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659 Commits

Author SHA1 Message Date
99fe19953f 1.0.9 2017-02-28 12:29:57 -08:00
adc27cc80e better 3d effect 2017-02-28 12:29:25 -08:00
404563fba4 1.0.8 2017-02-28 09:54:11 -08:00
94bb4a1339 added showIcon api 2017-02-28 09:50:29 -08:00
c6b16279b8 1.0.7 2017-02-28 09:36:51 -08:00
d858bd0fe8 support for piano 2017-02-28 08:55:26 -08:00
4c62df1112 pointing to 0.8.30 2017-02-28 07:25:26 -08:00
ad2acb244a docs cleanup 2017-02-28 06:45:08 -08:00
24c240c7de 1.0.6 2017-02-28 06:36:03 -08:00
c9dde9d99f 1.0.5 2017-02-28 06:11:29 -08:00
df5ec40bd7 Bump pxt-core to 0.11.55 2017-02-28 06:11:27 -08:00
ada5a5898b 1.0.4 2017-02-28 06:10:34 -08:00
72d3cb64eb 1.0.3 2017-02-28 05:53:29 -08:00
735cdc743c 1.0.2 2017-02-28 05:24:25 -08:00
f8a5244146 enabled sharing 2017-02-28 05:23:11 -08:00
b5c1acd363 1.0.1 2017-02-28 04:58:56 -08:00
29fc2c6681 bump to version 1.0.0 2017-02-28 13:44:30 +01:00
a7534b0680 removed r03 route 2017-02-27 14:07:46 -08:00
2a2f31d71c adding r03 path 2017-02-27 13:52:10 -08:00
1ec778276d add new svg 2017-02-24 22:35:41 +01:00
186ecb6493 update simulator to match board v1.0 2017-02-24 22:22:46 +01:00
623269e239 add actual svg 2017-02-24 17:52:16 +01:00
6264e32223 started adding new board svg 2017-02-24 17:51:42 +01:00
bc8b97faba add new calliope image, add analog pins on RX/TX grove 2017-02-20 11:13:00 +01:00
df64034519 updated for brightness fix 2017-02-19 19:06:29 +01:00
3ef7fe6a5a fixes max brightness 2017-02-19 16:31:34 +01:00
2b4d71ac8b merged fixes from calliope-mini-2016 branch 2017-02-19 16:17:58 +01:00
aec1cf2ca6 fix 115200 string
(cherry picked from commit 2a3f2d4)
2017-02-19 16:16:34 +01:00
d1d6abebb4 add 57600 as baud selection
(cherry picked from commit d9b3f2f)
2017-02-19 16:16:30 +01:00
df04e9f0d1 master dependency now on rev 1.0 board 2017-02-19 15:35:25 +01:00
a1b0b5153c fix play ringtone (#MINI-32)
(cherry picked from commit d69bd0e)
2017-02-19 11:21:04 +01:00
00b4e8dc01 Updating small organization logo 2017-02-16 20:45:03 -08:00
7a8f540b27 0.8.22 2017-02-13 15:44:32 -08:00
f04222fecb Bump pxt-core to 0.11.32 2017-02-13 15:44:29 -08:00
ede7c8b29b update to latest version 2017-02-13 19:35:28 +01:00
3dffd14abb revert index ref version 2017-02-13 18:57:35 +01:00
fbf653834e 0.8.21 2017-02-13 09:20:05 -08:00
166014bd92 Bump pxt-core to 0.11.31 2017-02-13 09:20:03 -08:00
3811461274 bump index version 2017-02-13 11:45:14 +01:00
dbd3837dba 0.8.20 2017-02-13 11:44:15 +01:00
db79634446 add comments from pxt-microbit 2017-02-13 11:44:00 +01:00
7f710c7d78 bump and fix serial redirect 2017-02-12 10:31:26 +01:00
ce8bd38cb7 0.8.19 2017-02-12 10:30:41 +01:00
56dc85e6ff picked serial redirection fix from pxt-microbit (issue #961) 2017-02-12 10:26:32 +01:00
60f921c173 Merge remote-tracking branch 'origin/master' 2017-02-11 09:19:58 +01:00
28fc309a64 0.8.18 2017-02-08 21:10:09 -08:00
e28cd3c3c6 Bump pxt-core to 0.11.26 2017-02-08 21:10:07 -08:00
4d2981489d 0.8.17 2017-02-06 22:29:02 -08:00
f7f9a29e55 Bump pxt-core to 0.11.16 2017-02-06 22:29:00 -08:00
be88603d57 enabling text blocks 2017-02-06 22:28:44 -08:00
0dc9f53e30 bumped to 0.8.16 2017-02-06 15:19:32 -08:00
9cb426e060 0.8.16 2017-02-06 14:50:14 -08:00
38c60710d1 disable sharing 2017-02-06 14:49:49 -08:00
5c62e5d697 0.8.15 2017-02-06 14:41:47 -08:00
63268c61a8 Merge branch 'master' of https://github.com/Microsoft/pxt-calliope 2017-02-06 14:41:34 -08:00
0c0c1cdd73 fix simulator y value 2017-02-06 14:41:24 -08:00
3d70526d05 Fix Jenkins build permissions 2017-02-06 14:06:41 -08:00
cf1b85f85b 0.8.14 2017-02-06 22:48:37 +01:00
1f7ad1f114 add correct serial pins 2017-02-06 22:48:27 +01:00
b1d8ab0206 0.8.13 2017-02-06 22:07:56 +01:00
8bfa79fd15 update dependency on dal 2017-02-06 22:07:40 +01:00
991aa40f19 0.8.12 2017-02-06 12:10:43 -08:00
279f72c800 Bump pxt-core to 0.11.14 2017-02-06 12:10:41 -08:00
2420a7c781 0.8.11 2017-02-06 11:53:35 -08:00
7f134f330d updated translations 2017-02-06 11:52:50 -08:00
a91c28bd56 0.8.10 2017-02-06 10:17:39 -08:00
a5aca0dfcf merged master 2017-02-06 10:17:02 -08:00
b1fd48882c merged from microbit 2017-02-06 10:12:34 -08:00
a34004c14a using calliope compile service 2017-02-06 10:10:42 -08:00
9db0335844 0.8.9 2017-02-05 20:49:54 +01:00
ae8cb2dc53 update dependency for new calliope target 2017-02-05 20:49:09 +01:00
3fb21e590c 0.8.8 2017-02-04 14:26:41 +01:00
4376d3cefe fix typos, fix accelerometer 2017-02-04 14:26:21 +01:00
b31d6188f9 added jenkins 2017-02-03 16:19:22 -08:00
7a741622a9 0.8.7 2017-02-03 16:04:35 -08:00
a1104010e4 Bump pxt-core to 0.11.13 2017-02-03 16:04:32 -08:00
a39067a0f4 enable sharing 2017-02-03 16:03:17 -08:00
f2ccad6c26 0.8.6 2017-02-03 17:26:29 +01:00
8fe328b2e8 add some safety test codes to the production test 2017-02-03 17:26:04 +01:00
b984af2130 0.8.5 2017-02-02 23:23:55 -08:00
fcfcf901aa Bump pxt-core to 0.11.11 2017-02-02 23:23:52 -08:00
969ecee5b5 0.8.4 2017-02-02 23:16:33 -08:00
cd5e5d55bc Bump pxt-core to 0.11.10 2017-02-02 23:16:28 -08:00
7730b7c18f Merge remote-tracking branch 'origin/master' 2017-02-02 19:31:36 +01:00
254a979086 0.8.3 2017-02-02 17:33:12 +01:00
a846685d26 update sim to match updates in dal
(cherry picked from commit 62848ed)
2017-02-02 17:29:58 +01:00
1a7667724d update fixed dal reference 2017-02-02 15:57:02 +01:00
1d49ba4cf0 refreshed dal definitions 2017-02-02 03:18:18 -08:00
70dd486320 fixed typo in json 2017-02-01 09:58:49 +01:00
9e60666b66 fix naming in image 2017-01-31 22:40:52 +01:00
0de9102f96 pin updates 2017-01-31 22:36:32 +01:00
53dd4206a0 Cleaning up styles 2017-01-26 14:45:39 -08:00
9b2fdabdcc fix sharing URL 2017-01-23 09:21:54 +01:00
3af4d8cf18 updated to 0.8.2 2017-01-22 18:01:14 -08:00
9f2368b59e 0.8.2 2017-01-22 17:49:06 -08:00
08f79ee743 updated web manifest 2017-01-22 17:48:50 -08:00
5ec4a3118a 0.8.1 2017-01-22 17:16:05 -08:00
352e59bfad updated version number 2017-01-22 17:15:54 -08:00
143c703bf2 0.7.18 2017-01-22 17:14:45 -08:00
37eb855df6 0.7.17 2017-01-22 17:13:27 -08:00
47dac2a175 Bump pxt-core to 0.10.15 2017-01-22 17:13:22 -08:00
211ec7a65d added audio flag 2017-01-22 17:13:12 -08:00
d4220593b0 Serial events (#337)
* added "serial->on data received"

* updated info

* updated docs

* added readline to read entire buffer

* lazy initialize of serial buffers

* init async on event

* updated docs
2017-01-22 17:08:59 -08:00
5d861e1e6d negative scroll fix
fix for Microsoft/pxt#813
2017-01-22 17:07:45 -08:00
64aa0fd6f5 One letter showString shouldn't disappear (#338)
* Fix for "One letter showString shouldn't disappear", fixes #798

* miss semicolon
2017-01-22 17:06:35 -08:00
5be188d6e7 0.7.16 2017-01-19 21:08:24 -08:00
502cca6cc0 Bump pxt-core to 0.10.11 2017-01-19 21:08:21 -08:00
703a876a84 updates style 2017-01-19 21:08:14 -08:00
ca1e3e7231 applying icons to namespaces 2017-01-19 20:55:31 -08:00
a0e971d49f 0.7.15 2017-01-19 11:31:22 -08:00
750faf42e4 Bump pxt-core to 0.10.10 2017-01-19 11:31:14 -08:00
b359411058 Merging array changes from pxt-microbit 2017-01-19 11:30:06 -08:00
9c140a5e6f 0.7.14 2017-01-17 14:12:28 -08:00
fad68499e5 0.7.13 2017-01-17 11:45:59 -08:00
c861fd6c65 Bump pxt-core to 0.10.8 2017-01-17 11:45:56 -08:00
db961f78a5 added avatar /loader 2017-01-12 23:06:19 -08:00
975b995f09 fixing dal board 2017-01-12 23:05:29 -08:00
167ba57d2b Bump pxt-core to 0.10.1 2017-01-12 22:58:52 -08:00
d40c0763f1 fixing indentation 2017-01-12 16:15:15 -08:00
8c2ecdd42e fix"string compare works differently in simulator/on target" 2017-01-12 16:14:15 -08:00
9d58ea8b1c 0.7.12 2017-01-12 15:31:31 -08:00
22864af73d Bump pxt-core to 0.9.4 2017-01-12 15:31:28 -08:00
53bb4ec7e9 USB serial receive fix 2017-01-06 08:15:53 +01:00
8e3694661a 0.7.11 2017-01-06 08:12:05 +01:00
2ba1b0c262 Merge branch 'master' of github.com:microsoft/pxt-calliope 2017-01-06 08:10:06 +01:00
a61e6f539e updated DAL (rev 0.3 resistor fix) 2017-01-06 08:10:01 +01:00
cc3c966427 fixing typings 2017-01-02 19:02:05 -08:00
ef5bee5a21 Bump pxt-core to 0.8.1 2017-01-02 18:59:39 -08:00
800682e8cc 0.7.10 2016-12-31 06:50:07 -08:00
291ea7169f Bump pxt-core to 0.7.13 2016-12-31 06:50:05 -08:00
ef6c3a6617 ui changes accompanying changes in pxt, converging where possible 2016-12-31 02:15:21 -08:00
734e81f4be 0.7.9 2016-12-30 15:07:06 -08:00
8e1acfc7df Bump pxt-core to 0.7.12 2016-12-30 15:07:04 -08:00
01c56e1111 0.7.8 2016-12-30 13:50:40 -08:00
dfbf06fc0e Bump pxt-core to 0.7.10 2016-12-30 13:50:38 -08:00
d1902a83ca bumped to v0.7.7 2016-12-23 00:22:32 -08:00
aeff3d9f45 0.7.7 2016-12-22 23:25:06 -08:00
6530bc26ae fixing menu active css 2016-12-22 23:24:53 -08:00
8ea9f1fb26 0.7.6 2016-12-22 23:18:00 -08:00
1e94e04104 setting up "on start" 2016-12-22 23:17:39 -08:00
e95d29286a 0.7.5 2016-12-22 23:12:46 -08:00
14d50810cb Bump pxt-core to 0.7.9 2016-12-22 23:12:43 -08:00
250e21b5c9 fixed toolbox color 2016-12-22 22:41:13 -08:00
98eab3672f updated css breakpoints 2016-12-22 22:36:06 -08:00
360e2b7ba6 0.7.4 2016-12-22 21:14:29 -08:00
f255e1a903 Bump pxt-core to 0.7.8 2016-12-22 21:14:27 -08:00
d4762cc5b5 deploy 0.7.3 to web 2016-12-22 10:05:52 +01:00
749b5266cb 0.7.3 2016-12-20 16:30:40 -08:00
bbd23f6d26 Bump pxt-core to 0.7.5 2016-12-20 16:30:38 -08:00
4bef7d50bd 0.7.2 2016-12-16 15:01:13 -08:00
bf423ca037 Bump pxt-core to 0.6.4 2016-12-16 15:01:05 -08:00
7556796eb6 merging more memory fixes 2016-12-16 14:57:16 -08:00
0a380a70d1 0.7.1 2016-12-16 07:26:11 -08:00
5c57e0faa4 fixing ver issues 2016-12-16 07:26:01 -08:00
41abeb62c3 0.6.2 2016-12-16 07:25:07 -08:00
b6eeeef4d5 0.6.1 2016-12-16 07:24:44 -08:00
b5b7edb978 moved to 0.6 2016-12-16 07:24:36 -08:00
a65fe1343c 0.5.98 2016-12-16 07:23:54 -08:00
3165fb3749 Bump pxt-core to 0.6.2 2016-12-16 07:23:48 -08:00
2789887f3b 0.5.97 2016-12-09 15:02:44 -08:00
d230fdd2fb Bump pxt-core to 0.5.99 2016-12-09 15:02:40 -08:00
88c9ef5b22 deploy feature now implemented in PXT 2016-12-08 21:11:50 -08:00
154115cc66 0.5.96 2016-12-08 16:38:10 -08:00
145dbaeb8f Merge pull request #8 from Microsoft/coreupdate
merging runtime memory leaks
2016-12-08 16:37:48 -08:00
1c8ceaef17 merging runtime memory leaks 2016-12-08 16:29:53 -08:00
e30c6f7149 0.5.95 2016-12-08 14:24:14 -08:00
e69174ed0f Bump pxt-core to 0.5.96 2016-12-08 14:24:09 -08:00
303d37ac9b toolbox buttons for tablet mode 2016-12-06 16:16:50 -08:00
69e2b41c40 Supporting new blockly toolbox buttons 2016-12-06 15:29:53 -08:00
8f04c8c20a 0.5.94 2016-12-02 12:59:04 -08:00
7661df09c8 Bump pxt-core to 0.5.87 2016-12-02 12:59:02 -08:00
62cbacc8ba theming the add package button 2016-12-01 23:53:38 -08:00
a9fd336093 Using white organisation logo for wide logo 2016-12-01 23:46:53 -08:00
d800f5fcb9 0.5.93 2016-11-30 15:21:10 -08:00
29e6f51798 Bump pxt-core to 0.5.85 2016-11-30 15:21:08 -08:00
ffb671d6b1 0.5.92 2016-11-30 03:33:14 -08:00
8eb4200b46 Bump pxt-core to 0.5.84 2016-11-30 03:33:08 -08:00
dfc7a1ddb9 nicer simulator animation 2016-11-30 03:32:53 -08:00
5e2ea5056b Merge pull request #7 from Microsoft/coregone
pxt-calliope-core gone
2016-11-30 03:16:44 -08:00
c417f0ed93 using microbit service 2016-11-29 22:17:51 -08:00
ce85907019 removing ksbit.h file 2016-11-29 21:55:37 -08:00
8cf0984a3f removing dependency on pxt-calliope-core 2016-11-29 21:51:14 -08:00
8eb1b98cd4 0.5.91 2016-11-29 00:19:49 -08:00
53f55c031c restoring microsoft 2016-11-29 00:12:00 -08:00
61b1150b8f 0.5.90 2016-11-29 00:06:17 -08:00
f574b91098 Bump pxt-core to 0.5.81 2016-11-29 00:06:16 -08:00
4a52f93367 updated cmds build options 2016-11-29 00:06:09 -08:00
fd0193e983 Updating with the MIT license text and contributing guideline 2016-11-28 17:14:09 -08:00
566326ea17 Fixing scrollimage for calliope 2016-11-17 10:14:12 -08:00
d7e1ec41b8 Setting blockly toolbox top / bottom radius in css after recent change. Setting loading to pulsar. 2016-11-16 21:17:00 -08:00
620297b95e update master, fixes sound bug 2016-11-16 07:53:56 +01:00
e9862751ba 0.5.89 2016-11-15 22:35:12 -08:00
5df83bb079 quick style fix 2016-11-15 22:35:02 -08:00
903c0ec6bd fixing music simulator 2016-11-15 22:28:05 -08:00
4be57eee9a 0.5.88 2016-11-15 20:10:37 -08:00
89a2178ff5 Bump pxt-core to 0.5.75 2016-11-15 20:10:35 -08:00
b3ffabba41 updated translations 2016-11-14 11:25:27 -08:00
c98e65a68c bumped to 0.5.87 2016-11-14 10:36:18 -08:00
2c70784251 0.5.87 2016-11-14 10:26:42 -08:00
00333b0257 Bump pxt-core to 0.5.74 2016-11-14 10:26:40 -08:00
d01c801f63 updated mutable block 2016-11-14 10:25:26 -08:00
05828ddcd9 0.5.86 2016-11-14 10:21:59 -08:00
f473835604 updated serial tranlsations 2016-11-14 10:06:39 -08:00
d82da1f877 updated localizations 2016-11-14 09:44:46 -08:00
94706adc40 0.5.85 2016-11-14 06:10:19 -08:00
79fb4e4ff7 fix missing radio strings 2016-11-14 06:07:19 -08:00
dae84afded add SPI pins 2016-11-14 10:12:35 +01:00
82d93a2b91 0.5.84 2016-11-13 22:10:34 +01:00
45cbbd342b fix naming 2016-11-13 22:09:57 +01:00
5c7779927c bumped to v0.5.83 2016-11-12 05:42:44 -08:00
df3d3b41ab 0.5.83 2016-11-12 05:21:03 -08:00
d691ebfd52 updated strings 2016-11-12 05:20:39 -08:00
a7bd9f6708 0.5.82 2016-11-11 15:25:33 -08:00
c3d3747cd8 Bump pxt-core to 0.5.72 2016-11-11 15:25:31 -08:00
7bc5488f25 updated translations 2016-11-11 15:25:18 -08:00
f27aa28f8e updated translations 2016-11-11 13:27:53 -08:00
12ccf21e28 adding missing strings 2016-11-11 10:56:45 -08:00
c557929fb2 0.5.81 2016-11-11 17:08:39 +01:00
2e58a31b07 update dependencies for motor fix in DAL 2016-11-11 17:01:53 +01:00
081a56550d 0.5.80 2016-11-11 06:49:28 -08:00
3d665d5505 Bump pxt-core to 0.5.68 2016-11-11 06:49:26 -08:00
f991733e04 0.5.79 2016-11-10 15:07:53 -08:00
020b7e9bbe Bump pxt-core to 0.5.67 2016-11-10 15:07:51 -08:00
f3bf46f691 0.5.78 2016-11-10 14:25:36 -08:00
c3bb56da0c 0.5.77 2016-11-10 14:22:00 -08:00
1f98257984 added missing files for pxtrequire 2016-11-10 14:15:55 -08:00
1cec654342 0.5.76 2016-11-10 14:01:30 -08:00
bb027ec75a Bump pxt-core to 0.5.66 2016-11-10 14:01:27 -08:00
ceeb366be5 removing outdated tests 2016-11-10 13:14:19 -08:00
d6cc95112c AnalogPin.P0 not supported 2016-11-10 13:08:45 -08:00
ce24e9d923 0.5.75 2016-11-10 21:22:25 +01:00
7ee5b4112b remove undefined pins 2016-11-10 21:20:48 +01:00
d903901de2 Merge branch 'pin-update' 2016-11-10 21:05:31 +01:00
c1025b8658 fix naming and pin selection 2016-11-10 21:00:03 +01:00
cdb9682a8b intermediate fix for accelerometer used in pxt 2016-11-10 20:45:40 +01:00
9d589971f5 0.5.74 2016-11-10 11:33:48 -08:00
c6807d67d8 0.5.73 2016-11-10 11:31:21 -08:00
05ff9282ac Bump pxt-core to 0.5.65 2016-11-10 11:31:19 -08:00
2825d09eae 0.5.72 2016-11-10 10:11:16 -08:00
15d4a594ae adding hover style on categories 2016-11-10 10:10:03 -08:00
a0b426bdf0 disable simulator crash, disable parts 2016-11-10 10:06:38 -08:00
580f1bf24e 0.5.71 2016-11-10 09:35:40 -08:00
29cc6eaded Bump pxt-core to 0.5.64 2016-11-10 09:35:36 -08:00
6671d1864c updated dal.d.ts 2016-11-10 09:13:25 -08:00
42d21dea28 fix pin name for SDA 2016-11-10 15:30:49 +01:00
c4e427c090 fix pins to be in sync with the naming in the simulator and on the board 2016-11-10 15:11:12 +01:00
d01ca8d565 0.5.70 2016-11-10 13:50:14 +01:00
9c3236de80 update motor support and add demo 2016-11-10 13:48:20 +01:00
51e64bd82d Merge remote-tracking branch 'origin/master' 2016-11-10 12:22:32 +01:00
572b4a74e4 Merge pull request #6 from Microsoft/mergemicrobit
Merge microbit
2016-11-09 15:16:23 -08:00
9774c9306a workaround missing PAGE_SIZE 2016-11-09 13:30:37 -08:00
1e2066726a merging microbit 2016-11-09 13:29:34 -08:00
0b144539f3 merging master 2016-11-09 13:20:18 -08:00
3a8bbfbd91 0.6.8 2016-11-09 05:32:09 -08:00
0b457d6a50 Bump pxt-core to 0.5.62 2016-11-09 05:32:08 -08:00
b6b18b7ceb 0.5.69 2016-11-09 05:14:51 -08:00
6de8e604f7 Bump pxt-core to 0.5.61 2016-11-09 05:14:49 -08:00
4f960f5585 0.6.7 2016-11-09 05:11:13 -08:00
5e62d5c30d Bump pxt-core to 0.5.61 2016-11-09 05:11:11 -08:00
e701d83dc5 Merge branch 'rev03-changes'
# Conflicts:
#	libs/core/motors.cpp
#	libs/core/music.cpp
#	package.json
2016-11-09 11:56:14 +01:00
f666d3375e remove parts that we don't need anymore 2016-11-09 11:53:34 +01:00
4aa2d129e9 Adding list of domains that need to be allowed for editor 2016-11-08 15:44:51 -08:00
09f4001c7a exposing programSize function 2016-11-08 10:17:25 -08:00
eae2f0436d 0.6.6 2016-11-08 08:57:34 -08:00
287c9da3bd Bump pxt-core to 0.5.59 2016-11-08 08:57:31 -08:00
056ec1bc96 0.6.5 2016-11-07 22:25:49 -08:00
16439bfca3 Bump pxt-core to 0.5.58 2016-11-07 22:25:45 -08:00
7117ba771e support for multiple simulated servos 2016-11-07 22:25:19 -08:00
633522c800 removing dangling file 2016-11-07 13:31:24 -08:00
3f94033c7d Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-11-07 13:30:53 -08:00
1bc00f476c Requirement for node version used is not correct (#304)
Consider referring to requirements for pxt to reduce time on updating all pxt dependants.
2016-11-07 13:26:19 -08:00
0269ffa5ae support for filesystem in simulator 2016-11-07 11:11:38 -08:00
981910fb0a 0.5.68 2016-11-07 10:59:05 -08:00
baa9a262fb removing uploaddoc step 2016-11-07 10:58:52 -08:00
fe1de4a423 0.5.67 2016-11-07 10:43:55 -08:00
8537061e79 Bump pxt-core to 0.5.54 2016-11-07 10:43:52 -08:00
c64225982e Merge pull request #302 from Microsoft/pr/firefoxtiltfix
Fix for accelerometer simulator not working in firefox.
2016-11-07 10:43:49 -08:00
f6b7467324 Fix for accelerometer simulator not working in firefox 2016-11-07 10:43:43 -08:00
36755400fd Fix for incorrect nav menu height, fixes #701 2016-11-07 10:40:45 -08:00
29eef560b0 whitespace 2016-11-07 10:33:22 -08:00
90e191c4ca 0.6.4 2016-11-07 10:17:20 -08:00
efd310f0b4 added afterProgramPage to C++ declarations 2016-11-07 10:17:03 -08:00
0a5c2e4df9 0.6.3 2016-11-07 09:52:34 -08:00
1d6eaf0370 Bump pxt-core to 0.5.54 2016-11-07 09:52:30 -08:00
b4b789422e Add afterProgramPage() for filesystem support 2016-11-07 16:04:15 +00:00
cf982d7c52 removing upload step 2016-11-06 20:38:53 -08:00
2dafe5d253 0.6.2 2016-11-06 20:30:31 -08:00
63422bf696 Bump pxt-core to 0.5.53 2016-11-06 20:30:27 -08:00
56dc8571b7 0.6.1 2016-11-06 19:54:26 -08:00
d9190369b7 bumped to 0.6 to reflect move to DAL rc5. 2016-11-06 19:53:44 -08:00
4cf7ec2da1 0.5.66 2016-11-05 06:44:03 -07:00
4b8e9f5715 Bump pxt-core to 0.5.51 2016-11-05 06:44:01 -07:00
ea4bc7f4e8 0.5.35 2016-11-05 06:18:11 -07:00
7aa136d01c Bump pxt-core to 0.5.51 2016-11-05 06:18:08 -07:00
4eeae7e239 0.5.34 2016-11-04 21:51:14 -07:00
11b6ba0862 Bump pxt-core to 0.5.50 2016-11-04 21:51:12 -07:00
349a385f97 Move templates to directly under libs/ (#303) 2016-11-04 18:32:13 -07:00
48afb52ef1 Fix for accelerometer simulator not working in firefox. Fixes Microsoft/pxt/#679 2016-11-04 15:39:57 -07:00
e5dc046fcc moving live to 0.5.33 2016-11-04 13:38:01 -07:00
7f7aa1c60b updated fr translations 2016-11-04 12:59:11 -07:00
584aaf8c6d updated translations 2016-11-04 12:54:39 -07:00
029b5cda2b 0.5.33 2016-11-04 11:42:16 -07:00
ed2f6d05ad Bump pxt-core to 0.5.49 2016-11-04 11:42:14 -07:00
26e20d75a4 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-11-04 11:41:43 -07:00
31f5db32d1 Move hex cache (#291)
* hexcache is no longer generated at repo root, so remove it from package.json

* Modified templates to depend on local packages

* Adding bluetooth template for offline HEX cache

* Fix wrong package name in dependencies of bluetooth template

* Change package versions to * in templates
2016-11-04 11:38:00 -07:00
107fe2aefa enable package search 2016-11-04 11:25:05 -07:00
171f578b0b added coderdojo package 2016-11-04 11:07:07 -07:00
90756557f2 updated config 2016-11-04 10:32:29 -07:00
1e89d142ec updated packages config. 2016-11-04 10:14:28 -07:00
002f08ca37 adding empty target config 2016-11-04 10:12:21 -07:00
054501ace0 added reference 2016-11-04 08:18:43 -07:00
0e99bf0d9e 0.5.65 2016-11-03 16:51:35 -07:00
69bf34f773 Bump pxt-core to 0.5.48 2016-11-03 16:51:32 -07:00
980fbc9c1e 0.5.32 2016-11-03 15:56:38 -07:00
dab48cf42d Bump pxt-core to 0.5.48 2016-11-03 15:56:36 -07:00
652abe0892 Wallet (#301)
* adding images

* fixed image path

* half way through instructions

* updating maker instructions

* adding protection section

* renaming making -> make

* fixed link

* added coding section

* updated lessons

* fix broken links
2016-11-03 15:49:29 -07:00
781472e7ce 0.5.31 2016-11-03 09:51:14 -07:00
1e4197b4fa Bump pxt-core to 0.5.47 2016-11-03 09:51:12 -07:00
6ba50b6c17 0.5.64 2016-11-03 09:50:51 -07:00
ab5b6baf46 Bump pxt-core to 0.5.47 2016-11-03 09:50:49 -07:00
8ec20b87d7 exposing locs for all apis with jsdoc 2016-11-03 09:43:20 -07:00
dc3f6cf885 updated locs 2016-11-03 09:41:58 -07:00
3a6e132c7f updatd DAL file 2016-11-03 09:20:30 -07:00
3533e57cc3 updated locs files 2016-11-03 09:10:50 -07:00
c03fac2162 fixing typos 2016-11-03 08:50:02 -07:00
2138725a44 updated docs logo 2016-11-03 08:43:25 -07:00
e10bb1ce1d bumped live to v0.5.63 2016-11-03 06:56:20 -07:00
3bb03dcc1d 0.5.63 2016-11-03 06:45:59 -07:00
a45bf54cff Bump pxt-core to 0.5.45 2016-11-03 06:45:54 -07:00
75e53ddd61 updated translations 2016-11-03 06:45:45 -07:00
0590e74cc0 0.5.62 2016-11-02 22:49:26 -07:00
76edc1290c fixing card app logo 2016-11-02 22:48:34 -07:00
3b66827d8a 0.5.61 2016-11-02 22:35:21 -07:00
83bd1ed3e1 support for motor commands 2016-11-02 22:35:00 -07:00
41c7e88928 adding reference to files package 2016-11-02 16:48:59 -07:00
19f757e159 Upgrading to DAL 2.0rc5 (#300)
* basic skeleton for filesystem project

* updated to DAL rc5

* basic file operations

* support for basic file operations (append, remove)

* removing files project
2016-11-02 16:11:08 -07:00
fb222fd732 removing target specific meta (#299)
* updating favicon manifests

* use meta generated from target
2016-11-02 15:14:06 -07:00
07b07a5a3f 0.5.60 2016-11-02 15:13:35 -07:00
f46c23fb92 Bump pxt-core to 0.5.44 2016-11-02 15:13:30 -07:00
937bcc61ad 0.5.30 2016-11-02 15:07:50 -07:00
7d61e5fe7c Bump pxt-core to 0.5.44 2016-11-02 15:07:47 -07:00
773dae8fc8 0.5.29 2016-11-02 14:53:56 -07:00
511f399d90 Bump pxt-core to 0.5.43 2016-11-02 14:53:53 -07:00
633ce491af 0.5.28 2016-11-02 14:41:45 -07:00
8193c4790f Bump pxt-core to 0.5.42 2016-11-02 14:41:41 -07:00
21e64d01e3 updated addon for pxt.microbit.org 2016-11-02 14:23:08 -07:00
641d8fcb9b 0.5.27 2016-11-02 13:09:14 -07:00
84736554b9 0.5.26 2016-11-02 12:54:10 -07:00
e2c7579dd4 Bump pxt-core to 0.5.41 2016-11-02 12:53:53 -07:00
2e9ad0ad92 0.5.59 2016-11-02 11:35:21 -07:00
68cbb963fc Bump pxt-core to 0.5.41 2016-11-02 11:35:16 -07:00
1c1e960252 0.5.58 2016-11-02 08:20:02 -07:00
077ecaab87 Bump pxt-core to 0.5.38 2016-11-02 08:19:58 -07:00
3111960ecf don't override meta 2016-11-02 08:19:51 -07:00
2f203d68d1 0.5.57 2016-11-01 21:51:37 -07:00
aeb3b6f864 Bump pxt-core to 0.5.37 2016-11-01 21:51:34 -07:00
e0cf776591 0.5.25 2016-11-01 21:48:42 -07:00
da38ca2234 Bump pxt-core to 0.5.37 2016-11-01 21:48:40 -07:00
682ae92a08 updated docs with @homeurl@ 2016-11-01 21:48:11 -07:00
ed8aaf8bda Updating to use pxt.less 2016-11-01 17:49:39 -07:00
f5f36d9cca Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-11-01 17:48:34 -07:00
19775e307a Updating to use pxt.less 2016-11-01 17:48:29 -07:00
89406330cf rename micro:bit to @boardname@ 2016-11-01 17:44:37 -07:00
9bc1e38345 0.5.24 2016-11-01 10:42:57 -07:00
85d5073fbb Bump pxt-core to 0.5.35 2016-11-01 10:42:53 -07:00
d76d92e041 inserting macros instead of hard coded board names 2016-11-01 10:42:42 -07:00
6799721c9b 0.5.23 2016-11-01 09:27:43 -07:00
c191cdf7ec updated locs 2016-11-01 09:26:03 -07:00
16cf45aa7c updated localization files 2016-11-01 09:23:04 -07:00
94e72784b9 merging microbit changes 2016-11-01 08:35:45 -07:00
4963bf776a basic servo simulation (#297) 2016-11-01 08:16:03 -07:00
237c5c019b 0.5.22 2016-11-01 07:41:40 -07:00
cf37baa337 Bump pxt-core to 0.5.34 2016-11-01 07:41:36 -07:00
67eb1d3b19 0.5.56 2016-10-31 22:34:52 -07:00
6a13b9737e Bump pxt-core to 0.5.33 2016-10-31 22:34:50 -07:00
1ec7e67fb0 0.5.55 2016-10-31 11:36:57 -07:00
c3253e24fc Bump pxt-core to 0.5.31 2016-10-31 11:36:55 -07:00
326cd7d0c3 bumped to v0.5.54 2016-10-30 23:48:01 -07:00
804cc8c091 0.5.54 2016-10-30 23:41:55 -07:00
64ff568597 enable translated blocks 2016-10-30 23:41:18 -07:00
4196ba6632 bumped to v0.5.53 2016-10-30 22:58:48 -07:00
26626d2a2a 0.5.53 2016-10-30 22:52:35 -07:00
b70a2fc096 Bump pxt-core to 0.5.30 2016-10-30 22:52:32 -07:00
9791a02c7e hide docs 2016-10-30 22:52:16 -07:00
89ceeefc32 0.5.52 2016-10-30 22:23:02 -07:00
91235d2377 Bump pxt-core to 0.5.29 2016-10-30 22:23:00 -07:00
a805d7b8a8 updated ref version 2016-10-28 16:44:22 -07:00
89fdbcdc4f 0.5.51 2016-10-28 16:14:51 -07:00
7303a1235f bumped to v0.5.21 2016-10-28 15:51:26 -07:00
38ee5efdd4 0.5.21 2016-10-28 15:44:02 -07:00
474d5bb762 turning off streams 2016-10-28 15:43:43 -07:00
f045942297 Project templates (#295)
Moved default projects from pxtarget.json to libs/templates/
2016-10-28 14:12:25 -07:00
92d1d2ffc3 Merge branch 'master' of https://github.com/Microsoft/pxt-calliope 2016-10-28 14:08:22 -07:00
82c9af836f bumped to 0.5.50 2016-10-28 14:08:14 -07:00
da90401fe6 0.5.50 2016-10-28 14:05:33 -07:00
315a12dd8b Bump pxt-core to 0.5.28 2016-10-28 14:05:32 -07:00
7936517a03 0.5.20 2016-10-28 14:05:18 -07:00
ee60396e35 Bump pxt-core to 0.5.28 2016-10-28 14:05:17 -07:00
72ec2d617e 0.5.49 2016-10-28 13:53:46 -07:00
4d9ae63831 Bump pxt-core to 0.5.27 2016-10-28 13:53:41 -07:00
3eab21cff1 udpated icons 2016-10-28 13:52:17 -07:00
5a37385d14 0.5.48 2016-10-28 13:31:48 -07:00
9fa412ff6f Bump pxt-core to 0.5.26 2016-10-28 13:31:43 -07:00
307d25ce7d 0.5.19 2016-10-28 13:21:39 -07:00
ec48474231 Bump pxt-core to 0.5.26 2016-10-28 13:21:38 -07:00
3f7fbb70ba Removing blockly trash icon 2016-10-28 11:27:26 -07:00
524bcee5ed cleanup bundled locals in core package 2016-10-28 11:20:41 -07:00
20189a709b Using Google font: Roboto 2016-10-28 11:15:19 -07:00
111b321722 0.5.47 2016-10-28 10:41:47 -07:00
b8fe8f9294 Bump pxt-core to 0.5.24 2016-10-28 10:41:45 -07:00
83cfd5738f 0.5.18 2016-10-28 10:41:21 -07:00
83b8ba1102 Bump pxt-core to 0.5.24 2016-10-28 10:41:19 -07:00
2169cb044c 0.5.17 2016-10-28 08:53:05 -07:00
7b478c4c38 update ref version 2016-10-28 17:47:48 +02:00
a68e1a611d 0.5.46 2016-10-28 17:47:33 +02:00
b3b2944b46 add dnd picture 2016-10-28 17:39:57 +02:00
76adc3c00a added led.enable (#294)
* added led.enable

* fixed simulator support for led.enable
2016-10-28 08:34:04 -07:00
c809ee4fdf 0.5.45 2016-10-28 00:36:26 -07:00
8e67e69602 Bump pxt-core to 0.5.23 2016-10-28 00:36:23 -07:00
c6e38bd7a9 0.5.16 2016-10-28 00:19:09 -07:00
c60a4cb359 Bump pxt-core to 0.5.23 2016-10-28 00:19:07 -07:00
0b508e37b1 0.5.44 2016-10-27 23:21:21 -07:00
e1a3aca9f8 Removing blockly custom media folder 2016-10-27 23:21:05 -07:00
bbe93ae9a2 UI changes: fixing mobile view. 2016-10-27 18:43:09 -07:00
6fd18b4f4c 0.5.43 2016-10-27 16:20:39 -07:00
b511537348 Bump pxt-core to 0.5.21 2016-10-27 16:20:37 -07:00
749ba6b984 UI changes to match the calliope design. 2016-10-27 16:15:44 -07:00
298382c19f UI theming changes. 2016-10-27 16:12:53 -07:00
ef849b645b 0.5.15 2016-10-27 16:06:07 -07:00
78e8c9f176 Bump pxt-core to 0.5.20 2016-10-27 16:06:05 -07:00
57aadd0b27 0.5.14 2016-10-27 15:54:16 -07:00
e60c163b08 Bump pxt-core to 0.5.19 2016-10-27 15:54:11 -07:00
95e4c609a4 Rename the parameters for the sendValue block (#293) 2016-10-27 14:48:22 -07:00
e571bec213 0.5.42 2016-10-27 14:30:07 -07:00
1ad90eda81 Bump pxt-core to 0.5.18 2016-10-27 14:30:05 -07:00
0c604498d3 0.5.41 2016-10-27 13:48:27 -07:00
a8ec408f96 Merge branch 'master' of https://github.com/Microsoft/pxt-calliope 2016-10-27 13:47:58 -07:00
40fe1b4616 fix simulator support for music 2016-10-27 13:47:39 -07:00
30fd978064 fixed interface function names, add sound functionality 2016-10-27 21:19:03 +02:00
0c26d74c05 try to use uBit.soundmotor sound functions 2016-10-27 21:19:03 +02:00
0e4d555eb2 0.5.40 2016-10-27 21:18:57 +02:00
34c608ba75 add first pictures of calliope 2016-10-27 21:18:57 +02:00
007cf55d7f 0.5.39 2016-10-27 21:18:57 +02:00
d3b10aa89e Bump pxt-core to 0.5.17 2016-10-27 21:18:57 +02:00
5dc99388b3 0.5.38 2016-10-27 21:18:57 +02:00
cbe25da154 rev. 0.2 sound patches 2016-10-27 21:18:56 +02:00
e52da19925 0.5.40 2016-10-27 20:50:10 +02:00
d558f70118 add first pictures of calliope 2016-10-27 20:47:09 +02:00
8fca50e907 0.5.39 2016-10-27 11:31:10 -07:00
8c4abe979b Bump pxt-core to 0.5.17 2016-10-27 11:31:08 -07:00
f2e1bc0168 0.5.13 2016-10-27 11:20:53 -07:00
5c818980ed Bump pxt-core to 0.5.17 2016-10-27 11:20:51 -07:00
172aa6a4d7 updated translated docs 2016-10-27 11:15:35 -07:00
d4fa9dab1b 0.5.38 2016-10-27 19:49:35 +02:00
955b67b6b8 rev. 0.2 sound patches 2016-10-27 19:48:42 +02:00
abf7d48bfd added music function 2016-10-27 17:58:36 +02:00
96d5dc2064 fixed interface function names, add sound functionality 2016-10-27 17:44:38 +02:00
e0735188fa try to use uBit.soundmotor sound functions 2016-10-27 15:51:42 +02:00
c5b9d0876a 0.5.12 2016-10-26 21:48:17 -07:00
4716d06fe6 Bump pxt-core to 0.5.16 2016-10-26 21:48:14 -07:00
a2aaed2923 0.5.11 2016-10-26 18:18:20 -07:00
38aa6439a2 Bump pxt-core to 0.5.15 2016-10-26 18:18:18 -07:00
a4ba24d6ef add sound support using the on-board speaker 2016-10-26 20:52:40 +02:00
d6d64f3edb fix touch pin for rev 0.3 board 2016-10-26 12:54:21 +02:00
f078d59bb5 Remove testing file 2016-10-26 11:45:15 +01:00
dffbe5dcb4 Testing cdn fixes 2016-10-26 10:15:05 +01:00
d0821710f6 0.5.10 2016-10-25 16:46:14 -07:00
2291f8b899 Bump pxt-core to 0.5.12 2016-10-25 16:46:12 -07:00
2bc5db517e Renaming the string in onDataPacketReceived and updating docs (#292) 2016-10-25 16:39:13 -07:00
f191d9033d Updating radio JSON writing API (#290) 2016-10-25 16:38:01 -07:00
739be09ac9 Bumping main version to 0.5.37 with fixed icons 2016-10-25 19:53:38 +01:00
7d912110f4 Bumping main version to 0.5.9 with fixed icons 2016-10-25 19:53:11 +01:00
5877adc595 0.5.37 2016-10-25 18:55:41 +01:00
0380f4f0d0 Bump pxt-core to 0.5.11 2016-10-25 18:55:40 +01:00
ae882a0107 0.5.9 2016-10-25 18:55:10 +01:00
367e80cb77 Bump pxt-core to 0.5.11 2016-10-25 18:55:09 +01:00
c3865afe8c removing references to older gesture events 2016-10-25 09:46:20 -07:00
6b9b636ae6 moving master to v.0.5.8 2016-10-25 08:19:19 -07:00
9a20841c6e 0.5.8 2016-10-25 06:42:40 -07:00
9e95f1a442 Bump pxt-core to 0.5.10 2016-10-25 06:42:39 -07:00
c6ce36065e added blocks / TouchDevelop .hex files 2016-10-25 06:42:20 -07:00
13a4b03e9a 0.5.36 2016-10-24 23:18:56 -07:00
4b21d51769 Bump pxt-core to 0.5.9 2016-10-24 23:18:52 -07:00
e7aed1d162 fixed sounds in simulator 2016-10-24 23:17:16 -07:00
27f28032fb 0.5.7 2016-10-24 23:12:26 -07:00
2dc9cffa99 Bump pxt-core to 0.5.9 2016-10-24 23:12:24 -07:00
376512f704 0.5.6 2016-10-24 22:47:12 -07:00
3813fba899 Bump pxt-core to 0.5.8 2016-10-24 22:47:10 -07:00
60e71e3e35 0.5.35 2016-10-24 16:39:57 -07:00
b003d89061 Bump pxt-core to 0.5.7 2016-10-24 16:39:55 -07:00
84816f4f39 0.5.5 2016-10-24 16:39:21 -07:00
2b095dfe21 Bump pxt-core to 0.5.7 2016-10-24 16:39:18 -07:00
2e3cdee2a2 added deprecated radio api test 2016-10-24 16:34:33 -07:00
ec404e5887 Deprecating old radio APIs and fixing docs (#289) 2016-10-24 16:30:21 -07:00
ba69563bf4 Adding theming support to pxt-microbit. (#288) 2016-10-24 14:55:21 -07:00
a5eb93d3e1 Updating theme.config to use the pxt theme. 2016-10-24 14:07:20 -07:00
224cb446e4 0.5.34 2016-10-24 13:51:08 -07:00
62b3d7504f Bump pxt-core to 0.5.4 2016-10-24 13:51:06 -07:00
cc6594921f 0.5.4 2016-10-24 13:50:41 -07:00
bf1269b82e Bump pxt-core to 0.5.4 2016-10-24 13:50:39 -07:00
c937cba17e merging pxt-microbit updates 2016-10-24 13:00:39 -07:00
79c89b832a New Radio API (#287)
* Adding radio API for receiving a packet

* More new radio API changes

* renaming some properties

* Redoing radio packet parsing and updating new callback api
2016-10-24 12:55:44 -07:00
0765159633 0.5.33 2016-10-24 20:53:32 +01:00
b14a025b14 Bump pxt-core to 0.5.3 2016-10-24 20:53:32 +01:00
3ccc8b7db3 0.5.3 2016-10-24 12:52:33 -07:00
7c8bae3cf0 0.5.2 2016-10-24 20:51:33 +01:00
000f784011 Bump pxt-core to 0.5.3 2016-10-24 20:51:33 +01:00
d85446d34d Support for offline hex cache (#282) 2016-10-24 12:32:05 -07:00
74f8cc7b2e 0.5.32 2016-10-24 10:28:24 -07:00
cf778686c3 Merging microbit/master 2016-10-24 10:27:48 -07:00
99bee9e796 Merge branch 'master' of https://github.com/Microsoft/pxt-calliope 2016-10-24 10:14:43 -07:00
cb61c1a712 Bump main version to 0.5.31 with fixed icons 2016-10-24 18:01:45 +01:00
fdf3d1b66c 0.5.31 2016-10-24 17:39:33 +01:00
25ddbf9ffd Bump pxt-core to 0.5.2 2016-10-24 17:39:32 +01:00
578f971d26 Add tagged release names 2016-10-24 16:59:46 +01:00
06641d4e5c Beta is latest tagged releases 2016-10-24 16:58:12 +01:00
a705c4882b Add initial release pointers 2016-10-24 16:48:03 +01:00
b36ffaf29c 0.5.30 2016-10-24 16:32:56 +01:00
bff088fced Bump pxt-core to 0.5.1 2016-10-24 16:32:56 +01:00
784565b24e 0.5.1 2016-10-24 16:31:48 +01:00
b59e4effff Bump pxt-core to 0.5.1 2016-10-24 16:31:48 +01:00
2db2741b08 Bumping to 0.5 (to ~sync with pxt) 2016-10-24 16:30:56 +01:00
66a46e4046 fixing links in docs 2016-10-22 23:04:08 -07:00
2f11d603e7 Added a range of original TouchDevelop scripts converted to .ts for tests (#283) 2016-10-22 21:32:57 -07:00
8089fe262e 0.4.64 2016-10-22 21:29:43 -07:00
7d7d13f3ab Bump pxt-core to 0.4.74 2016-10-22 21:29:41 -07:00
bd1536132d fixing references / snippets
cleanup "snippets" compilation state
2016-10-22 21:29:31 -07:00
fcefe1ed36 Fixing a few typos 2016-10-22 20:34:18 -07:00
748581d76d 0.4.63 2016-10-22 20:31:17 -07:00
f21f9e6e88 Bump pxt-core to 0.4.73 2016-10-22 20:31:15 -07:00
3f1817037e Added a new project, the magic button trick (#284)
* adding the 'magic button trick' project

* tweaking text and fixing spelling mistakes

* adding vscode temp files to gitignore

* updated after feedback

* removing vscode temp files

* missed two vars

* deleting vscode temp file
2016-10-22 19:53:48 -07:00
4bcba9b9e5 0.4.62 2016-10-21 14:51:39 -07:00
b3b836d77c Bump pxt-core to 0.4.72 2016-10-21 14:50:55 -07:00
a2cb2c2ed0 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-10-21 14:46:23 -07:00
44e2ffc874 Merge pull request #281 from Microsoft/musicfix
Fixing music doc issues
2016-10-21 14:21:19 -07:00
64b68c7439 updated faq to point to support 2016-10-21 11:45:29 -07:00
198b24c6a4 use secure support link 2016-10-21 11:42:29 -07:00
a90a43d719 updated logo 2016-10-21 11:12:03 -07:00
f9d138cb42 migrating to pxt.microbit.org settings 2016-10-21 10:49:04 -07:00
f2c87db3ed using default analytics settings 2016-10-21 10:23:23 -07:00
13089f92a8 using default tracking settings 2016-10-21 09:56:28 -07:00
0b1b312e76 Fixing music doc issues 2016-10-21 08:48:43 -07:00
958ff2ef40 0.4.61 2016-10-20 22:45:57 -07:00
eaf982903f Bump pxt-core to 0.4.71 2016-10-20 22:45:50 -07:00
8c15af11db 0.5.29 2016-10-20 20:16:52 -07:00
35e414764f missing tools 2016-10-20 20:14:25 -07:00
333659c320 0.5.28 2016-10-20 20:12:03 -07:00
8c161583eb Bump pxt-core to 0.4.71 2016-10-20 20:12:02 -07:00
b20e185bf2 parameterize download button color 2016-10-20 19:36:00 -07:00
299b595581 added custom theme style 2016-10-20 19:29:10 -07:00
65433216e6 adding semantic ui files 2016-10-20 16:40:39 -07:00
cbfbcd080a 0.4.60 2016-10-20 15:09:13 -07:00
9c389e290e Bump pxt-core to 0.4.70 2016-10-20 15:09:11 -07:00
4dd26f854c 0.4.59 2016-10-20 12:18:39 -07:00
66444b886c Bump pxt-core to 0.4.69 2016-10-20 12:18:37 -07:00
9ea2081e89 0.5.27 2016-10-20 11:48:48 -07:00
808e5fa17b Bump pxt-core to 0.4.68 2016-10-20 11:48:46 -07:00
20d967a230 removing .ico file 2016-10-20 11:30:04 -07:00
c1e5419e45 updated icons 2016-10-20 11:26:44 -07:00
0c01fdb30b adding favicon configuration file 2016-10-20 11:09:34 -07:00
75c2ccdea9 0.4.58 2016-10-20 10:12:33 -07:00
2dff5c1140 Bump pxt-core to 0.4.68 2016-10-20 10:12:31 -07:00
0ab28076f3 removing windows 10 client, updated urls in chrome/macos/uploaders 2016-10-20 10:01:02 -07:00
27f5411404 0.5.26 2016-10-20 08:29:16 -07:00
f53eab0539 Bump pxt-core to 0.4.67 2016-10-20 08:29:11 -07:00
8030f27fb7 0.4.57 2016-10-19 22:47:10 -07:00
33c4b2b9b7 Bump pxt-core to 0.4.67 2016-10-19 22:47:07 -07:00
2463faf8d6 updated tracking info 2016-10-19 22:46:44 -07:00
6db78761c4 0.4.56 2016-10-19 16:53:30 -07:00
a0893cdaff Bump pxt-core to 0.4.66 2016-10-19 16:53:25 -07:00
c6fa997f02 updated docs from codethemicrobit to pxt.microbit.org 2016-10-19 16:49:05 -07:00
76d236e4d9 updated loc files 2016-10-19 10:45:39 -07:00
445fe12629 0.5.25 2016-10-19 19:11:13 +02:00
ddd6e90c6d Merge remote-tracking branch 'origin/master' 2016-10-19 19:08:52 +02:00
fd14ba6ff1 fix touch pins, add test for buttons and pins, update dependency 2016-10-19 19:08:41 +02:00
28a8f21d40 merging ble changes 2016-10-18 21:55:02 -07:00
0f7323f2da 0.4.55 2016-10-18 21:52:38 -07:00
23d30484d4 updated docs page 2016-10-18 21:52:10 -07:00
6ad59e04a6 fixed uart issues 2016-10-18 21:47:54 -07:00
ae5d5c74a7 better support for BLE UART and alignment with serial blocks. (#276)
* aligning uart apis with serial

* reorganizing serial/bluetooth blocks

* Autoupdate configuration for UART. (#279)

* Autoupdate configuration for UART.

* removing serial autoupdates.
2016-10-18 21:36:42 -07:00
3f626105cd 0.5.24 2016-10-18 21:07:02 -07:00
d9ff9c4800 Bump pxt-core to 0.4.65 2016-10-18 21:07:00 -07:00
75baca4a97 0.4.54 2016-10-18 21:03:36 -07:00
58ae4945cb Bump pxt-core to 0.4.65 2016-10-18 21:03:34 -07:00
fba37d96b2 updated localization help 2016-10-18 13:19:46 -07:00
31998fec05 0.5.23 2016-10-18 13:18:45 -07:00
342aa3ca32 Bump pxt-core to 0.4.63 2016-10-18 13:18:43 -07:00
5eb8704382 0.4.53 2016-10-18 13:18:20 -07:00
81b66664ef Bump pxt-core to 0.4.63 2016-10-18 13:18:19 -07:00
135aaf4855 0.4.52 2016-10-18 09:08:25 -07:00
9b599b6242 0.5.22 2016-10-18 16:56:58 +02:00
e5e63c548f update dal defines 2016-10-18 16:56:42 +02:00
f3eb9a988f update dependencies 2016-10-18 16:56:15 +02:00
e7e2ff7752 gesture updates 2016-10-18 16:40:53 +02:00
f10ac93268 add handling of gestures (we only have 2g, 6g ... no 3g), add mac/idea ignored files 2016-10-18 15:44:49 +02:00
47f46553e0 fix name of board 2016-10-18 15:43:52 +02:00
3158e95cde 0.5.21 2016-10-17 21:39:08 -07:00
854029fe33 updated board name 2016-10-17 21:38:58 -07:00
1b379bddd0 0.5.20 2016-10-17 21:35:07 -07:00
9495da9a53 0.5.19 2016-10-17 21:25:11 -07:00
128b3f2f51 Bump pxt-core to 0.4.62 2016-10-17 21:25:08 -07:00
1fbf257619 0.4.51 2016-10-17 21:12:33 -07:00
932c01f394 Bump pxt-core to 0.4.62 2016-10-17 21:12:30 -07:00
c3b2b99d7c 0.4.50 2016-10-17 16:45:20 -07:00
ec910cb10f Bump pxt-core to 0.4.60 2016-10-17 16:45:17 -07:00
a19d1c848b renaming board name 2016-10-17 16:18:04 -07:00
a331a017b8 merged microbit changes 2016-10-17 13:36:54 -07:00
790b9f557a renaming translation files 2016-10-17 13:33:27 -07:00
0b469f69b6 Fix i18n not working after 277d5a7 (#277)
* Fix i18n not working after 277d5a7

The translation strings file in "core" package should have file names
"core-strings.json" or "core-jsdoc-strings.json".

* Enable ja translation

Rename "core-strings.json" to "core-jsdoc-strings.json".
Add new "core-strings.json" as a copy of the template.
Add two lines for the files in "pxt.json".
2016-10-17 11:13:38 -07:00
5cce86ec7e 0.5.18 2016-10-17 10:54:19 -07:00
65e01dc0df Bump pxt-core to 0.4.59 2016-10-17 10:54:17 -07:00
1a3c31c9f3 Deploy no longer throws when no drives found (#269)
pxt deploy no longer throws when no drives found
2016-10-17 07:39:29 -07:00
7aeb216462 0.5.17 2016-10-16 20:26:19 -07:00
543659b0e8 specifying pin positions 2016-10-16 20:25:55 -07:00
a2b5ff68af 0.5.16 2016-10-16 20:09:30 -07:00
b968d3b1de fixing simulator in IE11 2016-10-16 20:09:13 -07:00
4dbebe3e15 fixing logo in IE11 2016-10-16 09:28:30 -07:00
3b95fede48 optimizing logo 2016-10-16 09:19:40 -07:00
5d4bd77bf4 0.4.49 2016-10-14 22:57:42 -07:00
c83d7e9f07 Bump pxt-core to 0.4.58 2016-10-14 22:57:35 -07:00
971faed80a 0.5.15 2016-10-14 21:56:38 -07:00
02a58caf7a Bump pxt-core to 0.4.58 2016-10-14 21:56:37 -07:00
912e2e6159 enabling inverted menu 2016-10-14 11:32:00 -07:00
efee05c7f5 0.4.48 2016-10-14 11:30:47 -07:00
cc9ab86181 Bump pxt-core to 0.4.57 2016-10-14 11:30:41 -07:00
e834ae0656 0.5.14 2016-10-14 08:04:04 -07:00
175923fcb9 updated logos 2016-10-14 08:00:34 -07:00
42ebdde3df 0.5.13 2016-10-14 07:48:36 -07:00
20c63359af hiding microsoft logo 2016-10-14 07:48:23 -07:00
841f3dc7d6 0.5.12 2016-10-14 07:35:12 -07:00
f7377f6a21 Bump pxt-core to 0.4.57 2016-10-14 07:35:09 -07:00
1104ab5b33 updated logos 2016-10-14 07:21:50 -07:00
e2fe660012 towards pin placement 2016-10-14 06:46:56 -07:00
7d4b800637 identifying and naming pins 2016-10-13 23:53:24 -07:00
ef8d7185ee adding lessons to create circuit using aluminium foil 2016-10-13 12:52:47 -07:00
b0392da8b1 Fix indentation of showLeds in a couple of projects. 2016-10-13 11:32:25 -07:00
c817f9e3ff re-enabling sharing after bug in share-editor has been fixed. 2016-10-13 10:55:52 -07:00
746728759d setting default locale to German 2016-10-13 10:21:56 -07:00
3d3b9e2718 Bump pxt-core to 0.4.56 2016-10-13 10:06:10 -07:00
0459cd693d 0.5.11 2016-10-13 16:58:33 +02:00
9c43714126 fix dependency 2016-10-13 16:58:14 +02:00
9bf7459628 0.5.10 2016-10-13 16:30:38 +02:00
b52432e103 update dependency 2016-10-13 16:26:30 +02:00
3ac0a060dd added pin mapping 2016-10-13 11:16:10 +02:00
85ebbb28e3 0.5.9 2016-10-12 23:52:47 -07:00
f69db3faf7 Bump pxt-core to 0.4.55 2016-10-12 23:52:45 -07:00
5f78f98f94 0.4.47 2016-10-12 23:52:11 -07:00
395b6184b9 Bump pxt-core to 0.4.55 2016-10-12 23:52:09 -07:00
4fc514e643 updated screen rendering 2016-10-12 23:40:33 -07:00
7c2512e56b fixing thermometer 2016-10-12 23:30:19 -07:00
d9eebf4a9f support for light level / thermometer simulation 2016-10-12 23:14:38 -07:00
8af383ec56 updated svg layout 2016-10-12 22:44:05 -07:00
573d7aff40 add svg with pins and connectors id-ed 2016-10-12 23:07:55 +02:00
f73274803c 0.5.8 2016-10-12 18:57:05 +02:00
63556ef14a update dependency 2016-10-12 18:56:51 +02:00
3274964a11 0.4.46 2016-10-12 04:49:42 -07:00
f5e8b35df4 Bump pxt-core to 0.4.54 2016-10-12 04:49:40 -07:00
996073728c 0.4.45 2016-10-12 04:02:55 -07:00
1e964ba1ea Bump pxt-core to 0.4.53 2016-10-12 04:02:53 -07:00
802 changed files with 36380 additions and 18396 deletions

7
.gitignore vendored
View File

@ -16,6 +16,7 @@ clients/win10/*.opendb
clients/**/bin/**
clients/**/obj/**
clients/electron/projects
hexcache
*.user
*.sw?
@ -24,3 +25,9 @@ clients/electron/projects
*.db
*.suo
*.log
.DS_Store
.idea
*.iml
.vscode/.BROWSE.VC.DB-shm
.vscode/.BROWSE.VC.DB-wal

View File

@ -4,7 +4,6 @@ node_js:
script:
- "node node_modules/pxt-core/built/pxt.js travis"
- "node node_modules/pxt-core/built/pxt.js testdir tests"
- "node node_modules/pxt-core/built/pxt.js uploaddoc"
sudo: false
notifications:
email:

26
CONTRIBUTING.md Normal file
View File

@ -0,0 +1,26 @@
# Contributing Code
PXT accepts bug fix pull requests. For a bug fix PR to be accepted, it must first have a tracking issue that has been marked approved. Your PR should link to the bug you are fixing. If you've submitted a PR for a bug, please post a comment in the bug to avoid duplication of effort.
PXT also accepts new feature pull requests. For a feature-level PR to be accepted, it first needs to have design discussion. Design discussion can take one of two forms a) a feature request in the issue tracker that has been marked as approved or b) the PR must be accompanied by a full design spec and this spec is later approved in the open design discussion. Features are evaluated against their complexity, impact on other features, roadmap alignment, and maintainability.
These two blogs posts on contributing code to open source projects are a good reference: [Open Source Contribution Etiquette](http://tirania.org/blog/archive/2010/Dec-31.html) by Miguel de Icaza and [Don't "Push" Your Pull Requests](https://www.igvita.com/2011/12/19/dont-push-your-pull-requests/) by Ilya Grigorik.
## Security
If you believe you have found a security issue in PXT, please share it with us privately following the guidance at the Microsoft [Security TechCenter](https://technet.microsoft.com/en-us/security/ff852094). Reporting it via this channel helps minimize risk to projects built with PXT.
## Legal
You will need to complete a Contributor License Agreement (CLA) before your pull request can be accepted. This agreement testifies that you are granting us permission to use the source code you are submitting, and that this work is being submitted under appropriate license that we can use it.
You can complete the CLA by going through the steps at https://cla.microsoft.com. Once we have received the signed CLA, we'll review the request. You will only need to do this once.
## Housekeeping
Your pull request should:
* Include a description of what your change intends to do
* Be a child commit of a reasonably recent commit in the master branch
* Pass all unit tests
* Have a clear commit message
* Include adequate tests

25
LICENSE.txt Normal file
View File

@ -0,0 +1,25 @@
PXT - Programming Experience Toolkit
The MIT License (MIT)
Copyright (c) Microsoft Corporation
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@ -15,7 +15,7 @@ The local server allows to run the editor and the documentation from your comput
The following commands are a 1-time setup after synching the repo on your machine.
* if not yet installed, install [Node.js 4.4.5 or higher](https://nodejs.org/en/download/)
* See requirements for [pxt](https://github.com/Microsoft/pxt)
* [clone this repo](https://help.github.com/articles/cloning-a-repository/) to your computer and go in the project folder
```
git clone https://github.com/microsoft/pxt-calliope

View File

@ -1,4 +1,3 @@
///<reference path='typings/browser.d.ts'/>
var connections = [];
// A list of "ports", i.e. connected clients (such as web pages). Multiple web
// pages can connect to our service: they all receive the same data.
@ -41,7 +40,7 @@ function findNewDevices() {
function main() {
// Register new clients in the [ports] global variable.
chrome.runtime.onConnectExternal.addListener(function (port) {
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit)$/.test(port.name)) {
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit|pxt.microbit.org)$/.test(port.name)) {
ports.push(port);
port.onDisconnect.addListener(function () {
ports = ports.filter(function (x) { return x != port; });

View File

@ -61,7 +61,7 @@ function findNewDevices() {
function main() {
// Register new clients in the [ports] global variable.
chrome.runtime.onConnectExternal.addListener(function (port) {
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit)$/.test(port.name)) {
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit|pxt.microbit.org)$/.test(port.name)) {
ports.push(port);
port.onDisconnect.addListener(function () {
ports = ports.filter(function (x) { return x != port });

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@ -6,13 +6,13 @@
},
"manifest_version": 2,
"name": "code the micro:bit",
"version": "0.6.0",
"name": "pxt.microbit.org",
"version": "0.7.0",
"author": "Microsoft Corporation",
"short_name": "code the micro:bit",
"short_name": "pxt.microbit.org",
"description": "Extension for https://codethemicrobit.com.",
"homepage_url": "https://codethemicrobit.com",
"description": "Extension for https://pxt.microbit.org.",
"homepage_url": "https://pxt.microbit.org",
"offline_enabled": "true",
"icons": {
"48": "logo48.png",
@ -25,6 +25,6 @@
],
"externally_connectable": {
"matches": [ "*://localhost/*", "https://codethemicrobit.com/*", "https://*.codethemicrobit.com/*" ]
"matches": [ "*://localhost/*", "https://pxt.microbit.org/*", "https://*.microbit.org/*" ]
}
}

View File

@ -124,7 +124,7 @@
}
- (void)launchEditor:(id)sender {
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"https://codethemicrobit.com/"]];
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"https://pxt.microbit.org/"]];
}
@end

View File

@ -3,10 +3,10 @@
![](Microbit Uploader/Assets.xcassets/AppIcon.appiconset/icon_256x256.png)
This project is a clone of the [Windows
uploader](https://codethemicrobit.com/uploader), but for OS X. Once launched,
uploader](https://pxt.microbit.org/uploader), but for OS X. Once launched,
the app runs in your menu bar and will automatically deploy any HEX files to
your `micro:bit`. Like the Windows version, it is compatible with any browser
that can run [codethemicrobit.com](http://codethemicrobit.com).
that can run [pxt.microbit.org](http://pxt.microbit.org).
## Install the built version

View File

@ -1,48 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "m.pxt.io", "app\m.pxt.io.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.ActiveCfg = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Deploy.0 = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.ActiveCfg = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Build.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1 +0,0 @@
MainPackage=C:\gh\pxt-microbit\win10\app\bin\Debug\m.pxt.io_0.1.4.0_AnyCPU_Debug.appx

View File

@ -1,85 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|AnyCPU">
<Configuration>Debug</Configuration>
<Platform>AnyCPU</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x86">
<Configuration>Debug</Configuration>
<Platform>x86</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|AnyCPU">
<Configuration>Release</Configuration>
<Platform>AnyCPU</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x86">
<Configuration>Release</Configuration>
<Platform>x86</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>39122940-ab16-4cd4-a0ce-79a3eb863ecf</ProjectGuid>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup Condition="'$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0'">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\$(WMSJSProjectDirectory)\Microsoft.VisualStudio.$(WMSJSProject).Default.props" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\$(WMSJSProjectDirectory)\Microsoft.VisualStudio.$(WMSJSProject).props" />
<PropertyGroup>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion>10.0.10586.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.10240.0</TargetPlatformMinVersion>
<MinimumVisualStudioVersion>$(VersionNumberMajor).$(VersionNumberMinor)</MinimumVisualStudioVersion>
<DefaultLanguage>en-US</DefaultLanguage>
<PackageCertificateKeyFile>pxtwinapp_TemporaryKey.pfx</PackageCertificateKeyFile>
<AppxAutoIncrementPackageRevision>True</AppxAutoIncrementPackageRevision>
<AppxBundle>Always</AppxBundle>
<AppxBundlePlatforms>neutral</AppxBundlePlatforms>
</PropertyGroup>
<ItemGroup>
<AppxManifest Include="package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
<Content Include="msapp-error.js" />
<Content Include="msapp-error.css" />
<Content Include="msapp-error.html" />
<Content Include="images\LockScreenLogo.scale-200.png" />
<Content Include="images\SplashScreen.scale-200.png" />
<Content Include="images\Square150x150Logo.scale-200.png" />
<Content Include="images\Square44x44Logo.scale-200.png" />
<Content Include="images\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="images\StoreLogo.png" />
<Content Include="images\Wide310x150Logo.scale-200.png" />
<None Include="pxtwinapp_TemporaryKey.pfx" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\$(WMSJSProjectDirectory)\Microsoft.VisualStudio.$(WMSJSProject).targets" />
<!-- To modify your build process, add your task inside one of the targets below then uncomment
that target and the DisableFastUpToDateCheck PropertyGroup.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
<PropertyGroup>
<DisableFastUpToDateCheck>true</DisableFastUpToDateCheck>
</PropertyGroup>
-->
</Project>

View File

@ -1,48 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "codethemicrobitapp", "codethemicrobitapp.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|ARM = Debug|ARM
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.ActiveCfg = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Deploy.0 = Debug|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.ActiveCfg = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Build.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
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@ -1,17 +0,0 @@
body {
margin: 10px;
}
.tip {
font-size: 90%;
padding-left: 20px;
}
.paramName {
font-size: 100%;
color: black;
}
.paramValue {
color: black;
}

View File

@ -1,26 +0,0 @@
<!DOCTYPE html>
<html>
<head>
<title>Navigation Error</title>
<link href="msapp-error.css" rel="stylesheet" type="text/css"/>
<script src="msapp-error.js" type="text/javascript"></script>
</head>
<body>
<h1>Navigation Error</h1>
<div id="failureUrl" class="param">
<span>-</span><span class="paramName">failureUrl</span><span>=</span>
<span id="failureUrlValue" class="paramValue"></span>
<span class="tip">(indicates the url where the error occurred)</span><br/>
</div><br/>
<div id="httpStatus" class="param">
<span>-</span><span class="paramName">httpStatus</span><span>=</span>
<span id="httpStatusValue" class="paramValue"></span>
<span class="tip">(available when the error has an http status code)</span><br/>
</div><br/>
<div id="failureName">
<span>-</span><span class="paramName">failureName</span><span>=</span>
<span id="failureNameValue" class="paramValue"></span>
<span class="tip">(available only when the error does not have a http status code)</span><br/>
</div>
</body>
</html>

View File

@ -1,22 +0,0 @@
(function () {
var validParameterNames = [ "httpStatus", "failureName", "failureUrl" ];
function parseQueryParameters() {
var query = location.search.slice(1);
return query.split("&").reduce(function (queryParameters, rawPair) {
var pair = rawPair.split("=").map(decodeURIComponent);
queryParameters[pair[0]] = pair[1];
return queryParameters;
}, {});
}
function initialize() {
var queryParameters = parseQueryParameters();
validParameterNames.forEach(function (parameterName) {
var parameterValue = queryParameters[parameterName] || "N/A";
document.getElementById(parameterName + "Value").textContent = parameterValue;
});
}
document.addEventListener("DOMContentLoaded", initialize);
}());

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@ -1,50 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp">
<Identity Name="39122940-ab16-4cd4-a0ce-79a3eb863ecf" Version="0.1.5.0" Publisher="CN=jhalleux" />
<mp:PhoneIdentity PhoneProductId="39122940-ab16-4cd4-a0ce-79a3eb863ecf" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
<Properties>
<DisplayName>codethemicrobit</DisplayName>
<PublisherDisplayName>Microsoft</PublisherDisplayName>
<Logo>images\storelogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate" />
</Resources>
<Applications>
<Application Id="App" StartPage="https://codethemicrobit.com">
<uap:ApplicationContentUriRules>
<uap:Rule Match="https://m.pxt.io/" Type="include" WindowsRuntimeAccess="all" />
<uap:Rule Match="https://codemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
<uap:Rule Match="https://codethemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
</uap:ApplicationContentUriRules>
<uap:VisualElements DisplayName="code the micro:bit" Description="A code editor for the BBC micro:bit with Blocks or Javascript." BackgroundColor="white" Square150x150Logo="images\Square150x150Logo.png" Square44x44Logo="images\Square44x44Logo.png">
<uap:DefaultTile Wide310x150Logo="images\Wide310x150Logo.png" ShortName="code the micro:bit">
</uap:DefaultTile>
<uap:SplashScreen Image="images\splashscreen.png" />
</uap:VisualElements>
<Extensions>
<uap:Extension Category="windows.fileTypeAssociation">
<uap:FileTypeAssociation Name="microbithex">
<uap:DisplayName>BBC micro:bit binary file</uap:DisplayName>
<uap:SupportedFileTypes>
<uap:FileType ContentType="application/x-microbit-hex">.hex</uap:FileType>
</uap:SupportedFileTypes>
</uap:FileTypeAssociation>
</uap:Extension>
</Extensions>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
<uap:Capability Name="removableStorage" />
<DeviceCapability Name="bluetooth" />
<DeviceCapability Name="serialcommunication">
<Device Id="any">
<Function Type="name:serialPort" />
</Device>
</DeviceCapability>
</Capabilities>
</Package>

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@ -32,7 +32,7 @@ namespace Microsoft.MicroBit
private void openEditor()
{
// lanch editor
try { Process.Start("https://codethemicrobit.com#uploader"); } catch (Exception) { }
try { Process.Start("https://pxt.microbit.org#uploader"); } catch (Exception) { }
}
private void initializeFileWatch()
@ -236,7 +236,7 @@ namespace Microsoft.MicroBit
{
try
{
Process.Start("https://codethemicrobit.com/uploader");
Process.Start("https://pxt.microbit.org/uploader");
}
catch (IOException) { }
}

View File

@ -1,59 +0,0 @@
/// <reference path="../node_modules/pxt-core/built/pxt.d.ts"/>
import * as fs from "fs";
import * as path from "path";
import * as child_process from "child_process";
let writeFileAsync: any = Promise.promisify(fs.writeFile)
let execAsync: (cmd: string, options?: { cwd?: string }) => Promise<Buffer> = Promise.promisify(child_process.exec)
let readDirAsync = Promise.promisify(fs.readdir)
export function deployCoreAsync(res: ts.pxtc.CompileResult) {
return getBitDrivesAsync()
.then(drives => {
if (drives.length == 0) {
let msg = "cannot find any drives to deploy to";
console.log(msg);
return Promise.reject(new Error(msg));
}
console.log(`copy ${ts.pxtc.BINARY_HEX} to ` + drives.join(", "))
return Promise.map(drives, d =>
writeFileAsync(d + ts.pxtc.BINARY_HEX, res.outfiles[ts.pxtc.BINARY_HEX])
.then(() => {
console.log("wrote hex file to " + d)
}))
})
.then(() => { })
}
function getBitDrivesAsync(): Promise<string[]> {
if (process.platform == "win32") {
const rx = new RegExp("^([A-Z]:).* " + pxt.appTarget.compile.deployDrives)
return execAsync("wmic PATH Win32_LogicalDisk get DeviceID, VolumeName, FileSystem")
.then(buf => {
let res: string[] = []
buf.toString("utf8").split(/\n/).forEach(ln => {
let m = rx.exec(ln)
if (m) {
res.push(m[1] + "/")
}
})
return res
})
}
else if (process.platform == "darwin") {
const rx = new RegExp(pxt.appTarget.compile.deployDrives)
return readDirAsync("/Volumes")
.then(lst => lst.filter(s => rx.test(s)).map(s => "/Volumes/" + s + "/"))
} else if (process.platform == "linux") {
const rx = new RegExp(pxt.appTarget.compile.deployDrives)
const user = process.env["USER"]
return readDirAsync(`/media/${user}`)
.then(lst => lst.filter(s => rx.test(s)).map(s => `/media/${user}/${s}/`))
} else {
return Promise.resolve([])
}
}

7
cmds/pxtrequire.ts Normal file
View File

@ -0,0 +1,7 @@
/// <reference path="../node_modules/pxt-core/typings/globals/node/index.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtlib.d.ts" />
import * as path from "path";
export let pxtCore = require("pxt-core");
// require.resolve() gives path to [pxt dir]/built/pxt.js, so move up twice to get pxt root dir
export let pxtCoreDir = path.resolve(require.resolve("pxt-core"), "..", "..");

View File

@ -1,16 +0,0 @@
<meta name="twitter:card" content="summary" />
<meta name="twitter:site" content="@codethemicrobit" />
<meta name="twitter:title" content="code the micro:bit" />
<meta name="twitter:description" content="Blocks+JavaScript for programming your micro:bit" />
<meta name="twitter:image" content="https://az851932.vo.msecnd.net/pub/drbwxcth" />
<meta property="og:title" content="micro:bit editor" />
<meta property="og:description" content="Blocks+JavaScript for programming your micro:bit" />
<meta property="og:site_name" content="code the micro:bit" />
<meta property="og:image" content="https://az851932.vo.msecnd.net/pub/drbwxcth" />
<!--
Canonical URL needs to wait until main release is updated.
<meta property="og:url" content="https://codethemicrobit.com" />
<meta property="og:type" content="website" />
<meta property="fb:app_id" content="" />
-->

View File

@ -1,6 +0,0 @@
<script type="text/javascript">
(function(e,b){if(!b.__SV){var a,f,i,g;window.mixpanel=b;b._i=[];b.init=function(a,e,d){function f(b,h){var a=h.split(".");2==a.length&&(b=b[a[0]],h=a[1]);b[h]=function(){b.push([h].concat(Array.prototype.slice.call(arguments,0)))}}var c=b;"undefined"!==typeof d?c=b[d]=[]:d="mixpanel";c.people=c.people||[];c.toString=function(b){var a="mixpanel";"mixpanel"!==d&&(a+="."+d);b||(a+=" (stub)");return a};c.people.toString=function(){return c.toString(1)+".people (stub)"};i="disable time_event track track_pageview track_links track_forms register register_once alias unregister identify name_tag set_config reset people.set people.set_once people.increment people.append people.union people.track_charge people.clear_charges people.delete_user".split(" ");
for(g=0;g<i.length;g++)f(c,i[g]);b._i.push([a,e,d])};b.__SV=1.2;a=e.createElement("script");a.type="text/javascript";a.async=!0;a.src="undefined"!==typeof MIXPANEL_CUSTOM_LIB_URL?MIXPANEL_CUSTOM_LIB_URL:"file:"===e.location.protocol&&"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js".match(/^\/\//)?"https://cdn.mxpnl.com/libs/mixpanel-2-latest.min.js":"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js";f=e.getElementsByTagName("script")[0];f.parentNode.insertBefore(a,f)}})(document,window.mixpanel||[]);
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e", { disable_persistence: true });
if (typeof pxtConfig !== "undefined") mixpanel.register({ target: pxtConfig.targetId, version: pxtConfig.targetVersion });
</script>

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@ -1,21 +0,0 @@
<meta name="twitter:card" content="summary" />
<meta name="twitter:site" content="@codethemicrobit" />
<meta name="twitter:title" content="@name@" />
<meta name="twitter:description" content="@description@" />
<meta name="twitter:image" content="@cardLogo@" />
<meta property="og:title" content="@name@" />
<meta property="og:site_name" content="code the micro:bit" />
<meta property="og:description" content="@description@" />
<meta property="og:image" content="@cardLogo@" />
<!--
<meta property="og:type" content="website" />
<meta property="fb:app_id" content="" />
-->
<link rel="apple-touch-icon" href="@appLogo@">
<link rel="icon" type="image/png" href="@appLogo@">
<link rel="mask-icon" href="https://az851932.vo.msecnd.net/pub/zwxazere/safari-pinned-tab.svg" color="#000000">
<link rel="shortcut icon" href="@appLogo@">
<meta name="theme-color" content="@accentColor@">

View File

@ -1,5 +0,0 @@
#root .avatar .avatar-image {
background-image: url(https://az851932.vo.msecnd.net/pub/jovrytni/microbit.simplified.svg);
background-size: contain;
background-repeat: no-repeat;
}

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@ -1,6 +0,0 @@
<script type="text/javascript">
(function(e,b){if(!b.__SV){var a,f,i,g;window.mixpanel=b;b._i=[];b.init=function(a,e,d){function f(b,h){var a=h.split(".");2==a.length&&(b=b[a[0]],h=a[1]);b[h]=function(){b.push([h].concat(Array.prototype.slice.call(arguments,0)))}}var c=b;"undefined"!==typeof d?c=b[d]=[]:d="mixpanel";c.people=c.people||[];c.toString=function(b){var a="mixpanel";"mixpanel"!==d&&(a+="."+d);b||(a+=" (stub)");return a};c.people.toString=function(){return c.toString(1)+".people (stub)"};i="disable time_event track track_pageview track_links track_forms register register_once alias unregister identify name_tag set_config reset people.set people.set_once people.increment people.append people.union people.track_charge people.clear_charges people.delete_user".split(" ");
for(g=0;g<i.length;g++)f(c,i[g]);b._i.push([a,e,d])};b.__SV=1.2;a=e.createElement("script");a.type="text/javascript";a.async=!0;a.src="undefined"!==typeof MIXPANEL_CUSTOM_LIB_URL?MIXPANEL_CUSTOM_LIB_URL:"file:"===e.location.protocol&&"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js".match(/^\/\//)?"https://cdn.mxpnl.com/libs/mixpanel-2-latest.min.js":"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js";f=e.getElementsByTagName("script")[0];f.parentNode.insertBefore(a,f)}})(document,window.mixpanel||[]);
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e", { disable_persistence: true });
if (typeof pxtConfig !== "undefined") mixpanel.register({ target: pxtConfig.targetId, version: pxtConfig.targetVersion });
</script>

View File

@ -1,22 +0,0 @@
{
"name": "koduj z micro:bit",
"title": "koduj z micro:bit",
"docMenu": [
{
"name": "O nas",
"path": "/about"
},
{
"name": "Lekcje",
"path": "/lessons"
},
{
"name": "Instrukcja obsługi",
"path": "/reference"
},
{
"name": "Urządzenie",
"path": "/device"
}
]
}

View File

@ -1,7 +0,0 @@
# Dokumentacja
Witamy na stronach dokumentacji!
* Przeglądnij [instrukcje obsługi](/reference)
* Dowiedz się więcej o [urządzeniu](/device)
* Wystartuj z [lekcjami](/lessons)

View File

@ -2,90 +2,4 @@
# About
### @description A Blocks / Javascript code editor for the micro:bit, a pocket-size computer with 5x5 display, sensors and Bluetooth.
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
The BBC micro:bit was made possible by many [partners](https://www.microbit.co.uk/partners).
The micro:bit provides an easy and fun introduction to programming and making switch on, program it to do something fun wear it, customize it.
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
* [Read the docs](/docs)
## [Hardware: The Device](/device)
The BBC micro:bit is packaged with sensors, radio and other goodies. Learn about the [hardware components](/device) of the micro:bit to make the most of it!
## Programming: [Blocks](/blocks) or [JavaScript](/javascript)
You can program the micro:bit using [Blocks](/blocks) or [JavaScript](/javascript) in your web browser via the [micro:bit APIs](/reference):
```block
input.onButtonPressed(Button.A, () => {
basic.showString("Hi!");
})
```
```typescript
input.onButtonPressed(Button.A, () => {
basic.showString("Hi!");
})
```
The editor work in [most modern browsers](/browsers), work [offline](/offline) once loaded and do not require any installation.
## [Compile and Flash: Your Program!](/device/usb)
When you have your code ready, you connect your micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser. You save the ARM binary
program to a file, which you then copy to the micro:bit drive, which flashes the micro:bit device with the new program.
## Simulator: Test Your Code
You can run your code using the micro:bit simulator, all within the confines of a web browser.
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
```sim
basic.forever(() => {
basic.showString("Hi!");
})
input.onButtonPressed(Button.A, () => {
led.stopAnimation();
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .`);
});
input.onButtonPressed(Button.B, () => {
led.stopAnimation();
basic.showLeds(`
. # . # .
# . # . #
# . . . #
. # . # .
. . # . .`);
});
```
## C++ Runtime
The [C++ micro:bit runtime](http://lancaster-university.github.io/microbit-docs/), created at [Lancaster University](http://www.lancaster.ac.uk/), provides access to the hardware functions of the micro:bit,
as well as a set of helper functions (such as displaying a number/image/string on the LED screen).
The [micro:bit library](/reference) mirrors the functions of the C++ library.
When code is compiled to ARM machine code, the calls to JavaScript micro:bit functions are replaced with calls to the corresponding C++ functions.
## [Command Line Tools](/cli)
Looking to use codethemicrobit.com in your favorite editor? Install the [command line tools](/cli) and get rolling!
## [Packages](/packages)
Create, edit and distribute your own blocks and JavaScript using [packages](/packages). Packages are hosted on GitHub and may be written
using C++, JavaScript and/or ARM thumb.
## [Open Source](/open-source)
The code for the micro:bit is [open source](/open-source) on GitHub. Contributors are welcome!
Read more at https://calliope.cc .

3
docs/beta-ref.json Normal file
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{
"appref": "v"
}

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# Unsupported configuration
[codethemicrobit.com](https://codethemicrobit.com) doesn't currently support
your browser or operating system. The following configurations are supported:
Your browser is currently not supported. The following configurations are supported:
## Windows

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# Technical information about browser support
[codethemicrobit.com][] requires that you use a recent version of a modern
[pxt.microbit.org][] requires that you use a recent version of a modern
browser, such as Microsoft Edge, Google Chrome, Mozilla Firefox, Safari, Opera,
or IE11. This is because the editor uses modern web technologies such as [web
workers][] to enable compiling [TypeScript][] in the browser, or the using the
same [Monaco][] editor that powers [Visual Studio Code][].
[codethemicrobit.com]: https://codethemicrobit.com
[pxt.microbit.org]: https://pxt.microbit.org
[web workers]: http://www.w3.org/TR/workers/
[typescript]: http://www.typescriptlang.org
[monaco]: https://microsoft.github.io/monaco-editor/

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# Command Line Interface
```sim
basic.forever(() => {
basic.showString("CLI<3")
})
```
It is possible to use the codethemicrobit tools from a command line interface (CLI). The PXT CLI allows to
* edit, compile or deploy JavaScript programs
* can easily be integrated in most IDEs. It comes with built-in support for [Visual Studio Code](/code)!
* run a local web server for the web editor
* author packages using JavaScript and/or C++
Using the CLI assumes that you have some experience with programming and will require to install tools on your machine as well.
* **[LET'S GET STARTED](https://pxt.io/cli)**

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# Visual Studio Code
[Visual Studio Code](https://code.visualstudio.com) is a Free Open Source code editor that you can use to edit your programs.
Working from Visual Studio code allows you to benefit from all the features
of a professional IDE while working with PXT: working with files,
git integration (or source control of your choice), hundreds of extensions.
* background compilation
* auto-completion
* pxt command line integration
**Follow [these instructions](https://pxt.io/cli)** to setup your machine and edit your programs in Visual Studio Code.
![](/static/mb/vscode.png)

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# Device
All the bits and pieces that make up the BBC micro:bit
![](/static/mb/device-0.png)
### LED Screen and Status LED
The red lights are [LEDs](/device/screen) (light emitting diodes) and form a 5 x 5 LED Screen.
They can be set to on/off and the brightness can be controlled.
The yellow light on the back of the micro:bit is the status LED.
It flashes yellow when the system wants to tell the user that something has happened.
### Buttons
Buttons A and B are a form of input. When you press a button, it completes an electrical circuit.
The micro:bit can detect either of its two buttons being pressed/released and be programmed
to act on these events.
Button R on the back of the micro:bit is a system button. It has different uses.
When you have downloaded and run your code onto your micro:bit, press Button R to restart and run your program from the beginning.
### USB connection
When you plug in your micro:bit, it should appear as ``MICROBIT``.
If you accidentally hold down the reset button as youre plugging in your micro:bit,
the micro:bit will appear as a MAINTENANCE drive instead of ``MICROBIT``. This is known as maintenance mode.**
To continue programming your micro:bit YOU MUST unplug your USB and reconnect it. Check that the drive now shows as ``MICROBIT``.
**Use with caution. If you click on the drive while it shows as ``MAINTENANCE``,
you can see which version of firmware you have running on your micro:bit.
Firmware on your micro:bit should be up-to-date already.
You can find the version of firmware in the 'version.txt' file on the micro:bit. Further information on the firmware can be found here:
https://developer.mbed.org/platforms/Microbit/#firmware
### Compass
The compass can detect magnetic fields such as the Earths magnetic field.
As the micro:bit has this compass, it is possible to detect the direction it is moving in.
The micro:bit can detect where it is facing and movement in degrees.
This data can be used by the micro:bit in a program or be sent to another device.
### Accelerometer
There is an accelerometer on your micro:bit which detects changes in the micro:bits speed.
It converts analogue information into digital form that can be used in micro:bit programs.
Output is in milli-g. The device will also detect a small number of standard actions e.g. shake, tilt and free-fall.
### Pins
The pins can be a form of input or output.
There are labels for the input/output pins P0, P1, P2, which you can attach external sensors to such as thermometers or moisture detectors.
You can read more about large and small pins [here](/device/pins).
### Light level
The screen can also be used a light level sensor (it's a really cool trick).
### How do I connect the micro:bit to my computer?
Your micro:bit can be connected to your computer via a micro USB cable.
Data can be sent and received between the micro:bit and the computer so programs
can be downloaded from Windows, Macs and Chromebooks onto the micro:bit via this USB data connection.
You can read more information on how to run scripts on your micro:bit [here](/device/usb),
and about the error messages you might get [here](/device/error-codes).
### Powering your micro:bit
When your micro:bit is connected to your computer with the micro USB, it doesnt need another power source.
When your micro:bit isnt connected to your computer, tablet or mobile, you will need 2 x AAA 1.5 V batteries to power it.
The pins labelled 3V and GND are the power supply pins.
You can attach an external device such as a motor to these and power it using the battery or USB.
### Serial Communication
The micro:bit can send an receive data via [serial communication](/device/serial). The serial data can be transfered via USB or BLE.
### Bluetooth Low Energy (BLE) Antenna
You will see the label BLE ANTENNA on the back of your micro:bit. It is for a messaging service,
so that devices can talk to each other. The micro:bit is a peripheral
device which can talk to a central device like a smart phone or tablet that has Bluetooth Low Energy (BLE).
The micro:bit can send signals and receive signals from a central device so another BLE device can
control the micro:bit or the micro:bit can control another BLE device.
### Technical Information
The micro:bit has been designed to be a bare-board micro controller for use by children aged 11-12.
More information is available at the [BBC web site](http://www.microbit.co.uk/device).

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# micro:bit - the device
The micro:bit is a very capable device with many components:
* [the USB connector](/device/usb)
* [the LED screen](/device/screen)
* [the buttons]
* [the accelerometer]
* [the compass]
* [the pins](/device/pins)
* [the battery plug]
The micro:bit embodies many fundamental concepts in computer science. To learn more, read:
* [the micro:bit - a reactive system](/device/reactive)
Sometimes, your micro:bit may display an error code. For more information, see:
* [the error codes](/device/error-codes)

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# crocodile clips
The large holes at the bottom of the board are designed to attach alligator/crocodile clips.
Register an event that will execute whenever the user attaches one side of the crocodile clip to the `GND` pin, then connects and disconnects the unattached side of the crocodile clip to pin `0`, `1`, or `2`.
### Example: on pin pressed with random numbers
This example displays a random number every time the crocodile clip holds `GND` then connects and disconnects the `P0` pin. Each time the crocodile clip is firmly connected and disconnected from pin `P0`, the micro:bit will return a random Number between 0 and the parameter limit
```blocks
input.onPinPressed(TouchPin.P0, () => {
basic.showNumber(Math.random(10))
})
```
### Connecting Crocodile Clips
![](/static/mb/crocodile-clips-2.jpg)
### See also
[micro:bit pins](/device/pins), [pin is pressed](/reference/input/pin-is-pressed), [analog read pin](/reference/pins/analog-read-pin), [analog write pin](/reference/pins/analog-write-pin), [digital read pin](/reference/pins/digital-read-pin), [digital write pin](/reference/pins/digital-write-pin)

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# Error codes
The micro:bit error codes
Your micro:bit may encounter a situation that prevents it from running your code. When this happens, a frowny face will appear on your micro:bit screen (see picture) followed by an error number.
Below is a list of error numbers and what they mean:
* **10** (`MICROBIT_I2C_LOCKUP`): the micro:bit's I2C bus is not working
* **20** (`MICROBIT_OOM`): there is no free memory on the micro:bit
```sim
basic.showLeds(`
# . . . #
# # . # #
. . . . .
. # # # .
# . . . #
`)
```
### See also
[Run scripts on your micro:bit](/device/usb)

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# micro:bit pins
The micro:bit pins
![](/static/mb/device/pins-0.png)
The micro:bit has 25 external connections on the edge connector of the board, which we refer to as pins. The edge connector is the grey area on the right side of the figure above.
There are five large pins, that are also connected to holes in the board labelled: 0, 1, 2, 3V, and GND. And along the same edge, there are 20 small pins that you can use when plugging the micro:bit into an edge connector.
### Large pins
You can easily attach crocodile clips or 4mm banana plugs to the five large pins.
The first three, labelled 0, 1 and 2 are flexible and can be used for many different things - which means they are often called general purpose input and output (shortened to GPIO). These three pins also have the ability to read analogue voltages using something called an analogue-to-digital converter (ADC). They all have the same function:
* **0**: GPIO (general purpose digital input and output) with analogue to digital convertor (ADC).
* **1**: GPIO with ADC
* **2**: GPIO with ADC
The other two large pins (3V and GND) are very different!/td/td
### ~hint
Watch out! The pins labelled 3V and GND relate to the power supply of the board, and they should NEVER be connected together.
### ~
*power input*: If the micro:bit is powered by USB or a battery, then you can use the 3V pin as a *power output* to power peripherals with.
* **3V**: *3 volt power output* or *power input*. (1) *power output*: If the micro:bit is powered by USB or a battery, then you can use the 3V pin as a power output to power peripherals with; (2) *power input*: If the micro:bit is not being powered by USB or battery, you can use the 3V pin as a power input to power the micro:bit
* **GND**: attaches to ground in order to complete a circuit (required when using the 3V pin)
If you hold the GND pin with one hand, you can program the microbit to detect yourself touching the 0,1 or 2 pins with your other hand, giving you three more buttons to experiment with (you just used your body to complete an electrical circuit).
### Small pins
There are 20 small pins numbered sequentially from 3-22 (these pins are not labeled on the micro:bit, however, they are labelled in the picture above).
Unlike the three large pins that are dedicated to being used for external connections, some of the small pins are shared with other components on the micro:bit board. For example, pin 3 is shared with some of the LEDs on the screen of the micro:bit, so if you are using the screen to scroll messages, you cant use this pin as well.
* **pin 3**: GPIO shared with LED Col 1 of the LED screen; can be used for ADC and digital I/O when the LED screen is turned off.
* **pin 4**: GPIO shared with LED Col 2 of the LED screen; can be used for ADC and digital I/O when the LED screen is turned off.
* **pin 5**: GPIO shared with Button A. This lets you trigger or detect a button "A" click externally. This pin has a pull-up resistor, which means that by default it is at voltage of 3V. To replace button A on the micro:bit with an external button, connect one end of the external button to pin 4 and the other end to GND. When the button is pressed, the voltage on pin 4 is pulled down to 0, which generates a button click event.
* **pin 6**: GPIO shared with LED Col 9 of the LED screen; can be used for digital I/O when the LED screen is turned off.
* **pin 7**: GPIO shared with LED Col 8 of the LED screen; can be used for digital I/O when the LED screen is turned off.
* **pin 8**: Dedicated GPIO, for sending and sensing digital signals.
* **pin 9**: GPIO shared with LED Col 7 of the LED screen; can be used for digital I/O when the LED screen is turned off.
* **pin 10**: GPIO shared with LED Col 3 of the LED screen; can be used for ADC and digital I/O when the LED screen is turned off.
* **pin 11**: GPIO shared with Button B. This lets you trigger or detect a button “B” click externally.
* **pin 12**: this GPIO pin has been reserved to provide support for accessibility.
* **pin 13**: GPIO that is conventionally used for the serial clock (SCK) signal of the 3-wire Serial Peripheral Interface (SPI) bus.
* **pin 14**: GPIO that is conventionally used for the Master In Slave Out (MISO) signal of the SPI bus.
* **pin 15**: GPIO that is conventionally used for the Master Out Slave In (MOSI) signal of the SPI bus.
* **pin 16**: Dedicated GPIO (conventionally also used for SPI Chip Select function).
* **pins 17 and 18**: these pins are wired to the 3V supply, like the large 3V pad.
* **pins 19 and 20**: implement the clock signal (SCL) and data line (SDA) of the I2C bus communication protocol. With I2C, several devices can be connected on the same bus and send/read messages to and from the CPU. Internally, the accelerometer and the compass are connected to i2c.
* **pins 21 and 22**: these pins are wired to the GND pin and serve no other function
### Connecting to the small pins
It is recommended that an edge connector be acquired to connect to the small pins. More information on compatible edge connectors will be available later.

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# The micro:bit - a reactive system
### Computing systems
What sort of a *computing system* is the micro:bit?
### ~hint
There are different types of computing systems, to address different kinds of problems that arise in practice: *transaction processing systems* are used by banks to handle huge numbers of financial transactions by their customers; *distributed systems* make a set of networked computers appear as one big computer (like Googles search engine); there are also *parallel systems*, such as graphic cards, which perform a huge number of primitive operations simultaneously, using a great number of small processing cores.
### ~
The micro:bit is a *reactive system* it reacts continuously to external events, such as a person pressing the A button of the micro:bit or shaking the device. The reaction to an event may be to perform a computation, update variables, and change the display. After the device reacts to an event, it is ready to react to the next one. If this sounds like a computer game, thats because most computer games are reactive systems too!
### Responsiveness
We want reactive systems to be responsive, which means to react in a timely manner to events. For example, when you play a computer game, its frustrating if you press a button to make a character jump, but it doesnt immediately jump. A delay in reacting, or lack of responsiveness , can be the difference between life and death, both in the real and virtual worlds.
Lets consider a simple example: you want to program your micro:bit to accurately count the number of times the A button has been pressed and continuously display the current count on the 5x5 [LED screen](/device/screen). Because the LED screen is small, we can only display one digit of a number at a time on it. The [show number](/reference/basic/show-number) function will scroll the digits of a number across the screen so you can read it.
Lets say that the current count is 42 and the number 42 is scrolling across the LED screen. This means there is some code executing to perform the scroll. So, what should happen if you press the A button during the scroll? It would be a bad idea to ignore the button press, so some code should record the occurrence of the button press. But we just said there already is code running in order to scroll the number 42! If we wait until the code scrolling the 42 has finished to look for a button press, we will miss the button press. We want to avoid this sort of unresponsiveness.
### Concurrency
To be responsive, a reactive system needs to be able to do several things at the same time (concurrently), just like you can. But the micro:bit only has one CPU for executing your program, which means it can only execute one program instruction at a time. On the other hand, it can execute millions of instructions in a single second. This points the way to a solution.
Think about how a motion picture projector works - it projects only 24 frames per second, yet this is good enough to provide the illusion of fluid motion on the screen. The micro:bit can execute millions of instructions per second, so it seems quite possible for the device to both to smoothly scroll the number 42 across the LED screen while looking for button presses and counting them.
Lets think about three sequences of instructions:
* Sequence S1 contains the instructions (lets say several hundred thousand or so) that scroll the number 42 across the LED screen;
* Sequence S2 contains a few instructions to check if button A is pressed;
* Sequence S3 contains a few instructions to increment a counter.
In order to be responsive, we would like to *interrupt* the execution of sequence S1 *periodically* to execute the sequence S2, which will check if button A is pressed, which looks like:
TODO Diagram
The result is that it takes sequence S1 a little longer to complete, due to the interruptions to execute sequence S2, but we are checking often enough to detect a press of button A . When S2 detects a press of button A, then the sequence S3 can be executed before S1 resumes:
TODO Diagram
As well soon see, there are other choices for how the sequences can be ordered to achieve the desired result.
### The micro:bit scheduler and queuing up subprograms
The micro:bits *scheduler* provides the capability to concurrently execute different code sequences, relieving us of a lot of low-level programming. In fact, scheduling is so useful that it is a part of every *operating system*!
The first job of the scheduler is to allow multiple *subprograms* to be queued up for later execution . For our purposes, a subprogram is just a statement or sequence of statements in the context of a larger program. Consider the Touch Develop program below for counting button presses.
```blocks
let count = 0
input.onButtonPressed(Button.A, () => {
count++;
})
basic.forever(() => {
basic.showNumber(count, 150)
})
```
The program above contains three statements that execute in order from top to bottom.
The first statement initializes the global variable `count` to zero.
```blocks
let count = 0
```
The second statement informs the scheduler that on each and every event of the A button being pressed, a subprogram (called the event handler) should be queued for execution. The event handler is demarcated by the do/end keywords; it increments the global variable `count` by one.
```blocks
let count = 0
// ...
input.onButtonPressed(Button.A, () => {
count++;
})
```
The third statement queues a `forever` loop for later execution by the scheduler; the body of this loop (between the do/end keywords) displays the current value of global variable `count` on the LED screen. The third statement
```blocks
let count = 0
// ...
basic.forever(() => {
basic.showNumber(count, 150)
})
```
The function ends after the execution of these three statements, but this is not the end of program execution! Thats because the function queued the `forever` loop for execution by the scheduler.
The second job of the scheduler is to periodically interrupt execution to read (poll) the various inputs to the micro:bit (the buttons, pins, etc.) and fire off events (such as “button A pressed”). Recall that the firing of an event causes the event handler subprogram associated with that event to be queued for later execution. The scheduler uses a timer built into the micro:bit hardware to interrupt execution every 6 milliseconds and poll the inputs, which is more than fast enough to catch the quickest press of a button.
### Cooperative passing of control
How does the forever loop get to start execution? Furthermore, once the forever loop is running, how does any other subprogram (like the event handler that increments the count) ever get a chance to execute?
The answer is “cooperation” and “passing”. Think of a football team doing a drill there is one ball and each footballer gets to dribble the ball for a certain number of touches, after which they pass to another footballer. A footballer who never passes prevents all other footballers from dribbling. A cooperative footballer always passes to some other footballer after taking a few touches.
If you hadnt guessed already, a footballer represents subprogram and dribbling the ball corresponds to that subprogram executing. Only one subprogram gets to execute at a time, as there is only one ball (processor). Footballer Alice passing the ball to footballer Bob corresponds to stopping execution of Alices subprogram (and remembering where it stopped) and starting/resuming execution of Bobs subprogram.
We will call this “passing control of execution” rather than “passing the ball”. However, in the world of the micro:bit, the concurrently executing subprograms are not aware of each other, so they dont actually pass control directly to one another. Rather they pass control of execution back to the scheduler and the scheduler determines the subprogram to pass control to next. The programmer inserts a call to the `pause` function to indicate a point in the subprogram where control of execution passes to the scheduler. Also, when a subprogram ends execution, control passes to the scheduler.
Lets take a look at the implementation of the `basic.forever` function to see an example of cooperative scheduling:
```typescript
function forever(body: () => void) {
control.inBackground(() => {
while(true) {
body()
basic.pause(20)
}
})
}
```
The `forever` loop actually is a function that takes a subprogram (an *Action* in Touch Develop) as a parameter. The function uses the `control -> in background` function of the micro:bit runtime to queue a `while true` loop for execution by the scheduler. The while loop has two statements. The first statement runs the subprogram represented by the `body` parameter. The second statement passes control to the scheduler (requesting to “sleep” for 20 milliseconds).
Though the `while true` loop will repeatedly execute the body subprogram, between each execution of the body it will permit the scheduler to execute other subprograms. If the while loop did not contain the call to `pause`, then once control passed into the while loop, it would never pass back to the scheduler and no other subprogram would be able to execute (unless the body subprogram contained a call to `pause` itself).
### Round-robin scheduling
Now, we come to the third and final job of the scheduler, which is to determine which subprogram to pass control to next. The scheduler uses two queues to perform this task, the sleep queue and the run queue. The sleep queue contains the subprograms that have called the pause function and still have time left to sleep. The run queue contains all the non-sleeping subprograms, such as the event handlers queued by the firing of an event.
The scheduler moves the subprogram that has just paused into the sleep queue and then removes the subprogram at the head of the run queue and resumes its execution. Once a subprograms sleep period is over, the scheduler moves it from the sleep queue to the back of the run queue.
The property of such round-robin scheduling is that under the assumption that every subprogram periodically enters the sleep queue, then every subprogram will periodically get a chance to execute.
### Putting it all together
Lets go back to the `count button presses` function and revisit its execution based on what we have learned about the micro:bit scheduler. As detailed before, the function executes three steps to: (1) set up the event handler for each press of button A; (2) queue the forever loop to the run queue; (3) initialize the global variable `count` to zero.
The function then ends execution and control passes back to the scheduler. Lets assume the user has not pressed any buttons . The scheduler finds the `forever` loop in the run queue and passes control to it. The loop first calls `basic -> show number(0,150)`. In the diagram below, we use “Show 0” to refer to the execution of this function:
![](/static/mb/device/reactive-3.png)
While "Show 0" (the blue sequence) is running, periodic interrupts by the scheduler (every 6 milliseconds) poll for button presses and queue an event handler for each press of button A. Lets say that one button press takes place during this time, as shown above. This will cause an event handler (labelled “inc”) to be queued for later execution by the scheduler. Once the "Show 0" has completed, the loop then calls `basic -> pause(20)` to put the forever loop to sleep for 20 milliseconds and give the scheduler an opportunity to run any newly queued event handler. Control passes to the “inc” event handler which will increment the global variable `count` from 0 to 1 and then complete, returning control to the scheduler. At some point, the `forever` loop moves from the sleep queue to the run queue; the `forever` loop then will resume and call `basic -> show number(1,150)`.
### Final thoughts
Through this example, we have seen that the micro:bit scheduler enables you to create a program that is composed of concurrent subprograms. In essence, the programmer needs to only think about the concurrent subprograms cooperatively passing control back to the scheduler, making sure no subprogram hogs control (or “dribbles the ball without passing”) for too long. While a subprogram runs, the scheduler polls the buttons and other IO peripherals at a high frequency in order to fire off events and queue event handlers for later execution, but this is invisible to the programmer.
As a result, you can easily add a new capability to the micro:bit by just adding a new subprogram. For example, if you want to add a reset feature to the counter program, all you need to do is add a new event handler for a press of button B that sets the global variable "count" to zero, as shown below:
```typescript
export function countButtonPressesWithReset() {
let count = 0
input.onButtonPressed(Button.A, () => {
count = count + 1
})
basic.forever(() => {
basic.showNumber(count, 150)
})
input.onButtonPressed(Button.B, () => {
count = 0
})
}
```

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# LED screen
The micro:bit LED screen
```sim
basic.showLeds(`
# . # . #
. # . # .
# . # . #
. # . # .
# . # . #
`);
```
The micro:bit LED screen consists of 25 red LED lights arranged in a 5X5 grid (5 LEDs across by 5 LEDs down).
In the screen above, we created a checkerboard pattern using the LEDs.
### Which LED?
You use `(x ,y)` coordinates to specify a particular LED in the grid;
where `x` is the horizontal position (0,1,2,3,4) and `y` is the vertical position
(0, 1, 2, 3, 4).
To figure out the ``x``, ``y`` coordinates, position your micro:bit horizontally, like a credit card (see picture above).
Here are the x, y coordinates for the LEDs in the 5X5 grid:
`(0,0)` `(1,0)` `(2,0)` `(3,0)` `(4,0)`
`(0,1)` `(1,1)` `(2,1)` `(3,1)` `(4,1)`
`(0,2)` `(1,2)` `(2,2)` `(3,2)` `(4,2)`
`(0,3)` `(1,3)` `(2,3)` `(3,3)` `(4,3)`
`(0,4)` `(1,4)` `(2,4)` `(3,4)` `(4,4)`
The x, y coordinates for the LED in the centre of the grid are `(2,2)`. Starting from `(0,0)` count over 2 columns and then down 2 rows.
### Check your understanding
Which LEDs are turned on in the checkboard pattern above?
### Row, column - 1
Since the row and column numbers start at 0, an easy way to figure out the (x,y) coordinates
is to subtract 1 from the row and column number (when counting from 1).
In other words, to specify the LED in the 4th column 5th row, subtract 1 from each number to get coordinates `(3,4)`.
### Turn a LED on/off
Use [plot](/reference/led/plot) and [unplot](/reference/led/unplot) to turn a LED on or off
```blocks
led.plot(0,0);
led.plot(1,1);
basic.pause(1000);
led.unplot(0,0);
basic.pause(1000);
led.unplot(1,1);
```
### Is a LED on/off?
Use the [point](/reference/led/point) function to find out if a LED is on or off.
```blocks
if(led.point(0,0)) {
}
```
### Display images, strings and numbers
Instead of turning individual LEDs on or off, as above, you can display an [image](/reference/images/image) directly to the screen or show text/numbers on screen using the [show number](/reference/basic/show-number)/[show string](/reference/basic/show-string) function.
### The display buffer
The micro:bit runtime keeps an in-memory representation of the state of all 25 LEDS. This state is known as the "display buffer" and controls which LEDS are on and which are off. The plot/unplot/point functions access the display buffer directly. On the other hand, the functions that show an image, number or string overwrite the buffer completely. To illustrate, first try running this code sequence
```blocks
basic.showString("d")
led.plot(0, 0)
```
You will see the letter "d" displayed as well as the LED in position `0,0` lit up. Now try reversing the order of the two statements above:
```blocks
led.plot(0, 0)
basic.showString("d", 150)
```
You will not see the LED at position `0,0` lit up because the `show string` function overwrites the whole display buffer.

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# Serial
The [serial](/reference/serial) supports [serial communication](https://en.wikipedia.org/wiki/Serial_port) between the BBC micro:bit and another computer. Basically, this allows you to send data from the micro:bit to your own computer. This is very useful for debugging purposes: you can add `write line` statements in your code and see them display on your computer as the program executes.
The code below shows a simple script that sends a line when the BBC micro:bit starts and another line each time the button ``A`` is pressed.
```blocks
serial.writeLine("started...")
input.onButtonPressed(Button.A, () => {
serial.writeLine("A pressed")
})
```
Data is also automatically streamed to serial by the ** bar graph** block
and picked up by the editor. This data can be streamed to the cloud as well.
```blocks
basic.forever(() => {
led.plotBarGraph(input.acceleration(Dimension.X), 0);
});
```
## How to read the micro:bit's serial output from your computer
Unfortunately, using the serial library requires quite a bit of a setup.
### BBC micro:bit Chrome Extension
If you are using the Google Chrome browser, you can use our extension to get serial data streaming in the editor.
* Install the [Extension for BBC micro:bit](https://chrome.google.com/webstore/detail/extension-for-bbc-microbi/cihhkhnngbjlhahcfmhekmbnnjcjdbge?hl=en-US) on the Chrome Web Store.
* Restart Chrome and open the [web editor](https://codethemicrobit.com)
* The serial data will show below the simulator
### Windows
You must install a device driver (for the computer to recognize the
serial interface of the micro:bit); then, you must also install a
terminal emulator (which is going to connect to the micro:bit and read
its output).
* Follow the instructions at
https://developer.mbed.org/handbook/Windows-serial-configuration to
install the device driver.
* Instructions for installing a terminal emulator are below.
#### Windows > Tera Term
* Install the terminal emulator [Tera Term](https://ttssh2.osdn.jp/index.html.en). At the time of this writing, the latest version is 4.88 and can be downloaded [from here](http://en.osdn.jp/frs/redir.php?m=jaist&f=%2Fttssh2%2F63767%2Fteraterm-4.88.exe). Follow the instructions from the installer.
Once both the driver and the terminal emulator are installed, plug in the micro:bit and wait until the device is fully setup. Then, open TeraTerm.
* Hit `File` > `New Connection`
* Check "Serial"; in the dropdown menu, pick the COM port that says "mbed Serial Port". Hit `Ok`.
* In the menus, hit `Setup` > `Serial Port` and set the baud rate to `115200`.
You should be good. Feel free to hit `Setup` > `Save Setup` in the menus to erase the default configuration file with a new one so that you don't have to type in the settings again.
Please note that Windows will assign you a different COM port if you plug in another micro:bit. If you're juggling between micro:bits, you'll have to change the COM port every time.
#### Windows > Putty
If you prefer another terminal emulator (such as [PuTTY](http://www.putty.org/)), here are some instructions.
* Open Windows's [Device Manager](https://windows.microsoft.com/en-us/windows/open-device-manager); expand the section called "Ports (COM & LPT)"; write down the com number for "mbed Serial Port" (e.g. COM14)
* Open PuTTY; on the main screen, use the following settings: Serial / COM14 / 115200. Replace COM14 with the COM port number you wrote down previously. Feel free to type in a name and hit "Save" to remember this configuration.
![](/static/mb/serial-library-0.png)
* (optional): in the "Terminal" section, check "implicit cr in every lf"
![](/static/mb/serial-library-1.png)
### Linux
* Install the program `screen` if it is not already installed.
* Plug in the micro:bit.
* Open a terminal.
* Find which device node the micro:bit was assigned to with the command `ls /dev/ttyACM*`.
* If it was `/dev/ttyACM0`, type the command `screen /dev/ttyACM0 115200`. If it was some other device node,
use that one in the command instead. **Note:** You may need root access to run `screen`
successfully. You can probably use the command `sudo` like this: `sudo screen /dev/ttyACM0 115200`.
* To exit `screen`, type `Ctrl-A` `Ctrl-D`.
Alternative programs include `minicom` and so on.
### Mac OS
* Plug in the micro:bit
* Open a terminal
* `ls /dev/cu.*` will return to you a list of serial devices; one of them will look like `/dev/cu.usbmodem1422` (the exact number depends on your computer)
* `screen /dev/cu.usbmodem1422 115200` will open up the micro:bit's serial output. To exit, hit `Ctrl-A` `Ctrl-D`.

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@ -1,25 +0,0 @@
# Simulator
The JavaScript simulator allows to test and execute most BBC micro:bit programs in the browser.
It allows to emulate sensor data or user interactions.
```sim
input.onButtonPressed(Button.A, () => {
basic.showString("A");
});
input.onButtonPressed(Button.B, () => {
basic.showString("B");
});
input.onPinPressed(TouchPin.P0, () => {
basic.showString("0");
});
input.onPinPressed(TouchPin.P1, () => {
basic.showString("1");
});
input.onPinPressed(TouchPin.P2, () => {
basic.showString("2");
});
input.temperature()
input.compassHeading()
input.lightLevel()
```

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@ -1,31 +0,0 @@
# Uploading programs on your micro:bit
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
![](/static/mb/device/usb-thin.jpg)
## Instructions
Pick the instructions for your operating system and browser:
* [Windows - Microsoft Edge](/device/usb/windows-edge)
* [Windows - Internet Explorer](/device/usb/windows-ie)
* [Windows - Chrome](/device/usb/windows-chrome)
* [Windows - Firefox](/device/usb/windows-firefox)
* [Mac - Safari](/device/usb/mac-safari)
* [Mac - Chrome](/device/usb/mac-chrome)
* [Mac - Firefox](/device/usb/mac-firefox)
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -1,69 +0,0 @@
# Uploading from Chrome for Mac
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-osx-device.png)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
When you select **Download** in Chrome, the file will appear at the bottom of
the browser. Click on the small arrow and select **Show in Finder**. This will
show the file in your download folder. Drag and drop the file onto your
`MICROBIT` drive.
![](/static/mb/device/usb-osx-chrome.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -1,71 +0,0 @@
# Uploading from Firefox for Mac
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-osx-device.png)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
A dialogue box will appear, asking whether you would like to open or save your
hex file. Select **Save file** and click **OK** and the file will then appear in
your downloads in the top right of your browser. Right click on the file and
click on **Show in Finder** and the file will appear in your downloads folder.
Select the file and drag and drop it onto your `MICROBIT` drive.
![](/static/mb/device/usb-osx-firefox-1.jpg)
![](/static/mb/device/usb-osx-firefox-2.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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# Uploading from Safari for Mac
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-osx-device.png)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
When you select **Download** in Safari a file called `Unknown` will be
downloaded into your Downloads folder. Open your Downloads folder and drag and
drop the file onto your `MICROBIT` drive, under Devices:
![](/static/mb/device/usb-osx-dnd.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -1,24 +0,0 @@
# Troubleshooting Transfer
You cant drag and drop more than one hex file at once onto your micro:bit. If
you try to drag and drop a second hex file onto your micro:bit before the first
file has finished downloading, then the second file may fail in different ways.
When the first program has been written to the micro:bit, the drive will
disengage. If you drag and drop a second file at this point it may not find the
drive and the second write will fail.
The errors may look like this:
**Windows**
![](/static/mb/device/usb-windows-copy-file-error.jpg)
**Mac**
![](/static/mb/device/usb-osx-copy-file-error.png)
Or it may appear that there are two hex files on your micro:bit so the micro:bit
wont be able to run multiple files. To rectify this, unplug your micro:bit and
plug it in again. Make sure that your micro:bit appears as `MICROBIT` and not
`MAINTENANCE`.

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# Uploading from Chrome for Windows
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
### ~hint
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
![](/static/uploader/tooltip.png)
### ~
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-windows-device.jpg)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
Your `.hex` file appears as a download at the bottom of the browser. Click on
the arrow next to the name of the file and then click **Show in folder**.
![](/static/mb/device/usb-windows-chrome.png)
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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# Uploading from Edge on Windows
How to compile, transfer, and run a program on your micro:bit on **Microsoft Edge**.
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
### ~hint
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
![](/static/uploader/tooltip.png)
### ~
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-windows-device.jpg)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
A message will appear at the bottom of the browser asking what you want to do
with the file. Click **Save**:
![](/static/mb/device/usb-windows-edge-1.png)
Then click **Open folder** and drag and drop the file from your Downloads to
your `MICROBIT` drive.
![](/static/mb/device/usb-windows-edge-2.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* If you're using Windows, you can use **Send to** as described below
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
If you want to save time, you can use the [micro:bit uploader](/uploader) to
automatically deploy hex files to your micro:bit. It works on Windows and is
compatible with any browser.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -1,86 +0,0 @@
# Uploading from Firefox on Windows
How to compile, transfer, and run a program on your micro:bit on **Firefox for Windows**.
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
### ~hint
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
![](/static/uploader/tooltip.png)
### ~
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-windows-device.jpg)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
A window will appear asking whether you want to save or open the `.hex` file.
Select **Save File** and then select **OK**.
![](/static/mb/device/usb-windows-firefox-1.png)
The file will then appear in your downloads in the top right of your browser.
Click the **folder icon** next to the filename to open it in Windows Explorer.
![](/static/mb/device/usb-windows-firefox-2.jpg)
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* If you're using Windows, you can use **Send to** as described below
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -1,86 +0,0 @@
# Uploading from Internet Explorer on Windows
While you're writing and testing your programs, you'll mostly be [running them
in the simulator](/device/simulator), but once you've finished your program you
can **compile** it and run it on your micro:bit.
The basic steps are:
1. Connect your micro:bit to your computer via USB
2. Click **Download** and download the `.hex` file
3. Copy the `.hex` file from your computer onto the micro:bit drive
### ~hint
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
![](/static/uploader/tooltip.png)
### ~
## Requirements
You need the following things to transfer and run a script on your micro:bit:
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
the same cable that is commonly used to connect a smart phone to a computer.
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
## Step 1: Connect your micro:bit to your computer
First, connect the micro:bit:
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
2. Connect the other end of the USB cable to a USB port on your computer.
Your computer should recognise your micro:bit as a new drive. On computers
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
it appears as a new drive under Devices.
![](/static/mb/device/usb-windows-device.jpg)
## Step 2: Download your program
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
2. Click **Download**
3. When prompted, choose to **save** the compiled file onto your computer. The
prompt will be different depending on which browser you are using, or
whether you are using a Windows computer or a Mac
A message will appear at the bottom of the browser asking what you want to do
with the file. Click **Save**:
![](/static/mb/device/usb-windows-ie11-1.png)
Then click **Open folder** and drag and drop the file from your Downloads to
your `MICROBIT` drive.
![](/static/mb/device/usb-windows-ie11-2.png)
## Step 3: Transfer the file to your micro:bit
* Once you've found the folder containing your `.hex` file, drag and drop it
onto your `MICROBIT` drive
* If you're using Windows, you can use **Send to** as described below
* The LED on the back of your micro:bit flashes during the transfer (which
should only take a few seconds).
* Once transferred, the code will run automatically on your micro:bit. To rerun
your program, press the reset button on the back of your micro:bit. The reset
button automatically runs the newest file on the micro:bit.
**Send to**: If you're using Windows you use *Send to* in File Explorer:
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
![](/static/mb/device/usb-windows-sendto.jpg)
By copying the script onto the `MICROBIT` drive, you have programmed it into the
flash memory on the micro:bit, which means even after you unplug the micro:bit,
your program will still run if the micro:bit is powered by battery.
### ~hint
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
### ~

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@ -2,30 +2,6 @@
### @description Links to the documentation, reference and projects.
### Things to do
* **[Getting Started](/getting-started)**
* [Ten projects](/projects)
### Micro:bit reference
* [The micro:bit APIs](/reference)
* [The micro:bit device](/device)
### Language and data reference
* [The @boardname@ APIs](/reference)
* [Blocks language](/blocks)
* [JavaScript language](/javascript)
* [Streaming data](/streaming)
### More questions?
* [Frequently Asked Question](/faq)
* [Embedding project](/share)
* [Help Translate](/translate)
* [Release notes](/release-notes)
### Developers
* [Command Line Interface](/cli)
* Learn about [packages](/packages)

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@ -1,34 +0,0 @@
# Frequently Asked Questions
### @description Frequently asked questions and answers from our users.
### Where can I get a BBC micro:bit?
More information at [http://uk.farnell.com/bbc-microbit](http://uk.farnell.com/bbc-microbit).
### How do I send feedback?
Find the small bubble icon on the bottom of the editor and
post your feedback from there!
### How do I save my code?
The web editor automatically saves your code in the browser cache. Simply reopen the browser and navigate to the web editor
to reopen your latest project. You can also open previous project stored locally through **More -> Open Project**.
The project source is also stored in each compiled ``.hex`` file. Drag and drop the ``.hex`` file into the web editor to load the project.
To share your project with others, you can use the [Embed Project...](/share).
It stores your project in the cloud and creates a URL that you can share with others.
If you are using [Visual Studio Code](/code), all your programs are stored as files on your computer and you can use your favorite source control system as needed.
## Is the web site available in other languages?
You can [help us translate](/translate) the web site, documentation and blocks via our crowd-source translations!
## Troubleshooting
### My micro:bit does not show up as a drive when I connect it to my computer.
A common cause for this is a broken cable. Pick another USB cable and try it. Otherwise, try another computer as well.

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# Getting started
### @description An activity for beginners to get started with the micro:bit
## ~avatar
Here are some challenges for you. Arrange the blocks in the editor
to make real programs that work!
## ~
Use the **Basic** drawer in the editor
to drag out and arrange three blocks to create this program:
```blocks
basic.forever(() => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
`)
});
```
When this program runs, you will see a smiley face, then a blank
screen, then a smiley again -- it never stops! (That's because of the
``forever`` block.)
Click **Download** to move your program to the BBC micro:bit!
Make sure to follow the instructions.
### ~button /getting-started/screen
NEXT: THE SCREEN
### ~

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@ -1,81 +0,0 @@
# Button A and button B
### ~avatar avatar
Buttons are great to build games!
### ~
This program will show the word **ANTEATER** on the LED
screen when you press button `A`.
```blocks
input.onButtonPressed(Button.A, () => {
basic.showString("ANTEATER");
});
```
#### ~hint
The ``showString`` block can show letters, numbers, and punctuation
on the micro:bit screen.
#### ~
Now try to unscramble these blocks in the editor so that the micro:bit
shows **BANANA** when you press button `B`.
```shuffle
input.onButtonPressed(Button.B, () => {
basic.showString("BANANA");
});
```
#### ~hint
You can find the letter `B` by clicking the letter `A` on the
``onButtonPressed`` block.
#### ~
Click **Download** to move your program to the BBC micro:bit!
#### Your turn!
Can you combine these blocks so your program shows your real name
instead of **ANTEATER** when you press `A`, but _your secret agent
name_ instead of **BANANA** when you press `B`?
### Pins
You can also use the pins as buttons. (The pins are the holes in the
metal stripe at the bottom of the micro:bit board.) For example, hold
the ``GND`` button with one hand and touch the ``0`` pin (called
``P0``) with your other hand to tell the micro:bit you're pressing it.
Unscramble the blocks in the editor to show a heart when you touch
pin ``P0``.
```shuffle
input.onPinPressed(TouchPin.P0, () => {
basic.showLeds(`
. # . # .
# . # . #
# . . . #
. # . # .
. . # . .`);
});
```
Click **Download** to move your program to the BBC micro:bit!
## ~hint
Try this experiment: find a friend and hold hands. Touch the ``GND``
pin while your friend presses the ``P0`` pin. You should see the
heart! The electric current is going through your bodies and across
your handshake to make it happen!
## ~
### ~button /getting-started/shake
NEXT: SHAKE
### ~

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@ -1,78 +0,0 @@
# The amazing coin flipper
### ~avatar avatar
Are you trying to choose whether to play soccer or go to the movies
instead, or which toppings to have on your pizza? Build a coin
flipping machine with the BBC micro:bit to choose for you!
### ~
Here are the blocks to make your coin flipper. When you press button
`B`, the coin flipper will show either `H` for heads or `T` for tails
on the LED screen.
```blocks
input.onButtonPressed(Button.B, () => {
if (Math.randomBoolean()) {
basic.showString("H");
} else {
basic.showString("T");
}
});
```
### ~hint
The ``pick random true or false`` block randomly tells the ``if``
block `true` or `false`. If the ``pick`` block picked `true`, the
``if`` block shows the letter `H`. Otherwise, it shows the letter `T`.
That's it!
### ~
### Keeping score
#### ~avatar
To keep track out of how many guesses you've won,
add these blocks to your coin flipper:
#### ~
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1);
});
input.onButtonPressed(Button.AB, () => {
basic.showNumber(game.score());
});
```
These blocks mean that if you press button `A`, you will add `1` to
your score, and if you press `A` and `B` together, the micro:bit will
show your score.
When you're done, your coin flipping program should look like this:
```blocks
input.onButtonPressed(Button.B, () => {
if (Math.randomBoolean()) {
basic.showString("H");
} else {
basic.showString("T");
}
});
input.onButtonPressed(Button.A, () => {
game.addScore(1);
});
input.onButtonPressed(Button.AB, () => {
basic.showNumber(game.score());
});
```
Flip until your thumbs get tired!
### ~button /getting-started/rock-paper-scissors
NEXT: ROCK PAPER SCISSORS
### ~

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@ -1,205 +0,0 @@
# Rock Paper Scissors
### ~avatar avatar
Build a Rock Paper Scissors game with the BBC micro:bit! You can play
the game with a friend who has it on a micro:bit. You can also play
it with friends who are just using their hands. (The game is built
like a coin flipper, but with three choices instead of two.)
### ~
## Step 1: Getting started
We want the micro:bit to choose rock, paper, or scissors when you
shake it. Try creating an ``on shake`` block so when you shake the
micro:bit, it will run part of a program.
Clear up the blocks and add the blocks below.
```blocks
input.onGesture(Gesture.Shake, () => {
})
```
Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
and store it in the variable `item`.
Add a ``set`` block with a variable. Then add a ``pick random`` block,
and store the random number in the variable,
like this:
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
})
```
### ~hint
No one can predict random numbers. That's what makes them great for Rock Paper Scissors!
### ~
Each possible number these blocks can make (`0`, `1`, or `2`) means a different picture.
We will show the right picture for that number on the LED screen.
## Step 2: Picking paper
Put an ``if`` block after the ``let`` block that checks whether
`item` is `0`. Make sure the ``if`` block has an ``else if`` part
and an ``else`` part.
Next, add a ``show leds`` block that shows a
picture of a piece of paper:
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (false) {
} else {
}
})
```
## Step 3: A random rock
Now we are going to add a new picture for the micro:bit to show
when another random number comes up.
Make the ``else if`` part check if the variable `item` is `1`.
Then add a ``show leds`` block with a picture of a rock.
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (item == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
}
})
```
## Step 4: Suddenly scissors
Add a ``show leds`` block with a picture of scissors to the ``else`` part:
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (item == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
})
```
### ~hint
You don't need to check if `item` is `2` because `2` is the only number left out of `0`, `1`, and `2`.
That's why you can use an ``else`` instead of an ``else if``.
### ~
Your game is ready!
Click **Download** to move your program to the BBC micro:bit!
Have fun!
## Step 5: Are you the greatest?
Here is a way you can make your Rock Paper Scissors game better.
When button ``A`` is pressed,
the micro:bit will add `1` to your score.
Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
like this:
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
```
## Step 6: Prove you're the greatest!
After your micro:bit can add `1` to the score, show how many wins you have.
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
basic.showString("WINS:")
basic.showNumber(game.score())
})
```
## Step 7: Staying honest
Success! Your micro:bit can track wins!
But what about losses?
Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.
Here are all the blocks you will need:
```shuffle
input.onButtonPressed(Button.B, () => {
game.addScore(-1)
basic.showString("LOSSES:")
basic.showNumber(game.score())
})
```
Click **Download** to move your program to the BBC micro:bit!
### ~button /projects
NEXT: PROJECTS!
### ~

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@ -1,98 +0,0 @@
# Screen
### ~avatar avatar
There are 25 bright LEDs on the micro:bit screen. Let's use them to create some cool animations!
### ~
### Happy unhappy face
Draw an unhappy face instead of the blank screen. Click on the dots
in the second ``show leds`` block until it matches the blocks below.
Now you have an **animation** (cartoon) that shows a happy face,
then an unhappy one, then a happy one again, forever (or until
you turn off your micro:bit)!
```blocks
basic.forever(() => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #
`)
});
```
Click **Download** to move your program to the BBC micro:bit!
### Your turn!
Pile up more ``show leds`` blocks to create an animation! Create an
animation with at least 5 pictures. What does this animation show?
```blocks
basic.forever(() => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# # # # #
. . . . .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# # # # #
. . . # #
`)
basic.showLeds(`
. . . . .
# . # . .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. . # . #
. . . . .
# . . . #
. # # # .
`)
});
```
Click **Download** to move your program to the BBC micro:bit!
#### ~hint
You can find the ``show leds`` block in the **Basic** part of the editor.
#### ~
### ~button /getting-started/buttons
NEXT: BUTTONS
### ~

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@ -1,24 +0,0 @@
# Shake
You can find when someone is shaking the BBC micro:bit by checking its
**accelerometer** (it finds whether the micro:bit is speeding up or
slowing down).
Unscramble these blocks in the editor to show a frownie when someone
shakes the micro:bit. (Ouch!)
```shuffle
input.onGesture(Gesture.Shake, () => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #`);
});
```
Click **Download** to move your program to the BBC micro:bit!
### ~button /getting-started/coin-flipper
NEXT: COIN FLIPPER GAME
### ~

3
docs/index-ref.json Normal file
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@ -0,0 +1,3 @@
{
"appref": "v0.8.30"
}

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@ -1,6 +1,7 @@
# JavaScript
Visit the cards below to starting programming JavaScript and TypeScript with the micro:bit:
Visit the cards below to starting programming JavaScript
with the @boardname@:
```codecard
[{

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@ -1,8 +1,8 @@
# Call a function
The simplest way to get started in JavaScript with your micro:bit is to
call one of the micro:bit's built-in JavaScript functions. Just like Blocks
are organized into categories/drawers, the micro:bit functions are organized by
The simplest way to get started in JavaScript with your @boardname@ is to
call one of the @boardname@'s built-in JavaScript functions. Just like Blocks
are organized into categories/drawers, the @boardname@ functions are organized by
namespaces, with names corresponding to the drawer names. The `basic` namespace
contains a number of helpful functions, such as:

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@ -35,7 +35,7 @@ This calls into the constructor we defined earlier, creating a new object with t
# Inheritance
### ~hint
### Inheritance is not supported yet for the micro:bit. Coming soon...
### Inheritance is not supported yet for the @boardname@. Coming soon...
### ~
In TypeScript, we can use common object-oriented patterns.

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@ -1,8 +1,8 @@
# Frequently asked questions
# What is the language supported for the micro:bit?
# What is the language supported for the @boardname@?
For the micro:bit, we support a "static" subset of TypeScript (itself a superset of JavaScript):
For the @boardname@, we support a "static" subset of TypeScript (itself a superset of JavaScript):
## Supported language features

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@ -13,7 +13,7 @@ basic.showNumber(add(1, 2))
```
### ~ hint
For the micro:bit, you must specify a [type](/js/types) for each function parameter.
For the @boardname@, you must specify a [type](/js/types) for each function parameter.
### ~
Functions can refer to variables outside of the function body.

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@ -1,9 +1,9 @@
## Operators
The following JavaScript operators are supported for the micro:bit.
The following JavaScript operators are supported for the @boardname@.
### ~hint
Note that for the micro:bit all arithmetic is performed on integers, rather than floating point.
Note that for the @boardname@ all arithmetic is performed on integers, rather than floating point.
This also is true when simulating in the browser.
### ~

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@ -41,14 +41,14 @@ In JavaScript, there is the concept of an *empty statement*, which is whitespace
a semicolon in the context where a statement is expected.
So, the following code is an infinite loop
followed by a call to `showNumber` that will never execute:
```typescript
while(true) ;
```typescript-ignore
while(true) ;
basic.showNumber(1);
```
### ~hint
For the micro:bit, we don't allow a program to contain an empty statement, such as shown above.
For the @boardname@, we don't allow a program to contain an empty statement, such as shown above.
If you really want an empty statement, you need to use curly braces to delimit an empty statement block:
```typescript
while(true) { }

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