Compare commits

...

445 Commits

Author SHA1 Message Date
a337403afa 0.0.92 2018-02-06 23:19:06 -08:00
fd9d118fa4 reversed => Inverted (#308)
* renaming "setReversed" to "setInverted" to match LabView

* fixing samples

* typo
2018-02-06 23:18:36 -08:00
e94ac6f6f1 renaming brick.setLight to brick.setStatusLight (#307)
* renaming brick.setLight to brick.setStatusLight

* updated docs
2018-02-06 22:18:39 -08:00
88c58b4e76 First set of 'motors' topics (#305)
* Start of 'motors' topics

* Draft the 'motor motion' side doc

* Add / update more topics

* Last blast of edits

* Capture some more edits

* Put in movement and steering details
2018-02-06 19:43:50 -08:00
e2eb5f35af upgrading to node.js 8 (#306) 2018-02-06 12:50:39 -08:00
71fe612ced 0.0.91 2018-02-05 16:38:50 -08:00
e58ec06e91 IR button indexing fixes (#303)
* IR remote id fixes

* hiding private api

* fixing indexing of buttons
2018-02-05 15:11:11 -08:00
538493369b adding button class on remote buttons 2018-02-05 13:57:24 -08:00
56dd8e0875 enabling doc checks 2018-02-03 09:11:49 -08:00
1f7ef637b2 Fix links in target 2018-02-03 09:09:10 -08:00
f4f2e0ba0e 0.0.90 2018-02-02 14:19:17 -08:00
22c31c57df fix port bug 2018-02-02 14:19:07 -08:00
6879961297 0.0.89 2018-02-02 13:39:18 -08:00
69fcb7407a Simulator support for remote (#302)
* fixing up state

* upgrading ir simulator

* displaying remote

* updated infrared svg
2018-02-02 13:38:54 -08:00
4dfada877c Implement simulator sensor for ambient and reflected light (#301)
* Initial work

* More stuff

* Stuff

* Stuff

* Hardcoded dashed line

* High and low thresholds

* Use rect bBox

* Add back grabbing hand

* Threshold placement

* Cleanup

* Don't need defs

* pxtarget

* Remove dashed lines for now
2018-02-02 13:24:50 -08:00
b10b636766 0.0.88 2018-02-02 09:48:51 -08:00
ba47fb0589 Support for remote control buttons (#300)
* refactor beacon function inside IR sensor

* towards sim support

* channel labels

* reverting to singletons

* hiding unused apis

* lazy allocation of button instances

* tracking button state

* hook up the state
2018-02-02 09:48:27 -08:00
f36e14fe69 renaming remote button names 2018-02-01 22:33:05 -08:00
8bab919db2 0.0.87 2018-02-01 22:21:15 -08:00
89a82b54dc Ir proximity in simulator (#299)
* support for IR proximity

* fixing build issue

* missing break

* remove auto-start of sensor

* setting mode on onEvent

* flooring slider value

* bump up proximity

* fixing threshold blocks
2018-02-01 22:03:01 -08:00
15ee6ebe9c 0.0.86 2018-02-01 16:46:10 -08:00
9bf50665fc improving the spacing & block names (#298) 2018-02-01 16:21:08 -08:00
f594cdefac add infrared sensor in ev3 library (#296) 2018-02-01 16:18:20 -08:00
5ce7a83f5d 0.0.85 2018-02-01 14:41:42 -08:00
d7ef7c353c typo in generated filter 2018-02-01 14:08:28 -08:00
c7cb300cd9 fixing lights in Edge/Firefox 2018-02-01 14:03:36 -08:00
4e194536d3 0.0.84 2018-01-31 20:10:23 -08:00
570cd7474f upgrade pxt 2018-01-31 20:10:13 -08:00
9ea5597734 0.0.83 2018-01-31 18:10:38 -08:00
2c0cc6a3d7 Use decodebase64 (#295)
* avoid atob directly

* prevent port names to be selected

* updated pxt
2018-01-31 18:10:15 -08:00
08f79c5a1a 0.0.82 2018-01-31 15:39:03 -08:00
f817912e07 bump pxt 2018-01-31 15:38:51 -08:00
603932c2b6 0.0.81 2018-01-31 14:21:45 -08:00
a0907e7229 fixing button down issues on touch/mouse (#294) 2018-01-31 14:21:17 -08:00
635d4a7624 Fixing race condition of button animation (#292) 2018-01-31 11:48:53 -08:00
69d3938d85 0.0.80 2018-01-31 10:04:55 -08:00
f08f9105ba Clean generated files (#289)
* clean generated files

* updating gitingore to drop generated files

* updated package lock
2018-01-31 10:04:40 -08:00
7228cbe1cb updated logo 2018-01-31 09:04:52 -08:00
1ea0a0172a adding highcontrast logo 2018-01-31 08:53:21 -08:00
d548dfb578 moving print ports to examples (#288) 2018-01-31 08:44:58 -08:00
a52ce112dc adding high contrast lego logo 2018-01-31 08:44:35 -08:00
ea956f1a73 Buttons rename (#287)
* renaming up/down/click to released/pressed/bump

* missing images

* fixing signature issue

* updated strings

* white lego logo
2018-01-31 08:28:00 -08:00
ba1b9a54b4 0.0.79 2018-01-30 22:41:37 -08:00
59e39fa76d fixing field width 2018-01-30 22:41:18 -08:00
9187c47e09 0.0.78 2018-01-30 22:22:44 -08:00
fcf91caeb4 Zoom screen (#285)
* always start with full brick layout

* adding 'on start' to template

* render entire board when selected

* zoom brick when clicking on screen

* resize when zooming

* toggle zooming of the brick

* inject close icon when selected

* fix toggling
2018-01-30 22:22:21 -08:00
822227eb48 Brick ref topics 02 (#283)
* Add brick button topics

* Add the rest of the brick api
2018-01-30 20:58:18 -08:00
8a331648d6 Field editor fixes in Firefox (#284)
* fixing speed field picker

* switching to open sans

* alignment-baseline not support in FF
2018-01-30 20:40:41 -08:00
4f70d341e4 Start on the 'brick' api topics (#280)
* Start on the 'brick' api topics

* Add the delay to clear screen example

* Better output for clearsceen example
2018-01-30 17:02:22 -08:00
e06659ab4c removing group icons (#282) 2018-01-30 16:40:08 -08:00
437c36b983 0.0.77 2018-01-30 16:16:07 -08:00
3d73f193a8 fix for #260 (#279) 2018-01-30 16:14:54 -08:00
a71dee2923 rebuild for sampling (#261)
* rebuild for sampling

* bump pxt
2018-01-30 16:01:12 -08:00
9ef5b8d4ad 0.0.76 2018-01-30 11:05:29 -08:00
8aa47f3d1e updated chassis (#250) 2018-01-30 08:49:10 -08:00
02b0716043 0.0.75 2018-01-30 08:28:12 -08:00
188d5b3aa7 threshold query api 2018-01-30 08:27:23 -08:00
16c67f0e30 Refactoring datalog in common packages (#249)
* using datalog from common packages

* upgrading common package link

* updated block signatures

* more docs
2018-01-29 19:46:54 -08:00
104185a41e 0.0.74 2018-01-29 15:21:37 -08:00
73363d11b2 Download dialog (#248)
* download dialog

* updated pxt reference

* typo
2018-01-29 15:21:15 -08:00
61996acdd9 0.0.73 2018-01-29 13:26:46 -08:00
21deb45728 fixing release fiber 2018-01-29 13:26:31 -08:00
34578d2370 0.0.72 2018-01-29 11:20:46 -08:00
3f50b5c39a updated pxt references + hero banner 2018-01-29 11:20:34 -08:00
d371225066 0.0.71 2018-01-23 14:53:09 -08:00
387effbdd0 upgraded to run in parallel 2018-01-23 14:52:41 -08:00
18480080e7 updated tutorial format 2018-01-19 15:42:23 -08:00
bf6a932e5f Color calibration (#245)
* better handling of thresholds, color calibration strategy

* updating calibration parameters
2018-01-19 13:11:11 -08:00
23bb316403 settle robot once brake is applied 2018-01-18 21:28:00 -08:00
138de504e5 minor high contrast fixes 2018-01-18 21:03:57 -08:00
df13e40a45 fixing make it move 2018-01-18 16:47:00 -08:00
511ea2374b fixing summary 2018-01-18 16:44:57 -08:00
db4ed6daf3 fixing a bunch of snippets 2018-01-18 16:43:16 -08:00
a60427e2cf using audio context manager function (#243)
* using audio context manager function

* updated pxt reference

* trigger build
2018-01-18 13:53:33 -08:00
ef5b4172e8 missing file logo 2018-01-18 12:42:11 -08:00
7baf7cfede 0.0.70 2018-01-18 12:13:17 -08:00
efd6718ea3 converted lesson to tutorial 2018-01-18 12:09:43 -08:00
057a1d66dc PID support (#242)
* updated block definitions

* updated dependency on common packages
2018-01-18 10:34:06 -08:00
5ddfcd5508 Prototype lesson 'Make it Move" (#241)
* Prototype lesson 'Make it Move"

* Wrong blockq type
2018-01-17 19:45:07 -08:00
00f0922189 Merge pull request #240 from Microsoft/line-detect-lesson
Prototype lesson for 'Line Detection'
2018-01-17 19:07:29 -08:00
41f4b64087 Add to gallerys 2018-01-17 18:52:49 -08:00
ea5ee1c007 Prototype lesson for 'Line Detection' 2018-01-17 17:02:11 -08:00
603e4c0fc1 0.0.69 2018-01-16 17:06:52 -08:00
e50c88008a updated gyrobox 2018-01-16 17:05:57 -08:00
f057964a50 pausing until sound is done in mood 2018-01-16 16:44:32 -08:00
2eda2061cf updated modified gyro boy 2018-01-16 16:26:49 -08:00
a4ebf4c746 moving moods in separate namespace 2018-01-16 16:21:02 -08:00
f1880897d4 0.0.68 2018-01-16 16:08:53 -08:00
ad2e82060d removing BrickLight blockIdenity notations 2018-01-16 15:59:40 -08:00
d1bb19e30e adding a mood block (image+sound+light) 2018-01-16 14:52:49 -08:00
280963d1eb 0.0.67 2018-01-15 23:58:31 -08:00
9fadf49b0e Support for multiple motors in "used" logic. (#238)
* handle registerion of dual / single motors

* updated puppy
2018-01-15 23:57:21 -08:00
3c2be25384 some core set adapted codes 2018-01-15 21:27:19 -08:00
e1f623a94d Added description to timers 2018-01-15 03:41:14 -08:00
cb5f9648f5 fixed sound name 2018-01-14 19:49:40 -08:00
9158cfe4f6 0.0.66 2018-01-13 08:31:38 -08:00
0b763978f2 gyro boy improvements (#236)
gyro boy improvements
2018-01-13 08:31:10 -08:00
25fded6afb 0.0.65 2018-01-13 00:02:01 -08:00
fc6fb0811f Timers (#235)
* adding timer support

* updates strings
2018-01-13 00:00:55 -08:00
49bedcbcc5 0.0.64 2018-01-12 16:12:02 -08:00
32876f4584 Merge pull request #234 from Microsoft/largemotorview
Fix large motor SVG hole
2018-01-12 13:51:00 -08:00
da9bea30b5 Update large motor view SVG so that the drop shadow is outside the hole SVG 2018-01-12 13:50:09 -08:00
d0aa68aeee 0.0.63 2018-01-12 13:33:45 -08:00
51731fbbc9 bump pxt-common-packages to 0.15.5, 2018-01-12 13:33:40 -08:00
751ea1494b motor slider fixes and fix motor output in vm 2018-01-12 13:33:25 -08:00
dfe84471e8 Merge pull request #144 from Microsoft/motorslider
Add motor slider control
2018-01-12 13:04:45 -08:00
0f3de6cf07 0.0.62 2018-01-11 22:56:34 -08:00
21195e4abf Datalog (#233)
* support for custom csv separator

* simple datalog frameowrk

* api strings

* hide setfile

* storage fixes

* log seconds, not milliseconds
2018-01-11 22:53:28 -08:00
c992100a38 added option to append CSV headers 2018-01-11 21:36:43 -08:00
20a4673f98 First draft of storage APIs (#122)
* First draft of storage APIs

* bumped pxt-core

* using fixed instances to seprate temp from permanent

* send console to storage

* sim support

* missing sim stubs

* adding storage blocks

* more sim support

* remove storage from default package

* fix rendering of ms

* render raw ms

* slize at better place

* duplicate bundled dir

* refactor limit

* simplify limit logic
2018-01-11 20:05:45 -08:00
966fd81870 0.0.61 2018-01-11 14:08:14 -08:00
cb9d2aeb39 bumping pxt dependency 2018-01-11 14:08:01 -08:00
3cee55f4c2 0.0.60 2018-01-11 13:43:41 -08:00
3815d2fd3b simplifiying brick light api (#231) 2018-01-11 13:43:11 -08:00
1453b7e0a3 gyro reset fix 2018-01-11 11:17:23 -08:00
6fb5c54280 fix build break 2018-01-11 08:55:31 -08:00
9d5ca35e83 fix battery encoding 2018-01-11 08:47:09 -08:00
893dd0f9c4 rename "enter..." to "button enter" 2018-01-11 08:28:25 -08:00
c3419c0b74 support for unregulated motors (#227) 2018-01-10 23:34:27 -08:00
a4164470d8 updated api to align with labview 2018-01-10 22:29:35 -08:00
0dd5ab9bde appliying manual speed 2018-01-10 14:08:50 -08:00
e93e659e8a nit: remove unnecessary comment 2018-01-10 13:51:35 -08:00
8357372fb5 Update to make it more like a crank 2018-01-10 13:47:39 -08:00
54cb076002 Merge pull request #226 from Microsoft/legoavatar
Add lego avatar
2018-01-10 13:03:15 -08:00
dbd3eb464b Add lego avatar 2018-01-10 12:59:53 -08:00
10cd39a4ec Merge branch 'master' into motorslider 2018-01-10 12:52:51 -08:00
fddc4e647a 0.0.59 2018-01-10 12:52:48 -08:00
798a351f15 updated package lock 2018-01-10 12:52:36 -08:00
e61dffff03 fixing threshold 2018-01-10 11:45:08 -08:00
b9f5096480 pause until motor measured move is done 2018-01-10 11:29:27 -08:00
9912d68c8b fixing chassis 2018-01-10 11:14:25 -08:00
951b9be6e4 fixing motors 2018-01-10 11:14:18 -08:00
aa8635c4e7 Always use the motor slider control 2018-01-10 10:00:48 -08:00
4e4f5495da Merge branch 'master' into motorslider 2018-01-10 09:56:59 -08:00
f64bf57000 Merge master 2018-01-10 09:56:32 -08:00
f1242724b5 Fix legofont icons 2018-01-10 09:55:58 -08:00
cd0c9df86e bump to 3.0.8 2018-01-10 08:58:54 -08:00
337d42287a 0.0.58 2018-01-09 22:14:43 -08:00
ce3383f1b7 Turn ratio field editor (#225)
* Turn ratio field editor (initial draft)

* Add field turn ratio editor

* Fix arrow rotation

* Fix left and right direction, remove unnecessary SVG circles.

* Update UI a little. add marker.

* updated math for turnratio angle

* slightly cuter

* cleanup

* consistent naming

* more cleanup

* fixing motor node issue

* updated package version
2018-01-09 22:05:26 -08:00
e51721303a Merge pull request #224 from Microsoft/fixportlabels
Fix port labels in the simulator.
2018-01-09 14:43:26 -08:00
50f6c77fdb Fix port labels in the simulator. Fixes #219 2018-01-09 14:43:01 -08:00
5ed0135124 cleaning up images (#223)
* cleaning up images

* extra comma
2018-01-09 12:51:44 -08:00
892a2d585f Thresholds (#222)
* add threshold blocks

* updated strings

* added gap

* reorg color/gyro blocks

* fixing sound names

* adding stop block

* fixing exanmples
2018-01-09 12:46:48 -08:00
9890f2340a Add no-drag class and set on synced motor labels. Fixes #213 (#221) 2018-01-09 12:04:37 -08:00
109b809909 Sort field port values. Fixes #212 (#220) 2018-01-09 12:01:42 -08:00
9cbf5efd7e 0.0.57 2018-01-08 22:01:11 -08:00
a27a7fcd55 removing measured overloads until blocks support (#215) 2018-01-08 15:27:37 -08:00
85263fb84d Merge branch 'master' of https://github.com/Microsoft/pxt-ev3 2018-01-08 15:13:20 -08:00
b5ad898c9e Screentweak (#214)
* adding pid

* hiding functions

* precision of value
2018-01-08 15:00:00 -08:00
456df3c442 Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2018-01-08 14:43:19 -08:00
1552eb05b4 matter most info 2018-01-08 14:43:15 -08:00
d60e2c4a7d adding pid 2018-01-08 14:36:34 -08:00
f4b78c3ee7 PID example 2018-01-08 14:06:39 -08:00
dd5e1957d5 fix coding page 2018-01-08 14:06:29 -08:00
d61a63f70a avoid overlaps in port view 2018-01-08 09:08:59 -08:00
4207bd06c0 removing microbit font 2018-01-08 08:53:03 -08:00
58763e398b 0.0.56 2018-01-07 23:39:04 -08:00
f77bf165eb updates strings 2018-01-07 20:51:48 -08:00
4880d9ea5b Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2018-01-07 20:45:56 -08:00
ab4fb019f9 more changes to "print" 2018-01-07 20:45:48 -08:00
2c2df31ba3 Merge pull request #205 from Microsoft/motorshuffle
shuffling motor blocks
2018-01-07 20:34:20 -08:00
0f2bda2496 shuffling motor blocks 2018-01-07 20:33:02 -08:00
44386be3c7 Merge pull request #185 from Microsoft/printlineinverted
invert arguments in print line
2018-01-07 12:14:16 -08:00
89ca66b8a9 Merge pull request #201 from Microsoft/speedfield
Add a speed field editor
2018-01-07 12:11:40 -08:00
64389a7689 more annotations 2018-01-07 10:06:02 -08:00
f77778ef85 Merge branch 'master' into speedfield 2018-01-07 09:59:11 -08:00
7d01823caf remove stopAllMotors on escape key 2018-01-07 09:58:08 -08:00
b3f9a4c92f Make sure we stop motors on exit (#199) 2018-01-07 07:54:40 -08:00
7fe8580de8 Add brick buttons field editor (#202)
* Add brick buttons field editor

* add hover title text
2018-01-07 07:52:07 -08:00
c70d6fe01a Remove unnecessary extra 'light' text in block pauseUntilLight (#203) 2018-01-07 00:12:29 -08:00
ed7099cc97 more square shaped corners 2018-01-06 21:00:39 -08:00
a79704fecc Decompilation and minor PR feedback 2018-01-06 17:16:08 -08:00
6a1b560101 Fix default 2018-01-06 14:40:09 -08:00
5e21f9ab6d Add a speed field editor 2018-01-06 14:25:50 -08:00
74648bd1df Merge pull request #198 from Microsoft/moresquarecorners
More square shaped corners on blocks
2018-01-06 12:55:51 -08:00
e24d4d56b1 More square shaped corners on blocks (toggle rect and arrow corner) 2018-01-06 00:12:32 -08:00
0345277bef 0.0.55 2018-01-06 00:00:40 -08:00
9ae6482f28 fixing isReady query on motors (#197) 2018-01-06 00:00:04 -08:00
77fb64043d stop all motors when pressing escape 2018-01-05 22:56:11 -08:00
f875681661 added roaming 2018-01-05 22:04:18 -08:00
fbb1fa688d fixing gallery 2018-01-05 21:50:50 -08:00
485f02ed27 cruise control activities 2018-01-05 21:49:04 -08:00
81f406c6cc ignition activities 2018-01-05 21:40:11 -08:00
ac0a7b326f 0.0.54 2018-01-05 21:30:05 -08:00
c814728354 pdated ultrasonic default 2018-01-05 21:29:52 -08:00
abeb378b17 reverse beeper 2018-01-05 21:20:00 -08:00
6928f9e50e traffic lights activity 2018-01-05 19:28:24 -08:00
931987468a light the way activities 2018-01-05 19:14:55 -08:00
94c4e508fe reversing the robot 2018-01-05 18:36:20 -08:00
ea46f1cbc7 3 activies from curriculum (#194)
* 3 activies from curriculum

* fixing style
2018-01-05 18:24:23 -08:00
9f9ce29476 Merge branch 'master' of https://github.com/Microsoft/pxt-ev3 2018-01-05 17:35:47 -08:00
50f6b04ed4 Re-implement Math.sign so it works on IE 11 (not supported). Square shaped corners for Flyout 2018-01-05 17:35:25 -08:00
64d6c2b090 Motors cleanup (#192)
* refactoring

* moving chassis into separate project

* added set motors
2018-01-05 16:02:52 -08:00
76ff39605a Remove synced motor label when motors are no longer in sync (#189) 2018-01-05 10:54:42 -08:00
2d3ea5631a Merge pull request #190 from Microsoft/consoleicon
Add console icon and set color.
2018-01-05 10:38:52 -08:00
e938f354fd Add console icon and set color. Fixes #152 2018-01-05 10:38:26 -08:00
886464b470 Merge branch 'master' of https://github.com/microsoft/pxt-ev3 2018-01-05 08:47:26 -08:00
b9ff9d21f1 bump common packages 2018-01-05 08:47:22 -08:00
aa06fd344a store synched motor info always (#187) 2018-01-05 08:40:49 -08:00
dc6ce0efc7 0.0.53 2018-01-05 08:39:30 -08:00
4039a85bc9 Make sure the ESC button always stops the program 2018-01-05 16:17:33 +00:00
7bd6280292 Disable HID deploy from command line (seems broken; was crashing until my previous checkin) 2018-01-05 16:17:20 +00:00
2ebe96e563 Fix command line deploy 2018-01-05 15:33:09 +00:00
a9be582f90 gyro calibration done right (#186) 2018-01-04 23:21:19 -08:00
ac428a3936 invert arguments in print line 2018-01-04 22:13:17 -08:00
de91dc6ab7 Handle the case where multiple motors or multiple sensors are connected to the same port. (#181) 2018-01-04 21:57:01 -08:00
1e460eef9e basic reading of battery level (#182) 2018-01-04 21:50:13 -08:00
0db6987ee5 Add loader and animation (#180) 2018-01-04 16:17:14 -08:00
148657908c Merge pull request #179 from Microsoft/syncedmotorui
Synced motors label (in simulator)
2018-01-04 14:38:29 -08:00
f3f87331c8 nit 2018-01-04 14:09:10 -08:00
5aef77ccc6 Generalizing motorView for both medium and large motor views. Initial work towards synced motor views. Adding sync label for controller motor. 2018-01-04 14:03:50 -08:00
59ca9cf463 0.0.52 2018-01-04 13:04:23 -08:00
7da811246c Behaviors Driven Robotics (#178)
* adding avoid crash behavior

* more implementation

* add another simple behavior

* fixed synched motors

* bump common packages
2018-01-04 12:55:30 -08:00
69f8453947 Merge pull request #177 from Microsoft/sounds_bug_fix
Fix stopAllSounds simulator bug
2018-01-04 12:52:17 -08:00
39ba9b81af Initial work 2018-01-04 12:20:31 -08:00
51a14596cd 0.0.51 2018-01-04 11:41:49 -08:00
8518c446cd Merge pull request #176 from Microsoft/iefonticons
Fix font icons on IE, and add package icon on Windows
2018-01-04 11:40:42 -08:00
2f69df0d9d Fix font icons on IE, and add package icon on Windows 2018-01-04 11:39:20 -08:00
1789d0ce21 Lowercase menubar titles. 2018-01-04 10:42:37 -08:00
d0809510c4 Merge pull request #174 from Microsoft/addbetatag
Add beta tag.
2018-01-04 10:14:43 -08:00
6b9c0eaf65 Add beta tag. #150 2018-01-04 10:14:11 -08:00
52bdf94233 Merge pull request #173 from Microsoft/blockiconfont
Add block icon font
2018-01-04 09:57:11 -08:00
fd50ed8f7c Add block icon font 2018-01-04 09:52:12 -08:00
ba0eb93b0f use common packages tests implementation (#171) 2018-01-04 09:23:28 -08:00
9a4ed45797 0.0.50 2018-01-04 09:19:33 -08:00
820fdf3a3c Merge pull request #172 from Microsoft/fixwinicons
Fix check and cancel icons on windows
2018-01-04 09:18:30 -08:00
348d5ffc26 Fix check and cancel icons on windows 2018-01-04 09:17:30 -08:00
95e47a0b25 Merge pull request #169 from Microsoft/screenimgeditor
Initial screen field editor.
2018-01-04 08:37:56 -08:00
c3312ed5d1 Merge pull request #170 from Microsoft/clearcounts
moving motor blocks around
2018-01-04 08:37:39 -08:00
b7cdc7d0fe moving blocks around 2018-01-04 08:25:02 -08:00
dde5a35cd9 Initial screen field editor. Adding Lego designer assets to legoresources 2018-01-03 17:20:35 -08:00
be398d84ee Merge pull request #135 from Microsoft/field_ports
Add an output port field editor
2018-01-03 17:07:34 -08:00
4445acce7a Split editor extensions into multiple module loaded files. Re-using editor/deploy.ts for cmds. Fixing field ports 2018-01-03 16:18:39 -08:00
d6d8b0655b Merge branch 'master' into field_ports 2018-01-03 15:12:35 -08:00
216aa1ddaf Fix save icon 2018-01-03 15:07:45 -08:00
783a561941 0.0.49 2018-01-03 15:02:35 -08:00
c916664ae7 Fix download and save icons. 2018-01-03 15:02:24 -08:00
4b836ede1b Merge pull request #167 from Microsoft/blockfixes
Block layout fixes.
2018-01-03 14:22:18 -08:00
52fdaeec99 remove colon from print line block 2018-01-03 14:22:00 -08:00
2aaa45e10d Merge pull request #168 from Microsoft/remainingiconfixes
Remaining icon fixes.
2018-01-03 14:21:04 -08:00
7993363e89 Remaining icon fixes. Using blockIcons to show custom icons for built in categories 2018-01-03 14:20:33 -08:00
4d671f6cb0 Block layout fixes. Fixes to screen blocks. Adding print line API. 2018-01-03 14:00:08 -08:00
cc020d5a81 Merge pull request #124 from Microsoft/icon_font
Icon font
2018-01-03 12:35:52 -08:00
5c39862a44 Fix the rest of the icons (sensors, math, variables and extensions) 2018-01-03 12:35:33 -08:00
e0e5c95989 Merge branch 'master' into icon_font 2018-01-03 11:56:28 -08:00
800b4ad224 Merge pull request #165 from Microsoft/fixnullrefthis
Fix null ref for this when _update is called.
2018-01-03 11:42:38 -08:00
40c3b4b0cf Tweaking sensor icon 2018-01-03 11:36:43 -08:00
64bdc35e6f Merge paths for sensor icon 2018-01-03 11:29:49 -08:00
2b5f702bb6 Fix null ref for this when _update is called. 2018-01-03 11:20:37 -08:00
1c81ecd23f send ports data to console 2018-01-03 08:24:54 -08:00
4d223374b5 Differential drive (#164)
* clear sync speed cmd

* differential drive model

* use cm/s

* fixed aggressive clearing of motor sync command

* better computation of turn artio

* improved robot dimensions

* moving block up

* hanbdle infinite case

* correct handling of inifinte time/step

* better stop handling
2018-01-03 00:27:05 -08:00
dd9cf9014f Merge pull request #163 from Microsoft/fixnullderefbuttons
Fix null dereferencing issue for buttons
2018-01-02 23:19:55 -08:00
eb11d7926c Fix null dereferencing issue for buttons 2018-01-02 23:18:54 -08:00
609740dc48 Merge pull request #162 from Microsoft/moresensorfixes
Better fix for null dereferencing issue.
2018-01-02 22:51:45 -08:00
955a2c9757 Better fix for null dereferencing issue. Fix initial Color sensor mode (default). 2018-01-02 22:51:12 -08:00
02838e6c30 Merge pull request #161 from Microsoft/colorgridfixes
Update Color sensor control (colorGrid) to match spec
2018-01-02 22:30:04 -08:00
b0c54e84e6 Update Color sensor control (colorGrid) to match spec 2018-01-02 22:29:12 -08:00
b6644b7a23 Merge pull request #160 from Microsoft/sensorfixes
Sensor fixes. Fix race condition
2018-01-02 22:23:14 -08:00
3c4c38eb59 Fix null dereferencing issue. Fix sensor mode changed not clearing cached control. 2018-01-02 22:22:14 -08:00
29aba7b10b Fix advanced icons 2018-01-02 17:30:19 -08:00
7427142243 Merge branch 'icon_font' of https://github.com/Microsoft/pxt-ev3 into icon_font 2018-01-02 17:17:13 -08:00
436500babb Merge 2018-01-02 17:11:24 -08:00
82be4e344b More work 2018-01-02 17:07:36 -08:00
81bfca4ed6 0.0.48 2018-01-02 16:20:30 -08:00
c35dbdd38f Motor sync support in simulator (#159)
* parse sync motor command

* better sim support

* sync support

* fixing tank
2018-01-02 16:20:00 -08:00
1bc93013e6 0.0.47 2018-01-02 14:51:00 -08:00
58148eb1c3 Square shaped corners for Blockly blocks and dropdowns. (#158) 2018-01-02 13:32:07 -08:00
a7c62b45b2 Use legoIcons font for flyout headings 2018-01-02 13:01:28 -08:00
bd765d49ee Add lego resources.AI 2018-01-02 12:59:48 -08:00
383ca5467d Remove advexpanded/advcollapsed 2018-01-02 12:49:25 -08:00
e240e3b394 Check, cancel 2018-01-02 10:47:04 -08:00
7affbf8cb6 Save, download 2018-01-02 10:47:04 -08:00
4dff282633 Initial work 2018-01-02 10:47:04 -08:00
5d470fdcef Merge pull request #143 from Microsoft/persistselected
Persist selected state of controls across simulator restarts
2017-12-29 14:02:50 -08:00
16b9a5027d Add rotate icons 2017-12-29 11:39:06 -08:00
cbe68b3199 Add motor slider control 2017-12-28 13:23:30 -08:00
f30eac41e9 Persist selected state of controls across simulator restarts 2017-12-28 11:17:18 -08:00
d7f46c0fb5 Hide screen picker properly from typescript 2017-12-28 11:15:53 -08:00
58384017f2 0.0.46 2017-12-28 09:08:27 -08:00
01f7fe633c Motorworks2 (#141)
* fixing polarity

* allocate motor on motorUsed only

* perform sub-step integration step for better precision
2017-12-28 09:07:57 -08:00
a9a9a89811 Better fonts and better alignment of motor reporter control 2017-12-27 20:43:39 -08:00
7e2251d8ac Fix negative motor reporting 2017-12-27 20:35:36 -08:00
1903a6e347 Merge pull request #140 from Microsoft/motorreporters
Add motor reporter control
2017-12-27 20:32:53 -08:00
2fb75a2d83 Added todo 2017-12-27 17:07:50 -08:00
0da175a8cd Add motor reporter control 2017-12-27 17:06:23 -08:00
f01370e4fd Simulator support for motor commands (#137)
* support for "step" functions

* locale files

* enum issue

* fixing decoding of array

* implement clear count

* log unknown commands
2017-12-27 17:05:15 -08:00
751df2fe8c Merge pull request #139 from Microsoft/colorandsliderresizefixes
Fix resizing in controls to work for all sizes including full screen
2017-12-27 16:31:20 -08:00
8be4bb11d8 Fix resizing in controls to work for all sizes including full screen 2017-12-27 16:30:42 -08:00
342e714ae2 Merge pull request #138 from Microsoft/updatemotorassets
Update motor SVG assets and connections
2017-12-27 14:48:50 -08:00
fb31b81f7e Update motor SVG assets and connections 2017-12-27 14:48:15 -08:00
8204995749 Fix wire view to match spec size of wires. 2017-12-26 23:28:29 -08:00
85c14bb05a Fix rotation and distance slider update state 2017-12-26 23:23:26 -08:00
c398a5a133 Update padding and fix wiring order 2017-12-26 23:19:04 -08:00
a1b059171b Add a output port field editor 2017-12-24 17:46:58 -08:00
afaedaa0b2 Merge pull request #134 from Microsoft/fixflickering
Fix resizing flickering issue in the simulator
2017-12-24 16:19:36 -08:00
0aa41e9a64 Fix resizing flickering issue, remove flip animation on start, remove the need for a default height and width in the layout engine 2017-12-24 11:59:01 -08:00
88df2e14cb Merge pull request #125 from Microsoft/sim_refactor_resize
Refactor sim for better resizing and support for multiple controls to be open
2017-12-22 14:01:35 -08:00
180f32f25c Simulator refactoring to support better resizing of modules and controls 2017-12-22 14:00:23 -08:00
995527675a Check, cancel 2017-12-21 11:30:32 -08:00
84eb849bc7 Save, download 2017-12-21 11:10:47 -08:00
5e0e35b4bd Initial work 2017-12-21 11:00:54 -08:00
300a2c1476 Merge pull request #123 from Microsoft/gradient_circle
Gradient circle
2017-12-20 16:34:59 -08:00
703bd01931 Increase stroke width 2017-12-20 16:25:26 -08:00
75a65eeab2 Add lego icons 2017-12-20 16:16:13 -08:00
38a9f153f7 pxtarget 2017-12-20 15:15:12 -08:00
3c5dae8c7b Small changes 2017-12-20 15:11:44 -08:00
85345969d3 Initial work 2017-12-20 14:58:41 -08:00
ac1e5d2846 Remove constant resize 2017-12-19 21:20:06 -08:00
11b4bbc07e Fix controls 2017-12-19 17:20:01 -08:00
7f5b8aed99 more tweaking of angle encoding 2017-12-19 17:15:53 -08:00
c989e2fdab Merge pull request #121 from Microsoft/motorphysics
Motor work
2017-12-19 17:07:15 -08:00
d3dcb5de85 Use setChangedState for touch and color sensors 2017-12-19 17:01:45 -08:00
9cca35d49f encoding 32bit angle into data buffer 2017-12-19 16:54:44 -08:00
7123bfecd3 removing cancel animation stuff 2017-12-19 16:21:14 -08:00
c8ac770983 read motor state into lms_motor 2017-12-19 16:18:17 -08:00
aa031036ee updating motor state in game loop 2017-12-19 16:03:26 -08:00
a7d002d949 0.0.45 2017-12-19 15:10:32 -08:00
93fd8c8c78 removing more icons 2017-12-19 15:10:13 -08:00
1765ca2d35 Merge pull request #116 from Microsoft/revert_screenopt
Use game loop instead of animation queue
2017-12-19 14:58:37 -08:00
1ab7ae6cfa minor PR feedback 2017-12-19 14:57:28 -08:00
3acf4e9ac5 More hardware tests (#119) 2017-12-19 14:55:48 -08:00
ef5fa9ae82 Minor fix to killing the animation when the sim is killed 2017-12-19 14:55:43 -08:00
e1f7a5b8cf Merge pull request #118 from Microsoft/ambient_light_threshold
Set high/low to 20/5 for ambient light mode
2017-12-19 14:42:54 -08:00
2c73bfc813 Set high/low to 20/5 2017-12-19 14:40:30 -08:00
d78d9c8686 basic ports view (#115)
* basic ports view

* slight adjustement of rendering
2017-12-19 14:26:57 -08:00
2157af3e63 Using game loop instead of queueAnimationUpdate 2017-12-19 14:20:35 -08:00
eac3e183c3 better test support 2017-12-19 13:10:40 -08:00
785ddff706 Reverting screen optimization to use SetInterval and didChange 2017-12-19 12:53:12 -08:00
e07d6e3a31 0.0.44 2017-12-19 11:53:50 -08:00
763ad3f763 0.0.43 2017-12-19 11:38:02 -08:00
919a03951c Removing icons (#114)
* removing icons

* added "pause for light"
2017-12-19 11:37:33 -08:00
9e427898ae added test framework (#113)
* added test framework

* added toString on motors

* enabling logs
2017-12-19 07:07:50 -08:00
60bf3a17d3 a mini-console support with scroll up / down (#112)
* a mini-console support with scroll up / down

* fix compile error
2017-12-18 22:36:32 -08:00
0529759a80 Fix ultrasonic value to use cm instead of 0.1 cm units (#110)
* Fix simulator

* use 250 instead of 255
2017-12-18 20:30:56 -08:00
b07f157181 0.0.42 2017-12-18 18:24:46 -08:00
2f5f7d4133 Merge pull request #111 from Microsoft/scale_screen
Add tiny padding around the screen for the canvas.
2017-12-18 17:08:02 -08:00
e6e1dce59f Add tiny padding around the screen for the canvas. 2017-12-18 17:07:23 -08:00
43a9d03231 fixing pauseUntilReady signature 2017-12-18 14:45:44 -08:00
c0f6cd3651 test passing on hw 2017-12-18 14:31:17 -08:00
f1445c6e89 Motor pause until ready (#108)
* adding command to pause until ready

* adding console API

* adding ready support for motors

* fix time output scale

* fixing angle
2017-12-18 14:13:38 -08:00
04275ee35c 0.0.41 2017-12-18 13:22:13 -08:00
f8d0594eca Merge pull request #107 from Microsoft/initial_sim
Initial sim implementation
2017-12-18 13:21:48 -08:00
5be3b31e00 Merge branch 'master' into initial_sim 2017-12-18 13:21:35 -08:00
84c1079e50 Fix Safari bug. 2017-12-18 13:19:49 -08:00
6320379d02 Initial sim implementation 2017-12-18 13:04:17 -08:00
b166f6034e storing test 2017-12-18 09:43:44 -08:00
d07f672b28 fixing single motor set speed 2017-12-18 09:17:19 -08:00
363e076f36 fixing motor compilation 2017-12-18 08:54:53 -08:00
8bf6f265f7 Merge pull request #105 from Microsoft/motorfixes
Motor fixes
2017-12-18 00:54:53 -08:00
217958aec3 fix polarity 2017-12-17 23:19:38 -08:00
367b1b0d1a properly setting multiple-motor options 2017-12-17 23:00:07 -08:00
6836852122 refactoring motors wiht base class (#104) 2017-12-17 22:47:13 -08:00
944098b9f9 Minor refactor fix (#102)
* Minor fix to a refactor of motor output this.brake to this._brake

* No (_this) in global context

* Minor fix
2017-12-17 21:12:18 -08:00
539cf3d73e 0.0.40 2017-12-15 14:30:51 -08:00
4b3e7cfb7d bump pxt-core to 3.0.2, bump pxt-common-packages to 0.14.13, 2017-12-15 14:30:43 -08:00
b144744509 Add tsconfig.json for easier library editing (#96) 2017-12-15 14:29:31 -08:00
e591bed6ad Add 'clear screen' block to brick category (#100) 2017-12-15 14:29:10 -08:00
6a4e64eac0 Merge pull request #79 from Microsoft/motorsync
Motor sync block
2017-12-15 14:28:03 -08:00
f7dd14ff7b Merge pull request #88 from Microsoft/even_more_sounds
Add 'stopAllSounds' block
2017-12-15 11:36:31 -08:00
bfd34cedd6 Update built files 2017-12-15 11:04:16 -08:00
8e1c075911 Merge pull request #98 from Microsoft/portFixes
Fix order of color and ultrasonic sensor ports.
2017-12-15 10:45:34 -08:00
a02f364a4c Update function names for consistency 2017-12-15 10:42:44 -08:00
48fee2c215 Merge pull request #99 from Microsoft/ui_changes
Some UI theming. square buttons
2017-12-15 08:55:45 -08:00
5780d1982c Some UI theming. square buttons 2017-12-15 08:55:21 -08:00
6fb08f0f7b Fix order of color and ultrasonic sensor ports. 2017-12-15 07:48:42 -08:00
13f8659b98 Merge pull request #97 from Microsoft/startup_delay
Startup delay for sensors to get values
2017-12-15 07:05:21 -08:00
edc9d17a8c Merge pull request #95 from Microsoft/serialnumber
Implement getSerialNumber (based on BT MAC)
2017-12-15 07:04:21 -08:00
c7a3f5bbd0 Delay user code by 100ms to get sensor reading (fixes #90) 2017-12-15 11:55:20 +00:00
41d5052583 Run sensor "change handler" also with the initial value 2017-12-15 11:54:53 +00:00
07ddec343a Formatting 2017-12-15 11:30:15 +00:00
5a9a5e997a Error reporting fixes 2017-12-15 11:29:18 +00:00
55b6549999 Implement getSerialNumber (based on BT MAC) 2017-12-15 11:25:23 +00:00
fcdc350e40 more motor work 2017-12-14 17:01:23 -08:00
9dedbeae1b updated parameters 2017-12-14 13:26:04 -08:00
124d8a0fd8 tank support 2017-12-14 13:25:27 -08:00
81fcbb6916 tweaks of blocks 2017-12-14 13:07:10 -08:00
d436bd1227 Fix simulator stop() method 2017-12-14 09:41:01 -08:00
cb648019bb Progress 2017-12-14 09:17:47 -08:00
11a88a9d94 updated signatures 2017-12-13 23:00:37 -08:00
92178f3371 bring back speed 2017-12-13 22:54:08 -08:00
3c86ae286f more work on motors 2017-12-13 22:40:40 -08:00
1b6d84a9b8 Merge branch 'master' into motorsync 2017-12-13 21:16:33 -08:00
2d81be3b24 Add 'stopAllSounds' block 2017-12-13 16:31:42 -08:00
14f57f54bf Merge pull request #87 from Microsoft/motor_fix_2
Motor data fix
2017-12-13 15:56:17 -08:00
e7c697c24d Merge pull request #85 from Microsoft/on_color_fix
Fix "on color detected" block
2017-12-13 15:55:47 -08:00
7ac63f038c Merge pull request #84 from Microsoft/fix_image_attrs
Adding block identity
2017-12-13 15:55:36 -08:00
557926d631 Merge pull request #78 from Microsoft/waitUntiltopauseUntil
renaming all "wait until" to "pause until"
2017-12-13 15:52:46 -08:00
da62d51615 Merge branch 'master' into motor_fix_2 2017-12-13 15:48:43 -08:00
3918857fcc Merge branch 'master' into on_color_fix 2017-12-13 15:48:24 -08:00
f1dcebdd88 Merge branch 'master' into fix_image_attrs 2017-12-13 15:48:09 -08:00
1d35c78737 Merge branch 'master' into motorsync 2017-12-13 15:47:52 -08:00
d17326ad7a Merge branch 'master' into waitUntiltopauseUntil 2017-12-13 15:47:27 -08:00
4948a88833 Merge pull request #83 from Microsoft/new_ts_cleanup
New ts cleanup
2017-12-13 15:46:58 -08:00
b73b924ec4 ignoreing docs errors 2017-12-13 15:35:53 -08:00
641d292c33 Clean commit for motor fix 2017-12-13 14:55:14 -08:00
223275fd65 Moving a line of code 2017-12-13 13:35:28 -08:00
6e42e816d3 Adding block identity 2017-12-13 10:42:49 -08:00
5678cf5df9 Fixing test file 2017-12-13 10:29:12 -08:00
67ec4accb9 Monitor memory usage and panic on over 8MB used 2017-12-13 15:28:52 +00:00
fa867c3a34 Cleanup 2017-12-12 15:24:36 -08:00
7865876e64 Merge branch 'master' into waitUntiltopauseUntil 2017-12-12 14:19:35 -08:00
113b42656c sync command working 2017-12-12 14:08:45 -08:00
7557380722 adding sync command 2017-12-12 13:20:25 -08:00
3e2a1ec9e1 missing strings files 2017-12-12 11:23:29 -08:00
09db613620 updated docs 2017-12-12 10:49:45 -08:00
bacb4673c9 renaming all "wait until" to "pause until" 2017-12-12 10:46:56 -08:00
e649a167cd Merge pull request #74 from Microsoft/powertospeed
some speed renamings
2017-12-11 23:20:17 -08:00
997e8efb20 Merge branch 'master' of https://github.com/Microsoft/pxt-ev3 2017-12-11 17:08:12 -08:00
1f380ce959 0.0.39 2017-12-11 17:00:06 -08:00
8cbf601131 0.0.38 2017-12-11 17:00:03 -08:00
bdbb2a8c2f Fix on start color 2017-12-11 16:58:29 -08:00
5e90cb4434 Merge pull request #75 from Microsoft/new_ts
Update to latest TS and update blocks colors to match Lego's edu colors
2017-12-11 16:55:25 -08:00
1bf1eb16f0 Update to latest TS and update blocks colors to match Lego's edu colors 2017-12-11 16:55:00 -08:00
fbc6fc30a7 some speed renamings 2017-12-11 16:07:46 -08:00
fee2329ca7 Merge branch 'master' of https://github.com/Microsoft/pxt-ev3 2017-12-08 11:23:07 -08:00
5656031e2d Merge pull request #73 from Microsoft/more_sounds
Limit sound concurrency to 1
2017-12-08 11:21:21 -08:00
e87e1767b5 Null check 2017-12-08 11:16:47 -08:00
2d7a108e79 Fix merge conflict 2017-12-07 16:28:30 -08:00
193f66fd2d Limit sound concurrency to 1 2017-12-07 16:27:28 -08:00
5768fcaf35 Merge branch 'master' of https://github.com/Microsoft/pxt-ev3 2017-12-07 13:58:38 -08:00
2c22ea925f Merge pull request #69 from Microsoft/sounds
Get rid of "play sound" blocks; add non-blocking "play sound effect"
2017-12-07 11:53:04 -08:00
4e4aa266d5 Limit sound concurrency 2017-12-07 11:27:29 -08:00
05bdbd7b40 icon resources 2017-12-07 08:33:13 -08:00
085ab0844b rename "power" to "set speed" for consistency 2017-12-06 22:41:51 -08:00
4ad229cb37 0.0.37 2017-12-06 22:35:03 -08:00
170ee33848 bump pxt-core to 2.3.37, 2017-12-06 22:34:52 -08:00
162e437527 using icons on drop downs 2017-12-06 22:34:11 -08:00
ab13cb9047 adding a few more icons 2017-12-06 21:40:00 -08:00
80454f55c7 0.0.36 2017-12-06 16:31:06 -08:00
30e576345b more icon updates 2017-12-06 16:29:21 -08:00
dfc4c83718 resizing svg to sqaures
updates some icons
2017-12-06 16:22:31 -08:00
e25d273765 LEGO resources 2017-12-06 15:57:40 -08:00
903e98ca22 Merge pull request #70 from Microsoft/nodefaultinfrared
removing infrared from default ev3 configuration
2017-12-05 11:15:17 -08:00
8a64085288 enable language/high contrast 2017-12-05 10:53:26 -08:00
22ab1cba8d removing infrared from default ev3 configuration 2017-12-05 10:49:48 -08:00
064d6f9411 Check if sound not defined 2017-12-04 12:24:41 -08:00
330aff8082 Restore 'play sound effect' name 2017-12-01 09:59:59 -08:00
0886a5d4e1 Merge branch 'master' of https://github.com/Microsoft/pxt-ev3 2017-11-30 15:54:11 -08:00
aa636aef96 Separate blocks for 'play sound' and 'play sound until done' 2017-11-30 15:49:50 -08:00
1865ced312 Merge pull request #67 from Microsoft/note_default
Default piano note should be 1046
2017-11-30 15:41:55 -08:00
b940befe85 Default piano note should be 1046 2017-11-30 12:44:22 -08:00
c6bae5e17b missed files 2017-11-30 11:28:20 -08:00
83e4898eab Merge pull request #66 from Microsoft/gyroproject
moving gyro into separate project
2017-11-30 10:47:13 -08:00
7bdb9683c9 fixing naming 2017-11-30 10:37:59 -08:00
3c675892aa moving gyro into separate project 2017-11-30 10:34:34 -08:00
389 changed files with 28571 additions and 6101 deletions

3
.gitignore vendored
View File

@ -16,6 +16,9 @@ clients/win10/*.opendb
clients/**/bin/**
clients/**/obj/**
clients/electron/projects
libs/**/_locales/**
libs/**/shims.d.ts
libs/**/enums.d.ts
videos/**

View File

@ -4,7 +4,8 @@
This repo contains the editor target hosted at https://d541eec2-1e96-4b7b-a223-da9d01d0337a.pxt.io/
Issue tracker: https://src.education.lego.com/groups/ev3-makecode
LEGO Auth: https://src.education.lego.com/groups/ev3-makecode (use Google Authenticator)
LEGO Chat: https://chat.internal.education.lego.com/make-code/channels/town-square
## Local Dev setup

View File

@ -1,16 +1,11 @@
/// <reference path="../node_modules/pxt-core/typings/globals/node/index.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtlib.d.ts" />
import * as fs from 'fs';
require("./editor")
declare namespace pxt.editor {
function deployCoreAsync(resp: pxtc.CompileResult, disconnect?: boolean): Promise<void>;
}
const deploy = require("./editor/deploy")
export function deployCoreAsync(resp: pxtc.CompileResult) {
return pxt.editor.deployCoreAsync(resp, process.env["PXT_SERIAL"] ? false : true)
return deploy.deployCoreAsync(resp, process.env["PXT_SERIAL"] ? false : true)
.then(() => {
fs.writeFileSync("built/full-" + pxtc.BINARY_UF2, resp.outfiles[pxtc.BINARY_UF2], {
encoding: "base64"

View File

@ -1,4 +1,3 @@
/// <reference path="../node_modules/pxt-core/typings/globals/node/index.d.ts"/>
/// <reference path="../node_modules/pxt-core/built/pxtlib.d.ts" />
import * as path from "path";

View File

@ -8,6 +8,7 @@
"module": "commonjs",
"rootDir": ".",
"newLine": "LF",
"sourceMap": false
"sourceMap": false,
"types": ["node"]
}
}

View File

@ -1,5 +1,70 @@
# @extends
## Projects #projects
* [Maker](/maker)
* [Sound Machine](/maker/sound-machine)
* [Sound of Color](/maker/sound-of-color)
* [Security Gadget](/maker/security-gadget)
* [Intruder detector](/maker/intruder-detector)
* [Puppet](/maker/puppet)
* [Coding](/coding)
* [Three Point Turn 1](/coding/three-point-turn-1)
* [Three Point Turn 2](/coding/three-point-turn-2)
* [Three Point Turn 3](/coding/three-point-turn-3)
* [Reversing the robot 1](/coding/reversing-the-robot-1)
* [Reversing the robot 2](/coding/reversing-the-robot-2)
* [Reversing the robot 3](/coding/reversing-the-robot-3)
* [Light the way 1](/coding/light-the-way-1)
* [Light the way 2](/coding/light-the-way-2)
* [Light the way 3](/coding/light-the-way-3)
* [Traffic Lights 1](/coding/traffic-lights-1)
* [Traffic Lights 2](/coding/traffic-lights-2)
* [Traffic Lights 3](/coding/traffic-lights-3)
* [Reverse Beeper 1](/coding/reverse-beeper-1)
* [Reverse Beeper 2](/coding/reverse-beeper-2)
* [Reverse Beeper 3](/coding/reverse-beeper-3)
* [Ignition 1](/coding/ignition-1)
* [Ignition 2](/coding/ignition-2)
* [Ignition 3](/coding/ignition-3)
* [Cruise Control 1](/coding/cruise-control-1)
* [Cruise Control 2](/coding/cruise-control-2)
* [Cruise Control 3](/coding/cruise-control-3)
* [Roaming 1](/coding/roaming-1)
* [Roaming 2](/coding/roaming-2)
* [Lessons](/lessons)
* [Make it move](/lessons/make-it-move)
* [Line detection](/lessons/line-detection)
## Reference #reference
* [Reference](/reference)
* [Brick](/reference/brick)
* [show string](/reference/brick/show-string)
* [show number](/reference/brick/show-number)
* [show value](/reference/brick/show-value)
* [show mood](/reference/brick/show-mood)
* [show image](/reference/brick/show-image)
* [clear screen](/reference/brick/clear-screen)
* [on event](/reference/brick/button/on-event)
* [is pressed](/reference/brick/button/is-pressed)
* [was pressed](/reference/brick/button/was-pressed)
* [pause until](/reference/brick/button/pause-until)
* [set light](/reference/brick/set-status-light)
* [battery level](/reference/brick/battery-level)
* [Motors](/reference/motors)
* [set speed](/reference/motors/motor/set-speed)
* [stop](/reference/motors/motor/stop)
* [reset](/reference/motors/motor/reset)
* [set brake](/reference/motors/motor/set-brake)
* [set inverted](/reference/motors/motor/set-inverted)
* [set regulated](/reference/motors/motor/set-regulated)
* [tank](/reference/motors/synced/tank)
* [steer](/reference/motors/synced/steer)
* [tacho](/reference/motors/motor/tacho)
* [angle](/reference/motors/motor/angle)
* [speed](/reference/motors/motor/speed)
* [clear counts](/reference/motors/motor/clear-counts)
* [stop all motors](/reference/motors/stop-all-motors)

View File

@ -6,26 +6,26 @@ Welcome to the **Microsoft MakeCode** editor for the **@boardname@**!
You can program the @boardname@ using [Blocks](/blocks) or [JavaScript](/javascript) in your web browser:
```block
input.buttonA.onEvent(ButtonEvent.Click, () => {
light.showRing(`blue blue blue blue blue blue blue blue blue blue`)
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
motors.largeA.setSpeed(50)
})
```
```typescript
input.buttonA.onEvent(ButtonEvent.Click, () => {
light.showRing(`blue blue blue blue blue blue blue blue blue blue`)
brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
motors.largeA.setSpeed(50)
})
```
The editor work in [most modern browsers](/browsers), work [offline](/offline) once loaded and do not require any installation.
## [Compile and Flash: Your Program!](/device/usb)
## Compile and Flash: Your Program!
When you have your code ready, you connect your @boardname@ to a computer via a USB cable
**then press the reset button** so it appears as a mounted drive (named **CPLAYBOOT**).
so it appears as a mounted drive (named **EV3**).
Compilation to machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser. You save the binary
program to a **.uf2** file, which you then copy to the **CPLAYBOOT** drive, which flashes the device with the new program.
program to a **.uf2** file, which you then copy to the **EV3** drive, which flashes the device with the new program.
## Simulator: Test Your Code
@ -33,11 +33,7 @@ You can run your code using the micro:bit simulator, all within the confines of
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
```sim
loops.forever(() => {
light.pixels.showAnimation(light.animation(LightAnimation.Rainbow), 1000)
brick.buttonEnter.onEvent(ButtonEvent.Bumped, () => {
motors.largeA.setSpeed(50)
})
```
```package
light
```

171
docs/coding.md Normal file
View File

@ -0,0 +1,171 @@
# Coding Activites
12 computer science activities, with cross-curricular opportunities in design and technology, science, and math.
* [Download Curriculum Materials](https://education.lego.com/en-us/downloads/mindstorms-ev3)
## Three Point Turn
```codecard
[
{
"name": "Three Point Turn 1",
"description": "Activity 1",
"url":"/coding/three-point-turn-1",
"cardType": "example"
}, {
"name": "Three Point Turn 2",
"description": "Activity 2",
"url":"/coding/three-point-turn-2",
"cardType": "example"
}, {
"name": "Three Point Turn 3",
"description": "Activity 3",
"url":"/coding/three-point-turn-3",
"cardType": "example"
}]
```
## Reversing the robot
```codecard
[{
"name": "Reversing the robot 1",
"description": "Activity 1",
"url":"/coding/reversing-the-robot-1",
"cardType": "example"
}, {
"name": "Reversing the robot 2",
"description": "Activity 2",
"url":"/coding/reversing-the-robot-2",
"cardType": "example"
}, {
"name": "Reversing the robot 3",
"description": "Activity 3",
"url":"/coding/reversing-the-robot-3",
"cardType": "example"
}]
```
## Light the way
```codecard
[{
"name": "Light the way 1",
"description": "Activity 1",
"url":"/coding/light-the-way-1",
"cardType": "example"
}, {
"name": "Light the way 2",
"description": "Activity 2",
"url":"/coding/light-the-way-2",
"cardType": "example"
}, {
"name": "Light the way 3",
"description": "Activity 3",
"url":"/coding/light-the-way-3",
"cardType": "example"
}
]
```
## Traffic Lights
```codecard
[{
"name": "Traffic Lights 1",
"description": "Activity 1",
"url":"/coding/traffic-lights-1",
"cardType": "example"
}, {
"name": "Traffic Lights 2",
"description": "Activity 2",
"url":"/coding/traffic-lights-2",
"cardType": "example"
}, {
"name": "Traffic Lights 3",
"description": "Activity 3",
"url":"/coding/traffic-lights-3",
"cardType": "example"
}
]
```
## Reverse Bepper
```codecard
[{
"name": "Reverse Beeper 1",
"description": "Activity 1",
"url":"/coding/reverse-beeper-1",
"cardType": "example"
}, {
"name": "Reverse Beeper 2",
"description": "Activity 2",
"url":"/coding/reverse-beeper-2",
"cardType": "example"
}, {
"name": "Reverse Beeper 3",
"description": "Activity 3",
"url":"/coding/reverse-beeper-3",
"cardType": "example"
}]
```
## Ignition
```codecard
[{
"name": "Ignition 1",
"description": "Activity 1",
"url":"/coding/ingition-1",
"cardType": "example"
}, {
"name": "Ignition 2",
"description": "Activity 2",
"url":"/coding/ignition-2",
"cardType": "example"
}, {
"name": "Ignition 3",
"description": "Activity 3",
"url":"/coding/ignition-3",
"cardType": "example"
}]
```
## Cruise Control
```codecard
[{
"name": "Cruise Control 1",
"description": "Activity 1",
"url":"/coding/cruise-control-1",
"cardType": "example"
}, {
"name": "Cruise Control 2",
"description": "Activity 2",
"url":"/coding/cruise-control-2",
"cardType": "example"
}, {
"name": "Cruise Control 3",
"description": "Activity 3",
"url":"/coding/cruise-control-3",
"cardType": "example"
}]
```
## Roaming
```codecard
[{
"name": "Roaming 1",
"description": "Activity 1",
"url":"/coding/roaming-1",
"cardType": "example"
}, {
"name": "Roaming 2",
"description": "Activity 2",
"url":"/coding/roaming-2",
"cardType": "example"
}]
```

View File

@ -0,0 +1,10 @@
# Cruise Control Activity 1
```blocks
let speed = 0;
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
if (speed < 100)
speed = speed + 10;
motors.largeBC.setSpeed(speed);
})
```

View File

@ -0,0 +1,15 @@
# Cruise Control Activity 2
```blocks
let speed = 0;
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
if (speed < 100)
speed = speed + 10;
motors.largeBC.setSpeed(speed);
})
sensors.touch2.onEvent(ButtonEvent.Pressed, function () {
if (speed > -100)
speed = speed - 10;
motors.largeBC.setSpeed(speed);
})
```

View File

@ -0,0 +1,28 @@
# Cruise Control Activity 3
```blocks
let speed = 0
function decelerate() {
if (speed > -100) {
speed = speed - 10
}
}
function accelerate() {
if (speed < 100) {
speed = speed + 10
}
}
function update() {
brick.clearScreen()
brick.showString("speed: " + speed, 1)
motors.largeBC.setSpeed(speed)
}
sensors.touch2.onEvent(ButtonEvent.Pressed, function () {
accelerate()
update()
})
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
decelerate()
update()
})
```

11
docs/coding/ignition-1.md Normal file
View File

@ -0,0 +1,11 @@
# Ignition Activity 1
```blocks
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.eyesDizzy)
})
sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectDetected, function () {
brick.showImage(images.eyesTiredMiddle)
})
brick.showImage(images.eyesSleeping)
```

12
docs/coding/ignition-2.md Normal file
View File

@ -0,0 +1,12 @@
# Ignition Activity 2
```blocks
while (true) {
if (sensors.touch1.wasPressed() &&
sensors.ultrasonic4.distance() < 10) {
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
}
loops.pause(1);
}
```

13
docs/coding/ignition-3.md Normal file
View File

@ -0,0 +1,13 @@
# Ignition Activity 3
```blocks
while (true) {
if (sensors.ultrasonic4.distance() < 10 &&
sensors.touch1.wasPressed() &&
brick.buttonEnter.wasPressed()) {
music.playSoundEffectUntilDone(sounds.mechanicalMotorStart)
music.playSoundEffectUntilDone(sounds.mechanicalMotorIdle);
}
loops.pause(1);
}
```

View File

@ -0,0 +1,9 @@
# Light the way Activity 1
```blocks
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
brick.showImage(images.objectsLightOn)
loops.pause(5000)
brick.clearScreen()
})
```

View File

@ -0,0 +1,10 @@
# Light the way Activity 2
```blocks
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Bright, function () {
brick.clearScreen()
})
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
brick.showImage(images.objectsLightOn)
})
```

View File

@ -0,0 +1,13 @@
# Light the way Activity 3
```blocks
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Bright, function () {
brick.clearScreen()
})
sensors.color3.onLightChanged(LightIntensityMode.Ambient, LightCondition.Dark, function () {
brick.showImage(images.objectsLightOn)
})
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.objectsLightOn);
})
```

View File

@ -0,0 +1,11 @@
# Reverse Beeper Activity 1
```blocks
loops.forever(function () {
music.playTone(440, sensors.ultrasonic4.distance());
loops.pause(50)
})
motors.largeBC.setSpeed(-20);
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
motors.largeBC.stop();
```

View File

@ -0,0 +1,13 @@
# Reverse Beeper Activity 2
```blocks
loops.forever(function () {
if (motors.largeB.speed() != 0 && sensors.ultrasonic4.distance() < 20) {
music.playTone(440, sensors.ultrasonic4.distance());
loops.pause(50)
}
})
motors.largeBC.setSpeed(-20);
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
motors.largeBC.stop();
```

View File

@ -0,0 +1,20 @@
# Reverse Beeper Activity 2
```blocks
let beep = false
beep = true
control.runInParallel(function () {
motors.largeBC.setSpeed(-20)
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear)
motors.largeBC.stop()
beep = false
})
control.runInParallel(function () {
while (beep) {
if (sensors.ultrasonic4.distance() < 20) {
music.playTone(440, sensors.ultrasonic4.distance())
loops.pause(50)
}
}
})
```

View File

@ -0,0 +1,14 @@
# Reversing the robot Activity 1
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
motors.largeBC.setSpeed(50)
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
motors.largeBC.setSpeed(0)
loops.pause(1000)
brick.setStatusLight(StatusLight.OrangeFlash)
motors.largeBC.setSpeed(-50)
loops.pause(2000)
motors.largeBC.setSpeed(0)
})
```

View File

@ -0,0 +1,15 @@
# Reversing the robot Activity 2
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
motors.largeBC.setSpeed(50)
sensors.touch2.pauseUntil(ButtonEvent.Pressed)
motors.largeBC.setSpeed(0)
loops.pause(1000)
brick.setStatusLight(StatusLight.OrangeFlash)
motors.largeBC.setSpeed(-50)
loops.pause(2000)
motors.largeBC.setSpeed(0)
})
```

View File

@ -0,0 +1,19 @@
# Reversing the robot Activity 3
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
brick.showImage(images.eyesSleeping)
sensors.touch1.pauseUntil(ButtonEvent.Pressed)
brick.showImage(images.eyesNeutral)
motors.largeBC.setSpeed(50)
sensors.touch2.pauseUntil(ButtonEvent.Pressed)
brick.showImage(images.eyesTiredMiddle)
motors.largeBC.setSpeed(0)
loops.pause(1000)
brick.setStatusLight(StatusLight.OrangeFlash)
brick.showImage(images.eyesDizzy)
motors.largeBC.setSpeed(-50)
loops.pause(2000)
motors.largeBC.setSpeed(0)
})
```

32
docs/coding/roaming-1.md Normal file
View File

@ -0,0 +1,32 @@
# Roaming Activity 1
```blocks
let drive: number[] = []
brick.buttonLeft.onEvent(ButtonEvent.Bumped, function () {
drive.push(1)
})
brick.buttonRight.onEvent(ButtonEvent.Bumped, function () {
drive.push(3)
})
brick.buttonUp.onEvent(ButtonEvent.Bumped, function () {
drive.push(4)
})
brick.buttonDown.onEvent(ButtonEvent.Bumped, function () {
drive.push(5)
})
pauseUntil(() => drive.length >= 5)
loops.pause(1000)
music.playSoundEffectUntilDone(sounds.communicationGo)
for (let d of drive) {
if (d == 1) {
motors.largeC.setSpeed(50, 360, MoveUnit.Degrees)
} else if (d == 3) {
motors.largeB.setSpeed(50, 360, MoveUnit.Degrees)
} else if (d == 4) {
motors.largeBC.setSpeed(50, 360, MoveUnit.Degrees)
} else {
motors.largeBC.setSpeed(-50, 360, MoveUnit.Degrees)
}
}
music.playSoundEffectUntilDone(sounds.communicationGameOver)
```

36
docs/coding/roaming-2.md Normal file
View File

@ -0,0 +1,36 @@
# Roaming Activity 2
```blocks
let drive: number[] = []
brick.buttonLeft.onEvent(ButtonEvent.Bumped, function () {
drive.push(1)
music.playSoundEffectUntilDone(sounds.systemClick)
})
brick.buttonRight.onEvent(ButtonEvent.Bumped, function () {
drive.push(3)
music.playSoundEffectUntilDone(sounds.systemClick)
})
brick.buttonUp.onEvent(ButtonEvent.Bumped, function () {
drive.push(4)
music.playSoundEffectUntilDone(sounds.systemClick)
})
brick.buttonDown.onEvent(ButtonEvent.Bumped, function () {
drive.push(5)
music.playSoundEffectUntilDone(sounds.systemClick)
})
brick.buttonEnter.pauseUntil(ButtonEvent.Bumped);
loops.pause(1000)
music.playSoundEffectUntilDone(sounds.communicationGo)
for (let d of drive) {
if (d == 1) {
motors.largeC.setSpeed(50, 360, MoveUnit.Degrees)
} else if (d == 3) {
motors.largeB.setSpeed(50, 360, MoveUnit.Degrees)
} else if (d == 4) {
motors.largeBC.setSpeed(50, 360, MoveUnit.Degrees)
} else {
motors.largeBC.setSpeed(-50, 360, MoveUnit.Degrees)
}
}
music.playSoundEffectUntilDone(sounds.communicationGameOver)
```

View File

@ -0,0 +1,12 @@
# Three Point Turn Activity 1
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
motors.largeBC.tank(75, 30)
loops.pause(1500)
motors.largeBC.tank(-30, -75)
loops.pause(1000)
motors.largeBC.tank(50, 50)
loops.pause(3000)
})
```

View File

@ -0,0 +1,14 @@
# Three Point Turn Activity 2
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
motors.largeBC.tank(75, 30)
loops.pause(1500)
motors.largeBC.tank(-30, -75)
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
motors.largeBC.tank(0, 0)
loops.pause(1000)
motors.largeBC.tank(50, 50)
loops.pause(3000)
})
```

View File

@ -0,0 +1,15 @@
# Three Point Turn Activity 3
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
motors.largeBC.tank(75, 30)
loops.pause(1500)
motors.largeBC.tank(-30, -75)
sensors.ultrasonic4.pauseUntil(UltrasonicSensorEvent.ObjectNear);
motors.largeBC.tank(0, 0)
music.playSoundEffect(sounds.animalsDogBark1)
loops.pause(1000)
motors.largeBC.tank(50, 50)
loops.pause(3000)
})
```

View File

@ -0,0 +1,9 @@
# Traffic Lights Activity 1
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
motors.largeBC.tank(20, 20)
sensors.color3.pauseForColor(ColorSensorColor.Red)
motors.largeBC.tank(0, 0)
})
```

View File

@ -0,0 +1,10 @@
# Traffic Lights Activity 2
```blocks
sensors.color3.onColorDetected(ColorSensorColor.Red, function () {
motors.largeBC.tank(0, 0)
})
sensors.color3.onColorDetected(ColorSensorColor.Green, function () {
motors.largeBC.tank(20, 20)
})
```

View File

@ -0,0 +1,11 @@
# Traffic Lights Activity 3
```blocks
loops.forever(function () {
if (sensors.color3.light(LightIntensityMode.Reflected) < 15) {
motors.largeBC.tank(30, 12)
} else {
motors.largeBC.tank(12, 30)
}
})
```

View File

@ -0,0 +1,178 @@
# Gyroboy
Work in progress
```blocks
let motorSpeed1 = 0
let motorSpeed2 = 0
let motorSpeed3 = 0
let motorSpeed = 0
let fallen = false
let motorSpeed0 = 0
let oldControlDrive = 0
let controlDrive = 0
let power = 0
let motorAngle = 0
let gyroAngle = 0
let controlSteering = 0
let state = 0
let motorPosition = 0
let temp = 0
let gyroRate = 0
let timestep = 0
sensors.color1.onColorDetected(ColorSensorColor.Red, function () {
music.playTone(2000, 100)
controlDrive = 0
controlSteering = 0
})
// reads the motor angle and computes the motor speed,
// position
function computeMotors() {
temp = motorAngle
// read angle on both motors
motorAngle = motors.largeD.angle() + motors.largeA.angle()
// and estimate speed as angle difference
motorSpeed0 = motorAngle - temp
// average last 4 speed readings
motorSpeed = (motorSpeed0 + motorSpeed1 + motorSpeed2 + motorSpeed3) / 4 / timestep
// shift all previous recorded speeds by one
motorSpeed3 = motorSpeed2
motorSpeed2 = motorSpeed1
motorSpeed1 = motorSpeed0
// compute position from speed
motorPosition = motorPosition + timestep * motorSpeed
}
// read the gyro rate and computes the angle
function computeGyro() {
gyroRate = sensors.gyro2.rate()
gyroAngle = gyroAngle + timestep * gyroRate
}
function reset() {
state = 0
// sleeping
moods.sleeping.show();
// reset counters
motors.largeA.reset()
motors.largeD.reset()
// motors are unregulated
motors.largeA.setRegulated(false)
motors.largeD.setRegulated(false)
// clear the gyro sensor to remove drift
sensors.gyro2.reset()
// fall detection timer
control.timer2.reset()
// timestep computation timer
control.timer3.reset()
motorAngle = 0
motorPosition = 0
motorSpeed = 0
motorSpeed0 = 0
motorSpeed1 = 0
motorSpeed2 = 0
motorSpeed3 = 0
gyroRate = 0
gyroAngle = 0
fallen = false
power = 0
controlSteering = 0
controlDrive = 0
// awake
moods.awake.show();
gyroAngle = -0.25
state = 1;
}
// compute set point for motor position and required
// motor power
function computePower() {
// apply control and compute desired motor position
motorPosition -= timestep * controlDrive;
// estimate power based on sensor readings and control
// values
power = 0.8 * gyroRate + 15 * gyroAngle + (0.08 * motorSpeed + 0.12 * motorPosition) - 0.01 * controlDrive
// ensure that power stays within -100, 100
if (power > 100) {
power = 100
} else if (power < -100) {
power = -100
}
}
// test if the robot has fallen off
function checkFallen() {
if (Math.abs(power) < 100) {
control.timer2.reset()
}
if (control.timer2.seconds() > 2) {
fallen = true
}
}
// stop all motors and wait for touch button to be
// pressed
function stop() {
motors.stopAllMotors()
state = 0
moods.knockedOut.show();
sensors.touch3.pauseUntil(ButtonEvent.Pressed)
moods.neutral.show();
}
sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectNear, function () {
moods.dizzy.show()
controlSteering = 0
oldControlDrive = controlDrive
controlDrive = -10
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
if (Math.randomRange(-1, 1) >= 1) {
controlSteering = 70
} else {
controlSteering = -70
}
loops.pause(4000)
music.playTone(2000, 100)
controlSteering = 0
controlDrive = oldControlDrive
moods.neutral.show()
})
// compute the elapsed time since the last iteration
function computeTimestep() {
timestep = control.timer3.seconds()
control.timer3.reset()
}
sensors.color1.onColorDetected(ColorSensorColor.Green, function () {
moods.winking.show()
controlDrive = 150
controlSteering = 0
})
sensors.color1.onColorDetected(ColorSensorColor.Blue, function () {
moods.middleRight.show()
controlSteering = 70
})
// apply power to motors
function controlMotors() {
motors.largeA.setSpeed(power + controlSteering * 0.1)
motors.largeD.setSpeed(power - controlSteering * 0.1)
}
sensors.color1.onColorDetected(ColorSensorColor.Yellow, function () {
moods.middleLeft.show()
controlSteering = -70
})
sensors.color1.onColorDetected(ColorSensorColor.White, function () {
moods.sad.show();
controlDrive = -75
})
timestep = 0.014
// main loop
loops.forever(function () {
reset()
while (!fallen) {
control.timer3.pauseUntil(5)
computeTimestep()
computeGyro()
computeMotors()
computePower()
controlMotors()
checkFallen()
}
stop()
})
```

View File

@ -0,0 +1,215 @@
# Gyroboy LabView
```typescript
let mSum = 0;
let mPos = 0;
let mSpd = 0;
let mD = 0;
let mDP1 = 0;
let mDP2 = 0;
let mDP3 = 0;
let Crdv = 0;
let cLo = 0;
let gAng = 0;
let ok = false;
let pwr = 0;
let Cstr = 0;
let Cdrv = 0;
let gMn = 0;
let gMx = 0;
let gSum = 0;
let gyro = 0;
let gOS = 0;
let gSpd = 0;
let tInt = 0.014;
let lpwr = 0
let rpwr = 0
let tStart = 0
let st = 0
let oldDr = 0
function RST() {
motors.largeA.reset()
motors.largeD.reset()
motors.largeA.setRegulated(false)
motors.largeD.setRegulated(false)
sensors.gyro2.reset()
sensors.gyro2.rate()
control.timer2.reset()
loops.pause(5000)
mSum = 0;
mPos = 0;
mD = 0;
mDP1 = 0;
mDP2 = 0;
mDP3 = 0;
Crdv = 0;
cLo = 0;
gAng = 0;
ok = false;
pwr = 0;
st = 0;
Cstr = 0;
Cdrv = 0;
}
function OS() {
// OSL
do {
gMn = 1000;
gMx = -100;
gSum = 0;
// gChk
for (let i = 0; i < 200; i++) {
gyro = sensors.gyro2.rate()
gSum = gyro;
gMx = Math.max(gMx, gyro)
gMn = Math.min(gMn, gyro)
loops.pause(4);
}
} while (gMx - gMn > 2);
gOS = gSum / 200;
}
function GT() {
if (cLo == 0) {
tInt = 0.014;
control.timer1.reset();
} else {
tInt = control.timer1.seconds() / cLo;
}
cLo++;
}
function GG() {
gyro = sensors.gyro2.rate();
gOS = 0.0005 * gyro + (1 - 0.0005) * gOS
gSpd = gyro - gOS;
gAng = gAng + tInt * gSpd;
}
function GM() {
let temp = mSum
mSum = motors.largeD.angle() + motors.largeA.angle();
mD = mSum - temp;
mPos = mPos + mD;
mSpd = ((mDP1 + mDP2 + mDP3 + mD) / 4) / tInt;
mDP3 = mDP2;
mDP2 = mDP1;
mDP1 = mD;
}
function EQ() {
mPos = mPos - Cdrv * tInt;
pwr = (0.8 * gSpd + 15 * gAng) + (0.08 * mSpd + 0.12 * mPos) - 0.01 * Cdrv
if (pwr > 100) pwr = 100
else if (pwr < -100) pwr = -100
}
function cntrl() {
mPos = mPos - tInt * Cdrv
lpwr = (pwr + Cstr * 0.1)
rpwr = (pwr - Cstr * 0.1)
}
function CHK() {
if (Math.abs(pwr) < 100)
control.timer2.reset();
if (control.timer2.seconds() > 2) {
ok = true;
}
}
// M
loops.forever(function () {
RST();
brick.showImage(images.eyesSleeping)
OS()
gAng = -0.25;
music.playSoundEffect(sounds.movementsSpeedUp)
brick.showImage(images.eyesAwake)
st = 1;
// BALANCE
while (!ok) {
GT();
let t1 = control.timer1.millis()
GG();
GM();
EQ();
cntrl();
motors.largeA.setSpeed(lpwr)
motors.largeD.setSpeed(rpwr)
CHK()
let t2 = control.timer1.millis();
let p = 5 - (t2 - t1);
loops.pause(Math.max(1, p))
}
motors.stopAllMotors()
st = 0;
brick.setStatusLight(StatusLight.RedPulse);
brick.showImage(images.eyesKnockedOut)
music.playSoundEffect(sounds.movementsSpeedDown)
sensors.touch3.pauseUntil(ButtonEvent.Pressed)
brick.setStatusLight(StatusLight.Off);
})
// BHV
loops.forever(function () {
switch (st) {
case 0:
Cdrv = 0;
Cstr = 0;
break;
case 1:
Cdrv = 40;
loops.pause(4000);
Cdrv = 0;
music.playTone(1000, 100);
st = 2;
break;
case 2:
switch (sensors.color1.color()) {
case ColorSensorColor.Red:
music.playTone(2000, 100);
Cdrv = 0;
Cstr = 0;
break;
case ColorSensorColor.Green:
music.playTone(2000, 100);
Cdrv = 150;
Cstr = 0;
break;
case ColorSensorColor.Blue:
music.playTone(2000, 100);
Cstr = 70;
break;
case ColorSensorColor.Yellow:
music.playTone(2000, 100);
Cstr = -70;
break;
case ColorSensorColor.White:
music.playTone(2000, 100);
Cdrv = -75;
break;
}
if (sensors.ultrasonic4.distance() < 25) {
Cstr = 0;
oldDr = Cdrv;
Cdrv = -10;
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
if (Math.randomRange(-1, 1) >= 1)
Cstr = 70;
else
Cstr = -70;
loops.pause(4000);
music.playTone(2000, 100)
Cstr = 0;
Cdrv = oldDr;
}
break;
}
loops.pause(80);
})
```

View File

@ -0,0 +1,390 @@
# Puppy
```typescript
let P_T = 0;
let ISS = 0;
let F_T = 0;
let P_C = 0;
let F_C = 0;
let DB_S = 0;
let NS = false;
let IBP = 0;
let IAP = 0;
let C = false;
let TC = false;
let OTC = false;
let COL = 0;
let OCOL = 0;
let _C = false;
let GTO = 0;
function DN() {
motors.largeAD.setBrake(true);
motors.largeAD.tank(50, 50, 1, MoveUnit.Seconds);
loops.pause(100);
motors.largeA.clearCounts()
motors.largeD.clearCounts()
}
function MNRH() {
motors.mediumC.setBrake(true)
brick.showImage(images.legoEv3icon)
brick.setStatusLight(StatusLight.OrangePulse)
while (!brick.buttonEnter.wasPressed()) {
if (brick.buttonUp.wasPressed()) {
motors.mediumC.setSpeed(-100);
} else if (brick.buttonDown.wasPressed()) {
motors.mediumC.setSpeed(100);
} else {
motors.mediumC.stop();
}
}
motors.mediumC.stop();
motors.mediumC.clearCounts();
brick.setStatusLight(StatusLight.Green);
}
function IS(t: number) {
ISS = t;
switch (t) {
case 0:
brick.showImage(images.eyesNeutral);
break;
case 1:
brick.showImage(images.eyesSleeping);
break;
case 2:
brick.showImage(images.eyesTear);
// draw rect...
break;
case 3:
brick.showImage(images.eyesHurt);
break;
case 4:
brick.showImage(images.eyesAngry);
break;
case 5:
brick.showImage(images.eyesTiredMiddle);
break;
case 6:
brick.showImage(images.eyesTiredRight);
break;
case 7:
brick.showImage(images.eyesTiredLeft);
break;
case 8:
brick.showImage(images.eyesLove);
break;
}
}
function UP() {
if (motors.largeA.angle() > -50) {
control.runInParallel(function () {
motors.largeD.clearCounts()
motors.largeD.setSpeed(-35);
pauseUntil(() => motors.largeD.angle() < -25);
motors.largeD.stop();
motors.largeD.setRegulated(false)
motors.largeD.setSpeed(-15)
pauseUntil(() => motors.largeD.angle() < -65);
motors.largeD.stop();
})
motors.largeA.clearCounts()
motors.largeA.setSpeed(-35);
pauseUntil(() => motors.largeA.angle() < -25);
motors.largeA.stop();
motors.largeA.setRegulated(false)
motors.largeA.setSpeed(-15)
pauseUntil(() => motors.largeA.angle() < -65);
motors.largeA.stop();
loops.pause(500);
}
}
function RST() {
P_T = Math.randomRange(3, 6);
F_T = Math.randomRange(2, 4);
P_C = 1;
F_C = 1;
control.timer1.reset();
control.timer2.reset();
control.timer3.reset();
CS(0);
}
function CS(db: number) {
if (DB_S != db) {
DB_S = db;
NS = true;
}
}
function MON() {
if (control.timer2.seconds() > 10) {
control.timer2.reset();
P_C--;
if (P_C < 0) {
P_C = 0;
}
}
if (control.timer1.seconds() > 20) {
control.timer1.reset()
F_C--;
if (F_C < 0) {
F_C = 0;
}
}
if (control.timer3.seconds() > 30) {
control.timer3.reset();
CS(1);
}
}
function UIS() {
if (control.timer5.seconds() > IBP) {
control.timer5.reset();
if (ISS == 1) {
ISS = 6;
IBP = Math.randomRange(1, 5);
} else {
ISS = 1;
IBP = 0.25;
}
IS(ISS);
}
if (control.timer6.seconds() > IAP) {
if (ISS != 1) {
control.timer6.reset();
IAP = Math.randomRange(1, 10)
if (ISS != 7) {
ISS = 7
} else {
ISS = 6;
}
IS(ISS);
}
}
}
function UPDB() {
if ((P_T == P_C) && (F_T == F_C)) {
CS(6);
}
if ((P_T > P_C) && (F_T < F_C)) {
CS(3);
}
if ((P_T < P_C) && (F_T > F_C)) {
CS(5);
}
if ((P_C == 0) && (F_C > 0)) {
CS(2)
}
if (F_C == 0) {
CS(4)
}
}
function PTC() {
C = false;
OTC = TC;
TC = sensors.touch1.isPressed()
if (TC != OTC && TC) {
P_C++;
control.timer3.reset();
if (DB_S != 4) {
IS(2);
music.playSoundEffect(sounds.animalsDogSniff);
C = true;
}
}
return C;
}
function FDC() {
OCOL = COL;
COL = sensors.color4.color();
_C = false;
if ((COL != 0) && (OCOL != COL)) {
F_C++;
_C = true;
control.timer3.reset();
IS(2);
music.playSoundEffect(sounds.expressionsCrunching)
}
return _C;
}
function IDL() {
if (NS) {
NS = false;
UP();
}
UIS();
UPDB();
PTC();
FDC();
}
function MHT(Pos: number) {
let _R = Pos - motors.mediumC.angle();
if (_R >= 0) {
motors.mediumC.setSpeed(100, _R, MoveUnit.Degrees);
} else {
motors.mediumC.setSpeed(-100, Math.abs(_R), MoveUnit.Degrees);
}
}
function SLP() {
if (NS) {
NS = false;
IS(5)
DN()
MHT(3000)
IS(1)
music.playSoundEffect(sounds.expressionsSnoring)
}
if (sensors.touch1.isPressed() || brick.buttonEnter.isPressed()) {
music.stopAllSounds();
control.timer3.reset();
CS(7);
}
}
function PLF() {
if (NS) {
NS = false
IS(0)
UP()
music.playSoundEffect(sounds.animalsDogBark2)
control.timer4.reset()
GTO = Math.randomRange(4, 8);
}
if(PTC()) {
CS(0);
}
if (control.timer4.seconds() > GTO) {
music.playSoundEffect(sounds.animalsDogBark2)
control.timer4.reset();
GTO = Math.randomRange(4, 8);
}
}
function NGR() {
NS = false
IS(4)
music.playSoundEffect(sounds.animalsDogGrowl);
UP();
loops.pause(1500);
music.stopAllSounds()
music.playSoundEffect(sounds.animalsDogBark1)
P_C--;
CS(0);
}
function HNG() {
if (NS) {
NS = false;
IS(3)
DN();
music.playSoundEffect(sounds.animalsDogWhine);
}
if(FDC()) {
CS(0)
}
if (PTC()) {
CS(3);
}
}
function PPP() {
NS = false;
IS(2);
UP();
loops.pause(100)
motors.largeA.setSpeed(-30, 70, MoveUnit.Degrees);
loops.pause(800);
music.playSoundEffect(sounds.mechanicalHorn1);
loops.pause(1000);
for(let i = 0; i < 3; ++i) {
motors.largeA.setSpeed(-30, 20, MoveUnit.Degrees);
motors.largeA.setSpeed(30, 20, MoveUnit.Degrees);
}
motors.largeA.setSpeed(30, 70, MoveUnit.Degrees);
F_C = 1;
CS(0);
}
function HPY() {
IS(8)
MHT(0);
motors.largeAD.setSpeed(10, 0.8, MoveUnit.Seconds);
for(let i = 0; i < 3; ++i) {
music.playSoundEffect(sounds.animalsDogBark1);
motors.largeAD.setSpeed(-100, 0.2, MoveUnit.Seconds);
loops.pause(300)
motors.largeAD.setSpeed(10, 0.3, MoveUnit.Seconds)
}
loops.pause(500);
music.stopAllSounds();
DN();
RST();
}
function STL() {
UP();
motors.largeAD.setSpeed(-20, 60, MoveUnit.Degrees);
music.playSoundEffect(sounds.animalsDogWhine);
motors.largeAD.setSpeed(20, 60, MoveUnit.Degrees);
}
function WKU() {
let stateC = false;
IS(5);
music.playSoundEffect(sounds.animalsDogWhine)
MHT(0)
DN()
STL()
loops.pause(1000);
UP()
CS(0;)
}
DN();
MNRH();
// compare button state???
IS(1);
UP();
RST();
loops.forever(function () {
MON();
switch (DB_S) {
case 0:
IDL();
break;
case 1:
SLP();
break;
case 2:
PLF();
break;
case 3:
NGR();
break;
case 4:
HNG();
break;
case 5:
PPP();
break;
case 6:
HPY();
break;
case 7:
WKU();
break;
}
})
```

View File

@ -0,0 +1,51 @@
# Robot Arm
```typescript
function INI() {
motors.largeB.setBrake(true)
motors.largeC.setBrake(true)
motors.mediumA.setBrake(true)
motors.largeB.setSpeed(-50)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop();
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds);
motors.mediumA.setSpeed(-50, 90, MoveUnit.Degrees);
motors.largeC.setSpeed(50)
sensors.touch1.pauseUntil(ButtonEvent.Pressed);
motors.largeC.setSpeed(-50, 0.86, MoveUnit.Rotations);
}
INI()
let down = false;
loops.forever(function () {
brick.showImage(images.informationQuestionMark)
brick.setStatusLight(StatusLight.OrangePulse);
pauseUntil(() => (down = brick.buttonDown.wasPressed()) || brick.buttonUp.wasPressed())
brick.setStatusLight(StatusLight.Off)
music.playSoundEffect(sounds.mechanicalAirRelease)
brick.showImage(images.informationAccept)
if (down) {
brick.showImage(images.informationForward)
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
} else {
brick.showImage(images.informationBackward)
motors.largeC.setSpeed(-65, 0.85, MoveUnit.Rotations);
}
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees)
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds)
motors.largeB.setSpeed(-55)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop();
if (down) {
motors.largeC.setSpeed(-65, 0.86, MoveUnit.Rotations);
} else {
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
}
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees);
motors.mediumA.setSpeed(-30, 90, MoveUnit.Degrees);
motors.largeB.setSpeed(-55)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop()
})
```

View File

@ -0,0 +1,51 @@
# Crane LabView
```blocks
function INI() {
motors.largeB.setBrake(true)
motors.largeC.setBrake(true)
motors.mediumA.setBrake(true)
motors.largeB.setSpeed(-50)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop();
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds);
motors.mediumA.setSpeed(-50, 90, MoveUnit.Degrees);
motors.largeC.setSpeed(50)
sensors.touch1.pauseUntil(ButtonEvent.Pressed);
motors.largeC.setSpeed(-50, 0.86, MoveUnit.Rotations);
}
INI()
let down = false;
loops.forever(function () {
brick.showImage(images.informationQuestionMark)
brick.setStatusLight(StatusLight.OrangePulse);
pauseUntil(() => (down = brick.buttonDown.wasPressed()) || brick.buttonUp.wasPressed())
brick.setStatusLight(StatusLight.Off)
music.playSoundEffect(sounds.mechanicalAirRelease)
brick.showImage(images.informationAccept)
if (down) {
brick.showImage(images.informationForward)
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
} else {
brick.showImage(images.informationBackward)
motors.largeC.setSpeed(-65, 0.85, MoveUnit.Rotations);
}
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees)
motors.mediumA.setSpeed(30, 1, MoveUnit.Seconds)
motors.largeB.setSpeed(-55)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop();
if (down) {
motors.largeC.setSpeed(-65, 0.86, MoveUnit.Rotations);
} else {
motors.largeC.setSpeed(65, 0.85, MoveUnit.Rotations);
}
motors.largeB.setSpeed(20, 275, MoveUnit.Degrees);
motors.mediumA.setSpeed(-30, 90, MoveUnit.Degrees);
motors.largeB.setSpeed(-55)
pauseUntil(() => sensors.color3.light(LightIntensityMode.Reflected) > 25);
motors.largeB.stop()
})
```

View File

@ -0,0 +1,215 @@
# Gyro Boy LabView
```blocks
let mSum = 0;
let mPos = 0;
let mSpd = 0;
let mD = 0;
let mDP1 = 0;
let mDP2 = 0;
let mDP3 = 0;
let Crdv = 0;
let cLo = 0;
let gAng = 0;
let ok = false;
let pwr = 0;
let Cstr = 0;
let Cdrv = 0;
let gMn = 0;
let gMx = 0;
let gSum = 0;
let gyro = 0;
let gOS = 0;
let gSpd = 0;
let tInt = 0.014;
let lpwr = 0
let rpwr = 0
let tStart = 0
let st = 0
let oldDr = 0
function RST() {
motors.largeA.reset()
motors.largeD.reset()
motors.largeA.setRegulated(false)
motors.largeD.setRegulated(false)
sensors.gyro2.reset()
sensors.gyro2.rate()
control.timer2.reset()
loops.pause(5000)
mSum = 0;
mPos = 0;
mD = 0;
mDP1 = 0;
mDP2 = 0;
mDP3 = 0;
Crdv = 0;
cLo = 0;
gAng = 0;
ok = false;
pwr = 0;
st = 0;
Cstr = 0;
Cdrv = 0;
}
function OS() {
// OSL
do {
gMn = 1000;
gMx = -100;
gSum = 0;
// gChk
for (let i = 0; i < 200; i++) {
gyro = sensors.gyro2.rate()
gSum = gyro;
gMx = Math.max(gMx, gyro)
gMn = Math.min(gMn, gyro)
loops.pause(4);
}
} while (gMx - gMn > 2);
gOS = gSum / 200;
}
function GT() {
if (cLo == 0) {
tInt = 0.014;
control.timer1.reset();
} else {
tInt = control.timer1.seconds() / cLo;
}
cLo++;
}
function GG() {
gyro = sensors.gyro2.rate();
gOS = 0.0005 * gyro + (1 - 0.0005) * gOS
gSpd = gyro - gOS;
gAng = gAng + tInt * gSpd;
}
function GM() {
let temp = mSum
mSum = motors.largeD.angle() + motors.largeA.angle();
mD = mSum - temp;
mPos = mPos + mD;
mSpd = ((mDP1 + mDP2 + mDP3 + mD) / 4) / tInt;
mDP3 = mDP2;
mDP2 = mDP1;
mDP1 = mD;
}
function EQ() {
mPos = mPos - Cdrv * tInt;
pwr = (0.8 * gSpd + 15 * gAng) + (0.095 * mSpd + 0.13 * mPos) - 0.01 * Cdrv
if (pwr > 100) pwr = 100
else if (pwr < -100) pwr = -100
}
function cntrl() {
mPos = mPos - tInt * Cdrv
lpwr = (pwr + Cstr * 0.1)
rpwr = (pwr - Cstr * 0.1)
}
function CHK() {
if (Math.abs(pwr) < 100)
control.timer2.reset();
if (control.timer2.seconds() > 2) {
ok = true;
}
}
// M
loops.forever(function () {
RST();
brick.showImage(images.eyesSleeping)
OS()
gAng = -0.25;
music.playSoundEffect(sounds.movementsSpeedUp)
brick.showImage(images.eyesAwake)
st = 1;
// BALANCE
while (!ok) {
GT();
let t1 = control.timer1.millis()
GG();
GM();
EQ();
cntrl();
motors.largeA.setSpeed(lpwr)
motors.largeD.setSpeed(rpwr)
CHK()
let t2 = control.timer1.millis();
let p = 5 - (t2 - t1);
loops.pause(Math.max(1, p))
}
motors.stopAllMotors()
st = 0;
brick.setStatusLight(StatusLight.RedPulse);
brick.showImage(images.eyesKnockedOut)
music.playSoundEffect(sounds.movementsSpeedDown)
sensors.touch3.pauseUntil(ButtonEvent.Pressed)
brick.setStatusLight(StatusLight.Off);
})
// BHV
loops.forever(function () {
switch (st) {
case 0:
Cdrv = 0;
Cstr = 0;
break;
case 1:
Cdrv = 40;
loops.pause(4000);
Cdrv = 0;
music.playTone(1000, 100);
st = 2;
break;
case 2:
switch (sensors.color1.color()) {
case ColorSensorColor.Red:
music.playTone(2000, 100);
Cdrv = 0;
Cstr = 0;
break;
case ColorSensorColor.Green:
music.playTone(2000, 100);
Cdrv = 150;
Cstr = 0;
break;
case ColorSensorColor.Blue:
music.playTone(2000, 100);
Cstr = 70;
break;
case ColorSensorColor.Yellow:
music.playTone(2000, 100);
Cstr = -70;
break;
case ColorSensorColor.White:
music.playTone(2000, 100);
Cdrv = -75;
break;
}
if (sensors.ultrasonic4.distance() < 25) {
Cstr = 0;
oldDr = Cdrv;
Cdrv = -10;
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
motors.mediumC.setSpeed(-30, 60, MoveUnit.Degrees);
motors.mediumC.setSpeed(30, 30, MoveUnit.Degrees);
if (Math.randomRange(-1, 1) >= 1)
Cstr = 70;
else
Cstr = -70;
loops.pause(4000);
music.playTone(2000, 100)
Cstr = 0;
Cdrv = oldDr;
}
break;
}
loops.pause(80);
})
```

View File

@ -3,10 +3,10 @@
Use a touch sensor to make the brick happy.
```blocks
sensors.touchSensor1.onEvent(TouchSensorEvent.Pressed, function () {
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
brick.showImage(images.expressionsBigSmile)
})
sensors.touchSensor1.onEvent(TouchSensorEvent.Released, function () {
sensors.touch1.onEvent(ButtonEvent.Released, function () {
brick.showImage(images.expressionsSick)
})
```

View File

@ -0,0 +1,50 @@
# Gradien follower PID + calibration
```blocks
let lasterror = 0
let D = 0
let I = 0
let P = 0
let error = 0
let setpoint = 0
let max = 0
let min = 0
let v = 0
v = sensors.color3.light(LightIntensityMode.Reflected)
min = v
max = v
setpoint = v
while (!(brick.buttonEnter.wasPressed())) {
brick.clearScreen()
brick.showString("Move robot on terrain", 1)
brick.showString("Press ENTER when done", 2)
v = sensors.color3.light(LightIntensityMode.Reflected)
min = Math.min(min, v)
max = Math.max(max, v)
setpoint = (max + min) / 2
brick.showValue("v", v, 3)
brick.showValue("min", min, 4)
brick.showValue("max", v, 5)
brick.showValue("setpoint", setpoint, 6)
loops.pause(100)
}
loops.forever(function () {
brick.clearScreen()
v = sensors.color3.light(LightIntensityMode.Reflected)
brick.showValue("light", v, 1)
error = v - setpoint
brick.showValue("error", error, 2)
P = error * 5
brick.showValue("P", P, 3)
I = I + error * 0.01
brick.showValue("I", I, 4)
D = (error - lasterror) * 0.2
brick.showValue("D", D, 5)
motors.largeBC.steer(P + (I + D), 100)
lasterror = error
if (brick.buttonEnter.wasPressed()) {
motors.largeBC.setSpeed(0)
brick.buttonDown.pauseUntil(ButtonEvent.Bumped)
}
})
```

View File

@ -0,0 +1,40 @@
# Print Ports
```typescript
/**
* Print the port states on the screen
*/
//% blockId=brickPrintPorts block="print ports"
//% help=brick/print-ports
//% weight=1 group="Screen"
function printPorts() {
const col = 44;
clearScreen();
function scale(x: number) {
if (Math.abs(x) > 1000) return Math.round(x / 100) / 10 + "k";
return ("" + (x >> 0));
}
// motors
const datas = motors.getAllMotorData();
for(let i = 0; i < datas.length; ++i) {
const data = datas[i];
if (!data.actualSpeed && !data.count) continue;
const x = i * col;
print(`${scale(data.actualSpeed)}%`, x, brick.LINE_HEIGHT)
print(`${scale(data.count)}>`, x, 2 * brick.LINE_HEIGHT)
print(`${scale(data.tachoCount)}|`, x, 3 * brick.LINE_HEIGHT)
}
// sensors
const sis = sensors.internal.getActiveSensors();
for(let i =0; i < sis.length; ++i) {
const si = sis[i];
const x = (si.port() - 1) * col;
const v = si._query();
print(`${scale(v)}`, x, 9 * brick.LINE_HEIGHT)
}
}
```

27
docs/lessons.md Normal file
View File

@ -0,0 +1,27 @@
# Lessons
Learning activities for LEGO Mindstorms with MakeCode.
## Motors and motion
```codecard
[{
"name": "Make it Move",
"imageUrl":"/static/lessons/make-it-move.jpg",
"url": "/lessons/make-it-move",
"cardType": "project",
"description": "Make a robot that moves itself without wheels."
}, {
"name": "Make it Move TUTORIAL",
"imageUrl":"/static/lessons/make-it-move.jpg",
"url": "/lessons/make-it-move-tutorial",
"cardType": "tutorial",
"description": "Make a robot that moves itself without wheels."
}, {
"name": "Line Detection",
"imageUrl":"/static/lessons/line-detection.jpg",
"url": "/lessons/line-detection",
"cardType": "project",
"description": "Make your robot drive itself by following lines."
}]
```

View File

@ -0,0 +1,266 @@
# Line Detection
## Objective
Design ways to improve driving safety by helping to prevent drivers from falling asleep and causing an accident.
![Car driving on highway](/static/lessons/line-detection/car-driving.jpg)
## Connect
Make sure that you can answer the following questions:
* Can autonomous cars react to different traffic light signals?
* What can happen if a driver falls asleep while driving?
* How can we detect when a driver is falling asleep?
Think about what you have learned, then document it. Describe the problem in your own words. Creatively record your ideas and findings.
## Construct
Start by constructing this model. Read the building instructions [here](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/building-instructions/ev3-rem-color-sensor-down-driving-base-d30ed30610c3d6647d56e17bc64cf6e2.pdf) first.
![Color sensor on the driving base](/static/lessons/line-detection/color-sensor-driving.jpg)
## Program
Autonomous cars need to recognize and respond to traffic lights automatically.
First, create a program that will make your robot stop at red lights.
Make sure your robot is only responding to the color red.
Once you have succeeded, program your robot to drive forward again when the light changes from red to green.
There are two coding tasks for this lesson:
1. Create a program that will make your robot stop at red lights.
2. Create a program that drives the robot forward until the Color Sensor sees red. The robot then stops.
## Coding task 1 - Stop at red lights
**Goal:** Create a program that will make your robot stop at red lights.
### Step 1
Create a program that drives the robot forward until the Color Sensor sees red. The robot then stops.
Place a ``||motors:steer large B+C||`` block from ``||motors:Motors||`` under ``||loops:on start||``. Change the speed to 20%.
```blocks
motors.largeBC.steer(0, 20)
```
### Step 2
Place a ``||loops:while||`` loop block under ``||motors:steer large B+C||``.
```blocks
motors.largeBC.steer(0, 20)
while (true) {
}
```
### Step 3
Place a ``||sensors:pause for color||`` from ``||sensors:Sensors||`` inside the ``||loops:while||`` loop block. Change the color to red.
```blocks
motors.largeBC.steer(0, 20)
while (true) {
sensors.color3.pauseForColor(ColorSensorColor.Red)
}
```
### Step 4
Place a ``||motors:stop all motors||`` block under the ``||sensors:pause for color||`` block.
Study the program...what do you think the program will do?
**Hint:** The motors will run until the Color Sensor senses the color red, then all motors will stop. The motors will run until the sensor reading in the while block is true.
```blocks
motors.largeBC.steer(0, 20)
while (true) {
sensors.color3.pauseForColor(ColorSensorColor.Red)
motors.stopAllMotors()
}
```
### Step 5
Click `|Download|` and follow the instructions to get your code onto your EV3 Brick. Press the **center** button on the EV3 Brick to run the program.
## Coding task 2 - Detect light changes
**Goal:** Program your robot to drive forward again when the light changes from red to green.
### Step 1
Place a ``||loops:while||`` loop block under ``||loops:on start||``.
```blocks
while (true) {
}
```
### Step 2
Place a ``||motors:steer large B+C||`` block from ``||motors:Motors||`` inside the ``||loops:while||`` loop block. Change the speed to 20%.
```blocks
while (true) {
motors.largeBC.steer(0, 20)
}
```
### Step 4
Place a ``||loops:while||`` loop block under the ``||motors:steer large B+C||`` block.
```blocks
while (true) {
motors.largeBC.steer(0, 20)
while (true) {
}
}
```
### Step 5
Place a ``||sensors:pause for color||`` block from ``||sensors:Sensors||`` inside the ``||loops:while||`` loop block. Change the color to red.
```blocks
while (true) {
motors.largeBC.steer(0, 20)
while (true) {
sensors.color3.pauseForColor(ColorSensorColor.Red)
}
}
```
### Step 6
Place a ``||motors:stop all motors||`` block under the ``||sensors:pause for color||`` block.
```blocks
while (true) {
motors.largeBC.steer(0, 20)
while (true) {
sensors.color3.pauseForColor(ColorSensorColor.Red)
motors.stopAllMotors()
}
}
```
### Step 7
Place a ``||loops:while||`` loop block under the second ``||loops:while||`` loop block.
```blocks
while (true) {
motors.largeBC.steer(0, 20)
while (true) {
sensors.color3.pauseForColor(ColorSensorColor.Red)
motors.stopAllMotors()
}
while (true) {
}
}
```
### Step 8
Place a ``||sensors:pause for color||`` block inside the new ``||loops:while||`` loop block. Change the color to red.
What do you think the program will do?
**Hint:** The motors will run until the Color Sensor detects the color red, then it will stop all motors. The motors will also run and not stop when the color sensor detects the color green.
```blocks
while (true) {
motors.largeBC.steer(0, 20)
while (true) {
sensors.color3.pauseForColor(ColorSensorColor.Red)
motors.stopAllMotors()
}
while (true) {
sensors.color3.pauseForColor(ColorSensorColor.Red)
}
}
```
### Step 9
Click `|Download|` and follow the instructions to get your code onto your EV3 Brick. Press the **center** button on the EV3 Brick to run the program.
## Contemplate
To simulate what could happen if a driver falls asleep while driving, your robot could sound an alarm signal when it crosses the line. This feature is often available in new cars.
Program your robot to perform this function.
Think about what you have learned, then document it. Describe your pseudocode for this task. Creatively record your ideas, and findings.
### Programming hint
```blocks
motors.largeBC.steer(0, 20)
while (true) {
sensors.color3.pauseForColor(ColorSensorColor.Yellow)
music.playSoundEffect(sounds.systemGeneralAlert)
}
while (true) {
while (true) { sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
motors.largeB.setSpeed(10)
motors.largeC.setSpeed(-10)
}
while (true) {
sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
motors.largeA.setSpeed(-10)
motors.largeA.setSpeed(10)
}
}
```
## Continue
Program your robot to drive on “autopilot” along a given route. You will need to create a program that recognizes and responds to a dark line (or white line). You will create a line-following program and your robot will need to travel along the line without losing contact with it.
You will need to constantly debug your program in order to make your robot travel as smoothly as possible along the line.
### Programming hint
```blocks
while (true) {
while (true) { sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
motors.largeB.setSpeed(10)
motors.largeC.setSpeed(-10)
}
while (true) {
sensors.color3.pauseForLight(LightIntensityMode.Reflected, LightCondition.Bright)
motors.largeB.setSpeed(-10)
motors.largeC.setSpeed(10)
}
}
```
## Share
Consider the following questions:
1. What challenged you?
2. Where there any surprises?
3. How could you improve your program?
4. Could your program have been more streamlined?
5. Have you used too many blocks?
6. Is there a more efficient way of building your program?
7. How could your program be used in real-world scenarios?
Think about what you have learned, then document it. Creatively record and present your ideas, creations, and findings.

View File

@ -0,0 +1,72 @@
# Make It Move Without Wheels
## Objective @unplugged
Design, build and program a robot that can move itself:
Your robot will:
* Go a distance of at least 30cm
* Use at least one motor
* Use NO wheels for locomotion
![LECG Mindstorms brick with parts](/static/lessons/make-it-move/locomotion-no-wheels.jpg)
## Construct @unplugged
Build a Walker Bot!
The Walker Bot is one example of many possible solutions for making a robot move without wheels.
The Walker Bot combines an EV3 Frame and two legs that are mirror-images to create left and right legs.
The legs in the Walker Bot are designed to show how to change the rotary motion of a motor to reciprocating motion.
Start by reading [these](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/ev3-dep/building%20instructions/walker-bot-bi-180fc24f9298e1dd6201099627d43903.pdf) instructions first.
![LEGO Mindstorms Walker Bot](/static/lessons/make-it-move/walker-bot.jpg)
## Program 1 @fullscreen
In nature, creatures use many methods to get around. None of them, however, use wheels to move. Can we copy the method of animal locomotion with our robot? Using motors and legs, make the robot move without using any wheels.
Place a ``||motors:tank large B+C||`` block from ``||motors:Motors||`` under ``||loops:on start||``.
Change the speed to `-60%` (for motor B) and `+60%` (for motor C).
Change the rotations to `9`.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 brick. The motors are set for the reverse direction because they are mounted upside down in this model.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
```
## Program 2 @fullscreen
Place a ``||motors:stop all motors||`` block under ``||motors:tank large B+C||``.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 brick then stop.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
motors.stopAllMotors()
```
## Program 3 @fullscreen
Place a ``||brick:show string||`` block under ``||motors:stop all motors||``.
Change the `"Hello World"` text to `"30 cm"`.
The ``||motors:tank large B+C||`` will run for `9` rotations when the **center** button is pressed on the EV3 brick then stop and display "30 cm" on the EV3 Bricks screen.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
motors.stopAllMotors()
brick.showString("30 cm", 1)
```
## Download @fullscreen
Click `|Download|` and follow the instructions to get your code onto your EV3 Brick. Press the **center** button on the EV3 Brick to run the program.

View File

@ -0,0 +1,73 @@
# Make It Move Without Wheels
## Objective
Design, build and program a robot that can move itself:
Your robot will:
* Go a distance of at least 30cm
* Use at least one motor
* Use NO wheels for locomotion
![LECG Mindstorms brick with parts](/static/lessons/make-it-move/locomotion-no-wheels.jpg)
## Construct
Build a Walker Bot!
The Walker Bot is one example of many possible solutions for making a robot move without wheels.
The Walker Bot combines an EV3 Frame and two legs that are mirror-images to create left and right legs.
The legs in the Walker Bot are designed to show how to change the rotary motion of a motor to reciprocating motion.
Start by reading [these](https://le-www-live-s.legocdn.com/sc/media/lessons/mindstorms-ev3/ev3-dep/building%20instructions/walker-bot-bi-180fc24f9298e1dd6201099627d43903.pdf) instructions first.
![LEGO Mindstorms Walker Bot](/static/lessons/make-it-move/walker-bot.jpg)
## Program
In nature, creatures use many methods to get around. None of them, however, use wheels to move. Can we copy the method of animal locomotion with our robot? Using motors and legs, make the robot move without using any wheels.
### Step 1
Place a ``||motors:tank large B+C||`` block from ``||motors:Motors||`` under ``||loops:on start||``.
Change the speed to `-60%` (for motor B) and `+60%` (for motor C).
Change the rotations to `9`.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 brick. The motors are set for the reverse direction because they are mounted upside down in this model.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
```
### Step 2
Place a ``||motors:stop all motors||`` block under ``||motors:tank large B+C||``.
The ``||motors:tank large B+C||`` block will run for `9` rotations when the **center** button is pressed on the EV3 brick then stop.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
motors.largeBC.stop()
```
### Step 3
Place a ``||brick:show string||`` block under ``||motors:stop all motors||``.
Change the `"Hello World"` text to `"30 cm"`.
The ``||motors:tank large B+C||`` will run for `9` rotations when the **center** button is pressed on the EV3 brick then stop and display "30 cm" on the EV3 Bricks screen.
```blocks
motors.largeBC.tank(-60, 60, 9, MoveUnit.Rotations)
motors.largeBC.stop()
brick.showString("30 cm", 1)
```
### Step 4
Click `|Download|` and follow the instructions to get your code onto your EV3 Brick. Press the **center** button on the EV3 Brick to run the program.

View File

@ -2,10 +2,8 @@
This program will activate an alarm when an object moves in front of the Ultrasonic Sensor.
TODO support for event when value changes
```blocks
input.ultrasonic4.onObjectNear(function () {
music.playSoundUntilDone(music.sounds(Sounds.PowerUp))
sensors.ultrasonic4.onEvent(UltrasonicSensorEvent.ObjectNear, function () {
music.playSoundEffectUntilDone(sounds.informationActivate)
})
```

View File

@ -4,14 +4,12 @@ Use this program with the Programmable Brick and Large Motor.
```blocks
loops.forever(function () {
output.largeMotorA.setPower(30)
output.largeMotorA.on(true)
motors.largeA.setSpeed(30)
loops.pause(100)
output.largeMotorA.on(false)
music.playSoundUntilDone(music.sounds(Sounds.PowerUp))
output.largeMotorA.setPower(-30)
output.largeMotorA.on(true)
motors.largeA.stop()
music.playSoundEffectUntilDone(sounds.animalsCatPurr)
motors.largeA.setSpeed(-30)
loops.pause(100)
output.largeMotorA.on(false)
motors.largeA.stop()
})
```

View File

@ -3,7 +3,7 @@
This program will activate an alarm when an object is lifted from the Touch Sensor.
```blocks
input.touchSensor1.onEvent(TouchSensorEvent.Released, function () {
music.playSoundUntilDone(music.sounds(Sounds.PowerUp))
sensors.touch1.onEvent(ButtonEvent.Released, function () {
music.playSoundEffectUntilDone(sounds.informationActivate);
})
```

View File

@ -4,9 +4,9 @@ This example program combined with the small model will make a beat and rhythm o
```blocks
loops.forever(function () {
output.motorA.on(50)
motors.largeA.setSpeed(50)
loops.pause(200)
output.motorA.on(100)
motors.largeA.setSpeed(100)
loops.pause(200)
})
```

View File

@ -3,13 +3,13 @@
This program will play different sounds when the wheel is rotated. The sound is determined by which color is placed in front of the color Sensor.
```blocks
input.color3.onColorDetected(ColorSensorColor.Blue, function () {
sensors.color3.onColorDetected(ColorSensorColor.Blue, function () {
music.playTone(Note.G4, music.beat(BeatFraction.Half))
})
input.color3.onColorDetected(ColorSensorColor.Red, function () {
sensors.color3.onColorDetected(ColorSensorColor.Red, function () {
music.playTone(Note.C5, music.beat(BeatFraction.Half))
})
input.color3.onColorDetected(ColorSensorColor.Green, function () {
sensors.color3.onColorDetected(ColorSensorColor.Green, function () {
music.playTone(Note.D5, music.beat(BeatFraction.Half))
})
```

View File

@ -1,8 +1,13 @@
# Reference
```namespaces
brick.showMood(moods.sleeping);
motors.stopAllMotors()
```
## See Also
[brick](/reference/brick),
[motors](/reference/motors),
[touch sensor](/reference/sensors/touch-sensor),
[color sensor](/reference/sensors/color-sensor)

30
docs/reference/brick.md Normal file
View File

@ -0,0 +1,30 @@
# Brick
## Screen
```cards
brick.showMood(moods.sleeping);
brick.showImage(images.expressionsBigSmile);
brick.showString("Hello world!", 1);
brick.showNumber(0, 1);
brick.showValue("item", 0, 1);
brick.clearScreen();
```
## Buttons
```cards
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
});
brick.buttonEnter.pauseUntil(ButtonEvent.Bumped);
brick.buttonEnter.isPressed()
brick.buttonEnter.wasPressed()
brick.setStatusLight(StatusLight.Red);
```
## Other
```cards
brick.batteryLevel()
```

View File

@ -0,0 +1,33 @@
# battery Level
Return the current battery level.
```sig
brick.batteryLevel();
```
## Returns
* a [number](/types/number) which is the current charge level of the brick's battery. This is a percentage of total charge left in the battery.
## Example
Show the battery level percentage on the screen. Also, show a green light if the battery level is above 15%. If the battery level is below 15% but above 5%, show a orange light. But, if the battery level is below 5%, show a pulsing red light.
```blocks
let battery = 0;
loops.forever(function() {
brick.showString("Battery level:", 1)
brick.showNumber(battery, 2)
battery = brick.batteryLevel();
if (battery > 15)
{
brick.setStatusLight(StatusLight.Green);
} else if (battery > 5) {
brick.setStatusLight(StatusLight.Orange);
} else {
brick.setStatusLight(StatusLight.RedPulse)
}
loops.pause(30000)
})
```

View File

@ -0,0 +1,53 @@
# is Pressed
Check if a button is being pressed or not.
```sig
brick.buttonEnter.isPressed()
```
## ~hint
**Touch sensors**
Your @boardname@ has touch sensors that work like buttons. Instead of saying `enter` or `left` as the source button, use a touch sensor block with a sensor name like `touch 1`.
```block
if (sensors.touch1.isPressed()) {
console.log("Hey, I feel pressed.");
}
```
Read about [touch sensors](/reference/sensors/touch-sensor) and using them as touch buttons.
## ~
## Returns
* a [boolean](types/boolean): `true` if the button is pressed, `false` if the button is not pressed
## Example
Set the brick light to green when the `down` is pressed. When the button is not pressed, the brick light is red.
```blocks
let isRed = false;
loops.forever(function() {
if (brick.buttonLeft.isPressed()) {
brick.setStatusLight(StatusLight.Green);
isRed = false;
} else {
if (!isRed) {
brick.setStatusLight(StatusLight.Red);
isRed = true;
}
}
})
```
## See also
[was pressed](/reference/brick/button/was-pressed),
[on event](/reference/brick/button/on-event)
[Touch sensors](/reference/sensors/touch-sensor)

View File

@ -0,0 +1,57 @@
# on Event
Run some code when a button is clicked, pressed down, or released.
```sig
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
});
```
## ~hint
**Touch sensors**
Your @boardname@ has touch sensors that work like buttons. Instead of saying `enter` or `left` as the source button, use a touch sensor block with a sensor name like `touch 1`.
```block
sensors.touch1.onEvent(ButtonEvent.Pressed, function () {
brick.setStatusLight(StatusLight.Orange);
});
```
Read about [touch sensors](/reference/sensors/touch-sensor) and using them as touch buttons.
## ~
## Parameters
* **ev**: the button action to run some code for. The button actions (events) are:
> * ``click``: button was clicked (pressed and released)
> * ``up``: button is released from just being pressed
> * ``down``: button is just pressed down
* **body**: the code you want to run when something happens with a button
## Example
Check for event on the ENTER button. Put a message on the screen when the button is pressed, clicked, or released.
```blocks
brick.showString("ENTER is: UP", 1);
brick.buttonEnter.onEvent(ButtonEvent.Released, function () {
brick.showString("ENTER is: UP ", 1);
});
brick.buttonEnter.onEvent(ButtonEvent.Pressed, function () {
brick.showString("ENTER is: DOWN ", 1);
});
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
brick.showString("ENTER was: CLICKED", 1);
});
```
### See also
[is pressed](/reference/brick/button/is-pressed),
[was pressed](/reference/brick/button/was-pressed),
[Touch sensor](/reference/sensors/touch-sensor)

View File

@ -0,0 +1,37 @@
# pause Until
Causes your program to wait until an event at a button happens.
```sig
brick.buttonEnter.pauseUntil(ButtonEvent.Bumped);
```
## Parameters
* **ev**: the button action to wait for. The button actions (events) are:
> * ``click``: button was clicked (pressed and released)
> * ``up``: button is released from just being pressed
> * ``down``: button is just pressed down
## Example
Wait for the `up` button to go up before continuing with displaying a message on the screen.
```blocks
let waitTime = 0;
brick.showString("We're going to wait", 1);
brick.showString("for you to press and", 2);
brick.showString("release the UP button", 3);
waitTime = control.millis();
brick.buttonUp.pauseUntil(ButtonEvent.Bumped);
brick.clearScreen();
if (control.millis() - waitTime > 5000) {
brick.showString("Ok, that took awhile!", 1)
} else {
brick.showString("Ah, you let go!", 1)
}
```
## See also
[on event](/reference/brick/button/on-event)

View File

@ -0,0 +1,50 @@
# was Pressed
Check if a button was pressed earlier.
```sig
brick.buttonEnter.wasPressed()
```
The fact that a button was pressed earlier is remembered. Once **was pressed** is used, this fact is forgotten and the result is `false` the next time you check with **was pressed** button _state_ is reset). But, if you press the button again before you check with **was pressed**, it will tell you `true`.
## ~hint
**Touch sensors**
Your @boardname@ has touch sensors that work like buttons. Instead of saying `enter` or `left` as the source button, use a touch sensor block with a sensor name like `touch 1`.
```block
if (sensors.touch1.wasPressed()) {
console.log("Hey, I was pressed.");
}
```
Read about [touch sensors](/reference/sensors/touch-sensor) and using them as touch buttons.
## ~
## Returns
* a [boolean](types/boolean): `true` if the button was pressed before, `false` if the button was not pressed before
## Example
Set the brick light to green if the `right` button was pressed before the `left` button. If not, the brick light is turned off when the `left` button is pressed.
```blocks
brick.buttonLeft.onEvent(ButtonEvent.Bumped, function() {
if (brick.buttonRight.wasPressed()) {
brick.setStatusLight(StatusLight.Green)
} else {
brick.setStatusLight(StatusLight.Off)
}
})
```
## See also
[is pressed](/reference/brick/button/is-pressed),
[on event](/reference/brick/button/on-event)
[Touch sensors](/reference/sensors/touch-sensor)

View File

@ -0,0 +1,22 @@
# clear Screen
Clear any text or numbers displayed on the screen. The screen will be blank.
```sig
brick.clearScreen();
```
## Example
Clear the screen after displaying the message.
```blocks
brick.showString("This message will", 1);
brick.showString("self-destruct in:", 2);
brick.showString("seconds", 5);
for (let i = 0; i < 10; i++) {
brick.showNumber(10 - i, 4);
loops.pause(1000);
}
brick.clearScreen();
```

View File

@ -0,0 +1,37 @@
# set Light
Set the light on the brick to a solid or flashing color.
```sig
brick.setStatusLight(StatusLight.Red);
```
## Parameters
* **pattern**: the color or color pattern for the brick light to show. The brick light can have these color patterns:
>* `off`: brick light is off
>* `green`: solid green
>* `red`: solid red
>* `orange`: solid orange
>* `green flash`: flashing green
>* `red flash`: flashing red
>* `orange flash`: flashing orange
>* `green pulse`: pulsing green
>* `red pulse`: pulsing red
>* `orange pulse`: pulsing orange
## Example
Repeatedly show a different color pattern for the brick light.
```blocks
loops.forever(function () {
brick.setStatusLight(StatusLight.Orange)
loops.pause(1000)
brick.setStatusLight(StatusLight.GreenFlash)
loops.pause(2000)
brick.setStatusLight(StatusLight.RedPulse)
loops.pause(2000)
brick.setStatusLight(StatusLight.Off)
loops.pause(500)
})
```

View File

@ -0,0 +1,24 @@
# show Image
Show an image on the brick's display.
```sig
brick.showImage(images.expressionsBigSmile);
```
You can choose one of several images to show on the display.
## Parameters
**image**: A image to show on the brick's display. Use the image picker to choose the image you want to show.
## Example
Show a sleeping image on the brick's display.
```blocks
brick.showImage(images.expressionsZzz)
```
## See also
[show image](/reference/brick/show-mood)

View File

@ -0,0 +1,24 @@
# show Number
Show a number on the screen at the line you select.
```sig
brick.showNumber(0, 1);
```
## Parameters
* **value**: a [number](/types/number) to show on the brick's screen.
* **line**: The line number on the screen where the value is displayed. The line numbers for the screen start with line `1`.
## Example
Show the number `1000` on the screen.
```blocks
brick.showNumber(1000, 1);
```
## See also
[show string](/reference/brick/show-string), [show value](/reference/brick/show-value)

View File

@ -0,0 +1,29 @@
# show String
Show some text on a the screen at the line you select.
```sig
brick.showString("Hello world", 1)
```
## Parameters
* **text**: a [string](/types/string) to show on the brick's screen.
* **line**: the line [number](/types/number) on the screen where the text is displayed. The line numbers for the screen start with line `1`.
## Example
Show a greeting on the screen. Then, respond with another message when ENTER is pressed.
```blocks
brick.showString("Hello, I dare you to", 1);
brick.showString("press ENTER...", 2);
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
brick.showString("Hey! Don't push my", 4);
brick.showString("buttons.", 5);
});
```
## See also
[show number](/reference/brick/show-number)

View File

@ -0,0 +1,29 @@
# show Value
Show a name-value-pair on the screen at the line you select.
```sig
brick.showValue("item", 0, 1);
```
Name-value-pairs are used to report data values to the screen. If you want to show the current temperature on the screen, you might use `"temp"` as the data name for the the value.
## Parameters
* **name**: a [string](/types/string) which is the name of the data value.
* **value**: a [number](/types/number) to show on the brick's screen.
* **line**: The line number on the screen where the value is displayed. The line numbers for the screen start with line `1`.
## Example
Show the current amount of ambient light detected by sensor 2.
```blocks
brick.buttonEnter.onEvent(ButtonEvent.Bumped, function () {
brick.showValue("color", sensors.color2.light(LightIntensityMode.Ambient), 1)
})
```
## See also
[show number](/reference/brick/show-number)

24
docs/reference/motors.md Normal file
View File

@ -0,0 +1,24 @@
# Motors
## Motion
```cards
motors.largeA.setSpeed(50)
motors.largeAB.tank(50, 50)
motors.largeAB.steer(0, 50)
motors.largeA.pauseUntilReady()
motors.largeA.setBrake(false)
motors.largeA.setInverted(true)
motors.largeA.setRegulated(false)
motors.largeA.stop()
motors.largeA.reset()
motors.stopAllMotors()
```
## Counters
```cards
motors.largeA.speed()
motors.largeA.angle()
motors.largeA.tacho()
motors.largeA.clearCounts()
```

View File

@ -0,0 +1,31 @@
# angle
Get the current angle of the motor's rotation in degrees.
```sig
motors.largeA.angle()
```
When a motor is started for the first time, or after a reset, it's angle of rotation starts at `0` degrees. A complete rotation (a turn in a full circle) is `360` degrees. At `360` degrees, the motor angle gets set back to `0`. So, one and a half turns adds up to `540` degrees of total rotation but the motor only cares about the current angle from `0` degrees which is `180` degrees.
## Returns
* a [number](/types/number) which is the current angle of rotation for the motor. The value returned is the number of degrees from `0` to `359`.
## Example
Reset the motor connected to port **A** and run it for for 2 seconds at a speed of `45`. Stop and get the current angle of rotation.
```blocks
let motorAngle = 0;
motors.largeA.reset()
motors.largeA.setSpeed(45)
loops.pause(2000)
motors.largeA.stop()
motorAngle = motors.largeA.angle()
```
## See also
[tacho](/reference/motors/motor/tacho), [speed](/reference/motors/motor/speed),
[reset](/reference/motors/motor/reset), [clear counts](/reference/motors/motor/clear-counts)

View File

@ -0,0 +1,35 @@
# clear Counts
Set all counters for the motor back to zero.
```sig
motors.largeA.clearCounts()
```
The counters for a motor are: **tacho**, **angle**, and **speed**. Each of these counters is set to start counting from `0` again. This is a way to begin new counts without having to reset the motor.
## Example
See if the motor turns the same number of times for each of two count periods. Run the motor connected to port **A** twice for 10 seconds and compare the tacho counts.
```blocks
let tachoCount = 0;
motors.largeA.reset()
motors.largeA.setSpeed(50)
loops.pause(10000)
tachoCount = motors.largeA.tacho()
motors.largeA.clearCounts()
motors.largeA.setSpeed(50)
loops.pause(10000)
if (tachoCount == motors.largeA.tacho()) {
brick.showString("Motor turns equal.", 1)
} else {
brick.showString("Motor turns NOT equal.", 1)
}
motors.largeA.stop()
```
## See also
[tacho](/reference/motors/motor/tacho), [angle](/reference/motors/motor/angle),
[speed](/reference/motors/motor/speed), [reset](/reference/motors/motor/reset)

View File

@ -0,0 +1,30 @@
# reset
Reset the motor's speed setting and it's counters.
```sig
motors.largeA.reset()
```
The motor's speed is set back to `0` and the **tacho**, **angle**, and **speed** counters are set to `0`.
## Example
See what the angle count is when a motor is stopped. Then, try it again after a reset.
```blocks
motors.largeA.setSpeed(30)
loops.pause(2000)
motors.largeA.stop()
brick.showString("Angle count:", 1)
brick.showNumber(motors.largeA.angle(), 2)
motors.largeA.setSpeed(30)
loops.pause(2000)
motors.largeA.reset()
brick.showString("Angle count:", 4)
brick.showNumber(motors.largeA.angle(), 5)
```
## See also
[stop](/reference/motors/motor/stop), [clear counts](/reference/motors/motor/clear-counts)

View File

@ -0,0 +1,30 @@
# set Brake
Set the brake on the motor so it won't turn when it has no power.
```sig
motors.largeA.setBrake(false)
```
When a the motor is stopped, it can still rotate if an external force is applied to it. This can happen, for example, if your're tanking your brick on a inclined surface and stop the motors. Gravity will push down on the brick and might cause it to start rolling again. You can prevent this movement by setting the brake.
Also, you can use the brake to do simple skid steering for your brick.
## Paramters
* **brake**: a [boolean](/types/boolean) value which is either `true` to set the brake on or `false` to set the brake off.
## Example
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and set the brake.
```blocks
motors.largeA.setSpeed(30)
loops.pause(2000)
motors.largeA.stop()
motors.largeA.setBrake(true)
```
## See also
[stop](/reference/motors/motor/stop)

View File

@ -0,0 +1,32 @@
# set Reversed
Change the direction of rotation for a motor.
```sig
motors.largeA.setInverted(true)
```
You use a positive value (some number greater than `0`) to drive you motor in the default direction. If you're using a motor in a way that makes more sense for your program to use a negative speed setting for that direction, you can reverse the speed range.
## Paramters
* **reversed**: a [boolean](/types/boolean) value that is `false` if the motor will use a speed value between `0` and `100` to turn in the default direction. If `true`, the motor uses a speed value between `0` and `-100` to turn in the default direction.
## Example
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and switch the direciton of rotation. Run the motor at a speed of `-30`. Watch and see if the motor turns in the same direction as before.
```blocks
motors.largeA.setSpeed(30)
loops.pause(2000)
motors.largeA.stop()
loops.pause(2000)
motors.largeA.setInverted(true)
motors.largeA.setSpeed(-30)
loops.pause(2000)
motors.largeA.stop()
```
## See also
[stop](/reference/motors/motor/stop)

View File

@ -0,0 +1,32 @@
# set Regulated
Tell a motor to regulate its speed or not.
```sig
motors.largeA.setRegulated(true)
```
In order for a motor to always rotate at a constant speed it needs regulation. This means that the motor control electronics need to continously measure how much rotation has happened. The controller takes several rotation counts for a small amount of time and compares them to see if the speed is changing. The output power is adjusted if the controller detects that the motor is running too slow or too fast.
If it's not regulated, your motor can change from the speed that you've set for it. Some examples are if your brick is driving forward and bumps into an object or it drives up a slope creating more load on the motor. In theses situations, if your motor speed is regulated, the controller will boost the power to the motor to keep it's speed from slowing down. Another example is when you run the motors to drive your brick down a slope. In this case, the motors would go faster than the speed you set for them if not regulated. To regulate this the controller reduces the power output to the motors to keep the brick from going faster.
Motor regulation is always set to **ON** when your program first starts or the motor is reset.
## Paramters
* **value**: a [boolean](/types/boolean) value which means that the motor speed is regulated if `true`. The motor speed is not regulated when this is `false`.
## Example
Turn off the speed regulation for the motor connected to port **A**.
```blocks
motors.largeA.setRegulated(false)
motors.largeA.setSpeed(75)
loops.pause(20000)
motors.largeA.stop()
```
## See also
[set speed](/reference/motors/motor/set-speed), [stop](/reference/motors/motor/stop)

View File

@ -0,0 +1,96 @@
# set Speed
Set the rotation speed of the motor as a percentage of maximum speed.
```sig
motors.largeA.setSpeed(50)
```
The speed setting is a pecentage of the motor's full speed. Full speed is the speed that the motor runs when the brick supplies maximum output voltage to the port.
If you use just the **speed** number, the motor runs continously and won't stop unless you tell it to. You can also give a value for a certain amount of distance you want the motor to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**.
## ~hint
If you use a number of milliseconds as movement units, then you don't need to include the unit type.
To run the motor for 500 milliseconds:
```block
motors.largeA.setSpeed(50, 500)
```
## ~
Here is how you use each different movement unit to run the motor for a fixed rotation distance.
```typescript
// Run motor for 700 Milliseconds.
motors.largeA.setSpeed(25, 700, MoveUnit.MilliSeconds);
// Run motor for 700 Milliseconds again but no units specified.
motors.largeA.setSpeed(25, 700);
// Run the motor for 45 seconds
motors.largeA.setSpeed(50, 45, MoveUnit.Seconds);
// Turn the motor for 270 degrees
motors.largeA.setSpeed(50, 270, MoveUnit.Degrees)
// Turn the motor at full speed for 9 full rotations
motors.largeA.setSpeed(100, 9, MoveUnit.Rotations);
```
## Parameters
* **speed**: a [number](/types/number) that is the percentage of full speed. A negative value runs the motor in the reverse direction.
* **value**: the [number](/types/number) of movement units to rotate for. A value of `0` means run the motor continuously.
* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
## ~hint
** Reverse is negative speed**
Turning the motor in the opposite direction (reverse) is simple. Reverse is just a negative speed setting. To drive the motor in reverse at 25% speed:
```block
motors.largeB.setSpeed(-25)
```
## ~
## Examples
### Drive the motor for 20 seconds
Run the motor connected to port **A** continuously. Pause 20 seconds and then stop the motor.
```blocks
motors.largeA.setSpeed(75)
loops.pause(20000)
motors.largeA.stop()
```
### Backwards motion
Run the motor connected to port **A** in reverse. Pause 5 seconds and then stop the motor.
```blocks
motors.largeA.setSpeed(-60)
loops.pause(5000)
motors.largeA.stop()
```
### Run the motor for 35 rotations
Run the motor connected to port **B** for 35 full rotations and then stop.
```blocks
motors.largeB.setSpeed(50, 35, MoveUnit.Rotations)
```
## See also
[tank](/reference/motors/synced/tank), [steer](/reference/motors/synced/steer), [stop](/reference/motors/motor/stop)

View File

@ -0,0 +1,33 @@
# speed
Get the current speed of motor rotation as a percentage of maximum speed.
```sig
motors.largeA.speed()
```
The actual speed of the motor is the same or very close to it's current speed setting when the motor is regulated. If not regulated, the actual speed can change from the set speed when a force, or load, is applied to it.
## Returns
* a [number](/types/number) which is the motor's current speed. This value is a percentage of maximum speed from `0` to `100`. This number is negative, like `-27`, if the direction of rotation is in reverse.
## Example
Turn speed regulation off and report the actual speed of the large motor in the forward direction. Occasionally touch the wheel on the motor to see if it changes the speed.
```blocks
motors.largeA.setRegulated(false)
motors.largeA.setSpeed(55)
brick.showString("Actual speed:", 1)
for (let i = 0; i < 30; i++) {
loops.pause(500)
brick.showNumber(motors.largeA.speed(), 3)
}
motors.largeA.stop()
```
## See also
[tacho](/reference/motors/motor/tacho), [speed](/reference/motors/motor/speed),
[reset](/reference/motors/motor/reset), [clear counts](/reference/motors/motor/clear-counts)

View File

@ -0,0 +1,25 @@
# stop
Stop the motor.
```sig
motors.largeA.stop()
```
The motor stops but any motion caused from previously running the motor continues until it runs down. If you are driving your brick and then stop the motors, it will coast for awhile before stopping. If you want the brick to stop right away, use ``||motors:set brake||`` to stop it.
## Example
Run the motor connected to port **A** for 2 seconds at a speed of `30`. Stop and wait for 2 seconds, then continue at a speed of `50`.
```blocks
motors.largeA.setSpeed(30)
loops.pause(2000)
motors.largeA.stop()
loops.pause(2000)
motors.largeA.setSpeed(50)
```
## See also
[set brake](/reference/motors/motor/set-brake), [reset](/reference/motors/motor/reset),

View File

@ -0,0 +1,48 @@
# tacho
Get the current number of degress of rotation.
```sig
motors.largeA.tacho()
```
The motors that come with your @boardname@ have a way to detect their own turning motion. They count the amount of motor rotation in degrees. The motor will count each degree of angle rotation up to 360 degrees for a full rotation. As the motor continues to turn, the _tacho_ count keeps adding up the degrees even past one full rotation. So, if the motor makes 3 complete rotations, the count will be 1080.
The name _tacho_ comes from the first part of the word [tachometer](https://en.wikipedia.org/wiki/Tachometer) which is a device to measure how fast something is turning. The motor controller in the brick uses the tacho count to regulate the motor's speed.
## ~hint
**Measure RPM**
A standard way to know how fast a motor is turning is by measuring its _revolutions per minute_ (rpm). One revolution is the same thing as a rotation, or one turn. How do you measure rpm? Well, here's a simple way:
1. Record the current tacho count
2. Run the motor for 60 seconds
3. Get the tacho count again
4. Subtract the first tacho count from the second one
5. Divide that number by `360`
## ~
## Returns
* a [number](/types/number) which is the total count of degrees of rotation that the motor has turned since it was first started or reset.
## Example
Run the motor connected to port **A** at half speed for 5 seconds. Display the number of full rotations on the screen.
```blocks
motors.largeA.setSpeed(50)
loops.pause(5000)
motors.largeA.stop()
brick.showString("Motor rotations:", 1)
brick.showNumber(motors.largeA.tacho() / 360, 3)
motors.largeA.setSpeed(50)
```
## See also
[angle](/reference/motors/motor/tacho), [speed](/reference/motors/motor/speed),
[set regulated](/reference/motors/motor/set-regulated),
[reset](/reference/motors/motor/reset), [clear counts](/reference/motors/motor/clear-counts)

View File

@ -0,0 +1,25 @@
# stop All Motors
Stops all motors currently running on the brick.
```sig
motors.stopAllMotors();
```
The motors stops but any motion caused from previously running the motors continues until it runs down. If you are driving your brick and then stop the motors, it will coast for awhile before stopping.
## Example
Tank the @boardname@ forward at half speed for 5 seconds and then stop.
```blocks
motors.largeAB.tank(50, 50);
loops.pause(5000);
motors.stopAllMotors();
```
## See also
[stop](/reference/motors/motor/stop),
[reset](/reference/motors/motor/reset),
[set brake](/reference/motors/motor/set-brake)

View File

@ -0,0 +1,84 @@
# steer
Steer the brick in one direction using a turn ratio between two motors.
```sig
motors.largeAB.steer(0, 0)
```
A brick driving with two motors can steer itself by changing the speed of one motor compared to the speed of the other. To make a slow turn to the left, you might make the right motor run slightly faster than the left one. To make a fast, or sharp, turn to the right, the left motor could run at least twice as fast as the right one.
The @boardname@ steers by using a percentage value of _follow_ for one of the motors. This means that the motor in the turn direction will rotate slower than the other. It is the _follower_ motor and the other motor is the _drive_ motor. The drive motor runs at a percentage of full speed set in **speed**. The follower motor runs at a percentage of speed of the drive motor. So, it runs at a percentage of a percentage of full speed.
To make the turn happen you give a _turn ratio_ which is a percentage value of steer to the left or right. If you want to steer to the left at 30% of the of the drive motor speed, use the value of `-30` for **turnRatio**. Left turns use negative values and right turns use positive values. A really sharp turn to the right might use a turn ratio value of `80`.
## Speed and distance
The speed setting is a pecentage of the motor's full speed. Full speed is the speed that the motors run when the brick supplies maximum output voltage to the port.
If you use just the **speed** number, the motors run continously and won't stop unless you tell them to. You can also give a value for a certain amount of distance you want the motors to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**. Also, if you use a number of milliseconds as movement units, then you don't need to include the unit type. The description in [set speed](/reference/motors/motor/set-speed) shows how to use different movement units.
## Parameters
* **turnRatio**: a [number](/types/number) that is the percentage of speed of the drive motor. The follower motor runs at this speed. A negative number steers to the left and a positive number steers to the right. This is a number between `-100` and `100`.
* **speed**: a [number](/types/number) that is the percentage of full speed. A negative value runs the motors in the reverse direction. This is the speed that the drive motor runs at.
* **value**: the [number](/types/number) of movement units to rotate for. A value of `0` means run the motor continuously.
* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
## ~hint
** Reverse is negative speed**
Steering the brick backwards (in reverse) is simple. Reverse is just a negative speed setting. To steer the brick to the left in reverse at 75% speed:
```block
motors.largeBC.steer(-15, -75)
```
## ~
## Examples
### Make a slight right
Turn to the right with a turn ratio of 10%.
```block
motors.largeBC.steer(10, 55)
```
### Make a sharp left
Turn sharply to the left.
```block
motors.largeBC.steer(-80, 40)
```
### Steer straight
Use **steer** but go straight ahead.
```block
motors.largeBC.steer(0, 100)
```
### Sneaky snake
Steer the brick in a snake pattern for a short time.
```block
for (let i = 0; i < 4; i++) {
motors.largeBC.steer(30, 30)
loops.pause(5000)
motors.largeBC.steer(-30, 30)
loops.pause(5000)
}
motors.stopAllMotors()
```
## See also
[tank](/reference/motors/synced/tank), [set speed](/reference/motors/motor/set-speed)

View File

@ -0,0 +1,81 @@
# tank
Rotate two motors in synchronization.
```sig
motors.largeAB.tank(50, 50)
```
Tanking the brick will drive two motors in synchronization. This means that both motors will start at the same time. Also, each motor uses the same amount of rotation when running at the same speed. You can use different speed values for each motor to perform turns or spins.
## Speed and distance
The speed setting is a pecentage of the motor's full speed. Full speed is the speed that the motors run when the brick supplies maximum output voltage to the port.
If you use just the **speed** number, the motors run continously and won't stop unless you tell them to. You can also give a value for a certain amount of distance you want the motors to rotate for. The **value** can be an amount of time, a turn angle in degrees, or a number of full rotations.
If you decide to use a **value** of rotation distance, you need to choose a type of movement **unit**. Also, if you use a number of milliseconds as movement units, then you don't need to include the unit type. The description in [set speed](/reference/motors/motor/set-speed) shows how to use different movement units.
## Parameters
* **speedLeft**: a [number](/types/number) that is the percentage of full speed for the motor attached to the left of the brick. A negative value runs the motor in the reverse direction.
* **speedRight**: a [number](/types/number) that is the percentage of full speed for the motor attached to the right of the brick. A negative value runs the motor in the reverse direction.
* **value**: the [number](/types/number) of movement units to rotate for. A value of `0` means run the motor continuously.
* **unit**: the movement unit of rotation. This can be `milliseconds`, `seconds`, `degrees`, or `rotations`. If the number for **value** is `0`, this parameter isn't used.
## ~hint
** Reverse is negative speed**
Tankng the brick in the opposite direction (reverse) is simple. Reverse is just a negative speed setting. To drive the motors in reverse at 75% speed:
```block
motors.largeBC.tank(-75, -75)
```
## ~
## Examples
### Tank forward and backward
Move the brick straight ahead and then go backward.
```blocks
motors.largeAB.tank(75, 75)
loops.pause(10000)
motors.largeAB.tank(-55, -55)
loops.pause(10000)
motors.stopAllMotors()
```
### Slip steer
Run the right motor at 50% and let the left motor spin freely.
```blocks
motors.largeAB.tank(0, 50)
```
### Skid steer
Set the brake on the right motor. Run the left motor at 60% and let the right motor skid.
```blocks
motors.largeB.setBrake(true)
motors.largeAB.tank(60, 0)
```
### Spin around
Run both motors in opposite directions to spin the brick around to the left.
```blocks
motors.largeAB.tank(-30, 30)
loops.pause(5000)
motors.stopAllMotors()
```
## See also
[steer](/reference/motors/synced/steer), [set speed](/reference/motors/motor/set-speed)

BIN
docs/static/MC-LEGO-loader-eyes.gif vendored Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 69 KiB

109
docs/static/avatar.svg vendored Normal file
View File

@ -0,0 +1,109 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Generator: Adobe Illustrator 22.0.1, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
<svg version="1.1"
id="svg2" inkscape:version="0.91 r13725" sodipodi:docname="avatar.svg" xmlns:cc="http://creativecommons.org/ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" viewBox="0 0 32 32"
style="enable-background:new 0 0 32 32;" xml:space="preserve">
<style type="text/css">
.st0{fill:#303030;}
</style>
<sodipodi:namedview bordercolor="#666666" borderopacity="1" gridtolerance="10" guidetolerance="10" id="namedview15" inkscape:current-layer="svg2" inkscape:cx="16" inkscape:cy="16" inkscape:pageopacity="0" inkscape:pageshadow="2" inkscape:window-height="661" inkscape:window-maximized="0" inkscape:window-width="997" inkscape:window-x="0" inkscape:window-y="0" inkscape:zoom="5.2149125" objecttolerance="10" pagecolor="#ffffff" showgrid="false">
</sodipodi:namedview>
<g id="avatar_mf" transform="translate(-5304.979 8145.745)">
<path id="Path_180" class="st0" d="M5317.1-8125.6c0.2,0,0.3-0.1,0.5-0.1l2.9-0.6c1.3-0.3,2.5-0.5,3.8-0.8c0.5-0.1,1-0.2,1.5-0.3
c0.1,0,0.1,0,0.1-0.1c0-0.5,0-1-0.1-1.5c-0.1-0.6-0.2-1.1-0.3-1.7c-0.1-0.4-0.1-0.8-0.2-1.2c-0.1-0.7-0.2-1.4-0.3-2
c-0.1-0.6-0.2-1.1-0.3-1.7c0-0.2-0.2-0.4-0.4-0.4c0,0,0,0-0.1,0c-0.2,0-0.5,0.1-0.7,0.1c-0.5,0.1-1,0.1-1.5,0.2
c-0.5,0.1-1,0.1-1.6,0.2c-0.5,0.1-1,0.1-1.4,0.2c-0.2,0-0.3,0-0.5,0.1c-0.2,0-0.4,0.2-0.5,0.4c0,0.2-0.1,0.4-0.1,0.5
c0,0.4-0.1,0.8-0.1,1.2c-0.1,0.5-0.1,1-0.2,1.5c0,0.4-0.1,0.9-0.1,1.3l-0.1,1.3l-0.1,1.3c-0.1,0.5-0.1,1-0.2,1.5
C5317.1-8126,5317.1-8125.8,5317.1-8125.6z"/>
<path id="Path_181" class="st0" d="M5316.1-8140c0,0.6,0.1,1.2,0.1,1.8c0,0.4,0.2,0.8,0.6,1c0.3,0.2,0.7,0.3,1.1,0.3
c0.7,0.1,1.4,0.1,2.1,0c0.6,0,1.2-0.1,1.8-0.2c0.4,0,0.9-0.2,1.2-0.5c0.3-0.3,0.5-0.7,0.5-1.1c0-1.2,0-2.3-0.1-3.5
c0-0.3-0.1-0.6-0.3-0.8c-0.3-0.4-0.8-0.6-1.4-0.6c0,0,0,0-0.1,0c-0.2,0.1-0.4,0.1-0.6,0.1c-0.9,0-1.8,0.1-2.7,0.1
c-0.1,0-0.3,0-0.4,0c-0.4-0.1-0.8,0-1.2,0.2c-0.4,0.2-0.6,0.6-0.7,1c0,0.1,0,0.2,0,0.3C5316-8141.2,5316.1-8140.6,5316.1-8140
L5316.1-8140z"/>
<path id="Path_182" class="st0" d="M5312-8129.2c0,0.6,0,1.2,0,1.8c0,0.1,0,0.1,0.1,0.1c0.3,0,0.6,0.1,0.9,0.1c0.3,0,0.7,0,1,0
c0.1,0,0.2,0,0.3,0c0.1,0,0.1,0,0.1-0.1c0.1-0.4,0.2-0.8,0.2-1.2c0.1-0.5,0.2-1,0.3-1.4c0-0.1,0.1-0.1,0.1-0.1
c0.4-0.2,0.8-0.5,1.2-0.8c0.4-0.4,0.7-0.9,0.8-1.5c0.1-0.6,0-1.2-0.4-1.7c-0.2-0.3-0.6-0.4-0.9-0.3c-0.3,0.1-0.6,0.3-0.9,0.5
c-0.7,0.6-1.5,1.2-2.2,1.8c-0.3,0.2-0.5,0.5-0.6,0.8c0,0.2-0.1,0.4-0.1,0.6C5311.9-8130.2,5311.9-8129.7,5312-8129.2
C5311.9-8129.2,5312-8129.2,5312-8129.2z"/>
<path id="Path_183" class="st0" d="M5315.5-8124.7c0,0.2-0.1,0.5-0.1,0.7c-0.1,0.5-0.4,0.9-0.8,1.1c0,0,0,0,0,0
c-0.1,0-0.2,0.2-0.2,0.3c-0.4,1.4-0.9,2.7-1.3,4.1c0,0,0,0.1,0,0.1c0.8,1.1,1.6,2.2,2.4,3.3c0,0,0,0,0.1,0.1
c0.1-0.2,0.1-0.3,0.2-0.5c0.1-0.3,0.2-0.5,0.3-0.8c0,0,0-0.1,0-0.1c-0.2-0.3-0.5-0.7-0.7-1c0,0,0-0.1,0-0.2
c0.3-0.9,0.6-1.7,0.9-2.6c0,0,0-0.1,0.1-0.1c0.5-0.2,0.9-0.6,1.1-1.1c0.1-0.3,0.1-0.7,0.1-1.1c0-0.4-0.1-0.8-0.3-1.2
c-0.2-0.4-0.5-0.8-1-1C5315.9-8124.7,5315.7-8124.7,5315.5-8124.7z"/>
<path id="Path_184" class="st0" d="M5314.7-8134.2c0.1-0.1,0.2-0.1,0.3-0.2c0.3-0.2,0.7-0.3,1-0.3c0.4,0,0.7,0.2,0.8,0.6
c0.6,1.1,0.5,2.4-0.4,3.3c-0.4,0.4-0.8,0.7-1.3,1c0,0-0.1,0.1-0.1,0.1c-0.2,0.8-0.3,1.6-0.5,2.5c0,0,0,0.1,0,0.1
c0,0.2,0,0.2-0.2,0.2c-0.1,0-0.1,0-0.2,0c0,0.1,0,0.2,0,0.3c0,0,0,0,0.1,0.1l1.9,0.7c0.2,0.1,0.4,0.2,0.7,0.2c0-0.1,0-0.2,0-0.2
c0-0.3,0-0.6,0-0.8l0.2-1.5l0.2-1.5c0.1-0.5,0.1-1,0.2-1.5c0.1-0.5,0.1-1.1,0.2-1.6c0.1-0.5,0.1-1,0.2-1.5c0-0.2,0-0.4,0-0.6
c0-0.2-0.1-0.4-0.3-0.4c0,0,0,0,0,0c-0.1,0-0.1,0-0.2,0c-0.6-0.1-1.2-0.2-1.9-0.3c-0.1,0-0.2,0-0.3,0c-0.1,0-0.2,0.1-0.3,0.3
C5314.8-8135,5314.7-8134.6,5314.7-8134.2z"/>
<path id="Path_185" class="st0" d="M5324.5-8117.2c-0.2-0.7-0.5-1.3-0.7-2l-0.7,0.3c0,0-0.1,0-0.1,0c-0.1,0.1-0.2,0-0.2-0.1
c-0.1-0.3-0.2-0.5-0.3-0.8c-0.2-0.7-0.5-1.4-0.7-2.1c0,0,0-0.1,0-0.1c0,0,0,0.1-0.1,0.1c-0.1,0.2-0.3,0.3-0.5,0.5c0,0-0.1,0-0.1,0
c-0.3,0.1-0.6,0.1-0.8,0.2c0,0-0.1,0-0.1,0c0,0.2-0.1,0.3-0.1,0.5c0.6,1.5,1.1,3.1,1.7,4.6c0,0,0,0,0,0.1
C5322.7-8116.3,5323.6-8116.7,5324.5-8117.2z"/>
<path id="Path_186" class="st0" d="M5325.4-8123.1c-0.7,0.2-1.3,0.3-2,0.5c-0.5,0.1-0.9,0.2-1.4,0.3c-0.1,0-0.2,0.1-0.1,0.2
c0,0,0,0,0,0.1c0.2,0.5,0.3,0.9,0.5,1.4c0.2,0.5,0.4,1.1,0.6,1.6c0,0,0,0,0,0c0.1-0.1,0.2-0.1,0.3-0.2c0.2-0.1,0.3-0.2,0.5-0.2
c0.2-0.1,0.4-0.1,0.6-0.2c0.7-0.2,1.5-0.4,2.2-0.6c0,0,0,0,0.1,0C5326.3-8121.1,5325.9-8122.1,5325.4-8123.1z"/>
<path id="Path_187" class="st0" d="M5320.7-8124.4c-0.4,0.1-0.8,0.2-1.2,0.3c-0.6,0.1-1.3,0.3-1.9,0.4c0,0-0.1,0-0.1,0
c-0.1,0-0.2-0.1-0.3-0.1c0,0,0,0.1,0,0.1c0.3,0.7,0.4,1.5,0.3,2.2c-0.1,0.4-0.3,0.8-0.5,1.1c0,0,0,0-0.1,0.1
c0.2-0.1,0.4-0.1,0.6-0.1l2.5-0.6c0.5-0.1,0.9-0.6,1-1.1c0.1-0.5,0-1-0.1-1.5C5320.8-8124,5320.8-8124.2,5320.7-8124.4z"/>
<path id="Path_188" class="st0" d="M5325.5-8127c-2.7,0.5-5.3,1.1-7.9,1.6c0,0.5,0,0.9,0.1,1.4c0.1,0,0.2,0,0.3-0.1
c1.2-0.3,2.3-0.5,3.5-0.8c1.2-0.3,2.4-0.5,3.6-0.8c0.1,0,0.3-0.1,0.4-0.1c0,0,0.1,0,0.1-0.1
C5325.6-8126.2,5325.5-8126.6,5325.5-8127z"/>
<path id="Path_189" class="st0" d="M5328.6-8118.4c-0.2-0.4-0.3-0.7-0.5-1.1c-0.1-0.2-0.2-0.5-0.3-0.7c0-0.1,0-0.1-0.1,0
c-1.2,0.3-2.4,0.6-3.6,1c0,0,0,0-0.1,0c0.2,0.7,0.5,1.3,0.7,2C5326-8117.6,5327.3-8118,5328.6-8118.4z"/>
<path id="Path_190" class="st0" d="M5319.9-8120.9l-0.6,0.1c-1,0.2-2,0.5-3,0.7c-0.1,0-0.1,0.1-0.1,0.1c-0.3,0.7-0.5,1.5-0.8,2.2
c0,0,0,0,0,0.1c0.2,0,0.4-0.1,0.5-0.1c1-0.3,2-0.5,3.1-0.8c0.1,0,0.2-0.1,0.3-0.2C5319.5-8119.5,5319.7-8120.2,5319.9-8120.9z"/>
<path id="Path_191" class="st0" d="M5325.1-8125.4c-1.1,0.2-2.2,0.5-3.3,0.7c0.3,0.7,0.4,1.4,0.3,2.2c0.2,0,0.4-0.1,0.5-0.1
c0.9-0.2,1.8-0.4,2.7-0.6c0.1,0,0.1,0,0.1-0.1c0.1-0.4,0-0.9-0.1-1.3C5325.3-8124.9,5325.2-8125.1,5325.1-8125.4
C5325.1-8125.3,5325.1-8125.4,5325.1-8125.4z"/>
<path id="Path_192" class="st0" d="M5325.6-8132c0.2,0,0.4,0,0.5,0c0.2,0,0.4,0,0.6,0c0.3,0,0.6-0.2,0.8-0.4c0.3-0.4,0.7-0.8,1-1.2
c-0.1-0.1-0.1-0.1-0.1-0.2c0,0,0,0-0.1,0c-0.7-0.1-1.3-0.5-1.4-1.2c-0.1-0.2-0.1-0.4-0.1-0.6c-0.2,0.1-0.3,0.3-0.5,0.4
c-0.1,0.1-0.2,0.1-0.3,0.2c0,0-0.1,0.1-0.2,0c-0.2,0-0.5-0.1-0.7-0.1c0,0,0,0-0.1,0C5325.3-8134.1,5325.4-8133.1,5325.6-8132z"/>
<path id="Path_193" class="st0" d="M5328.4-8134.2c0.2-0.3,0.5-0.5,0.8-0.7c0.4-0.4,0.6-0.8,0.7-1.4c0-0.1,0-0.2-0.1-0.3
c-0.3-0.5-0.7-1.1-1-1.6c0-0.1-0.1-0.1-0.1,0c-0.4,0.2-0.8,0.5-1.1,0.8c-0.2,0.2-0.4,0.4-0.6,0.6c-0.1,0.1-0.1,0.3,0,0.4
c0.5,0.7,1,1.5,1.4,2.2C5328.4-8134.2,5328.4-8134.2,5328.4-8134.2z"/>
<path id="Path_194" class="st0" d="M5314.3-8126.1c-0.1-0.1-0.1-0.1-0.2-0.2c-0.1,0-0.1-0.1-0.1-0.2c0-0.1,0-0.3,0-0.4h-0.1
c-0.6,0-1.2-0.1-1.7-0.2c0,0-0.1,0-0.1,0c-0.4,0.2-0.7,0.4-1,0.8c-0.4,0.6-0.4,1.4,0.1,1.9c0.2,0.2,0.4,0.4,0.6,0.6
c0.1,0.1,0.2,0.2,0.3,0.2c-0.2-0.6,0-1.3,0.5-1.8C5313-8125.9,5313.6-8126.2,5314.3-8126.1z"/>
<path id="Path_195" class="st0" d="M5315.7-8114.9c0.5-0.1,0.9-0.3,1.4-0.4c0.8-0.2,1.6-0.4,2.4-0.7c0.1,0,0.1,0,0.1-0.1
c0.1-0.4,0.2-0.7,0.4-1.1c0,0,0,0,0-0.1c-0.1,0-0.2,0-0.3,0.1c-1.2,0.3-2.3,0.6-3.5,1c-0.1,0-0.1,0.1-0.1,0.1
c-0.1,0.4-0.3,0.7-0.4,1.1C5315.7-8115,5315.7-8115,5315.7-8114.9z"/>
<path id="Path_196" class="st0" d="M5315.4-8117.4c0.2,0.3,0.4,0.6,0.6,0.9c0,0,0.1,0,0.1,0c1-0.3,1.9-0.5,2.9-0.8
c0.3-0.1,0.6-0.2,0.9-0.2c-0.1-0.1-0.1-0.2-0.2-0.2c-0.2-0.2-0.3-0.4-0.5-0.6c0,0-0.1-0.1-0.1,0c-0.9,0.3-1.9,0.5-2.8,0.8
C5316-8117.5,5315.7-8117.5,5315.4-8117.4z"/>
<path id="Path_197" class="st0" d="M5321.3-8143.6c0-0.3,0-0.7,0-1c0,0-0.1,0-0.1,0c-0.7,0-1.5,0-2.2,0.1c-0.4,0-0.7,0-1.1,0.1
c-0.1,0-0.1,0-0.1,0.1c0,0.3,0,0.6,0,0.8c0,0,0,0.1,0.1,0.1c0.4,0,0.8,0,1.1,0c0.5,0,1.1,0,1.6-0.1
C5320.9-8143.5,5321.1-8143.6,5321.3-8143.6z"/>
<path id="Path_198" class="st0" d="M5329.2-8134.3c0.1,0,0.2,0,0.2-0.1c0.4-0.2,0.8-0.4,1.1-0.7c0.3-0.2,0.4-0.5,0.6-0.8
c0.1-0.3,0.1-0.6-0.1-0.9c-0.4-0.5-0.7-1-1.1-1.6c0,0,0,0-0.1-0.1c-0.2,0.2-0.4,0.4-0.6,0.6c0,0,0,0,0,0c0,0,0,0.1,0,0.1
c0.2,0.4,0.5,0.7,0.7,1c0.1,0.2,0.2,0.4,0.1,0.6c0,0.5-0.1,0.9-0.4,1.3c-0.1,0.1-0.2,0.2-0.3,0.3
C5329.4-8134.5,5329.3-8134.4,5329.2-8134.3C5329.2-8134.3,5329.2-8134.3,5329.2-8134.3z"/>
<path id="Path_199" class="st0" d="M5317.5-8136.7c0,0.2,0,0.3,0,0.5c0,0,0,0.1,0.1,0.1c0.2,0,0.3,0.1,0.5,0.1c0.7,0.1,1.4,0.1,2,0
c0.4,0,0.8-0.1,1.2-0.1c0.2,0,0.5-0.1,0.7-0.1c0.1,0,0.1,0,0.1-0.1c0-0.2,0-0.3,0-0.5C5320.5-8136.6,5319-8136.5,5317.5-8136.7z"/>
<path id="Path_200" class="st0" d="M5312.5-8123.2c0.1-0.4,0.1-0.8,0.2-1.2c0.1-0.6,0.6-1,1.2-1c0.3,0,0.5,0.1,0.7,0.3
c0.2,0.2,0.2,0.4,0.2,0.7c-0.1,0.3-0.2,0.6-0.2,0.9c0,0.1-0.1,0.2-0.1,0.4c0,0,0,0,0,0c0.1-0.1,0.2-0.2,0.3-0.3
c0.3-0.4,0.4-0.9,0.4-1.4c0-0.6-0.4-1-0.9-1.1c-0.1,0-0.1,0-0.2,0c-0.5,0-1,0.3-1.4,0.7c-0.3,0.3-0.4,0.6-0.5,1
c-0.1,0.3,0,0.7,0.2,1C5312.5-8123.2,5312.5-8123.2,5312.5-8123.2z"/>
<path id="Path_201" class="st0" d="M5314.3-8123.2c0.1-0.5,0.3-0.9,0.4-1.4c0.1-0.2,0-0.4-0.2-0.5c-0.4-0.2-0.9-0.1-1.2,0.2
c0,0,0,0,0,0.1c0,0.2,0,0.4,0.1,0.6c0,0.1,0.1,0.2,0.2,0.3C5313.7-8123.6,5314-8123.4,5314.3-8123.2
C5314.2-8123.2,5314.3-8123.2,5314.3-8123.2z"/>
<path id="Path_202" class="st0" d="M5317.4-8124.1c0-0.4,0-0.9-0.1-1.3c-0.1,0-0.1,0-0.2,0c-0.1,0-0.2,0-0.3,0
c-0.7-0.3-1.4-0.5-2.1-0.8c0,0,0,0,0,0c0.1,0.1,0.1,0.1,0.2,0.2c0.3,0.2,0.5,0.6,0.6,0.9c0,0,0,0,0,0c0.1,0,0.3,0,0.4,0.1
c0.3,0.1,0.6,0.3,0.9,0.5c0,0,0.1,0.1,0.1,0.1C5317.1-8124.2,5317.2-8124.1,5317.4-8124.1z"/>
<path id="Path_203" class="st0" d="M5321.6-8124.6c-0.2,0-0.4,0.1-0.6,0.1c0.1,0.2,0.1,0.4,0.2,0.6c0.1,0.4,0.2,0.8,0.1,1.2
c0,0.5-0.1,0.9-0.4,1.3c0,0,0,0,0,0c0.3,0,0.6-0.2,0.7-0.5c0.2-0.3,0.3-0.6,0.3-0.9C5321.9-8123.4,5321.8-8124,5321.6-8124.6z"/>
<path id="Path_204" class="st0" d="M5315.7-8135.8c0.2,0,0.3,0.1,0.5,0.1c0.5,0.1,1,0.2,1.5,0.2c0.2,0,0.5,0,0.7,0
c0.7-0.1,1.4-0.2,2.1-0.2c0.6-0.1,1.2-0.2,1.8-0.2c0.5-0.1,1.1-0.1,1.6-0.2l-1.5-0.2c0,0,0,0,0,0c0,0.2-0.1,0.3-0.2,0.3
c0,0,0,0,0,0c-0.3,0.1-0.5,0.1-0.8,0.2c-0.8,0.1-1.6,0.1-2.3,0.1c-0.4,0-0.9,0-1.3-0.1c-0.1,0-0.2-0.1-0.3-0.2c0,0-0.1,0-0.1,0
c-0.3,0-0.6,0.1-0.9,0.1L5315.7-8135.8L5315.7-8135.8z"/>
<path id="Path_205" class="st0" d="M5327.3-8117.7c-0.3,0.1-0.5,0.2-0.8,0.2c-0.6,0.2-1.1,0.3-1.7,0.5c0,0-0.1,0-0.1,0.1
c-0.5,0.2-1,0.5-1.5,0.7c0,0,0,0,0,0c0.3-0.1,0.5-0.1,0.8-0.2c0.5-0.2,1.1-0.3,1.6-0.5c0.1,0,0.2-0.1,0.2-0.1
C5326.2-8117.2,5326.8-8117.5,5327.3-8117.7C5327.3-8117.7,5327.3-8117.7,5327.3-8117.7C5327.3-8117.7,5327.3-8117.7,5327.3-8117.7
z"/>
<path id="Path_206" class="st0" d="M5327-8135.8c0,0.1,0,0.2,0,0.4c0.1,0.5,0.3,0.9,0.7,1.1c0.1,0.1,0.3,0.1,0.4,0.2l0,0
C5327.8-8134.7,5327.4-8135.2,5327-8135.8L5327-8135.8z"/>
<path id="Path_207" class="st0" d="M5329-8134.4c-0.1,0.1-0.2,0.2-0.3,0.4c0,0,0,0,0,0.1c0,0.1,0,0.1,0.1,0.1c0.1,0,0.2,0,0.3-0.1
c0.1,0,0.2-0.1,0.3-0.1c-0.1,0-0.1-0.1-0.2-0.1C5329-8134.2,5329-8134.3,5329-8134.4z"/>
</g>
</svg>

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 47 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 128 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 44 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 82 KiB

331
docs/static/download/connect.svg vendored Normal file
View File

@ -0,0 +1,331 @@
<svg xmlns="http://www.w3.org/2000/svg" width="261.3" height="109.3" viewBox="0 0 69.1 28.9" id="svg9461">
<defs id="defs9455">
<clipPath id="clipPath8689">
<path d="M0 1145.9h1366V0H0z" id="path8687"/>
</clipPath>
<clipPath id="clipPath8663">
<path d="M309.8 89.4h3.7v3.7h-3.7z" id="path8661"/>
</clipPath>
<clipPath id="clipPath8647">
<path d="M0 1145.9h1366V0H0z" id="path8645"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 .6661 -.32488 0 300.7 115)" id="linearGradient8637">
<stop offset="0" id="stop8633" stop-color="#757575"/>
<stop offset="1" id="stop8635" stop-color="#393939"/>
</linearGradient>
<clipPath id="clipPath8595">
<path d="M0 1145.9h1366V0H0z" id="path8593"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 12.8096 -17.18704 0 300.7 98.4)" id="linearGradient8585">
<stop offset="0" id="stop8579" stop-color="#6a6a6a"/>
<stop offset=".5" id="stop8581" stop-color="#48e400"/>
<stop offset="1" id="stop8583" stop-color="#6a6a6a"/>
</linearGradient>
<clipPath id="clipPath8561">
<path d="M0 1145.9h1366V0H0z" id="path8559"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -1.33016 5.597 0 300.7 88.4)" id="linearGradient8551">
<stop offset="0" id="stop8547" stop-color="#a9aba9"/>
<stop offset="1" id="stop8549" stop-color="#535453"/>
</linearGradient>
<clipPath id="clipPath8525">
<path d="M0 1145.9h1366V0H0z" id="path8523"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -.56074 .70884 0 300.7 115.6)" id="linearGradient8515">
<stop offset="0" id="stop8511" stop-color="#a9aba9"/>
<stop offset="1" id="stop8513" stop-color="#818181"/>
</linearGradient>
<clipPath id="clipPath8493">
<path d="M0 1145.9h1366V0H0z" id="path8491"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -2.39765 2.48247 0 300.7 98.1)" id="linearGradient8483">
<stop offset="0" id="stop8479" stop-color="#f2f2f2"/>
<stop offset="1" id="stop8481" stop-color="#7a7a7a"/>
</linearGradient>
<clipPath id="clipPath8449">
<path d="M0 1145.9h1366V0H0z" id="path8447"/>
</clipPath>
<clipPath id="clipPath8977">
<path d="M0 1145.9h1366V0H0z" id="path8975"/>
</clipPath>
<clipPath id="clipPath8951">
<path d="M593 101h3.6v3.7H593z" id="path8949"/>
</clipPath>
<clipPath id="clipPath8935">
<path d="M0 1145.9h1366V0H0z" id="path8933"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 .67046 -.32706 0 583.8 126.8)" id="linearGradient8925">
<stop offset="0" id="stop8921" stop-color="#757575"/>
<stop offset="1" id="stop8923" stop-color="#393939"/>
</linearGradient>
<clipPath id="clipPath8883">
<path d="M0 1145.9h1366V0H0z" id="path8881"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 12.89405 -17.29507 0 583.7 110)" id="linearGradient8873">
<stop offset="0" id="stop8867" stop-color="#6a6a6a"/>
<stop offset=".5" id="stop8869" stop-color="#48e400"/>
<stop offset="1" id="stop8871" stop-color="#6a6a6a"/>
</linearGradient>
<clipPath id="clipPath8849">
<path d="M0 1145.9h1366V0H0z" id="path8847"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -1.33884 5.6329 0 583.7 100)" id="linearGradient8839">
<stop offset="0" id="stop8835" stop-color="#a9aba9"/>
<stop offset="1" id="stop8837" stop-color="#535453"/>
</linearGradient>
<clipPath id="clipPath8813">
<path d="M0 1145.9h1366V0H0z" id="path8811"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -.56429 .71345 0 583.7 127.4)" id="linearGradient8803">
<stop offset="0" id="stop8799" stop-color="#a9aba9"/>
<stop offset="1" id="stop8801" stop-color="#818181"/>
</linearGradient>
<clipPath id="clipPath8781">
<path d="M0 1145.9h1366V0H0z" id="path8779"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -2.41323 2.4988 0 583.7 109.8)" id="linearGradient8771">
<stop offset="0" id="stop8767" stop-color="#f2f2f2"/>
<stop offset="1" id="stop8769" stop-color="#7a7a7a"/>
</linearGradient>
<clipPath id="clipPath8737">
<path d="M0 1145.9h1366V0H0z" id="path8735"/>
</clipPath>
<clipPath id="clipPath9285">
<path d="M0 1145.9h1366V0H0z" id="path9283"/>
</clipPath>
<clipPath id="clipPath9259">
<path d="M852.5 96.3h3.3v3.3h-3.3z" id="path9257"/>
</clipPath>
<clipPath id="clipPath9243">
<path d="M0 1145.9h1366V0H0z" id="path9241"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 .61565 -.3002 0 844 120)" id="linearGradient9233">
<stop offset="0" id="stop9229" stop-color="#757575"/>
<stop offset="1" id="stop9231" stop-color="#393939"/>
</linearGradient>
<clipPath id="clipPath9191">
<path d="M0 1145.9h1366V0H0z" id="path9189"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 11.84237 -15.8829 0 844 104.6)" id="linearGradient9181">
<stop offset="0" id="stop9175" stop-color="#6a6a6a"/>
<stop offset=".5" id="stop9177" stop-color="#48e400"/>
<stop offset="1" id="stop9179" stop-color="#6a6a6a"/>
</linearGradient>
<clipPath id="clipPath9157">
<path d="M0 1145.9h1366V0H0z" id="path9155"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -1.22922 5.1724 0 844 95.3)" id="linearGradient9147">
<stop offset="0" id="stop9143" stop-color="#a9aba9"/>
<stop offset="1" id="stop9145" stop-color="#535453"/>
</linearGradient>
<clipPath id="clipPath9121">
<path d="M0 1145.9h1366V0H0z" id="path9119"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -.51809 .65506 0 844 120.5)" id="linearGradient9111">
<stop offset="0" id="stop9107" stop-color="#a9aba9"/>
<stop offset="1" id="stop9109" stop-color="#818181"/>
</linearGradient>
<clipPath id="clipPath9089">
<path d="M0 1145.9h1366V0H0z" id="path9087"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -2.21578 2.29436 0 844 104.3)" id="linearGradient9079">
<stop offset="0" id="stop9075" stop-color="#f2f2f2"/>
<stop offset="1" id="stop9077" stop-color="#7a7a7a"/>
</linearGradient>
<clipPath id="clipPath9009">
<path d="M0 1145.9h1366V0H0z" id="path9007"/>
</clipPath>
<clipPath id="clipPath9041">
<path d="M779.5 134.7h16.7v-12.6h-16.7z" id="path9039"/>
</clipPath>
<clipPath id="clipPath9045">
<path d="M779.5 134.7h16.7v-12.6h-16.7z" id="path9043"/>
</clipPath>
<clipPath id="clipPath8907">
<path d="M0 1145.9h1366V0H0z" id="path8905"/>
</clipPath>
<clipPath id="clipPath8881">
<path d="M309.8 89.4h3.7v3.7h-3.7z" id="path8879"/>
</clipPath>
<clipPath id="clipPath8865">
<path d="M0 1145.9h1366V0H0z" id="path8863"/>
</clipPath>
<clipPath id="clipPath8813-1">
<path d="M0 1145.9h1366V0H0z" id="path8811-4"/>
</clipPath>
<clipPath id="clipPath8779">
<path d="M0 1145.9h1366V0H0z" id="path8777"/>
</clipPath>
<clipPath id="clipPath8743">
<path d="M0 1145.9h1366V0H0z" id="path8741"/>
</clipPath>
<clipPath id="clipPath8711">
<path d="M0 1145.9h1366V0H0z" id="path8709"/>
</clipPath>
<clipPath id="clipPath8667">
<path d="M0 1145.9h1366V0H0z" id="path8665"/>
</clipPath>
</defs>
<g id="layer1" transform="translate(0 -268)">
<g id="g11329" transform="matrix(.35278 0 0 -.35278 -42.7 327.3)">
<g id="g8661">
<g clip-path="url(#clipPath8667)" id="g8663">
<g transform="translate(134 148)" id="g8669">
<path id="path8671" d="M0 0h83a4 4 0 0 0 4-4v-52.5H-4V-4a4 4 0 0 0 4 4" fill="#e6e6e6"/>
</g>
<g transform="translate(134 146.5)" id="g8673">
<path id="path8675" d="M0 0h83c1.3 0 2.4-1.1 2.4-2.5V-52c0-.9-.6-1.5-1.5-1.5H-1c-.8 0-1.5.6-1.5 1.5v49.5C-2.5-1.1-1.4 0 0 0z" fill="none" stroke="#282828" stroke-width="3"/>
</g>
<g transform="translate(121 91)" id="g8677">
<path id="path8679" d="M0 0h108.8v-1.2a3 3 0 0 0-3-3H3a3 3 0 0 0-3 3z" fill="#626262"/>
</g>
<g transform="translate(165.8 91)" id="g8681">
<path id="path8683" d="M0 0h19.3c0-.8-.6-1.4-1.4-1.4H1.4C.6-1.4 0-.8 0 0" fill="#818181"/>
</g>
</g>
</g>
<g id="g8685">
<g id="g8687">
<g id="g8693">
<g id="g8695">
<path id="path8703" d="M285 127.8a.6.6 0 0 1-.7-.5V96.9c0-.3.3-.6.6-.6h31.5c.3 0 .6.3.6.6v30.4c0 .3-.3.5-.6.5z" fill="url(#linearGradient8483)"/>
</g>
</g>
</g>
</g>
<g id="g8705">
<g clip-path="url(#clipPath8711)" id="g8707">
<g transform="translate(286.8 99.6)" id="g8713">
<path id="path8715" d="M0 0h27.8c.4 0 .6-.3.6-.6v-11.3c0-.4-.2-.6-.6-.6H0c-.3 0-.6.2-.6.6V-.6c0 .3.3.6.6.6" fill="#f2f2f2"/>
</g>
</g>
</g>
<g id="g8717">
<g id="g8719">
<g id="g8725">
<g id="g8727">
<path id="path8735-5" d="M286.5 137.2a.6.6 0 0 1-.6-.6v-22.2c0-.3.3-.6.6-.6h28.4c.3 0 .5.3.5.6v22.2c0 .3-.2.6-.5.6z" fill="url(#linearGradient8515)"/>
</g>
</g>
</g>
</g>
<g id="g8737">
<g clip-path="url(#clipPath8743)" id="g8739">
<g transform="translate(289.7 134.1)" id="g8745">
<path id="path8747" d="M0 0h22c.6 0 1-.5 1-1.1v-12.4c0-.6-.4-1-1-1H0c-.6 0-1.1.4-1.1 1V-1c0 .5.5 1 1.1 1" fill="#393939"/>
</g>
<g transform="translate(291.4 133.5)" id="g8749">
<path id="path8751" d="M0 0h18.7c.4 0 .8-.4.8-.8v-11.9c0-.4-.4-.8-.8-.8H0c-.4 0-.8.3-.8.8V-.8c0 .4.4.8.8.8" fill="#98b6a7"/>
</g>
</g>
</g>
<g id="g8753">
<g id="g8755">
<g id="g8761">
<g id="g8763">
<path id="path8771" d="M286.2 94v-6.4c0-.3.2-.6.6-.6h27.8c.3 0 .6.3.6.6V94z" fill="url(#linearGradient8551)"/>
</g>
</g>
</g>
</g>
<g id="g8773">
<g clip-path="url(#clipPath8779)" id="g8775">
<g transform="translate(298.7 97.7)" id="g8781">
<path id="path8783" d="M0 0l-4.2 4.2v.5h-1a2.4 2.4 0 0 0 0 5h1v.5L0 14.4h4l4.2-4.2v-.6h1a2.4 2.4 0 1 0 0-4.9h-1v-.5L4.2 0z" fill="#6a6a6a"/>
</g>
</g>
</g>
<g id="g8785">
<g id="g8787">
<g id="g8793">
<g id="g8795">
<path id="path8805" d="M298.7 112.1l-4.2-4.3v-.5h-1c-1.4 0-2.5-1-2.5-2.4s1.1-2.5 2.5-2.5h1v-.5l4.2-4.2h4.2l4 4.2v.5h1c1.4 0 2.5 1.1 2.5 2.5 0 1.3-1.1 2.4-2.5 2.4h-1v.6l-4 4.2z" fill="url(#linearGradient8585)"/>
</g>
</g>
</g>
</g>
<g id="g8807">
<g clip-path="url(#clipPath8813-1)" id="g8809">
<g transform="translate(293.4 106.7)" id="g8815">
<path id="path8817" d="M0 0h3v-3.6H0c-1 0-1.8.8-1.8 1.8S-1 0 0 0" fill="#a9aba9"/>
</g>
<g transform="translate(308 103.1)" id="g8819">
<path id="path8821" d="M0 0h-3v3.6h3c1 0 1.8-.8 1.8-1.8S1 0 0 0" fill="#a9aba9"/>
</g>
<g transform="translate(299 106.7)" id="g8823">
<path id="path8825" d="M0 0h3.5l.2-.1v-3.4l-.2-.1H0l-.1.1V0H0" fill="#393939"/>
</g>
<g transform="translate(298.8 111.4)" id="g8827">
<path id="path8829" d="M0 0h3.8l2.8-2.9L5.4-4v-2.1h-1V-5c0 .5-.5.9-1 .9H.2a.7.7 0 0 1-.8-.8V-6h-1v2l-1.2 1.2z" fill="#a9aba9"/>
</g>
<g transform="translate(302.6 98.4)" id="g8831">
<path id="path8833" d="M0 0h-3.7l-2.9 2.9L-5.4 4v2.1h1V5c0-.5.5-.9 1-.9h3.2c.4 0 .8.4.8.8v1.3h1v-2L2.8 3z" fill="#a9aba9"/>
</g>
<path id="path8835" d="M300.3 119.6h.9v-4.1h-1z" fill="#393939"/>
<path id="path8837" d="M300.3 115.7h.9v-1.8h-1z" fill="#9b9b9b"/>
</g>
</g>
<g id="g8839">
<g id="g8841">
<g id="g8847">
<g id="g8849">
<path id="path8857" d="M300.3 113.8h.9v1.9h-1z" fill="url(#linearGradient8637)"/>
</g>
</g>
</g>
</g>
<g id="g8859">
<g clip-path="url(#clipPath8865)" id="g8861">
<path id="path8867" d="M300.3 113.8h.9v-1.7h-1z" fill="#818181"/>
<g transform="translate(288.2 113.8)" id="g8869">
<path id="path8871" d="M0 0h7v-1.7L5.2-3.4H.6c-.3 0-.6.2-.6.5z" fill="#a9aba9"/>
</g>
<path id="path8873" d="M309.9 93h3.6v-3.6h-3.6z" fill="#fff"/>
</g>
</g>
<g id="g8875">
<g clip-path="url(#clipPath8881)" id="g8877">
<g transform="translate(313.2 91.6)" id="g8883">
<path id="path8885" d="M0 0v-.3C-.3-.7-.4-1-.8-1l-.3.2v.1a.6.6 0 0 0-.5-.3c-.1 0-.2 0-.3.2l-.4-.1h-.6c-.2 0-.3 0-.3.2l.3 1h.4V0l.1.1.5.2.3-.1h.3c.2.1.3 0 .4 0V.1l.4.2.3-.1L0 0m-3.4-2.1H.2v3.6h-3.6z" fill="#fe0"/>
</g>
<g transform="translate(313.3 91.4)" id="g8887">
<path id="path8889" d="M0 0c0-.2 0-.3-.2-.5 0-.2-.3-.4-.6-.4l-.4.1a.7.7 0 0 0-.4-.1H-2a.6.6 0 0 0-.4 0H-3c-.3 0-.4.1-.4.3 0 .4.1.7.3 1 0 .2.2.2.4.2h2.1L0 .5V0m-3.5-2H.1v3.6h-3.6z" fill="#d52715"/>
</g>
<path id="path8891" d="M313.4 89.5H310V93h3.5zm-3.6 0h3.7V93h-3.7z" fill="#171714"/>
<g transform="translate(313.3 92)" id="g8893">
<path id="path8895" d="M0 0v-.2.2m0 0v-.2.1m0 0zm0 0z" fill="#171714"/>
</g>
<g transform="translate(312.9 91.6)" id="g8897">
<path id="path8899" d="M0 0l-.2-.5v-.1h-.1c0 .2 0 .4.2.6H0m.3-.2L0-.6C0-.8-.2-1-.3-1c-.2 0-.3 0-.3.3l.1.5c.1.2.2.4.5.4s.3-.3.3-.5M-1 .1V0l-.3-.5.1-.1.2.2c0 .2 0 .2.2.2s.2-.1.1-.2c0-.3-.2-.5-.5-.5a.3.3 0 0 0-.2.3v.5c.2.2.3.4.6.4.2 0 .3 0 .3-.2 0-.1 0-.2-.2-.2h-.1v.2m-1-.5v-.2h.3c0-.2-.2-.3-.3-.3-.2 0-.3.1-.3.2 0 .3 0 .5.2.7 0 .2.2.3.4.3l.2-.1c0-.1 0-.2-.2-.2h-.1v-.1c.1 0 .2 0 .1-.2h-.3m-.6-.3h.2c0-.2-.1-.3-.3-.3 0 0-.2 0-.2.2l.3.9s.1.1.2 0h.1c0-.3-.1-.5-.3-.8M0 .4C-.2.4-.3.4-.4.2l-.4.2-.4-.1-.3.1c-.2 0-.3 0-.4-.2v.1l-.3.1s-.2 0-.3-.2l-.3-.9c0-.2.1-.3.3-.3l.4.1h.9l.5.1.4-.2c.3 0 .5.3.6.7V0a.4.4 0 0 1-.3.4" fill="#171714"/>
</g>
</g>
</g>
<g id="g8901">
<g clip-path="url(#clipPath8907)" id="g8903">
<g transform="translate(295 91.5)" id="g8909">
<path id="path8911" d="M0 0v-.3h-.6l-.1-.1v-.4H0v-.4h-1l-.2.1h-.3l-.1-.1v-.5l.1-.1H.6V.5h-2.2v-.6h.5V0H0z" fill="#f2f2f2"/>
</g>
<g transform="translate(293 92)" id="g8913">
<path id="path8915" d="M0 0h-.5l-.1-.1-.6-1.3L-2 0h-.6v-.1l.9-2 .2-.1h.4l.1.1 1 2V0" fill="#f2f2f2"/>
</g>
<g transform="translate(290 91.1)" id="g8917">
<path id="path8919" d="M0 0h.1v-.4L0-.5h-1.5v-.3H0L.1-1v-.4h-2.2v2c0 .1 0 .2.1.1H.1V.4h-1.6V0z" fill="#f2f2f2"/>
</g>
<path id="path8921" d="M249 87h-13v7.9h13z" fill="#a9aba9"/>
<path id="path8923" d="M263.5 87h-12.9v7.9h12.9z"/>
<path id="path8925" d="M240.7 92.2h-1.3v1.4h1.3z"/>
<path id="path8927" d="M240.7 88.2h-1.3v1.4h1.3z"/>
<path id="path8929" d="M258.2 86h-14.5v9.9h14.5z"/>
<path id="path8931" d="M311.6 141h-5v9h5z" fill="#a9aba9"/>
<path id="path8933-4" d="M311.2 151.6h-4v9.3h4z"/>
<path id="path8935" d="M311.2 141.4h-.3v3h.3z"/>
<path id="path8937" d="M307.3 141.4h-.4v3h.4z"/>
<path id="path8939" d="M312.9 145h-7.3v12.2h7.3z"/>
<g transform="translate(309.2 158)" id="g8941">
<path id="path8943" d="M0 0v8.8h-36.4v-75.5h-15.1" fill="none" stroke="#000" stroke-width="2"/>
</g>
</g>
</g>
</g>
</g>
</svg>

After

Width:  |  Height:  |  Size: 16 KiB

252
docs/static/download/firmware.svg vendored Normal file
View File

@ -0,0 +1,252 @@
<svg xmlns="http://www.w3.org/2000/svg" width="261.3" height="109.3" viewBox="0 0 69.1 28.9" id="svg9461">
<defs id="defs9455">
<clipPath id="clipPath8689">
<path d="M0 1145.9h1366V0H0z" id="path8687"/>
</clipPath>
<clipPath id="clipPath8663">
<path d="M309.8 89.4h3.7v3.7h-3.7z" id="path8661"/>
</clipPath>
<clipPath id="clipPath8647">
<path d="M0 1145.9h1366V0H0z" id="path8645"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 .6661 -.32488 0 300.7 115)" id="linearGradient8637">
<stop offset="0" id="stop8633" stop-color="#757575"/>
<stop offset="1" id="stop8635" stop-color="#393939"/>
</linearGradient>
<clipPath id="clipPath8595">
<path d="M0 1145.9h1366V0H0z" id="path8593"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 12.8096 -17.18704 0 300.7 98.4)" id="linearGradient8585">
<stop offset="0" id="stop8579" stop-color="#6a6a6a"/>
<stop offset=".5" id="stop8581" stop-color="#48e400"/>
<stop offset="1" id="stop8583" stop-color="#6a6a6a"/>
</linearGradient>
<clipPath id="clipPath8561">
<path d="M0 1145.9h1366V0H0z" id="path8559"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -1.33016 5.597 0 300.7 88.4)" id="linearGradient8551">
<stop offset="0" id="stop8547" stop-color="#a9aba9"/>
<stop offset="1" id="stop8549" stop-color="#535453"/>
</linearGradient>
<clipPath id="clipPath8525">
<path d="M0 1145.9h1366V0H0z" id="path8523"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -.56074 .70884 0 300.7 115.6)" id="linearGradient8515">
<stop offset="0" id="stop8511" stop-color="#a9aba9"/>
<stop offset="1" id="stop8513" stop-color="#818181"/>
</linearGradient>
<clipPath id="clipPath8493">
<path d="M0 1145.9h1366V0H0z" id="path8491"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -2.39765 2.48247 0 300.7 98.1)" id="linearGradient8483">
<stop offset="0" id="stop8479" stop-color="#f2f2f2"/>
<stop offset="1" id="stop8481" stop-color="#7a7a7a"/>
</linearGradient>
<clipPath id="clipPath8449">
<path d="M0 1145.9h1366V0H0z" id="path8447"/>
</clipPath>
<clipPath id="clipPath8977">
<path d="M0 1145.9h1366V0H0z" id="path8975"/>
</clipPath>
<clipPath id="clipPath8951">
<path d="M593 101h3.6v3.7H593z" id="path8949"/>
</clipPath>
<clipPath id="clipPath8935">
<path d="M0 1145.9h1366V0H0z" id="path8933"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 .67046 -.32706 0 583.8 126.8)" id="linearGradient8925">
<stop offset="0" id="stop8921" stop-color="#757575"/>
<stop offset="1" id="stop8923" stop-color="#393939"/>
</linearGradient>
<clipPath id="clipPath8883">
<path d="M0 1145.9h1366V0H0z" id="path8881"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 12.89405 -17.29507 0 583.7 110)" id="linearGradient8873">
<stop offset="0" id="stop8867" stop-color="#6a6a6a"/>
<stop offset=".5" id="stop8869" stop-color="#48e400"/>
<stop offset="1" id="stop8871" stop-color="#6a6a6a"/>
</linearGradient>
<clipPath id="clipPath8849">
<path d="M0 1145.9h1366V0H0z" id="path8847"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -1.33884 5.6329 0 583.7 100)" id="linearGradient8839">
<stop offset="0" id="stop8835" stop-color="#a9aba9"/>
<stop offset="1" id="stop8837" stop-color="#535453"/>
</linearGradient>
<clipPath id="clipPath8813">
<path d="M0 1145.9h1366V0H0z" id="path8811"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -.56429 .71345 0 583.7 127.4)" id="linearGradient8803">
<stop offset="0" id="stop8799" stop-color="#a9aba9"/>
<stop offset="1" id="stop8801" stop-color="#818181"/>
</linearGradient>
<clipPath id="clipPath8781">
<path d="M0 1145.9h1366V0H0z" id="path8779"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -2.41323 2.4988 0 583.7 109.8)" id="linearGradient8771">
<stop offset="0" id="stop8767" stop-color="#f2f2f2"/>
<stop offset="1" id="stop8769" stop-color="#7a7a7a"/>
</linearGradient>
<clipPath id="clipPath8737">
<path d="M0 1145.9h1366V0H0z" id="path8735"/>
</clipPath>
</defs>
<g id="layer1" transform="translate(0 -268)">
<g id="g10860" transform="translate(-20.8 -2)">
<g transform="matrix(.35278 0 0 -.35278 62.8 291.4)" id="g8727">
<path id="path8729" d="M0 0h24" fill="none" stroke="#000" stroke-width="2"/>
</g>
<g id="g8731" transform="matrix(.35278 0 0 -.35278 -129 330.1)">
<g clip-path="url(#clipPath8737)" id="g8733">
<g transform="translate(458 159.9)" id="g8739">
<path id="path8741" d="M0 0h83a4 4 0 0 0 4-4v-52.5H-4V-4a4 4 0 0 0 4 4" fill="#e6e6e6"/>
</g>
<g transform="translate(458 158.4)" id="g8743">
<path id="path8745" d="M0 0h83c1.3 0 2.4-1.1 2.4-2.5V-52c0-.9-.6-1.5-1.5-1.5H-1c-.8 0-1.5.6-1.5 1.5v49.5C-2.5-1.1-1.4 0 0 0z" fill="none" stroke="#282828" stroke-width="3"/>
</g>
<g transform="translate(445 102.9)" id="g8747">
<path id="path8749" d="M0 0h108.8v-1.2a3 3 0 0 0-3-3H3a3 3 0 0 0-3 3z" fill="#626262"/>
</g>
<g transform="translate(489.8 102.9)" id="g8751">
<path id="path8753" d="M0 0h19.3c0-.8-.6-1.4-1.4-1.4H1.4C.6-1.4 0-.8 0 0" fill="#818181"/>
</g>
</g>
</g>
<g id="g8755" transform="matrix(.35278 0 0 -.35278 -129 330.1)">
<g id="g8757">
<g id="g8763">
<g id="g8765">
<path id="path8773" d="M567.9 139.7a.6.6 0 0 1-.6-.6v-30.6c0-.3.2-.6.6-.6h31.7c.3 0 .5.3.5.6v30.6c0 .3-.2.6-.5.6z" fill="url(#linearGradient8771)"/>
</g>
</g>
</g>
</g>
<g id="g8775" transform="matrix(.35278 0 0 -.35278 -129 330.1)">
<g clip-path="url(#clipPath8781)" id="g8777">
<g transform="translate(569.7 111.2)" id="g8783">
<path id="path8785" d="M0 0h28c.3 0 .6-.3.6-.6V-12c0-.4-.3-.6-.6-.6H0c-.3 0-.6.2-.6.6V-.6c0 .3.3.6.6.6" fill="#f2f2f2"/>
</g>
</g>
</g>
<g id="g8787" transform="matrix(.35278 0 0 -.35278 -129 330.1)">
<g id="g8789">
<g id="g8795">
<g id="g8797">
<path id="path8805" d="M569.4 149.1a.6.6 0 0 1-.6-.6v-22.3c0-.3.3-.6.6-.6H598c.3 0 .6.3.6.6v22.3c0 .3-.3.6-.6.6z" fill="url(#linearGradient8803)"/>
</g>
</g>
</g>
</g>
<g id="g8807" transform="matrix(.35278 0 0 -.35278 -129 330.1)">
<g clip-path="url(#clipPath8813)" id="g8809">
<g transform="translate(572.7 146)" id="g8815">
<path id="path8817" d="M0 0h22.1c.6 0 1.1-.5 1.1-1.1v-12.5c0-.6-.5-1-1-1H0c-.6 0-1.1.4-1.1 1V-1c0 .5.5 1 1.1 1" fill="#393939"/>
</g>
<g transform="translate(574.4 145.4)" id="g8819">
<path id="path8821" d="M0 0h18.8c.4 0 .8-.4.8-.8v-12c0-.4-.4-.8-.8-.8H0c-.4 0-.8.4-.8.8v12c0 .4.4.8.8.8" fill="#98b6a7"/>
</g>
</g>
</g>
<g id="g8823" transform="matrix(.35278 0 0 -.35278 -129 330.1)">
<g id="g8825">
<g id="g8831">
<g id="g8833">
<path id="path8841" d="M569.1 105.6v-6.4c0-.3.3-.6.6-.6h28c.3 0 .6.3.6.6v6.4z" fill="url(#linearGradient8839)"/>
</g>
</g>
</g>
</g>
<g id="g8843" transform="matrix(.35278 0 0 -.35278 -129 330.1)">
<g clip-path="url(#clipPath8849)" id="g8845">
<g transform="translate(581.7 109.3)" id="g8851">
<path id="path8853" d="M0 0l-4.2 4.2v.6h-1a2.5 2.5 0 0 0 0 4.9h1v.5L0 14.5h4l4.2-4.2v-.6h1a2.5 2.5 0 0 0 0-5h-1v-.5L4.2 0z" fill="#6a6a6a"/>
</g>
</g>
</g>
<g id="g8855" transform="matrix(.35278 0 0 -.35278 -129 330.1)">
<g id="g8857">
<g id="g8863">
<g id="g8865">
<path id="path8875" d="M581.7 123.8l-4.2-4.2v-.6h-1a2.5 2.5 0 1 1 0-5v.1h1v-.5l4.2-4.3h4.2l4.2 4.3v.5h1a2.5 2.5 0 0 1-.1 4.9h-1v.7l-4.1 4.1z" fill="url(#linearGradient8873)"/>
</g>
</g>
</g>
</g>
<g id="g8877" transform="matrix(.35278 0 0 -.35278 -129 330.1)">
<g clip-path="url(#clipPath8883)" id="g8879">
<g transform="translate(576.4 118.4)" id="g8885">
<path id="path8887" d="M0 0h3v-3.6H0A1.8 1.8 0 1 0 0 0" fill="#a9aba9"/>
</g>
<g transform="translate(591 114.8)" id="g8889">
<path id="path8891" d="M0 0h-3v3.6h3A1.8 1.8 0 1 0 0 0" fill="#a9aba9"/>
</g>
<g transform="translate(582 118.4)" id="g8893">
<path id="path8895" d="M0 0h3.6v-3.6H-.1V0H0" fill="#393939"/>
</g>
<g transform="translate(581.9 123.2)" id="g8897">
<path id="path8899" d="M0 0h3.8l2.8-2.9L5.5-4v-2H4.3v1c0 .5-.4 1-1 1h-3a.7.7 0 0 1-.8-.8v-1.4h-1V-4l-1.2 1.2z" fill="#a9aba9"/>
</g>
<g transform="translate(585.6 110)" id="g8901">
<path id="path8903" d="M0 0h-3.8l-2.8 2.9 1.2 1.2v2h1V5c0-.5.5-1 1-1h3.2c.5 0 .8.4.8.8v1.4h1.1V4l1.2-1.2z" fill="#a9aba9"/>
</g>
<path id="path8905" d="M583.3 131.4h.9v-4.1h-.9z" fill="#393939"/>
<path id="path8907" d="M583.3 127.4h.9v-1.8h-.9z" fill="#9b9b9b"/>
</g>
</g>
<g id="g8909" transform="matrix(.35278 0 0 -.35278 -129 330.1)">
<g id="g8911">
<g id="g8917">
<g id="g8919">
<path id="path8927" d="M583.3 125.6h.9v1.8h-.9z" fill="url(#linearGradient8925)"/>
</g>
</g>
</g>
</g>
<g id="g8929" transform="matrix(.35278 0 0 -.35278 -129 330.1)">
<g clip-path="url(#clipPath8935)" id="g8931">
<path id="path8937" d="M583.3 125.6h.9v-1.8h-.9z" fill="#818181"/>
<g transform="translate(571.2 125.6)" id="g8939">
<path id="path8941" d="M0 0h7v-1.7L5.3-3.5H.6c-.3 0-.6.3-.6.6z" fill="#a9aba9"/>
</g>
<path id="path8943" d="M593 104.7h3.6V101H593z" fill="#fff"/>
</g>
</g>
<g id="g8945" transform="matrix(.35278 0 0 -.35278 -129 330.1)">
<g clip-path="url(#clipPath8951)" id="g8947">
<g transform="translate(596.4 103.2)" id="g8953">
<path id="path8955" d="M0 0v-.3C-.3-.8-.4-1-.8-1l-.3.2a.6.6 0 0 0-.5-.2c-.1 0-.2 0-.3.2C-2-1-2.1-1-2.2-1h-.6a.3.3 0 0 0-.3.2l.3 1h.5l.5.2.2-.1h.4c.1.1.3 0 .4 0V.1l.4.2.3-.1L0 0m-3.4-2.1H.2v3.6h-3.6z" fill="#fe0"/>
</g>
<g transform="translate(596.5 103)" id="g8957">
<path id="path8959" d="M0 0c0-.2 0-.3-.2-.5 0-.2-.3-.4-.6-.4l-.4.1a.7.7 0 0 0-.4-.1H-2a.7.7 0 0 0-.4 0H-3c-.2 0-.3.1-.4.3 0 .4.2.7.4 1 0 .2.2.2.4.2h2.1L0 .5V0m-3.5-2H.1v3.6h-3.6z" fill="#d52715"/>
</g>
<path id="path8961" d="M596.6 101H593v3.6h3.6zm-3.7 0h3.7v3.7H593z" fill="#171714"/>
<g transform="translate(596.5 103.7)" id="g8963">
<path id="path8965" d="M0 0v-.2.2m0 0v-.2.1m0 0zm0 0z" fill="#171714"/>
</g>
<g transform="translate(596 103.2)" id="g8967">
<path id="path8969" d="M0 0a3 3 0 0 0-.2-.6h-.1c0 .2 0 .4.2.6H0m.3-.2L0-.6C0-.8-.2-1-.3-1c-.2 0-.3 0-.3.3l.1.4c.1.3.2.5.5.5s.3-.3.3-.5M-1 .1V0l-.3-.5.1-.1.2.2c0 .2 0 .2.2.2s.2-.1.1-.2c0-.3-.2-.5-.5-.5a.3.3 0 0 0-.3.3l.2.5c0 .2.2.4.5.4.2 0 .3 0 .3-.2 0-.1 0-.2-.2-.2h-.1v.2m-1-.5v-.2h.3c0-.2-.2-.3-.3-.3-.2 0-.3.1-.3.2 0 .3 0 .5.2.7 0 .2.2.3.4.3l.2-.1c0-.2 0-.2-.2-.2h-.1v-.1c.1 0 .2 0 .1-.2l-.3-.1m-.6-.2h.2c0-.2-.1-.3-.3-.3 0 0-.2 0-.2.2l.3.9s.1.1.2 0h.1c0-.3-.2-.5-.3-.8M0 .4C-.2.4-.3.4-.4.2l-.4.2-.4-.1-.3.1c-.2 0-.3 0-.4-.2v.1l-.3.1c-.1 0-.2 0-.3-.2-.1-.3-.3-.6-.3-1 0 0 .1-.2.3-.2l.3.1c.1 0 .2-.1.4 0h.6l.5.1.4-.2c.3 0 .5.3.6.6V0a.4.4 0 0 1-.3.4" fill="#171714"/>
</g>
</g>
</g>
<g id="g8971" transform="matrix(.35278 0 0 -.35278 -129 330.1)">
<g clip-path="url(#clipPath8977)" id="g8973">
<g transform="translate(578 103)" id="g8979">
<path id="path8981" d="M0 0v-.3h-.6l-.1-.1v-.4H0v-.4h-1l-.2.2h-.3l-.1-.1v-.6H.7V.5h-2.3v-.6h.5V0H0z" fill="#f2f2f2"/>
</g>
<g transform="translate(576 103.6)" id="g8983">
<path id="path8985" d="M0 0h-.5l-.1-.1-.6-1.3L-2-.1V0h-.5s-.1 0 0-.1l.9-2 .2-.1h.5l1 2L0 0" fill="#f2f2f2"/>
</g>
<g transform="translate(573 102.8)" id="g8987">
<path id="path8989" d="M0 0h.1v-.4L0-.5h-1.5v-.3H0L.1-1v-.4h-2.2v2l.1.2H.1V.4h-1.6V0z" fill="#f2f2f2"/>
</g>
<g transform="translate(583.5 136.6)" id="g8991">
<path id="path8993" d="M0 0l-.8 1.3-1.4-2.9 4-1c-.5.5-.5.7-.9 1.3.5.1 1 .4 1.4.7.8.4 1.5 1 2 1.9a4 4 0 0 1-.6 3.6c-.4 0-.8 0-1.3-.2C3.5 3 3.5 1 0 0" fill="#303030"/>
</g>
<g transform="translate(583.1 141.4)" id="g8995">
<path id="path8997" d="M0 0l.8-1.2 1.4 2.8-3.8 1 .7-1.3-1.3-.7a4.5 4.5 0 0 1-2-2c-.4-1-.2-2.4.5-3.4.4 0 .8 0 1.2.2C-3.3-3-3.3-1 0 0" fill="#303030"/>
</g>
</g>
</g>
</g>
</g>
</svg>

After

Width:  |  Height:  |  Size: 13 KiB

327
docs/static/download/transfer.svg vendored Normal file
View File

@ -0,0 +1,327 @@
<svg xmlns="http://www.w3.org/2000/svg" width="261.3" height="109.3" viewBox="0 0 69.1 28.9" id="svg9461">
<defs id="defs9455">
<clipPath id="clipPath8689">
<path d="M0 1145.9h1366V0H0z" id="path8687"/>
</clipPath>
<clipPath id="clipPath8663">
<path d="M309.8 89.4h3.7v3.7h-3.7z" id="path8661"/>
</clipPath>
<clipPath id="clipPath8647">
<path d="M0 1145.9h1366V0H0z" id="path8645"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 .6661 -.32488 0 300.7 115)" id="linearGradient8637">
<stop offset="0" id="stop8633" stop-color="#757575"/>
<stop offset="1" id="stop8635" stop-color="#393939"/>
</linearGradient>
<clipPath id="clipPath8595">
<path d="M0 1145.9h1366V0H0z" id="path8593"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 12.8096 -17.18704 0 300.7 98.4)" id="linearGradient8585">
<stop offset="0" id="stop8579" stop-color="#6a6a6a"/>
<stop offset=".5" id="stop8581" stop-color="#48e400"/>
<stop offset="1" id="stop8583" stop-color="#6a6a6a"/>
</linearGradient>
<clipPath id="clipPath8561">
<path d="M0 1145.9h1366V0H0z" id="path8559"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -1.33016 5.597 0 300.7 88.4)" id="linearGradient8551">
<stop offset="0" id="stop8547" stop-color="#a9aba9"/>
<stop offset="1" id="stop8549" stop-color="#535453"/>
</linearGradient>
<clipPath id="clipPath8525">
<path d="M0 1145.9h1366V0H0z" id="path8523"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -.56074 .70884 0 300.7 115.6)" id="linearGradient8515">
<stop offset="0" id="stop8511" stop-color="#a9aba9"/>
<stop offset="1" id="stop8513" stop-color="#818181"/>
</linearGradient>
<clipPath id="clipPath8493">
<path d="M0 1145.9h1366V0H0z" id="path8491"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -2.39765 2.48247 0 300.7 98.1)" id="linearGradient8483">
<stop offset="0" id="stop8479" stop-color="#f2f2f2"/>
<stop offset="1" id="stop8481" stop-color="#7a7a7a"/>
</linearGradient>
<clipPath id="clipPath8449">
<path d="M0 1145.9h1366V0H0z" id="path8447"/>
</clipPath>
<clipPath id="clipPath8977">
<path d="M0 1145.9h1366V0H0z" id="path8975"/>
</clipPath>
<clipPath id="clipPath8951">
<path d="M593 101h3.6v3.7H593z" id="path8949"/>
</clipPath>
<clipPath id="clipPath8935">
<path d="M0 1145.9h1366V0H0z" id="path8933"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 .67046 -.32706 0 583.8 126.8)" id="linearGradient8925">
<stop offset="0" id="stop8921" stop-color="#757575"/>
<stop offset="1" id="stop8923" stop-color="#393939"/>
</linearGradient>
<clipPath id="clipPath8883">
<path d="M0 1145.9h1366V0H0z" id="path8881"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 12.89405 -17.29507 0 583.7 110)" id="linearGradient8873">
<stop offset="0" id="stop8867" stop-color="#6a6a6a"/>
<stop offset=".5" id="stop8869" stop-color="#48e400"/>
<stop offset="1" id="stop8871" stop-color="#6a6a6a"/>
</linearGradient>
<clipPath id="clipPath8849">
<path d="M0 1145.9h1366V0H0z" id="path8847"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -1.33884 5.6329 0 583.7 100)" id="linearGradient8839">
<stop offset="0" id="stop8835" stop-color="#a9aba9"/>
<stop offset="1" id="stop8837" stop-color="#535453"/>
</linearGradient>
<clipPath id="clipPath8813">
<path d="M0 1145.9h1366V0H0z" id="path8811"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -.56429 .71345 0 583.7 127.4)" id="linearGradient8803">
<stop offset="0" id="stop8799" stop-color="#a9aba9"/>
<stop offset="1" id="stop8801" stop-color="#818181"/>
</linearGradient>
<clipPath id="clipPath8781">
<path d="M0 1145.9h1366V0H0z" id="path8779"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -2.41323 2.4988 0 583.7 109.8)" id="linearGradient8771">
<stop offset="0" id="stop8767" stop-color="#f2f2f2"/>
<stop offset="1" id="stop8769" stop-color="#7a7a7a"/>
</linearGradient>
<clipPath id="clipPath8737">
<path d="M0 1145.9h1366V0H0z" id="path8735"/>
</clipPath>
<clipPath id="clipPath9285">
<path d="M0 1145.9h1366V0H0z" id="path9283"/>
</clipPath>
<clipPath id="clipPath9259">
<path d="M852.5 96.3h3.3v3.3h-3.3z" id="path9257"/>
</clipPath>
<clipPath id="clipPath9243">
<path d="M0 1145.9h1366V0H0z" id="path9241"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 .61565 -.3002 0 844 120)" id="linearGradient9233">
<stop offset="0" id="stop9229" stop-color="#757575"/>
<stop offset="1" id="stop9231" stop-color="#393939"/>
</linearGradient>
<clipPath id="clipPath9191">
<path d="M0 1145.9h1366V0H0z" id="path9189"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 11.84237 -15.8829 0 844 104.6)" id="linearGradient9181">
<stop offset="0" id="stop9175" stop-color="#6a6a6a"/>
<stop offset=".5" id="stop9177" stop-color="#48e400"/>
<stop offset="1" id="stop9179" stop-color="#6a6a6a"/>
</linearGradient>
<clipPath id="clipPath9157">
<path d="M0 1145.9h1366V0H0z" id="path9155"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -1.22922 5.1724 0 844 95.3)" id="linearGradient9147">
<stop offset="0" id="stop9143" stop-color="#a9aba9"/>
<stop offset="1" id="stop9145" stop-color="#535453"/>
</linearGradient>
<clipPath id="clipPath9121">
<path d="M0 1145.9h1366V0H0z" id="path9119"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -.51809 .65506 0 844 120.5)" id="linearGradient9111">
<stop offset="0" id="stop9107" stop-color="#a9aba9"/>
<stop offset="1" id="stop9109" stop-color="#818181"/>
</linearGradient>
<clipPath id="clipPath9089">
<path d="M0 1145.9h1366V0H0z" id="path9087"/>
</clipPath>
<linearGradient x2="1" gradientUnits="userSpaceOnUse" gradientTransform="matrix(0 -2.21578 2.29436 0 844 104.3)" id="linearGradient9079">
<stop offset="0" id="stop9075" stop-color="#f2f2f2"/>
<stop offset="1" id="stop9077" stop-color="#7a7a7a"/>
</linearGradient>
<clipPath id="clipPath9009">
<path d="M0 1145.9h1366V0H0z" id="path9007"/>
</clipPath>
<clipPath id="clipPath9041">
<path d="M779.5 134.7h16.7v-12.6h-16.7z" id="path9039"/>
</clipPath>
<clipPath id="clipPath9045">
<path d="M779.5 134.7h16.7v-12.6h-16.7z" id="path9043"/>
</clipPath>
</defs>
<g id="layer1" transform="translate(0 -268)">
<g id="g8999" transform="matrix(.35278 0 0 -.35278 40.2 289.4)">
<path d="M0 0h40" id="path9001" fill="none" stroke="#000" stroke-width="2"/>
</g>
<g id="g9011" transform="matrix(.35278 0 0 -.35278 10.4 271.7)">
<path d="M0 0h83a4 4 0 0 0 4-4v-52.5H-4V-4a4 4 0 0 0 4 4" id="path9013" fill="#e6e6e6"/>
</g>
<g id="g9015" transform="matrix(.35278 0 0 -.35278 10.4 272.3)">
<path d="M0 0h83c1.3 0 2.4-1.1 2.4-2.5V-52c0-.9-.6-1.5-1.5-1.5H-1c-.8 0-1.5.6-1.5 1.5v49.5C-2.5-1.1-1.4 0 0 0z" id="path9017" fill="none" stroke="#282828" stroke-width="3"/>
</g>
<g id="g9019" transform="matrix(.35278 0 0 -.35278 5.8 291.9)">
<path d="M0 0h108.8v-1.2a3 3 0 0 0-3-3H3a3 3 0 0 0-3 3z" id="path9021" fill="#626262"/>
</g>
<g id="g9023" transform="matrix(.35278 0 0 -.35278 21.6 291.9)">
<path d="M0 0h19.3c0-.8-.6-1.4-1.4-1.4H1.4C.6-1.4 0-.8 0 0" id="path9025" fill="#818181"/>
</g>
<g id="g9027" transform="matrix(.35278 0 0 -.35278 45 286.7)">
<path d="M0 0l-28-5.4-7.6 39 20 3.9c3.9-2.4 8-4.7 9.4-5.4z" id="path9029" fill="#fff"/>
</g>
<g id="g9031" transform="matrix(.35278 0 0 -.35278 45.4 287)">
<path d="M0 0l-30-5.8-8 41 21.5 4.1c4.7-2.8 10-5.7 10-5.7zm-2.3 1.6l-6 30.7c-1.6.8-5.2 2.8-8.6 4.9l-18.7-3.6 7.2-37 26 5" id="path9033" fill="#303030"/>
</g>
<g id="g9035" transform="matrix(.35278 0 0 -.35278 -239.7 326.4)">
<g id="g9061">
<g clip-path="url(#clipPath9041)" id="g9059">
<g id="g9057">
<g id="g9055">
<g clip-path="url(#clipPath9045)" id="g9053">
<g aria-label=".uf2" transform="scale(1 -1) rotate(-11 -255.3 -4117.6)" style="-inkscape-font-specification:LEGOChalet60-Bold" id="text9051" font-weight="700" font-size="9" font-family="LEGO Chalet 60" fill="#303030">
<path d="M2.4 0H.8v-1.7h1.6z" id="path12451"/>
<path d="M7.6 0H6.1v-.5l-.9.5-.8.1Q3.6.1 3-.3q-.4-.5-.4-1.4V-5h1.6v3l.1.4q0 .2.3.3h.9l.5-.2V-5h1.5z" id="path12453"/>
<path d="M11.1-5.7H9.7q-.2.2-.2.7h1.3v1.1H9.6V0H8v-3.9h-.7v-1H8v-.2q0-.9.5-1.3Q9-7 10-7h.6l.5.1z" id="path12455"/>
<path d="M16 0h-5.2v-1L12-2l1-.8q.5-.5.7-1 .2-.3.2-.7 0-.4-.3-.7-.3-.2-.8-.2l-.9.2-.8.4H11v-1.5l.9-.2 1.2-.2q1.2 0 1.9.5.6.6.6 1.5 0 .6-.3 1.2-.3.5-1 1.1l-.7.7-.6.4h3z" id="path12457"/>
</g>
</g>
</g>
</g>
</g>
</g>
</g>
<g transform="matrix(.35278 0 0 -.35278 -239.7 326.4)" id="g9063">
<g id="g9065">
<g id="g9071">
<g id="g9073">
<path d="M829.4 131.8a.5.5 0 0 1-.5-.6v-28c0-.3.2-.6.5-.6h29.1c.3 0 .6.3.6.6v28c0 .3-.3.6-.6.6z" id="path9081" fill="url(#linearGradient9079)"/>
</g>
</g>
</g>
</g>
<g transform="matrix(.35278 0 0 -.35278 -239.7 326.4)" id="g9083">
<g id="g9085" clip-path="url(#clipPath9089)">
<g id="g9091" transform="translate(831.1 105.6)">
<path d="M0 0h25.7c.3 0 .6-.2.6-.5V-11c0-.3-.3-.6-.6-.6H0c-.3 0-.5.3-.5.6V-.5c0 .3.2.5.5.5" id="path9093" fill="#f2f2f2"/>
</g>
</g>
</g>
<g transform="matrix(.35278 0 0 -.35278 -239.7 326.4)" id="g9095">
<g id="g9097">
<g id="g9103">
<g id="g9105">
<path d="M830.9 140.4a.5.5 0 0 1-.6-.5v-20.5c0-.3.3-.6.6-.6H857c.3 0 .5.3.5.6v20.5c0 .3-.2.5-.5.5z" id="path9113" fill="url(#linearGradient9111)"/>
</g>
</g>
</g>
</g>
<g transform="matrix(.35278 0 0 -.35278 -239.7 326.4)" id="g9115">
<g id="g9117" clip-path="url(#clipPath9121)">
<g id="g9123" transform="translate(833.9 137.6)">
<path d="M0 0h20.3c.6 0 1-.5 1-1v-11.4c0-.6-.4-1-1-1H0a1 1 0 0 0-1 1V-1c0 .5.4 1 1 1" id="path9125" fill="#393939"/>
</g>
<g id="g9127" transform="translate(835.4 137)">
<path d="M0 0h17.2c.5 0 .8-.3.8-.7v-11c0-.5-.3-.8-.8-.8H0c-.4 0-.7.3-.7.8v11c0 .4.3.7.7.7" id="path9129" fill="#98b6a7"/>
</g>
</g>
</g>
<g transform="matrix(.35278 0 0 -.35278 -239.7 326.4)" id="g9131">
<g id="g9133">
<g id="g9139">
<g id="g9141">
<path d="M830.6 100.4v-5.8c0-.3.2-.5.5-.5h25.7c.3 0 .6.2.6.5v5.8z" id="path9149" fill="url(#linearGradient9147)"/>
</g>
</g>
</g>
</g>
<g transform="matrix(.35278 0 0 -.35278 -239.7 326.4)" id="g9151">
<g id="g9153" clip-path="url(#clipPath9157)">
<g id="g9159" transform="translate(842.2 103.9)">
<path d="M0 0l-3.9 3.9v.5h-1a2.3 2.3 0 1 0 0 4.5h1v.5l3.9 4h3.8c1.7-1.9 3.9-4 3.9-4V9h.8a2.3 2.3 0 0 0 0-4.5h-.8V4L3.8 0z" id="path9161" fill="#6a6a6a"/>
</g>
</g>
</g>
<g transform="matrix(.35278 0 0 -.35278 -239.7 326.4)" id="g9163">
<g id="g9165">
<g id="g9171">
<g id="g9173">
<path d="M842.1 117.2l-3.8-3.9v-.5h-1a2.3 2.3 0 1 1 0-4.5h1v-.5l3.9-3.9h3.8l3.8 3.9v.5h1c1.1 0 2 1 2.1 2.2 0 1.2-1 2.3-2.2 2.3h-.9v.6l-3.8 3.8z" id="path9183" fill="url(#linearGradient9181)"/>
</g>
</g>
</g>
</g>
<g transform="matrix(.35278 0 0 -.35278 -239.7 326.4)" id="g9185">
<g id="g9187" clip-path="url(#clipPath9191)">
<g id="g9193" transform="translate(837.3 112.3)">
<path d="M0 0h2.8v-3.4H0A1.7 1.7 0 0 0 0 0" id="path9195" fill="#a9aba9"/>
</g>
<g id="g9197" transform="translate(850.7 109)">
<path d="M0 0h-2.8v3.4H0A1.7 1.7 0 0 0 0 0" id="path9199" fill="#a9aba9"/>
</g>
<g id="g9201" transform="translate(842.4 112.3)">
<path d="M0 0h3.3v-3.3H-.1V0H0" id="path9203" fill="#393939"/>
</g>
<g id="g9205" transform="translate(842.3 116.6)">
<path d="M0 0h3.5L6-2.6 5-3.7v-2H4v1.2c0 .4-.4.8-.8.8h-3a.7.7 0 0 1-.7-.7v-1.3h-1v2l-1.1 1z" id="path9207" fill="#a9aba9"/>
</g>
<g id="g9209" transform="translate(845.8 104.6)">
<path d="M0 0h-3.5L-6 2.7l1.1 1v2h1V4.6c0-.5.4-.9.8-.9h3a.7.7 0 0 1 .8.7v1.3h1v-2l1-1z" id="path9211" fill="#a9aba9"/>
</g>
<path d="M843.6 124.1h.8v-3.7h-.8z" id="path9213" fill="#393939"/>
<path d="M843.6 120.5h.8V119h-.8z" id="path9215" fill="#9b9b9b"/>
</g>
</g>
<g transform="matrix(.35278 0 0 -.35278 -239.7 326.4)" id="g9217">
<g id="g9219">
<g id="g9225">
<g id="g9227">
<path d="M843.6 118.8h.8v1.7h-.8z" id="path9235" fill="url(#linearGradient9233)"/>
</g>
</g>
</g>
</g>
<g transform="matrix(.35278 0 0 -.35278 -239.7 326.4)" id="g9237">
<g id="g9239" clip-path="url(#clipPath9243)">
<path d="M843.6 118.8h.8v-1.6h-.8z" id="path9245" fill="#818181"/>
<g id="g9247" transform="translate(832.5 118.8)">
<path d="M0 0h6.5v-1.6L4.8-3.2H.5c-.3 0-.5.3-.5.6z" id="path9249" fill="#a9aba9"/>
</g>
<path d="M852.5 99.6h3.3v-3.3h-3.3z" id="path9251" fill="#fff"/>
</g>
</g>
<g transform="matrix(.35278 0 0 -.35278 -239.7 326.4)" id="g9253">
<g id="g9255" clip-path="url(#clipPath9259)">
<g id="g9261" transform="translate(855.6 98.2)">
<path d="M0 0v-.3C-.3-.7-.4-1-.7-1-.9-1-1-1-1-.8a.5.5 0 0 0-.5-.2l-.3.1h-.8l-.3.1c0 .4.2.6.3 1h.5l.4.2.3-.1h.6V.2h.1l.4.2.2-.1V0m-3-2H.2v3.4H-3z" id="path9263" fill="#fe0"/>
</g>
<g id="g9265" transform="translate(855.7 98.1)">
<path d="M0 0l-.1-.4C-.2-.7-.5-1-.7-1c-.2 0-.3 0-.4.2a.6.6 0 0 0-.4-.2l-.3.1a.6.6 0 0 0-.3 0h-.6c-.2 0-.4 0-.4.3l.3.9.4.2.2-.1.4.1h.6l.4-.1h.7L0 0m-3.2-1.8H.1v3.3h-3.3z" id="path9267" fill="#d52715"/>
</g>
<path d="M855.8 96.3h-3.3v3.3h3.3zm-3.3 0h3.3v3.3h-3.3z" id="path9269" fill="#171714"/>
<g id="g9271" transform="translate(855.7 98.7)">
<path d="M0 0v-.2.2m0 0v-.1m0 0zm0 0z" id="path9273" fill="#171714"/>
</g>
<g id="g9275" transform="translate(855.3 98.2)">
<path d="M0 0l-.2-.5h-.1c0 .2 0 .4.2.5H0m.2-.1L.1-.6l-.4-.2c-.1 0-.3 0-.3.2l.1.5c.1.2.2.4.5.4s.3-.3.2-.4m-1 .2l-.3-.6.2.1v.1l.1.1c.2 0 .2-.1.2-.2 0-.2-.2-.4-.5-.4-.1 0-.2 0-.2.2V0c.2.2.3.4.6.4.1 0 .2 0 .2-.2L-.6 0s-.2 0-.1.1m-1-.4v-.1h.3c0-.2-.2-.3-.3-.3-.1 0-.2 0-.3.2l.2.7.4.2.2-.1c0-.1 0-.2-.2-.2l-.2-.1.3-.1c0-.2-.2-.2-.3-.1m-.6-.2h.2c0-.3-.2-.3-.3-.3 0 0-.2 0-.2.2 0 .3.2.5.3.8h.2c0-.2 0-.5-.2-.7M0 .4C-.2.4-.3.4-.4.2c-.1.2-.2.2-.4.2L-1 .3l-.3.1c-.1 0-.3 0-.4-.2v.1h-.5l-.3-1s.1-.2.3-.2l.3.1.3-.1.3.1.3-.1c.2 0 .3 0 .4.2l.4-.2c.3 0 .5.2.6.6V0a.3.3 0 0 1-.3.4" id="path9277" fill="#171714"/>
</g>
</g>
</g>
<g transform="matrix(.35278 0 0 -.35278 -239.7 326.4)" id="g9279">
<g id="g9281" clip-path="url(#clipPath9285)">
<g id="g9287" transform="translate(838.7 98.2)">
<path d="M0 0v-.3h-.5l-.1-.1v-.4H0v-.3h-1v.2h-.4v-.6h2V.4h-2v-.5h.4V0h1z" id="path9289" fill="#f2f2f2"/>
</g>
<g id="g9291" transform="translate(836.9 98.7)">
<path d="M0 0h-.4l-.2-.1-.5-1.2-.6 1.2-.1.1h-.5v-.1l.8-1.8.2-.1h.5l.9 2H0" id="path9293" fill="#f2f2f2"/>
</g>
<g id="g9295" transform="translate(834.2 97.9)">
<path d="M0 0h.1v-.4h-1.5v-.4H0L.1-1v-.3H-2v2h2V.3h-1.5V0z" id="path9297" fill="#f2f2f2"/>
</g>
<g id="g9299" transform="translate(820.8 131.1)">
<path d="M0 0l-1.9-2.9 7.3-1C4.3 1.3 4 1.7 3.4 5.2l-2-3a39.5 39.5 0 0 1-4.1 3.2c-1.4.8-3 1.3-4.7 1.5-2.1 0-4.3-.2-6.4-.8l.1-3.3C-9 4.8-3.5 3.8 0 0" id="path9301" fill="#303030"/>
</g>
<g id="g9303" transform="translate(767 107.4)">
<path d="M0 0c1.6 2.3 3.8 4 6.4 5" id="path9305" fill="none" stroke="#303030"/>
</g>
<g id="g9307" transform="translate(766.2 110.4)">
<path d="M0 0c1.6 2.3 3.8 4 6.4 5" id="path9309" fill="none" stroke="#303030"/>
</g>
<g id="g9311" transform="translate(765.6 113.3)">
<path d="M0 0c1.6 2.3 3.8 4 6.4 5" id="path9313" fill="none" stroke="#303030"/>
</g>
</g>
</g>
</g>
</svg>

After

Width:  |  Height:  |  Size: 17 KiB

4
docs/static/filelogo.svg vendored Normal file
View File

@ -0,0 +1,4 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 32 32">
<path fill="#aa278f" d="M32 15.994v-.011c0-.108-.005-.209-.016-.303h-.001c-.032-.285-.112-.504-.239-.656-.171-.204-.459-.435-.864-.691a4.275 4.275 0 0 1-.986-.827c-.252-.296-.442-.734-.57-1.316-.049-.227-.087-.719-.112-1.473V8.696c0-.38-.031-.723-.076-1.049a12.313 12.313 0 0 0-.004-.188c-.009-.782-.18-1.475-.513-2.078a3.462 3.462 0 0 0-1.416-1.401c-.611-.33-1.305-.495-2.081-.495H6.271s-.674.067-.962.201a4.021 4.021 0 0 0-.521.295 3.502 3.502 0 0 0-.798.59c-.693.688-1.061 1.601-1.113 2.734a9.172 9.172 0 0 0-.088 1.283v2.558a6.802 6.802 0 0 1-.183 1.373 2.311 2.311 0 0 1-.532 1.033 2.67 2.67 0 0 0-.202.196c-.265.238-.638.511-1.13.823-.404.262-.64.633-.715 1.108l-.002.023a2.195 2.195 0 0 0-.023.287L0 16.006v.011c0 .108.005.209.016.303h.001c.032.285.112.504.239.656.171.204.459.435.864.691.406.256.735.532.986.827.252.296.442.734.57 1.316.049.227.087.719.112 1.473v2.019c0 .38.031.723.076 1.049l.004.188c.009.782.18 1.475.513 2.078a3.462 3.462 0 0 0 1.416 1.401c.611.33 1.305.495 2.081.495H25.73c.35 0 .673-.067.961-.201.184-.085.356-.187.521-.296.291-.159.559-.353.798-.59.693-.688 1.061-1.601 1.113-2.734.056-.398.088-.823.088-1.283v-2.558c.019-.495.079-.953.183-1.373.104-.419.282-.762.532-1.033a2.67 2.67 0 0 0 .202-.196c.265-.238.638-.511 1.13-.823.404-.262.64-.633.715-1.108h.002l.002-.023c.013-.092.022-.187.023-.287v-.014z"/>
<path fill="#fff" d="M27.366 16.522l.819-.518-.821-.516a4.547 4.547 0 0 1-.927-.744 3.033 3.033 0 0 1-.554-.896 5.166 5.166 0 0 1-.328-1.339 16.319 16.319 0 0 1-.103-1.961c0-.781-.016-1.365-.05-1.786-.039-.489-.123-.852-.258-1.112a1.36 1.36 0 0 0-.718-.661c-.223-.089-.527-.154-.924-.199a.532.532 0 0 1-.356-.213c-.11-.133-.165-.344-.165-.627 0-.41.086-.811 1.121-.811.636 0 1.196.127 1.666.376.464.247.818.589 1.085 1.046.267.458.406.995.413 1.597.064 3.554.129 4.265.184 4.492.153.63.382 1.109.701 1.464.287.319.635.602 1.035.843.29.175.501.341.627.493.035.043.116.181.116.554 0 .383-.12.628-.39.794-.606.373-1.041.699-1.331.997a2.734 2.734 0 0 0-.678 1.24c-.112.437-.177 1.05-.198 1.875-.02.773-.042 1.741-.066 2.904-.021.941-.306 1.668-.873 2.222-.568.554-1.317.823-2.291.823-.409 0-.71-.077-.895-.23-.155-.128-.226-.32-.226-.604 0-.179.03-.336.093-.479a.682.682 0 0 1 .188-.268.463.463 0 0 1 .24-.094c.414-.055.725-.127.951-.219.317-.131.567-.378.723-.716.124-.269.2-.625.233-1.089.029-.402.044-.968.044-1.725.016-1.061.077-1.896.182-2.481.095-.53.274-.987.533-1.359.261-.375.665-.736 1.198-1.073zm-16.618 6.519h10.458a.75.75 0 0 0 .751-.751l-.001-3.709c-.134-.449-.518-.492-.878-.15-.033 0-.393.443-1.22.443a2.033 2.033 0 0 1-1.944-1.715h-.011a6.59 6.59 0 0 1 0-.526h.011a2.03 2.03 0 0 1 1.944-1.715c.827 0 1.187.443 1.22.443.35.332.738.252.879-.147l.001-3.432a.769.769 0 0 0-.562-.741c-.061.016-3.259 0-3.259 0-.786.065-1.063-.466-.624-.928 0-.033.443-.393.443-1.22a2.033 2.033 0 0 0-1.715-1.944v-.011a6.59 6.59 0 0 0-.526 0v.011A2.03 2.03 0 0 0 14 8.893c0 .827.443 1.187.443 1.22.439.462.254.97-.624.928 0 0-3.198.016-3.259 0a.77.77 0 0 0-.562.741V22.29a.75.75 0 0 0 .75.751zm-6.197-3.692c.055.227.12.938.184 4.492.007.602.146 1.138.413 1.597.267.458.622.8 1.085 1.046.47.25 1.03.376 1.666.376 1.035 0 1.121-.4 1.121-.811 0-.283-.056-.493-.165-.627a.537.537 0 0 0-.356-.213c-.397-.045-.701-.11-.925-.199a1.367 1.367 0 0 1-.718-.661c-.135-.259-.219-.623-.258-1.112a24.159 24.159 0 0 1-.05-1.786c0-.751-.035-1.41-.103-1.961a5.174 5.174 0 0 0-.329-1.339 3.028 3.028 0 0 0-.554-.896 4.52 4.52 0 0 0-.927-.744l-.821-.516.819-.518c.533-.337.936-.698 1.199-1.075.259-.372.438-.829.533-1.359.105-.585.166-1.419.182-2.481 0-.757.014-1.323.044-1.725.033-.464.109-.82.233-1.089.156-.337.406-.584.723-.715.226-.092.537-.163.951-.219a.463.463 0 0 0 .24-.094.662.662 0 0 0 .189-.267 1.18 1.18 0 0 0 .093-.479c0-.284-.072-.476-.226-.604-.186-.153-.487-.23-.895-.23-.974 0-1.723.269-2.291.823-.567.554-.852 1.281-.873 2.222a588.806 588.806 0 0 1-.065 2.904c-.021.825-.086 1.438-.198 1.875a2.731 2.731 0 0 1-.679 1.24c-.289.298-.725.624-1.331.997-.27.166-.39.41-.39.794 0 .373.081.511.116.554.127.153.338.319.627.493.4.24.748.524 1.035.843.319.355.548.834.701 1.464z"/>
</svg>

After

Width:  |  Height:  |  Size: 4.1 KiB

93
docs/static/fonts/icons/iconfont.css vendored Normal file
View File

@ -0,0 +1,93 @@
@font-face {
font-family: "iconfont";
src: url("iconfont.eot?8b7e57577c2d1f1ae9e810b9e010bc84?#iefix") format("embedded-opentype"),
url("iconfont.woff2?8b7e57577c2d1f1ae9e810b9e010bc84") format("woff2"),
url("iconfont.woff?8b7e57577c2d1f1ae9e810b9e010bc84") format("woff");
}
.icon {
line-height: 1;
}
.icon:before {
font-family: iconfont !important;
font-style: normal;
font-weight: normal !important;
vertical-align: top;
}
.icon-ultrasonic:before {
content: "\f101";
}
.icon-color:before {
content: "\f102";
}
.icon-touch:before {
content: "\f103";
}
.icon-gyro:before {
content: "\f104";
}
.icon-addpackage:before {
content: "\f105";
}
.icon-brick:before {
content: "\f106";
}
.icon-controls:before {
content: "\f107";
}
.icon-functions:before {
content: "\f108";
}
.icon-list:before {
content: "\f109";
}
.icon-logic:before {
content: "\f10a";
}
.icon-loops:before {
content: "\f10b";
}
.icon-math:before {
content: "\f10c";
}
.icon-motors:before {
content: "\f10d";
}
.icon-music:before {
content: "\f10e";
}
.icon-sensors:before {
content: "\f10f";
}
.icon-text:before {
content: "\f110";
}
.icon-variables:before {
content: "\f111";
}
.icon-console:before {
content: "\f112";
}
.icon-advancedcollapsed:before {
content: "\f113";
}
.icon-advancedexpanded:before {
content: "\f114";
}
.icon-cancel:before {
content: "\f115";
}
.icon-check:before {
content: "\f116";
}
.icon-download:before {
content: "\f117";
}
.icon-save:before {
content: "\f118";
}
.icon-blocks:before {
content: "\f119";
}

BIN
docs/static/fonts/icons/iconfont.eot vendored Normal file

Binary file not shown.

87
docs/static/fonts/icons/iconfont.svg vendored Normal file
View File

@ -0,0 +1,87 @@
<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd" >
<svg xmlns="http://www.w3.org/2000/svg">
<defs>
<font id="iconfont" horiz-adv-x="40">
<font-face font-family="iconfont"
units-per-em="40" ascent="40"
descent="0" />
<missing-glyph horiz-adv-x="0" />
<glyph glyph-name="ultrasonic"
unicode="&#xF101;"
horiz-adv-x="40" d=" M26.8 13H13.1C15.6 14.6 17 17.3 17 20.2C17 21.8 16.6 23.3 15.8 24.7S13.8 27 12.4 27.8H27.6C26.2 27 25.1 26.1 24.2 24.7S23 21.8 23 20.2C22.9 17.3 24.3 14.6 26.8 13L26.8 13L26.8 13z M8.6 12C4.1 12 0.4 15.7 0.4 20.2S4.1 28.4 8.6 28.4S16.8 24.7 16.8 20.2C16.7 15.7 13.1 12 8.6 12zM8.6 23.4C6.8 23.4 5.4 22 5.4 20.2S6.8 16.9 8.6 16.9S11.9 18.4 11.9 20.2S10.4 23.4 8.6 23.4z M31.4 12C26.9 12 23.2 15.7 23.2 20.2S26.9 28.4 31.4 28.4S39.6 24.7 39.6 20.2C39.5 15.7 35.9 12 31.4 12zM31.4 23.4C29.6 23.4 28.1 22 28.1 20.2S29.6 16.9 31.4 16.9S34.6 18.4 34.6 20.2S33.2 23.4 31.4 23.4z" />
<glyph glyph-name="color"
unicode="&#xF102;"
horiz-adv-x="43.35195530726257" d=" M38.7 -0.1H4.7C3.4 -0.1 2.5 0.6 2.5 1.5V6.8H0.9A0.9608938547486034 0.9608938547486034 0 0 0 0 7.7V31.5A0.9608938547486034 0.9608938547486034 0 0 0 0.9 32.4H2.5V38.4C2.5 39.3 3.6 40 4.7 40H38.7C40 40 40.9 39.3 40.9 38.4V32.4H42.5A0.9608938547486034 0.9608938547486034 0 0 0 43.4 31.5V7.8A0.9608938547486034 0.9608938547486034 0 0 0 42.5 6.9H40.9V1.6C41.1 0.7 40 -0.1 38.7 -0.1zM21.7 35.1A11.374301675977657 11.374301675977657 0 0 1 13.6 15.5A4.916201117318437 4.916201117318437 0 0 1 13.4 13.7A8.268156424581006 8.268156424581006 0 0 1 29.9 13.7A4.916201117318437 4.916201117318437 0 0 1 29.7 15.5A12.379888268156424 12.379888268156424 0 0 1 33.1 23.6A11.1731843575419 11.1731843575419 0 0 1 21.7 35.1zM41.6 18.3V10.9H42.5V18.3zM1.1 18.3V10.9H2V18.3zM41.6 28.6V21.2H42.5V28.6zM1.1 28.6V21.2H2V28.6z M21.9 7.4A6.480446927374302 6.480446927374302 0 0 0 15.4 13.9A9.497206703910615 9.497206703910615 0 0 0 15.9 16.3A9.87709497206704 9.87709497206704 0 0 0 12.3 23.9A9.608938547486035 9.608938547486035 0 0 0 31.5 23.9A9.87709497206704 9.87709497206704 0 0 0 27.9 16.3A8.022346368715086 8.022346368715086 0 0 0 28.4 13.9A6.703910614525141 6.703910614525141 0 0 0 21.9 7.4zM21.9 16.3A2.4581005586592184 2.4581005586592184 0 1 1 24.4 13.9A2.837988826815643 2.837988826815643 0 0 1 21.9 16.3zM21.9 27.7A4.46927374301676 4.46927374301676 0 1 1 26.4 23.2A4.804469273743018 4.804469273743018 0 0 1 21.9 27.7z" />
<glyph glyph-name="touch"
unicode="&#xF103;"
horiz-adv-x="40" d=" M34.3 3.3H4.9C3.8 3.3 2.8 3.9 2.8 4.8V9.3H1.5C1.1 9.3 0.7 9.7 0.7 10.1V30.5C0.7 30.9 1.1 31.3 1.5 31.3H2.8V36.6C2.8 37.4 3.7 38.1 4.9 38.1H16V36.6H22.7V38.1H34.2C35.3 38.1 36.3 37.5 36.3 36.6V31.3H37.6C37.9 31.3 38.3 30.9 38.3 30.5V10.1C38.3 9.7 37.9 9.3 37.6 9.3H36.3V4.8C36.3 3.9 35.3 3.3 34.3 3.3L34.3 3.3zM14.1 16.2C14.7 15.3 15.4 14.7 16.2 14.1V5.6H22.6V14.1C23.5 14.7 24.1 15.4 24.7 16.2H33.4V22.6H24.9C24.3 23.5 23.6 24.3 22.6 24.9V33.6H16.2V24.9C15.3 24.3 14.5 23.6 13.9 22.6H5.4V16.2H14.1L14.1 16.2zM36.6 19.2V13H37.4V19.2H36.6zM1.8 19.2V13H2.6V19.2H1.8zM36.6 28.1V21.9H37.4V28.1H36.6zM1.8 28.1V21.9H2.6V28.1H1.8zM19.4 15.4C18.8 15.4 18.5 15.4 18.1 15.6V17.1C18.1 17.5 17.9 17.7 17.5 17.7L17.5 17.7H16C15.8 18.1 15.6 18.6 15.6 19.2C15.6 19.8 15.6 20.3 16 20.7H17.3C18.1 20.7 18.1 21.6 18.1 21.6L18.1 21.6C18.1 21.8 18.1 22.4 18.1 22.9C18.5 23.1 19 23.1 19.4 23.1C20 23.1 20.5 23.1 21.1 22.9C21.1 22.5 21.1 22 21.1 21.6L21.1 21.6V21.4C21.1 21 21.3 20.8 21.7 20.8C21.7 20.8 21.7 20.8 21.9 20.8L21.9 20.8H23.4C23.8 20.4 23.8 19.9 23.8 19.3S23.6 18.2 23.4 17.8L23.4 17.8C23 17.8 22.5 17.6 22.1 17.6C21.7 17.6 21.3 17.4 21.3 17V15.5C20.7 15.3 20.4 15.3 19.8 15.3C19.4 15.4 19.4 15.4 19.4 15.4z" />
<glyph glyph-name="gyro"
unicode="&#xF104;"
horiz-adv-x="23.578015492438215" d=" M17 0H6.4A5.901881224640355 5.901881224640355 0 0 0 5.1 0.3H2.3A1.283659166359277 1.283659166359277 0 0 0 1 1.6V4.5H0.5A0.5016599040944301 0.5016599040944301 0 0 0 0 5V35.4A0.5016599040944301 0.5016599040944301 0 0 0 0.5 35.9H1V38.7A1.283659166359277 1.283659166359277 0 0 0 2.3 40H10.6V39.6H12.8V40H21.2A1.283659166359277 1.283659166359277 0 0 0 22.5 38.7V35.9H23.1A0.5016599040944301 0.5016599040944301 0 0 0 23.6 35.4V5.1A0.5016599040944301 0.5016599040944301 0 0 0 23.1 4.6H22.5V1.6A1.283659166359277 1.283659166359277 0 0 0 21.2 0.4H18.5C18.4 0.1 17.2 0 17 0zM6.2 34.5L3.7 33.8A1.0033198081888601 1.0033198081888601 0 0 1 3.4 33.7A0.2360752489856142 0.2360752489856142 0 0 1 3.3 33.5A0.20656584286241245 0.20656584286241245 0 0 1 3.4 33.3L4.1 32.8A7.657690888970861 7.657690888970861 0 0 1 3.1 30A8.51346366654371 8.51346366654371 0 0 1 4.8 23.5C5.8 24.2 6.5 24.7 6.5 24.7A7.377351530800443 7.377351530800443 0 0 0 5.4 26.9A6.300258207303577 6.300258207303577 0 0 0 6 31.8L6.5 31.5H6.5L6.6 31.5A0.3541128734784213 0.3541128734784213 0 0 1 6.8 31.4A0.17705643673921065 0.17705643673921065 0 0 1 7 31.5A0.6344522316488379 0.6344522316488379 0 0 1 7 32L6.2 34.5zM17.5 31.8H17.5A6.300258207303577 6.300258207303577 0 0 0 18 26.9A7.510143858354851 7.510143858354851 0 0 0 17 24.7L17.1 24.6L18.6 23.5A8.631501291036518 8.631501291036518 0 0 1 20.3 30A7.657690888970861 7.657690888970861 0 0 1 19.3 32.8L19.8 33.1L20 33.2A0.22132054592401326 0.22132054592401326 0 0 1 20.1 33.4A0.26558465510881596 0.26558465510881596 0 0 1 20 33.6A1.0033198081888601 1.0033198081888601 0 0 1 19.7 33.7L17.2 34.5S17.1 34.1 17 33.6S16.6 32.3 16.5 32A0.619697528587237 0.619697528587237 0 0 1 16.5 31.5A0.17705643673921065 0.17705643673921065 0 0 1 16.6 31.4A0.48690520103282936 0.48690520103282936 0 0 1 16.8 31.4L16.8 31.4L17.4 31.7zM11.7 30.6A1.9918849133161198 1.9918849133161198 0 1 1 13.7 28.6A1.9918849133161198 1.9918849133161198 0 0 1 11.7 30.6H11.7z" />
<glyph glyph-name="addpackage"
unicode="&#xF105;"
horiz-adv-x="40" d=" M20 35.7C11.3 35.7 4.3 28.7 4.3 20S11.3 4.3 20 4.3S35.7 11.3 35.7 20S28.7 35.7 20 35.7zM30.4 18.3H21.7V9.6H18.3V18.3H9.6V21.7H18.3V30.4H21.7V21.7H30.4V18.3z" />
<glyph glyph-name="brick"
unicode="&#xF106;"
horiz-adv-x="40" d=" M34.3 0.9H5.7V39.1H34.4V0.9zM10.4 32.7V18.4H29.6V32.7H10.4z" />
<glyph glyph-name="controls"
unicode="&#xF107;"
horiz-adv-x="40" d=" M6.1 33H9.6V5.2H6.1V33z M18.3 33H21.7V5.2H18.3V33z M30.4 33H33.9V5.2H30.4V33z M2.6 15.7H13V7H2.6V15.7z M14.8 31.3H25.2V22.6H14.8V31.3z M27 22.6H37.4V13.9H27V22.6z" />
<glyph glyph-name="functions"
unicode="&#xF108;"
horiz-adv-x="40" d=" M12.2 25.4H9.1C9.1 26.3 9.1 26.5 9.9 26.5C11.5 26.5 12.5 27.2 13.1 28.6C13.8 30.1 14.8 31.5 15.7 33.1C16.5 34.3 18.1 35.3 19.7 35.5C20.7 35.7 21.9 35.3 22.5 34.5C22.8 33.9 22.8 33.4 22.6 32.7C22.3 32.2 21.8 32 21.1 32.2C20.5 32.2 20.2 32.7 20.2 33.3C20.2 33.4 20.2 33.4 20.2 33.6C20.2 33.9 20.4 34.3 20.4 34.6C20 34.6 19.5 34.8 19.2 34.6C18.5 34.3 17.9 33.9 17.4 33.1C16.7 32 16.2 30.6 15.7 29.4C15.3 28.6 15 27.3 14.8 26.5H17.2C17.1 26.1 17.1 25.8 16.9 25.4H14.5C13.9 23.5 13.6 21.9 12.9 20.2C12.2 16.7 10.8 13.4 9.4 10.1C8.7 8.6 7.7 7.3 6.6 6.3C5.8 5.4 4.5 4.9 3.3 4.9C2.6 4.7 1.8 5.1 1.1 5.4C0.7 5.8 0.5 6.5 0.7 7.2C1.1 7.7 1.6 8 2.5 7.9C3 7.9 3.2 7.3 3.2 6.8C3.2 6.6 3 6.5 3 6.5C2.8 6.3 2.8 6.1 2.8 5.9C3 5.9 3.2 5.8 3.5 5.8C4.4 5.8 5.4 6.3 5.9 7.2C6.5 8 7 9.1 7.2 9.9C8.5 15.2 10.1 20.4 11.7 25.4C12.2 25.3 12.2 25.3 12.2 25.4z M32.5 4.7C32.7 4.9 32.7 5.1 32.9 5.3C34.8 6.3 36 8.4 36.4 10.5C37.1 13.9 37.1 17.4 36.2 20.9C35.7 22.8 34.5 24.2 33.1 25.4C32.9 25.6 32.7 25.8 32.7 25.9C36 24.7 39.2 20.6 39.2 15.3C39.3 10.8 36.7 6.5 32.5 4.7z M23.9 25.8C23.9 25.6 23.7 25.4 23.7 25.4C21.8 24.4 20.5 22.3 20.2 20.2C19.5 16.7 19.5 13.3 20.4 9.6C20.9 7.7 22.1 6.3 23.5 5.1C23.7 4.9 23.9 4.9 23.9 4.6C20 6.5 17.4 10.5 17.6 15C17.4 20.7 20.9 24.9 23.9 25.8z M32 12.2C32 12.2 32.2 12.2 32.4 12C32.4 12 32.4 12 32.4 11.9C31.9 11 31.3 10.1 30.3 9.6C29.9 9.3 29.2 9.1 28.5 9.6C28.4 9.8 28.2 9.9 28.2 10.3C27.9 11.3 27.7 12.4 27.5 13.4C27.5 13.6 27.5 13.6 27.3 13.8C27.2 13.4 27 13.1 26.6 12.7C26.1 12 25.6 11 24.7 10.3C24.4 9.9 24 9.6 23.5 9.4C23 9.3 22.5 9.4 21.9 9.9V10.1C21.9 10.5 21.9 10.8 22.3 11C22.5 11.2 22.8 11.2 23.2 11L23.3 10.8C23.9 10.5 24 10.3 24.4 11C25.1 12 25.9 13.4 26.8 14.5C26.8 14.6 26.8 14.8 26.8 15C26.6 15.7 26.5 16.6 26.3 17.3C25.9 18.5 25.4 19 24 19H23.9C23.7 19.2 23.9 19.3 24 19.3C24.7 19.5 25.8 19.7 26.5 19.7C26.6 19.7 26.8 19.7 27 19.5C27.5 18.8 27.9 18.1 28 17.1C28 16.9 28.2 16.6 28.2 16.4C28.4 16.7 28.7 17.3 29.1 17.6C29.6 18.1 30.1 18.8 30.8 19.3C31.2 19.5 31.5 19.7 31.9 19.7C32.4 19.7 32.7 19.3 32.7 18.8V18.6C32.5 18.1 32.2 17.9 31.7 18.1L31.7 18.1C31.5 18.1 31.5 18.1 31.3 18.1C30.8 18.5 30.1 18.3 29.6 17.8L29.6 17.8C29.2 17.3 28.7 16.6 28.4 15.9C28.4 15.7 28.4 15.7 28.4 15.5C28.7 14.3 28.9 12.9 29.2 11.5C29.2 11.3 29.2 11.3 29.4 11.2C29.6 10.6 29.9 10.5 30.3 11C31.3 11.3 31.5 11.9 32 12.2z" />
<glyph glyph-name="list"
unicode="&#xF109;"
horiz-adv-x="40" d=" M11.1 30.4H36.9V27.3H11.1V30.4z M11.1 22.4H36.9V19.3H11.1V22.4z M11.1 14.4H36.9V11.3H11.1V14.4z M5.6 27.3H3.8V33.6H2.4V34.6C3.3 34.6 4 35.1 4.2 36.2H5.6V27.3z M7.7 17.6V16H1.4V16.7C1.4 18.8 2.8 19.7 4 20.3C5.7 21.2 5.7 21.6 5.7 22.1C5.7 22.6 5.4 23.1 4.5 23.1C3.7 23.1 3.1 22.4 3.1 21.6H1.4C1.4 23.1 2.4 24.7 4.5 24.7C6.6 24.7 7.5 23.3 7.5 22.1C7.5 20.3 6.3 19.8 4.9 19C4 18.4 3.3 17.9 3.3 17.4H7.7z M4.5 4.5C2.4 4.5 1.4 5.9 1.2 7.5H3C3 6.6 3.5 6.1 4.5 6.1C5.6 6.1 6.1 6.6 6.1 7.3C6.1 8 5.6 8.5 4.7 8.5H4.2V9.9H4.5C5.6 9.9 5.9 10.4 5.9 11C5.9 11.7 5.4 12 4.7 12C3.8 12 3.3 11.3 3.3 10.6H1.6C1.6 12.2 2.6 13.6 4.5 13.6C6.4 13.6 7.5 12.3 7.5 11.1C7.5 10.4 7.1 9.7 6.3 9.4C7.3 9 7.7 8.2 7.7 7.3C7.8 6.1 6.8 4.5 4.5 4.5z" />
<glyph glyph-name="logic"
unicode="&#xF10A;"
horiz-adv-x="40" d=" M2.8 14.1H7.4C10 14.2 12.2 16 13.1 18.6C15 23.1 18.3 31.3 23.7 31.3S29.8 31.3 29.8 31.3V35.8L36.9 28.3L29.8 21.5V26.4H24.9C22.3 25.7 20.2 24 19.4 21.5C17.3 17 15.2 9.4 8.2 9.2C5.1 9.2 3 9.2 3 9.2V14.1z M2.8 31.1V26.2H8.2C8.2 26.2 11.4 26.2 13.1 22.1C13.8 23.8 14.7 25.4 15.7 26.9C15.7 26.9 12.2 30.9 8.4 30.9S2.8 31.1 2.8 31.1z M19.5 18.4C19.5 18.4 21.8 13.9 24.4 13.9H30V18.4L37.3 11.3L30 4.2V9H23.7C23.7 9 20.2 9 16.9 13.4C18 14.9 18.8 16.7 19.5 18.4z" />
<glyph glyph-name="loops"
unicode="&#xF10B;"
horiz-adv-x="40" d=" M6.3 12.7C4.5 15.2 2.6 17.4 0.9 20H4.5C4.5 24.2 6.3 28.4 9.2 31.3C11.3 33.4 13.7 34.8 16.7 35.3C21.9 36.6 27.3 35 31.1 31.2C30.3 30.3 29.4 29.4 28.7 28.7C24.2 32.6 19.3 33.3 14.1 30.5C10.3 28.4 8.2 24.4 8.2 20.2H11.8C9.7 17.6 7.8 15 6.3 12.7z M32.2 20H28.5C30.4 22.5 32.2 24.7 33.9 27.3C35.8 24.9 37.6 22.6 39.3 20H35.6C35.6 15.7 33.7 11.5 30.6 8.6C28.5 6.6 26.1 5.3 23.3 4.7C18.1 3.5 12.7 5.1 8.9 8.9L11.3 11.3C15.6 7.5 20.7 6.6 25.9 9.6C29.9 11.7 32.2 15.7 32.2 20z" />
<glyph glyph-name="math"
unicode="&#xF10C;"
horiz-adv-x="40" d=" M15.2 5.3C14.9 4.9 14.2 4.2 13.8 3.9L9.3 8.4C7.6 6.7 6.2 5.3 4.8 3.9C4.4 4.2 3.8 4.9 3.4 5.3L7.9 9.8C6.2 11.5 4.8 12.9 3.4 14.3C3.8 14.7 4.4 15.4 4.8 15.7L9.3 11.2L13.8 15.7C14.2 15.4 14.9 14.7 15.2 14.3L10.7 9.8C12.1 8.2 13.7 6.7 15.2 5.3z M1.5 28V30H7.9V36.4C8.6 36.4 9.1 36.4 9.8 36.4V30H16.3V28H9.8V21.6H7.8V28H1.5z M38.4 10.7H22V14.1H38.4V10.7z M38.4 7.2V3.7H22V7.2H38.4z M38.4 31V27.5H22V31H38.4z" />
<glyph glyph-name="motors"
unicode="&#xF10D;"
horiz-adv-x="40" d=" M28.9 25.8C27.5 24.4 25.9 22.9 24.5 21.5H35.7V32.6L32.2 29.1C29.6 32.3 25.9 34.3 21.8 34.9C18.3 35.4 14.6 34.5 11.7 32.6C4.2 28.1 1.9 18.3 6.5 10.9S20.7 1.1 28.2 5.6C30.8 7.2 32.7 9.5 34.1 12.1C32.7 12.6 31.3 13.3 29.9 13.8C28.5 11 25.9 9 23 8.1C20.7 7.4 18.3 7.6 16 8.4C10.3 10.7 7.3 17.1 9.4 22.9C10.6 26.3 13.6 29 17.1 29.8C21.6 31.2 26.3 29.5 28.9 25.8z M16.7 19C16.7 17.1 18.3 15.7 20 15.7S23.3 17.3 23.3 19C23.3 21 21.8 22.3 20 22.3C18.1 22.5 16.7 21 16.7 19C16.7 19 16.7 19 16.7 19z" />
<glyph glyph-name="music"
unicode="&#xF10E;"
horiz-adv-x="40" d=" M24.2 17.7C27.1 17.2 29.9 15.7 31.7 13.2C32.5 13.2 33.4 13.2 33.4 13.2S36 20.9 30.3 26.3S13.4 31.7 9.2 26.3C6.3 22.6 5.2 17.6 6.8 13.2C7.3 13.2 7.7 13.2 8.2 13.2C8.2 13.2 11.1 17.6 15.8 17.7C15.7 10.1 15.7 3.5 15.7 3.5C12.3 4.2 9.6 6.3 8 9.4C4.5 10.1 1.7 13.2 1.7 17C1.7 28.3 10.3 34.8 20 34.8S38.8 27.3 38.1 17C37.7 9.9 31.8 9.4 31.8 9.4C30.4 6.3 27.7 4 24.3 3.5C24.2 11.3 24.2 17.7 24.2 17.7z" />
<glyph glyph-name="sensors"
unicode="&#xF10F;"
horiz-adv-x="40" d=" M20 36.9C10.6 36.9 3 29.2 3 19.8C3 10.4 10.6 2.8 20 2.8S37 10.4 37 19.8C36.9 29.4 29.4 36.9 20 36.9zM20 8.2C13.4 8.2 8.2 13.6 8.2 20S13.6 31.8 20 31.8S31.8 26.4 31.8 20S26.6 8.2 20 8.2z M13.2 20C13.2 16.3 16.3 13.2 20 13.2C23.7 13.2 26.8 16.3 26.8 20C26.8 23.7 23.7 26.8 20 26.8C16.3 26.8 13.2 23.7 13.2 20z" />
<glyph glyph-name="text"
unicode="&#xF110;"
horiz-adv-x="40" d=" M23.1 30.6V2.8H16.5V30.6H7.7V36.7H32.3V30.6H23.1z" />
<glyph glyph-name="variables"
unicode="&#xF111;"
horiz-adv-x="40" d=" M36.8 12V7.8H3.4V12H36.8z M36.8 22.1V17.9H3.4V22.1H36.8z M36.7 32.2V28H3.3V32.2H36.7z" />
<glyph glyph-name="console"
unicode="&#xF112;"
horiz-adv-x="40" d=" M15.6 21.3L2.3 15L2.3 19.8L11.1 23.6L2.3 27.4L2.3 32.2L15.6 25.9L15.6 21.3z M36 9.1L16.6 9.1L16.6 12.2L36 12.2L36 9.1z" />
<glyph glyph-name="advancedcollapsed"
unicode="&#xF113;"
horiz-adv-x="40" d=" M39.7 28.2L36.2 31.5L20 15.3L3.8 31.5L0.3 28.2L18.3 10.3L18.3 10.3L20 8.5L20.5 9L20.5 9z" />
<glyph glyph-name="advancedexpanded"
unicode="&#xF114;"
horiz-adv-x="40" d=" M39.3 12L21.7 29.6L21.7 29.6L20 31.3L19.5 30.8L19.5 30.8L0.7 12L4 8.7L20 24.7L36 8.7z" />
<glyph glyph-name="cancel"
unicode="&#xF115;"
horiz-adv-x="40" d=" M33 29.6L29.4 33.2L20.2 24L11 33.2L7.3 29.6L16.5 20.3L7.3 11.1L11 7.3L20.2 16.5L29.4 7.3L33 11.1L23.8 20.3z" />
<glyph glyph-name="check"
unicode="&#xF116;"
horiz-adv-x="40" d=" M33.7 32.9L15.3 14.4L7.5 22.3L3.8 18.4L11.7 10.8L11.7 10.8L15.3 7.1L37.4 29.2z" />
<glyph glyph-name="download"
unicode="&#xF117;"
horiz-adv-x="40" d=" M5.2 15.7H36.5V1.7H5.2V15.7z M28.5 24.2L26.1 26.6L22.6 23.1L22.6 36.5L19.1 36.5L19.1 23.5L16 26.6L13.6 24.2L20.9 16.7L21 16.9L21.2 16.7z" />
<glyph glyph-name="save"
unicode="&#xF118;"
horiz-adv-x="40" d=" M25 34.5C25 33.6 25 32.8 25 31.9C25 31 24.7 30.9 24 30.9C23.5 30.9 22.8 30.9 22.4 30.9C22.1 30.9 21.4 31 21.4 31.7V31.9V36.9C21.4 37.3 21.6 37.8 22.3 38C22.3 38 22.3 38 22.4 38C23 38 23.7 38 24.2 38C24.7 38 25.2 37.6 25.2 37.1C25.2 37.1 25.2 37.1 25.2 36.9C25 36.3 25 35.2 25 34.5z M37.6 31.2C35.8 32.9 34.3 34.5 32.5 36.3C31 37.8 31 37.8 28.5 37.8C27.5 37.8 27.3 37.6 27.3 36.6V28.4C27.3 27.4 27.1 27.2 26.1 27.2H14.3C13.2 27.2 13 27.4 13 28.4V36.4C13 37.6 12.9 37.8 11.7 37.8H3.8C2.6 37.8 2.4 37.6 2.4 36.4V19.9C2.4 14.3 2.4 8.9 2.4 3.2C2.4 2 2.6 1.8 3.7 1.8H36.9C37.9 1.8 38.1 2.2 38.1 3.2V29.6C38.3 30.5 37.9 30.9 37.6 31.2zM33.7 6.7H7.1V23H33.7V6.7z" />
<glyph glyph-name="blocks"
unicode="&#xF119;"
horiz-adv-x="40" d=" M10.9 23H39V16.9H10.9V23z M39.2 27.1L39.2 33L0.9 33L0.9 31.1L0.9 27.1L0.9 12.9L0.9 7L39.2 7L39.2 12.9L6.9 12.9L6.9 27.1z" />
</font>
</defs>
</svg>

After

Width:  |  Height:  |  Size: 15 KiB

BIN
docs/static/fonts/icons/iconfont.ttf vendored Normal file

Binary file not shown.

BIN
docs/static/fonts/icons/iconfont.woff vendored Normal file

Binary file not shown.

BIN
docs/static/fonts/icons/iconfont.woff2 vendored Normal file

Binary file not shown.

BIN
docs/static/hero.png vendored

Binary file not shown.

Before

Width:  |  Height:  |  Size: 40 KiB

After

Width:  |  Height:  |  Size: 585 KiB

209
docs/static/lego-logo-white.svg vendored Normal file
View File

@ -0,0 +1,209 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
id="svg10"
width="236.9"
height="56.7"
version="1.1"
sodipodi:docname="lego-logo-white.svg"
inkscape:export-filename="C:\gh\pxt-ev3\docs\static\lego_education_logo_white.png"
inkscape:export-xdpi="138.33701"
inkscape:export-ydpi="138.33701"
inkscape:version="0.92.1 r15371">
<metadata
id="metadata54">
<rdf:RDF>
<cc:Work
rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
</cc:Work>
</rdf:RDF>
</metadata>
<sodipodi:namedview
pagecolor="#ffffff"
bordercolor="#666666"
borderopacity="1"
objecttolerance="10"
gridtolerance="10"
guidetolerance="10"
inkscape:pageopacity="0"
inkscape:pageshadow="2"
inkscape:window-width="1600"
inkscape:window-height="837"
id="namedview52"
showgrid="false"
inkscape:zoom="4.8374843"
inkscape:cx="118.45"
inkscape:cy="28.35"
inkscape:window-x="-8"
inkscape:window-y="-8"
inkscape:window-maximized="1"
inkscape:current-layer="svg10" />
<defs
id="defs14">
<clipPath
id="clipPath26">
<path
d="M332 275.6h177.7v42.5H332z"
id="path24" />
</clipPath>
<clipPath
id="clipPath76">
<path
d="M332 275.6h177.7v42.5H332z"
id="path74" />
</clipPath>
</defs>
<g
id="g18"
transform="matrix(1.33333 0 0 -1.33333 0 56.7)"
inkscape:export-xdpi="138.33701"
inkscape:export-ydpi="138.33701">
<g
id="g130"
transform="translate(-332 -275.6)">
<g
id="g20">
<g
clip-path="url(#clipPath26)"
id="g22">
<g
transform="translate(387.6 297.7)"
id="g28">
<path
id="path30"
d="M0 0h6.3c0 1.4-.2 2.2-.5 2.6-.4.3-1.3.5-2.7.5C1.7 3 .8 2.9.5 2.5.2 2 0 1.3 0 0m6.3-4.1h3.4c0-2-.6-3.3-1.8-4-.8-.4-2.4-.6-4.8-.6-2.6 0-4.4.5-5.3 1.6-.8 1-1.2 2.8-1.2 5.5S-3 3-2.2 4C-1.4 5.1.4 5.7 3 5.7 6 5.7 7.8 5 8.6 4c.7-1 1.1-3 1.1-6.2H0c0-1.7.1-2.7.4-3.2.4-.6 1.3-.8 2.7-.8 1.2 0 2 0 2.3.2.6.3 1 .9 1 1.8"
fill="#fff" />
</g>
<g
transform="translate(406.4 300.7)"
id="g32">
<path
id="path34"
d="M0 0c-1.4 0-2.2-.4-2.6-1.1a7 7 0 0 1-.5-3c0-2 .2-3.3.4-3.8.4-.9 1.3-1.3 2.7-1.3 1.6 0 2.6.4 3 1.2.3.6.4 1.8.4 3.8a7 7 0 0 1-.5 3.1C2.4-.4 1.5 0 0 0m3.4-11.7v2.2C2.7-11 1.2-11.8-1-11.8c-2.4 0-4 .7-4.7 2.2-.5 1-.7 2.7-.7 5.4 0 2.3.3 4 .9 5C-4.8 2-3.3 2.5-1 2.5s3.7-.7 4.2-2h.2v7.9h3.3v-20.2z"
fill="#fff" />
</g>
<g
transform="translate(428.8 289)"
id="g36">
<path
id="path38"
d="M0 0h-3.3v2.2C-4 .6-5.6-.1-7.9-.1c-3.2 0-4.8 1.3-4.8 4v10.2h3.4V5.2c0-1 .1-1.8.4-2.1.3-.4 1-.7 2-.7 1.2 0 2.1.3 2.6.9.5.5.8 1.4.8 2.7v8H0z"
fill="#fff" />
</g>
<g
transform="translate(441 294.4)"
id="g40">
<path
id="path42"
d="M0 0h3.4c0-2.3-.5-3.8-1.6-4.6-.8-.6-2.4-1-4.8-1-2.7 0-4.4.6-5.2 1.7-.8 1-1.1 2.8-1.1 5.6 0 2.7.3 4.5 1 5.4C-7.3 8.3-5.6 9-3 9c2.3 0 3.9-.3 4.8-1 1-.6 1.6-2 1.6-4.1H0c0 1-.2 1.8-.7 2-.4.4-1.2.5-2.3.5-1.4 0-2.3-.3-2.6-1-.2-.5-.4-1.7-.4-3.6 0-2 .1-3.2.4-3.6.3-.7 1.2-1 2.6-1 1.3 0 2 .1 2.4.5.4.3.6 1.1.6 2.4"
fill="#fff" />
</g>
<g
transform="translate(452.8 295.4)"
id="g44">
<path
id="path46"
d="M0 0c-1.1 0-1.8 0-2.2-.2-.6-.3-1-1-1-1.8 0-1 .3-1.6.8-1.8.4-.3 1.2-.4 2.4-.4 1.1 0 1.8.1 2.2.3.6.3 1 1 1 1.9 0 .9-.4 1.4-1 1.7A6 6 0 0 1 0 0m3.1-6.3l.1 1.7c-.3-.8-1-1.3-1.9-1.6-.5-.2-1.4-.3-2.5-.3-1.8 0-3.1.3-4 .9C-6-5-6.4-3.8-6.4-2-6.5-.3-6 .8-5 1.5c.7.5 2 .8 3.8.8 1.1 0 2 0 2.5-.2C2 1.8 2.7 1.4 3 .7h.1v1.8c0 1.2-.1 2-.4 2.4-.4.5-1.3.7-2.6.7-.9 0-1.5 0-1.9-.3-.5-.3-.7-.8-.7-1.7H-6c0 1.9.6 3.1 1.8 3.7.8.4 2.2.6 4.2.6 2.4 0 4-.3 4.9-1 1-.7 1.5-2.2 1.5-4.4v-8.8z"
fill="#fff" />
</g>
<g
transform="translate(460.9 300.6)"
id="g48">
<path
id="path50"
d="M0 0v2.6h1.8v3.2H5V2.6h5.5V0H5v-7.2c0-.7 0-1.2.2-1.4.2-.3.6-.5 1.3-.5.8 0 1.3.3 1.5 1l.2 2h3c0-2-.3-3.4-.8-4.2-.7-.9-2-1.4-3.9-1.4-1.8 0-3 .3-3.7.9-.8.6-1.1 1.8-1.1 3.6V0z"
fill="#fff" />
</g>
<path
id="path52"
d="M478.2 289h-3.4v14.2h3.4zm0 17.3h-3.4v3h3.4z"
fill="#fff" />
<g
transform="translate(487.5 300.7)"
id="g54">
<path
id="path56"
d="M0 0c-1.4 0-2.4-.3-2.8-1-.3-.4-.5-1.7-.5-3.6 0-2 .2-3.2.5-3.7.4-.6 1.3-1 2.8-1 1.5 0 2.4.4 2.8 1 .3.5.5 1.7.5 3.7S3-1.4 2.8-1C2.4-.3 1.5 0 0 0m0 2.6C2.8 2.6 4.7 2 5.5 1c.8-.9 1.1-2.7 1.1-5.6 0-2.9-.3-4.8-1-5.6-1-1-2.8-1.6-5.6-1.6s-4.7.5-5.5 1.6c-.8.8-1.1 2.7-1.1 5.6 0 2.9.3 4.7 1 5.6 1 1 2.8 1.6 5.6 1.6"
fill="#fff" />
</g>
<g
transform="translate(497 303.2)"
id="g58">
<path
id="path60"
d="M0 0h3.4v-2.1A3 3 0 0 0 5.3-.2C6 0 6.7 0 8 0c1.8 0 3-.3 3.8-1 .7-.9 1-2.1 1-4v-9H9.4v9c0 1-.2 1.7-.6 2-.3.5-1 .7-2 .7-1.4 0-2.4-.4-2.8-1-.4-.6-.6-1.5-.6-3V-14H0z"
fill="#fff" />
</g>
<path
id="path62"
d="M384.5 316.4h125.2v1.7H384.5z"
fill="#006cb6" />
<path
id="path64"
d="M384.5 275.6H471v1.7h-86.5z"
fill="#006cb6" />
<path
id="path66"
d="M482.3 275.6h27.4v1.7h-27.4z"
fill="#006cb6" />
</g>
</g>
<path
id="path68"
d="M332.3 275.9h42v42h-42z"
fill="#fff" />
<g
id="g70">
<g
clip-path="url(#clipPath76)"
id="g72">
<g
transform="translate(371.5 300.4)"
id="g78">
<path
id="path80"
d="M0 0c0-1.3-.5-3-.9-4C-2.3-8.4-4-11.1-8-11.1c-1.2 0-3.2.3-4 2.4l-.2.5-.3-.5a6.5 6.5 0 0 0-5-2.4c-1.6 0-2.8.5-3.6 1.4l-.2.3-.2-.3c-.8-.9-2.3-1.4-4-1.4-1.4 0-2.5.4-3.3 1.3l-.2.2-.2-.2c-.8-.9-2.2-1.3-3.9-1.3-2 0-3.2 1.2-3.3 3 0 3 2.7 9 3.9 10.8a3.4 3.4 0 0 0 3.1 1.8c1 0 1.6-.2 2-.6.3-.4.4-.7.4-1.4v-1l.5.9c1.2 2 3.3 2.2 5.3 2.2 1.3 0 2.6-.5 3-1.3l.2-.3.3.2a6 6 0 0 0 4 1.4c1.8 0 3.1-.5 3.9-1.3l.4-.7.2-.4.3.3c1.1 1.4 2.6 2 4.5 2 1.5 0 2.6-.4 3.4-1.2C0 2.3 0 1 0 0m-39.2-24.5h42v42h-42z"
fill="#ffed00" />
</g>
<g
transform="translate(372.7 298.8)"
id="g82">
<path
id="path84"
d="M0 0a24 24 0 0 0-1.8-5.5c-1.4-3-3.4-5.3-7.2-5.3-2 0-3.7.6-4.7 1.8a7.6 7.6 0 0 0-5-1.9 6 6 0 0 0-3.8 1.2 7.3 7.3 0 0 0-7.7 0 7 7 0 0 0-4-1.1C-37-10.8-39-9-39-6.5c0 3.3 2.7 9.4 4 11.5a5 5 0 0 0 4.4 2.4c2 0 2.7-.5 3-1.3 1.6 1.4 3.6 1.4 5 1.4 1.7 0 2.7-.4 3.5-1 1.2.6 2.6 1 4.2 1 2 0 3.6-.5 4.7-1.5a7 7 0 0 0 4.6 1.5c2.3 0 3.8-.9 4.7-2.1C.5 3.6.2 1.9 0 0m-40.3-22.9h42v42h-42z"
fill="#e20614" />
</g>
<path
id="path86"
d="M374 276.2h-41.4v41.3H374zm-42-.6h42.6v42.5H332z"
fill="#1c1c1b" />
<g
transform="translate(372.7 306.3)"
id="g88">
<path
id="path90"
d="M0 0a1 1 0 0 1-1-1c0-.6.4-1 1-1s1 .4 1 1C1-.5.6 0 0 0m0-.2a.8.8 0 1 0 0-1.6.8.8 0 0 0 0 1.6m.5-1.4l-.1.3-.2.2.3.3c0 .2-.2.3-.4.3h-.5v-1h.2v.4H0l.2-.3v-.2zm-.7.7v.2H0l.2-.1L0-.9z"
fill="#1c1c1b" />
</g>
<g
transform="translate(367.4 300.5)"
id="g92">
<path
id="path94"
d="M0 0c0-1-1.6-5.4-2.2-6.4-.2-.4-.5-.7-1-.7s-.6.3-.7.6c0 1 1.8 6 2.4 6.7.3.4.6.5 1 .5C0 .7 0 .3 0 0m2.9-1.8c-.4-1.8-1.2-3.9-2-5.5-1.5-2.6-3.2-3-4.8-3-1.5 0-3.2.7-3.2 3 0 1.7.7 4 1.3 5.7 1 2.8 2.2 5.1 5.7 5 4 0 3.3-3.6 3-5.2m-13 2.5c-.5 0-.9-.3-1.2-.7-.6-1-2-4.5-2.2-6-.1-1 .3-1.1.8-1.1.7 0 1.6.8 1.9 2.1 0 0-1.5 0-1 1.3.3 1.3 1 1.5 2.2 1.6 2.4 0 2.2-1.7 2-2.6-.6-3-2.8-5.5-5.9-5.5-2 0-3.4 1.1-3.4 3.3 0 1.5.8 3.9 1.4 5.3 1.3 3 2.6 5 6 5 2 0 3.7-.7 3.5-2.6-.2-1.4-1-2.2-2.2-2.3-.4 0-1.8 0-1.3 1.4.1.5.2.8-.5.8m-10.7-5.2l-.6-2a7 7 0 0 0 2 .2c1.1 0 1.8-.4 1.8-1.3 0-2-2.3-2.6-3.9-2.6-1.7 0-3.2 1-3.2 2.8A21 21 0 0 0-22.3.4c1.4 2.8 2.8 3.1 5.2 3.1 1.1 0 2.3-.4 2.3-1.4 0-1.4-1.2-2-2.3-2H-19s-.4-.6-.8-1.7c2.2.3 3.1-.2 2.8-1.5-.5-1.7-2-1.8-3.8-1.4m-7-2c2.2.4 2.7-.4 2.6-1.1-.2-2.2-2.1-2.6-3.8-2.6-1.2 0-2.3.6-2.4 2 0 2.5 2.5 8.3 3.7 10.2.6 1 1.3 1.4 2.3 1.4 1 0 1.3-.5 1.3-1.1 0-1.7-2.8-6.8-3.6-8.8M-.3 4.7a6 6 0 0 1-4.7-2l-.5.7c-.9 1-2.2 1.4-4 1.4-1.8 0-3.3-.6-4.3-1.4-.5.8-1.8 1.4-3.3 1.4-2 0-4.2-.3-5.5-2.4 0 .8-.1 1.2-.5 1.6-.6.6-1.4.7-2.2.7-1.5 0-2.6-.6-3.4-2-1.1-1.8-4-7.9-3.9-10.8 0-2 1.3-3.3 3.6-3.4 1.8 0 3.2.5 4.1 1.4.8-.9 2-1.4 3.5-1.4 1.6 0 3.2.5 4.2 1.6.8-1 2.1-1.6 3.8-1.6 2.1 0 4 1 5.2 2.6.7-1.9 2.4-2.6 4.3-2.6 4.1 0 6 2.8 7.4 7.3.4 1 .8 2.7.9 4.1.1 2.4-.9 4.8-4.7 4.8"
fill="#1c1c1b" />
</g>
</g>
</g>
</g>
</g>
</svg>

After

Width:  |  Height:  |  Size: 9.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.1 KiB

BIN
docs/static/lessons/line-detection.jpg vendored Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 25 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 68 KiB

Some files were not shown because too many files have changed in this diff Show More