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110 Commits

Author SHA1 Message Date
802c3db0ba 0.0.32 2017-11-17 14:12:32 -08:00
4a7e8c5fa8 adding block for sounds 2017-11-16 23:28:44 -08:00
0ebffd8549 0.0.31 2017-11-16 22:55:51 -08:00
988a2b638b add icon 2017-11-16 22:52:29 -08:00
fb743dea74 Merge pull request #50 from Microsoft/icons
Icons in blocks
2017-11-16 22:48:35 -08:00
e400637ba1 Merge branch 'master' into icons 2017-11-16 22:47:40 -08:00
b2768b1099 added showimage 2017-11-16 22:46:51 -08:00
3a5885b28e 0.0.30 2017-11-16 22:25:36 -08:00
b602b52f7d bump pxt-core to 2.3.27, 2017-11-16 22:25:26 -08:00
90afb60cc4 bump pxt-core to 2.3.26, bump pxt-common-packages to 0.14.2, 2017-11-16 22:04:29 -08:00
c936c16c33 more icons 2017-11-16 22:03:43 -08:00
d100026d5c more icons 2017-11-16 13:05:50 -08:00
41c2899feb more icons 2017-11-16 13:03:15 -08:00
9437873427 more images 2017-11-16 12:58:37 -08:00
dab281a9cb including a few icons in block names 2017-11-16 12:41:47 -08:00
f27fb4d93c 0.0.29 2017-11-09 10:29:24 -08:00
11fb82eba9 Merge pull request #49 from Microsoft/updatepxt
Update pxt
2017-11-09 19:28:55 +01:00
170e6b700b updating to latest pxt 2017-11-09 10:24:12 -08:00
387ad763f8 bump pxt-core to 2.3.19, bump pxt-common-packages to 0.12.17, 2017-11-09 10:14:47 -08:00
0e61f162bb Fix style to match latest changes in master. 2017-10-31 11:27:18 -07:00
400f01a6be fixing duplicate block id 2017-10-31 09:42:53 -07:00
afcbe69c44 0.0.28 2017-10-31 09:04:27 -07:00
9165fe09fc bump pxt-core to 2.3.6, 2017-10-31 09:04:20 -07:00
08f36fbb94 Merge pull request #30 from Microsoft/jres
Import images and sounds from ev3 EDU
2017-10-31 16:48:24 +01:00
afca2aa4d1 Merge pull request #45 from Microsoft/motorsrename
API tinkering
2017-10-31 16:43:27 +01:00
3c6c766412 removing lego resources 2017-10-30 21:54:23 -07:00
329a1e15ea simplified IR API 2017-10-30 21:39:50 -07:00
16a025f3a0 simplified motor API 2017-10-30 21:29:18 -07:00
26b975b5f2 images 2017-10-30 14:51:14 -07:00
79b9bce904 Merge branch 'master' into jres 2017-10-30 13:29:45 -07:00
d3d9fa6ca0 Merge branch 'master' into jres 2017-10-30 13:29:16 -07:00
8f5c930f76 Update UI to latest. 2017-10-30 13:21:03 -07:00
a082807455 Fix locking in waitForEvent() and sample playing 2017-10-30 19:18:01 +00:00
3469f51b7b Don't need to use freshcoat branch of pxt (#31) 2017-10-30 19:06:49 +00:00
e8e31e6aa7 Fix brick.print() 2017-10-30 19:03:45 +00:00
2df90152fe Remove debug output 2017-10-30 18:56:03 +00:00
e25590539e Add sample-playing code 2017-10-30 18:55:23 +00:00
a7795302fc Make it compile with master 2017-10-30 18:54:53 +00:00
480d89ba8e Added swift stuff 2017-10-30 11:46:06 -07:00
9487d324fd added link to gitlab 2017-10-30 11:45:02 -07:00
bfc95e075e Merge branch 'master' into jres 2017-10-30 18:48:18 +01:00
7d4ba9b2b2 0.0.27 2017-10-30 10:47:03 -07:00
71b83040e6 bump pxt-core to 2.3.5, bump pxt-common-packages to 0.12.4, 2017-10-30 10:46:56 -07:00
1976534da0 Merge pull request #28 from Microsoft/sensorscat
Aligning categories with LabView/RobotC
2017-10-30 18:46:27 +01:00
ebbbe6e86c Add sounds (only simulator for now) 2017-10-30 17:25:58 +00:00
c4a9b4a381 updated brick color 2017-10-30 09:58:00 -07:00
c7d36a5e82 moving motors up 2017-10-30 09:55:36 -07:00
c8c45be057 fixing brick groups 2017-10-30 09:51:18 -07:00
a8a7267851 Add LEGO EDU images 2017-10-30 15:34:47 +00:00
9cdb4081fd Add PNG decompressor in SIM 2017-10-30 14:42:08 +00:00
dcb398d3d5 Rename Icon to Image 2017-10-30 13:28:01 +00:00
f6e350cf9f Add separate type for Icons (same repr as buffer) 2017-10-30 13:04:12 +00:00
c085094394 Add screen::unpackPNG() 2017-10-30 12:45:37 +00:00
7c2ea7c406 fixing more groups 2017-10-28 09:20:34 -07:00
84b98a2788 brick namespace 2017-10-28 09:13:02 -07:00
4e99cd3ef1 0.0.26 2017-10-27 19:23:01 +01:00
57647318c4 Sensor fixes 2017-10-27 19:18:56 +01:00
2720698864 Fix infinite loop 2017-10-27 19:18:47 +01:00
dfe2fe3cff brick refactoring 2017-10-27 11:05:04 -07:00
18fefa2a44 output -> motors 2017-10-27 11:01:11 -07:00
c0bab4877a Merge branch 'master' of github.com:Microsoft/pxt-ev3 2017-10-27 15:17:24 +01:00
d2a1d10ada Add converter from RGF to PNG 2017-10-27 15:17:21 +01:00
bcb68d937d Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2017-10-27 02:52:47 -07:00
05a8395028 stop all motors 2017-10-27 02:52:42 -07:00
3a1601a419 Add rsf2wav.js 2017-10-27 10:42:33 +01:00
712c2178d2 simplify motor API 2017-10-27 01:47:25 -07:00
12cdad72c8 added puppet 2017-10-27 00:13:51 -07:00
95076f8f24 differentiate large/medium motors 2017-10-27 00:09:00 -07:00
6391620373 added 2 more activities 2017-10-26 23:58:34 -07:00
86212e2153 added sound of color 2017-10-26 23:46:55 -07:00
98e430f3c1 added example of converted lesson 2017-10-26 22:19:16 -07:00
5c7e856e7b removed incorrect buy link 2017-10-26 21:57:48 -07:00
a47988913e 0.0.25 2017-10-26 21:27:51 -07:00
ea72dba6c7 Merge pull request #17 from Microsoft/irevents
Ultrasonic + IR events + Remote events
2017-10-27 06:25:02 +02:00
215e846a54 refactored remote button 2017-10-26 21:10:37 -07:00
21b34cb459 simplified events 2017-10-26 20:57:18 -07:00
282134f5dc refactoring IR 2017-10-26 20:51:13 -07:00
6b44352839 event for ultrasonic module 2017-10-26 20:38:17 -07:00
9a883d5672 Merge branch 'master' into irevents 2017-10-26 20:21:06 -07:00
59ce4338d3 renaming IR events 2017-10-26 20:20:24 -07:00
90560050b8 Merge pull request #16 from Microsoft/fonts
Mounting events on various sensors
2017-10-27 05:19:36 +02:00
2c72173bfe Use the _query() infrastructure for polling 2017-10-25 13:34:05 +02:00
1a5992408b added event for color changes 2017-10-24 23:10:27 -07:00
0e1a3b7e6b adding setpixel 2017-10-24 22:05:24 -07:00
ea6bfa03bd touched -> pressed 2017-10-24 21:55:37 -07:00
20d584db2b 0.0.24 2017-10-24 21:18:16 -07:00
0e4e0d8899 0.0.23 2017-10-24 21:09:56 -07:00
a18a690417 Merge pull request #12 from Microsoft/motors
Converting motors to fixed instances
2017-10-25 06:09:27 +02:00
c9d57c5e8d enabling banner 2017-10-24 21:08:02 -07:00
7e9d42a571 reset motors on start 2017-10-24 20:28:31 -07:00
1b51320edb pausing while running motor 2017-10-24 20:20:07 -07:00
4f44238237 use fixed instances for motors 2017-10-24 20:16:33 -07:00
c8ffa0ded7 fixed test 2017-10-24 18:49:15 -07:00
6b07d5f716 0.0.22 2017-10-24 18:48:30 -07:00
8784e23b60 fixed build link 2017-10-24 17:01:36 -07:00
4b8409fbc0 0.0.21 2017-10-24 16:56:52 -07:00
3237978cba Merge pull request #4 from Microsoft/blockupdate
Blocks update
2017-10-24 16:56:32 -07:00
33c8902050 aligning groups with hardware name components 2017-10-24 16:52:13 -07:00
fa6c81cf80 buttons -> brick buttons 2017-10-24 16:25:03 -07:00
46175fc7db separating touch sensor stuff 2017-10-24 15:58:47 -07:00
e6ef86101f more renaming 2017-10-24 15:37:48 -07:00
c4d3d7634e fixed naming of sonar 2017-10-24 15:35:42 -07:00
b0380fbef8 more annotations 2017-10-24 15:33:28 -07:00
c85c68ab68 fixing color / gyro 2017-10-24 15:22:07 -07:00
334d5aca9a on/off field editors on motors 2017-10-24 15:03:21 -07:00
1330a0fb82 fixed gyro def 2017-10-24 14:54:36 -07:00
005447ce44 4 times more sensors\! 2017-10-24 19:58:52 +01:00
60d5271de2 Merge branch 'master' into blockupdate 2017-10-24 10:02:27 -07:00
5d5d78ced0 compiled strings 2017-10-24 09:47:30 -07:00
fe46461c4c adding a few more blocks 2017-10-24 05:30:05 -07:00
70 changed files with 4831 additions and 648 deletions

1
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@ -31,3 +31,4 @@ videos/**
lib/
.vscode/
bin
scripts/out.*

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@ -1,9 +1,11 @@
# LEGO Mindstorms EV3 target for PXT
[![Build Status](https://ci2.dot.net/buildStatus/icon?job=Private/pxt_project_pink/master/pxt-ev3_Push)](https://ci2.dot.net/job/Private/job/pxt_project_pink/job/master/job/pxt-ev3_Push/)
[![Build Status](https://ci2.dot.net/buildStatus/icon?job=Private/pxt_project_rainbow/master/pxt-ev3_Push)](https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/job/pxt-ev3_Push/)
This repo contains the editor target hosted at https://d541eec2-1e96-4b7b-a223-da9d01d0337a.pxt.io/
Issue tracker: https://src.education.lego.com/groups/ev3-makecode
## Local Dev setup
These instructions assume familiarity with dev tools and languages.
@ -14,7 +16,7 @@ These instructions assume familiarity with dev tools and languages.
In a common folder,
* clone https://github.com/Microsoft/pxt to ``pxt`` folder (currently, build against `freshcoat` branch)
* clone https://github.com/Microsoft/pxt to ``pxt`` folder
* clone https://github.com/Microsoft/pxt-common-packages to ``pxt-common-packages`` folder
* clone https://github.com/Microsoft/pxt-ev3 to ``pxt-ev3`` folder
* go to ``pxt`` and run

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# Maker Activites
These six activities require the LEGO® MINDSTORMS® Education EV3 Core Set (45544). Supporting materials for teachers and middle school students are provided, offering everything teachers and students need to explore their inner makers as they follow the design process to solve open-ended, themed challenges...
* [Download Curriculum Materials](https://education.lego.com/en-us/downloads/mindstorms-ev3)
## Activites
```codecard
[
{
"name": "Sound Machine",
"description": "Create instruments with your EV3 Brick!",
"url":"/maker/sound-machine",
"cardType": "example",
"imageUrl": "/static/maker/sound-machine.png"
},
{
"name": "Sound Of Color",
"description": "Play different sounds based on the color",
"url":"/maker/sound-of-color",
"cardType": "example",
"imageUrl": "/static/maker/sound-of-color.png"
},
{
"name": "Security Gadget",
"description": "Raise the alarm when your brick is lifted!",
"url":"/maker/security-gadget",
"cardType": "example",
"imageUrl": "/static/maker/security-gadget.png"
},
{
"name": "Intruder Detector",
"description": "Raise the alarm when an intruder sneaks in",
"url":"/maker/intruder-detector",
"cardType": "example",
"imageUrl": "/static/maker/intruder-detector.png"
},
{
"name": "Puppet",
"description": "Build an automated puppet",
"url":"/maker/puppet",
"cardType": "example",
"imageUrl": "/static/maker/puppet.png"
}
]
```

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@ -0,0 +1,11 @@
# Intruder Detector
This program will activate an alarm when an object moves in front of the Ultrasonic Sensor.
TODO support for event when value changes
```blocks
input.ultrasonic4.onObjectNear(function () {
music.playSoundUntilDone(music.sounds(Sounds.PowerUp))
})
```

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# Puppet
Use this program with the Programmable Brick and Large Motor.
```blocks
loops.forever(function () {
output.largeMotorA.setPower(30)
output.largeMotorA.on(true)
loops.pause(100)
output.largeMotorA.on(false)
music.playSoundUntilDone(music.sounds(Sounds.PowerUp))
output.largeMotorA.setPower(-30)
output.largeMotorA.on(true)
loops.pause(100)
output.largeMotorA.on(false)
})
```

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@ -0,0 +1,9 @@
# Security Gadget
This program will activate an alarm when an object is lifted from the Touch Sensor.
```blocks
input.touchSensor1.onEvent(TouchSensorEvent.Released, function () {
music.playSoundUntilDone(music.sounds(Sounds.PowerUp))
})
```

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@ -0,0 +1,12 @@
# Sound Machine
This example program combined with the small model will make a beat and rhythm on any surface when the program is run.
```blocks
loops.forever(function () {
output.motorA.on(50)
loops.pause(200)
output.motorA.on(100)
loops.pause(200)
})
```

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@ -0,0 +1,15 @@
# Sound Of Color
This program will play different sounds when the wheel is rotated. The sound is determined by which color is placed in front of the color Sensor.
```blocks
input.color3.onColorDetected(ColorSensorColor.Blue, function () {
music.playTone(Note.G4, music.beat(BeatFraction.Half))
})
input.color3.onColorDetected(ColorSensorColor.Red, function () {
music.playTone(Note.C5, music.beat(BeatFraction.Half))
})
input.color3.onColorDetected(ColorSensorColor.Green, function () {
music.playTone(Note.D5, music.beat(BeatFraction.Half))
})
```

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# Functions for measuring in Swift Playgrounds "EV3 Animal Rescue" (Miranda)
## Sensors
* Ultrasonic (cm, inches)
* Gyro (angle, rate)
* Reset Gyro
* Touch (count, on/off)
* Light (color, reflection, ambience)
* IR (proximity, seek)
## Motor Sensors
* Motor (degrees, rotations, power)
#### Wait for
All sensor methods have a `waitFor` version that waits for the sensor value to be >= or <=. We don't use '=' equality because it is non-sensical for floating point data.
All sensors also have a `waitForIncrease`, `waitForDecrease` version.
------------------------
# Output Functions
* Move tank ( for seconds, for degrees, for rotations, indefinitely )
* Stop Move (stops 2 motors)
* Motor off
* Motor on (for seconds, for degrees, for rotations, indefinitely)
* Reset motor (resets all counters related to the motor)
# Brick Functions
* Brick light on (color + mode: flashing, on, or pulsating)
* Brick light off
* Play sound (wait for completion, play once, play repeating)
- Parameters:
- file: Takes an input conforming to enum `SoundFile`. One of the following:
- `.hello`
- `.goodbye`
- `.fanfare`
- `.errorAlarm`
- `.start`
- `.stop`
- `.object`
- `.ouch`
- `.blip`
- `.arm`
- `.snap`
- `.laser`
* Play sound frequency (for seconds, can either wait for completion or continue while playing)
* Play sound note (in range `C4-D#9`) (for seconds, can either wait for completion or continue while playing)
* Stopsound (stops all sounds playing)
* Wait for seconds
* Display text
* Display text at `(x,y)` with color`(black, white)`, font`(bold, normal, large)` with option to clear screen
* Display line from `(x1,y1)` to `(x2,y2)` with color `(black, white)` option to clear screen
* Display rectangle at `(x,y)` with `(width, height)`, with fill or no fill, with color `(black, white)`, option to clear screen
* Display image at `(x,y)`, option to clear screen.
takes an input conforming to enum `ImageName`. One of the following:
- `.neutral`
- `.pinchRight`
- `.awake`
- `.hurt`
- `.accept`
- `.decline`
- `.questionMark`
- `.warning`
- `.stop`
- `.pirate`
- `.boom`
- `.ev3Icon`

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@ -151,6 +151,6 @@
"serial.writeNumber": "Write a number to the serial port.",
"serial.writeString": "Write some text to the serial port.",
"serial.writeValue": "Write a name:value pair as a line of text to the serial port.",
"serial.writeValue|param|name": "name of the value stream, eg: x",
"serial.writeValue|param|name": "name of the value stream, eg: \"x\"",
"serial.writeValue|param|value": "to write"
}

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@ -30,7 +30,7 @@
"control.waitMicros|block": "wait (µs)%micros",
"control|block": "control",
"loops.forever|block": "forever",
"loops.pause|block": "pause %ms=timePicker|ms",
"loops.pause|block": "pause %pause=timePicker|ms",
"loops.timePicker|block": "%ms",
"loops|block": "loops",
"parseInt|block": "parse to integer %text",

10
libs/base/shims.d.ts vendored
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@ -79,7 +79,7 @@ declare namespace loops {
* @param ms how long to pause for, eg: 100, 200, 500, 1000, 2000
*/
//% help=loops/pause weight=99
//% async block="pause %ms=timePicker|ms"
//% async block="pause %pause=timePicker|ms"
//% blockId=device_pause shim=loops::pause
function pause(ms: int32): void;
}
@ -99,8 +99,8 @@ declare namespace control {
*/
//% weight=20 blockGap=8 blockId="control_on_event" block="on event|from %src|with value %value"
//% blockExternalInputs=1
//% help="control/on-event" shim=control::onEvent
function onEvent(src: int32, value: int32, handler: () => void): void;
//% help="control/on-event" flags.defl=16 shim=control::onEvent
function onEvent(src: int32, value: int32, handler: () => void, flags?: int32): void;
/**
* Reset the device.
@ -144,14 +144,14 @@ declare namespace serial {
* Write some text to the serial port.
*/
//% help=serial/write-string
//% weight=87
//% weight=87 blockHidden=true
//% blockId=serial_writestring block="serial|write string %text" shim=serial::writeString
function writeString(text: string): void;
/**
* Send a buffer across the serial connection.
*/
//% help=serial/write-buffer weight=6
//% help=serial/write-buffer weight=6 blockHidden=true
//% blockId=serial_writebuffer block="serial|write buffer %buffer" shim=serial::writeBuffer
function writeBuffer(buffer: Buffer): void;
}

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@ -20,7 +20,7 @@ DEPS = $(PXT_HEADERS) package.json Makefile Makefile.inc
all: $(EXE)
$(EXE): $(PXT_OBJS)
$(LD) -o $(EXE) $(LDFLAGS) -Wl,-Map,$(EXE:.elf=.map) $(PXT_OBJS) $(LIBSTDCPP) -lm -lpthread $(NPM_LIBS)
$(LD) -o $(EXE) $(LDFLAGS) -Wl,-Map,$(EXE:.elf=.map) $(PXT_OBJS) $(LIBSTDCPP) -lm -lpthread -lz $(NPM_LIBS)
cp $(EXE) $(EXE:.elf=.full)
$(PREF)strip $(EXE)
node -p 'require("fs").readFileSync("$(EXE)").toString("hex")' > $(HEX)

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@ -1,6 +1,11 @@
{
"ButtonEvent": "User interaction on buttons",
"Draw": "Drawing modes",
"Image.buffer": "Returns the underlaying Buffer object.",
"Image.doubled": "Double size of an image.",
"Image.draw": "Draw an image on the screen.",
"Image.height": "Returns the height of an image.",
"Image.width": "Returns the width of an image.",
"LightsPattern": "Patterns for lights under the buttons.",
"MMap.getNumber": "Read a number in specified format from the buffer.",
"MMap.ioctl": "Perform ioctl(2) on the underlaying file",
@ -9,6 +14,33 @@
"MMap.setNumber": "Write a number in specified format in the buffer.",
"MMap.slice": "Read a range of bytes into a buffer.",
"MMap.write": "Perform write(2) on the underlaying file",
"TouchSensorEvent": "Touch sensor interactions",
"brick.Button": "Generic button class, for device buttons and sensors.",
"brick.Button.isPressed": "Check if button is currently pressed or not.",
"brick.Button.onEvent": "Do something when a button or sensor is clicked, up or down.",
"brick.Button.onEvent|param|body": "code to run when the event is raised",
"brick.Button.wasPressed": "See if the button was pressed again since the last time you checked.",
"brick._imagePicker": "An image",
"brick._imagePicker|param|image": "the image",
"brick.buttonDown": "Down button on the EV3 Brick.",
"brick.buttonEnter": "Enter button on the EV3 Brick.",
"brick.buttonLeft": "Left button on the EV3 Brick.",
"brick.buttonRight": "Right button on the EV3 Brick.",
"brick.buttonUp": "Up button on the EV3 Brick.",
"brick.pattern": "Pattern block.",
"brick.pattern|param|pattern": "the lights pattern to use. eg: LightsPattern.Green",
"brick.print": "Show text on the screen.",
"brick.print|param|text": "the text to print on the screen, eg: \"Hello world\"",
"brick.print|param|x": "the starting position's x coordinate, eg: 0",
"brick.print|param|y": "the starting position's x coordinate, eg: 0",
"brick.setPixel": "Sets a pixel on or off",
"brick.setPixel|param|on": "a value indicating if the pixel should be on or off",
"brick.setPixel|param|x": "the starting position's x coordinate, eg: 0",
"brick.setPixel|param|y": "the starting position's x coordinate, eg: 0",
"brick.setStatusLight": "Set lights.",
"brick.setStatusLight|param|pattern": "the lights pattern to use.",
"brick.showImage": "Shows an image on screen",
"brick.showImage|param|image": "image to draw",
"control": "Program controls and events.",
"control.allocateNotifyEvent": "Allocates the next user notification event",
"control.deviceFirmwareVersion": "Determine the version of system software currently running.",
@ -17,54 +49,55 @@
"control.raiseEvent": "Announce that an event happened to registered handlers.",
"control.raiseEvent|param|src": "ID of the Component that generated the event",
"control.raiseEvent|param|value": "Component specific code indicating the cause of the event.",
"input": "Respond to and read data from buttons and sensors.",
"input.Button": "Generic button class, for device buttons and sensors.",
"input.Button.isPressed": "Check if button is currently pressed or not.",
"input.Button.onEvent": "Do something when a button or sensor is clicked, double clicked, etc...",
"input.Button.onEvent|param|body": "code to run when the event is raised",
"input.Button.wasPressed": "See if the button was pressed again since the last time you checked.",
"input.ColorSensor.getAmbientLight": "Get current ambient light value from the color sensor.",
"input.ColorSensor.getColor": "Get the current color from the color sensor.",
"input.ColorSensor.getReflectedLight": "Get current reflected light value from the color sensor.",
"input.UltraSonicSensor.getDistance": "Get distance in mm",
"input.buttonDown": "Down button.",
"input.buttonEnter": "Enter button.",
"input.buttonLeft": "Left button.",
"input.buttonRight": "Right button.",
"input.buttonUp": "Up button.",
"input.remoteBottomLeft": "Remote bottom-left button.",
"input.remoteBottomRight": "Remote bottom-right button.",
"input.remoteCenter": "Remote beacon (center) button.",
"input.remoteTopLeft": "Remote top-left button.",
"input.remoteTopRight": "Remote top-right button.",
"motors.Motor.clearCount": "Clears the motor count",
"motors.Motor.count": "Gets motor step count.",
"motors.Motor.move": "Moves the motor by a number of degrees",
"motors.Motor.move|param|angle": "the degrees to rotate, eg: 360",
"motors.Motor.move|param|power": "the power from ``100`` full forward to ``-100`` full backward, eg: 50",
"motors.Motor.power": "Sets the motor power level from ``-100`` to ``100``.",
"motors.Motor.power|param|power": "the power from ``100`` full forward to ``-100`` full backward, eg: 50",
"motors.Motor.reset": "Resets the motor.",
"motors.Motor.setBrake": "Sets the automatic brake on or off when the motor is off",
"motors.Motor.setBrake|param|brake": "a value indicating if the motor should break when off",
"motors.Motor.setReversed": "Reverses the motor polarity",
"motors.Motor.speed": "Gets motor actual speed.",
"motors.Motor.stop": "Stops the motor",
"motors.Motor.tachoCount": "Gets motor tacho count.",
"motors.stopAllMotors": "Stops all motors",
"output.createBuffer": "Create a new zero-initialized buffer.",
"output.createBuffer|param|size": "number of bytes in the buffer",
"output.getCurrentSpeed": "Get motor speed.",
"output.getCurrentSpeed|param|out": "the output connection that the motor is connected to",
"output.getPattern": "Pattern block.",
"output.getPattern|param|pattern": "the lights pattern to use. eg: LightsPattern.Green",
"output.setLights": "Set lights.",
"output.setLights|param|pattern": "the lights pattern to use.",
"output.setPower": "Set motor power.",
"output.setPower|param|out": "the output connection that the motor is connected to",
"output.setPower|param|power": "the desired power to use. eg: 100",
"output.setSpeed": "Set motor speed.",
"output.setSpeed|param|out": "the output connection that the motor is connected to",
"output.setSpeed|param|speed": "the desired speed to use. eg: 100",
"output.switchMotor": "Switch the motor on or off.",
"output.switchMotor|param|on": "1 to turn the motor on, 0 to turn it off",
"output.switchMotor|param|out": "the output connection that the motor is connected to",
"output.turn": "Turn a motor on for a specified number of milliseconds.",
"output.turn|param|ms": "the number of milliseconds to turn the motor on, eg: 500",
"output.turn|param|out": "the output connection that the motor is connected to",
"output.turn|param|useBrake": "whether or not to use the brake, defaults to false",
"screen.clear": "Clear screen and reset font to normal.",
"screen.doubleIcon": "Double size of an icon.",
"screen.drawIcon": "Draw an icon on the screen.",
"screen.drawText": "Show text on the screen.",
"screen.drawText|param|text": "the text to print on the screen, eg: \"Hello world\"",
"screen.drawText|param|x": "the starting position's x coordinate, eg: 0",
"screen.drawText|param|y": "the starting position's x coordinate, eg: 0",
"screen.imageOf": "Makes an image bound to a buffer.",
"screen.unpackPNG": "Decompresses a 1-bit gray scale PNG image to image format.",
"sensors.ColorSensor.ambientLight": "Get current ambient light value from the color sensor.",
"sensors.ColorSensor.color": "Get the current color from the color sensor.",
"sensors.ColorSensor.onColorDetected": "Registers code to run when the given color is detected",
"sensors.ColorSensor.onColorDetected|param|color": "the color to dtect",
"sensors.ColorSensor.onColorDetected|param|handler": "the code to run when detected",
"sensors.ColorSensor.reflectedLight": "Get current reflected light value from the color sensor.",
"sensors.GyroSensor.angle": "Get the current angle from the gyroscope.",
"sensors.GyroSensor.rate": "Get the current rotation rate from the gyroscope.",
"sensors.InfraredSensor.on": "Registers code to run when an object is getting near.",
"sensors.InfraredSensor.on|param|handler": "the code to run when detected",
"sensors.InfraredSensor.proximity": "Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)",
"sensors.InfraredSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
"sensors.InfraredSensor.wait": "Waits for the event to occur",
"sensors.RemoteInfraredBeaconButton.isPressed": "Check if a remote button is currently pressed or not.",
"sensors.RemoteInfraredBeaconButton.onEvent": "Do something when a button or sensor is clicked, up or down",
"sensors.RemoteInfraredBeaconButton.onEvent|param|body": "code to run when the event is raised",
"sensors.RemoteInfraredBeaconButton.wasPressed": "See if the remote button was pressed again since the last time you checked.",
"sensors.TouchSensor.isTouched": "Check if touch sensor is touched.",
"sensors.TouchSensor.onEvent": "Do something when a touch sensor is touched...",
"sensors.TouchSensor.onEvent|param|body": "code to run when the event is raised",
"sensors.UltraSonicSensor.distance": "Gets the distance from the sonar in millimeters",
"sensors.UltraSonicSensor.on": "Registers code to run when the given color is close",
"sensors.UltraSonicSensor.on|param|handler": "the code to run when detected",
"sensors.UltraSonicSensor.wait": "Waits for the event to occur",
"sensors.remoteButtonBottomLeft": "Remote bottom-left button.",
"sensors.remoteButtonBottomRight": "Remote bottom-right button.",
"sensors.remoteButtonCenter": "Remote beacon (center) button.",
"sensors.remoteButtonTopLeft": "Remote top-left button.",
"sensors.remoteButtonTopRight": "Remote top-right button.",
"serial": "Reading and writing data over a serial connection.",
"serial.writeDmesg": "Send DMESG debug buffer over serial."
}

View File

@ -1,8 +1,17 @@
{
"ButtonEvent.Click|block": "click",
"ButtonEvent.Down|block": "down",
"ButtonEvent.LongClick|block": "long click",
"ButtonEvent.Up|block": "up",
"ColorSensorColor.Black|block": "black",
"ColorSensorColor.Blue|block": "blue",
"ColorSensorColor.Brown|block": "brown",
"ColorSensorColor.Green|block": "green",
"ColorSensorColor.None|block": "none",
"ColorSensorColor.Red|block": "red",
"ColorSensorColor.White|block": "white",
"ColorSensorColor.Yellow|block": "yellow",
"InfraredSensorEvent.ObjectDetected|block": "object detected",
"InfraredSensorEvent.ObjectNear|block": "object near",
"LightsPattern.GreenFlash|block": "Flashing Green",
"LightsPattern.GreenPulse|block": "Pulsing Green",
"LightsPattern.Green|block": "Green",
@ -13,45 +22,116 @@
"LightsPattern.RedFlash|block": "Flashing Red",
"LightsPattern.RedPulse|block": "Pulsing Red",
"LightsPattern.Red|block": "Red",
"Output.ALL|block": "All",
"Output.A|block": "A",
"Output.B|block": "B",
"Output.C|block": "C",
"Output.D|block": "D",
"TouchSensorEvent.Bumped|block": "bumped",
"TouchSensorEvent.Pressed|block": "pressed",
"TouchSensorEvent.Released|block": "released",
"UltrasonicSensorEvent.ObjectDetected|block": "object detected",
"UltrasonicSensorEvent.ObjectNear|block": "object near",
"brick.Button.isPressed|block": "`icons.brickButtons` %button|is pressed",
"brick.Button.onEvent|block": "on `icons.brickButtons` %button|%event",
"brick.Button.wasPressed|block": "`icons.brickButtons` %button|was pressed",
"brick._imagePicker|block": "%image",
"brick.buttonDown|block": "down",
"brick.buttonEnter|block": "enter",
"brick.buttonLeft|block": "left",
"brick.buttonRight|block": "right",
"brick.buttonUp|block": "up",
"brick.pattern|block": "%pattern",
"brick.print|block": "`icons.brickDisplay` print %text| at x: %x| y: %y",
"brick.setPixel|block": "`icons.brickDisplay` set pixel %on| at x: %x| y: %y",
"brick.setStatusLight|block": "set `icons.brickButtons` to %pattern=led_pattern",
"brick.showImage|block": "`icons.brickDisplay` show image %image=scren_image_picker",
"brick|block": "brick",
"control.raiseEvent|block": "raise event|from %src|with value %value",
"control|block": "control",
"input.Button.isPressed|block": "%button|is pressed",
"input.Button.onEvent|block": "on %button|%event",
"input.Button.wasPressed|block": "%button|was pressed",
"input.ColorSensor.getAmbientLight|block": "%color| ambient light",
"input.ColorSensor.getColor|block": "%color| color",
"input.ColorSensor.getReflectedLight|block": "%color| reflected light",
"input.buttonDown|block": "button down",
"input.buttonEnter|block": "button enter",
"input.buttonLeft|block": "button left",
"input.buttonRight|block": "button right",
"input.buttonUp|block": "button up",
"input.color|block": "color sensor",
"input.remoteBottomLeft|block": "remote bottom-left",
"input.remoteBottomRight|block": "remote bottom-right",
"input.remoteCenter|block": "remote center",
"input.remoteTopLeft|block": "remote top-left",
"input.remoteTopRight|block": "remote top-right",
"input.touchSensor|block": "touch sensor",
"input|block": "input",
"output.getCurrentSpeed|block": "motor %out|speed",
"output.getPattern|block": "%pattern",
"output.setLights|block": "set status light %pattern=led_pattern",
"output.setPower|block": "set motor %out| power to %power",
"output.setSpeed|block": "set motor %out| speed to %speed",
"output.switchMotor|block": "turn motor %out|%on",
"output.turn|block": "turn motor %out| on for %ms|milliseconds",
"motors.Motor.count|block": "`icons.motorLarge` %motor|count",
"motors.Motor.move|block": "move `icons.motorLarge` %motor|by %angle|degrees at %power|%",
"motors.Motor.power|block": "power `icons.motorLarge` %motor|to %power|%",
"motors.Motor.setBrake|block": "set `icons.motorLarge` %motor|brake %brake",
"motors.Motor.setReversed|block": "set `icons.motorLarge` %motor|reversed %reversed",
"motors.Motor.speed|block": "`icons.motorLarge` %motor|speed",
"motors.Motor.stop|block": "stop `icons.motorLarge` %motor",
"motors.Motor.tachoCount|block": "`icons.motorLarge` %motor|tacho count",
"motors.largeMotorA|block": "large A",
"motors.largeMotorB|block": "large B",
"motors.largeMotorC|block": "large C",
"motors.largeMotorD|block": "large D",
"motors.mediumMotorA|block": "medium A",
"motors.mediumMotorB|block": "medium B",
"motors.mediumMotorC|block": "medium C",
"motors.mediumMotorD|block": "medium D",
"motors.stopAllMotors|block": "stop all `icons.motorLarge`",
"motors|block": "motors",
"output|block": "output",
"screen.drawText|block": "print %text| at x: %x| y: %y",
"screen|block": "screen",
"sensors.ColorSensor.ambientLight|block": "`icons.colorSensor` %color| ambient light",
"sensors.ColorSensor.color|block": "`icons.colorSensor` %color| color",
"sensors.ColorSensor.onColorDetected|block": "on `icons.colorSensor` %sensor|detected %color",
"sensors.ColorSensor.reflectedLight|block": "`icons.colorSensor` %color| reflected light",
"sensors.GyroSensor.angle|block": "`icons.gyroSensor` %sensor|angle",
"sensors.GyroSensor.rate|block": "`icons.gyroSensor` %sensor|rotation rate",
"sensors.InfraredSensor.on|block": "on `icons.infraredSensor` %sensor|%event",
"sensors.InfraredSensor.proximity|block": "`icons.infraredSensor` %infrared|proximity",
"sensors.InfraredSensor.remoteCommand|block": "`icons.infraredSensor` %infrared|remote command",
"sensors.InfraredSensor.wait|block": "wait `icons.infraredSensor` %sensor|for %event",
"sensors.RemoteInfraredBeaconButton.isPressed|block": "`icons.infraredSensor` %button|is pressed",
"sensors.RemoteInfraredBeaconButton.onEvent|block": "on `icons.infraredSensor` %button|%event",
"sensors.RemoteInfraredBeaconButton.wasPressed|block": "`icons.infraredSensor` %button|was pressed",
"sensors.TouchSensor.isTouched|block": "`icons.touchSensor` %sensor|is touched",
"sensors.TouchSensor.onEvent|block": "on `icons.touchSensor` %sensor|%event",
"sensors.UltraSonicSensor.distance|block": "`icons.ultrasonicSensor` %sensor|distance",
"sensors.UltraSonicSensor.on|block": "on `icons.ultrasonicSensor` %sensor|%event",
"sensors.UltraSonicSensor.wait|block": "wait `icons.ultrasonicSensor` %sensor|for %event",
"sensors.color1|block": "1",
"sensors.color2|block": "2",
"sensors.color3|block": "3",
"sensors.color4|block": "4",
"sensors.gyro1|block": "1",
"sensors.gyro2|block": "2",
"sensors.gyro3|block": "3",
"sensors.gyro4|block": "4",
"sensors.infraredSensor1|block": "1",
"sensors.infraredSensor2|block": "2",
"sensors.infraredSensor3|block": "3",
"sensors.infraredSensor4|block": "4",
"sensors.remoteButtonBottomLeft|block": "bottom-left",
"sensors.remoteButtonBottomRight|block": "bottom-right",
"sensors.remoteButtonCenter|block": "center",
"sensors.remoteButtonTopLeft|block": "top-left",
"sensors.remoteButtonTopRight|block": "top-right",
"sensors.touchSensor1|block": "1",
"sensors.touchSensor2|block": "2",
"sensors.touchSensor3|block": "3",
"sensors.touchSensor4|block": "4",
"sensors.ultrasonic1|block": "1",
"sensors.ultrasonic2|block": "2",
"sensors.ultrasonic3|block": "3",
"sensors.ultrasonic4|block": "4",
"sensors|block": "sensors",
"serial|block": "serial",
"{id:category}Brick": "Brick",
"{id:category}Control": "Control",
"{id:category}Input": "Input",
"{id:category}Image": "Image",
"{id:category}Images": "Images",
"{id:category}MMap": "MMap",
"{id:category}Motors": "Motors",
"{id:category}Output": "Output",
"{id:category}Screen": "Screen",
"{id:category}Sensors": "Sensors",
"{id:category}Serial": "Serial",
"{id:group}Lights": "Lights",
"{id:group}Buttons": "Buttons",
"{id:group}Color Sensor": "Color Sensor",
"{id:group}Gyro Sensor": "Gyro Sensor",
"{id:group}Infrared Sensor": "Infrared Sensor",
"{id:group}Light": "Light",
"{id:group}Motors": "Motors",
"{id:group}Screen": "Screen"
"{id:group}Remote Infrared Beacon": "Remote Infrared Beacon",
"{id:group}Screen": "Screen",
"{id:group}Touch Sensor": "Touch Sensor",
"{id:group}Ultrasonic Sensor": "Ultrasonic Sensor"
}

View File

@ -4,34 +4,34 @@
*/
const enum LightsPattern {
//% block=Off enumval=0
//% blockIdentity=output.getPattern
//% blockIdentity=output.pattern
Off = 0,
//% block=Green enumval=1
//% blockIdentity=output.getPattern
//% blockIdentity=output.pattern
Green = 1,
//% block=Red enumval=2
//% blockIdentity=output.getPattern
//% blockIdentity=output.pattern
Red = 2,
//% block=Orange enumval=3
//% blockIdentity=output.getPattern
//% blockIdentity=output.pattern
Orange = 3,
//% block="Flashing Green" enumval=4
//% blockIdentity=output.getPattern
//% blockIdentity=output.pattern
GreenFlash = 4,
//% block="Flashing Red" enumval=5
//% blockIdentity=output.getPattern
//% blockIdentity=output.pattern
RedFlash = 5,
//% block="Flashing Orange" enumval=6
//% blockIdentity=output.getPattern
//% blockIdentity=output.pattern
OrangeFlash = 6,
//% block="Pulsing Green" enumval=7
//% blockIdentity=output.getPattern
//% blockIdentity=output.pattern
GreenPulse = 7,
//% block="Pulsing Red" enumval=8
//% blockIdentity=output.getPattern
//% blockIdentity=output.pattern
RedPulse = 8,
//% block="Pulsing Orange" enumval=9
//% blockIdentity=output.getPattern
//% blockIdentity=output.pattern
OrangePulse = 9,
}
@ -41,15 +41,13 @@ const enum LightsPattern {
const enum ButtonEvent {
//% block="click"
Click = 1,
//% block="long click"
LongClick = 2,
//% block="up"
Up = 3,
//% block="down"
Down = 4,
}
namespace input {
namespace brick {
/**
* Generic button class, for device buttons and sensors.
*/
@ -67,7 +65,7 @@ namespace input {
}
//% hidden
update(curr: boolean) {
_update(curr: boolean) {
if (this._isPressed == curr) return
this._isPressed = curr
if (curr) {
@ -76,7 +74,8 @@ namespace input {
} else {
control.raiseEvent(this._id, ButtonEvent.Up)
let delta = control.millis() - this.downTime
control.raiseEvent(this._id, delta > 500 ? ButtonEvent.LongClick : ButtonEvent.Click)
control.raiseEvent(this._id, ButtonEvent.Click)
//control.raiseEvent(this._id, delta > 500 ? ButtonEvent.LongClick : ButtonEvent.Click)
}
}
@ -85,14 +84,12 @@ namespace input {
* @param button the button to query the request
*/
//% help=input/button/is-pressed
//% block="%button|is pressed"
//% block="`icons.brickButtons` %button|is pressed"
//% blockId=buttonIsPressed
//% parts="buttonpair"
//% blockNamespace=input
//% button.fieldEditor="gridpicker"
//% button.fieldOptions.width=220
//% button.fieldOptions.columns=3
//% parts="brick"
//% blockNamespace=brick
//% weight=81 blockGap=8
//% group="Buttons"
isPressed() {
return this._isPressed
}
@ -102,14 +99,12 @@ namespace input {
* @param button the button to query the request
*/
//% help=input/button/was-pressed
//% block="%button|was pressed"
//% block="`icons.brickButtons` %button|was pressed"
//% blockId=buttonWasPressed
//% parts="buttonpair"
//% blockNamespace=input
//% button.fieldEditor="gridpicker"
//% button.fieldOptions.width=220
//% button.fieldOptions.columns=3
//% parts="brick"
//% blockNamespace=brick
//% weight=80 blockGap=8
//% group="Buttons"
wasPressed() {
const r = this._wasPressed
this._wasPressed = false
@ -117,26 +112,24 @@ namespace input {
}
/**
* Do something when a button or sensor is clicked, double clicked, etc...
* Do something when a button or sensor is clicked, up or down.
* @param button the button that needs to be clicked or used
* @param event the kind of button gesture that needs to be detected
* @param body code to run when the event is raised
*/
//% help=input/button/on-event
//% blockId=buttonEvent block="on %button|%event"
//% parts="buttonpair"
//% blockNamespace=input
//% button.fieldEditor="gridpicker"
//% button.fieldOptions.width=220
//% button.fieldOptions.columns=3
//% weight=99
//% blockId=buttonEvent block="on `icons.brickButtons` %button|%event"
//% parts="brick"
//% blockNamespace=brick
//% weight=99 blockGap=8
//% group="Buttons"
onEvent(ev: ButtonEvent, body: () => void) {
control.onEvent(this._id, ev, body)
}
}
}
namespace input {
namespace brick {
let btnsMM: MMap
let buttons: DevButton[]
@ -162,11 +155,11 @@ namespace input {
btnsMM = control.mmap("/dev/lms_ui", DAL.NUM_BUTTONS, 0)
if (!btnsMM) control.fail("no buttons?")
buttons = []
input.internal.unsafePollForChanges(50, readButtons, (prev, curr) => {
sensors.internal.unsafePollForChanges(50, readButtons, (prev, curr) => {
if (curr & DAL.BUTTON_ID_ESCAPE)
control.reset()
for (let b of buttons)
b.update(!!(curr & b.mask))
b._update(!!(curr & b.mask))
})
control.dmesg("runtime started, " + control.deviceFirmwareVersion())
}
@ -183,35 +176,36 @@ namespace input {
initBtns() // always ON as it handles ESCAPE button
/**
* Left button.
* Enter button on the EV3 Brick.
*/
//% whenUsed block="button left" weight=95 fixedInstance
//% whenUsed block="enter" weight=95 fixedInstance
export const buttonEnter: Button = new DevButton(DAL.BUTTON_ID_ENTER)
/**
* Left button on the EV3 Brick.
*/
//% whenUsed block="left" weight=95 fixedInstance
export const buttonLeft: Button = new DevButton(DAL.BUTTON_ID_LEFT)
/**
* Right button.
* Right button on the EV3 Brick.
*/
//% whenUsed block="button right" weight=94 fixedInstance
//% whenUsed block="right" weight=94 fixedInstance
export const buttonRight: Button = new DevButton(DAL.BUTTON_ID_RIGHT)
/**
* Up button.
* Up button on the EV3 Brick.
*/
//% whenUsed block="button up" weight=95 fixedInstance
//% whenUsed block="up" weight=95 fixedInstance
export const buttonUp: Button = new DevButton(DAL.BUTTON_ID_UP)
/**
* Down button.
* Down button on the EV3 Brick.
*/
//% whenUsed block="button down" weight=95 fixedInstance
//% whenUsed block="down" weight=95 fixedInstance
export const buttonDown: Button = new DevButton(DAL.BUTTON_ID_DOWN)
/**
* Enter button.
*/
//% whenUsed block="button enter" weight=95 fixedInstance
export const buttonEnter: Button = new DevButton(DAL.BUTTON_ID_ENTER)
}
@ -221,7 +215,7 @@ namespace control {
*/
export function deviceFirmwareVersion(): string {
let buf = output.createBuffer(6)
input.internal.getBtnsMM().read(buf)
brick.internal.getBtnsMM().read(buf)
let r = ""
for (let i = 0; i < buf.length; ++i) {
let c = buf[i]
@ -232,22 +226,22 @@ namespace control {
}
}
namespace output {
namespace brick {
let currPattern: LightsPattern
/**
* Set lights.
* @param pattern the lights pattern to use.
*/
//% blockId=setLights block="set status light %pattern=led_pattern"
//% weight=100 group="Lights"
export function setLights(pattern: number): void {
//% blockId=setLights block="set `icons.brickButtons` to %pattern=led_pattern"
//% weight=100 group="Light"
export function setStatusLight(pattern: number): void {
if (currPattern === pattern)
return
currPattern = pattern
let cmd = output.createBuffer(2)
cmd[0] = pattern + 48
input.internal.getBtnsMM().write(cmd)
brick.internal.getBtnsMM().write(cmd)
}
@ -256,9 +250,9 @@ namespace output {
* @param pattern the lights pattern to use. eg: LightsPattern.Green
*/
//% blockId=led_pattern block="%pattern"
//% shim=TD_ID colorSecondary="#6e9a36"
//% shim=TD_ID colorSecondary="#6e9a36" group="Light"
//% blockHidden=true useEnumVal=1 pattern.fieldOptions.decompileLiterals=1
export function getPattern(pattern: LightsPattern): number {
export function pattern(pattern: LightsPattern): number {
return pattern;
}
}

View File

@ -9,22 +9,30 @@ const enum ColorSensorMode {
}
const enum ColorSensorColor {
//% block="none"
None,
//% block="black"
Black,
//% block="blue"
Blue,
//% block="green"
Green,
//% block="yellow"
Yellow,
//% block="red"
Red,
//% block="white"
White,
//% block="brown"
Brown,
}
namespace input {
namespace sensors {
//% fixedInstances
export class ColorSensor extends internal.UartSensor {
constructor() {
super()
constructor(port: number) {
super(port)
}
_deviceType() {
@ -35,17 +43,47 @@ namespace input {
this._setMode(m)
}
_query() {
if (this.mode == ColorSensorMode.Color)
return this.getNumber(NumberFormat.UInt8LE, 0)
return 0
}
_update(prev: number, curr: number) {
control.raiseEvent(this._id, curr);
}
/**
* Registers code to run when the given color is detected
* @param color the color to dtect
* @param handler the code to run when detected
*/
//% help=input/color/on-color-detected
//% block="on `icons.colorSensor` %sensor|detected %color"
//% blockId=colorOnColorDetected
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=100 blockGap=8
//% group="Color Sensor"
onColorDetected(color: ColorSensorColor, handler: () => void) {
control.onEvent(this._id, <number>color, handler);
this.setMode(ColorSensorMode.Color)
if (this.color() == color)
control.runInBackground(handler)
}
/**
* Get current ambient light value from the color sensor.
* @param color the color sensor to query the request
*/
//% help=input/color/ambient-light
//% block="%color| ambient light"
//% block="`icons.colorSensor` %color| ambient light"
//% blockId=colorGetAmbient
//% parts="colorsensor"
//% blockNamespace=input
//% blockNamespace=sensors
//% weight=65 blockGap=8
getAmbientLight() {
//% group="Color Sensor"
ambientLight() {
this.setMode(ColorSensorMode.Ambient)
return this.getNumber(NumberFormat.UInt8LE, 0)
}
@ -55,12 +93,13 @@ namespace input {
* @param color the color sensor to query the request
*/
//% help=input/color/refelected-light
//% block="%color| reflected light"
//% block="`icons.colorSensor` %color| reflected light"
//% blockId=colorGetReflected
//% parts="colorsensor"
//% blockNamespace=input
//% blockNamespace=sensors
//% weight=64 blockGap=8
getReflectedLight(): number {
//% group="Color Sensor"
reflectedLight(): number {
this.setMode(ColorSensorMode.Reflect)
return this.getNumber(NumberFormat.UInt8LE, 0)
}
@ -70,17 +109,27 @@ namespace input {
* @param color the color sensor to query the request
*/
//% help=input/color/color
//% block="%color| color"
//% block="`icons.colorSensor` %color| color"
//% blockId=colorGetColor
//% parts="colorsensor"
//% blockNamespace=input
//% blockNamespace=sensors
//% weight=66 blockGap=8
getColor(): ColorSensorColor {
//% group="Color Sensor"
color(): ColorSensorColor {
this.setMode(ColorSensorMode.Color)
return this.getNumber(NumberFormat.UInt8LE, 0)
}
}
//% whenUsed block="color sensor" weight=95 fixedInstance
export const color: ColorSensor = new ColorSensor()
//% whenUsed block="1" weight=95 fixedInstance
export const color1: ColorSensor = new ColorSensor(1)
//% whenUsed block="3" weight=90 fixedInstance
export const color3: ColorSensor = new ColorSensor(3)
//% whenUsed block="2" weight=90 fixedInstance
export const color2: ColorSensor = new ColorSensor(2)
//% whenUsed block="4" weight=90 fixedInstance
export const color4: ColorSensor = new ColorSensor(4)
}

View File

@ -4,10 +4,11 @@ const enum GyroSensorMode {
Rate = 1,
}
namespace input {
namespace sensors {
//% fixedInstances
export class GyroSensor extends internal.UartSensor {
constructor() {
super()
constructor(port: number) {
super(port)
}
_deviceType() {
@ -18,17 +19,48 @@ namespace input {
this._setMode(m)
}
getAngle() {
/**
* Get the current angle from the gyroscope.
* @param sensor the gyroscope to query the request
*/
//% help=input/gyro/angle
//% block="`icons.gyroSensor` %sensor|angle"
//% blockId=gyroGetAngle
//% parts="gyroscope"
//% blockNamespace=sensors
//% weight=65 blockGap=8
//% group="Gyro Sensor"
angle() {
this.setMode(GyroSensorMode.Angle)
return this.getNumber(NumberFormat.Int16LE, 0)
}
getRate() {
/**
* Get the current rotation rate from the gyroscope.
* @param sensor the gyroscope to query the request
*/
//% help=input/gyro/rate
//% block="`icons.gyroSensor` %sensor|rotation rate"
//% blockId=gyroGetRate
//% parts="gyroscope"
//% blockNamespace=sensors
//% weight=65 blockGap=8
//% group="Gyro Sensor"
rate() {
this.setMode(GyroSensorMode.Rate)
return this.getNumber(NumberFormat.Int16LE, 0)
}
}
//% fixedInstance whenUsed block="1"
export const gyro1: GyroSensor = new GyroSensor(1)
//% whenUsed
export const gyro: GyroSensor = new GyroSensor()
//% fixedInstance whenUsed block="2" weight=95
export const gyro2: GyroSensor = new GyroSensor(2)
//% fixedInstance whenUsed block="3"
export const gyro3: GyroSensor = new GyroSensor(3)
//% fixedInstance whenUsed block="4"
export const gyro4: GyroSensor = new GyroSensor(4)
}

33
libs/core/icons.jres Normal file

File diff suppressed because one or more lines are too long

136
libs/core/images.jres Normal file
View File

@ -0,0 +1,136 @@
{
"*": {
"namespace": "images",
"dataEncoding": "base64",
"mimeType": "image/png"
},
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"progressWaterLevel3": "iVBORw0KGgoAAAANSUhEUgAAALIAAACAAQAAAACHQw5jAAABP0lEQVR42u2VMWrEMBBFRxGsGrNqXYT4CltuFV9lj5EqVlhImyPkKoKFbJcrrHKCKJ2XKFb+BGxsGBdbBRJ/mGHm+VtjJGNT/srQO6cG8cnFKXvKLVdHRFcjfXD3xDyybY9IFVJgbpgHtilEa5E8XJ1m/gJbVwJFXuwRrqSYa9hSCZt/A1/B1VLjqdMG1mu0bgeD4W5Te2r1A6YVJne0qfNP57fWU9AY5dYKd29tDgodldoTqagjGaoc3VAiiibQmlg1ApeIQIjuufDUq+C0Q1z1xaJFi/60iluZ28aJ3Jy9yPU5iFxlmesZvsry+kUz8/z/5qTuZKyizM2F3IYZfnDyuR7kc61fL+P4qYmq0mCZ+tuhfHZjPvhV8iKnMVejuZNXrjnK3O77aeo03hEzNGqyUcbNnJdfPjqLFv2+vgH+JtBJ4nz/SAAAAABJRU5ErkJggg==",
"systemAccept1": "iVBORw0KGgoAAAANSUhEUgAAABgAAAAQAQAAAAAkX4I4AAAAQElEQVR42mM4wMDMsP//X4b6//+AWI6h/p8dQ/2fOob6H/8YKj/+Y6h4/I+hxvkfQx07UJ4fiOf/A6sF6QHqBQDsYh9jNdETHwAAAABJRU5ErkJggg==",
"systemAccept2": "iVBORw0KGgoAAAANSUhEUgAAABgAAAAQAQAAAAAkX4I4AAAAQUlEQVR42mM4wMDMsP//X4YEBjYGB4ZHDA6MhxgcmJsYHNiZGNz4mBjcZZgYnPcwMTj+YGJw+ADECUxgtSA9QL0A+IIPxwiZFtwAAAAASUVORK5CYII=",
"systemAlert": "iVBORw0KGgoAAAANSUhEUgAAABgAAAAVAQAAAAB0khOLAAAARUlEQVR42iXD0QmAIAAE0IvWCtqmMbLG8MtVhAZwjBvALyE85XzwoE/QO8f5WPsd0K+An6c3Jq8sThIUUVg9qfmDDRn7AD/WMAQEJ+pCAAAAAElFTkSuQmCC",
"systemBox": "iVBORw0KGgoAAAANSUhEUgAAABgAAAAQAQAAAAAkX4I4AAAAGklEQVR42mM4wMDMsP//X4b6//9IwiA9QL0AlQYkzY8nCoAAAAAASUVORK5CYII=",
"systemBusy0": "iVBORw0KGgoAAAANSUhEUgAAABMAAAAPAQAAAAAuP8mBAAAAMElEQVR42mPY/38Bg/x/BgbnHw4Msd8dGKLeA+k4IL0XSGdB6TioOFAepA6kHqgPAJCPFdTsOCPGAAAAAElFTkSuQmCC",
"systemBusy1": "iVBORw0KGgoAAAANSUhEUgAAAA8AAAATAQAAAABnuWoHAAAAOUlEQVR42mNoYGKw/8EAJO9/A6GrYQyv1jF8jWP4tY/hbx3D730M3+4xvH/HcO8bw90yhlvbGGDqAdjhGYsKgwC5AAAAAElFTkSuQmCC",
"systemDecline1": "iVBORw0KGgoAAAANSUhEUgAAABgAAAAQAQAAAAAkX4I4AAAANUlEQVR42mM4wMDMsP//X4b6//8Y6urtGOrt6hjq5/xjqD8JxI+hGMQGiQHlwGqAakF6gHoBybUeX0RcSJEAAAAASUVORK5CYII=",
"systemDecline2": "iVBORw0KGgoAAAANSUhEUgAAABgAAAAQAQAAAAAkX4I4AAAANUlEQVR42mM4wMDMsP//X4YEBjYGx4ZDDA4HmxgckpkYHMyAWAaKQWyQGFAOpAakFqQHqBcAGz4QyzSHE/gAAAAASUVORK5CYII=",
"systemDotEmpty": "iVBORw0KGgoAAAANSUhEUgAAAB8AAAAfAQAAAAA31SuUAAAAYklEQVR42oWOMQ5AQBRE5yZ7FEfSKTmC25CQuILehkahkc12IvgjRqHUTPX/ew+MzsByNlhxGq7ochz90mFL9gmBFjCSGTxZoSUb1OTwTkquP/Md61cU8USWQzZ5VaCWp+oGeLZn9EklJaAAAAAASUVORK5CYII=",
"systemDotFull": "iVBORw0KGgoAAAANSUhEUgAAAB8AAAAfAQAAAAA31SuUAAAAX0lEQVR42mP4/0H+H8P//sf/GP7V//nH8PeDfB3D7wPs+xi+MzDeY3jHAER3GBjKGG4wMJgx7GBgsGLYwMAgBSESGBh4CBAIxWC9YFPA5oFNBtsBtg1sL9gFYLeAXAUAPIwyHWLMTS8AAAAASUVORK5CYII=",
"systemEv3small": "iVBORw0KGgoAAAANSUhEUgAAACsAAAANAQAAAAAY06pGAAAAPUlEQVR42mNg4LFvYwACFEr+n32fPYiS5/8P5PLLyz8AUXwQqs8eSMn/b7H/D6IO1NmDBA/UgbTzP/gHpwBcwBWO2QYBDwAAAABJRU5ErkJggg==",
"systemPlay": "iVBORw0KGgoAAAANSUhEUgAAABAAAAAQAQAAAAA3iMLMAAAAMElEQVR42mP4Y8/wsZ/h+XOG858Z5v5k2POXwcaGoUYOhIAMIBcoCJQCKgAq+2MPAAFKFVmziLfGAAAAAElFTkSuQmCC",
"systemSlider0": "iVBORw0KGgoAAAANSUhEUgAAAAwAAAAbAQAAAABg3VNpAAAAEklEQVR42mM4YMBwfwPV0AEDAHmKKNims3dJAAAAAElFTkSuQmCC",
"systemSlider1": "iVBORw0KGgoAAAANSUhEUgAAAAwAAAAbAQAAAABg3VNpAAAAGklEQVR42mM4YMBwfwNFCAKuGjCc2sBwwAAAT7olG9TpXdAAAAAASUVORK5CYII=",
"systemSlider2": "iVBORw0KGgoAAAANSUhEUgAAAAwAAAAbAQAAAABg3VNpAAAAG0lEQVR42mM4YMBwfwM5CAJObWC4aoAgDxgAACpUJGftPg+WAAAAAElFTkSuQmCC",
"systemSlider3": "iVBORw0KGgoAAAANSUhEUgAAAAwAAAAbAQAAAABg3VNpAAAAG0lEQVR42mM4YMBwfwMJCAKuGjCc2oCFPGAAAPSIIz417p4OAAAAAElFTkSuQmCC",
"systemSlider4": "iVBORw0KGgoAAAANSUhEUgAAAAwAAAAbAQAAAABg3VNpAAAAG0lEQVR42mM4YMBwfwNhBAGnNjBcNcBHHjAAAMJ6IooqNLP/AAAAAElFTkSuQmCC",
"systemSlider5": "iVBORw0KGgoAAAANSUhEUgAAAAwAAAAbAQAAAABg3VNpAAAAG0lEQVR42mM4YMBwfwNOBAFXDRhObSCKPGAAAHfbIWHuFKlNAAAAAElFTkSuQmCC",
"systemSlider6": "iVBORw0KGgoAAAANSUhEUgAAAAwAAAAbAQAAAABg3VNpAAAAG0lEQVR42mM4YMBwfwM6goBTGxiuGpBGHjAAADklIK1PooVQAAAAAElFTkSuQmCC",
"systemSlider7": "iVBORw0KGgoAAAANSUhEUgAAAAwAAAAbAQAAAABg3VNpAAAAG0lEQVR42mM4YMBwfwMUQcBVA4ZTG8gkDxgAANmVH4SOiUHMAAAAAElFTkSuQmCC",
"systemSlider8": "iVBORw0KGgoAAAANSUhEUgAAAAwAAAAbAQAAAABg3VNpAAAAFElEQVR42mM4YMBwagPDVSqRBwwASoohT92wVBIAAAAASUVORK5CYII="
}

260
libs/core/images.ts Normal file
View File

@ -0,0 +1,260 @@
namespace images {
//% fixedInstance jres
export const expressionsBigSmile = screen.unpackPNG(hex``);
//% fixedInstance jres
export const expressionsHeartLarge = screen.unpackPNG(hex``);
//% fixedInstance jres
export const expressionsHeartSmall = screen.unpackPNG(hex``);
//% fixedInstance jres
export const expressionsMouth1open = screen.unpackPNG(hex``);
//% fixedInstance jres
export const expressionsMouth1shut = screen.unpackPNG(hex``);
//% fixedInstance jres
export const expressionsMouth2open = screen.unpackPNG(hex``);
//% fixedInstance jres
export const expressionsMouth2shut = screen.unpackPNG(hex``);
//% fixedInstance jres
export const expressionsSad = screen.unpackPNG(hex``);
//% fixedInstance jres
export const expressionsSick = screen.unpackPNG(hex``);
//% fixedInstance jres
export const expressionsSmile = screen.unpackPNG(hex``);
//% fixedInstance jres
export const expressionsSwearing = screen.unpackPNG(hex``);
//% fixedInstance jres
export const expressionsTalking = screen.unpackPNG(hex``);
//% fixedInstance jres
export const expressionsWink = screen.unpackPNG(hex``);
//% fixedInstance jres
export const expressionsZzz = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesAngry = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesAwake = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesBlackEye = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesBottomLeft = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesBottomRight = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesCrazy1 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesCrazy2 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesDisappointed = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesDizzy = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesDown = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesEvil = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesHurt = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesKnockedOut = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesLove = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesMiddleLeft = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesMiddleRight = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesNeutral = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesNuclear = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesPinchLeft = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesPinchMiddle = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesPinchRight = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesSleeping = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesTear = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesTiredLeft = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesTiredMiddle = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesTiredRight = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesToxic = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesUp = screen.unpackPNG(hex``);
//% fixedInstance jres
export const eyesWinking = screen.unpackPNG(hex``);
//% fixedInstance jres
export const informationAccept = screen.unpackPNG(hex``);
//% fixedInstance jres
export const informationBackward = screen.unpackPNG(hex``);
//% fixedInstance jres
export const informationDecline = screen.unpackPNG(hex``);
//% fixedInstance jres
export const informationForward = screen.unpackPNG(hex``);
//% fixedInstance jres
export const informationLeft = screen.unpackPNG(hex``);
//% fixedInstance jres
export const informationNoGo = screen.unpackPNG(hex``);
//% fixedInstance jres
export const informationQuestionMark = screen.unpackPNG(hex``);
//% fixedInstance jres
export const informationRight = screen.unpackPNG(hex``);
//% fixedInstance jres
export const informationStop1 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const informationStop2 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const informationThumbsDown = screen.unpackPNG(hex``);
//% fixedInstance jres
export const informationThumbsUp = screen.unpackPNG(hex``);
//% fixedInstance jres
export const informationWarning = screen.unpackPNG(hex``);
//% fixedInstance jres
export const legoColorSensor = screen.unpackPNG(hex``);
//% fixedInstance jres
export const legoEv3icon = screen.unpackPNG(hex``);
//% fixedInstance jres
export const legoEv3 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const legoGyroSensor = screen.unpackPNG(hex``);
//% fixedInstance jres
export const legoIrBeacon = screen.unpackPNG(hex``);
//% fixedInstance jres
export const legoIrSensor = screen.unpackPNG(hex``);
//% fixedInstance jres
export const legoLego = screen.unpackPNG(hex``);
//% fixedInstance jres
export const legoLargeMotor = screen.unpackPNG(hex``);
//% fixedInstance jres
export const legoMindstorms = screen.unpackPNG(hex``);
//% fixedInstance jres
export const legoMediumMotor = screen.unpackPNG(hex``);
//% fixedInstance jres
export const legoSoundSensor = screen.unpackPNG(hex``);
//% fixedInstance jres
export const legoTempSensor = screen.unpackPNG(hex``);
//% fixedInstance jres
export const legoTouchSensor = screen.unpackPNG(hex``);
//% fixedInstance jres
export const legoUsSensor = screen.unpackPNG(hex``);
//% fixedInstance jres
export const objectsBomb = screen.unpackPNG(hex``);
//% fixedInstance jres
export const objectsBoom = screen.unpackPNG(hex``);
//% fixedInstance jres
export const objectsFire = screen.unpackPNG(hex``);
//% fixedInstance jres
export const objectsFlowers = screen.unpackPNG(hex``);
//% fixedInstance jres
export const objectsForest = screen.unpackPNG(hex``);
//% fixedInstance jres
export const objectsLightOff = screen.unpackPNG(hex``);
//% fixedInstance jres
export const objectsLightOn = screen.unpackPNG(hex``);
//% fixedInstance jres
export const objectsLightning = screen.unpackPNG(hex``);
//% fixedInstance jres
export const objectsNight = screen.unpackPNG(hex``);
//% fixedInstance jres
export const objectsPirate = screen.unpackPNG(hex``);
//% fixedInstance jres
export const objectsSnow = screen.unpackPNG(hex``);
//% fixedInstance jres
export const objectsTarget = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressBar0 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressBar1 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressBar2 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressBar3 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressBar4 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressDial0 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressDial1 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressDial2 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressDial3 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressDial4 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressDots0 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressDots1 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressDots2 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressDots3 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressHourglass0 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressHourglass1 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressHourglass2 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressTimer0 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressTimer1 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressTimer2 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressTimer3 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressTimer4 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressWaterLevel0 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressWaterLevel1 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressWaterLevel2 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const progressWaterLevel3 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const systemAccept1 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const systemAccept2 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const systemAlert = screen.unpackPNG(hex``);
//% fixedInstance jres
export const systemBox = screen.unpackPNG(hex``);
//% fixedInstance jres
export const systemBusy0 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const systemBusy1 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const systemDecline1 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const systemDecline2 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const systemDotEmpty = screen.unpackPNG(hex``);
//% fixedInstance jres
export const systemDotFull = screen.unpackPNG(hex``);
//% fixedInstance jres
export const systemEv3small = screen.unpackPNG(hex``);
//% fixedInstance jres
export const systemPlay = screen.unpackPNG(hex``);
//% fixedInstance jres
export const systemSlider0 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const systemSlider1 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const systemSlider2 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const systemSlider3 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const systemSlider4 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const systemSlider5 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const systemSlider6 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const systemSlider7 = screen.unpackPNG(hex``);
//% fixedInstance jres
export const systemSlider8 = screen.unpackPNG(hex``);
}

View File

@ -1,4 +1,4 @@
namespace input.internal {
namespace sensors.internal {
//% shim=pxt::unsafePollForChanges
export function unsafePollForChanges(
periodMs: number,
@ -27,30 +27,27 @@ namespace input.internal {
let analogMM: MMap
let uartMM: MMap
let devcon: Buffer
let sensors: SensorInfo[]
let autoSensors: Sensor[]
let sensorInfos: SensorInfo[]
class SensorInfo {
port: number
sensor: Sensor
sensors: Sensor[]
connType: number
devType: number
manual: boolean
constructor(p: number) {
this.port = p
this.connType = DAL.CONN_NONE
this.devType = DAL.DEVICE_TYPE_NONE
this.sensor = null
this.manual = false
this.sensors = []
}
}
function init() {
if (sensors) return
sensors = []
for (let i = 0; i < DAL.NUM_INPUTS; ++i) sensors.push(new SensorInfo(i))
autoSensors = []
if (sensorInfos) return
sensorInfos = []
for (let i = 0; i < DAL.NUM_INPUTS; ++i) sensorInfos.push(new SensorInfo(i))
devcon = output.createBuffer(DevConOff.Size)
analogMM = control.mmap("/dev/lms_analog", AnalogOff.Size, 0)
@ -64,7 +61,7 @@ namespace input.internal {
loops.pause(500)
})
for (let info_ of sensors) {
for (let info_ of sensorInfos) {
let info = info_
unsafePollForChanges(50, () => {
if (info.sensor) return info.sensor._query()
@ -90,7 +87,7 @@ namespace input.internal {
let conns = analogMM.slice(AnalogOff.InConn, DAL.NUM_INPUTS)
let numChanged = 0
for (let info of sensors) {
for (let info of sensorInfos) {
let newConn = conns[info.port]
if (newConn == info.connType)
continue
@ -117,77 +114,44 @@ namespace input.internal {
if (numChanged == 0)
return
let autos = sensors.filter(s => !s.manual)
// first free up disconnected sensors
for (let info of autos) {
if (info.sensor && info.devType == DAL.DEVICE_TYPE_NONE)
info.sensor._setPort(0)
}
for (let info of autos) {
if (!info.sensor && info.devType != DAL.DEVICE_TYPE_NONE) {
let found = false
for (let s of autoSensors) {
if (s.getPort() == 0 && s._deviceType() == info.devType) {
s._setPort(info.port + 1)
found = true
break
}
for (let si of sensorInfos) {
if (si.sensor && si.sensor._deviceType() != si.devType) {
si.sensor = null
}
if (si.devType != DAL.DEVICE_TYPE_NONE) {
// TODO figure out compiler problem when '|| null' is added here!
si.sensor = si.sensors.filter(s => s._deviceType() == si.devType)[0]
if (si.sensor == null) {
control.dmesg(`sensor not found for type=${si.devType} at ${si.port}`)
} else {
control.dmesg(`sensor connected type=${si.devType} at ${si.port}`)
si.sensor._activated()
}
if (!found)
control.dmesg(`sensor not found for type=${info.devType} at ${info.port}`)
}
}
}
export class Sensor extends control.Component {
protected port: number
protected port: number // this is 0-based
constructor() {
constructor(port_: number) {
super()
if (!(1 <= port_ && port_ <= DAL.NUM_INPUTS))
control.panic(120)
this.port = port_ - 1
init()
this.port = -1
let tp = this._deviceType()
if (autoSensors.filter(s => s._deviceType() == tp).length == 0) {
autoSensors.push(this)
}
sensorInfos[this.port].sensors.push(this)
}
// 0 - disable, 1-4 port number
_setPort(port: number, manual = false) {
port = Math.clamp(0, 4, port | 0) - 1;
if (port == this.port) return
this.port = port
control.dmesg(`sensor set port ${port} on devtype=${this._deviceType()}`)
for (let i = 0; i < sensors.length; ++i) {
if (i != this.port && sensors[i].sensor == this) {
sensors[i].sensor = null
sensors[i].manual = false
}
}
if (this.port >= 0) {
let prev = sensors[this.port].sensor
if (prev && prev != this)
prev._setPort(0)
sensors[this.port].sensor = this
sensors[this.port].manual = manual
}
this._portUpdated()
}
protected _portUpdated() { }
setPort(port: number) {
this._setPort(port, true)
}
_activated() { }
// 1-based
getPort() {
return this.port + 1
}
isManual() {
return this.port >= 0 && sensors[this.port].manual
isActive() {
return sensorInfos[this.port].sensor == this
}
_query() {
@ -203,12 +167,12 @@ namespace input.internal {
}
export class AnalogSensor extends Sensor {
constructor() {
super()
constructor(port: number) {
super(port)
}
_readPin6() {
if (this.port < 0) return 0
if (!this.isActive()) return 0
return analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.InPin6 + 2 * this.port)
}
}
@ -216,32 +180,26 @@ namespace input.internal {
export class UartSensor extends Sensor {
protected mode: number
protected realmode: number
protected mode: number // the mode user asked for
protected realmode: number // the mode the hardware is in
constructor() {
super()
constructor(port: number) {
super(port)
this.mode = 0
this.realmode = -1
}
protected _portUpdated() {
this.realmode = -1
if (this.port >= 0) {
if (this.isManual()) {
uartReset(this.port)
} else {
this.realmode = 0
}
this._setMode(this.mode)
}
_activated() {
this.realmode = 0
// uartReset(this.port) // TODO is it ever needed?
this._setMode(this.mode)
}
protected _setMode(m: number) {
//control.dmesg(`_setMode p=${this.port} m: ${this.realmode} -> ${m}`)
let v = m | 0
this.mode = v
if (this.port < 0) return
if (!this.isActive()) return
if (this.realmode != this.mode) {
this.realmode = v
setUartMode(this.port, v)
@ -249,10 +207,12 @@ namespace input.internal {
}
getBytes(): Buffer {
return getUartBytes(this.port)
return getUartBytes(this.isActive() ? this.port : -1)
}
getNumber(fmt: NumberFormat, off: number) {
if (!this.isActive())
return 0
return getUartNumber(fmt, off, this.port)
}
}

View File

@ -21,7 +21,14 @@ const enum IrRemoteButton {
BottomRight = 0x10,
}
namespace input {
const enum InfraredSensorEvent {
//% block="object near"
ObjectNear = 1,
//% block="object detected"
ObjectDetected = 2
}
namespace sensors {
function mapButton(v: number) {
switch (v) {
case 0: return IrRemoteButton.None
@ -40,41 +47,130 @@ namespace input {
}
}
export class IrSensor extends internal.UartSensor {
private channel: IrRemoteChannel
private buttons: Button[];
let buttons: RemoteInfraredBeaconButton[]
constructor() {
super()
this.channel = IrRemoteChannel.Ch0
this.buttons = []
// otherwise button events won't work
this.mode = IrSensorMode.RemoteControl
function create(ir: InfraredSensor) {
// it's created by referencing it
}
export function irButton(id: IrRemoteButton): RemoteInfraredBeaconButton {
if (buttons == null) {
buttons = []
for (let i = 0; i < 5; ++i) {
this.buttons.push(new Button())
buttons.push(new RemoteInfraredBeaconButton(new brick.Button()))
}
// make sure sensors are up
create(infraredSensor1)
create(infraredSensor2)
create(infraredSensor3)
create(infraredSensor4)
}
button(id: IrRemoteButton) {
let num = -1
while (id) {
id >>= 1;
num++;
}
num = Math.clamp(0, this.buttons.length - 1, num)
return this.buttons[num]
let num = -1
while (id) {
id >>= 1;
num++;
}
num = Math.clamp(0, buttons.length - 1, num)
return buttons[num]
}
//% fixedInstances
export class RemoteInfraredBeaconButton extends control.Component {
private button: brick.Button;
constructor(button: brick.Button) {
super();
this.button = button;
}
_update(curr: boolean) {
this.button._update(curr);
}
/**
* Check if a remote button is currently pressed or not.
* @param button the remote button to query the request
*/
//% help=input/remote-infrared-beacon/is-pressed
//% block="`icons.infraredSensor` %button|is pressed"
//% blockId=remoteButtonIsPressed
//% parts="remote"
//% blockNamespace=sensors
//% weight=81 blockGap=8
//% group="Remote Infrared Beacon"
isPressed() {
return this.button.isPressed();
}
/**
* See if the remote button was pressed again since the last time you checked.
* @param button the remote button to query the request
*/
//% help=input/remote-infrared-beacon/was-pressed
//% block="`icons.infraredSensor` %button|was pressed"
//% blockId=remotebuttonWasPressed
//% parts="remote"
//% blockNamespace=sensors
//% weight=80 blockGap=8
//% group="Remote Infrared Beacon"
wasPressed() {
return this.button.wasPressed();
}
/**
* Do something when a button or sensor is clicked, up or down
* @param button the button that needs to be clicked or used
* @param event the kind of button gesture that needs to be detected
* @param body code to run when the event is raised
*/
//% help=input/remote-infrared-beacon/on-event
//% blockId=remotebuttonEvent block="on `icons.infraredSensor` %button|%event"
//% parts="remote"
//% blockNamespace=sensors
//% weight=99 blockGap=8
//% group="Remote Infrared Beacon"
onEvent(ev: ButtonEvent, body: () => void) {
this.button.onEvent(ev, body);
}
}
//% fixedInstances
export class InfraredSensor extends internal.UartSensor {
private channel: IrRemoteChannel;
private proximityThreshold: number;
constructor(port: number) {
super(port)
this.channel = IrRemoteChannel.Ch0
this.proximityThreshold = 10;
irButton(0) // make sure buttons array is initalized
// and set the mode, as otherwise button events won't work
this.mode = IrSensorMode.RemoteControl;
}
_query() {
if (this.mode == IrSensorMode.RemoteControl)
return mapButton(this.getNumber(NumberFormat.UInt8LE, this.channel))
return mapButton(this.getNumber(NumberFormat.UInt8LE, this.channel));
else if (this.mode == IrSensorMode.Proximity) {
const d = this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
return d < this.proximityThreshold ? UltrasonicSensorEvent.ObjectNear
: d > this.proximityThreshold + 5 ? UltrasonicSensorEvent.ObjectDetected
: 0;
}
return 0
}
_update(prev: number, curr: number) {
for (let i = 0; i < this.buttons.length; ++i) {
let v = !!(curr & (1 << i))
this.buttons[i].update(v)
if (this.mode == IrSensorMode.RemoteControl) {
for (let i = 0; i < buttons.length; ++i) {
let v = !!(curr & (1 << i))
buttons[i]._update(v)
}
} else {
if (curr)
control.raiseEvent(this._id, curr);
}
}
@ -85,59 +181,123 @@ namespace input {
setRemoteChannel(c: IrRemoteChannel) {
c = Math.clamp(0, 3, c | 0)
this.channel = c
this.setMode(IrSensorMode.RemoteControl)
this._setMode(IrSensorMode.RemoteControl)
}
setMode(m: IrSensorMode) {
this._setMode(m)
}
getDistance() {
this.setMode(IrSensorMode.Proximity)
/**
* Registers code to run when an object is getting near.
* @param handler the code to run when detected
*/
//% help=input/infrared/on
//% block="on `icons.infraredSensor` %sensor|%event"
//% blockId=infraredOn
//% parts="infraredsensor"
//% blockNamespace=sensors
//% weight=100 blockGap=8
//% group="Infrared Sensor"
on(event: InfraredSensorEvent, handler: () => void) {
control.onEvent(this._id, InfraredSensorEvent.ObjectNear, handler);
if ( this.proximity() == InfraredSensorEvent.ObjectNear)
control.runInBackground(handler);
}
/**
* Waits for the event to occur
*/
//% help=input/ultrasonic/wait
//% block="wait `icons.infraredSensor` %sensor|for %event"
//% blockId=infraredwait
//% parts="infraredsensor"
//% blockNamespace=sensors
//% weight=99 blockGap=8
//% group="Infrared Sensor"
wait(event: InfraredSensorEvent) {
// TODO
}
/**
* Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)
* @param ir the infrared sensor
*/
//% help=input/infrared/proximity
//% block="`icons.infraredSensor` %infrared|proximity"
//% blockId=infraredGetProximity
//% parts="infrared"
//% blockNamespace=sensors
//% weight=65 blockGap=8
//% group="Infrared Sensor"
proximity() {
this._setMode(IrSensorMode.Proximity)
return this.getNumber(NumberFormat.UInt8LE, 0)
}
getRemoteCommand() {
this.setMode(IrSensorMode.RemoteControl)
/**
* Get the remote commandreceived the infrared sensor.
* @param ir the infrared sensor
*/
//% help=input/infrared/remote-command
//% block="`icons.infraredSensor` %infrared|remote command"
//% blockId=infraredGetRemoteCommand
//% parts="infrared"
//% blockNamespace=sensors
//% weight=65 blockGap=8
//% group="Infrared Sensor"
remoteCommand() {
this._setMode(IrSensorMode.RemoteControl)
return this.getNumber(NumberFormat.UInt8LE, this.channel)
}
// TODO
getDirectionAndDistance() {
this.setMode(IrSensorMode.Seek)
this._setMode(IrSensorMode.Seek)
return this.getNumber(NumberFormat.UInt16LE, this.channel * 2)
}
}
//% whenUsed
export const ir: IrSensor = new IrSensor()
//% fixedInstance whenUsed block="1"
export const infraredSensor1: InfraredSensor = new InfraredSensor(1)
/**
* Remote top-left button.
*/
//% whenUsed block="remote top-left" weight=95 fixedInstance
export const remoteTopLeft = ir.button(IrRemoteButton.TopLeft)
//% fixedInstance whenUsed block="2"
export const infraredSensor2: InfraredSensor = new InfraredSensor(2)
/**
* Remote top-right button.
*/
//% whenUsed block="remote top-right" weight=95 fixedInstance
export const remoteTopRight = ir.button(IrRemoteButton.TopRight)
//% fixedInstance whenUsed block="3"
export const infraredSensor3: InfraredSensor = new InfraredSensor(3)
/**
* Remote bottom-left button.
*/
//% whenUsed block="remote bottom-left" weight=95 fixedInstance
export const remoteBottomLeft = ir.button(IrRemoteButton.BottomLeft)
//% fixedInstance whenUsed block="4"
export const infraredSensor4: InfraredSensor = new InfraredSensor(4)
/**
* Remote bottom-right button.
*/
//% whenUsed block="remote bottom-right" weight=95 fixedInstance
export const remoteBottomRight = ir.button(IrRemoteButton.BottomRight)
/**
* Remote beacon (center) button.
*/
//% whenUsed block="remote center" weight=95 fixedInstance
export const remoteCenter = ir.button(IrRemoteButton.CenterBeacon)
//% whenUsed block="center" weight=95 fixedInstance
export const remoteButtonCenter = irButton(IrRemoteButton.CenterBeacon)
/**
* Remote top-left button.
*/
//% whenUsed block="top-left" weight=95 fixedInstance
export const remoteButtonTopLeft = irButton(IrRemoteButton.TopLeft)
/**
* Remote top-right button.
*/
//% whenUsed block="top-right" weight=95 fixedInstance
export const remoteButtonTopRight = irButton(IrRemoteButton.TopRight)
/**
* Remote bottom-left button.
*/
//% whenUsed block="bottom-left" weight=95 fixedInstance
export const remoteButtonBottomLeft = irButton(IrRemoteButton.BottomLeft)
/**
* Remote bottom-right button.
*/
//% whenUsed block="bottom-right" weight=95 fixedInstance
export const remoteButtonBottomRight = irButton(IrRemoteButton.BottomRight)
}

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@ -269,11 +269,13 @@ void waitForEvent(int source, int value) {
pthread_mutex_lock(&eventMutex);
t->waitSource = source;
t->waitValue = value;
stopUser();
// spourious wake ups may occur they say
while (t->waitSource) {
pthread_cond_wait(&t->waitCond, &eventMutex);
}
pthread_mutex_unlock(&eventMutex);
startUser();
return;
}
}
@ -350,7 +352,8 @@ void raiseEvent(int id, int event) {
pthread_mutex_unlock(&eventMutex);
}
void registerWithDal(int id, int event, Action a) {
void registerWithDal(int id, int event, Action a, int flags) {
// TODO support flags
setBinding(id, event, a);
}

View File

@ -1,4 +1,9 @@
//% weight=100
namespace brick {
}
//% color="#B4009E" weight=98 icon="\uf192"
namespace input {
//% groups='["Ultrasonic Sensor", "Touch Sensor", "Color Sensor", "Infrared Sensor", "Remote Infrared Beacon", "Gyro Sensor"]'
namespace sensors {
}

View File

@ -1,8 +1,13 @@
enum Output {
//% block="A"
A = 0x01,
//% block="B"
B = 0x02,
//% block="C"
C = 0x04,
//% block="D"
D = 0x08,
//% block="All"
ALL = 0x0f
}
@ -12,10 +17,9 @@ enum OutputType {
MiniTacho = 8,
}
namespace output {
namespace motors {
let pwmMM: MMap
let motorMM: MMap
let currentSpeed: number[] = []
const enum MotorDataOff {
TachoCounts = 0, // int32
@ -31,13 +35,7 @@ namespace output {
if (!pwmMM) control.fail("no PWM file")
motorMM = control.mmap("/dev/lms_motor", MotorDataOff.Size * DAL.NUM_OUTPUTS, 0)
stop(Output.ALL)
currentSpeed[Output.A] = -1;
currentSpeed[Output.B] = -1;
currentSpeed[Output.C] = -1;
currentSpeed[Output.D] = -1;
currentSpeed[Output.ALL] = -1;
resetMotors()
let buf = output.createBuffer(1)
buf[0] = DAL.opProgramStart
@ -55,88 +53,196 @@ namespace output {
}
function mkCmd(out: Output, cmd: number, addSize: number) {
let b = createBuffer(2 + addSize)
const b = output.createBuffer(2 + addSize)
b.setNumber(NumberFormat.UInt8LE, 0, cmd)
b.setNumber(NumberFormat.UInt8LE, 1, out)
return b
}
/**
* Turn a motor on for a specified number of milliseconds.
* @param out the output connection that the motor is connected to
* @param ms the number of milliseconds to turn the motor on, eg: 500
* @param useBrake whether or not to use the brake, defaults to false
*/
//% blockId=output_turn block="turn motor %out| on for %ms|milliseconds"
//% weight=100 group="Motors"
export function turn(out: Output, ms: number, useBrake = false) {
// TODO: use current power / speed configuration
output.step(out, {
speed: 100,
step1: 0,
step2: ms,
step3: 0,
useSteps: false,
useBrake: useBrake
})
function resetMotors() {
reset(Output.ALL)
}
/**
* Switch the motor on or off.
* @param out the output connection that the motor is connected to
* @param on 1 to turn the motor on, 0 to turn it off
* Stops all motors
*/
//% blockId=output_switch block="turn motor %out|%on"
//% weight=90 group="Motors"
//% on.fieldEditor="toggle"
export function switchMotor(out: Output, on: number, useBrake = false) {
if (on == 0) {
output.stop(out, useBrake);
} else {
output.start(out);
//% blockId=motorStopAll block="stop all `icons.motorLarge`"
//% weight=10 group="Motors" blockGap=8
export function stopAllMotors() {
const b = mkCmd(Output.ALL, DAL.opOutputStop, 0)
writePWM(b)
}
//% fixedInstances
export class Motor extends control.Component {
private port: Output;
private large: boolean;
private brake: boolean;
constructor(port: Output, large: boolean) {
super();
this.port = port;
this.large = large;
this.brake = false;
}
}
/**
* Turn motor off.
* @param out the output connection that the motor is connected to
*/
//% blockId=output_stop block="turn motor %out|off"
//% weight=90 group="Motors"
//% deprecated=1
export function stop(out: Output, useBrake = false) {
let b = mkCmd(out, DAL.opOutputStop, 1)
b.setNumber(NumberFormat.UInt8LE, 2, useBrake ? 1 : 0)
writePWM(b)
}
/**
* Sets the motor power level from ``-100`` to ``100``.
* @param motor the output connection that the motor is connected to
* @param power the power from ``100`` full forward to ``-100`` full backward, eg: 50
*/
//% blockId=motorSetPower block="power `icons.motorLarge` %motor|to %power|%"
//% weight=99 group="Motors" blockGap=8
//% power.min=-100 power.max=100
power(power: number) {
power = Math.clamp(-100, 100, power >> 0);
/**
* Turn motor on.
* @param out the output connection that the motor is connected to
*/
//% blockId=output_start block="turn motor %out|on"
//% weight=95 group="Motors"
//% deprecated=1
export function start(out: Output) {
if (currentSpeed[out] == -1) setSpeed(out, 50)
let b = mkCmd(out, DAL.opOutputStart, 0)
writePWM(b)
}
export function reset(out: Output) {
let b = mkCmd(out, DAL.opOutputReset, 0)
writePWM(b)
}
export function clearCount(out: Output) {
let b = mkCmd(out, DAL.opOutputClearCount, 0)
writePWM(b)
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
if (out & (1 << i)) {
motorMM.setNumber(NumberFormat.Int32LE, i * MotorDataOff.Size + MotorDataOff.TachoSensor, 0)
const b = mkCmd(this.port, DAL.opOutputPower, 1)
b.setNumber(NumberFormat.Int8LE, 2, power)
writePWM(b)
if (power) {
const b = mkCmd(this.port, DAL.opOutputStart, 0)
writePWM(b);
} else {
this.stop();
}
}
/**
* Moves the motor by a number of degrees
* @param degrees the angle to turn the motor
* @param angle the degrees to rotate, eg: 360
* @param power the power from ``100`` full forward to ``-100`` full backward, eg: 50
*/
//% blockId=motorMove block="move `icons.motorLarge` %motor|by %angle|degrees at %power|%"
//% weight=98 group="Motors" blockGap=8
//% power.min=-100 power.max=100
move(angle: number, power: number) {
angle = angle >> 0;
power = Math.clamp(-100, 100, power >> 0);
step(this.port, {
speed: power,
step1: 0,
step2: angle,
step3: 0,
useSteps: true,
useBrake: this.brake
})
}
/**
* Stops the motor
*/
//% blockId=motorStop block="stop `icons.motorLarge` %motor"
//% weight=97 group="Motors"
stop() {
const b = mkCmd(this.port, DAL.opOutputStop, 1)
b.setNumber(NumberFormat.UInt8LE, 2, this.brake ? 1 : 0)
writePWM(b);
}
/**
* Sets the automatic brake on or off when the motor is off
* @param brake a value indicating if the motor should break when off
*/
//% blockId=outputMotorSetBrakeMode block="set `icons.motorLarge` %motor|brake %brake"
//% brake.fieldEditor=toggleonoff
//% weight=60 group="Motors" blockGap=8
setBrake(brake: boolean) {
this.brake = brake;
}
/**
* Reverses the motor polarity
*/
//% blockId=motorSetReversed block="set `icons.motorLarge` %motor|reversed %reversed"
//% reversed.fieldEditor=toggleonoff
//% weight=59 group="Motors"
setReversed(reversed: boolean) {
const b = mkCmd(this.port, DAL.opOutputPolarity, 1)
b.setNumber(NumberFormat.Int8LE, 2, reversed ? -1 : 1);
writePWM(b)
}
/**
* Gets motor actual speed.
* @param motor the port which connects to the motor
*/
//% blockId=motorSpeed block="`icons.motorLarge` %motor|speed"
//% weight=72 group="Motors" blockGap=8
speed(): number {
return getMotorData(this.port).actualSpeed;
}
/**
* Gets motor step count.
* @param motor the port which connects to the motor
*/
//% blockId=motorCount block="`icons.motorLarge` %motor|count"
//% weight=71 group="Motors" blockGap=8
count(): number {
return getMotorData(this.port).count;
}
/**
* Gets motor tacho count.
* @param motor the port which connects to the motor
*/
//% blockId=motorTachoCount block="`icons.motorLarge` %motor|tacho count"
//% weight=70 group="Motors"
tachoCount(): number {
return getMotorData(this.port).tachoCount;
}
/**
* Clears the motor count
*/
clearCount() {
const b = mkCmd(this.port, DAL.opOutputClearCount, 0)
writePWM(b)
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
if (this.port & (1 << i)) {
motorMM.setNumber(NumberFormat.Int32LE, i * MotorDataOff.Size + MotorDataOff.TachoSensor, 0)
}
}
}
/**
* Resets the motor.
*/
reset() {
reset(this.port);
}
}
//% whenUsed fixedInstance block="large A"
export const largeMotorA = new Motor(Output.A, true);
//% whenUsed fixedInstance block="large B"
export const largeMotorB = new Motor(Output.B, true);
//% whenUsed fixedInstance block="large C"
export const largeMotorC = new Motor(Output.C, true);
//% whenUsed fixedInstance block="large D"
export const largeMotorD = new Motor(Output.D, true);
//% whenUsed fixedInstance block="medium A"
export const mediumMotorA = new Motor(Output.A, false);
//% whenUsed fixedInstance block="medium B"
export const mediumMotorB = new Motor(Output.B, false);
//% whenUsed fixedInstance block="medium C"
export const mediumMotorC = new Motor(Output.C, false);
//% whenUsed fixedInstance block="medium D"
export const mediumMotorD = new Motor(Output.D, false);
function reset(out: Output) {
let b = mkCmd(out, DAL.opOutputReset, 0)
writePWM(b)
}
function outOffset(out: Output) {
@ -147,14 +253,14 @@ namespace output {
return 0
}
export interface MotorData {
interface MotorData {
actualSpeed: number; // -100..+100
tachoCount: number;
count: number;
}
// only a single output at a time
export function getMotorData(out: Output): MotorData {
function getMotorData(out: Output): MotorData {
let buf = motorMM.slice(outOffset(out), MotorDataOff.Size)
return {
actualSpeed: buf.getNumber(NumberFormat.Int8LE, MotorDataOff.Speed),
@ -163,52 +269,7 @@ namespace output {
}
}
/**
* Get motor speed.
* @param out the output connection that the motor is connected to
*/
//% blockId=output_getCurrentSpeed block="motor %out|speed"
//% weight=70 group="Motors"
export function getCurrentSpeed(out: Output) {
return getMotorData(out).actualSpeed;
}
/**
* Set motor speed.
* @param out the output connection that the motor is connected to
* @param speed the desired speed to use. eg: 100
*/
//% blockId=output_setSpeed block="set motor %out| speed to %speed"
//% weight=81 group="Motors"
//% speed.min=-100 speed.max=100
export function setSpeed(out: Output, speed: number) {
currentSpeed[out] = speed;
let b = mkCmd(out, DAL.opOutputSpeed, 1)
b.setNumber(NumberFormat.Int8LE, 2, Math.clamp(-100, 100, speed))
writePWM(b)
}
/**
* Set motor power.
* @param out the output connection that the motor is connected to
* @param power the desired power to use. eg: 100
*/
//% blockId=output_setPower block="set motor %out| power to %power"
//% weight=80 group="Motors"
//% power.min=-100 power.max=100
export function setPower(out: Output, power: number) {
let b = mkCmd(out, DAL.opOutputPower, 1)
b.setNumber(NumberFormat.Int8LE, 2, Math.clamp(-100, 100, power))
writePWM(b)
}
export function setPolarity(out: Output, polarity: number) {
let b = mkCmd(out, DAL.opOutputPolarity, 1)
b.setNumber(NumberFormat.Int8LE, 2, Math.clamp(-1, 1, polarity))
writePWM(b)
}
export interface StepOptions {
interface StepOptions {
power?: number;
speed?: number; // either speed or power has to be present
step1: number;
@ -218,7 +279,7 @@ namespace output {
useBrake?: boolean;
}
export function step(out: Output, opts: StepOptions) {
function step(out: Output, opts: StepOptions) {
let op = opts.useSteps ? DAL.opOutputStepSpeed : DAL.opOutputTimeSpeed
let speed = opts.speed
if (speed == null) {

130
libs/core/png.cpp Normal file
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@ -0,0 +1,130 @@
#include "pxt.h"
#include "ev3const.h"
#include <zlib.h>
#include <stdlib.h>
struct PNGHeader {
uint8_t pngHeader[8];
uint32_t lenIHDR;
uint8_t IHDR[4];
uint32_t width;
uint32_t height;
uint8_t bitDepth;
uint8_t colorType;
uint8_t compressionMethod;
uint8_t filterMethod;
uint8_t interlaceMethod;
uint32_t hdCRC;
uint32_t lenIDAT;
uint8_t IDAT[4];
} __attribute__((packed));
namespace screen {
static uint32_t swap(uint32_t num) {
return ((num >> 24) & 0xff) | ((num << 8) & 0xff0000) | ((num >> 8) & 0xff00) |
((num << 24) & 0xff000000);
}
static uint8_t revbits(uint8_t v) {
v = (v & 0xf0) >> 4 | (v & 0x0f) << 4;
v = (v & 0xcc) >> 2 | (v & 0x33) << 2;
v = (v & 0xaa) >> 1 | (v & 0x55) << 1;
return v;
}
/** Decompresses a 1-bit gray scale PNG image to image format. */
//%
Image unpackPNG(Buffer png) {
if (!png) {
DMESG("PNG: Missing image");
return NULL;
}
if (png->length < sizeof(PNGHeader) + 4) {
DMESG("PNG: File too small");
return NULL;
}
if (memcmp(png->data, "\x89PNG\r\n\x1A\n", 8) != 0) {
DMESG("PNG: Invalid header");
return NULL;
}
struct PNGHeader hd;
memcpy(&hd, png->data, sizeof(hd));
if (memcmp(hd.IHDR, "IHDR", 4) != 0) {
DMESG("PNG: missing IHDR");
return NULL;
}
hd.lenIHDR = swap(hd.lenIHDR);
hd.width = swap(hd.width);
hd.height = swap(hd.height);
hd.lenIDAT = swap(hd.lenIDAT);
if (hd.lenIHDR != 13) {
DMESG("PNG: bad IHDR len");
return NULL;
}
if (hd.bitDepth != 1 || hd.colorType != 0 || hd.compressionMethod != 0 ||
hd.filterMethod != 0 || hd.interlaceMethod != 0) {
DMESG("PNG: not 1-bit grayscale");
return NULL;
}
if (memcmp(hd.IDAT, "IDAT", 4) != 0) {
DMESG("PNG: missing IDAT");
return NULL;
}
if (hd.lenIDAT + sizeof(hd) >= png->length) {
DMESG("PNG: buffer too short");
return NULL;
}
if (hd.width > 300 || hd.height > 300) {
DMESG("PNG: too big");
return NULL;
}
uint32_t byteW = (hd.width + 7) >> 3;
uint32_t expSize = (byteW + 1) * hd.height;
unsigned long sz = expSize;
uint8_t *tmp = (uint8_t *)malloc(sz);
int code = uncompress(tmp, &sz, png->data + sizeof(hd), hd.lenIDAT);
if (code != 0) {
DMESG("PNG: zlib failed: %d", code);
free(tmp);
return NULL;
}
if (sz != expSize) {
DMESG("PNG: invalid compressed size");
free(tmp);
return NULL;
}
Buffer res = mkBuffer(NULL, 2 + byteW * hd.height);
res->data[0] = 0xf0;
res->data[1] = hd.width;
uint8_t *dst = res->data + 2;
uint8_t *src = tmp;
uint8_t lastMask = (1 << (hd.width & 7)) - 1;
if (lastMask == 0)
lastMask = 0xff;
for (uint32_t i = 0; i < hd.height; ++i) {
if (*src++ != 0) {
DMESG("PNG: unsupported filter");
free(tmp);
decrRC(res);
return NULL;
}
for (uint32_t j = 0; j < byteW; ++j) {
*dst = ~revbits(*src++);
if (j == byteW - 1) {
*dst &= lastMask;
}
dst++;
}
}
free(tmp);
return res;
}
}

View File

@ -7,6 +7,8 @@ namespace pxt {
void raiseEvent(int id, int event);
int allocateNotifyEvent();
void sleep_core_us(uint64_t us);
void startUser();
void stopUser();
class Button;
typedef Button *Button_;
@ -27,6 +29,10 @@ class MMap : public RefObject {
extern volatile bool paniced;
// Buffer, Sound, and Image share representation.
typedef Buffer Image;
typedef Buffer Sound;
}
#define DEVICE_EVT_ANY 0

View File

@ -11,6 +11,7 @@
"mmap.cpp",
"control.cpp",
"buttons.ts",
"png.cpp",
"screen.cpp",
"screen.ts",
"output.cpp",
@ -25,6 +26,9 @@
"shims.d.ts",
"enums.d.ts",
"dal.d.ts",
"images.ts",
"images.jres",
"icons.jres",
"ns.ts"
],
"testFiles": [

View File

@ -130,82 +130,6 @@ void _blitLine(int xw, int y, Buffer buf, Draw mode) {
blitLineCore(XX(xw), y, YY(xw), buf->data, mode);
}
static uint8_t ones[] = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
};
bool isValidIcon(Buffer buf) {
return buf->length >= 3 && buf->data[0] == 0xf0;
}
static const uint8_t bitdouble[] = {
0x00, 0x03, 0x0c, 0x0f, 0x30, 0x33, 0x3c, 0x3f, 0xc0, 0xc3, 0xcc, 0xcf, 0xf0, 0xf3, 0xfc, 0xff,
};
/** Double size of an icon. */
//%
Buffer doubleIcon(Buffer buf) {
if (!isValidIcon(buf))
return NULL;
int w = buf->data[1];
if (w > 126)
return NULL;
int bw = PIX2BYTES(w);
int h = (buf->length - 2) / bw;
int bw2 = PIX2BYTES(w * 2);
Buffer out = mkBuffer(NULL, 2 + bw2 * h * 2);
out->data[0] = 0xf0;
out->data[1] = w * 2;
uint8_t *src = buf->data + 2;
uint8_t *dst = out->data + 2;
for (int i = 0; i < h; ++i) {
for (int jj = 0; jj < 2; ++jj) {
auto p = src;
for (int j = 0; j < bw; ++j) {
*dst++ = bitdouble[*p & 0xf];
*dst++ = bitdouble[*p >> 4];
p++;
}
}
src += bw;
}
return out;
}
/** Draw an icon on the screen. */
//%
void drawIcon(int x, int y, Buffer buf, Draw mode) {
if (!isValidIcon(buf))
return;
if (mode & (Draw::Double | Draw::Quad)) {
buf = doubleIcon(buf);
if (mode & Draw::Quad) {
auto pbuf = buf;
buf = doubleIcon(buf);
decrRC(pbuf);
}
}
int pixwidth = buf->data[1];
int ptr = 2;
int bytewidth = PIX2BYTES(pixwidth);
pixwidth = min(pixwidth, LCD_WIDTH);
while (ptr + bytewidth <= buf->length) {
if (mode & (Draw::Clear | Draw::Xor | Draw::Transparent)) {
// no erase of background
} else {
blitLineCore(x, y, pixwidth, ones, Draw::Clear);
}
blitLineCore(x, y, pixwidth, &buf->data[ptr], mode);
y++;
ptr += bytewidth;
}
if (mode & Draw::Double)
decrRC(buf);
}
/** Clear screen and reset font to normal. */
//%
void clear() {
@ -309,11 +233,23 @@ extern "C" void drawPanic(int code) {
updateLCD();
int fd = open("/dev/lms_ui", O_RDWR);
uint8_t cmd[] = { 48 + 5, 0 };
uint8_t cmd[] = {48 + 5, 0};
write(fd, cmd, 2);
close(fd);
}
bool isValidImage(Buffer buf) {
return buf != NULL && buf->length >= 3 && buf->data[0] == 0xf0;
}
/** Makes an image bound to a buffer. */
//%
Image imageOf(Buffer buf) {
if (!isValidImage(buf))
return NULL;
incrRC(buf);
return buf;
}
}
namespace pxt {
@ -321,3 +257,105 @@ void screen_init() {
screen::init();
}
}
//% fixedInstances
namespace ImageMethods {
using namespace screen;
static const uint8_t bitdouble[] = {
0x00, 0x03, 0x0c, 0x0f, 0x30, 0x33, 0x3c, 0x3f, 0xc0, 0xc3, 0xcc, 0xcf, 0xf0, 0xf3, 0xfc, 0xff,
};
static uint8_t ones[] = {
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
};
/** Returns the underlaying Buffer object. */
//% property
Buffer buffer(Image ic) {
incrRC(ic);
return ic;
}
/** Returns the width of an image. */
//% property
int width(Image ic) {
if (!isValidImage(ic))
return 0;
return ic->data[1];
}
/** Returns the height of an image. */
//% property
int height(Image ic) {
if (!isValidImage(ic))
return 0;
int bw = PIX2BYTES(ic->data[1]);
return (ic->length - 2) / bw;
}
/** Double size of an image. */
//%
Image doubled(Image buf) {
if (!isValidImage(buf))
return NULL;
int w = buf->data[1];
if (w > 126)
return NULL;
int bw = PIX2BYTES(w);
int h = (buf->length - 2) / bw;
int bw2 = PIX2BYTES(w * 2);
Buffer out = mkBuffer(NULL, 2 + bw2 * h * 2);
out->data[0] = 0xf0;
out->data[1] = w * 2;
uint8_t *src = buf->data + 2;
uint8_t *dst = out->data + 2;
for (int i = 0; i < h; ++i) {
for (int jj = 0; jj < 2; ++jj) {
auto p = src;
for (int j = 0; j < bw; ++j) {
*dst++ = bitdouble[*p & 0xf];
*dst++ = bitdouble[*p >> 4];
p++;
}
}
src += bw;
}
return out;
}
/** Draw an image on the screen. */
//%
void draw(Image buf, int x, int y, Draw mode) {
if (!isValidImage(buf))
return;
if (mode & (Draw::Double | Draw::Quad)) {
buf = doubled(buf);
if (mode & Draw::Quad) {
auto pbuf = buf;
buf = doubled(buf);
decrRC(pbuf);
}
}
int pixwidth = buf->data[1];
int ptr = 2;
int bytewidth = PIX2BYTES(pixwidth);
pixwidth = min(pixwidth, LCD_WIDTH);
while (ptr + bytewidth <= buf->length) {
if (mode & (Draw::Clear | Draw::Xor | Draw::Transparent)) {
// no erase of background
} else {
blitLineCore(x, y, pixwidth, ones, Draw::Clear);
}
blitLineCore(x, y, pixwidth, &buf->data[ptr], mode);
y++;
ptr += bytewidth;
}
if (mode & (Draw::Double | Draw::Quad))
decrRC(buf);
}
}

View File

@ -1,4 +1,4 @@
namespace screen {
namespace brick {
//% shim=screen::_setPixel
function _setPixel(p0: uint32, p1: uint32, mode: Draw): void { }
@ -27,7 +27,7 @@ namespace screen {
currFont = f
}
export const heart = hex`f007 367f7f3e1c08`
export const heart = screen.imageOf(hex`f007 367f7f3e1c08`)
export function defaultFont(): Font {
return {
@ -78,13 +78,21 @@ namespace screen {
}
}
export function setPixel(x: number, y: number, mode = Draw.Normal) {
/**
* Sets a pixel on or off
* @param on a value indicating if the pixel should be on or off
* @param x the starting position's x coordinate, eg: 0
* @param y the starting position's x coordinate, eg: 0
*/
//% blockId=screen_setpixel block="`icons.brickDisplay` set pixel %on| at x: %x| y: %y"
//% weight=98 group="Screen"
//% x.min=0 x.max=178 y.min=0 y.max=128 on.fieldEditor=toggleonoff
export function setPixel(on: boolean, x: number, y: number) {
x |= 0
y |= 0
if (0 <= x && x < DAL.LCD_WIDTH && 0 <= y && y < DAL.LCD_HEIGHT)
_setPixel(x, y, mode)
_setPixel(x, y, on ? Draw.Normal : Draw.Clear)
}
/**
* Show text on the screen.
@ -92,10 +100,10 @@ namespace screen {
* @param x the starting position's x coordinate, eg: 0
* @param y the starting position's x coordinate, eg: 0
*/
//% blockId=screen_drawText block="print %text| at x: %x| y: %y"
//% weight=99 group="Screen" blockNamespace=output inlineInputMode="inline"
//% blockId=screen_print block="`icons.brickDisplay` print %text| at x: %x| y: %y"
//% weight=99 group="Screen" inlineInputMode="inline" blockGap=8
//% x.min=0 x.max=178 y.min=0 y.max=128
export function drawText(text: string, x: number, y: number, mode = Draw.Normal) {
export function print(text: string, x: number, y: number, mode = Draw.Normal) {
x |= 0
y |= 0
if (!currFont) currFont = defaultFont()
@ -103,10 +111,11 @@ namespace screen {
let cp = 0
let byteWidth = (currFont.charWidth + 7) >> 3
let charSize = byteWidth * currFont.charHeight
let iconBuf = output.createBuffer(2 + charSize)
let imgBuf = output.createBuffer(2 + charSize)
let double = (mode & Draw.Quad) ? 4 : (mode & Draw.Double) ? 2 : 1
iconBuf[0] = 0xf0
iconBuf[1] = currFont.charWidth
imgBuf[0] = 0xf0
imgBuf[1] = currFont.charWidth
let img = screen.imageOf(imgBuf)
while (cp < text.length) {
let ch = text.charCodeAt(cp++)
if (ch == 10) {
@ -115,15 +124,41 @@ namespace screen {
}
if (ch < 32) continue
let idx = (ch - currFont.firstChar) * charSize
if (idx < 0 || idx + iconBuf.length - 1 > currFont.data.length)
iconBuf.fill(0, 2)
if (idx < 0 || idx + imgBuf.length - 1 > currFont.data.length)
imgBuf.fill(0, 2)
else
iconBuf.write(2, currFont.data.slice(idx, charSize))
drawIcon(x, y, iconBuf, mode)
imgBuf.write(2, currFont.data.slice(idx, charSize))
img.draw(x, y, mode)
x += double * currFont.charWidth
}
}
/**
* Shows an image on screen
* @param image image to draw
*/
//% blockId=screen_show_image block="`icons.brickDisplay` show image %image=scren_image_picker"
//% weight=95 group="Screen" blockGap=8
export function showImage(image: Image, delay: number = 400) {
if (!image) return;
image.draw(0, 0, Draw.Normal);
delay = Math.max(0, delay);
loops.pause(delay);
}
/**
* An image
* @param image the image
*/
//% blockId=scren_image_picker block="%image" shim=TD_ID
//% image.fieldEditor="imagedropdown"
//% image.fieldOptions.columns=6
//% block.fieldOptions.hasSearchBar=true
//% group="Screen" weight=0 blockHidden=1
export function _imagePicker(image: Image): Image {
return image;
}
export function drawRect(x: number, y: number, w: number, h: number, mode = Draw.Normal) {
x |= 0;
y |= 0;

41
libs/core/shims.d.ts vendored
View File

@ -72,17 +72,44 @@ declare namespace serial {
}
declare namespace screen {
/** Double size of an icon. */
//% shim=screen::doubleIcon
function doubleIcon(buf: Buffer): Buffer;
/** Draw an icon on the screen. */
//% shim=screen::drawIcon
function drawIcon(x: int32, y: int32, buf: Buffer, mode: Draw): void;
/** Decompresses a 1-bit gray scale PNG image to image format. */
//% shim=screen::unpackPNG
function unpackPNG(png: Buffer): Image;
}
declare namespace screen {
/** Clear screen and reset font to normal. */
//% shim=screen::clear
function clear(): void;
/** Makes an image bound to a buffer. */
//% shim=screen::imageOf
function imageOf(buf: Buffer): Image;
}
//% fixedInstances
declare interface Image {
/** Returns the underlaying Buffer object. */
//% property shim=ImageMethods::buffer
buffer: Buffer;
/** Returns the width of an image. */
//% property shim=ImageMethods::width
width: int32;
/** Returns the height of an image. */
//% property shim=ImageMethods::height
height: int32;
/** Double size of an image. */
//% shim=ImageMethods::doubled
doubled(): Image;
/** Draw an image on the screen. */
//% shim=ImageMethods::draw
draw(x: int32, y: int32, mode: Draw): void;
}
declare namespace output {

View File

@ -1,48 +1,48 @@
screen.clear()
screen.drawText("PXT!", 10, 30, Draw.Quad)
screen.print("PXT!", 10, 30, Draw.Quad)
screen.drawRect(40, 40, 20, 10, Draw.Fill)
output.setLights(LightsPattern.Orange)
motors.setStatusLight(LightsPattern.Orange)
screen.drawIcon(100, 50, screen.doubleIcon(screen.heart), Draw.Double | Draw.Transparent)
screen.heart.doubled().draw(100, 50, Draw.Double | Draw.Transparent)
input.buttonEnter.onEvent(ButtonEvent.Click, () => {
sensors.buttonEnter.onEvent(ButtonEvent.Click, () => {
screen.clear()
})
input.buttonLeft.onEvent(ButtonEvent.Click, () => {
sensors.buttonLeft.onEvent(ButtonEvent.Click, () => {
screen.drawRect(10, 70, 20, 10, Draw.Fill)
output.setLights(LightsPattern.Red)
motors.setStatusLight(LightsPattern.Red)
screen.setFont(screen.microbitFont())
})
input.buttonRight.onEvent(ButtonEvent.Click, () => {
screen.drawText("Right!", 10, 60)
sensors.buttonRight.onEvent(ButtonEvent.Click, () => {
screen.print("Right!", 10, 60)
})
input.buttonDown.onEvent(ButtonEvent.Click, () => {
screen.drawText("Down! ", 10, 60)
sensors.buttonDown.onEvent(ButtonEvent.Click, () => {
screen.print("Down! ", 10, 60)
})
input.buttonUp.onEvent(ButtonEvent.Click, () => {
screen.drawText("Up! ", 10, 60)
sensors.buttonUp.onEvent(ButtonEvent.Click, () => {
screen.print("Up! ", 10, 60)
})
let num = 0
input.touchSensor.onEvent(ButtonEvent.Click, () => {
screen.drawText("Click! " + num, 10, 60)
sensors.touchSensor1.onEvent(TouchSensorEvent.Bumped, () => {
screen.print("Click! " + num, 10, 60)
num++
})
input.remoteTopLeft.onEvent(ButtonEvent.Click, () => {
screen.drawText("TOPLEFT " + num, 10, 60)
sensors.remoteButtonTopLeft.onEvent(ButtonEvent.Click, () => {
screen.print("TOPLEFT " + num, 10, 60)
num++
})
input.remoteTopRight.onEvent(ButtonEvent.Down, () => {
screen.drawText("TOPRIGH " + num, 10, 60)
sensors.remoteButtonTopRight.onEvent(ButtonEvent.Down, () => {
screen.print("TOPRIGH " + num, 10, 60)
num++
})
@ -54,7 +54,7 @@ loops.forever(() => {
/*
loops.forever(() => {
let v = input.color.getColor()
screen.drawText(10, 60, v + " ")
screen.print(10, 60, v + " ")
loops.pause(200)
})
*/
*/

View File

@ -1,12 +1,26 @@
namespace input {
// keep TouchSensorEvent in sync with ButtonEvent
/**
* Touch sensor interactions
*/
const enum TouchSensorEvent {
//% block="pressed"
Pressed = 4,
//% block="bumped"
Bumped = 1,
//% block="released"
Released = 3,
}
namespace sensors {
//% fixedInstances
export class TouchSensor extends internal.AnalogSensor {
button: Button;
private button: brick.Button;
constructor() {
super()
this.button = new Button()
constructor(port: number) {
super(port)
this.button = new brick.Button();
}
_query() {
@ -14,17 +28,51 @@ namespace input {
}
_update(prev: number, curr: number) {
this.button.update(curr > 0)
this.button._update(curr > 0)
}
_deviceType() {
return DAL.DEVICE_TYPE_TOUCH
}
/**
* Do something when a touch sensor is touched...
* @param sensor the touch sensor that needs to be clicked or used
* @param event the kind of button gesture that needs to be detected
* @param body code to run when the event is raised
*/
//% help=input/touch/on-event
//% blockId=touchEvent block="on `icons.touchSensor` %sensor|%event"
//% parts="touch"
//% blockNamespace=sensors
//% weight=99 blockGap=8
//% group="Touch Sensor"
onEvent(ev: TouchSensorEvent, body: () => void) {
this.button.onEvent(<ButtonEvent><number>ev, body)
}
/**
* Check if touch sensor is touched.
* @param sensor the port to query the request
*/
//% help=input/touch/is-touched
//% block="`icons.touchSensor` %sensor|is touched"
//% blockId=touchIsTouched
//% parts="touch"
//% blockNamespace=sensors
//% weight=81 blockGap=8
//% group="Touch Sensor"
isTouched() {
return this.button.isPressed();
}
}
//% whenUsed
export const touchSensorImpl: TouchSensor = new TouchSensor()
//% whenUsed block="touch sensor" weight=95 fixedInstance
export const touchSensor: Button = touchSensorImpl.button
//% whenUsed block="1" weight=95 fixedInstance
export const touchSensor1: TouchSensor = new TouchSensor(1)
//% whenUsed block="2" weight=95 fixedInstance
export const touchSensor2: TouchSensor = new TouchSensor(2)
//% whenUsed block="3" weight=95 fixedInstance
export const touchSensor3: TouchSensor = new TouchSensor(3)
//% whenUsed block="4" weight=95 fixedInstance
export const touchSensor4: TouchSensor = new TouchSensor(4)
}

View File

@ -1,22 +1,100 @@
namespace input {
const enum UltrasonicSensorEvent {
//% block="object near"
ObjectNear = 1,
//% block="object detected"
ObjectDetected = 2
}
namespace sensors {
//% fixedInstances
export class UltraSonicSensor extends internal.UartSensor {
constructor() {
super()
private promixityThreshold: number;
private movementThreshold: number;
constructor(port: number) {
super(port)
this.promixityThreshold = 10;
this.movementThreshold = 1;
}
_deviceType() {
return DAL.DEVICE_TYPE_ULTRASONIC
}
/** Get distance in mm */
getDistance() {
// it supposedly also has an inch mode, but we stick to mm
_query(): number {
return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
}
_update(prev: number, curr: number) {
// is there an object near?
if (prev >= this.promixityThreshold && curr < this.promixityThreshold)
control.raiseEvent(this._id, UltrasonicSensorEvent.ObjectNear); // TODO proper HI-LO sensor
// did something change?
if (Math.abs(prev - curr) > this.movementThreshold)
control.raiseEvent(this._id, UltrasonicSensorEvent.ObjectDetected); // TODO debouncing
}
/**
* Registers code to run when the given color is close
* @param handler the code to run when detected
*/
//% help=input/ultrasonic/on
//% blockId=ultrasonicOn
//% block="on `icons.ultrasonicSensor` %sensor|%event"
//% parts="ultrasonicsensor"
//% blockNamespace=sensors
//% weight=100 blockGap=8
//% group="Ultrasonic Sensor"
on(event: UltrasonicSensorEvent, handler: () => void) {
control.onEvent(this._id, event, handler);
if (event == UltrasonicSensorEvent.ObjectNear
&& this.distance() < this.promixityThreshold)
control.runInBackground(handler);
}
/**
* Waits for the event to occur
*/
//% help=input/ultrasonic/wait
//% block="wait `icons.ultrasonicSensor` %sensor|for %event"
//% blockId=ultrasonicWait
//% parts="ultrasonicsensor"
//% blockNamespace=sensors
//% weight=99 blockGap=8
//% group="Ultrasonic Sensor"
wait(event: UltrasonicSensorEvent) {
// TODO
}
/**
* Gets the distance from the sonar in millimeters
* @param sensor the ultrasonic sensor port
*/
//% help=input/ultrasonic/distance
//% block="`icons.ultrasonicSensor` %sensor|distance"
//% blockId=sonarGetDistance
//% parts="ultrasonicsensor"
//% blockNamespace=sensors
//% weight=65 blockGap=8
//% group="Ultrasonic Sensor"
distance() {
// it supposedly also has an inch mode, but we stick to cm
this._setMode(0)
return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff
return this.getNumber(NumberFormat.UInt16LE, 0) & 0x0fff;
}
}
//% fixedInstance whenUsed block="1"
export const ultrasonic1: UltraSonicSensor = new UltraSonicSensor(1)
//% fixedInstance whenUsed block="4"
export const ultrasonic4: UltraSonicSensor = new UltraSonicSensor(4)
//% whenUsed
export const ultrasonic: UltraSonicSensor = new UltraSonicSensor()
//% fixedInstance whenUsed block="2"
export const ultrasonic2: UltraSonicSensor = new UltraSonicSensor(2)
//% fixedInstance whenUsed block="3"
export const ultrasonic3: UltraSonicSensor = new UltraSonicSensor(3)
}

View File

@ -1,11 +1,16 @@
//% color="#D42878"
namespace input {
//% color="#00A5C8" weight=100
//% groups='["Light", "Buttons", "Screen"]'
namespace brick {
}
//% color="#D42878" weight=95
namespace sensors {
}
//% color="#8AC044" weight=90 icon="\uf185"
//% groups='["Lights", "Screen", "Motors"]'
namespace output {
namespace motors {
}
//% color="#DF5014" weight=80

View File

@ -1,12 +1,19 @@
{
"Sound.buffer": "Returns the underlaying Buffer object.",
"Sound.play": "Play sound.",
"music": "Generation of music tones.",
"music._soundPicker": "A sound",
"music._soundPicker|param|sound": "the sound",
"music.beat": "Return the duration of a beat in milliseconds (the beat fraction).",
"music.beat|param|fraction": "the fraction of the current whole note, eg: BeatFraction.Half",
"music.changeTempoBy": "Change the tempo up or down by some amount of beats per minute (bpm).",
"music.changeTempoBy|param|bpm": "The change in beats per minute to the tempo, eg: 20",
"music.fromWAV": "Makes a sound bound to a buffer in WAV format.",
"music.noteFrequency": "Get the frequency of a note.",
"music.noteFrequency|param|name": "the note name, eg: Note.C",
"music.playSound": "Start playing a sound and don't wait for it to finish.\nNotes are expressed as a string of characters with this format: NOTE[octave][:duration]",
"music.playSoundEffect": "Plays a sound",
"music.playSoundEffect|param|sound": "the sound to play",
"music.playSoundUntilDone": "Play a sound and wait until the sound is done.\nNotes are expressed as a string of characters with this format: NOTE[octave][:duration]",
"music.playSoundUntilDone|param|sound": "the melody to play, eg: music.sounds(Sounds.PowerUp)",
"music.playSound|param|sound": "the melody to play, eg: music.sounds(Sounds.PowerUp)",

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@ -28,9 +28,11 @@
"Sounds.PowerUp|block": "power up",
"Sounds.Siren|block": "siren",
"Sounds.Wawawawaa|block": "wawawawaa",
"music._soundPicker|block": "%sound",
"music.beat|block": "%fraction|beat",
"music.changeTempoBy|block": "change tempo by %value|(bpm)",
"music.noteFrequency|block": "%note",
"music.playSoundEffect|block": "play %sound",
"music.playSoundUntilDone|block": "play sound %sound=music_sounds|until done",
"music.playSound|block": "play sound %sound=music_sounds",
"music.playTone|block": "play tone|at %note=device_note|for %duration=device_beat",
@ -42,5 +44,134 @@
"music.stopAllSounds|block": "stop all sounds",
"music.tempo|block": "tempo (bpm)",
"music|block": "music",
"{id:category}Music": "Music"
"sounds.animalsCatPurr|block": "Animals cat purr",
"sounds.animalsDogBark1|block": "Animals dog bark 1",
"sounds.animalsDogBark2|block": "Animals dog bark 2",
"sounds.animalsDogGrowl|block": "Animals dog growl",
"sounds.animalsDogSniff|block": "Animals dog sniff",
"sounds.animalsDogWhine|block": "Animals dog whine",
"sounds.animalsElephantCall|block": "Animals elephant call",
"sounds.animalsInsectBuzz1|block": "Animals insect buzz1",
"sounds.animalsInsectBuzz2|block": "Animals insect buzz2",
"sounds.animalsInsectChirp|block": "Animals insect chirp",
"sounds.animalsSnakeHiss|block": "Animals snake hiss",
"sounds.animalsSnakeRattle|block": "Animals snake rattle",
"sounds.animalsTRexRoar|block": "Animals trex roar",
"sounds.colorsBlack|block": "Colors black",
"sounds.colorsBlue|block": "Colors blue",
"sounds.colorsBrown|block": "Colors brown",
"sounds.colorsGreen|block": "Colors green",
"sounds.colorsRed|block": "Colors red",
"sounds.colorsWhite|block": "Colors white",
"sounds.colorsYellow|block": "Colors yellow",
"sounds.communicationBravo|block": "Communication bravo",
"sounds.communicationEv3|block": "Communication ev3",
"sounds.communicationFantastic|block": "Communication fantastic",
"sounds.communicationGameOver|block": "Communication game over",
"sounds.communicationGoodJob|block": "communicationGoodJob",
"sounds.communicationGoodbye|block": "communication goodbye",
"sounds.communicationGood|block": "communication good",
"sounds.communicationGo|block": "Communication go",
"sounds.communicationHello|block": "communication hello",
"sounds.communicationHi|block": "communication hi",
"sounds.communicationLego|block": "communication lego",
"sounds.communicationMindstorms|block": "communication mindstorms",
"sounds.communicationMorning|block": "communication morning",
"sounds.communicationNo|block": "communication no",
"sounds.communicationOkay|block": "communication okay",
"sounds.communicationOkeyDokey|block": "communication okey dokey",
"sounds.communicationSorry|block": "communication sorry",
"sounds.communicationThankYou|block": "communication thank you",
"sounds.communicationYes|block": "communication yes",
"sounds.expressionsBoing|block": "expressions boing",
"sounds.expressionsBoo|block": "expressions boo",
"sounds.expressionsCheering|block": "expressions cheering",
"sounds.expressionsCrunching|block": "expressions crunching",
"sounds.expressionsCrying|block": "expressions crying",
"sounds.expressionsFanfare|block": "expressions fanfare",
"sounds.expressionsKungFu|block": "expressions kung fu",
"sounds.expressionsLaughing1|block": "expressions laughing1",
"sounds.expressionsLaughing2|block": "expressions laughing2",
"sounds.expressionsMagicWand|block": "expressions magic wand",
"sounds.expressionsOuch|block": "expressions ouch",
"sounds.expressionsShouting|block": "expressions shouting",
"sounds.expressionsSmack|block": "expressions smack",
"sounds.expressionsSneezing|block": "expressions sneezing",
"sounds.expressionsSnoring|block": "expressions snoring",
"sounds.expressionsUhOh|block": "expressions uh oh",
"sounds.informationActivate|block": "information activate",
"sounds.informationAnalyze|block": "information analyze",
"sounds.informationBackwards|block": "information backwards",
"sounds.informationColor|block": "information color",
"sounds.informationDetected|block": "information detected",
"sounds.informationDown|block": "information down",
"sounds.informationErrorAlarm|block": "information error alarm",
"sounds.informationError|block": "information error",
"sounds.informationFlashing|block": "information flashing",
"sounds.informationForward|block": "information forward",
"sounds.informationLeft|block": "information left",
"sounds.informationObject|block": "information object",
"sounds.informationRight|block": "information right",
"sounds.informationSearching|block": "information searching",
"sounds.informationStart|block": "information start",
"sounds.informationStop|block": "information stop",
"sounds.informationTouch|block": "information touch",
"sounds.informationTurn|block": "information turn",
"sounds.informationUp|block": "information up",
"sounds.mechanicalAirRelease|block": "mechanical air release",
"sounds.mechanicalAirbrake|block": "mechanical airbrake",
"sounds.mechanicalBackingAlert|block": "mechanical backing alert",
"sounds.mechanicalBlip1|block": "mechanical blip1",
"sounds.mechanicalBlip2|block": "mechanical blip2",
"sounds.mechanicalBlip3|block": "mechanical blip3",
"sounds.mechanicalBlip4|block": "mechanical blip4",
"sounds.mechanicalHorn1|block": "mechanical horn1",
"sounds.mechanicalHorn2|block": "mechanical horn2",
"sounds.mechanicalLaser|block": "mechanical laser",
"sounds.mechanicalMotorIdle|block": "mechanical motor idle",
"sounds.mechanicalMotorStart|block": "mechanical motor start",
"sounds.mechanicalMotorStop|block": "mechanical motor stop",
"sounds.mechanicalRatchet|block": "mechanical ratchet",
"sounds.mechanicalSonar|block": "\"mechanical sonar\"",
"sounds.mechanicalTickTack|block": "mechanical tick tack",
"sounds.mechanicalWalk|block": "mechanical walk",
"sounds.movementsArm1|block": "movements arm1",
"sounds.movementsArm2|block": "movements arm2",
"sounds.movementsArm3|block": "movements arm3",
"sounds.movementsArm4|block": "movements arm4",
"sounds.movementsDropLoad|block": "movements drop load",
"sounds.movementsLiftLoad|block": "movements lift load",
"sounds.movementsServo1|block": "movements servo1",
"sounds.movementsServo2|block": "movements servo2",
"sounds.movementsServo3|block": "movements servo3",
"sounds.movementsServo4|block": "movements servo4",
"sounds.movementsSlideLoad|block": "movements slide load",
"sounds.movementsSnap|block": "movements snap",
"sounds.movementsSpeedDown|block": "movements speed down",
"sounds.movementsSpeedIdle|block": "movements speed idle",
"sounds.movementsSpeedUp|block": "movements speed up",
"sounds.movementsSpeeding|block": "movements speeding",
"sounds.numbersEight|block": "numbers eight",
"sounds.numbersFive|block": "numbers five",
"sounds.numbersFour|block": "numbers four",
"sounds.numbersNine|block": "numbers nine",
"sounds.numbersOne|block": "numbers one",
"sounds.numbersSeven|block": "numbers seven",
"sounds.numbersSix|block": "numbers six",
"sounds.numbersTen|block": "numbers ten",
"sounds.numbersThree|block": "numbers three",
"sounds.numbersTwo|block": "numbers two",
"sounds.numbersZero|block": "numbers zero",
"sounds.systemClick|block": "system click",
"sounds.systemConfirm|block": "system confirm",
"sounds.systemConnect|block": "system connect",
"sounds.systemDownload|block": "system download",
"sounds.systemGeneralAlert|block": "system general alert",
"sounds.systemOverpower|block": "system overpower",
"sounds.systemPowerDown|block": "system power down",
"sounds.systemReady|block": "system ready",
"sounds.systemStartUp|block": "S",
"{id:category}Music": "Music",
"{id:category}Sound": "Sound",
"{id:category}Sounds": "Sounds"
}

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@ -5,18 +5,22 @@
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <pthread.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
#define NOTE_PAUSE 20
namespace music {
uint8_t currVolume = 2;
uint8_t *lmsSoundMMap;
void writeDev(void *data, int size) {
int writeDev(void *data, int size) {
int fd = open("/dev/lms_sound", O_WRONLY);
write(fd, data, size);
int res = write(fd, data, size);
close(fd);
return res;
}
/**
@ -51,8 +55,7 @@ static void _stopSound() {
writeDev(&cmd, sizeof(cmd));
}
static void _playTone(uint16_t frequency, uint16_t duration, uint8_t volume)
{
static void _playTone(uint16_t frequency, uint16_t duration, uint8_t volume) {
ToneCmd cmd;
cmd.cmd = SOUND_CMD_TONE;
cmd.vol = volume;
@ -62,6 +65,75 @@ static void _playTone(uint16_t frequency, uint16_t duration, uint8_t volume)
writeDev(&cmd, sizeof(cmd));
}
static bool pumpMusicThreadRunning;
static pthread_mutex_t pumpMutex;
static Buffer currentSample;
static int samplePtr;
static pthread_cond_t sampleDone;
static void pumpMusic() {
if (currentSample == NULL) {
if (samplePtr > 0 && *lmsSoundMMap == 0) {
samplePtr = 0;
pthread_cond_broadcast(&sampleDone);
}
return;
}
uint8_t buf[250]; // max size supported by hardware
buf[0] = SOUND_CMD_SERVICE;
int len = min((int)sizeof(buf) - 1, currentSample->length - samplePtr);
if (len == 0) {
decrRC(currentSample);
currentSample = NULL;
return;
}
memcpy(buf + 1, currentSample->data + samplePtr, len);
int rc = writeDev(buf, len + 1);
if (rc > 0) {
samplePtr += len;
}
}
static void *pumpMusicThread(void *dummy) {
while (true) {
sleep_core_us(10000);
pthread_mutex_lock(&pumpMutex);
pumpMusic();
pthread_mutex_unlock(&pumpMutex);
}
}
void playSample(Buffer buf) {
if (lmsSoundMMap == NULL) {
int fd = open("/dev/lms_sound", O_RDWR);
lmsSoundMMap = (uint8_t *)mmap(NULL, 1, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
close(fd);
}
if (!pumpMusicThreadRunning) {
pumpMusicThreadRunning = true;
pthread_t pid;
pthread_create(&pid, NULL, pumpMusicThread, NULL);
pthread_detach(pid);
}
stopUser();
pthread_mutex_lock(&pumpMutex);
*lmsSoundMMap = 1; // BUSY
uint8_t cmd[] = {SOUND_CMD_PLAY, (uint8_t)((currVolume / 33) + 1)};
writeDev(cmd, 2);
decrRC(currentSample);
currentSample = buf;
incrRC(buf);
samplePtr = 44; // WAV header is 44 bytes
pumpMusic();
pthread_cond_wait(&sampleDone, &pumpMutex);
pthread_mutex_unlock(&pumpMutex);
startUser();
}
/**
* Play a tone through the speaker for some amount of time.
* @param frequency pitch of the tone to play in Hertz (Hz)
@ -90,4 +162,28 @@ void playTone(int frequency, int ms) {
}
sleep_ms(1);
}
/** Makes a sound bound to a buffer in WAV format. */
//%
Sound fromWAV(Buffer buf) {
incrRC(buf);
return buf;
}
}
//% fixedInstances
namespace SoundMethods {
/** Returns the underlaying Buffer object. */
//% property
Buffer buffer(Sound snd) {
incrRC(snd);
return snd;
}
/** Play sound. */
//% promise
void play(Sound snd) {
music::playSample(snd);
}
}

View File

@ -8,6 +8,8 @@
"shims.d.ts",
"melodies.ts",
"music.ts",
"sounds.jres",
"sounds.ts",
"ns.ts"
],
"testFiles": [

17
libs/music/shims.d.ts vendored
View File

@ -24,6 +24,23 @@ declare namespace music {
//% blockNamespace=music
//% weight=76 blockGap=8 shim=music::playTone
function playTone(frequency: int32, ms: int32): void;
/** Makes a sound bound to a buffer in WAV format. */
//% shim=music::fromWAV
function fromWAV(buf: Buffer): Sound;
}
//% fixedInstances
declare interface Sound {
/** Returns the underlaying Buffer object. */
//% property shim=SoundMethods::buffer
buffer: Buffer;
/** Play sound. */
//% promise shim=SoundMethods::play
play(): void;
}
// Auto-generated. Do not edit. Really.

134
libs/music/sounds.jres Normal file

File diff suppressed because one or more lines are too long

280
libs/music/sounds.ts Normal file
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@ -0,0 +1,280 @@
namespace sounds {
//% fixedInstance jres block="Animals cat purr"
export const animalsCatPurr = music.fromWAV(hex``);
//% fixedInstance jres block="Animals dog bark 1"
export const animalsDogBark1 = music.fromWAV(hex``);
//% fixedInstance jres block="Animals dog bark 2"
export const animalsDogBark2 = music.fromWAV(hex``);
//% fixedInstance jres block="Animals dog growl"
export const animalsDogGrowl = music.fromWAV(hex``);
//% fixedInstance jres block="Animals dog sniff"
export const animalsDogSniff = music.fromWAV(hex``);
//% fixedInstance jres block="Animals dog whine"
export const animalsDogWhine = music.fromWAV(hex``);
//% fixedInstance jres block="Animals elephant call"
export const animalsElephantCall = music.fromWAV(hex``);
//% fixedInstance jres block="Animals insect buzz1"
export const animalsInsectBuzz1 = music.fromWAV(hex``);
//% fixedInstance jres block="Animals insect buzz2"
export const animalsInsectBuzz2 = music.fromWAV(hex``);
//% fixedInstance jres block="Animals insect chirp"
export const animalsInsectChirp = music.fromWAV(hex``);
//% fixedInstance jres block="Animals snake hiss"
export const animalsSnakeHiss = music.fromWAV(hex``);
//% fixedInstance jres block="Animals snake rattle"
export const animalsSnakeRattle = music.fromWAV(hex``);
//% fixedInstance jres block="Animals trex roar"
export const animalsTRexRoar = music.fromWAV(hex``);
//% fixedInstance jres block="Colors black"
export const colorsBlack = music.fromWAV(hex``);
//% fixedInstance jres block="Colors blue"
export const colorsBlue = music.fromWAV(hex``);
//% fixedInstance jres block="Colors brown"
export const colorsBrown = music.fromWAV(hex``);
//% fixedInstance jres block="Colors green"
export const colorsGreen = music.fromWAV(hex``);
//% fixedInstance jres block="Colors red"
export const colorsRed = music.fromWAV(hex``);
//% fixedInstance jres block="Colors white"
export const colorsWhite = music.fromWAV(hex``);
//% fixedInstance jres block="Colors yellow"
export const colorsYellow = music.fromWAV(hex``);
//% fixedInstance jres block="Communication bravo"
export const communicationBravo = music.fromWAV(hex``);
//% fixedInstance jres block="Communication ev3"
export const communicationEv3 = music.fromWAV(hex``);
//% fixedInstance jres block="Communication fantastic"
export const communicationFantastic = music.fromWAV(hex``);
//% fixedInstance jres block="Communication game over"
export const communicationGameOver = music.fromWAV(hex``);
//% fixedInstance jres block="Communication go"
export const communicationGo = music.fromWAV(hex``);
//% fixedInstance jres block="communicationGoodJob"
export const communicationGoodJob = music.fromWAV(hex``);
//% fixedInstance jres block="communication good"
export const communicationGood = music.fromWAV(hex``);
//% fixedInstance jres block="communication goodbye"
export const communicationGoodbye = music.fromWAV(hex``);
//% fixedInstance jres block="communication hello"
export const communicationHello = music.fromWAV(hex``);
//% fixedInstance jres block="communication hi"
export const communicationHi = music.fromWAV(hex``);
//% fixedInstance jres block="communication lego"
export const communicationLego = music.fromWAV(hex``);
//% fixedInstance jres block="communication mindstorms"
export const communicationMindstorms = music.fromWAV(hex``);
//% fixedInstance jres block="communication morning"
export const communicationMorning = music.fromWAV(hex``);
//% fixedInstance jres block="communication no"
export const communicationNo = music.fromWAV(hex``);
//% fixedInstance jres block="communication okay"
export const communicationOkay = music.fromWAV(hex``);
//% fixedInstance jres block="communication okey dokey"
export const communicationOkeyDokey = music.fromWAV(hex``);
//% fixedInstance jres block="communication sorry"
export const communicationSorry = music.fromWAV(hex``);
//% fixedInstance jres block="communication thank you"
export const communicationThankYou = music.fromWAV(hex``);
//% fixedInstance jres block="communication yes"
export const communicationYes = music.fromWAV(hex``);
//% fixedInstance jres block="expressions boing"
export const expressionsBoing = music.fromWAV(hex``);
//% fixedInstance jres block="expressions boo"
export const expressionsBoo = music.fromWAV(hex``);
//% fixedInstance jres block="expressions cheering"
export const expressionsCheering = music.fromWAV(hex``);
//% fixedInstance jres block="expressions crunching"
export const expressionsCrunching = music.fromWAV(hex``);
//% fixedInstance jres block="expressions crying"
export const expressionsCrying = music.fromWAV(hex``);
//% fixedInstance jres block="expressions fanfare"
export const expressionsFanfare = music.fromWAV(hex``);
//% fixedInstance jres block="expressions kung fu"
export const expressionsKungFu = music.fromWAV(hex``);
//% fixedInstance jres block="expressions laughing1"
export const expressionsLaughing1 = music.fromWAV(hex``);
//% fixedInstance jres block="expressions laughing2"
export const expressionsLaughing2 = music.fromWAV(hex``);
//% fixedInstance jres block="expressions magic wand"
export const expressionsMagicWand = music.fromWAV(hex``);
//% fixedInstance jres block="expressions ouch"
export const expressionsOuch = music.fromWAV(hex``);
//% fixedInstance jres block="expressions shouting"
export const expressionsShouting = music.fromWAV(hex``);
//% fixedInstance jres block="expressions smack"
export const expressionsSmack = music.fromWAV(hex``);
//% fixedInstance jres block="expressions sneezing"
export const expressionsSneezing = music.fromWAV(hex``);
//% fixedInstance jres block="expressions snoring"
export const expressionsSnoring = music.fromWAV(hex``);
//% fixedInstance jres block="expressions uh oh"
export const expressionsUhOh = music.fromWAV(hex``);
//% fixedInstance jres block="information activate"
export const informationActivate = music.fromWAV(hex``);
//% fixedInstance jres block="information analyze"
export const informationAnalyze = music.fromWAV(hex``);
//% fixedInstance jres block="information backwards"
export const informationBackwards = music.fromWAV(hex``);
//% fixedInstance jres block="information color"
export const informationColor = music.fromWAV(hex``);
//% fixedInstance jres block="information detected"
export const informationDetected = music.fromWAV(hex``);
//% fixedInstance jres block="information down"
export const informationDown = music.fromWAV(hex``);
//% fixedInstance jres block="information error alarm"
export const informationErrorAlarm = music.fromWAV(hex``);
//% fixedInstance jres block="information error"
export const informationError = music.fromWAV(hex``);
//% fixedInstance jres block="information flashing"
export const informationFlashing = music.fromWAV(hex``);
//% fixedInstance jres block="information forward"
export const informationForward = music.fromWAV(hex``);
//% fixedInstance jres block="information left"
export const informationLeft = music.fromWAV(hex``);
//% fixedInstance jres block="information object"
export const informationObject = music.fromWAV(hex``);
//% fixedInstance jres block="information right"
export const informationRight = music.fromWAV(hex``);
//% fixedInstance jres block="information searching"
export const informationSearching = music.fromWAV(hex``);
//% fixedInstance jres block="information start"
export const informationStart = music.fromWAV(hex``);
//% fixedInstance jres block="information stop"
export const informationStop = music.fromWAV(hex``);
//% fixedInstance jres block="information touch"
export const informationTouch = music.fromWAV(hex``);
//% fixedInstance jres block="information turn"
export const informationTurn = music.fromWAV(hex``);
//% fixedInstance jres block="information up"
export const informationUp = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical air release"
export const mechanicalAirRelease = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical airbrake"
export const mechanicalAirbrake = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical backing alert"
export const mechanicalBackingAlert = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical blip1"
export const mechanicalBlip1 = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical blip2"
export const mechanicalBlip2 = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical blip3"
export const mechanicalBlip3 = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical blip4"
export const mechanicalBlip4 = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical horn1"
export const mechanicalHorn1 = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical horn2"
export const mechanicalHorn2 = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical laser"
export const mechanicalLaser = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical motor idle"
export const mechanicalMotorIdle = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical motor start"
export const mechanicalMotorStart = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical motor stop"
export const mechanicalMotorStop = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical ratchet"
export const mechanicalRatchet = music.fromWAV(hex``);
//% fixedInstance jres block='"mechanical sonar"'
export const mechanicalSonar = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical tick tack"
export const mechanicalTickTack = music.fromWAV(hex``);
//% fixedInstance jres block="mechanical walk"
export const mechanicalWalk = music.fromWAV(hex``);
//% fixedInstance jres block="movements arm1"
export const movementsArm1 = music.fromWAV(hex``);
//% fixedInstance jres block="movements arm2"
export const movementsArm2 = music.fromWAV(hex``);
//% fixedInstance jres block="movements arm3"
export const movementsArm3 = music.fromWAV(hex``);
//% fixedInstance jres block="movements arm4"
export const movementsArm4 = music.fromWAV(hex``);
//% fixedInstance jres block="movements drop load"
export const movementsDropLoad = music.fromWAV(hex``);
//% fixedInstance jres block="movements lift load"
export const movementsLiftLoad = music.fromWAV(hex``);
//% fixedInstance jres block="movements servo1"
export const movementsServo1 = music.fromWAV(hex``);
//% fixedInstance jres block="movements servo2"
export const movementsServo2 = music.fromWAV(hex``);
//% fixedInstance jres block="movements servo3"
export const movementsServo3 = music.fromWAV(hex``);
//% fixedInstance jres block="movements servo4"
export const movementsServo4 = music.fromWAV(hex``);
//% fixedInstance jres block="movements slide load"
export const movementsSlideLoad = music.fromWAV(hex``);
//% fixedInstance jres block="movements snap"
export const movementsSnap = music.fromWAV(hex``);
//% fixedInstance jres block="movements speed down"
export const movementsSpeedDown = music.fromWAV(hex``);
//% fixedInstance jres block="movements speed idle"
export const movementsSpeedIdle = music.fromWAV(hex``);
//% fixedInstance jres block="movements speed up"
export const movementsSpeedUp = music.fromWAV(hex``);
//% fixedInstance jres block="movements speeding"
export const movementsSpeeding = music.fromWAV(hex``);
//% fixedInstance jres block="numbers eight"
export const numbersEight = music.fromWAV(hex``);
//% fixedInstance jres block="numbers five"
export const numbersFive = music.fromWAV(hex``);
//% fixedInstance jres block="numbers four"
export const numbersFour = music.fromWAV(hex``);
//% fixedInstance jres block="numbers nine"
export const numbersNine = music.fromWAV(hex``);
//% fixedInstance jres block="numbers one"
export const numbersOne = music.fromWAV(hex``);
//% fixedInstance jres block="numbers seven"
export const numbersSeven = music.fromWAV(hex``);
//% fixedInstance jres block="numbers six"
export const numbersSix = music.fromWAV(hex``);
//% fixedInstance jres block="numbers ten"
export const numbersTen = music.fromWAV(hex``);
//% fixedInstance jres block="numbers three"
export const numbersThree = music.fromWAV(hex``);
//% fixedInstance jres block="numbers two"
export const numbersTwo = music.fromWAV(hex``);
//% fixedInstance jres block="numbers zero"
export const numbersZero = music.fromWAV(hex``);
//% fixedInstance jres block="system click"
export const systemClick = music.fromWAV(hex``);
//% fixedInstance jres block="system confirm"
export const systemConfirm = music.fromWAV(hex``);
//% fixedInstance jres block="system connect"
export const systemConnect = music.fromWAV(hex``);
//% fixedInstance jres block="system download"
export const systemDownload = music.fromWAV(hex``);
//% fixedInstance jres block="system general alert"
export const systemGeneralAlert = music.fromWAV(hex``);
//% fixedInstance jres block="system overpower"
export const systemOverpower = music.fromWAV(hex``);
//% fixedInstance jres block="system power down"
export const systemPowerDown = music.fromWAV(hex``);
//% fixedInstance jres block="system ready"
export const systemReady = music.fromWAV(hex``);
//% fixedInstance jres block=S
export const systemStartUp = music.fromWAV(hex``);
}
namespace music {
/**
* Plays a sound
* @param sound the sound to play
*/
//% blockId=music_play_sound_effect block="play %sound"
//% weight=98
export function playSoundEffect(sound: Sound) {
if (!sound) return;
sound.play();
}
/**
* A sound
* @param sound the sound
*/
//% blockId=music_sound_picker block="%sound" shim=TD_ID
//% weight=0 blockHidden=1
export function _soundPicker(sound: Sound): Sound {
return sound;
}
}

View File

@ -1,6 +1,6 @@
{
"name": "pxt-ev3",
"version": "0.0.20",
"version": "0.0.32",
"description": "LEGO Mindstorms EV3 for Microsoft MakeCode",
"private": true,
"keywords": [
@ -39,8 +39,8 @@
"semantic-ui-less": "^2.2.4"
},
"dependencies": {
"pxt-common-packages": "0.11.7",
"pxt-core": "2.3.4"
"pxt-common-packages": "0.14.2",
"pxt-core": "2.3.27"
},
"scripts": {
"test": "node node_modules/pxt-core/built/pxt.js travis"

View File

@ -62,7 +62,7 @@
},
"compileService": {
"buildEngine": "dockermake",
"dockerImage": "pext/ev3",
"dockerImage": "pext/ev3:zlib",
"serviceId": "ev3"
},
"appTheme": {
@ -89,10 +89,6 @@
"name": "About",
"path": "/about"
},
{
"name": "Examples",
"path": "#projects:Examples"
},
{
"name": "Blocks",
"path": "/blocks"
@ -104,18 +100,14 @@
{
"name": "Reference",
"path": "/reference"
},
{
"name": "Buy",
"path": "https://www.lego.com/en-us/mindstorms/products/mindstorms-ev3-31313"
}
],
"useStartPage": true,
"showHomeScreen": true,
"homeScreenHero": "./static/hero.png",
"invertedMenu": false,
"invertedMonaco": false,
"monacoToolbox": true,
"invertedToolbox": true,
"exampleGallery": "examples",
"hasAudio": true,
"usbHelp": [],
"extendEditor": true,

173
scripts/rgf2png.js Executable file
View File

@ -0,0 +1,173 @@
#!/usr/bin/env node
const fs = require("fs")
const zlib = require("zlib")
function compressImg(fn) {
const rgf = fs.readFileSync(fn)
const width = rgf[0]
const height = rgf[1]
const expSz = ((width + 7) >> 3) * height + 2
console.log(`w=${width} h=${height} sz=${rgf.length} exp=${expSz}`)
let crcTable
function crc32(buf) {
if (!crcTable) {
crcTable = []
for (let i = 0; i < 256; i++) {
let curr = i;
for (let j = 0; j < 8; j++) {
if (curr & 1) {
curr = 0xedb88320 ^ (curr >>> 1);
} else {
curr = curr >>> 1;
}
}
crcTable[i] = curr
}
}
let crc = -1;
for (var i = 0; i < buf.length; i++) {
crc = crcTable[(crc ^ buf[i]) & 0xff] ^ (crc >>> 8);
}
return (crc ^ -1) >>> 0;
}
/*
Width 4 bytes
Height 4 bytes
Bit depth 1 byte
Colour type 1 byte
Compression method 1 byte
Filter method 1 byte
Interlace method 1 byte
*/
const chunks = []
function addChunk(mark, addsize) {
const buf = Buffer.alloc(mark.length + addsize)
for (let i = 0; i < mark.length; ++i) {
buf[i] = mark.charCodeAt(i)
}
chunks.push(buf)
return buf
}
const hd = addChunk("IHDR", 4 + 4 + 5)
hd.writeInt32BE(width, 4)
hd.writeInt32BE(height, 8)
hd[12] = 1 // bit depth
hd[13] = 0 // color type - grayscale
hd[14] = 0 // compression - deflate
hd[15] = 0 // filter method
hd[16] = 0 // interlace method - no interlace
const scanlines = []
const scanlen = (width + 7) >> 3
let srcptr = 2
let srcmask = 0x01
for (let y = 0; y < height; ++y) {
const scan = Buffer.alloc(1 + scanlen)
scanlines.push(scan)
let dstptr = 1
let dstmask = 0x80
for (let x = 0; x < width; ++x) {
if (!(rgf[srcptr] & srcmask)) {
scan[dstptr] |= dstmask
}
dstmask >>= 1;
if (dstmask == 0) {
dstmask = 0x80
dstptr++
}
srcmask <<= 1;
if (srcmask > 0x80) {
srcmask = 0x01
srcptr++
}
}
if (srcmask != 0x01) {
srcmask = 0x01
srcptr++
}
if (false) {
// seems to increase file size
scan[0] = 1 // sub
let prev = 0
for (let i = 1; i < scan.length; ++i) {
let p = scan[i]
scan[i] = (p - prev) & 0xff
prev = p
}
}
}
const dat = zlib.deflateSync(Buffer.concat(scanlines), {
level: 9
})
const idat = addChunk("IDAT", dat.length)
dat.copy(idat, 4)
addChunk("IEND", 0)
const output = [new Buffer([137, 80, 78, 71, 13, 10, 26, 10])]
function intBuf(v) {
let b = new Buffer(4)
b.writeUInt32BE(v, 0)
return b
}
for (let ch of chunks) {
output.push(intBuf(ch.length - 4))
output.push(ch)
output.push(intBuf(crc32(ch)))
}
let outp = Buffer.concat(output)
return outp
}
let sz = 0
let bf
let out = {
"*": {
namespace: "images",
dataEncoding: "base64",
mimeType: "image/png"
}
}
let ts = "namespace images {\n"
for (let i = 2; i < process.argv.length; ++i) {
let fn = process.argv[i]
let m = /([^\/]+\/[^/]+)\.rgf$/.exec(fn)
let bn = m[1]
bf = compressImg(fn)
bn = bn.replace(/\//g, " ")
.toLowerCase()
.replace(/(\d)\s+/g, (f, n) => n)
.replace(/\s+(.)/g, (f, l) => l.toUpperCase())
out[bn] = bf.toString("base64")
sz += bf.length
ts += ` //% fixedInstance jres\n`
ts += ` export const ${bn} = screen.unpackPNG(hex\`\`);\n`
}
ts += `}\n`
console.log("total " + sz)
fs.writeFileSync("out.json", JSON.stringify(out, null, 4))
fs.writeFileSync("out.ts", ts)
fs.writeFileSync("out.png", bf)
//if (require("os").platform() == "darwin")
// require('child_process').execSync("afplay out.wav")
// TODO also play on Windows

75
scripts/rsf2wav.js Executable file
View File

@ -0,0 +1,75 @@
#!/usr/bin/env node
const fs = require("fs")
function convertFile(fn) {
const rsf = fs.readFileSync(fn)
const fmt = rsf.readInt16BE(0) // 0x0100
if (fmt != 0x0100) {
throw new Error("Invalid input format: " + fmt)
}
const size = rsf.readInt16BE(2)
const samplerate = rsf.readInt16BE(4)
const repeat = rsf.readInt16BE(6)
const datasize = rsf.length - 8
const wavHd = new Buffer(44)
function writeMark(off, mark) {
for (let i = 0; i < mark.length; ++i) {
wavHd[off + i] = mark.charCodeAt(i)
}
}
writeMark(0, 'RIFF')
wavHd.writeInt32LE(datasize + 36, 4)
writeMark(8, 'WAVE')
writeMark(12, 'fmt ')
wavHd.writeInt32LE(16, 16) // fmt size
wavHd.writeInt16LE(1, 20) // PCM
wavHd.writeInt16LE(1, 22) // mono, 1ch
wavHd.writeInt32LE(samplerate, 24)
wavHd.writeInt32LE(samplerate, 28) // byterate
wavHd.writeInt16LE(1, 32) // block align
wavHd.writeInt16LE(8, 34) // bits per sample
writeMark(36, 'data')
wavHd.writeInt32LE(datasize, 40)
let wav = Buffer.concat([wavHd, rsf.slice(8)])
return wav
}
let out = {
"*": {
namespace: "sounds",
dataEncoding: "base64",
mimeType: "audio/wav"
}
}
let ts = "namespace sounds {\n"
let bf
for (let i = 2; i < process.argv.length; ++i) {
let fn = process.argv[i]
let m = /([^\/]+\/[^/]+)\.rsf$/.exec(fn)
let bn = m[1]
bf = convertFile(fn)
bn = bn.replace(/[\/\-]/g, " ")
.toLowerCase()
.replace(/(\d)\s+/g, (f, n) => n)
.replace(/\s+(.)/g, (f, l) => l.toUpperCase())
out[bn] = bf.toString("base64")
ts += ` //% fixedInstance jres\n`
ts += ` export const ${bn} = music.fromWAV(hex\`\`);\n`
}
ts += `}\n`
fs.writeFileSync("out.json", JSON.stringify(out, null, 4))
fs.writeFileSync("out.ts", ts)
fs.writeFileSync("out.wav", bf)
//if (require("os").platform() == "darwin")
// require('child_process').execSync("afplay out.wav")
// TODO also play on Windows

375
sim/inflate.ts Normal file
View File

@ -0,0 +1,375 @@
// adapted from https://github.com/devongovett/tiny-inflate
// License: MIT
namespace tinf {
var TINF_OK = 0;
var TINF_DATA_ERROR = -3;
class Tree {
table = new Uint16Array(16); /* table of code length counts */
trans = new Uint16Array(288); /* code -> symbol translation table */
}
class Data {
sourceIndex = 0;
tag = 0;
bitcount = 0;
destLen = 0;
ltree = new Tree(); /* dynamic length/symbol tree */
dtree = new Tree(); /* dynamic distance tree */
constructor(public source: Uint8Array, public dest: Uint8Array) {
}
}
/* --------------------------------------------------- *
* -- uninitialized global data (static structures) -- *
* --------------------------------------------------- */
var sltree = new Tree();
var sdtree = new Tree();
/* extra bits and base tables for length codes */
var length_bits = new Uint8Array(30);
var length_base = new Uint16Array(30);
/* extra bits and base tables for distance codes */
var dist_bits = new Uint8Array(30);
var dist_base = new Uint16Array(30);
/* special ordering of code length codes */
var clcidx = new Uint8Array([
16, 17, 18, 0, 8, 7, 9, 6,
10, 5, 11, 4, 12, 3, 13, 2,
14, 1, 15
]);
/* used by tinf_decode_trees, avoids allocations every call */
var code_tree = new Tree();
var lengths = new Uint8Array(288 + 32);
/* ----------------------- *
* -- utility functions -- *
* ----------------------- */
/* build extra bits and base tables */
function tinf_build_bits_base(bits: Uint8Array, base: Uint16Array, delta: number, first: number) {
/* build bits table */
for (let i = 0; i < delta; ++i) bits[i] = 0;
for (let i = 0; i < 30 - delta; ++i) bits[i + delta] = i / delta | 0;
/* build base table */
for (let sum = first, i = 0; i < 30; ++i) {
base[i] = sum;
sum += 1 << bits[i];
}
}
/* build the fixed huffman trees */
function tinf_build_fixed_trees(lt: Tree, dt: Tree) {
let i = 0;
/* build fixed length tree */
for (i = 0; i < 7; ++i) lt.table[i] = 0;
lt.table[7] = 24;
lt.table[8] = 152;
lt.table[9] = 112;
for (i = 0; i < 24; ++i) lt.trans[i] = 256 + i;
for (i = 0; i < 144; ++i) lt.trans[24 + i] = i;
for (i = 0; i < 8; ++i) lt.trans[24 + 144 + i] = 280 + i;
for (i = 0; i < 112; ++i) lt.trans[24 + 144 + 8 + i] = 144 + i;
/* build fixed distance tree */
for (i = 0; i < 5; ++i) dt.table[i] = 0;
dt.table[5] = 32;
for (i = 0; i < 32; ++i) dt.trans[i] = i;
}
/* given an array of code lengths, build a tree */
var offs = new Uint16Array(16);
function tinf_build_tree(t: Tree, lengths: Uint8Array, off: number, num: number) {
var i = 0, sum = 0;
/* clear code length count table */
for (i = 0; i < 16; ++i) t.table[i] = 0;
/* scan symbol lengths, and sum code length counts */
for (i = 0; i < num; ++i) t.table[lengths[off + i]]++;
t.table[0] = 0;
/* compute offset table for distribution sort */
for (sum = 0, i = 0; i < 16; ++i) {
offs[i] = sum;
sum += t.table[i];
}
/* create code->symbol translation table (symbols sorted by code) */
for (i = 0; i < num; ++i) {
if (lengths[off + i]) t.trans[offs[lengths[off + i]]++] = i;
}
}
/* ---------------------- *
* -- decode functions -- *
* ---------------------- */
/* get one bit from source stream */
function tinf_getbit(d: Data) {
/* check if tag is empty */
if (!d.bitcount--) {
/* load next tag */
d.tag = d.source[d.sourceIndex++];
d.bitcount = 7;
}
/* shift bit out of tag */
var bit = d.tag & 1;
d.tag >>>= 1;
return bit;
}
/* read a num bit value from a stream and add base */
function tinf_read_bits(d: Data, num: number, base: number) {
if (!num)
return base;
while (d.bitcount < 24) {
d.tag |= d.source[d.sourceIndex++] << d.bitcount;
d.bitcount += 8;
}
var val = d.tag & (0xffff >>> (16 - num));
d.tag >>>= num;
d.bitcount -= num;
return val + base;
}
/* given a data stream and a tree, decode a symbol */
function tinf_decode_symbol(d: Data, t: Tree) {
while (d.bitcount < 24) {
d.tag |= d.source[d.sourceIndex++] << d.bitcount;
d.bitcount += 8;
}
var sum = 0, cur = 0, len = 0;
var tag = d.tag;
/* get more bits while code value is above sum */
do {
cur = 2 * cur + (tag & 1);
tag >>>= 1;
++len;
sum += t.table[len];
cur -= t.table[len];
} while (cur >= 0);
d.tag = tag;
d.bitcount -= len;
return t.trans[sum + cur];
}
/* given a data stream, decode dynamic trees from it */
function tinf_decode_trees(d: Data, lt: Tree, dt: Tree) {
var i = 0, num = 0, length = 0;
/* get 5 bits HLIT (257-286) */
let hlit = tinf_read_bits(d, 5, 257);
/* get 5 bits HDIST (1-32) */
let hdist = tinf_read_bits(d, 5, 1);
/* get 4 bits HCLEN (4-19) */
let hclen = tinf_read_bits(d, 4, 4);
for (i = 0; i < 19; ++i) lengths[i] = 0;
/* read code lengths for code length alphabet */
for (i = 0; i < hclen; ++i) {
/* get 3 bits code length (0-7) */
var clen = tinf_read_bits(d, 3, 0);
lengths[clcidx[i]] = clen;
}
/* build code length tree */
tinf_build_tree(code_tree, lengths, 0, 19);
/* decode code lengths for the dynamic trees */
for (num = 0; num < hlit + hdist;) {
var sym = tinf_decode_symbol(d, code_tree);
switch (sym) {
case 16:
/* copy previous code length 3-6 times (read 2 bits) */
var prev = lengths[num - 1];
for (length = tinf_read_bits(d, 2, 3); length; --length) {
lengths[num++] = prev;
}
break;
case 17:
/* repeat code length 0 for 3-10 times (read 3 bits) */
for (length = tinf_read_bits(d, 3, 3); length; --length) {
lengths[num++] = 0;
}
break;
case 18:
/* repeat code length 0 for 11-138 times (read 7 bits) */
for (length = tinf_read_bits(d, 7, 11); length; --length) {
lengths[num++] = 0;
}
break;
default:
/* values 0-15 represent the actual code lengths */
lengths[num++] = sym;
break;
}
}
/* build dynamic trees */
tinf_build_tree(lt, lengths, 0, hlit);
tinf_build_tree(dt, lengths, hlit, hdist);
}
/* ----------------------------- *
* -- block inflate functions -- *
* ----------------------------- */
/* given a stream and two trees, inflate a block of data */
function tinf_inflate_block_data(d: Data, lt: Tree, dt: Tree) {
while (true) {
var sym = tinf_decode_symbol(d, lt);
/* check for end of block */
if (sym === 256) {
return TINF_OK;
}
if (sym < 256) {
d.dest[d.destLen++] = sym;
} else {
sym -= 257;
/* possibly get more bits from length code */
let length = tinf_read_bits(d, length_bits[sym], length_base[sym]);
let dist = tinf_decode_symbol(d, dt);
/* possibly get more bits from distance code */
let offs = d.destLen - tinf_read_bits(d, dist_bits[dist], dist_base[dist]);
/* copy match */
for (let i = offs; i < offs + length; ++i) {
d.dest[d.destLen++] = d.dest[i];
}
}
}
}
/* inflate an uncompressed block of data */
function tinf_inflate_uncompressed_block(d: Data) {
/* unread from bitbuffer */
while (d.bitcount > 8) {
d.sourceIndex--;
d.bitcount -= 8;
}
/* get length */
let length = d.source[d.sourceIndex + 1];
length = 256 * length + d.source[d.sourceIndex];
/* get one's complement of length */
let invlength = d.source[d.sourceIndex + 3];
invlength = 256 * invlength + d.source[d.sourceIndex + 2];
/* check length */
if (length !== (~invlength & 0x0000ffff))
return TINF_DATA_ERROR;
d.sourceIndex += 4;
/* copy block */
for (let i = length; i; --i)
d.dest[d.destLen++] = d.source[d.sourceIndex++];
/* make sure we start next block on a byte boundary */
d.bitcount = 0;
return TINF_OK;
}
/* inflate stream from source to dest */
export function uncompress(source: Uint8Array, dest: Uint8Array) {
var d = new Data(source, dest);
var bfinal = 0, res = 0;
do {
/* read final block flag */
bfinal = tinf_getbit(d);
/* read block type (2 bits) */
let btype = tinf_read_bits(d, 2, 0);
/* decompress block */
switch (btype) {
case 0:
/* decompress uncompressed block */
res = tinf_inflate_uncompressed_block(d);
break;
case 1:
/* decompress block with fixed huffman trees */
res = tinf_inflate_block_data(d, sltree, sdtree);
break;
case 2:
/* decompress block with dynamic huffman trees */
tinf_decode_trees(d, d.ltree, d.dtree);
res = tinf_inflate_block_data(d, d.ltree, d.dtree);
break;
default:
res = TINF_DATA_ERROR;
}
if (res !== TINF_OK)
throw new Error('Data error');
} while (!bfinal);
if (d.destLen >= d.dest.length)
return null
if (d.destLen < d.dest.length) {
if (typeof d.dest.slice === 'function')
return d.dest.slice(0, d.destLen);
else
return d.dest.subarray(0, d.destLen);
}
return d.dest;
}
/* -------------------- *
* -- initialization -- *
* -------------------- */
/* build fixed huffman trees */
tinf_build_fixed_trees(sltree, sdtree);
/* build extra bits and base tables */
tinf_build_bits_base(length_bits, length_base, 4, 3);
tinf_build_bits_base(dist_bits, dist_base, 2, 1);
/* fix a special case */
length_bits[28] = 0;
length_base[28] = 258;
}

View File

@ -90,36 +90,172 @@ namespace pxsim.screen {
screenState.blitLineCore(XX(xw), y, YY(xw), buf, mode)
}
export function isValidImage(buf: RefBuffer) {
return buf.data.length >= 3 && buf.data[0] == 0xf0;
}
export function PIX2BYTES(x: number) {
return ((x + 7) >> 3)
}
export function clear(): void {
const screenState = (board() as DalBoard).screenState;
screenState.clear()
}
export function dump() {
// No need for this one.
}
export function imageOf(buf: RefBuffer) {
return incr(buf)
}
}
namespace pxsim.screen {
function DMESG(msg: string) {
control.dmesg(msg)
}
const NULL: RefBuffer = null;
function revbits(v: number) {
v = (v & 0xf0) >> 4 | (v & 0x0f) << 4;
v = (v & 0xcc) >> 2 | (v & 0x33) << 2;
v = (v & 0xaa) >> 1 | (v & 0x55) << 1;
return v;
}
export function unpackPNG(png: RefBuffer) {
function memcmp(off: number, mark: string) {
for (let i = 0; i < mark.length; ++i) {
if (mark.charCodeAt(i) != png.data[off + i])
return 1
}
return 0
}
function readInt(off: number) {
return ((png.data[off] << 24) | (png.data[off + 1] << 16) |
(png.data[off + 2] << 8) | (png.data[off + 3])) >>> 0
}
if (!png) {
DMESG("PNG: Missing image");
return NULL;
}
if (png.data.length < 45) {
DMESG("PNG: File too small");
return NULL;
}
if (memcmp(0, "\x89PNG\r\n\x1A\n") != 0) {
DMESG("PNG: Invalid header");
return NULL;
}
if (memcmp(12, "IHDR") != 0) {
DMESG("PNG: missing IHDR");
return NULL;
}
const lenIHDR = readInt(8);
const width = readInt(16);
const height = readInt(20);
const lenIDAT = readInt(33);
const sizeOfHD = 41;
if (lenIHDR != 13) {
DMESG("PNG: bad IHDR len");
return NULL;
}
if (memcmp(24, "\x01\x00\x00\x00\x00") != 0) {
DMESG("PNG: not 1-bit grayscale");
return NULL;
}
if (memcmp(37, "IDAT") != 0) {
DMESG("PNG: missing IDAT");
return NULL;
}
if (lenIDAT + sizeOfHD >= png.data.length) {
DMESG("PNG: buffer too short");
return NULL;
}
if (width > 300 || height > 300) {
DMESG("PNG: too big");
return NULL;
}
const byteW = (width + 7) >> 3;
const sz = (byteW + 1) * height;
const tmp = new Uint8Array(sz + 1);
// uncompress doesn't take the zlib header, hence + 2
const two = tinf.uncompress(png.data.slice(sizeOfHD + 2, sizeOfHD + lenIDAT), tmp);
if (two.length != sz) {
DMESG("PNG: invalid compressed size");
return NULL;
}
const res = output.createBuffer(2 + byteW * height);
res.data[0] = 0xf0;
res.data[1] = width;
let dst = 2
let src = 0
let lastMask = (1 << (width & 7)) - 1;
if (lastMask == 0)
lastMask = 0xff;
for (let i = 0; i < height; ++i) {
if (two[src++] != 0) {
DMESG("PNG: unsupported filter");
decr(res);
return NULL;
}
for (let j = 0; j < byteW; ++j) {
res.data[dst] = ~revbits(two[src++]);
if (j == byteW - 1) {
res.data[dst] &= lastMask;
}
dst++;
}
}
return res;
}
}
namespace pxsim.ImageMethods {
const bitdouble = [
0x00, 0x03, 0x0c, 0x0f, 0x30, 0x33, 0x3c, 0x3f, 0xc0, 0xc3, 0xcc, 0xcf, 0xf0, 0xf3, 0xfc, 0xff,
]
export function isValidIcon(buf: RefBuffer) {
return buf.data.length >= 3 && buf.data[0] == 0xf0;
export function buffer(buf: RefBuffer) {
return incr(buf)
}
function PIX2BYTES(x: number) {
return ((x + 7) >> 3)
export function width(buf: RefBuffer) {
if (!screen.isValidImage(buf)) return 0
return buf.data[1]
}
export function drawIcon(x: number, y: number, buf: RefBuffer, mode: Draw): void {
export function height(buf: RefBuffer) {
if (!screen.isValidImage(buf)) return 0
const bw = screen.PIX2BYTES(buf.data[1]);
const h = ((buf.data.length - 2) / bw) | 0;
return h
}
export function draw(buf: RefBuffer, x: number, y: number, mode: Draw): void {
const screenState = (board() as DalBoard).screenState;
if (!isValidIcon(buf))
if (!screen.isValidImage(buf))
return;
if (mode & (Draw.Double | Draw.Quad)) {
buf = doubleIcon(buf);
buf = doubled(buf);
if (mode & Draw.Quad) {
let pbuf = buf;
buf = doubleIcon(buf);
buf = doubled(buf);
decr(pbuf);
}
}
let pixwidth = buf.data[1];
let ptr = 2;
const bytewidth = PIX2BYTES(pixwidth);
const bytewidth = screen.PIX2BYTES(pixwidth);
pixwidth = Math.min(pixwidth, visuals.SCREEN_WIDTH);
while (ptr + bytewidth <= buf.data.length) {
if (mode & (Draw.Clear | Draw.Xor | Draw.Transparent)) {
@ -132,24 +268,19 @@ namespace pxsim.screen {
ptr += bytewidth;
}
if (mode & Draw.Double)
if (mode & (Draw.Double | Draw.Quad))
decr(buf);
}
export function clear(): void {
const screenState = (board() as DalBoard).screenState;
screenState.clear()
}
export function doubleIcon(buf: RefBuffer): RefBuffer {
if (!isValidIcon(buf))
export function doubled(buf: RefBuffer): RefBuffer {
if (!screen.isValidImage(buf))
return null;
const w = buf.data[1];
if (w > 126)
return null;
const bw = PIX2BYTES(w);
const bw = screen.PIX2BYTES(w);
const h = ((buf.data.length - 2) / bw) | 0;
const bw2 = PIX2BYTES(w * 2);
const bw2 = screen.PIX2BYTES(w * 2);
const out = pins.createBuffer(2 + bw2 * h * 2)
out.data[0] = 0xf0;
out.data[1] = w * 2;
@ -169,7 +300,5 @@ namespace pxsim.screen {
return out;
}
export function dump() {
// do we need it?
}
}
}

33
sim/state/sounds.ts Normal file
View File

@ -0,0 +1,33 @@
namespace pxsim.music {
export function fromWAV(buf: RefBuffer) {
return incr(buf)
}
}
namespace pxsim.SoundMethods {
export function buffer(buf: RefBuffer) {
return incr(buf)
}
export function uint8ArrayToString(input: Uint8Array) {
let len = input.length;
let res = ""
for (let i = 0; i < len; ++i)
res += String.fromCharCode(input[i]);
return res;
}
export function play(buf: RefBuffer, volume: number) {
return new Promise<void>(resolve => {
let url = "data:audio/wav;base64," + btoa(uint8ArrayToString(buf.data))
let audio = new Audio(url)
audio.onended = () => {
resolve()
}
audio.play()
})
}
}

View File

@ -6,5 +6,8 @@
],
"approvedRepos": [
]
},
"galleries": {
"Maker Activities": "maker"
}
}

View File

@ -1,3 +1,5 @@
/*******************************
User Variable Overrides
*******************************/
@exampleCardFullHeight: true;

View File

@ -43,10 +43,10 @@
}
/* Menu bar colors */
#menubar .ui.item {
.menubar .ui.item {
color: #373737;
}
.fullscreensim #menubar .ui.menu {
.fullscreensim .menubar .ui.menu {
box-shadow: none !important;
border-bottom: 0 !important;
}
@ -57,17 +57,17 @@
}
/* Editor menu toggle */
#menubar .ui.menu.fixed .item.editor-menuitem .ui.grid {
.menubar .ui.menu.fixed .item.editor-menuitem .ui.grid {
background: @blue !important;
border-radius: 0px !important;
}
#menubar .ui.menu.fixed .ui.item.editor-menuitem .item:not(.active) {
.menubar .ui.menu.fixed .ui.item.editor-menuitem .item:not(.active) {
color: white;
}
#menubar .ui.menu.fixed .ui.item.editor-menuitem .item {
.menubar .ui.menu.fixed .ui.item.editor-menuitem .item {
border-radius: 0px !important;
}
#menubar .ui.menu.fixed .ui.item.editor-menuitem .item.active {
.menubar .ui.menu.fixed .ui.item.editor-menuitem .item.active {
color: @blue;
}

View File

@ -39,38 +39,38 @@
@step : 'pxt';
/* Collections */
@breadcrumb : 'default';
@form : 'default';
@breadcrumb : 'pxt';
@form : 'pxt';
@grid : 'pxt';
@menu : 'pxt';
@message : 'default';
@table : 'default';
@message : 'pxt';
@table : 'pxt';
/* Modules */
@accordion : 'default';
@checkbox : 'default';
@accordion : 'pxt';
@checkbox : 'pxt';
@dimmer : 'pxt';
@dropdown : 'default';
@embed : 'default';
@dropdown : 'pxt';
@embed : 'pxt';
@modal : 'pxt';
@nag : 'default';
@popup : 'default';
@progress : 'default';
@rating : 'default';
@search : 'default';
@shape : 'default';
@sidebar : 'default';
@sticky : 'default';
@tab : 'default';
@nag : 'pxt';
@popup : 'pxt';
@progress : 'pxt';
@rating : 'pxt';
@search : 'pxt';
@shape : 'pxt';
@sidebar : 'pxt';
@sticky : 'pxt';
@tab : 'pxt';
@transition : 'default';
/* Views */
@ad : 'default';
@ad : 'pxt';
@card : 'pxt';
@comment : 'default';
@feed : 'default';
@item : 'default';
@statistic : 'default';
@comment : 'pxt';
@feed : 'pxt';
@item : 'pxt';
@statistic : 'pxt';
/*******************************
Folders