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4
.gitignore
vendored
@ -7,11 +7,15 @@ typings
|
||||
tmp
|
||||
temp
|
||||
projects/**
|
||||
clients/win10/app/AppPackages
|
||||
clients/win10/app/BundlePackages
|
||||
clients/win10/app/BundleArtifacts
|
||||
clients/win10/app/bin
|
||||
clients/win10/app/bld
|
||||
clients/win10/*.opendb
|
||||
clients/**/bin/**
|
||||
clients/**/obj/**
|
||||
clients/electron/projects
|
||||
|
||||
*.user
|
||||
*.sw?
|
||||
|
@ -9,7 +9,7 @@ script:
|
||||
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js test)"
|
||||
- "node node_modules/pxt-core/built/pxt.js testdir tests"
|
||||
- "node node_modules/pxt-core/built/pxt.js uploaddoc"
|
||||
- "(cd libs/hello; node ../../node_modules/pxt-core/built/pxt.js testconv https://az851932.vo.msecnd.net/files/td-converter-tests-v0.json)"
|
||||
- "(cd libs/hello; node ../../node_modules/pxt-core/built/pxt.js testconv https://az851932.vo.msecnd.net/files/td-converter-tests-v1.json)"
|
||||
sudo: false
|
||||
notifications:
|
||||
email:
|
||||
|
18
.vscode/settings.json
vendored
@ -1,5 +1,21 @@
|
||||
// Place your settings in this file to overwrite default and user settings.
|
||||
{
|
||||
"file.autoSave": "afterDelay",
|
||||
"files.watcherExclude": {
|
||||
"**/.git/objects/**": true,
|
||||
"**/built/**": true,
|
||||
"**/node_modules/**": true,
|
||||
"**/yotta_modules/**": true,
|
||||
"**/yotta_targets": true,
|
||||
"**/pxt_modules/**": true
|
||||
},
|
||||
"search.exclude": {
|
||||
"**/node_modules": true,
|
||||
"**/yotta_modules/**": true,
|
||||
"**/yotta_targets": true,
|
||||
"**/pxt_modules/**": true
|
||||
},
|
||||
"tslint.enable": true,
|
||||
"tslint.rulesDirectory": "node_modules/tslint-microsoft-contrib"
|
||||
"tslint.rulesDirectory": "node_modules/tslint-microsoft-contrib",
|
||||
"typescript.tsdk": "./node_modules/typescript/lib"
|
||||
}
|
@ -53,11 +53,6 @@ pxt update
|
||||
|
||||
More instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
|
||||
|
||||
## Universal Windows App
|
||||
|
||||
The Windows 10 app is a [Universal Windows Hosted Web App](https://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm)
|
||||
that wraps ``codethemicrobit.com`` and provides additional features.
|
||||
|
||||
### Building
|
||||
|
||||
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
|
||||
|
2
clients/electron/.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
node_modules
|
||||
projects
|
5
clients/electron/README.md
Normal file
@ -0,0 +1,5 @@
|
||||
# PXT micro:bit Electron app
|
||||
|
||||
A very basic wrapper around the web app. To install, copy the contents of this
|
||||
directory to somewhere outside the main `pxt-microbit` repository. Then run `npm
|
||||
install && npm start`.
|
15
clients/electron/index.html
Normal file
@ -0,0 +1,15 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>code the micro:bit</title>
|
||||
</head>
|
||||
<body>
|
||||
<webview id="webview" style="position:absolute; left:0; top:0; right:0; bottom:0"/>
|
||||
<script>
|
||||
const webview = document.getElementById("webview")
|
||||
const url = `http://localhost:3232/${window.location.hash}`
|
||||
webview.src = url
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
39
clients/electron/main.js
Normal file
@ -0,0 +1,39 @@
|
||||
const {app, BrowserWindow, Menu} = require('electron')
|
||||
const pxt = require('pxt-core')
|
||||
const path = require('path')
|
||||
|
||||
let win
|
||||
|
||||
const cliPath = path.join(process.cwd(), "node_modules/pxt-microbit")
|
||||
|
||||
function startServerAndCreateWindow() {
|
||||
pxt.mainCli(cliPath, ["serve", "-no-browser"])
|
||||
createWindow()
|
||||
}
|
||||
|
||||
function createWindow () {
|
||||
win = new BrowserWindow({
|
||||
width: 800,
|
||||
height: 600,
|
||||
title: "code the micro:bit"
|
||||
})
|
||||
Menu.setApplicationMenu(null)
|
||||
win.loadURL(`file://${__dirname}/index.html#local_token=${pxt.globalConfig.localToken}`)
|
||||
win.on('closed', () => {
|
||||
win = null
|
||||
})
|
||||
}
|
||||
|
||||
app.on('ready', startServerAndCreateWindow)
|
||||
|
||||
app.on('window-all-closed', () => {
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
}
|
||||
})
|
||||
|
||||
app.on('activate', () => {
|
||||
if (win === null) {
|
||||
createWindow()
|
||||
}
|
||||
})
|
14
clients/electron/package.json
Normal file
@ -0,0 +1,14 @@
|
||||
{
|
||||
"name" : "code-the-microbit",
|
||||
"version" : "1.0.0",
|
||||
"description": "Blocks / Javascript editor",
|
||||
"author": "Microsoft",
|
||||
"main" : "main.js",
|
||||
"scripts": {
|
||||
"start": "node_modules/.bin/electron ."
|
||||
},
|
||||
"devDependencies": {
|
||||
"electron": "*",
|
||||
"pxt-microbit": "*"
|
||||
}
|
||||
}
|
137
clients/macuploader/.gitignore
vendored
Normal file
@ -0,0 +1,137 @@
|
||||
|
||||
# Created by https://www.gitignore.io/api/osx,xcode,objective-c,vim
|
||||
|
||||
### OSX ###
|
||||
*.DS_Store
|
||||
.AppleDouble
|
||||
.LSOverride
|
||||
|
||||
# Icon must end with two \r
|
||||
Icon
|
||||
|
||||
|
||||
# Thumbnails
|
||||
._*
|
||||
|
||||
# Files that might appear in the root of a volume
|
||||
.DocumentRevisions-V100
|
||||
.fseventsd
|
||||
.Spotlight-V100
|
||||
.TemporaryItems
|
||||
.Trashes
|
||||
.VolumeIcon.icns
|
||||
.com.apple.timemachine.donotpresent
|
||||
|
||||
# Directories potentially created on remote AFP share
|
||||
.AppleDB
|
||||
.AppleDesktop
|
||||
Network Trash Folder
|
||||
Temporary Items
|
||||
.apdisk
|
||||
|
||||
|
||||
### Xcode ###
|
||||
# Xcode
|
||||
#
|
||||
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
|
||||
|
||||
## Build generated
|
||||
build/
|
||||
DerivedData/
|
||||
|
||||
## Various settings
|
||||
*.pbxuser
|
||||
!default.pbxuser
|
||||
*.mode1v3
|
||||
!default.mode1v3
|
||||
*.mode2v3
|
||||
!default.mode2v3
|
||||
*.perspectivev3
|
||||
!default.perspectivev3
|
||||
xcuserdata/
|
||||
|
||||
## Other
|
||||
*.moved-aside
|
||||
*.xccheckout
|
||||
*.xcscmblueprint
|
||||
|
||||
|
||||
### Objective-C ###
|
||||
# Xcode
|
||||
#
|
||||
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
|
||||
|
||||
## Build generated
|
||||
build/
|
||||
DerivedData/
|
||||
|
||||
## Various settings
|
||||
*.pbxuser
|
||||
!default.pbxuser
|
||||
*.mode1v3
|
||||
!default.mode1v3
|
||||
*.mode2v3
|
||||
!default.mode2v3
|
||||
*.perspectivev3
|
||||
!default.perspectivev3
|
||||
xcuserdata/
|
||||
|
||||
## Other
|
||||
*.moved-aside
|
||||
*.xcuserstate
|
||||
|
||||
## Obj-C/Swift specific
|
||||
*.hmap
|
||||
*.ipa
|
||||
*.dSYM.zip
|
||||
*.dSYM
|
||||
|
||||
# CocoaPods
|
||||
#
|
||||
# We recommend against adding the Pods directory to your .gitignore. However
|
||||
# you should judge for yourself, the pros and cons are mentioned at:
|
||||
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
|
||||
#
|
||||
# Pods/
|
||||
|
||||
# Carthage
|
||||
#
|
||||
# Add this line if you want to avoid checking in source code from Carthage dependencies.
|
||||
# Carthage/Checkouts
|
||||
|
||||
Carthage/Build
|
||||
|
||||
# fastlane
|
||||
#
|
||||
# It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the
|
||||
# screenshots whenever they are needed.
|
||||
# For more information about the recommended setup visit:
|
||||
# https://github.com/fastlane/fastlane/blob/master/fastlane/docs/Gitignore.md
|
||||
|
||||
fastlane/report.xml
|
||||
fastlane/Preview.html
|
||||
fastlane/screenshots
|
||||
fastlane/test_output
|
||||
|
||||
# Code Injection
|
||||
#
|
||||
# After new code Injection tools there's a generated folder /iOSInjectionProject
|
||||
# https://github.com/johnno1962/injectionforxcode
|
||||
|
||||
iOSInjectionProject/
|
||||
|
||||
### Objective-C Patch ###
|
||||
*.xcscmblueprint
|
||||
|
||||
|
||||
### Vim ###
|
||||
# swap
|
||||
[._]*.s[a-w][a-z]
|
||||
[._]s[a-w][a-z]
|
||||
# session
|
||||
Session.vim
|
||||
# temporary
|
||||
.netrwhist
|
||||
*~
|
||||
# auto-generated tag files
|
||||
tags
|
BIN
clients/macuploader/Graphics/appicon.sketch
Normal file
BIN
clients/macuploader/Graphics/export.png
Normal file
After Width: | Height: | Size: 40 KiB |
BIN
clients/macuploader/Graphics/menubar.sketch
Normal file
307
clients/macuploader/Microbit Uploader.xcodeproj/project.pbxproj
Normal file
@ -0,0 +1,307 @@
|
||||
// !$*UTF8*$!
|
||||
{
|
||||
archiveVersion = 1;
|
||||
classes = {
|
||||
};
|
||||
objectVersion = 46;
|
||||
objects = {
|
||||
|
||||
/* Begin PBXBuildFile section */
|
||||
E93040071D895D1F00D931CA /* DirectoryWatcher.m in Sources */ = {isa = PBXBuildFile; fileRef = E93040061D895D1F00D931CA /* DirectoryWatcher.m */; };
|
||||
E930400A1D89620900D931CA /* Uploader.m in Sources */ = {isa = PBXBuildFile; fileRef = E93040091D89620900D931CA /* Uploader.m */; };
|
||||
E9F4FEE21D8709980071D783 /* AppDelegate.m in Sources */ = {isa = PBXBuildFile; fileRef = E9F4FEE11D8709980071D783 /* AppDelegate.m */; };
|
||||
E9F4FEE51D8709980071D783 /* main.m in Sources */ = {isa = PBXBuildFile; fileRef = E9F4FEE41D8709980071D783 /* main.m */; };
|
||||
E9F4FEE71D8709980071D783 /* Assets.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = E9F4FEE61D8709980071D783 /* Assets.xcassets */; };
|
||||
E9F4FEEA1D8709980071D783 /* MainMenu.xib in Resources */ = {isa = PBXBuildFile; fileRef = E9F4FEE81D8709980071D783 /* MainMenu.xib */; };
|
||||
/* End PBXBuildFile section */
|
||||
|
||||
/* Begin PBXFileReference section */
|
||||
E93040051D895D1F00D931CA /* DirectoryWatcher.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = DirectoryWatcher.h; sourceTree = "<group>"; };
|
||||
E93040061D895D1F00D931CA /* DirectoryWatcher.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = DirectoryWatcher.m; sourceTree = "<group>"; };
|
||||
E93040081D89620900D931CA /* Uploader.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Uploader.h; sourceTree = "<group>"; };
|
||||
E93040091D89620900D931CA /* Uploader.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = Uploader.m; sourceTree = "<group>"; };
|
||||
E9F4FEDD1D8709980071D783 /* Microbit Uploader.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = "Microbit Uploader.app"; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
E9F4FEE01D8709980071D783 /* AppDelegate.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = AppDelegate.h; sourceTree = "<group>"; };
|
||||
E9F4FEE11D8709980071D783 /* AppDelegate.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = AppDelegate.m; sourceTree = "<group>"; };
|
||||
E9F4FEE41D8709980071D783 /* main.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = main.m; sourceTree = "<group>"; };
|
||||
E9F4FEE61D8709980071D783 /* Assets.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; path = Assets.xcassets; sourceTree = "<group>"; };
|
||||
E9F4FEE91D8709980071D783 /* Base */ = {isa = PBXFileReference; lastKnownFileType = file.xib; name = Base; path = Base.lproj/MainMenu.xib; sourceTree = "<group>"; };
|
||||
E9F4FEEB1D8709980071D783 /* Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = Info.plist; sourceTree = "<group>"; };
|
||||
/* End PBXFileReference section */
|
||||
|
||||
/* Begin PBXFrameworksBuildPhase section */
|
||||
E9F4FEDA1D8709980071D783 /* Frameworks */ = {
|
||||
isa = PBXFrameworksBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
/* End PBXFrameworksBuildPhase section */
|
||||
|
||||
/* Begin PBXGroup section */
|
||||
E9F4FED41D8709980071D783 = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
E9F4FEDF1D8709980071D783 /* Microbit Uploader */,
|
||||
E9F4FEDE1D8709980071D783 /* Products */,
|
||||
);
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
E9F4FEDE1D8709980071D783 /* Products */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
E9F4FEDD1D8709980071D783 /* Microbit Uploader.app */,
|
||||
);
|
||||
name = Products;
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
E9F4FEDF1D8709980071D783 /* Microbit Uploader */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
E9F4FEE01D8709980071D783 /* AppDelegate.h */,
|
||||
E9F4FEE11D8709980071D783 /* AppDelegate.m */,
|
||||
E9F4FEE61D8709980071D783 /* Assets.xcassets */,
|
||||
E9F4FEE81D8709980071D783 /* MainMenu.xib */,
|
||||
E9F4FEEB1D8709980071D783 /* Info.plist */,
|
||||
E9F4FEE31D8709980071D783 /* Supporting Files */,
|
||||
E93040051D895D1F00D931CA /* DirectoryWatcher.h */,
|
||||
E93040061D895D1F00D931CA /* DirectoryWatcher.m */,
|
||||
E93040081D89620900D931CA /* Uploader.h */,
|
||||
E93040091D89620900D931CA /* Uploader.m */,
|
||||
);
|
||||
path = "Microbit Uploader";
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
E9F4FEE31D8709980071D783 /* Supporting Files */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
E9F4FEE41D8709980071D783 /* main.m */,
|
||||
);
|
||||
name = "Supporting Files";
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
/* End PBXGroup section */
|
||||
|
||||
/* Begin PBXNativeTarget section */
|
||||
E9F4FEDC1D8709980071D783 /* Microbit Uploader */ = {
|
||||
isa = PBXNativeTarget;
|
||||
buildConfigurationList = E9F4FEEE1D8709980071D783 /* Build configuration list for PBXNativeTarget "Microbit Uploader" */;
|
||||
buildPhases = (
|
||||
E9F4FED91D8709980071D783 /* Sources */,
|
||||
E9F4FEDA1D8709980071D783 /* Frameworks */,
|
||||
E9F4FEDB1D8709980071D783 /* Resources */,
|
||||
);
|
||||
buildRules = (
|
||||
);
|
||||
dependencies = (
|
||||
);
|
||||
name = "Microbit Uploader";
|
||||
productName = "Microbit Uploader";
|
||||
productReference = E9F4FEDD1D8709980071D783 /* Microbit Uploader.app */;
|
||||
productType = "com.apple.product-type.application";
|
||||
};
|
||||
/* End PBXNativeTarget section */
|
||||
|
||||
/* Begin PBXProject section */
|
||||
E9F4FED51D8709980071D783 /* Project object */ = {
|
||||
isa = PBXProject;
|
||||
attributes = {
|
||||
LastUpgradeCheck = 0800;
|
||||
ORGANIZATIONNAME = thomasdenney;
|
||||
TargetAttributes = {
|
||||
E9F4FEDC1D8709980071D783 = {
|
||||
CreatedOnToolsVersion = 7.3.1;
|
||||
};
|
||||
};
|
||||
};
|
||||
buildConfigurationList = E9F4FED81D8709980071D783 /* Build configuration list for PBXProject "Microbit Uploader" */;
|
||||
compatibilityVersion = "Xcode 3.2";
|
||||
developmentRegion = English;
|
||||
hasScannedForEncodings = 0;
|
||||
knownRegions = (
|
||||
en,
|
||||
Base,
|
||||
);
|
||||
mainGroup = E9F4FED41D8709980071D783;
|
||||
productRefGroup = E9F4FEDE1D8709980071D783 /* Products */;
|
||||
projectDirPath = "";
|
||||
projectRoot = "";
|
||||
targets = (
|
||||
E9F4FEDC1D8709980071D783 /* Microbit Uploader */,
|
||||
);
|
||||
};
|
||||
/* End PBXProject section */
|
||||
|
||||
/* Begin PBXResourcesBuildPhase section */
|
||||
E9F4FEDB1D8709980071D783 /* Resources */ = {
|
||||
isa = PBXResourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
E9F4FEE71D8709980071D783 /* Assets.xcassets in Resources */,
|
||||
E9F4FEEA1D8709980071D783 /* MainMenu.xib in Resources */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
/* End PBXResourcesBuildPhase section */
|
||||
|
||||
/* Begin PBXSourcesBuildPhase section */
|
||||
E9F4FED91D8709980071D783 /* Sources */ = {
|
||||
isa = PBXSourcesBuildPhase;
|
||||
buildActionMask = 2147483647;
|
||||
files = (
|
||||
E9F4FEE51D8709980071D783 /* main.m in Sources */,
|
||||
E930400A1D89620900D931CA /* Uploader.m in Sources */,
|
||||
E9F4FEE21D8709980071D783 /* AppDelegate.m in Sources */,
|
||||
E93040071D895D1F00D931CA /* DirectoryWatcher.m in Sources */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
/* End PBXSourcesBuildPhase section */
|
||||
|
||||
/* Begin PBXVariantGroup section */
|
||||
E9F4FEE81D8709980071D783 /* MainMenu.xib */ = {
|
||||
isa = PBXVariantGroup;
|
||||
children = (
|
||||
E9F4FEE91D8709980071D783 /* Base */,
|
||||
);
|
||||
name = MainMenu.xib;
|
||||
sourceTree = "<group>";
|
||||
};
|
||||
/* End PBXVariantGroup section */
|
||||
|
||||
/* Begin XCBuildConfiguration section */
|
||||
E9F4FEEC1D8709980071D783 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||
CLANG_ANALYZER_NONNULL = YES;
|
||||
CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
|
||||
CLANG_CXX_LIBRARY = "libc++";
|
||||
CLANG_ENABLE_MODULES = YES;
|
||||
CLANG_ENABLE_OBJC_ARC = YES;
|
||||
CLANG_WARN_BOOL_CONVERSION = YES;
|
||||
CLANG_WARN_CONSTANT_CONVERSION = YES;
|
||||
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
|
||||
CLANG_WARN_EMPTY_BODY = YES;
|
||||
CLANG_WARN_ENUM_CONVERSION = YES;
|
||||
CLANG_WARN_INFINITE_RECURSION = YES;
|
||||
CLANG_WARN_INT_CONVERSION = YES;
|
||||
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
|
||||
CLANG_WARN_SUSPICIOUS_MOVE = YES;
|
||||
CLANG_WARN_UNREACHABLE_CODE = YES;
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
CODE_SIGN_IDENTITY = "-";
|
||||
COPY_PHASE_STRIP = NO;
|
||||
DEBUG_INFORMATION_FORMAT = dwarf;
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
ENABLE_TESTABILITY = YES;
|
||||
GCC_C_LANGUAGE_STANDARD = gnu99;
|
||||
GCC_DYNAMIC_NO_PIC = NO;
|
||||
GCC_NO_COMMON_BLOCKS = YES;
|
||||
GCC_OPTIMIZATION_LEVEL = 0;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"DEBUG=1",
|
||||
"$(inherited)",
|
||||
);
|
||||
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
||||
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.11;
|
||||
MTL_ENABLE_DEBUG_INFO = YES;
|
||||
ONLY_ACTIVE_ARCH = YES;
|
||||
SDKROOT = macosx;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
E9F4FEED1D8709980071D783 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ALWAYS_SEARCH_USER_PATHS = NO;
|
||||
CLANG_ANALYZER_NONNULL = YES;
|
||||
CLANG_CXX_LANGUAGE_STANDARD = "gnu++0x";
|
||||
CLANG_CXX_LIBRARY = "libc++";
|
||||
CLANG_ENABLE_MODULES = YES;
|
||||
CLANG_ENABLE_OBJC_ARC = YES;
|
||||
CLANG_WARN_BOOL_CONVERSION = YES;
|
||||
CLANG_WARN_CONSTANT_CONVERSION = YES;
|
||||
CLANG_WARN_DIRECT_OBJC_ISA_USAGE = YES_ERROR;
|
||||
CLANG_WARN_EMPTY_BODY = YES;
|
||||
CLANG_WARN_ENUM_CONVERSION = YES;
|
||||
CLANG_WARN_INFINITE_RECURSION = YES;
|
||||
CLANG_WARN_INT_CONVERSION = YES;
|
||||
CLANG_WARN_OBJC_ROOT_CLASS = YES_ERROR;
|
||||
CLANG_WARN_SUSPICIOUS_MOVE = YES;
|
||||
CLANG_WARN_UNREACHABLE_CODE = YES;
|
||||
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
|
||||
CODE_SIGN_IDENTITY = "-";
|
||||
COPY_PHASE_STRIP = NO;
|
||||
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
|
||||
ENABLE_NS_ASSERTIONS = NO;
|
||||
ENABLE_STRICT_OBJC_MSGSEND = YES;
|
||||
GCC_C_LANGUAGE_STANDARD = gnu99;
|
||||
GCC_NO_COMMON_BLOCKS = YES;
|
||||
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
|
||||
GCC_WARN_ABOUT_RETURN_TYPE = YES_ERROR;
|
||||
GCC_WARN_UNDECLARED_SELECTOR = YES;
|
||||
GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE;
|
||||
GCC_WARN_UNUSED_FUNCTION = YES;
|
||||
GCC_WARN_UNUSED_VARIABLE = YES;
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.11;
|
||||
MTL_ENABLE_DEBUG_INFO = NO;
|
||||
SDKROOT = macosx;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
E9F4FEEF1D8709980071D783 /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
|
||||
COMBINE_HIDPI_IMAGES = YES;
|
||||
INFOPLIST_FILE = "Microbit Uploader/Info.plist";
|
||||
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "org.thomasdenney.Microbit-Uploader";
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
E9F4FEF01D8709980071D783 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
|
||||
COMBINE_HIDPI_IMAGES = YES;
|
||||
INFOPLIST_FILE = "Microbit Uploader/Info.plist";
|
||||
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
|
||||
PRODUCT_BUNDLE_IDENTIFIER = "org.thomasdenney.Microbit-Uploader";
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
/* End XCBuildConfiguration section */
|
||||
|
||||
/* Begin XCConfigurationList section */
|
||||
E9F4FED81D8709980071D783 /* Build configuration list for PBXProject "Microbit Uploader" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
E9F4FEEC1D8709980071D783 /* Debug */,
|
||||
E9F4FEED1D8709980071D783 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
E9F4FEEE1D8709980071D783 /* Build configuration list for PBXNativeTarget "Microbit Uploader" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
E9F4FEEF1D8709980071D783 /* Debug */,
|
||||
E9F4FEF01D8709980071D783 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
/* End XCConfigurationList section */
|
||||
};
|
||||
rootObject = E9F4FED51D8709980071D783 /* Project object */;
|
||||
}
|
7
clients/macuploader/Microbit Uploader.xcodeproj/project.xcworkspace/contents.xcworkspacedata
generated
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Workspace
|
||||
version = "1.0">
|
||||
<FileRef
|
||||
location = "self:Microbit Uploader.xcodeproj">
|
||||
</FileRef>
|
||||
</Workspace>
|
6
clients/macuploader/Microbit Uploader/AppDelegate.h
Normal file
@ -0,0 +1,6 @@
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
@interface AppDelegate : NSObject <NSApplicationDelegate>
|
||||
|
||||
@end
|
||||
|
130
clients/macuploader/Microbit Uploader/AppDelegate.m
Normal file
@ -0,0 +1,130 @@
|
||||
#import "AppDelegate.h"
|
||||
#import "DirectoryWatcher.h"
|
||||
#import "Uploader.h"
|
||||
|
||||
@interface AppDelegate ()<DirectoryWatcherDelegate, UploaderDelegate, NSUserNotificationCenterDelegate>
|
||||
|
||||
@property DirectoryWatcher * watcher;
|
||||
@property Uploader * uploader;
|
||||
@property NSStatusItem * menubarItem;
|
||||
|
||||
@end
|
||||
|
||||
@implementation AppDelegate
|
||||
|
||||
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
|
||||
// Insert code here to initialize your application
|
||||
self.watcher = [[DirectoryWatcher alloc] initWithPath:[self downloadsDirectory]];
|
||||
self.watcher.delegate = self;
|
||||
[self.watcher startWatching];
|
||||
|
||||
self.uploader = [[Uploader alloc] init];
|
||||
self.uploader.delegate = self;
|
||||
|
||||
[NSUserNotificationCenter defaultUserNotificationCenter].delegate = self;
|
||||
|
||||
[self createMenuBarIcon];
|
||||
[self configureVolumeMountNotifications];
|
||||
[self showActiveMicroBits];
|
||||
}
|
||||
|
||||
- (void)applicationWillTerminate:(NSNotification *)aNotification {
|
||||
// Insert code here to tear down your application
|
||||
[self.watcher stopWatching];
|
||||
}
|
||||
|
||||
- (void)dealloc {
|
||||
[[NSWorkspace sharedWorkspace].notificationCenter removeObserver:self];
|
||||
}
|
||||
|
||||
#pragma mark - Directory
|
||||
|
||||
- (void)watcher:(DirectoryWatcher *)watcher observedNewFileAtPath:(NSString *)path {
|
||||
NSString * fullPath = [watcher.path stringByAppendingPathComponent:path];
|
||||
if ([self.uploader shouldUploadFileAtPath:fullPath]) {
|
||||
[self.uploader uploadFile:fullPath];
|
||||
}
|
||||
}
|
||||
|
||||
- (NSString*)downloadsDirectory {
|
||||
NSArray * paths = NSSearchPathForDirectoriesInDomains(NSDownloadsDirectory, NSUserDomainMask, YES);
|
||||
return paths.firstObject;
|
||||
}
|
||||
|
||||
#pragma mark - Uploader delegate
|
||||
|
||||
- (void)uploader:(Uploader *)uploader transferredFile:(NSString *)file toMicroBit:(NSString *)microbit {
|
||||
[self showNotification:@"micro:bit upload" withDescription:[NSString stringWithFormat:@"%@ uploaded to %@", file.lastPathComponent, microbit]];
|
||||
}
|
||||
|
||||
- (void)uploader:(Uploader *)uploader failedToTransferFile:(NSString *)file toMicroBit:(NSString *)microbit {
|
||||
[self showNotification:@"micro:bit upload failed" withDescription:[NSString stringWithFormat:@"Couldn't transfer %@ to %@", file.lastPathComponent, microbit]];
|
||||
}
|
||||
|
||||
- (void)showNotification:(NSString*)title withDescription:(NSString*)description {
|
||||
NSUserNotification * notification = [NSUserNotification new];
|
||||
notification.title = title;
|
||||
notification.informativeText = description;
|
||||
notification.soundName = NSUserNotificationDefaultSoundName;
|
||||
[[NSUserNotificationCenter defaultUserNotificationCenter] deliverNotification:notification];
|
||||
}
|
||||
|
||||
#pragma mark - NSUserNotificationCenterDelegate
|
||||
|
||||
- (BOOL)userNotificationCenter:(NSUserNotificationCenter *)center shouldPresentNotification:(NSUserNotification *)notification {
|
||||
return YES;
|
||||
}
|
||||
|
||||
#pragma mark - Volume mount/unmount notification
|
||||
|
||||
- (void)configureVolumeMountNotifications {
|
||||
[[NSWorkspace sharedWorkspace].notificationCenter addObserver:self selector:@selector(volumeMountNotification:) name:NSWorkspaceDidRenameVolumeNotification object:nil];
|
||||
[[NSWorkspace sharedWorkspace].notificationCenter addObserver:self selector:@selector(volumeMountNotification:) name:NSWorkspaceDidMountNotification object:nil];
|
||||
[[NSWorkspace sharedWorkspace].notificationCenter addObserver:self selector:@selector(volumeMountNotification:) name:NSWorkspaceDidUnmountNotification object:nil];
|
||||
}
|
||||
|
||||
- (void)volumeMountNotification:(NSNotification*)sender {
|
||||
//Delay upadting the menu to give the chance for the disk to fully mount or unmount
|
||||
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
|
||||
[self showActiveMicroBits];
|
||||
});
|
||||
}
|
||||
|
||||
#pragma mark - Menu bar app
|
||||
|
||||
- (void)createMenuBarIcon {
|
||||
self.menubarItem = [[NSStatusBar systemStatusBar] statusItemWithLength:NSSquareStatusItemLength];
|
||||
self.menubarItem.button.image = [NSImage imageNamed:@"menubar"];
|
||||
}
|
||||
|
||||
- (void)showActiveMicroBits {
|
||||
NSMenu * menu = [NSMenu new];
|
||||
NSString * countString;
|
||||
NSUInteger count = self.uploader.microBitPaths.count;
|
||||
if (count == 0) {
|
||||
countString = @"No connect micro:bits";
|
||||
}
|
||||
else if (count == 1) {
|
||||
countString = @"1 connected micro:bit";
|
||||
}
|
||||
else {
|
||||
countString = [NSString stringWithFormat:@"%lu connected micro:bits", count];
|
||||
}
|
||||
NSMenuItem * microBitCount = [[NSMenuItem alloc] initWithTitle:countString action:nil keyEquivalent:@""];
|
||||
microBitCount.enabled = NO;
|
||||
[menu addItem:microBitCount];
|
||||
|
||||
NSMenuItem * websiteItem = [[NSMenuItem alloc] initWithTitle:@"Editor" action:@selector(launchEditor:) keyEquivalent:@"e"];
|
||||
[menu addItem:websiteItem];
|
||||
|
||||
NSMenuItem * quitItem = [[NSMenuItem alloc] initWithTitle:@"Quit" action:@selector(terminate:) keyEquivalent:@"q"];
|
||||
[menu addItem:quitItem];
|
||||
|
||||
self.menubarItem.menu = menu;
|
||||
}
|
||||
|
||||
- (void)launchEditor:(id)sender {
|
||||
[[NSWorkspace sharedWorkspace] openURL:[NSURL URLWithString:@"https://codethemicrobit.com/"]];
|
||||
}
|
||||
|
||||
@end
|
@ -0,0 +1,68 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"size" : "16x16",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_16x16.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "16x16",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_16x16@2x.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"size" : "32x32",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_32x32.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "32x32",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_32x32@2x.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"size" : "128x128",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_128x128.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "128x128",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_128x128@2x.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"size" : "256x256",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_256x256.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "256x256",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_256x256@2x.png",
|
||||
"scale" : "2x"
|
||||
},
|
||||
{
|
||||
"size" : "512x512",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_512x512.png",
|
||||
"scale" : "1x"
|
||||
},
|
||||
{
|
||||
"size" : "512x512",
|
||||
"idiom" : "mac",
|
||||
"filename" : "icon_512x512@2x.png",
|
||||
"scale" : "2x"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 23 KiB |
After Width: | Height: | Size: 574 B |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 23 KiB |
After Width: | Height: | Size: 55 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 4.0 KiB |
After Width: | Height: | Size: 55 KiB |
After Width: | Height: | Size: 136 KiB |
@ -0,0 +1,6 @@
|
||||
{
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
}
|
||||
}
|
15
clients/macuploader/Microbit Uploader/Assets.xcassets/menubar.imageset/Contents.json
vendored
Normal file
@ -0,0 +1,15 @@
|
||||
{
|
||||
"images" : [
|
||||
{
|
||||
"idiom" : "mac",
|
||||
"filename" : "menubar.pdf"
|
||||
}
|
||||
],
|
||||
"info" : {
|
||||
"version" : 1,
|
||||
"author" : "xcode"
|
||||
},
|
||||
"properties" : {
|
||||
"template-rendering-intent" : "template"
|
||||
}
|
||||
}
|
BIN
clients/macuploader/Microbit Uploader/Assets.xcassets/menubar.imageset/menubar.pdf
vendored
Normal file
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<document type="com.apple.InterfaceBuilder3.Cocoa.XIB" version="3.0" toolsVersion="11201" systemVersion="15G1004" targetRuntime="MacOSX.Cocoa" propertyAccessControl="none" useAutolayout="YES" customObjectInstantitationMethod="direct">
|
||||
<dependencies>
|
||||
<deployment identifier="macosx"/>
|
||||
<plugIn identifier="com.apple.InterfaceBuilder.CocoaPlugin" version="11201"/>
|
||||
</dependencies>
|
||||
<objects>
|
||||
<customObject id="-2" userLabel="File's Owner" customClass="NSApplication">
|
||||
<connections>
|
||||
<outlet property="delegate" destination="Voe-Tx-rLC" id="GzC-gU-4Uq"/>
|
||||
</connections>
|
||||
</customObject>
|
||||
<customObject id="-1" userLabel="First Responder" customClass="FirstResponder"/>
|
||||
<customObject id="-3" userLabel="Application" customClass="NSObject"/>
|
||||
<customObject id="Voe-Tx-rLC" customClass="AppDelegate"/>
|
||||
<customObject id="YLy-65-1bz" customClass="NSFontManager"/>
|
||||
</objects>
|
||||
</document>
|
24
clients/macuploader/Microbit Uploader/DirectoryWatcher.h
Normal file
@ -0,0 +1,24 @@
|
||||
#import <Foundation/Foundation.h>
|
||||
|
||||
@class DirectoryWatcher;
|
||||
|
||||
@protocol DirectoryWatcherDelegate <NSObject>
|
||||
|
||||
- (void)watcher:(DirectoryWatcher*)watcher observedNewFileAtPath:(NSString*)path;
|
||||
|
||||
@end
|
||||
|
||||
@interface DirectoryWatcher : NSObject
|
||||
|
||||
- (instancetype)initWithPath:(NSString*)path;
|
||||
|
||||
@property (readonly) NSString * path;
|
||||
|
||||
@property id<DirectoryWatcherDelegate> delegate;
|
||||
|
||||
- (void)startWatching;
|
||||
|
||||
//Automatically called when deallocated
|
||||
- (void)stopWatching;
|
||||
|
||||
@end
|
75
clients/macuploader/Microbit Uploader/DirectoryWatcher.m
Normal file
@ -0,0 +1,75 @@
|
||||
#import "DirectoryWatcher.h"
|
||||
#import <CoreServices/CoreServices.h>
|
||||
|
||||
void callback(ConstFSEventStreamRef streamRef, void * info, size_t numEvents, void * eventPaths, const FSEventStreamEventFlags eventFlags[], const FSEventStreamEventId eventIds[]);
|
||||
|
||||
@interface DirectoryWatcher ()
|
||||
|
||||
@property NSString * path;
|
||||
@property NSMutableSet<NSString*>* knownFiles;
|
||||
@property FSEventStreamRef stream;
|
||||
|
||||
- (void)rescanPathWithEvents:(BOOL)sendEvents;
|
||||
|
||||
@end
|
||||
|
||||
@implementation DirectoryWatcher
|
||||
|
||||
- (instancetype)initWithPath:(NSString *)path {
|
||||
if (!path) {
|
||||
return nil;
|
||||
}
|
||||
|
||||
self = [super init];
|
||||
if (self) {
|
||||
self.path = path;
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)dealloc {
|
||||
[self stopWatching];
|
||||
}
|
||||
|
||||
- (void)startWatching {
|
||||
self.knownFiles = [NSMutableSet new];
|
||||
[self rescanPathWithEvents:NO];
|
||||
|
||||
CFStringRef path = (__bridge CFStringRef)(self.path);
|
||||
CFArrayRef pathsToWatch = CFArrayCreate(NULL, (const void**)&path, 1, NULL);
|
||||
CFAbsoluteTime latency = 1;
|
||||
FSEventStreamContext context = { 0, (__bridge void * _Nullable)(self), NULL, NULL, NULL };
|
||||
self.stream = FSEventStreamCreate(NULL, &callback, &context, pathsToWatch, kFSEventStreamEventIdSinceNow, latency, kFSEventStreamCreateFlagNone);
|
||||
FSEventStreamScheduleWithRunLoop(self.stream, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode);
|
||||
FSEventStreamStart(self.stream);
|
||||
}
|
||||
|
||||
- (void)stopWatching {
|
||||
if (self.stream) {
|
||||
FSEventStreamStop(self.stream);
|
||||
FSEventStreamInvalidate(self.stream);
|
||||
FSEventStreamRelease(self.stream);
|
||||
self.stream = nil;
|
||||
}
|
||||
}
|
||||
|
||||
- (void)rescanPathWithEvents:(BOOL)sendEvents {
|
||||
NSArray<NSString*>* downloadFiles = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:self.path error:nil];
|
||||
NSMutableSet<NSString*>* fullSet = [NSMutableSet new];
|
||||
for (NSString * file in downloadFiles) {
|
||||
[fullSet addObject:file];
|
||||
if (![self.knownFiles containsObject:file]) {
|
||||
if (sendEvents) {
|
||||
[self.delegate watcher:self observedNewFileAtPath:file];
|
||||
}
|
||||
}
|
||||
}
|
||||
self.knownFiles = fullSet;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
void callback(ConstFSEventStreamRef streamRef, void * info, size_t numEvents, void * eventPaths, const FSEventStreamEventFlags eventFlags[], const FSEventStreamEventId eventIds[]) {
|
||||
DirectoryWatcher * watcher = (__bridge DirectoryWatcher*)info;
|
||||
[watcher rescanPathWithEvents:YES];
|
||||
}
|
36
clients/macuploader/Microbit Uploader/Info.plist
Normal file
@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>$(EXECUTABLE_NAME)</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string></string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>$(PRODUCT_NAME)</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.01</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>2</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>$(MACOSX_DEPLOYMENT_TARGET)</string>
|
||||
<key>LSUIElement</key>
|
||||
<true/>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright © 2016 Thomas Denney. All rights reserved.</string>
|
||||
<key>NSMainNibFile</key>
|
||||
<string>MainMenu</string>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>NSApplication</string>
|
||||
</dict>
|
||||
</plist>
|
21
clients/macuploader/Microbit Uploader/Uploader.h
Normal file
@ -0,0 +1,21 @@
|
||||
#import <Foundation/Foundation.h>
|
||||
|
||||
@class Uploader;
|
||||
|
||||
@protocol UploaderDelegate <NSObject>
|
||||
|
||||
- (void)uploader:(Uploader*)uploader transferredFile:(NSString*)file toMicroBit:(NSString*)microbit;
|
||||
- (void)uploader:(Uploader*)uploader failedToTransferFile:(NSString*)file toMicroBit:(NSString*)microbit;
|
||||
|
||||
@end
|
||||
|
||||
@interface Uploader : NSObject
|
||||
|
||||
@property id<UploaderDelegate> delegate;
|
||||
|
||||
- (BOOL)shouldUploadFileAtPath:(NSString*)path;
|
||||
- (NSArray<NSString*>*)microBitPaths;
|
||||
- (void)uploadFile:(NSString*)file;
|
||||
- (void)uploadFile:(NSString*)file toMicroBit:(NSString*)path;
|
||||
|
||||
@end
|
74
clients/macuploader/Microbit Uploader/Uploader.m
Normal file
@ -0,0 +1,74 @@
|
||||
#import "Uploader.h"
|
||||
|
||||
@interface Uploader ()
|
||||
|
||||
@property NSOperationQueue * backgroundCopyQueue;
|
||||
|
||||
@end
|
||||
|
||||
@implementation Uploader
|
||||
|
||||
- (instancetype)init {
|
||||
self = [super init];
|
||||
if (self) {
|
||||
self.backgroundCopyQueue = [NSOperationQueue new];
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
- (BOOL)shouldUploadFileAtPath:(NSString *)path {
|
||||
//Whilst Safari is downloading the file it appends .download to the name
|
||||
NSRegularExpression * ignoreDownload = [NSRegularExpression regularExpressionWithPattern:@".download$" options:NSRegularExpressionCaseInsensitive error:nil];
|
||||
if ([ignoreDownload numberOfMatchesInString:path.lastPathComponent options:0 range:NSMakeRange(0, path.lastPathComponent.length)] > 0) {
|
||||
return NO;
|
||||
}
|
||||
|
||||
//Chrome and Firefox create .hex files
|
||||
NSRegularExpression * hexFiles = [NSRegularExpression regularExpressionWithPattern:@".hex$" options:NSRegularExpressionCaseInsensitive error:nil];
|
||||
if ([hexFiles numberOfMatchesInString:path.lastPathComponent options:0 range:NSMakeRange(0, path.lastPathComponent.length)] > 0) {
|
||||
return YES;
|
||||
}
|
||||
|
||||
//Safari tends to just name files 'Unknown X'
|
||||
NSRegularExpression * unknownFiles = [NSRegularExpression regularExpressionWithPattern:@"^Unknown(( |-)[0-9]+)?" options:NSRegularExpressionCaseInsensitive error:nil];
|
||||
if ([unknownFiles numberOfMatchesInString:path.lastPathComponent options:0 range:NSMakeRange(0, path.lastPathComponent.length)]) {
|
||||
return YES;
|
||||
}
|
||||
|
||||
return NO;
|
||||
}
|
||||
|
||||
- (NSArray<NSString*>*)microBitPaths {
|
||||
NSArray<NSURL*>* allVolumes = [[NSFileManager defaultManager] mountedVolumeURLsIncludingResourceValuesForKeys:nil options:NSVolumeEnumerationSkipHiddenVolumes];
|
||||
NSMutableArray<NSString*>* microbitPaths = [NSMutableArray new];
|
||||
NSRegularExpression * microbitRegex = [NSRegularExpression regularExpressionWithPattern:@"^MICROBIT" options:NSRegularExpressionCaseInsensitive error:nil];
|
||||
for (NSURL * volume in allVolumes) {
|
||||
NSString * lastPathComponent = volume.lastPathComponent;
|
||||
if ([microbitRegex numberOfMatchesInString:lastPathComponent options:0 range:NSMakeRange(0, lastPathComponent.length)] > 0) {
|
||||
[microbitPaths addObject:volume.path];
|
||||
}
|
||||
}
|
||||
|
||||
return microbitPaths;
|
||||
}
|
||||
|
||||
- (void)uploadFile:(NSString *)file {
|
||||
for (NSString * microbit in [self microBitPaths]) {
|
||||
[self uploadFile:file toMicroBit:microbit];
|
||||
}
|
||||
}
|
||||
|
||||
- (void)uploadFile:(NSString *)file toMicroBit:(NSString *)path {
|
||||
[self.backgroundCopyQueue addOperationWithBlock:^{
|
||||
NSError * copyError;
|
||||
NSString * destination = [path stringByAppendingPathComponent:file.lastPathComponent];
|
||||
if (![[NSFileManager defaultManager] copyItemAtPath:file toPath:destination error:©Error]) {
|
||||
[self.delegate uploader:self failedToTransferFile:file toMicroBit:path.lastPathComponent];
|
||||
}
|
||||
else {
|
||||
[self.delegate uploader:self transferredFile:file toMicroBit:path.lastPathComponent];
|
||||
}
|
||||
}];
|
||||
}
|
||||
|
||||
@end
|
5
clients/macuploader/Microbit Uploader/main.m
Normal file
@ -0,0 +1,5 @@
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
int main(int argc, const char * argv[]) {
|
||||
return NSApplicationMain(argc, argv);
|
||||
}
|
40
clients/macuploader/README.md
Normal file
@ -0,0 +1,40 @@
|
||||
# micro:bit uploader for OS X
|
||||
|
||||

|
||||
|
||||
This project is a clone of the [Windows
|
||||
uploader](https://codethemicrobit.com/uploader), but for OS X. Once launched,
|
||||
the app runs in your menu bar and will automatically deploy any HEX files to
|
||||
your `micro:bit`. Like the Windows version, it is compatible with any browser
|
||||
that can run [codethemicrobit.com](http://codethemicrobit.com).
|
||||
|
||||
## Install the built version
|
||||
|
||||
1. Download the latest `.zip` release from the `Release` directory
|
||||
2. Unzip it
|
||||
3. Drag `Microbit Uploader` to your Applications folder and launch it
|
||||
|
||||
## Building
|
||||
|
||||
To build the project you'll need a copy of OS X 10.11 or higher and Xcode 8 or
|
||||
higher (you may be able to build on earlier OSes or versions of Xcode, but this
|
||||
remains untested). Once you have a development environment set up, just build
|
||||
and run `Microbit Uploader.xcodeproj`.
|
||||
|
||||
## Distributing
|
||||
|
||||
1. Open the Xcode project
|
||||
2. Product > Archive
|
||||
3. Export:
|
||||
|
||||

|
||||
|
||||
4. You will then have the option of either signing or not-signing the
|
||||
application:
|
||||
|
||||
a) If you have an Apple developer account, select 'Export a Developer
|
||||
ID-signed Application'
|
||||
|
||||
b) If you don't have a developer ID, select 'Export as a macOS App'
|
||||
|
||||
5. Zip the produced app and upload to CDN or equivalent
|
BIN
clients/macuploader/Release/Microbit Uploader v1.0.zip
Normal file
BIN
clients/macuploader/Release/Microbit Uploader v1.01.zip
Normal file
@ -20,22 +20,18 @@
|
||||
<ProjectConfiguration Include="Release|AnyCPU">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>AnyCPU</Platform>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x86">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x86</Platform>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
|
BIN
clients/win10/store/desktopblocks1366x768.png
Normal file
After Width: | Height: | Size: 172 KiB |
BIN
clients/win10/store/desktopjavascript1366x768.png
Normal file
After Width: | Height: | Size: 121 KiB |
BIN
clients/win10/store/mobileblocks480x800.png
Normal file
After Width: | Height: | Size: 54 KiB |
@ -5,8 +5,6 @@ VisualStudioVersion = 14.0.25123.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodeTheMicrobit", "Microbit.Uploader\CodeTheMicrobit.csproj", "{7DC6CA45-FD75-44BC-805E-708C812CD4BF}"
|
||||
EndProject
|
||||
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "codethemicrobitapp", "..\win10\app\codethemicrobitapp.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@ -35,30 +33,6 @@ Global
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x64.Build.0 = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x86.Build.0 = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Deploy.0 = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Build.0 = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
@ -14,7 +14,7 @@ namespace Microsoft.MicroBit
|
||||
public LicenseDialog()
|
||||
{
|
||||
InitializeComponent();
|
||||
this.textBox.Rtf = Resources.MSR_LA___2576;
|
||||
this.textBox.Text = Resources.MSR_LA___2576;
|
||||
}
|
||||
|
||||
private void acceptButton_Click(object sender, EventArgs e)
|
||||
|
@ -32,7 +32,7 @@ namespace Microsoft.MicroBit
|
||||
private void openEditor()
|
||||
{
|
||||
// lanch editor
|
||||
try { Process.Start("https://codethemicrobit.com"); } catch (Exception) { }
|
||||
try { Process.Start("https://codethemicrobit.com#uploader"); } catch (Exception) { }
|
||||
}
|
||||
|
||||
private void initializeFileWatch()
|
||||
|
@ -34,7 +34,7 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.9.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.9.0.0")]
|
||||
[assembly: AssemblyVersion("0.10.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.10.0.0")]
|
||||
[assembly: CLSCompliant(true)]
|
||||
[assembly: NeutralResourcesLanguage("en-US")]
|
@ -81,8 +81,7 @@ namespace Microsoft.MicroBit.Properties {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to {\rtf1\adeflang1025\ansi\ansicpg1252\uc1\adeff0\deff0\stshfdbch0\stshfloch0\stshfhich0\stshfbi0\deflang1033\deflangfe1033\themelang1033\themelangfe0\themelangcs0{\fonttbl{\f0\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f1\fbidi \fswiss\fcharset0\fprq2{\*\panose 020b0604020202020204}Arial;}
|
||||
///{\f2\fbidi \fmodern\fcharset0\fprq1{\*\panose 02070309020205020404}Courier New;}{\f3\fbidi \froman\fcharset2\fprq2{\*\panose 05050102010706020507}Symbol;}{\f10\fbidi \fnil\fcharset2\fp [rest of string was truncated]";.
|
||||
/// Looks up a localized string similar to TBD.
|
||||
/// </summary>
|
||||
internal static string MSR_LA___2576 {
|
||||
get {
|
||||
|
@ -118,13 +118,13 @@
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="MSR_LA___2576" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\MSR-LA - 2576.rtf;System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
<data name="microbit_red" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\microbit.red.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="MSFT_logo_png" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\MSFT_logo_png.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="microbit_red" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\microbit.red.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
<data name="MSR_LA___2576" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\MSR-LA - 2576.rtf;System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
|
||||
</data>
|
||||
</root>
|
24
cmds/cmds.ts
@ -9,16 +9,19 @@ let execAsync: (cmd: string, options?: { cwd?: string }) => Promise<Buffer> = Pr
|
||||
let readDirAsync = Promise.promisify(fs.readdir)
|
||||
|
||||
|
||||
export function deployCoreAsync(res: ts.pxt.CompileResult) {
|
||||
export function deployCoreAsync(res: ts.pxtc.CompileResult) {
|
||||
return getBitDrivesAsync()
|
||||
.then(drives => {
|
||||
if (drives.length == 0) {
|
||||
console.log("cannot find any drives to deploy to")
|
||||
} else {
|
||||
console.log(`copy ${ts.pxt.BINARY_HEX} to ` + drives.join(", "))
|
||||
let msg = "cannot find any drives to deploy to";
|
||||
console.log(msg);
|
||||
return Promise.reject(new Error(msg));
|
||||
}
|
||||
|
||||
console.log(`copy ${ts.pxtc.BINARY_HEX} to ` + drives.join(", "))
|
||||
|
||||
return Promise.map(drives, d =>
|
||||
writeFileAsync(d + ts.pxt.BINARY_HEX, res.outfiles[ts.pxt.BINARY_HEX])
|
||||
writeFileAsync(d + ts.pxtc.BINARY_HEX, res.outfiles[ts.pxtc.BINARY_HEX])
|
||||
.then(() => {
|
||||
console.log("wrote hex file to " + d)
|
||||
}))
|
||||
@ -28,11 +31,12 @@ export function deployCoreAsync(res: ts.pxt.CompileResult) {
|
||||
|
||||
function getBitDrivesAsync(): Promise<string[]> {
|
||||
if (process.platform == "win32") {
|
||||
const rx = new RegExp("^([A-Z]:).* " + pxt.appTarget.compile.deployDrives)
|
||||
return execAsync("wmic PATH Win32_LogicalDisk get DeviceID, VolumeName, FileSystem")
|
||||
.then(buf => {
|
||||
let res: string[] = []
|
||||
buf.toString("utf8").split(/\n/).forEach(ln => {
|
||||
let m = /^([A-Z]:).* MICROBIT/.exec(ln)
|
||||
let m = rx.exec(ln)
|
||||
if (m) {
|
||||
res.push(m[1] + "/")
|
||||
}
|
||||
@ -41,8 +45,14 @@ function getBitDrivesAsync(): Promise<string[]> {
|
||||
})
|
||||
}
|
||||
else if (process.platform == "darwin") {
|
||||
const rx = new RegExp(pxt.appTarget.compile.deployDrives)
|
||||
return readDirAsync("/Volumes")
|
||||
.then(lst => lst.filter(s => /MICROBIT/.test(s)).map(s => "/Volumes/" + s + "/"))
|
||||
.then(lst => lst.filter(s => rx.test(s)).map(s => "/Volumes/" + s + "/"))
|
||||
} else if (process.platform == "linux") {
|
||||
const rx = new RegExp(pxt.appTarget.compile.deployDrives)
|
||||
const user = process.env["USER"]
|
||||
return readDirAsync(`/media/${user}`)
|
||||
.then(lst => lst.filter(s => rx.test(s)).map(s => `/media/${user}/${s}/`))
|
||||
} else {
|
||||
return Promise.resolve([])
|
||||
}
|
||||
|
6
docfiles/apptracking.html
Normal file
@ -0,0 +1,6 @@
|
||||
<script type="text/javascript">
|
||||
(function(e,b){if(!b.__SV){var a,f,i,g;window.mixpanel=b;b._i=[];b.init=function(a,e,d){function f(b,h){var a=h.split(".");2==a.length&&(b=b[a[0]],h=a[1]);b[h]=function(){b.push([h].concat(Array.prototype.slice.call(arguments,0)))}}var c=b;"undefined"!==typeof d?c=b[d]=[]:d="mixpanel";c.people=c.people||[];c.toString=function(b){var a="mixpanel";"mixpanel"!==d&&(a+="."+d);b||(a+=" (stub)");return a};c.people.toString=function(){return c.toString(1)+".people (stub)"};i="disable time_event track track_pageview track_links track_forms register register_once alias unregister identify name_tag set_config reset people.set people.set_once people.increment people.append people.union people.track_charge people.clear_charges people.delete_user".split(" ");
|
||||
for(g=0;g<i.length;g++)f(c,i[g]);b._i.push([a,e,d])};b.__SV=1.2;a=e.createElement("script");a.type="text/javascript";a.async=!0;a.src="undefined"!==typeof MIXPANEL_CUSTOM_LIB_URL?MIXPANEL_CUSTOM_LIB_URL:"file:"===e.location.protocol&&"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js".match(/^\/\//)?"https://cdn.mxpnl.com/libs/mixpanel-2-latest.min.js":"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js";f=e.getElementsByTagName("script")[0];f.parentNode.insertBefore(a,f)}})(document,window.mixpanel||[]);
|
||||
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e", { disable_persistence: true });
|
||||
if (typeof pxtConfig !== "undefined") mixpanel.register({ target: pxtConfig.targetId, version: pxtConfig.targetVersion });
|
||||
</script>
|
21
docfiles/meta.html
Normal file
@ -0,0 +1,21 @@
|
||||
<meta name="twitter:card" content="summary" />
|
||||
<meta name="twitter:site" content="@codethemicrobit" />
|
||||
<meta name="twitter:title" content="@name@" />
|
||||
<meta name="twitter:description" content="@description@" />
|
||||
<meta name="twitter:image" content="@cardLogo@" />
|
||||
|
||||
<meta property="og:title" content="@name@" />
|
||||
<meta property="og:site_name" content="code the micro:bit" />
|
||||
<meta property="og:description" content="@description@" />
|
||||
<meta property="og:image" content="@cardLogo@" />
|
||||
<!--
|
||||
<meta property="og:type" content="website" />
|
||||
<meta property="fb:app_id" content="" />
|
||||
-->
|
||||
|
||||
<link rel="apple-touch-icon" href="@appLogo@">
|
||||
<link rel="icon" type="image/png" href="@appLogo@">
|
||||
<link rel="mask-icon" href="https://az851932.vo.msecnd.net/pub/zwxazere/safari-pinned-tab.svg" color="#000000">
|
||||
<link rel="shortcut icon" href="@appLogo@">
|
||||
<meta name="theme-color" content="@accentColor@">
|
||||
|
5
docfiles/target.css
Normal file
@ -0,0 +1,5 @@
|
||||
#root .avatar .avatar-image {
|
||||
background-image: url(https://az851932.vo.msecnd.net/pub/jovrytni/microbit.simplified.svg);
|
||||
background-size: contain;
|
||||
background-repeat: no-repeat;
|
||||
}
|
@ -1,13 +1,6 @@
|
||||
<script type="text/javascript">
|
||||
var appInsights=window.appInsights||function(config){
|
||||
function r(config){t[config]=function(){var i=arguments;t.queue.push(function(){t[config].apply(t,i)})}}var t={config:config},u=document,e=window,o="script",s=u.createElement(o),i,f;for(s.src=config.url||"//az416426.vo.msecnd.net/scripts/a/ai.0.js",u.getElementsByTagName(o)[0].parentNode.appendChild(s),t.cookie=u.cookie,t.queue=[],i=["Event","Exception","Metric","PageView","Trace"];i.length;)r("track"+i.pop());return r("setAuthenticatedUserContext"),r("clearAuthenticatedUserContext"),config.disableExceptionTracking||(i="onerror",r("_"+i),f=e[i],e[i]=function(config,r,u,e,o){var s=f&&f(config,r,u,e,o);return s!==!0&&t["_"+i](config,r,u,e,o),s}),t
|
||||
}({
|
||||
instrumentationKey:"e9ae05ca-350b-427a-9775-3ba3f6efabce"
|
||||
});window.appInsights=appInsights;
|
||||
</script>
|
||||
<script type="text/javascript">
|
||||
(function(e,b){if(!b.__SV){var a,f,i,g;window.mixpanel=b;b._i=[];b.init=function(a,e,d){function f(b,h){var a=h.split(".");2==a.length&&(b=b[a[0]],h=a[1]);b[h]=function(){b.push([h].concat(Array.prototype.slice.call(arguments,0)))}}var c=b;"undefined"!==typeof d?c=b[d]=[]:d="mixpanel";c.people=c.people||[];c.toString=function(b){var a="mixpanel";"mixpanel"!==d&&(a+="."+d);b||(a+=" (stub)");return a};c.people.toString=function(){return c.toString(1)+".people (stub)"};i="disable time_event track track_pageview track_links track_forms register register_once alias unregister identify name_tag set_config reset people.set people.set_once people.increment people.append people.union people.track_charge people.clear_charges people.delete_user".split(" ");
|
||||
for(g=0;g<i.length;g++)f(c,i[g]);b._i.push([a,e,d])};b.__SV=1.2;a=e.createElement("script");a.type="text/javascript";a.async=!0;a.src="undefined"!==typeof MIXPANEL_CUSTOM_LIB_URL?MIXPANEL_CUSTOM_LIB_URL:"file:"===e.location.protocol&&"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js".match(/^\/\//)?"https://cdn.mxpnl.com/libs/mixpanel-2-latest.min.js":"//cdn.mxpnl.com/libs/mixpanel-2-latest.min.js";f=e.getElementsByTagName("script")[0];f.parentNode.insertBefore(a,f)}})(document,window.mixpanel||[]);
|
||||
|
||||
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e");
|
||||
mixpanel.init("762fef19c053a0ea4cec43d2fecae76e", { disable_persistence: true });
|
||||
if (typeof pxtConfig !== "undefined") mixpanel.register({ target: pxtConfig.targetId, version: pxtConfig.targetVersion });
|
||||
</script>
|
@ -1,3 +1,50 @@
|
||||

|
||||
|
||||
# About
|
||||
|
||||
### @description A Blocks / Javascript code editor for the micro:bit, a pocket-size computer with 5x5 display, sensors and Bluetooth.
|
||||
|
||||
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
|
||||
The BBC micro:bit was made possible by many [partners](https://www.microbit.co.uk/partners).
|
||||
|
||||
The micro:bit provides an easy and fun introduction to programming and making – switch on, program it to do something fun – wear it, customize it.
|
||||
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
|
||||
|
||||
* [Read the docs](/docs)
|
||||
|
||||
## [Hardware: The Device](/device)
|
||||
|
||||
The BBC micro:bit is packaged with sensors, radio and other goodies. Learn about the [hardware components](/device) of the micro:bit to make the most of it!
|
||||
|
||||
## Programming: [Blocks](/blocks) or [JavaScript](/javascript)
|
||||
|
||||
You can program the micro:bit using [Blocks](/blocks) or [JavaScript](/javascript) in your web browser via the [micro:bit APIs](/reference):
|
||||
|
||||
```block
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showString("Hi!");
|
||||
})
|
||||
```
|
||||
```typescript
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showString("Hi!");
|
||||
})
|
||||
```
|
||||
|
||||
The editor work in [most modern browsers](/browsers), work [offline](/offline) once loaded and do not require any installation.
|
||||
|
||||
## [Compile and Flash: Your Program!](/device/usb)
|
||||
|
||||
When you have your code ready, you connect your micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
|
||||
|
||||
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser. You save the ARM binary
|
||||
program to a file, which you then copy to the micro:bit drive, which flashes the micro:bit device with the new program.
|
||||
|
||||
## Simulator: Test Your Code
|
||||
|
||||
You can run your code using the micro:bit simulator, all within the confines of a web browser.
|
||||
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
|
||||
|
||||
```sim
|
||||
basic.forever(() => {
|
||||
basic.showString("Hi!");
|
||||
@ -20,41 +67,8 @@ input.onButtonPressed(Button.B, () => {
|
||||
. # . # .
|
||||
. . # . .`);
|
||||
});
|
||||
```
|
||||
# About
|
||||
|
||||
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
|
||||
The BBC micro:bit was made possible by many [partners](https://www.microbit.co.uk/partners).
|
||||
|
||||
The micro:bit provides an easy and fun introduction to programming and making – switch on, program it to do something fun – wear it, customize it.
|
||||
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
|
||||
|
||||
## Hardware: The Device
|
||||
|
||||
Learn about the [hardware components](/device) of the micro:bit to make the most of it!
|
||||
|
||||
## Programming: Blocks or JavaScript
|
||||
|
||||
You can program the micro:bit using [Blocks](/blocks) or [JavaScript](/javascript), via the [micro:bit APIs](/reference):
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showString("Hi!");
|
||||
})
|
||||
```
|
||||
|
||||
## Compile and Flash: Your Program!
|
||||
|
||||
When you have your code ready, you connect your micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
|
||||
|
||||
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser. You save the ARM binary
|
||||
program to a file, which you then copy to the micro:bit drive, which flashes the micro:bit device with the new program.
|
||||
|
||||
## Simulator: Test Your Code
|
||||
|
||||
You can run your code using the micro:bit simulator, all within the confines of a web browser.
|
||||
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
|
||||
|
||||
## C++ Runtime
|
||||
|
||||
The [C++ micro:bit runtime](http://lancaster-university.github.io/microbit-docs/), created at [Lancaster University](http://www.lancaster.ac.uk/), provides access to the hardware functions of the micro:bit,
|
||||
@ -63,6 +77,15 @@ as well as a set of helper functions (such as displaying a number/image/string o
|
||||
The [micro:bit library](/reference) mirrors the functions of the C++ library.
|
||||
When code is compiled to ARM machine code, the calls to JavaScript micro:bit functions are replaced with calls to the corresponding C++ functions.
|
||||
|
||||
## Open Source
|
||||
## [Command Line Tools](/cli)
|
||||
|
||||
Looking to use codethemicrobit.com in your favorite editor? Install the [command line tools](/cli) and get rolling!
|
||||
|
||||
## [Packages](/packages)
|
||||
|
||||
Create, edit and distribute your own blocks and JavaScript using [packages](/packages). Packages are hosted on GitHub and may be written
|
||||
using C++, JavaScript and/or ARM thumb.
|
||||
|
||||
## [Open Source](/open-source)
|
||||
|
||||
The code for the micro:bit is [open source](/open-source) on GitHub. Contributors are welcome!
|
||||
|
@ -1,8 +1,14 @@
|
||||
# Blocks language
|
||||
|
||||
### @description Langugage constructs for the Block editor.
|
||||
|
||||
```namespaces
|
||||
for (let i = 0;i<5;++i) {}
|
||||
if (true){}
|
||||
let x = 0;
|
||||
Math.random(5);
|
||||
```
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
[logic](/blocks/logic), [loops](/blocks/loops), [math](/blocks/math), [variables](/blocks/variables)
|
@ -1,37 +1,36 @@
|
||||
# Math
|
||||
|
||||
[Numeric](/reference/types/number) values: 0, 1, 2, ...
|
||||
### [Numeric](/reference/types/number) values: 0, 1, 2, ...
|
||||
|
||||
```blocks
|
||||
```block
|
||||
0;
|
||||
1;
|
||||
2;
|
||||
```
|
||||
|
||||
Arithmetic binary operation (+, -, *, /)
|
||||
### Arithmetic binary operation (+, -, *, /)
|
||||
|
||||
```blocks
|
||||
```block
|
||||
0+1;
|
||||
0-1;
|
||||
1*2;
|
||||
3/4;
|
||||
```
|
||||
|
||||
Absolute value
|
||||
### Absolute value
|
||||
|
||||
```blocks
|
||||
```block
|
||||
Math.abs(-5);
|
||||
```
|
||||
|
||||
Minimum/maximum of two values
|
||||
### Minimum/maximum of two values
|
||||
|
||||
```blocks
|
||||
```block
|
||||
Math.min(0, 1);
|
||||
Math.max(0, 1);
|
||||
```
|
||||
|
||||
Random value
|
||||
### Random value
|
||||
|
||||
```blocks
|
||||
```block
|
||||
Math.random(5);
|
||||
```
|
||||
|
@ -1,42 +0,0 @@
|
||||
# Math functions
|
||||
|
||||
### @parent blocks/language
|
||||
|
||||
The math library includes math related functions that you can use with [Numbers](/reference/types/number).
|
||||
|
||||
### abs
|
||||
|
||||
math `->` abs (x : [Number](/reference/types/number)) *returns* [Number](/reference/types/number)
|
||||
|
||||
returns the absolute value of input parameter `x`
|
||||
|
||||

|
||||
|
||||
### max
|
||||
|
||||
math `->` max (x : [Number](/reference/types/number), y : [Number](/reference/types/number)) *returns* [Number](/reference/types/number)
|
||||
|
||||
returns the larger of two input numbers (`x` and `y`)
|
||||
|
||||

|
||||
|
||||
### min
|
||||
|
||||
math `->` min (x : [Number](/reference/types/number), y : [Number](/reference/types/number)) *returns* [Number](/reference/types/number)
|
||||
|
||||
returns the smaller of two input numbers (`x` and `y`)
|
||||
|
||||

|
||||
|
||||
### random
|
||||
|
||||
math `->` random (limit : [Number](/reference/types/number)) *returns* [Number](/reference/types/number)
|
||||
|
||||
returns a random [Number](/reference/types/number) between 0 and the parameter *limit*
|
||||
|
||||

|
||||
|
||||
### See also
|
||||
|
||||
[Number](/reference/types/number)
|
||||
|
@ -46,7 +46,7 @@ basic.showNumber(counter);
|
||||
|
||||
To change the contents of a variable use the assignment operator. The following code sets `counter` to 1 and then increments `counter` by 10:
|
||||
|
||||
```blocks
|
||||
```blocks
|
||||
let counter = 1;
|
||||
counter = counter + 10;
|
||||
basic.showNumber(counter);
|
||||
|
104
docs/browsers.md
Normal file
@ -0,0 +1,104 @@
|
||||
# Unsupported configuration
|
||||
|
||||
[codethemicrobit.com](https://codethemicrobit.com) doesn't currently support
|
||||
your browser or operating system. The following configurations are supported:
|
||||
|
||||
## Windows
|
||||
|
||||
You need one of these browsers running on Windows 7, Windows 8, Windows 8.1, or
|
||||
Windows 10:
|
||||
|
||||
* Internet Explorer 11
|
||||
* Microsoft Edge
|
||||
* Google Chrome
|
||||
* Mozilla Firefox
|
||||
|
||||
## Mac
|
||||
|
||||
You need one of these browsers running on OS X 10.9 Mavericks, OS X 10.10
|
||||
Yosemite, OS X 10.11 El Capitan, or macOS 10.12 Sierra:
|
||||
|
||||
* Safari
|
||||
* Google Chrome
|
||||
* Mozilla Firefox
|
||||
|
||||
## Linux
|
||||
|
||||
If you're using a Raspberry Pi, please see [the documentation
|
||||
here](/raspberry-pi).
|
||||
|
||||
You need to be running a Linux distribution recent enough to run the most recent
|
||||
version of one of the following:
|
||||
|
||||
* Google Chrome, or Chromium
|
||||
* Mozilla Firefox, Iceweasel, or Seamonkey
|
||||
|
||||
## How to check your OS or browser
|
||||
|
||||
### Windows
|
||||
|
||||
* Click on the Start menu
|
||||
* Type 'System'
|
||||
* Click on the app called 'System'
|
||||
* The version of Windows you are using will be displayed:
|
||||
|
||||

|
||||
|
||||
### Mac
|
||||
|
||||
* Click on the Apple icon in the top left
|
||||
* Click on 'About this Mac'
|
||||
* This window will be displayed:
|
||||
|
||||

|
||||
|
||||
### Internet Explorer
|
||||
|
||||
* Click on the Settings icon in the top right
|
||||
* Click 'About Internet Explorer'
|
||||
* This window will be displayed:
|
||||
|
||||

|
||||
|
||||
### Edge
|
||||
|
||||
Edge automatically updates, so you should always be using the latest version
|
||||
|
||||
* Click on the menu icon in the top right (three dots)
|
||||
* Scroll to the bottom
|
||||
* Information similar to the following will be displayed:
|
||||
|
||||

|
||||
|
||||
### Google Chrome
|
||||
|
||||
Google Chrome automatically updates, so you should always be using the latest version
|
||||
|
||||
* Click on the menu icon in the top right (three dots)
|
||||
* Click Help, and About Google Chrome
|
||||
* Information similar to the following will be displayed:
|
||||
|
||||

|
||||
|
||||
### Firefox
|
||||
|
||||
Firefox automatically updates, so you should always be using the latest version
|
||||
|
||||
* Click on the menu icon in the top right (three horizontal lines)
|
||||
* Click the question mark icon (help button)
|
||||
* Click 'About Firefox'
|
||||
|
||||

|
||||
|
||||
### Safari
|
||||
|
||||
Safari updates when your operating system updates, so if you are using the
|
||||
latest version of OS X then you'll be using the latest version of Safari.
|
||||
|
||||
* Click on the Safari menu in the top left
|
||||
* Click 'About Safari'
|
||||
|
||||

|
||||
|
||||
IT administrators should check which browser versions are supported
|
||||
[here](/browsers/technical).
|
16
docs/browsers/linux.md
Normal file
@ -0,0 +1,16 @@
|
||||
# Recommended browser for Linux
|
||||
|
||||
As you are using Linux, it is recommended that you use [Mozilla
|
||||
Firefox][firefox] or [Google Chrome][chrome].
|
||||
|
||||
Please see [here][technical] for technical information on which browsers are
|
||||
supported, or [here][versions] to check which version you are using.
|
||||
|
||||
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
|
||||
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
|
||||
[firefox]: https://www.mozilla.org/en-US/firefox/new/
|
||||
[chrome]: https://www.google.com/chrome/
|
||||
[opera]: https://www.opera.com
|
||||
[safari]: http://www.apple.com/safari/
|
||||
[technical]: /browsers/technical
|
||||
[versions]: /browsers
|
16
docs/browsers/mac.md
Normal file
@ -0,0 +1,16 @@
|
||||
# Recommended browser for Mac
|
||||
|
||||
As you are using a Mac, it is recommended that you use [Safari][]. Alternatively,
|
||||
[Google Chrome][chrome] and [Mozilla Firefox][firefox] are also supported.
|
||||
|
||||
Please see [here][technical] for technical information on which browsers are
|
||||
supported, or [here][versions] to check which version you are using.
|
||||
|
||||
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
|
||||
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
|
||||
[firefox]: https://www.mozilla.org/en-US/firefox/new/
|
||||
[chrome]: https://www.google.com/chrome/
|
||||
[opera]: https://www.opera.com
|
||||
[safari]: http://www.apple.com/safari/
|
||||
[technical]: /browsers/technical
|
||||
[versions]: /browsers
|
36
docs/browsers/technical.md
Normal file
@ -0,0 +1,36 @@
|
||||
# Technical information about browser support
|
||||
|
||||
[codethemicrobit.com][] requires that you use a recent version of a modern
|
||||
browser, such as Microsoft Edge, Google Chrome, Mozilla Firefox, Safari, Opera,
|
||||
or IE11. This is because the editor uses modern web technologies such as [web
|
||||
workers][] to enable compiling [TypeScript][] in the browser, or the using the
|
||||
same [Monaco][] editor that powers [Visual Studio Code][].
|
||||
|
||||
[codethemicrobit.com]: https://codethemicrobit.com
|
||||
[web workers]: http://www.w3.org/TR/workers/
|
||||
[typescript]: http://www.typescriptlang.org
|
||||
[monaco]: https://microsoft.github.io/monaco-editor/
|
||||
[visual studio code]: http://code.visualstudio.com
|
||||
|
||||
Most modern browsers automatically update themselves, but in some environments
|
||||
such as schools these automatic updates are disabled for security. **We
|
||||
strongly recommend that you use the most recent version of any of these
|
||||
browsers**, but if you can't then you must use at least:
|
||||
|
||||
| Browser | Minimum version | Release date | Windows | Mac |
|
||||
| ----------------- | --------------- | -------------- | ----------- | ---------- |
|
||||
| Edge | 12 | March 2015 | Windows 10+ | N/A |
|
||||
| Internet Explorer | 11 | October 2013 | Windows 7+ | N/A |
|
||||
| Mozilla Firefox | 31 ESR | July 2014 | Windows XP+ | OS X 10.6+ |
|
||||
| Google Chrome | 38 | October 2014 | Windows XP+ | OS X 10.6+ |
|
||||
| Safari | 9 | September 2015 | N/A | OS X 10.9+ |
|
||||
| Opera | 21 | May 2014 | Windows 7+ | OS X 10.9+ |
|
||||
|
||||
|
||||
Please see our information for which browsers are recommended for [Windows][],
|
||||
[Mac][], [Linux][], or [Raspberry Pi][].
|
||||
|
||||
[Windows]: /browsers/windows
|
||||
[Mac]: /browsers/mac
|
||||
[Linux]: /browsers/linux
|
||||
[Raspberry Pi]: /raspberry-pi
|
18
docs/browsers/windows.md
Normal file
@ -0,0 +1,18 @@
|
||||
# Recommended browser for Windows
|
||||
|
||||
We recommend [Microsoft Edge][edge] if you are running Windows 10, but users on
|
||||
Windows 7 or higher can use [Internet Explorer 11][ie] or recent versions of
|
||||
[Mozilla Firefox][firefox], [Google Chrome][chrome], or [Opera][opera].
|
||||
|
||||
|
||||
Please see [here][technical] for technical information on which browsers are
|
||||
supported, or [here][versions] to check which version you are using.
|
||||
|
||||
[edge]: https://www.microsoft.com/en-us/windows/microsoft-edge
|
||||
[ie]: https://www.microsoft.com/en-us/download/internet-explorer.aspx
|
||||
[firefox]: https://www.mozilla.org/en-US/firefox/new/
|
||||
[chrome]: https://www.google.com/chrome/
|
||||
[opera]: https://www.opera.com
|
||||
[safari]: http://www.apple.com/safari/
|
||||
[technical]: /browsers/technical
|
||||
[versions]: /browsers
|
17
docs/cli.md
Normal file
@ -0,0 +1,17 @@
|
||||
# Command Line Interface
|
||||
|
||||
```sim
|
||||
basic.forever(() => {
|
||||
basic.showString("CLI<3")
|
||||
})
|
||||
```
|
||||
|
||||
It is possible to use the codethemicrobit tools from a command line interface (CLI). The PXT CLI allows to
|
||||
* edit, compile or deploy JavaScript programs
|
||||
* can easily be integrated in most IDEs. It comes with built-in support for [Visual Studio Code](/code)!
|
||||
* run a local web server for the web editor
|
||||
* author packages using JavaScript and/or C++
|
||||
|
||||
Using the CLI assumes that you have some experience with programming and will require to install tools on your machine as well.
|
||||
|
||||
* **[LET'S GET STARTED](https://pxt.io/cli)**
|
16
docs/code.md
Normal file
@ -0,0 +1,16 @@
|
||||
# Visual Studio Code
|
||||
|
||||
[Visual Studio Code](https://code.visualstudio.com) is a Free Open Source code editor that you can use to edit your programs.
|
||||
|
||||
Working from Visual Studio code allows you to benefit from all the features
|
||||
of a professional IDE while working with PXT: working with files,
|
||||
git integration (or source control of your choice), hundreds of extensions.
|
||||
|
||||
* background compilation
|
||||
* auto-completion
|
||||
* pxt command line integration
|
||||
|
||||
**Follow [these instructions](https://pxt.io/cli)** to setup your machine and edit your programs in Visual Studio Code.
|
||||
|
||||

|
||||
|
@ -7,10 +7,16 @@ Register an event that will execute whenever the user attaches one side of the c
|
||||
|
||||
This example displays a random number every time the crocodile clip holds `GND` then connects and disconnects the `P0` pin. Each time the crocodile clip is firmly connected and disconnected from pin `P0`, the micro:bit will return a random Number between 0 and the parameter limit
|
||||
|
||||

|
||||
```blocks
|
||||
input.onPinPressed(TouchPin.P0, () => {
|
||||
basic.showNumber(Math.random(10))
|
||||
})
|
||||
```
|
||||
|
||||
### Connecting Crocodile Clips
|
||||
|
||||

|
||||
|
||||
### See also
|
||||
|
||||
[micro:bit pins](/device/pins), [pin is pressed](/reference/input/pin-is-pressed), [analog read pin](/reference/pins/analog-read-pin), [analog write pin](/reference/pins/analog-write-pin), [digital read pin](/reference/pins/digital-read-pin), [digital write pin](/reference/pins/digital-write-pin)
|
||||
|
@ -9,7 +9,15 @@ Below is a list of error numbers and what they mean:
|
||||
* **10** (`MICROBIT_I2C_LOCKUP`): the micro:bit's I2C bus is not working
|
||||
* **20** (`MICROBIT_OOM`): there is no free memory on the micro:bit
|
||||
|
||||

|
||||
```sim
|
||||
basic.showLeds(`
|
||||
# . . . #
|
||||
# # . # #
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #
|
||||
`)
|
||||
```
|
||||
|
||||
### See also
|
||||
|
||||
|
@ -48,41 +48,45 @@ The micro:bit’s *scheduler* provides the capability to concurrently execute di
|
||||
|
||||
The first job of the scheduler is to allow multiple *subprograms* to be queued up for later execution . For our purposes, a subprogram is just a statement or sequence of statements in the context of a larger program. Consider the Touch Develop program below for counting button presses.
|
||||
|
||||
```
|
||||
export function countButtonPresses() {
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
count = count + 1
|
||||
})
|
||||
basic.forever(() => {
|
||||
basic.showNumber(count, 150)
|
||||
})
|
||||
count = 0
|
||||
}
|
||||
```
|
||||
|
||||
The program above contains three statements that execute in order from top to bottom. The first statement
|
||||
|
||||
```
|
||||
```blocks
|
||||
let count = 0
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
count = count + 1
|
||||
count++;
|
||||
})
|
||||
```
|
||||
|
||||
informs the scheduler that on each and every event of the A button being pressed, a subprogram (called the event handler) should be queued for execution. The event handler is demarcated by the do/end keywords; it increments the global variable `count` by one. The second statement
|
||||
|
||||
```
|
||||
basic.forever(() => {
|
||||
basic.showNumber(count, 150)
|
||||
})
|
||||
```
|
||||
|
||||
queues a `forever` loop for later execution by the scheduler; the body of this loop (between the do/end keywords) displays the current value of global variable `count` on the LED screen. The third statement
|
||||
The program above contains three statements that execute in order from top to bottom.
|
||||
The first statement initializes the global variable `count` to zero.
|
||||
|
||||
```
|
||||
count = 0
|
||||
```blocks
|
||||
let count = 0
|
||||
```
|
||||
|
||||
initializes the global variable `count` to zero. The function ends after the execution of these three statements, but this is not the end of program execution! That’s because the function queued the `forever` loop for execution by the scheduler.
|
||||
The second statement informs the scheduler that on each and every event of the A button being pressed, a subprogram (called the event handler) should be queued for execution. The event handler is demarcated by the do/end keywords; it increments the global variable `count` by one.
|
||||
|
||||
```blocks
|
||||
let count = 0
|
||||
// ...
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
count++;
|
||||
})
|
||||
```
|
||||
|
||||
The third statement queues a `forever` loop for later execution by the scheduler; the body of this loop (between the do/end keywords) displays the current value of global variable `count` on the LED screen. The third statement
|
||||
|
||||
```blocks
|
||||
let count = 0
|
||||
// ...
|
||||
basic.forever(() => {
|
||||
basic.showNumber(count, 150)
|
||||
})
|
||||
```
|
||||
|
||||
|
||||
The function ends after the execution of these three statements, but this is not the end of program execution! That’s because the function queued the `forever` loop for execution by the scheduler.
|
||||
|
||||
The second job of the scheduler is to periodically interrupt execution to read (poll) the various inputs to the micro:bit (the buttons, pins, etc.) and fire off events (such as “button A pressed”). Recall that the firing of an event causes the event handler subprogram associated with that event to be queued for later execution. The scheduler uses a timer built into the micro:bit hardware to interrupt execution every 6 milliseconds and poll the inputs, which is more than fast enough to catch the quickest press of a button.
|
||||
|
||||
@ -96,9 +100,18 @@ If you hadn’t guessed already, a footballer represents subprogram and dribblin
|
||||
|
||||
We will call this “passing control of execution” rather than “passing the ball”. However, in the world of the micro:bit, the concurrently executing subprograms are not aware of each other, so they don’t actually pass control directly to one another. Rather they pass control of execution back to the scheduler and the scheduler determines the subprogram to pass control to next. The programmer inserts a call to the `pause` function to indicate a point in the subprogram where control of execution passes to the scheduler. Also, when a subprogram ends execution, control passes to the scheduler.
|
||||
|
||||
Let’s take a look at the implementation of the `forever` statement to see an example of cooperative scheduling:
|
||||
Let’s take a look at the implementation of the `basic.forever` function to see an example of cooperative scheduling:
|
||||
|
||||

|
||||
```typescript
|
||||
function forever(body: () => void) {
|
||||
control.inBackground(() => {
|
||||
while(true) {
|
||||
body()
|
||||
basic.pause(20)
|
||||
}
|
||||
})
|
||||
}
|
||||
```
|
||||
|
||||
The `forever` loop actually is a function that takes a subprogram (an *Action* in Touch Develop) as a parameter. The function uses the `control -> in background` function of the micro:bit runtime to queue a `while true` loop for execution by the scheduler. The while loop has two statements. The first statement runs the subprogram represented by the `body` parameter. The second statement passes control to the scheduler (requesting to “sleep” for 20 milliseconds).
|
||||
|
||||
@ -128,15 +141,15 @@ Through this example, we have seen that the micro:bit scheduler enables you to c
|
||||
|
||||
As a result, you can easily add a new capability to the micro:bit by just adding a new subprogram. For example, if you want to add a reset feature to the counter program, all you need to do is add a new event handler for a press of button B that sets the global variable "count" to zero, as shown below:
|
||||
|
||||
```
|
||||
```typescript
|
||||
export function countButtonPressesWithReset() {
|
||||
let count = 0
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
count = count + 1
|
||||
})
|
||||
basic.forever(() => {
|
||||
basic.showNumber(count, 150)
|
||||
})
|
||||
count = 0
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
count = 0
|
||||
})
|
||||
|
@ -1,132 +1,31 @@
|
||||
# Run Scripts on your micro:bit
|
||||
# Uploading programs on your micro:bit
|
||||
|
||||
How to compile, transfer, and run a script on your micro:bit.
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
While you're writing and testing your scripts, you'll mostly be running scripts in your browser by clicking the `PLay` button
|
||||
(see [run code in your browser](/device/simulator) for info about this).
|
||||
The basic steps are:
|
||||
|
||||
Once your masterpiece is complete, you can compile your script and run it on your micro:bit.
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
## Requirements
|
||||

|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
## Instructions
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* a PC running Windows 7 of later, or a Mac running OS X 10.6 or later
|
||||
* access to the Internet
|
||||
Pick the instructions for your operating system and browser:
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
* [Windows - Microsoft Edge](/device/usb/windows-edge)
|
||||
* [Windows - Internet Explorer](/device/usb/windows-ie)
|
||||
* [Windows - Chrome](/device/usb/windows-chrome)
|
||||
* [Windows - Firefox](/device/usb/windows-firefox)
|
||||
* [Mac - Safari](/device/usb/mac-safari)
|
||||
* [Mac - Chrome](/device/usb/mac-chrome)
|
||||
* [Mac - Firefox](/device/usb/mac-firefox)
|
||||
|
||||
First, connect the micro:bit:
|
||||
### ~hint
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers running Windows, MICROBIT appears as a drive under Devices and drives. On a Mac it appears as a new drive under Devices.
|
||||
|
||||
Windows
|
||||
|
||||

|
||||
|
||||
Mac (picture bvabdbco)
|
||||
WARN: unknown picture: bvabdbco:5x3
|
||||
|
||||
## Step 2: Compile your script
|
||||
|
||||
Next, compile your script:
|
||||
|
||||
1. Sign in to Touch Develop on your computer.
|
||||
|
||||
2. Open your script (find the script in **My Scripts** and click `Edit`).
|
||||
|
||||
3. Click `compile`. Your script is converted into a hex file that you can transfer and run on your micro:bit.
|
||||
|
||||
4. When prompted, choose to save the compiled file on your computer (or anywhere other than the micro:bit). Depending on which browser you are using, the download will adopt the download behaviour of that particular browser.
|
||||
|
||||
### Windows
|
||||
|
||||
** Chrome**
|
||||
|
||||
Your .hex file appears as a download at the bottom of the browser. Open up your windows file explorer. Your micro:bit appears as a drive called MICROBIT.
|
||||
|
||||
**Right click** on the download and select **show in folder**. Drag and drop the hex file from the download folder onto the MICROBIT drive.
|
||||
|
||||
Alternatively, you can drag and drop the downloaded hex file from the bottom of the browser onto the file explorer and onto the MICROBIT drive.
|
||||
|
||||

|
||||
|
||||
**Firefox**
|
||||
|
||||
A dialogue box will appear, asking whether you would like to open or save your hex file. Select **Save**, then **OK** and the file will appear in your downloads in the top right of your browser. Select the **blue arrow**, select the relevant file and drag and drop it onto your Windows Explorer and onto your MICROBIT drive.
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
**IE10**
|
||||
|
||||
Click on compile. You will see a message “Do you want to save this .hex file.” Select **Save**.
|
||||
|
||||
### Mac
|
||||
|
||||
** Safari**
|
||||
|
||||
When you select **compile** in Safari on Mac, your file will be downloaded to your downloads folder. Go to your downloads folder and open the file. In Safari the file will appear as unknown.txt rather than a named .hex file. Drag and drop it onto your MICROBIT drive.
|
||||
|
||||

|
||||
|
||||
**Firefox**
|
||||
|
||||
A dialogue box will appear, asking whether you would like to open or save your hex file. Select **Save** and **OK** and the file will then appear in your downloads in the top right of your browser. Click on **Show in Finder** and the file will appear in your downloads folder. Select the file and drag and drop it onto your MICROBIT drive.
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
**Chrome**
|
||||
|
||||
When you select **compile** in Chrome, the file will be downloaded to the bottom of the browser in .hex format. Click on the small arrow and select **Show in Finder**. This will show the file in your download folder. Drag and drop the file onto your MICROBIT drive.
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
1. The file will transfer onto your micro:bit.
|
||||
|
||||
2. If you're using Windows, you can use **Send to** as described below.
|
||||
|
||||
3. The LED on the back of your micro:bit flashes during the transfer (which should only take a few seconds).
|
||||
|
||||
4. Once transferred, the code will run automatically on your micro:bit. To rerun your program, press the reset button on the back of your micro:bit. The reset button automatically runs the newest file on the micro:bit.
|
||||
|
||||
**Send to**: If you're using Windows you use *Send to* in File Explorer:
|
||||
|
||||
- In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the 'MICROBIT' drive, you have programmed it into the flash memory on the micro:bit, which means even after you unplug the micro:bit, your script will still run if the micro:bit is powered by battery.
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
You can’t drag and drop more than one hex file at once onto your micro:bit. If you try to drag and drop a second hex file onto your micro:bit before the first file has finished downloading, then the second file may fail in different ways.
|
||||
|
||||
When the first program has been written to the micro:bit, the drive will disengage. If you drag and drop a second file at this point it may not find the drive and the second write will fail.
|
||||
|
||||
The errors may look like this:
|
||||
|
||||
**Windows**
|
||||
|
||||

|
||||
|
||||
**Mac**
|
||||
|
||||

|
||||
|
||||
Or it may appear that there are two hex files on your micro:bit so the micro:bit won’t be able to run multiple files. To rectify this, unplug your micro:bit and plug it in again. Make sure that your micro:bit appears as MICROBIT and not MAINTENANCE.
|
||||
|
||||
### See also
|
||||
|
||||
[Run code in a browser](/device/simulator)
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
||||
|
69
docs/device/usb/mac-chrome.md
Normal file
@ -0,0 +1,69 @@
|
||||
# Uploading from Chrome for Mac
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
When you select **Download** in Chrome, the file will appear at the bottom of
|
||||
the browser. Click on the small arrow and select **Show in Finder**. This will
|
||||
show the file in your download folder. Drag and drop the file onto your
|
||||
`MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
71
docs/device/usb/mac-firefox.md
Normal file
@ -0,0 +1,71 @@
|
||||
# Uploading from Firefox for Mac
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
A dialogue box will appear, asking whether you would like to open or save your
|
||||
hex file. Select **Save file** and click **OK** and the file will then appear in
|
||||
your downloads in the top right of your browser. Right click on the file and
|
||||
click on **Show in Finder** and the file will appear in your downloads folder.
|
||||
Select the file and drag and drop it onto your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
68
docs/device/usb/mac-safari.md
Normal file
@ -0,0 +1,68 @@
|
||||
# Uploading from Safari for Mac
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
When you select **Download** in Safari a file called `Unknown` will be
|
||||
downloaded into your Downloads folder. Open your Downloads folder and drag and
|
||||
drop the file onto your `MICROBIT` drive, under Devices:
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
24
docs/device/usb/troubleshooting.md
Normal file
@ -0,0 +1,24 @@
|
||||
# Troubleshooting Transfer
|
||||
|
||||
You can’t drag and drop more than one hex file at once onto your micro:bit. If
|
||||
you try to drag and drop a second hex file onto your micro:bit before the first
|
||||
file has finished downloading, then the second file may fail in different ways.
|
||||
|
||||
When the first program has been written to the micro:bit, the drive will
|
||||
disengage. If you drag and drop a second file at this point it may not find the
|
||||
drive and the second write will fail.
|
||||
|
||||
The errors may look like this:
|
||||
|
||||
**Windows**
|
||||
|
||||

|
||||
|
||||
**Mac**
|
||||
|
||||

|
||||
|
||||
Or it may appear that there are two hex files on your micro:bit so the micro:bit
|
||||
won’t be able to run multiple files. To rectify this, unplug your micro:bit and
|
||||
plug it in again. Make sure that your micro:bit appears as `MICROBIT` and not
|
||||
`MAINTENANCE`.
|
79
docs/device/usb/windows-chrome.md
Normal file
@ -0,0 +1,79 @@
|
||||
# Uploading from Chrome for Windows
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
### ~hint
|
||||
|
||||
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
|
||||

|
||||
|
||||
### ~
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
Your `.hex` file appears as a download at the bottom of the browser. Click on
|
||||
the arrow next to the name of the file and then click **Show in folder**.
|
||||
|
||||

|
||||
|
||||
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
89
docs/device/usb/windows-edge.md
Normal file
@ -0,0 +1,89 @@
|
||||
# Uploading from Edge on Windows
|
||||
|
||||
How to compile, transfer, and run a program on your micro:bit on **Microsoft Edge**.
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
### ~hint
|
||||
|
||||
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
|
||||

|
||||
|
||||
### ~
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
A message will appear at the bottom of the browser asking what you want to do
|
||||
with the file. Click **Save**:
|
||||
|
||||

|
||||
|
||||
Then click **Open folder** and drag and drop the file from your Downloads to
|
||||
your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* If you're using Windows, you can use **Send to** as described below
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
If you want to save time, you can use the [micro:bit uploader](/uploader) to
|
||||
automatically deploy hex files to your micro:bit. It works on Windows and is
|
||||
compatible with any browser.
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
86
docs/device/usb/windows-firefox.md
Normal file
@ -0,0 +1,86 @@
|
||||
# Uploading from Firefox on Windows
|
||||
|
||||
How to compile, transfer, and run a program on your micro:bit on **Firefox for Windows**.
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
### ~hint
|
||||
|
||||
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
|
||||

|
||||
|
||||
### ~
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
A window will appear asking whether you want to save or open the `.hex` file.
|
||||
Select **Save File** and then select **OK**.
|
||||
|
||||

|
||||
|
||||
The file will then appear in your downloads in the top right of your browser.
|
||||
Click the **folder icon** next to the filename to open it in Windows Explorer.
|
||||
|
||||

|
||||
|
||||
Drag and drop the `.hex` file from the download folder onto the `MICROBIT` drive.
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* If you're using Windows, you can use **Send to** as described below
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
86
docs/device/usb/windows-ie.md
Normal file
@ -0,0 +1,86 @@
|
||||
# Uploading from Internet Explorer on Windows
|
||||
|
||||
While you're writing and testing your programs, you'll mostly be [running them
|
||||
in the simulator](/device/simulator), but once you've finished your program you
|
||||
can **compile** it and run it on your micro:bit.
|
||||
|
||||
The basic steps are:
|
||||
|
||||
1. Connect your micro:bit to your computer via USB
|
||||
2. Click **Download** and download the `.hex` file
|
||||
3. Copy the `.hex` file from your computer onto the micro:bit drive
|
||||
|
||||
### ~hint
|
||||
|
||||
You can use the [micro:bit uploader](/uploader) to automatically deploy ``.hex`` files to your micro:bit!
|
||||

|
||||
|
||||
### ~
|
||||
|
||||
## Requirements
|
||||
|
||||
You need the following things to transfer and run a script on your micro:bit:
|
||||
|
||||
* A-Male to Micro USB cable to connect your computer to your micro:bit. This is
|
||||
the same cable that is commonly used to connect a smart phone to a computer.
|
||||
* A PC running Windows 7 or later, or a Mac running OS X 10.6 or later
|
||||
|
||||
## Step 1: Connect your micro:bit to your computer
|
||||
|
||||
First, connect the micro:bit:
|
||||
|
||||
1. Connect the small end of the USB cable to the micro USB port on your micro:bit.
|
||||
|
||||
2. Connect the other end of the USB cable to a USB port on your computer.
|
||||
|
||||
Your computer should recognise your micro:bit as a new drive. On computers
|
||||
running Windows, `MICROBIT` appears as a drive under Devices and drives. On a Mac
|
||||
it appears as a new drive under Devices.
|
||||
|
||||

|
||||
|
||||
## Step 2: Download your program
|
||||
|
||||
1. Open your project on [codethemicrobit.com](https://codethemicrobit.com)
|
||||
2. Click **Download**
|
||||
3. When prompted, choose to **save** the compiled file onto your computer. The
|
||||
prompt will be different depending on which browser you are using, or
|
||||
whether you are using a Windows computer or a Mac
|
||||
|
||||
A message will appear at the bottom of the browser asking what you want to do
|
||||
with the file. Click **Save**:
|
||||
|
||||

|
||||
|
||||
Then click **Open folder** and drag and drop the file from your Downloads to
|
||||
your `MICROBIT` drive.
|
||||
|
||||

|
||||
|
||||
## Step 3: Transfer the file to your micro:bit
|
||||
|
||||
* Once you've found the folder containing your `.hex` file, drag and drop it
|
||||
onto your `MICROBIT` drive
|
||||
* If you're using Windows, you can use **Send to** as described below
|
||||
* The LED on the back of your micro:bit flashes during the transfer (which
|
||||
should only take a few seconds).
|
||||
* Once transferred, the code will run automatically on your micro:bit. To rerun
|
||||
your program, press the reset button on the back of your micro:bit. The reset
|
||||
button automatically runs the newest file on the micro:bit.
|
||||
|
||||
**Send to**: If you're using Windows you use *Send to* in File Explorer:
|
||||
|
||||
In File Explorer, right-click on the hex file (created in Step 2 above), choose **Send to**, and then **MICROBIT**.
|
||||
|
||||

|
||||
|
||||
By copying the script onto the `MICROBIT` drive, you have programmed it into the
|
||||
flash memory on the micro:bit, which means even after you unplug the micro:bit,
|
||||
your program will still run if the micro:bit is powered by battery.
|
||||
|
||||
|
||||
### ~hint
|
||||
|
||||
Transfer not working? See some [troubleshooting tips](/device/usb/troubleshooting).
|
||||
|
||||
### ~
|
@ -1,5 +1,7 @@
|
||||
# Documentation
|
||||
|
||||
### @description Links to the documentation, reference and projects.
|
||||
|
||||
### Things to do
|
||||
|
||||
* **[Getting Started](/getting-started)**
|
||||
@ -19,8 +21,11 @@
|
||||
### More questions?
|
||||
|
||||
* [Frequently Asked Question](/faq)
|
||||
* [Embedding project](/share)
|
||||
* [Help Translate](/translate)
|
||||
* [Release notes](/release-notes)
|
||||
|
||||
### Developers
|
||||
|
||||
* [Command Line Interface](/cli)
|
||||
* Learn about [packages](/packages)
|
||||
|
22
docs/faq.md
@ -1,9 +1,31 @@
|
||||
# Frequently Asked Questions
|
||||
|
||||
### @description Frequently asked questions and answers from our users.
|
||||
|
||||
### Where can I get a BBC micro:bit?
|
||||
|
||||
More information at [http://uk.farnell.com/bbc-microbit](http://uk.farnell.com/bbc-microbit).
|
||||
|
||||
### How do I send feedback?
|
||||
|
||||
Find the small bubble icon on the bottom of the editor and
|
||||
post your feedback from there!
|
||||
|
||||
### How do I save my code?
|
||||
|
||||
The web editor automatically saves your code in the browser cache. Simply reopen the browser and navigate to the web editor
|
||||
to reopen your latest project. You can also open previous project stored locally through **More -> Open Project**.
|
||||
|
||||
The project source is also stored in each compiled ``.hex`` file. Drag and drop the ``.hex`` file into the web editor to load the project.
|
||||
|
||||
To share your project with others, you can use the [Embed Project...](/share).
|
||||
It stores your project in the cloud and creates a URL that you can share with others.
|
||||
|
||||
If you are using [Visual Studio Code](/code), all your programs are stored as files on your computer and you can use your favorite source control system as needed.
|
||||
|
||||
## Is the web site available in other languages?
|
||||
|
||||
You can [help us translate](/translate) the web site, documentation and blocks via our crowd-source translations!
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
|
BIN
docs/favicon.ico
Normal file
After Width: | Height: | Size: 1.1 KiB |
@ -1,5 +1,7 @@
|
||||
# Getting started
|
||||
|
||||
### @description An activity for beginners to get started with the micro:bit
|
||||
|
||||
## ~avatar
|
||||
|
||||
Here are some challenges for you. Arrange the blocks in the editor
|
||||
@ -33,7 +35,7 @@ When this program runs, you will see a smiley face, then a blank
|
||||
screen, then a smiley again -- it never stops! (That's because of the
|
||||
``forever`` block.)
|
||||
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
Click **Download** to move your program to the BBC micro:bit!
|
||||
Make sure to follow the instructions.
|
||||
|
||||
### ~button /getting-started/screen
|
||||
|
@ -37,7 +37,7 @@ You can find the letter `B` by clicking the letter `A` on the
|
||||
|
||||
#### ~
|
||||
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
Click **Download** to move your program to the BBC micro:bit!
|
||||
|
||||
#### Your turn!
|
||||
|
||||
@ -65,7 +65,7 @@ input.onPinPressed(TouchPin.P0, () => {
|
||||
. . # . .`);
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
Click **Download** to move your program to the BBC micro:bit!
|
||||
|
||||
## ~hint
|
||||
|
||||
|
@ -152,7 +152,7 @@ That's why you can use an ``else`` instead of an ``else if``.
|
||||
|
||||
Your game is ready!
|
||||
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
Click **Download** to move your program to the BBC micro:bit!
|
||||
|
||||
Have fun!
|
||||
|
||||
@ -198,7 +198,7 @@ input.onButtonPressed(Button.B, () => {
|
||||
basic.showNumber(game.score())
|
||||
})
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
Click **Download** to move your program to the BBC micro:bit!
|
||||
|
||||
### ~button /projects
|
||||
NEXT: PROJECTS!
|
||||
|
@ -32,7 +32,7 @@ basic.forever(() => {
|
||||
`)
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
Click **Download** to move your program to the BBC micro:bit!
|
||||
|
||||
### Your turn!
|
||||
|
||||
@ -85,7 +85,7 @@ basic.forever(() => {
|
||||
`)
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
Click **Download** to move your program to the BBC micro:bit!
|
||||
|
||||
#### ~hint
|
||||
|
||||
|
@ -17,7 +17,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
# . . . #`);
|
||||
});
|
||||
```
|
||||
Click **Compile** to move your program to the BBC micro:bit!
|
||||
Click **Download** to move your program to the BBC micro:bit!
|
||||
|
||||
### ~button /getting-started/coin-flipper
|
||||
NEXT: COIN FLIPPER GAME
|
||||
|
@ -1,4 +1,4 @@
|
||||
# JavaScript and TypeScript
|
||||
# JavaScript
|
||||
|
||||
Visit the cards below to starting programming JavaScript and TypeScript with the micro:bit:
|
||||
|
||||
@ -34,3 +34,8 @@ Visit the cards below to starting programming JavaScript and TypeScript with the
|
||||
]
|
||||
|
||||
```
|
||||
|
||||
### See Also
|
||||
|
||||
[calling](/js/call), [sequencing](/js/sequence), [variables](/js/variables), [operators](/js/operators), [statements](/js/statements), [functions](/js/functions),
|
||||
[types](/js/types), [classes](/js/classes), [FAQ](/js/faq)
|
@ -49,7 +49,7 @@ basic.clearScreen()
|
||||
|
||||
It's a syntax error to have a left parenthesis without the "closing" right parenthesis:
|
||||
|
||||
```typescript
|
||||
```
|
||||
basic.clearScreen(
|
||||
```
|
||||
|
||||
|
@ -43,7 +43,7 @@ Of course, one of the most fundamental patterns in class-based programming is be
|
||||
|
||||
Let's take a look at an example:
|
||||
|
||||
```ts
|
||||
```ts-ignore
|
||||
class Animal {
|
||||
name: string;
|
||||
constructor(theName: string) { this.name = theName; }
|
||||
@ -105,7 +105,7 @@ In TypeScript, each member is `public` by default.
|
||||
You may still mark a member `public` explicitly.
|
||||
We could have written the `Animal` class from the previous section in the following way:
|
||||
|
||||
```ts
|
||||
```ts-ignore
|
||||
class Animal {
|
||||
public name: string;
|
||||
public constructor(theName: string) { this.name = theName; }
|
||||
@ -119,7 +119,7 @@ class Animal {
|
||||
|
||||
When a member is marked `private`, it cannot be accessed from outside of its containing class. For example:
|
||||
|
||||
```ts
|
||||
```ts-ignore
|
||||
class Animal {
|
||||
private name: string;
|
||||
constructor(theName: string) { this.name = theName; }
|
||||
@ -138,7 +138,7 @@ The same applies to `protected` members.
|
||||
|
||||
Let's look at an example to better see how this plays out in practice:
|
||||
|
||||
```ts
|
||||
```ts-ignore
|
||||
class Animal {
|
||||
private name: string;
|
||||
constructor(theName: string) { this.name = theName; }
|
||||
@ -174,7 +174,7 @@ Even though `Employee` also has a `private` member called `name`, it's not the o
|
||||
The `protected` modifier acts much like the `private` modifier with the exception that members
|
||||
declared `protected` can also be accessed by instances of deriving classes. For example,
|
||||
|
||||
```ts
|
||||
```ts-ignore
|
||||
class Person {
|
||||
protected name: string;
|
||||
constructor(name: string) { this.name = name; }
|
||||
@ -204,7 +204,7 @@ we can still use it from within an instance method of `Employee` because `Employ
|
||||
A constructor may also be marked `protected`.
|
||||
This means that the class cannot be instantiated outside of its containing class, but can be extended. For example,
|
||||
|
||||
```ts
|
||||
```ts-ignore
|
||||
class Person {
|
||||
protected name: string;
|
||||
protected constructor(theName: string) { this.name = theName; }
|
||||
@ -233,7 +233,7 @@ let john = new Person("John"); // Error: The 'Person' constructor is protected
|
||||
You can make properties readonly by using the `readonly` keyword.
|
||||
Readonly properties must be initialized at their declaration or in the constructor.
|
||||
|
||||
```ts
|
||||
```ts-ignore
|
||||
class Octopus {
|
||||
readonly name: string;
|
||||
readonly numberOfLegs: number = 8;
|
||||
@ -252,7 +252,7 @@ This turns out to be a very common practice.
|
||||
*Parameter properties* let you create and initialize a member in one place.
|
||||
Here's a further revision of the previous `Octopus` class using a parameter property:
|
||||
|
||||
```ts
|
||||
```ts-ignore
|
||||
class Octopus {
|
||||
readonly numberOfLegs: number = 8;
|
||||
constructor(readonly name: string) {
|
||||
|
@ -45,7 +45,7 @@ TypeScript can figure the return type out by looking at the return statements, s
|
||||
|
||||
In TypeScript, the number of arguments given to a function has to match the number of parameters the function expects.
|
||||
|
||||
```ts
|
||||
```ts-ignore
|
||||
function buildName(firstName: string, lastName: string) {
|
||||
return firstName + " " + lastName;
|
||||
}
|
||||
@ -60,7 +60,7 @@ When they do, their value is `undefined`.
|
||||
We can get this functionality in TypeScript by adding a `?` to the end of parameters we want to be optional.
|
||||
For example, let's say we want the last name parameter from above to be optional:
|
||||
|
||||
```ts
|
||||
```ts-ignore
|
||||
function buildName(firstName: string, lastName?: string) {
|
||||
if (lastName)
|
||||
return firstName + " " + lastName;
|
||||
@ -80,7 +80,7 @@ In TypeScript, we can also set a value that a parameter will be assigned if the
|
||||
These are called default-initialized parameters.
|
||||
Let's take the previous example and default the last name to `"Smith"`.
|
||||
|
||||
```ts
|
||||
```ts-ignore
|
||||
function buildName(firstName: string, lastName = "Smith") {
|
||||
return firstName + " " + lastName;
|
||||
}
|
||||
@ -115,7 +115,7 @@ Unlike plain optional parameters, default-initialized parameters don't *need* to
|
||||
If a default-initialized parameter comes before a required parameter, users need to explicitly pass `undefined` to get the default initialized value.
|
||||
For example, we could write our last example with only a default initializer on `firstName`:
|
||||
|
||||
```ts
|
||||
```ts-ignore
|
||||
function buildName(firstName = "Will", lastName: string) {
|
||||
return firstName + " " + lastName;
|
||||
}
|
||||
@ -134,7 +134,7 @@ In JavaScript, you can work with the arguments directly using the `arguments` va
|
||||
|
||||
In TypeScript, you can gather these arguments together into a variable:
|
||||
|
||||
```ts
|
||||
```ts-ignore
|
||||
function buildName(firstName: string, ...restOfName: string[]) {
|
||||
return firstName + " " + restOfName.join(" ");
|
||||
}
|
||||
@ -148,7 +148,7 @@ The compiler will build an array of the arguments passed in with the name given
|
||||
|
||||
The ellipsis is also used in the type of the function with rest parameters:
|
||||
|
||||
```ts
|
||||
```ts-ignore
|
||||
function buildName(firstName: string, ...restOfName: string[]) {
|
||||
return firstName + " " + restOfName.join(" ");
|
||||
}
|
||||
|
@ -44,7 +44,7 @@ Another property of block-scoped variables is that they can't be read or written
|
||||
While these variables are "present" throughout their scope, all points up until their declaration are part of their *temporal dead zone*.
|
||||
This is just a sophisticated way of saying you can't access them before the `let` statement, and luckily TypeScript will let you know that.
|
||||
|
||||
```typescript
|
||||
```typescript-ignore
|
||||
a++; // illegal to use 'a' before it's declared;
|
||||
let a;
|
||||
```
|
||||
|
@ -1,5 +1,7 @@
|
||||
# Lessons
|
||||
|
||||
### @description Lessons to teach computer science and coding.
|
||||
|
||||
### @short Lessons
|
||||
|
||||
### ~column
|
||||
|
@ -4,9 +4,11 @@ An introduction to conditions for the Block Editor.
|
||||
|
||||
## Introduction to conditions
|
||||
|
||||
In the introduction to code, we made the BBC micro:bit automatically shows the message ‘hello, world!’:
|
||||
In the introduction to code, we made the BBC micro:bit automatically shows the message ‘hello world!’:
|
||||
|
||||

|
||||
```blocks
|
||||
basic.showString("hello world!")
|
||||
```
|
||||
|
||||
This statement, or code, will happen as soon as the BBC micro:bit is activated. This means it is unconditional. We can add a condition to make code function in certain ways:
|
||||
|
||||
@ -16,11 +18,13 @@ This statement, or code, will happen as soon as the BBC micro:bit is activated.
|
||||
|
||||
In programming we use an ‘if’ statement: if this condition is met, do something. Lets add an if statement to the code we had before; the BBC Micro:bit will wait for the user to press a button before showing the image.
|
||||
|
||||
### Write the code
|
||||
|
||||
Click the **if** category and drag an `if/do` block. Drag the`show string` block we wrote previously into the `do` section of the block. Next click the **input** tab and drag a `button pressed` block, connect it to the open jigsaw of the `if` block. This is our criteria: `if A button is pressed`. We can change which button (button A or B) by clicking the arrow next to ‘A’ and changing the value. This means our BBC micro:bit is waiting for button A (the left button) to be pressed. Finally go to the **basic** tab and drag a `forever` block, and attach all our code inside. We add this block to ensure the BBC micro:bit is always waiting to show us this message, not just once. Your code should look like this:
|
||||
|
||||

|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
if (input.buttonIsPressed(Button.A)) {
|
||||
basic.showString("hello world!")
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
Again, test the code in the simulator. Try clicking **Button A** to display the "hello, world!" message every time the `button is pressed`.
|
||||
|
||||
@ -40,9 +44,17 @@ For example, we could make it so our BBC Micro:bit tells us to press the A butto
|
||||
|
||||
We want the message "Press A!" to scroll across the BBC micro:bit, so right-click the `show string` block and select **Duplicate**. Drag this new block into the `else` section and replace the “hello, world!” with "Press A!". Your code should look like this:
|
||||
|
||||

|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
if (input.buttonIsPressed(Button.A)) {
|
||||
basic.showString("hello world!")
|
||||
} else {
|
||||
basic.showString("PRESS A")
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
So, to recap: the `forever` block makes sure our code runs forever. The BBC micro:bit checks if the user is pressing the left button, if the user is not then the “Press the button!” message will scroll across the LEDs. If the user is pressing the button then the “hello, world!” message will scroll across the screen. Check this in the simulator or attach the BBC micro:bit to the computer then click **compile** to send the code onto the BBC micro:bit.
|
||||
So, to recap: the `forever` block makes sure our code runs forever. The BBC micro:bit checks if the user is pressing the left button, if the user is not then the “Press the button!” message will scroll across the LEDs. If the user is pressing the button then the “hello, world!” message will scroll across the screen. Check this in the simulator or attach the BBC micro:bit to the computer then click **Download** to send the code onto the BBC micro:bit.
|
||||
|
||||
## What is a condition?
|
||||
|
||||
|
@ -62,7 +62,7 @@ export function newAction() {
|
||||
|
||||
Now let's implement `PRESS PIN 0` in the main. Create a condition of `input->on pin pressed("P0")` that will add one to the score and calls the method `new action`.
|
||||
|
||||
```
|
||||
```blocks
|
||||
// **. . .**
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
basic.showNumber(game.score(), 150) // ***
|
||||
|
@ -1,88 +0,0 @@
|
||||
# blocks - challenges
|
||||
|
||||
Extra stuff for the Block Editor - an introduction to GPIO
|
||||
|
||||
## Before we get started
|
||||
|
||||
This section details challenges for the BBC micro:bit. Ensure you have completed all other sections of the Microsoft Block Editor tutorials before attempting these challenges!
|
||||
|
||||
## Quiz Challenge [1]
|
||||
|
||||
Using if statements, try to add more statements to create a simple quiz. The user will be told if the question is right or not, and will have two options (button A and button B).
|
||||
|
||||
Here is some sample code for a simple quiz:
|
||||
|
||||

|
||||
|
||||
## Timer Challenge [2]
|
||||
|
||||
Create a timer that runs out after a certain amount of time (using the *count* loop). For an extra challenge, let the user input the amount of seconds they want the timer to run for using variables and the buttons as input. The solution is below.
|
||||
|
||||

|
||||
|
||||
## Graphics Challenges [3]
|
||||
|
||||
Using the knowledge you have learnt from the [rendering graphics](/lessons/graphics) section, try creating an algorithm to draw these shapes. Before you write the code try to figure out how the BBC micro:bit will be thinking to plot these points. For example, with our diagonal line – “count up from 0 to 4 by 1, and plot points x=i and y=i”.
|
||||
|
||||
* Another diagonal line
|
||||
* A square going around the board
|
||||
* A filled square
|
||||
* A square which unplots itself after
|
||||
* A filled square which then unplots itself
|
||||
|
||||
The solutions are below.
|
||||
|
||||
### Square [3.1]
|
||||
|
||||

|
||||
|
||||
### Filled square [3.2]
|
||||
|
||||

|
||||
|
||||
### Vanishing square [3.3]
|
||||
|
||||
Use the same code and algorithm for the square solution, only use the ‘unplot’ block to make this LED turn off again. You could also reverse the algorithm.
|
||||
|
||||
### Vanishing filled square [3.4]
|
||||
|
||||
Use the same code and algorithm for the filled square solution, only use the `unplot` block to make this LED turn off again. You could also reverse the algorithm.
|
||||
|
||||
## Animation Challenge [4]
|
||||
|
||||
Use your new knowledge of animations and algorithms to program your BBC micro:bit to act human: for example, you could make your BBC micro:bit smile and wink. Remember you can display images with the `show image` and `create image` blocks. Sample code is below.
|
||||
|
||||

|
||||
|
||||
## Electronic Dice Challenge [5]
|
||||
|
||||
Using the code in the Random Numbers tutorial in Section 6, or your own algorithm, create an electronic dice that displays the values appropriate for a dice (so 1 shows a single LED on in the center, two shows two LEDs on at each corner, etc.). You may want to declare image variables to do this, then check what it is equal to using an ‘if’ statement. Sample code is below.
|
||||
|
||||

|
||||
|
||||
## Calculator Challenge [6]
|
||||
|
||||
Using your knowledge of loops, counters and math, create a calculator.
|
||||
|
||||
The calculator should:
|
||||
|
||||
* Count the amount of times the user presses the left button before pressing the right button (this is the first value, or valueOne)
|
||||
* Count the amount of times the user presses the left button before the right button again (this is the second value, or valueTwo)
|
||||
* Scroll through operations (+,-, x and divide) until the user presses the right button to make a choice
|
||||
* Perform the calculation
|
||||
* Show the entire calculation, for example: 5 + 10 = 15
|
||||
|
||||
Sample code is below.
|
||||
|
||||

|
||||
|
||||
## Smart watch Challenge [8]
|
||||
|
||||
Create a smart watch using the BBC micro:bit. Create a menu where the user presses one button to cycle through options and another button to choose this option. Add applications to this smart watch:
|
||||
|
||||
* Calculators
|
||||
* Games
|
||||
* Random number generators
|
||||
|
||||
And any other applications you can think of.
|
||||
|
@ -86,3 +86,7 @@ Have fun reviewing your simulation and analyze the acceleration by chart the Exc
|
||||
* The first person and second person take turns tilting the micro:bit in the "x" direction while the other player charts the data on the micro:bit!
|
||||
* Review and analyze the actual micro:bit device acceleration data on Excel
|
||||
* Display acceleration with y or z using plot bar graph by changing acceleration from "x" to "y" or "z"
|
||||
|
||||
```package
|
||||
microbit-radio
|
||||
```
|
@ -6,7 +6,9 @@ An introduction to graphics for the Block Editor.
|
||||
|
||||
Ensure you have completed the 'Hello, world!' and Loop tutorials and tested them on a simulator or on BBC micro:bit.
|
||||
|
||||

|
||||
```blocks
|
||||
basic.showString("HI!");
|
||||
```
|
||||
|
||||
The BBC micro:bit has a grid of 25 LEDs, so we can use these to display images.
|
||||
|
||||
@ -24,9 +26,16 @@ We can also code our bug to plot a point by giving an x (horizontal) and y (vert
|
||||
|
||||
We can also unplot a point (turn the LED off again) using the `unplot` block. So we could create a flashing LED program, using the `pause` block to create a delay.
|
||||
|
||||

|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
led.plot(2,2)
|
||||
basic.pause(100)
|
||||
led.unplot(2,2)
|
||||
basic.pause(100)
|
||||
})
|
||||
```
|
||||
|
||||
We can also use the `clear screen` block to turn off all LEDs.
|
||||
We can also use the `basic.clearScreen` block to turn off all LEDs.
|
||||
|
||||
## Tip
|
||||
|
||||
@ -34,26 +43,35 @@ The pause block is in milliseconds, so setting it to 1000 will have a pause of a
|
||||
|
||||
### Devising algorithms for shapes
|
||||
|
||||
An algorithm is a set of steps to follow to solve a problem. We can begin to draw shapes on the BBC micro:bit using an algorithm. For example, we could draw a straight line with this code:
|
||||
An algorithm is a set of steps to follow to solve a problem. We can begin to draw shapes on the BBC micro:bit using an algorithm.
|
||||
For example, we could draw a straight line with this code:
|
||||
|
||||

|
||||
```blocks
|
||||
for(let i = 0; i <=4; i++) {
|
||||
led.plot(i, 0);
|
||||
basic.pause(200)
|
||||
}
|
||||
```
|
||||
|
||||
Our algorithm is: increase **i** by 1 **from 0** to **4**, and **plot** the point **x=i**, **y=0**. The pause block allows this line to be animated (drawn frame by frame).
|
||||
|
||||
Try devising an algorithm for a diagonal line using the code above and the variable **i**. Your code should look like this; as our variable increases, so does the location that the BBC micro:bit is plotting at:
|
||||
|
||||

|
||||
|
||||
We can create more complex algorithms for more complex shapes, too. See the [challenges](/lessons/challenges) section for additional graphical challenges and solutions.
|
||||
Try devising an algorithm for a diagonal line using the code above and the variable **i**.
|
||||
```sim
|
||||
basic.forever(() => {
|
||||
for(let i = 0; i <=4; i++) {
|
||||
led.plot(i, i);
|
||||
basic.pause(200)
|
||||
}
|
||||
basic.clearScreen();
|
||||
})
|
||||
```
|
||||
|
||||
### Animations
|
||||
|
||||
Animations are changes happening at a certain rate. For example, we could add the `delay` block from the **Basic** drawer with our square algorithm – this will slowly draw a square (as an animation).
|
||||
Animations are changes happening at a certain rate. For example, we could add the `pause` block from the **Basic** drawer with our square algorithm – this will slowly draw a square (as an animation).
|
||||
|
||||
We could create more complex animations, for example we could make our BBC micro:bit display an explosion or fireworks.
|
||||
|
||||
See the [challenges](/lessons/challenges) section for some animation tasks.
|
||||
|
||||
### Image variables
|
||||
|
||||
We can create image variables so we can easily display an image at a later point. For example:
|
||||
|