gyro1.reset();
```
```
## Ultrasonic
```cards
sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectDetected, function () {});
sensors.ultrasonic1.distance();
sensors.ultrasonic1.pauseUntil(UltrasonicSensorEvent.ObjectDetected);
```
## Infrared
```cards
sensors.infrared1.onEvent(null, function () {});
sensors.infrared1.pauseUntil(null);
sensors.infrared1.proximity();
```
## Infrared beacon button
```cards
sensors.remoteButtonCenter.onEvent(ButtonEvent.Pressed, function () {})
sensors.remoteButtonCenter.pauseUntil(ButtonEvent.Pressed);
sensors.remoteButtonCenter.isPressed()
sensors.remoteButtonCenter.wasPressed()
sensors.infrared1.setRemoteChannel(null)
```

142
docs/static/avatar.svg vendored
View File

@ -5,105 +5,53 @@
xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" viewBox="0 0 32 32"
style="enable-background:new 0 0 32 32;" xml:space="preserve">
<style type="text/css">
.st0{fill:#303030;}
.st0{fill:#DE0612;}
.st1{fill:#FFFFFF;stroke:#FFFFFF;stroke-width:0.4;stroke-miterlimit:10;}
</style>
<sodipodi:namedview bordercolor="#666666" borderopacity="1" gridtolerance="10" guidetolerance="10" id="namedview15" inkscape:current-layer="svg2" inkscape:cx="16" inkscape:cy="16" inkscape:pageopacity="0" inkscape:pageshadow="2" inkscape:window-height="661" inkscape:window-maximized="0" inkscape:window-width="997" inkscape:window-x="0" inkscape:window-y="0" inkscape:zoom="5.2149125" objecttolerance="10" pagecolor="#ffffff" showgrid="false">
</sodipodi:namedview>
<g id="avatar_mf" transform="translate(-5304.979 8145.745)">
<path id="Path_180" class="st0" d="M5317.1-8125.6c0.2,0,0.3-0.1,0.5-0.1l2.9-0.6c1.3-0.3,2.5-0.5,3.8-0.8c0.5-0.1,1-0.2,1.5-0.3
c0.1,0,0.1,0,0.1-0.1c0-0.5,0-1-0.1-1.5c-0.1-0.6-0.2-1.1-0.3-1.7c-0.1-0.4-0.1-0.8-0.2-1.2c-0.1-0.7-0.2-1.4-0.3-2
c-0.1-0.6-0.2-1.1-0.3-1.7c0-0.2-0.2-0.4-0.4-0.4c0,0,0,0-0.1,0c-0.2,0-0.5,0.1-0.7,0.1c-0.5,0.1-1,0.1-1.5,0.2
c-0.5,0.1-1,0.1-1.6,0.2c-0.5,0.1-1,0.1-1.4,0.2c-0.2,0-0.3,0-0.5,0.1c-0.2,0-0.4,0.2-0.5,0.4c0,0.2-0.1,0.4-0.1,0.5
c0,0.4-0.1,0.8-0.1,1.2c-0.1,0.5-0.1,1-0.2,1.5c0,0.4-0.1,0.9-0.1,1.3l-0.1,1.3l-0.1,1.3c-0.1,0.5-0.1,1-0.2,1.5
C5317.1-8126,5317.1-8125.8,5317.1-8125.6z"/>
<path id="Path_181" class="st0" d="M5316.1-8140c0,0.6,0.1,1.2,0.1,1.8c0,0.4,0.2,0.8,0.6,1c0.3,0.2,0.7,0.3,1.1,0.3
c0.7,0.1,1.4,0.1,2.1,0c0.6,0,1.2-0.1,1.8-0.2c0.4,0,0.9-0.2,1.2-0.5c0.3-0.3,0.5-0.7,0.5-1.1c0-1.2,0-2.3-0.1-3.5
c0-0.3-0.1-0.6-0.3-0.8c-0.3-0.4-0.8-0.6-1.4-0.6c0,0,0,0-0.1,0c-0.2,0.1-0.4,0.1-0.6,0.1c-0.9,0-1.8,0.1-2.7,0.1
c-0.1,0-0.3,0-0.4,0c-0.4-0.1-0.8,0-1.2,0.2c-0.4,0.2-0.6,0.6-0.7,1c0,0.1,0,0.2,0,0.3C5316-8141.2,5316.1-8140.6,5316.1-8140
L5316.1-8140z"/>
<path id="Path_182" class="st0" d="M5312-8129.2c0,0.6,0,1.2,0,1.8c0,0.1,0,0.1,0.1,0.1c0.3,0,0.6,0.1,0.9,0.1c0.3,0,0.7,0,1,0
c0.1,0,0.2,0,0.3,0c0.1,0,0.1,0,0.1-0.1c0.1-0.4,0.2-0.8,0.2-1.2c0.1-0.5,0.2-1,0.3-1.4c0-0.1,0.1-0.1,0.1-0.1
c0.4-0.2,0.8-0.5,1.2-0.8c0.4-0.4,0.7-0.9,0.8-1.5c0.1-0.6,0-1.2-0.4-1.7c-0.2-0.3-0.6-0.4-0.9-0.3c-0.3,0.1-0.6,0.3-0.9,0.5
c-0.7,0.6-1.5,1.2-2.2,1.8c-0.3,0.2-0.5,0.5-0.6,0.8c0,0.2-0.1,0.4-0.1,0.6C5311.9-8130.2,5311.9-8129.7,5312-8129.2
C5311.9-8129.2,5312-8129.2,5312-8129.2z"/>
<path id="Path_183" class="st0" d="M5315.5-8124.7c0,0.2-0.1,0.5-0.1,0.7c-0.1,0.5-0.4,0.9-0.8,1.1c0,0,0,0,0,0
c-0.1,0-0.2,0.2-0.2,0.3c-0.4,1.4-0.9,2.7-1.3,4.1c0,0,0,0.1,0,0.1c0.8,1.1,1.6,2.2,2.4,3.3c0,0,0,0,0.1,0.1
c0.1-0.2,0.1-0.3,0.2-0.5c0.1-0.3,0.2-0.5,0.3-0.8c0,0,0-0.1,0-0.1c-0.2-0.3-0.5-0.7-0.7-1c0,0,0-0.1,0-0.2
c0.3-0.9,0.6-1.7,0.9-2.6c0,0,0-0.1,0.1-0.1c0.5-0.2,0.9-0.6,1.1-1.1c0.1-0.3,0.1-0.7,0.1-1.1c0-0.4-0.1-0.8-0.3-1.2
c-0.2-0.4-0.5-0.8-1-1C5315.9-8124.7,5315.7-8124.7,5315.5-8124.7z"/>
<path id="Path_184" class="st0" d="M5314.7-8134.2c0.1-0.1,0.2-0.1,0.3-0.2c0.3-0.2,0.7-0.3,1-0.3c0.4,0,0.7,0.2,0.8,0.6
c0.6,1.1,0.5,2.4-0.4,3.3c-0.4,0.4-0.8,0.7-1.3,1c0,0-0.1,0.1-0.1,0.1c-0.2,0.8-0.3,1.6-0.5,2.5c0,0,0,0.1,0,0.1
c0,0.2,0,0.2-0.2,0.2c-0.1,0-0.1,0-0.2,0c0,0.1,0,0.2,0,0.3c0,0,0,0,0.1,0.1l1.9,0.7c0.2,0.1,0.4,0.2,0.7,0.2c0-0.1,0-0.2,0-0.2
c0-0.3,0-0.6,0-0.8l0.2-1.5l0.2-1.5c0.1-0.5,0.1-1,0.2-1.5c0.1-0.5,0.1-1.1,0.2-1.6c0.1-0.5,0.1-1,0.2-1.5c0-0.2,0-0.4,0-0.6
c0-0.2-0.1-0.4-0.3-0.4c0,0,0,0,0,0c-0.1,0-0.1,0-0.2,0c-0.6-0.1-1.2-0.2-1.9-0.3c-0.1,0-0.2,0-0.3,0c-0.1,0-0.2,0.1-0.3,0.3
C5314.8-8135,5314.7-8134.6,5314.7-8134.2z"/>
<path id="Path_185" class="st0" d="M5324.5-8117.2c-0.2-0.7-0.5-1.3-0.7-2l-0.7,0.3c0,0-0.1,0-0.1,0c-0.1,0.1-0.2,0-0.2-0.1
c-0.1-0.3-0.2-0.5-0.3-0.8c-0.2-0.7-0.5-1.4-0.7-2.1c0,0,0-0.1,0-0.1c0,0,0,0.1-0.1,0.1c-0.1,0.2-0.3,0.3-0.5,0.5c0,0-0.1,0-0.1,0
c-0.3,0.1-0.6,0.1-0.8,0.2c0,0-0.1,0-0.1,0c0,0.2-0.1,0.3-0.1,0.5c0.6,1.5,1.1,3.1,1.7,4.6c0,0,0,0,0,0.1
C5322.7-8116.3,5323.6-8116.7,5324.5-8117.2z"/>
<path id="Path_186" class="st0" d="M5325.4-8123.1c-0.7,0.2-1.3,0.3-2,0.5c-0.5,0.1-0.9,0.2-1.4,0.3c-0.1,0-0.2,0.1-0.1,0.2
c0,0,0,0,0,0.1c0.2,0.5,0.3,0.9,0.5,1.4c0.2,0.5,0.4,1.1,0.6,1.6c0,0,0,0,0,0c0.1-0.1,0.2-0.1,0.3-0.2c0.2-0.1,0.3-0.2,0.5-0.2
c0.2-0.1,0.4-0.1,0.6-0.2c0.7-0.2,1.5-0.4,2.2-0.6c0,0,0,0,0.1,0C5326.3-8121.1,5325.9-8122.1,5325.4-8123.1z"/>
<path id="Path_187" class="st0" d="M5320.7-8124.4c-0.4,0.1-0.8,0.2-1.2,0.3c-0.6,0.1-1.3,0.3-1.9,0.4c0,0-0.1,0-0.1,0
c-0.1,0-0.2-0.1-0.3-0.1c0,0,0,0.1,0,0.1c0.3,0.7,0.4,1.5,0.3,2.2c-0.1,0.4-0.3,0.8-0.5,1.1c0,0,0,0-0.1,0.1
c0.2-0.1,0.4-0.1,0.6-0.1l2.5-0.6c0.5-0.1,0.9-0.6,1-1.1c0.1-0.5,0-1-0.1-1.5C5320.8-8124,5320.8-8124.2,5320.7-8124.4z"/>
<path id="Path_188" class="st0" d="M5325.5-8127c-2.7,0.5-5.3,1.1-7.9,1.6c0,0.5,0,0.9,0.1,1.4c0.1,0,0.2,0,0.3-0.1
c1.2-0.3,2.3-0.5,3.5-0.8c1.2-0.3,2.4-0.5,3.6-0.8c0.1,0,0.3-0.1,0.4-0.1c0,0,0.1,0,0.1-0.1
C5325.6-8126.2,5325.5-8126.6,5325.5-8127z"/>
<path id="Path_189" class="st0" d="M5328.6-8118.4c-0.2-0.4-0.3-0.7-0.5-1.1c-0.1-0.2-0.2-0.5-0.3-0.7c0-0.1,0-0.1-0.1,0
c-1.2,0.3-2.4,0.6-3.6,1c0,0,0,0-0.1,0c0.2,0.7,0.5,1.3,0.7,2C5326-8117.6,5327.3-8118,5328.6-8118.4z"/>
<path id="Path_190" class="st0" d="M5319.9-8120.9l-0.6,0.1c-1,0.2-2,0.5-3,0.7c-0.1,0-0.1,0.1-0.1,0.1c-0.3,0.7-0.5,1.5-0.8,2.2
c0,0,0,0,0,0.1c0.2,0,0.4-0.1,0.5-0.1c1-0.3,2-0.5,3.1-0.8c0.1,0,0.2-0.1,0.3-0.2C5319.5-8119.5,5319.7-8120.2,5319.9-8120.9z"/>
<path id="Path_191" class="st0" d="M5325.1-8125.4c-1.1,0.2-2.2,0.5-3.3,0.7c0.3,0.7,0.4,1.4,0.3,2.2c0.2,0,0.4-0.1,0.5-0.1
c0.9-0.2,1.8-0.4,2.7-0.6c0.1,0,0.1,0,0.1-0.1c0.1-0.4,0-0.9-0.1-1.3C5325.3-8124.9,5325.2-8125.1,5325.1-8125.4
C5325.1-8125.3,5325.1-8125.4,5325.1-8125.4z"/>
<path id="Path_192" class="st0" d="M5325.6-8132c0.2,0,0.4,0,0.5,0c0.2,0,0.4,0,0.6,0c0.3,0,0.6-0.2,0.8-0.4c0.3-0.4,0.7-0.8,1-1.2
c-0.1-0.1-0.1-0.1-0.1-0.2c0,0,0,0-0.1,0c-0.7-0.1-1.3-0.5-1.4-1.2c-0.1-0.2-0.1-0.4-0.1-0.6c-0.2,0.1-0.3,0.3-0.5,0.4
c-0.1,0.1-0.2,0.1-0.3,0.2c0,0-0.1,0.1-0.2,0c-0.2,0-0.5-0.1-0.7-0.1c0,0,0,0-0.1,0C5325.3-8134.1,5325.4-8133.1,5325.6-8132z"/>
<path id="Path_193" class="st0" d="M5328.4-8134.2c0.2-0.3,0.5-0.5,0.8-0.7c0.4-0.4,0.6-0.8,0.7-1.4c0-0.1,0-0.2-0.1-0.3
c-0.3-0.5-0.7-1.1-1-1.6c0-0.1-0.1-0.1-0.1,0c-0.4,0.2-0.8,0.5-1.1,0.8c-0.2,0.2-0.4,0.4-0.6,0.6c-0.1,0.1-0.1,0.3,0,0.4
c0.5,0.7,1,1.5,1.4,2.2C5328.4-8134.2,5328.4-8134.2,5328.4-8134.2z"/>
<path id="Path_194" class="st0" d="M5314.3-8126.1c-0.1-0.1-0.1-0.1-0.2-0.2c-0.1,0-0.1-0.1-0.1-0.2c0-0.1,0-0.3,0-0.4h-0.1
c-0.6,0-1.2-0.1-1.7-0.2c0,0-0.1,0-0.1,0c-0.4,0.2-0.7,0.4-1,0.8c-0.4,0.6-0.4,1.4,0.1,1.9c0.2,0.2,0.4,0.4,0.6,0.6
c0.1,0.1,0.2,0.2,0.3,0.2c-0.2-0.6,0-1.3,0.5-1.8C5313-8125.9,5313.6-8126.2,5314.3-8126.1z"/>
<path id="Path_195" class="st0" d="M5315.7-8114.9c0.5-0.1,0.9-0.3,1.4-0.4c0.8-0.2,1.6-0.4,2.4-0.7c0.1,0,0.1,0,0.1-0.1
c0.1-0.4,0.2-0.7,0.4-1.1c0,0,0,0,0-0.1c-0.1,0-0.2,0-0.3,0.1c-1.2,0.3-2.3,0.6-3.5,1c-0.1,0-0.1,0.1-0.1,0.1
c-0.1,0.4-0.3,0.7-0.4,1.1C5315.7-8115,5315.7-8115,5315.7-8114.9z"/>
<path id="Path_196" class="st0" d="M5315.4-8117.4c0.2,0.3,0.4,0.6,0.6,0.9c0,0,0.1,0,0.1,0c1-0.3,1.9-0.5,2.9-0.8
c0.3-0.1,0.6-0.2,0.9-0.2c-0.1-0.1-0.1-0.2-0.2-0.2c-0.2-0.2-0.3-0.4-0.5-0.6c0,0-0.1-0.1-0.1,0c-0.9,0.3-1.9,0.5-2.8,0.8
C5316-8117.5,5315.7-8117.5,5315.4-8117.4z"/>
<path id="Path_197" class="st0" d="M5321.3-8143.6c0-0.3,0-0.7,0-1c0,0-0.1,0-0.1,0c-0.7,0-1.5,0-2.2,0.1c-0.4,0-0.7,0-1.1,0.1
c-0.1,0-0.1,0-0.1,0.1c0,0.3,0,0.6,0,0.8c0,0,0,0.1,0.1,0.1c0.4,0,0.8,0,1.1,0c0.5,0,1.1,0,1.6-0.1
C5320.9-8143.5,5321.1-8143.6,5321.3-8143.6z"/>
<path id="Path_198" class="st0" d="M5329.2-8134.3c0.1,0,0.2,0,0.2-0.1c0.4-0.2,0.8-0.4,1.1-0.7c0.3-0.2,0.4-0.5,0.6-0.8
c0.1-0.3,0.1-0.6-0.1-0.9c-0.4-0.5-0.7-1-1.1-1.6c0,0,0,0-0.1-0.1c-0.2,0.2-0.4,0.4-0.6,0.6c0,0,0,0,0,0c0,0,0,0.1,0,0.1
c0.2,0.4,0.5,0.7,0.7,1c0.1,0.2,0.2,0.4,0.1,0.6c0,0.5-0.1,0.9-0.4,1.3c-0.1,0.1-0.2,0.2-0.3,0.3
C5329.4-8134.5,5329.3-8134.4,5329.2-8134.3C5329.2-8134.3,5329.2-8134.3,5329.2-8134.3z"/>
<path id="Path_199" class="st0" d="M5317.5-8136.7c0,0.2,0,0.3,0,0.5c0,0,0,0.1,0.1,0.1c0.2,0,0.3,0.1,0.5,0.1c0.7,0.1,1.4,0.1,2,0
c0.4,0,0.8-0.1,1.2-0.1c0.2,0,0.5-0.1,0.7-0.1c0.1,0,0.1,0,0.1-0.1c0-0.2,0-0.3,0-0.5C5320.5-8136.6,5319-8136.5,5317.5-8136.7z"/>
<path id="Path_200" class="st0" d="M5312.5-8123.2c0.1-0.4,0.1-0.8,0.2-1.2c0.1-0.6,0.6-1,1.2-1c0.3,0,0.5,0.1,0.7,0.3
c0.2,0.2,0.2,0.4,0.2,0.7c-0.1,0.3-0.2,0.6-0.2,0.9c0,0.1-0.1,0.2-0.1,0.4c0,0,0,0,0,0c0.1-0.1,0.2-0.2,0.3-0.3
c0.3-0.4,0.4-0.9,0.4-1.4c0-0.6-0.4-1-0.9-1.1c-0.1,0-0.1,0-0.2,0c-0.5,0-1,0.3-1.4,0.7c-0.3,0.3-0.4,0.6-0.5,1
c-0.1,0.3,0,0.7,0.2,1C5312.5-8123.2,5312.5-8123.2,5312.5-8123.2z"/>
<path id="Path_201" class="st0" d="M5314.3-8123.2c0.1-0.5,0.3-0.9,0.4-1.4c0.1-0.2,0-0.4-0.2-0.5c-0.4-0.2-0.9-0.1-1.2,0.2
c0,0,0,0,0,0.1c0,0.2,0,0.4,0.1,0.6c0,0.1,0.1,0.2,0.2,0.3C5313.7-8123.6,5314-8123.4,5314.3-8123.2
C5314.2-8123.2,5314.3-8123.2,5314.3-8123.2z"/>
<path id="Path_202" class="st0" d="M5317.4-8124.1c0-0.4,0-0.9-0.1-1.3c-0.1,0-0.1,0-0.2,0c-0.1,0-0.2,0-0.3,0
c-0.7-0.3-1.4-0.5-2.1-0.8c0,0,0,0,0,0c0.1,0.1,0.1,0.1,0.2,0.2c0.3,0.2,0.5,0.6,0.6,0.9c0,0,0,0,0,0c0.1,0,0.3,0,0.4,0.1
c0.3,0.1,0.6,0.3,0.9,0.5c0,0,0.1,0.1,0.1,0.1C5317.1-8124.2,5317.2-8124.1,5317.4-8124.1z"/>
<path id="Path_203" class="st0" d="M5321.6-8124.6c-0.2,0-0.4,0.1-0.6,0.1c0.1,0.2,0.1,0.4,0.2,0.6c0.1,0.4,0.2,0.8,0.1,1.2
c0,0.5-0.1,0.9-0.4,1.3c0,0,0,0,0,0c0.3,0,0.6-0.2,0.7-0.5c0.2-0.3,0.3-0.6,0.3-0.9C5321.9-8123.4,5321.8-8124,5321.6-8124.6z"/>
<path id="Path_204" class="st0" d="M5315.7-8135.8c0.2,0,0.3,0.1,0.5,0.1c0.5,0.1,1,0.2,1.5,0.2c0.2,0,0.5,0,0.7,0
c0.7-0.1,1.4-0.2,2.1-0.2c0.6-0.1,1.2-0.2,1.8-0.2c0.5-0.1,1.1-0.1,1.6-0.2l-1.5-0.2c0,0,0,0,0,0c0,0.2-0.1,0.3-0.2,0.3
c0,0,0,0,0,0c-0.3,0.1-0.5,0.1-0.8,0.2c-0.8,0.1-1.6,0.1-2.3,0.1c-0.4,0-0.9,0-1.3-0.1c-0.1,0-0.2-0.1-0.3-0.2c0,0-0.1,0-0.1,0
c-0.3,0-0.6,0.1-0.9,0.1L5315.7-8135.8L5315.7-8135.8z"/>
<path id="Path_205" class="st0" d="M5327.3-8117.7c-0.3,0.1-0.5,0.2-0.8,0.2c-0.6,0.2-1.1,0.3-1.7,0.5c0,0-0.1,0-0.1,0.1
c-0.5,0.2-1,0.5-1.5,0.7c0,0,0,0,0,0c0.3-0.1,0.5-0.1,0.8-0.2c0.5-0.2,1.1-0.3,1.6-0.5c0.1,0,0.2-0.1,0.2-0.1
C5326.2-8117.2,5326.8-8117.5,5327.3-8117.7C5327.3-8117.7,5327.3-8117.7,5327.3-8117.7C5327.3-8117.7,5327.3-8117.7,5327.3-8117.7
z"/>
<path id="Path_206" class="st0" d="M5327-8135.8c0,0.1,0,0.2,0,0.4c0.1,0.5,0.3,0.9,0.7,1.1c0.1,0.1,0.3,0.1,0.4,0.2l0,0
C5327.8-8134.7,5327.4-8135.2,5327-8135.8L5327-8135.8z"/>
<path id="Path_207" class="st0" d="M5329-8134.4c-0.1,0.1-0.2,0.2-0.3,0.4c0,0,0,0,0,0.1c0,0.1,0,0.1,0.1,0.1c0.1,0,0.2,0,0.3-0.1
c0.1,0,0.2-0.1,0.3-0.1c-0.1,0-0.1-0.1-0.2-0.1C5329-8134.2,5329-8134.3,5329-8134.4z"/>
<g>
<polygon class="st0" points="2,9.9 5.8,8.2 5.8,8 6.2,7.4 6.9,6.9 8,6.6 9.1,6.5 9.5,6.6 13.1,5 13.1,4.8 13.4,4.3 14,3.9
14.9,3.6 16,3.5 17.1,3.6 18,3.9 18.6,4.3 18.9,4.8 18.9,5 22.4,6.6 23,6.6 24,6.7 25,7 25.8,7.5 26.2,8 26.2,8.3 29.9,10
28.8,19.3 15.9,28.5 3.1,19.2 "/>
<g>
<path class="st1" d="M15.9,28.6C15.9,28.6,15.9,28.6,15.9,28.6L15.9,28.6C15.9,28.6,15.9,28.6,15.9,28.6
C15.9,28.6,15.9,28.6,15.9,28.6L15.9,28.6C15.9,28.6,15.9,28.6,15.9,28.6L15.9,28.6C15.9,28.6,15.9,28.6,15.9,28.6L15.9,28.6
C15.9,28.6,15.9,28.6,15.9,28.6L15.9,28.6C15.9,28.6,15.9,28.6,15.9,28.6C15.9,28.6,15.9,28.6,15.9,28.6
C15.9,28.6,15.9,28.6,15.9,28.6C15.9,28.6,15.9,28.6,15.9,28.6L3.1,19.3c0,0,0,0,0,0L2,9.9c0,0,0,0,0,0c0,0,0,0,0,0l0,0
c0,0,0,0,0,0c0,0,0,0,0,0c0,0,0,0,0,0l0,0c0,0,0,0,0,0v0c0,0,0,0,0,0c0,0,0,0,0,0c0,0,0,0,0,0h0c0,0,0,0,0,0c0,0,0,0,0,0
c0,0,0,0,0,0l3.8-1.7l0-0.1l0-0.1c0,0,0,0,0,0l0.4-0.6c0,0,0,0,0,0l0.7-0.5c0,0,0,0,0,0l1-0.3c0,0,0,0,0,0l1.2-0.1c0,0,0,0,0,0
l0.4,0l3.6-1.6l0-0.1c0,0,0,0,0,0c0,0,0,0,0,0l0,0l0.2-0.5c0,0,0,0,0,0L14,3.8c0,0,0,0,0,0l0.9-0.3c0,0,0,0,0,0L16,3.4
c0,0,0,0,0,0l1.1,0.1c0,0,0,0,0,0L18,3.8c0,0,0,0,0,0l0.6,0.4c0,0,0,0,0,0l0.3,0.5c0,0,0,0,0,0v0c0,0,0,0,0,0l0,0.2l3.6,1.6l0.4,0
c0,0,0,0,0,0L24,6.6c0,0,0,0,0,0l1,0.3c0,0,0,0,0,0l0.8,0.5c0,0,0,0,0,0L26.2,8c0,0,0,0,0,0c0,0,0,0,0,0l0,0.2L30,9.9c0,0,0,0,0,0
l0,0c0,0,0,0,0,0l0,0c0,0,0,0,0,0c0,0,0,0,0,0c0,0,0,0,0,0c0,0,0,0,0,0l0,0c0,0,0,0,0,0c0,0,0,0,0,0c0,0,0,0,0,0c0,0,0,0,0,0
c0,0,0,0,0,0c0,0,0,0,0,0c0,0,0,0,0,0c0,0,0,0,0,0l-1.2,9.3c0,0,0,0,0,0L15.9,28.6C15.9,28.6,15.9,28.6,15.9,28.6
C15.9,28.6,15.9,28.6,15.9,28.6L15.9,28.6C15.9,28.6,15.9,28.6,15.9,28.6z M16,18.5L16,28.4l12.8-9.1l1.2-9.2L16,18.5z M3.2,19.2
l12.7,9.2l0.1-9.9L2.1,10L3.2,19.2z M2.1,9.9L16,18.4L29.9,10l-3.6-1.6L26.1,10L26,10.6c0,0,0,0,0,0l-0.6,0.5c0,0,0,0,0,0
l-0.9,0.4c0,0,0,0,0,0l-1.2,0.1c0,0,0,0,0,0L22,11.5c0,0,0,0,0,0l-1.1-0.4c0,0,0,0,0,0l-0.7-0.5c0,0,0,0,0,0L19.9,10c0,0,0,0,0,0
L20,8c0,0,0,0,0,0v0c0,0,0,0,0,0s0,0,0,0v0c0,0,0,0,0,0l0.2-0.6c0,0,0,0,0,0l0.6-0.5c0,0,0,0,0,0l0.9-0.3c0,0,0,0,0,0l0.5-0.1
l-3.3-1.5l0,1.5c0,0,0,0,0,0l-0.2,0.5c0,0,0,0,0,0l-0.6,0.4c0,0,0,0,0,0l-0.9,0.3c0,0,0,0,0,0L16,8c0,0,0,0,0,0l-1.1-0.1
c0,0,0,0,0,0l-0.9-0.3c0,0,0,0,0,0l-0.6-0.5c0,0,0,0,0,0l-0.2-0.5c0,0,0,0,0,0l0-1.5L9.7,6.5l0.5,0.1c0,0,0,0,0,0l0.9,0.3
c0,0,0,0,0,0l0,0c0,0,0,0,0,0l0.6,0.5c0,0,0,0,0,0L12,8c0,0,0,0,0,0l0.1,1.9c0,0,0,0,0,0l-0.3,0.5l0,0.1c0,0,0,0,0,0L11,11.1
c0,0,0,0,0,0L10,11.5c0,0,0,0,0,0l-1.2,0.1c0,0,0,0,0,0l-1.2-0.1c0,0,0,0,0,0l-0.9-0.4c0,0,0,0,0,0L6,10.5c0,0,0,0,0,0L5.9,9.9
L5.8,8.3L2.1,9.9z M22,11.4l1.2,0.1l1.2-0.1l0.9-0.3l0.5-0.5L26,9.9l0.1-1.2L26,8.8l-0.1,0.1l-0.3,0.3c0,0,0,0,0,0l-1,0.3
c0,0,0,0,0,0l-1.2,0.1c0,0,0,0,0,0l-1.2-0.1c0,0,0,0,0,0L21,9.2c0,0,0,0,0,0l-0.7-0.5c0,0,0,0,0,0l-0.2-0.4L20,9.9l0.3,0.6L21,11
L22,11.4z M7.6,11.3l1.2,0.1l1.2-0.1l1-0.3l0.7-0.5l0,0L12,9.9l-0.1-1.7l-0.2,0.4c0,0,0,0,0,0L11,9.2c0,0,0,0,0,0L9.9,9.5
c0,0,0,0,0,0L8.7,9.6c0,0,0,0,0,0L7.4,9.5c0,0,0,0,0,0l-1-0.4c0,0,0,0,0,0L5.9,8.7L6,9.9l0.1,0.6L6.7,11L7.6,11.3z M22.1,9.4
l1.2,0.1l1.2-0.1l1-0.3l0.3-0.3l0.1-0.1L26,8.6l0.1-0.5l0,0l-0.3-0.5L25,7l-1-0.3l-1.2-0.1l-0.4,0l-0.7,0.1L20.8,7l-0.6,0.5
L20.1,8l0.3,0.5l0.7,0.5L22.1,9.4z M7.4,9.4l1.2,0.1l1.2-0.1l1.1-0.3l0.7-0.5L11.9,8l-0.2-0.5L11.1,7l-0.9-0.3L9.5,6.6
c0,0,0,0,0,0l-0.4,0l0,0L8,6.7L6.9,7L6.2,7.4L5.9,8l0,0c0,0,0,0,0,0L6,8.5L6.5,9L7.4,9.4z M14.9,7.8L16,7.9l1.1-0.1l0.1,0L18,7.5
l0.6-0.4l0.2-0.5l0-1.4l-0.1,0.2c0,0,0,0,0,0l-0.6,0.4c0,0,0,0,0,0l-0.9,0.3c0,0,0,0,0,0L16,6.2c0,0,0,0,0,0l-1.1-0.1c0,0,0,0,0,0
l-0.9-0.3c0,0,0,0,0,0l-0.6-0.4c0,0,0,0,0,0l-0.1-0.2l0,1.5l0.2,0.5L14,7.5L14.9,7.8z M14.9,5.9L16,6.1L17.1,6L18,5.7l0.6-0.4
l0.2-0.5l-0.2-0.5L18,3.9L17,3.6L16,3.6l-1.1,0.1L14,3.9l-0.6,0.4l-0.2,0.5l0.2,0.5L14,5.7L14.9,5.9z M16,15.8
C16,15.8,16,15.8,16,15.8l-1.3-0.2c0,0,0,0,0,0l-1.1-0.4c0,0,0,0,0,0l-0.7-0.6c0,0,0,0,0,0l-0.2-0.7c0,0,0,0,0,0l0-2l0,0
c0,0,0,0,0,0l0.3-0.7c0,0,0,0,0,0l0.7-0.6c0,0,0,0,0,0l1.1-0.4c0,0,0,0,0,0L16,10c0,0,0,0,0,0l1.3,0.1c0,0,0,0,0,0l1.1,0.4
c0,0,0,0,0,0l0.7,0.6c0,0,0,0,0,0l0.3,0.7c0,0,0,0,0,0l0,0l-0.1,2c0,0,0,0,0,0l-0.2,0.7c0,0,0,0,0,0l-0.7,0.6c0,0,0,0,0,0
l-1.1,0.4c0,0,0,0,0,0L16,15.8C16,15.8,16,15.8,16,15.8z M14.7,15.5l1.3,0.1l1.3-0.1l1.1-0.4l0.7-0.6l0.2-0.7v0l0-1.5l-0.1,0.2
c0,0,0,0,0,0l-0.7,0.6c0,0,0,0,0,0l-1.1,0.4c0,0,0,0,0,0L16,13.7c0,0,0,0,0,0l-1.3-0.1c0,0,0,0,0,0l-1.1-0.4c0,0,0,0,0,0l-0.7-0.6
c0,0,0,0,0,0l-0.1-0.3l0,1.5l0.2,0.7l0.7,0.6L14.7,15.5z M14.7,13.5l1.3,0.1l1.3-0.1l1.1-0.4l0.7-0.6l0.1-0.3l0,0c0,0,0,0,0,0
l0-0.1l0,0c0,0,0,0,0,0l0,0l0-0.1L19,11.2l-0.7-0.5l-1.1-0.4L16,10.2l-1.2,0.1l-1.1,0.4L13,11.2l-0.3,0.6l0,0c0,0,0,0,0,0l0.2,0.7
l0.7,0.6L14.7,13.5z"/>
</g>
</g>
</svg>

Before

Width:  |  Height:  |  Size: 11 KiB

After

Width:  |  Height:  |  Size: 5.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 705 B

After

Width:  |  Height:  |  Size: 681 B

View File

@ -9,14 +9,14 @@
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
width="101.07757"
height="100.57249"
viewBox="0 0 101.07757 100.57249"
width="76.47757"
height="75.972496"
viewBox="0 0 76.477571 75.972499"
id="svg4138"
version="1.1"
inkscape:version="0.91 r13725"
inkscape:version="0.92.2 (5c3e80d, 2017-08-06)"
sodipodi:docname="simulator.svg"
inkscape:export-filename="/Users/sam/pxt-ev3/docs/static/backgrounds/simulator.png"
inkscape:export-filename="C:\Users\samelh\pxt-ev3\docs\static\backgrounds\simulator.png"
inkscape:export-xdpi="50.11311"
inkscape:export-ydpi="50.11311">
<defs
@ -29,20 +29,20 @@
inkscape:pageopacity="0"
inkscape:pageshadow="2"
inkscape:zoom="4"
inkscape:cx="134.33221"
inkscape:cy="8.1953909"
inkscape:cx="60.782211"
inkscape:cy="-4.104587"
inkscape:document-units="px"
inkscape:current-layer="layer1"
showgrid="false"
fit-margin-top="28.3"
fit-margin-left="28.3"
fit-margin-right="28.3"
fit-margin-bottom="28.3"
fit-margin-top="16"
fit-margin-left="16"
fit-margin-right="16"
fit-margin-bottom="16"
units="px"
inkscape:window-width="2556"
inkscape:window-height="1395"
inkscape:window-x="4"
inkscape:window-y="1"
inkscape:window-width="3000"
inkscape:window-height="1875"
inkscape:window-x="-13"
inkscape:window-y="-13"
inkscape:window-maximized="1" />
<metadata
id="metadata4143">
@ -60,9 +60,9 @@
inkscape:label="Layer 1"
inkscape:groupmode="layer"
id="layer1"
transform="translate(-68.659229,-124.25339)">
transform="translate(-80.959229,-136.55339)">
<ellipse
style="fill:none;fill-opacity:1;stroke:#ffffff;stroke-width:2.5;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.31372549"
style="fill:none;fill-opacity:1;stroke:#ffffff;stroke-width:2.5;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:0.47058824"
id="path4699"
cx="119.19801"
cy="174.53964"

Before

Width:  |  Height:  |  Size: 2.2 KiB

After

Width:  |  Height:  |  Size: 2.2 KiB

View File

@ -1,8 +1,8 @@
@font-face {
font-family: "iconfont";
src: url("iconfont.eot?8b7e57577c2d1f1ae9e810b9e010bc84?#iefix") format("embedded-opentype"),
url("iconfont.woff2?8b7e57577c2d1f1ae9e810b9e010bc84") format("woff2"),
url("iconfont.woff?8b7e57577c2d1f1ae9e810b9e010bc84") format("woff");
src: url("iconfont.eot?92b07c6c5392088e45983d845234d068?#iefix") format("embedded-opentype"),
url("iconfont.woff2?92b07c6c5392088e45983d845234d068") format("woff2"),
url("iconfont.woff?92b07c6c5392088e45983d845234d068") format("woff");
}
.icon {
@ -91,3 +91,6 @@ url("iconfont.woff?8b7e57577c2d1f1ae9e810b9e010bc84") format("woff");
.icon-blocks:before {
content: "\f119";
}
.icon-search:before {
content: "\f11a";
}

Binary file not shown.

View File

@ -82,6 +82,9 @@
<glyph glyph-name="blocks"
unicode="&#xF119;"
horiz-adv-x="40" d=" M10.9 23H39V16.9H10.9V23z M39.2 27.1L39.2 33L0.9 33L0.9 31.1L0.9 27.1L0.9 12.9L0.9 7L39.2 7L39.2 12.9L6.9 12.9L6.9 27.1z" />
<glyph glyph-name="search"
unicode="&#xF11A;"
horiz-adv-x="40" d=" M38.6 4.9L29.6 13.9C31.5 16.5 32.7 19.7 32.7 23.1C32.7 31.8 25.7 38.8 17 38.8C8.3 38.8 1.4 31.8 1.4 23.1C1.4 14.4 8.3 7.5 17 7.5C20.3 7.5 23.3 8.5 25.9 10.3L35 1.2L38.6 4.9zM17 12.7C11.3 12.7 6.6 17.4 6.6 23.1S11.3 33.6 17 33.6S27.5 28.9 27.5 23.1S22.8 12.7 17 12.7z" />
</font>
</defs>
</svg>

Before

Width:  |  Height:  |  Size: 15 KiB

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 50 KiB

BIN
docs/static/lessons/make-a-system.png vendored Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 592 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 83 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 83 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 16 KiB

BIN
docs/static/lessons/make-it-move.png vendored Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 357 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 357 KiB

BIN
docs/static/lessons/make-it-smarter.png vendored Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 118 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 118 KiB

BIN
docs/static/lessons/try.png vendored Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 132 KiB

BIN
docs/static/lessons/use.png vendored Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 236 KiB

View File

@ -73,7 +73,7 @@ pxt.editor.initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): P
<span class="ui blue circular label">2</span>
<strong>${lf("Make sure you have the latest EV3 firmware")}</strong>
<br/>
<a href="" target="_blank">${lf("Click here to update to latest firmware")}</a>
<a href="https://ev3manager.education.lego.com/" target="_blank">${lf("Click here to update to latest firmware")}</a>
</div>
</div>
</div>

File diff suppressed because one or more lines are too long

34
libs/base/enums.d.ts vendored Normal file
View File

@ -0,0 +1,34 @@
// Auto-generated. Do not edit.
declare const enum NumberFormat {
Int8LE = 1,
UInt8LE = 2,
Int16LE = 3,
UInt16LE = 4,
Int32LE = 5,
Int8BE = 6,
UInt8BE = 7,
Int16BE = 8,
UInt16BE = 9,
Int32BE = 10,
UInt32LE = 11,
UInt32BE = 12,
Float32LE = 13,
Float64LE = 14,
Float32BE = 15,
Float64BE = 16,
}
declare const enum ValType {
Undefined = 0,
Boolean = 1,
Number = 2,
String = 3,
Object = 4,
Function = 5,
}
// Auto-generated. Do not edit. Really.

159
libs/base/shims.d.ts vendored Normal file
View File

@ -0,0 +1,159 @@
// Auto-generated. Do not edit.
//% indexerGet=BufferMethods::getByte indexerSet=BufferMethods::setByte
declare interface Buffer {
/**
* Write a number in specified format in the buffer.
*/
//% shim=BufferMethods::setNumber
setNumber(format: NumberFormat, offset: int32, value: number): void;
/**
* Read a number in specified format from the buffer.
*/
//% shim=BufferMethods::getNumber
getNumber(format: NumberFormat, offset: int32): number;
/** Returns the length of a Buffer object. */
//% property shim=BufferMethods::length
length: int32;
/**
* Fill (a fragment) of the buffer with given value.
*/
//% offset.defl=0 length.defl=-1 shim=BufferMethods::fill
fill(value: int32, offset?: int32, length?: int32): void;
/**
* Return a copy of a fragment of a buffer.
*/
//% offset.defl=0 length.defl=-1 shim=BufferMethods::slice
slice(offset?: int32, length?: int32): Buffer;
/**
* Shift buffer left in place, with zero padding.
* @param offset number of bytes to shift; use negative value to shift right
* @param start start offset in buffer. Default is 0.
* @param length number of elements in buffer. If negative, length is set as the buffer length minus
* start. eg: -1
*/
//% start.defl=0 length.defl=-1 shim=BufferMethods::shift
shift(offset: int32, start?: int32, length?: int32): void;
/**
* Convert a buffer to its hexadecimal representation.
*/
//% shim=BufferMethods::toHex
toHex(): string;
/**
* Rotate buffer left in place.
* @param offset number of bytes to shift; use negative value to shift right
* @param start start offset in buffer. Default is 0.
* @param length number of elements in buffer. If negative, length is set as the buffer length minus
* start. eg: -1
*/
//% start.defl=0 length.defl=-1 shim=BufferMethods::rotate
rotate(offset: int32, start?: int32, length?: int32): void;
/**
* Write contents of `src` at `dstOffset` in current buffer.
*/
//% shim=BufferMethods::write
write(dstOffset: int32, src: Buffer): void;
}
declare namespace loops {
/**
* Repeats the code forever in the background. On each iteration, allows other codes to run.
* @param body code to execute
*/
//% help=loops/forever weight=100 afterOnStart=true deprecated=true
//% blockId=forever_deprecated block="forever" blockAllowMultiple=1 shim=loops::forever
function forever(a: () => void): void;
/**
* Pause for the specified time in milliseconds
* @param ms how long to pause for, eg: 100, 200, 500, 1000, 2000
*/
//% help=loops/pause weight=99 deprecated=true
//% async block="pause %pause=timePicker|ms"
//% blockId=device_pause_deprecated shim=loops::pause
function pause(ms: int32): void;
}
declare namespace control {
/**
* Gets the number of milliseconds elapsed since power on.
*/
//% help=control/millis weight=50
//% blockId=control_running_time block="millis (ms)" shim=control::millis
function millis(): int32;
/**
* Run code when a registered event happens.
* @param id the event compoent id
* @param value the event value to match
*/
//% weight=20 blockGap=8 blockId="control_on_event" block="on event|from %src|with value %value"
//% blockExternalInputs=1
//% help="control/on-event" flags.defl=16 shim=control::onEvent
function onEvent(src: int32, value: int32, handler: () => void, flags?: int32): void;
/**
* Reset the device.
*/
//% weight=30 async help=control/reset blockGap=8
//% blockId="control_reset" block="reset" shim=control::reset
function reset(): void;
/**
* Block the current fiber for the given microseconds
* @param micros number of micro-seconds to wait. eg: 4
*/
//% help=control/wait-micros weight=29 async
//% blockId="control_wait_us" block="wait (µs)%micros" shim=control::waitMicros
function waitMicros(micros: int32): void;
/**
* Run other code in the parallel.
*/
//% help=control/run-in-parallel handlerStatement=1
//% blockId="control_run_in_parallel" block="run in parallel" blockGap=8 shim=control::runInParallel
function runInParallel(a: () => void): void;
/**
* Blocks the calling thread until the specified event is raised.
*/
//% help=control/wait-for-event async
//% blockId=control_wait_for_event block="wait for event|from %src|with value %value" shim=control::waitForEvent
function waitForEvent(src: int32, value: int32): void;
/**
* Derive a unique, consistent serial number of this device from internal data.
*/
//% blockId="control_device_serial_number" block="device serial number" weight=9
//% help=control/device-serial-number shim=control::deviceSerialNumber
function deviceSerialNumber(): int32;
}
declare namespace serial {
/**
* Write some text to the serial port.
*/
//% help=serial/write-string
//% weight=87 blockHidden=true
//% blockId=serial_writestring block="serial|write string %text" shim=serial::writeString
function writeString(text: string): void;
/**
* Send a buffer across the serial connection.
*/
//% help=serial/write-buffer weight=6 blockHidden=true
//% blockId=serial_writebuffer block="serial|write buffer %buffer" shim=serial::writeBuffer
function writeBuffer(buffer: Buffer): void;
}
// Auto-generated. Do not edit. Really.

View File

@ -19,28 +19,28 @@ enum LightIntensityMode {
}
const enum ColorSensorColor {
//% block="none" blockIdentity=sensors.color
//% block="none" jres=colors.none blockIdentity=sensors.color
None,
//% block="black" blockIdentity=sensors.color
//% block="black" jres=colors.black blockIdentity=sensors.color
Black,
//% block="blue" blockIdentity=sensors.color
//% block="blue" jres=colors.blue blockIdentity=sensors.color
Blue,
//% block="green" blockIdentity=sensors.color
//% block="green" jres=colors.green blockIdentity=sensors.color
Green,
//% block="yellow" blockIdentity=sensors.color
//% block="yellow" jres=colors.yellow blockIdentity=sensors.color
Yellow,
//% block="red" blockIdentity=sensors.color
//% block="red" jres=colors.red blockIdentity=sensors.color
Red,
//% block="white" blockIdentity=sensors.color
//% block="white" jres=colors.white blockIdentity=sensors.color
White,
//% block="brown" blockIdentity=sensors.color
Brown,
//% block="brown" jres=colors.brown blockIdentity=sensors.color
Brown
}
enum LightCondition {
//% block="dark"
Dark = sensors.ThresholdState.Low,
//$ block="bright"
//% block="bright"
Bright = sensors.ThresholdState.High
}
@ -110,13 +110,18 @@ namespace sensors {
* @param handler the code to run when detected
*/
//% help=sensors/color-sensor/on-color-detected
//% block="on %sensor|detected color %color"
//% block="on **color** %this|detected color %color"
//% blockId=colorOnColorDetected
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% this.fieldEditor="ports"
//% weight=100 blockGap=12
//% group="Color Sensor"
//% color.fieldEditor="gridpicker"
//% color.fieldOptions.columns=4
//% color.fieldOptions.tooltips=true
//% color.fieldOptions.hideRect=true
//% color.fieldOptions.width=268
onColorDetected(color: ColorSensorColor, handler: () => void) {
this.setMode(ColorSensorMode.Color)
const v = this._colorEventValue(<number>color);
@ -130,13 +135,18 @@ namespace sensors {
* @param color the color to detect
*/
//% help=sensors/color-sensor/pause-for-color
//% block="pause %sensor|for color %color"
//% block="pause **color** %this|for color %color"
//% blockId=colorPauseForColorDetected
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% this.fieldEditor="ports"
//% weight=99 blockGap=8
//% group="Color Sensor"
//% color.fieldEditor="gridpicker"
//% color.fieldOptions.columns=4
//% color.fieldOptions.tooltips=true
//% color.fieldOptions.hideRect=true
//% color.fieldOptions.width=268
pauseForColor(color: ColorSensorColor) {
this.setMode(ColorSensorMode.Color);
if (this.color() != color) {
@ -150,11 +160,11 @@ namespace sensors {
* @param sensor the color sensor to query the request
*/
//% help=sensors/color-sensor/color
//% block="%sensor| color"
//% block="**color** %this| color"
//% blockId=colorGetColor
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% this.fieldEditor="ports"
//% weight=98
//% group="Color Sensor"
//% blockGap=8
@ -169,11 +179,11 @@ namespace sensors {
* @param handler the code to run when detected
*/
//% help=sensors/color-sensor/on-light-changed
//% block="on %sensor|%mode|%condition"
//% block="on **color** %this|%mode|%condition"
//% blockId=colorOnLightChanged
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% this.fieldEditor="ports"
//% weight=89 blockGap=12
//% group="Color Sensor"
onLightChanged(mode: LightIntensityMode, condition: LightCondition, handler: () => void) {
@ -182,15 +192,15 @@ namespace sensors {
}
/**
* Waits for the given color to be detected
* Wait for the given color to be detected
* @param color the color to detect
*/
//% help=sensors/color-sensor/pause-for-light
//% block="pause %sensor|for %mode|%condition"
//% block="pause **color** %this|for %mode|%condition"
//% blockId=colorPauseForLight
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% this.fieldEditor="ports"
//% weight=88 blockGap=8
//% group="Color Sensor"
pauseForLight(mode: LightIntensityMode, condition: LightCondition) {
@ -200,15 +210,15 @@ namespace sensors {
}
/**
* Measures the ambient or reflected light value from 0 (darkest) to 100 (brightest).
* Measure the ambient or reflected light value from 0 (darkest) to 100 (brightest).
* @param sensor the color sensor port
*/
//% help=sensors/color-sensor/light
//% block="%sensor|%mode"
//% block="**color** %this|%mode"
//% blockId=colorLight
//% parts="colorsensor"
//% blockNamespace=sensors
//% sensor.fieldEditor="ports"
//% this.fieldEditor="ports"
//% weight=87
//% group="Color Sensor"
light(mode: LightIntensityMode) {
@ -227,14 +237,15 @@ namespace sensors {
}
/**
* Sets a threshold value
* Set a threshold value
* @param condition the dark or bright light condition
* @param value the value threshold
*/
//% blockId=colorSetThreshold block="set %sensor|%condition|to %value"
//% blockId=colorSetThreshold block="set **color** %this|%condition|to %value"
//% group="Threshold" blockGap=8 weight=90
//% value.min=0 value.max=100
//% sensor.fieldEditor="ports"
//% this.fieldEditor="ports"
//% help=sensors/color-sensor/set-threshold
setThreshold(condition: LightCondition, value: number) {
if (condition == LightCondition.Dark)
this.thresholdDetector.setLowThreshold(value)
@ -243,12 +254,13 @@ namespace sensors {
}
/**
* Gets the threshold value
* Get a threshold value
* @param condition the light condition
*/
//% blockId=colorGetThreshold block="%sensor|%condition"
//% blockId=colorGetThreshold block="**color** %this|%condition"
//% group="Threshold" blockGap=8 weight=89
//% sensor.fieldEditor="ports"
//% this.fieldEditor="ports"
//% help=sensors/color-sensor/threshold
threshold(condition: LightCondition): number {
return this.thresholdDetector.threshold(<ThresholdState><number>LightCondition.Dark);
}
@ -256,9 +268,10 @@ namespace sensors {
/**
* Collects measurement of the light condition and adjusts the threshold to 10% / 90%.
*/
//% blockId=colorCalibrateLight block="calibrate|%sensor|for %mode|light"
//% blockId=colorCalibrateLight block="calibrate **color** %this|for %mode"
//% group="Threshold" weight=91 blockGap=8
//% sensor.fieldEditor="ports"
//% this.fieldEditor="ports"
//% help=sensors/color-sensor/calibrate-light
calibrateLight(mode: LightIntensityMode, deviation: number = 8) {
this.calibrating = true; // prevent events
@ -284,7 +297,7 @@ namespace sensors {
}
// wait a bit
loops.pause(50);
pause(50);
}
// apply tolerance
@ -303,24 +316,31 @@ namespace sensors {
/**
* Returns a color that the sensor can detect
* @param color the color sensed by the sensor, eg: ColorSensorColor.Red
*/
//% shim=TD_ID
//% blockId=colorSensorColor block="color %color"
//% group="Color Sensor"
//% weight=97
//% help=sensors/color
//% color.fieldEditor="gridpicker"
//% color.fieldOptions.columns=4
//% color.fieldOptions.tooltips=true
//% color.fieldOptions.hideRect=true
//% color.fieldOptions.width=268
export function color(color: ColorSensorColor): ColorSensorColor {
return color;
}
//% whenUsed block="color 3" weight=95 fixedInstance jres=icons.port3
//% whenUsed block="3" weight=95 fixedInstance jres=icons.port3
export const color3: ColorSensor = new ColorSensor(3)
//% whenUsed block="color 1" weight=90 fixedInstance jres=icons.port1
//% whenUsed block="1" weight=90 fixedInstance jres=icons.port1
export const color1: ColorSensor = new ColorSensor(1)
//% whenUsed block="color 2" weight=90 fixedInstance jres=icons.port2
//% whenUsed block="2" weight=90 fixedInstance jres=icons.port2
export const color2: ColorSensor = new ColorSensor(2)
//% whenUsed block="color 4" weight=90 fixedInstance jres=icons.port4
//% whenUsed block="4" weight=90 fixedInstance jres=icons.port4
export const color4: ColorSensor = new ColorSensor(4)
}

View File

@ -0,0 +1,30 @@
{
"*": {
"namespace": "colors",
"dataEncoding": "base64"
},
"black": {
"icon": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAMAAACdt4HsAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAMAUExURQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALMw9IgAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAZdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuMjHxIGmVAAAAG0lEQVRYR+3BgQAAAADDoPlT3+AEVQAAAABXDRBAAAFce08FAAAAAElFTkSuQmCC"
},
"blue": {
"icon": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAMAAACdt4HsAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAMAUExURQAA/wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMczaloAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAZdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuMjHxIGmVAAAAG0lEQVRYR+3BgQAAAADDoPlT3+AEVQAAAABXDRBAAAFce08FAAAAAElFTkSuQmCC"
},
"brown": {
"icon": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAMAAACdt4HsAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAMAUExURdm7ewAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANirJbgAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAZdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuMjHxIGmVAAAAG0lEQVRYR+3BgQAAAADDoPlT3+AEVQAAAABXDRBAAAFce08FAAAAAElFTkSuQmCC"
},
"green": {
"icon": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAMAAACdt4HsAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAMAUExURQCZAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFempu0AAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAZdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuMjHxIGmVAAAAG0lEQVRYR+3BgQAAAADDoPlT3+AEVQAAAABXDRBAAAFce08FAAAAAElFTkSuQmCC"
},
"none": {
"icon": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAMAAACdt4HsAAAABGdBTUEAALGPC/xhBQAAAwBQTFRFAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAszD0iAAAAQB0Uk5T////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////AFP3ByUAAAAJcEhZcwAADsIAAA7CARUoSoAAAAAZdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuMjHxIGmVAAAALklEQVRYR+3MQQ0AIAADMfybHjkN/EgroGePBIIIBBEIIhBEIIhAEIEggg+C7QKnC/DiLFihnAAAAABJRU5ErkJggg=="
},
"red": {
"icon": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAMAAACdt4HsAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAMAUExURf8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABeJmVUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAZdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuMjHxIGmVAAAAG0lEQVRYR+3BgQAAAADDoPlT3+AEVQAAAABXDRBAAAFce08FAAAAAElFTkSuQmCC"
},
"white": {
"icon": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAMAAACdt4HsAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAMAUExURf///wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAsjt+EAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAZdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuMjHxIGmVAAAAG0lEQVRYR+3BgQAAAADDoPlT3+AEVQAAAABXDRBAAAFce08FAAAAAElFTkSuQmCC"
},
"yellow": {
"icon": "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAAABACAMAAACdt4HsAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAMAUExURf//AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH8gKTMAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAZdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuMjHxIGmVAAAAG0lEQVRYR+3BgQAAAADDoPlT3+AEVQAAAABXDRBAAAFce08FAAAAAElFTkSuQmCC"
}
}

View File

@ -1,16 +1,19 @@
# Color Sensor
# Color sensor
```cards
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
})
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {})
sensors.color1.onLightChanged(LightIntensityMode.Reflected, LightCondition.Dark, function () {})
sensors.color1.pauseForLight(LightIntensityMode.Reflected, LightCondition.Dark)
sensors.color1.pauseForColor(ColorSensorColor.Blue)
sensors.color1.color();
sensors.color1.ambientLight();
sensors.color1.reflectedLight();
sensors.color1.light(LightIntensityMode.Ambient)
```
## See Also
## See slso
[on color detected](/reference/sensors/color-sensor/on-color-detected),
[pause for color](/reference/sensors/color-sensor/pause-for-color),
[on light changed](/reference/sensors/color-sensor/on-light-changed),
[pause for light](/reference/sensors/color-sensor/pause-for-light),
[color](/reference/sensors/color-sensor/color),
[ambient light](/reference/sensors/color-sensor/ambient-light),
[reflected light](/reference/sensors/color-sensor/reflected-light),
[light](/reference/sensors/color-sensor/ambient-light)

Some files were not shown because too many files have changed in this diff Show More