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315 Commits

Author SHA1 Message Date
e0aad7227f Add file listing and delete apis 2019-09-03 16:00:46 -07:00
aca1b4a764 Improve naming of command line programs 2019-09-03 16:00:33 -07:00
349caa4aed 1.1.17 2019-09-02 20:58:29 -07:00
56bbcde299 Support for smooth acceleration/deceleration in run (#900)
* removed logging

* removing more logging

* always use step for single/multiple motors

* refactored schedule

* account for accel ramp up and down

* added default acc/decel

* rounding speed/angle

* remove hack

* use acceleration time in run too

* handle missing case

* adding notes on motors

* adding sample

* fixed ramp simulation

* clear defaults

* some docs, more later

* adding basic examples

* remove debug msg

* clean json

* added move schedule

* docs

* basic docs
2019-09-02 20:57:23 -07:00
7e9cc791ec Some edits for the new sensor/motor examples (#901)
* Some edits for the new sensor/motor examples

* article typo

* dark and bright

* fix block styling

* I like 'on'

* more block styling
2019-09-02 04:20:42 -07:00
d5194b8d28 More samples (#896)
* coast or brake

* fix title

* added lesson
2019-08-31 06:05:36 -07:00
12b1eb349b 1.1.16 2019-08-30 16:53:03 -07:00
68dc195ea4 motor tutorials (#895)
* updated pivots

* redirect support to forum

* adding top level FLL link

* updated wording
2019-08-30 16:52:37 -07:00
0251b914f2 color sensor examples (#894)
* tank zigzag

* reflected light measure

* adding links

* added reflected light calibration

* updated summary
2019-08-30 15:03:09 -07:00
1fc818767c added vscode workspace 2019-08-30 13:57:27 -07:00
9aeaec477f updated FLL page 2019-08-30 12:03:43 -07:00
7fc796d2cb 1.1.15 2019-08-30 11:55:49 -07:00
cb1cd2a4b4 Tutorial category breakout (#437)
* Tutorial category breakout

* Put galleries in config

* restore default tutorial

* updated links

* update tutorials pages

* add infrared
2019-08-30 11:54:30 -07:00
39bd7aa0eb 1.1.14 2019-08-30 10:59:15 -07:00
140ba64462 Gyrofix (#893)
* disable drift correction by default

* disable drift correction

* better calibration sequence

* add comments

* updated comment about beta
2019-08-30 10:58:49 -07:00
42fe96aa5a fix link 2019-08-30 09:40:41 -07:00
1a5b42026d adding redirects for missing links 2019-08-30 09:39:28 -07:00
9fe649aa3c fixed extensions.md 2019-08-30 05:48:41 -07:00
a97dfb17b2 1.1.13 2019-08-30 05:41:11 -07:00
277c9903bb Tank fixes (#892)
* fixing turnration computation

* updated tank computation

* fix rendering glitch

* restore tank computation

* rounding errors
2019-08-30 05:40:51 -07:00
0de8a84de2 1.1.12 2019-08-29 13:11:34 -07:00
a302bbfc2b Single tank (#891)
* add note about dual blocks

* fix simulator to match hardware

* updated wording
2019-08-29 13:11:01 -07:00
bcb682b602 1.1.11 2019-08-28 23:00:03 -07:00
e4a7531541 add rgbraw (#890) 2019-08-28 22:59:41 -07:00
348964c888 1.1.10 2019-08-28 22:43:42 -07:00
8b3461bebd Add exitThread() polling the exit button (#888)
* Add exitThread() polling the exit button

* Add missing includes

* Remove redundant code
2019-08-28 22:43:21 -07:00
e511630c2e Update README.md 2019-08-28 16:27:03 -07:00
db156d5df0 Update README.md 2019-08-28 16:24:55 -07:00
93c6975400 1.1.9 2019-08-28 16:21:41 -07:00
abc93dd7da Multi sensor fix (#887)
* more logging

* set uart mode all at once

* updated logging

* pr feedback
2019-08-28 16:21:06 -07:00
85cfc86bf8 1.1.8 2019-08-28 13:36:50 -07:00
b66d4f2d64 enable storage extension (#886)
* enable storage extension

* fix -beta
2019-08-28 13:36:23 -07:00
5843deab11 1.1.7 2019-08-28 11:39:18 -07:00
8d5edc38bb bump common version (#885) 2019-08-28 11:30:59 -07:00
0309e50058 1.1.6 2019-08-28 08:52:24 -07:00
aa40e7b169 Endprogram (#884)
* moving end program logic to c++

* typo

* always stop on reset
2019-08-28 08:52:01 -07:00
75cf8da396 1.1.5 2019-08-27 17:57:44 -07:00
Max
db9b6a995b IIC added (#870)
* IIC added

* Fixed bug with not detecting device
2019-08-27 17:57:21 -07:00
fb255edafe 1.1.4 2019-08-27 17:28:57 -07:00
f4c39f74e8 1.1.3 2019-08-27 17:05:49 -07:00
3e56e2c3e2 Rgb raw tuning of blocs (#883)
* refactor blocks

* make non-private
2019-08-27 17:05:16 -07:00
79b5f8cc88 Add rgb and reflection raw mods for color sensor (#876)
* Add reflection raw value

Add reflection raw value for color sensor

* update

* Combined rgbraw and refraw
2019-08-27 16:45:12 -07:00
312729142f 1.1.2 2019-08-27 16:42:36 -07:00
Max
5bd4aed0e1 Multiple sensors 2 (#877)
* Fixed -1 mode in libs

* Deleted todo
2019-08-27 16:34:55 -07:00
cfaa4ae3ef migrate build to travis 2019-08-27 16:29:18 -07:00
faa839d59f 1.1.1 2019-08-27 16:26:37 -07:00
630687bfce bump to 1.1 2019-08-27 16:26:19 -07:00
2b300a4094 Maximmasterr set settle (#882)
* Added set settle time

* updated blocks
2019-08-27 14:57:28 -07:00
5fb8c0de6e delete package-lock.json 2019-08-27 14:45:25 -07:00
1f65cd59a8 Fixes to "Line Following in Loop" Sample Solutions (#871)
Sample Solutions were wrong for both Methods of Line Following in a Loop
2019-08-27 14:27:20 -07:00
fd75bb61d6 Fix typos in sample programme description (#872)
1500 milliseconds is not one quarter of a second - fixed the text to reflect.
2019-08-06 14:50:19 -07:00
Max
4d2f72575b Fixed multiple sensor bug (#868) 2019-07-15 15:26:25 -07:00
1fe3d3e01a plug in offline page (#836) 2019-03-07 19:40:21 -08:00
0c6e65d828 Updateing Trademark in readme (#834)
* Updateing Trademark in readme

* Removed chat reference
2019-03-04 16:39:23 -08:00
ae9c0603f2 Releasing electron 1.0.11 (#832) 2018-12-06 10:16:17 -08:00
06aeca228a Updating offline-app.html to right version (#833) 2018-12-06 10:15:40 -08:00
31fd4799a5 Hot fix release (v1.0.11) (#831)
* Hot fix release (v1.0.10)
2018-12-04 13:24:06 -08:00
7d8e6891ee 1.0.11 2018-12-04 13:03:59 -08:00
462234b1c0 Re-enable trace from simulator configuration (#830) 2018-12-04 13:03:34 -08:00
dad1bd0cd4 1.0.10 2018-12-03 16:38:08 -08:00
b71bfef418 Call setOutputType with the right arguments (#828)
* Call setOutputType with the right arguments
2018-12-03 16:37:53 -08:00
2e0a34c99b Calibration states (#820)
* color calibration
2018-12-03 16:37:40 -08:00
4133828a10 Update the join up link to the FLL Slack channel (#824) 2018-11-19 19:49:46 -08:00
f0c19bc976 Add LEGO video links to FLL page (#822) 2018-11-12 12:20:37 -08:00
a09b4a083f FLL page changes/add-ons (#821) 2018-11-12 12:02:19 -08:00
15dff9af08 Update fll.md 2018-11-12 07:49:04 -08:00
6fa5c1b688 Update fll.md 2018-11-12 07:47:31 -08:00
d76cea1477 1.0.9 2018-11-06 09:08:51 -08:00
ca09a0a833 Add file delete workaround to 'FLL' page (#816) 2018-11-06 09:08:14 -08:00
fcc864823e Use single sentence 'getting-started' card (#817) 2018-11-05 18:04:42 -08:00
166dc27b93 Add FLL page to SUMMARY (#815) 2018-11-01 17:38:21 -07:00
66e50473c4 FLL info page (#814) 2018-11-01 07:46:43 -07:00
58452e1ca3 Fix for missing CAPS in certain parts of EULA 2018-10-26 09:13:03 -07:00
2b7498ea2d Updating new EULA from legal (#813) 2018-10-26 09:09:11 -07:00
5ab2b97663 Remove titles from videos in homescreen (#812) 2018-10-23 08:44:02 -07:00
ffe0f0fb32 Enable tracing from simulator to appTheme (#810) 2018-10-17 11:33:18 -07:00
f27d13f88e Updating offline docs to new release 1.0.8 (#808) 2018-09-26 16:26:35 -07:00
31067dcef8 enable light toc 2018-09-26 16:13:15 -07:00
123f6c84b2 Release electron for auto update (#807)
This will enable auto update of the packages
2018-09-26 16:11:42 -07:00
c5f07ca67c removing light toc 2018-09-26 15:43:20 -07:00
22fc7dee18 added lighttoc 2018-09-26 15:42:28 -07:00
1f58b649c5 Release of 1.0.8 to live (#806)
Beta->release
2018-09-26 15:41:03 -07:00
fc75fe8e16 fixed video title 2018-09-26 11:31:24 -07:00
b399c37527 adding videos page to home 2018-09-26 11:28:32 -07:00
a054fdd3d3 1.0.8 2018-09-25 16:58:51 -07:00
a239589913 Move back to 4.0.9 2018-09-25 16:58:40 -07:00
98a046237c bump pxt-core to 4.1.1, 2018-09-25 16:56:45 -07:00
eb385ec532 1.0.7 2018-09-25 10:28:59 -07:00
2fdce16685 Update field motors editor to support localized languages (#803)
* Use the value for options, and hardcode localized versions of first dropdown
2018-09-25 10:28:34 -07:00
74eb77a9ae 1.0.6 2018-09-25 08:42:24 -07:00
4fba96588f Bumping pxt-core to 4.0.8 2018-09-25 07:56:19 -07:00
03c07bdcf5 1.0.5 2018-09-21 20:00:18 -07:00
6da1bc3cb1 bump pxt 2018-09-21 18:49:39 -07:00
dfc9ca1db4 fxing leading / in docs 2018-09-21 14:07:11 -07:00
83b64c1e54 1.0.4 2018-09-21 11:25:26 -07:00
a0cf8655f2 updated pxt 2018-09-21 11:25:13 -07:00
e4cf2c99c0 removoing lightToc 2018-09-21 11:07:04 -07:00
076fb8487e 1.0.3 2018-09-21 09:41:31 -07:00
c725561389 bump pxt 2018-09-21 09:41:19 -07:00
3dc781f4fd remove docs in image paths 2018-09-21 09:38:48 -07:00
4456767f2d Change tables to bullet lists for docs (#789) 2018-09-20 17:07:38 -07:00
6dba240899 1.0.2 2018-09-20 14:24:19 -07:00
d7172a1f3a Light theme docs (#786)
* lighttheme toc

* use LEGO edu logo everywhere

* bump pxt
2018-09-20 14:23:08 -07:00
245ff9d5b2 Adding link instructions (#787) 2018-09-20 14:05:59 -07:00
bfb258ce61 Add 'Explorer' section to editor features page (#785) 2018-09-20 07:35:24 -07:00
63beb2cac7 missing github logo 2018-09-19 21:26:35 -07:00
73d3dce139 missing comma 2018-09-19 16:16:37 -07:00
21be8a5021 1.0.1 2018-09-19 16:09:35 -07:00
03a82d6bcd upgrade to pxt v4 (#783)
* upgrade to v4

* Update pxt-common-packages

* bump to 1.0
2018-09-19 16:09:05 -07:00
60ea0f0cd5 allow for numbers in filename filter 2018-09-19 11:27:30 -07:00
f69a0d5289 enable save in menu 2018-09-19 09:50:21 -07:00
e2e8536b37 enable print (#779) 2018-09-19 09:48:48 -07:00
4096875a88 Removing beta tag (#781) 2018-09-19 09:39:12 -07:00
9825a90df2 Buildfix for lego and bumping common-packages to 0.23.54 (#780)
* fixing build failure

* Bumping common-packages to 0.23.54
2018-09-18 16:31:40 -07:00
7ad5d123a3 Replace brick info images (#777) 2018-09-18 15:46:13 -07:00
3599483ed2 Shorten showString and set default tone (#735) 2018-09-11 13:52:09 -07:00
7a6818931f Derive 'base' package file list from pxt-common-packages (#770) 2018-09-04 08:23:11 -07:00
eda38ebbc4 Fix the double entry for 'About' in SUMMARY (#764) 2018-08-10 14:30:44 -07:00
026f7a3180 0.4.3 2018-07-18 11:35:43 -07:00
f58fcb60e2 Enable additional langs for new translations (#760) 2018-07-18 11:35:10 -07:00
dbda86abb5 Release 0.4.2 (#748)
This is release of latest editor
2018-07-13 16:10:05 -07:00
3c13565e7c Beautify the download (#747) 2018-07-13 14:56:08 -07:00
f8524cf1a7 Release app 0.4.2 (#742)
* Add MacOS download link and update Windows download link

* Update electron manifest to latest app
2018-07-13 16:10:01 -04:00
bf4b1090fc 0.4.2 2018-07-13 10:59:44 -07:00
ea4d8cf66a Bumping pxt-core to 3.21.7 and pxt-common-packages to 0.23.45 2018-07-13 10:57:35 -07:00
b32ae4e61a Give a link to the instructions 2018-07-11 11:29:28 -07:00
1df90a6ea3 0.4.1 2018-06-28 15:49:43 -04:00
09ac2a7a47 Run motors tutorial - step 5 fix 2018-06-25 13:15:34 -07:00
06565995d3 fix offline app url 2018-06-22 14:54:08 -07:00
1a73aec74d Release app 0.3.6 (#732) 2018-06-22 14:52:33 -07:00
5516d041d6 Enable offline download page (#733)
* Enable offline download page

* avoid clashing with docs
2018-06-22 14:52:17 -07:00
7aac8ab5f3 Fix typo in what animal am I tutorial (#731) 2018-06-22 07:06:31 -07:00
73da17a395 Set organizationUrl to https://makecode.com/org so that it redirects to the about page, rather than makecode.com 2018-06-21 16:19:31 -07:00
16197f2987 Move to v0.4 2018-06-21 14:53:23 -07:00
5ec7eb6f04 Release v0.3.6 (#730) 2018-06-21 14:50:51 -07:00
f05ad887b8 0.3.6 2018-06-21 14:22:24 -07:00
c8a7b73101 Fix music field editor font size (#728) 2018-06-21 14:21:40 -07:00
0b9d029ecc 0.3.5 2018-06-21 13:24:13 -07:00
d6f0fee300 bump pxt-core to 3.20.11, bump pxt-common-packages to 0.23.39, 2018-06-21 13:24:08 -07:00
d78b4c5ee3 Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2018-06-21 13:12:51 -07:00
13f5ebd6a7 legoeducation.com -> mindstorms.com 2018-06-21 13:12:44 -07:00
ccbebabc55 Update offline page (#719)
* Update offline page

* Remove const
2018-06-21 13:51:09 -04:00
5c61677ab9 0.3.4 2018-06-20 22:08:04 -07:00
21025b5f83 better handling end of integration step 2018-06-20 22:03:48 -07:00
f9a0729b63 0.3.3 2018-06-20 16:49:36 -07:00
8e456f5c3c bump pxt-core to 3.20.8, bump pxt-common-packages to 0.23.38, 2018-06-20 16:49:30 -07:00
e05e147d6a fix for motor driver (#716) 2018-06-20 16:45:02 -07:00
fc83cc5d5b Fix note field editor authoring such that it limits the notes that show up (#715) 2018-06-20 16:29:03 -07:00
7974f36c31 Fix tank and steer blocks in the simulator, making them ignore polarity just like labview (#713) 2018-06-20 16:10:59 -07:00
6513dbc901 Remove object near tutorial, until we fix the issue with variables and decompile blocks (#710) 2018-06-20 16:00:17 -07:00
97215e894a do a single green pulse when starting 2018-06-20 15:21:09 -07:00
1368ee824b restoring consol eicon 2018-06-20 15:18:31 -07:00
f2344ac52e upgrading comm on packages (#708) 2018-06-20 13:59:20 -07:00
299acea61f Offline app download page (#707) 2018-06-20 16:37:15 -04:00
a99f0212ac Fix browser download (#706) 2018-06-20 13:32:58 -07:00
d128dad3dc Startup sequence (#696)
* set light, play sound, show eyes, wait, clear screen, light

* play a sound, turn on lights
2018-06-20 13:32:00 -07:00
3d7ebeb7b7 fixed 1.10 -> 1.10E 2018-06-18 08:16:16 -07:00
304cbb5ee3 Match Color Sensor ports in the 'Try' tutorial (#689) 2018-06-14 15:01:44 -07:00
0f7ec45db4 Fix home screen close icon background color (#687) 2018-06-14 11:55:14 -07:00
2bc2bda502 Fix extensions dialog header color (#686) 2018-06-14 11:03:20 -07:00
51cb7a5299 0.3.2 2018-06-14 13:56:45 -04:00
068eb7017f pxt.commands null check 2018-06-14 13:40:19 -04:00
bb4966dca7 Bump pxt-core to 3.19.4 + Support drive deploy in Electron offline app (#677)
* initial

* Bump pxt-core to 3.19.4 for drive deploy
2018-06-14 13:33:53 -04:00
e981d1b95d Release patch fix with copyright text change (#680) 2018-06-13 16:11:52 -07:00
4f91d992a5 0.3.1 2018-06-13 14:49:52 -07:00
c91bf3ea7c Move master to v0.3 2018-06-13 14:49:24 -07:00
c6f92aa1cb Update footer as a product of docupdates (#678) 2018-06-13 11:34:26 -07:00
5de5b64e61 Edits from LEGO team review (#676) 2018-06-12 06:46:44 -07:00
1d442b7de9 Fix piano field editor (when it's on its own) (#675) 2018-06-07 16:42:49 -07:00
8508d5e8ba converting try into tutorial 2018-06-07 07:00:12 -07:00
f04a76a95f 0.1.62 2018-06-07 00:28:51 -07:00
88969da972 bump pxt-core to 3.18.17, bump pxt-common-packages to 0.23.15, 2018-06-07 00:28:45 -07:00
b19e5c4e4b Releasing app v0.1.60 2018-06-06 13:36:46 -04:00
15caad8b02 0.1.61 2018-06-01 09:04:15 -07:00
22ce6a8716 bump to pxt 3.18.10 (#671) 2018-06-01 09:03:47 -07:00
c288242b9c add "pause on run" flag to disable waiting after command (#663)
* add "pause on run" flag to disable waiting after command

* refactor

* fixing build
2018-06-01 08:51:50 -07:00
a8249e94c5 Make the troubleshoot menu item pop out into a new tab (#670) 2018-05-31 13:42:37 -07:00
92fbc1552b 0.1.60 2018-05-31 10:19:14 -07:00
92f29ef5d6 bump pxt-common-packages to 0.23.8, 2018-05-31 10:19:08 -07:00
c7fabfd994 0.1.59 2018-05-31 10:16:04 -07:00
df49475a26 bump pxt-core to 3.18.9, 2018-05-31 10:15:58 -07:00
17d8e61ebc 0.1.58 2018-05-31 10:13:17 -07:00
dbdc1810cd Add copyright text (#667) 2018-05-30 15:42:37 -07:00
d3b7530b17 EV3 Brick terminology (#665)
* reprhased

* EV3 brick => EV3 Brick

* revert a change
2018-05-30 15:42:17 -07:00
e31f4c934f Update README.md 2018-05-29 11:04:22 -07:00
b22ec74f7e Tshoot page edits (#658)
* T-shoot page edits post revert

* Restyle link

* Merge in revert page

* Clarify brick info step

* Keep periods off simple steps this time
2018-05-23 16:25:05 -07:00
cd38f670d2 T shoot page revert (#657)
* T-shoot page edits

* Revert t-shoot page
2018-05-23 12:04:32 -07:00
8fca537251 T-shoot page edits 2018-05-23 11:18:46 -07:00
cf39956e2d Tiny tweak to troubleshooting page 2018-05-23 09:10:47 -07:00
9e3a8ab4ed updated troubleshoot page 2018-05-23 07:50:38 -07:00
022a6765bf removing libs/automation, libs/chassis 2018-05-21 15:19:26 -07:00
1e4edc5109 Patch release (0.1.57) (#655)
Release 0.1.57 with tutorial fix patch
2018-05-18 14:26:13 -07:00
caf273be84 fix line following paragraph 2018-05-18 13:53:59 -07:00
ccba83cfab 0.1.57 2018-05-18 16:32:14 -04:00
8417c6ce57 Bumping pxt-core to 3.13.29 2018-05-18 16:31:36 -04:00
39236fe8b2 Release app 0.1.56 2018-05-18 10:51:16 -04:00
f50aabeec5 Update issue templates 2018-05-17 16:25:35 -07:00
c2167b6405 0.1.56 2018-05-16 06:37:29 -07:00
59dcd1ee72 fix another support link 2018-05-16 06:37:17 -07:00
bf8f73f885 Update favicon as per Lego spec (#650) 2018-05-15 13:40:55 -07:00
a81e3b9f11 Better description for stop all sounds. (#649) 2018-05-15 11:21:24 -07:00
e90b6a7946 0.1.55 2018-05-15 07:41:06 -07:00
7ce6c8b773 updated support with https link 2018-05-15 07:40:54 -07:00
022651b338 removing blurb 2018-05-15 07:38:18 -07:00
8d0bc280a0 Adding prepare card. (#594) 2018-05-14 11:49:06 -07:00
7b61a8fbc3 Releasing patch 0.1.54 (#628) 2018-05-11 18:04:53 -07:00
1d45652ab2 0.1.54 2018-05-11 15:58:11 -07:00
4db9c8bc0a Bump pxt-core to 3.13.28 2018-05-11 15:57:54 -07:00
df99fa1699 adding filename filter 2018-05-10 11:05:16 -07:00
ef218bcc24 0.1.53 2018-05-09 15:02:27 -04:00
99ccbfc348 0.1.52 2018-05-09 13:00:30 -04:00
101306b8f8 Add crowdin project 2018-05-09 12:59:52 -04:00
e167f109b0 0.1.51 2018-05-09 12:39:56 -04:00
e5d78d65cb Add crowdin to build (#591) 2018-05-09 12:39:25 -04:00
b79881ade0 Release 0.1.50 2018-05-07 16:52:57 -07:00
a05d12abdf 0.1.50 2018-05-07 15:13:07 -07:00
6c2cd1a658 Revert beta fix 2018-05-07 15:12:53 -07:00
90204ce58f 0.1.49 2018-05-07 15:07:28 -07:00
d8c4eeeb13 bump pxt-core to 3.12.26, 2018-05-07 15:07:22 -07:00
df6249931d Update download dialog (#589) 2018-05-07 14:59:29 -07:00
de61919fc1 Don't use ```block in tutorials. (#588) 2018-05-07 13:20:10 -07:00
105da90f3f Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2018-05-07 13:03:26 -07:00
023fc8fe96 typo 2018-05-07 13:03:20 -07:00
442b014233 Release beta (#587) 2018-05-07 12:57:46 -07:00
54681668ad 0.1.48 2018-05-07 12:35:51 -07:00
db1724b9fa moving to .24 2018-05-07 12:29:30 -07:00
7ed5a9bca6 0.1.47 2018-05-07 11:25:04 -07:00
7de61c7254 Remove beta (#586) 2018-05-07 11:24:45 -07:00
df99f18c8d 0.1.46 2018-05-07 11:07:12 -07:00
6d7bd63c3a bump pxt-core to 3.12.23, 2018-05-07 11:07:06 -07:00
9d1f39981d Release electron 0.1.43 2018-05-07 10:01:47 -04:00
e4e87c427d 0.1.45 2018-05-05 07:45:59 -07:00
1fece05e5e bump pxt 2018-05-05 07:37:24 -07:00
186c7e2e3f Small tutorial fixes and FE image updates (#585) 2018-05-04 18:43:29 -07:00
3322119f35 Unplug tutorial intros from step path (#584) 2018-05-04 16:23:53 -07:00
515be621a0 0.1.44 2018-05-04 15:54:10 -07:00
b337f4cf1c bump pxt-core to 3.12.21, 2018-05-04 15:54:04 -07:00
e6e6016bc0 0.1.43 2018-05-04 10:37:55 -07:00
3f23f5afa8 bump pxt-core to 3.12.19, bump pxt-common-packages to 0.22.7, 2018-05-04 10:37:48 -07:00
f0df0222c0 Fixes for High contrast mode as per lego design. Most changes are in PXT. Adding high contrast theme in the simulator (#564) 2018-05-04 10:36:48 -07:00
2a371b9cc6 Release electron v0.1.40 2018-05-04 10:04:39 -04:00
3211999583 0.1.42 2018-05-03 17:07:09 -07:00
b29862d566 update packaglock 2018-05-03 17:04:22 -07:00
b262d944b7 bump pxt-core to 3.12.18, bump pxt-common-packages to 0.22.2, 2018-05-03 17:03:16 -07:00
1b89d08337 Reduce size of tutorial gifs (#562) 2018-05-03 17:02:22 -07:00
6bdae6547a 0.1.41 2018-05-03 15:03:24 -07:00
30a67b729d Align all modules to a minimum height. (#563) 2018-05-03 15:02:13 -07:00
3e2c61e212 0.1.40 2018-05-03 11:59:50 -07:00
7a37dec196 Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2018-05-03 11:48:19 -07:00
bac792f188 upgrade firmware -> troubleshoot 2018-05-03 11:48:10 -07:00
e4c3fa0e57 Make the light around the color sensor appear bright and not a reflection of the current color detected. (#561) 2018-05-03 08:39:06 -07:00
76f7df7579 Update favicon 2018-05-03 08:06:39 -07:00
d7e671175c 0.1.39 2018-05-03 06:57:18 -07:00
f4b7230a67 remove "pxtrequire" 2018-05-03 06:55:50 -07:00
afe0f9b0f7 updated pxt 2018-05-03 06:54:30 -07:00
23b6edc4bf Release app 0.1.36 2018-05-03 09:22:18 -04:00
13b3c1a194 Attempt to shorten color sensor ambient and reflected blocks by removing detected keyword (#560) 2018-05-02 22:09:04 -07:00
7e58b9b699 Motor angle (#559)
* control angle with slider

* called changed state

* remove logging
2018-05-02 22:04:29 -07:00
08a860bd80 Update tutorial gifs to match new sim inputs (#558) 2018-05-02 17:15:29 -07:00
4a966a73f1 0.1.38 2018-05-02 16:24:41 -07:00
542216000c 0.1.37 2018-05-02 16:24:35 -07:00
b323929f03 Fix color grid on IE. (#556) 2018-05-02 16:23:53 -07:00
1e3647738d Update download dialog. (#555) 2018-05-02 15:15:25 -07:00
838b3f7f9a 0.1.36 2018-05-02 15:07:55 -07:00
0ff2d7866d bump pxt-core to 3.12.16, 2018-05-02 15:07:45 -07:00
4c978d793a 0.1.35 2018-05-02 14:00:27 -07:00
06ca53ae89 Remove unused dependencies 2018-05-02 14:00:08 -07:00
84990d66a9 Update simulator as per latest lego UI design for sensors. Fix full screen layout issues. (#554) 2018-05-02 13:58:59 -07:00
4825172423 Update numbers music icon (from lego) (#553) 2018-05-02 13:55:44 -07:00
b69af383a6 Better mouse event handling (#552)
* Use learnings from touch events in Blockly and apply to the Ev3 sim. Register move and up events on the document rather than the individual element allowing users greater flexibility where they move their mouse once it's down.

* Add mouse leave events
2018-05-02 13:54:06 -07:00
6e1a613798 0.1.34 2018-05-02 12:58:27 -07:00
b5005f3b10 bump pxt-core to 3.12.12, 2018-05-02 12:57:46 -07:00
044b585f24 Release Electron app v0.1.30 2018-05-02 10:13:07 -04:00
94fe26e390 0.1.33 2018-05-01 22:05:57 -07:00
ca832f52db upgrading pxt 2018-05-01 22:05:46 -07:00
6f2fe212df Tutorial updates (#551)
* updated line following, added simulator step

* full screen

* resizing some images
2018-05-01 21:53:28 -07:00
96be357af1 updated package-lock 2018-05-01 16:16:19 -07:00
36df6cfb03 0.1.32 2018-05-01 14:13:09 -04:00
e1095b3d4a Integrating field music icons (#549)
* Use the music icons provided by lego in the music field editor
2018-05-01 14:12:42 -04:00
9257e08f0d 0.1.31 2018-05-01 13:08:38 -04:00
149f256454 bump pxt-core to 3.12.9, 2018-05-01 13:08:33 -04:00
ba00d91bf2 Fixes for the download dialog (className), and update the location of the troubleshoot link. (#548) 2018-05-01 13:08:05 -04:00
764994a633 updates to troubleshoot page 2018-05-01 08:48:02 -07:00
ab85cf2d0a Remove jquery typings (#547) 2018-04-30 16:29:23 -04:00
ce7ecd5121 Update favicons to the lego icon. (#546) 2018-04-30 13:33:56 -04:00
40fb4107cf 0.1.30 2018-04-30 13:08:13 -04:00
9b8816f781 bump pxt-common-packages to 0.21.13, 2018-04-30 13:08:09 -04:00
27756d922e bump pxt-core to 3.12.5, 2018-04-30 13:06:45 -04:00
0b1d7068e9 Changes accompanying the new blockly toolbox (#545) 2018-04-30 13:06:24 -04:00
0a5b4b9329 0.1.29 2018-04-27 10:55:37 -04:00
2da1b3111f Bumping pxt-core to 3.12.4 2018-04-27 10:55:07 -04:00
f600ee270e 0.1.28 2018-04-27 10:53:34 -04:00
7c3d499109 fix dmesg duplicate definition issue (#542) 2018-04-25 16:45:26 -04:00
8ed79e7133 Swap X/y in images (#528)
* Swap X/Y in image encoding

* Fix PNG decoder

* Now really fix png

* reducing deps

* moving png.cpp into ev3

* bumped pxt

* updated shims

* fixing c++ compilation

* updated shims

* Fix pixel order

* update pxt

* Fix C++ image decoding

* Add expanded PNG images

* Generate E1 format images (in libs/ev3 run 'pxt buildsprites images')

* Go back to white background

* Remove PNG support
2018-04-19 12:08:16 -07:00
95ab3be26e Diagram and linking fixes for 'Maker Design Process' (#533) 2018-04-18 13:15:53 -07:00
83700b4e14 Music field editor (#529)
Music fiele editor
2018-04-17 22:16:19 -07:00
989699c620 Update hero banner 2018-04-17 16:26:51 -07:00
e0c80361db Editor feature page override with button images (#521)
* Editor feature page override with button images

* Update the 'about' a bit

* Bold the 'drivename'

* Add a ref to the editor features page in about
2018-04-17 16:10:54 -07:00
67153fccc5 Reduce the use of @boardname@ (#527)
* Reduce the use of @boardname@

* Use literal 'EV3 Brick' string instead

* Use the new 'nickname' form
2018-04-16 16:15:58 -07:00
3c96cfcc0a Change to always show the sensor controls. (#526) 2018-04-16 11:50:12 -07:00
03add213d9 Only using main loader for editor loader, other loaders use standard spinning loader. (#524) 2018-04-16 10:52:39 -07:00
e43837d358 Hide or remove logging (#523)
* Hide or remove logging

* Remote dmsg
2018-04-15 19:36:10 -07:00
be207282e3 Move blockly toolbox css to semantic.css (#522) 2018-04-15 10:29:37 -07:00
d6e4c5a717 Use pxtsemantic which includes only the semantic components we use in PXT. (#520) 2018-04-14 00:55:29 -07:00
5384ec567d split editors (#516)
* spliteditor
2018-04-13 21:46:19 -07:00
6ea8a59f58 Release v0.1.27 (#519)
* Release v0.1.26

* Update index-ref.json
2018-04-13 21:03:43 -07:00
03c6100635 0.1.27 2018-04-13 20:52:51 -07:00
173b5dfd18 0.1.26 2018-04-13 20:06:50 -07:00
c86331b857 0.1.25 2018-04-13 20:06:16 -07:00
43a3942147 bump pxt-core to 3.8.15, 2018-04-13 20:06:09 -07:00
10cc883ef7 Fix serial editor theme. (#517) 2018-04-13 19:59:10 -07:00
2cbb3e05b0 Fix card border radius 2018-04-13 19:15:34 -07:00
eac73932be Release v0.1.24 (#515)
Release ev3
2018-04-13 17:04:27 -07:00
62e8f698a5 0.1.24 2018-04-13 15:53:09 -07:00
d0331720b4 Fix slider gradient bug when loading components from a previous sim run. (#514) 2018-04-13 15:52:38 -07:00
383 changed files with 7188 additions and 7599 deletions

35
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
View File

@ -0,0 +1,35 @@
---
name: Bug report
about: Create a report to help us improve
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
Add screenshots to help explain your problem. You can copy paste the screenshot in the github report. The .gif screen recording is very useful as well.
**Desktop (please complete the following information):**
- OS: [e.g. iOS]
- Browser [e.g. chrome, safari]
- Version [e.g. 22]
**Smartphone (please complete the following information):**
- Device: [e.g. iPhone6]
- OS: [e.g. iOS8.1]
- Browser [e.g. stock browser, safari]
- Version [e.g. 22]
**Additional context**
Add any other context about the problem here.

View File

@ -0,0 +1,17 @@
---
name: Feature request
about: Suggest an idea for this project
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

9
.travis.yml Normal file
View File

@ -0,0 +1,9 @@
language: node_js
node_js:
- "8.9.0"
script:
- "node node_modules/pxt-core/built/pxt.js travis"
sudo: false
cache:
directories:
- node_modules

View File

@ -1,13 +1,8 @@
# LEGO® MINDSTORMS® Education EV3 for Microsoft MakeCode
# LEGO® MINDSTORMS® Education EV3 for Microsoft MakeCode [![Build Status](https://travis-ci.org/microsoft/pxt-ev3.svg?branch=master)](https://travis-ci.org/microsoft/pxt-ev3)
[![Build Status](https://ci2.dot.net/buildStatus/icon?job=Private/pxt_project_rainbow/master/pxt-ev3_Push)](https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/job/pxt-ev3_Push/)
This repo contains the editor target hosted at https://makecode.mindstorms.com
This repo contains the editor target hosted at https://makecode.legoeducation.com
LEGO Auth: https://src.education.lego.com/groups/ev3-makecode (use Google Authenticator)
LEGO Chat: https://chat.internal.education.lego.com/make-code/channels/town-square
## Local Dev setup
## Local setup
These instructions assume familiarity with dev tools and languages.
@ -15,18 +10,25 @@ These instructions assume familiarity with dev tools and languages.
* install Docker; make sure `docker` command is in your `PATH`
* (optional) install [Visual Studio Code](https://code.visualstudio.com/)
In a common folder,
* clone https://github.com/Microsoft/pxt to ``pxt`` folder
* clone https://github.com/Microsoft/pxt-common-packages to ``pxt-common-packages`` folder
* clone https://github.com/Microsoft/pxt-ev3 to ``pxt-ev3`` folder
* go to ``pxt`` and run
```
npm install
typings install
```
* to run the local server,
```
pxt serve --cloud
```
## Local Dev setup
In the common folder,
* clone https://github.com/Microsoft/pxt to ``pxt`` folder
* clone https://github.com/Microsoft/pxt-common-packages to ``pxt-common-packages`` folder
* go to ``pxt-common-packages`` and run
```
@ -58,12 +60,12 @@ cd libs/core
pxt deploy
```
### Jenkins build
https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/
## License
MIT
## Trademarks
MICROSOFT, the Microsoft Logo, and MAKECODE are registered trademarks of Microsoft Corporation. They can only be used for the purposes described in and in accordance with Microsofts Trademark and Brand guidelines published at https://www.microsoft.com/en-us/legal/intellectualproperty/trademarks/usage/general.aspx. If the use is not covered in Microsofts published guidelines or you are not sure, please consult your legal counsel or the MakeCode team (makecode@microsoft.com).
## Code of Conduct
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.

View File

@ -1,6 +0,0 @@
/// <reference path="../node_modules/pxt-core/built/pxtlib.d.ts" />
import * as path from "path";
export let pxtCore = require("pxt-core");
// require.resolve() gives path to [pxt dir]/built/pxt.js, so move up twice to get pxt root dir
export let pxtCoreDir = path.resolve(require.resolve("pxt-core"), "..", "..");

View File

@ -1,16 +1,18 @@
<footer class="ui inverted accent vertical footer segment hideprint" aria-hidden="false">
<footer class="ui vertical footer segment hideprint" aria-hidden="false">
<div class="ui center aligned container">
<div class="ui container horizontal inverted small divided link list">
<div class="ui section divider"></div>
<div class="ui container horizontal small divided link list">
<!-- <a class="item" href="https://makecode.com/contact" target="_blank" rel="noopener">Contact Us</a> -->
<a class="item" href="https://makecode.com/privacy" target="_blank" rel="noopener">Privacy &amp; Cookies</a>
<a class="item" href="https://makecode.com/termsofuse" target="_blank" rel="noopener"> Terms Of Use</a>
<a class="item" href="https://makecode.com/trademarks" target="_blank" rel="noopener">Trademarks</a>
<div class="item">© 2018 Microsoft</div>
<!-- we need to force the browser to load this font -->
<div style='font-family: Icons; color: #010101;' aria-hidden="true">.</div>
</div>
<div class="ui container horizontal inverted small divided link list">
<div class="ui container horizontal small divided link list">
<a class="ui centered item" href="https://makecode.com/" title="Microsoft MakeCode" target="_blank" rel="noopener">Powered by Microsoft MakeCode</a>
</div>
<div class="ui centered container small list">
<p class="item">LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS EV3 logo are trademarks and/ or copyrights of the LEGO Group. ©2018 The LEGO Group. All rights reserved.</p>
</div>
</div>
</footer>

View File

@ -3,8 +3,9 @@
## Support #support
* [Troubleshoot](/troubleshoot)
* [LEGO Support](http://service.lego.com/)
* [EV3 Manager](https://ev3manager.education.lego.com/)
* [LEGO Support](https://www.lego.com/service/)
* [FIRST LEGO League](/fll)
## Projects #projects
@ -18,11 +19,14 @@
* [What Animal Am I?](/tutorials/what-animal-am-i)
* [Music Brick](/tutorials/music-brick)
* [Run Motors](/tutorials/run-motors)
* [Tank ZigZag](/tutorials/tank-zigzag)
* [Touch to Run](/tutorials/touch-to-run)
* [Touch Sensor Values](/tutorials/touch-sensor-values)
* [What Color?](/tutorials/what-color)
* [Line Following](/tutorials/line-following)
* [Red Light, Green Light](/tutorials/redlight-greenlight)
* [Reflected Light Measure](/tutorials/reflected-light-measure)
* [Reflected Light Calibration](/tutorials/reflected-light-calibration)
* [Object Near?](/tutorials/object-near)
* [Security Alert](/tutorials/security-alert)
@ -82,12 +86,12 @@
* [reset](/reference/sensors/gyro/reset)
* [Ultrasonic](/reference/sensors/ultrasonic)
* [on event](/reference/sensors/ultrasonic/on-event)
* [distance](reference/sensors/ultrasonic/distance)
* [pause until](reference/sensors/ultrasonic/pause-until)
* [distance](/reference/sensors/ultrasonic/distance)
* [pause until](/reference/sensors/ultrasonic/pause-until)
* [Infrared](/reference/sensors/infrared)
* [on event](/reference/sensors/infrared/on-event)
* [distance](reference/sensors/infrared/proximity)
* [pause until](reference/sensors/infrared/pause-until)
* [distance](/reference/sensors/infrared/proximity)
* [pause until](/reference/sensors/infrared/pause-until)
* [Infrared beacon](/reference/sensors/beacon)
* [on event](/reference/sensors/beacon/on-event)
* [pause until](/reference/sensors/beacon/pause-until)
@ -123,3 +127,7 @@
* [log](/reference/console/log)
* [log value](/reference/console/log-value)
* [send to screen](/reference/console/send-to-screen)
## #misc
## devs

View File

@ -17,29 +17,31 @@ brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
})
```
The editor work in [most modern browsers](/browsers), work [offline](/offline) once loaded and do not require any installation.
The editor works in [most modern browsers](/browsers). It works [offline](/offline) once loaded and doesn't require any installation. Take a look at some of the [features](/about/editor-features) of the editor.
## Compile and Flash: Your Program!
When you have your code ready, you connect your @boardname@ to a computer via a USB cable
so it appears as a mounted drive (named **EV3**).
When you have your code ready, you connect your EV3 Brick to a computer with a USB cable so it appears as an attached drive (named **@drivename@**).
Compilation to machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser. You save the binary
program to a **.uf2** file, which you then copy to the **EV3** drive, which flashes the device with the new program.
program to a **.uf2** file, which you then copy to the **@drivename@** drive. The process of copying will flash the device with the new program.
### ~ hint
Not seeing the **EV3** drive? Make sure to upgrade your firmware at https://ev3manager.education.lego.com/.
Not seeing the **@drivename@** drive? Make sure to upgrade your firmware at https://ev3manager.education.lego.com/. Try these [troubleshooting](/troubleshoot) tips if you still have trouble getting the drive to appear.
### ~
## Simulator: Test Your Code
You can run your code using the micro:bit simulator, all within the confines of a web browser.
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
You can run your code using the @boardname@ simulator, all inside the same browser window.
The simulator has support for the EV3 Brick screen, buttons, sensors, and motors.
```sim
brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
motors.largeA.run(50)
motors.mediumD.run(50)
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected)
})
```

View File

@ -0,0 +1,81 @@
# @extends
#### #blocks-images
| |
|-|
| ![Blocks Toolbox with Loops shelf open](/static/about/blocks-toolbox.png) |
| Blocks Toolbox |
#### #home-images
| |
|-|
| ![Home button](/static/about/home-button.png) |
| Home Button |
#### #share-images
| |
|-|
| ![Share button](/static/about/share-button.png) |
| Share Button |
#### #blocksjs-images
| |
|-|
| ![Switch from Blocks to JavaScript](/static/about/blocks-to-js.gif) |
| Switch from Blocks to JavaScript |
#### #help-images
| |
|-|
| ![Help button](/static/about/help-button.png) |
| Help Button |
#### #moresettings-images
| |
|-|
| ![More settings button](/static/about/more-settings.png) |
| More Button |
#### #undoredo-images
| | | |
|-|-|-|
| ![Undo button](/static/about/undo-button.png) | | ![Redo button](/static/about/redo-button.png) |
| Undo Button | | Redo Button |
#### #zoom-images
| | | |
|-|-|-|
| ![Zoom in button](/static/about/zoom-in.png) | | ![Zoom out button](/static/about/zoom-out.png) |
| Zoom In | | Zoom Out |
#### #saveproject-images
| |
|-|
| ![Save project field](/static/about/save-project.png) |
| Save Project |
#### #download-images
| |
|-|
| ![Download button](/static/about/download-button.png) |
| Download Button |
#### #explorer-images
| |
|-|
| ![Explorer button](/static/about/explorer-button.png) |
| Explorer Button |
| &nbsp; |
| ![Explorer File View](/static/about/explorer-view.png) |
| Explorer File View |

View File

@ -20,6 +20,12 @@ Build a @boardname@ vehicle that can park itself safely without driver intervent
[![EV3- Robot Driving Base](/static/coding/autonomous-parking/ev3-robot-driving-base.jpg)](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
### ~hint
If clicking the above image doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
### ~
### Check
Before you program, check:

View File

@ -24,6 +24,12 @@ Build red and green “lights” for your robot to detect. You can use LEGO bric
[![IMAGE: Color Squares](/static/coding/line-detection/ev3-color-squares.jpg)](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/color%20squares-0a88dfd98bb2e64b5b8151fc422bae36.pdf)
### ~hint
If clicking the above images doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
### ~
### Check
Before you program, check:
@ -184,12 +190,10 @@ if (true) {
```blocks
forever(function () {
while (true) {
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Black)
while (sensors.color3.color() == ColorSensorColor.Black) {
motors.largeBC.steer(-30, 50)
}
while (true) {
sensors.color3.pauseUntilColorDetected(ColorSensorColor.White)
while (sensors.color3.color() == ColorSensorColor.White) {
motors.largeBC.steer(30, 50)
}
})
@ -203,11 +207,9 @@ Else the Color Sensor detects the color white, start motors ``B`` and ``C`` (dri
```blocks
forever(function () {
if (true) {
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Black)
if (sensors.color3.color() == ColorSensorColor.Black) {
motors.largeBC.steer(-30, 50)
} else {
sensors.color3.pauseUntilColorDetected(ColorSensorColor.White)
motors.largeBC.steer(30, 50)
}
})

View File

@ -24,6 +24,12 @@ Build an obstacle for your robot to detect. You can build the **cuboid model** o
[![Cubiod block](/static/coding/object-detection/ev3-cuboid.jpg)](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-cuboid-dc93b2e60bed2981e76b3bac9ea04558.pdf)
### ~hint
If clicking the above images doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
### ~
### Check
Before you program, check:

View File

@ -37,6 +37,12 @@ More building ideas:
[![Color Sensor 2](/static/lessons/make-it-communicate/ev3-color-sensor2.jpg)](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/color%20sensor_v2-e7fd54b6fa3cdfe36f414c1d2510f9cb.pdf)
### ~hint
If clicking the above images doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
### ~
Build a path for your robot to follow. You can use electrical tape on a floor, or marker on paper. You can use objects as milestones to indicate a path that can be detected by either the Touch Sensor, Color Sensor, or Ultrasonic Sensor.
@ -70,6 +76,12 @@ Two copies of the tracks are built: one for the right side and a mirror image fo
[![Track rover assembled](/static/lessons/make-it-communicate/ev3-track-rover2.jpg)](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/ev3-dep/building%20instructions/track-rover-bi-6aadb1b053df0c58a0dea108b5ce0eea.pdf)
### ~hint
If clicking the above image doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
### ~
### Sample Program Solution
This program works with the Track Rover. If you create a different robot, adjust the program to fit your solution.

View File

@ -22,7 +22,7 @@ In nature, creatures use many methods to get around. None of them, however, use
### Build
Think about a creatures movement for inspiration. Will you make the robot walk, crawl, hop, or wiggle? Your mechanism can be attached or unattached to the EV3 brick. You can start by tinkering with the LEGO elements in the picture above and then build on.
Think about a creatures movement for inspiration. Will you make the robot walk, crawl, hop, or wiggle? Your mechanism can be attached or unattached to the EV3 Brick. You can start by tinkering with the LEGO elements in the picture above and then build on.
### Building Hint
@ -30,6 +30,14 @@ If you want some building help you can follow these instructions.
[![Toddle Bot](/static/lessons/make-it-move/toddle-bot.jpg)](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/toddle%20bot-3dcad146d7f5deac4753f93e9dcc0739.pdf)
Click [here](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/toddle%20bot-3dcad146d7f5deac4753f93e9dcc0739.pdf)
### ~hint
If clicking the above image or link doesn't open the instructions, right-click on the link and choose "Save link as..." to download the PDF.
### ~
### Program
Before you program, think about:

View File

@ -32,26 +32,26 @@ Think about:
### Build
Think about a creatures movement for inspiration. Your mechanism can be attached or unattached to the EV3 brick. You can start by tinkering with the LEGO elements in the picture add then build on.
Think about a creatures movement for inspiration. Your mechanism can be attached or unattached to the EV3 Brick. You can start by tinkering with the LEGO elements in the picture add then build on.
More building ideas:
| | | | | |
|-|-|-|-|-|
|[![EV3 Frames](/static/lessons/make-it-smarter/ev3-parts-frames.jpg)][EV3 Frames] | |[![EV3 Color Sensor 1](/static/lessons/make-it-smarter/ev3-parts-color-sensor-1.jpg)][Color Sensor 1] | |[![EV3 Gyro Sensor](/static/lessons/make-it-smarter/ev3-parts-gyro-sensor.jpg)][Gyro Sensor] |
| [EV3 Frames] | | [Color Sensor 1] | | [Gyro Sensor] |
<br/>
| | | | | |
|-|-|-|-|-|
|[![EV3 Ultrasonic Sensor](/static/lessons/make-it-smarter/ev3-parts-ultrasonic-sensor.jpg)][Ultrasonic Sensor] | | [![EV3 Touch Sensor](/static/lessons/make-it-smarter/ev3-parts-touch-sensor.jpg)][Touch Sensor] | | [![EV3 Gyro Sensor](/static/lessons/make-it-smarter/ev3-parts-jaw.jpg)][Jaw] |
| [Ultrasonic Sensor] | | [Touch Sensor] | | [Jaw] |
<br/>
* [EV3 Frames]
* [Color Sensor 1]
* [Gyro Sensor]
* [Ultrasonic Sensor]
* [Touch Sensor]
* [Jaw]
* [Leg 1]
* [Leg 2]
* [Leg 3]
| | | | | |
|-|-|-|-|-|
| [![EV3 Leg 1](/static/lessons/make-it-smarter/ev3-parts-leg-1.jpg)][Leg 1] | | [![EV3 Leg 2](/static/lessons/make-it-smarter/ev3-parts-leg-2.jpg)][Leg 2] | | [![EV3 Leg 3](/static/lessons/make-it-smarter/ev3-parts-leg-3.jpg)][Leg 3] |
| [Leg 1] | | [Leg 2] | | [Leg 3] |
### ~hint
If clicking the above links doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
### ~
### Program
@ -86,18 +86,24 @@ Building Instructions:
[![Insect robot](/static/lessons/make-it-smarter/insect-bot.jpg)](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/insect-94b8a46f0dc5082c9d78ddb734626dc9.pdf)
### ~hint
If clicking the above images or links doesn't open the instructions, right-click on the link and choose "Save link as..." to download the PDF.
### ~
### Sample Solution
This program checks if the Ultrasonic Sensor senses something near.
The blocks inside the ``||loops:forever||`` loop have these actions:
1. Turn on the ``green`` EV3 brick Status Light.
1. Turn on the ``green`` EV3 Brick Status Light.
2. Wait for Ultrasonic Sensor to detect an object.
3. Turn on Motors ``A`` and ``D`` in opposite directions.
4. Wait for one quarter of a second (``1500`` milli seconds).
4. Wait for one and a half seconds (``1500`` milli seconds).
5. Reverse the direction of Motors ``A`` and ``D``.
6. Wait for one quarter of a second.
6. Wait for one and a half seconds.
7. Stop all motors.
8. Make an insect chirping sound.
9. Loop continuously so that the insect wanders around when the Ultrasonic Sensor is detects something.

18
docs/extensions.md Normal file
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@ -0,0 +1,18 @@
# Extensions
## #gallery
## Using Extensions
In the web editor, click on ``Settings`` then ``Extensions`` to search and add extensions to the project.
The Blocks and JavaScript definitions will be automatically loaded in the editor.
## Custom extensions
The [Build Your Own Extension](https://makecode.com/extensions/getting-started) manual is for advanced users who want to publish their own extension.
## ~ hint
**Extensions** were previously called **Packages** in MakeCode.
## ~

112
docs/fll.md Normal file
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@ -0,0 +1,112 @@
# MakeCode for _FIRST_ LEGO League
![FIRST LEGO League logo](/static/fll/fll-logo.png)
**For teams participating in the Open Software Platform Pilot utilizing MakeCode**, weve compiled a list of resources and information that we hope will be helpful for you.
* **Got a question? Post it on the forums** at https://forum.makecode.com/
## FAQ
### I found a bug what do I do?
If you found a bug, please try if it hasn't been fixed yet! Go to https://makecode.mindstorms.com/beta and try if the bug is corrected. Otherwise, please tell us at https://forum.makecode.com/.
### How do I use MakeCode with my EV3?
* You will need to install the latest EV3 firmware on your brick. Instructions on how to do that are located here: https://makecode.mindstorms.com/troubleshoot.
* You will need a computer with a USB port to connect to the EV3 in order to download your programs.
* You will need internet access and a browser on your computer to get to https://makecode.mindstorms.com.
### Whats the best way to get started with MakeCode?
Watch some of the videos at https://makecode.mindstorms.com (at the bottom of the page).
Try some of the provided tutorials:
* [Wake Up!](@homeurl@#tutorial:tutorials/wake-up) show your EV3 brick waking up
* [Animation](@homeurl@#tutorial:tutorials/make-an-animation) create a custom animation to show
* [Music Brick](@homeurl@#tutorial:tutorials/music-brick) transform your EV3 into a musical instrument
* [Run Motors](@homeurl@#tutorial:tutorials/run-motors) control the motors of your robot
* [Red Light, Green Light](@homeurl@#tutorial:tutorials/redlight-greenlight) play red light, green light with the color sensor
* [Line Following](@homeurl@#tutorial:tutorials/line-following) have your robot follow a line
### Can I load both LEGO MINDSTORMS EV3 Software and MakeCode programs onto my EV3?
Yes.
### How do I figure out what a block does?
You can right-click on any block and select “Help” in the context menu to open the documentation page describing what that block does.
![Select help in context menu for block](/static/fll/context-help.jpg)
### How do I program in JavaScript?
Click the **JavaScript** button at the top of the page to get to the JavaScript editor. Students can drag and drop code snippets from the Toolbox on the left, or type directly in the editor. You can switch back and forth between **Blocks** and **JavaScript** as you program.
![Coding in JavaScript](/static/fll/code-js.gif)
Also, watch the [Text-based Coding](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=3513a83b87fe536b2dc512237465fd1b&source=embed&photo%5fid=35719471) video for more about coding using the JavaScript editor.
### How do I use the Simulator?
The Simulator will show the physical representation of your code blocks. For example, based on this code snippet, the Simulator will show the touch sensor on Port 1, and a large motor on Port D.
```blocks
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
motors.largeD.run(50)
})
```
![Simulator demonstration](/static/fll/simulator.gif)
Note that the Simulator is also interactive, so you can simulate inputs with any of the sensors.
See the video [Block-based Coding and Simulation](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=629730c938e452f0fd7653fbc4708166&source=embed&photo%5fid=35719470) for more about using the simulator.
### How do I save my programs?
MakeCode will automatically save your recent projects in the browser. However, you can also save a copy of your project as a file on your computer:
* From the **Settings** menu, select **Save Project**
* This will download your program from the browser as a _lego-myproject.uf2_ file
![Save project menu selection](/static/fll/save-project.jpg)
* You can import your saved projects by clicking the Import button on the Home Page
![Import button on home screen](/static/fll/import-button.jpg)
### How do I share my programs?
You can share your projects by clicking on the **share** button in the top left of the screen. This will create a URL which you can send others to open and view your project.
![Share button in editor](/static/fll/share-button.jpg)
![Share button and dialogs demo](/static/fll/share-program.gif)
Sharing programs is also shown in the [Tips and Tricks](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=5c594c2373367f7870196f519f3bfc7a&source=embed&photo%5fid=35719472) video.
### Why can't I delete my program (*.uf2) files from the Brick?
There's a bug in the firmware which prevents you from deleting the programs (``*.uf2`` files) from your EV3 Brick. There isn't a firmware update to fix this yet. As a workaround, you can temporarily downgrade your firmware version, delete the files, and then upgrade back to the version that works with MakeCode.
Follow these steps to downgrade your firmware version, delete the files, and uprgade back again:
1. Go into **EV3 LabVIEW** - if it's not installed get it [here](https://education.lego.com/en-us/downloads/mindstorms-ev3/software)
2. Plug in your EV3 Brick and start a new project
3. Go to the **Tools** menu in the upper right corner, select **Firmware Update**
4. In the **Firmware Update** dialog box, click on the **Show Details** button
5. From the **Available Firmware Files** list, select **EV3 Firmware V1.09E**
6. Click the **Update Firmware** button and wait for the update to complete
Now the firmware version on the EV3 Brick will be **V1.09E**. Also, in the process, the downgrade deleted all of the saved programs from the EV3 Brick. To continue to use MakeCode, the firmware version must be at **V1.10E** or above. So, the Brick firmware needs to be upgraded again. If you don't know or do remember how to do this, see the **Upgrade your @drivename@** section in the [troubleshooting](/troubleshoot) page.
For other common questions, try the FAQ page https://makecode.mindstorms.com/faq.
## Workarounds
1. Deleting Programs from the EV3 brick
>* Description: Unable to delete program files from the EV3 brick after downloading them
>* Status: LEGO Education team is working on a fix, no estimated date yet

View File

@ -4,6 +4,14 @@
```codecard
[
{
"name": "Prepare",
"imageUrl": "/static/lessons/firmware.png",
"description": "To use Microsoft MakeCode with your EV3 Brick, you will need to install the latest LEGO® MINDSTORMS® Education EV3 firmware.",
"label": "New? Start Here!",
"labelClass": "red ribbon large",
"url": "https://makecode.mindstorms.com/troubleshoot"
},
{
"name": "Try",
"imageUrl": "/static/lessons/try.png",
@ -17,6 +25,12 @@
"description": "Build a robot and drive into the world of robotics!",
"url": "/getting-started/use",
"cardType": "side"
},
{
"name": "First LEGO League",
"imageUrl": "/static/fll/fll-big.png",
"description": "Information about using MakeCode in FLL competitions",
"url": "/fll"
}
]
```

View File

@ -0,0 +1,194 @@
# Try
## Introduction @unplugged
Get a quick introduction to programming with EV3.
![Display on EV3 Brick with Music Notes](/static/getting-started/01_EyesOn_Intro.png)
We are excited to help you get started with @boardname@. In this project we will guide you through connecting your EV3 Brick, creating your first program, controlling a Large Motor, a Touch Sensor and a Color Sensor. These steps can take up to 45 minutes.
## Turn on your EV3 Brick @unplugged
Power on your EV3 Brick by pressing the Center Button.
![Hand pressing power button](/static/getting-started/02_PowerOn.png)
## Connect Your EV3 Brick to Your Device @unplugged
Use the USB cable to connect your EV3 Brick to your device.
![Computer and cable connected to EV3 Brick](/static/getting-started/03_insert-usb-02.png)
## Handle a button press @fullscreen
Drag out a ``||brick:on button||`` block from Buttons section in the ``||brick:Brick||`` Toolbox drawer.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
})
```
## Change of mood @fullscreen
Drag a Brick Screen ``||brick:show mood||`` block inside the ``||brick:on button||`` block.
Change mood to ``neutral``.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
brick.showMood(moods.neutral)
})
```
## Simulate @fullscreen
**Try out your code in the simulator!**
Click the center button on the EV3 Brick in the web page. It should display the mood you selected on the screen. Don't hesitate to use the simulator to try out your code during this tutorial!
![EV3 Brick simulator](/static/getting-started/simulate.png)
## Play some tunes @fullscreen
Drag a Music ``||music:play sound effect||`` block below the ``||brick:show mood||`` block.
Change sound effect to ``communication hello``.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
brick.showMood(moods.neutral)
music.playSoundEffect(sounds.communicationHello)
})
```
## Download to your brick @unplugged
**Download:** Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
### Did It Work?
Verify that the program you just created shows eyes on the Brick Display, and that the EV3 Brick played the sound “Hello!”
![EV3 Brick with eyes on the display](/static/getting-started/05_EyesOn.png)
**Well done!**
## Connect a Large Motor @unplugged
Now you will learn to control the Large Motor.
![EV3 Brick with hands connecting Large Motor to Port D](/static/getting-started/06_PlugInLargeMotor.png)
Connect a Large Motor to **Port D** of your EV3 Brick using any of the connector cables.
## Run a motor @fullscreen
Drag a ``||motors:run large A motor||`` block inside the ``||brick:on button||`` block.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeA.run(50)
})
```
## Tune your motor @fullscreen
Change ``large motor A`` to ``large motor D``.
Click on the **(+)** sign and change to ``1`` rotation.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeD.run(50, 1, MoveUnit.Rotations)
})
```
## Download @unplugged
**Download:** Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
### Did It Rotate?
Confirm that your motor has turned one rotation at power level 50 before stopping.
Download and run the program as many times as you want in order to verify this, or tinker with different power levels and different rotations.
![Large Motor D w/Rotating “WHRRR,” Hand, EV3 Brick](/static/getting-started/08_WorkingLargeMotor.png)
## Connect a Touch Sensor @unplugged
We will now control the Large Motor using a Touch Sensor.
Keeping the Large Motor connected to **Port D**, connect a Touch Sensor to **Port 1** of your EV3 Brick.
![Hands connecting Touch Sensor to Port 1 on EV3 Brick](/static/getting-started/09_Connect_Touch.png)
## Modify Your Program @fullscreen
* Add a ``||sensors:pause until touch 1 pressed||`` Sensor block on top of the ``||motors:run large motor D||`` block.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
motors.largeD.run(50, 1, MoveUnit.Rotations)
})
```
## Download @unplugged
**Download:** Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
### Press the Touch Sensor
Confirm that the Large Motor has turned one rotation AFTER you press the Touch Sensor.
Download and run the program as many times as you want in order to verify this, or tinker with different Touch Sensor and Large Motor values.
![Hand Touch Sensor Pressed & EV3 Brick & Large Motor](/static/getting-started/11_TouchMotorWorking.png)
## Connect a Color Sensor @unplugged
Now we will try to control the Large Motor using another sensor.
![Hand connecting Color Sensor to Port 4, Large Motor D, EV3 Brick](/static/getting-started/12_ConnectColor.png)
Keeping the Large Motor connected to **Port D**, connect the Color Sensor to **Port 4**.
## Update your code @fullscreen
Using the same program, replace the ``||sensors:pause until touch 1||`` block with a ``||sensors:pause color sensor 3||`` for color block.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Green)
motors.largeD.run(50, 1, MoveUnit.Rotations)
})
```
Don't forget to select the color you want to detect (e.g., green)!
## Download @unplugged
**Download:** Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
### Place a Colored Brick in Front of the Color Sensor
Confirm that the Large Motor has turned one rotation AFTER the Color Sensor has detected the colored brick.
Download and run the program as many times as you want in order to verify this, or tinker with different Color Sensor and Large Motor values.
![IMG: Colored bricks in front of Color Sensor, hands, EV3 Brick](/static/getting-started/14_ColorSensorWorking.png)
## JavaScript @fullscreen
Click on the **JavaScript** tab and change the color the Color Sensor detects to Black, Blue, Green, Yellow, Red, White, or Brown. Use Title Case for the color names.
```typescript
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Blue)
motors.largeD.run(50, 1, MoveUnit.Rotations)
})
```
## Well Done! @unplugged
You have now learned how to control some of the inputs and outputs of the EV3.

View File

@ -4,7 +4,7 @@ Get a quick introduction to programming with EV3.
![Display on EV3 Brick with Music Notes](/static/getting-started/01_EyesOn_Intro.png)
We are excited to help you get started with @boardname@. In this project we will guide you through connecting your EV3 brick, creating your first program, controlling a Large Motor, a Touch Sensor and a Color Sensor. These steps can take up to 45 minutes.
We are excited to help you get started with @boardname@. In this project we will guide you through connecting your EV3 Brick, creating your first program, controlling a Large Motor, a Touch Sensor and a Color Sensor. These steps can take up to 45 minutes.
## Turn on your EV3 Brick
@ -135,15 +135,15 @@ Keeping the Large Motor connected to **Port D**, connect the Color Sensor to **P
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Green)
sensors.color4.pauseUntilColorDetected(ColorSensorColor.Green)
motors.largeD.run(50, 1, MoveUnit.Rotations)
})
```
* Using the same program, replace the ``||sensors:pause until touch 1||`` block with a ``||sensors:pause color sensor 3||`` for color block.
* Using the same program, replace the ``||sensors:pause until touch 1||`` block with a ``||sensors:pause color sensor 4||`` for color block.
```block
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Green)
sensors.color4.pauseUntilColorDetected(ColorSensorColor.Green)
```
* Select the color you want to detect (e.g., green).

View File

@ -20,6 +20,12 @@ Build the robot driving base:
[![EV3 Driving Base](/static/lessons/common/ev3-driving-base.jpg)](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
### ~hint
If clicking the above image doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
### ~
## Make It Move
**Code it:** Create a program that makes the Driving Base move forward and stop at the finish line, which is ``1`` meter away.
@ -68,6 +74,12 @@ Build and attach an Ultrasonic Sensor to your driving base:
[![EV3 Ultrasonic Sensor Driving Base Building Instructions Main Image](/static/lessons/common/ev3-ultrasonic-sensor-driving-base.jpg)](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-ultrasonic-sensor-driving-base-61ffdfa461aee2470b8ddbeab16e2070.pdf)
### ~hint
If clicking the above image doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
### ~
## Detect an Object
**Code it:** Create a program that moves the Driving Base and makes it stop ``6`` cm from the Cuboid.

View File

@ -1,3 +1,3 @@
{
"appref": "v0.1.11"
"appref": "v1.0.11"
}

View File

@ -29,9 +29,9 @@ motors.largeA.stop()
## Download to the EV3
Before you actually run your program on the @boardname@, you can first try it in the simulator. The MakeCode editor includes a simulator in the browser for you to test your code. You can make changes to your program and check them out it the simulator to make sure your code works the way want. The similator knows when you modify your code and it restarts automatically to run the new code.
Before you actually run your program on the EV3 Brick, you can first try it in the simulator. The MakeCode editor includes a simulator in the browser for you to test your code. You can make changes to your program and check them out it the simulator to make sure your code works the way want. The similator knows when you modify your code and it restarts automatically to run the new code.
Once you're ready to transfer your program to the @boardname@, click the ``|Download|`` button and follow the instructions.
Once you're ready to transfer your program to the EV3 Brick, click the ``|Download|`` button and follow the instructions.
## Single motors

View File

@ -1,68 +0,0 @@
# Classroom Management Tips
## Lesson Planning
### Required Materials
* [@boardname@ Core Set](https://education.lego.com/enus/products/legomindstormseducationev3coreset/5003400)
* Lesson plan
* Student Worksheet for each activity
* Inspirational images for each activity
* Modeling materials already available in your classroom
### How much time do you need?
Each lesson is designed to take 90 minutes. If you work in shorter class periods, you can break this down into two 45 minute sessions.
### Preparation
It is important to establish student groups. Groups of two work well. Ensure that each student has a copy of the Student Worksheet for recording their design process, or alternatively, they can use their own preferred method for recording their design journey. They will also need the @boardname@ Core Set (one set for every two students is recommended).
### Prior Learning
Before beginning these Maker activities, it is recommended that students complete the lessons from the Introduction to Robotics Lesson Plan. These lessons can be found in both EV3 Lab and EV3 Programming. These tutorial lessons last between 45 - 90 minutes each, and you will need to factor this into your lesson planning.
However, if you prefer a more open-ended, explorative method, you can start out with this activity and allow students to find help on their own by referring to the Robot Educator Tutorials.
## The LEGO Education Maker (Design) Process #design-process
### Defining the Problem
It is important that students define a real problem to solve, or find a new design opportunity from the start. The “Connect” images are provided to help students think about designing their solutions. At this stage of the process, it is important that you not show examples of a final or sample solution.
### Brainstorm
Brainstorming is an active part of making. Some students will find it easier to explore their thoughts through tinkering (hands-on experimentation) with the LEGO bricks, and others will prefer to record sketches and notes. Group work is essential, but it is important to allow time for students to work alone before sharing their ideas with their groups.
### Define the Design Criteria
Discussing and reaching an agreement about the best solution to build can involve a lot of negotiation and may require different techniques that are dependent on the students skills. For example:
* Some students draw well.
* Others may build part of a model, and then describe what they mean.
* Other students may be good at describing a strategy.
Encourage an ethos where students can share anything, no matter how abstract it might sound. Be active during this phase and ensure that the ideas the students choose are achievable.
It is important that students set clear design criteria. Once the solution to the problem has been made, the students will return to these criteria, which will then form the basis for testing how well their solution works.
### Go Make
Students must make one of their ideas using the LEGO set, and can use other materials if needed. If they are finding it hard to build their idea, encourage them to break problems down into smaller parts. Explain that they do not have to come up with the whole solution from the start. Remind students that this process is iterative and they must test, analyze, and revise their idea as they go.
Using this Maker process does not mean you are following an inflexible set of steps. Instead, think of it as a set of practices.
For example, brainstorming may be prominent at the beginning of the process. However, students may also need to brainstorm ideas when they are trying to figure out ways to improve their idea, or when they have a bad test result and must change a feature of their design.
### Review and Revise Your Solution
To help students develop their critical thinking and communication skills, you may wish to have students from one group observe and critique another groups solution. Peer review and formative feedback helps both the students giving, and the students receiving the feedback to improve their work.
### Communicate Your Solution
The Student Worksheet is helpful for basic documentation of the activity. Students can also refer to it when presenting their work in front of the class. You may also wish to use the Student Worksheet as a portfolio for performance evaluations or for student self-evaluation.
## Maker (Design) Process Diagram
Here's a diagram to quickly illustrate the steps of the Maker (Design) Process. You can copy and print this as a poster to give to the students.
![Design process diagram](/static/lessons/common/lego-maker-design-process-large.jpg)

View File

@ -20,6 +20,12 @@ Think about what you have learned, then document it. Describe the problem in you
Start by constructing this model. Read the building instructions [here](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-color-sensor-down-driving-base-d30ed30610c3d6647d56e17bc64cf6e2.pdf) first.
### ~hint
If clicking the above image doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
### ~
![Color sensor on the driving base](/static/lessons/line-detection/color-sensor-driving.jpg)
## Program

View File

@ -25,6 +25,12 @@ The legs in the Walker Bot are designed to show how to change the rotary motion
Start by reading [these](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/ev3-dep/building%20instructions/walker-bot-bi-180fc24f9298e1dd6201099627d43903.pdf) instructions first.
### ~hint
If clicking the above image doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
### ~
![@boardname@ Walker Bot](/static/lessons/make-it-move/walker-bot.jpg)
@ -37,7 +43,7 @@ Place a ``||motors:tank large B+C||`` block from ``||motors:Motors||`` under ``|
Change the speed to `-60%` (for motor B) and `+60%` (for motor C).
Change the rotations to `9`.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 brick. The motors are set for the reverse direction because they are mounted upside down in this model.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 Brick. The motors are set for the reverse direction because they are mounted upside down in this model.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
@ -47,7 +53,7 @@ motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
Place a ``||motors:stop all motors||`` block under ``||motors:tank large B+C||``.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 brick then stop.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 Brick then stop.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
@ -59,7 +65,7 @@ motors.stopAll()
Place a ``||brick:show string||`` block under ``||motors:stop all motors||``.
Change the `"Hello World"` text to `"30 cm"`.
The ``||motors:tank large B+C||`` will run for `9` rotations when the **center** button is pressed on the EV3 brick then stop and display "30 cm" on the EV3 Bricks screen.
The ``||motors:tank large B+C||`` will run for `9` rotations when the **center** button is pressed on the EV3 Brick then stop and display "30 cm" on the EV3 Bricks screen.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)

View File

@ -24,6 +24,12 @@ The legs in the Walker Bot are designed to show how to change the rotary motion
Start by reading [these](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/ev3-dep/building%20instructions/walker-bot-bi-180fc24f9298e1dd6201099627d43903.pdf) instructions first.
### ~hint
If clicking the above image doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
### ~
![@boardname@ Walker Bot](/static/lessons/make-it-move/walker-bot.jpg)
@ -38,7 +44,7 @@ Place a ``||motors:tank large B+C||`` block from ``||motors:Motors||`` under ``|
Change the speed to `-60%` (for motor B) and `+60%` (for motor C).
Change the rotations to `9`.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 brick. The motors are set for the reverse direction because they are mounted upside down in this model.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 Brick. The motors are set for the reverse direction because they are mounted upside down in this model.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
@ -48,7 +54,7 @@ motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
Place a ``||motors:stop all motors||`` block under ``||motors:tank large B+C||``.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 brick then stop.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 Brick then stop.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
@ -60,7 +66,7 @@ motors.largeBC.stop()
Place a ``||brick:show string||`` block under ``||motors:stop all motors||``.
Change the `"Hello World"` text to `"30 cm"`.
The ``||motors:tank large B+C||`` will run for `9` rotations when the **center** button is pressed on the EV3 brick then stop and display "30 cm" on the EV3 Bricks screen.
The ``||motors:tank large B+C||`` will run for `9` rotations when the **center** button is pressed on the EV3 Brick then stop and display "30 cm" on the EV3 Bricks screen.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)

View File

@ -1,9 +1,5 @@
# Maker Activites
These six activities require the [@boardname@ Core Set (45544)](https://education.lego.com/en-us/products/lego-mindstorms-education-ev3-core-set-/5003400). Supporting materials for teachers and middle school students are provided, offering everything teachers and students need to explore their inner makers as they follow the design process to solve open-ended, themed challenges...
* [Download Curriculum Materials](https://education.lego.com/en-us/downloads/mindstorms-ev3/curriculum)
## Activites
```codecard

View File

@ -40,9 +40,14 @@ This activity uses sensor inputs. You may want to try the [Use](/getting-started
## Contemplate
Follow the steps of the [Maker Design Process](/lessons/classroom-management#design-process) for this lesson:
Follow the steps of the _Maker Design Process_ for this lesson:
![LEGO Education Maker Design Process](/static/lessons/common/lego-maker-design-process.jpg)
* Define the Problem
* Brainstorming
* Define the Design Criteria
* Go Make
* Review and Revise Your Solution
* Communicate Your Solution
### Defining the Problem
@ -132,8 +137,3 @@ forever(function () {
```
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
### Well done!
Click [here](/examples) to try out some more projects!

View File

@ -39,9 +39,14 @@ This activity uses motor rotations and sensor inputs. You may want to try the [U
## Contemplate
Follow the steps of the [Maker Design Process](/lessons/classroom-management#design-process) for this lesson:
Follow the steps of the _Maker Design Process_ for this lesson:
![LEGO Education Maker Design Process](/static/lessons/common/lego-maker-design-process.jpg)
* Define the Problem
* Brainstorming
* Define the Design Criteria
* Go Make
* Review and Revise Your Solution
* Communicate Your Solution
### Defining the Problem
@ -156,9 +161,3 @@ forever(function () {
```
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
### Well done!
Click [here](/examples) to try out some more projects!

791
docs/offline-app.html Normal file
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@ -0,0 +1,791 @@
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<h1 class="ui inverted welcomeheader">MakeCode Offline App</h1>
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Please read and accept the following terms to download the app.
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<div class="ui left aligned segment terms">
<div class="c17">
<p class="c11">
<span class="c4 c1">MICROSOFT PRE-RELEASE SOFTWARE LICENSE TERMS</span>
</p>
<p class="c11">
<span class="c4 c1">MICROSOFT MAKECODE FOR LEGO MINDSTORMS EDUCATION EV3</span>
</p>
<p class="c7">
<span class="c4 c1"></span>
</p>
<p class="c11">
<span class="c3 c1">These license terms are an agreement between Microsoft Corporation (or based on where you live, one
of its affiliates) and you. They apply to the software named above. The terms also apply to any
Microsoft services or updates for the software, except to the extent those have additional terms.</span>
</p>
<p class="c7">
<span class="c3 c1"></span>
</p>
<p class="c11">
<span class="c4 c1">IF YOU COMPLY WITH THESE LICENSE TERMS, YOU HAVE THE RIGHTS BELOW.</span>
</p>
<p class="c2">
<span class="c5 c1">1.</span>
<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c5 c1">INSTALLATION AND USE RIGHTS. </span>
<span class="c3 c1">You may install and use any number of copies of the software to evaluate it as you develop and test
your software applications for use with Lego Mindstorms Education EV3 hardware.</span>
</p>
<p class="c2">
<span class="c5 c1">2.</span>
<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c5 c1">PRE-RELEASE SOFTWARE. </span>
<span class="c3 c1">The software is a pre-release version. It may not work the way a final version of the software will.
Microsoft may change it for the final, commercial version. We also may not release a commercial
version. Microsoft is not obligated to provide maintenance, technical support or updates to you
for the software.</span>
</p>
<p class="c2">
<span class="c5 c1">3.</span>
<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c5 c1">ASSOCIATED ONLINE SERVICES.</span>
<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Some features of the software provide access
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or to enable you to retrieve content, collaborate with others, or otherwise supplement your development
experience. As used throughout these license terms, the term <q>software</q> includes these online
services and features. By using these online services and features you consent to the to the
transmission of information as described in Section 5, DATA.
</span>
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<p class="c2">
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<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c5 c1">LICENSES FOR OTHER COMPONENTS.</span>
<span class="c3 c1">&nbsp;The software may include third party components with separate legal notices or governed by
other agreements, as described in the ThirdPartyNotices file accompanying the software. Even
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<span class="c5 c1">a.</span>
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<span class="c1 c5">Data Collection. </span>
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<span class="c14 c1">
<a class="c9" href="http://go.microsoft.com/fwlink/?LinkId=398505">http://go.microsoft.com/fwlink/?LinkId=398505</a>
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<span class="c1">.</span>
<span class="c3 c1">&nbsp;Your use of the software operates as your consent to these practices.</span>
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<span class="c5 c1">b.</span>
<span class="c1">&nbsp; &nbsp;</span>
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of the Online Services Terms to all customers effective May 25, 2018, at </span>
<span class="c1 c14">
<a class="c9" href="http://go.microsoft.com/?linkid=9840733">http://go.microsoft.com/?linkid=9840733</a>
</span>
<span class="c3 c1">.</span>
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<p class="c2">
<span class="c5 c1">6.</span>
<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c5 c1">FEEDBACK. </span>
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this agreement.</span>
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<p class="c2">
<span class="c5 c1">7.</span>
<span class="c1">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c5 c1">SCOPE OF LICENSE.</span>
<span class="c3 c1">&nbsp;The software is licensed, not sold. This agreement only gives you some rights to use the software.
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doing so, you must comply with any technical limitations in the software that only allow you
to use it in certain ways. You may not:</span>
</p>
<p class="c8">
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<p class="c8">
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<p class="c8">
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</span>
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<p class="c8">
<span class="c3 c1">- &nbsp; &nbsp; use the software in any way that is against the law; or</span>
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<p class="c2">
<span class="c5 c1">8. &nbsp; UPDATES. </span>
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</span>
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<p class="c2">
<span class="c5 c1">9.</span>
<span class="c1">&nbsp; &nbsp;</span>
<span class="c5 c1">EXPORT RESTRICTIONS.</span>
<span class="c3 c1">&nbsp;You must comply with all domestic and international export laws and regulations that apply
to the software, which include restrictions on destinations, end users and end use. For further
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</p>
<p class="c2">
<span class="c5 c1">10.</span>
<span class="c1">&nbsp;</span>
<span class="c5 c1">SUPPORT SERVICES. </span>
<span class="c3 c1">Because the software is &ldquo;as is,&rdquo; we may not provide support services for it.</span>
</p>
<p class="c2">
<span class="c5 c1">11.</span>
<span class="c1">&nbsp;</span>
<span class="c5 c1">ENTIRE AGREEMENT.</span>
<span class="c3 c1">&nbsp;This agreement, and the terms for supplements, updates, Internet-based services and support
services that you use, are the entire agreement for the software and support services.</span>
</p>
<p class="c2">
<span class="c5 c1">12.</span>
<span class="c1">&nbsp;</span>
<span class="c5 c1">APPLICABLE LAW. </span>
<span class="c3 c1">If you acquired the software in the United States, Washington State law applies to interpretation
of and claims for breach of this agreement, and the laws of the state where you live apply to
all other claims. If you acquired the software in any other country, its laws apply.</span>
</p>
<p class="c2">
<span class="c5 c1">13.</span>
<span class="c1">&nbsp;</span>
<span class="c5 c1">CONSUMER RIGHTS; REGIONAL VARIATIONS. </span>
<span class="c3 c1">This agreement describes certain legal rights. You may have other rights, including consumer rights,
under the laws of your state or country. Separate and apart from your relationship with Microsoft,
you may also have rights with respect to the party from which you acquired the software. This
agreement does not change those other rights if the laws of your state or country do not permit
it to do so. For example, if you acquired the software in one of the below regions, or mandatory
country law applies, then the following provisions apply to you:</span>
</p>
<p class="c8">
<span class="c5 c1">a.</span>
<span class="c1">&nbsp; &nbsp;</span>
<span class="c5 c1">Australia. </span>
<span class="c3 c1">You have statutory guarantees under the Australian Consumer Law and nothing in this agreement is
intended to affect those rights.</span>
</p>
<p class="c8">
<span class="c5 c1">b.</span>
<span class="c1">&nbsp; &nbsp;</span>
<span class="c5 c1">Canada. </span>
<span class="c3 c1">If you acquired the software in Canada, you may stop receiving updates by turning off the automatic
update feature, disconnecting your device from the Internet (if and when you re-connect to the
Internet, however, the software will resume checking for and installing updates), or uninstalling
the software. The product documentation, if any, may also specify how to turn off updates for
your specific device or software.</span>
</p>
<p class="c8">
<span class="c5 c1">c.</span>
<span class="c1">&nbsp; &nbsp;</span>
<span class="c5 c1">Germany and Austria</span>
<span class="c3 c1">.</span>
</p>
<p class="c6">
<span class="c5 c1">(i)</span>
<span class="c1">&nbsp; &nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c5 c1">Warranty</span>
<span class="c3 c1">. The properly licensed software will perform substantially as described in any Microsoft materials
that accompany the software. However, Microsoft gives no contractual guarantee in relation to
the licensed software.</span>
</p>
<p class="c6">
<span class="c4 c1">&nbsp;</span>
</p>
<p class="c6">
<span class="c5 c1">(ii)</span>
<span class="c1">&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
<span class="c5 c1">Limitation of Liability</span>
<span class="c3 c1">. In case of intentional conduct, gross negligence, claims based on the Product Liability Act, as
well as, in case of death or personal or physical injury, Microsoft is liable according to the
statutory law.</span>
</p>
<p class="c10">
<span class="c3 c1">Subject to the foregoing clause (ii), Microsoft will only be liable for slight negligence if Microsoft
is in breach of such material contractual obligations, the fulfillment of which facilitate the
due performance of this agreement, the breach of which would endanger the purpose of this agreement
and the compliance with which a party may constantly trust in (so-called &quot;cardinal obligations&quot;).
In other cases of slight negligence, Microsoft will not be liable for slight negligence.</span>
</p>
<p class="c2">
<span class="c5 c1">14.</span>
<span class="c1">&nbsp;</span>
<span class="c5 c1">LEGAL EFFECT.</span>
<span class="c3 c1">&nbsp;This agreement describes certain legal rights. You may have other rights under the laws of
your country. You may also have rights with respect to the party from whom you acquired the software.
This agreement does not change your rights under the laws of your country if the laws of your
country do not permit it to do so.</span>
</p>
<p class="c2">
<span class="c5 c1">15.</span>
<span class="c1">&nbsp;</span>
<span class="c4 c1">DISCLAIMER OF WARRANTY. THE SOFTWARE IS LICENSED &ldquo;AS-IS.&rdquo; &nbsp;YOU BEAR THE RISK OF
USING IT. MICROSOFT GIVES NO EXPRESS WARRANTIES, GUARANTEES OR CONDITIONS. TO THE EXTENT PERMITTED
UNDER YOUR LOCAL LAWS, MICROSOFT EXCLUDES THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.</span>
</p>
<p class="c2">
<span class="c5 c1">16.</span>
<span class="c1">&nbsp;</span>
<span class="c4 c1">LIMITATION ON AND EXCLUSION OF DAMAGES. YOU CAN RECOVER FROM MICROSOFT AND ITS SUPPLIERS ONLY DIRECT
DAMAGES UP TO U.S. $5.00. YOU CANNOT RECOVER ANY OTHER DAMAGES, INCLUDING CONSEQUENTIAL, LOST
PROFITS, SPECIAL, INDIRECT OR INCIDENTAL DAMAGES.</span>
</p>
<p class="c0">
<span class="c3 c1">This limitation applies to (a) anything related to the software, services, content (including code)
on third party Internet sites, or third party programs; and (b) claims for breach of contract,
breach of warranty, guarantee or condition, strict liability, negligence, or other tort to the
extent permitted by applicable law.</span>
</p>
<p class="c0">
<span class="c3 c1">It also applies even if Microsoft knew or should have known about the possibility of the damages.
The above limitation or exclusion may not apply to you because your country may not allow the
exclusion or limitation of incidental, consequential or other damages.</span>
</p>
<p class="c12">
<span class="c4 c1">Please note: As the software is distributed in Quebec, Canada, some of the clauses in this agreement
are provided below in French.</span>
</p>
<p class="c12">
<span class="c4 c1">Remarque : Ce logiciel &eacute;tant distribu&eacute; au Qu&eacute;bec, Canada, certaines des clauses
dans ce contrat sont fournies ci-dessous en fran&ccedil;ais.</span>
</p>
<p class="c11">
<span class="c5 c1">EXON&Eacute;RATION DE GARANTIE.</span>
<span class="c1 c3">&nbsp;Le logiciel vis&eacute; par une licence est offert &laquo; tel quel &raquo;. Toute utilisation
de ce logiciel est &agrave; votre seule risque et p&eacute;ril. Microsoft n&rsquo;accorde aucune
autre garantie expresse. Vous pouvez b&eacute;n&eacute;ficier de droits additionnels en vertu
du droit local sur la protection des consommateurs, que ce contrat ne peut modifier. La ou elles
sont permises par le droit locale, les garanties implicites de qualit&eacute; marchande, d&rsquo;ad&eacute;quation
&agrave; un usage particulier et d&rsquo;absence de contrefa&ccedil;on sont exclues.
</span>
</p>
<p class="c11">
<span class="c5 c1">LIMITATION DES DOMMAGES-INT&Eacute;R&Ecirc;TS ET EXCLUSION DE RESPONSABILIT&Eacute; POUR LES DOMMAGES.</span>
<span class="c3 c1">&nbsp;Vous pouvez obtenir de Microsoft et de ses fournisseurs une indemnisation en cas de dommages
directs uniquement &agrave; hauteur de 5,00 $ US. Vous ne pouvez pr&eacute;tendre &agrave; aucune
indemnisation pour les autres dommages, y compris les dommages sp&eacute;ciaux, indirects ou
accessoires et pertes de b&eacute;n&eacute;fices.</span>
</p>
<p class="c12">
<span class="c3 c1">Cette limitation concerne :</span>
</p>
<p class="c2">
<span class="c3 c1">- &nbsp; &nbsp; &nbsp; &nbsp; tout ce qui est reli&eacute; au logiciel, aux services ou au contenu
(y compris le code) figurant sur des sites Internet tiers ou dans des programmes tiers ; et</span>
</p>
<p class="c2">
<span class="c3 c1">- &nbsp; &nbsp; &nbsp; &nbsp; les r&eacute;clamations au titre de violation de contrat ou de garantie,
ou au titre de responsabilit&eacute; stricte, de n&eacute;gligence ou d&rsquo;une autre faute
dans la limite autoris&eacute;e par la loi en vigueur.</span>
</p>
<p class="c12">
<span class="c3 c1">Elle s&rsquo;applique &eacute;galement, m&ecirc;me si Microsoft connaissait ou devrait conna&icirc;tre
l&rsquo;&eacute;ventualit&eacute; d&rsquo;un tel dommage. Si votre pays n&rsquo;autorise pas
l&rsquo;exclusion ou la limitation de responsabilit&eacute; pour les dommages indirects, accessoires
ou de quelque nature que ce soit, il se peut que la limitation ou l&rsquo;exclusion ci-dessus
ne s&rsquo;appliquera pas &agrave; votre &eacute;gard.</span>
</p>
<p class="c16">
<span class="c5 c1">EFFET JURIDIQUE.</span>
<span class="c3 c1">&nbsp;Le pr&eacute;sent contrat d&eacute;crit certains droits juridiques. Vous pourriez avoir d&rsquo;autres
droits pr&eacute;vus par les lois de votre pays. Le pr&eacute;sent contrat ne modifie pas les
droits que vous conf&egrave;rent les lois de votre pays si celles-ci ne le permettent pas.</span>
</p>
<p class="c15">
<span class="c3 c1"></span>
</p>
<p class="c16">
<span class="c3 c1">&nbsp;</span>
</p>
<p class="c11">
<span class="c3 c1">LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS EV3 logo are trademarks and/ or copyrights of
the LEGO Group. &copy;2018 The LEGO Group. All rights reserved.</span>
</p>
<p class="c11">
<span class="c3 c1">&nbsp;</span>
</p>
<p class="c20">
<span class="c5 c1 c13">Remainder of this page intentionally left blank.</span>
</p>
<p class="c7">
<span class="c3 c19"></span>
</p>
</div>
</div>
<div class="ui center aligned segment">
<input id="agree-checkbox" type="checkbox" autocomplete="off" onchange="agreeCheckboxChanged(this)">
<label for="agree-checkbox">I agree to these Microsoft Software License Terms and to the
<a href="https://privacy.microsoft.com/en-us/privacystatement">Microsoft Privacy Statement.</a>
</label>
</div>
<div id="download-segment" class="ui center aligned segment hidden">
<div class="ui grid">
<div class="eight wide column">
<h3 class="ui">Windows</h3>
<button class="ui icon button" onclick="downloadWin64()">
<i class="download icon"></i>
makecode-ev3-setup-win64.exe
</button>
</div>
<div class="eight wide column">
<h3 class="ui">Mac OS</h3>
<button class="ui icon button" onclick="downloadMac64()">
<i class="download icon"></i>
makecode-ev3-mac64.zip
</button>
</div>
</div>
</div>
</div>
</div>
<!-- @include footer.html -->
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</body>
</html>

11
docs/offline.md Normal file
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@ -0,0 +1,11 @@
# @extends
## Offline app #target-app
The MakeCode editor is available as app which you can install on a computer with Windows or Mac OS. Once installed, the **[MakeCode Offline App](/offline-app)** lets you create, run, and download your projects to the @boardname@. It works the same as the Web application does in your browser but it's a stand-alone application that will work when a connection to the internet is restricted or not available.
### ~ hint
The [MakeCode Offline App](/offline-app) is currently in development and is made available as a **pre-release** version.
### ~

3
docs/packages-ref.json Normal file
View File

@ -0,0 +1,3 @@
{
"redirect": "/extensions"
}

View File

@ -0,0 +1,3 @@
{
"redirect": "https://makecode.com/extensions/approval"
}

View File

@ -0,0 +1,3 @@
{
"redirect": "https://makecode.com/extensions/getting-started"
}

View File

@ -0,0 +1,3 @@
{
"redirect": "https://makecode.com/extensions/versioning"
}

View File

@ -4,6 +4,6 @@ Here are some cool projects that you can build with your @boardname@!
## Basic
Basic projects to build with your @boardname@.
Basic projects to build with your EV3 Brick.
Coming soon.

View File

@ -8,7 +8,7 @@ console.sendToScreen();
A "console" is a place for a user to see special messages from a device. It could be something connected to a serial port, a display that shows text, or even a text file. A console is typically used as a place to send information that is added to a message _log_ (a record of messages that are sent from a device). Your program can send log messages using the [console](/reference/console) functions. The MakeCode editor has a console view that lets you see the console output when your program runs in the simulator.
On the @boardname@, the screen can serve as a console too and you can make your console output go there. Before using the console log functions, set the screen as the console output location.
On the EV3 Brick, the screen can serve as a console too and you can make your console output go there. Before using the console log functions, set the screen as the console output location.
## Example

View File

@ -6,9 +6,9 @@ Set the rotation speed of the motor as a percentage of maximum speed.
motors.largeA.run(50)
```
The speed setting is a pecentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
The speed setting is a percentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
If you use just the **speed** number, the motor runs continously and won't stop unless you tell it to. You can also give a value for a certain amount of distance you want the motor to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
If you use just the **speed** number, the motor runs continuously and won't stop unless you tell it to. You can also give a value for a certain amount of distance you want the motor to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**.
@ -30,8 +30,8 @@ Here is how you use each different movement unit to run the motor for a fixed ro
// Run motor for 700 Milliseconds.
motors.largeA.run(25, 700, MoveUnit.MilliSeconds);
// Run motor for 700 Milliseconds again but no units specified.
motors.largeA.run(25, 700);
// Run motors B and C for 700 Milliseconds again but no units specified.
motors.largeBC.run(25, 700);
// Run the motor for 45 seconds
motors.largeA.run(50, 45, MoveUnit.Seconds);
@ -61,6 +61,14 @@ motors.largeB.run(-25)
## ~
## Multiple motors
When using **run** with multiple motors, there is no guarantee that their speed will stay in sync. Use [tank](/reference/motors/tank) or [steer](/reference/motors/steer) for synchronized motor operations.
```blocks
motors.largeBC.run(50)
```
## Examples
### Drive the motor for 20 seconds

View File

@ -0,0 +1,22 @@
# Schedule
Schedules an acceleration, constant and deceleration phase at a given speed.
```sig
motors.largeA.schedule(50, 100, 500, 100)
```
The speed setting is a percentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
## Parameters
* **speed**: a [number](/types/number) that is the percentage of full speed. A negative value runs the motor in the reverse direction.
* **acceleration**: the [number](/types/number) of movement units to rotate for while accelerating.
* **value**: the [number](/types/number) of movement units to rotate for.
* **deceleration**: the [number](/types/number) of movement units to rotate for while decelerating.
* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
## See also
[tank](/reference/motors/synced/tank), [steer](/reference/motors/synced/steer), [stop](/reference/motors/motor/stop)

View File

@ -0,0 +1,20 @@
# Set Run Acceleration Ramp
```sig
motors.largeD.setRunAccelerationRamp(1, MoveUnit.Seconds)
```
## Examples
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeB.run(50, 6, MoveUnit.Rotations)
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
motors.largeC.run(50, 6, MoveUnit.Seconds)
})
motors.largeB.setRunAccelerationRamp(360, MoveUnit.Degrees)
motors.largeB.setRunDecelerationRamp(360, MoveUnit.Degrees)
motors.largeC.setRunAccelerationRamp(2, MoveUnit.Seconds)
motors.largeC.setRunDecelerationRamp(2, MoveUnit.Seconds)
```

View File

@ -0,0 +1,20 @@
# Set Run Deceleration Ramp
```sig
motors.largeD.setRunDecelerationRamp(1, MoveUnit.Seconds)
```
## Examples
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeB.run(50, 6, MoveUnit.Rotations)
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
motors.largeC.run(50, 6, MoveUnit.Seconds)
})
motors.largeB.setRunAccelerationRamp(360, MoveUnit.Degrees)
motors.largeB.setRunDecelerationRamp(360, MoveUnit.Degrees)
motors.largeC.setRunAccelerationRamp(2, MoveUnit.Seconds)
motors.largeC.setRunDecelerationRamp(2, MoveUnit.Seconds)
```

View File

@ -10,7 +10,7 @@ The motors stops but any motion caused from previously running the motors contin
## Example
Tank the @boardname@ forward at half speed for 5 seconds and then stop.
Tank the EV3 Brick forward at half speed for 5 seconds and then stop.
```blocks
motors.largeAB.tank(50, 50);

View File

@ -8,7 +8,7 @@ motors.largeAB.steer(0, 0)
A brick driving with two motors can steer itself by changing the speed of one motor compared to the speed of the other. To make a slow turn to the left, you might make the right motor run slightly faster than the left one. To make a fast, or sharp, turn to the right, the left motor could run at least twice as fast as the right one.
The @boardname@ steers by using a percentage value of _follow_ for one of the motors. This means that the motor in the turn direction will rotate slower than the other. It is the _follower_ motor and the other motor is the _drive_ motor. The drive motor runs at a percentage of full speed set in **speed**. The follower motor runs at a percentage of speed of the drive motor. So, it runs at a percentage of a percentage of full speed.
The EV3 Brick steers by using a percentage value of _follow_ for one of the motors. This means that the motor in the turn direction will rotate slower than the other. It is the _follower_ motor and the other motor is the _drive_ motor. The drive motor runs at a percentage of full speed set in **speed**. The follower motor runs at a percentage of speed of the drive motor. So, it runs at a percentage of a percentage of full speed.
To make the turn happen you give a _turn ratio_ which is a percentage value of steer to the left or right. If you want to steer to the left at 30% of the of the drive motor speed, use the value of `-30` for **turnRatio**. Left turns use negative values and right turns use positive values. A really sharp turn to the right might use a turn ratio value of `80`.
@ -39,6 +39,13 @@ motors.largeBC.steer(-15, -75)
## ~
## ~ hint
Only one set of synchronized motors will run at the same time. Once you launch tank/steer, it will cancel any existing synchronized speed command.
## ~
## Examples
### Make a slight right
@ -79,6 +86,51 @@ for (let i = 0; i < 4; i++) {
motors.stopAll()
```
### Steer tester
This program lets you change the values of speed and turn ratio with the buttons.
```typescript
let speed = 0;
let turnRatio = 0;
brick.showString(`steer tester`, 1)
brick.showString(`connect motors BC`, 7)
brick.showString(`up/down for speed`, 8)
brick.showString(`left/right for turn ratio`, 9)
forever(function () {
brick.showString(`motor B speed ${motors.largeB.speed()}%`, 4)
brick.showString(`motor C speed ${motors.largeC.speed()}%`, 5)
pause(100)
})
function updateSteer() {
motors.largeBC.steer(turnRatio, speed);
brick.showString(`speed ${speed}%`, 2)
brick.showString(`turnRatio ${turnRatio}`, 3)
}
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
speed += 10
updateSteer()
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
speed -= 10
updateSteer()
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
turnRatio -= 10
updateSteer()
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
turnRatio += 10
updateSteer()
})
updateSteer()
```
## See also
[tank](/reference/motors/synced/tank), [run](/reference/motors/motor/run)

View File

@ -35,6 +35,12 @@ motors.largeBC.tank(-75, -75)
## ~
## ~ hint
Only one set of synchronized motors will run at the same time. Once you launch tank/steer, it will cancel any existing synchronized speed command.
## ~
## Examples
### Tank forward and backward
@ -76,6 +82,51 @@ pause(5000)
motors.stopAll()
```
### Tank tester
This program lets you change the tank values using the brick buttons.
```typescript
let tankB = 0;
let tankC = 0;
brick.showString(`tank tester`, 1)
brick.showString(`connect motors BC`, 7)
brick.showString(`up/down for tank B`, 8)
brick.showString(`left/right for tank C`, 9)
forever(function () {
brick.showString(`motor B speed ${motors.largeB.speed()}%`, 4)
brick.showString(`motor C speed ${motors.largeC.speed()}%`, 5)
pause(100)
})
function updateTank() {
brick.showString(`tank A: ${tankB}%`, 2)
brick.showString(`tank B: ${tankC}%`, 3)
motors.largeBC.tank(tankB, tankC);
}
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
tankB += 10
updateTank();
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
tankB -= 10
updateTank();
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
tankC += 10
updateTank();
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
tankC -= 10
updateTank();
})
updateTank();
```
## See also
[steer](/reference/motors/synced/steer), [run](/reference/motors/motor/run)

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