Compare commits

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172 Commits

Author SHA1 Message Date
e07d6e3a31 0.0.44 2017-12-19 11:53:50 -08:00
763ad3f763 0.0.43 2017-12-19 11:38:02 -08:00
919a03951c Removing icons (#114)
* removing icons

* added "pause for light"
2017-12-19 11:37:33 -08:00
9e427898ae added test framework (#113)
* added test framework

* added toString on motors

* enabling logs
2017-12-19 07:07:50 -08:00
60bf3a17d3 a mini-console support with scroll up / down (#112)
* a mini-console support with scroll up / down

* fix compile error
2017-12-18 22:36:32 -08:00
0529759a80 Fix ultrasonic value to use cm instead of 0.1 cm units (#110)
* Fix simulator

* use 250 instead of 255
2017-12-18 20:30:56 -08:00
b07f157181 0.0.42 2017-12-18 18:24:46 -08:00
2f5f7d4133 Merge pull request #111 from Microsoft/scale_screen
Add tiny padding around the screen for the canvas.
2017-12-18 17:08:02 -08:00
e6e1dce59f Add tiny padding around the screen for the canvas. 2017-12-18 17:07:23 -08:00
43a9d03231 fixing pauseUntilReady signature 2017-12-18 14:45:44 -08:00
c0f6cd3651 test passing on hw 2017-12-18 14:31:17 -08:00
f1445c6e89 Motor pause until ready (#108)
* adding command to pause until ready

* adding console API

* adding ready support for motors

* fix time output scale

* fixing angle
2017-12-18 14:13:38 -08:00
04275ee35c 0.0.41 2017-12-18 13:22:13 -08:00
f8d0594eca Merge pull request #107 from Microsoft/initial_sim
Initial sim implementation
2017-12-18 13:21:48 -08:00
5be3b31e00 Merge branch 'master' into initial_sim 2017-12-18 13:21:35 -08:00
84c1079e50 Fix Safari bug. 2017-12-18 13:19:49 -08:00
6320379d02 Initial sim implementation 2017-12-18 13:04:17 -08:00
b166f6034e storing test 2017-12-18 09:43:44 -08:00
d07f672b28 fixing single motor set speed 2017-12-18 09:17:19 -08:00
363e076f36 fixing motor compilation 2017-12-18 08:54:53 -08:00
8bf6f265f7 Merge pull request #105 from Microsoft/motorfixes
Motor fixes
2017-12-18 00:54:53 -08:00
217958aec3 fix polarity 2017-12-17 23:19:38 -08:00
367b1b0d1a properly setting multiple-motor options 2017-12-17 23:00:07 -08:00
6836852122 refactoring motors wiht base class (#104) 2017-12-17 22:47:13 -08:00
944098b9f9 Minor refactor fix (#102)
* Minor fix to a refactor of motor output this.brake to this._brake

* No (_this) in global context

* Minor fix
2017-12-17 21:12:18 -08:00
539cf3d73e 0.0.40 2017-12-15 14:30:51 -08:00
4b3e7cfb7d bump pxt-core to 3.0.2, bump pxt-common-packages to 0.14.13, 2017-12-15 14:30:43 -08:00
b144744509 Add tsconfig.json for easier library editing (#96) 2017-12-15 14:29:31 -08:00
e591bed6ad Add 'clear screen' block to brick category (#100) 2017-12-15 14:29:10 -08:00
6a4e64eac0 Merge pull request #79 from Microsoft/motorsync
Motor sync block
2017-12-15 14:28:03 -08:00
f7dd14ff7b Merge pull request #88 from Microsoft/even_more_sounds
Add 'stopAllSounds' block
2017-12-15 11:36:31 -08:00
bfd34cedd6 Update built files 2017-12-15 11:04:16 -08:00
8e1c075911 Merge pull request #98 from Microsoft/portFixes
Fix order of color and ultrasonic sensor ports.
2017-12-15 10:45:34 -08:00
a02f364a4c Update function names for consistency 2017-12-15 10:42:44 -08:00
48fee2c215 Merge pull request #99 from Microsoft/ui_changes
Some UI theming. square buttons
2017-12-15 08:55:45 -08:00
5780d1982c Some UI theming. square buttons 2017-12-15 08:55:21 -08:00
6fb08f0f7b Fix order of color and ultrasonic sensor ports. 2017-12-15 07:48:42 -08:00
13f8659b98 Merge pull request #97 from Microsoft/startup_delay
Startup delay for sensors to get values
2017-12-15 07:05:21 -08:00
edc9d17a8c Merge pull request #95 from Microsoft/serialnumber
Implement getSerialNumber (based on BT MAC)
2017-12-15 07:04:21 -08:00
c7a3f5bbd0 Delay user code by 100ms to get sensor reading (fixes #90) 2017-12-15 11:55:20 +00:00
41d5052583 Run sensor "change handler" also with the initial value 2017-12-15 11:54:53 +00:00
07ddec343a Formatting 2017-12-15 11:30:15 +00:00
5a9a5e997a Error reporting fixes 2017-12-15 11:29:18 +00:00
55b6549999 Implement getSerialNumber (based on BT MAC) 2017-12-15 11:25:23 +00:00
fcdc350e40 more motor work 2017-12-14 17:01:23 -08:00
9dedbeae1b updated parameters 2017-12-14 13:26:04 -08:00
124d8a0fd8 tank support 2017-12-14 13:25:27 -08:00
81fcbb6916 tweaks of blocks 2017-12-14 13:07:10 -08:00
d436bd1227 Fix simulator stop() method 2017-12-14 09:41:01 -08:00
cb648019bb Progress 2017-12-14 09:17:47 -08:00
11a88a9d94 updated signatures 2017-12-13 23:00:37 -08:00
92178f3371 bring back speed 2017-12-13 22:54:08 -08:00
3c86ae286f more work on motors 2017-12-13 22:40:40 -08:00
1b6d84a9b8 Merge branch 'master' into motorsync 2017-12-13 21:16:33 -08:00
2d81be3b24 Add 'stopAllSounds' block 2017-12-13 16:31:42 -08:00
14f57f54bf Merge pull request #87 from Microsoft/motor_fix_2
Motor data fix
2017-12-13 15:56:17 -08:00
e7c697c24d Merge pull request #85 from Microsoft/on_color_fix
Fix "on color detected" block
2017-12-13 15:55:47 -08:00
7ac63f038c Merge pull request #84 from Microsoft/fix_image_attrs
Adding block identity
2017-12-13 15:55:36 -08:00
557926d631 Merge pull request #78 from Microsoft/waitUntiltopauseUntil
renaming all "wait until" to "pause until"
2017-12-13 15:52:46 -08:00
da62d51615 Merge branch 'master' into motor_fix_2 2017-12-13 15:48:43 -08:00
3918857fcc Merge branch 'master' into on_color_fix 2017-12-13 15:48:24 -08:00
f1dcebdd88 Merge branch 'master' into fix_image_attrs 2017-12-13 15:48:09 -08:00
1d35c78737 Merge branch 'master' into motorsync 2017-12-13 15:47:52 -08:00
d17326ad7a Merge branch 'master' into waitUntiltopauseUntil 2017-12-13 15:47:27 -08:00
4948a88833 Merge pull request #83 from Microsoft/new_ts_cleanup
New ts cleanup
2017-12-13 15:46:58 -08:00
b73b924ec4 ignoreing docs errors 2017-12-13 15:35:53 -08:00
641d292c33 Clean commit for motor fix 2017-12-13 14:55:14 -08:00
223275fd65 Moving a line of code 2017-12-13 13:35:28 -08:00
6e42e816d3 Adding block identity 2017-12-13 10:42:49 -08:00
5678cf5df9 Fixing test file 2017-12-13 10:29:12 -08:00
67ec4accb9 Monitor memory usage and panic on over 8MB used 2017-12-13 15:28:52 +00:00
fa867c3a34 Cleanup 2017-12-12 15:24:36 -08:00
7865876e64 Merge branch 'master' into waitUntiltopauseUntil 2017-12-12 14:19:35 -08:00
113b42656c sync command working 2017-12-12 14:08:45 -08:00
7557380722 adding sync command 2017-12-12 13:20:25 -08:00
3e2a1ec9e1 missing strings files 2017-12-12 11:23:29 -08:00
09db613620 updated docs 2017-12-12 10:49:45 -08:00
bacb4673c9 renaming all "wait until" to "pause until" 2017-12-12 10:46:56 -08:00
e649a167cd Merge pull request #74 from Microsoft/powertospeed
some speed renamings
2017-12-11 23:20:17 -08:00
997e8efb20 Merge branch 'master' of https://github.com/Microsoft/pxt-ev3 2017-12-11 17:08:12 -08:00
1f380ce959 0.0.39 2017-12-11 17:00:06 -08:00
8cbf601131 0.0.38 2017-12-11 17:00:03 -08:00
bdbb2a8c2f Fix on start color 2017-12-11 16:58:29 -08:00
5e90cb4434 Merge pull request #75 from Microsoft/new_ts
Update to latest TS and update blocks colors to match Lego's edu colors
2017-12-11 16:55:25 -08:00
1bf1eb16f0 Update to latest TS and update blocks colors to match Lego's edu colors 2017-12-11 16:55:00 -08:00
fbc6fc30a7 some speed renamings 2017-12-11 16:07:46 -08:00
fee2329ca7 Merge branch 'master' of https://github.com/Microsoft/pxt-ev3 2017-12-08 11:23:07 -08:00
5656031e2d Merge pull request #73 from Microsoft/more_sounds
Limit sound concurrency to 1
2017-12-08 11:21:21 -08:00
e87e1767b5 Null check 2017-12-08 11:16:47 -08:00
2d7a108e79 Fix merge conflict 2017-12-07 16:28:30 -08:00
193f66fd2d Limit sound concurrency to 1 2017-12-07 16:27:28 -08:00
5768fcaf35 Merge branch 'master' of https://github.com/Microsoft/pxt-ev3 2017-12-07 13:58:38 -08:00
2c22ea925f Merge pull request #69 from Microsoft/sounds
Get rid of "play sound" blocks; add non-blocking "play sound effect"
2017-12-07 11:53:04 -08:00
4e4aa266d5 Limit sound concurrency 2017-12-07 11:27:29 -08:00
05bdbd7b40 icon resources 2017-12-07 08:33:13 -08:00
085ab0844b rename "power" to "set speed" for consistency 2017-12-06 22:41:51 -08:00
4ad229cb37 0.0.37 2017-12-06 22:35:03 -08:00
170ee33848 bump pxt-core to 2.3.37, 2017-12-06 22:34:52 -08:00
162e437527 using icons on drop downs 2017-12-06 22:34:11 -08:00
ab13cb9047 adding a few more icons 2017-12-06 21:40:00 -08:00
80454f55c7 0.0.36 2017-12-06 16:31:06 -08:00
30e576345b more icon updates 2017-12-06 16:29:21 -08:00
dfc4c83718 resizing svg to sqaures
updates some icons
2017-12-06 16:22:31 -08:00
e25d273765 LEGO resources 2017-12-06 15:57:40 -08:00
903e98ca22 Merge pull request #70 from Microsoft/nodefaultinfrared
removing infrared from default ev3 configuration
2017-12-05 11:15:17 -08:00
8a64085288 enable language/high contrast 2017-12-05 10:53:26 -08:00
22ab1cba8d removing infrared from default ev3 configuration 2017-12-05 10:49:48 -08:00
064d6f9411 Check if sound not defined 2017-12-04 12:24:41 -08:00
330aff8082 Restore 'play sound effect' name 2017-12-01 09:59:59 -08:00
0886a5d4e1 Merge branch 'master' of https://github.com/Microsoft/pxt-ev3 2017-11-30 15:54:11 -08:00
aa636aef96 Separate blocks for 'play sound' and 'play sound until done' 2017-11-30 15:49:50 -08:00
1865ced312 Merge pull request #67 from Microsoft/note_default
Default piano note should be 1046
2017-11-30 15:41:55 -08:00
b940befe85 Default piano note should be 1046 2017-11-30 12:44:22 -08:00
c6bae5e17b missed files 2017-11-30 11:28:20 -08:00
83e4898eab Merge pull request #66 from Microsoft/gyroproject
moving gyro into separate project
2017-11-30 10:47:13 -08:00
7bdb9683c9 fixing naming 2017-11-30 10:37:59 -08:00
3c675892aa moving gyro into separate project 2017-11-30 10:34:34 -08:00
3d29c5e323 0.0.35 2017-11-30 10:16:04 -08:00
15d59269d4 bump pxt-core to 2.3.31, 2017-11-30 10:15:54 -08:00
73b5e7dc3f Merge pull request #65 from Microsoft/ultrasonicsensor
Ultrasonic/IR sensor refactoring work
2017-11-30 10:14:30 -08:00
a92edcffee adding waitUntil to buttons 2017-11-30 10:05:00 -08:00
305a650125 using threshold detector 2017-11-30 09:59:28 -08:00
34a5aeb7d2 moving IR as well 2017-11-30 09:53:43 -08:00
32f524ddd8 fixing build 2017-11-30 09:48:43 -08:00
b690c1634b updated distance detection 2017-11-30 09:41:34 -08:00
8089841892 wait until 2017-11-30 09:39:24 -08:00
3d8c697586 moving into separate project 2017-11-30 09:38:04 -08:00
e365e3d1be Merge pull request #64 from Microsoft/color-sensor
Color sensor refactoring
2017-11-30 08:55:50 -08:00
4ed41adb6a avoid conflicts of event values 2017-11-30 08:31:31 -08:00
39b7f99741 update mode selection 2017-11-30 08:20:00 -08:00
ad17191ae2 collapse reflected/ambient blocks 2017-11-29 22:47:17 -08:00
4a8633f506 updated descriptions 2017-11-29 22:11:59 -08:00
3690f409b0 docs skeleton 2017-11-29 22:09:12 -08:00
97663d2b83 updated naming 2017-11-29 21:57:05 -08:00
4d2b7ced71 moving color sensor to separate project 2017-11-29 21:41:00 -08:00
5676103052 Merge pull request #63 from Microsoft/speedispower
use speed when setting power
2017-11-29 21:22:32 -08:00
cb8c14fbb1 Allow waitForEvent on main thread; fixes #60
also use target_panic() instead of assert
2017-11-29 19:54:17 -03:00
815d438d86 use speed when setting power 2017-11-29 00:04:54 -08:00
da8de1e31e Merge pull request #56 from Microsoft/note 2017-11-28 17:00:57 -08:00
b028916025 Increment pxt-core and pxt-common-packages dependencies 2017-11-28 16:48:16 -08:00
b9be74bad8 Merge pull request #59 from Microsoft/touch
adding touch button examples
2017-11-28 16:35:48 -08:00
7e502b1749 adding bare docs 2017-11-28 16:24:22 -08:00
f22edac84d moving touch stuff into separate projects 2017-11-28 16:11:15 -08:00
ef2807a84e Fill in real min and max 2017-11-28 16:04:25 -08:00
580b40876c fixing bumped 2017-11-28 16:02:04 -08:00
b57ae5d588 implement wasPressed 2017-11-28 15:33:43 -08:00
71479d0caa adding touch button examples 2017-11-28 15:23:54 -08:00
7e39cdde9d Add a todo 2017-11-27 17:21:32 -08:00
85ca6b3698 Support for new data structure 2017-11-27 14:12:04 -08:00
2c89848fda More 2017-11-21 17:11:11 -08:00
ed1c187514 Initial work 2017-11-21 11:35:53 -08:00
52816e6de7 Merge pull request #51 from Microsoft/debugging
Add debug function
2017-11-20 10:54:44 -08:00
60ac3a9d00 0.0.34 2017-11-18 07:37:59 -08:00
d2c7a5ace0 support for wait/when 2017-11-18 07:37:46 -08:00
79fcd1c01e 0.0.33 2017-11-18 07:34:50 -08:00
2d48725c63 bump pxt-core to 2.3.28, bump pxt-common-packages to 0.14.3, 2017-11-18 07:34:40 -08:00
802c3db0ba 0.0.32 2017-11-17 14:12:32 -08:00
4a7e8c5fa8 adding block for sounds 2017-11-16 23:28:44 -08:00
0ebffd8549 0.0.31 2017-11-16 22:55:51 -08:00
988a2b638b add icon 2017-11-16 22:52:29 -08:00
fb743dea74 Merge pull request #50 from Microsoft/icons
Icons in blocks
2017-11-16 22:48:35 -08:00
e400637ba1 Merge branch 'master' into icons 2017-11-16 22:47:40 -08:00
b2768b1099 added showimage 2017-11-16 22:46:51 -08:00
3a5885b28e 0.0.30 2017-11-16 22:25:36 -08:00
b602b52f7d bump pxt-core to 2.3.27, 2017-11-16 22:25:26 -08:00
90afb60cc4 bump pxt-core to 2.3.26, bump pxt-common-packages to 0.14.2, 2017-11-16 22:04:29 -08:00
c936c16c33 more icons 2017-11-16 22:03:43 -08:00
ead69e3c6e Add debug function 2017-11-16 16:28:10 -08:00
d100026d5c more icons 2017-11-16 13:05:50 -08:00
41c2899feb more icons 2017-11-16 13:03:15 -08:00
9437873427 more images 2017-11-16 12:58:37 -08:00
dab281a9cb including a few icons in block names 2017-11-16 12:41:47 -08:00
214 changed files with 10088 additions and 4747 deletions

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@ -1,4 +1,3 @@
/// <reference path="../node_modules/pxt-core/typings/globals/node/index.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtlib.d.ts" />
import * as fs from 'fs';

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@ -1,4 +1,3 @@
/// <reference path="../node_modules/pxt-core/typings/globals/node/index.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtlib.d.ts" />
import * as path from "path";

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@ -8,6 +8,7 @@
"module": "commonjs",
"rootDir": ".",
"newLine": "LF",
"sourceMap": false
"sourceMap": false,
"types": ["node"]
}
}

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@ -4,5 +4,12 @@ Here are some fun programs for your @boardname@!
## Fun stuff
Coming soon.
```codecard
[
{
"name": "Happy unhappy",
"description": "Keep your brick entertained and happy",
"url":"/examples/happy-unhappy",
"cardType": "example"
}]
```

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@ -0,0 +1,12 @@
# Happy unhappy
Use a touch sensor to make the brick happy.
```blocks
sensors.touchSensor1.onEvent(TouchSensorEvent.Pressed, function () {
brick.showImage(images.expressionsBigSmile)
})
sensors.touchSensor1.onEvent(TouchSensorEvent.Released, function () {
brick.showImage(images.expressionsSick)
})
```

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@ -1,3 +1,8 @@
# Reference
TODO
## See Also
[touch sensor](/reference/sensors/touch-sensor),
[color sensor](/reference/sensors/color-sensor)

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font-family: "iconfont";
src: url("iconfont.eot?e05611aaee246c1da118a83eaf515de9?#iefix") format("embedded-opentype"),
url("iconfont.woff2?e05611aaee246c1da118a83eaf515de9") format("woff2"),
url("iconfont.woff?e05611aaee246c1da118a83eaf515de9") format("woff");
}
.icon {
line-height: 1;
}
.icon:before {
font-family: iconfont !important;
font-style: normal;
font-weight: normal !important;
vertical-align: top;
}
.icon-ultrasonic:before {
content: "\f101";
}
.icon-color:before {
content: "\f102";
}
.icon-touch:before {
content: "\f103";
}
.icon-gyro:before {
content: "\f104";
}

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47
docs/tests/motors.md Normal file
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@ -0,0 +1,47 @@
```typescript
tests.test("lgB set speed 10", () => {
motors.largeB.setSpeed(10);
loops.pause(100)
tests.assertClose("speedB", 10, motors.largeB.speed(), 2)
});
tests.test("lgB set speed 25 (reversed)", () => {
motors.largeB.setReversed(true)
motors.largeB.setSpeed(25)
loops.pause(100)
tests.assertClose("speedB", -25, motors.largeB.speed(), 2)
});
tests.test("lgBC set speed 5", () => {
motors.largeBC.setSpeed(5)
loops.pause(100)
tests.assertClose("speedB", 5, motors.largeB.speed(), 1);
tests.assertClose("speedC", 5, motors.largeC.speed(), 1);
});
tests.test("lgBC steer 50% 2x", () => {
motors.largeBC.setBrake(true)
motors.largeBC.steer(50, 50, 1, MoveUnit.Rotations)
loops.pause(1000)
tests.assertClose("largeB", 360, motors.largeB.angle(), 5)
motors.largeBC.setBrake(false)
})
tests.test("lgBC steer 50% 500deg", () => {
motors.largeBC.setBrake(true)
motors.largeBC.steer(50, 50, 135, MoveUnit.Degrees)
loops.pause(1000)
tests.assertClose("largeB", 135, motors.largeB.angle(), 5)
});
tests.test("lgBC steer 50% 2s", () => {
motors.largeBC.setBrake(true)
motors.largeBC.steer(50, 50, 500, MoveUnit.MilliSeconds)
loops.pause(1000)
})
tests.test("lgBC tank 50% 720deg", () => {
motors.largeBC.setBrake(true)
motors.largeBC.tank(50, 50, 180, MoveUnit.Degrees)
loops.pause(1000)
tests.assertClose("largeB", 180, motors.largeB.angle(), 5)
});
```
```package
tests
```

View File

@ -9,6 +9,13 @@ eval("if (typeof process === 'object' && process + '' === '[object process]') px
namespace pxt.editor {
import UF2 = pxtc.UF2;
export let ev3: Ev3Wrapper
export function debug() {
return initAsync()
.then(w => w.downloadFileAsync("/tmp/dmesg.txt", v => console.log(pxt.Util.uint8ArrayToString(v))))
}
// this comes from aux/pxt.lms
const rbfTemplate = `
4c45474f580000006d000100000000001c000000000000000e000000821b038405018130813e8053
@ -19,6 +26,7 @@ namespace pxt.editor {
return pxt.HF2.mkPacketIOAsync()
.then(h => {
let w = new Ev3Wrapper(h)
ev3 = w
return w.reconnectAsync(true)
.then(() => w)
})

View File

@ -252,6 +252,13 @@ namespace pxt.editor {
return loop()
}
downloadFileAsync(path: string, cb: (d: Uint8Array) => void) {
return this.lock.enqueue("file", () =>
this.streamFileOnceAsync(path, cb))
}
private initAsync() {
return Promise.resolve()
}

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"Math.pow|param|x": "The base value of the expression.",
"Math.pow|param|y": "The exponent value of the expression.",
"Math.random": "Returns a pseudorandom number between 0 and 1.",
"Math.randomRange": "Returns a pseudorandom number between min and max included. \nIf both numbers are integral, the result is integral.",
"Math.randomRange": "Returns a pseudorandom number between min and max included.\nIf both numbers are integral, the result is integral.",
"Math.randomRange|param|max": "the upper inclusive bound, eg: 10",
"Math.randomRange|param|min": "the lower inclusive bound, eg: 0",
"Math.round": "Returns a supplied numeric expression rounded to the nearest number.",
@ -142,9 +142,10 @@
"loops.forever": "Repeats the code forever in the background. On each iteration, allows other codes to run.",
"loops.pause": "Pause for the specified time in milliseconds",
"loops.pause|param|ms": "how long to pause for, eg: 100, 200, 500, 1000, 2000",
"loops.timePicker": "Get the time field editor",
"loops.timePicker|param|ms": "time duration in milliseconds, eg: 500, 1000",
"parseInt": "Convert a string to an integer.",
"pauseUntil": "Busy wait for a condition to be true",
"pauseUntil|param|condition": "condition to test for",
"pauseUntil|param|timeOut": "if positive, maximum duration to wait for in milliseconds",
"serial": "Reading and writing data over a serial connection.",
"serial.writeBuffer": "Send a buffer across the serial connection.",
"serial.writeLine": "Write a line of text to the serial port.",

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@ -31,7 +31,6 @@
"control|block": "control",
"loops.forever|block": "forever",
"loops.pause|block": "pause %pause=timePicker|ms",
"loops.timePicker|block": "%ms",
"loops|block": "loops",
"parseInt|block": "parse to integer %text",
"serial.writeBuffer|block": "serial|write buffer %buffer",

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# Color sensor
The library to interact with the Touch Sensor.

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{
"sensors.ColorSensor": "The color sensor is a digital sensor that can detect the color or intensity\nof light that enters the small window on the face of the sensor.",
"sensors.ColorSensor.color": "Get the current color from the color sensor.",
"sensors.ColorSensor.colorMode": "Gets the current color mode",
"sensors.ColorSensor.light": "Measures the ambient or reflected light value from 0 (darkest) to 100 (brightest).",
"sensors.ColorSensor.onColorDetected": "Registers code to run when the given color is detected.",
"sensors.ColorSensor.onColorDetected|param|color": "the color to detect, eg: ColorSensorColor.Blue",
"sensors.ColorSensor.onColorDetected|param|handler": "the code to run when detected",
"sensors.ColorSensor.onLightChanged": "Registers code to run when the ambient light changes.",
"sensors.ColorSensor.onLightChanged|param|condition": "the light condition",
"sensors.ColorSensor.onLightChanged|param|handler": "the code to run when detected",
"sensors.ColorSensor.pauseForColor": "Waits for the given color to be detected",
"sensors.ColorSensor.pauseForColor|param|color": "the color to detect",
"sensors.ColorSensor.pauseForLight": "Waits for the given color to be detected"
}

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{
"ColorSensorColor.Black|block": "black",
"ColorSensorColor.Blue|block": "blue",
"ColorSensorColor.Brown|block": "brown",
"ColorSensorColor.Green|block": "green",
"ColorSensorColor.None|block": "none",
"ColorSensorColor.Red|block": "red",
"ColorSensorColor.White|block": "white",
"ColorSensorColor.Yellow|block": "yellow",
"ColorSensorMode.AmbientLightIntensity|block": "ambient light intensity",
"ColorSensorMode.Color|block": "color",
"ColorSensorMode.ReflectedLightIntensity|block": "reflected light intensity",
"LightCondition.Dark|block": "dark",
"LightIntensityMode.Ambient|block": "ambient light",
"LightIntensityMode.Reflected|block": "reflected light",
"sensors.ColorSensor.color|block": "%sensor| color",
"sensors.ColorSensor.light|block": "%sensor|%mode",
"sensors.ColorSensor.onColorDetected|block": "on %sensor|detected color %color",
"sensors.ColorSensor.onLightChanged|block": "on %sensor|%mode|%condition",
"sensors.ColorSensor.pauseForColor|block": "pause %sensor|for color %color",
"sensors.ColorSensor.pauseForLight|block": "pause %sensor|for %mode|light %condition",
"sensors.color1|block": "color 1",
"sensors.color2|block": "color 2",
"sensors.color3|block": "color 3",
"sensors.color4|block": "color 4",
"sensors|block": "sensors",
"{id:category}Sensors": "Sensors",
"{id:group}Color Sensor": "Color Sensor"
}

223
libs/color-sensor/color.ts Normal file
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const enum ColorSensorMode {
None = -1,
//% block="reflected light intensity"
ReflectedLightIntensity = 0,
//% block="ambient light intensity"
AmbientLightIntensity = 1,
//% block="color"
Color = 2,
RefRaw = 3,
RgbRaw = 4,
ColorCal = 5,
}
enum LightIntensityMode {
//% block="reflected light"
Reflected = ColorSensorMode.ReflectedLightIntensity,
//% block="ambient light"
Ambient = ColorSensorMode.AmbientLightIntensity
}
const enum ColorSensorColor {
//% block="none"
None,
//% block="black"
Black,
//% block="blue"
Blue,
//% block="green"
Green,
//% block="yellow"
Yellow,
//% block="red"
Red,
//% block="white"
White,
//% block="brown"
Brown,
}
enum LightCondition {
//% block="dark"
Dark = sensors.internal.ThresholdState.Low,
//$ block="bright"
Bright = sensors.internal.ThresholdState.High
}
namespace sensors {
/**
* The color sensor is a digital sensor that can detect the color or intensity
* of light that enters the small window on the face of the sensor.
*/
//% fixedInstances
export class ColorSensor extends internal.UartSensor {
thresholdDetector: sensors.internal.ThresholdDetector;
constructor(port: number) {
super(port)
this.thresholdDetector = new sensors.internal.ThresholdDetector(this.id());
}
_colorEventValue(value: number) {
return 0xff00 | value;
}
_deviceType() {
return DAL.DEVICE_TYPE_COLOR
}
setMode(m: ColorSensorMode) {
this._setMode(m)
}
/**
* Gets the current color mode
*/
colorMode() {
return <ColorSensorMode>this.mode;
}
_query() {
if (this.mode == ColorSensorMode.Color
|| this.mode == ColorSensorMode.AmbientLightIntensity
|| this.mode == ColorSensorMode.ReflectedLightIntensity)
return this.getNumber(NumberFormat.UInt8LE, 0)
return 0
}
_update(prev: number, curr: number) {
if (this.mode == ColorSensorMode.Color)
control.raiseEvent(this._id, this._colorEventValue(curr));
else
this.thresholdDetector.setLevel(curr);
}
/**
* Registers code to run when the given color is detected.
* @param color the color to detect, eg: ColorSensorColor.Blue
* @param handler the code to run when detected
*/
//% help=sensors/color-sensor/on-color-detected
//% block="on %sensor|detected color %color"
//% blockId=colorOnColorDetected
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=100 blockGap=8
//% group="Color Sensor"
onColorDetected(color: ColorSensorColor, handler: () => void) {
this.setMode(ColorSensorMode.Color)
const v = this._colorEventValue(<number>color);
control.onEvent(this._id, v, handler);
if (this.color() == color)
control.raiseEvent(this._id, v);
}
/**
* Waits for the given color to be detected
* @param color the color to detect
*/
//% help=sensors/color-sensor/pause-for-color
//% block="pause %sensor|for color %color"
//% blockId=colorPauseForColorDetected
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=99 blockGap=8
//% group="Color Sensor"
pauseForColor(color: ColorSensorColor) {
this.setMode(ColorSensorMode.Color);
if (this.color() != color) {
const v = this._colorEventValue(<number>color);
control.waitForEvent(this._id, v);
}
}
/**
* Get the current color from the color sensor.
* @param sensor the color sensor to query the request
*/
//% help=sensors/color-sensor/color
//% block="%sensor| color"
//% blockId=colorGetColor
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=99
//% group="Color Sensor"
color(): ColorSensorColor {
this.setMode(ColorSensorMode.Color)
return this.getNumber(NumberFormat.UInt8LE, 0)
}
/**
* Registers code to run when the ambient light changes.
* @param condition the light condition
* @param handler the code to run when detected
*/
//% help=sensors/color-sensor/on-light-changed
//% block="on %sensor|%mode|%condition"
//% blockId=colorOnLightChanged
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=89 blockGap=8
//% group="Color Sensor"
onLightChanged(mode: LightIntensityMode, condition: LightCondition, handler: () => void) {
this.setMode(<ColorSensorMode><number>mode)
control.onEvent(this._id, <number>condition, handler);
}
/**
* Waits for the given color to be detected
* @param color the color to detect
*/
//% help=sensors/color-sensor/pause-for-light
//% block="pause %sensor|for %mode|light %condition"
//% blockId=colorPauseForLight
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=88 blockGap=8
//% group="Color Sensor"
pauseForLight(mode: LightIntensityMode, condition: LightCondition) {
this.setMode(<ColorSensorMode><number>mode)
if (this.thresholdDetector.state != <number>condition)
control.waitForEvent(this._id, <number>condition)
}
/**
* Measures the ambient or reflected light value from 0 (darkest) to 100 (brightest).
* @param sensor the color sensor port
*/
//% help=sensors/color-sensor/light
//% block="%sensor|%mode"
//% blockId=colorLight
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=87
//% group="Color Sensor"
light(mode: LightIntensityMode) {
this.setMode(<ColorSensorMode><number>mode)
return this.getNumber(NumberFormat.UInt8LE, 0)
}
//%
ambientLight() {
return this.light(LightIntensityMode.Ambient);
}
//%
reflectedLight() {
return this.light(LightIntensityMode.Reflected);
}
}
//% whenUsed block="color 1" weight=95 fixedInstance jres=icons.port1
export const color1: ColorSensor = new ColorSensor(1)
//% whenUsed block="color 2" weight=90 fixedInstance jres=icons.port2
export const color2: ColorSensor = new ColorSensor(2)
//% whenUsed block="color 3" weight=90 fixedInstance jres=icons.port3
export const color3: ColorSensor = new ColorSensor(3)
//% whenUsed block="color 4" weight=90 fixedInstance jres=icons.port4
export const color4: ColorSensor = new ColorSensor(4)
}

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@ -0,0 +1,16 @@
# Color Sensor
```cards
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
})
sensors.color1.color();
sensors.color1.ambientLight();
sensors.color1.reflectedLight();
```
## See Also
[on color detected](/reference/sensors/color-sensor/on-color-detected),
[color](/reference/sensors/color-sensor/color),
[ambient light](/reference/sensors/color-sensor/ambient-light),
[reflected light](/reference/sensors/color-sensor/reflected-light),

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@ -0,0 +1,11 @@
# Ambient Light
```blocks
loops.forever(function () {
if (sensors.color1.ambientLight() > 20) {
brick.setStatusLight(LightsPattern.Green)
} else {
brick.setStatusLight(LightsPattern.Orange)
}
})
```

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@ -0,0 +1,11 @@
# color
```blocks
loops.forever(function () {
if (sensors.color1.color() == ColorSensorColor.Green) {
brick.setStatusLight(LightsPattern.Green)
} else {
brick.setStatusLight(LightsPattern.Orange)
}
})
```

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@ -0,0 +1,16 @@
# On Color Detected
```sig
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () { })
```
# Parameters
## Examples
```blocks
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
brick.showImage(images.expressionsSick)
})
```

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@ -0,0 +1,11 @@
# Reflected Light
```blocks
loops.forever(function () {
if (sensors.color1.reflectedLight() > 20) {
brick.setStatusLight(LightsPattern.Green)
} else {
brick.setStatusLight(LightsPattern.Orange)
}
})
```

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@ -0,0 +1,15 @@
{
"name": "color-sensor",
"description": "Color Sensor support",
"files": [
"README.md",
"color.ts"
],
"testFiles": [
"test.ts"
],
"public": true,
"dependencies": {
"core": "file:../core"
}
}

View File

View File

@ -14,19 +14,23 @@
"MMap.setNumber": "Write a number in specified format in the buffer.",
"MMap.slice": "Read a range of bytes into a buffer.",
"MMap.write": "Perform write(2) on the underlaying file",
"TouchSensorEvent": "Touch sensor interactions",
"brick.Button": "Generic button class, for device buttons and sensors.",
"brick.Button.isPressed": "Check if button is currently pressed or not.",
"brick.Button.onEvent": "Do something when a button or sensor is clicked, up or down.",
"brick.Button.onEvent|param|body": "code to run when the event is raised",
"brick.Button.pauseUntil": "Waits until the event is raised",
"brick.Button.pauseUntil|param|ev": "the event to wait for",
"brick.Button.wasPressed": "See if the button was pressed again since the last time you checked.",
"brick._imagePicker": "An image",
"brick._imagePicker|param|image": "the image",
"brick.buttonDown": "Down button on the EV3 Brick.",
"brick.buttonEnter": "Enter button on the EV3 Brick.",
"brick.buttonLeft": "Left button on the EV3 Brick.",
"brick.buttonRight": "Right button on the EV3 Brick.",
"brick.buttonUp": "Up button on the EV3 Brick.",
"brick.pattern": "Pattern block.",
"brick.pattern|param|pattern": "the lights pattern to use. eg: LightsPattern.Green",
"brick.clearScreen": "Clears the screen",
"brick.lightPattern": "Pattern block.",
"brick.lightPattern|param|pattern": "the lights pattern to use. eg: LightsPattern.Green",
"brick.print": "Show text on the screen.",
"brick.print|param|text": "the text to print on the screen, eg: \"Hello world\"",
"brick.print|param|x": "the starting position's x coordinate, eg: 0",
@ -37,6 +41,15 @@
"brick.setPixel|param|y": "the starting position's x coordinate, eg: 0",
"brick.setStatusLight": "Set lights.",
"brick.setStatusLight|param|pattern": "the lights pattern to use.",
"brick.showImage": "Shows an image on screen",
"brick.showImage|param|image": "image to draw",
"console": "Reading and writing data to the console output.\n\nReading and writing data to the console output.",
"console.addListener": "Adds a listener for the log messages",
"console.log": "Write a line of text to the console output.",
"console.logValue": "Write a name:value pair as a line of text to the console output.",
"console.logValue|param|name": "name of the value stream, eg: \"x\"",
"console.logValue|param|value": "to write",
"console.sendToScreen": "Sends the log messages to the brick screen and uses the brick up and down buttons to scroll.",
"control": "Program controls and events.",
"control.allocateNotifyEvent": "Allocates the next user notification event",
"control.deviceFirmwareVersion": "Determine the version of system software currently running.",
@ -45,55 +58,49 @@
"control.raiseEvent": "Announce that an event happened to registered handlers.",
"control.raiseEvent|param|src": "ID of the Component that generated the event",
"control.raiseEvent|param|value": "Component specific code indicating the cause of the event.",
"motors.Motor.angle": "Gets motor ration angle.",
"motors.Motor.clearCount": "Clears the motor count",
"motors.Motor.count": "Gets motor step count.",
"motors.Motor.move": "Moves the motor by a number of degrees",
"motors.Motor.move|param|angle": "the degrees to rotate, eg: 360",
"motors.Motor.move|param|power": "the power from ``100`` full forward to ``-100`` full backward, eg: 50",
"motors.Motor.power": "Sets the motor power level from ``-100`` to ``100``.",
"motors.Motor.power|param|power": "the power from ``100`` full forward to ``-100`` full backward, eg: 50",
"motors.Motor.reset": "Resets the motor.",
"motors.Motor.setBrake": "Sets the automatic brake on or off when the motor is off",
"motors.Motor.setBrake|param|brake": "a value indicating if the motor should break when off",
"motors.Motor.setReversed": "Reverses the motor polarity",
"motors.Motor.speed": "Gets motor actual speed.",
"motors.Motor.stop": "Stops the motor",
"motors.Motor.tachoCount": "Gets motor tacho count.",
"motors.Motor.toString": "Returns the status of the motor",
"motors.MotorBase.isReady": "Returns a value indicating if the motor is still running a previous command.",
"motors.MotorBase.move": "Moves the motor by a number of rotations, degress or seconds",
"motors.MotorBase.move|param|speed": "the speed from ``100`` full forward to ``-100`` full backward, eg: 50",
"motors.MotorBase.move|param|unit": "the meaning of the value",
"motors.MotorBase.move|param|value": "the move quantity, eg: 2",
"motors.MotorBase.pauseUntilReady": "Pauses the execution until the previous command finished.",
"motors.MotorBase.pauseUntilReady|param|timeOut": "optional maximum pausing time in milliseconds",
"motors.MotorBase.reset": "Resets the motor(s).",
"motors.MotorBase.setBrake": "Sets the automatic brake on or off when the motor is off",
"motors.MotorBase.setBrake|param|brake": "a value indicating if the motor should break when off",
"motors.MotorBase.setReversed": "Reverses the motor polarity",
"motors.MotorBase.setSpeed": "Sets the speed of the motor.",
"motors.MotorBase.setSpeed|param|speed": "the speed from ``100`` full forward to ``-100`` full backward, eg: 50",
"motors.MotorBase.stop": "Stops the motor(s).",
"motors.SynchedMotorPair.steer": "Turns the motor and the follower motor by a number of rotations",
"motors.SynchedMotorPair.steer|param|speed": "the speed from ``100`` full forward to ``-100`` full backward, eg: 50",
"motors.SynchedMotorPair.steer|param|steering": "the ratio of power sent to the follower motor, from ``-100`` to ``100``",
"motors.SynchedMotorPair.steer|param|unit": "the meaning of the value",
"motors.SynchedMotorPair.steer|param|value": "the move quantity, eg: 2",
"motors.SynchedMotorPair.tank": "The Move Tank block can make a robot drive forward, backward, turn, or stop. \nUse the Move Tank block for robot vehicles that have two Large Motors, \nwith one motor driving the left side of the vehicle and the other the right side. \nYou can make the two motors go at different speeds or in different directions \nto make your robot turn.",
"motors.SynchedMotorPair.tank|param|speedRight": "the speed on the right motor, eg: 50",
"motors.SynchedMotorPair.tank|param|unit": "@param speedLeft the speed on the left motor, eg: 50",
"motors.SynchedMotorPair.tank|param|value": "the amount of movement, eg: 2",
"motors.SynchedMotorPair.toString": "Returns the name(s) of the motor",
"motors.mkCmd": "Allocates a message buffer",
"motors.mkCmd|param|addSize": "required additional bytes",
"motors.mkCmd|param|cmd": "command id",
"motors.mkCmd|param|out": "ports",
"motors.readPWM": "Sends and receives a message from the motors device",
"motors.readPWM|param|buf": "message buffer",
"motors.resetAllMotors": "Resets all motors",
"motors.stopAllMotors": "Stops all motors",
"motors.writePWM": "Sends a command to the motors device",
"motors.writePWM|param|buf": "the command buffer",
"output.createBuffer": "Create a new zero-initialized buffer.",
"output.createBuffer|param|size": "number of bytes in the buffer",
"screen.clear": "Clear screen and reset font to normal.",
"screen.imageOf": "Makes an image bound to a buffer.",
"screen.unpackPNG": "Decompresses a 1-bit gray scale PNG image to image format.",
"sensors.ColorSensor.ambientLight": "Get current ambient light value from the color sensor.",
"sensors.ColorSensor.color": "Get the current color from the color sensor.",
"sensors.ColorSensor.onColorDetected": "Registers code to run when the given color is detected",
"sensors.ColorSensor.onColorDetected|param|color": "the color to dtect",
"sensors.ColorSensor.onColorDetected|param|handler": "the code to run when detected",
"sensors.ColorSensor.reflectedLight": "Get current reflected light value from the color sensor.",
"sensors.GyroSensor.angle": "Get the current angle from the gyroscope.",
"sensors.GyroSensor.rate": "Get the current rotation rate from the gyroscope.",
"sensors.InfraredSensor.on": "Registers code to run when an object is getting near.",
"sensors.InfraredSensor.on|param|handler": "the code to run when detected",
"sensors.InfraredSensor.proximity": "Get the promixity measured by the infrared sensor, from ``0`` (close) to ``100`` (far)",
"sensors.InfraredSensor.remoteCommand": "Get the remote commandreceived the infrared sensor.",
"sensors.InfraredSensor.wait": "Waits for the event to occur",
"sensors.RemoteInfraredBeaconButton.isPressed": "Check if a remote button is currently pressed or not.",
"sensors.RemoteInfraredBeaconButton.onEvent": "Do something when a button or sensor is clicked, up or down",
"sensors.RemoteInfraredBeaconButton.onEvent|param|body": "code to run when the event is raised",
"sensors.RemoteInfraredBeaconButton.wasPressed": "See if the remote button was pressed again since the last time you checked.",
"sensors.TouchSensor.isTouched": "Check if touch sensor is touched.",
"sensors.TouchSensor.onEvent": "Do something when a touch sensor is touched...",
"sensors.TouchSensor.onEvent|param|body": "code to run when the event is raised",
"sensors.UltraSonicSensor.distance": "Gets the distance from the sonar in millimeters",
"sensors.UltraSonicSensor.on": "Registers code to run when the given color is close",
"sensors.UltraSonicSensor.on|param|handler": "the code to run when detected",
"sensors.UltraSonicSensor.wait": "Waits for the event to occur",
"sensors.remoteButtonBottomLeft": "Remote bottom-left button.",
"sensors.remoteButtonBottomRight": "Remote bottom-right button.",
"sensors.remoteButtonCenter": "Remote beacon (center) button.",
"sensors.remoteButtonTopLeft": "Remote top-left button.",
"sensors.remoteButtonTopRight": "Remote top-right button.",
"serial": "Reading and writing data over a serial connection.",
"serial.writeDmesg": "Send DMESG debug buffer over serial."
}

View File

@ -2,16 +2,6 @@
"ButtonEvent.Click|block": "click",
"ButtonEvent.Down|block": "down",
"ButtonEvent.Up|block": "up",
"ColorSensorColor.Black|block": "black",
"ColorSensorColor.Blue|block": "blue",
"ColorSensorColor.Brown|block": "brown",
"ColorSensorColor.Green|block": "green",
"ColorSensorColor.None|block": "none",
"ColorSensorColor.Red|block": "red",
"ColorSensorColor.White|block": "white",
"ColorSensorColor.Yellow|block": "yellow",
"InfraredSensorEvent.ObjectDetected|block": "object detected",
"InfraredSensorEvent.ObjectNear|block": "object near",
"LightsPattern.GreenFlash|block": "Flashing Green",
"LightsPattern.GreenPulse|block": "Pulsing Green",
"LightsPattern.Green|block": "Green",
@ -22,97 +12,70 @@
"LightsPattern.RedFlash|block": "Flashing Red",
"LightsPattern.RedPulse|block": "Pulsing Red",
"LightsPattern.Red|block": "Red",
"MoveUnit.Degrees|block": "degrees",
"MoveUnit.MilliSeconds|block": "milliseconds",
"MoveUnit.Rotations|block": "rotations",
"Output.AB|block": "A+B",
"Output.AD|block": "A+D",
"Output.ALL|block": "All",
"Output.A|block": "A",
"Output.BC|block": "B+C",
"Output.B|block": "B",
"Output.CD|block": "C+D",
"Output.C|block": "C",
"Output.D|block": "D",
"TouchSensorEvent.Bumped|block": "bumped",
"TouchSensorEvent.Pressed|block": "pressed",
"TouchSensorEvent.Released|block": "released",
"UltrasonicSensorEvent.ObjectDetected|block": "object detected",
"UltrasonicSensorEvent.ObjectNear|block": "object near",
"brick.Button.isPressed|block": "%button|is pressed",
"brick.Button.onEvent|block": "on %button|%event",
"brick.Button.wasPressed|block": "%button|was pressed",
"brick.buttonDown|block": "button down",
"brick.buttonEnter|block": "button enter",
"brick.buttonLeft|block": "button left",
"brick.buttonRight|block": "button right",
"brick.buttonUp|block": "button up",
"brick.pattern|block": "%pattern",
"brick.print|block": "print %text| at x: %x| y: %y",
"brick.setPixel|block": "set pixel %on| at x: %x| y: %y",
"brick.setStatusLight|block": "set status light %pattern=led_pattern",
"brick.Button.isPressed|block": "`icons.brickButtons` %button|is pressed",
"brick.Button.onEvent|block": "on `icons.brickButtons` %button|%event",
"brick.Button.pauseUntil|block": "pause until `icons.brickButtons` %button|%event",
"brick.Button.wasPressed|block": "`icons.brickButtons` %button|was pressed",
"brick._imagePicker|block": "%image",
"brick.buttonDown|block": "down",
"brick.buttonEnter|block": "enter",
"brick.buttonLeft|block": "left",
"brick.buttonRight|block": "right",
"brick.buttonUp|block": "up",
"brick.clearScreen|block": "`icons.brickDisplay` clear screen",
"brick.lightPattern|block": "%pattern",
"brick.print|block": "`icons.brickDisplay` print %text| at x: %x| y: %y",
"brick.setPixel|block": "`icons.brickDisplay` set pixel %on| at x: %x| y: %y",
"brick.setStatusLight|block": "set `icons.brickButtons` to %pattern=led_pattern",
"brick.showImage|block": "`icons.brickDisplay` show image %image=screen_image_picker",
"brick|block": "brick",
"console.logValue|block": "console|log value %name|= %value",
"console.log|block": "console|log %text",
"console.sendToScreen|block": "send console to screen",
"console|block": "console",
"control.raiseEvent|block": "raise event|from %src|with value %value",
"control|block": "control",
"motors.Motor.count|block": "%motor|count",
"motors.Motor.move|block": "move %motor|by %angle|degrees at %power|%",
"motors.Motor.power|block": "power %motor|to %power|%",
"motors.Motor.setBrake|block": "set %motor|brake %brake",
"motors.Motor.setReversed|block": "set %motor|reversed %reversed",
"motors.Motor.angle|block": "%motor|angle",
"motors.Motor.speed|block": "%motor|speed",
"motors.Motor.stop|block": "stop %motor",
"motors.Motor.tachoCount|block": "%motor|tacho count",
"motors.largeMotorA|block": "large motor A",
"motors.largeMotorB|block": "large motor B",
"motors.largeMotorC|block": "large motor C",
"motors.largeMotorD|block": "large motor D",
"motors.mediumMotorA|block": "medium motor A",
"motors.mediumMotorB|block": "medium motor B",
"motors.mediumMotorC|block": "medium motor C",
"motors.mediumMotorD|block": "medium motor D",
"motors.MotorBase.move|block": "move %motor|for %value|%unit|at %speed|%",
"motors.MotorBase.pauseUntilReady|block": "%motor|pause until ready",
"motors.MotorBase.setBrake|block": "set %motor|brake %brake",
"motors.MotorBase.setReversed|block": "set %motor|reversed %reversed",
"motors.MotorBase.setSpeed|block": "set speed of %motor|to %speed|%",
"motors.SynchedMotorPair.steer|block": "steer %chassis|%steering|%|at speed %speed|%|by %value|%unit",
"motors.SynchedMotorPair.tank|block": "tank %chassis|left %speedLeft|%|right %speedRight|%|by %value|%unit",
"motors.largeAB|block": "large A+B",
"motors.largeAD|block": "large A+D",
"motors.largeA|block": "large A",
"motors.largeBC|block": "large B+C",
"motors.largeB|block": "large B",
"motors.largeCD|block": "large C+D",
"motors.largeC|block": "large C",
"motors.largeD|block": "large D",
"motors.mediumA|block": "medium A",
"motors.mediumB|block": "medium B",
"motors.mediumC|block": "medium C",
"motors.mediumD|block": "medium D",
"motors.stopAllMotors|block": "stop all motors",
"motors|block": "motors",
"output|block": "output",
"screen|block": "screen",
"sensors.ColorSensor.ambientLight|block": "%color| ambient light",
"sensors.ColorSensor.color|block": "%color| color",
"sensors.ColorSensor.onColorDetected|block": "on %sensor|detected %color",
"sensors.ColorSensor.reflectedLight|block": "%color| reflected light",
"sensors.GyroSensor.angle|block": "%sensor|angle",
"sensors.GyroSensor.rate|block": "%sensor|rotation rate",
"sensors.InfraredSensor.on|block": "on %sensor|%event",
"sensors.InfraredSensor.proximity|block": "%infrared|proximity",
"sensors.InfraredSensor.remoteCommand|block": "%infrared|remote command",
"sensors.InfraredSensor.wait|block": "wait %sensor|for %event",
"sensors.RemoteInfraredBeaconButton.isPressed|block": "%button|is pressed",
"sensors.RemoteInfraredBeaconButton.onEvent|block": "on %button|%event",
"sensors.RemoteInfraredBeaconButton.wasPressed|block": "%button|was pressed",
"sensors.TouchSensor.isTouched|block": "%sensor|is touched",
"sensors.TouchSensor.onEvent|block": "on %sensor|%event",
"sensors.UltraSonicSensor.distance|block": "%sensor|distance",
"sensors.UltraSonicSensor.on|block": "on %sensor|%event",
"sensors.UltraSonicSensor.wait|block": "wait %sensor|for %event",
"sensors.color1|block": "color sensor 1",
"sensors.color2|block": "color sensor 2",
"sensors.color3|block": "color sensor 3",
"sensors.color4|block": "color sensor 4",
"sensors.gyro1|block": "gyro sensor 1",
"sensors.gyro2|block": "gyro sensor 2",
"sensors.gyro3|block": "gyro sensor 3",
"sensors.gyro4|block": "gyro sensor 4",
"sensors.infraredSensor1|block": "infrared sensor 1",
"sensors.infraredSensor2|block": "infrared sensor 2",
"sensors.infraredSensor3|block": "infrared sensor 3",
"sensors.infraredSensor4|block": "infrared sensor 4",
"sensors.remoteButtonBottomLeft|block": "remote button bottom-left",
"sensors.remoteButtonBottomRight|block": "remote button bottom-right",
"sensors.remoteButtonCenter|block": "remote button center",
"sensors.remoteButtonTopLeft|block": "remote button top-left",
"sensors.remoteButtonTopRight|block": "remote button top-right",
"sensors.touchSensor1|block": "touch sensor 1",
"sensors.touchSensor2|block": "touch sensor 2",
"sensors.touchSensor3|block": "touch sensor 3",
"sensors.touchSensor4|block": "touch sensor 4",
"sensors.ultrasonic1|block": "ultrasonic sensor 1",
"sensors.ultrasonic2|block": "ultrasonic sensor 2",
"sensors.ultrasonic3|block": "ultrasonic sensor 3",
"sensors.ultrasonic4|block": "ultrasonic sensor 4",
"sensors|block": "sensors",
"serial|block": "serial",
"{id:category}Brick": "Brick",
"{id:category}Console": "Console",
"{id:category}Control": "Control",
"{id:category}Image": "Image",
"{id:category}Images": "Images",
@ -120,16 +83,11 @@
"{id:category}Motors": "Motors",
"{id:category}Output": "Output",
"{id:category}Screen": "Screen",
"{id:category}Sensors": "Sensors",
"{id:category}Serial": "Serial",
"{id:group}Buttons": "Buttons",
"{id:group}Color Sensor": "Color Sensor",
"{id:group}Gyro Sensor": "Gyro Sensor",
"{id:group}Infrared Sensor": "Infrared Sensor",
"{id:group}Chassis": "Chassis",
"{id:group}Light": "Light",
"{id:group}Motors": "Motors",
"{id:group}Remote Infrared Beacon": "Remote Infrared Beacon",
"{id:group}Motion": "Motion",
"{id:group}Screen": "Screen",
"{id:group}Touch Sensor": "Touch Sensor",
"{id:group}Ultrasonic Sensor": "Ultrasonic Sensor"
"{id:group}Sensors": "Sensors"
}

View File

@ -4,34 +4,34 @@
*/
const enum LightsPattern {
//% block=Off enumval=0
//% blockIdentity=output.pattern
//% blockIdentity=brick.lightPattern
Off = 0,
//% block=Green enumval=1
//% blockIdentity=output.pattern
//% blockIdentity=brick.lightPattern
Green = 1,
//% block=Red enumval=2
//% blockIdentity=output.pattern
//% blockIdentity=brick.lightPattern
Red = 2,
//% block=Orange enumval=3
//% blockIdentity=output.pattern
//% blockIdentity=brick.lightPattern
Orange = 3,
//% block="Flashing Green" enumval=4
//% blockIdentity=output.pattern
//% blockIdentity=brick.lightPattern
GreenFlash = 4,
//% block="Flashing Red" enumval=5
//% blockIdentity=output.pattern
//% blockIdentity=brick.lightPattern
RedFlash = 5,
//% block="Flashing Orange" enumval=6
//% blockIdentity=output.pattern
//% blockIdentity=brick.lightPattern
OrangeFlash = 6,
//% block="Pulsing Green" enumval=7
//% blockIdentity=output.pattern
//% blockIdentity=brick.lightPattern
GreenPulse = 7,
//% block="Pulsing Red" enumval=8
//% blockIdentity=output.pattern
//% blockIdentity=brick.lightPattern
RedPulse = 8,
//% block="Pulsing Orange" enumval=9
//% blockIdentity=output.pattern
//% blockIdentity=brick.lightPattern
OrangePulse = 9,
}
@ -69,13 +69,14 @@ namespace brick {
if (this._isPressed == curr) return
this._isPressed = curr
if (curr) {
this._wasPressed = true;
this.downTime = control.millis()
control.raiseEvent(this._id, ButtonEvent.Down)
} else {
control.raiseEvent(this._id, ButtonEvent.Up)
let delta = control.millis() - this.downTime
control.raiseEvent(this._id, ButtonEvent.Click)
//control.raiseEvent(this._id, delta > 500 ? ButtonEvent.LongClick : ButtonEvent.Click)
const delta = control.millis() - this.downTime;
if (delta < 500)
control.raiseEvent(this._id, ButtonEvent.Click)
}
}
@ -84,7 +85,7 @@ namespace brick {
* @param button the button to query the request
*/
//% help=input/button/is-pressed
//% block="%button|is pressed"
//% block="`icons.brickButtons` %button|is pressed"
//% blockId=buttonIsPressed
//% parts="brick"
//% blockNamespace=brick
@ -99,7 +100,7 @@ namespace brick {
* @param button the button to query the request
*/
//% help=input/button/was-pressed
//% block="%button|was pressed"
//% block="`icons.brickButtons` %button|was pressed"
//% blockId=buttonWasPressed
//% parts="brick"
//% blockNamespace=brick
@ -118,7 +119,7 @@ namespace brick {
* @param body code to run when the event is raised
*/
//% help=input/button/on-event
//% blockId=buttonEvent block="on %button|%event"
//% blockId=buttonEvent block="on `icons.brickButtons` %button|%event"
//% parts="brick"
//% blockNamespace=brick
//% weight=99 blockGap=8
@ -126,6 +127,20 @@ namespace brick {
onEvent(ev: ButtonEvent, body: () => void) {
control.onEvent(this._id, ev, body)
}
/**
* Waits until the event is raised
* @param ev the event to wait for
*/
//% help=input/button/pause-until
//% blockId=buttonWaitUntil block="pause until `icons.brickButtons` %button|%event"
//% parts="brick"
//% blockNamespace=brick
//% weight=98 blockGap=8
//% group="Buttons"
pauseUntil(ev: ButtonEvent) {
control.waitForEvent(this._id, ev);
}
}
}
@ -180,31 +195,31 @@ namespace brick {
/**
* Enter button on the EV3 Brick.
*/
//% whenUsed block="button enter" weight=95 fixedInstance
//% whenUsed block="enter" weight=95 fixedInstance
export const buttonEnter: Button = new DevButton(DAL.BUTTON_ID_ENTER)
/**
* Left button on the EV3 Brick.
*/
//% whenUsed block="button left" weight=95 fixedInstance
//% whenUsed block="left" weight=95 fixedInstance
export const buttonLeft: Button = new DevButton(DAL.BUTTON_ID_LEFT)
/**
* Right button on the EV3 Brick.
*/
//% whenUsed block="button right" weight=94 fixedInstance
//% whenUsed block="right" weight=94 fixedInstance
export const buttonRight: Button = new DevButton(DAL.BUTTON_ID_RIGHT)
/**
* Up button on the EV3 Brick.
*/
//% whenUsed block="button up" weight=95 fixedInstance
//% whenUsed block="up" weight=95 fixedInstance
export const buttonUp: Button = new DevButton(DAL.BUTTON_ID_UP)
/**
* Down button on the EV3 Brick.
*/
//% whenUsed block="button down" weight=95 fixedInstance
//% whenUsed block="down" weight=95 fixedInstance
export const buttonDown: Button = new DevButton(DAL.BUTTON_ID_DOWN)
}
@ -233,7 +248,7 @@ namespace brick {
* Set lights.
* @param pattern the lights pattern to use.
*/
//% blockId=setLights block="set status light %pattern=led_pattern"
//% blockId=setLights block="set `icons.brickButtons` to %pattern=led_pattern"
//% weight=100 group="Light"
export function setStatusLight(pattern: number): void {
if (currPattern === pattern)
@ -252,7 +267,7 @@ namespace brick {
//% blockId=led_pattern block="%pattern"
//% shim=TD_ID colorSecondary="#6e9a36" group="Light"
//% blockHidden=true useEnumVal=1 pattern.fieldOptions.decompileLiterals=1
export function pattern(pattern: LightsPattern): number {
export function lightPattern(pattern: LightsPattern): number {
return pattern;
}
}

View File

@ -1,135 +0,0 @@
const enum ColorSensorMode {
None = -1,
Reflect = 0,
Ambient = 1,
Color = 2,
RefRaw = 3,
RgbRaw = 4,
ColorCal = 5,
}
const enum ColorSensorColor {
//% block="none"
None,
//% block="black"
Black,
//% block="blue"
Blue,
//% block="green"
Green,
//% block="yellow"
Yellow,
//% block="red"
Red,
//% block="white"
White,
//% block="brown"
Brown,
}
namespace sensors {
//% fixedInstances
export class ColorSensor extends internal.UartSensor {
constructor(port: number) {
super(port)
}
_deviceType() {
return DAL.DEVICE_TYPE_COLOR
}
setMode(m: ColorSensorMode) {
this._setMode(m)
}
_query() {
if (this.mode == ColorSensorMode.Color)
return this.getNumber(NumberFormat.UInt8LE, 0)
return 0
}
_update(prev: number, curr: number) {
control.raiseEvent(this._id, curr);
}
/**
* Registers code to run when the given color is detected
* @param color the color to dtect
* @param handler the code to run when detected
*/
//% help=input/color/on-color-detected
//% block="on %sensor|detected %color"
//% blockId=colorOnColorDetected
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=100 blockGap=8
//% group="Color Sensor"
onColorDetected(color: ColorSensorColor, handler: () => void) {
control.onEvent(this._id, <number>color, handler);
this.setMode(ColorSensorMode.Color)
if (this.color() == color)
control.runInBackground(handler)
}
/**
* Get current ambient light value from the color sensor.
* @param color the color sensor to query the request
*/
//% help=input/color/ambient-light
//% block="%color| ambient light"
//% blockId=colorGetAmbient
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=65 blockGap=8
//% group="Color Sensor"
ambientLight() {
this.setMode(ColorSensorMode.Ambient)
return this.getNumber(NumberFormat.UInt8LE, 0)
}
/**
* Get current reflected light value from the color sensor.
* @param color the color sensor to query the request
*/
//% help=input/color/refelected-light
//% block="%color| reflected light"
//% blockId=colorGetReflected
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=64 blockGap=8
//% group="Color Sensor"
reflectedLight(): number {
this.setMode(ColorSensorMode.Reflect)
return this.getNumber(NumberFormat.UInt8LE, 0)
}
/**
* Get the current color from the color sensor.
* @param color the color sensor to query the request
*/
//% help=input/color/color
//% block="%color| color"
//% blockId=colorGetColor
//% parts="colorsensor"
//% blockNamespace=sensors
//% weight=66 blockGap=8
//% group="Color Sensor"
color(): ColorSensorColor {
this.setMode(ColorSensorMode.Color)
return this.getNumber(NumberFormat.UInt8LE, 0)
}
}
//% whenUsed block="color sensor 3" weight=95 fixedInstance
export const color3: ColorSensor = new ColorSensor(3)
//% whenUsed block="color sensor 1" weight=95 fixedInstance
export const color1: ColorSensor = new ColorSensor(1)
//% whenUsed block="color sensor 2" weight=95 fixedInstance
export const color2: ColorSensor = new ColorSensor(2)
//% whenUsed block="color sensor 4" weight=95 fixedInstance
export const color4: ColorSensor = new ColorSensor(4)
}

107
libs/core/console.ts Normal file
View File

@ -0,0 +1,107 @@
/// <reference no-default-lib="true"/>
/**
* Reading and writing data to the console output.
*/
//% weight=12 color=#002050 icon="\uf120"
//% advanced=true
namespace console {
type Listener = (text: string) => void;
const listeners: Listener[] = [
(text: string) => serial.writeLine(text)
];
/**
* Write a line of text to the console output.
* @param value to send
*/
//% weight=90
//% help=console/log blockGap=8
//% blockId=console_log block="console|log %text"
export function log(text: string): void {
for (let i = 0; i < listeners.length; ++i)
listeners[i](text);
}
/**
* Write a name:value pair as a line of text to the console output.
* @param name name of the value stream, eg: "x"
* @param value to write
*/
//% weight=88 blockGap=8
//% help=console/log-value
//% blockId=console_log_value block="console|log value %name|= %value"
export function logValue(name: string, value: number): void {
log(`${name}: ${value}`)
}
/**
* Adds a listener for the log messages
* @param listener
*/
//%
export function addListener(listener: (text: string) => void) {
if (!listener) return;
listeners.push(listener);
}
/**
* Sends the log messages to the brick screen and uses the brick up and down buttons to scroll.
*/
//% blockId=logsendtostreen block="send console to screen"
//% weight=1
export function sendToScreen(): void {
console.screen.attach();
}
}
namespace console.screen {
const maxLines = 100;
const screenLines = 8;
const lineHeight = 12;
let lines: string[];
let scrollPosition = 0;
export function attach() {
if (!lines) {
lines = [];
console.addListener(log);
brick.buttonUp.onEvent(ButtonEvent.Click, () => scroll(1))
brick.buttonDown.onEvent(ButtonEvent.Click, () => scroll(-1))
}
}
function printLog() {
brick.clearScreen()
if (!lines) return;
for (let i = 0; i < screenLines; ++i) {
const line = lines[i + scrollPosition];
if (line)
brick.print(line, 0, 4 + i * lineHeight)
}
}
function scroll(pos: number) {
if (!pos) return;
scrollPosition += pos >> 0;
if (scrollPosition >= lines.length) scrollPosition = lines.length - 1;
if (scrollPosition < 0) scrollPosition = 0;
printLog();
}
function log(msg: string): void {
lines.push(msg);
if (lines.length + 5 > maxLines) {
lines.splice(0, maxLines - lines.length);
scrollPosition = Math.min(scrollPosition, lines.length - 1)
}
// move down scroll once it gets large than the screen
if (lines.length > screenLines
&& lines.length >= scrollPosition + screenLines) {
scrollPosition++;
}
printLog();
}
}

View File

@ -10,7 +10,7 @@ namespace control {
this._id = id
}
getId() {
id() {
return this._id;
}
}

54
libs/core/icons.jres Normal file

File diff suppressed because one or more lines are too long

View File

@ -1,260 +1,260 @@
namespace images {
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const expressionsBigSmile = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const expressionsHeartLarge = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const expressionsHeartSmall = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const expressionsMouth1open = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const expressionsMouth1shut = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const expressionsMouth2open = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const expressionsMouth2shut = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const expressionsSad = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const expressionsSick = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const expressionsSmile = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const expressionsSwearing = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const expressionsTalking = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const expressionsWink = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const expressionsZzz = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesAngry = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesAwake = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesBlackEye = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesBottomLeft = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesBottomRight = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesCrazy1 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesCrazy2 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesDisappointed = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesDizzy = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesDown = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesEvil = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesHurt = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesKnockedOut = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesLove = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesMiddleLeft = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesMiddleRight = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesNeutral = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesNuclear = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesPinchLeft = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesPinchMiddle = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesPinchRight = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesSleeping = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesTear = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesTiredLeft = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesTiredMiddle = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesTiredRight = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesToxic = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesUp = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const eyesWinking = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const informationAccept = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const informationBackward = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const informationDecline = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const informationForward = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const informationLeft = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const informationNoGo = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const informationQuestionMark = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const informationRight = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const informationStop1 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const informationStop2 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const informationThumbsDown = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const informationThumbsUp = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const informationWarning = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const legoColorSensor = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const legoEv3icon = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const legoEv3 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const legoGyroSensor = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const legoIrBeacon = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const legoIrSensor = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const legoLego = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const legoLargeMotor = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const legoMindstorms = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const legoMediumMotor = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const legoSoundSensor = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const legoTempSensor = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const legoTouchSensor = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const legoUsSensor = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const objectsBomb = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const objectsBoom = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const objectsFire = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const objectsFlowers = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const objectsForest = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const objectsLightOff = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const objectsLightOn = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const objectsLightning = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const objectsNight = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const objectsPirate = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const objectsSnow = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const objectsTarget = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressBar0 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressBar1 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressBar2 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressBar3 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressBar4 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressDial0 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressDial1 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressDial2 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressDial3 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressDial4 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressDots0 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressDots1 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressDots2 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressDots3 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressHourglass0 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressHourglass1 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressHourglass2 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressTimer0 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressTimer1 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressTimer2 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressTimer3 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressTimer4 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressWaterLevel0 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressWaterLevel1 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressWaterLevel2 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const progressWaterLevel3 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const systemAccept1 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const systemAccept2 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const systemAlert = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const systemBox = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const systemBusy0 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const systemBusy1 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const systemDecline1 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const systemDecline2 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const systemDotEmpty = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const systemDotFull = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const systemEv3small = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const systemPlay = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const systemSlider0 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const systemSlider1 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const systemSlider2 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const systemSlider3 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const systemSlider4 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const systemSlider5 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const systemSlider6 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const systemSlider7 = screen.unpackPNG(hex``);
//% fixedInstance jres
//% fixedInstance jres blockIdentity=brick._imagePicker
export const systemSlider8 = screen.unpackPNG(hex``);
}

11
libs/core/input.cpp Normal file
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@ -0,0 +1,11 @@
#include "pxt.h"
namespace sensors {
/**
* Mark a sensor as used
*/
//%
void __sensorUsed(int port, int type) {
}
}

View File

@ -13,6 +13,7 @@ namespace sensors.internal {
control.runInBackground(() => {
let prev = query()
changeHandler(prev, prev)
while (true) {
loops.pause(periodMs)
let curr = query()
@ -132,26 +133,31 @@ namespace sensors.internal {
}
export class Sensor extends control.Component {
protected port: number // this is 0-based
protected _port: number // this is 0-based
constructor(port_: number) {
super()
if (!(1 <= port_ && port_ <= DAL.NUM_INPUTS))
control.panic(120)
this.port = port_ - 1
this._port = port_ - 1
init()
sensorInfos[this.port].sensors.push(this)
sensorInfos[this._port].sensors.push(this)
this.markUsed();
}
markUsed() {
sensors.__sensorUsed(this._port, this._deviceType());
}
_activated() { }
// 1-based
getPort() {
return this.port + 1
port() {
return this._port + 1
}
isActive() {
return sensorInfos[this.port].sensor == this
return sensorInfos[this._port].sensor == this
}
_query() {
@ -173,11 +179,85 @@ namespace sensors.internal {
_readPin6() {
if (!this.isActive()) return 0
return analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.InPin6 + 2 * this.port)
return analogMM.getNumber(NumberFormat.Int16LE, AnalogOff.InPin6 + 2 * this._port)
}
}
export enum ThresholdState {
Normal = 1,
High = 2,
Low = 3,
}
export class ThresholdDetector {
public id: number;
private min: number;
private max: number;
private lowThreshold: number;
private highThreshold: number;
private level: number;
public state: ThresholdState;
constructor(id: number, min = 0, max = 100, lowThreshold = 20, highThreshold = 80) {
this.id = id;
this.min = min;
this.max = max;
this.lowThreshold = lowThreshold;
this.highThreshold = highThreshold;
this.level = Math.ceil((max - min) / 2);
this.state = ThresholdState.Normal;
}
public setLevel(level: number) {
this.level = this.clampValue(level);
if (this.level >= this.highThreshold) {
this.setState(ThresholdState.High);
}
else if (this.level <= this.lowThreshold) {
this.setState(ThresholdState.Low);
}
else {
this.setState(ThresholdState.Normal);
}
}
public setLowThreshold(value: number) {
this.lowThreshold = this.clampValue(value);
this.highThreshold = Math.max(this.lowThreshold + 1, this.highThreshold);
}
public setHighThreshold(value: number) {
this.highThreshold = this.clampValue(value);
this.lowThreshold = Math.min(this.highThreshold - 1, this.lowThreshold);
}
private clampValue(value: number) {
if (value < this.min) {
return this.min;
}
else if (value > this.max) {
return this.max;
}
return value;
}
private setState(state: ThresholdState) {
if (this.state == state) return;
this.state = state;
switch (state) {
case ThresholdState.High:
control.raiseEvent(this.id, ThresholdState.High);
break;
case ThresholdState.Low:
control.raiseEvent(this.id, ThresholdState.Low);
break;
case ThresholdState.Normal:
break;
}
}
}
export class UartSensor extends Sensor {
protected mode: number // the mode user asked for
@ -202,18 +282,18 @@ namespace sensors.internal {
if (!this.isActive()) return
if (this.realmode != this.mode) {
this.realmode = v
setUartMode(this.port, v)
setUartMode(this._port, v)
}
}
getBytes(): Buffer {
return getUartBytes(this.isActive() ? this.port : -1)
return getUartBytes(this.isActive() ? this._port : -1)
}
getNumber(fmt: NumberFormat, off: number) {
if (!this.isActive())
return 0
return getUartNumber(fmt, off, this.port)
return getUartNumber(fmt, off, this._port)
}
}

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@ -6,7 +6,6 @@
#include <time.h>
#include <cstdarg>
#include <pthread.h>
#include <assert.h>
#include <unistd.h>
#include <dirent.h>
#include <signal.h>
@ -14,12 +13,35 @@
#include <sys/stat.h>
#include <errno.h>
#include <fcntl.h>
#include <malloc.h>
#define THREAD_DBG(...)
#define MALLOC_LIMIT (8 * 1024 * 1024)
#define MALLOC_CHECK_PERIOD (1024 * 1024)
void *xmalloc(size_t sz) {
static size_t allocBytes = 0;
allocBytes += sz;
if (allocBytes >= MALLOC_CHECK_PERIOD) {
allocBytes = 0;
auto info = mallinfo();
DMESG("malloc used: %d kb", info.uordblks / 1024);
if (info.uordblks > MALLOC_LIMIT) {
target_panic(904);
}
}
auto r = malloc(sz);
if (r == NULL)
target_panic(905); // shouldn't happen
return r;
}
void *operator new(size_t size) {
return malloc(size);
return xmalloc(size);
}
void *operator new[](size_t size) {
return malloc(size);
return xmalloc(size);
}
void operator delete(void *p) {
@ -199,10 +221,6 @@ int current_time_ms() {
return currTime() - startTime;
}
int getSerialNumber() {
return 42; // TODO
}
void disposeThread(Thread *t) {
if (allThreads == t) {
allThreads = t->next;
@ -229,6 +247,8 @@ static void runAct(Thread *thr) {
disposeThread(thr);
}
static void mainThread(Thread *) {}
void setupThread(Action a, TValue arg = 0, void (*runner)(Thread *) = NULL, TValue d0 = 0,
TValue d1 = 0) {
if (runner == NULL)
@ -242,8 +262,13 @@ void setupThread(Action a, TValue arg = 0, void (*runner)(Thread *) = NULL, TVal
thr->data0 = incr(d0);
thr->data1 = incr(d1);
pthread_cond_init(&thr->waitCond, NULL);
pthread_create(&thr->pid, NULL, (void *(*)(void *))runner, thr);
pthread_detach(thr->pid);
if (runner == mainThread) {
thr->pid = pthread_self();
} else {
pthread_create(&thr->pid, NULL, (void *(*)(void *))runner, thr);
THREAD_DBG("setup thread: %p (pid %p)", thr, thr->pid);
pthread_detach(thr->pid);
}
}
void runInBackground(Action a) {
@ -263,8 +288,10 @@ void runForever(Action a) {
}
void waitForEvent(int source, int value) {
THREAD_DBG("waitForEv: %d %d", source, value);
auto self = pthread_self();
for (auto t = allThreads; t; t = t->next) {
THREAD_DBG("t: %p", t);
if (t->pid == self) {
pthread_mutex_lock(&eventMutex);
t->waitSource = source;
@ -279,7 +306,8 @@ void waitForEvent(int source, int value) {
return;
}
}
assert(0);
DMESG("current thread not registered!");
target_panic(901);
}
static void dispatchEvent(Event &e) {
@ -342,7 +370,8 @@ void raiseEvent(int id, int event) {
auto e = mkEvent(id, event);
pthread_mutex_lock(&eventMutex);
if (eventTail == NULL) {
assert(eventHead == NULL);
if (eventHead != NULL)
target_panic(902);
eventHead = eventTail = e;
} else {
eventTail->next = e;
@ -364,6 +393,10 @@ static void runPoller(Thread *thr) {
// note that this is run without the user mutex held - it should not modify any state!
TValue prev = pxt::runAction0(query);
startUser();
pxt::runAction2(thr->act, prev, prev);
stopUser();
while (true) {
sleep_core_us(us);
if (paniced)
@ -467,6 +500,7 @@ void initRuntime() {
pthread_t disp;
pthread_create(&disp, NULL, evtDispatcher, NULL);
pthread_detach(disp);
setupThread(0, 0, mainThread);
target_init();
screen_init();
startUser();
@ -508,4 +542,4 @@ void dmesg(const char *format, ...) {
fflush(dmesgFile);
fdatasync(fileno(dmesgFile));
}
}
} // namespace pxt

View File

@ -1,9 +1 @@
//% weight=100
namespace brick {
}
//% color="#B4009E" weight=98 icon="\uf192"
//% groups='["Ultrasonic Sensor", "Touch Sensor", "Color Sensor", "Infrared Sensor", "Remote Infrared Beacon", "Gyro Sensor"]'
namespace sensors {
}

View File

@ -20,3 +20,13 @@ void target_init() {
}
}
namespace motors {
/**
* Mark a motor as used
*/
//%
void __motorUsed(int port, bool large) {
}
}

View File

@ -7,6 +7,14 @@ enum Output {
C = 0x04,
//% block="D"
D = 0x08,
//% block="B+C"
BC = Output.B | Output.C,
//% block="A+B"
AB = Output.A | Output.B,
//% block="C+D"
CD = Output.C | Output.D,
//% block="A+D"
AD = Output.B | Output.C,
//% block="All"
ALL = 0x0f
}
@ -17,6 +25,15 @@ enum OutputType {
MiniTacho = 8,
}
enum MoveUnit {
//% block="rotations"
Rotations,
//% block="degrees"
Degrees,
//% block="milliseconds"
MilliSeconds
}
namespace motors {
let pwmMM: MMap
let motorMM: MMap
@ -34,123 +51,121 @@ namespace motors {
pwmMM = control.mmap("/dev/lms_pwm", 0, 0)
if (!pwmMM) control.fail("no PWM file")
motorMM = control.mmap("/dev/lms_motor", MotorDataOff.Size * DAL.NUM_OUTPUTS, 0)
if (!motorMM) control.fail("no motor file")
resetMotors()
resetAllMotors()
let buf = output.createBuffer(1)
const buf = output.createBuffer(1)
buf[0] = DAL.opProgramStart
writePWM(buf)
}
function writePWM(buf: Buffer): void {
/**
* Sends a command to the motors device
* @param buf the command buffer
*/
//%
export function writePWM(buf: Buffer): void {
init()
pwmMM.write(buf)
}
function readPWM(buf: Buffer): void {
/**
* Sends and receives a message from the motors device
* @param buf message buffer
*/
//%
export function readPWM(buf: Buffer): number {
init()
pwmMM.read(buf);
return pwmMM.read(buf);
}
function mkCmd(out: Output, cmd: number, addSize: number) {
/**
* Allocates a message buffer
* @param out ports
* @param cmd command id
* @param addSize required additional bytes
*/
//%
export function mkCmd(out: Output, cmd: number, addSize: number) {
const b = output.createBuffer(2 + addSize)
b.setNumber(NumberFormat.UInt8LE, 0, cmd)
b.setNumber(NumberFormat.UInt8LE, 1, out)
return b
}
function resetMotors() {
reset(Output.ALL)
function outputToName(out: Output): string {
let r = "";
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
if (out & (1 << i)) {
if (r.length > 0) r += "+";
r += "ABCD"[i];
}
}
return r;
}
/**
* Stops all motors
*/
//% blockId=motorStopAll block="stop all motors"
//% weight=10 group="Motors" blockGap=8
//% weight=97
//% group="Motion"
export function stopAllMotors() {
const b = mkCmd(Output.ALL, DAL.opOutputStop, 0)
writePWM(b)
}
//% fixedInstances
export class Motor extends control.Component {
private port: Output;
private large: boolean;
private brake: boolean;
/**
* Resets all motors
*/
//% group="Motion"
export function resetAllMotors() {
reset(Output.ALL)
}
constructor(port: Output, large: boolean) {
//% fixedInstances
export class MotorBase extends control.Component {
protected _port: Output;
protected _portName: string;
protected _brake: boolean;
private _initialized: boolean;
private _init: () => void;
private _setSpeed: (speed: number) => void;
private _move: (steps: boolean, stepsOrTime: number, speed: number) => void;
constructor(port: Output, init: () => void, setSpeed: (speed: number) => void, move: (steps: boolean, stepsOrTime: number, speed: number) => void) {
super();
this.port = port;
this.large = large;
this.brake = false;
this._port = port;
this._portName = outputToName(this._port);
this._brake = false;
this._initialized = false;
this._init = init;
this._setSpeed = setSpeed;
this._move = move;
}
/**
* Sets the motor power level from ``-100`` to ``100``.
* @param motor the output connection that the motor is connected to
* @param power the power from ``100`` full forward to ``-100`` full backward, eg: 50
* Lazy initialization code
*/
//% blockId=motorSetPower block="power %motor|to %power|%"
//% weight=99 group="Motors" blockGap=8
//% power.min=-100 power.max=100
power(power: number) {
power = Math.clamp(-100, 100, power >> 0);
const b = mkCmd(this.port, DAL.opOutputPower, 1)
b.setNumber(NumberFormat.Int8LE, 2, power)
writePWM(b)
if (power) {
const b = mkCmd(this.port, DAL.opOutputStart, 0)
writePWM(b);
} else {
this.stop();
protected init() {
if (!this._initialized) {
this._initialized = true;
this._init();
}
}
/**
* Moves the motor by a number of degrees
* @param degrees the angle to turn the motor
* @param angle the degrees to rotate, eg: 360
* @param power the power from ``100`` full forward to ``-100`` full backward, eg: 50
*/
//% blockId=motorMove block="move %motor|by %angle|degrees at %power|%"
//% weight=98 group="Motors" blockGap=8
//% power.min=-100 power.max=100
move(angle: number, power: number) {
angle = angle >> 0;
power = Math.clamp(-100, 100, power >> 0);
step(this.port, {
speed: power,
step1: 0,
step2: angle,
step3: 0,
useSteps: true,
useBrake: this.brake
})
}
/**
* Stops the motor
*/
//% blockId=motorStop block="stop %motor"
//% weight=97 group="Motors"
stop() {
const b = mkCmd(this.port, DAL.opOutputStop, 1)
b.setNumber(NumberFormat.UInt8LE, 2, this.brake ? 1 : 0)
writePWM(b);
}
/**
* Sets the automatic brake on or off when the motor is off
* @param brake a value indicating if the motor should break when off
*/
//% blockId=outputMotorSetBrakeMode block="set %motor|brake %brake"
//% brake.fieldEditor=toggleonoff
//% weight=60 group="Motors" blockGap=8
//% weight=60 blockGap=8
//% group="Motion"
setBrake(brake: boolean) {
this.brake = brake;
this.init();
this._brake = brake;
}
/**
@ -158,87 +173,360 @@ namespace motors {
*/
//% blockId=motorSetReversed block="set %motor|reversed %reversed"
//% reversed.fieldEditor=toggleonoff
//% weight=59 group="Motors"
//% weight=59
//% group="Motion"
setReversed(reversed: boolean) {
const b = mkCmd(this.port, DAL.opOutputPolarity, 1)
b.setNumber(NumberFormat.Int8LE, 2, reversed ? -1 : 1);
this.init();
const b = mkCmd(this._port, DAL.opOutputPolarity, 1)
b.setNumber(NumberFormat.Int8LE, 2, reversed ? 0 : 1);
writePWM(b)
}
/**
* Stops the motor(s).
*/
//%
stop() {
this.init();
stop(this._port, this._brake);
}
/**
* Resets the motor(s).
*/
//%
reset() {
this.init();
reset(this._port);
}
/**
* Sets the speed of the motor.
* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
*/
//% blockId=motorSetSpeed block="set speed of %motor|to %speed|%"
//% on.fieldEditor=toggleonoff
//% weight=99 blockGap=8
//% speed.min=-100 speed.max=100
//% group="Motion"
setSpeed(speed: number) {
this.init();
speed = Math.clamp(-100, 100, speed >> 0);
if (!speed) // always stop
this.stop();
else
this._setSpeed(speed);
}
/**
* Moves the motor by a number of rotations, degress or seconds
* @param value the move quantity, eg: 2
* @param unit the meaning of the value
* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
*/
//% blockId=motorMove block="move %motor|for %value|%unit|at %speed|%"
//% weight=98 blockGap=8
//% speed.min=-100 speed.max=100
//% group="Motion"
move(value: number, unit: MoveUnit, speed: number) {
this.init();
speed = Math.clamp(-100, 100, speed >> 0);
if (!speed) {
this.stop();
return;
}
let useSteps: boolean;
let stepsOrTime: number;
switch (unit) {
case MoveUnit.Rotations:
stepsOrTime = (value * 360) >> 0;
useSteps = true;
break;
case MoveUnit.Degrees:
stepsOrTime = value >> 0;
useSteps = true;
break;
default:
stepsOrTime = value;
useSteps = false;
break;
}
this._move(useSteps, stepsOrTime, speed);
}
/**
* Returns a value indicating if the motor is still running a previous command.
*/
//%
isReady(): boolean {
this.init();
const r = readPWM(mkCmd(this._port, DAL.opOutputTest, 0))
// 0 = ready, 1 = busy
return r == 0;
}
/**
* Pauses the execution until the previous command finished.
* @param timeOut optional maximum pausing time in milliseconds
*/
//% blockId=motorPauseUntilRead block="%motor|pause until ready"
//% group="Motion"
pauseUntilReady(timeOut?: number) {
pauseUntil(() => this.isReady(), timeOut);
}
}
//% fixedInstances
export class Motor extends MotorBase {
private _large: boolean;
constructor(port: Output, large: boolean) {
super(port, () => this.__init(), (speed) => this.__setSpeed(speed), (steps, stepsOrTime, speed) => this.__move(steps, stepsOrTime, speed));
this._large = large;
this.markUsed();
}
markUsed() {
motors.__motorUsed(this._port, this._large);
}
private __init() {
// specify motor size on this port
const b = mkCmd(outOffset(this._port), DAL.opOutputSetType, 1)
b.setNumber(NumberFormat.Int8LE, 2, this._large ? 0x07 : 0x08)
writePWM(b)
}
private __setSpeed(speed: number) {
const b = mkCmd(this._port, DAL.opOutputSpeed, 1)
b.setNumber(NumberFormat.Int8LE, 2, speed)
writePWM(b)
if (speed) {
writePWM(mkCmd(this._port, DAL.opOutputStart, 0))
}
}
private __move(steps: boolean, stepsOrTime: number, speed: number) {
step(this._port, {
useSteps: steps,
step1: 0,
step2: stepsOrTime,
step3: 0,
speed: speed,
useBrake: this._brake
})
}
/**
* Gets motor actual speed.
* @param motor the port which connects to the motor
*/
//% blockId=motorSpeed block="%motor|speed"
//% weight=72 group="Motors" blockGap=8
//% weight=72 blockGap=8
//% group="Sensors"
speed(): number {
return getMotorData(this.port).actualSpeed;
this.init();
return getMotorData(this._port).actualSpeed;
}
/**
* Gets motor step count.
* Gets motor ration angle.
* @param motor the port which connects to the motor
*/
//% blockId=motorCount block="%motor|count"
//% weight=71 group="Motors" blockGap=8
count(): number {
return getMotorData(this.port).count;
}
/**
* Gets motor tacho count.
* @param motor the port which connects to the motor
*/
//% blockId=motorTachoCount block="%motor|tacho count"
//% weight=70 group="Motors"
tachoCount(): number {
return getMotorData(this.port).tachoCount;
//% blockId=motorTachoCount block="%motor|angle"
//% weight=70
//% group="Sensors"
angle(): number {
this.init();
return getMotorData(this._port).count;
}
/**
* Clears the motor count
*/
//% group="Motion"
clearCount() {
const b = mkCmd(this.port, DAL.opOutputClearCount, 0)
this.init();
const b = mkCmd(this._port, DAL.opOutputClearCount, 0)
writePWM(b)
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
if (this.port & (1 << i)) {
if (this._port & (1 << i)) {
motorMM.setNumber(NumberFormat.Int32LE, i * MotorDataOff.Size + MotorDataOff.TachoSensor, 0)
}
}
}
/**
* Resets the motor.
* Returns the status of the motor
*/
reset() {
reset(this.port);
//%
toString(): string {
return `${this._large ? "" : "M"}${this._portName} ${this.speed()}% ${this.angle()}>`;
}
}
//% whenUsed fixedInstance block="large motor A"
export const largeMotorA = new Motor(Output.A, true);
//% whenUsed fixedInstance block="large A"
export const largeA = new Motor(Output.A, true);
//% whenUsed fixedInstance block="large motor B"
export const largeMotorB = new Motor(Output.B, true);
//% whenUsed fixedInstance block="large B"
export const largeB = new Motor(Output.B, true);
//% whenUsed fixedInstance block="large motor C"
export const largeMotorC = new Motor(Output.C, true);
//% whenUsed fixedInstance block="large C"
export const largeC = new Motor(Output.C, true);
//% whenUsed fixedInstance block="large motor D"
export const largeMotorD = new Motor(Output.D, true);
//% whenUsed fixedInstance block="large D"
export const largeD = new Motor(Output.D, true);
//% whenUsed fixedInstance block="medium motor A"
export const mediumMotorA = new Motor(Output.A, false);
//% whenUsed fixedInstance block="medium A"
export const mediumA = new Motor(Output.A, false);
//% whenUsed fixedInstance block="medium motor B"
export const mediumMotorB = new Motor(Output.B, false);
//% whenUsed fixedInstance block="medium B"
export const mediumB = new Motor(Output.B, false);
//% whenUsed fixedInstance block="medium motor C"
export const mediumMotorC = new Motor(Output.C, false);
//% whenUsed fixedInstance block="medium C"
export const mediumC = new Motor(Output.C, false);
//% whenUsed fixedInstance block="medium motor D"
export const mediumMotorD = new Motor(Output.D, false);
//% whenUsed fixedInstance block="medium D"
export const mediumD = new Motor(Output.D, false);
//% fixedInstances
export class SynchedMotorPair extends MotorBase {
constructor(ports: Output) {
super(ports, () => this.__init(), (speed) => this.__setSpeed(speed), (steps, stepsOrTime, speed) => this.__move(steps, stepsOrTime, speed));
this.markUsed();
}
markUsed() {
motors.__motorUsed(this._port, true);
}
private __init() {
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
if (this._port & (1 << i)) {
const b = mkCmd(outOffset(1 << i), DAL.opOutputSetType, 1)
b.setNumber(NumberFormat.Int8LE, 2, 0x07) // large motor
writePWM(b)
}
}
}
private __setSpeed(speed: number) {
syncMotors(this._port, {
speed: speed,
turnRatio: 0,
useBrake: !!this._brake
})
}
private __move(steps: boolean, stepsOrTime: number, speed: number) {
syncMotors(this._port, {
useSteps: steps,
speed: speed,
turnRatio: 100, // same speed
stepsOrTime: stepsOrTime,
useBrake: this._brake
});
}
/**
* Turns the motor and the follower motor by a number of rotations
* @param value the move quantity, eg: 2
* @param unit the meaning of the value
* @param steering the ratio of power sent to the follower motor, from ``-100`` to ``100``
* @param speed the speed from ``100`` full forward to ``-100`` full backward, eg: 50
*/
//% blockId=motorPairTurn block="steer %chassis|%steering|%|at speed %speed|%|by %value|%unit"
//% weight=9 blockGap=8
//% steering.min=-100 steering=100
//% inlineInputMode=inline
//% group="Chassis"
steer(steering: number, speed: number, value: number, unit: MoveUnit) {
this.init();
speed = Math.clamp(-100, 100, speed >> 0);
if (!speed) {
stop(this._port, this._brake);
return;
}
const turnRatio = Math.clamp(-200, 200, steering + 100 >> 0);
let useSteps: boolean;
let stepsOrTime: number;
switch (unit) {
case MoveUnit.Rotations:
stepsOrTime = (value * 360) >> 0;
useSteps = true;
break;
case MoveUnit.Degrees:
stepsOrTime = value >> 0;
useSteps = true;
break;
default:
stepsOrTime = value;
useSteps = false;
break;
}
syncMotors(this._port, {
useSteps: useSteps,
speed: speed,
turnRatio: turnRatio,
stepsOrTime: stepsOrTime,
useBrake: this._brake
});
}
/**
* The Move Tank block can make a robot drive forward, backward, turn, or stop.
* Use the Move Tank block for robot vehicles that have two Large Motors,
* with one motor driving the left side of the vehicle and the other the right side.
* You can make the two motors go at different speeds or in different directions
* to make your robot turn.
* @param value the amount of movement, eg: 2
* @param unit
* @param speedLeft the speed on the left motor, eg: 50
* @param speedRight the speed on the right motor, eg: 50
*/
//% blockId=motorPairTank block="tank %chassis|left %speedLeft|%|right %speedRight|%|by %value|%unit"
//% weight=9 blockGap=8
//% speedLeft.min=-100 speedLeft=100
//% speedRight.min=-100 speedRight=100
//% inlineInputMode=inline
//% group="Chassis"
tank(speedLeft: number, speedRight: number, value: number, unit: MoveUnit) {
speedLeft = Math.clamp(speedLeft >> 0, -100, 100);
speedRight = Math.clamp(speedRight >> 0, -100, 100);
const steering = (speedRight * 100 / speedLeft) >> 0;
this.steer(speedLeft, steering, value, unit);
}
/**
* Returns the name(s) of the motor
*/
//%
toString(): string {
let r = outputToName(this._port);
for (let i = 0; i < DAL.NUM_OUTPUTS; ++i) {
if (this._port & (1 << i)) {
r += ` ${getMotorData(1 << i).actualSpeed}%`
}
}
return r;
}
}
//% whenUsed fixedInstance block="large B+C"
export const largeBC = new SynchedMotorPair(Output.BC);
//% whenUsed fixedInstance block="large A+D"
export const largeAD = new SynchedMotorPair(Output.AD);
//% whenUsed fixedInstance block="large A+B"
export const largeAB = new SynchedMotorPair(Output.AB);
//% whenUsed fixedInstance block="large C+D"
export const largeCD = new SynchedMotorPair(Output.CD);
function reset(out: Output) {
let b = mkCmd(out, DAL.opOutputReset, 0)
@ -261,6 +549,7 @@ namespace motors {
// only a single output at a time
function getMotorData(out: Output): MotorData {
init()
let buf = motorMM.slice(outOffset(out), MotorDataOff.Size)
return {
actualSpeed: buf.getNumber(NumberFormat.Int8LE, MotorDataOff.Speed),
@ -269,6 +558,29 @@ namespace motors {
}
}
interface SyncOptions {
useSteps?: boolean;
speed: number;
turnRatio: number;
stepsOrTime?: number;
useBrake?: boolean;
}
function syncMotors(out: Output, opts: SyncOptions) {
const cmd = opts.useSteps ? DAL.opOutputStepSync : DAL.opOutputTimeSync;
const b = mkCmd(out, cmd, 11);
const speed = Math.clamp(-100, 100, opts.speed);
const turnRatio = Math.clamp(-200, 200, opts.turnRatio);
b.setNumber(NumberFormat.Int8LE, 2, speed)
// note that b[3] is padding
b.setNumber(NumberFormat.Int16LE, 4 + 4 * 0, turnRatio)
// b[6], b[7] is padding
b.setNumber(NumberFormat.Int32LE, 4 + 4 * 1, opts.stepsOrTime || 0)
b.setNumber(NumberFormat.Int8LE, 4 + 4 * 2, opts.useBrake ? 1 : 0)
writePWM(b)
}
interface StepOptions {
power?: number;
speed?: number; // either speed or power has to be present
@ -279,6 +591,17 @@ namespace motors {
useBrake?: boolean;
}
function start(out: Output) {
const b = mkCmd(out, DAL.opOutputStart, 0)
writePWM(b);
}
function stop(out: Output, brake: boolean) {
const b = mkCmd(out, DAL.opOutputStop, 1)
b.setNumber(NumberFormat.UInt8LE, 2, brake ? 1 : 0)
writePWM(b);
}
function step(out: Output, opts: StepOptions) {
let op = opts.useSteps ? DAL.opOutputStepSpeed : DAL.opOutputTimeSpeed
let speed = opts.speed

View File

@ -88,7 +88,7 @@ Image unpackPNG(Buffer png) {
uint32_t byteW = (hd.width + 7) >> 3;
uint32_t expSize = (byteW + 1) * hd.height;
unsigned long sz = expSize;
uint8_t *tmp = (uint8_t *)malloc(sz);
uint8_t *tmp = (uint8_t *)xmalloc(sz);
int code = uncompress(tmp, &sz, png->data + sizeof(hd), hd.lenIDAT);
if (code != 0) {
DMESG("PNG: zlib failed: %d", code);

View File

@ -3,6 +3,8 @@
#include "pxtbase.h"
void *xmalloc(size_t sz);
namespace pxt {
void raiseEvent(int id, int event);
int allocateNotifyEvent();

View File

@ -10,6 +10,8 @@
"linux.cpp",
"mmap.cpp",
"control.cpp",
"console.ts",
"serialnumber.cpp",
"buttons.ts",
"png.cpp",
"screen.cpp",
@ -17,17 +19,14 @@
"output.cpp",
"output.ts",
"core.ts",
"input.cpp",
"input.ts",
"ir.ts",
"color.ts",
"gyro.ts",
"ultrasonic.ts",
"touch.ts",
"shims.d.ts",
"enums.d.ts",
"dal.d.ts",
"images.ts",
"images.jres",
"icons.jres",
"ns.ts"
],
"testFiles": [

View File

@ -180,7 +180,7 @@ void init() {
mappedFrameBuffer = (uint8_t *)mmap(NULL, FB_SIZE, PROT_READ | PROT_WRITE, MAP_SHARED, fd, 0);
DMESG("map %p", mappedFrameBuffer);
if (mappedFrameBuffer == MAP_FAILED) {
target_panic(111);
target_panic(903);
}
clear();

View File

@ -63,16 +63,16 @@ namespace brick {
firstChar: 32,
// source https://github.com/lancaster-university/microbit-dal/blob/master/source/core/MicroBitFont.cpp
data: hex`
0000000000 0202020002 0a0a000000 0a1f0a1f0a 0e130e190e 1309041219 0609060916 0202000000 0402020204
0204040402 000a040a00 00040e0400 0000000402 00000e0000 0000000200 1008040201 0609090906 040604040e
070806010f 0f08040906 0c0a091f08 1f010f100f 08040e110e 1f08040201 0e110e110e 0e110e0402 0002000200
0004000402 0804020408 000e000e00 0204080402 0e110c0004 0e11151906 06090f0909 0709070907 0e0101010e
0709090907 0f0107010f 0f01070101 0e0119110e 09090f0909 0702020207 1f08080906 0905030509 010101010f
111b151111 1113151911 0609090906 0709070101 060909060c 0709070911 0e01060807 1f04040404 0909090906
1111110a04 1111151b11 0909060909 110a040404 0f0402010f 0e0202020e 0102040810 0e0808080e 040a000000
000000001f 0204000000 000e09091e 0101070907 000e01010e 08080e090e 060907010e 0c02070202 0e090e0806
0101070909 0200020202 0800080806 0105030509 020202020c 001b151111 0007090909 0006090906 0007090701
000e090e08 000e010101 000c020403 02020e021c 000909091e 0011110a04 001111151b 0009060609 00110a0403
0000000000 0202020002 0a0a000000 0a1f0a1f0a 0e130e190e 1309041219 0609060916 0202000000 0402020204
0204040402 000a040a00 00040e0400 0000000402 00000e0000 0000000200 1008040201 0609090906 040604040e
070806010f 0f08040906 0c0a091f08 1f010f100f 08040e110e 1f08040201 0e110e110e 0e110e0402 0002000200
0004000402 0804020408 000e000e00 0204080402 0e110c0004 0e11151906 06090f0909 0709070907 0e0101010e
0709090907 0f0107010f 0f01070101 0e0119110e 09090f0909 0702020207 1f08080906 0905030509 010101010f
111b151111 1113151911 0609090906 0709070101 060909060c 0709070911 0e01060807 1f04040404 0909090906
1111110a04 1111151b11 0909060909 110a040404 0f0402010f 0e0202020e 0102040810 0e0808080e 040a000000
000000001f 0204000000 000e09091e 0101070907 000e01010e 08080e090e 060907010e 0c02070202 0e090e0806
0101070909 0200020202 0800080806 0105030509 020202020c 001b151111 0007090909 0006090906 0007090701
000e090e08 000e010101 000c020403 02020e021c 000909091e 0011110a04 001111151b 0009060609 00110a0403
000f04020f 0c0406040c 0202020202 0302060203 0000061800
`
}
@ -84,7 +84,7 @@ namespace brick {
* @param x the starting position's x coordinate, eg: 0
* @param y the starting position's x coordinate, eg: 0
*/
//% blockId=screen_setpixel block="set pixel %on| at x: %x| y: %y"
//% blockId=screen_setpixel block="`icons.brickDisplay` set pixel %on| at x: %x| y: %y"
//% weight=98 group="Screen"
//% x.min=0 x.max=178 y.min=0 y.max=128 on.fieldEditor=toggleonoff
export function setPixel(on: boolean, x: number, y: number) {
@ -100,7 +100,7 @@ namespace brick {
* @param x the starting position's x coordinate, eg: 0
* @param y the starting position's x coordinate, eg: 0
*/
//% blockId=screen_print block="print %text| at x: %x| y: %y"
//% blockId=screen_print block="`icons.brickDisplay` print %text| at x: %x| y: %y"
//% weight=99 group="Screen" inlineInputMode="inline" blockGap=8
//% x.min=0 x.max=178 y.min=0 y.max=128
export function print(text: string, x: number, y: number, mode = Draw.Normal) {
@ -133,6 +133,42 @@ namespace brick {
}
}
/**
* Shows an image on screen
* @param image image to draw
*/
//% blockId=screen_show_image block="`icons.brickDisplay` show image %image=screen_image_picker"
//% weight=95 group="Screen" blockGap=8
export function showImage(image: Image, delay: number = 400) {
if (!image) return;
image.draw(0, 0, Draw.Normal);
delay = Math.max(0, delay);
if (delay > 0)
loops.pause(delay);
}
/**
* An image
* @param image the image
*/
//% blockId=screen_image_picker block="%image" shim=TD_ID
//% image.fieldEditor="imagedropdown"
//% image.fieldOptions.columns=6
//% image.fieldOptions.hasSearchBar=true
//% group="Screen" weight=0 blockHidden=1
export function _imagePicker(image: Image): Image {
return image;
}
/**
* Clears the screen
*/
//% blockId=screen_clear_screen block="`icons.brickDisplay` clear screen"
//% weight=94 group="Screen" blockGap=8
export function clearScreen() {
screen.clear();
}
export function drawRect(x: number, y: number, w: number, h: number, mode = Draw.Normal) {
x |= 0;
y |= 0;

View File

@ -0,0 +1,77 @@
#include "pxt.h"
#include <sys/socket.h>
#include <sys/ioctl.h>
#include <unistd.h>
#define BTPROTO_HCI 1
#define HCIGETDEVLIST _IOR('H', 210, int)
#define HCIGETDEVINFO _IOR('H', 211, int)
struct hci_dev_info {
uint16_t dev_id;
char name[8];
uint8_t bdaddr[6];
uint32_t padding[32];
};
struct hci_dev_req {
uint16_t dev_id;
uint32_t dev_opt;
};
struct hci_dev_list_req {
uint16_t dev_num;
hci_dev_req dev_req[2];
};
static uint32_t bt_addr() {
uint32_t res = -1;
int fd = socket(AF_BLUETOOTH, SOCK_RAW, BTPROTO_HCI);
if (fd < 0) {
DMESG("BT_ADDR: can't open HCI socket");
return res;
}
hci_dev_list_req dl;
dl.dev_num = 1;
if (ioctl(fd, HCIGETDEVLIST, (void *)&dl) < 0) {
DMESG("BT_ADDR: can't get HCI device list");
goto done;
}
hci_dev_info di;
di.dev_id = dl.dev_req[0].dev_id;
if (ioctl(fd, HCIGETDEVINFO, (void *)&di) < 0) {
DMESG("BT_ADDR: can't get HCI device info");
goto done;
}
memcpy(&res, di.bdaddr, 4);
res *= 0x1000193;
res += di.bdaddr[4];
res *= 0x1000193;
res += di.bdaddr[5];
done:
close(fd);
return res;
}
namespace pxt {
int getSerialNumber() {
static int serial;
if (serial != 0)
return serial;
serial = bt_addr() & 0x7fffffff;
return serial;
}
} // namespace pxt

16
libs/core/shims.d.ts vendored
View File

@ -120,5 +120,21 @@ declare namespace output {
//% shim=output::createBuffer
function createBuffer(size: int32): Buffer;
}
declare namespace motors {
/**
* Mark a motor as used
*/
//% shim=motors::__motorUsed
function __motorUsed(port: int32, large: boolean): void;
}
declare namespace sensors {
/**
* Mark a sensor as used
*/
//% shim=sensors::__sensorUsed
function __sensorUsed(port: int32, type: int32): void;
}
// Auto-generated. Do not edit. Really.

View File

@ -1,81 +0,0 @@
namespace pxsim {
enum ThresholdState {
High,
Low,
Normal
}
export class AnalogSensorState {
public sensorUsed: boolean = false;
private level: number;
private state = ThresholdState.Normal;
constructor(public id: number, private min = 0, private max = 255, private lowThreshold = 64, private highThreshold = 192) {
this.level = Math.ceil((max - min) / 2);
}
public setUsed() {
if (!this.sensorUsed) {
this.sensorUsed = true;
runtime.queueDisplayUpdate();
}
}
public setLevel(level: number) {
this.level = this.clampValue(level);
if (this.level >= this.highThreshold) {
this.setState(ThresholdState.High);
}
else if (this.level <= this.lowThreshold) {
this.setState(ThresholdState.Low);
}
else {
this.setState(ThresholdState.Normal);
}
}
public getLevel(): number {
return this.level;
}
public setLowThreshold(value: number) {
this.lowThreshold = this.clampValue(value);
this.highThreshold = Math.max(this.lowThreshold + 1, this.highThreshold);
}
public setHighThreshold(value: number) {
this.highThreshold = this.clampValue(value);
this.lowThreshold = Math.min(this.highThreshold - 1, this.lowThreshold);
}
private clampValue(value: number) {
if (value < this.min) {
return this.min;
}
else if (value > this.max) {
return this.max;
}
return value;
}
private setState(state: ThresholdState) {
if (this.state === state) {
return;
}
this.state = state;
switch (state) {
case ThresholdState.High:
board().bus.queue(this.id, DAL.ANALOG_THRESHOLD_HIGH);
break;
case ThresholdState.Low:
board().bus.queue(this.id, DAL.ANALOG_THRESHOLD_LOW);
break;
case ThresholdState.Normal:
break;
}
}
}
}

View File

@ -1,177 +0,0 @@
namespace pxsim.pins {
export class CommonPin extends Pin {
used: boolean;
}
export class DigitalPin extends CommonPin {
}
export class AnalogPin extends CommonPin {
}
export function markUsed(name: CommonPin) {
if (!name.used) {
name.used = true;
runtime.queueDisplayUpdate();
}
}
}
namespace pxsim.DigitalPinMethods {
export function digitalRead(name: pins.DigitalPin): number {
return name.digitalReadPin();
}
/**
* Set a pin or connector value to either 0 or 1.
* @param value value to set on the pin, 1 eg,0
*/
export function digitalWrite(name: pins.DigitalPin, value: number): void {
name.digitalWritePin(value);
}
/**
* Configures this pin to a digital input, and generates events where the timestamp is the duration
* that this pin was either ``high`` or ``low``.
*/
export function onPulsed(name: pins.DigitalPin, pulse: number, body: RefAction): void {
// TODO
}
/**
* Returns the duration of a pulse in microseconds
* @param value the value of the pulse (default high)
* @param maximum duration in micro-seconds
*/
export function pulseIn(name: pins.DigitalPin, pulse: number, maxDuration = 2000000): number {
// TODO
return 500;
}
/**
* Configures the pull of this pin.
* @param pull one of the mbed pull configurations: PullUp, PullDown, PullNone
*/
export function setPull(name: pins.DigitalPin, pull: number): void {
name.setPull(pull);
}
/**
* Do something when a pin is pressed.
* @param body the code to run when the pin is pressed
*/
export function onPressed(name: pins.DigitalPin, body: RefAction): void {
}
/**
* Do something when a pin is released.
* @param body the code to run when the pin is released
*/
export function onReleased(name: pins.DigitalPin, body: RefAction): void {
}
/**
* Get the pin state (pressed or not). Requires to hold the ground to close the circuit.
* @param name pin used to detect the touch
*/
export function isPressed(name: pins.DigitalPin): boolean {
return name.isTouched();
}
}
namespace pxsim.AnalogPinMethods {
/**
* Read the connector value as analog, that is, as a value comprised between 0 and 1023.
*/
export function analogRead(name: pins.AnalogPin): number {
pins.markUsed(name);
return name.analogReadPin();
}
/**
* Set the connector value as analog. Value must be comprised between 0 and 1023.
* @param value value to write to the pin between ``0`` and ``1023``. eg:1023,0
*/
export function analogWrite(name: pins.AnalogPin, value: number): void {
pins.markUsed(name);
name.analogWritePin(value);
}
/**
* Configures the Pulse-width modulation (PWM) of the analog output to the given value in
* **microseconds** or `1/1000` milliseconds.
* If this pin is not configured as an analog output (using `analog write pin`), the operation has
* no effect.
* @param micros period in micro seconds. eg:20000
*/
export function analogSetPeriod(name: pins.AnalogPin, micros: number): void {
pins.markUsed(name);
name.analogSetPeriod(micros);
}
/**
* Writes a value to the servo, controlling the shaft accordingly. On a standard servo, this will
* set the angle of the shaft (in degrees), moving the shaft to that orientation. On a continuous
* rotation servo, this will set the speed of the servo (with ``0`` being full-speed in one
* direction, ``180`` being full speed in the other, and a value near ``90`` being no movement).
* @param value angle or rotation speed, eg:180,90,0
*/
export function servoWrite(name: pins.AnalogPin, value: number): void {
pins.markUsed(name);
name.servoWritePin(value);
}
/**
* Configures this IO pin as an analog/pwm output, configures the period to be 20 ms, and sets the
* pulse width, based on the value it is given **microseconds** or `1/1000` milliseconds.
* @param micros pulse duration in micro seconds, eg:1500
*/
export function servoSetPulse(name: pins.AnalogPin, micros: number): void {
pins.markUsed(name);
// TODO fix pxt
// name.servoSetPulse(micros);
}
}
namespace pxsim.PwmPinMethods {
export function analogSetPeriod(name: pins.AnalogPin, micros: number): void {
name.analogSetPeriod(micros);
}
export function servoWrite(name: pins.AnalogPin, value: number): void {
name.servoWritePin(value);
}
export function servoSetPulse(name: pins.AnalogPin, micros: number): void {
name.servoSetPulse(name.id, micros);
}
}
namespace pxsim.pins {
export function pulseDuration(): number {
// bus last event timestamp
return 500;
}
export function createBuffer(sz: number) {
return pxsim.BufferMethods.createBuffer(sz)
}
export function spiWrite(value: number): number {
// TODO
return 0;
}
export function i2cReadBuffer(address: number, size: number, repeat?: boolean): RefBuffer {
// fake reading zeros
return createBuffer(size)
}
export function i2cWriteBuffer(address: number, buf: RefBuffer, repeat?: boolean): void {
// fake - noop
}
}

View File

@ -1,51 +1,36 @@
screen.clear()
screen.print("PXT!", 10, 30, Draw.Quad)
brick.print("PXT!", 10, 30, Draw.Quad)
screen.drawRect(40, 40, 20, 10, Draw.Fill)
motors.setStatusLight(LightsPattern.Orange)
brick.drawRect(40, 40, 20, 10, Draw.Fill)
brick.setStatusLight(LightsPattern.Orange)
screen.heart.doubled().draw(100, 50, Draw.Double | Draw.Transparent)
brick.heart.doubled().draw(100, 50, Draw.Double | Draw.Transparent)
sensors.buttonEnter.onEvent(ButtonEvent.Click, () => {
brick.buttonEnter.onEvent(ButtonEvent.Click, () => {
screen.clear()
})
sensors.buttonLeft.onEvent(ButtonEvent.Click, () => {
screen.drawRect(10, 70, 20, 10, Draw.Fill)
motors.setStatusLight(LightsPattern.Red)
screen.setFont(screen.microbitFont())
brick.buttonLeft.onEvent(ButtonEvent.Click, () => {
brick.drawRect(10, 70, 20, 10, Draw.Fill)
brick.setStatusLight(LightsPattern.Red)
brick.setFont(brick.microbitFont())
})
sensors.buttonRight.onEvent(ButtonEvent.Click, () => {
screen.print("Right!", 10, 60)
brick.buttonRight.onEvent(ButtonEvent.Click, () => {
brick.print("Right!", 10, 60)
})
sensors.buttonDown.onEvent(ButtonEvent.Click, () => {
screen.print("Down! ", 10, 60)
brick.buttonDown.onEvent(ButtonEvent.Click, () => {
brick.print("Down! ", 10, 60)
})
sensors.buttonUp.onEvent(ButtonEvent.Click, () => {
screen.print("Up! ", 10, 60)
brick.buttonUp.onEvent(ButtonEvent.Click, () => {
brick.print("Up! ", 10, 60)
})
let num = 0
sensors.touchSensor1.onEvent(TouchSensorEvent.Bumped, () => {
screen.print("Click! " + num, 10, 60)
num++
})
sensors.remoteButtonTopLeft.onEvent(ButtonEvent.Click, () => {
screen.print("TOPLEFT " + num, 10, 60)
num++
})
sensors.remoteButtonTopRight.onEvent(ButtonEvent.Down, () => {
screen.print("TOPRIGH " + num, 10, 60)
num++
})
loops.forever(() => {
serial.writeDmesg()
loops.pause(100)

View File

@ -1,19 +1,25 @@
//% color="#00A5C8" weight=100
//% color="#68C3E2" weight=100
//% groups='["Light", "Buttons", "Screen"]'
//% labelLineWidth=0
namespace brick {
}
//% color="#D42878" weight=95
//% color="#C8509B" weight=95 icon="\uf192"
//% labelLineWidth=0
//% groups='["Ultrasonic Sensor", "Touch Sensor", "Color Sensor", "Infrared Sensor", "Remote Infrared Beacon", "Gyro Sensor"]'
//% groupIcons='["\uf101","\uf103","\uf102","","","\uf104"]'
namespace sensors {
}
//% color="#8AC044" weight=90 icon="\uf185"
//% color="#A5CA18" weight=90 icon="\uf185"
//% groups='["Motion", "Sensors", "Chassis"]'
//% labelLineWidth=0
namespace motors {
}
//% color="#DF5014" weight=80
//% color="#D67923" weight=80
namespace music {
}
@ -33,12 +39,12 @@ namespace serial {
}
//% color="#0F841C"
//% color="#58AB41"
namespace loops {
}
//% color="#4c97ff"
//% color="#1E5AA8"
namespace light {
}

View File

@ -3,12 +3,17 @@
"description": "The EV3 library",
"files": [
"README.md",
"ns.ts"
"ns.ts",
"startup.ts"
],
"dependencies": {
"base": "file:../base",
"core": "file:../core",
"music": "file:../music"
"music": "file:../music",
"color-sensor": "file:../color-sensor",
"touch-sensor": "file:../touch-sensor",
"ultrasonic-sensor": "file:../ultrasonic-sensor",
"gyro-sensor": "file:../gyro-sensor"
},
"public": true
}

4
libs/ev3/startup.ts Normal file
View File

@ -0,0 +1,4 @@
// This is the last thing executed before user code
// We pause for 100ms to give time to read sensor values, so they work in on_start block
loops.pause(100)

View File

@ -0,0 +1,3 @@
# Gyro Sensor
The library to interact with the Gyro Sensor.

View File

@ -0,0 +1,4 @@
{
"sensors.GyroSensor.angle": "Get the current angle from the gyroscope.",
"sensors.GyroSensor.rate": "Get the current rotation rate from the gyroscope."
}

View File

@ -0,0 +1,10 @@
{
"sensors.GyroSensor.angle|block": "%sensor|angle",
"sensors.GyroSensor.rate|block": "%sensor|rotation rate",
"sensors.gyro1|block": "gyro 1",
"sensors.gyro2|block": "gyro 2",
"sensors.gyro3|block": "gyro 3",
"sensors.gyro4|block": "gyro 4",
"{id:category}Sensors": "Sensors",
"{id:group}Gyro Sensor": "Gyro Sensor"
}

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