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@ -1,4 +1,4 @@
|
||||
# LEGO Mindstorms EV3 target for PXT
|
||||
# LEGO® MINDSTORMS® Education EV3 for Microsoft MakeCode
|
||||
|
||||
[](https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/job/pxt-ev3_Push/)
|
||||
|
||||
|
16
docfiles/footer.html
Normal file
@ -0,0 +1,16 @@
|
||||
<footer class="ui inverted accent vertical footer segment hideprint" aria-hidden="false">
|
||||
<div class="ui center aligned container">
|
||||
<div class="ui container horizontal inverted small divided link list">
|
||||
<!-- <a class="item" href="https://makecode.com/contact" target="_blank" rel="noopener">Contact Us</a> -->
|
||||
<a class="item" href="https://makecode.com/privacy" target="_blank" rel="noopener">Privacy & Cookies</a>
|
||||
<a class="item" href="https://makecode.com/termsofuse" target="_blank" rel="noopener"> Terms Of Use</a>
|
||||
<a class="item" href="https://makecode.com/trademarks" target="_blank" rel="noopener">Trademarks</a>
|
||||
<div class="item">© 2018 Microsoft</div>
|
||||
<!-- we need to force the browser to load this font -->
|
||||
<div style='font-family: Icons; color: #010101;' aria-hidden="true">.</div>
|
||||
</div>
|
||||
<div class="ui container horizontal inverted small divided link list">
|
||||
<a class="ui centered item" href="https://makecode.com/" title="Microsoft MakeCode" target="_blank" rel="noopener">Powered by Microsoft MakeCode</a>
|
||||
</div>
|
||||
</div>
|
||||
</footer>
|
@ -1,11 +1,31 @@
|
||||
# @extends
|
||||
|
||||
## Support #support
|
||||
|
||||
* [Troubleshoot](/troubleshoot)
|
||||
* [LEGO Support](http://service.lego.com/)
|
||||
* [EV3 Manager](https://ev3manager.education.lego.com/)
|
||||
|
||||
## Projects #projects
|
||||
|
||||
* [Getting Started](/getting-started)
|
||||
* [Try](/getting-started/try)
|
||||
* [Use](/getting-started/use)
|
||||
|
||||
* [Tutorials](/tutorials)
|
||||
* [Wake Up!](/tutorials/wake-up)
|
||||
* [Make An Animation](/tutorials/make-an-animation)
|
||||
* [What Animal Am I?](/tutorials/what-animal-am-i)
|
||||
* [Music Brick](/tutorials/music-brick)
|
||||
* [Run Motors](/tutorials/run-motors)
|
||||
* [Touch to Run](/tutorials/touch-to-run)
|
||||
* [Touch Sensor Values](/tutorials/touch-sensor-values)
|
||||
* [What Color?](/tutorials/what-color)
|
||||
* [Line Following](/tutorials/line-following)
|
||||
* [Red Light, Green Light](/tutorials/redlight-greenlight)
|
||||
* [Object Near?](/tutorials/object-near)
|
||||
* [Security Alert](/tutorials/security-alert)
|
||||
|
||||
* [Coding](/coding)
|
||||
* [Autonomous Parking](/coding/autonomous-parking)
|
||||
* [Object Detection](/coding/object-detection)
|
||||
@ -18,33 +38,7 @@
|
||||
|
||||
* [Maker](/maker)
|
||||
* [Make a Sound Machine](/maker/sound-machine)
|
||||
|
||||
* [Examples](/examples)
|
||||
* [Make it move](/lessons/make-it-move)
|
||||
* [Line detection](/lessons/line-detection)
|
||||
* [Sound of Color](/maker/sound-of-color)
|
||||
* [Security Gadget](/maker/security-gadget)
|
||||
* [Intruder detector](/maker/intruder-detector)
|
||||
* [Puppet](/maker/puppet)
|
||||
* [Three Point Turn 1](/coding/three-point-turn-1)
|
||||
* [Three Point Turn 2](/coding/three-point-turn-2)
|
||||
* [Three Point Turn 3](/coding/three-point-turn-3)
|
||||
* [Reversing the robot 1](/coding/reversing-the-robot-1)
|
||||
* [Reversing the robot 2](/coding/reversing-the-robot-2)
|
||||
* [Reversing the robot 3](/coding/reversing-the-robot-3)
|
||||
* [Light the way 1](/coding/light-the-way-1)
|
||||
* [Light the way 2](/coding/light-the-way-2)
|
||||
* [Light the way 3](/coding/light-the-way-3)
|
||||
* [Traffic Lights 1](/coding/traffic-lights-1)
|
||||
* [Traffic Lights 2](/coding/traffic-lights-2)
|
||||
* [Traffic Lights 3](/coding/traffic-lights-3)
|
||||
* [Reverse Beeper 1](/coding/reverse-beeper-1)
|
||||
* [Reverse Beeper 2](/coding/reverse-beeper-2)
|
||||
* [Reverse Beeper 3](/coding/reverse-beeper-3)
|
||||
* [Ignition](/coding/ignition)
|
||||
* [Cruise Control](/coding/cruise-control)
|
||||
* [Roaming 1](/coding/roaming-1)
|
||||
* [Roaming 2](/coding/roaming-2)
|
||||
* [Make a Security Gadget](/maker/security-gadget)
|
||||
|
||||
## Reference #reference
|
||||
|
||||
@ -56,6 +50,7 @@
|
||||
* [show mood](/reference/brick/show-mood)
|
||||
* [show image](/reference/brick/show-image)
|
||||
* [clear screen](/reference/brick/clear-screen)
|
||||
* [show ports](/reference/brick/show-ports)
|
||||
* [on event](/reference/brick/button/on-event)
|
||||
* [is pressed](/reference/brick/button/is-pressed)
|
||||
* [was pressed](/reference/brick/button/was-pressed)
|
||||
@ -71,7 +66,6 @@
|
||||
* [set regulated](/reference/motors/motor/set-regulated)
|
||||
* [tank](/reference/motors/synced/tank)
|
||||
* [steer](/reference/motors/synced/steer)
|
||||
* [tacho](/reference/motors/motor/tacho)
|
||||
* [angle](/reference/motors/motor/angle)
|
||||
* [speed](/reference/motors/motor/speed)
|
||||
* [clear counts](/reference/motors/motor/clear-counts)
|
||||
@ -102,9 +96,9 @@
|
||||
* [set remote channel](/reference/sensors/beacon/set-remote-channel)
|
||||
* [Color](/reference/sensors/color-sensor)
|
||||
* [on color detected](/reference/sensors/color-sensor/on-color-detected)
|
||||
* [pause for color](/reference/sensors/color-sensor/pause-for-color)
|
||||
* [on light changed](/reference/sensors/color-sensor/on-light-changed)
|
||||
* [pause for light](/reference/sensors/color-sensor/pause-for-light)
|
||||
* [pause until color detected](/reference/sensors/color-sensor/pause-until-color-detected)
|
||||
* [on light detected](/reference/sensors/color-sensor/on-light-detected)
|
||||
* [pause until light condition detected](/reference/sensors/color-sensor/pause-until-light-detected)
|
||||
* [color](/reference/sensors/color-sensor/color)
|
||||
* [light](/reference/sensors/color-sensor/ambient-light)
|
||||
* [Music](/reference/music)
|
||||
|
@ -7,19 +7,19 @@
|
||||
[
|
||||
{
|
||||
"name": "Autonomous Parking",
|
||||
"description": "Design cars that can park by themselves",
|
||||
"description": "Design cars that can park themselves safely without driver intervention.",
|
||||
"url":"/coding/autonomous-parking",
|
||||
"imageUrl": "/static/lessons/autonomous-parking.png",
|
||||
"cardType": "side"
|
||||
}, {
|
||||
"name": "Object Detection",
|
||||
"description": "Design ways to avoid accidents between vehicles and objects",
|
||||
"description": "Design ways to avoid accidents between vehicles and objects in the road.",
|
||||
"url":"/coding/object-detection",
|
||||
"imageUrl": "/static/lessons/object-detection.jpg",
|
||||
"cardType": "side"
|
||||
}, {
|
||||
"name": "Line Detection",
|
||||
"description": "Improve driving safety by helping drivers stay on course",
|
||||
"description": "Design ways to improve driving safety by helping to prevent drivers from falling asleep and causing an accident.",
|
||||
"url":"/coding/line-detection",
|
||||
"imageUrl": "/static/lessons/line-detection.jpg",
|
||||
"cardType": "side"
|
||||
|
@ -16,7 +16,7 @@ Design cars that can park themselves safely without driver intervention.
|
||||
|
||||
### Build
|
||||
|
||||
Build a LEGO MINDSTORMS vehicle that can park itself safely without driver intervention. Start by constructing this model:
|
||||
Build a @boardname@ vehicle that can park itself safely without driver intervention. Start by constructing this model:
|
||||
|
||||
[](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
|
||||
|
||||
|
@ -22,7 +22,7 @@ Play some motor sounds if touch sensor `1` is pressed at the same moment when an
|
||||
|
||||
```blocks
|
||||
while (true) {
|
||||
if (sensors.touch1.wasPressed() &&
|
||||
if (sensors.touch1.isPressed() &&
|
||||
sensors.ultrasonic4.distance() < 10) {
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
|
||||
@ -38,8 +38,8 @@ Play some motor sounds if touch sensor `1` is pressed when both the `enter` butt
|
||||
```blocks
|
||||
while (true) {
|
||||
if (sensors.ultrasonic4.distance() < 10 &&
|
||||
sensors.touch1.wasPressed() &&
|
||||
brick.buttonEnter.wasPressed()) {
|
||||
sensors.touch1.isPressed() &&
|
||||
brick.buttonEnter.isPressed()) {
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
# Light the way Activity 1
|
||||
|
||||
```blocks
|
||||
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
|
||||
sensors.color3.onLightDetected(LightIntensityMode.Ambient, Light.Dark, function () {
|
||||
brick.showImage(images.objectsLightOn)
|
||||
pause(5000)
|
||||
brick.clearScreen()
|
||||
|
@ -1,10 +1,10 @@
|
||||
# Light the way Activity 2
|
||||
|
||||
```blocks
|
||||
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Bright, function () {
|
||||
sensors.color3.onLightDetected(LightIntensityMode.Ambient, Light.Bright, function () {
|
||||
brick.clearScreen()
|
||||
})
|
||||
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
|
||||
sensors.color3.onLightDetected(LightIntensityMode.Ambient, Light.Dark, function () {
|
||||
brick.showImage(images.objectsLightOn)
|
||||
})
|
||||
```
|
@ -1,10 +1,10 @@
|
||||
# Light the way Activity 3
|
||||
|
||||
```blocks
|
||||
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Bright, function () {
|
||||
sensors.color3.onLightDetected(LightIntensityMode.Ambient, Light.Bright, function () {
|
||||
brick.clearScreen()
|
||||
})
|
||||
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
|
||||
sensors.color3.onLightDetected(LightIntensityMode.Ambient, Light.Dark, function () {
|
||||
brick.showImage(images.objectsLightOn)
|
||||
})
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
|
@ -16,7 +16,7 @@ Think about:
|
||||
|
||||
### Build
|
||||
|
||||
Build a LEGO MINDSTORMS vehicle that can help prevent drivers from falling asleep and causing an accident. Start by constructing this model:
|
||||
Build a @boardname@ vehicle that can help prevent drivers from falling asleep and causing an accident. Start by constructing this model:
|
||||
|
||||
[](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-color-sensor-down-driving-base-d30ed30610c3d6647d56e17bc64cf6e2.pdf)
|
||||
|
||||
@ -54,7 +54,7 @@ loops.forever(function () {
|
||||
|
||||
})
|
||||
motors.largeBC.steer(0, 50)
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
@ -70,7 +70,7 @@ motors.stopAll()
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
motors.largeBC.steer(0, 50)
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
motors.stopAll()
|
||||
})
|
||||
```
|
||||
@ -94,9 +94,9 @@ Now add to your program and have your robot to drive forward again when the ligh
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
motors.largeBC.steer(0, 50)
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
motors.stopAll()
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Green)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Green)
|
||||
})
|
||||
```
|
||||
|
||||
@ -134,10 +134,10 @@ music.playSoundEffect(sounds.systemGeneralAlert)
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
motors.largeBC.steer(-30, 20)
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Black)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Black)
|
||||
music.playSoundEffect(sounds.systemGeneralAlert)
|
||||
motors.largeBC.steer(30, 20)
|
||||
sensors.color3.pauseForColor(ColorSensorColor.White)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.White)
|
||||
})
|
||||
```
|
||||
|
||||
@ -185,11 +185,11 @@ if (true) {
|
||||
```blocks
|
||||
forever(function () {
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Black)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Black)
|
||||
motors.largeBC.steer(-30, 50)
|
||||
}
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.White)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.White)
|
||||
motors.largeBC.steer(30, 50)
|
||||
}
|
||||
})
|
||||
@ -204,10 +204,10 @@ Else the Color Sensor detects the color white, start motors ``B`` and ``C`` (dri
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Black)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Black)
|
||||
motors.largeBC.steer(-30, 50)
|
||||
} else {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.White)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.White)
|
||||
motors.largeBC.steer(30, 50)
|
||||
}
|
||||
})
|
||||
|
@ -16,7 +16,7 @@ Think about:
|
||||
|
||||
### Build
|
||||
|
||||
Build a LEGO MINDSTORMS vehicle that can avoid accidents between vehicles and objects in the road. Start by constructing this model:
|
||||
Build a @boardname@ vehicle that can avoid accidents between vehicles and objects in the road. Start by constructing this model:
|
||||
|
||||
[](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-ultrasonic-sensor-driving-base-61ffdfa461aee2470b8ddbeab16e2070.pdf)
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
motors.largeBC.tank(20, 20)
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
motors.largeBC.tank(0, 0)
|
||||
})
|
||||
```
|
@ -6,21 +6,21 @@
|
||||
[
|
||||
{
|
||||
"name": "Make It Move Without Wheels",
|
||||
"description": "TBD",
|
||||
"description": "Design, build and program a robot that can move itself using no wheels for locomotion.",
|
||||
"imageUrl": "/static/lessons/make-it-move-without-wheels.png",
|
||||
"url": "/design-engineering/make-it-move",
|
||||
"cardType": "side"
|
||||
},
|
||||
{
|
||||
"name": "Make It Smarter and Faster",
|
||||
"description": "TBD",
|
||||
"description": "Design, build and program a robotic creature that can sense its environment and respond by moving.",
|
||||
"imageUrl": "/static/lessons/make-it-smarter-and-faster.png",
|
||||
"url": "/design-engineering/make-it-smarter",
|
||||
"cardType": "side"
|
||||
},
|
||||
{
|
||||
"name": "Make a System that Communicates",
|
||||
"description": "A robot that tells you what it is doing.",
|
||||
"description": "Design, build and program a robotic system that follows a path and communicates its position at least twice along the way.",
|
||||
"imageUrl": "/static/lessons/make-a-system-that-communicates.png",
|
||||
"url": "/design-engineering/make-it-communicate",
|
||||
"cardType": "side"
|
||||
|
@ -6,7 +6,7 @@
|
||||
|
||||
Design, build and program a robot that can move itself using no wheels for locomotion.
|
||||
|
||||

|
||||

|
||||
|
||||
Your robot will:
|
||||
|
||||
|
@ -21,11 +21,11 @@ Here are some fun programs for your @boardname@!
|
||||
"imageUrl": "/static/maker/security-gadget.png"
|
||||
},
|
||||
{
|
||||
"name": "Intruder Detector",
|
||||
"description": "Raise the alarm when an intruder sneaks in",
|
||||
"url":"/maker/intruder-detector",
|
||||
"name": "Movement Detector",
|
||||
"description": "Raise the alarm when an movement sneaks in",
|
||||
"url":"/maker/movement-detector",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/intruder-detector.png"
|
||||
"imageUrl": "/static/maker/movement-detector.png"
|
||||
},
|
||||
{
|
||||
"name": "Puppet",
|
||||
|
@ -14,7 +14,7 @@ v = sensors.color3.light(LightIntensityMode.Reflected)
|
||||
min = v
|
||||
max = v
|
||||
setpoint = v
|
||||
while (!(brick.buttonEnter.wasPressed())) {
|
||||
while (!(brick.buttonEnter.isPressed())) {
|
||||
brick.clearScreen()
|
||||
brick.showString("Move robot on terrain", 1)
|
||||
brick.showString("Press ENTER when done", 2)
|
||||
|
@ -1,40 +0,0 @@
|
||||
|
||||
# Print Ports
|
||||
|
||||
```typescript
|
||||
/**
|
||||
* Print the port states on the screen
|
||||
*/
|
||||
//% blockId=brickPrintPorts block="print ports"
|
||||
//% help=brick/print-ports
|
||||
//% weight=1 group="Screen"
|
||||
function printPorts() {
|
||||
const col = 44;
|
||||
clearScreen();
|
||||
|
||||
function scale(x: number) {
|
||||
if (Math.abs(x) > 1000) return Math.round(x / 100) / 10 + "k";
|
||||
return ("" + (x >> 0));
|
||||
}
|
||||
|
||||
// motors
|
||||
const datas = motors.getAllMotorData();
|
||||
for(let i = 0; i < datas.length; ++i) {
|
||||
const data = datas[i];
|
||||
if (!data.actualSpeed && !data.count) continue;
|
||||
const x = i * col;
|
||||
print(`${scale(data.actualSpeed)}%`, x, brick.LINE_HEIGHT)
|
||||
print(`${scale(data.count)}>`, x, 2 * brick.LINE_HEIGHT)
|
||||
print(`${scale(data.tachoCount)}|`, x, 3 * brick.LINE_HEIGHT)
|
||||
}
|
||||
|
||||
// sensors
|
||||
const sis = sensors.internal.getActiveSensors();
|
||||
for(let i =0; i < sis.length; ++i) {
|
||||
const si = sis[i];
|
||||
const x = (si.port() - 1) * col;
|
||||
const v = si._query();
|
||||
print(`${scale(v)}`, x, 9 * brick.LINE_HEIGHT)
|
||||
}
|
||||
}
|
||||
```
|
@ -7,7 +7,7 @@
|
||||
{
|
||||
"name": "Try",
|
||||
"imageUrl": "/static/lessons/try.png",
|
||||
"description": "Get a quick introduction to programming with EV3.",
|
||||
"description": "Get a quick introduction to programming.",
|
||||
"url": "/getting-started/try",
|
||||
"cardType": "side"
|
||||
},
|
||||
|
@ -4,7 +4,7 @@ Get a quick introduction to programming with EV3.
|
||||
|
||||

|
||||
|
||||
We are excited to help you get started with LEGO MINDSTORMS Education EV3. In this project we will guide you through connecting your EV3 brick, creating your first program, controlling a Large Motor, a Touch Sensor and a Color Sensor. These steps can take up to 45 minutes.
|
||||
We are excited to help you get started with @boardname@. In this project we will guide you through connecting your EV3 brick, creating your first program, controlling a Large Motor, a Touch Sensor and a Color Sensor. These steps can take up to 45 minutes.
|
||||
|
||||
## Turn on your EV3 Brick
|
||||
|
||||
@ -135,7 +135,7 @@ Keeping the Large Motor connected to **Port D**, connect the Color Sensor to **P
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Green)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Green)
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
@ -143,7 +143,7 @@ brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
* Using the same program, replace the ``||sensors:pause until touch 1||`` block with a ``||sensors:pause color sensor 3||`` for color block.
|
||||
|
||||
```block
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Green)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Green)
|
||||
```
|
||||
|
||||
* Select the color you want to detect (e.g., green).
|
||||
|
@ -106,4 +106,4 @@ sensors.ultrasonic4.setThreshold(UltrasonicSensorEvent.ObjectDetected, 10)
|
||||
**Congratulations!**
|
||||
|
||||
You are ready to move on to the next steps.
|
||||
Try a LEGO MINDSTORMS [Design Engineering](/design-engineering), [Coding](/coding), or [Maker](/maker) activity.
|
||||
Try a [Design Engineering](/design-engineering), [Coding](/coding), or [Maker](/maker) activity.
|
||||
|
@ -1,3 +1,3 @@
|
||||
{
|
||||
"appref": "v0"
|
||||
"appref": "v0.1.11"
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
# Coding in MakeCode
|
||||
|
||||
This guide helps users who are used to the LabView LEGO Minstorms editor quickly get familiar with using blocks in MakeCode.
|
||||
This guide helps users who are used to work with @boardname@ to get familiar with using blocks in MakeCode.
|
||||
|
||||
## Snap together the blocks
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
# Lessons
|
||||
|
||||
Learning activities for LEGO Mindstorms with MakeCode.
|
||||
Learning activities for @boardname@ with MakeCode.
|
||||
|
||||
## Motors and motion
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
|
||||
### Required Materials
|
||||
|
||||
* [LEGO MINDSTORMS Education EV3 Core Set](https://education.lego.com/enus/products/legomindstormseducationev3coreset/5003400)
|
||||
* [@boardname@ Core Set](https://education.lego.com/enus/products/legomindstormseducationev3coreset/5003400)
|
||||
* Lesson plan
|
||||
* Student Worksheet for each activity
|
||||
* Inspirational images for each activity
|
||||
@ -16,7 +16,7 @@ Each lesson is designed to take 90 minutes. If you work in shorter class periods
|
||||
|
||||
### Preparation
|
||||
|
||||
It is important to establish student groups. Groups of two work well. Ensure that each student has a copy of the Student Worksheet for recording their design process, or alternatively, they can use their own preferred method for recording their design journey. They will also need the LEGO MINDSTORMS Education EV3 Core Set (one set for every two students is recommended).
|
||||
It is important to establish student groups. Groups of two work well. Ensure that each student has a copy of the Student Worksheet for recording their design process, or alternatively, they can use their own preferred method for recording their design journey. They will also need the @boardname@ Core Set (one set for every two students is recommended).
|
||||
|
||||
### Prior Learning
|
||||
|
||||
|
@ -60,18 +60,18 @@ while (true) {
|
||||
|
||||
### Step 3
|
||||
|
||||
Place a ``||sensors:pause for color||`` from ``||sensors:Sensors||`` inside the ``||loops:while||`` loop block. Change the color to red.
|
||||
Place a ``||sensors:pause until color detected||`` from ``||sensors:Sensors||`` inside the ``||loops:while||`` loop block. Change the color to red.
|
||||
|
||||
```blocks
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
}
|
||||
```
|
||||
|
||||
### Step 4
|
||||
|
||||
Place a ``||motors:stop all motors||`` block under the ``||sensors:pause for color||`` block.
|
||||
Place a ``||motors:stop all motors||`` block under the ``||sensors:pause until color detected||`` block.
|
||||
|
||||
Study the program...what do you think the program will do?
|
||||
|
||||
@ -80,7 +80,7 @@ Study the program...what do you think the program will do?
|
||||
```blocks
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
motors.stopAll()
|
||||
}
|
||||
```
|
||||
@ -128,26 +128,26 @@ while (true) {
|
||||
|
||||
### Step 5
|
||||
|
||||
Place a ``||sensors:pause for color||`` block from ``||sensors:Sensors||`` inside the ``||loops:while||`` loop block. Change the color to red.
|
||||
Place a ``||sensors:pause until color detected||`` block from ``||sensors:Sensors||`` inside the ``||loops:while||`` loop block. Change the color to red.
|
||||
|
||||
```blocks
|
||||
while (true) {
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Step 6
|
||||
|
||||
Place a ``||motors:stop all motors||`` block under the ``||sensors:pause for color||`` block.
|
||||
Place a ``||motors:stop all motors||`` block under the ``||sensors:pause until color detected||`` block.
|
||||
|
||||
```blocks
|
||||
while (true) {
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
motors.stopAll()
|
||||
}
|
||||
}
|
||||
@ -161,7 +161,7 @@ Place a ``||loops:while||`` loop block under the second ``||loops:while||`` loop
|
||||
while (true) {
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
motors.stopAll()
|
||||
}
|
||||
while (true) {
|
||||
@ -172,7 +172,7 @@ while (true) {
|
||||
|
||||
### Step 8
|
||||
|
||||
Place a ``||sensors:pause for color||`` block inside the new ``||loops:while||`` loop block. Change the color to red.
|
||||
Place a ``||sensors:pause unril color detected||`` block inside the new ``||loops:while||`` loop block. Change the color to red.
|
||||
|
||||
What do you think the program will do?
|
||||
|
||||
@ -182,11 +182,11 @@ What do you think the program will do?
|
||||
while (true) {
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
motors.stopAll()
|
||||
}
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
}
|
||||
}
|
||||
```
|
||||
@ -208,16 +208,17 @@ Think about what you have learned, then document it. Describe your pseudocode fo
|
||||
```blocks
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Yellow)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Yellow)
|
||||
music.playSoundEffect(sounds.systemGeneralAlert)
|
||||
}
|
||||
while (true) {
|
||||
while (true) { sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
|
||||
while (true) {
|
||||
sensors.color3.pauseUntilLightDetected(LightIntensityMode.Reflected, Light.Bright)
|
||||
motors.largeB.run(10)
|
||||
motors.largeC.run(-10)
|
||||
}
|
||||
while (true) {
|
||||
sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
|
||||
sensors.color3.pauseUntilLightDetected(LightIntensityMode.Reflected, Light.Bright)
|
||||
motors.largeA.run(-10)
|
||||
motors.largeA.run(10)
|
||||
}
|
||||
@ -234,12 +235,13 @@ You will need to constantly debug your program in order to make your robot trave
|
||||
|
||||
```blocks
|
||||
while (true) {
|
||||
while (true) { sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
|
||||
while (true) {
|
||||
sensors.color3.pauseUntilLightDetected(LightIntensityMode.Reflected, Light.Bright)
|
||||
motors.largeB.run(10)
|
||||
motors.largeC.run(-10)
|
||||
}
|
||||
while (true) {
|
||||
sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
|
||||
sensors.color3.pauseUntilLightDetected(LightIntensityMode.Reflected, Light.Bright)
|
||||
motors.largeB.run(-10)
|
||||
motors.largeC.run(10)
|
||||
}
|
||||
|
@ -1,139 +0,0 @@
|
||||
|
||||
# Make a Security Gadget
|
||||
|
||||
Invent a Security Gadget that will protect your belongings by warning you!
|
||||
|
||||

|
||||
|
||||
## Connect
|
||||
|
||||
Over time, people have come up with many different ways to help protect their personal belongings from theft. These inventions include simple alarm systems and even traps!
|
||||
|
||||

|
||||
|
||||
Look at the photos and think about:
|
||||
|
||||
* What do you see?
|
||||
* Can you see any new design opportunities?
|
||||
* What problems can you see?
|
||||
* How could you make use of the LEGO bricks, the EV3 Programmable Brick, motors, and sensors?
|
||||
|
||||
### Things You’ll Need
|
||||
|
||||
* [LEGO MINDSTORMS Education EV3 Core Set](https://education.lego.com/enus/products/legomindstormseducationev3coreset/5003400)
|
||||
|
||||
Additional materials to add to your Security Gadget:
|
||||
|
||||
* String
|
||||
* Arts and crafts materials such as:
|
||||
>* Cardboard
|
||||
>* Construction paper
|
||||
>* Pipe cleaners
|
||||
>* Plastic or paper cups
|
||||
>* Recycled materials
|
||||
>* Rubber bands
|
||||
>* Wire
|
||||
|
||||
### Prior Knowledge
|
||||
|
||||
This activity uses sensor inputs. You may want to try the [Use](/getting-started/use) or [Object Detection](/coding/object-detection) activity before this one. Or, you can start out with this activity and tinker with coding sensor inputs on your own.
|
||||
|
||||
## Contemplate
|
||||
|
||||
Follow the steps of the [Maker Design Process](/lessons/classroom-management#design-process) for this lesson:
|
||||
|
||||

|
||||
|
||||
### Defining the Problem
|
||||
|
||||
1. What problems did you imagine?
|
||||
2. Pick one problem and explain it to a partner.
|
||||
|
||||
### Brainstorm
|
||||
|
||||
Now that you have defined a problem, start to generate ideas for solving it.
|
||||
|
||||
### ~hint
|
||||
|
||||
Some things to do while brainstorming:
|
||||
|
||||
* Use the bricks from the LEGO set to help you brainstorm or sketch your ideas on paper.
|
||||
* The goal of brainstorming is to explore as many solutions as possible. You can use the tinkering examples in the Sample Solutions section below as inspiration for getting started.
|
||||
* Share your ideas and get some feedback. It may lead to more ideas!
|
||||
|
||||
### ~
|
||||
|
||||
### Define the Design Criteria
|
||||
|
||||
1. You should have generated a number of ideas. Now select the best one to make.
|
||||
2. Write out two or three specific design criteria your design must meet.
|
||||
|
||||
### Go Make
|
||||
|
||||
It is time to start making!
|
||||
|
||||
* Use the components from the LEGO® MINDSTORMS EV3 Core Set and additional materials to make your chosen solution.
|
||||
* Test and analyze your design as you go and record any improvements that you make.
|
||||
|
||||
### Review and Revise Your Solution
|
||||
|
||||
* Have you managed to solve the problem that you defined?
|
||||
* Look back at your design criteria. How well does your solution work?
|
||||
* How can you improve your design?
|
||||
|
||||
### Communicate Your Solution
|
||||
|
||||
Now that you have finished you can:
|
||||
|
||||
* Make a sketch or take a photo or video of your model.
|
||||
* Label the three most important parts and explain how they work.
|
||||
* Share your work with others.
|
||||
|
||||
## Continue
|
||||
|
||||
### Phone Protector - Sample Solution
|
||||
|
||||
This example program combined with the small model will sound an alarm if someone picks it up. The program activates an alarm when an object is lifted from the Touch Sensor.
|
||||
|
||||

|
||||
|
||||
#### Programming
|
||||
|
||||
1. Drag a ``||sensors:pause until touch||`` block and place it inside the ``||loops:forever||`` loop.
|
||||
2. Drag a ``||music:play sound effect||`` block and place it below the ``||sensors:pause until||`` block.
|
||||
3. Change the sound effect to ``mechanical horn1``.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
music.playSoundEffect(sounds.mechanicalHorn1)
|
||||
})
|
||||
```
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
### Object Detection - Sample Solution
|
||||
|
||||
This example program combined with the small model will sound an alarm if someone (or something) crosses its path! The program activates an alarm when an object moves in front of the Ultrasonic Sensor.
|
||||
|
||||

|
||||
|
||||
#### Programming
|
||||
|
||||
1. Drag a ``||sensors:pause until ultrasonic||`` block and place it inside the ``||loops:forever||`` loop.
|
||||
2. Drag a ``||music:play sound effect||`` block and place it below the ``||sensors:pause until||`` block.
|
||||
3. Change the sound effect to ``mechanical horn1``.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected)
|
||||
music.playSoundEffect(sounds.mechanicalHorn1)
|
||||
})
|
||||
```
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
### Well done!
|
||||
|
||||
Click [here](/examples) to try out some more projects!
|
||||
|
@ -1,164 +0,0 @@
|
||||
# Make a Sound Machine
|
||||
|
||||
Make a Sound Machine that can play a rhythm, music or just noise!
|
||||
|
||||

|
||||
|
||||
## Connect
|
||||
|
||||
Music is made up of a combination of sounds, notes and rhythm. A rhythm is a regular movement or repeated pattern of movements that can be used in many different ways. In mechanical machines, a rhythm can help keep a machine running smoothly. It can also be used to generate different sounds in music.
|
||||
|
||||

|
||||
|
||||
Look at the photos and think about:
|
||||
|
||||
* What do you see?
|
||||
* Can you see any new design opportunities?
|
||||
* What problems can you see?
|
||||
* How could you make use of the LEGO bricks, the EV3 Programmable Brick, motors, and sensors?
|
||||
|
||||
### Things You’ll Need
|
||||
|
||||
* [LEGO MINDSTORMS Education EV3 Core Set](https://education.lego.com/enus/products/legomindstormseducationev3coreset/5003400)
|
||||
|
||||
Additional materials to add to your Sound Machine:
|
||||
|
||||
* Small musical instruments, such as chimes, bells, and small drums
|
||||
* Arts and crafts materials such as:
|
||||
>* Cardboard
|
||||
>* Construction paper
|
||||
>* Pipe cleaners
|
||||
>* Plastic or paper cups
|
||||
>* Recycled materials
|
||||
>* Rubber bands
|
||||
>* Wire
|
||||
|
||||
### Prior Knowledge
|
||||
|
||||
This activity uses motor rotations and sensor inputs. You may want to try the [Use](/getting-started/use) or [Object Detection](/coding/object-detection) activity before this one. Or, you can start out with this activity and tinker with coding motor and sensor inputs on your own.
|
||||
|
||||
## Contemplate
|
||||
|
||||
Follow the steps of the [Maker Design Process](/lessons/classroom-management#design-process) for this lesson:
|
||||
|
||||

|
||||
|
||||
### Defining the Problem
|
||||
|
||||
1. What problems did you imagine?
|
||||
2. Pick one problem and explain it to a partner.
|
||||
|
||||
### Brainstorm
|
||||
|
||||
Now that you have defined a problem, start to generate ideas for solving it.
|
||||
|
||||
### ~hint
|
||||
|
||||
Some things to do while brainstorming:
|
||||
|
||||
* Use the bricks from the LEGO set to help you brainstorm or sketch your ideas on paper.
|
||||
* The goal of brainstorming is to explore as many solutions as possible. You can use the tinkering examples in the Sample Solutions section below as inspiration for getting started.
|
||||
* Share your ideas and get some feedback. It may lead to more ideas!
|
||||
|
||||
### ~
|
||||
|
||||
### Define the Design Criteria
|
||||
|
||||
* You should have generated a number of ideas. Now select the best one to make.
|
||||
* Write out two or three specific design criteria your design must meet.
|
||||
|
||||
### Go Make
|
||||
|
||||
It is time to start making!
|
||||
|
||||
* Use the components from the LEGO® MINDSTORMS EV3 Core Set and additional materials to make your chosen solution.
|
||||
* Test and analyze your design as you go and record any improvements that you make.
|
||||
|
||||
### Review and Revise Your Solution
|
||||
|
||||
* Have you managed to solve the problem that you defined?
|
||||
* Look back at your design criteria. How well does your solution work?
|
||||
* How can you improve your design?
|
||||
|
||||
### Communicate Your Solution
|
||||
|
||||
Now that you have finished you can:
|
||||
* Make a sketch or take a photo or video of your model.
|
||||
* Label the three most important parts and explain how they work.
|
||||
* Share your work with others.
|
||||
|
||||
## Continue
|
||||
|
||||
### Rhythm Maker - Sample Solution
|
||||
|
||||
This example program combined with the small model will make a beat and rhythm on any surface when the program is run.
|
||||
|
||||

|
||||
|
||||
#### Programming
|
||||
|
||||
1. Drag a run ``||motors:large motor A||`` block inside the ``||loops:forever||`` loop.
|
||||
2. Press the **(+)**.
|
||||
3. Change the rotations to `2`.
|
||||
4. Drag a ``||loops:pause||`` block and place it under the motor block.
|
||||
5. Change the duration to ``200`` ms.
|
||||
6. Drag a ``||run large motor A||`` block inside the ``||loops:forever||`` loop.
|
||||
7. Press the **(+)**.
|
||||
8. Change the power to `100`.
|
||||
9. Change the rotations to `1`.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
motors.largeA.run(50, 2, MoveUnit.Rotations)
|
||||
pause(200)
|
||||
motors.largeA.run(100, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
### Color Sensor Sounds - Sample Solution
|
||||
|
||||
You can also tinker with the use of sensors.
|
||||
|
||||

|
||||
|
||||
#### Programming
|
||||
|
||||
1. Drag an ``||logic:if else||`` Logic block and place it inside the ``||loops:forever||`` loop.
|
||||
2. Drag a ``||sensors:pause color sensor||`` block and place it inside the ``||logic:if true then||`` block.
|
||||
3. Change the color to ``blue``.
|
||||
4. Drag a ``||music:play tone||`` block and place under the sensor block.
|
||||
5. Change the tone to ``Middle G`` (392 Hz).
|
||||
6. Drag a ``||sensors:pause color sensor||`` block and place it inside the ``||logic:else||`` block.
|
||||
7. Change the color to ``red``.
|
||||
8. Drag a ``||music:play tone||`` block and place under the new sensor block.
|
||||
9. Change the tone to ``High C`` (523 Hz).
|
||||
10. Press the **(+)**.
|
||||
11. Drag a ``||sensors:pause color sensor||`` block and place it inside the ``||logic:else if||`` block.
|
||||
12. Change the color to ``green``.
|
||||
13. Drag a ``||music:play tone||`` block and place under the new sensor block.
|
||||
14. Change the tone to ``High D`` (587 Hz).
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Blue)
|
||||
music.playTone(392, music.beat(BeatFraction.Whole))
|
||||
} else if (false) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
music.playTone(523, music.beat(BeatFraction.Half))
|
||||
} else {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Green)
|
||||
music.playTone(587, music.beat(BeatFraction.Half))
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
### Well done!
|
||||
|
||||
Click [here](/examples) to try out some more projects!
|
||||
|
||||
|
@ -10,7 +10,7 @@ Your robot will:
|
||||
* Use at least one motor
|
||||
* Use NO wheels for locomotion
|
||||
|
||||

|
||||

|
||||
|
||||
|
||||
## Construct @unplugged
|
||||
@ -25,7 +25,7 @@ The legs in the Walker Bot are designed to show how to change the rotary motion
|
||||
|
||||
Start by reading [these](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/ev3-dep/building%20instructions/walker-bot-bi-180fc24f9298e1dd6201099627d43903.pdf) instructions first.
|
||||
|
||||

|
||||

|
||||
|
||||
|
||||
## Program 1 @fullscreen
|
||||
|
@ -10,7 +10,7 @@ Your robot will:
|
||||
* Use at least one motor
|
||||
* Use NO wheels for locomotion
|
||||
|
||||

|
||||

|
||||
|
||||
## Construct
|
||||
|
||||
@ -24,7 +24,7 @@ The legs in the Walker Bot are designed to show how to change the rotary motion
|
||||
|
||||
Start by reading [these](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/ev3-dep/building%20instructions/walker-bot-bi-180fc24f9298e1dd6201099627d43903.pdf) instructions first.
|
||||
|
||||

|
||||

|
||||
|
||||
|
||||
## Program
|
||||
|
@ -1,8 +1,8 @@
|
||||
# Maker Activites
|
||||
|
||||
These six activities require the LEGO® MINDSTORMS® Education EV3 Core Set (45544). Supporting materials for teachers and middle school students are provided, offering everything teachers and students need to explore their inner makers as they follow the design process to solve open-ended, themed challenges...
|
||||
These six activities require the [@boardname@ Core Set (45544)](https://education.lego.com/en-us/products/lego-mindstorms-education-ev3-core-set-/5003400). Supporting materials for teachers and middle school students are provided, offering everything teachers and students need to explore their inner makers as they follow the design process to solve open-ended, themed challenges...
|
||||
|
||||
* [Download Curriculum Materials](https://education.lego.com/en-us/downloads/mindstorms-ev3)
|
||||
* [Download Curriculum Materials](https://education.lego.com/en-us/downloads/mindstorms-ev3/curriculum)
|
||||
|
||||
## Activites
|
||||
|
||||
@ -10,7 +10,7 @@ These six activities require the LEGO® MINDSTORMS® Education EV3 Core Set (455
|
||||
[
|
||||
{
|
||||
"name": "Make A Sound Machine",
|
||||
"description": "Create instruments with your EV3 Brick!",
|
||||
"description": "Make a Sound Machine that can play a rhythm, music or just noise!",
|
||||
"url":"/maker/sound-machine",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/lessons/make-a-sound-machine.png",
|
||||
@ -18,7 +18,7 @@ These six activities require the LEGO® MINDSTORMS® Education EV3 Core Set (455
|
||||
},
|
||||
{
|
||||
"name": "Make A Security Gadget",
|
||||
"description": "TBD",
|
||||
"description": "Invent a Security Gadget that will protect your belongings by warning you!",
|
||||
"url":"/maker/security-gadget",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/lessons/make-a-security-device.png",
|
||||
|
@ -1,4 +1,4 @@
|
||||
# Intruder Detector
|
||||
# Movement Detector
|
||||
|
||||
This program will activate an alarm when an object moves in front of the Ultrasonic Sensor.
|
||||
|
@ -1,9 +1,139 @@
|
||||
# Security Gadget
|
||||
|
||||
This program will activate an alarm when an object is lifted from the Touch Sensor.
|
||||
# Make a Security Gadget
|
||||
|
||||
Invent a Security Gadget that will protect your belongings by warning you!
|
||||
|
||||

|
||||
|
||||
## Connect
|
||||
|
||||
Over time, people have come up with many different ways to help protect their personal belongings from theft. These inventions include simple alarm systems and even traps!
|
||||
|
||||

|
||||
|
||||
Look at the photos and think about:
|
||||
|
||||
* What do you see?
|
||||
* Can you see any new design opportunities?
|
||||
* What problems can you see?
|
||||
* How could you make use of the LEGO bricks, the EV3 Programmable Brick, motors, and sensors?
|
||||
|
||||
### Things You’ll Need
|
||||
|
||||
* [@boardname@ Core Set](https://education.lego.com/enus/products/legomindstormseducationev3coreset/5003400)
|
||||
|
||||
Additional materials to add to your Security Gadget:
|
||||
|
||||
* String
|
||||
* Arts and crafts materials such as:
|
||||
>* Cardboard
|
||||
>* Construction paper
|
||||
>* Pipe cleaners
|
||||
>* Plastic or paper cups
|
||||
>* Recycled materials
|
||||
>* Rubber bands
|
||||
>* Wire
|
||||
|
||||
### Prior Knowledge
|
||||
|
||||
This activity uses sensor inputs. You may want to try the [Use](/getting-started/use) or [Object Detection](/coding/object-detection) activity before this one. Or, you can start out with this activity and tinker with coding sensor inputs on your own.
|
||||
|
||||
## Contemplate
|
||||
|
||||
Follow the steps of the [Maker Design Process](/lessons/classroom-management#design-process) for this lesson:
|
||||
|
||||

|
||||
|
||||
### Defining the Problem
|
||||
|
||||
1. What problems did you imagine?
|
||||
2. Pick one problem and explain it to a partner.
|
||||
|
||||
### Brainstorm
|
||||
|
||||
Now that you have defined a problem, start to generate ideas for solving it.
|
||||
|
||||
### ~hint
|
||||
|
||||
Some things to do while brainstorming:
|
||||
|
||||
* Use the bricks from the LEGO set to help you brainstorm or sketch your ideas on paper.
|
||||
* The goal of brainstorming is to explore as many solutions as possible. You can use the tinkering examples in the Sample Solutions section below as inspiration for getting started.
|
||||
* Share your ideas and get some feedback. It may lead to more ideas!
|
||||
|
||||
### ~
|
||||
|
||||
### Define the Design Criteria
|
||||
|
||||
1. You should have generated a number of ideas. Now select the best one to make.
|
||||
2. Write out two or three specific design criteria your design must meet.
|
||||
|
||||
### Go Make
|
||||
|
||||
It is time to start making!
|
||||
|
||||
* Use the components from the @boardname@ Core Set and additional materials to make your chosen solution.
|
||||
* Test and analyze your design as you go and record any improvements that you make.
|
||||
|
||||
### Review and Revise Your Solution
|
||||
|
||||
* Have you managed to solve the problem that you defined?
|
||||
* Look back at your design criteria. How well does your solution work?
|
||||
* How can you improve your design?
|
||||
|
||||
### Communicate Your Solution
|
||||
|
||||
Now that you have finished you can:
|
||||
|
||||
* Make a sketch or take a photo or video of your model.
|
||||
* Label the three most important parts and explain how they work.
|
||||
* Share your work with others.
|
||||
|
||||
## Continue
|
||||
|
||||
### Phone Protector - Sample Solution
|
||||
|
||||
This example program combined with the small model will sound an alarm if someone picks it up. The program activates an alarm when an object is lifted from the Touch Sensor.
|
||||
|
||||

|
||||
|
||||
#### Programming
|
||||
|
||||
1. Drag a ``||sensors:pause until touch||`` block and place it inside the ``||loops:forever||`` loop.
|
||||
2. Drag a ``||music:play sound effect||`` block and place it below the ``||sensors:pause until||`` block.
|
||||
3. Change the sound effect to ``mechanical horn1``.
|
||||
|
||||
```blocks
|
||||
sensors.touch1.onEvent(ButtonEvent.Released, function () {
|
||||
music.playSoundEffectUntilDone(sounds.informationActivate);
|
||||
forever(function () {
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
music.playSoundEffect(sounds.mechanicalHorn1)
|
||||
})
|
||||
```
|
||||
```
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
### Object Detection - Sample Solution
|
||||
|
||||
This example program combined with the small model will sound an alarm if someone (or something) crosses its path! The program activates an alarm when an object moves in front of the Ultrasonic Sensor.
|
||||
|
||||

|
||||
|
||||
#### Programming
|
||||
|
||||
1. Drag a ``||sensors:pause until ultrasonic||`` block and place it inside the ``||loops:forever||`` loop.
|
||||
2. Drag a ``||music:play sound effect||`` block and place it below the ``||sensors:pause until||`` block.
|
||||
3. Change the sound effect to ``mechanical horn1``.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected)
|
||||
music.playSoundEffect(sounds.mechanicalHorn1)
|
||||
})
|
||||
```
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
### Well done!
|
||||
|
||||
Click [here](/examples) to try out some more projects!
|
||||
|
||||
|
@ -1,12 +1,164 @@
|
||||
# Sound Machine
|
||||
# Make a Sound Machine
|
||||
|
||||
Make a Sound Machine that can play a rhythm, music or just noise!
|
||||
|
||||

|
||||
|
||||
## Connect
|
||||
|
||||
Music is made up of a combination of sounds, notes and rhythm. A rhythm is a regular movement or repeated pattern of movements that can be used in many different ways. In mechanical machines, a rhythm can help keep a machine running smoothly. It can also be used to generate different sounds in music.
|
||||
|
||||

|
||||
|
||||
Look at the photos and think about:
|
||||
|
||||
* What do you see?
|
||||
* Can you see any new design opportunities?
|
||||
* What problems can you see?
|
||||
* How could you make use of the LEGO bricks, the EV3 Programmable Brick, motors, and sensors?
|
||||
|
||||
### Things You’ll Need
|
||||
|
||||
* [@boardname@ Core Set](https://education.lego.com/enus/products/legomindstormseducationev3coreset/5003400)
|
||||
|
||||
Additional materials to add to your Sound Machine:
|
||||
|
||||
* Small musical instruments, such as chimes, bells, and small drums
|
||||
* Arts and crafts materials such as:
|
||||
>* Cardboard
|
||||
>* Construction paper
|
||||
>* Pipe cleaners
|
||||
>* Plastic or paper cups
|
||||
>* Recycled materials
|
||||
>* Rubber bands
|
||||
>* Wire
|
||||
|
||||
### Prior Knowledge
|
||||
|
||||
This activity uses motor rotations and sensor inputs. You may want to try the [Use](/getting-started/use) or [Object Detection](/coding/object-detection) activity before this one. Or, you can start out with this activity and tinker with coding motor and sensor inputs on your own.
|
||||
|
||||
## Contemplate
|
||||
|
||||
Follow the steps of the [Maker Design Process](/lessons/classroom-management#design-process) for this lesson:
|
||||
|
||||

|
||||
|
||||
### Defining the Problem
|
||||
|
||||
1. What problems did you imagine?
|
||||
2. Pick one problem and explain it to a partner.
|
||||
|
||||
### Brainstorm
|
||||
|
||||
Now that you have defined a problem, start to generate ideas for solving it.
|
||||
|
||||
### ~hint
|
||||
|
||||
Some things to do while brainstorming:
|
||||
|
||||
* Use the bricks from the LEGO set to help you brainstorm or sketch your ideas on paper.
|
||||
* The goal of brainstorming is to explore as many solutions as possible. You can use the tinkering examples in the Sample Solutions section below as inspiration for getting started.
|
||||
* Share your ideas and get some feedback. It may lead to more ideas!
|
||||
|
||||
### ~
|
||||
|
||||
### Define the Design Criteria
|
||||
|
||||
* You should have generated a number of ideas. Now select the best one to make.
|
||||
* Write out two or three specific design criteria your design must meet.
|
||||
|
||||
### Go Make
|
||||
|
||||
It is time to start making!
|
||||
|
||||
* Use the components from the @boardname@ Core Set and additional materials to make your chosen solution.
|
||||
* Test and analyze your design as you go and record any improvements that you make.
|
||||
|
||||
### Review and Revise Your Solution
|
||||
|
||||
* Have you managed to solve the problem that you defined?
|
||||
* Look back at your design criteria. How well does your solution work?
|
||||
* How can you improve your design?
|
||||
|
||||
### Communicate Your Solution
|
||||
|
||||
Now that you have finished you can:
|
||||
* Make a sketch or take a photo or video of your model.
|
||||
* Label the three most important parts and explain how they work.
|
||||
* Share your work with others.
|
||||
|
||||
## Continue
|
||||
|
||||
### Rhythm Maker - Sample Solution
|
||||
|
||||
This example program combined with the small model will make a beat and rhythm on any surface when the program is run.
|
||||
|
||||

|
||||
|
||||
#### Programming
|
||||
|
||||
1. Drag a run ``||motors:large motor A||`` block inside the ``||loops:forever||`` loop.
|
||||
2. Press the **(+)**.
|
||||
3. Change the rotations to `2`.
|
||||
4. Drag a ``||loops:pause||`` block and place it under the motor block.
|
||||
5. Change the duration to ``200`` ms.
|
||||
6. Drag a ``||run large motor A||`` block inside the ``||loops:forever||`` loop.
|
||||
7. Press the **(+)**.
|
||||
8. Change the power to `100`.
|
||||
9. Change the rotations to `1`.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
motors.largeA.run(50)
|
||||
pause(200)
|
||||
motors.largeA.run(100)
|
||||
motors.largeA.run(50, 2, MoveUnit.Rotations)
|
||||
pause(200)
|
||||
motors.largeA.run(100, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
```
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
### Color Sensor Sounds - Sample Solution
|
||||
|
||||
You can also tinker with the use of sensors.
|
||||
|
||||

|
||||
|
||||
#### Programming
|
||||
|
||||
1. Drag an ``||logic:if else||`` Logic block and place it inside the ``||loops:forever||`` loop.
|
||||
2. Drag a ``||sensors:pause color sensor||`` block and place it inside the ``||logic:if true then||`` block.
|
||||
3. Change the color to ``blue``.
|
||||
4. Drag a ``||music:play tone||`` block and place under the sensor block.
|
||||
5. Change the tone to ``Middle G`` (392 Hz).
|
||||
6. Drag a ``||sensors:pause color sensor||`` block and place it inside the ``||logic:else||`` block.
|
||||
7. Change the color to ``red``.
|
||||
8. Drag a ``||music:play tone||`` block and place under the new sensor block.
|
||||
9. Change the tone to ``High C`` (523 Hz).
|
||||
10. Press the **(+)**.
|
||||
11. Drag a ``||sensors:pause color sensor||`` block and place it inside the ``||logic:else if||`` block.
|
||||
12. Change the color to ``green``.
|
||||
13. Drag a ``||music:play tone||`` block and place under the new sensor block.
|
||||
14. Change the tone to ``High D`` (587 Hz).
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (true) {
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Blue)
|
||||
music.playTone(392, music.beat(BeatFraction.Whole))
|
||||
} else if (false) {
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
music.playTone(523, music.beat(BeatFraction.Half))
|
||||
} else {
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Green)
|
||||
music.playTone(587, music.beat(BeatFraction.Half))
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
### Well done!
|
||||
|
||||
Click [here](/examples) to try out some more projects!
|
||||
|
||||
|
||||
|
@ -9,6 +9,7 @@ brick.showString("Hello world!", 1);
|
||||
brick.showNumber(0, 1);
|
||||
brick.showValue("item", 0, 1);
|
||||
brick.clearScreen();
|
||||
brick.showPorts();
|
||||
```
|
||||
|
||||
## Buttons
|
||||
@ -19,8 +20,8 @@ brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
});
|
||||
brick.buttonEnter.pauseUntil(ButtonEvent.Bumped);
|
||||
brick.buttonEnter.isPressed()
|
||||
brick.buttonEnter.wasPressed()
|
||||
brick.setStatusLight(StatusLight.Red);
|
||||
brick.buttonEnter.wasPressed()
|
||||
```
|
||||
|
||||
## Other
|
||||
|
@ -14,7 +14,7 @@ The fact that a button was pressed earlier is remembered. Once **was pressed** i
|
||||
|
||||
Your @boardname@ has touch sensors that work like buttons. Instead of saying `enter` or `left` as the source button, use a touch sensor block with a sensor name like `touch 1`.
|
||||
|
||||
```block
|
||||
```typescript
|
||||
if (sensors.touch1.wasPressed()) {
|
||||
console.log("Hey, I was pressed.");
|
||||
}
|
||||
@ -32,7 +32,7 @@ Read about [touch sensors](/reference/sensors/touch-sensor) and using them as to
|
||||
|
||||
Set the brick light to green if the `right` button was pressed before the `left` button. If not, the brick light is turned off when the `left` button is pressed.
|
||||
|
||||
```blocks
|
||||
```typescript
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Bumped, function() {
|
||||
if (brick.buttonRight.wasPressed()) {
|
||||
brick.setStatusLight(StatusLight.Green)
|
||||
@ -45,6 +45,5 @@ brick.buttonLeft.onEvent(ButtonEvent.Bumped, function() {
|
||||
## See also
|
||||
|
||||
[is pressed](/reference/brick/button/is-pressed),
|
||||
[on event](/reference/brick/button/on-event)
|
||||
|
||||
[on event](/reference/brick/button/on-event),
|
||||
[Touch sensors](/reference/sensors/touch-sensor)
|
24
docs/reference/brick/show-ports.md
Normal file
@ -0,0 +1,24 @@
|
||||
# show Ports
|
||||
|
||||
Show the status of everything connected to the ports.
|
||||
|
||||
```sig
|
||||
brick.showPorts()
|
||||
```
|
||||
|
||||
You can find out what's connected to the ports on the brick and show its status. The status information from each sensor or motor connected is displayed on the screen.
|
||||
|
||||
## Example
|
||||
|
||||
Show the status of the ports on the brick when the ``enter`` button is pressed.
|
||||
|
||||
```blocks
|
||||
brick.showString("Press ENTER for port status", 1)
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showPorts()
|
||||
})
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[show string](/reference/brick/show-string), [show value](/reference/brick/show-value)
|
@ -19,6 +19,5 @@ motors.stopAll()
|
||||
```cards
|
||||
motors.largeA.speed()
|
||||
motors.largeA.angle()
|
||||
motors.largeA.tacho()
|
||||
motors.largeA.clearCounts()
|
||||
```
|
@ -27,5 +27,5 @@ motorAngle = motors.largeA.angle()
|
||||
|
||||
## See also
|
||||
|
||||
[tacho](/reference/motors/motor/tacho), [speed](/reference/motors/motor/speed),
|
||||
[speed](/reference/motors/motor/speed),
|
||||
[reset](/reference/motors/motor/reset), [clear counts](/reference/motors/motor/clear-counts)
|
@ -17,11 +17,11 @@ let tachoCount = 0;
|
||||
motors.largeA.reset()
|
||||
motors.largeA.run(50)
|
||||
pause(10000)
|
||||
tachoCount = motors.largeA.tacho()
|
||||
tachoCount = motors.largeA.angle()
|
||||
motors.largeA.clearCounts()
|
||||
motors.largeA.run(50)
|
||||
pause(10000)
|
||||
if (tachoCount == motors.largeA.tacho()) {
|
||||
if (tachoCount == motors.largeA.angle()) {
|
||||
brick.showString("Motor turns equal.", 1)
|
||||
} else {
|
||||
brick.showString("Motor turns NOT equal.", 1)
|
||||
@ -31,5 +31,5 @@ motors.largeA.stop()
|
||||
|
||||
## See also
|
||||
|
||||
[tacho](/reference/motors/motor/tacho), [angle](/reference/motors/motor/angle),
|
||||
[angle](/reference/motors/motor/angle),
|
||||
[speed](/reference/motors/motor/speed), [reset](/reference/motors/motor/reset)
|
@ -29,5 +29,5 @@ motors.largeA.stop()
|
||||
|
||||
## See also
|
||||
|
||||
[tacho](/reference/motors/motor/tacho), [speed](/reference/motors/motor/speed),
|
||||
[speed](/reference/motors/motor/speed),
|
||||
[reset](/reference/motors/motor/reset), [clear counts](/reference/motors/motor/clear-counts)
|
@ -1,48 +0,0 @@
|
||||
# tacho
|
||||
|
||||
Get the current number of degress of rotation.
|
||||
|
||||
```sig
|
||||
motors.largeA.tacho()
|
||||
```
|
||||
|
||||
The motors that come with your @boardname@ have a way to detect their own turning motion. They count the amount of motor rotation in degrees. The motor will count each degree of angle rotation up to 360 degrees for a full rotation. As the motor continues to turn, the _tacho_ count keeps adding up the degrees even past one full rotation. So, if the motor makes 3 complete rotations, the count will be 1080.
|
||||
|
||||
The name _tacho_ comes from the first part of the word [tachometer](https://en.wikipedia.org/wiki/Tachometer) which is a device to measure how fast something is turning. The motor controller in the brick uses the tacho count to regulate the motor's speed.
|
||||
|
||||
## ~hint
|
||||
|
||||
**Measure RPM**
|
||||
|
||||
A standard way to know how fast a motor is turning is by measuring its _revolutions per minute_ (rpm). One revolution is the same thing as a rotation, or one turn. How do you measure rpm? Well, here's a simple way:
|
||||
|
||||
1. Record the current tacho count
|
||||
2. Run the motor for 60 seconds
|
||||
3. Get the tacho count again
|
||||
4. Subtract the first tacho count from the second one
|
||||
5. Divide that number by `360`
|
||||
|
||||
## ~
|
||||
|
||||
## Returns
|
||||
|
||||
* a [number](/types/number) which is the total count of degrees of rotation that the motor has turned since it was first started or reset.
|
||||
|
||||
## Example
|
||||
|
||||
Run the motor connected to port **A** at half speed for 5 seconds. Display the number of full rotations on the screen.
|
||||
|
||||
```blocks
|
||||
motors.largeA.run(50)
|
||||
pause(5000)
|
||||
motors.largeA.stop()
|
||||
brick.showString("Motor rotations:", 1)
|
||||
brick.showNumber(motors.largeA.tacho() / 360, 3)
|
||||
motors.largeA.run(50)
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[angle](/reference/motors/motor/tacho), [speed](/reference/motors/motor/speed),
|
||||
[set regulated](/reference/motors/motor/set-regulated),
|
||||
[reset](/reference/motors/motor/reset), [clear counts](/reference/motors/motor/clear-counts)
|
@ -4,9 +4,9 @@
|
||||
|
||||
```cards
|
||||
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {})
|
||||
sensors.color1.onLightChanged(LightIntensityMode.Reflected, LightCondition.Dark, function () {})
|
||||
sensors.color1.pauseForLight(LightIntensityMode.Reflected, LightCondition.Dark)
|
||||
sensors.color1.pauseForColor(ColorSensorColor.Blue)
|
||||
sensors.color1.onLightDetected(LightIntensityMode.Reflected, Light.Dark, function () {})
|
||||
sensors.color1.pauseUntilLightDetected(LightIntensityMode.Reflected, Light.Dark)
|
||||
sensors.color1.pauseUntilColorDetected(ColorSensorColor.Blue)
|
||||
sensors.color1.color();
|
||||
sensors.color1.light(LightIntensityMode.Ambient)
|
||||
sensors.color(ColorSensorColor.Blue)
|
||||
@ -17,8 +17,8 @@ sensors.color(ColorSensorColor.Blue)
|
||||
```cards
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {})
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
sensors.touch1.wasPressed()
|
||||
sensors.touch1.isPressed()
|
||||
sensors.touch1.wasPressed()
|
||||
```
|
||||
|
||||
## Gyro
|
||||
|
210
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vendored
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|
||||
id="path18"
|
||||
inkscape:connector-curvature="0" /></g></g></svg>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="141.7" height="141.7"><path d="M1 1v139.8h139.8V.9H1z" fill="#fff"/><path d="M1 1v139.8h139.8V.9H1zm130.5 58a56 56 0 0 1-2.8 13.5c-5 14.6-10.7 23.7-23.9 23.7-3.8 0-10.7-1-13.3-8l-.6-1.6-1 1.3A21.5 21.5 0 0 1 73 96.2c-5 0-9-1.6-11.7-4.9l-.7-.8-.8.8c-2.8 3-7.7 4.9-13.4 4.9-4.4 0-8.3-1.6-10.8-4.3l-.7-.8-.7.8c-2.9 2.8-7.3 4.2-13 4.1-6.7-.2-10.8-4-11-10.1-.2-9.6 9-29.7 12.9-35.8 2.5-4 5.9-6 10.4-6 3.1 0 5.2.6 6.5 2 1.1 1.2 1.4 2.2 1.5 4.7v3.1l1.8-2.7c4-6.5 10.7-7.4 17.4-7.4 4.6 0 8.7 1.7 10.3 4.3l.6 1 .8-.7a21 21 0 0 1 13.7-4.6c5.8 0 10 1.5 12.6 4.4a8 8 0 0 1 1.5 2.2l.6 1.3 1-1.1c3.7-4.4 8.8-6.6 15-6.6 5 0 8.9 1.3 11.3 4 3.1 3.2 3.6 7.8 3.4 11z" fill="#f6ec36"/><path d="M1 1v139.8h139.8V.9H1zm134.4 63.4a80 80 0 0 1-5.9 18.3c-4.9 10.1-11.4 17.9-24 17.9-6.8 0-12.3-2.2-15.6-6.3a25.4 25.4 0 0 1-17 6.3c-4.8 0-9.1-1.4-12.4-4a24.2 24.2 0 0 1-25.7.5 23.3 23.3 0 0 1-13.6 3.3c-9-.2-15.3-5.9-15.5-14.2-.2-11 9.1-31.3 13.5-38.3 3.3-5.4 8.3-8.3 14.4-8.3 6.7 0 9.1 2 10.3 4.3 5.1-4.3 12-4.6 16.8-4.6 5.4 0 8.7 1.4 11.6 3.7 4-2.3 8.4-3.6 13.8-3.6 7 0 12 1.6 15.6 5.2 4.2-3.5 9.4-5 15.3-5 7.7 0 12.8 2.7 15.8 6.8 4.2 6 3.4 11.8 2.6 18z" fill="#d01012"/><path d="M0 0v141.7h141.7V0H0zm139.8 2v137.8H2V2h137.8z"/><path d="M134.8 42.5v-1h.6c.5 0 .7.2.7.5s-.1.5-.6.5h-.7zm2.3 2l-.4-.7c-.4-.6-.5-.7-.8-.8.6 0 1-.5 1-1 0-.6-.4-1-1.1-1H134v3.5h.8v-1.4c.4 0 .5 0 .7.2l.4.7.3.5h.9zm-1.7-4.5a2.7 2.7 0 1 1 0 5.5 2.7 2.7 0 0 1 0-5.5zm0-.6a3.4 3.4 0 1 0 0 6.8 3.4 3.4 0 1 0 0-6.8zM116.9 43c-7.3 0-12.4 3-15.8 7a9 9 0 0 0-1.7-2.5c-2.8-3.2-7.3-4.6-13.3-4.6-6 0-10.9 1.8-14.3 4.7-1.8-2.9-6-4.8-11.1-4.8-6.7 0-14 1-18.3 8 0-2.6-.3-4-1.7-5.4-1.7-1.8-4.5-2.3-7.2-2.3-4.9 0-8.6 2.2-11.2 6.5-4 6.2-13.3 26.5-13 36.3 0 6.3 4.3 11 12 11 6 .2 10.6-1.4 13.6-4.4 2.6 3 6.7 4.6 11.5 4.6 5.5 0 11-1.6 14.1-5.1 2.7 3.3 7 5.2 12.5 5.2 7.2 0 13.5-3.4 17.6-8.7 2.3 6.2 8 8.6 14.2 8.6 13.7 0 19.8-9.4 24.8-24.3a57 57 0 0 0 2.9-13.7c.4-7.8-3-16.1-15.6-16.1zM25.7 80.5c7-1.3 8.8 1.3 8.6 3.7-.6 7-7.2 8.7-12.8 8.5-4.1 0-7.8-2-8-6.7-.1-8.3 8.4-27.6 12.4-34 1.9-3 4.1-4.6 7.7-4.6 3.4 0 4.2 1.8 4.2 3.9-.1 5.6-9.2 22.5-12.1 29.2zm23-6.6c-.4 1.3-1.3 4-2 6.8 2.3-.6 4-1 7-1 3.5.1 5.6 1.6 5.6 4.4 0 6.8-7.5 8.8-12.7 8.8-5.8 0-10.8-3.3-10.8-9.6 0-7.3 4-18.5 7.7-26C48.1 48.2 52.8 47 60.9 47c3.6 0 7.7 1.5 7.7 4.9 0 4.6-4 6.4-7.9 6.6a55 55 0 0 1-5.8.1s-1.3 2-2.7 5.5c7.3-1 10.4.7 9.1 4.9-1.6 5.6-6.5 6-12.5 5zm35.7-17.6c-2 0-3.2 1.2-4.2 2.6-2 3-6.6 14.8-7.3 19.6-.5 3.3 1 4 2.5 4 2.5 0 5.3-2.6 6.3-7 0 0-4.8-.2-3.5-4.4 1.3-4.1 3.8-5 7.8-5.2 8-.3 7.2 5.6 6.5 8.7-2 10.2-9.3 18.3-19.5 18.3-7 0-11.4-3.8-11.4-11 0-5 2.5-13 4.5-17.8 4.3-10 8.8-17 20.2-17 6.8 0 12.2 2.5 11.4 9-.6 4.6-3 7.4-7.2 7.7-1.2.1-6 0-4.5-4.6.6-1.6.8-3-1.6-3zm43 8.4c-1.1 6-3.8 13.1-6.8 18.4-4.8 8.6-10.6 9.8-15.7 9.8-5 0-10.8-2-10.9-9.8 0-5.7 2.4-13.6 4.5-18.8 3.6-9.5 7.3-17.2 19-17 13.5.1 11 12.2 10 17.4zM116 56.5c-1.2 0-2.2.2-3.1 1.6-2 2.7-8 19-8 22.3.1 1.2.7 2.2 2.2 2.2 1.7 0 2.6-1.1 3.4-2.5a95 95 0 0 0 7.3-21.3c0-1-.1-2.3-1.8-2.3z"/></svg>
|
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56
docs/troubleshoot.md
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@ -0,0 +1,56 @@
|
||||
# Troubleshooting download problems
|
||||
|
||||
If your're having trouble getting your code onto the @boardname@, try these steps to see if you can fix the problem.
|
||||
|
||||
## Can I see the **@drivename@** drive on my computer?
|
||||
|
||||
When your @boardname@ is connected to your computer, you should see a new drive called **@drivename@** attached.
|
||||
|
||||
On Windows, it looks like this in Explorer:
|
||||
|
||||

|
||||
|
||||
If you don't see the **@drivename@** drive, make sure your brick is powered on and check that your USB connection is good.
|
||||
|
||||
## Is my brick charged and powered on?
|
||||
|
||||
Make sure your brick is charged and powered on. If your brick doesn't turn on, find the charger and plug it into wall power, then connect it to your brick. Does it turn on and start up?
|
||||
|
||||
## Is my USB connection good?
|
||||
|
||||
Make sure that one end of your USB cable is firmly inserted into the port on the computer and the other end is connected to the brick. If you still can't see the **@drivename@** drive, try a different port on the computer. If that doesn't work then maybe your cable is bad or you need to reset the brick.
|
||||
|
||||
## How do I reset my brick?
|
||||
|
||||
If you think your USB connection is good and you still can't see your **@drivename@** drive, try giving the brick a reset. You can follow these steps to reset:
|
||||
|
||||
1. Using a finger from one hand, press the **Back** button. Keep holding it.
|
||||
2. With your other hand, use two fingers to hold down both the **Left** button and the **Enter** button. You hold these at the same time while you're still pressing the **Back** button.
|
||||
3. Now, release your finger from the **Back** button.
|
||||
4. When the brick says "Starting.." you can let go of the **Left** and **Enter** buttons.
|
||||
|
||||
You can also watch this [How to Reset](https://www.lego.com/en-us/videos/themes/mindstorms/how-to-reset-the-ev3-p-brick-fbcbdbed398e4e12a7ce30fa662c54be) video to see how to do a reset.
|
||||
|
||||
If you try a reset and the **@drivename@** drive still doesn't appear, or you attempted a download and it didn't copy to the brick, you might need a firmware update.
|
||||
|
||||
## What's a firmware update and how do I get one?
|
||||
|
||||
Firmware is the software that runs all the basic operations on your brick. Your programs run with the firmware to make the @boardname@ do all the things you want it to do. Your brick comes with the firmware already installed. You could have a brick with an older version of firmware that needs updating in order for it to work properly with MakeCode.
|
||||
|
||||
To update your firmware, follow these instructions: [Updating and Resetting Firmware](https://www.lego.com/en-us/service/help/products/themes-sets/mindstorms/updating-and-resetting-lego-mindstorms-ev3-firmware-408100000007884).
|
||||
|
||||
### ~hint
|
||||
|
||||
**Offline firmware update**
|
||||
|
||||
If your @boardname@ isn't connected to the internet through a computer, or with some other mobile device, you'll need to do a manual update of the firmware. You need to have the firmware file already downloaded and available on the computer connected to the brick.
|
||||
|
||||
To do this, read the instructions in the **Manual Firmware Update** section of the [Firmware Update](https://education.lego.com/en-us/support/mindstorms-ev3/firmware-update) support page.
|
||||
|
||||
### ~
|
||||
|
||||
## LEGO Support
|
||||
|
||||
If you've checked everything here and can't get the **@drivename@** drive to show up on your computer, you can't make the brick reset, or your program just won't download, then try the [Troubleshooting Walkthrough](https://www.lego.com/en-us/service/help/products/themes-sets/mindstorms/lego-mindstorms-ev3-troubleshooting-walkthrough-408100000009798).
|
||||
|
||||
You can also find more help at [LEGO Support](https://www.lego.com/en-us/mindstorms/support).
|
126
docs/tutorials.md
Normal file
@ -0,0 +1,126 @@
|
||||
# Tutorials
|
||||
|
||||
Step by step guides to coding your @boardname@.
|
||||
|
||||
## Brick
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Wake Up!",
|
||||
"description": "Show different moods on the screen. Is it tired, sleepy, or awake?",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/wake-up",
|
||||
"imageUrl":"/static/tutorials/wake-up.png"
|
||||
}, {
|
||||
"name": "Make An Animation",
|
||||
"description": "Create a custom animation on your brick screen.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/make-an-animation",
|
||||
"imageUrl":"/static/tutorials/make-an-animation.png"
|
||||
}, {
|
||||
"name": "What Animal Am I?",
|
||||
"description": "Create different animal sounds and have someone guess the what the animal is.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/what-animal-am-i",
|
||||
"imageUrl":"/static/tutorials/what-animal-am-i.png"
|
||||
}, {
|
||||
"name": "Music Brick",
|
||||
"description": "Transform the brick into a musical instrument!",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/music-brick",
|
||||
"imageUrl":"/static/tutorials/music-brick.png"
|
||||
}]
|
||||
```
|
||||
|
||||
## Motors
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Run Motors",
|
||||
"description": "Use the buttons to start and stop the large and medium motors.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/run-motors",
|
||||
"imageUrl":"/static/tutorials/run-motors.png"
|
||||
}]
|
||||
```
|
||||
|
||||
## Touch Sensor
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Touch to Run",
|
||||
"description": "Press the Touch sensor and run a motor.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/touch-to-run",
|
||||
"imageUrl":"/static/tutorials/touch-to-run.png"
|
||||
}, {
|
||||
"name": "Touch Sensor Values",
|
||||
"description": "Check the value of a Touch sensor and stop a motor if pressed.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/touch-sensor-values",
|
||||
"imageUrl":"/static/tutorials/touch-sensor-values.png"
|
||||
}]
|
||||
```
|
||||
|
||||
## Color Sensor
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "What Color?",
|
||||
"description": "Use the Color sensor to detect different colors.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/what-color",
|
||||
"imageUrl":"/static/tutorials/what-color.png"
|
||||
}, {
|
||||
"name": "Line Following",
|
||||
"description": "Use the Color sensor to make a robot follow a line.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/line-following",
|
||||
"imageUrl":"/static/tutorials/line-following.png"
|
||||
}, {
|
||||
"name": "Red Light, Green Light",
|
||||
"description": "Play Red Light, Green Light using the Color sensor and the robot.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/redlight-greenlight",
|
||||
"imageUrl":"/static/tutorials/redlight-greenlight.png"
|
||||
}]
|
||||
```
|
||||
|
||||
## Ultrasonic Sensor
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Object Near?",
|
||||
"description": "Build a program that will detect when an object is nearby.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/object-near",
|
||||
"imageUrl":"/static/tutorials/object-near.png"
|
||||
}]
|
||||
```
|
||||
|
||||
## Infrared Sensor
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Security Alert",
|
||||
"description": "Build an security alert using the infrared sensor.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/security-alert",
|
||||
"imageUrl":"/static/tutorials/security-alert.png"
|
||||
}]
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
[Wake Up!](/tutorials/wake-up),
|
||||
[Make An Animation](/tutorials/make-an-animation),
|
||||
[What Animal Am I?](/tutorials/what-animal-am-i),
|
||||
[Music Brick](/tutorials/music-brick),
|
||||
[Run Motors](/tutorials/run-motors),
|
||||
[Touch to Run](/tutorials/touch-to-run),
|
||||
[Touch Sensor Values](/tutorials/touch-sensor-values),
|
||||
[What Color?](/tutorials/what-color),
|
||||
[Line Following](/tutorials/line-following),
|
||||
[Red Light, Green Light](/tutorials/redlight-greenlight),
|
||||
[Object Near?](/tutorials/object-near),
|
||||
[Security Alert](/tutorials/security-alert)
|
111
docs/tutorials/line-following.md
Normal file
@ -0,0 +1,111 @@
|
||||
# Line Following
|
||||
|
||||
## Introduction @fullscreen
|
||||
|
||||
Make a program to follow a line using the Color sensor and reflected light. Let's test reflected light to see if it's white or black (on the line), and drive our robot accordingly.
|
||||
|
||||

|
||||
|
||||
## Step 1
|
||||
|
||||
In the ``||logic:Logic||`` Toolbox drawer under the **Conditionals** section, drag out an ``||logic:If then else||`` block onto the Workspace, and drop it into the ``||loops:forever||`` loop.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (true) {
|
||||
|
||||
} else {
|
||||
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 2
|
||||
|
||||
Open the ``||logic:Logic||`` Toolbox drawer again. From the **Comparison** section, drag out ``||logic:0 < 0||`` comparison block and drop it into the ``||logic:if then else||`` block, replacing ``true``.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (0 < 0) {
|
||||
|
||||
} else {
|
||||
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 3
|
||||
|
||||
Open the ``||sensors:Sensors||`` Toolbox drawer. From the **Color Sensor** section, drag out a ``||sensors:color sensor light||`` value block and drop it into the second slot of the ``||logic:0 < 0||`` comparison block, replacing the `0`.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (0 < sensors.color3.light(LightIntensityMode.Reflected)) {
|
||||
|
||||
} else {
|
||||
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 4
|
||||
|
||||
If the value of the reflected light is greater than 40% (white or very light), our robot is outside the line, so steer to the left. In the ``||logic:0 < 0||`` comparison block change the compared value to `40` replacing `0`.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (40 < sensors.color3.light(LightIntensityMode.Reflected)) {
|
||||
|
||||
} else {
|
||||
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 5
|
||||
|
||||
Open the ``||motors:Motors||`` Toolbox drawer. Drag out **2** ``||motors:tank large motors||`` blocks and drop one of them into the ``||logic:if||`` part, and the other into the ``||logic:else||`` part of the ``||logic:if then else||`` block.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (40 < sensors.color3.light(LightIntensityMode.Reflected)) {
|
||||
motors.largeBC.tank(50, 50)
|
||||
} else {
|
||||
motors.largeBC.tank(50, 50)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 6
|
||||
|
||||
In the first ``||motors:tank large motors||`` block in the ``||logic:if||`` clause, change the speed values of the motors from ``50%``, ``50%`` to ``5%``, ``15%``. This slows down the robot, and steers it to the left (because the **C** motor is driving faster than the **B** motor).
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (40 < sensors.color3.light(LightIntensityMode.Reflected)) {
|
||||
motors.largeBC.tank(5, 15)
|
||||
} else {
|
||||
motors.largeBC.tank(50, 50)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
# Step 7
|
||||
|
||||
In the second ``||motors:tank large motors||`` block in the ``||logic:else||`` clause, change the speed values of the motors from ``50%``, ``50%`` to ``15%``, ``5%``. This slows down the robot, and steers it to the right (because the **B** motor is driving faster than the **C** motor).
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (40 < sensors.color3.light(LightIntensityMode.Reflected)) {
|
||||
motors.largeBC.tank(5, 15)
|
||||
} else {
|
||||
motors.largeBC.tank(15, 5)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 8
|
||||
|
||||
Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
|
||||
|
||||
Attach a Color Sensor to Port 3 of your brick, and attach your brick to a driving base with large motors attached to Ports B and C. See the instructions for building a _Driving Base with Color Sensor Down_. Test your program by positioning your robot to the right of a dark, thick line and then let it drive!
|
61
docs/tutorials/make-an-animation.md
Normal file
@ -0,0 +1,61 @@
|
||||
# Make a custom animation
|
||||
|
||||
## Introduction @fullscreen
|
||||
|
||||
Create a custom animation for your @boardname@.
|
||||
|
||||

|
||||
|
||||
## Step 1
|
||||
|
||||
Open the ``||brick:Brick||`` Toolbox drawer. Drag out a ``||brick:show string||`` block onto the Workspace, and drop it into the ``||loops:on Start||`` block. You should hear and see the block click into place.
|
||||
|
||||
```block
|
||||
brick.showString("Hello world", 1)
|
||||
```
|
||||
|
||||
## Step 2
|
||||
|
||||
In the ``||brick:show string||`` block, type the text ``"Press my button"`` to replace ``"Hello world"``.
|
||||
|
||||
```blocks
|
||||
brick.showString("Press my button!", 1)
|
||||
```
|
||||
|
||||
## Step 3
|
||||
|
||||
Open the ``||brick:Brick||`` Toolbox drawer. Drag out an ``||brick:on button||`` block onto anyplace in the Workspace.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
|
||||
})
|
||||
brick.showString("Press my button!", 1)
|
||||
```
|
||||
|
||||
## Step 4
|
||||
|
||||
Open the ``||brick:Brick||`` Toolbox drawer. Drag out a ``||brick:show image||`` block onto the Workspace, and drop it into the ``||brick:on button||`` block.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showImage(images.expressionsBigSmile)
|
||||
})
|
||||
brick.showString("Press my button!", 1)
|
||||
```
|
||||
|
||||
## Step 5
|
||||
|
||||
Open the ``||brick:Brick||`` Toolbox drawer. Drag out a ``||brick:set status light||`` block onto the Workspace, and drop it into the ``||brick:on button||`` block after the ``||brick:show image||`` block.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showImage(images.expressionsBigSmile)
|
||||
brick.setStatusLight(StatusLight.Orange)
|
||||
})
|
||||
brick.showString("Press my button!", 1)
|
||||
```
|
||||
|
||||
## Step 6
|
||||
|
||||
Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
|
74
docs/tutorials/music-brick.md
Normal file
@ -0,0 +1,74 @@
|
||||
# Music Brick
|
||||
|
||||
## Introduction @fullscreen
|
||||
|
||||
Transform your @boardname@ into a musical instrument!
|
||||
|
||||

|
||||
|
||||
|
||||
## Step 1
|
||||
|
||||
Open the ``||brick:Brick||`` Toolbox drawer. From the **Screen** section, drag out a ``||brick:show string||`` block onto the Workspace, and drop it into the ``||loops:on start||`` block. You should hear and see the block click into place.
|
||||
|
||||
```blocks
|
||||
brick.showString("Hello world", 1)
|
||||
```
|
||||
|
||||
## Step 2
|
||||
|
||||
In the ``||brick:show string||`` block, type the text ``"Press my buttons to make music!"`` to replace ``"Hello world"``.
|
||||
|
||||
```blocks
|
||||
brick.showString("Press my buttons to make music!", 1)
|
||||
```
|
||||
|
||||
## Step 3
|
||||
|
||||
Open the ``||brick:Brick||`` Toolbox drawer. From the **Buttons** section, drag out an ``||brick:on button||`` block onto the Workspace (you can put it anywhere).
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
|
||||
})
|
||||
brick.showString("Press my buttons to make music!", 1)
|
||||
```
|
||||
|
||||
## Step 4
|
||||
|
||||
Open the ``||music:Music||`` Toolbox drawer. Drag out **5** ``||music:play tone||`` blocks onto the Workspace, and drop them into the ``||brick:on button||`` block. **Note:** you can also right-click on a block and select "Duplicate" to copy blocks.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
music.playTone(0, music.beat(BeatFraction.Half))
|
||||
music.playTone(0, music.beat(BeatFraction.Half))
|
||||
music.playTone(0, music.beat(BeatFraction.Half))
|
||||
music.playTone(0, music.beat(BeatFraction.Half))
|
||||
music.playTone(0, music.beat(BeatFraction.Half))
|
||||
})
|
||||
brick.showString("Press my buttons to make music!", 1)
|
||||
```
|
||||
|
||||
## Step 5
|
||||
|
||||
In the ``||music:play tone||`` blocks, use the drop-down menu to select a note to play for each block. You can also set the duration to play each note for.
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
music.playTone(440, music.beat(BeatFraction.Half))
|
||||
music.playTone(494, music.beat(BeatFraction.Half))
|
||||
music.playTone(392, music.beat(BeatFraction.Half))
|
||||
music.playTone(196, music.beat(BeatFraction.Half))
|
||||
music.playTone(294, music.beat(BeatFraction.Whole))
|
||||
})
|
||||
brick.showString("Press my buttons to make music!", 1)
|
||||
```
|
||||
|
||||
## Step 6
|
||||
|
||||
Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
|
||||
|
||||
You can add more ``||brick:on button||`` blocks to the Workspace and create other ``||music:play tone||`` melodies when different buttons are pressed to transform your brick into a musical instrument!
|
||||
|
139
docs/tutorials/object-near.md
Normal file
@ -0,0 +1,139 @@
|
||||
# Object Near?
|
||||
|
||||
## Introduction @fullscreen
|
||||
|
||||
The digital Ultrasonic Sensor generates sound waves and reads their echoes to detect and measure distance from objects in centimeters. Build a program that will detect when an object is nearby.
|
||||
|
||||

|
||||
|
||||
## Step 1
|
||||
|
||||
Open the ``||variables:Variables||`` Toolbox drawer. Pull a ``||variables:set item to||`` block onto the Workspace and place it into the ``||loops:forever||`` block.
|
||||
|
||||
```blocks
|
||||
let item = 0
|
||||
forever(function () {
|
||||
item = 0
|
||||
})
|
||||
```
|
||||
|
||||
## Step 2
|
||||
|
||||
Go to the ``||variables:set item to||`` block and click the variable name dropdown and select "Rename variable...". In the window that pops up, rename the variable to ``nearness`` and click **Ok**.
|
||||
|
||||
```blocks
|
||||
let nearness = 0
|
||||
forever(function () {
|
||||
nearness = 0
|
||||
})
|
||||
```
|
||||
|
||||
## Step 3
|
||||
|
||||
Open the ``||sensors:Sensors||`` Toolbox drawer. Drag the ``||sensors:ultrasonic distance||`` out and use it to replace the `0` in the ``||variables:set nearness to||`` block.
|
||||
|
||||
```blocks
|
||||
let nearness = 0
|
||||
forever(function () {
|
||||
nearness = sensors.ultrasonic4.distance()
|
||||
})
|
||||
```
|
||||
|
||||
## Step 4
|
||||
|
||||
Get an ``||logic:if then||`` block from the ``||logic:Logic||`` drawer and place it below ``||variables:set nearness to||``. Find the ``||logic:0 < 0||`` conditional block and replace the ``true`` value of the ``||logic:if then||`` condition with it.
|
||||
|
||||
```blocks
|
||||
let nearness = 0
|
||||
forever(function () {
|
||||
nearness = sensors.ultrasonic4.distance()
|
||||
if (0 < 0) {
|
||||
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 5
|
||||
|
||||
In the ``||logic:0 < 0||`` conditional, put the ``||variables:nearness||`` variable from the ``||variables:Variables||`` drawer in the first slot. Change the value of `0` in the second slot to `50`. This sets our range for a near object.
|
||||
|
||||
```blocks
|
||||
let nearness = 0
|
||||
forever(function () {
|
||||
nearness = sensors.ultrasonic4.distance()
|
||||
if (nearness < 50) {
|
||||
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 6
|
||||
|
||||
Go get a ``||brick:show value||`` block from the ``||brick:Brick||`` Toolbox drawer and put it inside the ``||logic:if then||``. Set the string in the first slot to `"Distance (cm)"`. Get another ``||variables:nearness||`` and drop it into the second slot.
|
||||
|
||||
```blocks
|
||||
let nearness = 0
|
||||
forever(function () {
|
||||
nearness = sensors.ultrasonic4.distance()
|
||||
if (nearness < 50) {
|
||||
brick.showValue("Distnace (cm)", nearness, 1)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 7
|
||||
|
||||
Now, let's add a sound as an alert when something is near. In the ``||music:Music||`` drawer, get the ``||music:play sound effect||`` and put it just below the ``||brick:show value||``.
|
||||
|
||||
```blocks
|
||||
let nearness = 0
|
||||
forever(function () {
|
||||
nearness = sensors.ultrasonic4.distance()
|
||||
if (nearness < 50) {
|
||||
brick.showValue("Distnace (cm)", nearness, 1)
|
||||
music.playSoundEffect(sounds.animalsCatPurr)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 8
|
||||
|
||||
In the ``||music:play sound effect||`` block, use the drop-down menu to select the ``information detected`` sound effect.
|
||||
|
||||

|
||||
|
||||
When an object is near, our brick will display the distance away that the object is detected in centimeters and then say `"detected"`.
|
||||
|
||||
```blocks
|
||||
let nearness = 0
|
||||
forever(function () {
|
||||
nearness = sensors.ultrasonic4.distance()
|
||||
if (nearness < 50) {
|
||||
brick.showValue("Distnace (cm)", nearness, 1)
|
||||
music.playSoundEffect(sounds.informationDetected)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 9
|
||||
|
||||
To give a little time to see the message, put a ``||loops:pause||`` after the ``||music:play sound effect||`` block. Change the time from `100` to `1500` milliseconds. Pull out a ``||brick:clear screen||`` and put it after the ``||loops:pause||``.
|
||||
|
||||
```blocks
|
||||
let nearness = 0
|
||||
forever(function () {
|
||||
nearness = sensors.ultrasonic4.distance()
|
||||
if (nearness < 50) {
|
||||
brick.showValue("Distnace (cm)", nearness, 1)
|
||||
music.playSoundEffect(sounds.informationDetected)
|
||||
pause(1500)
|
||||
brick.clearScreen()
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 10
|
||||
|
||||
Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
|
||||
|
||||
Attach an Ultrasonic Sensor to Port 4 of your brick. Test your program by putting an object at different distances in front of the Ultrasonic Sensor – an object 50 centimeters or closer should be detected.
|
62
docs/tutorials/redlight-greenlight.md
Normal file
@ -0,0 +1,62 @@
|
||||
# Red Light, Green Light
|
||||
|
||||
## Introduction @fullscreen
|
||||
|
||||
Use the ``||sensors:pause color sensor||`` block to play Red Light, Green Light with your @boardname@ robot!
|
||||
|
||||

|
||||
|
||||
## Step 1
|
||||
|
||||
Open the ``||sensors:Sensors||`` Toolbox drawer. Drag out **2** ``||sensors:pause color sensor||`` blocks onto the Workspace, and drop them into the ``||loops:forever||`` loop.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Blue)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Blue)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 2
|
||||
|
||||
In the first ``||sensors:pause color sensor||`` block, use the second drop-down menu to select the "Green" color. In the second ``||sensors:pause color sensor||`` block, use the second drop-down menu to select the "Red" color.
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Green)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 3
|
||||
|
||||
Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:tank large motors||`` block onto the Workspace, and drop in between the ``||sensors:pause color sensor||`` blocks.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Green)
|
||||
motors.largeBC.tank(50, 50)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 4
|
||||
|
||||
Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:stop all motors||`` block onto the Workspace, and drop it in after the second ``||sensors:pause color sensor||`` block in the ``||loops:forever||`` loop.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Green)
|
||||
motors.largeBC.tank(50, 50)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
motors.stopAll()
|
||||
})
|
||||
```
|
||||
|
||||
## Step 5
|
||||
|
||||
Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
|
||||
|
||||
Attach a Color Sensor to Port 3 of your brick, and attach your brick to a driving base with large motors attached to Ports B and C. See the building instructions for: _Driving Base with Color Sensor Forward_. Test your program by putting a green or red piece of paper or LEGO brick in front of the color sensor.
|
232
docs/tutorials/run-motors.md
Normal file
@ -0,0 +1,232 @@
|
||||
# Run motors
|
||||
|
||||
## Introduction @fullscreen
|
||||
|
||||
Use the buttons to start and stop the large and medium motors.
|
||||
|
||||

|
||||
|
||||
## Step 1
|
||||
|
||||
Open the ``||brick:Brick||`` Toolbox drawer. Drag out **2** ``||brick:on button||`` blocks onto the Workspace (you can place these anywhere on the Workspace).
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
|
||||
})
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
|
||||
})
|
||||
```
|
||||
|
||||
## Step 2
|
||||
|
||||
In the ``||brick:on button||`` blocks, use the drop-down menu to select the ``up`` and ``down`` buttons.
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
|
||||
|
||||
})
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
|
||||
})
|
||||
```
|
||||
|
||||
## Step 3
|
||||
|
||||
Open the ``||motors:Motors||`` Toolbox drawer. Drag out **2** ``||motors:run||`` blocks onto the Workspace, and drop one of them each into the ``||brick:on button||`` blocks.
|
||||
|
||||
```blocks
|
||||
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 4
|
||||
|
||||
The ``||motors:run||`` blocks specify which type of motor to run (Large or Medium), and which port the motor is attached to (Ports A, B, C, or D). The default setting is to run the large motor attached to port A at 50% speed.
|
||||
|
||||
When we press the Down button, we want our motor to run in the reverse direction. In the ``||motors:run||`` block that is in the ``||brick:on button down pressed||`` block, change the speed value from ``50%`` to ``-50%``.
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(-50)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 5
|
||||
|
||||
Now, let’s add a Medium motor, and tell it how many rotations we want it to run for.
|
||||
Open the ``||brick:Brick||`` Toolbox drawer. Drag out **2** ``|brick:on button||`` blocks. In the ``||brick:on button||`` blocks, use the drop-down menu to select the ``left`` and ``right`` buttons.
|
||||
|
||||
```blocks
|
||||
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(-50)
|
||||
})
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
|
||||
})
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
|
||||
})
|
||||
```
|
||||
|
||||
## Step 6
|
||||
|
||||
Open the ``||motors:Motors||`` Toolbox drawer. Drag out **2** ``||motors:run||`` blocks onto the Workspace, and drop one of them each into the ``||brick:on button left||`` and ``||brick:on button right||`` blocks.
|
||||
|
||||
```blocks
|
||||
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(-50)
|
||||
})
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 7
|
||||
|
||||
For the ``||motors:run||`` blocks that are in the ``||brick:on button left||`` and ``||brick:on button right||`` blocks, use the drop-down menu to select ``medium motor D``.
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(-50)
|
||||
})
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.mediumD.run(50)
|
||||
})
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.mediumD.run(50)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 8
|
||||
|
||||
In the ``||motors:run medium motor||`` blocks, click on the plus icon **(+)** to expand the blocks. Change the number of rotations from `0` to `5`.
|
||||
|
||||
```blocks
|
||||
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(-50)
|
||||
})
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.mediumD.run(50, 5, MoveUnit.Rotations)
|
||||
})
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.mediumD.run(50, 5, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 9
|
||||
|
||||
Let’s also change the speed that our Medium motors are running at. In the ``||motors:run medium motor||`` block that is in the ``||brick:on button left||`` block, change the speed from ``50%`` to ``10%``.
|
||||
|
||||
```blocks
|
||||
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(-50)
|
||||
})
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.mediumD.run(10, 5, MoveUnit.Rotations)
|
||||
})
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.mediumD.run(50, 5, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 10
|
||||
|
||||
In the ``||motors:run medium motor||`` block that is in the ``||brick:on button right||`` block, change the speed from ``50%`` to ``100%``.
|
||||
|
||||
```blocks
|
||||
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(-50)
|
||||
})
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.mediumD.run(10, 5, MoveUnit.Rotations)
|
||||
})
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.mediumD.run(100, 5, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 11
|
||||
|
||||
Finally, let’s add a way to stop all our motors from running. Open the ``||brick:Brick||`` Toolbox drawer. Drag out an ``||brick:on button||`` block onto the Workspace.
|
||||
|
||||
```blocks
|
||||
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(-50)
|
||||
})
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.mediumD.run(10, 5, MoveUnit.Rotations)
|
||||
})
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.mediumD.run(100, 5, MoveUnit.Rotations)
|
||||
})
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
|
||||
})
|
||||
```
|
||||
|
||||
# Step 12
|
||||
|
||||
Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:stop all motors||`` block onto the Workspace, and drop into the ``||brick:on button||`` enter block.
|
||||
|
||||
```blocks
|
||||
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(-50)
|
||||
})
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.mediumD.run(10, 5, MoveUnit.Rotations)
|
||||
})
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.mediumD.run(100, 5, MoveUnit.Rotations)
|
||||
})
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.stopAll()
|
||||
})
|
||||
```
|
||||
|
||||
## Step 13
|
||||
|
||||
Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
|
||||
|
||||
Attach a Large motor to Port A, and a Medium motor to Port D. Test your program by pressing the different buttons to see whether the correct motors are running as expected.
|
105
docs/tutorials/security-alert.md
Normal file
@ -0,0 +1,105 @@
|
||||
# Security Alert
|
||||
|
||||
## Introduction @fullscreen
|
||||
|
||||
The Infrared Sensor uses infrared light waves to detect proximity to the robot. Build an security alert using the infrared sensor.
|
||||
|
||||

|
||||
|
||||
## Step 1
|
||||
|
||||
Open the ``||sensors:Sensors||`` Toolbox drawer. Drag out an ``||sensors:on infrared||`` block onto the Workspace (you can place this anywhere). Use the second drop-down menu to select ``detected``.
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
|
||||
|
||||
})
|
||||
```
|
||||
|
||||
## Step 2
|
||||
|
||||
Open the ``||brick:Brick||`` Toolbox drawer. From the **Screen** section, drag out a ``||brick:show image||`` block onto the Workspace, and drop it into the ``||sensors:on infrared||`` block.
|
||||
|
||||
```blocks
|
||||
sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
|
||||
brick.showImage(images.expressionsBigSmile)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 3
|
||||
|
||||
In the ``||brick:show image||`` block, use the drop-down menu to select the **STOP** sign image.
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
|
||||
brick.showImage(images.informationStop1)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 4
|
||||
|
||||
Open the ``||brick:Brick||`` Toolbox drawer. From the **Buttons** section, drag out a ``||brick:set status light||`` block onto the Workspace, and drop it after the ``||brick:show image||`` block.
|
||||
|
||||
```blocks
|
||||
sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
|
||||
brick.showImage(images.informationStop1)
|
||||
brick.setStatusLight(StatusLight.Orange)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 5
|
||||
|
||||
In the ``||brick:set status light||`` block, use the drop-down menu to select the ``red flash`` light
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
|
||||
brick.showImage(images.informationStop1)
|
||||
brick.setStatusLight(StatusLight.RedFlash)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 6
|
||||
|
||||
Open the ``||loops:Loops||`` Toolbox drawer. Drag a ``||loops:repeat||`` loop onto the Workspace, and drop it after the ``||brick:set status light||`` block.
|
||||
|
||||
```blocks
|
||||
sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
|
||||
brick.showImage(images.informationStop1)
|
||||
brick.setStatusLight(StatusLight.RedFlash)
|
||||
for (let i = 0; i < 4; i++) {
|
||||
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 7
|
||||
|
||||
Open the ``||music:Music||`` Toolbox drawer. Drag a ``||music:play sound effect until done||`` block onto the Workspace, and drop it into the ``||loops:repeat||`` loop.
|
||||
|
||||
```blocks
|
||||
sensors.infrared1.onEvent(InfraredSensorEvent.ObjectDetected, function () {
|
||||
brick.showImage(images.informationStop1)
|
||||
brick.setStatusLight(StatusLight.RedFlash)
|
||||
for (let i = 0; i < 4; i++) {
|
||||
music.playSoundEffectUntilDone(sounds.animalsCatPurr)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 8
|
||||
|
||||
In the ``||music:play sound effect until done||`` block, use the drop-down menu to select ``information error alarm`` sound effect.
|
||||
|
||||

|
||||
|
||||
## Step 9
|
||||
|
||||
Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
|
||||
|
||||
Attach an Infrared Sensor to Port 1 of your brick. Test your program by putting an object increasingly closer to the Infrared Sensor – your Intruder Alert should trigger when you get too close!
|
94
docs/tutorials/touch-sensor-values.md
Normal file
@ -0,0 +1,94 @@
|
||||
# Using Touch Sensor Values
|
||||
|
||||
## Introduction @fullscreen
|
||||
|
||||
Use the Touch sensor value to stop a running motor.
|
||||
|
||||

|
||||
|
||||
## Step 1
|
||||
|
||||
Open the ``||brick:Brick||`` Toolbox drawer. Drag an ``||brick:on button||`` block onto the Workspace, and place it anywhere on the Workspace.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
|
||||
})
|
||||
```
|
||||
|
||||
## Step 2
|
||||
|
||||
Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:run||`` block onto the Workspace, and drop it into the ``||brick:on button||`` block.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 3
|
||||
|
||||
Open the ``||logic:Logic||`` Toolbox drawer. Drag out an ``||logic:if then||`` block onto the Workspace, and drop it into the ``||loops:forever||`` block.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (true) {
|
||||
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 4
|
||||
|
||||
Open the ``||sensors:Sensors||`` Toolbox drawer. Drag out a ``||sensors:touch is pressed||`` block onto the Workspace, and drop it in the ``||logic:if then||`` block replacing ``true``.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (sensors.touch1.isPressed()) {
|
||||
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 5
|
||||
|
||||
Open the ``||music:Music||`` Toolbox drawer. Drag out a ``||music:play sound effect||`` block onto the Workspace, and drop it under the ``||logic:if then||`` block.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (sensors.touch1.isPressed()) {
|
||||
music.playSoundEffect(sounds.animalsCatPurr)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 6
|
||||
|
||||
In the ``||music:play sound effect||`` block, use the drop-down menu to select the ``information touch`` sound effect.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (sensors.touch1.isPressed()) {
|
||||
music.playSoundEffect(sounds.informationTouch)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 7
|
||||
|
||||
Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:stop||`` block onto the Workspace, and drop it in after the ``||music:play sound effect||`` block.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (sensors.touch1.isPressed()) {
|
||||
music.playSoundEffect(sounds.informationTouch)
|
||||
motors.largeA.stop()
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
## Step 8
|
||||
|
||||
Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
|
||||
|
||||
Attach a Large motor to Port A, and a Touch sensor to Port 1 on your brick. Test your program by pressing the ENTER button. When the motor starts, press the touch sensor. Does the motor stop as expected?
|
67
docs/tutorials/touch-to-run.md
Normal file
@ -0,0 +1,67 @@
|
||||
# Touch to Run
|
||||
|
||||
## Introduction @fullscreen
|
||||
|
||||
Use the Touch sensor to run a motor.
|
||||
|
||||

|
||||
|
||||
## Step 1
|
||||
|
||||
Open the ``||sensors:Sensors||`` Toolbox drawer. Drag out **2** ``||sensors:on touch||`` blocks onto the Workspace (you can place these anywhere).
|
||||
|
||||
```blocks
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
|
||||
})
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
|
||||
})
|
||||
```
|
||||
|
||||
## Step 2
|
||||
|
||||
In one of the ``||sensors:on touch||`` blocks, use the second drop-down menu to change from ``pressed`` to ``released``.
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
|
||||
})
|
||||
sensors.touch1.onEvent(ButtonEvent.Released, function () {
|
||||
|
||||
})
|
||||
```
|
||||
|
||||
## Step 3
|
||||
|
||||
Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:run||`` block onto the Workspace, and drop it into the ``||sensors:on touch pressed||`` block.
|
||||
|
||||
```blocks
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
sensors.touch1.onEvent(ButtonEvent.Released, function () {
|
||||
|
||||
})
|
||||
```
|
||||
|
||||
## Step 4
|
||||
|
||||
Open the ``||motors:Motors||`` Toolbox drawer. Drag out a ``||motors:stop||`` block onto the Workspace, and drop it into the ``||sensors:on touch released||`` block.
|
||||
|
||||
```blocks
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
sensors.touch1.onEvent(ButtonEvent.Released, function () {
|
||||
motors.largeA.stop()
|
||||
})
|
||||
```
|
||||
|
||||
## Step 5
|
||||
|
||||
Now, plug your @boardname@ into the computer with the USB cable, and click the **Download** button at the bottom of your screen. Follow the directions to save your program to the brick.
|
||||
|
||||
Attach a Large motor to Port A, and a Touch sensor to Port 1 on your brick. Test your program by pressing and releasing the touch sensor – does the motor start and stop as expected?
|