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166 Commits

Author SHA1 Message Date
0b3b840ac1 1.2.6 2019-09-17 15:14:32 -07:00
60c09809e7 Stall (#897)
* stall detection

* arrange blocks

* updated blocks

* tested on hw
2019-09-17 15:14:14 -07:00
148067a143 1.2.5 2019-09-17 14:30:20 -07:00
6f34887c94 Safepolling (#915)
* headstart on safe polling

* poke in sensors

* more poking

* typo
2019-09-17 14:30:02 -07:00
64a9930c2e 1.2.4 2019-09-17 12:36:35 -07:00
5815e16647 update pxt reference (#914) 2019-09-17 12:36:11 -07:00
c4f5e425c2 1.2.3 2019-09-17 11:26:52 -07:00
361ae7a2d2 adding a few pause to allow motors to settle 2019-09-17 11:23:40 -07:00
3769402ade 1.2.2 2019-09-17 10:52:14 -07:00
5c3c83eb52 add a run to avoid tight loop hogging (#913) 2019-09-17 10:52:00 -07:00
0f07a89981 updated docs on offline-app 2019-09-11 19:37:26 -07:00
11d887a213 Releaseing offline app version 1.1.20 (#912) 2019-09-11 18:24:47 -07:00
8150b2dbb0 fix turtle link 2019-09-11 13:23:09 -07:00
89f41f23da 1.2.1 2019-09-10 07:13:42 -07:00
6b78e08053 Edits for 'citys shaper' robot tutorials (#911) 2019-09-09 16:59:12 -07:00
186c86d2b1 rev minor version 2019-09-09 09:09:27 -07:00
181c71d2dd 1.1.22 2019-09-09 09:08:50 -07:00
be05da3232 enabled green screen 2019-09-09 09:08:38 -07:00
5958157a76 1.1.21 2019-09-09 09:04:28 -07:00
f72b825377 reenable permanent storage (#909) 2019-09-09 09:04:12 -07:00
d76af5e5af moving turtle 2019-09-08 21:36:04 -07:00
23f48db20b added turtle program 2019-09-08 21:29:27 -07:00
2975bf2b55 Console to dmesg (#910)
* always pip console.log to dmesg

* trim new line

* restore storage

* restore new line

* remove unused variable
2019-09-07 18:22:39 -07:00
5314515619 Crane mission (#907)
* dummy page

* robot 1 lesson

* added lesson 2

* added mission 2

* added link
2019-09-06 16:10:33 -07:00
75b2db9f67 releasing to 1.1.20 (#908) 2019-09-06 14:24:19 -07:00
cf2e39f1b2 renamed tutorial 2019-09-06 08:47:56 -07:00
6d15d69aa1 updated fll page 2019-09-06 08:33:25 -07:00
72a0940235 1.1.20 2019-09-06 06:22:43 -07:00
b08dd8a7d2 Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2019-09-06 06:22:36 -07:00
def648a98b Block updates follow blog post (#905)
* fix battery block comment

* update run phase blocks

* some more docs
2019-09-06 06:22:12 -07:00
32a92789b3 fix battery block comment 2019-09-06 05:23:48 -07:00
9956bb06fb adding wall follower 2019-09-04 21:42:08 -07:00
83b9aecd7a 1.1.19 2019-09-04 14:52:02 -07:00
17ab24eaa9 Ramp (#904)
* updated ramp block

* updated example
2019-09-04 14:51:45 -07:00
9c5d5f9a86 updated block 2019-09-04 13:50:13 -07:00
43a13e0877 added example 2019-09-04 13:42:29 -07:00
fe0915484d 1.1.18 2019-09-04 12:57:17 -07:00
87a65aa38f battery properties (#903)
* Battery params

* move category

* cleanup

* use property

* fix level

* fix battery computation

* fix level comp

* docs
2019-09-04 12:56:45 -07:00
1317da8904 Remove old instructions 2019-09-03 17:34:34 -07:00
62b2881e2a Embed file deleter in PDF file so we can serve it 2019-09-03 16:29:31 -07:00
bf482a2ac9 Do ZIP not UF2 for file manager 2019-09-03 16:11:02 -07:00
243600ad8f Adding file manager program 2019-09-03 16:08:56 -07:00
349caa4aed 1.1.17 2019-09-02 20:58:29 -07:00
56bbcde299 Support for smooth acceleration/deceleration in run (#900)
* removed logging

* removing more logging

* always use step for single/multiple motors

* refactored schedule

* account for accel ramp up and down

* added default acc/decel

* rounding speed/angle

* remove hack

* use acceleration time in run too

* handle missing case

* adding notes on motors

* adding sample

* fixed ramp simulation

* clear defaults

* some docs, more later

* adding basic examples

* remove debug msg

* clean json

* added move schedule

* docs

* basic docs
2019-09-02 20:57:23 -07:00
7e9cc791ec Some edits for the new sensor/motor examples (#901)
* Some edits for the new sensor/motor examples

* article typo

* dark and bright

* fix block styling

* I like 'on'

* more block styling
2019-09-02 04:20:42 -07:00
d5194b8d28 More samples (#896)
* coast or brake

* fix title

* added lesson
2019-08-31 06:05:36 -07:00
12b1eb349b 1.1.16 2019-08-30 16:53:03 -07:00
68dc195ea4 motor tutorials (#895)
* updated pivots

* redirect support to forum

* adding top level FLL link

* updated wording
2019-08-30 16:52:37 -07:00
0251b914f2 color sensor examples (#894)
* tank zigzag

* reflected light measure

* adding links

* added reflected light calibration

* updated summary
2019-08-30 15:03:09 -07:00
1fc818767c added vscode workspace 2019-08-30 13:57:27 -07:00
9aeaec477f updated FLL page 2019-08-30 12:03:43 -07:00
7fc796d2cb 1.1.15 2019-08-30 11:55:49 -07:00
cb1cd2a4b4 Tutorial category breakout (#437)
* Tutorial category breakout

* Put galleries in config

* restore default tutorial

* updated links

* update tutorials pages

* add infrared
2019-08-30 11:54:30 -07:00
39bd7aa0eb 1.1.14 2019-08-30 10:59:15 -07:00
140ba64462 Gyrofix (#893)
* disable drift correction by default

* disable drift correction

* better calibration sequence

* add comments

* updated comment about beta
2019-08-30 10:58:49 -07:00
42fe96aa5a fix link 2019-08-30 09:40:41 -07:00
1a5b42026d adding redirects for missing links 2019-08-30 09:39:28 -07:00
9fe649aa3c fixed extensions.md 2019-08-30 05:48:41 -07:00
a97dfb17b2 1.1.13 2019-08-30 05:41:11 -07:00
277c9903bb Tank fixes (#892)
* fixing turnration computation

* updated tank computation

* fix rendering glitch

* restore tank computation

* rounding errors
2019-08-30 05:40:51 -07:00
0de8a84de2 1.1.12 2019-08-29 13:11:34 -07:00
a302bbfc2b Single tank (#891)
* add note about dual blocks

* fix simulator to match hardware

* updated wording
2019-08-29 13:11:01 -07:00
bcb682b602 1.1.11 2019-08-28 23:00:03 -07:00
e4a7531541 add rgbraw (#890) 2019-08-28 22:59:41 -07:00
348964c888 1.1.10 2019-08-28 22:43:42 -07:00
8b3461bebd Add exitThread() polling the exit button (#888)
* Add exitThread() polling the exit button

* Add missing includes

* Remove redundant code
2019-08-28 22:43:21 -07:00
e511630c2e Update README.md 2019-08-28 16:27:03 -07:00
db156d5df0 Update README.md 2019-08-28 16:24:55 -07:00
93c6975400 1.1.9 2019-08-28 16:21:41 -07:00
abc93dd7da Multi sensor fix (#887)
* more logging

* set uart mode all at once

* updated logging

* pr feedback
2019-08-28 16:21:06 -07:00
85cfc86bf8 1.1.8 2019-08-28 13:36:50 -07:00
b66d4f2d64 enable storage extension (#886)
* enable storage extension

* fix -beta
2019-08-28 13:36:23 -07:00
5843deab11 1.1.7 2019-08-28 11:39:18 -07:00
8d5edc38bb bump common version (#885) 2019-08-28 11:30:59 -07:00
0309e50058 1.1.6 2019-08-28 08:52:24 -07:00
aa40e7b169 Endprogram (#884)
* moving end program logic to c++

* typo

* always stop on reset
2019-08-28 08:52:01 -07:00
75cf8da396 1.1.5 2019-08-27 17:57:44 -07:00
Max
db9b6a995b IIC added (#870)
* IIC added

* Fixed bug with not detecting device
2019-08-27 17:57:21 -07:00
fb255edafe 1.1.4 2019-08-27 17:28:57 -07:00
f4c39f74e8 1.1.3 2019-08-27 17:05:49 -07:00
3e56e2c3e2 Rgb raw tuning of blocs (#883)
* refactor blocks

* make non-private
2019-08-27 17:05:16 -07:00
79b5f8cc88 Add rgb and reflection raw mods for color sensor (#876)
* Add reflection raw value

Add reflection raw value for color sensor

* update

* Combined rgbraw and refraw
2019-08-27 16:45:12 -07:00
312729142f 1.1.2 2019-08-27 16:42:36 -07:00
Max
5bd4aed0e1 Multiple sensors 2 (#877)
* Fixed -1 mode in libs

* Deleted todo
2019-08-27 16:34:55 -07:00
cfaa4ae3ef migrate build to travis 2019-08-27 16:29:18 -07:00
faa839d59f 1.1.1 2019-08-27 16:26:37 -07:00
630687bfce bump to 1.1 2019-08-27 16:26:19 -07:00
2b300a4094 Maximmasterr set settle (#882)
* Added set settle time

* updated blocks
2019-08-27 14:57:28 -07:00
5fb8c0de6e delete package-lock.json 2019-08-27 14:45:25 -07:00
1f65cd59a8 Fixes to "Line Following in Loop" Sample Solutions (#871)
Sample Solutions were wrong for both Methods of Line Following in a Loop
2019-08-27 14:27:20 -07:00
fd75bb61d6 Fix typos in sample programme description (#872)
1500 milliseconds is not one quarter of a second - fixed the text to reflect.
2019-08-06 14:50:19 -07:00
Max
4d2f72575b Fixed multiple sensor bug (#868) 2019-07-15 15:26:25 -07:00
1fe3d3e01a plug in offline page (#836) 2019-03-07 19:40:21 -08:00
0c6e65d828 Updateing Trademark in readme (#834)
* Updateing Trademark in readme

* Removed chat reference
2019-03-04 16:39:23 -08:00
ae9c0603f2 Releasing electron 1.0.11 (#832) 2018-12-06 10:16:17 -08:00
06aeca228a Updating offline-app.html to right version (#833) 2018-12-06 10:15:40 -08:00
31fd4799a5 Hot fix release (v1.0.11) (#831)
* Hot fix release (v1.0.10)
2018-12-04 13:24:06 -08:00
7d8e6891ee 1.0.11 2018-12-04 13:03:59 -08:00
462234b1c0 Re-enable trace from simulator configuration (#830) 2018-12-04 13:03:34 -08:00
dad1bd0cd4 1.0.10 2018-12-03 16:38:08 -08:00
b71bfef418 Call setOutputType with the right arguments (#828)
* Call setOutputType with the right arguments
2018-12-03 16:37:53 -08:00
2e0a34c99b Calibration states (#820)
* color calibration
2018-12-03 16:37:40 -08:00
4133828a10 Update the join up link to the FLL Slack channel (#824) 2018-11-19 19:49:46 -08:00
f0c19bc976 Add LEGO video links to FLL page (#822) 2018-11-12 12:20:37 -08:00
a09b4a083f FLL page changes/add-ons (#821) 2018-11-12 12:02:19 -08:00
15dff9af08 Update fll.md 2018-11-12 07:49:04 -08:00
6fa5c1b688 Update fll.md 2018-11-12 07:47:31 -08:00
d76cea1477 1.0.9 2018-11-06 09:08:51 -08:00
ca09a0a833 Add file delete workaround to 'FLL' page (#816) 2018-11-06 09:08:14 -08:00
fcc864823e Use single sentence 'getting-started' card (#817) 2018-11-05 18:04:42 -08:00
166dc27b93 Add FLL page to SUMMARY (#815) 2018-11-01 17:38:21 -07:00
66e50473c4 FLL info page (#814) 2018-11-01 07:46:43 -07:00
58452e1ca3 Fix for missing CAPS in certain parts of EULA 2018-10-26 09:13:03 -07:00
2b7498ea2d Updating new EULA from legal (#813) 2018-10-26 09:09:11 -07:00
5ab2b97663 Remove titles from videos in homescreen (#812) 2018-10-23 08:44:02 -07:00
ffe0f0fb32 Enable tracing from simulator to appTheme (#810) 2018-10-17 11:33:18 -07:00
f27d13f88e Updating offline docs to new release 1.0.8 (#808) 2018-09-26 16:26:35 -07:00
31067dcef8 enable light toc 2018-09-26 16:13:15 -07:00
123f6c84b2 Release electron for auto update (#807)
This will enable auto update of the packages
2018-09-26 16:11:42 -07:00
c5f07ca67c removing light toc 2018-09-26 15:43:20 -07:00
22fc7dee18 added lighttoc 2018-09-26 15:42:28 -07:00
1f58b649c5 Release of 1.0.8 to live (#806)
Beta->release
2018-09-26 15:41:03 -07:00
fc75fe8e16 fixed video title 2018-09-26 11:31:24 -07:00
b399c37527 adding videos page to home 2018-09-26 11:28:32 -07:00
a054fdd3d3 1.0.8 2018-09-25 16:58:51 -07:00
a239589913 Move back to 4.0.9 2018-09-25 16:58:40 -07:00
98a046237c bump pxt-core to 4.1.1, 2018-09-25 16:56:45 -07:00
eb385ec532 1.0.7 2018-09-25 10:28:59 -07:00
2fdce16685 Update field motors editor to support localized languages (#803)
* Use the value for options, and hardcode localized versions of first dropdown
2018-09-25 10:28:34 -07:00
74eb77a9ae 1.0.6 2018-09-25 08:42:24 -07:00
4fba96588f Bumping pxt-core to 4.0.8 2018-09-25 07:56:19 -07:00
03c07bdcf5 1.0.5 2018-09-21 20:00:18 -07:00
6da1bc3cb1 bump pxt 2018-09-21 18:49:39 -07:00
dfc9ca1db4 fxing leading / in docs 2018-09-21 14:07:11 -07:00
83b64c1e54 1.0.4 2018-09-21 11:25:26 -07:00
a0cf8655f2 updated pxt 2018-09-21 11:25:13 -07:00
e4cf2c99c0 removoing lightToc 2018-09-21 11:07:04 -07:00
076fb8487e 1.0.3 2018-09-21 09:41:31 -07:00
c725561389 bump pxt 2018-09-21 09:41:19 -07:00
3dc781f4fd remove docs in image paths 2018-09-21 09:38:48 -07:00
4456767f2d Change tables to bullet lists for docs (#789) 2018-09-20 17:07:38 -07:00
6dba240899 1.0.2 2018-09-20 14:24:19 -07:00
d7172a1f3a Light theme docs (#786)
* lighttheme toc

* use LEGO edu logo everywhere

* bump pxt
2018-09-20 14:23:08 -07:00
245ff9d5b2 Adding link instructions (#787) 2018-09-20 14:05:59 -07:00
bfb258ce61 Add 'Explorer' section to editor features page (#785) 2018-09-20 07:35:24 -07:00
63beb2cac7 missing github logo 2018-09-19 21:26:35 -07:00
73d3dce139 missing comma 2018-09-19 16:16:37 -07:00
21be8a5021 1.0.1 2018-09-19 16:09:35 -07:00
03a82d6bcd upgrade to pxt v4 (#783)
* upgrade to v4

* Update pxt-common-packages

* bump to 1.0
2018-09-19 16:09:05 -07:00
60ea0f0cd5 allow for numbers in filename filter 2018-09-19 11:27:30 -07:00
f69a0d5289 enable save in menu 2018-09-19 09:50:21 -07:00
e2e8536b37 enable print (#779) 2018-09-19 09:48:48 -07:00
4096875a88 Removing beta tag (#781) 2018-09-19 09:39:12 -07:00
9825a90df2 Buildfix for lego and bumping common-packages to 0.23.54 (#780)
* fixing build failure

* Bumping common-packages to 0.23.54
2018-09-18 16:31:40 -07:00
7ad5d123a3 Replace brick info images (#777) 2018-09-18 15:46:13 -07:00
3599483ed2 Shorten showString and set default tone (#735) 2018-09-11 13:52:09 -07:00
7a6818931f Derive 'base' package file list from pxt-common-packages (#770) 2018-09-04 08:23:11 -07:00
eda38ebbc4 Fix the double entry for 'About' in SUMMARY (#764) 2018-08-10 14:30:44 -07:00
026f7a3180 0.4.3 2018-07-18 11:35:43 -07:00
f58fcb60e2 Enable additional langs for new translations (#760) 2018-07-18 11:35:10 -07:00
dbda86abb5 Release 0.4.2 (#748)
This is release of latest editor
2018-07-13 16:10:05 -07:00
3c13565e7c Beautify the download (#747) 2018-07-13 14:56:08 -07:00
f8524cf1a7 Release app 0.4.2 (#742)
* Add MacOS download link and update Windows download link

* Update electron manifest to latest app
2018-07-13 16:10:01 -04:00
bf4b1090fc 0.4.2 2018-07-13 10:59:44 -07:00
ea4d8cf66a Bumping pxt-core to 3.21.7 and pxt-common-packages to 0.23.45 2018-07-13 10:57:35 -07:00
b32ae4e61a Give a link to the instructions 2018-07-11 11:29:28 -07:00
124 changed files with 2829 additions and 5730 deletions

9
.travis.yml Normal file
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@ -0,0 +1,9 @@
language: node_js
node_js:
- "8.9.0"
script:
- "node node_modules/pxt-core/built/pxt.js travis"
sudo: false
cache:
directories:
- node_modules

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@ -1,13 +1,8 @@
# LEGO® MINDSTORMS® Education EV3 for Microsoft MakeCode
[![Build Status](https://ci2.dot.net/buildStatus/icon?job=Private/pxt_project_rainbow/master/pxt-ev3_Push)](https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/job/pxt-ev3_Push/)
# LEGO® MINDSTORMS® Education EV3 for Microsoft MakeCode [![Build Status](https://travis-ci.org/microsoft/pxt-ev3.svg?branch=master)](https://travis-ci.org/microsoft/pxt-ev3)
This repo contains the editor target hosted at https://makecode.mindstorms.com
LEGO Auth: https://src.education.lego.com/groups/ev3-makecode (use Google Authenticator)
LEGO Chat: https://chat.internal.education.lego.com/make-code/channels/town-square
## Local Dev setup
## Local setup
These instructions assume familiarity with dev tools and languages.
@ -15,10 +10,6 @@ These instructions assume familiarity with dev tools and languages.
* install Docker; make sure `docker` command is in your `PATH`
* (optional) install [Visual Studio Code](https://code.visualstudio.com/)
In a common folder,
* clone https://github.com/Microsoft/pxt to ``pxt`` folder
* clone https://github.com/Microsoft/pxt-common-packages to ``pxt-common-packages`` folder
* clone https://github.com/Microsoft/pxt-ev3 to ``pxt-ev3`` folder
* go to ``pxt`` and run
@ -26,6 +17,18 @@ In a common folder,
npm install
```
* to run the local server,
```
pxt serve --cloud
```
## Local Dev setup
In the common folder,
* clone https://github.com/Microsoft/pxt to ``pxt`` folder
* clone https://github.com/Microsoft/pxt-common-packages to ``pxt-common-packages`` folder
* go to ``pxt-common-packages`` and run
```
@ -57,12 +60,12 @@ cd libs/core
pxt deploy
```
### Jenkins build
https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/
## License
MIT
## Trademarks
MICROSOFT, the Microsoft Logo, and MAKECODE are registered trademarks of Microsoft Corporation. They can only be used for the purposes described in and in accordance with Microsofts Trademark and Brand guidelines published at https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general.aspx. If the use is not covered in Microsofts published guidelines or you are not sure, please consult your legal counsel or the MakeCode team (makecode@microsoft.com).
## Code of Conduct
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.

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@ -4,7 +4,9 @@
* [Troubleshoot](/troubleshoot)
* [EV3 Manager](https://ev3manager.education.lego.com/)
* [Forum](https://forum.makecode.com)
* [LEGO Support](https://www.lego.com/service/)
* [FIRST LEGO League](/fll)
## Projects #projects
@ -18,11 +20,14 @@
* [What Animal Am I?](/tutorials/what-animal-am-i)
* [Music Brick](/tutorials/music-brick)
* [Run Motors](/tutorials/run-motors)
* [Tank ZigZag](/tutorials/tank-zigzag)
* [Touch to Run](/tutorials/touch-to-run)
* [Touch Sensor Values](/tutorials/touch-sensor-values)
* [What Color?](/tutorials/what-color)
* [Line Following](/tutorials/line-following)
* [Red Light, Green Light](/tutorials/redlight-greenlight)
* [Reflected Light Measure](/tutorials/reflected-light-measure)
* [Reflected Light Calibration](/tutorials/reflected-light-calibration)
* [Object Near?](/tutorials/object-near)
* [Security Alert](/tutorials/security-alert)
@ -82,12 +87,12 @@
* [reset](/reference/sensors/gyro/reset)
* [Ultrasonic](/reference/sensors/ultrasonic)
* [on event](/reference/sensors/ultrasonic/on-event)
* [distance](reference/sensors/ultrasonic/distance)
* [pause until](reference/sensors/ultrasonic/pause-until)
* [distance](/reference/sensors/ultrasonic/distance)
* [pause until](/reference/sensors/ultrasonic/pause-until)
* [Infrared](/reference/sensors/infrared)
* [on event](/reference/sensors/infrared/on-event)
* [distance](reference/sensors/infrared/proximity)
* [pause until](reference/sensors/infrared/pause-until)
* [distance](/reference/sensors/infrared/proximity)
* [pause until](/reference/sensors/infrared/pause-until)
* [Infrared beacon](/reference/sensors/beacon)
* [on event](/reference/sensors/beacon/on-event)
* [pause until](/reference/sensors/beacon/pause-until)
@ -123,3 +128,7 @@
* [log](/reference/console/log)
* [log value](/reference/console/log-value)
* [send to screen](/reference/console/send-to-screen)
## #misc
## devs

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@ -70,3 +70,12 @@
| ![Download button](/static/about/download-button.png) |
| Download Button |
#### #explorer-images
| |
|-|
| ![Explorer button](/static/about/explorer-button.png) |
| Explorer Button |
|   |
| ![Explorer File View](/static/about/explorer-view.png) |
| Explorer File View |

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@ -12,7 +12,7 @@ Design cars that can park themselves safely without driver intervention.
* What would it take to ensure that autonomous cars are safe?
* What types of movements do autonomous cars need to perform?
## Construct
## Construct
### Build
@ -20,6 +20,12 @@ Build a @boardname@ vehicle that can park itself safely without driver intervent
[![EV3- Robot Driving Base](/static/coding/autonomous-parking/ev3-robot-driving-base.jpg)](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
### ~hint
If clicking the above image doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
### ~
### Check
Before you program, check:
@ -28,7 +34,7 @@ Before you program, check:
* Are the wheels correctly installed?
* Are the wheels rotating freely?
### Program
### Program
Write a program that will make the robot turn three times in various ways.
@ -109,7 +115,7 @@ Click Download and follow the instructions to get your code onto your EV3 Brick.
### Differentiation
Create a program that simulates displaying appropriate warning lights while parking.
Create a program that simulates displaying appropriate warning lights while parking.
### ~hint
@ -164,8 +170,8 @@ Click Download and follow the instructions to get your code onto your EV3 Brick.
* Click on the JavaScript tab and experiment with changing the values in the code.
* Add a custom image or sounds from the Brick or Music menus.
* Create a video of your project, especially your final presentation and your robots performance. Explain some important features of your software program.
* Include an image of your program with comments.
* Add a team photograph!
* Create a video of your project, especially your final presentation and your robots performance. Explain some important features of your software program.
* Include an image of your program with comments.
* Add a team photograph!
Congratulations! What will you design next?

View File

@ -24,6 +24,12 @@ Build red and green “lights” for your robot to detect. You can use LEGO bric
[![IMAGE: Color Squares](/static/coding/line-detection/ev3-color-squares.jpg)](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/color%20squares-0a88dfd98bb2e64b5b8151fc422bae36.pdf)
### ~hint
If clicking the above images doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
### ~
### Check
Before you program, check:
@ -51,7 +57,7 @@ Consider using these blocks in your solution:
```block
loops.forever(function () {
})
motors.largeBC.steer(0, 50)
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
@ -77,9 +83,9 @@ loops.forever(function () {
### Download and test
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
Congratulations! Your robot can stop at a red light.
Congratulations! Your robot can stop at a red light.
Now add to your program and have your robot to drive forward again when the light changes from red to green.
@ -102,7 +108,7 @@ loops.forever(function () {
### Download and test
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
## Contemplate
@ -116,7 +122,7 @@ Draw a dark line with tape or marker for your robot to cross.
Consider using these blocks in your solution:
```block
```block
motors.largeBC.steer(0, 50)
music.playSoundEffect(sounds.systemGeneralAlert)
```
@ -143,7 +149,7 @@ loops.forever(function () {
#### Download and test
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
#### Differentiation
@ -157,7 +163,7 @@ Consider using these blocks in your solution:
```block
while (true) {
}
motors.largeBC.steer(0, 50)
```
@ -166,7 +172,7 @@ motors.largeBC.steer(0, 50)
```block
if (true) {
} else {
}
@ -184,12 +190,10 @@ if (true) {
```blocks
forever(function () {
while (true) {
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Black)
while (sensors.color3.color() == ColorSensorColor.Black) {
motors.largeBC.steer(-30, 50)
}
while (true) {
sensors.color3.pauseUntilColorDetected(ColorSensorColor.White)
while (sensors.color3.color() == ColorSensorColor.White) {
motors.largeBC.steer(30, 50)
}
})
@ -203,11 +207,9 @@ Else the Color Sensor detects the color white, start motors ``B`` and ``C`` (dri
```blocks
forever(function () {
if (true) {
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Black)
if (sensors.color3.color() == ColorSensorColor.Black) {
motors.largeBC.steer(-30, 50)
} else {
sensors.color3.pauseUntilColorDetected(ColorSensorColor.White)
motors.largeBC.steer(30, 50)
}
})
@ -215,7 +217,7 @@ forever(function () {
### Download and test
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
### Share
@ -232,8 +234,8 @@ Personalize:
* Click on the **JavaScript** tab and experiment with changing the values in the code.
* Add a custom image or sounds from the ``||brick:Brick||`` or ``||music:Music||`` menus.
* Create a video of your project, especially your final presentation and your robots performance. Explain some important features of your software program.
* Include an image of your program with comments.
* Add a team photograph!
* Create a video of your project, especially your final presentation and your robots performance. Explain some important features of your software program.
* Include an image of your program with comments.
* Add a team photograph!
Congratulations! What will you design next?

View File

@ -4,7 +4,7 @@ Design ways to avoid accidents between vehicles and objects in the road.
![Deer in the road](/static/coding/object-detection/road-deer.jpg)
## Connect
## Connect
Think about:
@ -12,7 +12,7 @@ Think about:
* What do you need to be aware of to avoid collisions with obstacles?
* What causes traffic jams in high density areas?
## Construct
## Construct
### Build
@ -20,10 +20,16 @@ Build a @boardname@ vehicle that can avoid accidents between vehicles and object
[![EV3 Robot Driving Base](/static/coding/object-detection/ev3-robot-driving-base.jpg)](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-ultrasonic-sensor-driving-base-61ffdfa461aee2470b8ddbeab16e2070.pdf)
Build an obstacle for your robot to detect. You can build the **cuboid model** out of LEGO bricks or an obstacle of your choice.
Build an obstacle for your robot to detect. You can build the **cuboid model** out of LEGO bricks or an obstacle of your choice.
[![Cubiod block](/static/coding/object-detection/ev3-cuboid.jpg)](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-cuboid-dc93b2e60bed2981e76b3bac9ea04558.pdf)
### ~hint
If clicking the above images doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
### ~
### Check
Before you program, check:
@ -38,7 +44,7 @@ Before you program, check:
* Program your robot to detect any obstacles that might appear while the robot is moving forward (or backward).
* Make the robot stop when it detects an object that is less than 20 cm away.
Before you program, think about:
Before you program, think about:
* How will you program the robot to detect obstacles?
* How will you program the robot to stop at obstacles?
* Which programming blocks will you use?
@ -59,7 +65,7 @@ motors.stopAll()
### ~
### Sample Solution
### Sample Solution
1. Start the program when EV3 ``enter`` button is pressed.
2. Turn motors ``B`` and ``C`` on at speed ``50``.
@ -80,7 +86,7 @@ Click **Download** and follow the instructions to get your code onto your EV3 Br
## Contemplate
On the road, when a driver sees and object, they slow their car down before coming to a full stop.
On the road, when a driver sees and object, they slow their car down before coming to a full stop.
Program your EV3 Driving Base to do the same.
@ -93,7 +99,7 @@ If the Ultrasonic Sensor:
### ~hint
Consider using this block in your solution:
```block
if (true) {
}
@ -101,7 +107,7 @@ if (true) {
### ~
### Sample Solution
### Sample Solution
```blocks
loops.forever(function () {
@ -118,7 +124,7 @@ loops.forever(function () {
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
## Continue
## Continue
* Get together with other building teams and make a traffic jam by placing all of your robots in a line with varying amounts of space between them.
* Have everyone start their robots at the same time and see what happens.
@ -130,8 +136,8 @@ Click **Download** and follow the instructions to get your code onto your EV3 Br
* Share what you think “efficiency in programming” means.
* Explore the different solutions other programmers came up with.
* Create a video of your project, especially your final presentation and your robots performance. Explain some important features of your software program.
* Include an image of your program with comments.
* Add a team photograph!
* Create a video of your project, especially your final presentation and your robots performance. Explain some important features of your software program.
* Include an image of your program with comments.
* Add a team photograph!
Congratulations! What will you design next?

View File

@ -1,6 +1,6 @@
# Make A System That Communicates
## Connect
## Connect
### Design Brief
@ -20,10 +20,10 @@ Think about:
* What kind of motorized mechanism can be used to control the movements of a robot?
* How can the robot sense where it is along the path?
* How can the robot communicate its position?
![EV3 + LEGO Bricks](/static/lessons/make-it-communicate/ev3-plus-parts.jpg)
## Construct
## Construct
### Build
@ -37,13 +37,19 @@ More building ideas:
[![Color Sensor 2](/static/lessons/make-it-communicate/ev3-color-sensor2.jpg)](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/color%20sensor_v2-e7fd54b6fa3cdfe36f414c1d2510f9cb.pdf)
### ~hint
Build a path for your robot to follow. You can use electrical tape on a floor, or marker on paper. You can use objects as milestones to indicate a path that can be detected by either the Touch Sensor, Color Sensor, or Ultrasonic Sensor.
If clicking the above images doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
### Program
### ~
Build a path for your robot to follow. You can use electrical tape on a floor, or marker on paper. You can use objects as milestones to indicate a path that can be detected by either the Touch Sensor, Color Sensor, or Ultrasonic Sensor.
### Program
Before you program, think about:
Before you program, think about:
* How will you program the robot to follow a path?
* How will you program the robot to communicate its position?
* Which programming blocks will you use?
@ -54,7 +60,7 @@ Explore the different Motor and Sensor blocks in the programming menu.
### ~
### Sample Solution
### Sample Solution
[![Video: EV3 Track Rover](/static/lessons/make-it-communicate/ev3-track-rover.jpg)](https://legoeducation.23video.com/v.ihtml/player.html?token=79c99735f906403a4dd7f2909935983d&source=embed&photo%5fid=19857954)
@ -70,15 +76,21 @@ Two copies of the tracks are built: one for the right side and a mirror image fo
[![Track rover assembled](/static/lessons/make-it-communicate/ev3-track-rover2.jpg)](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/ev3-dep/building%20instructions/track-rover-bi-6aadb1b053df0c58a0dea108b5ce0eea.pdf)
### Sample Program Solution
### ~hint
This program works with the Track Rover. If you create a different robot, adjust the program to fit your solution.
If clicking the above image doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
Program summary:
### ~
### Sample Program Solution
This program works with the Track Rover. If you create a different robot, adjust the program to fit your solution.
Program summary:
* If the Color Sensor sees black, Motor B runs at -50 power and Motor C turns off.
* If the Color Sensor sees white, Motor B turns off and Motor C runs at -50 power.
* If the Color Sensor sees green, all motors stop and the green sound plays.
* If the Color Sensor sees green, all motors stop and the green sound plays.
* The robot waits one second, then motors move forward.
* If the Color Sensor sees red, all motors stop, and the red sound plays.
* The robot waits one second, then motors move forward.
@ -108,44 +120,44 @@ forever(function () {
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
## Contemplate
## Contemplate
### Test and Analyze
### Test and Analyze
As you work on your solution:
1. Describe one part of your design that worked especially well.
2. Describe one design change that you had to make.
3. What will you try next?
1. Describe one part of your design that worked especially well.
2. Describe one design change that you had to make.
3. What will you try next?
### Review and Revise
### Review and Revise
Take a moment to reflect on your robot solution.
Take a moment to reflect on your robot solution.
Think about:
* Can the robots movement be more accurate?
* Can the robots movement be more accurate?
* What are some ways that others have solved the problem?
Describe two ways you could improve your robot.
## Continue
## Continue
### Personalize your project
* Add/remove LEGO elements to improve the way your robot moves.
* Add/remove LEGO elements to improve the way your robot moves.
* Click on the JavaScript tab and experiment with changing the values in the code.
* Add a custom image or sounds by adding blocks from the Brick or Music menus.
## Communicate
## Communicate
Here are some ideas:
* Create a video of your project, especially your final presentation and your robots performance.
* Explain some important features of your software program.
* Produce a building guide for your model by taking a series of photographs as you deconstruct it.
* Include an image of your program with comments.
* Add a team photograph!
* Create a video of your project, especially your final presentation and your robots performance.
* Explain some important features of your software program.
* Produce a building guide for your model by taking a series of photographs as you deconstruct it.
* Include an image of your program with comments.
* Add a team photograph!
Congratulations! What will you design next?

View File

@ -30,18 +30,26 @@ If you want some building help you can follow these instructions.
[![Toddle Bot](/static/lessons/make-it-move/toddle-bot.jpg)](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/toddle%20bot-3dcad146d7f5deac4753f93e9dcc0739.pdf)
Click [here](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/toddle%20bot-3dcad146d7f5deac4753f93e9dcc0739.pdf)
### ~hint
If clicking the above image or link doesn't open the instructions, right-click on the link and choose "Save link as..." to download the PDF.
### ~
### Program
Before you program, think about:
* How will you program the robot to move?
* How will you program the robot to move?
* How will you program the robot to stop?
* How will you program the robot to display the distance moved?
Which programming blocks will you use:
* To turn on and turn off the motor or motors?
* To display the distance moved?
* To turn on and turn off the motor or motors?
* To display the distance moved?
### Sample Code
@ -49,7 +57,7 @@ Example code of a robot that moves without wheels using one motor:
* The robot moves with ``large motor D`` rotating at ``-100`` speed
* The robot moves for ``30000`` milliseconds (30 seconds)
* The robot stops
* The robot stops
* The robot displays the text ``"30cm"``
```blocks
@ -65,7 +73,7 @@ brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
## Contemplate
## Contemplate
### Test and Analyze

View File

@ -1,6 +1,6 @@
# Make It Smarter and Faster
# Make It Smarter and Faster
## Connect
## Connect
### Design Brief
@ -10,52 +10,52 @@ https://www.youtube.com/watch?v=y9-A_C_08KY
* What do the robots in the video need to be able to sense, plan, and act?
* What senses do humans have and why are they important to us?
* How many human-like senses do you see the robots demonstrating?
* How many human-like senses do you see the robots demonstrating?
### Brainstorm
### Brainstorm
Discuss different solutions to the design brief.
Think about:
Think about:
* What kind of creature can it be?
* How can it move?
* What does it need to be aware so that it stays safe, well fed and warm (or cool)?
* Is it looking for food, a safe place to hide or a warm place to soak up the sun?
* Will the creature need to move fast or slow?
* Will it need to turn?
* What kind of creature can it be?
* How can it move?
* What does it need to be aware so that it stays safe, well fed and warm (or cool)?
* Is it looking for food, a safe place to hide or a warm place to soak up the sun?
* Will the creature need to move fast or slow?
* Will it need to turn?
* Will it need to go backward?
![EV3 and bricks](/static/lessons/make-it-smarter/bricks.png)
## Construct
### Build
Think about a creatures movement for inspiration. Your mechanism can be attached or unattached to the EV3 Brick. You can start by tinkering with the LEGO elements in the picture add then build on.
More building ideas:
More building ideas:
| | | | | |
|-|-|-|-|-|
|[![EV3 Frames](/static/lessons/make-it-smarter/ev3-parts-frames.jpg)][EV3 Frames] | |[![EV3 Color Sensor 1](/static/lessons/make-it-smarter/ev3-parts-color-sensor-1.jpg)][Color Sensor 1] | |[![EV3 Gyro Sensor](/static/lessons/make-it-smarter/ev3-parts-gyro-sensor.jpg)][Gyro Sensor] |
| [EV3 Frames] | | [Color Sensor 1] | | [Gyro Sensor] |
<br/>
| | | | | |
|-|-|-|-|-|
|[![EV3 Ultrasonic Sensor](/static/lessons/make-it-smarter/ev3-parts-ultrasonic-sensor.jpg)][Ultrasonic Sensor] | | [![EV3 Touch Sensor](/static/lessons/make-it-smarter/ev3-parts-touch-sensor.jpg)][Touch Sensor] | | [![EV3 Gyro Sensor](/static/lessons/make-it-smarter/ev3-parts-jaw.jpg)][Jaw] |
| [Ultrasonic Sensor] | | [Touch Sensor] | | [Jaw] |
<br/>
* [EV3 Frames]
* [Color Sensor 1]
* [Gyro Sensor]
* [Ultrasonic Sensor]
* [Touch Sensor]
* [Jaw]
* [Leg 1]
* [Leg 2]
* [Leg 3]
| | | | | |
|-|-|-|-|-|
| [![EV3 Leg 1](/static/lessons/make-it-smarter/ev3-parts-leg-1.jpg)][Leg 1] | | [![EV3 Leg 2](/static/lessons/make-it-smarter/ev3-parts-leg-2.jpg)][Leg 2] | | [![EV3 Leg 3](/static/lessons/make-it-smarter/ev3-parts-leg-3.jpg)][Leg 3] |
| [Leg 1] | | [Leg 2] | | [Leg 3] |
### ~hint
### Program
If clicking the above links doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
Before you program, think about:
### ~
### Program
Before you program, think about:
* How will you program the robot to sense?
* How will you program the robot to respond?
@ -67,7 +67,7 @@ Before you program, think about:
### ~
### Sample Solution
### Sample Solution
The Insect uses its Ultrasonic Sensor to sense danger and move away from a threat.
@ -86,18 +86,24 @@ Building Instructions:
[![Insect robot](/static/lessons/make-it-smarter/insect-bot.jpg)](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/insect-94b8a46f0dc5082c9d78ddb734626dc9.pdf)
### Sample Solution
### ~hint
This program checks if the Ultrasonic Sensor senses something near.
If clicking the above images or links doesn't open the instructions, right-click on the link and choose "Save link as..." to download the PDF.
The blocks inside the ``||loops:forever||`` loop have these actions:
### ~
### Sample Solution
This program checks if the Ultrasonic Sensor senses something near.
The blocks inside the ``||loops:forever||`` loop have these actions:
1. Turn on the ``green`` EV3 Brick Status Light.
2. Wait for Ultrasonic Sensor to detect an object.
3. Turn on Motors ``A`` and ``D`` in opposite directions.
4. Wait for one quarter of a second (``1500`` milli seconds).
4. Wait for one and a half seconds (``1500`` milli seconds).
5. Reverse the direction of Motors ``A`` and ``D``.
6. Wait for one quarter of a second.
6. Wait for one and a half seconds.
7. Stop all motors.
8. Make an insect chirping sound.
9. Loop continuously so that the insect wanders around when the Ultrasonic Sensor is detects something.
@ -119,44 +125,44 @@ forever(function () {
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
## Contemplate
## Contemplate
### Test and Analyze
### Test and Analyze
As you work on your solution:
1. Describe one part of your design that worked especially well.
2. Describe one design change that you had to make.
3. What will you try next?
As you work on your solution:
1. Describe one part of your design that worked especially well.
2. Describe one design change that you had to make.
3. What will you try next?
### Review and Revise
### Review and Revise
Take a moment to reflect on your robot solution.
Take a moment to reflect on your robot solution.
Think about:
Think about:
* Does your robot move when the sensor is activated?
* If not, what will you change to make the robots ability to sense and respond more obvious?
* What other behaviors can you add to the robot to make it more realistic?
* Does your robot move when the sensor is activated?
* If not, what will you change to make the robots ability to sense and respond more obvious?
* What other behaviors can you add to the robot to make it more realistic?
Describe two ways you could improve your robot.
## Continue
## Continue
Personalize your project:
* Add/remove LEGO elements to improve the way your robot moves.
* Add/remove LEGO elements to improve the way your robot moves.
* Click on the JavaScript tab and experiment with changing the values in the code.
* Add a custom image or sounds by adding blocks from the Brick or Music menus.
* Does your robot resemble a creature? Maybe add more craft materials to your project.
## Communicate
## Communicate
Here are some ideas:
Here are some ideas:
* Create a video of your project, especially your final presentation and your robots performance. Explain some important features of your software program.
* Produce a building guide for your model by taking a series of photographs as you deconstruct it.
* Include an image of your program with comments.
* Add a team photograph!
* Create a video of your project, especially your final presentation and your robots performance. Explain some important features of your software program.
* Produce a building guide for your model by taking a series of photographs as you deconstruct it.
* Include an image of your program with comments.
* Add a team photograph!
Congratulations! What will you design next?

View File

@ -212,6 +212,12 @@ Here are some fun programs for your @boardname@!
"description": "Keep your brick entertained and happy",
"url":"/examples/happy-unhappy",
"cardType": "example"
}, {
{
"name": "Turtle",
"description": "Encode moves and run them on a driving base",
"url":"/examples/turtle",
"cardType": "example"
}, {
"name": "Distance Measurer",
"description": "Use a motor to measure angle and distance",

18
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View File

@ -0,0 +1,18 @@
# Extensions
## #gallery
## Using Extensions
In the web editor, click on ``Settings`` then ``Extensions`` to search and add extensions to the project.
The Blocks and JavaScript definitions will be automatically loaded in the editor.
## Custom extensions
The [Build Your Own Extension](https://makecode.com/extensions/getting-started) manual is for advanced users who want to publish their own extension.
## ~ hint
**Extensions** were previously called **Packages** in MakeCode.
## ~

BIN
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110
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@ -0,0 +1,110 @@
# MakeCode for _FIRST_ LEGO League
![FIRST LEGO League logo](/static/fll/fll-logo.png)
**For teams participating in City Shaper challenge**, you can use MakeCode for your challenge (see [City Shaper Challenge, page 7 bottom](https://firstinspiresst01.blob.core.windows.net/fll/2020/city-shaper-game-guide-pdf.pdf)!
Weve compiled a list of resources and information that we hope will be helpful for you.
* **Got a question? Post it on the forums** at https://forum.makecode.com/
## FAQ
### I found a bug what do I do?
If you found a bug, please try if it hasn't been fixed yet! Go to https://makecode.mindstorms.com/beta and try if the bug is corrected. Otherwise, please tell us at https://forum.makecode.com/.
### How do I use MakeCode with my EV3?
* You will need to install the latest EV3 firmware on your brick. Instructions on how to do that are located here: https://makecode.mindstorms.com/troubleshoot.
* You will need a computer with a USB port to connect to the EV3 in order to download your programs.
* You will need internet access and a browser on your computer to get to https://makecode.mindstorms.com.
* You can [install the app](/offline-app) to use the editor offline.
### I know LabView, how is MakeCode different?
We have compiled a guide for EV3 LabView users at https://makecode.mindstorms.com/labview.
### Whats the best way to get started with MakeCode?
Go to https://makecode.mindstorms.com. The home screen is filled with videos, tutorials and examples that might be relevant for your missions.
On the home page, scroll down to the **FLL / City Shaper / Crane Mission** section for specific lessons related to Mission 2.
### Can I load both LEGO MINDSTORMS EV3 Software and MakeCode programs onto my EV3?
Yes.
### Does it work without internet?
To make sure the editor works without internet, install the [offline app](/offline-app)!
### How do I figure out what a block does?
You can right-click on any block and select “Help” in the context menu to open the documentation page describing what that block does.
![Select help in context menu for block](/static/fll/context-help.jpg)
### How do I program in JavaScript?
Click the **JavaScript** button at the top of the page to get to the JavaScript editor. Students can drag and drop code snippets from the Toolbox on the left, or type directly in the editor. You can switch back and forth between **Blocks** and **JavaScript** as you program.
![Coding in JavaScript](/static/fll/code-js.gif)
Also, watch the [Text-based Coding](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=3513a83b87fe536b2dc512237465fd1b&source=embed&photo%5fid=35719471) video for more about coding using the JavaScript editor.
### How do I use the Simulator?
The Simulator will show the physical representation of your code blocks. For example, based on this code snippet, the Simulator will show the touch sensor on Port 1, and a large motor on Port D.
```blocks
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
motors.largeD.run(50)
})
```
![Simulator demonstration](/static/fll/simulator.gif)
Note that the Simulator is also interactive, so you can simulate inputs with any of the sensors.
See the video [Block-based Coding and Simulation](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=629730c938e452f0fd7653fbc4708166&source=embed&photo%5fid=35719470) for more about using the simulator.
### How do I save my programs?
MakeCode will automatically save your recent projects in the browser. However, you can also save a copy of your project as a file on your computer:
* From the **Settings** menu, select **Save Project**
* This will download your program from the browser as a _lego-myproject.uf2_ file
![Save project menu selection](/static/fll/save-project.jpg)
* You can import your saved projects by clicking the Import button on the Home Page
![Import button on home screen](/static/fll/import-button.jpg)
### How do I share my programs?
You can share your projects by clicking on the **share** button in the top left of the screen. This will create a URL which you can send others to open and view your project.
![Share button in editor](/static/fll/share-button.jpg)
![Share button and dialogs demo](/static/fll/share-program.gif)
Sharing programs is also shown in the [Tips and Tricks](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=5c594c2373367f7870196f519f3bfc7a&source=embed&photo%5fid=35719472) video.
### Why can't I delete my program (*.uf2) files from the Brick?
There's a bug in the firmware which prevents you from deleting the programs (``*.uf2`` files) from your EV3 Brick. There isn't a firmware update to fix this yet.
We have prepared a special program that lets you delete UF2 files from the brick.
Download [these PDF instructions](/file-manager.pdf) and drop the PDF on the brick drive.
This will present you with an menu for deleting files.
For other common questions, try the FAQ page https://makecode.mindstorms.com/faq.
## Workarounds
1. Deleting Programs from the EV3 brick
>* Description: Unable to delete program files from the EV3 brick after downloading them
>* Status: LEGO Education team is working on a fix, no estimated date yet

View File

@ -7,7 +7,7 @@
{
"name": "Prepare",
"imageUrl": "/static/lessons/firmware.png",
"description": "To use Microsoft MakeCode with your EV3 Brick, you will need to install the latest LEGO® MINDSTORMS® Education EV3 firmware. Follow these steps to make sure you're up to date and install the latest firmware if you need to.",
"description": "To use Microsoft MakeCode with your EV3 Brick, you will need to install the latest LEGO® MINDSTORMS® Education EV3 firmware.",
"label": "New? Start Here!",
"labelClass": "red ribbon large",
"url": "https://makecode.mindstorms.com/troubleshoot"
@ -25,6 +25,12 @@
"description": "Build a robot and drive into the world of robotics!",
"url": "/getting-started/use",
"cardType": "side"
},
{
"name": "First LEGO League",
"imageUrl": "/static/fll/fll-big.png",
"description": "Information about using MakeCode in FLL competitions",
"url": "/fll"
}
]
```

View File

@ -20,6 +20,12 @@ Build the robot driving base:
[![EV3 Driving Base](/static/lessons/common/ev3-driving-base.jpg)](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
### ~hint
If clicking the above image doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
### ~
## Make It Move
**Code it:** Create a program that makes the Driving Base move forward and stop at the finish line, which is ``1`` meter away.
@ -68,6 +74,12 @@ Build and attach an Ultrasonic Sensor to your driving base:
[![EV3 Ultrasonic Sensor Driving Base Building Instructions Main Image](/static/lessons/common/ev3-ultrasonic-sensor-driving-base.jpg)](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-ultrasonic-sensor-driving-base-61ffdfa461aee2470b8ddbeab16e2070.pdf)
### ~hint
If clicking the above image doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
### ~
## Detect an Object
**Code it:** Create a program that moves the Driving Base and makes it stop ``6`` cm from the Cuboid.

View File

@ -1,3 +1,3 @@
{
"appref": "v0.3.6"
"appref": "v1.1.20"
}

View File

@ -3,7 +3,7 @@
## Objective
Design ways to improve driving safety by helping to prevent drivers from falling asleep and causing an accident.
![Car driving on highway](/static/lessons/line-detection/car-driving.jpg)
## Connect
@ -20,6 +20,12 @@ Think about what you have learned, then document it. Describe the problem in you
Start by constructing this model. Read the building instructions [here](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-color-sensor-down-driving-base-d30ed30610c3d6647d56e17bc64cf6e2.pdf) first.
### ~hint
If clicking the above image doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
### ~
![Color sensor on the driving base](/static/lessons/line-detection/color-sensor-driving.jpg)
## Program
@ -44,13 +50,13 @@ Create a program that drives the robot forward until the Color Sensor sees red.
Place a ``||motors:steer large B+C||`` block from ``||motors:Motors||`` under ``||loops:on start||``. Change the speed to 20%.
```blocks
```blocks
motors.largeBC.steer(0, 20)
```
### Step 2
Place a ``||loops:while||`` loop block under ``||motors:steer large B+C||``.
Place a ``||loops:while||`` loop block under ``||motors:steer large B+C||``.
```blocks
motors.largeBC.steer(0, 20)
@ -61,7 +67,7 @@ while (true) {
### Step 3
Place a ``||sensors:pause until color detected||`` from ``||sensors:Sensors||`` inside the ``||loops:while||`` loop block. Change the color to red.
```blocks
motors.largeBC.steer(0, 20)
while (true) {
@ -99,7 +105,7 @@ Place a ``||loops:while||`` loop block under ``||loops:on start||``.
```blocks
while (true) {
}
```
@ -121,7 +127,7 @@ Place a ``||loops:while||`` loop block under the ``||motors:steer large B+C||``
while (true) {
motors.largeBC.steer(0, 20)
while (true) {
}
}
```
@ -141,7 +147,7 @@ while (true) {
### Step 6
Place a ``||motors:stop all motors||`` block under the ``||sensors:pause until color detected||`` block.
Place a ``||motors:stop all motors||`` block under the ``||sensors:pause until color detected||`` block.
```blocks
while (true) {
@ -165,7 +171,7 @@ while (true) {
motors.stopAll()
}
while (true) {
}
}
```
@ -177,7 +183,7 @@ Place a ``||sensors:pause unril color detected||`` block inside the new ``||loop
What do you think the program will do?
**Hint:** The motors will run until the Color Sensor detects the color red, then it will stop all motors. The motors will also run and not stop when the color sensor detects the color green.
```blocks
while (true) {
motors.largeBC.steer(0, 20)
@ -212,7 +218,7 @@ sensors.color3.pauseUntilColorDetected(ColorSensorColor.Yellow)
music.playSoundEffect(sounds.systemGeneralAlert)
}
while (true) {
while (true) {
while (true) {
sensors.color3.pauseUntilLightDetected(LightIntensityMode.Reflected, Light.Bright)
motors.largeB.run(10)
motors.largeC.run(-10)
@ -235,7 +241,7 @@ You will need to constantly debug your program in order to make your robot trave
```blocks
while (true) {
while (true) {
while (true) {
sensors.color3.pauseUntilLightDetected(LightIntensityMode.Reflected, Light.Bright)
motors.largeB.run(10)
motors.largeC.run(-10)
@ -252,10 +258,10 @@ while (true) {
Consider the following questions:
1. What challenged you?
2. Where there any surprises?
1. What challenged you?
2. Where there any surprises?
3. How could you improve your program?
4. Could your program have been more streamlined?
4. Could your program have been more streamlined?
5. Have you used too many blocks?
6. Is there a more efficient way of building your program?
7. How could your program be used in real-world scenarios?

View File

@ -1,4 +1,4 @@
# Make It Move Without Wheels
# Make It Move Without Wheels
## Objective @unplugged
@ -24,7 +24,13 @@ The Walker Bot combines an EV3 Frame and two legs that are mirror-images to crea
The legs in the Walker Bot are designed to show how to change the rotary motion of a motor to reciprocating motion.
Start by reading [these](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/ev3-dep/building%20instructions/walker-bot-bi-180fc24f9298e1dd6201099627d43903.pdf) instructions first.
### ~hint
If clicking the above image doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
### ~
![@boardname@ Walker Bot](/static/lessons/make-it-move/walker-bot.jpg)

View File

@ -1,4 +1,4 @@
# Make It Move Without Wheels
# Make It Move Without Wheels
## Objective
@ -23,7 +23,13 @@ The Walker Bot combines an EV3 Frame and two legs that are mirror-images to crea
The legs in the Walker Bot are designed to show how to change the rotary motion of a motor to reciprocating motion.
Start by reading [these](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/ev3-dep/building%20instructions/walker-bot-bi-180fc24f9298e1dd6201099627d43903.pdf) instructions first.
### ~hint
If clicking the above image doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
### ~
![@boardname@ Walker Bot](/static/lessons/make-it-move/walker-bot.jpg)

View File

@ -42,14 +42,12 @@ This activity uses sensor inputs. You may want to try the [Use](/getting-started
Follow the steps of the _Maker Design Process_ for this lesson:
| | |
|-|-|
| ![Paper sheet icon](/static/maker/design-process-icons/define-problem.png) | **Define the Problem** |
| ![Lightbulb icon](/static/maker/design-process-icons/brainstorming.png) | **Brainstorming** |
| ![Checkmark icon](/static/maker/design-process-icons/define-criteria.png) | **Define the Design Criteria** |
| ![Connector icon](/static/maker/design-process-icons/go-make.png) | **Go Make** |
| ![Redo icon](/static/maker/design-process-icons/review-revise.png) | **Review and Revise Your Solution** |
| ![Speaker icon](/static/maker/design-process-icons/communicate.png) | **Communicate Your Solution** |
* Define the Problem
* Brainstorming
* Define the Design Criteria
* Go Make
* Review and Revise Your Solution
* Communicate Your Solution
### Defining the Problem

View File

@ -41,14 +41,12 @@ This activity uses motor rotations and sensor inputs. You may want to try the [U
Follow the steps of the _Maker Design Process_ for this lesson:
| | |
|-|-|
| ![Paper sheet icon](/static/maker/design-process-icons/define-problem.png) | **Define the Problem** |
| ![Lightbulb icon](/static/maker/design-process-icons/brainstorming.png) | **Brainstorming** |
| ![Checkmark icon](/static/maker/design-process-icons/define-criteria.png) | **Define the Design Criteria** |
| ![Connector icon](/static/maker/design-process-icons/go-make.png) | **Go Make** |
| ![Redo icon](/static/maker/design-process-icons/review-revise.png) | **Review and Revise Your Solution** |
| ![Speaker icon](/static/maker/design-process-icons/communicate.png) | **Communicate Your Solution** |
* Define the Problem
* Brainstorming
* Define the Design Criteria
* Go Make
* Review and Revise Your Solution
* Communicate Your Solution
### Defining the Problem

View File

@ -13,8 +13,8 @@
color: rgba(0, 0, 0, 0.4);
}
.ui.grid {
background: rgb(170, 39, 143)!important;
.topbar {
background: rgb(170, 39, 143) !important;
}
.ui.inverted.content {
@ -388,9 +388,14 @@
}
function downloadWin64() {
// TODO: Keep this link up-to-date with the desired release version
window.open("https://makecode.com/api/release/ev3/v0.3.6/win64");
window.open("https://makecode.com/api/release/ev3/v1.1.20/win64");
tickEvent("offlineapp.download", { "target": "ev3", "platform": "win64" });
}
function downloadMac64() {
// TODO: Keep this link up-to-date with the desired release version
window.open("https://makecode.com/api/release/ev3/v1.1.20/mac64");
tickEvent("offlineapp.download", { "target": "ev3", "platform": "mac64" });
}
</script>
</head>
@ -399,7 +404,7 @@
<div class="ui inverted vertical center aligned segment content">
<div class="ui grid">
<div class="ui grid topbar">
<div class="three wide column">
<img class="ui small image left" src="/static//lego_education_logo_white.png" />
</div>
@ -421,7 +426,7 @@
<span class="c4 c1">MICROSOFT PRE-RELEASE SOFTWARE LICENSE TERMS</span>
</p>
<p class="c11">
<span class="c4 c1">MICROSOFT MAKECODE SOFTWARE FOR LEGO MINDSTORMS EDUCATION EV3</span>
<span class="c4 c1">MICROSOFT MAKECODE FOR LEGO MINDSTORMS EDUCATION EV3</span>
</p>
<p class="c7">
<span class="c4 c1"></span>
@ -456,25 +461,19 @@
<p class="c2">
<span class="c5 c1">3.</span>
<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c5 c1">Associated Online Services.</span>
<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Some features of the software may provide access
to, or rely on, Azure online services, including an associated Azure online service to the software
currently in development (the &ldquo;corresponding service&rdquo;). The use of those services
(but not the software) is governed by the separate terms and privacy policies in the agreement
under which you obtained the Azure services at</span>
<span class="c1">
<a class="c9" href="https://www.google.com/url?q=https://go.microsoft.com/fwLink/p/?LinkID%3D233178&amp;sa=D&amp;ust=1529596153826000">&nbsp;</a>
<span class="c5 c1">ASSOCIATED ONLINE SERVICES.</span>
<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Some features of the software provide access
to, or rely on, online services to provide you information about updates to the software or extensions,
or to enable you to retrieve content, collaborate with others, or otherwise supplement your development
experience. As used throughout these license terms, the term <q>software</q> includes these online
services and features. By using these online services and features you consent to the to the
transmission of information as described in Section 5, DATA.
</span>
<span class="c1 c18">
<a class="c9" href="https://www.google.com/url?q=https://go.microsoft.com/fwLink/p/?LinkID%3D233178&amp;sa=D&amp;ust=1529596153826000">https://go.microsoft.com/fwLink/p/?LinkID=233178</a>
</span>
<span class="c3 c1">&nbsp;(and, with respect to the corresponding service, the additional terms below). Please read them.
The services may not be available in all regions.</span>
</p>
<p class="c2">
<span class="c5 c1">4.</span>
<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c5 c1">Licenses for other components.</span>
<span class="c5 c1">LICENSES FOR OTHER COMPONENTS.</span>
<span class="c3 c1">&nbsp;The software may include third party components with separate legal notices or governed by
other agreements, as described in the ThirdPartyNotices file accompanying the software. Even
if such components are governed by other agreements, the disclaimers and the limitations on and
@ -495,7 +494,7 @@
In using the software, you must comply with applicable law. You can learn more about data collection
and use in the help documentation and the privacy statement at </span>
<span class="c14 c1">
<a class="c9" href="https://www.google.com/url?q=http://go.microsoft.com/fwlink/?LinkId%3D398505&amp;sa=D&amp;ust=1529596153827000">http://go.microsoft.com/fwlink/?LinkId=398505</a>
<a class="c9" href="http://go.microsoft.com/fwlink/?LinkId=398505">http://go.microsoft.com/fwlink/?LinkId=398505</a>
</span>
<span class="c1">.</span>
<span class="c3 c1">&nbsp;Your use of the software operates as your consent to these practices.</span>
@ -508,7 +507,7 @@
Microsoft makes the commitments in the European Union General Data Protection Regulation Terms
of the Online Services Terms to all customers effective May 25, 2018, at </span>
<span class="c1 c14">
<a class="c9" href="https://www.google.com/url?q=http://go.microsoft.com/?linkid%3D9840733&amp;sa=D&amp;ust=1529596153828000">http://go.microsoft.com/?linkid=9840733</a>
<a class="c9" href="http://go.microsoft.com/?linkid=9840733">http://go.microsoft.com/?linkid=9840733</a>
</span>
<span class="c3 c1">.</span>
</p>
@ -763,11 +762,22 @@
</label>
</div>
<div id="download-segment" class="ui center aligned segment hidden">
<h3 class="ui">Windows</h3>
<button class="ui icon button" onclick="downloadWin64()">
<i class="download icon"></i>
makecode-ev3-setup-win64.exe
</button>
<div class="ui grid">
<div class="eight wide column">
<h3 class="ui">Windows</h3>
<button class="ui icon button" onclick="downloadWin64()">
<i class="download icon"></i>
makecode-ev3-setup-win64.exe
</button>
</div>
<div class="eight wide column">
<h3 class="ui">Mac OS</h3>
<button class="ui icon button" onclick="downloadMac64()">
<i class="download icon"></i>
makecode-ev3-mac64.zip
</button>
</div>
</div>
</div>
</div>
@ -778,4 +788,4 @@
</body>
</html>
</html>

5
docs/offline.md Normal file
View File

@ -0,0 +1,5 @@
# @extends
## Offline app #target-app
The MakeCode editor is available as app which you can install on a computer with Windows or Mac OS. Once installed, the **[MakeCode Offline App](/offline-app)** lets you create, run, and download your projects to the @boardname@. It works the same as the Web application does in your browser but it's a stand-alone application that will work when a connection to the internet is restricted or not available.

3
docs/packages-ref.json Normal file
View File

@ -0,0 +1,3 @@
{
"redirect": "/extensions"
}

View File

@ -0,0 +1,3 @@
{
"redirect": "https://makecode.com/extensions/approval"
}

View File

@ -0,0 +1,3 @@
{
"redirect": "https://makecode.com/extensions/getting-started"
}

View File

@ -0,0 +1,3 @@
{
"redirect": "https://makecode.com/extensions/versioning"
}

View File

@ -0,0 +1,47 @@
# battery Property
Return the information about the battery
```sig
brick.batteryInfo(BatteryProperty.Level)
```
## Parameters
* property: the kind of information
## Returns
* a [number](/types/number) which represents the value of the property requested.
## Example
Show the battery level percentage on the screen. Also, show a green light if the battery level is above 15%. If the battery level is below 15% but above 5%, show a orange light. But, if the battery level is below 5%, show a pulsing red light.
```blocks
let battery = 0;
forever(function() {
brick.showString("Battery level:", 1)
brick.showNumber(battery, 2)
battery = brick.batteryInfo(BatteryProperty.Level);
if (battery > 15)
{
brick.setStatusLight(StatusLight.Green);
} else if (battery > 5) {
brick.setStatusLight(StatusLight.Orange);
} else {
brick.setStatusLight(StatusLight.RedPulse)
}
pause(30000)
})
```
Or see all the values
```blocks
forever(function () {
brick.showValue("bat V", brick.batteryInfo(BatteryProperty.Voltage), 1)
brick.showValue("bat %", brick.batteryInfo(BatteryProperty.Level), 2)
brick.showValue("bat I", brick.batteryInfo(BatteryProperty.Current), 3)
})
```

View File

@ -0,0 +1,59 @@
# Ramp
Schedules an acceleration, constant and deceleration phase at a given speed.
```sig
motors.largeA.ramp(50, 100, 500, 100)
```
The speed setting is a percentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
## Parameters
* **speed**: a [number](/types/number) that is the percentage of full speed. A negative value runs the motor in the reverse direction.
* **acceleration**: the [number](/types/number) of movement units to rotate for while accelerating.
* **value**: the [number](/types/number) of movement units to rotate for.
* **deceleration**: the [number](/types/number) of movement units to rotate for while decelerating.
* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
## Example
This is an interactive program that lets you change the values of
the acceleration and deceleration and see the effects.
```blocks
let steady = 0
let dec = 0
let acc = 0
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
acc += -100
})
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeB.ramp(50, steady, MoveUnit.MilliSeconds, acc, dec)
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
acc += 100
})
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
dec += 100
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
dec += -100
})
acc = 500
steady = 1000
acc = 500
forever(function () {
brick.showValue("acc", acc, 1)
brick.showValue("steady", steady, 2)
brick.showValue("dec", dec, 3)
brick.showString("acc: left/right", 5)
brick.showString("dec: up/down", 6)
brick.showString("run large B: enter", 7)
})
```
## See also
[tank](/reference/motors/synced/tank), [steer](/reference/motors/synced/steer), [stop](/reference/motors/motor/stop)

View File

@ -6,9 +6,9 @@ Set the rotation speed of the motor as a percentage of maximum speed.
motors.largeA.run(50)
```
The speed setting is a pecentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
The speed setting is a percentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
If you use just the **speed** number, the motor runs continously and won't stop unless you tell it to. You can also give a value for a certain amount of distance you want the motor to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
If you use just the **speed** number, the motor runs continuously and won't stop unless you tell it to. You can also give a value for a certain amount of distance you want the motor to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**.
@ -30,8 +30,8 @@ Here is how you use each different movement unit to run the motor for a fixed ro
// Run motor for 700 Milliseconds.
motors.largeA.run(25, 700, MoveUnit.MilliSeconds);
// Run motor for 700 Milliseconds again but no units specified.
motors.largeA.run(25, 700);
// Run motors B and C for 700 Milliseconds again but no units specified.
motors.largeBC.run(25, 700);
// Run the motor for 45 seconds
motors.largeA.run(50, 45, MoveUnit.Seconds);
@ -61,6 +61,14 @@ motors.largeB.run(-25)
## ~
## Multiple motors
When using **run** with multiple motors, there is no guarantee that their speed will stay in sync. Use [tank](/reference/motors/tank) or [steer](/reference/motors/steer) for synchronized motor operations.
```blocks
motors.largeBC.run(50)
```
## Examples
### Drive the motor for 20 seconds

View File

@ -0,0 +1,30 @@
# set Brake Settle Time
Set the time to wait after a motor stopped to allow it settle
when brake is enabled. Default is 10ms.
```sig
motors.largeA.setBrakeSettleTime(200)
```
When a the motor is stopped and brake is applied, it can still wiggle for a little while. You can use the settle time to automatically way after stopping and let the robot settle.
## Parameters
* **time**: a [number](/types/number) value which represents the number of milliseconds to wait after braking.
## Example
Set the brake mode and the settle time to 500ms. Run the motor connected to port **A** for 2 seconds at a speed of `30` and stop after 2s.
```blocks
motors.largeA.setBrake(true)
motors.largeA.setBrakeSettleTime(500)
motors.largeA.run(30)
pause(2000)
motors.largeA.stop()
```
## See also
[stop](/reference/motors/motor/stop)

View File

@ -1,28 +1,28 @@
# set Brake
Set the brake on the motor so it won't turn when it has no power.
Set the brake on the motor so it will brake when it finishes a brake command.
```sig
motors.largeA.setBrake(false)
```
When a the motor is stopped, it can still rotate if an external force is applied to it. This can happen, for example, if your're tanking your brick on a inclined surface and stop the motors. Gravity will push down on the brick and might cause it to start rolling again. You can prevent this movement by setting the brake.
When a the motor is stopped, it can still rotate if an external force is applied to it. This can happen, for example, if you're tanking your brick on a inclined surface and stop the motors. Gravity will push down on the brick and might cause it to start rolling again. You can prevent this movement by setting the brake.
Also, you can use the brake to do simple skid steering for your brick.
## Paramters
## Parameters
* **brake**: a [boolean](/types/boolean) value which is either `true` to set the brake on or `false` to set the brake off.
## Example
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and set the brake.
Run the motor connected to port **A** for 2 seconds at a speed of `30` and stop after 2s.
```blocks
motors.largeA.setBrake(true)
motors.largeA.run(30)
pause(2000)
motors.largeA.stop()
motors.largeA.setBrake(true)
```
## See also

View File

@ -0,0 +1,26 @@
# Set Run Phase
Allows to specify an acceleration or deceleration phases for run commands.
```sig
motors.largeD.setRunPhase(MovePhase.Acceleration, 1, MoveUnit.Seconds)
```
Once the run phase is specified on a motor (or pair of motors),
it will be automatically applied to [run](/reference/motors/run) commands.
## Time vs Rotation
The phases specified for time units (seconds, milliseconds) only apply to run with time
moves. Similarly, the phases specified for rotation units (# rotation, degrees) only
apply to run with rotation units.
## Examples
```blocks
motors.largeB.setRunPhase(MovePhase.Acceleration, 0.5, MoveUnit.Seconds)
motors.largeB.setRunPhase(MovePhase.Deceleration, 0.2, MoveUnit.Seconds)
forever(function () {
motors.largeB.run(50, 1, MoveUnit.Seconds)
})
```

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@ -39,6 +39,13 @@ motors.largeBC.steer(-15, -75)
## ~
## ~ hint
Only one set of synchronized motors will run at the same time. Once you launch tank/steer, it will cancel any existing synchronized speed command.
## ~
## Examples
### Make a slight right
@ -79,6 +86,51 @@ for (let i = 0; i < 4; i++) {
motors.stopAll()
```
### Steer tester
This program lets you change the values of speed and turn ratio with the buttons.
```typescript
let speed = 0;
let turnRatio = 0;
brick.showString(`steer tester`, 1)
brick.showString(`connect motors BC`, 7)
brick.showString(`up/down for speed`, 8)
brick.showString(`left/right for turn ratio`, 9)
forever(function () {
brick.showString(`motor B speed ${motors.largeB.speed()}%`, 4)
brick.showString(`motor C speed ${motors.largeC.speed()}%`, 5)
pause(100)
})
function updateSteer() {
motors.largeBC.steer(turnRatio, speed);
brick.showString(`speed ${speed}%`, 2)
brick.showString(`turnRatio ${turnRatio}`, 3)
}
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
speed += 10
updateSteer()
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
speed -= 10
updateSteer()
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
turnRatio -= 10
updateSteer()
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
turnRatio += 10
updateSteer()
})
updateSteer()
```
## See also
[tank](/reference/motors/synced/tank), [run](/reference/motors/motor/run)

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@ -35,6 +35,12 @@ motors.largeBC.tank(-75, -75)
## ~
## ~ hint
Only one set of synchronized motors will run at the same time. Once you launch tank/steer, it will cancel any existing synchronized speed command.
## ~
## Examples
### Tank forward and backward
@ -76,6 +82,51 @@ pause(5000)
motors.stopAll()
```
### Tank tester
This program lets you change the tank values using the brick buttons.
```typescript
let tankB = 0;
let tankC = 0;
brick.showString(`tank tester`, 1)
brick.showString(`connect motors BC`, 7)
brick.showString(`up/down for tank B`, 8)
brick.showString(`left/right for tank C`, 9)
forever(function () {
brick.showString(`motor B speed ${motors.largeB.speed()}%`, 4)
brick.showString(`motor C speed ${motors.largeC.speed()}%`, 5)
pause(100)
})
function updateTank() {
brick.showString(`tank A: ${tankB}%`, 2)
brick.showString(`tank B: ${tankC}%`, 3)
motors.largeBC.tank(tankB, tankC);
}
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
tankB += 10
updateTank();
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
tankB -= 10
updateTank();
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
tankC += 10
updateTank();
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
tankC -= 10
updateTank();
})
updateTank();
```
## See also
[steer](/reference/motors/synced/steer), [run](/reference/motors/motor/run)

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@ -2,113 +2,46 @@
Step by step guides to coding your @boardname@.
## Brick
## Tutorials
```codecard
[{
"name": "Wake Up!",
"description": "Show different moods on the screen. Is it tired, sleepy, or awake?",
"cardType": "tutorial",
"url":"/tutorials/wake-up",
"name": "Brick",
"description": "Learn how to use the screen and the buttons",
"url":"/tutorials/brick",
"imageUrl":"/static/tutorials/wake-up.png"
}, {
"name": "Make an Animation",
"description": "Create a custom animation on your EV3 Brick Display.",
"cardType": "tutorial",
"url":"/tutorials/make-an-animation",
"imageUrl":"/static/tutorials/make-an-animation.png"
}, {
"name": "What Animal Am I?",
"description": "Create different animal effects and have someone guess what the animal is.",
"cardType": "tutorial",
"url":"/tutorials/what-animal-am-i",
"imageUrl":"/static/tutorials/what-animal-am-i.png"
}, {
"name": "Music Brick",
"description": "Transform the brick into a musical instrument!",
"cardType": "tutorial",
"url":"/tutorials/music-brick",
"imageUrl":"/static/tutorials/music-brick.png"
}]
```
## Motors
```codecard
[{
"name": "Run Motors",
"description": "Use the EV3 Brick buttons to start and stop the Large Motor and Medium Motor.",
"cardType": "tutorial",
"url":"/tutorials/run-motors",
"name": "Motors",
"description": "User motors to move the brick.",
"url":"/tutorials/motors",
"imageUrl":"/static/tutorials/run-motors.png"
}]
```
## Touch Sensor
```codecard
[{
"name": "Touch to Run",
"description": "Press the Touch Sensor and run a motor.",
"cardType": "tutorial",
"url":"/tutorials/touch-to-run",
}, {
"name": "Touch Sensor",
"description": "Use touch sensors in your robot.",
"url":"/tutorials/touch-sensor",
"imageUrl":"/static/tutorials/touch-to-run.png"
}, {
"name": "Touch Sensor Values",
"description": "Check the value of a Touch Sensor and stop a motor if pressed.",
"cardType": "tutorial",
"url":"/tutorials/touch-sensor-values",
"imageUrl":"/static/tutorials/touch-sensor-values.png"
}]
```
## Color Sensor
```codecard
[{
"name": "What Color?",
"description": "Use the Color Sensor to detect different colors.",
"cardType": "tutorial",
"url":"/tutorials/what-color",
"name": "Color Sensor",
"description": "Use the color sensor to follow line or detect colors",
"url":"/tutorials/color-sensor",
"imageUrl":"/static/tutorials/what-color.png"
}, {
"name": "Line Following",
"description": "Use the Color Sensor to make a robot follow a line.",
"cardType": "tutorial",
"url":"/tutorials/line-following",
"imageUrl":"/static/tutorials/line-following.png"
"name": "Ultrasonic Sensor",
"description": "Use the ultrasonic sensor to detect obstacles",
"url":"/tutorials/ultrasonic-sensor",
"imageUrl":"/static/tutorials/object-near.png"
}, {
"name": "Red Light, Green Light",
"description": "Play Red Light, Green Light using the Color Sensor and the robot.",
"cardType": "tutorial",
"url":"/tutorials/redlight-greenlight",
"imageUrl":"/static/tutorials/redlight-greenlight.png"
}]
```
## Infrared Sensor
```codecard
[{
"name": "Security Alert",
"description": "Build an security alert using the Infrared Sensor.",
"cardType": "tutorial",
"url":"/tutorials/security-alert",
"name": "Infrared Sensor",
"description": "Use the infrared sensor to detect objects",
"url":"/tutorials/infrared-sensor",
"imageUrl":"/static/tutorials/security-alert.png"
}]
```
## See Also
[Wake Up!](/tutorials/wake-up),
[Make An Animation](/tutorials/make-an-animation),
[What Animal Am I?](/tutorials/what-animal-am-i),
[Music Brick](/tutorials/music-brick),
[Run Motors](/tutorials/run-motors),
[Touch to Run](/tutorials/touch-to-run),
[Touch Sensor Values](/tutorials/touch-sensor-values),
[What Color?](/tutorials/what-color),
[Line Following](/tutorials/line-following),
[Red Light, Green Light](/tutorials/redlight-greenlight),
[Object Near?](/tutorials/object-near),
[Security Alert](/tutorials/security-alert)
[Brick tutorials](/tutorials/brick),
[Motors tutorials](/tutorials/motors),
[Touch sensor tutorials](/tutorials/touch-sensor),
[Color sensor tutorials](/tutorials/color-sensor),
[Infrared sensor tutorials](/tutorials/infrared-sensor)

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@ -0,0 +1,38 @@
# Brick Tutorials
## Tutorials
```codecard
[{
"name": "Wake Up!",
"description": "Show different moods on the screen. Is it tired, sleepy, or awake?",
"cardType": "tutorial",
"url":"/tutorials/wake-up",
"imageUrl":"/static/tutorials/wake-up.png"
}, {
"name": "Make an Animation",
"description": "Create a custom animation on your EV3 Brick Display.",
"cardType": "tutorial",
"url":"/tutorials/make-an-animation",
"imageUrl":"/static/tutorials/make-an-animation.png"
}, {
"name": "What Animal Am I?",
"description": "Create different animal effects and have someone guess what the animal is.",
"cardType": "tutorial",
"url":"/tutorials/what-animal-am-i",
"imageUrl":"/static/tutorials/what-animal-am-i.png"
}, {
"name": "Music Brick",
"description": "Transform the brick into a musical instrument!",
"cardType": "tutorial",
"url":"/tutorials/music-brick",
"imageUrl":"/static/tutorials/music-brick.png"
}]
```
## See Also
[Wake Up!](/tutorials/wake-up),
[Make An Animation](/tutorials/make-an-animation),
[What Animal Am I?](/tutorials/what-animal-am-i),
[Music Brick](/tutorials/music-brick),

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@ -0,0 +1,27 @@
# Crane Mission Lessons
The [Crane Mission Lessons](https://firstinspiresst01.blob.core.windows.net/fll/2020/fll-ev3-overview.pdf) adapted for MakeCode.
## Lessons
```codecard
[
{
"name": "Crane Mission / Robot 1",
"description": "Learn the basics and build your first robot driving base.",
"cardType": "tutorial",
"url":"/tutorials/city-shaper/robot-1"
}, {
"name": "Crane Mission / Robot 2",
"description": "Program your robot to move in different ways.",
"cardType": "tutorial",
"url":"/tutorials/city-shaper/robot-2"
}
]
```
## See Also
[Robot 1](/tutorials/city-shaper/robot-1),
[Robot 2](/tutorials/city-shaper/robot-2)

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@ -0,0 +1,20 @@
# Mission 2 Lesson
Use the program below to tell your robot how to solve the Crane Mission (Mission 2).
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeBC.steer(0, 25, 2.25, MoveUnit.Rotations)
control.timer1.reset()
while (control.timer1.seconds() < 1.5) {
motors.largeBC.steer(sensors.color1.light(LightIntensityMode.Reflected) - 40, 50)
}
motors.largeBC.stop()
motors.largeBC.steer(0, 15, 0.25, MoveUnit.Rotations)
motors.mediumA.run(25, 60, MoveUnit.Degrees)
pause(2000)
motors.mediumA.run(-25, 1, MoveUnit.Seconds)
motors.largeBC.steer(0, -100, 4, MoveUnit.Rotations)
})
motors.largeBC.setBrake(true)
```

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@ -0,0 +1,40 @@
# Robot 1 Lesson
## Step 1 - Build Your Driving Base Robot @unplugged
Build the robot driving base:
[![EV3 Driving Base](/static/lessons/common/ev3-driving-base.jpg)](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
If clicking on the image above doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
## Step 2 - Show an image @fullscreen
At first, it's nice to know that your program is running. Plug in a ``||brick:show mood||`` from the **BRICK** toolbox drawer
into the ``||loops:on start||`` block. Change the image to something else if you want!
```blocks
brick.showMood(moods.neutral)
```
## Step 3 - Try your code @fullscreen
Look at the simulator and check that your image is showing on the screen. When you are ready, press the **DOWNLOAD** button
and follow the instructions to transfer your code on the brick.
## Step 4 - Steer motors @fullscreen
Drag a ``||motors:steer motors||`` block from the **MOTORS** toolbox drawer and snap it in under ``||brick:show mood||``.
Click on the **(+)** symbol and make sure to tell your motors to turn **1** rotation.
```blocks
brick.showMood(moods.neutral)
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
```
## Step 5 - Try your code @fullscreen
Whenever you make a code change, the simulator will restart so you can see what your latest change will do.
When you are ready, click **DOWNLOAD** and follow the instructions to transfer the code into your brick.
**Remember**: Take the driving base apart at the end of the session so that another group can build their robot too.

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@ -0,0 +1,94 @@
# Robot 2 Lesson
## Step 1 - Build Your Driving Base Robot @unplugged
Build the robot driving base:
[![EV3 Driving Base](/static/lessons/common/ev3-driving-base.jpg)](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
If clicking on the image above doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
## Step 2 - Show an image and move @fullscreen
Add blocks to the ``||loops:on start||`` block to show an image and move the motors **B+C** for ``1`` rotation.
```blocks
brick.showMood(moods.neutral)
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
```
## Step 3 - Brick button @fullscreen
Let's change the code so that your robot moves when the **UP** button is pressed.
Add an ``||brick:on button up||`` block and move ``||motors:steer motors||`` inside of it.
After downloading your code, press **UP** to move the robot.
```blocks
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
})
brick.showMood(moods.neutral)
```
## Step 4 - Braking @fullscreen
When the motors are done turning, the robot keeps on moving for a short distance.
Turn on the **brakes** so that your robot stops immediately.
Drag a ``||motors:set brake||`` block into the ``||loops:on start||`` and set it to **ON** for the the **BC** motors.
```blocks
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
})
brick.showMood(moods.neutral)
motors.largeBC.setBrake(true)
```
## Step 5 - Left and Right turn @fullscreen
Let's make the robot turn to the left when the **LEFT** button is pressed on the brick.
Find an ``||brick:on button||`` block and put a ``||motors:steer motors||`` in it. Make the turn ratio drive the motor to left.
Get another ``||brick:on button||`` and set it to run when the **RIGHT** is pressed.
Put a ``||motors:steer motors||`` in for that button and set the turn ratio to drive to the right.
```blocks
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
motors.largeBC.steer(-50, 50, 1, MoveUnit.Rotations)
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
motors.largeBC.steer(50, 50, 1, MoveUnit.Rotations)
})
```
## Step 6 - Backwards @fullscreen
Let's make the robot go backwards when the **DOWN** button is pressed on the brick.
Add a ``||motors:steer motors||`` to an ``||brick:on button||`` block and change the speed to be negative. This will make the motor go backwards.
```blocks
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
motors.largeBC.steer(0, -50, 1, MoveUnit.Rotations)
})
```
## Step 7 - Add an Ultrasonic sensor @fullscreen
Add an Ultrasonic sensor to your driving base.
[![EV3 Driving Base with Ultrasonic Sensor](/static/lessons/common/ev3-ultrasonic-sensor-driving-base.jpg)](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-ultrasonic-sensor-driving-base-61ffdfa461aee2470b8ddbeab16e2070.pdf)
If clicking on the image above doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
## Step 8 - Stopping distance @fullscreen
Create a program that moves the Driving Base and makes it stop 6 cm from the Cuboid.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeBC.steer(0, 50)
pauseUntil(() => sensors.ultrasonic4.distance() < 6)
motors.largeBC.stop()
})
```
Try sending your robot towards a wall!

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@ -0,0 +1,16 @@
# Coast or Brake
This code example will set the brake when button **A** is pressed or let the motor coast (turn freely when not running) when button **B** is pressed. The motor is turned by one rotation to cause motion.
```blocks
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
// tell motor to brake once the run command is done
motors.largeB.setBrake(true)
motors.largeB.run(100, 1, MoveUnit.Rotations)
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
// tell motor to coast once the run command is done
motors.largeB.setBrake(false)
motors.largeB.run(100, 1, MoveUnit.Rotations)
})
```

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@ -0,0 +1,43 @@
# Color Sensor
## Tutorials
```codecard
[{
"name": "What Color?",
"description": "Use the Color Sensor to detect different colors.",
"cardType": "tutorial",
"url":"/tutorials/what-color",
"imageUrl":"/static/tutorials/what-color.png"
}, {
"name": "Line Following",
"description": "Use the Color Sensor to make a robot follow a line.",
"cardType": "tutorial",
"url":"/tutorials/line-following",
"imageUrl":"/static/tutorials/line-following.png"
}, {
"name": "Red Light, Green Light",
"description": "Play Red Light, Green Light using the Color Sensor and the robot.",
"cardType": "tutorial",
"url":"/tutorials/redlight-greenlight",
"imageUrl":"/static/tutorials/redlight-greenlight.png"
}, {
"name": "Reflected Light Measure",
"description": "Teach the sensor what light or dark is.",
"cardType": "example",
"url":"/tutorials/reflected-light-measure",
"imageUrl":"/static/tutorials/reflected-light-measure.png"
}, {
"name": "Reflected Light Calibration",
"description": "Use the auto-calibration feature to setup the dark and bright values.",
"cardType": "example",
"url":"/tutorials/reflected-light-calibration",
"imageUrl":"/static/tutorials/reflected-light-calibration.png"
}]
```
## See Also
[What Color?](/tutorials/what-color),
[Line Following](/tutorials/line-following),
[Red Light, Green Light](/tutorials/redlight-greenlight),

View File

@ -0,0 +1,17 @@
# Infrared sensor
## Tutorials
```codecard
[{
"name": "Security Alert",
"description": "Build an security alert using the Infrared Sensor.",
"cardType": "tutorial",
"url":"/tutorials/security-alert",
"imageUrl":"/static/tutorials/security-alert.png"
}]
```
## See Also
[Security Alert](/tutorials/security-alert)

58
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@ -0,0 +1,58 @@
# Motors
## Tutorials
```codecard
[{
"name": "Run Motors",
"description": "Use the EV3 Brick buttons to start and stop the Large Motor and Medium Motor.",
"cardType": "tutorial",
"url":"/tutorials/run-motors",
"imageUrl":"/static/tutorials/run-motors.png"
}, {
"name": "Spin Turn",
"description": "Turn the driving base around its center.",
"cardType": "example",
"url":"/tutorials/spin-turn",
"imageUrl":"/static/tutorials/spin-turn.png"
}, {
"name": "Pivot Turn",
"description": "Turn the driving base around a wheel.",
"cardType": "example",
"url":"/tutorials/pivot-turn",
"imageUrl":"/static/tutorials/pivot-turn.png"
}, {
"name": "Smooth Turn",
"description": "Turn the driving base in a smooth, steering motion.",
"cardType": "example",
"url":"/tutorials/smooth-turn",
"imageUrl":"/static/tutorials/smooth-turn.png"
}, {
"name": "Tank ZigZag",
"description": "Use the tank block to keep motors in sync.",
"cardType": "example",
"url":"/tutorials/tank-zigzag",
"imageUrl":"/static/tutorials/tank-zigzag.png"
}, {
"name": "Coast Or Brake",
"description": "Tell motors to coast or brake once the run command is done.",
"cardType": "example",
"url":"/tutorials/coast-or-brake",
"imageUrl":"/static/tutorials/coast-or-brake.png"
}, {
"name": "Turtle",
"description": "Encode moves and run them on a driving base",
"url":"/tutorials/turtle",
"cardType": "example"
}]
```
## See Also
[Run Motors](/tutorials/run-motors),
[Spin Turn](/tutorials/spin-turn),
[Pivot Turn](/tutorials/pivot-turn),
[Smooth Turn](/tutorials/smooth-turn),
[Tank ZigZag](/tutorials/tank-zigzag),
[Coast Or Brake](/tutorials/coast-or-brake),
[Turtle](/tutorials/turtle)

View File

@ -17,10 +17,10 @@ brick.showString("Hello world", 1)
## Step 2
In the ``||brick:show string||`` block, type the text ``"Press my buttons to make music!"`` to replace ``"Hello world"``.
In the ``||brick:show string||`` block, type the text ``"Press my buttons!"`` to replace ``"Hello world"``.
```blocks
brick.showString("Press my buttons to make music!", 1)
brick.showString("Press my buttons!", 1)
```
## Step 3
@ -31,7 +31,7 @@ Open the ``||brick:Brick||`` Toolbox drawer. From the **Buttons** section, drag
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
})
brick.showString("Press my buttons to make music!", 1)
brick.showString("Press my buttons!", 1)
```
## Step 4
@ -40,13 +40,13 @@ Open the ``||music:Music||`` Toolbox drawer. Drag out **5** ``||music:play tone|
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
music.playTone(0, music.beat(BeatFraction.Half))
music.playTone(0, music.beat(BeatFraction.Half))
music.playTone(0, music.beat(BeatFraction.Half))
music.playTone(0, music.beat(BeatFraction.Half))
music.playTone(0, music.beat(BeatFraction.Half))
music.playTone(262, music.beat(BeatFraction.Half))
music.playTone(262, music.beat(BeatFraction.Half))
music.playTone(262, music.beat(BeatFraction.Half))
music.playTone(262, music.beat(BeatFraction.Half))
music.playTone(262, music.beat(BeatFraction.Half))
})
brick.showString("Press my buttons to make music!", 1)
brick.showString("Press my buttons!", 1)
```
## Step 5
@ -63,7 +63,7 @@ brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
music.playTone(196, music.beat(BeatFraction.Half))
music.playTone(294, music.beat(BeatFraction.Whole))
})
brick.showString("Press my buttons to make music!", 1)
brick.showString("Press my buttons!", 1)
```
## Step 6

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@ -0,0 +1,9 @@
# Pause Until Pressed
This is a code example to detect contact or collision with another object. It uses a touch sensor to detect hitting a wall or other obstacle. The motors are run and then stopped when the sensor is pressed.
```blocks
motors.largeBC.tank(50, 50)
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
motors.largeBC.stop()
```

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@ -0,0 +1,12 @@
# Pivot Turn
A **pivot turn** happens when a [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf) turns around the wheel on the inside of the turn by spinning just the single wheel at the outside of the turn.
You can make a turn happen with either a ``||motors:tank||`` or a ``||motors:steer||`` block.
```blocks
forever(function() {
motors.largeBC.tank(50, 0, 2, MoveUnit.Rotations)
motors.largeBC.tank(0, 50, 2, MoveUnit.Rotations)
})
```

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@ -0,0 +1,24 @@
# Reflected light calibration
The ``||sensors:calibrateLight||`` blocks allows you to calibrate the reflected light of the color sensor in one block. At the time you run the block, move the sensor over a dark surface and a bright surface; then stop moving it.
```blocks
sensors.color3.onLightDetected(LightIntensityMode.Reflected, Light.Dark, function () {
brick.showString("dark", 2)
})
sensors.color3.onLightDetected(LightIntensityMode.Reflected, Light.Bright, function () {
brick.showString("bright", 2)
})
console.sendToScreen()
console.log("move color sensor")
console.log("over DARK and BRIGHT color")
console.log("and stop moving when done")
console.log("press ENTER when ready")
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
sensors.color3.calibrateLight(LightIntensityMode.Reflected)
brick.showValue("dark", sensors.color3.threshold(Light.Dark), 4)
brick.showValue("bright", sensors.color3.threshold(Light.Bright), 5)
forever(function () {
brick.showValue("reflected light", sensors.color3.light(LightIntensityMode.Reflected), 1)
})
```

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@ -0,0 +1,29 @@
# Reflected light measure
This example uses a color sensor to measure the reflected light from a dark and light surface
and sets the light/dark thresholds.
```blocks
sensors.color3.onLightDetected(LightIntensityMode.Reflected, Light.Dark, function () {
brick.showString("dark", 2)
})
sensors.color3.onLightDetected(LightIntensityMode.Reflected, Light.Bright, function () {
brick.showString("bright", 2)
})
console.sendToScreen()
console.log("move color sensor")
console.log("over DARK color")
console.log("press ENTER when ready")
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
sensors.color3.setThreshold(Light.Dark, sensors.color3.light(LightIntensityMode.Reflected) + 5)
console.logValue("dark", sensors.color3.threshold(Light.Dark))
console.log("move color sensor")
console.log("over BRIGHT color")
console.log("press ENTER when ready")
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
sensors.color3.setThreshold(Light.Bright, sensors.color3.light(LightIntensityMode.Reflected) - 5)
console.logValue("bright", sensors.color3.threshold(Light.Bright))
forever(function () {
brick.showValue("reflected light", sensors.color3.light(LightIntensityMode.Reflected), 1)
})
```

View File

@ -106,9 +106,9 @@ brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
For the ``||motors:run||`` blocks that are in the ``||brick:on button left||`` and ``||brick:on button right||`` blocks, use the drop-down menu to select a ``medium motor`` on Port ``D``.
| | | |
|-|-|-|
| ![Select a motor type dropdown](/static/tutorials/run-motors/run-motor-dropdown.png) | | | ![Select a motor port dropdown](/static/tutorials/run-motors/motor-port-dropdown.png) |
![Select a motor type dropdown](/static/tutorials/run-motors/run-motor-dropdown.png)
<br/>
![Select a motor port dropdown](/static/tutorials/run-motors/motor-port-dropdown.png)
```blocks
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {

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@ -0,0 +1,12 @@
# Smooth Turn
A **smooth turn** happens when a [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf) makes a turn by spinning both both wheels but with each running at a different speed.
You can make a turn happen with either a ``||motors:tank||`` or a ``||motors:steer||`` block.
```blocks
forever(function() {
motors.largeBC.tank(50, 20, 2, MoveUnit.Rotations)
motors.largeBC.tank(20, 50, 2, MoveUnit.Rotations)
})
```

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@ -0,0 +1,12 @@
# Spin Turn
A **spin turn** happens when a [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf) turns, or rotates, on a single spot by spinning both wheels, but with each turning in opposite directions.
You can make a turn happen with either a ``||motors:tank||`` or a ``||motors:steer||`` block.
```blocks
forever(function() {
motors.largeBC.tank(50, -50, 2, MoveUnit.Rotations)
motors.largeBC.tank(-50, 50, 2, MoveUnit.Rotations)
})
```

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@ -0,0 +1,9 @@
# Stop At Object
This is a code example to detect contact or collision with another object. It uses a touch sensor to detect hitting a wall or other obstacle. The motors are run and then stopped when the sensor is pressed.
```blocks
motors.largeBC.tank(50, 50)
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
motors.largeBC.stop()
```

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@ -0,0 +1,17 @@
# Tank ZigZag
This example shows how to use the [tank](/reference/motors/tank) block to keep the speed of 2 large motors synchronized. The [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
) will move in a zig zag pattern.
```blocks
/**
* Use the tank block to keep large motors synched.
Use this code with a EV3 driving base.
*/
forever(function () {
brick.showImage(images.eyesMiddleRight)
motors.largeBC.tank(50, 10, 2, MoveUnit.Rotations)
brick.showImage(images.eyesMiddleLeft)
motors.largeBC.tank(10, 50, 2, MoveUnit.Rotations)
})
```

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@ -0,0 +1,31 @@
# Touch Sensor
## Tutorials
```codecard
[{
"name": "Touch to Run",
"description": "Press the Touch Sensor and run a motor.",
"cardType": "tutorial",
"url":"/tutorials/touch-to-run",
"imageUrl":"/static/tutorials/touch-to-run.png"
}, {
"name": "Sensor Values",
"description": "Check the value of a Touch Sensor and stop a motor if pressed.",
"cardType": "tutorial",
"url":"/tutorials/touch-sensor-values",
"imageUrl":"/static/tutorials/touch-sensor-values.png"
}, {
"name": "Stop At Object",
"description": "Waits for the sensor to be pressed before continuing the program",
"cardType": "tutorial",
"url":"/tutorials/stop-at-object",
"imageUrl":"/static/tutorials/pause-until-pressed.png"
}]
```
## See Also
[Touch to Run](/tutorials/touch-to-run),
[Touch Sensor Values](/tutorials/touch-sensor-values),
[Stop At Object](/tutorials/stop-at-object)

52
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@ -0,0 +1,52 @@
# Turtle
A fun interactive program where the user enters a sequence of moves using the buttons and the robot executes it.
```blocks
/**
* Run this program with a driving base.
**/
let indent = ""
let command = ""
let c = ""
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
command = command + "L"
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
command = command + "R"
})
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
command = command + "F"
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
command = command + "B"
})
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
indent = ""
for (let index = 0; index <= command.length; index++) {
c = command[index]
brick.showString("" + indent + c, 4)
indent = "" + indent + " "
if (c == "L") {
motors.largeBC.steer(-100, 50, 378, MoveUnit.Degrees)
} else if (c == "R") {
motors.largeBC.steer(100, 50, 378, MoveUnit.Degrees)
} else if (c == "F") {
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
} else if (c == "B") {
motors.largeBC.steer(0, -50, 1, MoveUnit.Rotations)
}
}
command = ""
brick.showString("", 2)
})
motors.largeBC.setBrake(true)
forever(function () {
brick.showString("TURTLE", 1)
brick.showString(command, 3)
brick.showString("up/down: forward/backward", 8)
brick.showString("left/right: turn", 9)
brick.showString("enter: play commands", 10)
})
```

View File

@ -0,0 +1,24 @@
# Infrared sensor
## Tutorials
```codecard
[{
"name": "Object Near",
"description": "Detect if objects are near.",
"cardType": "tutorial",
"url":"/tutorials/object-near",
"imageUrl":"/static/tutorials/object-near.png"
}, {
"name": "Wall Follower",
"description": "Follow a wall at a distance using the ultrasonic sensor and a proportional controller.",
"cardType": "tutorial",
"url":"/tutorials/wall-follower",
"imageUrl":"/static/tutorials/wall-follower.png"
}]
```
## See Also
[Object Near?](/tutorials/object-near),
[Wall Follower](/tutorials/wall-follower)

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@ -0,0 +1,191 @@
# Wall Follower
## Introduction @unplugged
This tutorial shows you how to use the ultrasonic sensor to
move a [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
along a wall.
Your ultrasonic sensor should be placed horizontally, near the driving wheel, facing the wall.
## Step 1 Measure distance
Declare a new variable ``distance`` and store the distance from
the ultrasonic sensor on port 4.
```blocks
let distance = 0
forever(function () {
distance = sensors.ultrasonic4.distance()
})
```
## Step 2 Show distance
Use a ``||brick:show value||`` block to display the distance value on the screen.
This is **very** helpful when you are debugging your code on the robot.
Once your code is ready, download it to your robot and check that the measured distance looks ok.
```blocks
let distance = 0
forever(function () {
distance = sensors.ultrasonic4.distance()
brick.showValue("distance", distance, 1)
})
```
## Step 3 Goal
Declare a new variable ``goal`` and assign it to ``10`` in ``on start``.
The value should be the distance in centimeters between your robot and the wall.
```blocks
let goal = 0
goal = 10
```
## Step 4 Compute Error
Declare a new variable ``error`` and assign a difference between ``distance`` and ``goal``.
We will use this value to determine how much the robot needs to correct its trajectory.
```blocks
let distance = 0
let goal = 0
let error = 0
goal = 10
forever(function () {
distance = sensors.ultrasonic4.distance()
brick.showValue("distance", distance, 1)
error = distance - goal
brick.showValue("error", error, 2)
})
```
## Step 5 Show Error
Just like ``distance``, use ``||brick:show value||`` to display the value of the error (line 2).
This will allow you to debug your code while it is running on the robot.
Download your program to the robot and check that the error goes to ``0`` when
the robot is around 10cm from the wall.
```blocks
let distance = 0
let goal = 0
let error = 0
goal = 10
forever(function () {
distance = sensors.ultrasonic4.distance()
brick.showValue("distance", distance, 1)
error = distance - goal
brick.showValue("error", error, 2)
})
```
## Step 6 Kp
Declare a new variable ``kp`` and assign it to ``1``.
This number determines how to convert the error into a ``turn ratio`` for the steer block.
For starter, set it to 1 and we will go through the steps to tune its value later on.
As usual, also use ``||brick:show value||`` to display the value of ``kp`` on the screen (line 3).
```blocks
let distance = 0
let goal = 0
let error = 0
let kp = 0
goal = 10
kp = 1
forever(function () {
distance = sensors.ultrasonic4.distance()
brick.showValue("distance", distance, 1)
error = distance - goal
brick.showValue("error", error, 2)
brick.showValue("kp", kp, 3)
})
```
## Step 7 Turn ratio
Declare a new variable ``turnratio`` and store the product of ``error`` and ``kp`` in it.
Also use ``||brick:show value||`` to display its value on screen.
Download the program on the robot and try moving the robot around the wall. You should see
the value of ``turnratio`` change similarly to ``error``.
```blocks
let distance = 0
let goal = 0
let error = 0
let kp = 0
let turnratio = 0
goal = 10
kp = 1
forever(function () {
distance = sensors.ultrasonic4.distance()
brick.showValue("distance", distance, 1)
error = distance - goal
brick.showValue("error", error, 2)
brick.showValue("kp", kp, 3)
turnratio = error * kp
brick.showValue("turn", turnratio, 4)
})
```
## Step 8 Steering
Add a ``||motors:steer motors||`` block for ``large B+C`` at 35% and place the ``turnratio``
variable for the turn value.
Download the code to your robot and try it out. Does it follow the wall?...
Not really, this is because we need to tune the ``kp`` variable.
```blocks
let distance = 0
let goal = 0
let error = 0
let kp = 0
let turnratio = 0
goal = 10
kp = 1
forever(function () {
distance = sensors.ultrasonic4.distance()
brick.showValue("distance", distance, 1)
error = distance - goal
brick.showValue("error", error, 2)
brick.showValue("kp", kp, 3)
turnratio = error * kp
brick.showValue("turn", turnratio, 4)
motors.largeBC.steer(turnratio, 35)
})
```
## Step 9 Tuning kp
As mentioned in a previous step, we need to find the right value for kp so that the robot
follows the wall properly. This tuning can be tedious so we are going to the brick buttons
to speed up the process.
Add ``||brick:on button||`` blocks to handle the left and right button pressed. When left is pressed, change ``kp`` by ``-1``. When right is pressed, change ``kp`` by 1.
Download your code to the robot and change the values of ``kp`` until the robot follows the wall. (Tip try something around -5 / -10).
```blocks
let kp = 0
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
kp += -1
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
kp += 1
})
```
## Step 10 @unplugged
Well done! Your robot is using the ultrasonic distance
to correct is trajectory using a proportional controller!
The robot will be more precise if it goes slow... Try using a variable
and the brick up and down events to control the speed as well.

33
docs/videos.md Normal file
View File

@ -0,0 +1,33 @@
# Videos
## Tutorials
```codecard
[
{
"name": "",
"url": "https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=5d009e5f93fbf479c2e5ed2bf87a7990&source=embed&photo%5fid=35719444",
"imageUrl": "https://legoeducation.videomarketingplatform.co/27288170/35719444/5d009e5f93fbf479c2e5ed2bf87a7990/thumbnail.png"
},
{
"name": "",
"url": "https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=2008a566f1fb034d58d5ebe19ba8621f&source=embed&photo%5fid=35719467",
"imageUrl": "https://legoeducation.videomarketingplatform.co/27288175/35719467/2008a566f1fb034d58d5ebe19ba8621f/thumbnail.png"
},
{
"name": "",
"url": "https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=629730c938e452f0fd7653fbc4708166&source=embed&photo%5fid=35719470",
"imageUrl": "https://legoeducation.videomarketingplatform.co/27288172/35719470/629730c938e452f0fd7653fbc4708166/thumbnail.png"
},
{
"name": "",
"url": "https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=3513a83b87fe536b2dc512237465fd1b&source=embed&photo%5fid=35719471",
"imageUrl": "https://legoeducation.videomarketingplatform.co/27288172/35719471/3513a83b87fe536b2dc512237465fd1b/thumbnail.png"
},
{
"name": "",
"url": "https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=5c594c2373367f7870196f519f3bfc7a&source=embed&photo%5fid=35719472",
"imageUrl": "https://legoeducation.videomarketingplatform.co/27288175/35719472/5c594c2373367f7870196f519f3bfc7a/thumbnail.png"
}
]
```

View File

@ -30,7 +30,7 @@ pxt.editor.initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): P
<div class="ui header">${lf("First time here?")}</div>
<strong style="font-size:small">${lf("You must have version 1.10E or above of the firmware")}</strong>
<div style="justify-content: center;display: flex;padding: 1rem;">
<img class="ui image" src="./static/download/firmware.png" style="height:100px;" />
<img class="ui image" src="/static/download/firmware.png" style="height:100px;" />
</div>
<a href="/troubleshoot" target="_blank">${lf("Check your firmware version here and update if needed")}</a>
</div>
@ -42,7 +42,7 @@ pxt.editor.initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): P
<div class="column">
<div class="ui">
<div class="image">
<img class="ui medium rounded image" src="./static/download/connect.svg" style="height:109px;width:261px;margin-bottom:1rem;" />
<img class="ui medium rounded image" src="/static/download/connect.svg" style="height:109px;width:261px;margin-bottom:1rem;" />
</div>
<div class="content">
<div class="description">
@ -57,7 +57,7 @@ pxt.editor.initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): P
<div class="column">
<div class="ui">
<div class="image">
<img class="ui medium rounded image" src="./static/download/transfer.svg" style="height:109px;width:261px;margin-bottom:1rem;" />
<img class="ui medium rounded image" src="/static/download/transfer.svg" style="height:109px;width:261px;margin-bottom:1rem;" />
</div>
<div class="content">
<div class="description">

13
ev3.code-workspace Normal file
View File

@ -0,0 +1,13 @@
{
"folders": [
{
"path": "."
},
{
"path": "../pxt-common-packages"
},
{
"path": "../pxt"
}
]
}

View File

@ -133,14 +133,27 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
this.setText(text);
}
getFirstValue(text: string) {
// Get first set of words up until last space
return this.normalizeText_(text.substring(0, text.lastIndexOf(' ')));
getFirstValue(value: string) {
const typeValue = value.indexOf('large') != -1 ? 'large' : 'medium';
const portValue = this.getSecondValue(value);
const isDual = portValue.length > 1;
return `${typeValue} motor${isDual ? 's' : ''}`;
}
getSecondValue(text: string) {
// Get last word
return this.normalizeText_(text.match(/\S*$/)[0]);
getSecondValue(value: string) {
return (value.indexOf('large') != -1) ?
value.substring(value.indexOf('large') + 5) :
value.substring(value.indexOf('medium') + 6);
}
getFirstValueI11n(value: string) {
const firstValue = this.getFirstValue(value);
const motorOptions = {
'medium motor': lf('medium motor'),
'large motor': lf('large motor'),
'large motors': lf('large motors')
}
return motorOptions[firstValue];
}
private normalizeText_(text: string) {
@ -198,8 +211,8 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
if (text === null) {
return text;
}
if (text.indexOf(' ') == -1) {
text = `large motors ${text}`;
if (text.indexOf('|') == -1) {
text = this.sourceBlock_.RTL ? `${text}|${lf("large motors")}` : `${lf("large motors")}|${text}`;
}
return text;
}
@ -296,16 +309,14 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
goog.dom.removeChildren(/** @type {!Element} */(this.textElement_));
goog.dom.removeChildren(/** @type {!Element} */(this.textElement2_));
var text = this.text_;
text = this.patchDualMotorText(text);
// First dropdown
const textNode1 = document.createTextNode(this.getFirstValue(text));
// Use one of the following options, medium motor, large motor or large motors (translated)
const textNode1 = document.createTextNode(this.getFirstValueI11n(this.value_));
this.textElement_.appendChild(textNode1);
// Second dropdown
// Second dropdown, no need to translate. Only port numbers
if (this.textElement2_) {
const textNode2 = document.createTextNode(this.getSecondValue(text));
const textNode2 = document.createTextNode(this.getSecondValue(this.value_));
this.textElement2_.appendChild(textNode2);
}
this.updateWidth();
@ -402,29 +413,28 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
contentDiv.setAttribute('aria-haspopup', 'true');
let options = this.getOptions();
// Hashmap of options
let opts = {};
let conts = {};
let vals = {};
// Go through all option values and split them into groups
for (let opt = 0; opt < options.length; opt++) {
let text = options[opt][0].alt ? options[opt][0].alt : options[opt][0];
if (text.indexOf(' ') == -1) {
// Patch dual motors as they don't have prefixes.
text = this.patchDualMotorText(text);
if (options[opt][0].alt) options[opt][0].alt = text;
}
const value = options[opt][1];
const firstValue = this.getFirstValue(text);
const secondValue = this.getSecondValue(text);
if (!opts[firstValue]) opts[firstValue] = [secondValue];
else opts[firstValue].push(secondValue);
// Store a hash of the original key value pairs for later
const motorValue = value.substring(value.indexOf('.') + 1);
const typeValue = motorValue.indexOf('large') == 0 ? 'large' : 'medium';
const portValue = motorValue.indexOf('large') == 0 ? motorValue.substring(5) : motorValue.substring(6);
const isDual = portValue.length > 1;
const text = `${typeValue} motor${isDual ? 's' : ''}|${portValue}`;
const key = `${typeValue} motor${isDual ? 's' : ''}`;
if (!opts[key]) opts[key] = [];
opts[key].push(portValue);
conts[text] = options[opt][0];
vals[text] = value;
}
const currentFirst = this.getFirstValue(this.text_);
const currentSecond = this.getSecondValue(this.text_);
const currentFirst = this.getFirstValue(this.value_);
const currentSecond = this.getSecondValue(this.value_);
if (!this.isFirst_) {
options = opts[currentFirst];
@ -432,9 +442,7 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
options = Object.keys(opts);
// Flip the first and second options to make it sorted the way we want it (medium, large, dual)
if (options.length == 3) {
const temp = options[1];
options[1] = options[0];
options[0] = temp;
options = [lf("medium motor"), lf("large motor"), lf("large motors")];
} else {
options.reverse();
}
@ -448,7 +456,7 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
const columns = options.length;
for (let i = 0, option: any; option = options[i]; i++) {
let text = this.isFirst_ ? option + ' ' + opts[option][0] : currentFirst + ' ' + option;
let text = this.isFirst_ ? option + '|' + (option.indexOf('motors') != -1 ? 'BC' : 'A') : currentFirst + '|' + option;
text = text.replace(/\xA0/g, ' ');
const content: any = conts[text];
const value = vals[text];
@ -466,7 +474,7 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
button.setAttribute('id', ':' + i); // For aria-activedescendant
button.setAttribute('role', 'menuitem');
button.setAttribute('class', 'blocklyDropDownButton');
button.title = this.isFirst_ ? this.getFirstValue(content.alt) : content.alt;
button.title = this.isFirst_ ? this.getFirstValueI11n(value) : this.getSecondValue(value);
button.style.width = ((this.itemWidth_) - 8) + 'px';
button.style.height = ((this.itemWidth_) - 8) + 'px';
let backgroundColor = this.backgroundColour_;
@ -495,7 +503,15 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
contentDiv.removeAttribute('aria-activedescendant');
});
let buttonImg = document.createElement('img');
buttonImg.src = this.isFirst_ ? isFirstUrl[option.replace(/\xA0/g, ' ')] : content.src;
let imgSrc = content.src;
if (this.isFirst_) {
const motorValue = value.substring(value.indexOf('.') + 1);
// Find out what kind of motor this is based on it's value, possible values: mediumX, largeX, and largeXY
if (motorValue.indexOf('medium') == 0) imgSrc = isFirstUrl['medium motor'];
else if (motorValue.length == 6) imgSrc = isFirstUrl['large motor'];
else imgSrc = isFirstUrl['large motors'];
}
buttonImg.src = imgSrc;
//buttonImg.alt = icon.alt;
// Upon click/touch, we will be able to get the clicked element as e.target
// Store a data attribute on all possible click targets so we can match it to the icon.

View File

@ -20,7 +20,7 @@ export class FieldMusic extends pxtblockly.FieldImages implements Blockly.FieldC
private categoriesCache_: string[];
constructor(text: string, options: FieldMusicOptions, validator?: Function) {
super(text, { sort: true, data: options.data }, validator);
super(text, { blocksInfo: options.blocksInfo, sort: true, data: options.data }, validator);
this.columns_ = parseInt(options.columns) || 4;
this.width_ = parseInt(options.width) || 380;

View File

@ -11,7 +11,7 @@ export class FieldPorts extends pxtblockly.FieldImages implements Blockly.FieldC
public isFieldCustom_ = true;
constructor(text: string, options: FieldPortsOptions, validator?: Function) {
super(text, { sort: true, data: options.data }, validator);
super(text, { blocksInfo: options.blocksInfo, sort: true, data: options.data }, validator);
this.columns_ = parseInt(options.columns) || 4;
this.width_ = parseInt(options.width) || 300;

View File

@ -1,285 +0,0 @@
namespace pxt.editor {
import HF2 = pxt.HF2
import U = pxt.U
function log(msg: string) {
pxt.log("EWRAP: " + msg)
}
export interface DirEntry {
name: string;
md5?: string;
size?: number;
}
const runTemplate = "C00882010084XX0060640301606400"
const usbMagic = 0x3d3f
export class Ev3Wrapper {
msgs = new U.PromiseBuffer<Uint8Array>()
private cmdSeq = U.randomUint32() & 0xffff;
private lock = new U.PromiseQueue();
isStreaming = false;
dataDump = false;
constructor(public io: pxt.HF2.PacketIO) {
io.onData = buf => {
buf = buf.slice(0, HF2.read16(buf, 0) + 2)
if (HF2.read16(buf, 4) == usbMagic) {
let code = HF2.read16(buf, 6)
let payload = buf.slice(8)
if (code == 1) {
let str = U.uint8ArrayToString(payload)
if (Util.isNodeJS)
console.log("SERIAL: " + str.replace(/\n+$/, ""))
else
window.postMessage({
type: 'serial',
id: 'n/a', // TODO?
data: str
}, "*")
} else
console.log("Magic: " + code + ": " + U.toHex(payload))
return
}
if (this.dataDump)
log("RECV: " + U.toHex(buf))
this.msgs.push(buf)
}
}
private allocCore(addSize: number, replyType: number) {
let len = 5 + addSize
let buf = new Uint8Array(len)
HF2.write16(buf, 0, len - 2) // pktLen
HF2.write16(buf, 2, this.cmdSeq++) // msgCount
buf[4] = replyType
return buf
}
private allocSystem(addSize: number, cmd: number, replyType = 1) {
let buf = this.allocCore(addSize + 1, replyType)
buf[5] = cmd
return buf
}
private allocCustom(code: number, addSize = 0) {
let buf = this.allocCore(1 + 2 + addSize, 0)
HF2.write16(buf, 4, usbMagic)
HF2.write16(buf, 6, code)
return buf
}
stopAsync() {
return this.isVmAsync()
.then(vm => {
if (vm) return Promise.resolve();
log(`stopping PXT app`)
let buf = this.allocCustom(2)
return this.justSendAsync(buf)
.then(() => Promise.delay(500))
})
}
dmesgAsync() {
log(`asking for DMESG buffer over serial`)
let buf = this.allocCustom(3)
return this.justSendAsync(buf)
}
runAsync(path: string) {
let codeHex = runTemplate.replace("XX", U.toHex(U.stringToUint8Array(path)))
let code = U.fromHex(codeHex)
let pkt = this.allocCore(2 + code.length, 0)
HF2.write16(pkt, 5, 0x0800)
U.memcpy(pkt, 7, code)
log(`run ${path}`)
return this.justSendAsync(pkt)
}
justSendAsync(buf: Uint8Array) {
return this.lock.enqueue("talk", () => {
this.msgs.drain()
if (this.dataDump)
log("SEND: " + U.toHex(buf))
return this.io.sendPacketAsync(buf)
})
}
talkAsync(buf: Uint8Array, altResponse = 0) {
return this.lock.enqueue("talk", () => {
this.msgs.drain()
if (this.dataDump)
log("TALK: " + U.toHex(buf))
return this.io.sendPacketAsync(buf)
.then(() => this.msgs.shiftAsync(1000))
.then(resp => {
if (resp[2] != buf[2] || resp[3] != buf[3])
U.userError("msg count de-sync")
if (buf[4] == 1) {
if (altResponse != -1 && resp[5] != buf[5])
U.userError("cmd de-sync")
if (altResponse != -1 && resp[6] != 0 && resp[6] != altResponse)
U.userError("cmd error: " + resp[6])
}
return resp
})
})
}
flashAsync(path: string, file: Uint8Array) {
log(`write ${file.length} bytes to ${path}`)
let handle = -1
let loopAsync = (pos: number): Promise<void> => {
if (pos >= file.length) return Promise.resolve()
let size = file.length - pos
if (size > 1000) size = 1000
let upl = this.allocSystem(1 + size, 0x93, 0x1)
upl[6] = handle
U.memcpy(upl, 6 + 1, file, pos, size)
return this.talkAsync(upl, 8) // 8=EOF
.then(() => loopAsync(pos + size))
}
let begin = this.allocSystem(4 + path.length + 1, 0x92)
HF2.write32(begin, 6, file.length) // fileSize
U.memcpy(begin, 10, U.stringToUint8Array(path))
return this.lock.enqueue("file", () =>
this.talkAsync(begin)
.then(resp => {
handle = resp[7]
return loopAsync(0)
}))
}
lsAsync(path: string): Promise<DirEntry[]> {
let lsReq = this.allocSystem(2 + path.length + 1, 0x99)
HF2.write16(lsReq, 6, 1024) // maxRead
U.memcpy(lsReq, 8, U.stringToUint8Array(path))
return this.talkAsync(lsReq, 8)
.then(resp =>
U.uint8ArrayToString(resp.slice(12)).split(/\n/).map(s => {
if (!s) return null as DirEntry
let m = /^([A-F0-9]+) ([A-F0-9]+) ([^\/]*)$/.exec(s)
if (m)
return {
md5: m[1],
size: parseInt(m[2], 16),
name: m[3]
}
else
return {
name: s.replace(/\/$/, "")
}
}).filter(v => !!v))
}
rmAsync(path: string): Promise<void> {
log(`rm ${path}`)
let rmReq = this.allocSystem(path.length + 1, 0x9c)
U.memcpy(rmReq, 6, U.stringToUint8Array(path))
return this.talkAsync(rmReq, 5)
.then(resp => { })
}
isVmAsync(): Promise<boolean> {
let path = "/no/such/dir"
let mkdirReq = this.allocSystem(path.length + 1, 0x9b)
U.memcpy(mkdirReq, 6, U.stringToUint8Array(path))
return this.talkAsync(mkdirReq, -1)
.then(resp => {
let isVM = resp[6] == 0x05
log(`${isVM ? "PXT app" : "VM"} running`)
return isVM
})
}
private streamFileOnceAsync(path: string, cb: (d: Uint8Array) => void) {
let fileSize = 0
let filePtr = 0
let handle = -1
let resp = (buf: Uint8Array): Promise<void> => {
if (buf[6] == 2) {
// handle not ready - file is missing
this.isStreaming = false
return Promise.resolve()
}
if (buf[6] != 0 && buf[6] != 8)
U.userError("bad response when streaming file: " + buf[6] + " " + U.toHex(buf))
this.isStreaming = true
fileSize = HF2.read32(buf, 7)
if (handle == -1) {
handle = buf[11]
log(`stream on, handle=${handle}`)
}
let data = buf.slice(12)
filePtr += data.length
if (data.length > 0)
cb(data)
if (buf[6] == 8) {
// end of file
this.isStreaming = false
return this.rmAsync(path)
}
let contFileReq = this.allocSystem(1 + 2, 0x97)
HF2.write16(contFileReq, 7, 1000) // maxRead
contFileReq[6] = handle
return Promise.delay(data.length > 0 ? 0 : 500)
.then(() => this.talkAsync(contFileReq, -1))
.then(resp)
}
let getFileReq = this.allocSystem(2 + path.length + 1, 0x96)
HF2.write16(getFileReq, 6, 1000) // maxRead
U.memcpy(getFileReq, 8, U.stringToUint8Array(path))
return this.talkAsync(getFileReq, -1).then(resp)
}
streamFileAsync(path: string, cb: (d: Uint8Array) => void) {
let loop = (): Promise<void> =>
this.lock.enqueue("file", () =>
this.streamFileOnceAsync(path, cb))
.then(() => Promise.delay(500))
.then(loop)
return loop()
}
downloadFileAsync(path: string, cb: (d: Uint8Array) => void) {
return this.lock.enqueue("file", () =>
this.streamFileOnceAsync(path, cb))
}
private initAsync() {
return Promise.resolve()
}
private resetState() {
}
reconnectAsync(first = false): Promise<void> {
this.resetState()
if (first) return this.initAsync()
log(`reconnect`);
return this.io.reconnectAsync()
.then(() => this.initAsync())
}
disconnectAsync() {
log(`disconnect`);
return this.io.disconnectAsync()
}
}
}

View File

@ -1,41 +0,0 @@
import jobs.generation.Utilities;
import jobs.generation.InternalUtilities;
def project = GithubProject
def projectName = "pxt-ev3"
[true, false].each { isPR ->
def newJobName = projectName
if (isPR) {
newJobName += "_PR"
} else {
newJobName += "_Push"
}
def newJob = job(newJobName) {
steps {
shell("chmod +x ./jenkins.sh")
shell("./jenkins.sh ${isPR}")
}
if (!isPR) {
wrappers {
credentialsBinding {
string("PXT_ACCESS_TOKEN", "pxt_access_token")
string("PXT_RELEASE_REPO", "pxt_release_repo_ev3")
string("CROWDIN_KEY", "pxt_crowdin_key")
}
}
}
}
Utilities.setMachineAffinity(newJob, "Ubuntu", "20161020")
InternalUtilities.standardJobSetup(newJob, project, isPR, "*/*")
if (isPR) {
Utilities.addGithubPRTrigger(newJob, "Default Testing")
} else {
Utilities.addGithubPushTrigger(newJob)
}
}

View File

@ -1,56 +0,0 @@
#!/usr/bin/env bash
# Set up NVM
export NVM_DIR="/home/dotnet-bot/.nvm"
[ -s "$NVM_DIR/nvm.sh" ] && . "$NVM_DIR/nvm.sh"
nvm install 8
# Set up build environment variables
echo ---------- Setting build environment variables
echo Git branch: $GIT_BRANCH
echo isPR: $1
originRegex="^origin/.*"
branchRegex="^origin/\K.*(?=$)"
releaseBranchRegex="^(master|v\d+)$"
if [[ "$GIT_BRANCH" =~ $originRegex ]]; then
branchName=$(echo ${GIT_BRANCH} | grep -oP $branchRegex)
echo Setting TRAVIS_BRANCH to ${branchName}
export TRAVIS_BRANCH=${branchName}
else
echo Setting TRAVIS_BRANCH to $GIT_BRANCH
export TRAVIS_BRANCH=$GIT_BRANCH
fi
if [ "$1" == "false" ]; then
echo Setting TRAVIS_PULL_REQUEST to false
export TRAVIS_PULL_REQUEST=false
if [[ "$TRAVIS_BRANCH" =~ $releaseBranchRegex ]]; then
if [[ -z $PXT_RELEASE_REPO ]]; then
echo Cannot find release repo\; skipping tag checks
else
gitTag=$(git describe --tags --exact-match 2> /dev/null)
builtTag=$(git ls-remote --tags $PXT_RELEASE_REPO | grep -o "refs/tags/$gitTag$")
echo Current tag: $gitTag
echo Built tag: $builtTag
if [[ ! -z $gitTag && -z $builtTag ]]; then
echo Built tag not found\; building tag
echo Setting TRAVIS_BRANCH to $gitTag
export TRAVIS_BRANCH=$gitTag
echo Setting TRAVIS_TAG to $gitTag
export TRAVIS_TAG=$gitTag
else
echo Not a tag build
fi
fi
fi
fi
# Perform build
npm install
npm test

View File

@ -1,28 +1,3 @@
{
"name": "base",
"description": "The base library",
"files": [
"README.md",
"pxt-core.d.ts",
"pxt.cpp",
"pxtbase.h",
"core.cpp",
"pxt-helpers.ts",
"buffer.cpp",
"shims.d.ts",
"enums.d.ts",
"loops.cpp",
"math.ts",
"ns.ts",
"control.cpp",
"control.ts",
"console.ts",
"eventcontext.ts"
],
"testFiles": [
"test.ts"
],
"additionalFilePath": "../../node_modules/pxt-common-packages/libs/base",
"public": true,
"dependencies": {}
"additionalFilePath": "../../node_modules/pxt-common-packages/libs/base"
}

View File

@ -1,5 +1,5 @@
const enum ColorSensorMode {
None = -1,
None = 0,
//% block="reflected light intensity"
ReflectedLightIntensity = 0,
//% block="ambient light intensity"
@ -15,7 +15,9 @@ enum LightIntensityMode {
//% block="reflected light"
Reflected = ColorSensorMode.ReflectedLightIntensity,
//% block="ambient light"
Ambient = ColorSensorMode.AmbientLightIntensity
Ambient = ColorSensorMode.AmbientLightIntensity,
//% block="reflected light (raw)"
ReflectedRaw = ColorSensorMode.RefRaw
}
const enum ColorSensorColor {
@ -93,6 +95,8 @@ namespace sensors {
|| this.mode == ColorSensorMode.AmbientLightIntensity
|| this.mode == ColorSensorMode.ReflectedLightIntensity)
return this.getNumber(NumberFormat.UInt8LE, 0)
if (this.mode == ColorSensorMode.RefRaw || this.mode == ColorSensorMode.RgbRaw)
return this.getNumber(NumberFormat.UInt16LE, 0)
return 0
}
@ -114,7 +118,7 @@ namespace sensors {
_update(prev: number, curr: number) {
if (this.calibrating) return; // simply ignore data updates while calibrating
if (this.mode == ColorSensorMode.Color)
if (this.mode == ColorSensorMode.Color || this.mode == ColorSensorMode.RgbRaw || this.mode == ColorSensorMode.RefRaw)
control.raiseEvent(this._id, this._colorEventValue(curr));
else
this.thresholdDetector.setLevel(curr);
@ -175,10 +179,29 @@ namespace sensors {
//% group="Color Sensor"
//% blockGap=8
color(): ColorSensorColor {
this.poke();
this.setMode(ColorSensorMode.Color)
return this.getNumber(NumberFormat.UInt8LE, 0)
}
/**
* Get the current raw rgb values as an array from the color sensor.
* @param sensor the color sensor to query the request
*/
//% help=sensors/color-sensor/rgbraw
//% blockId=colorRgbRaw block="**color sensor** %this| RGB raw"
//% parts="colorsensor"
//% blockNamespace=sensors
//% this.fieldEditor="ports"
//% weight=1
//% group="Color Sensor"
//% blockGap=8
rgbRaw(): number[] {
this.poke();
this.setMode(ColorSensorMode.RgbRaw);
return [this.getNumber(NumberFormat.UInt16LE, 0), this.getNumber(NumberFormat.UInt16LE, 2), this.getNumber(NumberFormat.UInt16LE, 4)];
}
/**
* Registers code to run when the ambient light changes.
* @param condition the light condition
@ -225,11 +248,17 @@ namespace sensors {
//% parts="colorsensor"
//% blockNamespace=sensors
//% this.fieldEditor="ports"
//% weight=87
//% weight=87 blockGap=8
//% group="Color Sensor"
light(mode: LightIntensityMode) {
this.poke();
this.setMode(<ColorSensorMode><number>mode)
return this.getNumber(NumberFormat.UInt8LE, 0)
switch(mode) {
case LightIntensityMode.ReflectedRaw:
return this.reflectedLightRaw();
default:
return this.getNumber(NumberFormat.UInt8LE, 0)
}
}
/**
@ -248,6 +277,16 @@ namespace sensors {
return this.light(LightIntensityMode.Reflected);
}
/**
* Gets the raw reflection light value
*/
//%
reflectedLightRaw(): number {
this.poke();
this.setMode(ColorSensorMode.RefRaw);
return this.getNumber(NumberFormat.UInt16LE, 0);
}
/**
* Set a threshold value
* @param condition the dark or bright light condition
@ -297,9 +336,22 @@ namespace sensors {
calibrateLight(mode: LightIntensityMode, deviation: number = 8) {
this.calibrating = true; // prevent events
this.light(mode); // trigger a read
pauseUntil(() => this.isActive()); // ensure sensor is live
const statusLight = brick.statusLight(); // save current status light
brick.setStatusLight(StatusLight.Orange);
this.light(mode); // trigger a read
pauseUntil(() => this.isActive(), 5000); // ensure sensor is live
// check sensor is ready
if (!this.isActive()) {
brick.setStatusLight(StatusLight.RedFlash); // didn't work
pause(2000);
brick.setStatusLight(statusLight); // restore previous light
return;
}
// calibrating
brick.setStatusLight(StatusLight.OrangePulse);
let vold = 0;
let vcount = 0;
@ -331,6 +383,10 @@ namespace sensors {
this.thresholdDetector.setLowThreshold(min);
this.thresholdDetector.setHighThreshold(max);
brick.setStatusLight(StatusLight.Green); // success
pause(1000);
brick.setStatusLight(statusLight); // resture previous light
this.calibrating = false;
}

View File

@ -13,6 +13,15 @@ Sometimes when external lighting conditions change, the light sensor measures li
* **mode**: the type of light threshold to calibrate. This is either ``ambient`` or ``reflected`` light.
* **deviation**: a [number](/types/number) that is the amount of light level change to adjust in a measurement.
## Calibration states
Calibration happens in the following phases and each phase is tracked by the brick status light.
* **orange**: sensor initialization. This phase ensures that the sensor is in the desired mode and ready to collect data.
* **orange pulse**: data collection. Light information is being collected, move the sensor over the various light sources to detect.
* **green**: calibration success. The calibration data has been saved.
* **red flash**: sensor failure. We were unable to connect to the sensor.
## Example
Calibrate the ``dark`` and ``light`` thresholds for the ``color 2`` sensor using reflected light.
@ -23,4 +32,4 @@ sensors.color2.calibrateLight(LightIntensityMode.Reflected)
## See also
[set threshold](/reference/sensors/color-sensor/set-threshold)
[set threshold](/reference/sensors/color-sensor/set-threshold)

View File

@ -1,13 +1,40 @@
const enum BatteryProperty {
//% block="level (%)"
Level,
//% block="current (I)"
Current,
//% block="voltage (V)"
Voltage
}
namespace brick {
/**
* Returns the current battery level
*/
//% blockId=brickBatteryLevel block="battery level"
//% group="More"
//% group="Battery"
//% help=brick/battery-level
//% deprecated blockHidden=1
export function batteryLevel(): number {
const info = sensors.internal.getBatteryInfo();
return info.current;
return info.level;
}
/**
* Returns information about the battery
*/
//% blockId=brickBatteryProperty block="battery %property"
//% group="Battery"
//% help=brick/battery-property
export function batteryInfo(property: BatteryProperty): number {
const info = sensors.internal.getBatteryInfo();
switch(property) {
case BatteryProperty.Level: return info.level;
case BatteryProperty.Current: return info.Ibatt;
case BatteryProperty.Voltage: return info.Vbatt;
default: return 0;
}
}
}

View File

@ -55,6 +55,10 @@ namespace brick {
this._wasPressed = false
}
protected poke() {
}
//% hidden
_update(curr: boolean) {
if (this == null) return
@ -85,6 +89,7 @@ namespace brick {
//% group="Buttons"
//% button.fieldEditor="brickbuttons"
isPressed() {
this.poke();
return this._isPressed
}
@ -102,6 +107,7 @@ namespace brick {
//% group="Buttons"
//% button.fieldEditor="brickbuttons"
wasPressed() {
this.poke();
const r = this._wasPressed
this._wasPressed = false
return r
@ -144,6 +150,7 @@ namespace brick {
namespace brick {
let btnsMM: MMap
let buttons: DevButton[]
let buttonPoller: sensors.internal.Poller;
export namespace internal {
export function getBtnsMM() {
@ -159,12 +166,6 @@ namespace brick {
if (sl[i])
ret |= 1 << i
}
// this needs to be done in query(), which is run without the main JS execution mutex
// otherwise, while(true){} will lock the device
if (ret & DAL.BUTTON_ID_ESCAPE) {
motors.stopAll(); // ensuring that all motors are off
control.reset()
}
return ret
}
@ -173,7 +174,7 @@ namespace brick {
btnsMM = control.mmap("/dev/lms_ui", DAL.NUM_BUTTONS, 0)
if (!btnsMM) control.fail("no buttons?")
buttons = []
sensors.internal.unsafePollForChanges(50, readButtons, (prev, curr) => {
buttonPoller = new sensors.internal.Poller(50, readButtons, (prev, curr) => {
for (let b of buttons)
b._update(!!(curr & b.mask))
})
@ -188,6 +189,10 @@ namespace brick {
initBtns()
buttons.push(this)
}
protected poke() {
buttonPoller.poke();
}
}
initBtns() // always ON as it handles ESCAPE button
@ -247,6 +252,15 @@ namespace brick {
// the brick starts with the red color
let currPattern: StatusLight = StatusLight.Off;
/**
* Gets the current light pattern.
*/
//% weight=99 group="Buttons"
//% help=brick/status-light
export function statusLight() {
return currPattern;
}
/**
* Set lights.
* @param pattern the lights pattern to use. eg: StatusLight.Orange

View File

@ -1,34 +1,76 @@
namespace sensors.internal {
//% shim=pxt::unsafePollForChanges
export function unsafePollForChanges(
periodMs: number,
query: () => number,
changeHandler: (prev: number, curr: number) => void
) {
// This is implemented in C++ without blocking the regular JS when query() is runnning
// which is generally unsafe. Query should not update globally visible state, and cannot
// call any yielding functions, like sleep().
export class Poller {
private query: () => number;
private update: (previous: number, current: number) => void;
public interval: number;
// This is implementation for the simulator.
private previousValue: number;
private currentValue: number;
private lastQuery: number; // track down the last time we did a query/update cycle
private lastPause: number; // track down the last time we pause in the sensor polling loop
control.runInParallel(() => {
let prev = query()
changeHandler(prev, prev)
while (true) {
pause(periodMs)
let curr = query()
if (prev !== curr) {
changeHandler(prev, curr)
prev = curr
}
constructor(interval: number, query: () => number, update: (previous: number, current: number) => void) {
this.interval = interval | 0;
this.query = query;
this.update = update;
this.poll();
}
poke(): void {
const now = control.millis();
if (now - this.lastQuery >= this.interval * 2)
this.queryAndUpdate(); // sensor poller is not allowed to run
if (now - this.lastPause >= this.interval * 5)
pause(1); // allow events to trigger
}
private queryAndUpdate() {
this.lastQuery = control.millis();
this.currentValue = this.query();
if (this.previousValue != this.currentValue) {
this.update(this.previousValue, this.currentValue);
this.previousValue = this.currentValue;
}
})
}
private poll() {
control.runInBackground(() => {
this.lastQuery = this.lastPause = control.millis();
this.previousValue = this.currentValue = this.query();
this.update(this.previousValue, this.currentValue);
while (true) {
this.lastPause = control.millis();
pause(this.interval);
this.queryAndUpdate();
}
})
}
}
export function bufferToString(buf: Buffer): string {
let s = ''
for (let i = 0; i < buf.length; i++)
s += String.fromCharCode(buf[i])
return s
}
let analogMM: MMap
let uartMM: MMap
let IICMM: MMap
let powerMM: MMap
let devcon: Buffer
let sensorInfos: SensorInfo[]
let devPoller: Poller
let sensorInfos: SensorInfo[];
let batteryInfo: {
CinCnt: number;
CoutCnt: number;
VinCnt: number;
};
let batteryVMin: number;
let batteryVMax: number;
class SensorInfo {
port: number
@ -36,12 +78,29 @@ namespace sensors.internal {
sensors: Sensor[]
connType: number
devType: number
iicid: string
poller: Poller;
constructor(p: number) {
this.port = p
this.connType = DAL.CONN_NONE
this.devType = DAL.DEVICE_TYPE_NONE
this.iicid = ''
this.sensors = []
this.poller = new Poller(50, () => this.query(), (prev, curr) => this.update(prev, curr));
}
poke() {
this.poller.poke();
}
private query() {
if (this.sensor) return this.sensor._query();
return 0;
}
private update(prev: number, curr: number) {
if (this.sensor) this.sensor._update(prev, curr)
}
}
@ -57,21 +116,15 @@ namespace sensors.internal {
uartMM = control.mmap("/dev/lms_uart", UartOff.Size, 0)
if (!uartMM) control.fail("no uart sensor")
forever(() => {
detectDevices()
pause(500)
})
IICMM = control.mmap("/dev/lms_iic", IICOff.Size, 0)
if (!IICMM) control.fail("no iic sensor")
for (let info_ of sensorInfos) {
let info = info_
unsafePollForChanges(50, () => {
if (info.sensor) return info.sensor._query()
return 0
}, (prev, curr) => {
if (info.sensor) info.sensor._update(prev, curr)
})
}
powerMM = control.mmap("/dev/lms_power", 2, 0)
devPoller = new Poller(500, () => { return hashDevices(); },
(prev, curr) => {
detectDevices();
});
}
export function getActiveSensors(): Sensor[] {
@ -89,60 +142,216 @@ namespace sensors.internal {
//serial.writeLine("UART " + port + " / " + mode + " - " + info)
}
export function getBatteryInfo(): { temp: number; current: number } {
init();
return {
temp: analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.BatteryTemp),
current: Math.round(analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.BatteryCurrent) / 10)
export function readIICID(port: number) {
const buf = output.createBuffer(IICStr.Size)
buf[IICStr.Port] = port
IICMM.ioctl(IO.IIC_READ_TYPE_INFO, buf)
const manufacturer = bufferToString(buf.slice(IICStr.Manufacturer, 8))
const sensorType = bufferToString(buf.slice(IICStr.SensorType, 8))
return manufacturer + sensorType;
}
const ADC_REF = 5000 //!< [mV] maximal value on ADC
const ADC_RES = 4095 //!< [CNT] maximal count on ADC
// see c_ui.c
const SHUNT_IN = 0.11 // [Ohm]
const AMP_CIN = 22.0 // [Times]
const EP2_SHUNT_IN = 0.05 // [Ohm]
const EP2_AMP_CIN = 15.0 // [Times]
const SHUNT_OUT = 0.055 // [Ohm]
const AMP_COUT = 19.0 // [Times]
const VCE = 0.05 // [V]
const AMP_VIN = 0.5 // [Times]
const AVR_CIN = 300
const AVR_COUT = 30
const AVR_VIN = 30
// lms2012
const BATT_INDICATOR_HIGH = 7500 //!< Battery indicator high [mV]
const BATT_INDICATOR_LOW = 6200 //!< Battery indicator low [mV]
const ACCU_INDICATOR_HIGH = 7500 //!< Rechargeable battery indicator high [mV]
const ACCU_INDICATOR_LOW = 7100 //!< Rechargeable battery indicator low [mV]
function CNT_V(C: number) {
return ((C * ADC_REF) / (ADC_RES * 1000.0))
}
function updateBatteryInfo() {
let CinCnt = analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.BatteryCurrent);
let CoutCnt = analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.MotorCurrent);
let VinCnt = analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.Cell123456);
if (!batteryInfo) {
batteryVMin = BATT_INDICATOR_LOW;
batteryVMax = BATT_INDICATOR_HIGH;
if (powerMM) {
const accu = powerMM.getNumber(NumberFormat.UInt8LE, 0);
if (accu > 0) {
control.dmesg("rechargeable battery")
batteryVMin = ACCU_INDICATOR_LOW;
batteryVMax = ACCU_INDICATOR_HIGH;
}
}
batteryInfo = {
CinCnt: CinCnt,
CoutCnt: CoutCnt,
VinCnt: VinCnt
};
// update in background
control.runInParallel(() => forever(updateBatteryInfo));
} else {
CinCnt = batteryInfo.CinCnt = ((batteryInfo.CinCnt * (AVR_CIN - 1)) + CinCnt) / AVR_CIN;
CoutCnt = batteryInfo.CoutCnt = ((batteryInfo.CoutCnt * (AVR_COUT - 1)) + CoutCnt) / AVR_COUT;
VinCnt = batteryInfo.VinCnt = ((batteryInfo.VinCnt * (AVR_VIN - 1)) + VinCnt) / AVR_VIN;
}
}
function detectDevices() {
let conns = analogMM.slice(AnalogOff.InConn, DAL.NUM_INPUTS)
let numChanged = 0
export function getBatteryInfo(): {
level: number;
Ibatt: number,
Vbatt: number,
Imotor: number
} {
init();
if (!batteryInfo) updateBatteryInfo();
const CinCnt = batteryInfo.CinCnt;
const CoutCnt = batteryInfo.CoutCnt;
const VinCnt = batteryInfo.VinCnt;
/*
void cUiUpdatePower(void)
{
#ifndef Linux_X86
DATAF CinV;
DATAF CoutV;
for (let info of sensorInfos) {
let newConn = conns[info.port]
if (newConn == info.connType)
continue
if ((UiInstance.Hw == FINAL) || (UiInstance.Hw == FINALB))
{
CinV = CNT_V(UiInstance.CinCnt) / AMP_CIN;
UiInstance.Vbatt = (CNT_V(UiInstance.VinCnt) / AMP_VIN) + CinV + VCE;
UiInstance.Ibatt = CinV / SHUNT_IN;
CoutV = CNT_V(UiInstance.CoutCnt) / AMP_COUT;
UiInstance.Imotor = CoutV / SHUNT_OUT;
}
else
{
CinV = CNT_V(UiInstance.CinCnt) / EP2_AMP_CIN;
UiInstance.Vbatt = (CNT_V(UiInstance.VinCnt) / AMP_VIN) + CinV + VCE;
UiInstance.Ibatt = CinV / EP2_SHUNT_IN;
UiInstance.Imotor = 0;
}
#endif
#ifdef DEBUG_TEMP_SHUTDOWN
UiInstance.Vbatt = 7.0;
UiInstance.Ibatt = 5.0;
#endif
}
*/
const CinV = CNT_V(CinCnt) / AMP_CIN;
const Vbatt = CNT_V(VinCnt) / AMP_VIN + CinV + VCE;
const Ibatt = CinV / SHUNT_IN;
const CoutV = CNT_V(CoutCnt) / AMP_COUT;
const Imotor = CoutV / SHUNT_OUT;
const level = Math.max(0, Math.min(100, Math.floor((Vbatt * 1000.0 - batteryVMin)
/ (batteryVMax - batteryVMin) * 100)));
return {
level: level,
Vbatt: Vbatt,
Ibatt: Ibatt,
Imotor: Imotor
};
}
function hashDevices(): number {
const conns = analogMM.slice(AnalogOff.InConn, DAL.NUM_INPUTS)
let r = 0;
for (let i = 0; i < conns.length; ++i) {
r = (r << 8 | conns[i]);
}
return r;
}
let nonActivated = 0;
function detectDevices() {
//control.dmesg(`detect devices (${nonActivated} na)`)
const conns = analogMM.slice(AnalogOff.InConn, DAL.NUM_INPUTS)
let numChanged = 0;
const uartSensors: SensorInfo[] = [];
for (const sensorInfo of sensorInfos) {
const newConn = conns[sensorInfo.port]
if (newConn == sensorInfo.connType) {
// control.dmesg(`connection unchanged ${newConn} at ${sensorInfo.port}`)
continue;
}
numChanged++
info.connType = newConn
info.devType = DAL.DEVICE_TYPE_NONE
sensorInfo.connType = newConn
sensorInfo.devType = DAL.DEVICE_TYPE_NONE
if (newConn == DAL.CONN_INPUT_UART) {
control.dmesg(`new UART connection at ${info.port}`)
setUartMode(info.port, 0)
let uinfo = readUartInfo(info.port, 0)
info.devType = uinfo[TypesOff.Type]
control.dmesg(`UART type ${info.devType}`)
control.dmesg(`new UART connection at ${sensorInfo.port}`)
updateUartMode(sensorInfo.port, 0);
uartSensors.push(sensorInfo);
} else if (newConn == DAL.CONN_NXT_IIC) {
control.dmesg(`new IIC connection at ${sensorInfo.port}`)
sensorInfo.devType = DAL.DEVICE_TYPE_IIC_UNKNOWN
sensorInfo.iicid = readIICID(sensorInfo.port)
control.dmesg(`IIC ID ${sensorInfo.iicid.length}`)
} else if (newConn == DAL.CONN_INPUT_DUMB) {
control.dmesg(`new DUMB connection at ${info.port}`)
control.dmesg(`new DUMB connection at ${sensorInfo.port}`)
// TODO? for now assume touch
info.devType = DAL.DEVICE_TYPE_TOUCH
sensorInfo.devType = DAL.DEVICE_TYPE_TOUCH
} else if (newConn == DAL.CONN_NONE || newConn == 0) {
control.dmesg(`disconnect at ${info.port}`)
control.dmesg(`disconnect at port ${sensorInfo.port}`)
} else {
control.dmesg(`unknown connection type: ${newConn} at ${info.port}`)
control.dmesg(`unknown connection type: ${newConn} at ${sensorInfo.port}`)
}
}
if (numChanged == 0)
if (uartSensors.length > 0) {
setUartModes();
for (const sensorInfo of uartSensors) {
let uinfo = readUartInfo(sensorInfo.port, 0)
sensorInfo.devType = uinfo[TypesOff.Type]
control.dmesg(`UART type ${sensorInfo.devType}`)
}
}
if (numChanged == 0 && nonActivated == 0)
return
for (let si of sensorInfos) {
if (si.sensor && si.sensor._deviceType() != si.devType) {
si.sensor = null
}
if (si.devType != DAL.DEVICE_TYPE_NONE) {
// TODO figure out compiler problem when '|| null' is added here!
si.sensor = si.sensors.filter(s => s._deviceType() == si.devType)[0]
if (si.sensor == null) {
control.dmesg(`sensor not found for type=${si.devType} at ${si.port}`)
control.dmesg(`updating sensor status`)
nonActivated = 0;
for (const sensorInfo of sensorInfos) {
if (sensorInfo.devType == DAL.DEVICE_TYPE_IIC_UNKNOWN) {
sensorInfo.sensor = sensorInfo.sensors.filter(s => s._IICId() == sensorInfo.iicid)[0]
if (!sensorInfo.sensor) {
control.dmesg(`sensor not found for iicid=${sensorInfo.iicid} at ${sensorInfo.port}`)
nonActivated++;
} else {
control.dmesg(`sensor connected type=${si.devType} at ${si.port}`)
si.sensor._activated()
control.dmesg(`sensor connected iicid=${sensorInfo.iicid} at ${sensorInfo.port}`)
sensorInfo.sensor._activated()
}
} else if (sensorInfo.devType != DAL.DEVICE_TYPE_NONE) {
sensorInfo.sensor = sensorInfo.sensors.filter(s => s._deviceType() == sensorInfo.devType)[0]
if (!sensorInfo.sensor) {
control.dmesg(`sensor not found for type=${sensorInfo.devType} at ${sensorInfo.port}`)
nonActivated++;
} else {
control.dmesg(`sensor connected type=${sensorInfo.devType} at ${sensorInfo.port}`)
sensorInfo.sensor._activated()
}
}
}
//control.dmesg(`detect devices done`)
}
export class Sensor extends control.Component {
@ -158,6 +367,11 @@ namespace sensors.internal {
this.markUsed();
}
poke() {
if (this.isActive())
sensorInfos[this._port].poke();
}
markUsed() {
sensors.__sensorUsed(this._port, this._deviceType());
}
@ -187,6 +401,10 @@ namespace sensors.internal {
_deviceType() {
return 0
}
_IICId() {
return ''
}
}
export class AnalogSensor extends Sensor {
@ -207,12 +425,11 @@ namespace sensors.internal {
constructor(port: number) {
super(port)
this.mode = 0
this.realmode = -1
this.realmode = 0
}
_activated() {
this.realmode = 0
// uartReset(this.port) // TODO is it ever needed?
this._setMode(this.mode)
}
@ -243,6 +460,55 @@ namespace sensors.internal {
}
}
export class IICSensor extends Sensor {
protected mode: number // the mode user asked for
protected realmode: number // the mode the hardware is in
private readLength: number
constructor(port: number) {
super(port)
this.mode = 0
this.realmode = 0
this.readLength = 1;
}
_activated() {
this.realmode = 0
this._setMode(this.mode)
}
protected _setMode(m: number) {
let v = m | 0
this.mode = v
if (!this.isActive()) return
if (this.realmode != this.mode) {
this.realmode = v
setIICMode(this._port, this._deviceType(), v)
}
}
getBytes(): Buffer {
return getIICBytes(this.isActive() ? this._port : -1, this.readLength)
}
getNumber(fmt: NumberFormat, off: number) {
if (!this.isActive())
return 0
return getIICNumber(this.readLength, fmt, off, this._port)
}
transaction(deviceAddress: number, write: number[], read: number) {
this.readLength = read;
transactionIIC(this._port, deviceAddress, write, read)
}
_deviceType() {
return DAL.DEVICE_TYPE_IIC_UNKNOWN
}
}
export const iicsensor = new IICSensor(3)
function uartReset(port: number) {
if (port < 0) return
control.dmesg(`UART reset at ${port}`)
@ -267,6 +533,7 @@ namespace sensors.internal {
}
function uartClearChange(port: number) {
control.dmesg(`UART clear change`);
const UART_DATA_READY = 8
const UART_PORT_CHANGED = 1
while (true) {
@ -288,20 +555,43 @@ namespace sensors.internal {
}
}
function setUartModes() {
control.dmesg(`UART set modes`)
uartMM.ioctl(IO.UART_SET_CONN, devcon)
const ports: number[] = [];
for (let port = 0; port < DAL.NUM_INPUTS; ++port) {
if (devcon.getNumber(NumberFormat.Int8LE, DevConOff.Connection + port) == DAL.CONN_INPUT_UART) {
ports.push(port);
}
}
while (ports.length) {
const port = ports.pop();
const status = waitNonZeroUartStatus(port)
control.dmesg(`UART set mode ${status} at ${port}`);
}
}
function updateUartMode(port: number, mode: number) {
control.dmesg(`UART set mode to ${mode} at ${port}`)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Connection + port, DAL.CONN_INPUT_UART)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Type + port, 33)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Mode + port, mode)
}
function setUartMode(port: number, mode: number) {
const UART_PORT_CHANGED = 1
while (true) {
if (port < 0) return
control.dmesg(`UART set mode to ${mode} at ${port}`)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Connection + port, DAL.CONN_INPUT_UART)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Type + port, 33)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Mode + port, mode)
updateUartMode(port, mode);
uartMM.ioctl(IO.UART_SET_CONN, devcon)
let status = waitNonZeroUartStatus(port)
if (status & UART_PORT_CHANGED) {
control.dmesg(`UART clear changed at ${port}`)
uartClearChange(port)
} else {
break
control.dmesg(`UART status ${status}`);
break;
}
pause(10)
}
@ -322,6 +612,48 @@ namespace sensors.internal {
UartOff.Raw + DAL.MAX_DEVICE_DATALENGTH * 300 * port + DAL.MAX_DEVICE_DATALENGTH * index + off)
}
export function setIICMode(port: number, type: number, mode: number) {
if (port < 0) return;
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Connection + port, DAL.CONN_NXT_IIC)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Type + port, type)
devcon.setNumber(NumberFormat.Int8LE, DevConOff.Mode + port, mode)
IICMM.ioctl(IO.IIC_SET_CONN, devcon)
}
export function transactionIIC(port: number, deviceAddress: number, writeBuf: number[], readLen: number) {
if (port < 0) return;
let iicdata = output.createBuffer(IICDat.Size)
iicdata.setNumber(NumberFormat.Int8LE, IICDat.Port, port)
iicdata.setNumber(NumberFormat.Int8LE, IICDat.Repeat, 0)
iicdata.setNumber(NumberFormat.Int16LE, IICDat.Time, 0)
iicdata.setNumber(NumberFormat.Int8LE, IICDat.WrLng, writeBuf.length + 1)
for (let i = 0; i < writeBuf.length; i++)
iicdata.setNumber(NumberFormat.Int8LE, IICDat.WrData + i + 1, writeBuf[i])
iicdata.setNumber(NumberFormat.Int8LE, IICDat.WrData, deviceAddress)
iicdata.setNumber(NumberFormat.Int8LE, IICDat.RdLng, readLen)
IICMM.ioctl(IO.IIC_SETUP, iicdata)
}
export function getIICBytes(port: number, length: number) {
if (port < 0) return output.createBuffer(length);
let index = IICMM.getNumber(NumberFormat.UInt16LE, IICOff.Actual + port * 2);
let buf = IICMM.slice(
IICOff.Raw + DAL.MAX_DEVICE_DATALENGTH * 300 * port + DAL.MAX_DEVICE_DATALENGTH * index,
length
);
// Reverse
for (let i = 0; i < length / 2; i++) {
let c = buf[i]
buf[i] = buf[length - i - 1]
buf[length - i - 1] = c
}
return buf;
}
export function getIICNumber(length: number, format: NumberFormat, off: number, port: number) {
return getIICBytes(port, length).getNumber(format, off)
}
const enum NxtColOff {
Calibration = 0, // uint32[4][3]
@ -405,6 +737,52 @@ namespace sensors.internal {
Size = 58
}
const enum IICOff {
TypeData = 0, // Types[8][4]
Repeat = 1792, // uint16[300][4]
Raw = 4192, // int8[32][300][4]
Actual = 42592, // uint16[4]
LogIn = 42600, // uint16[4]
Status = 42608, // int8[4]
Output = 42612, // int8[32][4]
OutputLength = 42740, // int8[4]
Size = 42744
}
const enum IICCtlOff {
TypeData = 0, // Types
Port = 56, // int8
Mode = 57, // int8
Size = 58
}
const enum IICDat {
Result = 0, // result
Port = 4, // int8
Repeat = 5, // int8
Time = 6, // int16
WrLng = 8, // int8
WrData = 9, // int8[32]
RdLng = 41, // int8
RdData = 42, //int8[32]
Size = 74,
}
const enum IICStr {
Port = 0, // int8
Time = 2, // int16
Type = 4, // int8
Mode = 5, // int8
Manufacturer = 6, // int8[9]
SensorType = 15, // int[9]
SetupLng = 24, // int8
SetupString = 28, // ulong
PollLng = 32, // int8
PollString = 36, // ulong
ReadLng = 40, // int8
Size = 44
}
const enum IO {
UART_SET_CONN = 0xc00c7500,
UART_READ_MODE_INFO = 0xc03c7501,
@ -472,7 +850,7 @@ namespace sensors {
}
public threshold(t: ThresholdState): number {
switch(t) {
switch (t) {
case ThresholdState.High: return this.highThreshold;
case ThresholdState.Low: return this.lowThreshold;
default: return (this.max - this.min) / 2;
@ -512,5 +890,5 @@ namespace sensors {
break;
}
}
}
}
}
}

View File

@ -14,6 +14,9 @@
#include <errno.h>
#include <fcntl.h>
#include <malloc.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
#include "ev3const.h"
#define THREAD_DBG(...)
@ -144,6 +147,29 @@ static void startUsb() {
pthread_detach(pid);
}
static void *exitThread(void *) {
int fd = open("/dev/lms_ui", O_RDWR, 0666);
if (fd < 0)
return 0;
uint8_t *data =
(uint8_t *)mmap(NULL, NUM_BUTTONS, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
if (data == MAP_FAILED) {
close(fd);
return 0;
}
for (;;) {
if (data[5])
target_reset();
sleep_core_us(50000);
}
}
static void startExitThread() {
pthread_t pid;
pthread_create(&pid, NULL, exitThread, NULL);
pthread_detach(pid);
}
void sendUsb(uint16_t code, const char *data, int len) {
while (len > 0) {
int sz = len;
@ -420,11 +446,6 @@ static void runPoller(Thread *thr) {
// disposeThread(thr);
}
//%
void unsafePollForChanges(int ms, Action query, Action handler) {
setupThread(handler, 0, runPoller, query, fromInt(ms));
}
uint32_t afterProgramPage() {
return 0;
}
@ -489,14 +510,22 @@ void runLMS() {
}
void stopMotors() {
uint8_t cmd[2] = { 0xA3, 0x0F };
uint8_t cmd[3] = {opOutputStop, 0x0F, 0};
int fd = open("/dev/lms_pwm", O_RDWR);
write(fd, cmd, 2);
write(fd, cmd, 3);
close(fd);
}
void stopProgram() {
uint8_t cmd[1] = {opOutputProgramStop};
int fd = open("/dev/lms_pwm", O_RDWR);
write(fd, cmd, 1);
close(fd);
}
extern "C" void target_reset() {
stopMotors();
stopProgram();
if (lmsPid)
runLMS();
else
@ -510,6 +539,7 @@ void initRuntime() {
DMESG("runtime starting...");
stopLMS();
startUsb();
startExitThread();
pthread_t disp;
pthread_create(&disp, NULL, evtDispatcher, NULL);
pthread_detach(disp);

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