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137 Commits

Author SHA1 Message Date
de8d5302f8 Optimised images with calibre/image-actions 2019-10-08 21:19:01 +00:00
3399306b87 optimize images 2019-10-08 14:16:00 -07:00
469767a40a Add information to Try example to show where to find downloaded programs on the control brick. (#936) 2019-10-08 14:12:43 -07:00
604fa764e6 Create calibreapp-image-actions.yml 2019-10-08 14:03:58 -07:00
25cf2a9cdb move electron to 1.2.22 (#937) 2019-10-07 14:43:34 -07:00
7549f865d6 move master to 1.2.22 2019-10-02 13:59:58 -07:00
a5de9d88bb adding latest video 2019-10-02 13:53:22 -07:00
0437df10de 1.2.22 2019-10-02 13:27:53 -07:00
2079173dfa lock execution thread before exiting (#935) 2019-10-02 12:40:45 -07:00
018a1e7528 added proportional line follower 2019-10-02 12:26:51 -07:00
757f95d984 move master to v1.2.21 2019-10-02 10:59:50 -07:00
8bc3fdc8ba 1.2.21 2019-10-01 15:56:22 -07:00
e8a1e73cf5 1.2.20 2019-10-01 14:54:42 -07:00
e9b2b239ad More gyro lessons (#933)
* updated pauseuntil

* updated youtube link

* updated docs
2019-10-01 14:54:17 -07:00
5ad2288a9f updated docs 2019-10-01 13:38:33 -07:00
92d13ef343 updated bluetooth info 2019-10-01 13:36:53 -07:00
471ca5d915 1.2.19 2019-10-01 13:28:01 -07:00
f745079728 Don't reset threashold when resetting color mode (#932)
* don't reset threshold when changing modes

* updated docs
2019-10-01 13:27:37 -07:00
d179f18ef3 added gyro movies 2019-10-01 11:05:44 -07:00
805fc6c787 1.2.18 2019-10-01 10:12:21 -07:00
374bbb8304 Drift-compensated angle in gyro (#931)
* compute angle based on undrifted rate

* add is calibrating function

* fix integrator

* added example

* docs

* poll faster
2019-10-01 10:11:58 -07:00
25452efc92 1.2.17 2019-09-30 22:44:09 -07:00
80b9c715b2 Gyro tutorials (#930)
* gyro tutorials

* tutorials

* fix gyro simulator

* images

* updated image

* fix svg errors
2019-09-30 22:43:50 -07:00
cb816c91ad updated drift 2019-09-30 14:33:57 -07:00
3012068986 1.2.16 2019-09-30 13:44:27 -07:00
4c9c7d6a69 add delay to fix mac deployment (#929) 2019-09-30 13:43:12 -07:00
ad3652c290 bump master to 1.2.15 2019-09-30 13:03:48 -07:00
d8971829e3 1.2.15 2019-09-30 11:13:45 -07:00
8ca4558fc2 web serial cleanup (#928)
* updated ticks

* fix enable and compile

* add debug mode

* don't try to change UI while downloading

* cleanup

* don't double open

* use cu

* add delay before reconnecting

* support for 200 ragne in field turn ratio

* updated docs

* fix docs
2019-09-30 11:13:28 -07:00
d85b5c5129 updated info for macs (#925) 2019-09-30 10:30:21 -07:00
95b1c6a50f 1.2.14 2019-09-29 23:09:07 -07:00
4dc2872286 Better bt download flow (#927)
* round the drif

* restart compile automatically

* add settle
2019-09-29 23:08:46 -07:00
6c9ff804c8 1.2.13 2019-09-29 09:49:35 -07:00
7581b5af9e Drift support (#926)
* upgrading drift support

* updated showports

* typos
2019-09-29 09:49:13 -07:00
07504027f9 1.2.12 2019-09-27 16:46:20 -07:00
a0e133864a background show ports (#924)
* background show ports

* render once at least

* better rendering

* bumped up scale
2019-09-27 16:45:57 -07:00
0285711954 added automation package 2019-09-27 16:08:54 -07:00
91be998d7e 1.2.11 2019-09-27 15:49:43 -07:00
e862869327 Snap backwards (#923)
* snap to multiple of 5

* normalize negative values
2019-09-27 15:49:21 -07:00
8047cb2612 beta notation 2019-09-27 11:45:25 -07:00
8e2ffefd2c adding walkthrough video 2019-09-27 11:43:04 -07:00
092e7b0522 1.2.10 2019-09-27 11:15:29 -07:00
42454ecd57 graceful handling of bluetooth connectivity issues (#922)
* more cleanup

* cleanup life cycle

* more error checking
2019-09-27 11:15:10 -07:00
2563fd6031 move image 2019-09-27 09:36:25 -07:00
e0c1f2dca0 added other issue 2019-09-27 09:25:46 -07:00
c80574ed3f 1.2.9 2019-09-27 09:16:45 -07:00
b28b5cb6b7 better flow + handle unclosed connection (#921)
* better flow + handle unclosed connection

* more checks
2019-09-27 09:16:27 -07:00
d1f11059db updated text 2019-09-27 08:46:50 -07:00
6de5c6afdf added beta note 2019-09-27 06:56:03 -07:00
b72c7c0c4f 1.2.8 2019-09-27 06:54:03 -07:00
352c1ca5ec Experiment BT support using Chrome web serial (#920)
* plumbing

* plumbing

* logging

* more notes

* fixing typing

* more plumbing

* more plumbing

* different baud rate

* talking to the brick

* first over the air drop

* fix buffer

* tweak paraetmers

* formatting fixing double upload

* reduce console.log

* cleanup

* add BLE button to download dialog

* changed label

* recover from broken COM port

* fix function call

* reduce log level

* adding ticks

* some help

* updated support matrix

* more docs

* updated browser help

* more docs

* add link

* add device

* added image
2019-09-27 06:53:26 -07:00
6d940a9ec7 other color snesor tutorial (#919) 2019-09-25 22:35:10 -07:00
c070173346 adding moods 2019-09-25 21:12:45 -07:00
6fcf68f174 fix tutorial 2019-09-25 21:08:44 -07:00
02f2a85d28 added images 2019-09-25 15:16:36 -07:00
f63196908e updated robot 1 2019-09-25 13:20:20 -07:00
ad48ee12ca 1.2.7 2019-09-24 21:45:20 -07:00
83aeb24a98 broadcast project (#918)
* broadcast project

* revert chaanges
2019-09-24 21:44:59 -07:00
fc5ecd9f10 added pause-on-start uttorial 2019-09-24 20:47:29 -07:00
0b3b840ac1 1.2.6 2019-09-17 15:14:32 -07:00
60c09809e7 Stall (#897)
* stall detection

* arrange blocks

* updated blocks

* tested on hw
2019-09-17 15:14:14 -07:00
148067a143 1.2.5 2019-09-17 14:30:20 -07:00
6f34887c94 Safepolling (#915)
* headstart on safe polling

* poke in sensors

* more poking

* typo
2019-09-17 14:30:02 -07:00
64a9930c2e 1.2.4 2019-09-17 12:36:35 -07:00
5815e16647 update pxt reference (#914) 2019-09-17 12:36:11 -07:00
c4f5e425c2 1.2.3 2019-09-17 11:26:52 -07:00
361ae7a2d2 adding a few pause to allow motors to settle 2019-09-17 11:23:40 -07:00
3769402ade 1.2.2 2019-09-17 10:52:14 -07:00
5c3c83eb52 add a run to avoid tight loop hogging (#913) 2019-09-17 10:52:00 -07:00
0f07a89981 updated docs on offline-app 2019-09-11 19:37:26 -07:00
11d887a213 Releaseing offline app version 1.1.20 (#912) 2019-09-11 18:24:47 -07:00
8150b2dbb0 fix turtle link 2019-09-11 13:23:09 -07:00
89f41f23da 1.2.1 2019-09-10 07:13:42 -07:00
6b78e08053 Edits for 'citys shaper' robot tutorials (#911) 2019-09-09 16:59:12 -07:00
186c86d2b1 rev minor version 2019-09-09 09:09:27 -07:00
181c71d2dd 1.1.22 2019-09-09 09:08:50 -07:00
be05da3232 enabled green screen 2019-09-09 09:08:38 -07:00
5958157a76 1.1.21 2019-09-09 09:04:28 -07:00
f72b825377 reenable permanent storage (#909) 2019-09-09 09:04:12 -07:00
d76af5e5af moving turtle 2019-09-08 21:36:04 -07:00
23f48db20b added turtle program 2019-09-08 21:29:27 -07:00
2975bf2b55 Console to dmesg (#910)
* always pip console.log to dmesg

* trim new line

* restore storage

* restore new line

* remove unused variable
2019-09-07 18:22:39 -07:00
5314515619 Crane mission (#907)
* dummy page

* robot 1 lesson

* added lesson 2

* added mission 2

* added link
2019-09-06 16:10:33 -07:00
75b2db9f67 releasing to 1.1.20 (#908) 2019-09-06 14:24:19 -07:00
cf2e39f1b2 renamed tutorial 2019-09-06 08:47:56 -07:00
6d15d69aa1 updated fll page 2019-09-06 08:33:25 -07:00
72a0940235 1.1.20 2019-09-06 06:22:43 -07:00
b08dd8a7d2 Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2019-09-06 06:22:36 -07:00
def648a98b Block updates follow blog post (#905)
* fix battery block comment

* update run phase blocks

* some more docs
2019-09-06 06:22:12 -07:00
32a92789b3 fix battery block comment 2019-09-06 05:23:48 -07:00
9956bb06fb adding wall follower 2019-09-04 21:42:08 -07:00
83b9aecd7a 1.1.19 2019-09-04 14:52:02 -07:00
17ab24eaa9 Ramp (#904)
* updated ramp block

* updated example
2019-09-04 14:51:45 -07:00
9c5d5f9a86 updated block 2019-09-04 13:50:13 -07:00
43a13e0877 added example 2019-09-04 13:42:29 -07:00
fe0915484d 1.1.18 2019-09-04 12:57:17 -07:00
87a65aa38f battery properties (#903)
* Battery params

* move category

* cleanup

* use property

* fix level

* fix battery computation

* fix level comp

* docs
2019-09-04 12:56:45 -07:00
1317da8904 Remove old instructions 2019-09-03 17:34:34 -07:00
62b2881e2a Embed file deleter in PDF file so we can serve it 2019-09-03 16:29:31 -07:00
bf482a2ac9 Do ZIP not UF2 for file manager 2019-09-03 16:11:02 -07:00
243600ad8f Adding file manager program 2019-09-03 16:08:56 -07:00
349caa4aed 1.1.17 2019-09-02 20:58:29 -07:00
56bbcde299 Support for smooth acceleration/deceleration in run (#900)
* removed logging

* removing more logging

* always use step for single/multiple motors

* refactored schedule

* account for accel ramp up and down

* added default acc/decel

* rounding speed/angle

* remove hack

* use acceleration time in run too

* handle missing case

* adding notes on motors

* adding sample

* fixed ramp simulation

* clear defaults

* some docs, more later

* adding basic examples

* remove debug msg

* clean json

* added move schedule

* docs

* basic docs
2019-09-02 20:57:23 -07:00
7e9cc791ec Some edits for the new sensor/motor examples (#901)
* Some edits for the new sensor/motor examples

* article typo

* dark and bright

* fix block styling

* I like 'on'

* more block styling
2019-09-02 04:20:42 -07:00
d5194b8d28 More samples (#896)
* coast or brake

* fix title

* added lesson
2019-08-31 06:05:36 -07:00
12b1eb349b 1.1.16 2019-08-30 16:53:03 -07:00
68dc195ea4 motor tutorials (#895)
* updated pivots

* redirect support to forum

* adding top level FLL link

* updated wording
2019-08-30 16:52:37 -07:00
0251b914f2 color sensor examples (#894)
* tank zigzag

* reflected light measure

* adding links

* added reflected light calibration

* updated summary
2019-08-30 15:03:09 -07:00
1fc818767c added vscode workspace 2019-08-30 13:57:27 -07:00
9aeaec477f updated FLL page 2019-08-30 12:03:43 -07:00
7fc796d2cb 1.1.15 2019-08-30 11:55:49 -07:00
cb1cd2a4b4 Tutorial category breakout (#437)
* Tutorial category breakout

* Put galleries in config

* restore default tutorial

* updated links

* update tutorials pages

* add infrared
2019-08-30 11:54:30 -07:00
39bd7aa0eb 1.1.14 2019-08-30 10:59:15 -07:00
140ba64462 Gyrofix (#893)
* disable drift correction by default

* disable drift correction

* better calibration sequence

* add comments

* updated comment about beta
2019-08-30 10:58:49 -07:00
42fe96aa5a fix link 2019-08-30 09:40:41 -07:00
1a5b42026d adding redirects for missing links 2019-08-30 09:39:28 -07:00
9fe649aa3c fixed extensions.md 2019-08-30 05:48:41 -07:00
a97dfb17b2 1.1.13 2019-08-30 05:41:11 -07:00
277c9903bb Tank fixes (#892)
* fixing turnration computation

* updated tank computation

* fix rendering glitch

* restore tank computation

* rounding errors
2019-08-30 05:40:51 -07:00
0de8a84de2 1.1.12 2019-08-29 13:11:34 -07:00
a302bbfc2b Single tank (#891)
* add note about dual blocks

* fix simulator to match hardware

* updated wording
2019-08-29 13:11:01 -07:00
bcb682b602 1.1.11 2019-08-28 23:00:03 -07:00
e4a7531541 add rgbraw (#890) 2019-08-28 22:59:41 -07:00
348964c888 1.1.10 2019-08-28 22:43:42 -07:00
8b3461bebd Add exitThread() polling the exit button (#888)
* Add exitThread() polling the exit button

* Add missing includes

* Remove redundant code
2019-08-28 22:43:21 -07:00
e511630c2e Update README.md 2019-08-28 16:27:03 -07:00
db156d5df0 Update README.md 2019-08-28 16:24:55 -07:00
93c6975400 1.1.9 2019-08-28 16:21:41 -07:00
abc93dd7da Multi sensor fix (#887)
* more logging

* set uart mode all at once

* updated logging

* pr feedback
2019-08-28 16:21:06 -07:00
85cfc86bf8 1.1.8 2019-08-28 13:36:50 -07:00
b66d4f2d64 enable storage extension (#886)
* enable storage extension

* fix -beta
2019-08-28 13:36:23 -07:00
5843deab11 1.1.7 2019-08-28 11:39:18 -07:00
8d5edc38bb bump common version (#885) 2019-08-28 11:30:59 -07:00
0309e50058 1.1.6 2019-08-28 08:52:24 -07:00
aa40e7b169 Endprogram (#884)
* moving end program logic to c++

* typo

* always stop on reset
2019-08-28 08:52:01 -07:00
75cf8da396 1.1.5 2019-08-27 17:57:44 -07:00
Max
db9b6a995b IIC added (#870)
* IIC added

* Fixed bug with not detecting device
2019-08-27 17:57:21 -07:00
531 changed files with 3681 additions and 822 deletions

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@ -0,0 +1,12 @@
name: Compress images
on: pull_request
jobs:
build:
name: calibreapp/image-actions
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@master
- name: calibreapp/image-actions
uses: docker://calibreapp/github-image-actions
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

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@ -1,10 +1,8 @@
# LEGO® MINDSTORMS® Education EV3 for Microsoft MakeCode
[![Build Status](https://ci2.dot.net/buildStatus/icon?job=Private/pxt_project_rainbow/master/pxt-ev3_Push)](https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/job/pxt-ev3_Push/)
# LEGO® MINDSTORMS® Education EV3 for Microsoft MakeCode [![Build Status](https://travis-ci.org/microsoft/pxt-ev3.svg?branch=master)](https://travis-ci.org/microsoft/pxt-ev3)
This repo contains the editor target hosted at https://makecode.mindstorms.com
## Local Dev setup
## Local setup
These instructions assume familiarity with dev tools and languages.
@ -12,10 +10,6 @@ These instructions assume familiarity with dev tools and languages.
* install Docker; make sure `docker` command is in your `PATH`
* (optional) install [Visual Studio Code](https://code.visualstudio.com/)
In a common folder,
* clone https://github.com/Microsoft/pxt to ``pxt`` folder
* clone https://github.com/Microsoft/pxt-common-packages to ``pxt-common-packages`` folder
* clone https://github.com/Microsoft/pxt-ev3 to ``pxt-ev3`` folder
* go to ``pxt`` and run
@ -23,6 +17,18 @@ In a common folder,
npm install
```
* to run the local server,
```
pxt serve --cloud
```
## Local Dev setup
In the common folder,
* clone https://github.com/Microsoft/pxt to ``pxt`` folder
* clone https://github.com/Microsoft/pxt-common-packages to ``pxt-common-packages`` folder
* go to ``pxt-common-packages`` and run
```
@ -54,9 +60,6 @@ cd libs/core
pxt deploy
```
### Jenkins build
https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/
## License
MIT

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@ -4,6 +4,8 @@
* [Troubleshoot](/troubleshoot)
* [EV3 Manager](https://ev3manager.education.lego.com/)
* [Bluetooth](/bluetooth)
* [Forum](https://forum.makecode.com)
* [LEGO Support](https://www.lego.com/service/)
* [FIRST LEGO League](/fll)
@ -19,11 +21,14 @@
* [What Animal Am I?](/tutorials/what-animal-am-i)
* [Music Brick](/tutorials/music-brick)
* [Run Motors](/tutorials/run-motors)
* [Tank ZigZag](/tutorials/tank-zigzag)
* [Touch to Run](/tutorials/touch-to-run)
* [Touch Sensor Values](/tutorials/touch-sensor-values)
* [What Color?](/tutorials/what-color)
* [Line Following](/tutorials/line-following)
* [Red Light, Green Light](/tutorials/redlight-greenlight)
* [Reflected Light Measure](/tutorials/reflected-light-measure)
* [Reflected Light Calibration](/tutorials/reflected-light-calibration)
* [Object Near?](/tutorials/object-near)
* [Security Alert](/tutorials/security-alert)

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@ -28,7 +28,7 @@ program to a **.uf2** file, which you then copy to the **@drivename@** drive. Th
### ~ hint
Not seeing the **@drivename@** drive? Make sure to upgrade your firmware at https://ev3manager.education.lego.com/. Try these [troubleshooting](/troubleshoot) tips if you still have trouble getting the drive to appear.
**Experimental support** for Bluetooth download is now available. Please read the [Bluetooth](/bluetooth) page for more information.
### ~

62
docs/bluetooth.md Normal file
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@ -0,0 +1,62 @@
# Bluetooth
This page describes the procedure to download MakeCode program to the EV3 brick
over Bluetooth.
## ~ hint
### WARNING: EXPERIMENTAL FEATURES AHEAD!
Support for Bluetooth download relies on [Web Serial](https://wicg.github.io/serial/),
an experimental browser feature. Web Serial is a work [in progress](https://www.chromestatus.com/feature/6577673212002304);
it may change or be removed in future versions without notice.
By enabling these experimental browser features, you could lose browser data or compromise your device security
or privacy.
## ~
https://youtu.be/VIq8-6Egtqs
## Supported browsers
* Chrome desktop, version 77 and higher, Windows 10 or Mac OS.
* [Edge Insider desktop](https://www.microsoftedgeinsider.com), version 77 and higher, Windows 10 or Mac OS.
To make sure your browser is up to date, go to the '...' menu, click "Help" then "About".
Next you need to enable the experimental features (this may change in the future)
* go to **chrome://flags/#enable-experimental-web-platform-features** and **enable**
**Experimental Web Platform features**
![A screenshot of the flags page in chrome](/static/bluetooth/experimental.png)
## Machine Setup
* pair your EV3 brick with your computer over Bluetooth. This is the usual pairing procedure.
## Download over Bluetooth
* go to https://makecode.mindstorms.com/
* click on **Download** to start a file download as usual
* on the download dialog, you should see a **Bluetooth** button. Click on the
**Bluetooth** button to enable the mode.
* **make sure the EV3 brick is not running a program**
* click on **Download** again to download over bluetooth.
## Choosing the correct serial port
Unfortunately, the browser dialog does not make it easy to select which serial port is the brick.
* On Windows, choose ``Standard Serial over Bluetooth``. There might be multiple of those but only one works. Try your luck! Once you know the COM port number, remember it for the next time around.
* On Mac OS, choose ``cu.BRICKNAME-SerialPort``
## Known issues
* We do not detect properly that the program is running on the brick. Make sure to stop the program before starting the download procedure.
* The list of programs on the brick screen is not updated when uploading via bluetooth.
## Feedback
Please send us your feedback through https://forum.makecode.com.

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@ -212,6 +212,12 @@ Here are some fun programs for your @boardname@!
"description": "Keep your brick entertained and happy",
"url":"/examples/happy-unhappy",
"cardType": "example"
}, {
{
"name": "Turtle",
"description": "Encode moves and run them on a driving base",
"url":"/examples/turtle",
"cardType": "example"
}, {
"name": "Distance Measurer",
"description": "Use a motor to measure angle and distance",

18
docs/extensions.md Normal file
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@ -0,0 +1,18 @@
# Extensions
## #gallery
## Using Extensions
In the web editor, click on ``Settings`` then ``Extensions`` to search and add extensions to the project.
The Blocks and JavaScript definitions will be automatically loaded in the editor.
## Custom extensions
The [Build Your Own Extension](https://makecode.com/extensions/getting-started) manual is for advanced users who want to publish their own extension.
## ~ hint
**Extensions** were previously called **Packages** in MakeCode.
## ~

BIN
docs/file-manager.pdf Normal file

Binary file not shown.

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@ -2,32 +2,43 @@
![FIRST LEGO League logo](/static/fll/fll-logo.png)
For teams participating in the Open Software Platform Pilot utilizing MakeCode, weve compiled a list of resources and information that we hope will be helpful for you.
**For teams participating in City Shaper challenge**, you can use MakeCode for your challenge (see [City Shaper Challenge, page 7 bottom](https://firstinspiresst01.blob.core.windows.net/fll/2020/city-shaper-game-guide-pdf.pdf)!
Weve compiled a list of resources and information that we hope will be helpful for you.
* **Got a question? Post it on the forums** at https://forum.makecode.com/
## FAQ
### I found a bug what do I do?
If you found a bug, please try if it hasn't been fixed yet! Go to https://makecode.mindstorms.com/beta and try if the bug is corrected. Otherwise, please tell us at https://forum.makecode.com/.
### How do I use MakeCode with my EV3?
* You will need to install the latest EV3 firmware on your brick. Instructions on how to do that are located here: https://makecode.mindstorms.com/troubleshoot.
* You will need a computer with a USB port to connect to the EV3 in order to download your programs.
* You will need internet access and a browser on your computer to get to https://makecode.mindstorms.com.
* You can [install the app](/offline-app) to use the editor offline.
### I know LabView, how is MakeCode different?
We have compiled a guide for EV3 LabView users at https://makecode.mindstorms.com/labview.
### Whats the best way to get started with MakeCode?
Watch some of the videos at https://makecode.mindstorms.com (at the bottom of the page).
Try some of the provided tutorials:
Go to https://makecode.mindstorms.com. The home screen is filled with videos, tutorials and examples that might be relevant for your missions.
* [Wake Up!](@homeurl@#tutorial:tutorials/wake-up) show your EV3 brick waking up
* [Animation](@homeurl@#tutorial:tutorials/make-an-animation) create a custom animation to show
* [Music Brick](@homeurl@#tutorial:tutorials/music-brick) transform your EV3 into a musical instrument
* [Run Motors](@homeurl@#tutorial:tutorials/run-motors) control the motors of your robot
* [Red Light, Green Light](@homeurl@#tutorial:tutorials/redlight-greenlight) play red light, green light with the color sensor
* [Line Following](@homeurl@#tutorial:tutorials/line-following) have your robot follow a line
On the home page, scroll down to the **FLL / City Shaper** section for specific lessons related to Mission 2.
### Can I load both LEGO MINDSTORMS EV3 Software and MakeCode programs onto my EV3?
Yes.
### Does it work without internet?
No, the editor is cached in your browser cache. However, you can also download the [offline app](/offline-app) in case you need to install it on a computer.
### How do I figure out what a block does?
You can right-click on any block and select “Help” in the context menu to open the documentation page describing what that block does.
@ -81,20 +92,19 @@ You can share your projects by clicking on the **share** button in the top left
Sharing programs is also shown in the [Tips and Tricks](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=5c594c2373367f7870196f519f3bfc7a&source=embed&photo%5fid=35719472) video.
### Can I use Bluetooth to transfer my program?
The official answer is currently no. That being said, we have **Experimental support** for Bluetooth download. Please read the [Bluetooth](/bluetooth) page for more information.
https://youtu.be/VIq8-6Egtqs
### Why can't I delete my program (*.uf2) files from the Brick?
There's a bug in the firmware which prevents you from deleting the programs (``*.uf2`` files) from your EV3 Brick. There isn't a firmware update to fix this yet. As a workaround, you can temporarily downgrade your firmware version, delete the files, and then upgrade back to the version that works with MakeCode.
There's a bug in the firmware which prevents you from deleting the programs (``*.uf2`` files) from your EV3 Brick. There isn't a firmware update to fix this yet.
Follow these steps to downgrade your firmware version, delete the files, and uprgade back again:
1. Go into **EV3 LabVIEW** - if it's not installed get it [here](https://education.lego.com/en-us/downloads/mindstorms-ev3/software)
2. Plug in your EV3 Brick and start a new project
3. Go to the **Tools** menu in the upper right corner, select **Firmware Update**
4. In the **Firmware Update** dialog box, click on the **Show Details** button
5. From the **Available Firmware Files** list, select **EV3 Firmware V1.09E**
6. Click the **Update Firmware** button and wait for the update to complete
Now the firmware version on the EV3 Brick will be **V1.09E**. Also, in the process, the downgrade deleted all of the saved programs from the EV3 Brick. To continue to use MakeCode, the firmware version must be at **V1.10E** or above. So, the Brick firmware needs to be upgraded again. If you don't know or do remember how to do this, see the **Upgrade your @drivename@** section in the [troubleshooting](/troubleshoot) page.
We have prepared a special program that lets you delete UF2 files from the brick.
Download [these PDF instructions](/file-manager.pdf) and drop the PDF on the brick drive.
This will present you with an menu for deleting files.
For other common questions, try the FAQ page https://makecode.mindstorms.com/faq.
@ -104,9 +114,3 @@ For other common questions, try the FAQ page https://makecode.mindstorms.com/faq
>* Description: Unable to delete program files from the EV3 brick after downloading them
>* Status: LEGO Education team is working on a fix, no estimated date yet
## Community connection
For questions, issues, feedback and community for the Open Software Platform Pilot:
We are using a messaging service called **Slack**. Slack can be accessed via an app you download to your computer or mobile device, and via a web interface. For more information about Slack, click [here](https://slack.com/). Anyone in the pilot can participate by signing up with Slack first, and then clicking this [FIRST LEGO League Robot SW](https://fllrobotsw.slack.com/join/shared_invite/enQtNDgxOTQ5MDc2OTkyLTg2ZTRkYzQ4OGMyZTg1OTZmMDFhMWNlOTQ1OWRlNDdmNzNmMjlhMmZiM2M3OWUxYjU1ODEwY2FmODJkNjZkOTA) link to join the Slack workspace.

View File

@ -25,6 +25,12 @@
"description": "Build a robot and drive into the world of robotics!",
"url": "/getting-started/use",
"cardType": "side"
},
{
"name": "First LEGO League",
"imageUrl": "/static/fll/fll-big.png",
"description": "Information about using MakeCode in FLL competitions",
"url": "/fll"
}
]
```

View File

@ -54,6 +54,12 @@ Verify that the program you just created shows eyes on the Brick Display, and th
**Well done!**
## Run it Again
![EV# Brick with Try in BrkProg_Save Folder in File Manager](/static/getting-started/Try-in-file-manager.png)
Use the Brick Buttons and navigate to the File Manager tab. Open the **BrkProg_SAVE** folder, select **Try** and click the center button to run it again.
## Connect a Large Motor
Now you will learn to control the Large Motor.

View File

@ -1,3 +1,3 @@
{
"appref": "v1.0.11"
"appref": "v1.2.22"
}

View File

@ -61,6 +61,12 @@ motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations);
motors.largeBC.stop();
```
### ~ hint
The **turn ratio range is -200, 200** unlike LabView who used -100,100.
### ~
## Tank
The **tank** blocks control the speed of two motors. These are commonly used for a differential drive robot. The blocks can also specify the duration, angle, or number of rotations.

View File

@ -388,12 +388,12 @@
}
function downloadWin64() {
// TODO: Keep this link up-to-date with the desired release version
window.open("https://makecode.com/api/release/ev3/v1.0.11/win64");
window.open("https://makecode.com/api/release/ev3/v1.2.22/win64");
tickEvent("offlineapp.download", { "target": "ev3", "platform": "win64" });
}
function downloadMac64() {
// TODO: Keep this link up-to-date with the desired release version
window.open("https://makecode.com/api/release/ev3/v1.0.11/mac64");
window.open("https://makecode.com/api/release/ev3/v1.2.22/mac64");
tickEvent("offlineapp.download", { "target": "ev3", "platform": "mac64" });
}
</script>

View File

@ -3,9 +3,3 @@
## Offline app #target-app
The MakeCode editor is available as app which you can install on a computer with Windows or Mac OS. Once installed, the **[MakeCode Offline App](/offline-app)** lets you create, run, and download your projects to the @boardname@. It works the same as the Web application does in your browser but it's a stand-alone application that will work when a connection to the internet is restricted or not available.
### ~ hint
The [MakeCode Offline App](/offline-app) is currently in development and is made available as a **pre-release** version.
### ~

3
docs/packages-ref.json Normal file
View File

@ -0,0 +1,3 @@
{
"redirect": "/extensions"
}

View File

@ -0,0 +1,3 @@
{
"redirect": "https://makecode.com/extensions/approval"
}

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@ -0,0 +1,3 @@
{
"redirect": "https://makecode.com/extensions/getting-started"
}

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@ -0,0 +1,3 @@
{
"redirect": "https://makecode.com/extensions/versioning"
}

View File

@ -0,0 +1,47 @@
# battery Property
Return the information about the battery
```sig
brick.batteryInfo(BatteryProperty.Level)
```
## Parameters
* property: the kind of information
## Returns
* a [number](/types/number) which represents the value of the property requested.
## Example
Show the battery level percentage on the screen. Also, show a green light if the battery level is above 15%. If the battery level is below 15% but above 5%, show a orange light. But, if the battery level is below 5%, show a pulsing red light.
```blocks
let battery = 0;
forever(function() {
brick.showString("Battery level:", 1)
brick.showNumber(battery, 2)
battery = brick.batteryInfo(BatteryProperty.Level);
if (battery > 15)
{
brick.setStatusLight(StatusLight.Green);
} else if (battery > 5) {
brick.setStatusLight(StatusLight.Orange);
} else {
brick.setStatusLight(StatusLight.RedPulse)
}
pause(30000)
})
```
Or see all the values
```blocks
forever(function () {
brick.showValue("bat V", brick.batteryInfo(BatteryProperty.Voltage), 1)
brick.showValue("bat %", brick.batteryInfo(BatteryProperty.Level), 2)
brick.showValue("bat I", brick.batteryInfo(BatteryProperty.Current), 3)
})
```

View File

@ -10,12 +10,12 @@ You can find out what's connected to the ports on the brick and show its status.
## Example
Show the status of the ports on the brick when the ``enter`` button is pressed.
Show the status of the ports on the brick. Resets all motors when ENTER is pressed.
```blocks
brick.showString("Press ENTER for port status", 1)
brick.showPorts()
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
brick.showPorts()
motors.resetAll()
})
```

View File

@ -0,0 +1,59 @@
# Ramp
Schedules an acceleration, constant and deceleration phase at a given speed.
```sig
motors.largeA.ramp(50, 100, 500, 100)
```
The speed setting is a percentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
## Parameters
* **speed**: a [number](/types/number) that is the percentage of full speed. A negative value runs the motor in the reverse direction.
* **acceleration**: the [number](/types/number) of movement units to rotate for while accelerating.
* **value**: the [number](/types/number) of movement units to rotate for.
* **deceleration**: the [number](/types/number) of movement units to rotate for while decelerating.
* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
## Example
This is an interactive program that lets you change the values of
the acceleration and deceleration and see the effects.
```blocks
let steady = 0
let dec = 0
let acc = 0
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
acc += -100
})
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
motors.largeB.ramp(50, steady, MoveUnit.MilliSeconds, acc, dec)
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
acc += 100
})
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
dec += 100
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
dec += -100
})
acc = 500
steady = 1000
acc = 500
forever(function () {
brick.showValue("acc", acc, 1)
brick.showValue("steady", steady, 2)
brick.showValue("dec", dec, 3)
brick.showString("acc: left/right", 5)
brick.showString("dec: up/down", 6)
brick.showString("run large B: enter", 7)
})
```
## See also
[tank](/reference/motors/synced/tank), [steer](/reference/motors/synced/steer), [stop](/reference/motors/motor/stop)

View File

@ -6,9 +6,9 @@ Set the rotation speed of the motor as a percentage of maximum speed.
motors.largeA.run(50)
```
The speed setting is a pecentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
The speed setting is a percentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
If you use just the **speed** number, the motor runs continously and won't stop unless you tell it to. You can also give a value for a certain amount of distance you want the motor to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
If you use just the **speed** number, the motor runs continuously and won't stop unless you tell it to. You can also give a value for a certain amount of distance you want the motor to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**.
@ -30,8 +30,8 @@ Here is how you use each different movement unit to run the motor for a fixed ro
// Run motor for 700 Milliseconds.
motors.largeA.run(25, 700, MoveUnit.MilliSeconds);
// Run motor for 700 Milliseconds again but no units specified.
motors.largeA.run(25, 700);
// Run motors B and C for 700 Milliseconds again but no units specified.
motors.largeBC.run(25, 700);
// Run the motor for 45 seconds
motors.largeA.run(50, 45, MoveUnit.Seconds);
@ -61,6 +61,14 @@ motors.largeB.run(-25)
## ~
## Multiple motors
When using **run** with multiple motors, there is no guarantee that their speed will stay in sync. Use [tank](/reference/motors/tank) or [steer](/reference/motors/steer) for synchronized motor operations.
```blocks
motors.largeBC.run(50)
```
## Examples
### Drive the motor for 20 seconds

View File

@ -0,0 +1,30 @@
# set Brake Settle Time
Set the time to wait after a motor stopped to allow it settle
when brake is enabled. Default is 10ms.
```sig
motors.largeA.setBrakeSettleTime(200)
```
When a the motor is stopped and brake is applied, it can still wiggle for a little while. You can use the settle time to automatically way after stopping and let the robot settle.
## Parameters
* **time**: a [number](/types/number) value which represents the number of milliseconds to wait after braking.
## Example
Set the brake mode and the settle time to 500ms. Run the motor connected to port **A** for 2 seconds at a speed of `30` and stop after 2s.
```blocks
motors.largeA.setBrake(true)
motors.largeA.setBrakeSettleTime(500)
motors.largeA.run(30)
pause(2000)
motors.largeA.stop()
```
## See also
[stop](/reference/motors/motor/stop)

View File

@ -1,28 +1,28 @@
# set Brake
Set the brake on the motor so it won't turn when it has no power.
Set the brake on the motor so it will brake when it finishes a brake command.
```sig
motors.largeA.setBrake(false)
```
When a the motor is stopped, it can still rotate if an external force is applied to it. This can happen, for example, if your're tanking your brick on a inclined surface and stop the motors. Gravity will push down on the brick and might cause it to start rolling again. You can prevent this movement by setting the brake.
When a the motor is stopped, it can still rotate if an external force is applied to it. This can happen, for example, if you're tanking your brick on a inclined surface and stop the motors. Gravity will push down on the brick and might cause it to start rolling again. You can prevent this movement by setting the brake.
Also, you can use the brake to do simple skid steering for your brick.
## Paramters
## Parameters
* **brake**: a [boolean](/types/boolean) value which is either `true` to set the brake on or `false` to set the brake off.
## Example
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and set the brake.
Run the motor connected to port **A** for 2 seconds at a speed of `30` and stop after 2s.
```blocks
motors.largeA.setBrake(true)
motors.largeA.run(30)
pause(2000)
motors.largeA.stop()
motors.largeA.setBrake(true)
```
## See also

View File

@ -0,0 +1,26 @@
# Set Run Phase
Allows to specify an acceleration or deceleration phases for run commands.
```sig
motors.largeD.setRunPhase(MovePhase.Acceleration, 1, MoveUnit.Seconds)
```
Once the run phase is specified on a motor (or pair of motors),
it will be automatically applied to [run](/reference/motors/run) commands.
## Time vs Rotation
The phases specified for time units (seconds, milliseconds) only apply to run with time
moves. Similarly, the phases specified for rotation units (# rotation, degrees) only
apply to run with rotation units.
## Examples
```blocks
motors.largeB.setRunPhase(MovePhase.Acceleration, 0.5, MoveUnit.Seconds)
motors.largeB.setRunPhase(MovePhase.Deceleration, 0.2, MoveUnit.Seconds)
forever(function () {
motors.largeB.run(50, 1, MoveUnit.Seconds)
})
```

View File

@ -0,0 +1,25 @@
# reset All Motors
Reset all motors currently running on the brick.
```sig
motors.resetAll();
```
The motors counters are resetted.
## Example
Tank the EV3 Brick forward at half speed for 5 seconds and then stop.
```blocks
motors.largeAB.tank(50, 50);
pause(5000);
motors.stopAll();
motors.resetAll();
```
## See also
[stop all](/reference/motors/motor/stop-all),
[reset](/reference/motors/motor/reset)

View File

@ -22,4 +22,5 @@ motors.stopAll();
[stop](/reference/motors/motor/stop),
[reset](/reference/motors/motor/reset),
[reset-all](/reference/motors/motor/reset-all),
[set brake](/reference/motors/motor/set-brake)

View File

@ -22,7 +22,7 @@ If you decide to use a **value** of rotation distance, you need to choose a type
## Parameters
* **turnRatio**: a [number](/types/number) that is the percentage of speed of the drive motor. The follower motor runs at this speed. A negative number steers to the left and a positive number steers to the right. This is a number between `-100` and `100`.
* **turnRatio**: a [number](/types/number) that is the percentage of speed of the drive motor. The follower motor runs at this speed. A negative number steers to the left and a positive number steers to the right. This is a number between `-200` and `200`.
* **speed**: a [number](/types/number) that is the percentage of full speed. A negative value runs the motors in the reverse direction. This is the speed that the drive motor runs at.
* **value**: the [number](/types/number) of movement units to rotate for. A value of `0` means run the motor continuously.
* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
@ -39,6 +39,13 @@ motors.largeBC.steer(-15, -75)
## ~
## ~ hint
Only one set of synchronized motors will run at the same time. Once you launch tank/steer, it will cancel any existing synchronized speed command.
## ~
## Examples
### Make a slight right
@ -79,6 +86,51 @@ for (let i = 0; i < 4; i++) {
motors.stopAll()
```
### Steer tester
This program lets you change the values of speed and turn ratio with the buttons.
```typescript
let speed = 0;
let turnRatio = 0;
brick.showString(`steer tester`, 1)
brick.showString(`connect motors BC`, 7)
brick.showString(`up/down for speed`, 8)
brick.showString(`left/right for turn ratio`, 9)
forever(function () {
brick.showString(`motor B speed ${motors.largeB.speed()}%`, 4)
brick.showString(`motor C speed ${motors.largeC.speed()}%`, 5)
pause(100)
})
function updateSteer() {
motors.largeBC.steer(turnRatio, speed);
brick.showString(`speed ${speed}%`, 2)
brick.showString(`turnRatio ${turnRatio}`, 3)
}
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
speed += 10
updateSteer()
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
speed -= 10
updateSteer()
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
turnRatio -= 10
updateSteer()
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
turnRatio += 10
updateSteer()
})
updateSteer()
```
## See also
[tank](/reference/motors/synced/tank), [run](/reference/motors/motor/run)

View File

@ -35,6 +35,12 @@ motors.largeBC.tank(-75, -75)
## ~
## ~ hint
Only one set of synchronized motors will run at the same time. Once you launch tank/steer, it will cancel any existing synchronized speed command.
## ~
## Examples
### Tank forward and backward
@ -76,6 +82,51 @@ pause(5000)
motors.stopAll()
```
### Tank tester
This program lets you change the tank values using the brick buttons.
```typescript
let tankB = 0;
let tankC = 0;
brick.showString(`tank tester`, 1)
brick.showString(`connect motors BC`, 7)
brick.showString(`up/down for tank B`, 8)
brick.showString(`left/right for tank C`, 9)
forever(function () {
brick.showString(`motor B speed ${motors.largeB.speed()}%`, 4)
brick.showString(`motor C speed ${motors.largeC.speed()}%`, 5)
pause(100)
})
function updateTank() {
brick.showString(`tank A: ${tankB}%`, 2)
brick.showString(`tank B: ${tankC}%`, 3)
motors.largeBC.tank(tankB, tankC);
}
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
tankB += 10
updateTank();
})
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
tankB -= 10
updateTank();
})
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
tankC += 10
updateTank();
})
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
tankC -= 10
updateTank();
})
updateTank();
```
## See also
[steer](/reference/motors/synced/steer), [run](/reference/motors/motor/run)

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