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2
.gitignore
vendored
2
.gitignore
vendored
@ -17,8 +17,6 @@ clients/**/bin/**
|
||||
clients/**/obj/**
|
||||
clients/electron/projects
|
||||
libs/**/_locales/**
|
||||
libs/**/shims.d.ts
|
||||
libs/**/enums.d.ts
|
||||
|
||||
videos/**
|
||||
|
||||
|
12
README.md
12
README.md
@ -1,8 +1,8 @@
|
||||
# LEGO Mindstorms EV3 target for PXT
|
||||
# LEGO® MINDSTORMS® Education EV3 for Microsoft MakeCode
|
||||
|
||||
[](https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/job/pxt-ev3_Push/)
|
||||
|
||||
This repo contains the editor target hosted at https://d541eec2-1e96-4b7b-a223-da9d01d0337a.pxt.io/
|
||||
This repo contains the editor target hosted at https://makecode.legoeducation.com
|
||||
|
||||
LEGO Auth: https://src.education.lego.com/groups/ev3-makecode (use Google Authenticator)
|
||||
LEGO Chat: https://chat.internal.education.lego.com/make-code/channels/town-square
|
||||
@ -11,7 +11,7 @@ LEGO Chat: https://chat.internal.education.lego.com/make-code/channels/town-squa
|
||||
|
||||
These instructions assume familiarity with dev tools and languages.
|
||||
|
||||
* install Node.js 6+
|
||||
* install Node.js 8.9.4+
|
||||
* install Docker; make sure `docker` command is in your `PATH`
|
||||
* (optional) install [Visual Studio Code](https://code.visualstudio.com/)
|
||||
|
||||
@ -58,12 +58,6 @@ cd libs/core
|
||||
pxt deploy
|
||||
```
|
||||
|
||||
### Hosted editor
|
||||
|
||||
Currently hosted at:
|
||||
|
||||
https://d541eec2-1e96-4b7b-a223-da9d01d0337a.pxt.io/
|
||||
|
||||
### Jenkins build
|
||||
https://ci2.dot.net/job/Private/job/pxt_project_rainbow/job/master/
|
||||
|
||||
|
@ -1,6 +0,0 @@
|
||||
/// <reference path="../node_modules/pxt-core/built/pxtlib.d.ts" />
|
||||
|
||||
import * as path from "path";
|
||||
export let pxtCore = require("pxt-core");
|
||||
// require.resolve() gives path to [pxt dir]/built/pxt.js, so move up twice to get pxt root dir
|
||||
export let pxtCoreDir = path.resolve(require.resolve("pxt-core"), "..", "..");
|
16
docfiles/footer.html
Normal file
16
docfiles/footer.html
Normal file
@ -0,0 +1,16 @@
|
||||
<footer class="ui inverted accent vertical footer segment hideprint" aria-hidden="false">
|
||||
<div class="ui center aligned container">
|
||||
<div class="ui container horizontal inverted small divided link list">
|
||||
<!-- <a class="item" href="https://makecode.com/contact" target="_blank" rel="noopener">Contact Us</a> -->
|
||||
<a class="item" href="https://makecode.com/privacy" target="_blank" rel="noopener">Privacy & Cookies</a>
|
||||
<a class="item" href="https://makecode.com/termsofuse" target="_blank" rel="noopener"> Terms Of Use</a>
|
||||
<a class="item" href="https://makecode.com/trademarks" target="_blank" rel="noopener">Trademarks</a>
|
||||
<div class="item">© 2018 Microsoft</div>
|
||||
<!-- we need to force the browser to load this font -->
|
||||
<div style='font-family: Icons; color: #010101;' aria-hidden="true">.</div>
|
||||
</div>
|
||||
<div class="ui container horizontal inverted small divided link list">
|
||||
<a class="ui centered item" href="https://makecode.com/" title="Microsoft MakeCode" target="_blank" rel="noopener">Powered by Microsoft MakeCode</a>
|
||||
</div>
|
||||
</div>
|
||||
</footer>
|
115
docs/SUMMARY.md
115
docs/SUMMARY.md
@ -1,42 +1,44 @@
|
||||
# @extends
|
||||
|
||||
## Support #support
|
||||
|
||||
* [Troubleshoot](/troubleshoot)
|
||||
* [LEGO Support](http://service.lego.com/)
|
||||
* [EV3 Manager](https://ev3manager.education.lego.com/)
|
||||
|
||||
## Projects #projects
|
||||
|
||||
* [Maker](/maker)
|
||||
* [Sound Machine](/maker/sound-machine)
|
||||
* [Sound of Color](/maker/sound-of-color)
|
||||
* [Security Gadget](/maker/security-gadget)
|
||||
* [Intruder detector](/maker/intruder-detector)
|
||||
* [Puppet](/maker/puppet)
|
||||
* [Getting Started](/getting-started)
|
||||
* [Try](/getting-started/try)
|
||||
* [Use](/getting-started/use)
|
||||
|
||||
* [Tutorials](/tutorials)
|
||||
* [Wake Up!](/tutorials/wake-up)
|
||||
* [Make An Animation](/tutorials/make-an-animation)
|
||||
* [What Animal Am I?](/tutorials/what-animal-am-i)
|
||||
* [Music Brick](/tutorials/music-brick)
|
||||
* [Run Motors](/tutorials/run-motors)
|
||||
* [Touch to Run](/tutorials/touch-to-run)
|
||||
* [Touch Sensor Values](/tutorials/touch-sensor-values)
|
||||
* [What Color?](/tutorials/what-color)
|
||||
* [Line Following](/tutorials/line-following)
|
||||
* [Red Light, Green Light](/tutorials/redlight-greenlight)
|
||||
* [Object Near?](/tutorials/object-near)
|
||||
* [Security Alert](/tutorials/security-alert)
|
||||
|
||||
* [Coding](/coding)
|
||||
* [Three Point Turn 1](/coding/three-point-turn-1)
|
||||
* [Three Point Turn 2](/coding/three-point-turn-2)
|
||||
* [Three Point Turn 3](/coding/three-point-turn-3)
|
||||
* [Reversing the robot 1](/coding/reversing-the-robot-1)
|
||||
* [Reversing the robot 2](/coding/reversing-the-robot-2)
|
||||
* [Reversing the robot 3](/coding/reversing-the-robot-3)
|
||||
* [Light the way 1](/coding/light-the-way-1)
|
||||
* [Light the way 2](/coding/light-the-way-2)
|
||||
* [Light the way 3](/coding/light-the-way-3)
|
||||
* [Traffic Lights 1](/coding/traffic-lights-1)
|
||||
* [Traffic Lights 2](/coding/traffic-lights-2)
|
||||
* [Traffic Lights 3](/coding/traffic-lights-3)
|
||||
* [Reverse Beeper 1](/coding/reverse-beeper-1)
|
||||
* [Reverse Beeper 2](/coding/reverse-beeper-2)
|
||||
* [Reverse Beeper 3](/coding/reverse-beeper-3)
|
||||
* [Ignition 1](/coding/ignition-1)
|
||||
* [Ignition 2](/coding/ignition-2)
|
||||
* [Ignition 3](/coding/ignition-3)
|
||||
* [Cruise Control 1](/coding/cruise-control-1)
|
||||
* [Cruise Control 2](/coding/cruise-control-2)
|
||||
* [Cruise Control 3](/coding/cruise-control-3)
|
||||
* [Roaming 1](/coding/roaming-1)
|
||||
* [Roaming 2](/coding/roaming-2)
|
||||
* [Autonomous Parking](/coding/autonomous-parking)
|
||||
* [Object Detection](/coding/object-detection)
|
||||
* [Line Detection](/coding/line-detection)
|
||||
|
||||
* [Lessons](/lessons)
|
||||
* [Make it move](/lessons/make-it-move)
|
||||
* [Line detection](/lessons/line-detection)
|
||||
* [Design Engineering](/design-engineering)
|
||||
* [Make It Move Without Wheels](/design-engineering/make-it-move)
|
||||
* [Make It Smarter and Faster](/design-engineering/make-it-smarter)
|
||||
* [Make a System that Communicates](/design-engineering/make-it-communicate)
|
||||
|
||||
* [Maker](/maker)
|
||||
* [Make a Sound Machine](/maker/sound-machine)
|
||||
* [Make a Security Gadget](/maker/security-gadget)
|
||||
|
||||
## Reference #reference
|
||||
|
||||
@ -48,6 +50,7 @@
|
||||
* [show mood](/reference/brick/show-mood)
|
||||
* [show image](/reference/brick/show-image)
|
||||
* [clear screen](/reference/brick/clear-screen)
|
||||
* [show ports](/reference/brick/show-ports)
|
||||
* [on event](/reference/brick/button/on-event)
|
||||
* [is pressed](/reference/brick/button/is-pressed)
|
||||
* [was pressed](/reference/brick/button/was-pressed)
|
||||
@ -55,7 +58,7 @@
|
||||
* [set light](/reference/brick/set-status-light)
|
||||
* [battery level](/reference/brick/battery-level)
|
||||
* [Motors](/reference/motors)
|
||||
* [set speed](/reference/motors/motor/set-speed)
|
||||
* [run](/reference/motors/motor/run)
|
||||
* [stop](/reference/motors/motor/stop)
|
||||
* [reset](/reference/motors/motor/reset)
|
||||
* [set brake](/reference/motors/motor/set-brake)
|
||||
@ -63,11 +66,10 @@
|
||||
* [set regulated](/reference/motors/motor/set-regulated)
|
||||
* [tank](/reference/motors/synced/tank)
|
||||
* [steer](/reference/motors/synced/steer)
|
||||
* [tacho](/reference/motors/motor/tacho)
|
||||
* [angle](/reference/motors/motor/angle)
|
||||
* [speed](/reference/motors/motor/speed)
|
||||
* [clear counts](/reference/motors/motor/clear-counts)
|
||||
* [stop all motors](/reference/motors/stop-all-motors)
|
||||
* [stop all motors](/reference/motors/stop-all)
|
||||
* [Sensors](/reference/sensors)
|
||||
* [Touch](/reference/sensors/touch-sensor)
|
||||
* [on event](/reference/sensors/touch-sensor/on-event)
|
||||
@ -79,6 +81,45 @@
|
||||
* [rate](/reference/sensors/gyro/rate)
|
||||
* [reset](/reference/sensors/gyro/reset)
|
||||
* [Ultrasonic](/reference/sensors/ultrasonic)
|
||||
* [on event](/reference/sensors/ultrasonic/on-event),
|
||||
* [distance](reference/sensors/ultrasonic/distance),
|
||||
* [on event](/reference/sensors/ultrasonic/on-event)
|
||||
* [distance](reference/sensors/ultrasonic/distance)
|
||||
* [pause until](reference/sensors/ultrasonic/pause-until)
|
||||
* [Infrared](/reference/sensors/infrared)
|
||||
* [on event](/reference/sensors/infrared/on-event)
|
||||
* [distance](reference/sensors/infrared/proximity)
|
||||
* [pause until](reference/sensors/infrared/pause-until)
|
||||
* [Infrared beacon](/reference/sensors/beacon)
|
||||
* [on event](/reference/sensors/beacon/on-event)
|
||||
* [pause until](/reference/sensors/beacon/pause-until)
|
||||
* [is pressed](/reference/sensors/beacon/is-pressed)
|
||||
* [was pressed](/reference/sensors/beacon/was-pressed)
|
||||
* [set remote channel](/reference/sensors/beacon/set-remote-channel)
|
||||
* [Color](/reference/sensors/color-sensor)
|
||||
* [on color detected](/reference/sensors/color-sensor/on-color-detected)
|
||||
* [pause until color detected](/reference/sensors/color-sensor/pause-until-color-detected)
|
||||
* [on light detected](/reference/sensors/color-sensor/on-light-detected)
|
||||
* [pause until light condition detected](/reference/sensors/color-sensor/pause-until-light-detected)
|
||||
* [color](/reference/sensors/color-sensor/color)
|
||||
* [light](/reference/sensors/color-sensor/ambient-light)
|
||||
* [Music](/reference/music)
|
||||
* [play sound effect](/reference/music/play-sound-effect)
|
||||
* [play sound effect until done](/reference/music/play-sound-effect-until-done)
|
||||
* [play tone](/reference/music/play-tone)
|
||||
* [ring tone](/reference/music/ring-tone)
|
||||
* [stop all sounds](/reference/music/stop-all-sounds)
|
||||
* [rest](/reference/music/rest)
|
||||
* [change tempo by](/reference/music/change-tempo-by)
|
||||
* [set tempo](/reference/music/set-tempo)
|
||||
* [note frequency](/reference/music/note-frequency)
|
||||
* [beat](/reference/music/beat)
|
||||
* [set volume](/reference/music/set-volume)
|
||||
* [Control](/reference/control)
|
||||
* [Timer](/reference/control/timer)
|
||||
* [seconds](/reference/control/timer/seconds)
|
||||
* [millis](/reference/control/timer/millis)
|
||||
* [reset](/reference/control/timer/reset)
|
||||
* [pause until](/reference/control/timer/pause-until)
|
||||
* [Console](/reference/console)
|
||||
* [log](/reference/console/log)
|
||||
* [log value](/reference/console/log-value)
|
||||
* [send to screen](/reference/console/send-to-screen)
|
||||
|
@ -8,32 +8,40 @@ You can program the @boardname@ using [Blocks](/blocks) or [JavaScript](/javascr
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
|
||||
motors.largeA.setSpeed(50)
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
```
|
||||
```typescript
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
|
||||
motors.largeA.setSpeed(50)
|
||||
motors.largeA.run(50)
|
||||
})
|
||||
```
|
||||
|
||||
The editor work in [most modern browsers](/browsers), work [offline](/offline) once loaded and do not require any installation.
|
||||
The editor works in [most modern browsers](/browsers). It works [offline](/offline) once loaded and doesn't require any installation. Take a look at some of the [features](/about/editor-features) of the editor.
|
||||
|
||||
## Compile and Flash: Your Program!
|
||||
|
||||
When you have your code ready, you connect your @boardname@ to a computer via a USB cable
|
||||
so it appears as a mounted drive (named **EV3**).
|
||||
When you have your code ready, you connect your EV3 Brick to a computer with a USB cable so it appears as an attached drive (named **@drivename@**).
|
||||
|
||||
Compilation to machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser. You save the binary
|
||||
program to a **.uf2** file, which you then copy to the **EV3** drive, which flashes the device with the new program.
|
||||
program to a **.uf2** file, which you then copy to the **@drivename@** drive. The process of copying will flash the device with the new program.
|
||||
|
||||
### ~ hint
|
||||
|
||||
Not seeing the **@drivename@** drive? Make sure to upgrade your firmware at https://ev3manager.education.lego.com/. Try these [troubleshooting](/troubleshoot) tips if you still have trouble getting the drive to appear.
|
||||
|
||||
### ~
|
||||
|
||||
## Simulator: Test Your Code
|
||||
|
||||
You can run your code using the micro:bit simulator, all within the confines of a web browser.
|
||||
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
|
||||
You can run your code using the @boardname@ simulator, all inside the same browser window.
|
||||
The simulator has support for the EV3 Brick screen, buttons, sensors, and motors.
|
||||
|
||||
```sim
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
|
||||
motors.largeA.setSpeed(50)
|
||||
motors.largeA.run(50)
|
||||
motors.mediumD.run(50)
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected)
|
||||
})
|
||||
```
|
72
docs/about/editor-features.md
Normal file
72
docs/about/editor-features.md
Normal file
@ -0,0 +1,72 @@
|
||||
# @extends
|
||||
|
||||
#### #blocks-images
|
||||
|
||||
| |
|
||||
|-|
|
||||
|  |
|
||||
| Blocks Toolbox |
|
||||
|
||||
#### #home-images
|
||||
|
||||
| |
|
||||
|-|
|
||||
|  |
|
||||
| Home Button |
|
||||
|
||||
#### #share-images
|
||||
|
||||
| |
|
||||
|-|
|
||||
|  |
|
||||
| Share Button |
|
||||
|
||||
#### #blocksjs-images
|
||||
|
||||
| |
|
||||
|-|
|
||||
|  |
|
||||
| Switch from Blocks to JavaScript |
|
||||
|
||||
#### #help-images
|
||||
|
||||
| |
|
||||
|-|
|
||||
|  |
|
||||
| Help Button |
|
||||
|
||||
#### #moresettings-images
|
||||
|
||||
| |
|
||||
|-|
|
||||
|  |
|
||||
| More Button |
|
||||
|
||||
#### #undoredo-images
|
||||
|
||||
| | | |
|
||||
|-|-|-|
|
||||
|  | |  |
|
||||
| Undo Button | | Redo Button |
|
||||
|
||||
#### #zoom-images
|
||||
|
||||
| | | |
|
||||
|-|-|-|
|
||||
|  | |  |
|
||||
| Zoom In | | Zoom Out |
|
||||
|
||||
#### #saveproject-images
|
||||
|
||||
| |
|
||||
|-|
|
||||
|  |
|
||||
| Save Project |
|
||||
|
||||
#### #download-images
|
||||
|
||||
| |
|
||||
|-|
|
||||
|  |
|
||||
| Download Button |
|
||||
|
@ -3,6 +3,6 @@
|
||||
### #specific
|
||||
|
||||
```cards
|
||||
loops.forever(() => {});
|
||||
loops.pause(0)
|
||||
forever(() => {});
|
||||
pause(0)
|
||||
```
|
176
docs/coding.md
176
docs/coding.md
@ -1,171 +1,27 @@
|
||||
# Coding Activites
|
||||
|
||||
12 computer science activities, with cross-curricular opportunities in design and technology, science, and math.
|
||||
|
||||
* [Download Curriculum Materials](https://education.lego.com/en-us/downloads/mindstorms-ev3)
|
||||
|
||||
## Three Point Turn
|
||||
## Projects
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Three Point Turn 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/three-point-turn-1",
|
||||
"cardType": "example"
|
||||
"name": "Autonomous Parking",
|
||||
"description": "Design cars that can park themselves safely without driver intervention.",
|
||||
"url":"/coding/autonomous-parking",
|
||||
"imageUrl": "/static/lessons/autonomous-parking.png",
|
||||
"cardType": "side"
|
||||
}, {
|
||||
"name": "Three Point Turn 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/three-point-turn-2",
|
||||
"cardType": "example"
|
||||
"name": "Object Detection",
|
||||
"description": "Design ways to avoid accidents between vehicles and objects in the road.",
|
||||
"url":"/coding/object-detection",
|
||||
"imageUrl": "/static/lessons/object-detection.jpg",
|
||||
"cardType": "side"
|
||||
}, {
|
||||
"name": "Three Point Turn 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/three-point-turn-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Reversing the robot
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Reversing the robot 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/reversing-the-robot-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reversing the robot 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/reversing-the-robot-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reversing the robot 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/reversing-the-robot-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Light the way
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Light the way 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/light-the-way-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Light the way 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/light-the-way-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Light the way 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/light-the-way-3",
|
||||
"cardType": "example"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## Traffic Lights
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Traffic Lights 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/traffic-lights-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Traffic Lights 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/traffic-lights-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Traffic Lights 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/traffic-lights-3",
|
||||
"cardType": "example"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## Reverse Bepper
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Reverse Beeper 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/reverse-beeper-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reverse Beeper 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/reverse-beeper-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reverse Beeper 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/reverse-beeper-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Ignition
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Ignition 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/ingition-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Ignition 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/ignition-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Ignition 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/ignition-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Cruise Control
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Cruise Control 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/cruise-control-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Cruise Control 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/cruise-control-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Cruise Control 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/cruise-control-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Roaming
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Roaming 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/roaming-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Roaming 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/roaming-2",
|
||||
"cardType": "example"
|
||||
"name": "Line Detection",
|
||||
"description": "Design ways to improve driving safety by helping to prevent drivers from falling asleep and causing an accident.",
|
||||
"url":"/coding/line-detection",
|
||||
"imageUrl": "/static/lessons/line-detection.jpg",
|
||||
"cardType": "side"
|
||||
}]
|
||||
```
|
||||
|
171
docs/coding/autonomous-parking.md
Normal file
171
docs/coding/autonomous-parking.md
Normal file
@ -0,0 +1,171 @@
|
||||
# Autonomous Parking
|
||||
|
||||
Design cars that can park themselves safely without driver intervention.
|
||||
|
||||

|
||||
|
||||
## Connect
|
||||
|
||||
**Think about:**
|
||||
|
||||
* How do autonomous cars work?
|
||||
* What would it take to ensure that autonomous cars are safe?
|
||||
* What types of movements do autonomous cars need to perform?
|
||||
|
||||
## Construct
|
||||
|
||||
### Build
|
||||
|
||||
Build a @boardname@ vehicle that can park itself safely without driver intervention. Start by constructing this model:
|
||||
|
||||
[](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
|
||||
|
||||
### Check
|
||||
|
||||
Before you program, check:
|
||||
|
||||
* Are all the wires correctly connected from the motors to ports B and C?
|
||||
* Are the wheels correctly installed?
|
||||
* Are the wheels rotating freely?
|
||||
|
||||
### Program
|
||||
|
||||
Write a program that will make the robot turn three times in various ways.
|
||||
|
||||
**Think about:**
|
||||
|
||||
* How will you make the robot turn in different ways?
|
||||
* How can the robot make a three point turn?
|
||||
|
||||
### ~hint
|
||||
|
||||
Consider using these blocks in your solution:
|
||||
|
||||
```block
|
||||
motors.largeBC.tank(50, 50)
|
||||
pause(500)
|
||||
```
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution - Three Point Turn
|
||||
|
||||
1. When the brick button is pressed, turn the driving base right and stop after 1.5 seconds.
|
||||
2. Turn the driving base left and stop after 1 second.
|
||||
3. Move the driving base forward for 3 seconds.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.tank(75, 30)
|
||||
loops.pause(1500)
|
||||
motors.largeBC.tank(-30, -75)
|
||||
loops.pause(1000)
|
||||
motors.largeBC.tank(50, 50)
|
||||
loops.pause(3000)
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Contemplate
|
||||
|
||||
Choose one of the following autonomous driving scenarios and create a program for it:
|
||||
|
||||
* Parallel parking
|
||||
* Angle parking
|
||||
* Perpendicular parking
|
||||
|
||||
### ~hint
|
||||
|
||||
Document pseudocode for your program before choosing programming blocks.
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution - Parallel Parking
|
||||
|
||||
1. When the brick button is pressed, drive forward in a straight line for 3 rotations.
|
||||
2. Wait for 1 second.
|
||||
3. Reverse motor rotation while turning for 1.5 rotations.
|
||||
4. Reverse motor rotation while turning the other way for 1.5 rotations.
|
||||
5. Drive backward in a straight line for 0.5 rotations.
|
||||
6. Drive forward in a straight line for 0.5 rotations.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.steer(0, 50, 3, MoveUnit.Rotations)
|
||||
pause(1000)
|
||||
motors.largeBC.steer(-50, -50, 1.5, MoveUnit.Rotations)
|
||||
motors.largeBC.steer(50, -50, 1.5, MoveUnit.Rotations)
|
||||
motors.largeBC.steer(0, -50, 0.5, MoveUnit.Rotations)
|
||||
motors.largeBC.steer(0, 50, 0.5, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
### Differentiation
|
||||
|
||||
Create a program that simulates displaying appropriate warning lights while parking.
|
||||
|
||||
### ~hint
|
||||
|
||||
Consider using this block in your solution:
|
||||
|
||||
```block
|
||||
brick.setStatusLight(StatusLight.OrangeFlash)
|
||||
```
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution - Simulating Reverse Gear and Reverse Warning Lights
|
||||
|
||||
1. When the brick button is pressed, drive forward in a straight line for 3 rotations.
|
||||
2. Wait for 1 second.
|
||||
3. Set brick status light to orange flash.
|
||||
4. Reverse motor rotation while turning for 1.5 rotations.
|
||||
5. Reverse motor rotation while turning the other way for 1.5 rotations.
|
||||
6. Drive backward in a straight line for 0.5 rotations.
|
||||
7. Set brick status light to off.
|
||||
8. Drive forward in a straight line for 0.5 rotations.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.steer(0, 50, 3, MoveUnit.Rotations)
|
||||
pause(1000)
|
||||
brick.setStatusLight(StatusLight.OrangeFlash)
|
||||
motors.largeBC.steer(-50, -50, 1.5, MoveUnit.Rotations)
|
||||
motors.largeBC.steer(50, -50, 1.5, MoveUnit.Rotations)
|
||||
motors.largeBC.steer(0, -50, 0.5, MoveUnit.Rotations)
|
||||
brick.setStatusLight(StatusLight.Off)
|
||||
motors.largeBC.steer(0, 50, 0.5, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
### Share
|
||||
|
||||
**Think about:**
|
||||
|
||||
* What challenged you?
|
||||
* Were there any surprises?
|
||||
* How can you improve your program?
|
||||
* Can your program be more streamlined? Have you used too many blocks?
|
||||
* Is there a more efficient way to build your program?
|
||||
* How can your program be used in real-world scenarios?
|
||||
|
||||
## Continue
|
||||
|
||||
* Click on the JavaScript tab and experiment with changing the values in the code.
|
||||
* Add a custom image or sounds from the Brick or Music menus.
|
||||
* Create a video of your project, especially your final presentation and your robot’s performance. Explain some important features of your software program.
|
||||
* Include an image of your program with comments.
|
||||
* Add a team photograph!
|
||||
|
||||
Congratulations! What will you design next?
|
@ -1,10 +0,0 @@
|
||||
# Cruise Control Activity 1
|
||||
|
||||
```blocks
|
||||
let speed = 0;
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (speed < 100)
|
||||
speed = speed + 10;
|
||||
motors.largeBC.setSpeed(speed);
|
||||
})
|
||||
```
|
@ -1,15 +0,0 @@
|
||||
# Cruise Control Activity 2
|
||||
|
||||
```blocks
|
||||
let speed = 0;
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (speed < 100)
|
||||
speed = speed + 10;
|
||||
motors.largeBC.setSpeed(speed);
|
||||
})
|
||||
sensors.touch2.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (speed > -100)
|
||||
speed = speed - 10;
|
||||
motors.largeBC.setSpeed(speed);
|
||||
})
|
||||
```
|
@ -1,28 +0,0 @@
|
||||
# Cruise Control Activity 3
|
||||
|
||||
```blocks
|
||||
let speed = 0
|
||||
function decelerate() {
|
||||
if (speed > -100) {
|
||||
speed = speed - 10
|
||||
}
|
||||
}
|
||||
function accelerate() {
|
||||
if (speed < 100) {
|
||||
speed = speed + 10
|
||||
}
|
||||
}
|
||||
function update() {
|
||||
brick.clearScreen()
|
||||
brick.showString("speed: " + speed, 1)
|
||||
motors.largeBC.setSpeed(speed)
|
||||
}
|
||||
sensors.touch2.onEvent(ButtonEvent.Pressed, function () {
|
||||
accelerate()
|
||||
update()
|
||||
})
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
decelerate()
|
||||
update()
|
||||
})
|
||||
```
|
65
docs/coding/cruise-control.md
Normal file
65
docs/coding/cruise-control.md
Normal file
@ -0,0 +1,65 @@
|
||||
# Cruise Control
|
||||
|
||||
Learn how to set and adjust motor speeds.
|
||||
|
||||
## Activity 1
|
||||
|
||||
Increase motor speed when touch sensor `1` is pressed.
|
||||
|
||||
```blocks
|
||||
let speed = 0;
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (speed < 100)
|
||||
speed = speed + 10;
|
||||
motors.largeBC.run(speed);
|
||||
})
|
||||
```
|
||||
|
||||
## Activity 2
|
||||
|
||||
Add a "reduce" motor speed action when touch sensor `2` is pressed.
|
||||
|
||||
```blocks
|
||||
let speed = 0;
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (speed < 100)
|
||||
speed = speed + 10;
|
||||
motors.largeBC.run(speed);
|
||||
})
|
||||
sensors.touch2.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (speed > -100)
|
||||
speed = speed - 10;
|
||||
motors.largeBC.run(speed);
|
||||
})
|
||||
```
|
||||
|
||||
## Activity 3
|
||||
|
||||
Refactor your code by moving the speed increase and speed decrease code into ``||functions:accelerate||`` and ``||functions:decelerate||`` functions. Run the motors at the new speed in an ``||functions:update||`` function.
|
||||
|
||||
```blocks
|
||||
let speed = 0
|
||||
function decelerate() {
|
||||
if (speed > -100) {
|
||||
speed = speed - 10
|
||||
}
|
||||
}
|
||||
function accelerate() {
|
||||
if (speed < 100) {
|
||||
speed = speed + 10
|
||||
}
|
||||
}
|
||||
function update() {
|
||||
brick.clearScreen()
|
||||
brick.showString("speed: " + speed, 1)
|
||||
motors.largeBC.run(speed)
|
||||
}
|
||||
sensors.touch2.onEvent(ButtonEvent.Pressed, function () {
|
||||
accelerate()
|
||||
update()
|
||||
})
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
decelerate()
|
||||
update()
|
||||
})
|
||||
```
|
@ -1,11 +0,0 @@
|
||||
# Ignition Activity 1
|
||||
|
||||
```blocks
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showImage(images.eyesDizzy)
|
||||
})
|
||||
sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectDetected, function () {
|
||||
brick.showImage(images.eyesTiredMiddle)
|
||||
})
|
||||
brick.showImage(images.eyesSleeping)
|
||||
```
|
@ -1,12 +0,0 @@
|
||||
# Ignition Activity 2
|
||||
|
||||
```blocks
|
||||
while (true) {
|
||||
if (sensors.touch1.wasPressed() &&
|
||||
sensors.ultrasonic4.distance() < 10) {
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
|
||||
}
|
||||
loops.pause(1);
|
||||
}
|
||||
```
|
@ -1,13 +0,0 @@
|
||||
# Ignition Activity 3
|
||||
|
||||
```blocks
|
||||
while (true) {
|
||||
if (sensors.ultrasonic4.distance() < 10 &&
|
||||
sensors.touch1.wasPressed() &&
|
||||
brick.buttonEnter.wasPressed()) {
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
|
||||
}
|
||||
loops.pause(1);
|
||||
}
|
||||
```
|
48
docs/coding/ignition.md
Normal file
48
docs/coding/ignition.md
Normal file
@ -0,0 +1,48 @@
|
||||
# Ignition
|
||||
|
||||
Explore sensor events and sensor status.
|
||||
|
||||
## Activity 1
|
||||
|
||||
Wait for a touch sensor press or ultrasonic object detection. Show an expression on the screen when they happen.
|
||||
|
||||
```blocks
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showImage(images.eyesDizzy)
|
||||
})
|
||||
sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectDetected, function () {
|
||||
brick.showImage(images.eyesTiredMiddle)
|
||||
})
|
||||
brick.showImage(images.eyesSleeping)
|
||||
```
|
||||
|
||||
## Activity 2
|
||||
|
||||
Play some motor sounds if touch sensor `1` is pressed at the same moment when and object comes close.
|
||||
|
||||
```blocks
|
||||
while (true) {
|
||||
if (sensors.touch1.isPressed() &&
|
||||
sensors.ultrasonic4.distance() < 10) {
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
|
||||
}
|
||||
pause(1);
|
||||
}
|
||||
```
|
||||
|
||||
## Activity 3
|
||||
|
||||
Play some motor sounds if touch sensor `1` is pressed when both the `enter` button is pressed on the brick and an object comes close.
|
||||
|
||||
```blocks
|
||||
while (true) {
|
||||
if (sensors.ultrasonic4.distance() < 10 &&
|
||||
sensors.touch1.isPressed() &&
|
||||
brick.buttonEnter.isPressed()) {
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
|
||||
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
|
||||
}
|
||||
pause(1);
|
||||
}
|
||||
```
|
@ -1,9 +1,9 @@
|
||||
# Light the way Activity 1
|
||||
|
||||
```blocks
|
||||
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
|
||||
sensors.color3.onLightDetected(LightIntensityMode.Ambient, Light.Dark, function () {
|
||||
brick.showImage(images.objectsLightOn)
|
||||
loops.pause(5000)
|
||||
pause(5000)
|
||||
brick.clearScreen()
|
||||
})
|
||||
```
|
@ -1,10 +1,10 @@
|
||||
# Light the way Activity 2
|
||||
|
||||
```blocks
|
||||
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Bright, function () {
|
||||
sensors.color3.onLightDetected(LightIntensityMode.Ambient, Light.Bright, function () {
|
||||
brick.clearScreen()
|
||||
})
|
||||
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
|
||||
sensors.color3.onLightDetected(LightIntensityMode.Ambient, Light.Dark, function () {
|
||||
brick.showImage(images.objectsLightOn)
|
||||
})
|
||||
```
|
@ -1,10 +1,10 @@
|
||||
# Light the way Activity 3
|
||||
|
||||
```blocks
|
||||
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Bright, function () {
|
||||
sensors.color3.onLightDetected(LightIntensityMode.Ambient, Light.Bright, function () {
|
||||
brick.clearScreen()
|
||||
})
|
||||
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
|
||||
sensors.color3.onLightDetected(LightIntensityMode.Ambient, Light.Dark, function () {
|
||||
brick.showImage(images.objectsLightOn)
|
||||
})
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
|
239
docs/coding/line-detection.md
Normal file
239
docs/coding/line-detection.md
Normal file
@ -0,0 +1,239 @@
|
||||
# Line Detection
|
||||
|
||||
Design ways to improve driving safety by helping to prevent drivers from falling asleep and causing an accident.
|
||||
|
||||

|
||||
|
||||
## Connect
|
||||
|
||||
Think about:
|
||||
|
||||
* How can autonomous cars react to different traffic light signals?
|
||||
* What can happen if a driver falls asleep while driving?
|
||||
* How can we detect when a driver is falling asleep?
|
||||
|
||||
## Construct
|
||||
|
||||
### Build
|
||||
|
||||
Build a @boardname@ vehicle that can help prevent drivers from falling asleep and causing an accident. Start by constructing this model:
|
||||
|
||||
[](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-color-sensor-down-driving-base-d30ed30610c3d6647d56e17bc64cf6e2.pdf)
|
||||
|
||||
Build red and green “lights” for your robot to detect. You can use LEGO bricks, colored tape, or marker on white paper. Building instructions:
|
||||
|
||||
[](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/color%20squares-0a88dfd98bb2e64b5b8151fc422bae36.pdf)
|
||||
|
||||
### Check
|
||||
|
||||
Before you program, check:
|
||||
|
||||
* Are all the wires correctly connected from the motors to ports B and C?
|
||||
* Are the wheels correctly installed?
|
||||
* Are the wheels rotating freely?
|
||||
* Are the wires connected from the Color Sensor to port 3?
|
||||
|
||||

|
||||
|
||||
### Program
|
||||
|
||||
Autonomous cars need to recognize and respond to traffic lights automatically. Create a program that will make your robot stop at red lights. Make sure your robot is only responding to the color red. Once you have succeeded, program your robot to drive forward again when the light changes from red to green.
|
||||
|
||||
Before you program, think about:
|
||||
|
||||
* How will you program the robot to detect a color?
|
||||
* How will you program the robot to stop at a color?
|
||||
* Which programming blocks will you use?
|
||||
|
||||
### ~ hint
|
||||
|
||||
Consider using these blocks in your solution:
|
||||
|
||||
```block
|
||||
loops.forever(function () {
|
||||
|
||||
})
|
||||
motors.largeBC.steer(0, 50)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution - Red light detection
|
||||
|
||||
1. Loop forever.
|
||||
2. Start motors ``B`` and ``C`` (drive forward).
|
||||
3. Wait for the color sensor to detect the color red.
|
||||
4. Stop all motors.
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
motors.largeBC.steer(0, 50)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
motors.stopAll()
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
|
||||
|
||||
Congratulations! Your robot can stop at a red light.
|
||||
|
||||
Now add to your program and have your robot to drive forward again when the light changes from red to green.
|
||||
|
||||
### Sample Solution - Red and green light detection in a loop
|
||||
|
||||
1. Start motors ``B`` and ``C`` (drive forward).
|
||||
2. Wait for the color sensor to detect the color red.
|
||||
3. Stop all motors.
|
||||
4. Wait for the color sensor to detect the color green.
|
||||
5. Loop forever.
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
motors.largeBC.steer(0, 50)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
motors.stopAll()
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Green)
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
|
||||
|
||||
## Contemplate
|
||||
|
||||
To simulate what could happen if a driver falls asleep while driving, your robot could sound an alarm signal when it crosses the line. This feature is often available in new cars.
|
||||
|
||||
Program your robot to perform this function.
|
||||
|
||||
Draw a dark line with tape or marker for your robot to cross.
|
||||
|
||||
### ~hint
|
||||
|
||||
Consider using these blocks in your solution:
|
||||
|
||||
```block
|
||||
motors.largeBC.steer(0, 50)
|
||||
music.playSoundEffect(sounds.systemGeneralAlert)
|
||||
```
|
||||
### ~
|
||||
|
||||
### Sample Solution - Line detection in a loop
|
||||
|
||||
1. Start motors ``B`` and ``C`` (drive forward with a curve toward the line).
|
||||
2. Wait for the color sensor to detect the color black.
|
||||
3. Play sound effect ``system general alert``.
|
||||
4. Start motors ``B`` and ``C`` (drive forward with a curve away from the line).
|
||||
5. Wait for the color sensor to detect the color white.
|
||||
6. Loop forever.
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
motors.largeBC.steer(-30, 20)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Black)
|
||||
music.playSoundEffect(sounds.systemGeneralAlert)
|
||||
motors.largeBC.steer(30, 20)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.White)
|
||||
})
|
||||
```
|
||||
|
||||
#### Download and test
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
|
||||
|
||||
#### Differentiation
|
||||
|
||||
Program your robot to drive on “autopilot” along a given route. You will need to create a program that recognizes and responds to a dark line (or white line). You will create a line-following program and your robot will need to travel along the line without losing contact with it.
|
||||
|
||||
You will need to constantly debug your program in order to make your robot travel as smoothly as possible along the line.
|
||||
|
||||
### ~hint
|
||||
|
||||
Consider using these blocks in your solution:
|
||||
|
||||
```block
|
||||
while (true) {
|
||||
|
||||
}
|
||||
motors.largeBC.steer(0, 50)
|
||||
```
|
||||
|
||||
> **- OR -**
|
||||
|
||||
```block
|
||||
if (true) {
|
||||
|
||||
} else {
|
||||
|
||||
}
|
||||
```
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solutions - Line Following in Loop
|
||||
|
||||
#### Method 1
|
||||
|
||||
1. While the Color Sensor detects the color black, start motors ``B`` and ``C`` (drive forward with a curve toward the line).
|
||||
2. While the Color Sensor detects the color white, start motors ``B`` and ``C`` (drive forward with a curve away from the line).
|
||||
3. Loop forever.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
while (true) {
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Black)
|
||||
motors.largeBC.steer(-30, 50)
|
||||
}
|
||||
while (true) {
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.White)
|
||||
motors.largeBC.steer(30, 50)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
#### Method 2
|
||||
|
||||
1. If the Color Sensor detects the color black, start motors ``B`` and ``C`` (drive forward with a curve toward the line).
|
||||
Else the Color Sensor detects the color white, start motors ``B`` and ``C`` (drive forward with a curve away from the line).
|
||||
2. Loop forever.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (true) {
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Black)
|
||||
motors.largeBC.steer(-30, 50)
|
||||
} else {
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.White)
|
||||
motors.largeBC.steer(30, 50)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick.
|
||||
|
||||
### Share
|
||||
|
||||
Think about:
|
||||
|
||||
* What challenged you?
|
||||
* Were there any surprises?
|
||||
* How can you improve your program?
|
||||
* Can your program be more streamlined? Have you used too many blocks?
|
||||
* Is there a more efficient way to build your program?
|
||||
* How can your program be used in real-world scenarios?
|
||||
|
||||
Personalize:
|
||||
|
||||
* Click on the **JavaScript** tab and experiment with changing the values in the code.
|
||||
* Add a custom image or sounds from the ``||brick:Brick||`` or ``||music:Music||`` menus.
|
||||
* Create a video of your project, especially your final presentation and your robot’s performance. Explain some important features of your software program.
|
||||
* Include an image of your program with comments.
|
||||
* Add a team photograph!
|
||||
|
||||
Congratulations! What will you design next?
|
137
docs/coding/object-detection.md
Normal file
137
docs/coding/object-detection.md
Normal file
@ -0,0 +1,137 @@
|
||||
# Object Detection
|
||||
|
||||
Design ways to avoid accidents between vehicles and objects in the road.
|
||||
|
||||

|
||||
|
||||
## Connect
|
||||
|
||||
Think about:
|
||||
|
||||
* In what driving situations can a car hit an obstacle?
|
||||
* What do you need to be aware of to avoid collisions with obstacles?
|
||||
* What causes traffic jams in high density areas?
|
||||
|
||||
## Construct
|
||||
|
||||
### Build
|
||||
|
||||
Build a @boardname@ vehicle that can avoid accidents between vehicles and objects in the road. Start by constructing this model:
|
||||
|
||||
[](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-ultrasonic-sensor-driving-base-61ffdfa461aee2470b8ddbeab16e2070.pdf)
|
||||
|
||||
Build an obstacle for your robot to detect. You can build the **cuboid model** out of LEGO bricks or an obstacle of your choice.
|
||||
|
||||
[](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-cuboid-dc93b2e60bed2981e76b3bac9ea04558.pdf)
|
||||
|
||||
### Check
|
||||
|
||||
Before you program, check:
|
||||
|
||||
* Are all the wires correctly connected from the motors to ports B and C?
|
||||
* Are the wheels correctly installed?
|
||||
* Are the wheels rotating freely?
|
||||
* Are the wires connected from the Ultrasonic Sensor to port 4?
|
||||
|
||||
### Program
|
||||
|
||||
* Program your robot to detect any obstacles that might appear while the robot is moving forward (or backward).
|
||||
* Make the robot stop when it detects an object that is less than 20 cm away.
|
||||
|
||||
Before you program, think about:
|
||||
* How will you program the robot to detect obstacles?
|
||||
* How will you program the robot to stop at obstacles?
|
||||
* Which programming blocks will you use?
|
||||
|
||||
### ~hint
|
||||
|
||||
Consider using these blocks in your solution:
|
||||
|
||||
```block
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
|
||||
})
|
||||
motors.largeBC.steer(0, 50)
|
||||
pauseUntil(() => true)
|
||||
let near = sensors.ultrasonic4.distance() < 20
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution
|
||||
|
||||
1. Start the program when EV3 ``enter`` button is pressed.
|
||||
2. Turn motors ``B`` and ``C`` on at speed ``50``.
|
||||
3. Wait until Ultrasonic Sensor detects an obstacle at a distance of less than ``20`` cm.
|
||||
4. Stops all motors.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.steer(0, 50)
|
||||
pauseUntil(() => sensors.ultrasonic4.distance() < 20)
|
||||
motors.stopAll()
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
## Contemplate
|
||||
|
||||
On the road, when a driver sees and object, they slow their car down before coming to a full stop.
|
||||
|
||||
Program your EV3 Driving Base to do the same.
|
||||
|
||||
If the Ultrasonic Sensor:
|
||||
|
||||
* Detects an object less than `10` cm away, make the robot stop.
|
||||
* Detects an object between `10` and `20` cm away, make the robot slow down.
|
||||
* Does not detect any object, continue to move at full speed.
|
||||
|
||||
### ~hint
|
||||
|
||||
Consider using this block in your solution:
|
||||
|
||||
```block
|
||||
if (true) {
|
||||
}
|
||||
```
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
motors.largeBC.steer(0, 50)
|
||||
if (sensors.ultrasonic4.distance() < 10) {
|
||||
motors.stopAll()
|
||||
} else if (sensors.ultrasonic4.distance() < 20) {
|
||||
motors.largeBC.steer(0, 10)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
## Continue
|
||||
|
||||
* Get together with other building teams and make a traffic jam by placing all of your robots in a line with varying amounts of space between them.
|
||||
* Have everyone start their robots at the same time and see what happens.
|
||||
* Refine your programs so that all of the robots continue driving at the same speed with equal distances between them.
|
||||
* Click on the JavaScript tab and experiment with changing the values in the code.
|
||||
* Add a custom image or sounds from the Brick or Music menus.
|
||||
|
||||
### Share
|
||||
|
||||
* Share what you think “efficiency in programming” means.
|
||||
* Explore the different solutions other programmers came up with.
|
||||
* Create a video of your project, especially your final presentation and your robot’s performance. Explain some important features of your software program.
|
||||
* Include an image of your program with comments.
|
||||
* Add a team photograph!
|
||||
|
||||
Congratulations! What will you design next?
|
@ -1,11 +1,11 @@
|
||||
# Reverse Beeper Activity 1
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
music.playTone(440, sensors.ultrasonic4.distance());
|
||||
loops.pause(50)
|
||||
pause(50)
|
||||
})
|
||||
motors.largeBC.setSpeed(-20);
|
||||
motors.largeBC.run(-20);
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
|
||||
motors.largeBC.stop();
|
||||
```
|
||||
|
@ -1,13 +1,13 @@
|
||||
# Reverse Beeper Activity 2
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
if (motors.largeB.speed() != 0 && sensors.ultrasonic4.distance() < 20) {
|
||||
music.playTone(440, sensors.ultrasonic4.distance());
|
||||
loops.pause(50)
|
||||
pause(50)
|
||||
}
|
||||
})
|
||||
motors.largeBC.setSpeed(-20);
|
||||
motors.largeBC.run(-20);
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
|
||||
motors.largeBC.stop();
|
||||
```
|
||||
|
@ -4,7 +4,7 @@
|
||||
let beep = false
|
||||
beep = true
|
||||
control.runInParallel(function () {
|
||||
motors.largeBC.setSpeed(-20)
|
||||
motors.largeBC.run(-20)
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear)
|
||||
motors.largeBC.stop()
|
||||
beep = false
|
||||
@ -13,7 +13,7 @@ control.runInParallel(function () {
|
||||
while (beep) {
|
||||
if (sensors.ultrasonic4.distance() < 20) {
|
||||
music.playTone(440, sensors.ultrasonic4.distance())
|
||||
loops.pause(50)
|
||||
pause(50)
|
||||
}
|
||||
}
|
||||
})
|
||||
|
@ -2,13 +2,13 @@
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
motors.largeBC.setSpeed(50)
|
||||
motors.largeBC.run(50)
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
motors.largeBC.setSpeed(0)
|
||||
loops.pause(1000)
|
||||
motors.largeBC.run(0)
|
||||
pause(1000)
|
||||
brick.setStatusLight(StatusLight.OrangeFlash)
|
||||
motors.largeBC.setSpeed(-50)
|
||||
loops.pause(2000)
|
||||
motors.largeBC.setSpeed(0)
|
||||
motors.largeBC.run(-50)
|
||||
pause(2000)
|
||||
motors.largeBC.run(0)
|
||||
})
|
||||
```
|
@ -3,13 +3,13 @@
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
motors.largeBC.setSpeed(50)
|
||||
motors.largeBC.run(50)
|
||||
sensors.touch2.pauseUntil(ButtonEvent.Pressed)
|
||||
motors.largeBC.setSpeed(0)
|
||||
loops.pause(1000)
|
||||
motors.largeBC.run(0)
|
||||
pause(1000)
|
||||
brick.setStatusLight(StatusLight.OrangeFlash)
|
||||
motors.largeBC.setSpeed(-50)
|
||||
loops.pause(2000)
|
||||
motors.largeBC.setSpeed(0)
|
||||
motors.largeBC.run(-50)
|
||||
pause(2000)
|
||||
motors.largeBC.run(0)
|
||||
})
|
||||
```
|
@ -5,15 +5,15 @@ brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
brick.showImage(images.eyesSleeping)
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
brick.showImage(images.eyesNeutral)
|
||||
motors.largeBC.setSpeed(50)
|
||||
motors.largeBC.run(50)
|
||||
sensors.touch2.pauseUntil(ButtonEvent.Pressed)
|
||||
brick.showImage(images.eyesTiredMiddle)
|
||||
motors.largeBC.setSpeed(0)
|
||||
loops.pause(1000)
|
||||
motors.largeBC.run(0)
|
||||
pause(1000)
|
||||
brick.setStatusLight(StatusLight.OrangeFlash)
|
||||
brick.showImage(images.eyesDizzy)
|
||||
motors.largeBC.setSpeed(-50)
|
||||
loops.pause(2000)
|
||||
motors.largeBC.setSpeed(0)
|
||||
motors.largeBC.run(-50)
|
||||
pause(2000)
|
||||
motors.largeBC.run(0)
|
||||
})
|
||||
```
|
@ -15,17 +15,17 @@ brick.buttonDown.onEvent(ButtonEvent.Bumped, function () {
|
||||
drive.push(5)
|
||||
})
|
||||
pauseUntil(() => drive.length >= 5)
|
||||
loops.pause(1000)
|
||||
pause(1000)
|
||||
music.playSoundEffectUntilDone(sounds.communicationGo)
|
||||
for (let d of drive) {
|
||||
if (d == 1) {
|
||||
motors.largeC.setSpeed(50, 360, MoveUnit.Degrees)
|
||||
motors.largeC.run(50, 360, MoveUnit.Degrees)
|
||||
} else if (d == 3) {
|
||||
motors.largeB.setSpeed(50, 360, MoveUnit.Degrees)
|
||||
motors.largeB.run(50, 360, MoveUnit.Degrees)
|
||||
} else if (d == 4) {
|
||||
motors.largeBC.setSpeed(50, 360, MoveUnit.Degrees)
|
||||
motors.largeBC.run(50, 360, MoveUnit.Degrees)
|
||||
} else {
|
||||
motors.largeBC.setSpeed(-50, 360, MoveUnit.Degrees)
|
||||
motors.largeBC.run(-50, 360, MoveUnit.Degrees)
|
||||
}
|
||||
}
|
||||
music.playSoundEffectUntilDone(sounds.communicationGameOver)
|
||||
|
@ -19,17 +19,17 @@ brick.buttonDown.onEvent(ButtonEvent.Bumped, function () {
|
||||
music.playSoundEffectUntilDone(sounds.systemClick)
|
||||
})
|
||||
brick.buttonEnter.pauseUntil(ButtonEvent.Bumped);
|
||||
loops.pause(1000)
|
||||
pause(1000)
|
||||
music.playSoundEffectUntilDone(sounds.communicationGo)
|
||||
for (let d of drive) {
|
||||
if (d == 1) {
|
||||
motors.largeC.setSpeed(50, 360, MoveUnit.Degrees)
|
||||
motors.largeC.run(50, 360, MoveUnit.Degrees)
|
||||
} else if (d == 3) {
|
||||
motors.largeB.setSpeed(50, 360, MoveUnit.Degrees)
|
||||
motors.largeB.run(50, 360, MoveUnit.Degrees)
|
||||
} else if (d == 4) {
|
||||
motors.largeBC.setSpeed(50, 360, MoveUnit.Degrees)
|
||||
motors.largeBC.run(50, 360, MoveUnit.Degrees)
|
||||
} else {
|
||||
motors.largeBC.setSpeed(-50, 360, MoveUnit.Degrees)
|
||||
motors.largeBC.run(-50, 360, MoveUnit.Degrees)
|
||||
}
|
||||
}
|
||||
music.playSoundEffectUntilDone(sounds.communicationGameOver)
|
||||
|
@ -3,10 +3,10 @@
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
motors.largeBC.tank(75, 30)
|
||||
loops.pause(1500)
|
||||
pause(1500)
|
||||
motors.largeBC.tank(-30, -75)
|
||||
loops.pause(1000)
|
||||
pause(1000)
|
||||
motors.largeBC.tank(50, 50)
|
||||
loops.pause(3000)
|
||||
pause(3000)
|
||||
})
|
||||
```
|
@ -3,12 +3,12 @@
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
motors.largeBC.tank(75, 30)
|
||||
loops.pause(1500)
|
||||
pause(1500)
|
||||
motors.largeBC.tank(-30, -75)
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
|
||||
motors.largeBC.tank(0, 0)
|
||||
loops.pause(1000)
|
||||
pause(1000)
|
||||
motors.largeBC.tank(50, 50)
|
||||
loops.pause(3000)
|
||||
pause(3000)
|
||||
})
|
||||
```
|
@ -3,13 +3,13 @@
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
motors.largeBC.tank(75, 30)
|
||||
loops.pause(1500)
|
||||
pause(1500)
|
||||
motors.largeBC.tank(-30, -75)
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
|
||||
motors.largeBC.tank(0, 0)
|
||||
music.playSoundEffect(sounds.animalsDogBark1)
|
||||
loops.pause(1000)
|
||||
pause(1000)
|
||||
motors.largeBC.tank(50, 50)
|
||||
loops.pause(3000)
|
||||
pause(3000)
|
||||
})
|
||||
```
|
@ -3,7 +3,7 @@
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
motors.largeBC.tank(20, 20)
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
motors.largeBC.tank(0, 0)
|
||||
})
|
||||
```
|
@ -1,7 +1,7 @@
|
||||
# Traffic Lights Activity 3
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
if (sensors.color3.light(LightIntensityMode.Reflected) < 15) {
|
||||
motors.largeBC.tank(30, 12)
|
||||
} else {
|
||||
|
29
docs/design-engineering.md
Normal file
29
docs/design-engineering.md
Normal file
@ -0,0 +1,29 @@
|
||||
# Design Engineering Projects
|
||||
|
||||
## Projects
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Make It Move Without Wheels",
|
||||
"description": "Design, build and program a robot that can move itself using no wheels for locomotion.",
|
||||
"imageUrl": "/static/lessons/make-it-move-without-wheels.png",
|
||||
"url": "/design-engineering/make-it-move",
|
||||
"cardType": "side"
|
||||
},
|
||||
{
|
||||
"name": "Make It Smarter and Faster",
|
||||
"description": "Design, build and program a robotic creature that can sense its environment and respond by moving.",
|
||||
"imageUrl": "/static/lessons/make-it-smarter-and-faster.png",
|
||||
"url": "/design-engineering/make-it-smarter",
|
||||
"cardType": "side"
|
||||
},
|
||||
{
|
||||
"name": "Make a System that Communicates",
|
||||
"description": "Design, build and program a robotic system that follows a path and communicates its position at least twice along the way.",
|
||||
"imageUrl": "/static/lessons/make-a-system-that-communicates.png",
|
||||
"url": "/design-engineering/make-it-communicate",
|
||||
"cardType": "side"
|
||||
}
|
||||
]
|
||||
```
|
151
docs/design-engineering/make-it-communicate.md
Normal file
151
docs/design-engineering/make-it-communicate.md
Normal file
@ -0,0 +1,151 @@
|
||||
# Make A System That Communicates
|
||||
|
||||
## Connect
|
||||
|
||||
### Design Brief
|
||||
|
||||
Design, build and program a robotic system that follows a path and communicates its position at least twice along the way.
|
||||
|
||||
https://www.youtube.com/watch?v=6piMI1JPDQc
|
||||
|
||||
* Robotic systems are built from smaller, related subsystems. Look at the automobile system shown in the video. What subsystems can you see?
|
||||
* What kinds of robots follow a path?
|
||||
* What kind of system do you want to make?
|
||||
|
||||
### Brainstorm
|
||||
|
||||
Discuss different solutions to the design brief.
|
||||
|
||||
Think about:
|
||||
* What kind of motorized mechanism can be used to control the movements of a robot?
|
||||
* How can the robot sense where it is along the path?
|
||||
* How can the robot communicate its position?
|
||||
|
||||

|
||||
|
||||
## Construct
|
||||
|
||||
### Build
|
||||
|
||||
You can start by tinkering with the LEGO elements in the picture and then build on.
|
||||
|
||||
More building ideas:
|
||||
|
||||
[](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/ev3%20frames-5054ee378e624fb4cb31158d2fc8e5cf.pdf)
|
||||
|
||||
[](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/tracks-32d7554813af3f25cf5012d54a4bad2b.pdf)
|
||||
|
||||
[](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/color%20sensor_v2-e7fd54b6fa3cdfe36f414c1d2510f9cb.pdf)
|
||||
|
||||
|
||||
Build a path for your robot to follow. You can use electrical tape on a floor, or marker on paper. You can use objects as milestones to indicate a path that can be detected by either the Touch Sensor, Color Sensor, or Ultrasonic Sensor.
|
||||
|
||||
### Program
|
||||
|
||||
Before you program, think about:
|
||||
|
||||
* How will you program the robot to follow a path?
|
||||
* How will you program the robot to communicate its position?
|
||||
* Which programming blocks will you use?
|
||||
|
||||
### ~hint
|
||||
|
||||
Explore the different Motor and Sensor blocks in the programming menu.
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution
|
||||
|
||||
[](https://legoeducation.23video.com/v.ihtml/player.html?token=79c99735f906403a4dd7f2909935983d&source=embed&photo%5fid=19857954)
|
||||
|
||||
The Track Rover follows a path using the color sensor. It identifies two locations by color.
|
||||
|
||||
Track Rover solution combines these building ideas:
|
||||
|
||||
* EV3 frames
|
||||
* Tracks
|
||||
* Color sensor 2
|
||||
|
||||
Two copies of the tracks are built: one for the right side and a mirror image for the left side.
|
||||
|
||||
[](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/ev3-dep/building%20instructions/track-rover-bi-6aadb1b053df0c58a0dea108b5ce0eea.pdf)
|
||||
|
||||
### Sample Program Solution
|
||||
|
||||
This program works with the Track Rover. If you create a different robot, adjust the program to fit your solution.
|
||||
|
||||
Program summary:
|
||||
|
||||
* If the Color Sensor sees black, Motor B runs at -50 power and Motor C turns off.
|
||||
* If the Color Sensor sees white, Motor B turns off and Motor C runs at -50 power.
|
||||
* If the Color Sensor sees green, all motors stop and the green sound plays.
|
||||
* The robot waits one second, then motors move forward.
|
||||
* If the Color Sensor sees red, all motors stop, and the red sound plays.
|
||||
* The robot waits one second, then motors move forward.
|
||||
* Loops unlimited.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (sensors.color3.color() == ColorSensorColor.Black) {
|
||||
motors.largeB.run(-50)
|
||||
motors.largeC.run(0)
|
||||
} else if (sensors.color3.color() == ColorSensorColor.White) {
|
||||
motors.largeC.run(-50)
|
||||
motors.largeB.run(0)
|
||||
} else if (sensors.color3.color() == ColorSensorColor.Green) {
|
||||
motors.stopAll()
|
||||
music.playSoundEffectUntilDone(sounds.colorsGreen)
|
||||
motors.largeBC.run(-50)
|
||||
} else if (sensors.color3.color() == ColorSensorColor.Red) {
|
||||
motors.stopAll()
|
||||
music.playSoundEffectUntilDone(sounds.colorsRed)
|
||||
motors.largeBC.run(-50)
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click Download and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Contemplate
|
||||
|
||||
### Test and Analyze
|
||||
|
||||
As you work on your solution:
|
||||
|
||||
1. Describe one part of your design that worked especially well.
|
||||
2. Describe one design change that you had to make.
|
||||
3. What will you try next?
|
||||
|
||||
|
||||
### Review and Revise
|
||||
|
||||
Take a moment to reflect on your robot solution.
|
||||
|
||||
Think about:
|
||||
|
||||
* Can the robot’s movement be more accurate?
|
||||
* What are some ways that others have solved the problem?
|
||||
|
||||
Describe two ways you could improve your robot.
|
||||
|
||||
## Continue
|
||||
|
||||
### Personalize your project
|
||||
|
||||
* Add/remove LEGO elements to improve the way your robot moves.
|
||||
* Click on the JavaScript tab and experiment with changing the values in the code.
|
||||
* Add a custom image or sounds by adding blocks from the Brick or Music menus.
|
||||
|
||||
## Communicate
|
||||
|
||||
Here are some ideas:
|
||||
|
||||
* Create a video of your project, especially your final presentation and your robot’s performance.
|
||||
* Explain some important features of your software program.
|
||||
* Produce a building guide for your model by taking a series of photographs as you deconstruct it.
|
||||
* Include an image of your program with comments.
|
||||
* Add a team photograph!
|
||||
|
||||
Congratulations! What will you design next?
|
97
docs/design-engineering/make-it-move.md
Normal file
97
docs/design-engineering/make-it-move.md
Normal file
@ -0,0 +1,97 @@
|
||||
# Make It Move Without Wheels
|
||||
|
||||
## Connect
|
||||
|
||||
### Design Brief
|
||||
|
||||
Design, build and program a robot that can move itself using no wheels for locomotion.
|
||||
|
||||

|
||||
|
||||
Your robot will:
|
||||
|
||||
* Go a distance of at least 30cm
|
||||
* Use at least one motor
|
||||
* Use NO wheels for locomotion
|
||||
|
||||
### Brainstorm
|
||||
|
||||
In nature, creatures use many methods to get around. None of them, however, use wheels to move. Can we copy the method of animal locomotion with our robot? Using motors and legs, make a robot that can move without using any wheels.
|
||||
|
||||
## Construct
|
||||
|
||||
### Build
|
||||
|
||||
Think about a creature’s movement for inspiration. Will you make the robot walk, crawl, hop, or wiggle? Your mechanism can be attached or unattached to the EV3 brick. You can start by tinkering with the LEGO elements in the picture above and then build on.
|
||||
|
||||
### Building Hint
|
||||
|
||||
If you want some building help you can follow these instructions.
|
||||
|
||||
[](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/toddle%20bot-3dcad146d7f5deac4753f93e9dcc0739.pdf)
|
||||
|
||||
### Program
|
||||
|
||||
Before you program, think about:
|
||||
|
||||
* How will you program the robot to move?
|
||||
* How will you program the robot to stop?
|
||||
* How will you program the robot to display the distance moved?
|
||||
|
||||
Which programming blocks will you use:
|
||||
|
||||
* To turn on and turn off the motor or motors?
|
||||
* To display the distance moved?
|
||||
|
||||
### Sample Code
|
||||
|
||||
Example code of a robot that moves without wheels using one motor:
|
||||
|
||||
* The robot moves with ``large motor D`` rotating at ``-100`` speed
|
||||
* The robot moves for ``30000`` milliseconds (30 seconds)
|
||||
* The robot stops
|
||||
* The robot displays the text ``"30cm"``
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeD.run(-100)
|
||||
loops.pause(30000)
|
||||
motors.stopAll()
|
||||
brick.showString("30cm", 1)
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Contemplate
|
||||
|
||||
### Test and Analyze
|
||||
|
||||
Think about:
|
||||
|
||||
* Is the robot using something other than wheels to move? Trace the movement from the motor axle to the mechanism(s) that drives the robot forward, backward or sideways. Wheels can be used to stabilize the robot but not to drive it.
|
||||
* Does the robot display the distance moved? Is it accurate? How do you know?
|
||||
* What is one part of your design that worked well?
|
||||
* What is a change that you need to make?
|
||||
* What will you try next?
|
||||
|
||||
## Continue
|
||||
|
||||
### Personalize your project
|
||||
|
||||
* Add/remove LEGO elements to improve the way your robot moves. Will your robot walk, wiggle, hop, or slither? Will it move slower, faster or farther?
|
||||
* Click on the JavaScript tab and experiment with changing the values in the code.
|
||||
* Add a custom image or sounds by adding blocks from the Brick or Music menus.
|
||||
* Does your robot resemble a creature? Add arts and crafts materials to your project.
|
||||
|
||||
## Communicate
|
||||
|
||||
* Create a video of your project, especially your final presentation and your robot’s performance.
|
||||
* Explain some important features of your software program.
|
||||
* Produce a building guide for your model by taking a series of photographs as you deconstruct it.
|
||||
* Include an image of your program with comments.
|
||||
* Add a team photograph!
|
||||
|
||||
Congratulations! What will you design next?
|
172
docs/design-engineering/make-it-smarter.md
Normal file
172
docs/design-engineering/make-it-smarter.md
Normal file
@ -0,0 +1,172 @@
|
||||
# Make It Smarter and Faster
|
||||
|
||||
## Connect
|
||||
|
||||
### Design Brief
|
||||
|
||||
Design, build and program a robotic creature that can sense its environment and respond by moving.
|
||||
|
||||
https://www.youtube.com/watch?v=y9-A_C_08KY
|
||||
|
||||
* What do the robots in the video need to be able to sense, plan, and act?
|
||||
* What senses do humans have and why are they important to us?
|
||||
* How many human-like senses do you see the robots demonstrating?
|
||||
|
||||
### Brainstorm
|
||||
|
||||
Discuss different solutions to the design brief.
|
||||
|
||||
Think about:
|
||||
|
||||
* What kind of creature can it be?
|
||||
* How can it move?
|
||||
* What does it need to be aware so that it stays safe, well fed and warm (or cool)?
|
||||
* Is it looking for food, a safe place to hide or a warm place to soak up the sun?
|
||||
* Will the creature need to move fast or slow?
|
||||
* Will it need to turn?
|
||||
* Will it need to go backward?
|
||||
|
||||

|
||||
|
||||
## Construct
|
||||
|
||||
### Build
|
||||
|
||||
Think about a creature’s movement for inspiration. Your mechanism can be attached or unattached to the EV3 brick. You can start by tinkering with the LEGO elements in the picture add then build on.
|
||||
|
||||
More building ideas:
|
||||
|
||||
| | | | | |
|
||||
|-|-|-|-|-|
|
||||
|[][EV3 Frames] | |[][Color Sensor 1] | |[][Gyro Sensor] |
|
||||
| [EV3 Frames] | | [Color Sensor 1] | | [Gyro Sensor] |
|
||||
<br/>
|
||||
|
||||
| | | | | |
|
||||
|-|-|-|-|-|
|
||||
|[][Ultrasonic Sensor] | | [][Touch Sensor] | | [][Jaw] |
|
||||
| [Ultrasonic Sensor] | | [Touch Sensor] | | [Jaw] |
|
||||
<br/>
|
||||
|
||||
| | | | | |
|
||||
|-|-|-|-|-|
|
||||
| [][Leg 1] | | [][Leg 2] | | [][Leg 3] |
|
||||
| [Leg 1] | | [Leg 2] | | [Leg 3] |
|
||||
|
||||
### Program
|
||||
|
||||
Before you program, think about:
|
||||
|
||||
* How will you program the robot to sense?
|
||||
* How will you program the robot to respond?
|
||||
* Which programming blocks will you use?
|
||||
|
||||
### ~hint
|
||||
|
||||
**Hint:** Explore the different Sensor blocks in the Sensors Menu
|
||||
|
||||
### ~
|
||||
|
||||
### Sample Solution
|
||||
|
||||
The Insect uses its Ultrasonic Sensor to sense danger and move away from a threat.
|
||||
|
||||
https://www.youtube.com/watch?v=PoeYoiXHHE4
|
||||
<br/>
|
||||
The Insect solution combines these building ideas:
|
||||
|
||||
* [EV3 Frames]
|
||||
* [Leg 2]
|
||||
* [Leg 3]
|
||||
* [Ultrasonic Sensor]
|
||||
|
||||
Four copies of Leg 3 are built: one for the front left, one for the back right, and two mirror copies for the front right and back left.
|
||||
|
||||
Building Instructions:
|
||||
|
||||
[](https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/insect-94b8a46f0dc5082c9d78ddb734626dc9.pdf)
|
||||
|
||||
### Sample Solution
|
||||
|
||||
This program checks if the Ultrasonic Sensor senses something near.
|
||||
|
||||
The blocks inside the ``||loops:forever||`` loop have these actions:
|
||||
|
||||
1. Turn on the ``green`` EV3 brick Status Light.
|
||||
2. Wait for Ultrasonic Sensor to detect an object.
|
||||
3. Turn on Motors ``A`` and ``D`` in opposite directions.
|
||||
4. Wait for one quarter of a second (``1500`` milli seconds).
|
||||
5. Reverse the direction of Motors ``A`` and ``D``.
|
||||
6. Wait for one quarter of a second.
|
||||
7. Stop all motors.
|
||||
8. Make an insect chirping sound.
|
||||
9. Loop continuously so that the insect wanders around when the Ultrasonic Sensor is detects something.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
brick.setStatusLight(StatusLight.Green)
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected)
|
||||
motors.largeAD.tank(50, -50)
|
||||
pause(1500)
|
||||
motors.largeAD.tank(-50, 50)
|
||||
pause(1500)
|
||||
motors.stopAll()
|
||||
music.playSoundEffectUntilDone(sounds.animalsInsectChirp)
|
||||
})
|
||||
```
|
||||
|
||||
### Download and test
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Contemplate
|
||||
|
||||
### Test and Analyze
|
||||
|
||||
As you work on your solution:
|
||||
1. Describe one part of your design that worked especially well.
|
||||
2. Describe one design change that you had to make.
|
||||
3. What will you try next?
|
||||
|
||||
### Review and Revise
|
||||
|
||||
Take a moment to reflect on your robot solution.
|
||||
|
||||
Think about:
|
||||
|
||||
* Does your robot move when the sensor is activated?
|
||||
* If not, what will you change to make the robot’s ability to sense and respond more obvious?
|
||||
* What other behaviors can you add to the robot to make it more realistic?
|
||||
|
||||
Describe two ways you could improve your robot.
|
||||
|
||||
## Continue
|
||||
|
||||
Personalize your project:
|
||||
|
||||
* Add/remove LEGO elements to improve the way your robot moves.
|
||||
* Click on the JavaScript tab and experiment with changing the values in the code.
|
||||
* Add a custom image or sounds by adding blocks from the Brick or Music menus.
|
||||
* Does your robot resemble a creature? Maybe add more craft materials to your project.
|
||||
|
||||
## Communicate
|
||||
|
||||
Here are some ideas:
|
||||
|
||||
* Create a video of your project, especially your final presentation and your robot’s performance. Explain some important features of your software program.
|
||||
* Produce a building guide for your model by taking a series of photographs as you deconstruct it.
|
||||
* Include an image of your program with comments.
|
||||
* Add a team photograph!
|
||||
|
||||
Congratulations! What will you design next?
|
||||
|
||||
|
||||
[EV3 Frames]: https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/ev3%20frames-5054ee378e624fb4cb31158d2fc8e5cf.pdf
|
||||
[Color Sensor 1]: https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/color%20sensor_v1-16a7231bdc187cd88a8da120c68f58d5.pdf
|
||||
[Gyro Sensor]: https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/gyro%20sensor-6f0fdbd82ae45fe0effa0ebf3f460f3d.pdf
|
||||
[Ultrasonic Sensor]: https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/ultrasonic%20sensor-a56156c72e8946ed4c58c5e69f3520d3.pdf
|
||||
[Touch Sensor]: https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/touch%20sensor-868fda1b9d6070a0a034fb22456a7fc9.pdf
|
||||
[Jaw]: https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/jaw-ee93e8f3243e4d30cd34b0c337c33653.pdf
|
||||
[Leg 1]: https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/leg%201-c14624046ea3a95148820ed404f5ac65.pdf
|
||||
[Leg 2]: https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/leg%202-8855c35b990205f6b9d7130687a3d4db.pdf
|
||||
[Leg 3]: https://le-www-live-s.legocdn.com/sc/media/files/support/mindstorms%20ev3/building-instructions/design%20engineering%20projects/leg%203-575d52ef15fb79f1e4d3350d36607160.pdf
|
206
docs/examples.md
206
docs/examples.md
@ -2,6 +2,207 @@
|
||||
|
||||
Here are some fun programs for your @boardname@!
|
||||
|
||||
## Maker
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Sound Of Color",
|
||||
"description": "Play different sounds based on the color",
|
||||
"url":"/maker/sound-of-color",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/sound-of-color.png"
|
||||
},
|
||||
{
|
||||
"name": "Security Gadget",
|
||||
"description": "Raise the alarm when your brick is lifted!",
|
||||
"url":"/maker/security-gadget",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/security-gadget.png"
|
||||
},
|
||||
{
|
||||
"name": "Movement Detector",
|
||||
"description": "Raise the alarm when an movement sneaks in",
|
||||
"url":"/maker/movement-detector",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/movement-detector.png"
|
||||
},
|
||||
{
|
||||
"name": "Puppet",
|
||||
"description": "Build an automated puppet",
|
||||
"url":"/maker/puppet",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/puppet.png"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## Three Point Turn
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Three Point Turn 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/three-point-turn-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Three Point Turn 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/three-point-turn-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Three Point Turn 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/three-point-turn-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Reversing the robot
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Reversing the robot 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/reversing-the-robot-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reversing the robot 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/reversing-the-robot-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reversing the robot 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/reversing-the-robot-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Light the way
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Light the way 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/light-the-way-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Light the way 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/light-the-way-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Light the way 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/light-the-way-3",
|
||||
"cardType": "example"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## Traffic Lights
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Traffic Lights 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/traffic-lights-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Traffic Lights 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/traffic-lights-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Traffic Lights 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/traffic-lights-3",
|
||||
"cardType": "example"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## Reverse Bepper
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Reverse Beeper 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/reverse-beeper-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reverse Beeper 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/reverse-beeper-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Reverse Beeper 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/reverse-beeper-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Ignition
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Ignition 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/ingition-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Ignition 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/ignition-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Ignition 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/ignition-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Cruise Control
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Cruise Control 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/cruise-control-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Cruise Control 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/cruise-control-2",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Cruise Control 3",
|
||||
"description": "Activity 3",
|
||||
"url":"/coding/cruise-control-3",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Roaming
|
||||
|
||||
```codecard
|
||||
[{
|
||||
"name": "Roaming 1",
|
||||
"description": "Activity 1",
|
||||
"url":"/coding/roaming-1",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Roaming 2",
|
||||
"description": "Activity 2",
|
||||
"url":"/coding/roaming-2",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
||||
|
||||
## Fun stuff
|
||||
|
||||
```codecard
|
||||
@ -11,5 +212,10 @@ Here are some fun programs for your @boardname@!
|
||||
"description": "Keep your brick entertained and happy",
|
||||
"url":"/examples/happy-unhappy",
|
||||
"cardType": "example"
|
||||
}, {
|
||||
"name": "Distance Measurer",
|
||||
"description": "Use a motor to measure angle and distance",
|
||||
"url": "/examples/distance-measurer",
|
||||
"cardType": "example"
|
||||
}]
|
||||
```
|
@ -108,7 +108,7 @@ function checkFallen() {
|
||||
// stop all motors and wait for touch button to be
|
||||
// pressed
|
||||
function stop() {
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
state = 0
|
||||
moods.knockedOut.show();
|
||||
sensors.touch3.pauseUntil(ButtonEvent.Pressed)
|
||||
@ -119,15 +119,15 @@ sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectNear, function () {
|
||||
controlSteering = 0
|
||||
oldControlDrive = controlDrive
|
||||
controlDrive = -10
|
||||
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
|
||||
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.run(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.run(-30, 60, MoveUnit.Degrees);
|
||||
motors.mediumC.run(30, 30, MoveUnit.Degrees);
|
||||
if (Math.randomRange(-1, 1) >= 1) {
|
||||
controlSteering = 70
|
||||
} else {
|
||||
controlSteering = -70
|
||||
}
|
||||
loops.pause(4000)
|
||||
pause(4000)
|
||||
music.playTone(2000, 100)
|
||||
controlSteering = 0
|
||||
controlDrive = oldControlDrive
|
||||
@ -149,8 +149,8 @@ sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
|
||||
})
|
||||
// apply power to motors
|
||||
function controlMotors() {
|
||||
motors.largeA.setSpeed(power + controlSteering * 0.1)
|
||||
motors.largeD.setSpeed(power - controlSteering * 0.1)
|
||||
motors.largeA.run(power + controlSteering * 0.1)
|
||||
motors.largeD.run(power - controlSteering * 0.1)
|
||||
}
|
||||
sensors.color1.onColorDetected(ColorSensorColor.Yellow, function () {
|
||||
moods.middleLeft.show()
|
||||
@ -162,7 +162,7 @@ sensors.color1.onColorDetected(ColorSensorColor.White, function () {
|
||||
})
|
||||
timestep = 0.014
|
||||
// main loop
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
reset()
|
||||
while (!fallen) {
|
||||
control.timer3.pauseUntil(5)
|
||||
|
@ -36,7 +36,7 @@ function RST() {
|
||||
sensors.gyro2.reset()
|
||||
sensors.gyro2.rate()
|
||||
control.timer2.reset()
|
||||
loops.pause(5000)
|
||||
pause(5000)
|
||||
mSum = 0;
|
||||
mPos = 0;
|
||||
mD = 0;
|
||||
@ -65,7 +65,7 @@ function OS() {
|
||||
gSum = gyro;
|
||||
gMx = Math.max(gMx, gyro)
|
||||
gMn = Math.min(gMn, gyro)
|
||||
loops.pause(4);
|
||||
pause(4);
|
||||
}
|
||||
} while (gMx - gMn > 2);
|
||||
gOS = gSum / 200;
|
||||
@ -121,7 +121,7 @@ function CHK() {
|
||||
}
|
||||
|
||||
// M
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
RST();
|
||||
brick.showImage(images.eyesSleeping)
|
||||
OS()
|
||||
@ -137,14 +137,14 @@ loops.forever(function () {
|
||||
GM();
|
||||
EQ();
|
||||
cntrl();
|
||||
motors.largeA.setSpeed(lpwr)
|
||||
motors.largeD.setSpeed(rpwr)
|
||||
motors.largeA.run(lpwr)
|
||||
motors.largeD.run(rpwr)
|
||||
CHK()
|
||||
let t2 = control.timer1.millis();
|
||||
let p = 5 - (t2 - t1);
|
||||
loops.pause(Math.max(1, p))
|
||||
pause(Math.max(1, p))
|
||||
}
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
st = 0;
|
||||
brick.setStatusLight(StatusLight.RedPulse);
|
||||
brick.showImage(images.eyesKnockedOut)
|
||||
@ -154,7 +154,7 @@ loops.forever(function () {
|
||||
})
|
||||
|
||||
// BHV
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
switch (st) {
|
||||
case 0:
|
||||
Cdrv = 0;
|
||||
@ -162,7 +162,7 @@ loops.forever(function () {
|
||||
break;
|
||||
case 1:
|
||||
Cdrv = 40;
|
||||
loops.pause(4000);
|
||||
pause(4000);
|
||||
Cdrv = 0;
|
||||
music.playTone(1000, 100);
|
||||
st = 2;
|
||||
@ -196,20 +196,20 @@ loops.forever(function () {
|
||||
Cstr = 0;
|
||||
oldDr = Cdrv;
|
||||
Cdrv = -10;
|
||||
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
|
||||
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.run(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.run(-30, 60, MoveUnit.Degrees);
|
||||
motors.mediumC.run(30, 30, MoveUnit.Degrees);
|
||||
if (Math.randomRange(-1, 1) >= 1)
|
||||
Cstr = 70;
|
||||
else
|
||||
Cstr = -70;
|
||||
loops.pause(4000);
|
||||
pause(4000);
|
||||
music.playTone(2000, 100)
|
||||
Cstr = 0;
|
||||
Cdrv = oldDr;
|
||||
}
|
||||
break;
|
||||
}
|
||||
loops.pause(80);
|
||||
pause(80);
|
||||
})
|
||||
```
|
@ -21,7 +21,7 @@ let GTO = 0;
|
||||
function DN() {
|
||||
motors.largeAD.setBrake(true);
|
||||
motors.largeAD.tank(50, 50, 1, MoveUnit.Seconds);
|
||||
loops.pause(100);
|
||||
pause(100);
|
||||
motors.largeA.clearCounts()
|
||||
motors.largeD.clearCounts()
|
||||
}
|
||||
@ -32,9 +32,9 @@ function MNRH() {
|
||||
brick.setStatusLight(StatusLight.OrangePulse)
|
||||
while (!brick.buttonEnter.wasPressed()) {
|
||||
if (brick.buttonUp.wasPressed()) {
|
||||
motors.mediumC.setSpeed(-100);
|
||||
motors.mediumC.run(-100);
|
||||
} else if (brick.buttonDown.wasPressed()) {
|
||||
motors.mediumC.setSpeed(100);
|
||||
motors.mediumC.run(100);
|
||||
} else {
|
||||
motors.mediumC.stop();
|
||||
}
|
||||
@ -83,24 +83,24 @@ function UP() {
|
||||
if (motors.largeA.angle() > -50) {
|
||||
control.runInParallel(function () {
|
||||
motors.largeD.clearCounts()
|
||||
motors.largeD.setSpeed(-35);
|
||||
motors.largeD.run(-35);
|
||||
pauseUntil(() => motors.largeD.angle() < -25);
|
||||
motors.largeD.stop();
|
||||
motors.largeD.setRegulated(false)
|
||||
motors.largeD.setSpeed(-15)
|
||||
motors.largeD.run(-15)
|
||||
pauseUntil(() => motors.largeD.angle() < -65);
|
||||
motors.largeD.stop();
|
||||
})
|
||||
motors.largeA.clearCounts()
|
||||
motors.largeA.setSpeed(-35);
|
||||
motors.largeA.run(-35);
|
||||
pauseUntil(() => motors.largeA.angle() < -25);
|
||||
motors.largeA.stop();
|
||||
motors.largeA.setRegulated(false)
|
||||
motors.largeA.setSpeed(-15)
|
||||
motors.largeA.run(-15)
|
||||
pauseUntil(() => motors.largeA.angle() < -65);
|
||||
motors.largeA.stop();
|
||||
|
||||
loops.pause(500);
|
||||
pause(500);
|
||||
}
|
||||
}
|
||||
|
||||
@ -231,9 +231,9 @@ function IDL() {
|
||||
function MHT(Pos: number) {
|
||||
let _R = Pos - motors.mediumC.angle();
|
||||
if (_R >= 0) {
|
||||
motors.mediumC.setSpeed(100, _R, MoveUnit.Degrees);
|
||||
motors.mediumC.run(100, _R, MoveUnit.Degrees);
|
||||
} else {
|
||||
motors.mediumC.setSpeed(-100, Math.abs(_R), MoveUnit.Degrees);
|
||||
motors.mediumC.run(-100, Math.abs(_R), MoveUnit.Degrees);
|
||||
}
|
||||
}
|
||||
|
||||
@ -277,7 +277,7 @@ function NGR() {
|
||||
IS(4)
|
||||
music.playSoundEffect(sounds.animalsDogGrowl);
|
||||
UP();
|
||||
loops.pause(1500);
|
||||
pause(1500);
|
||||
music.stopAllSounds()
|
||||
music.playSoundEffect(sounds.animalsDogBark1)
|
||||
P_C--;
|
||||
@ -303,16 +303,16 @@ function PPP() {
|
||||
NS = false;
|
||||
IS(2);
|
||||
UP();
|
||||
loops.pause(100)
|
||||
motors.largeA.setSpeed(-30, 70, MoveUnit.Degrees);
|
||||
loops.pause(800);
|
||||
pause(100)
|
||||
motors.largeA.run(-30, 70, MoveUnit.Degrees);
|
||||
pause(800);
|
||||
music.playSoundEffect(sounds.mechanicalHorn1);
|
||||
loops.pause(1000);
|
||||
pause(1000);
|
||||
for(let i = 0; i < 3; ++i) {
|
||||
motors.largeA.setSpeed(-30, 20, MoveUnit.Degrees);
|
||||
motors.largeA.setSpeed(30, 20, MoveUnit.Degrees);
|
||||
motors.largeA.run(-30, 20, MoveUnit.Degrees);
|
||||
motors.largeA.run(30, 20, MoveUnit.Degrees);
|
||||
}
|
||||
motors.largeA.setSpeed(30, 70, MoveUnit.Degrees);
|
||||
motors.largeA.run(30, 70, MoveUnit.Degrees);
|
||||
F_C = 1;
|
||||
CS(0);
|
||||
}
|
||||
@ -320,14 +320,14 @@ function PPP() {
|
||||
function HPY() {
|
||||
IS(8)
|
||||
MHT(0);
|
||||
motors.largeAD.setSpeed(10, 0.8, MoveUnit.Seconds);
|
||||
motors.largeAD.run(10, 0.8, MoveUnit.Seconds);
|
||||
for(let i = 0; i < 3; ++i) {
|
||||
music.playSoundEffect(sounds.animalsDogBark1);
|
||||
motors.largeAD.setSpeed(-100, 0.2, MoveUnit.Seconds);
|
||||
loops.pause(300)
|
||||
motors.largeAD.setSpeed(10, 0.3, MoveUnit.Seconds)
|
||||
motors.largeAD.run(-100, 0.2, MoveUnit.Seconds);
|
||||
pause(300)
|
||||
motors.largeAD.run(10, 0.3, MoveUnit.Seconds)
|
||||
}
|
||||
loops.pause(500);
|
||||
pause(500);
|
||||
music.stopAllSounds();
|
||||
DN();
|
||||
RST();
|
||||
@ -335,9 +335,9 @@ function HPY() {
|
||||
|
||||
function STL() {
|
||||
UP();
|
||||
motors.largeAD.setSpeed(-20, 60, MoveUnit.Degrees);
|
||||
motors.largeAD.run(-20, 60, MoveUnit.Degrees);
|
||||
music.playSoundEffect(sounds.animalsDogWhine);
|
||||
motors.largeAD.setSpeed(20, 60, MoveUnit.Degrees);
|
||||
motors.largeAD.run(20, 60, MoveUnit.Degrees);
|
||||
}
|
||||
|
||||
function WKU() {
|
||||
@ -347,7 +347,7 @@ function WKU() {
|
||||
MHT(0)
|
||||
DN()
|
||||
STL()
|
||||
loops.pause(1000);
|
||||
pause(1000);
|
||||
UP()
|
||||
CS(0;)
|
||||
}
|
||||
@ -358,7 +358,7 @@ MNRH();
|
||||
IS(1);
|
||||
UP();
|
||||
RST();
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
MON();
|
||||
switch (DB_S) {
|
||||
case 0:
|
||||
|
@ -5,20 +5,20 @@ function INI() {
|
||||
motors.largeB.setBrake(true)
|
||||
motors.largeC.setBrake(true)
|
||||
motors.mediumA.setBrake(true)
|
||||
motors.largeB.setSpeed(-50)
|
||||
motors.largeB.run(-50)
|
||||
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
|
||||
motors.largeB.stop();
|
||||
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds);
|
||||
motors.mediumA.setSpeed(-50, 90, MoveUnit.Degrees);
|
||||
motors.largeC.setSpeed(50)
|
||||
motors.mediumA.run(30, 1, MoveUnit.Seconds);
|
||||
motors.mediumA.run(-50, 90, MoveUnit.Degrees);
|
||||
motors.largeC.run(50)
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed);
|
||||
motors.largeC.setSpeed(-50, 0.86, MoveUnit.Rotations);
|
||||
motors.largeC.run(-50, 0.86, MoveUnit.Rotations);
|
||||
}
|
||||
|
||||
INI()
|
||||
|
||||
let down = false;
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
brick.showImage(images.informationQuestionMark)
|
||||
brick.setStatusLight(StatusLight.OrangePulse);
|
||||
pauseUntil(() => (down = brick.buttonDown.wasPressed()) || brick.buttonUp.wasPressed())
|
||||
@ -27,24 +27,24 @@ loops.forever(function () {
|
||||
brick.showImage(images.informationAccept)
|
||||
if (down) {
|
||||
brick.showImage(images.informationForward)
|
||||
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
|
||||
motors.largeC.run(65, 0.85, MoveUnit.Rotations);
|
||||
} else {
|
||||
brick.showImage(images.informationBackward)
|
||||
motors.largeC.setSpeed(-65, 0.85, MoveUnit.Rotations);
|
||||
motors.largeC.run(-65, 0.85, MoveUnit.Rotations);
|
||||
}
|
||||
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees)
|
||||
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds)
|
||||
motors.largeB.setSpeed(-55)
|
||||
motors.largeB.run(20, 275, MoveUnit.Degrees)
|
||||
motors.mediumA.run(30, 1, MoveUnit.Seconds)
|
||||
motors.largeB.run(-55)
|
||||
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
|
||||
motors.largeB.stop();
|
||||
if (down) {
|
||||
motors.largeC.setSpeed(-65, 0.86, MoveUnit.Rotations);
|
||||
motors.largeC.run(-65, 0.86, MoveUnit.Rotations);
|
||||
} else {
|
||||
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
|
||||
motors.largeC.run(65, 0.85, MoveUnit.Rotations);
|
||||
}
|
||||
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees);
|
||||
motors.mediumA.setSpeed(-30, 90, MoveUnit.Degrees);
|
||||
motors.largeB.setSpeed(-55)
|
||||
motors.largeB.run(20, 275, MoveUnit.Degrees);
|
||||
motors.mediumA.run(-30, 90, MoveUnit.Degrees);
|
||||
motors.largeB.run(-55)
|
||||
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
|
||||
motors.largeB.stop()
|
||||
})
|
||||
|
@ -5,20 +5,20 @@ function INI() {
|
||||
motors.largeB.setBrake(true)
|
||||
motors.largeC.setBrake(true)
|
||||
motors.mediumA.setBrake(true)
|
||||
motors.largeB.setSpeed(-50)
|
||||
motors.largeB.run(-50)
|
||||
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
|
||||
motors.largeB.stop();
|
||||
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds);
|
||||
motors.mediumA.setSpeed(-50, 90, MoveUnit.Degrees);
|
||||
motors.largeC.setSpeed(50)
|
||||
motors.mediumA.run(30, 1, MoveUnit.Seconds);
|
||||
motors.mediumA.run(-50, 90, MoveUnit.Degrees);
|
||||
motors.largeC.run(50)
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed);
|
||||
motors.largeC.setSpeed(-50, 0.86, MoveUnit.Rotations);
|
||||
motors.largeC.run(-50, 0.86, MoveUnit.Rotations);
|
||||
}
|
||||
|
||||
INI()
|
||||
|
||||
let down = false;
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
brick.showImage(images.informationQuestionMark)
|
||||
brick.setStatusLight(StatusLight.OrangePulse);
|
||||
pauseUntil(() => (down = brick.buttonDown.wasPressed()) || brick.buttonUp.wasPressed())
|
||||
@ -27,24 +27,24 @@ loops.forever(function () {
|
||||
brick.showImage(images.informationAccept)
|
||||
if (down) {
|
||||
brick.showImage(images.informationForward)
|
||||
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
|
||||
motors.largeC.run(65, 0.85, MoveUnit.Rotations);
|
||||
} else {
|
||||
brick.showImage(images.informationBackward)
|
||||
motors.largeC.setSpeed(-65, 0.85, MoveUnit.Rotations);
|
||||
motors.largeC.run(-65, 0.85, MoveUnit.Rotations);
|
||||
}
|
||||
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees)
|
||||
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds)
|
||||
motors.largeB.setSpeed(-55)
|
||||
motors.largeB.run(20, 275, MoveUnit.Degrees)
|
||||
motors.mediumA.run(30, 1, MoveUnit.Seconds)
|
||||
motors.largeB.run(-55)
|
||||
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
|
||||
motors.largeB.stop();
|
||||
if (down) {
|
||||
motors.largeC.setSpeed(-65, 0.86, MoveUnit.Rotations);
|
||||
motors.largeC.run(-65, 0.86, MoveUnit.Rotations);
|
||||
} else {
|
||||
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
|
||||
motors.largeC.run(65, 0.85, MoveUnit.Rotations);
|
||||
}
|
||||
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees);
|
||||
motors.mediumA.setSpeed(-30, 90, MoveUnit.Degrees);
|
||||
motors.largeB.setSpeed(-55)
|
||||
motors.largeB.run(20, 275, MoveUnit.Degrees);
|
||||
motors.mediumA.run(-30, 90, MoveUnit.Degrees);
|
||||
motors.largeB.run(-55)
|
||||
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
|
||||
motors.largeB.stop()
|
||||
})
|
||||
|
34
docs/examples/distance-measurer.md
Normal file
34
docs/examples/distance-measurer.md
Normal file
@ -0,0 +1,34 @@
|
||||
# Distance Measurer
|
||||
|
||||
```blocks
|
||||
let distance = 0
|
||||
let angle = 0
|
||||
let measuring = false
|
||||
let radius = 0
|
||||
// Start and stop measuring with the enter button
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (measuring) {
|
||||
// turn off the measuring
|
||||
measuring = false
|
||||
brick.setStatusLight(StatusLight.Off)
|
||||
} else {
|
||||
// turn on the measuring clear the counters so that
|
||||
// the motor tracks the angle
|
||||
measuring = true
|
||||
motors.largeB.clearCounts()
|
||||
brick.setStatusLight(StatusLight.GreenPulse)
|
||||
}
|
||||
})
|
||||
radius = 2.5
|
||||
brick.showString("Press ENTER to measure", 4)
|
||||
forever(function () {
|
||||
if (measuring) {
|
||||
angle = motors.largeB.angle()
|
||||
distance = angle / 180 * Math.PI * radius
|
||||
brick.clearScreen()
|
||||
brick.showValue("angle", angle, 2)
|
||||
brick.showValue("distance", distance, 3)
|
||||
}
|
||||
pause(100)
|
||||
})
|
||||
```
|
@ -36,7 +36,7 @@ function RST() {
|
||||
sensors.gyro2.reset()
|
||||
sensors.gyro2.rate()
|
||||
control.timer2.reset()
|
||||
loops.pause(5000)
|
||||
pause(5000)
|
||||
mSum = 0;
|
||||
mPos = 0;
|
||||
mD = 0;
|
||||
@ -65,7 +65,7 @@ function OS() {
|
||||
gSum = gyro;
|
||||
gMx = Math.max(gMx, gyro)
|
||||
gMn = Math.min(gMn, gyro)
|
||||
loops.pause(4);
|
||||
pause(4);
|
||||
}
|
||||
} while (gMx - gMn > 2);
|
||||
gOS = gSum / 200;
|
||||
@ -121,7 +121,7 @@ function CHK() {
|
||||
}
|
||||
|
||||
// M
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
RST();
|
||||
brick.showImage(images.eyesSleeping)
|
||||
OS()
|
||||
@ -137,14 +137,14 @@ loops.forever(function () {
|
||||
GM();
|
||||
EQ();
|
||||
cntrl();
|
||||
motors.largeA.setSpeed(lpwr)
|
||||
motors.largeD.setSpeed(rpwr)
|
||||
motors.largeA.run(lpwr)
|
||||
motors.largeD.run(rpwr)
|
||||
CHK()
|
||||
let t2 = control.timer1.millis();
|
||||
let p = 5 - (t2 - t1);
|
||||
loops.pause(Math.max(1, p))
|
||||
pause(Math.max(1, p))
|
||||
}
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
st = 0;
|
||||
brick.setStatusLight(StatusLight.RedPulse);
|
||||
brick.showImage(images.eyesKnockedOut)
|
||||
@ -154,7 +154,7 @@ loops.forever(function () {
|
||||
})
|
||||
|
||||
// BHV
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
switch (st) {
|
||||
case 0:
|
||||
Cdrv = 0;
|
||||
@ -162,7 +162,7 @@ loops.forever(function () {
|
||||
break;
|
||||
case 1:
|
||||
Cdrv = 40;
|
||||
loops.pause(4000);
|
||||
pause(4000);
|
||||
Cdrv = 0;
|
||||
music.playTone(1000, 100);
|
||||
st = 2;
|
||||
@ -196,20 +196,20 @@ loops.forever(function () {
|
||||
Cstr = 0;
|
||||
oldDr = Cdrv;
|
||||
Cdrv = -10;
|
||||
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
|
||||
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.run(30, 30, MoveUnit.Degrees);
|
||||
motors.mediumC.run(-30, 60, MoveUnit.Degrees);
|
||||
motors.mediumC.run(30, 30, MoveUnit.Degrees);
|
||||
if (Math.randomRange(-1, 1) >= 1)
|
||||
Cstr = 70;
|
||||
else
|
||||
Cstr = -70;
|
||||
loops.pause(4000);
|
||||
pause(4000);
|
||||
music.playTone(2000, 100)
|
||||
Cstr = 0;
|
||||
Cdrv = oldDr;
|
||||
}
|
||||
break;
|
||||
}
|
||||
loops.pause(80);
|
||||
pause(80);
|
||||
})
|
||||
```
|
@ -14,7 +14,7 @@ v = sensors.color3.light(LightIntensityMode.Reflected)
|
||||
min = v
|
||||
max = v
|
||||
setpoint = v
|
||||
while (!(brick.buttonEnter.wasPressed())) {
|
||||
while (!(brick.buttonEnter.isPressed())) {
|
||||
brick.clearScreen()
|
||||
brick.showString("Move robot on terrain", 1)
|
||||
brick.showString("Press ENTER when done", 2)
|
||||
@ -26,9 +26,9 @@ while (!(brick.buttonEnter.wasPressed())) {
|
||||
brick.showValue("min", min, 4)
|
||||
brick.showValue("max", v, 5)
|
||||
brick.showValue("setpoint", setpoint, 6)
|
||||
loops.pause(100)
|
||||
pause(100)
|
||||
}
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
brick.clearScreen()
|
||||
v = sensors.color3.light(LightIntensityMode.Reflected)
|
||||
brick.showValue("light", v, 1)
|
||||
@ -43,7 +43,7 @@ loops.forever(function () {
|
||||
motors.largeBC.steer(P + (I + D), 100)
|
||||
lasterror = error
|
||||
if (brick.buttonEnter.wasPressed()) {
|
||||
motors.largeBC.setSpeed(0)
|
||||
motors.largeBC.run(0)
|
||||
brick.buttonDown.pauseUntil(ButtonEvent.Bumped)
|
||||
}
|
||||
})
|
||||
|
@ -1,40 +0,0 @@
|
||||
|
||||
# Print Ports
|
||||
|
||||
```typescript
|
||||
/**
|
||||
* Print the port states on the screen
|
||||
*/
|
||||
//% blockId=brickPrintPorts block="print ports"
|
||||
//% help=brick/print-ports
|
||||
//% weight=1 group="Screen"
|
||||
function printPorts() {
|
||||
const col = 44;
|
||||
clearScreen();
|
||||
|
||||
function scale(x: number) {
|
||||
if (Math.abs(x) > 1000) return Math.round(x / 100) / 10 + "k";
|
||||
return ("" + (x >> 0));
|
||||
}
|
||||
|
||||
// motors
|
||||
const datas = motors.getAllMotorData();
|
||||
for(let i = 0; i < datas.length; ++i) {
|
||||
const data = datas[i];
|
||||
if (!data.actualSpeed && !data.count) continue;
|
||||
const x = i * col;
|
||||
print(`${scale(data.actualSpeed)}%`, x, brick.LINE_HEIGHT)
|
||||
print(`${scale(data.count)}>`, x, 2 * brick.LINE_HEIGHT)
|
||||
print(`${scale(data.tachoCount)}|`, x, 3 * brick.LINE_HEIGHT)
|
||||
}
|
||||
|
||||
// sensors
|
||||
const sis = sensors.internal.getActiveSensors();
|
||||
for(let i =0; i < sis.length; ++i) {
|
||||
const si = sis[i];
|
||||
const x = (si.port() - 1) * col;
|
||||
const v = si._query();
|
||||
print(`${scale(v)}`, x, 9 * brick.LINE_HEIGHT)
|
||||
}
|
||||
}
|
||||
```
|
22
docs/getting-started.md
Normal file
22
docs/getting-started.md
Normal file
@ -0,0 +1,22 @@
|
||||
# Getting Started
|
||||
|
||||
## Projects
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Try",
|
||||
"imageUrl": "/static/lessons/try.png",
|
||||
"description": "Get a quick introduction to programming.",
|
||||
"url": "/getting-started/try",
|
||||
"cardType": "side"
|
||||
},
|
||||
{
|
||||
"name": "Use",
|
||||
"imageUrl": "/static/lessons/use.png",
|
||||
"description": "Build a robot and drive into the world of robotics!",
|
||||
"url": "/getting-started/use",
|
||||
"cardType": "side"
|
||||
}
|
||||
]
|
||||
```
|
165
docs/getting-started/try.md
Normal file
165
docs/getting-started/try.md
Normal file
@ -0,0 +1,165 @@
|
||||
# Try
|
||||
|
||||
Get a quick introduction to programming with EV3.
|
||||
|
||||

|
||||
|
||||
We are excited to help you get started with @boardname@. In this project we will guide you through connecting your EV3 brick, creating your first program, controlling a Large Motor, a Touch Sensor and a Color Sensor. These steps can take up to 45 minutes.
|
||||
|
||||
## Turn on your EV3 Brick
|
||||
|
||||
Power on your EV3 Brick by pressing the Center Button.
|
||||
|
||||

|
||||
|
||||
## Connect Your EV3 Brick to Your Device
|
||||
|
||||
Use the USB cable to connect your EV3 Brick to your device.
|
||||
|
||||

|
||||
|
||||
## Create and Run your First Program
|
||||
|
||||
**Code it:** Create the program shown here.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showMood(moods.neutral)
|
||||
music.playSoundEffect(sounds.communicationHello)
|
||||
})
|
||||
```
|
||||
|
||||
* Drag out a ``||brick:on button||`` block from Buttons section in the ``||brick:Brick||`` Toolbox drawer.
|
||||
* Drag a Brick Screen ``||brick:show mood||`` block inside the ``||brick:on button||`` block.
|
||||
* Change mood to ``neutral``.
|
||||
|
||||
```block
|
||||
brick.showMood(moods.neutral)
|
||||
```
|
||||
|
||||
* Drag a Music ``||music:play sound effect||`` block below the ``||brick:show mood||`` block.
|
||||
* Change sound effect to ``communication hello``.
|
||||
|
||||
```block
|
||||
music.playSoundEffect(sounds.communicationHello)
|
||||
```
|
||||
|
||||
**Download:** Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Did It Work?
|
||||
|
||||

|
||||
|
||||
Verify that the program you just created shows eyes on the Brick Display, and that the EV3 Brick played the sound “Hello!”
|
||||
|
||||
**Well done!**
|
||||
|
||||
## Connect a Large Motor
|
||||
|
||||
Now you will learn to control the Large Motor.
|
||||
|
||||

|
||||
|
||||
Connect a Large Motor to **Port D** of your EV3 Brick using any of the connector cables.
|
||||
|
||||
## Create and Run This Program
|
||||
|
||||
**Code it:** Create the program shown here.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
* Start a new program.
|
||||
* Drag a ``||motors:run large A motor||`` block inside the ``||brick:on button||`` block.
|
||||
* Change ``large motor A`` to ``large motor D``.
|
||||
* Click on the **(+)** sign.
|
||||
* Change to ``1`` rotation.
|
||||
|
||||
**Download:** Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Did It Rotate?
|
||||
|
||||
Confirm that your motor has turned one rotation at power level 50 before stopping.
|
||||
|
||||

|
||||
|
||||
Download and run the program as many times as you want in order to verify this, or tinker with different power levels and different rotations.
|
||||
|
||||
## Connect a Touch Sensor
|
||||
|
||||
We will now control the Large Motor using a Touch Sensor.
|
||||
|
||||

|
||||
|
||||
Keeping the Large Motor connected to **Port D**, connect a Touch Sensor to **Port 1** of your EV3 Brick.
|
||||
|
||||
## Modify Your Program
|
||||
|
||||
**Code it:** Add code to the program for the Touch Sensor.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
* Add a ``||sensors:pause until touch 1 pressed||`` Sensor block on top of the ``||motors:run large motor D||`` block.
|
||||
|
||||
```block
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
```
|
||||
|
||||
**Download:** Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Press the Touch Sensor
|
||||
|
||||
Confirm that the Large Motor has turned one rotation AFTER you press the Touch Sensor.
|
||||
|
||||

|
||||
|
||||
Download and run the program as many times as you want in order to verify this, or tinker with different Touch Sensor and Large Motor values.
|
||||
|
||||
## Connect a Color Sensor
|
||||
|
||||
Now we will try to control the Large Motor using another sensor.
|
||||
|
||||

|
||||
|
||||
Keeping the Large Motor connected to **Port D**, connect the Color Sensor to **Port 4**.
|
||||
|
||||
**Code it:** Modify Your Program to use the Color Sensor.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Green)
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
* Using the same program, replace the ``||sensors:pause until touch 1||`` block with a ``||sensors:pause color sensor 3||`` for color block.
|
||||
|
||||
```block
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Green)
|
||||
```
|
||||
|
||||
* Select the color you want to detect (e.g., green).
|
||||
|
||||
**Download:** Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Place a Colored Brick in Front of the Color Sensor
|
||||
|
||||

|
||||
|
||||
Confirm that the Large Motor has turned one rotation AFTER the Color Sensor has detected the colored brick.
|
||||
|
||||
Download and run the program as many times as you want in order to verify this, or tinker with different Color Sensor and Large Motor values.
|
||||
|
||||
Click on the **JavaScript** tab and change the color the Color Sensor detects to Black, Blue, Green, Yellow, Red, White, or Brown. Use Title Case for the color names.
|
||||
|
||||
## Well Done!
|
||||
|
||||
You have now learned how to control some of the inputs and outputs of the EV3.
|
109
docs/getting-started/use.md
Normal file
109
docs/getting-started/use.md
Normal file
@ -0,0 +1,109 @@
|
||||
# Use
|
||||
|
||||
Build a robot and drive into the world of robotics!
|
||||
|
||||

|
||||
|
||||
In this project we will guide you through building a Driving Base Robot and programming it to move straight and turn. You will also build and Object Detector Module, and program it to detect an object. It’s a good idea to have done the [Try](/getting-started/try) sequence first.
|
||||
|
||||
## Connect
|
||||
|
||||
What if your school had a multipurpose robot? How would you use it?
|
||||
|
||||

|
||||
|
||||
Would you use it to clean the school or plant trees?
|
||||
|
||||
## Build Your Driving Base Robot
|
||||
|
||||
Build the robot driving base:
|
||||
|
||||
[](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-driving-base-79bebfc16bd491186ea9c9069842155e.pdf)
|
||||
|
||||
## Make It Move
|
||||
|
||||
**Code it:** Create a program that makes the Driving Base move forward and stop at the finish line, which is ``1`` meter away.
|
||||
|
||||
Start by building this program:
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.steer(0, 50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
* Drag a ``||motors:steer large motors B+C||`` block inside an ``||brick:on button||`` block.
|
||||
* Click on the **(+)** sign.
|
||||
* Change to ``1`` rotation.
|
||||
|
||||
### ~hint
|
||||
|
||||
**Hint:** You will have to modify the number of rotations until you find the number that matches the robot moving forward 1 meter and stopping.
|
||||
|
||||
### ~
|
||||
|
||||
**Download:** Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Make It Turn
|
||||
|
||||
**Code it:** Create a new program that turns the Driving Base 180 degrees.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.steer(-50, 50, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
### ~hint
|
||||
|
||||
**Hint:** You will have to modify the turn ratio and the number of rotations until the robot reaches 180 degrees.
|
||||
|
||||
### ~
|
||||
|
||||
**Download:** Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
## Add an Ultrasonic Sensor to Your Driving Base
|
||||
|
||||
Build and attach an Ultrasonic Sensor to your driving base:
|
||||
|
||||
[](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-ultrasonic-sensor-driving-base-61ffdfa461aee2470b8ddbeab16e2070.pdf)
|
||||
|
||||
## Detect an Object
|
||||
|
||||
**Code it:** Create a program that moves the Driving Base and makes it stop ``6`` cm from the Cuboid.
|
||||
|
||||
Create a new program:
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
motors.largeBC.tank(50, 50)
|
||||
sensors.ultrasonic4.setThreshold(UltrasonicSensorEvent.ObjectDetected, 6)
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected);
|
||||
motors.stopAll()
|
||||
})
|
||||
```
|
||||
|
||||
* Drag a ``||motors:tank large motors B+C||`` motor block inside the ``||brick:on button||`` block.
|
||||
* Drag the Ultrasonic Sensor threshold ``||sensors:set ultrasonic 4||`` block and place it below the motor block.
|
||||
* Drag a ``|sensors:pause until ultrasonic 4||`` block and place it under the threshold block.
|
||||
* Drag a ``||motors:stop all motors||`` block and place it below the sensor block.
|
||||
|
||||
### ~hint
|
||||
|
||||
**Hint:** You will have to modify the values of the Ultrasonic Sensor block until the robot reaches the desired position.
|
||||
|
||||
### ~
|
||||
|
||||
**Download:** Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the center button on the EV3 Brick to run the program.
|
||||
|
||||
Click on the **JavaScript** tab. Change and test the number value of the Ultrasonic
|
||||
Sensor.
|
||||
|
||||
```typescript
|
||||
sensors.ultrasonic4.setThreshold(UltrasonicSensorEvent.ObjectDetected, 10)
|
||||
```
|
||||
|
||||
**Congratulations!**
|
||||
|
||||
You are ready to move on to the next steps.
|
||||
Try a [Design Engineering](/design-engineering), [Coding](/coding), or [Maker](/maker) activity.
|
@ -1,3 +1,3 @@
|
||||
{
|
||||
"appref": "v"
|
||||
"appref": "v0.1.27"
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
# Coding in MakeCode
|
||||
|
||||
This guide helps users who are used to the LabView LEGO Minstorms editor quickly get familiar with using blocks in MakeCode.
|
||||
This guide helps users who are used to work with @boardname@ to get familiar with using blocks in MakeCode.
|
||||
|
||||
## Snap together the blocks
|
||||
|
||||
@ -14,24 +14,24 @@ Take a look a the LabView program below: it **starts**, turns on motor A, waits
|
||||
The blocks in MakeCode have similar functions and go together in the same way: they snap into the ``||loops:on start||`` block and then connect to each other vertically.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setSpeed(50)
|
||||
loops.pause(1000)
|
||||
motors.largeA.run(50)
|
||||
pause(1000)
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
Any block program can be converted to JavaScript and you can edit it as lines of code too.
|
||||
|
||||
```typescript
|
||||
motors.largeA.setSpeed(50)
|
||||
loops.pause(1000)
|
||||
motors.largeA.run(50)
|
||||
pause(1000)
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
## Download to the EV3
|
||||
|
||||
Before you actually run your program on the @boardname@, you can first try it in the simulator. The MakeCode editor includes a simulator in the browser for you to test your code. You can make changes to your program and check them out it the simulator to make sure your code works the way want. The similator knows when you modify your code and it restarts automatically to run the new code.
|
||||
Before you actually run your program on the EV3 Brick, you can first try it in the simulator. The MakeCode editor includes a simulator in the browser for you to test your code. You can make changes to your program and check them out it the simulator to make sure your code works the way want. The similator knows when you modify your code and it restarts automatically to run the new code.
|
||||
|
||||
Once you're ready to transfer your program to the @boardname@, click the ``|Download|`` button and follow the instructions.
|
||||
Once you're ready to transfer your program to the EV3 Brick, click the ``|Download|`` button and follow the instructions.
|
||||
|
||||
## Single motors
|
||||
|
||||
@ -40,10 +40,10 @@ This program controls a large motor on port A in several different ways. It sets
|
||||

|
||||
|
||||
```blocks
|
||||
motors.largeA.setSpeed(50);
|
||||
motors.largeA.setSpeed(50, 1000, MoveUnit.MilliSeconds);
|
||||
motors.largeA.setSpeed(50, 360, MoveUnit.Degrees);
|
||||
motors.largeA.setSpeed(50, 1, MoveUnit.Rotations);
|
||||
motors.largeA.run(50);
|
||||
motors.largeA.run(50, 1000, MoveUnit.MilliSeconds);
|
||||
motors.largeA.run(50, 360, MoveUnit.Degrees);
|
||||
motors.largeA.run(50, 1, MoveUnit.Rotations);
|
||||
motors.largeA.stop();
|
||||
```
|
||||
|
||||
@ -83,7 +83,7 @@ By default, all motors coast when any command used to move finishes. You can kee
|
||||
|
||||
```blocks
|
||||
motors.largeD.setBrake(true);
|
||||
motors.largeD.setSpeed(50, 1, MoveUnit.Rotations)
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations)
|
||||
```
|
||||
|
||||
## Inverting and regulating motors
|
||||
@ -132,15 +132,15 @@ It is quite common to have to wait for a task to finish or for a sensor state to
|
||||

|
||||
|
||||
```blocks
|
||||
motors.largeD.setSpeed(50)
|
||||
loops.pause(1000)
|
||||
motors.largeD.run(50)
|
||||
pause(1000)
|
||||
motors.largeD.stop();
|
||||
```
|
||||
|
||||

|
||||
|
||||
```blocks
|
||||
motors.largeD.setSpeed(50)
|
||||
motors.largeD.run(50)
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
motors.largeD.stop();
|
||||
```
|
||||
@ -148,7 +148,7 @@ motors.largeD.stop();
|
||||

|
||||
|
||||
```blocks
|
||||
motors.largeD.setSpeed(50)
|
||||
motors.largeD.run(50)
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear)
|
||||
motors.largeD.stop();
|
||||
```
|
||||
@ -156,7 +156,7 @@ motors.largeD.stop();
|
||||
You can also use the ``||loops:pause until||`` block to wait on any [boolean](/types/boolean) expression. As your program runs, it waits until the condition (expression) inside becomes true.
|
||||
|
||||
```blocks
|
||||
motors.largeD.setSpeed(50)
|
||||
motors.largeD.run(50)
|
||||
pauseUntil(() => sensors.touch1.isPressed())
|
||||
motors.largeD.stop()
|
||||
```
|
||||
@ -166,9 +166,9 @@ motors.largeD.stop()
|
||||

|
||||
|
||||
```blocks
|
||||
loops.forever(() => {
|
||||
motors.largeD.setSpeed(50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.setSpeed(-50, 1, MoveUnit.Rotations);
|
||||
forever(() => {
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.run(-50, 1, MoveUnit.Rotations);
|
||||
})
|
||||
```
|
||||
|
||||
@ -176,13 +176,13 @@ loops.forever(() => {
|
||||
|
||||
```blocks
|
||||
for(let i = 0; i < 10; i++) {
|
||||
motors.largeD.setSpeed(50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.setSpeed(-50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.run(-50, 1, MoveUnit.Rotations);
|
||||
}
|
||||
let k = 0;
|
||||
while(k < 10) {
|
||||
motors.largeD.setSpeed(50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.setSpeed(-50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.run(-50, 1, MoveUnit.Rotations);
|
||||
k++;
|
||||
}
|
||||
```
|
||||
@ -193,9 +193,9 @@ while(k < 10) {
|
||||
|
||||
```blocks
|
||||
let light = 0;
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
light = sensors.color3.light(LightIntensityMode.Reflected);
|
||||
motors.largeD.setSpeed(light)
|
||||
motors.largeD.run(light)
|
||||
})
|
||||
```
|
||||
|
||||
@ -206,15 +206,15 @@ You can start up multiple ``||loops:forever||`` loops that will run at the same
|
||||

|
||||
|
||||
```blocks
|
||||
loops.forever(() => {
|
||||
motors.largeD.setSpeed(50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.setSpeed(-50, 1, MoveUnit.Rotations);
|
||||
forever(() => {
|
||||
motors.largeD.run(50, 1, MoveUnit.Rotations);
|
||||
motors.largeD.run(-50, 1, MoveUnit.Rotations);
|
||||
})
|
||||
loops.forever(() => {
|
||||
forever(() => {
|
||||
brick.showImage(images.eyesMiddleRight)
|
||||
loops.pause(1000)
|
||||
pause(1000)
|
||||
brick.showImage(images.eyesMiddleLeft)
|
||||
loops.pause(1000)
|
||||
pause(1000)
|
||||
})
|
||||
```
|
||||
|
||||
@ -225,9 +225,9 @@ The ``||logic:if||`` block allows you to run different code depending on whether
|
||||

|
||||
|
||||
```blocks
|
||||
loops.forever(function() {
|
||||
forever(function() {
|
||||
if(sensors.touch1.isPressed()) {
|
||||
motors.largeD.setSpeed(50)
|
||||
motors.largeD.run(50)
|
||||
} else {
|
||||
motors.largeD.stop()
|
||||
}
|
||||
@ -241,8 +241,8 @@ The ``||math:pick random||`` block returns a random number selected from a range
|
||||

|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
motors.largeBC.steer(Math.randomRange(-5, 5), 50)
|
||||
loops.pause(100)
|
||||
pause(100)
|
||||
})
|
||||
```
|
@ -1,6 +1,6 @@
|
||||
# Lessons
|
||||
|
||||
Learning activities for LEGO Mindstorms with MakeCode.
|
||||
Learning activities for @boardname@ with MakeCode.
|
||||
|
||||
## Motors and motion
|
||||
|
||||
|
@ -60,18 +60,18 @@ while (true) {
|
||||
|
||||
### Step 3
|
||||
|
||||
Place a ``||sensors:pause for color||`` from ``||sensors:Sensors||`` inside the ``||loops:while||`` loop block. Change the color to red.
|
||||
Place a ``||sensors:pause until color detected||`` from ``||sensors:Sensors||`` inside the ``||loops:while||`` loop block. Change the color to red.
|
||||
|
||||
```blocks
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
}
|
||||
```
|
||||
|
||||
### Step 4
|
||||
|
||||
Place a ``||motors:stop all motors||`` block under the ``||sensors:pause for color||`` block.
|
||||
Place a ``||motors:stop all motors||`` block under the ``||sensors:pause until color detected||`` block.
|
||||
|
||||
Study the program...what do you think the program will do?
|
||||
|
||||
@ -80,8 +80,8 @@ Study the program...what do you think the program will do?
|
||||
```blocks
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
motors.stopAllMotors()
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
motors.stopAll()
|
||||
}
|
||||
```
|
||||
|
||||
@ -128,27 +128,27 @@ while (true) {
|
||||
|
||||
### Step 5
|
||||
|
||||
Place a ``||sensors:pause for color||`` block from ``||sensors:Sensors||`` inside the ``||loops:while||`` loop block. Change the color to red.
|
||||
Place a ``||sensors:pause until color detected||`` block from ``||sensors:Sensors||`` inside the ``||loops:while||`` loop block. Change the color to red.
|
||||
|
||||
```blocks
|
||||
while (true) {
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Step 6
|
||||
|
||||
Place a ``||motors:stop all motors||`` block under the ``||sensors:pause for color||`` block.
|
||||
Place a ``||motors:stop all motors||`` block under the ``||sensors:pause until color detected||`` block.
|
||||
|
||||
```blocks
|
||||
while (true) {
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
motors.stopAllMotors()
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
motors.stopAll()
|
||||
}
|
||||
}
|
||||
```
|
||||
@ -161,8 +161,8 @@ Place a ``||loops:while||`` loop block under the second ``||loops:while||`` loop
|
||||
while (true) {
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
motors.stopAllMotors()
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
motors.stopAll()
|
||||
}
|
||||
while (true) {
|
||||
|
||||
@ -172,7 +172,7 @@ while (true) {
|
||||
|
||||
### Step 8
|
||||
|
||||
Place a ``||sensors:pause for color||`` block inside the new ``||loops:while||`` loop block. Change the color to red.
|
||||
Place a ``||sensors:pause unril color detected||`` block inside the new ``||loops:while||`` loop block. Change the color to red.
|
||||
|
||||
What do you think the program will do?
|
||||
|
||||
@ -182,11 +182,11 @@ What do you think the program will do?
|
||||
while (true) {
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
motors.stopAllMotors()
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
motors.stopAll()
|
||||
}
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Red)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
}
|
||||
}
|
||||
```
|
||||
@ -208,18 +208,19 @@ Think about what you have learned, then document it. Describe your pseudocode fo
|
||||
```blocks
|
||||
motors.largeBC.steer(0, 20)
|
||||
while (true) {
|
||||
sensors.color3.pauseForColor(ColorSensorColor.Yellow)
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Yellow)
|
||||
music.playSoundEffect(sounds.systemGeneralAlert)
|
||||
}
|
||||
while (true) {
|
||||
while (true) { sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
|
||||
motors.largeB.setSpeed(10)
|
||||
motors.largeC.setSpeed(-10)
|
||||
while (true) {
|
||||
sensors.color3.pauseUntilLightDetected(LightIntensityMode.Reflected, Light.Bright)
|
||||
motors.largeB.run(10)
|
||||
motors.largeC.run(-10)
|
||||
}
|
||||
while (true) {
|
||||
sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
|
||||
motors.largeA.setSpeed(-10)
|
||||
motors.largeA.setSpeed(10)
|
||||
sensors.color3.pauseUntilLightDetected(LightIntensityMode.Reflected, Light.Bright)
|
||||
motors.largeA.run(-10)
|
||||
motors.largeA.run(10)
|
||||
}
|
||||
}
|
||||
```
|
||||
@ -234,14 +235,15 @@ You will need to constantly debug your program in order to make your robot trave
|
||||
|
||||
```blocks
|
||||
while (true) {
|
||||
while (true) { sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
|
||||
motors.largeB.setSpeed(10)
|
||||
motors.largeC.setSpeed(-10)
|
||||
while (true) {
|
||||
sensors.color3.pauseUntilLightDetected(LightIntensityMode.Reflected, Light.Bright)
|
||||
motors.largeB.run(10)
|
||||
motors.largeC.run(-10)
|
||||
}
|
||||
while (true) {
|
||||
sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
|
||||
motors.largeB.setSpeed(-10)
|
||||
motors.largeC.setSpeed(10)
|
||||
sensors.color3.pauseUntilLightDetected(LightIntensityMode.Reflected, Light.Bright)
|
||||
motors.largeB.run(-10)
|
||||
motors.largeC.run(10)
|
||||
}
|
||||
}
|
||||
```
|
||||
|
@ -10,7 +10,7 @@ Your robot will:
|
||||
* Use at least one motor
|
||||
* Use NO wheels for locomotion
|
||||
|
||||

|
||||

|
||||
|
||||
|
||||
## Construct @unplugged
|
||||
@ -25,7 +25,7 @@ The legs in the Walker Bot are designed to show how to change the rotary motion
|
||||
|
||||
Start by reading [these](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/ev3-dep/building%20instructions/walker-bot-bi-180fc24f9298e1dd6201099627d43903.pdf) instructions first.
|
||||
|
||||

|
||||

|
||||
|
||||
|
||||
## Program 1 @fullscreen
|
||||
@ -51,7 +51,7 @@ The ``||motors:tank large B+C||`` block will run for `9` rotations when the **ce
|
||||
|
||||
```blocks
|
||||
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
## Program 3 @fullscreen
|
||||
@ -63,7 +63,7 @@ The ``||motors:tank large B+C||`` will run for `9` rotations when the **center**
|
||||
|
||||
```blocks
|
||||
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
brick.showString("30 cm", 1)
|
||||
```
|
||||
|
||||
|
@ -10,7 +10,7 @@ Your robot will:
|
||||
* Use at least one motor
|
||||
* Use NO wheels for locomotion
|
||||
|
||||

|
||||

|
||||
|
||||
## Construct
|
||||
|
||||
@ -24,7 +24,7 @@ The legs in the Walker Bot are designed to show how to change the rotary motion
|
||||
|
||||
Start by reading [these](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/ev3-dep/building%20instructions/walker-bot-bi-180fc24f9298e1dd6201099627d43903.pdf) instructions first.
|
||||
|
||||

|
||||

|
||||
|
||||
|
||||
## Program
|
||||
|
@ -1,47 +1,28 @@
|
||||
# Maker Activites
|
||||
|
||||
These six activities require the LEGO® MINDSTORMS® Education EV3 Core Set (45544). Supporting materials for teachers and middle school students are provided, offering everything teachers and students need to explore their inner makers as they follow the design process to solve open-ended, themed challenges...
|
||||
These six activities require the [@boardname@ Core Set (45544)](https://education.lego.com/en-us/products/lego-mindstorms-education-ev3-core-set-/5003400). Supporting materials for teachers and middle school students are provided, offering everything teachers and students need to explore their inner makers as they follow the design process to solve open-ended, themed challenges...
|
||||
|
||||
* [Download Curriculum Materials](https://education.lego.com/en-us/downloads/mindstorms-ev3)
|
||||
* [Download Curriculum Materials](https://education.lego.com/en-us/downloads/mindstorms-ev3/curriculum)
|
||||
|
||||
## Activites
|
||||
|
||||
```codecard
|
||||
[
|
||||
{
|
||||
"name": "Sound Machine",
|
||||
"description": "Create instruments with your EV3 Brick!",
|
||||
"name": "Make A Sound Machine",
|
||||
"description": "Make a Sound Machine that can play a rhythm, music or just noise!",
|
||||
"url":"/maker/sound-machine",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/sound-machine.png"
|
||||
"imageUrl": "/static/lessons/make-a-sound-machine.png",
|
||||
"cardType": "side"
|
||||
},
|
||||
{
|
||||
"name": "Sound Of Color",
|
||||
"description": "Play different sounds based on the color",
|
||||
"url":"/maker/sound-of-color",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/sound-of-color.png"
|
||||
},
|
||||
{
|
||||
"name": "Security Gadget",
|
||||
"description": "Raise the alarm when your brick is lifted!",
|
||||
"name": "Make A Security Gadget",
|
||||
"description": "Invent a Security Gadget that will protect your belongings by warning you!",
|
||||
"url":"/maker/security-gadget",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/security-gadget.png"
|
||||
},
|
||||
{
|
||||
"name": "Intruder Detector",
|
||||
"description": "Raise the alarm when an intruder sneaks in",
|
||||
"url":"/maker/intruder-detector",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/intruder-detector.png"
|
||||
},
|
||||
{
|
||||
"name": "Puppet",
|
||||
"description": "Build an automated puppet",
|
||||
"url":"/maker/puppet",
|
||||
"cardType": "example",
|
||||
"imageUrl": "/static/maker/puppet.png"
|
||||
"imageUrl": "/static/lessons/make-a-security-device.png",
|
||||
"cardType": "side"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
@ -1,4 +1,4 @@
|
||||
# Intruder Detector
|
||||
# Movement Detector
|
||||
|
||||
This program will activate an alarm when an object moves in front of the Ultrasonic Sensor.
|
||||
|
@ -3,13 +3,13 @@
|
||||
Use this program with the Programmable Brick and Large Motor.
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
motors.largeA.setSpeed(30)
|
||||
loops.pause(100)
|
||||
forever(function () {
|
||||
motors.largeA.run(30)
|
||||
pause(100)
|
||||
motors.largeA.stop()
|
||||
music.playSoundEffectUntilDone(sounds.animalsCatPurr)
|
||||
motors.largeA.setSpeed(-30)
|
||||
loops.pause(100)
|
||||
motors.largeA.run(-30)
|
||||
pause(100)
|
||||
motors.largeA.stop()
|
||||
})
|
||||
```
|
||||
|
@ -1,9 +1,141 @@
|
||||
# Security Gadget
|
||||
|
||||
This program will activate an alarm when an object is lifted from the Touch Sensor.
|
||||
# Make a Security Gadget
|
||||
|
||||
Invent a Security Gadget that will protect your belongings by warning you!
|
||||
|
||||

|
||||
|
||||
## Connect
|
||||
|
||||
Over time, people have come up with many different ways to help protect their personal belongings from theft. These inventions include simple alarm systems and even traps!
|
||||
|
||||

|
||||
|
||||
Look at the photos and think about:
|
||||
|
||||
* What do you see?
|
||||
* Can you see any new design opportunities?
|
||||
* What problems can you see?
|
||||
* How could you make use of the LEGO bricks, the EV3 Programmable Brick, motors, and sensors?
|
||||
|
||||
### Things You’ll Need
|
||||
|
||||
* [@boardname@ Core Set](https://education.lego.com/enus/products/legomindstormseducationev3coreset/5003400)
|
||||
|
||||
Additional materials to add to your Security Gadget:
|
||||
|
||||
* String
|
||||
* Arts and crafts materials such as:
|
||||
>* Cardboard
|
||||
>* Construction paper
|
||||
>* Pipe cleaners
|
||||
>* Plastic or paper cups
|
||||
>* Recycled materials
|
||||
>* Rubber bands
|
||||
>* Wire
|
||||
|
||||
### Prior Knowledge
|
||||
|
||||
This activity uses sensor inputs. You may want to try the [Use](/getting-started/use) or [Object Detection](/coding/object-detection) activity before this one. Or, you can start out with this activity and tinker with coding sensor inputs on your own.
|
||||
|
||||
## Contemplate
|
||||
|
||||
Follow the steps of the _Maker Design Process_ for this lesson:
|
||||
|
||||
| | |
|
||||
|-|-|
|
||||
|  | **Define the Problem** |
|
||||
|  | **Brainstorming** |
|
||||
|  | **Define the Design Criteria** |
|
||||
|  | **Go Make** |
|
||||
|  | **Review and Revise Your Solution** |
|
||||
|  | **Communicate Your Solution** |
|
||||
|
||||
### Defining the Problem
|
||||
|
||||
1. What problems did you imagine?
|
||||
2. Pick one problem and explain it to a partner.
|
||||
|
||||
### Brainstorm
|
||||
|
||||
Now that you have defined a problem, start to generate ideas for solving it.
|
||||
|
||||
### ~hint
|
||||
|
||||
Some things to do while brainstorming:
|
||||
|
||||
* Use the bricks from the LEGO set to help you brainstorm or sketch your ideas on paper.
|
||||
* The goal of brainstorming is to explore as many solutions as possible. You can use the tinkering examples in the Sample Solutions section below as inspiration for getting started.
|
||||
* Share your ideas and get some feedback. It may lead to more ideas!
|
||||
|
||||
### ~
|
||||
|
||||
### Define the Design Criteria
|
||||
|
||||
1. You should have generated a number of ideas. Now select the best one to make.
|
||||
2. Write out two or three specific design criteria your design must meet.
|
||||
|
||||
### Go Make
|
||||
|
||||
It is time to start making!
|
||||
|
||||
* Use the components from the @boardname@ Core Set and additional materials to make your chosen solution.
|
||||
* Test and analyze your design as you go and record any improvements that you make.
|
||||
|
||||
### Review and Revise Your Solution
|
||||
|
||||
* Have you managed to solve the problem that you defined?
|
||||
* Look back at your design criteria. How well does your solution work?
|
||||
* How can you improve your design?
|
||||
|
||||
### Communicate Your Solution
|
||||
|
||||
Now that you have finished you can:
|
||||
|
||||
* Make a sketch or take a photo or video of your model.
|
||||
* Label the three most important parts and explain how they work.
|
||||
* Share your work with others.
|
||||
|
||||
## Continue
|
||||
|
||||
### Phone Protector - Sample Solution
|
||||
|
||||
This example program combined with the small model will sound an alarm if someone picks it up. The program activates an alarm when an object is lifted from the Touch Sensor.
|
||||
|
||||

|
||||
|
||||
#### Programming
|
||||
|
||||
1. Drag a ``||sensors:pause until touch||`` block and place it inside the ``||loops:forever||`` loop.
|
||||
2. Drag a ``||music:play sound effect||`` block and place it below the ``||sensors:pause until||`` block.
|
||||
3. Change the sound effect to ``mechanical horn1``.
|
||||
|
||||
```blocks
|
||||
sensors.touch1.onEvent(ButtonEvent.Released, function () {
|
||||
music.playSoundEffectUntilDone(sounds.informationActivate);
|
||||
forever(function () {
|
||||
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
|
||||
music.playSoundEffect(sounds.mechanicalHorn1)
|
||||
})
|
||||
```
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
### Object Detection - Sample Solution
|
||||
|
||||
This example program combined with the small model will sound an alarm if someone (or something) crosses its path! The program activates an alarm when an object moves in front of the Ultrasonic Sensor.
|
||||
|
||||

|
||||
|
||||
#### Programming
|
||||
|
||||
1. Drag a ``||sensors:pause until ultrasonic||`` block and place it inside the ``||loops:forever||`` loop.
|
||||
2. Drag a ``||music:play sound effect||`` block and place it below the ``||sensors:pause until||`` block.
|
||||
3. Change the sound effect to ``mechanical horn1``.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectDetected)
|
||||
music.playSoundEffect(sounds.mechanicalHorn1)
|
||||
})
|
||||
```
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
@ -1,12 +1,165 @@
|
||||
# Sound Machine
|
||||
# Make a Sound Machine
|
||||
|
||||
Make a Sound Machine that can play a rhythm, music or just noise!
|
||||
|
||||

|
||||
|
||||
## Connect
|
||||
|
||||
Music is made up of a combination of sounds, notes and rhythm. A rhythm is a regular movement or repeated pattern of movements that can be used in many different ways. In mechanical machines, a rhythm can help keep a machine running smoothly. It can also be used to generate different sounds in music.
|
||||
|
||||

|
||||
|
||||
Look at the photos and think about:
|
||||
|
||||
* What do you see?
|
||||
* Can you see any new design opportunities?
|
||||
* What problems can you see?
|
||||
* How could you make use of the LEGO bricks, the EV3 Programmable Brick, motors, and sensors?
|
||||
|
||||
### Things You’ll Need
|
||||
|
||||
* [@boardname@ Core Set](https://education.lego.com/enus/products/legomindstormseducationev3coreset/5003400)
|
||||
|
||||
Additional materials to add to your Sound Machine:
|
||||
|
||||
* Small musical instruments, such as chimes, bells, and small drums
|
||||
* Arts and crafts materials such as:
|
||||
>* Cardboard
|
||||
>* Construction paper
|
||||
>* Pipe cleaners
|
||||
>* Plastic or paper cups
|
||||
>* Recycled materials
|
||||
>* Rubber bands
|
||||
>* Wire
|
||||
|
||||
### Prior Knowledge
|
||||
|
||||
This activity uses motor rotations and sensor inputs. You may want to try the [Use](/getting-started/use) or [Object Detection](/coding/object-detection) activity before this one. Or, you can start out with this activity and tinker with coding motor and sensor inputs on your own.
|
||||
|
||||
## Contemplate
|
||||
|
||||
Follow the steps of the _Maker Design Process_ for this lesson:
|
||||
|
||||
| | |
|
||||
|-|-|
|
||||
|  | **Define the Problem** |
|
||||
|  | **Brainstorming** |
|
||||
|  | **Define the Design Criteria** |
|
||||
|  | **Go Make** |
|
||||
|  | **Review and Revise Your Solution** |
|
||||
|  | **Communicate Your Solution** |
|
||||
|
||||
### Defining the Problem
|
||||
|
||||
1. What problems did you imagine?
|
||||
2. Pick one problem and explain it to a partner.
|
||||
|
||||
### Brainstorm
|
||||
|
||||
Now that you have defined a problem, start to generate ideas for solving it.
|
||||
|
||||
### ~hint
|
||||
|
||||
Some things to do while brainstorming:
|
||||
|
||||
* Use the bricks from the LEGO set to help you brainstorm or sketch your ideas on paper.
|
||||
* The goal of brainstorming is to explore as many solutions as possible. You can use the tinkering examples in the Sample Solutions section below as inspiration for getting started.
|
||||
* Share your ideas and get some feedback. It may lead to more ideas!
|
||||
|
||||
### ~
|
||||
|
||||
### Define the Design Criteria
|
||||
|
||||
* You should have generated a number of ideas. Now select the best one to make.
|
||||
* Write out two or three specific design criteria your design must meet.
|
||||
|
||||
### Go Make
|
||||
|
||||
It is time to start making!
|
||||
|
||||
* Use the components from the @boardname@ Core Set and additional materials to make your chosen solution.
|
||||
* Test and analyze your design as you go and record any improvements that you make.
|
||||
|
||||
### Review and Revise Your Solution
|
||||
|
||||
* Have you managed to solve the problem that you defined?
|
||||
* Look back at your design criteria. How well does your solution work?
|
||||
* How can you improve your design?
|
||||
|
||||
### Communicate Your Solution
|
||||
|
||||
Now that you have finished you can:
|
||||
* Make a sketch or take a photo or video of your model.
|
||||
* Label the three most important parts and explain how they work.
|
||||
* Share your work with others.
|
||||
|
||||
## Continue
|
||||
|
||||
### Rhythm Maker - Sample Solution
|
||||
|
||||
This example program combined with the small model will make a beat and rhythm on any surface when the program is run.
|
||||
|
||||

|
||||
|
||||
#### Programming
|
||||
|
||||
1. Drag a run ``||motors:large motor A||`` block inside the ``||loops:forever||`` loop.
|
||||
2. Press the **(+)**.
|
||||
3. Change the rotations to `2`.
|
||||
4. Drag a ``||loops:pause||`` block and place it under the motor block.
|
||||
5. Change the duration to ``200`` ms.
|
||||
6. Drag a ``||run large motor A||`` block inside the ``||loops:forever||`` loop.
|
||||
7. Press the **(+)**.
|
||||
8. Change the power to `100`.
|
||||
9. Change the rotations to `1`.
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
motors.largeA.setSpeed(50)
|
||||
loops.pause(200)
|
||||
motors.largeA.setSpeed(100)
|
||||
loops.pause(200)
|
||||
forever(function () {
|
||||
motors.largeA.run(50, 2, MoveUnit.Rotations)
|
||||
pause(200)
|
||||
motors.largeA.run(100, 1, MoveUnit.Rotations)
|
||||
})
|
||||
```
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
||||
### Color Sensor Sounds - Sample Solution
|
||||
|
||||
You can also tinker with the use of sensors.
|
||||
|
||||

|
||||
|
||||
#### Programming
|
||||
|
||||
1. Drag an ``||logic:if else||`` Logic block and place it inside the ``||loops:forever||`` loop.
|
||||
2. Drag a ``||sensors:pause color sensor||`` block and place it inside the ``||logic:if true then||`` block.
|
||||
3. Change the color to ``blue``.
|
||||
4. Drag a ``||music:play tone||`` block and place under the sensor block.
|
||||
5. Change the tone to ``Middle G`` (392 Hz).
|
||||
6. Drag a ``||sensors:pause color sensor||`` block and place it inside the ``||logic:else||`` block.
|
||||
7. Change the color to ``red``.
|
||||
8. Drag a ``||music:play tone||`` block and place under the new sensor block.
|
||||
9. Change the tone to ``High C`` (523 Hz).
|
||||
10. Press the **(+)**.
|
||||
11. Drag a ``||sensors:pause color sensor||`` block and place it inside the ``||logic:else if||`` block.
|
||||
12. Change the color to ``green``.
|
||||
13. Drag a ``||music:play tone||`` block and place under the new sensor block.
|
||||
14. Change the tone to ``High D`` (587 Hz).
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
if (true) {
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Blue)
|
||||
music.playTone(392, music.beat(BeatFraction.Whole))
|
||||
} else if (false) {
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Red)
|
||||
music.playTone(523, music.beat(BeatFraction.Half))
|
||||
} else {
|
||||
sensors.color3.pauseUntilColorDetected(ColorSensorColor.Green)
|
||||
music.playTone(587, music.beat(BeatFraction.Half))
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
Click **Download** and follow the instructions to get your code onto your EV3 Brick. Press the ``center`` button on the EV3 Brick to run the program.
|
||||
|
@ -4,6 +4,6 @@ Here are some cool projects that you can build with your @boardname@!
|
||||
|
||||
## Basic
|
||||
|
||||
Basic projects to build with your @boardname@.
|
||||
Basic projects to build with your EV3 Brick.
|
||||
|
||||
Coming soon.
|
@ -1,9 +1,17 @@
|
||||
# Reference
|
||||
|
||||
```namespaces
|
||||
brick.showMood(moods.sleeping);
|
||||
music.playSoundEffect(sounds.animalsCatPurr);
|
||||
sensors.color(null);
|
||||
motors.stopAllMotors();
|
||||
motors.stopAll();
|
||||
brick.showMood(moods.sleeping);
|
||||
```
|
||||
|
||||
## Advanced
|
||||
|
||||
```namespaces
|
||||
console.log("");
|
||||
control.runInParallel(function(){});
|
||||
```
|
||||
|
||||
## See Also
|
||||
@ -11,5 +19,6 @@ motors.stopAllMotors();
|
||||
[brick](/reference/brick),
|
||||
[sensors](/reference/sensors),
|
||||
[motors](/reference/motors),
|
||||
[touch sensor](/reference/sensors/touch-sensor),
|
||||
[color sensor](/reference/sensors/color-sensor)
|
||||
[music](/reference/music),
|
||||
[control](/reference/control),
|
||||
[console](/reference/console)
|
||||
|
@ -9,6 +9,7 @@ brick.showString("Hello world!", 1);
|
||||
brick.showNumber(0, 1);
|
||||
brick.showValue("item", 0, 1);
|
||||
brick.clearScreen();
|
||||
brick.showPorts();
|
||||
```
|
||||
|
||||
## Buttons
|
||||
@ -19,8 +20,8 @@ brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
|
||||
});
|
||||
brick.buttonEnter.pauseUntil(ButtonEvent.Bumped);
|
||||
brick.buttonEnter.isPressed()
|
||||
brick.buttonEnter.wasPressed()
|
||||
brick.setStatusLight(StatusLight.Red);
|
||||
brick.buttonEnter.wasPressed()
|
||||
```
|
||||
|
||||
## Other
|
||||
|
@ -16,7 +16,7 @@ Show the battery level percentage on the screen. Also, show a green light if the
|
||||
|
||||
```blocks
|
||||
let battery = 0;
|
||||
loops.forever(function() {
|
||||
forever(function() {
|
||||
brick.showString("Battery level:", 1)
|
||||
brick.showNumber(battery, 2)
|
||||
battery = brick.batteryLevel();
|
||||
@ -28,6 +28,6 @@ loops.forever(function() {
|
||||
} else {
|
||||
brick.setStatusLight(StatusLight.RedPulse)
|
||||
}
|
||||
loops.pause(30000)
|
||||
pause(30000)
|
||||
})
|
||||
```
|
@ -32,7 +32,7 @@ Set the brick light to green when the `down` is pressed. When the button is not
|
||||
|
||||
```blocks
|
||||
let isRed = false;
|
||||
loops.forever(function() {
|
||||
forever(function() {
|
||||
if (brick.buttonLeft.isPressed()) {
|
||||
brick.setStatusLight(StatusLight.Green);
|
||||
isRed = false;
|
||||
|
@ -14,7 +14,7 @@ The fact that a button was pressed earlier is remembered. Once **was pressed** i
|
||||
|
||||
Your @boardname@ has touch sensors that work like buttons. Instead of saying `enter` or `left` as the source button, use a touch sensor block with a sensor name like `touch 1`.
|
||||
|
||||
```block
|
||||
```typescript
|
||||
if (sensors.touch1.wasPressed()) {
|
||||
console.log("Hey, I was pressed.");
|
||||
}
|
||||
@ -32,7 +32,7 @@ Read about [touch sensors](/reference/sensors/touch-sensor) and using them as to
|
||||
|
||||
Set the brick light to green if the `right` button was pressed before the `left` button. If not, the brick light is turned off when the `left` button is pressed.
|
||||
|
||||
```blocks
|
||||
```typescript
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Bumped, function() {
|
||||
if (brick.buttonRight.wasPressed()) {
|
||||
brick.setStatusLight(StatusLight.Green)
|
||||
@ -45,6 +45,5 @@ brick.buttonLeft.onEvent(ButtonEvent.Bumped, function() {
|
||||
## See also
|
||||
|
||||
[is pressed](/reference/brick/button/is-pressed),
|
||||
[on event](/reference/brick/button/on-event)
|
||||
|
||||
[on event](/reference/brick/button/on-event),
|
||||
[Touch sensors](/reference/sensors/touch-sensor)
|
@ -16,7 +16,7 @@ brick.showString("self-destruct in:", 2);
|
||||
brick.showString("seconds", 5);
|
||||
for (let i = 0; i < 10; i++) {
|
||||
brick.showNumber(10 - i, 4);
|
||||
loops.pause(1000);
|
||||
pause(1000);
|
||||
}
|
||||
brick.clearScreen();
|
||||
```
|
||||
|
@ -24,14 +24,14 @@ brick.setStatusLight(StatusLight.Red);
|
||||
Repeatedly show a different color pattern for the brick light.
|
||||
|
||||
```blocks
|
||||
loops.forever(function () {
|
||||
forever(function () {
|
||||
brick.setStatusLight(StatusLight.Orange)
|
||||
loops.pause(1000)
|
||||
pause(1000)
|
||||
brick.setStatusLight(StatusLight.GreenFlash)
|
||||
loops.pause(2000)
|
||||
pause(2000)
|
||||
brick.setStatusLight(StatusLight.RedPulse)
|
||||
loops.pause(2000)
|
||||
pause(2000)
|
||||
brick.setStatusLight(StatusLight.Off)
|
||||
loops.pause(500)
|
||||
pause(500)
|
||||
})
|
||||
```
|
||||
|
24
docs/reference/brick/show-ports.md
Normal file
24
docs/reference/brick/show-ports.md
Normal file
@ -0,0 +1,24 @@
|
||||
# show Ports
|
||||
|
||||
Show the status of everything connected to the ports.
|
||||
|
||||
```sig
|
||||
brick.showPorts()
|
||||
```
|
||||
|
||||
You can find out what's connected to the ports on the brick and show its status. The status information from each sensor or motor connected is displayed on the screen.
|
||||
|
||||
## Example
|
||||
|
||||
Show the status of the ports on the brick when the ``enter`` button is pressed.
|
||||
|
||||
```blocks
|
||||
brick.showString("Press ENTER for port status", 1)
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showPorts()
|
||||
})
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[show string](/reference/brick/show-string), [show value](/reference/brick/show-value)
|
15
docs/reference/console.md
Normal file
15
docs/reference/console.md
Normal file
@ -0,0 +1,15 @@
|
||||
# Console
|
||||
|
||||
Output text and data values to the console.
|
||||
|
||||
```cards
|
||||
console.log("");
|
||||
console.logValue("x", 0);
|
||||
console.sendToScreen();
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[log](/reference/console/log),
|
||||
[log value](/reference/console/log-value),
|
||||
[send to screen](/reference/console/send-to-screen)
|
26
docs/reference/console/send-to-screen.md
Normal file
26
docs/reference/console/send-to-screen.md
Normal file
@ -0,0 +1,26 @@
|
||||
# send To Screen
|
||||
|
||||
Direct the console output to go to the @boardname@ screen.
|
||||
|
||||
```sig
|
||||
console.sendToScreen();
|
||||
```
|
||||
|
||||
A "console" is a place for a user to see special messages from a device. It could be something connected to a serial port, a display that shows text, or even a text file. A console is typically used as a place to send information that is added to a message _log_ (a record of messages that are sent from a device). Your program can send log messages using the [console](/reference/console) functions. The MakeCode editor has a console view that lets you see the console output when your program runs in the simulator.
|
||||
|
||||
On the EV3 Brick, the screen can serve as a console too and you can make your console output go there. Before using the console log functions, set the screen as the console output location.
|
||||
|
||||
## Example
|
||||
|
||||
Direct the console output to go to the screen. Show 20 values on the screen. Use the up and down buttons to scroll through the values.
|
||||
|
||||
```blocks
|
||||
console.sendToScreen()
|
||||
for (let index = 0; index <= 20; index++) {
|
||||
console.logValue("index", index)
|
||||
}
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[log](reference/console/log), [log value](/reference/console/log-value)
|
33
docs/reference/control.md
Normal file
33
docs/reference/control.md
Normal file
@ -0,0 +1,33 @@
|
||||
# Control
|
||||
|
||||
Program controls and events.
|
||||
|
||||
```cards
|
||||
control.millis();
|
||||
control.runInParallel(() => {
|
||||
|
||||
});
|
||||
control.reset();
|
||||
control.waitMicros(4);
|
||||
control.deviceSerialNumber();
|
||||
```
|
||||
|
||||
## Timer
|
||||
|
||||
```cards
|
||||
control.timer1.reset()
|
||||
control.timer1.pauseUntil(5)
|
||||
control.timer1.millis()
|
||||
control.timer1.seconds()
|
||||
```
|
||||
|
||||
## Advanced #advanced
|
||||
|
||||
```cards
|
||||
control.raiseEvent(0, 0);
|
||||
control.onEvent(0, 0, () => {
|
||||
|
||||
});
|
||||
control.assert(false, 0);
|
||||
control.panic(0);
|
||||
```
|
12
docs/reference/control/assert.md
Normal file
12
docs/reference/control/assert.md
Normal file
@ -0,0 +1,12 @@
|
||||
# @extends
|
||||
|
||||
## Example #example
|
||||
|
||||
Stop the program if the gyro dectects an angle greater than 45 degrees.
|
||||
|
||||
```blocks
|
||||
forever(function () {
|
||||
control.assert(sensors.gyro2.angle() > 45, 15)
|
||||
pause(300)
|
||||
})
|
||||
```
|
9
docs/reference/control/device-serial-number.md
Normal file
9
docs/reference/control/device-serial-number.md
Normal file
@ -0,0 +1,9 @@
|
||||
# @extends
|
||||
|
||||
## Example #example
|
||||
|
||||
Log the device serial number to the console.
|
||||
|
||||
```blocks
|
||||
console.logValue("serialnumber", control.deviceSerialNumber());
|
||||
```
|
25
docs/reference/control/on-event.md
Normal file
25
docs/reference/control/on-event.md
Normal file
@ -0,0 +1,25 @@
|
||||
# @extends
|
||||
|
||||
# Example #example
|
||||
|
||||
Register two events coming from source `22`. Make the brick status light up when
|
||||
the events of `0` and `1` are _raised_.
|
||||
|
||||
```blocks
|
||||
const statusLighter = 22;
|
||||
|
||||
control.runInParallel(() => {
|
||||
for (let i = 0; i < 2; i++) {
|
||||
pause(1000);
|
||||
control.raiseEvent(statusLighter, i);
|
||||
}
|
||||
})
|
||||
|
||||
control.onEvent(statusLighter, 0, () => {
|
||||
brick.setStatusLight(StatusLight.OrangePulse)
|
||||
})
|
||||
|
||||
control.onEvent(statusLighter, 1, () => {
|
||||
brick.setStatusLight(StatusLight.GreenPulse)
|
||||
})
|
||||
```
|
13
docs/reference/control/panic.md
Normal file
13
docs/reference/control/panic.md
Normal file
@ -0,0 +1,13 @@
|
||||
# @extends
|
||||
|
||||
## Example #example
|
||||
|
||||
Send a 'code red' error that you created to the error display if the brick crashes into a wall.
|
||||
|
||||
```blocks
|
||||
let codeRed = 1
|
||||
let codeBlue = 2
|
||||
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
|
||||
control.panic(codeRed)
|
||||
})
|
||||
```
|
25
docs/reference/control/raise-event.md
Normal file
25
docs/reference/control/raise-event.md
Normal file
@ -0,0 +1,25 @@
|
||||
# @extends
|
||||
|
||||
# Example #example
|
||||
|
||||
Register two events coming from source `22`. Make the brick status light up when
|
||||
the events of `0` and `1` are _raised_.
|
||||
|
||||
```blocks
|
||||
const statusLighter = 22;
|
||||
|
||||
control.runInParallel(() => {
|
||||
for (let i = 0; i < 2; i++) {
|
||||
pause(1000);
|
||||
control.raiseEvent(statusLighter, i);
|
||||
}
|
||||
})
|
||||
|
||||
control.onEvent(statusLighter, 0, () => {
|
||||
brick.setStatusLight(StatusLight.OrangePulse)
|
||||
})
|
||||
|
||||
control.onEvent(statusLighter, 1, () => {
|
||||
brick.setStatusLight(StatusLight.GreenPulse)
|
||||
})
|
||||
```
|
61
docs/reference/control/run-in-parallel.md
Normal file
61
docs/reference/control/run-in-parallel.md
Normal file
@ -0,0 +1,61 @@
|
||||
# @extends
|
||||
|
||||
## Separate tasks #tasks
|
||||
|
||||
As an example, you could have a small task that checks the battery level and gives a warning when it drops below 15 percent. This is placed inside a ``||control:run in parallel||`` block:
|
||||
|
||||
```block
|
||||
let powerCheck = false;
|
||||
|
||||
control.runInParallel(() => {
|
||||
while (!powerCheck) {
|
||||
if (brick.batteryLevel() <= 15) {
|
||||
brick.setStatusLight(StatusLight.RedFlash)
|
||||
powerCheck = true;
|
||||
} else {
|
||||
pause(5000);
|
||||
}
|
||||
}
|
||||
})
|
||||
```
|
||||
|
||||
The code the main program just drives the brick in a constant pattern until the battery check in the parallel task says that the battery level is too low.
|
||||
|
||||
```block
|
||||
let powerCheck = false;
|
||||
while (!powerCheck) {
|
||||
motors.largeBC.tank(50, 50, 5, MoveUnit.Seconds)
|
||||
motors.largeBC.steer(5, 50, 6, MoveUnit.Rotations)
|
||||
}
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
## #example
|
||||
|
||||
Tank the brick in a pattern until the battery warning variable is set. Have a separate task check the battery level and set a warning variable when the level is below `5` percent.
|
||||
|
||||
```blocks
|
||||
let powerCheck = false;
|
||||
|
||||
control.runInParallel(() => {
|
||||
while (!powerCheck) {
|
||||
if (brick.batteryLevel() < 5) {
|
||||
powerCheck = true;
|
||||
} else {
|
||||
pause(5000);
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
while (!powerCheck) {
|
||||
motors.largeBC.tank(20, 20, 5, MoveUnit.Seconds)
|
||||
motors.largeBC.steer(15, 20, 6, MoveUnit.Rotations)
|
||||
motors.largeBC.tank(40, 40, 5, MoveUnit.Seconds)
|
||||
motors.largeBC.steer(-10, 20, 3, MoveUnit.Rotations)
|
||||
}
|
||||
motors.stopAll()
|
||||
```
|
||||
|
||||
## See also #seealso
|
||||
|
||||
[forever](/reference/loops/forever)
|
8
docs/reference/control/timer.md
Normal file
8
docs/reference/control/timer.md
Normal file
@ -0,0 +1,8 @@
|
||||
# Timer
|
||||
|
||||
```cards
|
||||
control.timer1.reset()
|
||||
control.timer1.pauseUntil(5)
|
||||
control.timer1.millis()
|
||||
control.timer1.seconds()
|
||||
```
|
25
docs/reference/control/timer/millis.md
Normal file
25
docs/reference/control/timer/millis.md
Normal file
@ -0,0 +1,25 @@
|
||||
# millis
|
||||
|
||||
Get the amount of time counted by the timer in milliseconds.
|
||||
|
||||
The timer count begins from `0` when you program starts or is [reset](/reference/control/timer/reset).
|
||||
|
||||
## Returns
|
||||
|
||||
* a [number](/types/number) that is the amount of time elapsed, in milliseconds, since the timer was started or reset.
|
||||
|
||||
## Example
|
||||
|
||||
Find out how many milliseconds go by between presses of the `down` button on the brick.
|
||||
|
||||
```blocks
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showValue("DownButtonTime", control.timer1.millis(), 1)
|
||||
control.timer1.reset()
|
||||
})
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[seconds](/reference/control/timer/seconds), [reset](/reference/control/timer/reset)
|
||||
|
32
docs/reference/control/timer/pause-until.md
Normal file
32
docs/reference/control/timer/pause-until.md
Normal file
@ -0,0 +1,32 @@
|
||||
# pauseUntil
|
||||
|
||||
Pause until the timer counts up to a number of milliseconds.
|
||||
|
||||
```sig
|
||||
control.timer1.pauseUntil(0)
|
||||
```
|
||||
|
||||
When code in a block comes to a **pauseUntil**, it will wait until the timer count reaches the number of milliseconds you say. Code in blocks like **forever** and **runInParallel** will keep running while the current code is paused.
|
||||
|
||||
The time number you give is the number of milliseconds past the running timer count. If the timer is currently at `25000` milliseconds and you want to pause for `10` seconds, then use a pause time of `35000`. If you want your pause time number to match the actual wait time, then [reset](/reference/control/timer/reset) the timer first.
|
||||
|
||||
## Parameters
|
||||
|
||||
* **ms**: the [number](/types/number) of milliseconds that you want the timer to count up to. For seconds, convert to milliseconds: 100 milliseconds = 1/10 second and 1000 milliseconds = 1 second.
|
||||
|
||||
## Example
|
||||
|
||||
Pause between messages on the screen by `5` seconds.
|
||||
|
||||
```blocks
|
||||
brick.clearScreen()
|
||||
brick.showString("Testing my pause...", 1)
|
||||
let startTime = control.timer1.millis()
|
||||
brick.showValue("StartTime", startTime, 3)
|
||||
control.timer1.pauseUntil(startTime + 5000)
|
||||
brick.showValue("EndTime", control.timer1.millis() - startTime, 4)
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[millis](/reference/control/timer/millis), [reset](/reference/control/timer/reset)
|
49
docs/reference/control/timer/reset.md
Normal file
49
docs/reference/control/timer/reset.md
Normal file
@ -0,0 +1,49 @@
|
||||
# reset
|
||||
|
||||
Reset the elapsed time of the timer back to `0`.
|
||||
|
||||
```sig
|
||||
control.timer1.reset()
|
||||
```
|
||||
|
||||
A timer starts counting from `0` when your program starts. It's time value always gets larger as your program runs. Maybe you want to meausure how long some task takes to finish or you want to do some action only for a little while. A timer can keep track of the time it takes to do it.
|
||||
|
||||
Resetting the timer sets the time value to `0` so the next time you check the time it's exactly the amount of time that has _elapsed_. Otherwise, you need to remember a start time value and then subtract it from the current time.
|
||||
|
||||
## Examples
|
||||
|
||||
### Press time
|
||||
|
||||
Find out how much time goes by between presses of the `enter` button on the brick.
|
||||
|
||||
```blocks
|
||||
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showValue("PressTime", control.timer1.seconds(), 1)
|
||||
control.timer1.reset()
|
||||
})
|
||||
```
|
||||
|
||||
### Difference timer
|
||||
|
||||
Use a difference timer and compare it to a timer that resets. Use the ``left`` button to start timing and the ``right`` button to stop.
|
||||
|
||||
```blocks
|
||||
let startTime = 0
|
||||
let timing = false
|
||||
brick.buttonLeft.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.clearScreen()
|
||||
brick.showString("Starting timers...", 1)
|
||||
startTime = control.timer1.seconds()
|
||||
control.timer2.reset()
|
||||
timing = true
|
||||
})
|
||||
brick.buttonRight.onEvent(ButtonEvent.Pressed, function () {
|
||||
if (timing) {
|
||||
brick.clearScreen()
|
||||
brick.showString("Timer results...", 1)
|
||||
brick.showValue("timer 1", control.timer1.seconds() - startTime, 3)
|
||||
brick.showValue("timer 2", control.timer2.seconds(), 4)
|
||||
timing = false;
|
||||
}
|
||||
})
|
||||
```
|
25
docs/reference/control/timer/seconds.md
Normal file
25
docs/reference/control/timer/seconds.md
Normal file
@ -0,0 +1,25 @@
|
||||
# seconds
|
||||
|
||||
Get the amount of time counted by the timer in seconds.
|
||||
|
||||
The timer count begins from `0` when you program starts or is [reset](/reference/control/timer/reset). The number of seconds returned also includes milliseconds if there is a fractional part of a second too.
|
||||
|
||||
## Returns
|
||||
|
||||
* a [number](/types/number) that is the amount of time elapsed, in seconds, since the timer was started or reset.
|
||||
|
||||
## Example
|
||||
|
||||
Find out how many seconds go by between presses of the `down` button on the brick.
|
||||
|
||||
```blocks
|
||||
brick.buttonDown.onEvent(ButtonEvent.Pressed, function () {
|
||||
brick.showValue("DownButtonTime", control.timer1.seconds(), 1)
|
||||
control.timer1.reset()
|
||||
})
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[millis](/reference/control/timer/millis), [reset](/reference/control/timer/reset)
|
||||
|
17
docs/reference/control/wait-micros.md
Normal file
17
docs/reference/control/wait-micros.md
Normal file
@ -0,0 +1,17 @@
|
||||
# @extends
|
||||
|
||||
## Example #example
|
||||
|
||||
Use the a wait and the timer to generate a crazy number.
|
||||
|
||||
```blocks
|
||||
let crazy = 0
|
||||
for (let i = 0; i < 100; i++) {
|
||||
control.waitMicros(100)
|
||||
crazy = control.millis()
|
||||
crazy += control.deviceSerialNumber()
|
||||
if (crazy != 0) {
|
||||
crazy = crazy / 1000000
|
||||
}
|
||||
}
|
||||
```
|
@ -3,7 +3,7 @@
|
||||
## Motion
|
||||
|
||||
```cards
|
||||
motors.largeA.setSpeed(50)
|
||||
motors.largeA.run(50)
|
||||
motors.largeAB.tank(50, 50)
|
||||
motors.largeAB.steer(0, 50)
|
||||
motors.largeA.pauseUntilReady()
|
||||
@ -12,13 +12,12 @@ motors.largeA.setInverted(true)
|
||||
motors.largeA.setRegulated(false)
|
||||
motors.largeA.stop()
|
||||
motors.largeA.reset()
|
||||
motors.stopAllMotors()
|
||||
motors.stopAll()
|
||||
```
|
||||
## Counters
|
||||
|
||||
```cards
|
||||
motors.largeA.speed()
|
||||
motors.largeA.angle()
|
||||
motors.largeA.tacho()
|
||||
motors.largeA.clearCounts()
|
||||
```
|
@ -19,13 +19,13 @@ Reset the motor connected to port **A** and run it for for 2 seconds at a speed
|
||||
```blocks
|
||||
let motorAngle = 0;
|
||||
motors.largeA.reset()
|
||||
motors.largeA.setSpeed(45)
|
||||
loops.pause(2000)
|
||||
motors.largeA.run(45)
|
||||
pause(2000)
|
||||
motors.largeA.stop()
|
||||
motorAngle = motors.largeA.angle()
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[tacho](/reference/motors/motor/tacho), [speed](/reference/motors/motor/speed),
|
||||
[speed](/reference/motors/motor/speed),
|
||||
[reset](/reference/motors/motor/reset), [clear counts](/reference/motors/motor/clear-counts)
|
@ -15,13 +15,13 @@ See if the motor turns the same number of times for each of two count periods. R
|
||||
```blocks
|
||||
let tachoCount = 0;
|
||||
motors.largeA.reset()
|
||||
motors.largeA.setSpeed(50)
|
||||
loops.pause(10000)
|
||||
tachoCount = motors.largeA.tacho()
|
||||
motors.largeA.run(50)
|
||||
pause(10000)
|
||||
tachoCount = motors.largeA.angle()
|
||||
motors.largeA.clearCounts()
|
||||
motors.largeA.setSpeed(50)
|
||||
loops.pause(10000)
|
||||
if (tachoCount == motors.largeA.tacho()) {
|
||||
motors.largeA.run(50)
|
||||
pause(10000)
|
||||
if (tachoCount == motors.largeA.angle()) {
|
||||
brick.showString("Motor turns equal.", 1)
|
||||
} else {
|
||||
brick.showString("Motor turns NOT equal.", 1)
|
||||
@ -31,5 +31,5 @@ motors.largeA.stop()
|
||||
|
||||
## See also
|
||||
|
||||
[tacho](/reference/motors/motor/tacho), [angle](/reference/motors/motor/angle),
|
||||
[angle](/reference/motors/motor/angle),
|
||||
[speed](/reference/motors/motor/speed), [reset](/reference/motors/motor/reset)
|
@ -13,13 +13,13 @@ The motor's speed is set back to `0` and the **tacho**, **angle**, and **speed**
|
||||
See what the angle count is when a motor is stopped. Then, try it again after a reset.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setSpeed(30)
|
||||
loops.pause(2000)
|
||||
motors.largeA.run(30)
|
||||
pause(2000)
|
||||
motors.largeA.stop()
|
||||
brick.showString("Angle count:", 1)
|
||||
brick.showNumber(motors.largeA.angle(), 2)
|
||||
motors.largeA.setSpeed(30)
|
||||
loops.pause(2000)
|
||||
motors.largeA.run(30)
|
||||
pause(2000)
|
||||
motors.largeA.reset()
|
||||
brick.showString("Angle count:", 4)
|
||||
brick.showNumber(motors.largeA.angle(), 5)
|
||||
|
@ -1,9 +1,9 @@
|
||||
# set Speed
|
||||
# run
|
||||
|
||||
Set the rotation speed of the motor as a percentage of maximum speed.
|
||||
|
||||
```sig
|
||||
motors.largeA.setSpeed(50)
|
||||
motors.largeA.run(50)
|
||||
```
|
||||
|
||||
The speed setting is a pecentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
|
||||
@ -19,28 +19,28 @@ If you use a number of milliseconds as movement units, then you don't need to in
|
||||
To run the motor for 500 milliseconds:
|
||||
|
||||
```block
|
||||
motors.largeA.setSpeed(50, 500)
|
||||
motors.largeA.run(50, 500)
|
||||
```
|
||||
|
||||
## ~
|
||||
|
||||
Here is how you use each different movement unit to run the motor for a fixed rotation distance.
|
||||
|
||||
```typescript
|
||||
```blocks
|
||||
// Run motor for 700 Milliseconds.
|
||||
motors.largeA.setSpeed(25, 700, MoveUnit.MilliSeconds);
|
||||
motors.largeA.run(25, 700, MoveUnit.MilliSeconds);
|
||||
|
||||
// Run motor for 700 Milliseconds again but no units specified.
|
||||
motors.largeA.setSpeed(25, 700);
|
||||
motors.largeA.run(25, 700);
|
||||
|
||||
// Run the motor for 45 seconds
|
||||
motors.largeA.setSpeed(50, 45, MoveUnit.Seconds);
|
||||
motors.largeA.run(50, 45, MoveUnit.Seconds);
|
||||
|
||||
// Turn the motor for 270 degrees
|
||||
motors.largeA.setSpeed(50, 270, MoveUnit.Degrees)
|
||||
motors.largeA.run(50, 270, MoveUnit.Degrees)
|
||||
|
||||
// Turn the motor at full speed for 9 full rotations
|
||||
motors.largeA.setSpeed(100, 9, MoveUnit.Rotations);
|
||||
motors.largeA.run(100, 9, MoveUnit.Rotations);
|
||||
```
|
||||
|
||||
## Parameters
|
||||
@ -56,7 +56,7 @@ motors.largeA.setSpeed(100, 9, MoveUnit.Rotations);
|
||||
Turning the motor in the opposite direction (reverse) is simple. Reverse is just a negative speed setting. To drive the motor in reverse at 25% speed:
|
||||
|
||||
```block
|
||||
motors.largeB.setSpeed(-25)
|
||||
motors.largeB.run(-25)
|
||||
```
|
||||
|
||||
## ~
|
||||
@ -68,8 +68,8 @@ motors.largeB.setSpeed(-25)
|
||||
Run the motor connected to port **A** continuously. Pause 20 seconds and then stop the motor.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setSpeed(75)
|
||||
loops.pause(20000)
|
||||
motors.largeA.run(75)
|
||||
pause(20000)
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
@ -78,8 +78,8 @@ motors.largeA.stop()
|
||||
Run the motor connected to port **A** in reverse. Pause 5 seconds and then stop the motor.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setSpeed(-60)
|
||||
loops.pause(5000)
|
||||
motors.largeA.run(-60)
|
||||
pause(5000)
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
@ -88,7 +88,7 @@ motors.largeA.stop()
|
||||
Run the motor connected to port **B** for 35 full rotations and then stop.
|
||||
|
||||
```blocks
|
||||
motors.largeB.setSpeed(50, 35, MoveUnit.Rotations)
|
||||
motors.largeB.run(50, 35, MoveUnit.Rotations)
|
||||
```
|
||||
|
||||
## See also
|
@ -19,8 +19,8 @@ Also, you can use the brake to do simple skid steering for your brick.
|
||||
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and set the brake.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setSpeed(30)
|
||||
loops.pause(2000)
|
||||
motors.largeA.run(30)
|
||||
pause(2000)
|
||||
motors.largeA.stop()
|
||||
motors.largeA.setBrake(true)
|
||||
```
|
||||
|
@ -17,13 +17,13 @@ You use a positive value (some number greater than `0`) to drive you motor in th
|
||||
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and switch the direciton of rotation. Run the motor at a speed of `-30`. Watch and see if the motor turns in the same direction as before.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setSpeed(30)
|
||||
loops.pause(2000)
|
||||
motors.largeA.run(30)
|
||||
pause(2000)
|
||||
motors.largeA.stop()
|
||||
loops.pause(2000)
|
||||
pause(2000)
|
||||
motors.largeA.setInverted(true)
|
||||
motors.largeA.setSpeed(-30)
|
||||
loops.pause(2000)
|
||||
motors.largeA.run(-30)
|
||||
pause(2000)
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
|
@ -22,11 +22,11 @@ Turn off the speed regulation for the motor connected to port **A**.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setRegulated(false)
|
||||
motors.largeA.setSpeed(75)
|
||||
loops.pause(20000)
|
||||
motors.largeA.run(75)
|
||||
pause(20000)
|
||||
motors.largeA.stop()
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[set speed](/reference/motors/motor/set-speed), [stop](/reference/motors/motor/stop)
|
||||
[run](/reference/motors/motor/run), [stop](/reference/motors/motor/stop)
|
||||
|
@ -6,7 +6,7 @@ Get the current speed of motor rotation as a percentage of maximum speed.
|
||||
motors.largeA.speed()
|
||||
```
|
||||
|
||||
The actual speed of the motor is the same or very close to it's current speed setting when the motor is regulated. If not regulated, the actual speed can change from the set speed when a force, or load, is applied to it.
|
||||
The actual speed of the motor is the same or very close to it's current speed setting when the motor is regulated. If not regulated, the actual speed can change from the speed you told it to run at (your desired or _set point_ speed) when a force, or load, is applied to it.
|
||||
|
||||
## Returns
|
||||
|
||||
@ -18,10 +18,10 @@ Turn speed regulation off and report the actual speed of the large motor in the
|
||||
|
||||
```blocks
|
||||
motors.largeA.setRegulated(false)
|
||||
motors.largeA.setSpeed(55)
|
||||
motors.largeA.run(55)
|
||||
brick.showString("Actual speed:", 1)
|
||||
for (let i = 0; i < 30; i++) {
|
||||
loops.pause(500)
|
||||
pause(500)
|
||||
brick.showNumber(motors.largeA.speed(), 3)
|
||||
}
|
||||
motors.largeA.stop()
|
||||
@ -29,5 +29,5 @@ motors.largeA.stop()
|
||||
|
||||
## See also
|
||||
|
||||
[tacho](/reference/motors/motor/tacho), [speed](/reference/motors/motor/speed),
|
||||
[speed](/reference/motors/motor/speed),
|
||||
[reset](/reference/motors/motor/reset), [clear counts](/reference/motors/motor/clear-counts)
|
@ -13,11 +13,11 @@ The motor stops but any motion caused from previously running the motor continue
|
||||
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and wait for 2 seconds, then continue at a speed of `50`.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setSpeed(30)
|
||||
loops.pause(2000)
|
||||
motors.largeA.run(30)
|
||||
pause(2000)
|
||||
motors.largeA.stop()
|
||||
loops.pause(2000)
|
||||
motors.largeA.setSpeed(50)
|
||||
pause(2000)
|
||||
motors.largeA.run(50)
|
||||
```
|
||||
|
||||
## See also
|
||||
|
@ -1,48 +0,0 @@
|
||||
# tacho
|
||||
|
||||
Get the current number of degress of rotation.
|
||||
|
||||
```sig
|
||||
motors.largeA.tacho()
|
||||
```
|
||||
|
||||
The motors that come with your @boardname@ have a way to detect their own turning motion. They count the amount of motor rotation in degrees. The motor will count each degree of angle rotation up to 360 degrees for a full rotation. As the motor continues to turn, the _tacho_ count keeps adding up the degrees even past one full rotation. So, if the motor makes 3 complete rotations, the count will be 1080.
|
||||
|
||||
The name _tacho_ comes from the first part of the word [tachometer](https://en.wikipedia.org/wiki/Tachometer) which is a device to measure how fast something is turning. The motor controller in the brick uses the tacho count to regulate the motor's speed.
|
||||
|
||||
## ~hint
|
||||
|
||||
**Measure RPM**
|
||||
|
||||
A standard way to know how fast a motor is turning is by measuring its _revolutions per minute_ (rpm). One revolution is the same thing as a rotation, or one turn. How do you measure rpm? Well, here's a simple way:
|
||||
|
||||
1. Record the current tacho count
|
||||
2. Run the motor for 60 seconds
|
||||
3. Get the tacho count again
|
||||
4. Subtract the first tacho count from the second one
|
||||
5. Divide that number by `360`
|
||||
|
||||
## ~
|
||||
|
||||
## Returns
|
||||
|
||||
* a [number](/types/number) which is the total count of degrees of rotation that the motor has turned since it was first started or reset.
|
||||
|
||||
## Example
|
||||
|
||||
Run the motor connected to port **A** at half speed for 5 seconds. Display the number of full rotations on the screen.
|
||||
|
||||
```blocks
|
||||
motors.largeA.setSpeed(50)
|
||||
loops.pause(5000)
|
||||
motors.largeA.stop()
|
||||
brick.showString("Motor rotations:", 1)
|
||||
brick.showNumber(motors.largeA.tacho() / 360, 3)
|
||||
motors.largeA.setSpeed(50)
|
||||
```
|
||||
|
||||
## See also
|
||||
|
||||
[angle](/reference/motors/motor/tacho), [speed](/reference/motors/motor/speed),
|
||||
[set regulated](/reference/motors/motor/set-regulated),
|
||||
[reset](/reference/motors/motor/reset), [clear counts](/reference/motors/motor/clear-counts)
|
@ -3,19 +3,19 @@
|
||||
Stops all motors currently running on the brick.
|
||||
|
||||
```sig
|
||||
motors.stopAllMotors();
|
||||
motors.stopAll();
|
||||
```
|
||||
|
||||
The motors stops but any motion caused from previously running the motors continues until it runs down. If you are driving your brick and then stop the motors, it will coast for awhile before stopping.
|
||||
|
||||
## Example
|
||||
|
||||
Tank the @boardname@ forward at half speed for 5 seconds and then stop.
|
||||
Tank the EV3 Brick forward at half speed for 5 seconds and then stop.
|
||||
|
||||
```blocks
|
||||
motors.largeAB.tank(50, 50);
|
||||
loops.pause(5000);
|
||||
motors.stopAllMotors();
|
||||
pause(5000);
|
||||
motors.stopAll();
|
||||
```
|
||||
|
||||
## See also
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user