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960 Commits
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a3b34518b0 | |||
5a33dc8a81 |
19
.gitignore
vendored
@ -1,12 +1,21 @@
|
||||
node_modules
|
||||
yotta_modules
|
||||
yotta_targets
|
||||
pxt_modules
|
||||
built
|
||||
typings
|
||||
tmp
|
||||
temp
|
||||
projects
|
||||
win10/app/bin
|
||||
win10/app/bld
|
||||
win10/*.opendb
|
||||
projects/**
|
||||
clients/win10/app/AppPackages
|
||||
clients/win10/app/BundlePackages
|
||||
clients/win10/app/BundleArtifacts
|
||||
clients/win10/app/bin
|
||||
clients/win10/app/bld
|
||||
clients/win10/*.opendb
|
||||
clients/**/bin/**
|
||||
clients/**/obj/**
|
||||
clients/electron/projects
|
||||
|
||||
*.user
|
||||
*.sw?
|
||||
@ -14,4 +23,4 @@ win10/*.opendb
|
||||
*.tgz
|
||||
*.db
|
||||
*.suo
|
||||
*.log
|
||||
*.log
|
||||
|
@ -4,8 +4,12 @@ node_js:
|
||||
script:
|
||||
- "node node_modules/pxt-core/built/pxt.js travis"
|
||||
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js run)"
|
||||
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js run)"
|
||||
- "(cd libs/lang-test0; node ../../node_modules/pxt-core/built/pxt.js test)"
|
||||
- "(cd libs/lang-test1; node ../../node_modules/pxt-core/built/pxt.js test)"
|
||||
- "node node_modules/pxt-core/built/pxt.js testdir tests"
|
||||
- "node node_modules/pxt-core/built/pxt.js uploaddoc"
|
||||
- "(cd libs/hello; node ../../node_modules/pxt-core/built/pxt.js testconv ../../testconv.json)"
|
||||
- "(cd libs/hello; node ../../node_modules/pxt-core/built/pxt.js testconv https://az851932.vo.msecnd.net/files/td-converter-tests-v0.json)"
|
||||
sudo: false
|
||||
notifications:
|
||||
email:
|
||||
@ -13,4 +17,6 @@ notifications:
|
||||
cache:
|
||||
directories:
|
||||
- node_modules
|
||||
- built/cache
|
||||
- libs/hello/built/cache
|
||||
|
||||
|
20
.vscode/settings.json
vendored
Normal file
@ -0,0 +1,20 @@
|
||||
// Place your settings in this file to overwrite default and user settings.
|
||||
{
|
||||
"file.autoSave": "afterDelay",
|
||||
"files.watcherExclude": {
|
||||
"**/.git/objects/**": true,
|
||||
"**/built/**": true,
|
||||
"**/node_modules/**": true,
|
||||
"**/yotta_modules/**": true,
|
||||
"**/yotta_targets": true,
|
||||
"**/pxt_modules/**": true
|
||||
},
|
||||
"search.exclude": {
|
||||
"**/node_modules": true,
|
||||
"**/yotta_modules/**": true,
|
||||
"**/yotta_targets": true,
|
||||
"**/pxt_modules/**": true
|
||||
},
|
||||
"tslint.enable": true,
|
||||
"tslint.rulesDirectory": "node_modules/tslint-microsoft-contrib"
|
||||
}
|
81
README.md
@ -1,26 +1,85 @@
|
||||
# micro:bit target for PXT
|
||||
|
||||
This target allow to program a [BBC micro:bit](https://www.microbit.co.uk/) using
|
||||
[Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt).
|
||||
PXT ([Microsoft Programming Experience Toolkit](https://github.com/Microsoft/pxt)).
|
||||
|
||||
* [Try it live](https://codethemicrobit.com)
|
||||
|
||||
[](https://travis-ci.org/Microsoft/pxt-microbit)
|
||||
|
||||
# Getting started
|
||||
## Local server
|
||||
|
||||
Please follow instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
|
||||
The local server allows to run the editor and the documentation from your computer.
|
||||
|
||||
### Setup
|
||||
|
||||
The following commands are a 1-time setup after synching the repo on your machine.
|
||||
|
||||
* if not yet installed, install [Node.js 4.4.5 or higher](https://nodejs.org/en/download/)
|
||||
* [clone this repo](https://help.github.com/articles/cloning-a-repository/) to your computer and go in the project folder
|
||||
```
|
||||
git clone https://github.com/microsoft/pxt-microbit
|
||||
cd pxt-microbit
|
||||
```
|
||||
* install the PXT command line (add ``sudo`` for Mac/Linux shells).
|
||||
```
|
||||
npm install -g pxt
|
||||
```
|
||||
* install the dependencies
|
||||
```
|
||||
npm install
|
||||
```
|
||||
|
||||
### Running
|
||||
|
||||
Run this command to open a local web server (add ``sudo`` for Mac/Linux shells)
|
||||
```
|
||||
pxt serve
|
||||
```
|
||||
If the local server opens in the wrong browser, make sure to copy the URL containing the local token.
|
||||
Otherwise, the editor will not be able to load the projects.
|
||||
|
||||
If you need modify the `.cpp` files, turn on yotta compilation with the ``-yt`` flag (add ``sudo`` for Mac/Linux shells):
|
||||
```
|
||||
pxt serve -yt
|
||||
```
|
||||
|
||||
## Updates
|
||||
|
||||
To update your PXT version and make sure you're running the latest tools, run (add ``sudo`` for Mac/Linux shells)
|
||||
```
|
||||
pxt update
|
||||
```
|
||||
|
||||
More instructions at https://github.com/Microsoft/pxt#running-a-target-from-localhost
|
||||
|
||||
## Universal Windows App
|
||||
|
||||
The Windows 10 app is a [Universal Windows Hosted Web App](https://microsoftedge.github.io/WebAppsDocs/en-US/win10/CreateHWA.htm)
|
||||
that wraps codemicrobit.com and provides additional features.
|
||||
|
||||
### Sideloading
|
||||
|
||||
* Open Windows **settings** and search for **Developer options**
|
||||
* Enable the developer mode.
|
||||
* Find the latest build under ``win10/app/AppPackages/latest`` and run the ``Add-AppDevPackage.ps1`` PowerShell script (mouse right-click, then `run with PowerShell`)
|
||||
that wraps ``codethemicrobit.com`` and provides additional features.
|
||||
|
||||
### Building
|
||||
|
||||
* Install Visual Studio 2015 Update 2 or higher. Make sure the Windows 10 templates are installed.
|
||||
* open the ``win10/app.sln`` solution and launch the ``codemicrobit`` project.
|
||||
* open the ``win10/app.sln`` solution and launch the ``codethemicrobit`` project.
|
||||
|
||||
## Testing
|
||||
|
||||
The build automatically runs the following:
|
||||
|
||||
* make sure the built-in packages compile
|
||||
* `pxt run` in `libs/lang-test*` - this will run the test in command line runner;
|
||||
there is a number of asserts in both of these
|
||||
* `pxt testdir` in `tests` - this makes sure all the files compile and generates .hex files
|
||||
* run the TD->TS converter on a number of test scripts from `microbit.co.uk` and make sure the results compile
|
||||
|
||||
To test something on the device:
|
||||
|
||||
* do a `pxt deploy` in `libs/lang-test*` - they should show `1` or `2` on the screen (and not unhappy face)
|
||||
* run `pxt testdir` in `tests` and deploy some of the hex files from `tests/built`
|
||||
|
||||
The `lang-test0` source comes from the `pxt-core` package. It's also tested with `pxt run` there.
|
||||
|
||||
## Code of Conduct
|
||||
|
||||
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.
|
||||
|
26
clients/chrome/README.md
Normal file
@ -0,0 +1,26 @@
|
||||
# microbit-chrome
|
||||
Prototype chrome addon that exposes the micro:bit's serial output to webpages.
|
||||
* watch the [demo video](https://vimeo.com/146207766)
|
||||
|
||||
# Installation
|
||||
See [developer.chrome.com](https://developer.chrome.com/extensions/getstarted#unpacked)
|
||||
for instructions on how to install the local version into your chrome browser.
|
||||
|
||||
# Requirements
|
||||
* Chrome 48 or later.
|
||||
|
||||
# Sample page
|
||||
The `demo.html` webpage goes along with the
|
||||
https://github.com/Microsoft/microbit-touchdevelop/blob/master/examples/tcs34725.cpp
|
||||
program. Run `http-server` from this directory, then visit
|
||||
http://localhost:8080/demo.html
|
||||
(keep in mind that pages served from `file://` cannot open ports).
|
||||
|
||||
# Building
|
||||
|
||||
Open a command prompt and run the following commands.
|
||||
|
||||
````
|
||||
npm install
|
||||
typings update
|
||||
````
|
68
clients/chrome/background.js
Normal file
@ -0,0 +1,68 @@
|
||||
///<reference path='typings/browser.d.ts'/>
|
||||
var connections = [];
|
||||
// A list of "ports", i.e. connected clients (such as web pages). Multiple web
|
||||
// pages can connect to our service: they all receive the same data.
|
||||
var ports = [];
|
||||
function byPath(path) {
|
||||
return connections.filter(function (x) { return x.path == path; });
|
||||
}
|
||||
function byId(id) {
|
||||
return connections.filter(function (x) { return x.id == id; });
|
||||
}
|
||||
function onReceive(data, id) {
|
||||
if (ports.length == 0)
|
||||
return;
|
||||
var view = new DataView(data);
|
||||
var decoder = new TextDecoder("utf-8");
|
||||
var decodedString = decoder.decode(view);
|
||||
ports.forEach(function (port) { return port.postMessage({
|
||||
type: "serial",
|
||||
data: decodedString,
|
||||
id: id
|
||||
}); });
|
||||
}
|
||||
function findNewDevices() {
|
||||
chrome.serial.getDevices(function (serialPorts) {
|
||||
serialPorts.forEach(function (serialPort) {
|
||||
if (byPath(serialPort.path).length == 0 &&
|
||||
serialPort.displayName == "mbed Serial Port") {
|
||||
chrome.serial.connect(serialPort.path, { bitrate: 115200 }, function (info) {
|
||||
// In case the [connect] operation takes more than five seconds...
|
||||
if (info && byPath(serialPort.path).length == 0)
|
||||
connections.push({
|
||||
id: info.connectionId,
|
||||
path: serialPort.path
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
function main() {
|
||||
// Register new clients in the [ports] global variable.
|
||||
chrome.runtime.onConnectExternal.addListener(function (port) {
|
||||
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit)$/.test(port.name)) {
|
||||
ports.push(port);
|
||||
port.onDisconnect.addListener(function () {
|
||||
ports = ports.filter(function (x) { return x != port; });
|
||||
});
|
||||
}
|
||||
});
|
||||
// When receiving data for one of the connections that we're tracking, forward
|
||||
// it to all connected clients.
|
||||
chrome.serial.onReceive.addListener(function (info) {
|
||||
if (byId(info.connectionId).length > 0)
|
||||
onReceive(info.data, info.connectionId);
|
||||
});
|
||||
// When it looks like we've been disconnected, drop the corresponding
|
||||
// connection object from the [connections] global variable.
|
||||
chrome.serial.onReceiveError.addListener(function (info) {
|
||||
if (info.error == "system_error" || info.error == "disconnected" || info.error == "device_lost")
|
||||
connections = connections.filter(function (x) { return x.id != info.connectionId; });
|
||||
});
|
||||
// Probe serial connections at regular intervals. In case we find an mbed port
|
||||
// we haven't yet connected to, connect to it.
|
||||
setInterval(findNewDevices, 5000);
|
||||
findNewDevices();
|
||||
}
|
||||
document.addEventListener("DOMContentLoaded", main);
|
92
clients/chrome/background.ts
Normal file
@ -0,0 +1,92 @@
|
||||
// A list of: {
|
||||
// id: number;
|
||||
// path: string;
|
||||
// } where [id] is the [connectionId] (internal to Chrome) and [path] is the
|
||||
// OS' name for the device (e.g. "COM4").
|
||||
interface Connection {
|
||||
id: string;
|
||||
path: string;
|
||||
}
|
||||
let connections: Connection[] = [];
|
||||
|
||||
// A list of "ports", i.e. connected clients (such as web pages). Multiple web
|
||||
// pages can connect to our service: they all receive the same data.
|
||||
let ports = [];
|
||||
|
||||
interface Message {
|
||||
type: string;
|
||||
data: string;
|
||||
id: string;
|
||||
}
|
||||
|
||||
function byPath(path: string): Connection[] {
|
||||
return connections.filter((x) => x.path == path);
|
||||
}
|
||||
|
||||
function byId(id: string): Connection[] {
|
||||
return connections.filter((x) => x.id == id);
|
||||
}
|
||||
|
||||
function onReceive(data, id: string) {
|
||||
if (ports.length == 0) return;
|
||||
|
||||
let view = new DataView(data);
|
||||
let decoder = new TextDecoder("utf-8");
|
||||
let decodedString = decoder.decode(view);
|
||||
ports.forEach(port => port.postMessage(<Message>{
|
||||
type: "serial",
|
||||
data: decodedString,
|
||||
id: id,
|
||||
}));
|
||||
}
|
||||
|
||||
function findNewDevices() {
|
||||
chrome.serial.getDevices(function (serialPorts) {
|
||||
serialPorts.forEach(function (serialPort) {
|
||||
if (byPath(serialPort.path).length == 0 &&
|
||||
serialPort.displayName == "mbed Serial Port") {
|
||||
chrome.serial.connect(serialPort.path, { bitrate: 115200 }, function (info) {
|
||||
// In case the [connect] operation takes more than five seconds...
|
||||
if (info && byPath(serialPort.path).length == 0)
|
||||
connections.push({
|
||||
id: info.connectionId,
|
||||
path: serialPort.path
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function main() {
|
||||
// Register new clients in the [ports] global variable.
|
||||
chrome.runtime.onConnectExternal.addListener(function (port) {
|
||||
if (/^(micro:bit|touchdevelop|yelm|pxt|codemicrobit|codethemicrobit)$/.test(port.name)) {
|
||||
ports.push(port);
|
||||
port.onDisconnect.addListener(function () {
|
||||
ports = ports.filter(function (x) { return x != port });
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
// When receiving data for one of the connections that we're tracking, forward
|
||||
// it to all connected clients.
|
||||
chrome.serial.onReceive.addListener(function (info) {
|
||||
if (byId(info.connectionId).length > 0)
|
||||
onReceive(info.data, info.connectionId);
|
||||
});
|
||||
|
||||
// When it looks like we've been disconnected, drop the corresponding
|
||||
// connection object from the [connections] global variable.
|
||||
chrome.serial.onReceiveError.addListener(function (info) {
|
||||
if (info.error == "system_error" || info.error == "disconnected" || info.error == "device_lost")
|
||||
connections = connections.filter((x) => x.id != info.connectionId);
|
||||
});
|
||||
|
||||
// Probe serial connections at regular intervals. In case we find an mbed port
|
||||
// we haven't yet connected to, connect to it.
|
||||
setInterval(findNewDevices, 5000);
|
||||
findNewDevices();
|
||||
}
|
||||
|
||||
document.addEventListener("DOMContentLoaded", main);
|
BIN
clients/chrome/logo128.png
Normal file
After Width: | Height: | Size: 5.9 KiB |
BIN
clients/chrome/logo48.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
30
clients/chrome/manifest.json
Normal file
@ -0,0 +1,30 @@
|
||||
{
|
||||
"app": {
|
||||
"background": {
|
||||
"scripts": [ "background.js" ]
|
||||
}
|
||||
},
|
||||
|
||||
"manifest_version": 2,
|
||||
"name": "code the micro:bit",
|
||||
"version": "0.6.0",
|
||||
"author": "Microsoft Corporation",
|
||||
"short_name": "code the micro:bit",
|
||||
|
||||
"description": "Extension for https://codethemicrobit.com.",
|
||||
"homepage_url": "https://codethemicrobit.com",
|
||||
"offline_enabled": "true",
|
||||
"icons": {
|
||||
"48": "logo48.png",
|
||||
"128": "logo128.png"
|
||||
},
|
||||
|
||||
"permissions": [
|
||||
"serial",
|
||||
"usb"
|
||||
],
|
||||
|
||||
"externally_connectable": {
|
||||
"matches": [ "*://localhost/*", "https://codethemicrobit.com/*", "https://*.codethemicrobit.com/*" ]
|
||||
}
|
||||
}
|
BIN
clients/chrome/screenshot.png
Normal file
After Width: | Height: | Size: 138 KiB |
7
clients/chrome/tsconfig.json
Normal file
@ -0,0 +1,7 @@
|
||||
{
|
||||
"compiler-options": {
|
||||
"target": "ES5",
|
||||
"module": "amd",
|
||||
"sourceMap": false
|
||||
}
|
||||
}
|
67
clients/electron/main.js
Normal file
@ -0,0 +1,67 @@
|
||||
const electron = require('electron')
|
||||
// Module to control application life.
|
||||
const app = electron.app
|
||||
// Module to create native browser window.
|
||||
const BrowserWindow = electron.BrowserWindow
|
||||
// pxt toolchain
|
||||
const pxt = require('pxt-core')
|
||||
|
||||
// Keep a global reference of the window object, if you don't, the window will
|
||||
// be closed automatically when the JavaScript object is garbage collected.
|
||||
let mainWindow
|
||||
|
||||
function createWindow() {
|
||||
console.log('starting app...')
|
||||
// Create the browser window.
|
||||
mainWindow = new BrowserWindow({
|
||||
width: 800, height: 600,
|
||||
webPreferences: {
|
||||
nodeIntegration: false,
|
||||
}
|
||||
})
|
||||
|
||||
ts.pxt.Util.debug = true;
|
||||
pxt.mainCli("C:/gh/pxt-microbit/clients/electron/node_modules/pxt-microbit", ["serve", "-just"]);
|
||||
|
||||
// no menu
|
||||
mainWindow.setMenu(null);
|
||||
|
||||
// and load the index.html of the app.
|
||||
mainWindow.loadURL(`http://localhost:3232/#local_token=08ba9b8f-6ccb-4202-296d-28fac7a553d9`)
|
||||
|
||||
// Open the DevTools.
|
||||
mainWindow.webContents.openDevTools()
|
||||
|
||||
// Emitted when the window is closed.
|
||||
mainWindow.on('closed', function () {
|
||||
// Dereference the window object, usually you would store windows
|
||||
// in an array if your app supports multi windows, this is the time
|
||||
// when you should delete the corresponding element.
|
||||
mainWindow = null
|
||||
})
|
||||
}
|
||||
|
||||
// This method will be called when Electron has finished
|
||||
// initialization and is ready to create browser windows.
|
||||
// Some APIs can only be used after this event occurs.
|
||||
app.on('ready', createWindow)
|
||||
|
||||
// Quit when all windows are closed.
|
||||
app.on('window-all-closed', function () {
|
||||
// On OS X it is common for applications and their menu bar
|
||||
// to stay active until the user quits explicitly with Cmd + Q
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit()
|
||||
}
|
||||
})
|
||||
|
||||
app.on('activate', function () {
|
||||
// On OS X it's common to re-create a window in the app when the
|
||||
// dock icon is clicked and there are no other windows open.
|
||||
if (mainWindow === null) {
|
||||
createWindow()
|
||||
}
|
||||
})
|
||||
|
||||
// In this file you can include the rest of your app's specific main process
|
||||
// code. You can also put them in separate files and require them here.
|
19
clients/electron/package.json
Normal file
@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "codethemicrobit",
|
||||
"version": "0.1.0",
|
||||
"description": "A Blocks / JavaScript editor for the micro:bit",
|
||||
"main": "main.js",
|
||||
"scripts": {
|
||||
"start": "electron ."
|
||||
},
|
||||
"author": "Microsoft",
|
||||
"license": "MIT",
|
||||
"devDependencies": {
|
||||
"electron-prebuilt": "^1.2.0"
|
||||
},
|
||||
"dependencies": {
|
||||
"typescript": "1.8.7",
|
||||
"pxt-core": "*",
|
||||
"pxt-microbit": "*"
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25123.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "codemicrobit", "app\codemicrobit.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
|
||||
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "m.pxt.io", "app\m.pxt.io.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
1
clients/win10/app/BundleArtifacts/neutral.txt
Normal file
@ -0,0 +1 @@
|
||||
MainPackage=C:\gh\pxt-microbit\win10\app\bin\Debug\m.pxt.io_0.1.4.0_AnyCPU_Debug.appx
|
@ -20,22 +20,18 @@
|
||||
<ProjectConfiguration Include="Release|AnyCPU">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>AnyCPU</Platform>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM</Platform>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x86">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x86</Platform>
|
||||
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
48
clients/win10/app/codethemicrobitapp.sln
Normal file
@ -0,0 +1,48 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25123.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{262852C6-CD72-467D-83FE-5EEB1973A190}") = "codethemicrobitapp", "codethemicrobitapp.jsproj", "{39122940-AB16-4CD4-A0CE-79A3EB863ECF}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|ARM = Release|ARM
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|ARM.Deploy.0 = Debug|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Build.0 = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x64.Deploy.0 = Debug|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Build.0 = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Debug|x86.Deploy.0 = Debug|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|Any CPU.Deploy.0 = Release|Any CPU
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Build.0 = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|ARM.Deploy.0 = Release|ARM
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.ActiveCfg = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Build.0 = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x64.Deploy.0 = Release|x64
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.ActiveCfg = Release|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Build.0 = Release|x86
|
||||
{39122940-AB16-4CD4-A0CE-79A3EB863ECF}.Release|x86.Deploy.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
BIN
clients/win10/app/images/LockScreenLogo.scale-200.png
Normal file
After Width: | Height: | Size: 2.0 KiB |
BIN
clients/win10/app/images/SplashScreen.scale-200.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
clients/win10/app/images/Square150x150Logo.scale-200.png
Normal file
After Width: | Height: | Size: 7.4 KiB |
BIN
clients/win10/app/images/Square44x44Logo.scale-200.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
After Width: | Height: | Size: 1.5 KiB |
BIN
clients/win10/app/images/StoreLogo.png
Normal file
After Width: | Height: | Size: 2.1 KiB |
BIN
clients/win10/app/images/Wide310x150Logo.scale-200.png
Normal file
After Width: | Height: | Size: 8.4 KiB |
@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp">
|
||||
<Identity Name="39122940-ab16-4cd4-a0ce-79a3eb863ecf" Version="0.1.3.0" Publisher="CN=jhalleux" />
|
||||
<Identity Name="39122940-ab16-4cd4-a0ce-79a3eb863ecf" Version="0.1.5.0" Publisher="CN=jhalleux" />
|
||||
<mp:PhoneIdentity PhoneProductId="39122940-ab16-4cd4-a0ce-79a3eb863ecf" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
|
||||
<Properties>
|
||||
<DisplayName>codemicrobitapp</DisplayName>
|
||||
<DisplayName>codethemicrobit</DisplayName>
|
||||
<PublisherDisplayName>Microsoft</PublisherDisplayName>
|
||||
<Logo>images\storelogo.png</Logo>
|
||||
</Properties>
|
||||
@ -14,12 +14,14 @@
|
||||
<Resource Language="x-generate" />
|
||||
</Resources>
|
||||
<Applications>
|
||||
<Application Id="App" StartPage="https://codemicrobit.com/">
|
||||
<Application Id="App" StartPage="https://codethemicrobit.com">
|
||||
<uap:ApplicationContentUriRules>
|
||||
<uap:Rule Match="https://m.pxt.io/" Type="include" WindowsRuntimeAccess="all" />
|
||||
<uap:Rule Match="https://codemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
|
||||
<uap:Rule Match="https://codethemicrobit.com/" Type="include" WindowsRuntimeAccess="all" />
|
||||
</uap:ApplicationContentUriRules>
|
||||
<uap:VisualElements DisplayName="code micro:bit" Description="Code editors for the BBC micro:bits" BackgroundColor="white" Square150x150Logo="images\Square150x150Logo.png" Square44x44Logo="images\Square44x44Logo.png">
|
||||
<uap:DefaultTile Wide310x150Logo="images\Wide310x150Logo.png">
|
||||
<uap:VisualElements DisplayName="code the micro:bit" Description="A code editor for the BBC micro:bit with Blocks or Javascript." BackgroundColor="white" Square150x150Logo="images\Square150x150Logo.png" Square44x44Logo="images\Square44x44Logo.png">
|
||||
<uap:DefaultTile Wide310x150Logo="images\Wide310x150Logo.png" ShortName="code the micro:bit">
|
||||
</uap:DefaultTile>
|
||||
<uap:SplashScreen Image="images\splashscreen.png" />
|
||||
</uap:VisualElements>
|
||||
@ -27,7 +29,6 @@
|
||||
<uap:Extension Category="windows.fileTypeAssociation">
|
||||
<uap:FileTypeAssociation Name="microbithex">
|
||||
<uap:DisplayName>BBC micro:bit binary file</uap:DisplayName>
|
||||
<uap:InfoTip>.hex file created with codemicrobit.com or microbit.co.uk</uap:InfoTip>
|
||||
<uap:SupportedFileTypes>
|
||||
<uap:FileType ContentType="application/x-microbit-hex">.hex</uap:FileType>
|
||||
</uap:SupportedFileTypes>
|
BIN
clients/win10/store/desktopblocks1366x768.png
Normal file
After Width: | Height: | Size: 172 KiB |
BIN
clients/win10/store/desktopjavascript1366x768.png
Normal file
After Width: | Height: | Size: 121 KiB |
BIN
clients/win10/store/mobileblocks480x800.png
Normal file
After Width: | Height: | Size: 54 KiB |
40
clients/winuploader/CodeTheMicroBit.sln
Normal file
@ -0,0 +1,40 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25123.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodeTheMicrobit", "Microbit.Uploader\CodeTheMicrobit.csproj", "{7DC6CA45-FD75-44BC-805E-708C812CD4BF}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|ARM = Release|ARM
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|ARM.ActiveCfg = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|ARM.Build.0 = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|ARM.ActiveCfg = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|ARM.Build.0 = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x64.Build.0 = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{7DC6CA45-FD75-44BC-805E-708C812CD4BF}.Release|x86.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
7
clients/winuploader/Microbit.Uploader/App.config
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0"/>
|
||||
<supportedRuntime version="v2.0.50727"/>
|
||||
</startup>
|
||||
</configuration>
|
123
clients/winuploader/Microbit.Uploader/CodeTheMicrobit.csproj
Normal file
@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{7DC6CA45-FD75-44BC-805E-708C812CD4BF}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Microsoft.MicroBit</RootNamespace>
|
||||
<AssemblyName>CodeTheMicrobit</AssemblyName>
|
||||
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<RunCodeAnalysis>true</RunCodeAnalysis>
|
||||
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>
|
||||
</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<SignAssembly>false</SignAssembly>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<DelaySign>false</DelaySign>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup />
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.VisualBasic" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Management" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Settings.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Settings.Designer.cs">
|
||||
<DependentUpon>Settings.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="GlobalSuppressions.cs" />
|
||||
<Compile Include="KnownFolders.cs" />
|
||||
<Compile Include="LicenseDialog.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="LicenseDialog.Designer.cs">
|
||||
<DependentUpon>LicenseDialog.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="MainForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainForm.Designer.cs">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="SingleInstanceAppHelper.cs" />
|
||||
<Compile Include="SingleInstanceAppStarter.cs" />
|
||||
<EmbeddedResource Include="LicenseDialog.resx">
|
||||
<DependentUpon>LicenseDialog.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="MainForm.resx">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Settings.resx">
|
||||
<DependentUpon>Settings.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="MSFT_logo_png.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
<None Include="Resources\MSR-LA - 2576.rtf" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="favicon.ico" />
|
||||
<EmbeddedResource Include="microbit.red.png" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
BIN
clients/winuploader/Microbit.Uploader/GlobalSuppressions.cs
Normal file
33
clients/winuploader/Microbit.Uploader/KnownFolders.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Management;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security;
|
||||
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
/// <summary>
|
||||
/// Class containing methods to retrieve specific file system paths.
|
||||
/// </summary>
|
||||
internal static class KnownFoldersNativeMethods
|
||||
{
|
||||
[SecurityCritical]
|
||||
[SuppressMessage("Microsoft.Design", "CA1024:UsePropertiesWhereAppropriate")]
|
||||
public static string GetDownloadPath()
|
||||
{
|
||||
IntPtr outPath;
|
||||
int result = SHGetKnownFolderPath(new Guid("{374DE290-123F-4565-9164-39C4925E467B}"), 0x00004000, new IntPtr(0), out outPath);
|
||||
if (result >= 0)
|
||||
return Marshal.PtrToStringUni(outPath);
|
||||
else return null;
|
||||
}
|
||||
|
||||
[SuppressMessage("Microsoft.Security", "CA5122:PInvokesShouldNotBeSafeCriticalFxCopRule")]
|
||||
[DllImport("Shell32.dll")]
|
||||
[SecurityCritical]
|
||||
private static extern int SHGetKnownFolderPath(
|
||||
[MarshalAs(UnmanagedType.LPStruct)]Guid rfid, uint dwFlags, IntPtr hToken,
|
||||
out IntPtr ppszPath);
|
||||
}
|
||||
|
||||
}
|
93
clients/winuploader/Microbit.Uploader/LicenseDialog.Designer.cs
generated
Normal file
@ -0,0 +1,93 @@
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
partial class LicenseDialog
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.textBox = new System.Windows.Forms.RichTextBox();
|
||||
this.acceptButton = new System.Windows.Forms.Button();
|
||||
this.exitButton = new System.Windows.Forms.Button();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// textBox
|
||||
//
|
||||
this.textBox.BorderStyle = System.Windows.Forms.BorderStyle.None;
|
||||
this.textBox.Location = new System.Drawing.Point(13, 13);
|
||||
this.textBox.Name = "textBox";
|
||||
this.textBox.ReadOnly = true;
|
||||
this.textBox.Size = new System.Drawing.Size(465, 438);
|
||||
this.textBox.TabIndex = 0;
|
||||
this.textBox.Text = "";
|
||||
//
|
||||
// acceptButton
|
||||
//
|
||||
this.acceptButton.Location = new System.Drawing.Point(322, 457);
|
||||
this.acceptButton.Name = "acceptButton";
|
||||
this.acceptButton.Size = new System.Drawing.Size(75, 23);
|
||||
this.acceptButton.TabIndex = 1;
|
||||
this.acceptButton.Text = "Accept";
|
||||
this.acceptButton.UseVisualStyleBackColor = true;
|
||||
this.acceptButton.Click += new System.EventHandler(this.acceptButton_Click);
|
||||
//
|
||||
// exitButton
|
||||
//
|
||||
this.exitButton.DialogResult = System.Windows.Forms.DialogResult.Cancel;
|
||||
this.exitButton.Location = new System.Drawing.Point(403, 457);
|
||||
this.exitButton.Name = "exitButton";
|
||||
this.exitButton.Size = new System.Drawing.Size(75, 23);
|
||||
this.exitButton.TabIndex = 2;
|
||||
this.exitButton.Text = "Exit";
|
||||
this.exitButton.UseVisualStyleBackColor = true;
|
||||
this.exitButton.Click += new System.EventHandler(this.exitButton_Click);
|
||||
//
|
||||
// LicenseDialog
|
||||
//
|
||||
this.AcceptButton = this.acceptButton;
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.CancelButton = this.exitButton;
|
||||
this.ClientSize = new System.Drawing.Size(490, 492);
|
||||
this.ControlBox = false;
|
||||
this.Controls.Add(this.exitButton);
|
||||
this.Controls.Add(this.acceptButton);
|
||||
this.Controls.Add(this.textBox);
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "LicenseDialog";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "code the micro:bit terms of use";
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.RichTextBox textBox;
|
||||
private System.Windows.Forms.Button acceptButton;
|
||||
private System.Windows.Forms.Button exitButton;
|
||||
}
|
||||
}
|
32
clients/winuploader/Microbit.Uploader/LicenseDialog.cs
Normal file
@ -0,0 +1,32 @@
|
||||
using Microsoft.MicroBit.Properties;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
public partial class LicenseDialog : Form
|
||||
{
|
||||
public LicenseDialog()
|
||||
{
|
||||
InitializeComponent();
|
||||
this.textBox.Text = Resources.MSR_LA___2576;
|
||||
}
|
||||
|
||||
private void acceptButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.DialogResult = DialogResult.Yes;
|
||||
this.Close();
|
||||
}
|
||||
|
||||
private void exitButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.DialogResult = DialogResult.No;
|
||||
this.Close();
|
||||
}
|
||||
}
|
||||
}
|
120
clients/winuploader/Microbit.Uploader/LicenseDialog.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
BIN
clients/winuploader/Microbit.Uploader/MSFT_logo_png.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
173
clients/winuploader/Microbit.Uploader/MainForm.Designer.cs
generated
Normal file
@ -0,0 +1,173 @@
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
partial class MainForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
|
||||
this.statusLabel = new System.Windows.Forms.Label();
|
||||
this.backgroundPictureBox = new System.Windows.Forms.PictureBox();
|
||||
this.trayIcon = new System.Windows.Forms.NotifyIcon(this.components);
|
||||
this.versionLabel = new System.Windows.Forms.LinkLabel();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.SettingsLabel = new System.Windows.Forms.LinkLabel();
|
||||
this.pictureBox1 = new System.Windows.Forms.PictureBox();
|
||||
this.linkLabel1 = new System.Windows.Forms.LinkLabel();
|
||||
((System.ComponentModel.ISupportInitialize)(this.backgroundPictureBox)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// statusLabel
|
||||
//
|
||||
this.statusLabel.BackColor = System.Drawing.SystemColors.Window;
|
||||
this.statusLabel.Font = new System.Drawing.Font("Consolas", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.statusLabel.Location = new System.Drawing.Point(11, 30);
|
||||
this.statusLabel.Name = "statusLabel";
|
||||
this.statusLabel.Size = new System.Drawing.Size(364, 23);
|
||||
this.statusLabel.TabIndex = 1;
|
||||
this.statusLabel.Text = "loading...";
|
||||
//
|
||||
// backgroundPictureBox
|
||||
//
|
||||
this.backgroundPictureBox.BackColor = System.Drawing.Color.White;
|
||||
this.backgroundPictureBox.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.backgroundPictureBox.Image = global::Microsoft.MicroBit.Properties.Resources.MSFT_logo_png;
|
||||
this.backgroundPictureBox.InitialImage = null;
|
||||
this.backgroundPictureBox.Location = new System.Drawing.Point(226, 91);
|
||||
this.backgroundPictureBox.Name = "backgroundPictureBox";
|
||||
this.backgroundPictureBox.Size = new System.Drawing.Size(149, 52);
|
||||
this.backgroundPictureBox.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
|
||||
this.backgroundPictureBox.TabIndex = 0;
|
||||
this.backgroundPictureBox.TabStop = false;
|
||||
this.backgroundPictureBox.Click += new System.EventHandler(this.backgroundPictureBox_Click);
|
||||
//
|
||||
// trayIcon
|
||||
//
|
||||
this.trayIcon.Icon = ((System.Drawing.Icon)(resources.GetObject("trayIcon.Icon")));
|
||||
this.trayIcon.Visible = true;
|
||||
this.trayIcon.Click += new System.EventHandler(this.trayIcon_Click);
|
||||
//
|
||||
// versionLabel
|
||||
//
|
||||
this.versionLabel.AutoSize = true;
|
||||
this.versionLabel.Location = new System.Drawing.Point(12, 121);
|
||||
this.versionLabel.Name = "versionLabel";
|
||||
this.versionLabel.Size = new System.Drawing.Size(28, 13);
|
||||
this.versionLabel.TabIndex = 2;
|
||||
this.versionLabel.TabStop = true;
|
||||
this.versionLabel.Text = "v0.9";
|
||||
this.versionLabel.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.versionLabel_LinkClicked);
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label1.Location = new System.Drawing.Point(12, 103);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(169, 15);
|
||||
this.label1.TabIndex = 3;
|
||||
this.label1.Text = "Automatic upload of .hex files.";
|
||||
//
|
||||
// SettingsLabel
|
||||
//
|
||||
this.SettingsLabel.AutoSize = true;
|
||||
this.SettingsLabel.Location = new System.Drawing.Point(151, 121);
|
||||
this.SettingsLabel.Name = "SettingsLabel";
|
||||
this.SettingsLabel.Size = new System.Drawing.Size(43, 13);
|
||||
this.SettingsLabel.TabIndex = 4;
|
||||
this.SettingsLabel.TabStop = true;
|
||||
this.SettingsLabel.Text = "settings";
|
||||
this.SettingsLabel.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.SettingsLabel_LinkClicked);
|
||||
//
|
||||
// pictureBox1
|
||||
//
|
||||
this.pictureBox1.BackColor = System.Drawing.Color.White;
|
||||
this.pictureBox1.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.pictureBox1.Image = global::Microsoft.MicroBit.Properties.Resources.microbit_red;
|
||||
this.pictureBox1.InitialImage = null;
|
||||
this.pictureBox1.Location = new System.Drawing.Point(226, 6);
|
||||
this.pictureBox1.Name = "pictureBox1";
|
||||
this.pictureBox1.Size = new System.Drawing.Size(149, 79);
|
||||
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
|
||||
this.pictureBox1.TabIndex = 5;
|
||||
this.pictureBox1.TabStop = false;
|
||||
this.pictureBox1.Click += new System.EventHandler(this.pictureBox1_Click);
|
||||
//
|
||||
// linkLabel1
|
||||
//
|
||||
this.linkLabel1.AutoSize = true;
|
||||
this.linkLabel1.Location = new System.Drawing.Point(62, 121);
|
||||
this.linkLabel1.Name = "linkLabel1";
|
||||
this.linkLabel1.Size = new System.Drawing.Size(60, 13);
|
||||
this.linkLabel1.TabIndex = 6;
|
||||
this.linkLabel1.TabStop = true;
|
||||
this.linkLabel1.Text = "open editor";
|
||||
this.linkLabel1.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(this.linkLabel1_LinkClicked);
|
||||
//
|
||||
// MainForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.BackColor = System.Drawing.Color.White;
|
||||
this.ClientSize = new System.Drawing.Size(388, 143);
|
||||
this.Controls.Add(this.linkLabel1);
|
||||
this.Controls.Add(this.pictureBox1);
|
||||
this.Controls.Add(this.SettingsLabel);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.versionLabel);
|
||||
this.Controls.Add(this.statusLabel);
|
||||
this.Controls.Add(this.backgroundPictureBox);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
|
||||
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
|
||||
this.MaximizeBox = false;
|
||||
this.Name = "MainForm";
|
||||
this.ShowInTaskbar = false;
|
||||
this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
|
||||
this.Text = "code the micro:bit";
|
||||
this.Load += new System.EventHandler(this.MainForm_Load);
|
||||
((System.ComponentModel.ISupportInitialize)(this.backgroundPictureBox)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.PictureBox backgroundPictureBox;
|
||||
private System.Windows.Forms.Label statusLabel;
|
||||
private System.Windows.Forms.NotifyIcon trayIcon;
|
||||
private System.Windows.Forms.LinkLabel versionLabel;
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.LinkLabel SettingsLabel;
|
||||
private System.Windows.Forms.PictureBox pictureBox1;
|
||||
private System.Windows.Forms.LinkLabel linkLabel1;
|
||||
}
|
||||
}
|
||||
|
267
clients/winuploader/Microbit.Uploader/MainForm.cs
Normal file
@ -0,0 +1,267 @@
|
||||
using Microsoft.Win32;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Security;
|
||||
using System.Threading;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
internal partial class MainForm : Form
|
||||
{
|
||||
FileSystemWatcher watcher;
|
||||
private string customcopypath = "";
|
||||
|
||||
public MainForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
var v = typeof(MainForm).Assembly.GetName().Version;
|
||||
this.versionLabel.Text = "v" + v.Major + "." + v.Minor;
|
||||
}
|
||||
|
||||
private void MainForm_Load(object sender, EventArgs e)
|
||||
{
|
||||
this.initializeFileWatch();
|
||||
customcopypath = (string)Application.UserAppDataRegistry.GetValue("CustomDirectory", "");
|
||||
this.openEditor();
|
||||
}
|
||||
|
||||
private void openEditor()
|
||||
{
|
||||
// lanch editor
|
||||
try { Process.Start("https://codethemicrobit.com#uploader"); } catch (Exception) { }
|
||||
}
|
||||
|
||||
private void initializeFileWatch()
|
||||
{
|
||||
if (!checkTOU()) return;
|
||||
|
||||
var downloads = KnownFoldersNativeMethods.GetDownloadPath();
|
||||
if (downloads == null)
|
||||
{
|
||||
this.updateStatus("oops, can't find the `Downloads` folder");
|
||||
return;
|
||||
}
|
||||
|
||||
this.watcher = new FileSystemWatcher(downloads);
|
||||
this.watcher.Renamed += (sender, e) => this.handleFileEvent(e);
|
||||
this.watcher.Created += (sender, e) => this.handleFileEvent(e);
|
||||
this.watcher.EnableRaisingEvents = true;
|
||||
|
||||
this.waitingForHexFileStatus();
|
||||
}
|
||||
|
||||
private void waitingForHexFileStatus()
|
||||
{
|
||||
this.updateStatus("waiting for .hex file...");
|
||||
this.trayIcon.ShowBalloonTip(3000, "ready...", "waiting for .hex file...", ToolTipIcon.None);
|
||||
}
|
||||
|
||||
static bool checkTOU()
|
||||
{
|
||||
var v = (int)Application.UserAppDataRegistry.GetValue("TermOfUse", 0);
|
||||
if (v != 1)
|
||||
{
|
||||
using (var f = new LicenseDialog())
|
||||
{
|
||||
var r = f.ShowDialog();
|
||||
if (r != DialogResult.Yes)
|
||||
{
|
||||
Application.Exit();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
Application.UserAppDataRegistry.SetValue("TermOfUse", 1, RegistryValueKind.DWord);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
delegate void Callback();
|
||||
|
||||
private void updateStatus(string value)
|
||||
{
|
||||
Callback a = (Callback)(() =>
|
||||
{
|
||||
this.statusLabel.Text = value;
|
||||
this.trayIcon.Text = value;
|
||||
});
|
||||
this.Invoke(a);
|
||||
}
|
||||
|
||||
void handleFileEvent(FileSystemEventArgs e)
|
||||
{
|
||||
this.handleFile(e.FullPath);
|
||||
}
|
||||
|
||||
volatile int copying;
|
||||
void handleFile(string fullPath)
|
||||
{
|
||||
try
|
||||
{
|
||||
// In case this is data-url download, at least Chrome will not rename file, but instead write to it
|
||||
// directly. This mean we may catch it in the act. Let's leave it some time to finish writing.
|
||||
Thread.Sleep(500);
|
||||
|
||||
var info = new System.IO.FileInfo(fullPath);
|
||||
Trace.WriteLine("download: " + info.FullName);
|
||||
|
||||
if (info.Extension != ".hex") return;
|
||||
|
||||
var infoName = info.Name;
|
||||
Trace.WriteLine("download name: " + info.Name);
|
||||
if (!infoName.StartsWith("microbit-", StringComparison.OrdinalIgnoreCase)) return;
|
||||
if (info.Name.EndsWith(".uploaded.hex", StringComparison.OrdinalIgnoreCase)) return;
|
||||
if (info.Length > 1000000) return; // make sure we don't try to copy large files
|
||||
|
||||
|
||||
// already copying?
|
||||
if (Interlocked.Exchange(ref this.copying, 1) == 1)
|
||||
return;
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
var driveletters = getMicrobitDrives();
|
||||
List<String> drives = new List<String>();
|
||||
foreach (var d in driveletters)
|
||||
{
|
||||
drives.Add(d.RootDirectory.FullName);
|
||||
}
|
||||
if (!String.IsNullOrEmpty(customcopypath) && Directory.Exists(customcopypath))
|
||||
{
|
||||
drives.Add(customcopypath);
|
||||
}
|
||||
if (drives.Count == 0)
|
||||
{
|
||||
this.updateStatus("no board found");
|
||||
this.trayIcon.ShowBalloonTip(3000, "cancelled uploading...", "no board found", ToolTipIcon.None);
|
||||
return;
|
||||
}
|
||||
|
||||
this.updateStatus("uploading .hex file");
|
||||
this.trayIcon.ShowBalloonTip(3000, "uploading...", "uploading .hex file", ToolTipIcon.None);
|
||||
|
||||
// copy to all boards
|
||||
copyFirmware(info.FullName, drives);
|
||||
|
||||
// move away hex file
|
||||
var temp = System.IO.Path.ChangeExtension(info.FullName, ".uploaded.hex");
|
||||
try
|
||||
{
|
||||
File.Copy(info.FullName, temp, true);
|
||||
File.Delete(info.FullName);
|
||||
}
|
||||
catch (IOException) { }
|
||||
catch (NotSupportedException) { }
|
||||
catch (UnauthorizedAccessException) { }
|
||||
catch (ArgumentException) { }
|
||||
|
||||
// update ui
|
||||
this.updateStatus("uploading done");
|
||||
this.waitingForHexFileStatus();
|
||||
}
|
||||
finally
|
||||
{
|
||||
Interlocked.Exchange(ref this.copying, 0);
|
||||
}
|
||||
}
|
||||
catch (IOException) { }
|
||||
catch (NotSupportedException) { }
|
||||
catch (UnauthorizedAccessException) { }
|
||||
catch (ArgumentException) { }
|
||||
}
|
||||
|
||||
static void copyFirmware(string file, List<string> drives)
|
||||
{
|
||||
var waitHandles = new List<WaitHandle>();
|
||||
foreach (var drive in drives)
|
||||
{
|
||||
var ev = new AutoResetEvent(false);
|
||||
waitHandles.Add(ev);
|
||||
ThreadPool.QueueUserWorkItem((state) =>
|
||||
{
|
||||
try
|
||||
{
|
||||
var trg = System.IO.Path.Combine(drive, "firmware.hex");
|
||||
File.Copy(file, trg, true);
|
||||
}
|
||||
catch (IOException) { }
|
||||
catch (NotSupportedException) { }
|
||||
catch (UnauthorizedAccessException) { }
|
||||
catch (ArgumentException) { }
|
||||
ev.Set();
|
||||
}, ev);
|
||||
}
|
||||
|
||||
//waits for all the threads (waitHandles) to call the .Set() method
|
||||
//and inform that the execution has finished.
|
||||
WaitHandle.WaitAll(waitHandles.ToArray());
|
||||
}
|
||||
|
||||
static DriveInfo[] getMicrobitDrives()
|
||||
{
|
||||
var drives = System.IO.DriveInfo.GetDrives();
|
||||
var r = new System.Collections.Generic.List<DriveInfo>();
|
||||
foreach (var di in drives)
|
||||
{
|
||||
var label = getVolumeLabel(di);
|
||||
if (label.StartsWith("MICROBIT", StringComparison.Ordinal))
|
||||
r.Add(di);
|
||||
}
|
||||
return r.ToArray();
|
||||
}
|
||||
|
||||
static string getVolumeLabel(DriveInfo di)
|
||||
{
|
||||
try { return di.VolumeLabel; }
|
||||
catch (IOException) { }
|
||||
catch (SecurityException) { }
|
||||
catch (UnauthorizedAccessException) { }
|
||||
return "";
|
||||
}
|
||||
|
||||
private void trayIcon_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.WindowState = FormWindowState.Minimized;
|
||||
this.WindowState = FormWindowState.Normal;
|
||||
this.Show();
|
||||
this.Activate();
|
||||
}
|
||||
|
||||
private void versionLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
||||
{
|
||||
try
|
||||
{
|
||||
Process.Start("https://codethemicrobit.com/uploader");
|
||||
}
|
||||
catch (IOException) { }
|
||||
}
|
||||
|
||||
private void backgroundPictureBox_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.openEditor();
|
||||
}
|
||||
|
||||
private void SettingsLabel_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
||||
{
|
||||
var settings = new Settings(customcopypath);
|
||||
settings.ShowDialog();
|
||||
customcopypath = settings.CustomCopyPath;
|
||||
Application.UserAppDataRegistry.SetValue("CustomDirectory", customcopypath, RegistryValueKind.String);
|
||||
}
|
||||
|
||||
private void linkLabel1_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
||||
{
|
||||
this.openEditor();
|
||||
}
|
||||
|
||||
private void pictureBox1_Click(object sender, EventArgs e)
|
||||
{
|
||||
this.openEditor();
|
||||
}
|
||||
}
|
||||
}
|
172
clients/winuploader/Microbit.Uploader/MainForm.resx
Normal file
@ -0,0 +1,172 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="trayIcon.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="trayIcon.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
AAABAAEAEBAAAAAAIABoBAAAFgAAACgAAAAQAAAAIAAAAAEAIAAAAAAAAAQAAMIOAADCDgAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAN6bIZTOkxoUtj62FL5W1hTWpzYUvlbWFLY+thTKgwoUxnb+FLY6shS6TsoUzpMaFL5a1hS2P
|
||||
rYUxnb6FNZ2+ZTCTsvkriaf/KYKe/yuIpf8uk7L/K4il/ymBnP8tjqz/K4qn/yiBnP8qhaL/KoWh/yqG
|
||||
o/8ogJv/JXeQ/yqDnvkRMjz/Di02/wofJv8MJS3/Di02/wskLP8HGB3/Di43/w0qM/8HFxz/CyMr/w4s
|
||||
Nv8MJi7/CiAm/w4sNv8RMTv/BQsN/wUQE/8BAgL/AQQF/wYRFP8EBgf/AgIA/xAYJv8TGy3/AgIA/wMF
|
||||
Bv8HEhX/AQUG/wECAv8FEBT/BQsN/wYFD/8LByT/AQAC/wAAAP8CAgL/AwMD/woKEv8LCxT/DAwY/woK
|
||||
Ev8DAwT/AgIC/wAAAP8AAAD/AAAA/wICAv8JCA//IBs//wwMEP8AAAD/AgIC/wQEBv8bGzf/BgYK/wQE
|
||||
Bf8bGzj/BgYJ/wMDA/8AAAD/CgoK/xEREf8HBwf/Li4u/1FRUf9ERET/AQEA/wwMGf8UFCj/BAQE/wMD
|
||||
Av8DAwL/BAQE/xAQIP8RESL/AAAA/z8/P/9SUlH/NTU1/y4uLv9QUFD/QUFB/wEBAP8LCxf/EhIk/wIC
|
||||
Af8JCRH/CwsV/wICAf8PDx3/Dw8f/wAAAP89PT3/UVFQ/zQ0M/8FBQX/DAwM/wgICP8AAAD/CwsW/xIS
|
||||
JP8FBQb/Dg4b/xERIv8FBQb/Dw8d/w8PHv8AAAD/CAgK/xwXO/8KCRT/BAMI/wAAAP8AAAD/AAAA/wIC
|
||||
Av8EBAX/HR06/wgIEP8GBgv/HR07/wYGCf8DAwL/AAAA/wAAAP8JBh3/BwUS/y0fhf8FBBD/AAAA/wAA
|
||||
AP8AAAD/AAAA/xIOMv8fFVz/HhVa/xQPOP8AAQD/AAAA/wAAAP8AAAD/AAAA/wICAv9UO/v/MiKX/wUD
|
||||
D/8FAw7/AwIK/wAAAP8RCzP/IBZi/yAWYP8TDTr/AAAA/wAAAP8AAAD/AAAA/wAAAP8CAgL/VTz/+FQ6
|
||||
/P8yI5j/IBZg/ywehf8MCCX/BAMN/wUEEP8GBBH/AQED/wAAAP8AAAD/AAAA/wAAAP8AAAD/AgIC9Vc+
|
||||
/2BVOv9+Ujj0fTwptH5ONul9OCapfRUOPn4AAAB+AAAAfQAAAH4AAAB+AAAAfQAAAH4AAAB+AAAAfgQE
|
||||
BFkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAA//8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAA//8AAA==
|
||||
</value>
|
||||
</data>
|
||||
<data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
AAABAAEAEBAAAAAAIABoBAAAFgAAACgAAAAQAAAAIAAAAAEAIAAAAAAAAAQAAMIOAADCDgAAAAAAAAAA
|
||||
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAAN6bIZTOkxoUtj62FL5W1hTWpzYUvlbWFLY+thTKgwoUxnb+FLY6shS6TsoUzpMaFL5a1hS2P
|
||||
rYUxnb6FNZ2+ZTCTsvkriaf/KYKe/yuIpf8uk7L/K4il/ymBnP8tjqz/K4qn/yiBnP8qhaL/KoWh/yqG
|
||||
o/8ogJv/JXeQ/yqDnvkRMjz/Di02/wofJv8MJS3/Di02/wskLP8HGB3/Di43/w0qM/8HFxz/CyMr/w4s
|
||||
Nv8MJi7/CiAm/w4sNv8RMTv/BQsN/wUQE/8BAgL/AQQF/wYRFP8EBgf/AgIA/xAYJv8TGy3/AgIA/wMF
|
||||
Bv8HEhX/AQUG/wECAv8FEBT/BQsN/wYFD/8LByT/AQAC/wAAAP8CAgL/AwMD/woKEv8LCxT/DAwY/woK
|
||||
Ev8DAwT/AgIC/wAAAP8AAAD/AAAA/wICAv8JCA//IBs//wwMEP8AAAD/AgIC/wQEBv8bGzf/BgYK/wQE
|
||||
Bf8bGzj/BgYJ/wMDA/8AAAD/CgoK/xEREf8HBwf/Li4u/1FRUf9ERET/AQEA/wwMGf8UFCj/BAQE/wMD
|
||||
Av8DAwL/BAQE/xAQIP8RESL/AAAA/z8/P/9SUlH/NTU1/y4uLv9QUFD/QUFB/wEBAP8LCxf/EhIk/wIC
|
||||
Af8JCRH/CwsV/wICAf8PDx3/Dw8f/wAAAP89PT3/UVFQ/zQ0M/8FBQX/DAwM/wgICP8AAAD/CwsW/xIS
|
||||
JP8FBQb/Dg4b/xERIv8FBQb/Dw8d/w8PHv8AAAD/CAgK/xwXO/8KCRT/BAMI/wAAAP8AAAD/AAAA/wIC
|
||||
Av8EBAX/HR06/wgIEP8GBgv/HR07/wYGCf8DAwL/AAAA/wAAAP8JBh3/BwUS/y0fhf8FBBD/AAAA/wAA
|
||||
AP8AAAD/AAAA/xIOMv8fFVz/HhVa/xQPOP8AAQD/AAAA/wAAAP8AAAD/AAAA/wICAv9UO/v/MiKX/wUD
|
||||
D/8FAw7/AwIK/wAAAP8RCzP/IBZi/yAWYP8TDTr/AAAA/wAAAP8AAAD/AAAA/wAAAP8CAgL/VTz/+FQ6
|
||||
/P8yI5j/IBZg/ywehf8MCCX/BAMN/wUEEP8GBBH/AQED/wAAAP8AAAD/AAAA/wAAAP8AAAD/AgIC9Vc+
|
||||
/2BVOv9+Ujj0fTwptH5ONul9OCapfRUOPn4AAAB+AAAAfQAAAH4AAAB+AAAAfQAAAH4AAAB+AAAAfgQE
|
||||
BFkAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAA//8AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
|
||||
AAAAAAAA//8AAA==
|
||||
</value>
|
||||
</data>
|
||||
</root>
|
30
clients/winuploader/Microbit.Uploader/Program.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using Microsoft.VisualBasic.ApplicationServices;
|
||||
using System;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope")]
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
SingleInstanceAppStarter.Start(new MainForm(), StartNewInstance);
|
||||
}
|
||||
|
||||
// The handler when attempting to start another instance of this application
|
||||
// We can customize the logic here for which form to activate in different
|
||||
// conditions. Like in this sample, we will be selectively activate the LoginForm
|
||||
// or MainForm based on the login state of the user.
|
||||
static void StartNewInstance(object sender, StartupNextInstanceEventArgs e)
|
||||
{
|
||||
e.BringToForeground = true;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("Code The micro:bit Uploader")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("Microsoft")]
|
||||
[assembly: AssemblyProduct("MicrosoftMicrobitUploader")]
|
||||
[assembly: AssemblyCopyright("Copyright © Microsoft 2016")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("7dc6ca45-fd75-44bc-805e-708c812cd4bf")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.10.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.10.0.0")]
|
||||
[assembly: CLSCompliant(true)]
|
||||
[assembly: NeutralResourcesLanguage("en-US")]
|
92
clients/winuploader/Microbit.Uploader/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,92 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Microsoft.MicroBit.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Microsoft.MicroBit.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap microbit_red {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("microbit_red", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap MSFT_logo_png {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("MSFT_logo_png", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to TBD.
|
||||
/// </summary>
|
||||
internal static string MSR_LA___2576 {
|
||||
get {
|
||||
return ResourceManager.GetString("MSR_LA___2576", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
130
clients/winuploader/Microbit.Uploader/Properties/Resources.resx
Normal file
@ -0,0 +1,130 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="microbit_red" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\microbit.red.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="MSFT_logo_png" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\MSFT_logo_png.png;System.Drawing.Bitmap, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="MSR_LA___2576" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\MSR-LA - 2576.rtf;System.String, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;Windows-1252</value>
|
||||
</data>
|
||||
</root>
|
@ -0,0 +1 @@
|
||||
TBD
|
76
clients/winuploader/Microbit.Uploader/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,76 @@
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
partial class Settings
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.textBox1 = new System.Windows.Forms.TextBox();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// textBox1
|
||||
//
|
||||
this.textBox1.Location = new System.Drawing.Point(107, 12);
|
||||
this.textBox1.Name = "textBox1";
|
||||
this.textBox1.Size = new System.Drawing.Size(100, 20);
|
||||
this.textBox1.TabIndex = 0;
|
||||
this.textBox1.TextChanged += new System.EventHandler(this.textBox1_TextChanged);
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Location = new System.Drawing.Point(34, 15);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(67, 13);
|
||||
this.label1.TabIndex = 1;
|
||||
this.label1.Text = "Custom Path";
|
||||
//
|
||||
// Settings
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(246, 48);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.textBox1);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "Settings";
|
||||
this.ShowIcon = false;
|
||||
this.Text = "Settings";
|
||||
this.Load += new System.EventHandler(this.Settings_Load);
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.TextBox textBox1;
|
||||
private System.Windows.Forms.Label label1;
|
||||
}
|
||||
}
|
37
clients/winuploader/Microbit.Uploader/Settings.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Security.AccessControl;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
public partial class Settings : Form
|
||||
{
|
||||
public string CustomCopyPath;
|
||||
public Settings(string currentpath)
|
||||
{
|
||||
InitializeComponent();
|
||||
CustomCopyPath = currentpath;
|
||||
|
||||
}
|
||||
|
||||
private void Settings_Load(object sender, EventArgs e)
|
||||
{
|
||||
textBox1.Text = CustomCopyPath;
|
||||
}
|
||||
|
||||
private void label1_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void textBox1_TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
CustomCopyPath = textBox1.Text;
|
||||
}
|
||||
}
|
||||
}
|
120
clients/winuploader/Microbit.Uploader/Settings.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -0,0 +1,39 @@
|
||||
/****************************** Module Header ******************************\
|
||||
* Module Name: SingleInstanceAppHelper.cs
|
||||
* Project: CSWinFormSingleInstanceApp
|
||||
* Copyright (c) Microsoft Corporation.
|
||||
*
|
||||
* The sample demonstrates how to achieve the goal that only
|
||||
* one instance of the application is allowed in Windows Forms application..
|
||||
*
|
||||
* This source is subject to the Microsoft Public License.
|
||||
* See http://www.microsoft.com/en-us/openness/resources/licenses.aspx#MPL.
|
||||
* All other rights reserved.
|
||||
*
|
||||
* THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND,
|
||||
* EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
|
||||
\***************************************************************************/
|
||||
|
||||
using System;
|
||||
using Microsoft.VisualBasic.ApplicationServices;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
// We need to add Microsoft.VisualBasic reference to use
|
||||
// WindowsFormsApplicationBase type.
|
||||
class SingleInstanceApp : WindowsFormsApplicationBase
|
||||
{
|
||||
public SingleInstanceApp()
|
||||
{
|
||||
}
|
||||
public SingleInstanceApp(Form f)
|
||||
{
|
||||
// Set IsSingleInstance property to true to make the application
|
||||
base.IsSingleInstance = true;
|
||||
// Set MainForm of the application.
|
||||
this.MainForm = f;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,39 @@
|
||||
/****************************** Module Header ******************************\
|
||||
* Module Name: SingleInstanceAppStarter.cs
|
||||
* Project: CSWinFormSingleInstanceApp
|
||||
* Copyright (c) Microsoft Corporation.
|
||||
*
|
||||
* The sample demonstrates how to achieve the goal that only
|
||||
* one instance of the application is allowed in Windows Forms application..
|
||||
*
|
||||
* This source is subject to the Microsoft Public License.
|
||||
* See http://www.microsoft.com/en-us/openness/resources/licenses.aspx#MPL.
|
||||
* All other rights reserved.
|
||||
*
|
||||
* THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND,
|
||||
* EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
|
||||
\***************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Windows.Forms;
|
||||
using Microsoft.VisualBasic.ApplicationServices;
|
||||
|
||||
namespace Microsoft.MicroBit
|
||||
{
|
||||
internal static class SingleInstanceAppStarter
|
||||
{
|
||||
static SingleInstanceApp app = null;
|
||||
|
||||
// Construct SingleInstanceApp object, and invoke its run method.
|
||||
public static void Start(Form f, StartupNextInstanceEventHandler handler)
|
||||
{
|
||||
if (app == null && f != null)
|
||||
app = new SingleInstanceApp(f);
|
||||
|
||||
// Wire up StartupNextInstance event handler.
|
||||
app.StartupNextInstance += handler;
|
||||
app.Run(Environment.GetCommandLineArgs());
|
||||
}
|
||||
}
|
||||
}
|
BIN
clients/winuploader/Microbit.Uploader/favicon.ico
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
clients/winuploader/Microbit.Uploader/microbit.red.png
Normal file
After Width: | Height: | Size: 21 KiB |
22
cmds/cmds.ts
@ -1,22 +1,24 @@
|
||||
/// <reference path="../node_modules/pxt-core/built/pxt.d.ts"/>
|
||||
|
||||
import * as fs from 'fs';
|
||||
import * as path from 'path';
|
||||
import * as child_process from 'child_process';
|
||||
import * as fs from "fs";
|
||||
import * as path from "path";
|
||||
import * as child_process from "child_process";
|
||||
|
||||
let writeFileAsync: any = Promise.promisify(fs.writeFile)
|
||||
let execAsync: (cmd: string, options?: { cwd?: string }) => Promise<Buffer> = Promise.promisify(child_process.exec)
|
||||
let readDirAsync = Promise.promisify(fs.readdir)
|
||||
|
||||
export function deployCoreAsync(res: ts.pxt.CompileResult) {
|
||||
|
||||
export function deployCoreAsync(res: pxtc.CompileResult) {
|
||||
return getBitDrivesAsync()
|
||||
.then(drives => {
|
||||
if (drives.length == 0) {
|
||||
console.log("cannot find any drives to deploy to")
|
||||
} else {
|
||||
console.log("copy microbit.hex to " + drives.join(", "))
|
||||
console.log(`copy ${pxtc.BINARY_HEX} to ` + drives.join(", "))
|
||||
}
|
||||
return Promise.map(drives, d =>
|
||||
writeFileAsync(d + "microbit.hex", res.outfiles["microbit.hex"])
|
||||
writeFileAsync(d + pxtc.BINARY_HEX, res.outfiles[pxtc.BINARY_HEX])
|
||||
.then(() => {
|
||||
console.log("wrote hex file to " + d)
|
||||
}))
|
||||
@ -26,17 +28,23 @@ export function deployCoreAsync(res: ts.pxt.CompileResult) {
|
||||
|
||||
function getBitDrivesAsync(): Promise<string[]> {
|
||||
if (process.platform == "win32") {
|
||||
let rx = new RegExp("^([A-Z]:).* " + pxt.appTarget.compile.deployDrives)
|
||||
return execAsync("wmic PATH Win32_LogicalDisk get DeviceID, VolumeName, FileSystem")
|
||||
.then(buf => {
|
||||
let res: string[] = []
|
||||
buf.toString("utf8").split(/\n/).forEach(ln => {
|
||||
let m = /^([A-Z]:).* MICROBIT/.exec(ln)
|
||||
let m = rx.exec(ln)
|
||||
if (m) {
|
||||
res.push(m[1] + "/")
|
||||
}
|
||||
})
|
||||
return res
|
||||
})
|
||||
}
|
||||
else if (process.platform == "darwin") {
|
||||
let rx = new RegExp(pxt.appTarget.compile.deployDrives)
|
||||
return readDirAsync("/Volumes")
|
||||
.then(lst => lst.filter(s => rx.test(s)).map(s => "/Volumes/" + s + "/"))
|
||||
} else {
|
||||
return Promise.resolve([])
|
||||
}
|
||||
|
@ -8,6 +8,6 @@
|
||||
"module": "commonjs",
|
||||
"rootDir": ".",
|
||||
"newLine": "LF",
|
||||
"sourceMap": true
|
||||
"sourceMap": false
|
||||
}
|
||||
}
|
||||
|
22
docs/_locales/pl/_theme.json
Normal file
@ -0,0 +1,22 @@
|
||||
{
|
||||
"name": "koduj z micro:bit",
|
||||
"title": "koduj z micro:bit",
|
||||
"docMenu": [
|
||||
{
|
||||
"name": "O nas",
|
||||
"path": "/about"
|
||||
},
|
||||
{
|
||||
"name": "Lekcje",
|
||||
"path": "/lessons"
|
||||
},
|
||||
{
|
||||
"name": "Instrukcja obsługi",
|
||||
"path": "/reference"
|
||||
},
|
||||
{
|
||||
"name": "Urządzenie",
|
||||
"path": "/device"
|
||||
}
|
||||
]
|
||||
}
|
7
docs/_locales/pl/docs.md
Normal file
@ -0,0 +1,7 @@
|
||||
# Dokumentacja
|
||||
|
||||
Witamy na stronach dokumentacji!
|
||||
|
||||
* Przeglądnij [instrukcje obsługi](/reference)
|
||||
* Dowiedz się więcej o [urządzeniu](/device)
|
||||
* Wystartuj z [lekcjami](/lessons)
|
@ -23,36 +23,48 @@ input.onButtonPressed(Button.B, () => {
|
||||
```
|
||||
# About
|
||||
|
||||
### @description A Blocks / Javascript code editor for the micro:bit, a pocket-size computer with 5x5 display, sensors and Bluetooth.
|
||||
|
||||
The [BBC micro:bit](https://www.microbit.co.uk) is a [pocket-size computer](/device) with a 5x5 display of 25 LEDs, Bluetooth and sensors that can be programmed by anyone.
|
||||
The BBC micro:bit was made possible by many [partners](https://www.microbit.co.uk/partners).
|
||||
|
||||
The micro:bit provides a fun introduction to programming and making – switch on, program it to do something fun – wear it, customize it.
|
||||
The micro:bit provides an easy and fun introduction to programming and making – switch on, program it to do something fun – wear it, customize it.
|
||||
Just like Arduino, the micro:bit can be connected to and interact with sensors, displays, and other devices.
|
||||
|
||||
## Blocks or JavaScript
|
||||
## Hardware: The Device
|
||||
|
||||
The student can program the BBC micro:bit using [visual blocks](http://www.github.com/Google/blockly) or JavaScript.
|
||||
Learn about the [hardware components](/device) of the micro:bit to make the most of it!
|
||||
|
||||
## Programming: Blocks or JavaScript
|
||||
|
||||
You can program the micro:bit using [Blocks](/blocks) or [JavaScript](/javascript), via the [micro:bit APIs](/reference):
|
||||
|
||||
```blocks
|
||||
basic.showString("BBC micro:bit!");
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
basic.showString("Hi!");
|
||||
})
|
||||
```
|
||||
|
||||
## Compile and Flash
|
||||
## Compile and Flash: Your Program!
|
||||
|
||||
When a user has her code ready, she can connect her BBC micro:bit to a computer via a USB cable, so it appears as a mounted drive.
|
||||
When you have your code ready, you connect your micro:bit to a computer via a USB cable, so it appears as a mounted drive (named MICROBIT).
|
||||
|
||||
Compilation to the ARM thumb machine code happens in the browser.
|
||||
|
||||
The student is prompted to save the ARM binary program to a file, which she then simply drags to the micro:bit mounted drive,
|
||||
which flashes the micro:bit device with the new program.
|
||||
Compilation to ARM thumb machine code from [Blocks](/blocks) or [JavaScript](/javascript) happens in the browser. You save the ARM binary
|
||||
program to a file, which you then copy to the micro:bit drive, which flashes the micro:bit device with the new program.
|
||||
|
||||
## Simulator: Test Your Code
|
||||
Before a student compiles her code for the micro:bit, she can run it using the micro:bit simulator, all within the confines of a web browser.
|
||||
|
||||
You can run your code using the micro:bit simulator, all within the confines of a web browser.
|
||||
The simulator has support for the LED screen, buttons, as well as compass, accelerometer, and digital I/O pins.
|
||||
|
||||
## C++ Runtime
|
||||
|
||||
The [C++ BBC micro:bit runtime](http://lancaster-university.github.io/microbit-docs/), created at [Lancaster University](http://www.lancaster.ac.uk/), provides access to the hardware functions of the micro:bit,
|
||||
The [C++ micro:bit runtime](http://lancaster-university.github.io/microbit-docs/), created at [Lancaster University](http://www.lancaster.ac.uk/), provides access to the hardware functions of the micro:bit,
|
||||
as well as a set of helper functions (such as displaying a number/image/string on the LED screen).
|
||||
The JavaScript micro:bit library mirrors the functions of the C++ library.
|
||||
|
||||
The [micro:bit library](/reference) mirrors the functions of the C++ library.
|
||||
When code is compiled to ARM machine code, the calls to JavaScript micro:bit functions are replaced with calls to the corresponding C++ functions.
|
||||
|
||||
## Open Source
|
||||
|
||||
The code for the micro:bit is [open source](/open-source) on GitHub. Contributors are welcome!
|
||||
|
14
docs/blocks.md
Normal file
@ -0,0 +1,14 @@
|
||||
# Blocks language
|
||||
|
||||
### @description Langugage constructs for the Block editor.
|
||||
|
||||
```namespaces
|
||||
for (let i = 0;i<5;++i) {}
|
||||
if (true){}
|
||||
let x = 0;
|
||||
Math.random(5);
|
||||
```
|
||||
|
||||
## See Also
|
||||
|
||||
[logic](/blocks/logic), [loops](/blocks/loops), [math](/blocks/math), [variables](/blocks/variables)
|
9
docs/blocks/logic.md
Normal file
@ -0,0 +1,9 @@
|
||||
# Logic
|
||||
|
||||
```cards
|
||||
if(true) {}
|
||||
true;
|
||||
true && false;
|
||||
!true;
|
||||
1 != 0;
|
||||
```
|
102
docs/blocks/logic/boolean.md
Normal file
@ -0,0 +1,102 @@
|
||||
# Boolean
|
||||
|
||||
true or false.
|
||||
|
||||
A Boolean has one of two possible values: `true`; `false`. Boolean (logical) operators (*and*, *or*, *not*) take Boolean inputs and yields a Boolean value. Comparison operators on other types ([numbers](/reference/types/number), [strings](/reference/types/string) yields a Boolean value.
|
||||
|
||||
The following blocks represent the true and false Boolean values, which can be plugged in anywhere a Boolean value is expected:
|
||||
|
||||
```blocks
|
||||
true;
|
||||
false;
|
||||
```
|
||||
|
||||
The next three blocks represent the three Boolean (logic) operators:
|
||||
|
||||
```blocks
|
||||
true && false;
|
||||
true || false;
|
||||
!true;
|
||||
```
|
||||
|
||||
The next six blocks represent comparison operators that yield a Boolean value. Most comparisons you will do involve [numbers](/reference/types/number):
|
||||
|
||||
```blocks
|
||||
42 == 0;
|
||||
42 != 0;
|
||||
42 < 0;
|
||||
42 > 0;
|
||||
42 <= 0;
|
||||
42 >= 0;
|
||||
```
|
||||
|
||||
Boolean values and operators are often used with an [if](/blocks/logic/if) or [while](/blocks/loops/while) statement to determine which code will execute next. For example:
|
||||
|
||||
### Functions that return a Boolean
|
||||
|
||||
Some functions return a Boolean value, which you can store in a Boolean variable. For example, the following code gets the on/off state of `point (1, 2)` and stores this in the Boolean variable named `on`. Then the code clears the screen if `on` is `true`:
|
||||
|
||||
### Boolean operators
|
||||
|
||||
Boolean operators take Boolean inputs and evaluate to a Boolean output:
|
||||
|
||||
### Conjunction: `A and B`
|
||||
|
||||
`A and B` evaluates to `true` if-and-only-if both A and B are true:
|
||||
|
||||
```blocks
|
||||
false && false == false;
|
||||
false && true == false;
|
||||
true && false == false;
|
||||
true && true == true;
|
||||
```
|
||||
|
||||
### Disjunction: `A or B`
|
||||
|
||||
`A or B` evaluates to `true` if-and-only-if either A is true or B is true:
|
||||
|
||||
```blocks
|
||||
false || false == false;
|
||||
false || true == true;
|
||||
true || false == true;
|
||||
true || true == true;
|
||||
```
|
||||
|
||||
### Negation: `not A`
|
||||
|
||||
`not A` evaluates to the opposite (negation) of A:
|
||||
|
||||
```blocks
|
||||
!false == true;
|
||||
!true == false;
|
||||
```
|
||||
|
||||
### Example
|
||||
|
||||
This example turns on LED `3 , 3`, if LEDs `1 , 1` and `2 , 2` are both on:
|
||||
|
||||
```blocks
|
||||
if (led.point(1,1) && led.point(2,2)) {
|
||||
led.plot(3,3)
|
||||
}
|
||||
```
|
||||
|
||||
### Comparisons of numbers and strings
|
||||
|
||||
When you compare two Numbers, you get a Boolean value, such as the comparison `x < 5` in the code below:
|
||||
|
||||
```blocks
|
||||
let x = Math.random(5)
|
||||
if(x < 5) {
|
||||
basic.showString("low");
|
||||
} else {
|
||||
basic.showString("high");
|
||||
}
|
||||
```
|
||||
|
||||
See the documentation on [Numbers](/reference/types/number) for more information on comparing two Numbers. You can also [compare strings](/reference/types/string-functions) using the `equals` function.
|
||||
|
||||
### See also
|
||||
|
||||
[if](/blocks/logic/if), [while](/blocks/loops/while), [number](/reference/types/number)
|
||||
|
28
docs/blocks/logic/if.md
Normal file
@ -0,0 +1,28 @@
|
||||
# If
|
||||
|
||||
### @parent blocks/language
|
||||
|
||||
|
||||
Conditionally run code depending on whether a [Boolean](/blocks/logic/boolean) condition is true or false.
|
||||
|
||||
```blocks
|
||||
if(true) {
|
||||
}
|
||||
```
|
||||
|
||||
Click on the dark blue gear icon (see above) to add an *else* or *if* to the current block.
|
||||
|
||||
### Example: adjusting screen brightness
|
||||
|
||||
```blocks
|
||||
if(input.lightLevel()<100){
|
||||
led.setBrightness(255);
|
||||
}
|
||||
```
|
||||
|
||||
If the [light level](/reference/input/light-level) is `< 100`, this code sets the brightness to `255`:
|
||||
|
||||
### See also
|
||||
|
||||
[while loop](/blocks/loops/while), [for](/blocks/loops/for), [boolean](/blocks/logic/boolean)
|
||||
|
7
docs/blocks/loops.md
Normal file
@ -0,0 +1,7 @@
|
||||
# Loops
|
||||
|
||||
```cards
|
||||
for(let i = 0;i<5;i++) {}
|
||||
while(true) {}
|
||||
basic.forever(() => {});
|
||||
```
|
20
docs/blocks/loops/for.md
Normal file
@ -0,0 +1,20 @@
|
||||
# For
|
||||
|
||||
### @parent blocks/language
|
||||
|
||||
Run part of the program the number of times you say.
|
||||
|
||||
### Example: Count to 4
|
||||
|
||||
This program will show the numbers 0, 1, 2, 3, and 4 one after another on the LED screen.
|
||||
|
||||
```blocks
|
||||
for(let i = 0; i < 5; ++i) {
|
||||
basic.showNumber(i)
|
||||
}
|
||||
```
|
||||
|
||||
### See also
|
||||
|
||||
[repeat](/blocks/loops/repeat), [while](/blocks/loops/while), [if](/blocks/logic/if), [show number](/reference/basic/show-number)
|
||||
|
12
docs/blocks/loops/repeat.md
Normal file
@ -0,0 +1,12 @@
|
||||
# Repeat
|
||||
|
||||
Run part of the program the number of times you say.
|
||||
|
||||
### Block Editor
|
||||
|
||||

|
||||
|
||||
### See also
|
||||
|
||||
[for](/blocks/loops/for), [while](/blocks/loops/while), [if](/blocks/logic/if), [show number](/reference/basic/show-number)
|
||||
|
29
docs/blocks/loops/while.md
Normal file
@ -0,0 +1,29 @@
|
||||
# While
|
||||
|
||||
Repeat code while a [Boolean](/blocks/logic/boolean) `condition` is true.
|
||||
|
||||
```blocks
|
||||
while(true) {
|
||||
}
|
||||
```
|
||||
|
||||
The while loop has a *condition* that evaluates to a [Boolean](/blocks/logic/boolean) value. After the `do` keyword, add the code that you want to run while the `condition` is `true`. The while loop concludes with `end while`.
|
||||
|
||||
The condition is tested before any code runs. Which means that if the condition is false, the code inside the loop doesn't execute.
|
||||
|
||||
### Example: diagonal line
|
||||
|
||||
The following example uses a while loop to make a diagonal line on the LED screen (points `0, 0`, `1, 1`, `2, 2`, `3, 3`, `4, 4`).
|
||||
|
||||
```blocks
|
||||
let index = 4;
|
||||
while(index >= 0) {
|
||||
led.plot(index, index);
|
||||
index--;
|
||||
}
|
||||
```
|
||||
|
||||
### See also
|
||||
|
||||
[on button pressed](/reference/input/on-button-pressed), [for](/blocks/loops/for), [if](/blocks/logic/if), [forever](/reference/basic/forever)
|
||||
|
@ -1,15 +1,9 @@
|
||||
# Math Library
|
||||
|
||||
Functions in the math library.
|
||||
# Math functions
|
||||
|
||||
### @parent blocks/language
|
||||
|
||||
The math library includes math related functions that you can use with [Numbers](/reference/types/number).
|
||||
|
||||
* In the [Block editor](/blocks/editor), click **maths** on the left to see the available blocks
|
||||
|
||||
The functions available in Block Editor are:
|
||||
|
||||
### abs
|
||||
|
||||
math `->` abs (x : [Number](/reference/types/number)) *returns* [Number](/reference/types/number)
|
||||
@ -42,11 +36,7 @@ returns a random [Number](/reference/types/number) between 0 and the parameter *
|
||||
|
||||

|
||||
|
||||
### Lessons
|
||||
|
||||
[love meter](/lessons/love-meter)
|
||||
|
||||
### See also
|
||||
|
||||
[Block Editor documentation](/blocks/contents), [Number](/reference/types/number)
|
||||
[Number](/reference/types/number)
|
||||
|
21
docs/blocks/variables.md
Normal file
@ -0,0 +1,21 @@
|
||||
# Variables
|
||||
|
||||
[Assign](/blocks/variables/assign) (set) a variable's value
|
||||
|
||||
```blocks
|
||||
let x = 0;
|
||||
```
|
||||
|
||||
Get a variable's value
|
||||
|
||||
```blocks
|
||||
let x = 0;
|
||||
x;
|
||||
```
|
||||
|
||||
[Change](/blocks/variables/change-var) a variable's value
|
||||
|
||||
```blocks
|
||||
let x = 0;
|
||||
x+=1;
|
||||
```
|
36
docs/blocks/variables/assign.md
Normal file
@ -0,0 +1,36 @@
|
||||
# Assignment Operator
|
||||
|
||||
Use an equals sign to make a [variable](/blocks/variables/var) store the [number](/reference/types/number)
|
||||
or [string](/reference/types/string) you say.
|
||||
|
||||
When you use the equals sign to store something in a variable, the equals sign is called
|
||||
an *assignment operator*, and what you store is called a *value*.
|
||||
|
||||
### Storing numbers in variables
|
||||
|
||||
This program makes the variable `item` equal `5` and then shows it on the [LED screen](/device/screen).
|
||||
|
||||
````blocks
|
||||
let item = 5
|
||||
basic.showNumber(item)
|
||||
````
|
||||
|
||||
### Storing strings in variables
|
||||
|
||||
This program makes the variable `name` equal `Joe` and then shows it on the [LED screen](/device/screen).
|
||||
|
||||
````blocks
|
||||
let name = "Joe"
|
||||
basic.showString(name);
|
||||
````
|
||||
|
||||
### Notes
|
||||
|
||||
You can use the assignment operator with variables of
|
||||
every [type](/reference/types). A *type* is which kind of thing
|
||||
a variable can store, like a number or string.
|
||||
|
||||
### See also
|
||||
|
||||
[variable](/blocks/variables/var), [types](/reference/types)
|
||||
|
40
docs/blocks/variables/change-var.md
Normal file
@ -0,0 +1,40 @@
|
||||
# Change Value
|
||||
|
||||
Set the value for local and global variables.
|
||||
|
||||
### @parent blocks/change-value
|
||||
|
||||
Change the value of a variable
|
||||
|
||||
```blocks
|
||||
let x = 0
|
||||
x += 1
|
||||
```
|
||||
|
||||
### Declare a variable
|
||||
|
||||
Use the assignment operator to set the value of a [variable](/blocks/variables/var). Change the value of a variable from 0 to 1 using the change item block. Like this:
|
||||
|
||||
```blocks
|
||||
let x = 0
|
||||
x += 1
|
||||
```
|
||||
|
||||
### Example
|
||||
|
||||
Use the assignment operator to set the value of a [variable](/blocks/variables/var). Change the value of a variable from 0 to 1 using the change item block. Then display the new value of the variable on the LED screen. Like this:
|
||||
|
||||
```blocks
|
||||
let x = 0;
|
||||
x += 1;
|
||||
basic.showNumber(x);
|
||||
```
|
||||
|
||||
### Notes
|
||||
|
||||
* You can use the assignment operator with variables of each of the supported [types](/reference/types).
|
||||
|
||||
### See also
|
||||
|
||||
[variable](/blocks/variables/var), [types](/reference/types)
|
||||
|
@ -13,7 +13,7 @@ A variable is a place where you can store and retrieve data. Variables have a na
|
||||
### Var statement
|
||||
|
||||
Use the Block Editor variable statement to create a variable
|
||||
and the [assignment operator](/reference/variables/assign)
|
||||
and the [assignment operator](/blocks/variables/assign)
|
||||
to store something in the variable.
|
||||
|
||||
For example, this code stores the number `2` in the `x` variable:
|
||||
@ -27,7 +27,7 @@ Here's how to define a variable in the Block Editor:
|
||||
|
||||
2. Change the default variable name if you like.
|
||||
|
||||
3. Drag a block type on the right-side of the [assignment operator](/reference/variables/assign) and click the down arrow to change the variable name.
|
||||
3. Drag a block type on the right-side of the [assignment operator](/blocks/variables/assign) and click the down arrow to change the variable name.
|
||||
|
||||
A variable is created for the number returned by the [brightness](/reference/led/brightness) function.
|
||||
|
||||
@ -46,7 +46,7 @@ basic.showNumber(counter);
|
||||
|
||||
To change the contents of a variable use the assignment operator. The following code sets `counter` to 1 and then increments `counter` by 10:
|
||||
|
||||
```blocks
|
||||
```blocks
|
||||
let counter = 1;
|
||||
counter = counter + 10;
|
||||
basic.showNumber(counter);
|
||||
@ -81,11 +81,7 @@ if (led.brightness() > 128) {
|
||||
|
||||
* You can use the default variable names if you'd like, however, it's best to use descriptive variable names. To change a variable name in the editor, select the down arrow next to the variable and then click "new variable".
|
||||
|
||||
### Lessons
|
||||
|
||||
[glowing pendulum](/lessons/glowing-pendulum), [love meter](/lessons/love-meter), [temperature](/lessons/temperature), [zoomer](/lessons/zoomer)
|
||||
|
||||
### See also
|
||||
|
||||
[types](/reference/types), [assignment operator](/reference/variables/assign)
|
||||
[types](/reference/types), [assignment operator](/blocks/variables/assign)
|
||||
|
54
docs/code.md
Normal file
@ -0,0 +1,54 @@
|
||||
# Visual Studio Code
|
||||
|
||||
Visual Studio Code is a Free Open Source code editor that you can use to edit your programs.
|
||||
|
||||
Working from Visual Studio code allows you to benefit from all the features
|
||||
of a professional IDE while working with PXT: working with files,
|
||||
git integration (or source control of your choice), hundreds of extensions.
|
||||
|
||||

|
||||
|
||||
## Setup
|
||||
|
||||
Follow these instructions to setup your machine and edit your programs in Visual Studio Code.
|
||||
|
||||
* install [Visual Studio Code](https://code.visualstudio.com/)
|
||||
* install [Node.JS](https://nodejs.org/en/)
|
||||
* install the PXT Tools (on Mac or Linux, you might have to add ``sudo`` to the command).
|
||||
```
|
||||
pxt install -g pxt
|
||||
```
|
||||
* create a folder for your projects
|
||||
```
|
||||
mkdir microbit
|
||||
```
|
||||
* install the microbit target
|
||||
```
|
||||
pxt target microbit
|
||||
```
|
||||
|
||||
That's it! You are ready to create new projects in code or open existing projects.
|
||||
|
||||
## Creating a new project
|
||||
|
||||
Open a shell to your ``microbit`` folder.
|
||||
|
||||
```
|
||||
# create a new subfolder for your project
|
||||
mkdir myproject
|
||||
cd myproject
|
||||
# start the project set
|
||||
pxt init
|
||||
# open code
|
||||
code .
|
||||
```
|
||||
|
||||
## Opening an existing project
|
||||
|
||||
You can extract a project from the embedded URL or .hex file. Open a shell to your projects folder
|
||||
|
||||
```
|
||||
# extract the project from the URL
|
||||
pxt extract EMBEDURL
|
||||
```
|
||||
where ``EMBEDURL`` is the published project URL.
|
@ -1,6 +1,6 @@
|
||||
# Device
|
||||
|
||||
All the bits and pieces that make up your BBC micro:bit
|
||||
All the bits and pieces that make up the BBC micro:bit
|
||||
|
||||

|
||||
|
||||
@ -15,19 +15,21 @@ It flashes yellow when the system wants to tell the user that something has happ
|
||||
### Buttons
|
||||
|
||||
Buttons A and B are a form of input. When you press a button, it completes an electrical circuit.
|
||||
The micro:bit can detect either of its two buttons being pressed and un-pressed and be programmed
|
||||
to act on that or send the information to another device.
|
||||
The micro:bit can detect either of its two buttons being pressed/released and be programmed
|
||||
to act on these events.
|
||||
|
||||
Button R on the back of the micro:bit is a system button. It has different uses.
|
||||
When you have downloaded and run your code onto your micro:bit, press Button R to restart and run your program from the beginning.
|
||||
|
||||
When you plug in your micro:bit, it should appear as MICROBIT.
|
||||
### USB connection
|
||||
|
||||
When you plug in your micro:bit, it should appear as ``MICROBIT``.
|
||||
If you accidentally hold down the reset button as you’re plugging in your micro:bit,
|
||||
the micro:bit will appear as a MAINTENANCE drive instead of MICROBIT. This is known as maintenance mode.**
|
||||
the micro:bit will appear as a MAINTENANCE drive instead of ``MICROBIT``. This is known as maintenance mode.**
|
||||
|
||||
To continue programming your micro:bit YOU MUST unplug your USB and reconnect it. Check that the drive now shows as MICROBIT.
|
||||
To continue programming your micro:bit YOU MUST unplug your USB and reconnect it. Check that the drive now shows as ``MICROBIT``.
|
||||
|
||||
**Use with caution. If you click on the drive while it shows as MAINTENANCE,
|
||||
**Use with caution. If you click on the drive while it shows as ``MAINTENANCE``,
|
||||
you can see which version of firmware you have running on your micro:bit.
|
||||
Firmware on your micro:bit should be up-to-date already.
|
||||
You can find the version of firmware in the 'version.txt' file on the micro:bit. Further information on the firmware can be found here:
|
||||
@ -43,7 +45,7 @@ This data can be used by the micro:bit in a program or be sent to another device
|
||||
|
||||
### Accelerometer
|
||||
|
||||
There is a an accelerometer on your micro:bit which detects changes in the micro:bit’s speed.
|
||||
There is an accelerometer on your micro:bit which detects changes in the micro:bit’s speed.
|
||||
It converts analogue information into digital form that can be used in micro:bit programs.
|
||||
Output is in milli-g. The device will also detect a small number of standard actions e.g. shake, tilt and free-fall.
|
||||
|
||||
@ -53,6 +55,10 @@ The pins can be a form of input or output.
|
||||
There are labels for the input/output pins P0, P1, P2, which you can attach external sensors to such as thermometers or moisture detectors.
|
||||
You can read more about large and small pins [here](/device/pins).
|
||||
|
||||
### Light level
|
||||
|
||||
The screen can also be used a light level sensor (it's a really cool trick).
|
||||
|
||||
### How do I connect the micro:bit to my computer?
|
||||
|
||||
Your micro:bit can be connected to your computer via a micro USB cable.
|
||||
@ -63,7 +69,7 @@ and about the error messages you might get [here](/device/error-codes).
|
||||
|
||||
### Powering your micro:bit
|
||||
|
||||
When your micro:bit is connected to your computer with the micro USB, it doesn’t need another power source.
|
||||
When your micro:bit is connected to your computer with the micro USB, it doesn’t need another power source.
|
||||
When your micro:bit isn’t connected to your computer, tablet or mobile, you will need 2 x AAA 1.5 V batteries to power it.
|
||||
|
||||
The pins labelled 3V and GND are the power supply pins.
|
||||
@ -71,11 +77,11 @@ You can attach an external device such as a motor to these and power it using th
|
||||
|
||||
### Serial Communication
|
||||
|
||||
The BBC micro:bit can send an receive data via [serial communication](/device/serial). The serial data can be transfered via USB or BlE.
|
||||
The micro:bit can send an receive data via [serial communication](/device/serial). The serial data can be transfered via USB or BLE.
|
||||
|
||||
### Bluetooth Low Energy (BLE) Antenna
|
||||
|
||||
You will see the label BLE ANNTENA on the back of your micro:bit. It is for a messaging service,
|
||||
You will see the label BLE ANTENNA on the back of your micro:bit. It is for a messaging service,
|
||||
so that devices can talk to each other. The micro:bit is a peripheral
|
||||
device which can talk to a central device like a smart phone or tablet that has Bluetooth Low Energy (BLE).
|
||||
The micro:bit can send signals and receive signals from a central device so another BLE device can
|
||||
|
@ -1,7 +1,5 @@
|
||||
# micro:bit - the device
|
||||
|
||||
The micro:bit device #docs
|
||||
|
||||
The micro:bit is a very capable device with many components:
|
||||
|
||||
* [the USB connector](/device/usb)
|
||||
|
@ -11,12 +11,6 @@ This example displays a random number every time the crocodile clip holds `GND`
|
||||
|
||||
### Connecting Crocodile Clips
|
||||
|
||||
|
||||
|
||||
### Lessons
|
||||
|
||||
[love meter](/lessons/love-meter)
|
||||
|
||||
### See also
|
||||
|
||||
[micro:bit pins](/device/pins), [pin is pressed](/reference/input/pin-is-pressed), [analog read pin](/reference/pins/analog-read-pin), [analog write pin](/reference/pins/analog-write-pin), [digital read pin](/reference/pins/digital-read-pin), [digital write pin](/reference/pins/digital-write-pin)
|
||||
|
@ -1,6 +1,6 @@
|
||||
# Error codes
|
||||
|
||||
The micro:bit error codes #docs
|
||||
The micro:bit error codes
|
||||
|
||||
Your micro:bit may encounter a situation that prevents it from running your code. When this happens, a frowny face will appear on your micro:bit screen (see picture) followed by an error number.
|
||||
|
||||
@ -9,7 +9,15 @@ Below is a list of error numbers and what they mean:
|
||||
* **10** (`MICROBIT_I2C_LOCKUP`): the micro:bit's I2C bus is not working
|
||||
* **20** (`MICROBIT_OOM`): there is no free memory on the micro:bit
|
||||
|
||||

|
||||
```sim
|
||||
basic.showLeds(`
|
||||
# . . . #
|
||||
# # . # #
|
||||
. . . . .
|
||||
. # # # .
|
||||
# . . . #
|
||||
`)
|
||||
```
|
||||
|
||||
### See also
|
||||
|
||||
|
@ -1,7 +1,5 @@
|
||||
# The micro:bit - a reactive system
|
||||
|
||||
The micro:bit is a reactive system. #docs
|
||||
|
||||
### Computing systems
|
||||
|
||||
What sort of a *computing system* is the micro:bit?
|
||||
@ -50,41 +48,45 @@ The micro:bit’s *scheduler* provides the capability to concurrently execute di
|
||||
|
||||
The first job of the scheduler is to allow multiple *subprograms* to be queued up for later execution . For our purposes, a subprogram is just a statement or sequence of statements in the context of a larger program. Consider the Touch Develop program below for counting button presses.
|
||||
|
||||
```
|
||||
export function countButtonPresses() {
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
count = count + 1
|
||||
})
|
||||
basic.forever(() => {
|
||||
basic.showNumber(count, 150)
|
||||
})
|
||||
count = 0
|
||||
}
|
||||
```
|
||||
|
||||
The program above contains three statements that execute in order from top to bottom. The first statement
|
||||
|
||||
```
|
||||
```blocks
|
||||
let count = 0
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
count = count + 1
|
||||
count++;
|
||||
})
|
||||
```
|
||||
|
||||
informs the scheduler that on each and every event of the A button being pressed, a subprogram (called the event handler) should be queued for execution. The event handler is demarcated by the do/end keywords; it increments the global variable `count` by one. The second statement
|
||||
|
||||
```
|
||||
basic.forever(() => {
|
||||
basic.showNumber(count, 150)
|
||||
})
|
||||
```
|
||||
|
||||
queues a `forever` loop for later execution by the scheduler; the body of this loop (between the do/end keywords) displays the current value of global variable `count` on the LED screen. The third statement
|
||||
The program above contains three statements that execute in order from top to bottom.
|
||||
The first statement initializes the global variable `count` to zero.
|
||||
|
||||
```
|
||||
count = 0
|
||||
```blocks
|
||||
let count = 0
|
||||
```
|
||||
|
||||
initializes the global variable `count` to zero. The function ends after the execution of these three statements, but this is not the end of program execution! That’s because the function queued the `forever` loop for execution by the scheduler.
|
||||
The second statement informs the scheduler that on each and every event of the A button being pressed, a subprogram (called the event handler) should be queued for execution. The event handler is demarcated by the do/end keywords; it increments the global variable `count` by one.
|
||||
|
||||
```blocks
|
||||
let count = 0
|
||||
// ...
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
count++;
|
||||
})
|
||||
```
|
||||
|
||||
The third statement queues a `forever` loop for later execution by the scheduler; the body of this loop (between the do/end keywords) displays the current value of global variable `count` on the LED screen. The third statement
|
||||
|
||||
```blocks
|
||||
let count = 0
|
||||
// ...
|
||||
basic.forever(() => {
|
||||
basic.showNumber(count, 150)
|
||||
})
|
||||
```
|
||||
|
||||
|
||||
The function ends after the execution of these three statements, but this is not the end of program execution! That’s because the function queued the `forever` loop for execution by the scheduler.
|
||||
|
||||
The second job of the scheduler is to periodically interrupt execution to read (poll) the various inputs to the micro:bit (the buttons, pins, etc.) and fire off events (such as “button A pressed”). Recall that the firing of an event causes the event handler subprogram associated with that event to be queued for later execution. The scheduler uses a timer built into the micro:bit hardware to interrupt execution every 6 milliseconds and poll the inputs, which is more than fast enough to catch the quickest press of a button.
|
||||
|
||||
@ -98,9 +100,18 @@ If you hadn’t guessed already, a footballer represents subprogram and dribblin
|
||||
|
||||
We will call this “passing control of execution” rather than “passing the ball”. However, in the world of the micro:bit, the concurrently executing subprograms are not aware of each other, so they don’t actually pass control directly to one another. Rather they pass control of execution back to the scheduler and the scheduler determines the subprogram to pass control to next. The programmer inserts a call to the `pause` function to indicate a point in the subprogram where control of execution passes to the scheduler. Also, when a subprogram ends execution, control passes to the scheduler.
|
||||
|
||||
Let’s take a look at the implementation of the `forever` statement to see an example of cooperative scheduling:
|
||||
Let’s take a look at the implementation of the `basic.forever` function to see an example of cooperative scheduling:
|
||||
|
||||

|
||||
```typescript
|
||||
function forever(body: () => void) {
|
||||
control.inBackground(() => {
|
||||
while(true) {
|
||||
body()
|
||||
basic.pause(20)
|
||||
}
|
||||
})
|
||||
}
|
||||
```
|
||||
|
||||
The `forever` loop actually is a function that takes a subprogram (an *Action* in Touch Develop) as a parameter. The function uses the `control -> in background` function of the micro:bit runtime to queue a `while true` loop for execution by the scheduler. The while loop has two statements. The first statement runs the subprogram represented by the `body` parameter. The second statement passes control to the scheduler (requesting to “sleep” for 20 milliseconds).
|
||||
|
||||
@ -130,15 +141,15 @@ Through this example, we have seen that the micro:bit scheduler enables you to c
|
||||
|
||||
As a result, you can easily add a new capability to the micro:bit by just adding a new subprogram. For example, if you want to add a reset feature to the counter program, all you need to do is add a new event handler for a press of button B that sets the global variable "count" to zero, as shown below:
|
||||
|
||||
```
|
||||
```typescript
|
||||
export function countButtonPressesWithReset() {
|
||||
let count = 0
|
||||
input.onButtonPressed(Button.A, () => {
|
||||
count = count + 1
|
||||
})
|
||||
basic.forever(() => {
|
||||
basic.showNumber(count, 150)
|
||||
})
|
||||
count = 0
|
||||
input.onButtonPressed(Button.B, () => {
|
||||
count = 0
|
||||
})
|
||||
|