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4
.gitignore
vendored
4
.gitignore
vendored
@ -1,9 +1,11 @@
|
||||
node_modules
|
||||
yotta_modules
|
||||
yotta_targets
|
||||
built
|
||||
typings
|
||||
tmp
|
||||
temp
|
||||
projects
|
||||
projects/**
|
||||
win10/app/bin
|
||||
win10/app/bld
|
||||
win10/*.opendb
|
||||
|
@ -13,4 +13,5 @@ notifications:
|
||||
cache:
|
||||
directories:
|
||||
- node_modules
|
||||
- built/cache
|
||||
|
||||
|
51
README.md
51
README.md
@ -1,26 +1,55 @@
|
||||
# micro:bit target for PXT
|
||||
|
||||
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using
|
||||
[Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt).
|
||||
PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt)).
|
||||
|
||||
* [Try it live](https://m.pxt.io)
|
||||
|
||||
[](https://travis-ci.org/Microsoft/pxt-microbit)
|
||||
|
||||
# Getting started
|
||||
## Local server
|
||||
|
||||
Please follow instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
|
||||
### Setup
|
||||
|
||||
The following commands are a 1-time setup after synching the repo on your machine.
|
||||
|
||||
* install the PXT command line
|
||||
```
|
||||
npm install -g pxt
|
||||
```
|
||||
* install the dependencies
|
||||
```
|
||||
npm install
|
||||
```
|
||||
|
||||
### Running
|
||||
|
||||
Run this command to open a local web server:
|
||||
```
|
||||
pxt serve
|
||||
```
|
||||
If the local server opens in the wrong browser, make sure to copy the URL containing the local token.
|
||||
Otherwise, the editor will not be able to load the projects.
|
||||
|
||||
If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt`` flag:
|
||||
```
|
||||
pxt serve -yt
|
||||
```
|
||||
|
||||
To make sure you're running the latest tools, run
|
||||
```
|
||||
npm update
|
||||
```
|
||||
|
||||
|
||||
More instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
|
||||
|
||||
## Universal Windows App
|
||||
|
||||
The Windows 10 app is a [Universal Windows Hosted Web App](https://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm)
|
||||
that wraps codemicrobit.com and provides additional features.
|
||||
|
||||
### Sideloading
|
||||
|
||||
* Open Windows **settings** and search for **Developer options**
|
||||
* Enable the developer mode.
|
||||
* Find the latest build under ``win10/app/AppPackages/latest`` and run the ``Add-AppDevPackage.ps1`` PowerShell script (mouse right-click, then `run with PowerShell`)
|
||||
that wraps ``m.pxt.io`` and provides additional features.
|
||||
|
||||
### Building
|
||||
|
||||
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
|
||||
* open the ``win10/app.sln`` solution and launch the ``codemicrobit`` project.
|
||||
* open the ``win10/app.sln`` solution and launch the ``m.pxt.io`` project.
|
||||
|
10
cmds/cmds.ts
10
cmds/cmds.ts
@ -1,8 +1,8 @@
|
||||
/// <reference path="../node_modules/pxt-core/built/pxt.d.ts"/>
|
||||
|
||||
import * as fs from 'fs';
|
||||
import * as path from 'path';
|
||||
import * as child_process from 'child_process';
|
||||
import * as fs from "fs";
|
||||
import * as path from "path";
|
||||
import * as child_process from "child_process";
|
||||
|
||||
let writeFileAsync: any = Promise.promisify(fs.writeFile)
|
||||
let execAsync: (cmd: string, options?: { cwd?: string }) => Promise<Buffer> = Promise.promisify(child_process.exec)
|
||||
@ -13,10 +13,10 @@ export function deployCoreAsync(res: ts.pxt.CompileResult) {
|
||||
if (drives.length == 0) {
|
||||
console.log("cannot find any drives to deploy to")
|
||||
} else {
|
||||
console.log("copy microbit.hex to " + drives.join(", "))
|
||||
console.log(`copy ${ts.pxt.BINARY_HEX} to ` + drives.join(", "))
|
||||
}
|
||||
return Promise.map(drives, d =>
|
||||
writeFileAsync(d + "microbit.hex", res.outfiles["microbit.hex"])
|
||||
writeFileAsync(d + ts.pxt.BINARY_HEX, res.outfiles[ts.pxt.BINARY_HEX])
|
||||
.then(() => {
|
||||
console.log("wrote hex file to " + d)
|
||||
}))
|
||||
|
@ -8,6 +8,6 @@
|
||||
"module": "commonjs",
|
||||
"rootDir": ".",
|
||||
"newLine": "LF",
|
||||
"sourceMap": true
|
||||
"sourceMap": false
|
||||
}
|
||||
}
|
||||
|
@ -26,7 +26,7 @@ input.onButtonPressed(Button.B, () => {
|
||||
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
|
||||
The BBC micro:bit was made possible by many [partners](https://www.microbit.co.uk/partners).
|
||||
|
||||
The micro:bit provides a fun introduction to programming and making – switch on, program it to do something fun – wear it, customize it.
|
||||
The micro:bit provides an easy and fun introduction to programming and making – switch on, program it to do something fun – wear it, customize it.
|
||||
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
|
||||
|
||||
## Blocks or JavaScript
|
||||
|
@ -1,6 +1,6 @@
|
||||
# micro:bit - the device
|
||||
|
||||
The micro:bit device #docs
|
||||
The micro:bit device
|
||||
|
||||
The micro:bit is a very capable device with many components:
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
# Error codes
|
||||
|
||||
The micro:bit error codes #docs
|
||||
The micro:bit error codes
|
||||
|
||||
Your micro:bit may encounter a situation that prevents it from running your code. When this happens, a frowny face will appear on your micro:bit screen (see picture) followed by an error number.
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
# The micro:bit - a reactive system
|
||||
|
||||
The micro:bit is a reactive system. #docs
|
||||
The micro:bit is a reactive system.
|
||||
|
||||
### Computing systems
|
||||
|
||||
|
32
docs/docs.md
32
docs/docs.md
@ -1,8 +1,36 @@
|
||||
# Documentation
|
||||
|
||||
Welcome to the documentation.
|
||||
```sim
|
||||
basic.forever(() => {
|
||||
basic.showString("DOCS ");
|
||||
})
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
led.stopAnimation();
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .`);
|
||||
});
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
led.stopAnimation();
|
||||
basic.showLeds(`
|
||||
. # . # .
|
||||
# . # . #
|
||||
# . . . #
|
||||
. # . # .
|
||||
. . # . .`);
|
||||
});
|
||||
```
|
||||
|
||||
* **[getting started](/getting-started)**
|
||||
* Browse the [API reference](/reference)
|
||||
* Learn more about the [device](/device)
|
||||
* Get started with [lessons](/lessons)
|
||||
* Learn about [libraries](/libraries) (possibly using C++)
|
||||
* Frequently Asked Question [faq](/faq)
|
||||
* Follow up with the [release notes](/release-notes)
|
||||
|
||||
### Developers
|
||||
|
||||
* Learn about [packages](/packages) (possibly using C++ or ARM thumb)
|
||||
|
6
docs/faq.md
Normal file
6
docs/faq.md
Normal file
@ -0,0 +1,6 @@
|
||||
# Frequently Asked Questions
|
||||
|
||||
## Where can I get a BBC micro:bit?
|
||||
|
||||
More information at [http://uk.farnell.com/bbc-microbit](http://uk.farnell.com/bbc-microbit).
|
||||
|
273
docs/getting-started.md
Normal file
273
docs/getting-started.md
Normal file
@ -0,0 +1,273 @@
|
||||
# Getting started
|
||||
|
||||
Are you ready to build cool BBC micro:bit programs?
|
||||
|
||||
Here are some challenges for you. Unscramble the blocks in the editor
|
||||
to make real programs that work!
|
||||
|
||||
### Happy face
|
||||
|
||||
There are three blocks in the editor (the area to the left).
|
||||
They should look like this:
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
. . . . .
|
||||
. . . . .
|
||||
. . . . .
|
||||
`)
|
||||
});
|
||||
```
|
||||
|
||||
When you run this program, you will see a smiley face, then a blank
|
||||
screen, then a smiley again -- it never stops! (That's because of the
|
||||
``forever`` block.)
|
||||
|
||||
To move your program from your computer to the BBC micro:bit:
|
||||
* Connect your micro:bit to the computer with the USB cable.
|
||||
* Click **Compile**.
|
||||
* Drag and drop the new file whose name ends in **.hex** into the **MICROBIT** window.
|
||||
* Wait until the yellow light stops blinking!
|
||||
|
||||
### Happy unhappy face
|
||||
|
||||
Draw an unhappy face instead of the blank screen. Click on the dots
|
||||
in the second ``show leds`` block until it matches the blocks below.
|
||||
Now you have an **animation** (cartoon) that shows a happy face,
|
||||
then an unhappy one, then a happy one again, forever (or until
|
||||
you turn off your micro:bit)!
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #
|
||||
`)
|
||||
});
|
||||
```
|
||||
|
||||
To move your program from your computer to the BBC micro:bit:
|
||||
* Connect your micro:bit to the computer with the USB cable.
|
||||
* Click **Compile**.
|
||||
* Drag and drop the new file whose name ends in **.hex** into the **MICROBIT** window.
|
||||
* Wait until the yellow light stops blinking!
|
||||
|
||||
### Your turn!
|
||||
|
||||
Pile up more ``show leds`` blocks to create your animation! Create an
|
||||
animation with at least 5 pictures. What does this animation show?
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# # # # #
|
||||
. . . . .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# # # # #
|
||||
. . . # #
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
# . # . .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . # . #
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .
|
||||
`)
|
||||
});
|
||||
```
|
||||
|
||||
To move your program from your computer to the BBC micro:bit:
|
||||
* Connect your micro:bit to the computer with the USB cable.
|
||||
* Click **Compile**.
|
||||
* Drag and drop the new file whose name ends in **.hex** into the **MICROBIT** window.
|
||||
* Wait until the yellow light stops blinking!
|
||||
|
||||
#### ~hint
|
||||
|
||||
You can find the ``show leds`` block in the **Basic** part of the editor.
|
||||
|
||||
#### ~
|
||||
|
||||
### Button A and button B
|
||||
|
||||
This program will show the word **anteater** on the LED
|
||||
screen when you press button `A`.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showString("anteater");
|
||||
});
|
||||
```
|
||||
|
||||
#### ~hint
|
||||
|
||||
The ``showString`` block can show letters, numbers, and punctuation
|
||||
on the micro:bit screen.
|
||||
|
||||
#### ~
|
||||
|
||||
Now try to unscramble these blocks in the editor so that the micro:bit
|
||||
shows **banana** when you press button `B`.
|
||||
|
||||
```shuffle
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
basic.showString("banana");
|
||||
});
|
||||
```
|
||||
#### ~hint
|
||||
|
||||
You can find the letter `B` by clicking the letter `A` on the
|
||||
``onButtonPressed`` block.
|
||||
|
||||
#### ~
|
||||
|
||||
#### Your turn!
|
||||
|
||||
Can you combine these blocks so your program shows your real name
|
||||
instead of **anteater** when you press `A`, but _your secret agent
|
||||
name_ instead of **banana** when you press `B`?
|
||||
|
||||
### Shake
|
||||
|
||||
You can find when someone is shaking the BBC micro:bit by checking its
|
||||
**accelerometer** (it finds whether the micro:bit is speeding up or
|
||||
slowing down).
|
||||
|
||||
Unscramble these blocks in the editor to show a frownie when someone
|
||||
shakes the micro:bit. (Ouch!)
|
||||
|
||||
```shuffle
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #`);
|
||||
});
|
||||
```
|
||||
|
||||
### Tilting with gestures
|
||||
|
||||
You can also find when someone is tilting the micro:bit left or right,
|
||||
face up or face down, and logo up or logo down (the logo is the yellow
|
||||
oval picture at the top of the board). Tilting a micro:bit like this
|
||||
is called a **gesture**.
|
||||
|
||||
Try to build a Rock Paper Scissors game where you tilt the micro:bit
|
||||
left to show paper, right to show scissors, and down to show rock.
|
||||
|
||||
Unscramble these blocks in the editor and try this program on a real
|
||||
micro:bit!
|
||||
|
||||
```shuffle
|
||||
input.onGesture(Gesture.TiltLeft, () => {
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# . . . #
|
||||
# # # # #`);
|
||||
});
|
||||
input.onGesture(Gesture.LogoDown, () => {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. # # # .
|
||||
. . . . .`);
|
||||
});
|
||||
input.onGesture(Gesture.TiltRight, () => {
|
||||
basic.showLeds(`
|
||||
# # . . #
|
||||
# # . # .
|
||||
. . # . .
|
||||
# # . # .
|
||||
# # . . #`);
|
||||
});
|
||||
```
|
||||
|
||||
### Pins
|
||||
|
||||
You can also use the pins as buttons. (The pins are the holes in the
|
||||
metal stripe at the bottom of the micro:bit board.) For example, hold
|
||||
the ``GND`` button with one hand and touch the ``0`` pin (called
|
||||
``P0``) with your other hand to tell the micro:bit you're pressing it.
|
||||
|
||||
Unscramble the blocks in the editor to show a smiley when you press
|
||||
pin ``P0``.
|
||||
|
||||
```shuffle
|
||||
input.onPinPressed(TouchPin.P0, () => {
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. # . # .
|
||||
. . . . .
|
||||
# . . . #
|
||||
. # # # .`);
|
||||
});
|
||||
```
|
||||
|
||||
### Your turn!
|
||||
|
||||
Use the screen, buttons, gestures, and pins to make your own fun game
|
||||
with the BBC micro:bit! What about some of these?
|
||||
|
||||
* A backpack burglar alarm
|
||||
* Daily news broadcaster for your class
|
||||
* Animated jewelry
|
||||
* A _complete_ animated cartoon
|
||||
* A calculator
|
||||
* A music box
|
||||
|
||||
These are all things you can make with the BBC micro:bit by itself.
|
||||
Just think what you can do if you connect the micro:bit's pins to
|
||||
extra parts like microphones and other **sensors**!
|
@ -5,9 +5,6 @@
|
||||
|
||||
### ~column
|
||||
|
||||
## O365 Integration
|
||||
* [Science Experiments: Chart](/lessons/charting), create an app for simulating and measuring sensor data of acceleration, temperature, light level, and rotation
|
||||
|
||||
## Beginner
|
||||
|
||||
* [Beautiful Image](/lessons/beautiful-image), show a beautiful image with show LEDs
|
||||
@ -37,7 +34,7 @@
|
||||
* [Rock Paper Scissors](/lessons/rock-paper-scissors), create the classic game of rock paper scissors with if statement
|
||||
* [Truth or Dare](/lessons/truth-or-dare), a game that forces each player to reveal a secret or do something funny with if statement
|
||||
* [Spinner](/lessons/spinner), spin the arrow with multiple if statements
|
||||
* [Die Roll](/lessons/die-roll), spin with more if statements
|
||||
* [Dice Roll](/lessons/dice-roll), spin with more if statements
|
||||
* [Looper](/lessons/looper), display a series of numbers with a for loop index
|
||||
* [Strobe Light](/lessons/strobe-light), develop shapes with a nested for loops
|
||||
* [Temperature](/lessons/temperature), get the ambient temperature (degree Celsius °C)
|
||||
@ -60,6 +57,10 @@
|
||||
* [Telegraph](/lessons/telegraph), play the telegraph game between two BBC micro:bits
|
||||
* [Pogo](/lessons/pogo), create a pogo game to test your jumping abilities
|
||||
|
||||
## Science
|
||||
* [Charting](/lessons/charting), measure and chart acceleration
|
||||
* [Seismograph](/lessons/seismograph), create a seismograph with household items
|
||||
|
||||
## Advanced
|
||||
* [Prank WiFi](/lessons/prank-wifi), create fake WiFi to trick your friends
|
||||
* [Speed Button](/lessons/speed-button), code a speed game with running time
|
||||
@ -70,5 +71,4 @@
|
||||
|
||||
### @section full
|
||||
|
||||
The lessons promote computational thinking and computer science literacy[ read more...](/lessons/teach)
|
||||
|
||||
The lessons promote computational thinking and computer science literacy[ read more...](/lessons/teach)
|
@ -1,8 +1,6 @@
|
||||
# answering machine blocks lesson
|
||||
|
||||
create an answering machine on the BBC micro:bit #docs
|
||||
|
||||
### @video td/videos/answering-machine-0
|
||||
Create an answering machine on the BBC micro:bit
|
||||
|
||||
## Topic
|
||||
|
||||
@ -25,12 +23,8 @@ Learn how to creating a message with a **string**, `show string` to write your m
|
||||
```cards
|
||||
basic.showString('Hi!')
|
||||
input.onButtonPressed(Button.A, () => {})
|
||||
|
||||
```
|
||||
|
||||
|
||||
* **on button pressed** : [read more...](/reference/input/on-button-pressed)
|
||||
|
||||
## Objectives
|
||||
|
||||
* learn how to show a string on the LED screen one character at a time
|
||||
|
@ -4,7 +4,6 @@ Learn to create an answering machine on the micro:bit
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/answering-machine-0
|
||||
|
||||
Let's learn how to create an answering machine!
|
||||
|
||||
|
@ -12,8 +12,6 @@ basic.showString("ASK ME A QUESTION")
|
||||
|
||||
### Challenge 1
|
||||
|
||||
### @video td/videos/answering-machine-1
|
||||
|
||||
Now we need to reply after someone asks micro:bit a yes or no question. We want to respond `YES` when button `A` is pressed. Add a condition for button `A` and inside it show the string `YES`.
|
||||
|
||||
```blocks
|
||||
@ -21,15 +19,12 @@ basic.showString("ASK ME A QUESTION")
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showString("Yes")
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
* `Run` the code to see if it works as expected.
|
||||
|
||||
### Challenge 2
|
||||
|
||||
### @video td/videos/answering-machine-2
|
||||
|
||||
What if micro:bit's answer to the question is no? Let's have `NO` be displayed when button `B` is pressed. Add a condition for button `B` and inside it show the string `NO`.
|
||||
|
||||
```blocks
|
||||
@ -45,7 +40,6 @@ input.onButtonPressed(Button.B, () => {
|
||||
|
||||
* `Run` the code to see if it works as expected.
|
||||
|
||||
**Challenge 3**
|
||||
|
||||
When you are asked a yes or no question, do you always say yes or no? Add a condition for `on shake` that displays `MAYBE`.
|
||||
### Challenge 3
|
||||
|
||||
When you are asked a yes or no question, do you always say yes or no? Add a condition for `on shake` that displays `MAYBE`.
|
@ -12,7 +12,6 @@ Answers may vary. This is a function that will show a string on the LED screen o
|
||||
|
||||
```blocks
|
||||
basic.showString("Y")
|
||||
|
||||
```
|
||||
|
||||

|
||||
@ -22,7 +21,6 @@ basic.showString("Y")
|
||||
|
||||
```blocks
|
||||
basic.showString("Hi")
|
||||
|
||||
```
|
||||
|
||||

|
||||
@ -35,7 +33,6 @@ basic.showString("Hi")
|
||||
|
||||
```blocks
|
||||
basic.showString("Z")
|
||||
|
||||
```
|
||||
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
# beautiful image lesson
|
||||
|
||||
display beautiful images on the BBC micro:bit.
|
||||
|
||||
### @video td/videos/beautiful-image-0
|
||||
Display beautiful images on the BBC micro:bit.
|
||||
|
||||
## Topic
|
||||
|
||||
|
@ -4,8 +4,6 @@ Generate and show a beautiful image.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/beautiful-image-0
|
||||
|
||||
Let's learn how to show an image on the LED screen.
|
||||
|
||||
### ~
|
||||
|
@ -18,8 +18,6 @@ basic.showLeds(`
|
||||
|
||||
### Challenge 1
|
||||
|
||||
### @video td/videos/beautiful-image-1-2
|
||||
|
||||
Now show an new image that will display on the micro:bit.
|
||||
|
||||
```blocks
|
||||
@ -39,9 +37,9 @@ basic.showLeds(`
|
||||
`)
|
||||
```
|
||||
|
||||
* *Run* your code to see if it works as expected.
|
||||
* Does your code work as expected?
|
||||
|
||||
### Challenge 2
|
||||
|
||||
Nice job! Why don't we create a third image that will show after the other two? Remember to add a pause before you create and show the image.
|
||||
Nice job! Why don't we create a third image that will show after the other two?
|
||||
|
||||
|
48
docs/lessons/beautiful-image/tutorial.md
Normal file
48
docs/lessons/beautiful-image/tutorial.md
Normal file
@ -0,0 +1,48 @@
|
||||
# beautiful image blocks challenges
|
||||
|
||||
Beautiful Image tutorial.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/beautiful-image-0
|
||||
|
||||
Rebuild the game!
|
||||
|
||||
The blocks have been shuffled! Put them back together so that…
|
||||
|
||||
* display images on the screen with show LEDs
|
||||
|
||||
|
||||
```shuffle
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # . # #
|
||||
# . # . #
|
||||
# # . # #
|
||||
# # # # #
|
||||
`)
|
||||
basic.showLeds(`
|
||||
# . # . #
|
||||
. # # # .
|
||||
. . # . .
|
||||
. # # # .
|
||||
# . # . #
|
||||
`)
|
||||
basic.pause(100)
|
||||
```
|
||||
|
||||
Hints and tips
|
||||
|
||||
Cut out these documentation cards to help you!
|
||||
|
||||
```cards
|
||||
basic.showLeds(`
|
||||
. . . . .
|
||||
. . . . .
|
||||
. . # . .
|
||||
. . . . .
|
||||
. . . . .
|
||||
`)
|
||||
basic.pause(100)
|
||||
|
||||
```
|
@ -2,8 +2,6 @@
|
||||
|
||||
Learn how to create a blinking LED.
|
||||
|
||||
### @video td/videos/blink-0
|
||||
|
||||
## Topic
|
||||
|
||||
Plot
|
||||
@ -30,7 +28,6 @@ basic.pause(100)
|
||||
basic.forever(() => {})
|
||||
```
|
||||
|
||||
|
||||
## Objectives
|
||||
|
||||
* learn how to turn on LED lights on the LED screen
|
||||
|
@ -4,7 +4,15 @@ Turn an LED on and off with forever
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/blink-0
|
||||
```sim
|
||||
basic.forever(() => {
|
||||
led.plot(2, 2)
|
||||
basic.pause(500)
|
||||
led.unplot(2, 2)
|
||||
basic.pause(500)
|
||||
})
|
||||
```
|
||||
Let's build a blinking light!
|
||||
|
||||
### ~
|
||||
|
||||
@ -43,7 +51,6 @@ basic.forever(() => {
|
||||
led.unplot(2, 2)
|
||||
basic.pause(500)
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
### ~avatar boothing
|
||||
|
@ -17,8 +17,6 @@ basic.forever(() => {
|
||||
|
||||
### Challenge 1
|
||||
|
||||
### @video td/videos/blink-1
|
||||
|
||||
Let's display a "smiley face" on the screen! We'll start by plotting the eyes.
|
||||
|
||||
Add `plot(1,1)` and `plot(3,1)` under `plot(2,2)` ; then add `unplot(1,1)`, `unplot(3,1)` and `unplot(2,2)` after `pause`. When you're ready, don't forget to run your code to try it out!
|
||||
@ -38,8 +36,6 @@ basic.forever(() => {
|
||||
|
||||
### Challenge 2
|
||||
|
||||
### @video td/videos/blink-2
|
||||
|
||||
Let's add the code to plot the mouth by using `plot` and `unplot` to the following coordinates: (1,4), (2,4) and (3,4). When you're ready, don't forget to run your code to try it out!
|
||||
|
||||
```blocks
|
||||
@ -63,8 +59,6 @@ basic.forever(() => {
|
||||
|
||||
### Challenge 3
|
||||
|
||||
### @video td/videos/blink-3
|
||||
|
||||
Let's keep using `plot` to convert the mouth into a smiley face.
|
||||
|
||||
```` bitmatrix
|
||||
|
@ -1,6 +1,6 @@
|
||||
# blocks - if statements
|
||||
|
||||
An introduction to conditions for the Block Editor. #docs
|
||||
An introduction to conditions for the Block Editor.
|
||||
|
||||
## Introduction to conditions
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
# bop it challenges
|
||||
|
||||
a game similar to "Simon Says" with the BBC micro:bit. #docs
|
||||
a game similar to "Simon Says" with the BBC micro:bit.
|
||||
|
||||
## Before we get started
|
||||
|
||||
|
@ -12,17 +12,14 @@ Answer the questions while completing the tutorial. Pay attention to the dialogu
|
||||
|
||||
## 1. Write the code that will store the global variable named 'action' and returns a random number between 0 and 2
|
||||
|
||||
<br/>
|
||||
|
||||
```
|
||||
action = Math.random(3)
|
||||
```blocks
|
||||
let action = Math.random(3)
|
||||
```
|
||||
|
||||
## 2. Write the code that will display the string, "PUSH A" if the global variable called 'action' is equal to 0
|
||||
|
||||
<br />
|
||||
|
||||
```
|
||||
```blocks
|
||||
let action = Math.random(3)
|
||||
if (action == 0) {
|
||||
basic.showString("PUSH A", 150)
|
||||
}
|
||||
@ -30,10 +27,9 @@ if (action == 0) {
|
||||
|
||||
## 3. Write the code that increments the score if button A is pressed when the global variable called 'action' is equal to 1
|
||||
|
||||
<br />
|
||||
|
||||
```
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
let action = Math.random(3)
|
||||
if (action == 0) {
|
||||
game.addScore(1)
|
||||
}
|
||||
@ -42,9 +38,8 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
## 4. Write the code that will display the string "LOGO DOWN" if the global variable called 'action' is equal to 1
|
||||
|
||||
<br />
|
||||
|
||||
```
|
||||
```blocks
|
||||
let action = Math.random(3)
|
||||
if (action == 1) {
|
||||
basic.showString("LOGO DOWN", 150)
|
||||
}
|
||||
@ -52,10 +47,9 @@ if (action == 1) {
|
||||
|
||||
## 5. Write the code that increments the score if the BBC micro:bit logo is tilted down when the global variable called 'action' is equal to 1
|
||||
|
||||
<br />
|
||||
|
||||
```
|
||||
```blocks
|
||||
input.onLogoDown(() => {
|
||||
let action = Math.random(3)
|
||||
if (action == 1) {
|
||||
game.addScore(1)
|
||||
}
|
||||
@ -64,9 +58,8 @@ input.onLogoDown(() => {
|
||||
|
||||
## 6. Write the code that will display the string "SHAKE" if the global variable called 'action' is equal to 2
|
||||
|
||||
<br />
|
||||
|
||||
```
|
||||
```blocks
|
||||
let action = Math.random(3)
|
||||
if (action == 2) {
|
||||
basic.showString("SHAKE", 150)
|
||||
}
|
||||
@ -74,13 +67,11 @@ if (action == 2) {
|
||||
|
||||
## 7. Write the code that increments the score if the BBC micro:bit is shaken when the global variable called 'action' is equal to 2
|
||||
|
||||
<br/>
|
||||
|
||||
```
|
||||
```blocks
|
||||
input.onLogoDown(() => {
|
||||
let action = Math.random(3)
|
||||
if (action == 1) {
|
||||
game.addScore(1)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
A game to catch eggs in a basket.
|
||||
|
||||
### @video td/videos/catch-the-egg-game-0
|
||||
|
||||
## Topic
|
||||
|
||||
Variables
|
||||
@ -11,6 +9,7 @@ Variables
|
||||
## Quick Links
|
||||
|
||||
* [activity](/lessons/catch-the-egg-game/activity)
|
||||
* [tutorial](/lessons/catch-the-egg-game/tutorial)
|
||||
* [quiz](/lessons/catch-the-egg-game/quiz)
|
||||
* [quiz answers](/lessons/catch-the-egg-game/quiz-answers)
|
||||
|
||||
@ -20,18 +19,21 @@ Learn how to create a catch the egg game game with **plot**, `led->plot` , **unp
|
||||
|
||||
## Documentation
|
||||
|
||||
* **variables** : [read more...](/reference/variables/var)
|
||||
* **forever** : [read more...](/reference/basic/forever)
|
||||
* **unplot** : [read more...](/reference/led/unplot)
|
||||
* **plot** : [read more...](/reference/led/plot)
|
||||
* **if** : [read more...](/reference/logic/if)
|
||||
* **acceleration** : [read more...](/reference/input/acceleration)
|
||||
* **math minimum number** : [read more...](/reference/math)
|
||||
* **math maximum number** : [read more...](/reference/math)
|
||||
* **math random number** : [read more...](/reference/math)
|
||||
* **math modulus** : [read more...](/reference/math)
|
||||
* **show number** : [read more...](/reference/basic/show-number)
|
||||
* **pause** : [read more...](/reference/basic/pause)
|
||||
```cards
|
||||
let x = 2;
|
||||
led.unplot(0, 0);
|
||||
basic.forever(() => {});
|
||||
x += 1;
|
||||
led.plot(0, 0);
|
||||
basic.pause(300);
|
||||
input.acceleration(Dimension.X);
|
||||
Math.min(0,0);
|
||||
Math.max(0,1);
|
||||
Math.random(5);
|
||||
game.addScore(1);
|
||||
game.score();
|
||||
game.removeLife(1);
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
||||
|
@ -1,7 +1,5 @@
|
||||
# catch the egg game challenges
|
||||
|
||||
Coding challenges for catch the egg game.
|
||||
|
||||
## Before we get started
|
||||
|
||||
Your starting code should look like this:
|
||||
@ -110,8 +108,6 @@ basic.forever(() => {
|
||||
|
||||
### Challenge 3
|
||||
|
||||
### @video td/videos/catch-the-egg-game-4
|
||||
|
||||
Let's make the egg fall faster by decreasing the amount of time it pauses in each position by decreasing **falling pause** by `25` every 5 catches. Now, instead of pausing for 300 milliseconds we can pause for the value of **falling pause**.
|
||||
|
||||
```blocks
|
||||
|
29
docs/lessons/catch-the-egg-game/tutorial.md
Normal file
29
docs/lessons/catch-the-egg-game/tutorial.md
Normal file
@ -0,0 +1,29 @@
|
||||
# catch the egg game tutorial
|
||||
|
||||
### Rebuild the game!
|
||||
|
||||
The blocks have been shuffled! Put them back together so that...
|
||||
* an egg LED falls from the top of the screen, row by row.
|
||||
* a basket LED is on the bottom row and can be moved by using the accelerometer `X` data.
|
||||
* if the egg LED reaches the last row, reset the egg position to the first row.
|
||||
|
||||
```shuffle
|
||||
let basketX = 2
|
||||
let eggX = 2
|
||||
let eggY = 0
|
||||
basic.forever(() => {
|
||||
led.unplot(basketX, 4)
|
||||
led.unplot(eggX, eggY)
|
||||
eggY = eggY + 1
|
||||
led.plot(eggX, eggY)
|
||||
basic.pause(300)
|
||||
let accX = input.acceleration(Dimension.X)
|
||||
basketX = 2 + Math.min(2, Math.max(-2, accX / 200))
|
||||
led.plot(basketX, 4)
|
||||
if (eggY > 4) {
|
||||
eggY = -1
|
||||
eggX = Math.random(5)
|
||||
}
|
||||
basic.pause(300)
|
||||
})
|
||||
```
|
@ -1,6 +1,6 @@
|
||||
# blocks - challenges
|
||||
|
||||
Extra stuff for the Block Editor - an introduction to GPIO #docs
|
||||
Extra stuff for the Block Editor - an introduction to GPIO
|
||||
|
||||
## Before we get started
|
||||
|
||||
|
@ -7,7 +7,7 @@ Create a charting app for simulating and measuring the acceleration applied to t
|
||||
Acceleration
|
||||
|
||||
## Quick Links
|
||||
* [activity](/lessons/charting/acceleration)
|
||||
* [activity](/lessons/charting/activity)
|
||||
* [challenge](/lessons/charting/challenge)
|
||||
* [quiz](/lessons/charting/quiz)
|
||||
* [answers](/lessons/charting/quiz-answers)
|
||||
|
@ -13,7 +13,6 @@ Let's measure `acceleration (mg)` in the "x" direction. Get the acceleration val
|
||||
|
||||
```blocks
|
||||
input.acceleration(Dimension.X)
|
||||
|
||||
```
|
||||
|
||||
### ~
|
||||
@ -41,7 +40,7 @@ Vigorously move the micro:bit in the micro:bit simulatator by moving the micro:b
|
||||
|
||||
We want to chart the data collected by using a tool in Excel.
|
||||
|
||||
The final part of this experiment is opening and reviewing the data in the Excel CSV file. Simply click on the line beneath the simulator. A CSV file will be generated to display the data points collected by moving the micro:bit in the X direction. Then click or tap on the data Excel file that was downloaded to your local Downloads Folder.
|
||||
The final part of this experiment is opening and reviewing the data in the Excel CSV file. Simply click on the line beneath the simulator. A CSV file will be generated to display the data points collected by moving the micro:bit in the X direction. Then click or tap on the data Excel file that was downloaded to your local ``Downloads`` Folder.
|
||||
|
||||
|
||||
### ~
|
||||
@ -57,29 +56,13 @@ Use the Recommended Charts command on the Insert tab to quickly create a chart t
|
||||
|
||||
* Click Insert > Recommended Charts.
|
||||
|
||||

|
||||

|
||||
|
||||
* On the Recommended Charts tab, scroll through the list of chart types that Excel recommends for your data.
|
||||
|
||||
Click any chart type to see how your data will look in that format.
|
||||
|
||||
When you find the chart type that you want, click it, and then click OK. We want to select the chart called Line. A line chart is used to display trends over time. We will use the line chart because there are many data points over time.
|
||||
|
||||
Tip: If you don’t see a chart type that you want, click the All Charts tab to see all of the available chart types.
|
||||
|
||||

|
||||
|
||||
* Use the Chart Elements, Chart Styles, and Chart Filters buttons next to the upper-right corner of the chart to add chart elements like axis titles or data labels, to customize the look of your chart
|
||||
|
||||

|
||||
|
||||
* Connect a micro:bit to your computer using your USB cable; compile; and repeat this experiment by moving the micro:bit in the "x" direction. Then collect and chart the data on Excel.
|
||||
* Review and analyze the actual micro:bit device data on Excel
|
||||
* Display acceleration with y or z using plot bar graph by changing acceleration from "x" to "y" or "z"
|
||||
* On the Recommended Charts tab, scroll through the list of chart types that Excel recommends for your data. Pick the **scatter plot**.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Excellent, you're ready to continue with the [challenges](/lessons/charting/acceleration-challenge)
|
||||
Excellent, you're ready to continue with the [challenges](/lessons/charting/challenge)
|
||||
|
||||
### ~
|
||||
|
||||
|
@ -2,7 +2,8 @@
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Welcome! The activity will teach you how to use the acceleration of the 1st micro:bit and to visualize the acceleration on the 2nd micro:bit. Let's get started!
|
||||
Welcome! The activity will teach you how to use the acceleration of the 1st micro:bit and to visualize the acceleration on the 2nd micro:bit.
|
||||
Let's get started!
|
||||
|
||||
### ~
|
||||
Let's measure `acceleration (mg)` and then `send number`. `Acceleration` is measured in **milli-gravities**, so a value of -1000 is equivalent to -1g or -9.81m/s^2. We will be able to get the acceleration value (g-force), in the specified "x" dimension. `Send number` will broadcast a number data packet to other micro:bits connected via radio.
|
||||
@ -52,7 +53,7 @@ Notice that moving the micro:bit the farthest direction in the x direction will
|
||||
NOTE: The colors of the charts reflect the color of the micro:bit simulator. In this instance, the micro:bits are blue and green. So the colors of the line graphs reflect the colors of the micro:bit
|
||||
|
||||
### ~
|
||||
After running this simulatation several seconds by moving the micro:bit side to side in the x direction, you are ready to graph or chart the accceleration of the micro:bit. We want a printout of our acceleration on Excel. We will graph the fluctuating acceleration of the simulation experiment.
|
||||
After running this simulation several seconds by moving the micro:bit side to side in the x direction, you are ready to graph or chart the accceleration of the micro:bit. We want a printout of our acceleration on Excel. We will graph the fluctuating acceleration of the simulation experiment.
|
||||
|
||||

|
||||
|
||||
@ -67,15 +68,9 @@ Use the Recommended Charts command on the Insert tab to quickly create a chart t
|
||||
|
||||
* Click Insert > Recommended Charts.
|
||||
|
||||

|
||||

|
||||
|
||||
* On the Recommended Charts tab, scroll through the list of chart types that Excel recommends for your data.
|
||||
|
||||
Click any chart type to see how your data will look in that format.
|
||||
|
||||
When you find the chart type that you want, click it, and then click OK. We want to select the chart called Line. A line chart is used to display trends over time. We will use the line chart because there are many data points over time.
|
||||
|
||||
Tip: If you don’t see a chart type that you want, click the All Charts tab to see all of the available chart types.
|
||||
* On the Recommended Charts tab, scroll through the list of chart types that Excel recommends for your data. Pick the **scatter plot**.
|
||||
|
||||

|
||||
|
||||
@ -91,4 +86,3 @@ Have fun reviewing your simulation and analyze the acceleration by chart the Exc
|
||||
* The first person and second person take turns tilting the micro:bit in the "x" direction while the other player charts the data on the micro:bit!
|
||||
* Review and analyze the actual micro:bit device acceleration data on Excel
|
||||
* Display acceleration with y or z using plot bar graph by changing acceleration from "x" to "y" or "z"
|
||||
|
||||
|
@ -17,7 +17,7 @@ input.onPinPressed(TouchPin.P1, () => {
|
||||
})
|
||||
```
|
||||
|
||||
**Challenge 1**
|
||||
### Challenge 1
|
||||
|
||||
Let's include a second sound `on pin pressed` *P2*. To do this, you need to add the same blocks as the banana keyboard activity. However, you must change alter `on pin pressed` from P1 to P2. Additionally, you must *decrease* the frequency of the variable "sound" by 25. Modify your code so that your code looks like this
|
||||
|
||||
@ -42,7 +42,7 @@ input.onPinPressed(TouchPin.P2, () => {
|
||||
|
||||
* click *run* to see if the code works as expected.
|
||||
|
||||
**Challenge 2**
|
||||
### Challenge 2
|
||||
|
||||
Finally, we want images to be displayed with sounds `on pin pressed`. Add `show LEDs` blocks under `on pin pressed` P1 and P2.
|
||||
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
create a die on the BBC micro:bit.
|
||||
|
||||
### @video td/videos/compass-0
|
||||
|
||||
## Topic
|
||||
|
||||
If (Conditionals)
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
Learn how to create a counter with with on button pressed.
|
||||
|
||||
### @video td/videos/counter-0
|
||||
|
||||
## Topic
|
||||
|
||||
Variables
|
||||
|
@ -4,8 +4,6 @@ Display a number with a variable.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/counter-0
|
||||
|
||||
Welcome! This tutorial will teach you how to make a counter that increments when button A is pressed. Let's get started!
|
||||
|
||||
### ~
|
||||
|
@ -16,8 +16,6 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
### Challenge 1
|
||||
|
||||
### @video td/videos/counter-1-2
|
||||
|
||||
Let's add the code to `count` when `B` is pressed. Add an event handler with `on button pressed(B)` then add the code to `count`.
|
||||
|
||||
|
||||
@ -33,7 +31,6 @@ input.onButtonPressed(Button.B, () => {
|
||||
})
|
||||
```
|
||||
|
||||
|
||||
### Challenge 3
|
||||
|
||||
Now let's try to reset the counter when the micro:bit is shaken. You will need to register an event handler with `on shake`.
|
||||
|
@ -1,8 +1,6 @@
|
||||
# die roll lesson
|
||||
# dice roll lesson
|
||||
|
||||
create a die on the BBC micro:bit.
|
||||
|
||||
### @video td/videos/die-roll-0
|
||||
Create a dice on the BBC micro:bit.
|
||||
|
||||
## Topic
|
||||
|
||||
@ -10,10 +8,10 @@ If (Conditionals)
|
||||
|
||||
## Quick Links
|
||||
|
||||
* [activity](/lessons/die-roll/activity)
|
||||
* [challenges](/lessons/die-roll/challenges)
|
||||
* [quiz](/lessons/die-roll/quiz)
|
||||
* [quiz answers](/lessons/die-roll/quiz-answers)
|
||||
* [activity](/lessons/dice-roll/activity)
|
||||
* [challenges](/lessons/dice-roll/challenges)
|
||||
* [quiz](/lessons/dice-roll/quiz)
|
||||
* [quiz answers](/lessons/dice-roll/quiz-answers)
|
||||
|
||||
## Prior learning/place of lesson in scheme of work
|
||||
|
@ -1,12 +1,10 @@
|
||||
# die roll activity
|
||||
# dice roll activity
|
||||
|
||||
Create a die on the micro:bit
|
||||
Create a dice on the micro:bit
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/die-roll-0
|
||||
|
||||
Welcome! This tutorial will help you create a die. Let's get started!
|
||||
Welcome! This tutorial will help you create a dice. Let's get started!
|
||||
|
||||
### ~
|
||||
|
||||
@ -19,7 +17,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
})
|
||||
```
|
||||
|
||||
We need to show a random value from 1 to 6 on our die. So let's make a local variable called **roll**.
|
||||
We need to show a random value from 1 to 6 on our dice. So let's make a local variable called **roll**.
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
@ -27,7 +25,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
})
|
||||
```
|
||||
|
||||
We need a condition for if **roll** is 5. We will show a `6` if **roll** is 5 because **roll** has a range from 0 to 5. We can use `show LEDs` to display the side of a die that shows 6.
|
||||
We need a condition for if **roll** is 5. We will show a `6` if **roll** is 5 because **roll** has a range from 0 to 5. We can use `show LEDs` to display the side of a dice that shows 6.
|
||||
|
||||
|
||||
```blocks
|
||||
@ -45,7 +43,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
```
|
||||
|
||||
|
||||
Let's use an `else if` condition for if **roll** is 4. If **roll** is 4 we can show 5 dots on the die.
|
||||
Let's use an `else if` condition for if **roll** is 4. If **roll** is 4 we can show 5 dots on the dice.
|
||||
|
||||
|
||||
```blocks
|
||||
@ -72,7 +70,7 @@ input.onGesture(Gesture.Shake, ()=> {
|
||||
```
|
||||
|
||||
|
||||
Now we need to repeat the same steps for if **roll** is 3. If **roll** is 3 we will show `4` on the die.
|
||||
Now we need to repeat the same steps for if **roll** is 3. If **roll** is 3 we will show `4` on the dice.
|
||||
|
||||
|
||||
```blocks
|
||||
@ -106,7 +104,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
```
|
||||
|
||||
|
||||
Let's also repeat these steps to show the 3, 2, and 1 on the die. We are almost done with our die!
|
||||
Let's also repeat these steps to show the 3, 2, and 1 on the dice. We are almost done with our dice!
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
@ -165,7 +163,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Excellent, you're ready to continue with the [challenges](/lessons/die-roll/challenges)!
|
||||
Excellent, you're ready to continue with the [challenges](/lessons/dice-roll/challenges)!
|
||||
|
||||
### ~
|
||||
|
@ -1,10 +1,10 @@
|
||||
# die roll challenges
|
||||
# dice roll challenges
|
||||
|
||||
Create a die on the micro:bit.
|
||||
Create a dice on the micro:bit.
|
||||
|
||||
## Before we get started
|
||||
|
||||
Complete the following [guided tutorial](/lessons/die-roll/activity), your code should look like this:
|
||||
Complete the following [guided tutorial](/lessons/dice-roll/activity), your code should look like this:
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
@ -62,7 +62,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
|
||||
### Challenge 1
|
||||
|
||||
Modify the line of code with `pick random` so that only number 1-4 can appear on the die.
|
||||
Modify the line of code with `pick random` so that only number 1-4 can appear on the dice.
|
||||
|
||||
|
||||
```blocks
|
||||
@ -121,7 +121,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
|
||||
### Challenge 2
|
||||
|
||||
Let's make a trick die! Modify the line of code with `pick random` so that only numbers 3-6 can appear on the die. Also note that we need to ensure `roll = 0` when only 1 dot is shown on the BBC micro:bit.
|
||||
Let's make a trick dice! Modify the line of code with `pick random` so that only numbers 3-6 can appear on the dice. Also note that we need to ensure `roll = 0` when only 1 dot is shown on the BBC micro:bit.
|
||||
|
||||
```blocks
|
||||
input.onGesture(Gesture.Shake, () => {
|
@ -1,8 +1,8 @@
|
||||
# die roll quiz answers
|
||||
# dice roll quiz answers
|
||||
|
||||
Create a die when the BBC micro:bit is shaken
|
||||
Create a dice when the BBC micro:bit is shaken
|
||||
|
||||
These are the answers to the [die roll quiz](/lessons/die-roll/quiz).
|
||||
These are the answers to the [dice roll quiz](/lessons/dice-roll/quiz).
|
||||
|
||||
## 1. Create a variable named 'roll' that will be randomly assigned to a number between 0 and 5.
|
||||
|
@ -1,12 +1,12 @@
|
||||
# die roll quiz
|
||||
# dice roll quiz
|
||||
|
||||
Create a die when the BBC micro:bit is shaken
|
||||
Create a dice when the BBC micro:bit is shaken
|
||||
|
||||
## Name
|
||||
|
||||
## Directions
|
||||
|
||||
Use this activity document to guide your work in the [die roll tutorial](/lessons/die-roll/activity).
|
||||
Use this activity document to guide your work in the [dice roll tutorial](/lessons/dice-roll/activity).
|
||||
|
||||
Answer the questions while completing the tutorial. Pay attention to the dialogues!
|
||||
|
@ -1,8 +1,6 @@
|
||||
# digi yoyo lesson
|
||||
|
||||
create a counter with a while loop.
|
||||
|
||||
### @video td/videos/digi-yoyo-0
|
||||
Create a counter with a while loop.
|
||||
|
||||
## Topic
|
||||
|
||||
|
@ -4,8 +4,6 @@ Create a counter with a while loop.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/digi-yoyo-0
|
||||
|
||||
Welcome! This tutorial will teach how to create a counter with a while loop. Let's get started!
|
||||
|
||||
### ~
|
||||
|
@ -40,8 +40,6 @@ while (count > 0) {
|
||||
|
||||
### Challenge 2
|
||||
|
||||
### @video td/videos/digi-yoyo-1-2
|
||||
|
||||
Inside of the while loop, let's add `pause->(1000)` so that we have a pause between each number as it's counting down. Also, let's show `count`!
|
||||
|
||||
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
Learn how to create LED images with a global variable.
|
||||
|
||||
### @video td/videos/flashing-heart-0
|
||||
|
||||
## Topic
|
||||
|
||||
Pause
|
||||
|
@ -4,8 +4,6 @@ Control images with a variable.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/flashing-heart-0
|
||||
|
||||
In this activity, you will learn how to blink an image on the LED screen.
|
||||
|
||||
### ~
|
||||
|
@ -25,8 +25,6 @@ basic.forever(() => {
|
||||
|
||||
### Challenge 1
|
||||
|
||||
### @video td/videos/flashing-heart-1
|
||||
|
||||
Let's plot a different image. Let's display a broken heart!
|
||||
|
||||
To do this, you need to add a block between the last line and the end loop. Add a `show LEDs` block and then add a `pause` of 500 milliseconds.
|
||||
@ -60,8 +58,6 @@ basic.forever(() => {
|
||||
|
||||
### Challenge 2
|
||||
|
||||
### @video td/videos/flashing-heart-2
|
||||
|
||||
Now let's alternate flashing the heart and the broken heart. To do this, we need to add a `clear screen` block and then add a `pause` block of 500 milliseconds under the new code we added in Challenge 1.
|
||||
|
||||
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
Learn how to create a counter with with on button pressed.
|
||||
|
||||
### @video td/videos/counter-0
|
||||
|
||||
## Topic
|
||||
|
||||
Game Library
|
||||
|
@ -1,13 +1,5 @@
|
||||
# game counter activity
|
||||
|
||||
Turn an LED on and off with forever loop
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/counter-0
|
||||
|
||||
### ~
|
||||
|
||||
Have you ever tried to create a game counter? The concept is fairly simply: increase the game `score` with `on button pressed` .
|
||||
|
||||
Let's start by adding `on button (A) pressed` will run each time the user presses A. Let's add a line of code that increments `score` by `1`.
|
||||
|
@ -15,8 +15,6 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
### Challenge 1
|
||||
|
||||
### @video td/videos/counter-1-2
|
||||
|
||||
Let's add the code to `score` when `B` is pressed. Add an event handler with `on button (B) pressed` then add the code to `score`.
|
||||
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
# game of chance blocks lesson
|
||||
|
||||
create an answering machine on the BBC micro:bit #docs
|
||||
create an answering machine on the BBC micro:bit
|
||||
|
||||
## Topic
|
||||
|
||||
|
@ -42,7 +42,7 @@ input.onButtonPressed(Button.B, () => {
|
||||
|
||||
* `Run` the code to see if it works as expected.
|
||||
|
||||
**Challenge 3**
|
||||
### Challenge 3
|
||||
|
||||
When you are asked a yes or no question, do you always say yes or no? Add a condition for `on shake` that displays `TRY AGAIN`.
|
||||
|
||||
|
@ -9,6 +9,7 @@ Acceleration
|
||||
## Quick Links
|
||||
|
||||
* [activity](/lessons/glowing-pendulum/activity)
|
||||
* [tutorial](/lessons/glowing-pendulum/tutorial)
|
||||
* [challenges](/lessons/glowing-pendulum/challenges)
|
||||
* [quiz](/lessons/glowing-pendulum/quiz)
|
||||
* [quiz answers](/lessons/glowing-pendulum/quiz-answers)
|
||||
|
@ -4,10 +4,29 @@ Construct a pendulum that glows using acceleration.
|
||||
|
||||
Welcome! This activity will teach how to construct a pendulum that glows using acceleration. Let's get started!
|
||||
|
||||
Turn on all the LEDs.
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
```
|
||||
|
||||
Create a **forever** loop that will constantly display the appropriate brightness on the LED display.
|
||||
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
basic.forever(() => {
|
||||
|
||||
})
|
||||
@ -16,6 +35,13 @@ basic.forever(() => {
|
||||
Now let's measure the acceleration on the `y` axis and store that value in a variable. The `acceleration(y)` function will provide the value.
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
basic.forever(() => {
|
||||
let acceleration = input.acceleration(Dimension.Y);
|
||||
});
|
||||
@ -25,9 +51,15 @@ Since the micro:bit will be swinging back and forth, the acceleration will only
|
||||
|
||||
|
||||
```blocks
|
||||
let acceleration = 0;
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
basic.forever(() => {
|
||||
acceleration = input.acceleration(Dimension.Y);
|
||||
let acceleration = input.acceleration(Dimension.Y);
|
||||
acceleration = Math.abs(acceleration)
|
||||
});
|
||||
```
|
||||
@ -35,6 +67,13 @@ basic.forever(() => {
|
||||
The function `acceleration(y)` returns a number between 0 and 1024. We want to use this value for the brightness of the micro:bit, but the `set brightness()` only accepts a value between 0 and 256. Thus, we need to divide the acceleration by 4 to ensure we will be in the appropriate range.
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
basic.forever(() => {
|
||||
let acceleration = input.acceleration(Dimension.Y);
|
||||
acceleration = Math.abs(acceleration);
|
||||
@ -46,37 +85,19 @@ basic.forever(() => {
|
||||
Now let's use our acceleration value to set the brightness on the micro:bit.
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
basic.forever(() => {
|
||||
let acceleration = input.acceleration(Dimension.Y);
|
||||
acceleration = Math.abs(acceleration);
|
||||
acceleration = acceleration / 4;
|
||||
led.setBrightness(acceleration)
|
||||
});
|
||||
|
||||
|
||||
|
||||
```
|
||||
|
||||
|
||||
Let's show what the brightness of the micro:bit is by turning all the LEDs on!
|
||||
|
||||
```blocks
|
||||
|
||||
basic.forever(() => {
|
||||
let acceleration = input.acceleration(Dimension.Y);
|
||||
acceleration = Math.abs(acceleration);
|
||||
acceleration = acceleration / 4;
|
||||
led.setBrightness(acceleration)
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
});
|
||||
|
||||
|
||||
```
|
||||
|
||||
### ~avatar avatar
|
||||
|
@ -24,13 +24,13 @@ basic.forever(() => {
|
||||
|
||||
```
|
||||
|
||||
**Challenge 1**
|
||||
### Challenge 1
|
||||
|
||||

|
||||
|
||||
Hold the micro:bit in your hand in a dark room. Move the micro:bit like a pendulum and produce a slow image that captures the pattern of the micro:bit LEDs.
|
||||
|
||||
**Challenge 2**
|
||||
### Challenge 2
|
||||
|
||||
Replace "y" in `acceleration(y)` with "x" or "z". Changing the axis will cause the micro:bit to measure the force in a different direction. What differences in the resulting pattern does this replacement make?
|
||||
|
||||
|
29
docs/lessons/glowing-pendulum/tutorial.md
Normal file
29
docs/lessons/glowing-pendulum/tutorial.md
Normal file
@ -0,0 +1,29 @@
|
||||
# glowing pendulum block tutorial
|
||||
|
||||
The glowing pendulum changes the screen brightness based on the acceleration measured on the BBC micro:bit.
|
||||
|
||||
### Rebuild the game!
|
||||
|
||||
The blocks have been shuffled! Put them back together so that...
|
||||
* all LEDs are turned on
|
||||
* the BBC micro:bit repeats code **forever** that
|
||||
* reads the acceleration along the ``y`` axis,
|
||||
* calculate the absolute value of the acceleration
|
||||
* scales down the acceleration value by a factor of `4`
|
||||
* uses the scaled value to set the screen **brightness**
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
# # # # #
|
||||
`)
|
||||
basic.forever(() => {
|
||||
let acceleration = input.acceleration(Dimension.Y);
|
||||
acceleration = Math.abs(acceleration);
|
||||
acceleration = acceleration / 4;
|
||||
led.setBrightness(acceleration)
|
||||
});
|
||||
```
|
@ -1,6 +1,6 @@
|
||||
# blocks - rendering graphics
|
||||
|
||||
An introduction to graphics for the Block Editor. #docs
|
||||
An introduction to graphics for the Block Editor.
|
||||
|
||||
## Before we get started
|
||||
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
Learn to create a random number with input from button A.
|
||||
|
||||
### @video td/videos/guess-the-number-0
|
||||
|
||||
## Topic
|
||||
|
||||
Math - Pick Random
|
||||
@ -11,6 +9,7 @@ Math - Pick Random
|
||||
## Quick links
|
||||
|
||||
* [activity](/lessons/guess-the-number/activity)
|
||||
* [tutorial](/lessons/guess-the-number/tutorial)
|
||||
* [challenges](/lessons/guess-the-number/challenges)
|
||||
* [quiz](/lessons/guess-the-number/quiz)
|
||||
* [quiz answers](/lessons/guess-the-number/quiz-answers)
|
||||
|
@ -4,8 +4,6 @@ Guess the number with math random.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/guess-the-number-0
|
||||
|
||||
Welcome! This tutorial will help you create a guess the number game! Let's get started!
|
||||
|
||||
### ~
|
||||
@ -19,12 +17,11 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
```
|
||||
|
||||
Create a local variable of type number `x` and set it to a random number using `pick random`. `pick random` 9 generates a random number between `0` and `09`.
|
||||
|
||||
Create a local variable of type number `x` and set it to a random number using `pick random`. `pick random` 9 generates a random number between `0` and `9`.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
let x = Math.random(9)
|
||||
let x = Math.random(10)
|
||||
})
|
||||
|
||||
```
|
||||
@ -34,7 +31,7 @@ Show the random number on the screen.
|
||||
|
||||
```blocks
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
let x = Math.random(9)
|
||||
let x = Math.random(10)
|
||||
basic.showNumber(x)
|
||||
})
|
||||
|
||||
|
@ -15,8 +15,6 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
### Challenge 1
|
||||
|
||||
### @video td/videos/guess-the-number-2
|
||||
|
||||
When button `B` is pressed, we want to clear the screen. This will make it so users can play your game over and over again! Add an event handler to handle this case.
|
||||
|
||||
```blocks
|
||||
|
23
docs/lessons/guess-the-number/tutorial.md
Normal file
23
docs/lessons/guess-the-number/tutorial.md
Normal file
@ -0,0 +1,23 @@
|
||||
# guess the number tutorial
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
This tutorial will help you create a guess the number game! Let's get started!
|
||||
|
||||
### ~
|
||||
|
||||
### Rebuild the game!
|
||||
|
||||
The blocks have been shuffled! Put them back together so that...
|
||||
* when the user presses button ``A``,
|
||||
* generate a random number
|
||||
* show the number on screen
|
||||
|
||||
|
||||
```shuffle
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
let x = Math.random(10)
|
||||
basic.showNumber(x)
|
||||
})
|
||||
```
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
Learn to control blinking LEDs.
|
||||
|
||||
### @video td/videos/looper-0
|
||||
|
||||
## Topic
|
||||
|
||||
For Loop
|
||||
|
@ -1,13 +1,5 @@
|
||||
# looper blocks activity
|
||||
|
||||
Display a series of numbers with a for loop.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/looper-0
|
||||
|
||||
### ~
|
||||
|
||||
Welcome! This activity will teach how to display a series of numbers for a for loop. Let's get started!
|
||||
|
||||
Let's create a for loop where `0` is the loop's starting value, `i` is the index variable, and `5` is the ending value. The index variable `i` starts at 0 and increases by 1 each time through the loop. The loop ends when `i = 5`.
|
||||
|
@ -20,8 +20,6 @@ for (let i = 0; i < 6; i++) {
|
||||
|
||||
### Challenge 1
|
||||
|
||||
### @video td/videos/looper-1
|
||||
|
||||
What if we want to count up to lucky number 7 instead? Let's do that by changing the ending value to `7` instead of `5`.
|
||||
|
||||
|
||||
@ -37,8 +35,6 @@ for (let i = 0; i < 8; i++) {
|
||||
|
||||
### Challenge 2
|
||||
|
||||
### @video td/videos/looper-2
|
||||
|
||||
What about 9? Let's do that by changing the ending value to `9`.
|
||||
|
||||
```blocks
|
||||
@ -55,8 +51,6 @@ for (let i = 0; i < 10; i++) {
|
||||
|
||||
### Challenge 3
|
||||
|
||||
### @video td/videos/looper-3
|
||||
|
||||
Now let's start counting from `3` instead! Our for loop will always start at `0` so we simply add `3` to the `i` variable when passing it to `show number`.
|
||||
|
||||
```blocks
|
||||
@ -72,8 +66,6 @@ Run it on the simulator!
|
||||
|
||||
### Challenge 4
|
||||
|
||||
### @video td/videos/looper-4
|
||||
|
||||
Now, let's **count down from 9**. Change the line `show number(i + 2, 150)` to `show number(9 - i, 150)`.
|
||||
|
||||
```blocks
|
||||
|
@ -1,6 +1,6 @@
|
||||
# blocks - loops
|
||||
|
||||
An introduction to Loops for the Block Editor. #docs
|
||||
An introduction to Loops for the Block Editor.
|
||||
|
||||
We may want to handle the user’s input multiple times or remain waiting for their input for a long time. We use loops to make sure that our code runs multiple times. These can be found in the **Loops** drawer.
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
# love meter blocks lesson
|
||||
|
||||
create a love meter with the BBC micro:bit.
|
||||
|
||||
### @video td/videos/love-meter-0
|
||||
Create a love meter with the BBC micro:bit.
|
||||
|
||||
## Topic
|
||||
|
||||
|
@ -4,8 +4,6 @@ Create a love meter with the micro:bit
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/love-meter-0
|
||||
|
||||
Welcome! This activity will help you create a love meter with the micro:bit. Let's get started!
|
||||
|
||||
### ~
|
||||
|
@ -45,8 +45,6 @@ input.onPinPressed(TouchPin.P0, () => {
|
||||
|
||||
### Challenge 3
|
||||
|
||||
### @video td/videos/love-meter-3
|
||||
|
||||
**If** the rating is between 4 and 7, display the text "MEDIOCRE!" **else** display the text "MATCHED!"
|
||||
|
||||
```blocks
|
||||
|
@ -1,8 +1,6 @@
|
||||
# lucky 7 blocks lesson
|
||||
|
||||
show a number on the LED screen.
|
||||
|
||||
### @video td/videos/lucky-7-0
|
||||
Show a number on the LED screen.
|
||||
|
||||
## Topic
|
||||
|
||||
|
@ -4,8 +4,6 @@ Show a number on the LED screen.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/lucky-7-0
|
||||
|
||||
Let's learn how to show the lucky number 7 on the LED screen.
|
||||
|
||||
### ~
|
||||
|
@ -21,8 +21,6 @@ basic.pause(500)
|
||||
|
||||
### Challenge 2
|
||||
|
||||
### @video td/videos/lucky-7-1-2
|
||||
|
||||
What about other multiples of 7? Let's display the next multiple of 7 on the screen!
|
||||
|
||||
```blocks
|
||||
@ -35,5 +33,5 @@ basic.showNumber(14)
|
||||
|
||||
### Challenge 3
|
||||
|
||||
Keep displaying multiples of 7 such as 21 and 28, but don't forget to add pauses between the numbers!
|
||||
Keep displaying multiples of 7 such as 21 and 28...
|
||||
|
||||
|
31
docs/lessons/lucky-7/tutorial.md
Normal file
31
docs/lessons/lucky-7/tutorial.md
Normal file
@ -0,0 +1,31 @@
|
||||
# lucky 7 blocks challenges
|
||||
|
||||
Coding challenges for lucky 7.
|
||||
|
||||
###~ Avatar
|
||||
|
||||
### @video td/videos/lucky-7-1-2
|
||||
|
||||
### Rebuild the game!
|
||||
|
||||
The blocks have been shuffled! Put them back together so that…
|
||||
* The blocks should be multiples of 7 and a pause between the numbers
|
||||
|
||||
```shuffle
|
||||
basic.showNumber(7)
|
||||
basic.pause(500)
|
||||
basic.showNumber(14)
|
||||
```
|
||||
|
||||
### Hints and tips
|
||||
|
||||
Cut out these documentation cards to help you!
|
||||
|
||||
```cards
|
||||
basic.showNumber()
|
||||
basic.pause()
|
||||
```
|
||||
|
||||
* Run the code to see if it works as expected.
|
||||
|
||||
|
@ -9,6 +9,7 @@ If (Conditionals)
|
||||
## Quick Links
|
||||
|
||||
* [activity](/lessons/magic-8/activity)
|
||||
* [tutorial](/lessons/magic-8/tutorial)
|
||||
* [challenges](/lessons/magic-8/challenges)
|
||||
* [quiz](/lessons/magic-8/quiz)
|
||||
* [quiz answers](/lessons/magic-8/quiz-answers)
|
||||
|
@ -1,8 +1,6 @@
|
||||
# magic 8 activity
|
||||
|
||||
A fortune teller game on the micro:bit
|
||||
|
||||
Welcome! This tutorial will help you create a magic 8 ball on the micro:bit. Let's get started!
|
||||
Welcome! This activity will help you create a magic 8 ball on the micro:bit. Let's get started!
|
||||
|
||||
Show a string to instruct the user how to play Magic 8! The magic 8 ball can only answer true or false questions.
|
||||
|
||||
@ -32,16 +30,13 @@ input.onGesture(Gesture.Shake, () => {
|
||||
Create a variable of type number called **randomNumber**. Set **randomNumber** to a random number with a limit of 2. Remember the random function in the math library, picks a random number from 0 to the limit, but not including the limit unless it is 0.
|
||||
|
||||
```blocks
|
||||
|
||||
basic.showString("ASK A QUESTION")
|
||||
basic.showNumber(8)
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.clearScreen()
|
||||
let randomNumber = Math.random(2)
|
||||
let randomNumber = Math.random(3)
|
||||
|
||||
});
|
||||
|
||||
|
||||
```
|
||||
|
||||
Create an if statement for the condition `if randomNumber = 2`. If **randomNumber** is 2, display the string 'Yes'
|
||||
@ -52,7 +47,7 @@ basic.showString("ASK A QUESTION")
|
||||
basic.showNumber(8)
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.clearScreen();
|
||||
let randomNumber = Math.random(2);
|
||||
let randomNumber = Math.random(3);
|
||||
if (randomNumber == 2) {
|
||||
basic.showString("YES");
|
||||
}
|
||||
@ -68,7 +63,7 @@ basic.showString("ASK A QUESTION")
|
||||
basic.showNumber(8)
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.clearScreen()
|
||||
let randomNumber = Math.random(2)
|
||||
let randomNumber = Math.random(3)
|
||||
if (randomNumber == 2) {
|
||||
basic.showString("YES")
|
||||
} else if (randomNumber == 1) {
|
||||
@ -84,7 +79,7 @@ basic.showString("ASK A QUESTION")
|
||||
basic.showNumber(8)
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.clearScreen()
|
||||
let randomNumber = Math.random(2)
|
||||
let randomNumber = Math.random(3)
|
||||
if (randomNumber == 2) {
|
||||
basic.showString("YES")
|
||||
} else if (randomNumber == 1) {
|
||||
@ -106,14 +101,13 @@ basic.showString("ASK A QUESTION")
|
||||
basic.showNumber(8)
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
basic.clearScreen()
|
||||
let randomNumber = Math.random(2)
|
||||
let randomNumber = Math.random(3)
|
||||
if (randomNumber == 2) {
|
||||
basic.showString("YES")
|
||||
} else if (randomNumber == 1) {
|
||||
basic.showString("NO")
|
||||
} else {
|
||||
basic.showString("I DON'T KNOW")
|
||||
|
||||
}
|
||||
basic.showNumber(8)
|
||||
|
||||
|
@ -26,7 +26,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
```
|
||||
|
||||
|
||||
**Challenge 1**
|
||||
### Challenge 1
|
||||
|
||||
Now let's increase the number of responses the magic 8 ball can give. How about 5 responses instead? Let's change the limit of `pick random` to 4.
|
||||
|
||||
@ -49,7 +49,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
})
|
||||
```
|
||||
|
||||
**Challenge 2**
|
||||
### Challenge 2
|
||||
|
||||
Now have the magic 8 ball respond "Try again" if **randomNumber** is 3.
|
||||
|
||||
@ -73,7 +73,7 @@ input.onGesture(Gesture.Shake, () => {
|
||||
})
|
||||
```
|
||||
|
||||
**Challenge 3**
|
||||
### Challenge 3
|
||||
|
||||
Now what about if **randomNumber** is 4? Let's have the magic 8 ball respond "Definitely!".
|
||||
|
||||
|
27
docs/lessons/magic-8/tutorial.md
Normal file
27
docs/lessons/magic-8/tutorial.md
Normal file
@ -0,0 +1,27 @@
|
||||
# Magic 8 tutorial
|
||||
|
||||
Show a string to instruct the user how to play Magic 8! The magic 8 ball can only answer questions with "YES", "NO", or "MAYBE"...
|
||||
|
||||
### Rebuild the game!
|
||||
|
||||
The blocks have been shuffled! Put them back together so that...
|
||||
* show "ASK A QUESTION" on the screen
|
||||
* when the micro:bit is shaken,
|
||||
* generate a random number between 0 and 2.
|
||||
* if the number is `2`, show "YES"
|
||||
* if the number is `1`, show "NO"
|
||||
* otherwise show "MAYBE"...
|
||||
|
||||
```shuffle
|
||||
basic.showString("ASK A QUESTION")
|
||||
input.onGesture(Gesture.Shake, () => {
|
||||
let randomNumber = Math.random(3)
|
||||
if (randomNumber == 2) {
|
||||
basic.showString("YES")
|
||||
} else if (randomNumber == 1) {
|
||||
basic.showString("NO")
|
||||
} else {
|
||||
basic.showString("MAYBE")
|
||||
}
|
||||
})
|
||||
```
|
@ -2,7 +2,7 @@
|
||||
|
||||
show an image that points up when the logo is up.
|
||||
|
||||
### @video td/videos/magic-logo-0
|
||||
|
||||
|
||||
## Topic
|
||||
|
||||
|
@ -4,8 +4,6 @@ Show an image that points up when the logo is up.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/magic-logo-0
|
||||
|
||||
Welcome! This tutorial will help you display an arrow pointing toward the logo! Let's get started.
|
||||
|
||||
### ~
|
||||
@ -30,8 +28,6 @@ input.onGesture(Gesture.LogoUp, () => {
|
||||
. . # . .
|
||||
`)
|
||||
})
|
||||
|
||||
|
||||
```
|
||||
|
||||
Run your code and try to turn around the micro:bit to see the **logo up** event in action!
|
||||
|
@ -24,8 +24,6 @@ input.onLogoUp(() => {
|
||||
|
||||
How about when the logo is down? We should display an arrow pointing downward!
|
||||
|
||||
### @video td/videos/magic-logo-1-2
|
||||
|
||||
```blocks
|
||||
input.onLogoUp(() => {
|
||||
basic.showLeds(`
|
||||
|
@ -2,8 +2,6 @@
|
||||
|
||||
change the brightness of the BBC micro:bit.
|
||||
|
||||
### @video td/videos/night-light-0
|
||||
|
||||
## Topic
|
||||
|
||||
Set Brightness
|
||||
|
@ -4,8 +4,6 @@ Change the brightness of the micro:bit.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/night-light-0
|
||||
|
||||
Welcome! This tutorial will teach you how to change the brightness of the micro:bit. Let's get started!
|
||||
|
||||
### ~
|
||||
|
@ -23,7 +23,7 @@ input.onButtonPressed(Button.A, () => {
|
||||
```
|
||||
### Challenge 1
|
||||
|
||||
### @video td/videos/night-light-2
|
||||
|
||||
|
||||
What if we want to turn off all the LEDs? Let's do this by setting the brightness to `0` when button `B` is pressed. Add an event handler with `on button pressed(B)` add `set brightness(0)` to turn off the LEDs.
|
||||
|
||||
@ -46,7 +46,7 @@ input.onButtonPressed(Button.B, () => {
|
||||
```
|
||||
|
||||
|
||||
**Challenge 3**
|
||||
### Challenge 3
|
||||
|
||||
Add an event handler with `on shake` to change the LED brightness back to a `255`.
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
# offset image challenges
|
||||
|
||||
Coding challenges for the offset image tutorial. #docs
|
||||
Coding challenges for the offset image tutorial.
|
||||
|
||||
## Before we get started
|
||||
|
||||
@ -55,7 +55,7 @@ input.onButtonPressed(Button.B, () => {
|
||||
|
||||
### Challenge 2
|
||||
|
||||
### @video td/videos/offset-image-2
|
||||
|
||||
|
||||
Now we want to make sure that the button does not go off the screen to the right. Add a new line that checks to see if offset = 5 after button `A` is pressed.
|
||||
|
||||
@ -88,7 +88,7 @@ input.onButtonPressed(Button.B, () => {
|
||||
|
||||
* Run the code to see if it works as expected.
|
||||
|
||||
**Challenge 3**
|
||||
### Challenge 3
|
||||
|
||||
Now make sure the image does not go off the left side and if it does, prompt the user to push button `A`.
|
||||
|
@ -1,8 +1,6 @@
|
||||
# prank wifi lesson
|
||||
|
||||
create a fake wifi app to trick your friends.
|
||||
|
||||
create a fake wifi app to trick your friends
|
||||
Create a fake wifi app to trick your friends
|
||||
|
||||
* [activity](/lessons/prank-wifi/activity)
|
||||
* [quiz](/lessons/prank-wifi/quiz)
|
||||
|
@ -1,6 +1,6 @@
|
||||
# prank wifi challenges
|
||||
|
||||
create a fake wifi app to trick your friends. #docs
|
||||
create a fake wifi app to trick your friends.
|
||||
|
||||
## Before we get started
|
||||
|
||||
@ -42,7 +42,7 @@ basic.forever(() => {
|
||||
|
||||
```
|
||||
|
||||
**Challenge 1**
|
||||
### Challenge 1
|
||||
|
||||
What if wanted to show the maximum connectivity of wifi instead of just 1, 3, or 4 bars?
|
||||
|
||||
@ -86,7 +86,7 @@ basic.forever(() => {
|
||||
})
|
||||
```
|
||||
|
||||
**Challenge 2**
|
||||
### Challenge 2
|
||||
|
||||
Let's add an **IF** at the bottom of your code that checks to see if `sum >= to 1200` **and** if `sum <1400`
|
||||
|
||||
@ -135,7 +135,7 @@ basic.forever(() => {
|
||||
})
|
||||
```
|
||||
|
||||
**Challenge 3**
|
||||
### Challenge 3
|
||||
|
||||
Now it's your turn! Be creative and change the Wifi meter images to your own wifi image you're sure will prank your friends by editing the lines that call `showLeds()`.
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
# rock paper scissors lesson
|
||||
|
||||
a game against the BBC micro:bit.
|
||||
|
||||
### @video td/videos/rock-paper-scissors-0
|
||||
A game against the BBC micro:bit.
|
||||
|
||||
## Topic
|
||||
|
||||
|
@ -4,7 +4,7 @@ A classic game against the micro:bit.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/rock-paper-scissors-0
|
||||
|
||||
|
||||
Welcome! This tutorial will help you create a game of rock paper scissors with the micro:bit. Let's get started!
|
||||
|
||||
|
@ -20,6 +20,7 @@ Learn how to create images that look like a rotating animation by using a while
|
||||
## Documentation
|
||||
|
||||
```cards
|
||||
while (true) {}
|
||||
let x = 0
|
||||
input.onButtonPressed(Button.A, () => {})
|
||||
basic.showLeds(`
|
||||
@ -30,7 +31,6 @@ basic.showLeds(`
|
||||
. . . . .
|
||||
`)
|
||||
basic.pause(100)
|
||||
while (true) {}
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
@ -93,7 +93,7 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
### Challenge 2
|
||||
|
||||
### @video td/videos/rotation-animation-1-and-2
|
||||
|
||||
|
||||
Now that we have the on button pressed condition, let's make the animation stop rotating by setting the rotating global variable to false when button `A` is pressed.
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
# screen wipe blocks lesson
|
||||
|
||||
clear the screen by pressing button "A".
|
||||
|
||||
### @video td/videos/screen-wipe-0
|
||||
Clear the screen by pressing button "A".
|
||||
|
||||
## Topic
|
||||
|
||||
|
@ -4,7 +4,7 @@ Clear the screen by pressing buttons on the micro:bit
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
### @video td/videos/screen-wipe-0
|
||||
|
||||
|
||||
This activity will teach how to clear the screen by pressing button A on the micro:bit.
|
||||
|
||||
|
@ -4,7 +4,7 @@ Coding challenges for screen wipe.
|
||||
|
||||
## Before we get started
|
||||
|
||||
Complete the [screen wipe](/lessons/screen-wipe) activity and your code will look like this:
|
||||
Complete the [screen wipe](/lessons/screen-wipe/activity) activity and your code will look like this:
|
||||
|
||||
```blocks
|
||||
basic.showLeds(`
|
||||
@ -41,7 +41,7 @@ input.onButtonPressed(Button.A, () => {
|
||||
|
||||
```
|
||||
|
||||
**Challenge 1**
|
||||
### Challenge 1
|
||||
|
||||
Create an event handler for Button B.
|
||||
|
||||
@ -83,9 +83,9 @@ input.onButtonPressed(Button.B, () => {
|
||||
|
||||
```
|
||||
|
||||
**Challenge 2**
|
||||
### Challenge 2
|
||||
|
||||
|
||||
### @video td/videos/screen-wipe-2
|
||||
|
||||
Replay the animation when the "B" button is pressed placing the `show LEDs` block on the canvas.
|
||||
|
||||
@ -155,7 +155,7 @@ basic.showLeds(`
|
||||
```
|
||||
|
||||
|
||||
**Challenge 3**
|
||||
### Challenge 3
|
||||
|
||||
Show an animation that scrolls back up when you press button "B".
|
||||
|
||||
|
@ -9,7 +9,7 @@ Acceleration & Analog Read Pin
|
||||
## Quick Links
|
||||
|
||||
* [activity](/lessons/seismograph/activity)
|
||||
* [challenge](/lessons/seismograph/challenges)
|
||||
* [challenge](/lessons/seismograph/challenge)
|
||||
|
||||
## Prior learning/place of lesson in scheme of work
|
||||
|
||||
@ -18,11 +18,12 @@ Learn how to **show LEDs** to turn on a LED light pattern on the LED screen. We
|
||||
## Documentation
|
||||
|
||||
```cards
|
||||
basic.forever(() => {
|
||||
});
|
||||
led.plotBarGraph(input.acceleration(Dimension.Strength) - 1023, 0);
|
||||
led.plotBarGraph(pins.analogReadPin(AnalogPin.P0), 0);
|
||||
|
||||
basic.forever(() => {});
|
||||
radio.sendNumber(0);
|
||||
input.acceleration(Dimension.Strength)
|
||||
radio.onDataReceived(() => {});
|
||||
led.plotBarGraph(0, 0);
|
||||
radio.receiveNumber();
|
||||
```
|
||||
|
||||
## Objectives
|
||||
|
@ -1,53 +1,56 @@
|
||||
# Seismograph Activity
|
||||
|
||||
Welcome! In this project, you will build your own seismograph. This activity will teach how to use the micro:bit to chart the strength of the acceleration. Let's get started! Project duration: 25 minutes.
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
In this project, you will build your own seismograph.
|
||||
Engineering: In this project, you will build your own seismograph micro:bit from tape and a household plate.
|
||||
|
||||
### ~
|
||||
|
||||
## What you'll need:
|
||||
|
||||
* micro:bit
|
||||
* USB cable
|
||||
* BBC micro:bit
|
||||
* micro USB cable
|
||||
* Plate
|
||||
* Tape
|
||||
* Scissors
|
||||
* Glue gun
|
||||
* String
|
||||
* Cup (Plastic or Paper)
|
||||
* Magnet
|
||||
|
||||
Welcome! This activity will teach how to use the micro:bit to chart the strength of the acceleration. Let's get started!
|
||||

|
||||
|
||||
1. Setup Cup: Use scissors to cut a usable window on the cup, which will be a square sized hole at the lid side of the cup. Use scissors to create a small hole in the center of the base of the cup.
|
||||
# Engineering Steps
|
||||
|
||||
2. Fasten Magnet: Fasten end of the string to the magnet with glue
|
||||
## 1.
|
||||
|
||||
3. Secure String: Fasten string to base of the cup and hang the remaining string outside the base of the cup.
|
||||
Prepare Tape: Measure and cut approximately 10mm of tape. The tape will be fastened to a micro USB cable.
|
||||
|
||||

|
||||
|
||||
## 2.
|
||||
|
||||
Fasten Tape: Fasten tape to the micro USB cable and to the plate. Attach the micro:bit to the micro:bit USB cable.
|
||||
|
||||

|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Seismograph built, let's code!
|
||||
Computer Science: The seismograph has been built. We are ready to program the micro:bit to be a seismograph!
|
||||
|
||||
### ~
|
||||
|
||||
4. Go to Codemicrobit.com
|
||||
|
||||
Click or tap Create Code
|
||||
Click or tap Block Editor
|
||||
# Programming Steps
|
||||
|
||||
### ~
|
||||
## 3.
|
||||
|
||||
5.
|
||||
|
||||
We will measure `acceleration (mg)` in terms of strength. Get the acceleration value (milli g-force), as measured in strength.
|
||||
We will measure `acceleration (mg)` in terms of strength or Magnitude.
|
||||
|
||||
```blocks
|
||||
input.acceleration(Dimension.Strength);
|
||||
```
|
||||
|
||||
### ~
|
||||
## 4.
|
||||
|
||||
6.
|
||||
|
||||
Use the plot bar chart to visualize the acceleration on the LED screen of the micro:bit in the specified range. You implement plot Bar Graph to display a vertical bar graph based on the "value" and "high" value. Then you must insert acceleration in based on strength.
|
||||
Use the plot bar chart to visualize the acceleration on the LED screen. Use a forever to keep reading the acceleration value and displaying it on the screen.
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
@ -56,11 +59,9 @@ basic.forever(() => {
|
||||
|
||||
```
|
||||
|
||||
### ~
|
||||
## 6.
|
||||
|
||||
7.
|
||||
|
||||
Finally, we subtract the gravity from acceleration strength.
|
||||
At rest, the micro:bit is always subject to Earth gravity, whose magnitude is measured around ``1023``. Substract ``1023`` to measure a data close to ``0``.
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
@ -71,76 +72,113 @@ basic.forever(() => {
|
||||
|
||||
### ~
|
||||
|
||||
8.
|
||||
|
||||
Notice that making vibrating the object below the micro:bit changes the values and the line appears as a wave to display the value of the strength as measured in milli-gravities. By making the object below the micro:bit vibrate, you will observe changing values of the micro:bit. Also, the LEDs shown on the Bar Graph fluctates based on the movement of the micro:bit strength.
|
||||
|
||||
NOTE: The black color reflects the micro:bit device.
|
||||
|
||||

|
||||
### ~avatar avatar
|
||||
|
||||
Data Analysis: We now need to use the micro:bit to Analyze Data and chart for the strength of the acceleration.
|
||||
|
||||
### ~
|
||||
|
||||
9.
|
||||
# Data Analysis Steps
|
||||
|
||||
## 7.
|
||||
|
||||
First, notice that moving the micro:bit in the simulator in any direction, you will change the acceleration value, which is being displayed as the same color as the micro:bit simulator. Also, notice that by moving the micro:bit simulator, there is a changing acceleration value. Second, the flat colored horizontal line will start a waving line to display the value of the strength as measured in milli-gravities. Finally, notice that the LED display will fluctate based on the movement of the micro:bit simulator.
|
||||
|
||||

|
||||
|
||||
## 8.
|
||||
|
||||
Vigorously move the micro:bit in the micro:bit simulatator by moving the micro:bit image from side to side. Every time the micro:bit moves in the x direction in the simulator, you are generating data points that can be reviewed in Excel. The more attempts to move the micro:bit from side to side, the more data being saved in Excel. After you have vigarously moved the micro:bit simulator from side to side for a sufficient amount of time, you are ready to graph or chart the accceleration of the micro:bit. We want a printout of our acceleration on Excel that can be graphed in Excel.
|
||||
Connect a micro:bit to your computer using your USB cable
|
||||
|
||||

|
||||
|
||||
Click or tap the compile button for the seismograph program to run the program on the micro:bit.
|
||||
|
||||

|
||||
|
||||
## 9.
|
||||
|
||||
A black line should appear directly beneath the colored line. The black line measures the micro:bit acceleration. And the colored line measures micro:bit simulator acceleration.
|
||||
|
||||
Run the acceleration experiment by vigarously moving the plate in any direction or move the object below the micro:bit (such as a table).
|
||||
|
||||
Every time the micro:bit moves in any direction, you generate data points that can be reviewed in Excel later. The more attempts to move the micro:bit, the more data to be reviewed in Excel.
|
||||
|
||||

|
||||
|
||||
## 10.
|
||||
|
||||
Please find seismogrph experiment obervations:
|
||||
|
||||
First, notice that moving the micro:bit in any direction, you will change the acceleration value, which is being displayed as a milli-gravities value. By moving the micro:bit, there will be a changing acceleration value.
|
||||
|
||||

|
||||
|
||||
Second, the horizontal line will move to plot the value of the strength as measured in milli-gravities. The horizontal line's movement is based on the micro:bit acceleration in Magnitude or Strength.
|
||||
|
||||

|
||||
|
||||
Third, notice that the LED display fluctates based on the movement of the micro:bit.
|
||||
|
||||

|
||||
|
||||
Now we are ready to graph or chart the accceleration of the micro:bit. We want a printout of the micro:bit acceleration graphed in Excel.
|
||||
|
||||
## 11.
|
||||
|
||||
In order to receive the the data plotted by Excel, click or tap anywhere in the on the chart data.
|
||||
|
||||

|
||||
|
||||
## 12.
|
||||
|
||||
You have two options to Analyze Data:
|
||||
|
||||
* Local File: Save the data to your local Downloads folder and open it in Excel.
|
||||
* Stream to Cloud: Upload your data to Microsoft Azure to analyze it.
|
||||
|
||||
Click or tap Download data
|
||||
|
||||

|
||||
|
||||
## 13.
|
||||
|
||||
A CSV file will be generated to display the data points collected by the micro:bit. Click or tap on the data Excel file that was downloaded to your local Downloads Folder.
|
||||
|
||||

|
||||
|
||||
## 14.
|
||||
|
||||
Select the data that you want to include in your chart. The chart should include the first two columns: time and acceleration.
|
||||
|
||||
Click or tap on the first two columns (A, B) to include time and acceleration data from the micro:bit
|
||||
|
||||
|
||||
### ~
|
||||
## 15.
|
||||
|
||||
10.
|
||||
Click or tap on Insert then select Recommended Charts. We can select a chart that’s just right for the data.
|
||||
|
||||
We want to chart the data collected by using a tool in Excel.
|
||||

|
||||
|
||||
The final part of this experiment is opening and reviewing the data in the Excel CSV file. Simply click on the line beneath the simulator. A CSV file will be generated to display the data points collected by moving the micro:bit in the X direction. Then click or tap on the data Excel file that was downloaded to your local Downloads Folder.
|
||||
On the Recommended Charts tab, scroll through the list of chart types that Excel recommends for your data.
|
||||
|
||||
We want to select the chart called Line. A line chart is used to display trends over time. We will use the line chart because there are many data points over time.
|
||||
|
||||
### ~
|
||||
Click on the chart type to see how your data will look in that format. When you find the chart type that you want, click it, and then click OK.
|
||||
|
||||
10.
|
||||

|
||||
|
||||
Tip: If you don’t see the line chart, click the All Charts tab to see the line chart.
|
||||
|
||||
First, click or tap on the first two columns (A, B) to include the time of the data being collected; b) the results of acceleration data on the micro:bit
|
||||
## 16.
|
||||
|
||||

|
||||
Use the Chart Elements, Chart Styles, and Chart Filters buttons next to the upper-right corner of the chart to add chart elements like axis titles or data labels, to customize the look of your chart
|
||||
|
||||
Use the Recommended Charts command on the Insert tab to quickly create a chart that’s just right for your data.
|
||||
Alternatively, click or tap on the Design Ribbon.
|
||||
|
||||
* Select the data that you want to include in your chart.
|
||||
Let's select Style 10 as an example.
|
||||
|
||||
* Click Insert > Recommended Charts.
|
||||
|
||||
### ~
|
||||
|
||||
11.
|
||||
|
||||
|
||||

|
||||
|
||||
* On the Recommended Charts tab, scroll through the list of chart types that Excel recommends for your data.
|
||||
|
||||
Click any chart type to see how your data will look in that format.
|
||||
|
||||
When you find the chart type that you want, click it, and then click OK. We want to select the chart called Line. A line chart is used to display trends over time. We will use the line chart because there are many data points over time.
|
||||
|
||||
Tip: If you don’t see a chart type that you want, click the All Charts tab to see all of the available chart types.
|
||||
|
||||
### ~
|
||||
|
||||
12.
|
||||
|
||||

|
||||
|
||||
* Use the Chart Elements, Chart Styles, and Chart Filters buttons next to the upper-right corner of the chart to add chart elements like axis titles or data labels, to customize the look of your chart
|
||||
|
||||
### ~
|
||||
|
||||
13.
|
||||
|
||||

|
||||
|
||||
* Connect a micro:bit to your computer using your USB cable; compile; and repeat this experiment by vibrating the micro:bit. Then chart the data on Excel.
|
||||

|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
|
@ -1,94 +1,198 @@
|
||||
# Challenge
|
||||
# Seismograph Challenge
|
||||
|
||||
### ~avatar avatar
|
||||
Coding challenges for the seismograph.
|
||||
|
||||
Welcome! The activity will teach you how to use the acceleration of the 1st micro:bit and to visualize the acceleration on the 2nd micro:bit. Let's get started!
|
||||
|
||||
### ~avatar avatar
|
||||
|
||||
Engineering: In this project, you will build a remote control based on the seismograph micro:bit activity using a second micro:bit and micro USB cable.
|
||||
|
||||
### ~
|
||||
Let's measure `acceleration (mg)` and then `send number`. `Acceleration` is measured in **milli-gravities**, so a value of -1000 is equivalent to -1g or -9.81m/s^2. We will be able to get the acceleration value (g-force), in the specified "x" dimension. `Send number` will broadcast a number data packet to other micro:bits connected via radio.
|
||||
|
||||
```blocks
|
||||
radio.sendNumber(input.acceleration(Dimension.X));
|
||||
```
|
||||
### ~
|
||||
We want to display the acceleration forever. In order to do so, we need a `forever` loop. A forever loop will repeat code in the background forever.
|
||||
## What you'll need:
|
||||
|
||||
* BBC micro:bits (2)
|
||||
* micro USB cables (2)
|
||||
* Plate
|
||||
* Tape
|
||||
* Scissors
|
||||
|
||||

|
||||
|
||||
## Before we get started
|
||||
|
||||
Complete the [seismograph](/lessons/seismograph/activity) activity and your code will look like this:
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
radio.sendNumber(input.acceleration(Dimension.X));
|
||||
led.plotBarGraph(input.acceleration(Dimension.Strength) - 1023, 0);
|
||||
});
|
||||
|
||||
```
|
||||
|
||||
### ~avatar avatar
|
||||
Computer Science: Welcome! The activity will teach you how to code the acceleration of the 1st micro:bit and to visualize the acceleration on the 2nd micro:bit. Let's get started!
|
||||
### ~
|
||||
|
||||
# Computer Science Steps
|
||||
|
||||
## 1.
|
||||
We want to simply detach the blocks from the recent activity. We will use blocks from the activity to create a brand new program to show the way micro:bit devices communicate through the BLE (Bluetooth low energy) radio.
|
||||
|
||||
```shuffle
|
||||
basic.forever(() => {
|
||||
led.plotBarGraph(input.acceleration(Dimension.Strength) - 1023, 0);
|
||||
});
|
||||
|
||||
```
|
||||
### ~
|
||||
We want to register code to run when a packet is received over radio. We can implement this code by adding `on data received`.
|
||||
|
||||
## 2.
|
||||
Let's measure `acceleration (mg)` and then `send number`. `Acceleration` is measured in **milli-gravities**, so a value of -1000 is equivalent to -1g or -9.81m/s^2. We will be able to get the acceleration value (g-force), in the specified "x" dimension. `Send number` will broadcast a number data packet to other micro:bits connected via radio.
|
||||
|
||||
We need add send number block found in the Radio drawer. We will attach send number to acceleration and subtract the gravity from acceleration strength.
|
||||
|
||||
Your finished code will look like this:
|
||||
|
||||
```blocks
|
||||
radio.sendNumber(input.acceleration(Dimension.Strength) - 1023);
|
||||
```
|
||||
|
||||
## 3.
|
||||
We want to display the acceleration forever. In order to do so, we need a `forever` loop. A forever loop will repeat code in the background forever. We need attach forever loop to send number.
|
||||
|
||||
Your finished code will look like this:
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
radio.sendNumber(input.acceleration(Dimension.X))
|
||||
})
|
||||
radio.onDataReceived(() => {
|
||||
|
||||
})
|
||||
radio.sendNumber(input.acceleration(Dimension.Strength) - 1023);
|
||||
});
|
||||
|
||||
```
|
||||
### ~
|
||||
|
||||
## 4.
|
||||
We want to register code to run when a packet is received over radio. We can implement this code by adding `on data received`block found in the radio drawer.
|
||||
|
||||
Your finished code will look like this:
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
radio.sendNumber(input.acceleration(Dimension.Strength) - 1023);
|
||||
});
|
||||
radio.onDataReceived(() => {
|
||||
});
|
||||
|
||||
```
|
||||
|
||||
## 5.
|
||||
Finally, we want to chart the acceleration. So we must first implement `plot bar graph`. `Plot Bar Graph` will display a vertical bar graph based on the value and high value. In order to transfer the receive the number from the 1st micro:bit, we must implement `receive number` to constantly display a vertical bar graph based on the value. Remember, the value will equal to the micro:bit's acceleration in the "x" direction.
|
||||
|
||||
Your finished code will look like this:
|
||||
|
||||
```blocks
|
||||
basic.forever(() => {
|
||||
radio.sendNumber(input.acceleration(Dimension.X))
|
||||
})
|
||||
radio.sendNumber(input.acceleration(Dimension.Strength) - 1023);
|
||||
});
|
||||
radio.onDataReceived(() => {
|
||||
led.plotBarGraph(radio.receiveNumber(), 1023)
|
||||
})
|
||||
|
||||
led.plotBarGraph(radio.receiveNumber(), 0);
|
||||
});
|
||||
```
|
||||
### ~
|
||||
Notice that moving the micro:bit the farthest direction in the x direction will be -1023 on the charting beneath the simulator. The second observation will be that the LEDs will be full brightness on the 2nd micro:bit. There is a single LED turned on with the 1st micro:bit. Additionally, the graphs will reflect 0 acceleation for the 1st micro:bit. In this scenario, if you are adjusting the acceleration in the simualator, you are also changing your chart that will be produced.
|
||||
|
||||

|
||||
|
||||
### ~avatar avatar
|
||||
Science: Welcome! The activity will teach you how to chart the acceleration of the 1st micro:bit and to visualize the acceleration on the 2nd micro:bit. Let's get started!
|
||||
### ~
|
||||
NOTE: The colors of the charts reflect the color of the micro:bit simulator. In this instance, the micro:bits are blue and green. So the colors of the line graphs reflect the colors of the micro:bit
|
||||
|
||||
# Science Steps
|
||||
|
||||
## 6.
|
||||
First, notice that moving the 1st micro:bit in the simulator in any direction, you will change the acceleration value of the 2nd micro:bit. Also, notice that by moving the micro:bit simulator, there is a changing acceleration value of the second micro:bit. Second, the flat colored horizontal line will start a waving line on the 2nd micro:bit to display the value of the strength as measured in milli-gravities. Finally, notice that the LED display will fluctate based on the movement of the 2nd micro:bit simulator.
|
||||
|
||||

|
||||
|
||||
## 7.
|
||||
|
||||
### ~
|
||||
After running this simulatation several seconds by moving the micro:bit side to side in the x direction, you are ready to graph or chart the accceleration of the micro:bit. We want a printout of our acceleration on Excel. We will graph the fluctuating acceleration of the simulation experiment.
|
||||
Connect the 2nd micro:bit to your computer using your USB cable. We should have two micro:bit devices attached to the computer.
|
||||
|
||||

|
||||
|
||||
## 8.
|
||||
|
||||
Click or tap the compile button for the seismograph program to run the program on the 1st micro:bit and 2nd micro:bit.
|
||||
|
||||
## 9.
|
||||
|
||||
The black lines should appear directly beneath the colored lines. The black lines measure the micro:bit acceleration. And the colored lines measures micro:bit simulator acceleration.
|
||||
|
||||

|
||||
|
||||
Run the acceleration experiment by vigarously moving the plate in any direction or move the object below the micro:bit (such as a table).
|
||||
|
||||

|
||||
|
||||
Every time the micro:bit moves in any direction, you generate data points that can be reviewed in Excel later. The more attempts to move the micro:bit, the more data to be reviewed in Excel. Notice that the LED on the 2nd micro:bit changes to communicate the movement of the 1st micro:bit.
|
||||
|
||||

|
||||
|
||||
Now we are ready to graph or chart the accceleration of the micro:bit. We want a printout of the micro:bit acceleration graphed in Excel.
|
||||
|
||||
## 10.
|
||||
|
||||
In order to receive the the data plotted by Excel, click or tap anywhere in the on the chart data.
|
||||
|
||||

|
||||
|
||||
## 11.
|
||||
|
||||
You have two options to Analyze Data:
|
||||
|
||||
* Local File: Save the data to your local Downloads folder and open it in Excel.
|
||||
* Stream to Cloud: Upload your data to Microsoft Azure to analyze it.
|
||||
|
||||
Click or tap Download data
|
||||
|
||||

|
||||
|
||||
## 12.
|
||||
|
||||
A CSV file will be generated to display the data points collected by the micro:bit. Click or tap on the data Excel file that was downloaded to your local Downloads Folder.
|
||||
|
||||

|
||||
|
||||
## 13.
|
||||
|
||||
Select the data that you want to include in your chart. The chart should include the first two columns: time and acceleration.
|
||||
|
||||
Click or tap on the first two columns (A, B) to include time and acceleration data from the micro:bit. We only need the first two columns (A, B) because the 2nd micro:bit changes have been communicated by the 1st micro:bit. So the data points of the seismograph are being recorded on the 1st micro:bit.
|
||||
|
||||
## 14.
|
||||
|
||||
Click or tap on Insert then select Recommended Charts. We can select a chart that’s just right for the data.
|
||||
|
||||

|
||||
|
||||
On the Recommended Charts tab, scroll through the list of chart types that Excel recommends for your data.
|
||||
|
||||
We want to select the chart called Line. A line chart is used to display trends over time. We will use the line chart because there are many data points over time.
|
||||
|
||||
Click on the chart type to see how your data will look in that format. When you find the chart type that you want, click it, and then click OK.
|
||||
|
||||

|
||||
|
||||
Tip: If you don’t see the line chart, click the All Charts tab to see the line chart.
|
||||
|
||||
## 15.
|
||||
|
||||
Use the Chart Elements, Chart Styles, and Chart Filters buttons next to the upper-right corner of the chart to add chart elements like axis titles or data labels, to customize the look of your chart
|
||||
|
||||
Alternatively, click or tap on the Design Ribbon.
|
||||
|
||||
Let's select Style 10 as an example.
|
||||
|
||||

|
||||
|
||||

|
||||
|
||||
### ~
|
||||
Finally, you must open the Excel CSV file by clicking on the data.xls file that was downloaded to Downloads Folder.
|
||||
|
||||

|
||||
|
||||
Use the Recommended Charts command on the Insert tab to quickly create a chart that’s just right for your data.
|
||||
|
||||
* Select the data that you want to include in your chart.
|
||||
|
||||
* Click Insert > Recommended Charts.
|
||||
|
||||

|
||||
|
||||
* On the Recommended Charts tab, scroll through the list of chart types that Excel recommends for your data.
|
||||
|
||||
Click any chart type to see how your data will look in that format.
|
||||
|
||||
When you find the chart type that you want, click it, and then click OK. We want to select the chart called Line. A line chart is used to display trends over time. We will use the line chart because there are many data points over time.
|
||||
|
||||
Tip: If you don’t see a chart type that you want, click the All Charts tab to see all of the available chart types.
|
||||
|
||||

|
||||
|
||||
* Use the Chart Elements, Chart Styles, and Chart Filters buttons next to the upper-right corner of the chart to add chart elements like axis titles or data labels, to customize the look of your chart
|
||||
|
||||

|
||||
|
||||
### ~
|
||||
Have fun reviewing your simulation and analyze the acceleration by chart the Excel data using Excel.
|
||||
|
||||
* Connect the first micro:bit to your computer using your USB cable and run the charting script on it.
|
||||
* Connect the second micro:bit to your computer using your USB cable and run the charting script on it.
|
||||
* The first person and second person take turns tilting the micro:bit in the "x" direction while the other player charts the data on the micro:bit!
|
||||
* Have fun reviewing your seismograph data and analyzing the acceleration with Excel.
|
||||
* The first person and second person take shaking or moving the micor:bit in any direction while the other player charts the data on the micro:bit!
|
||||
* Review and analyze the actual micro:bit device acceleration data on Excel
|
||||
* Display acceleration with y or z using plot bar graph by changing acceleration from "x" to "y" or "z"
|
||||
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user