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390 Commits

Author SHA1 Message Date
0a722b2196 0.2.161 2016-06-14 13:57:46 -07:00
4a537b1ce8 updated bluetooth library 2016-06-14 13:57:27 -07:00
cf0372aeaa adding bluetooth button service. fix for #106 2016-06-14 13:53:05 -07:00
918d2f1a3a support for bluetooth accelerometer service. fix for #105 2016-06-14 13:47:18 -07:00
c1a6c1c66a support for magnetometer service. fix for #112 2016-06-14 13:39:24 -07:00
7a2c4f0056 updated shims 2016-06-14 13:27:21 -07:00
23eefb28d2 support for starting the temperature service #113 2016-06-14 13:24:55 -07:00
2ab2535966 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-14 13:18:43 -07:00
bb20c1780b Add Bluetooth LED service. fix for #111 2016-06-14 13:17:20 -07:00
764505d2ca Rewrite in simple language. Improve code examples. 2016-06-14 12:51:21 -07:00
62b6b8e9eb Second pass. Clarify API's functionality. 2016-06-14 12:12:26 -07:00
6e62acb384 fixed typo 2016-06-14 12:17:54 -04:00
b5afe25387 avatar for flashing heart 2016-06-14 12:11:29 -04:00
ebea6b29f3 added device section 2016-06-14 11:58:01 -04:00
f4eca66648 move lessons out of web site
will move select lessons back to "educators" section
2016-06-14 11:49:58 -04:00
a6e6dd8287 10 projects, first draft complete 2016-06-14 11:30:25 -04:00
d94c7e0157 lessons to projects 2016-06-14 11:12:13 -04:00
4657263abb minor mods 2016-06-14 10:55:13 -04:00
a6c2b24e8d minor change 2016-06-14 10:31:21 -04:00
31651f9a11 more work on LED screen doc 2016-06-14 10:31:21 -04:00
43c7692a8f 0.2.160 2016-06-14 06:40:57 -07:00
7f05de734c Bump pxt-core to 0.2.171 2016-06-14 06:40:55 -07:00
fe39eec686 fixing color, help of io pin service 2016-06-14 06:40:44 -07:00
655fa0fde8 updated annotations 2016-06-14 06:33:18 -07:00
2841df6950 added 'microbit-bluetooth' package 2016-06-14 06:30:07 -07:00
713dfec949 pass over LED screen 2016-06-13 21:43:01 -04:00
23c4087830 Rewrote in simple language. 2016-06-13 15:47:08 -07:00
de293be4fc Rewrote (2nd pass). Changed to . 2016-06-13 14:15:39 -07:00
4e54649ce7 Rewrote in simpler language 2016-06-13 13:39:05 -07:00
caeef2f1e1 Rewrote in simple language 2016-06-13 12:57:42 -07:00
f3d7693a26 typos 2016-06-13 14:53:08 -04:00
2ceece6cdf typos 2016-06-13 14:49:07 -04:00
c2913aea82 fix typos 2016-06-13 14:41:08 -04:00
bf90e01e7e 0.2.159 2016-06-12 06:26:57 -07:00
bbee53607b updated square image 2016-06-12 06:26:45 -07:00
e94e2e7dc4 remove references to language primitives 2016-06-12 08:16:04 -04:00
02a0839a4e typos 2016-06-11 22:37:09 -04:00
67ea6c01f2 remove linksto lessons from references 2016-06-11 22:28:57 -04:00
5b5cac878b starting to reorganize lessons 2016-06-11 22:15:36 -04:00
56301d2d6f linking in maker activities 2016-06-11 21:12:08 -04:00
f8e80e6a9d pics for music 2016-06-11 20:54:12 -04:00
d1f314d790 added compass 2016-06-11 19:43:54 -04:00
27f39b4458 move rock paper scissors to correct position 2016-06-11 18:08:05 -04:00
0c40f79dec three projects down 2016-06-11 17:12:12 -04:00
346ec3d1a6 finish second lesson 2016-06-11 14:40:09 -04:00
5a2896808e fix up pics 2016-06-10 23:39:30 -04:00
4a34edeab0 get it in the menu 2016-06-10 23:15:12 -04:00
5c2833978b name change 2016-06-10 23:10:32 -04:00
edfc2274a2 change name 2016-06-10 23:10:00 -04:00
899c9fd8d6 finish first lesson 2016-06-10 23:09:18 -04:00
13f63c2f46 Rewrote in simple language. Purged legacy example. 2016-06-10 16:13:37 -07:00
8841c47638 Rewrote in simple language. Fixed some typos. 2016-06-10 14:44:49 -07:00
c6f5a8dcc6 updated help links. fix for #90 2016-06-09 21:41:41 -07:00
786c5f9733 0.2.158 2016-06-09 21:14:54 -07:00
0cdedd02b4 updated rendering of buttons 2016-06-09 21:14:33 -07:00
aba028b1e8 Rewrote in simple language. Updated code example. 2016-06-09 18:25:59 -07:00
3049c88d5b Simulator warnings, etc. 2016-06-09 15:30:47 -07:00
8239329c2e Rewrote with simple language 2016-06-09 15:09:48 -07:00
c9d4807f25 0.2.157 2016-06-09 14:08:27 -07:00
5f4ff08c09 Bump pxt-core to 0.2.170 2016-06-09 14:08:25 -07:00
b99be68ea5 display bolts on simulator button 2016-06-09 14:08:15 -07:00
c639cc3f83 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-09 13:05:21 -07:00
cd56181703 Rewrote in simple language. API might not be functional. 2016-06-09 12:34:56 -07:00
5b1a807443 updated windows 10 app manifest 2016-06-09 11:49:40 -07:00
e604b27c4f various docs updates 2016-06-09 11:10:01 -07:00
4727b105c4 Rewrote in simple language. May be an obsolete API. 2016-06-08 18:14:00 -07:00
4063b5aac8 Rewrote in simple language. Deleted redundant material. 2016-06-08 16:59:20 -07:00
ee8505b4f1 0.2.156 2016-06-08 14:52:16 -07:00
ab4e2c458a Bump pxt-core to 0.2.168 2016-06-08 14:52:15 -07:00
126c236b14 New topic. Double-checked example. 2016-06-08 11:21:58 -07:00
532abadb6b 0.2.155 2016-06-07 14:35:49 -07:00
eea179e07c Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-07 14:21:28 -07:00
f94015803f fixing some docs on microbit-devices 2016-06-07 14:21:19 -07:00
f085253306 bundling and fixing microbit-devices 2016-06-07 14:06:13 -07:00
6de2f22542 Deleted loop around event handlers in coin flipper 2016-06-07 11:44:42 -07:00
3051e09bcf updated yotta settings for neopixel package 2016-06-07 10:53:44 -07:00
bd835a8a6e Rewrote in simple language; added examples 2016-06-06 17:29:23 -07:00
f75a034a3f Rewrote in simple language 2016-06-06 17:02:15 -07:00
71b3b6bb22 0.2.154 2016-06-06 16:38:09 -07:00
b868bd1e09 Bump pxt-core to 0.2.167 2016-06-06 16:38:06 -07:00
02e48f196c Rewritten in simple language 2016-06-06 15:41:17 -07:00
742eb7ea2f 0.2.153 2016-06-06 14:58:07 -07:00
f1904143b6 Bump pxt-core to 0.2.165 2016-06-06 14:58:05 -07:00
e621252f3b Added boolean picker / coin flipper example. 2016-06-06 14:49:36 -07:00
3633d39f57 updated readme.md 2016-06-06 10:14:56 -07:00
21bbf8fc86 css tweaks 2016-06-04 07:41:49 -07:00
dd5124f660 0.2.152 2016-06-04 00:23:34 -07:00
966ad1f503 0.2.151 2016-06-04 00:11:51 -07:00
d94f394d24 Bump pxt-core to 0.2.163 2016-06-04 00:11:50 -07:00
40ddd896cf 0.2.150 2016-06-03 23:53:51 -07:00
5a8815c4fc removed "open editor" from getting started 2016-06-03 23:51:40 -07:00
9a04eb1790 0.2.149 2016-06-03 23:40:28 -07:00
906e2a2fff Bump pxt-core to 0.2.162 2016-06-03 23:40:27 -07:00
781339026e 0.2.148 2016-06-03 23:16:45 -07:00
bd23de14e1 Merge pull request #88 from Microsoft/setpull
Setpull
2016-06-03 23:16:25 -07:00
e6ca366d20 full support for setPull 2016-06-03 23:15:51 -07:00
e2ce49d94b Merge remote-tracking branch 'origin/master' into setpull 2016-06-03 22:23:35 -07:00
e3b6350785 upgraded to lancaster 2.0.0-rc4 (core 0.1.11) 2016-06-03 22:22:13 -07:00
66aba696dc tweaks to getting started 2016-06-03 22:19:43 -07:00
5206f1f8e8 0.2.147 2016-06-03 21:10:03 -07:00
f9a7ec89e4 Bump pxt-core to 0.2.161 2016-06-03 21:09:59 -07:00
97894511dd Spot reminders to click COMPILE. 2016-06-03 15:42:18 -07:00
e785ece9bd Numerous requested changes. Still missing heads/tails. 2016-06-03 15:15:24 -07:00
63035b3d5c Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-03 14:25:31 -07:00
1f8ea7ad30 removed dangling link. 2016-06-03 14:24:39 -07:00
899ca47a77 Rewritten for clarity. Already has great example! 2016-06-03 14:06:24 -07:00
84f14182bf 0.2.146 2016-06-03 13:43:13 -07:00
ca3702b4fe Bump pxt-core to 0.2.159 2016-06-03 13:43:10 -07:00
94f1b6c785 0.2.145 2016-06-03 11:11:08 -07:00
c749c8b644 Bump pxt-core to 0.2.157 2016-06-03 11:11:05 -07:00
b108f1538d Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-03 10:35:40 -07:00
45690215dd Merge branch 'master' of https://github.com/Microsoft/pxt-microbit into setpull 2016-06-03 10:35:05 -07:00
af42dbf30a support for setpull 2016-06-03 10:34:20 -07:00
45ecd883bb fixed uploader page... 2016-06-03 10:16:22 -07:00
641a714f74 updated configuration 2016-06-03 09:47:06 -07:00
d1cd0a23a2 Nearing end of radio docs 2016-06-02 17:08:09 -07:00
54331eb113 Second pass 2016-06-02 16:24:06 -07:00
d4c53f1fb3 Extra examples and hints 2016-06-02 15:48:11 -07:00
40305c3ccd Updated to be funner (and clearer) 2016-06-02 15:25:19 -07:00
e6761699d3 added faq 2016-06-02 14:47:37 -07:00
b15f140181 0.2.144 2016-06-02 13:52:30 -07:00
00e38e202b Bump pxt-core to 0.2.156 2016-06-02 13:52:28 -07:00
4cbabcd112 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-02 13:11:23 -07:00
5def3518cf adding link to start rock-paper-scissor in editor 2016-06-02 13:10:47 -07:00
2c6f76e1a5 First pass 2016-06-02 12:52:03 -07:00
3eb529852b Bump pxt-core to 0.2.154 2016-06-02 12:35:18 -07:00
3b0cb40ea9 0.2.143 2016-06-02 12:33:01 -07:00
5cb3467194 Bump pxt-core to 0.2.155 2016-06-02 12:32:56 -07:00
d5628c08c8 updated getting started 2016-06-02 12:32:13 -07:00
c5c0103573 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-02 12:07:49 -07:00
b89d6477c7 Temporarily broken. 2016-06-02 11:38:14 -07:00
f3a6b00734 fixing localized file path 2016-06-02 09:48:40 -07:00
091fbb9db8 fixing some game content 2016-06-02 09:13:02 -07:00
3de977c98f updated naming of locale strings 2016-06-02 09:07:30 -07:00
d262dc3704 removed duplicate file 2016-06-02 08:33:21 -07:00
b2e59eb676 0.2.142 2016-06-01 21:51:03 -07:00
f2d5237d5c Bump pxt-core to 0.2.154 2016-06-01 21:51:02 -07:00
0c701a6809 more typos 2016-06-01 21:36:32 -07:00
d571ce85c1 fixing broken path 2016-06-01 21:35:37 -07:00
6fa316ff0e shrinking various images 2016-06-01 21:28:57 -07:00
1e436f4e71 more docs updates 2016-06-01 21:19:16 -07:00
d54aa41fc9 updated some lessons 2016-06-01 21:13:30 -07:00
0d90aec229 tweaks 2016-06-01 21:08:46 -07:00
98ee6899a1 renaming image files 2016-06-01 21:01:57 -07:00
c3e9ec2dc4 Merge branch 'origin/docs' 2016-06-01 20:54:57 -07:00
4cba801d78 Merge branch 'master' into origin/docs 2016-06-01 20:53:46 -07:00
a3d559c7af Rewrite for simplicity. 2016-06-01 17:11:28 -07:00
985ed56984 Fixed typo. 2016-06-01 16:29:43 -07:00
be284c5e52 0.2.141 2016-06-01 16:13:16 -07:00
d59d7cb19f Bump pxt-core to 0.2.153 2016-06-01 16:13:14 -07:00
28d522175b Second edit pass. Needs better image examples? 2016-06-01 16:02:22 -07:00
7b74428275 more glow / stop sound on player stop 2016-06-01 15:45:40 -07:00
c5571c20c7 updated release notes 2016-06-01 15:06:47 -07:00
fc97b59d0e 0.2.140 2016-06-01 13:36:58 -07:00
8417d10ad3 Bump pxt-core to 0.2.152 2016-06-01 13:36:56 -07:00
1a6d47a1c9 First edit pass. Please push to server. 2016-06-01 13:35:53 -07:00
d74702353f 0.2.139 2016-06-01 09:11:55 -07:00
53922986b1 Bump pxt-core to 0.2.149 2016-06-01 09:11:53 -07:00
230de475d1 0.2.138 2016-06-01 08:52:21 -07:00
9b1d2085ba Bump pxt-core to 0.2.148 2016-06-01 08:52:20 -07:00
246d81ffd5 0.2.137 2016-06-01 08:13:26 -07:00
3b2729d9d8 0.2.136 2016-06-01 07:42:41 -07:00
571ae8337f Bump pxt-core to 0.2.147 2016-06-01 07:42:39 -07:00
cc2d18b969 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-01 07:42:37 -07:00
fd02bd9407 updated docs menu 2016-06-01 07:42:03 -07:00
6429b57081 Improve docs (terminology, hyperlinks). 2016-05-31 17:17:36 -07:00
5650f7dc35 Finishing pass on send/receive number. Examples distributed more sensibly. 2016-05-31 17:02:22 -07:00
a9cfe83bdf Target=kids so removing all 'Important Security Considerations' for now. 2016-05-31 12:06:03 -07:00
f9409b5fb5 Mailbot example works now. 2016-05-31 11:44:20 -07:00
7f9f14df18 rename 2016-05-27 21:40:59 -07:00
a383060b4d Improved examples; last one needs work. 2016-05-27 16:22:38 -07:00
04c8221b41 0.2.135 2016-05-27 14:48:59 -07:00
facea7d27d Bump pxt-core to 0.2.146 2016-05-27 14:48:57 -07:00
cfe65569ad Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-05-27 14:48:56 -07:00
7a0ad8e3ed disabling source maps 2016-05-27 14:16:47 -07:00
4fb10faec2 Radio send/receive string. Rewrote text. Updated examples. 2016-05-27 12:03:54 -07:00
f3463b5961 refactor strings.json generation for packages 2016-05-27 09:23:47 -07:00
f39703e6f7 refreshed docs 2016-05-27 08:55:40 -07:00
74b333dee4 various small updates to docs 2016-05-27 07:06:24 -07:00
466bda468f update instructions 2016-05-26 21:38:11 -07:00
f4afa773ad missing images blocks 2016-05-26 20:42:15 -07:00
21280f41bc updated random boolean color 2016-05-26 19:55:25 -07:00
41c7053f3f added math.randomBoolean 2016-05-26 19:49:38 -07:00
1a00fded98 final vidoe cleanup 2016-05-26 19:33:26 -07:00
304ef89a1d 0.2.134 2016-05-26 19:30:45 -07:00
433b2bb08d Bump pxt-core to 0.2.145 2016-05-26 19:30:43 -07:00
273e23095b Merged. 2016-05-26 16:52:33 -07:00
8af6d640d3 Exhaustive rewrite. Did not change code much. 2016-05-26 16:18:33 -07:00
5553fb93bb removing videos from docs 2016-05-26 15:24:10 -07:00
493f76eba7 removed video from rps 2016-05-26 15:10:46 -07:00
91b90bf70e 0.2.133 2016-05-26 12:49:32 -07:00
43adfa198f Bump pxt-core to 0.2.143 2016-05-26 12:49:30 -07:00
59f7d0b537 update logo 2016-05-26 12:27:05 -07:00
f3bfe3d94e 0.2.132 2016-05-26 11:15:56 -07:00
ed54ace797 Bump pxt-core to 0.2.141 2016-05-26 11:15:16 -07:00
0648e80131 added serial.redirect 2016-05-26 11:07:09 -07:00
ce9a83ff28 0.2.131 2016-05-26 09:15:26 -07:00
54439bba4d Bump pxt-core to 0.2.140 2016-05-26 09:15:22 -07:00
23a581c899 added rock-paper-scissors page 2016-05-26 09:15:10 -07:00
3f8fa4b05b 0.2.130 2016-05-25 10:53:55 -07:00
53ab8651bd Bump pxt-core to 0.2.139 2016-05-25 10:53:52 -07:00
87300be648 updated starter template 2016-05-24 22:18:33 -07:00
d0a7df7f36 0.2.129 2016-05-24 21:57:47 -07:00
1c8fa5eab6 move pins->map up in block list 2016-05-24 21:39:57 -07:00
d8c2d697b1 Merge pull request #75 from gbaman/master
Add few more radio documentation pages
2016-05-24 21:21:00 -07:00
2ede815535 Add write-value-to-serial documentation 2016-05-25 02:58:27 +01:00
a67f16a860 Deleted redundant paragraph. 2016-05-24 18:27:14 -07:00
819ab9aa9a Add receive-string documentation page 2016-05-25 02:23:33 +01:00
318ffde27f Add send-string documentation page 2016-05-25 01:53:13 +01:00
525e59ae4f Heavy rewrite; added Fahrenheit example too for US. 2016-05-24 17:51:10 -07:00
ab087b4afa Add set-transmit-power documentation page 2016-05-25 01:40:01 +01:00
3b8ae69a6c Rewrite of text and examples. 2016-05-24 15:36:04 -07:00
8de6605112 0.2.128 2016-05-24 14:32:27 -07:00
daea493dcb Bump pxt-core to 0.2.138 2016-05-24 14:32:11 -07:00
b290692334 using pxt constant to find binary .hex 2016-05-24 14:06:25 -07:00
f25f295d0c 0.2.127 2016-05-24 13:03:06 -07:00
5fd691ef92 Bump pxt-core to 0.2.137 2016-05-24 13:03:04 -07:00
67c8753315 Updating loop docs 2016-05-24 12:30:31 -07:00
9d405afde0 0.2.126 2016-05-24 11:41:37 -07:00
b05c8ebd56 Bump pxt-core to 0.2.136 2016-05-24 11:41:35 -07:00
b69156a12e adding target compile service configuration 2016-05-24 09:46:33 -07:00
961e2cb6e9 Simple language rewrite. Needs new code example; legacy one broken. 2016-05-23 18:02:40 -07:00
924d31a211 Simple language for short topic. 2016-05-23 17:21:36 -07:00
8721b54679 Pretty thoroughly rewritten in simple language. 2016-05-23 16:21:08 -07:00
e99292d008 Minor clarification 2016-05-23 14:46:11 -07:00
cc1ed10efb pics for the 10 activities 2016-05-23 17:39:44 -04:00
b48c11d380 Simpler language; added another (simpler) example. 2016-05-23 13:41:01 -07:00
3f1602f2c0 Simpler language, more interesting example (running time was always 0). 2016-05-23 12:45:14 -07:00
324fd45fb6 Rewriting play-tone for correctness & clarity. 2016-05-23 11:50:08 -07:00
d1a3892eab Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-05-21 08:25:16 -07:00
28d28eb67f Rewrite text, code sample. 2016-05-20 18:33:31 -07:00
a67164d5e6 Making another topic easier to understand. 2016-05-20 16:05:45 -07:00
86b35ae88d Absolutely necessary tiny tweak. 2016-05-20 15:36:37 -07:00
919c8fdfca Rewrite in simple English, debug the examples. 2016-05-20 15:33:15 -07:00
4abdb28a59 More simple English docs. 2016-05-20 13:24:27 -07:00
21361708ec Rest of Basic in simple English. Reconsider some code samples? 2016-05-20 13:09:18 -07:00
4e56342e52 updated docs 2016-05-20 05:40:54 -07:00
7273354944 support for 3g/6g gestures 2016-05-20 05:39:44 -07:00
9c96591edd 0.2.125 2016-05-19 23:21:16 -07:00
4f38658d74 Bump pxt-core to 0.2.131 2016-05-19 23:21:14 -07:00
6329a79ce1 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-05-19 23:19:17 -07:00
befbdd32cc Four rewrites of basic.* API pages in simple English. 2016-05-19 16:50:02 -07:00
44688ee5d5 missing simulator function for serial 2016-05-19 14:50:02 -07:00
cc36bae97d Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-05-19 13:56:28 -07:00
c65bdb34af various docs updates 2016-05-19 13:56:24 -07:00
21f7ef9b55 Simplified (but not oversimplified) show-string docs. Proposed new reference format. 2016-05-19 13:49:26 -07:00
d7250d54f8 Simplified (but not oversimplified) show-string docs. Proposed new reference format. 2016-05-19 13:46:02 -07:00
9a36a2fc05 removing serial event (not supported in DAL) 2016-05-19 13:39:28 -07:00
539357237f 0.2.124 2016-05-19 12:37:54 -07:00
35d59da17e Bump pxt-core to 0.2.130 2016-05-19 12:37:52 -07:00
0b226bc9aa updated category colors theme 2016-05-19 11:59:57 -07:00
f2bab5d122 missing async annotation on serial 2016-05-19 10:53:48 -07:00
6e6a98559c updated setup instructions 2016-05-19 10:34:24 -07:00
217fce953d Table of contents proof of concept 2016-05-18 15:57:43 -07:00
bfac2910da tentative serial fix for #66 2016-05-18 11:57:10 -07:00
5962c28b0e Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-05-18 11:30:38 -07:00
d3509a6254 Test docs tweak 2016-05-18 11:28:15 -07:00
df91bf234c adding side menu 2016-05-18 11:15:00 -07:00
2a46935f62 better startup instructions 2016-05-18 09:18:14 -07:00
5e024c6f23 added test package 2016-05-17 10:42:44 -07:00
28b3d823b2 0.2.123 2016-05-17 10:28:46 -07:00
b7c9bc7978 fixing test suite 2016-05-17 10:28:26 -07:00
52b2ee3f4c 0.2.122 2016-05-17 09:59:06 -07:00
263cc25633 updated docs 2016-05-17 09:58:51 -07:00
2e3d875b7d added serial events 2016-05-17 09:36:01 -07:00
7704ad9f8d doc updates 2016-05-17 09:35:55 -07:00
845d7a004c updated docs 2016-05-16 22:18:58 -07:00
1cf070d649 changed starting template 2016-05-16 22:04:41 -07:00
24420a2cc4 0.2.121 2016-05-16 21:52:35 -07:00
2f8b61998b bringing back triangles / logo on simulator 2016-05-16 21:48:54 -07:00
af38071c6a 0.2.120 2016-05-16 16:25:04 -07:00
89f09c7f35 added pins->on pulsed 2016-05-16 16:24:44 -07:00
a667467bbd 0.2.119 2016-05-13 06:25:57 -07:00
ada2583e17 removing browserconfig.xml / favicon.ico until cloud supports it 2016-05-13 06:18:15 -07:00
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1039dc560e Bump pxt-core to 0.2.129 2016-05-13 05:44:46 -07:00
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f0c089373b updated mobile icons 2016-05-13 04:55:28 -07:00
879a85bdbb exposing i2c blocks in pins 2016-05-13 03:38:52 -07:00
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497 changed files with 4175 additions and 2280 deletions

4
.gitignore vendored
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@ -1,9 +1,11 @@
node_modules
yotta_modules
yotta_targets
built
typings
tmp
temp
projects
projects/**
win10/app/bin
win10/app/bld
win10/*.opendb

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@ -1,26 +1,52 @@
# micro:bit target for PXT
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using
[Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt).
PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt)).
* [Try it live](https://m.pxt.io)
[![Build Status](https://travis-ci.org/Microsoft/pxt-microbit.svg?branch=master)](https://travis-ci.org/Microsoft/pxt-microbit)
# Getting started
## Local server
Please follow instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
### Setup
The following commands are a 1-time setup after synching the repo on your machine.
* install the PXT command line
```
npm install -g pxt
```
* install the dependencies
```
npm install
```
### Running
Run this command to open a local web server (add ``sudo`` for Mac/Linux shells)
```
pxt serve
```
If the local server opens in the wrong browser, make sure to copy the URL containing the local token.
Otherwise, the editor will not be able to load the projects.
If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt`` flag (add ``sudo`` for Mac/Linux shells):
```
pxt serve -yt
```
To make sure you're running the latest tools, run (add ``sudo`` for Mac/Linux shells)
```
pxt update
```
More instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
## Universal Windows App
The Windows 10 app is a [Universal Windows Hosted Web App](https://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm)
that wraps m.pxt.io and provides additional features.
### Sideloading
* Open Windows **settings** and search for **Developer options**
* Enable the developer mode.
* Find the latest build under ``win10/app/AppPackages/latest`` and run the ``Add-AppDevPackage.ps1`` PowerShell script (mouse right-click, then `run with PowerShell`)
that wraps ``m.pxt.io`` and provides additional features.
### Building

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@ -1,8 +1,8 @@
/// <reference path="../node_modules/pxt-core/built/pxt.d.ts"/>
import * as fs from 'fs';
import * as path from 'path';
import * as child_process from 'child_process';
import * as fs from "fs";
import * as path from "path";
import * as child_process from "child_process";
let writeFileAsync: any = Promise.promisify(fs.writeFile)
let execAsync: (cmd: string, options?: { cwd?: string }) => Promise<Buffer> = Promise.promisify(child_process.exec)
@ -13,10 +13,10 @@ export function deployCoreAsync(res: ts.pxt.CompileResult) {
if (drives.length == 0) {
console.log("cannot find any drives to deploy to")
} else {
console.log("copy microbit.hex to " + drives.join(", "))
console.log(`copy ${ts.pxt.BINARY_HEX} to ` + drives.join(", "))
}
return Promise.map(drives, d =>
writeFileAsync(d + "microbit.hex", res.outfiles["microbit.hex"])
writeFileAsync(d + ts.pxt.BINARY_HEX, res.outfiles[ts.pxt.BINARY_HEX])
.then(() => {
console.log("wrote hex file to " + d)
}))

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@ -8,6 +8,6 @@
"module": "commonjs",
"rootDir": ".",
"newLine": "LF",
"sourceMap": true
"sourceMap": false
}
}

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@ -26,20 +26,20 @@ input.onButtonPressed(Button.B, () => {
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
The BBC micro:bit was made possible by many [partners](https://www.microbit.co.uk/partners).
The micro:bit provides a fun introduction to programming and making switch on, program it to do something fun wear it, customize it.
The micro:bit provides an easy and fun introduction to programming and making switch on, program it to do something fun wear it, customize it.
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
## Blocks or JavaScript
The student can program the BBC micro:bit using [visual blocks](http://www.github.com/Google/blockly) or JavaScript.
The student can program the BBC micro:bit using Blocks or JavaScript.
```blocks
basic.showString("BBC micro:bit!");
basic.showString("Hi!");
```
## Compile and Flash
When a user has her code ready, she can connect her BBC micro:bit to a computer via a USB cable, so it appears as a mounted drive.
When a user has her code ready, she can connect her BBC micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
Compilation to the ARM thumb machine code happens in the browser.
@ -47,6 +47,7 @@ The student is prompted to save the ARM binary program to a file, which she then
which flashes the micro:bit device with the new program.
## Simulator: Test Your Code
Before a student compiles her code for the micro:bit, she can run it using the micro:bit simulator, all within the confines of a web browser.
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
@ -54,5 +55,10 @@ The simulator has support for the LED screen, buttons, as well as compass, accel
The [C++ BBC micro:bit runtime](http://lancaster-university.github.io/microbit-docs/), created at [Lancaster University](http://www.lancaster.ac.uk/), provides access to the hardware functions of the micro:bit,
as well as a set of helper functions (such as displaying a number/image/string on the LED screen).
The JavaScript micro:bit library mirrors the functions of the C++ library.
When code is compiled to ARM machine code, the calls to JavaScript micro:bit functions are replaced with calls to the corresponding C++ functions.
## Open Source
The editor for the BBC micro:bit is [open source](/open-source) on GitHub. Contributors are welcome!

8
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@ -0,0 +1,8 @@
# Blocks language
```namspaces
for (let i = 0;i<5;++i) {}
if (true){}
let x = 0;
Math.random(5);
```

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@ -15,12 +15,14 @@ It flashes yellow when the system wants to tell the user that something has happ
### Buttons
Buttons A and B are a form of input. When you press a button, it completes an electrical circuit.
The micro:bit can detect either of its two buttons being pressed and un-pressed and be programmed
to act on that or send the information to another device.
The micro:bit can detect either of its two buttons being pressed/released and be programmed
to act on these events.
Button R on the back of the micro:bit is a system button. It has different uses.
When you have downloaded and run your code onto your micro:bit, press Button R to restart and run your program from the beginning.
### USB connection
When you plug in your micro:bit, it should appear as MICROBIT.
If you accidentally hold down the reset button as youre plugging in your micro:bit,
the micro:bit will appear as a MAINTENANCE drive instead of MICROBIT. This is known as maintenance mode.**
@ -43,7 +45,7 @@ This data can be used by the micro:bit in a program or be sent to another device
### Accelerometer
There is a an accelerometer on your micro:bit which detects changes in the micro:bits speed.
There is an accelerometer on your micro:bit which detects changes in the micro:bits speed.
It converts analogue information into digital form that can be used in micro:bit programs.
Output is in milli-g. The device will also detect a small number of standard actions e.g. shake, tilt and free-fall.
@ -63,7 +65,7 @@ and about the error messages you might get [here](/device/error-codes).
### Powering your micro:bit
When your micro:bit is connected to your computer with the micro USB, it doesnt need another power source.
When your micro:bit is connected to your computer with the micro USB, it doesnt need another power source.
When your micro:bit isnt connected to your computer, tablet or mobile, you will need 2 x AAA 1.5 V batteries to power it.
The pins labelled 3V and GND are the power supply pins.
@ -75,7 +77,7 @@ The BBC micro:bit can send an receive data via [serial communication](/device/se
### Bluetooth Low Energy (BLE) Antenna
You will see the label BLE ANNTENA on the back of your micro:bit. It is for a messaging service,
You will see the label BLE ANTENNA on the back of your micro:bit. It is for a messaging service,
so that devices can talk to each other. The micro:bit is a peripheral
device which can talk to a central device like a smart phone or tablet that has Bluetooth Low Energy (BLE).
The micro:bit can send signals and receive signals from a central device so another BLE device can

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@ -1,7 +1,5 @@
# micro:bit - the device
The micro:bit device #docs
The micro:bit is a very capable device with many components:
* [the USB connector](/device/usb)

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@ -11,12 +11,6 @@ This example displays a random number every time the crocodile clip holds `GND`
### Connecting Crocodile Clips
### Lessons
[love meter](/lessons/love-meter)
### See also
[micro:bit pins](/device/pins), [pin is pressed](/reference/input/pin-is-pressed), [analog read pin](/reference/pins/analog-read-pin), [analog write pin](/reference/pins/analog-write-pin), [digital read pin](/reference/pins/digital-read-pin), [digital write pin](/reference/pins/digital-write-pin)

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@ -1,6 +1,6 @@
# Error codes
The micro:bit error codes #docs
The micro:bit error codes
Your micro:bit may encounter a situation that prevents it from running your code. When this happens, a frowny face will appear on your micro:bit screen (see picture) followed by an error number.

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@ -1,7 +1,5 @@
# The micro:bit - a reactive system
The micro:bit is a reactive system. #docs
### Computing systems
What sort of a *computing system* is the micro:bit?

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@ -3,40 +3,61 @@
The micro:bit LED screen
```sim
basic.showString(" ");
basic.showLeds(`
# . # . #
. # . # .
# . # . #
. # . # .
# . # . #
`);
```
The micro:bit LED screen consists of 25 red LED lights arranged in a 5X5 grid (5 LEDs across by 5 LEDs down).
In the screen above, we created a checkerboard pattern using the LEDs.
### Which LED?
You use ``x , y`` coordinates to specify a particular LED in the grid; where ``x`` is the horizontal position and ``y`` is the vertical position (0, 1, 2, 3, 4). To figure out the ``x``, ``y`` coordinates, position your micro:bit horizontally, like a credit card (see picture above).
You use `(x ,y)` coordinates to specify a particular LED in the grid;
where `x` is the horizontal position (0,1,2,3,4) and `y` is the vertical position
(0, 1, 2, 3, 4).
To figure out the ``x``, ``y`` coordinates, position your micro:bit horizontally, like a credit card (see picture above).
Here are the x, y coordinates for the LEDs in the 5X5 grid:
`0, 0` `1, 0` `2, 0` `3, 0` `4, 0`
`(0,0)` `(1,0)` `(2,0)` `(3,0)` `(4,0)`
`0, 1` `1, 1` `2, 1` `3, 1` `4, 1`
`(0,1)` `(1,1)` `(2,1)` `(3,1)` `(4,1)`
`0, 2` `1, 2` `2, 2` `3, 2` `4, 2`
`(0,2)` `(1,2)` `(2,2)` `(3,2)` `(4,2)`
`0, 3` `1, 3` `2, 3` `3, 3` `4, 3`
`(0,3)` `(1,3)` `(2,3)` `(3,3)` `(4,3)`
`0, 4` `1, 4` `2, 4` `3, 4` `4, 4`
`(0,4)` `(1,4)` `(2,4)` `(3,4)` `(4,4)`
The x, y coordinates for the LED in the centre of the grid are `2, 2`. Starting from `0, 0` count over 2 columns and then down 2 rows.
The x, y coordinates for the LED in the centre of the grid are `(2,2)`. Starting from `(0,0)` count over 2 columns and then down 2 rows.
### Check your understanding
Which LEDs are turned on in the checkboard pattern above?
### Row, column - 1
Since the row and column numbers start at 0, an easy way to figure out the x, y coordinates is to subtract 1 from the row and column number (when counting from 1). In other words, to specify the LED in the 4th column 5th row, subtract 1 from each number to get coordinates `3, 4`.
Since the row and column numbers start at 0, an easy way to figure out the (x,y) coordinates
is to subtract 1 from the row and column number (when counting from 1).
In other words, to specify the LED in the 4th column 5th row, subtract 1 from each number to get coordinates `(3,4)`.
### Turn a LED on/off
Use [plot](/reference/led/plot) and [unplot](/reference/led/unplot) to turn a LED on or off
```blocks
led.plot(0,0)
led.unplot(0,0)
led.plot(0,0);
led.plot(1,1);
basic.pause(1000);
led.unplot(0,0);
basic.pause(1000);
led.unplot(1,1);
```
### Is a LED on/off?

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@ -11,16 +11,35 @@ input.onButtonPressed(Button.A, () => {
})
```
Data is also automatically streamed to serial by the ** bar graph** block
and picked up by the editor. This data can be streamed to the cloud as well.
```blocks
basic.forever(() => {
led.plotBarGraph(input.acceleration(Dimension.X), 0);
});
```
## How to read the micro:bit's serial output from your computer
Unfortunately, using the serial library requires quite a bit of a setup.
### BBC micro:bit Chrome Extension
If you are using the Google Chrome browser, you can use our extension to get serial data streaming in the editor.
* Install the [Extension for BBC micro:bit](https://chrome.google.com/webstore/detail/extension-for-bbc-microbi/cihhkhnngbjlhahcfmhekmbnnjcjdbge?hl=en-US) on the Chrome Web Store.
* Restart Chrome and open the web editor.
### Windows
You must install a device driver (for the computer to recognize the serial interface of the micro:bit); then, you must also install a terminal emulator (which is going to connect to the micro:bit and read its output). Here's how to do it:
* Follow instructions at https://developer.mbed.org/handbook/Windows-serial-configuration in order to install the device driver
* Install a terminal emulator; we recommend [Tera Term](https://ttssh2.osdn.jp/index.html.en). At the time of this writing, the latest version is 4.88 and can be downloaded [from here](http://en.osdn.jp/frs/redir.php?m=jaist&f=%2Fttssh2%2F63767%2Fteraterm-4.88.exe). Follow the instructions from the installer.
#### Windows > Tera Term
* Install the terminal emulator [Tera Term](https://ttssh2.osdn.jp/index.html.en). At the time of this writing, the latest version is 4.88 and can be downloaded [from here](http://en.osdn.jp/frs/redir.php?m=jaist&f=%2Fttssh2%2F63767%2Fteraterm-4.88.exe). Follow the instructions from the installer.
Once both the driver and the terminal emulator are installed, plug in the micro:bit and wait until the device is fully setup. Then, open TeraTerm.
@ -32,7 +51,7 @@ You should be good. Feel free to hit `Setup` > `Save Setup` in the menus to eras
Please note that Windows will assign you a different COM port if you plug in another micro:bit. If you're juggling between micro:bits, you'll have to change the COM port every time.
### Alternative Windows setup with Putty
#### Windows > Putty
If you prefer another terminal emulator (such as [PuTTY](http://www.putty.org/)), here are some instructions.

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@ -1,8 +1,36 @@
# Documentation
Welcome to the documentation.
```sim
basic.forever(() => {
basic.showString("DOCS ");
})
input.onButtonPressed(Button.A, () => {
led.stopAnimation();
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .`);
});
input.onButtonPressed(Button.B, () => {
led.stopAnimation();
basic.showLeds(`
. # . # .
# . # . #
# . . . #
. # . # .
. . # . .`);
});
```
* **[getting started](/getting-started)**
* Get started with [projects](/projects)
* Browse the [API reference](/reference)
* Learn more about the [device](/device)
* Get started with [lessons](/lessons)
* Learn about [libraries](/libraries) (possibly using C++)
* Frequently Asked Question [faq](/faq)
* Follow up with the [release notes](/release-notes)
### Developers
* Learn about [packages](/packages) (possibly using C++ or ARM thumb)

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# Frequently Asked Questions
## Where can I get a BBC micro:bit?
More information at [http://uk.farnell.com/bbc-microbit](http://uk.farnell.com/bbc-microbit).

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# Getting started
## ~avatar
Are you ready to build cool BBC micro:bit programs?
Here are some challenges for you. Unscramble the blocks in the editor
to make real programs that work!
## ~
### Happy face
There are three blocks in the editor (the area to the left).
They should look like this:
```blocks
basic.forever(() => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
`)
});
```
When you run this program, you will see a smiley face, then a blank
screen, then a smiley again -- it never stops! (That's because of the
``forever`` block.)
Click **Compile** to move your program to the BBC micro:bit!
### Happy unhappy face
Draw an unhappy face instead of the blank screen. Click on the dots
in the second ``show leds`` block until it matches the blocks below.
Now you have an **animation** (cartoon) that shows a happy face,
then an unhappy one, then a happy one again, forever (or until
you turn off your micro:bit)!
```blocks
basic.forever(() => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #
`)
});
```
Click **Compile** to move your program to the BBC micro:bit!
### Your turn!
Pile up more ``show leds`` blocks to create your animation! Create an
animation with at least 5 pictures. What does this animation show?
```blocks
basic.forever(() => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# # # # #
. . . . .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# # # # #
. . . # #
`)
basic.showLeds(`
. . . . .
# . # . .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. . # . #
. . . . .
# . . . #
. # # # .
`)
});
```
Click **Compile** to move your program to the BBC micro:bit!
#### ~hint
You can find the ``show leds`` block in the **Basic** part of the editor.
#### ~
### Button A and button B
This program will show the word **ANTEATER** on the LED
screen when you press button `A`.
```blocks
input.onButtonPressed(Button.A, () => {
basic.showString("ANTEATER");
});
```
#### ~hint
The ``showString`` block can show letters, numbers, and punctuation
on the micro:bit screen.
#### ~
Now try to unscramble these blocks in the editor so that the micro:bit
shows **BANANA** when you press button `B`.
```shuffle
input.onButtonPressed(Button.B, () => {
basic.showString("BANANA");
});
```
#### ~hint
You can find the letter `B` by clicking the letter `A` on the
``onButtonPressed`` block.
#### ~
Click **Compile** to move your program to the BBC micro:bit!
#### Your turn!
Can you combine these blocks so your program shows your real name
instead of **ANTEATER** when you press `A`, but _your secret agent
name_ instead of **BANANA** when you press `B`?
### Shake
You can find when someone is shaking the BBC micro:bit by checking its
**accelerometer** (it finds whether the micro:bit is speeding up or
slowing down).
Unscramble these blocks in the editor to show a frownie when someone
shakes the micro:bit. (Ouch!)
```shuffle
input.onGesture(Gesture.Shake, () => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #`);
});
```
Click **Compile** to move your program to the BBC micro:bit!
### Pins
You can also use the pins as buttons. (The pins are the holes in the
metal stripe at the bottom of the micro:bit board.) For example, hold
the ``GND`` button with one hand and touch the ``0`` pin (called
``P0``) with your other hand to tell the micro:bit you're pressing it.
Unscramble the blocks in the editor to show a heart when you touch
pin ``P0``.
```shuffle
input.onPinPressed(TouchPin.P0, () => {
basic.showLeds(`
. # . # .
# . # . #
# . . . #
. # . # .
. . # . .`);
});
```
Click **Compile** to move your program to the BBC micro:bit!
## ~hint
Try this experiment: find a friend and hold hands. Touch the ``GND``
pin while your friend presses the ``P0`` pin. You should see the
heart! The electric current is going through your bodies and across
your handshake to make it happen!
## ~
## The amazing coin flipper
### ~avatar avatar
Are you trying to choose whether to play soccer or go to the movies
instead, or which toppings to have on your pizza? Build a coin
flipping machine with the BBC micro:bit to choose for you!
### ~
Here are the blocks to make your coin flipper. When you press button
`B`, the coin flipper will show either `H` for heads or `T` for tails
on the LED screen.
```blocks
input.onButtonPressed(Button.B, () => {
if (Math.randomBoolean()) {
basic.showString("H");
} else {
basic.showString("T");
}
});
```
### ~hint
The ``pick random true or false`` block randomly tells the ``if``
block `true` or `false`. If the ``pick`` block picked `true`, the
``if`` block shows the letter `H`. Otherwise, it shows the letter `T`.
That's it!
### ~
### Keeping score
#### ~avatar
To keep track out of how many guesses you've won,
add these blocks to your coin flipper:
#### ~
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1);
});
input.onButtonPressed(Button.AB, () => {
basic.showNumber(game.score());
});
```
These blocks mean that if you press button `A`, you will add `1` to
your score, and if you press `A` and `B` together, the micro:bit will
show your score.
When you're done, your coin flipping program should look like this:
```blocks
input.onButtonPressed(Button.B, () => {
if (Math.randomBoolean()) {
basic.showString("H");
} else {
basic.showString("T");
}
});
input.onButtonPressed(Button.A, () => {
game.addScore(1);
});
input.onButtonPressed(Button.AB, () => {
basic.showNumber(game.score());
});
```
Flip until your thumbs get tired!
## Let's play Rock Paper Scissors!
### ~avatar avatar
Build a Rock Paper Scissors game with the BBC micro:bit! You can play
the game with a friend who has it on a micro:bit. You can also play
it with friends who are just using their hands. (The game is built
like a coin flipper, but with three choices instead of two.)
### ~
## Step 1: Getting started
We want the micro:bit to choose rock, paper, or scissors when you
shake it. Try creating an ``on shake`` block so when you shake the
micro:bit, it will run part of a program.
Clear up the blocks and add the blocks below.
```blocks
input.onGesture(Gesture.Shake, () => {
})
```
Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
and store it in the variable `item`.
Add a ``set`` block with a variable. Then add a ``pick random`` block,
and store the random number in the variable,
like this:
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
})
```
### ~hint
No one can predict random numbers. That's what makes them great for Rock Paper Scissors!
### ~
Each possible number these blocks can make (`0`, `1`, or `2`) means a different picture.
We will show the right picture for that number on the LED screen.
## Step 2: Picking paper
Put an ``if`` block after the ``let`` block that checks whether
`item` is `0`. Make sure the ``if`` block has an ``else if`` part
and an ``else`` part.
Next, add a ``show leds`` block that shows a
picture of a piece of paper:
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (false) {
} else {
}
})
```
## Step 3: A random rock
Now we are going to add a new picture for the micro:bit to show
when another random number comes up.
Make the ``else if`` part check if the variable `item` is `1`.
Then add a ``show leds`` block with a picture of a rock.
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (item == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
}
})
```
## Step 4: Suddenly scissors
Add a ``show leds`` block with a picture of scissors to the ``else`` part:
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (item == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
})
```
### ~hint
You don't need to check if `item` is `2` because `2` is the only number left out of `0`, `1`, and `2`.
That's why you can use an ``else`` instead of an ``else if``.
### ~
Your game is ready!
Click **Compile** to move your program to the BBC micro:bit!
Have fun!
## Step 5: Are you the greatest?
Here is a way you can make your Rock Paper Scissors game better.
When button ``A`` is pressed,
the micro:bit will add `1` to your score.
Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
like this:
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
```
## Step 6: Prove you're the greatest!
After your micro:bit can add `1` to the score, show how many wins you have.
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
basic.showString("WINS:")
basic.showNumber(game.score())
})
```
## Step 7: Staying honest
Success! Your micro:bit can track wins!
But what about losses?
Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.
Here are all the blocks you will need:
```shuffle
input.onButtonPressed(Button.B, () => {
game.addScore(-1)
basic.showString("LOSSES:")
basic.showNumber(game.score())
})
```
Click **Compile** to move your program to the BBC micro:bit!
## Your turn!
How else can you make your game better?
Ever hear of [Rock Paper Scissors Spock Lizard](http://www.samkass.com/theories/RPSSL.html)?

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# banana keyboard blocks lesson
display beautiful images on the BBC micro:bit.
## Topic
Music
## Quick Links
* [activity](/lessons/banana-keyboard/activity)
## Prior learning/place of lesson in scheme of work
Learn how to convert your BBC micro:bit into a music player using pins P0 and GND, earphones (or speakers), as well as crocodile clips (or spring clips). The connect fruit using pins P1 and GND.
## Objectives
* learn how to setup the BBC micro:bit with earphones to play music
* learn how to setup the BBC micro:bit with fruit be the musical instrument

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# hack your headphones lesson
display beautiful images on the BBC micro:bit.
## Topic
Hack your headphone
## Quick Links
* [activity](/lessons/hack-your-headphones/activity)
## Prior learning/place of lesson in scheme of work
Learn how to convert your BBC micro:bit into a music player using pins P0 and GND, headphones (or speakers), as well as crocodile clips (or spring clips).
## Objectives
* learn how to setup the BBC micro:bit with headphones to play music

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# light beatbox
display beautiful images on the BBC micro:bit.
## Topic
Music
## Quick Links
* [activity](/lessons/light-beatbox/activity)
## Prior learning/place of lesson in scheme of work
Learn how to make a light beatbox music player using the light sensor. We will be learning how to code musical notes using light level, a local variable, conditionals, on button pressed as well as simple commands such as ring tone and rest.
## Objectives
* learn how to control the light sensor on the BBC micro:bit
* learn how to code music on the BBC micro:bit

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# rock paper scissors lesson
a game against the BBC micro:bit.
### @video td/videos/rock-paper-scissors-0
## Topic
Local Variables
## Quick Links
* [activity](/lessons/rock-paper-scissors/activity)
* [challenges](/lessons/rock-paper-scissors/challenges)
## Class
Year 7
## Prior learning/place of lesson in scheme of work
Learn how to create a **local variable**, `var t :=time` where you can store data, so that you can use it in your code. We will be learning how to create a classic rock paper scissors game using global variables, input on shake, local variables, math random as well as simple commands such as create image, show image, show string, and show number.
## Documentation
```cards
input.onGesture(Gesture.Shake, () => {})
Math.random(3)
let x = 0
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
```
## Objectives
* learn how to create a condition so the micro:bit will run code when it is shaken
* learn how to create a local variable for a place where you can store data
* learn how to create an image to show on the micro:bit's LED screen
* learn how to show an image on the micro:bit's LED screen
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Uses diagrams to express solutions.(AB)
* Represents solutions using a structured notation (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Declares and assigns variables(AB)
* Selects the appropriate data types(AL) (AB
#### Data & Data Representation
* Defines data types: real numbers and Boolean (AB)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation

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# rock paper scissors activity
A classic game against the micro:bit.
### ~avatar avatar
### @video td/videos/rock-paper-scissors-0
Welcome! This tutorial will help you create a game of rock paper scissors with the micro:bit. Let's get started!
### ~
We want the micro:bit to choose rock, paper, or scissors when it is shaken. Let's begin by creating an on shake condition so the micro:bit will run code when it is shaken.
```blocks
input.onGesture(Gesture.Shake, () => {
})
```
Next, create a variable and store pick random number from 0 to 2. On shake, a number will be randomly picked from 0-2. We will randomly display an image based on the random number returned.
```blocks
input.onGesture(Gesture.Shake, () => {
let img = Math.random(3)
})
```
The micro:bit will look like it's showing 1 frame of the image by displaying the whole image when pick random is equal to 2. We can help the micro:bit randomly decide which image to use by pick random. The micro:bit will randomly pick the image to display with show LEDs and the pick random function.
```blocks
input.onGesture(Gesture.Shake, () => {
let img = Math.random(3)
if (img == 2) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
}
})
```
The micro:bit will look like it's showing 1 frame of the image by displaying the whole image when pick random is equal to 1. We can help the micro:bit randomly decide which image to use by pick random. The micro:bit will randomly pick the image to display with show LEDs and the pick random function.
```blocks
input.onGesture(Gesture.Shake, () => {
let img = Math.random(3)
if (img == 2) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (img == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
}
})
```
The micro:bit will look like it's showing 1 frame of the image by displaying the whole image when pick random is not equal to 2 and not equal to 1. We can help the micro:bit randomly decide which image to use by pick random. The micro:bit will randomly pick the image to display with show LEDs and the pick random function.
```blocks
input.onGesture(Gesture.Shake, () => {
let img = Math.random(3)
if (img == 2) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (img == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
. . . # #
# # . # .
. . # . .
# # . # .
. . . # #
`)
}
})
```
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/lessons/rock-paper-scissors/challenges)!
### ~

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# rock paper scissors challenges
Coding challenges for rock paper scissors.
## Before we get started
Complete the following [guided activity](/lessons/rock-paper-scissors/activity) , your code should look like this:
```blocks
input.onGesture(Gesture.Shake, () => {
let img = Math.random(3)
if (img == 2) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (img == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
. . . # #
# # . # .
. . # . .
# # . # .
. . . # #
`)
}
})
```
### Challenge 1
When the A button is pressed, increment the score by 1. You can select Game drawer then add change score by 1.
```blocks
input.onGesture(Gesture.Shake, () => {
let img = Math.random(2)
if (img == 2) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (img == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
. . . # #
# # . # .
. . # . .
# # . # .
. . . # #
`)
}
})
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
```
* Click *run* to execute your code in the simulator
### Challenge 2
After incrementing the score, display the total number of wins you have.
```blocks
input.onGesture(Gesture.Shake, () => {
let img = Math.random(2)
if (img == 2) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (img == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
. . . # #
# # . # .
. . # . .
# # . # .
. . . # #
`)
}
})
input.onButtonPressed(Button.A, () => {
game.addScore(1)
basic.showString("WINS:")
basic.showNumber(game.score())
})
```
* Run and compile the code to see if it works as expected.
### Challenge 3
You have successfully tracked and displayed the number of wins on the micro:bit! However, what about losses? Use the Game drawer to change score by -1 when button `B` is pressed.
* Run and compile the code to see if it works as expected.

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# rock paper scissors quiz
shift an image horizontally across the display with offset.
## Name
## Directions
Use this activity document to guide your work in the [rock paper scissors tutorial](/lessons/rock-paper-scissors/activity).
Answer the questions while completing the tutorial. Pay attention to the dialogues!
## 1. Describe what `offset` does?
<br/>
## 2. Draw which LEDs are ON after running this code and the random number returned is 0
```blocks
let img = images.createImage(`
. . . . . # # # # # . . . . #
. # # # . # . . . # # # . # .
. # # # . # . . . # . # # . .
. # # # . # . . . # # # . # .
. . . . . # # # # # . . . . #
`)
let offset = Math.random(3) * 5
img.showImage(offset)
```
![](/static/mb/lessons/night-light-2.png)
<br/>
<br/>
## 3. Draw which LEDs are ON after running this code with an offset of 5. This would occur if the random number returned is 1.
```blocks
let img_ = images.createImage(`
. . . . . # # # # # . . . . #
. # # # . # . . . # # # . # .
. # # # . # . . . # . # # . .
. # # # . # . . . # # # . # .
. . . . . # # # # # . . . . #
`)
let offset_ = Math.random(3) * 5
img.showImage(offset)
```
![](/static/mb/lessons/night-light-2.png)
<br/>
<br/>
## 4. Draw which LEDs are ON after running this code with an offset of 10. This would occur if the random number returned is 2.
```blocks
let img_1 = images.createImage(`
. . . . . # # # # # . . . . #
. # # # . # . . . # # # . # .
. # # # . # . . . # . # # . .
. # # # . # . . . # # # . # .
. . . . . # # # # # . . . . #
`)
let offset_1 = Math.random(3) * 5
img.showImage(offset)
```
![](/static/mb/lessons/night-light-2.png)
<br/>

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# Seismograph Activity
### ~avatar avatar
In this project, you will build your own seismograph.
## What you'll need:
* micro:bit
* USB cable
* Scissors
* Glue gun
* String
* Cup (Plastic or Paper)
* Magnet
Welcome! This activity will teach how to use the micro:bit to chart the strength of the acceleration. Let's get started!
1. Setup Cup: Use scissors to cut a usable window on the cup, which will be a square sized hole at the lid side of the cup. Use scissors to create a small hole in the center of the base of the cup.
2. Fasten Magnet: Fasten end of the string to the magnet with glue
3. Secure String: Fasten string to base of the cup and hang the remaining string outside the base of the cup.
### ~avatar avatar
Seismograph built, let's code!
### ~
4. Go to Codemicrobit.com
Click or tap Create Code
Click or tap Block Editor
### ~
5.
We will measure `acceleration (mg)` in terms of strength. Get the acceleration value (milli g-force), as measured in strength.
```blocks
input.acceleration(Dimension.Strength);
```
### ~
6.
Use the plot bar chart to visualize the acceleration on the LED screen of the micro:bit in the specified range. You implement plot Bar Graph to display a vertical bar graph based on the "value" and "high" value. Then you must insert acceleration in based on strength.
```blocks
basic.forever(() => {
led.plotBarGraph(input.acceleration(Dimension.Strength), 0);
});
```
### ~
7.
Finally, we subtract the gravity from acceleration strength.
```blocks
basic.forever(() => {
led.plotBarGraph(input.acceleration(Dimension.Strength) - 1023, 0);
});
```
### ~
8.
Notice that making vibrating the object below the micro:bit changes the values and the line appears as a wave to display the value of the strength as measured in milli-gravities. By making the object below the micro:bit vibrate, you will observe changing values of the micro:bit. Also, the LEDs shown on the Bar Graph fluctates based on the movement of the micro:bit strength.
NOTE: The black color reflects the micro:bit device.
![](/static/mb/data4.png)
### ~
9.
Vigorously move the micro:bit in the micro:bit simulatator by moving the micro:bit image from side to side. Every time the micro:bit moves in the x direction in the simulator, you are generating data points that can be reviewed in Excel. The more attempts to move the micro:bit from side to side, the more data being saved in Excel. After you have vigarously moved the micro:bit simulator from side to side for a sufficient amount of time, you are ready to graph or chart the accceleration of the micro:bit. We want a printout of our acceleration on Excel that can be graphed in Excel.
### ~
10.
We want to chart the data collected by using a tool in Excel.
The final part of this experiment is opening and reviewing the data in the Excel CSV file. Simply click on the line beneath the simulator. A CSV file will be generated to display the data points collected by moving the micro:bit in the X direction. Then click or tap on the data Excel file that was downloaded to your local Downloads Folder.
### ~
10.
First, click or tap on the first two columns (A, B) to include the time of the data being collected; b) the results of acceleration data on the micro:bit
![](/static/mb/data7.png)
Use the Recommended Charts command on the Insert tab to quickly create a chart thats just right for your data.
* Select the data that you want to include in your chart.
* Click Insert > Recommended Charts.
### ~
11.
![](/static/mb/chart1.png)
* On the Recommended Charts tab, scroll through the list of chart types that Excel recommends for your data.
Click any chart type to see how your data will look in that format.
When you find the chart type that you want, click it, and then click OK. We want to select the chart called Line. A line chart is used to display trends over time. We will use the line chart because there are many data points over time.
Tip: If you dont see a chart type that you want, click the All Charts tab to see all of the available chart types.
### ~
12.
![](/static/mb/chart_title.png)
* Use the Chart Elements, Chart Styles, and Chart Filters buttons next to the upper-right corner of the chart to add chart elements like axis titles or data labels, to customize the look of your chart
### ~
13.
![](/static/mb/elements_styles_filters.png)
* Connect a micro:bit to your computer using your USB cable; compile; and repeat this experiment by vibrating the micro:bit. Then chart the data on Excel.
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/lessons/seismograph/challenge)
### ~

View File

@ -1,23 +0,0 @@
# telegraph lesson
display beautiful images on the BBC micro:bit.
## Topic
Telegraph
## Quick Links
* [activity](/lessons/telegraph/activity)
* [challenges](/lessons/telegraph/challenges)
## Prior learning/place of lesson in scheme of work
Learn how to convert your BBC micro:bit into a telegraph using a second BBC micro:bit as well as pin P1, P2, 3V, GND, and crocodile clips (or spring clips). The connect BBC micro:bit uses pins P1, P2, 3V, GND.
## Objectives
* learn how to setup the BBC micro:bit with crocodile clips
* learn how to telegraph to another BBC micro:bit

View File

@ -1,23 +0,0 @@
# the watch lesson
display beautiful images on the BBC micro:bit.
![](/static/mb/lessons/the-watch-0.png)
## Topic
The Watch
## Quick Links
* [activity](/lessons/the-watch/activity)
## Prior learning/place of lesson in scheme of work
Learn how to design the BBC micro:bit watch with household supplies.
## Objectives
* learn how to design and make the watch with the BBC micro:bit

View File

@ -1,14 +0,0 @@
# Extensions
You can publish libraries (also known as packages or extensions)
that users can then add to their scripts. These typically
provide a driver for a particular hardware device you can connect
to a microbit.
* [Sample C++ extension](https://github.com/Microsoft/pxt-microbit-cppsample)
* [Sample TypeScript extension](https://github.com/Microsoft/pxt-microbit/tree/master/libs/i2c-fram)
## Finding libraries
## Publishing libraries

View File

@ -1,23 +0,0 @@
# microbit Reference
```namespaces
basic.showNumber(0);
input.onButtonPressed(Button.A, () => {
});
led.plot(0, 0);
music.playTone(0, 0);
game.addScore(1);
images.createImage(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`);
pins.digitalReadPin(DigitalPin.P0);
serial.writeValue(x, 0);
control.inBackground(() => {
});
```

9
docs/open-source.md Normal file
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@ -0,0 +1,9 @@
# Open Source
The editor is open source on GitHub under the MIT license. Contributions are welcome, please check our GitHub repos.
### Repos
* [microsoft/pxt-microbit](https://github.com/Microsoft/pxt-microbit), PXT target for BBC micro:bit, also includes the documentation.
* [microbit/pxt](https://github.com/Microsoft/pxt), programming experience toolkit (PXT)
* [microsoft/pxt-microbit-core](https://github.com/Microsoft/pxt-microbit-core), Yotta module used to build the BBC micro:bit runtime

48
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@ -0,0 +1,48 @@
# Extensions
You can publish libraries (also known as packages or extensions)
that users can then add to their scripts. These typically
provide a driver for a particular hardware device you can connect
to a microbit.
* [Sample C++ extension](https://github.com/Microsoft/pxt-microbit-cppsample)
* [Sample TypeScript extension](https://github.com/Microsoft/pxt-microbit/tree/master/libs/i2c-fram)
## Finding libraries
From the editor, the user clicks on **More** then **Add Package** and searches for the package.
To see the list of packages, click on **More** then **Show Files** to see the project file list.
To remove a package, click on the garbage button in the file list next to the package.
## Publishing libraries
Packages can be published from the pxt command line. We are still sorting out the details.
## Localizing libraries
It is possible to package localization strings for the **jsDoc** description associated to the API in the package.
When compiling a package, the PXT compiler generates a `strings.json` file under the `_locales/` folder.
This file contains a map from the symbol name to the en
```
{
...
"basic": "Provides access to basic micro:bit functionality.",
...
}
```
```
{
"basic.clearScreen": "Eteint toutes les diodes."
}
```
```
_locales/
_locales/fr/strings.json
_locales/pt-BR/strings.json
```

46
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@ -0,0 +1,46 @@
# Projects
![](/static/mb/projects/all10.png)
## [Flashing Heart](/projects/flashing-heart)
![](/static/mb/projects/a1-display.png)
## [Smiley Buttons](/projects/smiley-buttons)
![](/static/mb/projects/a2-buttons.png)
## [Love Meter](/projects/love-meter)
![](/static/mb/projects/a3-pins.png)
## [Rock Paper Scissors](/projects/rock-paper-scissors)
![](/static/mb/projects/a4-motion.png)
## [Compass](/projects/compass)
![](/static/mb/projects/a5-compass.png)
## [Hack your headphones](/projects/hack-your-headphones)
![](/static/mb/projects/a6-music.png)
## [Banana keyboard](/projects/banana-keyboard)
![](/static/mb/projects/a7-conductive.png)
## [Telegraph](/projects/telegraph)
![](/static/mb/projects/a8-network.png)
## [Radio](/projects/radio)
![](/static/mb/projects/a9-radio.png)
## [Watch](/projects/the-watch)
![](/static/mb/projects/a10-watch.png)

View File

@ -95,6 +95,6 @@ Tap your banana instrument to play sound against... the fruit!
### ~avatar boothing
Excellent, you're ready to continue with the [challenges](/lessons/banana-keyboard/challenges)!
Excellent, you're ready to continue with the [challenges](/banana-keyboard-challenges)!
### ~

112
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@ -0,0 +1,112 @@
# compass
![](/static/mb/projects/a5-compass.png)
Display the direction that the micro:bit is facing using the compass
### ~avatar avatar
Welcome! This guided tutorial will show you how to program a script that displays the direction the micro:bit is pointing. Let's get started!
### ~
## Step 1
Create a loop that will continuously update the reading of the compass.
```blocks
basic.forever(() => {
})
```
## Step 2
Store the reading of the micro:bit in a variable called `degrees`.
```blocks
basic.forever(() => {
let degrees = input.compassHeading()
})
```
## Step 3
If `degrees` is less than `45`, then the compass heading is mostly pointing toward North. Display `N` on the micro:bit.
```blocks
basic.forever(() => {
let degrees = input.compassHeading();
if (degrees < 45) {
basic.showString("N");
}
});
```
## Step 4
If `degrees` is less than 135, the micro:bit is mostly pointing East. Display `E` on the micro:bit.
```blocks
basic.forever(() => {
let degrees = input.compassHeading();
if (degrees < 45) {
basic.showString("N");
}
else if (degrees < 135) {
basic.showString("E");
}
});
```
## Step 5
If `degrees` is less than 225, the micro:bit is mostly pointing South. Display `S` on the micro:bit.
```blocks
basic.forever(() => {
let degrees = input.compassHeading();
if (degrees < 45) {
basic.showString("N");
}
else if (degrees < 135) {
basic.showString("E");
}
else if (degrees < 225) {
basic.showString("S");
}
});
```
## Step 6
If none of these conditions returned true, then the micro:bit must be pointing West. Display `W` on the micro:bit.
```blocks
basic.forever(() => {
let degrees = input.compassHeading();
if (degrees < 45) {
basic.showString("N");
}
else if (degrees < 135) {
basic.showString("E");
}
else if (degrees < 225) {
basic.showString("S");
}
else {
basic.showString("W");
}
});
```
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/lessons/compass/challenges)!
### ~

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@ -0,0 +1,117 @@
# flashing heart
![](/static/mb/projects/a1-display.png)
### ~avatar avatar
```sim
basic.forever(() => {
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`);
basic.pause(500);
basic.clearScreen();
basic.pause(500);
})
```
Use the LEDs to display a flashing heart, and then create
an animation of a broken heart. :(
## [START PROJECT](/#follow:/projects/flashing-heart)
### ~
## Step 1
Use [show leds](/reference/basic/showLeds) and make your code look like this:
```blocks
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`);
```
## Step 2
Add a [pause](/reference/basic/pause) to wait and [clear screen](/reference/basic/clearScreen) to turn off the LEDs.
```blocks
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`);
basic.pause(500);
basic.clearScreen();
```
## Step 3
Put a [forever loop](/reference/basic/forever) around it.
```blocks
basic.forever(() => {
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`);
basic.pause(500);
basic.clearScreen();
})
```
## Step 4
Add a [pause](/reference/basic/pause) to wait after clearing the screen.
```blocks
basic.forever(() => {
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`);
basic.pause(500);
basic.clearScreen();
basic.pause(500);
})
```
## Step 5
Add a second image of a broken heart.
```blocks
basic.forever(() => {
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`);
basic.pause(500);
basic.clearScreen();
basic.pause(500);
basic.showLeds(`
. # . # .
# . # # #
# . . . #
. # # # .
. . # . .`);
basic.pause(500);
basic.clearScreen();
basic.pause(500);
})
```

View File

@ -1,4 +1,4 @@
# light beatbox activity
# hack your headphones challenges
Control sound with the light level.
@ -71,10 +71,3 @@ input.onButtonPressed(Button.A, () => {
* click *compile* and run your code on the micro:bit.
### ~avatar avatar
Excellent, you're ready to continue by connecting your headphones with these [challenges](/lessons/hack-your-headphones/activity)!
### ~

View File

@ -1,4 +1,4 @@
# hack your headphones activity
# hack your headphones
Hack your headphones
@ -52,10 +52,10 @@ You hacked your headphones!
### Step 6
Connect your micro:bit to your computer using your USB cable and program [light beatbox](/lessons/light-beatbox/activity) music on it. Press the reset button to restart your music player!
Connect your micro:bit to your computer using your USB cable and program [light beatbox](/projects/hack-your-headphones-challenges) music on it. Press the reset button to restart your music player!
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/lessons/light-beatbox/activity)!
Excellent, you're ready to continue with the [challenges](/projects/hack-your-headphones-challenges)!
### ~

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@ -0,0 +1,50 @@
# love meter
![](/static/mb/projects/a3-pins.png)
Use pins P0, P1 and P2 to change the display by creating a circuit with your body.
## Step 1
Use [on pin pressed](/reference/input/on-pin-pressed) to show a random number
when pin P0 is pressed (hold the GND pin with other hand):
```blocks
input.onPinPressed(TouchPin.P0, () => {
basic.showNumber(Math.random(11));
});
```
## Step 2
Show a string when pin P1 is pressed:
```blocks
input.onPinPressed(TouchPin.P0, () => {
basic.showNumber(Math.random(11));
});
input.onPinPressed(TouchPin.P1, () => {
basic.showString("LOVE?");
});
```
## Step 3
Show a heart when pin P2 is pressed:
```blocks
input.onPinPressed(TouchPin.P0, () => {
basic.showNumber(Math.random(11));
});
input.onPinPressed(TouchPin.P1, () => {
basic.showString("LOVE?");
});
input.onPinPressed(TouchPin.P2, () => {
basic.showLeds(`
. # # # .
# # # # #
# # # # #
. # # # .
. . # . .
`);
});
```

View File

@ -2,7 +2,8 @@
### ~avatar avatar
Welcome! The activity will teach you how to use the acceleration of the 1st micro:bit and to visualize the acceleration on the 2nd micro:bit. Let's get started!
Welcome! The activity will teach you how to use the acceleration of the 1st micro:bit and to visualize the acceleration on the 2nd micro:bit.
Let's get started!
### ~
Let's measure `acceleration (mg)` and then `send number`. `Acceleration` is measured in **milli-gravities**, so a value of -1000 is equivalent to -1g or -9.81m/s^2. We will be able to get the acceleration value (g-force), in the specified "x" dimension. `Send number` will broadcast a number data packet to other micro:bits connected via radio.
@ -52,7 +53,7 @@ Notice that moving the micro:bit the farthest direction in the x direction will
NOTE: The colors of the charts reflect the color of the micro:bit simulator. In this instance, the micro:bits are blue and green. So the colors of the line graphs reflect the colors of the micro:bit
### ~
After running this simulatation several seconds by moving the micro:bit side to side in the x direction, you are ready to graph or chart the accceleration of the micro:bit. We want a printout of our acceleration on Excel. We will graph the fluctuating acceleration of the simulation experiment.
After running this simulation several seconds by moving the micro:bit side to side in the x direction, you are ready to graph or chart the accceleration of the micro:bit. We want a printout of our acceleration on Excel. We will graph the fluctuating acceleration of the simulation experiment.
![](/static/mb/acc2.png)
@ -67,15 +68,9 @@ Use the Recommended Charts command on the Insert tab to quickly create a chart t
* Click Insert > Recommended Charts.
![](/static/mb/chart1.png)
![](/static/mb/lessons/chart1.png)
* On the Recommended Charts tab, scroll through the list of chart types that Excel recommends for your data.
Click any chart type to see how your data will look in that format.
When you find the chart type that you want, click it, and then click OK. We want to select the chart called Line. A line chart is used to display trends over time. We will use the line chart because there are many data points over time.
Tip: If you dont see a chart type that you want, click the All Charts tab to see all of the available chart types.
* On the Recommended Charts tab, scroll through the list of chart types that Excel recommends for your data. Pick the **scatter plot**.
![](/static/mb/chart_title.png)
@ -91,4 +86,3 @@ Have fun reviewing your simulation and analyze the acceleration by chart the Exc
* The first person and second person take turns tilting the micro:bit in the "x" direction while the other player charts the data on the micro:bit!
* Review and analyze the actual micro:bit device acceleration data on Excel
* Display acceleration with y or z using plot bar graph by changing acceleration from "x" to "y" or "z"

68
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@ -0,0 +1,68 @@
# radio
Measure the acceleration on the micro:bit in the "x" direction.
### ~avatar avatar
Welcome! This activity will teach how to use the micro:bit to chart the acceleration in the "x" direction. Let's get started!
### ~
Let's measure `acceleration (mg)` in the "x" direction. Get the acceleration value (milli g-force), in one of three specified dimensions.
```blocks
input.acceleration(Dimension.X)
```
### ~
Use the plot bar chart to visualize the acceleration on the LED screen of the micro:bit in the specified range. You implement plot Bar Graph to display a vertical bar graph based on the "value" and "high" value. Then you must insert acceleration in the X dimension to measure the acceleration.
```blocks
basic.forever(() => {
led.plotBarGraph(input.acceleration(Dimension.X), 0)
})
```
### ~
Notice that moving the micro:bit in the simulator from left to right (x direction) changes the values beneath the micro:bit in a range from 1023 to -1023 as measured in milli-gravities. By hovering over the micro:bit from left to right, you can observe changing values beneath the micro:bit simulator. Also, the LEDs shown on the Bar Graph fluctates based on the movement of the micro:bit simulator in the x direction. The line underneath the micro:bit simulator reflect the acceleration in the x direction.
NOTE: The colors of the charts reflect the color of the micro:bit simulator. In this instance, the micro:bit is yellow. So the color of the data line reflects the color of the micro:bit
![](/static/mb/data4.png)
### ~
Vigorously move the micro:bit in the micro:bit simulatator by moving the micro:bit image from side to side. Every time the micro:bit moves in the x direction in the simulator, you are generating data points that can be reviewed in Excel. The more attempts to move the micro:bit from side to side, the more data being saved in Excel. After you have vigarously moved the micro:bit simulator from side to side for a sufficient amount of time, you are ready to graph or chart the accceleration of the micro:bit. We want a printout of our acceleration on Excel that can be graphed in Excel.
### ~
We want to chart the data collected by using a tool in Excel.
The final part of this experiment is opening and reviewing the data in the Excel CSV file. Simply click on the line beneath the simulator. A CSV file will be generated to display the data points collected by moving the micro:bit in the X direction. Then click or tap on the data Excel file that was downloaded to your local ``Downloads`` Folder.
### ~
First, click or tap on the first two columns (A, B) to include the time of the data being collected; b) the results of acceleration data on the micro:bit
![](/static/mb/data7.png)
Use the Recommended Charts command on the Insert tab to quickly create a chart thats just right for your data.
* Select the data that you want to include in your chart.
* Click Insert > Recommended Charts.
![](/static/mb/lessons/chart1.png)
* On the Recommended Charts tab, scroll through the list of chart types that Excel recommends for your data. Pick the **scatter plot**.
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/projects/radio-challenges)
### ~

View File

@ -0,0 +1,239 @@
# rock paper scissors
![](/static/mb/projects/a4-motion.png)
### ~avatar avatar
```sim
input.onGesture(Gesture.Shake, () => {
let img = Math.random(3)
if (img == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (img == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
})
```
In this project, you will build a Rock Paper Scissors game with the BBC micro:bit.
You can play the game with a friend who has it on a micro:bit.
You can also play it with friends who are just using their hands.
## [START PROJECT](/#follow:/projects/rock-paper-scissors)
### ~
## Materials needed
* Your BBC micro:bit -- that's it!
## Step 1: Getting started
We want the micro:bit to choose rock, paper, or scissors when you shake it.
Try creating an ``on shake`` block so when you shake the micro:bit, it will run part of a program.
```blocks
input.onGesture(Gesture.Shake, () => {
})
```
Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
and store it in the variable `weapon`. (This variable is named `weapon` because
rock, paper, and scissors are the weapons you use to battle your friends!)
Add a ``set`` block with a variable. Then add a ``pick random`` block,
and store the random number in the variable,
like this:
```blocks
input.onGesture(Gesture.Shake, () => {
let weapon = Math.random(3)
})
```
### ~hint
No one can predict random numbers. That's what makes them great for Rock Paper Scissors!
### ~
Each possible number these blocks can make (`0`, `1`, or `2`) means a different picture.
We will show the right picture for that number on the LED screen.
## Step 2: Picking paper
Put an ``if`` block after the ``let`` block that checks whether
`weapon` is `0`. Make sure the ``if`` block has an ``else if`` part
and an ``else`` part.
Next, add a ``show leds`` block that shows a
picture of a piece of paper:
```blocks
input.onGesture(Gesture.Shake, () => {
let weapon = Math.random(3)
if (weapon == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (false) {
} else {
}
})
```
## Step 3: A random rock
Now we are going to add a new picture for the micro:bit to show
when another random number comes up.
Make the ``else if`` part check if the variable `weapon` is `1`.
Then add a ``show leds`` block with a picture of a rock.
```blocks
input.onGesture(Gesture.Shake, () => {
let weapon = Math.random(3)
if (weapon == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (weapon == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
}
})
```
## Step 4: Suddenly scissors
Add a ``show leds`` block with a picture of scissors to the ``else`` part:
```blocks
input.onGesture(Gesture.Shake, () => {
let weapon = Math.random(3)
if (weapon == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (weapon == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
})
```
### ~hint
You don't need to check if `weapon` is `2` because `2` is the only number left out of `0`, `1`, and `2`.
That's why you can use an ``else`` instead of an ``else if``.
### ~
Your game is ready! Have fun!
## Step 5: Are you the greatest?
Here is a way you can make your Rock Paper Scissors game better.
When button ``A`` is pressed,
the micro:bit will add `1` to your score.
Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
like this:
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
```
## Step 6: Prove you're the greatest!
After your micro:bit can add `1` to the score, show how many wins you have.
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
basic.showString("WINS:")
basic.showNumber(game.score())
})
```
## Step 7: Staying honest
Success! Your micro:bit can track wins!
But what about losses?
Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.
Here are all the blocks you will need:
```shuffle
input.onButtonPressed(Button.B, () => {
game.addScore(-1)
basic.showString("LOSSES:")
basic.showNumber(game.score())
})
```
## Step 8: Hacking Rock Paper Scissors
How else can you make your game better?
Ever hear of [Rock Paper Scissors Spock Lizard](http://www.samkass.com/theories/RPSSL.html)?

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@ -0,0 +1,69 @@
# smiley buttons
![](/static/mb/projects/a2-buttons.png)
Use buttons to show a smiley or frowny face.
## Step 1
Use [show leds](/reference/basic/showLeds) to make a smiley face:
```blocks
basic.showLeds(`
. # . # .
. # . # .
. . . . .
# . . . #
. # # # .`);
```
## Step 2
Add an input block for when [button A is pressed](/reference/input/button-is-pressed), and put a
frowny face inside it:
```blocks
basic.showLeds(`
. # . # .
. # . # .
. . . . .
# . . . #
. # # # .`);
input.onButtonPressed(Button.A, () => {
basic.showLeds(`
. # . # .
. # . # .
. . . . .
. # # # .
# . . . #`);
});
```
## Step 3
Now add blocks so that when [button B is pressed](/reference/input/button-is-pressed), a smiley appears:
```blocks
basic.showLeds(`
. # . # .
. # . # .
. . . . .
# . . . #
. # # # .`);
input.onButtonPressed(Button.A, () => {
basic.showLeds(`
. # . # .
. # . # .
. . . . .
. # # # .
# . . . #`);
});
input.onButtonPressed(Button.B, () => {
basic.showLeds(`
. # . # .
. # . # .
. . . . .
# . . . #
. # # # .`);
});
```

View File

@ -70,6 +70,6 @@ Using the 4th crocodile clip, connect the unattached end of the crocodile clip o
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/lessons/telegraph/challenges)!
Excellent, you're ready to continue with the [challenges](/projects/telegraph-challenges)!
### ~

View File

@ -1,8 +1,6 @@
# The watch activity
![](/static/mb/projects/a10-watch.png)
Control images with variables.
# micro:bit watch
# the watch
![](/static/mb/lessons/the-watch-0.png)
@ -152,7 +150,7 @@ Your watch is ready!
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/lessons/rock-paper-scissors/activity)!
Excellent, you're ready to continue with the [challenges](/projects/rock-paper-scissors)!
### ~

View File

@ -1,16 +1,13 @@
# Reference
```namespaces
for (let i = 0;i<5;++i) {}
if (true){}
let x = 0;
Math.random(5);
basic.showNumber(0);
input.onButtonPressed(Button.A, () => {
});
led.plot(0, 0);
music.playTone(0, 0);
led.plot(0, 0);
radio.sendNumber(0);
game.addScore(1);
images.createImage(`
. . . . .
@ -20,8 +17,8 @@ images.createImage(`
. . . . .
`);
pins.digitalReadPin(DigitalPin.P0);
serial.writeValue(x, 0);
serial.writeNumber(0);
control.inBackground(() => {
});
```
```

5
docs/reference/String.md Normal file
View File

@ -0,0 +1,5 @@
# String
```cards
String.fromCharCode(0);
```

View File

@ -8,7 +8,7 @@ basic.clearScreen()
### Example: vanishing heart
The following code displays a heart on the screen and then turns off all the LED lights using `clear screen`:
The following code shows a heart on the screen and then turns off all the LED lights using `clear screen`:
```blocks
basic.showLeds(`
@ -21,10 +21,6 @@ basic.showLeds(`
basic.clearScreen()
```
### Lessons
[blink](/lessons/blink), [flashing heart](/lessons/flashing-heart), [screen wipe](/lessons/screen-wipe)
### See also
[set brightness](/reference/led/set-brightness), [unplot](/reference/led/unplot), [plot](/reference/led/plot), [Image](/reference/images/image), [clear](/reference/basic/clear-screen)

View File

@ -1,6 +1,7 @@
# Forever
Repeat code [in the background](/reference/control/in-background) forever.
Keep running part of a program
[in the background](/reference/control/in-background).
```sig
basic.forever(() => {
@ -9,7 +10,9 @@ basic.forever(() => {
### Example: compass
The following example constantly checks the [compass heading](/reference/input/compass-heading) and updates the screen with the direction.
The following example constantly checks the
[compass heading](/reference/input/compass-heading)
and updates the screen with the direction.
```blocks
basic.forever(() => {
@ -30,7 +33,9 @@ basic.forever(() => {
### Example: counter
The following example continually shows the current value of a global variable:
The following example keeps showing the [number](/reference/types/number) stored in a global variable.
When you press button `A`, the number gets bigger.
You can use a program like this to count things with your BBC micro:bit.
```blocks
let num = 0
@ -42,9 +47,12 @@ input.onButtonPressed(Button.A, () => {
})
```
### Contention for the LED display
### Competing for the LED screen
If you have multiple processes that each show something on the LED screen, you may get unexpected results. Try, for example:
If different parts of a program are each trying
to show something on the LED screen at the same time,
you may get unexpected results.
Try this on your micro:bit:
```blocks
basic.forever(() => {
@ -55,10 +63,6 @@ input.onButtonPressed(Button.A, () => {
})
```
### Lessons
[blink](/lessons/blink), [snowflake-fall](/lessons/snowflake-fall), [flashing-heart](/lessons/flashing-heart)
### See also
[while](/reference/loops/while), [on button pressed](/reference/input/on-button-pressed), [in background](/reference/control/in-background)

View File

@ -1,6 +1,7 @@
# Pause
Pause program execution for the specified number of milliseconds. This function is helpful when you need to slow down your program's execution.
Pause the program for the number of milliseconds you say.
You can use this function to slow your program down.
```sig
basic.pause(400)
@ -8,11 +9,13 @@ basic.pause(400)
### Parameters
* ``ms`` - the number of milliseconds that you want to pause (100 = 1/10 second, 1000 milliseconds = 1 second)
* ``ms`` is the number of milliseconds that you want to pause (100 milliseconds = 1/10 second, and 1000 milliseconds = 1 second).
### Example: diagonal line
The following example code turns on LED `0, 0` thru `4, 4`, pausing 500 milliseconds after each LED. Without `pause`, the code would run so fast that you wouldn't see each individual LED turning on.
This example draws a diagonal line by turning on LED `0, 0` (top left) through LED `4, 4` (bottom right).
The program pauses 500 milliseconds after turning on each LED.
Without `pause`, the program would run so fast that you would not have time to see each LED turning on.
```blocks
for (let i = 0; i < 5; i++) {
@ -21,10 +24,6 @@ for (let i = 0; i < 5; i++) {
}
```
### Lessons
[blink](/lessons/blink), [lucky 7](/lessons/lucky-7), [smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart)
### See also
[while](/reference/loops/while), [running time](/reference/input/running-time), [for](/reference/loops/for)

View File

@ -1,6 +1,6 @@
# Show Animation
Show a series of image frames on the [LED screen](/device/screen), pausing the specified time after each frame.
Show a group of image frames (pictures) one after another on the [LED screen](/device/screen). It pauses the amount of time you tell it after each frame.
```sig
basic.showAnimation(`
@ -14,10 +14,14 @@ basic.showAnimation(`
### Parameters
* `leds` - [String](/reference/types/string); a series of LED on/off states
* `interval` - [Number](/reference/types/number); the number of milliseconds to pause after each image frame
* `leds` is a [String](/reference/types/string) that shows which LEDs are on and off, in groups one after another.
* `interval` is an optional [Number](/reference/types/number). It means the number of milliseconds to pause after each image frame.
### Show a series of image frames
### Example: Animating a group of image frames
In this animation, each row is 15 spaces wide because
there are three frames in the animation, and each frame is
five spaces wide, just like the screen on the BBC micro:bit.
```
basic.showAnimation(`
@ -31,13 +35,17 @@ basic.showAnimation(`
### ~hint
If the series of images appear too fast, increase the value of the *interval* parameter.
If the animation is too fast, make `interval` bigger.
### ~
### Example: animating frames
### Example: animating frames with a pause
The following example creates an image with six frames and then shows each frame o the screen, pausing 500 milliseconds after each frame:
This example shows six frames on the screen, pausing 500 milliseconds after each frame.
In this animation, each row is 30 spaces wide because
there are six frames in the animation, and each frame is
five spaces wide, just like the screen.
```
basic.showAnimation(`
@ -51,11 +59,6 @@ basic.showAnimation(`
### ~hint
Use [forever](/reference/basic/forever) to continually repeat an animation
Use [forever](/reference/basic/forever) to show an animation over and over.
### ~
### Lessons
[smiley](/lessons/smiley), [snowflake fall](/lessons/snowflake-fall), [rotation animation](/lessons/rotation-animation)

View File

@ -1,6 +1,6 @@
# Show LEDs
Display an image on the BBC micro:bit's [LED screen](/device/screen).
Shows a picture on the [LED screen](/device/screen).
```sig
basic.showLeds(`
@ -15,12 +15,13 @@ basic.showLeds(`
### Parameters
* ``leds`` - a series of LED on/off states that form an image (see steps below)
* (optional) ``ms`` - [Number](/reference/types/number) - time to wait after displaying image. In blocks, ``ms`` is 400 by default.
* `leds` is a [string](/reference/types/string) that controls which LEDs are on and off.
* `interval` is an optional [number](/reference/types/number) that means how many milliseconds to wait after showing a picture.
If you are programming with blocks, `interval` is set at 400 milliseconds.
### Example - Block Editor
### Example
1. Open the `basic` category and select the `show leds` blocks.
This program shows a picture with the ``show leds`` function.
```blocks
basic.showLeds(`
@ -33,11 +34,12 @@ basic.showLeds(`
)
```
In JavaScript, the led off is represented by a `.` and the led on by a `#` character.
### ~hint
### Lessons
If you are programming in JavaScript, `#` means an LED that is turned
on and `.` means an LED that is turned off.
[smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart), [magic logo](/lessons/magic-logo)
### ~
### See also

View File

@ -1,6 +1,6 @@
# Show Number
Show a number on the [LED screen](/device/screen), one digit at a time (scrolling from left to right)
Show a number on the [LED screen](/device/screen). It will slide left if it has more than one digit.
~~~~sig
basic.showNumber(2, 150)
@ -8,18 +8,18 @@ basic.showNumber(2, 150)
### Parameters
* value - a [Number](/reference/types/number)
* (optional) interval (ms) - [Number](/reference/types/number); the time (in milliseconds) before scrolling by one LED; the larger the number, the slower the scroll
* `value` is a [Number](/reference/types/number).
* `interval` is an optional [Number](/reference/types/number). It means the number of milliseconds before sliding the `value` left by one LED each time. Bigger intervals make the sliding slower.
### ~
### Examples:
To display the number 10:
To show the number 10:
~~~~blocks
basic.showNumber(10)
~~~~
To display the number stored in the `x` variable:
To show the number stored in a variable:
~~~~blocks
let x = 1
@ -28,23 +28,19 @@ basic.showNumber(x)
### Example: count to 5
This example uses a [for](/reference/loops/for) loop to show numbers ``1`` through ``5`` on the screen:
This example uses a [for](/reference/loops/for) loop to show numbers ``0`` through ``5`` on the screen:
~~~~blocks
for (let i = 0; i < 5; i++) {
basic.showNumber(i + 1)
for (let i = 0; i < 6; i++) {
basic.showNumber(i)
basic.pause(200)
}
~~~~
### Other show functions
* use [show string](/reference/basic/show-string) to show a string on the screen
* use [show animation](/reference/basic/show-animation) to show a series of images on the screen
### Lessons
* [lucky 7](/lessons/lucky-7)
* Use [show string](/reference/basic/show-string) to show a [String](/reference/types/string) with letters on the screen.
* Use [show animation](/reference/basic/show-animation) to show a group of pictures on the screen, one after another.
### See also

View File

@ -1,6 +1,6 @@
# Show String
Show a string on the [LED screen](/device/screen) one character at a time (scrolling from left to right).
Show a number on the [LED screen](/device/screen). It will slide left if it is bigger than the screen.
```sig
basic.showString("Hello!")
@ -8,18 +8,18 @@ basic.showString("Hello!")
### Parameters
* `text` - a [String](/reference/types/string)
* (optional) `ms` - [Number](/reference/types/number); the time (in milliseconds) before scrolling left by one LED; the larger the number, the slower the scroll
* `text` is a [String](/reference/types/string). It can contain letters, numbers, and punctuation.
* `ms` is an optional [Number](/reference/types/number). It means the number of milliseconds before sliding the [String](/reference/types/string) left by one LED each time. Bigger intervals make the sliding slower.
### Examples:
To display Hello:
To show the word **Hello**:
```blocks
basic.showString("Hello")
```
To display the content of a string variable:
To show what is stored in a [String](/reference/types/string) variable:
```blocks
let s = "Hi"
@ -28,12 +28,8 @@ basic.showString(s)
### Other show functions
* use [show number](/reference/basic/show-number) to show a number on the screen
* use [show animation](/reference/basic/show-animation) to show a series of images on the screen
### Lessons
[answering machine](/lessons/answering-machine), [rock paper scissors](/lessons/rock-paper-scissors), [love meter](/lessons/love-meter)
* Use [show number](/reference/basic/show-number) to show a number on the [LED screen](/device/screen).
* Use [show animation](/reference/basic/show-animation) to show a group of pictures on the screen, one after another.
### See also

View File

@ -24,8 +24,3 @@ export function addScore(points: number)
```
export function score() : number
```
### Lessons
[game of chance](/lessons/game-of-chance), [game counter](/lessons/game-counter)

View File

@ -19,8 +19,3 @@ Sprite will change the y position by this number
```
export function changeYBy(_this: micro_bitSprites.LedSprite, y: number)
```
### Lessons
[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)

View File

@ -1,18 +1,10 @@
# Game Library
The game library #docs
The game library supports simple single-player time-based games. The player has a **sprite**, number of **lives** and a **score**. The game has a sprite, number of **levels** and a **countdown clock**. The general goal of a game will be to move the sprite and achieve a top score before time runs out or the number of lives goes to zero.
## Block Editor
![](/static/mb/game-library/pic0.png)
## KindScript
The code below shows a simple game where the user gets to press the button ``A`` as much times as possible in 10 seconds.
```
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
@ -154,8 +146,3 @@ You can also end the game by calling the `game -> game over` function:
```
game.gameOver()
```
### Lessons
[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)

View File

@ -18,7 +18,3 @@ You can end the game by calling the `game -> game over` function:
game.gameOver()
```
### Lessons
[game of chance](/lessons/game-of-chance)

View File

@ -1,22 +1,7 @@
# Move
The game library
### Move
Sprite move by a certain number
## Block Editor
![](/static/mb/game-library/move-0.png)
## KindScript
Sprite move by a certain number of LEDs
```
export function move(_this: micro_bitSprites.LedSprite, leds: number)
```
### Lessons
[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)

View File

@ -1,19 +1,5 @@
# Position
The game library
### Create sprite
Reports the x or y position of a sprite on the LED screen
## Block Editor
Reports the x position of a sprite on the LED screen
![](/static/mb/game-library/position-0.png)
## KindScript
Reports the x position of a sprite on the LED screen
```
@ -25,8 +11,3 @@ Reports the y position of a sprite on the LED screen
```
export function y(_this: micro_bitSprites.LedSprite) : number
```
### Lessons
[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)

View File

@ -1,31 +1,7 @@
# Reports
The game library
### Reports
Reports the x or y position, the current direction of a sprite, or the brightness of a sprite on the LED screen
## Block Editor
Reports the x position of a sprite on the LED screen
![](/static/mb/game-library/position-0.png)
Reports the y position of a sprite on the LED screen
![](/static/mb/game-library/reports-0.jpg)
Reports the brightness of a sprite on the LED screen
![](/static/mb/game-library/reports-1.jpg)
Reports the direction of a sprite on the LED screen
![](/static/mb/game-library/reports-2.jpg)
## KindScript
Reports the x position of a sprite on the LED screen
```
@ -49,8 +25,3 @@ Reports the current direction of a sprite on the LED screen
```
export function direction(_this: micro_bitSprites.LedSprite) : number
```
### Lessons
[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)

View File

@ -1,20 +1,10 @@
# Score
The game library #docs
The game library supports simple single-player games. The player has a **score**.
## Block Editor
The code below shows a simple game where the user gets to press the button ``A`` and adds 1 point to score that will be displayed on the BBC micro:bit screen
![](/static/mb/game-library/add-point-to-score-0.png)
## KindScript
The code below shows a simple game where the user gets to press the button ``A`` as much times as possible in 10 seconds.
```
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
@ -53,7 +43,3 @@ If your game has a time limit, you can start a countdown in which case `game->cu
export function startCountdown(ms: number)
```
### Lessons
[game of chance](/lessons/game-of-chance), [game counter](/lessons/game-counter)

View File

@ -1,15 +1,5 @@
# Start Countdown
The game library #docs
The game library supports simple single-player time-based games. The general goal of a game will be to achieve a top score before time runs out of time.
## Block Editor
![](/static/mb/game-library/start-countdown-0.png)
## KindScript
The code below shows a simple game where the user gets to press the button ``A`` as much times as possible in 10 seconds.
```
@ -50,8 +40,3 @@ If your game has a time limit, you can start a countdown in which case `game->cu
```
export function startCountdown(ms: number)
```
### Lessons
[bop it](/lessons/bop-it) | [game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)

View File

@ -1,24 +1,8 @@
# Touching
The game library
### Touching
Reports true if sprite is touching specified sprite
## Block Editor
![](/static/mb/game-library/touching-0.png)
## KindScript
Reports true if sprite is touching specified sprite
```
export function isTouching(_this: micro_bitSprites.LedSprite, other: micro_bitSprites.LedSprite) : boolean
```
### Lessons
[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)

View File

@ -1,17 +1,5 @@
# Turn
The game library
Rotates a sprite to the right by a certain number of degrees
## Block Editor
Rotates a sprite to the right by a certain number of degrees
![](/static/mb/game-library/turn-0.png)
## KindScript
Rotates a sprite to the right by a certain number of degrees
```
@ -24,7 +12,3 @@ Rotates a sprite to the left by a certain number of degrees
export function turnLeft(_this: micro_bitSprites.LedSprite, degrees: number)
```
### Lessons
[game of chance](/lessons/game-of-chance) | [game counter](/lessons/game-counter)

View File

@ -29,10 +29,6 @@ input.onGesture(Gesture.Shake, () => {
})
```
### Lessons
[rock paper scissors](/lessons/rock-paper-scissors), [digital pet](/lessons/digital-pet), [offset-image](/lessons/offset-image)
### See also
[show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/image/show-image), [scroll image](/reference/image/scroll-image)

View File

@ -46,10 +46,6 @@ You should see code similar to this:
* [show image](/reference/images/show-image): show an image on the screen
* [scroll image](/reference/images/scroll-image): scroll an image on the screen
### Lessons
* [smiley](/lessons/smiley)
### See also
[Show LEDs](/reference/basic/show-leds), [create image](/reference/images/create-image), [show image](/reference/images/show-image), [LED screen](/device/screen)

View File

@ -31,10 +31,6 @@ let img = images.createImage(`
img.plotFrame(1)
```
### Lessons
[smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart), [magic logo](/lessons/magic-logo)
### See also
[create image](/reference/images/create-image), [show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/images/show-image), [scroll image](/reference/images/scroll-image)

View File

@ -31,10 +31,6 @@ let img = images.createImage(`
img.plotImage(0)
```
### Lessons
[smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart), [magic logo](/lessons/magic-logo)
### See also
[create image](/reference/images/create-image), [show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/images/show-image), [scroll image](/reference/images/scroll-image)

View File

@ -31,10 +31,6 @@ let img = images.createImage(`
img.showFrame(1)
```
### Lessons
[smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart), [magic logo](/lessons/magic-logo)
### See also
[create image](/reference/images/create-image), [show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/images/show-image), [scroll image](/reference/images/scroll-image)

View File

@ -45,10 +45,6 @@ for (let i = 0; i < 5; i++) {
}
```
### Lessons
[rock paper scissors](/lessons/rock-paper-scissors), [digital pet](/lessons/digital-pet), [offset-image](/lessons/offset-image)
### See also
[show animation](/reference/basic/show-animation), [image](/reference/images/image), [create image](/reference/images/create-image), [scroll image](/reference/images/scroll-image)

View File

@ -2,46 +2,39 @@
Get the acceleration value (milli g-force), in one of three specified dimensions.
Find the acceleration of the micro:bit (how fast it is speeding up or slowing down).
```sig
input.acceleration(Dimension.X);
```
## ~hint
You measure acceleration with the **milli-g**, which is 1/1000 of a **g**.
A **g** is as much acceleration as you get from Earth's gravity.
## ~
### Parameters
* dimension : [String](/reference/types/string) - one of three values specifying the axis of acceleration: ``x`` (left/right); ``y`` (forward/backwards); ``z`` (up/down)
* which direction you are checking for acceleration, either `Dimension.X` (left and right), `Dimension.Y` (forward and backward), or `Dimension.Z` (up and down)
### Returns
* [Number](/reference/types/number) - acceleration, in milli-gravities. When the micro:bit is laying flat with the screen up, x=0, y=0 and z=-1023.
* a [number](/reference/types/number) that means the amount of acceleration. When the micro:bit is lying flat on a surface with the screen pointing up, `x` is `0`, `y` is `0`, and `z` is `-1023`.
### Example: bar chart
Use the ``plot bar chart`` to visual the acceleration on the LED screen.
This example shows the acceleration of the micro:bit with a bar graph.
```blocks
basic.forever(() => {
led.plotBarGraph(input.acceleration("x"), 1023)
led.plotBarGraph(input.acceleration(Dimension.X), 1023)
})
```
### Example: micro:bit leveller
The following example uses the `acceleration` and the `plot` function to help you move the micro:bit until it's level (the centre LED is *on* when the device is level). When running this code in a web browser, move your mouse to simulate the accelerometer.
```blocks
basic.forever(() => {
let ax = input.acceleration(Dimension.X)
let x = pins.map(-1023, 1023, 0, 4, ax)
let ay = input.acceleration("y")
let y = pins.map(-1023, 1023, 0, 4, ay)
basic.clearScreen()
led.plot(x, y)
})
```
### Lessons
[zoomer](/lessons/zoomer)
### See also

View File

@ -1,6 +1,6 @@
# Button Is Pressed
Get the state of an input button. The micro:bit has two input buttons: A and B.
Check whether a button is pressed right now. The micro:bit has two buttons: button `A` and button `B`.
```sig
input.buttonIsPressed(Button.A);
@ -8,33 +8,31 @@ input.buttonIsPressed(Button.A);
### Parameters
* name - [String](/reference/types/string); input button "A", "B", or "A+B" (both input buttons)
* ``name`` is a [String](/reference/types/string). You should store `A` in it to check the left button, `B` to check the right button, or `A+B` to check both at the same time.
### Returns
* [Boolean](/reference/types/boolean) - `true` if pressed, `false` if not pressed
* [Boolean](/reference/types/boolean) that is `true` if the button you are checking is pressed, `false` if it is not pressed.
### Example
The following code uses an [if](/reference/logic/if) statement to run code, depending on whether or not the A button is pressed:
This program uses an [if](/reference/logic/if) to run
one part of the program if the `A` button is pressed, and
another part if it is not pressed.
```blocks
basic.forever(() => {
let pressed = input.buttonIsPressed(Button.A)
if (pressed) {
// this code runs if the A button is pressed
// this part runs if the A button is pressed
basic.showNumber(1, 150)
} else {
// this code runs if the A button is *not* pressed
// this part runs if the A button is *not* pressed
basic.showNumber(0, 150)
}
})
```
### Lessons
[zoomer](/lessons/zoomer)
### See also
[on button pressed](/reference/input/on-button-pressed), [if](/reference/logic/if), [forever](/reference/basic/forever)

View File

@ -1,6 +1,10 @@
# Compass Heading
Get the compass heading of the micro:bit in degrees. Your micro:bit has a built-in **magnetometer** so it can your direction with respect to the North Magnetic Pole.
Find which direction on a compass the micro:bit is facing.
The micro:bit measures the **compass heading** from `0` to `360`
degrees with its **magnetometer** chip. Different numbers mean north,
east, south, and west.
```sig
input.compassHeading();
@ -8,15 +12,12 @@ input.compassHeading();
### Returns
* [Number](/reference/types/number) - the heading in degrees (0 to 360 degrees). If the compass is calibrating, it returns ``-1003``.
## Simulator
Calibration does not work on the simulator.
* a [number](/reference/types/number) from `0` to `360` degrees, which means the compass heading. If the compass isn't ready, it returns `-1003`.
### Example
The following code gets the compass heading and stores it in the `degrees` variable:
This program finds the compass heading and stores it in the
`degrees` variable.
```blocks
let degrees = input.compassHeading()
@ -24,13 +25,16 @@ let degrees = input.compassHeading()
### ~hint
When running code with this function in a web browser, click and drag the on-screen compass needle to change heading.
When you run a program that uses this function in a browser, click and drag
the compass needle on the screen to change the compass heading.
### ~
### Example: compass
The following example gets the `compass heading` and then displays a letter depending on the value of `degrees`: N for north, E for East, S for South, and W for West.
This program finds the compass heading and then shows a letter
that means whether the micro:bit is facing north (N), south (S),
east (E), or west (W).
```blocks
basic.forever(() => {
@ -47,17 +51,14 @@ basic.forever(() => {
### Calibration
On the first use of the compass, the **calibration** procedure will automatically start. The user must draw a circle with the device until it is fully calibrated.
Every time you start to use the compass (for example, if you have just
turned the micro:bit on), the micro:bit will start to **calibrate**
(adjust itself). It will ask you to draw a circle by tilting the
micro:bit.
An enclosure made from metal, or using in proximity of metal objects, might affect the accuracy of the reading and calibration.
During calibration, ``compass heading`` returns ``-1003``.
### Lessons
[compass](/lessons/compass)
If you are calibrating or using the compass near metal, it might
confuse the micro:bit.
### See also
[acceleration](/reference/input/acceleration)

View File

@ -1,8 +1,14 @@
# Light Level
Gets the light level from ``0`` (dark) to ``255`` (bright). The light is measured by using various LEDs from the screen.
Find the light level (how bright or dark it is) where you are.
The light level ``0`` means darkness and ``255`` means bright light.
The BBC micro:bit measures the light around it by using some of the
LEDs on the [LED screen](/device/screen).
This function will return ``0`` on the first call to this method, a light reading will be available after the display has activated the light sensor for the first time.
The first time you use it, this function will say ``0``.
After that, it will say the real light level.
This is because the light sensor (the part that can find the light level)
has to be turned on first.
```sig
input.lightLevel();
@ -10,11 +16,26 @@ input.lightLevel();
### Returns
* [Number](/reference/types/number) - light level from ``0`` (dark) to ``255`` (bright).
* a [Number](/reference/types/number) that means a light level from ``0`` (dark) to ``255`` (bright).
### Example: show light level
When you press button `B` on the microbit, this
program shows the light level
on the [LED screen](/device/screen).
```blocks
input.onButtonPressed(Button.B, () => {
let level = input.lightLevel()
basic.showNumber(level)
})
```
### Example: chart light level
Use `plot bar chart` to visual the influence of various light source on the light level.
This program shows the light level with a [bar chart](/reference/led/plot-bar-graph) on the micro:bit screen.
If you carry the micro:bit around to different places with different light levels,
the bar chart will change.
```blocks
basic.forever(() => {
@ -22,8 +43,6 @@ basic.forever(() => {
})
```
### Lessons
### See also
[acceleration](/reference/input/acceleration), [compass-heading](/reference/input/compass-heading)

View File

@ -1,27 +1,35 @@
# Magnetic Force
Get the magnetic force (micro Teslas), in one of three specified dimensions.
Find the amount of magnetic force (the strength of a magnet) in the direction you say.
```sig
input.magneticForce(Dimension.X);
```
## ~hint
The micro:bit measures magnetic force with **microteslas**.
## ~
### Parameters
* dimension : [String](/reference/types/string) - one of three values specifying the axis of the force: ``x`` (left/right); ``y`` (forward/backwards); ``z`` (up/down); ``strength`` (the length of the vector)
* a [string](/reference/types/string) that says which direction the micro:bit should measure magnetic force in: either `x` (the left-right direction), `y` (the forward/backward direction), or `z` (the up/down direction)
### Returns
* [Number](/reference/types/number) - magnetic force, in micro-Teslas.
* a [number](/reference/types/number) of microteslas that means the strength of the magnet
### Example: metal detector
The following example uses the `magnetic force` to control the brightness of the screen. When the magnetic force increases, the center LED will appear brighter.
This program makes the center LED of the micro:bit get brighter when
the magnetic force is stronger, and dimmer when it is weaker.
```blocks
led.plot(2, 2)
basic.forever(() => {
let f = input.magneticForce(Dimension.X)
let f = input.magneticForce("x")
led.setBrightness(f / 2000)
})
```
@ -29,4 +37,3 @@ basic.forever(() => {
### See also
[compass heading](/reference/input/compass-heading)

View File

@ -1,6 +1,9 @@
# On Button Pressed
Register an [event handler](/reference/event-handler) that will execute whenever an input button (A, B, or A and B together) is pressed during program execution. When [running code](/device/simulator) with this function in a web browser, click an on-screen input button - labelled A or B.
Start an [event handler](/reference/event-handler) (part of the program that will run when something happens, like when a button is pressed).
This handler works when button `A` or `B` is pressed, or `A` and `B` together.
When you are using this function in a web browser, click the buttons on the screen instead of the ones
on the BBC micro:bit.
```sig
input.onButtonPressed(Button.A, () => {})
@ -8,7 +11,8 @@ input.onButtonPressed(Button.A, () => {})
### Example: count button clicks
This example counts how many times the left or right input button is pressed. Each time a button is pressed, the global count variable is increased by 1 and displayed on the screen.
This example counts how many times you press the `A` button.
Each time you press the button, the [LED screen](/device/screen) shows the `count` variable getting bigger.
```blocks
let count = 0
@ -19,22 +23,25 @@ input.onButtonPressed(Button.A, () => {
})
```
### Example: roll a dice
### Example: roll dice
This example generates a random number when you press the B input button, and then displays a random die image:
This example shows a number from 1 to 6 when you press the `B` button.
```blocks
input.onButtonPressed(Button.B, () => {
let dice = Math.random(6)
let dice = Math.random(6) + 1
basic.showNumber(dice)
})
```
### Lessons
### ~hint
[smiley](/lessons/smiley), [answering machine](/lessons/answering-machine), [screen wipe](/lessons/screen-wipe), [rotation animation](/lessons/rotation-animation)
This program adds a `1` to `random(6)` so the numbers on the dice will come out right.
Otherwise, sometimes they would show a `0`.
### ~
### See also
[button is pressed](/reference/input/button-is-pressed), [forever](/reference/basic/forever)
[button is pressed](/reference/input/button-is-pressed), [forever](/reference/basic/forever), [random](/reference/math/math)

View File

@ -1,19 +1,17 @@
# On Gesture
Register an [event handler](/reference/event-handler) that will execute whenever the user executes a gesture withthe BBC micro:bit.
Start an [event handler](/reference/event-handler) (part of the
program that will run when something happens) This handler works when
you do a **gesture** (like shake, tilt, or drop the micro:bit).
```sig
input.onGesture(Gesture.Shake,() => {
})
```
## Gestures
## Example: random number
### Example: random number
The following example displays a number from 0-9 on the screen when you shake the BBC micro:bit.
This program shows a number from `0` to `9` when you shake the micro:bit.
```blocks
input.onGesture(Gesture.Shake,() => {
@ -22,24 +20,3 @@ input.onGesture(Gesture.Shake,() => {
})
```
### Example: rock, paper, scissors
The following example shows one of three images (rock, paper, or scissors) when you shake the BBC micro:bit.
```blocks
input.onGesture(Gesture.Shake,() => {
let img = images.createImage(`
. . . . . # # # # # . . . . #
. # # # . # . . . # # # . # .
. # # # . # . . . # . # # . .
. # # # . # . . . # # # . # .
. . . . . # # # # # . . . . #
`)
img.showFrame(Math.random(3))
})
```
### Lessons
[bounce image](/lessons/bounce-image), [rock paper scissors](/lessons/rock-paper-scissors)

View File

@ -1,17 +1,31 @@
# On Pin Pressed
Register an [event handler](/reference/event-handler) that will execute whenever the user holds the `GND` pin with one hand, and presses pin `0`, `1`, or `2` with the other hand, thus completing a circuit; when you run a script with this function in a web browser, click pins 0 , 1, or 2 on the simulator.
Start an [event handler](/reference/event-handler) (part of the program
that will run when something happens, like when a button is pressed).
This handler works when you press pin `0`, `1`, or `2` together with `GND`.
When you are using this function in a web browser, click the pins on the screen instead of the ones
on the BBC micro:bit.
*Note* that this function works best when the BBC micro:bit is powered by AAA battery.
If you hold the `GND` pin with one hand and touch pin `0`, `1`, or `2` with the other,
a very small (safe) amount of electricity will flow through your body and back into
the micro:bit. This is called **completing a circuit**. It's like you're a big wire!
```sig
input.onPinPressed(TouchPin.P0, () => {
})
```
## ~hint
This function works best when the BBC micro:bit is using batteries for power,
instead of the USB cable.
## ~
### Example: pin pressed counter
This example counts how many times the P0 pin is pressed. Each time the pin is pressed, the global count variable is increased by 1 and displayed on the screen.
This program counts how many times you press the `P0` pin.
Every time you press the pin, the program shows the number of times on the screen.
```blocks
let count = 0
@ -22,10 +36,6 @@ input.onPinPressed(TouchPin.P0, () => {
})
```
### Lessons
[love meter](/lessons/love-meter)
### See also
[BBC micro:bit pins](/device/pins), [pin is pressed](/reference/input/pin-is-pressed), [analog read pin](/reference/pins/analog-read-pin), [analog write pin](/reference/pins/analog-write-pin), [digital read pin](/reference/pins/digital-read-pin), [digital write pin](/reference/pins/digital-write-pin)

View File

@ -1,24 +1,33 @@
# Pin Is Pressed
Gets the pin state (pressed or not pressed), by detecting when the user holds the `GND` pin with one hand, and presses pin `0`, `1`, or `2` with the other hand, thus completing a circuit.
Find whether the pin you say is pressed or not pressed.
*Note* that this function works best when the BBC micro:bit is powered by AAA battery.
If you hold the `GND` pin with one hand and touch pin `0`, `1`, or `2` with the other,
a very small (safe) amount of electricity will flow through your body and back into
the micro:bit. This is called **completing a circuit**. It's like you're a big wire!
```sig
input.pinIsPressed(TouchPin.P0);
```
## ~hint
This function works best when the BBC micro:bit is using batteries for power,
instead of the USB cable.
## ~
### Parameters
* name - [String](/reference/types/string); the pin name ("P0", "P1", or "P2")
* a [string](/reference/types/string) that holds the pin name (**P0**, **P1**, or **P2**)
### returns
* [Boolean](/reference/types/boolean) - `true` if pressed, `false` if not pressed
* a [boolean](/reference/types/boolean) that means whether the pin you say is pressed (`true` or `false`)
### Example
This example displays 1 if P0 is pressed, and 0 if P0 is not pressed:
This program shows `1` if `P0` is pressed, and `0` if `P0` is not pressed:
```blocks
basic.forever(() => {

View File

@ -1,45 +1,58 @@
# Rotation
Get a rotation angle in degrees inferred from the accelerometer readings.
Find how much the micro:bit is tilted in different directions.
```sig
input.rotation(Rotation.Roll);
```
## ~hint
The BBC micro:bit has a part called the **accelerometer** that can
check how the micro:bit is moving.
## ~
### Parameters
* kind: [String](/reference/types/string) - one of values specifying the kind of rotation: ``pitch`` (up/down around the ``x`` axis); ``roll`` (left/right around the ``y`` axis)
* which direction you are checking: `Rotation.Pitch` (up and down) or `Rotation.Roll` (left and right)
### Returns
* [Number](/reference/types/number) - angle, in degrees.
* a [number](/reference/types/number) that means how much the microbit is tilted in the direction you say, from `0` to `360` degrees
### Example: micro:bit leveller
### Example: micro:bit leveler
The following example uses the `rotation` and the `plot leds` function to help you move the BBC micro:bit until it's level: when it is level, a smiley shows up on the screen. When running this code in a web browser, move your mouse to simulate the rotation.
This program helps you move the BBC micro:bit until it is level. When
it is level, the micro:bit shows a smiley.
```sig
If you are running this program in a browser, you can tilt the
micro:bit with your mouse.
```blocks
let pitch = 0;
basic.forever(() => {
let pitch = input.rotation(Rotation.Pitch)
let roll = input.rotation(Rotation.Roll)
pitch = input.rotation(Rotation.Pitch);
let roll = input.rotation(Rotation.Roll);
if (Math.abs(pitch) < 10 && Math.abs(roll) < 10) {
basic.plotLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. # . # .
. . . . .
. . . . .
# . . . #
. # # # .
`);
} else {
basic.plotLeds(`
# . . . #
. # . # .
. . # . .
. # . # .
# . . . #
`)
}
})
basic.showLeds(`
# . . . #
. # . # .
. . # . .
. # . # .
# . . . #
`);
}
});
```
### See also

View File

@ -1,6 +1,6 @@
# Running Time
Get the number of milliseconds elapsed since the script began. 1,000 milliseconds = 1 second.
Find how long it has been since the program started.
```sig
input.runningTime();
@ -8,20 +8,22 @@ input.runningTime();
### Returns
* [Number](/reference/types/number)
* the [Number](/reference/types/number) of milliseconds since the program started.
(One second is 1000 milliseconds.)
### Example: elapsed time
This code gets the elapsed time since the start of the program execution and displays it on the screen.
When you press button `B` on the microbit, this
program finds the number of milliseconds since the program started
and shows it on the [LED screen](/device/screen).
```blocks
let now = input.runningTime()
basic.showNumber(now)
input.onButtonPressed(Button.B, () => {
let now = input.runningTime()
basic.showNumber(now)
})
```
### Lessons
[speed button](/lessons/speed-button)
### See also

View File

@ -1,6 +1,7 @@
# Temperature
Get the ambient temperature (degree Celsius °C). The temperature is inferred from the the surface temperature of the various chips on the micro:bit.
Find the temperature where you are. The temperature is measured in Celsius (metric).
The micro:bit can find the temperature nearby by checking how hot its computer chips are.
```sig
input.temperature();
@ -8,26 +9,48 @@ input.temperature();
### Returns
* [Number](/reference/types/number) - temperature in degree Celsius °C.
* a [Number](/reference/types/number) that means the Celsius temperature.
### How does it work?
The BBC micro:bit does not have a dedicated temperature sensor. Instead, the temperature provided is actually the temperature of the silicon die on the main CPU. As the processor generally runs cold though (it is a high efficiency ARM core), the temperature is a good approximation of the ambient temperature... you might warm up if you give the processor a lot of work to do though, and don't [sleep](/reference/basic/pause)!
The temperature sensor has a high precision, but isn't trimmed for accuracy. In other words, it can sense changes in temperature very well, but there may be (and probably is) base line offset. i.e. it might return 20 degrees when it's actually 17, but it would return 21 when it is 18 etc.
The BBC micro:bit checks how hot its CPU (main computer chip) is.
Because the micro:bit does not usually get very hot, the temperature of the CPU
is usually close to the temperature of wherever you are.
The micro:bit might warm up a little if you make it work hard, though!
### Example: micro:bit thermometer
The following example uses the `temperature` and the `show number` to display the room temperature.
The following example uses `temperature` and `show number` to show the temperature of the room.
```sig
```blocks
basic.forever(() => {
let temp = input.temperature()
basic.showNumber(temp)
})
```
### Example: Fahrenheit thermometer
### Lessons
This program measures the temperature using Fahrenheit degrees.
Fahrenheit is a way of measuring temperature that is commonly used in the United States.
To make a Celsius temperature into a Fahrenheit one, multiply the Celsius temperature by
1.8 and add 32.
```blocks
basic.forever(() => {
let c = input.temperature()
let f = (c * 1.8) + 32
basic.showNumber(f)
})
```
### ~hint
Try comparing the temperature your micro:bit shows to a real thermometer in the same place.
You might be able to figure out how much to subtract from the number the micro:bit
shows to get the real temperature. Then you can change your program so the micro:bit is a
better thermometer.
### ~
### See also

View File

@ -1,6 +1,6 @@
# Brightness
Set the brightness of the [LED screen](/device/screen).
Find how bright the [LED screen](/device/screen) is _when it is turned on_.
```sig
led.brightness();
@ -8,11 +8,11 @@ led.brightness();
### Returns
* [Number](/reference/types/number) - returns the LCD screen brightness as a number from 0 to 255. A return value of 255 means the screen brightness is at 100% and 127 is about 50% brightness.
* a [number](/reference/types/number) that means how bright the screen is when it is turned on, from `0` (darkest) to `255` (brightest). For example, the number `127` means the screen is halfway bright when it is turned on.
### Example: maximum brightness
### Example: highest brightness
If the screen brightness is < 100%, the following code sets the brightness to 100% (255):
This program makes the screen completely bright when it is turned on (if it is not that way already):
```blocks
if (led.brightness() < 255) {
@ -20,6 +20,20 @@ if (led.brightness() < 255) {
}
```
### Example: change brightness
This program makes the screen brightness 100% (255). Then it turns on
the center LED (`2, 2`), waits for one second and then sets the screen
brightness to 50% (128):
```blocks
led.setBrightness(255)
led.plot(2, 2)
basic.pause(1000)
led.setBrightness(led.brightness() / 2)
```
### See also
[set brightness](/reference/led/set-brightness), [fade in](/reference/led/fade-in), [fade out](/reference/led/fade-out)

View File

@ -24,10 +24,6 @@ for (let i = 0; i < 5; i++) {
}
```
### Lessons
[glowing sword](/lessons/glowing-sword)
### See also
[brightness](/reference/led/brightness), [fade out](/reference/led/fade-out), [set brightness](/reference/led/set-brightness)

View File

@ -20,10 +20,6 @@ basic.showString("A", 1000)
led.fadeOut(1000)
```
### Lessons
[glowing sword](/lessons/glowing-sword)
### See also
[brightness](/reference/led/brightness), [fade in](/reference/led/fade-in), [set brightness](/reference/led/set-brightness)

View File

@ -6,10 +6,6 @@ Turn on all the 25 LEDs on the [LED screen](/device/screen).
led.plotAll()
```
### Lessons
[night light](/lessons/night-light)
### See also
[LED screen](/device/screen), [clear screen](/reference/basic/clear-screen)

View File

@ -1,6 +1,7 @@
# Plot Bar Graph
Displays a vertical bar graph based on the value and high value.
Displays a bar graph of the numbers you say.
A bar graph is a kind of chart that shows numbers as lines with different lengths.
```sig
led.plotBarGraph(2, 20);
@ -8,10 +9,18 @@ led.plotBarGraph(2, 20);
### Parameters
* value: [Number](/reference/types/number) , high : [Number](/reference/types/number) displays a vertical bar graph based on the value and high value
* `value` is a [Number](/reference/types/number) that means what you are measuring or trying to show. For example, if you are measuring the temperature of ice with the BBC micro:bit, `value` might be 0 because the temperature might be 0 degrees centigrade.
* `high` is a [Number](/reference/types/number) that means the highest possible number that the `value` parameter can be. This number is also the tallest that the lines in the bar chart can be.
### Example: chart acceleration
This program shows a bar graph of the [acceleration](/reference/input/acceleration)
in the `x` direction of the micro:bit.
The micro:bit's `x` direction is from left to right (or right to left).
The more you speed up moving the micro:bit in this direction,
the taller the lines in the bar graph will be,
until they are as tall as the parameter `high` says they can be.
```blocks
basic.forever(() => {
let a = input.acceleration(Dimension.X);

View File

@ -28,10 +28,6 @@ basic.plotLeds(`
`)
```
### Lessons
[smiley](/lessons/smiley), [flashing heart](/lessons/flashing-heart), [magic logo](/lessons/magic-logo)
### See also
[show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/images/show-image), [scroll image](/reference/images/scroll-image)

View File

@ -1,35 +1,47 @@
# Plot
Turn on a LED light on the [LED screen](/device/screen). Specify which LED using x, y coordinates. Use [unplot](/reference/led/unplot) to turn a LED off.
Turn on the LED light you say on the [LED screen](/device/screen).
```sig
led.plot(0,0);
```
## ~hint
Use [unplot](/reference/led/unplot) to turn **off** an LED.
## ~
### Parameters
* x - [Number](/reference/types/number); the *x coordinate* or horizontal position (0, 1, 2, 3, 4)
* y - [Number](/reference/types/number); the *y coordinate* or vertical position (0, 1, 2, 3, 4)
* **x** is a [number](/reference/types/number) that means the horizontal spot on the LED screen (from left to right: 0, 1, 2, 3, or 4)
* **y** is a [number](/reference/types/number) that means the vertical spot on the LED screen (from top to bottom: 0, 1, 2, 3, or 4)
If a parameter is [out of bounds](/reference/out-of-bounds) (a value other than 0-4), then this function will do nothing.
If a parameter is [out of bounds](/reference/out-of-bounds) (a value
other than 0 to 4), then this function will do nothing.
### x, y coordinates?
### ~hint
The LED screen is made up of 25 LEDs arranged in a 5x5 grid. To figure out the ``x``, ``y`` coordinates, see [LED screen](/device/screen).
The LED screen is a solid square of LEDs with five LEDs on each side.
To learn more about how you number the LEDs with ``x`` and ``y``
coordinates, see [LED screen](/device/screen).
This code turns on the centre LED:
### ~
### Example: One LED
This program turns on the bottom right LED.
```blocks
led.plot(2, 2)
led.plot(4, 4)
```
### Get the LED on/off state
Use the [point](/reference/led/point) function to find out if a LED is on or off.
### Example: Square
### Example: a square
The following example uses a [for loop](/reference/loops/for) and the `plot` function to turn on the LED lights along the edge of the screen, making a square:
This program uses a [for loop](/reference/loops/for)
and the `plot` function
to make a square around the edges of the LED screen.
```blocks
for (let i = 0; i < 5; i++) {
@ -41,11 +53,13 @@ for (let i = 0; i < 5; i++) {
}
```
### Lessons
### ~hint
[blink](/lessons/blink), [beautiful image](/lessons/beautiful-image), [strobe light](/lessons/strobe-light)
Use the [point](/reference/led/point) function to find out if an LED is
on or off.
### ~
### See also
[unplot](/reference/led/unplot), [point](/reference/led/point), [LED screen](/device/screen)

View File

@ -1,6 +1,7 @@
# Point
Get the on/off state of a LED on the [LED screen](/device/screen). Specify the LED using x, y coordinates.
Find whether the LED you say on the
[LED screen](/device/screen) is on or off.
```sig
led.point(0,0);
@ -8,30 +9,36 @@ led.point(0,0);
### Parameters
* x - [Number](/reference/types/number); the *x coordinate* or horizontal position (0, 1, 2, 3, 4)
* y - [Number](/reference/types/number); the *y coordinate* or vertical position (0, 1, 2, 3, 4)
* **x** is a [number](/reference/types/number) that means the horizontal spot on the LED screen (from left to right: 0, 1, 2, 3, or 4)
* **y** is a [number](/reference/types/number) that means the vertical spot on the LED screen (from top to bottom: 0, 1, 2, 3, or 4)
If a parameter is [out of bounds](/reference/out-of-bounds) (a value other than 0-4), then this function will return `false`.
If a parameter is [out of bounds](/reference/out-of-bounds) (a value
other than 0 to 4), this function will return `false`.
### Returns
* [Boolean](/reference/types/boolean) - `true` if the LED is *on* and `false` if the LED is *off*
* a [boolean](/reference/types/boolean). If it is `true`, that means the LED is on. If it is `false`, that means the LED is off.
### x, y coordinates?
### ~hint
The LED screen is made up of 25 LEDs arranged in a 5x5 grid. To figure out the ``x``, ``y`` coordinates, see [LED screen](/device/screen).
The LED screen is a solid square of LEDs with five LEDs on each side.
To learn more about how you number the LEDs with ``x`` and ``y``
coordinates, see [LED screen](/device/screen).
### Example: toggle off
### ~
If `point(1, 1)` returns `true`, then the following code turns off the LED:
### Example: Toggle off
This program turns the center LED (2, 2) off if it is already on. (If
it is already off, this program leaves it off.)
```blocks
if (led.point(1, 1)) {
led.unplot(1, 1)
if (led.point(2, 2)) {
led.unplot(2, 2)
}
```
### See also
[unplot](/reference/led/unplot), [plot](/reference/led/plot), [LED screen](/device/screen), [create image](/reference/images/create-image)
[unplot](/reference/led/unplot), [plot](/reference/led/plot), [LED screen](/device/screen)

View File

@ -1,6 +1,7 @@
# Set Brightness
Sets the brightness of the [LED screen](/device/screen).
Make the [LED screen](/device/screen) as bright as you say when it is
turned on.
```sig
led.setBrightness(121)
@ -8,23 +9,21 @@ led.setBrightness(121)
### Parameters
* value : [Number](/reference/types/number) - the brightness of the LED screen expressed as a number between 0 and 255
* a [number](/reference/types/number) that means how bright the screen is when it is turned on, from `0` (darkest) to `255` (brightest). For example, the number `127` means the screen is halfway bright when it is turned on.
### Example: change brightness
The following example sets the screen brightness to 100% (255), turns on LED `2, 2`, waits for a second and then sets the screen brightness to 50% (127):
This program makes the screen brightness 100% (255). Then it turns on
the center LED (`2, 2`), waits for one second, and then sets the screen
brightness to 50% (128):
```blocks
led.setBrightness(255)
led.plot(2, 2)
basic.pause(1000)
led.setBrightness(127)
led.setBrightness(led.brightness() / 2)
```
### Lessons
[night light](/lessons/night-light)
### See also
[brightness](/reference/led/brightness), [fade in](/reference/led/fade-in), [fade out](/reference/led/fade-out), [LED screen](/device/screen)

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@ -1,35 +1,36 @@
# Unplot
Turn off a LED light on the [LED screen](/device/screen). Specify which LED using x, y coordinates. Use [plot](/reference/led/plot) to turn a LED on.
Turn off the LED light you say on the [LED screen](/device/screen).
```sig
led.unplot(0,0)
```
## ~hint
Use [plot](/reference/led/plot) to turn **on** an LED.
## ~
### Parameters
* x - [Number](/reference/types/number); the *x coordinate* or horizontal position (0, 1, 2, 3, 4)
* y - [Number](/reference/types/number); the *y coordinate* or vertical position (0, 1, 2, 3, 4)
* **x** is a [number](/reference/types/number) that means the horizontal spot on the LED screen (from left to right: 0, 1, 2, 3, or 4)
* **y** is a [number](/reference/types/number) that means the vertical spot on the LED screen (from top to bottom: 0, 1, 2, 3, or 4)
If a parameter is [out of bounds](/reference/out-of-bounds) (a value other than 0-4), this function will do nothing.
If a parameter is [out of bounds](/reference/out-of-bounds) (a value
other than 0 to 4), then this function will do nothing.
### x, y coordinates?
### ~hint
The LED screen is made up of 25 LEDs arranged in a 5x5 grid. To figure out the ``x``, ``y`` coordinates, see [LED screen](/device/screen).
The LED screen is a solid square of LEDs with five LEDs on each side.
To learn more about how you number the LEDs with ``x`` and ``y``
coordinates, see [LED screen](/device/screen).
This code turns off centre LED:
### ~
```blocks
led.unplot(2, 2)
```
### Example: Center off
### Get the LED on/off state
Use the [point](/reference/led/point) function to find out if a LED is on or off.
### Example: toggle off
This code creates and shows an image on the micro:bit screen, and then clears the centre LED using `unplot`:
This program shows a picture on the LED screen, and then turns off the center LED with `unplot`.
```blocks
basic.showLeds(`
@ -43,11 +44,14 @@ basic.pause(500)
led.unplot(2, 2)
```
### Lessons
### ~hint
Use the [point](/reference/led/point) function to find out if an LED is
on or off.
### ~
[strobe light](/lessons/strobe-light)
### See also
[plot](/reference/led/plot), [point](/reference/led/point), [LED screen](/device/screen), [create image](/reference/images/create-image)
[plot](/reference/led/plot), [point](/reference/led/point), [LED screen](/device/screen)

View File

@ -1,39 +1,9 @@
# Logic
[if](/reference/logic/if)
```blocks
if(true) {
}
```
[Boolean](/reference/types/boolean) values: *true*; *false*
```blocks
true
false
```
Boolean binary operators: *and* (conjunction); *or* (disjunction)
```blocks
```cards
if(true) {}
true;
true && false;
true || false;
```
Boolean negation operator
```blocks
!true
```
Comparison operators (=, !=, <, >, <=, >=)
```blocks
0 == 0;
1 !- 0;
0 < 1;
1 > 0;
0 <= 1;
1 >= 0;
!true;
1 != 0;
```

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@ -1,27 +1,26 @@
# If
Run code based on a condition.
### @parent blocks/language
Conditionally run code depending on whether a [Boolean](/reference/types/boolean) condition is true or false.
### Block Editor
![](/static/mb/hourofcode-0.png)
```blocks
if(true) {
}
```
In the Block Editor, click on the dark blue gear icon (see above) to add an *else* or *if* to the current block.
### Example: adjusting screen brightness
![](/static/mb/blocks/game-library/pic0.png)
```blocks
if(input.lightLevel()<100){
led.setBrightness(255);
}
```
If the screen [brightness](/reference/led/brightness) is `< 100`, this code sets the brightness to `255`:
### Lessons
[love meter](/lessons/love-meter), [zoomer](/lessons/zoomer)
If the [light level](/input/light-level) is `< 100`, this code sets the brightness to `255`:
### See also

View File

@ -1,26 +1,7 @@
# Loops
Repeat code.
[for](/reference/loops/for)
```blocks
```cards
for(let i = 0;i<5;i++) {}
```
[repeat](/reference/loops/repeat)
![](/static/mb/blocks/contents-0.png)
[while](/reference/loops/while)
```blocks
while(true) {}
```
[forever](/reference/basic/forever)
```blocks
basic.forever(() => {})
```

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@ -1,28 +1,20 @@
# For
Repeat code a preset number of times.
### @parent blocks/language
Run part of the program the number of times you say.
Repeat code a fixed number of times.
### Example: Count to 4
### Block Editor
This program will show the numbers 0, 1, 2, 3, and 4 one after another on the LED screen.
![](/static/mb/events-0.png)
The Block Editor *for* loop is different than the Touch Develop *for* loop in an important way. The above for loop will iterate *five* times, with the loop variable *i* taking on values 0, 1, 2, 3, and 4. The Touch Develop for loop shown below will iterate four times:
```
for (let k = 0; k < 4; k++) {
```blocks
for(let i = 0; i < 5; ++i) {
basic.showNumber(i)
}
```
### Lessons
[looper](/lessons/looper)
### See also
[while](/reference/loops/while), [if](/reference/logic/if)
[repeat](/reference/loops/repeat), [while](/reference/loops/while), [if](/reference/logic/if), [show number](/reference/basic/show-number)

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@ -1,21 +1,12 @@
# Repeat
Repeat code a preset number of times.
Repeat code a fixed number of times.
Run part of the program the number of times you say.
### Block Editor
![](/static/mb/blocks/contents-0.png)
### Touch Develop
### See also
Touch Develop has no `repeat` loop. Instead you can used a for loop
```
for (let i = 0; i < 5; i++) {
}
```
The loop above will repeat five (5) times.
[for](/reference/loops/for), [while](/reference/loops/while), [if](/reference/logic/if), [show number](/reference/basic/show-number)

View File

@ -1,23 +1,14 @@
# While
Repeat code in a loop while a condition is true.
### @parent blocks/language
Repeat code while a [Boolean](/reference/types/boolean) `condition` is true.
### ~hide
```blocks
while(true) {
}
```
let condition = false
```
### ~
### Block Editor
![](/static/mb/string-0.png)
The while loop has a *condition* that evaluates to a [Boolean](/reference/types/boolean) value. After the `do` keyword, add the code that you want to run while the `condition` is `true`. The while loop concludes with `end while`.
@ -27,15 +18,13 @@ The condition is tested before any code runs. Which means that if the condition
The following example uses a while loop to make a diagonal line on the LED screen (points `0, 0`, `1, 1`, `2, 2`, `3, 3`, `4, 4`).
// index is set to 4
![](/static/mb/blocks/var-10.png)
// subtract 1 from `index` each time through loop
### Lessons
[rotation animation](/lessons/rotation-animation)
```blocks
let index = 4;
while(index >= 0) {
led.plot(index, index);
index--;
}
```
### See also

View File

@ -42,10 +42,6 @@ returns a random [Number](/reference/types/number) between 0 and the parameter *
![](/static/mb/blocks/math-3.png)
### Lessons
[love meter](/lessons/love-meter)
### See also
[Block Editor documentation](/blocks/contents), [Number](/reference/types/number)

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