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692 Commits

Author SHA1 Message Date
0a722b2196 0.2.161 2016-06-14 13:57:46 -07:00
4a537b1ce8 updated bluetooth library 2016-06-14 13:57:27 -07:00
cf0372aeaa adding bluetooth button service. fix for #106 2016-06-14 13:53:05 -07:00
918d2f1a3a support for bluetooth accelerometer service. fix for #105 2016-06-14 13:47:18 -07:00
c1a6c1c66a support for magnetometer service. fix for #112 2016-06-14 13:39:24 -07:00
7a2c4f0056 updated shims 2016-06-14 13:27:21 -07:00
23eefb28d2 support for starting the temperature service #113 2016-06-14 13:24:55 -07:00
2ab2535966 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-14 13:18:43 -07:00
bb20c1780b Add Bluetooth LED service. fix for #111 2016-06-14 13:17:20 -07:00
764505d2ca Rewrite in simple language. Improve code examples. 2016-06-14 12:51:21 -07:00
62b6b8e9eb Second pass. Clarify API's functionality. 2016-06-14 12:12:26 -07:00
6e62acb384 fixed typo 2016-06-14 12:17:54 -04:00
b5afe25387 avatar for flashing heart 2016-06-14 12:11:29 -04:00
ebea6b29f3 added device section 2016-06-14 11:58:01 -04:00
f4eca66648 move lessons out of web site
will move select lessons back to "educators" section
2016-06-14 11:49:58 -04:00
a6e6dd8287 10 projects, first draft complete 2016-06-14 11:30:25 -04:00
d94c7e0157 lessons to projects 2016-06-14 11:12:13 -04:00
4657263abb minor mods 2016-06-14 10:55:13 -04:00
a6c2b24e8d minor change 2016-06-14 10:31:21 -04:00
31651f9a11 more work on LED screen doc 2016-06-14 10:31:21 -04:00
43c7692a8f 0.2.160 2016-06-14 06:40:57 -07:00
7f05de734c Bump pxt-core to 0.2.171 2016-06-14 06:40:55 -07:00
fe39eec686 fixing color, help of io pin service 2016-06-14 06:40:44 -07:00
655fa0fde8 updated annotations 2016-06-14 06:33:18 -07:00
2841df6950 added 'microbit-bluetooth' package 2016-06-14 06:30:07 -07:00
713dfec949 pass over LED screen 2016-06-13 21:43:01 -04:00
23c4087830 Rewrote in simple language. 2016-06-13 15:47:08 -07:00
de293be4fc Rewrote (2nd pass). Changed to . 2016-06-13 14:15:39 -07:00
4e54649ce7 Rewrote in simpler language 2016-06-13 13:39:05 -07:00
caeef2f1e1 Rewrote in simple language 2016-06-13 12:57:42 -07:00
f3d7693a26 typos 2016-06-13 14:53:08 -04:00
2ceece6cdf typos 2016-06-13 14:49:07 -04:00
c2913aea82 fix typos 2016-06-13 14:41:08 -04:00
bf90e01e7e 0.2.159 2016-06-12 06:26:57 -07:00
bbee53607b updated square image 2016-06-12 06:26:45 -07:00
e94e2e7dc4 remove references to language primitives 2016-06-12 08:16:04 -04:00
02a0839a4e typos 2016-06-11 22:37:09 -04:00
67ea6c01f2 remove linksto lessons from references 2016-06-11 22:28:57 -04:00
5b5cac878b starting to reorganize lessons 2016-06-11 22:15:36 -04:00
56301d2d6f linking in maker activities 2016-06-11 21:12:08 -04:00
f8e80e6a9d pics for music 2016-06-11 20:54:12 -04:00
d1f314d790 added compass 2016-06-11 19:43:54 -04:00
27f39b4458 move rock paper scissors to correct position 2016-06-11 18:08:05 -04:00
0c40f79dec three projects down 2016-06-11 17:12:12 -04:00
346ec3d1a6 finish second lesson 2016-06-11 14:40:09 -04:00
5a2896808e fix up pics 2016-06-10 23:39:30 -04:00
4a34edeab0 get it in the menu 2016-06-10 23:15:12 -04:00
5c2833978b name change 2016-06-10 23:10:32 -04:00
edfc2274a2 change name 2016-06-10 23:10:00 -04:00
899c9fd8d6 finish first lesson 2016-06-10 23:09:18 -04:00
13f63c2f46 Rewrote in simple language. Purged legacy example. 2016-06-10 16:13:37 -07:00
8841c47638 Rewrote in simple language. Fixed some typos. 2016-06-10 14:44:49 -07:00
c6f5a8dcc6 updated help links. fix for #90 2016-06-09 21:41:41 -07:00
786c5f9733 0.2.158 2016-06-09 21:14:54 -07:00
0cdedd02b4 updated rendering of buttons 2016-06-09 21:14:33 -07:00
aba028b1e8 Rewrote in simple language. Updated code example. 2016-06-09 18:25:59 -07:00
3049c88d5b Simulator warnings, etc. 2016-06-09 15:30:47 -07:00
8239329c2e Rewrote with simple language 2016-06-09 15:09:48 -07:00
c9d4807f25 0.2.157 2016-06-09 14:08:27 -07:00
5f4ff08c09 Bump pxt-core to 0.2.170 2016-06-09 14:08:25 -07:00
b99be68ea5 display bolts on simulator button 2016-06-09 14:08:15 -07:00
c639cc3f83 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-09 13:05:21 -07:00
cd56181703 Rewrote in simple language. API might not be functional. 2016-06-09 12:34:56 -07:00
5b1a807443 updated windows 10 app manifest 2016-06-09 11:49:40 -07:00
e604b27c4f various docs updates 2016-06-09 11:10:01 -07:00
4727b105c4 Rewrote in simple language. May be an obsolete API. 2016-06-08 18:14:00 -07:00
4063b5aac8 Rewrote in simple language. Deleted redundant material. 2016-06-08 16:59:20 -07:00
ee8505b4f1 0.2.156 2016-06-08 14:52:16 -07:00
ab4e2c458a Bump pxt-core to 0.2.168 2016-06-08 14:52:15 -07:00
126c236b14 New topic. Double-checked example. 2016-06-08 11:21:58 -07:00
532abadb6b 0.2.155 2016-06-07 14:35:49 -07:00
eea179e07c Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-07 14:21:28 -07:00
f94015803f fixing some docs on microbit-devices 2016-06-07 14:21:19 -07:00
f085253306 bundling and fixing microbit-devices 2016-06-07 14:06:13 -07:00
6de2f22542 Deleted loop around event handlers in coin flipper 2016-06-07 11:44:42 -07:00
3051e09bcf updated yotta settings for neopixel package 2016-06-07 10:53:44 -07:00
bd835a8a6e Rewrote in simple language; added examples 2016-06-06 17:29:23 -07:00
f75a034a3f Rewrote in simple language 2016-06-06 17:02:15 -07:00
71b3b6bb22 0.2.154 2016-06-06 16:38:09 -07:00
b868bd1e09 Bump pxt-core to 0.2.167 2016-06-06 16:38:06 -07:00
02e48f196c Rewritten in simple language 2016-06-06 15:41:17 -07:00
742eb7ea2f 0.2.153 2016-06-06 14:58:07 -07:00
f1904143b6 Bump pxt-core to 0.2.165 2016-06-06 14:58:05 -07:00
e621252f3b Added boolean picker / coin flipper example. 2016-06-06 14:49:36 -07:00
3633d39f57 updated readme.md 2016-06-06 10:14:56 -07:00
21bbf8fc86 css tweaks 2016-06-04 07:41:49 -07:00
dd5124f660 0.2.152 2016-06-04 00:23:34 -07:00
966ad1f503 0.2.151 2016-06-04 00:11:51 -07:00
d94f394d24 Bump pxt-core to 0.2.163 2016-06-04 00:11:50 -07:00
40ddd896cf 0.2.150 2016-06-03 23:53:51 -07:00
5a8815c4fc removed "open editor" from getting started 2016-06-03 23:51:40 -07:00
9a04eb1790 0.2.149 2016-06-03 23:40:28 -07:00
906e2a2fff Bump pxt-core to 0.2.162 2016-06-03 23:40:27 -07:00
781339026e 0.2.148 2016-06-03 23:16:45 -07:00
bd23de14e1 Merge pull request #88 from Microsoft/setpull
Setpull
2016-06-03 23:16:25 -07:00
e6ca366d20 full support for setPull 2016-06-03 23:15:51 -07:00
e2ce49d94b Merge remote-tracking branch 'origin/master' into setpull 2016-06-03 22:23:35 -07:00
e3b6350785 upgraded to lancaster 2.0.0-rc4 (core 0.1.11) 2016-06-03 22:22:13 -07:00
66aba696dc tweaks to getting started 2016-06-03 22:19:43 -07:00
5206f1f8e8 0.2.147 2016-06-03 21:10:03 -07:00
f9a7ec89e4 Bump pxt-core to 0.2.161 2016-06-03 21:09:59 -07:00
97894511dd Spot reminders to click COMPILE. 2016-06-03 15:42:18 -07:00
e785ece9bd Numerous requested changes. Still missing heads/tails. 2016-06-03 15:15:24 -07:00
63035b3d5c Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-03 14:25:31 -07:00
1f8ea7ad30 removed dangling link. 2016-06-03 14:24:39 -07:00
899ca47a77 Rewritten for clarity. Already has great example! 2016-06-03 14:06:24 -07:00
84f14182bf 0.2.146 2016-06-03 13:43:13 -07:00
ca3702b4fe Bump pxt-core to 0.2.159 2016-06-03 13:43:10 -07:00
94f1b6c785 0.2.145 2016-06-03 11:11:08 -07:00
c749c8b644 Bump pxt-core to 0.2.157 2016-06-03 11:11:05 -07:00
b108f1538d Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-03 10:35:40 -07:00
45690215dd Merge branch 'master' of https://github.com/Microsoft/pxt-microbit into setpull 2016-06-03 10:35:05 -07:00
af42dbf30a support for setpull 2016-06-03 10:34:20 -07:00
45ecd883bb fixed uploader page... 2016-06-03 10:16:22 -07:00
641a714f74 updated configuration 2016-06-03 09:47:06 -07:00
d1cd0a23a2 Nearing end of radio docs 2016-06-02 17:08:09 -07:00
54331eb113 Second pass 2016-06-02 16:24:06 -07:00
d4c53f1fb3 Extra examples and hints 2016-06-02 15:48:11 -07:00
40305c3ccd Updated to be funner (and clearer) 2016-06-02 15:25:19 -07:00
e6761699d3 added faq 2016-06-02 14:47:37 -07:00
b15f140181 0.2.144 2016-06-02 13:52:30 -07:00
00e38e202b Bump pxt-core to 0.2.156 2016-06-02 13:52:28 -07:00
4cbabcd112 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-02 13:11:23 -07:00
5def3518cf adding link to start rock-paper-scissor in editor 2016-06-02 13:10:47 -07:00
2c6f76e1a5 First pass 2016-06-02 12:52:03 -07:00
3eb529852b Bump pxt-core to 0.2.154 2016-06-02 12:35:18 -07:00
3b0cb40ea9 0.2.143 2016-06-02 12:33:01 -07:00
5cb3467194 Bump pxt-core to 0.2.155 2016-06-02 12:32:56 -07:00
d5628c08c8 updated getting started 2016-06-02 12:32:13 -07:00
c5c0103573 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-02 12:07:49 -07:00
b89d6477c7 Temporarily broken. 2016-06-02 11:38:14 -07:00
f3a6b00734 fixing localized file path 2016-06-02 09:48:40 -07:00
091fbb9db8 fixing some game content 2016-06-02 09:13:02 -07:00
3de977c98f updated naming of locale strings 2016-06-02 09:07:30 -07:00
d262dc3704 removed duplicate file 2016-06-02 08:33:21 -07:00
b2e59eb676 0.2.142 2016-06-01 21:51:03 -07:00
f2d5237d5c Bump pxt-core to 0.2.154 2016-06-01 21:51:02 -07:00
0c701a6809 more typos 2016-06-01 21:36:32 -07:00
d571ce85c1 fixing broken path 2016-06-01 21:35:37 -07:00
6fa316ff0e shrinking various images 2016-06-01 21:28:57 -07:00
1e436f4e71 more docs updates 2016-06-01 21:19:16 -07:00
d54aa41fc9 updated some lessons 2016-06-01 21:13:30 -07:00
0d90aec229 tweaks 2016-06-01 21:08:46 -07:00
98ee6899a1 renaming image files 2016-06-01 21:01:57 -07:00
c3e9ec2dc4 Merge branch 'origin/docs' 2016-06-01 20:54:57 -07:00
4cba801d78 Merge branch 'master' into origin/docs 2016-06-01 20:53:46 -07:00
a3d559c7af Rewrite for simplicity. 2016-06-01 17:11:28 -07:00
985ed56984 Fixed typo. 2016-06-01 16:29:43 -07:00
be284c5e52 0.2.141 2016-06-01 16:13:16 -07:00
d59d7cb19f Bump pxt-core to 0.2.153 2016-06-01 16:13:14 -07:00
28d522175b Second edit pass. Needs better image examples? 2016-06-01 16:02:22 -07:00
7b74428275 more glow / stop sound on player stop 2016-06-01 15:45:40 -07:00
c5571c20c7 updated release notes 2016-06-01 15:06:47 -07:00
fc97b59d0e 0.2.140 2016-06-01 13:36:58 -07:00
8417d10ad3 Bump pxt-core to 0.2.152 2016-06-01 13:36:56 -07:00
1a6d47a1c9 First edit pass. Please push to server. 2016-06-01 13:35:53 -07:00
d74702353f 0.2.139 2016-06-01 09:11:55 -07:00
53922986b1 Bump pxt-core to 0.2.149 2016-06-01 09:11:53 -07:00
230de475d1 0.2.138 2016-06-01 08:52:21 -07:00
9b1d2085ba Bump pxt-core to 0.2.148 2016-06-01 08:52:20 -07:00
246d81ffd5 0.2.137 2016-06-01 08:13:26 -07:00
3b2729d9d8 0.2.136 2016-06-01 07:42:41 -07:00
571ae8337f Bump pxt-core to 0.2.147 2016-06-01 07:42:39 -07:00
cc2d18b969 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-06-01 07:42:37 -07:00
fd02bd9407 updated docs menu 2016-06-01 07:42:03 -07:00
6429b57081 Improve docs (terminology, hyperlinks). 2016-05-31 17:17:36 -07:00
5650f7dc35 Finishing pass on send/receive number. Examples distributed more sensibly. 2016-05-31 17:02:22 -07:00
a9cfe83bdf Target=kids so removing all 'Important Security Considerations' for now. 2016-05-31 12:06:03 -07:00
f9409b5fb5 Mailbot example works now. 2016-05-31 11:44:20 -07:00
7f9f14df18 rename 2016-05-27 21:40:59 -07:00
a383060b4d Improved examples; last one needs work. 2016-05-27 16:22:38 -07:00
04c8221b41 0.2.135 2016-05-27 14:48:59 -07:00
facea7d27d Bump pxt-core to 0.2.146 2016-05-27 14:48:57 -07:00
cfe65569ad Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-05-27 14:48:56 -07:00
7a0ad8e3ed disabling source maps 2016-05-27 14:16:47 -07:00
4fb10faec2 Radio send/receive string. Rewrote text. Updated examples. 2016-05-27 12:03:54 -07:00
f3463b5961 refactor strings.json generation for packages 2016-05-27 09:23:47 -07:00
f39703e6f7 refreshed docs 2016-05-27 08:55:40 -07:00
74b333dee4 various small updates to docs 2016-05-27 07:06:24 -07:00
466bda468f update instructions 2016-05-26 21:38:11 -07:00
f4afa773ad missing images blocks 2016-05-26 20:42:15 -07:00
21280f41bc updated random boolean color 2016-05-26 19:55:25 -07:00
41c7053f3f added math.randomBoolean 2016-05-26 19:49:38 -07:00
1a00fded98 final vidoe cleanup 2016-05-26 19:33:26 -07:00
304ef89a1d 0.2.134 2016-05-26 19:30:45 -07:00
433b2bb08d Bump pxt-core to 0.2.145 2016-05-26 19:30:43 -07:00
273e23095b Merged. 2016-05-26 16:52:33 -07:00
8af6d640d3 Exhaustive rewrite. Did not change code much. 2016-05-26 16:18:33 -07:00
5553fb93bb removing videos from docs 2016-05-26 15:24:10 -07:00
493f76eba7 removed video from rps 2016-05-26 15:10:46 -07:00
91b90bf70e 0.2.133 2016-05-26 12:49:32 -07:00
43adfa198f Bump pxt-core to 0.2.143 2016-05-26 12:49:30 -07:00
59f7d0b537 update logo 2016-05-26 12:27:05 -07:00
f3bfe3d94e 0.2.132 2016-05-26 11:15:56 -07:00
ed54ace797 Bump pxt-core to 0.2.141 2016-05-26 11:15:16 -07:00
0648e80131 added serial.redirect 2016-05-26 11:07:09 -07:00
ce9a83ff28 0.2.131 2016-05-26 09:15:26 -07:00
54439bba4d Bump pxt-core to 0.2.140 2016-05-26 09:15:22 -07:00
23a581c899 added rock-paper-scissors page 2016-05-26 09:15:10 -07:00
3f8fa4b05b 0.2.130 2016-05-25 10:53:55 -07:00
53ab8651bd Bump pxt-core to 0.2.139 2016-05-25 10:53:52 -07:00
87300be648 updated starter template 2016-05-24 22:18:33 -07:00
d0a7df7f36 0.2.129 2016-05-24 21:57:47 -07:00
1c8fa5eab6 move pins->map up in block list 2016-05-24 21:39:57 -07:00
d8c2d697b1 Merge pull request #75 from gbaman/master
Add few more radio documentation pages
2016-05-24 21:21:00 -07:00
2ede815535 Add write-value-to-serial documentation 2016-05-25 02:58:27 +01:00
a67f16a860 Deleted redundant paragraph. 2016-05-24 18:27:14 -07:00
819ab9aa9a Add receive-string documentation page 2016-05-25 02:23:33 +01:00
318ffde27f Add send-string documentation page 2016-05-25 01:53:13 +01:00
525e59ae4f Heavy rewrite; added Fahrenheit example too for US. 2016-05-24 17:51:10 -07:00
ab087b4afa Add set-transmit-power documentation page 2016-05-25 01:40:01 +01:00
3b8ae69a6c Rewrite of text and examples. 2016-05-24 15:36:04 -07:00
8de6605112 0.2.128 2016-05-24 14:32:27 -07:00
daea493dcb Bump pxt-core to 0.2.138 2016-05-24 14:32:11 -07:00
b290692334 using pxt constant to find binary .hex 2016-05-24 14:06:25 -07:00
f25f295d0c 0.2.127 2016-05-24 13:03:06 -07:00
5fd691ef92 Bump pxt-core to 0.2.137 2016-05-24 13:03:04 -07:00
67c8753315 Updating loop docs 2016-05-24 12:30:31 -07:00
9d405afde0 0.2.126 2016-05-24 11:41:37 -07:00
b05c8ebd56 Bump pxt-core to 0.2.136 2016-05-24 11:41:35 -07:00
b69156a12e adding target compile service configuration 2016-05-24 09:46:33 -07:00
961e2cb6e9 Simple language rewrite. Needs new code example; legacy one broken. 2016-05-23 18:02:40 -07:00
924d31a211 Simple language for short topic. 2016-05-23 17:21:36 -07:00
8721b54679 Pretty thoroughly rewritten in simple language. 2016-05-23 16:21:08 -07:00
e99292d008 Minor clarification 2016-05-23 14:46:11 -07:00
cc1ed10efb pics for the 10 activities 2016-05-23 17:39:44 -04:00
b48c11d380 Simpler language; added another (simpler) example. 2016-05-23 13:41:01 -07:00
3f1602f2c0 Simpler language, more interesting example (running time was always 0). 2016-05-23 12:45:14 -07:00
324fd45fb6 Rewriting play-tone for correctness & clarity. 2016-05-23 11:50:08 -07:00
d1a3892eab Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-05-21 08:25:16 -07:00
28d28eb67f Rewrite text, code sample. 2016-05-20 18:33:31 -07:00
a67164d5e6 Making another topic easier to understand. 2016-05-20 16:05:45 -07:00
86b35ae88d Absolutely necessary tiny tweak. 2016-05-20 15:36:37 -07:00
919c8fdfca Rewrite in simple English, debug the examples. 2016-05-20 15:33:15 -07:00
4abdb28a59 More simple English docs. 2016-05-20 13:24:27 -07:00
21361708ec Rest of Basic in simple English. Reconsider some code samples? 2016-05-20 13:09:18 -07:00
4e56342e52 updated docs 2016-05-20 05:40:54 -07:00
7273354944 support for 3g/6g gestures 2016-05-20 05:39:44 -07:00
9c96591edd 0.2.125 2016-05-19 23:21:16 -07:00
4f38658d74 Bump pxt-core to 0.2.131 2016-05-19 23:21:14 -07:00
6329a79ce1 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-05-19 23:19:17 -07:00
befbdd32cc Four rewrites of basic.* API pages in simple English. 2016-05-19 16:50:02 -07:00
44688ee5d5 missing simulator function for serial 2016-05-19 14:50:02 -07:00
cc36bae97d Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-05-19 13:56:28 -07:00
c65bdb34af various docs updates 2016-05-19 13:56:24 -07:00
21f7ef9b55 Simplified (but not oversimplified) show-string docs. Proposed new reference format. 2016-05-19 13:49:26 -07:00
d7250d54f8 Simplified (but not oversimplified) show-string docs. Proposed new reference format. 2016-05-19 13:46:02 -07:00
9a36a2fc05 removing serial event (not supported in DAL) 2016-05-19 13:39:28 -07:00
539357237f 0.2.124 2016-05-19 12:37:54 -07:00
35d59da17e Bump pxt-core to 0.2.130 2016-05-19 12:37:52 -07:00
0b226bc9aa updated category colors theme 2016-05-19 11:59:57 -07:00
f2bab5d122 missing async annotation on serial 2016-05-19 10:53:48 -07:00
6e6a98559c updated setup instructions 2016-05-19 10:34:24 -07:00
217fce953d Table of contents proof of concept 2016-05-18 15:57:43 -07:00
bfac2910da tentative serial fix for #66 2016-05-18 11:57:10 -07:00
5962c28b0e Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-05-18 11:30:38 -07:00
d3509a6254 Test docs tweak 2016-05-18 11:28:15 -07:00
df91bf234c adding side menu 2016-05-18 11:15:00 -07:00
2a46935f62 better startup instructions 2016-05-18 09:18:14 -07:00
5e024c6f23 added test package 2016-05-17 10:42:44 -07:00
28b3d823b2 0.2.123 2016-05-17 10:28:46 -07:00
b7c9bc7978 fixing test suite 2016-05-17 10:28:26 -07:00
52b2ee3f4c 0.2.122 2016-05-17 09:59:06 -07:00
263cc25633 updated docs 2016-05-17 09:58:51 -07:00
2e3d875b7d added serial events 2016-05-17 09:36:01 -07:00
7704ad9f8d doc updates 2016-05-17 09:35:55 -07:00
845d7a004c updated docs 2016-05-16 22:18:58 -07:00
1cf070d649 changed starting template 2016-05-16 22:04:41 -07:00
24420a2cc4 0.2.121 2016-05-16 21:52:35 -07:00
2f8b61998b bringing back triangles / logo on simulator 2016-05-16 21:48:54 -07:00
af38071c6a 0.2.120 2016-05-16 16:25:04 -07:00
89f09c7f35 added pins->on pulsed 2016-05-16 16:24:44 -07:00
a667467bbd 0.2.119 2016-05-13 06:25:57 -07:00
ada2583e17 removing browserconfig.xml / favicon.ico until cloud supports it 2016-05-13 06:18:15 -07:00
c04538313d 0.2.118 2016-05-13 05:44:48 -07:00
1039dc560e Bump pxt-core to 0.2.129 2016-05-13 05:44:46 -07:00
957c7ad848 0.2.117 2016-05-13 05:08:07 -07:00
5e7351a481 Bump pxt-core to 0.2.127 2016-05-13 05:08:05 -07:00
f0c089373b updated mobile icons 2016-05-13 04:55:28 -07:00
879a85bdbb exposing i2c blocks in pins 2016-05-13 03:38:52 -07:00
7a9c2e0fe4 0.2.116 2016-05-12 22:23:46 -07:00
9656c1159a Bump pxt-core to 0.2.125 2016-05-12 22:23:45 -07:00
801117d6b0 remove head from simulator 2016-05-12 22:23:23 -07:00
c084bff334 remove logo in simulator 2016-05-12 21:56:22 -07:00
18bf35f179 updated camp 2016-05-12 13:56:03 -07:00
7e7dc91947 updated camp 2016-05-12 13:50:27 -07:00
da79f643dc 0.2.115 2016-05-12 13:41:34 -07:00
ea10cde3eb added camp 2016-05-12 13:41:15 -07:00
0a60b0ee37 0.2.114 2016-05-12 12:37:57 -07:00
b4bc985068 upgraded to lancaster 2.0.0.rc3 (core 0.1.9)
added radio.send/receive string
2016-05-12 12:35:40 -07:00
d4a55bd53d update seismograph 2016-05-12 11:55:10 -07:00
2b8d8f7b44 update seis challenge 2016-05-12 10:44:12 -07:00
8b2037f51d update seis challenge 2016-05-12 10:40:41 -07:00
1477fc4bed update seis challenge 2016-05-12 10:36:35 -07:00
e4badc18b8 udpate seis change 2016-05-12 09:44:32 -07:00
625d4de530 update seis challenge 2016-05-12 09:41:54 -07:00
a3cf104185 update challenge 2016-05-12 09:02:02 -07:00
608f2d8f82 update seis challenge 2016-05-12 09:01:05 -07:00
8f9ac35d70 update seis 2016-05-12 08:49:25 -07:00
ce18ddbb70 update seis challenge 2016-05-12 08:48:10 -07:00
ac64cbb8c5 update seis activity 2016-05-11 16:35:13 -07:00
706c51c99c update seis challenge 2016-05-11 15:59:19 -07:00
7fa88249d6 update seis challenge 2016-05-11 15:53:47 -07:00
5c735e839e update seis lesson 2016-05-11 15:35:24 -07:00
19752b01b6 seismograph challenge 2016-05-11 15:31:51 -07:00
4192eeb413 update seis challenge 2016-05-11 15:29:47 -07:00
87c63959cf update challenge 2016-05-11 15:28:14 -07:00
79ee825926 update seis challenge 2016-05-11 15:21:11 -07:00
20dbcfd203 updated challenge 2016-05-11 15:19:05 -07:00
993952cbe9 update seis challenge 2016-05-11 15:10:07 -07:00
90a8bdcea1 update seis challenge 2016-05-11 15:01:44 -07:00
b9cff5a5e9 seis challenge 2016-05-11 14:52:25 -07:00
638594bb5e update seis activity 2016-05-11 14:16:37 -07:00
d3b5809fe7 update seis acti 2016-05-11 14:11:22 -07:00
365f5dcecf Merge remote-tracking branch 'refs/remotes/origin/master' into docs 2016-05-11 13:39:05 -07:00
4c9982051e update activity 2016-05-11 13:36:36 -07:00
655c9c4431 update seis activity 2016-05-11 13:28:13 -07:00
e328c22a2d update seis activity 2016-05-11 13:24:57 -07:00
dc9eb26038 update seis activity 2016-05-11 12:34:00 -07:00
3971bb5fc1 update seis activity 2016-05-11 12:24:58 -07:00
acfdfd3668 update seis activity 2016-05-11 12:21:39 -07:00
35edde573e seis activity 2016-05-11 12:20:01 -07:00
6d21e28360 update seis activity 2016-05-11 12:08:19 -07:00
f636a7e37f update seis activity 2016-05-11 12:07:12 -07:00
78f9af5bc2 0.2.113 2016-05-11 12:05:13 -07:00
c15c3255ef seis activity 2016-05-11 11:57:30 -07:00
7f64328079 update seis activity 2016-05-11 11:51:52 -07:00
e9410d17a6 0.2.112 2016-05-11 11:42:51 -07:00
ca8ef260d5 Bump pxt-core to 0.2.124 2016-05-11 11:42:49 -07:00
b19d7a5b7b update seismograph activity 2016-05-11 11:42:21 -07:00
5ea5e9bb5b added accent color 2016-05-11 11:39:45 -07:00
8322310640 update seis activity 2016-05-11 11:12:39 -07:00
8f6577f029 update seis activity 2016-05-11 11:11:46 -07:00
a64b3e2b09 update seis activity 2016-05-11 11:10:55 -07:00
95ed3f419b update seismograph activity 2016-05-11 11:09:38 -07:00
8fcc59c9c3 update acc challenge 2016-05-11 10:40:16 -07:00
a83a7f7135 update charting 2016-05-11 10:39:19 -07:00
2f1a7e3896 Merge remote-tracking branch 'refs/remotes/origin/master' into docs 2016-05-11 09:30:54 -07:00
19c689a8c4 added microsoft logo 2016-05-11 09:18:29 -07:00
72226cd4e5 0.2.111 2016-05-11 08:49:33 -07:00
0d3af60892 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-05-11 06:46:05 -07:00
f88cda8244 added privacy/tou urls 2016-05-11 06:45:45 -07:00
f71925fdd2 Simplify logo some more 2016-05-11 15:39:20 +02:00
bfeda371a9 Add simplified logo (more suitable for small size) 2016-05-11 15:33:55 +02:00
eb09530391 Fix typo 2016-05-11 14:12:09 +02:00
346d1e77da 0.2.110 2016-05-10 21:49:16 -07:00
bf384355c4 Bump pxt-core to 0.2.122 2016-05-10 21:49:15 -07:00
3801e52370 fixed build instructions 2016-05-10 21:43:41 -07:00
99574f1ec8 added link to live editor 2016-05-10 21:43:12 -07:00
12705eed06 removed some ids 2016-05-10 21:40:39 -07:00
a62f2b00b4 updated radio apis to support key/value pair 2016-05-10 21:13:16 -07:00
b32c14937c seismograph activity 2016-05-10 16:59:57 -07:00
a5e1f84975 seismograph sync 2016-05-10 16:53:41 -07:00
6d0beb1aa3 seismograph 2016-05-10 16:48:37 -07:00
7d0101af25 marking various radio functions as debug until API is stable 2016-05-10 16:42:18 -07:00
26d92f993b update seismograph lesson 2016-05-10 16:35:00 -07:00
d4c0dddb62 seis activity 2016-05-10 15:22:27 -07:00
fa17ce43f7 update seis activity 2016-05-10 15:20:56 -07:00
b9a9abb478 update seis activity 2016-05-10 14:23:34 -07:00
ae925da409 seis activity 2016-05-10 14:05:25 -07:00
b82c3c0277 seismograph activity 2016-05-10 13:29:07 -07:00
b4ce65cdf3 seismograph act 2016-05-10 13:17:23 -07:00
db7e8b6fd4 update seis activity 2016-05-10 13:15:53 -07:00
7532cc01a2 seis activity 2016-05-10 13:10:18 -07:00
60c3f1f427 0.2.109 2016-05-10 12:41:37 -07:00
8552a2de52 fixing docs icon size 2016-05-10 12:41:20 -07:00
6725f8ef90 update seis activity 2016-05-10 12:31:22 -07:00
dea8054fbe update seis activity 2016-05-10 12:29:56 -07:00
f9cc3d2ee1 update seis activity 2016-05-10 12:28:45 -07:00
220ada6cd8 update seis activity 2016-05-10 11:56:41 -07:00
b68b12e6f1 update seis activity 2016-05-10 11:52:55 -07:00
5838c4d740 update seis activity 2016-05-10 11:47:35 -07:00
b0d4fdb009 0.2.108 2016-05-10 11:42:14 -07:00
68d25e3814 update seis activity 2016-05-10 11:40:46 -07:00
d3294ee99e 0.2.107 2016-05-10 11:34:59 -07:00
00d23f8437 updated windows 10 app 2016-05-10 11:34:41 -07:00
06be2019a6 seis activity 2016-05-10 11:21:40 -07:00
6a742f5348 update seis activity 2016-05-10 11:08:53 -07:00
1c6c749dad 0.2.106 2016-05-10 11:08:46 -07:00
2803c00814 Bump pxt-core to 0.2.121 2016-05-10 11:08:44 -07:00
73cf802300 update seis act 2016-05-10 11:03:16 -07:00
2b71e2b834 update images lowercase 2016-05-10 11:01:27 -07:00
0442c33808 update seis activity 2016-05-10 10:54:25 -07:00
2975e6acc9 updated seis activity 2016-05-10 10:52:10 -07:00
f150d93070 removing old logos 2016-05-10 10:51:47 -07:00
df38904ba1 updated acc activity 2016-05-10 10:47:51 -07:00
7f284b2a57 0.2.105 2016-05-10 10:44:52 -07:00
0e5c30ec7c updated logo 2016-05-10 10:44:40 -07:00
d744e21975 update seis act 2016-05-10 10:41:36 -07:00
2cc6f864a8 remove logging 2016-05-10 10:26:36 -07:00
d428a2cd1f Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-05-10 10:15:25 -07:00
47f9362e5f read radio values 2016-05-10 10:14:51 -07:00
38b197bc03 0.2.104 2016-05-10 19:03:50 +02:00
9a404854e7 Rename target 2016-05-10 19:03:31 +02:00
d17a8de72d Use shorter domain name 2016-05-10 19:01:36 +02:00
9d1f2e024b missing shim 2016-05-10 09:28:05 -07:00
81c86f544c seis act 2016-05-10 09:27:36 -07:00
fa145ecd5c update act 2016-05-10 09:24:30 -07:00
cdfc99ad3f update seis act 2016-05-10 09:11:11 -07:00
f77e7b8850 update seis act 2016-05-10 09:09:30 -07:00
e7d8559fe3 Cache test scripts 2016-05-10 13:18:35 +02:00
fcfdbcc7e4 moving block down category 2016-05-09 23:03:42 -07:00
5884231399 null terminated name 2016-05-09 23:01:20 -07:00
e8887f5904 radio blocks to read/stream value pairs 2016-05-09 22:55:37 -07:00
d71186b083 update seis act 2016-05-09 16:56:29 -07:00
852067c641 update seis act 2016-05-09 16:53:18 -07:00
7445db5707 update seis act 2016-05-09 16:51:59 -07:00
e4fd00c827 update seis act 2016-05-09 16:47:08 -07:00
5ccecc1195 update seis activity 2016-05-09 16:42:41 -07:00
cdfcd30c3c update acc activity 2016-05-09 16:41:43 -07:00
25b4f46440 update seis act 2016-05-09 16:32:06 -07:00
9f9cd6b766 update seis act 2016-05-09 16:18:10 -07:00
4dafa4d42c update seis act 2016-05-09 16:14:13 -07:00
fdff0a7f19 update act 2016-05-09 16:12:25 -07:00
a63daed690 update seis act 2016-05-09 16:10:39 -07:00
3eeaf2ca46 update seis act 2016-05-09 16:08:10 -07:00
005e002fd8 update seis act 2016-05-09 16:07:11 -07:00
b1db17fc27 sesimo update 2016-05-09 16:04:43 -07:00
a51791414c updated seismograph act 2016-05-09 16:02:22 -07:00
265dd660ef seismograph act 2016-05-09 15:50:39 -07:00
7517776492 update seismograph act 2016-05-09 15:44:49 -07:00
29b901b856 update seismograph activity 2016-05-09 15:33:57 -07:00
20637aeb29 updated activity 2016-05-09 15:20:51 -07:00
90dbc6dd08 updated lessons page 2016-05-09 14:49:53 -07:00
8f99ee3608 beautiful image tutorial 2016-05-09 14:34:51 -07:00
07e8610e5d 0.2.103 2016-05-09 14:13:15 -07:00
37fb907f04 Bump pxt-core to 0.2.120 2016-05-09 14:13:13 -07:00
13f42f5892 added various tutorials 2016-05-09 10:32:02 -07:00
5fcf9165ea magic 8 tutorial 2016-05-09 09:45:57 -07:00
b33d0ba470 updated strings 2016-05-06 14:17:39 -07:00
b9f66c5c6b 0.2.102 2016-05-06 11:31:55 -07:00
9848409283 Bump pxt-core to 0.2.117 2016-05-06 11:31:53 -07:00
ce16e64660 added shuffled lessons 2016-05-06 11:31:25 -07:00
4d056e0c23 lessons updates 2016-05-06 09:32:29 -07:00
70b2827cf0 fixing various lessons menu 2016-05-06 09:28:26 -07:00
15bbc13595 update seismograph activity 2016-05-05 14:23:56 -07:00
cac5df56eb update activity 2016-05-05 14:00:56 -07:00
62e4b04931 0.2.101 2016-05-05 12:50:36 -07:00
17e33cc34f updated white space 2016-05-05 12:50:26 -07:00
d4ad150cba Bump pxt-core to 0.2.114 2016-05-05 12:48:59 -07:00
52bfd4e535 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-05-05 12:35:26 -07:00
f854dfd9c8 updated generated docs 2016-05-05 12:32:40 -07:00
d905f24f9c updated generated strings.json 2016-05-05 11:32:35 -07:00
81b8b1b69c updated docs 2016-05-05 11:16:14 -07:00
0c7f9058a7 Merge remote-tracking branch 'refs/remotes/origin/master' into docs 2016-05-05 10:13:18 -07:00
efce4c3698 linting 2016-05-05 08:57:44 -07:00
b5e4a36e9c Add libraries docs 2016-05-05 14:20:18 +01:00
04a60a5b47 fixing various lint violations 2016-05-04 23:31:55 -07:00
29b28e7f0d adding aspect ratio 2016-05-04 22:44:11 -07:00
979381eaef Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-05-04 14:46:46 -07:00
e4370f4e3c 0.2.100 2016-05-04 15:25:52 +01:00
ba707f080d Bump pxt-core to 0.2.112 2016-05-04 15:25:51 +01:00
3816e01f87 Add locale-specific theme 2016-05-04 15:23:04 +01:00
548d215b48 0.2.99 2016-05-04 13:31:59 +01:00
43da58f214 Bump pxt-core to 0.2.111 2016-05-04 13:31:57 +01:00
f90d052538 Add example localized doc 2016-05-04 13:25:56 +01:00
13ff7cd0ec removing readme.md from template 2016-05-03 14:45:10 -07:00
a3b34518b0 0.2.98 2016-05-02 21:24:17 -07:00
5a33dc8a81 updated thank you 2016-05-02 21:24:10 -07:00
7349e28898 0.2.97 2016-05-02 21:15:27 -07:00
26b9fdf40e adding survey completed 2016-05-02 21:15:10 -07:00
3cf82b9be2 0.2.96 2016-05-02 10:49:05 -07:00
546c44bafa Bump pxt-core to 0.2.107 2016-05-02 10:49:03 -07:00
d727d3fcde removing lists 2016-05-02 09:46:03 -07:00
6b0cf961c6 support for lists in blocks 2016-05-02 09:40:29 -07:00
18419d763d 0.2.95 2016-04-29 17:17:57 -07:00
99fdb53fa0 Bump pxt-core to 0.2.106 2016-04-29 17:17:54 -07:00
879fdd687e Merge remote-tracking branch 'refs/remotes/origin/master' into docs 2016-04-29 16:25:57 -07:00
6c1b879c34 Merge remote-tracking branch 'refs/remotes/origin/master' into docs 2016-04-29 16:18:43 -07:00
019bbc79fc 0.2.94 2016-04-29 11:20:30 -07:00
f857a88541 Bump pxt-core to 0.2.105 2016-04-29 11:20:28 -07:00
6531e7bfbb Merge remote-tracking branch 'origin/docs' 2016-04-29 07:58:13 -07:00
2147225afd update seismograph 2016-04-28 17:02:33 -07:00
841ea6d060 update lesson changes 2016-04-28 16:49:57 -07:00
3dddb2eb30 Merge pull request #55 from Microsoft/docs
Docs
2016-04-28 16:42:05 -07:00
651cf14556 update lesson 2016-04-28 14:12:02 -07:00
7f6fb5559b reworking charting lesson 2016-04-28 11:47:59 -07:00
ea724038dc Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-04-28 11:44:24 -07:00
19757d4245 updated chart 2016-04-28 11:44:11 -07:00
07a7b4048a fix missing loops 2016-04-28 11:21:58 -07:00
45742aa2ac Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-04-28 10:46:50 -07:00
db0c5d9f9f exposing serial number block. 2016-04-28 10:46:03 -07:00
8285250a1b updated charting 2016-04-28 10:27:51 -07:00
de0257c7e9 update lessons charting 2016-04-28 10:22:58 -07:00
3580012065 updated lessons
update
2016-04-27 16:36:29 -07:00
cdb23fffb6 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-04-27 15:30:51 -07:00
6937c51549 0.2.93 2016-04-27 15:02:21 -07:00
69e90523e2 Bump pxt-core to 0.2.101 2016-04-27 15:02:19 -07:00
f76235736a Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-04-27 14:54:20 -07:00
8431243b63 0.2.92 2016-04-27 13:38:07 -07:00
458b4553d2 Bump pxt-core to 0.2.100 2016-04-27 13:38:05 -07:00
0f6e8854d8 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-04-27 13:13:13 -07:00
5565bb7d24 updated target definition 2016-04-27 13:13:03 -07:00
6c539fb04f Add some debugger hooks 2016-04-27 19:26:55 +01:00
b30a0ced87 removing references to missing files 2016-04-26 17:13:19 -07:00
ac942e198a missed file in previous checkin 2016-04-26 17:09:27 -07:00
cef1f57e30 expose device serial number in javascript 2016-04-26 17:09:15 -07:00
980ad6ce91 update acc lesson 2016-04-26 16:52:18 -07:00
53bfea5752 updated charts 2016-04-26 16:40:55 -07:00
4917bb7e39 update chart 2 2016-04-26 16:38:27 -07:00
139823203e update charting activity 2016-04-26 16:34:10 -07:00
883f4d1a20 update images 2016-04-26 16:13:52 -07:00
0bce69edd0 updating images 2016-04-26 16:13:38 -07:00
efccc921cb Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-04-26 13:43:21 -07:00
55859b1237 support for exposing device name 2016-04-26 13:43:02 -07:00
ec09d40366 update charting 2016-04-26 12:34:58 -07:00
512e40fae3 clearer api name in serial 2016-04-26 12:19:42 -07:00
028dac25f6 updated lesson main 2016-04-26 12:04:05 -07:00
e0d4763974 update acc 2016-04-26 11:03:26 -07:00
3b3e402ffa Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-04-26 10:46:32 -07:00
e37ac1a1d7 0.2.91 2016-04-26 10:43:51 -07:00
17eb36a8dc Bump pxt-core to 0.2.99 2016-04-26 10:43:49 -07:00
10d44b97cc more serial infos 2016-04-26 10:29:05 -07:00
505c750dd0 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-04-25 16:34:50 -07:00
d0e900606a update chart 2016-04-25 16:19:22 -07:00
dcbb076266 light update 2016-04-25 16:01:57 -07:00
22c852f2d9 udpate lessons 2016-04-25 15:59:28 -07:00
76770bc0e1 acc update 2016-04-25 15:57:02 -07:00
572080bc6d update charting 2016-04-25 15:55:52 -07:00
0b8142ae73 update acc 2016-04-25 15:54:28 -07:00
09a06d9fa9 update acc 2016-04-25 15:44:07 -07:00
80e8c6684d update acc 2016-04-25 15:41:47 -07:00
4cccb36f3d update csv 2016-04-25 15:36:06 -07:00
a427a1e720 update csv 2016-04-25 15:35:26 -07:00
be77c5296b update acc 2016-04-25 15:34:15 -07:00
a0c1b2c580 pic up 2016-04-25 15:32:50 -07:00
fc905c5f8f update acc chart 2016-04-25 15:26:49 -07:00
f1bd84733b acc update 2016-04-25 15:16:01 -07:00
d3080d2e66 acc update 2016-04-25 15:14:01 -07:00
090e530ff0 update lessons 2016-04-25 14:45:09 -07:00
094e9d25cd update lesson 2016-04-25 14:43:30 -07:00
0bcb9c16fa update lessons 2016-04-25 14:42:47 -07:00
269bdb82a6 update acceleration 2016-04-25 14:33:02 -07:00
cba7e02bcd update lesson 2016-04-25 14:29:48 -07:00
8ef834b73b update chrat 2016-04-25 13:58:41 -07:00
ec54622f52 update chart 2016-04-25 13:58:05 -07:00
5d90b70425 update chart 2016-04-25 13:55:03 -07:00
8cef13e517 update chart activity 2016-04-25 13:51:32 -07:00
82986c091b update charting 2016-04-25 12:45:10 -07:00
67f2fdcfec 0.2.90 2016-04-25 12:44:04 -07:00
d11c5a9028 Bump pxt-core to 0.2.98 2016-04-25 12:44:03 -07:00
b7cb7e477e update charting1 2016-04-25 12:42:39 -07:00
0d1059aedf update charting 2016-04-25 12:42:05 -07:00
b92fc783fa updated charting 2016-04-25 12:33:11 -07:00
6d73e5e129 update chartting 2016-04-25 11:51:47 -07:00
6150850729 glowing pend update 2016-04-25 11:32:20 -07:00
76a18fa61b updated glowing pendulum 2016-04-25 11:31:06 -07:00
2bd66ae4ef 0.2.89 2016-04-22 23:14:03 -07:00
f6eefde27c Bump pxt-core to 0.2.96 2016-04-22 23:14:01 -07:00
60c9e4a82f 0.2.88 2016-04-22 14:54:24 -07:00
56713227c5 0.2.87 2016-04-22 14:48:01 -07:00
fd6e110790 Bump pxt-core to 0.2.95 2016-04-22 14:47:59 -07:00
2336521df1 0.2.86 2016-04-22 13:38:45 -07:00
2ce72aeb28 Bump pxt-core to 0.2.93 2016-04-22 13:38:43 -07:00
e746c13212 don't filter or throttle serial, let the user deal with it. 2016-04-22 13:12:43 -07:00
9e073aee36 fixing doc links. fix for #49 2016-04-22 12:37:47 -07:00
3906f06a2f 0.2.85 2016-04-22 00:15:11 -07:00
d89747fa46 typo in default value 2016-04-22 00:14:57 -07:00
c4e6618baa 0.2.84 2016-04-22 00:07:31 -07:00
5232be58ce auto adjusting bar graph + debouncing sending data over serial 2016-04-21 23:44:22 -07:00
5a75483811 updated target definition 2016-04-21 22:46:40 -07:00
4b40585690 0.2.83 2016-04-21 14:26:36 -07:00
dd65efaab6 Bump pxt-core to 0.2.92 2016-04-21 14:26:34 -07:00
890c2566af 0.2.82 2016-04-20 07:13:06 -07:00
cd71fc5d13 Bump pxt-core to 0.2.89 2016-04-20 07:13:04 -07:00
f626dd4bbb 0.2.81 2016-04-19 20:52:09 -07:00
956992e9ab Bump pxt-core to 0.2.88 2016-04-19 20:52:08 -07:00
91ddcef6ce 0.2.80 2016-04-19 16:30:49 -07:00
49fa42473f Bump pxt-core to 0.2.86 2016-04-19 16:30:47 -07:00
564de8863a fix scrollbar 2016-04-19 13:26:00 -07:00
1dd70100d6 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-04-19 13:25:46 -07:00
a38ff18eaf 0.2.79 2016-04-19 12:58:18 -07:00
d46ef1efca Bump pxt-core to 0.2.83 2016-04-19 12:58:16 -07:00
c54cd21efa Don't go through uBit object if not needed 2016-04-19 11:52:44 -07:00
94f18340ec prevent elastic scroll in simulator 2016-04-19 10:06:36 -07:00
13bdcf762d updated dal definition 2016-04-19 09:43:23 -07:00
6455da6adb 0.2.78 2016-04-18 22:55:03 -07:00
4e88ba4ef2 Bump pxt-core to 0.2.82 2016-04-18 22:55:01 -07:00
0c7d49256d don't use blockStatement anymore 2016-04-18 13:31:05 -07:00
c2883d00ee use registerwithdal in simulator 2016-04-18 10:46:44 -07:00
7da483f258 fixing links 2016-04-18 09:47:34 -07:00
6cbc6a53b2 more missing simulator functions 2016-04-18 09:47:27 -07:00
5e23bc96ca don't expose storage in blocks 2016-04-18 09:21:11 -07:00
4169663a8b fixing broken links 2016-04-18 08:33:09 -07:00
4795c58e97 initial blocks for storage 2016-04-16 07:45:04 -07:00
8fb96934ca panic when radio does not start 2016-04-15 22:41:30 -07:00
cd91504c1f fix help urls 2016-04-15 16:54:44 -07:00
91e8196621 0.2.77 2016-04-15 16:47:36 -07:00
26841de6cf bring back 'write number' 2016-04-15 16:40:51 -07:00
24f2a45310 0.2.76 2016-04-15 16:36:40 -07:00
67c5f0612a added serial docs 2016-04-15 16:36:31 -07:00
d7c3f1b50a various docs fixes 2016-04-15 16:15:08 -07:00
2fb6025848 fixed banana 2016-04-15 16:02:50 -07:00
8da3c5eb84 various docs fixes 2016-04-15 15:53:20 -07:00
4ee1799271 more docs 2016-04-15 15:40:55 -07:00
953ea31016 0.2.75 2016-04-15 15:27:30 -07:00
9fe27d5f35 Bump pxt-core to 0.2.81 2016-04-15 15:27:28 -07:00
d290aeb2e9 udpated favicon 2016-04-15 15:27:21 -07:00
7fee84678a missing favicon 2016-04-15 15:10:35 -07:00
77030db1d3 fixing links in docs 2016-04-15 15:02:26 -07:00
bb6ae00a49 moving out outdated js docs 2016-04-15 14:37:25 -07:00
6515cc0360 0.2.74 2016-04-15 08:17:45 -07:00
13d09b3e83 Bump pxt-core to 0.2.79 2016-04-15 08:17:43 -07:00
3a434197a3 updated neopixel 2016-04-15 07:42:52 -07:00
8ab0dc450a 0.2.73 2016-04-14 21:42:18 -07:00
4afc887ee5 Bump pxt-core to 0.2.78 2016-04-14 21:42:17 -07:00
db4692843f fixing text scroll on simulator 2016-04-14 21:42:02 -07:00
ad98c1aaa6 0.2.72 2016-04-14 21:15:11 -07:00
6ff9652450 Bump pxt-core to 0.2.77 2016-04-14 21:15:09 -07:00
6182a80f41 0.2.71 2016-04-14 18:26:14 -07:00
06e59c8d02 Bump pxt-core to 0.2.75 2016-04-14 18:25:56 -07:00
b9f17c3143 Re-generate for new DAL 2016-04-14 17:58:10 -07:00
10e3fdf007 upated to 0.1.7. fixing rename issues 2016-04-14 14:29:28 -07:00
9a50050f7c 0.2.70 2016-04-14 10:18:05 -07:00
63ac41c4b4 Bump pxt-core to 0.2.74 2016-04-14 10:18:03 -07:00
602ebacb0b 0.2.69 2016-04-14 09:56:32 -07:00
4e55c0439e Bump pxt-core to 0.2.73 2016-04-14 09:56:30 -07:00
965deb5711 0.2.68 2016-04-14 08:57:32 -07:00
c24aba739b Bump pxt-core to 0.2.71 2016-04-14 08:57:30 -07:00
c55263889b 0.2.67 2016-04-14 07:39:40 -07:00
fc7325b0f6 handle null dereference in imagemethods + nicer panic 2016-04-14 07:39:24 -07:00
e46e02ad5e 0.2.66 2016-04-13 16:44:34 -07:00
7d12ee0cb4 Bump pxt-core to 0.2.70 2016-04-13 16:44:33 -07:00
6b339fdc15 Merge branch 'master' of github.com:Microsoft/kindscript-microbit 2016-04-13 16:44:31 -07:00
8bb3f74f09 Add configuration for running td2ts converter test 2016-04-13 14:34:45 -07:00
aaf1513793 0.2.65 2016-04-13 13:39:40 -07:00
3d813a8716 Bump pxt-core to 0.2.69 2016-04-13 13:39:38 -07:00
53724c4b63 updated about 2016-04-13 13:37:30 -07:00
eb7582bb56 added docs logo 2016-04-13 13:10:47 -07:00
162902fabc fix quiz 2016-04-13 13:02:22 -07:00
12dbdf8530 removig duplicate lessons 2016-04-13 09:17:25 -07:00
ac90b16825 fix for #24 2016-04-13 09:03:10 -07:00
f7531ea9b0 fix for #4 2016-04-13 08:55:20 -07:00
8c00942c39 more doc fixes 2016-04-13 08:51:40 -07:00
18e637aa28 remove "to create new script..." 2016-04-13 08:48:42 -07:00
d28efb3b84 batch fixing ](/microbit/ -> ](/ links 2016-04-13 08:27:45 -07:00
2e49901a7e updated watch activity. fix for #29 2016-04-13 08:21:14 -07:00
981f67b581 0.2.64 2016-04-13 08:11:33 -07:00
1f7a32da6b Bump pxt-core to 0.2.68 2016-04-13 08:07:11 -07:00
e545ae948a 0.2.63 2016-04-13 04:30:43 -07:00
dc6386da52 Bump pxt-core to 0.2.67 2016-04-13 04:30:41 -07:00
c908794d23 fix text font in simulator for Edge 2016-04-13 03:53:30 -07:00
8e27d596aa making neopixels block friendly 2016-04-12 22:09:03 -07:00
9b46145391 0.2.62 2016-04-12 19:45:01 -07:00
3182f7c546 Bump pxt-core to 0.2.65 2016-04-12 19:44:59 -07:00
8aed8548cc Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-04-12 19:11:38 -07:00
5e10bd7cc9 0.2.61 2016-04-12 19:08:41 -07:00
fddb9ff0d8 Bump pxt-core to 0.2.64 2016-04-12 19:08:39 -07:00
a0a0554633 Add String.substr 2016-04-12 19:08:26 -07:00
df92a3daae Remove unused file 2016-04-12 18:51:56 -07:00
26985f2813 Default enum arguments not supported yet 2016-04-12 17:57:16 -07:00
e7fd68e7ee Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-04-12 17:36:52 -07:00
e63b764568 Merge branch 'master' of github.com:Microsoft/kindscript-microbit 2016-04-12 17:10:46 -07:00
ef821e4b8b Add missing Image methods 2016-04-12 17:10:37 -07:00
b7a547c2b4 consisstent title 2016-04-12 16:00:06 -07:00
43d600ab38 0.2.60 2016-04-12 15:19:36 -07:00
b38145e46a Bump pxt-core to 0.2.62 2016-04-12 15:19:34 -07:00
b29f8faa14 0.2.59 2016-04-12 12:47:11 -07:00
e58dd64780 Bump pxt-core to 0.2.60 2016-04-12 12:47:09 -07:00
b1028abb04 implementing missing shims 2016-04-12 08:55:20 -07:00
9f0f63a79e implementing input.rotation 2016-04-12 08:38:48 -07:00
1c403e4ddb 0.2.58 2016-04-12 07:13:23 -07:00
9143b34d9d Bump pxt-core to 0.2.59 2016-04-12 07:13:22 -07:00
f5a41d7c37 0.2.57 2016-04-12 07:08:37 -07:00
57c8698b58 0.2.56 2016-04-11 22:30:20 -07:00
4e3ed27f93 0.2.55 2016-04-11 21:50:39 -07:00
41977f087e win10 docs 2016-04-11 21:49:57 -07:00
c1a4a55e2b Fix typo 2016-04-11 20:54:26 -07:00
abc9e90cb9 Add control.panic and control.assert 2016-04-11 19:44:49 -07:00
3119bcc625 Fix note block names 2016-04-11 19:44:39 -07:00
905da373c0 Update README.md 2016-04-11 13:46:14 -07:00
05dce8efce 0.2.54 2016-04-11 13:09:46 -07:00
cbfc960594 Bump pxt-core to 0.2.58 2016-04-11 13:09:43 -07:00
c2c765098d use pointerevents if available 2016-04-11 10:58:09 -07:00
9daf6ad9fc updated package 2016-04-11 08:23:33 -07:00
0c05ae9b64 Merge branch 'master' of https://github.com/Microsoft/pxt-microbit 2016-04-10 20:52:22 -07:00
27ea7cae56 added serial/bluetooth capability 2016-04-10 20:51:57 -07:00
80f9c52bac clean up 2016-04-09 16:42:29 -04:00
afef607ccf 0.2.53 2016-04-09 01:35:25 -07:00
45fe7e6bb4 Bump pxt-core to 0.2.56 2016-04-09 01:35:23 -07:00
8e66b041e2 updated filters 2016-04-09 01:27:08 -07:00
e99a2df578 0.2.52 2016-04-08 18:49:43 -07:00
7e5f3fdbf3 Bump pxt-core to 0.2.55 2016-04-08 18:49:41 -07:00
b538526948 Add webmanifest files 2016-04-08 18:38:25 -07:00
889142d0f7 0.2.51 2016-04-08 17:31:02 -07:00
3791689fc4 Bump pxt-core to 0.2.54 2016-04-08 17:30:59 -07:00
d05f66650f Merge branch 'master' of github.com:Microsoft/kindscript-microbit 2016-04-08 17:28:56 -07:00
a4f08e99a9 Add own manifest 2016-04-08 17:28:52 -07:00
3999c215ce 0.2.50 2016-04-08 16:57:58 -07:00
c6b8acb0b8 Bump pxt-core to 0.2.53 2016-04-08 16:57:56 -07:00
1e054f96ec updated about page 2016-04-08 16:57:37 -07:00
190e5e2e03 Add empty sim.manifestfiles 2016-04-08 16:00:11 -07:00
839 changed files with 9843 additions and 13963 deletions

1
.gitattributes vendored
View File

@ -12,6 +12,7 @@
*.html text eol=lf
*.py text eol=lf
*.exp text eol=lf
*.manifest text eol=lf
# do not enforce text for everything - it causes issues with random binary files

6
.gitignore vendored
View File

@ -1,11 +1,14 @@
node_modules
yotta_modules
yotta_targets
built
typings
tmp
temp
projects
projects/**
win10/app/bin
win10/app/bld
win10/*.opendb
*.user
*.sw?
@ -13,3 +16,4 @@ win10/app/bld
*.tgz
*.db
*.suo
*.log

View File

@ -5,6 +5,7 @@ script:
- "node node_modules/pxt-core/built/pxt.js travis"
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js run)"
- "node node_modules/pxt-core/built/pxt.js uploaddoc"
- "(cd libs/hello; node ../../node_modules/pxt-core/built/pxt.js testconv ../../testconv.json)"
sudo: false
notifications:
email:
@ -12,4 +13,5 @@ notifications:
cache:
directories:
- node_modules
- built/cache

5
.vscode/settings.json vendored Normal file
View File

@ -0,0 +1,5 @@
// Place your settings in this file to overwrite default and user settings.
{
"tslint.enable": true,
"tslint.rulesDirectory": "node_modules/tslint-microsoft-contrib"
}

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@ -1,24 +1,54 @@
# micro:bit target for PXT
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using
[Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt).
PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt)).
* [Try it live](https://m.pxt.io)
[![Build Status](https://travis-ci.org/Microsoft/pxt-microbit.svg?branch=master)](https://travis-ci.org/Microsoft/pxt-microbit)
# Getting started
## Local server
Please follow instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
### Setup
The following commands are a 1-time setup after synching the repo on your machine.
* install the PXT command line
```
npm install -g pxt
```
* install the dependencies
```
npm install
```
### Running
Run this command to open a local web server (add ``sudo`` for Mac/Linux shells)
```
pxt serve
```
If the local server opens in the wrong browser, make sure to copy the URL containing the local token.
Otherwise, the editor will not be able to load the projects.
If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt`` flag (add ``sudo`` for Mac/Linux shells):
```
pxt serve -yt
```
To make sure you're running the latest tools, run (add ``sudo`` for Mac/Linux shells)
```
pxt update
```
More instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
## Universal Windows App
The Windows 10 app is a [Universal Windows Hosted Web App](https://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm)
that wraps codemicrobit.com and provides additional features.
### Sideloading
Find the latest build under ``win10/app/AppPackages/latest`` and run the ``Add-AppDevPackage.ps1`` PowerShell script.
that wraps ``m.pxt.io`` and provides additional features.
### Building
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
* open the ``win10/app.sln`` solution and launch the ``codemicrobit`` project.
* open the ``win10/app.sln`` solution and launch the ``m.pxt.io`` project.

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@ -1,8 +1,8 @@
/// <reference path="../node_modules/pxt-core/built/pxt.d.ts"/>
import * as fs from 'fs';
import * as path from 'path';
import * as child_process from 'child_process';
import * as fs from "fs";
import * as path from "path";
import * as child_process from "child_process";
let writeFileAsync: any = Promise.promisify(fs.writeFile)
let execAsync: (cmd: string, options?: { cwd?: string }) => Promise<Buffer> = Promise.promisify(child_process.exec)
@ -13,10 +13,10 @@ export function deployCoreAsync(res: ts.pxt.CompileResult) {
if (drives.length == 0) {
console.log("cannot find any drives to deploy to")
} else {
console.log("copy microbit.hex to " + drives.join(", "))
console.log(`copy ${ts.pxt.BINARY_HEX} to ` + drives.join(", "))
}
return Promise.map(drives, d =>
writeFileAsync(d + "microbit.hex", res.outfiles["microbit.hex"])
writeFileAsync(d + ts.pxt.BINARY_HEX, res.outfiles[ts.pxt.BINARY_HEX])
.then(() => {
console.log("wrote hex file to " + d)
}))

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@ -8,6 +8,6 @@
"module": "commonjs",
"rootDir": ".",
"newLine": "LF",
"sourceMap": true
"sourceMap": false
}
}

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@ -0,0 +1,22 @@
{
"name": "koduj z micro:bit",
"title": "koduj z micro:bit",
"docMenu": [
{
"name": "O nas",
"path": "/about"
},
{
"name": "Lekcje",
"path": "/lessons"
},
{
"name": "Instrukcja obsługi",
"path": "/reference"
},
{
"name": "Urządzenie",
"path": "/device"
}
]
}

7
docs/_locales/pl/docs.md Normal file
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@ -0,0 +1,7 @@
# Dokumentacja
Witamy na stronach dokumentacji!
* Przeglądnij [instrukcje obsługi](/reference)
* Dowiedz się więcej o [urządzeniu](/device)
* Wystartuj z [lekcjami](/lessons)

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@ -2,38 +2,8 @@
basic.forever(() => {
basic.showString("Hi!");
})
```
# About
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
The BBC micro:bit was made possible by many [partners](https://www.microbit.co.uk/partners).
The micro:bit provides a fun introduction to programming and making switch on, program it to do something fun wear it, customize it.
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
## Blocks or JavaScript
The student can program the BBC micro:bit using [visual blocks](http://www.github.com/Google/blockly) or JavaScript.
```blocks
basic.showString("BBC micro:bit!");
```
## Compile and Flash
When a user has her code ready, she can connect her BBC micro:bit to a computer via a USB cable, so it appears as a mounted drive.
Compilation to the ARM thumb machine code happens in the browser.
The student is prompted to save the ARM binary program to a file, which she then simply drags to the micro:bit mounted drive,
which flashes the micro:bit device with the new program.
## Simulator: Test Your Code
Before a student compiles her code for the micro:bit, she can run it using the micro:bit simulator, all within the confines of a web browser.
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
```sim
input.onButtonPressed(Button.A, () => {
led.stopAnimation();
basic.showLeds(`
. . . . .
. # . # .
@ -42,6 +12,7 @@ input.onButtonPressed(Button.A, () => {
. # # # .`);
});
input.onButtonPressed(Button.B, () => {
led.stopAnimation();
basic.showLeds(`
. # . # .
# . # . #
@ -49,20 +20,45 @@ input.onButtonPressed(Button.B, () => {
. # . # .
. . # . .`);
});
input.onGesture(Gesture.Shake, () => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #`);
});
basic.showString("BBC micro:bit");
```
# About
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
The BBC micro:bit was made possible by many [partners](https://www.microbit.co.uk/partners).
The micro:bit provides an easy and fun introduction to programming and making switch on, program it to do something fun wear it, customize it.
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
## Blocks or JavaScript
The student can program the BBC micro:bit using Blocks or JavaScript.
```blocks
basic.showString("Hi!");
```
## Compile and Flash
When a user has her code ready, she can connect her BBC micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
Compilation to the ARM thumb machine code happens in the browser.
The student is prompted to save the ARM binary program to a file, which she then simply drags to the micro:bit mounted drive,
which flashes the micro:bit device with the new program.
## Simulator: Test Your Code
Before a student compiles her code for the micro:bit, she can run it using the micro:bit simulator, all within the confines of a web browser.
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
## C++ Runtime
The C++ BBC micro:bit library, created at [Lancaster University](http://www.lancaster.ac.uk/), provides access to the hardware functions of the micro:bit,
The [C++ BBC micro:bit runtime](http://lancaster-university.github.io/microbit-docs/), created at [Lancaster University](http://www.lancaster.ac.uk/), provides access to the hardware functions of the micro:bit,
as well as a set of helper functions (such as displaying a number/image/string on the LED screen).
The JavaScript micro:bit library mirrors the functions of the C++ library.
When code is compiled to ARM machine code, the calls to JavaScript micro:bit functions are replaced with calls to the corresponding C++ functions.
## Open Source
The editor for the BBC micro:bit is [open source](/open-source) on GitHub. Contributors are welcome!

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@ -0,0 +1,8 @@
# Blocks language
```namspaces
for (let i = 0;i<5;++i) {}
if (true){}
let x = 0;
Math.random(5);
```

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@ -4,121 +4,86 @@ All the bits and pieces that make up your BBC micro:bit
![](/static/mb/device-0.png)
### Lights
### LED Screen and Status LED
### What are the red lights on the front?
The red lights are [LEDs](/device/screen) (light emitting diodes) and form a 5 x 5 LED Screen.
They can be set to on/off and the brightness can be controlled.
The red lights are [LEDs](/microbit/device/screen) (light emitting diodes) and form a 5 x 5 grid. They can be set to on/off and the brightness can be controlled.
### What is the yellow light on the back of the micro:bit?
It is the status LED. It flashes yellow when the system wants to tell the user that something has happened.
The yellow light on the back of the micro:bit is the status LED.
It flashes yellow when the system wants to tell the user that something has happened.
### Buttons
### What are the buttons for?
Buttons A and B are a form of input. When you press a button, it completes an electrical circuit.
The micro:bit can detect either of its two buttons being pressed/released and be programmed
to act on these events.
Buttons A and B are a form of input. They detect when the button is being pressed. When you press one of the buttons, it completes an electrical circuit. The micro:bit can detect either of its two buttons being pressed and un-pressed and be programmed to act on that or send the information to another device.
Button R on the back of the micro:bit is a system button. It has different uses.
When you have downloaded and run your code onto your micro:bit, press Button R to restart and run your program from the beginning.
Button R on the back of the micro:bit is a system button. It has different uses. When you have downloaded and run your code onto your micro:bit, press Button R to restart and run your program from the beginning.
### USB connection
When you plug in your micro:bit, it should appear as MICROBIT. If you accidentally hold down the reset button as youre plugging in your micro:bit, the micro:bit will appear as a MAINTENANCE drive instead of MICROBIT. This is known as maintenance mode.**
When you plug in your micro:bit, it should appear as MICROBIT.
If you accidentally hold down the reset button as youre plugging in your micro:bit,
the micro:bit will appear as a MAINTENANCE drive instead of MICROBIT. This is known as maintenance mode.**
To continue programming your micro:bit YOU MUST unplug your USB and reconnect it. Check that the drive now shows as MICROBIT.
**Use with caution. If you click on the drive while it shows as MAINTENANCE, you can see which version of firmware you have running on your micro:bit. Firmware on your micro:bit should be up-to-date already. You can find the version of firmware in the 'version.txt' file on the micro:bit. Further information on the firmware can be found here:
**Use with caution. If you click on the drive while it shows as MAINTENANCE,
you can see which version of firmware you have running on your micro:bit.
Firmware on your micro:bit should be up-to-date already.
You can find the version of firmware in the 'version.txt' file on the micro:bit. Further information on the firmware can be found here:
https://developer.mbed.org/platforms/Microbit/#firmware
### Compass
### Why is there a compass on the micro:bit?
The compass can detect magnetic fields such as the Earths magnetic field. As the micro:bit has this compass, it is possible to detect the direction it is moving in. The micro:bit can detect where it is facing and movement in degrees. This data can be used by the micro:bit in a program or be sent to another device.
The compass can detect magnetic fields such as the Earths magnetic field.
As the micro:bit has this compass, it is possible to detect the direction it is moving in.
The micro:bit can detect where it is facing and movement in degrees.
This data can be used by the micro:bit in a program or be sent to another device.
### Accelerometer
### Why is there an accelerometer on the micro:bit?
There is an accelerometer on your micro:bit which detects changes in the micro:bits speed.
It converts analogue information into digital form that can be used in micro:bit programs.
Output is in milli-g. The device will also detect a small number of standard actions e.g. shake, tilt and free-fall.
There is a an accelerometer on your micro:bit which detects changes in the micro:bits speed. It converts analogue information into digital form that can be used in micro:bit programs. Output is in milli-g. The device will also detect a small number of standard actions e.g. shake, tilt and free-fall.
### Pins
### PINS
### What are the rings labelled 0, 1, 2 on the bottom edge of the micro:bit?
These are labels for the input/output pins P0, P1, P2, which you can attach external sensors to such as thermometers or moisture detectors. The pins can be a form of input or output. You can read more about large and small pins [here](/microbit/device/pins).
The pins can be a form of input or output.
There are labels for the input/output pins P0, P1, P2, which you can attach external sensors to such as thermometers or moisture detectors.
You can read more about large and small pins [here](/device/pins).
### How do I connect the micro:bit to my computer?
It can be connected to your computer or device with a micro USB. Data can be sent and received between the micro:bit and the computer so programs can be downloaded from Windows and Macs onto the micro:bit via this USB data connection. You can read more information on how to run scripts on your micro:bit [here](/microbit/device/usb), and about the error messages you might get [here](/microbit/device/error-codes).
Your micro:bit can be connected to your computer via a micro USB cable.
Data can be sent and received between the micro:bit and the computer so programs
can be downloaded from Windows, Macs and Chromebooks onto the micro:bit via this USB data connection.
You can read more information on how to run scripts on your micro:bit [here](/device/usb),
and about the error messages you might get [here](/device/error-codes).
### Batteries
### Powering your micro:bit
### How do I power my micro:bit?
When your micro:bit is connected to your computer with the micro USB, it doesnt need another power source.
When your micro:bit isnt connected to your computer, tablet or mobile, you will need 2 x AAA 1.5 V batteries to power it.
When your micro:bit is connected to your computer with the micro USB, it doesnt need another power source. When your micro:bit isnt connected to your computer, tablet or mobile, you will need 2 x AAA 1.5 V batteries to power it.
The pins labelled 3V and GND are the power supply pins.
You can attach an external device such as a motor to these and power it using the battery or USB.
### 3V GND
### Serial Communication
### What are the rings labelled 3V and GND?
The BBC micro:bit can send an receive data via [serial communication](/device/serial). The serial data can be transfered via USB or BlE.
The pins labelled 3V and GND are the power supply pins. You can attach an external device such as a motor to these and power it using the battery or USB.
### Bluetooth Low Energy (BLE) Antenna
### What is a Bluetooth Low Energy Antenna?
You will see this labelled BLE ANNTENA on the back of your micro:bit. It is for a messaging service, built for the Internet of Things so that devices can talk to each other. The micro:bit is a peripheral device which can talk to a central device like a smart phone or tablet that has Bluetooth Low Energy (BLE). The micro:bit can send signals and receive signals from a central device so another BLE device can control the micro:bit or the micro:bit can control another BLE device.
### What is Bluetooth Low Energy?
Bluetooth wireless technology was developed as an alternative to data cables and allowed wireless communication between devices such as PCs, smartphones and tablets. Bluetooth® Smart or Bluetooth Low Energy is a power-friendly version of Bluetooth wireless technology.
### What is the Internet of Things?
The Internet of Things (IoT) was first talked about more than 15 years ago, when it was speculated that objects and people would be able to connect wirelessly over the internet. Objects can be detected and controlled remotely, allowing greater integration between the physical and computer based world. It will let you to remotely control your alarm system, thermostat or lights in your home. It has many applications in different fields including manufacturing, health and fitness, consumer electronics and the home.
You will see the label BLE ANTENNA on the back of your micro:bit. It is for a messaging service,
so that devices can talk to each other. The micro:bit is a peripheral
device which can talk to a central device like a smart phone or tablet that has Bluetooth Low Energy (BLE).
The micro:bit can send signals and receive signals from a central device so another BLE device can
control the micro:bit or the micro:bit can control another BLE device.
### Technical Information
The micro:bit has been designed to be a bare-board micro controller for use by children aged 11-12. The device has been through extensive safety and compliance testing to the following standards:
### Safety
IEC 60950-1:2005 (Second Edition) + Am 1:2009 + Am 2:2013
### EMC
EN 55032: 2012
EN 55024: 2010
EN 55022:2010
EN 301 489-1 V1.9.2 (2011-09)
EN 301 489-17 V2.2.1 (2012-09)
### Radio Spectrum
ETSI EN 300 328 V1.9.1 (2015-02)
EN 62479:2010
### Chemical
Restriction of Hazardous Substances (RoHS) 2011/65/EU Annex II article 4(1)
EN71-3:2013 + A1:2014 - Migration of certain elements.
Analysis of the 163 substances of very high concern (SVHC) on the Candidate List for authorization, concerning Regulation (EC) No. 1907/2006 as published on the European Chemicals Agency (ECHA) website.
![](/static/mb/device-1.jpg)
The micro:bit device features Bluetooth Low Energy radio. The radio on the device operates in the following frequencies:
Frequency Range: 2402MHz to 2480MHz
Bluetooth Version: V4.0 Bluetooth Low Energy
### Declaration of Conformity
The document can be downloaded by clicking here for the [Declaration of Conformity](https://microbit0.blob.core.windows.net/pub/hkeghjes/declaration-of-conformity.pdf)
The micro:bit has been designed to be a bare-board micro controller for use by children aged 11-12.
More information is available at the [BBC web site](http://www.microbit.co.uk/device).

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@ -1,21 +1,19 @@
# micro:bit - the device
The micro:bit device #docs
The micro:bit is a very capable device with many components:
* [the USB connector](/microbit/device/usb)
* [the LED screen](/microbit/device/screen)
* [the USB connector](/device/usb)
* [the LED screen](/device/screen)
* [the buttons]
* [the accelerometer]
* [the compass]
* [the pins](/microbit/device/pins)
* [the pins](/device/pins)
* [the battery plug]
The micro:bit embodies many fundamental concepts in computer science. To learn more, read:
* [the micro:bit - a reactive system](/microbit/device/reactive)
* [the micro:bit - a reactive system](/device/reactive)
Sometimes, your micro:bit may display an error code. For more information, see:
* [the error codes](/microbit/device/error-codes)
* [the error codes](/device/error-codes)

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@ -1,8 +1,7 @@
# crocodile clips
The on pin pressed accessories.
Register an [event handler](/microbit/reference/event-handler) that will execute whenever the user attaches one side of the crocodile clip to the `GND` pin, then connects and disconnects the unattached side of the crocodile clip to pin `0`, `1`, or `2`.
The large holes at the bottom of the board are designed to attach alligator/crocodile clips.
Register an event that will execute whenever the user attaches one side of the crocodile clip to the `GND` pin, then connects and disconnects the unattached side of the crocodile clip to pin `0`, `1`, or `2`.
### Example: on pin pressed with random numbers
@ -12,15 +11,7 @@ This example displays a random number every time the crocodile clip holds `GND`
### Connecting Crocodile Clips
![](/static/mb/crocodile-clips-1.jpg)
![](/static/mb/crocodile-clips-2.jpg)
### Lessons
[love meter](/microbit/lessons/love-meter)
### See also
[micro:bit pins](/microbit/device/pins), [pin is pressed](/microbit/reference/input/pin-is-pressed), [analog read pin](/microbit/reference/pins/analog-read-pin), [analog write pin](/microbit/reference/pins/analog-write-pin), [digital read pin](/microbit/reference/pins/digital-read-pin), [digital write pin](/microbit/reference/pins/digital-write-pin)
[micro:bit pins](/device/pins), [pin is pressed](/reference/input/pin-is-pressed), [analog read pin](/reference/pins/analog-read-pin), [analog write pin](/reference/pins/analog-write-pin), [digital read pin](/reference/pins/digital-read-pin), [digital write pin](/reference/pins/digital-write-pin)

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@ -1,6 +1,6 @@
# Error codes
The micro:bit error codes #docs
The micro:bit error codes
Your micro:bit may encounter a situation that prevents it from running your code. When this happens, a frowny face will appear on your micro:bit screen (see picture) followed by an error number.
@ -13,5 +13,5 @@ Below is a list of error numbers and what they mean:
### See also
[Run scripts on your micro:bit](/microbit/device/usb)
[Run scripts on your micro:bit](/device/usb)

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@ -1,7 +1,5 @@
# The micro:bit - a reactive system
The micro:bit is a reactive system. #docs
### Computing systems
What sort of a *computing system* is the micro:bit?
@ -18,7 +16,7 @@ The micro:bit is a *reactive system* it reacts continuously to external even
We want reactive systems to be responsive, which means to react in a timely manner to events. For example, when you play a computer game, its frustrating if you press a button to make a character jump, but it doesnt immediately jump. A delay in reacting, or lack of responsiveness , can be the difference between life and death, both in the real and virtual worlds.
Lets consider a simple example: you want to program your micro:bit to accurately count the number of times the A button has been pressed and continuously display the current count on the 5x5 [LED screen](/microbit/device/screen). Because the LED screen is small, we can only display one digit of a number at a time on it. The [show number](/microbit/reference/basic/show-number) function will scroll the digits of a number across the screen so you can read it.
Lets consider a simple example: you want to program your micro:bit to accurately count the number of times the A button has been pressed and continuously display the current count on the 5x5 [LED screen](/device/screen). Because the LED screen is small, we can only display one digit of a number at a time on it. The [show number](/reference/basic/show-number) function will scroll the digits of a number across the screen so you can read it.
Lets say that the current count is 42 and the number 42 is scrolling across the LED screen. This means there is some code executing to perform the scroll. So, what should happen if you press the A button during the scroll? It would be a bad idea to ignore the button press, so some code should record the occurrence of the button press. But we just said there already is code running in order to scroll the number 42! If we wait until the code scrolling the 42 has finished to look for a button press, we will miss the button press. We want to avoid this sort of unresponsiveness.

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@ -2,56 +2,89 @@
The micro:bit LED screen
![](/static/mb/device/screen-0.png)
```sim
basic.showLeds(`
# . # . #
. # . # .
# . # . #
. # . # .
# . # . #
`);
```
The micro:bit LED screen consists of 25 red LED lights arranged in a 5X5 grid (5 LEDs across by 5 LEDs down).
In the screen above, we created a checkerboard pattern using the LEDs.
### Which LED?
You use ``x , y`` coordinates to specify a particular LED in the grid; where ``x`` is the horizontal position and ``y`` is the vertical position (0, 1, 2, 3, 4). To figure out the ``x``, ``y`` coordinates, position your micro:bit horizontally, like a credit card (see picture above).
You use `(x ,y)` coordinates to specify a particular LED in the grid;
where `x` is the horizontal position (0,1,2,3,4) and `y` is the vertical position
(0, 1, 2, 3, 4).
To figure out the ``x``, ``y`` coordinates, position your micro:bit horizontally, like a credit card (see picture above).
Here are the x, y coordinates for the LEDs in the 5X5 grid:
`0, 0` `1, 0` `2, 0` `3, 0` `4, 0`
`(0,0)` `(1,0)` `(2,0)` `(3,0)` `(4,0)`
`0, 1` `1, 1` `2, 1` `3, 1` `4, 1`
`(0,1)` `(1,1)` `(2,1)` `(3,1)` `(4,1)`
`0, 2` `1, 2` `2, 2` `3, 2` `4, 2`
`(0,2)` `(1,2)` `(2,2)` `(3,2)` `(4,2)`
`0, 3` `1, 3` `2, 3` `3, 3` `4, 3`
`(0,3)` `(1,3)` `(2,3)` `(3,3)` `(4,3)`
`0, 4` `1, 4` `2, 4` `3, 4` `4, 4`
`(0,4)` `(1,4)` `(2,4)` `(3,4)` `(4,4)`
The x, y coordinates for the LED in the centre of the grid are `2, 2`. Starting from `0, 0` count over 2 columns and then down 2 rows.
The x, y coordinates for the LED in the centre of the grid are `(2,2)`. Starting from `(0,0)` count over 2 columns and then down 2 rows.
### Check your understanding
Which LEDs are turned on in the checkboard pattern above?
### Row, column - 1
Since the row and column numbers start at 0, an easy way to figure out the x, y coordinates is to subtract 1 from the row and column number (when counting from 1). In other words, to specify the LED in the 4th column 5th row, subtract 1 from each number to get coordinates `3, 4`.
Since the row and column numbers start at 0, an easy way to figure out the (x,y) coordinates
is to subtract 1 from the row and column number (when counting from 1).
In other words, to specify the LED in the 4th column 5th row, subtract 1 from each number to get coordinates `(3,4)`.
### Turn a LED on/off
Use [plot](/microbit/led/plot) and [unplot](/microbit/led/unplot) to turn a LED on or off
Use [plot](/reference/led/plot) and [unplot](/reference/led/unplot) to turn a LED on or off
```blocks
led.plot(0,0);
led.plot(1,1);
basic.pause(1000);
led.unplot(0,0);
basic.pause(1000);
led.unplot(1,1);
```
### Is a LED on/off?
Use the [point](/microbit/led/point) function to find out if a LED is on or off.
Use the [point](/reference/led/point) function to find out if a LED is on or off.
```blocks
if(led.point(0,0)) {
}
```
### Display images, strings and numbers
Instead of turning individual LEDs on or off, as above, you can display an [image](/microbit/reference/image/image) directly to the screen or show text/numbers on screen using the [show number](/microbit/reference/basic/show-number)/[show string](/microbit/reference/basic/show-string) function.
Instead of turning individual LEDs on or off, as above, you can display an [image](/reference/images/image) directly to the screen or show text/numbers on screen using the [show number](/reference/basic/show-number)/[show string](/reference/basic/show-string) function.
### The display buffer
The micro:bit runtime keeps an in-memory representation of the state of all 25 LEDS. This state is known as the "display buffer" and controls which LEDS are on and which are off. The plot/unplot/point functions access the display buffer directly. On the other hand, the functions that show an image, number or string overwrite the buffer completely. To illustrate, first try running this code sequence
```
basic.showString("d", 150)
```blocks
basic.showString("d")
led.plot(0, 0)
```
You will see the letter "d" displayed as well as the LED in position `0,0` lit up. Now try reversing the order of the two statements above:
```
```blocks
led.plot(0, 0)
basic.showString("d", 150)
```

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@ -0,0 +1,83 @@
# Serial
The [serial](/reference/serial) supports [serial communication](https://en.wikipedia.org/wiki/Serial_port) between the BBC micro:bit and another computer. Basically, this allows you to send data from the micro:bit to your own computer. This is very useful for debugging purposes: you can add `write line` statements in your code and see them display on your computer as the program executes.
The code below shows a simple script that sends a line when the BBC micro:bit starts and another line each time the button ``A`` is pressed.
```blocks
serial.writeLine("started...")
input.onButtonPressed(Button.A, () => {
serial.writeLine("A pressed")
})
```
Data is also automatically streamed to serial by the ** bar graph** block
and picked up by the editor. This data can be streamed to the cloud as well.
```blocks
basic.forever(() => {
led.plotBarGraph(input.acceleration(Dimension.X), 0);
});
```
## How to read the micro:bit's serial output from your computer
Unfortunately, using the serial library requires quite a bit of a setup.
### BBC micro:bit Chrome Extension
If you are using the Google Chrome browser, you can use our extension to get serial data streaming in the editor.
* Install the [Extension for BBC micro:bit](https://chrome.google.com/webstore/detail/extension-for-bbc-microbi/cihhkhnngbjlhahcfmhekmbnnjcjdbge?hl=en-US) on the Chrome Web Store.
* Restart Chrome and open the web editor.
### Windows
You must install a device driver (for the computer to recognize the serial interface of the micro:bit); then, you must also install a terminal emulator (which is going to connect to the micro:bit and read its output). Here's how to do it:
* Follow instructions at https://developer.mbed.org/handbook/Windows-serial-configuration in order to install the device driver
#### Windows > Tera Term
* Install the terminal emulator [Tera Term](https://ttssh2.osdn.jp/index.html.en). At the time of this writing, the latest version is 4.88 and can be downloaded [from here](http://en.osdn.jp/frs/redir.php?m=jaist&f=%2Fttssh2%2F63767%2Fteraterm-4.88.exe). Follow the instructions from the installer.
Once both the driver and the terminal emulator are installed, plug in the micro:bit and wait until the device is fully setup. Then, open TeraTerm.
* Hit `File` > `New Connection`
* Check "Serial"; in the dropdown menu, pick the COM port that says "mbed Serial Port". Hit `Ok`.
* In the menus, hit `Setup` > `Serial Port` and set the baud rate to `115200`.
You should be good. Feel free to hit `Setup` > `Save Setup` in the menus to erase the default configuration file with a new one so that you don't have to type in the settings again.
Please note that Windows will assign you a different COM port if you plug in another micro:bit. If you're juggling between micro:bits, you'll have to change the COM port every time.
#### Windows > Putty
If you prefer another terminal emulator (such as [PuTTY](http://www.putty.org/)), here are some instructions.
* Open Windows's [Device Manager](https://windows.microsoft.com/en-us/windows/open-device-manager); expand the section called "Ports (COM & LPT)"; write down the com number for "mbed Serial Port" (e.g. COM14)
* Open PuTTY; on the main screen, use the following settings: Serial / COM14 / 115200. Replace COM14 with the COM port number you wrote down previously. Feel free to type in a name and hit "Save" to remember this configuration.
![](/static/mb/serial-library-0.png)
* (optional): in the "Terminal" section, check "implicit cr in every lf"
![](/static/mb/serial-library-1.png)
### Linux
(Untested).
* Plug in the micro:bit
* Open a terminal
* `dmesg | tail` will show you which `/dev/` node the micro:bit was assigned (e.g. `/dev/ttyUSB0`)
* Then, do: `screen /dev/ttyUSB0 115200` (install the `screen` program if you don't have it). To exit, run `Ctrl-A` `Ctrl-D`.
Alternative programs include minicom, etc.
### Mac OS
* Plug in the micro:bit
* Open a terminal
* `ls /dev/cu.*` will return to you a list of serial devices; one of them will look like `/dev/cu.usbmodem1422` (the exact number depends on your computer)
* `screen /dev/cu.usbmodem1422 115200` will open up the micro:bit's serial output. To exit, hit `Ctrl-A` `Ctrl-D`.

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@ -0,0 +1,25 @@
# Simulator
The JavaScript simulator allows to test and execute most BBC micro:bit programs in the browser.
It allows to emulate sensor data or user interactions.
```sim
input.onButtonPressed(Button.A, () => {
basic.showString("A");
});
input.onButtonPressed(Button.B, () => {
basic.showString("B");
});
input.onPinPressed(TouchPin.P0, () => {
basic.showString("0");
});
input.onPinPressed(TouchPin.P1, () => {
basic.showString("1");
});
input.onPinPressed(TouchPin.P2, () => {
basic.showString("2");
});
input.temperature()
input.compassHeading()
input.lightLevel()
```

View File

@ -2,7 +2,7 @@
How to compile, transfer, and run a script on your micro:bit.
While you're writing and testing your Block Editor or Touch Develop scripts, you'll mostly be running scripts in your browser by clicking the `Run` button (see [run code in your browser](/microbit/js/simulator) for info about this).
While you're writing and testing your Block Editor or Touch Develop scripts, you'll mostly be running scripts in your browser by clicking the `Run` button (see [run code in your browser](/device/simulator) for info about this).
Once your masterpiece is complete, you can compile your script and run it on your micro:bit.
@ -31,12 +31,6 @@ Windows
Mac (picture bvabdbco)
WARN: unknown picture: bvabdbco:5x3
### ~hide
If your computer doesn't recognise your micro:bit, please see [troubleshooting USB problems](/microbit/diagnosing-usb).
### ~
## Step 2: Compile your script
Next, compile your script:
@ -133,5 +127,5 @@ Or it may appear that there are two hex files on your micro:bit so the micro:bit
### See also
[Run code in a browser](/microbit/js/simulator)
[Run code in a browser](/device/simulator)

View File

@ -1,7 +1,36 @@
# Documentation
Welcome to the documentation.
```sim
basic.forever(() => {
basic.showString("DOCS ");
})
input.onButtonPressed(Button.A, () => {
led.stopAnimation();
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .`);
});
input.onButtonPressed(Button.B, () => {
led.stopAnimation();
basic.showLeds(`
. # . # .
# . # . #
# . . . #
. # . # .
. . # . .`);
});
```
* Browse the [reference](/microbit/reference)
* Learn more about the [device](/microbit/device)
* Get started with [lessons](/microbit/lessons)
* **[getting started](/getting-started)**
* Get started with [projects](/projects)
* Browse the [API reference](/reference)
* Learn more about the [device](/device)
* Frequently Asked Question [faq](/faq)
* Follow up with the [release notes](/release-notes)
### Developers
* Learn about [packages](/packages) (possibly using C++ or ARM thumb)

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@ -0,0 +1,6 @@
# Frequently Asked Questions
## Where can I get a BBC micro:bit?
More information at [http://uk.farnell.com/bbc-microbit](http://uk.farnell.com/bbc-microbit).

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@ -0,0 +1,502 @@
# Getting started
## ~avatar
Are you ready to build cool BBC micro:bit programs?
Here are some challenges for you. Unscramble the blocks in the editor
to make real programs that work!
## ~
### Happy face
There are three blocks in the editor (the area to the left).
They should look like this:
```blocks
basic.forever(() => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. . . . .
. . . . .
. . . . .
. . . . .
`)
});
```
When you run this program, you will see a smiley face, then a blank
screen, then a smiley again -- it never stops! (That's because of the
``forever`` block.)
Click **Compile** to move your program to the BBC micro:bit!
### Happy unhappy face
Draw an unhappy face instead of the blank screen. Click on the dots
in the second ``show leds`` block until it matches the blocks below.
Now you have an **animation** (cartoon) that shows a happy face,
then an unhappy one, then a happy one again, forever (or until
you turn off your micro:bit)!
```blocks
basic.forever(() => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #
`)
});
```
Click **Compile** to move your program to the BBC micro:bit!
### Your turn!
Pile up more ``show leds`` blocks to create your animation! Create an
animation with at least 5 pictures. What does this animation show?
```blocks
basic.forever(() => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# # # # #
. . . . .
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #
`)
basic.showLeds(`
. . . . .
. # . # .
. . . . .
# # # # #
. . . # #
`)
basic.showLeds(`
. . . . .
# . # . .
. . . . .
# . . . #
. # # # .
`)
basic.showLeds(`
. . . . .
. . # . #
. . . . .
# . . . #
. # # # .
`)
});
```
Click **Compile** to move your program to the BBC micro:bit!
#### ~hint
You can find the ``show leds`` block in the **Basic** part of the editor.
#### ~
### Button A and button B
This program will show the word **ANTEATER** on the LED
screen when you press button `A`.
```blocks
input.onButtonPressed(Button.A, () => {
basic.showString("ANTEATER");
});
```
#### ~hint
The ``showString`` block can show letters, numbers, and punctuation
on the micro:bit screen.
#### ~
Now try to unscramble these blocks in the editor so that the micro:bit
shows **BANANA** when you press button `B`.
```shuffle
input.onButtonPressed(Button.B, () => {
basic.showString("BANANA");
});
```
#### ~hint
You can find the letter `B` by clicking the letter `A` on the
``onButtonPressed`` block.
#### ~
Click **Compile** to move your program to the BBC micro:bit!
#### Your turn!
Can you combine these blocks so your program shows your real name
instead of **ANTEATER** when you press `A`, but _your secret agent
name_ instead of **BANANA** when you press `B`?
### Shake
You can find when someone is shaking the BBC micro:bit by checking its
**accelerometer** (it finds whether the micro:bit is speeding up or
slowing down).
Unscramble these blocks in the editor to show a frownie when someone
shakes the micro:bit. (Ouch!)
```shuffle
input.onGesture(Gesture.Shake, () => {
basic.showLeds(`
. . . . .
. # . # .
. . . . .
. # # # .
# . . . #`);
});
```
Click **Compile** to move your program to the BBC micro:bit!
### Pins
You can also use the pins as buttons. (The pins are the holes in the
metal stripe at the bottom of the micro:bit board.) For example, hold
the ``GND`` button with one hand and touch the ``0`` pin (called
``P0``) with your other hand to tell the micro:bit you're pressing it.
Unscramble the blocks in the editor to show a heart when you touch
pin ``P0``.
```shuffle
input.onPinPressed(TouchPin.P0, () => {
basic.showLeds(`
. # . # .
# . # . #
# . . . #
. # . # .
. . # . .`);
});
```
Click **Compile** to move your program to the BBC micro:bit!
## ~hint
Try this experiment: find a friend and hold hands. Touch the ``GND``
pin while your friend presses the ``P0`` pin. You should see the
heart! The electric current is going through your bodies and across
your handshake to make it happen!
## ~
## The amazing coin flipper
### ~avatar avatar
Are you trying to choose whether to play soccer or go to the movies
instead, or which toppings to have on your pizza? Build a coin
flipping machine with the BBC micro:bit to choose for you!
### ~
Here are the blocks to make your coin flipper. When you press button
`B`, the coin flipper will show either `H` for heads or `T` for tails
on the LED screen.
```blocks
input.onButtonPressed(Button.B, () => {
if (Math.randomBoolean()) {
basic.showString("H");
} else {
basic.showString("T");
}
});
```
### ~hint
The ``pick random true or false`` block randomly tells the ``if``
block `true` or `false`. If the ``pick`` block picked `true`, the
``if`` block shows the letter `H`. Otherwise, it shows the letter `T`.
That's it!
### ~
### Keeping score
#### ~avatar
To keep track out of how many guesses you've won,
add these blocks to your coin flipper:
#### ~
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1);
});
input.onButtonPressed(Button.AB, () => {
basic.showNumber(game.score());
});
```
These blocks mean that if you press button `A`, you will add `1` to
your score, and if you press `A` and `B` together, the micro:bit will
show your score.
When you're done, your coin flipping program should look like this:
```blocks
input.onButtonPressed(Button.B, () => {
if (Math.randomBoolean()) {
basic.showString("H");
} else {
basic.showString("T");
}
});
input.onButtonPressed(Button.A, () => {
game.addScore(1);
});
input.onButtonPressed(Button.AB, () => {
basic.showNumber(game.score());
});
```
Flip until your thumbs get tired!
## Let's play Rock Paper Scissors!
### ~avatar avatar
Build a Rock Paper Scissors game with the BBC micro:bit! You can play
the game with a friend who has it on a micro:bit. You can also play
it with friends who are just using their hands. (The game is built
like a coin flipper, but with three choices instead of two.)
### ~
## Step 1: Getting started
We want the micro:bit to choose rock, paper, or scissors when you
shake it. Try creating an ``on shake`` block so when you shake the
micro:bit, it will run part of a program.
Clear up the blocks and add the blocks below.
```blocks
input.onGesture(Gesture.Shake, () => {
})
```
Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
and store it in the variable `item`.
Add a ``set`` block with a variable. Then add a ``pick random`` block,
and store the random number in the variable,
like this:
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
})
```
### ~hint
No one can predict random numbers. That's what makes them great for Rock Paper Scissors!
### ~
Each possible number these blocks can make (`0`, `1`, or `2`) means a different picture.
We will show the right picture for that number on the LED screen.
## Step 2: Picking paper
Put an ``if`` block after the ``let`` block that checks whether
`item` is `0`. Make sure the ``if`` block has an ``else if`` part
and an ``else`` part.
Next, add a ``show leds`` block that shows a
picture of a piece of paper:
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (false) {
} else {
}
})
```
## Step 3: A random rock
Now we are going to add a new picture for the micro:bit to show
when another random number comes up.
Make the ``else if`` part check if the variable `item` is `1`.
Then add a ``show leds`` block with a picture of a rock.
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (item == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
}
})
```
## Step 4: Suddenly scissors
Add a ``show leds`` block with a picture of scissors to the ``else`` part:
```blocks
input.onGesture(Gesture.Shake, () => {
let item = Math.random(3)
if (item == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (item == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
})
```
### ~hint
You don't need to check if `item` is `2` because `2` is the only number left out of `0`, `1`, and `2`.
That's why you can use an ``else`` instead of an ``else if``.
### ~
Your game is ready!
Click **Compile** to move your program to the BBC micro:bit!
Have fun!
## Step 5: Are you the greatest?
Here is a way you can make your Rock Paper Scissors game better.
When button ``A`` is pressed,
the micro:bit will add `1` to your score.
Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
like this:
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
```
## Step 6: Prove you're the greatest!
After your micro:bit can add `1` to the score, show how many wins you have.
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
basic.showString("WINS:")
basic.showNumber(game.score())
})
```
## Step 7: Staying honest
Success! Your micro:bit can track wins!
But what about losses?
Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.
Here are all the blocks you will need:
```shuffle
input.onButtonPressed(Button.B, () => {
game.addScore(-1)
basic.showString("LOSSES:")
basic.showNumber(game.score())
})
```
Click **Compile** to move your program to the BBC micro:bit!
## Your turn!
How else can you make your game better?
Ever hear of [Rock Paper Scissors Spock Lizard](http://www.samkass.com/theories/RPSSL.html)?

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# Lessons
### @short Lessons
### ~column
## Beginner
* [Beautiful Image](/microbit/lessons/beautiful-image), show a beautiful image with show LEDs
* [Lucky 7](/microbit/lessons/lucky-7), show a number on the LED screen with show number
* [Answering Machine](/microbit/lessons/answering-machine), show a text message with show string
* [Game of Chance](/microbit/lessons/game-of-chance), show a text message with game over
* [Smiley,](/microbit/lessons/smiley) smiley and frowney faces that transition on button pressed
* [Magic Logo,](/microbit/lessons/magic-logo) show an image on logo up
* [Snowflake Fall](/microbit/lessons/snowflake-fall), repeat a series of images with forever
* [Screen Wipe](/microbit/lessons/screen-wipe), turn off the LEDs with clear screen
* [Flashing Heart](/microbit/lessons/flashing-heart), display images with a pause
* [Blink](/microbit/lessons/blink), turn an LED on and off with plot
* [Night Light](/microbit/lessons/night-light), dim the LEDs with set brightness
* [Game Counter](/microbit/lessons/game-counter), displays the player's score with score and add points to score
* [Happy Birthday](/microbit/lessons/happy-birthday), create a popular song
### ~
### ~column
## Intermediate
* [Magic 8](/microbit/lessons/magic-8), a fortune teller game with the BBC micro:bit
* [Guess the Number](/microbit/lessons/guess-the-number), guess a random number with pick number
* [Counter](/microbit/lessons/counter), display a number with a variable
* [Love Meter](/microbit/lessons/love-meter), create a love meter with on pin pressed
* [Rock Paper Scissors](/microbit/lessons/rock-paper-scissors), create the classic game of rock paper scissors with if statement
* [Truth or Dare](/microbit/lessons/truth-or-dare), a game that forces each player to reveal a secret or do something funny with if statement
* [Spinner](/microbit/lessons/spinner), spin the arrow with multiple if statements
* [Die Roll](/microbit/lessons/die-roll), spin with more if statements
* [Looper](/microbit/lessons/looper), display a series of numbers with a for loop index
* [Strobe Light](/microbit/lessons/strobe-light), develop shapes with a nested for loops
* [Temperature](/microbit/lessons/temperature), get the ambient temperature (degree Celsius °C)
* [Digi Yoyo](/microbit/lessons/digi-yoyo), create a counter with a while loop
* [Rotation Animation](/microbit/lessons/rotation-animation), control an animation with a boolean variable
* [Compass](/microbit/lessons/compass), displays the direction the BBC micro:bit is pointing with compass
* [Zoomer](/microbit/lessons/zoomer), measure the force with acceleration
* [Glowing Pendulum](/microbit/lessons/glowing-pendulum), construct a pendulum that glows using acceleration
* [Classic Beatbox](/microbit/lessons/classic-beatbox), make a beatbox music player with variables
* [Light Beatbox](/microbit/lessons/light-beatbox), make a beatbox music player with light level
### ~
### ~column
## Maker
* [The Watch](/microbit/lessons/the-watch), design and create The Watch
* [Hack your Headphones](/microbit/lessons/hack-your-headphones), create music on the BBC micro:bit by hacking your headphones
* [Banana Keyboard](/microbit/lessons/banana-keyboard), create music with fruits
* [Telegraph](/microbit/lessons/telegraph), play the telegraph game between two BBC micro:bits
* [Pogo](/microbit/lessons/pogo), create a pogo game to test your jumping abilities
## Advanced
* [Charting](/microbit/lessons/charting), create a charting app between 2 BBC micro:bits
* [Prank WiFi](/microbit/lessons/prank-wifi), create fake WiFi to trick your friends
* [Speed Button](/microbit/lessons/speed-button), code a speed game with running time
* [Headbands](/microbit/lessons/headbands), create a charades game with a collection of strings that hold the words
* [Hero](/microbit/lessons/hero), reconstruct the classic arcade game pac man with the BBC micro:bit
* [Catch the Egg](/microbit/lessons/catch-the-egg-game), catch falling eggs in a basket with an acceleration controller
### ~
### @section full
The lessons promote computational thinking and computer science literacy[ read more...](/microbit/lessons/teach)

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# banana keyboard blocks lesson
display beautiful images on the BBC micro:bit.
## Topic
Music
## Quick Links
* [activity](/microbit/lessons/banana-keyboard/activity)
## Prior learning/place of lesson in scheme of work
Learn how to convert your BBC micro:bit into a music player using pins P0 and GND, earphones (or speakers), as well as crocodile clips (or spring clips). The connect fruit using pins P1 and GND.
## Objectives
* learn how to setup the BBC micro:bit with earphones to play music
* learn how to setup the BBC micro:bit with fruit be the musical instrument

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# beatbox blocks lesson
display beautiful images on the BBC micro:bit.
## Topic
Music
## Quick Links
* [activity](/microbit/lessons/beatbox/activity)
* [challenges](/microbit/lessons/beatbox/challenges)
## Prior learning/place of lesson in scheme of work
Learn how to make a beatbox music player using pins P1 and P2. We will be learning how to code musical notes using a local variable, for loop, on pin pressed as well as simple commands such as play and notes.
## Objectives
* learn how to code music on the BBC micro:bit

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# bop it quiz
a game where you have to keep up with the commands.
## Name
## Directions
Use this activity document to guide your work in the [bop it tutorial](/microbit/lessons/bop-it/tutorial).
Answer the questions while completing the tutorial. Pay attention to the dialogues!
## 1. Write the code that will store the global variable named 'action' and returns a random number between 0 and 2
<br/>
## 2. Write the code that will display the string, "PUSH A" if the global variable called 'action' is equal to 0
<br />
## 3. Write the code that increments the score if button A is pressed when the global variable called 'action' is equal to 1
<br />
## 4. Write the code that will display the string "LOGO DOWN" if the global variable called 'action' is equal to 1
<br />
## 5. Write the code that increments the score if the BBC micro:bit logo is tilted down when the global variable called 'action' is equal to 1
<br />
<br />
## 6. Write the code that will display the string "SHAKE" if the global variable called 'action' is equal to 2
<br />
## 7. Write the code that increments the score if the BBC micro:bit is shaken when the global variable called 'action' is equal to 2

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# buzzer lesson
design a blinking image lesson #docs
## Topic
Ring
## Quick Links
* [activity](/microbit/lessons/buzzer/activity)
* [challenges](/microbit/lessons/buzzer/challenges)
## Class
Year 7
## Prior learning / place of lesson in scheme of work
Learn how to **ring** the buzzer to turn on the sound. We will be learning basic comments such as ring and clear screen.
## Documentation
* **ring** : [read more...](/microbit/reference/music/ring)
* **clear screen** : [read more...](/microbit/reference/basic/clear-screen)
* **on button pressed** : [read more...](/microbit/reference/input/on-button-pressed)
## Objectives
* learn how to ring the BBC micro:bit
* learn how to clear the screen
* learn how to run code when an input button is pressed
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Designs solutions (algorithms) that use repetition and two-way selection, ie if, then and else.(AL)
* Uses diagrams to express solutions.(AB)
* Uses logical reasoning to predict outputs, showing an awareness of inputs (AL)
* Recognises that different algorithms exist for the same problem (AL) (GE)
* Represents solutions using a structured notation (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Selects the appropriate data types(AL) (AB
#### Data & Data Representation
* Understands the difference between data and information(AB)
#### Hardware & Processing
* Understands the difference between hardware and application software, and their roles within a computer system (AB)
#### Communication Networks
* Demonstrates responsible use of technologies and online services, and knows a range of ways to report concerns (AL)
#### Information Technology
* Collects, organizes, and presents data and information in digital content (AB)
* Makes appropriate improvements to solutions based on feedback received, and can comment on the success of the solution (EV)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation
## Activity
* time: 20 min.
* [activity](/microbit/lessons/buzzer/activity)
## Extended Activity
* time: 20 min.
* [challenges](/microbit/lessons/buzzer/challenges)
## Homework
* Extended Activity: [challenges](/microbit/lessons/buzzer/challenges)

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# charting activity
Measure the acceleration on the micro:bit in the "z" direction.
### ~avatar avatar
To create a new script, go to the [Create Code](/microbit/create-code) page and tap `New Project` under `Block Editor`.
### ~
Welcome! This activity will teach how to use the 1st micro:bit to chart the second micro:bit's acceleration in the "x" direction. Let's get started!
Let's measure `acceleration (mg)` and then `send number`. `Acceleration` is measured in **milli-gravities**, so a value of -1000 is equivalent to -1g or -9.81m/s^2. We will be able to get the acceleration value (g-force), in the specified "x" dimension. `Send number` will broadcast a number data packet to other micro:bits connected via radio.
```blocks
radio.sendNumber(input.acceleration(Dimension.X));
```
We want to display the acceleration forever. In order to do so, we need a `forever` loop. A forever loop will repeat code in the background forever.
```blocks
basic.forever(() => {
radio.sendNumber(input.acceleration(Dimension.X));
});
```
We want to register code to run when a packet is received over radio. We can implement this code by adding `on data received`.
```blocks
basic.forever(() => {
radio.sendNumber(input.acceleration(Dimension.X))
})
radio.onDataReceived(() => {
})
```
Finally, we want to chart the acceleration. So we must first implement `plot bar graph`. `Plot Bar Graph` will display a vertical bar graph based on the value and high value. In order to transfer the receive the number from the 1st micro:bit, we must implement `receive number` to constantly display a vertical bar graph based on the value. Remember, the value will equal to the micro:bit's acceleration in the "x" direction.
```blocks
basic.forever(() => {
radio.sendNumber(input.acceleration(Dimension.X))
})
radio.onDataReceived(() => {
led.plotBarGraph(radio.receiveNumber(), 1023)
})
```
* Connect the first micro:bit to your computer using your USB cable and run the charting script on it.
* Connect the second micro:bit to your computer using your USB cable and run the charting script on it.
* The first person and second person take turns tilting the micro:bit in the "x" direction while the other player charts the data on the micro:bit!

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# crocodile clip activity
Use the crocodile clips
# micro:bit crocodile clip
![](/static/mb/blocks/lessons/crocodile-clip-0.jpg)
In this project, you will build a circuit with the micro:bit from crocodile clips. Project duration: 15 minutes.
## Materials
* micro:bit, battery holder and 2 AAA batteries
* Crocodile clips
## Steps
### Step 1
![](/static/mb/lessons/banana-keyboard-1.png)
Using the 1st crocodile clip, connect the end of the crocodile clip onto GND pin on the micro:bit.
### Step 2
![](/static/mb/crocodile-clips-2.jpg)
Using the 1st crocodile clip, connect the unattached end of the crocodile clip onto the 0 pin on the micro:bit.
### Step 3
![](/static/mb/blocks/lessons/crocodile-clip-0.jpg)
Disconnect the end of the crocodile clip from the 0 pin of the micro:bit.
Your circuit is complete!
### Step 10
Connect your micro:bit to your computer using your USB cable and run the [guess the number](/microbit/lhpkbr) script on it.

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# glowing sword blocks lesson
make a glowing sword.
### @video td/videos/glowing-sword-0
## Topic
Fade Out
## Quick Links
* [activity](/microbit/lessons/glowing-sword/activity)
* [quiz](/microbit/lessons/glowing-sword/quiz)
* [quiz answers](/microbit/lessons/glowing-sword/quiz-answers)
* [challenges](/microbit/lessons/glowing-sword/challenges)
## Prior learning/place of lesson in scheme of work
Learn how to manipulate an image through **fade out**, `fade out` to gradually decrease the LED screen brightness until the LED lights are turned off. We will be learning how to fade an image using simple commands, such as image create image, image show image, LED fade out, basic pause, and fade in.
## Documentation
* **create image** : [read more...](/microbit/reference/images/create-image)
* **show image** : [read more...](/microbit/reference/images/show-image)
* **fade out** : [read more...](/microbit/reference/led/fade-out)
* **pause** : [read more...](/microbit/reference/basic/pause)
* **fade in** : [read more...](/microbit/reference/led/fade-in)

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# hack your headphones lesson
display beautiful images on the BBC micro:bit.
## Topic
Hack your headphone
## Quick Links
* [activity](/microbit/lessons/hack-your-headphones/activity)
## Prior learning/place of lesson in scheme of work
Learn how to convert your BBC micro:bit into a music player using pins P0 and GND, headphones (or speakers), as well as crocodile clips (or spring clips).
## Objectives
* learn how to setup the BBC micro:bit with headphones to play music

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# light beatbox
display beautiful images on the BBC micro:bit.
## Topic
Music
## Quick Links
* [activity](/microbit/lessons/light-beatbox/activity)
## Prior learning/place of lesson in scheme of work
Learn how to make a light beatbox music player using the light sensor. We will be learning how to code musical notes using light level, a local variable, conditionals, on button pressed as well as simple commands such as ring tone and rest.
## Objectives
* learn how to control the light sensor on the BBC micro:bit
* learn how to code music on the BBC micro:bit

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# prank wifi lesson
create a fake wifi app to trick your friends.
create a fake wifi app to trick your friends
* [activity](/microbit/lessons/prank-wifi/activity)
* [quiz](/microbit/lessons/prank-wifi/quiz)
* [quiz answers](/microbit/lessons/prank-wifi/quiz-answers)

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# rock paper scissors lesson
a game against the BBC micro:bit.
### @video td/videos/rock-paper-scissors-0
## Topic
Local Variables
## Quick Links
* [activity](/microbit/lessons/rock-paper-scissors/activity)
* [challenges](/microbit/lessons/rock-paper-scissors/challenges)
## Class
Year 7
## Prior learning/place of lesson in scheme of work
Learn how to create a **local variable**, `var t :=time` where you can store data, so that you can use it in your code. We will be learning how to create a classic rock paper scissors game using global variables, input on shake, local variables, math random as well as simple commands such as create image, show image, show string, and show number.
## Documentation
```cards
input.onGesture(Gesture.Shake, () => {})
Math.random(3)
let x = 0
basic.showLeds(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`)
```
## Objectives
* learn how to create a condition so the micro:bit will run code when it is shaken
* learn how to create a local variable for a place where you can store data
* learn how to create an image to show on the micro:bit's LED screen
* learn how to show an image on the micro:bit's LED screen
## Progression Pathways / Computational Thinking Framework
#### Algorithms
* Uses diagrams to express solutions.(AB)
* Represents solutions using a structured notation (AL) (AB)
#### Programming & Development
* Creates programs that implement algorithms to achieve given goals (AL)
* Declares and assigns variables(AB)
* Selects the appropriate data types(AL) (AB
#### Data & Data Representation
* Defines data types: real numbers and Boolean (AB)
Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL = Algorithmic Thinking; EV = Evaluation; GE = Generalisation

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# rock paper scissors activity
A classic game against the micro:bit.
### ~avatar avatar
### @video td/videos/rock-paper-scissors-0
Welcome! This tutorial will help you create a game of rock paper scissors with the micro:bit. Let's get started!
### ~
To create a new script, go to the [Create Code](/microbit/create-code) page and tap *New Project* under **Touch Develop**.
We want the micro:bit to choose rock, paper, or scissors when it is shaken. Let's begin by creating an on shake condition so the micro:bit will run code when it is shaken.
```blocks
input.onGesture(Gesture.Shake, () => {
})
```
Next, create a variable and store pick random number from 0 to 2. On shake, a number will be randomly picked from 0-2. We will randomly display an image based on the random number returned.
```blocks
input.onGesture(Gesture.Shake, () => {
let img = Math.random(3)
})
```
The micro:bit will look like it's showing 1 frame of the image by displaying the whole image when pick random is equal to 2. We can help the micro:bit randomly decide which image to use by pick random. The micro:bit will randomly pick the image to display with show LEDs and the pick random function.
```blocks
input.onGesture(Gesture.Shake, () => {
let img = Math.random(3)
if (img == 2) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
}
})
```
The micro:bit will look like it's showing 1 frame of the image by displaying the whole image when pick random is equal to 1. We can help the micro:bit randomly decide which image to use by pick random. The micro:bit will randomly pick the image to display with show LEDs and the pick random function.
```blocks
input.onGesture(Gesture.Shake, () => {
let img = Math.random(3)
if (img == 2) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (img == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
}
})
```
The micro:bit will look like it's showing 1 frame of the image by displaying the whole image when pick random is not equal to 2 and not equal to 1. We can help the micro:bit randomly decide which image to use by pick random. The micro:bit will randomly pick the image to display with show LEDs and the pick random function.
```blocks
input.onGesture(Gesture.Shake, () => {
let img = Math.random(3)
if (img == 2) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (img == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
. . . # #
# # . # .
. . # . .
# # . # .
. . . # #
`)
}
})
```
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/microbit/lessons/rock-paper-scissors/challenges)!
### ~

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# rock paper scissors challenges
Coding challenges for rock paper scissors.
## Before we get started
Complete the following [guided activity](/microbit/lessons/rock-paper-scissors/activity) , your code should look like this:
```blocks
input.onGesture(Gesture.Shake, () => {
let img = Math.random(3)
if (img == 2) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (img == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
. . . # #
# # . # .
. . # . .
# # . # .
. . . # #
`)
}
})
```
### Challenge 1
When the A button is pressed, increment the score by 1. You can select Game drawer then add change score by 1.
```blocks
input.onGesture(Gesture.Shake, () => {
let img = Math.random(2)
if (img == 2) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (img == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
. . . # #
# # . # .
. . # . .
# # . # .
. . . # #
`)
}
})
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
```
* Click *run* to execute your code in the simulator
### Challenge 2
After incrementing the score, display the total number of wins you have.
```blocks
input.onGesture(Gesture.Shake, () => {
let img = Math.random(2)
if (img == 2) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (img == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
. . . # #
# # . # .
. . # . .
# # . # .
. . . # #
`)
}
})
input.onButtonPressed(Button.A, () => {
game.addScore(1)
basic.showString("WINS:")
basic.showNumber(game.score())
})
```
* Run and compile the code to see if it works as expected.
### Challenge 3
You have successfully tracked and displayed the number of wins on the micro:bit! However, what about losses? Use the Game drawer to change score by -1 when button `B` is pressed.
* Run and compile the code to see if it works as expected.

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@ -1,74 +0,0 @@
# rock paper scissors quiz
shift an image horizontally across the display with offset.
## Name
## Directions
Use this activity document to guide your work in the [rock paper scissors tutorial](/microbit/lessons/rock-paper-scissors/activity).
Answer the questions while completing the tutorial. Pay attention to the dialogues!
## 1. Describe what `offset` does?
<br/>
## 2. Draw which LEDs are ON after running this code and the random number returned is 0
```blocks
let img = images.createImage(`
. . . . . # # # # # . . . . #
. # # # . # . . . # # # . # .
. # # # . # . . . # . # # . .
. # # # . # . . . # # # . # .
. . . . . # # # # # . . . . #
`)
let offset = Math.random(3) * 5
img.showImage(offset)
```
![](/static/mb/lessons/night-light-2.png)
<br/>
<br/>
## 3. Draw which LEDs are ON after running this code with an offset of 5. This would occur if the random number returned is 1.
```blocks
let img_ = images.createImage(`
. . . . . # # # # # . . . . #
. # # # . # . . . # # # . # .
. # # # . # . . . # . # # . .
. # # # . # . . . # # # . # .
. . . . . # # # # # . . . . #
`)
let offset_ = Math.random(3) * 5
img.showImage(offset)
```
![](/static/mb/lessons/night-light-2.png)
<br/>
<br/>
## 4. Draw which LEDs are ON after running this code with an offset of 10. This would occur if the random number returned is 2.
```blocks
let img_1 = images.createImage(`
. . . . . # # # # # . . . . #
. # # # . # . . . # # # . # .
. # # # . # . . . # . # # . .
. # # # . # . . . # # # . # .
. . . . . # # # # # . . . . #
`)
let offset_1 = Math.random(3) * 5
img.showImage(offset)
```
![](/static/mb/lessons/night-light-2.png)
<br/>

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@ -1,65 +0,0 @@
# Block Editor STEM Lessons
Overview of Blocks lessons for the BBC micro:bit.
### @short Lessons
### ~column
## Science
* [Night Light](/microbit/lessons/night-light), dim the LEDs with set brightness
* [Hack your headphones](/microbit/lessons/hack-your-headphones), create music on the BBC micro:bit by hacking your headphones
* [Banana Keyboard](/microbit/lessons/banana-keyboard), create music with fruits
* [Telegraph](/microbit/lessons/telegraph), play the telegraph game between 2 BBC micro:bits
* [Zoomer](/microbit/lessons/zoomer), measure the force with acceleration
* [Glowing pendulum](/microbit/lessons/glowing-pendulum), construct a pendulum that glows using acceleration
### ~
### ~column
## Technology
* [Beautiful Image](/microbit/lessons/beautiful-image), show a beautiful image with show LEDs
* [Answering machine](/microbit/lessons/answering-machine), show a text message with show string
* [Game of chance](/microbit/lessons/game-of-chance), show a text message with game over
* [Smiley,](/microbit/lessons/smiley) smiley and frowney faces that transition on button pressed
* [Snowflake fall](/microbit/lessons/snowflake-fall), repeat a series of images with forever
* [Screen wipe](/microbit/lessons/screen-wipe), turn off the LEDs with clear screen
* [Flashing heart](/microbit/lessons/flashing-heart), display images with a pause
* [Blink](/microbit/lessons/blink), turn an LED on and off with plot
* [Happy birthday](/microbit/lessons/happy-birthday), create a popular song
* [Magic 8](/microbit/lessons/magic-8), a fortune teller game with the BBC micro:bit
### ~
### ~column
## Engineering
* [The Watch](/microbit/lessons/the-watch), design and create The Watch
* [Truth or dare](/microbit/lessons/truth-or-dare), a game that forces each player to reveal a secret or do something funny with if statement
* [Spinner](/microbit/lessons/spinner), spin the arrow with multiple if statements
* [Die roll](/microbit/lessons/die-roll), spin with more if statements
* [Beatbox](/microbit/lessons/beatbox), make a beatbox music player with variables
* [Temperature](/microbit/lessons/temperature), get the ambient temperature (degree Celsius °C)
### ~
### ~column
## Math
* [Lucky 7](/microbit/lessons/lucky-7), show a number on the LED screen with show number
* [Game Counter](/microbit/lessons/game-counter), displays the player's score with score and add points to score
* [Guess the Number](/microbit/lessons/guess-the-number), guess a random number with pick number
* [Counter](/microbit/lessons/counter), display a number with a variable
* [Love meter](/microbit/lessons/love-meter), create a love meter with on pin pressed
* [Looper](/microbit/lessons/looper), display a series of numbers with a for loop index
* [Strobe light](/microbit/lessons/strobe-light), develop shapes with a nested for loops
* [Digi Yoyo](/microbit/lessons/digi-yoyo), create a counter with a while loop
* [Rotation animation](/microbit/lessons/rotation-animation), control an animation with a boolean variable
### ~

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@ -1,23 +0,0 @@
# telegraph lesson
display beautiful images on the BBC micro:bit.
## Topic
Telegraph
## Quick Links
* [activity](/microbit/lessons/telegraph/activity)
* [challenges](/microbit/lessons/telegraph/challenges)
## Prior learning/place of lesson in scheme of work
Learn how to convert your BBC micro:bit into a telegraph using a second BBC micro:bit as well as pin P1, P2, 3V, GND, and crocodile clips (or spring clips). The connect BBC micro:bit uses pins P1, P2, 3V, GND.
## Objectives
* learn how to setup the BBC micro:bit with crocodile clips
* learn how to telegraph to another BBC micro:bit

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@ -1,23 +0,0 @@
# the watch lesson
display beautiful images on the BBC micro:bit.
![](/static/mb/lessons/the-watch-0.png)
## Topic
The Watch
## Quick Links
* [activity](/microbit/lessons/the-watch/activity)
## Prior learning/place of lesson in scheme of work
Learn how to design the BBC micro:bit watch with household supplies.
## Objectives
* learn how to design and make the watch with the BBC micro:bit

9
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@ -0,0 +1,9 @@
# Open Source
The editor is open source on GitHub under the MIT license. Contributions are welcome, please check our GitHub repos.
### Repos
* [microsoft/pxt-microbit](https://github.com/Microsoft/pxt-microbit), PXT target for BBC micro:bit, also includes the documentation.
* [microbit/pxt](https://github.com/Microsoft/pxt), programming experience toolkit (PXT)
* [microsoft/pxt-microbit-core](https://github.com/Microsoft/pxt-microbit-core), Yotta module used to build the BBC micro:bit runtime

48
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@ -0,0 +1,48 @@
# Extensions
You can publish libraries (also known as packages or extensions)
that users can then add to their scripts. These typically
provide a driver for a particular hardware device you can connect
to a microbit.
* [Sample C++ extension](https://github.com/Microsoft/pxt-microbit-cppsample)
* [Sample TypeScript extension](https://github.com/Microsoft/pxt-microbit/tree/master/libs/i2c-fram)
## Finding libraries
From the editor, the user clicks on **More** then **Add Package** and searches for the package.
To see the list of packages, click on **More** then **Show Files** to see the project file list.
To remove a package, click on the garbage button in the file list next to the package.
## Publishing libraries
Packages can be published from the pxt command line. We are still sorting out the details.
## Localizing libraries
It is possible to package localization strings for the **jsDoc** description associated to the API in the package.
When compiling a package, the PXT compiler generates a `strings.json` file under the `_locales/` folder.
This file contains a map from the symbol name to the en
```
{
...
"basic": "Provides access to basic micro:bit functionality.",
...
}
```
```
{
"basic.clearScreen": "Eteint toutes les diodes."
}
```
```
_locales/
_locales/fr/strings.json
_locales/pt-BR/strings.json
```

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@ -0,0 +1,46 @@
# Projects
![](/static/mb/projects/all10.png)
## [Flashing Heart](/projects/flashing-heart)
![](/static/mb/projects/a1-display.png)
## [Smiley Buttons](/projects/smiley-buttons)
![](/static/mb/projects/a2-buttons.png)
## [Love Meter](/projects/love-meter)
![](/static/mb/projects/a3-pins.png)
## [Rock Paper Scissors](/projects/rock-paper-scissors)
![](/static/mb/projects/a4-motion.png)
## [Compass](/projects/compass)
![](/static/mb/projects/a5-compass.png)
## [Hack your headphones](/projects/hack-your-headphones)
![](/static/mb/projects/a6-music.png)
## [Banana keyboard](/projects/banana-keyboard)
![](/static/mb/projects/a7-conductive.png)
## [Telegraph](/projects/telegraph)
![](/static/mb/projects/a8-network.png)
## [Radio](/projects/radio)
![](/static/mb/projects/a9-radio.png)
## [Watch](/projects/the-watch)
![](/static/mb/projects/a10-watch.png)

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@ -6,8 +6,6 @@ control images with variables.
Control images with variables.
To create a new script, go to the [Create Code](/microbit/create-code) page and tap *New Project* under *Block Editor*.
Have you ever tried to making beat box sounds? Let's try making a beatbox with code!
We will register an event handler on the fruit that will execute when two things occur: first, the alligator clip attaches to GND and the other side of the alligator clip is inserted into a banana. Let's start by adding a variable where you can store data. Then rename the variable to "sound". Then set the value of the variable to the note block `A` from the Music drawer. Modify your code so that your code looks like this.

View File

@ -79,11 +79,22 @@ Your banana keyboard is ready!
### Step 10
Connect your micro:bit to your computer using your USB cable and run the [banana keyboard](/microbit/lhpkbr) script on it. Tap your banana instrument to play sound against... the fruit!
Connect your micro:bit to your computer using your USB cable and run this script:
```blocks
let sound = music.noteFrequency(Note.C);
input.onPinPressed(TouchPin.P1, () => {
for (let i = 0; i < 5; i++) {
sound = sound + 25;
music.playTone(sound, music.beat(BeatFraction.Sixteenth));
}
});
```
Tap your banana instrument to play sound against... the fruit!
### ~avatar boothing
Excellent, you're ready to continue with the [challenges](/microbit/lessons/banana-keyboard/challenges)!
Excellent, you're ready to continue with the [challenges](/banana-keyboard-challenges)!
### ~

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@ -0,0 +1,112 @@
# compass
![](/static/mb/projects/a5-compass.png)
Display the direction that the micro:bit is facing using the compass
### ~avatar avatar
Welcome! This guided tutorial will show you how to program a script that displays the direction the micro:bit is pointing. Let's get started!
### ~
## Step 1
Create a loop that will continuously update the reading of the compass.
```blocks
basic.forever(() => {
})
```
## Step 2
Store the reading of the micro:bit in a variable called `degrees`.
```blocks
basic.forever(() => {
let degrees = input.compassHeading()
})
```
## Step 3
If `degrees` is less than `45`, then the compass heading is mostly pointing toward North. Display `N` on the micro:bit.
```blocks
basic.forever(() => {
let degrees = input.compassHeading();
if (degrees < 45) {
basic.showString("N");
}
});
```
## Step 4
If `degrees` is less than 135, the micro:bit is mostly pointing East. Display `E` on the micro:bit.
```blocks
basic.forever(() => {
let degrees = input.compassHeading();
if (degrees < 45) {
basic.showString("N");
}
else if (degrees < 135) {
basic.showString("E");
}
});
```
## Step 5
If `degrees` is less than 225, the micro:bit is mostly pointing South. Display `S` on the micro:bit.
```blocks
basic.forever(() => {
let degrees = input.compassHeading();
if (degrees < 45) {
basic.showString("N");
}
else if (degrees < 135) {
basic.showString("E");
}
else if (degrees < 225) {
basic.showString("S");
}
});
```
## Step 6
If none of these conditions returned true, then the micro:bit must be pointing West. Display `W` on the micro:bit.
```blocks
basic.forever(() => {
let degrees = input.compassHeading();
if (degrees < 45) {
basic.showString("N");
}
else if (degrees < 135) {
basic.showString("E");
}
else if (degrees < 225) {
basic.showString("S");
}
else {
basic.showString("W");
}
});
```
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/lessons/compass/challenges)!
### ~

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@ -0,0 +1,117 @@
# flashing heart
![](/static/mb/projects/a1-display.png)
### ~avatar avatar
```sim
basic.forever(() => {
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`);
basic.pause(500);
basic.clearScreen();
basic.pause(500);
})
```
Use the LEDs to display a flashing heart, and then create
an animation of a broken heart. :(
## [START PROJECT](/#follow:/projects/flashing-heart)
### ~
## Step 1
Use [show leds](/reference/basic/showLeds) and make your code look like this:
```blocks
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`);
```
## Step 2
Add a [pause](/reference/basic/pause) to wait and [clear screen](/reference/basic/clearScreen) to turn off the LEDs.
```blocks
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`);
basic.pause(500);
basic.clearScreen();
```
## Step 3
Put a [forever loop](/reference/basic/forever) around it.
```blocks
basic.forever(() => {
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`);
basic.pause(500);
basic.clearScreen();
})
```
## Step 4
Add a [pause](/reference/basic/pause) to wait after clearing the screen.
```blocks
basic.forever(() => {
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`);
basic.pause(500);
basic.clearScreen();
basic.pause(500);
})
```
## Step 5
Add a second image of a broken heart.
```blocks
basic.forever(() => {
basic.showLeds(`
. # . # .
# # # # #
# # # # #
. # # # .
. . # . .`);
basic.pause(500);
basic.clearScreen();
basic.pause(500);
basic.showLeds(`
. # . # .
# . # # #
# . . . #
. # # # .
. . # . .`);
basic.pause(500);
basic.clearScreen();
basic.pause(500);
})
```

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@ -1,4 +1,4 @@
# light beatbox activity
# hack your headphones challenges
Control sound with the light level.
@ -8,40 +8,30 @@ Have you ever tried to making beat box sounds based on the light level? Let's tr
### ~
To create a new script, go to the [Create Code](/microbit/create-code) page and tap *New Project* under *Block Editor*.
Let's start by adding a variable where you can store data. Then rename the variable to "light". Then set the value of the variable to the block `light level` from the Input drawer. This will gets the `light level` from 0 (dark) to 255 (bright). The light is measured by using various LEDs from the screen. Modify your code so that your code looks like this.
```blocks
let light = 0;
light = input.lightLevel();
let light = input.lightLevel();
```
We want to play music on button pressed in order to register an event handler that will execute whenever when you run a script and click on button pressed on the simulator. We must start by opening the Input drawer and adding `on button pressed` A. Then add a block `rest` to plays nothing for a `1/16` beat. Modify your code so that your code looks like this.
```blocks
let light = 0;
input.onButtonPressed(Button.A, () => {
music.rest(music.beat(BeatFraction.Sixteenth));
light = input.lightLevel();
let light = input.lightLevel();
});
```
We click on the Logic drawer then insert a `if do` that will conditionally run code depending on whether the Boolean condition is true or false. Then insert the variable `light` into the first part of the inequality. The variable "light" will appear in the Variables drawer. Finally, we insert 25. Modify your code so that your code looks like this. If the `light level` is `less than` 25, play `ring tone` `C`. If this conditions is not true, play `ring tone` `A`.
```blocks
let light = 0;
input.onButtonPressed(Button.A, () => {
music.rest(music.beat(BeatFraction.Sixteenth));
light = input.lightLevel();
let light = input.lightLevel();
if (light < 25) {
music.ringTone(music.noteFrequency(Note.C));
}
@ -55,11 +45,9 @@ input.onButtonPressed(Button.A, () => {
We click on the Logic drawer then insert a `less than` sign into the first `if` conditional that will conditionally run code depending on whether the Boolean condition is true or false. Continue this logic to continue with these conditional statements. Click on the Logic drawer. Then we want to add additional conditional statements by clicking on the gear to the left of the `if`. Add 05 `else if` and 01 `else` inside the `if do` block structure. If the `light level` is `less than` 50, play `ring tone` ``D``. If the `light level` is `less than` 100, play `ring tone` ``E``. If the `light level` is `less than` 150, play `ring tone` ``F`` If the `light level` is `less than` 180, play `ring tone` ``G``. If these conditions are not true, `ring tone` ``A``.
```blocks
let light = 0;
input.onButtonPressed(Button.A, () => {
music.rest(music.beat(BeatFraction.Sixteenth));
light = input.lightLevel();
let light = input.lightLevel();
if (light < 25) {
music.ringTone(music.noteFrequency(Note.C));
}
@ -79,17 +67,7 @@ input.onButtonPressed(Button.A, () => {
music.ringTone(music.noteFrequency(Note.A));
}
});
```
* click *compile* and run your code on the micro:bit.
### ~avatar avatar
Excellent, you're ready to continue by connecting your headphones with these [challenges](/lessons/hack-your-headphones/activity)!
### ~

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@ -1,4 +1,4 @@
# hack your headphones activity
# hack your headphones
Hack your headphones
@ -52,10 +52,10 @@ You hacked your headphones!
### Step 6
Connect your micro:bit to your computer using your USB cable and program [light beatbox](/microbit/lessons/light-beatbox/activity) music on it. Press the reset button to restart your music player!
Connect your micro:bit to your computer using your USB cable and program [light beatbox](/projects/hack-your-headphones-challenges) music on it. Press the reset button to restart your music player!
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/microbit/lessons/light-beatbox/activity)!
Excellent, you're ready to continue with the [challenges](/projects/hack-your-headphones-challenges)!
### ~

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@ -0,0 +1,50 @@
# love meter
![](/static/mb/projects/a3-pins.png)
Use pins P0, P1 and P2 to change the display by creating a circuit with your body.
## Step 1
Use [on pin pressed](/reference/input/on-pin-pressed) to show a random number
when pin P0 is pressed (hold the GND pin with other hand):
```blocks
input.onPinPressed(TouchPin.P0, () => {
basic.showNumber(Math.random(11));
});
```
## Step 2
Show a string when pin P1 is pressed:
```blocks
input.onPinPressed(TouchPin.P0, () => {
basic.showNumber(Math.random(11));
});
input.onPinPressed(TouchPin.P1, () => {
basic.showString("LOVE?");
});
```
## Step 3
Show a heart when pin P2 is pressed:
```blocks
input.onPinPressed(TouchPin.P0, () => {
basic.showNumber(Math.random(11));
});
input.onPinPressed(TouchPin.P1, () => {
basic.showString("LOVE?");
});
input.onPinPressed(TouchPin.P2, () => {
basic.showLeds(`
. # # # .
# # # # #
# # # # #
. # # # .
. . # . .
`);
});
```

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@ -0,0 +1,88 @@
# Challenge
### ~avatar avatar
Welcome! The activity will teach you how to use the acceleration of the 1st micro:bit and to visualize the acceleration on the 2nd micro:bit.
Let's get started!
### ~
Let's measure `acceleration (mg)` and then `send number`. `Acceleration` is measured in **milli-gravities**, so a value of -1000 is equivalent to -1g or -9.81m/s^2. We will be able to get the acceleration value (g-force), in the specified "x" dimension. `Send number` will broadcast a number data packet to other micro:bits connected via radio.
```blocks
radio.sendNumber(input.acceleration(Dimension.X));
```
### ~
We want to display the acceleration forever. In order to do so, we need a `forever` loop. A forever loop will repeat code in the background forever.
```blocks
basic.forever(() => {
radio.sendNumber(input.acceleration(Dimension.X));
});
```
### ~
We want to register code to run when a packet is received over radio. We can implement this code by adding `on data received`.
```blocks
basic.forever(() => {
radio.sendNumber(input.acceleration(Dimension.X))
})
radio.onDataReceived(() => {
})
```
### ~
Finally, we want to chart the acceleration. So we must first implement `plot bar graph`. `Plot Bar Graph` will display a vertical bar graph based on the value and high value. In order to transfer the receive the number from the 1st micro:bit, we must implement `receive number` to constantly display a vertical bar graph based on the value. Remember, the value will equal to the micro:bit's acceleration in the "x" direction.
```blocks
basic.forever(() => {
radio.sendNumber(input.acceleration(Dimension.X))
})
radio.onDataReceived(() => {
led.plotBarGraph(radio.receiveNumber(), 1023)
})
```
### ~
Notice that moving the micro:bit the farthest direction in the x direction will be -1023 on the charting beneath the simulator. The second observation will be that the LEDs will be full brightness on the 2nd micro:bit. There is a single LED turned on with the 1st micro:bit. Additionally, the graphs will reflect 0 acceleation for the 1st micro:bit. In this scenario, if you are adjusting the acceleration in the simualator, you are also changing your chart that will be produced.
![](/static/mb/acc.png)
### ~
NOTE: The colors of the charts reflect the color of the micro:bit simulator. In this instance, the micro:bits are blue and green. So the colors of the line graphs reflect the colors of the micro:bit
### ~
After running this simulation several seconds by moving the micro:bit side to side in the x direction, you are ready to graph or chart the accceleration of the micro:bit. We want a printout of our acceleration on Excel. We will graph the fluctuating acceleration of the simulation experiment.
![](/static/mb/acc2.png)
### ~
Finally, you must open the Excel CSV file by clicking on the data.xls file that was downloaded to Downloads Folder.
![](/static/mb/data3.png)
Use the Recommended Charts command on the Insert tab to quickly create a chart thats just right for your data.
* Select the data that you want to include in your chart.
* Click Insert > Recommended Charts.
![](/static/mb/lessons/chart1.png)
* On the Recommended Charts tab, scroll through the list of chart types that Excel recommends for your data. Pick the **scatter plot**.
![](/static/mb/chart_title.png)
* Use the Chart Elements, Chart Styles, and Chart Filters buttons next to the upper-right corner of the chart to add chart elements like axis titles or data labels, to customize the look of your chart
![](/static/mb/elements_styles_filters.png)
### ~
Have fun reviewing your simulation and analyze the acceleration by chart the Excel data using Excel.
* Connect the first micro:bit to your computer using your USB cable and run the charting script on it.
* Connect the second micro:bit to your computer using your USB cable and run the charting script on it.
* The first person and second person take turns tilting the micro:bit in the "x" direction while the other player charts the data on the micro:bit!
* Review and analyze the actual micro:bit device acceleration data on Excel
* Display acceleration with y or z using plot bar graph by changing acceleration from "x" to "y" or "z"

68
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@ -0,0 +1,68 @@
# radio
Measure the acceleration on the micro:bit in the "x" direction.
### ~avatar avatar
Welcome! This activity will teach how to use the micro:bit to chart the acceleration in the "x" direction. Let's get started!
### ~
Let's measure `acceleration (mg)` in the "x" direction. Get the acceleration value (milli g-force), in one of three specified dimensions.
```blocks
input.acceleration(Dimension.X)
```
### ~
Use the plot bar chart to visualize the acceleration on the LED screen of the micro:bit in the specified range. You implement plot Bar Graph to display a vertical bar graph based on the "value" and "high" value. Then you must insert acceleration in the X dimension to measure the acceleration.
```blocks
basic.forever(() => {
led.plotBarGraph(input.acceleration(Dimension.X), 0)
})
```
### ~
Notice that moving the micro:bit in the simulator from left to right (x direction) changes the values beneath the micro:bit in a range from 1023 to -1023 as measured in milli-gravities. By hovering over the micro:bit from left to right, you can observe changing values beneath the micro:bit simulator. Also, the LEDs shown on the Bar Graph fluctates based on the movement of the micro:bit simulator in the x direction. The line underneath the micro:bit simulator reflect the acceleration in the x direction.
NOTE: The colors of the charts reflect the color of the micro:bit simulator. In this instance, the micro:bit is yellow. So the color of the data line reflects the color of the micro:bit
![](/static/mb/data4.png)
### ~
Vigorously move the micro:bit in the micro:bit simulatator by moving the micro:bit image from side to side. Every time the micro:bit moves in the x direction in the simulator, you are generating data points that can be reviewed in Excel. The more attempts to move the micro:bit from side to side, the more data being saved in Excel. After you have vigarously moved the micro:bit simulator from side to side for a sufficient amount of time, you are ready to graph or chart the accceleration of the micro:bit. We want a printout of our acceleration on Excel that can be graphed in Excel.
### ~
We want to chart the data collected by using a tool in Excel.
The final part of this experiment is opening and reviewing the data in the Excel CSV file. Simply click on the line beneath the simulator. A CSV file will be generated to display the data points collected by moving the micro:bit in the X direction. Then click or tap on the data Excel file that was downloaded to your local ``Downloads`` Folder.
### ~
First, click or tap on the first two columns (A, B) to include the time of the data being collected; b) the results of acceleration data on the micro:bit
![](/static/mb/data7.png)
Use the Recommended Charts command on the Insert tab to quickly create a chart thats just right for your data.
* Select the data that you want to include in your chart.
* Click Insert > Recommended Charts.
![](/static/mb/lessons/chart1.png)
* On the Recommended Charts tab, scroll through the list of chart types that Excel recommends for your data. Pick the **scatter plot**.
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/projects/radio-challenges)
### ~

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@ -0,0 +1,239 @@
# rock paper scissors
![](/static/mb/projects/a4-motion.png)
### ~avatar avatar
```sim
input.onGesture(Gesture.Shake, () => {
let img = Math.random(3)
if (img == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (img == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
})
```
In this project, you will build a Rock Paper Scissors game with the BBC micro:bit.
You can play the game with a friend who has it on a micro:bit.
You can also play it with friends who are just using their hands.
## [START PROJECT](/#follow:/projects/rock-paper-scissors)
### ~
## Materials needed
* Your BBC micro:bit -- that's it!
## Step 1: Getting started
We want the micro:bit to choose rock, paper, or scissors when you shake it.
Try creating an ``on shake`` block so when you shake the micro:bit, it will run part of a program.
```blocks
input.onGesture(Gesture.Shake, () => {
})
```
Next, when you shake the micro:bit, it should pick a random number from `0` to `2`
and store it in the variable `weapon`. (This variable is named `weapon` because
rock, paper, and scissors are the weapons you use to battle your friends!)
Add a ``set`` block with a variable. Then add a ``pick random`` block,
and store the random number in the variable,
like this:
```blocks
input.onGesture(Gesture.Shake, () => {
let weapon = Math.random(3)
})
```
### ~hint
No one can predict random numbers. That's what makes them great for Rock Paper Scissors!
### ~
Each possible number these blocks can make (`0`, `1`, or `2`) means a different picture.
We will show the right picture for that number on the LED screen.
## Step 2: Picking paper
Put an ``if`` block after the ``let`` block that checks whether
`weapon` is `0`. Make sure the ``if`` block has an ``else if`` part
and an ``else`` part.
Next, add a ``show leds`` block that shows a
picture of a piece of paper:
```blocks
input.onGesture(Gesture.Shake, () => {
let weapon = Math.random(3)
if (weapon == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (false) {
} else {
}
})
```
## Step 3: A random rock
Now we are going to add a new picture for the micro:bit to show
when another random number comes up.
Make the ``else if`` part check if the variable `weapon` is `1`.
Then add a ``show leds`` block with a picture of a rock.
```blocks
input.onGesture(Gesture.Shake, () => {
let weapon = Math.random(3)
if (weapon == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (weapon == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
}
})
```
## Step 4: Suddenly scissors
Add a ``show leds`` block with a picture of scissors to the ``else`` part:
```blocks
input.onGesture(Gesture.Shake, () => {
let weapon = Math.random(3)
if (weapon == 0) {
basic.showLeds(`
# # # # #
# . . . #
# . . . #
# . . . #
# # # # #
`)
} else if (weapon == 1) {
basic.showLeds(`
. . . . .
. # # # .
. # # # .
. # # # .
. . . . .
`)
} else {
basic.showLeds(`
# # . . #
# # . # .
. . # . .
# # . # .
# # . . #
`)
}
})
```
### ~hint
You don't need to check if `weapon` is `2` because `2` is the only number left out of `0`, `1`, and `2`.
That's why you can use an ``else`` instead of an ``else if``.
### ~
Your game is ready! Have fun!
## Step 5: Are you the greatest?
Here is a way you can make your Rock Paper Scissors game better.
When button ``A`` is pressed,
the micro:bit will add `1` to your score.
Open the ``Game`` drawer, and then add the block ``change score by 1`` to your program,
like this:
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
```
## Step 6: Prove you're the greatest!
After your micro:bit can add `1` to the score, show how many wins you have.
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
basic.showString("WINS:")
basic.showNumber(game.score())
})
```
## Step 7: Staying honest
Success! Your micro:bit can track wins!
But what about losses?
Use the ``Game`` drawer to subtract `1` from your score when you press button `B`.
Here are all the blocks you will need:
```shuffle
input.onButtonPressed(Button.B, () => {
game.addScore(-1)
basic.showString("LOSSES:")
basic.showNumber(game.score())
})
```
## Step 8: Hacking Rock Paper Scissors
How else can you make your game better?
Ever hear of [Rock Paper Scissors Spock Lizard](http://www.samkass.com/theories/RPSSL.html)?

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@ -0,0 +1,69 @@
# smiley buttons
![](/static/mb/projects/a2-buttons.png)
Use buttons to show a smiley or frowny face.
## Step 1
Use [show leds](/reference/basic/showLeds) to make a smiley face:
```blocks
basic.showLeds(`
. # . # .
. # . # .
. . . . .
# . . . #
. # # # .`);
```
## Step 2
Add an input block for when [button A is pressed](/reference/input/button-is-pressed), and put a
frowny face inside it:
```blocks
basic.showLeds(`
. # . # .
. # . # .
. . . . .
# . . . #
. # # # .`);
input.onButtonPressed(Button.A, () => {
basic.showLeds(`
. # . # .
. # . # .
. . . . .
. # # # .
# . . . #`);
});
```
## Step 3
Now add blocks so that when [button B is pressed](/reference/input/button-is-pressed), a smiley appears:
```blocks
basic.showLeds(`
. # . # .
. # . # .
. . . . .
# . . . #
. # # # .`);
input.onButtonPressed(Button.A, () => {
basic.showLeds(`
. # . # .
. # . # .
. . . . .
. # # # .
# . . . #`);
});
input.onButtonPressed(Button.B, () => {
basic.showLeds(`
. # . # .
. # . # .
. . . . .
# . . . #
. # # # .`);
});
```

View File

@ -10,7 +10,7 @@ Build a telgraph.
Have you ever tried to communicate through a telegraph? Let's try coding a "Telegraph" on two BBC micro:bits !
Complete the following [guided tutorial](/microbit/lessons/telegraph/activity), your hack should look like this:
Complete the following [guided tutorial](/lessons/telegraph/activity), your hack should look like this:
![](/static/mb/lessons/telegraph-0.png)
@ -109,6 +109,6 @@ Your telegraph is ready!
### Step 7
* Connect the first micro:bit to your computer using your USB cable and run the [telegraph](/microbit/nnudbr) script on it.
* Connect the second micro:bit to your computer using your USB cable and run the [telegraph](/microbit/nnudbr) script on it.
* Connect the first micro:bit to your computer using your USB cable and run the [telegraph](/nnudbr) script on it.
* Connect the second micro:bit to your computer using your USB cable and run the [telegraph](/nnudbr) script on it.
* The first person and second person take turns pressing button A to play the telegraph game!

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@ -70,6 +70,6 @@ Using the 4th crocodile clip, connect the unattached end of the crocodile clip o
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/microbit/lessons/telegraph/challenges)!
Excellent, you're ready to continue with the [challenges](/projects/telegraph-challenges)!
### ~

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@ -1,8 +1,6 @@
# The watch activity
![](/static/mb/projects/a10-watch.png)
Control images with variables.
# micro:bit watch
# the watch
![](/static/mb/lessons/the-watch-0.png)
@ -152,7 +150,7 @@ Your watch is ready!
### ~avatar avatar
Excellent, you're ready to continue with the [challenges](/microbit/lessons/rock-paper-scissors/activity)!
Excellent, you're ready to continue with the [challenges](/projects/rock-paper-scissors)!
### ~

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@ -1,17 +1,24 @@
# Reference
```namespaces
basic.showString("Hello!");
input.onButtonPressed(Button.A, () => {});
for (let i = 0;i<5;++i) {}
if (true){}
let x = 0;
Math.random(5);
led.plot(0,0);
basic.showNumber(0);
input.onButtonPressed(Button.A, () => {
});
music.playTone(0, 0);
led.plot(0, 0);
radio.sendNumber(0);
music.playTone(music.noteFrequency(Note.C), music.beat(BeatFraction.Whole));
game.createSprite(2,2);
game.addScore(1);
images.createImage(`
. . . . .
. . . . .
. . # . .
. . . . .
. . . . .
`);
pins.digitalReadPin(DigitalPin.P0);
serial.writeLine("Hello!");
control.inBackground(() => {});
```
serial.writeNumber(0);
control.inBackground(() => {
});
```

5
docs/reference/String.md Normal file
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@ -0,0 +1,5 @@
# String
```cards
String.fromCharCode(0);
```

View File

@ -2,7 +2,6 @@
Provides access to basic micro:bit functionality.
```cards
basic.showNumber(0);
basic.showLeds(`

View File

@ -1,6 +1,6 @@
# Clear Screen
Turn off all the LED lights on the [LED screen](/microbit/device/screen).
Turn off all the LED lights on the [LED screen](/device/screen).
```sig
basic.clearScreen()
@ -8,7 +8,7 @@ basic.clearScreen()
### Example: vanishing heart
The following code displays a heart on the screen and then turns off all the LED lights using `clear screen`:
The following code shows a heart on the screen and then turns off all the LED lights using `clear screen`:
```blocks
basic.showLeds(`
@ -21,11 +21,7 @@ basic.showLeds(`
basic.clearScreen()
```
### Lessons
[blink](/microbit/lessons/blink), [flashing heart](/microbit/lessons/flashing-heart), [screen wipe](/microbit/lessons/screen-wipe)
### See also
[set brightness](/microbit/reference/led/set-brightness), [unplot](/microbit/reference/led/unplot), [plot](/microbit/reference/led/plot), [Image](/microbit/reference/image/image), [clear](/microbit/reference/basic/clear-screen)
[set brightness](/reference/led/set-brightness), [unplot](/reference/led/unplot), [plot](/reference/led/plot), [Image](/reference/images/image), [clear](/reference/basic/clear-screen)

View File

@ -1,6 +1,7 @@
# Forever
Repeat code [in the background](/microbit/reference/control/in-background) forever.
Keep running part of a program
[in the background](/reference/control/in-background).
```sig
basic.forever(() => {
@ -9,7 +10,9 @@ basic.forever(() => {
### Example: compass
The following example constantly checks the [compass heading](/microbit/reference/input/compass-heading) and updates the screen with the direction.
The following example constantly checks the
[compass heading](/reference/input/compass-heading)
and updates the screen with the direction.
```blocks
basic.forever(() => {
@ -30,7 +33,9 @@ basic.forever(() => {
### Example: counter
The following example continually shows the current value of a global variable:
The following example keeps showing the [number](/reference/types/number) stored in a global variable.
When you press button `A`, the number gets bigger.
You can use a program like this to count things with your BBC micro:bit.
```blocks
let num = 0
@ -42,9 +47,12 @@ input.onButtonPressed(Button.A, () => {
})
```
### Contention for the LED display
### Competing for the LED screen
If you have multiple processes that each show something on the LED screen, you may get unexpected results. Try, for example:
If different parts of a program are each trying
to show something on the LED screen at the same time,
you may get unexpected results.
Try this on your micro:bit:
```blocks
basic.forever(() => {
@ -55,11 +63,7 @@ input.onButtonPressed(Button.A, () => {
})
```
### Lessons
[blink](/microbit/lessons/blink), [bounce-image](/microbit/lessons/bounce-image), [snowflake-fall](/microbit/lessons/snowflake-fall), [flashing-heart](/microbit/lessons/flashing-heart)
### See also
[while](/microbit/js/while), [on button pressed](/microbit/reference/input/on-button-pressed), [in background](/microbit/reference/control/in-background)
[while](/reference/loops/while), [on button pressed](/reference/input/on-button-pressed), [in background](/reference/control/in-background)

View File

@ -1,6 +1,7 @@
# Pause
Pause program execution for the specified number of milliseconds. This function is helpful when you need to slow down your program's execution.
Pause the program for the number of milliseconds you say.
You can use this function to slow your program down.
```sig
basic.pause(400)
@ -8,11 +9,13 @@ basic.pause(400)
### Parameters
* ``ms`` - the number of milliseconds that you want to pause (100 = 1/10 second, 1000 milliseconds = 1 second)
* ``ms`` is the number of milliseconds that you want to pause (100 milliseconds = 1/10 second, and 1000 milliseconds = 1 second).
### Example: diagonal line
The following example code turns on LED `0, 0` thru `4, 4`, pausing 500 milliseconds after each LED. Without `pause`, the code would run so fast that you wouldn't see each individual LED turning on.
This example draws a diagonal line by turning on LED `0, 0` (top left) through LED `4, 4` (bottom right).
The program pauses 500 milliseconds after turning on each LED.
Without `pause`, the program would run so fast that you would not have time to see each LED turning on.
```blocks
for (let i = 0; i < 5; i++) {
@ -21,11 +24,7 @@ for (let i = 0; i < 5; i++) {
}
```
### Lessons
[blink](/microbit/lessons/blink), [lucky 7](/microbit/lessons/lucky-7), [smiley](/microbit/lessons/smiley), [flashing heart](/microbit/lessons/flashing-heart)
### See also
[while](/microbit/js/while), [running time](/microbit/reference/input/running-time), [for](/microbit/reference/loops/for)
[while](/reference/loops/while), [running time](/reference/input/running-time), [for](/reference/loops/for)

View File

@ -1,6 +1,6 @@
# Show Animation
Show a series of image frames on the [LED screen](/microbit/device/screen), pausing the specified time after each frame.
Show a group of image frames (pictures) one after another on the [LED screen](/device/screen). It pauses the amount of time you tell it after each frame.
```sig
basic.showAnimation(`
@ -14,10 +14,14 @@ basic.showAnimation(`
### Parameters
* `leds` - [String](/microbit/reference/types/string); a series of LED on/off states
* `interval` - [Number](/microbit/reference/types/number); the number of milliseconds to pause after each image frame
* `leds` is a [String](/reference/types/string) that shows which LEDs are on and off, in groups one after another.
* `interval` is an optional [Number](/reference/types/number). It means the number of milliseconds to pause after each image frame.
### Show a series of image frames
### Example: Animating a group of image frames
In this animation, each row is 15 spaces wide because
there are three frames in the animation, and each frame is
five spaces wide, just like the screen on the BBC micro:bit.
```
basic.showAnimation(`
@ -31,13 +35,17 @@ basic.showAnimation(`
### ~hint
If the series of images appear too fast, increase the value of the *interval* parameter.
If the animation is too fast, make `interval` bigger.
### ~
### Example: animating frames
### Example: animating frames with a pause
The following example creates an image with six frames and then shows each frame o the screen, pausing 500 milliseconds after each frame:
This example shows six frames on the screen, pausing 500 milliseconds after each frame.
In this animation, each row is 30 spaces wide because
there are six frames in the animation, and each frame is
five spaces wide, just like the screen.
```
basic.showAnimation(`
@ -51,11 +59,6 @@ basic.showAnimation(`
### ~hint
Use [forever](/microbit/reference/basic/forever) to continually repeat an animation
Use [forever](/reference/basic/forever) to show an animation over and over.
### ~
### Lessons
[smiley](/microbit/lessons/smiley), [bounce image](/microbit/lessons/bounce-image), [snowflake fall](/microbit/lessons/snowflake-fall), [rotation animation](/microbit/lessons/rotation-animation)

View File

@ -1,6 +1,6 @@
# Show LEDs
Display an image on the BBC micro:bit's [LED screen](/microbit/device/screen).
Shows a picture on the [LED screen](/device/screen).
```sig
basic.showLeds(`
@ -15,12 +15,13 @@ basic.showLeds(`
### Parameters
* ``leds`` - a series of LED on/off states that form an image (see steps below)
* (optional) ``ms`` - [Number](/microbit/reference/types/number) - time to wait after displaying image. In blocks, ``ms`` is 400 by default.
* `leds` is a [string](/reference/types/string) that controls which LEDs are on and off.
* `interval` is an optional [number](/reference/types/number) that means how many milliseconds to wait after showing a picture.
If you are programming with blocks, `interval` is set at 400 milliseconds.
### Example - Block Editor
### Example
1. Open the `basic` category and select the `show leds` blocks.
This program shows a picture with the ``show leds`` function.
```blocks
basic.showLeds(`
@ -33,13 +34,14 @@ basic.showLeds(`
)
```
In JavaScript, the led off is represented by a `.` and the led on by a `#` character.
### ~hint
### Lessons
If you are programming in JavaScript, `#` means an LED that is turned
on and `.` means an LED that is turned off.
[smiley](/microbit/lessons/smiley), [flashing heart](/microbit/lessons/flashing-heart), [magic logo](/microbit/lessons/magic-logo)
### ~
### See also
[plot leds](/microbit/reference/led/plot-leds), [show animation](/microbit/reference/led/show-animation)
[plot leds](/reference/led/plot-leds), [show animation](/reference/basic/show-animation)

View File

@ -1,6 +1,6 @@
# Show Number
Show a number on the [LED screen](/microbit/device/screen), one digit at a time (scrolling from left to right)
Show a number on the [LED screen](/device/screen). It will slide left if it has more than one digit.
~~~~sig
basic.showNumber(2, 150)
@ -8,18 +8,18 @@ basic.showNumber(2, 150)
### Parameters
* value - a [Number](/microbit/reference/types/number)
* (optional) interval (ms) - [Number](/microbit/reference/types/number); the time (in milliseconds) before scrolling by one LED; the larger the number, the slower the scroll
* `value` is a [Number](/reference/types/number).
* `interval` is an optional [Number](/reference/types/number). It means the number of milliseconds before sliding the `value` left by one LED each time. Bigger intervals make the sliding slower.
### ~
### Examples:
To display the number 10:
To show the number 10:
~~~~blocks
basic.showNumber(10)
~~~~
To display the number stored in the `x` variable:
To show the number stored in a variable:
~~~~blocks
let x = 1
@ -28,25 +28,21 @@ basic.showNumber(x)
### Example: count to 5
This example uses a [for](/microbit/reference/loops/for) loop to show numbers ``1`` through ``5`` on the screen:
This example uses a [for](/reference/loops/for) loop to show numbers ``0`` through ``5`` on the screen:
~~~~blocks
for (let i = 0; i < 5; i++) {
basic.showNumber(i + 1)
for (let i = 0; i < 6; i++) {
basic.showNumber(i)
basic.pause(200)
}
~~~~
### Other show functions
* use [show string](/microbit/reference/basic/show-string) to show a string on the screen
* use [show animation](/microbit/reference/basic/show-animation) to show a series of images on the screen
### Lessons
* [lucky 7](/microbit/lessons/lucky-7)
* Use [show string](/reference/basic/show-string) to show a [String](/reference/types/string) with letters on the screen.
* Use [show animation](/reference/basic/show-animation) to show a group of pictures on the screen, one after another.
### See also
[show string](/microbit/reference/basic/show-string), [show animation](/microbit/reference/basic/show-animation), [Number](/microbit/reference/types/number), [math library](/microbit/js/math)
[show string](/reference/basic/show-string), [show animation](/reference/basic/show-animation), [Number](/reference/types/number), [math library](/reference/math)

View File

@ -1,6 +1,6 @@
# Show String
Show a string on the [LED screen](/microbit/device/screen) one character at a time (scrolling from left to right).
Show a number on the [LED screen](/device/screen). It will slide left if it is bigger than the screen.
```sig
basic.showString("Hello!")
@ -8,18 +8,18 @@ basic.showString("Hello!")
### Parameters
* `text` - a [String](/microbit/reference/types/string)
* (optional) `ms` - [Number](/microbit/reference/types/number); the time (in milliseconds) before scrolling left by one LED; the larger the number, the slower the scroll
* `text` is a [String](/reference/types/string). It can contain letters, numbers, and punctuation.
* `ms` is an optional [Number](/reference/types/number). It means the number of milliseconds before sliding the [String](/reference/types/string) left by one LED each time. Bigger intervals make the sliding slower.
### Examples:
To display Hello:
To show the word **Hello**:
```blocks
basic.showString("Hello")
```
To display the content of a string variable:
To show what is stored in a [String](/reference/types/string) variable:
```blocks
let s = "Hi"
@ -28,14 +28,10 @@ basic.showString(s)
### Other show functions
* use [show number](/microbit/reference/basic/show-number) to show a number on the screen
* use [show animation](/microbit/reference/basic/show-animation) to show a series of images on the screen
### Lessons
[answering machine](/microbit/lessons/answering-machine), [rock paper scissors](/microbit/lessons/rock-paper-scissors), [love meter](/microbit/lessons/love-meter), [digital pet](/microbit/lessons/digital-pet)
* Use [show number](/reference/basic/show-number) to show a number on the [LED screen](/device/screen).
* Use [show animation](/reference/basic/show-animation) to show a group of pictures on the screen, one after another.
### See also
[String](/microbit/reference/types/string), [string functions](/microbit/reference/types/string-functions), [show number](/microbit/reference/basic/show-number), [show animation](/microbit/reference/basic/show-animation)
[String](/reference/types/string), [show number](/reference/basic/show-number), [show animation](/reference/basic/show-animation)

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@ -12,7 +12,7 @@ In the interval notation, the brackets "[" and "]" represent inclusive endpoints
### Block Editor for loop uses a 0-based inclusive interval
Numeric intervals arise in the context of for loops, both in the Block Editor and Touch Develop. Here's a Block Editor for loop to draw a diagonal line from the top-left corner of the [LED screen](/microbit/device/screen) to the bottom-right corner. The loop iteration variable *i* ranges "from 0 to 4":
Numeric intervals arise in the context of for loops, both in the Block Editor and Touch Develop. Here's a Block Editor for loop to draw a diagonal line from the top-left corner of the [LED screen](/device/screen) to the bottom-right corner. The loop iteration variable *i* ranges "from 0 to 4":
![](/static/mb/blocks/to-td-0.png)

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@ -1,38 +0,0 @@
# Comment
A note in code.
### @parent blocks/statement
A comment is a line of code that contains text, usually an explanation or a note. All comments are ignored during script execution.
### Block
Right click on any block and add a comment
### ~hint
To find out how to insert comments using the Blocks editor, see [the Blocks editor](/microbit/blocks/editor).
### ~
### Sample code with comments
![](/static/mb/blocks/comment-0.png)
### Commenting out code
During the debugging process, you may want to comment out a section of your code so that it doesn't run.
To comment out a block of code:
1. Right click on any block of code that you want to comment out.
1. Select add comment
When you want to uncomment your code, right click the on the comment, and then click delete block.
### See also
[Block editor](/microbit/blocks/editor)

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@ -1,7 +1,6 @@
# Control
Runtime and event utilities.
```cards
control.inBackground(() => {

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@ -1,6 +1,6 @@
# In Background
Run code in the background as a separate process or thread; for more information on this advanced construct, see [the micro:bit - a reactive system](/microbit/device/reactive).
Run code in the background as a separate process or thread; for more information on this advanced construct, see [the micro:bit - a reactive system](/device/reactive).
```sig
control.inBackground(() => {
@ -51,5 +51,5 @@ input.onButtonPressed(Button.A, () => {
### See also
[while](/microbit/reference/loops/while), [forever](/microbit/reference/basic/forever), [on button pressed](/microbit/reference/input/on-button-pressed)
[while](/reference/loops/while), [forever](/reference/basic/forever), [on button pressed](/reference/input/on-button-pressed)

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@ -8,14 +8,9 @@ The functions in the ``devices`` namespace allow the BBC micro:bit to communicat
The set of supported events will depend on the remote device and the BBC micro:bit apps available for the remote device.
### Block Editor
![](/static/mb/on-gamepad-button-0.png)
### KindScript
```
export function onGamepadButton(name: string, body:td.Action)
```sig
devices.onGamepadButton(MesDpadButtonInfo.ADown, () => {})
```
### Parameters
@ -24,5 +19,4 @@ export function onGamepadButton(name: string, body:td.Action)
### See Also
[tell remote control to](/microbit/reference/devices/tell-remote-control-to), [raise alert to](/microbit/reference/devices/raise-alert-to), [on notified](/microbit/reference/devices/on-notified), [signal strength](/microbit/reference/devices/signal-strength), [on signal strength changed](/microbit/reference/devices/on-signal-strength-changed)
[tell remote control to](/reference/devices/tell-remote-control-to), [raise alert to](/reference/devices/raise-alert-to), [signal strength](/reference/devices/signal-strength), [on signal strength changed](/reference/devices/on-signal-strength-changed)

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@ -10,14 +10,8 @@ The functions in the ``devices`` namespace allow the BBC micro:bit to communicat
The set of supported events will depend on the remote device and the BBC micro:bit apps available for the remote device.
### Block Editor
![](/static/mb/on-signal-strength-changed-0.png)
### KindScript
```
export function onSignalStrengthChanged(body:td.Action)
```sig
devices.onSignalStrengthChanged(() => {})
```
### Parameters
@ -36,5 +30,5 @@ devices.onSignalStrengthChanged(() => {
### See Also
[tell remote control to](/microbit/reference/devices/tell-remote-control-to), [raise alert to](/microbit/reference/devices/raise-alert-to), [on notified](/microbit/reference/devices/on-notified), [signal strength](/microbit/reference/devices/signal-strength)
[tell remote control to](/reference/devices/tell-remote-control-to), [raise alert to](/reference/devices/raise-alert-to), [on notified](/reference/devices/on-notified), [signal strength](/reference/devices/signal-strength)

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@ -4,19 +4,14 @@ The raise alert to function.
Raise an alert on a remote device.
##
## Bluetooth required
The functions in the ``devices`` namespace allow the BBC micro:bit to communicate with a separate (remote) device, such as a smartphone, over Bluetooth (Smart).
The set of supported events will depend on the remote device and the BBC micro:bit apps available for the remote device.
### KindScript
![](/static/mb/raise-alert-to-0.png)
### KindScript
```
```sig
export function raiseAlertTo(event: string)
```
@ -64,5 +59,5 @@ devices.raiseAlertTo("ring alarm")
### See also
[tell remote control to](/microbit/reference/devices/tell-remote-control-to), [tell camera to](/microbit/reference/devices/tell-camera-to), [on notified](/microbit/reference/devices/on-notified)
[tell remote control to](/reference/devices/tell-remote-control-to), [tell camera to](/reference/devices/tell-camera-to), [on notified](/reference/devices/on-notified)

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@ -12,14 +12,8 @@ This API does not contain any form of encryption, authentication or authorizatio
For serious applications, BLE should be considered a substantially more secure alternative.
### Block Editor
![](/static/mb/receive-number-0.png)
### KindScript
```
export function receiveNumber() : number
```sig
radio.receiveNumber();
```
### Returns
@ -38,5 +32,5 @@ radio.onDataReceived(() => {
### See also
[send number](/microbit/reference/radio/send-number), [receive number](/microbit/reference/radio/receive-number), [on data received](/microbit/reference/radio/on-data-received), [set group](/microbit/reference/radio/set-group)
[send number](/reference/radio/send-number), [receive number](/reference/radio/receive-number), [on data received](/reference/radio/on-data-received), [set group](/reference/radio/set-group)

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@ -4,20 +4,14 @@ The `signal strength` function.
Returns the signal strength reported by the paired device from ``0`` (no signal) to ``4`` (full strength).
## Bluetooth required
## Important Security Consideration
The functions in the ``devices`` namespace allow the BBC micro:bit to communicate with a separate (remote) device, such as a smartphone, over Bluetooth (Smart).
The set of supported events will depend on the remote device and the BBC micro:bit apps available for the remote device.
### Block Editor
![](/static/mb/signal-strength-0.png)
### KindScript
```
export function signalStrength() : number
devices.signalStrength() : number
```
### Returns
@ -36,5 +30,5 @@ devices.onSignalStrengthChanged(() => {
### See Also
[tell remote control to](/microbit/reference/devices/tell-remote-control-to), [raise alert to](/microbit/reference/devices/raise-alert-to), [on notified](/microbit/reference/devices/on-notified), [on signal strength changed](/microbit/reference/devices/on-signal-strength-changed)
[tell remote control to](/reference/devices/tell-remote-control-to), [raise alert to](/reference/devices/raise-alert-to), [on notified](/reference/devices/on-notified), [on signal strength changed](/reference/devices/on-signal-strength-changed)

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@ -14,7 +14,7 @@ The set of supported events will depend on the remote device and the BBC micro:b
![](/static/mb/tell-camera-to-0.png)
### KindScript
### JavaScript
```
export function tellCameraTo(event: string)
@ -76,5 +76,5 @@ devices.tellCameraTo("stop video mode")
### See Also
[tell remote control to](/microbit/reference/devices/tell-remote-control-to), [raise alert to](/microbit/reference/devices/raise-alert-to), [on notified](/microbit/reference/devices/on-notified)
[tell remote control to](/reference/devices/tell-remote-control-to), [raise alert to](/reference/devices/raise-alert-to), [on notified](/reference/devices/on-notified)

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@ -10,7 +10,7 @@ The functions in the antenna namespace allow the BBC micro:bit to communicate wi
![](/static/mb/tell-microphone-to-0.png)
### KindScript
### JavaScript
```
export function tellMicrophoneTo(event: string)
@ -37,22 +37,22 @@ export function tellMicrophoneTo(event: string)
To tell the connected device to start recording audio
```
antenna.tellMicrophoneTo("start capture")
devices.tellMicrophoneTo("start capture")
```
To tell the connected device to stop recording audio
```
antenna.tellMicrophoneTo("stop capture")
devices.tellMicrophoneTo("stop capture")
```
### Other show functions
* use [tell remote control to](/microbit/reference/devices/tell-remote-control-to) to control presentation of media content
* use [tell camera to](/microbit/reference/devices/tell-camera-to) to control the photo/video recording of connected devices
* use [raise alert to](/microbit/reference/devices/raise-alert-to) to control the microphone of connected devices
* use [tell remote control to](/reference/devices/tell-remote-control-to) to control presentation of media content
* use [tell camera to](/reference/devices/tell-camera-to) to control the photo/video recording of connected devices
* use [raise alert to](/reference/devices/raise-alert-to) to control the microphone of connected devices
### See also
[Antenna](/microbit/js/antenna)
[Devices](/reference/devices)

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@ -14,7 +14,7 @@ The set of supported events will depend on the remote device and the BBC micro:b
![](/static/mb/tell-remote-control-to-0.png)
### KindScript
### JavaScript
```
export function tellRemoteControlTo(event: string)
@ -88,5 +88,5 @@ devices.tellRemoteControlTo("volume down")
### See also
[tell camera to](/microbit/reference/devices/tell-camera-to), [raise alert to](/microbit/reference/devices/raise-alert-to), [on notified](/microbit/reference/devices/on-notified)
[tell camera to](/reference/devices/tell-camera-to), [raise alert to](/reference/devices/raise-alert-to), [on notified](/reference/devices/on-notified)

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@ -0,0 +1,59 @@
# event handler
Event handlers - how they work.
An event handler is code that is associated with a particular event, such as "button A pressed". You create (or register) the association between an event and an event handler by calling a function named "on <event>". After registering an event handler with an event, then whenever that event occurs, the event handler code executes.
### Registering an event handler
Functions named "on <event>" create an association between an event and the event handler code. For example, the following code registers the event handler (the code between the `do` and `end` keywords) with the event of a press of button A:
```blocks
input.onButtonPressed(Button.A, () => {
basic.showString("hello", 150)
})
```
After this code executes, then whenever button A is pressed in the future, the string "hello" will be printed.
### Event handlers are active for the entire program execution
Once you have registered an event handler for an event, like above, that event handler is active for the rest of the program execution. If you want to stop the string "hello" from printing each time button A is pressed then you need to arrange for the following code to execute:
```blocks
input.onButtonPressed(Button.A, () => {
})
```
The above code associated an event handler that does nothing with the event of a press of button A.
### There is only one event handler per event
The above example also illustrates that there is only one event handler for each event. What is the result of the following code?
```blocks
input.onButtonPressed(Button.A, () => {
basic.showString("hello", 150)
})
input.onButtonPressed(Button.A, () => {
basic.showString("goodbye", 150)
})
```
The answer is that whenever button A is pressed, the string "goodbye" will be printed. If you want both the strings "hello" and "goodbye" to be printed, you need to write the code like this:
```blocks
input.onButtonPressed(Button.A, () => {
basic.showString("hello", 150)
basic.showString("goodbye", 150)
})
```
### To learn more
To learn more about how the BBC micro:bit queues up and schedules event handlers, see [the BBC micro:bit - a reactive system](/device/reactive)
### see also
[on button pressed](/reference/input/on-button-pressed), [on pin up](/reference/input/on-pin-pressed), [on shake](/reference/input/on-gesture)

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@ -1,7 +1,6 @@
# Game
A single-LED sprite game engine
```cards
game.addScore(1);

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@ -1,20 +1,8 @@
# Change Score By
The game library
The game library supports simple single-player time-based games. The player will ** add points to score**.
## Block Editor
The code below shows a simple game where the user gets to press the button ``A`` as much times as possible and the score will display on the screen.
![](/static/mb/change-score-by-0.png)
## KindScript
The code below shows a simple game where the user gets to press the button ``A`` as much times as possible in 10 seconds.
```
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
@ -36,8 +24,3 @@ export function addScore(points: number)
```
export function score() : number
```
### Lessons
[bop it](/microbit/lessons/bop-it) | [game of chance](/microbit/lessons/game-of-chance) | [game counter](/microbit/lessons/game-counter)

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@ -1,16 +1,12 @@
# Change
The game library
### Change
Sprite will change the x position by this number
## Block Editor
### Block Editor
![](/static/mb/change-0.png)
## KindScript
### JavaScript
Sprite will change the x position by this number
@ -23,8 +19,3 @@ Sprite will change the y position by this number
```
export function changeYBy(_this: micro_bitSprites.LedSprite, y: number)
```
### Lessons
[game of chance](/microbit/lessons/game-of-chance) | [game counter](/microbit/lessons/game-counter)

View File

@ -2,9 +2,9 @@
The clear function for images.
Turn off all the pixels in an [Image](/microbit/reference/image/image).
Turn off all the pixels in an [Image](/reference/images/image).
### KindScript
### JavaScript
```
export function clear(img: micro_bit.Image)
@ -35,5 +35,5 @@ input.onButtonPressed(Button.A, () => {
### See also
[Image](/microbit/reference/image/image), [show animation](/microbit/reference/basic/show-animation), [show image](/microbit/reference/images/show-image), [scroll image](/microbit/reference/images/scroll-image), [create image](/microbit/reference/images/create-image)
[Image](/reference/images/image), [show animation](/reference/basic/show-animation), [show image](/reference/images/show-image), [scroll image](/reference/images/scroll-image), [create image](/reference/images/create-image)

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@ -1,25 +1,17 @@
# Game Library
The game library #docs
The game library supports simple single-player time-based games. The player has a **sprite**, number of **lives** and a **score**. The game has a sprite, number of **levels** and a **countdown clock**. The general goal of a game will be to move the sprite and achieve a top score before time runs out or the number of lives goes to zero.
## Block Editor
![](/static/mb/game-library/pic0.png)
## KindScript
The code below shows a simple game where the user gets to press the button ``A`` as much times as possible in 10 seconds.
```
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
game.startCountdown(10000)
```
### [Create sprite](/microbit/functions/game-library/create-sprite)
### [Create sprite](/functions/game-library/create-sprite)
Create sprite with x, y coordinates and returns a LED Sprite. Create a new LED sprite.
@ -29,7 +21,7 @@ Create sprite with x, y coordinates and returns a LED Sprite. Create a new LED s
export function createSprite(x: number, y: number) : micro_bitSprites.LedSprite
```
### [Move](/microbit/functions/game-library/move)
### [Move](/functions/game-library/move)
Sprite move by a certain number
@ -39,7 +31,7 @@ Sprite move by a certain number
export function move(_this: micro_bitSprites.LedSprite, leds: number)
```
### [Turn](/microbit/functions/game-library/turn)
### [Turn](/functions/game-library/turn)
Rotates a sprite to the right by a certain number of degrees
@ -55,7 +47,7 @@ Rotates a sprite to the left by a certain number of degrees
export function turnLeft(_this: micro_bitSprites.LedSprite, degrees: number)
```
### [Change](/microbit/functions/game-library/change)
### [Change](/functions/game-library/change)
Sprite will change the x position by this number
@ -71,7 +63,7 @@ Sprite will change the y position by this number
export function changeYBy(_this: micro_bitSprites.LedSprite, y: number)
```
### [Set](/microbit/functions/game-library/set)
### [Set](/functions/game-library/set)
Sprite will change the x position by this number
@ -87,7 +79,7 @@ Sprite will change the y position by this number
export function changeYBy(_this: micro_bitSprites.LedSprite, y: number)
```
### [If on edge, bounce](/microbit/functions/game-library/if-on-edge-bounce)
### [If on edge, bounce](/functions/game-library/if-on-edge-bounce)
Sprite - If the sprite is on the edge, the sprite will bounce
@ -97,7 +89,7 @@ Sprite - If the sprite is on the edge, the sprite will bounce
export function ifOnEdge_Bounce(_this: micro_bitSprites.LedSprite)
```
### [Change score by](/microbit/functions/game-library/change-score-by)
### [Change score by](/functions/game-library/change-score-by)
When a player achieves a goal, you can increase the game score
@ -109,7 +101,7 @@ When a player achieves a goal, you can increase the game score
export function addScore(points: number)
```
### [Score](/microbit/functions/game-library/score)
### [Score](/functions/game-library/score)
* set the current score to a particular value.
@ -125,7 +117,7 @@ export function setScore(value: number)
export function score() : number
```
### [Countdown](/microbit/functions/game-library/start-countdown)
### [Countdown](/functions/game-library/start-countdown)
If your game has a time limit, you can start a countdown in which case `game->current time` returns the remaining time.
@ -137,7 +129,7 @@ If your game has a time limit, you can start a countdown in which case `game->cu
export function startCountdown(ms: number)
```
### [Game over](/microbit/functions/game-library/game-over)
### [Game over](/functions/game-library/game-over)
If the `life` reaches zero or the time expires (see countdown), the game enters the **game over** mode. When the game is over, `game->is running` returns false
@ -154,8 +146,3 @@ You can also end the game by calling the `game -> game over` function:
```
game.gameOver()
```
### Lessons
[game of chance](/microbit/lessons/game-of-chance) | [game counter](/microbit/lessons/game-counter)

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@ -18,7 +18,3 @@ You can end the game by calling the `game -> game over` function:
game.gameOver()
```
### Lessons
[game of chance](/microbit/lessons/game-of-chance)

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@ -1,22 +1,7 @@
# Move
The game library
### Move
Sprite move by a certain number
## Block Editor
![](/static/mb/game-library/move-0.png)
## KindScript
Sprite move by a certain number of LEDs
```
export function move(_this: micro_bitSprites.LedSprite, leds: number)
```
### Lessons
[game of chance](/microbit/lessons/game-of-chance) | [game counter](/microbit/lessons/game-counter)

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@ -1,19 +1,5 @@
# Position
The game library
### Create sprite
Reports the x or y position of a sprite on the LED screen
## Block Editor
Reports the x position of a sprite on the LED screen
![](/static/mb/game-library/position-0.png)
## KindScript
Reports the x position of a sprite on the LED screen
```
@ -25,8 +11,3 @@ Reports the y position of a sprite on the LED screen
```
export function y(_this: micro_bitSprites.LedSprite) : number
```
### Lessons
[game of chance](/microbit/lessons/game-of-chance) | [game counter](/microbit/lessons/game-counter)

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@ -1,31 +1,7 @@
# Reports
The game library
### Reports
Reports the x or y position, the current direction of a sprite, or the brightness of a sprite on the LED screen
## Block Editor
Reports the x position of a sprite on the LED screen
![](/static/mb/game-library/position-0.png)
Reports the y position of a sprite on the LED screen
![](/static/mb/game-library/reports-0.jpg)
Reports the brightness of a sprite on the LED screen
![](/static/mb/game-library/reports-1.jpg)
Reports the direction of a sprite on the LED screen
![](/static/mb/game-library/reports-2.jpg)
## KindScript
Reports the x position of a sprite on the LED screen
```
@ -49,8 +25,3 @@ Reports the current direction of a sprite on the LED screen
```
export function direction(_this: micro_bitSprites.LedSprite) : number
```
### Lessons
[game of chance](/microbit/lessons/game-of-chance) | [game counter](/microbit/lessons/game-counter)

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@ -1,20 +1,10 @@
# Score
The game library #docs
The game library supports simple single-player games. The player has a **score**.
## Block Editor
The code below shows a simple game where the user gets to press the button ``A`` and adds 1 point to score that will be displayed on the BBC micro:bit screen
![](/static/mb/game-library/add-point-to-score-0.png)
## KindScript
The code below shows a simple game where the user gets to press the button ``A`` as much times as possible in 10 seconds.
```
```blocks
input.onButtonPressed(Button.A, () => {
game.addScore(1)
})
@ -53,7 +43,3 @@ If your game has a time limit, you can start a countdown in which case `game->cu
export function startCountdown(ms: number)
```
### Lessons
[bop it](/microbit/lessons/bop-it) | [game of chance](/microbit/lessons/game-of-chance) | [game counter](/microbit/lessons/game-counter)

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@ -1,15 +1,5 @@
# Start Countdown
The game library #docs
The game library supports simple single-player time-based games. The general goal of a game will be to achieve a top score before time runs out of time.
## Block Editor
![](/static/mb/game-library/start-countdown-0.png)
## KindScript
The code below shows a simple game where the user gets to press the button ``A`` as much times as possible in 10 seconds.
```
@ -50,8 +40,3 @@ If your game has a time limit, you can start a countdown in which case `game->cu
```
export function startCountdown(ms: number)
```
### Lessons
[bop it](/microbit/lessons/bop-it) | [game of chance](/microbit/lessons/game-of-chance) | [game counter](/microbit/lessons/game-counter)

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@ -1,24 +1,8 @@
# Touching
The game library
### Touching
Reports true if sprite is touching specified sprite
## Block Editor
![](/static/mb/game-library/touching-0.png)
## KindScript
Reports true if sprite is touching specified sprite
```
export function isTouching(_this: micro_bitSprites.LedSprite, other: micro_bitSprites.LedSprite) : boolean
```
### Lessons
[game of chance](/microbit/lessons/game-of-chance) | [game counter](/microbit/lessons/game-counter)

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@ -1,17 +1,5 @@
# Turn
The game library
Rotates a sprite to the right by a certain number of degrees
## Block Editor
Rotates a sprite to the right by a certain number of degrees
![](/static/mb/game-library/turn-0.png)
## KindScript
Rotates a sprite to the right by a certain number of degrees
```
@ -24,7 +12,3 @@ Rotates a sprite to the left by a certain number of degrees
export function turnLeft(_this: micro_bitSprites.LedSprite, degrees: number)
```
### Lessons
[game of chance](/microbit/lessons/game-of-chance) | [game counter](/microbit/lessons/game-counter)

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@ -1,7 +1,6 @@
# Images
Creation, manipulation and display of LED images.
```cards
images.createImage(`

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@ -1,6 +1,6 @@
# Create Image
Create an [Image](/microbit/reference/image/image) to show on the [LED screen](/microbit/device/screen).
Create an [Image](/reference/images/image) to show on the [LED screen](/device/screen).
```sig
images.createImage(`
@ -29,11 +29,7 @@ input.onGesture(Gesture.Shake, () => {
})
```
### Lessons
[rock paper scissors](/microbit/lessons/rock-paper-scissors), [digital pet](/microbit/lessons/digital-pet), [offset-image](/microbit/lessons/offset-image)
### See also
[show animation](/microbit/reference/basic/show-animation), [image](/microbit/reference/image/image), [show image](/microbit/reference/image/show-image), [scroll image](/microbit/reference/image/scroll-image)
[show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/image/show-image), [scroll image](/reference/image/scroll-image)

View File

@ -4,11 +4,11 @@ An image for the micro:bit screen.
### @parent blocks/language
An *Image* is a matrix of pixels to show on the [LED screen](/microbit/device/screen)
An *Image* is a matrix of pixels to show on the [LED screen](/device/screen)
### Block Editor: Show LEDs
To display an image using the [Block Editor](/microbit/blocks/editor):
To display an image using the [Block Editor](/blocks/editor):
* click `Basic` , `Show LEDs`, and tap on the LEDs`
* when you're done, return to your code
@ -19,11 +19,11 @@ You should see code similar to this:
### Creating an image
To create an image that you can later modify, see the [create image](/microbit/reference/images/create-image) function.
To create an image that you can later modify, see the [create image](/reference/images/create-image) function.
### Block editor: create and show images
To create images using the [Block editor](/microbit/blocks/editor):
To create images using the [Block editor](/blocks/editor):
1. Click the **Images** category on the left.
@ -39,18 +39,14 @@ You should see code similar to this:
### Image functions
* [create image](/microbit/reference/images/create-image): create an image from a series of on/off LED states
* [clear](/microbit/reference/basic/clear-screen): turn off all the pixels in an image
* [pixel](/microbit/reference/images/pixel): get the state of a pixel in an image
* [show-leds](/microbit/reference/basic/show-leds): show a single-frame image on the LED screen
* [show image](/microbit/reference/images/show-image): show an image on the screen
* [scroll image](/microbit/reference/images/scroll-image): scroll an image on the screen
### Lessons
* [smiley](/microbit/lessons/smiley)
* [create image](/reference/images/create-image): create an image from a series of on/off LED states
* [clear](/reference/basic/clear-screen): turn off all the pixels in an image
* [pixel](/reference/images/pixel): get the state of a pixel in an image
* [show-leds](/reference/basic/show-leds): show a single-frame image on the LED screen
* [show image](/reference/images/show-image): show an image on the screen
* [scroll image](/reference/images/scroll-image): scroll an image on the screen
### See also
[Show LEDs](/microbit/reference/basic/show-leds), [create image](/microbit/reference/images/create-image), [show image](/microbit/reference/images/show-image), [LED screen](/microbit/device/screen)
[Show LEDs](/reference/basic/show-leds), [create image](/reference/images/create-image), [show image](/reference/images/show-image), [LED screen](/device/screen)

View File

@ -2,9 +2,9 @@
The pixel function.
Get the state of a pixel in an [Image](/microbit/reference/image/image).
Get the state of a pixel in an [Image](/reference/images/image).
### KindScript
### JavaScript
```
export function pixel(_this: micro_bit.Image, x: number, y: number) : boolean
@ -12,16 +12,16 @@ export function pixel(_this: micro_bit.Image, x: number, y: number) : boolean
### Parameters
* x - [Number](/microbit/reference/types/number); the *x coordinate* or horizontal position of a pixel in an [image](/microbit/reference/image/image)
* y - [Number](/microbit/reference/types/number); the *y coordinate* or vertical position of a pixel in an [image](/microbit/reference/image/image)
* x - [Number](/reference/types/number); the *x coordinate* or horizontal position of a pixel in an [image](/reference/images/image)
* y - [Number](/reference/types/number); the *y coordinate* or vertical position of a pixel in an [image](/reference/images/image)
### x, y coordinates?
To figure out the ``x``, ``y`` coordinates, see [LED screen](/microbit/device/screen).
To figure out the ``x``, ``y`` coordinates, see [LED screen](/device/screen).
### Returns
* [Boolean](/microbit/reference/types/boolean) - `true` for on and `false` for off
* [Boolean](/reference/types/boolean) - `true` for on and `false` for off
### Example
@ -47,5 +47,5 @@ let state = img.pixel(0, 0)
### See also
[set pixel](/microbit/reference/images/set-pixel), [show image](/microbit/reference/images/show-image), [image](/microbit/reference/image/image), [create image](/microbit/reference/images/create-image), [scroll image](/microbit/reference/images/scroll-image)
[set pixel](/reference/images/set-pixel), [show image](/reference/images/show-image), [image](/reference/images/image), [create image](/reference/images/create-image), [scroll image](/reference/images/scroll-image)

View File

@ -2,9 +2,9 @@
The plot frame function.
Display an [Image](/microbit/reference/image/image) on the BBC micro:bit's [LED screen](/microbit/device/screen)
Display an [Image](/reference/images/image) on the BBC micro:bit's [LED screen](/device/screen)
### KindScript
### JavaScript
```
export function plotFrame(_this: micro_bit.Image, index: number)
@ -12,7 +12,7 @@ export function plotFrame(_this: micro_bit.Image, index: number)
### Parameters
* index - [Number](/microbit/reference/types/number); which frame of the image to display
* index - [Number](/reference/types/number); which frame of the image to display
### Difference from `plot image`
@ -31,11 +31,7 @@ let img = images.createImage(`
img.plotFrame(1)
```
### Lessons
[smiley](/microbit/lessons/smiley), [flashing heart](/microbit/lessons/flashing-heart), [magic logo](/microbit/lessons/magic-logo)
### See also
[create image](/microbit/reference/images/create-image), [show animation](/microbit/reference/basic/show-animation), [image](/microbit/reference/image/image), [show image](/microbit/reference/images/show-image), [scroll image](/microbit/reference/images/scroll-image)
[create image](/reference/images/create-image), [show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/images/show-image), [scroll image](/reference/images/scroll-image)

View File

@ -2,9 +2,9 @@
The plot image function.
Display an [Image](/microbit/reference/image/image) on the BBC micro:bit's [LED screen](/microbit/device/screen)
Display an [Image](/reference/images/image) on the BBC micro:bit's [LED screen](/device/screen)
### KindScript
### JavaScript
```
export function plotImage(_this: micro_bit.Image, xOffset: number)
@ -12,7 +12,7 @@ export function plotImage(_this: micro_bit.Image, xOffset: number)
### Parameters
* x offset - [Number](/microbit/reference/types/number); the horizontal starting point of an image; use 0 for the first frame of the image, 5 for the second frame of the image, 10 for the third frame and so on.
* x offset - [Number](/reference/types/number); the horizontal starting point of an image; use 0 for the first frame of the image, 5 for the second frame of the image, 10 for the third frame and so on.
### Difference from `show image`
@ -31,11 +31,7 @@ let img = images.createImage(`
img.plotImage(0)
```
### Lessons
[smiley](/microbit/lessons/smiley), [flashing heart](/microbit/lessons/flashing-heart), [magic logo](/microbit/lessons/magic-logo)
### See also
[create image](/microbit/reference/images/create-image), [show animation](/microbit/reference/basic/show-animation), [image](/microbit/reference/image/image), [show image](/microbit/reference/images/show-image), [scroll image](/microbit/reference/images/scroll-image)
[create image](/reference/images/create-image), [show animation](/reference/basic/show-animation), [image](/reference/images/image), [show image](/reference/images/show-image), [scroll image](/reference/images/scroll-image)

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