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1
.gitignore
vendored
@ -17,6 +17,7 @@ clients/**/bin/**
|
||||
clients/**/obj/**
|
||||
clients/electron/projects
|
||||
libs/**/_locales/**
|
||||
package-lock.json
|
||||
|
||||
videos/**
|
||||
|
||||
|
14
cmds/cmds.ts
@ -1,14 +0,0 @@
|
||||
/// <reference path="../node_modules/pxt-core/built/pxtlib.d.ts" />
|
||||
|
||||
import * as fs from 'fs';
|
||||
|
||||
const deploy = require("./editor/deploy")
|
||||
|
||||
export function deployCoreAsync(resp: pxtc.CompileResult) {
|
||||
return deploy.deployCoreAsync(resp, process.env["PXT_SERIAL"] ? false : true)
|
||||
.then(() => {
|
||||
fs.writeFileSync("built/full-" + pxtc.BINARY_UF2, resp.outfiles[pxtc.BINARY_UF2], {
|
||||
encoding: "base64"
|
||||
})
|
||||
})
|
||||
}
|
@ -1,14 +0,0 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"target": "es5",
|
||||
"noImplicitAny": true,
|
||||
"noImplicitReturns": true,
|
||||
"declaration": true,
|
||||
"outDir": "../built",
|
||||
"module": "commonjs",
|
||||
"rootDir": ".",
|
||||
"newLine": "LF",
|
||||
"sourceMap": false,
|
||||
"types": ["node"]
|
||||
}
|
||||
}
|
@ -4,6 +4,8 @@
|
||||
|
||||
* [Troubleshoot](/troubleshoot)
|
||||
* [EV3 Manager](https://ev3manager.education.lego.com/)
|
||||
* [Bluetooth](/bluetooth)
|
||||
* [Forum](https://forum.makecode.com)
|
||||
* [LEGO Support](https://www.lego.com/service/)
|
||||
* [FIRST LEGO League](/fll)
|
||||
|
||||
@ -19,11 +21,14 @@
|
||||
* [What Animal Am I?](/tutorials/what-animal-am-i)
|
||||
* [Music Brick](/tutorials/music-brick)
|
||||
* [Run Motors](/tutorials/run-motors)
|
||||
* [Tank ZigZag](/tutorials/tank-zigzag)
|
||||
* [Touch to Run](/tutorials/touch-to-run)
|
||||
* [Touch Sensor Values](/tutorials/touch-sensor-values)
|
||||
* [What Color?](/tutorials/what-color)
|
||||
* [Line Following](/tutorials/line-following)
|
||||
* [Red Light, Green Light](/tutorials/redlight-greenlight)
|
||||
* [Reflected Light Measure](/tutorials/reflected-light-measure)
|
||||
* [Reflected Light Calibration](/tutorials/reflected-light-calibration)
|
||||
* [Object Near?](/tutorials/object-near)
|
||||
* [Security Alert](/tutorials/security-alert)
|
||||
|
||||
|
@ -28,7 +28,7 @@ program to a **.uf2** file, which you then copy to the **@drivename@** drive. Th
|
||||
|
||||
### ~ hint
|
||||
|
||||
Not seeing the **@drivename@** drive? Make sure to upgrade your firmware at https://ev3manager.education.lego.com/. Try these [troubleshooting](/troubleshoot) tips if you still have trouble getting the drive to appear.
|
||||
**Experimental support** for Bluetooth download is now available. Please read the [Bluetooth](/bluetooth) page for more information.
|
||||
|
||||
### ~
|
||||
|
||||
|
62
docs/bluetooth.md
Normal file
@ -0,0 +1,62 @@
|
||||
# Bluetooth
|
||||
|
||||
This page describes the procedure to download MakeCode program to the EV3 brick
|
||||
over Bluetooth.
|
||||
|
||||
## ~ hint
|
||||
|
||||
### WARNING: EXPERIMENTAL FEATURES AHEAD!
|
||||
|
||||
Support for Bluetooth download relies on [Web Serial](https://wicg.github.io/serial/),
|
||||
an experimental browser feature. Web Serial is a work [in progress](https://www.chromestatus.com/feature/6577673212002304);
|
||||
it may change or be removed in future versions without notice.
|
||||
|
||||
By enabling these experimental browser features, you could lose browser data or compromise your device security
|
||||
or privacy.
|
||||
|
||||
## ~
|
||||
|
||||
https://youtu.be/VIq8-6Egtqs
|
||||
|
||||
## Supported browsers
|
||||
|
||||
* Chrome desktop, version 77 and higher, Windows 10 or Mac OS.
|
||||
* [Edge Insider desktop](https://www.microsoftedgeinsider.com), version 77 and higher, Windows 10 or Mac OS.
|
||||
|
||||
To make sure your browser is up to date, go to the '...' menu, click "Help" then "About".
|
||||
|
||||
Next you need to enable the experimental features (this may change in the future)
|
||||
|
||||
* go to **chrome://flags/#enable-experimental-web-platform-features** and **enable**
|
||||
**Experimental Web Platform features**
|
||||
|
||||

|
||||
|
||||
## Machine Setup
|
||||
|
||||
* pair your EV3 brick with your computer over Bluetooth. This is the usual pairing procedure.
|
||||
|
||||
## Download over Bluetooth
|
||||
|
||||
* go to https://makecode.mindstorms.com/
|
||||
* click on **Download** to start a file download as usual
|
||||
* on the download dialog, you should see a **Bluetooth** button. Click on the
|
||||
**Bluetooth** button to enable the mode.
|
||||
* **make sure the EV3 brick is not running a program**
|
||||
* click on **Download** again to download over bluetooth.
|
||||
|
||||
## Choosing the correct serial port
|
||||
|
||||
Unfortunately, the browser dialog does not make it easy to select which serial port is the brick.
|
||||
|
||||
* On Windows, choose ``Standard Serial over Bluetooth``. There might be multiple of those but only one works. Try your luck! Once you know the COM port number, remember it for the next time around.
|
||||
* On Mac OS, choose ``cu.BRICKNAME-SerialPort``
|
||||
|
||||
## Known issues
|
||||
|
||||
* We do not detect properly that the program is running on the brick. Make sure to stop the program before starting the download procedure.
|
||||
* The list of programs on the brick screen is not updated when uploading via bluetooth.
|
||||
|
||||
## Feedback
|
||||
|
||||
Please send us your feedback through https://forum.makecode.com.
|
@ -212,6 +212,12 @@ Here are some fun programs for your @boardname@!
|
||||
"description": "Keep your brick entertained and happy",
|
||||
"url":"/examples/happy-unhappy",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
{
|
||||
"name": "Turtle",
|
||||
"description": "Encode moves and run them on a driving base",
|
||||
"url":"/examples/turtle",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Distance Measurer",
|
||||
"description": "Use a motor to measure angle and distance",
|
||||
|
18
docs/extensions.md
Normal file
@ -0,0 +1,18 @@
|
||||
# Extensions
|
||||
|
||||
## #gallery
|
||||
|
||||
## Using Extensions
|
||||
|
||||
In the web editor, click on ``Settings`` then ``Extensions`` to search and add extensions to the project.
|
||||
The Blocks and JavaScript definitions will be automatically loaded in the editor.
|
||||
|
||||
## Custom extensions
|
||||
|
||||
The [Build Your Own Extension](https://makecode.com/extensions/getting-started) manual is for advanced users who want to publish their own extension.
|
||||
|
||||
## ~ hint
|
||||
|
||||
**Extensions** were previously called **Packages** in MakeCode.
|
||||
|
||||
## ~
|
BIN
docs/file-manager.pdf
Normal file
69
docs/fll.md
@ -2,32 +2,50 @@
|
||||
|
||||

|
||||
|
||||
For teams participating in the Open Software Platform Pilot utilizing MakeCode, we’ve compiled a list of resources and information that we hope will be helpful for you.
|
||||
**For teams participating in City Shaper challenge**, you can use MakeCode for your challenge (see [City Shaper Challenge, page 7 bottom](https://firstinspiresst01.blob.core.windows.net/fll/2020/city-shaper-game-guide-pdf.pdf)!
|
||||
|
||||
We’ve compiled a list of resources and information that we hope will be helpful for you.
|
||||
|
||||
* **Got a question? Post it on the forums** at https://forum.makecode.com/
|
||||
|
||||
## FAQ
|
||||
|
||||
### I found a bug what do I do?
|
||||
|
||||
If you found a bug, please try if it hasn't been fixed yet! Go to https://makecode.mindstorms.com/beta and try if the bug is corrected. Otherwise, please tell us at https://forum.makecode.com/.
|
||||
|
||||
### How do I use MakeCode with my EV3?
|
||||
|
||||
* You will need to install the latest EV3 firmware on your brick. Instructions on how to do that are located here: https://makecode.mindstorms.com/troubleshoot.
|
||||
* You will need a computer with a USB port to connect to the EV3 in order to download your programs.
|
||||
* You will need internet access and a browser on your computer to get to https://makecode.mindstorms.com.
|
||||
* You can [install the app](/offline-app) to use the editor offline.
|
||||
|
||||
### I know LabView, how is MakeCode different?
|
||||
|
||||
We have compiled a guide for EV3 LabView users at https://makecode.mindstorms.com/labview.
|
||||
|
||||
### What’s the best way to get started with MakeCode?
|
||||
|
||||
Watch some of the videos at https://makecode.mindstorms.com (at the bottom of the page).
|
||||
Try some of the provided tutorials:
|
||||
Go to https://makecode.mindstorms.com. The home screen is filled with videos, tutorials and examples that might be relevant for your missions.
|
||||
|
||||
* [Wake Up!](@homeurl@#tutorial:tutorials/wake-up) – show your EV3 brick waking up
|
||||
* [Animation](@homeurl@#tutorial:tutorials/make-an-animation) – create a custom animation to show
|
||||
* [Music Brick](@homeurl@#tutorial:tutorials/music-brick) – transform your EV3 into a musical instrument
|
||||
* [Run Motors](@homeurl@#tutorial:tutorials/run-motors) – control the motors of your robot
|
||||
* [Red Light, Green Light](@homeurl@#tutorial:tutorials/redlight-greenlight) – play red light, green light with the color sensor
|
||||
* [Line Following](@homeurl@#tutorial:tutorials/line-following) – have your robot follow a line
|
||||
On the home page, scroll down to the **FLL / City Shaper** section for specific lessons related to Mission 2.
|
||||
|
||||
### Can I load both LEGO MINDSTORMS EV3 Software and MakeCode programs onto my EV3?
|
||||
|
||||
Yes.
|
||||
|
||||
### Can I run the program again on the brick?
|
||||
|
||||

|
||||
|
||||
Use the Brick Buttons and navigate to the File Manager tab. Open the **BrkProg_SAVE** folder,
|
||||
select your program and click the center button to run it again.
|
||||
|
||||
### Does it work without internet?
|
||||
|
||||
No, the editor is cached in your browser cache. However, you can also download the [offline app](/offline-app) in case you need to install it on a computer.
|
||||
|
||||
### How do I figure out what a block does?
|
||||
|
||||
You can right-click on any block and select “Help” in the context menu to open the documentation page describing what that block does.
|
||||
@ -81,20 +99,25 @@ You can share your projects by clicking on the **share** button in the top left
|
||||
|
||||
Sharing programs is also shown in the [Tips and Tricks](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=5c594c2373367f7870196f519f3bfc7a&source=embed&photo%5fid=35719472) video.
|
||||
|
||||
### Can I use Bluetooth to transfer my program?
|
||||
|
||||
The official answer is currently no. That being said, we have **Experimental support** for Bluetooth download. Please read the [Bluetooth](/bluetooth) page for more information.
|
||||
|
||||
https://youtu.be/VIq8-6Egtqs
|
||||
|
||||
## Are there YouTube videos on MakeCode for EV3?
|
||||
|
||||
The MakeCode has a [FLL / City Shaper YouTube Channel](https://www.youtube.com/watch?v=IqL0Pyeu5Ng&list=PLMMBk9hE-SeqkOObethhlZtBTEK6FYx3n) with useful videos.
|
||||
|
||||
https://youtu.be/-AirqwC9DL4
|
||||
|
||||
### Why can't I delete my program (*.uf2) files from the Brick?
|
||||
|
||||
There's a bug in the firmware which prevents you from deleting the programs (``*.uf2`` files) from your EV3 Brick. There isn't a firmware update to fix this yet. As a workaround, you can temporarily downgrade your firmware version, delete the files, and then upgrade back to the version that works with MakeCode.
|
||||
There's a bug in the firmware which prevents you from deleting the programs (``*.uf2`` files) from your EV3 Brick. There isn't a firmware update to fix this yet.
|
||||
|
||||
Follow these steps to downgrade your firmware version, delete the files, and uprgade back again:
|
||||
|
||||
1. Go into **EV3 LabVIEW** - if it's not installed get it [here](https://education.lego.com/en-us/downloads/mindstorms-ev3/software)
|
||||
2. Plug in your EV3 Brick and start a new project
|
||||
3. Go to the **Tools** menu in the upper right corner, select **Firmware Update**
|
||||
4. In the **Firmware Update** dialog box, click on the **Show Details** button
|
||||
5. From the **Available Firmware Files** list, select **EV3 Firmware V1.09E**
|
||||
6. Click the **Update Firmware** button and wait for the update to complete
|
||||
|
||||
Now the firmware version on the EV3 Brick will be **V1.09E**. Also, in the process, the downgrade deleted all of the saved programs from the EV3 Brick. To continue to use MakeCode, the firmware version must be at **V1.10E** or above. So, the Brick firmware needs to be upgraded again. If you don't know or do remember how to do this, see the **Upgrade your @drivename@** section in the [troubleshooting](/troubleshoot) page.
|
||||
We have prepared a special program that lets you delete UF2 files from the brick.
|
||||
Download [these PDF instructions](/file-manager.pdf) and drop the PDF on the brick drive.
|
||||
This will present you with an menu for deleting files.
|
||||
|
||||
For other common questions, try the FAQ page https://makecode.mindstorms.com/faq.
|
||||
|
||||
@ -104,9 +127,3 @@ For other common questions, try the FAQ page https://makecode.mindstorms.com/faq
|
||||
|
||||
>* Description: Unable to delete program files from the EV3 brick after downloading them
|
||||
>* Status: LEGO Education team is working on a fix, no estimated date yet
|
||||
|
||||
## Community connection
|
||||
|
||||
For questions, issues, feedback and community for the Open Software Platform Pilot:
|
||||
|
||||
We are using a messaging service called **Slack**. Slack can be accessed via an app you download to your computer or mobile device, and via a web interface. For more information about Slack, click [here](https://slack.com/). Anyone in the pilot can participate by signing up with Slack first, and then clicking this [FIRST LEGO League Robot SW](https://fllrobotsw.slack.com/join/shared_invite/enQtNDgxOTQ5MDc2OTkyLTg2ZTRkYzQ4OGMyZTg1OTZmMDFhMWNlOTQ1OWRlNDdmNzNmMjlhMmZiM2M3OWUxYjU1ODEwY2FmODJkNjZkOTA) link to join the Slack workspace.
|
||||
|
@ -25,6 +25,12 @@
|
||||
"description": "Build a robot and drive into the world of robotics!",
|
||||
"url": "/getting-started/use",
|
||||
"cardType": "side"
|
||||
},
|
||||
{
|
||||
"name": "First LEGO League",
|
||||
"imageUrl": "/static/fll/fll-big.png",
|
||||
"description": "Information about using MakeCode in FLL competitions",
|
||||
"url": "/fll"
|
||||
}
|
||||
]
|
||||
```
|
@ -54,6 +54,12 @@ Verify that the program you just created shows eyes on the Brick Display, and th
|
||||
|
||||
**Well done!**
|
||||
|
||||
## Run it Again
|
||||
|
||||

|
||||
|
||||
Use the Brick Buttons and navigate to the File Manager tab. Open the **BrkProg_SAVE** folder, select **Try** and click the center button to run it again.
|
||||
|
||||
## Connect a Large Motor
|
||||
|
||||
Now you will learn to control the Large Motor.
|
||||
|
@ -1,3 +1,3 @@
|
||||
{
|
||||
"appref": "v1.0.11"
|
||||
"appref": "v1.2.22"
|
||||
}
|
||||
|
@ -61,6 +61,12 @@ motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations);
|
||||
motors.largeBC.stop();
|
||||
```
|
||||
|
||||
### ~ hint
|
||||
|
||||
The **turn ratio range is -200, 200** unlike LabView who used -100,100.
|
||||
|
||||
### ~
|
||||
|
||||
## Tank
|
||||
|
||||
The **tank** blocks control the speed of two motors. These are commonly used for a differential drive robot. The blocks can also specify the duration, angle, or number of rotations.
|
||||
|
@ -388,12 +388,12 @@
|
||||
}
|
||||
function downloadWin64() {
|
||||
// TODO: Keep this link up-to-date with the desired release version
|
||||
window.open("https://makecode.com/api/release/ev3/v1.0.11/win64");
|
||||
window.open("https://makecode.com/api/release/ev3/v1.2.22/win64");
|
||||
tickEvent("offlineapp.download", { "target": "ev3", "platform": "win64" });
|
||||
}
|
||||
function downloadMac64() {
|
||||
// TODO: Keep this link up-to-date with the desired release version
|
||||
window.open("https://makecode.com/api/release/ev3/v1.0.11/mac64");
|
||||
window.open("https://makecode.com/api/release/ev3/v1.2.22/mac64");
|
||||
tickEvent("offlineapp.download", { "target": "ev3", "platform": "mac64" });
|
||||
}
|
||||
</script>
|
||||
|
@ -3,9 +3,3 @@
|
||||
## Offline app #target-app
|
||||
|
||||
The MakeCode editor is available as app which you can install on a computer with Windows or Mac OS. Once installed, the **[MakeCode Offline App](/offline-app)** lets you create, run, and download your projects to the @boardname@. It works the same as the Web application does in your browser but it's a stand-alone application that will work when a connection to the internet is restricted or not available.
|
||||
|
||||
### ~ hint
|
||||
|
||||
The [MakeCode Offline App](/offline-app) is currently in development and is made available as a **pre-release** version.
|
||||
|
||||
### ~
|
||||
|
3
docs/packages-ref.json
Normal file
@ -0,0 +1,3 @@
|
||||
{
|
||||
"redirect": "/extensions"
|
||||
}
|
3
docs/packages/approval-ref.json
Normal file
@ -0,0 +1,3 @@
|
||||
{
|
||||
"redirect": "https://makecode.com/extensions/approval"
|
||||
}
|
3
docs/packages/build-your-own-ref.json
Normal file
@ -0,0 +1,3 @@
|
||||
{
|
||||
"redirect": "https://makecode.com/extensions/getting-started"
|
||||
}
|
3
docs/packages/versioning-ref.json
Normal file
@ -0,0 +1,3 @@
|
||||
{
|
||||
"redirect": "https://makecode.com/extensions/versioning"
|
||||
}
|
@ -1,9 +1,88 @@
|
||||
# Projects
|
||||
|
||||
Here are some cool projects that you can build with your @boardname@!
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Getting Started",
|
||||
"url": "/getting-started",
|
||||
"imageUrl": "/static/lessons/firmware.png"
|
||||
},
|
||||
{
|
||||
"name": "Brick Tutorials",
|
||||
"url": "/tutorials/brick",
|
||||
"imageUrl": "/static/tutorials/wake-up.png"
|
||||
},
|
||||
{
|
||||
"name": "Motor Tutorials",
|
||||
"url": "/tutorials/motors",
|
||||
"imageUrl": "/static/tutorials/run-motors.png"
|
||||
},
|
||||
{
|
||||
"name": "Touch Sensor Tutorials",
|
||||
"url": "/tutorials/touch-sensor",
|
||||
"imageUrl": "/static/tutorials/touch-to-run.png"
|
||||
},
|
||||
{
|
||||
"name": "Color Sensor Tutorials",
|
||||
"url": "/tutorials/color-sensor",
|
||||
"imageUrl": "/static/tutorials/what-color.png"
|
||||
},
|
||||
{
|
||||
"name": "Ultrasonic Sensor Tutorials",
|
||||
"url": "/tutorials/ultrasonic-sensor",
|
||||
"imageUrl": "/static/tutorials/object-near.png"
|
||||
},
|
||||
{
|
||||
"name": "Gyro Tutorials",
|
||||
"url": "/tutorials/gyro",
|
||||
"imageUrl": "/static/tutorials/calibrate-gyro.png"
|
||||
},
|
||||
{
|
||||
"name": "Infrared Sensor Tutorials",
|
||||
"url": "/tutorials/infrared-sensor",
|
||||
"imageUrl": "/static/tutorials/security-alert.png"
|
||||
},
|
||||
{
|
||||
"name": "FLL / City Shaper",
|
||||
"url": "/tutorials/city-shaper",
|
||||
"imageUrl": "/static/tutorials/city-shaper/robot1.jpg"
|
||||
},
|
||||
{
|
||||
"name": "Design Engineering",
|
||||
"url": "/design-engineering",
|
||||
"imageUrl": "/static/lessons/make-it-move-without-wheels.png"
|
||||
},
|
||||
{
|
||||
"name": "Coding",
|
||||
"url": "/coding",
|
||||
"imageUrl": "/static/lessons/autonomous-parking.png"
|
||||
},
|
||||
{
|
||||
"name": "Maker",
|
||||
"url": "/maker",
|
||||
"imageUrl": "/static/lessons/make-a-sound-machine.png"
|
||||
},
|
||||
{
|
||||
"name": "Tutorial Videos",
|
||||
"url": "/videos",
|
||||
"imageUrl": "https://legoeducation.videomarketingplatform.co/27288170/35719444/5d009e5f93fbf479c2e5ed2bf87a7990/thumbnail.png"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## Basic
|
||||
## See Also
|
||||
|
||||
Basic projects to build with your EV3 Brick.
|
||||
[Getting Started](/getting-started),
|
||||
[Brick Tutorials](/tutorials/brick),
|
||||
[Motor Tutorials](/tutorials/motors),
|
||||
[Touch Sensor Tutorials](/tutorials/touch-sensor),
|
||||
[Color Sensor Tutorials](/tutorials/color-sensor),
|
||||
[Ultrasonic Sensor Tutorials](/tutorials/ultrasonic-sensor),
|
||||
[Gyro Tutorials](/tutorials/gyro),
|
||||
[Infrared Sensor Tutorials](/tutorials/infrared-sensor),
|
||||
[FLL / City Shaper](/tutorials/city-shaper),
|
||||
[Design Engineering](/design-engineering),
|
||||
[Coding](/coding),
|
||||
[Maker](/maker),
|
||||
[Tutorial Videos](/videos)
|
||||
|
||||
Coming soon.
|
69
docs/projects/SUMMARY.md
Normal file
@ -0,0 +1,69 @@
|
||||
# Projects
|
||||
|
||||
* [Getting Started](/getting-started)
|
||||
* [Prepare](https://makecode.mindstorms.com/troubleshoot)
|
||||
* [Try](/getting-started/try)
|
||||
* [Use](/getting-started/use)
|
||||
* [First LEGO League](/fll)
|
||||
* [Brick Tutorials](/tutorials/brick)
|
||||
* [Wake Up!](/tutorials/wake-up)
|
||||
* [Make an Animation](/tutorials/make-an-animation)
|
||||
* [What Animal Am I?](/tutorials/what-animal-am-i)
|
||||
* [Music Brick](/tutorials/music-brick)
|
||||
* [Pause On Start](/tutorials/pause-on-start)
|
||||
* [Motor Tutorials](/tutorials/motors)
|
||||
* [Run Motors](/tutorials/run-motors)
|
||||
* [Spin Turn](/tutorials/spin-turn)
|
||||
* [Pivot Turn](/tutorials/pivot-turn)
|
||||
* [Smooth Turn](/tutorials/smooth-turn)
|
||||
* [Tank ZigZag](/tutorials/tank-zigzag)
|
||||
* [Coast Or Brake](/tutorials/coast-or-brake)
|
||||
* [Turtle](/tutorials/turtle)
|
||||
* [Touch Sensor Tutorials](/tutorials/touch-sensor)
|
||||
* [Touch to Run](/tutorials/touch-to-run)
|
||||
* [Sensor Values](/tutorials/touch-sensor-values)
|
||||
* [Stop At Object](/tutorials/stop-at-object)
|
||||
* [Color Sensor Tutorials](/tutorials/color-sensor)
|
||||
* [What Color?](/tutorials/what-color)
|
||||
* [Line Following](/tutorials/line-following)
|
||||
* [Red Light, Green Light](/tutorials/redlight-greenlight)
|
||||
* [Move To Color](/tutorials/move-to-color)
|
||||
* [Reflected Light Measure](/tutorials/reflected-light-measure)
|
||||
* [Reflected Light Calibration](/tutorials/reflected-light-calibration)
|
||||
* [Ultrasonic Sensor Tutorials](/tutorials/ultrasonic-sensor)
|
||||
* [Object Near](/tutorials/object-near)
|
||||
* [Wall Follower](/tutorials/wall-follower)
|
||||
* [Gyro Tutorials](/tutorials/gyro)
|
||||
* [Calibrate](/tutorials/calibrate-gyro)
|
||||
* [Turn](/tutorials/turn-with-gyro)
|
||||
* [Move Straight](/tutorials/move-straight-with-gyro)
|
||||
* [Drifter](/tutorials/drifter)
|
||||
* [Infrared Sensor Tutorials](/tutorials/infrared-sensor)
|
||||
* [Security Alert](/tutorials/security-alert)
|
||||
* [FLL / City Shaper](/tutorials/city-shaper)
|
||||
* [Crane Mission / Robot 1](/tutorials/city-shaper/robot-1)
|
||||
* [Crane Mission / Robot 2](/tutorials/city-shaper/robot-2)
|
||||
* [Crane Mission / Video 1](https://youtu.be/IqL0Pyeu5Ng)
|
||||
* [Bluetooth download (beta)](https://youtu.be/VIq8-6Egtqs)
|
||||
* [Turn with Gyro](https://youtu.be/I7ncuXAfBwk)
|
||||
* [Moving with Gyro](https://youtu.be/ufiOPvW37xc)
|
||||
* [Line following with 1 color sensor](https://youtu.be/_LeduyKQVjg)
|
||||
* [Proportional line following with 1 color sensor](https://youtu.be/-AirqwC9DL4)
|
||||
* [Proportional line following with 2 color sensors](https://youtu.be/QWOflBuu9Oo)
|
||||
* [Design Engineering](/design-engineering)
|
||||
* [Make It Move Without Wheels](/design-engineering/make-it-move)
|
||||
* [Make It Smarter and Faster](/design-engineering/make-it-smarter)
|
||||
* [Make a System that Communicates](/design-engineering/make-it-communicate)
|
||||
* [Coding](/coding)
|
||||
* [Autonomous Parking](/coding/autonomous-parking)
|
||||
* [Object Detection](/coding/object-detection)
|
||||
* [Line Detection](/coding/line-detection)
|
||||
* [Maker](/maker)
|
||||
* [Make A Sound Machine](/maker/sound-machine)
|
||||
* [Make A Security Gadget](/maker/security-gadget)
|
||||
* [Tutorial Videos](/videos)
|
||||
* [undefined](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=5d009e5f93fbf479c2e5ed2bf87a7990&source=embed&photo%5fid=35719444)
|
||||
* [undefined](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=2008a566f1fb034d58d5ebe19ba8621f&source=embed&photo%5fid=35719467)
|
||||
* [undefined](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=629730c938e452f0fd7653fbc4708166&source=embed&photo%5fid=35719470)
|
||||
* [undefined](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=3513a83b87fe536b2dc512237465fd1b&source=embed&photo%5fid=35719471)
|
||||
* [undefined](https://legoeducation.videomarketingplatform.co/v.ihtml/player.html?token=5c594c2373367f7870196f519f3bfc7a&source=embed&photo%5fid=35719472)
|
47
docs/reference/brick/battery-property.md
Normal file
@ -0,0 +1,47 @@
|
||||
# battery Property
|
||||
|
||||
Return the information about the battery
|
||||
|
||||
```sig
|
||||
brick.batteryInfo(BatteryProperty.Level)
|
||||
```
|
||||
|
||||
## Parameters
|
||||
|
||||
* property: the kind of information
|
||||
|
||||
## Returns
|
||||
|
||||
* a [number](/types/number) which represents the value of the property requested.
|
||||
|
||||
## Example
|
||||
|
||||
Show the battery level percentage on the screen. Also, show a green light if the battery level is above 15%. If the battery level is below 15% but above 5%, show a orange light. But, if the battery level is below 5%, show a pulsing red light.
|
||||
|
||||
```blocks
|
||||
let battery = 0;
|
||||
forever(function() {
|
||||
brick.showString("Battery level:", 1)
|
||||
brick.showNumber(battery, 2)
|
||||
battery = brick.batteryInfo(BatteryProperty.Level);
|
||||
if (battery > 15)
|
||||
{
|
||||
brick.setStatusLight(StatusLight.Green);
|
||||
} else if (battery > 5) {
|
||||
brick.setStatusLight(StatusLight.Orange);
|
||||
} else {
|
||||
brick.setStatusLight(StatusLight.RedPulse)
|
||||
}
|
||||
pause(30000)
|
||||
})
|
||||
```
|
||||
|
||||
Or see all the values
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
brick.showValue("bat V", brick.batteryInfo(BatteryProperty.Voltage), 1)
|
||||
brick.showValue("bat %", brick.batteryInfo(BatteryProperty.Level), 2)
|
||||
brick.showValue("bat I", brick.batteryInfo(BatteryProperty.Current), 3)
|
||||
})
|
||||
```
|
18
docs/reference/brick/exit-program.md
Normal file
@ -0,0 +1,18 @@
|
||||
# exit Program
|
||||
|
||||
Stops the program and returns to the brick menu
|
||||
|
||||
```sig
|
||||
brick.exitProgram();
|
||||
```
|
||||
|
||||
## Example
|
||||
|
||||
Do a sequence of motor commands and stop the program.
|
||||
|
||||
```blocks
|
||||
motors.largeA.run(50)
|
||||
pause(500)
|
||||
motors.stopAll()
|
||||
brick.exitProgram();
|
||||
```
|
@ -10,12 +10,12 @@ You can find out what's connected to the ports on the brick and show its status.
|
||||
|
||||
## Example
|
||||
|
||||
Show the status of the ports on the brick when the ``enter`` button is pressed.
|
||||
Show the status of the ports on the brick. Resets all motors when ENTER is pressed.
|
||||
|
||||
```blocks
|
||||
brick.showString("Press ENTER for port status", 1)
|
||||
brick.showPorts()
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showPorts()
|
||||
motors.resetAll()
|
||||
})
|
||||
```
|
||||
|
||||
|
59
docs/reference/motors/motor/ramp.md
Normal file
@ -0,0 +1,59 @@
|
||||
# Ramp
|
||||
|
||||
Schedules an acceleration, constant and deceleration phase at a given speed.
|
||||
|
||||
```sig
|
||||
motors.largeA.ramp(50, 100, 500, 100)
|
||||
```
|
||||
|
||||
The speed setting is a percentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
|
||||
|
||||
|
||||
## Parameters
|
||||
|
||||
* **speed**: a [number](/types/number) that is the percentage of full speed. A negative value runs the motor in the reverse direction.
|
||||
* **acceleration**: the [number](/types/number) of movement units to rotate for while accelerating.
|
||||
* **value**: the [number](/types/number) of movement units to rotate for.
|
||||
* **deceleration**: the [number](/types/number) of movement units to rotate for while decelerating.
|
||||
* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
|
||||
|
||||
## Example
|
||||
|
||||
This is an interactive program that lets you change the values of
|
||||
the acceleration and deceleration and see the effects.
|
||||
|
||||
```blocks
|
||||
let steady = 0
|
||||
let dec = 0
|
||||
let acc = 0
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
acc += -100
|
||||
})
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeB.ramp(50, steady, MoveUnit.MilliSeconds, acc, dec)
|
||||
})
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
acc += 100
|
||||
})
|
||||
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
|
||||
dec += 100
|
||||
})
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
dec += -100
|
||||
})
|
||||
acc = 500
|
||||
steady = 1000
|
||||
acc = 500
|
||||
forever(function () {
|
||||
brick.showValue("acc", acc, 1)
|
||||
brick.showValue("steady", steady, 2)
|
||||
brick.showValue("dec", dec, 3)
|
||||
brick.showString("acc: left/right", 5)
|
||||
brick.showString("dec: up/down", 6)
|
||||
brick.showString("run large B: enter", 7)
|
||||
})
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[tank](/reference/motors/synced/tank), [steer](/reference/motors/synced/steer), [stop](/reference/motors/motor/stop)
|
@ -6,9 +6,9 @@ Set the rotation speed of the motor as a percentage of maximum speed.
|
||||
motors.largeA.run(50)
|
||||
```
|
||||
|
||||
The speed setting is a pecentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
|
||||
The speed setting is a percentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
|
||||
|
||||
If you use just the **speed** number, the motor runs continously and won't stop unless you tell it to. You can also give a value for a certain amount of distance you want the motor to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
|
||||
If you use just the **speed** number, the motor runs continuously and won't stop unless you tell it to. You can also give a value for a certain amount of distance you want the motor to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
|
||||
|
||||
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**.
|
||||
|
||||
@ -30,8 +30,8 @@ Here is how you use each different movement unit to run the motor for a fixed ro
|
||||
// Run motor for 700 Milliseconds.
|
||||
motors.largeA.run(25, 700, MoveUnit.MilliSeconds);
|
||||
|
||||
// Run motor for 700 Milliseconds again but no units specified.
|
||||
motors.largeA.run(25, 700);
|
||||
// Run motors B and C for 700 Milliseconds again but no units specified.
|
||||
motors.largeBC.run(25, 700);
|
||||
|
||||
// Run the motor for 45 seconds
|
||||
motors.largeA.run(50, 45, MoveUnit.Seconds);
|
||||
@ -61,6 +61,14 @@ motors.largeB.run(-25)
|
||||
|
||||
## ~
|
||||
|
||||
## Multiple motors
|
||||
|
||||
When using **run** with multiple motors, there is no guarantee that their speed will stay in sync. Use [tank](/reference/motors/tank) or [steer](/reference/motors/steer) for synchronized motor operations.
|
||||
|
||||
```blocks
|
||||
motors.largeBC.run(50)
|
||||
```
|
||||
|
||||
## Examples
|
||||
|
||||
### Drive the motor for 20 seconds
|
||||
|
30
docs/reference/motors/motor/set-brake-settle-time.md
Normal file
@ -0,0 +1,30 @@
|
||||
# set Brake Settle Time
|
||||
|
||||
Set the time to wait after a motor stopped to allow it settle
|
||||
when brake is enabled. Default is 10ms.
|
||||
|
||||
```sig
|
||||
motors.largeA.setBrakeSettleTime(200)
|
||||
```
|
||||
|
||||
When a the motor is stopped and brake is applied, it can still wiggle for a little while. You can use the settle time to automatically way after stopping and let the robot settle.
|
||||
|
||||
## Parameters
|
||||
|
||||
* **time**: a [number](/types/number) value which represents the number of milliseconds to wait after braking.
|
||||
|
||||
## Example
|
||||
|
||||
Set the brake mode and the settle time to 500ms. Run the motor connected to port **A** for 2 seconds at a speed of `30` and stop after 2s.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setBrake(true)
|
||||
motors.largeA.setBrakeSettleTime(500)
|
||||
motors.largeA.run(30)
|
||||
pause(2000)
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[stop](/reference/motors/motor/stop)
|
@ -1,28 +1,28 @@
|
||||
# set Brake
|
||||
|
||||
Set the brake on the motor so it won't turn when it has no power.
|
||||
Set the brake on the motor so it will brake when it finishes a brake command.
|
||||
|
||||
```sig
|
||||
motors.largeA.setBrake(false)
|
||||
```
|
||||
|
||||
When a the motor is stopped, it can still rotate if an external force is applied to it. This can happen, for example, if your're tanking your brick on a inclined surface and stop the motors. Gravity will push down on the brick and might cause it to start rolling again. You can prevent this movement by setting the brake.
|
||||
When a the motor is stopped, it can still rotate if an external force is applied to it. This can happen, for example, if you're tanking your brick on a inclined surface and stop the motors. Gravity will push down on the brick and might cause it to start rolling again. You can prevent this movement by setting the brake.
|
||||
|
||||
Also, you can use the brake to do simple skid steering for your brick.
|
||||
|
||||
## Paramters
|
||||
## Parameters
|
||||
|
||||
* **brake**: a [boolean](/types/boolean) value which is either `true` to set the brake on or `false` to set the brake off.
|
||||
|
||||
## Example
|
||||
|
||||
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and set the brake.
|
||||
Run the motor connected to port **A** for 2 seconds at a speed of `30` and stop after 2s.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setBrake(true)
|
||||
motors.largeA.run(30)
|
||||
pause(2000)
|
||||
motors.largeA.stop()
|
||||
motors.largeA.setBrake(true)
|
||||
```
|
||||
|
||||
## See also
|
||||
|
26
docs/reference/motors/motor/set-run-phase.md
Normal file
@ -0,0 +1,26 @@
|
||||
# Set Run Phase
|
||||
|
||||
Allows to specify an acceleration or deceleration phases for run commands.
|
||||
|
||||
```sig
|
||||
motors.largeD.setRunPhase(MovePhase.Acceleration, 1, MoveUnit.Seconds)
|
||||
```
|
||||
|
||||
Once the run phase is specified on a motor (or pair of motors),
|
||||
it will be automatically applied to [run](/reference/motors/run) commands.
|
||||
|
||||
## Time vs Rotation
|
||||
|
||||
The phases specified for time units (seconds, milliseconds) only apply to run with time
|
||||
moves. Similarly, the phases specified for rotation units (# rotation, degrees) only
|
||||
apply to run with rotation units.
|
||||
|
||||
## Examples
|
||||
|
||||
```blocks
|
||||
motors.largeB.setRunPhase(MovePhase.Acceleration, 0.5, MoveUnit.Seconds)
|
||||
motors.largeB.setRunPhase(MovePhase.Deceleration, 0.2, MoveUnit.Seconds)
|
||||
forever(function () {
|
||||
motors.largeB.run(50, 1, MoveUnit.Seconds)
|
||||
})
|
||||
```
|
25
docs/reference/motors/reset-all.md
Normal file
@ -0,0 +1,25 @@
|
||||
# reset All Motors
|
||||
|
||||
Reset all motors currently running on the brick.
|
||||
|
||||
```sig
|
||||
motors.resetAll();
|
||||
```
|
||||
|
||||
The motors counters are resetted.
|
||||
|
||||
## Example
|
||||
|
||||
Tank the EV3 Brick forward at half speed for 5 seconds and then stop.
|
||||
|
||||
```blocks
|
||||
motors.largeAB.tank(50, 50);
|
||||
pause(5000);
|
||||
motors.stopAll();
|
||||
motors.resetAll();
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[stop all](/reference/motors/motor/stop-all),
|
||||
[reset](/reference/motors/motor/reset)
|
@ -22,4 +22,5 @@ motors.stopAll();
|
||||
|
||||
[stop](/reference/motors/motor/stop),
|
||||
[reset](/reference/motors/motor/reset),
|
||||
[reset-all](/reference/motors/motor/reset-all),
|
||||
[set brake](/reference/motors/motor/set-brake)
|
@ -22,7 +22,7 @@ If you decide to use a **value** of rotation distance, you need to choose a type
|
||||
|
||||
## Parameters
|
||||
|
||||
* **turnRatio**: a [number](/types/number) that is the percentage of speed of the drive motor. The follower motor runs at this speed. A negative number steers to the left and a positive number steers to the right. This is a number between `-100` and `100`.
|
||||
* **turnRatio**: a [number](/types/number) that is the percentage of speed of the drive motor. The follower motor runs at this speed. A negative number steers to the left and a positive number steers to the right. This is a number between `-200` and `200`.
|
||||
* **speed**: a [number](/types/number) that is the percentage of full speed. A negative value runs the motors in the reverse direction. This is the speed that the drive motor runs at.
|
||||
* **value**: the [number](/types/number) of movement units to rotate for. A value of `0` means run the motor continuously.
|
||||
* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
|
||||
|
@ -84,7 +84,7 @@ motors.stopAll()
|
||||
|
||||
### Tank tester
|
||||
|
||||
This program lets you change the tank values using the brick buttons
|
||||
This program lets you change the tank values using the brick buttons.
|
||||
|
||||
```typescript
|
||||
let tankB = 0;
|
||||
|
BIN
docs/static/bluetooth/experimental.png
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docs/static/fll/fll-big.png
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docs/static/getting-started/try-in-file-manager.png
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BIN
docs/static/tutorials/calibrate-gyro.png
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After Width: | Height: | Size: 13 KiB |
BIN
docs/static/tutorials/city-shaper/robot1.jpg
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BIN
docs/static/tutorials/city-shaper/robot2.jpg
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BIN
docs/static/tutorials/coast-or-brake.png
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After Width: | Height: | Size: 11 KiB |
BIN
docs/static/tutorials/drifter.png
vendored
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After Width: | Height: | Size: 15 KiB |
BIN
docs/static/tutorials/move-straight-with-gyro.png
vendored
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
docs/static/tutorials/move-to-color.png
vendored
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After Width: | Height: | Size: 13 KiB |
BIN
docs/static/tutorials/pause-on-start.png
vendored
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After Width: | Height: | Size: 9.9 KiB |
BIN
docs/static/tutorials/pause-until-pressed.png
vendored
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After Width: | Height: | Size: 11 KiB |
BIN
docs/static/tutorials/pivot-turn.png
vendored
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
docs/static/tutorials/reflected-light-calibration.png
vendored
Normal file
After Width: | Height: | Size: 7.0 KiB |
BIN
docs/static/tutorials/reflected-light-measure.png
vendored
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
docs/static/tutorials/smooth-turn.png
vendored
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
docs/static/tutorials/spin-turn.png
vendored
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
docs/static/tutorials/tank-zigzag.png
vendored
Normal file
After Width: | Height: | Size: 19 KiB |
BIN
docs/static/tutorials/turn-with-gyro.png
vendored
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
docs/static/tutorials/wall-follower.png
vendored
Normal file
After Width: | Height: | Size: 17 KiB |
@ -2,113 +2,51 @@
|
||||
|
||||
Step by step guides to coding your @boardname@.
|
||||
|
||||
## Brick
|
||||
## Tutorials
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Wake Up!",
|
||||
"description": "Show different moods on the screen. Is it tired, sleepy, or awake?",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/wake-up",
|
||||
"name": "Brick",
|
||||
"description": "Learn how to use the screen and the buttons",
|
||||
"url":"/tutorials/brick",
|
||||
"imageUrl":"/static/tutorials/wake-up.png"
|
||||
}, {
|
||||
"name": "Make an Animation",
|
||||
"description": "Create a custom animation on your EV3 Brick Display.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/make-an-animation",
|
||||
"imageUrl":"/static/tutorials/make-an-animation.png"
|
||||
}, {
|
||||
"name": "What Animal Am I?",
|
||||
"description": "Create different animal effects and have someone guess what the animal is.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/what-animal-am-i",
|
||||
"imageUrl":"/static/tutorials/what-animal-am-i.png"
|
||||
}, {
|
||||
"name": "Music Brick",
|
||||
"description": "Transform the brick into a musical instrument!",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/music-brick",
|
||||
"imageUrl":"/static/tutorials/music-brick.png"
|
||||
}]
|
||||
```
|
||||
|
||||
## Motors
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Run Motors",
|
||||
"description": "Use the EV3 Brick buttons to start and stop the Large Motor and Medium Motor.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/run-motors",
|
||||
"name": "Motors",
|
||||
"description": "User motors to move the brick.",
|
||||
"url":"/tutorials/motors",
|
||||
"imageUrl":"/static/tutorials/run-motors.png"
|
||||
}]
|
||||
```
|
||||
|
||||
## Touch Sensor
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Touch to Run",
|
||||
"description": "Press the Touch Sensor and run a motor.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/touch-to-run",
|
||||
}, {
|
||||
"name": "Touch Sensor",
|
||||
"description": "Use touch sensors in your robot.",
|
||||
"url":"/tutorials/touch-sensor",
|
||||
"imageUrl":"/static/tutorials/touch-to-run.png"
|
||||
}, {
|
||||
"name": "Touch Sensor Values",
|
||||
"description": "Check the value of a Touch Sensor and stop a motor if pressed.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/touch-sensor-values",
|
||||
"imageUrl":"/static/tutorials/touch-sensor-values.png"
|
||||
}]
|
||||
```
|
||||
|
||||
## Color Sensor
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "What Color?",
|
||||
"description": "Use the Color Sensor to detect different colors.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/what-color",
|
||||
"name": "Color Sensor",
|
||||
"description": "Use the color sensor to follow line or detect colors",
|
||||
"url":"/tutorials/color-sensor",
|
||||
"imageUrl":"/static/tutorials/what-color.png"
|
||||
}, {
|
||||
"name": "Line Following",
|
||||
"description": "Use the Color Sensor to make a robot follow a line.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/line-following",
|
||||
"imageUrl":"/static/tutorials/line-following.png"
|
||||
"name": "Gyro",
|
||||
"description": "Drive straight or turn more precisely with the gyro",
|
||||
"url":"/tutorials/gyro",
|
||||
"imageUrl":"/static/tutorials/calibrate-gyro.png"
|
||||
}, {
|
||||
"name": "Red Light, Green Light",
|
||||
"description": "Play Red Light, Green Light using the Color Sensor and the robot.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/redlight-greenlight",
|
||||
"imageUrl":"/static/tutorials/redlight-greenlight.png"
|
||||
}]
|
||||
```
|
||||
|
||||
## Infrared Sensor
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Security Alert",
|
||||
"description": "Build an security alert using the Infrared Sensor.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/security-alert",
|
||||
"name": "Ultrasonic Sensor",
|
||||
"description": "Use the ultrasonic sensor to detect obstacles",
|
||||
"url":"/tutorials/ultrasonic-sensor",
|
||||
"imageUrl":"/static/tutorials/object-near.png"
|
||||
}, {
|
||||
"name": "Infrared Sensor",
|
||||
"description": "Use the infrared sensor to detect objects",
|
||||
"url":"/tutorials/infrared-sensor",
|
||||
"imageUrl":"/static/tutorials/security-alert.png"
|
||||
}]
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
[Wake Up!](/tutorials/wake-up),
|
||||
[Make An Animation](/tutorials/make-an-animation),
|
||||
[What Animal Am I?](/tutorials/what-animal-am-i),
|
||||
[Music Brick](/tutorials/music-brick),
|
||||
[Run Motors](/tutorials/run-motors),
|
||||
[Touch to Run](/tutorials/touch-to-run),
|
||||
[Touch Sensor Values](/tutorials/touch-sensor-values),
|
||||
[What Color?](/tutorials/what-color),
|
||||
[Line Following](/tutorials/line-following),
|
||||
[Red Light, Green Light](/tutorials/redlight-greenlight),
|
||||
[Object Near?](/tutorials/object-near),
|
||||
[Security Alert](/tutorials/security-alert)
|
||||
[Brick tutorials](/tutorials/brick),
|
||||
[Motors tutorials](/tutorials/motors),
|
||||
[Touch sensor tutorials](/tutorials/touch-sensor),
|
||||
[Color sensor tutorials](/tutorials/color-sensor),
|
||||
[Infrared sensor tutorials](/tutorials/infrared-sensor)
|
||||
|
44
docs/tutorials/brick.md
Normal file
@ -0,0 +1,44 @@
|
||||
# Brick Tutorials
|
||||
|
||||
## Tutorials
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Wake Up!",
|
||||
"description": "Show different moods on the screen. Is it tired, sleepy, or awake?",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/wake-up",
|
||||
"imageUrl":"/static/tutorials/wake-up.png"
|
||||
}, {
|
||||
"name": "Make an Animation",
|
||||
"description": "Create a custom animation on your EV3 Brick Display.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/make-an-animation",
|
||||
"imageUrl":"/static/tutorials/make-an-animation.png"
|
||||
}, {
|
||||
"name": "What Animal Am I?",
|
||||
"description": "Create different animal effects and have someone guess what the animal is.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/what-animal-am-i",
|
||||
"imageUrl":"/static/tutorials/what-animal-am-i.png"
|
||||
}, {
|
||||
"name": "Music Brick",
|
||||
"description": "Transform the brick into a musical instrument!",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/music-brick",
|
||||
"imageUrl":"/static/tutorials/music-brick.png"
|
||||
}, {
|
||||
"name": "Pause On Start",
|
||||
"description": "Don't start running immediately!",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/pause-on-start",
|
||||
"imageUrl":"/static/tutorials/pause-on-start.png"
|
||||
}]
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
[Wake Up!](/tutorials/wake-up),
|
||||
[Make An Animation](/tutorials/make-an-animation),
|
||||
[What Animal Am I?](/tutorials/what-animal-am-i),
|
||||
[Music Brick](/tutorials/music-brick),
|
37
docs/tutorials/calibrate-gyro.md
Normal file
@ -0,0 +1,37 @@
|
||||
# Calibrate Gyro
|
||||
|
||||
## Introduction @fullscreen
|
||||
|
||||
The gyroscope is a very useful sensor in the EV3 system. It detects the rotation rate
|
||||
which can be very useful to correct the trajectory of the robot and do precise turns.
|
||||
|
||||
However, the sensor can be imprecise and subject to drifting. It is recommend to
|
||||
calibrate your sensor at least once after starting your brick. You don't have to
|
||||
recalibrate on every run.
|
||||
|
||||
* [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
|
||||
* [EV3 Driving Base with Gyro](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-gyro-sensor-driving-base-a521f8ebe355c281c006418395309e15.pdf)
|
||||
|
||||
|
||||
## Step 1 Show ports
|
||||
|
||||
Add the ``||brick:show ports||`` to see the status of the gyroscope.
|
||||
|
||||
```blocks
|
||||
brick.showPorts()
|
||||
```
|
||||
|
||||
|
||||
## Step 2 Calibration
|
||||
|
||||
Add a ``||sensors:calibrate gyro||`` block to calibrate the gyro. The block
|
||||
detects if the sensor is present and does a full reset of the sensor if necessary.
|
||||
|
||||
```blocks
|
||||
brick.showPorts()
|
||||
sensors.gyro2.calibrate()
|
||||
```
|
||||
|
||||
## Step 3 Download and run @fullscreen
|
||||
|
||||
Download this program to your brick and press the ENTER button.
|
54
docs/tutorials/city-shaper.md
Normal file
@ -0,0 +1,54 @@
|
||||
# City Shaper
|
||||
|
||||
## Tutorials
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Crane Mission / Robot 1",
|
||||
"description": "Learn the basics and build your first robot driving base.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/city-shaper/robot-1",
|
||||
"imageUrl": "/static/tutorials/city-shaper/robot1.jpg"
|
||||
}, {
|
||||
"name": "Crane Mission / Robot 2",
|
||||
"description": "Program your robot to move in different ways.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/city-shaper/robot-2",
|
||||
"imageUrl": "/static/tutorials/city-shaper/robot2.jpg"
|
||||
}, {
|
||||
"name": "Crane Mission / Video 1",
|
||||
"description": "A video of the Robot 1 tutorial",
|
||||
"youTubeId": "IqL0Pyeu5Ng"
|
||||
}, {
|
||||
"name": "Bluetooth download (beta)",
|
||||
"description": "EXPERIMENTAL! Learn how to download code via Bluetooth.",
|
||||
"youTubeId": "VIq8-6Egtqs"
|
||||
}, {
|
||||
"name": "Turn with Gyro",
|
||||
"description": "Use the gyro for precise turns.",
|
||||
"youTubeId": "I7ncuXAfBwk"
|
||||
}, {
|
||||
"name": "Moving with Gyro",
|
||||
"description": "Use the gyro for correct the robot trajectory.",
|
||||
"youTubeId": "ufiOPvW37xc"
|
||||
}, {
|
||||
"name": "Line following with 1 color sensor",
|
||||
"description": "Simple line following using the color sensor.",
|
||||
"youTubeId": "_LeduyKQVjg"
|
||||
}, {
|
||||
"name": "Proportional line following with 1 color sensor",
|
||||
"description": "Proportional line following using the color sensor.",
|
||||
"youTubeId": "-AirqwC9DL4"
|
||||
}, {
|
||||
"name": "Proportional line following with 2 color sensors",
|
||||
"description": "Proportional line following using two color sensor.",
|
||||
"youTubeId": "QWOflBuu9Oo"
|
||||
}]
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
[Robot 1](/tutorials/city-shaper/robot-1),
|
||||
[Robot 2](/tutorials/city-shaper/robot-2)
|
||||
|
27
docs/tutorials/city-shaper/crane-mission.md
Normal file
@ -0,0 +1,27 @@
|
||||
# Crane Mission Lessons
|
||||
|
||||
The [Crane Mission Lessons](https://firstinspiresst01.blob.core.windows.net/fll/2020/fll-ev3-overview.pdf) adapted for MakeCode.
|
||||
|
||||
## Lessons
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Crane Mission / Robot 1",
|
||||
"description": "Learn the basics and build your first robot driving base.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/city-shaper/robot-1"
|
||||
}, {
|
||||
"name": "Crane Mission / Robot 2",
|
||||
"description": "Program your robot to move in different ways.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/city-shaper/robot-2"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
[Robot 1](/tutorials/city-shaper/robot-1),
|
||||
[Robot 2](/tutorials/city-shaper/robot-2)
|
||||
|
20
docs/tutorials/city-shaper/mission-2.md
Normal file
@ -0,0 +1,20 @@
|
||||
# Mission 2 Lesson
|
||||
|
||||
Use the program below to tell your robot how to solve the Crane Mission (Mission 2).
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.steer(0, 25, 2.25, MoveUnit.Rotations)
|
||||
control.timer1.reset()
|
||||
while (control.timer1.seconds() < 1.5) {
|
||||
motors.largeBC.steer(sensors.color1.light(LightIntensityMode.Reflected) - 40, 50)
|
||||
}
|
||||
motors.largeBC.stop()
|
||||
motors.largeBC.steer(0, 15, 0.25, MoveUnit.Rotations)
|
||||
motors.mediumA.run(25, 60, MoveUnit.Degrees)
|
||||
pause(2000)
|
||||
motors.mediumA.run(-25, 1, MoveUnit.Seconds)
|
||||
motors.largeBC.steer(0, -100, 4, MoveUnit.Rotations)
|
||||
})
|
||||
motors.largeBC.setBrake(true)
|
||||
```
|
53
docs/tutorials/city-shaper/robot-1.md
Normal file
@ -0,0 +1,53 @@
|
||||
# Robot 1 Lesson
|
||||
|
||||
## Step 1 - Build Your Driving Base Robot @unplugged
|
||||
|
||||
Build the medium motor robot driving base:
|
||||
|
||||
* [Driving base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
|
||||
* [Medium motor driving base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-medium-motor-driving-base-e66e2fc0d917485ef1aa023e8358e7a7.pdf)
|
||||
|
||||
If clicking on the image above doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
|
||||
|
||||
## Step 2 - Show an image @fullscreen
|
||||
|
||||
At first, it's nice to know that your program is running. Plug in a ``||brick:show mood||`` from the **BRICK** toolbox drawer
|
||||
into the ``||loops:on start||`` block. Change the image to something else if you want!
|
||||
|
||||
```blocks
|
||||
brick.showMood(moods.sleeping)
|
||||
```
|
||||
|
||||
## Step 3 - Try your code @fullscreen
|
||||
|
||||
Look at the simulator and check that your image is showing on the screen. When you are ready, press the **DOWNLOAD** button
|
||||
and follow the instructions to transfer your code on the brick.
|
||||
|
||||
## Step 4 - Pause on Start @fullscreen
|
||||
|
||||
As you may have noticed, the code starts running immediately once you download it to the brick. To prevent the robot
|
||||
from rolling away, add a ``||brick:pause until enter pressed||`` button to wait for the user to press enter.
|
||||
|
||||
```blocks
|
||||
brick.showMood(moods.sleeping)
|
||||
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
|
||||
```
|
||||
|
||||
## Step 5 - Steer motors @fullscreen
|
||||
|
||||
Drag a ``||motors:steer motors||`` block from the **MOTORS** toolbox drawer and snap it in under ``||brick:show mood||``.
|
||||
Click on the **(+)** symbol and make sure to tell your motors to turn **1** rotation.
|
||||
|
||||
```blocks
|
||||
brick.showMood(moods.sleeping)
|
||||
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
|
||||
brick.showMood(moods.neutral)
|
||||
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
|
||||
```
|
||||
|
||||
## Step 6 - Try your code @fullscreen
|
||||
|
||||
Whenever you make a code change, the simulator will restart so you can see what your latest change will do.
|
||||
When you are ready, click **DOWNLOAD** and follow the instructions to transfer the code into your brick.
|
||||
|
||||
**Remember**: Take the driving base apart at the end of the session so that another group can build their robot too.
|
100
docs/tutorials/city-shaper/robot-2.md
Normal file
@ -0,0 +1,100 @@
|
||||
# Robot 2 Lesson
|
||||
|
||||
## Step 1 - Build Your Driving Base Robot @unplugged
|
||||
|
||||
Build the robot driving base:
|
||||
|
||||
[](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
|
||||
|
||||
If clicking on the image above doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
|
||||
|
||||
## Step 2 - Show an image and move @fullscreen
|
||||
|
||||
Add blocks to the ``||loops:on start||`` block to show an image and move the motors **B+C** for ``1`` rotation.
|
||||
|
||||
```blocks
|
||||
brick.showMood(moods.neutral)
|
||||
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
|
||||
```
|
||||
|
||||
## Step 3 - Brick button @fullscreen
|
||||
|
||||
Let's change the code so that your robot moves when the **UP** button is pressed.
|
||||
Add an ``||brick:on button up||`` block and move ``||motors:steer motors||`` inside of it.
|
||||
After downloading your code, press **UP** to move the robot.
|
||||
|
||||
```blocks
|
||||
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showMood(moods.awake)
|
||||
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
brick.showMood(moods.neutral)
|
||||
```
|
||||
|
||||
## Step 4 - Braking @fullscreen
|
||||
|
||||
When the motors are done turning, the robot keeps on moving for a short distance.
|
||||
Turn on the **brakes** so that your robot stops immediately.
|
||||
Drag a ``||motors:set brake||`` block into the ``||loops:on start||`` and set it to **ON** for the the **BC** motors.
|
||||
|
||||
```blocks
|
||||
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showMood(moods.awake)
|
||||
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
brick.showMood(moods.neutral)
|
||||
motors.largeBC.setBrake(true)
|
||||
```
|
||||
|
||||
## Step 5 - Left and Right turn @fullscreen
|
||||
|
||||
Let's make the robot turn to the left when the **LEFT** button is pressed on the brick.
|
||||
Find an ``||brick:on button||`` block and put a ``||motors:steer motors||`` in it. Make the turn ratio drive the motor to left.
|
||||
Get another ``||brick:on button||`` and set it to run when the **RIGHT** is pressed.
|
||||
Put a ``||motors:steer motors||`` in for that button and set the turn ratio to drive to the right.
|
||||
|
||||
```blocks
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showMood(moods.middleLeft)
|
||||
motors.largeBC.steer(-50, 50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showMood(moods.middleRight)
|
||||
motors.largeBC.steer(50, 50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 6 - Backwards @fullscreen
|
||||
|
||||
Let's make the robot go backwards when the **DOWN** button is pressed on the brick.
|
||||
Add a ``||motors:steer motors||`` to an ``||brick:on button||`` block and change the speed to be negative. This will make the motor go backwards.
|
||||
|
||||
```blocks
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showMood(moods.knockedOut)
|
||||
motors.largeBC.steer(0, -50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 7 - Add an Ultrasonic sensor @fullscreen
|
||||
|
||||
Add an Ultrasonic sensor to your driving base.
|
||||
|
||||
[](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-ultrasonic-sensor-driving-base-61ffdfa461aee2470b8ddbeab16e2070.pdf)
|
||||
|
||||
If clicking on the image above doesn't open the instructions, right-click on the image and choose "Save link as..." to download the PDF.
|
||||
|
||||
## Step 8 - Stopping distance @fullscreen
|
||||
|
||||
Create a program that moves the Driving Base and makes it stop 6 cm from the Cuboid.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showMood(moods.dizzy)
|
||||
motors.largeBC.steer(0, 50)
|
||||
pauseUntil(() => sensors.ultrasonic4.distance() < 6)
|
||||
motors.largeBC.stop()
|
||||
})
|
||||
```
|
||||
|
||||
Try sending your robot towards a wall!
|
16
docs/tutorials/coast-or-brake.md
Normal file
@ -0,0 +1,16 @@
|
||||
# Coast or Brake
|
||||
|
||||
This code example will set the brake when button **A** is pressed or let the motor coast (turn freely when not running) when button **B** is pressed. The motor is turned by one rotation to cause motion.
|
||||
|
||||
```blocks
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
// tell motor to brake once the run command is done
|
||||
motors.largeB.setBrake(true)
|
||||
motors.largeB.run(100, 1, MoveUnit.Rotations)
|
||||
})
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
// tell motor to coast once the run command is done
|
||||
motors.largeB.setBrake(false)
|
||||
motors.largeB.run(100, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
49
docs/tutorials/color-sensor.md
Normal file
@ -0,0 +1,49 @@
|
||||
# Color Sensor
|
||||
|
||||
## Tutorials
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "What Color?",
|
||||
"description": "Use the Color Sensor to detect different colors.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/what-color",
|
||||
"imageUrl":"/static/tutorials/what-color.png"
|
||||
}, {
|
||||
"name": "Line Following",
|
||||
"description": "Use the Color Sensor to make a robot follow a line.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/line-following",
|
||||
"imageUrl":"/static/tutorials/line-following.png"
|
||||
}, {
|
||||
"name": "Red Light, Green Light",
|
||||
"description": "Play Red Light, Green Light using the Color Sensor and the robot.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/redlight-greenlight",
|
||||
"imageUrl":"/static/tutorials/redlight-greenlight.png"
|
||||
}, {
|
||||
"name": "Move To Color",
|
||||
"description": "Move straight until a color is detected.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/move-to-color",
|
||||
"imageUrl":"/static/tutorials/move-to-color.png"
|
||||
}, {
|
||||
"name": "Reflected Light Measure",
|
||||
"description": "Teach the sensor what light or dark is.",
|
||||
"cardType": "example",
|
||||
"url":"/tutorials/reflected-light-measure",
|
||||
"imageUrl":"/static/tutorials/reflected-light-measure.png"
|
||||
}, {
|
||||
"name": "Reflected Light Calibration",
|
||||
"description": "Use the auto-calibration feature to setup the dark and bright values.",
|
||||
"cardType": "example",
|
||||
"url":"/tutorials/reflected-light-calibration",
|
||||
"imageUrl":"/static/tutorials/reflected-light-calibration.png"
|
||||
}]
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
[What Color?](/tutorials/what-color),
|
||||
[Line Following](/tutorials/line-following),
|
||||
[Red Light, Green Light](/tutorials/redlight-greenlight),
|
34
docs/tutorials/drifter.md
Normal file
@ -0,0 +1,34 @@
|
||||
# Drifter
|
||||
|
||||
Use this program to try out the gyro sensor and the effect of drifting.
|
||||
|
||||
```typescript
|
||||
// this loop shows the rate, angle and drift of the robot
|
||||
forever(() => {
|
||||
brick.showValue("rate", sensors.gyro2.rate(), 1)
|
||||
brick.showValue("angle", sensors.gyro2.angle(), 2)
|
||||
brick.showValue("drift", sensors.gyro2.drift(), 3)
|
||||
})
|
||||
// this loop shows wheter the sensor is calibrating
|
||||
forever(() => {
|
||||
brick.showString(sensors.gyro2.isCalibrating() ? "calibrating..." : "", 4)
|
||||
})
|
||||
// instructions on how to use the buttons
|
||||
brick.showString("ENTER: calibrate", 7)
|
||||
brick.showString(" (reset+drift)", 8)
|
||||
brick.showString("LEFT: reset", 9)
|
||||
brick.showString("RIGHT: compute drift", 10)
|
||||
|
||||
// enter -> calibrate
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
sensors.gyro2.calibrate()
|
||||
})
|
||||
// right -> compute drift
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
sensors.gyro2.computeDrift()
|
||||
})
|
||||
// left -> reset
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
sensors.gyro2.reset()
|
||||
})
|
||||
```
|
31
docs/tutorials/gyro.md
Normal file
@ -0,0 +1,31 @@
|
||||
# Gyro tutorials
|
||||
|
||||
## Tutorials
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Calibrate",
|
||||
"description": "Make sure you gyro sensor is ready to use",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/calibrate-gyro",
|
||||
"imageUrl":"/static/tutorials/calibrate-gyro.png"
|
||||
}, {
|
||||
"name": "Turn",
|
||||
"description": "Use the gyro to turn precisely",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/turn-with-gyro",
|
||||
"imageUrl":"/static/tutorials/turn-with-gyro.png"
|
||||
}, {
|
||||
"name": "Move Straight",
|
||||
"description": "Use the gyro to correct the trajectory of the robot",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/move-straight-with-gyro",
|
||||
"imageUrl":"/static/tutorials/move-straight-with-gyro.png"
|
||||
}, {
|
||||
"name": "Drifter",
|
||||
"description": "Explore how the gyro is drifting",
|
||||
"cardType": "example",
|
||||
"url":"/tutorials/drifter",
|
||||
"imageUrl":"/static/tutorials/drifter.png"
|
||||
}]
|
||||
```
|
17
docs/tutorials/infrared-sensor.md
Normal file
@ -0,0 +1,17 @@
|
||||
# Infrared sensor
|
||||
|
||||
## Tutorials
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Security Alert",
|
||||
"description": "Build an security alert using the Infrared Sensor.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/security-alert",
|
||||
"imageUrl":"/static/tutorials/security-alert.png"
|
||||
}]
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
[Security Alert](/tutorials/security-alert)
|
58
docs/tutorials/motors.md
Normal file
@ -0,0 +1,58 @@
|
||||
# Motors
|
||||
|
||||
## Tutorials
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Run Motors",
|
||||
"description": "Use the EV3 Brick buttons to start and stop the Large Motor and Medium Motor.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/run-motors",
|
||||
"imageUrl":"/static/tutorials/run-motors.png"
|
||||
}, {
|
||||
"name": "Spin Turn",
|
||||
"description": "Turn the driving base around its center.",
|
||||
"cardType": "example",
|
||||
"url":"/tutorials/spin-turn",
|
||||
"imageUrl":"/static/tutorials/spin-turn.png"
|
||||
}, {
|
||||
"name": "Pivot Turn",
|
||||
"description": "Turn the driving base around a wheel.",
|
||||
"cardType": "example",
|
||||
"url":"/tutorials/pivot-turn",
|
||||
"imageUrl":"/static/tutorials/pivot-turn.png"
|
||||
}, {
|
||||
"name": "Smooth Turn",
|
||||
"description": "Turn the driving base in a smooth, steering motion.",
|
||||
"cardType": "example",
|
||||
"url":"/tutorials/smooth-turn",
|
||||
"imageUrl":"/static/tutorials/smooth-turn.png"
|
||||
}, {
|
||||
"name": "Tank ZigZag",
|
||||
"description": "Use the tank block to keep motors in sync.",
|
||||
"cardType": "example",
|
||||
"url":"/tutorials/tank-zigzag",
|
||||
"imageUrl":"/static/tutorials/tank-zigzag.png"
|
||||
}, {
|
||||
"name": "Coast Or Brake",
|
||||
"description": "Tell motors to coast or brake once the run command is done.",
|
||||
"cardType": "example",
|
||||
"url":"/tutorials/coast-or-brake",
|
||||
"imageUrl":"/static/tutorials/coast-or-brake.png"
|
||||
}, {
|
||||
"name": "Turtle",
|
||||
"description": "Encode moves and run them on a driving base",
|
||||
"url":"/tutorials/turtle",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
[Run Motors](/tutorials/run-motors),
|
||||
[Spin Turn](/tutorials/spin-turn),
|
||||
[Pivot Turn](/tutorials/pivot-turn),
|
||||
[Smooth Turn](/tutorials/smooth-turn),
|
||||
[Tank ZigZag](/tutorials/tank-zigzag),
|
||||
[Coast Or Brake](/tutorials/coast-or-brake),
|
||||
[Turtle](/tutorials/turtle)
|
61
docs/tutorials/move-straight-with-gyro.md
Normal file
@ -0,0 +1,61 @@
|
||||
# Move Straight With Gyro
|
||||
|
||||
## Introduction @fullscreen
|
||||
|
||||
Rotating using a wheel is not precise. The wheel can slip or the motors
|
||||
can be slightly different.
|
||||
With the help of the gyro you can detect and correct deviations in your trajectory.
|
||||
|
||||
* [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
|
||||
* [EV3 Driving Base with Gyro](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-gyro-sensor-driving-base-a521f8ebe355c281c006418395309e15.pdf)
|
||||
|
||||
|
||||
## Step 1 Calibration
|
||||
|
||||
Add a ``||sensors:calibrate gyro||`` block in a ``||brick:on button enter pressed||`` block so that you can manually start a calibration process. Run the calibration
|
||||
at least once after connecting the gyro.
|
||||
|
||||
```blocks
|
||||
brick.showPorts()
|
||||
sensors.gyro2.calibrate()
|
||||
```
|
||||
|
||||
## Step 2 Compute the error
|
||||
|
||||
Make a new **error** variable and drag the ``||sensors:gyro rate||``
|
||||
and multiply it by -1. Since the rate shows the rotation rate, we will
|
||||
counter it by negating it.
|
||||
|
||||
```blocks
|
||||
let error = 0
|
||||
brick.showPorts()
|
||||
sensors.gyro2.calibrate()
|
||||
while (true) {
|
||||
error = sensors.gyro2.rate() * -1
|
||||
}
|
||||
```
|
||||
|
||||
## Step 3 Steer with feedback
|
||||
|
||||
Drag a ``||motors:steer motors||`` block under the variable and pass
|
||||
the **error** variable into the turn ratio section.
|
||||
|
||||
If the robot is turning right, the gyro will report a positive rotation rate
|
||||
and the turn ratio will be negative which will the turn the robot left!
|
||||
|
||||
```blocks
|
||||
let error = 0
|
||||
brick.showPorts()
|
||||
sensors.gyro2.calibrate()
|
||||
while (true) {
|
||||
error = sensors.gyro2.rate() * -1
|
||||
motors.largeBC.steer(error, 50)
|
||||
}
|
||||
```
|
||||
|
||||
## Step 4 Run it!
|
||||
|
||||
Download to your brick and test out if the robot is going straight.
|
||||
|
||||
This kind of technique is called a proportional controller;
|
||||
it corrects the inputs (motor speed) with a feedback proportional to the output (rotation rate).
|
65
docs/tutorials/move-to-color.md
Normal file
@ -0,0 +1,65 @@
|
||||
# Move To Color
|
||||
|
||||
## Introduction @fullscreen
|
||||
|
||||
This tutorial shows how to move the EV3 driving base until the color sensor detects a color.
|
||||
|
||||
Here are the building instructions for the robot:
|
||||
|
||||
* [EV3 driving base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
|
||||
* [Color sensor down](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-color-sensor-down-driving-base-d30ed30610c3d6647d56e17bc64cf6e2.pdf)
|
||||
|
||||
|
||||
## Step 1 Run code on button pressed
|
||||
|
||||
Drag ``||brick:on button pressed||`` block so that your code starts when the enter button is pressed (and not at the start). We are also using the ``||brick:show string||``
|
||||
message easily diagnose if the program does not work.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showString("started", 1)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 2 Turn on the motors
|
||||
|
||||
Drag a ``||motors:steer motors B+C||`` block under the button pressed event. This will turn on both motors.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showString("started", 1)
|
||||
motors.largeBC.steer(0, 50)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 3 Pause until color
|
||||
|
||||
Drag a ``||sensors:pause until color detected||`` block after the steer and select the color you want to detect. This block will stop the program until the color is detected.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showString("started", 1)
|
||||
motors.largeBC.steer(0, 50)
|
||||
brick.showString("looking for red", 1)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
})
|
||||
```
|
||||
|
||||
### Step 4 Stop the motors!
|
||||
|
||||
Once the color is detected, the program will continue to run blocks. Drag a ``||motors:stop B+C motor||`` so that both motors stop.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showString("started", 1)
|
||||
motors.largeBC.steer(0, 50)
|
||||
brick.showString("looking for red", 1)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
brick.showString("stop", 1)
|
||||
motors.largeBC.stop()
|
||||
})
|
||||
```
|
||||
|
||||
## Step 5
|
||||
|
||||
Download your program to your brick and try it out!
|
33
docs/tutorials/pause-on-start.md
Normal file
@ -0,0 +1,33 @@
|
||||
# Pause On Start
|
||||
|
||||
## Introduction @unplugged
|
||||
|
||||
Sometimes you don't want your program to run right away... you can use a button to wait before moving the motors.
|
||||
|
||||
## Step 1
|
||||
|
||||
Let's start by showing an image on the screen so the user knows that the robot is ready and waiting.
|
||||
|
||||
```blocks
|
||||
brick.showImage(images.informationStop1)
|
||||
```
|
||||
|
||||
## Step 2
|
||||
|
||||
Drag the ``||brick:pause until enter pressed||`` button to wait for the user to press the Enter button.
|
||||
|
||||
```blocks
|
||||
brick.showImage(images.informationStop1)
|
||||
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
|
||||
```
|
||||
|
||||
## Step 3
|
||||
|
||||
Add all the motor and sensor code you want after those blocks!
|
||||
|
||||
```blocks
|
||||
brick.showImage(images.informationStop1)
|
||||
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
|
||||
brick.showImage(images.expressionsBigSmile)
|
||||
motors.largeBC.tank(50, 50, 1, MoveUnit.Seconds)
|
||||
```
|
9
docs/tutorials/pause-until-pressed.md
Normal file
@ -0,0 +1,9 @@
|
||||
# Pause Until Pressed
|
||||
|
||||
This is a code example to detect contact or collision with another object. It uses a touch sensor to detect hitting a wall or other obstacle. The motors are run and then stopped when the sensor is pressed.
|
||||
|
||||
```blocks
|
||||
motors.largeBC.tank(50, 50)
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
motors.largeBC.stop()
|
||||
```
|
12
docs/tutorials/pivot-turn.md
Normal file
@ -0,0 +1,12 @@
|
||||
# Pivot Turn
|
||||
|
||||
A **pivot turn** happens when a [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf) turns around the wheel on the inside of the turn by spinning just the single wheel at the outside of the turn.
|
||||
|
||||
You can make a turn happen with either a ``||motors:tank||`` or a ``||motors:steer||`` block.
|
||||
|
||||
```blocks
|
||||
forever(function() {
|
||||
motors.largeBC.tank(50, 0, 2, MoveUnit.Rotations)
|
||||
motors.largeBC.tank(0, 50, 2, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
24
docs/tutorials/reflected-light-calibration.md
Normal file
@ -0,0 +1,24 @@
|
||||
# Reflected light calibration
|
||||
|
||||
The ``||sensors:calibrateLight||`` blocks allows you to calibrate the reflected light of the color sensor in one block. At the time you run the block, move the sensor over a dark surface and a bright surface; then stop moving it.
|
||||
|
||||
```blocks
|
||||
sensors.color3.onLightDetected(LightIntensityMode.Reflected, Light.Dark, function () {
|
||||
brick.showString("dark", 2)
|
||||
})
|
||||
sensors.color3.onLightDetected(LightIntensityMode.Reflected, Light.Bright, function () {
|
||||
brick.showString("bright", 2)
|
||||
})
|
||||
console.sendToScreen()
|
||||
console.log("move color sensor")
|
||||
console.log("over DARK and BRIGHT color")
|
||||
console.log("and stop moving when done")
|
||||
console.log("press ENTER when ready")
|
||||
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
|
||||
sensors.color3.calibrateLight(LightIntensityMode.Reflected)
|
||||
brick.showValue("dark", sensors.color3.threshold(Light.Dark), 4)
|
||||
brick.showValue("bright", sensors.color3.threshold(Light.Bright), 5)
|
||||
forever(function () {
|
||||
brick.showValue("reflected light", sensors.color3.light(LightIntensityMode.Reflected), 1)
|
||||
})
|
||||
```
|
29
docs/tutorials/reflected-light-measure.md
Normal file
@ -0,0 +1,29 @@
|
||||
# Reflected light measure
|
||||
|
||||
This example uses a color sensor to measure the reflected light from a dark and light surface
|
||||
and sets the light/dark thresholds.
|
||||
|
||||
```blocks
|
||||
sensors.color3.onLightDetected(LightIntensityMode.Reflected, Light.Dark, function () {
|
||||
brick.showString("dark", 2)
|
||||
})
|
||||
sensors.color3.onLightDetected(LightIntensityMode.Reflected, Light.Bright, function () {
|
||||
brick.showString("bright", 2)
|
||||
})
|
||||
console.sendToScreen()
|
||||
console.log("move color sensor")
|
||||
console.log("over DARK color")
|
||||
console.log("press ENTER when ready")
|
||||
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
|
||||
sensors.color3.setThreshold(Light.Dark, sensors.color3.light(LightIntensityMode.Reflected) + 5)
|
||||
console.logValue("dark", sensors.color3.threshold(Light.Dark))
|
||||
console.log("move color sensor")
|
||||
console.log("over BRIGHT color")
|
||||
console.log("press ENTER when ready")
|
||||
brick.buttonEnter.pauseUntil(ButtonEvent.Pressed)
|
||||
sensors.color3.setThreshold(Light.Bright, sensors.color3.light(LightIntensityMode.Reflected) - 5)
|
||||
console.logValue("bright", sensors.color3.threshold(Light.Bright))
|
||||
forever(function () {
|
||||
brick.showValue("reflected light", sensors.color3.light(LightIntensityMode.Reflected), 1)
|
||||
})
|
||||
```
|
12
docs/tutorials/smooth-turn.md
Normal file
@ -0,0 +1,12 @@
|
||||
# Smooth Turn
|
||||
|
||||
A **smooth turn** happens when a [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf) makes a turn by spinning both both wheels but with each running at a different speed.
|
||||
|
||||
You can make a turn happen with either a ``||motors:tank||`` or a ``||motors:steer||`` block.
|
||||
|
||||
```blocks
|
||||
forever(function() {
|
||||
motors.largeBC.tank(50, 20, 2, MoveUnit.Rotations)
|
||||
motors.largeBC.tank(20, 50, 2, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
12
docs/tutorials/spin-turn.md
Normal file
@ -0,0 +1,12 @@
|
||||
# Spin Turn
|
||||
|
||||
A **spin turn** happens when a [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf) turns, or rotates, on a single spot by spinning both wheels, but with each turning in opposite directions.
|
||||
|
||||
You can make a turn happen with either a ``||motors:tank||`` or a ``||motors:steer||`` block.
|
||||
|
||||
```blocks
|
||||
forever(function() {
|
||||
motors.largeBC.tank(50, -50, 2, MoveUnit.Rotations)
|
||||
motors.largeBC.tank(-50, 50, 2, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
9
docs/tutorials/stop-at-object.md
Normal file
@ -0,0 +1,9 @@
|
||||
# Stop At Object
|
||||
|
||||
This is a code example to detect contact or collision with another object. It uses a touch sensor to detect hitting a wall or other obstacle. The motors are run and then stopped when the sensor is pressed.
|
||||
|
||||
```blocks
|
||||
motors.largeBC.tank(50, 50)
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
motors.largeBC.stop()
|
||||
```
|
17
docs/tutorials/tank-zigzag.md
Normal file
@ -0,0 +1,17 @@
|
||||
# Tank ZigZag
|
||||
|
||||
This example shows how to use the [tank](/reference/motors/tank) block to keep the speed of 2 large motors synchronized. The [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
|
||||
) will move in a zig zag pattern.
|
||||
|
||||
```blocks
|
||||
/**
|
||||
* Use the tank block to keep large motors synched.
|
||||
Use this code with a EV3 driving base.
|
||||
*/
|
||||
forever(function () {
|
||||
brick.showImage(images.eyesMiddleRight)
|
||||
motors.largeBC.tank(50, 10, 2, MoveUnit.Rotations)
|
||||
brick.showImage(images.eyesMiddleLeft)
|
||||
motors.largeBC.tank(10, 50, 2, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
31
docs/tutorials/touch-sensor.md
Normal file
@ -0,0 +1,31 @@
|
||||
# Touch Sensor
|
||||
|
||||
## Tutorials
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Touch to Run",
|
||||
"description": "Press the Touch Sensor and run a motor.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/touch-to-run",
|
||||
"imageUrl":"/static/tutorials/touch-to-run.png"
|
||||
}, {
|
||||
"name": "Sensor Values",
|
||||
"description": "Check the value of a Touch Sensor and stop a motor if pressed.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/touch-sensor-values",
|
||||
"imageUrl":"/static/tutorials/touch-sensor-values.png"
|
||||
}, {
|
||||
"name": "Stop At Object",
|
||||
"description": "Waits for the sensor to be pressed before continuing the program",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/stop-at-object",
|
||||
"imageUrl":"/static/tutorials/pause-until-pressed.png"
|
||||
}]
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
[Touch to Run](/tutorials/touch-to-run),
|
||||
[Touch Sensor Values](/tutorials/touch-sensor-values),
|
||||
[Stop At Object](/tutorials/stop-at-object)
|
43
docs/tutorials/turn-with-gyro.md
Normal file
@ -0,0 +1,43 @@
|
||||
# Turn With Gyro
|
||||
|
||||
## Introduction @fullscreen
|
||||
|
||||
Use the gyro to measure how much the robot is turning, regardless if your wheels are slipping.
|
||||
|
||||
## Step 1 Calibrate
|
||||
|
||||
Add the ``||sensors:calibrate gyro||`` block to make sure your gyro is ready to use.
|
||||
|
||||
```blocks
|
||||
sensors.gyro2.calibrate()
|
||||
```
|
||||
|
||||
## Step 2 Turn
|
||||
|
||||
Use motor blocks to make the robot turn. Don't go too fast!
|
||||
|
||||
```blocks
|
||||
sensors.gyro2.calibrate()
|
||||
motors.largeBC.steer(200, 20)
|
||||
```
|
||||
|
||||
## Step 3 Pause for turn
|
||||
|
||||
Use the ``||sensors:pause until rotated||`` block to wait until the desired amount of rotation has occured.
|
||||
|
||||
```blocks
|
||||
sensors.gyro2.calibrate()
|
||||
motors.largeBC.steer(200, 20)
|
||||
sensors.gyro2.pauseUntilRotated(90)
|
||||
```
|
||||
|
||||
## Step 4 Stop
|
||||
|
||||
Stop the motors!
|
||||
|
||||
```blocks
|
||||
sensors.gyro2.calibrate()
|
||||
motors.largeBC.steer(200, 20)
|
||||
sensors.gyro2.pauseUntilRotated(90)
|
||||
motors.stopAll()
|
||||
```
|
52
docs/tutorials/turtle.md
Normal file
@ -0,0 +1,52 @@
|
||||
# Turtle
|
||||
|
||||
A fun interactive program where the user enters a sequence of moves using the buttons and the robot executes it.
|
||||
|
||||
|
||||
```blocks
|
||||
/**
|
||||
* Run this program with a driving base.
|
||||
**/
|
||||
let indent = ""
|
||||
let command = ""
|
||||
let c = ""
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
command = command + "L"
|
||||
})
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
command = command + "R"
|
||||
})
|
||||
brick.buttonUp.onEvent(ButtonEvent.Pressed, function () {
|
||||
command = command + "F"
|
||||
})
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
command = command + "B"
|
||||
})
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
indent = ""
|
||||
for (let index = 0; index <= command.length; index++) {
|
||||
c = command[index]
|
||||
brick.showString("" + indent + c, 4)
|
||||
indent = "" + indent + " "
|
||||
if (c == "L") {
|
||||
motors.largeBC.steer(-100, 50, 378, MoveUnit.Degrees)
|
||||
} else if (c == "R") {
|
||||
motors.largeBC.steer(100, 50, 378, MoveUnit.Degrees)
|
||||
} else if (c == "F") {
|
||||
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
|
||||
} else if (c == "B") {
|
||||
motors.largeBC.steer(0, -50, 1, MoveUnit.Rotations)
|
||||
}
|
||||
}
|
||||
command = ""
|
||||
brick.showString("", 2)
|
||||
})
|
||||
motors.largeBC.setBrake(true)
|
||||
forever(function () {
|
||||
brick.showString("TURTLE", 1)
|
||||
brick.showString(command, 3)
|
||||
brick.showString("up/down: forward/backward", 8)
|
||||
brick.showString("left/right: turn", 9)
|
||||
brick.showString("enter: play commands", 10)
|
||||
})
|
||||
```
|
24
docs/tutorials/ultrasonic-sensor.md
Normal file
@ -0,0 +1,24 @@
|
||||
# Infrared sensor
|
||||
|
||||
## Tutorials
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Object Near",
|
||||
"description": "Detect if objects are near.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/object-near",
|
||||
"imageUrl":"/static/tutorials/object-near.png"
|
||||
}, {
|
||||
"name": "Wall Follower",
|
||||
"description": "Follow a wall at a distance using the ultrasonic sensor and a proportional controller.",
|
||||
"cardType": "tutorial",
|
||||
"url":"/tutorials/wall-follower",
|
||||
"imageUrl":"/static/tutorials/wall-follower.png"
|
||||
}]
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
[Object Near?](/tutorials/object-near),
|
||||
[Wall Follower](/tutorials/wall-follower)
|
191
docs/tutorials/wall-follower.md
Normal file
@ -0,0 +1,191 @@
|
||||
# Wall Follower
|
||||
|
||||
## Introduction @unplugged
|
||||
|
||||
This tutorial shows you how to use the ultrasonic sensor to
|
||||
move a [EV3 Driving Base](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
|
||||
along a wall.
|
||||
|
||||
Your ultrasonic sensor should be placed horizontally, near the driving wheel, facing the wall.
|
||||
|
||||
## Step 1 Measure distance
|
||||
|
||||
Declare a new variable ``distance`` and store the distance from
|
||||
the ultrasonic sensor on port 4.
|
||||
|
||||
```blocks
|
||||
let distance = 0
|
||||
forever(function () {
|
||||
distance = sensors.ultrasonic4.distance()
|
||||
})
|
||||
```
|
||||
|
||||
## Step 2 Show distance
|
||||
|
||||
Use a ``||brick:show value||`` block to display the distance value on the screen.
|
||||
This is **very** helpful when you are debugging your code on the robot.
|
||||
|
||||
Once your code is ready, download it to your robot and check that the measured distance looks ok.
|
||||
|
||||
```blocks
|
||||
let distance = 0
|
||||
forever(function () {
|
||||
distance = sensors.ultrasonic4.distance()
|
||||
brick.showValue("distance", distance, 1)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 3 Goal
|
||||
|
||||
Declare a new variable ``goal`` and assign it to ``10`` in ``on start``.
|
||||
The value should be the distance in centimeters between your robot and the wall.
|
||||
|
||||
```blocks
|
||||
let goal = 0
|
||||
goal = 10
|
||||
```
|
||||
|
||||
## Step 4 Compute Error
|
||||
|
||||
Declare a new variable ``error`` and assign a difference between ``distance`` and ``goal``.
|
||||
We will use this value to determine how much the robot needs to correct its trajectory.
|
||||
|
||||
```blocks
|
||||
let distance = 0
|
||||
let goal = 0
|
||||
let error = 0
|
||||
goal = 10
|
||||
forever(function () {
|
||||
distance = sensors.ultrasonic4.distance()
|
||||
brick.showValue("distance", distance, 1)
|
||||
error = distance - goal
|
||||
brick.showValue("error", error, 2)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 5 Show Error
|
||||
|
||||
Just like ``distance``, use ``||brick:show value||`` to display the value of the error (line 2).
|
||||
This will allow you to debug your code while it is running on the robot.
|
||||
|
||||
Download your program to the robot and check that the error goes to ``0`` when
|
||||
the robot is around 10cm from the wall.
|
||||
|
||||
```blocks
|
||||
let distance = 0
|
||||
let goal = 0
|
||||
let error = 0
|
||||
goal = 10
|
||||
forever(function () {
|
||||
distance = sensors.ultrasonic4.distance()
|
||||
brick.showValue("distance", distance, 1)
|
||||
error = distance - goal
|
||||
brick.showValue("error", error, 2)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 6 Kp
|
||||
|
||||
Declare a new variable ``kp`` and assign it to ``1``.
|
||||
This number determines how to convert the error into a ``turn ratio`` for the steer block.
|
||||
For starter, set it to 1 and we will go through the steps to tune its value later on.
|
||||
As usual, also use ``||brick:show value||`` to display the value of ``kp`` on the screen (line 3).
|
||||
|
||||
```blocks
|
||||
let distance = 0
|
||||
let goal = 0
|
||||
let error = 0
|
||||
let kp = 0
|
||||
goal = 10
|
||||
kp = 1
|
||||
forever(function () {
|
||||
distance = sensors.ultrasonic4.distance()
|
||||
brick.showValue("distance", distance, 1)
|
||||
error = distance - goal
|
||||
brick.showValue("error", error, 2)
|
||||
brick.showValue("kp", kp, 3)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 7 Turn ratio
|
||||
|
||||
Declare a new variable ``turnratio`` and store the product of ``error`` and ``kp`` in it.
|
||||
Also use ``||brick:show value||`` to display its value on screen.
|
||||
|
||||
Download the program on the robot and try moving the robot around the wall. You should see
|
||||
the value of ``turnratio`` change similarly to ``error``.
|
||||
|
||||
```blocks
|
||||
let distance = 0
|
||||
let goal = 0
|
||||
let error = 0
|
||||
let kp = 0
|
||||
let turnratio = 0
|
||||
goal = 10
|
||||
kp = 1
|
||||
forever(function () {
|
||||
distance = sensors.ultrasonic4.distance()
|
||||
brick.showValue("distance", distance, 1)
|
||||
error = distance - goal
|
||||
brick.showValue("error", error, 2)
|
||||
brick.showValue("kp", kp, 3)
|
||||
turnratio = error * kp
|
||||
brick.showValue("turn", turnratio, 4)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 8 Steering
|
||||
|
||||
Add a ``||motors:steer motors||`` block for ``large B+C`` at 35% and place the ``turnratio``
|
||||
variable for the turn value.
|
||||
|
||||
Download the code to your robot and try it out. Does it follow the wall?...
|
||||
Not really, this is because we need to tune the ``kp`` variable.
|
||||
|
||||
```blocks
|
||||
let distance = 0
|
||||
let goal = 0
|
||||
let error = 0
|
||||
let kp = 0
|
||||
let turnratio = 0
|
||||
goal = 10
|
||||
kp = 1
|
||||
forever(function () {
|
||||
distance = sensors.ultrasonic4.distance()
|
||||
brick.showValue("distance", distance, 1)
|
||||
error = distance - goal
|
||||
brick.showValue("error", error, 2)
|
||||
brick.showValue("kp", kp, 3)
|
||||
turnratio = error * kp
|
||||
brick.showValue("turn", turnratio, 4)
|
||||
motors.largeBC.steer(turnratio, 35)
|
||||
})
|
||||
```
|
||||
|
||||
## Step 9 Tuning kp
|
||||
|
||||
As mentioned in a previous step, we need to find the right value for kp so that the robot
|
||||
follows the wall properly. This tuning can be tedious so we are going to the brick buttons
|
||||
to speed up the process.
|
||||
|
||||
Add ``||brick:on button||`` blocks to handle the left and right button pressed. When left is pressed, change ``kp`` by ``-1``. When right is pressed, change ``kp`` by 1.
|
||||
|
||||
Download your code to the robot and change the values of ``kp`` until the robot follows the wall. (Tip try something around -5 / -10).
|
||||
|
||||
```blocks
|
||||
let kp = 0
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
kp += -1
|
||||
})
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
kp += 1
|
||||
})
|
||||
```
|
||||
|
||||
## Step 10 @unplugged
|
||||
|
||||
Well done! Your robot is using the ultrasonic distance
|
||||
to correct is trajectory using a proportional controller!
|
||||
|
||||
The robot will be more precise if it goes slow... Try using a variable
|
||||
and the brick up and down events to control the speed as well.
|
255
editor/deploy.ts
@ -2,72 +2,231 @@
|
||||
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
|
||||
|
||||
import UF2 = pxtc.UF2;
|
||||
import { Ev3Wrapper } from "./wrap";
|
||||
import { bluetoothTryAgainAsync } from "./dialogs";
|
||||
|
||||
export let ev3: pxt.editor.Ev3Wrapper
|
||||
export let ev3: Ev3Wrapper;
|
||||
|
||||
export function debug() {
|
||||
return initAsync()
|
||||
return initHidAsync()
|
||||
.then(w => w.downloadFileAsync("/tmp/dmesg.txt", v => console.log(pxt.Util.uint8ArrayToString(v))))
|
||||
}
|
||||
|
||||
function hf2Async() {
|
||||
return pxt.HF2.mkPacketIOAsync()
|
||||
.then(h => {
|
||||
let w = new pxt.editor.Ev3Wrapper(h)
|
||||
ev3 = w
|
||||
return w.reconnectAsync(true)
|
||||
.then(() => w)
|
||||
})
|
||||
// Web Serial API https://wicg.github.io/serial/
|
||||
// chromium bug https://bugs.chromium.org/p/chromium/issues/detail?id=884928
|
||||
// Under experimental features in Chrome Desktop 77+
|
||||
enum ParityType {
|
||||
"none",
|
||||
"even",
|
||||
"odd",
|
||||
"mark",
|
||||
"space"
|
||||
}
|
||||
declare interface SerialOptions {
|
||||
baudrate?: number;
|
||||
databits?: number;
|
||||
stopbits?: number;
|
||||
parity?: ParityType;
|
||||
buffersize?: number;
|
||||
rtscts?: boolean;
|
||||
xon?: boolean;
|
||||
xoff?: boolean;
|
||||
xany?: boolean;
|
||||
}
|
||||
type SerialPortInfo = pxt.Map<string>;
|
||||
type SerialPortRequestOptions = any;
|
||||
declare class SerialPort {
|
||||
open(options?: SerialOptions): Promise<void>;
|
||||
close(): void;
|
||||
readonly readable: any;
|
||||
readonly writable: any;
|
||||
//getInfo(): SerialPortInfo;
|
||||
}
|
||||
declare interface Serial extends EventTarget {
|
||||
onconnect: any;
|
||||
ondisconnect: any;
|
||||
getPorts(): Promise<SerialPort[]>
|
||||
requestPort(options: SerialPortRequestOptions): Promise<SerialPort>;
|
||||
}
|
||||
|
||||
let noHID = false
|
||||
class WebSerialPackageIO implements pxt.HF2.PacketIO {
|
||||
onData: (v: Uint8Array) => void;
|
||||
onError: (e: Error) => void;
|
||||
onEvent: (v: Uint8Array) => void;
|
||||
onSerial: (v: Uint8Array, isErr: boolean) => void;
|
||||
sendSerialAsync: (buf: Uint8Array, useStdErr: boolean) => Promise<void>;
|
||||
private _reader: any;
|
||||
private _writer: any;
|
||||
|
||||
let initPromise: Promise<pxt.editor.Ev3Wrapper>
|
||||
export function initAsync() {
|
||||
if (initPromise)
|
||||
return initPromise
|
||||
constructor(private port: SerialPort, private options: SerialOptions) {
|
||||
}
|
||||
|
||||
let canHID = false
|
||||
async readSerialAsync() {
|
||||
this._reader = this.port.readable.getReader();
|
||||
let buffer: Uint8Array;
|
||||
const reader = this._reader;
|
||||
while (reader === this._reader) { // will change if we recycle the connection
|
||||
const { done, value } = await this._reader.read()
|
||||
if (!buffer) buffer = value;
|
||||
else { // concat
|
||||
let tmp = new Uint8Array(buffer.length + value.byteLength)
|
||||
tmp.set(buffer, 0)
|
||||
tmp.set(value, buffer.length)
|
||||
buffer = tmp;
|
||||
}
|
||||
if (buffer && buffer.length >= 6) {
|
||||
this.onData(new Uint8Array(buffer));
|
||||
buffer = undefined;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static isSupported(): boolean {
|
||||
return !!(<any>navigator).serial;
|
||||
}
|
||||
|
||||
static async mkPacketIOAsync(): Promise<pxt.HF2.PacketIO> {
|
||||
const serial = (<any>navigator).serial;
|
||||
if (serial) {
|
||||
try {
|
||||
const requestOptions: SerialPortRequestOptions = {};
|
||||
const port = await serial.requestPort(requestOptions);
|
||||
const options: SerialOptions = {
|
||||
baudrate: 460800,
|
||||
buffersize: 4096
|
||||
};
|
||||
return new WebSerialPackageIO(port, options);
|
||||
} catch (e) {
|
||||
console.log(`connection error`, e)
|
||||
}
|
||||
}
|
||||
throw new Error("could not open serial port");
|
||||
}
|
||||
|
||||
error(msg: string): any {
|
||||
console.error(msg);
|
||||
throw new Error(lf("error on brick ({0})", msg))
|
||||
}
|
||||
|
||||
private openAsync() {
|
||||
console.log(`serial: opening port`)
|
||||
if (!!this._reader) return Promise.resolve();
|
||||
this._reader = undefined;
|
||||
this._writer = undefined;
|
||||
return this.port.open(this.options)
|
||||
.then(() => {
|
||||
this.readSerialAsync();
|
||||
return Promise.resolve();
|
||||
});
|
||||
}
|
||||
|
||||
private closeAsync() {
|
||||
console.log(`serial: closing port`);
|
||||
this.port.close();
|
||||
this._reader = undefined;
|
||||
this._writer = undefined;
|
||||
return Promise.delay(500);
|
||||
}
|
||||
|
||||
reconnectAsync(): Promise<void> {
|
||||
return this.openAsync();
|
||||
}
|
||||
|
||||
disconnectAsync(): Promise<void> {
|
||||
return this.closeAsync();
|
||||
}
|
||||
|
||||
sendPacketAsync(pkt: Uint8Array): Promise<void> {
|
||||
if (!this._writer)
|
||||
this._writer = this.port.writable.getWriter();
|
||||
return this._writer.write(pkt);
|
||||
}
|
||||
}
|
||||
|
||||
function hf2Async() {
|
||||
const pktIOAsync: Promise<pxt.HF2.PacketIO> = useWebSerial
|
||||
? WebSerialPackageIO.mkPacketIOAsync() : pxt.HF2.mkPacketIOAsync()
|
||||
return pktIOAsync.then(h => {
|
||||
let w = new Ev3Wrapper(h)
|
||||
ev3 = w
|
||||
return w.reconnectAsync(true)
|
||||
.then(() => w)
|
||||
})
|
||||
}
|
||||
|
||||
let useHID = false;
|
||||
let useWebSerial = false;
|
||||
export function initAsync(): Promise<void> {
|
||||
if (pxt.U.isNodeJS) {
|
||||
// doesn't seem to work ATM
|
||||
canHID = false
|
||||
useHID = false
|
||||
} else {
|
||||
const forceHexDownload = /forceHexDownload/i.test(window.location.href);
|
||||
if (pxt.Cloud.isLocalHost() && pxt.Cloud.localToken && !forceHexDownload)
|
||||
canHID = true
|
||||
const nodehid = /nodehid/i.test(window.location.href);
|
||||
if (pxt.BrowserUtils.isLocalHost() && pxt.Cloud.localToken && nodehid)
|
||||
useHID = true;
|
||||
}
|
||||
|
||||
if (noHID)
|
||||
canHID = false
|
||||
if (WebSerialPackageIO.isSupported())
|
||||
pxt.tickEvent("webserial.supported");
|
||||
|
||||
if (canHID) {
|
||||
initPromise = hf2Async()
|
||||
return Promise.resolve();
|
||||
}
|
||||
|
||||
export function canUseWebSerial() {
|
||||
return WebSerialPackageIO.isSupported();
|
||||
}
|
||||
|
||||
export function enableWebSerialAsync() {
|
||||
initPromise = undefined;
|
||||
useWebSerial = WebSerialPackageIO.isSupported();
|
||||
useHID = useWebSerial;
|
||||
if (useWebSerial)
|
||||
return initHidAsync().then(() => { });
|
||||
else return Promise.resolve();
|
||||
}
|
||||
|
||||
function cleanupAsync() {
|
||||
if (ev3) {
|
||||
console.log('cleanup previous port')
|
||||
return ev3.disconnectAsync()
|
||||
.catch(e => { })
|
||||
.finally(() => { ev3 = undefined; });
|
||||
}
|
||||
return Promise.resolve();
|
||||
}
|
||||
|
||||
let initPromise: Promise<Ev3Wrapper>
|
||||
function initHidAsync() { // needs to run within a click handler
|
||||
if (initPromise)
|
||||
return initPromise
|
||||
if (useHID) {
|
||||
initPromise = cleanupAsync()
|
||||
.then(() => hf2Async())
|
||||
.catch(err => {
|
||||
console.error(err);
|
||||
initPromise = null
|
||||
noHID = true
|
||||
return Promise.reject(err)
|
||||
useHID = false;
|
||||
useWebSerial = false;
|
||||
return Promise.reject(err);
|
||||
})
|
||||
} else {
|
||||
noHID = true
|
||||
useHID = false
|
||||
useWebSerial = false;
|
||||
initPromise = Promise.reject(new Error("no HID"))
|
||||
}
|
||||
|
||||
return initPromise
|
||||
return initPromise;
|
||||
}
|
||||
|
||||
// this comes from aux/pxt.lms
|
||||
const fspath = "../prjs/BrkProg_SAVE/"
|
||||
const rbfTemplate = `
|
||||
4c45474f580000006d000100000000001c000000000000000e000000821b038405018130813e8053
|
||||
74617274696e672e2e2e0084006080XX00448581644886488405018130813e80427965210084000a
|
||||
`
|
||||
export function deployCoreAsync(resp: pxtc.CompileResult) {
|
||||
let w: pxt.editor.Ev3Wrapper
|
||||
|
||||
let filename = resp.downloadFileBaseName || "pxt"
|
||||
filename = filename.replace(/^lego-/, "")
|
||||
|
||||
let fspath = "../prjs/BrkProg_SAVE/"
|
||||
|
||||
let elfPath = fspath + filename + ".elf"
|
||||
let rbfPath = fspath + filename + ".rbf"
|
||||
|
||||
@ -107,27 +266,41 @@ export function deployCoreAsync(resp: pxtc.CompileResult) {
|
||||
return Promise.resolve();
|
||||
}
|
||||
|
||||
if (noHID) return saveUF2Async()
|
||||
if (!useHID) return saveUF2Async()
|
||||
|
||||
return initAsync()
|
||||
pxt.tickEvent("webserial.flash");
|
||||
let w: Ev3Wrapper;
|
||||
return initHidAsync()
|
||||
.then(w_ => {
|
||||
w = w_
|
||||
if (w.isStreaming)
|
||||
pxt.U.userError("please stop the program first")
|
||||
return w.stopAsync()
|
||||
return w.reconnectAsync(false)
|
||||
.catch(e => {
|
||||
// user easily forgets to stop robot
|
||||
bluetoothTryAgainAsync().then(() => w.disconnectAsync())
|
||||
.then(() => Promise.delay(1000))
|
||||
.then(() => w.reconnectAsync());
|
||||
|
||||
// nothing we can do
|
||||
return Promise.reject(e);
|
||||
})
|
||||
})
|
||||
.then(() => w.stopAsync())
|
||||
.then(() => w.rmAsync(elfPath))
|
||||
.then(() => w.flashAsync(elfPath, UF2.readBytes(origElfUF2, 0, origElfUF2.length * 256)))
|
||||
.then(() => w.flashAsync(rbfPath, rbfBIN))
|
||||
.then(() => w.runAsync(rbfPath))
|
||||
.then(() => Promise.delay(500))
|
||||
.then(() => {
|
||||
pxt.tickEvent("webserial.success");
|
||||
return w.disconnectAsync()
|
||||
//return Promise.delay(1000).then(() => w.dmesgAsync())
|
||||
}).catch(e => {
|
||||
// if we failed to initalize, retry
|
||||
if (noHID)
|
||||
return saveUF2Async()
|
||||
else
|
||||
return Promise.reject(e)
|
||||
pxt.tickEvent("webserial.fail");
|
||||
useHID = false;
|
||||
useWebSerial = false;
|
||||
// if we failed to initalize, tell the user to retry
|
||||
return Promise.reject(e)
|
||||
})
|
||||
}
|
||||
|
145
editor/dialogs.tsx
Normal file
@ -0,0 +1,145 @@
|
||||
import * as React from "react";
|
||||
import { canUseWebSerial, enableWebSerialAsync } from "./deploy";
|
||||
import { projectView } from "./extension";
|
||||
|
||||
let confirmAsync: (options: any) => Promise<number>;
|
||||
|
||||
export function bluetoothTryAgainAsync(): Promise<void> {
|
||||
return confirmAsync({
|
||||
header: lf("Bluetooth download failed..."),
|
||||
jsx: <ul>
|
||||
<li>{lf("Make sure to stop your program or exit portview on the EV3.")}</li>
|
||||
<li>{lf("Check your battery level.")}</li>
|
||||
<li>{lf("Close EV3 LabView or other MakeCode editor tabs.")}</li>
|
||||
</ul>,
|
||||
hasCloseIcon: false,
|
||||
hideCancel: true,
|
||||
hideAgree: false,
|
||||
agreeLbl: lf("Try again")
|
||||
}).then(r => {});
|
||||
}
|
||||
|
||||
function enableWebSerialAndCompileAsync() {
|
||||
return enableWebSerialAsync()
|
||||
.then(() => Promise.delay(500))
|
||||
.then(() => projectView.compile());
|
||||
}
|
||||
|
||||
let bluetoothDialogShown = false;
|
||||
function explainWebSerialPairingAsync(): Promise<void> {
|
||||
if (!confirmAsync || bluetoothDialogShown) return Promise.resolve();
|
||||
|
||||
bluetoothDialogShown = true;
|
||||
return confirmAsync({
|
||||
header: lf("Bluetooth pairing"),
|
||||
hasCloseIcon: false,
|
||||
hideCancel: true,
|
||||
buttons: [{
|
||||
label: lf("Help"),
|
||||
icon: "question circle",
|
||||
className: "lightgrey",
|
||||
url: "/bluetooth"
|
||||
}],
|
||||
jsx: <p>
|
||||
{lf("You will be prompted to select a serial port.")}
|
||||
{pxt.BrowserUtils.isWindows()
|
||||
? lf("Look for 'Standard Serial over Bluetooth link'.")
|
||||
: lf("Loop for 'cu.EV3-SerialPort'.")}
|
||||
{lf("If you have paired multiple EV3, you might have to try out multiple ports until you find the correct one.")}
|
||||
</p>
|
||||
}).then(() => { })
|
||||
}
|
||||
|
||||
export function showUploadDialogAsync(fn: string, url: string, _confirmAsync: (options: any) => Promise<number>): Promise<void> {
|
||||
confirmAsync = _confirmAsync;
|
||||
// https://msdn.microsoft.com/en-us/library/cc848897.aspx
|
||||
// "For security reasons, data URIs are restricted to downloaded resources.
|
||||
// Data URIs cannot be used for navigation, for scripting, or to populate frame or iframe elements"
|
||||
const downloadAgain = !pxt.BrowserUtils.isIE() && !pxt.BrowserUtils.isEdge();
|
||||
const docUrl = pxt.appTarget.appTheme.usbDocs;
|
||||
|
||||
const jsx =
|
||||
<div className="ui grid stackable">
|
||||
<div className="column five wide" style={{ backgroundColor: "#E2E2E2" }}>
|
||||
<div className="ui header">{lf("First time here?")}</div>
|
||||
<strong style={{ fontSize: "small" }}>{lf("You must have version 1.10E or above of the firmware")}</strong>
|
||||
<div style={{ justifyContent: "center", display: "flex", padding: "1rem" }}>
|
||||
<img className="ui image" src="/static/download/firmware.png" style={{ height: "100px" }} />
|
||||
</div>
|
||||
<a href="/troubleshoot" target="_blank">{lf("Check your firmware version here and update if needed")}</a>
|
||||
</div>
|
||||
<div className="column eleven wide">
|
||||
<div className="ui grid">
|
||||
<div className="row">
|
||||
<div className="column">
|
||||
<div className="ui two column grid padded">
|
||||
<div className="column">
|
||||
<div className="ui">
|
||||
<div className="image">
|
||||
<img className="ui medium rounded image" src="/static/download/connect.svg" style={{ height: "109px", width: "261px", marginBottom: "1rem" }} />
|
||||
</div>
|
||||
<div className="content">
|
||||
<div className="description">
|
||||
<span className="ui yellow circular label">1</span>
|
||||
<strong>{lf("Connect the EV3 to your computer with a USB cable")}</strong>
|
||||
<br />
|
||||
<span style={{ fontSize: "small" }}>{lf("Use the miniUSB port on the top of the EV3 Brick")}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div className="column">
|
||||
<div className="ui">
|
||||
<div className="image">
|
||||
<img className="ui medium rounded image" src="/static/download/transfer.svg" style={{ height: "109px", width: "261px", marginBottom: "1rem" }} />
|
||||
</div>
|
||||
<div className="content">
|
||||
<div className="description">
|
||||
<span className="ui yellow circular label">2</span>
|
||||
<strong>{lf("Move the .uf2 file to the EV3 Brick")}</strong>
|
||||
<br />
|
||||
<span style={{ fontSize: "small" }}>{lf("Locate the downloaded .uf2 file and drag it to the EV3 USB drive")}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>;
|
||||
|
||||
return confirmAsync({
|
||||
header: lf("Download to your EV3"),
|
||||
jsx,
|
||||
hasCloseIcon: true,
|
||||
hideCancel: true,
|
||||
hideAgree: false,
|
||||
agreeLbl: lf("I got it"),
|
||||
className: 'downloaddialog',
|
||||
buttons: [canUseWebSerial() ? {
|
||||
label: lf("Bluetooth"),
|
||||
icon: "bluetooth",
|
||||
className: "bluetooth focused",
|
||||
onclick: () => {
|
||||
pxt.tickEvent("bluetooth.enable");
|
||||
explainWebSerialPairingAsync()
|
||||
.then(() => enableWebSerialAndCompileAsync())
|
||||
.done();
|
||||
}
|
||||
} : undefined, downloadAgain ? {
|
||||
label: fn,
|
||||
icon: "download",
|
||||
className: "lightgrey focused",
|
||||
url,
|
||||
fileName: fn
|
||||
} : undefined, docUrl ? {
|
||||
label: lf("Help"),
|
||||
icon: "help",
|
||||
className: "lightgrey",
|
||||
url: docUrl
|
||||
} : undefined]
|
||||
//timeout: 20000
|
||||
}).then(() => { });
|
||||
}
|
@ -1,113 +1,26 @@
|
||||
/// <reference path="../node_modules/pxt-core/localtypings/pxtarget.d.ts" />
|
||||
/// <reference path="../node_modules/pxt-core/built/pxtblocks.d.ts" />
|
||||
/// <reference path="../node_modules/pxt-core/built/pxtcompiler.d.ts" />
|
||||
/// <reference path="../node_modules/pxt-core/built/pxtlib.d.ts" />
|
||||
/// <reference path="../node_modules/pxt-core/built/pxteditor.d.ts"/>
|
||||
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
|
||||
|
||||
import { deployCoreAsync, initAsync } from "./deploy";
|
||||
import { showUploadDialogAsync } from "./dialogs";
|
||||
|
||||
export let projectView: pxt.editor.IProjectView;
|
||||
|
||||
pxt.editor.initExtensionsAsync = function (opts: pxt.editor.ExtensionOptions): Promise<pxt.editor.ExtensionResult> {
|
||||
pxt.debug('loading pxt-ev3 target extensions...')
|
||||
projectView = opts.projectView;
|
||||
|
||||
const res: pxt.editor.ExtensionResult = {
|
||||
deployCoreAsync,
|
||||
showUploadInstructionsAsync: (fn: string, url: string, confirmAsync: (options: any) => Promise<number>) => {
|
||||
let resolve: (thenableOrResult?: void | PromiseLike<void>) => void;
|
||||
let reject: (error: any) => void;
|
||||
const deferred = new Promise<void>((res, rej) => {
|
||||
resolve = res;
|
||||
reject = rej;
|
||||
});
|
||||
const boardName = pxt.appTarget.appTheme.boardName || "???";
|
||||
const boardDriveName = pxt.appTarget.appTheme.driveDisplayName || pxt.appTarget.compile.driveName || "???";
|
||||
|
||||
// https://msdn.microsoft.com/en-us/library/cc848897.aspx
|
||||
// "For security reasons, data URIs are restricted to downloaded resources.
|
||||
// Data URIs cannot be used for navigation, for scripting, or to populate frame or iframe elements"
|
||||
const downloadAgain = !pxt.BrowserUtils.isIE() && !pxt.BrowserUtils.isEdge();
|
||||
const docUrl = pxt.appTarget.appTheme.usbDocs;
|
||||
const saveAs = pxt.BrowserUtils.hasSaveAs();
|
||||
|
||||
const htmlBody = `
|
||||
<div class="ui grid stackable">
|
||||
<div class="column five wide" style="background-color: #E2E2E2;">
|
||||
<div class="ui header">${lf("First time here?")}</div>
|
||||
<strong style="font-size:small">${lf("You must have version 1.10E or above of the firmware")}</strong>
|
||||
<div style="justify-content: center;display: flex;padding: 1rem;">
|
||||
<img class="ui image" src="/static/download/firmware.png" style="height:100px;" />
|
||||
</div>
|
||||
<a href="/troubleshoot" target="_blank">${lf("Check your firmware version here and update if needed")}</a>
|
||||
</div>
|
||||
<div class="column eleven wide">
|
||||
<div class="ui grid">
|
||||
<div class="row">
|
||||
<div class="column">
|
||||
<div class="ui two column grid padded">
|
||||
<div class="column">
|
||||
<div class="ui">
|
||||
<div class="image">
|
||||
<img class="ui medium rounded image" src="/static/download/connect.svg" style="height:109px;width:261px;margin-bottom:1rem;" />
|
||||
</div>
|
||||
<div class="content">
|
||||
<div class="description">
|
||||
<span class="ui yellow circular label">1</span>
|
||||
<strong>${lf("Connect the EV3 to your computer with a USB cable")}</strong>
|
||||
<br />
|
||||
<span style="font-size:small">${lf("Use the miniUSB port on the top of the EV3 Brick")}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="column">
|
||||
<div class="ui">
|
||||
<div class="image">
|
||||
<img class="ui medium rounded image" src="/static/download/transfer.svg" style="height:109px;width:261px;margin-bottom:1rem;" />
|
||||
</div>
|
||||
<div class="content">
|
||||
<div class="description">
|
||||
<span class="ui yellow circular label">2</span>
|
||||
<strong>${lf("Move the .uf2 file to the EV3 Brick")}</strong>
|
||||
<br />
|
||||
<span style="font-size:small">${lf("Locate the downloaded .uf2 file and drag it to the EV3 USB drive")}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>`;
|
||||
|
||||
return confirmAsync({
|
||||
header: lf("Download to your EV3"),
|
||||
htmlBody,
|
||||
hasCloseIcon: true,
|
||||
hideCancel: true,
|
||||
hideAgree: false,
|
||||
agreeLbl: lf("I got it"),
|
||||
className: 'downloaddialog',
|
||||
buttons: [downloadAgain ? {
|
||||
label: fn,
|
||||
icon: "download",
|
||||
className: "lightgrey focused",
|
||||
url,
|
||||
fileName: fn
|
||||
} : undefined, docUrl ? {
|
||||
label: lf("Help"),
|
||||
icon: "help",
|
||||
className: "lightgrey",
|
||||
url: docUrl
|
||||
} : undefined]
|
||||
//timeout: 20000
|
||||
}).then(() => { });
|
||||
}
|
||||
deployAsync: deployCoreAsync,
|
||||
showUploadInstructionsAsync: showUploadDialogAsync
|
||||
};
|
||||
|
||||
initAsync().catch(e => {
|
||||
// probably no HID - we'll try this again upon deployment
|
||||
})
|
||||
return Promise.resolve<pxt.editor.ExtensionResult>(res);
|
||||
}
|
||||
|
||||
// When require()d from node, bind the global pxt namespace
|
||||
// namespace pxt {
|
||||
// export const dummyExport = 1;
|
||||
// }
|
||||
// eval("if (typeof process === 'object' && process + '' === '[object process]') pxt = global.pxt")
|
||||
|
@ -1,14 +1,17 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"target": "es5",
|
||||
"noImplicitAny": false,
|
||||
"noImplicitAny": true,
|
||||
"noImplicitReturns": true,
|
||||
"noImplicitThis": true,
|
||||
"declaration": true,
|
||||
"module": "commonjs",
|
||||
"moduleResolution": "node",
|
||||
"isolatedModules": false,
|
||||
"outDir": "../built/editor",
|
||||
"rootDir": ".",
|
||||
"newLine": "LF",
|
||||
"sourceMap": false,
|
||||
"allowSyntheticDefaultImports": true,
|
||||
"declaration": true
|
||||
"jsx": "react"
|
||||
}
|
||||
}
|
535
editor/wrap.ts
@ -1,285 +1,286 @@
|
||||
namespace pxt.editor {
|
||||
import HF2 = pxt.HF2
|
||||
import U = pxt.U
|
||||
/**
|
||||
* See https://www.lego.com/cdn/cs/set/assets/blt6879b00ae6951482/LEGO_MINDSTORMS_EV3_Communication_Developer_Kit.pdf
|
||||
* https://github.com/mindboards/ev3sources/blob/master/lms2012/lms2012/source/bytecodes.h#L146
|
||||
*/
|
||||
import HF2 = pxt.HF2
|
||||
import U = pxt.U
|
||||
|
||||
function log(msg: string) {
|
||||
pxt.log("EWRAP: " + msg)
|
||||
function log(msg: string) {
|
||||
pxt.log("serial: " + msg)
|
||||
}
|
||||
|
||||
export interface DirEntry {
|
||||
name: string;
|
||||
md5?: string;
|
||||
size?: number;
|
||||
}
|
||||
|
||||
const runTemplate = "C00882010084XX0060640301606400"
|
||||
const usbMagic = 0x3d3f
|
||||
const DIRECT_COMMAND_NO_REPLY = 0x80
|
||||
|
||||
export class Ev3Wrapper {
|
||||
msgs = new U.PromiseBuffer<Uint8Array>()
|
||||
private cmdSeq = U.randomUint32() & 0xffff;
|
||||
private lock = new U.PromiseQueue();
|
||||
isStreaming = false;
|
||||
dataDump = /talkdbg=1/.test(window.location.href);
|
||||
|
||||
constructor(public io: pxt.HF2.PacketIO) {
|
||||
io.onData = buf => {
|
||||
buf = buf.slice(0, HF2.read16(buf, 0) + 2)
|
||||
if (HF2.read16(buf, 4) == usbMagic) {
|
||||
let code = HF2.read16(buf, 6)
|
||||
let payload = buf.slice(8)
|
||||
if (code == 1) {
|
||||
let str = U.uint8ArrayToString(payload)
|
||||
if (U.isNodeJS)
|
||||
pxt.debug("SERIAL: " + str.replace(/\n+$/, ""))
|
||||
else
|
||||
window.postMessage({
|
||||
type: 'serial',
|
||||
id: 'n/a', // TODO?
|
||||
data: str
|
||||
}, "*")
|
||||
} else
|
||||
pxt.debug("Magic: " + code + ": " + U.toHex(payload))
|
||||
return
|
||||
}
|
||||
if (this.dataDump)
|
||||
log("RECV: " + U.toHex(buf))
|
||||
this.msgs.push(buf)
|
||||
}
|
||||
}
|
||||
|
||||
export interface DirEntry {
|
||||
name: string;
|
||||
md5?: string;
|
||||
size?: number;
|
||||
private allocCore(addSize: number, replyType: number) {
|
||||
let len = 5 + addSize
|
||||
let buf = new Uint8Array(len)
|
||||
HF2.write16(buf, 0, len - 2) // pktLen
|
||||
HF2.write16(buf, 2, this.cmdSeq++) // msgCount
|
||||
buf[4] = replyType
|
||||
return buf
|
||||
}
|
||||
|
||||
const runTemplate = "C00882010084XX0060640301606400"
|
||||
const usbMagic = 0x3d3f
|
||||
private allocSystem(addSize: number, cmd: number, replyType = 1) {
|
||||
let buf = this.allocCore(addSize + 1, replyType)
|
||||
buf[5] = cmd
|
||||
return buf
|
||||
}
|
||||
|
||||
export class Ev3Wrapper {
|
||||
msgs = new U.PromiseBuffer<Uint8Array>()
|
||||
private cmdSeq = U.randomUint32() & 0xffff;
|
||||
private lock = new U.PromiseQueue();
|
||||
isStreaming = false;
|
||||
dataDump = false;
|
||||
private allocCustom(code: number, addSize = 0) {
|
||||
let buf = this.allocCore(1 + 2 + addSize, 0)
|
||||
HF2.write16(buf, 4, usbMagic)
|
||||
HF2.write16(buf, 6, code)
|
||||
return buf
|
||||
}
|
||||
|
||||
constructor(public io: pxt.HF2.PacketIO) {
|
||||
io.onData = buf => {
|
||||
buf = buf.slice(0, HF2.read16(buf, 0) + 2)
|
||||
if (HF2.read16(buf, 4) == usbMagic) {
|
||||
let code = HF2.read16(buf, 6)
|
||||
let payload = buf.slice(8)
|
||||
if (code == 1) {
|
||||
let str = U.uint8ArrayToString(payload)
|
||||
if (Util.isNodeJS)
|
||||
console.log("SERIAL: " + str.replace(/\n+$/, ""))
|
||||
else
|
||||
window.postMessage({
|
||||
type: 'serial',
|
||||
id: 'n/a', // TODO?
|
||||
data: str
|
||||
}, "*")
|
||||
} else
|
||||
console.log("Magic: " + code + ": " + U.toHex(payload))
|
||||
return
|
||||
}
|
||||
if (this.dataDump)
|
||||
log("RECV: " + U.toHex(buf))
|
||||
this.msgs.push(buf)
|
||||
}
|
||||
}
|
||||
|
||||
private allocCore(addSize: number, replyType: number) {
|
||||
let len = 5 + addSize
|
||||
let buf = new Uint8Array(len)
|
||||
HF2.write16(buf, 0, len - 2) // pktLen
|
||||
HF2.write16(buf, 2, this.cmdSeq++) // msgCount
|
||||
buf[4] = replyType
|
||||
return buf
|
||||
}
|
||||
|
||||
private allocSystem(addSize: number, cmd: number, replyType = 1) {
|
||||
let buf = this.allocCore(addSize + 1, replyType)
|
||||
buf[5] = cmd
|
||||
return buf
|
||||
}
|
||||
|
||||
private allocCustom(code: number, addSize = 0) {
|
||||
let buf = this.allocCore(1 + 2 + addSize, 0)
|
||||
HF2.write16(buf, 4, usbMagic)
|
||||
HF2.write16(buf, 6, code)
|
||||
return buf
|
||||
}
|
||||
|
||||
stopAsync() {
|
||||
return this.isVmAsync()
|
||||
.then(vm => {
|
||||
if (vm) return Promise.resolve();
|
||||
log(`stopping PXT app`)
|
||||
let buf = this.allocCustom(2)
|
||||
return this.justSendAsync(buf)
|
||||
.then(() => Promise.delay(500))
|
||||
})
|
||||
}
|
||||
|
||||
dmesgAsync() {
|
||||
log(`asking for DMESG buffer over serial`)
|
||||
let buf = this.allocCustom(3)
|
||||
return this.justSendAsync(buf)
|
||||
}
|
||||
|
||||
runAsync(path: string) {
|
||||
let codeHex = runTemplate.replace("XX", U.toHex(U.stringToUint8Array(path)))
|
||||
let code = U.fromHex(codeHex)
|
||||
let pkt = this.allocCore(2 + code.length, 0)
|
||||
HF2.write16(pkt, 5, 0x0800)
|
||||
U.memcpy(pkt, 7, code)
|
||||
log(`run ${path}`)
|
||||
return this.justSendAsync(pkt)
|
||||
}
|
||||
|
||||
justSendAsync(buf: Uint8Array) {
|
||||
return this.lock.enqueue("talk", () => {
|
||||
this.msgs.drain()
|
||||
if (this.dataDump)
|
||||
log("SEND: " + U.toHex(buf))
|
||||
return this.io.sendPacketAsync(buf)
|
||||
})
|
||||
}
|
||||
|
||||
talkAsync(buf: Uint8Array, altResponse = 0) {
|
||||
return this.lock.enqueue("talk", () => {
|
||||
this.msgs.drain()
|
||||
if (this.dataDump)
|
||||
log("TALK: " + U.toHex(buf))
|
||||
return this.io.sendPacketAsync(buf)
|
||||
.then(() => this.msgs.shiftAsync(1000))
|
||||
.then(resp => {
|
||||
if (resp[2] != buf[2] || resp[3] != buf[3])
|
||||
U.userError("msg count de-sync")
|
||||
if (buf[4] == 1) {
|
||||
if (altResponse != -1 && resp[5] != buf[5])
|
||||
U.userError("cmd de-sync")
|
||||
if (altResponse != -1 && resp[6] != 0 && resp[6] != altResponse)
|
||||
U.userError("cmd error: " + resp[6])
|
||||
}
|
||||
return resp
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
flashAsync(path: string, file: Uint8Array) {
|
||||
log(`write ${file.length} bytes to ${path}`)
|
||||
|
||||
let handle = -1
|
||||
|
||||
let loopAsync = (pos: number): Promise<void> => {
|
||||
if (pos >= file.length) return Promise.resolve()
|
||||
let size = file.length - pos
|
||||
if (size > 1000) size = 1000
|
||||
let upl = this.allocSystem(1 + size, 0x93, 0x1)
|
||||
upl[6] = handle
|
||||
U.memcpy(upl, 6 + 1, file, pos, size)
|
||||
return this.talkAsync(upl, 8) // 8=EOF
|
||||
.then(() => loopAsync(pos + size))
|
||||
}
|
||||
|
||||
let begin = this.allocSystem(4 + path.length + 1, 0x92)
|
||||
HF2.write32(begin, 6, file.length) // fileSize
|
||||
U.memcpy(begin, 10, U.stringToUint8Array(path))
|
||||
return this.lock.enqueue("file", () =>
|
||||
this.talkAsync(begin)
|
||||
.then(resp => {
|
||||
handle = resp[7]
|
||||
return loopAsync(0)
|
||||
}))
|
||||
}
|
||||
|
||||
lsAsync(path: string): Promise<DirEntry[]> {
|
||||
let lsReq = this.allocSystem(2 + path.length + 1, 0x99)
|
||||
HF2.write16(lsReq, 6, 1024) // maxRead
|
||||
U.memcpy(lsReq, 8, U.stringToUint8Array(path))
|
||||
|
||||
return this.talkAsync(lsReq, 8)
|
||||
.then(resp =>
|
||||
U.uint8ArrayToString(resp.slice(12)).split(/\n/).map(s => {
|
||||
if (!s) return null as DirEntry
|
||||
let m = /^([A-F0-9]+) ([A-F0-9]+) ([^\/]*)$/.exec(s)
|
||||
if (m)
|
||||
return {
|
||||
md5: m[1],
|
||||
size: parseInt(m[2], 16),
|
||||
name: m[3]
|
||||
}
|
||||
else
|
||||
return {
|
||||
name: s.replace(/\/$/, "")
|
||||
}
|
||||
}).filter(v => !!v))
|
||||
}
|
||||
|
||||
rmAsync(path: string): Promise<void> {
|
||||
log(`rm ${path}`)
|
||||
let rmReq = this.allocSystem(path.length + 1, 0x9c)
|
||||
U.memcpy(rmReq, 6, U.stringToUint8Array(path))
|
||||
|
||||
return this.talkAsync(rmReq, 5)
|
||||
.then(resp => { })
|
||||
}
|
||||
|
||||
isVmAsync(): Promise<boolean> {
|
||||
let path = "/no/such/dir"
|
||||
let mkdirReq = this.allocSystem(path.length + 1, 0x9b)
|
||||
U.memcpy(mkdirReq, 6, U.stringToUint8Array(path))
|
||||
return this.talkAsync(mkdirReq, -1)
|
||||
.then(resp => {
|
||||
let isVM = resp[6] == 0x05
|
||||
log(`${isVM ? "PXT app" : "VM"} running`)
|
||||
return isVM
|
||||
})
|
||||
}
|
||||
|
||||
private streamFileOnceAsync(path: string, cb: (d: Uint8Array) => void) {
|
||||
let fileSize = 0
|
||||
let filePtr = 0
|
||||
let handle = -1
|
||||
let resp = (buf: Uint8Array): Promise<void> => {
|
||||
if (buf[6] == 2) {
|
||||
// handle not ready - file is missing
|
||||
this.isStreaming = false
|
||||
return Promise.resolve()
|
||||
}
|
||||
|
||||
if (buf[6] != 0 && buf[6] != 8)
|
||||
U.userError("bad response when streaming file: " + buf[6] + " " + U.toHex(buf))
|
||||
|
||||
this.isStreaming = true
|
||||
fileSize = HF2.read32(buf, 7)
|
||||
if (handle == -1) {
|
||||
handle = buf[11]
|
||||
log(`stream on, handle=${handle}`)
|
||||
}
|
||||
let data = buf.slice(12)
|
||||
filePtr += data.length
|
||||
if (data.length > 0)
|
||||
cb(data)
|
||||
|
||||
if (buf[6] == 8) {
|
||||
// end of file
|
||||
this.isStreaming = false
|
||||
return this.rmAsync(path)
|
||||
}
|
||||
|
||||
let contFileReq = this.allocSystem(1 + 2, 0x97)
|
||||
HF2.write16(contFileReq, 7, 1000) // maxRead
|
||||
contFileReq[6] = handle
|
||||
return Promise.delay(data.length > 0 ? 0 : 500)
|
||||
.then(() => this.talkAsync(contFileReq, -1))
|
||||
.then(resp)
|
||||
}
|
||||
|
||||
let getFileReq = this.allocSystem(2 + path.length + 1, 0x96)
|
||||
HF2.write16(getFileReq, 6, 1000) // maxRead
|
||||
U.memcpy(getFileReq, 8, U.stringToUint8Array(path))
|
||||
return this.talkAsync(getFileReq, -1).then(resp)
|
||||
}
|
||||
|
||||
streamFileAsync(path: string, cb: (d: Uint8Array) => void) {
|
||||
let loop = (): Promise<void> =>
|
||||
this.lock.enqueue("file", () =>
|
||||
this.streamFileOnceAsync(path, cb))
|
||||
stopAsync() {
|
||||
return this.isVmAsync()
|
||||
.then(vm => {
|
||||
if (vm) return Promise.resolve();
|
||||
log(`stopping PXT app`)
|
||||
let buf = this.allocCustom(2)
|
||||
return this.justSendAsync(buf)
|
||||
.then(() => Promise.delay(500))
|
||||
.then(loop)
|
||||
return loop()
|
||||
})
|
||||
}
|
||||
|
||||
dmesgAsync() {
|
||||
log(`asking for DMESG buffer over serial`)
|
||||
let buf = this.allocCustom(3)
|
||||
return this.justSendAsync(buf)
|
||||
}
|
||||
|
||||
runAsync(path: string) {
|
||||
let codeHex = runTemplate.replace("XX", U.toHex(U.stringToUint8Array(path)))
|
||||
let code = U.fromHex(codeHex)
|
||||
let pkt = this.allocCore(2 + code.length, DIRECT_COMMAND_NO_REPLY)
|
||||
HF2.write16(pkt, 5, 0x0800)
|
||||
U.memcpy(pkt, 7, code)
|
||||
log(`run ${path}`)
|
||||
return this.justSendAsync(pkt)
|
||||
}
|
||||
|
||||
justSendAsync(buf: Uint8Array) {
|
||||
return this.lock.enqueue("talk", () => {
|
||||
this.msgs.drain()
|
||||
if (this.dataDump)
|
||||
log("SEND: " + U.toHex(buf))
|
||||
return this.io.sendPacketAsync(buf)
|
||||
})
|
||||
}
|
||||
|
||||
talkAsync(buf: Uint8Array, altResponse = 0) {
|
||||
return this.lock.enqueue("talk", () => {
|
||||
this.msgs.drain()
|
||||
if (this.dataDump)
|
||||
log("TALK: " + U.toHex(buf))
|
||||
return this.io.sendPacketAsync(buf)
|
||||
.then(() => this.msgs.shiftAsync(1000))
|
||||
.then(resp => {
|
||||
if (resp[2] != buf[2] || resp[3] != buf[3])
|
||||
U.userError("msg count de-sync")
|
||||
if (buf[4] == 1) {
|
||||
if (altResponse != -1 && resp[5] != buf[5])
|
||||
U.userError("cmd de-sync")
|
||||
if (altResponse != -1 && resp[6] != 0 && resp[6] != altResponse)
|
||||
U.userError("cmd error: " + resp[6])
|
||||
}
|
||||
return resp
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
flashAsync(path: string, file: Uint8Array) {
|
||||
log(`write ${file.length} bytes to ${path}`)
|
||||
|
||||
let handle = -1
|
||||
|
||||
let loopAsync = (pos: number): Promise<void> => {
|
||||
if (pos >= file.length) return Promise.resolve()
|
||||
let size = file.length - pos
|
||||
if (size > 1000) size = 1000
|
||||
let upl = this.allocSystem(1 + size, 0x93, 0x1)
|
||||
upl[6] = handle
|
||||
U.memcpy(upl, 6 + 1, file, pos, size)
|
||||
return this.talkAsync(upl, 8) // 8=EOF
|
||||
.then(() => loopAsync(pos + size))
|
||||
}
|
||||
|
||||
let begin = this.allocSystem(4 + path.length + 1, 0x92)
|
||||
HF2.write32(begin, 6, file.length) // fileSize
|
||||
U.memcpy(begin, 10, U.stringToUint8Array(path))
|
||||
return this.lock.enqueue("file", () =>
|
||||
this.talkAsync(begin)
|
||||
.then(resp => {
|
||||
handle = resp[7]
|
||||
return loopAsync(0)
|
||||
}))
|
||||
}
|
||||
|
||||
downloadFileAsync(path: string, cb: (d: Uint8Array) => void) {
|
||||
return this.lock.enqueue("file", () =>
|
||||
this.streamFileOnceAsync(path, cb))
|
||||
}
|
||||
|
||||
lsAsync(path: string): Promise<DirEntry[]> {
|
||||
let lsReq = this.allocSystem(2 + path.length + 1, 0x99)
|
||||
HF2.write16(lsReq, 6, 1024) // maxRead
|
||||
U.memcpy(lsReq, 8, U.stringToUint8Array(path))
|
||||
|
||||
private initAsync() {
|
||||
return Promise.resolve()
|
||||
return this.talkAsync(lsReq, 8)
|
||||
.then(resp =>
|
||||
U.uint8ArrayToString(resp.slice(12)).split(/\n/).map(s => {
|
||||
if (!s) return null as DirEntry
|
||||
let m = /^([A-F0-9]+) ([A-F0-9]+) ([^\/]*)$/.exec(s)
|
||||
if (m)
|
||||
return {
|
||||
md5: m[1],
|
||||
size: parseInt(m[2], 16),
|
||||
name: m[3]
|
||||
}
|
||||
else
|
||||
return {
|
||||
name: s.replace(/\/$/, "")
|
||||
}
|
||||
}).filter(v => !!v))
|
||||
}
|
||||
|
||||
rmAsync(path: string): Promise<void> {
|
||||
log(`rm ${path}`)
|
||||
let rmReq = this.allocSystem(path.length + 1, 0x9c)
|
||||
U.memcpy(rmReq, 6, U.stringToUint8Array(path))
|
||||
|
||||
return this.talkAsync(rmReq, 5)
|
||||
.then(resp => { })
|
||||
}
|
||||
|
||||
isVmAsync(): Promise<boolean> {
|
||||
let path = "/no/such/dir"
|
||||
let mkdirReq = this.allocSystem(path.length + 1, 0x9b)
|
||||
U.memcpy(mkdirReq, 6, U.stringToUint8Array(path))
|
||||
return this.talkAsync(mkdirReq, -1)
|
||||
.then(resp => {
|
||||
let isVM = resp[6] == 0x05
|
||||
log(`${isVM ? "PXT app" : "VM"} running`)
|
||||
return isVM
|
||||
})
|
||||
}
|
||||
|
||||
private streamFileOnceAsync(path: string, cb: (d: Uint8Array) => void) {
|
||||
let fileSize = 0
|
||||
let filePtr = 0
|
||||
let handle = -1
|
||||
let resp = (buf: Uint8Array): Promise<void> => {
|
||||
if (buf[6] == 2) {
|
||||
// handle not ready - file is missing
|
||||
this.isStreaming = false
|
||||
return Promise.resolve()
|
||||
}
|
||||
|
||||
if (buf[6] != 0 && buf[6] != 8)
|
||||
U.userError("bad response when streaming file: " + buf[6] + " " + U.toHex(buf))
|
||||
|
||||
this.isStreaming = true
|
||||
fileSize = HF2.read32(buf, 7)
|
||||
if (handle == -1) {
|
||||
handle = buf[11]
|
||||
log(`stream on, handle=${handle}`)
|
||||
}
|
||||
let data = buf.slice(12)
|
||||
filePtr += data.length
|
||||
if (data.length > 0)
|
||||
cb(data)
|
||||
|
||||
if (buf[6] == 8) {
|
||||
// end of file
|
||||
this.isStreaming = false
|
||||
return this.rmAsync(path)
|
||||
}
|
||||
|
||||
let contFileReq = this.allocSystem(1 + 2, 0x97)
|
||||
HF2.write16(contFileReq, 7, 1000) // maxRead
|
||||
contFileReq[6] = handle
|
||||
return Promise.delay(data.length > 0 ? 0 : 500)
|
||||
.then(() => this.talkAsync(contFileReq, -1))
|
||||
.then(resp)
|
||||
}
|
||||
|
||||
private resetState() {
|
||||
let getFileReq = this.allocSystem(2 + path.length + 1, 0x96)
|
||||
HF2.write16(getFileReq, 6, 1000) // maxRead
|
||||
U.memcpy(getFileReq, 8, U.stringToUint8Array(path))
|
||||
return this.talkAsync(getFileReq, -1).then(resp)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
reconnectAsync(first = false): Promise<void> {
|
||||
this.resetState()
|
||||
if (first) return this.initAsync()
|
||||
log(`reconnect`);
|
||||
return this.io.reconnectAsync()
|
||||
.then(() => this.initAsync())
|
||||
}
|
||||
|
||||
disconnectAsync() {
|
||||
log(`disconnect`);
|
||||
return this.io.disconnectAsync()
|
||||
}
|
||||
streamFileAsync(path: string, cb: (d: Uint8Array) => void) {
|
||||
let loop = (): Promise<void> =>
|
||||
this.lock.enqueue("file", () =>
|
||||
this.streamFileOnceAsync(path, cb))
|
||||
.then(() => Promise.delay(500))
|
||||
.then(loop)
|
||||
return loop()
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
downloadFileAsync(path: string, cb: (d: Uint8Array) => void) {
|
||||
return this.lock.enqueue("file", () =>
|
||||
this.streamFileOnceAsync(path, cb))
|
||||
}
|
||||
|
||||
|
||||
private initAsync() {
|
||||
return Promise.resolve()
|
||||
}
|
||||
|
||||
private resetState() {
|
||||
|
||||
}
|
||||
|
||||
reconnectAsync(first = false): Promise<void> {
|
||||
this.resetState()
|
||||
if (first) return this.initAsync()
|
||||
log(`reconnect`);
|
||||
return this.io.reconnectAsync()
|
||||
.then(() => this.initAsync())
|
||||
}
|
||||
|
||||
disconnectAsync() {
|
||||
log(`disconnect`);
|
||||
return this.io.disconnectAsync()
|
||||
}
|
||||
}
|
||||
|
13
ev3.code-workspace
Normal file
@ -0,0 +1,13 @@
|
||||
{
|
||||
"folders": [
|
||||
{
|
||||
"path": "."
|
||||
},
|
||||
{
|
||||
"path": "../pxt-common-packages"
|
||||
},
|
||||
{
|
||||
"path": "../pxt"
|
||||
}
|
||||
]
|
||||
}
|
@ -3,9 +3,7 @@
|
||||
|
||||
import { FieldPorts } from "./field_ports";
|
||||
import { FieldMotors } from "./field_motors";
|
||||
import { FieldSpeed } from "./field_speed";
|
||||
import { FieldBrickButtons } from "./field_brickbuttons";
|
||||
import { FieldTurnRatio } from "./field_turnratio";
|
||||
import { FieldColorEnum } from "./field_color";
|
||||
import { FieldMusic } from "./field_music";
|
||||
|
||||
@ -19,15 +17,9 @@ pxt.editor.initFieldExtensionsAsync = function (opts: pxt.editor.FieldExtensionO
|
||||
}, {
|
||||
selector: "motors",
|
||||
editor: FieldMotors
|
||||
}, {
|
||||
selector: "speed",
|
||||
editor: FieldSpeed
|
||||
}, {
|
||||
selector: "brickbuttons",
|
||||
editor: FieldBrickButtons
|
||||
}, {
|
||||
selector: "turnratio",
|
||||
editor: FieldTurnRatio
|
||||
}, {
|
||||
selector: "colorenum",
|
||||
editor: FieldColorEnum
|
||||
|
@ -121,17 +121,17 @@ export class FieldBrickButtons extends Blockly.FieldDropdown implements Blockly.
|
||||
Blockly.DropDownDiv.setColour('#ffffff', '#dddddd');
|
||||
|
||||
// Calculate positioning based on the field position.
|
||||
var scale = this.sourceBlock_.workspace.scale;
|
||||
var bBox = { width: this.size_.width, height: this.size_.height };
|
||||
let scale = (<Blockly.WorkspaceSvg>this.sourceBlock_.workspace).scale;
|
||||
let bBox = { width: this.size_.width, height: this.size_.height };
|
||||
bBox.width *= scale;
|
||||
bBox.height *= scale;
|
||||
var position = this.fieldGroup_.getBoundingClientRect();
|
||||
var primaryX = position.left + bBox.width / 2;
|
||||
var primaryY = position.top + bBox.height;
|
||||
var secondaryX = primaryX;
|
||||
var secondaryY = position.top;
|
||||
let position = this.fieldGroup_.getBoundingClientRect();
|
||||
let primaryX = position.left + bBox.width / 2;
|
||||
let primaryY = position.top + bBox.height;
|
||||
let secondaryX = primaryX;
|
||||
let secondaryY = position.top;
|
||||
// Set bounds to workspace; show the drop-down.
|
||||
(Blockly.DropDownDiv as any).setBoundsElement(this.sourceBlock_.workspace.getParentSvg().parentNode);
|
||||
(Blockly.DropDownDiv as any).setBoundsElement((<Blockly.WorkspaceSvg>this.sourceBlock_.workspace).getParentSvg().parentNode);
|
||||
(Blockly.DropDownDiv as any).show(this, primaryX, primaryY, secondaryX, secondaryY,
|
||||
this.onHide_.bind(this));
|
||||
}
|
||||
@ -152,9 +152,10 @@ export class FieldBrickButtons extends Blockly.FieldDropdown implements Blockly.
|
||||
* Callback for when the drop-down is hidden.
|
||||
*/
|
||||
private onHide_ = function () {
|
||||
Blockly.DropDownDiv.content_.removeAttribute('role');
|
||||
Blockly.DropDownDiv.content_.removeAttribute('aria-haspopup');
|
||||
Blockly.DropDownDiv.content_.removeAttribute('aria-activedescendant');
|
||||
Blockly.DropDownDiv.getContentDiv().style.width = '';
|
||||
const content = Blockly.DropDownDiv.getContentDiv();
|
||||
content.removeAttribute('role');
|
||||
content.removeAttribute('aria-haspopup');
|
||||
content.removeAttribute('aria-activedescendant');
|
||||
(content as HTMLElement).style.width = '';
|
||||
};
|
||||
}
|
@ -44,7 +44,7 @@ export class FieldColorEnum extends pxtblockly.FieldColorNumber implements Block
|
||||
* @return {string} Current colour in '#rrggbb' format.
|
||||
*/
|
||||
getValue(opt_asHex?: boolean) {
|
||||
var colour = this.mapColour(this.colour_);
|
||||
const colour = this.mapColour(this.value_);
|
||||
if (!opt_asHex && colour.indexOf('#') > -1) {
|
||||
return `0x${colour.replace(/^#/, '')}`;
|
||||
}
|
||||
@ -56,13 +56,13 @@ export class FieldColorEnum extends pxtblockly.FieldColorNumber implements Block
|
||||
* @param {string} colour The new colour in '#rrggbb' format.
|
||||
*/
|
||||
setValue(colorStr: string) {
|
||||
var colour = this.mapEnum(colorStr);
|
||||
let colour = this.mapEnum(colorStr);
|
||||
if (this.sourceBlock_ && Blockly.Events.isEnabled() &&
|
||||
this.colour_ != colour) {
|
||||
this.value_ != colour) {
|
||||
Blockly.Events.fire(new (Blockly as any).Events.BlockChange(
|
||||
this.sourceBlock_, 'field', this.name, this.colour_, colour));
|
||||
this.sourceBlock_, 'field', this.name, this.value_, colour));
|
||||
}
|
||||
this.colour_ = colour;
|
||||
this.value_ = colour;
|
||||
if (this.sourceBlock_) {
|
||||
this.sourceBlock_.setColour(colour, colour, colour);
|
||||
}
|
||||
|
@ -46,31 +46,31 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
|
||||
(this as any).arrowX_ = 0;
|
||||
/** @type {Number} */
|
||||
this.arrowY_ = 11;
|
||||
this.arrow_ = Blockly.utils.createSvgElement('image', {
|
||||
this.arrow_ = Blockly.utils.dom.createSvgElement('image', {
|
||||
'height': (this as any).arrowSize_ + 'px',
|
||||
'width': (this as any).arrowSize_ + 'px'
|
||||
});
|
||||
}, null);
|
||||
this.arrow_.setAttributeNS('http://www.w3.org/1999/xlink',
|
||||
'xlink:href', (Blockly.FieldDropdown as any).DROPDOWN_SVG_DATAURI);
|
||||
|
||||
this.arrow2_ = Blockly.utils.createSvgElement('image', {
|
||||
this.arrow2_ = <SVGImageElement>Blockly.utils.dom.createSvgElement('image', {
|
||||
'height': (this as any).arrowSize_ + 'px',
|
||||
'width': (this as any).arrowSize_ + 'px'
|
||||
});
|
||||
}, null);
|
||||
this.arrow2_.setAttributeNS('http://www.w3.org/1999/xlink',
|
||||
'xlink:href', (Blockly.FieldDropdown as any).DROPDOWN_SVG_DATAURI);
|
||||
(this as any).className_ += ' blocklyDropdownText';
|
||||
|
||||
// Build the DOM.
|
||||
this.fieldGroup_ = Blockly.utils.createSvgElement('g', {}, null);
|
||||
this.fieldGroup_ = Blockly.utils.dom.createSvgElement('g', {}, null);
|
||||
if (!this.visible_) {
|
||||
(this.fieldGroup_ as any).style.display = 'none';
|
||||
}
|
||||
// Adjust X to be flipped for RTL. Position is relative to horizontal start of source block.
|
||||
var size = this.getSize();
|
||||
var fieldX = (this.sourceBlock_.RTL) ? -size.width / 2 : size.width / 2;
|
||||
let size = this.getSize();
|
||||
let fieldX = (this.sourceBlock_.RTL) ? -size.width / 2 : size.width / 2;
|
||||
/** @type {!Element} */
|
||||
this.textElement_ = Blockly.utils.createSvgElement('text',
|
||||
this.textElement_ = Blockly.utils.dom.createSvgElement('text',
|
||||
{
|
||||
'class': (this as any).className_,
|
||||
'x': fieldX,
|
||||
@ -79,7 +79,7 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
|
||||
},
|
||||
this.fieldGroup_);
|
||||
fieldX += 10; // size of first group.
|
||||
this.textElement2_ = Blockly.utils.createSvgElement('text',
|
||||
this.textElement2_ = <SVGTextElement>Blockly.utils.dom.createSvgElement('text',
|
||||
{
|
||||
'class': (this as any).className_,
|
||||
'x': fieldX,
|
||||
@ -89,17 +89,17 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
|
||||
this.fieldGroup_);
|
||||
|
||||
this.updateEditable();
|
||||
this.sourceBlock_.getSvgRoot().appendChild(this.fieldGroup_);
|
||||
(this.sourceBlock_ as Blockly.BlockSvg).getSvgRoot().appendChild(this.fieldGroup_);
|
||||
// Force a render.
|
||||
this.render_();
|
||||
this.size_.width = 0;
|
||||
this.isDirty_ = true;
|
||||
(this as any).mouseDownWrapper_ =
|
||||
Blockly.bindEventWithChecks_((this as any).getClickTarget_(), 'mousedown', this,
|
||||
(this as any).onMouseDown_);
|
||||
|
||||
// Add second dropdown
|
||||
if (this.shouldShowRect_()) {
|
||||
this.box_ = Blockly.utils.createSvgElement('rect', {
|
||||
this.box_ = <SVGRectElement>Blockly.utils.dom.createSvgElement('rect', {
|
||||
'rx': (Blockly.BlockSvg as any).CORNER_RADIUS,
|
||||
'ry': (Blockly.BlockSvg as any).CORNER_RADIUS,
|
||||
'x': 0,
|
||||
@ -112,7 +112,7 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
|
||||
'fill-opacity': 1
|
||||
}, null);
|
||||
this.fieldGroup_.insertBefore(this.box_, this.textElement_);
|
||||
this.box2_ = Blockly.utils.createSvgElement('rect', {
|
||||
this.box2_ = <SVGRectElement>Blockly.utils.dom.createSvgElement('rect', {
|
||||
'rx': (Blockly.BlockSvg as any).CORNER_RADIUS,
|
||||
'ry': (Blockly.BlockSvg as any).CORNER_RADIUS,
|
||||
'x': 0,
|
||||
@ -128,7 +128,7 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
|
||||
}
|
||||
|
||||
// Force a reset of the text to add the arrow.
|
||||
var text = this.text_;
|
||||
let text = this.text_;
|
||||
this.text_ = null;
|
||||
this.setText(text);
|
||||
}
|
||||
@ -149,9 +149,9 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
|
||||
getFirstValueI11n(value: string) {
|
||||
const firstValue = this.getFirstValue(value);
|
||||
const motorOptions = {
|
||||
'medium motor': lf('medium motor'),
|
||||
'large motor': lf('large motor'),
|
||||
'large motors': lf('large motors')
|
||||
'medium motor': lf("medium motor"),
|
||||
'large motor': lf("large motor"),
|
||||
'large motors': lf("large motors")
|
||||
}
|
||||
return motorOptions[firstValue];
|
||||
}
|
||||
@ -179,7 +179,7 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
|
||||
// Not rendered yet.
|
||||
return;
|
||||
}
|
||||
var text = this.text_;
|
||||
let text = this.text_;
|
||||
if (text.length > this.maxDisplayLength) {
|
||||
// Truncate displayed string and add an ellipsis ('...').
|
||||
text = text.substring(0, this.maxDisplayLength - 2) + '\u2026';
|
||||
@ -200,11 +200,11 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
|
||||
// Prevent the field from disappearing if empty.
|
||||
text = Blockly.Field.NBSP;
|
||||
}
|
||||
var textNode = document.createTextNode(text);
|
||||
let textNode = document.createTextNode(text);
|
||||
this.textElement2_.appendChild(textNode);
|
||||
|
||||
// Cached width is obsolete. Clear it.
|
||||
this.size_.width = 0;
|
||||
this.isDirty_ = true;
|
||||
};
|
||||
|
||||
patchDualMotorText(text: string) {
|
||||
@ -233,8 +233,8 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
|
||||
if (this.textElement2_) {
|
||||
this.textElement2_.parentNode.appendChild(this.arrow2_);
|
||||
}
|
||||
if (this.sourceBlock_ && this.sourceBlock_.rendered) {
|
||||
this.sourceBlock_.render();
|
||||
if (this.sourceBlock_ && (<Blockly.BlockSvg>this.sourceBlock_).rendered) {
|
||||
(<Blockly.BlockSvg>this.sourceBlock_).render();
|
||||
this.sourceBlock_.bumpNeighbours_();
|
||||
}
|
||||
}
|
||||
@ -244,7 +244,7 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
|
||||
return 0;
|
||||
}
|
||||
|
||||
var addedWidth = 0;
|
||||
let addedWidth = 0;
|
||||
if (this.sourceBlock_.RTL) {
|
||||
(this as any).arrow2X_ = (this as any).arrowSize_ - (Blockly.BlockSvg as any).DROPDOWN_ARROW_PADDING;
|
||||
addedWidth = (this as any).arrowSize_ + (Blockly.BlockSvg as any).DROPDOWN_ARROW_PADDING;
|
||||
@ -263,10 +263,10 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
|
||||
return addedWidth;
|
||||
};
|
||||
|
||||
updateWidth() {
|
||||
updateSize_() {
|
||||
// Calculate width of field
|
||||
var width = Blockly.Field.getCachedWidth(this.textElement_);
|
||||
var width2 = Blockly.Field.getCachedWidth(this.textElement2_);
|
||||
let width = Blockly.Field.getCachedWidth(this.textElement_);
|
||||
let width2 = Blockly.Field.getCachedWidth(this.textElement2_);
|
||||
|
||||
// Add padding to left and right of text.
|
||||
if (this.EDITABLE) {
|
||||
@ -311,15 +311,15 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
|
||||
|
||||
// First dropdown
|
||||
// Use one of the following options, medium motor, large motor or large motors (translated)
|
||||
const textNode1 = document.createTextNode(this.getFirstValueI11n(this.value_));
|
||||
const textNode1 = document.createTextNode(this.getFirstValueI11n(<string>this.value_));
|
||||
this.textElement_.appendChild(textNode1);
|
||||
|
||||
// Second dropdown, no need to translate. Only port numbers
|
||||
if (this.textElement2_) {
|
||||
const textNode2 = document.createTextNode(this.getSecondValue(this.value_));
|
||||
const textNode2 = document.createTextNode(this.getSecondValue(<string>this.value_));
|
||||
this.textElement2_.appendChild(textNode2);
|
||||
}
|
||||
this.updateWidth();
|
||||
this.updateSize_();
|
||||
|
||||
// Update text centering, based on newly calculated width.
|
||||
let centerTextX = ((this as any).width1 - this.arrowWidth_) / 2;
|
||||
@ -347,8 +347,8 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
|
||||
}
|
||||
|
||||
// Apply new text element x position.
|
||||
var width = Blockly.Field.getCachedWidth(this.textElement_);
|
||||
var newX = centerTextX - width / 2;
|
||||
let width = Blockly.Field.getCachedWidth(this.textElement_);
|
||||
let newX = centerTextX - width / 2;
|
||||
this.textElement_.setAttribute('x', `${newX}`);
|
||||
|
||||
// Update text centering, based on newly calculated width.
|
||||
@ -377,8 +377,8 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
|
||||
}
|
||||
|
||||
// Apply new text element x position.
|
||||
var width2 = Blockly.Field.getCachedWidth(this.textElement2_);
|
||||
var newX2 = centerTextX2 - width2 / 2;
|
||||
let width2 = Blockly.Field.getCachedWidth(this.textElement2_);
|
||||
let newX2 = centerTextX2 - width2 / 2;
|
||||
this.textElement2_.setAttribute('x', `${newX2 + (this as any).width1 + Blockly.BlockSvg.BOX_FIELD_PADDING}`);
|
||||
}
|
||||
|
||||
@ -401,7 +401,7 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
|
||||
if (Blockly.DropDownDiv.hideIfOwner(this)) {
|
||||
return;
|
||||
}
|
||||
this.isFirst_ = e.clientX - this.getScaledBBox_().left < ((this as any).width1 * this.sourceBlock_.workspace.scale);
|
||||
this.isFirst_ = e.clientX - this.getScaledBBox_().left < ((this as any).width1 * (<Blockly.WorkspaceSvg>this.sourceBlock_.workspace).scale);
|
||||
// If there is an existing drop-down someone else owns, hide it immediately and clear it.
|
||||
Blockly.DropDownDiv.hideWithoutAnimation();
|
||||
Blockly.DropDownDiv.clearContent();
|
||||
@ -411,14 +411,14 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
|
||||
// Accessibility properties
|
||||
contentDiv.setAttribute('role', 'menu');
|
||||
contentDiv.setAttribute('aria-haspopup', 'true');
|
||||
let options = this.getOptions();
|
||||
const foptions = this.getOptions(); // [img info, text]
|
||||
|
||||
let opts = {};
|
||||
let conts = {};
|
||||
let vals = {};
|
||||
// Go through all option values and split them into groups
|
||||
for (let opt = 0; opt < options.length; opt++) {
|
||||
const value = options[opt][1];
|
||||
for (let opt = 0; opt < foptions.length; opt++) {
|
||||
const value = foptions[opt][1];
|
||||
const motorValue = value.substring(value.indexOf('.') + 1);
|
||||
const typeValue = motorValue.indexOf('large') == 0 ? 'large' : 'medium';
|
||||
const portValue = motorValue.indexOf('large') == 0 ? motorValue.substring(5) : motorValue.substring(6);
|
||||
@ -429,13 +429,14 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
|
||||
if (!opts[key]) opts[key] = [];
|
||||
opts[key].push(portValue);
|
||||
|
||||
conts[text] = options[opt][0];
|
||||
conts[text] = foptions[opt][0];
|
||||
vals[text] = value;
|
||||
}
|
||||
|
||||
const currentFirst = this.getFirstValue(this.value_);
|
||||
const currentSecond = this.getSecondValue(this.value_);
|
||||
const currentFirst = this.getFirstValue(<string>this.value_);
|
||||
//const currentSecond = this.getSecondValue(<string>this.value_);
|
||||
|
||||
let options: string[];
|
||||
if (!this.isFirst_) {
|
||||
options = opts[currentFirst];
|
||||
} else {
|
||||
@ -526,7 +527,7 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
|
||||
Blockly.DropDownDiv.setColour(this.backgroundColour_, this.borderColour_);
|
||||
|
||||
// Calculate positioning based on the field position.
|
||||
let scale = this.sourceBlock_.workspace.scale;
|
||||
let scale = (<Blockly.WorkspaceSvg>this.sourceBlock_.workspace).scale;
|
||||
let width = this.isFirst_ ? (this as any).width1 : (this as any).width2;
|
||||
let bBox = { width: this.size_.width, height: this.size_.height };
|
||||
width *= scale;
|
||||
@ -538,7 +539,7 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
|
||||
let secondaryX = primaryX;
|
||||
let secondaryY = position.top;
|
||||
// Set bounds to workspace; show the drop-down.
|
||||
(Blockly.DropDownDiv as any).setBoundsElement(this.sourceBlock_.workspace.getParentSvg().parentNode);
|
||||
(Blockly.DropDownDiv as any).setBoundsElement((<Blockly.WorkspaceSvg>this.sourceBlock_.workspace).getParentSvg().parentNode);
|
||||
(Blockly.DropDownDiv as any).show(this, primaryX, primaryY, secondaryX, secondaryY,
|
||||
this.onHide_.bind(this));
|
||||
|
||||
@ -561,10 +562,11 @@ export class FieldMotors extends Blockly.FieldDropdown implements Blockly.FieldC
|
||||
* Callback for when the drop-down is hidden.
|
||||
*/
|
||||
protected onHide_() {
|
||||
Blockly.DropDownDiv.content_.removeAttribute('role');
|
||||
Blockly.DropDownDiv.content_.removeAttribute('aria-haspopup');
|
||||
Blockly.DropDownDiv.content_.removeAttribute('aria-activedescendant');
|
||||
Blockly.DropDownDiv.getContentDiv().style.width = '';
|
||||
const content = Blockly.DropDownDiv.getContentDiv();
|
||||
content.removeAttribute('role');
|
||||
content.removeAttribute('aria-haspopup');
|
||||
content.removeAttribute('aria-activedescendant');
|
||||
(content as HTMLElement).style.width = '';
|
||||
if (this.isFirst_ && this.box_) {
|
||||
this.box_.setAttribute('fill', this.sourceBlock_.getColour());
|
||||
} else if (!this.isFirst_ && this.box2_) {
|
||||
|
@ -26,7 +26,7 @@ export class FieldMusic extends pxtblockly.FieldImages implements Blockly.FieldC
|
||||
this.width_ = parseInt(options.width) || 380;
|
||||
|
||||
this.setText = Blockly.FieldDropdown.prototype.setText;
|
||||
this.updateWidth = (Blockly.Field as any).prototype.updateWidth;
|
||||
this.updateSize_ = (Blockly.Field as any).prototype.updateSize_;
|
||||
this.updateTextNode_ = Blockly.Field.prototype.updateTextNode_;
|
||||
|
||||
if (!pxt.BrowserUtils.isIE() && !soundCache) {
|
||||
@ -78,14 +78,14 @@ export class FieldMusic extends pxtblockly.FieldImages implements Blockly.FieldC
|
||||
contentDiv.style.width = (this as any).width_ + 'px';
|
||||
contentDiv.style.cssFloat = 'left';
|
||||
|
||||
dropdownDiv.style.maxHeight = `410px`;
|
||||
(dropdownDiv as HTMLElement).style.maxHeight = `410px`;
|
||||
dropdownDiv.appendChild(categoriesDiv);
|
||||
dropdownDiv.appendChild(contentDiv);
|
||||
|
||||
Blockly.DropDownDiv.setColour(this.sourceBlock_.getColour(), this.sourceBlock_.getColourTertiary());
|
||||
|
||||
// Calculate positioning based on the field position.
|
||||
let scale = this.sourceBlock_.workspace.scale;
|
||||
let scale = (<Blockly.WorkspaceSvg>this.sourceBlock_.workspace).scale;
|
||||
let bBox = { width: this.size_.width, height: this.size_.height };
|
||||
bBox.width *= scale;
|
||||
bBox.height *= scale;
|
||||
@ -95,7 +95,7 @@ export class FieldMusic extends pxtblockly.FieldImages implements Blockly.FieldC
|
||||
let secondaryX = primaryX;
|
||||
let secondaryY = position.top;
|
||||
// Set bounds to workspace; show the drop-down.
|
||||
(Blockly.DropDownDiv as any).setBoundsElement(this.sourceBlock_.workspace.getParentSvg().parentNode);
|
||||
(Blockly.DropDownDiv as any).setBoundsElement((<Blockly.WorkspaceSvg>this.sourceBlock_.workspace).getParentSvg().parentNode);
|
||||
(Blockly.DropDownDiv as any).show(this, primaryX, primaryY, secondaryX, secondaryY,
|
||||
this.onHide_.bind(this));
|
||||
|
||||
@ -236,7 +236,7 @@ export class FieldMusic extends pxtblockly.FieldImages implements Blockly.FieldC
|
||||
|
||||
protected onHide_() {
|
||||
super.onHide_();
|
||||
Blockly.DropDownDiv.getContentDiv().style.maxHeight = '';
|
||||
(Blockly.DropDownDiv.getContentDiv() as HTMLElement).style.maxHeight = '';
|
||||
this.stopSounds();
|
||||
}
|
||||
|
||||
|
@ -17,7 +17,7 @@ export class FieldPorts extends pxtblockly.FieldImages implements Blockly.FieldC
|
||||
this.width_ = parseInt(options.width) || 300;
|
||||
|
||||
this.setText = Blockly.FieldDropdown.prototype.setText;
|
||||
this.updateWidth = (Blockly.Field as any).prototype.updateWidth;
|
||||
this.updateSize_ = (Blockly.Field as any).prototype.updateSize_;
|
||||
this.updateTextNode_ = Blockly.Field.prototype.updateTextNode_;
|
||||
}
|
||||
|
||||
|
@ -1,97 +0,0 @@
|
||||
/// <reference path="../node_modules/pxt-core/localtypings/blockly.d.ts"/>
|
||||
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
|
||||
|
||||
export interface FieldSpeedOptions extends Blockly.FieldCustomOptions {
|
||||
min?: string;
|
||||
max?: string;
|
||||
label?: string;
|
||||
}
|
||||
|
||||
export class FieldSpeed extends Blockly.FieldSlider implements Blockly.FieldCustom {
|
||||
public isFieldCustom_ = true;
|
||||
|
||||
private params: any;
|
||||
|
||||
private speedSVG: SVGElement;
|
||||
private circleBar: SVGCircleElement;
|
||||
private reporter: SVGTextElement;
|
||||
|
||||
/**
|
||||
* Class for a color wheel field.
|
||||
* @param {number|string} value The initial content of the field.
|
||||
* @param {Function=} opt_validator An optional function that is called
|
||||
* to validate any constraints on what the user entered. Takes the new
|
||||
* text as an argument and returns either the accepted text, a replacement
|
||||
* text, or null to abort the change.
|
||||
* @extends {Blockly.FieldNumber}
|
||||
* @constructor
|
||||
*/
|
||||
constructor(value_: any, params: FieldSpeedOptions, opt_validator?: Function) {
|
||||
super(String(value_), '-100', '100', null, '10', 'Speed', opt_validator);
|
||||
this.params = params;
|
||||
if (this.params['min']) this.min_ = parseFloat(this.params.min);
|
||||
if (this.params['max']) this.max_ = parseFloat(this.params.max);
|
||||
if (this.params['label']) this.labelText_ = this.params.label;
|
||||
|
||||
(this as any).sliderColor_ = '#a8aaa8';
|
||||
}
|
||||
|
||||
createLabelDom_(labelText: string) {
|
||||
var labelContainer = document.createElement('div');
|
||||
this.speedSVG = document.createElementNS("http://www.w3.org/2000/svg", "svg") as SVGGElement;
|
||||
pxsim.svg.hydrate(this.speedSVG, {
|
||||
viewBox: "0 0 200 100",
|
||||
width: "170"
|
||||
});
|
||||
|
||||
labelContainer.appendChild(this.speedSVG);
|
||||
|
||||
const outerCircle = pxsim.svg.child(this.speedSVG, "circle", {
|
||||
'stroke-dasharray': '565.48', 'stroke-dashoffset': '0',
|
||||
'cx': 100, 'cy': 100, 'r': '90', 'style': `fill:transparent; transition: stroke-dashoffset 0.1s linear;`,
|
||||
'stroke': '#a8aaa8', 'stroke-width': '1rem'
|
||||
}) as SVGCircleElement;
|
||||
this.circleBar = pxsim.svg.child(this.speedSVG, "circle", {
|
||||
'stroke-dasharray': '565.48', 'stroke-dashoffset': '0',
|
||||
'cx': 100, 'cy': 100, 'r': '90', 'style': `fill:transparent; transition: stroke-dashoffset 0.1s linear;`,
|
||||
'stroke': '#f12a21', 'stroke-width': '1rem'
|
||||
}) as SVGCircleElement;
|
||||
|
||||
this.reporter = pxsim.svg.child(this.speedSVG, "text", {
|
||||
'x': 100, 'y': 80,
|
||||
'text-anchor': 'middle', 'dominant-baseline': 'middle',
|
||||
'style': 'font-size: 50px',
|
||||
'class': 'sim-text inverted number'
|
||||
}) as SVGTextElement;
|
||||
|
||||
// labelContainer.setAttribute('class', 'blocklyFieldSliderLabel');
|
||||
var readout = document.createElement('span');
|
||||
readout.setAttribute('class', 'blocklyFieldSliderReadout');
|
||||
// var label = document.createElement('span');
|
||||
// label.setAttribute('class', 'blocklyFieldSliderLabelText');
|
||||
// label.innerHTML = labelText;
|
||||
// labelContainer.appendChild(label);
|
||||
// labelContainer.appendChild(readout);
|
||||
return [labelContainer, readout];
|
||||
};
|
||||
|
||||
setReadout_(readout: Element, value: string) {
|
||||
this.updateSpeed(parseFloat(value));
|
||||
// Update reporter
|
||||
this.reporter.textContent = `${value}%`;
|
||||
}
|
||||
|
||||
private updateSpeed(speed: number) {
|
||||
let sign = this.sign(speed);
|
||||
speed = (Math.abs(speed) / 100 * 50) + 50;
|
||||
if (sign == -1) speed = 50 - speed;
|
||||
let c = Math.PI * (90 * 2);
|
||||
let pct = ((100 - speed) / 100) * c;
|
||||
this.circleBar.setAttribute('stroke-dashoffset', `${pct}`);
|
||||
}
|
||||
|
||||
// A re-implementation of Math.sign (since IE11 doesn't support it)
|
||||
private sign(num: number) {
|
||||
return num ? num < 0 ? -1 : 1 : 0;
|
||||
}
|
||||
}
|
@ -1,108 +0,0 @@
|
||||
/// <reference path="../node_modules/pxt-core/localtypings/blockly.d.ts"/>
|
||||
/// <reference path="../node_modules/pxt-core/built/pxtsim.d.ts"/>
|
||||
|
||||
export interface FieldTurnRatioOptions extends Blockly.FieldCustomOptions {
|
||||
}
|
||||
|
||||
export class FieldTurnRatio extends Blockly.FieldSlider implements Blockly.FieldCustom {
|
||||
public isFieldCustom_ = true;
|
||||
|
||||
private params: any;
|
||||
|
||||
private path_: SVGPathElement;
|
||||
private reporter_: SVGTextElement;
|
||||
|
||||
/**
|
||||
* Class for a color wheel field.
|
||||
* @param {number|string} value The initial content of the field.
|
||||
* @param {Function=} opt_validator An optional function that is called
|
||||
* to validate any constraints on what the user entered. Takes the new
|
||||
* text as an argument and returns either the accepted text, a replacement
|
||||
* text, or null to abort the change.
|
||||
* @extends {Blockly.FieldNumber}
|
||||
* @constructor
|
||||
*/
|
||||
constructor(value_: any, params: FieldTurnRatioOptions, opt_validator?: Function) {
|
||||
super(String(value_), '-100', '100', null, '10', 'TurnRatio', opt_validator);
|
||||
this.params = params;
|
||||
(this as any).sliderColor_ = '#a8aaa8';
|
||||
}
|
||||
|
||||
static HALF = 80;
|
||||
static HANDLE_RADIUS = 30;
|
||||
static RADIUS = FieldTurnRatio.HALF - FieldTurnRatio.HANDLE_RADIUS - 1;
|
||||
|
||||
createLabelDom_(labelText: string) {
|
||||
let labelContainer = document.createElement('div');
|
||||
let svg = Blockly.utils.createSvgElement('svg', {
|
||||
'xmlns': 'http://www.w3.org/2000/svg',
|
||||
'xmlns:html': 'http://www.w3.org/1999/xhtml',
|
||||
'xmlns:xlink': 'http://www.w3.org/1999/xlink',
|
||||
'version': '1.1',
|
||||
'height': (FieldTurnRatio.HALF + FieldTurnRatio.HANDLE_RADIUS + 10) + 'px',
|
||||
'width': (FieldTurnRatio.HALF * 2) + 'px'
|
||||
}, labelContainer);
|
||||
let defs = Blockly.utils.createSvgElement('defs', {}, svg);
|
||||
let marker = Blockly.utils.createSvgElement('marker', {
|
||||
'id': 'head',
|
||||
'orient': "auto",
|
||||
'markerWidth': '2',
|
||||
'markerHeight': '4',
|
||||
'refX': '0.1', 'refY': '1.5'
|
||||
}, defs);
|
||||
let markerPath = Blockly.utils.createSvgElement('path', {
|
||||
'd': 'M0,0 V3 L1.5,1.5 Z',
|
||||
'fill': '#f12a21'
|
||||
}, marker);
|
||||
this.reporter_ = pxsim.svg.child(svg, "text", {
|
||||
'x': FieldTurnRatio.HALF, 'y': 96,
|
||||
'text-anchor': 'middle', 'dominant-baseline': 'middle',
|
||||
'style': 'font-size: 50px',
|
||||
'class': 'sim-text inverted number'
|
||||
}) as SVGTextElement;
|
||||
this.path_ = Blockly.utils.createSvgElement('path', {
|
||||
'x1': FieldTurnRatio.HALF,
|
||||
'y1': FieldTurnRatio.HALF,
|
||||
'marker-end': 'url(#head)',
|
||||
'style': 'fill: none; stroke: #f12a21; stroke-width: 10'
|
||||
}, svg);
|
||||
this.updateGraph_();
|
||||
let readout = document.createElement('span');
|
||||
readout.setAttribute('class', 'blocklyFieldSliderReadout');
|
||||
return [labelContainer, readout];
|
||||
};
|
||||
|
||||
updateGraph_() {
|
||||
if (!this.path_) {
|
||||
return;
|
||||
}
|
||||
let v = goog.math.clamp(parseFloat(this.getText()), -100, 100);
|
||||
if (isNaN(v)) {
|
||||
v = 0;
|
||||
}
|
||||
|
||||
const x = goog.math.clamp(parseFloat(this.getText()), -100, 100) / 100;
|
||||
const theta = x * Math.PI / 2;
|
||||
const cx = FieldTurnRatio.HALF;
|
||||
const cy = FieldTurnRatio.HALF - 14;
|
||||
const gamma = Math.PI - 2 * theta;
|
||||
const r = FieldTurnRatio.RADIUS;
|
||||
const alpha = 0.2 + Math.abs(x) * 0.5;
|
||||
const x1 = 0;
|
||||
const y1 = r * alpha;
|
||||
const y2 = r * Math.sin(Math.PI / 2 - theta);
|
||||
const x2 = r * Math.cos(Math.PI / 2 - theta);
|
||||
const y3 = y2 - r * alpha * Math.cos(2 * theta);
|
||||
const x3 = x2 - r * alpha * Math.sin(2 * theta);
|
||||
|
||||
|
||||
const d = `M ${cx} ${cy} C ${cx} ${cy - y1} ${cx + x3} ${cy - y3} ${cx + x2} ${cy - y2}`;
|
||||
this.path_.setAttribute('d', d);
|
||||
|
||||
this.reporter_.textContent = `${v}`;
|
||||
}
|
||||
|
||||
setReadout_(readout: Element, value: string) {
|
||||
this.updateGraph_();
|
||||
}
|
||||
}
|
9
libs/base/enums.d.ts
vendored
@ -22,13 +22,8 @@
|
||||
}
|
||||
|
||||
|
||||
declare const enum ValType {
|
||||
Undefined = 0,
|
||||
Boolean = 1,
|
||||
Number = 2,
|
||||
String = 3,
|
||||
Object = 4,
|
||||
Function = 5,
|
||||
declare const enum PerfCounters {
|
||||
GC = 0,
|
||||
}
|
||||
|
||||
// Auto-generated. Do not edit. Really.
|
||||
|
76
libs/base/shims.d.ts
vendored
@ -4,6 +4,18 @@
|
||||
|
||||
//% indexerGet=BufferMethods::getByte indexerSet=BufferMethods::setByte
|
||||
declare interface Buffer {
|
||||
/**
|
||||
* Reads an unsigned byte at a particular location
|
||||
*/
|
||||
//% shim=BufferMethods::getUint8
|
||||
getUint8(off: int32): int32;
|
||||
|
||||
/**
|
||||
* Writes an unsigned byte at a particular location
|
||||
*/
|
||||
//% shim=BufferMethods::setUint8
|
||||
setUint8(off: int32, v: int32): void;
|
||||
|
||||
/**
|
||||
* Write a number in specified format in the buffer.
|
||||
*/
|
||||
@ -42,6 +54,12 @@ declare interface Buffer {
|
||||
//% start.defl=0 length.defl=-1 shim=BufferMethods::shift
|
||||
shift(offset: int32, start?: int32, length?: int32): void;
|
||||
|
||||
/**
|
||||
* Convert a buffer to string assuming UTF8 encoding
|
||||
*/
|
||||
//% shim=BufferMethods::toString
|
||||
toString(): string;
|
||||
|
||||
/**
|
||||
* Convert a buffer to its hexadecimal representation.
|
||||
*/
|
||||
@ -72,6 +90,13 @@ declare namespace control {
|
||||
*/
|
||||
//% shim=control::createBuffer
|
||||
function createBuffer(size: int32): Buffer;
|
||||
|
||||
/**
|
||||
* Create a new buffer with UTF8-encoded string
|
||||
* @param str the string to put in the buffer
|
||||
*/
|
||||
//% shim=control::createBufferFromUTF8
|
||||
function createBufferFromUTF8(str: string): Buffer;
|
||||
}
|
||||
declare namespace loops {
|
||||
|
||||
@ -101,6 +126,12 @@ declare namespace control {
|
||||
//% blockId=control_running_time block="millis (ms)" shim=control::millis
|
||||
function millis(): int32;
|
||||
|
||||
/**
|
||||
* Gets current time in microseconds. Overflows every ~18 minutes.
|
||||
*/
|
||||
//% shim=control::micros
|
||||
function micros(): int32;
|
||||
|
||||
/**
|
||||
* Used internally
|
||||
*/
|
||||
@ -143,11 +174,54 @@ declare namespace control {
|
||||
//% help=control/device-serial-number shim=control::deviceSerialNumber
|
||||
function deviceSerialNumber(): int32;
|
||||
|
||||
/**
|
||||
* Derive a unique, consistent 64-bit serial number of this device from internal data.
|
||||
*/
|
||||
//% blockId="control_device_long_serial_number" block="device long serial number" weight=9
|
||||
//% help=control/device-long-serial-number shim=control::deviceLongSerialNumber
|
||||
function deviceLongSerialNumber(): Buffer;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
//% shim=control::__log
|
||||
function __log(text: string): void;
|
||||
function __log(prority: int32, text: string): void;
|
||||
|
||||
/**
|
||||
* Dump internal information about a value.
|
||||
*/
|
||||
//% shim=control::dmesgValue
|
||||
function dmesgValue(v: any): void;
|
||||
|
||||
/**
|
||||
* Force GC and dump basic information about heap.
|
||||
*/
|
||||
//% shim=control::gc
|
||||
function gc(): void;
|
||||
|
||||
/**
|
||||
* Force GC and halt waiting for debugger to do a full heap dump.
|
||||
*/
|
||||
//% shim=control::heapDump
|
||||
function heapDump(): void;
|
||||
|
||||
/**
|
||||
* Set flags used when connecting an external debugger.
|
||||
*/
|
||||
//% shim=control::setDebugFlags
|
||||
function setDebugFlags(flags: int32): void;
|
||||
|
||||
/**
|
||||
* Record a heap snapshot to debug memory leaks.
|
||||
*/
|
||||
//% shim=control::heapSnapshot
|
||||
function heapSnapshot(): void;
|
||||
|
||||
/**
|
||||
* Return true if profiling is enabled in the current build.
|
||||
*/
|
||||
//% shim=control::profilingEnabled
|
||||
function profilingEnabled(): boolean;
|
||||
}
|
||||
|
||||
// Auto-generated. Do not edit. Really.
|
||||
|